[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: 1464613379554.jpg (48 KB, 480x640)
48 KB
48 KB JPG
You are Bob Svenson, mighty wizard, outcast, destroyer of troglodytes and spidery things. In your hands rests a stone mug, shaped with your own power, filled with steaming water. In front of you is a bonfire with a hare-bearing spit, slowly spinning as you absentmindedly rotate it telekinetically. In truth, you're not very hungry right now.

A few meters beyond the fire is the first floor of what will eventually be your tower, appearing deceptively precarious against the cliff, the rock face having been reshaped and reinforced by yourself some days ago. The doorway reveals crates of raw materials, sheltered inside from weather, the only real furniture within your dwelling so far. It's a squat, bare cylinder. Its lack of towerness serves well to hide your wizardly nature, but not so much to take advantage of the arcane nexus of the mountain. You'll need a bit more height if you're to tap into that. More experience, too.

A ways to your left is a bear carcass that went bad before you could finish it. The skinned mound of fat and muscle has already gathered flies, and maggots as well, no doubt, though in the darkness you can't see any of them- save for one: The larva of a spider-eater, devouring the carcass untiringly. With each gulp, its elastic form expands as the foul meat moves visibly through its body. It was about as large as your forearm earlier today, but has already reached twice that size. Little wonder, as its adult form is nearly the size of a horse.

Behind you are two statues, humanoid figures of heavy stone, over a head taller than yourself. One of them is decidedly less so, however, its gait slightly off-center, its limbs barely-reshaped rocks, and its head entirely absent. The other one looks a lot more human, though its proportions are also off, deliberately on your part, having oversized hands and feet, and an unmoving face. Should you will it, both of these statues will come to life, willing to kill and die for you with no hesitation whatsoever. They've done as much not long ago, as they're covered with the scars of stings and scratches, as well as juices from a dozen different bugs.

Your armor is also here, on the ground now that you've taken it off. Every piece, save for your helm, has been magically split into two halves. You were careful not to interrupt the fortifying, poison-repelling enchantments. You don't think your guest noticed you using ferrokinesis to shed it, as he was busy lighting up the campfire for you. You asked him to do so, worried that he might suspect you're not a mere mage after seeing you perform that feat.
>>
Of course, your guest. How could you forget about him? Sitting right beside you now, a bit too close for comfort, is the grotesquely obese Fatrat, with his rat-like teeth, a piggishly upturned nose and a glassed over left eye apparently preventing him from recognizing your discomfort. His words and gestures emulate those of a highborn, even as a rotten stench assaults your senses with every word he utters.

"Thank you again for the hot water, milord. So... You weren't joking about the dragon earlier?"

"No. Its name is Eomatra, and it claims most of the eastern face of this mountain. I recommend you follow the stream down to the road. From there, you should be able to travel safely."

"Oh, good! I really should be going soon. The sun is nearly down, and by virtue of my appearance, that is the best time for me to follow a major road such as this."

"And will you be going west, or east?"

"East, milord. Towards Rampares. It is very close by. I'm sure you've at least heard of it?" The Wretch continues as you affirm. "My master makes his home somewhere nearby. It's on the outskirts, hidden underground. Very hush-hush. Almost makes me feel like a spy, working for him. Hoh hoh hoh!" A snort escapes his lips during that guffaw, for which he proceeds to apologize profusely. You think he's even blushing a little.

You must admit, you've been curious about this master of his for a while. Could he be a major power in the vicinity, or is he merely bottom-feeder like his faithful servant? "And this... master, why is he hiding from the rest of the town? Is he perhaps also, erm..." You pause as you search a good way to put it.

"Also one of the Wretched, yes! He is my teacher, and the best alchemist in our little community. Why, even the King often relies on him for various ointments and remedies!" He states proudly.

You raise an eyebrow at this. Surely he doesn't mean the King of Magnadia?

"Oh, I meant our king, of course," Fatrat clarifies with a chuckle. "King Wretch, as he's officially known to us."

"Anyway, I don't have anything to offer you right now, but if you ever decide to come by and visit, I'm sure my master will reward you generously. He's a great man, he is." Done with his water and meal, he makes an attempt to leave. However, you're not finished with the Wretch. After you saved his life, the least he could do is answer your questions.

"Hold on, er, Fatrat. I had some more questions for you." He pauses, and sits back down with a serious expression. "That amulet of yours. What does it do?"
>>
File: 1458416987393.png (441 KB, 566x614)
441 KB
441 KB PNG
"Oh, this? A very simple charm. Master gave it to me for this trip only. If you touch the gem in the middle and speak, it draws energy from you and converts it into a telepathic message. Matches your words so even a spider can understand them. Fortunate that the demon didn't take it from me, isn't it?"

A simple trinket indeed. You don't think there is anything wrong with what he said. He was speaking out loud with the aranea after all. You decide that he can keep the amulet, as it wouldn't really allow you to do anything new. Also, it probably smells like him.

"And your master. Tell me a bit more about him. Where exactly do I find him? How old is he? Does he only practice alchemy? What is he trying to do? Did he turn you into a Wretch?"

Your frantic line of questioning seems to have left your guest somewhat baffled. "I... I think he's around sixty? I'm not sure, I thought it would be rude to ask. He's only an alchemist, as far as I know, though he sometimes makes magical crystals, too? He only does as our King commands, and our King generally only asks that we better our community, milord."

"And Wretches are born, not made. We've a community in the hills to the northwest, past Rampares. Oh!" He remembers something. "Please don't tell anyone that we live there. They'll come to imprison us all! We'll be thrown into those secret Magnadian laboratories, and cut open while we still live. Please, sir, you must promise me!"

Poor sod. Doesn't he know that those kind of experiments are only rumors spread by gossiping old hags? "Very well, Fatrat. I promise not to tell anybody. But you must also promise not to tell anybody of my home here."

To your chagrin, this prompts the Wretch to propose shaking on it. You bravely do so. His misshapen fingernails feel hard as stone against your skin, and afterwards, your hand still smells like his sweat, no matter how much you wipe it on your tunic.

"Seek out Redcap Fardi in Rampares and ask for Zenbad the Wretch. But discreetly! Fardi always wears Andarian garbs with this funny little red hat. Works at that skeevy tavern, er..." He rubs one of his many chins in contemplation. "I don't remember what it's called. But anyway, you won't miss it, I'm sure." He's probably right. The town isn't supposed to be all that large, from what you've heard.

"I-I should go now. I need to make it back before dawn, after all! Oh, and I know about the stream you described, so no need to accompany me. Farewell!" And with that, he hops off, disappearing behind the rocks and trees. This comes off as strange and almost suspicious to you, but then you realize that you probably creeped him out towards the end a little.
>>
Bob the Wizard, unnerving the unnerving. Truly, one of your proudest moments. You scratch your head in mild embarrassment, despite yourself. Still, that's one more thing taken care of. Over the course of the day, you've acquired a new weapon, some arcane schematics, and gained significant rapport with two contacts, strange as they both may seem to be- a mutant and a giant, friendly spider. You've taken care of your tasks, and now you're home and free, to pursue whichever task you wish. Though it is getting a bit late, you notice with a yawn.

The bloated larva doesn't seem to have taken any break from its eating, and seems to swell more and more with every moment, as though it's about to burst. But that would be a silly thing for it to do, you think, since it's merely doing as its instincts compel it to. Perhaps it needs to store all that food at this stage of its life, for some reason? Regardless, you allow it to continue, gently dragging the bear carcass (the ground drags it for you, to be precise), depositing it somewhere between the bonfire and your dwelling. You did a lot of work to secure the worm, and it would be a shame if some wild animal were to maul it while you're asleep. Satisfied that the dead bear and the worm within it are safe enough where they are, you sit down beside them.

If you're going to somehow try to get this thing to listen to you, you need to have it actually like you. Hell, even mere acknowledgement would be a step up from where you are. Your internal reserves begin to stir and roil in preparation for telepathy, as you ponder how to approach the situation. What does a newborn insect even recognize? Does it know the sun from the moon? What images can you even provide to compel it?

In the end, you decide on vague, warm feelings, the kind you associate with your own parents. You try to communicate that you'll shelter and provide and care for it, with a low mental volume, and you do this for some time, until you get bored. The creature is simply not reacting in any significant way, occasionally pausing its chomping to consider something, almost, before returning to its task. You wonder if its beady little eyes can even perceive you.

You decide to take a chance here, and put your hand on its side, to try to establish gentle bodily contact. It doesn't bite you, or squirm away. Instead, it makes the barest hint of a slimy little nuzzle, and continues to gorge itself on bear meat. Lucky for you, as well. You think it could probably bite off a finger if it tried. Then you'd have to squash it dead, and it'd be a waste of your efforts.

You're tired now, and having seemingly accomplished all you could for the day. You bolster the flames a little bit by replacing burnt logs with fresh ones, ensuring it remains lit through the night, and head inside to rest.

You dream of the one-eyed skull, once again. You don't remember what it was about, only that it was unpleasant.
>>
In the morning, you confirm that your new... Pet? Subject? Bat-winged maggot, you suppose, has grown even further. You can make out its hair-thin rows of crawling appendages, and they're clearly too small to allow movement by now. The wings, not having grown with the rest of its bulk, look comically tiny. As for its mouth, well, it's also quite minuscule in comparison to its body, but still impressive in regards to how untiringly busy it's been. A good chunk of the bear is gone, ground up and stored inside its glistening innards, now visible through its further-stretched skin. You decide not to examine the situation much further. You have a breakfast to eat and you need your appetite intact to do so.

As you begin devouring the last of the rabbit meat you possess, you think on how to proceed from here. As far as you can recall, your only obligation is to the aranea, since you promised you'd eradicate the larger spiders accosting its kind, though that's an open-ended task and you're feeling rather spidered-out by now. There are so many possibilities for how you could proceed. You doubt you can even list everything off the top of your head. You'll probably gather some food and water first, and then you'll...

>Build a staircase and a second level.
>Put together some furniture, or a door, or some other structure. (Write-in)
>Build a basement instead.
>Build something else. (Write-in)

>Check on your miner golem and what he's mined.
>Build a new golem of some sort, or several. (Write-in)
>Repair and/or upgrade your existing golems. (Write-in)

>Practice on a new or existing school of magic. (Write-in)
>Practice on a more specific aspect of magic, like perception or detailwork. (Write-in)

>Enchant an object. (Write-in)
>Identify one or more of your magical possessions. (Staff/axe/schema)
>Alter some of your enchanted gear. (Write-in)
>Craft some new gear. (Write-in)

>Do something with your larva.
>Visit the aranea.
>Visit the nearby town.
>Explore around. (The mountain in general, or write-in something specific)
>Go spider-slaying.

>Lay back and read your book. You don't even remember what it was about.
>Do something entirely different. (Write-in)
>>
File: 1473497246431.jpg (386 KB, 2098x1238)
386 KB
386 KB JPG
Welcome. Archive's here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Wizard%20and%20his%20Tower

A Pastebin to detail your status and belongings: http://pastebin.com/iWY2NchK

Oh, and have a very, very rough map depicting your surroundings. It may be subject to changes later on, though.

Have fun.
>>
File: 1475676755664.jpg (531 KB, 800x903)
531 KB
531 KB JPG
Also, twitter: https://twitter.com/twinklecakings
>>
>>879184
Hey, Finally, I've been waiting :D

I think we should get a basement and a door and maybe something to put over our windows, but first lets examine the loot!

>Identify Axe
>>
>>879202
Yeah! Let's work on our tower! Let's add a basement to keep the freak and make the ground level more comfortable.

Also, examine the axe
>>
>>879202
>this

Had honestly given up hope of you coming back.
>>
>>879255
I did mention on CutieG I'd be taking a break for a couple days though.
>>
With the rate your larva's getting through that corpse you're going to need more meat. Go hunting then work on a basement to keep your critter.
>>
>>879184
>Examine loot
>Work on tower
>Get buddy buddy with the larva every now and then while doing all that.
>>
>>879184
>Organize loot

>Focus on studying our magic items today. Practice some enchanting by boobytrapping the area around our tower.

>Also prepare measures to get rid of the larva we got.The previous wizard who experimented on them got eaten so it's better to prepare some countermeasures before it lays eggs.

>Get our daily supply of food and water

>Do something entirely different. (Write-in)

Try to analyze your mind now that you learned basic telepathy.
Maybe you will learn something about that creepy beholder and how to get rid of its influence .
>>
>>879184
>Build a new golem of some sort, or several. (Write-in) 2x Stone body with a steel core. Each golem armed with a steel longs word.

>Examine loot

and buddy up with the larva
>>
You retrieve the glimmering green hand-axe from your backpack. After all you went through to obtain it, the least you could do would be to figure out what it does, and see if it's worth your time. Running your fingers over it, you see now that the pearlescent texture is not merely the result of the inlays, but also a quality of the metal itself. While its weight and hue caused you to mistake it for jade of some kind, the axe has clearly been forged, not carved, and its material only resembles the semi-precious stone in texture.

The tactile aid allows you to easily make out the precise locations of the runes on the weapon, the mother-of-pearl characters hidden by the scintillating of the intricate decoration around them, as well as that of the metal itself. The whole thing is fairly small, but bears many little runes arranged in a more artistic than practical pattern, you think. But they seem to be in working order.

The first runes you identify are a set of protective runes, fairly standard fare, like the ones on your armor. However, you see something underneath that, relating to two different materials, and melding their properties together. You're pretty certain one of them is the inlay, and the other one you can't identify for certain, but you believe it is the metal itself. What this metal is, you can't say. You aren't aware of any jade-like steels.

Your best guess is that the array is meant to preserve the fragile parts of the weapon by lending the soft bits some of the hardness from the surrounding material. A creative use of runes, perhaps, though it would've been unnecessary were it not for the use of mother-of-pearl. Maybe it has magic-conducting properties that makes it a better method of engraving than merely scratching it on the metal itself, or maybe the creator of the hand-axe was willing to go to these lengths to indulge in a bit of vanity. You hear enchanters have a tendency to be eccentric.

More arrays surround these two. The innermost flows out from the base of the head onto the handle. Its primary function seems to be to mark its user. There are runes indicating contact, and a link... A specific body part? Your intuition tells you that it will forge an arcane bond of sorts with its wielder, forming a pathway that allows magic to flow, even at a distance. There are also several safeguards that ensure the link is one-way only, going out from the wielder to the axe.

The second array surrounding is connected to this one, spinning out from where it begins to cover the head. The first function is a disruptive one, activated through a blow. It should soften, imbalance and disperse a certain kind of magic, but you can't tell what it's supposed to be. There are several runes defining the attribute, and you can make out that it relates to a physical makeup, and the body in its entirety.
>>
File: 1457953521601.png (78 KB, 214x315)
78 KB
78 KB PNG
Somewhere along that last enchantment is a branch-off, where the two outer enchantments connect. It seems that when a blow is struck, the link between the axe and the wielder is transferred to the target. It does some strange things after that, like dispersing into pieces to spread throughout the body, but there are too many runes you're not familiar with to make it out.

Oh, and the metal itself is clearly unusual as well. There is a strange resonance it bears, especially in relation to ambient magic, creating subtle ripples. Now that you're sure it won't curse you or anything, you hold the axe in your hands and activate it- the point where you're meant to channel your energies is clearly highlit by the patterns on the axe. Sure enough, it forms a link with you, an arcane mark separate from but metaphysically adjacent to your own reserves forming on your palm. It isn't visible to the eye, but it's clearly there, and persists even if the axe leaves your hands. You make sure that you can readily turn this effect on an off, and few swings confirm that another enchantment prepares for activation when it meets a target.

That seems to be all you can get out of the axe without a live subject, and with your meat supply having ran out and your fruit following shortly behind, you decide to do a little hunting. You visit the usual spots and pick some fruits and berries, and you even find some yams. The species is unfamiliar to you, but you're relatively certain they won't poison you. A while later, you see a deer, for the first time before it has seen you instead.

You decide to test out the axe. Activating the bond, you take aim and fling it at the animal. You have to adjust its path telekinetically, but it lodges itself solidly into its side. Two things occur after that, magically speaking. One: the link is now between you and the deer, rather than the axe, and at the deer end, it is split into a dozen parts, which in turn are split themselves. Unable to sustain itself like that, the link falls away, bit by bit. Disappointing.

Two: When it connects the axe gives of a strong arcane wave, not a true spell, but a disruptive pattern of sorts. It won't dispel any magic, not like that, but it will definitely disrupt a certain type of arcane makeup. You can't say for sure what this is, but the deer is definitely unaffected.

By the magic, that is. The axe in its side has knocked it off its feet, and blood pours out. It rapidly begins to stumble back on its feet, but your geokinesis is much faster than a wounded animal.
>>
Soon enough, you've skinned, cleaned and hung the deer's corpse inside your home and you're munching on some cooked yam. You've always thought the tuber rather tasteless, but the starch feels good to have in your stomach, considering your recent diet. You devour some mushrooms and a pear after that, washing it down with freshly collected water from the stream. Your meals tend to be not very well put together these days, but you've never been particularly gluttonous.

Certainly not at all compared to the larva beside you, who's now eaten more than a third of the remaining bear by now. An impressive feat, considering it was smaller than that third of a bear when it started out. You continue to send it warm feeling every now and then as you work around the house, wondering if this is doing anything.

You spend the next several hours clearing out the dense stone you'd tightly packed beneath your tower. You hadn't thought about needing a basement, but now that you have several things to store there, you've decided that you definitely do. Sitting on the floor with your eyes closed, you try for a while to move the unnaturally compacted stone without cracking the base of the tower, and it takes you a while to figure out a suitable trick. You end up bending your earthsense to proceed downwards beneath you, then turn to the side and right next to the cliff face below. This entire portion then becomes less stable, and as you begin sinking below, a cylindrical shaft of stone is squeezed out the side of the cliff, slowly so as to preserve the architectural integrity of the terrain.

Carving out a room is fairly standard procedure for you by now. You end up working with your earthsense entirely, since you couldn't be bothered to climb back out of the hole to get a torch, and liquefy large swathes of the ground which then removes itself through the hole through the cliff you made. You have to leave several smaller pillars around the room to keep the entire thing stable, especially if you're to construct more floors. You might even have to come back down here to reinforce it sometime before the third additional floor on top of what you have. You'll probably need at least that much height for your purposes.
>>
Not bothering to smooth out the surroundings much, you content yourself with plugging up that hole, reinforcing some weakened areas and building a spacious stairway up to the first floor, so you can get back out and bring things down here. The larva-bearing bear, for example. You transport it on a stone slab, carefully and slowly as it doesn't like being disturbed. The deer carcass was also bleeding all over your ground floor, so you hang it from a stone hook you build into the ceiling of your new basement. Other food you have lying about are also put in a corner here, after you clean out one of the now empty crates of iron ore to store them in. You snack on these every now and then, as you grow hungry over time.

Back on the ground floor, you have the bled-over portions of the floor flip themselves around to hide the stains. It's barely noon, and you're bored already. You think about how to spend your remaining time for the day.

>Vote! Same options as above, mostly.
>>
>>879348
Go check on the iron mine. If all's well bring back the ore that's been mined up and start building up the tower after that. Don't forget to check the larva once in a while.
>>
>>879355
Go check on the mine and see how the golem's doing,and verify how much ore can be mined. If the situation warrants it,craft a second mining golem.
>>
>>879348
>Craft another golem then go inspect the mine. Be sure to bring your other golems with to the mine.
>>
>>879348
Mines sound good. We should armour up just in case though.
>>
>>879379
this goes without saying... supporting!
>>
>>879348
>See if we can start using our water and earth magic to clean blood - like what is in blood, can we make it go away just like that.

Then we should
>Fire magic
>>
>>879385
Here is a proposed plan for how we should expand our tower. One basement for storing ore and other goods, as well as a workshop for us to make golems. With an entrence that allows golems to unload cargo.

A second basement to keep our freakish horror out of sight, with a hidden exit that allows us to unleash the beast on any unlucky barstards that besiege us.

Then a second floor where we will have our temporary living quarters and treasury.
>>
>>879348
>>keep expanding tower according to plan >>879428
>>
>>879428
Anon that is a great idea! You have my vote
>>
>>879428
Maybe we should have a third cellar too, with a furnace. Then we can make air canals through the whole tower, for heating.

Or learn fire magic so a lot of stones are can be made warm.
>>
>>879428
But what is a tower without cool windows though.
We need to figure out Glass, or how to make Crystals.
>>
>>879448
I am not sure that would be needed, what i propose is to have our celler extend into the mountainside and be larger than a floor of the tower in size
>>
like to put in a "Tower Core", like a next gen house so it can open dorrs, elevator, and use or deadly traps we will install later
>>
>Craft another golem then go inspect the mine. Be sure to bring your other golems with to the mine.

I'm really enjoying this quest, thank you for running it
>>
>>879449
>or how to make Crystals
Somehow this gave me an idea that we should try our luck with transmutation. Turning iron into gold. Wood into lead. Dirt into coal. Stone into emeralds. That'd be so ballin.
>>
>>879448
>>879449

We will of course keep expanding, but since we have getting started gathering loot and minions, we need to get a minimum working standard.
>>
>>879428
That's pretty neat. I really appreciate that you've put in the time to draw this up, anon.

>>879455
Thanks for participating!

>>879453
This would be deceptively easy, in terms of the core itself. You're basically creating an inanimate golem with some moving parts. That said, you'd need two things:

1. Actual doors and elevators and stuff to animate. You have none of these things.
2. Due to its size, you need to run something conductive through the house so the core can reach the whole thing. For something as simple as toggling traps and such, something basic like copper wiring would suffice.

>>879460
This is a bit beyond you for now.
>>
>>879453
that is giving me very heavy overlord type vibes... I love it!
>>
>>879471
How good would these transmuted materials be for core making?
>>
>>879473
...What transmuted materials?
>>
>>879471
i Think thats fine its for later but a quasting can we have a golem Control other golems
for exampel can our Tower Core Control servent golems (see pic)
>>
>>879453
Awesome idea! Once our tower gets bigger, we are definately implementing this!
>>
File: 1479626553868.jpg (54 KB, 500x500)
54 KB
54 KB JPG
ops forgot se post the pic
>>
>>879474
The ones that are beyond you for now.
>>
>>879482
*beyond us
>>
i also Think we need to visit a Town soon so we can start a farm as we like to be as self-suffisent we have our golems do the menal laber might need to make a aquagolem (a core using Aquakinesis) for watering and fising
>>
>>879476
I mean, technically that should be possible for you to do somewhat later, but this wouldn't really have any significant advantages for you. It's not like commanding a few golems yourself takes anything out of you.

>>879482
They'd just be regular old materials, identical to regular materials of its kind in everything but the origin.
>>
>>879489
ok thanks for answring i love this quest hope you can play this for a long time to came
>>
>>879357
Sounds good, although if we build a second mining golem I think we should make the core out of stone, to speed things up. I don't think metal cores are really necessary in this case.
>>
You've been meaning to check on your newest golem for a while, but you never really got around to it. The iron core should have increased its magical reserve somewhat, but it's a new model, and you can never be too sure how much energy a new body type is going to expend. Or how well it's going to perform, now that you think about it.

Just to be on the safe side, you have your trusty bodyguards come along with you, and you also have them carry a few of pickaxes with them. Your golems are strong, and the picks are old, so replacements may be in order. You're also considering adding more golems to the mine. Truthfully, your initial aim was to craft multiple golems, but your choice of iron for the core resulted in you taking much longer than expected, for a relatively meager upgrade.

It takes you a while to get to your destination, and a first look at the entrance reveals nothing of note. Nobody seems to have entered or left the mine since you've last been here, which is a relief. After all, even if looters and other unsavory types abstain, you can't be sure some wild animal won't make it their home, with the troglodytes now gone and the golem only occupying a small side tunnel.

You and your golems eventually make it to said side tunnel, and you find a rather baffling sight. The golem, now draining your power to recharge itself, carries on with its task as though everything was in order. But before it, near the entrance to the tunnel, is a new corpse. Not the desiccated one from before, or any of those you've found (or made) down the trog path. This is a completely bare skeleton, mostly lacking ligaments or such, but one that has most of its pieces intact, save for the skull. It seems to have been wearing badly rusted armor, of Norvaer make judging by the false runes and the fur that decorates it, but all of that now lies in a pile of rust and bone.

A closer analysis confirms that this was a magically animated corpse, the residue of necromancy still lingering inside the bones. There are no other undead around, and it didn't come from the outside, so... This must be one belonging to the abomination below. You shudder a bit as you recall how close by that bastard brought you to its knees. Was this a test? No, it clearly knew you had more than enough power to pulverize this meager creature, so... A stray, perhaps? You thought it was a powerful lich-like creature, but you suppose it may have more servants than it can control under it. You dared not to encroach upon its territory.

You have a hole dig itself into the ground, into which the skeleton is deposited, and pulverized along with its useless armor as a needlessly heavy stone crashes neatly onto the pit. You've no need for reminders of that incident, or for negative-tainted bones, or armor beyond all repair. Not when you have all this brand new iron around you.
>>
>>879489
but would it be superior to gathering the materials the old fashioned way? I presume we would need a sizable sample of whatever it is.
>>
Speaking of which, the veins, as you continue your survey, appear to be mostly untouched. Your golem has been sticking to only one of them, that vein alone possessing more than enough iron to occupy it. As you watch, it cracks piece after piece of unrefined ore, gathering it up and storing it on its hollowed abdomen periodically. When it's full, it walks back to the crate it designated, probably because of its proximity, and deposits its load within. You're actually not sure how it functions internally when it comes to certain aspects like these. You don't even know how your golems see, for example. Some sort of blindsight, certainly, but how precisely? And what part of their core did you even put that in?

You'll have to save that mystery for later. For now, you take count of your ore, which seems to be one and a half crates here. The golem seems to be a fast enough miner for your needs, and the mines could accommodate more of them. A few more miners, and you could start producing more ore than you could turn into steel! Then you'd have to let the golems do the smelting for you. You're not sure how they could turn it into steel without your magical talents. You're efficient with coal, but trying to mix it into steel by hand would probably burn most of it off, so you'd need to start producing more coal to match the added ore production. Maybe charcoal-producing golems..?

Bah, logistics are dumb. You'd best stick to what's here and now.

>Build one or more miners.
>Experiment with new body types, or layered cores, or something else.
>Forget the miners. You've got to do something about that lich-thing. Though he did say he wasn't taking visitors...
>Screw all that. Grab the ore and skedaddle.
>Write-in
>>
>>879496
>Grab the ore and skedaddle.
Add a few more floors on the tower. At least 3 floors tall for our purposes was it?
>>
>>879496
>>Build one or more miners.
stone core rather, iron cores just aren't worth the hassle for civilian models

i presume steel cores would be better in fighting golems? We really should also go about arming our golems better....
>>
>>879496
>Grab the ore and skedaddle.
I'm not really sure of what we can do,anons. Maybe visit a town and try to get a farm going?
Or build some furniture for our house?
>>
>>879496
How long would it take to build a single mining golem with a stone core?
>>
>>879500
Don't forget to reinforce the bottom before doing this. Maybe when it's tall enough to tap into the leylines we can try that transmutation thing? Sounded useful.
>>
>>879506
Couple hours for the first one. Slightly less time will be spent as you repeat identical tasks.

>>879502
Other than the core itself being harder to damage, a core being steel provides pretty much no benefits.
>>
>>879510
could you get the same level of protection by simply encasing the core in some steel before inserting it into the golem
>>
>>879496
>Grab the ore and skedaddle
yea building more on the Tower seem like a most for now
>>
>>879513
Yes.
>>879507
No.
>>
>>879496
>Write-in
i hope this is not the Summon that the skull talk about
>>
>>879520
oh shit
>>
>>879520
Fuck
>>
>>879496
>Write-in
the skeleton that we found we a summon for the lich skull
>846331 if you forgot or misst the last thread
"You have more power than most. This affords you some lenience. I will leave, now. Later, there will be summons. You will obey them, or you will die."
>>
>>879519
Just to be clear, what school of magic would that fall under. Do we need to increase enchantment? Telekinesis? I honestly really love the idea and would be interested to know what it would take to get started on it.
>>
>>879527
Not sure if this is a vote for something.

>>879529
You've no idea. All you know is that snake oil alchemists are historically known for claiming to transform this or that into gold and diamonds and are always proven wrong with no exception.

It feels like must be possible. It probably is, through multiple disciplines. But that doesn't mean you know where you should even begin to look for a way to achieve it. Also, your gut might be wrong and it might all end up being a fool's errand.

Did you think I was going to make it easy for you to alter matter on a molecular level?
>>
>>879496
Let's bring back the resources and keep adding storages to our tower.
>>
>>879531
yea sorry dont relly know what to do can, see if we can pry the info out of the skeleton might be lucky and learn some necromacy
>>
>>879538
It's dead. Deader. Uh. Destroyed is the term, I think. Skull bashed in. Probably by your golem. It can't talk.

That said, having seen some necromantic residue would probably give you a small bonus to learning necromancy, if you're gonna go down that path.

I guess I'm writing for adding another level to the tower.
>>
>>879540
ok thank
i allways felt like we are like "leonardo da vinci" we experament on evrything that we find fun and/or intresting and then move on
>>
>>879540
Agreed, we should definitely experiment with necromancy
>>
>>879547
I'd rather focus on making golems. We've only got three actually useful golems currently active, and I think having more and better golems will help us out a lot the next time we get into combat.
>>
>>879557
I agree fully, golems are also A. Far superior to the basic undead and B. Easier to produce/ethical. While one can *probably* raise a good amount of undead cheaply and easy, golems are easier in that the material is all around us and readily available... People are also not likely to take umbridge to us turning a pile of rock into a golem the same way they would be were we to raise the dead
>>
>>879564
yea i agree we need some combat golems steel core stone body perhaps it was to Close for comfor last time we battled
>>
>>879564
but i still like to learn necromany for defencive means as the lich skull below likely know alot if it
>>
You return home, not wanting to think much about this. The extra pickaxes are stowed away here, at some corner you think is sufficiently out of sight, and in their place, your golems pick up your new one and a half crates of unprocessed iron, and you head home.

Since it isn't nightfall yet, you decide to get some more work done on your tower. Around the central pillar, you raise a staircase, and an opening reveals itself on the ceiling. Without paying much mind to aesthetics, you ascend as soon as the whole thing looks safely climbable and emerge on the flat, rough roof. You can see quite a bit from here. Your campsite, your construction materials, even some of the stream. Your surroundings are of course beautiful, but you don't feel like enjoying nature all that much right now. Besides, on the outside, it's just a mountain like any other.

Slowly, a massive boulder, one you're surprised your golem managed to haul safely, lifts off the ground, hovering your way as it teeters. You deposit it by the building below, not willing to risk collapsing your hard-built domicile, and instead retrieve pieces of it chunk by chunk. Each piece starts melting as they drift your way, and you deposit them around the perimeter. Other than having to summon the stone up to where you are, the routine is actually all too familiar for you.

You have the stone dance around a bit, or control as many individual pieces as you can, practicing your control to stave off boredom. And you do manage to do a few new things, but for the most part, your advancement seems to plateau a bit. You're a very formidable geomancer, your capabilities possibly matching that of a battlemage after several years of study, but new insights don't reveal themselves as readily to you. There are no new things that just 'click' in your head, and the amount of magic you can channel at once remains as limiting as ever. What are you doing wrong?

Soon enough, you have a room as high as the first, a ceiling over your head, with a central pillar just like the first. The walls aren't quite as smooth as the first floor, since you worked on that one far longer, but they are smoother than the first draft of that floor, confirming that your skill has indeed increased since then. But you don't think it looks better than the cellar. Well, other than the fact you left small openings for windows. Those serve well to light up the room. They're rough and lack panes, but they're functional.
>>
ust for the hell of it, you extend the staircase to the top of this new second floor. You wonder how thing will look from up there. You ascend, once again, the ceiling bending out of your way to allow you passage.

It's windy. And cold. You can barely make out the sun even from this height, so you guess the day flew by as you toiled away at your tower the entire day. And that's fine, you need a tower. Just above you, you can just barely sense the roiling energies as several natural currents crash into each other, creating an invisible, yet unmissable vortex of untold power. You're not sure how you would tap into it as you are, or what you would do with the power once you do. You just knew the idea drew you to it. That it is the key to wondrous and terrible deeds.

You look around a bit, taking in your surroundings fairly idly. Just as you're about to turn around and head back down, you notice some light. One double take later, its source becomes apparent: A group of campers have built a campfire right by the stream. They're fairly distant to you right now, and make no indication that they noticed your tower. However, their presence isn't irrelevant: They all bear heavy backpacks, which they're now taking off to deposit on the ground, and you see quite a few pickaxes between the... seven, you think, of them.

The sun is setting. You think these people are going to be resting for the night. You're not sure what they'll be doing tomorrow.

>Sleep now. Deal with it later.
>Visit them immediately.
>You could try to kill them from where you are.
>Write-in
>>
>>879598
>Visit them immediately.
bring your golems but let them stay out of sight as undo conflik seems stupid but better safe then sorry
>>
>Visit them immediately.
Be polite. Golems just out of sight. If they ask we are just a simple earth mage looking for some peace and quiet.
>>
>>879603
supporting
>>
>>879606
why lie, lets just make people know we live here now as we will for some time and it will stop alot a problem for later
>>
>>879606
Ya. We moved to the mountain to be near our element, so we could hone our craft.
>Whats that tower?
Oh tower? Thats no tower. Just a 2 story house. I've yet to put a roof on it. Moved here recently you see.
>>
>>879609
Or couse a lot of problems right now.
>>
>>879609
>Wizards scares and fucking terrify people.
>Just let every-fucking-numbnuts know WHAT we are.

Hahahahahaha NO! I would prefer we be better prepared before we summon a paranoid king or three to come and fucking kill us.
>>
>>879615
ok i Think its overly parinod but i can acept that line of thinking still better being prepared then hardship
>>
>>879623
Seriously we got throw out of our village and were NOT offered anything by any major power out there, whom, if paranoia and distrust of Wizards, not task-mages but Capital W Wizards, was not common amongst them, would probably LOVE to have an epic level caster on the payroll, means that everyone is not really all that into having an unstoppable force of nature running around doing....stuff.

There is a town about 10 or so miles from here. If we tell people we are a Wizard, they WILL send for help and gather a group of adventurers to try and kill us, or maybe an army. So no, we are a simple task mage looking for peace and quiet.
>>
>>879623
Being polite will get better results, regardless of either of our intentions. We need to see what's going on anyways, it wouldn't be smart to scare off potential allies or neutral parties.
>>
>>879644
>>879638
we can inform them that we are a wizard politey but we have yet to finish our Tower and our golems are dmg so i can se your point
>>
>>879653
We can also politely lie to them.
What part of they will VERY LIKELY KILL US or get us killed in the near future do you not Understand.
>>
>>879653
The polite thing is to lie.
>>
You hurry down, raising a stone column to lower you down to the ground. Your golems break out in a run to catch up with you as you make haste down steeper paths than you usually do, your geomancy aiding your descent. You have to remind yourself that you can afford to slow down a little. You don't want to cause a landslide or leave your golems too far behind. The former is especially important if you are to hide your true power from these people. The presence of a wizard could cause some upheaval if word got out, though how big of one, you can't say for sure.

Best not find out the hard way.

You eventually make your way down to the stream, a ways further up the mountain than your uninvited guests. They haven't noticed you, thankfully, and you and your golems are protected enough by tree cover that you can observe them a little from where you are.

There now seem to be eight of them, not seven. Perhaps these same trees hid that last person from you as they now hide you from him. You would have noticed him if he was out there. Because right there by the campfire, with the rest of the humans, is a gnoll, and while you can't make out what they're talking about, they seem to be cracking jokes, as they all laugh at something, and the gnoll is as welcome within their ranks as he were any one of them. He looks strange, having white fur instead of brown, and his armor has been specially made to fit his unusual body. You'd normally expect to see scavenged bits and pieces on a member of this marauding, nomadic tribal race, not a proper, highfolk-made suit of plate.

The humans around him seem pretty standard outdoorsy folk. Most of them are of Kreini blood. They're a short, stocky folk known for their sturdiness, prevalence in mining operations around the world, and proficiency with various traditions of artifice. And yes, every single one of the damn pinters have pickaxes with them, making their intentions pretty much certain. One individual even seems to be a demolitionist of sorts, if the alchemical bombs strapped around his belt and overfilling his backpack are indicative of anything.

There are other humans there, bloodless at a glance, much like yourself. Some seem to be miners, others are proper guardsmen. They bear no flags or obvious markers of sort. You suspect these are freelancers, rather than guildsman of any official capacity. Still, someone would probably notice if they went missing.
>>
File: 1469679851575.jpg (278 KB, 1300x1812)
278 KB
278 KB JPG
You leave your golems here, covered by trees, and emerge into the clearing, making your way to the group with deceptively calm steps. It takes them a while to notice you, as they all seem to be distracted by a keg of recently uncorked ale, but heads begin to turn your way eventually.

They don't move to attack or anything overt like that, but the guardsmen, including that gnoll, all move forward to put themselves between you and the noncombatants. Many of their hands rest on their weapons.

You come to a halt a few steps before them, and greet them in what you hope is a non-suspicious manner.

"Greetings, friends. Welcome to Mount Mardale. I'm called Bob, an earth mage who calls this place home."

Someone behind the guardsmen, with foam on his upper lip responds, "Hello, Bob."

"Might I ask what brought you here?" you continue, unfazed by the few mutters and giggles.

"Greetings, mage. We're not here to disturb anybody," a tall man proclaims, emerging from behind the guardsmen. "Heard there was some unclaimed mines in these mountains. Figured we'd find 'em, mine 'em, and claim 'em."

The man, now that you're paying proper attention, seems richer than the rest. He has a somewhat more distant disposition as well; he wasn't one of the people laughing earlier. He bears a wide shortsword, and leather armor is visible underneath his blue garb. This could mean he's Eridian, or it could be that he just likes blue. It wouldn't pass where you grew up in (you'd end up beaten and battered for wearing this much blue sooner than later) but you don't really know how people view that kind of thing around these parts.

The man, apparently their leader, asks you a question. "You wouldn't happen to know nothing about these mines, would you?"

>Write-in
>>
>>879758
>How could I not as an earth mage. To the other side of the mountain lies the territory of a Dragon.
On this side I have explored two mineshafts. One is full of magic spiders and I wouldn't reccomend you walking in there. The other one is even worse as some necromantic monstrousity dwells within and I only dare to utilize the tokens provided by my teacher to mine the top layers.
>>
>>879758
this>>879776
>>
>>879758
i support this >>879776
>>
>>879758
Well I have atempted to scout a few of them for anything useful. One of them was full of trogs, but I caved that one in. Didn't want them sneaking up on me in the night. At least 1 more is full of giant spiders. I don't dare go near them as they're too many in number, but they don't seem keen on atacking me as long as I don't disturb them. I have reason to believe that their lair has tunels connecting to most others in the area, so I would be careful if I were you. Also you might not want to go too deep as their seems to some necromantic presence under the mountain. Other than that you may want to avoid the area around Mt. Mardales peak as Eomatra makes his lair there. He is not to keen on visitors. So anyway what ores have you dug out so far? I might be interested in trading.
(Intimidate them into leaving by telling them the truth about what is around here and downplaying our own part in it. Also see if they have interest to trade.)
>>
>>879758
Decition looks clear. We tell them whats around here and hope they GTFO. If they ask why we stay tell them all that danger keeps people away and we like our quiet to the point where the danger is worth it.
>>
>>879758
we shoud also inform them that we have a golem mine on one of the mines

but i have no real probem haveing them here
>>
>>879758
Shoot, I hope they're not the adventuring type. They're as likely to come back with friends like the gnoll as they are to turn around.

"These mines are already been claimed, by the hordes of monsters that ate the previous miners and an undead lord beneath it all. Listen, between that and the dragon, you're better off moving on. "
Perhaps we can interest them in some of our haul, passed off as the last crates to ever leave those cursed caverns?

One of our golems was torn in half, right? Have we repaired or replaced it yet?
>>
>>879758
Convince them that the mines have been claimed, and warn them of the nearby dragon. If that doesn't convince them, kill them and take their stuff.
>>
File: 1479189108721.jpg (141 KB, 684x1000)
141 KB
141 KB JPG
>>879803
>>One of our golems was torn in half, right? Have we repaired or replaced it yet?
You have not. The golem with the sword was sliced through the core after its sword broke apart against the bebilith's chitin. You left its inert body behind.

You have a crude axegolem and a basic unarmed one.

Here's that other guy.
>>
>>879812
i feel like we shoud let them decide for them self as long as thy let us get we need form the mine and a buffer form the lich skull below and or if thy murder thy spider we still accses to the undermine
>>
I think we should protect our Spider-bros.

Not that I don't think that they know how to handle themselves.

Anyways, perhaps we should muster an expedition to take out the Lich? With us, Sandra, the Mining Company and whatever aid the Wretched can give us, we should be able to pack some punch.
>>
i feel like being an old man and Yell at them to get of our lawn
>>
>>879758
>Write-in
I have found two shafts and laid claim to the upper section of one. The other of which is occupied by some arenca friends of mine.
>>
"But of course. What kind of self-respecting earth mage would not have?"

That immediately gets the group's attention. Even the dismissive ones among their ranks are listening to you intently, and a few of the Kreini now have a dangerous glint in their eyes.

"To my knowledge, there are two mineshafts on Mardale. The first one seems to be full of giant spiders. Some of them even wield magic."

"Spider mages? Boss, I think this guy's been hitting the gilbesh!" There are a few quiet laughs, but it's soon been silenced by the gnoll.

"Oh, human doesn't know about aranea? Aranea hive is no laughing matter. My tribe once fought aranea hive. Half of tribe was burned and eaten, other half had to find new place to live."

That dampens their mood a little. The leader seems to agree as well. "Aye, we can't fight off spider if they have magic."

"But you said you found two mines here, no?"

You confirm with a nod, while doing your best not to grin smugly. They have no idea how bad it is for them up there.

"The other mine I found to be infested with troglodytes." You pause to see if they're familiar with the creatures, and indeed they seem to be. Several noses are wrinkled in disgust at the mere mention of them. Actually, you might have heard one of them call someone else 'trog-breath,' so it's only natural. "And beneath the troglodytes, there seems to be an undead presence. Even those foul beasts had felt the need to barricade them, and I myself dared not venture beyond. Their presence alone was enough to drive me away, to be perfectly honest." You leave away some information, but you don't really lie to them, either. In fact, you couldn't be called deceitful at all. Telling them the truth was probably the perfect plan.

The miners are dead serious, but the men in front of you seem relatively unfazed. "Very interesting. We'll see if it's as bad as you say down there."
>>
Well, that would be outright suicidal of them to do. A bit incriminating as well, since you killed every trog down there with geomancy, which will seem pretty obvious to them when they get there, and you have a golem mining the place as well. You consider presenting them with a little bit more truth.

"I've actually cleared away the topmost layer. I had some useful trinkets with me, you see, and have been using them to get what little iron I can." A few frowns follow this statement. The crowd, now that their attention is fixated upon you, seems to behave like some sort of theater crowd, their reactions changing with every act of your little play.

You decide to go for the climax. "I should also warn you. A dragon named Eomatra claims the eastern half of this mountain. You should probably not go there."

Murmurs. Dismissal. Rebuttal. Fear. Every single member of this small party is fervently rattling off about something or the other, sounding like a crowd much bigger than they are.

"A dragon?"

"Bullshit, it was probably just a drake!"

"How big was it?"

"A bit taller than that tree."

"See, that could be either!"

"Well I'm not fighting anythin' that big, dragon or not. I ain't fuckin' crazy!"

"Eomatra is a female name." The gnoll speaks up. "Draconic. Could be dragon. Could be drake. Was it friendly?" He asks you.

"It's a cattle-snatching, forest-burning, virgin-eating, god damn dragon, you idiot! What do you think!?" You're interrupted rather rudely. But you're thankful that you didn't have to answer that. Eomatra has been nothing but cordial with you, and you think their leader is watching you intently, as though he expects you to lie.

He interrupts. "Enough! See any fires in the forest? Yeah, I didn't think so, you snot licker. We'll stay out of her territory, and she'll probably leave us alone. Bob, you said you live here, aye? Then so can we." He clears his throat. "But thank you for all the information. If I may ask you for one more thing..."
>>
File: 1451698834863.jpg (370 KB, 700x700)
370 KB
370 KB JPG
As though prompted, one of the short women pulls out a map and lays it out on a box. "Would you mind pointing out where the mines are? That way, we could fetch the field scribe as soon as we can, to make the claim official. Takes those paper-pushers long enough to get their shit in order anyways. Might as well send a guy as soon as possible while we get started with the digging, aye?"

Fuck. The miners are decidedly demoralized, and a few of them are whispering to each other as though they may be thinking of leaving, but this rich guy is pretty much unwavering in his resolve. The real bad news here is that if word got out about the extensive veins of iron, mercenaries or even the Rustguard might come out here to clear the mines, maybe even get a little mining settlement going.

The boss man, as though sensing your doubt, retrieves two gold coins from his pouch. "I'll even make it worth your while."

A bit insulting, really. The mines are worth so much more than that.

>Write-in
>>
>>880134
It would be a shame if the miners where to *disappear*
>>
>>880134
Yeah, no. We need to make it clear that we're claiming the mountain here. We don't want to share, we need the stuff around here! Or want, at the very least. Probably going to piss them off, but whatever. We'll see how they react to a dismissal/rebuff, and go from there.
>>
>>880143
Or we could eliminate them and have them not spread stories of a mage hiding something in the mountains
>>
>>880144
We can still do that, but let's see how they react first, yeah? They might decide to press the issue in a few different ways. Try to fight us, ignore us (probably not, we are a earth mage), tell us off, maybe even try to bribe us out of the picture. I want to see how they react if we just tell them that we've already claimed the area.
To be honest, it's not like they're going to be a serious threat, provided we don't be stupid. Set up the golems so that they can attack, ready a earthquake to knock them around, pin them in the earth and pummel them with our telekinesis, so on. It's not that big of a deal, and their one of the few regular people we're probably going to see in a while.
>>
>>880134
>Ya sorry, but like I said: I'm using the mines myself. Quite frankly I find it insulting that you think I'll just let you have them. I'm here for peace and quiet and letting someone set up a mining operation would really not help me in that matter.
If they put up too much of a fight just kill them all, take their stuff and earthbend their bodies 10 ft under so no one finds them. If someone asks we say we warned them, but they went into the mines regardless and never came back.
>>
>>880134
What everyone says. Talk them into leaving and kill them if that fails.
>>
>>880134
i dont mind them being here aslong as we get to take what we need from whatever mine thy pick like part owner or somthing and stay out of our Tower unless invited, if thy stay
>>
>>880134
"I beg your pardon, perhaps I wasn't clear enough. These mines have been claimed already. I'm sorry that you've traveled so far for nothing, but, as I said, the claim has already been staked. I hope this won't dampen our cordial relationship."
>>
>>880186
Is our character suddenly British now? "Yea verily, Lord and Ladies. Indeed, what what."
>>
Yeah, we kinda claimed those mines already. So we're not going to do that.

Direct confrontation should be avoided, but if they persist in encroaching upon on the mountain, the mountain will be... displeased. The roads will turn to mud, the wheels of their wagons will get caught and break down, the pack animals might fly into a blind panic or die of fright... Their journey will be a cursed one.
(Geomancy + brute force telepathy, at maximum earthsense range.)

If they threaten you with physical violence, bring out the golems, but in any case abscond nonviolently.
>>
>>880134
Explain that you seek the mineral wealth of this mountain just as they so, and would rather not be forced to divvy up the mountain any mire then you have.
>>
>>880134
What are the rust guard? A mining guild?
>>
>>880200
Wait, did they carry everything in on foot? No matter. When the mud steals their shoes and soils their good clothes, they're going to be *sorely* tempted to turn back.
>>
wow we got territoral fast but we likly need thy material that thy mines have to ofer but i still Think we can let them have a mine if we are part owner or somthing similar,
i dont like just killing them or driving them as that will bring troble later but we do need that stuff from the mines
>>
>>880225
We could buy iron from them in exchange for enchanted stuff.
>>
>>880225
The danger is if they see us doing things no teen earth Mage should be able to do, they might put two and two togethere and figure our we were a wizard in hiding.
>>
>>880219
Magnadia's main military arm is colloquially called Rustguard. It's supposed to be Russetguard, but the part-adamantium gear they often wear kinda looks rusty, and the actual name doesn't roll off the tongue as well, so now even its members call it the Rustguard.

They deal with external threats. Wars, undead hordes, other thing they don't want adventurers dealing with.

In contrast, the Greenguard is somewhat more of a policing force. Their members can use deadly force, but their equipment reports it the second they do.

The Roseguard is an elite force, with members doing things like royal guarding and leading taskforces and many other things. There's a handful of them, all celebrities.

We don't talk about the Paleguard.

Every single one of these branches are extremely, unrealistically and bafflingly well-equipped with enchanted rare metal gear. They have war golems that stomp devastating spell circles into the ground and rapidfire lined-up wands of fireball like chainguns. And that's the basic model.

You should probably not fuck with Magnadia.
>>
>>880225
A wizard needs turf (apparently), and letting other people move in now is going to complicate solidifying our ownership of it down the road. Turf gives us access to resources and prestige.
>>
>>880245
true, but we have allready have someone (Sandra) that know we live here and is a wizard but she might have thught that was a joke
>>
>>880251
i dont disagree we shoud probobly get some buracrat to know that we claime this area of the mountin as to not have massive problems
>>
>>880257
I really doubt anyone is going to respect the claim of one person when there's untold resources to be claimed, especially when the people doing the not respecting are the government and when they have the kind of things described in >>880250
>>
>>880250
do we know how to claime land for ourself as this is getting annoying and liky dangeus (for them)
>>
>>880257
That would be good, BUT it would need funds. Funds we don't have.
>>
>>880260
Pretty much what that anon said. Officially speaking, the land belongs to the crown here, as far as you know.

Claiming a mine is cheaper. The upfront price is meager; the real profit is turned by the government claiming taxes (40% for mundane ores).

Unfortunately, you literally don't have a single coin to your name.

Also, this is getting into metagaming territory. This isn't really stuff Bob would know about.
>>
>>880259
true i dont see a got way out of this, killing them well lead to issue later on as people look for them, scaring them of will get issue and letting them find the ore vein seem like the worst tho
>>
>>880273
ok thank for awsering and i figurd this was above bob head
>>
>>880260
>4 separate military groups, 3 of which is outfitted for serious military confrontations
>They all have extremely powerful gear, spells we know nothing about and have no way to plan a counter towards, almost certainly have very high-quality training and standards for their troops (they've fought and won wars with them), and one of their military arms is so dangerous that nobody even dares talk about them.
>"lol, we can totes take them cause we are awesome"
How about no?
>>
>Suit it your self.

>The Trinkets my teacher gave me are operating in the topmost layer of the mine.

>I may lend you one as a guard but please leave the other one to its mining work.
I don't need any gold if i'm just left alone to do my job and practice my magic.

>Oh and one more thing.

>Please don't risk your workers lives by sending them in deep. I'm being honest here, there's something really bad down there otherwise i'd be digging through the mountain like crazy.
>>
>>880286
How about "not yet"?
>>
>>880301
Its why we are Lying and being stealthy about this. Sure in maybe another year or so we could obliterate armies. But for now, we play dumb.
>>
>>880300
supporting
>>
>>880300
Also supporting.
>>
>>880304
If big gov't comes in and invades our territory, we're more likely to be discovered. The less people around the better for us. If they won't leave willingly then we should just kill them and give their bodies to the spiders. Then, if anyone ever comes calling, looking for these missing people, we have a ready scapegoat.
>>
>>880316
Nah we just need to cause a "cave-in" sooner rather than later.
>>
can we make a small carving in the ground of the lich skull below to show whats we Think is down there maby one of them know what it is
>>
>>880138
RIP AND TEAR

>>880143
>>880169
>>880179
>>880186
>>880200
>>880212
intimidate/rebuke (murder optional)

>>880183
>>880300
>>880309
>>880312
sharing is caring

>>880233
trade

I'll be honest, I haven't been writing shit. Jackie Chan was on. I love you guys, but I love him just the slightest bit more.

Anyway, the vote's been open long enough. You're intimidating them.

If it fails, you'll have to decide if you're going lethal or nonlethal.

So without further ado, roll me some 100s.
>>
Rolled 59 (1d100)

>>880338
>>
Rolled 86 (1d100)

>>880338
Let's do this thing
>>
Rolled 75 (1d100)

>>880338
Include the friendly warning in an intimidating manner.

Nonlethal.
>>
can we use lich skull below (carving in ground or Telepathy ) as aswell i like too see if thy know what it is
>>
>>880355
It's cool. We don't need a secondary vote, thanks to >>880354

I mean, the 75 was nice and all, and you'd already shaken half their fighters pretty badly, but you'd probably still have to put down the rich guy with that roll.
>>
We will need to eliminate them sooner rather than later. We need a plan. Scaring them seems to no longer be an option. Perhaps we should try to buy time so that our pet horror can help us?
>>
>>880338
Hope we didn't just make a big mistake.
>>
>>880370
wow i love that we are becoming more like an evil wizard fast here "lets cultivata an aboration horror to scare the people from setting up shop here"
>>
>>880373
We aren't human anymore man. Wizards do not have morals, especially if the tale of the wizard's shotgun is anything to go by.
>>
Guys. We can tell them to show the mines and then trap them. We know how the place is,amd they don't. We can bullshit them about the aranea not liking torchlight and then they will be in the dark while we know perfectly well where we are,thanks to our earthsense. Then we just craft two huge stone walls and make the ground swallow them.
>>
>>880368
Do any of the other nations on the continent have an army on a similar level to Magnadia?
>>
>>880379
We rolled pretty well for intimidating them, so hopefully that won't be necessary.
>>
>>880375
I like to think that we're just a kid who got told he wasn't human anymore and just goes along with it becouse he doesn't know better, but eventually realizes that the power he wields does't make his morals go away. I mean we were born with this power. How does becoming aware of it make everything we believed in until that point go away?
>>
>>880387
Well,we'll see. I don't really feel comfortable with people knowing we are here,though,and killing them would solve that + get us some loot.
>>
>>880380
That's hard so say. The Lawervian tribes outnumber them, and they're not the ooga booga kind of tribes, but they're still tribes. There are multiple secretive city-states like Pythe and Mars nobody knows much about other than that they're extremely xenophobic and possess unique technologies. The druidic circles of the Crownlands are extensive and their numbers are unknown, but again, they aren't a unified people.

The remaining nations, as far as you know, aren't quite as powerful, but you don't know all that much about the various militaries of the continent.
>>
>>880401
We never really killed people before. I don't think it would be in character for us to just go murderhobo on them like it was nothing.
>>
>>880401
Well, the henchmen seems to get it, but the spoony posh boy is too dense.
>>
>>880390
Because we lived by those morals while we didn't have to worry about our paranoid and terrified neighbors/government/our nation's fucking ARMY coming to rape us to death.
Seriously our own parents threw us out of our house, and then the village threw us out simply because we suddenly developed what COULD be a seriously beneficial power to a fucking farming village. In fact all of society decided we were fucking anathema because we became a Wizard. Im surprised we haven't had a fucking nervous breakdown yet, like why does me developing this power make my parents suddenly fucking hate me? Y'know earth-shaping would be VERY helping in all manners of fucking things, from plowing the fields to construction, to industrial benefits.
Yet no, INSTA-SHUNNED. So fuck them. Fuck them and their morals. If they cannot accept me for what i am, i ain't fucking living by their gods dammed rules.
>>
>>880411
As in I think >>880390 has a point.
>>
>>880413
Your parents still love you.
>>
>>880413
What an unnecessary rant.

As A1 said
>>880418


So at least use the gentler method of scaring them away.
If nothing else send the knight dude to his death in the cave and have the others leave after that.
>>
>>880413
OR we realize that they only did that out of fear/expierience with other wizards. Who knows, being told wizards are monsters all our life and realizing that we are one might prompt us to believe we are a monster and lead to self loathing rather than cruelty. I like to think that if I was in a situation like that I would be as much of an upstanding citizen as possible just to prove everyone wrong.
>>
look fellow wizards I guess I have to be the voice of reason here and bring you out of your paranoid overthinking.

As long as we have an unclaimed mine people are gonna come looking, the more people who "Vanish" the more questions that will be asked, the harder it becomes to cover up

Let us act like a fucking person for once and negotiate!

all we need is access to raw ore. there is plenty of that in the mine, just hash something out with the leader
>>
>>880441
Okay,okay,we can be reasonable,for the time being. We can't let them try to get the better part of the deal in this,though,since we do have the upper hand. If they try anything funny,sic the golems on them and let one live with the message that these mines are claimed.
>>
>>880441
as a plus to this same argument, let them settle near us, if we start helping people and show we can be trusted and useful, these people will come to rely on and trust are word. That gives us the ever so valuable commodity of influence. and with people supporting us it will be alot easier to deal with actual threats like bandits and other horrors. being a part of a kingdom sounds awesome. if we play are cards right we can have the rust guard on call if we need some serious help as well as some hefty income to help us aquire resources beyond are borders
>>
>>880423
Don't call him that. He will hurt us. Everyone calling him AI(and now A1) rather than Al is probably what coused us to have this many encounters in the first place. I mean we are in the midle of nowhere and a week within our arival people start flocking to the location. The adventurer and now the miners. Why not a year before? Why not a year from now? IT'S BECOUSE YOU PEOPLE CAN'T CALL THE GUY Al LIKE HE WANTS.
>>
>>880450
I am not saying bend over backwards to cater to their every demand, but we can be afford to have a few people know us and trust us. Are first order of business should be a entirely combat focused golem, we are powerful yes but we are still only one, with a private army at are call no one will question who is top dog around here.

subtly hint and remind them that without us they would be walking into a death trap. be more honest, bend the truth if you have to but don't out right lie to them and they will begin to trust you.

Which is more easy to deal with? a lone wizard in a tower in the middle of bumfuck nowhere. or a wizard in a tower in the middle of a heavily fortified town with loyal subjects?
>>
Morals are contextual. Killing someone is justifiable in every society with a "good enough" reason. Wizard morality is going to inherently different from human morality simply because there is an inherent difference between the two. Do you feel guilt for being party to the wholesale slaughter and torture of farm animals when you purchase their meat from supermarkets? Of course you don't, because they are livestock. Same thing. We're surrounded by a herd of cattle, so we shouldn't cause a stampede, but I don't see why we shouldn't lead them individually to a metaphorical slaughterhouse.
>>
>>880491
thinking like that is dangerous and can lead us down a path we will not be able to come back from.

society exist for a reason, its not a bad idea and once again no matter how careful we are the more groups who vanish into these mountains the more rumors are going to spread. eventually we will not be dealing with lightly defended mining groups but heavily armed military investigation squads or worse ADVENTURERS!
>>
i hope we dont kill them
>>
>>880507
The slippery slope argument is an inherent logical fallacy. I'm not saying we go Edgelord and start killing things for the lulz, but it is contextually appropriate to recognize that we are different from regular humans, just like that Gnoll is. Just because he's an Uncle Tom doesn't mean we have to be.
>>
>>880491
That may be so, but I still don't like the idea of throwing away our humanity just because others say we aren't human to begin with. Yes killing can be justified. Killing being ARGUABLY more convenient shouldn't be a reason good enough to not try an alternative. Especially for a teen who hasn't even killed people before. If we were some sociopath, I would agree with you. But we aren't, so talking about cold blooded murder like we were talking about the weather would be very OOC.
>>
>>880547
I would argue that it isn't cold blooded murder, but the same thing as when we believed the spiders were a threat and went to exterminate them. Fear of a threat is reason enough to extinguish that threat, which we've already acted upon. Is killing humans a step up? Yes, but (I think) a reasonable one.
>>
Fucking edgelords ruining a fun quest with their pointless moral drama.
>>
You sigh. "I think you misunderstood me."

The tall leader man gets a dangerous look in his eye. "What do you mean?"

You think he already knows, but just to make sure, you flare up your reserves a little bit. None of these people look like they're versed in magic, so if you don't go overboard with this, they won't know why exactly it is they're terrified. But they'll be choked up, like the air itself is crushing their chests tighter. You know, because you've felt it.

"This mountain is already claimed. Its mines are in use. The trinkets I've mentioned are working in there as we speak, so you need to stay out of there."

Some of the miners are afraid. A few are determined still, though visibly sweating. Two of the guards are doing the same, but the third, the gnoll, he merely bares his teeth. Like a cornered animal, you think, but there is a hint of fierceness in his stance, like he could jump to action and free your head from your body with a single move.

The demolitionist is oblivious. He takes a gulp from his mug of ale and burps loudly.

But the leader, he is as cocky as he's been since you met him. "And do you have any official papers to prove-"

"No. And I don't need them. You see, the real danger around this mountain? It's the ground. The earth has a way of giving way unexpectedly. Maybe the mud will swallow your men alive. Maybe the ceiling will collapse. Maybe trees will crash onto your tents, or a landfall will chase a pack of boars your way."

And now that the charade is over and you've made your intentions perfectly clear, the only thing you see in the leader's eyes is hate. Pure, unbridled hate, like he dropped his own mask himself.

"J'rog. Take care of this asshole for me."

The gnoll's white claws tighten around his shortblade, having chosen to forego his greatsword at this range, wisely. He stares at you intently, and you can feel his willpower building up, ready to be unleashed upon your person in the blink of an eye. You're ready for him, him and the rich bastard both, flexing your own willpower.
>>
"No."

Now both you and the leader look to the gnoll in confusion. "What!?"

"I am Goodgnoll J'rog. I told you what Goodgnoll means. Goodgnoll means I don't kill people."

The fierce stare returns to the human's face, this time directed as much at the gnoll as you. But he relents.

"Fine. We're leaving."

The miners immediately begin to pack their belongings. The human warriors relax their grips on their weapons with a sigh of relief. The fire is put out with a splash from a pot. The leader has turned his back on you, choosing to concern him with directing his workforce instead. J'Rog watches you intently, not having let his guard down. Ironically, the Wilder seems to be the smartest one here.

You stand at a distance, and watch them leave. The workers leave hastily, the warriors following soon, with the gnoll being the last of them. The leader stays behind to address you one last time.

"Bob, was it? This was your lucky day. You get to keep your gods-forsaken mines. But we'll meet again, and it won't be a very pleasant day for you."

"My name is Gauti Roslan. Remember that."

Weird, he said that last name like you're supposed to care about it or something.

Well, you're not afraid of this pansy or his family. You've never heard of them, so they're probably not a big enough deal to have accomplished anything of note. You're pretty well read after all.

After making sure they all do leave, you return to your home, picking up your golems along the way. You do your usual nightly stuff before going to bed, since that took more out of you than you expected, and consider what to do tomorrow until you fall asleep.

>Vote on shit!
>>
>>880571
Fucking fantastic we made an enemy today who going to go out of his way to fuck us over, this is what I was fucking talking about, now will have double the fucking trouble
>>
>>880571
Make more golem cores. Something tells me we are going to need them...
>>
>>880544
>>880561
Most normal people wouldn't discard their morals just becouse they sudenly got crazy powers. Most would probably hide them or go superhero. Not supervillain. And yes. Logically speaking we shouldn't use the morals of normal society for ourselves, but people aren't that logical. Most people work by emotion. And a normal person wouldn't go that deep down the rabit hole. He might think about it, but when it came down to it he would probably not be able to go through with it.
>>
>>880575
The best part is we didn't lie to him so when they try to enter the mines on their own and most of them get butchered it's going to look like we were trying to protect them from the Beholder....
>>
>>880571
Make a couple new sword golems, with steel swords this time. And maybe cover them in steel plating too if we can, it should make them more durable.
>>
>>880578
Fuck yeah we do, because I already know of a way he could totally fuck us over and there would be no way to stop it now.

He could simply file a claim on the mines now that we stupidly told him the mines are full of ore, then he has the backing of kingdom behind him.

this was the worst way to handle this now we have to run damage control.

>>880582
you act like several people getting killed around are territory is not going to make people think we are fucking psychopath and needs to be dealt with.
>>
>>880571
Shoulda RIP AND TEAR. Now we have made a powerful enemy.
>>
>>880571
What we really need is a way to exponentially add to our workforce. Since we have to individually create the runes for each golem, maybe we can make something that can handle the rest. A golem that takes stone and carves it into the proper shape for us to work with, store it in a convenient place, and then is linked up with another one that gathers the materials. We can even have this assembly line work with other things, such as bricks and whatever for our tower.
Downside is that, with our earth shaping powers, we aren't saving much time. The trouble is getting runes on, not shaping stone. The idea here is that we can get the materials in place so that the least amount of time is spend making more workers. Not sure how we could handle this with materials like iron or steel.
>>
>>880571
Cores. Stone ones with a steel shell. All day. But don't forget about the larva.
>>
>>880590
Well threatening to kill people with magic already makes us a psychopath that needs to be dealt with Wizard or not...

Freaking edgelords not using diplomacy and using others through carefull manipulation.
>>
>>880571
Let's shape our selves an automatic stone dor and a steel core for our tower to automate a few things for security and a pleasant living.

Then try to see if something is wrong with our mind.
Beyond wanting to kill monsters (which is natural) we kinda got some murderous desires leaking lately.
As if we were possessed.
>>
>>880603
Yes, let's make machines to make machines, then make a really smart machine to control all the machines. You know what would also be great, Have the head machine be sentient as well! How could any of this backfire!
>>
>>880579
Normal person ≠ Wizard

>>880614
Seconding the door and tower, but not the rest.
>>
>>880614
do this and figure out a way to make a claim on the mine for ourselves.

whether we like or not the outside world is coming, let us have the proverbial ball in our proverbial court. plus income means we could hire people to do shit for us so we don't have to fucking do everything ourselves.

>>880615
also a very good idea, industry makes everything simpler
>>
>>880625
How so? Town simpletons and peons say that wizards aren't people and we just take their word for it?
>>
>>880625
Can you stop? your fucking "wizards are not people lol" shit has fucked us over already.
>>
>>880652
Can you stop, we are not some huge fucking pushover and when more people come we will deal with them. Chasing off a few prospectors is not the end of the ducking world.
>>
>>880728
"When more poeple come we will deal with them."

How? let me hear your plan.
>>
>>880735
The posh boy is pretty low on the short list of our enemies.

The beholder is way worse!
>>
>>880750
this is true, do we have any plans on that?
>>
>>880735
We could take our booty and buy passage into the under dark.
We could advance telepathy to make people Predispositioned to like us.
We could see they are to much to handle and beg the dragon to kill them.
We could sit atop one of our golems and ride away.
We could forge relations with the nearby towns by selling goods, and leverage that to make the local mayors and lords stick up for us.
We could hide and pick them off one by one.
We could enchanted our tower to fly, stick a shit ton of mining golems in it and just fly from mountain to mountain strip mining.
We could write to the local nobles and tell them about the magical potential and offer them the first word on anything we discover in Exchange for keeping folks at bay, by telling them of the dangerous nature of our projects.
We could find if there is a mages assoction and ask them for help with the plight of a simple geomancers being forced out of house and home by brigands and rouges posing as miners.
We could ask towns poeple about which wizards are alive, and send word to them asking for their help in securing our homestead.
We could cover the mountain in mouths that never stop screaming.
But I'm pretty sure we will vote on what to do when they come.
>>
>>880758
Grow powerful, we are a wizard, we have endless potential!
>>
Oh yeah, we're definitely making more golems. The cores will still be stone, but the weapons, the weapons we can upgrade.

>>880735
We outlined pretty clearly what we can do to intruders in that post, I think. By the time more people come, we will be stronger.

Besides, we can do so much better for friends than that guy. We could *build* a better pal, easily.
>>
>>880771
all perfectly good plans thank you for sharing.
>>880774
that is are usual strategy with dealing with strange magic shit, I can't see why we can't wait a bit before fight it on are terms.
>>
>>880778
I do agree that we could make better friends than him at this point, I just want to get it across that we could stand to gain more friends to have more staying power.

We just built this damn tower it would be a shame to just up and leave now
>>
christ,people. What fucked us over was this discussion. We couldn't decide on whether we should talk to him or kill him,so we chose the worst of both worlds and talked about killing him. For the townspeople,a crazy wizard that threatens to kill everyone that sets foot in his territory is the same as a crazy wizard that kills people that set foot in his territory,we'll just be found way earlier. Let's build combat golems and think a little bit about building traps. Also,we could talk to our spider friends.
>>
File: 1455715359097.png (558 KB, 736x556)
558 KB
558 KB PNG
So I've been writing for steel-encased cores. And they're all going to be regular humanoid drones, I suppose.

You're always free to go full ham with exotic body types and such, or with experimental weapons and crafting techniques.

Also, reminder that your lack of proficiency in enchantment is preventing you from doing some pretty cool shit, like those floaty limb golems (sometimes earth elementals are depicted like this) or golems that self-reassemble from ambient stone.

Exotic materials and bullshit engineering only build on top of that exponentially.
>>
>>880889
We really need to train our enchanting,then. Self-repairing golems seem amazing,especially for combat purposes. If we git gud enough,we could make a golem battle suit(really,just a golem with a cage in his torso) and just direct stone to either heal our troops or kill enemy soldiers.
>>
>>880889
I have an idea on how we could practice enchantment. Let's build an enchanted kiln. We enchant it so that it seperates iron from stone and pours them out through diferent funels in the bottom. The stone can be funeled out whatever, but the iron gets funeled out in maybe 5 inch spheres and into a second kiln where coal gets mixed into it making steel. I don't really expect us to be able to make it right away. In fact I don't really expect us to really finish it at all. We'll probably figure out a better way to do it before we get to finish. This is just a way for us to practice enchanting. Improove on it, Figure out how we could make things like that work. And hey! If we actually manage, then thats even better.
>>
>>880912
Supporting this. But I think we should make two golems to guard our place,just to be sure.
>>
>>880912
Since I'm going to bed, let it be known that my vote after making a ton of cores goes to this. It's gonna be at least a few days before those guys come back packing heat, so no need to choose between this and golems.
>>
File: 1296555094027.jpg (10 KB, 303x305)
10 KB
10 KB JPG
I came here too late but we could have like, hidden the mineshaft entrances from them.
>>
>>880889
Could we cover stone golems in a layer of steel to make them harder to damage? The whole thing, not just the cores.
>>
>>880924
Ya, bed sounds good. It's almost 3 am where I'm at.
>>
>>880953
That would take a lot of steel.
>>
>>880949
Actually, no. Building on this, if someone comes for the mines, let them go to them. They won't find them, because we made them unfind-able except to us. They can't stake a claim to a mine if they can't find it, and we don't have to kill anyone. Or even continue threatening people.

So, I vote to not be aggressive, hide the mineshafts really well, and then focus on making defenses for our tower to be.
>>
I vote for the following:
1. Make two steel encased cores,and make combat golems to defend us in case of immediate attack.
2. Try to make the kiln.
3. Check on our pet.
4. Work on a fuckton of cores.
>>
>>880986
Sounds like a good plan. I'll vote for this too.
>>
>>880986
Agreed
>>
'm falling asleep, too, I think. Only got 3K words out so far, which isn't much considering how long I've been writing. Kinda too scared to go back and read it in case most of it has to be rewritten.

So yeah, next post's probably tomorrow. We'll see if this next cigarette end up being energizing or dizzying. It kinda flip-flops with me.

As always, thank you for participating. And remember: D&D alignments a shit.
>>
>>880912
Had another idea while brushing my teeth. If the kiln is succesful, we can make a larger version and work out a deal with the miners when they come back. We let them have the mines and let them use our kiln for a third or a quarter of the final profit. Say that it's out lifes work or some shit. That we needed the mines for experiments and now that after years we have perfected it we don't need those mines anymore. That way they don't have to lug crates upon crates of useles stone for a few ingots all the way to the town for procesing and we get to lay back and make a killing. Really, turning their ore straight into ingots should probably save them enough money where they could give us 3/4 of their final profit and still come out on top of what they would make otherwise.
>>
>>880986
a solid plan with a reasonable goal I vote for this!
>>
>>881091
This could be a hell of a strategy,but we'd have to find them before their army is knocking on our door. I doubt they'd be very willing to listen otherwise.
>>
>>881091
Can we call it a smelter instead of a klin? Shelters refine ore and kilns bake clay.
>>
>>881336
Sure. English is neither my first nor second language, so I might not always use the right word in a given situation.
>>
>>880575
>We made an enemy.
Yes, yes we did. BUT from what we know and it would be a good idea to do research into what connections this asshole has this guy is a minor noble AND he is underestimating us, we did lie to him about not being a Wizard. So he is going to try and pull not all of his strings, resulting in us having a significant advantage vs the grunts/thugs he sends at us. This buys us time to transcend most of what this asshole CAN throw at us.
>>
>>882537
How about expanding our tower?

>>879428
>>
>>882582
We should just get it over with and just build fucking Isenguard.
>>
>>882583
We are on our way, we have the foundations of industry (steelmaking) and a fiendish horror.
>>
>>882585
We need to survey the directly surrounding land for more stone/earth to create a massive flat section to build a fortress atop, ie I'm directly ripping off Isenguard at this point anyways so why not?
>>
With trouble seeming to flock to you, seemingly from every which way, you decide you need to bolster your ranks a little bit. Your golems are truly gallant warriors, and besides, you're only beginning to unlock their true potential. You think you had the general idea right when you chose to give your miner a tougher core, but the added power wasn't worth the added time spent trying to work the iron. No, you think you'll stick to stone cores this time, for your basic grunts. Time and ore are valuable resources, and you'll make the best of both.

Still, you need to get a little bit more steel for what you have in mind. Retreating to your quarters, you begin the refining process, a true routine for you after all the hours you put into it. Your mind drifts off to find better solutions while your body surrenders itself to repetition. Couldn't you just have your golems do this for you? They're clumsy and slow, but you think a specialized body could... No, that's over-complicating the solution. You could probably just rig the smelter itself to do it for you and remove extraneous steps, creating a simpler, more elegant solution. A little experimentation could get you the perfect temperature, not that you know what that is, and specially crafted channels could hold and direct the molten ore. Maybe you could attune some generic nodes to attract component materials towards separate directions... Then you'd need to add some more directional runes to direct the iron into a cast, and the slag somewhere else. You'd also need something to ensure proper sticking where it should and shouldn't occur. And that's not even half of it.

Mechanical problems like clogs, structural integrity and storage issues push themselves to your mind, and after some pondering, you begin to come up with runic solutions to each, one by one. However, before you manage to get anything resembling a working blueprint in your mind, you're already done with refining iron and turning it into steel. A self-operating smelter would be an interesting thing to attempt, and it could save you a lot of time, you think, but it will have to wait. Right now, you're busy preparing for war.

You proceed to carry out your next task, also routine, but far more involving; namely, creating the cores of stone to serve as the brains of the statues you'll carve out after this. Chunks of stone spring into motion, separating into equal masses, floating towards you as they lose and regain coherence. They gently deposit themselves before you, and you pick two of them up, with your hands this time, just because you feel like you're forgetting to use them every now and then. You close your eyes, and recall.
>>
Your golemetric instincts wake up at this point. You can recall the entirety of the array you created for your first soldiers readily. Still, to make sure, you go over them. There are a few parts that jump out to you as unnecessarily complicated, which you modify to employ less runes for the same effect, and less channels. Which means more efficient flow of energy, and more freed up capacity. You can only pack so many runes onto a single object without overloading it, you see, a lesson you learned quickly when you were creating those first few constructs, so the more bits you strip out like this, the more place you can make for the central array that stores commands. It is by far the most rune-intensive portion, but also what allows your golems to have enough flexibility of thought to operate without running into walls and differentiating between a tree and an enemy.

You actually sit there, holding two balls of stone in your hands, probably looking like you're doing nothing for at least half an hour. The more you simplify the array, the more you need to adjust the interconnected arrays, and their physical layout, and so forth. You think the time has been well spent, however. The last modification you do comes after you've figured out what you need to do to allow the cores to assume alternate body configurations. There isn't enough space for oversized bodies or extremely complex bodies with hundreds of parts. Especially not with poor materials like stone or iron. But it is possible to use the array you've reimagined for a regular humanoid body, or one with digitigrade legs, or a basic quadruped configuration, and similar such things.

Before you allow yourself to get distracted with possibilities and lose track of the new core design, you begin channeling your magic into the heavy orbs in your hands. Slowly, gaps reveal themselves within in intricate lines and curves, blooming out from the center as always. You're finished with these two cores soon enough, and put them into a separate pile.

Your hands are aching from having lifted those big, hard balls for so long, so you simply put a finger against the next one you pick out. You finish that one in record time. You choose two spheres this time, and try to match the speed with which you finished that last one. In your hurry, you get clumsy, and form a large crack between the runic gaps in the stone, and you need to start over. You grumble a bit, reducing it to a plain orb after you finish the other one, and again, you do two at once, but slowly, this time.
>>
Despite that tiny setback, you've created these cores faster than ever. Six new golem cores stand before you, completed in their form. However, now is the time for you to reinforce them, so their cores a bit better protected. It seems to be necessary sometimes, as proven by that last hostile encounter a few days back. A crudely formed ingot floats before you, unraveling into separate sheets. These assume a circular shape, much more slowly than stone, and drape themselves over the spherical stone, one by one. The sheets are actually a bit too small to cover the whole thing while maintaining a satisfying thickness, but this is just as well. The metallic shell is a foreign body around the cores, and as such, would interfere with the magics of the cores. You needed some holes in it, which you decide will be small and numerous rather than being one big structurally weak gap. You sweep up some of the floor under you, which forms into droplets that fill the small gaps, melding into the core and allowing the finished product to maintain a perfectly circular shape.

After taking a break to rest your mind and eat some food, you return to your craft. The nearly finished cores are now compacted and reinforced as best as you can, without warping any of the runes within, and after that, you spend quite a bit of time charging them with energy, far beyond the amount required to merely activate them. The storage of your next batch of minions have gone up by a decent amount thanks to your latest alterations, but the downside to that is the time you need to spend recharging them. There is probably a magical solution to that as well, you realize after you're done. Some sort of object to serve as a battery, perhaps. But attaching magical artifacts directly to your golems is a bit beyond you. Perhaps something like a station they could draw power from could suffice.

With your six new steel-encased cores now brimming with arcane power, you move on to the final stage. They need bodies, and weapons to defend themselves (or more likely you) with. This is where the rest of the steel you magicked up comes in. You retrieve all of your leftover steel and pile it together with the batch you created this morning. You separate it into six equal parts as best as you can, and begin molding the first pile into one whole. The individual bodies of metal begin to melt and meld leisurely, first forming into an oblong column. You have to concentrate on individual parts of it next, reshaping the entirety of the metallic objects being too slow for your liking.
>>
The process is much like the one with that crappy blunt dagger you made quite a while ago. First, a thinner handle comes out the bottom, then the leftover mass from that becomes a smaller crossguard. You spin the outer layer of the handle to form a slanted, snaking pattern, and add a sizable pommel to the bottom, since a counterbalance is definitely going to be needed with a sword of this size. As the metal is folded above the hilt to form a proper edge, you think about what type of sword this would be. A lighter greatsword, perhaps? Though your servants are quite a bit wider than regular people, so for them, maybe this is more like a bastard sword. You don't know much about smithing, having skipped the opportunity to apprentice at the one back at your previous home. Hard bodily work and sweltering heat didn't much appeal to you, but if you'd known you would be effectively arming an entire squadron all by yourself, you probably would have chosen to get a few more pointers. Oh well, life goes on, and you can always learn new things later.

The edge has taken the longest by far, that finest last bit of metal shaping proving to require all the effort you can muster. But eventually, you're finished, and move on to create another sword, and another, and another. Night falls by the time this is over, but you set out to create six golems this morning, not merely cores and swords. Bedtime can wait a little longer. You're a big boy now.

Your two already functioning golems help you carry all this new stuff outside. You wander a ways away from your home, not wanting to waste construction materials for this. In truth, what you first thought to be enough wood and stone to last you forever is already becoming spent, especially the stone, thanks to the work you did on your tower. You find a suitable wall formed by the terrain, and have your golems stand by while you get to work.

The general outline of a very large person begins to make its way between the various cracks and gaps in the rock face. Then, these close up and smooth over where you need them to. Hidden behind the now-forming figure, but not hidden from your senses, stone flows forth to complete the shape you had in mind for it. Eventually, powered solely by your geomancy, a figure, inert and whole, floats out.

It's not good enough, of course. You create gaps for its joints, and remove some of the humanity you gave him to form more structurally sound, if less appealing individual parts, bearing tethering runes that hold it together. It still looks much like a person, but not too much like one. Especially after its chest splits apart expectantly. You place a core in there, and it closes up, and after some mild readjustment of its metaphysical structure, your new golem springs to life. It immediately proceeds to grab a sword from one of its compatriots and sheathes it in his back, and then it falls into line, the wonders of being born lost on its lack of a mind.
>>
File: Spoiler Image (503 KB, 700x525)
503 KB
503 KB PNG
The process repeats itself as the last rays of light from beyond the horizon leave the skies. With each new iteration of the stone men, the hole deepens. By the time you're done, the depths of the person-shaped hole are not even visible to the naked eye. But your geomancy informs you that if someone without earth magic jumped in there, they probably wouldn't be able to get back out, sinking deeper as they squirm, the initial humanoid form of the hole warping more the further one gets in. You wonder, if you dug it all the way through to the other side of the mountain, could a person come of some vertically aligned crack there, completely disfigured into a noodly aberration of sorts?

No, that's stupid, you think. They'd just get stuck in there until some wild animal eats them buttocks-first, or they starve, or someone pulls them out. You slap yourself for coming up with an idea that retarded. Anyway, before some idiot decided to do exactly that, you have the hole collapse in on itself, and return to your dwelling. You have your golems form a line, now eight men strong. Well, seven men and one man-like collection of rock chunks with an axe hand at least. You should probably fix that tomorrow. You could probably give it a real axe and get rid of all those vulnerable cracks and stuff. Also give it a head, probably. Headless, people-shaped things are a bit unnerving to you, even if they're under your complete control.

Satisfied after a day's work, lie down and begin wondering about what tomorrow will bring, and soon, you're resting in a deep and dreamless slumber.

>What do you do tomorrow?
>>
>>882672
>You wonder, if you dug it all the way through to the other side of the mountain, could a person come of some vertically aligned crack there, completely disfigured into a noodly aberration of sorts?
This is my hole
>>
>>882672
Dont just let all the golems stand around being useles. Send at least half of them to continue gathering materials. The other half can stay for protection. Tomorow maybe we can try our hand at that enchanted smelter? Also dont forget to check on our bear carcas every now and then.
>>
>>882683
Fuck, I totally forgot about that.

Retcon: You checked on the larva every now and that during all that, and it was still just bloating up.
>>
>>882683
supporting, we need lots more stone
>>
>>882672
More Golems. We need to diversify our workforce. We need at least one golem for each task listed below.
1. Dedicated Stonecutter. (We have all but stopped production of stone due to events.
2. Miner Drones. (We have one but 3 or 4 would be better.)
3. Mine Hauler (We need at least two to ensure a steady flow of ore to our makeshift foundry. We cant keep traveling back and forth and back and forth, it eats up too much time.)
4. Defense Golems //Melee// (We just built 6 of these so this is satisfied for now.)
5. Defense Golems //Ranged// (This could be in the shape of self firing ballistas or stone statue archers to man the parapets of our walls when we get them full built. Not urgent BUT something to consider.)
6. Sentry "Eyes" (Magical trip sensors to tell us shit is headed our way. Needs dependent upon the size of our domain.)
7. Laborer Golems (For hauling our stuff around our domain. We need at least 2.)
8.Trade Golem (An automated cart to haul shit to market to be sold. We cant keep stopping every so often to go hunt shit to eat. Getting a stable food source would be great.)
>>
>>882672
Work on a magic saw, we're a wizard and I refuse to continue having our lumber golem use simple edged axes, a circle thats jagged and a hole in the middle for it to spin around should be no issue for our shaping skills, and making it spin shouldn't be that hard.
With better materials we could use it for stone gathering.
Also no ones dumb enough to challenge the wizard whos golem has chainsaw hands
>>
>>882708
this is a great plan, more golems is always a good thing
>>
>>882708
>1, 2, 3, 4, 7
Your existing cores can be reassigned to bodies for all of these. And you can make at least 6 more within the day.
>5, 6
These require separate rolls due to low enchantment. The DCs are fairly meager though.
>8
That's a lot tougher. Golems assigned to trade, interacting with people, but preventing theft... that could go wrong if you aren't careful. But I guess it's for later anyway.

>>882712
That's also a roll, with a moderate DC this time. Also can be used with existing cores. For wood, at least. You probably don't want a steel saw for stone cutting.

I was waiting for somebody to suggest chainsaw hands desu


>>882692
Heatless auto-smelters are far beyond you.
>>
we can finnish the quiest that the spiders ask of us maby visit Town to get som stuff sell left over iron and if we get some silk sell some of that to, we need so many Things we like to get like books to read and write in (we need our own wizard book) maby get the ownership of the mines so noone else buys them from under us and some furniture (a bed would be wonders)
>>
>>882737
Wizards function like Sorcerers in this world, we don't need a spellbook for anything other than storage as opposed to need it to cast spells.
>>
>>882737
Ya go do the spider quest. On our way out give them a warning that others might come that we may not be able to stop and they might not be as willing to talk thing over.
>>
start a farm if we visit Town just have the golems do all the manual laber like plowing and harvesting maby creat an aquagolem (core that uses Aquakinesis) for fising and watering, we might even start trying for biomancy try and get our plants to grow faster so we dont have to worry about food as much
>>
>>882747
i still like to have a wizard book to write down what we learnd and what we pland to do still usefull to have
>>
>>882747
I mean, there is more to it than just instinct. You can learn a lot of things by interacting with the human world. But you can also learn a lot by staying and practicing.

Both have their own risk and benefits.
>>
>>882758
Yes BUT we do not NEED such a luxury right now. The reason that caster need spell books is to allow them to study through said book and prepare their spells for that day. At least in DnD terms. The way we cast spells is by instinct, at least for now, and we do not have any need to memorize thing, we do not contain that much knowledge yet. When we need to have a spellbook, it will be at the point where we start developing a Library.
For now its a Luxury.
>>
>>882683
>>882705
work the golems

>>882708
>>882719
build more golems

>>882737
>>882750
spider slaying

I guess it's a tie.

Half your golems will stay behind unless you want to take all 8 with you to go spider hunting. Or you could vote on something else if those numbers aren't fine with you.
>>
>>882783
i dont agree that a one book is a luxury, but you are right we do need other things right now
>>
>>882791
im fine useing half for the spider hunt need the rest to get raw material for us anyway we run ut last time
>>
>>882791
We also need to work on the combat effectiveness of our combat model golems. After all our one with the stone sword kind got eviscerated in a VERY short amount of time. This is a problem.
>>
>>882798
we can feild test them and see what we need to upgrade after combat =)
>>
>>882791
Swiching to spiders in that case. Test run for the new golems.
>>
>>882798
Yeah, you didn't have time to armor your golems or anything. It would take you quite a while to refine enough ore, turn it into steel, then coat your very large golems with large plates that cover most of their bodies.
>>
>>882791
breaking in the new golems! We need to see how they do and how we can improve them.

Guys lets also see if we can make a defensive pact with the friendly spider, i get a feeling it would come in handy
>>
>>882791
I think we should take all 6 new combat golems with us, just to be safe. The other 2 can gather materials.
>>
>>882804
Actually here is a question. What happened to the core in the golem that got eviscerated? Was it destroyed? How durable are our cores. After all it takes us all day to craft 6 of these things. We need to preserve them as best as we can. Wasting utterly valuable resources like that is awful in every way.
>>
>>882821
Physically broken enchantments are destroyed forever. The object that was enchanted usually is damaged or broken, too. And if the runic array is delicate like a golem core, it's more vulnerable since there is so much more that can be damaged any any damage to it ruins the whole thing. Hence the difference between a sword with a basic enchantment and a golem's core.

The stone cores are a bit tougher than regular stone, but still not very tough. The steel-encased cores are tougher, but not nearly invincible.

Sidenote: If the sundered object contained a ton of energy, it might also explode, like a magical battery or a greater artifact. Not just regular explosions either.

For the record, the demon's scythes weren't natural, which is what let it rend your golem so easily. They're still stored somewhere in your home.

Anyway, the core was sliced in two and is now a collection of metaphysically corrupted shards. Completely useless to you. They've been left behind somewhere.
>>
>>882804
Wouldn't it bee a good idea to armour the chest and head? Head will make it seem as though the useless cranium is actually important diverting our enemies blows from the actual vitals.

Also full body armour is probably not needed and would be very wasteful for these basic footmen, so mabye some reinforcement in the limbs like steel bones, but i doubt more than that would be worth the effort
>>
>>882827
>Dead cores are unrecoverable and potential magically radioactive.
Well then.
>>
>>882828
Most of our Golems heads are there for show so there is no need to armor them. The core housing on the other hand DEFINITELY needs armor and extra protections.
>>
File: Spoiler Image (327 KB, 1100x796)
327 KB
327 KB JPG
>>882838
Nah, they just break down into dust if anyone tries to run concentrated magic through them ever again. The proximity of the arcane nexus might mean the fragments are already gone entirely by now.

Not to say magic radiation isn't a thing. It's just not the same thing.
>>
>>882840
I know they are useless, but the enemies don,t know that, what i propose is that we offer our adversaries a distraction, potentially giving our golems an additional second of time with which to smite down our foes... I agree with you completely on the housing's protection though, we need to keep our cores safe and secure
>>
>>882847
That is not how combat works. You dont fire arrows into the heavey armor plate of a knight you shoot his joints. However most blows are actually much more likely to hit the central mass of a thing because of how much room it takes up on a thing. We human armor our head because we have our brains in there, and BAD thing to take damage to. Our golem heads are utterly useless other than for show. Anyone that knows ANYTHING about golems knows to disarm their cores and you shut the whole thing down. No need to waste precious metal from our foundries on useless helmets as anything other than a vanity project.
>>
>>882855
>All dat spelling/grammar garbage.
Fuck i have been awake for too long.
>>
i just remberd we have been here (on the mountin) for 7 Days it feels like longer
>>
>>882855
Your logic is perfectly sound. We do go for the head because it is where the brain stay's, though my whole argument hinges on giving the impression that the core resides in the head and not the chest, though granted how limited our resources are it would not be wise to squander what little we have on something that might have no real effect
>>
>>882864
Actually putting the core in such a vulnerable spot is utterly stupid because there is much more mass between stabby death-explosions and our cores inside the chest cavity as opposed to the cranium. So it is a poor golem-o-mancer that actually put his cores in such a vulnerable spot.

Also if you rally want to be wasting iron we need more miners and a better transport and smelting system first.
>>
>>882871
>Even more fucking spelling/grammar errors.

Fuck me running.
>>
>>882871
I don't think the idea is to put the cores in the head. The idea is to put them into the chest, but make everyone else think it's in the head so they aim for the spot that doesn't have the core.
>>
>>882879
No i understand that we are trying to give off an impression of this, but what im saying is that it is a waste of valuable and limited resources for a trick that really only works once, or until the point where your kill rate is less than 100%
>>
I'm starting to think that we are going about doing everything all wrong. We shouldn't be making more golems, working on the tower or building weapons. We should be practicing our magic. Quality over quantity. And if honed well enough it will be our most powerful weapon of all. We spent a day making 6 golems, but with our potential we could have probably spent the whole day training and gotten a lot more out of our time.
>>
>>882901
Yes and no. Practicing and refining our magic requires materials. Quite a lot of them due to all of the mistakes we are bound to make. So we first need to supply a steady flow of raw resources for our magic to work with as opposed to trying to use what little we have to experiment with. Once we get an uninterrupted flow of resources going we can start fucking around with experimentation to our hearts content.
>>
>>882883
I agreed, while it would probably increase their survivability by between 1% and 5%, largely useless for now but once we have loads of raw materials and hundreds of golems such an increase would be handy... Even then it may not be too suceseful and not be cost effective.

That all being said it might be substantially more effective against enemies that know nothing of golemtry such as the spiders or other primitive creatures who see head as the perfect target. Crushing the opponents head only to have them come at you same as before would have some negative morale impacts as well.

I argue that they will go for the head based not only on the fact that it is a head but also that it is much easier to damage than the rest of the body(its solid rock, go figure)

What do you think of these points? Though i am inclined to agree with your point of it not being cost effective
>>
>>882907
Kinda on the fence with this one. We do live near a mountain so we have all we need to practice our earth magic. It shouldn't be a streach to say that with a few days of practice we could level a small town in a jiffy. No one would want to mess with that for a couple of mines. Then again going all in with geokinesis would make us a one trick pony.
>>
>>882920
Its going to take a LOT more that just sitting in our house fapping to get much better than we currently are. This means two things.
We either
A) Need practice materials to ruin and refine our skills upon.
or
B) We need combat experience.

Since the second one is retardedly dangerous i personally vote the former.
>>
>>882934
What sort of materials would we need for geokinesis? Couldn't we just lift bigger and bigger boulders with our mind, doing it faster and more at a time and in general just do it and push ourselves while doing it? I really don't understand what you think we lack for that right now.
>>
>>882947
All that doing GAINS would actually do for us is allow us to use more magic a day. In order to craft new spells and refine our spell use we need things to experiment upon.
>>
>>882947
I think our fine control could use some work, maby we should make statues using only our earth sense and geokinesis?
>>
>>882950
Do we NEED new spells? I'd be pretty happy with just lifting rocks all day if it means we can lift up this whole mountain and throw it on top of whoever tries shit with us.
>>
>>882960
>We fling rocks and make golems.
>One day Dispel Magic, the asshole mage shows up and dispels all of our hard earned golems.
>Sad Bob is sad, and probably very dead.
>>
>>882963
pretty much this... we need fire
>>
>>882963
Wouldn't that mean we have to increase our magic to the point where Dispel Magic has less effect, rather then make shit tier golems to be dispeled?
>>
The next morning, before you check on your pet, you have your breakfast first. The little, or rather medium-small guy can be a bit off-putting in its appearance. Your golems standing in vigil both in and outside your home, you descend into the cellar to see what has become of it.

This is a surprise. The larva isn't eating anymore. In fact, it can't even be called as such, the way it is right now. Presumably while you were asleep, it seems to have spun itself some sort of cocoon. The silk itself looks rather poor at a glance; the individual strings are thin, and the outermost fringes are frayed enough to cover it in a transparent, hair-like layer of sorts. But there is a lot of it. You can't see any hint of the worm that must be transforming within. A tap confirms that, while hardened to a certain degree, especially on the inside, most of it is soft and cushiony. It is also stained with bits of gore from the bear it lies within, now devoured almost in its entirety.

You call a golem to haul the remains away. The stink it produces can be smelled from the room above, and it looks fouled enough that you don't even want to feed a Spider Eater with it. You wipe away some of the muck off the cocoon, and store it onto some leathers you pile into a bed of sorts. You wonder what it must be thinking, or if it's aware of what it's doing at all. If only your telepathy worked two ways...

Having has enough of routine work for a while, you decide to do some more adventuring. Combat seems to have a way of unlocking your potential in a way regimen doesn't. At least, that's the sense you get. Also, you promised you would. It was a giant, disgusting spider you gave your word to, but the principle still applies, maybe.

Before you head out, you have four of your golems, including the two older ones, gather up some stone for you. You give the axe-handed one a proper hand for this, fortunately finding the four stones suitable in size and shape, but you're definitely running out of them quickly, especially because of the way you're building your tower. You also expand their... parameters, you think the word is, to include even bigger rocks, using teamwork if need be. At this point, the sizes and shapes of individual chunks you work with matter very little to you, if at all. At least when it comes to earth.

With that taken care of, you set off, along with four of your newer golems, with their redesigned cores, compacted outer bodies, and heavy steel blades. This is the third time you've traveled to the spider mines, so even though the journey is more than an hour away, you can find a shorter, alternate path there with little effort, even clearing a little bit of rubble a few times to reveal new trails.
>>
Before you make it there, you actually encounter a giant spider right outside in the daylight. A nonmagical one, with a black coat. It climbs up a tree as you approach its way, shying away from your presence. Right beneath where it was lies a rabbit warren, you note, which you're guessing means it was out hunting. Interesting, that it's here during the day, even though they seem to shy away from light. Why could that be? Are they adapting, or did it have to flee?

Soon, you arrive, and it doesn't take you too long to find answers. Cobwebs have reclaimed the shaft all the way to the entrance, though not to the extent they did when you first came here. They don't really block your way, whereas back then it formed a barrier too tight even for the spiders themselves to go through. This is not the case anymore. Especially for the tiny ones. There are literally hundreds of them all around you, on the walls, the ceilings, the webs... They're all fighting, you realize after a while. They don't shriek or screech like the larger ones, so it took you a while, but they're definitely ripping each other limb by limb, some eating others alive, some missing one or more legs, trying to avoid their healthier brethren.

The spider eggs have hatched, all at the same time, you realize, and the reality of the cannibalistic war is quite a bit more brutal in person when compared to the aranea's vision. The way it communicated the images to you felt like it was just a regular old thing that happens, that baby spiders do this. Honestly, between this and the way Spider Eaters reproduce, you're beginning to think it may be a bad idea to get involved with the insectoid kingdom any more than just doing freelance work. Although, they've been pretty decent towards you personally, and there is quite a bit of potential for you here if you do. Choices, choices.

The aranea greets you fairly nonchalantly this time. You think for a second that its eyes linger on your golems and their new equipment for a while, but that's probably just the glint of its inexpressive, pupilless eyes, like glimmering drops of red pus dotting its 'face'. It sends the general idea of a question to you.

The meaning behind that is clear enough. You reiterate the images of you slaying their larger cousins, a though which seems to excite it as it jumps up and down on its webby hammock in a suprisingly endearing manner. It sends you a response.
>>
>>882971
Yes and to do that we need to reifne our spell useage as opposed to GAINS! Being able to pump more magic into a core doesn't stop Dispel Magic from fucking as opposed to finding a better way to carve the runes to protect them from leaks, sieves and vulnerabilities to the outside world that a spell like Dispel Magic take advantage of.
>>
>>882963
>>882969
>>882971
For what it's worth I still think we should work on that smelter and up our enchanting.
>>
This time, as you begin to move towards the territory of the enemies, you reach the blade-limbed spiders much sooner. The first few are seen shortly before the major side path you cleared previously, and it seems that their numbers have increased. Their territory has expanded to cover both the former lair of the demon and a small portion of the area previously held by the friendly spiders. Were they being kept in check by the Spider Eaters? Well, most of the incubating spiders they'd captured were smaller, but you didn't pay that much attention. You suppose it could be possible. Or maybe this is just unrelated.

With little else to discuss, you turn to leave the aranea's room, confirming that its own eggs have hatched, and confirming that it is rather callous when it comes to its young, as it doesn't even pay attention to your golems, even as they crush several yellow-tinged spiderlings along with many others while they move about uncaringly. At least he won't hold it against you. You think.

You think about how to proceed from here, or if you should proceed at all. It seems as though your task got bigger.

>Go straight ahead.
>Go right to the demonic lair.
>Bail.
>>
>>882982
>
dude definitely! We really need that forge up and running, it could also help us out with our golemtry as we want to make it autonomous.
>>
>>882983
>Go right to the demonic lair.
but be safe take it slowish
>>
>>882983
Straight. Extend our sences so we don't get flanked like last time.
>>
>>882983
>>Go right to the demonic lair.
getting flanked later would suck... Also divide and conquer! the more we kill off now the less numbers they will be able to bring to bear against us later when we assault their hive
>>
>>882983
>Go right to the demonic lair.
>>
>>882983
Straight ahead. Keep a fairly tight formation with the golems but not so much that they get in each others way.
>>
>>883012
Thinking about it a bit more I'll swich to this. Goes a bit better with the whole "Don't get flanked" thing.
>>
>>883018
The four of them can stand shoulder-to-shoulder here. For now.

I forgot to type it in, but write-ins are always accepted.
>>
File: 1480323006355.jpg (67 KB, 707x768)
67 KB
67 KB JPG
Shit, I forgot about the rolls.

Roll me some rolls.
>>
Rolled 75 (1d100)

>>883056
Ok
>>
Rolled 20 (1d100)

>>883056
rollan to not die
>>
Rolled 6 (1d100)

>>883056
>>
Rolled 53 (1d100)

>>883056
fuck those things, fuck there shit proper and good!
>>
>>883064
well then, that did not go as planned...

>>883063
thanks for saving us from my roll
>>
>>883063
I'll get you next time, Gadget! Next time!
>>
>>883067
You mean MY roll.
>>
>>883070
yes your roll! Damn we got lucky
>>
uhh...
>>
When we get back, to protect the cores, we just need to put a quality steel rib cage, with a back the same as the front, and you take cores in and out from the bottom, and out of the belly button area. To install, just place it there and have the stone drag it back, and up.

We also need to sculpt scary faces on the combat ones, to intimidate the enemy, and shape the bodies as if they were suits of armor from the neck down, because it may actually improve unit longevity, and will look cooler.
>>
>>883338
I'll second the scary faces. Shouldn't take long and we don't need to be precise about it either. The steel ribs sounds somewhat doable. I suppose that if we find it doesn't help, we can always extract the steel again and use it for something else.
We probably don't have enough for all six or even most of them. Id be in favor of designating one of the 6 golems to be the man on point with extra protection.
>>
>>883338
seconding this, though we should start off with only one with a rib-cage as we have very little materials
>>
>>883338
something like having a steel skeleton, with a stone golums "flesh" over it? thatd be cool. theyd essentialy be hybrid steel/stone golums.
>>
>>883412
I was thinking the exact same thing! They would make for a good stop gap until we have enough iron for full steel/invalidate full steel because of cost vs benifits
>>
>>883412
I don't quite feel like we need a full skeleton, because the stone keeps form just fine, and theres not much to protect that you can't just scab more stone onto to repair, but the core needs extra protection with uninterrupted access to the main material, and nature already solved that problem for us, and shaping the outside like plate armor will deflect blows away from the chest area in a way the bare chest model just can't compete with. It'll take some extra stone, but there'll be enough there for a light remodel when we return. We may also want to add spikes to it's back and chest, and around the forearm and bicep, so that nothing tries to grab it, like a spiked dog's collar.
>>883375
>>883369
Starting off with one is fine, but we need to make him the scariest looking to draw aggro, and eventually making it a standard part to all golems is a nice goal.

And worker golems should have a more calm expression, so that people don't think we're evil.
>>
>>883473
stone is brittly and can crack, a skeleton would remedy that... at least is my thought. I agree with you on the shaping though, i am all for the detailwork that would make our stone golems stronger
>>
I think we should practice more abstract head designs, basically more of a lump on the top of the torso with a pattern for a face... Remove the neck and you remove a weak point.
>>
>>883473
the shear prevalence of stone nearby IS a factor to be sure...i suppose it depends on how much steel is required for a skeleton/core cage, if its minimal enough it might be worthwhile. until full steel construction is viable anyway. really comes down to a matter of how much we use, versus how much our new golums can mine.
>>
File: 1458593908048.jpg (464 KB, 889x864)
464 KB
464 KB JPG
>>883512
You could get pretty artsy there if you felt like it.

Totally fell asleep, by the way. Sorry.
>>
We should take some time to really examine the runes that go into our golem. We've got all this wizard understanding of golems that lets us make them, but there are still parts that we don't really know about, despite making them.

For example: golem vision. We've noted that they have some sort of vision, but we've never elaborated on how that in particular works. We might be able to use whatever mechanism is used for golem vision to create night vision/whatever kind of vision it is for ourselves.


>>883587
post never ever
>>
Rolled 53 (1d100)

>>883662
im all for expanding our knowledge.
study runes
read book
examine remaining arcane items. staff, scythe , etc.
>>
im also for injecting AI with a Kg of caffeine...
>>
>>883813
It's actually Al. Not AI. And I'm already drinking coffee.
>>
>>883662
If we can figure out how it works, is it possible to create a scrying pool attuned to a spesific golem? Maybe a stone or clay bowl with runes etched on the inside surface that have sister runes in a special eye made for the golems, that when covered with water and fed mana, will make what the eye is looking at appear on the water's surface. I'd suggest a crystal ball, but I don't think theres any crystal around. The eye could be charged separately from the core, so as not to effect the operational battery life, and possibly to not require a core at all. Set up security cameras. Problems for after that step: recording, motion sensing alarm, "channel changing" with one scrying tool instead of a bowl per eye.
>>
>>883872
Scrying pools would be tough even if your enchanting score was twice what it is.

Learning a bit about how scrying actually works might help as well.
>>
>>883897
btw, not to rush you. but are we done for the day?
>>
>>883897
I mean we're patient. You know we are. But come on. Give us something. Even if it's just a tbc tomorow.
>>
>>883920
Writing's going really slow. I'm going at about two-thirds ahead. As opposed flank speed, which is when I crank out 15k characters an hour. But flank speed is unsustainable, so...

Anyway I only have half a post so far.
>>
>>883934
cool beans, im going to make dinner and shower then.
>>
We need to at some point make a golem-chair.
A bit like this picture except less retarded looking.
It just seem like the wizardly thing to do.
>>
>>884150
YagrumBagarn.jpg


You get ready. If the double-giant spiders are further in than the previous time you were here, who's to say they haven't already moved forwards since the last time the aranea saw or was informed about them? You readjust your sword so the lack of a proper sheath doesn't get in your way, you check to see if you can get at your beads easily and if they're properly charged up, and you alter your earthsense to cover a wider path ahead of you, and to the sides. You make sure to remember about the ceiling, this time.

Your golems fall into formation ahead of you, and begin marching forward some distance ahead of you. Spiders and spiderlings scatter out of their path, and feeble webs are torn apart as they continue unaffected. The spiders, fortunately, don't seem to care about you undoing their work. You really don't understand them. You'd probably be raining terror here if they'd been going around damaging your home. Maybe an insect thing, you guess.

Your early preparations pay off. A few moments later, you encounter your first future victim. It occupies one of the sidepaths, one much closer to the mine's entrance than the aranea depicted, and immediately attacks you.

It's not quite as big as the demonic spider, or as fast. But it still is very big, and very fast, and for a minute you think it's not going to fit through the narrow path between you and it, but it begins to assume a strange crouching pose, with its legs in front and behind it. Of course. It had to enter the room somehow in the first place.

Anyway, as it crosses the threshold, you have the threshold hold it in place. It appears to lack demonic strength, not immediately bursting through the rock, though it does make a pretty decent amount of progress before one of your golems charges and stabs the arachnid in the face with all the weight of its stone body behind it. As the beast collapses, and your golem moves out of the way to fall back into formation, you confirm that the change in territory was a pretty recent occurrence, the room being littered with smaller spider corpses. It's good that you didn't put this off for later. Your current location is pretty close to where your employer is. The aranea might not have been here tomorrow, had you stayed behind to build your army or your tower. Hopefully, the spider mage won't hold it against you that your delayed the task up until now, though it did seem pretty callous towards the deaths of its kin.
>>
As you proceed forth, several more of the huge spiders appear, though fortunately they do so one by one, so you easily debilitate or wound them while one or two of your golems move in for the kill. You really don't want to get anywhere near these things; they're fierce, disgusting and unnerving on a whole new level. Probably because of their faces. It vaguely resembles that of a developmentally disabled child, having an ovoid head with cheekbone-like ridges, a huge, prominent pair that look like a human's, and most of the other eyes being too small to make out in the dark. Though you do note that a pair of its eyes, set lower and closer together, look like nostrils. You even misidentify them as such for a while, before you realize after your third kill that spiders don't have noses. They don't even smell or breathe though facial holes. You're pretty sure you read that somewhere.

Soon enough, you come to the last of side-tunnels before the large path to the demon's lair, a particularly extensive patch of them. As you'd expected, you face off against multiple enemies this time, no less than three emerging to charge you. You note that they don't seem to need to hear you coming, and you never really have to surprise them. Unfortunate for them, that they seem to lack the guile to take any real advantage of this. They merely come out of their rooms to charge you, or wait around the corner to surprise you, which also doesn't work thanks to geomancy.

You assign two golems to one spider each, while you yourself target the front-runner. No need to risk damaging them quite yet; you're interested in how they'll work as teams. With a stomp of your foot, you send forth a shockwave, initially trying very hard to keep it an unnaturally narrow, concentrated wave that passes between your golems and towards the spiders. You manage to grasp on to the moving tremors long enough, but it's eventually unleashed. None of the spiders seem to be smart enough to react to this, not like the Spider Eaters, and all three of them are destabilized in their charge.

You follow up with a double sun bead attack, managing to connect to the face, and as it falls, your golems charge forward to take advantage of the unbalanced state of their quarries. They don't come up with this strategy on their own, of course. You direct them manually. The two golems at the center of the formation make sure to give the facially obliterated spider a good stomp in the sprawled feet, as it continues to squirm, and the two outside the formation simultaneously take point and swing at their enemies. The left spider tries to block it with a bladed appendage, but as steel proves sharper than chitin, it ends up with a deep gash that sends it reeling just a little bit. That faltering moment is enough for the golem beside it to impale it from beneath, right through the midsection.
>>
The right spider makes a better call, hopping backwards to avoid the initial blow, and hopping onto the wall to move out of the way of the second one. As it moves onto the ceiling, you note how comical it looks when it skitters on walls, its mass clearly too large to keep this up indefinitely. Sure enough, with a little bit of geomantic encouragement, it plummets down onto one of your golems, both of them falling. It is then quickly swarmed and hacked apart while it's busy wresting. Two golems that are still standing heave the bulky corpse to the side as the golem pinned beneath it struggles to get back up. You take note of that. Hopefully, there won't be enough of these things to crush you underneath a wave of bodies.

You approach the split path. That previous hope begins to dim, because there are spiders already charging at you from both ways, their sensory range apparently exceeding your own. Again, your golems split into teams of two. Two approach from the right, so you direct your attention ahead, which has three spiders ahead of you. They're still a distance away, so you decide to do a slower, yet stronger spell. A patch on the ceiling begins to crack and swell, boulders shaping to fall as the spiders pass underneath. But they notice this immediately. Do they have earthsense as well?

Two of them dash ahead, deciding they can make it past before you collapse that part, and they're right... Until you redouble your efforts in a mild panic. One of them is pelted by several falling rocks, but stumbles past to engage your golems. The other other one is caught by the full brunt of the miniature cave-in you caused, several limbs cracking and leaking ooze, its body pinned between a pile of boulders as massive as its own bulk. As it struggles, the spider who wisely stayed behind moves past the pile, making use of the wall, and before the wounded spider is quickly taken down by your two golems, it jumps one of your soldiers and impales it by the shoulders.

Its limbs are definitely bladed, alright. But they're not quite as sharp as the scythes of a demon. They become lodged in the man of stone, who falls over under the weight of the spider's body, and cracks its head against a bump the ground. It's a good thing it wasn't using it for much, then, being a literal rockhead. Awkwardly, it manages to lift up the sword despite an arm being pinned, and makes a gash at the spider's side. That gets it off your golem- just for a second, as it lifts up its entire body to come down pointed legs first, aimed at the chest this time. It looks like the blow will occur before your golem can bring its sword to bear, but this is where you intervene again, the ground giving way and causing it to fall on its back. Your golem gets back up as bladed limbs thrash about wildly to find a proper footing.
>>
Your other golem is doing much better. His foe is beaten and battered by now, a forelimb missing entirely below the second joint, a deep gash in its face leaking goop into both of its main eyes. It fights fiercely, both thrusting with its limbs and ramming with its body whenever it finds an opening. But your golem is undamaged, tireless and merciless. Pretty soon, it loses another limb and falls, after which it is swiftly decapitated.

Behind them, a few boulders roll off the pile, the spider trapped beneath somehow still alive and managing to slowly climb out. Does it really think its going to contribute anything to this fight like that? Well, perhaps these things don't think too much. They seem rather dull, even if they're pretty overwhelming physically. You can only hope that their queen doesn't make up for all their mental shortcomings. If these spiders were smart, you'd actually be in a lot more trouble right now. Anyway, you only direct the mildest of your concentration to have some of the stones in the pile meld together, making the poor bastard's task all but impossible now.

With only one wounded enemy remaining active against your two golems, you turn to face your other team, to see how they've been faring. They're actually doing pretty good, you realize, one spider having fallen, with the other one about to follow. It has a golem pinned against the wall, and with its long legs, it heaves its body back and forth, ramming your servant into the wall over and over. But the force is spread too much around your golem's body to cause anything more than a few cracks, so you merely stick to repairing these cracks almost as fast as they appear, the terrain providing you with more than enough material to replace any little chips and bits that have fallen off. The other golem slashes its abdomen over and over, and it slows down over time, eventually giving your other golem the opening to strike back. It falls pretty quickly after that.

The last remaining spider is dispatched by the golems down the straight path. You have them move back to your position, and repeat the spell you used to halt the spiders' charge. You do it more thoroughly this time, more boulders falling, blocking the passage, and preventing any possible flanking attack. It's not a big barrier, but it should be enough to halt them for long enough for you to be done with this side-tunnel, all the way to the lair and back. At least, that's your approximation, based on how strong and skilled your foes appeared to be.
>>
You've been making sure to gauge them appropriately. First, they seem to be vulnerable in the abdomen and the sides of the thorax, but the latter is usually protected by their legs. The head is also a weakpoint, especially in this case, since they have unusually large faces, so accurate, ranged attacks should be directed there, but they're fairly quick to cover it when a sword comes their way. Their limbs can be taken off with steel, but only at certain angles; they're covered in bony barbs facing various directions and especially protecting the joints. They're thick, too, so to slice a limb off entirely rather than merely damaging one, you need to catch your golems as they're being targeted, using the spiders' own strength during a counter-slash of sorts. Their abdomen seems to be tough and redundant, so strikes from straight behind are fairly useless. It's probably better to have flanking golems maneuver above, below or to either side instead.

You think that's a pretty decent amount of information to get out of a dozen slain enemies. Necessary, too, since that dozen is just the beginning. You proceed, noting that the notably different spiderwebs of the enemy spiders have completely replaced those of the friend spiders. This is your second visit to this hall, and although the corpses of the spider eaters are absent, the formerly hidden rooms are still out and in the open, as is the ceiling. You still double check thanks to your healthy sense of paranoia, of course, but no such surprises come. Instead, the real surprise is the lack of any real resistance as you proceed down the tunnel, the bladed spiders once again returning to coming at you one by one. You don't know why you're disappointed by this, but you are. You thought the fight would escalate from here, but it doesn't, not for several minutes.

And then you arrive at the lair.
>>
There are no less than ten spiders here. Nine of them are the same huge grunts as before. But at the center of the room, hanging from a web hammock like your aranea friend does, is an even larger specimen. It appears to be much like its lesser kind, but looks almost like it's been around for decades at least. It chitin is thick and covered in holes and horn-like growths, as well as sharp, black protrusions possessing unnecessary length and sharpness. Its midsection is also blackened like these thorns, as is its face. The abdomen looks like it's covered by layers and layers of pockmarked, pale rock. And as it swivels, you see that its mandibles could easily rip out your heart, and that instead of being beady black things, its eyes glow yellow through the darkness, brimming with both intelligence and magic.

Slowly, it steps down from its porch, taking you and your golems in. The spiders around the room slowly begin to gather, having ignored you even though they must have sensed your approach. How is this thing commanding them?

"Finally, food." A telepathic voice booms through your head, as though answering your question. You have to steel yourself, as the spider is very 'loud' for lack of a better term. With clicking mandibles accompanying its words, it continues.

"I've been so hungry since she abandoned me." The colossus offers no further explanation than that, having decided the time for parlay to be over, and the spiders around it immediately commence their charge.

Their boss remains behind, and unleashes a devastating screech. Not a physical one, as it makes no vocal sounds, much like its blade-legged lessers. No, this screech is a telepathic one. And your golems, they seem to be affected as well, their movements growing jarred, a few of their limbs trembling unnaturally. They seem to fare better than you, however. You're already on a knee.

The spiders don't care. The nine of them closing in, probably with the intent to kill you while you're down.

>roll me some 100s!
>Write-ins optional.
>>
Rolled 97 (1d100)

>>884186
rolling for critfail
>>
Rolled 86 (1d100)

>>884186
Send our own telepathic scream right back at them! The friendly spider in the enterance didn't like it when we were just trying to talk. Hopefully we can do a lot more when we actually try to do damage. Golems still go fight obviously.
>>
>>884250
Nice. Thanks,anon! I was going to roll for dodging + using light,but whatever we do we're golden now.
>>
>>884254
>inb4 nat 1
>>
>>884250
Does failing at failing count as success?
>>
>>884259
Haha...that won't happen,right,anons...?
Everything is fine. We're gonna be okay....
>>
>>884272
ROLL ALREADY YOU COWARD!
>>
Rolled 96 (1d100)

>>884278
FINE,YOU DOUBLE NIGGER.
>>
>>884253

I vote for this plan
>>
>>884186
We need to take several steps back to use the hall as a choke point, lower the ceiling at the entrance if necessary, to limit the number of spiders our golems face at one time to 2-1 preferably, with all the golems stabbing and the wizard gathering and preparing stone to fix any damage to them, while engaging in telepathic bants with the spider.
>>
>>884250
>>884253
>>884289
This kind of luck can't hold up can it? I mean I hope it can, but now I'm scared that something terible will eventually happen.
>>
>>884314
Hopefully it holds until we finish this battle.
>>
>>884314
O' ye of little faith, doubt not the Dice Gods. They only give us bad luck so that we do not forget to be grateful for the good. And for their own amusement, because gods get bored, too.
>>
well damn, i leave for 5 minutes and now there are spiders and dice god s favor? damn guys.
>>
File: mcduck.png (735 KB, 910x324)
735 KB
735 KB PNG
>>884186
>Their boss remains behind, and unleashes a devastating screech. Not a physical one, as it makes no vocal sounds, much like its blade-legged lessers. No, this screech is a telepathic one.
Can we telepathically shout back at it?
>>
>>884311
>>884253
>>884495
These, in this order.
>>
We should look into building a suit of Golem Mech-Armor eventually.
>>
>>884289
>>884253
>>884250
Man i wish i was as cool as you guys.

Voting for using our geomancy to spear this bitch right through the abdomen.
>>
>>884721
we have potent geomancy, we can just research how to coat ourselves in a stone skin.
>>
I just thought of another method to protect our cores while I was out smoking. What we could do, is take some stone and layer it over them, then shape it like a brestplate, but don't connect it to the golem, so that it remains a separate item. We can then use it to practice our enchanting, for toughness, durability, longevity, etc. and if we do well, we could make it tough as iron, maybe even steel. We should do this for their armor boots, too, in case of stepping on a trap. We can rebuild them quickly, but if it can't stand, it's out of the fight for a bit, so protecting the legs is priority number two.

And as for the weapons, I think for the biggest golems, we should have two-handed axes, with a fairly thick head to put some weight behind it, to capitalize on the superhuman strength. It should also have a sturdy spike on the other side too, which will be quite armor piercing in these hands. And we can have them mining and chopping trees with these superior tools at outstanding rates while keeping both hands, and without having to do anything to transition from resource gathering to defense.

Also, golems that are our height with spears, the head can be steel and the haft enchanted stone, and a couple with swords to stand in front of them, and a couple to stand beside us.

We need to start looking at wood golems as well, to create a fast spider golem we somehow program to hunt rabbits and other small game, based off of the spiders we're killing right now.
>>
>>885206
fine, i like the idea of small , more agile helper wood golums. but i would add one or two key body guard golums, made of steel, armed with those two infernal scythes we have.
>>
Fill a stone golems body with tiny steel balls.
When object slam through golem it has to cut through and scrape against a shit ton of hard objects that will dull the shit out of blade, or potentially crack it.
Its what we do with plastic to reinforce it but with glass and not steel
>>
>>885264
hell just make it out of granite, essentially th same thing. cuting through a block of granite with a blade would be suicide for it.
>>
>>885305
Porque no los dos
>>
File: 1434276724607-1.jpg (1.45 MB, 1500x2423)
1.45 MB
1.45 MB JPG
>>885313
>Porque no los dos
whole bunch of these fuckers made of dark granite filled with a steel ribcage and peppered with steel ball bearings......bueno
>>
>>885329
Man,wizards are overpowered. Do you guys understand now why we've been told to GTFO of civilization?
>>
File: heavy-mesh.jpg (26 KB, 397x142)
26 KB
26 KB JPG
>>885329
Use actual full metal for the armor, give the body a mesh under skin, granite flesh chock full of steel balls, full steel skeletal structure, but rather than a ribcage make a solid steel box around the chest, fuck lucky shots slipping through the ribs.
>>
Rolled 89 (1d100)

>>885360
steel skeletons with granite flesh, ball bearing innards, and actual steel full plate? done. all we need is to secure the iron from our mine. i vote increase mine production with our new helpers, and studying our enchanting runes, and that book while we wait. ....after the spiders of course.
>>
>>885391
>>885360
>>885329
Now do you people see why oi was saying we need this>>882708 like yesterday?
This whole us going into combat thing is retardedly dangerous. If we had better golems and better control over our golems we could just get THEM to do this shit and work on other stuff ourselves, like setting up an actual forge. We need to go into town and figure out how to do that at some point.
>>
>>885405
I mean to get golems to combat for us sounds incredibly complicated, making them smart enough to clear out a place and not just kill friendly spiders will probably take lots of time
>>
>>885405
your mostly right, yes. but from what i gather, we need to up our runes and enchanting knowledge. might as well mine in the meantime.
>>
>>885430
No i agree, it IS hard. However, we do these thing NOT because they are easy but because they ARE HARD.
>>885433
Upping our enchantry required raw materials to practice upon. We need more minerals and vespene gas first.
>>
>>885440
It's too hard for us to accomplish in the limited timeframe we have for these quests, so we need to keep going into battle until we get to the point where we don't anymore.
>>
>>885444
>Limited timeframe.
>We have only been here a week and we already have a small army of Golems at our disposal.
>Its not going to take much more for us to get more iron/steel. Literally just 3 More miner Golems and 2 Haulers, shit we could just make the Haulers out of fucking wood if we are lazy about it. All we need its a steady supply of raw resources.
>>
>>885463
The complicating factor is making independent AI that won't get absolutely slaughtered against the spiders.
>>
>>885474
Well once we have a dedicated supply of resourced to experiment with we can get to work on solving that problem.
>>
>>885480
Yep. Sure. Still our spider friends would be dead by then.
>>
>>885486
Im not saying we stop killing these assholes, im saying we need to establish our supply lines as soon as we are done here. With an established supply line we can go back to the tunnels and continue killing these asshats while our automatons fill our coffers with raw resources. Once we finish our spidering duties we can focus upon improving and building up our fortress and improving our goleming abilities as well as learning other magic.
>>
>>885405
I think some human interaction would do us well in more ways, like finding out how to claim territory legally, who the noble was, and get some more industrial insights.
>>
>>885520
Remember anon we are, technically, NOT human anymore. We are now a Wizard, whom was told to GTFO of civilization. So we are going to have a hard time interacting with Humans as it is, if anyone finds out we are a Wizard we are either going to be shunned or attacked.
>>
Alright i am going to reorganize my list into needs from greatest to least.
1. Dedicated Stonecutter. (We have all but stopped production of stone due to events. This needs to be corrected. We require at least 2 and they will need iron cores.)
2. Miner Drones. (We have one but 3 or 4 would be better. They ofc require iron cores)
3. Mine Hauler (We need at least 2 to ensure a steady flow of ore to our makeshift foundry. We cant keep traveling back and forth and back and forth, it eats up too much time. Can be made from inferior materials like wood to speed up creation time.)
4. Laborer Golems (For hauling our stuff around our domain. We need at least 2. Due to their simple nature we can make these out of inferior materials like wood to speed up the creation process.)
5. Woodcutter Golems (Again we all but stopped resource production when events started happening. We need to correct this, but wood is not anywhere near as important as Stone or Iron, so weed need at least 1.)
6. Supply Boxes/Areas for Storage/Supply Chain (So even when we have our Golems working we need a dedicated system to tell them when to haul things, where to haul things, how to store things, and the like. SO we need to make a series of containers that the golems can check to see if it needs moving every so often and to know where to store that type of material so that we can keep our soon to be massive stores organized. This will save us a lot of headache in the future.)
7. Defense Golems //Melee// (We just built 6 of these so this is satisfied for now. Requires iron cores and steel armor/weapons.)
8. Defense Golems //Ranged// (This could be in the shape of self firing ballistae or stone statue archers to man the parapets of our walls when we get them full built. Not urgent BUT something to consider. Requires iron cores and steel tipped arrows/bolts.)
9. Sentry "Eyes" (Magical trip sensors to tell us shit is headed our way. Needs dependent upon the size of our domain. Materials unknown but it is going to be complicated so needs a better level of core than iron.)
10. Trade Golem (An automated cart to haul shit to market to be sold. We cant keep stopping every so often to go hunt shit to eat. Getting a stable food source would be great. Materials unknown but due to the complex nature of interaction needed it will require a core made of something more powerful than iron or steel.)

Also can i get a list of what kinds of cores are needed for what activities please?
>>
File: 1475970855193.jpg (73 KB, 564x739)
73 KB
73 KB JPG
>>885391
You'll need to stop by to expand the way into the veined section for a bit. Or create new, smaller bodies and slot the cores into them. Your 2m dudes can't fit trough the narrow entrance.

Won't take you all day though.

>>885474
Actually, it's Al, not... Wait, nevermind.

Fun fact: Golemcraft works well with all kinds of different schools of magic.

Good morning. Waking up, then writing for Fus Ro Dah.
>>
We should just use our geomancy to get the iron desu, I mean currently we've had shit we've had to do, but once we have some time we could rip a fuck load of iron out of the walls quickly
>>
once done with spiders - how small can we reliably make a golem? could we network golems together so they operate in a swarm to accomplish a task? not necessarily a nano-blob, but say cat sized golems that can join to each other for leverage and then move around each other to adapt to damage or attacks
>>
>>885807
No we need to do other stuff rather than just pull the mountain apart for iron ore. Like make more Golems and expand our magical repertoire.
>>
File: 1456380581627.png (803 KB, 906x483)
803 KB
803 KB PNG
>>885809
The cores are fist-sized. Everything around that is up to you.

I guess you can try to make a gnome giant out of smaller golems.
>>
>>885812
But if we take the time to rip apart mountains, we can use steel to do magic shit
>>
>>885814
At our current level it will take years to rip the mountain apart.
>>
>>885815
We obviously don't need to rip apart the whole mountain you nigger, just get a good bit of iron to play around with.
>>
>>885816
OR we could meditate atop our tower and extend our earthsense until it encompases the entire mountain. THEN we can use our metal magic to slowly pull all the metal out of the moutain to us. I'm sure we could manage with some work.
>>
>>885817
This kills the mountain
>>
>>885816
That could take weeks. We would be better off using those weeks to expand our magical abilities as opposed to trying to ring the iron out of a mountain.
>>
>>885819
I feel like you're actually retarded or don't understand how easy it would be to just rip the iron vein out of the wall
>>
>>885818
And we care because?
>>
>>885821
We live on the mountain
>>
>>885820
We are not at the level of gods yet anon, that kind of shit will take time.
>>
>>885822
I'm sure we could manage to live on even if the mountain becomes a useles pile of rocks.
>>
>>885824
We ripped 6 golem sized bodies out of the wall today with no mention of it being a hassle, I think we can manage.
>>885826
I don't know if we'll be okay during the mountain collapsing
>>
>>885827
We'll be FINE.
>>
>>885827
Maybe on small veins of ore, no large ones like i know your thinking of. Or ALL of them at once like>>885817 is saying.
>>
>>885833
6
golems
worth
of
stone
Anon
6 whole golems
Stop thinking like a cucked non-magic normie, we wizard now
>>
>>885835
I dont think you understand how big an ore bearing vein is compared to 6 human sized stone dudes. We still need more practice at this whole magic thing before we start just tearing mountains apart man.
>>
>>885839
How about tearing the mountain up IS our practice. Besides. We don't have to do the entire vein at once you know.
>>
>>885840
That honestly doesn't satisfy me. Me need a wider breadth of spells. We need to cover our basis before we specialize. I would love to learn to cast fireball and lightning bolt for starts.
>>
File: 1462517477555.jpg (94 KB, 640x426)
94 KB
94 KB JPG
All I'm going to say on the subject is that if you want to try and pull out a significant amount of ore out of the rock, you'll be rolling against a hidden DC.
>>
>>885842
AI i have a question for you, what materials above iron will allow us to make more complicated golem cores? Is there an order to them?
>>
>>885843
Silver's a step up. Mythril is better. Most gemstones, depending on size, cut and type are even better. And there are various crystalline materials that range from being silver-tier to better than anything else-tier, most notably mana. Maybe a few synthetic substances, but you won't find those out in the sticks.

There's a whole bunch of ideas for fantastic metals and crystals floating around in my head. We'll see how much of it comes up.
>>
>>885846
In theory, would it be posible to rig something up on top of the tower that puls the mana out of those leylines and crystalizes it?
>>
>>885846
SO then something like this would be accurate?

Awesome Tier >Crystal
>Gemstones
>Mythril
>Silver
>Steel
>Iron
>Stone
Garbage Tier >Wood
>>
>>885849
No.
>>
>>885850
Awww.
>>
>>885849
Steel is at the same level as stone for a start.
>>
We should really grab a big lump of quartz and try making a core with it. It's probably not very much better than stone seeing it's literally the second most abundant mineral on Earth but hey it'll be crystal practice.
>>
>>885853
So then why did we have to go through all of that effort to learn how to make a core out of iron when we do it effortlessly out of stone?
>>
>>885856
Sometimes experimentation doesn't pan out. But hey it was iron manipulation practice plus it's tougher than a stone core.
>>
>>885855
Agreed, Isn't quartz also harder than most rocks? Also if we first off refine the quartz to get rid of the impurities then we would have an interesting substance for core making indeed.

On a side note gold is also often found in quartz if i recall correctly.
>>
>>885856
Iron is a bit better than stone. Steel is the same as stone.
>>
>>885860
So its more about the purity of the material than the hardness?
>>
The whole thing about quartz being so abundant is because it includes sand. Same as feldspar. You can't turn a bunch of quartz in the sand into one big chunk. And most of the larger sheets that boost those numbers, if I remember correctly, are pretty deep in the Earth's crust, so don't expect to find a fuckton of quartz wherever you go.

Also, that statistic is about real world, which this world is not.
>>
>>885863
Easy then! We just need to get good enough at golem core runes to engrave them all on a single grain of sand. Then we can build a small army to fight actual spiders and other tiny menaces.
>>
File: 1461101540941.png (603 KB, 664x628)
603 KB
603 KB PNG
>>885872
...So you basically want to be the bad guy from Big Hero 6?

Because that might be fun to write.
>>
>>885873
We really going into nano machines? Also im assuming that from the way steel is worse than iron at making golem cores its the purity of the materials that actually matters right?
>>
>>885873
we might go there later we still have alot to do
>>
>>885872
>be inside a crazy wizards tower (he invited me over)
>his name is Bob The Wizard
>out of the corner of my eye I see a mouse
>sand envelops the mouse and crushes it
>i spit out my tea and politly excuse myself
>leave
>never come back
>>
>>885875
You're not going into nanomachines for a long, long time. Possibly never ever. Probably never ever, even.

And yes, in case of iron, carbon impurities disrupt magical conductivity.

That does not mean pure metals are always better than alloys. It definitely doesn't mean uniform molecular structures are better than compounds in general.
>>
File: wizards.gif (25 KB, 600x263)
25 KB
25 KB GIF
>>885873
Do you mean in the tiny golems sense or the bbeg sense? For the former I don't really have any opinions one way or the other. For the latter I think the MC's peronality lens itself much better to become a "no sense or right and wrong" type character as he just essentially won the Power Ball lottery of arcane power. When you can turn a mountain upside down with your mind everyday thing like people suddenly seem a bit small and you sometimes forget to take them into account.
>>
>>885886
All up to you, anon.
>>
>>885881
>Carbon is bad for magical conductivity.

So i assume Diamonds are fucking horrible at being magical foci and are considered unsuitable for most mage-like purposes then?
>>
>>885891
It might just be that magic doesn't like iron and carbon both being present
>>
>>885891
Bob couldn't say for sure, but his gut feeling is that they're actually pretty great.

You really can't simplify material makeup the way you're trying to.

Especially when it comes to microscopic structures.

Double especially if these structures are crystalline.
>>
>>885895
Im just trying to get a sense of what it is we are supposed to be looking out for to aid with golem crafting. Since the core is where all of the major magical programming goes on, when we find a trove of say emeralds, if we seize upon them only to find out that emeralds are awful at magic, is gonna feel rather bad.
>>
>>885897
>feeling bad
No anon, we'll have emeralds.
>>
>>885897
Well him Al just telling us everything we need to know to min/max would be metagaming. Trial and error is the game here.
>>
>>885897
I'm not going to tell you how good something is at enchanting or reveal the precise mechanics involved unless you actually recover and examine these materials, and work with them, and test and prod and possibly even ruin a bunch of them while you figure shit out.

I'm sorry if that makes you feel bad, but that's what sometimes happens to... well, everyone who lacks omniscience, I think.
>>
>>885900
Well since apparently all people want to do all day is sit around the tower and fap to practice gaining strength, we really aren't going to have all that much money to get our hands upon diamonds, or silver or crystals of sufficient size to make cores out of i gotta try and figure out another way.

>>885902
Fair enough.
>>
File: 1464086289599.jpg (989 KB, 800x1132)
989 KB
989 KB JPG
Your brain feels like it's about to pop out of your sockets. Your body is not listening to you. You're too busy being in pain for it to obey you correctly. Your own telekinetic pulses are on the fritz, and they're causing your golems to slip out of your control, slowly but surely. Neither you nor your servants look like you're going to be able to handle the rampaging herd of arachnids. You may die here, after all you've been through.

Wait. Your own telekinesis.

Your idea unleashes a second wind in you. Magic flows through your veins, roiling as they coalesce around your head. You focus, and so does the magic. The metaphysical weight of your reserves, now gathering for your counterspell, is enough to drown out the eight-legged mammoth's mind shout. You're back on your feet before you notice it, though you do sway, the sheer amount of energy affecting your mind beginning to alter your mode of thought ever so slightly. But you refocus, and the swirl collapses towards a single point, one specific task, and before the ongoing mental assault returns to debilitating levels, you release it.

Your own mental scream utterly dwarfs that of the behemoth. The spider may be bigger than you on the outside, but you can sense its reserves from where you are, and compared to you, it is nothing. Just another bug, waiting to be crushed. The quivering cone of destructive intent emanating from your head is so great, you have to actually tone it down to prevent it from hurting yourself as well. It should be invisible, but the sheer amount of energy buffeting the space before you warps the air, enough that you need to squint to make out the comparatively smaller spiders between you and the colossus. When you do, you see that four of them immediately collapse.

Behind them, their... father? It sounded male. Well, it's probably going to be dead meat soon, because it has collapsed on top of a bunch of those ugly things fashioned by the demon that lived here before it, the brittle materials crushed under its titanic bulk covered by rock-hard shell.
>>
Speaking of rock, your golems have already burst into action. The four remaining spiders are all engaged with one golem each, their movements having returned to the dumb default brute-force tactics as soon as their master went down. You redirect your shout towards the two leftmost ones, and they too teeter and fall under your onslaught, but before you can turn to focus on the remaining two spiders still active, dots begin to block your vision, and your head spins fiercely, and the floor gives way to spin out from beneath your feet, and you fall and hit your head.

It takes you a second of not trying to vomit to realize you just fell from a loss of balance, and not because of gravity shenanigans. As you get up, you conclude that further telepathy is out of the question. You survey the battlefield as best as you can, as you try to blink the black spots out of your sight. The four spiders caught between you and your target are beginning to stir already, so you slowly soften the ground beneath them. Covering the area underneath all four of them is pretty difficult, especially in your current state, but you think they'll be immobilized before they can escape the area of effect. The other two are still prone, trying to recover as your golems close in on them. They'll probably be decapitated in a second.

The two active spider are already engaged in combat. They lash forward and jump back, almost like a spring, perhaps even testing the movements of your golems. They have one or two scratches on them, but nothing serious. Your golems are fine, but they're having some difficulty with their enemies, now fighting more skillfully than any previous spiders you've encountered so far. You think they'll be fine for the minute, especially now that the idea of sending more mental commands is enough to twist the sickening feeling in your gut even further.

The goliath doesn't seem to have this problem. It is slow to get up, still occupied with finding its balance, and perhaps this is because its mind is occupied. Telepathic energy swirls around its dome, seemingly in an effort to prevent further mental assaults. Even if you were willing to try shouting again, you'd probably be a lot less successful. There are very short moments where the barrier disappears, and a very faint beam of thought shoots its way into one of the lesser spiders. You suppose that explains their more intelligent behavior.
>>
The four spiders sinking into the floor have recovered, and they're struggling to free themselves from the ground. They haven't sunk too deep, so they're succeeding, but two of them are immediately beset upon by your golems, having dispatched their previous, helpless targets, and are now taking advantage of a different pair of disadvantaged monstrosities. Those spiders will be dead soon. You focus your efforts on the other two, the earth becoming more active in its attempt to keep them trapped while you run into range, and let your beads fly. Both of them sink right into their faces, and both of the blasts that follow free significant chunks from their faces, no doubt killing them on the spot. You continue to advance steadily, getting a better angle on the two spiders still up and fighting, the path safe now that your golems have dispatched the other pair sunk into the ground after they put up a meager fight.

However, you step back as the backdrop to this conflict changes. The colossal spider is back on its feet, and is getting ready to charge. The mental barrier remains entirely intact while it begins to prepare another spell, one you can identify as having a hint of geokinesis in it. You begin casting telekinetic fists, both at the two agile spiders, which is enough for your warriors to gain the upper hand, and at what is essentially a slow-moving part of the landscape, which barely even fazes it. Part of this is because of its natural (or unnatural, you can't say for sure) armor, but you're also keenly aware that it actively countered your spell by pulsating a mild burst of energy, vaguely imitating your own magic, like some sort of partial counterspell.

By the time it finishes its spell, it remains your sole foe, and your golems are coalescing into a formation while you begin to retreat out of the way. A burst of magic accompanies its transition into a full-on earth-shattering charge, and the spell itself actually envelops its own shell, the bony, hole-eaten substance somehow turning darker, gaining a metallic sheen. The sound of its 'footsteps' changes to confirm that you're now faced with a stupidly massive eight-legged many-spiked iron-solid hundred-ton pissed-off spell-casting insectoid aberration.

It's about to plow right through your meager four-man line of defense and trample you out of existence. Your mind, now mostly recovered, struggles as hard as it can to come up with a plan.

>ROLL SOME DICE!
>Write-ins are non-mandatory, but recommended.
Escape is always an option.
>>
>>885903
Dude. I don't think you understand just how slow is the progression in this game. It's been a week,and we got shit done extremely fast,but more refined and delicate things will (and should) take time. And that's okay. The coolest thing about quests is that we can get to shunned farmboy to hardened wizard badass,but it won't be easy or fast,and we'll probably suffer more than a bit during the transition,be it physically,or psychologically,or even emotionally. It is,for all intents and purposes,how life would really be in a fantasy world.
>>
Rolled 91 (1d100)

>>885917
PSIONIC BLAST TO THE FACE!
>>
>>885918
Also fair enough. Id just rather we have a steady flow of resources at our disposal while we train our WIZARD!!!-ness.
>>
Rolled 31 (1d100)

>>885917
Earth magic the floor out from under it, it might break through a wall we raise but have fun breaking all of the floor
>>
Rolled 13 (1d100)

>>885917
Make a pit between you and it for it to trip into and crush its head with a boulder.
>>
Rolled 50 (1d100)

>>885919

LET'Z SQUASH THEM WITH OUR BOULDER POWAH!
>>
>>885919
This is going to hurt them a lot more than it hurts us.
Ow, okay, maybe only a little more.
>>
Rolled 94 (1d100)

>>885917
>>ROLL SOME DICE!
>>
>>885917
Get your golems to hold it in place and collapse the cave on it. Your sacrifice will be remembered, nameless minions!
>>
File: vaults for tower.png (49 KB, 833x397)
49 KB
49 KB PNG
I am trying to improve my very quick and dirty sketch >>879428, since vaults rule and a wizard needs a proper impressive tower, we need fancy architecture with archs.

I am a bit rusty in sketchup, but I should be able to draw up some catenary archs.
>>
>>885946
NO! Don't do that! We have a whole other cave passage to eredicate!
>>
>>885923
I understand,anon. It is a huge pain in the ass to go and hunt deer while we could be leveling mountains. But to assure this steady flow,we need to get stronger.
The plan I have in mind is something like this:
1. Finish the spider quests,ask if it needs anything else,get reward.
2. Get our enchantment training,practice golemancy. This will,hopefully,let us automate most of the resource gathering activities.
3. Go to the town,see if we can do something in it.
>>
File: bigassrock.jpg (162 KB, 1280x652)
162 KB
162 KB JPG
>>885917
Create a massive boulder with geomancy and send it rolling towards the bigass spider.

Like this picture only rolling away from us.
>>
>>885960
4. try and learn warp Wood so we can make our own furniture
5. start a farm so we have a steady food income
6,try learn biomancy so we speed farm
>>
>>885963

> All of the yes. BOULDER POWAH!

>>885975

> And eventually craft the ultimate waifu.

> I think that in the future, we should use our Biomancy to genetically engineered the ultimate smoking weed. Then we can sell it across the continent and smoke a pimpin' classy golden pipe while we work our Wizardry.
>>
>>885984
Dude weed LMAO!!!
>>
>>885984
the weed is actually a great idea, we would be able to make a fortune off of it. If only we had encountered marijuana.
>>
>>885963
To elaborate we need a sphere which has a radius of approximately 2.12 meters given an average density of 2500kg/m^3 in order to stop a hundred ton(metric) spider assuming we match it's speed.
Slightly more if we use long tons, but then again 2500kg/m^3 is on the lower end of rock density.


</Autism>
>>
File: 1456637110039.jpg (521 KB, 900x636)
521 KB
521 KB JPG
>>886003
>Implying the botanomancy-focused nation and the large amount of continents aren't already filling the niche
>Implying weed is legal in a largely medieval society
>Implying you won't have to work hard to catch up with decades of magical advancement made bettering weed

I'm not saying you can't try, but you'd have to actually take the situation seriously if you want to corner the narcotic herbalism market. Fair warning: Druids can be just as dickish, greedy and ruthless as any other people.

>>886004
A ton is 1000 kilograms where I am (the civilized world). These silly concepts about one unit of measurement coming in more than one variant don't apply to any of my writing.

Anyway, I didn't mean the hundred tons literally, and I calculate masses in vague, gut feeling-dictated amounts, so your autism, while commendable, is a vain effort.
>>
>>886007
Id rather not piss of old furion so we should rather try not over extend, especially as we are almost geared up for mass production of steel, which makes me think: wouldnt it be a good idea for us when we eventually go to town to see if we can work out some sort of trade deal where we sell steel in exchange for whatever we need. This would also allow us to legally claim the land here which would make like substantially simpler.
>>
>>886007
It was totally legal up until the few decades, George Washington himself grew weed, recreational and industrial.

As for the plan, can we blind the giant bastard with out magic? if not directly, telekenesis a bead at it's face and pull as many spikes out of the ground as possible to show it's momentum, have the golems on each side of the line flank left and right, open up a hole under us to hide in until it passes.

Don't do the last part if we can't blind it. It doesn't have geosense, right?
>>
>>886007
>Implying weed is legal in a largely medieval society
I feel like it would be legal. As in society is too primitive to legaly ban something that doesn't cause direct death. It may be frowned upon or baned in some small societys, but on the large scale it shouldn't be illegal. Wasn't it banned in like the 1920's or something?
>>
>>886023
yeah i distinclty remember weed being made in the last century.
>>
>he thinks theres money in weed
>he doesn't know about the glory of opium
>>
>>886021
>>886023
It's legal in Selvinium, the aforementioned botanomancy kingdom, in Norvaer, who are vikings, and is widely consumed by Lawervian shamans. But the nations who place value on properness and the influence of various churches have banned weed and many other less harmful substances with mind-altering properties. These includes Eridia and Magnadia.

Booze, of course, remains widely accepted everywhere in the world, despite staggeringly high counts of alcohol-related injuries.
>>
>>886033
In general do laws even apply to Wizards?
I get nations trying to stop the wizard who's doing stuff that is an existential threat to them, but would they actually bother trying to apprehend the absurdly powerful magic man who's doing relatively minor criminal stuff like running a drug cartel?

I mean in feudal societies people tend to look the other way when nobles are doing vile shit, in my opinion this should probably apply even more so to wizards.
>>
>>886039
We arent strong enough as a wizard for laws to stop applying to us. There are still PLENTY of people that can kill us right now. Once we become a walking force of nature THEN laws stop applying.
>>
>>886039
Also let me ask you this. Why do you think the US is so keen to stop nations like North Korea and Iran (well until recently anyways) from attaining nuclear weapons? Because they are fucking unpredictable wild cards and nukes are dangerous. Well once we become strong enough, we become a walking nuke. Do you honestly think any nation would stomach a walking nuke within their borders if it just did whatever the hell it wanted to all the time and the only way to get it to stop was to ask really nicely? Do you think any world leader would want to leave their powerbase's fate up to
>"P..please go away."
and just hope we would listen? Fat chance. If they find out there is a neophyte Wizard running around these mountains they will send people after us. Strong people, ones that right now we cannot stop from killing/mindraping us. So yes yes they would care, even minor lawbreakers are still breaking the law. And right now i haven't hear do f any national distraction or security threat that would shift the focus away from us. So it is best to keep our heads DOWN.
>>
>>886029

YES, we are now the world's first heroin/morphine dealer!

> AI, how long do Wizards live? Discounting magical augmentations, of course.

> Wizardry isn't hereditary, as you've said earlier, but if Bob had a child with an extremely attractive, but otherwise completely normal, Human woman, would that child have an increased potential for Magic use?

> Beyond instant smiting and expendable corpse minions, what does Necromanct offer?
>>
>>886039
they look the other way because nobles are very powerful individuals, we while powerful for one man are nothing compared to people who can raise armies to fight at their behest
>>
Those ideas above about giving our golems balls of steel seems great for destroying blades, but the box isn't going to work because we tried covering the cores completely and that doesn't work, it needs uninterupted access to the main material of the golem, so the double sided ribs are as good as we'll get on that front.

I haven't finished reading the first thread, so I don't know if more than runes are required for enchanting, but creating a separate stone breastplate and enchanting it to be harder to destroy seems like the best option we have right now based purely on the available materials, and we need to practice general enchanting anyway.

I also stand by the weapon swap. Giant humanoid golems get giant axes with a pick on the other side, to mine, lumberjack, and kill with equal ease and no transition between modes, golems our size have mainly spears and a few swords.

As for range, give the wizard sized ones javelins, they aren't human so they can probably throw really hard, and the concept of "throw this there" isn't very complicated.

Once we can secure the means to produce or trade for a lot of them, normal high draw weight crossbows are easy enough to use for the simple mind of a construct. Point it at thing, pull lever/trigger, pull string back, put bolt in. The reason this isn't above the javelin is again because of logistics. The string, bolts, and the actual bow part can't be stone, and assembly is required. Stone javelins will have to do for our immediate needs.

We should also try building a few larger cores, to build a couple bigger golems.

One I'm envisioning for the haulers is a mixture between the Defiler from Dawn of War, and a flatbed pickup truck. We make legs based off of the spiders we're killing now because nature has been an engineer for longer, and I feel like spider legs are going to get around better innawoods than wheels. The main body is actually shaped like a flatbed, and the cab solid, to protect the core. Arms where the doors should be, with the shoulders set farther back than forward to ensure it can reach the full truck bed. It'll still be able to grab whats in front of it.

If we make that, we won't have to build a road or even cut a path for something like a cart or wagon in between the mine and the tower.. Less likely to bring people to our tower that way.
>>
>>886063
what this anon said. I would honestly be surprised if there wasnt a bounty on neophyte wizards. Even the older wizards would look the other way as they know that every young wizard that dies is one less potential threat.
>>
>>886039
>>886039
Thing about Magnadia is, they're wildly anachronistic. Especially in larger cities, civilians have fridges, vacuum cleaners, lightbulbs, that sort of thing. And the way their kingdom operates, despite being bound to a crown, is extremely modern.

They have a pretty tumblry attitude towards civil rights. Religion still matters, but it's clearly in decline. Sodomy is on the verge of being legalized, even. It wouldn't be unreasonable to think weed consumption might follow in a decade or so, sooner if someone pulls the right strings.

They have some shady black-ops shit going on, with spies in every government and rumors of despicable experiments in hidden laboratories. More than a decade ago, they even ended the war between Eridia and everyone else by effectively nuking a now off-limits battlefield and destroying two-thirds of the Eridian army, along with some of their own soldiers. After that show, they were able to leverage quite a bit of the now-disputed lands, and solidified their claims with both force and welfare, made possible by enchanting-enabled technological marvels.

So you have reason to believe that, should they get wind of you being developing wizard, they may view you as something with the potential to be immeasurably useful, something that would get top priority while you're still weak enough to control still.

They're not evil, so maybe they'll be reasonable about the whole thing and forge a partnership instead. Who knows?

But yeah, full-on wizards are reclusive, unpredictable and insanely powerful, so nobody really wants to deal with them.

>>886064
It's Al, not AI. And you don't know the answer to any of those questions. Wizards don't generally bother spreading knowledge, only amass it. Necromancy is also a pretty hush-hush topic, only practiced when the Crown deems it absolutely necessary.

You do know that magical potence isn't normally hereditary.
>>
>>886039
Hell ANOTHER THING.
>I mean in feudal societies people tend to look the other way when nobles are doing vile shit, in my opinion this should probably apply even more so to wizards.

Remember those nobles are born, bred and raised within that culture and set of laws where the only thing you need to worry about is the opinion of your peers, fuck the peasants. They all know each other, they all backstab each other in ways to not look like they are threats to each other, and the most powerful of them can do literally whatever the fuck they want. WE on the other hand are an OUTSIDER, a foreigner, an ENEMY. Hell up until a week or so ago all we were was a dirt farmer in dirtland, humping dirt for the glory of our lord. Now we are all that but we have UNLIMITED COSMIC POWAH!!!!!!!!! Many nations, especially paranoid ones, would love to nip something like us in the bud ASAP.
>>
>>886075
>sodomy is on the verge of being legalized
Well we gotta stop that then.
>>
>>886090
agreed, we need to save this kingdom! and save it we shall with our blessed herbs
>>
>>886090
>>886097
Why do we care? We are on the verge of leaving this world behind, or at least we are trying to.
>>
>>886100
Faggots are faggots, I ain't being the most powerful being in an existence where faggots can just go around doing what they want, no way jose
>>
>>886104
>Giving a shit about lesser beings do.

Sure......
>>
>>886075
How's the writing going,Al?
>>
File: Spoiler Image (267 KB, 396x375)
267 KB
267 KB GIF
>>886104
You're probably never going to be the most powerful being in existence.
>>
>>886111
Slow. I've got 4147 characters in so far.
>>
>>886112
No but we will come pretty far up compared to everyone else.
>>
>>886110
>he doesn't take a personal interest in his local ecosystem
What are the other big kids gonna think when our area has all these faggots?
>>886112
Thats what you think.
>>
Rolled 11 (1d100)

back! im awake i swear! .....DAMN AL , go easy on us arachnophobes, eh?
use our ferromancy to magnetize him in place?
>>
>>886117
>Givin a fuck about ants.
lol no. Honestly the other Wizards will either never encounter us or stay far the fuck away so we don't piss each other off.
>>
>>886112
you know what im fine not being that strong
>>
>>886121
>I don't even care about the rats crawling all over my floor
Faggot detected, this is why you're not a wizard irl
>>
>>886126
We are gonna be bending reality to our will if we really wanted all we would have to do is fuck with about 100,000,000 minds and force upon them a revulsion against sodomy since you seem to fucking care so much /pol/. Honestly easier than engaging in politics with fucking ants.
>>
>>886127
>we can mind fuck millions of people but we can't get some ore veins
Really I guess faggots like you aren't capable of keeping it straight
>>
>>886130
No later on when we GET that strong. By the time we are ripping mountains apart for ore we can enslave millions of people to our will. So no /pol/ we aren't anywhere near powerful enough for fucking either trick right now.
>>
>>886132
Nah we can do the ore thing now, your faggot brain just can't see it.
>>
>>886133
Ok sure then, go ahead try ripping an ore vein out of the mountain. See what the QM tells you.
>>
i dont care i just dont care
>>
>>886135
I will.
Faggot.
>>
>>886127
that might not be a bad idea.... In theory they would be very interesting but we could experiment on them to make them bigger and regard us as their "over Queen" so to speak. At the very least it would be a goon intellectual curiosity but it could also be a pretty good tool in our arsenal as who would suspect the little ants crawling around to be spies?

>>886135
As for that, the entire vein would be impossible but a cubic meter or three would be doable.
>>
>>886112
We wouldn't be a proper WIZARD if we didn't try.

I at least want to be powerful enough to make the beholder feel like we did, because that would be the most satisfying petty revenge. Then we blast it apart while it's groveling because we're still that upset about being treated like a bitch.

I'm a god damn Wizard. Don't tell me what to do.
>>
>>886145
heh, hardcore study necromancy for a week straight....out necro the necromancer.
...
profit
>>
>>886145
im also looking forword to this event it will be magical
>>
Guys what do you think about us becoming a litch later on?

>>886145
Yes.... so much yessssss
>>
>>886145
Same here. That and the inevitable rape slaves we are gonna create using stone-to-flesh eventually.
>>
>>886158
id prefer vampire personally.
>>
>>886159
dude seriously? do you have any idea how hard it would be to make our rape slaves sentient enough to say no making it rape but not sentient enough to try and stab us in the back(unless you are into that ofc)
>>
File: 1471473998237.jpg (912 KB, 639x1200)
912 KB
912 KB JPG
>>886145
Sure, but becoming the most powerful being in existence, in a reality this high a fantasy, means becoming the very consciousness of the multiverse itself.

You'd become too inhuman in thought and mode of existence to still have control of the MC a long time before you'd have a shot at reaching that goal.

So even if Bob becomes Literally Everything, you won't.
>>
>>886165
Ok then sex slaves. There better?
>>
>>886158

I'd rather we genetically engineer ourselves to have the perfect peak human body, and then add golem cybernetics, with a mechanized suit of mythril golem armor.
>>
>>886149
Actually, this is a good idea, because Al said making golems that are built to move as opposed to solid statues would benefit us. Maybe by practicing necromancy, we will gain a much greater understanding of anatomy by weaving our mana through the corpse, feeling how bodies are naturally supposed to move with our magic, outside the interference of the physical instincts of our own body.

We might be able to use this method to quicken the pace of our research into non-humanoid golems by copying the movement patterns of other-shaped undead.
>>
>>886164
Understandable, being a literal bag of bones does suck. Though why dont we try and find our own source of immortality? we could experiment on short lived creatures, see what makes them live longer and make something else immortal before applying the process to ourselves.
Basically what this anon said: >>886171
and hell yes to the power armour! We god-emprah now
>>
>>886170
anon you read my mind!
>>
>>886175
hmm, im thinking...one of two things, life stealing necromancy, or end level alchemy philosophers stone type elixir.
>>
>>886170

Why not just demand an annual tithe of noble maidens from our inevitable empire, and then use our Biomancy mastery to make them superhumanly beautiful. We'll keep them in a luxurious dungeon that's part of our impregnable Tower Fortress, and rape one of them at random every so often in between furthering our Godlike Power?
>>
>>886180
Because why try improving imperfection when we can create perfection that cannot also get pregnant AND we can mentally program to not be stupid and totally obedient?
>>
>>886177
>philosophers stone
I'm so down with that.
>>
>>886174
Anon you are a genius! This would be a great field to explore and the cross discipline

>>886177
i would say the necromancy would be a good stopgap until we can get the philosophers stone up and running.
>>
>>886182
absolutely, we should demand tribute of heavenly angels from the cowering god beings, we will undoubtedly dominate.
>>
>>886174
i support this i ide but we are in combat right now but when we get back we can start experimenting
>>
>>886189
Experimenting is the most fun part though.
>>
>>886177

Let's go for Biomancy, and once we've gained a peak Human body and immortality, we'll pursue Alchemy to ensure a constant supply of rare minerals.

What should we do with our eventual Biomancy? I was thinking we should create a bunch of insectoid monsters that are magically bound to want to be within 100 miles of our Tower, and then release them into the wild. No one will be able, or want to, come close enough to bother us. Also, maybe Ant-Gorilla-Cockroach-Human Hybrid hivemind supersoldiers/slave laborers?
>>
>>886196
More varieties of sex slaves? Horrific nightmares from beyond the pale? Things that even /d/ would shudder at? IDK mang the possibilities are fucking endless.
>>
okay we all agree, for the most part. we should be training and expanding our arcane potential in various fields.
for now, the task at hand, bug killing, tower making, rune and golum enhancing.
>>886196
personally i dont like the idea of biomancy, just dosnt sit right with our current character. i like the idea of more of a elementalist, psionist, artificer type.
>>
>>886198
"fucking" endless... topkek
>>
>>886202
Hey man remember Bob is only 16. Literally he is going to want to fuck something at some point.
>>
>>886182

> Biomancy Mastery

Because claiming women from our subjects is a statement of our total superiority over them, and changing their bodies to our will is only further proof of our power.

Pregnancy's not an issue, and it doesn't matter if they're obedient, as we're essentially a Deity and they can do nothing to harm us. And if they are disobedient, feisty women are the tastiest, every self-respecting perverted Dark Lord knows that!

If they are stupid, so what? Their Intelligence doesn't matter, only their bodies. If we require social companionship, we'll invite scholars, wise-men, and arch-mages to our Tower, and we can communicate with other Wizards using long distance crystal ball/hologram scrying, or send a Telepathic Golem to meet them.
>>
>>886198
>>886188
>>886180
And here I was hoping we'd end up being the good guy for once.
>>
i allways lookt att Bob as an jack of all trade wizard he experimet on what he finds intresting/fun and/or nessery
>>
>>886218
When you have godlike power, your not going to end up the "good guy". Sorry anon, your looking at the wrong premise.
>>
>>886200

Yes, we'll start with mastering the Basic Elements, Psionics, and Enchanting. Later, we'll pursue Biomancy to gain Eternal Youth and Vitality, along with delicious sex slaves, and custom-built invincible monster servants.

>>886196

What does everyone think of my Chimeric Hybrid supersoilder/labourer idea, and my idea for Insectoid Monster-based intruder repellent?
>>
>>886227
Honestly seem vain for the sake of vanity to me. Fun for a little while and then discarded.
>>
>>886220

Yes, eventually Bob shall master ALL trades, and then, Mythril Golem Mechsuit here we come!
>>
File: haram.jpg (62 KB, 600x516)
62 KB
62 KB JPG
>>886211
>>886198
>>886188
>>886182
>>886180
>>886170
>>886159

Fornicating with animals? Anon you disappoint me.
>>
>>886228

I'm not saying we should focus on perfect sex slaves, I'm saying we should focus on Biomancy and achieving peak Human status, Immortality, and Invincible Monster servants. Perfect sex slaves just follow naturally.
>>
You order your golems out of the way. They're only going to be pulverized if they try to go up against that thing. You know how strong they are, and they're not stronger than your telekinetic punches, even after they've been slowed down by the spider's counter-pulse. Its hardness, its momentum, its weight which causes miniature earthquakes with every step of its reckless charge all mean that it's better for them to remain on the sidelines and out of range until you present them with a proper opening.

They have to retreat further than you anticipated at first, as the terrain beneath the large, demon-carved dome changes with every step of the Alpha. Cracks spiderweb out of the center, its surroundings further damaged by the fierce black barbs that protrude downwards. At this distance, you can see that they're actually some sort of modified stinger coated with a yellowish substance, no doubt venomous. Anything that tries to engage it in melee risks coming into contact with it. You weren't too enthusiastic about the idea in the first place, but you rule out close quarters combat entirely. Even with steel swords, your golems are unlikely to dent its hide- they could only cut off a leg from one of the lessers by using their strength against them, and this one is far closer to your level than they'll ever be.

But you yourself are at that level. Even as you turn around and run from the destroyed terrain that surrounds its charge, you're in the process of preparing your own best weapon, and to use it in a way that takes advantage of the enemy's own strength. Thanks to your earthsense, even if it's reduced during tremors like this, you don't have to turn around and interrupt your temporary retreat as you begin casting your spell.

Around every new crack made, your magical influence clings to the surface, pulling the terrain even further apart, exerting a splitting force to widen the rifts even further, and generally reducing the integrity of the earth behind you. Huge chunks of stone are freed with you and the spider's combined efforts, as cracks converge and form isolated bodies that fly about and crumble even further under the physical and metaphysical tremors that coat the entire area. You don't relent for a second, even as the expanding rift threatens to swallow both you and your golems. You merely exert even more effort into your sprint, and so do your golems, and for the most part, they make it out of the danger zone safely. One of them tumbles down into the forming pit of rubble and spiderness, but so does the Alpha.
>>
>>886222
Thats not how morals and psychology work, Annon. The difference between good guys and bad guys isn't the power they have, but their life up to the point that they got said powers. Superman has Godlike powers and he's the biggest boyscout of them all. Because he was raised right. Spiderman too(though the powers aren't as Godlike there). Just because we have power, doesn't mean we have to go Victor Von Doom. We were raised on a farm by good, honest, hard working parents. That has to count for something.
>>
The more the creature attempts to dig its way out, the more the ground around him crumbles, all too readily thanks to your very active efforts. You pay attention to every movement made by its legs, and wherever it appears to make headway on climbing out, you redirect the energy. You're channeling as fast as you can, faster than ever before, but as time passes, the pit begins to settle, the ground stabilizing enough for its efforts to outmatch your own. So before that happens, you abandon your current efforts for a new one.

You recall your sun beads to your side, and as you take aim, you refocus your geomancy to hold its head in place as best as you can, and when you think you have the perfect shot, you fire. The behemoth is too strong to be held down by mere rock, however, and breaks free, a split second before your weapons connect. But its face is huge, and its eyes, especially the two main eyes like those of its children, make easy targets. One orb bounces off the upper corner of its face, your enchantments washing its face with flame regardless, and the other one hits its right eye dead center. As the flames subside, the light previously emitted by it goes out immediately, becoming black and soulless like those of its peons, leaking boiling pus.

It lets out a telepathic screech, having no proper voice box to express its pain. But this isn't a mere cry-out, it's an attack, which you block in time, and an opportunity, as the barrier protecting is mind fades away to allow the outburst to happen. You seize it, the magics swirling around your dome switching from a protective formation to an offensive one, just as before. You bear the pain for a moment as you build up the force, and unleash it before the opportunity passes.

You didn't have as much time to charge up this attack. But this is a repeat performance, so you're much more in control of what you're doing. Instead of a cone, your onslaught surges forth in a distorted line, aimed straight at where you feel the spider's brain lies, and expose it to the full extent of your wrath. And despite channeling at less than full capacity, the humongous arthropod is reduced to being your victim. You cease your attack as you feel that point of self-debilitation approaching, and take a moment to regain your balance. A few seconds later, you can make out that it's still reeling, thrashing about in ongoing agony instead of merely falling prone. Also, it's protective spell is down.
>>
>>886233
Your fucking one to talk Hazeem.
>>
Confident that your golems can now do some damage, you have them run up to the pit of jagged rocks and jump, and all three of them land on top of the spider. Meanwhile, your fourth golem, the one who fell in with the spider, is trying to climb out from beneath some rocks and some limb-spikes rending its surroundings even further. Unwilling to go into the pit yourself, and doubtful that rocks will damage the beast, you instead focus on moving the stones in a way that helps your golems, by interfering with the spider's shaking about in an effort to throw them off, and by uncovering the buried golem. You see now that it's missing an arm and half a head, with many dangerously deep cracks in its torso. But it still moves as it should, and somehow has managed to hold on to its sword. It gets to work slicing at one of the spider's legs.

One of your golems falls down the spider's back unceremoniously, its performance rather mediocre. Another one also begins to slide off, but you, and thus the golem, react in time, and the golem holds onto a spike. You're not sure if it will be able to hold on indefinitely, and it certainly won't climb back up, so instead you have it jump down. The suicidal descent of your minion is aimed at the same leg accosted by its one-armed comrade, and its sword connects right at a joint, the momentum build up by the fall enough to slice through half the thing. At that point, you've already sent your sun beads right into the massive gash, and the impact, as well as the explosion that follows, is enough to free the entire lower part of the limb.

As the limb falls, your spiders move out of the way, to avoid getting crushed by either it or the remaining spider. Now, you and your forces know where to aim. As the golems regain their bearings and you recall your orbs to launch them once more, the boss ceases its useless struggle. Instead, it now focuses energies around itself, and a short moment later, releases it as a short-ranged pulse of pure kinetic force.

Stones and golems fly out of its vicinity, one golem even losing a leg as it becomes stuck underneath a giant, hairy limb. All of them receive cracks and fractures as they land violently, and with every wave, countless rocks are launched out of the pit. You see that the spider is also protecting its mind, and your sun beads are repelled by the pulsating field, the outwards-pushing motion repeating itself over and over again. Slowly, the pit is cleared of rocks blocking the spider's way.

None of your attacks are going through, and very soon, your enemy is going to be back on its seven remaining legs, and resume its charge.

>Roll!
>Write-in!
>>
>>886222
Not that anon, but you actually can be a decent person even with "godlike" power, please stop claiming that Bob can only be evil. Neutral and Pragmatic work just fine for advancing our Art, while also not being actively hated.

Also going full Dark Lord the Bad Person will very likely end up with an adventurers' magic sword through Bobs chest, since you seem to be underestimating... pretty much the entire world at this point.
>>
Rolled 96 (1d100)

"WE! ARE! BOB!!!!!"

Use our sun beads and Geokinesis to keep it at bay, while we smash its head with our Geokinesis.
>>
>>886170
>>886176
>>886180
In DnD, I made a construct titled The Wizard's Wife. My wizard was so vain and reclusive, he figured that the only person he could ever really love was himself, but he didn't want to be lonely, so he spent years researching and combining magical effects, and the end result required a Pale Master, a Psion Telepath, a cleric, the creation of an artificial soul, and a fairly long list of spells.

Clone spell from Necromancy, the curse from a belt of gender change, Enlarge and Shrink Bodypart, Levetation(twice, to avoid back pain), a Mind Bead from the psion to impress your personality and most memories onto the artificial soul, a whole new ritual to bind the AS to the body based on the one to become a lich, with Resurection cast right at the end to enfuse positive energy into the body instead of negative, to actually bring her to life. The pale master empowered the body with his corpsecrafting feats beforehand, including metal bones and spellstitching.

There is much more that was done, mainly prep-work like finding another extremely magically powerful entity to steal blood from, to prevent inbred children, but the end result worked as intended. She was a truly living, fully functional person even as an immortal construct, and started as a level 1 wizard with an absurdly powerful body for the level. Best part IC was the unconditional trust, because who can you trust more than you? My character taught his new wife everything he knew, and they continue working together even today.

It started as a joke, but became my character's secondary objective over the course of the campaign as other objectives were met and the opportunities to pursue this one presented themselves. Once he started, there was no IC reason to stop.

Just using Stone to Flesh on a sexy statue isn't wizardly at all by comparison. Mine wasn't even specialized in construct crafting.
>>
>>886245

AW SNAP! I DID IT!
>>
>>886239
destry its remaning legs if it cant move its an usless bug floping on the ground

>i dont know how to roll
>>
Rolled 2 (1d100)

>>886253
dice+d100 in the options field of the post window. Rolls a d 100.
>>
Rolled 25 (1d100)

>>886239

still this:
>>885963
>>
>>886247

Awesome story bro. We should do something like that eventually, but it'll take awhile to achieve it, until then we're going to need to tide ourselves over, which is where the perfect sex slave harem comes in.
>>
>>886257
ok thx
>>
>>886257

That was far too close for my tastes.
>>
Rolled 12 (1d100)

>>886239
Use water magic to bloodbend and pop the things heart and/or brain. Should instakill it. Repair the golems so that we don't loose any, just in case that fails.
>>
>>886257
ouch
>>
>>886263

This is also a brilliant plan, I propose that we combine it with,

>>886245

my earlier plan.
>>
>>886239
Drop another rock on it's back, and geomancy it to wrap around the joint between it's ass and head. Send blades into the joint, and spin that bitch around like a pencil sharpener.
>>
>>886285
>>
What is the post frequency in this quest btw?
>>
>>886384
a post every two and a half hours plus... dont get nervious until we hit the 4 hour mark though... you have seen the size of some of these updates and quality like that takes time
>>
While we wait, i would like to share some ideas for ranged golem weaponry if I may.

the most simple thing we can make with the resources we have right now would be some sort of magical propulsion based cannon.

The first idea is a simple stone tuber with a steel sharpened rod sitting inside that on command will use internal magic battery to launch said spear with great force either through geological magic or telekinetic. While great for heavily armored targets this will be slow to reload if it can be reloaded at all.

the next is a simple blunderbuss type weapon that fires a load of projectiles in a cone, great against flying or large numbers of weak enemies it will however fail against heavy armor.

on that same idea we could use the same principle to make magical claymore mines in strategic locations. combined with are magic "eye ball" sensors we have talked about before we could turn the area around tower into a booby trap infested killing field rather easily.
>>
File: image.jpg (30 KB, 576x576)
30 KB
30 KB JPG
Al can golems limb be held togethere by magic like in pic related?
>>
>>886411
>magic battery

That reminds me, we really need to do some more experiments with basic magic flow. How much magic does a golem use? How can we store magic? How fast do we regenerate our magic? How much energy does magic have? Can we convert thermal/kinetic energy back into magic?
>>
>>886411
Honestly the simplest ranged golem weaponry we can make is simply rocks.
And while it sounds very underwhelming you should not underestimate a big chunk of heavy solid material at a high velocity. If thrown fast enough it could also emulate the blunderbuss as the rock would fragment under the stress of the acceleration.

In the hands of a superhumanly strong golem I think rocks are a perfectly effective and viable ranged weapon.

Also I think we should try to become better at metalworking before we try to recreate firearms, especially golem sized ones.
>>
>>886441
That is what my idea is focusing on, the problem with rocks is you have to stop and collect them, and not all rocks are good for throwing, the blunderbuss idea can still use rocks though as it can fire almost anything you shove down the barrel.

this is also taking alot of things for granted and assuming we are going to be attempting this at a later date when we are not being assaulted by giant magic spiders.
>>
>>886411
The MOST simple is golems throwing javelins. We can't get a whole lot of metal right now, and a spearhead and arrowhead requires a lot less than a sword. The haft of the spear can be made of stone and mass produced, and repaired easily in the field. We do need some swords in front of them to handle in-fighters, though, possibly with shields.

Another idea, put one of the magic cannons where the head should be on the pickup truck with spider legs. QM says it won't be controllable by the golem it's mounted on, but we could make it shoot by mechanism and have a humanoid one ride it chariot style.
>>
>>886450
My main worry is that stone simply isn't very good firearms material and will therefore shatter under the stress of launching a bunch of stuff.
Unless ofcourse that problem is magicked away somehow, in which case physics don't matter.
>>
>>886453
also good ideas, also having a dedicated battle chariot for open field battles as well when we need to get the fuck out fast

>>886457
that is also my concern I am just assuming we can magic stone to be stronger if not some other suitable material.

best case scenario these ideas work while being inaccurate as fuck and generally ponderous.

worst case they work exactly once before catastrophically failing.
>>
>>886457
>>886460
To that end, we should practice enchanting, specifically for durability. That golem breastplate plan is a practical place to start, and if it works well, would lessen the priority of the ribs, freeing up more steel for weapons in the short term.
>>
>>886470
agreed
>>
>>886470
also agreed ideas are great and all but with ability to do them they are but meaningless stray thoughts. we really need to buckle down on simplifying things we all ready due like magical batteries, bonus points if we can make them recharge of the mountains magic field freeing us from having to charge are golems manually.

second we need to really focus on expanding are talents even further
>>
>>886472
Having it feed off of the mountain's ambient magic is a good idea, but first we need to learn how to harness it at all. That means, we have to climb the tower.

On the level with the leyline nexus, we need a big balcony facing the open area so that we can use that space from inside to manipulate our creations. We won't have to bring materials inside.
>>
>>886419
I'm the drawfag who made that. I was just doing it completely from imagination as we were only about 3 updates in. I now know (or am fairly sure) that that isn't how it looks or works. But im not the greatest artist anyways.

Also, dickramp when?
>>
>>886483
hmm maybe we could turn our tower into some kind of magical lighting rod like device? have it draw power and send it towards the ground to collect into some kind of battery?

this is assuming that's how magic works
>>
>>886487
I was assuming we'd have our He-man moment, using that as the source of power for our spells and making them greater than should be possible for us, like finishing the rest of our tower in one go, or casting a fus roh dah that would make this spider explode, then cleaning the tower after without touching any spider goo.
>>
>>886397
So should we get woried now?
>>
File: waitin for op.jpg (54 KB, 586x446)
54 KB
54 KB JPG
>>886528
>>
>>886528
Pretty sure this is op's naptime
>>
>>886528
I wrote myself into a corner in less than 1000 characters, fell asleep, woke up, and no working ideas came to me.

So maybe.
>>
>>886285
Chainsaw practice.
>>
>>886540
Do your best! We believe in you!
>>
File: ROW ROW FIGHT THE POWER.jpg (108 KB, 750x1000)
108 KB
108 KB JPG
>>886540
BELIEVE IN US WHO BELIEVE IN YOU!
>>
>>886540
in AL we trust!
>>
>>886540
That is when you decide to throw luck into things and roll some literal dice. Very effective from my experience and helps keep things random with some proper luck.
>>
Yeah, no, update's not happening today.

Have this hidden gem instead.

https://www.youtube.com/watch?v=K3RJCBSXtng&feature=youtu.be
>>
File: disgusting.jpg (4 KB, 171x122)
4 KB
4 KB JPG
>>886984
>Video isn't OP roleplaying the stone golem vs giant spider fight instead of writing it
0/10
>>
>>887007
I now want a quest where instead of writing the story OP uploads live action videos of him acting the story out
>>
>>887038
Needs a small group of people. But yes would be amazing.
>>
>>887038
>>887110

Makes me think about the Adventure Call thing on Limmy's Show.
https://www.youtube.com/watch?v=k3J8FYKZ52w
>>
>>886171
Old thought, but why just one? Distributed consciousness, baby! We can get twice the research done.

We clone the perfect body, with a blank slate of a brain and copy ourself into the brain. Then, whenever we meet ourself, we maintain a telepathic link and share whatever differences we've accrued.
>>
>>887784
This raises a question and a problem it's pretty similiar to the fermi paradox actually.
Why aren't there a massive number of identical clones of a wizard?
My guess is that it's not possible to transfer or copy the "wizard" trait at the power level that a wizard can accomplish.
>>
>>887986
There are a few solutions to the problem:

1. Wizards are so rare that we're the first one to specialize in golemetry.

2. Wizards have a limit to their power. That is there are some greater laws of reality they cannot break.

3. Something is actively preventing wizards from achieving this either by destruction or control.
>>
>>887986
Or
4. No Wizard is stupid enough to actually MAKE more competition for himself.
>>
>>888059
Yes I suppose paranoia is another reason.
>>
>>886247
Dude i did not see this post before i went to sleep and im sorry that i didn't respond to this earlier. This is narcissism in the fucking extreme and i LOVE it.
>>
>>888076
It was, and because she was he, the feeling was mutual, and he had achieved immortality as well, so they were a legendary couple in campaigns that came after. She got up to his level, and they got twice the research and pranks done. It was actually a very beautiful romance, which made a significant amount of people very uncomfortable, because he had been famous for a while, now even more so for being the first person to create another living person. And then, what he did it for.

Its also hard to find trust and love as an epic level lawful evil wizard, so cut him some slack. You don't have to hide anything from yourself.
>>
>>888188
And I forgot to say that they had eight children over the centuries.
>>
>>888215
So did like you and your dm masterbate over this or some shit
>>
>>888524
I really dont think that is what the whole thing was about. Although i will admit the two casts of permanence on the levitation spells on the tits got me good, could not stop laughing from about 5 mins. His Wizard was a narcissist and a pretty extreme one it sounds like. The fact that the player actually roleplayed his character in such an extreme way shows that that player actually gave half a damn about the game he was in. Id reward a guy like that.

I've played with and ran games for so many fucking people that just wanted to blow shit up with spells or kill things and feel mighty that i at one point just started considering putting one of my playgroups into a never ending dungeon of nothing but mechanical encounters.
IE, you kick in the door and there is a giant waiting to fight your. After that you are full healed/spells refreshed and you kick down another door and a t-rex is waiting to fight you. I hate games like that personally but if that is all the group wants to do, sigh and go with it.

This guy OTHO is a good roleplayer and should be rewarded for being so in an age where every RPG is more and more like a vidya game.
>>
>>889077
>rewarding fish malk tier roleplaying
shit tier dm
>>
>>889080
Look considering the vast majority of people I've played with just wanted more loot and XP, having a player like that would be a breath of fresh air.
Do you have any better stories to contribute? Or any things you would reward your players for doing?
>>
>>886486
Soon anon soon
>>
>>889082
Things that aren't "Dude lmao I'm a so wacky wizard who fugs a clone"
>>
>>889084
Ok like what then?
>>
>>889088
I once had a druid player campaign for the protection of a forest made up of a rare species of tree, after being told to fuck off because them nobles wanted the pretty wood he did his best to start a peasant revolution and kill off the nobles.
He ended up dying to the royal guard after leading the masses into the castle. But the other players pulled it out finished it off.
Theres a statue of him at the edge of the forest where the logging was stopped.
>>
>>889092
>Actually died and just wasn't rezzed.
Well that one is actually pretty good. Yeah that guy was a good roleplayer, even if the motivation is generic, that sounds well done.
>>
>>889077
Lol alright it just seemed to be getting a little self masterbatory. But for that second type of game look at dungeon rats. It's based on that premise and does it really well and I feel you could make a good dnd game using that.
>>
Your sun beads fail to penetrate its shield. As do your telekinetic blows, various rocks you throw at it, and even a golem is flung back as you try one last ditch effort to engage it from multiple directions. The waves that emanate from its body are omnidirectional, showing no signs of diminishing as you try attack after attack, all in vain. Telepathy is a no-go either, as its mind is solidly fortified right now, and your brain is exhausted from all that energy you channeled through it- you feel like you'd pass out if you even tried.

And now, while you were wasting all that time failing to do anything useful, it's back up and has climbed back out the hole. You do your best to slow its approach, but it seems to have wised up to your attempts, adjusting its movements in a fresh and unexpected display of agility. As it does these small hops and leaps, the best it can do with its mass, it seems, you have no choice but to stick to destabilizing the ground, preventing it from initiating a full-on charge. However, bit by bit, you're backed against the wall as it gains on you.

The aura of force is omnidirectional. This includes a downwards push. Though its feet and the barbs they wear aren't as hard as when it was using its other defensive technique, the aura still works to soften the earth enough for cracks to form. But whenever you channel magic underneath its feet, it repositions before you can properly cast the spell. Is it paying attention to you the movements of your magic itself? If so, you can't hope for this to work. You abandon your attack. It is futile. Nothing you have will go through. It's rather unfair, you think, that the Alpha has so many ways to defend itself. Barbs, a tough shell, a spell to toughen it, and one to render any moderate attacks of physical nature useless.

Your instincts to fight give way for instincts to flee. Your eyes dash about, looking for a way out as the bleeding bulk closes in on you. Your sight has failed you, and now, with the tremors the Alpha's steps cause so close to you, you switch to earthsense, extending it in one direction after the other. You won't make it out by running to either side, and your back is against solid rock, far too dense for you to dig into within the short time you have. You can't climb upwards, and you can't-
>>
Wait. With every giant step, cracks in the earth form a ways beneath you, unnoticed until now. You direct your perception as far as it will go, and you find your exit. A tunnel, with a rift expanding upwards towards somewhere between you and the spider.

You redirect your magic, working both upwards and downwards, and dash towards your attacker to make it in time. Thanks to a second of doubt on the Alpha's part as you charge towards it, the rift reaches the surface just as you do. You jump down.

Your geomantic sight fails you as you tumble downwards, hitting outcropping after outcropping. You're thankful that you made yourself a helmet now as you're helpless to soften any blows from the sides of the narrow gap you're descending at breakneck speed. Possibly, this is a literal expression. You need to slow down.

Necessity, it seems, is the mother of invention. Your default mode of sensing the earth now ineffective, you somehow switch, and after a moment of disorientation, you realize that you're sensing yourself falling from somewhere on the outside now. You don't pay attention to how you managed to do this, or any details. You act. A split second before your body hits the next sharp outcropping, it softens under your power, the feeling of casting spells like this only serving to further the confused state of your various senses. An even portion of the descent extends softer limbs from all sides, and it catches you, now lowering you gently, until you emerge from a pretty large crack from the ceiling onto a pretty sizable natural cavern, somewhere below the demon's lair. You fall, land on your back, and return to your body.

The next few moments are spent recovering your breath as your heart stops threatening to burst out of your chest, and your gut does the same. Above, you can sense the massive spider, using your default mode of geomancy once again, trying to widen the crack you fell from, but in vain. The terrain is too thick to be pulled apart like that, not without earth magic far beyond your own, and certainly not with the clumsy grip its seven legs afford it.

You're somewhat ashamed at first to be hiding down here, terrified by the prospect of facing it face-to-face. You're a weak little boy, and it is a mighty lord of eight-legged monstrosities. It lives, and you're safe, here, in an isolated chamber, surrounded by glimmers you ignore presently.

But there is another voice in your head. The side of you who has fully embraced his new role as the new wizard, the side who's been preventing you from facing simple truths like you missing your mother and your father. You love being powerful. You love being able to dominate everything around you. And finding new ways to do so. And this side of you, it tells you of a way.
>>
You don't wait to consider. The beast above you rages, and now, despite being battered and bruised, you find your resolve once again. It is a simple plan, but one that will work, you think. You divide your attention between the fissure above you, and the uneven ground below. Above, you focus your efforts on the lower half of the gap only, widening it, slowly but surely, and it approaches a width that would allow the behemoth's bulk to pass through. Below, the stone begins to swirl and gather, the mass building up as it climbs upwards, forming a stalagmite with an unnaturally even swirling pattern. It grows, reaching your chest, matching your height, and beyond that. Above, the lower half of the gap is wide enough to allow your enemy passage, and the upper half is being steadily dug into. Soon, your enemy will be upon you.

You dig out a little nook to the side to crawl into. Again, a bit pathetic, but it's the best you can do for now. Larger acts like gathering up huge boulders or digging out six silhouettes of stone are only possible for you over the course of an hour or more, but you've only got seconds now. So you crawl, and close your eyes.

The final step requires you to repeat that previous feat of earthsensing. You somehow have to advance your understanding of geomancy to perform something most people do over years, not seconds. It's not fair, but the spider is almost upon you. You have to. Or you will die.

Forget about the spider. Just concentrate. You're a wizard. You are as magical a being as they'll ever get. It flows through your veins, your mind, and your soul. You block out everything, until there is only you and your magic. All of your magic, be it telepathy, force projection, earth manipulation, metal-shaping... It's all connected.

Your expertise in shaping earth allows you to shape metal far more precisely than you could with only ferrokinesis at your disposal. Your telekinesis works with your geokinesis to bolster the force behind every earthen projectile you launch. It also allows you to wield your sun beads, a weapon made possible by enchanting, made expressly to be used with telekinesis, and in turn your enchantment is what allows you to have golems. So what allowed your perception to flow forth from your body..?

Of course. The key is aquamancy. With little involvement from your conscious mind, you unconsciously combined your water- and earth-perceiving capabilities. Water-sensing is what initially allowed you to extend your view beyond your usual range, to flow with the stream beyond your immediate surroundings. And because you had to, in order not to break your neck, you jump-started a synergy between these two schools. Necessity is the mother of invention, indeed.
>>
Now that you know what you were looking for, you recall the feelings you first experienced above, kneeling by that peaceful stream, your hand dipped in the flowing water, your sense of self giving way to let your arcane sight become one with the natural flow. There is no such flow within earth, you realize, so you create it. After that, the problem is allowing your consciousness to hitch a ride on it. You can't figure it out, but every tremor caused by the spider closing in unleashes a new wave of adrenaline within you, and once again, your subconsciousness picks up the slack. Soon, fighting the vertigo as the center of your vision moves up the crack, past the spider, up and around the walls of the former demon lair, you end up at the ceiling. It is hard to stop in this state, and you end up circling your target- a huge outcropping, right above the rift you fled into.

Channeling magic like this is hard. You still have to aim like you were in your body, so your energies end up being thrown wildly off course, but you eventually home in on the chunk of rock, and cracks form and seams expand. And finally, its own weight picks up some of the slack and it is freed from the ceiling entirely.

You snap back to your body in an instant, opening your eyes a blink after you cease the flow, despite having used that 'trick' to extend your range to far beyond what you previously were capable of. Looking up and around your hiding hole, you see that the spider is now at the widened section, well aware of the spike facing it, but still marching below confidently. This confidence wavers as it senses the massive chunk of dislodged terrain, and does its best to awkwardly brace itself against either side of the gap. With what must be a pretty nasty grin, you loosen whatever it tries to hold on to.

The spider has one last trick up its sleeve. Just before the impact, it pours as much of its reserves as it can into the shield, the waves of force lashing out now at maximum capacity. And it does splinter the falling rock into two, and then four pieces. To your dismay, this works to soften the blow by quite a bit- but not enough for it to start falling, its own weight collaborating with that of the stone on its back to push its momentum to ungodly levels.

You don't witness the impact. You're too busy protecting yourself by crawling into a ball and shutting your eyes. The landing is far too messy for your geokinesis to tell you too much, and when you open your eyes, there is dust everywhere. And the ceiling is collapsing on you.

First things first, you stop your surroundings from killing you, halting falling rocks in places while mending cracks in others. Then, you do your best to expedite the dust settling. You want to be sure that it's dead.

It's not dead.
>>
But at least it's about to be. The spike it fell on broke. The spider is not impaled through, like you'd hoped. But the exoskeleton is cracked open completely on its underside, the thorax freely leaking ooze and guts onto the floor. Cracks extend onto its legs, its abdomen, and even its head. The lights in its eyes are still there, but dim. More of them have been popped since you last disabled one of them. A fissure reaches all the way from its center to the side of its mouth, also dribbling whatever it is it has in place of proper blood. It mandibles are doing this pointless, repeating motion of grabbing something invisible before it. The only sound it makes now is a telepathic one, a few words that try to form but end up coming out as a strange gurgle of a thought.

You feel kind of sorry for it, to be honest. It's obviously in great pain. The monstrosity is even hardier than its spawn, and it has a huge body, which means it has lots of space to bear wounds, and huge guts to leak. You draw your sword and pack in as much force as you can, and repeat the same move you performed to finish the previous occupant of the lair above. The blade flies free from where it's floating before you, spinning too fast for you to follow. This time, the shell isn't penetrated as readily, but eventually, it does make its way into the brain matter, which sprays out of the gash your weapon made as it shreds the soft tissue within the Alpha's skull.

After confirming it's dead, with no magical activity, no light in its eyes, and no movements made by its bulk, you reach in, and wince as you dig through the squishy innards for your sword. You recover it, you fasten it to your belt, and you fall flat on your ass, the adrenaline fading away so fast the altering blood flow roars in your ears.

You wipe your gore-encased arm off as best as you can. There is a huge fucking spider with the shell of a colossal crab covering most of the cavern, the glimmering in the walls barely even visible behind it and other fallen rocks. Your golems are somewhere above you, up a pretty treacherous climb, and you're sitting there, trying to rub the post-telepathic aching out of your eyes. Besides the headache, some pretty nasty bruises, and the worst heartburn you've ever experienced, you're actually unharmed.

You'll go back to doing stuff after a while. You just need to catch your breath for a bit.

>Roll 1d8 for loot; first roll only

>Also, vote on how to proceed.
>>
Rolled 1 (1d8)

Looooot
>>
Rolled 1 (1d8)

>>889245
>He lives!
Check what the glimer is and for valuables in this cavern, make a lader with our earthmagic back up to the cavern to get a bearing on our directions and if the cavern is full of goodies, start making a tunel toward the general direction of the side of the mountain as near our camp as we can without going outside to check directions. If it's not goodies, go back up and after catching our breath go to the other pasage. Obviously the longer we let these things live the worse it will get. We need to finish them.
>>
>>889264
>>889266
Well whatever's behind door number 1, we were meant to get.
>>
File: 1480146696962.jpg (48 KB, 600x467)
48 KB
48 KB JPG
>>889268
It was salt
>>
>>889264
>>889266
Some pretty awful loot.
>>
>>889273
Well our meals are probably getting pretty bland.
>>
Rolled 6 (1d8)

>>889245
Still one more rollll!
>>
>>889286
>first roll only
Also,dudes. We can do wizardry with salt now. Every loot we get is a way we can experiment further!
>>
>>889245
I kinda wanna know what the shimmer in the cavern is before we take further action.
>>
>>889300
Whatever it WAS got destroyed when the ceiling collapsed upon it. So lets just sit a minute.
>>
>>889301
It could be gold or gems in the wals, so a falling spider wouldn't do much apart from knoking some loose for us to exaine.
>>
>>889308
>The landing is far too messy for your geokinesis to tell you too much, and when you open your eyes, there is dust everywhere. And the ceiling is collapsing on you.
>And the ceiling is collapsing on you.

Just saying.
>>
>>889309
Ya and we have earth magic to clear away the fallen ruble. We already fixed most of the remaining cracks. This is wizard quest. Not normie quest, so a few rocks wont do much to keep us from veins of gold or piles of rubies.
>>
>>889309
You fixed that.

>>889308
The glimmer's from the salt reflecting the light from your beads. Yes, literally.

Really too bad you didn't roll that six first, then it woulda been low-quality but still very valuable mana.

Anyway, the only way back out is up, unless you carve yourself a way out or something, so feel free to decide what to do after I write the part you actually find all of this out.
>>
>>889330
So you weren't kidding when you said it was salt? God damn it! Fine. Just rest a bit and go down the other path. Clear the rest of this shaft.
>>
>>889330
...
If we were to magic the salt into a solid block and take out the impurities, how good would it be as a golem core? I mean a wizards intuition is a potent thing.
>>
>>889341
I was just about say something about this, because you don't even need magic to get large crystals of salt. We do it all the time.

The mineral needs to be at least semi-precious to be of use to you in enchanting, so all that low-grade olivine and whatnot you'd normally find displacing all this stone is useless to you.

But rock salt is still useful for things people do with rock salt, and some of these chunks are bigger than your eyeballs, so there's at least that?

Please don't be salty about this, anons. Literally 7/8 things you would have rolled would have been something more substantial. I think that's fair. Especially considering all the 90+ rolls you've been getting to offset this little setback, and your increased ability to find stuff with the geomancy upgrade.
>>
>>889336
Just do this then. Maybe magic out like a 20-50 kg chunk of salt that we can leave at the intersection, and take with us on our way back out of the cavern(if we make it out). We can use it to salt our meat to preserve it for longer.
>>
>>889330
loot, a stachel or two full, then create a small stone platform, telekinesis us up and out.
>>
>>889362
+1
>>
>>889353
Yet all those 90+ roles still ended up with us winning by the skin of our teeth.
>>
File: Spoiler Image (24 KB, 550x413)
24 KB
24 KB JPG
>>889418
But we still won.
>>
File: 1468940602730.jpg (131 KB, 585x389)
131 KB
131 KB JPG
>>889418
You were grossly outmatched for this. That final stage with the forcefield was meant to make it al but immune to lesser physical attacks. Nearly everything you have are lesser physical attacks. A ball of fire or a stream of frost would have wrecked its shit, but all of that is beyond you.

Also, it really didn't help that the only suggestions I received relied on doing things you can't even come close to doing.
>>
>>889430
Fair enough,OP. The world is an unforgiving place,after all,and this can serve as a wake-up call; if we keep doing reckless shit we'll get rekt,since /squishy/. Anyway,let's go talk to the aranea and maybe get our reward?
>>
You pull out a torch out of your backpack, noticing that, it's ripped in places, much like the clothes underneath your armor. Your clothes were already pretty shitty, and the rips aren't big enough for any of it to slide off your body or anything, but some of the holes in your pack are actually big enough for things to fall out. You rearrange your belongings so this doesn't happen, and you think it will be fine for now, but if it gets damaged much further, you'll need a replacement. It's just too bad you don't have any of that spider silk right now; you heard it was pretty good at bearing enchantments. Not that you actually know how to sow beyond mending simple tears and such. You'd need someone to teach you, if you wished to clothe yourself with the stuff. Or better, do it for you, because you have more exciting things to be doing.

When you eventually get to lighting the torch and climb on top of the giant corpse, you look around to find out what the glimmering was. They're white and gray crystals, mostly small, covering almost half the walls of the pocket you're in, now that the rubble is clearing away under your power. They seem to alternate between coating the rock like a glaze and jutting out of it like blunt, angular spikes. You wet your finger and touch one of the crystals, and confirm your suspicions: It's salt.

You were hoping for these to be something more precious, but no such luck, it seems. Well, at least the shimmering wasn't from a group of ravenous vetala, hovering over buried corpses about to tear you limb from limb. Also, you can still use this.

You magically survey your surroundings for a bit and find that it extends a ways down in a sheet-like formation. You wonder what's up with that. Is that how salt is usually formed? What about gems, if you were to search for them? Would you even be able to identify them? As a golemeter and an enchanter, you're not entirely disinterested in precious stones, and now that you're mining things, perhaps you should look into how one might actually identify anything shiny one might dig up.

A bit of the rock face slowly separates from its surroundings, along with the salt it bears. You drag this sheet of salt-bearing wall with you, over the dead arachnid, until it's placed somewhere underneath the rift stretching above. You find that telekinesis won't work to propel it upwards, as it does wonky things when you aren't an anchor point of sorts, establishing a point from which you'd direct objects, relative to where you are. Thus, your attempts to move both the platform and yourself only end up sending a backlash of arcane flow up your body, which numbs you and makes you uncomfortable in other ways for which there aren't words. You think this is what they call an internal fizzle. At least it's not very embarrassing when there's nobody to witness it.
>>
File: RuneCarving.gif (1.24 MB, 400x400)
1.24 MB
1.24 MB GIF
I drew up how I imagine carving runes into cores would look. Have some more fanart, OP.
In gif form.
I know there's probably hundreds of runes that get carved into a core. This is just the inner most layer
>>
You use geokinesis instead. At first, this also looks like it would be futile. To a lesser degree, the same concept of relative positioning applies, but it only really kicks in when you try to stay afloat. You almost manage it, but you can't remain concentrated enough while you try to find your balance atop the wildly wavering sheet of rock and salt, threatening to slip beyond your grasp.

What you already know you can do, however, is to stand on a piece of ground as it moves along more ground- you've done it while remodeling your home. So you take that into the third dimension, the length beneath you melding into the floor, and sliding along it, moving up the wall, which you reshape so you don't hit the ceiling, and instead proceed directly into the middle of the rift. From there, you ascend, almost as though you're one of those fancy 'elevators' you've read about. The journey isn't as smooth as you imagine a real elevator ride to be, as you have to constantly stop and alter the platform beneath you and the walls of the rift around you, but eventually, you emerge.

Your golems are actually fighting some spiders when you come to a halt. Only three of them still active, and they have already slain four additional spiders, a fifth soon to follow without any help needed from you. You suppose they must have come here wave after wave, to investigate the ruckus you've been causing.

The fourth golem was unable to fight due to losing its leg during your fight with the Alpha. You find it doing its best to crawl towards its comrades, somewhere inside the jagged pit at the center of the room you and your salt arrived.

As the sounds of the fighting die around you, you deactivate the golem, mold it a new leg, carve and empower the appropriate runes, and attach it to the golem before bringing it back to 'life.' As the two of you emerge from the pit, your remaining servants come to you. You repair each of them, and this is mostly a trivial task, but the one missing an arm has actually come pretty close to being destroyed. The cracks in its torso are deep enough to have reached the core itself. You're lucky, however, because they went around the core, circumventing it by way of the gap between it and the rest of its torso. Perhaps this is because of the steel shell, which you suppose makes it not luck, but competence. Again, you turn this minion off for maintenance, which takes you a few more minutes. It's a hassle, but truthfully, you need this time to recover a bit.

That last fight took a lot out of you, especially at that last stage. The damned monster was immune to nearly every physical form of attack, and you realize now that physical attacks are pretty much all you have, if you count bursts of pure force as physical.
>>
You look down the rift to take one more look at your handiwork. It's good and dead, alright. But... Why is there still a magical signature coming from it? Without a soul to hold it within the body, the reserves should be gone, considering what was left of it when it died and how much time has passed. Is there still something more you didn't find down there?

With repairs finished and your body rested, you split the salted platform into two halves and mold the stone holding it together into a more manageable shape, like two earthen bowls of salt, which is also part of the bowl itself. Your golems then carry these for you as you turn back. The thought of expanding your cuisine actually makes your mouth water a bit. You've really been sticking to the absolute basics for more than a week now.

One or two spiders assault you on the way. You kill them without paying much attention.

You make it back to the split. The small barrier you'd made has been broken, and spiders are trying to squeeze their way through. You suppose this explains the ones that came at you after you destroyed their Alpha. Not that you're complaining: This is actually the perfect opportunity to thin their numbers. Your beads assume their default position, one on either side, and you fling them forward, into the face of the spider. Half of its head falls in front of you in sizzling chunks, while the rest of its body crumbles into a pile of legs behind the blockade. Another spider quickly tries to crawl through. You kill that one also. And another one. And another.

After slaying half a dozen of these guys and wounding half as many as that, thanks to this convenient little bottleneck you've creating, there is a telepathic wave of sorts, emanating from far, far away. It's more elaborate than the savage war cry of the demon, or the mental attack of the Alpha. There is almost the vague beginnings of a language in there, and a tinge of femininity. And the spiders listen to it unerringly, all at once, retreating back into the darkness, and out of your sight and range. You were really hoping that the thing you killed was your true quarry, but apparently, four meager balls of silk are worth more than that. Even though you've destroyed so much of the web they laid, and it didn't even care. Is that fucking aranea bamboozling you?
>>
File: 1474911515448.jpg (816 KB, 1280x960)
816 KB
816 KB JPG
The projection of thought, if you're right about the distance it traveled, was far louder and far more intricate than that of the previous telepathic arachnid you slew. You're pretty sure the enemy ahead is a tougher one, at least in terms of telepathy. This actually is the Queen, you think, waiting for you behind a longer gauntlet than the one you just made it through.

And she evidently commands more than one type of spider, because now, the spiders you see charging your way look less like proper arthropods and more like eight-legged sacks of green ooze. And they're followed by the same type of spiders you've been fighting up until now, keeping their distance for reasons you're beginning to guess.

If you're going to continue this fight, you need to decide now. Otherwise, it might be better to collapse this path entirely and very thoroughly.

>Fight. (Optional write-in)
>Do something else. (Write-in)
>>
File: 1468605852974.gif (2.46 MB, 200x200)
2.46 MB
2.46 MB GIF
>>889496
That's actually remarkably close to my mental image, anon. The only difference is the third dimension, which probably can't even be depicted without drawing some sort of ugly mess that is way too busy. So this is a pretty great demonstration.
>>
>>889503
>Fight. (Optional write-in)
Try rupturing the ooze sacks with stone spikes, nod using aquamancy to gather the ooze and splash it on the sword spiders.
>>
Just collapse the path for now. Weve done enough for one day and we're pretty fucking spent. We don't need to suicide into another fight.

>>889507
Thx Op. My existence has been validated.
>>
>>889503
Collapse the path. We're tired and need something more substantial to defeat a more powerful version of what we just killed. Maybe some kind of thrown weapon that amplifies psychic screams. The same enchantment as the axe but instead holding a large mana storage that amplifies telepathy.
>>
>>889503
fight off this group, try rupturing those sacks from a distance. then leav eour goloms here to defend the passage and double back to see if we have any hope of recovering our over 4 golums. if not, then come back and collapse the passage, well go home, regroup, recover, and perhaps attempt to expand our options with pyromancy. then come back tomorrow/day after.
>>
>>889503
Collapse this path starting from the end of your visible range and working your way back to you.
>>
>>889503
After this fight we need to get back to camp and stare into the campfire until we figure out how fire works. Also cook something with the salt we got.
>>
>>889503
Go back to the spider we killed and squish it. It's probably pregnant. Then call for a tactical retreat, colapsing both passages.
>>
>>889503
>banelings.png

Collapse the passage for now, go ask the aranea for info, and return home to rest
>>
>>889554
Agree on disposing of potencial babies and running like a little bitch.
>>
Enough. You know when you're outclassed and outnumbered. The ceiling here is already loosened, so it takes you a surprisingly short amount of time to collapse it. Just in time, too, because you see one of those new spiders squirt a glob of green goo towards you. You duck out of the way, and a bit of it manages to splash through the meager gaps and out of this side. As soon as it coats the rock, it begins to bubble and hiss, confirming that it is indeed acid. You're probably lucky, then, that it doesn't seem to erode rock very well, though it slowly is. Just to make sure, you reinforce the boulders just a little bit, enough that it will take many dozens' worth in those spiders to eat through it, and probably over the course of days or weeks.

Clearing this away will take you at least half an hour, but it's worth ensuring this newly active hive doesn't destroy every docile spider here, and then proceed onward to infest the entire region. Is this why they barricaded the shaft so thoroughly? You can't really think of a reason for the hostile spiders to suddenly becoming this active other than your own interference... Though that also doesn't make sense entirely. You suppose you just don't have all the facts yet. As you ponder, you use your geomancy to sense where the acidic ones are, and trap them with the earth and drown them entirely. Unlike their sharp-legged kin, they don't have the agility to avoid this. You get a few of them before they all retreat out of your range.

You turn back and leave. You note that the aranea is absent from its home as you pass by, and many other side-rooms are empty as well. There are definitely less spiders occupying the passage now. Maybe they're out hunting?

You emerge from the mine and realize it's dusk already. If the spiders dislike light, it stands to reason they'd be nocturnal hunters, rather than being active during twilit hours. Maybe they dislike fire, rather than light? But they use fire. Well, the aranea does at least. The others have no magic. Actually, now that you're thinking about it, considering their voracious attitude towards one another, the aranea's pyromancy could be a way for it to defend itself from others of its kind, as much as any of its other predators.

Back home, you check on the cocoon. It seems to be still busy doing cocoon things, so you leave it alone and cook some food instead. As you'd guessed, the salt is a welcome addition to your palate. Now you just need some sugary things and some sour things. And spices. And more vegetables. Maybe bread, too.

As you sit there with your stomach freed from the breastplate after you needed the extra space, you wonder what you should do next yet again. There are a few hours before nightfall.

>Do things.
>>
>>889646
Start practicing enchantment by building the enchanted smelter.
>>
>>889646
try to warp Wood for some simpel furniture if that dont work do some geomancy insead like too not live in an empty stone cylinder
>>
>>889646
i say we focus on expanding our combat options, we now realise that all magic seems to overlap with each other disapline. so purhaps creating a nice bon fire and testing our pyromancy to emulate what that aracnea does would be wise. earth, water, fire, wind. classic.
>>
>>889646
and plot too murder our spider bro for i Think thy tricky bob in to doing somthing way more dangers then what we get back from helping them, more like we are an tool to them an ally of convenience
>>
>>889646
meta wise what did we learn form this outing
>>
>>889701
oh, there definitely using us. trick is to know when to cut our ties with them. eventually this mountain should be a spider free zone. eventually.
>>
>>889646
Examine the salt with geosense. Its the closest to crystal we've come yet.

Also look into fire magic.

Ooc question , is energy treated like a single school (fire+cold) or separate?
>>
>>889707
You don't know.
>>
File: fire.jpg (667 KB, 1024x768)
667 KB
667 KB JPG
>>889646
Stare into the fire.
>>
Let's experiment with fire magic, burning things is a useful skill to have. Especially if we are going to deal with metallurgy
>>
Pyromancy + making some stone furniture(shelves,chairs,a table,maybe a sofa,the works)
>>
>>889665
This tbqh senpai
>>889646
>>
>>889665
Let's finally try making that enchanted smelter.
>>
Rolls, please.
>>
Rolled 59 (1d100)

>>890030
What for? I hope it's pyromancy.
>>
Rolled 76 (1d100)

hope this works Wood warp go
>>
>>890034
Seems to be the general consensus.
>>
>>890041
ops well then i mean pyro go
>>
Rolled 56 (1d100)

>>890030
ALL MUST BURN
>>
Rolled 43 (1d100)

>>890041
Bummer
>>
I think, rather than just focusing on fire, we should copy that woman who laughed at us and create several wands, because enchanting doesn't rely so much on being able to do the magic, and we can cover more elements this way. A flamethrower would be pretty great, and so would a necromanic effect.
>>
>>890062
creating wands, for a magic discipline were not familiar with? sounds like a bad time. achieving a base understanding of different magic schools of thought can only help us in the long run, and give us greater flexibility. even if we rarely use them.
>>
>>890161
I was just thinking in the short term, for the spider genocide. It worked well enough for the sun beads, and we know we can use the fire rune, unlike runes for other elements. Learning fire magic would be nice for combat and crafting, though, and if we can get into aeromancy, too, we can mix air-sense with stone sense, possibly for even better vibration/tremor-sense as well from synergy, for true blind-sense down in the tunnels. Eventually. With like three good roles in between, and probably more than a day worth of practice even as a Wizard.
>>
>>890161

I agree, but wands are definitely something we should branch out into when we've got legions of mortal followers.
>>
>>890403
Why would we ever want mortal followers?
>>
>>890394
true, enchanting, and golemancy, combined with our geomancy will always be our mainstay, for sure. how ever i feel that base fire and wind powers , combined with our earth/metal and water abilities would allow us to better smith, smelt, forge, and craft overall. so kinda building a foundation of arcane knowledge of the elements, then finding ways to improve our creations with them.
>>
>>890449
The one thing mortals have going for them is there's a lot of them, and they're rather good at dying. Two things, I suppose.
>>
File: 1464401237001.jpg (155 KB, 562x1000)
155 KB
155 KB JPG
It would be better for you, you think, if you diversified your talents a little. That last encounter was too close, because you failed to find a proper weakpoint. Every new direction you expand in works off the rest. So now, you decide to take on one of the most commonly practiced forms of magic, namely pyromancy.

Normally, basic elemental magic involves the manipulation of exiting material, but pyromancy extends to the creation of flames as well. This makes sense, you realize, as fire is barely even a material. It is a fickle, aggressive substance that readily begins and ceases to exist, more so than anything. But before you get into that, you think it would be easier if you concentrated on manipulating existing flame.

So now, you rekindle the campfire you put out just a little while ago. As always, it is as tedious as it is laborious. This time, however, you take joy in the fact you may never have to do this by hand again. You'll be doing it the wizard way, instead. Soon, ember blooms within the tinder, which spreads onto the dry leaves, widening the red dance above it. You quickly place these under some carefully arranged logs, and soon, that too begins to burn. It takes some nourishing, but once grown and unleashed, fire is a terrifying thing.

You think about the various intricacies of making fire, of how it springs forth from heat, of how dry substances burn probably because it has no water to overcome, how surface area plays a huge role in charring and eventually immolating a log. Countless little details, cemented into your instinct by starting fire after fire, without consciously acknowledging any of it.

Immersed in the idea of what you think fire is at its very core, you color your magic a new way. Violent, yet contained. Direct, yet compromising. Passionate, yet nurturing. You imitate the motions of the fire as you consider its notions. And when you feel your magical approximation is close enough, you channel the prepared mass into the bonfire.

Flames immediately surge upwards, the heat washing over you causing you to tumble backwards. The first thing you do is check if you're burning anywhere. This doesn't seem to be the case, though you might have lost some eyelash length. You probably deserved worse than that, you think, for acting so carelessly when blindly experimenting on one of the deadliest worldly forces out there.
>>
You're on your feet and ready to spring away as you approach the campfire. The fire's actually diminished from where it was before you cast your spell, probably because most of the logs are burnt through from that single display. You throw a few more in, and this time, you use a more carefully measured amount. This doesn't work very well. You manage to direct it a little bit, but it doesn't grow any bigger. Perhaps you lacked aggression? This time, even though you still stick to a mere sliver of power, you're very assertive in directing where it will go. This works a bit better, but the burst is too little. No, that was too controlling, too much like earth. You need to channel forth and allow it to do its thing. And you do, and the bonfire bursts away from you, immediately returning to its previous state.

With a cheer, you repeat. It's a very simple maneuver, and you get the hang of it after a short while. Next, you try to alter the flow while keeping what you feel should be kept, to alter the direction of the flame. You succeed, to a lesser degree. Every alteration you make results in a loss of efficiency. The more you direct the flame, the less power it has behind it. And while you predicted that it would be a hard element to control, you didn't think it would be impossible for someone with the wizard's gift. After all, so many pyromancers use their talents to work as entertainers, controlling freely how the flames flow, like water. And yet, the way you find yourself forced to act is almost entirely unlike water. Water is passive and changes. Fire is active and makes things change. How..?

You try channeling the flame in a few new ways, but all it does is create a few remarkable patterns and exhaust your wood supply. You have to take a break to fetch new logs to throw in before it fades away entirely, and you dally, and it does. Now you have to restart the fire. You're wasting your time here, and you have to show restraint, lest you end up harming yourself. This is frustrating, and infuriating, and you realize that this is exactly what you need. You forget about the consequences, take aim above, and, well, fire.

Closer to your current position than you'd aimed for, your magic bursts, not into a massive fireball, but a huge collection of sparks. They fall down on you and even manage to hurt your skin a little bit. Good, but not exactly what you need. This time, you focus the entire flow onto one spot, and unleash it- not with force, but with the full range of your current emotional spectrum behind it. And it obeys.

Even before it reaches the target, the magic bursts into snaking lines of blaze in places, only to fade away and reappear somewhere else along the flow. And where it all comes together to be unleashed as you've willed it to, fire bursts out in all directions. It isn't a circular orb, but a messy, uneven burst. And you don't care, because fire is as fire does.
>>
You aim at your campfire. You miss. You try again, and you succeed, and it bursts into flames. A few tries later, and not only are you adept at starting fires, but also in sending it forth as lines, bolts or small orbs out of your fingers. None of your projectiles explode on impact, though, which is what you were really hoping for. But one step at a time. And pretty much 80% of the energy you channel forth leaks out of your control regardless of what kind of flames you create, which is why they end up being so meek in contrast to what you know you should be able to produce.

You could still practice some more, but when a yawn escapes your mouth, you decide to turn in for the day. Your reserves are actually below half, which is a pretty impressive feat for you. It should easily recover by tomorrow, but you're beginning to slowly approach the point you have to pay attention to this, you realize. Still, overall, you're satisfied for the day. You've began your studies in an entirely new school of magic, you killed a beast most adventuring parties wouldn't be able to, and you've stopped the attacks on your eight-legged allies. Maybe you'll try to see why they're so stingy with their silk, or renegotiate a new deal.

Soon, you're asleep, dreaming of you dancing, as the world dances around you, its very constituent element completely in sync with your desires.

You wake up a bit later than usual. You wash your face, and note that your water has run out. You order a golem to go fetch some for you, and check on your pet once more. It seems it's still not finished with its metamorphosis, but when you hold your ear against it, you actually hear movements inside. You think it's almost ready to emerge, which means you have to decide what to do with the monstrous bat-wasp-spider that will soon be occupying your basement.

You eat the usual breakfast, made a bit more bearable by the salt, now, and drink your water when it arrives, of which you're also beginning to grow sick. But you're finished with sustenance, and now have more important things to care about.

>How will you proceed?
>>
>>890481

They'd make decent Wand wielding cannon fodder. Or at least, be better at improvising on the fly than Golems. Perhaps we should consider starting a religious cult venerating ourselves later on.
>>
>>890501
>Make more miners and a golem designed to take full boxes from the mines and return empty ones back there.
>>
>>890501
Prepare trap for the pet monster in case it goes after us.

Practice some more pyromancy as we will need it.
Try to apply your knowledge of the fire rune to study it and then do it the other way and try to enhance your fire enchantments.
>>
>>890501
The problem I think is that we're just throwing around fuel rather than creating clear paths of it that fire follows. You never control fire only the fuel it uses.
>>
>>890604
So we ''inscribe'' a path for it like a path for the magic flow we use in our runes for enchantments.
>>
>>890532
Honestly I think Bob is too much of a yokel to be a proper cult-leader, and frankly I don't want to un-yokelize him.

>>890501
Try and figure out air, perhaps knowing it will give some epiphany about the other 3 classical elements.
>>
>>890619
This. We know a fire needs air, when we know how the water flows and the wind blows, we may figure out how to make even bigger fireballs.

More importantly, we'll be able to 1) suffocate our foes and 2) tattoo an arrow on our forehead, because we're the motherfuckin' Avatar.
>>
>>890714
>>890501

When we're talking about suffocation, is there any rivers near the spidermines? If so we could try to redirect part of the river into the tunnels the creepy-eyed spiders use.
>>
>>890781
It's quite far from the only stream on the mountain you know of.
>>
>>890501
We should work on the magic smelter again.
>>
>>890619

Agreed. He should stick to his roots, at least for now.

> Al, what famous Wizards do we know of?
>>
>>890501
Go see spiders, I'm worried for our employer
>>
So, I've been thinking about that salt. In ancient times, it's worth was up there with gold and silver, and it's always needed. How about we go get a few crate loads of it, then go trade it for new clothes, backpack, maybe some soap, unless we WANT to be known as Bob The Smelly Nudist Wizard. If we go into town, lets also just inspect some armor and other metal stuff for later reproduction.

And we can lay claim to our half of the mountain while we're there. It is recognized by the dragon, so that should give us credibility. Tell them to ask it to confirm lol.

And also we should roll with the golometer thing until we get stronger.
>>
>>891580
Salt wasn't that valuable, thats a myth, and with magic existing its common uses won't be that useful
>>
>>891624
We had a dead bear carcass with a bunch of meat on it. That stuff spoiled because we had nothing to make sure it didn't. I'm no expert but if I remember right salt is really good at making sure stuff doesn't spoil.

Also salt was really precious that is not a myth.
>>
>>891642
Its valuable to us in the sense that we don't shit they do in the cities, but al mentioned the cities have working freezers.
Also reee salt wasn't worth as much as gold, it might have been a well valued commodity but it wasn't precious stones n shiet
>>
>>891655
"From the interior they [the Phoenicians] obtained salt, which was highly prized in ancient times, THE EXCHANGE RATE BEING EQUAL TO GOLD. Roman soldiers (and probably Carthaginians too) were paid in part in salt, from which comes the old saying "worth your salt". Carthage had excellent relations with the warlike Gauls, Celts, and Celtiberians, from whom they obtained amber, tin, silver, and furs."

Towns would want salt so they have food for the winter. They are too small to afford a freezer.

Cities would want it because it's really tasty.

We could use it for magical purposes as in modern pop culture salt is typically a ward against spirits. Don't quote me but I think that alchemists in ancient times thought salt was a good transmutation item. Since the OP seems to stay with traditional themes I would assume that translates into here as well.
>>
>>891679
Your slow response rate makes me think you are...
.
.
.
Salty
>>
>>891679
https://www.youtube.com/watch?v=g_3wRicL-QI

Cities aren't gonna pay out the ass for a common thing like salt, Towns would probably pay well though, wasting our time going around selling salt would be stupid though.

I know piss all about traditional alchemical folk lore.
>>891699
>implications
>>
>>891709
why did that turn into a sketch?
>>
>>891733
Because they're faggots, skip it and he keeps going on about important things like salt.
>>
>>891709
He mentions the sea. I am certain there is a city in that world not by the sea and not by a salt mine.

https://www.seasalt.com/salt-101/history-of-salt/
History of salt economics section.

http://history.stackexchange.com/questions/673/when-and-where-was-salt-as-valuable-as-gold
This entire article.

I can cite more things. But it doesn't matter.

The best way I can see us using salt is magic. Then making a merchant golem to travel to a specific village and sell them salt. But we gotta make sure the golem is worth its salt.
>not replying with a pun
>>
>>891741
>site that sells salt
>random question site
>sources
If you mean the site on Phoenicia he links, I don't trust websites with that crumpled paper background implicitly, I swear they're all run by the same guy and are of inferior quality.

Also I'd worry bandits don't just dig a hole, cover it and then smack the kill the trapped golem for his salt, its not like it'll be intelligent enough to see the obvious trap
>>
>>891741
Depending on how things actually work a salt core is probably more useful than a regular rock one and since rocksalt is well rock our geomancy should allow us to manipulate it just as well.
Of course this does increase the need for the protection of the core because monocrystalline salt is rather weak.
>>
>>891773
I was thinking the golem would be more or less intelligent with about 5 or so guard/hual golems it could control.
>>891780
Yea. I am not sure what exactly a salt core would do better than any other. Maybe all the cracks on it let mana flow better? I doubt it but maybe.

I was thinking more on alchemy or demonology.
>>
>>891791
>intelligent golem
I'm sure we'll do that in a few eons
>>
>>891796
Ah better idea. Tunnels. With a living guiding them. We could get a pupil from the village teach him some golemancy and have him control the golems while walking underground. Add in some geokinses and a large rock and the tunnel will be hidden.
>>
>>891802
It takes years for people to learn magic, so it would take actual years to teach someone to control the golems, we'd be better building a network of tunnels, and just having basins under a hidden entrance under the towns, tell a merchant or village leader in town about it, tell them to place gold in basin, have golem that can somehow detect gold and give it an simple exchange rate of how much gold per salt and have it do rounds in the network
Thats horribly explained but you should get it
>>
>>891815
Yea I get what you mean. Wouldn't we have a leg up on everything magic (including teaching magic) since we a mage? Course if QM decides that since everything just comes to us we can't really teach it. But in that case we just mindmeld with the person and give em our knowledge.
>>
>>891822
We're a wizard, everything just werks for us, it'd be like trying to have an autist teach you how to math, like one of those guys who see numbers as shapes and colors, you wouldn't understand a fucking thing
And I think mind meld is how we end up killing some kid
>>
>>891827
Maybe he will die. If he does we get more info on telepathy. It's a win win in my book.
>>
>>890501
>Food store ok? if not, hunt a little.
>Check on golehm operations
>Go to town wit´h a bit of salt to sell. Maybe make a few stone cups/plates to sell?
>>
how casually can golem cores be made now? maybe try to build a small golem designed to link with others of the same design - start with five golems that fold into one of the larger ones, or a head sized golem to mount atop one of the large golems
>>
>>892062
>Selling stuff when we dont have a constant supply.
Anon we need to make a better impression than that. We could easily have enough stuff to sell to get a years worth of food stores and probably enough left over to grab enough silver for experimenting with core programming at a greater degree than what iron allow, if we only had access to a dedicated supply line.

Also with the way AI described the state of technological advancement in this world salt isnt a billion dollar industry, since you know people have magic powered fridges and radios and shit, by that point in our own development salt had fallen far by the wayside of expensive items.
>>
File: 1466636202661.png (1.71 MB, 1024x675)
1.71 MB
1.71 MB PNG
>>891263

Serallion was the Archwizard of Power and said to have been able to control all forms of energy freely. He made a bunch of monster-repelling beacons along major roads around the globe. Of course, after he was gone, people fucked most of those up.

Hak was the Archwizard of Form. He could be anywhere and reshape anything. Eventually, he started to explore alternate realities and got himself in a fuckton of trouble because of that.

Lywyn was the Archwizard of Souls. He could freely perceive and manipulate the quintessence of magic and consciousness, whereas normally even wizards can't do either of those things.

The three of them came to be known as Archwizards when they did some major interdimensional tampering to assume complete control of two elements each- Fire and Water, Air and Earth, Life and Death, respectively. They had to do this, because approximately a thousand years ago something called a cosmic dragon invaded the planet and singlehandedly began killing everyone. After they killed it, the three were killed by their own powers, the universe, or each other.

Really, that's a very rough summary of many conflicting stories and legends you've heard over the years.

There's also Valcrys the Eternal, who was around back then and still is. He doesn't do very much. Last time anyone saw him was when he slaughtered half the Magnadian royal line after they pulled that shit with the magic nuke.

There's probably more, but I won't write any of it unless you do research IC or it becomes relevant.

>>891780
Salt's even worse than wood in terms of durability. It would probably shatter the second you tried to run the magic through the hundreds of interconnected runes and channels.

It's not that valuable at all, but you'd have to ask to be sure.

It's also a pretty magically non-conductive material, doubly so for negative. Though you won't be able to take advantage of that unless you find an IC means to.

>>891822
You can't even perceive the minds of others yet, let alone meld your own with one.

>>892139
It's Al, not AI. And people don't have radios.
>>
>>892139
But that's like a beggar having thoughts of industry while starving. And wondering why people lynch him / laugh at him while he tells about his grandeur.
>>
>>892227
We aren't a beggar though. We cannot be a beggar because all we have to do is build a few more golems and get a supply chain going and then we literally start making money for free. The beggar doesn't have the ability to build his own workforce that doesn't have labor costs AT ALL, or fuck even repair costs. All it would take is us building another 6 golems that are designed to be specifically for industrial purposes.
Literally 3 more mining Golems one more Stonecutter, one Wood Cutter and a Hauler and we would be fucking set for the next year. This would literally take us ONE DAY to do.
>>
I say we find a merchant to offer a salt mining opperation to.
Say we are a geomancer mage who dabbles a bit with enchanting and golemetry.
Warn him that the area is extremely dangerous and full of spider monsters so he shouldn't try to send another group or they might just die by getting eaten..
>>
>>892342
Do mention anything other than we're a geomancer, never reveal more information than is needed to be given, and if he can get us working at a nice enough price he won't bother to send a group of workers, why pay multiple mens salary's and deal with their gripes when you can pay one guy who can do 10 mens work
>>
I'm so tired of seeing the words "Miner Golem"
>>
>>892347
We can also do our delivery once every week or two weeks to prevent robbery and do some shopping on the way.

Hey since we can aldeady controll mettal telekinetically could we use it to manipulate needles to weave the spider silk we are about to get into cloth?
>>
>>892348
Look i know logistics and setting up a money making scheme isn't the most exciting thing in the whole wide world, but having this just lying around is going to be helpful in the future.
>>
>>892353
Especially considering we should be able to trade for things we can't get our selves easily.
Think about it, why try wasting time searching for silver, gold etc. when we can just trade for it untill we do stumble on a gold/silver vein...
Not to mention the commodities we might want like clothes, some books to finally have a library , enchanted gear we can study etc.
>>
>>892348
Miner golem
>>
I guess aeromancy takes it?

Rolls.
>>
Rolled 43 (1d100)

d100 right?
>>
Rolled 14 (1d100)

yea rolls
>>
Rolled 27 (1d100)

reeee commentu orinalio
>>
What IS air?
>>
Rolled 77 (1d100)

>>892432
Oof, those rolls.
>>
pastebin update?
>>
>>892445
Done.
>>
>>892462
nice for the work OP
>>
File: 1428707362058.jpg (244 KB, 1224x814)
244 KB
244 KB JPG
So, even if salt isn't that valuable in this setting, we're still the closest source to the area, so we can undercut every other salt merchant. Even if there are freezers and an interconnected enough economy to drive the price down, it's still going to be moderately expensive sold as a spice, which only became cheap in modern times.

We have enough to get clothes and other basic commodities we won't find innawoods in return for it, and if we bring enough, we can make up for charging less per pound than the next guy by bulk, and most people probably can't get golem labor, either, judging by the remains in the mines.

Looking like a crusty beggar and smelling like a trog's ass is probably why that adventurer laughed when we said we were a wizard.

Its going to be real embarrassing when Bob is caught dungeon diving while walking bow-legged because he got a rash from not washing often enough.
>>
>>892520
Here is the thing though, i highly doubt that there is a booming salt industry precisely BECAUSE the economy is so interconnected. This is due to the fact that there is probably one or two major corporations that trade expressly in salt and they do not like competition, like most monopolies. We really don't need major attention like that. This is not an era of the corner stall merchant with his small supply of salt or other goods.

I do agree that we need an upgrade in both living conditions and attire though.
>>
>>892520
Our real marketable thing is services, just go down to bumfuck towns and offer to do shit for them. We'll be Bob the wizard of odd jobs, plow your fields, build your barn, shovel the pig shit. We got golems, fuck do we care about the jobs being boring monotonous shit?
And once all of them owe us favors we will lead them to the capital and cast out the bourgeois
>>
>>892525
Bob the Builder: Build your own proletariat uprising Edition.
Still seems rather pointless compared to just selling high quality steel.
>>
>>892528
That high quality steel will serve the revolutionaries, it will not be "sold" you capitalist swine
>>
>>892528
I agree with this to be honest, steel always has a higher than what you would expect price tag, and from the fact that the village blacksmith is still forging stuff in our home town mean that there is a market for it, one that we can access.

>>892530
tumblr shut up with your feel good garbage.
>>
>>892531
CIDF detected, you seek to destroy the job of thousands of hard working men who have slaved over the hot flames for years to feed their families.
something something revolution
>>
>>892528
Great that's our fucking moniker now Bob the builder.
>>
>>892546
Go back to thread one famalam
>>
I just feel like we'll be using the steel and other resources ourselves more often than the salt. If we keep half of it, or even just a quarter, if we only end up using it for seasoning and preservation, it'll last one person a couple years. We really don't need as much as we have, so it'll effect us the least if we lose some.

Traveling peddlers often carry salt because its easy to sell. At the very least, the town butcher might be looking for a good deal on it, and we can treat ourselves to some quality meats.

We should quickly learn the frost/cold/ice runes to build our own freezer. We already have a protection from heat rune, so we can make an icebox in the meantime. The bottom door is the food storage, the top door is for a block of ice, oldtime fridge. We have aquamancy. The shelf between the ice and the food needs to be metal at least, to transmit the cold.
>>
>>892569
>we can make an icebox in the meantime
This is false. Unless you roll really high.
>>
>>892569
Dude we can just buy a freezer and learn the runes from that instead. We sell stell to the locals for mad dosh, or go find a warzone and sell there to the armies that are in need and buy magic supplies for a jumpstart in our magical research. Not a hard concept.
>>
Rolled 95 (1d100)

>>892586
rolling that 100
>>
>>892586
Wait, nevermind. I just looked up what an icebox is.
>>
>>892590
>actually got a 95
wew lad
>>
>>892588
Dosent matter how cheap it is fuck I'll be cool to trade 10 pounds of salt for a new set of robes
>>
File: 1475333904892.jpg (162 KB, 800x1241)
162 KB
162 KB JPG
You might as well go for all the worldly elements, now that you already have some basic understanding of three out of four. You still lack power, and you're still certain that the concept of synergy applies. Sure, you don't think your attunement to fire is sufficient for you to relate its various aspect to magic as a whole, but maybe that'll change once you have all four under your belt?

Figuring out air is difficult for you. By simple process of elimination, you think you have the basic magical structure down pretty quickly- it has a little common with fire and water, and is opposite to earth in almost every aspect. It is fleeting and adaptive, insubstantial and never at rest. And it is immaterial to the degree that it rarely ever interacts with the world around it consciously- things may get swept up in it, but that's usually a mere side-effect. Or at least, this is your theory.

But this presents a conundrum. In order to direct the winds, you need to alter its flow somehow. But the mere act of taking an active role diminishes the passiveness you've built up in your energy, meaning whenever you try to channel air-aligned magic, the act of channeling disrupts its alignment. It's as though affecting the world around yourself goes against the essence of air itself. So how do you even do anything with it?

You try all sorts of mental exercises for an hour, but everything you do causes you to fall out of alignment with the element. At some point, a fizzle causes you to produce a puff of putrid smoke. Another such instance makes you lose your balance for no apparent reason. You're about to give up, but suddenly, a gust of wind blows past you.

That may be the key, you realize. All elemental magics involve you taking on an aspect of it, to become its embodiment in some minor way. So you shut out your eyes, as air is invisible, and focus on all of your other senses. You concentrate on the feeling of the wind against your hair and skin, the way it flutters your clothes. You listen to it, and even try to smell it, but that ends up being a pointless effort on your part, so you merely stick to touch and hearing.

You have to imitate the element.

You channel your magic, unconsciously aligned with air already, not in an effort to redirect the wind, but to be one with it. You go with its flow. And it flows faster, with your efforts added in. It is a pretty small boost, but it happened nonetheless, making you one of the few magic users who can use more than three basic elements. You continue for a while, feeling rather content rather than overtly celebratory, and do your best to remain in sync with the gusts. You do lose your grip on the spell a few times, especially because your lack of sight or earthsense causes you to trip on some rocks, but eventually, in a more suitable clearing, you get the hang of it. As long as you don't become distracted, you can do this as long as you need.
>>
After what must have been an hour of dancing around with your eyes closed, you begin to realize that no matter how subtle, everything you do does change the wind. By making one part of it flow faster, other parts change shape and direction as well, and over time, you manage to actually redirect the air by taking advantage of this fact.

It's all rather complex, and you're keeping track of the details mostly with pure instinct, but even if the results are rather meager right now, every moment of practice brings more familiarity with the element, and soon, you're comfortable enough with generating, redirecting and amplifying currents. You still need plenty of time and focus to produce a pretty meager effect, but hopefully, that will change soon. Honestly, both joy and frustration feel rather distant as you are right now.

But now that you have a solid grasp on channeling air in simple patterns, you decide to try putting some actual power behind it. A jab forward works, though not as well as you'd hoped. Once again, the fact that you're out of concert with the world around you means that the energy rapidly loses its properties, dissipating after a small puff of wind. It gets better after a few tries, but it's still not good enough that you could even use it to sweep dust.

But you're kind of mentally exhausted from being so detached from the world. You take a more normal stance, barely having noticed the way you've been moving your body for the last few hours, and stretch your limbs. They actually ache mildly from all the unusual movements you've been putting yourself through. And the bruises from the fall you took yesterday really don't help either. You really wish you could heal yourself right now, as some mages can.

Now that you're a bit more like your old self again, you decide to come back to earth, so to speak, and tally your situation.

You're slowly running out of wood, though you still have a ton of it, probably enough for a while if you're only going to use it as fuel. Your supply of stone is, once again, massive, and it gets even bigger, as four of your golems haven't stopped hauling more and more of it, day and night. The other four guard you and your belongings, but this hasn't really been necessary much. Perhaps your location is actually more isolated than you thought? You have to admit, you thought you'd interact more with people when you decided to live this close to a town, but this doesn't seem to be the case. If you're going to get involved with people, you'll probably have to go visit the nearby town, sooner or later.

There's also the spiders, but they're not exactly people. They'll probably be safe for a while, their predators blocked off and reduced in number, but you're not sure if the local wildlife is safe from them. They have a lot of children at once, you recall, and if those decide to live outdoors, you might have a lot more aranea to deal with.
>>
Speaking of which, you should probably check on your cocoon pretty soon. You're close enough that your earthsense informs you that it wiggles enough to have fallen out of its little leather nook by now. Though it hasn't cracked yet. You're not sure if you have to help it out before it suffocates or if that would interrupt its possibly still ongoing development. You're also not sure what you would even do with it, once it hatches. You don't have any spiders for it do devour, and you don't know if you like the idea of it infecting all kinds of wildlife with its eggs, if it's a female. Or if Spider Eaters even have genders. You probably should have done some research on it before it got to this stage, you realize, because now, all the others of its kind are dead, slaughtered like animals by yours truly.

You wonder how Sandra is doing, as well as Fatrat, and whether those miners will ever come back. You don't think you can do much about that last one, however, and you don't remeber having promised anything to the first two. Fatrat did promise his master would give you a reward, however. But that way also leads into town, and you're a bit anxious about that. What if there's a veteran mage-fighter there, and detects your massive reserves and identifies you for what you are? Is it really worth it?

And finally, you have some materials you could work with. Coal and iron to turn into steel, two demonic scythes and two fine steel weapons, a hatchet made to combat some sort of magical being, a troglodyte chieftain's staff and papers describing some rituals, a form of magic you're entirely unfamiliar with.

Oh, and you have a fledgling mining operation and some ideas about enchanting you're playing around with in your head, as well as some specific combat techniques. You feel like you should be able to create forcefields, or raise walls of stone, or jump really really high, or figure out which runes you'd need to give your golems elemental properties.

That probably isn't even half of what you could do- you still have tunnels and the mountain to explore, and the rest of the world. You decide that you have way too much to do. Hopefully, you also have all the time in the world to try out all these things, but you're not optimistic enough to count on it.


>Okay I'm done you can vote on things now
>>
>>892751
Spend as long as necessary on building up our workforce/supply chain. Build more resource gather golems to the tune of
3 Miners
1 Stonecutter
1 Woodcutter
2 Haulers

Also add in areas to store different materials and build room for these areas later.
>>
>>892751
Let's go see where that hole in our iron mine leads to!
>>
Expand mining operations: Make another 2 miners and 2 ore haulers, and work on that auto-smelter. We shouldn't leave until the spider problem is dealt with permanently. A woodcutter sounds good too.
>>
>>892751
the main reason that i voted to keep the bug was too train Control minds(Telepathy the same that the alian skull below did to us)
>>
>>892758
Lets just do this so we can finnaly move on to other things
>>
We should build a domestic golem with a more compact body and four small arms fit for delicate tasks, like butchering animals, preparing meals, and sweeping the floor, so that we can do other things while that is happening.

We still have to hunt for now, but this will give us more time to play with magic.

And for hauling, we can build carts or wagons for the golems to pull, like humanoid oxen, if we don't want to build non-humanoid cores.

We need to build a lot of cores, though.
>>
>>892751
We could build more golems, OR we could practice enchantment and make BETTER golems tomorrow. So lets practice enchantment. Making more golems that will be obsolete tomorrow doesn't sound appealing to me. Build the enchanted smelter. Start enchanting the tower itself to be unassuming to people who don't know it's there. Place protection and warning wards in a mile radius around us. We're a pretty shity wizard as is. Let's work towards being a better one.
>>
>>892751
I don't get why everyone is so keen on building more golems. We are a wizard with near unlimited potential, yet you lot want to stick with what little we know. I'm with >>892826 on this one. Practice.
>>
>>892829
Once we've established a supply train, we'll be able to experiment with more stuff, while continuing to build our tower. Since we're so experienced in it, it won't take us very long either.
>>
>>892751
Build the enchanted smelter
>>
3v3 for mining ops vs. smelter. Any takers?
>>
>>892856
smelter
>>
>>892856
MINING DAMMIT!!!!
>>
>>892833
It will take us long, since we get ~2 updates a day these days. Besides. Spending 1 day on practice will let us make a better supply train tomorrow, rather than making a sub par one today, only to practice tomorrow. You want supplies, yet don't seem to understand that we have them. Crates of ore we aren't using, yet you want to get more instead of finding a use for it first. That's not how logistics are supposed to work. You first find out what you need and then set up ways to get it rather than potencialy waste effort getting supplies before you even know what to do with them.
>>
>>892856
smelter
>>
>>892856
Smelter
>>
>>892859
Hush, you already voted.

Also, smelter it is. Writing.

>>892860
Been busy. Might be over the weekend too. Sorry.
>>
>>892860
We dont have that much ore is the problem. Sure since we dedicate all of our spare Golems to stone and woodcutting those supplies have come back to us, only problem is we need the wood for charcoal and furniture, and the stone is going into new golems and the tower, which only has the ground floor and a dinky basement. We actually can make halfway decent money off of good quality steels, so it stands to reason that we need more supply to materials for the crafting of steels. Besides we dont need the miner golems to be any more complicated than they already are.

>>892865
>Smelter
Eh ok then.
>>
File: 1471024226694.gif (4 MB, 394x310)
4 MB
4 MB GIF
ROLL FOR THE SMELTER BITCHES

YOUR LIFE DEPENDS ON THIS
>>
Rolled 68 (1d100)

>>892875
K rolling
>>
Rolled 52 (1d100)

>>892875
GET EXCITED
>>
Rolled 48 (1d100)

>>892875
nat100
>>
>>892876
MEDIOCRE

>>892877
SUBPAR

>>892879
YOU FAILED TO ROLL A 100 AND NOW YOU'RE DEAD

GAME OVER

Not really though.
>>
>>892758

I agree with this.
>>
Rolled 91 (1d100)

late?
>>
Rolled 97 (1d100)

>>892875
For glory!
>>
File: 1449415674733.gif (2.31 MB, 390x277)
2.31 MB
2.31 MB GIF
>>892886
>>
>>892871
>make halfway decent money off of good quality steels
And if they get mad and attack us for mining it illegaly when we try to sell? You need to find a buyer first. Work out some deal instead of getting a ton of supplie, because in economics housing suplie without a place to sell it is considered a waste of time, space and money.
>>
>>892875
Let's do this thang
>>
>>892888
>>892886
*Sigh*
>>
>>892889
hehe you basterd you finely did it
>>
>>892888
>>892886
Does this mean that after we finish we instantly get divine inspiration on how we could have done it more optimally?
>>
>>892897
Yes.

>>892891
>Illegal mining.
Ok then im pretty sure that an "unclaimed" mine does not constitute illegal mining. Even if we do not find a buyer, we can still easily put the extra stock to use ourselves, y'know WIZARD! and all that.
>>
The smelter is a good thing, because using runes to retain heat will give us the idea in character to make an icebox. Just insulate a two compartment box from the outside super well, and fill the smaller one with ice. We can figure out how to make ice with aquamancy. It'll mean we can hunt less often. The freezer comes later.

If we design the ice container as a drawer we can just freeze the same water over and over again.
>>
>>892889
Hey, Al. Tonight, as Bob decides to go to sleep, how about he stays up for an extra hour or two trying to meditate on the top of the tower, next to that place of power(forget what it's called), trying to recharge his body, mind and soul in a faster and more efficient way than sleeping. Worst case we fail, go to sleep and sleep in a couple hours the next morning. Best case we do away with sleep altogether and can spend our nights honing our craft.
>>
>>892933
All of the yes! Even being able to recharge in 4 hours of meditation would be a huge upgrade from the full night we waste on sleep right now like an absolute muggle.
>>
>>892933

In short: You could try.

The arcane nexus/meeting point of ley lines/vortex of energies/whatever you want to call it is quite a bit further up. The third floor elevates you enough from your surroundings that you could focus on its center, possibly to do something to it, which is why I arbitrarily decided floor three would be enough. In truth, the higher you go, the closer you are, and thus, the better this can go for you.

You have two floors, so you could sit on the roof. It would be cold and windy, but you could. It's just that you don't exactly know how to go about tapping into that power, so without research and more experience, the DC will be high.

Note that this is a fuckton of ambient energy you're dealing with here. Enough to turn the upper half of this mountain into a crater if unleashed all at once, and always swirling, and dissipating, and regenerating. This place is like one of the great wellsprings of ambient magical energies found around the world. So take care.
>>
>>892955
>This place is like one of the great wellsprings of ambient magical energies found around the world.

So why is there not already multiple Royal research facilities/a Wizard's tower already here again?
>>
>>892955
I think it's at least worth a shot. Do we roll now so it's 1 post with the smelter?
>>
>>892961
Because there are dozens of these places around the world, and not as much researching manpower and even less wizards.
>>
>>892965
Ah ok then so this one is ours. NEAT!!
>>
I had another enchanting idea to improve our basic living conditions. It was said earlier that we could enchant a cup to condense drinking water out of the air, so why don't we just put that same enchantment on a big ass barrel with a spigot on the bottom? It would take care of our drinking water needs, no worries about purifying it. We can use the stream water for other stuff like washing clothes if the barrel is slow to produce.

We could put legs on one and animate it to be a portable water cooler. Maybe have cup holders coming out of it's sides. If we insulate it, the water'll even be chilled, as is natural for it untouched by external heat. Don't even need a frost rune.
>>
>>893047
If you insulate it, it won't have any ambient air to draw water from.

Other than that, you can do all that. It'll be ugly if you try to carpenter a barrel and heavy if you do the whole thing out of stone, but neither of those things should really prevent it from working, I don't think.

If you had a gemstone, it could generate enough to fill a bathtub in minutes. Without one, you'll have enough to sate your thirst even during the summer, but the amount would still vary with the weather.

Also, winter is coming, so you won't need to worry about keeping things cool for a while after that.
>>
>>893061
do we need to build a fireplace later
>>
>>893066
Of course not. What kind of hack QM do you think I am? I would never railroad you out of losing a few toes to frostbite.
>>
>>893094
hehe love your evil mind =)
>>
>>893066
With the smelter research, we should later be able to enchant our floors to stay nice and warm. and maybe also ventilation from air magix
>>
>>893061
We could make it out of clay from the riverside to make it lighter than stone but prettier than the result of our shitty woodworking skill, and attaching it to basically a walking table would solve the transportation issue. We just need to make it fat and low to the ground to make sure it doesn't tip over, because the design is top heavy. Possibly six legs instead of four.

As for the insulation problem, adding the runic array for protection from heat into the barrel would technically work, it just wouldn't have an effect on the water because it is open while collecting. The simple solution is to enchant a lid for insulation, and close the barrel when it is full. If we make it big enough, it can serve our needs without making it work 24 hours a day, and with the lid on it'll cool and stay cool. Right?

We don't want it spilling over and overproducing anyway.
>>
>>893138
Sure, but you might want to visit the town first. You have no windows, so all your room are open, and you might have some trouble if you try to turn that into an attempt to install proper HVAC.

Here's a hint: Your skill focus in artifice was given because there was an initial push towards 'steampunk golems'. Effectively, this means you're great at figuring out mechanisms. Having something to base your designs on is always easier than trying to reinvent said mechanism from scratch.
>>
>>893174
So the idea to use necromancy to study anatomy by magical flow for golem inspiration was spot on?
>>
>>893173
All of that works just fine. In fact, this is exactly the kind of write-in you need to get good results without relying on dice. More satisfying for you as well, I'd imagine.

The protection from heat rune isn't as broad as you all seem to think. It doesn't insulate shit. It just reduces any destructive effects excess heat might have on an object. Basically something like DR 5/- vs heat only.

You can readily rig an enchantment to stop once there is enough water present.

>>893197
That would be telling. You want to find out about necromancy? Go research it IC.
>>
File: shitty thing.png (6 KB, 800x285)
6 KB
6 KB PNG
Would something like pic related work to make carbon/coal out of wood?
>>
>>893212
I'll be frank. I have no idea what that's supposed to be.

It does seem to involve repelling the water right out of the wood, which would be impossible. You can separate a mixture of fluids, but you can't just push out an element distributed inside a solid structure. That would just try (and in this case probably fail) to push the whole structure.

Again, I can't really make out how everything's supposed to be moving in/around it but turning wood into coal without heat is probably not something you can do with the basic runic typeset.
>>
>>893199
Oh, i thought it worked like a barrier against heat in general, making it harder to pass through the array, not damage caused by it. I guess insulation is it's own rune. Do we know it?

If we don't, the smelter and freezer are going to make the tower's climate control a real bitch to balance until we learn it, and the icebox isn't as worth the effort.

How DO we learn more runes on our own? How long does it take to study unfamiliar ones for reproduction if we know the device's purpose?
>>
>>893221
Yeah realized it makes no sense without context and your following statement makes further elaboration pointless.
>>
>>893221
Question. The smelter will use runes instead of coal right? If so will it be runes that make fire, or just make heat without making the fire?
>>
>>893228
Basically, if you know enough runes related to the rune you're trying to figure out, you have a chance of suddenly recalling it out of nothingness. This is represented by a roll. The DC is set by the complexity of the rune, your base skill in enchanting, and how familiar you are with related runes. And then the DC is also altered according to other runes you might not know, and how likely you might fuck things up in other ways than merely missing runes.

A simple rune for pure cold is medium-high difficulty. Pure heat is slightly lower. Heat insulation runes vary in potency and difficulty.

The above occurrence isn't something you've ever heard of before. Apparently, nobody else has either because when you started to enchant shit with zero prior training and did it better than most people ever would caused people to lose their shit. Hence the exile. Bob thinks this is probably just a wizard thing.

I like to keep things vague because of the supposed complexity of the system. There are too many runes to keep track of. Each different iteration of a concept has subtle differences. These result in different possible applications, different interactions with the same runes, differences in potency and efficiency, and so fort. And then there are multiple configurations for the connections between the runes, accents and other flairs you can add to both the runes and the channels, several different runic systems (of which you only know one), and a very subtle personal influence depending on the enchanter and his metaphysical 'handwriting'.

I mostly have a vague idea of the things Bob did using runes, both in and before the quest. I'm not a supercomputer with thousands of variables being calculated a second. This quest uses numbers to represent vague ideas, not as a basis for solid runes. This isn't Banished, and I can't be jewed for modifiers.

>>893254
Yes. It needs no fuel. It uses flames. You don't know how to make flameless heat.
>>
>>893270
>not as a basis for solid runes
That's supposed to read solid rules.

Also, I forgot to mention this, but you can also just get a book and learn the runes off it, or from a trained enchanter. This is how people learn enchanting, basically: Some books labeled Enchanting 101, a list of runes and what they mean, and paragraphs upon paragraphs to explain how it's all put together.

Most just start with simple shit, and if they have a mind for it, they can just do it after a while. They don't manifest knowledge, but they do look at the flowing code to "read The Matrix". I know it's a bullshit trope, but it's an awesome bullshit trope and I love it so fuck you.
>>
>>893299
Hows writing going?
>>
>>893320
It keeps getting interrupted for some reason.
>>
>>893321
By us asking questions?
>>
>>893337
No, just by me answering them.
>>
You really need more golems working for you around here. As things are now, you need to assign golems to various tasks like woodcutting and hauling things from a limited pool. But before you do that, you need more steel, to reinforce their cores. Its protective qualities are evident to you since you fought that whiny mountain of a spider. But on the other hand, it takes you hours and hours to refine ore, hours during which you could be doing something you actually be attaining knowledge. So you decide to have an automaton do it for you. It won't be a golem exactly, but it kind of will, in a way.

First, you need to draw up a plan. By vaguely thinking at the ground, you vaguely have it reshape itself into a crude blueprint of sorts, with a general layout and rough representations of various arrays on it. You run out of space a few times, but the thing with geomancy is that you don't need to paint over or begin anew- it's like cheating, or maybe the next stage of art. You're sure this is a hot debate somewhere, between mage-artisans and traditional painters. Possibly tinkers, too.

You go over your design, still merely a concept rather than anything significant, and find nothing wrong with it. There will be a slot for a chunk of ore, which will be heated up to several thousand degrees. This will take time when you first turn it on, but maintaining the heat shouldn't be a problem with this much ambient energy to power your creation, and you probably won't have to turn it off at all. Then, when there is fluid but little or no solids in the slot, arrays to either side will be activated, one configured to attract metal, the other to attract anything nonmetal. To ensure the flow is smooth, there will be two grooves to either side.

However, this presents a problem. Even without anything pulling, the slag will flow down both sides. You need it not to. You think about the issue and go over all the runes in your head, fail to come up with a good runic solution to this, so you come up with a mechanical one and put a mild upwards slope. This way, only with a pull will the molten ore flow upwards. This probably reduces its efficiency, though.

From there, you go on to conceive of a proper cast for an ingot. Simple enough- before the metal reaches the rune, it will flow down a hole and fill the cast. You think the descent should include a curve to prevent splashing. And of course, to the other side, the fluid needs to be drawn away and down the cliffside. Dumping things down that cliff gives you a very unique kind of joy, for some reason.
>>
But how do you accomplish this? Merely attracting the slag won't work, because the force is too weak to work from a distance, and if it's close, you need it to keep flowing. A directional rune, maybe? Attract anything that is a certain distance away, but once they cross a line, the pulling force stops. At that same spot should be a rune to push it. After all, you can't keep pushing from the start; you need the materials to separate first.

You feel like you're overcomplicating things. Also, you'll need to construct things in a way that you still have plenty of remaining room for all the runes protecting the stone from heat and preventing build-up over time. All of the fluids need to flow, with not even the tiniest fragment left behind. And since stone is such a poor material to enchant, you'll need to put a ton of these arrays dotting the structure.

You begin building, now that you have most of it designed in your mind. It doesn't take you long, now that you have plenty of stone to use and don't have to draw anything out of the ground. The stone splits, condenses into slabs, which float slowly to their respective positions and land very shortly after another, after which they immediately meld together, seamlessly. You end up making the walls thicker just in case. The door is a simple slab slotted into two pivots, closing seamlessly. It's impossible to open by hand, despite having a pretty big handle, but that one's for your superstrong golems. You'll have to resort to geokinesis instead. So you do, and when it opens, you stick your head into the oven to begin working on the details. If your mother ever caught you like this, she'd probably kill you.

Surfaces smoothen and grooves take on a more defined shape before your eyes. The whole thing actually stands a ways above the ground, with a lower platform next to it bearing the cast for the ingots. It's a bit awkward for the average guy to use by hand, but for your golems, this is fine, height-wise. You magically retrieve some more of the stone, this time assuming a very elongated shape. This one you mold into an aqueduct of sorts, which runs all the way to the cliffside, with a slight downwards slope. That should help.

Now, the runes. You close the oven and double check any seams and such, and sit down by it. As you close your eyes, your earthsense immediately kicks in, as do all the images of the runic arrays you've been meticulously maintaining in your mind. Immediately, these images flow forth, guided by your willpower and fueled by your magic, and your inner world becomes manifest in the outside world.
>>
ell, you're actually just using regular earth magic, but you wanted to get metaphorical for a minute there. That essentially is what you consider magic to be. You've already decided what to do, and maybe a third of your consciousness is busy carrying out that order while the rest of you is busy having this internal conversation and watching the runes and channels bloom forth. You haven't spoken to anybody in a while, so you're a little bit stir crazy. You'll probably get used to it, eventually.

Eventually, you end the process by flooding the system of runes with magic, and it comes alive. It doesn't take long for you to feel the heat building up from the flames surrounding the indent for the ore. There are four small flames inside the chamber, and a pretty large one underneath. You open the door to take a look at it, and close it, satisfied with your work. For now, it must be operated by hand, but you could easily install a pair of arms, one for placing the ore within, and one for retrieving the finished ingot from the slot to store in a box or a pile. It would be a pair of rudimentary golem cores, carved right inside the arms themselves due to a low level of complexity. Though you may need to make a few alterations to your default approach, to ensure the arms don't interfere with the furnace itself.

You retrieve some ore from your cylindrical home and deposit it within. It will take a few hours, you think, until the temperatures are high enough to melt the rock. After that, you'll need to use golems or magic to replenish the ore supply, because you enjoy having your arms not incinerated.

So you sit back, and wait. Your telekinesis brings a few smaller logs to you, and you light them on fire, with some small effort. From there, it is just a matter of waiting the process to carry itself out. You conjure a stone chair, just barely more comfortable than the ground itself, and stretch your feet towards the fire. You did that with no physical effort, no tinder, no flint. The better your magic gets, the better your life gets. Enchantment, you think, is the pinnacle of improving welfare. Your parents often lectured you about decadence in the big towns, but all that ever meant to you was that they can use enchanting to make life easier than how some people think it's supposed to be.

For an hour, nothing happens. After two, you begin to doze off slowly. But just as you're about to fall asleep, there is a loud crack and a discharge of heat. You look at your smelter and confirm your suspicions: There is a large, angular crack, roughly down its middle. You quickly run to see if you can save it, but alas. This wasn't the result of mere heat, but a magical discharge. The entire enchantment is fried, and most of the smelter is now corrupted. Over time, it will crumble into dust.
>>
You break open the door rather than bother trying to get it unstuck and take a good look inside. The gash makes it hard to make out where the issue lay, but judging by the epicenter of the corruption, you'd say it's right near the beginning of the slag groove. A few moments of inspection makes you realize that this is where several channels flow past each other. You're not sure what exactly you've misconfigured, but it's definitely related to a magical convergence and the stone being to weak to handle it. You knew your basic system was crude, but you didn't think it was this inelegant. Next time, you'll have to wrack your brain hard for ways to simplify all this.

You look at the slag-dumping aqueduct and notice that the slag has solidified after traveling only half the distance down the slope. Of course, you didn't add any measures to keep it molten, so now there is a blockage and a mass of stone frozen halfway through a dribbling motion. You knock all that shit down in frustration, and it helps a little, but you can't shake off the feeling that all these hours have been wasted. You learned something out of all this, you think, and the next time you try this is far likelier to be successful, but...

You think the worst part is that when you're creating a golem core, you enchant far, far more complex systems than this. You know you could have done something of this scale, because you've done it six times in a row two days ago.

With a sigh, you notice that the air is getting colder, now that the sun is almost down. You should probably decide if you're going to go to bed or stay up.

>Vote on your next action, would you kindly?
>>
>>893360
>inb4 we go to a town and have to solve a decades old conflict between the Painters Guild and some independent mage-artisans
>>893371
Put everything that is in the basement in the upper floor,seal the Spider underground. We don't want it to eat us. Go to sleep. By morning,we should verify our supplies and see what we can afford to sell. Then,with a few steel ingots try to trade it for a cart-thing to carry stuff around.
>>
>>892933
This. Let's at least try to get rid of our primitive need to sleep a third of our life away.
>>
>>893411
>>893392
Doing both shouldn't be a problem, right?
>>
>>893419
I think that doing both is okay. We can do the sealing thing in seconds,and carrying the stuff up shouldn't take more than a minute. The meditating will probably take a while,but we can go to sleep a little later.
>>
>>893392
Just realized that sooner or later, I have to go look at prices for things and modify them according to the changes in supply and demand caused by all the mages, enchanters and artificers.

In other news, urban earth mages being typecast as 3D graffiti artists is now canon. In this setting I've created, I have to acknowledge the logical fact that there is an economy, however small, based solely on preventing classy establishments from sprouting three-dimensional dicks all over their walls overnight.

Uh. Back to the suggestion. You want to seal off the araneas and the spooders into an area consisting of their previous territory and the tunnels leading into the former demon's lair, leaving them with no food supply except each other?
>>
>>893435
No. Just our personal spider we have in the basement.
>economy based solely on preventing classy establishments from sprouting three-dimensional dicks all over their walls overnight.
Pure gold.
>>
>>893435
I meant our "pet". Also, I vote for destroying at least a hamlet and/or small army with a huge,earthen penis. In fact,all of our magic should be phallic. We are a teenager,after all.
>>
File: 1462226181206.png (279 KB, 500x602)
279 KB
279 KB PNG
>>893446
>>893450
Oh, right. I guess I don't really think of it as a spider. That makes more sense. And yes, you can do both.
>>
>>893460
Oh my God, we're actually keping that thing. It's probably a mistake, but regardles it's our mistake to make.
>>
>>893460
Neat! Also,I propose we give it a name.
Voting for Dra'nakyuek.
>>893471
Come on,this can't possibly go wrong for us.
>>
>>893371
i like for Bob to plane for visiting the Town, try to hide our Power so we dont look as much of a wizard more like a mage
>>
>>893460
Do we roll for meditation?
>>
>>893229
It might not work for coal, but your idea is actually a good one. We need to cure our timber, remove the moisture, before we can use it for construction. This keeps it from rotting and warping, among other things, and dry firewood burns easier and with less smoke. The water needs to travel from the roots to the leaves, so there is a pathway for water to travel inside the wood, imagine them like tiny veins. If a water absorber of some kind were placed on the cut end of our timber, the water could probably be drawn out that way. The natural process takes like a year per inch of wood, in dry storage. We've left ours out in the rain.

A firewood shed should probably be in our foreseeable future as well. Pick a spot not too far from the door, but far enough away for our fattest golem to walk in between comfortably, and just build a square roof with support beams, build a few racks in there a couple feet off the ground, and have a golem split logs until it's full. We can set up a water condensing barrel on each side to protect against humidity.

>>893392
This, and don't forget the air holes. Maybe we should leave a little more meat down there.

Lets try to use telepathy/empathy to send warm feelings at it again before it hatches, and again after. See if we can't make it not try to eat us.
>>
>>893538
We don't exactly exude "Wizard" though.
Our name is Bob.
Our clothing consists of scraps.
>>
>>893693
well a visit to Town might fix our clothing
>>
>>893460
The basic stone cores we make. What are the chances for someone to be interested in buying them while in town, would they be worth a substantial amount or just scrap coins and if we gave the core to someone else, and they used it to make a golem, would we be able to usurp control if faced with it or would we have no control whatsoever? Or maybe its the other guy who wouldn't have control if they got a core off of us?
>>
>>893460
We don't have to seal it off entirely, we just have to make the entrance too small for it to pass.

Bob should burn off some frustration and get something productive done by building an air-rune powered potato cannon.
>>
>>893693
Why haven't we made a bear fur coat yet?
>>
>>893763
Second this, we need a spare change!
>>
>>893790
Pretty sure we threw the carcass down the cliff when it started smelling too bad for even the carrion eater.
>>
>>893799
I was sure it was mentioned that we skinned it at some point when the meat was still fresh.
>>
>>893763
We need a hat. Not just some regular old hat, or the stereotypical pointy wizard hat. No. We need a top hat! To show the world we are the top dog(or in this case wizard) and to help us tap into the arcane vortex high above our tower by physically connecting us to it by just that much more.
Also Al reminded me something. We are loosing track of whats important. Of what we set out to do. We have lost our path and the top hat will be our first step back into the path of making this world steampunk.
>>
>>893799
No. We fed it to the monstrosity living in our basement.
>>
>>893769
I don't think they'd be able to "make a golem". OP mentioned there are some tethering runes to make sure joints stay together,and even if said person was a seasoned golemancer,I think it'd be something like installing wrong hardware in a machine,since from what I've seen so far,the runes deal with the golem's "programming". This is what allows us to override the basic commands we gave it and easily overwrite commands so they can do something else. It's possible,I think,but people would have to be VERY specific about what they want and how they will build the body.
>>
>>893821
I support this.
Hey OP,how exactly is energy generated in this world? Steam mechanisms,or magic? If we get some iron,we could try to do some steam valve thing with heating runes or something like that.
>>
>>893371
>>893392
I have an idea for solving the furnace problem; we take the Imperial method. If we increase the scale of the machine then we can use more space between runes, channels and such. We aren't going to learn about our craft much more from this but the benefit is quickly and efficiently solving our problem.
>>
>>893916
That's a solution,I think. We can do it tomorrow after we sort out our supplies but before we go to the town. For now,seal the pet underground and meditate.
>>
the pet wants to be free!
>>
So, we should get our spider eater to follow us on our spider genocide. It's born to kill spiders. We need to be able to command it, though. Is our telepathy good enough?

Also, we should form handles for the scythe blades, and superior golems to handle those weapons so we don't lose them. Not tonight, though, the pet bug is more concerning.
>>
>>893985
we can allways improve our telepathy was why i wanted keep it
>>
>>893985
I'm concerned it will start the spider genocide long before we get to the hostile spiders' territory. We'll have to either restrain it or find a path around the araneas' lair.
>>
>>893483
Seconding giving our Spider-eater a name but I vote for Jeffrey
Bob and Jeffrey, those names will soon inspire terror in our enemies
>>
>>894032
What if it's a girl demonic spider bug thing?
>>
>>894041
*gasp
Our beautiful waifu...
>>
>>894041
Our enemies don't need to know about our bug waifu
>>
>>894041
We have it lay eggs in the queen spider to see if the next generation comes out stronger if we feed it stronger enemies.

>>894002
With telepathy, or a really thick chain tied to a golem, and a warning to the spiders. Maybe we should give it a snack before we enter the caves as well.

We should name it Dave. Bob the Smelly Nudist and Dave the Spider Bat Wasp.
>>
No, it's not time for you to sleep yet. You think you still have some productiveness left in you, despite all the sidetracks and failures. Failure, single, actually. If you think about it, you've been doing pretty great since you came out here. You don't have friends or a family anymore, and you do miss your parents and siblings, but... You've got a possibly demonic freakshow in your basement to keep you company. Speaking of which, you should really check on it. You think it's about to hatch.

Sure enough, before you even make it through the front doorway, you hear its sounds. It's that same weird, two-tinged shriek its parents made when you killed them, but this time, it's a weaker, and more constant. Like calling out in pain. You hurry down the stairs.

The cocoon is cracked and torn apart, its soft outside layer now a matted mess of yellow-brown goop. That same goop covers the creature that peers out from within, furiously clicking its mandibles as it makes that sound endlessly, interrupted by throaty gasps. You carefully approach it, to see if this is how whatever this is is supposed to look like. The spider eater young is smaller and much paler than the ones you fought, and is only covered by singular hairs, rather than rich tufts, on various parts of its body. It's as patchwork as the rest of its species, only frailer and slimier. And while its numerous eyes are seemingly glazed over, it definitely notices you.

Your presence seems to unleash a new burst of energy from the newborn, and it promptly breaks free of the hairy shell, stumbling out. Two wings, gray and veiny, emerge behind it, and flap meekly as they get that juice all over the leather you'd laid out. It wasn't good leather, sure, but this still seems very rude of it. While the creature is still getting its bearings, you gently, but swiftly, walk sideways to the meat supply, and grab what you think is a sizable chunk for it, ready to feed it.

The shrieking resumes, this time with a clearly aggressive tone behind it, as it begins to close in on you, pincers and mandibles snapping. It tries to take flight, but fails, its many legs fortunately preventing it from landing a bad way. In response, you resume your previous treatment, sending forth gentle thoughts towards it. There is some hesitation on its part; the being is definitely confused, but also seems to consider you food. You do your best to draw its attention to the meat you're holding before you by sending images of it being consumed by a representation of the spider eater, and this works. It homes in on the meat, and with an unexpectedly dexterous leap, it snatches its target and quickly turns away from you, scuttering to a corner and beginning to dig in.
>>
You think it will be fine for now. One by one, you telekinetically lift up the boxes of leather and meat and other things you don't want ruined, slowly moving them to the floor above. You have to be careful as you do this, as the newborn seems to regard you a threat, its wings twitching at every little sound you make, and turning your way whenever it senses you make a rapid move. You do your best to keep it calm, and while you can't say if your attempts to endear yourself to it are working, it remains where it is. When you're finished, you leave behind some more meat, more than enough to keep it fed, and conjure a slab to shut the exit. You think it will be fine being in the dark, but you aren't sure if it will enjoy being trapped in a relatively small room like this.

After poking a few air holes to allow fresh air down there, you ascend the stairs, and the one after that. Soon, the ceiling has given way, and you're standing on the roof, wind blowing in your ears. Up there, you can feel the nexus, sending pins and needles through your fingers whenever you acknowledge it, even at this distance. It is late, but you're far from spent. This is what you came here for. You sit down, just in case, and concentrate on sensing its magic.

The more you focus on it, the more it consumes your vision. Soon, you are lost in the roaring swirl of energy, and while you think there is a center point in there, you can't make anything out. All you feel is overwhelming power, dissipating only at the very outer edges. And even that seems to be enough to confuse you. Undaunted, you focus, and try to perceive its core.

>Roll!
>>
Rolled 89 (1d100)

>>894358
>>
Rolled 85 (1d100)

You need more distance. Back your view out again.
>>
Rolled 94 (1d100)

>>894358
well roll I suppose
>>
Rolled 8 (1d20)

>>894358
Rollerino
Tho it seems I don't need to thanks to these guys
>>894379
>>894369
>>
>>894395
>that roll
Let it be known that the Dice Gods personally hate me and that I will never roll for something important
>>
>>894403
Well, you rolled a d20 instead of a d100... That's only a minor failure on that scale.

We've already rolled spectacularly, no need for me to go too. Pass into the iris!
>>
>>894369
>>894370
>>894379
>Can't build a forge to help him consume less time.
>Enslaves the forces of time and space instead right before going to sleep.

Bob is actually a pretty shitty builder.
>>
>>895078
We'll get better. Hopefully. I'm really looking forward to see Bob the mad steampunk wizard builder in action.
>>
i find it funny that when it comes to somewhat mondan things Bob fails but the ethaeral vortex of Power yea thats esayr to grasp lol
>>
>>896524
Agreed. Honestly if enslaving the UNLIMITED POWAH of the universe is so easy fuck golems. We should just MAGIC!!! everything to death.
>>
>>896544
Well if this goes like we hopped, we should have half the night left to work on magic. I'd say that in that case we spend our nights building golems and trying out new designs and our days for everything else. Unless, of course, meditating doesn't let us do away with sleep, in which case we'll still have to sleep our precious time away.
>>
>>896553
We would have to work on it. A lot. But if we get comparable rolls like this all the time, and after the aquamacy and now this, im really starting to think the dice are telling us something.
>>
>>896559
still im happy bob faild at some Point its not fun to have an omnisuccsesfull MC
>>
>>896563
Not saying that at all, in just saying the dice are desperately trying to tell us something.
>>
File: KonoSuba_Vol2-12.png (827 KB, 900x648)
827 KB
827 KB PNG
>>894369
>>894370
>>894379

Infinite mana pool yay!

Let's use it for our construction project for now and make a solid wide base arround the tower and below the tower (200 m wide and 12 m deep).
Then we build pic related.

Maybe we should meet that old alchemist and learn how to create mana crystals because with this mana source here that means batteries without end for our constructs.
>>
>>896586
Y know i am willing to bet we attract all kinds of negative attention pulling on the planet's mana like this. Inc WIZARD! visits soon.
>>
>tfw 8 years between posts
>>
>>896702
>tfw game time is slower than real time
>tfw we're growing old faster than Bob
>>
>>896706
hehe its funny case it true
>>
>>896589
In that case we REALLY need to work on our tower. I don't want to look bad in front of the other Wizards. We might get a bit star struck, and that would just be horrible if we did it in front of this drafty shell. We can't even invite them inside for beverages. There aren't any, and theres nowhere to sit. Not to mention, we're wearing rags and we haven't seen soap in weeks.

Senpai please don't notice me yet.
>>
File: 1468343200564.gif (1.68 MB, 235x190)
1.68 MB
1.68 MB GIF
>all these assumptions about the vortex
>>
>>896723
it make it more fun when we are massivly wrong
>>
>>896723
Im having fun and you can't fucking stop me.
>>
>>896723
>it could be anything
>the most powerful being in the setting is the consciousness of the universe
>there must be steps below that
>the vortex could be the thoughts of the planet itself
>we're about to use telepathy with a cosmic entity.
>even though we're bad at telepathy
>Wizards are born so the planet has someone to talk to.

Its fun to speculate and we need things to do while you're napping.
>>
>>896712
What i meant by this was that immortal guy shows up and murders for fucking with his shit. We ARE the competition after all.
>>
>>896757
But anon, what are we competing over? There are more nexus points than wizards, and we're the LEAST famous living wizard, so none of the others even feel a personal rivalry at the moment. I mean, Wizards even develop different specializations for their power, we haven't heard of any two wizards who were pursuing the same school of magic, so we can't even hurt someone's feelings by being better than them in their favorite element.

Its not like we have anything the others can't get easier than coming here for it. Unless I'm mistaken, out of the entire world's population, you can count the wizards on your fingers and toes.

I don't think we'll even meet one, but if we do, diplomacy is an option. The only reason any of them would want us dead is because he's in the wrong setting and thinks this is the Highlander, and another wizard would have smote him by now.

We have only three enemies. An undead abomination, a possibly demonic spider broodmother, and a metal merchant. We will slaughter them all.
>>
>>896804
We attracted that dragon by simply building things with magic. This is an Immortal that immediately went and magic bombed the Empire when it unleashed a magic nuke, he WILL notice someone fucking with the leylines like that.
Also, is always better to destroy your competition before it become competition y'know. He isn't Immortal for no reason and he is not stupid. He is a Wizard from an age of Archwizards that fucked over the Cthulhu dragon. He let them go off to their death, either via killing/getting killed by the dragon or drawing on WAY too much magical energy to kill said dragon and blowing themselves up.
Nah if we encounter another Wizard before we become strong enough to NOT get buttfucked by them, we are very probably dead.
>>
>>896723
The more assumptions we make, the more likely it is that one of them will be correct.
>>
>>896861
The dragon was pretty nice, though. And he didn't kill the other wizards of this generation just for being born or practicing magic. We'd have heard about that, because Wizard Battles can't be common enough to be no big deal. Everyone would be talking about it.

Just because he stomped a new hole in the ass of someone using WMDs doesn't mean he's a bad guy, it just means he doesn't want a god damn nuke going off in his back yard, and he wanted to be sure everyone knew that it was unacceptable to try.

Hell, he might even have a secret wizard tower in the area. If someone was shooting missiles at our tower, Bob would fuck them up if he could. And if the wizard was protecting civilians from the horrors of magical nukes, all the better. Altruism is a green flag, not a red one.

I don't remember reading about that, though.

There is one question I have. There may be very few wizards at a time, but over the generations there must have been hundreds total. Why aren't there ABANDONED towers at all the nexus points already? Where do towers go when their wizards die?
>>
>>896898
According to the original OP its literally once a couple of generations or so. Also we COULD potentially blow ourselves skyhigh doing shit like this. Which is what probably kills most Neophyte Wizards.
>>
>>896898
One would asume that the magical energies of the planet slowly shift over time, so just because there is a nexus here nw doesn't mean there was one here a century or two ago. But that's just my asumption.
>>
>>896908
Another reason to make our tower a golem: to follow the slow but steady drift of our nexus.
>>
>>896916
Apparently, the higher we go, the better, too, so if we give it legs and it stands up, we'll be even stronger. And we won't have to pack anything if we need to run away at a moment's notice. It would be pretty easy to track us, though, by the giant footprints.

Dickramp soon after, so it doesn't have to squat to let us in.
>>
>>896955
>dickramp
Why not just use a good casting of Fly or two?
>>
>>897006
Can't be assed to cast a spell we currently don't know every time we exit or enter, and we might want to entertain guests one day.

Their reactions to the dickramp, and being expected to walk up it, possibly in public, would be worth the effort to make it. Especially if we fly up after they did it.
>>
>>897016
We are going to have this happen like once.
>>
File: image.jpg (59 KB, 700x453)
59 KB
59 KB JPG
Why build a tower when we can make pic related
>>
>>897023
>Make a giant core and turn the whole mountain into our golem.
THAT'S GENIUS!
>>
>>896723
Well we have to come up with our own fun. What with you not posting and all...
>>
>>897023
>>897027
You are true Wizards. We need to get the dragon to like us more if we're taking the other half of the mountain with us.

Theres also a road to the underdark in the mountain, so we'll be unleashing Deep Earth Horrors onto the surface. Might want to make the mountain stand and sit a few times to take care of that.
>>
>>897160
I'm pretty sure that we can give zero shits about what the dragon thinks when we reach a point when the whole mountain is our golem.
>>
Your sense of self is buffeted, again and again by waves of magic. You can't do anything to it, and you can't go inwards. The entire vortex is too magnificent. It's not like staring into the sun, as you know you can see its true nature if you try hard enough. But no matter how hard you do so, you're not making any progress, only blinding yourself more. In fact, the more you try to venture inwards, the less effective your attempts seem to get. Like you're losing control over your sight, your expertise, and even your sense of... self.

You don't know where you are. What were you doing before you got here? You were focusing on the energies above, but now, there is only a world of chaos and energy. Was your world always like this? You remember coming from a more peaceful place. What was it? What... You panic as you try to cling to the concept of directions even existing, and your heart starts to beat erratically.

You thank your body for this. The palpitations may feel quite terrible, but the sensation is one that can't be drowned out by anything else. Now, you know where you are. You're just sitting on the roof of your hollow column of stone, in what you felt would be a meditative stance. In truth, you don't know the next thing about meditation. You only know that you can feel the cold air biting at your nose and ears once again, and the aching in your buttocks as your body presses them against the harsh, bare stone.

Finally out of that fugue state, you're back to observing the swirl from a distance, in a more casual manner. You won't try to pierce through again, not with a mind as mortal as yours. But this doesn't mean you've given up. If one method fails, you simply need to try another. And if the subject is dangerous, you merely need to approach it with caution. Otherwise, you'd have escaped the spider and never tried to learn pyromancy. You wiggle in your seat to adjust your position a little bit, and think on how else you could go about this.

The maelstrom above is the result of too many ley lines crossing one another. You stumbled upon this information by luck, and nothing else, recalling having read it in a book as you stood out there in the crossroads, wondering where to go now that you can't go back to your father's home anymore. The idea just called out to you for some reason, that this was the place for such an individual for you. The natural flows of magic in the air all meeting at once, colliding and dispersing, producing a phenomenon intense enough to nauseate magic-sensitive people without the training to handle it, from a mile away. The entirety of the formation is probably that wide, though it becomes mostly dispersed at that range. And your senses don't extend nearly that wide. Do wizards at the height of their power perceive things that far merely by concentrating?
>>
Looking at the entirety of the nexus might be impossible for you, but perhaps you could still focus on the innermost portion as a whole. The way it moves, you think, might allow you to pinpoint its center. So far, the fringes of the vortex has been merely a part of the backdrop, all-encompassing yet weak and unfocused. But now, while making sure to keep track of yourself, what if you ignore the foredrop and focus solely on its general flow, as one whole?

You try to extend your sense as wide as you can. You try to take in as much as you can, with your senses extended in all directions. It's a temporary arrangement at best; you're not seeing half as much as you thought you would. But you make do, and sit there, trying to make sense of it all, to try and determine where the ley lines meet.

It is a misnomer, ley lines. It is treated as though it runs underground, and while you can't say this isn't necessarily the case, knowing next to nothing on the subject, you do see that their effect is mostly above ground. But the real misleader is the word "lines." The incoming streams are far from straight, and they're barely even set in a single position, only sticking to a very general area and direction, throwing themselves in all directions, curling and writhing. It reminds you of that sustained line of electricity you saw demonstrated by the mage in your hometown, to impress some visitors during a small fair-like affair. Only, this is even less predictable.

But over the hours, or what feels like it, you manage to get an overall feel to it, at least enough to determine the following: The epicenter is not in a fixed spot. It has to be flinging about all over the general area of the center, altering the momentum of the swirl several ways every second. You have little hope of being certain where it is. So you guess, and you fling your consciousness forth to where you think it will be in a split second. The motion you make with your perception is nothing like you've witnessed before, reality blurring around the edges of your vision. This blur expands rapidly until there is only one clear spot at the center, something impossible approaching you at breakneck speed, until-
>>
"Stop!"

The whole thing shatters. Something forcibly grabs your mind and flings you back, and your reflexes are too slow, your skill too lacking, and your concentration too occupied to do anything about it. You snap your eyes open and reel back, seemingly from nothing.

There is a... something... broadcasting her location to you, now. Somewhere quite distant from where you are, fairly close to the peak of the mountain. She exerts the boundless pressure of her presence to you, and only you, not merely your direction, and for some reason, you can tell this is nothing for her. She is here in your mind, not overwhelming like the vile skull, but unconditionally there. You can make out the vague smell of wood, and slanted eyes wholly green, harsh and uncompromising.

"You may not tap into the Wellspring. Not as long as I am here to prevent it."

It seems to have the general tone of an invitation of sorts. It's hard to put into words, but the 'note' in her 'voice' tells you that she fully expects you meet her, sooner or later. However, she also lingers in your mind expectantly, as though awaiting an answer.

>Answer with words.
>Answer with actions.
>Other.
>>
>>897208
Respond with words
>Can you hear me
If not try telepathy
>Why do you prevent us?
>Who are you?
>What is your purpose?
Afterwards just have a nice friendly chat. We are pretty stir crazy after all.
>So... What's up?
Answer any questions honestly (since I have a feeling whatever this is will be able to tell if we lie) in a non hostile tone.

(Of course letting us just draw UNLIMITED POWAH would be too easy)
>>
>>897208
I FUCKING KNEW IT!!! WE ARE 10000000% DEAD!

>Answer with actions.
>>
>>897208
>Answer with actions.
Just leave.
>>
>>897287
You do realize she is staring DIRECTLY AT US FROM THE PEAK OF THE MOUNTAIN...right? We cant just leave.
>>
>>897208
>Answer with words.
i will but why, how are you
>>
>>897208
>Answer with words.
"Who are you? Who are you to command me?"
>>
>>897263
>chatting up a potential city destroying power.
A girl called us up. We are a teenager. Need I say more?
I like the idea of asking if she would be available to talk in the future and if she maybe has a better way to reach her than trying to tap into an increadibly dangerous vortex of pure magic.
>>
>>897298
Pretty sure this is that immortal Wizard that bombed the Empire after they pulled a similar stunt to the thing we just did. We are probably gonna die now.
>>
>>897293
We could walk inside our tower if we wanted to leave.
>>
>>897294
i meant who*
>Answer with actions.
stop what you are doing
>>
>>897208
>Answer with words.

Seconding

>>897296


>>"Who are you? Who are you to command me?"
>>
>>897308
She would teleport after us. And then kill us. She is staring directly at us from a mile higher than we are right now, which is already pretty high up.

>>897314
>>897296
Man you two really do want to get us killed don't you? I mean its not like this is a 5000 year old immortal Wizard that can bitch-smack entire empires by herself.
>>
>>897321
What are the odds two wizards set up shop in the same place.
Like 1/1000000000
I'm sure she won't kill us.
>>
>>897208
We don't need to speak or even use telepathy, she's reading our thoughts right now. We should still project our telepathy at her for the practice.

"I mean no offence, but why? Who are you? What is this?" Keep in mind we're a 16 year old boy. If we play this right we can still benefit. Act the part of a suddenly distressed and ignorant boy. Perhaps we can be instructed, or at least avoid the harshest treatment.

This might be a case of bad luck, finding another wizard's territory. Because higher is better, maybe there is a tower on the peak. Probably a god damn knife ear. Or some kind of greater dryad.

If so, we need to know if there is one near every nexus.
>>
>>897325
She didn't. She detected us fucking with the world's mana flow and leylines and was all like, "NOPE!! STOPPING THIS SHIT RIGHT NOW!" And then teleported from across the planet to deal with us.
>>
>>897327
>>There is a... something... broadcasting her location to you, now. Somewhere quite distant from where you are, fairly close to the peak of the mountain.
>>
>>897327
She didn't teleport, she's on the same mountain we are since the beginning. We know her exact location now(the peak), and we're in a long distance telepathy conversation, powered entirely by her side.

Her mana probably feels so fast because she's using the nexus herself, which is how she knew we were tapping it. We accidentally trespassed I think.

>>897263
>>897298
This, after we calm things down a bit, lets ask her if we can keep contact, because we're lonely.
>>
>>897328
Well then we did trip upon a Wizard's research station. Here's the thing though, she is staring at us, with pinpoint perfect precision from halfway across the world, that is a terrifying amount of pure power.
>>
>>897327
>>897301
>>897321
Paraoid much? I like to think that Al is a pretty decent QM (from what we've seen so far of this quest) and when we try something new thats pretty reasonable and roll fairly high while doing it, is a situation that a good QM wouldn't go: INSTADEATH! It's more realistic to believe that this is one of the druids from the druid kingdom that just selfimposed a task to herself to protect this vortex from foolhardy mages trying to tap into power beyond their understanding. So yes. I want to chat up whoever this is.

>>897348
What gave you even the distinct imprecion that shes staring at us from halfway across the world? You really need to chill, becouse it is very clearly writen that shes somewhere near the top of this mountain. The one we are at the foot of. Thats a couple miles. impresive, but not world ending.
>>
>>897360
Chat up yes.

>>897314
>>897296
This however, no. This is asking to die.
>>
>>897208
>Answer with words

Um, what's a wellspring? Did you pull me out? Who are you? Is it you Eomarta (or whatever that female silver dragon was named) ?

If we can telepathically.

If we can't then bow in her general direction and descend our tower only to clim the mountain in search of her.

Since the person tried to use non violent means to get us out of it then i think she's worthwille to talk to in a friendly or at least curteous manner.
>>
>>897454
raises a good point, if she wanted to kill us, we'd already be dead. So she must not desire to. So long as we don't antagonize her we're probably going to survive this, at least.

So lets make a friend. We only have two friends, a dragon and fucking Fatrat. And we haven't spoken to either in days.

Lets buy soap before we meet this new lady in person.
>>
>>897559
The spider is our friend.
>>
>>897579
The spider is a contract. It just wants to have someone get rid of its competition.
>>
>>897593
You don't understand true friendship paranoiaboy
>>
>>897579
The spider is an inteligent monster that wouldn't bat an eye to eat us if it had a chance.
>>
File: 1457437903287.jpg (424 KB, 1200x1500)
424 KB
424 KB JPG
I really need to give these spiders names so I don't have to stop to think which one you're referring to.

Let's have a vote, right here, right now. Otherwise, it'll never get done.

>What will you name the newly hatched Spider Eater?
>>
>>897615
Steve the Spider.
>>
>>897615
Skittles
>>
>>897615
Screechy
>>
>>897624
This
>>
File: 1459344863993.jpg (47 KB, 621x502)
47 KB
47 KB JPG
>>897618
It's not a spider.
>>
>>897615
Call the yellow Araerna Pikachu.
Spider eater pet - Demon Wasp.

Demon spider whose scytes we took as loot - Eldritch Spider

Spider with earth magic who we smashed - Bull spider

Other monster spiders will be named after meeting them.
>>
>>897615
Snappers
>>
>>897634
I know. I stand by my name.
>>
>>897615
DAVE SPIDERBANE
>>
>>897637
The demonic spider was a "bebilith," as Fatrat called it.

There was no spider with earth magic.

We can hold a vote after this one if you guys want to assign a nickname to the aranea questgiver.
>>
>>897615
Sleepy
>>
>>897651
>There was no spider with earth magic

Except the one we telepathically shouted at.
>>
>>897651
Nope it is now a spider. A magic spider.
>>
>>897665
Yeah, it didn't use any earth magic. At all.
>>
>>897671
So it didn't have earthsense and you were just leading us on....
>>
>>897679
It had tremorsense. Nonmagical tremorsense. As did its children.
>>
>>897579
The only reason it didn't attack us is because it knows better, and it has other enemies. Mages can feel each others' mana pool apparently. We've just been working for a reward.

I don't consider anything a friend that i can't have a proper conversation with. Maybe our relationship can grow closer than a non-aggression-pact/ friendly acquaintance once our telepathy gets better.

>>897597
Our conversations so far have essentially just been drawing pictures of what we want and offer. That isn't friendship.
>>
>>897694
>I'm too retarded to be friends with mutes/deaf people
I guess thats whats life like with hyper autism and an eternal desire to constantly bathe
>>
>>897723
>he thinks bartering across a language barrier is friendship
Just because you've never had a real friend and got shunned from your village doesn't mean everything not trying to murder you is a friend. Next you'll be drawing smiley faces on the golems and having one sided conversations with them.

And I don't want to do it all the time. Just more often than never, and before we meet important people and women.

She's looking at us right now, Anon. Do you feel no shame? Or at least an itch?
>>
>>897855
>he thinks people live in villages still
Not everyone is a caveman you know.
And there is no shame in being covered in your enemies gore and reeking of their death.
>>
>>897855
>not making smiley faced murder golems
What a bather
Lmao rekt
>>
>>897855
Now i want to paint a few headless golems with faces like those on their bellies and call them Willson.V1
>>
>>897855
>implying Wilson wasn't the truest of friends

Get.

Out.
>>
>>897861
>>897893
>>897906
This is why we got kicked out of our village. They just said its because we're a wizard.

Bob the Stinky Nudist confirmed.
>>
>>897943
This is a good thing yes.
>>
File: 1465240935702.jpg (88 KB, 900x582)
88 KB
88 KB JPG
Is this bad? You think this is bad. You were doing great, until she completely blocked you off. She's clearly powerful, moreso than you, you think, but you know literally nothing more about her, or her intentions, or what she even is.

"Who are you?"

"Your kind calls me Mardale."

Mardale? That's the name of the mountain you're on. You didn't think it was named after a person.

"It was not. I am the mountain."

That certainly clarifies a few things. If she claims to be the mountain itself, what you're dealing with here is a spirit. One of nature, you think; possibly some sort of deva. The statement also raises more questions than it answers, as native spiritual beings are almost never observed, and sometimes even their existence is disputed entirely. What little you've read on the subject suggests that their powers, motivations and relationships to humans vary wildly. Both infernals and celestials are counted among them, though, so this would make this the second one you've encountered.

She elaborates no further than this, so you're forced once more to pose the being a question.

"Why did you stop me?"

The answer comes immediately. "Because I did not know your intentions."

'Did?' You don't like the implications of how that word was said. It already bothers you that she can readily access your surface thoughts, but this suggests she can access your mind to a much greater degree than that.

"My act was one of self-preservation, and possibly, the preservation of the world at large. If not for protectors, Wellsprings could be transformed into rifts into the Void or the Abyss."

"Look around you, human."

You do so. There is little that immediately jumps out at you. Your surroundings are largely unchanged. There are fewer birds chirping, but that's normal. You've spent several hours here, and it's late. Strange, though, that they all seem to be flying away from your direction.

"Closer."

The spirit directs your attention to the roof beneath your feet, and you realize why. Excluding a circle around you with a meter-long radius, the entire surface of your domicile seems to have warped. Bubbles have formed in the stone as though it were boiled milk, forming hollow bubbles all over its interior and its surface, and leaving pockmarks where they have popped. It's now a mere pattern, the motion having frozen in place. You're guessing because the source of the magic doing this was cut off abruptly, and it looks like that source was you. Even though this is well beyond your capabilities.

There is some slight arcane corruption there as well, so if you want to enchant your home, you'll have to replace this uppermost portion of it.
>>
"You had no goal in mind. No working method to achieve it. No purpose to guide you, or understanding of what lies before you. As a result, this foolish act released wild ether into your surroundings. What you see is what I failed to contain."

Oh. That... Sounds bad. You don't know what wild ether is, though.

"Ether is what you refer to as 'magical energy'. Wild ether is ambient, yet not inert. It affects the world, but lacks a wielder to direct it to a purpose. You were about to turn me into a hellscape."

"I have informed Eomatra the Silver of your actions, among other denizens in the area. They will be keeping an eye on you from now on."

What? No, don't do that!

She doesn't address you any more. Instead, she simply leaves your mind. Her presence is gone, and though you remember where she spoke to you from, it isn't broadcast to you anymore. You suppose that would make it the mouth of the mountain. You make sure to keep it in mind.

You are alone. There is a swirling vortex of energy above you, as well as a pure white crescent moon, both indifferent to you. The stars seem to be more scrutinizing in their gaze, however, and the air is absolutely freezing. You don't know what to do.

>Tell Bob what to do.
>>
>>898065
Go to sleep.
Wake up.
Make the smelter.

As a side note anon you were right. This is no doubt some wizard in disguise planning on riding a giant snake up to our home and killing us.
You nailed it spot on. Your powers of prediction are without peer.
>>
>>898065
>roll a 94
>Get told we're retarded and that we're getting a baby sitter
We're ripping apart this mountain the second we can.
>>
>>898065
Well that could have gone better. Could have been worse too, but definitely could have been better. Go to sleep I guess. Tomorrow after our morning routine check on our pet and get to work on the smelter again.
>>
>>898098
This was pretty much the best this could have went for you, and it's not like I didn't warn you.
>>
>>898098
No, we're kidnapping this mountain and making it our rocky waifu.
>>
>>898065
yea go to sleep i like to plan for visiting Town like to talk too a smihy to find a better way to build a smelter or how to make glass.
talk to sandra maby get some better cloth a bed or the right to the mines or what ever is useful to us at this time
>>
>>898065
Replace topmost part of tower and sleep well.
Then after practicing our elemental magic for a bit head to Eomatras place and chat in a friendly manner.
Apologize for our telepathy still not being up to par.
Bring some gifts along she might like like a steel statuette of her self.
>>
>>898116
We have 0 money and don't really have anything to sell. We used up all our steel to reinforce the cores I think.
>>
>>898149
we have a large amout of steal and iron can trade
>>
>>898149
Most of it was used for the swords. And yeah, you've no more refined iron or steel.
>>
>>898110
I see no such warning, before the post calling for roll you expressed not understanding why we call wasp a spider, then shitposting that we have no idea what vortex is.
Having someone else have to save you from nuking yourself generally isn't a good outcome, best out come is realizing why what we're about to do is violently retarded and not doing that.
>>898115
Wrong. Mountain a shit.
>>
>>898065
Get some sleep and then hit the town, grab the salt or whatever we have that we can trade for soap and clothing.

We need to catch up with our nigga Fatrat and the wand slinger. We have been out here so long that the mountain is literally speaking to us.
>>
>>898153
We have a few crates of raw ore. We need to spend some time to turn it into ingots since we used those up.
>>
>>898163
ok sorry was under the impression that we hade more
>>
>>898170
That's fine. Since I said the pastebin wasn't mandatory reading, and also because I've failed to keep it up to date on several occasions, you guys should feel free to ask me about anything regarding Bob, his skills, supplies, items and so forth.
>>
Rolled 1 (1d12)

>>898185
Rolling for dong size
>>
>>898185
ok thx how much more iron are we geting from the mine in a round number like a creat half? /day
>>
>>898065
Let's try the smelter. Our enchantment could use some work.

Bit metagamey, but our enchantment right now would be concidered at novice level? Apprentice? someone with medium talent who studied for a year? Two? Five? Same question for golemetry, telepathy, telekinesis and geomancy. Pyromancy, I'm guesing we are at the level of an absolute novice, but we can still make a flame. How long would it take to get to that level for normal people?
>>
Rolled 6 (1d12)

>>898192
You bastard better hope it's best of 3
>>
Rolled 2 (1d12)

>>898185
Just a few questions here:

Family members, their occupations and skills.

Bobs mundane skills?
You can't tell me that a 15 years old farm-boy didn't learn a craft or trade.
>>
>>898192
Not canon. I repeat NOT CANON!
>>
>>898065
>and several other denizens
PANIC MODE

We need to find a spot away from the tower to chill for a few days. There is no way we want to sleep here now that several unknown entities strong enough to "keep an eye on us" are on their way.

We should have apologized while the mountain was still talking to us, because we genuinely didn't mean to almost turn her into a hellscape. A sincere apology would probably go a long way towards our survival and making friends. We were just trying to study this unknown phenomenon. Its going to take forever to climb high enough to be heard. Maybe we can unleash a mind-shout at the direction of the mouth with the word "Sorry!" and hope it travels.


If anyone calls us on this, we're only 16, and both untrained in magic and uneducated in general. A farm Boy. We weren't even apprenticed to a mage.

On that line of logic, lets try to get that education out of one of the beings mad about what just happened. Something along the lines of "I am going to learn these things, with or without help. The first option just hasn't presented itself yet", but without sounding like an asshole.

Also, since this happened after we rolled WELL, what the fuck was planned for bad rolls? Do we open the literal gates of hell on a nat1? Were we going to play DOOM, but not as the doom guy?
>>
>>898192
>Bob the tiny
>>
I think it's obvious that what we need to do is construct a giant golem around the arcane nexus and use the nexus to enchant a giant golem core, then have said golem beat the shit out of the mountain, dragon and lich
>>
>>898221
Bobs mundane skills are listed in the past bin btw.
>>
>>898185
sid note im loving this qst more and more we really are an complite noob when i comes to being a wizard this is so fun.
and this is exaktly what i feel a noob wizard whoud do (Oooo Power late tap that and see what happends)
>>
>>898213
At this point I assume that since the scale in the pastebin is exponential, a skill at 1 is the same as someone else with a year of practice, skill 2 is 2 years, skill 3 is 4, skill 4 is 8, skill 5 is 16 and so on. Without further enlightenment from AI this is going to be my headcanon.
>>
>>898225
Just let it be known you'd like to do something as a penance next time you speak to the dragon or whoever else drops by to check on you. Actions speak louder than words. And a big complicated project would let Bob learn a lot anyway.
>>
>>898213
we have Enchantment: 2 of 10 so we are a novis
>>
Rolled 2, 1 = 3 (2d7)

>>898192
>>898218
>>898221
Those are the wrong dice, anons.

I fully intend to make this post canon, so may the dice gods have mercy upon Bob.

Also, since 'Skittles' was the only name seconded, that's what your new pet is called.

>>898202

Half a crate per day. Starting tomorrow, it will be 1.5 crates stored at the mine. Unless I'm misremembering. I'm bad at time-related stuff.

>>898213
Enchantment: You know as many runes as a recently-graduated apprentice (2-6 years), and you use these runes with the finesse of a primary school drop-out (0 years).

Your golemetry, considering the runes you have to work with, is top tier. Your cores are as elegant as the head artificers of several prestigious golem sellers. The end result is far shittier due to the narrow range of runes and terrible materials, but any golemeter worth his salt would identify you as the master you are (20-40 years for most, 10 for idiot savants).

Your telepathy has less finesse than that of a 1st year apprentice, as does your telekinesis. But they have the brute force of a veteran battlemage.

Your geokinesis is expert-tier. I dunno, 6-18 years depending on your talent.

You're an absolute neophyte when it comes to pyromancy and aeromancy in all aspects. Weeks to months of training.

>>898221
Dad's a hunter. You think he was in the army. He's Parnedi (basically not!Nord). Doesn't talk about his past, like why he owns land even though he's as lowly a commoner as it gets. He's wide, tall, and an impeccable spear wielder.

Your mom's a homemaker. She's a shortstack and the reason you have a phobia against rolling pins. Your parents love each other very much. A bit too much.

Your two oldest brothers moved to the big city. The oldest one's a soldier. Left when you were young. Doesn't visit much. The second son's was an alchemist's apprentice. He and a friend of his went to Tinkerton to open up a shop with their earnings, a few months before Thread 1. You also have a younger sister. She's 12, and as the youngest child and the only daughter is pretty much the family princess. Her hobbies include getting on your nerves, getting you into trouble, and being ungrateful for Magnadia's excellent education system even in small towns.

>>898221
You hunted with your dad and worked at the local butcher's.

>>898225
Rolling below 50 would actually have resulted in a portal. The lower, the worse. Nat1 would have revealed huge chunk from a place far, far worse than Hell, its contents raining right onto you.

Also, that kind of shout would require a roll.

>>898294
Some magics are harder than others. Also, the numbers take into account your general skill as well as the overall potence of any individual specific techniques you've figured out, of which you have very few.

In effect, without improving anything else, merely learning how to telekinetically slash things would immediately bump you up a level since the power you can put behind that is huge enough to bisect several enemies at once.
>>
File: 1475718447539.jpg (71 KB, 717x960)
71 KB
71 KB JPG
>>898432
...What have I done.
>>
>>898307
But that accepts enough blame we can't turn it around on them. We'll be doing something on the scale that a mountain would appreciate, and we'd still have baby sitters who are standoffish, possibly talking down at us and pretending they have authority over us after we've finished our project of atonement.

Plus, sending a second hand message when it's possible to speak directly not only obligates us to accept a favor in the future, but isn't very polite, either. Sending our sloppy telepathy message ourselves both speaks to our character, and reiterates that we didn't do it on purpose, we just didn't know. And I'm also curious to see if she can hear us when we talk like that, so that we never have to climb a whole mountain. If she responds, and lingers long enough to shortly explain ourselves, we may be seen as less of a threat. Just doing a project after making her act in 'self preservation' and acting like it isn't a big deal after might make it seem as if we haven't learned the error of our ways.

We need to squeeze some magical common sense out of one of these beings, while we can. I can't think of anyone else we could convince to teach us, and these beings have a good reason to make sure we don't make any more retarded mistakes. A little humility, indignation, and willingness to learn could go a long way.

And I'm still not keen on being caught sleeping and vulnerable by dragon-level strangers who were informed about how dangerous we are.
>>
Rolled 3, 4 = 7 (2d7)

>>898436
You should have told US to roll. You bastard!
#notcanon
>>
>>898436
We can.... we can improve it with magic later right?
>>
>>898436
I've never seen a seven sided die before, so I'm going to assume you mistyped and thus need to roll again.
>>
File: Girls.png (490 KB, 449x401)
490 KB
490 KB PNG
>>898432
>>898458
>>898467
>>898488

Honestly this is probably a good thing. This way we don't have to deal with waifufaggotry because tiny dong don't get any love.
>>
>>898488
I visualized it as a 14-sided die with two sets ranging from 1 to 7.
>>
>>898440
Well said.
>>
>>898501
Biomancy when?

>>898493
The only girls who have given us the time of day since the quest began are an adventurer who laughed at us for claiming to be a wizard while looking like a beggar, a god damn mountain, and possibly a dragon if that is a female. And the undead beholder if that was a female.

If Bob ever finds a waifu, its probably going to be some kind of eldritch abomination, so our dick size might never come up, and if it does, might have been too small at the human maximum anyway.

>Chad "Six Inches Soft" Thundercock presents himself
>LaughingMountains.naturespirit
>>
>>898617
Biomancy is not entry-level magic. If you try to learn it and roll anything less than 80, you will give yourself cancer. If you roll less than 95, you won't learn any biomancy anyway.

Beholders possess both reproductive organs. They can, and usually do, self-fertilize, and give birth to their young by throwing them up and biting off the umbilical cord. Not that you know this IC.

What you do know IC is that the gnoll bodyguard thought "Eomatra" was a female name. Also that dragons shapeshifting and/or interbreeding with mortals is not a common occurrence.
>>
>>898731
So what your saying is trap bucks and keep trying to make their dicks bigger until we stop giving them dick cancers.
>>
>>898804
No, I'm saying you will give yourself cancer because no matter where you aim the spell, it has to exit your body first.

For whatever it's worth, if anyone else tried to get into golemetry at enchanting rank 2, the same would apply to them. Well okay not cancer but either the core exploding into shrapnel from their palms or their golem murdering them brutally.
>>
>>898835
How do other people control golems? Could we sell of a golem we make to someone else?
>>
>>898835
Then could we hire and expert biomancer to give us a bigger dick?
>>
>>898882
>>898835
Wait with better biomancer we could cure the cancer we give ourselves right?
>>
>>898855
You'd have to pair it with some object that grants the wearer control, build it from scratch with the intended owner present when the golem is first activated, or build in some sort of command word/motion/telekinetic image that would allow the owner of the golem to transfer ownership.

All of these things are simple enough not to require a roll, and all of them present their own kind of weakness. The first one especially would be easy for a "hacker" to override. I haven't made up the appropriate term for that type of person yet, but since runic is a cross between programming and circuitry (or at least basic runic is), it stands to reason that there would be enchanters who specialize in deconstructing, reverse engineering and exploiting the works of others.

Your own golems are partially protected against this.

>>898882
If you find one.

>>898927
The cancer would almost definitely advance faster than your skill.

Sorry, anon. Bob will only be three inches long for at least the next dozen threads or so.
>>
>>898966
Not on my watch Al, time to delve into the wonderful world of enchanting and get ourselves a golem cock. Make it do all kinds of crazy stuff.
>>
>>899004
You need enchanting 11 and roll three nat100s.

On a d20.

With only one roll, no best of 3.

While you have your dick between the jaws of the Beholder death tyrant.

And only if I'm drunk enough.
>>
>>899031
So prosthetic limbs right off the table?
>>
>>899048
In all seriousness? There are some caveats to prosthetics, but you probably won't learn about them for a while.

As far as Bob knows, prosthetics aren't and never have been a thing.
>>
>>899066
Considering the quest this is a lot of cock talk.
>>
>>898966
>it was by inches
Jesus fucking christ, you monster. Even more reason to find replacement clothes ASAP.

Could we make the control device small enough to be a ring? If so, THAT would bring us the big money. If not, a scepter or circlet will have to do. Stroke the buyer's ego a bit.

Also, how high a tier is Necromancy? If we start with that, we'll learn more anatomy by following the ether as we move the bodies, which should give us insight into making golems move mechanically instead of magically, but wouldn't it also give us insight into biomancy, because it's kinda related?

We should seriously look into it after dealing with this shitstorm, as I doubt we'll make much progress with the nexus any time soon. Maybe after training up our Avatar magic some more to properly defend ourselves.

With a shock troop of golems, we can stab spiders and with necromancy, add them to our army. There have to be hundreds or thousands of them, so this trick should Remove Web faster. Even if we had 30 war golems, it'd probably take us days to wade through that many, not counting the losses to boss enemies.

After we're done, park them in the mine shafts our golems haven't gotten to yet, as a surprise for anyone else that wants them.
>>
>>899253
>ring
Yes.
>necromancy
It's the same as any other basic elemental school. However, you are making quite a few assumptions there.
>>
>>899253
Back in the first thread Al said that Lywyn the patron saint of murder was famous for, at least in one instance, turning corpses into undead before they hit the ground. Converting corpses into undead within a battle shorter than six hours would likely always stay out of our reach unless we could enchant weapons to spawn flesh craving undead.
>>
I think smelter won, so roll?
>>
Rolled 50 (1d100)

>>899432
>>
Rolled 44 (1d100)

>>899432
>>
Rolled 35 (1d100)

>>899432
>>
Heh, we can open a portal to hell but we can't figure out how to smelt iron.
>>
Rolled 30 (1d100)

>>899432
You do best-of-three right?
>>
>>899512
Yes.

>>899502
Considering people couldn't figure it out for tens of millennia, and you're trying to figure it out from scratch just like them, is that really a surprise?
>>
>>899531
Pretty sure people cant open portals to hell either.
>>
>>899775
Why yes, I suppose that is another thing you currently have in common with most everyone else.
>>
>>898065
Also:

>the fucking mountain can talk and is powerful enough in magic to pull us from the ether space AND inform various parties about our activities.

So we are getting a visit from the Dragon and the beholder tomorrow at least and i think the beholder is gonna try to eat us. Also another thing, since someone is actively cockblocking us from reach up into the Vortex, doesn't that mean our entire reason for choosing this place is now invalid?
>>
>>899804
It just means to kill everything on this mountain that moves save us and skittles.
For the glory of industry.
>>
>>899275
Rings of Golem Command get, we shall make our fortune with it. Can we program them to never attack Bob no matter what it is ordered? Or even better, have it answer Bob's unique mental command as well as the ring's owner. Admin Rights. If we can have them, could we hide them? How do people inspect enchantments this complicated?

>>899396
We are already quite practiced in the art of animating bodies, just not with our magic directly. We already know the basics of making a body move that has no other will to guide it, so lets apply what we know about how cores animate golems to an attempt at directly raising the dead.

Also, lets try shoving a golem core in a dead body to see what happens. That could compensate for our lack of speed in combat raising if it works, we just need to program the cores for the body type we're expecting to encounter.

We can create cores faster than bodies, right?

>>899804
If we gain the mountain's trust, we may do as we will. If we rolled badly the Mountain Spirit would be dead as well, said so herself. She needed to block us. So start complementing her natural beauty. Get on her good side.

We should make a hidey-hole somewhere, though. Stash some bags with supplies in caves under the ground in a few different directions, so that if we have to GTFO, we can pick up basic survival tools, extra clothes, maybe some food with a long shelf life, and a stash of dry firewood for a night no matter which direction we run. So that next time we kick a hornet's nest, we have options.
>>
>>899898
>Can we program them to never attack Bob no matter what it is ordered? Or even better, have it answer Bob's unique mental command as well as the ring's owner. Admin Rights. If we can have them, could we hide them? How do people inspect enchantments this complicated?

You can do all those things. You could hide it as best as you could in terms of making the runes seem insignificant at a glance. Proper, magical obfuscation is beyond you.

You need a dedicated golemeter or a really good enchanter to make heads or tails when it comes to cores as complex as yours.

You can create bodies very, very fast. That much I think is clear.

>>899804
>doesn't that mean our entire reason for choosing this place is now invalid?
That's ultimately up to you to decide. However, merely being near the nexus means there is a lot of ambient magic, which means this is a good place to power enchantments. It's just too bad you can't tap into any of it, since right now, all you know is to use what's already inside you.
>>
>"You wouldn't download a portal to Hell, Bob"
>"Fuck you mountain, I would if I could"
>Throw corrupted floor of tower in general direction of the peak
>>
You descend down the stairway solemnly. You pass through one empty space, to another. You wipe the dirt off your bedroll. You enter it, and you close your eyes.

You open your eyes, unclear remnants of restless dreams still dancing behind your eyes. You think the stars were speaking to you, and they weren't happy. Rubbing your eyes, you shake off that half-dreaming state you find yourself in most mornings.

You've still half a mind to visit the town, to see what civilization has to offer. You still haven't had the chance to observe any of mankind's latest work through the eyes of a wizard, and you're pretty desperate to get some comforts that comes with not being a pauper and a hermit. Especially the simpler things, you think to yourself, as you rub the stiffness out of your neck, such as a bed, a heater, or soap. Your meals are pretty lacking, too, in several ways. Namely that they're bland and that you just ran out of them. You'll have to go looking for some.

Bath and gathering can wait, though. You're anxious to finally get something constructive done. That gods damned smelter, for one. You've figured out most of the kinks, you think, after that last one failed so spectacularly.

This time, you don't bother drawing up any blueprints. The basic design from before was fine. You lay your hands on what little remains from your first attempt, and channel magic violently. Or perhaps you should be calling it ether? Apparently, that's the correct term, though you've rarely heard it used yourself. The remnants of the old smelter rapidly disintegrate before your eyes, and you spend the next few moments having the winds blow them away. From the ashes of the old, the new will rise, so help you Laagon.

Next, you draw enough materials, knowing the exact amount you'll need- just slightly more than the last time. Once again, the chunks melt apart and recombine before they come to rest before you, and over the course of a minute or two, the kiln is assembled before you. Then, you move on to the runoff channel. This time, instead of a proper aqueduct, it is merely a sizable half-pipe, held on thick pillars. The uppermost portions of these are hollow and bear airholes.

After you catch one of your golems depositing stone and ordering it to stand by, you lay your hands on the prototype and concentrate. The amount of detail you take in when you're like this, you realize, is far greater than what you take in with your eyes, even when taking into account things like depth and motion perception. The entire structure, far more massive and voluminous than you, is revealed to you in its entire shape. You know its relative weight, you know its inner consistency throughout its entirety, all of its structural strengths and weaknesses, and probably more without even being actively aware of it. Your brain essentially goes into overdrive whenever you use earthsense with any kind of effort, and you're always getting better at it.
>>
You straighten out these internal inconsistencies, and while you're at it, you also give it more definition. The grooves are formed, the ore nook takes on the appropriate dimensions, and the platform for the finished ingot receives its finish as well. You move along the slag drain from there, once again smoothing and reinforcing its entire structure. You're not entirely certain, but you think this will ease the strain from the flowing ether, even if only slightly.

From the cliff, you walk back once again, this time coming to a halt as you really need to concentrate this time. Inside every hollow, you place a torch enchantment, each with its own source. The area is magically potent enough to support it easily, and you think making all this one big circuit would cause you to place a needlessly high amount of channels into the structure, which is exactly the kind of thing you're trying to avoid.

Now, the oven proper. The basic arrangement is the same: A flame heats the ore, which is separated into metallic and nonmetallic slag, and one becomes an ingot while the other is dumped off the cliff. However, instead of four smaller flames to supplement the one in the chamber below the room, you instead elect to make that flame hotter. You need new runes for this, but thankfully, one comes to mind without too much sweating on your part.

Next, you place most of the same runes as before, but arrange them differently this time. The main difference are the channels for the ether to flow, and you take care to make sure they intersect as little as possible. You have to stop and consider how the energy will flow, as it doesn't always run straight through the engraving itself; at least, not at this scale. With golem cores, this isn't a real issue.

In the end, you double and triple check and conclude that you have it. You order the golem patiently attending you to haul some ore, and to fill the smelter and empty the cast as needed, depositing and guarding the ingots nearby. By the time it comes back with a pile of the stuff, the smelter is already active. As it carries out its orders obediently, you realize that the next few hours the smelter will require to warm up is the perfect time for you to get some chores out of the way. So you set off.

You stick to the lowest parts of the mountain, as you always do. The higher you go, the scarcer trees get, and the harsher the weather and the terrain becomes. You also believe that the various magical beings the spirit alluded to would likely be residing at these elevated heights, as you initially considered. There is a slightly higher concentration of ambient ether there. The main reason however is that Eomatra, the nature spirit and that snow lion you encountered almost a week ago all reside at those heights, whereas you haven't encountered any magical beings around here.
>>
That said, should you actually wish to encounter magical beasts, you might go hunting up there. It would be risky, but maybe it would be worth the reward? You're no slayer, so you wouldn't necessarily know how to harvest various magical organs, but sometimes they're obvious enough. Should you see a horned rabbit, it would be safe enough to assume that the horn is what makes it magical in the first place. Probably best stick to ranged attacks, though, since you don't want to be turned into stone.

Eventually, you pick enough fruits and berries and even manage to get a deer, so you head to the stream. With your enhanced perception, hunting is a pretty trivial task, so you still have some time before there is enough iron to inspect. Also, your balls are itchy.

You take your time to enjoy the freezing water as best as you can, you mastery over earth and water making it so much less of a hassle to avoid slippery or sharp stones. You can't really do anything about the coldness yet, and while you wouldn't normally mind, the air is getting colder every day. You really wouldn't mind having a bathtub. Your golems could fetch the water to fill it, and you could heat it with your magic. Or perhaps even approach the issue from an artificer's angle. You've already a few ideas spinning in your head.

By the time you're finished cleaning yourself and your clothes, enough time has passed that there should be a dozen or so ingots already, by your admittedly very rough estimate. You conjure a few flames around you, but fail to shake the cold off, so you pick up the pace instead, enough to get your blood pumping but hopefully not enough to work up a sweat.

Your golem is standing by the furnace, which seems to be intact and running. That's actually kind of a surprise for you. You were half expecting to have failed a second time. With careful enthusiasm, you go to inspect the ingots.

Now these results are a bit closer to your initial suspicions. They're there, but their shapes are somewhat malformed at the bottom. The reason is clear enough, as you look at the cast that is being filled. While you did configure the iron flow to cease after the cast was full, it seems like the flow itself retains some momentum after that. Perhaps not all of it drains back into the furnace despite the slope, or perhaps it's because the directional runes aren't the most responsive ones you've worked with- they take their time switching on an off when it comes to applying force. This is why you only use them as behavioral control for the golems, never employing this type of force generation. But this time, it slipped your mind. Because your mind isn't in core-shape mode. Stupid.
>>
There are also a few lumps of errant material sticking out of a few ingots, now that you've picked one up to inspect it more thoroughly. It appears as though some unmelted chunks are carried along with the fluid, small as they are. It only takes you a second to push it out of the ingot, but a second look reveals that the chunks were, of course, partially softened and released impurities into the metal. You clear these too, little grains emerging from the iron as you exert your will on it. Another few seconds, and it's been reshaped into a proper ingot and purified as best as you could when doing this from scratch, anyway.

You step out of the way as your golem goes to empty the cast. You try this a couple more times, to calculate the results. It seems as though the smelter is producing iron half as fast as you'd initially envisioned, and what it does produce is extremely poor in quality. However, your magic allows you to treat these as an incomplete product rather than trash, so you can actually improve three ingots per minute to what you think a blacksmith would consider acceptable at the very least.

So... about 6 poor ingots per hour, and an additional minute of your own time for every three ingots to get good ones. This... actually wasn't a complete waste of time. Not only that, but all the mistakes you did are clear to you now, so a few more hours of work put into this would get you a fully functioning, self-operating smelter, complete with arms and everything.

Fuck artistic integrity. You're labeling this as a success. All in a half-day's work. Now, on to clean and eat your spoils to celebrate! Also, you're hungry. And this is meat you're talking about, so it shouldn't be literal spoils, optimally. You'll brine what you don't give your pet. Speaking of which, you think you'll call it Skittles. You like the way that sounds like it should be a real word, but actually isn't.

>Attend Skittles.
>Explore the upper reaches of the mountain.
>Continue working on the smelter.
>Check on the iron mines.
>Visit someone.
>Create something.
>Destroy something.
>Learn something.
>Read or identify something.
>Do something. Else.

Difficulty Class: it matters.
>>
>>900443
Make yourself a new cloak for modesty (and fashion)'s sake. If the deer's not big enough, go find another bear.
>>
>>900443
>Attend Skittles.
The family should eat dinner together! It brings everyone closer together.
>>
>>900443
What these guys said:
>>900498
>>900620
Grab more food for you and Skittles, make a cloak. Then let's consider going to town. (Or check on our reward from the Aranea?)
>>
>>900443
>Attend Skittles.
>Check on the iron mines.
>Continue working on the smelter.
I'd say we spend the rest of the day doing this. I'll bet the golem is inactive again so we should go check, Skittles is still young and if we want him/her to recodnize us we shouldn't ignore it and finally I don't like the ideo of half assing the smelter. Go big or go home.
>>
>>900443
Eat, give food to skittles, head to town to sell most of our salt.
Get proper clothes (4 sets of underwear, 4 shirts, 4 pants, a winter jacket, a hat with a wide brim-cowboy hat, 2 pairs of boots), lots of soap, a razor for shaving, some books on herbalism (so we can make our own soap) , a cart we could use to transport our stuff if we decide to move ( fuck that magic mountain lets get all the steel we can get , pack up, kill a few magic beasts and leave).
Inspect blacksmiths goods to learn proper structure for our gear.
>>
>>901038
Really overestimating the price of half a crate of salt in an industrial age magic town.
>>
>>901039
Yeah salt is NOT valuable anymore due to industrialization either producing it en-masse or making most of its uses irrelevant/filling those uses. Honestly we are going to get more out of selling quality steel.
>>
>>900443
Also WAT DO in this order.

>Attend Skittles.
BONDING EXERCISES!

>Continue working on the smelter.
Fix the fucking slag runes, we need to be able to have this thing run itself without us having to purify its results.

>Check on the iron mines.
Look and get a feel for how many more Golems we will need once we fix the fucking smelter for good to keep a steady flow going into it.

>Create something.
Mining and hauler golems.
>>
>>901048
What he said.
>>
>>901039
Yeah....2 cubic meters of salt is just a penny worth......NOT!
>>
>>901053
2 things.
1. Do you yourself often go buy salt off the street corner instead of the store? Why would people in this world be diferent? remembr this isn't medieval times.
2. We don't have 2 cubic meters. We have half a crate.
>>
>>901053
This isnt the age when salt was used in dyes and had huge application and people honestly think it was worth more than gold or whatever man. No this is the early-mid 1800's salt is MUCH more common in this world. And with a glut of supply demand drop and so does the price.
>>
>>900443
>Attend Skittles
>Continue woring on the smelter
>Identify Trog magic staff
>>
>>901048
Also i forgot this part.

>Wait for the commitee for yelling at us for being fucking stupid to show up.
...yeah today is not going to be a good day.
>>
Dress and skin the deer, attend Skittles and eat beside him for bonding. After that complete smelter.

Can we alter the Sun Bead formula to not rely on momentum, but just radiate heat when filled with ether? We can use that for personal warmth, and if we apply the array to a flat piece of metal, we can put our pots on it for cooking.

Throw a few in the bath tub, have a few next to the sleeping bag, put some in Skittle's room because we don't want our pet to freeze to death.

Maybe we can pair them with a small block to mount them on, with a little concave bit at the top to hold it, so that it's only active on the pedestal and we don't waste battery life or burn our hands.

>>901039
>>901040
There is more salt in the spider cave, we only took a little because we just don't have that much need for it. Its also the only thing we don't want for ourselves so it doesn't matter how cheap it is if we can trade any for something actually useful.

Like fancy meats from the town butcher. I think thats our best bet if no one else wants it, because I'm sure he still uses it for business.


I'd say prepare for the babysitters, but I can't think of anything that would make us more ready than we already are. At least they didn't come while we slept. Make sure we have our armor and weapons on. It'll make us feel better, at least.
>>
>>901282
>Make sure we have our armor and weapons on.
>Being aggressive to being far more powerful than we are currently.

Yeah...not really interested in dying.
>>
>>901282
Eh, maybe they won't even come. Keeping an eye on us doesn't mean that they have to come introduse themselves. They might just watch us from a distance and even then only every now and then.
>>
>>901282
You can rig stuff to generate flame pretty easily. Pure heat requires a roll to figure out the runes.

You can just activate and deactivate these with magic, no touch required.
>>
>>898966
>Sorry, anon. Bob will only be three inches long for at least the next dozen threads or so.

Seriously? Well there goes the hope of this quest following through with its promise if the QM is like that.
>>
>>901288
I didn't say to wave your sword at any passerby, just wear the armor and have the beads in your pocket. Little armor is better than no armor, ask the Imperial Guard.

There is nothing inherently aggressive about wearing our weapons and armor innawoods, considering the fact that a mundane animals can still kill us if caught by surprise. Just because we have more firepower doesn't mean we got any less squishy.

>>901307
Thats actually true, hadn't thought of the possibility that they wouldn't make their presence known, considering how the dragon and beholder skull were so theatrical with their self-introductions. They must suffer the same sense of self-importance we wizards are prone to.

In this case, we should actively watch our surroundings for signs of them, and take the initiative to introduce ourselves to the rest of the neighborhood as they switch sentry duty.

I'm thinking maybe we shouldn't panic so much after all, if all these beings listen to the spirit of the mountain. She said to watch us, so we aren't threatening enough to earn a death warrant. If they answer to her, then we can expect to survive, for now.

If we are going to stay here, we're either going to have to kill them or get along. Leaving to look for a new unoccupied nexus won't improve our situation because the mountain basically told us they all have guardians like her. Leaving would only delay our growth. And I'm pretty sure that if we kill our babysitters, we'll be put in time-out longer.

>>901309
Cool. We should probably get the heat rune, then, so that Skittles doesn't catch himself on fire and fuck his wings up or something, but can still keep warm. Also to put in our future bath tub to heat the water directly instead of heating the tub like a pot. Some time before winter really sets in.

Saving the pedestal idea for if we try to sell fire or heat beads in town later, so plebs can use it. Would probably sell well when it starts snowing.

How hard would it be to set a heat/fire bead to different levels of heat? It seems like a thermostat setting would be a rather complicated array.
>>
>>901393
>It seems like a thermostat setting would be a rather complicated array
Not only that, but different levels of heat all have their own runes, so you'd be rolling for multiple things if you wanted to have something that can be used as a domestic heater as well as a weapon.
>>
>>901395
I assume the cold runes work the same way, in which case we can build a modern fridge with a freezer section later on. Neat.

I wasn't thinking so much of making a weapon out of it, as I was cooking at different temperatures, because thats pretty important for the best meals. Or a domestic heater that we can make a little hotter or cooler as the weather demands. Not something that could be set anywhere from room temp to flamethrower.

That would likely make it something like a basketball instead of a bead, and much more likely to explode. I guess multiple beads with different level heat runes would be the way to work around this. A good test for that hypothesis is to build an oven.

>>901389
If you feel that strongly about it, anon, help us learn Biomancy, and make your dick FIFTEEN inches in protest, greater than it was possible before. Just wait until we know more about biology and magic in general, as not to give us dick cancer.

Out of all the ways that would be embarrassing for a wizard to die, giving himself cancer trying to make his dick bigger is the worst so far. If there is an afterlife, we would be the laughing stock of it.
>>
Rolled 51 (1d100)

So I needs three rolls of 2d100, for Skittles and the smelter.
>>
Rolled 53, 70 = 123 (2d100)

>>901621
rollan
>>
Rolled 6, 6 = 12 (2d6)

Rolling for Bobs true dick size so we can stop this bullshit and actually do something.

>Attend the monster pet, attempt telepathy practice

>Identify Trog staff

>Finish that damned smelter and produce sme steel we can sell or work into sellable objects.
>>
Rolled 72, 21 = 93 (2d100)

>>901621
Also rollan

>>901628
Oh next time we meet that wand chick we have to show her our wand.
>>
Rolled 18, 1 = 19 (2d100)

>>901621
>>
>>901637
>Skittes eats us.
>The Smelter explodes and destroys the whole mountain.

WHEW LAD!
>>
>>901637
So it finally happened....
>>
>>901637
Welp.... Spider pet is dead after trying to eat us.
That should teach bob to try and raise eldritch horrors and demonic monsters.

Let's instead get our selves a magic beast like a badger that has earth magic.
>>
File: 1475562926083.gif (1.75 MB, 300x225)
1.75 MB
1.75 MB GIF
>>901637
I guess it's a better way to go than dick cancer.
>>
>>901646
The second roll is for the smelter. I think we just blew up the mountain.
>>
Well, if we lose a hand on the smelter we can atleast craft a hook.
>>
>>901647
The 1 is for the smelter, right? Skittles is the 72? Or the other way around?
>>
>>901658
Yeah, it was for the smelter.
>>
>>901658
Well i did waste my nat maxed dice on rolling for dick size >>901628
so maybe the explosion and following radiation made Bobs dick grow large?
>>
>>901682
Or maybe it gave your dick cancer.
>>
>>901689
>Go visit a healer and try to explain that we didn't actually experiment on it for it to turn out this way.

Yes please!
>>
File: CdIe9MZXEAA83-3.jpg (35 KB, 423x479)
35 KB
35 KB JPG
>>901662
So our babysiters come to keep an eye on us and see a huge crater near our tower and us looking like pic related? Should really paint them a nice picture of us for them.
>>
When we get the time I think we should try to invent a new golem for transportation purposes.
I propose a four legged deep bowl with two excavator-like arms on opposite sides of the golem. One arm being similar to a normal excavator bucket for loose and liquid material, and the other being like an oversized arcade claw machine for big solid pieces.


I also propose we should make a fairly large stone reservoir for water near our tower so we don't need to travel down to the stream every time we need some water.


I suggest at least two of these golems to start with, one to pick up the ore from the mine and one too keep the water reservoir full.
>>
>>902054
Also add a face or something on the side of the bowl if Bob insists on anthropomorphizing our golems.
>>
>>902054
>>902089
I feel we should focus on expanding our mining and refining automatons further. As we have seen the utility of metal in enhancing our golems.

I do however see your point, having the resources brought to us constantly would be effective.


As to the stone reservoir; if we use directional propulsion runes (like we used on the slag) on a pipeline for water, we could have it constantly drain the river. This is a very useful thing but it would require that it either;

A) Stopped filling after a certain level of water was reached (hard to do)

B) Had a drain off the cliff or something for overflow.

The reason for doing this rather than having it create the water from the air is because river water will contain minerals gathered from it's path through the mountain. Although not needed, they do help us stay healthy.

Not to mention the fact we could heat it up and gather them from it; trace amounts of every mineral like gold, copper, iron and tin.
>>
>>902140
The reason i propose bucketbot instead of some elaborate piping system is because it's quick and simple and will save us a lot of time with retrieving ore and water. There is virtually no chance of failure either since we already know how to do each component part. Making simple stone golems is essentially rote for us at this time, reservoir is essentially just making a big hollow shape out of stone.

I mean we can expand stuff later if we want, but just making a couple simple golems and a small artificial pond outside our tower shouldn't take us much more than an afternoon I think.
>>
>>902444
I see your point but we wouldn't exactly struggle to create a water pipe, seeing as we would just need to walk along making a hollow stone pipe through the ground to the lake and then add runes along it every so often.
>>
>>902478
We'd still need some way to bring the ore from the mines though, and I suspect it's hard to make a conveyor belt out of rock.

I still think the bucketbots is the better all purpose solution given our current situation.
>>
>>902530
True but I would point out our miner bot can carry such cargo; since it has a hollow body.


How about we make a few more of them and set up a refinery for their produce over at the mine. Then we would only need to visit every so often to pick up the metal bars or we could even set one of our combat units to pack a crate of the bars (since we have a few in the mine for the golems to store produce in) and bring it back.
>>
>>902560
I think no matter what we decide to do having a few specialized bulk transport golems is a good idea. Because at some point we will want to move something somewhere without having to design and build some elaborate system for it.
>>
>>902600
True but the fact is that we can just have a generic model of golem do that, along with other tasks.
>>
>>902140
>minerals in the water
I'm not having this kind of detail be relevant during the quest. Otherwise you'd need to trim your nails and roll to not accidentally wipe your ass with nettles. Fair's fair :^)

>>902478
The flow would be slow. Unless you rolled for runes. The latter would get you some practice. Pot golem would require no rolls but also not advance your skill at all.

>>902530
More like nigh-impossible. You can totally attempt at conveyor belts, but the distance between there and now is pretty huge, with twists and turns and slopes and wildlife. Sections of it would pretty much constantly break down.

I guess you could spend day after day terraforming to fix it, but why even.

Apologies about the lack of updates. It's been a pretty shitty few days.
>>
>>902650
ah yes the glorious QM curse.
>>
>>902650
So panning the river for gold is out of the question?

I'd say set up an aqueduct with an upward waterfall at the river to get the water high enough and let gravity do the rest.
>>
>>902684
We could just cheat; make a "water-wheel golem" to take it up rather than magic runes.
>>
>>902693
I'd rather get the practice in.
>>
Since logistics seems to be becoming a problem why not focus on teleportation? Translocation is just another wizardry school to delve into
>>
>>903718
But not one without some tomes first.
>>
You haven't checked on your pet for a while, so you decide to go do that now. You walk up to the sealed staircase leading down to your basement, and the second you open it, Skittles jumps out at you. You jump back, avoiding its mandibles and pincers.

What really triggered your reflexes were the wings that emerged before the rest of its body. They flap as hard as they can to keep the insect aloft. It even remains there, if a bit clumsily. And it looks a lot less pale and veiny now; you can't even make out its innards. Skittles may still not be quite as big as a horse, but you think it's functionally an adult now, its thorax positioned below the rest of its body, with the hooked stinger pointed at you, just like all the other Spider Eaters you've killed.

You have to defend yourself, but you don't want to exactly hurt Skittles either. For all intents and purposes, it, or possibly he or she, is only following an instinctive degree here. And many animals overcome these instincts, most notably humans and their pets.

Instead of injuring it physically, your response is one through telepathy, one that commands Skittles to stop. You put some power behind the order. Not enough to truly hurt it, but more than enough to intimidate a week-old animal. That works well enough. Skittles retreats from you with a backwards flap of its wings. You're glad that was enough, and you're doubly glad that you're positioned between the doorway and your chimeric pet.

Skittles' mindset still seems to be that of a child, even if it seems to grow at a rate closer to cocooning insects on the outside. This mindstet might change once it becomes familiar with its instincts, but right now, Skittles has yet to witness its own destructive potential. But for now, it makes no attempts to challenge you, now that you've established yourself as the superior one in this relationship.

You decide to just refer to Skittles as a 'he' from now on. You don't even know if Spider Eaters have genders, and how to differentiate them if they do, but you're not comfortable with addressing Skittles the way you would an object. At least, not if you're going to try and form a bond.

Before he figures out that there is another way out through the stairs leading up, you grab several chunks of meat with an ethereal hand, this time a bit more substantial, and deposit the smallest piece on the ground. While you're doing this, you're sending the calmest, least hostile notions towards its mind. He snatches the chunk from the floor and proceeds to tear it apart with its pincers before devouring all the pieces after barely even chewing. This is satisfactory, so you award him with what you hope he'll recognize as praise.
>>
Skittles' expression is as inscrutable as ever, and its ten-limbed body isn't easy to interpret either. However, the fact that it stares at the meat you're holding while drooling all over your floor narrows his intentions a bit down. You have the next piece float back to towards the cellar, and suggest he go ahead. This is clearly understood, as he snatches it from the air and begins to make rapid progress. Without your prodding, the creature seemed to be unnerved by flying food, recognizing it as the unnatural behavior it is, though now it seems to trust you enough in meal-related matters. Progress.

You're about to try having him return to his room with a telepathic suggestion when your efforts are interrupted by a loud bang. Skittles reacts to this by jumping down into the cellar in a panic, but only after grabbing the meat. Cursing, you quickly throw the last of his meal after him and seal the cellar, hearing a second series of explosions before you're finished. You run outside in a hurry.

Immediately, you see that three of the pillars that held the waste runoff are shattered, flooding the surrounding stone with metaphysical distortion and errant energies as their enchantments are broken. The first one came after the other, so the second malfunction was probably because it got corrupted by the first one. Which means this is an ongoing chain reaction. And the next one in line is the smelter itself.

As soon as you realize this, you turn around and begin dashing, but you only manage to take a single step before the machine explodes behind you. Your world is engulfed by a violet light, and your hearing is gone. Your sense of gravity turns upside down. Your soul claws at your innards.

You come to a few seconds later, a few tiny pieces still falling from the sky around you. You're on the ground, your upper back hurting pretty badly, your ears buzzing, and your stomach churning worse than all of these things combined. For the next few minutes, you remain on the ground, your sense of balance refusing to return while your stomach threatens to empty itself. And that's exactly what it does the second you try to get up.

After a full minute of painful regurgitation, you run out of bile. Although you keep retching anyway. If it wasn't for the heaving, you could stand up, but the nausea remains as strong as ever. Still, your body soon admits to itself that this isn't helping, and you're given the opportunity to recover and stand up.

As you do so, pain shoots up your back and right shoulder, and you become keenly aware that blood cakes your arm and lower back. You power through, standing up, and remove your shirt to inspect the wound. Removing the shirt actually hurts more than leaning on the arm to stand up.
>>
At least nothing is broken, you note with some relief, and the injury doesn't feel like it's too deep. It's fairly wide though. Of course, this only applies to physical injury. You're clearly very sick, you admit to yourself, as you barely manage to suppress another dry heaving fit.

You take in the damage to your property. The smelter is completely obliterated, with no way of proving what exactly caused it. But the initial explosion was from the flame enchantment in one of the hollow pillars breaking- maybe due to heat, maybe something else.

That corrupted the surrounding stone, which in turn disrupted the next two enchanted flames along the slag drain, until it reached the smelter on one side, and more pillars further towards the cliff. You didn't hear these, so you assume it happened while you were out of it.

Most of the tainted air has already been blown away, but the ground itself took the brunt of the mishap. A pretty large area around the former smelter is already beginning to erode away at the center, along with numerous small and large pieces of the oven scattered about. Your tower has mostly been spared of it, as have your supplies- though you will have to replace a small section of the wall you built too close to the drain.

You're dizzy. As you do your best to stand up, you realize that you're still bleeding, not profusely, but significantly. It almost feels like your flesh has been flayed. Looking at your shirt, you guess that this is a fairly accurate statement, as a large portion of its upper right back seems to have been shredded by a piece of stone, or several. It burns against the cold air, so you spend several minutes doing your best to tie it around the wound, wincing and cursing. At least you can hear your own voice by now, so your eardrums are intact.

By the time you finally tie the last knot, you're keenly aware of how much weaker your grip has become, and how badly you're sweating. You feel distinctly ill, probably from the wave of corrupt magic, and without a shirt, you feel quite cold as well. You turn to enter your tower and retrieve a suitable piece of leather, and then you suddenly halt. Mainly because a robed figure just landed on the roof of your tower.
>>
You didn't see him jump, but no matter from where, he did it to an impossible degree. You don't doubt his capacity for violence, because there is a very distinct aura of it emanating from his position. You can't see his face, as his long blonde hair obscures it, blowing in the wind in rhythm with his brown robes and the few trinkets that hang from them. You do feel his gaze piercing you balefully, however, and the weight of his reserves, nearly half as large as your own.

He begins to gather magic in his hands in a way you've never seen before. With no explanation, red energy begins to gather in his palms. You don't know what comes next, but you're betting it won't be a healing spell.

>>Run down the mountain.
>>Enter the tower.
>>Jump down the cliff.
>>Move somewhere else.

>Try to counter his spell.
>Cast a spell of your own.
>Use a weapon.
>Order your golems.
>Try to reason.
>Do something else.
>>
>>903973
>Cast a spell of your own.
Have the roof he is standing on latch onto his feet and cave in along with the walls to whirlpool him into a story tomb.
>>Run down the mountain.
If this vile nature bitch is sending assassins after us it's time to make our home else where.
>>
>>904032
Stoney* Goddamnit
>>
>>904032
>>904067
Going to have to agree. Time to move.
>>
>>903973
>Move somewhere else.
Try to lose him in the spider mine!
>Order your golems to come to your defense
>>
>>904129
The spider mine is more than half an hour's walk away. Said walk is uphill.

Not gonna railroad you if you want to try though.
>>
Cave the roof in and call every available golem. If he falls in, all the walls of the second floor need to be compacted inward with as much force as we can muster, to crush this bastard. If his mana pool doesn't disappear, we melt the stone for a few seconds so that it becomes solid, trapping him. Possibly with a shitload of stone needles spiking toward the center.

He's sneaky, and is either super strong or has movement enhancing magic. If we turn our back on him we will only get a knife in it. Only after immobilization is retreat an option. We need to replace the top room anyway.

If he survives/dodges the above/escapes too quickly, produce a flame and just blow more than the recommended amount of ether through it in his direction. No specific pattern, or fineness. Let Fire roam free where ever our hand is pointing in overabundance. Keep the Golems close as humanoid shields, because if we send them on the offence, the quicker enemy could avoid them.
>>
>>904223
Ah. Forgot about that. A tired mind is a forgetful one. Screw the spider mines.
>>
>>904032
Forgot to say that I support leaving the mountain, at least for a while. That forest that was another initial option is close by, right? After we incapacitate or eliminate this threat, lets grab our food, remaining golems, and our gear, and hide innawoods for a while.

Alternatively, because we're injured, we could call in a favor with the Wretched and get them to tend to our wounds. Fatrat owes us his life, we saved him from a pretty bad way to die, and his master is an alchemist if I remember right. We don't know healing magic and can't clean the injury, because we don't have any medicine and probably can't reach it. Saving his ugly ass was really worth it.

If we do this, lets offer our services to the Wretched with a slight discount. "I've helped one of you, one of you helped me. I see no reason to discontinue this friendship." Maybe we can get a discount on potions and alchemy ingredients in return. They would probably appreciate it a lot, they are probably poor because no one wants to be near them.

And if we were wearing the armor like I wanted our back wouldn't've been fucked up by shrapnel. We should get into the habit of wearing it when we wake up. Remember this lesson, Bob. We aren't any more durable than a normie.
>>
>>904582
I'm fully expecting this to end in another lecture. I doubt we're going to be able to inconvenience this guy enough to fend him off much less defeat.
We're going to fucking try though because fuck this guy just showing up and starting to cast spells.
>>
>>904287
I thought of a great idea. If we can get the roof to grab him while falling faster than normal, and then rapidly collapse the walls inward on him with our greatest speed, lets meld it together a bit, and throw it off the cliff.

Then pack up and crash on the Wretched's couch while we heal up, call in the favor of saving a life for medical treatment, build up a business relationship with the ugly people.
We could build bridges and buildings, till a field for them because we need the practice, we don't mess with soil much. All without THAT much effort. We could get everything we need in return, within their means.
>>
What the fuck is this shit? Did we roll 3 1's in a row? First the QM castrates us, then our smelter blows up and cripples us, and now this cunt forcing us out and trying to kill us...
>>
>>905138
we rolled badly repeatedly on the smelter then rolled a 1.
as for the castration bit, people made dick size rolls and the qm decided to roll definitively and rolled like a 1 and a 2 iirc.
>>
>>905138
We're not crippled, our dong can change size at some point, and the Mountain is prolly pissed about all the corruption.
>>
>Start a polite conversation. If thinfs go sour, invite to tea with skittles
>>
Rolled 96 (1d100)

Have the roof grab this guy and throw him straight into the basement with our spider-eater.

Actually, why stop there? Keep driving him further into the ground, where he can be mashed into a paste beyond any hope of rescue.
>>
>>903973
>Whoa whoa WHOA! We can talk about this!
While diving into the tower and ordering the golems to come to our defence.
>>
>>905361
Supporting
>>
The lack of progress at this point is infuriating, we fight an overgrown spider and nearly die, so we're "rewarded" with salt which is useless, we try to focus on the orb of cosmic power which we built our tower under for the sole purpose of focusing on, get decent rolls, and end up reported to the magic mountain council, we try and build a smelter, twice, the first time it breaks down and the second time it blows up taking with it a portion of our tower and mains us and the magic corruption causes a random member of the mountain magic council to start pelting spells and shit at us, honestly it feels like we're a pretty shitty mage who can learn things pretty quick rather than a wizard
>>
>>905417
It does feel like OP is being a bit harsh, doesn't it?

Also supporting >>905361
>>
>>905417
The best part is, if we hadn't gone to check up on it it wouldn't have exploded. Schrodinger's forge!
>>
I'm not Al.
>>
Grab him with the tower and force him down to the basement.
Seal the tower.
Grab our stuff and leave.

We are going to remember this.
And when we come back it will be time for GENOCIDE.
We will kill the shit out of everything on and below that mountain and the mountain it self.
>>
>>905417
Players are rushing so much. Thats all imo, and a critfailure forge.
>>
>>905417
Maybe it's a hint Bob might be over-reaching?
>>
>>905455
>>905461
>what we've done
>rushing/over-reaching
We've done piss all
>>
>>903973
Send in the golems! At the very least we'll find out what that energy does to something that's not Bob. Also ask him who the hell he thinks he is.
>>
>>905461
I'm not sure what we did that could be "overreaching" apart from the vortex (I still say it was a reasonable course of action with the knowledge we had). What I don't think is reasonable is for an out of the way place like this to have super powerful beings come out of the woodwork every other day.
>>
>>905473
The giant magical vortex is honestly the most likely place for magical beings to be.
>>
>>905423
A 'bit' harsh? Understatement of the century there

>>905455
We've done fucking nothing and the moment we get close to progress this happens
>>
>>905515
>>905473
>>905463
>>905450
>>905423
>>905417
>>905138
Looks like all that salt we've been using is finally hiting our sistem.
>>
>>905473
The Vortex was overreaching and was probably stupid. VERY stupid. The rest of this however, is pretty shitty. Bob, honestly, at this point, needs a teacher.
>>
>>905530
>wanting more people around to call us retarded
We already have the dragon, the beholder, this magic fuck probably, and the entire mountain.
>>
>>905532
Look at hte rate that this shit keeps happening we need SOMEONE to explain to us at least what we keep fucking up in detail. All i wanted to do was build more miner golems and process the ore ourselves. BUT someone suggested we automated that part of the process, which SOUNDS like a good idea, but considering that all of this bullshit has kept happening fuck the stupid smelter at this point we can do this shit ourselves. It is less likely to fucking kill us than trying to save time.
>>
>>905535
The only thing that prior explanation would have prevented was us poking a stick at the magic bee hive, everything else has been the dice or AI shafting us.
>>
>>905530
>you're trying something new with the thing that's the only reason you're even here? Ya that's retarded.
>>
>>905536
We should not have poked the beehive now we are several people's hit lists, and we are no where near strong enough to survive. Probably time to fucking leave to be honest. Staying here will only get us fucking killed by EVERYTHING on top of the mountain. Also fuck the Smelter for now we should go look up a book of how smelters and the runes we need actually work.

>>905538
We did so too fucking early. We are NOWHERE NEAR strong enough to poke the stupid thing. And this is exactly why, The asshole on top of the shelter is probably an Imperial Assassin/Magehunter and we informed the Imperial government of our existence is a BAD way, (opening up a hellscape in Imperial territory is a national threat). So yeah, that WAS something for several levels later.
>>
>>904032
This
>>
>>905545
Do you happen to have schizophrenia?
>>
I know shit is goin bad for bob. But I still like this quest
>>
Also AI I like how harsh you make things it makes the accomplishment of something mean so much more than if it was just handed to us
>>
>>905547
Dude why the fuck are you still being a dick? Seriously, I didn't vote for the poking the fucking Vortex in the fucking first place, i just wanted to build more stuff. I have been saying this entire fucking quest, we should not fucking attract attention to ourselves. This shit right here is why.
>>
>>905561
Look yes a thing earned though hard work is much better than one just given to us. We already fucked up once with this thing, then we rebuilt it, apparently really wrong, and thought it was good. When it blew the fuck up, normally that would not attract attention and we would just try again, maybe go get a book of designs or something and take tips from shit that works.
However, for whatever fucking stupid ass reason the players decided to poke the giant fucking Vortex of magical energy. They rolled really well, and everyone celebrated. Problem is Bob has not idea how magical vortexes work and even though we rolled really well that doesn't guarantee that you get epic level free shit. So we got punished for it.
Because of this punishment, when the smelter blew up, it corrupted a shit load of magic around it. Magekiller/Assassin guy assumed we were fucking with bad shit again on smaller level and is now fulfilling his orders to do away with us since we have already tried to open a portal to hell once here.
The problem is we are already down, so the GM decided to kick us in the teeth, for reasons.
>>
FUCKING KILL HIM.
PACK OUR SHIT AND LEAVE.
>>
>All these people trying to talk to him

I know I said that we should earlier, but that was before one tried to sneak up on us and started casting spells without warning. It doesn't look like he's here to watch us, or talk.

This might not even be one of the babysitters. Might just be a mage who happened to be around when our smelter made the big boom, and realized he doesn't need any wizards in the area.

We're obviously a noob and have twice his mana pool, this might be a normal human mage. He might even have heard that adventurer laughing about Bob the " "Wizard"(lol) " and realized he shouldn't be laughing.

We don't know, and can find out later. Everything has it's proper time and place, and this isn't either for diplomacy. Everyone knows where we sleep at night now, and we don't have access to the vortex, so lets retreat and return stronger. No one else knows about our ugly friend. Except for our spider friend.

Wrap this motherfucker up like a Christmas present and give him to the bottom of the cliff. Preferably cannonball style, but I'll settle for the rolling boulder.
>>
>>905699
Our mistake with the vortex was not having a focus for the energy. If we tap into the vortex with a specific task in mind, we should be successful without turning the mountain into a hellscape. The question is, what size of project would this *not* be overkill for?
My vote's on carving the mountain into a rude shape, either a middle finger or a phallus.
>>
>>905699
The point is we did NOT need to use the Vortex this soon. That IS overreaching and was fucking stupid. Now we have drawn attention to ourselves, we need to run, all there is too it.
>>
I think that Bob going balls deep in vortex on a good roll was a bad choice and miss 'mountain on periods' not explaining anything was worse. Time for Bob to build some where else.
>>
Maybe start new thread? This ones nearing its end and its always nice to have a direct link to the new thread in the old one (something we didn't have last thread so it was inconvenient finding this one after reading the last one ).
>>
>>905572
>apparently really wrong, and thought it was good.
We built it perfectly fine, a critfail fucked it up, then the QM fucked us over twice more for shits n giggles
>>
>>905745
>Make bad choices and get unlucky rolls
>bad things happen because of it
>"Why is the QM out to get us guise??"

This reminds me of that story about the D&D player who threw his player into lava because he didn't think the DM would kill him for it. The sheer egotism being thrown around here (we aren't allowed to be hurt, because we are special!!) is honestly worrying.
>>
>>905751
We made the choice of poking at mystery box and rolling a 94, we then nearly nuked ourself, had mommy mountain call us a retard and say shes telling old lady jenkins to watch us next time shes away, in what way is that comparable to throwing ourself into a volcano?
The critfail came in when we checked in on our smeltery, which was working just fine a minute before we looked at it
>>
>>905751
The smelter breaking was dice, getting maimed by it and this chucklefuck showing up, was not dice, nor our decisions
>>
>All these people getting pissy about shit rolls and mild progress.
>Not remembering that op explicitly mentioned that any time he asked for a roll there was a 3% chance of critical failurr.
>Being this butthurt about actual consequences
>All the salt.

I prefer quests like this where the OP doesn't shy away from disastrous rolls. Good on you.
>>
I'm actually fine so far with the things that have happened. We don't know shit about smelting and our enchanting skill is 1/5 the max. If we remembered to wear armor we wouldn't even be hurt(as badly). All these recent setbacks are natural for an uneducated teenager. We have always known that sooner or later, from what ever means available, some human would find out about us and be like "Theres a wizard building a tower in my back yard? Not for long."

And though the timing is suspect, being given a warning yesterday, we aren't 100% certain that this assassin is even in contact with the mountain. Its been about an in-game week or two, right? Plenty of time for that wand wielder to wag her tongue at the tavern about this dirty golemeter with a funny joke someone took seriously.

And if the mountain DID just say to "watch that superstrong toddler on my Eastern side", the mountain isn't paying attention to us anymore. This guy may be acting outside of his orders if sent by the mountain, taking matters into his own hands. Better to ask forgiveness instead of permission, when it is the most likely to be received, right?

We SHOULD leave, though, at minimum long enough to heal up. We don't want to keep fighting injured. After that, maybe we talk to the dragon and see if she recognizes our discription of the current enemy, and if so ask what the fuck is up.

We should have an escape route planned ahead of time. Since we're escaping from a dragon, my suggestion is a tunnel system.
>>
>>905795
Im not bitching about the smelter or the Vortex, even if i still think its fucking stupid. Im slightly miffed about the Assassing/Magehunter that decides to show up riiiiiight as we have multiple fuckups at once. I get string of bad luck, kicking a guy when he is down is just uncalled for.
We need to leave for a while. Also like i have been saying NO ONE needs to know we are anything more than a normal earth mage. The idiots that ignored me at the start to say NOTHING to the woman we met have sown their own demise. This is a lesson, EVERYONE is out to fucking kill us if they realize what we are. We are NOT safe anywhere, we need to find the adventurer we told that to and kill her before she runs her drunk mouth off anymore.
>>
>>905811
You're making an awful lot of assumptions there, pal.
Who's to say this guy isn't a hired assassin from that noble we pissed off?
You remember
>the one we told we were only a humble earth mage.
>>
>>905824
>A Magehunter with half the power of a Wizard.
>Being hireable by a minor noble.

Also i voted to lie to him about the mines not tell him to fuck off they are ours. Seriously this guy is an Imperial Assassin/Pale Trooper/Imperial Magehunter. One of two things happened:
A) That girl we told shit to ran her mouth off after she got done exploring and word got out, and the Empire is on bad relations with Wizards due to being BTFO by one after they launched a nuke at an enemy army, so they hear rumors of a Wizard in the mountains (btw the lol "Wizard" bit go lost in translation from drunk adventurer to Imperial Spy Network report), so they sent someone after us to figure out if it was true. Magehunter feels that explosion from our forge, feels how powerful it is, and teleports directly to it, finds us, ensues with murder. Its a logical step.
or
B) The Mountain bitch told ppl whom told ppl, whom told this guys employers, and he got sent after a guy claiming to have tried to open a portal to hell up here, a threat to Imperial stability.

Either way we are done here, we are completely exposed at this point and i can only PRAY this guy cant relay what the fuck we look like before we kill him to his superiors.
>>
Should we mold our tower in to a rude gesture before we leave
>>
File: 1459973316791.jpg (335 KB, 905x1626)
335 KB
335 KB JPG
>>905561
>>905536
It's Al, not AI.

Anyway, magic's dangerous shit when you delve this balls deep into it. Doubly so when you pretty much have a blindfold on.

>>905833
I can think of a dozen other possibilities for this guy being here, just off the top of my head.

I need two more rolls.
>>
>>905833
Whatever you want to tell yourself.
If he's actually Paleguard, I doubt we can kill him from the way op made that sound.
I agree we should probably leave though. I still blame the noble we pissed off.

>>905838
>Dickramp NOW
>>
Rolled 96, 13 = 109 (2d100)

>>905840
Here comes the death.
>>
>>905840
Dropped muh name.
>>
Rolled 40 (1d100)

>>905840
I called you AI on purpose fucboi
>>
>>905843
We have IDs so we know its you.

Also
>Anyway, magic's dangerous shit when you delve this balls deep into it. Doubly so when you pretty much have a blindfold on.

So we pissed off another Wizard then? And this guy is one of his/her servants? OK NEW PRIORITIES!

Step one: Kill this guy ASAP

Step two: Return all of our golems to the tower and set the to self destruct within three hours. Make sure they stand within the tower as well.

Step three: Go collapse the spider Mines, make SURE to kill the Arenea that knows whom we are.

Step four: Gather food and what little supplies we can find.

Step five: Flee ANYWHERE but that town over yonder. This guy has friends and their base is within that town. DO NOT GO THERE. I suggest fleeing west.
>>
>>905853
I'll bite. This one time only.

It's not another wizard's apprentice. There are literally zero things suggesting this.
>>
>>905853
I agree about killing the wizard. However I feel we should leave the Arenea alive, however seal the tunnel we use to access it so no one can get to it.

We can skip destroying the tower and the golems, instead set the golems to wander in different directions away from our base, before linking back up with us if they aren't followed. It will help distract from our escape and if they survive we won't need to rebuild them.
>>
>>905824
A valid point. There are three separate directions he could have found us from. If the dragon doesn't know where the mage came from, the noble is the second best bet, followed by the adventurer.

Voting to assassinate the noble in revenge and the rest of his entire family so they don't try to get revenge, should he be found guilty. The preparations should include building a secluded treasury, because if we're ending a noble bloodline, we should loot their holdings, too. Think of all the silver.

If we're going to be treated like a criminal everywhere we go, just for existing, lets commit some fucking crimes.

The upside to the option of noble being his backer is that he isn't going to be nearly the threat level of the mountain's minions. We can actually win if they've underestimated us. Just don't underestimate him, because for normal mages, controlling half the power of a Wizard makes him a bad motherfucker, with more experience than we'll have for decades. End it fast, without holding back.

The other silver lining is that if the noble sent the assassin, that means he can't just stake a legal claim and have the kingdom throw us off 'his' land so long as we are there, otherwise he'd have done so, because that would've made us "not his problem". We can still claim the mountain legally, in the eyes of humanity.
>>
File: Spoiler Image (15 KB, 330x188)
15 KB
15 KB JPG
>>905853
>>
>>905857
Well thats a relief. But still my priorities stand.

>>905861
Golem cores have our signatures, we are too young to have so many, it will draw attention to us. This guy is strong, really strong for a not Wizard. So he has powerful masters of some variety. We can leave no trace of our existence here. Also if any of our golems get captured on the retreat, they will have our personal programming architecture down pat. So they can track us via an sales or work we do later on. Better safe than sorry, besides we can make more in a day anyways.

>>905866
>Crimes.
Too much attention, we need to lay low. We should start by killing the adventurer, she is weaker and more kill able. Then we kill the Noble as quietly as possible. Then we go to a city and hide out for a while.
>>
>>905873
I would point out to you that we have changed arcitecture of our golems over the course of this quest, and are far from the best at their production. Our core design will certainly change again by the time we get settled enough to begin selling golems. Assuming of course that our cores don't just look the same as everyone's.
>>
>>905881
We use Ferrokenesis as well as Golemetry to craft our cores within a short period of time. These two WILDLY different schools of magic for a not Wizard. That alone will mark out anything we do unless we want to practice "normal" Golemetry, ie do it the hard way and destroy our efficiency. So no better safe than sorry.
>>
File: 1468653155628-wsg.gif (486 KB, 353x117)
486 KB
486 KB GIF
>>905884
Ferrokenesis is fire, right?
We don't use fire to make our cores
>>
>>905902
Iron crafting. Pyromancy is fire.
>>
To those worrying about bein traced via our golems....
Just take the cores with us and dump the bodies down the cliff.
>>
>>905907
Too heavy, our clothing and backpack are in tatters. They will fall out in our mad scramble to get away from here. Better to destroy them.
>>
>>905907
Or just mildly think at them and tweak one of the runes in each core. The enchantment will fuck up and they will disintegrate. We can make them so quickly that it's not really a loss anymore. They're disposable.

>>905902
Derp. I got it now.
>>
File: 1462316090891.png (34 KB, 308x540)
34 KB
34 KB PNG
>>905911
Your golems are pretty vulnerable to earth-aligned magic, aren't they?
>>
>>905918
>Able to fuck up our specialty without even needing Dispel Magic.

Gods damn Bob is truly the shittiest Wizard of all time isn't he?
>>
>>905923
We just need to learn from this and live in a deep cave for a couple of years mastering what we know then go out steel a shit ton of books come back master more then go out and fuck shit up
>>
>>905923
Bob has been a wizard for less than two weeks. They all have to start somewhere.
>>
>>905918
>Earth mage comes along later and tweaks a sliver of stone over a few millimeters, disrupting our golems arrays.
>3 immediately explode
>5 more slump over useless
>1 catches on fire. You don't even understand how that one happened.
>You slowly realize that all the rest of your golems are made from earthen materials
>The earth mage melts their legs off.
>Bob dies
>>
>>905930
Nah we could out earth them. All of our golums would be fucked but we just bash his face in with a rock till he is dead
>>
>>905927
>Deep cave.
Trap. Earth mage collapses ceiling before we see him and he kills us. Better to hide where its hard to find us.
>>
File: 1472861277242.jpg (119 KB, 900x668)
119 KB
119 KB JPG
>>905909
If we're destroying them anyway, just order them to walk away in different directions to throw off pursuit with their tracks.

We should also ride a golem to not make our own unique tracks.

>>905873
We could commit crimes without getting caught, criminals do it all the time. We just need to kill a few guys belonging to another noble and leave the bodies in our enemy's house. Bonus points if we let it look like a set up, because with no witnesses, they'll investigate the most likely sources of strife: even more nobles, who are all sneaky bastards who would totally pin their evil deeds on someone else. The noble whose guys we kill and leave with the enemy might even get the upper hand on his political rivals over the attempted framing, all for the cost of a couple guys and a pond worth of worry-sweat.

Theres like ten more ways to get away with it. Like burning them and the area. Waiting for him to go looking for mines again, slaughtering everyone in the caravan with humanoid golems, and blaming it on bandits. Hiring actual bandits under a different name and making sure they kill him, then as soon as word gets out, kill them for the reward. Find out what another mage's signature magic is, learning it, and then using it to blame that guy. Pretend to be this noble, and piss off the king or a higher noble under his name, ruin his whole life. Cave in some of his other mines, and bury him when he comes to inspect or repair them, and he still loses money and power if he doesn't.

There are so many more possible plans and unknown opportunities, do not underestimate crimes. We're going to have to get our hands dirty.

We need to let people know that sending assassins for us is entirely unacceptable.
>>
>>905955
Stop being paranoid. We're a good enough earth caster that that wouldn't work anyways we already stopped it once.
>>
>>905970
>First point

Ok fair enough throw off our enemies with multiple explosions when they go off. We need to destroy our hovel utterly then.But same concept NO TRACES.

>Second point
We are going to need more power/money if we are to kill him with most of those means.We need a better powerbase to start attacking nobles.
>>
We're getting a little bit ahead of ourselves here. Let's focus on not dieing right now
>>
>>906001
Already rolled. Waiting to see if the rolls let Al just kill us outright. If not its good to have a plan together before we flee.
>>
>>906004
It's a 96 I think we're good
>>
>>905986
It's not a hovel
>>
>>906015
He said two rolls. I rolled both ends of the spectrum.

>>906018
>One floor and a basement.
>Anything more than a stone hovel.
We didn't get anything done here, this place is a hovel at best, shanty at worst.
>>
>>906022
Two more rolls I'm pretty sure as in he wanted 3 rolls before he continued because someone already rolled once
>>
>>906022
It's best of 3. I'm writing for a 96. Slowly.
>>
>>906022
Take pride in your work scardy cat, it was an ok hand made home.
>>
>>906040
Unhealthy levels of paranoia are literally the only thing keeping us alive at this point.
>>
Bob is far to stressed out right now I think it's time to jerk it
>>
File: 1428560917557.png (318 KB, 672x634)
318 KB
318 KB PNG
>>905986
I can get behind setting them to intentionally destroy themselves after a few hours of walking. Lets not make them explode, though, because we don't want to accidentally ruin someone's day. Thats how we got cock blocked from the nexus, and I actually did regret almost murdering the spirit until the assassin showed up. We don't know what might be in the directions we're sending them. After the battle, lets see if we can't rig all but the one we're riding to disintegrate or just crumble, especially the core, after walking for a few hours. The body could be made by any sculptor/geomancer, and tied together by any golemeter, but the core really is special.

Half the shit I suggested could be done at any time, as we are right now minus the injury.

Especially colapsing the mines his family owns and ambushing him there. The mines are outside civilization, outside the jurisdiction of the state as a private entity, and the cave in would be treated as a natural disaster or employee error, possibly a financial sabotage at worst. It relies only on our own power, our specialty no less, with no need for money or any kind of collaboration outside of getting directions to it.

Just pull the ceiling down in the shaft, create a hidden side entrance for us to hide in and possibly produce golem cores from the ore while we wait, and when he shows up with not many if any extra guards because he doesn't suspect foul play, just drag them fifteen feet into the ground by their legs and have it try to fill their nostrils and mouths so that they panic and suffocate faster. Then we open another side tunnel to exit out of, away from there, and close both of them on our way out. We were never even there.

>>906045
Then it isn't unhealthy, is it? They can only call you paranoid until you're proven right. Then you get to scream "I TOLD YOU SO" and "ITS HAPPENING" before activating one of your gratuitous number of contingency plans.

I bet you wish you had a bug out bag stashed somewhere now, don't you?
>>
>>906077
This fucking picture is PERFECT for our current situation. And yes i wish i had 5 of them scattered about. I really hope that 96 kills/disables him in one blow. We need to run. NOW!
>>
By the by, I'm not retconning anything about the situation. However, I agree that a great success roll at messing with the vortex should get you something at least, even if it wasn't a good idea. So now it does.

You're still moderately wounded, magically poisoned and under attack, but that's actually pretty fair in my opinion. The first two are directly from the nat1 and the last one was a preplanned event that coincided with the explosion.
>>
>>906135
Honestly the situation with the vortex would have been fine if it was Bob himself who realized what was happening and stoped. I think that would have been fair, but that was then and this is now.
>>
>>906135
To be frank, from the moment this quest was started you implied that our character was aware of what the ley line was, and thus how to control it. Admittedly that was us automatically making assumptions but still.


As to the nat 1, a 3% chance to create a small nuke is a bit much. Though I suppose we failed multiple times...
>>
>>906180
Doesn't matter. Stop complaining, focus on the situation at hand. Survival.

Once we are clear and can get breathing room. THEN we can bitch/plot revenge and murders.
>>
>>906169
You might be right.

At the beginning of this quest, I said that I'm always open to questions, criticisms and such. This is mainly because this whole thing's a learning process for me. I'm not a veteran QM.

This time, it took a second for me to take a step back and assess the situation carefully. Apparently, when there is a backlash at you, your brain thinks that's the best time to pursue irrational avenues of thought. Takes a while to realize you're being salty, let alone getting yourself to stop being salty and just do what you think anybody should do were they in the same situation.

Biochemistry is fucking bullshit.

>>906180
Yeah, you're gonna be disappointed when you assume assumptions 19/20 times.

Also, that wasn't even as potent as the average modern IED, so calling it a small nuke is a bit of an overreaction. Especially since this isn't magical radiation, as I said before, or something equivalent to it. It's not as deadly, and it doesn't cause long-lasting fallout.

Think about it. Society at large is chock-full of enchanted items. Therefore, one of the following must be true:

A) If you break one magical item, it explodes, and all nearby enchantments explode, and so on, until you have a crater instead of a city.

B) People have a way to negate this.
>>
>>906200
Look is fine man. Everyone makes mistakes, and honestly this does move the plot forwards, even if it is in a direction that i don't think anyone was expecting.
>>
Neat trick, but that jump was a mistake. Power rushes forth from your hands, a split second after it rushes out of your attacker's. His take the form of a red rope of energy, but yours is invisible, immaterial, and most importantly, extremely fast. The roof collapses beneath him before his spell finds its target, and he falls. The energy feeding his spell fades as he redirects his efforts to shield himself.

Your dizziness intensifies after you cast the spell, and your internal reserves feel out of balance, making it hard to draw power from your body. You close your eyes, the visual spectrum only making things worse for you. Instead, you rely on your other senses to perceive the man now blocked off by the cylindrical walls.

Though you can't see him, you're keenly aware of the telekinetic signature that envelops him- a globe of protection, like the one your town mage used. While he only ever used it to deflect arrows and impress crows, this guy uses the same technique to block chunks of earth and save his own life. However, even if it's now a disjoined collection of fragments in free-fall, you can still sense every individual piece of stone.

When did your senses get this sharp? Not only can you feel the shield without even trying, but the falling earth as well, even though they're not connected to the ground. His magic was also much clearer to you than the magics of the massive spider. You don't know why your senses are improved, but you're glad they did. It doesn't stop the world spinning with every bit of energy you unleash, and you're on your knees soon, but this actually does nothing to reduce your effectiveness.

The walls of your tower explode inwards, and the fragments join the ones of the roof in pelting the protective globe around your enemy. The floor beneath him collapses underneath him, once again with your help, and the swarm of shards follow him through the hole as he descends further.

This man is no dedicated force mage, you realize, as every impact from your assault whittles his defenses as bit further, some more than others as they find weak spots, the magical construct around him far from stable in its makeup. Finally, he hits the ground, and it shatters.

Immediately, he's pierced by a hundred tiny pieces of earthen debris and engulfed by a hundred more pieces, much larger. They push inwards in an effort to reduce him into paste.

It seems to be killing him for a moment, but then, the assailant yells out at the top of his lungs, releasing the most blood-curdling scream you've heard come out of an actual human. A massive portion of his reserves explode outwards from him, a mix of ether aligned with telekinesis and that visible, red type of spell. The stones around his body are flung outwards, most hitting the walls and some flung towards you.
>>
Joke's on him. You already two golems shielding you with their bodies. With your help, the three of you emerge unscathed from the attack, the red energies dissipating before they even reach you. It reminds you of those fury magicians you've heard about after they allegedly destroyed a tavern back home. Ether released completely sans control.

Your golems march forward as you take some of the doorway apart, to allow both of their bulks to pass through. The excess stone immediately accosts the blond man, who swats all of them aside with one large wave of force, ready for your spells this time. He was far more ill-prepared for you at the beginning. Did he really have no idea what he was up against when he came here? He shoots forth two more of those red ropes, one each at your golems.

Your golems are bound by the ropes, halting in place. The ether that flows forth from the cores to animate its body is contained within place, the red serpentine energy constricting them both physically and metaphysically. If this is what you avoided getting hit by, you're extremely glad you did, because that would undoubtedly be a very painful experience to a being with a soul. At least, that's what your instincts tell you.

Your golems have no such worries. You send them both a mental command, and the ether bursts forth from their cores, flooding their limbs with more energy than default. It pushes back against their bindings and leaves their body, too abundant for the stone to contain indefinitely. This is enough for their physical bodies to overcome the restraints, and they both break free and advance.

You sense the energies building up at his soles. It's force-aligned. Your newly-sharpened senses work in tandem with his body language, allowing you to predict his next spell. As he jumps up through the holes you've made to jump out of your tower, you have the rubble gather itself above him. He's caught just as he's about to make it through, and the pieces recombine around him, crushing his arms against his body and weighing him down. He falls back down, landing on the floor above.

He tries that outwards blasting technique again, but you catch him with a mind blast before he does, and he's interrupted, so instead of flying free from his body under his will, they dig further in under yours. He screams.
>>
You walk towards him now, slowly as you struggle to remain upright, walking through the recently-expanded doorway. Above you, the ceiling melts under the hostile mage, covering his entire body below the neck before he passes through it. Trapped in a stone coffin, he plummets downwards, feet-first, and tumbles over. You make sure to tip the balance just the right way so he lands face-first. When you hear him curse at you with a broken nose, you can't help but smile a little.

He builds up his magic once more, but this time, one of your golems interrupt him by putting a sword against his neck. Even through that mess of thick, unwashed hair, he must have felt it, because that stops him.

He's down to about a quarter of his reserves already, and he's at your mercy now.

>Behead him.
>Interrogate him.
>Roll him down the mountain like a barrel.
>Imprison him indefinitely.
>Do something else.

All options require write-ins.
>>
>>906293
>Interrogate him.
MIND RAPE!!!! NO WORDS!!!!!! TEAR HIS BRAIN APART!!
Then.
>Behead him.
>Roll him down the mountain like a barrel.

Then we gather all useful small material, ride a golem out of here set our other ones to blow the fuck up, have them march off in random directions. Then ride ours west. After a dozen miles or so, jump down and blow it up too.
>>
>>906293
Crush his legs into a fine paste, using pinching stone to keep him from bleeding, and ask him what his big plan was.
>>
>>906299
Sweet Christ man why do you have a hard on for destroying our golems?
>>
>>906308
I have already said several times previously why we cannot keep any of them.
>>
>>906299
>>906300
Instead of the super edgelord options, why not just interrogate? Then, depending on what he says, we can maybe kill him. Remember, we literally just cast a spotlight on ourselves, and we can no longer assume nobody is watching. I don't know if there are surveillance spells on us (probably not), but if there are we may or may not become a criminal if we kill him. It depends on who he is, and whether or not we can justify an execution as self defense.
>>
>>906310
I'm 99% sure that you're the only one here thats THIS paranoid. So we had some bad luck. You think things are gonna be better elsewhere?

>>906293
Interogate him. Probe his mind if need be. Decide what to do then AFTER.
>>
>>906293
>Imprison him indefinitely.
Knock him unconscious. Then take out a very deep chunk of stone from the bedrock and deposit him there. Then we leave.
>>
>>906293
>>Interrogate him.
>And who might you be and why are you trying to kill me? please answer before I start using you as a training dummy for mind reading.
>>
>>906315
I am saying interrogate him without using words, so JUST in case someone is listening we don't give them a voice to go with our face. Pull his mind apart for info on who, what, and why. Then kill him and throw him down the mountain. Then we fucking leave, making sure to destroy all traces of our presence here. Too many eyes
>>
>>906310
Because someone might have seen them, and from that there is a chance they could track us down from some golems we have not yet sold and will probably never sell. So instead of being ready for an ambush by traveling at full strength we should get rid of one of our best sets of tools and make a new base with nothing but the rags on our back?
>>
>>906318
>>906315
Voting for these,because I still have a faint hope that we'll be able to stay in character. Which is to say a 16 who has never killed an actual person before, so straight up murder execution style would be a bit OOC without drying up all other options first.

>>906322
Oh my God, he's still going on about that. You are literally the only one here who wants to have anything to do with your retarded plan. Do understand that it's more likely for 1 person (you) to be wrong than for 10 others to be wrong. Luckily this is majority vote so all you're doing right now is whining.
>>
>>906293
>>906299

I vote mind rape and keep the golums. Let's go to fatrats place and travel underground using earth magic so we cannot be followed. Also wipe all evidence of us off the mountains.
>>
>>906293
>Interrogate him.
"Godsdammit why do I have to deal with this shit?
Please do answer before I lose what little temper I have left."

then
>Do something else.
Package him neatly and bring him to Eomatra as a present, it's Christmas season after all.
>>
>>906337
There's at least 2 more people who also wish to leave the mountain, by my count.
>>
>>906318
>You think things are gonna be better elsewhere?
We get to start fresh and THIS time without being so naive. We will be mire careful in future, AND we don't have multiple powerful groups tracking us. And we don't get random jumped by assholes like this guy.

>>906325
Look maybe if we could blend our golems into the fucking crowd it would be fine. We make ours in unique ways AND like Al said earlier any Golometer worth his salt could we are fucking master level at this shit. Y'know 40-50 years of focus on making golems. That will fucking raise eyebrows no matter how you look at it. If whomever this guy's bosses are have knowledge of our level of expertise, they will know what to look for when trying to find us. I would prefer not to give them the chance. Besides we can make another set of Golems in a day/day and a half when we get to safety its not like it took us too much effort to make these in the first place.
>>
>>906345
Please don't lump me in with that faggot. I simply believe we have given such a shitty impression of ourselves to everyone around here they're not going to let us do anything interesting.
>>
>>906293
Interrogate him. Let's stay somewhat in character and not go full just according to keikaku.
>>
>>906337
Chill dude people can have there opinions don't shit on someone for just voting.

We have plenty of reason to leave. Plus were a terrified injured 16 year old who was just attacked we might regret it later and have nightmares over it but we would probably kill. Plus mind rape cus were pissed and need info we probably won't think about how bad that is till later.
>>
>>906345
I'm talking about destroying almost everything we have for no good reason. I understand paranoia, but this is just ridiculous (doesn't mean I agree with leaving).
>>
>>906353
There is no reason to blend our golems in as no one but us should be getting access to their cores, which is what tells you how advanced a golem is.
More importantly if someone really is out to get us I would rather the golems take the kill shot than us. Or the golems hold them back instead of is being captured.
>>
Yknow what fine. I'll stop. When the time comes i am voting we leave the mountain.
>>
I say don't leave the mountain yet. Figure out this guy first, then plan from there. I like this spot.
>>
>>906345
i like to stay see where this is going but i will not be too sad to leave
>>
>>906413
why?
>>
File: 1465209428379.jpg (711 KB, 1170x855)
711 KB
711 KB JPG
Secondary vote.

>Interrogate through pain.
>Interrogate through telepathy.
>>
>>906428
>Interrogate through telepathy.
Is safer.
>>
>>906428
>>Interrogate through telepathy.
>>
For the record my vote is to not leave the mountain except temporarily for medical treatment.
Reason being that I think solving this coming shitstorm there will make for an amusing quest.

>>906428
If we have to edgelord this.
>Interrogate through telepathy.
>>
>>906428
>>Interrogate through telepathy.
>>
>>906428
>Interrogate through pain.
>>
>>906428
Telepathy. Go for pain if that fails due to our lack of skill.
>>
>>906428
>Interrogate through pain.
pretty sure telepathy is going to end with one of us with their brain leaking out the ears.
>>
Interrogate him through telepathy. No need to be any hard since we just obliterated him after being somewhat fucked ourselves, he should understand his position.
Then we can figure out what to do with him.
Also getting out of the area might be cool to check out other places but we're being overlyparanoid/ overreacting. All the work to make buds with the spider would be for naught if we just moved. We should focus a bit more on matters of security rather than fucking with the smelter all day long
>>
>>906428
>Interrogate through telepathy plz i will be good practes
>>
>>906412
See this is fine. It's fine to have an opinion and to try to convince others of it, but I feel like it's not fine to just spam the same opinion over and over again to the point where people will go with it even when they don't agree for the sole purpose of making you stop spamming. Sorry if I came off as rude earlier (or now).

>>906428
Maybe just ask first? If he doesn't answer, then telepathy.
>>
Rolled 93 + 30 (1d100 + 30)

That's a lot of votes for 10 minutes.

Telepathy it is. Opposing rolls, Bo3.
>>
>>906470
He could lie. And lets be frank we dont have any real picture of what is going on in the world outside of our little bubble. We were a farm yokel until 2 weeks ago and now we suddenly got thrust into a situation of power.

>>906476
>93
>Muffled fug in the idstance.
>>
>>906476
Oh shit. This guy's good. We're fucked,mates. Best of luck,because we'll need it.
>>
Rolled 45, 44 = 89 (2d100)

>>906476
Ezpz
>Inb4 he mind rapes us instead
>>
Rolled 70 (1d100)

>>906476
So literally unbeatable?
>>
>>906488
>Rolling the wrong dice
>2d100 cant beat even 1d100 without the +30 modifier. fuck.
I'm a tard, ignore the 45 and keep the 44
>>
Rolled 74 (1d100)

>>906476
>>
Rolled 51 (1d100)

>>906476
Haha
>>
Rolled 69 (1d100)

>>906476
Guess it's gonna be pain after all. Just hope it's not for us after this.
>>
Rolled 70 (1d100)

>>906476
welp
>>
>>906489
Not without a nat100, no. But 74 means you make some progress, at least.
>>
Rolled 92 (1d100)

We're not leaving the mountain.

Yeah, nope, can't beat that roll. Why didn't you chucklefucks kill him and search the body for clues?
>>
Rolled 19 (1d100)

>>906476
>Not using a DC set dice instead of a fucking 90

Of all the people we captured a fucking telepath mage.
>>
Nah, it will again be Bob fucking something up
>>
Bob the builder!

Can we do it!?

NAH IT'S FUCKED!!!
>>
>>906504
Hey man i wanted to. Everyone else told me to go fuck myself.
>>
>>906504
Or crazy idea, don't leap into a strangers mind after we best him on the field of combat. Stick to physical things.
>>
>>906516
Where's the fun in that?
>>
>>906504
Hope this roll at least lets us decapitate the fucker before we get KOd.
>>
>>906516
Look to be fair we drained most of his magic reserves at little to no cost to us. Again the dice gods laugh at us so its whatever. At least he didn't Crit succeed.
>>
Damn, this is what I get for stepping out for a bit. This is was dumb before your bad rolls, we have shitty telepathy! No practice! We have him encased in stone like Han Solo, but thicker, with a steel sword on his throat held by a huge golem.

We could form stone blades to separate fingers or his whole hand if he got uppity, and open his throat the same way faster than the golem now that we have initiative.

Should have just asked "Why?", got the response, "Who are you?", and then "Who sent you?".

Now we're going to get a head ache on top of magic poisoning and physical injury, and he's probably going to take the chance to escape while we're recovering. Then He's going to be able to cast the first spell in round two.

Y'all fucked up.
>>
>>906545
Weeell as you can see, Bob has gone from a semi-functional peasant to an autistic manchild with too much power due to wizards.
>>
>>906545
He isnt gonna have enough magic for a round 2. We are literally twice as strong as he is. AND we drained 75% of his reserves for like 5%-10% of our own. What worries me is he's gonna teleport away after he breaks free from us.
>>
>>906567
That makes it more fun.
>>
>>906545
Dude, chill. This ain't the end of the world. I personaly like to roleplaying the character, not just min/max everything, so if we did torture, I would have argued that we need to make a roll for not just having a nervous breakdown partway. We're not playing some hardened killer or a veteran soldier. We're a teen who's voice is probably still breaking. I'm sorry if you disagree and want to powergame, but I stand by what I said. I'll always vote for what I think the character would do with the knowlage that I think he would have, even if it's not the optimal option avalible. Making mistakes is part of the adventure.
>>
>>906617
(Well okay maybe not argued for it, but would have agreed with Al if he told us to)
>>
This guy is literally drooling on the floor with outrage. You've never exactly been a people person, and you're definitely not a torturer. You do want to punish this person for attacking you, so hurting him isn't entirely unappealing. But you're no sadist either, and more importantly, you're a wizard who needs answers. So you'll deal with this the wizard way.

You put one hand against the back of his head, pushing his broken nose into the ground when he tries to struggle. That gets him to end his futile attempts to wrench away from your grip.

"I'm gonna kill you, you freak!" He growls at you.

You ignore him, ignoring your worldly senses in favor of the other ones. Then, you begin to push each one to a distant corner of your attention. Geokinesis is the last one to go, being by far the most expansive, and finally, you're only left with his reserves. The mind, you think, is most similar to neutral ether, so you go from there, and try to adjust the attunement, to attain a brand new spectrum of sight based solely on an existing one, and your wizardly talents.

It takes you a few minutes, especially as you struggle to ignore the blonde man's threats and insults, but you finally get something you think is right. It's hard to tell, because the world is mostly blotted out by the presence of your own mind. It's like a mist of material whispers, its motions changing direction drastically with each turn of your train of thought. And somewhere beyond that is another gathering of whispers, right beneath your grip. His head seems to be close enough for you to see that it's there, but not close enough to make anything out, especially through your own messy thoughts.

Trying to have your own mind move and clear a path is nigh-impossible. You can't actually make sense of anything, and trying to make mental exercises to try and create a gap not only fails, but also makes you ever more nauseous. You stop before you trigger another fit of dry heaving. This is the least opportune moment for you to be doing so.

The whole arrangement actually reminds you a bit of the vortex above, the way you attempted to access its center. How did you do it before the Mountain blocked you? A sudden dash forwards, you think.

Your current mode of thought is quite a bit different, anything but pure thought nearly imperceptible to you now. However, you have the instincts to adapt. You try to repeat that same motion. This risks losing your current focus and switching back to ethersense, but you cease before that happens, and try again, this time trying harder to reconcile the two separate schools.

After several more failed attempts, you finally figure it out. You can't make such fast motions, and need to work in tandem with the shapes of your thought-sphere. What happens is that despite exerting the same effort that flung your perceptive epicenter a hundred meters in a second, you only slowly begin to stretch out and emerge from the confines of your skull.
>>
Actually, it's more like an eyestalk emerging from the center, slowly proceeding forwards, teetering as you struggle to push yourself as hard as you are at a constant pace. It's also really uncomfortable, and makes you feel sicker. But you've emerged from your own mind, now only a thin veil of thought-mist covering your 'vision.' You even manage to hold on until the tendril, with your consciousness at its tip, makes contact with his.

That gets an immediate and violent reaction from his mind. His thoughts swirl furiously, buffeting you with indistinct whispers as you struggle to make anything out.

'...is what happens to abominations...'

'...a fool to allow his existence...'

'I must escape!'

Your struggle to hang on and listen ends with your body deciding it to be enough. As you snap back to your head, where you should be, you feel a sensation of churning magic, too strong even if you tried to ignore it. It is the entire reserves of the mage before you, headed towards his mind.

You quickly gather up a shield around your mind, prepared to have your golem behead him if he even comes close to hurting you. As the ether swirls around his head, you realize that it's barely the right 'color' to do anything telepathic. Telepathy is definitely what he's trying to do, but only mere slivers of the energy manage to become the right color while the rest is mostly unshaped, probably disrupting his consciousness something fierce.

This might be close to what you did when you first shouted telekinetically and almost knocked yourself out, but this man clearly doesn't have the talent of a wizard or much experience. Perhaps he never even felt his own mind until you touched it with your own, because a second later, he's actually knocked himself unconscious, his forehead leaning against the bloodied floor pathetically.

He's out, his reserves are dry, and he's trapped inside a big block of stone. Though he won't talk like this, pretty much anything else is on the table where he's concerned.

>Kill him.
>Imprison him.
>Loot his things.
>Maim him.
>Haul him to someone you know.
>Haul him somewhere distant and let him go.
>Do something else.

>Get your golems and your stuff and leave Mardale forever.
>Destroy everything you have except your pants, then leave Mardale forever.
>Get some of your things and leave Mardale temporarily.
>Continue living here, and do something else.

Vote on one option from each set and provide write-ins where clarity is needed.
>>
File: 1480398374022.png (1.35 MB, 1600x1864)
1.35 MB
1.35 MB PNG
>>906567
Pic related.

I forgot to mention, we need to pull the spare golem in front of us, human shield. Where are the others? Call them. We need to consolidate our possessions as soon as possible, and the shields might be needed soon.

We might be well served building a small hauler golem big enough for us to lay in, and put what furs we have and our bedroll there, to ride to where we go. We're hurt, tired, poisoned, and not done yet. We won't get far on our feet any time soon. Eight legs for stability, and made with walls or like a baby cage so that we don't get knocked off it. Just a stone core should be enough for a temporary use limited golem.

And take our sun beads out.
>>
>>906684
>Kill him.
He knows our face. Unless we suddenly become a biomancer, he will know whom we are on sight. We cant erase our image from his mind (another reason i voted telepathy). We really don't have a choice here.

>Destroy everything you have except your pants, then leave Mardale forever.

Keep the valuables we can carry ofc. The axe should fetch quite a price if we pretend we are an adventurer after all. We can use that dosh to hide out somewhere.
>>
>>906684
>>Kill him.
>>Get some of your things and leave Mardale temporarily.
>>
>>906684
>Loot his things.
And keep him around. He doesn't really appear to have enough power to actually present a danger to us so just enchant the stone he's held in with a lot of reinforcement runes and an oversized storage rune. If he manages to break it the thing should just blow him to hell anyways.
>>
>>906684
>>906727
also
>Get your golems and your stuff and leave Mardale forever.
I hear the desert is nice this time of the year.
>>
>>906684
>Vote on one option from each set
This is a mistype. You can totally pick multiple options if you want to both take his clothes and then kill him.
>>
>>906684
>loot him
>reluctantly kill him
>hide the body 10 ft under
>fix the tower
>figure out why we all of a sudden got better at magic during the fight.
>>
Oh, good. He's unconscious, so we can feed him to Skittles without worrying about him harming our pet.

Loot him thoroughly beforehand - woo hoo, new clothes!
>>
>>906684
Telepathy again now that he is uncontious and can't actively resist. Fix up the tower. Let loose all the frustration of whats happened by doing some earthmagic GAINS.
>>
>>906743
>>>figure out why we all of a sudden got better at magic during the fight.
That's from rolling 94 while investigating the vortex. You've adjusted your senses to remain functional even when ambient magic is strong enough to blind you, whisk your consciousness away and slowly strip you of your sense of self. So now, under normal circumstances, you're more aware of your ethersense, enough to make use of it during combat.

I should probably update the pastebin sometime.
>>
>>906684
Also
>'...is what happens to abominations...'
>'...a fool to allow his existence...'

Ok so three things im reading from this, clearly whatever organization this guy is a part of is hostile to Wizards bar none. They know we are in there area for reasons, they know we are a Wizard and they want us dead. That...that right there is enough to say we need to leave, NOW!

Two, whom is he talking to in this conversation? My wild guess is our parents. They allowed us to live in spite of us being a Wizard. So he MIGHT have killed them.

Three, this guy is an agent for a group that hates Wizards, they will miss him before too long. Next time their agent wont come alone.

...we are being hunted...
>>
>>906745
Also, vote to remain living here, *however,* begin packing for an extended trip. We still have nothing to sell, so if we could go prospecting one more time and find something valuable, like gems or a chunk of gold, we would be all set to make our visit to town to get equipped, get connected and let the heat die down. Can't leave Skittles chained up, however, that'd be cruel.
>>
>>906684
He thought "Abominations", so he knew we were a wizard the entire time. Now it's about equal between adventurer and mountain for the loose tongue.

Strip him of everything but his underwear and decapitate him. We need clothes, its cold. His rings might be magical and are good metal if not, and all his other supplies will be useful for us because he came here to kill a wizard with them.

Build the bed bot and one centaur bot to carry our food, any refined metal, our armor and other gear, some salt, and a little dry firewood. If all that is even salvageable.

Set Skittles free. He must be scared shitless.

Head for Fatrat, get medical treatment. Try to purge the toxic ether on the way.
>>
>>906743
I'll second this.
We'll probably pass out if we try to fix the tower right now though. just get a stone tent going around us somewhere safer than here so we can sleep
>>
>>906743
I'll also second this.
but i wanna try to practes telekinetic armor/glob we got hurt when we tryd to run a way from the exploding smelter as a mortal we shoud have been more wizardy and just envelupt us in a telekinetic armor/globe
>>
File: 1472860869256.jpg (127 KB, 611x640)
127 KB
127 KB JPG
>>906768
I forgot to mention, don't forget the encanted ax!

>>906760
Actually, I agree with your deduction. Our hometown probably doesn't exist anymore, and a bunch of wizard-haters know our name. They tracked us here, possibly with help from the adventurer. They might have spies or a tip-off bounty, they might be a government agency, all looking for us.

This calls for an alias. ITS TIME FOR OUR WIZARD NAME!
>>
>>906805
Ive been thinking even more about the first line actually.
>'...is what happens to abominations...'
This was him right before he killed someone just like us whom was less careful/got sold out by mom and dad. A young Wizard having discovered his/her new power, showed them off. Parents freaked and reported to the government/anti-Wizard agency. Death sqaud showed up.

We REALLY need to leave.
>>
>>906684
>Imprison him.
Call back all our golems, have his prison grow handles and have four golems carry him with us.
>Get your golems and your stuff and leave Mardale forever.
Take everything and Skedaddle with our boy skittles.
>>
>>906805
Honestly it was one of the neighbors whom reported us. Mom and Dad are very dead. Our hometown is fine.
>>
>>906768
>>906745
>>906743
>>906721
Killing him could be the wrong call. He might not know we are a wizard and instead the noble will have likely lied and said an evil necromancer has taken up roost here. We should question him more.
>>
>>906887
Prison golem?
>>
>>906805
If we rename ourselves, I vote for something simple like Emet. It's thematic.
>"A golem is inscribed with Hebrew words in some tales (for example, in Polish tales and versions of Brothers Grimm), such as the word emet (אמת, "truth" in Hebrew) written on its forehead"
>>
>>906887
He will have time to recharge if we do that tough he MIGHT draw up an escape plan. We cannot stay awake 24/7, he will try to escape and fetch help ASAP. He has to die.
>>
>>906684
>Loot his things.

>Continue living here, and do something else.
Check on Skittles!
Also, Maybe schedule a trip to town? We need new clothes, and we should get our wounds checked out.
>>
>>906904
>Jew wizards
smdh tbqh fampai
>>
>>906908
He has to die, but we can wake him up for another round of questions in a few hours.
>>
>>906908
>>906959
I don't support one more try at asking questions, but we need to strip him and make sure he's properly bound again before he wakes up if you do, minimum, because some of his shit might be enchanted, and I don't want him to have the option to use them. And we need a new clothes. I bet that'll piss him off when he wakes up, lol. Seeing us wearing his clothes and him the same place he passed out in.

During the interrogation we have two golems in close in front of us, and parted so that we have a direct line of sight but they could jump in between us, left forward right back as not to collide, at a moment's notice. One more golem threatening his neck, the rest save one at the edges of the room to rush him if he disables the one at his neck, the last outside the door to guard our back from accomplices, and to come in as a surprise if he disables the second offense golems or to replace the defense golems should they be destroyed, also to cover our retreat should the rest be incapacitated and we feel like running. We're obviously sitting between him and the door.

If he gets uppity crush his foot, so that he can't run or stand. Makes fighting harder than losing a hand.

>>906925
>this
>>
File: jew_basic.jpg (19 KB, 220x220)
19 KB
19 KB JPG
>>906925
The perfect disguise
>>
>>906684
>Check that Skittles is secure.
>Put a blindfold on our prisoner. / lock his sight down inside a rock cage, but still a littel airflow from chin to back of head.
>Rest, clean up.
>Interrogate again.

I don't think we have to leave. At least according to QM, this was a pre-planned encounter so I guess it wasn't hinged on the vortex thing.
>>
>>907052
Solid plan on questioning him
>>
>>906730
>>906716
>>906875
>>906768 (?)
>leave forever

>>906795
>>906769
>>907086
>>906764
>>906748
>>906924
>stay

And then some other votes. Majority's for staying though, so I guess you're doing that.

>>906716
>>906721
>>906743
>>906745
>>906769
>>906795
>kill him

>>906727
>>906875
>>907086
>>906748
>don't kill him

Murder it is.
>>
>>907317
So, exactly how bad are our physical injuries? Are we still bleeding? Is healing magic a different school from biomancy?
>>
>>907389
You can still function, though some movements, including any involving your right arm, are pretty painful. The bleeding is almost over. You bandaged it with your filthy tunic because that's the best you had for such a large wound.

Healing is definitely different than "biomancy." The latter's probably better-known as fleshwarping, which the vast majority of humans revile.
>>
>>907407
They're just haters in general, they're mad at us anyway. Lets just do what we want. Also assuming they don't like necromancy, either. Are there any other schools Bob knows not to do in public? Just the ones that people abhor, not the obvious ones like pyromancy, lol.

How hard is healing to learn? Being our own FIRST test subject is too risky, but it looks like something we're going to need in the future.

And, if we make a name for ourselves as a great healer, maybe people will hate us less. Real hard to stay angry at the guy that saved your wife from the flu and unbroke your son's arm. We'd never be short on cash again, either.
If times get hard, this is always a skill we can trade for food and hospitality. And I'd bet my last dollar this isn't the last time we accidentally blow ourselves up.

How common is healing magic? And for that matter, geomancy and golemetery? I think those are the only three we've talked about being open about while hiding our nature as a wizard.
>>
>>907536
>>907536
Necromancy, most summoning, curses, fleshwarping, any mind-affecting/reading spells, dubious experimentation, anything involving Hell or the Void, and above all, antimagic. Just off the top of my head. Pretty sure most, if not all schools have nogoodbad applications.

Approximately 10% of all mages can into at least some healing. Same with geomancy. Golemetry is much rarer, but you don't really have to be a mage to be good at it.
>>
>>907595
Thank you. Good to know that we're already doing and premeditating crimes. Like, half of that list. Surprising antimagic is on that list, though. I'd have assumed the normies would be on that like stink on shit, considering how they treat the opposite of it, Wizards.

And speaking of dubious experimentation, if we do interrogate this guy before we kill him, we DO have a disposable test subject to learn healing magic on, guys. That we will dispose of regardless.

One that might have killed our parents, and tried to kill us. Still will if he gets the chance, I bet. No need to hold back.
>>
>>907655
Uh. You tried to read a mind and mostly failed. That's pretty much the only one you broke.
>>
>>907595
Why is anti magic taboo? I mean, I have assumptions, but we all know where assuming things gets us
>>
>>907771

It's the equivalent of Hollywood's version of EMP.
>>
File: 1461491667942-tg.gif (334 KB, 500x281)
334 KB
334 KB GIF
>>907794
>Mfw people would rather watch fleshwarping and the dead being raised than have their spiffy appliances turn off.
>>
>>907800
>be farmer
>wizard turns up
>starts burning everything the fuck up
>wizard-hunter turns up and uses anti-magic magic
>burn wizard-hunter cause he turned off my microwave while I was making a hot pocket
Logic.
>>
>>907814
I'm guessing anti-magic also disables whatever enchanters use to prevent the enchantments from exploding like our smelter. Presumably the energy doesn't just go away.
>>
>>907800
Fleshwarping's almost unheard of. The undead are a side-effect of several things people do regularly, so they're used to it. For example, the most cost-effective solution to producing health potions is to use rotcap, which grows on dead things. So you have rot farms, underground chambers full of rotting corpses all over the town. Sometimes they spawn terrible things, and sometimes these things get out because they saved money on security. It happens often, and is overlooked by those in power because it's profitable.

Antimagic will not only fuck up 98% of living beings on several metaphysical levels, but permanently destroy 98% of all enchanted objects. It mostly comes in the form of a very rare mineral that projects it as a spherical field around it in a fairly wide radius. And it causes slow metaphysical corruption over time.

Enchanted objects include: water filtering, sewage, HVAC, medigolems, hospital equipment, ether generators and reservoirs, wards against roaming monsters, light, structural integrity, military equipment, policing equipment, wheelchairs, millions of coins' worth in prestige items for nobility, surveillance, and more.
>>
File: 1459138530225.jpg (26 KB, 352x370)
26 KB
26 KB JPG
>>907867
I vote we avoid all of that mineral, and find out the conditions and locations it is found only to aid us in doing so. And find out if it can be destroyed in case it becomes an obstacle.

And that if we do learn biomancy, we make Skittles stronger and a bit more loyal. Because as he is now, the Dice Gods will call for him one day. Maybe put a little magic spider in him so that he can magic, too. Make him big enough to ride. A bit smarter, too. What a terrifying cavalry we would be, behind our golems.

And if necromancy is that easy we should definitely give it a shot at a less intense time.
>>
>>906760
Probably a government agents who was supposed to watch is and recruit us if we aren't dangerous.
Well after almost oppening a portal to he'll he decided to off us when the chance arose.

Basically we are on the empire's hit list of he dissapears.

Diplomats him.
If it doesn't seem to work just leave him with a timer to be released in a few days and enough watter so he doesn't die.
>>
>>906476
And now OP learns of the mistake that is opposed rolls...
>>
>>908138
opposed it shit. Everyone knows this.

OP FUCKING POST SO I CAN GO TO BED.
>>
>>907317
> leave forever
> kill him
Just Do It
>>
>>908012
Alright imma tell you specifically this much.
>Well after almost oppening a portal to he'll he decided to off us when the chance arose.
If this is the case and he was told by the mountain cunt/observed us opening a portal to hell then we are ALREADY a marked man. This guy living or not is irrelevant to that. However him living gives both a face and a voice to this terrorist/murderer/abomination (ie us). if that info gets back to his superiors, we are fucking dead no matter what. They will send more stuff after us with wanted posters, strong magic users, and all kinds of other horrible shit to try and destroy us. He CANT know how we are, what we are (although he already does so that makes him even MORE threatening) in order for us to let him live. We have proven unable to mind wipe him in such a way that preserves our relative safety (ie we remove this encounter from his memories and we send him back to submit a falsified report leading them away from us here). He cannot live if we want to stay alive ourselves.

NOW THEN AS FOR THE REST OF YOU.
Every single one of you that voted to stay here, just remember this. This guy was alone, and he still managed to almost kill us/imprison us/give us away completely. He is VERY STRONG for a not Wizard. He is not alone. His organization will miss him. They will come looking for us, they will know that someone/something killed one of their superior agents out here. So this encounter was simplified for 2 reasons:
A) He was ALONE. He didn't know what we were. The next attack by these guys will probably involve overwhelming force, something like 10 or 20 of him compatriots. And they WILL know we are incredibly strong and will use full force right from the start.
B) I rolled a crit success. This made him unable to get away from us or deal with us like he wanted. Crit successes don't come along everyday. The next encounter won't be nearly so neatly wrapped up.

Just so you guys know btw, anything you build here will expose you more and more to the scrutiny of these Hunters. They will attack our tower, destroy ANYTHING they find and attempt to capture/kill us. BTW the red chains attack was actually designed to capture us so he could bring us back to his masters, at least from the way it being used on our golems made it sound. So his compatriots will come looking for him and stumble upon us, an unlicensed, undocumented magic user, the only one for fucking MILES btw (this makes us stand out from the surrounding bullshit magical stuff like a fucking blinking red strobe light, triply so if they hear from the Mountain Bitch/her cohorts about our exploits, she would tell them ALL of our information), in an area were one of their senior agents went missing. They WON'T hold the kid gloves up, they will attempt to just straight up kill us. Anything built here is a target for them to fuck with/destroy because we built it.
>>
>>908400
Did mommy not make tendies?
>>
>>908400
cont.

Im saying not only is it no longer safe to stay here, but because of how badly we dun goof'd it is no longer FUN to stay here either. Every bit of progress we make is going to be fucking ruined by this pack of assholes, whom hate us because of what we are. Every bit of progress we make here is only going to give away our position more and more to these guys. Every bit of good thing we do here is only a red flag/target for these people.

And before anyone says im just being paranoid, remember this, this guy timed his attack to catch us when we were most vulnerable. Ie he had been observing our abode for a length of time. His compatriots will pick us out of our environment just as easily as he did. They will not be alone next time. So when Al ruins everything you do again, this time on purpose, i don't want to hear any of you crying about how unfair it is. Its the bed you made, the death warrant you signed for Bob. Have fun with that.
>>
>>908404
>>908400
TL;DR
>>
>>908411
Seconded. Only Al can get me to read that much.
>>
>>908404
Or it was decided even before the quest started that "on day X no matter what's going on, a wizard hunter will attack". The world is not always out to get you. More often than not most of the world doesn't even know/care that you exist. That's something most fail to understand. No matter who you are, the world doesnt resolve around you.
>>
>>908400
1) The mountain put us on a watchlist, not a hitlist.
2) If he doesn't make it back, they'll have no intel on what to expect. Maybe they didn't know our exact location yet, so the next party will have to go looking as well. This is also why I voted for leaving temporarily, to let the heat die down. We should have at least a day before this guy's mission is declared a failure.
3) >>905257 rolled 96 first, and it counted, ya glory hog. ("two more rolls")
4) Anything a wizard builds anywhere is a target for someone who was hunting a wizard, and disguising it by living somewhere with lots of other magic users is counterproductive to the goals of building a wizard tower. We'll just have to deal with being singled out for our power, but soon we'll be so tough they won't be able to stop us.

Al already said this attack just happened to align with getting injured, and was premeditated by the DM.
>>
>>908452
>3) >>905257 rolled 96 first, and it counted, ya glory hog. ("two more rolls")

Huh well fine he rolled a crit success then, not me. That's cool. Im sorry for being a glory hound. Doesn't change the fact that we got the blatant upper hand probably only due to said crit success.
>We'll just have to deal with being singled out for our power, but soon we'll be so tough they won't be able to stop us.
Considering how slow going this trip has been, and what little success we have had, we probably aren't going to have enough time to get fuck off stronk before this group shows up at our doorstep in force. I will agree with they will have to hunt us down as well, but the second go around isn't going to be just one guy, and we aren't going to catch them unawares like we did with his guy.
>>
>>908458
I bet Al posts so infrequently because he already can't stand his fanbase
>>
File: 1456233494202.jpg (137 KB, 639x884)
137 KB
137 KB JPG
>>908478
I post infrequently because of life. Also, I like my fanbase.

That said, I'm also wary of people getting swept up in enough assumptions to drown an elephant and voting accordingly, then being disappointed when they actually get the facts.
>>
>>908484
>he likes the fanbase
>>
>>908486
You do realize you are insulting yourself right? Look i get it, apparently i pissed off everyone here. Fine, ok then. But dont do everyone else here a disservice just because you dont like me. Alright?
>>
>>908491
Nah, the sour grape soils the bunch, everything is your fault and you should feel bad.
>>
>>908492
Man you are wasteful.

>>908484
Here is the thing, the whole challenge of this quest, from my point of view at least, is trying to get strong enough to remove threats such as these from our lives. The way you worded the first post in the quest was that the rare and lucky idiots, like Bob, whom are gifted WIZARD! powers are shunned, feared and hated by not Wizards. People are afraid of what they can do. When people are threatened by something, they try to destroy that something, like what early man did to the lions and wolves that hunted him. Well when we became a Wizard we suddenly became a lion amongst men, easily able to destroy the lives and works of our fellows with little effort. And from how our home village reacted, ie we got thrown out on our asses by our parents, whom surprising didn't report us to the Imperial authorities because they loved us, we managed to escape a fate of get caught by this asshole or his associates and taken off to a research/mind-gelding facility and forced to produce golem soldiers until we died.

If i have the wrong idea here about what all of this is about, just go ahead and tell me now.
>>
>>908500
>just go ahead and tell me now
That's not how this works.
>>
File: Spoiler Image (606 KB, 512x588)
606 KB
606 KB GIF
>>908502
>>
>>908502
Eh alright then. Might wanna start a new thread btw we aren't long for the board here.
>>
File: 693px-Neuhäusel1680.jpg (99 KB, 693x600)
99 KB
99 KB JPG
>>908400
>>908404
I voted to leave for similar reasons, but we're just voices in Bob's head. I like to think so, anyway. Like when he's lost in thought traveling, our future plans and dumb stuff are his actual thoughts, God help him. The vote is his decision.

Worry not, though, for my time has truly come. Fortress building is MY SHIT. With enough preparation time this mountain will be unassailable. Our geomancy is a wet dream for this. They'll need another actual wizard to dig US out. Dare they enter my magical realm?

Castle Golem WHEN? They will fear the name Bob the Builder.

As much as I love that, though, I think the other voices aren't taking the threat of infected wounds seriously enough. Our bandage is dirty af. Lets at least spend a weekend with the Wretched, so that we don't have to save or die. This should have a pretty high priority considering the fickleness of the Dice Gods.

>>908484
Conspiracy theories are fun. I'm still thinking he is part of a private company of wizard hunters, and got on our trail from someone in our birthplace, or the adventurer who laughed at us, because they're the only humans who know. The assassin called us an abomination, so anyone who doesn't know we are one is clear. The noble family gets to live after all. I doubt the Mountain sent him because you have to be alive to have an eye kept on you, the other beings we're aware of as loyal to her are magical beasts, and they're all as strong as us or stronger. The only reason we got the time of day is because we nearly murdered her. The dragon wouldn't have recognized the entire east side of the mountain as ours if someone else claimed it.

Unless he was living near the peak, or under the mountain, but he doesn't strike me as a caveman. He'd have used geomancy if he was.

His group might get funding from national treasuries, but I doubt it's a national agency, because of a king's self preservation instinct. If the attacks fail, he doesn't want the wrath of a wizard visited upon his whole country, which is a very real concern. The donations might even be secret, if they were smart.
>>
>>908557
i vote we stay can allways leave later, but building Castle golem sounds fun
>>
File: 1459886164606.jpg (190 KB, 722x1000)
190 KB
190 KB JPG
Pathfinder actually has a stone colossus. When its master doesn't want it up and walking about, it can turn into an actual castle. It's even got self-operating ballistae and everything.

I never had anything like it as part of the game, but I imagine he does this voice when transitioning between forms: http://www.soundboard.com/sb/sound/85855
>>
>>908581
I imagine that we could make something like that with our earth magic and golemancy as it is and the only thing we lack is better materials for the core and maybe a bit more enchanting. We could probably even work around the materials by using iron in that spheres within spheres type that we talked about way back when. So really unless I'm being an idiot, all we lack is practice in enchanting.
>>
>>908581
>Every time the colossus moves in golem form all the books fall off bookshelves, all the pots and pans roll out of the kitchen, all the glassware break.
>Furniture sliding around rooms
>Hot coals rolling out of the hearth
>Servants who were unfortunate enough to be in the arms or legs are bruised and battered and the castle begins to unceremoniously toss them around.
>>
File: howlscastle.jpg (203 KB, 1400x757)
203 KB
203 KB JPG
We should go full Howl's on this but using more stone.
>>
>>908589
We're wizards. If we can build that, I'm sure we can rig up some enchantment to keep everything from falling over.
>>
>>908581
I'd imagine the sound to be a bit more of a stone grinding rumble.
>>
>>908590
Nope, we are going to replicate the living statue-castle from the game "demi-gods".
>>
>>908587
You're not being an idiot. But you lack a TON of practice in enchanting before you can do that. Practice and/or study. Same with materials, obviously. That shit would take enough wiring and sub-cores to fill a king's treasury.

Your golemetry is just barely high enough to allow it, so this would require a roll to make partial progress for every attempt even if all other conditions were met.

>>908589
Yeah, the depiction in the pic is pretty ill-conceived. I'd put a lot more thought into it if you actually went that route.

It doesn't even have a dick ramp.
>>
>>908592
>We're wizards. If we can build that, I'm sure we can rig up some enchantment to keep everything from falling over.
Shit, I wouldn't want to engrave a tethering time into every little thing. I hope we'd figure something else out.

>>908596
3 inch long ramp when?
>>
>>908596
>>908598
It all makes sense now. The dick ramp. It was Bob compensating from the very begining.
>>
>>908598
Bob doesn't know this, but just between you and me? Gravity manipulation is a thing.
>>
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=not%20AI

Archived.
>>
>>908601
How does he NOT? Does the levitation spell not exist? I mean I guess we could practice telekinesis to fly, or biomance some bitchin' wings onto our back. No airplane golems, though. If we can't fly under our own power, theres no way we aren't going to fall.

>>908589
The book shelves are cabinets now, all furniture is melded into the floor, the servants are smaller golems who report to the nearest golem closet when the castle is instructed to move. The legs are pretty much solid because they need to bear the weight of a castle.

I'll keep thinking about this for later. This project will be a testament to our skill and how far we've come when we complete it. This will put Bob the Builder in the history books.

We'll need a stationary one first, though. Let me reread the description of our local area and I'll come up with a plan.

How wide is the Nexus, though? Can we access it from other parts of the mountain, or are we in the best spot for it at this altitude?

We're staying on the mountain, as that has already been voted on, but how opposed are the rest of you to settling on a different part of it, should we find a more defensible location?

Landscaping isn't a real issue for Bob, so little imperfections can be taken care of.

We need some enchantments before we get to the castle golem anyway, long before. We'll have the practice we need by the time we're ready.

The sad part about that is, I'm pretty sure making a magical musket would be easier for Bob than a bow of any kind. Telekinetic "Push" rune at the end of a tube, we could make the simplest trigger system so that the circuit is completed when the 'hammer' touches the tube, doesn't even have to strike. We load it with sun beads. It'd be real fucked up if we made glacier beads, once the runes are known.
>>
Update when? I get that real life is important, but 1 post a day isn't really enough to sustain a fan base long term.
>>
>>908816
Umm its has been this slow for the entire quest why are you bitching now?
>>
>>908820
Because it feels like it's longer and longer between posts every time. Just want to know is all.
>>
>>908816
It's too bad you think that, but you won't even get that much if I happen not to be in a writing mood. Such as today. I could shit out some uninspired drivel, but I'd rather not waste my energy on ruining the quest.

>>908649
The rune you're talking about is weak as shit. It would be much easier if you just put a combustion rune in there and instead of trying to have moving parts it'd just be activated if you channeled ether through it in a particular way.
>>
>>908905
I was thinking of arming the golems for long range, the trigger system I envisioned is really more like a light switch in function, having the ether battery in the stock and a capped off break in the array that is completed when the trigger is pulled.

The trigger is mechanically as simple as can be made since no force is required. The top of the trigger terminates in a gear, and the completion of the array is inscribed on a rack with teeth on one side. Pulling the trigger back moves the gear forward and the rack slides the same way, when you let go of the trigger, a spring between it and the trigger guard pushes it back in place and breaks the circuit. It only has three moving parts as a muzzle loader and the ether battery doesn't need to come out to be recharged. And it only has one because golems can't magic.

I was thinking telekinesis because we use the sunbeads with it now, but if explosions are better, it probably won't fuck up a steel ball.

Still, I'd like to have bows and crossbows, but Bob's a shitty carpenter, and this involves ferro/geomancy. Mostly the former.

There has to be a plant manipulation magic. If we learn more of that we could use more wood in our golems and construction. And maybe make them grow a bit faster. Bob should have a fair bit of background knowledge to get that done.
>>
>>909043
Uh. You really don't want to break a magic circuit like that.

Wood manipulation is indeed a thing.

You can come up with working mechanical designs easier if you base it on something concrete.
>>
>>909043
Or you could just not make a crossbow more complicated than it needs to be.
>>
>>909043
Look considering all of the difficulties we have had with the Smelter, its very hard to apply magic runes to mundane object to make them autonomous, otherwise others would have done it before us.
>>
>>909280
They have, it's just that they have had many generations and a larger pool of experience to draw on to do it. Not to mention we tried to automate every stage at once; if we had only tried to remove some of the labour then it would have been easier.


Still, I know we can easily make a effective auto-forge; we just need to use more heat resistant materials (like actually designed for purpose materials, instead of just local stone).
>>
>>909280
They Have. Other people have modern freezers and some services like water filtration plants apparently. There is no way magical smelters aren't working somewhere right now. And the smelter is a LOT more complicated than the gun design. Not that it works. Runic arrays aren't as pliable as electricity, I guess.

Well, maybe instead of breaking the circuit, the bar moved by the trigger is a separate enchantment and could replicate the idea of the heat bead activating when placed on a pedestal, but it's housed internally and the runes it interacts with are only on the barrel side of the hollow space, which then activates the propulsion array. Don't need to change the mechanics, just the enchantment.

>>909337
You have the right idea. How about clay? Normally baked into bricks for houses and I'm pretty sure I've seen brick forges. But we've only ever enchanted solid pieces so far. Would a structure with many component parts like that hold a good enchantment? I can't imagine clay is a particularly good magic conductor, either.

As for the structural design, from what I can tell, slag is naturally less dense than Iron and in liquid form naturally separates, with the slag on top. So we should build it as a cylander, with the opening on top, and some kind of grate that is truly protected from heat, for the ore to rest on while allowing liquid to flow to a lower chamber, so that we can just keep shoveling it in every few hours. The bottom will hold the liquid iron and slag.

Now for the tricky part, the pipes. For this design, we need 3, each feeding into it's own trough set into the ground. Our last design required that they have heat runes, but if we make them short they don't. The first is 2-3 inches from the top of the liquid chamber, as a pressure release in case the other two fail, with the deepest hole to fill, starting at 4ft from the smelter. The second is at the 60% level, for the slag, the trough 2ft away. The last one is at ground level for the iron, 1ft away with a gentle angle.

The whole design is reliant on valves. If you don't know how they work, picture a section of pipe an inch thicker around than the rest with an L shape hanging from the top and bottom inside, the little arms facing each other with an opening in the middle. A giant screw with a big flat piece with sloped sides on the inside and a wheel on the outside screws down to block the hole in between the Ls to arrest flow.

A stone torso with arms can be made to turn each. The biggest issue is programming them to know When. We need a way to detect at what level the liquid is, and at what level the liquid iron is, and something to take in that information and order the three valve golems to open and close each as the situation dictates.

Thats as far as I have gotten.

A fourth golem can shovel ore and whatever into the top based on an hourly schedule.

We obviously need a magical heat source in the solid matter chamber, that part of the design hasn't changed.
>>
>>910346
I don't get why you're so adamant about the trigger thing. You know the gun can just fire when you want it to, instead of requiring you to do something physically? Why do you think this level of technology created no gunslingers, but plenty of wandslingers? It's a stick that launches one out of literally hundreds of bullet types just by having the holder think at it.
>>
>>910442
Can a golem use a wand?
>>
>>910660
Maybe, maybe not. Let's not assume and experiment, yeah?
>>
>>910346
>>909337
>Auto-smelters are already a thing.

Then why in the fuck are we trying to re-invent the wheel? We should go to a place where one of these things is and observe how it works. In fact we REALLY should go to a magic university and apply for an apprenticeship to learn the basics of magic/get access to a fucking library rather than fucking struggle through shit that has already been invented by ourselves.
>>
>>911318
Our learning pace is unnatural, we would be found out again if we went to a school. Let's try books, books are safer.
>>
>>911365
Agree with Anon. Don't get a teacher, get books.
>>
>>911365
We can just fake it you know. Look all im saying is that us trying to reinvent EVERY wheel that the rest of the world already has is an exercise in stupidity. I'm not certain but us getting access to a magic library and Bigby's Big Book'o'Runes and Enchanting will probably require some money being spent somewhere.

Actually here is a new plan for the future.

Step One: Gather all of the manufactured materials into the basement floor of our tower. Also put all of the Golems down there as well. Release Skittles into the spider mine (That Aranaea bitch has does jack shit all for us in spite of us killing two of her main competitors and Skittles deserves the good life cuz he's a cool guy.
Step Two: Deactivate the Golems and Remove their cores. Effectively we are putting all of the work we DID do here into cold storage and removing all traces that could lead back to us personally.
Step Three: Take the ruins of the ground floor of our tower and flatten them out to seal the basement floor so that no one can get into it. Take our looted stuff and extra golem cores with us.
Step Four: Go to the big city. Sell our loot as if we were an adventuring earth mage. Use the dosh made from this to put us up in a rented flat somewhere and buy new clothes and get into a Mage School/Library.
Step Five: Spend about a year or so learning EVERYTHING we can from said Magic School/Library. Due to our accelerated learning rate a year should give us the benefit of ten or so years for a normal person. So after a year has passed we come back to Mardale with the benefits of having been an alumni at a major magic university with full scholarships and stuff in 1/10th of the time.

ADVANTAGES: We do not have to reinvent the wheel for every magic spell in the known world. We will gain far more using and improving upon known techniques than banging our head against the wall out here over and over again. It also allows us to remain hidden from this pack of assholes while they expand their search for us and move away from this place. We can then return after the heat has died down and resume studying the Nexus, THIS TIME without threatening to blow a hole in reality.
DISADVANTAGES: This is going to cost us money. Probably a lot of money either way. And we will be surrounded by people whom could discover us and report us to the Magehunters. However, we will be eventually discovered here at Mardale anyway at some point due to the attention we have drawn to ourselves here.

So we really should leave at LEAST temporarily. We don't have to destroy everything we have already done, and we get to learn how to make a working smelter without having to have 6 more of the fucking things explode in our face and without having to get attacked by the Magehunters.
>>
I can kind of support this. Not sure about Skittles,and not sure if the city is really a good idea. I think we should get the fuck out of this mountain,and find a nice cave for ourselves. We can even have a silent alarm thing and it will be far easier for us to expand/remodel/make traps/defend. Nothing wrong in going to the city to sell/buy things,but I don't see why we should make it our main base of operations.
>>
>>911382
Hiding in plain sight, plus its harder to detect a specific magical source in a place FULL of them. So if we hide out near the Magic lab at the university, we can experiment more openly as opposed to in some cave in the middle of nowhere that anyone with a magic detector could ping someone like us in a heartbeat.
>>
>>911385
Remember how we could feel the attacking mages potential? Kinda screws with your plan, if anyone could discern our potency.
>>
>>911396
A) We are a Wizard, he was utterly unprepared for us mean he could not feel US. Those sense are something few have access to.
B) Our senses are further improved due to NEXUS fuckery.
>>
>>911396
AL mentioned us spiking our magic showing. So I would assume at the same time we could suppress it and hide
>>
>>911385
>Hiding in plain sight, plus its harder to detect a specific magical source in a place FULL of them. So if we hide out near the Magic lab at the university, we can experiment more openly as opposed to in some cave in the middle of nowhere that anyone with a magic detector could ping someone like us in a heartbeat.

Except it would be quite obvious that we are a magic genius and that we have fuckhuge reserves.

We are fine where we are. We can take care of ourselves. With our current progression, we will be quite a force to be reckoned with in short.
>>
>>911402
>implying he didn't find our exact location by sensing our mana pool once he got into range

We know we aren't unique in this practice because thats how the skull found us. For all we know, every mage can do that.

He came here with the intention of killing a young wizard, he WAS prepared. Thats why his gear is so tempting to me. Everything on him was made to even the odds against a wizard for a normal mage. He just made a terrible strategic mistake, in part because he was being sneaky and may not have prepared to be seen, and because he seems to not have known which magic we're best at, judging from where we found him.

If he had been smart and less angry, he would've spent a few days watching us to see what magic we use the most. So, lets hide the fact that we're a great geomancer for a while. Either entirely or not using our full power in public. Lets also practice ferro/aqua/pyro mancies and telekinesis in our free time. I have ideas for each for later.

>>911374
We have one unidentified book right now and an incomplete one on ritual magic. I agree that we should find access to books soon, and I always wanted to go look at the runes on their appliances, we've just never been to town. Taking a look at Anyone's freezer is actually very high on my priority list, fuck hunting every 2-3 days. I'd like Bob to have wands, too.

The gun design is because wands are activated by thought and golems don't think. Not at our level of competence, anyway.

I'd also like to inspect suits of armor for later reproduction, things like seams and joints especially. While we're there it'd be nice to get an in character explanation of all the parts of the better weapons in the shop and why they're designed that way, framed in the perspective of a potential buyer who just doesn't know which choice is best for him. If the smith gets impatient, just say "Can't be cheap or lazy with protecting my life".

Before you go to a normie town, I still suggest we swing by that Alchemist that owes us a huge favor. Its closer to the town than we are now, and free medicine for our fucked up back.

Also, opposing leaving the golems behind, because we're injured and poisoned, and all that other shit is heavy. The poison might interfere with casting spells, too. Going without golem support is just asking to die alone in the woods. Acting like a mountain lion or a bear can't kill us if we get too close when our observational power is weakened from the situation is sure to end well.

I'm open to the possibility of attempting to get the dragon or another babysitter to teach us some magic theory, but I wouldn't seek them out for it. Maybe we should, though, because we don't have to hide from her. She knew we were a wizard and was nothing but polite, for a dragon. We may be able to advance faster if we don't have to hide our nature, and we can only accept a mentor we don't have to hide from, because we can't hide Wizardry from someone we talk to every day for long.
>>
>>911522
>First half of post:
Well if that is the case then i will conceed to you that people will just KNOW we are a uber-powerful Wizard on sight meaning we would need to be sneaky-breeky about getting our hands on some books. We can come up with those when we find a library to steal from. I would be VERY careful about his gear however, it probably bears the marking of his organization and if just went around wearing the stuff then we would attract a HUGE amount of attention from the Magehunter group. Not a good idea in general.

>Second half of post:
I agree entirely with you entire first sentence. We CAN program golems to activate wands/magical items through motions, however. it would not honestly be all that hard. This is a world with freezers and mid 1800's level tech that STILL uses Swords and Sorcery instead of gunpowder. There IS a reason for this.
I agree with your entire third sentence and the fourth one as well.
As for the golems, us running around with like 10 of the fucking things is a stupid idea because that will attract too much attention.Far too much attention. There are people in the area looking for us. We should take at max 2 with us went we leave and seal away the rest and take their cores so these asshole don't identify us by our handiwork later.
The last part requires giving them something, like lots of money we do not have or centuries of servitude, or something else that will distract us from our WIZARDRY! We are a Wizard dammit, this kind of shit is beneath us. All we need is a solid foundation to work from. Shit if we could get out hands upon the needed books/scrolls for fireball, lightning bolt, obscuring mist, and sleep we would be a hell of a lot better off in combat than we are now. We also need to learn more runes, and im sure that there are books of runes and their applications in a library somewhere that we could steal as opposed to giving the Dragon centuries of service for this same thing.
>>
>>911522
I'm voting heavily for working with the dragon and only 90% of my reasoning is dragon wifu.
>>
>>911633
I'm seconding this guy and 100% of my reasoning is dragon tail.
>>
>>911563
As a geomancer, instead of money or gold, we could renovate the dragon's cave and decorate it with statues and 3D murals, which would give us practice sculpting fine details. We could add rooms, too. Bartering is perfectly normal. Who else but someone that owes her would she allow to see the lair and leave? I admit to being curious of it.

She also has a relationship with the Spirit, and we could lessen the burden of payment by implying she would be doing the mountain a favor by making sure we don't make another blunder. It might also be in her best interest to, at minimum, warn us about other practices that could lead to environmental hazards.

Thats why I specifically said "Magic Theory", not magic, or enchanting, though she might know runes and might have books in her treasury. Just things like "Don't try to tap that possible portal to hell for no reason", maybe question her on some of our ideas for experiments to see if there is an obvious threat we are oblivious to because we were a fucking farmer 3 weeks ago. Best case, we're treated like "cloud giant child, what do", with the answer being "raise it". Because we're strong but don't know how to use it, or to restrain it.

The gun/wand thing is only due to Bob's skills. I have two crossbows in my hands right now, of different design. I just don't know how Bob could make one. The string, bow, bolt shaft, and fletching can't be made with our magic, and the trigger system is more complicated than the magic gun, meant to free the bit holding the string from the locked position. I don't know exactly how that is done mechanically, but even if I google it Bob still won't. We could make a skeletal frame with ferromancy, at least. Learning to manipulate plants/wood would take care of everything except the fletching and possibly string.

I also have a few compound bows, but it has the same production difficulties for Bob, and less penetration.

Right now, the only solution for the problem of Golems doing ranged combat is a wand, gun, or throwing knives/axes/spears.

Supporting the acquisition of books, bought preferably, stolen if needed.

Figuring out how to hide our mana pool should be a pretty high priority as well. We'll only know if it works with help practicing with someone who can detect it, though. Someone who can and won't panic or kill us. Like the dragon. I hope.

>>911682
What the fuck is Bob going to do if its offered? His ramp doesn't extend very far right now. What a hilarious way to die, though.
>>
>>911741
Only way im even remotely going to agree to begging the Dragon for help is if she actually will protect/hide us from the Magehunters as well as magic lessons in exchange for our servitude and NOT just fucking eat us for trying to blow up her lair (this could very well happen). Otherwise we need to not be anywhere near here when they show up to find their missing comrade.

>>911682
>>911633
>fugging a Dragon
>tiny penis
We would be fucking killed on sight of that you idiots.
>>
I'm beginning to feel like the following actually needs to be typed out.

The size of your penis will never, ever actually be relevant to the quest.
>>
>>911765
You rolled for it. Yes it will.
>>
>>911767
Not if I never actually write anything involving the usage of sex organs it won't.

FYI, I'm never actually writing anything involving the usage of sex organs.
>>
>>911772
What if we vote for something that specifically includes sex organs?
>>
>>911772
What about the implied usage of said organs?
>>
>>911759
>stuck on servitude
Bartering is an exchange of goods and services, a simple trade. We're not selling ourselves into slavery, bro. You're confusing the polite dragon with the rude undead abomination. The timeline is also debatable. We could hit up the Wretched first and get patched up, and decide at that point if we should enter the normal people town, based on what services uglyville has to offer.

I also think you are underestimating the novelty of our offer. Geomancy is our specialty, aside from golemetery. The dragon isn't likely to be better at it than we are, and they are prideful beings that enjoy treasure and luxury. They are also scary. I highly doubt anyone else has offered to spruce up her home. We have the advantage of supply and demand. Think about it seriously for a bit.

The bare walls given pleasant designs, maybe a nature scene, or even a map of the local area. Statues, of people and beast alike, even one of her. A new room for her treasure, or several if she wants to sort and compartmentalize. A new room, with a dragon-sized bath tub to relax in, if a water source is near. A great entrance way, with roman columns, a massive door decorated with carvings, throw in some magical lanterns for dramatic lighting, it could be great. It could also be difficult enough to raise our geomancy level, two birds with one stone. Wouldn't take more than a week.

With ferromancy, we might be able to make a polished steel mirror that is dragon sized. Add runic light bulbs to the side and a shelf under it and it'll be a dragon sized vanity.

Custom work is expensive. Don't undervalue yourself, man.

We could ask that in return, she teaches us common sense/magic theory 101, and that she shelter us from our enemies within her territory for the duration of our agreement. Meaning that we only leave when both of us have completed what else we agreed to do, her tutoring and our payment.
>>
>>911818
Fade to black.

>>911822
Well it's implied that you haven't actually been holding your piss in for over a week now, even if I did fail to mention it.
>>
File: 1440204568379.jpg (48 KB, 605x806)
48 KB
48 KB JPG
>>911828
Never change.

What about growing stone dicks on someone's house/castle? Or drawing them on someone's armor with ferromancy?
>>
>>911826
She could do anything we can and BETTER at this point though. She would want servitude, not a deal. She is a fucking Dragon, arrogant and greedy and lazy as the rest of her kind.
>>
>>911855
It's not a sexual organ if it's nonfunctional, so I'd probably dedicate a paragraph or two to each and every nook and cranny of any inanimate mineral dicks you construct.
>>
>>911870
I Dunno she seemed pretty chill we could at least ask and find out Worth a shot at the least.
>>911871
So your saying if we want smut we must make non functional representations of sexual organs and have them copluate. Such is the depths of bobs insanity.
>>
>>911901
You know what, anon? If you vote to have the next support in your home be a dick-shaped pillar that comes out of the ground and joins a vagina-shaped part of the roof, I'll be sure to write you some especially saucy floor/ceiling slashfic.
>>
>>911871
Duly noted, prankwizard is a go. The next fighter that talks shit is getting new shield decorations. I can't wait until a powerful noble/general/royal earns our spite. Or a fellow golemeter.

>>911870
She's a dragon, not a Wizard. Dragons can't do Everything. There is a shitload of different types of magic, the odds that she's got a higher geomancy skill than we do are ones I'm willing to gamble on.

There isn't any harm in making the offer, and I'm not as worried about an attack as you are because this assassin most likely came from human lands. He probably wasn't a resident of the mountain, he just had suspicious timing.

Also, Wizards learn magic faster, so having more time to practice than us doesn't mean as much as it should. Unless magical beast work the same way wizards do.
>>
>>911929
Didnt say Dragons could do everything. However, she is centuries old and Dragons usually make excellent casters in their own right. We just became a Wizard last month. Also i am very worried about another attack beyond just
>PARANOIA REEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!
the info we scrounged from this guys brain makes me REALLY worried that there is an organization of undetermined power out there that hunts down Wizards like us due to reasons i don't understand or know about.
>>
File: 1459016826875.jpg (31 KB, 252x509)
31 KB
31 KB JPG
>>911901
>>911924
>Such is the depths of Bob's insanity.

I still like to pretend the conversations and arguments we're having are real voices in his head.
>>
>>911953
>non functional representations of sexual organs and have them copluate
>Bob's insanity

More like his severe loneliness due to tiny penis.
>>
Oh shit, page 11.

Last post for dick cancer!
>>
Rolled 75 (1d100)

>>912008
Rolling for dick cancer
>>
>>912041
75% of 3 means 2.25 inches of dick cancer, yaaay!
>>
>>912046
Yay papa nurgle has blessed us
>>
>>911759
>dragon impressed by human gonads ever
Talk about small-minded.
>>
>>912086
>What is fucking Polymorph.
This is literally the only way Human-Dragon sex EVER happens in fucking DnD and you know it.
>>
>>911924
How would Bob carve a vagina? Has he ever seen one?
>>
>>912154
Printing press and a love for reading means he's seen quite a few interesting illustrations in his time.
>>
RIP thread
>>
NEW BREAD WHEN?
>>
>>912179
When I write the new post.

I'll toast it on twitter.
>>
It all returns to nothing.
Just goes tumbling down tumbling down
>>
>>912183
What's your twitter
>>
>>912208
@twinklecakings



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.