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File: Megacity Octon.jpg (448 KB, 1005x434)
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Rolled 31 (1d100)

Today is just not your fucking day. This was SUPPOSE to be just a warm up to get you into the super game. It was just suppose to be a simple robbery. No big deal right? What you didn't expect was for every hero and villain with or group or independent to show up to the party. You also weren't expecting all those shady assholes who can't pick a side to show up too.

Seriously man you deserve a goddamn trophy for the shit that is happening on your very first day. Still on the plus side your unknown still. So you can either put on a real nice show or you know run the fuck away.

Whatever the case you need to choose quick because both sides may think your playing for the other team. Goddamn it if this job had only been as simple as planned you wouldn't have to worry about the misconceptions about who your with and what you can do.

Now how shall you handle things before backup arrives and you decide to bail?

What do?
>Charge right in you can take it!
>On second thought retreat is the best option
>Its time like these you need to use your brain...
>Sometimes the best option is simply to blow everything up particularly when its already a clusterfuck
>Who says you don't got your own backup?
>Other?

Majority Vote wins. Votes must have 1d100 attached to count. Crits are 1 and 100. Higher is better. The choices in this instance will effect what your starting powers and abilities are.
>>
Rolled 54 (1d100)

>>662180
>On second thought retreat is the best option
Respect the power of surprise and numbers.
>>
Rolled 66 (1d100)

>>662180
>>Its time like these you need to use your brain...
>>
>>662180
Oh neat!

Is this Kokaido, Genie?
>>
Rolled 20 (1d100)

>>662180
>>Sometimes the best option is simply to blow everything up particularly when its already a clusterfuck
I like this plan
>>
Rolled 10 (1d100)

>>662180
>Its time like these you need to use your brain.
>>
Rolled 76 (1d100)

>>662180
>Its time like these you need to use your brain...
>>
Rolled 28 (1d100)

>>662180
>>Sometimes the best option is simply to blow everything up particularly when its already a clusterfuck
>>
Rolled 51 (1d100)

>>662180

>Sometimes the best option is simply to blow everything up particularly when its already a clusterfuck
>>
Rolled 20 (1d100)

>>662180
I vote with the explosion plan
>>
>>662180
>On second thought retreat is the best option
>>
Rolled 71 (1d100)

>>662252
>>662180
>>
Rolled 88 (1d100)

>>662180
>Who says you don't got your own backup?

Cmon please be a self cloner
>>
Rolled 27 (1d100)

>>662205
Megacity Octon.

Well when its already a clusterfuck like this makes it an excellent time to blow shit up. Its already a clusterfuck to begin with so its not like you'll be making things much worse.

Also you admit to being pissed off with how your first day is being.

Seriously man that is such BULLSHIT!

With that you exploded along with the very big boom that you caused.

It was a very nice explosion. Sent rubble flying everywhere, left a nice big crater, turned all those vehicles into shrapnel, and best of all sent all those assholes flying! Just look at all those nice pretty imprints they left wherever they crashed into! Very nice except for those assholes who weren't sent flying. However you noticed their precious appearances was no longer quite so nice looking being covered in dust and such. So HAH. Except those assholes with some kind of force shielding. Bastards they still look as spotless as before. Damn, you need to work on your explosions.

Now THAT is what your talking abou-oh fuck they finally took notice of you. Well it certainly drew their attention...you were planning for that right? Well worse comes to worse your going to end up running away either way no matter how this ends. Unless you get caught anyway. Not good to get caught tends to mean if you get unmasked. Very bad that. Still at least you've shown them all your not somebody to be ignored now.

Whose side your on?
>Hero Independent
>Hero Aligned
>Villain Aligned
>Villain Independent
>Mixed

What do?
>Its times like these when you obviously need to create an even BIGGER Boom!
>Okay now its a good time to run
>Grand Melee it is!
>Well you certainly have shaken things up now to be smart about it
>You would really appreciate your fucking backup right about now...
>Other?
>>
>>662304
>>Hero Independent
>>Okay now its a good time to run
Good guy who can only explode sounds kinda funny
>>
Rolled 79 (1d100)

>>662304
>Villain Independent

>Other
Distraction Flash Bangs
>>
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Rolled 18 (1d100)

>>662304
>Villain Independent
>Grand Melee it is!
Big boom

Then comes fist.
>>
Rolled 91 (1d100)

>>662313
Whoops, forgot to roll
>>
Rolled 42 (1d100)

>>662304
>>Hero Independent
>Its times like these when you obviously need to create an even BIGGER Boom!
>>
Rolled 71 (1d100)

>>662333
I vote this
>>
Rolled 2 (1d100)

>>662304
>Mixed
>Unaligned
Do what we want when we want. Good or Evil doesn't factor into the mix.
Groups are for pussies

>Its times like these when you obviously need to create an even BIGGER Boom!
>>
Rolled 30 (1d100)

>>662388
Yeah I have to vote with this
>>
Rolled 59 (1d100)

>>662388
Eh, I'll switch to this to speed things along.
>>
Rolled 35 (1d100)

>>662388
>>662304
Sounds pretty fun
>>
Rolled 58 (1d100)

>>662388
Alert
As a mixed you don't get any of the perks on being on either side.

If your not interested in the game to begin with its not so bad as the penalties wouldn't really even matter then.

As an unaligned you are not connected to any groups. This is both a good and bad thing. You can of course at a later date switch sides. Its not that uncommon.

Anyway you decide to create an even BIGGER explosion!

Unfortunately the enemy has since wised up to your EXPLOSIONS. It also didn't help your next explosion wasn't much different then the previous one.

Altogether the results this time were bit disappointing.

To make it even worse the different sides have since spoken to each other about you.

"WHO THE HELL IS THAT GUY?"

"Wait...I thought that guy was with you Villains?"

"Why would you say that?"

"Well you guys are rather fond of explosions that don't care for damages."

"...Point taken but you haven't noticed HE ISN'T ONE OF OURS! We all know there is a limit to that sorta thing! You think we a part of those team black assholes?"

"Given your red as blood I figured you fuckers didn't care for an extra blood being spilled."

"Ahem," you proceed to speak up. "TEAMS ARE FOR PUSSIES!"

Oh crap that pissed them off and they are actually agreeing on something because of it. Shit.

"Oh its one of THOSE fuckers."

What do?
>More EXPLOSIONS
>I can take them all on!
>Okay that was pretty stupid best think smart now
>Its now time to run the fuck away
>Other?
>>
Rolled 26 (1d100)

>>662470
>>More EXPLOSIONS
>>
Rolled 54 (1d100)

>>662470
We can't just make a bigger explosion. we gotta make a ton of small explosions
>>
Rolled 10 (1d100)

>>662470
>>Its now time to run the fuck away
>>
Rolled 60 (1d100)

>>662470
>More EXPLOSIONS
>>
Rolled 13 (1d100)

>>662470
>>More EXPLOSIONS
https://www.youtube.com/watch?v=mEizJ-TWua0
>>
Rolled 60 (1d100)

>>662470
More explosions
>>
Rolled 33 (1d100)

>>662470
Clearly when one explosion is not enough...the answer is MORE explosions! So much MORE explosions!

ALL HAIL EXPLOSIONS!

Though if you keep this up your going to run out of juice. You think to yourself as watch all the many pretty explosions...exploding everywhere.

Like firecrackers but much more awesome!

Like a field of beautiful flowers who smell nice...except those flowers are EXPLOSIONS! Who smell like EXPLOSIONS!

God do you love the smell of EXPLOSIONS.

Only problem is alas that everybody has decided that they should gang up on you...tiss a shame.

But you know what the good thing about it is?

You don't have to worry where to aim!

So EXPLOSIONS EVERYWHERE!

So many explosions that you can longer see the sun!

So many explosions there is no more level ground because its all craters!

Because simply EXPLOSIONS!

Anyone who cannot into the BOOM is a filthy heretic as far as your concerned.

What do?
>Explode away!
>Time for the grand EXPLOSION
>Make it rain baby!
>Time to explode smartly...
>Other?
>>
Rolled 72 (1d100)

>>662470
Time to run away! Classic smoke bomb!
>>
Rolled 12 (1d100)

>>662554
>>Time for the grand EXPLOSION
KABOOOOOM
>>
>>662554
Well... Grand finisher explosion should make everyone wanting to recruit us...
>>
Rolled 89 (1d100)

>>662554
>Time for the grand EXPLOSION
>>
Is the MC like the fire alchemist Roy Mustang?
>>
Rolled 85 (1d100)

>>662580
Not too buff on FMA, but I think we're closer to Kimblee.

>>662554
>>Time for the grand EXPLOSION
And then run away in the confusion.
>>
>>662554
>>Time for the grand EXPLOSION

Because reasons. If it doesn't explode, it ain't good
>>
>>662636
Everything explodes, and if it doesn't, you didn't EXPLODE it hard enough.
>>
Rolled 100 (1d100)

>>662470

>>Time for the grand explosion

+

>Explode away!
>>
>>663686

Yusssss...
>>
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>>662686
>nat 100
>>
>>662686
I can only hope that this is used. It would be nice for a first time.
>>
>>662703

Ah...

The d100 is just degree of success...

Mega-explosion won't happen unless it gets majority support...
>>
Rolled 97 (1d100)

>>662578
You have decided before you run completely out of juice and get fucked. That its time for the grand finale!

So you unleashed the biggest BOOM you have made yet! You even vanished inside the explosion like a suicide bomber!

What they don't know is that your IMMUNE to explosions!

Also you weren't entirely sure whether you were going to sent flying of like a rocket or fall through the no doubt huge crater left behind to the undercity to make your escape. Either way it should work out!

>>662686
hah Rocket style escape it is!

What it turned out to be was you were sent FLYING FAR FAR AWAY

HOLY CRAP THIS IS AWESOME!

You can like see the entire megacity in one go...

Wait a second.

You forgot something very important now that you think of it.

You don't know how to fly.

"FFUUU-"

QUICK COUNTER EXPLOSIONS COUNTER EXPLOSIONS SO YOU DON'T GO SPLAT.

Your immune to explosions not the fucking ground.

GODDAMN YOU SHOULD OF SAVED SOME MORE JUICE. You seriously made that big finale way too fucking big...come to think of it looking back you could still see it from he-oh wow first time you pulled off a mushroom cloud.

Nice.

Oh wait second...oh fuck. Your starting to descend now.

Oh FUCK

OH FUCK

Wait you totally got this...right before you hit the ground you'll use an EXPLOSION to provide counter force.

Either way its going to hurt like a motherfucker and if you weren't immune to EXPLOSIONS it would kill you.

Good thing your immune to EXPLOSIONS.

Now to time it carefully...otherwise you'll go splat.

BOOM-

"FUCK YEAH I'M ALIVE!" You scream as you pull yourself out of the crater.

Holy fuck that was a close call...note to self. Learn how to fly properly by using explosions.

That way you don't have to worry about going splat.

What do?
>Go home
>Lay low
>Time to FLY
>See what the news says about you
>Other?
>>
>>662686
Fuckin' VOTE
>>
>>662749
>Lay low

We need to work on our juice reserves.
>>
Rolled 14 (1d100)

>>662749
>>Lay low
>>
>>662749

>Go home

>Eat a sandwich

>See what the news says about you
>>
Rolled 59 (1d100)

>>662780
>>662749
This
>>
Rolled 84 (1d100)

>>662780

Rolling...
>>
Rolled 21 (1d100)

>>662749
>>See what the news says about you
>>
Man...

This Quest is absolutely brilliant...

...

Kind of has a Huge Quest vibe to it...

https://www.youtube.com/watch?v=n0wqhdZn4v0
>>
Rolled 72 (1d100)

>>662780
On your way home. Your suddenly understand why they were so pissed about all the dust on their suits. Because my god does is chafe and get an awful kind of sticky. Seriously this is the worse.

You may be immune to explosions but apparently even you are not immune to their side effects...

It took awhile to get home even with people avoiding you. When you finally got home you got yourself a nice sandwich and very badly needed shower. Alas it would appear you were going to need to either REALLY clean your suit or get a new one.

Oh fuck you just remembered...you FORGOT TO TELL THEM YOUR NAME.

Shit. Your very first day and you forgot to say your name. Now you might be one of those unlucky bastards who get stuck with a shitty name the news outets give them.

Oh the horror.

Better turn on the news and see how bad the situation is for you.

"This is emergency news broadcast. I repeat there was at least a class S explosion detonated on the overpass for super highway 25 Intersection B crossing over to Intersect C Highway 23. According to our sources there was a release of super tech that was being secretly transported. Somehow villains got word and attempted to raid the convoy. Heroes arrived to stop them when a massive detonation occurred."

"Our sources say that the cause was supposedly a super tech bomb going off due to the fighting, but rumors say there was an unknown super specialized in explosives who we can quote saying "Teams are for pussies" before causing detonations. Some sources say he was the cause. Others say it was accident."

"In either case it is grim news for Megacity Octon for the unknown losses of life, extensive property damage, and injuries for the brave heroes who tried to stop it."

"The shipment in question is believed to have hopefully been lost in the explosion. Sadly as soon as the other heroes leave our town who temporarily arrived due to the explosion. Things look grim for our city as its unknown how many heroes made it out and will be able to protect us once more when the reinforcements depart."

"If you have any news of this unknown super please call the number down below. He is wanted in connection to the detonation. We have just gotten word that the villains are denying the allegations of him being a member citing the provided video evidence. If this is true we might be dealing with another member of team black."

"Fortunately it is believed he perished along with the explosion however we have heard rumors that he might have managed to somehow survive it."

Well shit.

What do?
>Well...its not like they'll know its still you when you switch outfits and its not like they have your name to begin with anyway. Who knew that forgetfulness would actually work for you?
>Well that is one hell of a first impression its such a shame you forgot to say your name...
>Time to lay low for awhile
>Well it doesn't hurt to train for what troubles might be coming your way
>Other?
>>
Rolled 77 (1d100)

>>662934
>Well it doesn't hurt to train for what troubles might be coming your way
FUCKING FEDS ARENT TAKING US
>>
>>662934

>Well that is one hell of a first impression its such a shame you forgot to say your name...

>Feeling a little drained after all of that. Time for a nap...
>>
Rolled 80 (1d100)

>>662996

Fuck!

Rolling...
>>
Rolled 51 (1d100)

>>662949
Vote
>>
Rolled 31 (1d100)

>>662949
Vote
>>
Rolled 35 (1d100)

>>662949
You decide its time to train after refreshing yourself. It totally doesn't have anything to do with the feds or the fact you nearly died because you didn't know how to fly.

Nope.

So how shall you train?

>Your usual hit the books
>Your usual meditations
>Work on EXPLOSIONS
>Work on flying
>Other?
>>
Rolled 60 (1d100)

>>663123
>Other?
Take a good look at ourselves. What are we like?

Also, see what our explosion ability is like. Do we just explode from our bodies? Can we point at things and make them explode? Can we launch stuff by exploding?

Let's find out!
>>
>>663123
>>Your usual hit the books
>>
Rolled 87 (1d100)

>>663197
This
>>
Rolled 96 (1d100)

>>663197
>>
>>663123
>meditation

We must become the explosion
>>
Rolled 48 (1d100)

>>663197
Roll
>>
So judging by our fighting style we are the kind of villain that doesn't see themselves as a villain right?

The kind of guy that just wants to fight other supers and may force some public non-violent crime so others show up but at the same time stops murderers and helps civvies that are in trouble.
>>
>>663319
I'm not entirely sure. We need more opportunities to intervene.

...also we might have blown up an entire city.
>>
Rolled 79 (1d100)

>>663197
When you took a closer look at yourself you notice
>Manly man
>Girly Man
>Girly Girl
>Tomboy
>Other?

You can cause explosions from anywhere on your body at will. To make something not touching your body explode it takes some concentrating.

The larger the explosion the more energy it tires you. If your touching something its easy to make the place where your touching explode. Problem is if you want something deeper then where your touching. At that point it requires some guesswork that is prone to failing if you don't see what your doing.

You can indeed launch things with explosions. Its how you blew up the surface and yourself before you went splat. You knew you were immune to explosions and the draft would help soften the landing. Hurt like hell but you at least didn't die.

Your not entirely sure why your immune to explosions you just are. You never realized it until you ended up in an explosion of your own making.

Only problem is your not immune to the indirect consequences and side effects of explosions. In other words you can still get hit by things like shrapnel. You learned that the hard way back when you thought you were COMPLETELY immune to all things exploding.

Your also not entirely sure how your explosions work. Considering you seen it work underwater, in vacuum, and without materials. Its a mystery to you almost as much as the whole not worrying about blowing yourself up too badly.

You have however learned to fear things like shrapnel and gas. Your power cannot protect you against that. Oddly enough your power seems to also protect you against explosions that you DIDN'T make. You experimented with this my using fireworks.

An unfortunate limitation of your power is you have to be aware of what your doing to make sure it 'detonates' properly. Another problem is judging the explosions properly and making fast explosions beyond your own body. For some reason its harder but if its own body and the reaction is near instant if its own your own body. You think it might have something to do with your body's immunity to explosions.

>>663337
Luckily for you the heroes evacuated people. The only time if people get stuck is if they are unlucky or villains take hostages.

Villains generally avoid hostages preferring to let people go. You catch a fuck ton more flack if they are taken and more so if they harmed. Even if its the heroes who did it guess who is getting blamed?

Villains however DO get around this rule by using minions who take hostages. Unlike for the villains hostages are actually useful to minions even as a shield or should they get hurt.

>>663319
Your on your way to becoming a villain who other villains hate.

That is a bad place to be as it means they will regularly team up with heroes against you.

Villains who like their perks aka are on 'team red' much enjoy their perks and loathe 'team black' who don't play by the rules. Its often to such a degree as to make team blue and red work together or truce.
>>
Rolled 35 (1d100)

>>663380
Hmmm. Interdasting.

>Manly man

Are we immune to recoil?

Find a large metal pipe, put a rock in it, and try to concentrate a blast from our hand holding the end of it.

There will be interesting possibilities if we can make directed blasts that only go one way
>>
Rolled 85 (1d100)

>>663380
>Gangly tall man
>>
Rolled 2 (1d100)

>>663380
>Average Joe
>Not ugly, but not good looking either
>Average height, not tall, but not a manlet either
>Average build, not lanky but not built either
>Completely unremarkable and unmemorable
>Its why our power is EXPLOSIONS, to make others notice us
>>
Rolled 100 (1d100)

>>663380
Villains unlike heroes who are team blue can also get away with a lot more shit because they are the 'bad guys' but if they wanna keep their perks as a member of team red there is a code they gotta abide by or else. Even heroes got to abide by that code otherwise things can get quite ugly.

The 'code' is basically an unacknowledged but mutually agreed upon code of conduct by all the major powers that be. Its a big deal but you wont find people talking about it in the open.

After all it doesn't 'officially' exist but so long as you abide by it even if your a villain you get to enjoy some very nice perks and privileges as a member of 'team red'.

You break that code however and your privileges get revoked. Things will become a lot more difficult for you even if your a hero.That code is what keeps things civilized and people entertained.

If you don't wanna keep things civilized or don't mind losing the perks then go ahead. Break it but your going to end up on a lot powerful factions and peoples shit list.

As the moment you break it they no longer have to abide by those agreements(shocker) too! So long as they are dealing with somebody like you. And they REALLY like that!

Then you have those difficult assholes who are part of team gray(neutral) but don't act like it. They swing back and forth but so long as they are smart while they DO give everyone a massive headache so long as they abide by the code they are still stuck abiding by it when dealing with someone like that.

Unsurprisingly they tend to be 'quite' unpopular. Not having the decency of staying out of the game but still wanting to be a player.

Real surprise why everybody hates them 'almost' as much as those who don't abide by the rules at all.

>>663380
Anyway what do?
>Practice some more
>Sleep
>Lay low
>Study up
>Meditate
>Other?
>>
>>663436
>Other?

Come up with a new costume for when we announce our name.
>>
Rolled 59 (1d100)

>>663465
And a roll even though I'm not sure why.
>>
Rolled 99 (1d100)

>>663424
I like this action.
>>
Rolled 95 (1d100)

>>663424
Not entirely even if its back blast from your own explosions. Oddly enough it doesn't actually harm you but it can still mess you up a bit.

Its why you can use explosion right on top of yourself and not get sent flying. On the other hand if you direct it a bit its possible to send yourself flying or 'stop' yourself.

Its why you didn't go splat. Admittedly your not that familiar with it but you know for some reason it cannot harm you directly.

Basically renders you immune to concussive force from explosions.

Too bad it doesn't work for other stuff.

Directed blasts is precisely HOW you protected yourself from going splat.

Hitting ground directly=dead.

Hitting concussive wave from explosion=not dead.

What you did was two explosions. One due to it not being part of your body and being too fast was a basic boom. The OTHER on the hand was a directed blast from your own body. You just timed them to go off in such a way as to provide 'cushioning' effect allowing you to survive the landing.

Incredibly stupid and dangerous?

Yes but it also saved your life.

The only reason it worked though is because your protected against explosions. You know theoretically it can provide shielding effects for you but its tough to pull off properly.
>>
>>663494
I'm more interested in the possibility of funneling our explosion into a projectile weapon akin to a gun
>>
Rolled 37 (1d100)

>>663494
>>663494
Then again if you time the explosions properly it IS possible to cancel out recoil.

But it would take some insane timing on a similar level to blocking bullets or blows with detonations similar to some of the tank armors that rely on explosive shielding. Pretty cool shit and unlike the tanks they don't need replacing after use.

So long as you got the juice and manage to pull it off anyway.

>>663512
Also possible if the explosion isn't too much for the gun the handle. As is you literally possess explosive punches/kicks/headbutts and so on.

Channeling explosions you can do but its harder. You can for instance use shape charges to direct the blasts. With even more work technically it should be possible. Its just going to have an even higher difficulty threshold.

Problem with your power is DESPITE its appearances it is HEAVILY dependent on finesse instead of brute power it appears to be.

Shit wont be nearly as good if you cannot control or time it right.
>>
>>663536
Which also leads me to ask about the possibility of multiple tiny explosions that mimic jet packs.
>>
Rolled 35 (1d100)

>>663547
Technically that is how you can fly or levitate is through a series of controlled and directed explosions. Sadly the drain and concentration required would be constant in order to keep it in effect.

Meaning no passive flying or shield benefits for you if your relying upon explosions.
>>
>>663512
I'm doing an opposition vote to this

If we want ranged attacks we should just be making explosions appear at a distance. Guns are gonna get another guy killed and make it real open season on us.
>>
>>663598
hmmm. Okay, make people explode from the inside out more like then?
>>
>>663613
Let's go with a big no on killing people and a big yes on Mustang style distance explosions.
>>
>>663680
I'm pretty sure we'll be harded pressed to go the entire game with killing nobody.

Anyway, what to do.
>>
>>663680
I think we're pretty much amoral.
We won't go out of our way to kill people, but if they die, well, they die.
>>
Rolled 40 (1d100)

>>663465
Okay, I'll vote for a new costume instead.
>>
Rolled 86 (1d100)

>>663569
Too much?

Well guess I will release the character sheet

Classification
Ability User Class SS Specialty Explosions. Nonspecialty abilities Unknown. Apparent Immunity to Explosives.
Martial Talent N.
Magical Talent N.
Psionic Talent N.
Shadow Talent N.

Traits
Explosive Immunity
Ability Owner

Heroic Abilities
KaBOOM: Unleashes a singular massive explosion. Can be used without warning when used on self. Due to explosive immunity this does not harm the hero.
Make it Rain: Unleashes a large number of smaller explosions in targeted area. The smaller the area the more concentrated the explosions.

Passives
Explosive Exit: All mobility actions used by hero come with the explosion attachment which deals damage to those in range, slows them down, and enhances the speed of the hero.


Heroic abilities have a cooldown unless they are a passive. Only one heroic ability can be used per a turn without penalty. This doesn't mean you cannot use more then one per a turn its just if you do you are considered Overdrawn which doubles the cooldown and gives further penalties each time its used.

Best to only use in an emergency.

You can use non heroic abilities of your hero without limit. Be warned heroic are extremely powerful and people will notice when they are used. Its something that most people will never achieve even if they spent their entire lives trying to attain that level. Simply put heroic ability is superhuman.

You are classified as an ability user basically meaning your a specialist with whatever ability you happen to be blessed with. Some abilities are more powerful then others.

Abilities range literally the entire ranking system and some have awesome growth potential. Others not so much. Ability users aren't very well understood and have only recently come under intense study. Some appear to be born with their powers or have it later awaken.

Some ability users have their powers 'bestowed' upon them. How this works isn't entirely understood but its known certain entities including super geniuses have been known to figure out ways to do so in much more reliable form then other means of powers.

Thus ability users are the most rapidly growing case of power possessors. Even if most of them wont ever attain heroic level ability as to be considered superhuman.

The fact that ability users are expanding and its a very reliable means of becoming 'special' has made it an explosive market for people seeking that fix. Power is addictive and being 'special' only more so. Especially if your gifted with an 'ability' that is alas too weak...

Then there are those who want 'powers'.

Eventually a substance a drug came out that was capable of offering both.

To some people it was salvation but to others it was damnation.
>>
Rolled 56 (1d100)

>>664343
It was known as Synthetic Equalizer. Supposedly with the right mods it could augment you into anything. With any ability.

It came to have the street name known as Sin. Sure it could give you whatever you wanted but the price was high. As it turned out the drug was imperfect there were side effects and it was extremely addictive.

Even those with natural abilities were easily swayed to use Sin because of its ability to enhance their powers, speed up recovery, enhance endurance, and bestow entirely new ones...

Sin could do anything and make you anything. Alas it wasn't for free...there were imperfections with the process that caused problems. That wasn't even getting into addiction and cost cutting measures.

Soon people saw what Sin did to people who abused it. Saw the insane abominations and the great heroes both. A sin addict was obvious because of the deforming of their body and insanity. It was said if the addiction didn't drive you insane then the substance itself would.

The worse part was just how hard it was to remove sin from the body and mind. To many death was the only way to escape Sin's embrace.

Sadly the lesson came to late even with massive crackdowns Sin was impossible to root out and morally bankrupt megacorps along with governments both were intrigued by its limitless possibilities...

Sin was as much a dream as a nightmare. As much salvation as damnation.

A lot of rumors surrounded sin especially its suppose creators. People like to claim it was a MAD super genius who designed the drug, because to them only a brilliant madman would be capable of such an act. It helps that many attempts have gone into trying to figure out how the substance managed to function beyond just following the instructions with how to 'insert' powers into it then used on the host.

Some interesting finds were the discovery of partly why Sin could have such severe side effects. For you see its a very difficult to make substance...so why not 'recycle' some of it? As it turns out recycled sin is impossible to completely clean it properly and thus massively increased the side effects it contained. The more it was recycled the more true this became.

Another severe problem was the imperfection in the delivery system and unknown side effects of the host. This became only more confusing when side effects could vary between users even if the sin and mod was the same. Sin caused problems when it forcefully injected the power into the user usually having something to do with the power in question. There was hidden damage...and other problems. Long term used continued to exacerbate this condition and made it so even the premo shit was dangerous to use.

Worse of all the cleaner the sin the longer it took for problems to emerge. Problems ALWAYS emerged...

If you were lucky you stopped using and paid a lot of money to purge your system. Usually unsuccessfully as even super geniuses have a hard time rooting it out of the body completely.
>>
Rolled 11 (1d100)

>>663465
Come up with a costume idea
>>
>>664392
Biker Leathers with European Nobility jewelry (I just want a reason to wear a crown)

We call ourselves King Kaboom

or

We dress in cheap tacky clothing like Hawaiian Shirts and Cargo Shorts (The pockets are full of snacks) and get a really recognizable mask so when our costume is inevitably destroyed by explosions we can just get a new one.
>>
>>664434
The Exploding Hawaiin sounds fun
>>
Rolled 78 (1d100)

>>664386
How successful you could remove it often strangely enough did not depend upon its purity directly but rather the mods that the sin was used to infuse into the host. Some mods were more invasive and hard to remove then others...when mods were henced removed. They would take with most but not all the sin that was attached to it.

Another problem with sin is even if dirty when taken without modification it would permanently enhance your own powers, endurance, and the dirtier it was the more likely it would give you entirely 'new' ones. Some of which were never before seen.

Indirectly this made it so dirty sin was a bit more addictive then pure sin.

Sin is merely one of the fantastic substances floating around. Due to its own merits however it is definitely one of the more wildly popular ones.

In game terms taking since will permanently enhance abilities or bestow a new one should it being properly modified for every two drawbacks not including addiction. You can burn a fatepoint to ignore one of the drawbacks including addiction forever. Or you can burn a fatepoint to gain a special randomized ability with no drawbacks.

Crits when using sin mimic the effects of a fatepoint or if crit failure maximizes the possible penalty.

Other substances also offer certain boosts but at the same time penalties. Sin isn't the only one capable of permanent enhancement or new gifts but its certainly one of the most popular/adaptable.

>>663465
New costume is designed. Artwork is appreciated whichever gets the most votes will naturally be locked in.

Also appearances is still up in the air.

what do?
>Practice some more
>Sleep
>Lay low
>Study up
>Meditate
>Other?
>>
Rolled 14 (1d100)

>>664434
Correction.

Descriptions also work.
>>
Rolled 67 (1d100)

>>664459
>>Other?
We are a hero without a cause, and more importantly, without a job.

Let's see what jobs we could do and get paid for. Something fun!
>>
Rolled 49 (1d100)

>>664510
Vote
>>
>>664510
Seconding work assuming it's a mundane job

We just nuked a hero-villain brawl so going up to them will probably get us in shackles and going around in costume will probably get us hunted down. Delivering Food would be nice way to go around town.
>>
Rolled 15 (1d100)

>>664529
Right and the roll
>>
Rolled 78 (1d100)

>>664510
Roll
>>
Rolled 96 (1d100)

>>664510
Welp guess its time to get a job with the whole...incident its not like your grand entry into the super game went very well. A guy has gotta eat after all. You heard being a villain pays a lot. You also heard being a aligned hero also pays. Too bad neither of those options are very good for you right now. Really pissed them off pretty good with the whole exploding.

Fortunately or unfortunately depending on how you look at it. There are plenty of jobs in the megacity! Granted they are probably shitty jobs but hey its not like those with the good jobs are dying fast enough and creating enough openings.

Hopefully you can find something fun while your at it too.

available jobs are the following
>Gang work
>Courtier
>Construction
>Factory
>Demolitions
>Other?
>>
Rolled 93 (1d100)

>>664688
>Demolitions

It's so obvious I can't help but choose it
>>
Rolled 21 (1d100)

>>664688
>Other?
Blast miner at a strip mine
>>
Rolled 56 (1d100)

>>664688
Actually, I choose blast miner at a strip mine
>>
>>664710
>>664742
ignore extra post. For some reason it wouldn't show up even if I refreshed.
>>
Rolled 20 (1d100)

>>664688
>Courier
Don't take any jobs with EXPLOSIONS, we seems to like them a bit too much and it might trigger us.
>>
Rolled 19 (1d100)

>>664940
Eh, ok. Let's try that
>>
Rolled 12 (1d100)

>>664940
Switching to this
>>
>>664940
Time to deliver some platinum chips
>>
Rolled 58 (1d100)

>>664940
We'd make a great bodyguard too
>>
Rolled 66 (1d100)

>>664688
I'll support demolitions. Easy to train our finesse with explosions.
>>
Rolled 97 (1d100)

>>664940
Extra vote for courier, maybe we can get some contacts through it and information from being around the city
>>
Rolled 33 (1d100)

>>664940
You decide to take a job for courtiers. Figuring the pay isn't half bad and the gig will help you understand the city better. The job from its appearances is a simple take item and deliver to other location. Sometimes within a set time limit and often no questions asked.

You get paid when you successfully made the delivery.

Notso bad until you realize the hellish traffic you must deal with on a regular basis and the better gigs are naturally much more dangerous or otherwise difficult to pull off. The guy who is the best in the company you work knows how to teleport. Real surprise why he is the best.

Not to mention the problem of robbery. If worse comes to worse though you can just blow shit up so that is a plus. Another nice benefit is you get medical AND a ride for the job! Granted its just an unarmored bike with possibly illegal modification for maximum speed but hey its some wheels at least. Apparently they go through a surprising number of them on a regular basis if the large shipments of bikes in the garage are anything to go by.

What do?
>School
>Work
>Family
>Suit up
>Other?
>>
>>665955
... ...

Courtier would probably be a polite name for a hooker.
Your thinking of a courier.
>>
Rolled 63 (1d100)

>>665957
...my bad computer has been messing up.

technically it can also mean people serving in a political court. So hey.
>>
>>665955
>Suit up
>>
Rolled 56 (1d100)

>>665955
>Work
Let's make some dosh, since our first job as a super blew up in our face.
>>
Rolled 30 (1d100)

>>665955
>>Other?
Practice finese explosions.

Like, try to balance a rock in mid air with multiple tiny little explosions.
>>
Rolled 73 (1d100)

>>665955
Seconding vote for Suit up
>>
>>665961
I mean, if his clientel have explosive tastes.

>Work
>>
Rolled 70 (1d100)

>>665966
>>665973
Okay, let's try work.
>>
Rolled 11 (1d100)

>>665966
Technically the blowing up in your face was your own fault.

>>665973
>>665995
You decide to get to work. Mostly because you gotta lay low and also you need money. The work as it turns out was equal parts boring and frustrating with odd parts dangerous/interesting. You quickly find out that speeding and zipping through traffic/over buildings is very important in getting there on time much less with earning bonuses.

Also your now even more jelly over that teleporting coworker. Seriously man talk about handy no wonder he gets such big bonuses. Too bad your own powers aren't that valuable besides you know...demolishing things.

If only you hadn't made that big scene you could of considered demolitions an option. You also find yourself taking a oddly high number of suspicious packages to possibly suspicious locations and people. On the plus side the shady work tends to pay a lot better. Usually in the form of hazard pay but also bonuses from the people themselves for keeping hush hush about their business.

Down side this has also gotten you shot at. Whether this was due to a simple robbery, bad location, or wanting to take the package you don't know. On the plus side you found out the work uniform they give you is in fact bullet proof.

Good to know what with the whole getting shot at, also they didn't even blink when they notice the bike you came back with was a bit shot up and otherwise damaged. They simply gave you keys to a new or repaired one.

What do?
>Do they have over time?
>Go home sleep
>Eat somewhere your starving
>Train
>Other?
>>
>>666156
>Eat somewhere your starving

Make a note to get contacts when we deliver to shady places. Any news is good to know.
>>
Rolled 58 (1d100)

>>666156
>Eat somewhere your starving
>>
Rolled 6 (1d100)

>>666156
>Eat somewhere your starving
>>
Rolled 33 (1d100)

>>666167
>>
Rolled 77 (1d100)

>>666167
Your still new/fresh so they suspicious of you still. There are way to GREATLY speed up the whole getting them to like you but it requires taking illegal actions.

New guys also tend to fallout of the courier due to how dangerous it can be and other problems. Those guys who stick around though are son tough skilled sons of bitches.

On the plus side the pay ain't half bad even if your a new guy and if you want you can take the easier gigs. Unfortunately the ones that really pay have some risks attached.

Your also 90% the company you work for is breaking some laws, but given how they didn't ask you too much on identification and let you work right away was a rather strong sign. Much less the equipment they give you to start with.

>>666169
You decide to get something to eat at a nearby diner. The clientele was...shady but the food most certainly not bad. Truth be told the prices and quality were frankly average. Business was also pretty meh and for some reason the people there were all quite shady.

It took you a little bit to realize why. It turns out the diner happens to have an excellent view of the nearby surroundings. Allowing you to easily case what's around and its somewhat close to the shiftier areas of the city and a business albeit shady section like the one you work in.

Its also easier to spot the fuz should they show up at the diner. Your absolutely positive the diner is used as a lookout location both by criminals and more experienced cops.

The food while average you find that they do give decent portions and drinks. Alas booze is oddly enough not sold here.

What do?
>Stay put see what you can notice
>Go see if they have overtime available
>Go home
>Train
>Other?
>>
>>666203
Getting contacts is as simple as being freindly and maybe having a drink and a chat every now and then. Everything after that comes with time.

>Train
We need to see about improving our levels of juice if we want to seriously get into a fight. Right now it feels if we get into a prolonged scrap we are fucked.
>>
Rolled 2 (1d100)

>>666203
>>Stay put see what you can notice
>>
Rolled 90 (1d100)

>>666259
>>
Rolled 64 (1d100)

>>666259
Vote
>>
Rolled 87 (1d100)

>>666259
You decide its time to see about increasing the levels of juice you can fight longer. As you have the feeling that should you get in a prolonged fight your fucked.

You know that the size of the explosion is dependent on how much juice you stuff into it. After that is all on using your brain. Only problem is increasing your juice ain't that easy. If it was then the substances that are floating around to refresh you wouldn't be so popular. Fortunately you know of a way to increase it problem is well...you sort of started recovering then the exploding caused. Problem was if you made the explosions any bigger people would notice, but the small ones were no longer able to cut it like it used to be.

So frankly you been in a bit of a bind in terms of increasing your energy yields without drawing attention to yourself. Real pain in the ass. Luckily it appeared that your fight with the supers previously has managed to increase your maximum from before. So hey apparently fighting is a good way to boost it. That you didn't know.

So now you had to go to place where even when you let out the bigger booms people aren't going to pay attention...problem is those places are frankly quite dangerous. Your talking mutant infested wastelands, super slums, monster warrens, and shittiest of neighborhoods. So that is precisely where you go. It took a little bit to get there but you could tell it was the right place from the lack of sirens and old festering looted corpses.

Ah smells like practice time.

BOOM

BOOM

BOOM

BOOM

After many larger explosions later anything that didn't run for its life has been properly exploded(probably by accident) and you feel worn out.

What do?
>Train
>Go home
>Wander around
>Get something to eat
>Other?
>>
Train
>>
Rolled 58 (1d100)

>>666504
I want to try and practice some finese explosions and more subtle explosive powers that we can use in like, public.
>>
Rolled 80 (1d100)

>>666504
Note: we could always find a place either in the mountains or out at sea. Just make explosions into the air, test how they work under water.
Maybe another time though.

Backing:
>>666518
>Train

Lets try finese. Maybe chain explosions? Piggy back from the one closer to us to trigger one in a chain further away, get some simple reach on our power without having to concentrate too much.
>>
Rolled 36 (1d100)

>>666518
Vote
>>
Rolled 58 (1d100)

>>666504
Training while worn out sounds like a terrible idea

Vote for
>Go Home
>>
Rolled 39 (1d100)

>>666518
>>666560
Due to how tired you are you decide to practice finesse and more subtle explosive power. You also experimented with creating an explosive chain to extend your reach with less concentration. Which actually somewhat works instead of a single large explosion to increase distance so long as you follow the chain along you can keep it connected and exploding as if it were somewhat like your own body. Tricky but on the plus side it requires less concentration but you have to be willing to burn through the extra energy to make it so. Thankfully even if you use small explosions it doesn't limit the size of the explosion you can making following behind it. Only problem is timing and focus. If you mess up the chain ends up broken.

Currently its crude but you can at least make the chain.
What do?
>Train
>Go home
>Wander around
>Get something to eat
>Other?
>>
Rolled 81 (1d100)

>>666631
>Get something to eat
>Go home
Get something tasty and delicious and go home and rest
>>
Rolled 62 (1d100)

>>666631
>Go home

QM, you might want to speed this up, like, ask for shit we do per day and then throw story at us. Otherwise you might end up with a trainning montage as we micromanage a life.

Not that i mind as is, just a suggestion if you want to get the story ball rolling, even if its just random events.
>>
>>666649
Ah, don't worry. It does start out like that, but things pick up and then we're juggling plot lines faster than you realize it.

Just like the last quest with the fungeon, just gotta find our groove is all.

Though, yeah, that helps. I take it these early day to day stages gives Genie time to actualy hatch up with the plots as well as get familiar with our character.
>>
>>666657
Ah, well if hes an experienced QM and has done this before then ignore me.

I look forward to it.
>>
>>666663
He's only been running civ quests since 2012 after all!
>>
Rolled 72 (1d100)

>>666642
>>666649
Get some food and go home
>>
>>666672
Not been big on the civ quest scene.
>>
Rolled 92 (1d100)

>>666649
I roll for random events. The diner got changed because of that for instance.

>>666657
Pretty much.

In truth for plots it depends on what you choose to get yourselves involved in. The big plots are already there as for personal plots relating to the character in question takes more time to cook up.

>>666676
After all this training you decide to go back home and get something to eat before crashing.

At home is
>Your parents
>One parent
>Nobody
>Siblings
>GF
>Kid
>Your family
>Other?
>>
Rolled 48 (1d100)

>>666796
>>Nobody
>>
Rolled 72 (1d100)

>>666796
>Nobody
>>
Rolled 66 (1d100)

>>666796
Some examples of megaplots.

Megacorps dickery.
Governmental Politicking.
Intergalactic Politics.
Interpersonal and group affairs.
Crime.
inter faithful relationships(see hating each other)
Outsider Involvement
Predators and Prey

Big stuff. As a super your more likely to get involved in the top ones albeit indirectly. I have stuff for all the big stuff but it takes me a little time before I can come up with the smaller ones.
>>
>>666796
>>Nobody


So, anyone interested in starting a merc faction later to help supplement our income? this just an idea i know we said f''' it to the other groups but if the mercs are only for money gains i think it would be at least worth it.
>>
>>666843
Yeah.

I'd really like to learn more cool explosion based powers.

The idea to chain link explosions to make them appear far away is awesome!

I still want to try stuff like tiny explosions on our palms and feet to propel us iron man style

Railgun speed projectile launches

and blowing stuff up from the inside
>>
>>666843
I'd rather we didn't go for riches and instead went for showmanship and super fights. Go the Adrenaline Junkie route and stage massive heists just so we can fight anyone that shows up to stop us.
>>
Rolled 42 (1d100)

>>666827
As per usual there wasn't anyone there. Which you suppose is a good thing given your recent actions. So you got some food before crashing in bed. To a new tomorrow or something.

As per usual the alarm clock went off.You remember where it used to signify your training regimen when you were just figuring out your powers.

Pity it only involved blowing stuff up. You heard of other people gaining new powers or using different means to acquire more when they hit a roadblock.

Maybe if you could figure out the why or the how it blew shit up you could find what else it can do. Alas blowing stuff is easy...and frankly awesome.

So you get up taking a leak, shower, and getting something to eat. Then are rather bored when you realized you have forgotten what it was you needed to prepare for...

It was
>School
>Work
>Call family
>Train
>Other?

>>666846
Your explosive exit passive is literally using explosions to boost yourself. As for making things explode internally the problem is if your not 'aware' of what is there exactly its much harder to make it explode properly.

Your explosions rely on your awareness of what is around it to go off properly. Otherwise it fizzles out.
>>
Rolled 20 (1d100)

>>666827
and for some reason my post didn't go through what the hell.

Anyway as per usual nobody was there. Probably a good thing given how everything turned out yesterday. So you got something to eat real quick before going to bed.

The next day you awoke to an alarm that used to represent you needing to train. That was back when you were still trying to figure out your powers...you always made sure to get up nice and early to practice.

Instead you took a piss, a shower, and got something to eat while trying to remember what it was you were forgetting.

It was...
>Work
>School
>Family Call
>News
>Other?
>>
Rolled 89 (1d100)

>>666864
>>Work
Keep them ears to the ground, looking for decent 'side' jobs.
>>
Rolled 68 (1d100)

>>666897
>>Work
>>
>>666897
>>666864
oh what the hell i swear it didn't show up when I refreshed directly and had auto refresh on.
>>
Rolled 92 (1d100)

>>666897
Work
>>
Rolled 3 (1d100)

>>667102
This time at work you seemed to have figured out how it works.

Run from cops and curse their stops to hell even if your not carrying an illegal package. Guaranteed way to lose any and all hope for an early completion bonus.

Shady jobs offer the biggest bonuses. Usually not from the company itself.

Company pays the biggest bonuses for the most rushed and important jobs.

Based on how busy the company is and where the packages go it gives a surprisingly decent estimate at what the local powers are up to or more precisely the kind of trouble they are in due to how 'rushed' a job or jobs is. You noticed this after a megacorp got caught with its pants down during an expo whose supposedly 'secure' warehouse got robbed blind. To compensate they hired a bunch of couriers to move stuff to take its place ASAP.

Unfortunately they failed at keeping the lid sealed on the problem.

Sadly its harder to figure out for illegal dealings but you have the feeling if you pay enough attention you could figure some interesting things out.

You heard some interesting things from some of the clients and coworkers. You are positive for instance Jace is a rather notorious street racer based on the routes he prefers to take that you heard from some shady clients also are used by a notorious street racer...it wasn't hard to put it together.

You heard from the shadier clients they are always looking for 'good messengers' that pays absurdly well. Problem is according to coworkers doing so means you now have allegiances. Apparently the company and its workers take a 'neutral' standing which offers some security to its workers. Granted not great unlike full blown allegiance but its something at least.

You know if the company only turns down a job chances are its one of two things. 1 the item in question is too hot or 2 its the cops.

People in the company put money in two jars. One is for medical bills which gets cleaned out regularly the other is for ransoms. it only gets cleaned out every once in awhile. Everybody in the company tips both jars quite well. Apparently it can be quite the literal life saver.

For side jobs you heard some very interesting news from your shady clients. Someone recently moved in originally it was thought to be a new gang. Problem is they got some serious skill for a gang.

In corporate circles you got word that the corps are rather pissed off about something. Supposedly someone broke into their precious corporate council city offices. It has resulted in the kicking of many big hornet nests. Whatever they got from those offices its awfully valuable to the corps in general...

Finally came your lunch break.

What do?
>Dine at the shady diner
>Order out
>Street food for lunch
>Find someplace new to eat
>Good thing you brought lunch
>Other?
>>
Rolled 95 (1d100)

>>667189
>>Find someplace new to eat
>>
Rolled 58 (1d100)

>>667226
Vote
>>
Rolled 61 (1d100)

>>667189

I support this course of action:

>>667226
>>
Rolled 86 (1d100)

>Find someplace new to eat
>>
Rolled 87 (1d100)

>>667226
You decide to find some place new and as it turns out there is this KICK ass quiet restaurant nearby. The food was amazing, in large amounts, and cheap. Unlike the diner you could also order booze here and their booze selection was also quite good. It was strange to see how busy they were until you went inside. The dining room was with a nice soft soothing music being played over its speakers. Every night apparently they would of a singer and some musicians. Apparently they got busy the later the day it becomes to the point where their dinner and breakfast overlap so much they stopped separating its menu.

Its only around lunch things calm down. Even so takeout is a common request around that time. Truth be told the atmosphere was very nice, quiet, and peaceful compared to the busy outside. You could see why it would be popular alone even before the food is served always freshly made or so they claim. Which you assume is correct given how fresh the fruit and veggies are. Strange given its location. You normally don't see fresh and whole ingredients like that around here. Normally that luxury can only be found in the countryside and rich city quarters at a premium price. Now if it wasn't modified and organic you would die of shock.

So you enjoyed a lovely lunch.

What do?
>Back to work
>Suit up
>Look up those side work jobs
>Go home
>Other?
>>
Rolled 93 (1d100)

>>667332
>Back to work
Maybe we'll have a run in with the law or some hero trying to stop illegal trade
>>
Rolled 30 (1d100)

>>667332
>>Look up those side work jobs
This sounds interesting
>>
Rolled 86 (1d100)

>>667332
>>Look up those side work jobs
>>
Rolled 24 (1d100)

>>667372
>>667355
I want to see the side jobs
>>
Rolled 61 (1d100)

>>667372
>Corp Courtier
You'll earn corp credits and 'goodwill'.
>Crime Courtier
You'll earn lota hard cash and hopefully goodwill. Possibly with a dash of angering some other group
>Racer
You heard a lot of courtiers do illegal racing.
>Gangs
You know they are always looking for manpower and there is that suspiciously good one that has moved in...you have a special lead on them.
>Gambling
Courtiers are given package based on well they do they earn different payouts. Can get very dangerous.
>>
Rolled 95 (1d100)

>>667426
>>Corp Courtier
>You'll earn corp credits and 'goodwill'.
>>
Rolled 43 (1d100)

>>667426
>Corp Courtier
Look at all that potential technology!
>>
Rolled 2 (1d100)

>>667426
So these are the options you found. The strange gang's opening lead may not stay open.

>>667492
Corps aren't the only ones who have good tech.

The gangs and criminal groups also create tech.
>>
>>667505
hmmm

But Corps could pay Think Tanks better
>>
Rolled 39 (1d100)

>>667518
Ever heard of war criminals and MAD super geniuses?

They are all CRIME baby!

Back before the Fall these guys were the ones who produced Post Apoc Bandit tek. Of course back then it wasn't known as bandit tek.

It was usually referred to as 'illegal' technologies or Crime Tek.

Nobody but the criminal underworld are crazy enough to employ Insane Super geniuses. Throw in some war crimes tier scientists and wallah you got the big wigs behind the illegal tech development in the criminal underworld. Not to mention good old fashion criminal ingenuity and illegal modifications.

They got sum good shit.

Of course that isn't including the corps and government who secretly develop illegal tech or use them to test tech out.

Tech is surprisingly well sponsored by the criminal underworld unlike IRL where they usually stick with drugs and finances with the odd illegal mods.

Not to mention their good shit is easy to get a hold of if you keep its illegality in mind.

Admittedly the corps are complete dicks when it comes to what they consider as 'illegal modification'.
>>
Rolled 14 (1d100)

>>667551
On second thought, fuck it.
>Crime Courtier
This will be interesting.
>>
Rolled 64 (1d100)

>>667551
Corp
>>
Rolled 59 (1d100)

>>667426
I will put a vote for corps. We're a pretty neutral guy who don't work for heroes or villains but for ourselves. Good money to be had in corps
>>
Rolled 2 (1d100)

>>667551
Voting Corp

both because they pay better and because we would be much less likely to get shot for failing.
>>
Rolled 60 (1d100)

>>667593
>>667587
>>667575
>>667492
>>667488
Corps it is
>>
Rolled 57 (1d100)

>>667488
corps it is.

Corps available for temp work pay according to the corp who is using your services. At the end of the job you will be given the according corporate credits of their corp if not they will still give you basic currency.

Corps have some contract work available but you will only be able to (legally) offer your services to them during your term. In exchange the corp will offer more of their corp only credits and special employee discount.

Corps offering contracts to you are the following
>Umbra
>Eskilon
>Matitico
>GROW
>Adero

Your side job is through some intermediary making it easy to ditch you should something go wrong. Even if their intermediary bites the dust they wont care. Your current job was some simple packet deliveries in the better parts of town. Only problem is they didn't offer you as many bonuses, perks, and cops stopped you all the fucking time due to your 'suspicious' nature and constantly crossing through the different less honest crime ridden districts.

The cops who gave you the most trouble was the corp cops who are known to be by far the dirtiest cops to ever exist. Their corruption was renown as it was impossible to deal with. For some reason the corps didn't bother to hold them to the same standards as their 'private police' and other enforcers.

They took great joy in your misery. Bribe or no bribes.

What do?
>Keep working side job
>Go home
>See about another side job(which?)
>Go back to main job
>Other?

>>667593
You would be surprised and possibly disappointed then anon.

The megacorps are renown for being massive corrupt dicks. Only barely restrained by their council and other corps.
>>
>>667636
>>Umbra
>>Eskilon
>>Matitico
>>GROW
>>Adero
What do we know about each of these, cause I'm guessing which we pick matters.
>>
Rolled 89 (1d100)

>>667657
Umbra.

Top rated shadiest megacorp since its mysterious founding. Be aware that this is even by megacorp standards so its especially impressive.

As for what they specialize in the answer changes according to who you ask.

Eskilon
most well known for their energy production and energy weapons.

Matitico
a rather standard megacorp whose fondness for materials is well known and regarded for.

GROW
originally an agricultural corp who has since expanded into a mega.

Adero
well known for its transparency, light techs, detector techs, and large grudge against Umbra even by Megacorp standards. Possibly due to their CEO who for some reason REALLY hates Umbra. They also make some fantastic lasers.
>>
Rolled 96 (1d100)

>>667678
>Keep working side job
>Adero
I like them for the lasers and light stuff. Sounds neat.
>>
Rolled 96 (1d100)

>>667678
Voting Eskilon

Energy weapons are hella cool
>>
>>667678
I feel alittle ashmed of myself for getting giddy seeing that list and knowing what became of some of them after the Fall. Im getting jitters. Testament to Genies world i guess
>>
Rolled 54 (1d100)

>>667678
>Eskilon
We don't really wanna get involved in grudges and such yet.
>>
>>667794
>Don't want to get involved in grudges
>our first act as a super was to firebomb a building full of supers

A little late for that don't you think?
>>
>>667678
Eskilon

If we can find a way to use our explosive power to fuel a weapon they might be quite useful.

After that we should see about matitco and adero for our armor and electronics respectively.
>>
>>667803
nah, im talkin corp grudges and no one knows it was us anyways
>>
>>667794
Okay my head is finally starting to stop hurting. Once the pain decreases a bit more i will make the write up.

Sorry for the delay but a bad headache really screws over my ability to write well.
>>
>>667845
It's ok Genie i'm loving seeing your setting from this angle, i've only seen the post apoc and space quests so this is really nice too see
>>
Rolled 78 (1d100)

>>667864
The only timeline I would not prefer quests in is during the revolutionary period. By far the biggest clusterfuck time period. Even post apoc is much easier then that one.

>>667706
You decide to take a job at Eskilon. The corps sure do advertise their benefits quite a lot even if you had heard a lot of horror stories, but that is why you make yourself valuable no?

Or get gud at corporate politics.

Soon after sending the acceptance Email. A new message appeared right away containing a temporary pass and where to go for proper registration. There after a ride you received from your old work place saying your fired and they need their equipment back. You wont even get a severance package.

At Eskilon however or more precise where they directed you to inside their enclave. You were taken to a garage bordering the local mail station for the enclave around it. Inside you were given documents to sign stating you were no an Eskilon Employee and gain the benefits of such including the following

Medical Care including dental and therapy(you are required to go to a check up ASAP)
Insurances Package by Eskilon.
Eskilon Employee Residence inside a Eskilon Enclave(you were given your key and told to create your password at the residence's security office)
Eskilon Employee Discount Lowest Rating. You now enjoy a permanent discount at all Eskilon related to...well everything so long as its Eskilon. This will however be voided should you cease to be an Employee of Eskilon.
Eskilon Employee Investment Package. You can keep even if you are no longer an Eskilon employee.
Eskilon Employee Retirement Package. You don't get to keep should you cease to be an employee.
Eskilon Employee Sign UP+ BONUS. A one time bonus for joining the Eskilon Family. Another Eskilon Bonus for choosing to be an Eskilon Courier. You will gain another bonus for every promotion, yearly, special efforts, quarterly, by decade, century, and when you stay in the company but choose a different job)
Eskilon Courier Equipment Package(must be returned should you cease to be a courier for Eskilon replacements however are free).

Be aware that the maintenance of all packages by Eskilon will be deducted from your pay.
Eskilon will also pay up to a certain amount should you be kidnapped and ransomed. This is also true for family or friends(should they be Eskilon Employees of course)!

Eskilon has been alerted at your status of not having family or loved one. Offering a free dating service and will cover all marriage as well as child related expenses so long as you agree to use Eskilon Facilities and personnel. Please take the dating questionnaire so you can meet your true love as soon as possible!

Remember if you use Eskilon for dates and honeymoon you will get BOTH your combined discounts and our special discount in addition for Eskilon Employee Couples!

If you are found abusing your Eskilon Benefits and fellow employees please Kill yourself! Do yourself a favor for both us!
>>
Rolled 66 (1d100)

>>667897
IF you have not killed yourself then please be aware that all costs related to investigation and sentencing should you be proven guilty will be deducted from your accounts! All costs of settling will ALSO be deducted from your accounts should this involve an outside entity!

If you are unable to pay then please remember that it can quite forcefully and painfully be extracted from you! We PROMISE!

You may also enjoy a one time marriage bonus and children's bonus for every child while married!

If your not married and have children you will not gain a bonus as it will be used related costs! This times its NOT on the house! So please enjoy your 'loved' offspring who will no doubt grow up having issues and likely turn into a criminal! Widows are naturally EXEMPT and have our SINCERE condolences. Please feel free to use our therapy and take part in our Widowed Dating Scene. Its on the house so long as your now deceased partner was ALSO an Eskilon Employee.

Remember if your children and their descendants choose to be an Eskilon Employee they will get to enjoy an Eskilon Heritage Bonus Package and it stacks! So please have lots of children in a happy familiar who all wish to work for Eskilon! Now don't think you will be missing out! When your now grown children take an Eskilon Job after hopefully enjoying Eskilon schooling and care you too will gain your own free bonus packages!

So see we ALL win in the end! So please have plenty of children and know they and Eskilon both thank you.

We take 'care' of our own.

Welcome to Eskilon!

Please be aware that any breaking of Eskilon laws punishments will be dealt by Eskilon! We WILL however represent should you break a law that isn't Eskilon's! However if you are guilty and it wasn't for Eskilon while we may Officially state you are innocent we WILL do a TERRIBLE job to represent you! We will ALSO try our best to have you penalized here unless you cannot afford the related charges!

In which case Sorry...no not really.

However If you DID break a law for Eskilon we will do our very best to protect you! So remember Eskilon First!

If you are found to use non Eskilon related services and goods please be aware they WILL NOT count for Employee Loyalty bonuses and Incentives. So please stay Loyal for both you and your loved ones sake!

...okay maybe this was either a very good idea or very bad idea.

What do?
>Back out of the deal
>So...about these incentives
>Get to work
>Ask if you think on it
>Other?
>>
Rolled 27 (1d100)

>>667897
>>667911
I do hope you all read that in an irritatingly cheerful semi automated friendly yet calming female voice or something like that.

Its SO much better when I was writing that with that kind of voice going through my head. It was great albeit annoying.
>>
>>667911
Our MO appears to be dig ourselves into a hole and then fix it by digging even harder and faster.

Thus the only reasonable option is
>So...about these incentives
>>
>>667911
So crazy idea, we go along with it and then when they least expect it steal the experimental hoverpad we were meant to deliver to the CFO's nephew and use it to rain explosive comeuppance on our enemies.
>>
>>667911
>>Get to work
Actions speak louder than words and explosions can speak louder still....are we about to begin the path too becoming a Corp's pet Super...
>>
Rolled 95 (1d100)

>>667925
You the players would probably hate it.

Only good thing about working for the corps is the pay and if your at a low level even that ain't true.

The corps in my setting are a bunch of gigantic dicks even worse the Shadowrun megacorps. Mostly this is due to size but its also because they had a lot longer to do things with stuff like magic and supers.

Even if they can't get special rights from a government the sheer fact they can just take colonize their own worlds and do their own thing is an incredible thing. That alone gives them rights to face off against other governments but worse, because they are a business. They play by a different game then the governments and the faiths this is something they exploit.

Makes them real scary. Only good thing about them is how much they hate each other. You could get literally everything they had to offer but a bit more expensive if they didn't exist.

But they do and in a galactic setting there is nothing you can do about it. Even if you do your best to break a corps up so they can't go mega. So long as they can just move to another world eventually they'll find one where you can't reach or they start to unify. Then they will grow big and mean turning into a megacorp.

Its why a mega corp isn't considered a proper mega until solely they dominate an entire world or their reach can be felt upon many. That is the definition my setting uses and what the corporate court uses to acknowledge a new megacorp.

Even underneath strong governments and faiths megacorps have been known to form by unifying themselves and beseeching the corporate court for membership. If they are big enough they can qualify. Some corps even do this stealthily or stealthily dominate a world before revealing themselves.

Its believed Umbra was a hidden mega until it later emerged. Some even say there are parts of Umbra that exist but aren't acknowledged...until they get that signal. Some even say those unknown parts are other megacorps.

Basically imagine big bad megacorp dialed up 12 and you have a Genieverse megacorp.

I personally based them off shadowrun, Umbrella Corp, and Yutani from Aliens except much more dangerous and not nearly as incompetent.

This is mostly due to the fact if they weren't so mean or competent it wouldn't be too long until they ceased to be a megacorp.
>>
>>667938
This explanation makes me happy and love things even more. Especially looking into the world OOC, the Post Apoc games and more. just putting things in perspective.

I mean take Umbra for example, here they are an interstellar powerhouse working in the shadows, fast forward through the fall and all that madness and the beast that was a Megacorp still aint dead! the sheer power, numbers and planing, the schemes and outright refusal too die.


It's the kinda shit I imagine some scavengers long later are in an underground bunker, suddenly the place lights up and there's a fucking great Umbra logo on the wall and the scavenger leader just starts saying "no-no-nooo". Megacorps are the capitalist monsters under your bed.


Do Umbra have a logo
>>
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Rolled 81 (1d100)

>>667949
They do. I even posted it before.

Here is an example
>>
Rolled 30 (1d100)

>>667954
Jenny's Logo replace planet with zombie head with a tattoo of a darksun on its forehead/bare skull.

Usually scavengers or bandits use a literal zombie with a black dot on its head with some stylized paint surrounding it.

Grimsly motif but very effect.
>>
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Rolled 10 (1d100)

>>667956
A lot of megacorp remnants basically used a modified logo of their parent megacorp to represent themselves.

Jenny has a thing for zombies so that is what she used.

I wish I still had that artfag then I could ask for megacorp logos.

>>667949
Yeah Umbra is a special kind of scary. They were my first megacorp so naturally I am a bit biased.

Even so I still forced them to have a specialty and treated other megacorps like that.

They are just damn good at what they do and really know how to put the scare into people(including their fellow megas).

I also like how simple their logo is and best of all how it REALLY gets the point across.

Finding decent logos is a fucking nightmare and actually a big reason why I kept on reusing Umbra.
>>
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Rolled 90 (1d100)

>>667958
Just doesn't feel right when you don't got a proper logo for them.

I will admit though fluffing up the megas were fun. Especially their court made things interesting and allowed them to deal with their alien counterparts.

Aliens find it a pain to deal with every last little(mega) corp and a big reason why their council is so strong hence capable of keeping the Megas(somewhat) in line.
>>
Rolled 51 (1d100)

>>667960
but come on aren't these logos awesome?

I love that simple but stylish look of theirs. Its so pretty and fitting.

Even their affiliates and hidden corps will often have a somewhat similar logo. Usually something like a black circle or something distantly aluding their connection. Some corps actually adopt a similar logo because how much it fucks with megacorps thinking they might be a part of Umbra.

You think Hydra is bad and wait till Umbra shows up. Can't kill Umbra baby know matter how hard you try.
>>
>>667958
I'm the artfag who did those maps and symbols.
>>
Rolled 24 (1d100)

>>667965
oh...well keep the good work then. I thought you weren't around anymore since I stopped doing civs. Nice.

...I think I need to head to bed.

If you do megacorp logos I would appreciate it if you did the player created ones first. Remnant version can be easier to do due to the breathing room given so I don't really mind too much on polishing it off.

also that post apoc look can be fun to pull off...also because post apoc art is the biggest pain to find.

>>667956
When my writing starts going like that i know its about time to quit for today.

but still umbra puts the scary fuzzies in my belly. While they are my favorite this doesn't mean I screw over the other megacorps. They all have their niche which keeps them on the top. As much as Umbra or any other megacorp would like to destroy all their competition none of them can manage it unless the rival megacorp just fucks up that badly.

Hence why incompetent megacorps don't last before getting butchered by their fellow megas and their remains feasted upon. Nasty business but it ensures all the Megas are the meanest.

Don't expect the corporate council to save you. As far as they are concerned one less megacorp is one less pain in the ass to deal with. Also why the most reliable means of being considered a mega is complete domination over a world.

The council and megacorps both will try to fuck you when you try to get officially listed and the planet excuse is unsurprisingly the most reliable/hardest to shoot down.

Not that its impossible without that but it REALLY helps.
>>
>>667965
Also Genie, I'd quite enjoy drawing up some Corp logos. Once I'm home I'll post my twitter link so you can message me what you'd like
>>
>>667967
I'm sticking around for the lore and world Genie. Rest up.
>>
I'll actually draw something worth something tomorrow once home. Here are a few corps who totally totally ain't Umbra. Of course none are canon these are shitty doodles. Tomorrow proper Corp logos not too quality hopefully
>>
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>>668012
>mfw I'm the anon who created Adero Corps in fluff back when it was a civ quest in 2013
Can't wait to see the living breathing pre-post apocalyptic Adero AND Umbra Corps.

We should totally take a trip to Carlson World btw
>>
>>668014
I love drawing shitty logos for things, maybe once I'm a little better I'll draw a character or two. Saddly I learnt to draw via anime....
>>
Posting Aduro/Adero fluff.

Aduro Corp. The energy and lighting giant of the old world. Aduro Industries started as ‘Mr. Light’. A small family lightbulb business in a rural town. Such a tiny, insignificant company would never catch the attention of Ali Corps, the industrial giant that would one day become the shadowy and dark Umbra Corp.

The owner, Lenny Carlson, inherited the small business down from his father. One fateful day, he had been heading home during a storm he was struck by a bolt of lightning. When he recovered, he seemed strange, quiet, withdrawn, to his friends and family all he would say is “I have seen the light” . Thereby, he took some scraps shop and retreated to his basement. Over a week later, he emerged with a glowing sphere light in his hands, and furthermore, his own body glowed with light. He stepped outside onto the road and was immediately struck by a passing semi-truck. Horrified onlookers were suddenly silenced, as out of the wreckage walked a perfectly fine and safe Lenny Carlson, not so much as the smell of gasoline on him.

He had manipulated and absorbed the very energies of inertia and flame from the truck, preventing him from being harmed.

It is commonly accepted after that he took several blueprints and energy designs to a government agency and appealed to them. Evidence for this was mysterious funding that suddenly flooded the little lightbulb business.

From that day forward, Aduro Industries was born, and like a bomb its explosion shook and lit up the world. The inventions “Mr. Light” as Lenny had begun to be called, rocked civilization.

He lit the world with his inventions, particularly his advancements in energy efficiency and manifesting solid energy, changing the face of everything from home appliances, streets, to the modern battlefield. Though every home was in time saturated with with Ali Family Co. products, somewhere there was also an Aduro invention inspiring awe.
>>
>>668040
Looking back, it's not very clear who started the grudge against Ali Corps, now formally named Umbra. The more common theory is that Mr. Light saw the darkness and evil in the organization and sought to shine away the shadow. Alternatively, Umbra simply applied their usual normal methods of establishing a super monopoly, nothing out of the ordinary for their shifty ways, and simply in this case, met resistance.

It was the one few business that Umbra faced conquer by any conventional means. It was said they’d try anything, assassinations, kidnaping, blackmailing and bribe attempts failed. Time and time again, Mr. Carlson emerged unscathed as did his company. When they cut off his fuel sources, Mr. Light drew in energy from the ambient atmosphere and 'other realms'. When Umbra corp cut off his supplies, he synthesized mass from energy. He and his company managed to not only survive but thrive into the world’s leading superpower of power generation, approached only by a select few others such as Eksilon.

The discoveries in energy science and physics he brought to the world lit up the world (quite literally reall) and allowed for such massive constructions by nations as to border madness.

But imagine if you will, a chip the size of a pinhead that can project a solid holographic computer interface. A ring that can be fitted on ones finger that can project a holographic image of a laser rifle. Then imagine that holographic image synthesizing into a real deadly weapon. Or a small machine the size of a briefcase that can project a field of shields and solid energy into a tank, a plane, or even a building.

This is Aduro Industries.

Aduro Industries specialized in technological research and in particular, energy research. They were rather more public with their works, often doing many fancy PR stunts (when the president's daughter was afraid of the dark, Aduro industries invented a bed made of LIGHT for her to sleep on [sadly to say it was kinda "hard and lumpy", and she found she couldn't sleep when it was too bright]). Instead of streetlamps for parks, entire gardens made of flowers of living light were grown. You wouldn't believe the shitstorm that happened when we invented lightsabers. Aduro Corp often proclaimed the glittering shining cities of light of the pre-fall world their creation (but to be truthful, the mega cities would've also been unsustainable Umbra Corp's efforts to instill their order and power on the market, a thing to make J.P. morgan proud.)).
>>
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>>668048
Their greatest achievement was to be the first "resource independent" company. They were still a company whose assets were 90% energy based 'light material'. Rather than purchasing resources for production from iron mines or steel plants, they used developed literal "Mass production". They labaled themelves "synthesizers" or "generators" over a manufacturer. What little solid material they needed, which to other companies wouldn't sustain their factories for an hour, they valued on the ability to efficiently to only need tiny amounts of solid material in any piece their technology. The company motto is "light makes right". The less heavy material used in its creation, the more energy, the better.

They found out how to make 99.99% efficient engines ("losing energy to waste heat? You're not using an Aduro Industries engine!"). Recyclying and maximizing efficiency from even the smallest resource is so embedded in the culture, and wastefulness is a sin. Adero flaunted in their ability to reverse the formula E=mc^2.

While the government was interested in their energy research, such as Lasers tanks (tanks made of LASERS), microwave satellites, these were small fry. They competed directly against Umbra Corp and Eskilon for government contracts, often savagely.

At it's peak, Adero planned to unveil a generator that "drew energy from outside the known universe". The first power plant with an energy output greater than its input. Sadly, before they could, the end of the world abruptly occured.
>>
>>668051
Mr. Light, like the Aduro Company, was known for his sense of flare and love of publicity, as well as a general sense of good.

All employee's, without exception, have met and personally spoke to him. That is because of his uncanny ability to be at as many places as he needs to be at any time. He personally interviews every new employee, talking about what hopes he has for them in the company and how they might bring a little more light into the world. Indeed, it's said that he manages to keep track of every single employee as well, sending out letters or even in person commendations for good deeds or innovations or simply doing one's job very well, written in such a personal way as though he had been right there watching them achieve and work hard with his own too eyes.

Perhaps he did.

He also had a love of children and imagination.

Long ago Mueke Jungle was once nothing but tropical jungle and marsh admist beaches of white and oceans of blue, and dotted with islands.

Mr. Light came and saw the place and he quickly bought up all the cheap land deemed worthless due to a lack of any other than horrid marsh and bog, and proceeded to drain it.

In time, it became one of the manmade wonders of the galaxy, a vast tourist Megacity and urban sprawl, that, thanks to ultra efficient city planning and a lack of a need for many industrial buildings, maintained the scenic beaches the wildlife and trees were preserved even with so much construction. Some of the best civil designers, engineers, and geologists were hired to make a seemingly perfect integration of natural beauty and human civilization.

And in the middle of this seemingly utopian paradise that people would come across the stars to visit, you would find Aduro's most famous and longest lasting monuments, The Bright Kingdom, or more fondly known as "Lenny Carlson World". A place built to inspire imagination awe, Science Expo's, Rides and Recreation, Amusement Rides, all recognizable by the Castle of Light that became the logo of the Aduro Public Relations branch.

They called it "The Brightest Place on Earth."
>>
>>668059
And that's what I was able to bring up from my old notes.

---

Come to think of it, I feel like Mr. Light would be great to help teach us how to control our explosion abilities, being an energy manipulating super himself.

However, if we worked for Aduro we'd most likely have to stay good since the company is known to lean toward the side of good. To the point that Mr. Light insists that weapons design be primarily defensive in the form of shields and countermeasures, rather than the outright energy weapons devised by Eksilon. That's not to say they don't have any weapons tech, but it's simply they put their focus on defense.
>>
Rolled 1 (1d100)

>>667911
>So...about these incentives
>>
Rolled 20 (1d100)

>>668341
Well this was a great time to jump into the thread.
>>
>>668341
Hahahahahhahahs we look like a greedy asshat
>>
>>662934
>Our name
Timothy McVeigh
>>
Rolled 5 (1d100)

>>668341
Your attempts of bringing up the incentives went poorly. Its seems like of all the people in the megacorp who got the only guy in the megacity who was a true believer of the megacorp propaganda. So this naturally offended him and he proceeds to threaten your contract saying he has the means preventing you from officially joining up still.

What do?
>Beg him not to
>Well fuck you too(take a job at a different more understanding megacorp)
>Go try to get your old job back
>Look into those other side jobs
>Other?
>>
>>669173
>go try to get your old job back

Not worth the hassle and really if we need money we could just start monetizing our super adventures.
>>
Rolled 43 (1d100)

>>669195
Oh right dice
>>
>>669173
Really crits count no matter what? So can I just roll nonstop trying to get crits?
>>
Rolled 23 (1d100)

>>669173
>>Well fuck you too(take a job at a different more understanding megacorp)
>>
>>669173
>Look into those other side jobs
Fuck it, go for Crime Courtier and get some sweet bandit tek, it fits our "explosive" personality better.
>>
>>669173
Oh come on that 1 was like the 15th roll. Crits will happen when you leave shit open for a day
>>
Rolled 72 (1d100)

>>669215
You could try but there is an equal chance to fuck you over. Hence why I never had anything against is as its a gamble.

Especially once its done even with enough votes are locked in. Usually I will see more rolls if the locked rolls are shit, anons are more willing to make said gamble.

>>669220
As a courier your unlikely to get easy access to the good stuff unlike that new gang who you have a lead on. It was outright stated they had good shit and they were new in town. New means they are likely needing people and its an opening.

>>669228
Should of used a fatepoint then also 100s can happen too and it wasn't an important roll. Otherwise you would of had have anons screaming to burn fatepoint.
>>
>>669234
Then switch my vote to
>join the new gang.
>>
>>669173
>>Look into those other side jobs
Fuck everyone let's just do crime related things
>>
>>669236
You know what same here. Just saw that post
>>
>>669234
I'll change my vote to
>join rad new gang
As well
>>
Rolled 2 (1d100)

>>669234
>join the new gang.
>>
Rolled 74 (1d100)

>>669236
>>669240
>>669246
>>669258
Rolls would help for leaving a good first impression.

rolls during talking points basically help how persuasive you sound.

Basically rolls tend to help things instead of just relying upon Genie's rolls.
>>
Rolled 14 (1d100)

>>669246
>>
Rolled 63 (1d100)

>>669258
Shit rolls
>>
Rolled 56 (1d100)

>>669264
Have another then
>>
Rolled 9 (1d100)

>>669274
Alright sorry about that some stuff came up.

Anyway you decided to look into the unusually well armed newly moved gang. Mostly because you really want cool tech toys and know they are your best bet for getting some sooner rather then later.

It took some time to figure out one of their bases but from the rumors on the street they been pushing out some smaller gangs even going so far as to utterly ANNIHILATE them before taking over their turf. Very few survive their hits and most of them are in the clinker.

They hit real hard and supposedly are real professional about it. So you figured the places where they long hit and nobody else is around is likely where you can find these new guys.

You were correct about that. After talking with the unusually cheerful locals. Apparently unlike most gangs they treat them with courtesy and don't charge as much for 'protection'. Making people really like them. They weren't willing to share where their bases was. So it took you awhile to find one of them.

It was an old warehouse who had an usually large number of well armed gangsters coming back and out. They had guards and from the looks of it video cameras. That was when you made your approach. Only for the guards to suddenly raise their guns after hesitating a bit at you before shouting

"Who the fuck are you?"

"A new guy!"

"Bullshit. You ain't in the new hires records. We get those reports Jackass."

Wow those rumors were actually serious about how professional they are. Fuck this is going to be harder then you thought.

"Uh well i am trying to find a job man. Of course I ain't on it yet I haven't gone through with the interviews yet."

"Interviews? Testing comes first before interviews easier to spot jackass supers and cops that way."

"Oh right I just remember hearing about the interviews...thought that was real professional and I got kicked from the corporate scene recently. Thought a professional gig like this one would be a good way to transition."

"Oh yeah those corps are dicks. Throwing people away if they aren't worth it anymore and so on. I used to be corporate too! Was a fucking renta cop."

"Don't mind Larry. He was a pretty cool guy always brought donuts he got fired due to a some files getting 'lost' and a kidnapping, but how was Larry suppose to stop a team of pros? Fucking assholes."

"It was real shame I had almost qualified for corporate secret security service."

Well that at least let you through and what you saw...was honestly something that appeared to be more like a boot camp then a proper warehouse.

"Alright ladies you are required to do the following tests. Book Knowledge, Combat Skills, and Technical skills. Depending on how well you do will determine your starting pay and rank along with equipment. Sniper if you would please."

You saw a sniper step out from the guys who were already in compared to the mix mob of wannabes. The sniper was using a strange heavy looking rifle with coils around its barrel.
>>
Rolled 100 (1d100)

>>669696
You could see the coils thrum before you heard nothing but sudden crash as a dummy fell before a loud BOOM later emerged. A delayed sonic boom...holy shit.

Fuck yeah these guys got some sweet gear! Wonder what else they got...

It really caught people off guard.

"Yes ladies we got some mighty fine toys, that one in particular is a favorite among our marksman. It is the new Coiled Rifle expensive and heavy but it carries some insane amount of kick. Hence why we designated it as a sniper or anti vehicle weapon. You hit some poor sap without and there will be nothing but a fine red mist. Thank you sniper."

The sniper merely nodded his head to the officer before disappearing.

"Now i bet you ladies want some mighty fine toys, but you gotta prove your good enough to deserve em first. I so HIGHLY suggest doing your best in our tests. After which we will then do some interviews and you might very well have yourself a new job with some mighty nice perks."

Which test do you wish to do first?

The better you do the better the equipment they will offer you at the end.

>Special Test
>Ranged Combat Test
>Melee Combat Test
>Technical Skill Test
>Knowledge Test
>Skip tests to interview
>Other?
>>
Rolled 58 (1d100)

>>669715
>>Special Test
>>
>>669715
>Special Test
>>
Rolled 41 (1d100)

>>669715
>>Special Test
come on linked 100
>>
Rolled 41 (1d100)

>>669715

>Special Test
>>
Rolled 18 (1d100)

>>669715
>Special Test
Special Test?
>Special Test
>>
Rolled 87 (1d100)

>>669923
The /qst/ dice don't like me like the /tg/ dice did.
>>
Rolled 44 (1d100)

>>669722
>>669801
>>669872
>>669880
You decide to attend the 'special test' first. You are aware of the 'special' tests while growing. They were meant to identify those like psions and such. So you thought you knew what you were getting into.

Instead you were brought to a blank room with a strange obelisk, a floating crystal, a piece of paper, a needle with a slot, and a twitching mobile eye that seemed to not miss anything...in fact when it locked onto you felt as if it knew all your secrets and powers.

That was when the examiner asked you to punch the obelisk, try to catch the crystal, read the paper if possible listing out what it says, stab yourself with the needle, and stare into the eye.

When you punched it you could feel the obelisk shudder and light up with different lights. Your attempts to catch crystal didn't go very well but eventually its sluggishness allowed you to catch it. Your attempts to read the piece of paper went poorly. Most of it was impossible to read gibberish but oddly enough after awhile near the end of the test you started to notice words appearing relating to explosion and even full sentences that went into detail about it...alas the test was concluded before you could gain any insight. Meanwhile when you used the needle on yourself it shined so bright it blinded you before shattering, and eye...the eye creeped you out the most.

It just stared at you twitching and rolling about but never separating you from its gaze. Finally suddenly started to shudder before breaking eye contact with you to stare off into the distance...that was when it started to bounce and throw itself at the wall before exploding against it. Leaving nothing but very strange suspicious slime.

When you finally left you found out that were one of the longest test takers also that for some reason some kind of incident has gone down. You could see people muttering about a certain room that...was shaking and crackling. You could see the guards hurry over and set up perimeter while forcing people back. You also saw an extremely excited test overseers talking with each other on the side and the officer meanwhile his eyes were focused on the room while he was apparently talking with someone over the phone.

Soon the room finally stopped shaking albeit now full of cracks and its crackling also ended. Slowly the door proceeded to open and you could see strange vapors pour out from it. Two people emerged both were now however wearing masks. That was when the officer stepped forward and excitedly started to talk with one of them. Before turning around and telling everyone that due to this special occasion the big boss himself is going to show up.

It wasn't too long before you saw some especially well armed people wearing masks appeared and some of them were carrying crates. Those crates they deposited and opened before the masked person who just had the test taking.
>>
I feel like we need to get back to our roots of "teams are for pussies" and make sure our super persona is completely separate from gangwork or that we steal all their cool stuff and destabilize their territories.

Maybe our "cool" power if they ask about it is just explosion immunity.
>>
Rolled 67 (1d100)

>>669933
After some jostling around you too saw what was inside those crates...and made your jaw drop.

One create was full of crystals that were flickering with lights and floating. You could sense some explosive power radiating from them.

The other crate meanwhile...smelled strangely to you. A few of the items you sensed also contained some kind of explosive power. The items there weren't crystals but strange objects, old scrolls, and books that seemed to pulsate with some kind of inner power or whispered strange things into the mind. You could feel some of those whispers from where you were...

After staring blankly at the crates what you guess to be the big man himself stepped forward and you heard him speak. A voice reminded you of an oily eel, a cautious rat, a slippery snake, and silver tongued devil all rolled into one.

"I trust these...are sufficient for your services."

After a pause both of the masked men looked up and nodded.

"Good...very good well then how about we celeb-"

That was when you saw someone break through a window and shout.

"YOUR ALL UNDER ARREST, SURRENDER NOW OR THINGS WILL GET UGLY SCUMBAGS!"

Sure enough it was a fucking super hero.

Alas for the super hero as soon as he appeared he suddenly got lit up by all the guard forces. Alas from the sounds of fighting outside it sounds like he ain't alone...

Like a well oiled machine however you could see the gangsters enter formation and spread out. Some of them shooting at the super coming down from above. Some shooting at something outside the building. While others were messing with contraptions and grabbing stuff.

The mob meanwhile started to panic and scatter. With some of the gangsters once they grabbed items of importance merged with them as they tore off their uniforms revealing common dress so as to more easily disappear.

Strangely enough the big boss himself seemed entirely nonplussed by the situation as he pulled out a cigar and lit it. Before looking over at the two masked men before saying-

"Well looks out you get to earn your keep earlier then expected. Not to worry it would of been better if it was just one instead of a team. That way I could see what you were truly made of."

"...Isn't an entire team of supers a very bad thing? I didn't sign u-"

"You signed up for exactly this. You joined my team because we know what the fuck we are doing. Now just watch. Those cunts think we are just another simple gang going on a recruiting drive that hey can just break up with a whim and enjoy no problems."

"But they are wrong."

With that the crates and boxes all over the warehouse that everyone had previously ignored. Including those in midair tied up by chains suddenly started exploding. The super who had jumped through the window suddenly found himself getting tackled into a wall by a very menacing looking bot who emerged from a crate and slamming itself into him.

From the crates you could see emerging killing machines that came to life.
>>
Rolled 18 (1d100)

>>669977
You also heard the super scream a very vocal "SHIT," as he was slammed into the wall and suddenly getting swarmed by a bunch of very angry seeming bots.

Alas by that time some back up emerged as you saw another super zoom in on a jetpack through the previously broken windows and shoot a missile launcher at the pile. Apparently not worrying about his friend as he blew the machines away. Leaving nothing but a pile of wreckage and a very ragged looking super hero.

"FUCK. This was suppose to simple but what the hell what happened with your info," screamed the ragged super hero at the one on a jetpack.

"How was I suppose to know this warehouse had bunch of fucking kill bots huh?"

Sadly while those two were distracted you notice the gangsters were starting to form into groups who worked together like they were a seamless machine. You also noticed that those machines weren't the only things emerging from those destroyed crates...some much fancier 'gangsters' were also emerging from some of those crates. In truth they looked a lot less like unusually well armed and disciplined gangsters much more like some proper advanced soldiers or mercs.

As the 'gangsters' started to grab some of the finer toys or smaller boxes before zipping away or preparing to fight. The boss meanwhile was sitting down on top of a now wrecked machine and enjoying his cigar as he watched the show before speaking.

"Alright teams you know what to do...real shame this came up now rather then later. I was going to look forward to a proper debut."

"YOU...So your the big boss huh," I strongly suggest you surrender says the two heroes as they start fighting against the new strange reinforcements, the bots, and the gangsters.

"Oh why is that?"

"Because there is much more then just us two...also that little red dot," says the jetpack super.

The boss for his part looks at the red dot and looks up across the other building where apparently the super hero team had their sniper. Soon other supers started coming in from all sides even underground for one of them as they proceeded to surround you all.

"Well now that IS quite funny," chuckles the boss.

"Why is that," asks the super suddenly having a bad feeling.

"Because I was going to say the SAME thing!"

What do?
>Fight with the superheros
>Fight with the gang
>Fight everybody
>run away
>just Watch
>Other?
>>
Rolled 80 (1d100)

>>670011
>Just Watch

Also do we have a mask with us? because if we do we should join whoever is losing after awhile
>>
>>670011
>Put on costume.
>Just Watch.
>Get something to eat, preferably popcorn.
>>
Rolled 83 (1d100)

>>670029
>>670032
Let's watch and see what happens
>>
Rolled 13 (1d100)

>>670011
>Other?
Figure out where that sniper is and then click our fingers and blow said building up. Time to get into the game and not just spectate.
>>
Rolled 43 (1d100)

>>670067
>>670032
>>670029
You decide to watch some more before making a move.

Soon after he finished speaking you suddenly heard some explosions and fighting outside. As the red dot moved away from the boss and you see a couple more heroes dive into the warehouse. After looking outside you could see why.

Entire teams of reinforcements were moving through the streets setting up. You could see many barrels of guns poking through windows and on roofs you could see some techs finishing up some weapon batteries and platforms.

Fucking hell no wonder the few supers left outside ran into the warehouse. As you looked back that supers you suddenly noticed they were all nice and lit up by little red dots...

Unsurprisingly you could hear the supers curse and right before they attempted to break through the blockade suddenly you could hear crackling noises coming from the warehouse. As energy suddenly started to pulsate from chains as they moved themselves creating a net. Meanwhile along the walls, floor, and ceiling you could suddenly see beams light up that looked an awful lot like prison bars...

You could see the supers charge towards the hole in the floor that they created earlier desperate to escape. Unfortunately for them you saw a thumb's up emerge from the hole as suddenly it too was covered...

Now even you could see the panic and fear spread on their faces despite the masks. You could also see the gangs being much more relaxed as you noticed that during the chaos many of them had withdrawn somehow or moved closer into better positions.

"You should know we have our own back up arranged, Speaks the backpack super.

"Well of course! Unfortunately for you we had jammers...meaning only your message could get through my super smarty. Thing is though we are AWFUL out of the way...and its known there are no powerful supers in this area. Even worse that blockade is going to take awhile for non supers to breakthrough...and this is a neighborhood their forces too avoid whenever possible. Even go so far as ignoring calls to the authorities..."

"So tell me do you REALLY think they are going to arrive in time?"

"...You know the rules man you can't kill us or else," warns the ragged super.

That made the big boss man laugh very very hard.

"ahahahah your assuming...your assuming that I am even a member of team RED! So you see...those protections they aren't in place for you right now!"

Now you could see the reality of their situation start to sink in.

Meanwhile at the side the guy wearing the masks looks up at the boss man and says "You know what i take back about what I said earlier...I am VERY glad I joined your organization. You seem to be quite good to work for."

"Why thank you my newest super. I will admit to being quite happy I could recruit one of you so soon. Admittedly though I wasn't expecting I would have to burn through so much preparations so soon. A real shame."

"So when do I meet your other supers!"

"oh...about that your the first one!
>>
By the way guy's I was thinking what with our power being explosions it could be quite funny if the man himself is pretty chill and not quick too anger, making his power kinda ironic. Nice and calm, stealthily and cunning and then BOOM
>>
>>670169
For my part I think we kind of missed our opportunity to intervene when there were explosions going on all around us, but it's fun to see this guy's plan go off.

If anything goes wrong yet with him then we should go ahead and intervene to his support as best we can.
>>
Rolled 3 (1d100)

>>670184
Here's my dice to that effect.
>>
>>670169
Yea, i was thinking the same thing. We seem like a regular Joe type until shit goes down.
>>
Rolled 47 (1d100)

>>670187
Bad idea, it seems.
>>
Rolled 41 (1d100)

>>670143
"Wait...WHAT," shouts the confused newly recruited super. Even the superheroes were perking their ears up after hearing this unexpected information.

"What you think supers grow on trees?"

"But...but your guys...the equipment..."

"Much cheaper then a single super trust me."

"...Fuck. At least your own right boss?"

"WELL...I have dreams to be a super villain."

"So what's your power then?"

"Connecting to tech by touch."

"..."

"..."

Silence though out the warehouse.

"...You can't be serious. You mean you only got like a data jack or something?"

"Nope. No mods can do it natural like."

"FUCK...such a worthless ability."

At that time even the superheroes were cracking up. Thing is though the worseless ability thing is true. Fucking hell maybe back when they didn't have data jacks that would of be something but now...wow.

"Yeah I get that lot but I kicked your asses now didn't I?"

Well that shut em up...come to think of it doesn't this mean they got their fucking asses handed to them by a wannabe super villain? Holy shit that is fucking hilarious...no wonder all the gangsters and yourself included are laughing your asses off.

"Anyway make sure to clean the mess up. As for the super heroes...use the machines to fight them. We got the data yeah?"

"yes sir," speaks up a gangster.

"Good now its time to leave. As much as I have them worried it wont be too long before a speed freak shows up."

"EXPLOSiONS," asks...a gangster covered in explosives. Wow talk about a man after your own heart.

"....No not now."

"EXPLODE Later?"

"...Maybe."

"YIPPEE," cheers the gangster while skipping away like a little girl.

"Why do you even keep that around? I mean I understand the other one because damn that is some good barbecue ," asks one of the gangsters.

"Guy might not be right in the hand but he has a real touch for explosives," responds the boss as he prepare to leaves.

"Where do you think your going," butts in a super cracking his knuckles.

"Oh what you think you can keep me here? Nice try," says the boss as things are finished up and they get swarmed by bots. He attempts to press a button...then keeps pressing it before looking up at the now very smug jetpack super hero.

"...Shit," he mutters.

"FUCKING TELEPORT BLOCKER," curses some of the other absurdly well equipped wannabe super villain elite minions as their teleport attempts also fail apparenlty. "BOSS WE GOT A PROBLEM. SPEED FREAK SUPERS INBOUND!"

"DAMN IT. Fire the damned batteries and platforms."

"But sure if we don't keep some of them on this buildi-"

"JUST DO IT! IF those speed freaks get through we are all fucked."

What do?
>Help out the super heroes surely you could do something no?
>Help out the 'wannabe' super villain
>Blow shit up take no sides
>Try to sneak out
>Other?
>>
Rolled 31 (1d100)

>>670203
>Other?
Lean against a wall looking casual and create a chain of explosives surrounding the building, don't leave a gap for the Speedfreaks too get in, a nice wall of medium sized detonations.

>Help out the 'wannabe' super villain
But hella subtle like.
>>
>>670203
>Help out the 'wannabe' super villain
"IT IS TIME!"
"TO FUCK SHIT UP"
>>
>>670239
Say this in a wrestler voice.
>>670231
Also do the explosion wall thing.
>>
Rolled 20 (1d100)

>>670203
>>670231
Support
>>
>>670243
>>670239
roll a dice homie
>>
Rolled 92 (1d100)

>>670239
>>
Rolled 80 (1d100)

>>670203
>Other?

Start clapping at the most well funded and lamest super villain beginning.

Then take over as the main super villain threat on the cusp of his defeat
>>
Rolled 98 (1d100)

>>670239
>>670231
>>670259
>>670265
By this you realized its time to put on your show. You put on your mask thankful that your wearing nothing but some worn out pants, a Hawaiian style shirt for some flair, and loose hoody jacket. Before shouting loudly

"IT IS TIME!"
"TO FUCK SHIT UP!"

You timed it perfectly the that lean against the wall and chain of explosions surrounding the building. You even timed it so well you could hear the artillery started from those weapons platforms and batteries. Admittedly they seemed to sometimes misfire and their shots were more distantly aimed.

The chain of explosives also took more out of you then you were expecting. Mostly because they were medium sized and an entire chain of them really sucks it out of you.

Finally people started to notice you.

"Who the hell," begins one of the super heroes.

"FUCK he lied about the only super," cursed another one of them.

The big boss for his part took note of you nodded towards you. This seemly dispatched a few of his gangster groups to head in your direction. He meanwhile walked over to a wall...which suddenly opened up revealing some stairs down below. Those he naturally ran down.

The gangster who headed your way meanwhile pointed at you and said. "We are taking a lower lift to a section of the lower megacity. Dangerous crawling with mutants, monsters, and worse but we'll be able to lose them."

"So you DO have other ways out of here," you ask then.

"Of course how do you think we got everybody else out? Boss always plans well. Shame about the damned blink devices would of prevented them from figuring out where we went right away for escaping."

"So it wasn't a teleporter?"

"Not a long range one no."

"...So you were all bluffing?"

"Boss says misdirection is even more important fighting."

"You ever thought that was just an excuse? Please tell me he has does have an ability at least..."

"..."

"Oh fuck me don't tell me it really is only a data jack in?"

"..."

"Why do you even WORK for him then...FUCK."

"...Its a long story."

"Worse super villain boss ever."

"Just move along already we got a rendezvous point."

That was when you suddenly heard a VERY large boom from behind you. Coming from the warehouse.

"Holy...was that planned," you asked. That kind of boom is something big even by your standards.

Not long after hearing that you also heard a chain of larger but a bit smaller explosions radiated from around that direction. It was so much you could see the ground rumble from above your head.

"What the hel-"

"Yes. It was."

"But why?"

"No proof."

"Misdirection and destruction of evidence. Trapping a super hero team without having a single super of your own...your boss ain't bad. You might have even killed some of them."

"Unlikely unless weak, but might seriously wound any of those who showed up and more importantly eliminated all traces of our operation."

What do?
>Go your own way
>Go with them to their meet
>Ask for directions
>Go back to help
>Other?
>>
>>670361
>Go with them to their meet
we're in now, lets do this. Their boss is a cunning guy and a good thinker. Lets see how far he can go
>>
Rolled 13 (1d100)

>>670381
my dice
>>670361
>>
>>670361
>Other?

Fight the incoming supers, mercs are cool and all but we gotta make a name for ourselves other than "Mysterious exploding asshole", Toss the guy some contact info and get blasting.

I just wanna fight the invulnerable guy from earlier honestly
>>
Rolled 4 (1d100)

>>670361
>Go with them to their meet.
>>
Rolled 10 (1d100)

>>670394
also dice because I keep forgetting them
>>
Rolled 75 (1d100)

Again
>>
Rolled 69 (1d100)

>>670361
>Go with them to their meet
We're here now why not
>>
Rolled 79 (1d100)

>>670361
Meanwhile at a hero HQ. A few short videos and garbled pieces of evidence were gathered together.

"So...what do we know of this new super villain team?"

"The boss man is bluffing about the abilities. We found proof of that data jack."

"Great a wannabe..."

"Not a wannabe much longer since he has got at least 2 supers under him."

"Shit. What do we know of their operation?"

"Excellent gear, good training, experienced troops, and that trap was well made. Somehow knew exactly our to temporarily stop our forces and destroy it all with large explosions."

"You think he is a pro?"

"No," speaks up a new voice. "See this artillery pieces on the roof? Clone gear. Damn worthless only good thing about them is their cheapness. Look at these videos on that cage? Jury rigged by using metal and connecting to the city power lines."

"How did it block magic and psi then?"

"You see these piles to the sides here," they match the profile of certain illicit substances. Have enough junkies hooked up on it and they'll create interference even for psions and magic."

"Their good gear, bots, and experience then? How do you explain that?"

"Good old fashion corporate corruption and shelling out for the cash. Not to mention training. According to our reports these guys were annihilating the other gangs. Of course they could get a hold of a few good toys and got some experience under their belt."

"So what is your assessment?"

"The biggest problem is the fact that whoever their boss is he understand the value of a good plan and training. See all the equipment spread out? He was TRAINING new troops. How many fucking gangs do you know of would go through the trouble training a bunch of worthless trash and jury rig so many preparations."

"So not a super villain..."

"Tch you wish. Super villains are piece of cake compared to an asshole like this."

"Even worse then evil super geniuses?"

"At least evil super geniuses are too obsessed with tech. They wouldn't bother using such poor tech and training up trash. What we got is the makings of a criminal kingpin..."

"Then not our problem."

"It IS our problem. There is not a chance in hell law enforcement is going to delve into those areas to take him on. We need the super heroes on this."

"So we'll help out when he uses supers."

"You..."

"Oh come on don't you think another crime kingpin is a bad thing? So long as they spend their time killing each other its a win for us."

"You don't get it do you? If we let this bastard mature..."

"Its not like he is a mastermind super right? Besides if he is so careful and good as you claim? How the hell are we going to track him down?"

"..."

"See we got no choice but to wait and see. Chances are those other criminal kingpins will notice and take action don't you think?"

"Problem is have the bad feeling he already has that planned for..." mutters the worried super as he continues to stare at the footage and poor quality evidence despite the meeting having ended.
>>
Rolled 72 (1d100)

>>670406
You decide to go on ahead to the meeting place. You nearly blew up some mutants when you ran into on the way, but oddly enough they didn't do anything but wave at the passing gangsters. Who in turned waved at them.

"Well that has gotta be the first time I seen friendly mutants this deep down..."

"Boss has mutant friends. Its why we are meeting in their turf."

That sounds like a terrible idea...but they are oddly friendly.

Soon after passing much industrial waste, strange waters, even stranger growths, and corpses. You find yourself in a cavern full of rusted machinery covered in glowing crystals, and rubble with whom shrooms that also glow covered the ground. There you see a collection of other gangsters and the boss. Also some mutants with whom the boss is sitting down at a table and chatting with.

There the gangsters escorted you to him.

"As so your the guy who makes things go boom? Must say you got some rather interesting reads from the Special test."

"So what."

"You think your just an ability user right?"

"Yup that's right."

"Well you are and your not."

"...huh?"

"You got magical and psionic potential. Granted its not the strongest but its not like its a bad option for you either. Now your martial and shadow potential suck. HAH your just like my new super! Well not really kind of the opposite but not quite."

"...huh?"

"He also has good psi and magic potential unlike you his special ability rating sucked. Best part is this guy schooled the system and made him think he was a worthless ability user! Secretly he was studying magic...got word about my group and wallah I got myself a great talent."

"Why are you telling me this?"

"Well you upped us out of course? Do you know there was a powerful teleporter right outside casing the place and right about to break in before you made the BOOM happen? Bought us some precious time. I have the feeling you would like this other explosive guy I know...bit crazy in the head but he also loves his explosions. He was the one who jury rigged all those explosions up afterward. Of course I also generally know what you want..."

"Which is?"

"Tech. No doubt you need some good toys right? Don't worry we got you covered. Consider it thanks for helping us out, I also know you haven't quite made up your mind to choose which side you wanted to be on given how long you waited...but then you chose us didn't you?"

"What of it."

"Ah nothing good to know there is somebody else out there smart enough to watch before taking action. Its also why I wont bother giving you an invitation right away. You might be a smart but good guy who just needs some decent gear before you getting started on the super hero path. So what does doing a little bad in the beginning matter when you can do a lot of good later on to make up for it right?"

"..."

"Of course you could also be the opposite or considering a more neutral merc approach right? Take your time to make up your mind."
>>
Rolled 100 (1d100)

>>670546
"It can be quite hard to switch from one to another you see...I speak from experience about that. Of course this doesn't mean I wont let you join if you want to! You'll be one of the first supers part of my group. That can come with some serious benefits down the road."

"Anyway that crate over there holds some refurbished power armor. One of those fancy suits that got their own reactors inside. Lota power for a lota fun! Sorry it ain't new but those things only really got popular during the later part of the brood war. Don't worry I compensated you by offering some off the book and highly illegal modifications. You see that exposed stuff? Its SUPPOSE to be exposed. You turn that baby on and anybody you gets too close best enjoy their rad sickness!
"
"Don't worry its non lethal so long as they get to a doc in a day or two. Just going to REALLY ruin their day! Naturally there is a trigger where you can choose to unshield it or not. Another fancy modification...you see those slots there on the arms? They are an illegal connection adapter allowing you to connect stuff like weapons to your armor system, fuel it, and even overcharge it by using the reactor! Fun right?"

"Those slots on the back and legs are different. Those on the legs and part of the back are illegal booster vents. Modified so exhaust is pushed through them enhancing speed. The rest on the back meanwhile is also a connection adapter useful for stuff like jetpacks or heavy weapons you may want."

"The head meanwhile contains some good old fashion combat assisting and targeting AI. Also some jail broken more common AI for your use and of course a heads up display. Not to mention the entire armor contains its own self contained environmental protection.

"Real important that feature fighting against the damned brood and bloody handy for shrugging stuff off like gasses, stun, among other things."

"Now the rest of that stuff in that crate is Drakon Cannon. Its a rare magitech gun using magi bullets for all kinds of fun magical effects! The other gun right there is a hybrid between a flack cannon and auto cannon for maximum killing goodness! Modded to have two firing modes an automatic and sniping function! The flack cannon also can switch between anti vehicle, aircraft, and infantry firing functions. FUN! So only use that particular piece when your in the power armor unless your like a super soldier who doesn't need the help."

"Of course the Drakon Cannon can be used with or without."

"The next piece that may interest you the Draza SMG. Its a pretty typical firearm but its been reinforced to better endure the firing of different munition types. Trust me that will save you money in the long run. Special ammos like acid, lightning, fire, and so on are real hard the gun unless its one of those elemental weapons. It is also a smart gun that has been modified with illegal software designed for improving performance!"
>>
Rolled 60 (1d100)

>>670624
"Bless those hackers who realized smart functions can be used against or even hamper performance!"

"Now in that crate is some common, rare, and custom munitions. Including stuff for the magitech gun."

"Sorry about the no super tech but the magitech is the best I can do at the moment. For other stuff...well I got some drugs or cash."

"Oh crap one more thing," this time he brings out a strange contraption.

"This baby is...well very valuable piece of tech and should any corporate goons come wanting it back I suggest giving it to them. This baby here is an experimental stealth and forcefield hybrid! Nice right?"

"Only trouble is it can't do both. I know that sucks but hey. This item in particular...is very valuable and rare. I don't got many and only because I sorta agreed to test them out. They wont miss one or two that goes missing due to things like being broken beyond repair and the like."

"Best part is so long as its connected to a strong power source it will keep operating? If however it suffers too much damage or shock it will shutdown while it reboots. Sometimes it fails the reboot meaning it broke for good. Another thing to watch out for is the larger the required field the harder it is on the device making them especially prone to burning out. My boys figured out that by jury rigging enough of them together you can even make vehicles and entire buildings vanish!"

"...I strongly recommend using more then one if that is the case though unless its real quick or your in a real bind."

"Oh yeah here is also a melee weapon in case you need it. Its an old magic weapon can still tear through power armor, vehicles, and buildings like its nothing. I think it can be considered an antique and yes its a sword."

"If only asks about the flack and auto cannon hybrid I got nothing to do with it. Say its an experimental adaptation of super soldier weaponry for power armored infantry. That is what I claim and its mostly true, also I never gave you that experimental stealth and shield generator. Nope."

What do?
>Ask about joining up
>Look around
>Ask for the drugs payment
>Ask for the cash payment
>Ask if he has something else
>Go back home
>Other?
>>
Rolled 27 (1d100)

>>670678
>Ask about joining up
Once we're confirmed for "In"
>Ask if he has something else
So what were you holding back....
>>
Rolled 40 (1d100)

>>670678
>Other?

Tell him if he ever needs a hand don't hesitate to call. Getting tied down as a follower shouldn't be our deal when our first act as a super was to say "Teams are for pussies". Just take the forcefield and get some rest at home
>>
Rolled 65 (1d100)

>>670750
I think putting it off for now and considering our options is a good idea
>>
Rolled 3 (1d100)

>>670750
sure ill switch to this
>>
Rolled 18 (1d100)

>>670750
"Fine fine but having a team is nice. Means somebody has your back. I used to be independent too...those days were not nearly as good as when I had a partner."

So you left nothing bothering to ask for any cash or drugs that he offered to you. You did however give him some contact info, but as someone who entered the super game as you did.

You didn't feel comfortable with teaming up with someone just yet. After getting some directions you soon left that part of the city and sometime later you got yourself back home. Now however with a heavy box of some rather high end tech.

As soon as you hit your bed you slept. Hard. It has been a bit of a long day for you.

The next morning as per usual your alarm woke you up.

What do?
>Find a new job
>Beg for an old job
>Suit up
>Train
>Other?
>>
>>670901
>Train
How small can we make our explosions?
>>
Rolled 70 (1d100)

>>670901
>Suit Up

We should really get our name out there, we've had 2 big confrontations with nobody knowing who we are or what we're doing.
>>
Rolled 98 (1d100)

>>670923
This train to see what small sizes we can make, can we make raw concussive explosions? they mentioned psi potential so we may, may pull it off. We can use it to boost punch or kick power or to rapidly change direction mid movment
>>
Rolled 15 (1d100)

>>670945
>>670901
Supporting
>>
Rolled 75 (1d100)

>>670923
>>670945
You decide to train some more. Mostly trying to see just how small the explosions can you make. The answer as it turned out depended on distance. The farther away the bigger it had to be to go off properly as it required more energy to sense and thus ensure it detonated. The smallest you could make depended on skin contact which the limit was less on what you could see but more along the aligns of what you could sense/feel.

The explosions you could make on yourself were extremely tiny hard to see but still able to feel.

Your explosions relies on a mixture of heat and yes concussive force. you can even use explosions under water where you leave a visible shockwave and some bubbles. You used water to get a better idea of how the concussive force you unleashed work to a degree because you could actually the force move about.

What do?
>Find a new job
>Beg for an old job
>Suit up
>Train
>Get something to eat
>Other?
>>
Rolled 66 (1d100)

>>671198
>>Get something to eat
>>Other?
Keep our ear too the ground too see if the news is reporting on earlier. then depending on what we here, go get that job we were offered. Unless we want another Corp
>>
>>671198
Genie on a side note when you say you'd like some corp logos, would you like cartoon like ones i did for the maps or more professional looking ones?
>>
Rolled 19 (1d100)

>>671374
Cartoon ones are nice for maps as I imagine they are easier to do that way. Considering we aren't using maps I would say the more professional ones are better.

>>671355
Corps are always hiring problem is they are a bunch of dirty dicks. Chances are that is in fact the reason why they always need more people.

Government jobs meanwhile are nice but can be hard to get if you don't go military. then again i suppose technically the cloning and AI development might have fucked over military hires pretty good...

Well there might be religious and crime jobs available.
>>
>>671198

>Train
Try to use our explosions to boost the force of our melee strikes in addition to creating explosions when we hit someone/something. Like a rocket-powered punch or kick if you could create explosions at will.

Then see (not on our expensive equipment) if there's any way our explosive immunity can be passed on to things in our immediate vicinity, because right now I don't see our fancy armor and shit surviving very long if we start tossing explosions everywhere.
>>
Rolled 74 (1d100)

>>672398
>>
Rolled 21 (1d100)

>>671198
>Other?

We need to really plan out our big "All must know my name" moment as a super maybe case a bank or get an ear to the ground for any big events in the city. Just something where we can make a big spectacle and have reporters filming us.
>>
Rolled 14 (1d100)

>>672437
Ok. Let's blow our name and masked face into the side of a mountain
>>
Rolled 77 (1d100)

>>671355
Why jump around so much? The big bad new gang boss just offered us a pretty sweet gig, has demonstrated by providing us with a bunch of good shit that he can get good shit, and we'd be one of the first people in so later down the line we'll be near the top.
>>
Rolled 21 (1d100)

>>672398
I like this idea
>>
Rolled 50 (1d100)

>>672398
Vote
>>
Rolled 79 (1d100)

>>672398
Boosting the force for your melee strikes aren't that hard. Mostly by just using a directional explosion seems to get the job done. Admittedly making sure you place it just right and accidentally use the wrong amount of force is quite important.

As for passing on your explosive immunity you know stuff that your wearing is able to inherit some of your resistance but not all of it. Otherwise you would of ended up naked quite a few times. Unfortunately its not complete but with some experimenting you know you can direct explosive energy around yourself and certain objects thereby greatly reducing the possible damage. You tend to do this directly and instinctively whenever you get blown up.

Its why you still have clothing being worn afterward. You know its possible to do it away from yourself just harder due to distance.

What do?
>Find a new job
>Beg for an old job
>Suit up
>Train
>Get something to eat
>Other?
>>
Rolled 49 (1d100)

>>673647

>Other?
Fuck it, let's sign up with the up-and-coming villain. I don't think we really have anything better to do.
>>
>>673731
>>673647
I concur, We honestly have nothing else really going and we don't wanna draw too many eyes too us yet.
>>
Rolled 58 (1d100)

>>673921
>>673731
>>673647
and my dice
>>
Rolled 42 (1d100)

>>673731
Vote
>>
File: lower city.jpg (611 KB, 1920x1225)
611 KB
611 KB JPG
Rolled 76 (1d100)

>>673647
Damn its awfully dead already...do I need a new thread so soon?

Ah guess I do that after this last action.

>>673731
You changed your mind about not signing up with that up and coming villain. Plus he already has a super right? That alone would mean you got someone to watch your back.

Granted you don't know much about him but he got one hell of a sign up bonus...surely you too would get one also right?

Not to mention you personally saw with your own eyes that guy taking on an entire super hero team and WIN. With nothing but balls, brains, some minions and some jury rigging. Dude didn't even have any fucking powers too boot...

Also its not like you have much better things to do anyway...

So you called him up and said you were interested in that signing up. He sounded most pleased as you gave you some directions to follow. Unsurprisingly said directions took you to the lower city area which was overrun with crime. There you ran into some somewhat familiar gangsters and a few of those unusually elite minions of his. Who welcomed you inside a base of theirs...well it was obviously not originally theirs given all the blood, bodies, bullet holes, and ruined furniture. You could see them collecting bodies and cleaning things up including painting over the old gang signs with some new ones.

"Sorry for the mess. Boss ordered us to hit a few gangs and take over their areas to help us lay low. Old intel will say we are at a place we no longer are. Part of some strange plan the boss has concocted."

"Anyway the big base itself is located farther away. There boss has his most precious facilities. You wanna guess where that is?"

"Lower City?"

"Nope."

"Undercity?"

"Also wrong."

"...Outside the city?"

"Still wrong."

"...Oh hell don't tell its...the Scar."

"Yup."

"I take back my thoughts of you being a weak outfit. How the hell did you manage an HQ in the Scar?"

"Scar is nice because it reaches all areas."

"Yeah but its also insanely fucking dangerous. By far the most dangerous section in the city."

"Yeah makes it a great place to hideout and run."

"Also to die."

"That too, but it actually works for us quite well. Anyway why do you think we in particular showed up?"

"Fuck so your the guys going to take me there?"

"Yeah. You think those trained gangsters could make the trip? We got sent out just for you!"

"I swear that sign up bonus and hazard pay best cover being in that HQ."

"Ah I don't really know much about your sign up. Hazard pay though...is quite good. We deal in arms, drugs, protection, and robbery."

"Well that explains your nice toys."

"Actually the better ones we got from some of boss's salvage efforts."

"Wait why wasn't that listed?"

"Legal and illegal income."

"Oh...okay I get it now. So what's the route we are taking?

"Hopefully we get lucky chances are we ain't going to get lucky. Hence why boss sent out his elite guys to guide you."

"Great so is all that about the monsters, mutants, and the insane all stories?
>>
Rolled 73 (1d100)

>>674368
"Afraid not," begins the officer has he follows you into a few vehicles that start heading off. "You see back during the Brood War those alien freaks made landfall at the Scar. Crazy bastards crashed an entire leviathan planet side in the same place the space elevator fell. That wasteland next door is the result of glassing the infestation...unfortunately the scar was too close to the megacity for that kind of action. So it got purged the old fashion way or at least they tried anyway."

"...Tried?"

"There is still some broods burrowed in there somewhere. Dead that don't stay dead and crazy fucking AI with bots from all the hacked jobs or simply getting dumped...if not they are 'live trial tests' which is even worse."

"...So why the base there?"

"Nobody goes there to find someone. They all go there to lose them. Not even supers and Elite Corp forces dare go back down there ever since the Brood War."

"Yet your boss is crazy enough to base himself there."

"Boss is strange. Somehow he got a deal made with a lot of those things that people normally kill or run from. He however...he is the type to live among monsters. Personally I think he finds it more comfortable to live around them then people."

"I thought he was normal?"

"...I don't think he was ever normal. When we first got to know him was during the Unity Uprisings started by those alien fucks. I think he was...oh just a kid back then?"

"Sounds like you know him for awhile."

"Not really. Before that he was involved in some shit that he still refuses to talk about to this day. After that uprisings...well the war happened. Back then they thought you could use clones against them and people didn't realize just how great a threat they truly were."

"..."

"You heard loss of City Planet Atar and its moons?"

"Everybody heard of that event. Its when some say the Brood War truly started."

"He was there."

"...I thought there were no soldiers who survived?"

"He was a guerilla resistance fighter who were fighting the infestation and the entrenching of Brood forces. That was back even before he joined the youth corps."

"...How did you hear of that?"

"Scout forces came back to check the situation. They found the resistance fighters who provided key intel on Infestation that was used throughout the war. He officially enlisted shortly after that."

"I heard the last those guys died during the Great Retreat and their survivors all bit the dust during the Last Push. They died taking down the Brood Empress."

"They didn't all die. Granted there are so few of them left as far as history is concerned they might has well all have. Not to mention it sounds much better that way."

"What the hell is he doing all this for?"

"I think he has a plan, but I don't know what it is."

"Must be one hell of a plan...so wait why you are working for him?"

"During the Unity Uprising is how we met."

"Wait I heard that was a mainly cloner confli-YOUR A CLONE?"

"Yup."

"...I thought clones never retired?"
>>
Rolled 99 (1d100)

>>674492
"Yeah we get that a lot. What actually happens is if we somehow survive after the newest gene tailored plague we get to 'retire'."

"So...you also survived the Brood War?"

"Us clones back then only fought against the Brood during the beginning. After that we mostly fought against those who tried to take advantage of humanity during the war. I personally fought in all three conflicts."

"...Holy hell where did he find you guys?"

"When we retired he got a hold of us to celebrate and helped us learn civilian life. Which frankly we really sucked at in both cases real surprise we ended up working together."

"...Well I guess that certainly explains why your a bunch of bad asses also the masks. Surprised the plagues haven't gotten to you yet."

"For most retirees...yeah that is indeed what happens. It doesn't find you in the battlefield chances are it will off it. Hence why nobody ever hears about retired clones."

"So what about those other guys?"

"Gangsters except for the guys who got their heads scrambled. You heard of the re-socialization process?"

"Yeah when they get psions to scramble your brains? I heard they only did that in mass during the war because they couldn't use clones and not enough volunteers. Not to mention being to used to suicidal clone wave tactics. So they started using it on criminals, poor, insane, and other undesirable elements as so called 'volunteers'. A previously niche and highly illegal activity became widespread...you can still find it even now."

"Hm good to know you payed attention to history."

"That war wasn't that far back. People just try to forget it about these days."

"We also use those guys."

"...man your operation is messed up."

"Hey they that bad. Granted not much personality left and they have fewer brain cells...very good at following orders though."

"You might as well as lobotomize the poor bastards given what is left of them."

"What? You think they all magically vanished after the war? Where do you think they all went?"

"..."

"If it makes you feel any better all those guys originally served under the boss back when he was an officer. They chose to follow him here."

"I thought they didn't have that much free will left?"

"Hey now its not like they are a bunch of zombies."

"We almost there?"

"Just about. Soon things are going to get interesting."

New Thread will be up shortly.
>>
Rolled 8 (1d100)

>>674611
New Thread.

Please don't forget to archive.
>>
>>674623
I hope someone knows how



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