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http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes. Protector of the Smuggler's Run and the DRH 1 Nav Relay, you've reacently helped to defeat an invasion attempt by House Nasidum. Their fleets, like thieir mobile fortress, have been smashed and the Avoubic system is now littered with the wrecks of ten thousand ships.

More than you care to think about belong to your House or your allies.

Your fleet and ground forces have liberated Rioja from enemy occupation giving you control of your war factories there. Small numbers of enemy troops may yet remain on the planet but they don't present a serious threat and any means of escape have been cut off.
With that threat crushed half of your army's ground forces are now helping to liberate the other worlds in the Run. Hopefully the extra manpower and weaponry will help things go more smoothly.

Repair efforts for the fleet are underway, as is work on salvaging the many heavy and super heavy warships left crippled in the fighting.

In order to speed up repair efforts you've decided to focus on getting the Heavy repair station back online first rather than Forbearance Station. You contend that the Super Heavy Cruisers will take many months to rebuild and repair. Several of the Heavy Cruisers are not nearly so damaged, and will be more mobile assets than the Supers.

With that underway you've headed to the Terran controlled NAV TAC 4 Relay to discuss the theft of some of your technology by the Factions Alliance during the invasion.
After discussing matters with the Admiralty it seems they did have their reasons (possibly even good ones) for doing so.

Still pissed you off.

Kythera nanite tech is believed to be a severe threat to Faction space at this time so for now at least the Alliance would prefer not to give it back to you. In compensation you've been provided with Alliance high resolution scans of the tech and a laundry list of other items.

Loot to follow.
>>
Not on topic, but mlElon Musk is talking about Mars in a minute. Spacex.com/mars
>>
>>631780
FOR HOUSE AND DOMINION!
>>
>>631780
For House and Loot!
>>
NOTE: Suptg link in OP has been changed. Old link will allow people to vote on /tg/ threads but not /qst/ threads.
New link is the other way around.

As a result of your deal with the Alliance you've been able to secure the following, in order of highest voted:


A favour (The Rovinar Admiral has warned the others not allow this but has been overruled.)
Contour / Surface Shields [PL]
Terraforming tech
Nanite tech higher resolution scans and materials data
Debt coverage (-1 war debt)
Super Heavy Starship repair equipment
New Mega Class sublight drives [PL]

LVL 4 Attack Cruiser Line (This was only barely afforded and is technically over the amount agreed upon, but not by so much they won't allow it.)

[PL] = Production License

The repair equipment and production licenses for the Super Heavy drives took up much of value of what you're getting. The Admirals undoubtedly hope that your yards will be able to sell them more ships once the civil war is over.

Terraforming Tech is a big one for your House given its reliance upon such tech for many of its planets. Once introduced to Rioja it could improve terraforming speed by two years. While good for settlement speed it will take time for specialists in the House to adjust to the faster rate of terraforming. Rioja will be relatively fine, they've already accepted that the previous time scale models are broken.
Other projects planned to take decades will need more time to adjust.

The Shield Platform [PL] is out of the price range of this deal but you can simply buy it on your own.

Preferential selection of RSS for Salvage contracts is also out and isn't something you could negotiate separately.

Questions for the Admiralty?

Sorry for more delays, talking off and on with the building super about water damage. It's not too bad fortunately.
>>
>>631889
>A favour (The Rovinar Admiral has warned the others not allow this but has been overruled.)
They should have listened. Now it's to late.

Didn't really fancy the Terraforming tech but everything else seems pretty sweet.

>The Admirals undoubtedly hope that your yards will be able to sell them more ships once the civil war is over.
As long as they pay well

>Questions for the Admiralty?
What will they do about Aries? The branches outside of the Dominion may claim they are note helping the ones inside of the Dominion but I don't really trust them on that.

How is the resistance force we left in the Maelstrom doing, assuming it didn't get wiped out.
>>
>>631889
>Questions for the Admiralty?
Can they give us a quick overview of the neeran empire? They must have managed to get more information by now.

Have they managed to counter the neeran detection and mind reading abilities?

Can the neeran medium cannons we had mounted on forbearance at some point be built by factions' equipment at this point?

What's the situation in their factions? How are the norune holding up?

Which of the stuff we're building will be needed the most by them once the civil war is over?
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>>631889
I don't think it was touched upon last thread because we were winding down with the "loot" talk, but I think this is a very important question to ask them with the revelation of NEERAN mercs.
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>>631889

What do they think of the Ares Nav Station? Is 'House' Ares capable of producing such a thing, or is this potentially evidence of Terran Ares involvement?

How do they feel about Terran Ares potentially making their facilities war targets of Dominion fleets/sabotage teams?
>>
>>631906
>They should have listened. Now it's to late.

>What will they do about Aries? The branches outside of the Dominion may claim they are note helping the ones inside of the Dominion but I don't really trust them on that.
They're currently under surveillance by the Terran Alliance who has placed restrictions on their operations. The Federation and the Imperium have each banned Aries from operating in their space without supervision.
The PCCG and South Reach lack the same levels of jurisdiction and there's not much to be done about them there. They are being monitored in those areas there isn't much to be done.

>How is the resistance force we left in the Maelstrom doing, assuming it didn't get wiped out.
They've remained a persistent nuisance and are a source of assets for use by intel due to their skill with infiltrating or capturing enemy ships and facilities.
The Neeran have sent several fleets to hunt them down with varying degrees of success. While they've been able to wipe out as much as 60% of the resistance forces at any given time they usually recover within a few months.


>>631910
>Can they give us a quick overview of the neeran empire? They must have managed to get more information by now.
They have.
* Just all of my maps of Neeran space predate the 2012 retcon that created the Nav Relay system and scaled the setting to better fit the size of real life galaxy clusters.
I've had my efforts focused on the Dominion's Civil War too much to properly update it. Sorry.

What *maps they have are made available to Sonia. It looks like there are several smaller galaxy clusters in addition to their equivalent of nav relays connecting them. Alliance recon efforts with the help of the Krath have charted what is believed to be roughly 40% of Neeran space.

The Neeran themselves seem to control very little in terms of worlds, instead relying in powerful outposts and City Ships that are much more populated than the Super Carriers they've sent to fight in the wars. It looks like most planets are given to the various client states of their empire, though none have been allowed to become powerful enough to pose a threat to the Neeran themselves.
They control certain key technologies especially weaponry making it more difficult to stage an uprising. Many client states voluntarily joined their empire in return for protection, or were uplifted from pre-spaceflight civilizations. Most are of the opinion that they owe the Neeran for much of their prosperity. This is reinforced by reminders that they've saved many of them from terrifying threats.

"It is our hope that after your Civil War ends some political and military 'consultants' from the Dominion could help with turning the Neeran client states against each other to weaken their empire."
>>
>>631963
>"It is our hope that after your Civil War ends some political and military 'consultants' from the Dominion could help with turning the Neeran client states against each other to weaken their empire."

A_berwari_is_fine_too.jpg
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>>631963
Why do I have a feeling that Veritas wouls be good at that?
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>>631910
>Have they managed to counter the neeran detection and mind reading abilities?
Not really.

>Can the neeran medium cannons we had mounted on forbearance at some point be built by factions' equipment at this point?
Short answer yes.
They're the length of a Medium plasma cannon but the diameter of a heavy. They have better overall damage than your Mediums but less shield penetration by comparison.
The size makes them awkward to mount for most ships

Ber'helum has a siege ship design that carries them but they were unable to get their fleet to the Relay during the invasion.

>What's the situation in their factions? How are the norune holding up?
The Shallans are holding on but with the collapse of their civilian government and the military taking over things are not exactly stable politically. As usual the Alliance is doing what it can to help prop up their defenses.
So far there hasn't been any widespread movement to throw off military control but that's because most know they're the ones keeping them alive day to day.
At least one resistance group behind enemy lines has begun to claim that they represent the last vestiges of the civilian government. There are concerns that once those worlds are retaken it will lead to political upheaval in Shallan space.

Civilian morale among the Terran worlds is at an all time low, but as yet there are no signs that their central government will collapse. The same can't be said for the outlying areas under threat of Neeran attack.
The Rovinar and Kavarians remain stoic. As do the Republic though they're begun to complain about shouldering an unfair level of the burden.

The Norune, while distant, have been able to hold up rather well. Planning and training over the years in preparation for a Neeran invasion has allowed them to fight off several attacks. They have lost worlds but these had been largely evacuated in advance. With the help of newly assigned Alliance Supers they should be able to resist anything but the most determined invasion.

>Which of the stuff we're building will be needed the most by them once the civil war is over?
Heavy and Super Heavy capital ships for starters. Ships compatible with Alliance or Shallan logistics, especially assault corvettes. Power armor, since the Dominion now produces something like 80% of all power armor in Faction Space.
Lastly pilots, the more experienced the better.

>>631921
If you mean Svidur, no the Alliance doesn't have any more information. They were never able to figure out where the bridge module teleported to.
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>>631923
>What do they think of the Ares Nav Station?
They think it to be a very interesting design. Much more efficient in some ways, but because it's more centralized it can be more vulnerable to damage.

>Is 'House' Ares capable of producing such a thing, or is this potentially evidence of Terran Ares involvement?
Probably not on their own. The design likely would have been in development years before the (very recent) split in the company so both halves would have data on it. Even then outside help is almost a certainty.
It may be based on reverse engineered Neeran tech or data stolen from the Navigator's R&D labs. The Guild certainly isn't in the business of replacing their big stations every few decades so they've probably looked at alternates.

So far the Guild hasn't said if its one of their designs but they're a bit decentralised when it comes to this sort of thing. Most probably wouldn't know if it were a classified design.

"Aries has shown a tendency to steal any design they can get their hands on." you feel the need to point out.

>How do they feel about Terran Ares potentially making their facilities war targets of Dominion fleets/sabotage teams?
Chen replies to this.
"Reynard, if you send ships into Terran space and attack targets there it won't matter how good your intentions are, the local defense fleet commanders will retaliate. Fifty Dominion privateers have already been destroyed just this month trying to raid industrial stations or loot munitions depots."
>>
>>632063
>They have better overall damage than your Mediums but less shield penetration by comparison.

How's the range?

>Heavy and Super Heavy capital ships for starters.

The heavy we built for them, Is it still operational?

I think we should share some of the data we've collected on the new heavies fielded by the enemy fleet. Do they think any of the designs could be promising?

Is there need for a dedicated planetary assault ship for the time when the FA starts their offensive?
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>>632063
>Civilian morale among the Terran worlds is at an all time low, but as yet there are no signs that their central government will collapse

Why is it so low? The Centri cluster has barley suffered any attacks and only the relays have suffered a bit. Is it the war exhaustion affecting them more seeing as they are a democracy?
>>
>>632094
>How's the range?
In the same area as Republic Mediums.

>The heavy we built for them, Is it still operational?
Both of the ones they took ownership of have performed well. (Winifred has the 3rd built.) I think the older one may have been crippled? Can't remember. If it wasn't destroyed its going to need a lot of time undergoing a refit.

>Do they think any of the designs could be promising?
The Alliance was able to buy a pair of Talos Heavy Carriers before the Civil War started and they want more. It's the only carrier that can compete with the ACC design.
The Republic is updating their Senate class but the basic hull is still the same so it will still have performance issues.

They've seen many of these experimental designs before. Most of the Heavy Cruisers would have to compete with more powerful but much more expensive Terran models, or with much more numerous Medium Cruisers. So far none of them really stand out, but fast more mobile heavies would be better than the old Ascendancy.

>Is there need for a dedicated planetary assault ship for the time when the FA starts their offensive?
Always. Generally attempts are made to retake Shallan core worlds every other week.
They've been working on better Assault Transports based on the same hull as the Escort Carrier. House Nasidum apparently found out about this and made identical modifications while adding holographics for stealth.

They'd probably pay for performance reports and data on the two ships you captured if not one of the ships themselves.

[ ] Sell them the date
[ ] Sell them a ship
[ ] Give them a ship in return for a production license
>>
FOR HOUSE AND DOMINION
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>>632173
>[ ] Sell them the date
Money is always nice and we get a lot of debt to pay off.
>>
>Sell them the date
That should read DATA.

>>632104
The Terran Colonies and their population are much more spread out. They hold more Nav Relays than any other Faction. Many more people lived on the colony worlds in the relays and have been displaced or killed as a result.

> Is it the war exhaustion affecting them more seeing as they are a democracy?
That is a possibility.
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>>632173
>[ ] Sell them the data
>>
>>632173
>[ ] Sell them the data
>>
>>632173
>[ ] Sell them the data
Incidentally, how is that impacting our HAG sales. Last I checked we were only using one factory to make them
>>
>>632173
>[ ] Sell them the data
We can always sell them one of the ships once we're done with dividing the loot. Or recommend it to whoever gets the salvage rights.

>carriers
Is the bonrah/ceres considered an adequate stop-gap solution?

Have we heard anything from ceres' own carrier design based on the data we sold them?
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>>632173
>In the same area as Republic Mediums.

Can we put them on the Monitor escorts?
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>>631963
>instead relying in powerful outposts and City Ships that are much more populated than the Super Carriers they've sent to fight in the wars.
Does the alliance have any plans on how they're going to kill these things?

Beyond 'Just throw dominion bodies at it lol'
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>>632296
The Monitor can barely handle the weapons it already has. Replacing the double barrel turrets with single gun turrets of that type might be possible but isn't recommended.

The Admirals are still talking among themselves about different topics since they don't have the opportunity for joint meetings as often as they'd like.


R&D
Neeran Artifacts Follow up!

>Plasma weapon
As stated last thread Alliance small arms plasma weapon tech has been accelerated by your loan of this particular artifact. As payment for this loan a new model of plasma pistol currently under construction has been set aside for you in addition to funds. Much like the pistol you already have, the weapon is a near priceless prototype so it should be considered a good trade value wise.

At this time you can ask for the artifact back which would let you use it or loan it to the Alliance later on for a set number of years.
You could also extend the current loan in return for future weapons developed from it. Basically you'd get a new plasma weapon every time a new version was released based on its tech.
1A) Take it back
1B) Extend loan for more guns

>"Super Veckron"
With the teams reaching the limits of current theory additional study will involve long months of not needing the thing in between tests. You could ask for it back at this time or extend the loan in return for a stream of funding and/or FTL systems.
2A) Take it back (What do you tell them you plan to do with it?)
2B) Extend loan for FTL
2C) Other
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>>632418
>Plasma weapon
What one was this? I thought we gave them only three things to study?

I'm pretty sure it was the Neeran metal plate that was constructed on an atomic scale and held info on how to build the Bio-reactors, the Super Victory Torpedo schematics, and Wormhole Generator plans.

Either way,
>1B

>2B
>>
>>632418
>(What do you tell them you plan to do with it?)
A really really really REALLY BIG bomb to show those Nasidum assholes whos boss

>1B
>2C
Can we get more debt coverage? If not then 2B
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>>632418
>1B) Extend loan for more guns
Additionally we should request an engineer that can do advanced maintenance on the thing.

>2C) Other
Extend loan for production license on current and future FTL systems
>>
>>632418
>1B) Extend loan for more guns
>2B) Extend loan for FTL

>The Admirals are still talking among themselves about different topics since they don't have the opportunity for joint meetings as often as they'd like.

What has prevented them from getting their hand on the Neeran super heavy shields?
>>
>>632418
>1B
>2B

>Other stuff

on the earlier topic of FUN WITH ARES, have any Dominion Houses just outright declared -all- of Ares to be a terrorist organization?

And I feel like we should ask what the FA plans to do if the Ruling House coming out of this civil war outright declares Ares to be such a terrorist organization, or demands that Ares be dealt with before they support the FA again.

I'm wondering both out of 'I could weaponize this situation' and 'oh god this could collapse the FA/Anti-Neeran War'. Even without direct proof, the Dominion at large could in theory try to blame Ares for a number of woes during the Civil War.
>>
>>632610
uh been meaning to ask this but you do know the company/house is called ARIES not ARES?
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>>632618
Fun with auto correct.

The Terran AI is Versa, right? Or was it Vista...
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>>632629
Yes her(?) name is Versa.
offtopic but english is going to have a bad time when sentient AI becomes a thing since it doesn't have a gender neutral term for a person
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>>632360
"It wouldn't just be Dominion bodies." The Shallan Admiral points out.

Chen explains.
"We hope to cause enough inner strife among their Empire to give our Supers a clear shot at their city ships. Once enough of their civilian population is threatened or captured we hope to be able to force their surrender. At least that's one option we're exploring."

Ralthan seems to strongly support this.
"With Heavy plasma weapons on the new ACS warships and careful management of Veckron weapons it should be possible to defeat them within acceptable casualty levels. We just need to wait for more ships to be built."

"How long will that take?"

That is a question the Admirals don't seem to be in agreement on.
"Several years. Longer if there are more major enemy offensives."

>>632442
>What one was this? I thought we gave them only three things to study?
You did. (This is an old chart. Some tech has progressed from here.) The three with red squares next to them are the Alliance projects. The green one Rovinar.
These are the ones you gave them the actual artifacts themselves, not just the plates.

>I'm pretty sure it was the Neeran metal plate that was constructed on an atomic scale
There was one of those for each artifact. The related ones stayed with the artifacts loaned to the Alliance. High res scans done by the Alliance means they don't need to hang onto them any longer so they're being returned to you if they haven't already.
>>
>>632678
>R&D Chart
Neat! Saving that for future referencing.

Can we contact BH and Helios low-key to set up the Cooling Laser research project now?
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>>632451
>Can we get more debt coverage?
Maybe not that much cash.

>>632454
>Extend loan for production license on current and future FTL systems
You could get a bit of a boost to FTL tech.
Is anyone else interested in this? Otherwise it looks like both loans are being extended.

>>632482
>What has prevented them from getting their hand on the Neeran super heavy shields?
They've captured a few working examples by now but have managed to break more than half trying to get them to work. They're apparently difficult to operate and easy to break if the operator doesn't know what they're doing.

>>632713
>Can we contact BH and Helios low-key to set up the Cooling Laser research project now?
That will be coming up soon. I hope.
>>
>>632824
>You could get a bit of a boost to FTL tech.

Could we get a few of these deep subspace drives? I'm sure intel would love to park a few ships or bases somewhere most Houses won't be able to reach them.
>>
>>632678
>Once enough of their civilian population is threatened or captured we hope to be able to force their surrender.
Except I don't think that's going far enough. We want to cripple their ability to repeat this invasion in the near future. Else they could just rest and rebuilt in a few years and repeat the whole process. The Empire needs to be broken up.

Incidentally that opens up for new territory to be conquered by the Dominion!
>>
>>632841
I think we'll probably try to break their power long term. But I doubt the Alliance is particularly interested in letting Houses grab large swaths of Territory. Lets push for this when we aren't having a civil war.
>>
Do any of the other Admirals call them Victory Torpedoes now?
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>>632678
>should be possible to defeat them within acceptable casualty levels.
>Several years
At least there's time to prepare.

I feel like we should propose something from the Ideas list like the FTL Cruise Missiles we can launch at city ships from adjacent solar systems to soften them up.

Or that old idea to try and open temporary Subspace windows for a few milliseconds that weapons can be shot through.
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>>632835
>Could we get a few of these deep subspace drives?
Unfortunately that technology belongs to the Terrans. The old Factions Alliance made sure that organizations within each Faction would have access to the tech but classified so heavily at the time that much of it was later lost.
It is known that the examples of the technology given to the Dominion were destroyed shortly after the end of the last dynasty during one of the major internal conflicts within the Dominion.

They're reluctant to give more of it to you guys and if they did it would be to a neutral organisation within the Dominion.

>>632878
>Do any of the other Admirals call them Victory Torpedoes now?
Just the Shallans.

You thank the Admirals for taking the time to right some of the wrongs done to you and your House and promise to send a secure message to House Ber'helum warning how dangerous that nanotech could be.
The Alliance in turns warns you that they hope to evacuate any remaining tech from their base near the Run some time in the near future. Until then all ships should stay clear of it to avoid unnecessary damage to subspace in the region should the station explode.

The trip back is a fast one. Once clear of Terran space the cloaked Frigate signals for you to go on ahead and the navigator is able to punch up the FTL to full.

Once within range of the Relay you start to get new reports in. Libeation of worlds held by enemy troops is proceeding steadily, though some have been hard fought. Word from the next relay is that progress there after the initial victories is slow.
Bonrah's plan to bring in a force of captured Neeran ships they'd been stockpiling in the PCCG was complicated by the presence of Berwari's mercenaries. While he was able to capture their super heavy cruiser and helped throw their fleet into chaos, many of those that escaped the battle are now regrouping.

Winifred is of the opinion that this would be the perfect moment to secure a foothold for the House in the Relay if not for the fact that J-D is overextended with its current number of worlds. The reinforcements you sent have arrived, and while the enemy tried to ambush them they've been able to fight their way clear and should link up with the Baron and friendly forces soon.

Troops have re-secured the Aries built nav station and are setting up a series of com buoys to ensure it can stay in contact even if under com jamming.
The Guild plans to move some of their spare sensor arrays to the damaged station to provide short range coverage while maintaining a link to the new station which will scan at long range. Once the route to the Centri cluster can be considered safe enough to use they'll bring in construction ships to move the Aries station.

Or that's their plan at least.

Do you have any objections to relocating the station? Or would you prefer it remains in a more remote location?
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>>633055
>Winifred is of the opinion that this would be the perfect moment to secure a foothold for the House in the Relay if not for the fact that J-D is overextended with its current number of worlds.
Has she considered grabbing a world or two and swapping them for that one in the run? Its already inside our defensive perimeter and has a relatively low population.
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>>633055
>Do you have any objections to relocating the station? Or would you prefer it remains in a more remote location?

Personally I'd like to keep it inside the Hazard zone, or move it into a different one, and spread disinformation that we've deconstructed it. It's a super useful tool if any invaders decide to hijack the Relay stations.
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>>633055
Sure. It's already too well known to be of any use for surprise long range jumps.
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>>633086
Indeed. Grabbing territory if only to hold it for a few weeks or months and then selling it would be preferable to not doing it. If she needs help I am sure we will soon be able to send more reinforcement from DRH 1 to assist her.

Trading for more planets in either the Run or the South Reach would also be neat. Need to consolidate our holdings more.

>>633055
>Do you have any objections to relocating the station?
None. The Guild knows best how to use it and work with it so what they want to do with it they can decide.
>>
>>633055
>Winifred is of the opinion that this would be the perfect moment to secure a foothold for the House in the Relay if not for the fact that J-D is overextended with its current number of worlds.

Secure a system with a terraforming candidate. We're on very good terms with the major houses currently conqueroring the relay, and we can always put a station in the system to benefit from any nearby trade route until we can afford to settle another world.

>Do you have any objections to relocating the station?
Not really? Would it be preferable to keep the connection to the main cluster cut for a bit longer?
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>>633086
At this point you could just ask the Ruling House for that one in the Run and they'd probably give it to you.
Your House just can't support any more planets at this time. Not until Rioja has finished Terraforming or latent nationalism concerns in the former House Erid territories reach a lower level.
Until then the House is at or exceeding its demesne limit. Something it can ill afford to do.

>>633127
>Would it be preferable to keep the connection to the main cluster cut for a bit longer?
It will make logistics for the campaign in the next relay more difficult unless the DRH 1 relay supplies reinforcements and troops. This works both ways and the enemy won't be able to get as many reinforcements.

The longer the connection to the Centri cluster is offline the more it will hurt Rioja's economy as well as its economic and industrial growth.
However with the route down your allies in the Centri cluster have no need to garrison the station at their end with a fleet, freeing up ships to be used elsewhere.
>>
>>633119
>Grabbing territory if only to hold it for a few weeks or months and then selling it would be preferable to not doing it. If she needs help I am sure we will soon be able to send more reinforcement from DRH 1 to assist her.
>Trading for more planets in either the Run or the South Reach would also be neat. Need to consolidate our holdings more.
That is certainly one way to do it. Occupy it militarily and let an ally administer it.

>>633127
>Secure a system with a terraforming candidate. We're on very good terms with the major houses currently conqueroring the relay, and we can always put a station in the system to benefit from any nearby trade route until we can afford to settle another world.
That's another option. Asking for a planet that can later be terraformed when there is an opportunity to do so.
>>
>>633188
>That is certainly one way to do it. Occupy it militarily and let an ally administer it.
I'm in favor of doing that, though the real question would be between dealing with Ber'helium or the Run Alliance members.
>>
>>633158
I wouldnt mind keeping the main route closed for the time being and opening a smaller alternative route with the Ares station. Something that we can use for priority military ships instead of bulk stuff.
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>>633158
>The longer the connection to the Centri cluster is offline the more it will hurt Rioja's economy as well as its economic and industrial growth.

Would it be possible for us to open trade routes with the FA? Say if we started selling ships to them, we could bring in supplies from the Terran relay, not necessarily thru the relay?

The blockade is in place to prevent -Dominion- forces, right?

And we do have a few Terran RSS subsidiaries.
>>
>>633284
Civilian trade yes. Military supplies won't be able to get through to you. I mean, yes you can still sell ships to the Alliance through Terran space but you need all of those right now.

>>633234
>opening a smaller alternative route with the Ares station. Something that we can use for priority military ships instead of bulk stuff.
Once a connection is established between a station at this end and the station at the other that's it, it's open. The guild being neutral means they'll broadcast on an open channel to ships in range. Only establishing a blockade with fleets at either end would stop it.

You could maintain control of the Aries station at this end yourself and then only connect with the other one are preset times for convoys. You'd be intentionally circumventing the navigators control of the relay system, probably what House Aries had in mind from the start.

[ ] Hand over the station to the Guild
[ ] Hand it over but keep connection to Centri cluster closed for now
[ ] Maintain military control of the Aries station (convoys)
>>
>>633328
>[x] Maintain military control of the Aries station (convoys)
>>
>>633328
>[ ] Hand it over but keep connection to Centri cluster closed for now
We should negotiate some form of payment for giving up the station to them. Like maybe they could alter one of our ships to be able to dive into subspace.
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>>633328
[x] Maintain military control of the Aries station (convoys)

Valuable strategic asset.

Will the guild be taking any action against Bonrah/Nasidium for attempting to deploy a V-torp in this relay?
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>>633328
>[ ] Hand it over but keep connection to Centri cluster closed for now
Just for a few weeks, maybe a month. Until things have had time to settle on our end.
>>
>>633328
Convoys.

However, is the Centri point fixed or can they jump from any nav station that can reach the Ares station?

If the connecting point is fixed and is in firm enemy hands then we might as well just keep the station off. However if ships can jump from any point that can receive the signal im keeping my vote for convoy.
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>>633328
>[ ] Hand over the station to the Guild
>>
>>633328
>[ ] Hand over the station to the Guild
>>
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>>633379
>If the connecting point is fixed and is in firm enemy hands then we might as well just keep the station off.
House Kharbos holds the other end at the moment, but only with a small force. With its proximity to the Dominion homeworlds large fleets from either side could sortie to attack it on short notice so they're not risking losing a large fleet to hold it.

>However if ships can jump from any point that can receive the signal im keeping my vote for convoy.
Its a combination of things. Stations only have sensors that can scan so far. That combined with the maximum range of the FTL on most ships determines where stations are built. You need to establish coms for either end to know when and where its safe to fly.
A faster ship could jump from a point farther away which is fine, but if there are no stations to tell you what you might run into on your end there's not much point.

It is possible (though unlikely) that Aries may have planned to build their own second station in the Centri cluster as well.
I've gone off track and don't know where I was going with this anymore...

Your jump off point has to be relatively close to the nav station because that's where they have better sensor coverage. Like 15 light years away max.
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>>633328
Waiting for a tiebreaker on that by the looks of things.

Keeping moving here.

1) When it's possible to safely do so did you want to send more troops to help Winifred secure a planet for later trade?
Y/N?

2) Who would you want to make such a deal with? You'll basically be fighting a campaign for the short term improvement of another House and the long term of yours.
2a) Ruling House
2b) Ber'helum
2c) Helios
>>
>>633641
>Y
2B)
>>
>>633641
>Waiting for a tiebreaker on that by the looks of things.
Switching my vote to the Aries plan to keep things going.

>1) Y
>2c)
>>
>>633641
>1) When it's possible to safely do so did you want to send more troops to help Winifred secure a planet for later trade?
Y

>2) Who would you want to make such a deal with? You'll basically be fighting a campaign for the short term improvement of another House and the long term of yours.
2b) Ber'helum
>>
>>633641
1Y

2B
>>
When talking to the Barons and representatives of the other Houses you try to impress upon them that the situation remains too volatile to reopen the connection to the Centri cluster. The Guild of course want to do everything they can to normalise operations ASAP but that would leave you vulnerable.

"Its fortunate you were able to stop most of the other Heavy Carriers." says Avun "Some of their captains might have remained behind in hiding to conduct raids on the recovery efforts. If possible they'll send someone else to disrupt repairs in the region."

Maintaining control of the Aries built station and only allowing through convoys at set times will allow your allies among the major Houses to bring in reinforcements that they've been desperate to send.

"This will annoy the Guild to no end." points out Count Nirium. "As far as they will be concerned the Dominion as a whole is responsible for the damage to their station. The Aries station would be suitable compensation for their material losses."

Earl Tarse-enic agrees that the station should be handed over to the Guild but not necessarily right away.
"We use it for ourselves as Reyard suggests just for a short time and then when we're in better shape here we give it to them later. We're still giving them what they want, just delaying it a bit."

Next you inform the others that you've secured certain resources which should help speed up repairs to the Forbearance yard and allow upgrades to the crippled Mega class ships in the relay once they've been moved. Not everyone needs to know how you got those resources just that they're on the way.

You also pass along the Alliance offer to salvage the hull of the downed Fortress. Several of the Barons of the newly formed local Houses immediately refuse, initially thinking the trade would be to upgrade your shipyards. It takes a moment to get the meeting back in order and the offer is explained to be unrelated to any others.

The Count considers the implications of keeping versus selling it.
"Having such a Fortress on our side would be a tremendous boost to our military as well as public perception of our ability to win the war."

"And just how would you repair it?" asks Foss. "You'd need to build a salvage operation around the thing just to lift it into orbit to do real work on it."

That sparks more discussion. This won't be solved quickly and the various leaders will need to consult their respective governments.

With that over you send a message to General Rna informing them of your plans to commit troops to assisting in the next Relay once the local situation is a bit more under control. That could take a few days at best and while the General is a little worried about exhausting the troops it should be possible.

"We'll rotate the troops and use those that have seen the least action or have been on garrison duty. I've been intentionally keeping some back due to lack of training time so far but they should still have what it takes."
>>
>>633860
Cut back on the amount if the general feels we've been pushing the ground troops too hard but we do need to send more than a token force as support.
>>
>>633641
>Y
>2c)

By the way, I hope we haven't forgotten about the immortality serum. Eventually we will have to use it on us and our family and friends. Preferably after we have a kid.
>>
>>633865
"I'll do what I can sir. If I feel that the Army isn't in shape for another deployment I'll inform you immediately."

In your whirlwind tour you make an appointment to talk to the House Helios Ambassador. It seems to be fortunate timing as the Ambassador representing all Helios assets in the Relay also wishes to speak with you.

Ambassador Vara Fauh'teth meets you in the more spacious off your offices on Rioja. With everything going on even before the invasion you haven't been using this one much, sticking to your work office for maintining the fleet and military.

"Thank you for the audience on such short notice Viscount. Especially considering the demands of the local Barons upon both our time. The head of our local embassy was quite surprised you'd asked for a meeting so soon after being able to return to their post. I must say I'm curious as to the reson."

[ ] Offer Cooling laser joint R&D
[ ] Find out what they're here about first
>>
>>633894
[ ] Find out what they're here about first
>>
>>633894
>[ ] Find out what they're here about first
>>
>>633894
>[x] Find out what they're here about first

Did the Vineyards survive the invasion? Can we offer the Ambassador a drink of Rioja's first batch?
>>
>>633894
>[X] Find out what they're here about first
>>
It'd be pretty cool if you could post a to scale spread of all the ship classes in the setting, sorta like pic related
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>>633894
>[X] Find out what they're here about first
>>
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>>633935
>Did the Vineyards survive the invasion?
Yes. The repulsor tank forces managed to avoid any excessive damage to the sealed agro farms.
>Can we offer the Ambassador a drink of Rioja's first batch?
Not ready yet. You promise to send them a bottle.

>>633977
Well I've got my autocad workshop file but its full of junk. I'll usually make 4-6 revisions to a ship design before I like it and will keep the old copies as a reference if I decide to go back and build off a "better" part of it.
Generally if I need to do a system map I'll do it up quick in whatever cad file I have open at the time. Which means off to the sides I've got stuff from the battle of Gesaur and the more recent one. Hell I've got the cross sections from that operation to attack the Neeran shipyard up above these.

If I ever manage to finish out the images for the wiki pages I'll consider doing up one with most of them.

Unless there are any requests for comparisons with particular sets of ships. In that case I'd be fine throwing a few together here and there. Just say what you'd like, the less being compared the better.
>>
>>634022
>all those mega variants
Is the reason there arnt any other super designs because the base mega is super versatile and can be easily outfitted for whatever mission?
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>>634039
Along this line, is the Forbearance as a champion class generally better or worse than the usual mega?
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>>634022
It's Helios that prefers to be the power behind the throne sort of deal, right? Like it's fine being second all the time instead of occasionally ruling then falling behind, yes?

I wonder if we should maybe try to negotiate them working with BH regarding the Nanites and the possible new alien race as a way to build up a closer relationship between the two, if we do end up supporting a BH bid for being the ruling house after this.

Also, could we offer to share the results of the Alliance data regarding the nanites with BH in exchange for them sharing their results with us? Or sell them the results, so that they can verify independently what they discover?
>>
>>634039
Also what happened to Dream, the Kavarian super super heavy? The picture reminded me it existed
>>
You insist that your guest go first as you'd like to know what it is that brought them here when even the local ambassador would have been enough to send your message.

"Viscount, as I've said before I appreciate everything you have done to assist the allies of House Helios in the region when they were being pressed by Nasidum. Also for your other assistance to our House and allies.
I requested the assignment to help build up our forces here as my career among the diplomatic contingent means that my options for advancement have been rather stifled. I hope you appreciate that I went to great lengths to ensure we had a suitable force in the relay when it was cut off by the invasion. All ready to assist when the time came."

You're certainly grateful for it. That extra fire power certainly came in handy, and they managed to take out one of the Heavy Carriers that was escaping.

"Viscount I believe we can help each other. It's said you have a keen interest in research and development."

"I like where this conversation may be going." you reply.

"The current heavy cruisers used by the Dominion are an aging decrepit design that needs to be replaced. Likewise not all of our Medium cruisers are what they could be."

"What about the new Ascendancy class Variants recently used by your House?" you ask. "They have some serious firepower."

The Ambassador seemingly dismisses them. "Experiments not meant for mass production. I've paid close attention to our recent battle performance and your own hit and fade tactics. In response to them I've had basic plans drawn up for two classes of ships. With enough support from valued allies one of them might be accepted into production.

The first is a medium cruiser intended to combine elements of the Helios class and the Shallan's powerful front line warship. It would have a full sized siege weapon while also mounting enough engines to keep up with faster mediums. Possibly even afterburners from the Eminence II since your people seem to be proving they work."

That would bring one hell of a punch to hit and fade operations.

"The other is a heavy cruiser based on the tight formation the Helios fleet used in the Battle of Avoubic. Five newer model Shukhant and four Helios class ships were able to maintain their protection envelope and keep moving while destroying nearly anything that crossed their path.

This would be our answer to the Terran's Antares class."

You try not to wince. That's the ship Helios wanted you to convince other Factions NOT to fund... and then you went and did the opposite.

"It would mount four of our siege cannons, armor protection based off the Shukhant and have enough engine power to match newer heavies in terms of mobility."

>Are you interested in promoting one or the other?

Stopping here for the night. Heads up that I have to work later on tomorrow.
>>
>>634182
From a financial perspective any design that we would begin now would be mostly aimed at the FA and the war against Neeran since this has spurred a massive upheaval of established ship designs and it is projected to last several years.
A Dominion built combat support heavy with oversized shields, point defense and a single siege cannon as their main selling point would be more interesting to me.
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>>634182
The hit and fade based ship is what we would personally but I also see the value in the other type. I'm for both but if we have to pick only 1, then I'd go with Hit and Fade.
>>
Actually is our HAG design lab doing anything at the moment? We should get them or some other lab to start work on an upgraded Assault Corvette with contoured shielding.
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>>634229
Also inform London to start setting up groundwork for a factory to produce the things. I'd like to be able to equip every single corvette that comes out of our shipyards to have them within 3 years.
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>>634182
> Support for the Protection Envelope.

As much as the Raiding Medium fits our old personal doctrine of raiding, I have to say the protection envelope sounds much more appropriate for complete integration of Heavy Cruisers into FA doctrine at large, and to eliminate the risk of Heavy Cruisers being isolated from supporting or being supported by other fleet elements. Kind of like how infantry and tanks support each other and are exceptionally vulnerable to their opposites when alone.

> Support for the medium cruiser

On the other hand, their answer to the Terran's Antares class means that their Heavy Cruiser will have to compete with that. While I think we can all agree that our past support was a fuck-up, I don't think we will get any extra political capital out of supporting a competing design now.

And the medium DOES fit our high mobility combat doctrine, and will allow better integration with our mixed unit tactics. Especially with our increased familiarity and use of the the Gravity Well to dictate engagements.
>>
>>634248
Actually I see the Heavy as a better companion for the gravity well since that way the slower ships are able to engage before the enemy is able to jump out. We really shouldn't center our future tactics on the grav generator before we have a production license in our hand though.
>>
>>634255

I don't see the new defense envelope providing anything new to the Grav Well use that current heavies don't already provide, I should clarify.
>>
guys help
the neeran war
it won't stop
I might be stuck in in the archives forever at this rate
>>
>>634318
Keep reading.
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>>634322
is there a summery of the neeran war or something? it would be really helpful.
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>>634326
Sonia kills Neeran and steals their stuff.
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>>634358
thanks.
to be honest I didn't read anything in the neeran war unless the description mentions any kind of looting. like that prototype neeran ship stealing. home front is much more fun with salvage operations.
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>>634384
You're missing the classic Reynard moments like when we dropped a Neeran tanker on a base of theirs and annihilated half of the planet.
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>>634387
what
okay you convinced me
re-reading now
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>>634182
>Heavy Cruiser (Antares competitor)
>>
>>634387
That was fun. As was the massive Command Ship battle. And almost the entire maelstrom campaign.

>>634389
Take your time. You aint dying, I hope, so you have the time.

>>634182
I would be interested in supporting both however will it be able to complement the Talos class? Which seems like it's going to be the future of Dominion Heavy Carriers.
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>>634182
>This would be our answer to the Terran's Antares class

To be honest, after seeing how much bringing a huge doom fortress instead of medium and heavy cruisers or carriers fucked over Nasidum, I'm not really sure if trying to counter the Terrans' super expensive heavy cruiser with a super expensive one of our own is the right answer.

The Dominion is already building the best heavy carrier currently available, has a cheap alternative available, and whatever Ceres is going to come up with will probably be very decent as well. Then there's the Reynard heavy which is supposed to be more economically sensible than the new Terran heavy, and if I have to pick between something like 5 Reynard heavies, or 3 Terran ones, I'd prefer the flexibility offered by having more ships available. Even if they're individually inferior.

However, I can't see why the Dominion shouldn't pursue the same strategy with heavy cruisers as they're doing with their heavy carriers. The suggested Helios heavy as the top of the line cruiser equivalent to the Talos, Sonia's heavy as the middle-of-the-road economy version, and the Ascendancy or a new cheap design based on cargo frame construction as a mass production version.

>It would have a full sized siege weapon while also mounting enough engines to keep up with faster mediums.

I don't really see the advantage of putting a weapon that's designed to engage at extreme range on that kind of chassis. The ship's supposed to maintain distance from the enemy, not zip around the battlefield. It would be an interesting idea if it was built around the idea of micro FTL-ing in and out of the battle from unexpected directions, fire off a few shots and jump out again. Bonus points if they can get the range of the siege cannon to extend beyond the radius of a gravity well generator.

>>632418
>The Monitor can barely handle the weapons it already has.
Is it possible to put them as a long range option on the Eminence? With the side mounts for the semi-external medium plasma cannons, it should be fairly easy to trade mobility for additional long range fire power by replacing the plasma guns with these.
>>
>>634445
I agree on your assessment of both ship designs. I'd like to see a heavy cruiser that's designed to act as a shield with (relatively) minor firepower but that can extend shields to protect a full wing of corvettes and still maintain capability to survive medium and heavier firepower. A mobile shield platform that focuses on mobility, protection and point defense. and maybe with specialized shield generators it could even have better control of the shields or have multiple layers to both protect an area while maintaining a weaker shield around itself.
>>
>>634384
>>634387
Don't forget the AM teleport bomb.

And when we discovered the secret to getting it aboard the Neeran command ship.
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>>634445
>I don't really see the advantage of putting a weapon that's designed to engage at extreme range on that kind of chassis.

I believe that you're forgetting how often sublight speed plays a factor in hit-and-run attacks. Especially the run part. The faster the ship, the faster they seem to be able to reach FTL jump speed. Speed is also important when you're being chased, as we've often chased (and been chased) down targets over multiple jumps through denser regions.

The higher speed also allows the siege weapon to relocate to better firing positions during battle, such as closing distances when enemy forces attempt to retreat. Or it just allows faster strike forces to take a siege weapon with them and not worry about having to lose their speed advantage.

>Antares Class comments

While I agree on most of the comments, do remember that more ships = more crew = more supply = more maintenance/pay.

While you may only get 3 Antares with an initial investment, it may be cheaper to field and maintain those 3 vs however many cheaper ships. With Corvettes numbers are key, but with larger ships they can potentially drain manpower resources quickly.

I could see the Heavy Cruiser design as viable, perhaps with some changes to the number of guns or something. This one would really, really need a solid evaluation of cost and punch to be viable.
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>>634460
wait, did the crazy AM teleport bomb actually work?

I don't recall ever getting proof of that.
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>>634525
TSTG won't tell us as its knowledge we haven't learned in game. He keeps our great success secret to tease us.
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>>633860
>You also pass along the Alliance offer to salvage the hull of the downed Fortress. Several of the Barons of the newly formed local Houses immediately refuse, initially thinking the trade would be to upgrade your shipyards. It takes a moment to get the meeting back in order and the offer is explained to be unrelated to any others.
Wait, I though there was only one newly formed local house, and that we were on really good terms with it. Or have a few of the minor houses holding seceded when we weren't paying attention?
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>>634548
There are at least two new houses. One aligned with Ber'helum, the other allied to the RH. No idea if these are actually 1 large House per side, or several smaller ones.
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>>634553
I just remember that we helped one control their planet, and got them a medium cruiser. I'd be rather annoyed if they were undercutting us during the conference.
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>>634039
Pretty much, that and everybody captured a ton of them in the Faction Wars.

>>634059
Ordinarily I'd say a Champion is worse but Forbearance has engines designed for the larger mega and has a fuck ton of upgrades so it kicks all kinds of ass.

The Champion was originally like the Kuun-Lan. Semi self sufficient with on board manufacturing to establish bases or shipyards in far flung areas. And enough firepower to tell an entire House to kindly go away. A few of the early Mega class were built like that too, and being larger could carry more stuff. Most megas were cheaper mass produced gun platforms pumped out to overwhelm Terran ability to produce expensive super weapons. Which for awhile actually worked.

>>634096
>It's Helios that prefers to be the power behind the throne sort of deal, right? Like it's fine being second all the time instead of occasionally ruling then falling behind, yes?
Kind of, yes.

>them working with BH regarding the Nanites
Ber'helum would probably be disenclined to share that tech right now in the middle of the civil war, especially after your warning about how dangerous it could be.

>could we offer to share the results of the Alliance data regarding the nanites with BH in exchange for them sharing their results with us?
They were already inclined to share their research with you regardless since they got it from you to begin with. So yeah they'd probably appreciate it.

>>634119
It's being used as a command and support ship to coordinate larger fleet actions. They've upgraded it with powerful communication and sensor arrays able to cut through most jamming in a 50-100 light year radius. Locally its able to partially overwhelm Neeran cloaking fields but this will make its location painfully obvious so they try not to do it that often.

The Isolationists or the "Light Neeran" have outfitted it with their own long range cloaking fields, allowing it to cover the movement of fleets of Super Heavies as they get into positions around a system.

It has been upgraded with some heavy plasma cannon turrets but not many.
>>
>>634445
The doom fortress just wasn't used effectively by Nasidum/Bonrah nor did their plan make much sense.

Instead of using it as a wrecking ball and hopping from major planet to planet, they detached it from their main fleet and sent it chasing the array.

If they had instead maintained their fleet around the fortress and jumped from planet to planet like they did early on, they could have forced us to engage their combined fleet as civilian pressure among our allies and ourselves mounted.

A fortress that size should have had enough spare stores to comfortably supply their fleet which it did. The issue was fuel so they should have sent fast ships around pur initial cordon to secure all major fuel stores and siphon everything ready to be moved and then immediately secured the Nav station on the drh 2 side and used that cordon for resupply if needed, it was after all an entire dwarf galaxy under their control.

Imagine if they hadn't been reckless and maintained their formation. There was no way we were gonna break 3 heavies and a fortress, especially if they had acted like a mobile raiding force without any fixed installations to defend.

Think I'm rambling now but that Fortress if used correctly shouldn't have fucked N/B to the extent that it did.
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>>634524
>While I agree on most of the comments, do remember that more ships = more crew = more supply = more maintenance/pay.

Well... we already have an incredibly good carrier design available. Why not go the Shallan route and build something that straddles the line between regular heavy and super heavy? That way the Dominion could focus entirely on shipyards and repair infrastructure for heavy cruiser sized ship. We might even get the Shallans to help with the design if we share it with them.

No idea if this is feasible:

Take shallan medium - make it larger.
1) 1.25 super heavy engine blocks
2) 3 spinal modular bays, can either mount production facilities, carrier bay modules, or siege cannons
3) 2 modular bays for the wings, can either mount one additional siege cannon each, or carrier bay modules.


The new super heavy cruiser drives we've got a license for could probably help make it pretty fast for its size.
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>>634548
>>634553
>>634554
Several were liberated or switched to your side after being defeated. Pic related.

Two Houses that exist, or are planned to be created, are based around the two remaining colonies that Bonrah was keeping ships on. They haven't been captured yet so their governments are nonexistent and their territory is being largely run by RH / BH occupation forces.

>and that we were on really good terms with it.
You are. That doesn't mean they're not desperate for cash and resources.

>>634572
We're running into my lack of ability to write large scale actions in an effective manner as much as anything. I'm at my best writing small scale actions like skirmishes in my opinion.

It has been suggested to me that a new character be selected to be controlled by the players. Doesn't matter who, but it would get things back to what I'm better at. On the other hand I feel this would be detrimental to the game given the amount of player effort has been put into Sonia's development.
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>>634587
I'm pretty invested in Sonia desu. Though I am hoping that we can hand the relay off to someone else and plan an invasion of House Mev'ac. which should be a smaller scale action.
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>>634587
>We're running into my lack of ability to write large scale actions in an effective manner as much as anything. I'm at my best writing small scale actions like skirmishes in my opinion.

The battle where we hid in that asteroid to lure the neeran into a trap was great and pretty large scale. Whatever you did there, it worked well.

>the two remaining colonies that Bonrah was keeping ships on. They haven't been captured yet

Hah! Another chance to do some advertising for the dante gunship!
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>>634587
Dont mind my criticism on the use of the Fortress. I didnt want to bring it up when we were facing it since I didnt want to give B/N commander any meta ideas. For all we know two of the three commanders wanted to split the fleet or other concerns that trouble joint commands. Especially if they were leading like the roman republic way where one duke gets all the say for the day.

Besides you need to balance between what inuniverse would have been the smart move and not fucking over the players. Especially the entire scope and scale of your setting, It might just be to much for one person.
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>>634596
>desu
what? I know I didn't write that.
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>>634604
>what is a world filter
senpai pls
>>
>>634604
Abbreviations for shaking my head to be honest family wordfilter to baka desu senpai
>>
>>634604
desu t b hsenpaif a m shit post more and you will learn of the word filter
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>>634587
>We're running into my lack of ability to write large scale actions in an effective manner as much as anything. I'm at my best writing small scale actions like skirmishes in my opinion.

I think you're doing fine to be perfectly honest.

>>634604
Newfags pls go
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>>634229
>We should get them or some other lab to start work on an upgraded Assault Corvette with contoured shielding.
Switching our the shields is fairly easy. Assault corvettes are built to be easily upgraded with better equipment when available. It doesn't need a redesign.

>>634235
>Also inform London to start setting up groundwork for a factory to produce the things.
Done.

>>634223
>>634227
>>634248
Here was the rough idea of what I was going for with the two designs.
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>>634613
huh, I suppose I didn't shitpost enough to learn of it. Legitimately surprised it took me this long to figure out.
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>>634618
Now I want both.
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>>634572
I don't know. I think the fortress fell into fairly realistic trap.

They set it up to be a wrecking ball in fleet combat, and so they quickly began to only see it as a wrecking ball for fleet combat.

Combined with their fairly clear belief that they couldn't possibly lose, they screwed up.
>>
>>634657
I agree.

I think it was mainly due to the fact we had the Array kept a secret the entire time, and made it look as if the run alliance was divided too.

I don't think it was due to lack of writing ability at all.
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>>634445
>I don't really see the advantage of putting a weapon that's designed to engage at extreme range on that kind of chassis. The ship's supposed to maintain distance from the enemy, not zip around the battlefield.
Greater mobility would allow it to keep at range longer or jump out more easily when threatened by smaller faster ships.

>>634449
>a heavy cruiser that's designed to act as a shield with (relatively) minor firepower but that can extend shields to protect a full wing of corvettes and still maintain capability to survive medium and heavier firepower.
The Ascendency could probably be converted to perform this role.

As for new hulls that could do the same job better a modified version of the Viscount class hull might work. I'm envisioning something of a cross between the Viscount sketch and the Kadeshi Mothership. Obviously not as long.

Which would you be interested in supporting the development of?

[ ] Fast Medium Siege
[ ] New type Heavy Siege
[ ] Shield ship Heavy
[ ] Other / None of the above
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>>634672
>[ ] New type Heavy Siege
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>>634672
>[x] Shield ship Heavy

Would be a nice escort for supers and as Bastions for smaller fleets.
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>>634672
>[x] Fast Medium Siege
>[x] New type Heavy Siege

Don't really see the need for a Shield Ship Heavy when Heavies already have fairly good shields and shield platforms are a thing whom are probably cheaper, easier to maintain, disposable and more specialized for the task.
>>
Don't we have the production data for the Aries Zeus Heavy too? We should use that to help speed development.
>>
>>634672
>>Which of the stuff we're building will be needed the most by them once the civil war is over?
>Heavy and Super Heavy capital ships for starters.


It seems that the Alliance may have given us a solid lead on this...

[x] New type Heavy Siege
>>
>>634672
I think the shield ship heavy is an idea that's worth investigating, although not necessarily with Helios. It should be possible to convince somebody else to refit an old Ascendancy as a prototype to see if the idea is worth pursuing or not.

I'm also not a fan of all those siege bricks the various factions seem to be releasing lately. If the neeran or one of their client states ever get the idea to simply spam medium cruisers, the current FA line-up would be pretty inconvenienced.

I'll have to go with:
>[x] Fast Medium Siege
It's definitely a specialist ship but I can see it being pretty useful in certain situations.
>>
Looks like we're probably going with the New type Heavy Siege. Others feel free to vote on it if you want.

You inform the Ambassador that you'd be happy to support development of the heavy cruiser, and that if the information on the Aries Zeus could be useful your House would share it.

"Thank you. I'm not sure if anything from it would help with this particular design but you never know."

Next up you make the offer to loan a Neeran artifact for a joint R&D program. The advanced cooling laser would theoretically increase the stability and rate of fire of larger plasma weapons.

You know that the Republic heavies suffered from severe cooling issues earlier in the war. They seem to have solved this by connecting to the more powerful cooling systems aboard stations or Super Heavy Cruisers. You suspect that hasn't taken care of it completely.

"We have tried to produce our own large version of the Republic weapons but to my knowledge they're nowhere near as efficient. It we could reverse engineer this technology its possible it might solve that.
I take it you would want this back?"

"Eventually." you confirm.

"And what would be your terms? Money? Currently available weapons, or perhaps those based on this technology?"

>What would you want in exchange for the loan?
>>
>>634730
"I'm very flexible in terms of repayment for providing this artifact. A percentage of the profits based on technology derived from the artifact would be particularly helpful in the long run, and I'd also like to eventually upgrade Rioja's moon to produce the freeze rays, so any designs developed. I think it goes without saying, the industrial applications for this are staggering, too."
>>
>>634730
>terms
Undeniable % ownership of derived tech (negotiable amount, even outright war can not deny us the ownership/profit % of derived tech)
Undeniable access to derived tech (purchase rights, suspend-able under certain conditions, but again undeniable)

As a base?

Basically, in exchange for granting Helios access to this, we get a cut that can never be revoked. Under certain circumstances (say outright war), profits could be held in trust to deny funding a war opponent, but our profits/access to derived tech can never be seized or revoked.
>>
>>634730

I want to say, having a cut of the money made from this tech and whatever is built around it.
>>
>>634730
"Full sharing of the technology and everything that comes of it. We would be doing this jointly after all. But that much is obviously. What I also want is royalties of the profit this will surely result in. I am sure we can agree to a suitable number that will satisfy both our Houses."
>>
>>634730
>What would you want in exchange for the loan?
-A production license for everything that results from this research.
-A (small) percentage of the income generated by everything derived from this device.
-Teaching staff for our university
-Medical technology for Dro'all. I think I remember something about the stuff we have available not being top of the line because J-D is small and has a sizeable human population.
-Decent encryption technology. Preferably basic research and implementation so intel can use it to improve what we have.
>>
>>634758
>-Medical technology for Dro'all.
Very nice suggestion. Would win us some favour in the old-guard Conservative groups.

Also Kavos
>>
>>634672
Really I can't choose since I like the both so
[X] Fast Medium Siege
[X] New type Heavy Siege

Basically going with that >>634755 said.
>>
>>634730
You have to call it the Reynard Deluxe Coolinator 5000
>>
>>634762
>Would win us some favour in the old-guard Conservative groups.
That's debatable. It would do more for you among the general populace.


Most of the votes seem to be in agreement on rights to future technology and a percentage of the profits.

The Ambassador seems surprised you don't want weapons for more immediate use in the Civil War.

"I'm planning ahead for the long term. We're already going to salvage a ton of weapons from the immobilised Fortress. Also I doubt my House can afford to field many more ships that cound mount them right now."

"I believe we should be able to come to an agreement along those lines. Your lawyers will be contacted with details as soon as FTL traffic to the Centri cluster resumes."

Your meeting seems to have been a short but productive one. After being cut off from the postential R&D resources of House Helios for so long you now have two potential deals.

>>634845
They only have to call the prototype that, and even then only as an informal name.

Elsewhere in the Run your ground troops are trying to help finish off the fighting on worlds belonging to your allies.

Roll 6d20 for ground combat losses.
>>
Rolled 2 (1d20)

>>634854
>Roll 6d20 for ground combat losses.
1
>>
Rolled 20, 12, 13, 4, 5, 9 = 63 (6d20)

>>634854
ROLLING BONES
>>
Rolled 4 (1d20)

>>634864
2
>>
Rolled 13 (1d20)

>>634867
3
>>
Rolled 2 (1d20)

>>634870
4
>>
Rolled 6 (1d20)

>>634877
5
>>
Rolled 8 (1d20)

>>634883
6
>>
Rolled 3, 4, 7, 19, 13, 14 = 60 (6d20)

>>634854
Fun with dice, and it looks like I need luck at the back end...
>>
>>634854
>>
Rolled 2, 8, 20, 20, 8, 15 = 73 (6d20)

>>634854
>>634898

Bluh dice feature
>>
When General Rna reports in you're informed that the army units helping your allies have taken roughly 25% casualties. Most of those are wounded of course but they're still higher than you'd like.

"I fully expected higher numbers of casualties." Rna tells you.
"Our newer tanks and heavier fire support have worked out well and meant that even against experienced troops they're able to hold their own. I plan to transfer as many vehicles as possible to the units being deployed to the next Relay."

"How many do you think you can spare?"

"No more than 250,000. Even that will require some volunteers from units I'd like to rotate off the lines."

Baron Winifred has now sent you a formal request for additional troops, though she hasn't specified how many are needed.
Sending more will mean putting more strain on the army, but the extra troops may give them more options on the ground. Sending less will of course reverse those trends.

How many do you want to send?

Getting ready for work, see you around 9PM EST.
>>
>>635026
200,000 or so

Enough to meaningfully contribute without spreading us too thin in the Run.
>>
>>635026

Ask General RNA what would be a good number to send that wont tax our troops more then they have been already. But also go with this: >>635032 suggestion.
>>
>>635026
200k sounds okay to me. Could we ask our allies if they'd be willing to loan us some of their assault vehicles for the fighting in the other relay?
>>
>>635026
Rna says we can send 250 000 and strain ourselves so I agree with
>>635032
>>635044
That 200 000 is a good number.

>roughly 25% casualties
That's ofcourse counting wounded and the like yes? Not straight up dead.
>>
>>635026
200k sounds good.

Should make sure they're equipped with the best stuff too, a couple Dante gunships, some of those repulsor cannon superheavy tanks, and enough HAGs to level a continent.
>>
Also damn we started out not even really in charge of a few dozen fools on a beat up corvette and now we're throwing lives around by the tens of thousands.
>>
>>635026
Can we help retake the ruling house planet with Sonia's gunship?
>>
>>635026
> Show up personally with our personal security force

Also 200,000
>>
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>Sonia when the Republic has to start buying Turbocooled Plasma Weapons from her
>>
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>>635550
>Turbocooled Plasma Weapons
>Turbo laser cooled plasma weapons
>Turbo Laser
Mind blown.

>>634597
>two remaining colonies that Bonrah was keeping ships on. They haven't been captured yet
>Hah! Another chance to do some advertising for the dante gunship!
>>635075
>a couple Dante gunships, some of those repulsor cannon superheavy tanks, and enough HAGs to level a continent.

Looks like 200k in troops will be sent.

Everyone ok with sending most of the Dante Gunships?
>>
>>636292
I don't really care. So sure
>>
>>636292
>Everyone ok with sending most of the Dante Gunships?

Sounds good to me. Keep a wingman/pair for our walker? (no idea how many we have)
>>
>>636292
Yea
>>
>>636292
Well we don't have that much use of them here I am sure Winifred will enjoy our toys.
>>
>>636292
So long as our General is cool with it.
>>
>>636292
Hey, are people who missed the vote for the Medium Siege vs. Heavy Cruiser going to be allowed to vote still? Or are you doing a survey?
>>
>>636407
You can vote still if you want. If there's enough people that want them changed I can do so.
Wasn't planning on doing a survey unless it became an issue.

>>636357
>So long as our General is cool with it.
"Provided you don't suddenly turn up among them without warning I would welcome the extra firepower."


Around the same time your troops are ready to deploy to the next Relay, the Aries station is brought online to bring in a convoy. Ber'helum and Helios send the largest convoy elements while those from others are considerably smaller. No additional Heavy or Super Heavy warships are brought in. It looks like everyone else is trying to make the best of the recently defeated Nasidum fleet.

Fighting in the Centri cluster has escalated rather than tapering off as expected. Most House units not specifically set aside for defense are preparing to deploy to the front lines to provide additional reinforcements.

The Count does not intend to draw upon your forces until they've had time to rebuild but they would like your estimated personnel losses so they can plan around them.

Aside from a few places all of the worlds your people could have ended up on have been retaken and stranded ship crews recovered. Teleport receiver ships the Ruling House brought were helpful in getting your aces back into the fight but there weren't enough to help everyone. In some cases you ended up with enemy crews who have been taken as POWs.


Roll 10d100 so we can get an idea of the recovery rate of your pilots.
>>
>>636461
In that case count me down as voting for the fast siege medium.

If we do put afterburners on them as well, can we also have them use AM torpedoes? I mean, they'll already have it on board so why not.
>>
Rolled 30, 46, 30, 66, 47, 79, 43, 92, 50, 95 = 578 (10d100)

>>636461
>>
Rolled 95, 64, 35, 35, 100, 76, 9, 67, 36, 44 = 561 (10d100)

>>636461
also rolling.

>>636473
Missed a zero there bai.
>>
Rolled 30, 95, 82, 23, 59, 88, 94, 70, 93, 87 = 721 (10d100)

>>636461
Correct dice this time.
>>
95, 95, 82, 66, 100, 88, 94, 92, 93, 95

Apparently, we can recover REALLY WELL.
>>
>>636505
Enlist in Sonia's Space Sharks today! Join for the salvage, stay for the fact that we make sure you do get to stay!
>>
>>636479
Yes, but their rate of fire would understandably suffer when the AB's are on.

Against all odds it seems that the vast majority of your pilots survived the fighting. Newer more reliable emergency teleporters, training to ensure they're used, and plenty of habitable worlds within range have all contributed greatly to survival rates.
Some of them are still out of action from injuries and the like but others were returning to battle even before the fighting around Avoubic ended.

Word of this has begun to reach the civilian populace despite attempts to contain leaks. Some ships requiring larger crews were not always so fortunate. People from your fleet have died to be certain and until there is final confirmation the notification services would rather not get too many people's hopes up.

[ ] Hold off on announcements for another week
[ ] Our losses were better than expected. Use it to boost morale
>>
>>636602
>[x] Hold off on announcements for another week
>>
>>636602
>[ ] Hold off on announcements for another week
We can declare a planetary holiday or something to celebrate the Run repelling the invaders while suffering minimal losses or somesuch.
>>
>>636602
>[X] Hold off on announcements for another week

I agree with >>636626 in that we should look into some kind of celebration for part of the day and service during the evening for those that didn't make it. When the Civil war is over we should look into setting up a memorial or something like that.
>>
>>636658
Could always host the victory party this gi round
>>
>>636602
Does this include allied forces?

It seems like a very, very dick thing to celebrate our good fortune if our allies have suffered higher casualty rates.
>>
>>636685
I think it would be more of a celebration of pushing the enemy back and retaking the Relay. Maybe we can host something before our troops head out or maybe when they return.
>>
>>636719
We should focus on the importance of the Run Alliance and unity.
>>
>>636685
Your House and most of your allies in the Run Alliance have suffered few casualties. True not everyone was so fortunate.

>It seems like a very, very dick thing to celebrate our good fortune if our allies have suffered higher casualty rates.
Most Houses or worlds will use the opportunity when available if a campaign is a success.

Enemy losses were worse because their ships had slightly larger crews to make field repairs easier.

>>636615
>>636626
>>636658
Looks like we'll hold off for a week.
All efforts are being made to save people that are still alive and may be trapped in wreckage or on the fighting to finish liberating worlds. You can celebrate later.

The Navigators Guild has expressed their annoyance with all of the allied Houses containing military control of the Aries station. Representatives of the Ruling House have assured them that normal operations will be allowed to resume in "a few more weeks" though they haven't said exactly how many. Only promises to hand over the Aries station to them at that time are keeping things friendly.

You decide to ask Fadila about the situation.
"If they do get pissed off with us what can they really do at this point?"

"Revoking our access to the repair berths at their stations would most likely be their first response. Offering additional assistance to the Terran blockade would be another.
If they were upset at you specifically they might cancel or even ban your planned salvage expeditions into the border regions of the nav hazards."

You frown at this. "Its still our space. We can salvage in it if we want."

"Intentionally violating nav hazards like Aries, sorry, House Aries did would cause them to enact sanctions. Aries has diverse assets and deep coffers to weather that level of economic embargo, we do not. Besides, you would probably use RSS to perform the salvage operation and it would be easy for the guild to pull their civilian navigators or prevent them from hiring more."

Right, there was a reason you hadn't done that already.
>>
>>636840
>You decide to ask Fadila about the situation.
Don't anger the Navigator's Guild too much, got it.
>>
>>636840
As an aside, did the Earl tell us what he wanted us to grab in salvage?
>>
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Going to be stopping here for the night and running through the day tomorrow.

I'd had a few questions asked about Kim's cloaked Battleships a few weeks ago. This prompting my renewed attempts to draw up a Kavarian battlecruiser that didn't suck, and from there the SRL Fast Battleship.

This is that class you've been using with Battleship grade cloaking shields off and on for awhile now.
>>
>>636950
>This is that class you've been using with Battleship grade cloaking shields off and on for awhile now.
Does the shape/material of the hull change the effectivity of the cloak? Would it be worth looking into a custom design and combining the contour shield technology with it as well?
>>
>>636840
...there's no way we could have simply sold them the station (minus some portion of damages etc) for the exclusive rights to lease control of the station for a month or two, right? So they would have ownership and could start doing upgrades to the station and monitoring traffic, but we (or a coalition of local houses) temporarily control the flow of ships into or out of the relay.
>>
>>637021
You mean

> Combining the contour shield technology with the holographic systems we have.

>>637026
That would violate the Guilds neutrality.

Although I would sure like to see them take more concrete action against House Aries and those dicks, and would point out that their lack of doing so makes it necessary for us to maintain said control.
>>
>>636948
I'll get back to you on that in the morning.

>>637021
>Does the shape/material of the hull change the effectivity of the cloak?
Not really, the modified engines are enough for what it does. Its more of an issue if they need to temporarily drop the cloak for whatever reason, like say an attack run. In the case of the battleships their tough armor lets them take a few hits while they get the hell out.

Your Nocturn class has it hull set up not just to make movement harder to detect but the ship stealthier so that it might not be picked up if its cloak went down for a few seconds for whatever reason.

>Would it be worth looking into a custom design and combining the contour shield technology with it as well?
You can upgrade them with the new shields sure. If you mean getting them to work while their cloaking shields are also up the answer to that is no.

>>637026
>>637069
>Although I would sure like to see them take more concrete action against House Aries and those dicks, and would point out that their lack of doing so makes it necessary for us to maintain said control.
Who says that they're not doing things? They don't have to report to you. They are probably putting sanctions into place though.
It won't be very effective against the larger Houses who can train their own navigators through the military. It could still hurt their logistics if they have to start putting more military personnel on civilian transport ships.
>>
>>637117
>Who says that they're not doing things? They don't have to report to you.

Well, now I'm kind of pissed at our intelligence division.

But like, fuck, if the big houses can just train their own navigators and shit what's even the point of having a nav guild?

I say, after this war let's focus on pushing them out.

But not really because we ain't got time for that shit. But seriously.
>>
>>637117
Could we mix in contoured shields and our hologram projectors to let us emulate completely different ships?

Like, instead of shaping the shields to contour to our ship shape, can we set them to mimic other shapes?

Because if so, maybe we can also use them to mimic Neeran "Jelly" shields where we deform the shields around the torpedoes to kind of "catch" them.
>>
>>637448
Because the nav relays have to be impartial to traffic just like a road or the internet. Civilian trade and expansion would pretty much die if the relay network was controlled by hundreds of different factions each with different embargos.
>>
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>what's even the point of having a nav guild?
The guild sets the bar for standardized navigator training. As part of the Factions treaty they're responsible for maintaining up to date navigation databases of where its safe for ships, civilian or military, to travel. They also operate services like stations for the relay network, and navigation buoys along all major trade routes.
All while trying to maintain a neutral stance.

Not every House bothers with their own training programs and will more often pay to send people to schools operated by the Guild. J-D being rather small to start with has had a majority of their navigators trained at guild run schools.

Plenty of civilians will apply to those same schools on their own and from there can easily get jobs with freight companies. Most large companies will only accept navigators trained by guild schools.

Unfortunately being a largely civilian organisation the navigators guild are often used as a vector to plant spies in the space of other factions, or to observe fleet movements.
>>
>>637843
I have to wonder if there has ever been a precedent set where a faction/region/military has dictated to the guild that traffic is to be limited.

There was the Nasidium blockade earlier, but that was just them shooting at shit, right?
>>
>>637852
>I have to wonder if there has ever been a precedent set where a faction/region/military has dictated to the guild that traffic is to be limited.
Yes but this usually meant occupying their stations to some extent since they generally refused to cooperate.
There were attempts to block nav data being sent to SRL pirate fleets but they generally had spies aboard to send data to the larger fleets should they have been refused.

>There was the Nasidium blockade earlier, but that was just them shooting at shit, right?
Pretty much. At that point the Guild was sending out warnings to civilian ships that they should avoid using the route due to the blockade and risk of being fired upon.

Working on salvage. This could take a bit.
>>
>>637867
>Working on salvage. This could take a bit.
Why? It's only like 20 000 ships to count.
>>
>>637867
>Working on salvage.
Time for the JD super fleet to grow!
>>
>>637867
What's happening with the array by the way? Are we keeping it, selling it, disassembling and war memorial-ing it?
>>
>>637952
It was supposed to be used to accelerate traffic into the nav hazard again once the civil war is over.
>>
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>>638028
>>638038
This. You made and agreement with the Ruling House to ensure this would happen. If you'd made a deal with Ber'helum they'd planned to split up the Array into 3 Mega class ships since it's difficult to move it outside your Relay. The plasma array systems could be salvaged and used in the construction of plasma weapons, or kept in place should the array need to be used again in future wars.

>>637843
The first concern of salvage rights is that every House be provided with replacements for ships they've lost in the fighting. After that the remainder can be split up. For anyone who lost attack cruisers this is vital simply because they cost so much more to build than corvettes.

Count Jerik is uncertain if the fleet can really support more ships. Certainly on paper you could take on more since you don't expect to be supporting the Array now.
"Truthfully I'm torn between asking for another newer Carrier that we could use to replace the Majestic, or for more firepower to help here in the homeworlds when Forbearance isn't around."

As Fadila informs you, some of your allies would consider Avun's Heavy Carrier to count towards your salvage claims. Its barely damaged and as such represents a large chunk of the value of captured ships.

Another problem you're starting to learn of is that there isn't as much small warship salvage as you would have hoped. Antimatter doesn't tend to leave a lot of matter behind it seems. Despite this there is still a monstrous 40 billion worth of salvageable small starships.

Between the amount to be split with the different Houses and bonuses for those bringing more firepower you should be owed about 8 billion in salvage.

It's time for you to argue your case for Avuns ship to not be counted towards your House salvage otherwise you're not going to be able to get much beyond the replacements.

>What say?
>>
>>638049

We used the info that Avun hid in that assassin's knife to organize the entire defense, didn't we?
>>
>>638049
"First off, Avun warned us over six months before the attack of its planned timing, and composition. We shared that information on a confidential basis with our closest allies and the major houses in the relay. Without the forewarning of the fortress attack, we would not have built the array and may not have snuck in the reinforcements we managed. As a result, we were able to reduce casualties substantially. Furthermore, since Avun has been working for our side since before the beginning of the campaign, it is only proper to consider units under her command to be J-D units, rather than salvaged units.
Furthermore, the Run Alliance, and House J-D willingly took the brunt of the attack to ensure victory. Trying to cheat us out of salvage we and our allies need to rebuild is rather unfair, given our outsized material and intelligence contributions to our victory."
>>
>>638049
>As Fadila informs you, some of your allies would consider Avun's Heavy Carrier to count towards your salvage claims.

Let's first point out the Law of Salvage in space. Avuns ship has neither been disabled nor crippled by our forces. It was turned from the enemy forces as it had been operating as a double agent the entire time. This making it an allied ship. Seeing as it was neither salvaged nor was it an enemy ship there can't lay a salvage claim to it much like we can't lay claim to planets liberated by our ground forces after they had been occupied.

Based on those two things, them being allies and them not actually being salvaged to begin with makes this claim that they count towards us null and void.

Besides they law is it not poor taste to treat the hero who made our success here possible, Avun, like this? Claiming her ship is salvage and the like. Without her we would all be dead.

>>638063
That and our ships are responsible for most big ships going down. Foss is under contract with JD so his forces counts as ours for the purpose of dividing salvage. Seeing as the Array is also ours, along with the only Supers here, that would mean it was mostly our own forces that took down the enemys own Supers and the Fortress. But I suspect the Fortress will be it's own thing.
>>
>>638049
"It would be a gross mistake to treat someone like this. It was thanks to Avun's actions at all that we're able to have this very conversation; warning us months in advance of the impending attack gave us necessary time to prepare."

"Should we treat someone so poorly, I dread to think that we may one day fall victim to the exploits of a poorly treated and disgruntled knight."
>>
>>638049
>>638049
>otherwise you're not going to be able to get much beyond the replacements

How did that happen? We own any siege weapon kills in the first engagements before Helios made their move, and something like a third of the array. I would have expected more.
>>
>>638049
I'd also like to point out that so far, the Run Alliance and allies have always played it honestly and with good intentions and morals.

This would be the first step to introduce animosity between cooperating members.
>>
>>638074
>>638076
I'll support these. Avun did act as a double agent from the outset of he invasion, making her an allied vessel in support of our operation, nullifying the salvage claim of a "seized" enemy ship.
>>
>>638063
This is true.

>>638099
>How did that happen?
The Fortress is still being calculated separately. Also the dangers of having too many allies. Especially when some of those allies are less than pleased at being dragged into the fighting like some of the Ruling House vassals were.
Few in the Run Alliance would suggest having Avun's ship count as salvage, but those outside would.

Not that your wealth of heavy warships brought to the battle isn't making the other Houses jealous.

At any rate it looks like the majority have decided to accept the Alliance offer to sell the hull of the Fortress. That should add another Billion to your coffers.

>>638108
>This would be the first step to introduce animosity between cooperating members.
Counting it or not counting it?

>>638090
>>638076
>>638074
>>638063
Writing.
>>
"Let's first look at the Law of Salvage in space. Avuns ship has neither been disabled nor crippled by our forces. It was turned from the enemy forces as it had been operating as a double agent the entire time.
This makes it an allied ship. Seeing as it was neither salvaged nor was it an enemy ship that surrendered there can be no salvage claim to it. Being allies that fought on our side and were never actually salvaged makes this claim that they count towards our claims null and void.

Besides all of that it would be a gross mistake to treat someone like this. It was thanks to Avun's actions at all that we're able to have this very conversation; warning us months in advance of the planned timing, and composition of the impending attack gave us necessary time to prepare.

We shared that information on a confidential basis with our closest allies and the major houses in the relay. Without the forewarning of the fortress attack, we would not have prepared the array and may not have snuck in the reinforcements we managed.

Should we treat someone so poorly, I dread to think that we may one day fall victim to the exploits of a poorly treated and disgruntled Knight."

Some of the more aggrieved allies still argue that they should be allotted compensation for losses they suffered in instances where they fought Avun's Assault corvette units. Unsurprisingly they want it to be taken from your share.
You counter that you also took ship losses in similar incidents, though you'll hardly admit these were few and far between.

"House J-D willingly took the brunt of the attack to ensure victory. Trying to cheat us out of salvage we and our allies need to rebuild is rather unfair, given our outsized material and intelligence contributions to our victory."

That seems to have turned opinion against the vocal minority, though if you take too much salvage you could still potentially earn the ire off many more.

Salvage rights + payment from Fortress = 8-9 Billion
You could probably go above 9 billion in claimed salvage but this will hurt relations. What are you interested in taking?


>Corvettes/ Frigates / Attack Cruisers
7840 (653 Squadrons or 108 Wings) Average 5.1m per ship

>Battleships / Battlecruisers
N/A (All used to replace losses)

>Medium Cruisers
~20x average of 155 million each

>Heavy
Talos 8 Billion (Avun)*
Talos 7 Billion (Crippled)
Talos 5 Billion (Badly Crippled)

Ascendancy 4 Billion (Cigarillo)
Ascendancy 1 to 1.5 Billion (Gutted)
Chining 4 Billion

Ceres-Bonrah Carrier 1 Billion (Crippled)
Ceres-Bonrah Carrier 350 million (Gutted)

>Super
9.0 Billion (Crippled)
8.7 Billion (Crippled)
7.0 Billion (Badly Crippled)
>>
>>638292

Do we need to take the SRL forces' payment into account in our salvage claims?

If so, what do they (Foss?) want?

What is the situation with the Supers? I imagine that BH/RH/Helios have eyes on them? We're clearly in no position to claim one, but we should probably investigate what the plan is with those ships. We've got the only Super Heavy repair dock the ships can be moved to, and we might be able to work something out with one of the interested parties. (say the two that need more repairs, as we might be able to get that engine PL going for them?)
>>
>>638292
Supers go right out of the window. We do not have the manpower to use another.

I am doubtful about Heavies as well even if I would like another Talon Carrier ontop of Avuns considering that they are pretty top of the line. But again. Manpower. Also the Talos class are very pricey and the other are not very good compared to them. Being either budget Heavies or out of date Heavies.

I am unsure about the Mediums as well considering our level 4 yard we got that mass produces them at 50 a year. But we will probably want some of those. Maybe 4-6?

Attack Corvettes and Attack Cruisers to cover our losses would be nice but other than that I am more interested in money to help cover our rebuilding effort and our still substantial debt.

No real need for Frigates since what Frigates we do tend to have are Bombard class.
However I wonder... If we took the badly crippled Super we could use our new Super Repair equipment to rebuild it and sell it for a tidy sum with the added bonus of the new Drives from our PL that we also go.
>>
>>638292
>What are you interested in taking?

>Supers
I don't think we can really afford to field any besides Forbearance. There's also the added bonus that if other Houses buy these ships, they'll have to get at least some repairs done by us. Which again means more space shekels for j-d.

>Heavy
Talos carriers are very nice ships but if our past deployments have shown anything, it's that j-d needs more carriers. We've been pretty good at keeping them out of combat, so I'd go with the budget choices.

>Ceres-Bonrah Carrier 1 Billion (Crippled)
>Ceres-Bonrah Carrier 350 million (Gutted)

Maaaybe one of the heavies in addition to that. Even if it's an old design, the Ascendancy seems to be suitable for a wide range of combat roles. There also seem to be tons of upgrades available, and for that reason I would suggest taking the gutted one if we decide to take a heavy cruiser. Maybe Helios will let us upgrade one to to the same specifications as those prototypes they used in the other relay

>Ascendancy 1 to 1.5 Billion (Gutted)?

>Medium Cruisers
I think we should keep these available for the other Houses in the relay. J-D desperately needed them when we started out, so I'm going to assume many of the smaller houses would love a chance to get these.

>Corvettes/ Frigates / Attack Cruisers
Did the Nasidum fleet deploy any standard frigates? Getting those might be useful because we can upgrade them into plasma frigates.

Are any of the cruisers of the same classes our House is using?

Other than that I'd suggest we fill our remaining claims with assault corvettes, and maybe attack corvettes. The older design seems to be more useful outside of pure combat deployments, as the incident with the refugee station showed.

>Other
Can we get manufacturing and repair facilities from the fortress?
We should consider grabbing a few additional siege cannons to upgrade some of our stations.
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>>638353
>However I wonder... If we took the badly crippled Super we could use our new Super Repair equipment to rebuild it and sell it for a tidy sum with the added bonus of the new Drives from our PL that we also go.

Alternatively it also just struck me that we could offer to repair them to who ever gets them and still make money off it due to the repair equipment and the fact that we got the Forbearance repair station that can probably deal with it.

>>638359
>Talos carriers are very nice ships but if our past deployments have shown anything, it's that j-d needs more carriers. We've been pretty good at keeping them out of combat, so I'd go with the budget choices.

>Ceres-Bonrah Carrier 1 Billion (Crippled)
>Ceres-Bonrah Carrier 350 million (Gutted)

While those aren't very pricey I have worries about their performance and abilities in the field. Also the gutted one will probably be obscenely expensive to repair and will be out of action for some time. Repair work has a tendency to hemorrhage money after all. If we want a Heavy we should go for the either of the Talons. Will make logistics happier if we got the two of them working as a pair.
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>>638292
Superheavies are right out, Talos are too pricey and we already got Avun for free. Maybe one of the cheaper heavies to use as a carrier.

Otherwise we could use three or four of the nicer mediums and a big variety pile of corvettes
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>>638369
>While those aren't very pricey I have worries about their performance and abilities in the field

TSTG, could you tell us how these perform compared to the neeran carrier our house has, Majestic, and the Talos design?

>Also the gutted one will probably be obscenely expensive to repair and will be out of action for some time

Dunno. We also have the design documents for the Talos' hangar bays, maybe they're useful when it comes to repairing. TSTG, can you help us out again?
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>>638400
If the price of the Talos is to much we can always go for the badly crippled one. It has highly damaged engines and i was thinking we make it into a fast Heavy by putting those new Mega Class Engines on it that we got a PL for.
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>>638333
>Do we need to take the SRL forces' payment into account in our salvage claims?
No, that's already taken care of separately. Basically their contract gets shortened a bit the more fighting they do.

>>638333
>I imagine that BH/RH/Helios have eyes on them?
Actually Helios is looking at the Heavy Carriers. But yeah RH/BH are looking at a Super each if they can.

>We're clearly in no position to claim one
Given the amount of time it will take to get them all back into service plus the fact that you'll be handing over the Array the House could probably get one operational in 6 months. Manpower will be tight and will remain that way for a couple of years. There are experienced crews from Forbearance to draw on and plenty of mercs with experience on Supers if you were desperate.

If your casualties had been worse this wouldn't be an option.

>>638353
>Also the Talos class are very pricey
They really are.

>I am unsure about the Mediums as well considering our level 4 yard we got that mass produces them at 50 a year.
You can always sell them later.

>Attack Corvettes and Attack Cruisers to cover our losses would be nice
Losses have already been covered. All of the salvage up for grabs is after the replacement of most ship losses.

>Super
>rebuild it and sell it for a tidy sum
Also an option

>>638359
>Did the Nasidum fleet deploy any standard frigates?
Some. Mostly in support roles but the occasional unit had combat versions.

>Are any of the cruisers of the same classes our House is using?
Yes, though most are of the Dragoon or Chevalier classes.

>Can we get manufacturing and repair facilities from the fortress?
Whatever can be salvaged possibly.

>>638369
>I have worries about their performance and abilities in the field. Also the gutted one will probably be obscenely expensive to repair and will be out of action for some time.
You could also refit them back into giant asteroid tugs since you're on good relations with House Ceres.
>>
>>638292
I'm interested mainly in things that we can support easily logistically. So no weird attack cruisers. Keep the mediums to either specialist designs (like seine or carriers)or things we can easily support. Lots of assault corvettes, and some carriers, and various things we need to build up a reserve
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>>638417
>Some. Mostly in support roles but the occasional unit had combat versions.
Let's get these.

>Yes, though most are of the Dragoon or Chevalier classes.

Get the ones we're already using, have Mike and other specialists look through the remaining ships. If they want anything, they should be able to get it.

Contact Winifred and Baron Dante to see if they want any of the ships types J-D isn't using.
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>>638292
Talos 8 Billion (Avun)*
Chining 4 Billion

If we can swing the deal for Avun's carrier for free we should try for the Chining to keep here. When we take the fight to DRH1 we'll need to have a good gunship heavy to fill Forbearance's role when it leaves.

I honestly don't remember it's stats but it seemed to do well during the battle and we can replace the engines it lost pretty handily. Plus I find the design pleasing.
>>
>>638292
>>Battleships / Battlecruisers
>N/A (All used to replace losses)
Were losses that bad on our side, or did Nasidum not field many of these?
>>
>>638417
If possible, we should get one of the tugs refitted back to original specs and use/rent it out. Its a good ship to train heavy crews on.

When it's pushing an asteroid, does it mass close to a small Super? It could then be used to train our navigators on handling a heavy size ship at FTL.
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>>638405
>TSTG, could you tell us how these perform compared to the neeran carrier our house has, Majestic, and the Talos design?
The Ceres-Bonrah Carrier is dedicated to repairs on old standard and attack corvettes. They're nearly useless for just about anything else. They do a very good job of repairing those ships, and since they're probably built out of old decommissioned shipyard sections, could be set up to build corvettes.
Sublight performance isn't the greatest. About the same as older Medium Cruisers. Construction and hull strength is adequate but nothing special. As you've seen first hand they can not take siege weapon fire.
It's a support ship meant to stay far away from the fighting not take fire.

The "Qliphoth" Neeran Heavy Carrier carries equipment to repair and maintain the newest and most advanced corvettes. There are external docking points for battleships or smaller craft to receive repairs. This is a tough ship, with shields, armor and weapons capable of letting it go up against heavy cruisers for short durations, enough to get out of range or cover more vulnerable support craft.
Its internal ship capacity is less than the other two classes.
As it is smaller its sublight performance is rather good, though it will have trouble outrunning Medium Cruisers.

The Senate class in the case of the Majestic is an older Heavy Carrier design. Its internal capacity is the best of the lot but some of that is wasted empty space. While their outer armor is relatively tough and the shields can take a few hits, they are not considered to be capable of defending themselves.
Sublight performance is poor, even among the newer upgraded models the Republic are building. They can out run Mega class Supers* but are a match in speed for most Ascendancy types.
Majestics has been heavily upgraded with better defensive capability than most of her class.

The Talos has less capacity than the Senate and has difficulty handling some specific battleships but is generally far more efficient. Its repair bays can match those on the Qliphoth for ability to quickly repair assault corvettes, but don't have as much difficulty with other classes. Rather fast for a ship it's size, this like many other parts of its equipment, can be upgraded.
This custom upgrade capacity is a key feature of the design letting House Talos tailor the ships to the demands of the customer.
Shields are a match for most heavy cruisers. Default weapons compliment isn't the best but these can be upgraded in many ways. Avun had forward light siege cannons installed in addition to multiple light torpedo batteries and more sublight maneuvering drives in the outer modules.
All of this comes at a price, making it easily the most expensive of the four.

*= Provided they aren't using afterburners

>cont.
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>>638462
We had the edge in numbers of BS/BC's over Nasidum and Bonrah. Makes sense that there are none up for grabs after replacements.
>>
>>Also the gutted one will probably be obscenely expensive to repair and will be out of action for some time
>Dunno. We also have the design documents for the Talos' hangar bays, maybe they're useful when it comes to repairing. TSTG, can you help us out again?
You want to refit the Ceres Tug with Talos hangar bays? I'm going to say that you don't have the technical capacity to do that. You could send it to House Ceres and have it refit into the new design they're working on based off the data you gave them.

>>638462
Both. Your side fielded more battleships than they did and thus had more losses to take.

>>638463
>When it's pushing an asteroid, does it mass close to a small Super?
They can push mass greater than some Supers.
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>>638471
>The Ceres-Bonrah Carrier is dedicated to repairs on old standard and attack corvettes

Can we upgrade that to include assault corvettes?

>>638480
>You could send it to House Ceres and have it refit into the new design they're working on based off the data you gave them.

What would kind of ship we be looking at? How much would it cost?
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>>638441
Gonna agree here.
I'm mostly interested in assault corvettes, maybe a heavy cruiser, and increasing our fighter strength, since we're kinda weak in that area.
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>>638480
>When it's pushing an asteroid, does it mass close to a small Super?
>They can push mass greater than some Supers.

Desireintensifies.net

Please add the engine damaged Ceres/Bonrah carrier to this ship request >>638455

The Chining and C/B Carrier requested for easy referral. The rest of our money could be used to pay for war debt and building our small ship replacements.
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>>638484
>>638485
>Can we upgrade that to include assault corvettes?
Short answer: No.
Long answer, not easily. It physically couldn't fit them in the repair bays since its built out of old standard corvette slipways. You'd have to chop every section and pull it apart like an accordion.

>What would kind of ship we be looking at? How much would it cost?
They're still developing it so they can't really say yet. They'll probably rush a prototype to completion in another month though. Their design will probably have options to repair most Dominion ships while remaining cheaper than the Talos. Expect it to still be less capable than it.

>>638495
>Desireintensifies.net
Just be aware that it would need the crazy expensive special FTL systems added to it. Not having those was how Bonrah is able to build these carriers so cheaply.

>and building our small ship replacements.
Your ships have mostly been replaced with salvage. If anything your infrastructure has taken more long term damage.
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>>638531
>Long answer, not easily
It might still be an interesting ship for the fleets back home, they're still using larger numbers of older corvettes as garrison units. I would suggest to contact them about it.
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>>638417
Can we improve our maintenance situation by selling off rare/substandard ships and ensuring that our wings have at most two or three separate designs each? Especially AC fleet, which is mostly made of salvage IIRC.
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>>638441
>>638486
I am in agreement here. Specialist forces can have their pick but we should stick to our own brand of Cruisers, Dusk ll and EX-Ks, and Attack Corvettes. Anything above that is different.

I am still not convinced that the Ceres Carrier is a good pick. It would require a lot of work first and if we are going to rework it we may just grab a actual Heavy Carrier like the Talos or a Ascendancy. Even I am still leaning towards the more damaged Talos Carrier due to it's high quality and extensive options for modifications and improvement.
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>>638531
How much does the special FTL system cost and how quickly would it pay for itself using it to tow super heavies to our shipyards for repairs and asteroids for materials?
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>>638586
>I am still not convinced that the Ceres Carrier is a good pick. It would require a lot of work first and if we are going to rework it we may just grab a actual Heavy Carrier like the Talos or a Ascendancy. Even I am still leaning towards the more damaged Talos Carrier due to it's high quality and extensive options for modifications and improvement.
Personally, leaning towards an additional heavy cruiser, and selling a lot of stakes to repair infrastructure.
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>>638598
If we get the badly crippled Talos carrier we get the highest quality ship for 5 out of our 8-9 billions leaving us with about 4 billion to spend on a few Mediums, if we want that I know I do, and the rest to help rebuild what we've lost in terms of infrastructure.

>>638586
Me by the way.
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>>638611
>If we get the badly crippled Talos carrier we get the highest quality ship for 5 out of our 8-9 billions leaving us with about 4 billion to spend on a few Mediums, if we want that I know I do, and the rest to help rebuild what we've lost in terms of infrastructure.
Pretty much exactly the opposite of what I want. Most definitely not a Talos at all.
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>>638578
>Especially AC fleet, which is mostly made of salvage IIRC.
You bought many, many new attack cruisers as part of building up your forces in the relay. The majority were EC-K or Dusk II but some are newer model Vengeance types.

Yes, some units had more ships they'd salvaged while out raiding against Bonrah's allies. The older ones could be sold off like you suggested, or put in reserve and mothballed in case of future losses.

>>638596
>How much does the special FTL system cost
Damn, I didn't put the price on the wiki.
Let's see, FTL systems are the most expensive parts of a ship usually. This one is quite a bit more powerful than most so I'd say a billion just for the FTL

>and how quickly would it pay for itself using it to tow super heavies to our shipyards for repairs and asteroids for materials?
Your RSS teams already in the relay can probably move them, they just need time to get equipment rigged to jump them. Or get help from Forbearance and the Sam Bellamy.

The Mega class ships are too long for a Ceres asteroid Tug to fully encompass them with its drive field. Heavy Cruisers and Carriers would be super easy for it though.
If they had to tow a dozen heavy cruisers or more back to yards for repairs that would probably pay for it.
>>
Talos is great but it is a proper fleet carrier, with price tag to match. Unless we are getting into another large-scale fleet engagement relatively soon (unlikely, in my opinion), it is not really worth it.

C/B is interesting design, and probably can make do with lower quality crew, but it is too limited, especially since J-D doesn't field many A and A2 corvettes on offensive.

Ceres' upgraded design could be useful but we'll be better off buying new one from them once they are in production instead of repairing then refitting an old C/B Carrier.

Heavy Cruisers are not particularly impressive, so I'd prefer to skip them as well.

We probably should take 3 or 4 of better Mediums, plus 8 to 10 mixed wings to the tune of ~4 billions total then invest the rest into repaying debts and building infrastructure.
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>>638650
If it isn't a spoiler, can we weaponize a cooling laser into freeze ray? Say, using an Ascendancy (UV Laser) as a base?
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>>638711
Nah, lots of assault corvettes are easier on logistics.
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>>638727
Assault corvettes are actually quite a hangar queens, due to lot of cutting-edge equipment and lack of redundancies, to the point where modern Attack Cruisers needs less cash and manpower in upkeep.

In any case, "mixed wing" here was meant as "corvettes, attack cruisers and maybe frigates, with precise percentage decided by our fleet people (AKA GM's fiat)."
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>>638773
>Assault corvettes are actually quite a hangar queens, due to lot of cutting-edge equipment and lack of redundancies, to the point where modern Attack Cruisers needs less cash and manpower in upkeep.
Also massive up front costs. And I think the Hanger queen issues are getting fixed.
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>>638773
I don't think the hangar queen part is that big of a problem since we're a producer of the things. Really all deployments should be accompanied by a heavy carrier or cruiser that has enough cargospace to carry the spare parts that cannot be manufactured in the field.
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>>638711
>Unless we are getting into another large-scale fleet engagement relatively soon (unlikely, in my opinion)
Reminder that the Centri cluster is next after Winifred has moped up DRH2.

I kind of like this lack of mixed units. I mean we only had them out of need. Now we're a proper navy with mostly uniform ships.
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>>638809
yeah mixed units only make sense for small houses that have no production capability for all ships.
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>>638809
>>638816
Not quite. A wing is 70+ ships, there is enough room to benefit from specialist squadrons. 4-5 squadrons of Dusk LD as primary striking power, few flights of EC-K for EWar support, squadron or two of Assault Corvettes as fast attack and skirmish plus an Afterburner unit.

A mixed wing, and not a bad one.
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>>638727
>>638773
Assault corvettes are extremely high performance but also high maintenance. Most of the new carriers meant to look after them have on board manufacturing precisely because parts have to be replaced or rebuilt so often.

High maneuver drives operating at full power for extended periods can cause damage to the ship structure, the engines, reactors, all of it. It's effectively like flying with emergency thrusters always on and those alone were causing stress fractures to parts of your ships early on.

SURVEY!!

surveymonkey com /r/ 2ZYRWC8

We've had more votes for the Helios ships thing so I figured I'd add it. As usual link is up on the wiki front page and on twitter should this one not work for you.
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>>638847
I believe we're talking about different things.
Regular wings aren't made up of a single ship type but are a self contained unit designed to function in a pre designated role.
Mixed wings are wings that have multiple ship types doing the same job because of a lack of the "best" or standard ship type for the job
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>>638809
>>638816

you guys are ignoring that mixed units are very useful for raiding, scouting and probably hiding their numbers while doing so.

Corvettes may be the main line forces, but we have repeatedly proven that mixed units can and will bring pain when used correctly. From The Smuggler's Run, to Lat'tham Space, to South Reach, to the Neeran Fronts.

They also serve to put pilots that can't handle the new corvettes into command of ships they can handle.
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>>638879
The only thing I want from that list is the badly damaged Talon and repairs/industry. And the Talon is my second most wanted thing on that very short list.
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>>638879
Reminder that the heavies for the Helios vote would be preferred since we're making the expensive upgraded Shallan Medium Mk.2 and less competitors is a good thing.
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Planning to stop here for now while the survey is on. As luck would have it the next set of days off I would have to run the game are this weekend so I'll probably be using this same thread.

Looking at some of the others that ended a week ago and are still on the board I don't think that's going to be an issue.

Questions that I've missed so far, please link this post and I'll try to answer them.

As always I'm looking for any good excuse to get ships drawn up. Any requests?
Doing up an image comparing the scales of all the ships in the setting isn't possible at this time because a lot of them are missing. Some day though.
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>>639036
Probably either on of the medium carriers or our Valkyrie HAG.
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>>639036
Apex Command ship
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>>639050
>medium carriers
The Terran LTSC, Republic Medium Command Carriers like the EBON(?) and the Alliance Medium Escort?
Those? Or was there another you were thinking of?

I suppose there's that Aries Medium repair ship that's sort of a carrier.

http://houseanddominion.wikia.com/wiki/EX-Republic_Medium_Command_Ships
http://houseanddominion.wikia.com/wiki/Alliance_Medium_Escort
Already have these two. Not as great as I'd like. I thought I had some basic drawings for the LTSC somewhere but I might not.

>>639058
I figured that was going to be really hard but it actually looks like it'll be easier than I thought. I'll include a Death Star for scale. (120km DS1)

Anyways, the more people requesting the same things or smaller numbers of things, the more likely I'll get to it.
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>>639036
A bombard!

The littlest plasma cannon that could!
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>>639130
>The Terran LTSC, Republic Medium Command Carriers like the EBON(?) and the Alliance Medium Escort?
>Those? Or was there another you were thinking of?
Yeah, heavy fighter platforms. IIRC, heavy carriers don't actually carry large numbers of fighters into battle
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>>639137
Oh yes. I agree on this. Also Bombard mark2 when?
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>>639173
Turobombard when we get Reynard Brand Deluxe Coolinators developed.

>>639036
Questions, in age order.
1. Did we ever get those 20mm Splinter Penetrator Fusion Cell rounds made? I remember you said it was stasis rounds until they could get some of the design flaws worked out, and how effective are they currently?

2. Did the Anti-Neeran-bioreactor Sonic weapon idea ever work out? I suggested it in the thread we visited the research installation, similar to how there's weapons now that can affect musculature with directed sound-waves, like the crowd suppression one that makes people discharge their stomach involuntarily.

3. The energy convertor testing on the nanite samples. Yes? no?

4. Can we make a EMP-Thrower that can project a constant stream of energy, like a flamethrower, but for killing robot/nanite baddies.
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>>639036
Unrelated question, what was the first battle like where one side deployed energy shields, and who were the participants?
>>
Oh right. I almost forgot. Directed Anti Matter torpedoes. I brought it up before but I just want to point out that I would very much like to make it work as I believe it would be weapon that could be very valuable to us as a substitute to Veckron weaponry.
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>>639461
if we wanted to substitute Veckrons with AM torps (Which I'm very much in favour of) we'd need to increase penetration before the AM charge detonates rather than trying to create a directed explosion.
>>
>>639461
>>639496
If we go by Nuclear design, then we just need to make the sides and rear of the AM containment system more dense, while the forward facing component is less dense, with a Vacuum in front of it too.

The problem is there's really nothing to look up on the topic, since it's entirely sci-fi and we have no idea how larger amounts of Antimatter would behave. Maybe we'd have to construct a containment system out of Antimatter to get it to explode in the right way, then put the Anti-Containment unit in a whole new containment unit.
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>>639461
>>639496

The only way I can think of to 'direct' an AM explosion would basically be to have a particle accelerator within the torpedo itself, and you'd basically try to launch the AM in a jet like a traditional shaped warhead would a copper jet for penetration.

I'm not sure it would be very effective once the front end hits matter, and you'd need to somehow reliably remove the torpedo's front end from the AM jet's path.
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>>639568
>>639576
Yeah these are pretty good reasons we should be focusing on the insertion method rather than shaping the AM reaction itself. Higher velocity with maybe a splinter coating to increase penetration.
I wonder how AM torpedoes function when they detonate inside a bubble shield.
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>>639634
>Yeah these are pretty good reasons we should be focusing on the insertion method rather than shaping the AM reaction itself.

There's another way to achieve a more 'conventional' explosion as well. Containing Antiprotons inside fullerene structures has been posited as a very reliable way to render Antimatter 'safe' in that it won't immediately explode without provocation. You could build up from there to achieve a shaped charge explosion.

Directed AM explosions would be the logical next step for the technology in any case.
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>>639671
oh hey I remember learning about that from Schlock Mercenary!
Man I need to re-read that thing.
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>>639689
Funnily enough it's starting to be thought of as one of the safest ways to contain Antimatter, at least the mathematics behind it says so.
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>>639694
Yeah the idea is solid enough. The weak force is probably one of the few ways you can safely store antimatter.
>>
Can we combine a stun weapon and stasis field so targets hit experience ten hours of agony in only 1 second?

Reynard Brand PainTech
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>>639058
>Apex Command ship
So it came out a bit bigger than I expected.

The docking bays that show up on it are large enough for CX transports or two of your battleships.

While it carries systems extremely useful to maintaining fleet communications and is capable of fighting off most opponents, it is just as much a generation ship as anything else.
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>>640634
... We're going to need bigger guns.
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>>640634
that thing is 176 KM long.
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>>640634
I want to salvage one and turn it over to Ber'helum to serve as their flagship. I want to so bad.
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>>640698
Fuck we could put the entire Ber'helum house INSIDE the fucking thing.
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>>640634
>it should be possible to defeat them within acceptable casualty levels
>should be possible
>acceptable casualty levels

We really are gonna need Super Veckrons to deal with these slug looking fuckers.
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>>640697
Longer actually. Fortunately they're built over a period of several hundred years so any that are killed will never be replaced.

>>639330
>what was the first battle like where one side deployed energy shields, and who were the participants?
Most Factions had shields by the first time they needed to fight each other for one reason or another.

The only incident that stands out is when several Houses fought for control of an ancient starship found crashed on a planet. It contained advanced technologies the Dominion had not previously encountered and became the focal point of a larger conflict.

From it they were able to develop Shields and Tritanium armor. It also boosted their existing FTL tech and several others. The side that ultimately won the battle for the planet developed the first shielded starships used by the Dominion, the House Transport and the Primordial class battleship. (Old Battleship)

The first few battles where shields were used were either one sided massacres or resulted in a lot of older ships surrendering.

http://houseanddominion.wikia.com/wiki/Primordial_class
Shit, I can't actually remember what the oldest class in the Dominion was... It would have to be the House Transport but maybe there was something else?
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>>640738
I can only assume "acceptable" is code for: "We're going to fill a Mega with afterburners to the brim with AM then ram the thing to open up the shields for the Terrans to send several thousand Veckrons through it followed by more Mega ramming."
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>>640815
How many corvettes are usually in a medium cruisers escort?
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>>640815
>Longer actually. Fortunately they're built over a period of several hundred years so any that are killed will never be replaced.
In that case the Ascendancy length in the wiki is incorrect. I got 113.6363... as meters per pixel when using it as reference.
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>>640831
>ram the thing
just_gently_bump_them.jpg

>>640815
Super cool, the history behind the game is really neat.

We gotta build bigger though.
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>>640912
Keep in mind that screenshots of autocad can result in slight visual distortions when pasting into paint. The pixel size won't necessarily be consistent with the actual drawing when zoomed out.
I have of course found this out the hard way and it's been seriously annoying at times.
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>>640937
you know you can export cad files as png and jpeg right?
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>>640988
I do frequently forget it. As much because the previous version of autocad I had on my old computer didn't export things very well. I could only really get it to do pdf.

I'll have to experiment. Thanks for the reminder.
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>>641034
Yeah playing around with the raster devices to have autocad plot to a file was a pain in the ass.
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>>641034
I'd like to know what the Dusk II looks like and what its dimensions are
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>>639173
>Also Bombard mark2 when?
When we run out of standard frigates to convert.

>an ancient starship found crashed on a planet
Who built it?

>>639036
>Any requests?
Alderamin BB, Ber'helum and RSS Lance modifications.

>>632173
>Always. Generally attempts are made to retake Shallan core worlds every other week.
Can we put an upgraded version of our LTSC into production? I think it's a design that's supposed to be very good at supporting planetary assaults.
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>>639496
Thing I was thinking here is that AM torps could work like a budget Veckron if the blast is directed and focused like a cone, or any other focused form to be honest. Cheaper to produce and easier to use without fear it could be spammed where regular Veckrons have to be saved for special occasions.

Also because I believe using AM against regular ships is a waste due to all that salvaged getting eaten. But I don't really know all that much of anti matter except it reacts violently when coming into contact with matter.

>>639568
>since it's entirely sci-fi and we have no idea how larger amounts of Antimatter would behave
I was just hoping TSTG had any input on it or could use his power of QM fiat.
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>>641330
The problem is that it's really hard to make a directed weapon when you can't have the explosive actually touch anything.
The best you could hope for is make the mother of all potato cannons and have it accelerate a piece of matter to a notable fraction of C and let the velocity just wreak havoc or make the explosive just detonate later after it has already penetrated.
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>>641392
>directed weapon when you can't have the explosive actually touch anything
We could get nearly the same effect by using a mirv design that fires smaller AM torpedoes in sequence.

You'd get lower raw destructive effectiveness per antimatter used than with the penetrator you suggested but higher than with the regular AM torp. (Should be between 50% to 75% per warhead, while the penetrator might get somewhere to the high 90s), but you'd have to worry less about armor effectiveness than with penetrator. You could even mix regular and penetrator torps for this to achieve different results.

Of course, the process is more complicated, and will take longer which will allow the enemy ship the chance to disable the delivery vehicle before all torpedoes have been launched.
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>>641479
I think we're over thinking the issue. Sure it's Antimatter and can't touch anything, but after it does, it's just energy and hot plasma. A lot of it, considering the fact that it's ripping up small ships.

It's pretty safe to say that it's not destroying whole targets by M-AM annihilation, so theoretically you could just consider the explosion the same as a nuclear detonation after the point all the AM has annihilated.

As such, using a channeling material like Beryllium in a solid cone shape should produce the desired effect. Even focusing only 25% of the energy is a massive improvement.
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>>641692
You are still overthinking it.

Considering that TSTG had mentioned that standard and SP torpedoes are already directional, yet AMs and Veckrons aren't, we are unlikely to be able to solve that any time soon.

Plus, as Doylist explanation, the whole point of Veckron and AMs is that they are "Space Future Nukes", meaning that being omnidirectional WMD is the primary reasons for their existence.
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>>641732
I guess we'll just have to wait and see.

By the way, does anyone else feel like we should standardise ship types in our fleet?
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>>641811
Haven't we done so? Attack Corvettes for good Corvette pilots. Assaullt for garrison duty and filler. Bombard for Frigates. Dusk and EX-K for Cruisers.
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>>641811
We have been standardizing our production but we've gotten a lot of benefit from having the diverse capabilities of having a few of everything and it hasn't been too rough on logistics. Even if our frontline units end up being 90% ACRV/Dusk II/EC-K we should hang on to some mixed and oddball units for raiding and special ops
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>>641811
From what I remember, we've been moving toward standardizing what we could since the South Reach campaigns.

Weapons are mostly standard replacements, we've been heavily favoring standardized DHI engines where possible, and a number of our forces are growing into standardized Attack/Assault Corvettes. We're also introducing a number of attack cruisers that are fairly standardized.

We're certainly still using a number of non-standard hulls, but complete standardization is actually dangerous, as enemy forces could identify and exploit a vulnerability in a perfectly standardized force.

Plus, our mixed wings are awesome for raiding.
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>>641817
>Attack Corvettes for good Corvette pilots. Assaullt for garrison duty and filler
This is backwards.
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You guys got any good name suggestions for the Shallan Medium's we're making now? Seems appropriate to give a class name now that we're building them. I was thinking something like the Manta or Ray class
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>>641889
Midnight medium cruiser
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>>641889
The wiki lists the original version as the Eclipse (Name subject to change) class cruiser, so how about Saros class for the upgrade?
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>>641905
>Saros
I like this.
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>>641889
>>641893
>>641905
>>641919

It might be interesting to try and use both the Medium and the Dusk modifications as a chance to try and propaganda up our integration efforts.

Shallan naming convention favors night/darkness, while the Dominion's symbol is a seven-pointed star. In addition, we're focusing these upon Dominion plasma.

Maybe a theme of dawn or star regions would be appropriate?
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>>641946
Aurora Class Medium Cruiser?
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>>641953
Aurora Ominae?
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>>639036
>Questions that I've missed so far, please link this post and I'll try to answer them.
What did the Marine on the transport ship want to ask us last thread?
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You guys got any ideas on what we can do when the inevitable Nirium vs Ber'helum showdown occurs?

I like both of them and I'd have a hard time picking one over the other.
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>>642768
We've already committed to Ber'helum, but its entirely possible that they won't come to direct blows because of the Asshole Alliance.
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>>642780
We might be that but the Count and the house are commited to the RH. What I want to see happening is Helios, Ber'Helum and thecurrent RH sit down and talk about it to decide who will be the next RH. Else, after the others are taken care of, it will just develop into a 3 side civil war with each house on one side. With us in the middle of it.

I mean Karbos will go with who ever gets chosen as they know no one will accept them as Emperor. Helios just wants what's best for the Dominion and right now they believe that Nirium is to weak to hold it, which is kinda true, and that Ber'Helum is not fit to do what must be done for the Dominion.

Ber'Helum on the other hand is/was the single strongest house in the Dominion and can smell the throne after Niriums show of weakness. In the end it comes down to Nirium and Ber'Helum because if one agrees that the other should rule then I think Helios will get in line as well.

Under no circumstances can we allow it to devolve into infighting between the 3.
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>>642802
>We might be that but the Count and the house are commited to the RH
That isn't really true though. Also, Helios doesn't want the job, but they want to play kingmaker.
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>>642768
>You guys got any ideas on what we can do when the inevitable Nirium vs Ber'helum showdown occurs?

Tell them to go fuck themselves, we've done enough. Start beating up Neeran while they're being idiots.

>>642802
>Ber'Helum on the other hand is/was the single strongest house in the Dominion
When TSTG made that list on the wiki Ber'helum was in third place among the Houses..
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>>642816
TSTG stated as much. I think.

>>642825
I remember him stating that they had the strongest navy of the seven.
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>>642802
>What I want to see happening is Helios, Ber'Helum and thecurrent RH sit down and talk about it to decide who will be the next RH

This was what I was hoping for as well.
Nir'helum when
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>>642841
>Nir'helum when
We asked somebody from Ber'helum about that before the civil war really started and they didn't want to because in their opinion the current RH screwed a lot of things up.

>I remember him stating that they had the strongest navy of the seven.
They seemed to have a few leadership issues or just plain bad luck during the civil war from the bits TSTG mentioned.

>Unrelated:
>Shallan Medium 2
We could theoretically go the way of the dante gunship. Offer a very decent and competitive baseline model that can beat other medium cruisers in the price department, and then offer tons of updates so that houses with way too much money can go around beating up older heavies with their expensive as fuck medium cruiser.
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>>642841
>This was what I was hoping for as well.
>Nir'helum when
We've been warned repeatedly that that's not going to happen
>>642923
>They seemed to have a few leadership issues or just plain bad luck during the civil war from the bits TSTG mentioned.
I think its more that they're stronger in areas that we aren't very active in. IIRC, the ripped the fuck out of the weakest of the 7 in the opening stages of the war.
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>>642938
>the ripped the fuck out of the weakest of the 7 in the opening stages of the war
Bullying cute little incompetent Che'len like that... I just don't know. Ber'helum definitely has a mean streak.

>I think its more that they're stronger in areas that we aren't very active in.
Probably true. It has been stated a few times most of the Dominion doesn't really give a fuck about the territories outside the main galaxy.
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>>642923
>then offer tons of updates so that houses with way too much money can go around beating up older heavies with their expensive as fuck medium cruiser.
Nah, the best option is to use the Shallan medium in the same way that the Shallan do. Its for houses that can't afford a heavy design, but still want something tough to serve as a heavy combatant.
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>>642955
Which really should change. The Dominion has been dormant for far to long. We should be out claiming new territory in the Pandora cluster from that dysfunctional semi state or find new galaxies to claim or take on new territory in the Neeran Empire after we've pushed them back. Things will change after the Neeran War and the civil war.

But perhaps I am getting ahead of myself and letting my conquest boner do the talking?
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I was just re-reading the thread and the wiki.

It's ocurred to me that we're going to be shitting out a monumental amount of space ships. WIth the level 4 medium yard we're going to be producing a Mk2 Shallan Medium every week, and, although the wiki doesn't list the production rate of a level 4 Attack Cruiser yard, it does have the value for a level 3, which is every 4 days. It'll obviously take a while to replace the losses, but jesus christ, level 4 yards are crazy.

When we kill all the Neeran, what are we gonna do? Jeez, we need to find some other new empire to start a war with.
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>>643095
The level 4 yard produces the Shukhant Class, most for Ber'Helum seeing it is thanks to them that we got it. So the production order is not likely to change for that. Not until we got the Mark 2 prototype up and running and can prove it's worth over the Shukhant in terms of capabilities, affordability and ease of production.

And after the Neerans? Assuming we wont be busy carving out new territory out of the ruins of their client races? Pandora cluster is ripe for the taking. No central government or culture to hold all those galaxies, cluster, systems or even planets together. Besides those there are the factions, Terrans mostly, that we would do better with if they where just gone.
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>>643042
There's also the wormhole gate technology that lets you loot entirely different universes! Screw you Terrans, I already got multiple Versas, and I'm going to take yours too!

>>643095
>WIth the level 4 medium yard we're going to be producing a Mk2 Shallan Medium every week

I think Ber'helum will only let us build the Dominion main battle medium in that shipyard, at least until the civil war is over. From what I understand, we're basically paying it off by offering the ships to them and their allies first.
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>>643133
>>643095
>>643166
>level 4 Attack Cruiser yard
Forgot to say, you guys up for making Vengeance types in this yard?
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>>644000
why not just build our new Dusk II in it?
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>>644000
Why? The Dusk II that we have is an inherently better ship.
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>>644000
I love the Vengeance types due to nostalgia, but we probably have better options at this point.

>>644044
>>644050
That said, we might bottleneck Dusk II production by not being able to keep up plasma weapon production?
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>>644044
>>644050
I honestly completely forgot about it.
The Shallan make some really good ships.

>>644065
>might bottleneck Dusk II production by not being able to keep up plasma weapon production
We could do batch production runs of the Pulse Cannon variant and offer the LD Plasma variant as a slightly more premium option. It's not been mentioned how long the Plasma Moon will take to get operational again.
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>>644105
>It's not been mentioned how long the Plasma Moon will take to get operational again.
Probably a week or so, since we blew the tunnels and they shouldn't have had time to excavate.
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Possible family thing tomorrow so I may not be able to post then as much as I planned.

>>639461
>Directed Anti Matter torpedoes. I brought it up before
I believe I recall saying that antimatter beams/exhaust would work better as directed weapons rather than trying to direct one big boom.

>>642516
>What did the Marine on the transport ship want to ask us last thread?

>The modified LST docks and your team heads aboard. There are a pair of squads in power cell armor waiting but nothing excessive. They welcome you aboard and the craft detaches and heads for the surface. The trip is a silent one, though you get the impression a few of the Alliance soldiers would like to ask you something.
https://www.youtube.com/watch?v=66cZudF8ggY
Back on the trip into orbit...

"So, what is it you want to ask?"

"Is it true you really own dozens of starships, your own shipyards and enough hardware to threaten most planetary governments?"

"Yes." you admit. "Though the CEO of my company probably wants us to stay below a thousand ships."

"You own all that and you still go out on the front lines? Why?"

>What say?
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>>644926

I want to say, "Because it's fun." Though I'm sure someone can think of something better. Or maybe, "Cant expect a leader to lead if they don't put themselves at risk every so often. What's the saying lead by example?" And so many other things that other anons could come up with that is a lot better. I'm just up so late because I got nothing else better to do then to catch up to H&D.
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>>644926
"In truth, I couldn't give you a single, solid answer. There's many reasons why I still take to the front."

"Selfishness, perhaps? I feel as though I need to do things myself to accomplish them at a satisfactory level, not to say that I don't value those under my command but you know how the saying goes; if you want something done right..."

"Maybe addiction too, I think a therapist would diagnose. I'd go stir crazy if I remained idle for too long, with nothing to do. The desire to leave some history, large or small, is too much to simply ignore."

"Perhaps it's also a side effect of Dominion culture, but despite my rank I feel it appropriate to lead in the same conditions that my subordinates face."
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>>644926
I HAVE TO MAKE J-D GREAT AGAIN
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>>644926
Because not going risks me forgetting why I keep pushing onward.
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>>641079
>I'd like to know what the Dusk II looks like and what its dimensions are
800m wide.

Here's a cleaned up Dusk I. The Dusk II will have to wait until tomorrow as I am falling asleep. Basically the empty space is filled in with a much larger more powerful sublight engine bank in the II which features high maneuver drives.
There was some trouble getting it to mount afterburners but that's been fixed.

Mike's custom Dusk I is more or less a proto Dusk II. It's not quite as good in some ways.

And this time with the actual pic.
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>>645192
God damn it's just as sexy as I imagined it.
All that firepower and those massive phase arrays
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>>644926
What everyone just said and "Salvage."
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I'm getting called into work for most of the day. Sorry everyone, no story posts until like 12 hours from now.
I may do up some more ship designs before I head out though.
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>>644926
>>What say?
"I joined the military to earn a bit of money for my family before I get ordered to ram my obsolete corvette into some cruiser at the command of a commander from major House who probably wouldn't even know what the House I come from is called.

Somehow I avoided that fate, kept the people around me alive as well, and climbed the ranks. If I stopped doing the things I ask from my subordinates myself, how would I know if I'm not sending them on that hopeless mission I had resigned myself to so long ago? On top of that, I'm also pretty decent at the whole leading from the front thing, and I get first pick of any interesting salvage that shows up."
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>>644926
>>What say?
"It's fun to make things go boom? Also where is the fun in living a simple life with no danger in it? Also it pays well."
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>>644926

"I just don't know any better, if you ask my mother."

"Truthfully? I've never really given much thought to staying off the front lines by choice. If we don't fight the Neeran, every Faction loses their way of life, so we're fighting. Commanders and crews I've met from almost every Faction are fighting and some of them are probably dying as we speak. Knights, marines and pilots I've known for most, if not all of my career are doing the same in this damned Civil War. Even my sister and her friends are caught up in it all, now. I don't see how I could stay off of the front, myself. Even if I've given orders that have earned me the hatred of entire Terran fleets."

That feels... guilty enough for Sonia? idk if there should be more anger towards certain things.
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>Even if I've given orders that have earned me the hatred of entire Terran fleets

When die that happen?
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>>646192
Assumption, arguably mostly OOC, but referencing that time we deployed to the Terran/Dominion relays the Neeran attacked from their territory.

We ordered our forces (including Terrans) to ignore the Terran civilian stations the Neeran were attacking to draw us off. While sound from a military standpoint, it had to generate animosity among the Terrans to be told that.

Though I think we ended up sending some rather token straggler forces to help the civilians?

idk, it just made a bit of sense that IC Sonia would expect to be hated by the Terrans for making that call. Even if they knew it was the best choice to make from a military standpoint.
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>>646234
Didn't they attack shipyards? Anyway, as we didn't have command over the other terran forces in the area, there's no need to think any sensible person is going to hate sonia for that, or especially entire fleets.
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>>644926
"The Quest would be boring if I got a desk job. Nobody would read!"

"Can you imagine if I'd been a pirate warlord though?"
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>>644926
>"You own all that and you still go out on the front lines? Why?"
"My father was line infantry. While I admit that I've been unreasonably lucky, in most other factions my success would have ended with me as an admiral, at best. My house has given me a tremendous opportunity, so I owe it my skills in repayment."
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>>645192
>>645790
Well that was not a great day. Meanwhile, here have the Dusk II. I almost had it done before work but not quite.
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>>649094
>Dusk II
Cute!
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>>649094
ok those LD Plasma Cannons look outright silly.
would 1x LD equal the 2x Pulses in damage?
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>>649279
>ok those LD Plasma Cannons look outright silly.
They did look worse. Fortunately I still have some ideas to minimize them a bit and add some greebles to the side bits.
Also I forgot the torpedo launchers.

>would 1x LD equal the 2x Pulses in damage?
That's a hard one. Pulse cannons have high rate of fire but low penetration. They also effectively have unlimited ammo.
The LD's do more damage all at once and have better penetration, though its not as good as larger plasma cannons, and there are ammo limitations.
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"In truth, I couldn't give you a single, solid answer. There's many reasons why I still take to the front.

My father was line infantry. I joined the military to earn a bit of money for my family before I could get ordered to ram my obsolete corvette into some cruiser.

Perhaps it's a side effect of Dominion culture, but despite my rank I feel it appropriate to lead in the same conditions that my subordinates face." You certainly don't feel comfortable giving orders you wouldn't follow yourself.

"It's fun to make things go boom? I just don't know any better, if you ask my mother.

Maybe addiction too, I think a therapist would diagnose. I'd go stir crazy if I remained idle for too long, with nothing to do."
That brings back memories of your time under house arrest. It's a good thing your property is large.

You shake your head.
"Haven't hit thirty yet and I'm reminiscing like a retired person. I know too many people that are fighting the Neeran or in this blasted Civil War. I don't see how I could stay off of the front, myself. Not when I can make a difference there."

"Fair enough sir."
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How powerful is the new Prototype plasma weapon when compared with our pistol by the way?
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>>639050
The Medium Carriers I'm not able to get to in detail right away as I seem to be missing scans of the detail drawings of the LTSC. That will mean having to dig through the big box of drawings and written notes.

Note to self: Get a Filing Cabinet

Until then here's a comparison of some of the more common carriers you've encountered.
The escort carriers you use are a little bit bigger and bulkier than the light carrier iirc but not by much.
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>>649924
Can't you store stuff on the computer instead? Scan and archive. Scan and archive.
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>>647736
>Didn't they attack shipyards?
Shipyards were hit as well, but the neeran attacks in that offensive mainly seemed to target infrastructure, technology that could be stolen, and population centers.
Damage was so heavy that it wasn't immediately clear how many people had been killed. The Terran government has used their wartime secrets act to prevent the civilian population from finding out just how bad it was.
Even Sonia isn't aware of the full extent of the damage. The Houses worst hit have been reluctant to publicise how badly weakened they are worried it would make them a target for takeover by more powerful ones.

>>649895
Comparisons will be done when it arrives.

>>649938
I've scanned everything but recent sketches at one time or another, but I started that 12 years and 2 computers ago. I can't always find everything that should be there.
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>>649968
>but I started that 12 years and 2 computers ago
Just how long have you been working on this setting?
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>>649972
Since I started building little toy models out of anything that came to hand when I was in early grade school.

http://houseanddominion.wikia.com/wiki/House_Kryptah_Battlecruiser#Behind_the_Scenes

>The Kavarian Battlecruiser was the first original ship design created for what became the House and Dominion setting.

>As a child stuck doing an arts and crafts project in school back in the early 1990's I found it much more fun to use the three different shapes of wood pieces we'd provided with to build toy space ships. Despite getting yelled at I was able to smuggle enough parts out of the class to build three ships. The first broke within a day and couldn't be rebuilt after the individual pieces snapped.

>Two others were glued together more sturdily and survive to this day, though the third had to be put back together several times in the late 90's.

If anyone knows where I can buy those little wooden crafts pieces like on the left side of the image, or what they're actually called I will officially owe you one.
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>>650014
Maybe try somewhere like home depo. Alternatively, type "craft store" into google to find an independent store near you. Or just use Amazon, that works too.
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>>650014
Man I built spaceships in school too.
Got the teacher to model my designs in solidcad.
That teacher is how I first learned how to use CAD.
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>>650014
>If anyone knows where I can buy those little wooden crafts pieces like on the left side of the image, or what they're actually called I will officially owe you one.
Oh FFS, my google-fu was extremely weak the day I added that because I just found out you can get those at Michaels.

Survey comments:
>Voted for the heavy siege but if possible I would like to suggest we either implement some of the design ideas for the medium in the shallen medium 2 or fund the development of the helios medium privately.
While you'd never fit a helios siege cannon on your upgraded Shallan Medium, I think it might be able to switch out its spinal mount plasma and other guns for a few light siege cannons.

After your experiments with the Deci class as a siege weapon carrier I'm going to say that your engineers would have planned ahead enough to add that option. Weapons on the Eclipse II will now be easier to switch out.

Survey results are somewhat unexpected / unprecedented.

You are now backing the development of the new Heavy Siege ship by House Helios. The Dominion needs to be taken seriously once again. Assault Corvettes, Fast Battleships, new Mediums and the Mobile Fortress all fill out various levels of the Dominions future military. To fill the last gap you need a Heavy Cruiser to replace the Ascendancy.

It is time to make the Dominion (and House Jerik-Dremine) great again! ...as soon as you end this civil war that is.


For your share of the spoils in the recent battles for the DRH 1 Relay you have asked for several medium cruisers. The remainder of your share you will take in money to rebuild your industry and repair damage to the fleet.
"Wait, hold on." says Vanderwal.

The former House Erid spy puts his hands to his head as if he has a sudden headache.
"Let me get this straight, you're really going to pass up the opportunity to claim a big warship as salvage? You have a reputation to maintain! Your shipyards can repair and refit them well enough to still turn a profit on it. We just have to sell it back to one of the big Houses once we're done."

"That would take months." argues Fadila. "We need this funding to get our infrastructure back to full capacity immediately, and to pay for the losses we've suffered as a result of the blockade. With minimal civilian traffic passing through here at present Rioja can't turn a profit."

"And we have ample salvage rights to snag something of value and still get the rest of our rights in cash. Play Ber'helum and the Ruling House off each other for your support for them in return for a larger cut."

[ ] "You might be on to something there Vanderwal."
[ ] "I've already made my decision."
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About to head to bed, but I wanted to post this pic I found in my H&D folder since it shows how far things have moved.
We're gonna do it guys, we're gonna make the Dominion the best.
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>>650371
This would require us to become openly for one side in exhange for short term gain.
I must disagree since the value would be at most one or two billion without angering smaller houses which in the grand scheme of things isn't valuable enough to step on the toes of either house.
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>>650371
>[x] "I've already made my decision."

It's not yet time for pumping the Ruling House or Ber'helum. When the situation is more desperate for them, then we can extract maximum value. Besides, war debt could cripple us long term, and we've still got the Centri cluster battles to fight if we want to score some more super heavies.
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>For your share of the spoils in the recent battles for the DRH 1 Relay you have asked for several medium cruisers. The remainder of your share you will take in money to rebuild your industry and repair damage to the fleet.
>"Wait, hold on." says Vanderwal.

How the fuck did that happen?
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>>650371
>Rioja can't turn a profit
Sonia, your planet hasn't probably made a profit for anyone owning it in several decades at this point.

>nd we have ample salvage rights to snag something of value and still get the rest of our rights in cash. Play Ber'helum and the Ruling House off each other for your support for them in return for a larger cut

I think he's at least partially right. While I'm not a fan of playing the two big houses against each other like VV suggests, J-D does own the only infrastructure in the entire relay to effectively repair heavy cruisers (and probably most to repair medium cruisers and battleships too).

So why not get some damaged stuff, repair it, and sell it at a premium to houses who desperately want it? I'm sure there will be takers in one of the minor relays or the main galaxy.
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>>650371
[x] "You might be on to something there Vanderwal"

I know I put in a vote for the badly damaged Talos, myself.

Maybe Ber'helum or another major House would be willing to work out something on the very heavily damaged Mega as a joint venture, seeing as we've snagged that new Mega drive PL and we've got an armor upgrade plan prototype in Foss' ship? (We'd put a partial claim on the ship, securing a %, and either allies put smaller claims on it or B'H buys out the non-allies. B'H then can buy off remaining claims over time, since it will likely be repaired last and take the longest. Cost-over-time rather than Lump Sum)

I guess we also have to figure out something for Foss' people, too. If they're in debt to us, we need to make sure they're getting paid somehow?
>>
>>650371
>[X] "You might be on to something there Vanderwal."

I'm seriously surprised with the results. I put my money on getting the most damaged Talos but....none of them?
>>
>>651876
Also, I 100% agree with the reputation thing. Taking as much of something to the limit of being unreasonable (but not upsetting our allies) is like...out thing!
>>
>>651885
>>651876

I remember during the Operation Typhoon loot dividing we were once called generous to our allies. I had no idea K-type attack cruisers were top of the line at the time!

Man, I hope some of those Dominion commanders from then are still kicking about. I think we said something about buying eachother drinks?

Oh, damn. Those guys could be potential points of contact for negotiations if they're on the other side of this war?
>>
>>650371
[X] "I've already made my decision."

I, for example, tend to lurk simply because my hours aren't compatible and for whatever reason my Firefox have a hate-on for recaptcha. I am sure there is quite a few lurkers who don't vote in thread.
>>
>>651798
>I know I put in a vote for the badly damaged Talos, myself.
>>651876
>I put my money on getting the most damaged Talos
Then you two were part of a minority.
>>
>>651913
Always fun to be in a minority.

Was there a close/leading choice for picking up a heavy ship that would potentially go thru by this vote now?
>>
>>651876
I too am surprised but it's not like things like this have not happened before. Wont be the end of the world if we do not get it. Even if I would have really liked a Talos ship that we could deck out like we did the Forbearance.

None the less I do not want to play Ber'Helum and RH against eachother. That will only lead to anomosity between the two of them and us and will help to diminish the cooperation in our "alliance" when we should be doing the opposite.

>[ ] "I've already made my decision."
>>
>>651619
>Sonia, your planet hasn't probably made a profit for anyone owning it in several decades at this point.
That is true, but when trade is in full swing its able to turn a tiny little bit of a profit now.

It looks like people are not prepared for revolver ocelot levels of playing the other major Houses off one another for more cash or salvage rights.

>>651920
>Was there a close/leading choice for picking up a heavy ship that would potentially go thru by this vote now?
These were the top voted for possible salvage and even then there were not a lot of votes for any of them. From least to most:

5 Billion - Talos (Badly Crippled)
4 Billion - Chining Heavy Cruiser
1 Billion - Ceres-Bonrah Carrier
350 million - Ceres-Bonrah Carrier (Gutted)
>>
>>651942
>It looks like people are not prepared for revolver ocelot levels of playing the other major Houses off one another for more cash or salvage rights.
Nah, we're just going to kneecap a house that has probably never even heard of us. I'm really looking forward to the Me'vac/Medel JUST AS PLANNED.
>>
>>651942
>It looks like people are not prepared for revolver ocelot levels of playing the other major Houses off one another for more cash or salvage rights.

Oh I have no problem doing that. But not to the ones we actually like and want to work better together with.
>>
>>651942
>It looks like people are not prepared for revolver ocelot levels of playing the other major Houses off one another for more cash or salvage rights.

I still think getting one of the heavies to repair, upgrade, and then sell it should be available as a separate mid-term investment option. We will find a buyer regardless of which vessel we pick.
>>
With equipment returned to the support station out in the spit, repair efforts are well underway to get it operational. Repair ships have been pulled off salvage duty and are helping to patch up sections of the circular station and install new reactors and shield gens.

Modular station sections are already positioned and ready to be docked once the connection points are fully checked out.

Cash has already reached you from the Alliance which is used to pay down your war debt, as have the funds from the Krath. Combined with what you're being paid for your salvage rights your financial situation looks to be on the mend.

A week after accepting the deal to sell the hull of the Mobile Fort you get word that a massive FTL contact has been detected incoming from the Terran Relay. It's identified as a Cascade Mobile Fleet base, the Alliance version of the Nasidum Avalanche class Mobile Fortress.

It arrives under heavy escort, flanked by Medium cruisers and attack craft. you're quickly informed of their filed flight plan which has them stopping briefly near the Forbearance yard before proceeding on to the Avoubic system.

Did you have any questions for them or did you want to just flag them to be allowed through as quickly as possible?
>>
>>652063
Just standard security controls should be enough.
>>
>>652063
Can we get a tour of the cascade? Are they going to pick up the 'stuff' at the fa base as well?
>>
>>652063

Are they verified as non-Dominion FA forces? As THE CORRECT FA force?

It certainly makes me nervous that a Nasidium built recovery ship has been sent without someone giving us prior warning.

Have their asses held up until Chen or someone else we trust from the FA confirms these guys are legit.
>>
>>652063
Not really. Have ships keep an eye on them but I doubt they'll pull anything too blatant. Although do formally warn them that enemy ships are still swimming around the area. They shouldn't be large enough to deal with their escort, but they might try a false flag or something.
>>
>>652083
>>652063

As for questions directly for this fleet...

What reason do they have for stopping near the Forbearance Yard? Unless they're delivering the repair systems for it or other goods the FA owes us, this tingles a paranoia.

Do they have any Nasidum/Allied House sourced crew aboard?
>>
>>652083
>Are they verified as non-Dominion FA forces? As THE CORRECT FA force?
Their Alliance security codes check out as being up to date.

A surprisingly young Kavarian captain informs you they're here to deliver cargo to the Forbearance Yard before moving on to assist in salvage operations of the downed fortress.

"We're hoping that this will be a good operational test of the platform's capabilities. We've only done basic tests with it as it took several months to refit to Alliance specs."

>Have their asses held up until Chen or someone else we trust from the FA confirms these guys are legit.
Chen confirms it.

>>652103
>Do they have any Nasidum/Allied House sourced crew aboard?
"We do have more than three thousand people aboard that are from the Dominion. Roughly 100 are from House Nasidum. They're assigned to the engineering sections for the most part since the FTL has been reworked a bit. The rest are from dozens of different Houses.

Will you require us to take any special security precautions?"

>What say?
>>
>>652134
Ask if they'd be willing to keep an eye on their outbound transmissions. More than that shouldn't be necessary.
>>
>>652134
"Please deny them access to sensors and communications until you leave the cluster. There are still stragglers in the area and I would prefer it if they don't gain intelligence."
>>
>>652134
No Dominion personal whos house is currently hostile to the DRH1 house is allowed off the ship.
>>
>>652148
"Please deny them access to sensors and communications until you leave the cluster and try to keep an eye on your outbound transmissions. There are still stragglers in the area and I would prefer it if they don't gain intelligence.
Obviously it would be best if those from Houses currently at war with us not be allowed off the ship."

"Those sound like reasonable precautions. I'll make sure security follows these instructions."

The fleet arrives near the Forbearance yard without incident and begins offloading equipment and cargo.

Several containers filled with new terraforming equipment along with the production data to build them. An Industrial module for Contour shields. The parts necessary to assemble or upgrade a LVL 4 Attack Cruiser Line. More equipment and data for Mega class sublight drives.

Lastly a spare worker arm obviously meant for the Cascade class is detached and parked near the station. That's one way to deliver repair equipment you guess.
>>
>>652243
since I'm late, have all deliveries checked for sabotage before installation.
>>
>>652243
How quickly can we shit out ACRS with the level 4 yard?
>>
>>652063
How do they plan to get the fortress off the planet? It doesn't sound like an easy job.
>>
>>652243
Invite the fa commander to dinner?
>>
I think it's time for a victory ball.
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>>652262
Fast enough.

>>652284

When the Alliance group arrives in the Avoubic system it takes several hours for them to get into position. Salvage teams from the locals, RSS and your allies work hard to clear an orbital lane. Most of the large debris has already been moved to the surface or to much higher orbits over the past few days so it doesn't take nearly as long as it otherwise might.

The better part of a day is then spent carefully lowering the recovery ship into position above the wreck where its main arms can latch onto it. With no atmosphere this is relatively easy, it just requires a lot of repulsor power.

All ships and crews are evacuated from the crash site before they attempt the lift. Sublight engines light off, the tails of drive flames melting the planetoid's surface. It's slow to happen but eventually the wrecks starts to lift free. Some sections that had been embedded in the surface by the impact hold fast, ripping free from the main body and tearing small chunks out of the Fortress.

Arron keeps and eye on things and reports back to you.
"Altitude from starting marker one kilometer and rising."

Most of the Barons and nobles watching this are understandably worried. Especially given how much debris continues to rain down from the vehicles underside as it lifts.

"Five kilometers. It looks like they're clear and no major structural elements are collapsing."

The Alliance crews slow their ascent and eventually settle both craft into a stable orbit fifty kilometers up. Salvage teams begin the work of extracting the remaining siege weapons that had been mounted in the aft sections before the crash. One set was left behind on the surface by the lift operation while the rest are still buried deeper inside the structure of the fortress.

Salvage teams estimate it will take a day or two to remove the guns without damaging them further. Once that's done the Alliance fleet will return to Terran space or some other facility where the crippled Avalanche will be refit into a Cascade class.
>>
It's occurred to me that we can take advantage of the civil war to deal a decent blow at the Neeran.

If we make it look like the RH and BH are going to fight, then assemble a secret counter attack fleet, we could really push them back if they're not expecting sudden Dominion reinforcements.
>>
A shipment of industrial and station modules has arrived at Rioja as what you assume to be part of the Krath payment. A heavily encrypted message gives the time and location for a delivery of Krath E-beams. These are roughly analogous to the Rovinar weapons in terms of power draw. Your Nocturn class ships can carry the lighter versions but you'll need a decent sized ship to mount the battlecruiser grade ones.
Your Artemis class Fast BS could mount two of these.

Major combat operations through the relay have drawn to a close with the exception being the two Bonrah worlds. While the ships there are gone their remaining planetary shields are buried deep. Many key facilities have been heavily fortied, in some cases with starship armor.

It looks like any attack on them would be just as much of a grind as it was expected before. The Ruling House has reestablished their blockade of the worlds and are making attempts to keep up bombardment of their shield from long range. If the shields stay up they may eventually be able to starve the planets into submission, though this would take a very very long time.

Intel is now working on sabotage efforts and attempts to subvert parts of the populace.

Salvage teams are trying to move the more badly damaged Heavy Cruisers and Carriers to yards for repairs. The same can't yet be said for the Mega class ships.

Using the Forbearance and the Sam Bellamy it should be possible to jump these crippled ships to the Forbearance yard. This would require removing the new siege guns and mounting additional towing gear. It will take both ships out of combat for at least a week, possibly longer.

The alternative would involve RSS outfitting additional towing gear and FTL systems to each ship to move them. This will take longer but will not require the use of your current Supers.

Were normal FTL transit to the Centri Cluster operational this would be a much more serious decision but for now it still restricted to planned convoys.

[ ] Remove big guns, use Supers to tow them in
[ ] Remain fully armed, RSS moves crippled ships
>>
>>652713
Remove the guns but ask winifred for a status report before doing so.
>>
>>652713
>[ ] Remove big guns, use Supers to tow them in
I assume Winifred has DRH2 in hand and is handling the remnants of the enemy force there. The enemy knowns they can not escape through DRH1 so I doubt they would move here. Even should they get that one SRL Mega up up here from DRH2 they know that we have two that are better equipped and many Heavies and potential more Megas being salvaged.
>>
>>652713
[x] Remain Fully Armed, RSS moves crippled ships

I don't like the idea of removing the guns, as I imagine that it will likely delay the start of repairs on any of the Megas.

Get Forbearance and Sam Bellamy in for needed repairs while RSS brings in the Megas.

Better to have 2 supers prepared to sortie if needed than save a few days on what is likely at least a month or two of repairs.
>>
>>652751
They could attempt to escape by running the Terran blockade, betting that the Terrans can't or won't attempt to intercept a Super.
>>
>>652735
>ask winifred for a status report before doing so.
>>652751
>I assume Winifred has DRH2 in hand and is handling the remnants of the enemy force there.
The allied fleets have been unable to pin down the bulk of the remaining Bonrah and Nasidum ships but they are whittling them down. Most of them are reluctant to pursue too closely with their larger ships for fear they may be led into a trap.

The refit Neeran ships they're using are fast and tough. Without the usual stockpiles of SP weapons the Alliance has access to they're difficult opponents. At least two of them have been outfit in a similar manner to your command ship.

The addition of the Nasidum forces that fled there from the DRH 1 Relay turned the situation into something of a stalemate but additional reinforcements from you and your allies helped turn things back. Most of the Ber'helum and Ruling House territory lost previously has been retaken but securing Bonrah held worlds is proving more difficult.

Fortunately (or unfortunately) the only way Bonrah has out of the Relay now is to use the Republic Relay. Their blockade isn't is strict as the Terrans and they've been allowing through mercenaries going to or from the PCCG. This is a good thing in many ways as it's how Berwari was able to enter the region.

Looks like the Supers will drop off their big guns then help tow the damaged Mega class ships back to the Forbearance yard. Last minute objections?
>>
>>653046
So there is still a sizable enemy fleet with a Super + Neeran Heavies/Mediums?

Someone please back me on keeping the Supers armed and ready for shenanigans.

On another note, it sounds like Bonrah set up their worlds to resist for a long time. Maybe we should introduce them to the darkness that is a planetary shield generator blocking out all light from the local star?

Factions Treaty says nothing about stealing their sunshine, right?
>>
>>653132
A super needs at least week to make the jump from drh 2, if I remember correctly. That will give use enough time to rearm ours.
>>
>>653132
>So there is still a sizable enemy fleet with a Super + Neeran Heavies/Mediums?
The enemy forces in DRH 2 do not have any supers left. Berwari captured the former South Reach Mega that House Bonrah had hijacked.

Your allies have 5 heavy and 1 super heavy warships, with a strong emphasis on anti-capital ship weaponry like siege cannons.

The enemy has 4 heavy cruisers, all of which have taken some damage, 2 of those from fighting you. There are also several Ceres/Bonrah carriers, though its not known how many remain or in what condition.

>On another note, it sounds like Bonrah set up their worlds to resist for a long time. Maybe we should introduce them to the darkness that is a planetary shield generator blocking out all light from the local star?
The Ruling House is already conducting intermittent bombardment forcing them to keep their planetary shields at full. They're probably going to need some terraforming equipment when this is all over.
>>
>>653211

>no super

Right. Berwari out of nowhere.

We should send him a bottle of something good when things calm down, and keep him far, far away from our supers.
>>
Had a post done up but it was garbage. Starting over, sorry for the wait.

You keep a close eye on the salvage operations as your Supers help haul the crippled ships to the yards. Convoys have been able to reach the relay without incident and the guild is still annoyed with everyone involved. They've now formally asked that non-emergency repairs be conducted off their stations.
An Exodus construction ship along with a navigator escort are now known to be headed to the Relay through Terran space. They'll be here in a week and a half. Sooner than it might have taken had they waited for the allied blockade to lift.

Repair work on the Chinning heavy cruiser has started and it looks like salvage teams are just about finished puling valuable equipment off the Fortress which means the Alliance fleet will leave soon.

Over in the next relay your troops have finally been deployed and are working with Winifred's people to secure another planet.

Roll 12d20
>>
Rolled 11, 9, 2, 9, 11, 4, 20, 6, 4, 6, 9, 6 = 97 (12d20)

>>653522

>Exodus construction ship

on a tangent, what is our Exodus up to during this CF of a civil war?

rolling billboards!
>>
Rolled 18, 5, 8, 19, 4, 4, 9, 10, 2, 11, 1, 20 = 111 (12d20)

>>653522
>>
>>653522
inb4 everyones dies horribly
>>
Rolled 6, 12, 3, 13, 2, 8, 12, 9, 19, 18, 2, 8 = 112 (12d20)

>>653522
ROLLING BONES
>>
>>653546
>>653561
>>653571

18, 12, 8, 19, 11, 8, 20, 10, 19, 18, 9(1?), 20

not too terrible.
>>
>>653546
>on a tangent, what is our Exodus up to during this CF of a civil war?
It's currently in the Avoubic system helping with salvage operations there, though it has been moving around to other battle sites occasionally.

You called it into the Relay to bring in station construction equipment. It was then used to help make the Siege Array mobile thanks to their experience salvaging the Majestic.
>>
Rolled 6, 19, 16, 5, 6, 8, 14, 11, 5, 19, 17, 11 = 137 (12d20)

>>653522
Come on ! You can do soldiers!

>>653378
Well I don't think it was out of nowhere since I think our House (Maybe even Winifred) hired them for the push into the next relay and what do you know! It paid off and one of our friends got a Super out of it. Once things calm down over there I fully expect them to pay us a visit so I heartily agree we should send him something. It should be interesting to hear what he has been up too.
>>
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>>653596
>9(1?)
Roll 1d100
>>
Rolled 75 (1d100)

>>653782
>>
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Rolled 96 (1d100)

>>653782
>>
Rolled 45 (1d100)

>>653782
I'm sure this won't end horribly.
>>
>>653782
Is this one of the few times where the 1 overrides the 9?
>>
>>653955
I believe so. The second roll for it was likely a damage type or severity roll.
>>
>>653955
It only happens when people ask.
>>
>>653955
I thought it would be amusing.

The ground troops have taken 28% casulaties overall so far. Eight divisions have been pulled from the fighting to be restructured. Others have fared better and six divisions have won stunning victories, exceeding expectations and in some cases causing fighting to draw to a close in their areas.

More of the more unlucky units suffered damage to their transport on the way in. An attack cruiser managed to hit its engines but was intercepted by an escort before it could get a kill. A nearby Frigate was able to help the transport descend safely and most of the troops were able to disembark.

Landing off course as a result of damage may have helped contribute to casulaties suffered. Ultimately the units from that transport continued fighting until more than 50% of their fighting strength was out of action and had to be withdrawn.
Due to their actions enemy ground troops failed to capture the downed ship.

General Rna has recommended a unit citation and would like a good showing of medals for the crew of the escort ship.

>What say?
>>
>>654142
Agree firmly. Also, we've captured a lot of ground equipment right? Lets use that to continue our ground forces expansion.
>>
>>654142
I agree completely. We need a good round of medals for this entire conflict, make our people feel as valued as we felt when we returned from the pirate raids.
>>
>>654142
Would he recommend any of them for men-at-arms or knight training? We're lacking knights from ground combat branches outside our special forces, I think.

Definitely. Have Sonia call her father to have him recommend some awards and medals to hand out for that.
>>
>>654142
agree.

>>654210
also agree.


In addition, maybe we should earmark at least chunk of the transport ship's value and see to it that survivors/beneficiaries get a bit of a bonus?

Maybe offer this unit additional training/equipment in the future? They're a native Rioja unit, correct? A native hero/elite/badass unit might be good for morale and future recruitment.
>>
>>654210
>men-at-arms or knight training? We're lacking knights from ground combat branches outside our special forces, I think.
Nice idea. With all the Space Fight & Salvage recently I think it's easy to forget about the ground combat. Shouldn't forget to invest in them the same as space forces, in terms of money and promotions.
>>
You agree to the General's request and see to having medals prepared for everyone in your armed forces that are deserving of them. When Rna returns to Rioja this time there will be a parade, both for the army and your space forces.
That may still be a few weeks from now.

Word from the homeworlds is that Alex has deployed to the front with the Zeus. Between the Run being cut off and the previous need to stockpile warheads for the minefield plan they don't have enough warheads to use its default configuration. They're experimenting with a mix of plasma weapons and some torpedo launchers.

Right now your House is providing fire support to the others that are fighting House Xygen. Alex is good at it and you know he can handle himself if enemies get in close. Hopefully things will work out.

Thanks to your low casualty rates and fighting closer to home the Count has decided that Rioja will not be receiving any more large scale personnel transfers. They'll still continue to encourage civilians to move but won't offer any more incentives for active duty military personnel to relocate with their families there.

The Harmen family has finally caught up with the arrival of your terraforming equipment on Rioja and are offering shares in their company in return for transfer of technology. You'll need them to operate the new equipment on Rioja.

Are you okay with this or did you have another sort of deal in mind?
>>
>>654869
Fine with me.
>>
Follow up post got ate.
I will be stopping here for this week since I'm getting writers blocked.
>>
>>654869
>the Count has decided that Rioja will not be receiving any more large scale personnel transfers.

Good. We don't need much more support anymore since we got control of the situation right now.

>and are offering shares in their company in return for transfer of technology.
How much? We talking making us Harmen & Reynard Teraforming Inc? Seeing as this tech greatly improves teraforming by like... 300% if we are to go buy Rioja.

If anything it does sound agreeable as long as we SHARE the technology with them. They should boost our finances something good.
>>
>>654869
Would they consider it an insult if we set up a Reynard subsidiary corporation? Like Reynard Terraforming Solutions, who they can sub-contract out to, but they both own shares in each other, so it's a very symbiotic relationship. We end up with a company that can handle small-scale terraforming, with training from the family, and they get the latest technology and an expanded capacity.
>>
>>654869 for
I think we should keep the production data. Maybe make the company that will build them a joint venture with the count's company. Then sign a deal to sell the new tech exclusively to the harmen company in return shares for a set number of years.

Ask fadila if we'd step on their toes by offering that before sending our suggestion.
>>
>>654929
Thanks for running, TSTG!
>>
>>654869

I kind of want to keep the terraforming tech, but sell it to the Harmen family to get JD's projects improved across the board.

The main reason I want to keep the tech production rights themselves is that this could be a major economic boon for Rioja, and keeping the production as ours lets us leverage it politically.

We've basically got all of the cards on this one, as we can always seek out partners among our allies, B'H, or seek out some skilled Terran/Shallan people that don't want to be near the Neeran front. We may have a civil war going, but we don't have planets getting whacked.
>>
>>655125
clarification: 'sell the product to the Harmen family'

Keep production rights, sell/rent the equipment out to the Harmen Family.

We eventually end up with a company that lets us wheel and deal without the Harmen Family having a say, since iirc, they still support the Ruling House.
>>
>>655143
>>655047
>>655012
Lets just take the stock before people ask awkward questions about how much of it is ours and how much is the House's anyway.
>>
>>654929
>Follow up post got ate.
Refresh page a dozen times over 6 minutes. Post doesnt show up.
Make another post and suddenly it shows up.
God I hate this board.

>>654933
>How much? We talking making us Harmen & Reynard Teraforming Inc?
That would be difficult to pull off. Their company was already paranoid about who they sold shares to, and that was before the whole Aries/GE fiasco.
Now they try to only sell stock to relatives or people within the House they feel they can trust to improve their business. Preferably people who fit both those criteria.
There are still small amounts of stock kicking around the major exchanges on the House homeworlds.

As for how much it might amount to as much as 5% of the total company. Which is substantial given their history. They'd probably ask that you NOT start your own terraforming company but we'll see.

>Seeing as this tech greatly improves teraforming by like... 300% if we are to go buy Rioja.
Maybe not that much.

>>654980
>Would they consider it an insult if we set up a Reynard subsidiary corporation?
At this point they'd probably just sigh and accept that's how you roll.
Yes you could start your own terraforming company with the tech you have now, but it would be very easy for things to turn hostile forcing Count Jerik to step in.

>company that can handle small-scale terraforming
Do you mean things like minor adjustments, like say after a planet has had their shields up for too long? That kind of small scale?
Or did you have something else in mind?
>>
>>654980
this seems like a pretty good idea if the Harmen corp is too large for us to straight up buy out majority.
>>
>>655166
>God I hate this board.

There might not be a /qst/ board by the end of this month anyways,
>>
>>655166
>Yes you could start your own terraforming company
You know there has to be hundreds, if not thousands, of planets in the Run that we could attempt to colonize with in JD territory. There is possibilities for us her if the Harmen family is going to be cheap like that and only offer us a measly 5%. I mean we've already proven that we can turn pretty much everything into gold by throwing enough money at it. Why not a Teraforming company?
>>
>>655223
I have to agree. We have the connections to get experts from pretty much all the factions along with our proprietary technology we would be able to give an established company a run for their money. 10-15% along with allowing us to buy additional shares up to 30-40% of total.
>>
>>655223
Because our house has a long term plan to exploit our space and getting the industrial muscle behind building up the run would be easier if we don't challenge the single wealthiest family in the House, and instead work with them.
>>
>>655333
>>655223
Stop turning off and on your name.
>>
>>655223
Worst comes to worst we can always merge the assets which we have built up with the Harmen familys own. We gain more shares and strengthen both companies in doing so.

That is if we do not become a force in our own right that is.

>>655330
So do we. We are the Vice-count in the Run after all. Besides competition breeds innovation.

>>655348
I post in other threads without a name on.
>>
>>655125
>The main reason I want to keep the tech production rights themselves is that this could be a major economic boon for Rioja, and keeping the production as ours lets us leverage it politically.
Following that, you could always set up production lines owned by you and sell equipment to the company even after making a deal with them.

>>655223
>going to be cheap like that and only offer us a measly 5%
And this is why I immediately followed this with Which is substantial.
Even Count Jerik's shares amount to 0.015% of the company.

>there has to be hundreds, if not thousands, of planets in the Run that we could attempt to colonize with in JD territory.
Not without a gravity well generator you cant, and even then some systems are just unsuitable.

>>655178
You literally cant buy them out. In order to get majority control of the company Sonia would have to marry the Harmen family heir, have a kid, ensure that the father died under completely not suspicious circumstances and then take control of the company while their kid is underage.
Or at least that's the quickest one I can think of.
>>
>>655376
>And this is why I immediately followed this with Which is substantial.
Well it's hard to tell how profitable that is compared to our own company start up.

I mean we know that Aegis brings us a couple of hundred millions every now and then and we're sitting at like what... 30? 40% ownership of that. Yet I lack numbers on the Harmen family and what we stand to make by buying in as opposed to what we could potentially making ourselves.
>>
>>655166
>>654929
Thanks for running tstg.
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>>655439
Terraforming is the ultimate long term investment. You will not directly make money off it quickly. Not like your other war profiteer investments that pay back tons of cash quickly.
Return of investment takes decades and requires patience. The real payout happens upon project completion and the sale of the now habitable real estate.
Most of that money is saved to buy up new planets to fix up, not frittered away on a thousand R&D projects.

You already own tons of land on Rioja. When the terraforming there is finished you'll have the option of selling some of your own land, or not. The Harmen family's company would sell their land and the shareholders would be getting paid for however much of their share entitles them to.

So in your case if you got in at the full 5% it should work out to a little under... holy shit that's a lot of money.

I may need to do some work on economics before the next game because it looks like you wouldn't have to sell much of your land on Rioja once habitable to meet even Sonia's crazy schemes. So you know that can't be right.

See you next time!
>>
Let's capture a Neeran command ship.
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>>655632
What would sharing the technology entail?
Give them access to the products?
Allow them to produce it?
Give them full research notes?
>>
Was the new pistol in the Alliance cargo dropoff?
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>>655729
Let them copy the data and sell them a couple of the actual atmospheric processors. They would want to take one apart. Combined with the data they should be able to bring their own manufacturing up to a similar level.
You'd continue to own the rest and they would be operated by the company.

>>656062
No, though its been long enough it should arrive soon. Will open with that next time.
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>>656096
>Will open with that next time.
Nice, looking forward to it. Do you know roughly when you'll run next?

Have a good week!
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>>656096
damn... That's pretty much asking for us to give up a technological monopoly for [undisclosed amount of money].
That offer better be big.
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>>656256
>Do you know roughly when you'll run next?
Don't know yet. Will update on the wiki when I get my schedule.
>>
>>655376
>>655632
>>655166
>>654869

Given this explanation? I would say go ahead and transfer them the technology for the 5 or percent of the company and then look into setting production lines for the new equipment.

I do like the subsidiary Terraforming idea which could help with minor adjustments like you have already mentioned. Maybe to ensure that relations between us remain cool we could work out a deal where we only work on small scale thing and maybe allow a certain percentage of the company to be owned by the Harmen Family?

Sorta like you are trusting us by giving us part of your company (Given their history) and we are doing the same with our company (Given we are basically the same with only having people we trust by stock/partnership with certain parts of the company)

Basically: Harmen focuses on "The Big Picture", Reynard can help with local issues, and either way both families profit. They gotta lot of pull in the Homeworlds we got a lot of pull in the Relays! Come on! Its like a business match made in Heaven!

We can talk about this with them though I imagine there will be a lot of head shaking and sighs.

[Sonia: Her continuing mission to expand to new business horizons!]
>>
>>656591
Sounds pretty good to me.
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>>656591
actually they could benefit from joining the Reynard Holdings family because after we bring them up to date on tech they can benefit from Sonya's contacts in the FA and outside the Dominion in general for additional work.
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>>654869
>Between the Run being cut off and the previous need to stockpile warheads for the minefield plan they don't have enough warheads to use its default configuration.

Is the House willing to sell Sonia additional planetoids so she can set up Reynard brand plasma and torpedo production moons in the other territories J-D is holding?

>Other
We still haven't thanked the Karbos commander for showing up.
>>
What kind of religions are there in the H&D universe?
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>>655632
The question that makes or breaks this is this. Our profit that we get. Those 5%. Does it only start counting from the moment we join and any terraforming projects from the onwards or is it all projects that they work on currently? That is it say we get a cut off all the current planets that they are working on and will apply our tech on?
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>>658362
I would assume we'll get 5% of whatever they decide to give to their shareholders. And the right to vote on certain things as we are most likely going to be one of the largest single stockholders.
>>
>>658362
>>658387
the 5% should apply to any dividend payments from the point of acquisition on.

>>656591
I really hate the idea of bringing the Harmen family into any of Sonia's businesses via shares. The moment we do so, whatever they hold shares in now has an interest in turning them a profit. There is a very real possibility that they could attempt to spoil larger political moves we try to forward with said company.

Having other companies beholden to Sonia is good, but placing a potentially strategic company beholden to other parties within the House could limit us.

Another thought, but we may want to chat with Winnifred. As I recall, she and... Achibald Harmon(?) are doing a large amount of political jockeying over the House's future. We could start a little bidding war, or potentially opt to support Winifred with this somehow.

>>658387
>And the right to vote on certain things as we are most likely going to be one of the largest single stockholders.

We should certainly look into what the current share holdings are, and how much say 5% would actually give us.


This could potentially be a major political event for us within the House, or even among allied Houses that might also want access to this tech.
>>
What do you guys think of introducing the concept of Squires? I remember Mike brought up a situation a while ago, where someone who could fully attain the rank of Knight, but lacked a ship to do so, wouldn't be able to advance.

In a situation like this we could offer them the temporary rank of Squire, where they're 'apprenticed' to a Knight that wishes to take them on, where they'll receive training and more experience.

We could also look at a positions like Yeoman too, for someone like London, who's unlikely to advance further in the Dominion despite his assistance in RSS over the years.
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>>659074
>where someone who could fully attain the rank of Knight, but lacked a ship to do so
That's not usually a problem in our house considering many factors. Most importantly is the fact that unlike many other houses we supply our pilots and knights with ships instead of themselves doing it. At lest until they want their own ship. Also while some of the Old Guard would like to exclude some pilots from Knighthood it's generally not a problem in the House seeing as we are more focused on ability and loyalty rather than anything else.
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>>659074
didn't we set up something to help with that where we and the other 'senior' new blood knights sell/pass down ships cheaply to help others get promoted?

But iirc, the House is also worried they have too many knights now?
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>>658988
I seriously doubt they would or could hamper us in any way will something like 5% of one of our subsidiaries. If they want to do something it would have to be the family directly not them trying to maneuver with a small percentage of the company.

Just like we are getting 5% but its not like we are going to be able to move mountains with that.
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>>659142

Eh, maybe if the 5% actually nets us something. Giving it for 'good will' just seems foolish, but hopefully we'll explore other options just to look for interesting opportunities. Those crazy ones always seem to have the most fun results, rather than the ones offered on a platter.
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>>659142
I have to agree with other anon. Part of what I like with Sonia's own business is that it's just that. Hers. She can do with it as she pleases and does not have to answer to anyone or listen to anyone. That changes if we decide to share it with anyone.
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>>650371
>While you'd never fit a helios siege cannon on your upgraded Shallan Medium, I think it might be able to switch out its spinal mount plasma and other guns for a few light siege cannons.
>After your experiments with the Deci class as a siege weapon carrier I'm going to say that your engineers would have planned ahead enough to add that option. Weapons on the Eclipse II will now be easier to switch out.
Makes sense. Can we use that design and what we know of the Ebon to create a medium? The dominion doesn't have a native heavy fighter platform, and the Shallans would probably like to have multiple options for the same hull.
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>>658261
>What kind of religions are there in the H&D universe?
That is something I have tried to semi-successfully avoid talking about. I have feared that a serious discussion on the topic would lead to a lot of shitposting as happens on /tg/ a lot of the time when religion is brought up.

Many old Earth religions still exist at some level, but are mostly confined to Terran worlds.

There was an area in Shallan space (which you guys always managed to avoid) where the niqab was in use. Presumably there was some variation of the Muslim faith being practiced there. Never really ended up doing much work on that.

Most people think of the Kavarians only god being money but that's debatable.

Dro'all went through a period of animism in their pre-industrial societies. During their era of generation ships there was considerable concern about luck.
Later on their 8th/9th dynasty? saw the formation of an overwhelming number of death cults as a result of a series of devastating wars. This accelerated their development of cloing technology which later led to the reign of The Immortal as the head of the Ruling House.
When House Kharbos came to power one of their first acts was to outlaw these death cults and impose harsh restrictions on the use of cloning technology.
The Dominion is not in a hurry to return to those days. Religion in the Dominion is to be kept quite separate from the operation of the state, though there are no modern laws against it.

Hune and Rovinar I honestly don't know. Haven't given the Rovinar as much development as I'd like.


>>658387
>I would assume we'll get 5% of whatever they decide to give to their shareholders.
>>658988
>the 5% should apply to any dividend payments from the point of acquisition on.
These.

>>659074
>I remember Mike brought up a situation a while ago, where someone who could fully attain the rank of Knight, but lacked a ship to do so, wouldn't be able to advance.
There were efforts to try and help this situation, mostly through the Expeditionary Fleet Social Club.
It also included encouraging members of the established nobility that they could win the favour of more new up and coming knights by helping them get ships.

>>659129
>sell/pass down ships cheaply to help others get promoted?
Yes.

>But iirc, the House is also worried they have too many knights now?
That too. Next thread you can see about Knighting more people and such, but you may have to use some of your land to do it since not very many were killed in the recent fighting.
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>>659414
If you have time and feel up to it would you mind these questions?
>>639277
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>>659364
>The dominion doesn't have a native heavy fighter platform
To be fair the Dominion's default carrier tends to have way more starfighters than what other Factions use. It just takes longer to launch them all.
There's also the House Transport but they're not built in large numbers, though they can certainly match a Medium Carrier for fighters carried.

Eclipse has launch bays for fighters and shuttles but not a huge amount. I guess with some work you could develop the platform into a carrier but there might be a some problems.

Firstly connecting to the existing launch bays. I suppose if we did an underside connecting point that would work. It might mean expanding the hull more but with the larger guns gone that shouldn't be too bad.

Secondly, a lot of the new launch bays would be facing forward, making it vulnerable to attacks from head on. It could be solved by using armored launch tubes on the forward facing. This would reduce the rate at which fighters could be deployed or recovered, but they'd have a speed boost going into battle.
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>>640634
Would you mind adding a scorcher to this scale?
>>
>1. Did we ever get those 20mm Splinter Penetrator Fusion Cell rounds made? I remember you said it was stasis rounds until they could get some of the design flaws worked out, and how effective are they currently?
The stasis plasma type are available, but they're very expensive to produce given their size. The Alliance has bought maybe 1000 of them and are rumored to be using them against high value targets by assassination teams. According to London they've bought a limited production license.
Offical comment on their effectiveness has been minimal.
"They're a nice surprise when your enemy can stop bullets in mid air." -Anonymous operator.

Prototyping teams have also managed to create a version of the small fusion explosive originally asked for. There are safety concerns over storing them for long periods and they don't work as well as the statis based ones. At least not yet.

>2. Did the Anti-Neeran-bioreactor Sonic weapon idea ever work out? I suggested it in the thread we visited the research installation, similar to how there's weapons now that can affect musculature with directed sound-waves, like the crowd suppression one that makes people discharge their stomach involuntarily.
Prototypes have so far not worked out but testing continues on related ideas.

>3. The energy convertor testing on the nanite samples. Yes? no?
Testing showed that the nanites are unable to transmit power to one another as easily in close proximity to your convertor. Also it likely would have protected you from the deadly radiation being emitted by the other suit of power armor.

>4. Can we make a EMP-Thrower that can project a constant stream of energy, like a flamethrower, but for killing robot/nanite baddies.
Yes, but not with a common phase rifle.
You're going to need a bigger gun.
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>>659515
Sorry, don't want to start up autocad right now so this will have to do.
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>>659414
You forgot a certain cult aboard a certain Battlecruiser that may or may not be worshiping a plasma cannon.
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>>659628
>>659561
Thanks a bunch, TSTG.
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>>659628
Man this picture always gets me how fuck huge the Apex is. The most terrifying this is that there are dozens of them. The Kvarian Dream aint even half it's size is it?
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>>659628
They're pretty impressive in size no doubt, but I constantly forget that all the Factions would have been able to tackle them no problem before the wars.

Everyone is comparatively weak right now. The Kavarians threw 1500 supers at the Run and the Rovinar hit them with 1200 Veckron Torpedos.

If we had those kind of numbers we'd fucking steamroll these big, lumpy, oversized bastards.

You now realise this is a post-apoc quest and everyone's just picking up the pieces.
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>>659450
>There's also the House Transport but they're not built in large numbers, though they can certainly match a Medium Carrier for fighters carried.
Yeah, I was thinking that the Shallans might like a few options to go with their Eclipse Hull. And for dominion customers, the best market is probably the minor houses that can't afford a heavy but want something beefier than the average medium to serve as a flagship.
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>>659818
Well to be fair the Kavarians had unrestricted mass production then which they have only recently been allowed to do again. Still, the question is if Supers really are the way to defeat the Neeras supers. I mean remember that battle with the jell-o shield? Five Megas took that Super on and got killed. The Heavy Plasma cannons look promising however but we still do not have a real counter for Scorchers. I mean throwing lots of Corvettes at them with SP's kind of work in wounding them but it's not a economical way of killing them.
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>>659414
I always assumed that Sonia was a dedicated Pastafarian, blessed be his noodly appendage.
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>>659450
One thought that I had was that the larger size would probably let them have more room for the sort of equipment that would be needed to arm fighters with antimatter torpedoes.
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>>660038
>arm fighters with antimatter torpedoes.
Now that's a spicy idea.

>>659851
We need some kind of Killer weapon or ship, really. Feels like we're always playing catch-up with the Neeran.

We gotta capture a Scorcher.
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>>660100
I think we're going at this the wrong way.
What we need is unlimited SP torpedoes paired with a fighter design with 4x torpedo slots.
Warp in our gravity generator, release tens of thousands of fighters to do an alpha strike then get the fuck out.
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>>660550
We don't even need fighters for that. If we go and shove as many 103m3 torpedo silos on the Deci's (using that one because it has a square profile, 1kmx1km) top and bottom as possible, we'll end up with an alpha strike of around 20000 torpedos on a relatively small ship by H&D standards. Probably the reason why it won't happen.

>>659414
>resumably there was some variation of the Muslim faith being practiced there
Well,that probably explains why the Hune enjoy bullying them so much.


Dro'all went through a period of animism in their pre-industrial societies. During their era of generation ships there was considerable concern about luck.
Later on their 8th/9th dynasty? saw the formation of an overwhelming number of death cults

Praise Kek?
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>>660600
let's go even crazier.
We don't really even need a ship so much as a launcher.
1. Build a launcher box that fits into the Cargo Block slot of a J-Type
2. Buy as many J-Types as possible.
3. Launch all Zig
4. J-Types drop the used Launcher Box
5. Run like hell
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>>659862
Sonia is a good Christian woman
>>
You know what we should do after all this civil war nonsense stops?
Get the information dealers on tartoa to buy all the ancient star maps of the south reach cluster they can find so that we can go on a scavenger hunt.
Just Sonya, a small fleet of stealth ships and a starmap of treasure (salvage)
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>>661186
>tartoa
Tourta I mean
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>>661186
It has been a while since we've gone on a salvage mission hasn't it? I do miss the thrill of stumbling upon an errant veckron warhead.
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>>661186
Love the sound of this!

Let's get away from the war, management and politics for a bit (when the civil war is over) and embrace the unknown frontier!
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>>662585
We need to make an RSS division that's dedicated to salvaging the super heavy wrecks hidden in the Nav Hazards.
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>>663043
That would have to be a black division since RSS and Sonya would end up on the navigators shitlist if we start to repeatedly jump into hazard zones.
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>>663266
Use them fancy Gel'san accelerator gates then.
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Considering how useful frigates seem to be in certain roles i.e. Nasidum stealth frigate, Rovinar Silent Hunter, the special forces command frigate on Rioja, and
>A nearby Frigate was able to help the transport descend safely and most of the troops were able to disembark.
I think a limited production of a modular design could be useful for our House. A stealth frigate refit (to fill the role of the Silent Hunter), a ground forces command upgrade (like the spec-ops frigate on Rioja minus the shield), and a planetary landing/assault variant (oversized HAG?) would be my suggestions.

Are there any designs that could work for that available?
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>>665527
Here, I made a thing for you. Most mass produced variants of the Standard Frigate are shown here.

>the special forces command frigate on Rioja
That's a one off prototype so its not going on this list at this time.

>I think a limited production of a modular design could be useful for our House.
They're already modular to some extent, they just need time in a shipyard to be refit for different roles. The Smuggler Frigate and Advanced Stealth modifications cause the most changes to its hull and as a result are too complicated to change them back.
The Bombard is actually much easier by comparison.

>and a planetary landing/assault variant (oversized HAG?) would be my suggestions.
Already exists, though usually they're fitted with much smaller weaponry like particle beams and point defense mass drivers. Adding bigger guns like those from the HAG would start to eat into their troop carrying capacity.
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>>667009
Shit I forgot about the Hellcat. Oh well, it's an ugly bastard anyways and I never liked it.
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>>667009
Bombard a cute!
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>>667009
How many fighters could a civilian frigate converted into a pocket carrier handle?
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>>667151
Maybe three squadrons with a pocket carrier. It should be possible to get up to four if it were stripped of starship grade weapons but the launch rate with either would be abysmal.
That's off the top of my head. I'm certain there's a way to min max the internal space that would make them OP.

Plenty of Commanders have used a pocket carrier that are really closer to a combat frigate carrying a squadron of Type 4 attack bombers. Enough to make them a threat with good torpedoes, but not wasting so much time launching fighters to leave the ship vulnerable.
>>
Do we have any projections for how Stealthy the Nocturne class is? What factions are the most likely to be able to detect it?

It would be really cool if we had a holographic cloak shuttle to land Black-ops troops on hostile worlds, working in tandem with the Nocturn.
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>>667184
How much demand would there be for a escort carrier variant that better fit lightning raids? I remember we used to have our escort carriers sit around doing nothing a lot when we went raiding because it would take too long to load the fighters back up if they helped in the attacks. T

I was thinking the new escort carrier would fill all the extra space not taken up by fighters with a bunch of long range guns so it can help the raiders while they do their work. And maybe phase cannons just in case something got close to it. IIRC heavy phase cannons have the longest range right? Or do LD Plasma Cannons match them for range?

I decided basically just copying an ISD would be best since I'm uncreative and it fits the roll better than any other ship I could rip from somewhere else (fast but bad at maneuvering, small fighter compliment, good at shooting stuff right in front of it, etc.)

I'm not voting to have Sonia design an entire ship or more likely create a subsidiary to do it for her but I thought a ship like this might be appreciated by our raiders because of the aforementioned problem of having their escort carriers do nothing a lot of the time.

Also an ISD's shape is probably really unsuited for your universe. It'd either be completely defenseless on the bottom and rear or it would need a larger escort than the ship probably deserves.
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>>667360
Well one way to make carriers of any size more usable in raiding is to increase their repulsor strength and the amount of targets that can be individually targeted.
Actually now that I think about it there might be some refinements we can make for launch and recovery of fighters. Would need a dedicated ship design if my idea would work.
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>>667413
I was thinking if TSTG said they'd actually be usefully we could fluff up some sort of rack system for docking fighters in the not-ISD that an entire fighter squadron could hook up to when docking. When one rack was filled it could move out of the way for another one to be moved in on a sort of conveyor belt like system. I thought the ship wouldn't need repulsor catapults since they'd launch out of detection range where the raiders are waiting and build up speed on their own.

The problem is that the fighters would be kinda screwed if they weren't given time to speed up in a fight.
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>>667431
Why'd my ID reset? I haven't heard anything about ID's resetting on their own.
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>>667360
>How much demand would there be for a escort carrier variant that better fit lightning raids? I remember we used to have our escort carriers sit around doing nothing a lot when we went raiding because it would take too long to load the fighters back up if they helped in the attacks.
The problem there is more with starfighters in general. Modern escort carriers are very good at quick recovery, but attack ships can jump out as soon as they've finished their run. This is part of the reason starfighters fell out of favour for a long time before the Faction Wars.

To use them more effectively in raiding requires a different set of tactics that Sonia the players never really mastered.
I suppose next game will be a good time for Admiral Tama to address the issue of experienced but underutilised escort carrier commanders in Sonias fleet.

>IIRC heavy phase cannons have the longest range right?
Yes. Though many siege weapons can have a longer effective range simply by being more powerful.

>Also an ISD's shape is probably really unsuited for your universe.
It really is. I've looked at it, and there is some potential at heavy cruiser sizes since you've got room then to mount better coverage.

>>667305
>Do we have any projections for how Stealthy the Nocturne class is?
You know, a good test would be to see if it's able to get through the detection grid you used to track down Nasidum cloaked ships.

Roll 2d100
>>
Rolled 78, 27 = 105 (2d100)

>>667452
hope for 100's
>>
Rolled 78, 41 = 119 (2d100)

>>667452
>Roll 2d100
inb4 it's crap!
>>
Rolled 60, 54 = 114 (2d100)

>>667452
Well if it would be good as a heavy cruiser, what about making a heavy out of the Sovereign Class Star Destroyer? It's not as thin as other Star destroyers (so it's harder to break in half) and has more space to fit weapons. IIRC it's like 15km long so it would have to be fluffed down.
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>>667478
The star destroyer destroyer design always irked me. The shape makes sense if you can't scale your weapons size but even then a terraced platform works better.
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>>667507
Some Star Destroyers are sort of terraced near the bridge (which is a massive design flaw IMO. It's a guaranteed fire magnet.) I think the shape is good in the star wars universe since ISDs can mount a ridiculous amount of turrets (each ISD has 100 each, bigger star destroyers have even more) and it leaves the hangar less exposed to fire since they'd have to get below you to shoot at it. In House and Dominion it doesn't work as well since guns are so big and repulsor catapults are the way to go for most carriers. Now the ISD can't just have 50 turrets on its underside to protect if from small and fast ships.
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>>667540
Yeah if you just terrace a single spot you just highlight a weakpoint. The problem is that the Star Wars universe does have larger weapons but for some reason they just stick a shit ton of tiny ones instead.
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>>667473
>inb4 it's crap!

>78
It's good!

>54
-ish.

Mike tries to figure out what's going on.
"We're not getting anything close to the solid readings we had against the conventional cloaks, but the longer it remains within range of the detection grid the more we're able to build up a something approximating a solid lock."

Arron breaks radio silence which of course instantly gives away his position. "Hang on, I think I know what's happening. The cloak is trying to mimic the detection beams hitting it to give the impression that they're passing through empty space. Only it can't quite manage it."

"Can you correct for it?" you ask.

"Maybe. We'll need to send this data to... whoever builds our cloaks. They might be able to develop a countermeasure. Maybe adjust future models or develop an update patch for the current ones."

You sigh. That's going to take time.
"So is there anything we can do about it right now?"
"Just advise our crews that if they have to go through detection grids do so as quickly as possible, otherwise avoid them.
If they keep flying through detection grids it'd be like... flying a stealth fighter over the same sensor installation repeatedly. Eventually someone's going to get a lock."

Well that's better than nothing you suppose. These sensors and the detection system should be roughly on par with what the Terrans have.
Testing it against top tier Rovinar or Alliance detection systems would be the next step but that's not too easy to do right now.

TL;DR, your cloak kicks ass, but it could always be better.
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>>667554
No, I mean the raised bridges on stilts most early Star Destroyers have. It's bad on the ISD and even worse on Venators, they're just asking to get them blown the fuck away. On ISD's and most later star destroyers the terracing covers a good portion of the top of the ship. This is probably the best fit for House and Dominion though, if we even add a not-star destroyer.
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>>667563
At least I sort of saved it?
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>>667563
Cool.

Suggested it a while ago on the ideas thread, but would it be worth looking at Gravity engines for even greater stealth? They exist as weapons, at least.
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>>667576
oh yeah that one is obvious. If we were to do a Not!Star Destroyer the angles should be steeper to allow a wider firing arc for the turrets. Still largerly pointless when you can just scale weapons to be ship sized so that you don't need to rely on a bunch of tiny ones on capital to capital battles.
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>>667638
you'd need to move the source of gravity which without virtual/imaginary mass would be equal to that of an object with said gravity.
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>>667708
Well there is this fan made one I found that could work. If we wanted to fit it better in universe the rear armor around the engines would need to be angled or cut down so the rear wouldn't be a big dead zone of fire.

Actually it's good I mentioned the Sovereign class earlier, if we mashed this and a pic I'm gonna post in a bit together it could work pretty well as a heavy cruiser/capitol/whatever their new name is gonna be. It would be even easier to angle the rear armor on the Sovereign and cover the rear with turrets (though they would be a bit exposed) and the large turrets on the top would have great coverage over the forward and sides. I don't know if increasing the angle of the sides on the Sovereign and having two sets of the large turrets or just the one set down the middle would be more effective. And the smaller turrets would have to be rearranged, it's a bad idea to have them in a circle like that. They'd block each other's fire constantly.
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>>667708
Captcha don't fail me now.
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>>667708
Oh and it's obviously not going to be 30 km long. I was thinking more into the 8-9.5 range.
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>>667731
well the terracing on the main cannons needs to be deeper so that they can actually fire straight, the ship should be proportionally flatter and maybe given pversized maneuver thrusters at the wings. The rear armor has to go since it's currently sloped to guide the shots twards the fucking engines for some godawful reasons.
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>>667734
jesus christ that thing is so poorly designed a Mega class might be able to blow that thing up just thanks to the massive weak point that is the engines.
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>>667768
What I was thinking on the Sovereign was to cut the flared armor at the back in half then angle what's left inwards towards the engines and put turrets it. Either that or leave it as is and put turrets on the inside. I don't know if they'd get melted by engine wash then though. It's not as big a weakpoint in star wars since the turrets are so small and this thing had a lot of space to put them on but it won't work well in H&D so it needs a lot of work.

Or maybe just cut that bit off entirely? Flatten the rear out somewhere in the middle of the last terrace on the back, give it a slight inward angle on the edges, then put turrets on it. IIRC the mega and most other Super Heavy Cruisers have a big gab in their coverage at the back. If this idea is practical then it wouldn't have as big of a gap. The angle of the terraces would need to be brought more in line with the main body of the ship. I still don't know if one line of the first turrets or two would be better.
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>>667734
>30km Sovereign
Jesus no. Absolutely not. When they created that thing they scaled it relative to the Executor based on the old 8km length listed in all of the source books, RPG's and video games available at the time.
Then Lucas and Co had a decade long aneurysm during which (among other things) they changed the official size of the Executor a half dozen times.
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>>667807
to be fair you just introduced a ship that's the length of nearly 6 of those things.
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>>667807
Yeah, I can't find a consistent length so I'm just ignoring it. Some say 15, others 30, a couple said 60. I don't even know if the ship is canon or not now.

Also, is the Mega the largest ship the Factions have ever made?
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>>667819
Kavarian Dream probably.
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>>667819
Kavarians have the Dream which is to my knowledge the largest ship the Factions have made.
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>>667829
>>667832
So that's what that was in the big comp of ships. Good to know.
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>>667839
If I've understood you right what you're looking at is a Neeran Super Heavy. We haven't actually seen the Dream aside from being described.
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>>667839
The image with the Apex? That's a standard faction Super, similar to Forbearance. The KDream isn't on that image but it would be the second biggest there.
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>>667842
>>667846
Nah, there was a big top view comp/size comparison TSTG posted of that had a shit ton of ships. I know we haven't seen it IC.
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>>667842
>>667846
Found it he actually posted it here >>634022
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>>667856
I feel like the scales on that image are way off for certain things.
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>>667858
I have no idea if it is or not. The Mega is 30km and the Dream is 56 so it looks like it could line up right. I thought the Neeran carrier would be bigger though.
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File: Dream Comparison.gif (9 KB, 1502x600)
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>>667819
>I don't even know if the ship is canon or not now.
I guess you could say it is merely a legend now.

>>667858
Probably. If I'm tracing images sometimes its easier to draw things then scale them appropriately after.

>>667832
>>667829
>>667819
>Also, is the Mega the largest ship the Factions have ever made?
No. Dream, and the Mobile Fortress are the largest by tonnage not counting the mobile asteroid forts.

The AEC Class I never did a real cad drawing to compare them.

Alright see you guys. Too not awake to add more to this one.
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>>667870
See you TSTG. I wish Star Wars ships fit better in your setting. Fucking Star Destroyer fanboyism won't stop now that I actually caught a thread.
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>>667009
>Here, I made a thing for you. Most mass produced variants of the Standard Frigate are shown here.

Thanks. Looking at that tech tree, I'm really glad we decided to build a frigate line on Rioja. Even if the House is using it to build corvettes at the moment.
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>>667880
I tried to turn our designed heavy into a Mon Cal cruiser
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>>668150
I thought someone in an earlier thread was trying to make a torpedo boat out of one? That's why I didn't want to use Mon Calamari ships. I mean, I like star destroyers, but it's a lot of work to fit them into the setting.
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Let's upgrade our secret police with some more cool shit
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>>668342
We had a bunch of designs. Mine was more based on Mon Calamari designs, including the Viscount Class Star Defender. It would rely on forward facing firepower to provide long ranged gun support.
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How much more can we expand the Plasma weapon moon?
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http://www.strawpoll.me/11379001
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>>667852
But we have seen the Dream IC. Before the final showdown with the warlords and when we first met that Neeran wizard guy.
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>>672099
Svidur, took me awhile to remember his name.
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File: Phase Array Testing.png (13 KB, 759x600)
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Got bored and started to wonder about Phase Arrays and how to make them more interesting.
Pic related has some different methods of increasing surface area without subjecting the array itself to damage. There are models for both when energy is transmitter through the array material and another where it is transmitted through radiation or other means.



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