Are you ready to manage a club in synth-medieval faux-Miami?
>>49072You've been hired to turn this ruin into the trendiest firlink shrine in town.Feel free to suggest neccesary changes
You should link to the previous thread.
But first thing, we need chairs. People can't just stand around the bonfire all day. Make a circle of chairs around the bonfire.
>>49324starting quest soon?
>>49334>starting quest soon?we have actually already started
>>49072AYYYYYAnyways, put like a bar off to the side or something, with a bartender. Have like a box of records off to the corner, posters with 80's looking shit, and other random decorations.
>>49399It actually starts to look pretty comfy
Get rid of the candles, replace them with some proper lights.Maybe atmospheric orange lighting because firelink shrine.
>>49454Just have some drunk guy passed out to the side as decoration, as that would look kinda cool.Have like a keytar and some guitars somewhere and have stations for the random npcs to come to like in Dark Souls.
Whats everyones jobs?I call dibs on bartender.
aaand done for now>>49503firelink shrine will get populated as the dungeon runs continueANYONE UP FOR ONE SHORT DUNGEON RUN?
Lets try undead suburbs this time!
also, if anyone new wants to join
Is it possible to change weapons before a dungeon run or is that just locked in forever?
>>49529Hey QM, can I suggest classes?
>>49529Looks neat. How does this work? Link to previous thread?
>>49584http://suptg.thisisnotatrueending.com/qstarchive/11046/ Link to previous threads archive.
>>49573locked in until buying new stuff>>49577sure thing
>>49584basically turn-based skirmish game about undead knights in neo-80s Miami
>>49605glamstar4 health, 5 apheavy metal bard (think KISS or any other glam metal act, really), uses a flying V guitar as their weapon. they're the debuffer to the keyboardist's buffer.
>>49613(i don't have time to play right now, I'm just suggesting the class)
>>49529Sure, I'm in.>Siegtrude of Catada>Knight>Riot Shield and Baton
Johnny here, I'm busy now but I'll lurk and possibly invade later
>>49620sure, gimme a sec>>49573you're in, right?
>>49620...Uosen Chunded.Solarion 'Solguy' Of AstorionSiegtrude of Catada.>mfw
>>49634>>49620You both appear in a dungeon, next to the bonfire. Scent of blood and mystery is in the air.>what do ye do
I wave to the onionbro then go into the next room.
>>49649am i late?>Junkie>Mac-10is hit and run possible?
>>49649Raise shield, go in to the next room.
It's not a surprise a small group of ruskie mobsters are hiding in this dungeon, squatting and drinking foul liquids. They have not noticed you yet.>Uosen>3HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>5HP/4AP - 1 estus>to hit: 4,5>>49655give me a sec!
>>49655Attacks dont end your turn, so you can move in, attack then move and roll away. Only rolling ends your turn from doing it.So yeah, its possible.Mac 10s only hit on 5 and 6's, by the way, so...Prepare for misses :P
>>49662I move five spaces into the room then use my last action point to raise weapon/block/parry.
>>49665how about the range limit? is there blocking?
>>49662Keep shield raised, move as far in as possible.
now that we can see everything>COMBAT BEGINS>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>5HP/4AP - 1 estus>to hit: 4,5>a7EoQwpP>3HP/6AP - 1 estus - 10 bolts>to hit: 5,6
I move five spaces forward and raise my weapon to block, as said earlier :P
>>49682junkie move behind the ally, taking them as meatshield
>>49693>>49682>Uosen charges in with Siegtrude right behind him>second junkie is wondering about possible moves
>>49703yo me ip fluctuate
>>49703what is my gun range anyway? straight as a line? how many squares? will it be blocking by ally?
>>49706oh ok!>DUNGEON PHASE>while the second junkie gets behind, all mobsters raise their swords and charge at their enemies.>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>5HP/4AP - 1 estus>to hit: 4,5>Sec Junkie>3HP/6AP - 1 estus - 10 bolts>to hit: 5,6
>>49710unless stated otherwise or behind another enemy, the range is pretty much limitless
Rolled 6 (1d6)>>49716thx>>49713hit the middle fuckerand bail , move back 3 squares
>>49713Move down next to Uosen, shield up. Wait for them to come to us.
Stay close to Siegtrude. Let them protect me with their shield.
>>49721Pretty cowardly... but it works! Bolt hits enemy mobster without a miss>>49731Hoping it will defend him against sword, Siegtrude moves and raises his shield.>>49731you've got one mobster in range to attack
>>49738Don't care; I'm not moving up to 3 enemies with 3 HP, and spend up all my AP.
>>49738is bolt limited? how to replenish?
Rolled 3, 2, 5 = 10 (3d6)>>49738>>49743oh yeah, a pic. All mobsters will in this turn get in range and attack, two of them targeting Uosen, and one targetting Siegtrude.>>49744after each encounter, you can reload weapon.
>>49738If I swing, will I drop my guard? Because if I can swing and keep my shield up, then do that. If not, then I didn't know moving would put me in range like that, and I'd probably a failing on my part to read the rules.If I would drop my guard, then ignore this roll.
>>49747Riot shield did wonders against sword attack, all while Uosen masterfully dodged all swings.>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>5HP/4AP - 1 estus>to hit: 4,5>Sec Junkie>3HP/6AP - 1 estus - 9 bolts>to hit: 5,6
Rolled 5, 1, 1 = 7 (3d6)>>49752Oh, I see. Ignore >>49750 then. Swing three times, then put shield back up.
Rolled 2 (1d6)>>49752I attack the top one then roll backwards behind Siegtrude.
Rolled 1 (1d6)>>49752hit the btm one, the one that near purple pool>da fuq if i no bolt, can i punch?
>>49762Penetrating sword, why do you fail me so?
>>49767is mefuck roll
>>49768Try despair, then despair
Rolled 3, 2, 6 = 11 (3d6)>>49757>>49767>>49768Police baton rarely hits but if it finally does, it crushes skulls - killing the bottom mobster. Uosen misses and rolls away while Second junkie is shooting at the ceiling.>DUNGEON PHASE..
>>49779>3,2Injured mobster has no luck getting through Siegtrude's shield >6but was distracting enough for the second mobster to get behind knight and score a pretty nasty backstab>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>3HP/4AP - 1 estus>to hit: 4,5>Sec Junkie>3HP/6AP - 1 estus - 8 bolts>to hit: 5,6
Rolled 4 (1d6)>>49779I move three squares; two right then one up, and I attack the enemy I'm next to.Then I move below Siegtrude with my remaining 2AP.
Rolled 3 (1d6)>>49794DAMNIT DIDNT READ THAT LAST POSTI use 4 squares nstead, attacking the top enemy. Do I keep the roll?
Rolled 6 (1d6)>>49791move back 2 square shoot the backstabbing mothefucko
>>49810forgo again, is me
Rolled 2, 6, 4 = 12 (3d6)>>49791Fucking backstabs. Swing at the fucker who just did that. Shield up after, gotta keep the front protected at least.
>>49817how u get to roll so many?
>>49802>>49794Uosen gets behind the injured enemy and backstabs him. Combined attacks of the knight and second Junkie proved to be enough to deal with the last standing mobster.>COMBAT FINISHED!You snort all soul powder and prepare yourself for the next room.>what>do>ye>do
>>49825is it too late to join?
>>49824attacking costs 1AP and doesn't finish your round
>>49825Welp. Shield up, next room. Side by side Uosen? You have a shield, right?
>>49829It's never too late, bruh. Character creation is somewhere earlier in the thread
>>49810>>49817DAMN SON>>49825I MOVE TO THE NEXT ROOM!...After gesturing victoriously, ofcourse.P.S. Junkie you might want to give yourself a name.And...I guess that mobster got...Penetrated in his rear.
>>49837>>49825there is only one and only junkiei crossboarding
>>49833Nah man, I have a rapier only, no shield.
>Be a Knight with Rapier?
>>49836sweetlets get spoony>Ricardo Crador>Keyboardist>Keytar
>>49843Oh. Well, I'll take point I suppose. It only makes sense the shield should be in front, and being a phantom means I'm mostly expendable.
>>49851I don't think any of us are phantoms, atleast not visibly. We don't have the glow. But sure, take point.Also Knight is like the most popular class now...3 players as of >>49846YEAH RAPIER BUDDIES
oh boyArnstein, as invader you move and attack in the dungeon phase.>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>3HP/4AP - 1 estus>to hit: 4,5>Sec Junkie>3HP/6AP - 1 estus - 10 bolts>to hit: 5,6>Ricardo>5HP/4AP - 1 estus>to hit: 5,6>Invader Arnstein>4HP/4AP>to hit: 4,5,6
Rolled 4, 3, 5, 3 = 15 (4d6)>>49876shoot each fuckers onceroll sequences:>dark spirit>skeleton>top mafia>btm mafia
>>49876The gank...The gank is real>I'm sorry>Ornstein was my favourite boss
>>49876I hide behind the table because holy shit they have guns
>>49893>>49887Only one of the bolts meets their target. Top mobster is now injured. 6 bolts left.>Ricardo and Siegtrude still have action points
>>49876Shield up, wait for the melees to come to me.
>>49914Arnstein, you can declare you moves now because nothing will change on the field
>>49919>Move 2 SW, 2 W
>>49928>DUNGEON PHASEWhile Ricardo plays an idle tune, Invader is slowly getting closer. Baseball skeleton, on the other hand, is sprinting and swinging his weapon wildly. Both mobsters prepare to shoot.>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>3HP/4AP - 1 estus>to hit: 4,5>Sec Junkie>3HP/6AP - 1 estus - 6 bolts>to hit: 5,6>Ricardo>5HP/4AP - 1 estus>to hit: 5,6>Invader Arnstein>4HP/4AP>to hit: 4,5,6
>>49940I go up and to the right diagonally, then move 2 squares right, one square down-right diagonally, then up-right diagonally so I'm inbetween the pillar and the barrel.
Rolled 1, 3, 6 = 10 (3d6)>>49940move behind to table (take 3 AP)shoot in sequence;>top gun x1>btm gun x2
>>49964>>49957Junkie injures another mobster; 1 bolt remaining and Uosen gets past enemies.>waiting for knight and Ricardo
>>49940One step forward, shield raised, wait.
>>49982>Ricardo has disconnected;>DUNGEON PHASE YA'LL
Rolled 3 (1d6)>>49984shoot at invader>what i do now?????
Rolled 6 (1d6)>>49984>Move 3 NW>Attack Uosen
Rolled 1, 3, 5 = 9 (3d6)>>49991Invader ignores shielded opponent and goes for the easier enemy.>Uosen HP: 2
Max players?Great game btw.
>>50001Skeleton's kick wasn't enough to break knight's defenses. One bolt fired by the mobsters hit Junkie.>PLAYERS PHASE>Uosen>2HP/6AP - 1 estus>to hit: 4,5,6>Siegtrude>3HP/4AP - 1 estus>to hit: 4,5>Sec Junkie>2HP/6AP - 1 estus - 3 bolts?>to hit: 5,6>Ricardo>5HP/4AP - 1 estus>to hit: 5,6>Invader Arnstein>4HP/4AP>to hit: 4,5,6>>50003I'm not sure if I could manage more players as proved with Ricardo. Each dungeon run has different players and invaders though
>>50013I move onetile southeast and backstab the invader, take an estus pill, then move to the right 3 tiles and then northeast one tile, hiding from the invader behind the barrel.
Rolled 2, 6, 5 = 13 (3d6)>>50013Smash the shit out of this Skelton.Then shield up.
Rolled 2 (1d6)>>50029Forgot to roll.
>>50036THIS RAPIERS FUCKING CURSED!
>>50046Try despair, therefore try despair.
>>50052I disapprove of this white soapstone message
>>50064>confusing orange with whiteEyes needed ahead.
>>50031nothing can survive the raw power of POLICE BRUTALITY>>50029what a nice backstab.>still waiting for Junkie
>>50085no bolt wat dO?
>>50112I'm not sure if I counted right then, shouldn't you have 3 bolts left? Sorry about that
>>50112Smack them with your gun/crossbow?
Rolled 1, 2, 1 = 4 (3d6)>>501153 bolt that isshoot all to that red fucker
>>50112Keep one bolt, stab them with itThis will surely work
>>50127It's a miracle you didn't kill yourself>DUNGEON PHASE
>>49507I know it's been a while, but is there a chance to have a npc included? If wanted, I can join the game as normal, but would be satisfied with being a npc merchant to serve as a barkeep.
Rolled 4 (1d6)>>50149>Move behind Siegtrude>Backstab.
>>50155Awwww thats cute->>50160NONOT THE ONION KNIGHTYOU BASTARD
>>50160sweet backstab. Mobsters prepare to shoot another round.>PLAYERS PHASE>Uosen>3HP/6AP>to hit: 4,5,6>Siegtrude>1HP/4AP - 1 estus>to hit: 4,5>Sec Junkie>2HP/6AP - 1 estus>to hit: 5,6>Invader Arnstein>4HP/4AP>to hit: 4,5,6
>>501724 tiles east, 1 tile southeast, backstab the one to the left.
>>50172run to kick invader back
>>50172Estus, move up three, lock on to Arnstein
>>50155hope I got the sprite right>>50198>>50185waiting for rolls
Rolled 4 (1d6)>>50185Lol oops
Rolled 5, 1, 2 = 8 (3d6)>>50198i guess i can like kick him thrice?
>>50216Is locking on a thing in this?
>>50218Yes, perfect! Verdict on npc or pc?>>50167Thank you, and good fortune upon your brow!
Rolled 1 (1d6)>>50233>>50231Mobster is killed, Invader is injured.>DUNGEON PHASE
>>50251You said hed be a bartender npc in firelink shrine, right? Thats cool We have a robot bartender....Wait...Should we be letting him handle liquids...?
High Priestess Serena approves of this thread :v
>>50251Everyone can be a pc. If you want to keep things unique you can choose yourself a custom weapon and become summonable phantom to help with bosses and stuff
Rolled 2, 5, 3, 5 = 15 (4d6)>>50253>Murder the man standing next to me. 4 attacks.
>>50276Only one attack per turn. Ary m8...
>>50266I have been told that I make the best Estus soup. The secret is concentrated soul powder.>>50270Oh, in that case let's go with a composite shortbow, a quiver of arrows, a shortspear, and a battleaxe. Who needs a shield when you're just there to serve
>>50276Junkie returns to the abyss. Invader Arnstein collects 1x RED SOUL POWDER which will used once I finish upgrade system. Mobster B, shoots himself in the foot and bleeds out.>PLAYERS PHASE>Uosen>3HP/6AP>to hit: 4,5,6>Siegtrude>5HP/4AP>to hit: 4,5>Invader Arnstein>3HP/4AP>to hit: 4,5,6>>50284why?>>50269oh my, THE skirmish dude is here, thanks!
>>50284Huh. Is that how it works? I wasn't around for the last thread, and the chargen image doesn't mention that.
>>50302Wait what it isn't one attack only each turn?Damn. I thought it said that in character creation lol....JUNKIE NOOOOOOO!
>>50312I thought it said that last thread but I was obviously mistaken. My bad.
>>50318My apologies, but I can only play the role I was given. How else will I learn lightning magic?
>>50329Atleast it isn't permadeath. Everyone respawns when the dungeon run ends.
>>50332>PLAYERS PHASE>PLAYERS PHASE>PLAYERS PHASE
>>50337I use my 6 AP to move closer to the invader.
Rolled 2 (1d6)>>503021 SW, 1 S, swing at Arnstein once, 1 N
>>50355Arnstein is provin himself to be a worthy opponent.>DUNGEON PHASE>>50364see you next time, bruh - thanks!
>>50364Junkies last words as his corpse fades back into the abyss.
Rolled 3 (1d6)>>50366>Move 2 E, 1 NE>Attack Uosen
>>50374A bold but in the end fruitless try.>PLAYERS PHASE>Uosen>3HP/6AP>to hit: 4,5,6>Siegtrude>5HP/4AP>to hit: 4,5>Invader Arnstein>3HP/4AP>to hit: 4,5,6
Rolled 3, 6 = 9 (2d6)>>50374I never thought I'd be glad for the rapiers cursed rolls.>>50386One west, one southwest. Two backstabs or one backstab and normal attack, then roll west.
>>50386Oh, huh, I must have misread the chargen thing. I thought I hit on 3.
Rolled 4 (1d6)>>503862 E, Swing, roll W
>>49529Forget this: >>50299Do this instead: Neonmancer with a battleaxe keytar. Gotta make those savory licks a thing.
>>50412oh fuck, good eye - you did hit Uosenbut in the end>>50414>>50398it doesn't even matter.>AN INVADER IS DEFEATED!>Uosen>2HP/6AP>to hit: 4,5,6>Siegtrude>5HP/4AP>to hit: 4,5Arnstein returns to the abyss with one RED SOUL POWDER as a reward for defeating an enemy.Do the remaining players want to test their might at boss fight or return to the firelink shrine. Getting killed while fighting boss means you will lose 3 WHITE SOUL POWDER each you got this dungeon run.
>>50433I say press on, but I won't unless Uosen wants to bugger off to resupply.
>>50433Good timing anyways, I have something I need to do in 15 minutes. Good luck to the rest of you!
>>50433>>50441Yeah, we'll press on...But first,>Fistbump Siegtrude.
>>50474>>50441Lord of the undead himself appears to test your might.>PLAYERS PHASE>Uosen>2HP/6AP>to hit: 4,5,6>Siegtrude>5HP/4AP>to hit: 4,5
>>50492Three forward, shield up.
>>50492Is it possible to be summoned to assist without there being a request or sign? Not sure how those work in this game. If it is possible...>Spawn>Play own intro music https://youtu.be/ICjD3f-8SXE?list=PL3Xkcd7UEoUNP_NKOCDU0IyOpzT5hKsbD
>>50492Two forward, one northeast.
>>50502>>50517Lord raises its bony arms and gets closer.>Uosen>2HP/6AP>to hit: 4,5,6>Siegtrude>5HP/4AP>to hit: 4,5>>50514It's kinda rushed so no summons this time bruh. Also, auto-promotion, I added a few things to the track I've posted the last timehttps://www.dropbox.com/s/s655z0upjen5zpd/bad%20tooth.mp3?dl=0
Rolled 4, 2 = 6 (2d6)>>50540One forward, swing twice, shield.
>>50540No problem. Sounds good by the way.
Rolled 1 (1d6)>>50540Sick beats broI'm just listening to Caravan palace for this.Anyways, one northeast, three east, one southeast, backstab.
Rolled 4 (1d6)>>50561Cursed rapier is a thing now.
>>50567OH SHIT RUN
>>50568From the cracks in the floor as well as from the dark lord himself a green gas comes, dissolving the flesh of those standing nearby>Siegtrude>3HP/4AP>to hit: 5,6Uosen joins the skeleton court of the dark lord.
>>50587oh yeah, >PLAYER PHASE
>>50567So is cursed rapier really a thing now or was that jusy a joke
>>50587Uh, fug. Is the poison persistent? Better not risk it, back up three and shield.
>>50647seeing the rolls I'm certain there is something wrong with it>>50682As you raise your shield, Lord moves forward.>PLAYER PHASE>Siegtrude>3HP/4AP>to hit: 5,6
>>50698Forward two, swing once, shield.
Rolled 4 (1d6)>>50712Whoops dropped my die.
>>50712>>50731As Siegtrude missed, Dark Lord retracted the weapon inside of him>PLAYER PHASE>Siegtrude>3HP/4AP>to hit: 5,6
Rolled 1, 3 = 4 (2d6)>>50742Swing twice, back up, shield.
>>50742I thought batons hit on 4s and 5s? It said that on earlier posts->Checks character generation>Ohhhhhh...
Rolled 1, 2, 5 = 8 (3d6)>>50750Dark Lord makes a step forward, followed by three brutal stabs
>>50761well damn, this session took too long and really gotta go now. For being persistent and brave, Knight Siegtrude gets to save 3x WHITE SOUL POWDER he collected during this dungeon run and returns to the firelink shrineThanks everyone and sorry Sieg for disappointing you with this one
>>50769It's fine. It was fun while it lasted.Now if you'll excuse me, I think I need a little nap. Fighting Ravelords is tiring work.
>>50769Its okay QM! Thanks for running!
>>50769Huh. Is that me in the corner?
>>50831yeah, everyone who has created a character is there>also a little sneak peek at Thing's inspired level
>>51400I was literally about to post that the only thing this quest needed to ascend into the next level of 80s was scanlineshell yes
>>51728scanlines were on every pic in this thread though
>>51748Yo I was johnny in the last thread, do I have 3 red soul powders? What can we spend them on?
>>50769HEY HEY HEYYYYfor the shrine, can kingseeker be like a guy selling potions or shit, and by that i mean drugs
>>51400Looks tight. The guide rope that they used in the movie to travel between different buildings would be a nice touch though
Our fire keeper should be some rude punk rock girl
>>54554Tank girl punk, or furiosa? Actually, what was that movie about women in an asylum going on haphazard adventures through the psyche?
>>56291YESOr would that be out of the era? Trying to think of a good 80's punk character to base a concept sketch off of.
>>56308Doesn't have much to do with the 80s but could be good inspiration. I picture the stereotypical heavy dark eyeliner with a cutoff black t-shirt, jeans, and combat boots.
Hey OP you're really good at sprites. Where did you learn to do that stuff?
this board sucks
damn, missed the threadthat's what i get for actually taking initiative in my life, i miss cool shit like this
>>56597>people have lives outside of the internet
>>56552I used to make shitty games. Also embracing laziness in making art allows you to get away with being shitty>>52189Soon!also, I've passed my exam and have free time to create stuff. Post ideas
>>57519how do I snort my red soul powderWhere do I get other colours of soul powder? Does it come in purple? I like purple.
>>57548That's everything I've got now
>>57560also knights of Catarina, which is faux-Hawaii
>>57576If Catarina is faux-Hawaii, what's Astora and Anor Londo?
Okay so ideas. Who has ideas? I don't really. I just want to throw lightning. And I need a spear.
>>57736Astora is surely the the jolly land of milk in bags and maple syrup
Next dungeon run when?
>>57519Molotovs my gand i guess a class of ash from evil dead lookalikes would be cool. for weapons, a chainsaw, low rolls, but low damage
>>61633Chainsaw would be cool but it should require more than one consecutive success to do damage. Like you have to use at least two AP with two rolls for an attack that deals increased damage.
>>57519Different drinks from the bartender can be bought before each dungeon run and have different effects like buffs for a few rounds or molotovs, poison, etc.
>>61749good idea, im going with your thoughts here
What we really need are some Jason voorhees and freddy Krueger bosses
Catarina being Hawaiian. I can get behind it.Now I need to stop looking like a cop and look like a cop with a hawaiian shirt over his gear.Also, my shield needs an onion spray painted on it. Just saying.
Do we get to join Covenants? Do we get to start covenants?
Molotovs and chainsaws will surely get in>>61749this is a bretty gud rule.>>64146>>58424I'll think about customizing armors, trying to keep it simple.>>65197maybe later, any specific idea?ALSO, ANYONE READY FOR A QUICK DUNGEON RUN???
>>65212newest version of the rules
>>65212Fuck I wish I could. Not a good timeslot for us non-NEET Americans
>>65212Im up for it but I've been in most of them so I mean, if someone new wants to take my spot if we get three players I can gtfo.
Can people still join this?
>>65415there is no upper limit of people total
>>65419Alright, Biker with two handed sword ready to roll.
Rolled 6 (1d6)>>65422I'm also ready to ROLL
>>65422Uosen, you there?
>>65212Huh I'm actually awake for one of these, aight I'll take a stab at it>Stabby>Rioter>Rapier
>>65429Ayyyyy we have pink bits on our clothes>>65430AYYYYYYYYYY PENETRATION
>>65432Your task today is to get to the Boletarian Palace, a club and the mobster fortress. The air smells of ozone. And blood but you have got used to that already.>what do ye do
>>65446Proceed to the west unless something comes up.
>>65449A welcoming committee of two hollow mobsters and one Hoplite is guarding the only way to the club.>BATTLE BEGINS>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Stabby>5HP/4AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Zeke>5HP/5AP - 1 estus - 1 molotov>to hit: 4,5,6
>>65449This, pretty much.
>>65455What a nice welcome.I move 5 spaces forward and raise my rapier to guard.
>>65455"They came all this way to greet us? Thats nice maybe if they come closer we can start the stabbing"Hmm might need to backstab that hoplite>Movement: 3W>Raise weapon to block
>>65455Move: Southwest, west, west, westRaise weapon to block.
>>65467By forward I mean towards the enemies, so, west.
>>65469>>65468>>65467>DUNGEON PHASEAs you spread out, alerted enemies hastily pick up their weapons and prepare to fight>BATTLE BEGINS>PLAYERS PHASE>Uosen>3HP/6AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Stabby>5HP/4AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Zeke>5HP/5AP - 1 estus - 1 molotov>to hit: 4,5,6
Rolled 5 (1d6)>>65486I move northwest, 2 west, then one southwest (I think thats the way behind the first mobter) and backstab him, then take a step northwest.
Rolled 9 (1d9)>>65486Move: West, west, west, westThrow molotov. 5 is the space above the hoplite and just behind the mobster. Rolling to hit.
>>65496Thank god I moved away holy shit
Rolled 6 (1d6)>>65486Lets' RockMove:3WAttack:NW mobster(attack are 8-way?)Also quick question what does drinking my Molotov do?
>>65505I thought our rapiers were cursed, whats up with the earlier unnatural 6 and the nat 6?
>>65514Dunno but clearly the gods want us to stab these fools.
Rolled 3, 3 = 6 (2d6)>>65495Showing experience, Uosen executed a perfect backstab and moves away from the remaining enemies.>>65496Flying bottle gets intercepted by Hoplite's shield. Its black body appear to be flammable so that's ok.>>65505You stab the mobster, injuring him.>Also quick question what does drinking my Molotov do?Rule of cool. choose stuff like double damage, full heal, more APs and so on>DUNGEON PHASEStanding enemies try to counter the attacks
Rolled 4 (1d6)>>65528I move 2 NW then 1 W, and move in for sloppy seconds, PENETRATING THE HOLLOW MOBSTER FROM THE BACK!
>>655332 NORTHEAST*2 EAST*lmao got my compass directions mixed up.
>>65528both missing actually soo..>>65533100% kill rate so far>Uosen>3HP/0AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Stabby>5HP/4AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Zeke>5HP/5AP - 1 estus>to hit: 4,5,6
Rolled 2 (1d6)>>65528Move: Southwest, southwest. Should place me behind the hoplite.Burning 2 AP to execute a heavy attack. Rolling to hit.
>>65533Well you seem to have him under control so >>65528Movement: Southwest, WestAttack:BackStab(?) the hopliteMovement:NorthAlso drinking molotovs is neat, gotta save it for a boss though
Rolled 5 (1d6)>>65539and whoops forgot my roll>>65538BACKSTAB BUDDIES!
Meant northwest. I'm stupid.
>>65537"Guess you could say the hollow mobsters got their veins..." I put on a pair of sunglasses I had in my jacket, "...Hollowed out." Then I take them off.I'm too far away to actually reach the hoplite in 6 AP so I spend my points with that pun.
>>65544>>65539>>65543Good job gang! The work is not over yet. Over the barricades you can see the hunched Guard. Right behind him, two mobsters. They have not spotted you yet
>>65550Zeke heaves the sword on his shoulder as he finishes his swing. "Keep 'em coming."4N, raise weapon to guard
>>65550Hmm they have guns and I'm not exactly a big fan of mister drooly over there, maybe we should bait them him out first?
Rolled 5 (1d6)>>65550Our high rapier rolls are unsettling to me.Uosen goes 5 north, then yells "HEY FUCKFACE, YOU'RE UGLY!"Rolling to bait the...Guy with the flag.>>65557Mundane Automatic Crossbows require 5-6s to hit you, so they're pretty shit.
>>65556Well can't argue with that strategy>Movement: 2 north, 1 West>Raise weapon to block>>65564Good to know, and don't worry we'll miss at some crucial point I'm sure
Rolled 2 (1d6)>>65571>>65564>>65564>>65556Feeling pretty bold, you charge at the enemies, hoping to take them by surprise.>DUNGEON PHASE
>>65575In hindsight, I could have hid behind the fence and yelled at him instead. Whatever."ALSO! YOUR MOTHER WAS A HAMSTER, AND, AND YOUR FATHER SMELLS OF ELDERBERRIES!"Yelling straight into the guards dumb face.
>>65575Mobsters raise their MACs to shoot but the guard stands still, he just slowly raises his free arm to his helmet>Uosen>3HP/6AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Stabby>5HP/4AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Zeke>5HP/5AP - 1 estus>to hit: 4,5,6
>>65582You two are touching the tips of your swords ;)I move southwest one, three west, then one northwest, then backstab."YOU SMELL OF DECAPITATED HEAD!"
Rolled 3 (1d6)>>65588Forgot to roll
>>65582Playing it safe for now. North, northwest, north and roll straight west.Should get me cover behind that barrel if I'm not mistaken.
>>65582Heh, our swords are touching. Also Uosen you might want to get away from his face>Movement: Northwest, NorthEast, Northeast>Roll 2 Northeast
>>65596>>65588I moved away from his face to PENETRATE HIS BACKSIDE WITH MY SWORD ;)
Rolled 3, 3 = 6 (2d6)>>65596>>65594>>65590Uosen barely managed to score a backstab, while the rest assumed their positions.>DUNGEON PHASE
Well this is cool.
>>65603Guard raises his helmet at starts to uncontrollably vomit pure Neon around him. It's dissolving Uosen's flesh!Luckily, crossbow mobsters missed their shots.>PLAYERS PHASE>Uosen>1HP/6AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Stabby>5HP/4AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Zeke>5HP/5AP - 1 estus>to hit: 4,5,6
>>65606oh, and we still have a spot open for it's almost a tradition now a fourth player joins and fucks shit up for everybody
Rolled 3 (1d9)>>65618OH SHIT NOT AGAIN IVE HAD ENOUGH WITH THESE GODDAMN FLESH DISSOLVING ATTACKS!"Nah thanks, I'm good."I take four steps west, take an estus pill and chuck a molotov at the exact square Guard is on.
Rolled 3 (1d6)>>65618BACKSIDE OPEN MUST RESIST URGE TO PENETRATE, FUCK IT HE SPAT ON MY FRIEND>MOVEMENT: 3 West>Backstab Mr.Vomit Drool
>>65622Really, you say? I can fuck shit up for everybody. I'm good at that.So is this how I lay down some beats?>Pick Neonmancer>Pick Longsword and Shieldhp 4 | ap 4Mac 10 (5, 6)Estus 1, Molotov 1--Also this is genuinely pretty impressive, art-wise.
>>65636Not an invader tooHnnnnnnggggg
>>65634Neat, rapiers are still 100% hit chance this run>>65646How is the QM determining phantom/invader status anyway? The colour of the ID?
>>65634>>65646Two backstabs finally killed the guard. Zeke still has his action poin- wait, what is that?>>65636as an invader you move and do stuff in DUNGEON PHASE and get exp for killing heroes
Rolled 6 (1d6)You guys take the knight thing, I'm taking the gunmen.Assuming I can move over the fences: Northeast, two north, northwest. Backstab mobster.
>>65652No idea. Probably just the players that want to join after we hit 3.
>>65655You can't finish the turn on the fence, that's the only way you can get to that mobster.>DUNGEON PHASEBoth mobsters prepare their weapons to shoot again as INVADER DERLIN moves in
Hello.I, uh. I guess I have to kill you all. Sorry about that. Rules of the beat, you know. Let's just make this nice and orderly, yeah? Orderly like a flashing neon sign.I'm still on working on me pithy lines. It's taking some work.hp 4 | ap 4Longsword (4, 5, 6) + shieldEstus 1, Molotov 1--
>>65654"Guess you could say this Guard, couldn't Guard himself."
>>65654Well spitroast formation went alright, lets see about the rest of these blokes shall we?
>>65665You gonna post your action, bro?"Yeah, okay, man, that's chill, man."
Ah crap. Panicked and miscalculated. gg
>>65679Zeke plsDont die
>>65679I believe in you Zeke, you'll definitely survive to split that fool in halfDibs on his sweet helmet
Rolled 1 (1d6)>>65670Oh? I was assuming it was a player phase. So I was waiting for you to do it. holy shit I can't read>Neonmance the shit out of that guy with the biker helmet far West>move 2 DOWNhp 4 | ap 4Longsword (4, 5, 6) + shieldEstus 1, Molotov 1
>>65693Holy shit this dungeon runs so lucky for the players this timeAll enemy attacks besides that acid vomit missed and then you nat 1 your roll omg
>>65693Invader wasn't ready to use his powers yet.>>65696just you wait until you see the boss :^)>Uosen>3HP/6AP>to hit: 3,4,5,6>Stabby>5HP/4AP - 1 estus - 1 molotov>to hit: 3,4,5,6>Zeke>5HP/5AP - 1 estus>to hit: 4,5,6>INVADER Derlin>4HP/4AP>to hit: 4,5,6oh, if you can include your stats and equipment like Derlin did it would be great
Right-ho you band of scallywags, prepare to murder these crossbow totting goons.Wait, no - I mean, crossbiw totting goons! Murder these biker-clad gangbangers! Being Evil is so confusing.hp 4 | ap 4Longsword (4, 5, 6) + shieldEstus 1, Molotov 1
>>65710>PLAYERS PHASEand invaders don't get estus and molotov, it would be too much
Alright guys, go for the eastern mobster/invader. I got this sucker.Move east, northeast, southeast.2 AP to Backstab mobster with heavy attack. Considering I fibbed and rolled when I couldn't attack last time, can I keep that nat 6 or should I reroll :P
>>65704Hmm we SHOULD play the numbers game, but I am a little misguided so......>Movement: 1 North, 1 NorthEast>Raise my weapon to blockSo Stats like these?StabbyRapier(3,4,5,6 to hit)5Hp|4AP>>65710Hey! I resent that, this is a baseball jersey not a biker jacket
>>65715Just like real Dark Souls.I move three squares northeast and crouch behind the fence.Do diagonal backstabs count as backstabs by the way?3HP|6APRapier (3,4,5,6 to hit)0 estus|0 molotov
>>65718reroll, the dice are on your side anyway
Rolled 4 (1d6)>>65732Got it, chief.
>>65742Mobster stood no chance against the heavy slash.Still waiting for Stabby>>65730>Do diagonal backstabs count as backstabs by the way?depends on the enemy but generally nope
>>65760Already moved chief >>65719Stabby the RioterRapier(3,4,5,6 to hit)5Hp|4AP1 Estus|1 Molotov
>>65760Wouldn't I be behind the fence instead of beside it?
Rolled 1 (1d6)I really am dreadfully sorry about this, you know.>Neonmance Biker in the back of the head>Raise Shield>Move 1 row down ( not so much I'm blocking my buddy)hp 4 | ap 4Longsword (4, 5, 6) + shield
>>65769Man its just not your day. Or maybe its just our day I'm not sure
>>65769I am a terrible neonmancer.
>>65769>>65776Your reluctance to fight us is affecting your rolls."Look, dude, you gotta just let the hate flow through you, man. None o' this sympathy stuff if you wanna be...Like...A groovy invader dude, dude."
Rolled 5 (1d6)>>65767you mean the square where the fence is or one up? You can't end your turn on obstacles. >DUNGEON PHASE
>>65760Zeke makes another swing in the air to wipe the blood off of his sword before hoisting the big thing back on his shoulder. "One down." Though obscured by the helmet, his smile is almost audible.
>>65785One tile below the fence. From where I was and with 3 moves northeast I'd end up there unless I'm reaaally bad at diagonals.
Rolled 4 (1d6)>>65781Oh yeah? Oh yeah?! I can do that! I can totally kill you all! Violently. Using /violence/ which is violent! >>65785I think I already did, boss-voice.>>65769I MEAN I'LL REDO IT, YEAHHOW'S THIS FOR VIOLENT VIOLENCE?(Only accept this if relevant, otherwise other action obviously stands)>Diagonal SW >W>Strike Biker>Roll Back 2, face Whp 4 | ap 4Longsword (4, 5, 6) + shield
>>65794notedBolt fired by the second mobster hit Zeke in the back. Karma much? After that, Kind Invader Derlin makes an uncertain gesture with the sword arm and protects the mobster with his shield.>ZEKE: - 2 HP>PLAYER PHASE
>>65813Hah! That's how you do it, buddy-mine. Forward! Or.. backwards. I think actually wait, no, don't advance anywhere because if you do you will get stabbed. Did that hurt? I hope it didn't.*Cause I mean... that'd be kinda bad.Oh well. Try to stab me gently, right?
Rolled 5, 6, 6, 5 = 22 (4d6)>>65804Oh damn thats a hit and a backstab too, guess the helmet makes it easy to blindside him>>65813Right well I'm gonna have to apologize in advance, I kinda like that guy so I'm gonna have to stab you.>Attack: 4 STABS TO DERLIN THE INVADER>>65820Don't worry I hear all of my stab targets only felt a small prick Stabby the RioterRapier(3,4,5,6 to hit)5Hp|4AP1 Estus|1 Molotov
>>65794"You biker dudes are...Creepy, man. Chill bro." Uosen pauses and thinks about something. "Glad youre on our team though, man. That swords...Like...Way bigger than ours. You compensating for something, man?"He shrugs. "It's cool though. I picked this long stab sword cause its longer than my dick too.">>65804"I told you you'd do good with more hate, man! Good job, you're gonna be a great invader-NOOOOOOOOOOOOOOOOOO! ZEEEEEEKE!"Uosen runs 5 squares east then one square northeast, yelling out Zekes name.So is Zeke dead or can he take an Estus?
>>65830Zeke has 5-2 = 3 HP don't worry
>>65826Well shit, wasn't expecting that"Geez he seemed nice, I feel like a jerk now" Stabby offers his hand "No hard feelings?"
>>65826Raised shield absorbed two hits. KIND INVADER DERLIN loses 2 HP.
>>65848WaaaaitSo are the squares we move in the SMALL squares or the BIG squares made out of 4 smaller squares?
Rolled 3, 4 = 7 (2d6)My face. That was very gentle. I only lost, like, six teeth. Thanks buddy! I'm terrible at this sword-thing, does it go something like this? Goon-squad, do the shoot... thing!>move SW, W>Attack Stabby (backstab)>Attack... Zeke? (backstab)hp 2 | ap 4Longsword (4, 5, 6) + shield
Rolled 1 (1d6)A grunt and Zeke turns to the sender of that bolt. Not appreciated. Northeast, three east. Make a swing at that bastard with the crossbow.
>>65866>>65868Guys I think we should wait for>DUNGEON PHASEAnd>PLAYER PHASE
b-but the pictures.Yeah, sorry. I'm not used to cascading battle updates. It messes with my flow; I usally do both parties in one set and then upload alternating. Sorry.
>>65872We got a player phase though.>>65813
Rolled 3 (1d6)>>65868Luck is running out!>DUNGEON PHASE>DUNGEON PHASE>DUNGEON PHASE>lone mobster is trying to stab biker with his MAC's bayonet
>>65891I know but invaders get their turn on Dungeon Phase.>>65894Speaking of...
Rolled 5, 6 = 11 (2d6)I just want you all to know, that I really am - terribly, terribly sorry about this. You seem like a nice sort. I wish we could'ave been friends.>Move 1 N>Stab Zeke in back twice>Roll NWhp 2 | ap 4Longsword (4, 5, 6) + shield>>65905I see it! I can do right this time.
>>65912Sodding hell all this never-ending thread-cycling is killing me. THAT IS I, DERLIN.
>>65912Damnit Zeke you should have taken an estus pill!"Like I said before, but for real this time...NOOOOOOOOOOOOO, ZEEEEKE! Don't die on me, man!"
>>65876>>65912Ohh you're CC, cool your skirmish looks pretty fun. Never had the time to join in thoughAlso NOOOO you monster ZEKE DIDN'T DO NOTHING. MAXIMUM STABBING TIME
>>65912Two brutal stabs send Zeke back to the Abyss....>PLAYER PHASENOT-SO-KIND INVADER DERLIN gets 1x RED SOUL POWDER
>>65932I'm sorry buddy! You seemed cool. You had a nice name. I'll compose a neon-flavored hymn to your soul! Now let's all just be r-rational here, no reason to brutally murder me with sharp implements just for doing my job. Uh.oh god I feel the regret settling in.hp 2 | ap 4Longsword (4, 5, 6) + shield1x RED SOUL POWDER.
Rolled 1, 2, 5, 5 = 13 (4d6)>>65932Right well, riding an emotional high its time for bad decisions! "ZEEEEKEEEEEEEEEE">Drink Molotov for [EXTRA AP]>Movement:4N>Backstab Kind Invader Derlin as many times as I have APRight Imma just roll 4 of them since I'm not sure how much AP you want to give meStabby the RioterRapier(3,4,5,6 to hit)5Hp|4AP1 Estus|1 Molotov
Rolled 6 (1d6)>>65932Uosen moves one square up and backstabs the hollow."TASTE THE FURY OF MY VENGEANCE! LOOK AT WHAT YOU MADE ME DO, INVADERDUDE! LOOK AT THIS MANS CORPSE! THIS HAPPENED BECAUSE OF YOU!"Uosen points at Derlin. Menacingly.
Pop goes the weasel. So what's that mean? Am I out for this run or is it like a Souls where you respawn?
>>65960I, for one, hope you respawn.
>>65960You're out for this run but you respawn at firelink shrine for the next one. You do lose your white soul powder though, I think.
>>65956Uhh damn finally rolled low, hope this doesn't impact my vengeance in anyway>>65960Out for the run I think. Do we even get anything if the party wipes? Aside from good times of course
>>65973If party wipes we lose fucking everything.JOHNNYYYYYYYY! D:<
>>65982Johnny here, lurking from mobile. Your salty hero tears sustain me.
>>65956Powered up with the molotov coctail Stabby forces himself for additional action, failing to kill INVADER DERLIN but finally scoring a backstab, sending him back to the Abyss.>>65958One clean slash kills unsuspecting mobster in half. Good job gang, but your work is not done yet.>>65960out for the run, otherwise we would steamroll the whole dungeon with constant respawns.>>65973party wipes mean you gain nothing at all.>>65982I miss Johnny, the original invader
Aw. And no soul powder, I assume? Oh well, I should QM my quest anyway. See you next run, lads!
>>65991Remember me as I wasreluctantly trying toavoidd-death.( I'm super impressed with this, thanks for letting me give it a whirl. Good luck )
>>66006Oh shit ITS YOU I LOVE YOUR QUEST
>>65991ZEKEEEEEEE-------oh wait his killer is dead, cool vengeance complete. >>66006>>66008See you again friends, good luck with the stuff you guys are hosting
>>66006>>66008thanks for staying with us, bros!>Getting to the club was easy>Getting in will be the hard part
>>66023Welp. Just us now."Guess you INVADED the guys backside, huh...?" Uosen sighs and comes up, highfives Stabby and moves north into the next room.
>>66037"WOO, HELL YEAH" Also yep this might be a little rough, running low on resources too>>66034God I hope hes weak to backstabs
I actually might need to leave now guys. Its getting late and my phones at 3%.I'll give you guys a Uosen-Stabby highfive though.
>>66049>>66061So, returning to the firelink shrine and saving the white soul powder?
>>66061Well it was fun, night Uosen. >>66076I guess? I have balls but not enough balls to stare down that boss alone
>>66085Fuck it, I'm in class but Johnny can join in. Might be a bit slow.
>>66085You return to the firelink shrine, where all lost souls can rest
>>66097Aight thanks for running QM, hope I can join in again some other time.
>>66097So about that whole "Stabbing your buddy in the back" deal; are we all good with that?'Cause I'm just saying, this is one sweet firelink shrine bar. And I'd love to snort this powder off of one of your exquisite tables.
>>66097So how can I spend my red soul powder?
>>66162>>66130The blacksmith has just moved in. You will have to wait for upgrades.We need to create some covenants though, will you help?
>>66187Sure. There should be one that gives rewards for killing invaders with higher bounties from killing multiple heroes.
>>66187Maybe one for invaders that wants trophies (not red soul powder) from each hero slain
>>66130Ehh what happens in the dungeon run stays in the dungeon run. Welcome aboard>>66187Hmm maybe have a co-op focused covenant that gets rewarded for taking out a boss with at least one other non-covenant member survivingAside from that location specific invasion covenants? Like if the run is taking place at x place they'll always spawn in as invader?
I need a covenant with lightning. I will invade everyone for the gift of lightning. Or cooperate, whichever, I'm not picky.
>>66187Demon hunters: do increased damage to demonic enemies and get rewarded for demon kills. Needs a more original name though.
>>66187RETRO RED WAVEMore soul powder for slaying people as an invaderBASS BRO+1 Estus to everyone in the party if you join(it's cooperation, and a bonus)FlippityfloppityRoll a d6, cooperate on 1-3, fight on 4-6. Feat: This GuyIf Invader and kill dungeon-crawler, take their place on dungeon-team.(red transfered to white)NeonPunkGive up Estus, gain molotovBoomwaveGive up molotov, gain EstusI don't know, what are you going for here?
>>66205>>66260>>66269>>66280>>66292>>66295all sound great, I will have to think about it some more>>66280One time offer only - all red soul powders for custom armor and weapon, ok?
>>66187Mccarthys marauders. Worship Joseph McCarthy as a god. They fucking hate Russians.
>>66335Sign me up for that offer, I've got 3 red powders. Idk what I would want though. Surprise me.
>>66345Regular keytar gets upgraded to MOOG KEYTAR
>>66379Rad. Any stat changes?
How much neon body paint can I lather my naked body with for 1 red powder?
>>66397I guess getting heavy attack, like the two-handed sword is fair
Petition to rename two-handed sword to greatsword or somethingJust sounds better
>>66403Did we ever figure out any keyboardist-specific skills like buffs or debuffs? Otherwise he's exactly like a knight but without the armor.
This seems pretty rad. definitely gonna join the next dungeon run if I'm around.
When's the next run? I keep missing these things due to finals