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File: Bogota.jpg (121 KB, 1157x785)
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From the air, Bogota, Colombia looked like a perfect little get-away for the rich and powerful. However, you and men like you were never really sent to perfect little get-aways. You were sent to places that were about to become war-torn shitholes for any of half a dozen reasons.

Well, you are now. This is still your first month with Impact! Solutions, and only your fourth job. The first few were attending state dinners in case the locals got rowdy, and the latest was sitting on some mega-yacht for a few days to impress and intimidate some oil magnates rivals. All in all, the general dick-waving that goes on by the super rich.

But you had a feeling Bogota was going to be different. Mostly because you were armed to the teeth and flying some rust-bucket chopper over a warzone in broad daylight to extract some Colombian tax man from his mansion before the army of drug cartels that had decided to try to take the city showed up to skin him alive, or whatever it is the cartels are doing nowadays.

Harris, the angry looking medic, had called it 'Your first big boy job. Not like that needless bullshit they make you do in the service.'

Despite sitting about three feet across from you, he still had to shout to be heard over the roar of the helicopter.

"What the fuck was your name, kid?'

>Well?
>>
>>66456
Kowalski
>>
"Jack. Jack Hillman." Did he even want your full name? It's still pretty new to you.
>>
>>66456

Carlos Andrade
>>
After five minutes from first vote, the leading option wins. That may be adjusted depending on activity and whatnot
>>
>>66497
>>66505
>>66511

5 minute window up, Choose between these options, please
>>
>>66530
Sticking with Kowalski.
>>
>>66497
changed my vote to: Kowalski
(the Eastern European mercenary)
>>
>>66544
>>66546
Kowalski it is. Any preferences on a first name? Writing.
>>
>>66553
Jan Kowalski
the Polish John Smith
>>
>>66553
Jan
>>
File: Chopper.jpg (114 KB, 900x600)
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“Jan Kowalski,” you answer, and Harris opened his mouth to speak, but was cut off by the asian man sitting next to you. Saul? Sam? Something like that. You’d find out sooner or later.

“I knew a Kowalski in grad school. Dude was a fucking dick. Are you a fucking dick, Kowalksi?” He didn’t speak with an accent. Probably third generation American, you guessed.

Before you could answer, the guy next to Harris chimed in. “Hyun, everyone knows you can barely even read! Give the new guy a break,” he turned to face you. “Yves Miller, Kowalski. Glad to have you with us. The Company has been getting the top guys head hunted by bigger firms. We could use from fresh guns. How’d you end up working for Impact!?”

>Give Miller a short backstory
>>
"I was with the Polish Special Forces, two tours in Afghanistan. And now I'm here." (-- typical mercenary story? Soldiers who can't quit being soldiers and such...)
>>
>>66628
Sounds about right.
Part of ISAF, possibly mustered out, thought about going career but decided to go private sector instead for more action.
With the Russia-Ukraine situation, probably kicking ourselves for missing out on a chance to fight Russians.
>>
>>66628
Accepting this in 3 minutes if it gets no dissent
>>
>>66658
Nevermind, it got support so we're going with it. Writing.
>>
File: Armory.jpg (214 KB, 1024x683)
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“Wojska Specjalne, Polish special forces”, you reply, and everyone gives a nod of acknowledgement. Most of the people with IS were some sort of military, but not everyone did SF, even in a minor military like Polands. “Did two tours in the sandbox, then decided I’d try doing less work for more money. Couple of guys from other units went private, so I thought I would, too. Impact! Offered the best deal.”

The pilot up front turned on the integral radio in the head set. “We’re setting down in four minutes. LZ isn’t hot, but most of the city is. I’d make sure you’d all got your weapons squared away.”

Harris loads his MP5 and Hyun checks the bipod on his M14. Miller racks the slide on his M4 and G19, and the swedish man on your other side (Who to be perfectly honest, you’d forgotten about. He was quietly reading something with dragons on the cover) checked the red dot of his SCAR. You figured you should probably do something with yours.

>Speaking of, what are you carrying into the city? Wikipedia says Polish SF generally carries G36 variants, but feel free to choose what you’d like. Small arms only, please.
>>
A G36 sounds good. Together with a Glock pistol. The team won't be able to help each other with ammo though (all different calibers).
>>
>>66713
AEK 971
>>
>>66713
FN F2000 Tactical TR, with ACOG and LAM.
SIG P226 pistol.
4 40mm grenades for the grenade launcher.
>>
>>66762

Will back.

Also I have no armed services experience, no presumably using the same caliber is really more of a supply chain issue.

Since we're doing a small scale extraction I don't think we're expecting a protracted gun battle.

>I'm sure that this is a bad prediction
>>
>>66770
A modern AK47? Wouldn't that make the MC an oldtimer fan as well? It's super reliable though.
>>66782
FN F2000 sounds nice for close-quarter combat - probably better in the city... or a P90
but a grenade launcher? Isn't that too heavy for a little extraction mission?
>>
>>66762
>>66770
>>66782
That's 5 minutes. Any changes of heart? I could roll a 1d3 as well
>>
>>66802
dice roll it is :)
>>
>>66802
I think me saying 'choose guys' and then you guys choosing while I'm typing that up might become a running theme. Going with G36 and glock. If yours wasn't chosen, don't worry. You are in no way bound to these weapons. Writing.
>>
>>66801
>but a grenade launcher?
It's integral to the FN F2000, and it's still very useful to have.
Of course, we could mix up the 40mm to be a mix of Smoke, Explosive, and thermobaric/White Phosphorous.
>>
>>66802

Ah, just pick one. We'll get over it
>>
File: Bogota map.jpg (9 KB, 242x209)
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When you were in the service, they had you carry a HK G36 and generally some sort of glock variant. You figured for your first combat mission with the outfit, you should stick with what you know. The sling on the G36 was secure, and the G19 and your combat knife both right where they should be.

The pilot couldn’t take you all the way to the mansion, due to reports of RPGs and machine gun emplacements, so you were being dropped off about 4 miles in the sweltering Colombian heat from the mansion. This was sure to be a fun trip.

There was a slight bump as the chopper set down, the doors flew open and Hyun flew out, scanning the area for threats with his DMR. Yves went next and motioned for you to follow, then the hulking swede and Harris followed behind. The chopper flew off, and you were on your own in Bogota, hoping you could just get in, grab the family, and find a way out.

As you make your way through the shattered glass doors of a first door apartment’s patio, Harris takes a map out of a vest pouch and lays it over the table.

“We’re about here,” he says, pointing to your relative location on the map. “The gated communities are north, on the edge of the city. We’ll need to get up there as soon as we can, because it won’t be long before the looting reaches there. Local security can hold them off for a bit, but if they were any good they wouldn’t be babysitting rich kids, they’d be getting them out. We’ll need to find wheels. Who’s driving, who’s navigating, and who’s shooting?

>Would you like to drive, read the map, or be on watch? This will likely have something to do with specialty or skills, when I get around to making them, as will further choices.
>>
>>66865
>read the map
>>
> read the map
Jan is well versed in navigation in any situation. He's good at shooting stuff (SF). Driving isn't his strong point.
>>
Looks like we're navigating. Writing.
>>
>>66909

I like this idea. He's been ambushed one too many times by Taliban fighters and now he's very focused on picking your routes wisely. Good ground wins battles.
>>
“The Polish military is very asinine about map-reading. I can do that better than I can shoot,” you say, and Harris motions you over.

“I’ll be driving then,” he says, so we should be going over the map together. Arne, Yves, you two go find us a vehicle that can hold five men and their shit. Hyun, go up a floor and make sure no one gets any funny ideas about coming up on us.”

About 20 minutes pass by, and you and Harris, whose first name you learned was Nathan, have a pretty good idea of where the fighting is the thickest, and a route that avoids the worst of it. The Swede, Arne Olaffson Harris said, and Yves came back with a dented and scratched Ford Expedition, but it worked fine and was pretty unassuming. Harris sends you up to fetch Hyun, and when you make it back down everyone is waiting in the vehicle for the two of you. The asian marksman gets in the rear storage area, and you climb into the passenger seat, ready to navigate the shit out of Bogota, Colombia.

Give me a 1d100 to see just how eventful your trip is. Best of first three, crit successes override crit fails, crit fails over ride regular successes.
>>
Rolled 21 (1d100)

>>66951
This is gonna be eventful, isn't it?
>>
Rolled 44 (1d100)

(crit. success: car doesn't break down :) )
>>
Rolled 91 (1d100)

>>66951
We can always steal a new one.
>>
>>66959
>>66966
>>66969
There's three. You guys dodged a bullet. Looks like a peaceful trip with no problems. Which sucks, I was almost looking forward for a slog through the city with that 21. Car wouldn't have survived that.

Anyway, writing.
>>
Looks like you and Harris should be event planners, with how smoothly that trip went. You park just outside the rich part of town, and hoof it the rest of the way, not wanting to alert anyone not-so-peacefully occupying the mansions.

You could hear gunfire in the neighborhood, and it gave you a pretty bad feeling. And it well should have, the local hired security of the Ortega family fighting off some various trash, taking potshots at each other from across the street. Luckily the bad guys didn’t seem like organized cartel squads, just a dozen or so of some local street gang who decided to get the best pickings before the cartels rolled in. They were currently at a stalemate. They outnumbered the local security, but they weren’t as well armed and didn’t have as good cover, hiding behind their cars instead of an 8 foot concrete wall.

>FIGHT!
>5 Ortega Security, armed with p90s, good cover
>13 gangsters, armed with surplus rifles and cheap pistols.

Harris motions for you, Miller, and Arne to flank around, and implies that Hyun will be covering you. He nods to Hyun, and they both take off into a mansion down the street.

Miller, seemingly the defacto leader of your new little fireteam, turns to you and Olafsson.

“Do we want to go around and catch them unawares, or open up from solid cover and get in a good old-fashioned gunfight? Arne, I know what you’re picking, so don’t bother saying anything. What about you, Kowalski? Sneak around and get them in the back, or give the poor fuckers a fighting chance in a real fist fight?


>1 - I haven’t been in an honest-to-God gunfight in months. Let’s engage from cover.
>2 - I’ve been caught in enough ambushes in my time to know how effective they are. Let’s swing around and get them with their pants down.
>>
>>67035
>2 - I’ve been caught in enough ambushes in my time to know how effective they are. Let’s swing around and get them with their pants down.
>>
>>67035
>1 - I haven’t been in an honest-to-God gunfight in months. Let’s engage from cover.
>>
>>67035
>2 - I’ve been caught in enough ambushes in my time to know how effective they are. Let’s swing around and get them with their pants down.

What do we look like, infantry?
>>
Rolled 1 (1d2)

>>67042
>>67048
Letting a roll decide. Writing whatever the result is. Unless there's a vote while I'm deciding. Again.
>>
>>67071
huehuehuehuehue
>>
>2 - I’ve been caught in enough ambushes in my time to know how effective they are. Let’s swing around and get them with their pants down.
Shooting at the enemy from two sides will make this go over quickly. And we'll have a look at the direction the cartels will probably come from too?
>>
>>67067
I think you guys do this on purpose. Alright, flanking around and taking the cheap shot.
>>
Rolled 96, 61, 60, 93 = 310 (4d100)

“I think we’ve all been in enough ambushes to know they work. Let’s loop around, and get them from behind,” you say, and Miller nods in agreement. Arne also nods, but it’s a bit more somber than Miller is.

The three of you loop around the mansion the gangsters are in front of, and come out behind them, so focused on the amateurs they’re shooting at they have no consideration for what professionals might do. The cover isn’t as good here as it is across the street, but it should be enough if you kill the looters quickly. Miller motions to Arne, who takes a grenade from his vest, pulls the pin and throws it into the thickest concentration of thugs.

>Give me 3 1d100’s. All will count, shooting during the confusion you get multiple attacks., DC is 40 for the low level scum, wounds and deaths depend on how much it's surpassed. My 1d100s are for Arne’s grenade and Yves shots, in that order.
>>
Rolled 29 (1d100)

/// SKINNY ASSAULT IN PROGRESS ///
>>
Rolled 15 (1d100)

>>67107
>>
Rolled 25 (1d100)

grenade certainly saves our ammo...
>>
>>67113
>>67127
>>67143
jeez, we suck at shooting. Hopefully we read maps well, huh?
>>
>>67113
>>67127
>>67143
Jesus, guys. Good thing your team is competent, or you'd be in trouble. Almost done writing.
>>
>>67156
suppressive fire, intentionally ... yeah. Or the the rifle is faulty...
>>
>>67162
Will we get modifiers for special attachments or for guns known for their accuracy (or penalties, depending on the gun)?
>>
>>67174
minor sperg, guns are generally more precise than you are accurate unless you're shooting out to 300m, so I wouldn't see the sense for modifiers in urban combat.
>>
Rolled 95, 22, 74, 88, 73 = 352 (5d100)

Arne’s grenade lands just about as perfect as it gets, and in all the gunfire no one even thinks to look at their feet. The explosion rips two apart, sends a third flying over the cover, and shreds a fourth with shrapnel. Yves has similar success with well-placed shots from his M4. One man gets a round through his stomach, dropping him to the ground, bleeding and screaming. A second drops holding his left thigh, already in shock from pain and blood loss. The third burst is a true masterpiece, with Miller placing rounds squarely in the chest of some Colombian dirtbag, slumping him to the ground, dead before he plants himself on the pavement.

You, however. You were never great at the start of a firefight. You’re pretty sure you’re what American Football calls ‘a second half team’. Your first two bursts miss, one going well over the heads of the gang, and the second scattering the pavement at their feet. Your third is no better, punching into the car door harmlessly. The three of you dive for cover as the looters return fire with their subpar weapons.

>Round 1 results:
Arne: 4 kills
Yves: 1 kill, 2 incaps
Jan: Fuck all

Give me a plan of attack for the remaining 6, and give me 3 1d100’s. I’ll be rolling for the guards here, too.
>>
Rolled 57, 5, 34, 69, 71, 84 = 320 (6d100)

>>67174
Probably, I didn't plan this out much. That'll all get checked out as we come to it, most likely. Also, forgot to roll for scummies. First two are aiming at the guards, last for at you guys. They need to hit a 60 for the guards, and a 75 for you.
>>
Rolled 34 (1d100)

> plan of attack
We can't really do another surprise attack... so just keep shooting.
>>
Rolled 14 (1d100)

>>67187
Close action drill = moar grenades, more volume of fire. So launch a 40mm at the car and empty the rest of our mag pinning the enemy.
>>
Rolled 3 (1d100)

>>67199
>>
>>67215
>>67203
rifle is bent... doesn't hit anything
>>
Rolled 55, 11 = 66 (2d100)

>>67215
No one has an underslung grenade launcher, but Arne does have 2 more frags.

Rolling for Arne and Yves, whatever they end up doing.
>>
>>67203
>>67215
>>67223
Well... You guys didn't hurt yourselves. Writing.

Also, we're going to assume that the guards fired first, in order of rolls based on who they're aiming at. First guard on first gangster and so on.
>>
Rolled 83 (1d100)

>>67182
But we're also including the ability of the character to aim quickly and precisely into the roll, aren't we?
So wouldn't it be easier (therefore bonuses to roll) if we have a red-dot sight rather than iron sights, forward grip instead of no grip?
And if we ever have to fire on auto (we end up using an LMG), having a bipod versus no bipod.

>>67187
We don't have grenades, and since we didn't get the F2000 don't have a grenade launcher, since one wasn't specificied on our G36.
Keep shooting at the guys shooting at us.
>>
>>67250
Attachments like that will make a huge difference, as will taking a turn to 'set up' as it were. We can also set up a system to practice 'quick shots' or something similar. Post going up soon.
>>
>>67250
On the other side: I really like keeping it simple. And the 40 to hit the gangsters compared to 60/75 for our side is quite a nice modifier already...
Rifle mods do sound nice though...
>>
>3 Hi-point carbines, 9mm
>2 surplus M16s, one damaged by the grenade
>3 revolvers, .38 sp
>1 AK, likely older than you are.
>2 bolt action hunting rifles, one with a broken stock.

Also, only 9 looters were killed. 4 remain incapacitated, and will bleed out with out care. What would you like to do with them?
>>
>>67325
Ignore this, I'm an idiot and can't copy correctly.

After your surprise attack, the dipshits decide to stand, fully erect, to find cover or return fire. The guards take the chance that they’re given and open fire, putting down 4 of the remaining six with either deaths or unsurpassable injuries. There are, however, more looters than guards, and as one gets left out, he puts a burst into Yves, two rounds bouncing with sparks off of his armor, but a third one going right through the meat of his bicep, bright red blood squirting from the wound. Obviously, Miller flails wildly, his shots going off into the air, harming nothing. The looter looks surprised he actually hit anything with his cold-war era AK, and seems stunned. This is when Arne puts 2 rounds in his stomach, and one in his thigh, dropping him to the ground. You were so busy trying to set up a decent shot to avoid missing so embarassingly, you didn’t even get to pull the trigger before everyone you’d shoot is dead or dying. Instead, you run over to Yves to start controlling the bleeding. It doesn’t look terribly bad, but there might be arterial damage, and you’d need Harris here to be sure. Arne also rushes over, and takes out a bright green bandana and presses it over the wound. It isn’t doing much.

Harris shows up much faster than his age would make you think he could move, already putting gauze over the wound, and setting a tourniquet on the ground next to Yves, who’s being a real trooper about such a serious wound. Nathan yells at you and Arne to do something useful, so you go over to check on the dead and dying looters.

>What would you like to loot? Low level items, doubtful to sell for much, and you’d have to lug them around for the rest of the mission.

>3 Hi-point carbines, 9mm
>2 surplus M16s, one damaged by the grenade
>3 revolvers, .38 sp
>1 AK, likely older than you are.
>2 bolt action hunting rifles, one with a broken stock.
>>
>>67334
All of that looks like shit desu. grab the ammunition from the m16s, apparently our G36 uses the same cartridge. We also might need to flight Yves out of here, depending on his status.
>>
>>67334
Take the ammo and mags from the M16's, since our G36 should be compatible.
Also take the 9mm bullets as well.

Leave the rest of the stuff; it's all cheap junk and if we want an AK, we should be buying a new one anyway.
>>
Rolled 23 (1d100)

>>67353
The M16 and G36 both use 5.56NATO. You could refill ammo, but it's only 9 rounds.

Rolling to see how well Yves gets treated. Wound isn't as bad as you thought, and Harris is a hell of a medic, so DC is gonna be 40 to see if he can get around still.
>>
>>67369
I know that 40 is supposed to be "easy", but these rolls today seem to make it "difficult".
>>
>>67367
>>67369
You haven't fired any 9mm, and the mags aren't compatible. You can get loose ammo if you'd like, though.

Yves is hurting and needs to be carried inside. Writing.
>>
>>67383
Murphy is the deadliest son of a bitch in any combat zone.
>>
You decide none of the shit on the ground is worth picking up. You do however refill your mag, which was 9 useless rounds short. You leave the bleeding to their fate. Play stupid games, win stupid prizes.

Harris can’t get the bleeding under control, but it is slowed enough to move him inside. You and he pick up Miller gently, and begin towards the house. The guards were told you’d be arriving, and are grateful you did. They usher you inside, where Vincent Ortega, his wife, and two kids are going about their day like people aren’t killing for them. Mr. Ortega tries to greet the group, but Harris waves him away, pushes the table clean, and sets Yves on the table and gets to work. He motions to Arne to talk to Ortega, and tells you to ‘do something useful, you sack of shit’ and hold Yves down, because he’s not going to like what’s happening. Hyun turns on the oven in the kitchen, and sets a butter knife on the burner. Harris grabs a bottle of the clearest liquor he can find, and shoves a shot down Miller’s throat before pouring generously over the wound, then hands it over to Hyun, who similarly sanitizes the knife.

Arne, who you’re just speaking for the first time, is basically politely telling Ortega to fuck off, and that they’ll deal with him when a team member isn’t dying.

You grit your teeth and hold Yves down. He is certainly not going to be happy with what the three of you are going to do to him.

Give me 3 1d100s, DC 50, for treating Yves.
>>
Rolled 84 (1d100)

>>67430
Gee, it would be really good if we could roll well here for fucking once.
>>
Rolled 65 (1d100)

>>67430
>>
>>67353
Private contractors probably don't evac that quickly ... costs etc.
>>67395
Yeah, totally seems like that. Full auto and ten dice rolls maybe? :)
>>
>>67441
I'd be super okay with a LMG if it allowed us to make more rolls. Either that or one of those saffer rotary grenade launchers, but the pay might not allow for it.
>>
>>67437
Finally some good news. Writing. This will probably the last update for a few hours, I gotta go do adult shit like 'work' and 'cook'. If the thread's still up, I'll go about doing a roll call or something. I'll also work on a twitter at work for this.
>>
Rolled 10 (1d100)

>>
Rolled 77 (1d100)

>>67430
Also as a Bogotan I find this setting very improbable.
>>
Turns out, Yves was not happy one iota about you guys. He tried his damnedest to fight out of the cauterization, but between the blood loss and the laying on his back, you and and Hyun managed to hold him down, and Harris gets a nice, good seal on the wound and stops the bleeding. Miller promptly passes out.

The medic turns to Ortega. “Okay, now we can fucking talk. But before you start your bullshit, we have the guns, and we say we aren’t moving until Yves there is good to move under his own power again. We can’t get a chopper this far, so we’re going out in wheels or on foot. Cars would be best, because Yves isn’t gonna be a happy camper for a few weeks. So, give me your plan, and I’ll take it into consideration.”

Ortega’s wife looks offended, but Vincent stops her with a wave of his hand. “I hired you people for a reason. I’ll trust your judgement on where to go and what to do. Just tell us what needs to be done.”

Nathan Harris simply nods, and tells them to start packing.

You sit down on what you're sure is a very expensive couch, and rest your eyes for a while.
>>
>>67454
Thank you for the quest!
>>67469
True, fantasy names would help
>>
>>67469
I just picked a city man, no offense. Also, to be perfectly honest I'm not totally sure when this is set, so we'll just assume it's an alternate reality or some shit.


Alright guys, hoped you enjoyed it, and I'd love some feedback. I gotta go to work and stuff, so I'll be back in either a few hours, or morning Central Time. I'll do a roll call to see who's around, and like I said, I'll work on a twitter if you guys think that'll be easier. My job is pretty flexible, so I'll be able to answer questions or stuff like that if you guys have them. Thanks for playing, see ya later.
>>
>>67500
Sorry Yves. Quikclot is going on the packing list next time.
>>
>>67517
>I just picked a city man, no offense.
None taken.

>we'll just assume it's an alternate reality or some shit.
That's what I did when the weather of this city was described as sweltering.

See you later.
>>
>>67517
I liked the premise of a small mercenaries team going in. (After playing Phantom Pain I expect a mercenary nation, naturally :). )
The writing was to the point.
The write-in options at the beginning (name, backstory) took quite long.
Pity there weren't more players participating.
>>
>>67594
Hopefully as we get more established things will pick up. This is more than I was expecting, so we're probably off to a decent start.

>>67592
Thanks for being a good sport about it, then.

A couple things here while I have a few minutes.
Any questions for me in general?
What direction do you guys wanna see this take?
If you guys wanna whip up a quick back story for Jan (friends, family, details of service etc.) That would be awesome, and now would be the time to do it.

Something I meant to throw in but kept forgetting, write ins are always encouraged, and good ones will almost definitely be rewarded.
>>
>>67519

Quikclot bandages for sure, none of that shitty powder.
>>
>>68025
>>67519
Yeah. Those definitely should have been in there. We'll call that an oversight on Harris' part instead of mine
>>
>>68037

While we're on the subject what are our IFAK's (or what ever equivalent we have is called) kitted out with?
>>
>>67981
>backstory
Family's back in Poland, great-grandparents and grandparents were part of the Resistance.
Has a cousin that emigrated to the United States, he also ended up joining the military.
Career US Army, is a Lieutenant and they actually crossed paths in Iraq and Afghanistan.
On pretty good terms.

Got friends that are still in the Polish Special Forces.
>>
>>68081
Maybe gets into arguments with his dad about his new line of work?

"Dad, I'm a private military contractor, not a crazed gunman."
"Well the difference is one is a job and the other is mental sickness!"
"Dad, dad, just, just put mum on the phone."
>>
>>68065
Throw out some ideas and we'll see. I don't know enough about that stuff to just whip out a list. Or we could say it's 'pretty comprehensive' and pull common stuff out as we need it.

>>68081
>>68138
"You can be both, Jan!"

I like it. We can do a more formal chargen later if we want to, or figure it out as we progress. Up to you guys.
>>
>>68269

I like the pretty comprehensive idea better (or if it's a dire situation a roll to see if we happened to pack something very useful) but just so you have a better idea it's just stuff that is meant to be applied by you at the point of injury; pressure dressings, tourniquets, chest seals. All you're looking to do is control bleeding with the basics but as a SF soldier we probably packed more goodies we've been trained on in there.
>>
>>68810
I'll look around online a bit and come up with a list. I really should write up a character sheet quick with items and skills and stuff. Maybe I'll do that while I eat or something.

Also, I'm kind of back. I'm home, but not done with my day. We can start up for a little, but there'll more than likely be another little break somewhere in the middle.
>>
>>68858
It might be better to wait, since other players may not be here because they weren't expecting you back yet.
>>
>>68900
Hey, I'm here. That's at least 3 guys following this now.
>>
>>68900
You're probably right. We can do a little QnA type thing for now if you guys want. The quest proper will probably start back around 830-9 Central time

>>68913
Glad I'm putting on a good enough show to bring folks back. Got any questions? Suggestions? More back story?
>>
>>68924
I've enjoyed this quite a bit. I'm glad we're playing this a bit fast and loose. Quests involving modern gunfights can get bogged down with a lot of planning.
As an aside, have you ever read Polite Society quest?
>>
>>68935
Believe it or not, that's the quest that got me to start following them. It was a shame when Maxim dropped off the face of the earth, though. Only got to what, thread 8 or something? You can probably expect to see a lot of Polite Society and Deniable Assets pop up, in either references or various mechanics.
>>
>>66456
I hope this is some kind of dystopic future, because Bogota dosen't even have cartels, you're confusing it with Medllin and Cali, those places are the actual hellholes, and even then they're not as dangerous as Mexico or Venezuela, good quest tho
>>
>>68961
To be perfectly honest, 'Colombia' is kind of as far as that thought process went. Pretty much just looked at what would probably be the most recognizable city in Colombia. I'll be sure to be more thorough in the future though.

Speaking of, is 'Dystopian' a direction you guys want to take? Do you even want an over-arching storyline, or should it be episodic, 'Welcome to Contractor quest, today we're killing X' style? Or, maybe we want to take a sharp left turn and do some zany shit. Time travel, zombie apocalypse, deep space exploration. I'm up to about anything.
>>
>>68961
It's an alternate universe where the drug violence of the 80's got worse and global warming is a serious issue.
>>
>>69000
Whatever way we go, this part is now canon.
>>
>>68997
I'd be all for keeping it relatively modern and episodic, with maybe a couple zany jobs thrown in there as well. If PMC's are operating freely in South America this setting's plenty dystopian enough, given the UN banned merc work in the 90's. RIP Soldier of Fortune mag.
>>
>>68997
I think episodes could be cool. It would let you take a break in between thinking of new arches.
>>
>>69000
I vote for cyberpunk drugs and copious amounts of cocaine
>>
>>68997
>Do you even want an over-arching storyline, or should it be episodic
I like overarching storylines, but it may be a mix of the two, loosely related missions with a goal in mind.

>Or, maybe we want to take a sharp left turn and do some zany shit
I like the realism so far, but some zany shit here and there later wouldn't be so bad if it fits with the flow of the story.
>>
Alright, cool. Keeping it pretty down to earth, where the world got a little heavy handed with mercenary companies due to drug violence, and that eventually spilled over into pretty much most parts of the global economy. Soldiers of Fortune are seen as a necessary evil to combat things that sanctioned governments really can't.

We'll probably be doing short, 3-4 mission arcs depending on what you guys want, maybe some will just be little 'one shots', while a small handful may be much longer, taking month or years in-game.

Sound good?
>>
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>>69065
gonna be gr8
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>>69065
Sounds very good.
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>>69065
Sounds great man. Bagging VIPs and slotting floppies in unidentified conflicts all along the developing world? Mmm, I can smell that blood money through the monitor.
>>
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>>69090
forgot pic.
>>
Fantastic. Do you guy want some SOL stuff? Or are we all action, all the time here at Contractor Quest?
>>
>>69000
And the IRA managed to reclaim Ireland but that's also sparked other revolutions in other countries including Russia (ussr resurgencers) Canada (quebequoi separatists along with native rebels) Cuba (Cuban capitalists) and whatever groups and revolutionarys that occurred in the 70's to the 90's
>>
>>69103
>SOL
I wouldn't mind a little character creation. Maybe know more about the world we are in
>>
>>69103

A tiny bit of SOL would be appropriate and I always like the military-esque quests framing their missions with scenes that humanize the squadmates and our character.
>>
>>69103
It's not bonding with your friends if there's no boredom and pranks.
>>
>>69103
Some SOL might be okay, but I prefer action as the main focus.
>>
>>69103
What does SOL mean?, shit outta luck
>>
>>69114
I figured there'd be a Fallout-style 'tell me about yourself' part after things wind down and we get back from Colombia.

Limited amounts of SOL. Got it. Probably for the best, I'm not sure how I'd be at writing it.
>>
>>69143
>what is google?
>>
>>69143
Slice of Life. Basically, do you want to be Kowalski, the Map-readin' merc that can't hit shit, or do you want to be Jan, a private contractor trying to find where he fits in the world.
>>
>>69143
slice of life silly. Non-combat interactions with people.
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>>69166
I'd prefer a bit of both with base conversations and stuff but at the same time I don't wanna get to connected who knows with this world, they might be or become enemy agents
>>
>>69196
Nah, we should be friendly with our mates. We all have to take a bullet for each other anyway. 'Sides, enemy agents are just another customer to us.
>>
>>69159
He would have never made it as a anything in SF if he couldn't hit the broad side of a barn.
Make him more "technical specialist" oriented than pure soldier/shooter, plus having a off day with a shoddy firearm. He should be able to drive/pilot, plan and do demolitions I suppose, and maybe fix things too.
>>
>>69413
We're gonna chalk it up to new squad jitters, and hope the dice gods are done hazing the new quest.
>>
>>69413
Yeah i'd prefer to be a field mechanic "with duck tape, spit, and prayers I can fix anything"
>>
>>69470
Or maybe also some really weird quirk that is super specific but could come in handy.
>>
>>69484
Nothing like "once a year I can shit a .50 cal"
>>
>>69470
>>69484
Sounds like a wonderful opportunity for a little backstory, if you guys can agree on one.
>>
>>69512
Hey the 23rd of October is a good day for him. >>69518
Well I am sure we could agree on something
>>
>>69536
>be jan
>wake one morning in base
>feel the rumbling of a lifetime
>ask what day it is
>"October 26th, why?"
>ohshit.jpeg literally
>begin screaming as the barrel exits my anus
>everyone looks on with horror as a Barretta .50 cal slowly comes out my ass
>oh God I can feel the receiver
>it gets to the stock
>have to grab the gun and move it so it can get out
>the rifle lays on the bed slightly browned
>everyone begins to yell "what the fuck was that"
>i can only say "you ain't seen nothing yet"
>i feel the rumbles again
>the magazine shoots out along with six .50 cal bullets
>have to leave another military organisation
>>
Taking off for an hour or so. We'll start back up in the mansion when I get back. See ya then.
>>
>>69639
Fucking fascists
>>
>>69518
Well I recall reading that in more recent times that there is a abundance of Iraqi/Afgan veterans and SF soldiers, that are applying to PMCs and contractor work stuff. So just being a skilled shooter/kill only these days is not as appealing as it once was. Pilots qualified to fly aircraft and specialists like ex-police officers with investigative skills and soldiers that can manage and arrange for deployed individuals to be supplied and supported are more valued. So I'm thinking we are more the latter of these than a pure soldier.
>>
>>69655
Don't you mean Murdercube-Santaclaus?
Every October 26th he sits ontop of certain peoples chimneys and shits down .50 bullets and rifles to those who have been good and kill some baddies this year.
>>
>>69665
Jan could have some sort of natural investigative nature. Maybe when he looks at a situation he can see more than he normal soldier. No superhero shit, but just like a different wiring in his brain.
>>
>>69709
That was his great-grandfather. He is a Polish holiday.
>>
>>69711
Wasn't going for super-hero shit, just diverse and useful applicable skillset(s).
>>
>>69665
I would say more mechanic style thinking and skills
>>
Alright folks, robot roll call.

Who's ready to go?
>>
>>70014
I'm here.
>>
>>70014
Sadly I will always be here
>>
>>70014
Here.
>>
>>70057
One of us. One of us. One of us.
You awake with a slight start as something crashes down on the couch next to you. Miller is there, his eyes glazed over from a combination of pain and pain killers.

“You know, Kowalski, you were right,” he says, slurring his words slightly.

“About what,” you inquire in your sleepy confusion.

“You CAN read a map better than you can shoot!”

You hear Arne let out a single laugh from the next room.

“Says the only casualty on the mission so far,” you say, surprising yourself with the quick wit you weren’t sure you had, and causing another guffaw from Arne.

It’s about this time that Hyun, whose first name is apparently Solomon, steps in front of you.

“Oh good, you’re up. Olafsson and I were about to go hunting for some tertiary objectives. You wanna tag along?”

>Uhh sure, I guess
>That doesn’t sound like anything I want any part of
>”Tertiary objectives”?
>>
>>70075
>Uhh sure, I guess

Is our position secure enough for it?
>>
>>70075
>”Tertiary objectives”?
>>
>>70075
>Uhh sure, I guess
Where exactly where would our little band of misfits be going?
>>
>>70075
>>Uhh sure, I guess
Who's staying with the folks?
>>
>>70108
>>70112
>>70118
A combination of all three
>>
>>70075
>Uhh sure, I guess
Can we go outside for the guns please?
I don't want to leave weapons around to be used against us.
>>
>>70099
Fighting is a few miles away, there are five guards in the house of middling compentency, and Harris and Miller (For what he's worth) are staying. Also the property has an 8 foot wall encircling it with only one entrance, a sliding gate.

Up to you guys, but Hyun and Olafsson think so.


Looks like we're going, but questioning on the way. Writing.
>>
>>70131
and our wounded, Yves of course.
>>
>>70142
Yves is Miller. Yves Miller. Have I not been making that clear?
>>
>>70172
sorry, my mistake.
>>
>>70184
No worries. I was just concerned I was loosing you guys. Did anyone else think they were different people?

Post almost up
>>
“Uhhh sure, I guess so,” you reply, unsure. You didn’t even remember any secondary objectives, let alone tertiary objectives. “We should round up those guns outside first, don’t need anyone but us getting their hands on them.”

Hyun nods, and says “We took care of that while you were sleeping. They’re in the house guard’s little armory right now, ready to be grabbed if they’re needed.” He turns to face the door into the kitchen and shouts “Harris! Jan is coming with us! You gonna be okay with Miller and the locals?”

From the kitchen comes another shout. “Area’s plenty secue. Just be back by sundown, or we’re leaving your asses in Bogota. And remember the rules of tertiaries!”

And with that, the three of you are out the door, on the way to grab the SUV you dumped outside the neighborhood.

Along the way, you ask Hyun “So what are tertiary objectives?”

He makes a face at you, then you can see the understanding come across him. “I keep forgetting you’re new. Tertiary objectives is an industry term for ‘looting’. It’s a good way to keep your income up, since the company takes a big chunk out of contract pay, but nothing out of items taken back. Vincent said pretty much everyone but him and his family fucked off a few days ago, and left the mansions and anything they couldn’t take with them to rot. Take small, easy stuff. Cash, jewelry, stuff like that. Easy to carry, easy to sell. The rest is pretty self explanatory.”

With that, you’re in the vehicle, cruising around for domiciles that look like they were left in a hurry, as Solomon and Arne said those are the ones where people leave the good tertiaries. They never really used the term ‘loot’ other than to explain it to you. Probably to avoid bad press, also probably to not feel bad about what they were doing.

You end up not being able to decide between two houses. One with clothes and bags scattered over the front walk, and one that looked clean as a whistle except for an uncut lawn and a door swinging open.

>Which house do you want to search? Hyun thinks you’ll only have time for one before you have to get back to Harris and the Ortegas
>>
>>70253
The clothes. People make their house look like it was looted so it wouldn't get looted. I saw it on the history channel.
>>
>>70253
>clean as a whistle
>>
>>70253
Clothes and bags. Door open on the other sounds like a fight.
>>
Calling it for the messy house. Writing.
>>
>>70253
The one with the door swinging open. I wana pop looters.
>>
>>70303
Damit! Nvm, just ignore my post.
Also, some greentext options might be nice so we don't have to re-read, to figure out what the official options are.
>>
>>70319
nah, reading is fun.
>>
>>70319
I'm trying to avoid greentexting options to encourage write ins. I'll try to find a better balance though.

Post almost ready.
>>
>>70323
Its more for having some consistency of an action for people choosing, instead of having a half dozen variations of what we want.

But yeah, we can put our own write ins and comments anytime. Like this here
>>70099
>>70112
>>70118
>>70129
For example. I like greentext options because sometimes QMs can give us a mystery option or reading the man clarify posts sometimes.
>>
>>70364
>reading the man clarify posts
Should read: reading them can clarify posts.
>>
You work your way up to the messy house, thinking the open door might be sign of other people. You didn’t want to turn free cash into blood money.

Walking up to the door, you find it locked, but a good, solid kick from Arne and you’re inside, weapons at the ready. All for naught, as a quick and dirty clear of the house finds it empty of human inhabitants, the cruel bastards did however leave a dog behind. You weren’t sure on the breed, but it was pretty big. He looked hungry, but whoever left him took all the food. He followed you around the house as you searched.

The house had been cleared of small things like jewelry, but the previous inhabitants had left behind several old-looking paintings that seemed like they’d be worth the time to take down and roll up to throw in the SUV. In taking one of the paintings down from the wall, Hyun finds a safe. You search desk drawers and filing cabinets for the combination, but none to be find. A crowbar found in the basement does at least get it out of the wall though, and you and Arne carry it to the front door while Hyun backs the vehicle up to it. With a heave, you throw it into the rear end, and drive back to the Ortega’s mansion.

Before you start, however, the dog is sitting patiently at the front door, as if questioning.

>Come on guys, we can’t leave it to starve.
>Dogs are smart. He’ll be fine.

On the drive, you turn to Arne, who’s not driving, and ask him what Harris meant by ‘rules of tertiaries’.

“Well, they aren’t rules so much as a code of honor. If the squad commander can’t go, which Harris is, he gets a full share of whatever is found. Anyone too wounded to go gets half a share, and the rest goes to anyone involved in finding it. We’ll also probably have to give a little to someone back in Atlanta who can open the damn thing.”

>That sounds like a pain in the ass. I bet I could talk them into a lower price though, I’m good at that kind of stuff
>It has an electronic lock on it. If we can get it back home, I could probably hack it open over a day or two
>I’m pretty good with hardware and stuff. I could probably work it open if the Ortega’s have the tools, and we have the time

This will decide Jan's specialty. Write ins are also encouraged, and will be considered.
>>
>>70391
>I’m pretty good with hardware and stuff. I could probably work it open if the Ortega’s have the tools, and we have the time
I think working with general hardware could come in handy.
>>
>>70391
>Dogs are smart. He’ll be fine.
Wild dogs do just fine in crappy cities.

>I’m pretty good with hardware and stuff. I could probably work it open if the Ortega’s have the tools, and we have the time
Or we could hit a hardware store and get one of those fancy power drills.
>>
>>70391
>Come on guys, we can’t leave it to starve.
>It has an electronic lock on it. If we can get it back home, I could probably hack it open over a day or two
>>
>>70391
>Come on guys, we can’t leave it to starve.
>It has an electronic lock on it. If we can get it back home, I could probably hack it open over a day or two

In a PMC squad I'm sure someone has got general hardware covered, now computer skills are something I would be surprised to come across
>>
>>70418
>Come on guys, we can’t leave it to starve.
>>
>>70391
>Dogs are smart. He’ll be fine.
He'll sucker some other looter, or die starving. Poor dog, but the extraction and nomad life of a soldier of fortune is no place for a pet.
>It has an electronic lock on it. If we can get it back home, I could probably hack it open over a day or two
https://www.youtube.com/watch?v=EIVgSuuUTwQ
>>
>>70391
>Come on guys, we can’t leave it to starve.
&
>It has an electronic lock on it. If we can get it back home, I could probably hack it open over a day or two
>>
Looks like we're taking the dog (3-2), and good with computers. Writing.
>>
Petting the hungry dog, who Hyun said was something called an Australian Cattle Dog, you face Arne.

“I doubt we’ll need to. That lock is electronic, so if we can get it back to base, I could probably tinker with it for a day or three and get it open. Hopefully whatever’s inside is worth the time.”

“Either way, I bet the paintings will be worth the trip out here. And you, apparently, are going home with a pet. Is that a good idea, you being away so much?”

“I thought about that. I have a roommate who isn’t in the business, he’s a vet. He couldn’t turn down helping an animal even if he wanted to.”

Arne shrugs like that answers good enough for him, and takes the book he was reading on the chopper out of a vest pouch, and begins reading. Looks like your conversation is over.

The rest of the drive is uneventful, arriving back at the Ortega residence in peace.

Miller, while happy to see you got something for your efforts, is less than happy to see that it included a dog. Well, fuck him, you thought, you probably saved his life. Maybe. Yves’ and the dogs’.

All Harris had to say about it was that ‘it’s going to stink up the plane home’.

Leaving the dog with Ortega’s kids, who are both young enough to be thrilled with the new entertainment, you enter the kitchen with your security solution colleagues and Vincent and Mrs. Ortega.

Harris points to the map the two of you drew over. “I talked to HQ while you three were out fuckin’ around, helping poor little animals. Satellite images show the fighting hasn’t moved more than a few blocks, so barring something awful happening, we should be able to take the same route back to the chopper. We’ll stick Yves, Kowalski, Mrs. Ortega and one of the kids in the SUV we took up here, and the rest of us will hop into the armored car in the garage downstairs. Any complaints? If there are, fuck off with ‘em. We’re leaving in 15.”

And with that, everyone started preparing for the journey to the landing zone.

Give me 3 1d100’s to see if any fuckery happens on the way out.
>>
>>70460
Well, it depends. If we can get him sent to a trainer, and the breed is right, we could get a loyal guard dog.
>>
Rolled 51, 12, 80 = 143 (3d100)

>>70555

What should we name the dog anyways?
>>
Rolled 44 (1d100)

>>70555
You say fuckery, I say ADVENTURE
>>
Rolled 61 (1d100)

>>70555
checkem.
Also we should have a name. I say Casimir
>>
Rolled 7 (1d100)

>>70555
hope our ride has a high clearance..
>>
Rolled 10 (1d100)

>>70555
>>
There's three. DC was fifty, since you rolled so well on route planning earlier. No fuckery OR adventure.

Writing.
>>
>>70621
At least we can do something right.
>>
>>70583
Only guy who rolled properly.
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>>70640
I think he wanted 3 consecutive rolls
>>
>>70640
Nah, I wanted three seperate rolls of 1d100. Not that it really matters, I just took that guys first roll.

Post almost up.
>>
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>>70648
>>70660
>Give me 3 1d100
>3 1d100
Doh!
>>
The ride back to where the chopper was meeting you was exactly as uneventful as the ride up. Well, not exactly as uneventful. You guys, being the lead car, did have to swerve once to miss a stray cat that had wandered into the street.

When you arrive, you set up a position in the same apartment as you did when you first arrived, and call in for the chopper. About an hour passes by before you hear the tell-tale ryhthmic beating of helicopter blades, and it lands in the intersection in front of you. The group piles in, the chopper flying north out of the city, all lights dead.

You each do your own thing, the children playing with your new dog, the adult Ortegas praying thanks, and the team performing their own post-mission rituals. You don’t really have one, but now’s as good a time as any to come up with one.

>Post-mission ritual?

>MISSION COMPLETE
>Completion of primary objective: 5,000 USD
>Completion of secondary objectives: N/A
>Money gained from ‘tertiary objectives’: TBD, based upon opening of the safe.

The chopper takes you north into Panama, where they set down at an airfield with one plane waiting to take your team back into the states, and a second to take the Ortegas to Miami, then onto Paris.

You have quite the flight back to Atlanta. Hyun is cleaning his gun, despite not firing a shot. Olafsson is reading that damn book of his, and Yves is sleeping off what you’re sure is a killer headache. Harris is talking on his phone to someone you think named Melanie. Is there someone you would like to talk to?

>Nominate team member, and what you’d talk to them about.
>>
Rolled 70 (1d100)

>>70706
Olafsson, see what's up with those dragons of his.
>>
>>70706
>Post-mission ritual?
Go to the range and practice you Polish wanker. Then have a drink.
>Hyun
Well, that wasn't so bad. Are most of these missions like this?
>>
>>70706
Ream member should be Arne. I feel like he is tough. Ritual should be that he eats an entire bag of gummy worms. I would get to work on that safe and see if you can get it open
>>
>>70724
Team
>>
>>70723
>Go to the range and practice you Polish wanker.
Backing this

What happened to the security guys?
>>
>>70706

Light up a nice cigar we've been holding on to

Olafsson and find out what that book is
>>
>>70721
I always forget to clean the email field. As for the activity, I'm also backing >>70723
>>
>>70723
>>70755
>>70744

It's a solid activity to go back and do, I don't think it fits for a post mission ritual though, takes too long to get to a range from bumfuck nowhere
>>
>>70706
>Post-mission ritual?
Take a swig of vodka from our hip flask, then meditate to clear out the adrenaline and tension from the mission.

>Ask Olafsson what's the book he's reading.
>>
>>70763
Well, we can always strip down and check up all of our gear. Clean and lube the gun, put some shoe polish on any metal shit so it doesn't glint, loosen the webbing on the rig, look for any wear on the equipment, such and such.
>>
>>70723
>>70744
>>70755
How are we going to get to a shooting range when it's supposed to take place while on the chopper?
>>
>>70791
I dunno, shoot out the side?
In all seriousness you're completely right, we should probably take a nap or something.
>>
>>70763
>>70791
Yeah... I didn't read that "Polish" part right....
>>
The flight is a long one, so you figure you have time to talk to a few different people if you’d like.

As you got on the plane, Harris handed you a cigar. He didn’t say anything, but you assume that he figured the gesture said it all. As you light it up in the plane, you turn in your seat to face Solomon Hyun, seated across the aisle from you.

“That wasn’t so bad. Are all of them like this?”

He gives a shrug, and puts down his rifle. “Hell, most of them are easier. I think you worked a few of the ‘normal’ ones. Be big, well armed eye candy for some rich tycoon wanting to impress his friends or intimidate his rivals. But the ones that are worse… they get a lot worse. ‘Stuck in a bank vault with two wounded for three days under siege’ worse. But those are pretty rare, especailly for relative small timers like Impact!. The big dogs, like WarHose or Contractors United? They have a pretty high turnover rate because of shit like that, if you know what I mean.”

He turns away from you and goes back to cleaning his rifle. He doesn’t seem like he wants to keep talking, so you turn to Arne, hoping he won’t be upset you’re interrupting his reading.

“So, no offense, but that’s kind of strange for a six-foot-five, three hundred pound mercenary to be reading in between bouts of killing people and saving hostages. What’s the appeal?”

Arne, with his almost sing-songey swedish accent, dog-ears his paperback and sets it on the seat next to him. “It’s high fantasy. You’ve got to be some kind of fun-sucking loser to not at least find a guilty pleasure in it, you know? Besides, it keeps me grounded. No matter how bad shit might get out there, if these guys can find a way to bring down some all-powerful necromancer, or an orc horde, or a dragon of legend, well then, I can probably deal with some AK-weilding drug addicts in the Congo, ja? I know it’s kind of silly, but it’s kind of how I keep going. You need something like that in this line of work, or you find yourself washed up at a bar in Prague before you hit 40. That’s why most of us do stuff like this. Harris calls his daughter and asks about her life, Hyun cleans his gun until it’s as clean as the day it came off the factory line. He even brushes up paint. Yves would normally be doing a crossword or a word find, but he has a pretty good reason to skip that today. You should find something for yourself, because if you don’t, you’ll eventually find it in drugs and liquor. Too many guys end up like that.”

You suppose that’s as good a reason as any. Who knew the giant, grenade slinging swede was a philosopher at heart. You thank Arne for the chat, and let him get back to his book.

You wake up to the pilot announcing that you’ll be landing at Impact!’s private airfield any moment, so pack up and get off his god damn plane.

1/2
>>
You’re at the Impact! Solutions headquarters, so you have a few options. You could go to the kill house, and work on that atrocious shooting you had earlier. Head over to the bar they decided to install on-site to keep mercs fighting each other instead of standard drunks, or you and the dog could just go home.

Or, hell, do whatever you want. Atlanta’s a big place.

>Kill house
>Bar
>Home
>Other
>>
>>70851
Go home and take the dog Casimir with. Work on that safe
>>
>>70851
>Kill house
If you were any sloppier out there Miller or one of the guards would've bought it. Unfuck yourself, new guy.
>>
>>70851
>Home
We need to get started on the safe soon too. Give it some time before going back to brush up your skills, no point trying to train while you are tired. Come tomorrow fresh first thing in the morning to the Kill house.
>>
>>70851
>Kill house
>>
>>70851
>>Home

Start working on the safe and introduce the dog to our room mate.
>>
Calling it for home, doing kill house first thing int he morning. Also, is everyone okay with Casimir?
>>
>>70916
Yeah. It is the great name of the world. The best.
>>
>>70916
What is the dogs gender?
>>
>>70926
I think male
>>
>>70916
I'm fine with the name.
It's a good Polish name.
>>
You’ve had a long day. Three flights, a gun fight, and all day running around Bogota? You’ve earned the night off, dammit! You get a dolley from the loading bay to move the safe to your car, then motion the dog to hop in. He does gladly, excited to be in a vehicle that’s going to stay on the ground. He follows directions pretty well, and he seems young. Maybe he’ll make a good combat dog some day. But, that’s a problem for Future Jan. Present Jan is driving home, turning the safe over in his mind. You might not be able to crack it at your house, you don’t have software quite that good, but you can get an idea for what you’ll need at HQ.

As you pull into the garage, you see Charlie’s pick up in the drive way. It’s only about 5, so it’s weird for him to be home this early. Normally he’s at the clinic until 7 or 8. Whatever. He’s on the couch, playing some Xbox, and casually holds the second controller out for you if you’d like it. The dog follows you in, which he eyes strangely. He then eyes you, and sneaks a look at all his own animals before shrugging and wiggling the controller a little.

>Sorry, man, I got some work stuff I need to do. (Work on the safe)
>Yeah, sure. It’s pretty early yet, I can take a crack at the safe later.
>>
>>70997
>>Yeah, sure. It’s pretty early yet, I can take a crack at the safe later.
I can't say no to this dog.
>>
Kinda wanted Wojtek, but Casimir is acceptable.
>>70997
>Feed the dog
>>
>>70997
>Yeah, sure. It’s pretty early yet, I can take a crack at the safe later.
>>
>>70997
>Sorry, man, I got some work stuff I need to do. (Work on the safe)
Also feed the dog and maybe talk to the Roommate for a few minutes
>>
>Sorry, man, I got some work stuff I need to do. (Work on the safe)
Let the vet get acquainted with the dog, probably more fun that getting called fag by screaming 13olds over a CoD match.
>>
Votes called, writing Going with a compromise.
>>
>>70997
>Yeah, sure. It’s pretty early yet, I can take a crack at the safe later.
>>
You have to think about it for a moment, but ultimately cave in. “I can only do a few games, though. I got work stuff to do yet, and I still gotta get the dog settled in. Let me feed him quick, then I’ll come join ya.”

You call the dog, who you’ve decided to name Casimir, into the kitchen with you when you realize.. You don’t have shit to feed a dog with. Of all the animals Charlie has, none of them are a dog. The two of you decide to make a flying trip to the corner store down the street, and come back with dog food, and a food and water bowl. With Casimir all squared away, you start a new game with Charlie, which apparently has been Left 4 Dead 2 lately. He’s been on a bit of a kick with that one lately, which is weird.

Anyway, around the middle of your time playing, you realize something: Charlie kinda sucks at this game. He can’t hit shit with any gun, and you keep getting into tight spots because of it. Which you think is kinda funny, because your bullshit at the gunfight in Bogota may very well have gotten someone killed. You thank Charlie for the time after about 2 hours, and bring the safe from your car on the pilfered dolley into your basement, where your rig is set up for all your LEET HAXXING stuff.

>Give me 3 1d100 rolls to see if you can get the safe open without taking it back to Impact!. DC 75.
>>
Rolled 61 (1d100)

>>71089
bread roll
>>
File: 1299005459998.jpg (64 KB, 393x537)
64 KB
64 KB JPG
Rolled 37 (1d100)

>>71089
I feel like this guy will be one of our colleagues eventually.
>>
Rolled 53 (1d100)

>>71089
>>
>>70997
You could totally set this in the ajin universe
>>
You’re close. You can feel it. The safe is about to pop open and give you all it’s secrets, but she’s a stubborn old bitch. She just won’t crack, not with the tools you have at your disposal. Looks like you’re gonna have to go scare an egghead away from his station at HQ tomorrow after you hit the kill house for most of the morning. You hope this thing holds stuff that is worth it.

You end up in bed about 4 hours after you start on the safe ready to get some shut eye. As you drift off, you can’t help but think about both the events of yesterday, and what your comrades in arms told you about it. It’s usually okay, but sometimes it sucks. Find something to get lost in before you end up losing yourself. You’ll need to work on stuff like that.

In any case, it’s time for you to get some sleep. You didn’t get a bed for Casimir, so he decides he needs to sleep with you. You don’t mind so much, he’s a good little guy. Much better off than being eaten in war torn Bogota.

You wake the next day, ready to kick some card board ass. But you also want to get that dirty slut of a safe open. Or, you could get breakfast in the mess hall. Decisions, decisions.

>Kill House
>Safe cracking
>Breakfast and mingling
>I'm a grown man, and can make my own choices. I shouldn't be limited to three!
>>
>>71173
Try an hour on the safe and then go to the Kill house. How longer are you going Handler?
>>
>>71159
Never was much on an anime guy. Someone wanna give me the quick and dirty?

Also, sorry pal. We decided earlier to keep this pretty down-to-earth.
>>
>>71173
>Kill House
Do it without breakfast. Learn to shoot well tired, hungry and sleep-deprived, do not plan on the enemy giving you rest.
>>
>>71173
>Kill House
>>
>>71181
It's 11 pm right now, but I'm not particularly tired, and don't have much to do tomorrow. Probably another hour, at least. Maybe more. I'll let you guys know when I start slowing down.

Or are ya'll thinking about heading out? I could pick up here in the morning if it's gonna start slowing down.
>>
>>71197
Well I was just finishing watching this police chase. I could do one more choice then Imma head out.
>>
>>71173
>Kill House
>>
Calling for kill house, then safe. Writing.
>>
You guys should have used UNATCO for a leet bonus
>>71173
Killhouse. We can eat breakfast after we kill some cardboard cutouts.
>>
You didn’t get to sleep until around midnight, but decided to set an alarm at 4 am. If you can do this tired, hungry, and pissed, than you can do it just about any time. So you hop in your car the moment you’re in clothes, and drive the 15 minutes to the Impact! Kill house.

It’s staffed at all hours for this exact reason, so the guy gives you a nods, sends out an intercom that there’s going to be live fire on the range. You grab a G36 from the small armory, and kick the plywood door in.

You spent about 7 hours putting holes in cardboard, plywood, and tires. You actually made the guys staffing the place change the configuration a few times, just to be sure you weren’t getting habitual. After a shift change, about 2000 rounds, plenty of scraped knees and bruised elbows, and a few jams and emergency mag swaps, you feel like you’re now up to snuff, at least if you keep going. Casimir came with you, watching intently from the staffer’s nest the whole time. He didn’t seem too bothered by gunfire.

On the same concept, you decide to start on the safe before eating, showering, or stretching out cramped muscles. If you can do it now, you can do it in combat, if you need to.

Give me 3 1d100’s, DC 50 for opening the safe, with the better software and a little bit of knowledge.
>>
Rolled 38 (1d100)

>>71265
heres my D
>>
Rolled 18 (1d100)

>>71265
Open up you dirty metal box, or we will get the power saw.
>>
Rolled 42 (1d100)

>>71265
Please, dice gods.
>>
Rolled 12 (1d100)

>>71265
Time to decrypt a bitch safe. goto1 until she likes it.
>>
Our luck is unreal.
>>
This safe. This FUCKING safe. You give it a good, solid kick, and are immediately reminded that it was a terrible idea. It’s gonna be the death of you. You lived through a roadside bomb in Afghanistan. You survived a sniper round through your thigh. You used to jump out of fucking airplanes, for christ’s sake. All that, and here you were, begging for more. But this safe is going to be the end of you. You’re gonna give it one more dirty hour before you give up, and ask someone who actually does this for a living to do it for a chunk of whatever’s in there.

Gimme 3 1d100, DC 60 for being pissed and frustrated.
>>
Rolled 97 (1d100)

>>71313
>>
Rolled 26 (1d100)

>>71313
Jesus. Atleast DM is kind.
>>
Rolled 36 (1d100)

>>71313
Can we like, look online for info on the safe to get a better idea of how it works and stuff?
>>
Rolled 75 (1d100)

>>71313
Fuck our luck.
>>
>>71319
Niice
>>71322
Not nice
>>
Oh. Is that all you had to do? Well shit, maybe it’s a good thing you shoot (at) people for a living, instead of working with computers day in and day out, if something that small escaped your mind. Either way, the dirty bitch is open now, and has, strangely enough, about 5,000 USD in it, wrapped up in little bundles of 20 dollar bills. Almost makes you start wondering what else was in that house, if you’d have had a whole day to search it. Oh well, you start dividing it up so you can take the cash to it’s respective owners. Yves is probably in the medical wing, and if you had to guess, Hyun was probably at the rifle range. You had no idea where Harris or Olafsson would be, though. Maybe one of the other two would know.

>Go find Miller
>Go find Hyun.
>Search the mess for the other two


Also, you got 1,250 USD! This brings your total up to 6,250 USD!
>>
>>71360
Go to Miller to see how he is
>>
>>71360
>>Go find Miller
We talked to Hyun already, Arne will be cool even if we put him off. Let's go see Miller and sign his cast.
>>
>>71360
>Go find Hyun.
It's not like Miller is going anywhere.
>>
>>71360
>Go find Miller
We really need to get some time on the range and liven ourselves up some more, bad show back there.
>>
>>71360
>Go find Miller
>>
Calling for Miller. Writing.
>>
You decide you should probably check on Miller. He’s sure to be in the medical wing for a few days, company policy, before heading home, so he’ll be the easiest to find.

Sure enough, there he is, sitting on a hospital bed with a cast from his shoulder down to his wrist, totally immobilizing his arm.

When you enter the room, he turns to face you, and you hand him his share of the money in the safe.

“I got that safe open. Had cash inside, funny enough. There’s your share, you more than earned it down there. How’s the arm?”

“While I’m here, it’s fine. They got me popped up on so many pain killers I don’t even really feel it. It’s my head I’m worried about, when I get home. My wife’s gonna bite it off. ‘You could have left me a widow’ this, ‘you could have made your children grow up without a father’ that. I’m sure you know how it is. They never really get it? But, I’m starting to babble, which means I should probably sleep. You can find Hyun at the range this time of day, if you haven’t already. Arne should be at the library down town, and I’m not sure where Harris would have gotten off to. Admin offices would probably be a good start, though. You probably should head there anyway to sign up for the next mission. Thanks for swinging by, Kowalski. I appreciate it.”

Who to hunt down next?

>Solomon Hyun
>Arne Olafsson
>Nathan Harris
>>
>>71418
>>Solomon Hyun
we need to do some shooting ourselves.
>>
>>71418
>>Nathan Harris
He had bantz with us we should be returning. Also happy 300th post Handler!
>>
>>71418
>Solomon Hyun
If Olafsson is bingereading he won't be moving either. Let's catch that son of a bitch before he leaves.
>>
>>71418
>Solomon Hyun
>>
Calling for Solomon Hyun.

This will likely be the last update of the night. I'm crashing, folks
>>
You doubt Arne is leaving the library any time soon, and you already don’t know where Harris is. Better go find Hyun before he disappears, too.

You find him plinking away at targets with that M14 of his, at a pretty impressive range. You sit and wait quietly until he finishes his magazine, when he turns to you and raises an eyebrow.

“Got that safe open. Your share, about twelve hundred bucks. Any word on the paintings, yet?”

“Not from me. Those were Arnes deal, the antique book community is pretty tight with the art community, so we figured he’d have better luck. I doubt they’re sold yet though, art takes a while to move around here if they aren’t big pieces. It’ll probably be a few weeks. He’s down at the library if you want to talk to him.”


“Yeah, that’s what Miller said earlier. Any idea where Harris might be?”

He shrugs and slaps another magazine into his rifle. “I’m not really sure. Best guess is the offices, but that’s a long shot. He normally takes off for a few days after a mission.”

You thank him for the time, and step off the range. You head to get some food, Casimir right on your heels into the mess.
>>
Alright guys, I'm off to bed. Thanks for playing, hoped you enjoyed it. I can probably run around 9 or 10 central time for a few hours if this thread is still up. If it falls off between now and then, next thread will probably be... Monday? Yeah, Monday.

Feed back is welcome, as are any questions.

>>71431

Thanks!
>>
>>71486
This was fun. Combat was fun, if a bit light. I'll archive the quest on suptg in a bit. See you Monday!
>>
>>71491
That was mostly a matter if good rolls for route finding and no one actively hunting the Ortegas. If you had rolled poorly, or someone were out for the family, there probably would have been more combat. Thanks for archiving!
>>
>>71496
Don't worry, next time, we'll let Miller pick ; )

Any of you guys following other quests at the moment?
>>
>>71531
Hellborn Quest, that's all really. Hry, can somebody else archive? My computer won't register the images right.
>>
>>71543
Done.
Contractor Quest
Tags: Contractor, Collective Game, PMC, Polish, Soldier of Fortune,
>>
>>71603
thanks mate.
>>
New thread is up.
>>>72480
>>
>>72480

New thread guys, come play with me and this other dude



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