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You are Bob Svenson, mighty wizard, outcast, destroyer of troglodytes and spidery things. In your hands rests a stone mug, shaped with your own power, filled with steaming water. In front of you is a bonfire with a hare-bearing spit, slowly spinning as you absentmindedly rotate it telekinetically. In truth, you're not very hungry right now.

A few meters beyond the fire is the first floor of what will eventually be your tower, appearing deceptively precarious against the cliff, the rock face having been reshaped and reinforced by yourself some days ago. The doorway reveals crates of raw materials, sheltered inside from weather, the only real furniture within your dwelling so far. It's a squat, bare cylinder. Its lack of towerness serves well to hide your wizardly nature, but not so much to take advantage of the arcane nexus of the mountain. You'll need a bit more height if you're to tap into that. More experience, too.

A ways to your left is a bear carcass that went bad before you could finish it. The skinned mound of fat and muscle has already gathered flies, and maggots as well, no doubt, though in the darkness you can't see any of them- save for one: The larva of a spider-eater, devouring the carcass untiringly. With each gulp, its elastic form expands as the foul meat moves visibly through its body. It was about as large as your forearm earlier today, but has already reached twice that size. Little wonder, as its adult form is nearly the size of a horse.

Behind you are two statues, humanoid figures of heavy stone, over a head taller than yourself. One of them is decidedly less so, however, its gait slightly off-center, its limbs barely-reshaped rocks, and its head entirely absent. The other one looks a lot more human, though its proportions are also off, deliberately on your part, having oversized hands and feet, and an unmoving face. Should you will it, both of these statues will come to life, willing to kill and die for you with no hesitation whatsoever. They've done as much not long ago, as they're covered with the scars of stings and scratches, as well as juices from a dozen different bugs.

Your armor is also here, on the ground now that you've taken it off. Every piece, save for your helm, has been magically split into two halves. You were careful not to interrupt the fortifying, poison-repelling enchantments. You don't think your guest noticed you using ferrokinesis to shed it, as he was busy lighting up the campfire for you. You asked him to do so, worried that he might suspect you're not a mere mage after seeing you perform that feat.
>>
Of course, your guest. How could you forget about him? Sitting right beside you now, a bit too close for comfort, is the grotesquely obese Fatrat, with his rat-like teeth, a piggishly upturned nose and a glassed over left eye apparently preventing him from recognizing your discomfort. His words and gestures emulate those of a highborn, even as a rotten stench assaults your senses with every word he utters.

"Thank you again for the hot water, milord. So... You weren't joking about the dragon earlier?"

"No. Its name is Eomatra, and it claims most of the eastern face of this mountain. I recommend you follow the stream down to the road. From there, you should be able to travel safely."

"Oh, good! I really should be going soon. The sun is nearly down, and by virtue of my appearance, that is the best time for me to follow a major road such as this."

"And will you be going west, or east?"

"East, milord. Towards Rampares. It is very close by. I'm sure you've at least heard of it?" The Wretch continues as you affirm. "My master makes his home somewhere nearby. It's on the outskirts, hidden underground. Very hush-hush. Almost makes me feel like a spy, working for him. Hoh hoh hoh!" A snort escapes his lips during that guffaw, for which he proceeds to apologize profusely. You think he's even blushing a little.

You must admit, you've been curious about this master of his for a while. Could he be a major power in the vicinity, or is he merely bottom-feeder like his faithful servant? "And this... master, why is he hiding from the rest of the town? Is he perhaps also, erm..." You pause as you search a good way to put it.

"Also one of the Wretched, yes! He is my teacher, and the best alchemist in our little community. Why, even the King often relies on him for various ointments and remedies!" He states proudly.

You raise an eyebrow at this. Surely he doesn't mean the King of Magnadia?

"Oh, I meant our king, of course," Fatrat clarifies with a chuckle. "King Wretch, as he's officially known to us."

"Anyway, I don't have anything to offer you right now, but if you ever decide to come by and visit, I'm sure my master will reward you generously. He's a great man, he is." Done with his water and meal, he makes an attempt to leave. However, you're not finished with the Wretch. After you saved his life, the least he could do is answer your questions.

"Hold on, er, Fatrat. I had some more questions for you." He pauses, and sits back down with a serious expression. "That amulet of yours. What does it do?"
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"Oh, this? A very simple charm. Master gave it to me for this trip only. If you touch the gem in the middle and speak, it draws energy from you and converts it into a telepathic message. Matches your words so even a spider can understand them. Fortunate that the demon didn't take it from me, isn't it?"

A simple trinket indeed. You don't think there is anything wrong with what he said. He was speaking out loud with the aranea after all. You decide that he can keep the amulet, as it wouldn't really allow you to do anything new. Also, it probably smells like him.

"And your master. Tell me a bit more about him. Where exactly do I find him? How old is he? Does he only practice alchemy? What is he trying to do? Did he turn you into a Wretch?"

Your frantic line of questioning seems to have left your guest somewhat baffled. "I... I think he's around sixty? I'm not sure, I thought it would be rude to ask. He's only an alchemist, as far as I know, though he sometimes makes magical crystals, too? He only does as our King commands, and our King generally only asks that we better our community, milord."

"And Wretches are born, not made. We've a community in the hills to the northwest, past Rampares. Oh!" He remembers something. "Please don't tell anyone that we live there. They'll come to imprison us all! We'll be thrown into those secret Magnadian laboratories, and cut open while we still live. Please, sir, you must promise me!"

Poor sod. Doesn't he know that those kind of experiments are only rumors spread by gossiping old hags? "Very well, Fatrat. I promise not to tell anybody. But you must also promise not to tell anybody of my home here."

To your chagrin, this prompts the Wretch to propose shaking on it. You bravely do so. His misshapen fingernails feel hard as stone against your skin, and afterwards, your hand still smells like his sweat, no matter how much you wipe it on your tunic.

"Seek out Redcap Fardi in Rampares and ask for Zenbad the Wretch. But discreetly! Fardi always wears Andarian garbs with this funny little red hat. Works at that skeevy tavern, er..." He rubs one of his many chins in contemplation. "I don't remember what it's called. But anyway, you won't miss it, I'm sure." He's probably right. The town isn't supposed to be all that large, from what you've heard.

"I-I should go now. I need to make it back before dawn, after all! Oh, and I know about the stream you described, so no need to accompany me. Farewell!" And with that, he hops off, disappearing behind the rocks and trees. This comes off as strange and almost suspicious to you, but then you realize that you probably creeped him out towards the end a little.
>>
Bob the Wizard, unnerving the unnerving. Truly, one of your proudest moments. You scratch your head in mild embarrassment, despite yourself. Still, that's one more thing taken care of. Over the course of the day, you've acquired a new weapon, some arcane schematics, and gained significant rapport with two contacts, strange as they both may seem to be- a mutant and a giant, friendly spider. You've taken care of your tasks, and now you're home and free, to pursue whichever task you wish. Though it is getting a bit late, you notice with a yawn.

The bloated larva doesn't seem to have taken any break from its eating, and seems to swell more and more with every moment, as though it's about to burst. But that would be a silly thing for it to do, you think, since it's merely doing as its instincts compel it to. Perhaps it needs to store all that food at this stage of its life, for some reason? Regardless, you allow it to continue, gently dragging the bear carcass (the ground drags it for you, to be precise), depositing it somewhere between the bonfire and your dwelling. You did a lot of work to secure the worm, and it would be a shame if some wild animal were to maul it while you're asleep. Satisfied that the dead bear and the worm within it are safe enough where they are, you sit down beside them.

If you're going to somehow try to get this thing to listen to you, you need to have it actually like you. Hell, even mere acknowledgement would be a step up from where you are. Your internal reserves begin to stir and roil in preparation for telepathy, as you ponder how to approach the situation. What does a newborn insect even recognize? Does it know the sun from the moon? What images can you even provide to compel it?

In the end, you decide on vague, warm feelings, the kind you associate with your own parents. You try to communicate that you'll shelter and provide and care for it, with a low mental volume, and you do this for some time, until you get bored. The creature is simply not reacting in any significant way, occasionally pausing its chomping to consider something, almost, before returning to its task. You wonder if its beady little eyes can even perceive you.

You decide to take a chance here, and put your hand on its side, to try to establish gentle bodily contact. It doesn't bite you, or squirm away. Instead, it makes the barest hint of a slimy little nuzzle, and continues to gorge itself on bear meat. Lucky for you, as well. You think it could probably bite off a finger if it tried. Then you'd have to squash it dead, and it'd be a waste of your efforts.

You're tired now, and having seemingly accomplished all you could for the day. You bolster the flames a little bit by replacing burnt logs with fresh ones, ensuring it remains lit through the night, and head inside to rest.

You dream of the one-eyed skull, once again. You don't remember what it was about, only that it was unpleasant.
>>
In the morning, you confirm that your new... Pet? Subject? Bat-winged maggot, you suppose, has grown even further. You can make out its hair-thin rows of crawling appendages, and they're clearly too small to allow movement by now. The wings, not having grown with the rest of its bulk, look comically tiny. As for its mouth, well, it's also quite minuscule in comparison to its body, but still impressive in regards to how untiringly busy it's been. A good chunk of the bear is gone, ground up and stored inside its glistening innards, now visible through its further-stretched skin. You decide not to examine the situation much further. You have a breakfast to eat and you need your appetite intact to do so.

As you begin devouring the last of the rabbit meat you possess, you think on how to proceed from here. As far as you can recall, your only obligation is to the aranea, since you promised you'd eradicate the larger spiders accosting its kind, though that's an open-ended task and you're feeling rather spidered-out by now. There are so many possibilities for how you could proceed. You doubt you can even list everything off the top of your head. You'll probably gather some food and water first, and then you'll...

>Build a staircase and a second level.
>Put together some furniture, or a door, or some other structure. (Write-in)
>Build a basement instead.
>Build something else. (Write-in)

>Check on your miner golem and what he's mined.
>Build a new golem of some sort, or several. (Write-in)
>Repair and/or upgrade your existing golems. (Write-in)

>Practice on a new or existing school of magic. (Write-in)
>Practice on a more specific aspect of magic, like perception or detailwork. (Write-in)

>Enchant an object. (Write-in)
>Identify one or more of your magical possessions. (Staff/axe/schema)
>Alter some of your enchanted gear. (Write-in)
>Craft some new gear. (Write-in)

>Do something with your larva.
>Visit the aranea.
>Visit the nearby town.
>Explore around. (The mountain in general, or write-in something specific)
>Go spider-slaying.

>Lay back and read your book. You don't even remember what it was about.
>Do something entirely different. (Write-in)
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Welcome. Archive's here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Wizard%20and%20his%20Tower

A Pastebin to detail your status and belongings: http://pastebin.com/iWY2NchK

Oh, and have a very, very rough map depicting your surroundings. It may be subject to changes later on, though.

Have fun.
>>
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Also, twitter: https://twitter.com/twinklecakings
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>>879184
Hey, Finally, I've been waiting :D

I think we should get a basement and a door and maybe something to put over our windows, but first lets examine the loot!

>Identify Axe
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>>879202
Yeah! Let's work on our tower! Let's add a basement to keep the freak and make the ground level more comfortable.

Also, examine the axe
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>>879202
>this

Had honestly given up hope of you coming back.
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>>879255
I did mention on CutieG I'd be taking a break for a couple days though.
>>
With the rate your larva's getting through that corpse you're going to need more meat. Go hunting then work on a basement to keep your critter.
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>>879184
>Examine loot
>Work on tower
>Get buddy buddy with the larva every now and then while doing all that.
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>>879184
>Organize loot

>Focus on studying our magic items today. Practice some enchanting by boobytrapping the area around our tower.

>Also prepare measures to get rid of the larva we got.The previous wizard who experimented on them got eaten so it's better to prepare some countermeasures before it lays eggs.

>Get our daily supply of food and water

>Do something entirely different. (Write-in)

Try to analyze your mind now that you learned basic telepathy.
Maybe you will learn something about that creepy beholder and how to get rid of its influence .
>>
>>879184
>Build a new golem of some sort, or several. (Write-in) 2x Stone body with a steel core. Each golem armed with a steel longs word.

>Examine loot

and buddy up with the larva
>>
You retrieve the glimmering green hand-axe from your backpack. After all you went through to obtain it, the least you could do would be to figure out what it does, and see if it's worth your time. Running your fingers over it, you see now that the pearlescent texture is not merely the result of the inlays, but also a quality of the metal itself. While its weight and hue caused you to mistake it for jade of some kind, the axe has clearly been forged, not carved, and its material only resembles the semi-precious stone in texture.

The tactile aid allows you to easily make out the precise locations of the runes on the weapon, the mother-of-pearl characters hidden by the scintillating of the intricate decoration around them, as well as that of the metal itself. The whole thing is fairly small, but bears many little runes arranged in a more artistic than practical pattern, you think. But they seem to be in working order.

The first runes you identify are a set of protective runes, fairly standard fare, like the ones on your armor. However, you see something underneath that, relating to two different materials, and melding their properties together. You're pretty certain one of them is the inlay, and the other one you can't identify for certain, but you believe it is the metal itself. What this metal is, you can't say. You aren't aware of any jade-like steels.

Your best guess is that the array is meant to preserve the fragile parts of the weapon by lending the soft bits some of the hardness from the surrounding material. A creative use of runes, perhaps, though it would've been unnecessary were it not for the use of mother-of-pearl. Maybe it has magic-conducting properties that makes it a better method of engraving than merely scratching it on the metal itself, or maybe the creator of the hand-axe was willing to go to these lengths to indulge in a bit of vanity. You hear enchanters have a tendency to be eccentric.

More arrays surround these two. The innermost flows out from the base of the head onto the handle. Its primary function seems to be to mark its user. There are runes indicating contact, and a link... A specific body part? Your intuition tells you that it will forge an arcane bond of sorts with its wielder, forming a pathway that allows magic to flow, even at a distance. There are also several safeguards that ensure the link is one-way only, going out from the wielder to the axe.

The second array surrounding is connected to this one, spinning out from where it begins to cover the head. The first function is a disruptive one, activated through a blow. It should soften, imbalance and disperse a certain kind of magic, but you can't tell what it's supposed to be. There are several runes defining the attribute, and you can make out that it relates to a physical makeup, and the body in its entirety.
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Somewhere along that last enchantment is a branch-off, where the two outer enchantments connect. It seems that when a blow is struck, the link between the axe and the wielder is transferred to the target. It does some strange things after that, like dispersing into pieces to spread throughout the body, but there are too many runes you're not familiar with to make it out.

Oh, and the metal itself is clearly unusual as well. There is a strange resonance it bears, especially in relation to ambient magic, creating subtle ripples. Now that you're sure it won't curse you or anything, you hold the axe in your hands and activate it- the point where you're meant to channel your energies is clearly highlit by the patterns on the axe. Sure enough, it forms a link with you, an arcane mark separate from but metaphysically adjacent to your own reserves forming on your palm. It isn't visible to the eye, but it's clearly there, and persists even if the axe leaves your hands. You make sure that you can readily turn this effect on an off, and few swings confirm that another enchantment prepares for activation when it meets a target.

That seems to be all you can get out of the axe without a live subject, and with your meat supply having ran out and your fruit following shortly behind, you decide to do a little hunting. You visit the usual spots and pick some fruits and berries, and you even find some yams. The species is unfamiliar to you, but you're relatively certain they won't poison you. A while later, you see a deer, for the first time before it has seen you instead.

You decide to test out the axe. Activating the bond, you take aim and fling it at the animal. You have to adjust its path telekinetically, but it lodges itself solidly into its side. Two things occur after that, magically speaking. One: the link is now between you and the deer, rather than the axe, and at the deer end, it is split into a dozen parts, which in turn are split themselves. Unable to sustain itself like that, the link falls away, bit by bit. Disappointing.

Two: When it connects the axe gives of a strong arcane wave, not a true spell, but a disruptive pattern of sorts. It won't dispel any magic, not like that, but it will definitely disrupt a certain type of arcane makeup. You can't say for sure what this is, but the deer is definitely unaffected.

By the magic, that is. The axe in its side has knocked it off its feet, and blood pours out. It rapidly begins to stumble back on its feet, but your geokinesis is much faster than a wounded animal.
>>
Soon enough, you've skinned, cleaned and hung the deer's corpse inside your home and you're munching on some cooked yam. You've always thought the tuber rather tasteless, but the starch feels good to have in your stomach, considering your recent diet. You devour some mushrooms and a pear after that, washing it down with freshly collected water from the stream. Your meals tend to be not very well put together these days, but you've never been particularly gluttonous.

Certainly not at all compared to the larva beside you, who's now eaten more than a third of the remaining bear by now. An impressive feat, considering it was smaller than that third of a bear when it started out. You continue to send it warm feeling every now and then as you work around the house, wondering if this is doing anything.

You spend the next several hours clearing out the dense stone you'd tightly packed beneath your tower. You hadn't thought about needing a basement, but now that you have several things to store there, you've decided that you definitely do. Sitting on the floor with your eyes closed, you try for a while to move the unnaturally compacted stone without cracking the base of the tower, and it takes you a while to figure out a suitable trick. You end up bending your earthsense to proceed downwards beneath you, then turn to the side and right next to the cliff face below. This entire portion then becomes less stable, and as you begin sinking below, a cylindrical shaft of stone is squeezed out the side of the cliff, slowly so as to preserve the architectural integrity of the terrain.

Carving out a room is fairly standard procedure for you by now. You end up working with your earthsense entirely, since you couldn't be bothered to climb back out of the hole to get a torch, and liquefy large swathes of the ground which then removes itself through the hole through the cliff you made. You have to leave several smaller pillars around the room to keep the entire thing stable, especially if you're to construct more floors. You might even have to come back down here to reinforce it sometime before the third additional floor on top of what you have. You'll probably need at least that much height for your purposes.
>>
Not bothering to smooth out the surroundings much, you content yourself with plugging up that hole, reinforcing some weakened areas and building a spacious stairway up to the first floor, so you can get back out and bring things down here. The larva-bearing bear, for example. You transport it on a stone slab, carefully and slowly as it doesn't like being disturbed. The deer carcass was also bleeding all over your ground floor, so you hang it from a stone hook you build into the ceiling of your new basement. Other food you have lying about are also put in a corner here, after you clean out one of the now empty crates of iron ore to store them in. You snack on these every now and then, as you grow hungry over time.

Back on the ground floor, you have the bled-over portions of the floor flip themselves around to hide the stains. It's barely noon, and you're bored already. You think about how to spend your remaining time for the day.

>Vote! Same options as above, mostly.
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>>879348
Go check on the iron mine. If all's well bring back the ore that's been mined up and start building up the tower after that. Don't forget to check the larva once in a while.
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>>879355
Go check on the mine and see how the golem's doing,and verify how much ore can be mined. If the situation warrants it,craft a second mining golem.
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>>879348
>Craft another golem then go inspect the mine. Be sure to bring your other golems with to the mine.
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>>879348
Mines sound good. We should armour up just in case though.
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>>879379
this goes without saying... supporting!
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>>879348
>See if we can start using our water and earth magic to clean blood - like what is in blood, can we make it go away just like that.

Then we should
>Fire magic
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>>879385
Here is a proposed plan for how we should expand our tower. One basement for storing ore and other goods, as well as a workshop for us to make golems. With an entrence that allows golems to unload cargo.

A second basement to keep our freakish horror out of sight, with a hidden exit that allows us to unleash the beast on any unlucky barstards that besiege us.

Then a second floor where we will have our temporary living quarters and treasury.
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>>879348
>>keep expanding tower according to plan >>879428
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>>879428
Anon that is a great idea! You have my vote
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>>879428
Maybe we should have a third cellar too, with a furnace. Then we can make air canals through the whole tower, for heating.

Or learn fire magic so a lot of stones are can be made warm.
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>>879428
But what is a tower without cool windows though.
We need to figure out Glass, or how to make Crystals.
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>>879448
I am not sure that would be needed, what i propose is to have our celler extend into the mountainside and be larger than a floor of the tower in size
>>
like to put in a "Tower Core", like a next gen house so it can open dorrs, elevator, and use or deadly traps we will install later
>>
>Craft another golem then go inspect the mine. Be sure to bring your other golems with to the mine.

I'm really enjoying this quest, thank you for running it
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>>879449
>or how to make Crystals
Somehow this gave me an idea that we should try our luck with transmutation. Turning iron into gold. Wood into lead. Dirt into coal. Stone into emeralds. That'd be so ballin.
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>>879448
>>879449

We will of course keep expanding, but since we have getting started gathering loot and minions, we need to get a minimum working standard.
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>>879428
That's pretty neat. I really appreciate that you've put in the time to draw this up, anon.

>>879455
Thanks for participating!

>>879453
This would be deceptively easy, in terms of the core itself. You're basically creating an inanimate golem with some moving parts. That said, you'd need two things:

1. Actual doors and elevators and stuff to animate. You have none of these things.
2. Due to its size, you need to run something conductive through the house so the core can reach the whole thing. For something as simple as toggling traps and such, something basic like copper wiring would suffice.

>>879460
This is a bit beyond you for now.
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>>879453
that is giving me very heavy overlord type vibes... I love it!
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>>879471
How good would these transmuted materials be for core making?
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>>879473
...What transmuted materials?
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>>879471
i Think thats fine its for later but a quasting can we have a golem Control other golems
for exampel can our Tower Core Control servent golems (see pic)
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>>879453
Awesome idea! Once our tower gets bigger, we are definately implementing this!
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ops forgot se post the pic
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>>879474
The ones that are beyond you for now.
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>>879482
*beyond us
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i also Think we need to visit a Town soon so we can start a farm as we like to be as self-suffisent we have our golems do the menal laber might need to make a aquagolem (a core using Aquakinesis) for watering and fising
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>>879476
I mean, technically that should be possible for you to do somewhat later, but this wouldn't really have any significant advantages for you. It's not like commanding a few golems yourself takes anything out of you.

>>879482
They'd just be regular old materials, identical to regular materials of its kind in everything but the origin.
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>>879489
ok thanks for answring i love this quest hope you can play this for a long time to came
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>>879357
Sounds good, although if we build a second mining golem I think we should make the core out of stone, to speed things up. I don't think metal cores are really necessary in this case.
>>
You've been meaning to check on your newest golem for a while, but you never really got around to it. The iron core should have increased its magical reserve somewhat, but it's a new model, and you can never be too sure how much energy a new body type is going to expend. Or how well it's going to perform, now that you think about it.

Just to be on the safe side, you have your trusty bodyguards come along with you, and you also have them carry a few of pickaxes with them. Your golems are strong, and the picks are old, so replacements may be in order. You're also considering adding more golems to the mine. Truthfully, your initial aim was to craft multiple golems, but your choice of iron for the core resulted in you taking much longer than expected, for a relatively meager upgrade.

It takes you a while to get to your destination, and a first look at the entrance reveals nothing of note. Nobody seems to have entered or left the mine since you've last been here, which is a relief. After all, even if looters and other unsavory types abstain, you can't be sure some wild animal won't make it their home, with the troglodytes now gone and the golem only occupying a small side tunnel.

You and your golems eventually make it to said side tunnel, and you find a rather baffling sight. The golem, now draining your power to recharge itself, carries on with its task as though everything was in order. But before it, near the entrance to the tunnel, is a new corpse. Not the desiccated one from before, or any of those you've found (or made) down the trog path. This is a completely bare skeleton, mostly lacking ligaments or such, but one that has most of its pieces intact, save for the skull. It seems to have been wearing badly rusted armor, of Norvaer make judging by the false runes and the fur that decorates it, but all of that now lies in a pile of rust and bone.

A closer analysis confirms that this was a magically animated corpse, the residue of necromancy still lingering inside the bones. There are no other undead around, and it didn't come from the outside, so... This must be one belonging to the abomination below. You shudder a bit as you recall how close by that bastard brought you to its knees. Was this a test? No, it clearly knew you had more than enough power to pulverize this meager creature, so... A stray, perhaps? You thought it was a powerful lich-like creature, but you suppose it may have more servants than it can control under it. You dared not to encroach upon its territory.

You have a hole dig itself into the ground, into which the skeleton is deposited, and pulverized along with its useless armor as a needlessly heavy stone crashes neatly onto the pit. You've no need for reminders of that incident, or for negative-tainted bones, or armor beyond all repair. Not when you have all this brand new iron around you.
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>>879489
but would it be superior to gathering the materials the old fashioned way? I presume we would need a sizable sample of whatever it is.
>>
Speaking of which, the veins, as you continue your survey, appear to be mostly untouched. Your golem has been sticking to only one of them, that vein alone possessing more than enough iron to occupy it. As you watch, it cracks piece after piece of unrefined ore, gathering it up and storing it on its hollowed abdomen periodically. When it's full, it walks back to the crate it designated, probably because of its proximity, and deposits its load within. You're actually not sure how it functions internally when it comes to certain aspects like these. You don't even know how your golems see, for example. Some sort of blindsight, certainly, but how precisely? And what part of their core did you even put that in?

You'll have to save that mystery for later. For now, you take count of your ore, which seems to be one and a half crates here. The golem seems to be a fast enough miner for your needs, and the mines could accommodate more of them. A few more miners, and you could start producing more ore than you could turn into steel! Then you'd have to let the golems do the smelting for you. You're not sure how they could turn it into steel without your magical talents. You're efficient with coal, but trying to mix it into steel by hand would probably burn most of it off, so you'd need to start producing more coal to match the added ore production. Maybe charcoal-producing golems..?

Bah, logistics are dumb. You'd best stick to what's here and now.

>Build one or more miners.
>Experiment with new body types, or layered cores, or something else.
>Forget the miners. You've got to do something about that lich-thing. Though he did say he wasn't taking visitors...
>Screw all that. Grab the ore and skedaddle.
>Write-in
>>
>>879496
>Grab the ore and skedaddle.
Add a few more floors on the tower. At least 3 floors tall for our purposes was it?
>>
>>879496
>>Build one or more miners.
stone core rather, iron cores just aren't worth the hassle for civilian models

i presume steel cores would be better in fighting golems? We really should also go about arming our golems better....
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>>879496
>Grab the ore and skedaddle.
I'm not really sure of what we can do,anons. Maybe visit a town and try to get a farm going?
Or build some furniture for our house?
>>
>>879496
How long would it take to build a single mining golem with a stone core?
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>>879500
Don't forget to reinforce the bottom before doing this. Maybe when it's tall enough to tap into the leylines we can try that transmutation thing? Sounded useful.
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>>879506
Couple hours for the first one. Slightly less time will be spent as you repeat identical tasks.

>>879502
Other than the core itself being harder to damage, a core being steel provides pretty much no benefits.
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>>879510
could you get the same level of protection by simply encasing the core in some steel before inserting it into the golem
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>>879496
>Grab the ore and skedaddle
yea building more on the Tower seem like a most for now
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>>879513
Yes.
>>879507
No.
>>
>>879496
>Write-in
i hope this is not the Summon that the skull talk about
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>>879520
oh shit
>>
>>879520
Fuck
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>>879496
>Write-in
the skeleton that we found we a summon for the lich skull
>846331 if you forgot or misst the last thread
"You have more power than most. This affords you some lenience. I will leave, now. Later, there will be summons. You will obey them, or you will die."
>>
>>879519
Just to be clear, what school of magic would that fall under. Do we need to increase enchantment? Telekinesis? I honestly really love the idea and would be interested to know what it would take to get started on it.
>>
>>879527
Not sure if this is a vote for something.

>>879529
You've no idea. All you know is that snake oil alchemists are historically known for claiming to transform this or that into gold and diamonds and are always proven wrong with no exception.

It feels like must be possible. It probably is, through multiple disciplines. But that doesn't mean you know where you should even begin to look for a way to achieve it. Also, your gut might be wrong and it might all end up being a fool's errand.

Did you think I was going to make it easy for you to alter matter on a molecular level?
>>
>>879496
Let's bring back the resources and keep adding storages to our tower.
>>
>>879531
yea sorry dont relly know what to do can, see if we can pry the info out of the skeleton might be lucky and learn some necromacy
>>
>>879538
It's dead. Deader. Uh. Destroyed is the term, I think. Skull bashed in. Probably by your golem. It can't talk.

That said, having seen some necromantic residue would probably give you a small bonus to learning necromancy, if you're gonna go down that path.

I guess I'm writing for adding another level to the tower.
>>
>>879540
ok thank
i allways felt like we are like "leonardo da vinci" we experament on evrything that we find fun and/or intresting and then move on
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>>879540
Agreed, we should definitely experiment with necromancy
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>>879547
I'd rather focus on making golems. We've only got three actually useful golems currently active, and I think having more and better golems will help us out a lot the next time we get into combat.
>>
>>879557
I agree fully, golems are also A. Far superior to the basic undead and B. Easier to produce/ethical. While one can *probably* raise a good amount of undead cheaply and easy, golems are easier in that the material is all around us and readily available... People are also not likely to take umbridge to us turning a pile of rock into a golem the same way they would be were we to raise the dead
>>
>>879564
yea i agree we need some combat golems steel core stone body perhaps it was to Close for comfor last time we battled
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>>879564
but i still like to learn necromany for defencive means as the lich skull below likely know alot if it
>>
You return home, not wanting to think much about this. The extra pickaxes are stowed away here, at some corner you think is sufficiently out of sight, and in their place, your golems pick up your new one and a half crates of unprocessed iron, and you head home.

Since it isn't nightfall yet, you decide to get some more work done on your tower. Around the central pillar, you raise a staircase, and an opening reveals itself on the ceiling. Without paying much mind to aesthetics, you ascend as soon as the whole thing looks safely climbable and emerge on the flat, rough roof. You can see quite a bit from here. Your campsite, your construction materials, even some of the stream. Your surroundings are of course beautiful, but you don't feel like enjoying nature all that much right now. Besides, on the outside, it's just a mountain like any other.

Slowly, a massive boulder, one you're surprised your golem managed to haul safely, lifts off the ground, hovering your way as it teeters. You deposit it by the building below, not willing to risk collapsing your hard-built domicile, and instead retrieve pieces of it chunk by chunk. Each piece starts melting as they drift your way, and you deposit them around the perimeter. Other than having to summon the stone up to where you are, the routine is actually all too familiar for you.

You have the stone dance around a bit, or control as many individual pieces as you can, practicing your control to stave off boredom. And you do manage to do a few new things, but for the most part, your advancement seems to plateau a bit. You're a very formidable geomancer, your capabilities possibly matching that of a battlemage after several years of study, but new insights don't reveal themselves as readily to you. There are no new things that just 'click' in your head, and the amount of magic you can channel at once remains as limiting as ever. What are you doing wrong?

Soon enough, you have a room as high as the first, a ceiling over your head, with a central pillar just like the first. The walls aren't quite as smooth as the first floor, since you worked on that one far longer, but they are smoother than the first draft of that floor, confirming that your skill has indeed increased since then. But you don't think it looks better than the cellar. Well, other than the fact you left small openings for windows. Those serve well to light up the room. They're rough and lack panes, but they're functional.
>>
ust for the hell of it, you extend the staircase to the top of this new second floor. You wonder how thing will look from up there. You ascend, once again, the ceiling bending out of your way to allow you passage.

It's windy. And cold. You can barely make out the sun even from this height, so you guess the day flew by as you toiled away at your tower the entire day. And that's fine, you need a tower. Just above you, you can just barely sense the roiling energies as several natural currents crash into each other, creating an invisible, yet unmissable vortex of untold power. You're not sure how you would tap into it as you are, or what you would do with the power once you do. You just knew the idea drew you to it. That it is the key to wondrous and terrible deeds.

You look around a bit, taking in your surroundings fairly idly. Just as you're about to turn around and head back down, you notice some light. One double take later, its source becomes apparent: A group of campers have built a campfire right by the stream. They're fairly distant to you right now, and make no indication that they noticed your tower. However, their presence isn't irrelevant: They all bear heavy backpacks, which they're now taking off to deposit on the ground, and you see quite a few pickaxes between the... seven, you think, of them.

The sun is setting. You think these people are going to be resting for the night. You're not sure what they'll be doing tomorrow.

>Sleep now. Deal with it later.
>Visit them immediately.
>You could try to kill them from where you are.
>Write-in
>>
>>879598
>Visit them immediately.
bring your golems but let them stay out of sight as undo conflik seems stupid but better safe then sorry
>>
>Visit them immediately.
Be polite. Golems just out of sight. If they ask we are just a simple earth mage looking for some peace and quiet.
>>
>>879603
supporting
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>>879606
why lie, lets just make people know we live here now as we will for some time and it will stop alot a problem for later
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>>879606
Ya. We moved to the mountain to be near our element, so we could hone our craft.
>Whats that tower?
Oh tower? Thats no tower. Just a 2 story house. I've yet to put a roof on it. Moved here recently you see.
>>
>>879609
Or couse a lot of problems right now.
>>
>>879609
>Wizards scares and fucking terrify people.
>Just let every-fucking-numbnuts know WHAT we are.

Hahahahahaha NO! I would prefer we be better prepared before we summon a paranoid king or three to come and fucking kill us.
>>
>>879615
ok i Think its overly parinod but i can acept that line of thinking still better being prepared then hardship
>>
>>879623
Seriously we got throw out of our village and were NOT offered anything by any major power out there, whom, if paranoia and distrust of Wizards, not task-mages but Capital W Wizards, was not common amongst them, would probably LOVE to have an epic level caster on the payroll, means that everyone is not really all that into having an unstoppable force of nature running around doing....stuff.

There is a town about 10 or so miles from here. If we tell people we are a Wizard, they WILL send for help and gather a group of adventurers to try and kill us, or maybe an army. So no, we are a simple task mage looking for peace and quiet.
>>
>>879623
Being polite will get better results, regardless of either of our intentions. We need to see what's going on anyways, it wouldn't be smart to scare off potential allies or neutral parties.
>>
>>879644
>>879638
we can inform them that we are a wizard politey but we have yet to finish our Tower and our golems are dmg so i can se your point
>>
>>879653
We can also politely lie to them.
What part of they will VERY LIKELY KILL US or get us killed in the near future do you not Understand.
>>
>>879653
The polite thing is to lie.
>>
You hurry down, raising a stone column to lower you down to the ground. Your golems break out in a run to catch up with you as you make haste down steeper paths than you usually do, your geomancy aiding your descent. You have to remind yourself that you can afford to slow down a little. You don't want to cause a landslide or leave your golems too far behind. The former is especially important if you are to hide your true power from these people. The presence of a wizard could cause some upheaval if word got out, though how big of one, you can't say for sure.

Best not find out the hard way.

You eventually make your way down to the stream, a ways further up the mountain than your uninvited guests. They haven't noticed you, thankfully, and you and your golems are protected enough by tree cover that you can observe them a little from where you are.

There now seem to be eight of them, not seven. Perhaps these same trees hid that last person from you as they now hide you from him. You would have noticed him if he was out there. Because right there by the campfire, with the rest of the humans, is a gnoll, and while you can't make out what they're talking about, they seem to be cracking jokes, as they all laugh at something, and the gnoll is as welcome within their ranks as he were any one of them. He looks strange, having white fur instead of brown, and his armor has been specially made to fit his unusual body. You'd normally expect to see scavenged bits and pieces on a member of this marauding, nomadic tribal race, not a proper, highfolk-made suit of plate.

The humans around him seem pretty standard outdoorsy folk. Most of them are of Kreini blood. They're a short, stocky folk known for their sturdiness, prevalence in mining operations around the world, and proficiency with various traditions of artifice. And yes, every single one of the damn pinters have pickaxes with them, making their intentions pretty much certain. One individual even seems to be a demolitionist of sorts, if the alchemical bombs strapped around his belt and overfilling his backpack are indicative of anything.

There are other humans there, bloodless at a glance, much like yourself. Some seem to be miners, others are proper guardsmen. They bear no flags or obvious markers of sort. You suspect these are freelancers, rather than guildsman of any official capacity. Still, someone would probably notice if they went missing.
>>
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You leave your golems here, covered by trees, and emerge into the clearing, making your way to the group with deceptively calm steps. It takes them a while to notice you, as they all seem to be distracted by a keg of recently uncorked ale, but heads begin to turn your way eventually.

They don't move to attack or anything overt like that, but the guardsmen, including that gnoll, all move forward to put themselves between you and the noncombatants. Many of their hands rest on their weapons.

You come to a halt a few steps before them, and greet them in what you hope is a non-suspicious manner.

"Greetings, friends. Welcome to Mount Mardale. I'm called Bob, an earth mage who calls this place home."

Someone behind the guardsmen, with foam on his upper lip responds, "Hello, Bob."

"Might I ask what brought you here?" you continue, unfazed by the few mutters and giggles.

"Greetings, mage. We're not here to disturb anybody," a tall man proclaims, emerging from behind the guardsmen. "Heard there was some unclaimed mines in these mountains. Figured we'd find 'em, mine 'em, and claim 'em."

The man, now that you're paying proper attention, seems richer than the rest. He has a somewhat more distant disposition as well; he wasn't one of the people laughing earlier. He bears a wide shortsword, and leather armor is visible underneath his blue garb. This could mean he's Eridian, or it could be that he just likes blue. It wouldn't pass where you grew up in (you'd end up beaten and battered for wearing this much blue sooner than later) but you don't really know how people view that kind of thing around these parts.

The man, apparently their leader, asks you a question. "You wouldn't happen to know nothing about these mines, would you?"

>Write-in
>>
>>879758
>How could I not as an earth mage. To the other side of the mountain lies the territory of a Dragon.
On this side I have explored two mineshafts. One is full of magic spiders and I wouldn't reccomend you walking in there. The other one is even worse as some necromantic monstrousity dwells within and I only dare to utilize the tokens provided by my teacher to mine the top layers.
>>
>>879758
this>>879776
>>
>>879758
i support this >>879776
>>
>>879758
Well I have atempted to scout a few of them for anything useful. One of them was full of trogs, but I caved that one in. Didn't want them sneaking up on me in the night. At least 1 more is full of giant spiders. I don't dare go near them as they're too many in number, but they don't seem keen on atacking me as long as I don't disturb them. I have reason to believe that their lair has tunels connecting to most others in the area, so I would be careful if I were you. Also you might not want to go too deep as their seems to some necromantic presence under the mountain. Other than that you may want to avoid the area around Mt. Mardales peak as Eomatra makes his lair there. He is not to keen on visitors. So anyway what ores have you dug out so far? I might be interested in trading.
(Intimidate them into leaving by telling them the truth about what is around here and downplaying our own part in it. Also see if they have interest to trade.)
>>
>>879758
Decition looks clear. We tell them whats around here and hope they GTFO. If they ask why we stay tell them all that danger keeps people away and we like our quiet to the point where the danger is worth it.
>>
>>879758
we shoud also inform them that we have a golem mine on one of the mines

but i have no real probem haveing them here
>>
>>879758
Shoot, I hope they're not the adventuring type. They're as likely to come back with friends like the gnoll as they are to turn around.

"These mines are already been claimed, by the hordes of monsters that ate the previous miners and an undead lord beneath it all. Listen, between that and the dragon, you're better off moving on. "
Perhaps we can interest them in some of our haul, passed off as the last crates to ever leave those cursed caverns?

One of our golems was torn in half, right? Have we repaired or replaced it yet?
>>
>>879758
Convince them that the mines have been claimed, and warn them of the nearby dragon. If that doesn't convince them, kill them and take their stuff.
>>
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>>879803
>>One of our golems was torn in half, right? Have we repaired or replaced it yet?
You have not. The golem with the sword was sliced through the core after its sword broke apart against the bebilith's chitin. You left its inert body behind.

You have a crude axegolem and a basic unarmed one.

Here's that other guy.
>>
>>879812
i feel like we shoud let them decide for them self as long as thy let us get we need form the mine and a buffer form the lich skull below and or if thy murder thy spider we still accses to the undermine
>>
I think we should protect our Spider-bros.

Not that I don't think that they know how to handle themselves.

Anyways, perhaps we should muster an expedition to take out the Lich? With us, Sandra, the Mining Company and whatever aid the Wretched can give us, we should be able to pack some punch.
>>
i feel like being an old man and Yell at them to get of our lawn
>>
>>879758
>Write-in
I have found two shafts and laid claim to the upper section of one. The other of which is occupied by some arenca friends of mine.
>>
"But of course. What kind of self-respecting earth mage would not have?"

That immediately gets the group's attention. Even the dismissive ones among their ranks are listening to you intently, and a few of the Kreini now have a dangerous glint in their eyes.

"To my knowledge, there are two mineshafts on Mardale. The first one seems to be full of giant spiders. Some of them even wield magic."

"Spider mages? Boss, I think this guy's been hitting the gilbesh!" There are a few quiet laughs, but it's soon been silenced by the gnoll.

"Oh, human doesn't know about aranea? Aranea hive is no laughing matter. My tribe once fought aranea hive. Half of tribe was burned and eaten, other half had to find new place to live."

That dampens their mood a little. The leader seems to agree as well. "Aye, we can't fight off spider if they have magic."

"But you said you found two mines here, no?"

You confirm with a nod, while doing your best not to grin smugly. They have no idea how bad it is for them up there.

"The other mine I found to be infested with troglodytes." You pause to see if they're familiar with the creatures, and indeed they seem to be. Several noses are wrinkled in disgust at the mere mention of them. Actually, you might have heard one of them call someone else 'trog-breath,' so it's only natural. "And beneath the troglodytes, there seems to be an undead presence. Even those foul beasts had felt the need to barricade them, and I myself dared not venture beyond. Their presence alone was enough to drive me away, to be perfectly honest." You leave away some information, but you don't really lie to them, either. In fact, you couldn't be called deceitful at all. Telling them the truth was probably the perfect plan.

The miners are dead serious, but the men in front of you seem relatively unfazed. "Very interesting. We'll see if it's as bad as you say down there."
>>
Well, that would be outright suicidal of them to do. A bit incriminating as well, since you killed every trog down there with geomancy, which will seem pretty obvious to them when they get there, and you have a golem mining the place as well. You consider presenting them with a little bit more truth.

"I've actually cleared away the topmost layer. I had some useful trinkets with me, you see, and have been using them to get what little iron I can." A few frowns follow this statement. The crowd, now that their attention is fixated upon you, seems to behave like some sort of theater crowd, their reactions changing with every act of your little play.

You decide to go for the climax. "I should also warn you. A dragon named Eomatra claims the eastern half of this mountain. You should probably not go there."

Murmurs. Dismissal. Rebuttal. Fear. Every single member of this small party is fervently rattling off about something or the other, sounding like a crowd much bigger than they are.

"A dragon?"

"Bullshit, it was probably just a drake!"

"How big was it?"

"A bit taller than that tree."

"See, that could be either!"

"Well I'm not fighting anythin' that big, dragon or not. I ain't fuckin' crazy!"

"Eomatra is a female name." The gnoll speaks up. "Draconic. Could be dragon. Could be drake. Was it friendly?" He asks you.

"It's a cattle-snatching, forest-burning, virgin-eating, god damn dragon, you idiot! What do you think!?" You're interrupted rather rudely. But you're thankful that you didn't have to answer that. Eomatra has been nothing but cordial with you, and you think their leader is watching you intently, as though he expects you to lie.

He interrupts. "Enough! See any fires in the forest? Yeah, I didn't think so, you snot licker. We'll stay out of her territory, and she'll probably leave us alone. Bob, you said you live here, aye? Then so can we." He clears his throat. "But thank you for all the information. If I may ask you for one more thing..."
>>
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As though prompted, one of the short women pulls out a map and lays it out on a box. "Would you mind pointing out where the mines are? That way, we could fetch the field scribe as soon as we can, to make the claim official. Takes those paper-pushers long enough to get their shit in order anyways. Might as well send a guy as soon as possible while we get started with the digging, aye?"

Fuck. The miners are decidedly demoralized, and a few of them are whispering to each other as though they may be thinking of leaving, but this rich guy is pretty much unwavering in his resolve. The real bad news here is that if word got out about the extensive veins of iron, mercenaries or even the Rustguard might come out here to clear the mines, maybe even get a little mining settlement going.

The boss man, as though sensing your doubt, retrieves two gold coins from his pouch. "I'll even make it worth your while."

A bit insulting, really. The mines are worth so much more than that.

>Write-in
>>
>>880134
It would be a shame if the miners where to *disappear*
>>
>>880134
Yeah, no. We need to make it clear that we're claiming the mountain here. We don't want to share, we need the stuff around here! Or want, at the very least. Probably going to piss them off, but whatever. We'll see how they react to a dismissal/rebuff, and go from there.
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>>880143
Or we could eliminate them and have them not spread stories of a mage hiding something in the mountains
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>>880144
We can still do that, but let's see how they react first, yeah? They might decide to press the issue in a few different ways. Try to fight us, ignore us (probably not, we are a earth mage), tell us off, maybe even try to bribe us out of the picture. I want to see how they react if we just tell them that we've already claimed the area.
To be honest, it's not like they're going to be a serious threat, provided we don't be stupid. Set up the golems so that they can attack, ready a earthquake to knock them around, pin them in the earth and pummel them with our telekinesis, so on. It's not that big of a deal, and their one of the few regular people we're probably going to see in a while.
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>>880134
>Ya sorry, but like I said: I'm using the mines myself. Quite frankly I find it insulting that you think I'll just let you have them. I'm here for peace and quiet and letting someone set up a mining operation would really not help me in that matter.
If they put up too much of a fight just kill them all, take their stuff and earthbend their bodies 10 ft under so no one finds them. If someone asks we say we warned them, but they went into the mines regardless and never came back.
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>>880134
What everyone says. Talk them into leaving and kill them if that fails.
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>>880134
i dont mind them being here aslong as we get to take what we need from whatever mine thy pick like part owner or somthing and stay out of our Tower unless invited, if thy stay
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>>880134
"I beg your pardon, perhaps I wasn't clear enough. These mines have been claimed already. I'm sorry that you've traveled so far for nothing, but, as I said, the claim has already been staked. I hope this won't dampen our cordial relationship."
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>>880186
Is our character suddenly British now? "Yea verily, Lord and Ladies. Indeed, what what."
>>
Yeah, we kinda claimed those mines already. So we're not going to do that.

Direct confrontation should be avoided, but if they persist in encroaching upon on the mountain, the mountain will be... displeased. The roads will turn to mud, the wheels of their wagons will get caught and break down, the pack animals might fly into a blind panic or die of fright... Their journey will be a cursed one.
(Geomancy + brute force telepathy, at maximum earthsense range.)

If they threaten you with physical violence, bring out the golems, but in any case abscond nonviolently.
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>>880134
Explain that you seek the mineral wealth of this mountain just as they so, and would rather not be forced to divvy up the mountain any mire then you have.
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>>880134
What are the rust guard? A mining guild?
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>>880200
Wait, did they carry everything in on foot? No matter. When the mud steals their shoes and soils their good clothes, they're going to be *sorely* tempted to turn back.
>>
wow we got territoral fast but we likly need thy material that thy mines have to ofer but i still Think we can let them have a mine if we are part owner or somthing similar,
i dont like just killing them or driving them as that will bring troble later but we do need that stuff from the mines
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>>880225
We could buy iron from them in exchange for enchanted stuff.
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>>880225
The danger is if they see us doing things no teen earth Mage should be able to do, they might put two and two togethere and figure our we were a wizard in hiding.
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>>880219
Magnadia's main military arm is colloquially called Rustguard. It's supposed to be Russetguard, but the part-adamantium gear they often wear kinda looks rusty, and the actual name doesn't roll off the tongue as well, so now even its members call it the Rustguard.

They deal with external threats. Wars, undead hordes, other thing they don't want adventurers dealing with.

In contrast, the Greenguard is somewhat more of a policing force. Their members can use deadly force, but their equipment reports it the second they do.

The Roseguard is an elite force, with members doing things like royal guarding and leading taskforces and many other things. There's a handful of them, all celebrities.

We don't talk about the Paleguard.

Every single one of these branches are extremely, unrealistically and bafflingly well-equipped with enchanted rare metal gear. They have war golems that stomp devastating spell circles into the ground and rapidfire lined-up wands of fireball like chainguns. And that's the basic model.

You should probably not fuck with Magnadia.
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>>880225
A wizard needs turf (apparently), and letting other people move in now is going to complicate solidifying our ownership of it down the road. Turf gives us access to resources and prestige.
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>>880245
true, but we have allready have someone (Sandra) that know we live here and is a wizard but she might have thught that was a joke
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>>880251
i dont disagree we shoud probobly get some buracrat to know that we claime this area of the mountin as to not have massive problems
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>>880257
I really doubt anyone is going to respect the claim of one person when there's untold resources to be claimed, especially when the people doing the not respecting are the government and when they have the kind of things described in >>880250
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>>880250
do we know how to claime land for ourself as this is getting annoying and liky dangeus (for them)
>>
>>880257
That would be good, BUT it would need funds. Funds we don't have.
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>>880260
Pretty much what that anon said. Officially speaking, the land belongs to the crown here, as far as you know.

Claiming a mine is cheaper. The upfront price is meager; the real profit is turned by the government claiming taxes (40% for mundane ores).

Unfortunately, you literally don't have a single coin to your name.

Also, this is getting into metagaming territory. This isn't really stuff Bob would know about.
>>
>>880259
true i dont see a got way out of this, killing them well lead to issue later on as people look for them, scaring them of will get issue and letting them find the ore vein seem like the worst tho
>>
>>880273
ok thank for awsering and i figurd this was above bob head
>>
>>880260
>4 separate military groups, 3 of which is outfitted for serious military confrontations
>They all have extremely powerful gear, spells we know nothing about and have no way to plan a counter towards, almost certainly have very high-quality training and standards for their troops (they've fought and won wars with them), and one of their military arms is so dangerous that nobody even dares talk about them.
>"lol, we can totes take them cause we are awesome"
How about no?
>>
>Suit it your self.

>The Trinkets my teacher gave me are operating in the topmost layer of the mine.

>I may lend you one as a guard but please leave the other one to its mining work.
I don't need any gold if i'm just left alone to do my job and practice my magic.

>Oh and one more thing.

>Please don't risk your workers lives by sending them in deep. I'm being honest here, there's something really bad down there otherwise i'd be digging through the mountain like crazy.
>>
>>880286
How about "not yet"?
>>
>>880301
Its why we are Lying and being stealthy about this. Sure in maybe another year or so we could obliterate armies. But for now, we play dumb.
>>
>>880300
supporting
>>
>>880300
Also supporting.
>>
>>880304
If big gov't comes in and invades our territory, we're more likely to be discovered. The less people around the better for us. If they won't leave willingly then we should just kill them and give their bodies to the spiders. Then, if anyone ever comes calling, looking for these missing people, we have a ready scapegoat.
>>
>>880316
Nah we just need to cause a "cave-in" sooner rather than later.
>>
can we make a small carving in the ground of the lich skull below to show whats we Think is down there maby one of them know what it is
>>
>>880138
RIP AND TEAR

>>880143
>>880169
>>880179
>>880186
>>880200
>>880212
intimidate/rebuke (murder optional)

>>880183
>>880300
>>880309
>>880312
sharing is caring

>>880233
trade

I'll be honest, I haven't been writing shit. Jackie Chan was on. I love you guys, but I love him just the slightest bit more.

Anyway, the vote's been open long enough. You're intimidating them.

If it fails, you'll have to decide if you're going lethal or nonlethal.

So without further ado, roll me some 100s.
>>
Rolled 59 (1d100)

>>880338
>>
Rolled 86 (1d100)

>>880338
Let's do this thing
>>
Rolled 75 (1d100)

>>880338
Include the friendly warning in an intimidating manner.

Nonlethal.
>>
can we use lich skull below (carving in ground or Telepathy ) as aswell i like too see if thy know what it is
>>
>>880355
It's cool. We don't need a secondary vote, thanks to >>880354

I mean, the 75 was nice and all, and you'd already shaken half their fighters pretty badly, but you'd probably still have to put down the rich guy with that roll.
>>
We will need to eliminate them sooner rather than later. We need a plan. Scaring them seems to no longer be an option. Perhaps we should try to buy time so that our pet horror can help us?
>>
>>880338
Hope we didn't just make a big mistake.
>>
>>880370
wow i love that we are becoming more like an evil wizard fast here "lets cultivata an aboration horror to scare the people from setting up shop here"
>>
>>880373
We aren't human anymore man. Wizards do not have morals, especially if the tale of the wizard's shotgun is anything to go by.
>>
Guys. We can tell them to show the mines and then trap them. We know how the place is,amd they don't. We can bullshit them about the aranea not liking torchlight and then they will be in the dark while we know perfectly well where we are,thanks to our earthsense. Then we just craft two huge stone walls and make the ground swallow them.
>>
>>880368
Do any of the other nations on the continent have an army on a similar level to Magnadia?
>>
>>880379
We rolled pretty well for intimidating them, so hopefully that won't be necessary.
>>
>>880375
I like to think that we're just a kid who got told he wasn't human anymore and just goes along with it becouse he doesn't know better, but eventually realizes that the power he wields does't make his morals go away. I mean we were born with this power. How does becoming aware of it make everything we believed in until that point go away?
>>
>>880387
Well,we'll see. I don't really feel comfortable with people knowing we are here,though,and killing them would solve that + get us some loot.
>>
>>880380
That's hard so say. The Lawervian tribes outnumber them, and they're not the ooga booga kind of tribes, but they're still tribes. There are multiple secretive city-states like Pythe and Mars nobody knows much about other than that they're extremely xenophobic and possess unique technologies. The druidic circles of the Crownlands are extensive and their numbers are unknown, but again, they aren't a unified people.

The remaining nations, as far as you know, aren't quite as powerful, but you don't know all that much about the various militaries of the continent.
>>
>>880401
We never really killed people before. I don't think it would be in character for us to just go murderhobo on them like it was nothing.
>>
>>880401
Well, the henchmen seems to get it, but the spoony posh boy is too dense.
>>
>>880390
Because we lived by those morals while we didn't have to worry about our paranoid and terrified neighbors/government/our nation's fucking ARMY coming to rape us to death.
Seriously our own parents threw us out of our house, and then the village threw us out simply because we suddenly developed what COULD be a seriously beneficial power to a fucking farming village. In fact all of society decided we were fucking anathema because we became a Wizard. Im surprised we haven't had a fucking nervous breakdown yet, like why does me developing this power make my parents suddenly fucking hate me? Y'know earth-shaping would be VERY helping in all manners of fucking things, from plowing the fields to construction, to industrial benefits.
Yet no, INSTA-SHUNNED. So fuck them. Fuck them and their morals. If they cannot accept me for what i am, i ain't fucking living by their gods dammed rules.
>>
>>880411
As in I think >>880390 has a point.
>>
>>880413
Your parents still love you.
>>
>>880413
What an unnecessary rant.

As A1 said
>>880418


So at least use the gentler method of scaring them away.
If nothing else send the knight dude to his death in the cave and have the others leave after that.
>>
>>880413
OR we realize that they only did that out of fear/expierience with other wizards. Who knows, being told wizards are monsters all our life and realizing that we are one might prompt us to believe we are a monster and lead to self loathing rather than cruelty. I like to think that if I was in a situation like that I would be as much of an upstanding citizen as possible just to prove everyone wrong.
>>
look fellow wizards I guess I have to be the voice of reason here and bring you out of your paranoid overthinking.

As long as we have an unclaimed mine people are gonna come looking, the more people who "Vanish" the more questions that will be asked, the harder it becomes to cover up

Let us act like a fucking person for once and negotiate!

all we need is access to raw ore. there is plenty of that in the mine, just hash something out with the leader
>>
>>880441
Okay,okay,we can be reasonable,for the time being. We can't let them try to get the better part of the deal in this,though,since we do have the upper hand. If they try anything funny,sic the golems on them and let one live with the message that these mines are claimed.
>>
>>880441
as a plus to this same argument, let them settle near us, if we start helping people and show we can be trusted and useful, these people will come to rely on and trust are word. That gives us the ever so valuable commodity of influence. and with people supporting us it will be alot easier to deal with actual threats like bandits and other horrors. being a part of a kingdom sounds awesome. if we play are cards right we can have the rust guard on call if we need some serious help as well as some hefty income to help us aquire resources beyond are borders
>>
>>880423
Don't call him that. He will hurt us. Everyone calling him AI(and now A1) rather than Al is probably what coused us to have this many encounters in the first place. I mean we are in the midle of nowhere and a week within our arival people start flocking to the location. The adventurer and now the miners. Why not a year before? Why not a year from now? IT'S BECOUSE YOU PEOPLE CAN'T CALL THE GUY Al LIKE HE WANTS.
>>
>>880450
I am not saying bend over backwards to cater to their every demand, but we can be afford to have a few people know us and trust us. Are first order of business should be a entirely combat focused golem, we are powerful yes but we are still only one, with a private army at are call no one will question who is top dog around here.

subtly hint and remind them that without us they would be walking into a death trap. be more honest, bend the truth if you have to but don't out right lie to them and they will begin to trust you.

Which is more easy to deal with? a lone wizard in a tower in the middle of bumfuck nowhere. or a wizard in a tower in the middle of a heavily fortified town with loyal subjects?
>>
Morals are contextual. Killing someone is justifiable in every society with a "good enough" reason. Wizard morality is going to inherently different from human morality simply because there is an inherent difference between the two. Do you feel guilt for being party to the wholesale slaughter and torture of farm animals when you purchase their meat from supermarkets? Of course you don't, because they are livestock. Same thing. We're surrounded by a herd of cattle, so we shouldn't cause a stampede, but I don't see why we shouldn't lead them individually to a metaphorical slaughterhouse.
>>
>>880491
thinking like that is dangerous and can lead us down a path we will not be able to come back from.

society exist for a reason, its not a bad idea and once again no matter how careful we are the more groups who vanish into these mountains the more rumors are going to spread. eventually we will not be dealing with lightly defended mining groups but heavily armed military investigation squads or worse ADVENTURERS!
>>
i hope we dont kill them
>>
>>880507
The slippery slope argument is an inherent logical fallacy. I'm not saying we go Edgelord and start killing things for the lulz, but it is contextually appropriate to recognize that we are different from regular humans, just like that Gnoll is. Just because he's an Uncle Tom doesn't mean we have to be.
>>
>>880491
That may be so, but I still don't like the idea of throwing away our humanity just because others say we aren't human to begin with. Yes killing can be justified. Killing being ARGUABLY more convenient shouldn't be a reason good enough to not try an alternative. Especially for a teen who hasn't even killed people before. If we were some sociopath, I would agree with you. But we aren't, so talking about cold blooded murder like we were talking about the weather would be very OOC.
>>
>>880547
I would argue that it isn't cold blooded murder, but the same thing as when we believed the spiders were a threat and went to exterminate them. Fear of a threat is reason enough to extinguish that threat, which we've already acted upon. Is killing humans a step up? Yes, but (I think) a reasonable one.
>>
Fucking edgelords ruining a fun quest with their pointless moral drama.
>>
You sigh. "I think you misunderstood me."

The tall leader man gets a dangerous look in his eye. "What do you mean?"

You think he already knows, but just to make sure, you flare up your reserves a little bit. None of these people look like they're versed in magic, so if you don't go overboard with this, they won't know why exactly it is they're terrified. But they'll be choked up, like the air itself is crushing their chests tighter. You know, because you've felt it.

"This mountain is already claimed. Its mines are in use. The trinkets I've mentioned are working in there as we speak, so you need to stay out of there."

Some of the miners are afraid. A few are determined still, though visibly sweating. Two of the guards are doing the same, but the third, the gnoll, he merely bares his teeth. Like a cornered animal, you think, but there is a hint of fierceness in his stance, like he could jump to action and free your head from your body with a single move.

The demolitionist is oblivious. He takes a gulp from his mug of ale and burps loudly.

But the leader, he is as cocky as he's been since you met him. "And do you have any official papers to prove-"

"No. And I don't need them. You see, the real danger around this mountain? It's the ground. The earth has a way of giving way unexpectedly. Maybe the mud will swallow your men alive. Maybe the ceiling will collapse. Maybe trees will crash onto your tents, or a landfall will chase a pack of boars your way."

And now that the charade is over and you've made your intentions perfectly clear, the only thing you see in the leader's eyes is hate. Pure, unbridled hate, like he dropped his own mask himself.

"J'rog. Take care of this asshole for me."

The gnoll's white claws tighten around his shortblade, having chosen to forego his greatsword at this range, wisely. He stares at you intently, and you can feel his willpower building up, ready to be unleashed upon your person in the blink of an eye. You're ready for him, him and the rich bastard both, flexing your own willpower.
>>
"No."

Now both you and the leader look to the gnoll in confusion. "What!?"

"I am Goodgnoll J'rog. I told you what Goodgnoll means. Goodgnoll means I don't kill people."

The fierce stare returns to the human's face, this time directed as much at the gnoll as you. But he relents.

"Fine. We're leaving."

The miners immediately begin to pack their belongings. The human warriors relax their grips on their weapons with a sigh of relief. The fire is put out with a splash from a pot. The leader has turned his back on you, choosing to concern him with directing his workforce instead. J'Rog watches you intently, not having let his guard down. Ironically, the Wilder seems to be the smartest one here.

You stand at a distance, and watch them leave. The workers leave hastily, the warriors following soon, with the gnoll being the last of them. The leader stays behind to address you one last time.

"Bob, was it? This was your lucky day. You get to keep your gods-forsaken mines. But we'll meet again, and it won't be a very pleasant day for you."

"My name is Gauti Roslan. Remember that."

Weird, he said that last name like you're supposed to care about it or something.

Well, you're not afraid of this pansy or his family. You've never heard of them, so they're probably not a big enough deal to have accomplished anything of note. You're pretty well read after all.

After making sure they all do leave, you return to your home, picking up your golems along the way. You do your usual nightly stuff before going to bed, since that took more out of you than you expected, and consider what to do tomorrow until you fall asleep.

>Vote on shit!
>>
>>880571
Fucking fantastic we made an enemy today who going to go out of his way to fuck us over, this is what I was fucking talking about, now will have double the fucking trouble
>>
>>880571
Make more golem cores. Something tells me we are going to need them...
>>
>>880544
>>880561
Most normal people wouldn't discard their morals just becouse they sudenly got crazy powers. Most would probably hide them or go superhero. Not supervillain. And yes. Logically speaking we shouldn't use the morals of normal society for ourselves, but people aren't that logical. Most people work by emotion. And a normal person wouldn't go that deep down the rabit hole. He might think about it, but when it came down to it he would probably not be able to go through with it.
>>
>>880575
The best part is we didn't lie to him so when they try to enter the mines on their own and most of them get butchered it's going to look like we were trying to protect them from the Beholder....
>>
>>880571
Make a couple new sword golems, with steel swords this time. And maybe cover them in steel plating too if we can, it should make them more durable.
>>
>>880578
Fuck yeah we do, because I already know of a way he could totally fuck us over and there would be no way to stop it now.

He could simply file a claim on the mines now that we stupidly told him the mines are full of ore, then he has the backing of kingdom behind him.

this was the worst way to handle this now we have to run damage control.

>>880582
you act like several people getting killed around are territory is not going to make people think we are fucking psychopath and needs to be dealt with.
>>
>>880571
Shoulda RIP AND TEAR. Now we have made a powerful enemy.
>>
>>880571
What we really need is a way to exponentially add to our workforce. Since we have to individually create the runes for each golem, maybe we can make something that can handle the rest. A golem that takes stone and carves it into the proper shape for us to work with, store it in a convenient place, and then is linked up with another one that gathers the materials. We can even have this assembly line work with other things, such as bricks and whatever for our tower.
Downside is that, with our earth shaping powers, we aren't saving much time. The trouble is getting runes on, not shaping stone. The idea here is that we can get the materials in place so that the least amount of time is spend making more workers. Not sure how we could handle this with materials like iron or steel.
>>
>>880571
Cores. Stone ones with a steel shell. All day. But don't forget about the larva.
>>
>>880590
Well threatening to kill people with magic already makes us a psychopath that needs to be dealt with Wizard or not...

Freaking edgelords not using diplomacy and using others through carefull manipulation.
>>
>>880571
Let's shape our selves an automatic stone dor and a steel core for our tower to automate a few things for security and a pleasant living.

Then try to see if something is wrong with our mind.
Beyond wanting to kill monsters (which is natural) we kinda got some murderous desires leaking lately.
As if we were possessed.
>>
>>880603
Yes, let's make machines to make machines, then make a really smart machine to control all the machines. You know what would also be great, Have the head machine be sentient as well! How could any of this backfire!
>>
>>880579
Normal person ≠ Wizard

>>880614
Seconding the door and tower, but not the rest.
>>
>>880614
do this and figure out a way to make a claim on the mine for ourselves.

whether we like or not the outside world is coming, let us have the proverbial ball in our proverbial court. plus income means we could hire people to do shit for us so we don't have to fucking do everything ourselves.

>>880615
also a very good idea, industry makes everything simpler
>>
>>880625
How so? Town simpletons and peons say that wizards aren't people and we just take their word for it?
>>
>>880625
Can you stop? your fucking "wizards are not people lol" shit has fucked us over already.
>>
>>880652
Can you stop, we are not some huge fucking pushover and when more people come we will deal with them. Chasing off a few prospectors is not the end of the ducking world.
>>
>>880728
"When more poeple come we will deal with them."

How? let me hear your plan.
>>
>>880735
The posh boy is pretty low on the short list of our enemies.

The beholder is way worse!
>>
>>880750
this is true, do we have any plans on that?
>>
>>880735
We could take our booty and buy passage into the under dark.
We could advance telepathy to make people Predispositioned to like us.
We could see they are to much to handle and beg the dragon to kill them.
We could sit atop one of our golems and ride away.
We could forge relations with the nearby towns by selling goods, and leverage that to make the local mayors and lords stick up for us.
We could hide and pick them off one by one.
We could enchanted our tower to fly, stick a shit ton of mining golems in it and just fly from mountain to mountain strip mining.
We could write to the local nobles and tell them about the magical potential and offer them the first word on anything we discover in Exchange for keeping folks at bay, by telling them of the dangerous nature of our projects.
We could find if there is a mages assoction and ask them for help with the plight of a simple geomancers being forced out of house and home by brigands and rouges posing as miners.
We could ask towns poeple about which wizards are alive, and send word to them asking for their help in securing our homestead.
We could cover the mountain in mouths that never stop screaming.
But I'm pretty sure we will vote on what to do when they come.
>>
>>880758
Grow powerful, we are a wizard, we have endless potential!
>>
Oh yeah, we're definitely making more golems. The cores will still be stone, but the weapons, the weapons we can upgrade.

>>880735
We outlined pretty clearly what we can do to intruders in that post, I think. By the time more people come, we will be stronger.

Besides, we can do so much better for friends than that guy. We could *build* a better pal, easily.
>>
>>880771
all perfectly good plans thank you for sharing.
>>880774
that is are usual strategy with dealing with strange magic shit, I can't see why we can't wait a bit before fight it on are terms.
>>
>>880778
I do agree that we could make better friends than him at this point, I just want to get it across that we could stand to gain more friends to have more staying power.

We just built this damn tower it would be a shame to just up and leave now
>>
christ,people. What fucked us over was this discussion. We couldn't decide on whether we should talk to him or kill him,so we chose the worst of both worlds and talked about killing him. For the townspeople,a crazy wizard that threatens to kill everyone that sets foot in his territory is the same as a crazy wizard that kills people that set foot in his territory,we'll just be found way earlier. Let's build combat golems and think a little bit about building traps. Also,we could talk to our spider friends.
>>
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So I've been writing for steel-encased cores. And they're all going to be regular humanoid drones, I suppose.

You're always free to go full ham with exotic body types and such, or with experimental weapons and crafting techniques.

Also, reminder that your lack of proficiency in enchantment is preventing you from doing some pretty cool shit, like those floaty limb golems (sometimes earth elementals are depicted like this) or golems that self-reassemble from ambient stone.

Exotic materials and bullshit engineering only build on top of that exponentially.
>>
>>880889
We really need to train our enchanting,then. Self-repairing golems seem amazing,especially for combat purposes. If we git gud enough,we could make a golem battle suit(really,just a golem with a cage in his torso) and just direct stone to either heal our troops or kill enemy soldiers.
>>
>>880889
I have an idea on how we could practice enchantment. Let's build an enchanted kiln. We enchant it so that it seperates iron from stone and pours them out through diferent funels in the bottom. The stone can be funeled out whatever, but the iron gets funeled out in maybe 5 inch spheres and into a second kiln where coal gets mixed into it making steel. I don't really expect us to be able to make it right away. In fact I don't really expect us to really finish it at all. We'll probably figure out a better way to do it before we get to finish. This is just a way for us to practice enchanting. Improove on it, Figure out how we could make things like that work. And hey! If we actually manage, then thats even better.
>>
>>880912
Supporting this. But I think we should make two golems to guard our place,just to be sure.
>>
>>880912
Since I'm going to bed, let it be known that my vote after making a ton of cores goes to this. It's gonna be at least a few days before those guys come back packing heat, so no need to choose between this and golems.
>>
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I came here too late but we could have like, hidden the mineshaft entrances from them.
>>
>>880889
Could we cover stone golems in a layer of steel to make them harder to damage? The whole thing, not just the cores.
>>
>>880924
Ya, bed sounds good. It's almost 3 am where I'm at.
>>
>>880953
That would take a lot of steel.
>>
>>880949
Actually, no. Building on this, if someone comes for the mines, let them go to them. They won't find them, because we made them unfind-able except to us. They can't stake a claim to a mine if they can't find it, and we don't have to kill anyone. Or even continue threatening people.

So, I vote to not be aggressive, hide the mineshafts really well, and then focus on making defenses for our tower to be.
>>
I vote for the following:
1. Make two steel encased cores,and make combat golems to defend us in case of immediate attack.
2. Try to make the kiln.
3. Check on our pet.
4. Work on a fuckton of cores.
>>
>>880986
Sounds like a good plan. I'll vote for this too.
>>
>>880986
Agreed
>>
'm falling asleep, too, I think. Only got 3K words out so far, which isn't much considering how long I've been writing. Kinda too scared to go back and read it in case most of it has to be rewritten.

So yeah, next post's probably tomorrow. We'll see if this next cigarette end up being energizing or dizzying. It kinda flip-flops with me.

As always, thank you for participating. And remember: D&D alignments a shit.
>>
>>880912
Had another idea while brushing my teeth. If the kiln is succesful, we can make a larger version and work out a deal with the miners when they come back. We let them have the mines and let them use our kiln for a third or a quarter of the final profit. Say that it's out lifes work or some shit. That we needed the mines for experiments and now that after years we have perfected it we don't need those mines anymore. That way they don't have to lug crates upon crates of useles stone for a few ingots all the way to the town for procesing and we get to lay back and make a killing. Really, turning their ore straight into ingots should probably save them enough money where they could give us 3/4 of their final profit and still come out on top of what they would make otherwise.
>>
>>880986
a solid plan with a reasonable goal I vote for this!
>>
>>881091
This could be a hell of a strategy,but we'd have to find them before their army is knocking on our door. I doubt they'd be very willing to listen otherwise.
>>
>>881091
Can we call it a smelter instead of a klin? Shelters refine ore and kilns bake clay.
>>
>>881336
Sure. English is neither my first nor second language, so I might not always use the right word in a given situation.
>>
>>880575
>We made an enemy.
Yes, yes we did. BUT from what we know and it would be a good idea to do research into what connections this asshole has this guy is a minor noble AND he is underestimating us, we did lie to him about not being a Wizard. So he is going to try and pull not all of his strings, resulting in us having a significant advantage vs the grunts/thugs he sends at us. This buys us time to transcend most of what this asshole CAN throw at us.
>>
>>882537
How about expanding our tower?

>>879428
>>
>>882582
We should just get it over with and just build fucking Isenguard.
>>
>>882583
We are on our way, we have the foundations of industry (steelmaking) and a fiendish horror.
>>
>>882585
We need to survey the directly surrounding land for more stone/earth to create a massive flat section to build a fortress atop, ie I'm directly ripping off Isenguard at this point anyways so why not?
>>
With trouble seeming to flock to you, seemingly from every which way, you decide you need to bolster your ranks a little bit. Your golems are truly gallant warriors, and besides, you're only beginning to unlock their true potential. You think you had the general idea right when you chose to give your miner a tougher core, but the added power wasn't worth the added time spent trying to work the iron. No, you think you'll stick to stone cores this time, for your basic grunts. Time and ore are valuable resources, and you'll make the best of both.

Still, you need to get a little bit more steel for what you have in mind. Retreating to your quarters, you begin the refining process, a true routine for you after all the hours you put into it. Your mind drifts off to find better solutions while your body surrenders itself to repetition. Couldn't you just have your golems do this for you? They're clumsy and slow, but you think a specialized body could... No, that's over-complicating the solution. You could probably just rig the smelter itself to do it for you and remove extraneous steps, creating a simpler, more elegant solution. A little experimentation could get you the perfect temperature, not that you know what that is, and specially crafted channels could hold and direct the molten ore. Maybe you could attune some generic nodes to attract component materials towards separate directions... Then you'd need to add some more directional runes to direct the iron into a cast, and the slag somewhere else. You'd also need something to ensure proper sticking where it should and shouldn't occur. And that's not even half of it.

Mechanical problems like clogs, structural integrity and storage issues push themselves to your mind, and after some pondering, you begin to come up with runic solutions to each, one by one. However, before you manage to get anything resembling a working blueprint in your mind, you're already done with refining iron and turning it into steel. A self-operating smelter would be an interesting thing to attempt, and it could save you a lot of time, you think, but it will have to wait. Right now, you're busy preparing for war.

You proceed to carry out your next task, also routine, but far more involving; namely, creating the cores of stone to serve as the brains of the statues you'll carve out after this. Chunks of stone spring into motion, separating into equal masses, floating towards you as they lose and regain coherence. They gently deposit themselves before you, and you pick two of them up, with your hands this time, just because you feel like you're forgetting to use them every now and then. You close your eyes, and recall.
>>
Your golemetric instincts wake up at this point. You can recall the entirety of the array you created for your first soldiers readily. Still, to make sure, you go over them. There are a few parts that jump out to you as unnecessarily complicated, which you modify to employ less runes for the same effect, and less channels. Which means more efficient flow of energy, and more freed up capacity. You can only pack so many runes onto a single object without overloading it, you see, a lesson you learned quickly when you were creating those first few constructs, so the more bits you strip out like this, the more place you can make for the central array that stores commands. It is by far the most rune-intensive portion, but also what allows your golems to have enough flexibility of thought to operate without running into walls and differentiating between a tree and an enemy.

You actually sit there, holding two balls of stone in your hands, probably looking like you're doing nothing for at least half an hour. The more you simplify the array, the more you need to adjust the interconnected arrays, and their physical layout, and so forth. You think the time has been well spent, however. The last modification you do comes after you've figured out what you need to do to allow the cores to assume alternate body configurations. There isn't enough space for oversized bodies or extremely complex bodies with hundreds of parts. Especially not with poor materials like stone or iron. But it is possible to use the array you've reimagined for a regular humanoid body, or one with digitigrade legs, or a basic quadruped configuration, and similar such things.

Before you allow yourself to get distracted with possibilities and lose track of the new core design, you begin channeling your magic into the heavy orbs in your hands. Slowly, gaps reveal themselves within in intricate lines and curves, blooming out from the center as always. You're finished with these two cores soon enough, and put them into a separate pile.

Your hands are aching from having lifted those big, hard balls for so long, so you simply put a finger against the next one you pick out. You finish that one in record time. You choose two spheres this time, and try to match the speed with which you finished that last one. In your hurry, you get clumsy, and form a large crack between the runic gaps in the stone, and you need to start over. You grumble a bit, reducing it to a plain orb after you finish the other one, and again, you do two at once, but slowly, this time.
>>
Despite that tiny setback, you've created these cores faster than ever. Six new golem cores stand before you, completed in their form. However, now is the time for you to reinforce them, so their cores a bit better protected. It seems to be necessary sometimes, as proven by that last hostile encounter a few days back. A crudely formed ingot floats before you, unraveling into separate sheets. These assume a circular shape, much more slowly than stone, and drape themselves over the spherical stone, one by one. The sheets are actually a bit too small to cover the whole thing while maintaining a satisfying thickness, but this is just as well. The metallic shell is a foreign body around the cores, and as such, would interfere with the magics of the cores. You needed some holes in it, which you decide will be small and numerous rather than being one big structurally weak gap. You sweep up some of the floor under you, which forms into droplets that fill the small gaps, melding into the core and allowing the finished product to maintain a perfectly circular shape.

After taking a break to rest your mind and eat some food, you return to your craft. The nearly finished cores are now compacted and reinforced as best as you can, without warping any of the runes within, and after that, you spend quite a bit of time charging them with energy, far beyond the amount required to merely activate them. The storage of your next batch of minions have gone up by a decent amount thanks to your latest alterations, but the downside to that is the time you need to spend recharging them. There is probably a magical solution to that as well, you realize after you're done. Some sort of object to serve as a battery, perhaps. But attaching magical artifacts directly to your golems is a bit beyond you. Perhaps something like a station they could draw power from could suffice.

With your six new steel-encased cores now brimming with arcane power, you move on to the final stage. They need bodies, and weapons to defend themselves (or more likely you) with. This is where the rest of the steel you magicked up comes in. You retrieve all of your leftover steel and pile it together with the batch you created this morning. You separate it into six equal parts as best as you can, and begin molding the first pile into one whole. The individual bodies of metal begin to melt and meld leisurely, first forming into an oblong column. You have to concentrate on individual parts of it next, reshaping the entirety of the metallic objects being too slow for your liking.
>>
The process is much like the one with that crappy blunt dagger you made quite a while ago. First, a thinner handle comes out the bottom, then the leftover mass from that becomes a smaller crossguard. You spin the outer layer of the handle to form a slanted, snaking pattern, and add a sizable pommel to the bottom, since a counterbalance is definitely going to be needed with a sword of this size. As the metal is folded above the hilt to form a proper edge, you think about what type of sword this would be. A lighter greatsword, perhaps? Though your servants are quite a bit wider than regular people, so for them, maybe this is more like a bastard sword. You don't know much about smithing, having skipped the opportunity to apprentice at the one back at your previous home. Hard bodily work and sweltering heat didn't much appeal to you, but if you'd known you would be effectively arming an entire squadron all by yourself, you probably would have chosen to get a few more pointers. Oh well, life goes on, and you can always learn new things later.

The edge has taken the longest by far, that finest last bit of metal shaping proving to require all the effort you can muster. But eventually, you're finished, and move on to create another sword, and another, and another. Night falls by the time this is over, but you set out to create six golems this morning, not merely cores and swords. Bedtime can wait a little longer. You're a big boy now.

Your two already functioning golems help you carry all this new stuff outside. You wander a ways away from your home, not wanting to waste construction materials for this. In truth, what you first thought to be enough wood and stone to last you forever is already becoming spent, especially the stone, thanks to the work you did on your tower. You find a suitable wall formed by the terrain, and have your golems stand by while you get to work.

The general outline of a very large person begins to make its way between the various cracks and gaps in the rock face. Then, these close up and smooth over where you need them to. Hidden behind the now-forming figure, but not hidden from your senses, stone flows forth to complete the shape you had in mind for it. Eventually, powered solely by your geomancy, a figure, inert and whole, floats out.

It's not good enough, of course. You create gaps for its joints, and remove some of the humanity you gave him to form more structurally sound, if less appealing individual parts, bearing tethering runes that hold it together. It still looks much like a person, but not too much like one. Especially after its chest splits apart expectantly. You place a core in there, and it closes up, and after some mild readjustment of its metaphysical structure, your new golem springs to life. It immediately proceeds to grab a sword from one of its compatriots and sheathes it in his back, and then it falls into line, the wonders of being born lost on its lack of a mind.
>>
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The process repeats itself as the last rays of light from beyond the horizon leave the skies. With each new iteration of the stone men, the hole deepens. By the time you're done, the depths of the person-shaped hole are not even visible to the naked eye. But your geomancy informs you that if someone without earth magic jumped in there, they probably wouldn't be able to get back out, sinking deeper as they squirm, the initial humanoid form of the hole warping more the further one gets in. You wonder, if you dug it all the way through to the other side of the mountain, could a person come of some vertically aligned crack there, completely disfigured into a noodly aberration of sorts?

No, that's stupid, you think. They'd just get stuck in there until some wild animal eats them buttocks-first, or they starve, or someone pulls them out. You slap yourself for coming up with an idea that retarded. Anyway, before some idiot decided to do exactly that, you have the hole collapse in on itself, and return to your dwelling. You have your golems form a line, now eight men strong. Well, seven men and one man-like collection of rock chunks with an axe hand at least. You should probably fix that tomorrow. You could probably give it a real axe and get rid of all those vulnerable cracks and stuff. Also give it a head, probably. Headless, people-shaped things are a bit unnerving to you, even if they're under your complete control.

Satisfied after a day's work, lie down and begin wondering about what tomorrow will bring, and soon, you're resting in a deep and dreamless slumber.

>What do you do tomorrow?
>>
>>882672
>You wonder, if you dug it all the way through to the other side of the mountain, could a person come of some vertically aligned crack there, completely disfigured into a noodly aberration of sorts?
This is my hole
>>
>>882672
Dont just let all the golems stand around being useles. Send at least half of them to continue gathering materials. The other half can stay for protection. Tomorow maybe we can try our hand at that enchanted smelter? Also dont forget to check on our bear carcas every now and then.
>>
>>882683
Fuck, I totally forgot about that.

Retcon: You checked on the larva every now and that during all that, and it was still just bloating up.
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>>882683
supporting, we need lots more stone
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>>882672
More Golems. We need to diversify our workforce. We need at least one golem for each task listed below.
1. Dedicated Stonecutter. (We have all but stopped production of stone due to events.
2. Miner Drones. (We have one but 3 or 4 would be better.)
3. Mine Hauler (We need at least two to ensure a steady flow of ore to our makeshift foundry. We cant keep traveling back and forth and back and forth, it eats up too much time.)
4. Defense Golems //Melee// (We just built 6 of these so this is satisfied for now.)
5. Defense Golems //Ranged// (This could be in the shape of self firing ballistas or stone statue archers to man the parapets of our walls when we get them full built. Not urgent BUT something to consider.)
6. Sentry "Eyes" (Magical trip sensors to tell us shit is headed our way. Needs dependent upon the size of our domain.)
7. Laborer Golems (For hauling our stuff around our domain. We need at least 2.)
8.Trade Golem (An automated cart to haul shit to market to be sold. We cant keep stopping every so often to go hunt shit to eat. Getting a stable food source would be great.)
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>>882672
Work on a magic saw, we're a wizard and I refuse to continue having our lumber golem use simple edged axes, a circle thats jagged and a hole in the middle for it to spin around should be no issue for our shaping skills, and making it spin shouldn't be that hard.
With better materials we could use it for stone gathering.
Also no ones dumb enough to challenge the wizard whos golem has chainsaw hands
>>
>>882708
this is a great plan, more golems is always a good thing
>>
>>882708
>1, 2, 3, 4, 7
Your existing cores can be reassigned to bodies for all of these. And you can make at least 6 more within the day.
>5, 6
These require separate rolls due to low enchantment. The DCs are fairly meager though.
>8
That's a lot tougher. Golems assigned to trade, interacting with people, but preventing theft... that could go wrong if you aren't careful. But I guess it's for later anyway.

>>882712
That's also a roll, with a moderate DC this time. Also can be used with existing cores. For wood, at least. You probably don't want a steel saw for stone cutting.

I was waiting for somebody to suggest chainsaw hands desu


>>882692
Heatless auto-smelters are far beyond you.
>>
we can finnish the quiest that the spiders ask of us maby visit Town to get som stuff sell left over iron and if we get some silk sell some of that to, we need so many Things we like to get like books to read and write in (we need our own wizard book) maby get the ownership of the mines so noone else buys them from under us and some furniture (a bed would be wonders)
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>>882737
Wizards function like Sorcerers in this world, we don't need a spellbook for anything other than storage as opposed to need it to cast spells.
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>>882737
Ya go do the spider quest. On our way out give them a warning that others might come that we may not be able to stop and they might not be as willing to talk thing over.
>>
start a farm if we visit Town just have the golems do all the manual laber like plowing and harvesting maby creat an aquagolem (core that uses Aquakinesis) for fising and watering, we might even start trying for biomancy try and get our plants to grow faster so we dont have to worry about food as much
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>>882747
i still like to have a wizard book to write down what we learnd and what we pland to do still usefull to have
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>>882747
I mean, there is more to it than just instinct. You can learn a lot of things by interacting with the human world. But you can also learn a lot by staying and practicing.

Both have their own risk and benefits.
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>>882758
Yes BUT we do not NEED such a luxury right now. The reason that caster need spell books is to allow them to study through said book and prepare their spells for that day. At least in DnD terms. The way we cast spells is by instinct, at least for now, and we do not have any need to memorize thing, we do not contain that much knowledge yet. When we need to have a spellbook, it will be at the point where we start developing a Library.
For now its a Luxury.
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>>882683
>>882705
work the golems

>>882708
>>882719
build more golems

>>882737
>>882750
spider slaying

I guess it's a tie.

Half your golems will stay behind unless you want to take all 8 with you to go spider hunting. Or you could vote on something else if those numbers aren't fine with you.
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>>882783
i dont agree that a one book is a luxury, but you are right we do need other things right now
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>>882791
im fine useing half for the spider hunt need the rest to get raw material for us anyway we run ut last time
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>>882791
We also need to work on the combat effectiveness of our combat model golems. After all our one with the stone sword kind got eviscerated in a VERY short amount of time. This is a problem.
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>>882798
we can feild test them and see what we need to upgrade after combat =)
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>>882791
Swiching to spiders in that case. Test run for the new golems.
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>>882798
Yeah, you didn't have time to armor your golems or anything. It would take you quite a while to refine enough ore, turn it into steel, then coat your very large golems with large plates that cover most of their bodies.
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>>882791
breaking in the new golems! We need to see how they do and how we can improve them.

Guys lets also see if we can make a defensive pact with the friendly spider, i get a feeling it would come in handy
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>>882791
I think we should take all 6 new combat golems with us, just to be safe. The other 2 can gather materials.
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>>882804
Actually here is a question. What happened to the core in the golem that got eviscerated? Was it destroyed? How durable are our cores. After all it takes us all day to craft 6 of these things. We need to preserve them as best as we can. Wasting utterly valuable resources like that is awful in every way.
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>>882821
Physically broken enchantments are destroyed forever. The object that was enchanted usually is damaged or broken, too. And if the runic array is delicate like a golem core, it's more vulnerable since there is so much more that can be damaged any any damage to it ruins the whole thing. Hence the difference between a sword with a basic enchantment and a golem's core.

The stone cores are a bit tougher than regular stone, but still not very tough. The steel-encased cores are tougher, but not nearly invincible.

Sidenote: If the sundered object contained a ton of energy, it might also explode, like a magical battery or a greater artifact. Not just regular explosions either.

For the record, the demon's scythes weren't natural, which is what let it rend your golem so easily. They're still stored somewhere in your home.

Anyway, the core was sliced in two and is now a collection of metaphysically corrupted shards. Completely useless to you. They've been left behind somewhere.
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>>882804
Wouldn't it bee a good idea to armour the chest and head? Head will make it seem as though the useless cranium is actually important diverting our enemies blows from the actual vitals.

Also full body armour is probably not needed and would be very wasteful for these basic footmen, so mabye some reinforcement in the limbs like steel bones, but i doubt more than that would be worth the effort
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>>882827
>Dead cores are unrecoverable and potential magically radioactive.
Well then.
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>>882828
Most of our Golems heads are there for show so there is no need to armor them. The core housing on the other hand DEFINITELY needs armor and extra protections.
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>>882838
Nah, they just break down into dust if anyone tries to run concentrated magic through them ever again. The proximity of the arcane nexus might mean the fragments are already gone entirely by now.

Not to say magic radiation isn't a thing. It's just not the same thing.
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>>882840
I know they are useless, but the enemies don,t know that, what i propose is that we offer our adversaries a distraction, potentially giving our golems an additional second of time with which to smite down our foes... I agree with you completely on the housing's protection though, we need to keep our cores safe and secure
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>>882847
That is not how combat works. You dont fire arrows into the heavey armor plate of a knight you shoot his joints. However most blows are actually much more likely to hit the central mass of a thing because of how much room it takes up on a thing. We human armor our head because we have our brains in there, and BAD thing to take damage to. Our golem heads are utterly useless other than for show. Anyone that knows ANYTHING about golems knows to disarm their cores and you shut the whole thing down. No need to waste precious metal from our foundries on useless helmets as anything other than a vanity project.
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>>882855
>All dat spelling/grammar garbage.
Fuck i have been awake for too long.
>>
i just remberd we have been here (on the mountin) for 7 Days it feels like longer
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>>882855
Your logic is perfectly sound. We do go for the head because it is where the brain stay's, though my whole argument hinges on giving the impression that the core resides in the head and not the chest, though granted how limited our resources are it would not be wise to squander what little we have on something that might have no real effect
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>>882864
Actually putting the core in such a vulnerable spot is utterly stupid because there is much more mass between stabby death-explosions and our cores inside the chest cavity as opposed to the cranium. So it is a poor golem-o-mancer that actually put his cores in such a vulnerable spot.

Also if you rally want to be wasting iron we need more miners and a better transport and smelting system first.
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>>882871
>Even more fucking spelling/grammar errors.

Fuck me running.
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>>882871
I don't think the idea is to put the cores in the head. The idea is to put them into the chest, but make everyone else think it's in the head so they aim for the spot that doesn't have the core.
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>>882879
No i understand that we are trying to give off an impression of this, but what im saying is that it is a waste of valuable and limited resources for a trick that really only works once, or until the point where your kill rate is less than 100%
>>
I'm starting to think that we are going about doing everything all wrong. We shouldn't be making more golems, working on the tower or building weapons. We should be practicing our magic. Quality over quantity. And if honed well enough it will be our most powerful weapon of all. We spent a day making 6 golems, but with our potential we could have probably spent the whole day training and gotten a lot more out of our time.
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>>882901
Yes and no. Practicing and refining our magic requires materials. Quite a lot of them due to all of the mistakes we are bound to make. So we first need to supply a steady flow of raw resources for our magic to work with as opposed to trying to use what little we have to experiment with. Once we get an uninterrupted flow of resources going we can start fucking around with experimentation to our hearts content.
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>>882883
I agreed, while it would probably increase their survivability by between 1% and 5%, largely useless for now but once we have loads of raw materials and hundreds of golems such an increase would be handy... Even then it may not be too suceseful and not be cost effective.

That all being said it might be substantially more effective against enemies that know nothing of golemtry such as the spiders or other primitive creatures who see head as the perfect target. Crushing the opponents head only to have them come at you same as before would have some negative morale impacts as well.

I argue that they will go for the head based not only on the fact that it is a head but also that it is much easier to damage than the rest of the body(its solid rock, go figure)

What do you think of these points? Though i am inclined to agree with your point of it not being cost effective
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>>882907
Kinda on the fence with this one. We do live near a mountain so we have all we need to practice our earth magic. It shouldn't be a streach to say that with a few days of practice we could level a small town in a jiffy. No one would want to mess with that for a couple of mines. Then again going all in with geokinesis would make us a one trick pony.
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>>882920
Its going to take a LOT more that just sitting in our house fapping to get much better than we currently are. This means two things.
We either
A) Need practice materials to ruin and refine our skills upon.
or
B) We need combat experience.

Since the second one is retardedly dangerous i personally vote the former.
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>>882934
What sort of materials would we need for geokinesis? Couldn't we just lift bigger and bigger boulders with our mind, doing it faster and more at a time and in general just do it and push ourselves while doing it? I really don't understand what you think we lack for that right now.
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>>882947
All that doing GAINS would actually do for us is allow us to use more magic a day. In order to craft new spells and refine our spell use we need things to experiment upon.
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>>882947
I think our fine control could use some work, maby we should make statues using only our earth sense and geokinesis?
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>>882950
Do we NEED new spells? I'd be pretty happy with just lifting rocks all day if it means we can lift up this whole mountain and throw it on top of whoever tries shit with us.
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>>882960
>We fling rocks and make golems.
>One day Dispel Magic, the asshole mage shows up and dispels all of our hard earned golems.
>Sad Bob is sad, and probably very dead.
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>>882963
pretty much this... we need fire
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>>882963
Wouldn't that mean we have to increase our magic to the point where Dispel Magic has less effect, rather then make shit tier golems to be dispeled?
>>
The next morning, before you check on your pet, you have your breakfast first. The little, or rather medium-small guy can be a bit off-putting in its appearance. Your golems standing in vigil both in and outside your home, you descend into the cellar to see what has become of it.

This is a surprise. The larva isn't eating anymore. In fact, it can't even be called as such, the way it is right now. Presumably while you were asleep, it seems to have spun itself some sort of cocoon. The silk itself looks rather poor at a glance; the individual strings are thin, and the outermost fringes are frayed enough to cover it in a transparent, hair-like layer of sorts. But there is a lot of it. You can't see any hint of the worm that must be transforming within. A tap confirms that, while hardened to a certain degree, especially on the inside, most of it is soft and cushiony. It is also stained with bits of gore from the bear it lies within, now devoured almost in its entirety.

You call a golem to haul the remains away. The stink it produces can be smelled from the room above, and it looks fouled enough that you don't even want to feed a Spider Eater with it. You wipe away some of the muck off the cocoon, and store it onto some leathers you pile into a bed of sorts. You wonder what it must be thinking, or if it's aware of what it's doing at all. If only your telepathy worked two ways...

Having has enough of routine work for a while, you decide to do some more adventuring. Combat seems to have a way of unlocking your potential in a way regimen doesn't. At least, that's the sense you get. Also, you promised you would. It was a giant, disgusting spider you gave your word to, but the principle still applies, maybe.

Before you head out, you have four of your golems, including the two older ones, gather up some stone for you. You give the axe-handed one a proper hand for this, fortunately finding the four stones suitable in size and shape, but you're definitely running out of them quickly, especially because of the way you're building your tower. You also expand their... parameters, you think the word is, to include even bigger rocks, using teamwork if need be. At this point, the sizes and shapes of individual chunks you work with matter very little to you, if at all. At least when it comes to earth.

With that taken care of, you set off, along with four of your newer golems, with their redesigned cores, compacted outer bodies, and heavy steel blades. This is the third time you've traveled to the spider mines, so even though the journey is more than an hour away, you can find a shorter, alternate path there with little effort, even clearing a little bit of rubble a few times to reveal new trails.
>>
Before you make it there, you actually encounter a giant spider right outside in the daylight. A nonmagical one, with a black coat. It climbs up a tree as you approach its way, shying away from your presence. Right beneath where it was lies a rabbit warren, you note, which you're guessing means it was out hunting. Interesting, that it's here during the day, even though they seem to shy away from light. Why could that be? Are they adapting, or did it have to flee?

Soon, you arrive, and it doesn't take you too long to find answers. Cobwebs have reclaimed the shaft all the way to the entrance, though not to the extent they did when you first came here. They don't really block your way, whereas back then it formed a barrier too tight even for the spiders themselves to go through. This is not the case anymore. Especially for the tiny ones. There are literally hundreds of them all around you, on the walls, the ceilings, the webs... They're all fighting, you realize after a while. They don't shriek or screech like the larger ones, so it took you a while, but they're definitely ripping each other limb by limb, some eating others alive, some missing one or more legs, trying to avoid their healthier brethren.

The spider eggs have hatched, all at the same time, you realize, and the reality of the cannibalistic war is quite a bit more brutal in person when compared to the aranea's vision. The way it communicated the images to you felt like it was just a regular old thing that happens, that baby spiders do this. Honestly, between this and the way Spider Eaters reproduce, you're beginning to think it may be a bad idea to get involved with the insectoid kingdom any more than just doing freelance work. Although, they've been pretty decent towards you personally, and there is quite a bit of potential for you here if you do. Choices, choices.

The aranea greets you fairly nonchalantly this time. You think for a second that its eyes linger on your golems and their new equipment for a while, but that's probably just the glint of its inexpressive, pupilless eyes, like glimmering drops of red pus dotting its 'face'. It sends the general idea of a question to you.

The meaning behind that is clear enough. You reiterate the images of you slaying their larger cousins, a though which seems to excite it as it jumps up and down on its webby hammock in a suprisingly endearing manner. It sends you a response.
>>
>>882971
Yes and to do that we need to reifne our spell useage as opposed to GAINS! Being able to pump more magic into a core doesn't stop Dispel Magic from fucking as opposed to finding a better way to carve the runes to protect them from leaks, sieves and vulnerabilities to the outside world that a spell like Dispel Magic take advantage of.
>>
>>882963
>>882969
>>882971
For what it's worth I still think we should work on that smelter and up our enchanting.
>>
This time, as you begin to move towards the territory of the enemies, you reach the blade-limbed spiders much sooner. The first few are seen shortly before the major side path you cleared previously, and it seems that their numbers have increased. Their territory has expanded to cover both the former lair of the demon and a small portion of the area previously held by the friendly spiders. Were they being kept in check by the Spider Eaters? Well, most of the incubating spiders they'd captured were smaller, but you didn't pay that much attention. You suppose it could be possible. Or maybe this is just unrelated.

With little else to discuss, you turn to leave the aranea's room, confirming that its own eggs have hatched, and confirming that it is rather callous when it comes to its young, as it doesn't even pay attention to your golems, even as they crush several yellow-tinged spiderlings along with many others while they move about uncaringly. At least he won't hold it against you. You think.

You think about how to proceed from here, or if you should proceed at all. It seems as though your task got bigger.

>Go straight ahead.
>Go right to the demonic lair.
>Bail.
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>>882982
>
dude definitely! We really need that forge up and running, it could also help us out with our golemtry as we want to make it autonomous.
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>>882983
>Go right to the demonic lair.
but be safe take it slowish
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>>882983
Straight. Extend our sences so we don't get flanked like last time.
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>>882983
>>Go right to the demonic lair.
getting flanked later would suck... Also divide and conquer! the more we kill off now the less numbers they will be able to bring to bear against us later when we assault their hive
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>>882983
>Go right to the demonic lair.
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>>882983
Straight ahead. Keep a fairly tight formation with the golems but not so much that they get in each others way.
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>>883012
Thinking about it a bit more I'll swich to this. Goes a bit better with the whole "Don't get flanked" thing.
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>>883018
The four of them can stand shoulder-to-shoulder here. For now.

I forgot to type it in, but write-ins are always accepted.
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Shit, I forgot about the rolls.

Roll me some rolls.
>>
Rolled 75 (1d100)

>>883056
Ok
>>
Rolled 20 (1d100)

>>883056
rollan to not die
>>
Rolled 6 (1d100)

>>883056
>>
Rolled 53 (1d100)

>>883056
fuck those things, fuck there shit proper and good!
>>
>>883064
well then, that did not go as planned...

>>883063
thanks for saving us from my roll
>>
>>883063
I'll get you next time, Gadget! Next time!
>>
>>883067
You mean MY roll.
>>
>>883070
yes your roll! Damn we got lucky
>>
uhh...
>>
When we get back, to protect the cores, we just need to put a quality steel rib cage, with a back the same as the front, and you take cores in and out from the bottom, and out of the belly button area. To install, just place it there and have the stone drag it back, and up.

We also need to sculpt scary faces on the combat ones, to intimidate the enemy, and shape the bodies as if they were suits of armor from the neck down, because it may actually improve unit longevity, and will look cooler.
>>
>>883338
I'll second the scary faces. Shouldn't take long and we don't need to be precise about it either. The steel ribs sounds somewhat doable. I suppose that if we find it doesn't help, we can always extract the steel again and use it for something else.
We probably don't have enough for all six or even most of them. Id be in favor of designating one of the 6 golems to be the man on point with extra protection.
>>
>>883338
seconding this, though we should start off with only one with a rib-cage as we have very little materials
>>
>>883338
something like having a steel skeleton, with a stone golums "flesh" over it? thatd be cool. theyd essentialy be hybrid steel/stone golums.
>>
>>883412
I was thinking the exact same thing! They would make for a good stop gap until we have enough iron for full steel/invalidate full steel because of cost vs benifits
>>
>>883412
I don't quite feel like we need a full skeleton, because the stone keeps form just fine, and theres not much to protect that you can't just scab more stone onto to repair, but the core needs extra protection with uninterrupted access to the main material, and nature already solved that problem for us, and shaping the outside like plate armor will deflect blows away from the chest area in a way the bare chest model just can't compete with. It'll take some extra stone, but there'll be enough there for a light remodel when we return. We may also want to add spikes to it's back and chest, and around the forearm and bicep, so that nothing tries to grab it, like a spiked dog's collar.
>>883375
>>883369
Starting off with one is fine, but we need to make him the scariest looking to draw aggro, and eventually making it a standard part to all golems is a nice goal.

And worker golems should have a more calm expression, so that people don't think we're evil.
>>
>>883473
stone is brittly and can crack, a skeleton would remedy that... at least is my thought. I agree with you on the shaping though, i am all for the detailwork that would make our stone golems stronger
>>
I think we should practice more abstract head designs, basically more of a lump on the top of the torso with a pattern for a face... Remove the neck and you remove a weak point.
>>
>>883473
the shear prevalence of stone nearby IS a factor to be sure...i suppose it depends on how much steel is required for a skeleton/core cage, if its minimal enough it might be worthwhile. until full steel construction is viable anyway. really comes down to a matter of how much we use, versus how much our new golums can mine.
>>
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>>883512
You could get pretty artsy there if you felt like it.

Totally fell asleep, by the way. Sorry.
>>
We should take some time to really examine the runes that go into our golem. We've got all this wizard understanding of golems that lets us make them, but there are still parts that we don't really know about, despite making them.

For example: golem vision. We've noted that they have some sort of vision, but we've never elaborated on how that in particular works. We might be able to use whatever mechanism is used for golem vision to create night vision/whatever kind of vision it is for ourselves.


>>883587
post never ever
>>
Rolled 53 (1d100)

>>883662
im all for expanding our knowledge.
study runes
read book
examine remaining arcane items. staff, scythe , etc.
>>
im also for injecting AI with a Kg of caffeine...
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>>883813
It's actually Al. Not AI. And I'm already drinking coffee.
>>
>>883662
If we can figure out how it works, is it possible to create a scrying pool attuned to a spesific golem? Maybe a stone or clay bowl with runes etched on the inside surface that have sister runes in a special eye made for the golems, that when covered with water and fed mana, will make what the eye is looking at appear on the water's surface. I'd suggest a crystal ball, but I don't think theres any crystal around. The eye could be charged separately from the core, so as not to effect the operational battery life, and possibly to not require a core at all. Set up security cameras. Problems for after that step: recording, motion sensing alarm, "channel changing" with one scrying tool instead of a bowl per eye.
>>
>>883872
Scrying pools would be tough even if your enchanting score was twice what it is.

Learning a bit about how scrying actually works might help as well.
>>
>>883897
btw, not to rush you. but are we done for the day?
>>
>>883897
I mean we're patient. You know we are. But come on. Give us something. Even if it's just a tbc tomorow.
>>
>>883920
Writing's going really slow. I'm going at about two-thirds ahead. As opposed flank speed, which is when I crank out 15k characters an hour. But flank speed is unsustainable, so...

Anyway I only have half a post so far.
>>
>>883934
cool beans, im going to make dinner and shower then.
>>
We need to at some point make a golem-chair.
A bit like this picture except less retarded looking.
It just seem like the wizardly thing to do.
>>
>>884150
YagrumBagarn.jpg


You get ready. If the double-giant spiders are further in than the previous time you were here, who's to say they haven't already moved forwards since the last time the aranea saw or was informed about them? You readjust your sword so the lack of a proper sheath doesn't get in your way, you check to see if you can get at your beads easily and if they're properly charged up, and you alter your earthsense to cover a wider path ahead of you, and to the sides. You make sure to remember about the ceiling, this time.

Your golems fall into formation ahead of you, and begin marching forward some distance ahead of you. Spiders and spiderlings scatter out of their path, and feeble webs are torn apart as they continue unaffected. The spiders, fortunately, don't seem to care about you undoing their work. You really don't understand them. You'd probably be raining terror here if they'd been going around damaging your home. Maybe an insect thing, you guess.

Your early preparations pay off. A few moments later, you encounter your first future victim. It occupies one of the sidepaths, one much closer to the mine's entrance than the aranea depicted, and immediately attacks you.

It's not quite as big as the demonic spider, or as fast. But it still is very big, and very fast, and for a minute you think it's not going to fit through the narrow path between you and it, but it begins to assume a strange crouching pose, with its legs in front and behind it. Of course. It had to enter the room somehow in the first place.

Anyway, as it crosses the threshold, you have the threshold hold it in place. It appears to lack demonic strength, not immediately bursting through the rock, though it does make a pretty decent amount of progress before one of your golems charges and stabs the arachnid in the face with all the weight of its stone body behind it. As the beast collapses, and your golem moves out of the way to fall back into formation, you confirm that the change in territory was a pretty recent occurrence, the room being littered with smaller spider corpses. It's good that you didn't put this off for later. Your current location is pretty close to where your employer is. The aranea might not have been here tomorrow, had you stayed behind to build your army or your tower. Hopefully, the spider mage won't hold it against you that your delayed the task up until now, though it did seem pretty callous towards the deaths of its kin.
>>
As you proceed forth, several more of the huge spiders appear, though fortunately they do so one by one, so you easily debilitate or wound them while one or two of your golems move in for the kill. You really don't want to get anywhere near these things; they're fierce, disgusting and unnerving on a whole new level. Probably because of their faces. It vaguely resembles that of a developmentally disabled child, having an ovoid head with cheekbone-like ridges, a huge, prominent pair that look like a human's, and most of the other eyes being too small to make out in the dark. Though you do note that a pair of its eyes, set lower and closer together, look like nostrils. You even misidentify them as such for a while, before you realize after your third kill that spiders don't have noses. They don't even smell or breathe though facial holes. You're pretty sure you read that somewhere.

Soon enough, you come to the last of side-tunnels before the large path to the demon's lair, a particularly extensive patch of them. As you'd expected, you face off against multiple enemies this time, no less than three emerging to charge you. You note that they don't seem to need to hear you coming, and you never really have to surprise them. Unfortunate for them, that they seem to lack the guile to take any real advantage of this. They merely come out of their rooms to charge you, or wait around the corner to surprise you, which also doesn't work thanks to geomancy.

You assign two golems to one spider each, while you yourself target the front-runner. No need to risk damaging them quite yet; you're interested in how they'll work as teams. With a stomp of your foot, you send forth a shockwave, initially trying very hard to keep it an unnaturally narrow, concentrated wave that passes between your golems and towards the spiders. You manage to grasp on to the moving tremors long enough, but it's eventually unleashed. None of the spiders seem to be smart enough to react to this, not like the Spider Eaters, and all three of them are destabilized in their charge.

You follow up with a double sun bead attack, managing to connect to the face, and as it falls, your golems charge forward to take advantage of the unbalanced state of their quarries. They don't come up with this strategy on their own, of course. You direct them manually. The two golems at the center of the formation make sure to give the facially obliterated spider a good stomp in the sprawled feet, as it continues to squirm, and the two outside the formation simultaneously take point and swing at their enemies. The left spider tries to block it with a bladed appendage, but as steel proves sharper than chitin, it ends up with a deep gash that sends it reeling just a little bit. That faltering moment is enough for the golem beside it to impale it from beneath, right through the midsection.
>>
The right spider makes a better call, hopping backwards to avoid the initial blow, and hopping onto the wall to move out of the way of the second one. As it moves onto the ceiling, you note how comical it looks when it skitters on walls, its mass clearly too large to keep this up indefinitely. Sure enough, with a little bit of geomantic encouragement, it plummets down onto one of your golems, both of them falling. It is then quickly swarmed and hacked apart while it's busy wresting. Two golems that are still standing heave the bulky corpse to the side as the golem pinned beneath it struggles to get back up. You take note of that. Hopefully, there won't be enough of these things to crush you underneath a wave of bodies.

You approach the split path. That previous hope begins to dim, because there are spiders already charging at you from both ways, their sensory range apparently exceeding your own. Again, your golems split into teams of two. Two approach from the right, so you direct your attention ahead, which has three spiders ahead of you. They're still a distance away, so you decide to do a slower, yet stronger spell. A patch on the ceiling begins to crack and swell, boulders shaping to fall as the spiders pass underneath. But they notice this immediately. Do they have earthsense as well?

Two of them dash ahead, deciding they can make it past before you collapse that part, and they're right... Until you redouble your efforts in a mild panic. One of them is pelted by several falling rocks, but stumbles past to engage your golems. The other other one is caught by the full brunt of the miniature cave-in you caused, several limbs cracking and leaking ooze, its body pinned between a pile of boulders as massive as its own bulk. As it struggles, the spider who wisely stayed behind moves past the pile, making use of the wall, and before the wounded spider is quickly taken down by your two golems, it jumps one of your soldiers and impales it by the shoulders.

Its limbs are definitely bladed, alright. But they're not quite as sharp as the scythes of a demon. They become lodged in the man of stone, who falls over under the weight of the spider's body, and cracks its head against a bump the ground. It's a good thing it wasn't using it for much, then, being a literal rockhead. Awkwardly, it manages to lift up the sword despite an arm being pinned, and makes a gash at the spider's side. That gets it off your golem- just for a second, as it lifts up its entire body to come down pointed legs first, aimed at the chest this time. It looks like the blow will occur before your golem can bring its sword to bear, but this is where you intervene again, the ground giving way and causing it to fall on its back. Your golem gets back up as bladed limbs thrash about wildly to find a proper footing.
>>
Your other golem is doing much better. His foe is beaten and battered by now, a forelimb missing entirely below the second joint, a deep gash in its face leaking goop into both of its main eyes. It fights fiercely, both thrusting with its limbs and ramming with its body whenever it finds an opening. But your golem is undamaged, tireless and merciless. Pretty soon, it loses another limb and falls, after which it is swiftly decapitated.

Behind them, a few boulders roll off the pile, the spider trapped beneath somehow still alive and managing to slowly climb out. Does it really think its going to contribute anything to this fight like that? Well, perhaps these things don't think too much. They seem rather dull, even if they're pretty overwhelming physically. You can only hope that their queen doesn't make up for all their mental shortcomings. If these spiders were smart, you'd actually be in a lot more trouble right now. Anyway, you only direct the mildest of your concentration to have some of the stones in the pile meld together, making the poor bastard's task all but impossible now.

With only one wounded enemy remaining active against your two golems, you turn to face your other team, to see how they've been faring. They're actually doing pretty good, you realize, one spider having fallen, with the other one about to follow. It has a golem pinned against the wall, and with its long legs, it heaves its body back and forth, ramming your servant into the wall over and over. But the force is spread too much around your golem's body to cause anything more than a few cracks, so you merely stick to repairing these cracks almost as fast as they appear, the terrain providing you with more than enough material to replace any little chips and bits that have fallen off. The other golem slashes its abdomen over and over, and it slows down over time, eventually giving your other golem the opening to strike back. It falls pretty quickly after that.

The last remaining spider is dispatched by the golems down the straight path. You have them move back to your position, and repeat the spell you used to halt the spiders' charge. You do it more thoroughly this time, more boulders falling, blocking the passage, and preventing any possible flanking attack. It's not a big barrier, but it should be enough to halt them for long enough for you to be done with this side-tunnel, all the way to the lair and back. At least, that's your approximation, based on how strong and skilled your foes appeared to be.
>>
You've been making sure to gauge them appropriately. First, they seem to be vulnerable in the abdomen and the sides of the thorax, but the latter is usually protected by their legs. The head is also a weakpoint, especially in this case, since they have unusually large faces, so accurate, ranged attacks should be directed there, but they're fairly quick to cover it when a sword comes their way. Their limbs can be taken off with steel, but only at certain angles; they're covered in bony barbs facing various directions and especially protecting the joints. They're thick, too, so to slice a limb off entirely rather than merely damaging one, you need to catch your golems as they're being targeted, using the spiders' own strength during a counter-slash of sorts. Their abdomen seems to be tough and redundant, so strikes from straight behind are fairly useless. It's probably better to have flanking golems maneuver above, below or to either side instead.

You think that's a pretty decent amount of information to get out of a dozen slain enemies. Necessary, too, since that dozen is just the beginning. You proceed, noting that the notably different spiderwebs of the enemy spiders have completely replaced those of the friend spiders. This is your second visit to this hall, and although the corpses of the spider eaters are absent, the formerly hidden rooms are still out and in the open, as is the ceiling. You still double check thanks to your healthy sense of paranoia, of course, but no such surprises come. Instead, the real surprise is the lack of any real resistance as you proceed down the tunnel, the bladed spiders once again returning to coming at you one by one. You don't know why you're disappointed by this, but you are. You thought the fight would escalate from here, but it doesn't, not for several minutes.

And then you arrive at the lair.
>>
There are no less than ten spiders here. Nine of them are the same huge grunts as before. But at the center of the room, hanging from a web hammock like your aranea friend does, is an even larger specimen. It appears to be much like its lesser kind, but looks almost like it's been around for decades at least. It chitin is thick and covered in holes and horn-like growths, as well as sharp, black protrusions possessing unnecessary length and sharpness. Its midsection is also blackened like these thorns, as is its face. The abdomen looks like it's covered by layers and layers of pockmarked, pale rock. And as it swivels, you see that its mandibles could easily rip out your heart, and that instead of being beady black things, its eyes glow yellow through the darkness, brimming with both intelligence and magic.

Slowly, it steps down from its porch, taking you and your golems in. The spiders around the room slowly begin to gather, having ignored you even though they must have sensed your approach. How is this thing commanding them?

"Finally, food." A telepathic voice booms through your head, as though answering your question. You have to steel yourself, as the spider is very 'loud' for lack of a better term. With clicking mandibles accompanying its words, it continues.

"I've been so hungry since she abandoned me." The colossus offers no further explanation than that, having decided the time for parlay to be over, and the spiders around it immediately commence their charge.

Their boss remains behind, and unleashes a devastating screech. Not a physical one, as it makes no vocal sounds, much like its blade-legged lessers. No, this screech is a telepathic one. And your golems, they seem to be affected as well, their movements growing jarred, a few of their limbs trembling unnaturally. They seem to fare better than you, however. You're already on a knee.

The spiders don't care. The nine of them closing in, probably with the intent to kill you while you're down.

>roll me some 100s!
>Write-ins optional.
>>
Rolled 97 (1d100)

>>884186
rolling for critfail
>>
Rolled 86 (1d100)

>>884186
Send our own telepathic scream right back at them! The friendly spider in the enterance didn't like it when we were just trying to talk. Hopefully we can do a lot more when we actually try to do damage. Golems still go fight obviously.
>>
>>884250
Nice. Thanks,anon! I was going to roll for dodging + using light,but whatever we do we're golden now.
>>
>>884254
>inb4 nat 1
>>
>>884250
Does failing at failing count as success?
>>
>>884259
Haha...that won't happen,right,anons...?
Everything is fine. We're gonna be okay....
>>
>>884272
ROLL ALREADY YOU COWARD!
>>
Rolled 96 (1d100)

>>884278
FINE,YOU DOUBLE NIGGER.
>>
>>884253

I vote for this plan
>>
>>884186
We need to take several steps back to use the hall as a choke point, lower the ceiling at the entrance if necessary, to limit the number of spiders our golems face at one time to 2-1 preferably, with all the golems stabbing and the wizard gathering and preparing stone to fix any damage to them, while engaging in telepathic bants with the spider.
>>
>>884250
>>884253
>>884289
This kind of luck can't hold up can it? I mean I hope it can, but now I'm scared that something terible will eventually happen.
>>
>>884314
Hopefully it holds until we finish this battle.
>>
>>884314
O' ye of little faith, doubt not the Dice Gods. They only give us bad luck so that we do not forget to be grateful for the good. And for their own amusement, because gods get bored, too.
>>
well damn, i leave for 5 minutes and now there are spiders and dice god s favor? damn guys.
>>
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>>884186
>Their boss remains behind, and unleashes a devastating screech. Not a physical one, as it makes no vocal sounds, much like its blade-legged lessers. No, this screech is a telepathic one.
Can we telepathically shout back at it?
>>
>>884311
>>884253
>>884495
These, in this order.
>>
We should look into building a suit of Golem Mech-Armor eventually.
>>
>>884289
>>884253
>>884250
Man i wish i was as cool as you guys.

Voting for using our geomancy to spear this bitch right through the abdomen.
>>
>>884721
we have potent geomancy, we can just research how to coat ourselves in a stone skin.
>>
I just thought of another method to protect our cores while I was out smoking. What we could do, is take some stone and layer it over them, then shape it like a brestplate, but don't connect it to the golem, so that it remains a separate item. We can then use it to practice our enchanting, for toughness, durability, longevity, etc. and if we do well, we could make it tough as iron, maybe even steel. We should do this for their armor boots, too, in case of stepping on a trap. We can rebuild them quickly, but if it can't stand, it's out of the fight for a bit, so protecting the legs is priority number two.

And as for the weapons, I think for the biggest golems, we should have two-handed axes, with a fairly thick head to put some weight behind it, to capitalize on the superhuman strength. It should also have a sturdy spike on the other side too, which will be quite armor piercing in these hands. And we can have them mining and chopping trees with these superior tools at outstanding rates while keeping both hands, and without having to do anything to transition from resource gathering to defense.

Also, golems that are our height with spears, the head can be steel and the haft enchanted stone, and a couple with swords to stand in front of them, and a couple to stand beside us.

We need to start looking at wood golems as well, to create a fast spider golem we somehow program to hunt rabbits and other small game, based off of the spiders we're killing right now.
>>
>>885206
fine, i like the idea of small , more agile helper wood golums. but i would add one or two key body guard golums, made of steel, armed with those two infernal scythes we have.
>>
Fill a stone golems body with tiny steel balls.
When object slam through golem it has to cut through and scrape against a shit ton of hard objects that will dull the shit out of blade, or potentially crack it.
Its what we do with plastic to reinforce it but with glass and not steel
>>
>>885264
hell just make it out of granite, essentially th same thing. cuting through a block of granite with a blade would be suicide for it.
>>
>>885305
Porque no los dos
>>
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>>885313
>Porque no los dos
whole bunch of these fuckers made of dark granite filled with a steel ribcage and peppered with steel ball bearings......bueno
>>
>>885329
Man,wizards are overpowered. Do you guys understand now why we've been told to GTFO of civilization?
>>
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>>885329
Use actual full metal for the armor, give the body a mesh under skin, granite flesh chock full of steel balls, full steel skeletal structure, but rather than a ribcage make a solid steel box around the chest, fuck lucky shots slipping through the ribs.
>>
Rolled 89 (1d100)

>>885360
steel skeletons with granite flesh, ball bearing innards, and actual steel full plate? done. all we need is to secure the iron from our mine. i vote increase mine production with our new helpers, and studying our enchanting runes, and that book while we wait. ....after the spiders of course.
>>
>>885391
>>885360
>>885329
Now do you people see why oi was saying we need this>>882708 like yesterday?
This whole us going into combat thing is retardedly dangerous. If we had better golems and better control over our golems we could just get THEM to do this shit and work on other stuff ourselves, like setting up an actual forge. We need to go into town and figure out how to do that at some point.
>>
>>885405
I mean to get golems to combat for us sounds incredibly complicated, making them smart enough to clear out a place and not just kill friendly spiders will probably take lots of time
>>
>>885405
your mostly right, yes. but from what i gather, we need to up our runes and enchanting knowledge. might as well mine in the meantime.
>>
>>885430
No i agree, it IS hard. However, we do these thing NOT because they are easy but because they ARE HARD.
>>885433
Upping our enchantry required raw materials to practice upon. We need more minerals and vespene gas first.
>>
>>885440
It's too hard for us to accomplish in the limited timeframe we have for these quests, so we need to keep going into battle until we get to the point where we don't anymore.
>>
>>885444
>Limited timeframe.
>We have only been here a week and we already have a small army of Golems at our disposal.
>Its not going to take much more for us to get more iron/steel. Literally just 3 More miner Golems and 2 Haulers, shit we could just make the Haulers out of fucking wood if we are lazy about it. All we need its a steady supply of raw resources.
>>
>>885463
The complicating factor is making independent AI that won't get absolutely slaughtered against the spiders.
>>
>>885474
Well once we have a dedicated supply of resourced to experiment with we can get to work on solving that problem.
>>
>>885480
Yep. Sure. Still our spider friends would be dead by then.
>>
>>885486
Im not saying we stop killing these assholes, im saying we need to establish our supply lines as soon as we are done here. With an established supply line we can go back to the tunnels and continue killing these asshats while our automatons fill our coffers with raw resources. Once we finish our spidering duties we can focus upon improving and building up our fortress and improving our goleming abilities as well as learning other magic.
>>
>>885405
I think some human interaction would do us well in more ways, like finding out how to claim territory legally, who the noble was, and get some more industrial insights.
>>
>>885520
Remember anon we are, technically, NOT human anymore. We are now a Wizard, whom was told to GTFO of civilization. So we are going to have a hard time interacting with Humans as it is, if anyone finds out we are a Wizard we are either going to be shunned or attacked.
>>
Alright i am going to reorganize my list into needs from greatest to least.
1. Dedicated Stonecutter. (We have all but stopped production of stone due to events. This needs to be corrected. We require at least 2 and they will need iron cores.)
2. Miner Drones. (We have one but 3 or 4 would be better. They ofc require iron cores)
3. Mine Hauler (We need at least 2 to ensure a steady flow of ore to our makeshift foundry. We cant keep traveling back and forth and back and forth, it eats up too much time. Can be made from inferior materials like wood to speed up creation time.)
4. Laborer Golems (For hauling our stuff around our domain. We need at least 2. Due to their simple nature we can make these out of inferior materials like wood to speed up the creation process.)
5. Woodcutter Golems (Again we all but stopped resource production when events started happening. We need to correct this, but wood is not anywhere near as important as Stone or Iron, so weed need at least 1.)
6. Supply Boxes/Areas for Storage/Supply Chain (So even when we have our Golems working we need a dedicated system to tell them when to haul things, where to haul things, how to store things, and the like. SO we need to make a series of containers that the golems can check to see if it needs moving every so often and to know where to store that type of material so that we can keep our soon to be massive stores organized. This will save us a lot of headache in the future.)
7. Defense Golems //Melee// (We just built 6 of these so this is satisfied for now. Requires iron cores and steel armor/weapons.)
8. Defense Golems //Ranged// (This could be in the shape of self firing ballistae or stone statue archers to man the parapets of our walls when we get them full built. Not urgent BUT something to consider. Requires iron cores and steel tipped arrows/bolts.)
9. Sentry "Eyes" (Magical trip sensors to tell us shit is headed our way. Needs dependent upon the size of our domain. Materials unknown but it is going to be complicated so needs a better level of core than iron.)
10. Trade Golem (An automated cart to haul shit to market to be sold. We cant keep stopping every so often to go hunt shit to eat. Getting a stable food source would be great. Materials unknown but due to the complex nature of interaction needed it will require a core made of something more powerful than iron or steel.)

Also can i get a list of what kinds of cores are needed for what activities please?
>>
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>>885391
You'll need to stop by to expand the way into the veined section for a bit. Or create new, smaller bodies and slot the cores into them. Your 2m dudes can't fit trough the narrow entrance.

Won't take you all day though.

>>885474
Actually, it's Al, not... Wait, nevermind.

Fun fact: Golemcraft works well with all kinds of different schools of magic.

Good morning. Waking up, then writing for Fus Ro Dah.
>>
We should just use our geomancy to get the iron desu, I mean currently we've had shit we've had to do, but once we have some time we could rip a fuck load of iron out of the walls quickly
>>
once done with spiders - how small can we reliably make a golem? could we network golems together so they operate in a swarm to accomplish a task? not necessarily a nano-blob, but say cat sized golems that can join to each other for leverage and then move around each other to adapt to damage or attacks
>>
>>885807
No we need to do other stuff rather than just pull the mountain apart for iron ore. Like make more Golems and expand our magical repertoire.
>>
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>>885809
The cores are fist-sized. Everything around that is up to you.

I guess you can try to make a gnome giant out of smaller golems.
>>
>>885812
But if we take the time to rip apart mountains, we can use steel to do magic shit
>>
>>885814
At our current level it will take years to rip the mountain apart.
>>
>>885815
We obviously don't need to rip apart the whole mountain you nigger, just get a good bit of iron to play around with.
>>
>>885816
OR we could meditate atop our tower and extend our earthsense until it encompases the entire mountain. THEN we can use our metal magic to slowly pull all the metal out of the moutain to us. I'm sure we could manage with some work.
>>
>>885817
This kills the mountain
>>
>>885816
That could take weeks. We would be better off using those weeks to expand our magical abilities as opposed to trying to ring the iron out of a mountain.
>>
>>885819
I feel like you're actually retarded or don't understand how easy it would be to just rip the iron vein out of the wall
>>
>>885818
And we care because?
>>
>>885821
We live on the mountain
>>
>>885820
We are not at the level of gods yet anon, that kind of shit will take time.
>>
>>885822
I'm sure we could manage to live on even if the mountain becomes a useles pile of rocks.
>>
>>885824
We ripped 6 golem sized bodies out of the wall today with no mention of it being a hassle, I think we can manage.
>>885826
I don't know if we'll be okay during the mountain collapsing
>>
>>885827
We'll be FINE.
>>
>>885827
Maybe on small veins of ore, no large ones like i know your thinking of. Or ALL of them at once like>>885817 is saying.
>>
>>885833
6
golems
worth
of
stone
Anon
6 whole golems
Stop thinking like a cucked non-magic normie, we wizard now
>>
>>885835
I dont think you understand how big an ore bearing vein is compared to 6 human sized stone dudes. We still need more practice at this whole magic thing before we start just tearing mountains apart man.
>>
>>885839
How about tearing the mountain up IS our practice. Besides. We don't have to do the entire vein at once you know.
>>
>>885840
That honestly doesn't satisfy me. Me need a wider breadth of spells. We need to cover our basis before we specialize. I would love to learn to cast fireball and lightning bolt for starts.
>>
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All I'm going to say on the subject is that if you want to try and pull out a significant amount of ore out of the rock, you'll be rolling against a hidden DC.
>>
>>885842
AI i have a question for you, what materials above iron will allow us to make more complicated golem cores? Is there an order to them?
>>
>>885843
Silver's a step up. Mythril is better. Most gemstones, depending on size, cut and type are even better. And there are various crystalline materials that range from being silver-tier to better than anything else-tier, most notably mana. Maybe a few synthetic substances, but you won't find those out in the sticks.

There's a whole bunch of ideas for fantastic metals and crystals floating around in my head. We'll see how much of it comes up.
>>
>>885846
In theory, would it be posible to rig something up on top of the tower that puls the mana out of those leylines and crystalizes it?
>>
>>885846
SO then something like this would be accurate?

Awesome Tier >Crystal
>Gemstones
>Mythril
>Silver
>Steel
>Iron
>Stone
Garbage Tier >Wood
>>
>>885849
No.
>>
>>885850
Awww.
>>
>>885849
Steel is at the same level as stone for a start.
>>
We should really grab a big lump of quartz and try making a core with it. It's probably not very much better than stone seeing it's literally the second most abundant mineral on Earth but hey it'll be crystal practice.
>>
>>885853
So then why did we have to go through all of that effort to learn how to make a core out of iron when we do it effortlessly out of stone?
>>
>>885856
Sometimes experimentation doesn't pan out. But hey it was iron manipulation practice plus it's tougher than a stone core.
>>
>>885855
Agreed, Isn't quartz also harder than most rocks? Also if we first off refine the quartz to get rid of the impurities then we would have an interesting substance for core making indeed.

On a side note gold is also often found in quartz if i recall correctly.
>>
>>885856
Iron is a bit better than stone. Steel is the same as stone.
>>
>>885860
So its more about the purity of the material than the hardness?
>>
The whole thing about quartz being so abundant is because it includes sand. Same as feldspar. You can't turn a bunch of quartz in the sand into one big chunk. And most of the larger sheets that boost those numbers, if I remember correctly, are pretty deep in the Earth's crust, so don't expect to find a fuckton of quartz wherever you go.

Also, that statistic is about real world, which this world is not.
>>
>>885863
Easy then! We just need to get good enough at golem core runes to engrave them all on a single grain of sand. Then we can build a small army to fight actual spiders and other tiny menaces.
>>
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>>885872
...So you basically want to be the bad guy from Big Hero 6?

Because that might be fun to write.
>>
>>885873
We really going into nano machines? Also im assuming that from the way steel is worse than iron at making golem cores its the purity of the materials that actually matters right?
>>
>>885873
we might go there later we still have alot to do
>>
>>885872
>be inside a crazy wizards tower (he invited me over)
>his name is Bob The Wizard
>out of the corner of my eye I see a mouse
>sand envelops the mouse and crushes it
>i spit out my tea and politly excuse myself
>leave
>never come back
>>
>>885875
You're not going into nanomachines for a long, long time. Possibly never ever. Probably never ever, even.

And yes, in case of iron, carbon impurities disrupt magical conductivity.

That does not mean pure metals are always better than alloys. It definitely doesn't mean uniform molecular structures are better than compounds in general.
>>
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>>885873
Do you mean in the tiny golems sense or the bbeg sense? For the former I don't really have any opinions one way or the other. For the latter I think the MC's peronality lens itself much better to become a "no sense or right and wrong" type character as he just essentially won the Power Ball lottery of arcane power. When you can turn a mountain upside down with your mind everyday thing like people suddenly seem a bit small and you sometimes forget to take them into account.
>>
>>885886
All up to you, anon.
>>
>>885881
>Carbon is bad for magical conductivity.

So i assume Diamonds are fucking horrible at being magical foci and are considered unsuitable for most mage-like purposes then?
>>
>>885891
It might just be that magic doesn't like iron and carbon both being present
>>
>>885891
Bob couldn't say for sure, but his gut feeling is that they're actually pretty great.

You really can't simplify material makeup the way you're trying to.

Especially when it comes to microscopic structures.

Double especially if these structures are crystalline.
>>
>>885895
Im just trying to get a sense of what it is we are supposed to be looking out for to aid with golem crafting. Since the core is where all of the major magical programming goes on, when we find a trove of say emeralds, if we seize upon them only to find out that emeralds are awful at magic, is gonna feel rather bad.
>>
>>885897
>feeling bad
No anon, we'll have emeralds.
>>
>>885897
Well him Al just telling us everything we need to know to min/max would be metagaming. Trial and error is the game here.
>>
>>885897
I'm not going to tell you how good something is at enchanting or reveal the precise mechanics involved unless you actually recover and examine these materials, and work with them, and test and prod and possibly even ruin a bunch of them while you figure shit out.

I'm sorry if that makes you feel bad, but that's what sometimes happens to... well, everyone who lacks omniscience, I think.
>>
>>885900
Well since apparently all people want to do all day is sit around the tower and fap to practice gaining strength, we really aren't going to have all that much money to get our hands upon diamonds, or silver or crystals of sufficient size to make cores out of i gotta try and figure out another way.

>>885902
Fair enough.
>>
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Your brain feels like it's about to pop out of your sockets. Your body is not listening to you. You're too busy being in pain for it to obey you correctly. Your own telekinetic pulses are on the fritz, and they're causing your golems to slip out of your control, slowly but surely. Neither you nor your servants look like you're going to be able to handle the rampaging herd of arachnids. You may die here, after all you've been through.

Wait. Your own telekinesis.

Your idea unleashes a second wind in you. Magic flows through your veins, roiling as they coalesce around your head. You focus, and so does the magic. The metaphysical weight of your reserves, now gathering for your counterspell, is enough to drown out the eight-legged mammoth's mind shout. You're back on your feet before you notice it, though you do sway, the sheer amount of energy affecting your mind beginning to alter your mode of thought ever so slightly. But you refocus, and the swirl collapses towards a single point, one specific task, and before the ongoing mental assault returns to debilitating levels, you release it.

Your own mental scream utterly dwarfs that of the behemoth. The spider may be bigger than you on the outside, but you can sense its reserves from where you are, and compared to you, it is nothing. Just another bug, waiting to be crushed. The quivering cone of destructive intent emanating from your head is so great, you have to actually tone it down to prevent it from hurting yourself as well. It should be invisible, but the sheer amount of energy buffeting the space before you warps the air, enough that you need to squint to make out the comparatively smaller spiders between you and the colossus. When you do, you see that four of them immediately collapse.

Behind them, their... father? It sounded male. Well, it's probably going to be dead meat soon, because it has collapsed on top of a bunch of those ugly things fashioned by the demon that lived here before it, the brittle materials crushed under its titanic bulk covered by rock-hard shell.
>>
Speaking of rock, your golems have already burst into action. The four remaining spiders are all engaged with one golem each, their movements having returned to the dumb default brute-force tactics as soon as their master went down. You redirect your shout towards the two leftmost ones, and they too teeter and fall under your onslaught, but before you can turn to focus on the remaining two spiders still active, dots begin to block your vision, and your head spins fiercely, and the floor gives way to spin out from beneath your feet, and you fall and hit your head.

It takes you a second of not trying to vomit to realize you just fell from a loss of balance, and not because of gravity shenanigans. As you get up, you conclude that further telepathy is out of the question. You survey the battlefield as best as you can, as you try to blink the black spots out of your sight. The four spiders caught between you and your target are beginning to stir already, so you slowly soften the ground beneath them. Covering the area underneath all four of them is pretty difficult, especially in your current state, but you think they'll be immobilized before they can escape the area of effect. The other two are still prone, trying to recover as your golems close in on them. They'll probably be decapitated in a second.

The two active spider are already engaged in combat. They lash forward and jump back, almost like a spring, perhaps even testing the movements of your golems. They have one or two scratches on them, but nothing serious. Your golems are fine, but they're having some difficulty with their enemies, now fighting more skillfully than any previous spiders you've encountered so far. You think they'll be fine for the minute, especially now that the idea of sending more mental commands is enough to twist the sickening feeling in your gut even further.

The goliath doesn't seem to have this problem. It is slow to get up, still occupied with finding its balance, and perhaps this is because its mind is occupied. Telepathic energy swirls around its dome, seemingly in an effort to prevent further mental assaults. Even if you were willing to try shouting again, you'd probably be a lot less successful. There are very short moments where the barrier disappears, and a very faint beam of thought shoots its way into one of the lesser spiders. You suppose that explains their more intelligent behavior.
>>
The four spiders sinking into the floor have recovered, and they're struggling to free themselves from the ground. They haven't sunk too deep, so they're succeeding, but two of them are immediately beset upon by your golems, having dispatched their previous, helpless targets, and are now taking advantage of a different pair of disadvantaged monstrosities. Those spiders will be dead soon. You focus your efforts on the other two, the earth becoming more active in its attempt to keep them trapped while you run into range, and let your beads fly. Both of them sink right into their faces, and both of the blasts that follow free significant chunks from their faces, no doubt killing them on the spot. You continue to advance steadily, getting a better angle on the two spiders still up and fighting, the path safe now that your golems have dispatched the other pair sunk into the ground after they put up a meager fight.

However, you step back as the backdrop to this conflict changes. The colossal spider is back on its feet, and is getting ready to charge. The mental barrier remains entirely intact while it begins to prepare another spell, one you can identify as having a hint of geokinesis in it. You begin casting telekinetic fists, both at the two agile spiders, which is enough for your warriors to gain the upper hand, and at what is essentially a slow-moving part of the landscape, which barely even fazes it. Part of this is because of its natural (or unnatural, you can't say for sure) armor, but you're also keenly aware that it actively countered your spell by pulsating a mild burst of energy, vaguely imitating your own magic, like some sort of partial counterspell.

By the time it finishes its spell, it remains your sole foe, and your golems are coalescing into a formation while you begin to retreat out of the way. A burst of magic accompanies its transition into a full-on earth-shattering charge, and the spell itself actually envelops its own shell, the bony, hole-eaten substance somehow turning darker, gaining a metallic sheen. The sound of its 'footsteps' changes to confirm that you're now faced with a stupidly massive eight-legged many-spiked iron-solid hundred-ton pissed-off spell-casting insectoid aberration.

It's about to plow right through your meager four-man line of defense and trample you out of existence. Your mind, now mostly recovered, struggles as hard as it can to come up with a plan.

>ROLL SOME DICE!
>Write-ins are non-mandatory, but recommended.
Escape is always an option.
>>
>>885903
Dude. I don't think you understand just how slow is the progression in this game. It's been a week,and we got shit done extremely fast,but more refined and delicate things will (and should) take time. And that's okay. The coolest thing about quests is that we can get to shunned farmboy to hardened wizard badass,but it won't be easy or fast,and we'll probably suffer more than a bit during the transition,be it physically,or psychologically,or even emotionally. It is,for all intents and purposes,how life would really be in a fantasy world.
>>
Rolled 91 (1d100)

>>885917
PSIONIC BLAST TO THE FACE!
>>
>>885918
Also fair enough. Id just rather we have a steady flow of resources at our disposal while we train our WIZARD!!!-ness.
>>
Rolled 31 (1d100)

>>885917
Earth magic the floor out from under it, it might break through a wall we raise but have fun breaking all of the floor
>>
Rolled 13 (1d100)

>>885917
Make a pit between you and it for it to trip into and crush its head with a boulder.
>>
Rolled 50 (1d100)

>>885919

LET'Z SQUASH THEM WITH OUR BOULDER POWAH!
>>
>>885919
This is going to hurt them a lot more than it hurts us.
Ow, okay, maybe only a little more.
>>
Rolled 94 (1d100)

>>885917
>>ROLL SOME DICE!
>>
>>885917
Get your golems to hold it in place and collapse the cave on it. Your sacrifice will be remembered, nameless minions!
>>
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I am trying to improve my very quick and dirty sketch >>879428, since vaults rule and a wizard needs a proper impressive tower, we need fancy architecture with archs.

I am a bit rusty in sketchup, but I should be able to draw up some catenary archs.
>>
>>885946
NO! Don't do that! We have a whole other cave passage to eredicate!
>>
>>885923
I understand,anon. It is a huge pain in the ass to go and hunt deer while we could be leveling mountains. But to assure this steady flow,we need to get stronger.
The plan I have in mind is something like this:
1. Finish the spider quests,ask if it needs anything else,get reward.
2. Get our enchantment training,practice golemancy. This will,hopefully,let us automate most of the resource gathering activities.
3. Go to the town,see if we can do something in it.
>>
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>>885917
Create a massive boulder with geomancy and send it rolling towards the bigass spider.

Like this picture only rolling away from us.
>>
>>885960
4. try and learn warp Wood so we can make our own furniture
5. start a farm so we have a steady food income
6,try learn biomancy so we speed farm
>>
>>885963

> All of the yes. BOULDER POWAH!

>>885975

> And eventually craft the ultimate waifu.

> I think that in the future, we should use our Biomancy to genetically engineered the ultimate smoking weed. Then we can sell it across the continent and smoke a pimpin' classy golden pipe while we work our Wizardry.
>>
>>885984
Dude weed LMAO!!!
>>
>>885984
the weed is actually a great idea, we would be able to make a fortune off of it. If only we had encountered marijuana.
>>
>>885963
To elaborate we need a sphere which has a radius of approximately 2.12 meters given an average density of 2500kg/m^3 in order to stop a hundred ton(metric) spider assuming we match it's speed.
Slightly more if we use long tons, but then again 2500kg/m^3 is on the lower end of rock density.


</Autism>
>>
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>>886003
>Implying the botanomancy-focused nation and the large amount of continents aren't already filling the niche
>Implying weed is legal in a largely medieval society
>Implying you won't have to work hard to catch up with decades of magical advancement made bettering weed

I'm not saying you can't try, but you'd have to actually take the situation seriously if you want to corner the narcotic herbalism market. Fair warning: Druids can be just as dickish, greedy and ruthless as any other people.

>>886004
A ton is 1000 kilograms where I am (the civilized world). These silly concepts about one unit of measurement coming in more than one variant don't apply to any of my writing.

Anyway, I didn't mean the hundred tons literally, and I calculate masses in vague, gut feeling-dictated amounts, so your autism, while commendable, is a vain effort.
>>
>>886007
Id rather not piss of old furion so we should rather try not over extend, especially as we are almost geared up for mass production of steel, which makes me think: wouldnt it be a good idea for us when we eventually go to town to see if we can work out some sort of trade deal where we sell steel in exchange for whatever we need. This would also allow us to legally claim the land here which would make like substantially simpler.
>>
>>886007
It was totally legal up until the few decades, George Washington himself grew weed, recreational and industrial.

As for the plan, can we blind the giant bastard with out magic? if not directly, telekenesis a bead at it's face and pull as many spikes out of the ground as possible to show it's momentum, have the golems on each side of the line flank left and right, open up a hole under us to hide in until it passes.

Don't do the last part if we can't blind it. It doesn't have geosense, right?
>>
>>886007
>Implying weed is legal in a largely medieval society
I feel like it would be legal. As in society is too primitive to legaly ban something that doesn't cause direct death. It may be frowned upon or baned in some small societys, but on the large scale it shouldn't be illegal. Wasn't it banned in like the 1920's or something?
>>
>>886023
yeah i distinclty remember weed being made in the last century.
>>
>he thinks theres money in weed
>he doesn't know about the glory of opium
>>
>>886021
>>886023
It's legal in Selvinium, the aforementioned botanomancy kingdom, in Norvaer, who are vikings, and is widely consumed by Lawervian shamans. But the nations who place value on properness and the influence of various churches have banned weed and many other less harmful substances with mind-altering properties. These includes Eridia and Magnadia.

Booze, of course, remains widely accepted everywhere in the world, despite staggeringly high counts of alcohol-related injuries.
>>
>>886033
In general do laws even apply to Wizards?
I get nations trying to stop the wizard who's doing stuff that is an existential threat to them, but would they actually bother trying to apprehend the absurdly powerful magic man who's doing relatively minor criminal stuff like running a drug cartel?

I mean in feudal societies people tend to look the other way when nobles are doing vile shit, in my opinion this should probably apply even more so to wizards.
>>
>>886039
We arent strong enough as a wizard for laws to stop applying to us. There are still PLENTY of people that can kill us right now. Once we become a walking force of nature THEN laws stop applying.
>>
>>886039
Also let me ask you this. Why do you think the US is so keen to stop nations like North Korea and Iran (well until recently anyways) from attaining nuclear weapons? Because they are fucking unpredictable wild cards and nukes are dangerous. Well once we become strong enough, we become a walking nuke. Do you honestly think any nation would stomach a walking nuke within their borders if it just did whatever the hell it wanted to all the time and the only way to get it to stop was to ask really nicely? Do you think any world leader would want to leave their powerbase's fate up to
>"P..please go away."
and just hope we would listen? Fat chance. If they find out there is a neophyte Wizard running around these mountains they will send people after us. Strong people, ones that right now we cannot stop from killing/mindraping us. So yes yes they would care, even minor lawbreakers are still breaking the law. And right now i haven't hear do f any national distraction or security threat that would shift the focus away from us. So it is best to keep our heads DOWN.
>>
>>886029

YES, we are now the world's first heroin/morphine dealer!

> AI, how long do Wizards live? Discounting magical augmentations, of course.

> Wizardry isn't hereditary, as you've said earlier, but if Bob had a child with an extremely attractive, but otherwise completely normal, Human woman, would that child have an increased potential for Magic use?

> Beyond instant smiting and expendable corpse minions, what does Necromanct offer?
>>
>>886039
they look the other way because nobles are very powerful individuals, we while powerful for one man are nothing compared to people who can raise armies to fight at their behest
>>
Those ideas above about giving our golems balls of steel seems great for destroying blades, but the box isn't going to work because we tried covering the cores completely and that doesn't work, it needs uninterupted access to the main material of the golem, so the double sided ribs are as good as we'll get on that front.

I haven't finished reading the first thread, so I don't know if more than runes are required for enchanting, but creating a separate stone breastplate and enchanting it to be harder to destroy seems like the best option we have right now based purely on the available materials, and we need to practice general enchanting anyway.

I also stand by the weapon swap. Giant humanoid golems get giant axes with a pick on the other side, to mine, lumberjack, and kill with equal ease and no transition between modes, golems our size have mainly spears and a few swords.

As for range, give the wizard sized ones javelins, they aren't human so they can probably throw really hard, and the concept of "throw this there" isn't very complicated.

Once we can secure the means to produce or trade for a lot of them, normal high draw weight crossbows are easy enough to use for the simple mind of a construct. Point it at thing, pull lever/trigger, pull string back, put bolt in. The reason this isn't above the javelin is again because of logistics. The string, bolts, and the actual bow part can't be stone, and assembly is required. Stone javelins will have to do for our immediate needs.

We should also try building a few larger cores, to build a couple bigger golems.

One I'm envisioning for the haulers is a mixture between the Defiler from Dawn of War, and a flatbed pickup truck. We make legs based off of the spiders we're killing now because nature has been an engineer for longer, and I feel like spider legs are going to get around better innawoods than wheels. The main body is actually shaped like a flatbed, and the cab solid, to protect the core. Arms where the doors should be, with the shoulders set farther back than forward to ensure it can reach the full truck bed. It'll still be able to grab whats in front of it.

If we make that, we won't have to build a road or even cut a path for something like a cart or wagon in between the mine and the tower.. Less likely to bring people to our tower that way.
>>
>>886063
what this anon said. I would honestly be surprised if there wasnt a bounty on neophyte wizards. Even the older wizards would look the other way as they know that every young wizard that dies is one less potential threat.
>>
>>886039
>>886039
Thing about Magnadia is, they're wildly anachronistic. Especially in larger cities, civilians have fridges, vacuum cleaners, lightbulbs, that sort of thing. And the way their kingdom operates, despite being bound to a crown, is extremely modern.

They have a pretty tumblry attitude towards civil rights. Religion still matters, but it's clearly in decline. Sodomy is on the verge of being legalized, even. It wouldn't be unreasonable to think weed consumption might follow in a decade or so, sooner if someone pulls the right strings.

They have some shady black-ops shit going on, with spies in every government and rumors of despicable experiments in hidden laboratories. More than a decade ago, they even ended the war between Eridia and everyone else by effectively nuking a now off-limits battlefield and destroying two-thirds of the Eridian army, along with some of their own soldiers. After that show, they were able to leverage quite a bit of the now-disputed lands, and solidified their claims with both force and welfare, made possible by enchanting-enabled technological marvels.

So you have reason to believe that, should they get wind of you being developing wizard, they may view you as something with the potential to be immeasurably useful, something that would get top priority while you're still weak enough to control still.

They're not evil, so maybe they'll be reasonable about the whole thing and forge a partnership instead. Who knows?

But yeah, full-on wizards are reclusive, unpredictable and insanely powerful, so nobody really wants to deal with them.

>>886064
It's Al, not AI. And you don't know the answer to any of those questions. Wizards don't generally bother spreading knowledge, only amass it. Necromancy is also a pretty hush-hush topic, only practiced when the Crown deems it absolutely necessary.

You do know that magical potence isn't normally hereditary.
>>
>>886039
Hell ANOTHER THING.
>I mean in feudal societies people tend to look the other way when nobles are doing vile shit, in my opinion this should probably apply even more so to wizards.

Remember those nobles are born, bred and raised within that culture and set of laws where the only thing you need to worry about is the opinion of your peers, fuck the peasants. They all know each other, they all backstab each other in ways to not look like they are threats to each other, and the most powerful of them can do literally whatever the fuck they want. WE on the other hand are an OUTSIDER, a foreigner, an ENEMY. Hell up until a week or so ago all we were was a dirt farmer in dirtland, humping dirt for the glory of our lord. Now we are all that but we have UNLIMITED COSMIC POWAH!!!!!!!!! Many nations, especially paranoid ones, would love to nip something like us in the bud ASAP.
>>
>>886075
>sodomy is on the verge of being legalized
Well we gotta stop that then.
>>
>>886090
agreed, we need to save this kingdom! and save it we shall with our blessed herbs
>>
>>886090
>>886097
Why do we care? We are on the verge of leaving this world behind, or at least we are trying to.
>>
>>886100
Faggots are faggots, I ain't being the most powerful being in an existence where faggots can just go around doing what they want, no way jose
>>
>>886104
>Giving a shit about lesser beings do.

Sure......
>>
>>886075
How's the writing going,Al?
>>
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>>886104
You're probably never going to be the most powerful being in existence.
>>
>>886111
Slow. I've got 4147 characters in so far.
>>
>>886112
No but we will come pretty far up compared to everyone else.
>>
>>886110
>he doesn't take a personal interest in his local ecosystem
What are the other big kids gonna think when our area has all these faggots?
>>886112
Thats what you think.
>>
Rolled 11 (1d100)

back! im awake i swear! .....DAMN AL , go easy on us arachnophobes, eh?
use our ferromancy to magnetize him in place?
>>
>>886117
>Givin a fuck about ants.
lol no. Honestly the other Wizards will either never encounter us or stay far the fuck away so we don't piss each other off.
>>
>>886112
you know what im fine not being that strong
>>
>>886121
>I don't even care about the rats crawling all over my floor
Faggot detected, this is why you're not a wizard irl
>>
>>886126
We are gonna be bending reality to our will if we really wanted all we would have to do is fuck with about 100,000,000 minds and force upon them a revulsion against sodomy since you seem to fucking care so much /pol/. Honestly easier than engaging in politics with fucking ants.
>>
>>886127
>we can mind fuck millions of people but we can't get some ore veins
Really I guess faggots like you aren't capable of keeping it straight
>>
>>886130
No later on when we GET that strong. By the time we are ripping mountains apart for ore we can enslave millions of people to our will. So no /pol/ we aren't anywhere near powerful enough for fucking either trick right now.
>>
>>886132
Nah we can do the ore thing now, your faggot brain just can't see it.
>>
>>886133
Ok sure then, go ahead try ripping an ore vein out of the mountain. See what the QM tells you.
>>
i dont care i just dont care
>>
>>886135
I will.
Faggot.
>>
>>886127
that might not be a bad idea.... In theory they would be very interesting but we could experiment on them to make them bigger and regard us as their "over Queen" so to speak. At the very least it would be a goon intellectual curiosity but it could also be a pretty good tool in our arsenal as who would suspect the little ants crawling around to be spies?

>>886135
As for that, the entire vein would be impossible but a cubic meter or three would be doable.
>>
>>886112
We wouldn't be a proper WIZARD if we didn't try.

I at least want to be powerful enough to make the beholder feel like we did, because that would be the most satisfying petty revenge. Then we blast it apart while it's groveling because we're still that upset about being treated like a bitch.

I'm a god damn Wizard. Don't tell me what to do.
>>
>>886145
heh, hardcore study necromancy for a week straight....out necro the necromancer.
...
profit
>>
>>886145
im also looking forword to this event it will be magical
>>
Guys what do you think about us becoming a litch later on?

>>886145
Yes.... so much yessssss
>>
>>886145
Same here. That and the inevitable rape slaves we are gonna create using stone-to-flesh eventually.
>>
>>886158
id prefer vampire personally.
>>
>>886159
dude seriously? do you have any idea how hard it would be to make our rape slaves sentient enough to say no making it rape but not sentient enough to try and stab us in the back(unless you are into that ofc)
>>
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>>886145
Sure, but becoming the most powerful being in existence, in a reality this high a fantasy, means becoming the very consciousness of the multiverse itself.

You'd become too inhuman in thought and mode of existence to still have control of the MC a long time before you'd have a shot at reaching that goal.

So even if Bob becomes Literally Everything, you won't.
>>
>>886165
Ok then sex slaves. There better?
>>
>>886158

I'd rather we genetically engineer ourselves to have the perfect peak human body, and then add golem cybernetics, with a mechanized suit of mythril golem armor.
>>
>>886149
Actually, this is a good idea, because Al said making golems that are built to move as opposed to solid statues would benefit us. Maybe by practicing necromancy, we will gain a much greater understanding of anatomy by weaving our mana through the corpse, feeling how bodies are naturally supposed to move with our magic, outside the interference of the physical instincts of our own body.

We might be able to use this method to quicken the pace of our research into non-humanoid golems by copying the movement patterns of other-shaped undead.
>>
>>886164
Understandable, being a literal bag of bones does suck. Though why dont we try and find our own source of immortality? we could experiment on short lived creatures, see what makes them live longer and make something else immortal before applying the process to ourselves.
Basically what this anon said: >>886171
and hell yes to the power armour! We god-emprah now
>>
>>886170
anon you read my mind!
>>
>>886175
hmm, im thinking...one of two things, life stealing necromancy, or end level alchemy philosophers stone type elixir.
>>
>>886170

Why not just demand an annual tithe of noble maidens from our inevitable empire, and then use our Biomancy mastery to make them superhumanly beautiful. We'll keep them in a luxurious dungeon that's part of our impregnable Tower Fortress, and rape one of them at random every so often in between furthering our Godlike Power?
>>
>>886180
Because why try improving imperfection when we can create perfection that cannot also get pregnant AND we can mentally program to not be stupid and totally obedient?
>>
>>886177
>philosophers stone
I'm so down with that.
>>
>>886174
Anon you are a genius! This would be a great field to explore and the cross discipline

>>886177
i would say the necromancy would be a good stopgap until we can get the philosophers stone up and running.
>>
>>886182
absolutely, we should demand tribute of heavenly angels from the cowering god beings, we will undoubtedly dominate.
>>
>>886174
i support this i ide but we are in combat right now but when we get back we can start experimenting
>>
>>886189
Experimenting is the most fun part though.
>>
>>886177

Let's go for Biomancy, and once we've gained a peak Human body and immortality, we'll pursue Alchemy to ensure a constant supply of rare minerals.

What should we do with our eventual Biomancy? I was thinking we should create a bunch of insectoid monsters that are magically bound to want to be within 100 miles of our Tower, and then release them into the wild. No one will be able, or want to, come close enough to bother us. Also, maybe Ant-Gorilla-Cockroach-Human Hybrid hivemind supersoldiers/slave laborers?
>>
>>886196
More varieties of sex slaves? Horrific nightmares from beyond the pale? Things that even /d/ would shudder at? IDK mang the possibilities are fucking endless.
>>
okay we all agree, for the most part. we should be training and expanding our arcane potential in various fields.
for now, the task at hand, bug killing, tower making, rune and golum enhancing.
>>886196
personally i dont like the idea of biomancy, just dosnt sit right with our current character. i like the idea of more of a elementalist, psionist, artificer type.
>>
>>886198
"fucking" endless... topkek
>>
>>886202
Hey man remember Bob is only 16. Literally he is going to want to fuck something at some point.
>>
>>886182

> Biomancy Mastery

Because claiming women from our subjects is a statement of our total superiority over them, and changing their bodies to our will is only further proof of our power.

Pregnancy's not an issue, and it doesn't matter if they're obedient, as we're essentially a Deity and they can do nothing to harm us. And if they are disobedient, feisty women are the tastiest, every self-respecting perverted Dark Lord knows that!

If they are stupid, so what? Their Intelligence doesn't matter, only their bodies. If we require social companionship, we'll invite scholars, wise-men, and arch-mages to our Tower, and we can communicate with other Wizards using long distance crystal ball/hologram scrying, or send a Telepathic Golem to meet them.
>>
>>886198
>>886188
>>886180
And here I was hoping we'd end up being the good guy for once.
>>
i allways lookt att Bob as an jack of all trade wizard he experimet on what he finds intresting/fun and/or nessery
>>
>>886218
When you have godlike power, your not going to end up the "good guy". Sorry anon, your looking at the wrong premise.
>>
>>886200

Yes, we'll start with mastering the Basic Elements, Psionics, and Enchanting. Later, we'll pursue Biomancy to gain Eternal Youth and Vitality, along with delicious sex slaves, and custom-built invincible monster servants.

>>886196

What does everyone think of my Chimeric Hybrid supersoilder/labourer idea, and my idea for Insectoid Monster-based intruder repellent?
>>
>>886227
Honestly seem vain for the sake of vanity to me. Fun for a little while and then discarded.
>>
>>886220

Yes, eventually Bob shall master ALL trades, and then, Mythril Golem Mechsuit here we come!
>>
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>>886211
>>886198
>>886188
>>886182
>>886180
>>886170
>>886159

Fornicating with animals? Anon you disappoint me.
>>
>>886228

I'm not saying we should focus on perfect sex slaves, I'm saying we should focus on Biomancy and achieving peak Human status, Immortality, and Invincible Monster servants. Perfect sex slaves just follow naturally.
>>
You order your golems out of the way. They're only going to be pulverized if they try to go up against that thing. You know how strong they are, and they're not stronger than your telekinetic punches, even after they've been slowed down by the spider's counter-pulse. Its hardness, its momentum, its weight which causes miniature earthquakes with every step of its reckless charge all mean that it's better for them to remain on the sidelines and out of range until you present them with a proper opening.

They have to retreat further than you anticipated at first, as the terrain beneath the large, demon-carved dome changes with every step of the Alpha. Cracks spiderweb out of the center, its surroundings further damaged by the fierce black barbs that protrude downwards. At this distance, you can see that they're actually some sort of modified stinger coated with a yellowish substance, no doubt venomous. Anything that tries to engage it in melee risks coming into contact with it. You weren't too enthusiastic about the idea in the first place, but you rule out close quarters combat entirely. Even with steel swords, your golems are unlikely to dent its hide- they could only cut off a leg from one of the lessers by using their strength against them, and this one is far closer to your level than they'll ever be.

But you yourself are at that level. Even as you turn around and run from the destroyed terrain that surrounds its charge, you're in the process of preparing your own best weapon, and to use it in a way that takes advantage of the enemy's own strength. Thanks to your earthsense, even if it's reduced during tremors like this, you don't have to turn around and interrupt your temporary retreat as you begin casting your spell.

Around every new crack made, your magical influence clings to the surface, pulling the terrain even further apart, exerting a splitting force to widen the rifts even further, and generally reducing the integrity of the earth behind you. Huge chunks of stone are freed with you and the spider's combined efforts, as cracks converge and form isolated bodies that fly about and crumble even further under the physical and metaphysical tremors that coat the entire area. You don't relent for a second, even as the expanding rift threatens to swallow both you and your golems. You merely exert even more effort into your sprint, and so do your golems, and for the most part, they make it out of the danger zone safely. One of them tumbles down into the forming pit of rubble and spiderness, but so does the Alpha.
>>
>>886222
Thats not how morals and psychology work, Annon. The difference between good guys and bad guys isn't the power they have, but their life up to the point that they got said powers. Superman has Godlike powers and he's the biggest boyscout of them all. Because he was raised right. Spiderman too(though the powers aren't as Godlike there). Just because we have power, doesn't mean we have to go Victor Von Doom. We were raised on a farm by good, honest, hard working parents. That has to count for something.
>>
The more the creature attempts to dig its way out, the more the ground around him crumbles, all too readily thanks to your very active efforts. You pay attention to every movement made by its legs, and wherever it appears to make headway on climbing out, you redirect the energy. You're channeling as fast as you can, faster than ever before, but as time passes, the pit begins to settle, the ground stabilizing enough for its efforts to outmatch your own. So before that happens, you abandon your current efforts for a new one.

You recall your sun beads to your side, and as you take aim, you refocus your geomancy to hold its head in place as best as you can, and when you think you have the perfect shot, you fire. The behemoth is too strong to be held down by mere rock, however, and breaks free, a split second before your weapons connect. But its face is huge, and its eyes, especially the two main eyes like those of its children, make easy targets. One orb bounces off the upper corner of its face, your enchantments washing its face with flame regardless, and the other one hits its right eye dead center. As the flames subside, the light previously emitted by it goes out immediately, becoming black and soulless like those of its peons, leaking boiling pus.

It lets out a telepathic screech, having no proper voice box to express its pain. But this isn't a mere cry-out, it's an attack, which you block in time, and an opportunity, as the barrier protecting is mind fades away to allow the outburst to happen. You seize it, the magics swirling around your dome switching from a protective formation to an offensive one, just as before. You bear the pain for a moment as you build up the force, and unleash it before the opportunity passes.

You didn't have as much time to charge up this attack. But this is a repeat performance, so you're much more in control of what you're doing. Instead of a cone, your onslaught surges forth in a distorted line, aimed straight at where you feel the spider's brain lies, and expose it to the full extent of your wrath. And despite channeling at less than full capacity, the humongous arthropod is reduced to being your victim. You cease your attack as you feel that point of self-debilitation approaching, and take a moment to regain your balance. A few seconds later, you can make out that it's still reeling, thrashing about in ongoing agony instead of merely falling prone. Also, it's protective spell is down.
>>
>>886233
Your fucking one to talk Hazeem.
>>
Confident that your golems can now do some damage, you have them run up to the pit of jagged rocks and jump, and all three of them land on top of the spider. Meanwhile, your fourth golem, the one who fell in with the spider, is trying to climb out from beneath some rocks and some limb-spikes rending its surroundings even further. Unwilling to go into the pit yourself, and doubtful that rocks will damage the beast, you instead focus on moving the stones in a way that helps your golems, by interfering with the spider's shaking about in an effort to throw them off, and by uncovering the buried golem. You see now that it's missing an arm and half a head, with many dangerously deep cracks in its torso. But it still moves as it should, and somehow has managed to hold on to its sword. It gets to work slicing at one of the spider's legs.

One of your golems falls down the spider's back unceremoniously, its performance rather mediocre. Another one also begins to slide off, but you, and thus the golem, react in time, and the golem holds onto a spike. You're not sure if it will be able to hold on indefinitely, and it certainly won't climb back up, so instead you have it jump down. The suicidal descent of your minion is aimed at the same leg accosted by its one-armed comrade, and its sword connects right at a joint, the momentum build up by the fall enough to slice through half the thing. At that point, you've already sent your sun beads right into the massive gash, and the impact, as well as the explosion that follows, is enough to free the entire lower part of the limb.

As the limb falls, your spiders move out of the way, to avoid getting crushed by either it or the remaining spider. Now, you and your forces know where to aim. As the golems regain their bearings and you recall your orbs to launch them once more, the boss ceases its useless struggle. Instead, it now focuses energies around itself, and a short moment later, releases it as a short-ranged pulse of pure kinetic force.

Stones and golems fly out of its vicinity, one golem even losing a leg as it becomes stuck underneath a giant, hairy limb. All of them receive cracks and fractures as they land violently, and with every wave, countless rocks are launched out of the pit. You see that the spider is also protecting its mind, and your sun beads are repelled by the pulsating field, the outwards-pushing motion repeating itself over and over again. Slowly, the pit is cleared of rocks blocking the spider's way.

None of your attacks are going through, and very soon, your enemy is going to be back on its seven remaining legs, and resume its charge.

>Roll!
>Write-in!
>>
>>886222
Not that anon, but you actually can be a decent person even with "godlike" power, please stop claiming that Bob can only be evil. Neutral and Pragmatic work just fine for advancing our Art, while also not being actively hated.

Also going full Dark Lord the Bad Person will very likely end up with an adventurers' magic sword through Bobs chest, since you seem to be underestimating... pretty much the entire world at this point.
>>
Rolled 96 (1d100)

"WE! ARE! BOB!!!!!"

Use our sun beads and Geokinesis to keep it at bay, while we smash its head with our Geokinesis.
>>
>>886170
>>886176
>>886180
In DnD, I made a construct titled The Wizard's Wife. My wizard was so vain and reclusive, he figured that the only person he could ever really love was himself, but he didn't want to be lonely, so he spent years researching and combining magical effects, and the end result required a Pale Master, a Psion Telepath, a cleric, the creation of an artificial soul, and a fairly long list of spells.

Clone spell from Necromancy, the curse from a belt of gender change, Enlarge and Shrink Bodypart, Levetation(twice, to avoid back pain), a Mind Bead from the psion to impress your personality and most memories onto the artificial soul, a whole new ritual to bind the AS to the body based on the one to become a lich, with Resurection cast right at the end to enfuse positive energy into the body instead of negative, to actually bring her to life. The pale master empowered the body with his corpsecrafting feats beforehand, including metal bones and spellstitching.

There is much more that was done, mainly prep-work like finding another extremely magically powerful entity to steal blood from, to prevent inbred children, but the end result worked as intended. She was a truly living, fully functional person even as an immortal construct, and started as a level 1 wizard with an absurdly powerful body for the level. Best part IC was the unconditional trust, because who can you trust more than you? My character taught his new wife everything he knew, and they continue working together even today.

It started as a joke, but became my character's secondary objective over the course of the campaign as other objectives were met and the opportunities to pursue this one presented themselves. Once he started, there was no IC reason to stop.

Just using Stone to Flesh on a sexy statue isn't wizardly at all by comparison. Mine wasn't even specialized in construct crafting.
>>
>>886245

AW SNAP! I DID IT!
>>
>>886239
destry its remaning legs if it cant move its an usless bug floping on the ground

>i dont know how to roll
>>
Rolled 2 (1d100)

>>886253
dice+d100 in the options field of the post window. Rolls a d 100.
>>
Rolled 25 (1d100)

>>886239

still this:
>>885963
>>
>>886247

Awesome story bro. We should do something like that eventually, but it'll take awhile to achieve it, until then we're going to need to tide ourselves over, which is where the perfect sex slave harem comes in.
>>
>>886257
ok thx
>>
>>886257

That was far too close for my tastes.
>>
Rolled 12 (1d100)

>>886239
Use water magic to bloodbend and pop the things heart and/or brain. Should instakill it. Repair the golems so that we don't loose any, just in case that fails.
>>
>>886257
ouch
>>
>>886263

This is also a brilliant plan, I propose that we combine it with,

>>886245

my earlier plan.
>>
>>886239
Drop another rock on it's back, and geomancy it to wrap around the joint between it's ass and head. Send blades into the joint, and spin that bitch around like a pencil sharpener.
>>
>>886285
>>
What is the post frequency in this quest btw?
>>
>>886384
a post every two and a half hours plus... dont get nervious until we hit the 4 hour mark though... you have seen the size of some of these updates and quality like that takes time
>>
While we wait, i would like to share some ideas for ranged golem weaponry if I may.

the most simple thing we can make with the resources we have right now would be some sort of magical propulsion based cannon.

The first idea is a simple stone tuber with a steel sharpened rod sitting inside that on command will use internal magic battery to launch said spear with great force either through geological magic or telekinetic. While great for heavily armored targets this will be slow to reload if it can be reloaded at all.

the next is a simple blunderbuss type weapon that fires a load of projectiles in a cone, great against flying or large numbers of weak enemies it will however fail against heavy armor.

on that same idea we could use the same principle to make magical claymore mines in strategic locations. combined with are magic "eye ball" sensors we have talked about before we could turn the area around tower into a booby trap infested killing field rather easily.
>>
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Al can golems limb be held togethere by magic like in pic related?
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>>886411
>magic battery

That reminds me, we really need to do some more experiments with basic magic flow. How much magic does a golem use? How can we store magic? How fast do we regenerate our magic? How much energy does magic have? Can we convert thermal/kinetic energy back into magic?
>>
>>886411
Honestly the simplest ranged golem weaponry we can make is simply rocks.
And while it sounds very underwhelming you should not underestimate a big chunk of heavy solid material at a high velocity. If thrown fast enough it could also emulate the blunderbuss as the rock would fragment under the stress of the acceleration.

In the hands of a superhumanly strong golem I think rocks are a perfectly effective and viable ranged weapon.

Also I think we should try to become better at metalworking before we try to recreate firearms, especially golem sized ones.
>>
>>886441
That is what my idea is focusing on, the problem with rocks is you have to stop and collect them, and not all rocks are good for throwing, the blunderbuss idea can still use rocks though as it can fire almost anything you shove down the barrel.

this is also taking alot of things for granted and assuming we are going to be attempting this at a later date when we are not being assaulted by giant magic spiders.
>>
>>886411
The MOST simple is golems throwing javelins. We can't get a whole lot of metal right now, and a spearhead and arrowhead requires a lot less than a sword. The haft of the spear can be made of stone and mass produced, and repaired easily in the field. We do need some swords in front of them to handle in-fighters, though, possibly with shields.

Another idea, put one of the magic cannons where the head should be on the pickup truck with spider legs. QM says it won't be controllable by the golem it's mounted on, but we could make it shoot by mechanism and have a humanoid one ride it chariot style.
>>
>>886450
My main worry is that stone simply isn't very good firearms material and will therefore shatter under the stress of launching a bunch of stuff.
Unless ofcourse that problem is magicked away somehow, in which case physics don't matter.
>>
>>886453
also good ideas, also having a dedicated battle chariot for open field battles as well when we need to get the fuck out fast

>>886457
that is also my concern I am just assuming we can magic stone to be stronger if not some other suitable material.

best case scenario these ideas work while being inaccurate as fuck and generally ponderous.

worst case they work exactly once before catastrophically failing.
>>
>>886457
>>886460
To that end, we should practice enchanting, specifically for durability. That golem breastplate plan is a practical place to start, and if it works well, would lessen the priority of the ribs, freeing up more steel for weapons in the short term.
>>
>>886470
agreed
>>
>>886470
also agreed ideas are great and all but with ability to do them they are but meaningless stray thoughts. we really need to buckle down on simplifying things we all ready due like magical batteries, bonus points if we can make them recharge of the mountains magic field freeing us from having to charge are golems manually.

second we need to really focus on expanding are talents even further
>>
>>886472
Having it feed off of the mountain's ambient magic is a good idea, but first we need to learn how to harness it at all. That means, we have to climb the tower.

On the level with the leyline nexus, we need a big balcony facing the open area so that we can use that space from inside to manipulate our creations. We won't have to bring materials inside.
>>
>>886419
I'm the drawfag who made that. I was just doing it completely from imagination as we were only about 3 updates in. I now know (or am fairly sure) that that isn't how it looks or works. But im not the greatest artist anyways.

Also, dickramp when?
>>
>>886483
hmm maybe we could turn our tower into some kind of magical lighting rod like device? have it draw power and send it towards the ground to collect into some kind of battery?

this is assuming that's how magic works
>>
>>886487
I was assuming we'd have our He-man moment, using that as the source of power for our spells and making them greater than should be possible for us, like finishing the rest of our tower in one go, or casting a fus roh dah that would make this spider explode, then cleaning the tower after without touching any spider goo.
>>
>>886397
So should we get woried now?
>>
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>>886528
>>
>>886528
Pretty sure this is op's naptime
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>>886528
I wrote myself into a corner in less than 1000 characters, fell asleep, woke up, and no working ideas came to me.

So maybe.
>>
>>886285
Chainsaw practice.
>>
>>886540
Do your best! We believe in you!
>>
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>>886540
BELIEVE IN US WHO BELIEVE IN YOU!
>>
>>886540
in AL we trust!
>>
>>886540
That is when you decide to throw luck into things and roll some literal dice. Very effective from my experience and helps keep things random with some proper luck.
>>
Yeah, no, update's not happening today.

Have this hidden gem instead.

https://www.youtube.com/watch?v=K3RJCBSXtng&feature=youtu.be
>>
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>>886984
>Video isn't OP roleplaying the stone golem vs giant spider fight instead of writing it
0/10
>>
>>887007
I now want a quest where instead of writing the story OP uploads live action videos of him acting the story out
>>
>>887038
Needs a small group of people. But yes would be amazing.
>>
>>887038
>>887110

Makes me think about the Adventure Call thing on Limmy's Show.
https://www.youtube.com/watch?v=k3J8FYKZ52w
>>
>>886171
Old thought, but why just one? Distributed consciousness, baby! We can get twice the research done.

We clone the perfect body, with a blank slate of a brain and copy ourself into the brain. Then, whenever we meet ourself, we maintain a telepathic link and share whatever differences we've accrued.
>>
>>887784
This raises a question and a problem it's pretty similiar to the fermi paradox actually.
Why aren't there a massive number of identical clones of a wizard?
My guess is that it's not possible to transfer or copy the "wizard" trait at the power level that a wizard can accomplish.
>>
>>887986
There are a few solutions to the problem:

1. Wizards are so rare that we're the first one to specialize in golemetry.

2. Wizards have a limit to their power. That is there are some greater laws of reality they cannot break.

3. Something is actively preventing wizards from achieving this either by destruction or control.
>>
>>887986
Or
4. No Wizard is stupid enough to actually MAKE more competition for himself.
>>
>>888059
Yes I suppose paranoia is another reason.
>>
>>886247
Dude i did not see this post before i went to sleep and im sorry that i didn't respond to this earlier. This is narcissism in the fucking extreme and i LOVE it.
>>
>>888076
It was, and because she was he, the feeling was mutual, and he had achieved immortality as well, so they were a legendary couple in campaigns that came after. She got up to his level, and they got twice the research and pranks done. It was actually a very beautiful romance, which made a significant amount of people very uncomfortable, because he had been famous for a while, now even more so for being the first person to create another living person. And then, what he did it for.

Its also hard to find trust and love as an epic level lawful evil wizard, so cut him some slack. You don't have to hide anything from yourself.
>>
>>888188
And I forgot to say that they had eight children over the centuries.
>>
>>888215
So did like you and your dm masterbate over this or some shit
>>
>>888524
I really dont think that is what the whole thing was about. Although i will admit the two casts of permanence on the levitation spells on the tits got me good, could not stop laughing from about 5 mins. His Wizard was a narcissist and a pretty extreme one it sounds like. The fact that the player actually roleplayed his character in such an extreme way shows that that player actually gave half a damn about the game he was in. Id reward a guy like that.

I've played with and ran games for so many fucking people that just wanted to blow shit up with spells or kill things and feel mighty that i at one point just started considering putting one of my playgroups into a never ending dungeon of nothing but mechanical encounters.
IE, you kick in the door and there is a giant waiting to fight your. After that you are full healed/spells refreshed and you kick down another door and a t-rex is waiting to fight you. I hate games like that personally but if that is all the group wants to do, sigh and go with it.

This guy OTHO is a good roleplayer and should be rewarded for being so in an age where every RPG is more and more like a vidya game.
>>
>>889077
>rewarding fish malk tier roleplaying
shit tier dm
>>
>>889080
Look considering the vast majority of people I've played with just wanted more loot and XP, having a player like that would be a breath of fresh air.
Do you have any better stories to contribute? Or any things you would reward your players for doing?
>>
>>886486
Soon anon soon
>>
>>889082
Things that aren't "Dude lmao I'm a so wacky wizard who fugs a clone"
>>
>>889084
Ok like what then?
>>
>>889088
I once had a druid player campaign for the protection of a forest made up of a rare species of tree, after being told to fuck off because them nobles wanted the pretty wood he did his best to start a peasant revolution and kill off the nobles.
He ended up dying to the royal guard after leading the masses into the castle. But the other players pulled it out finished it off.
Theres a statue of him at the edge of the forest where the logging was stopped.
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>>889092
>Actually died and just wasn't rezzed.
Well that one is actually pretty good. Yeah that guy was a good roleplayer, even if the motivation is generic, that sounds well done.
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>>889077
Lol alright it just seemed to be getting a little self masterbatory. But for that second type of game look at dungeon rats. It's based on that premise and does it really well and I feel you could make a good dnd game using that.
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Your sun beads fail to penetrate its shield. As do your telekinetic blows, various rocks you throw at it, and even a golem is flung back as you try one last ditch effort to engage it from multiple directions. The waves that emanate from its body are omnidirectional, showing no signs of diminishing as you try attack after attack, all in vain. Telepathy is a no-go either, as its mind is solidly fortified right now, and your brain is exhausted from all that energy you channeled through it- you feel like you'd pass out if you even tried.

And now, while you were wasting all that time failing to do anything useful, it's back up and has climbed back out the hole. You do your best to slow its approach, but it seems to have wised up to your attempts, adjusting its movements in a fresh and unexpected display of agility. As it does these small hops and leaps, the best it can do with its mass, it seems, you have no choice but to stick to destabilizing the ground, preventing it from initiating a full-on charge. However, bit by bit, you're backed against the wall as it gains on you.

The aura of force is omnidirectional. This includes a downwards push. Though its feet and the barbs they wear aren't as hard as when it was using its other defensive technique, the aura still works to soften the earth enough for cracks to form. But whenever you channel magic underneath its feet, it repositions before you can properly cast the spell. Is it paying attention to you the movements of your magic itself? If so, you can't hope for this to work. You abandon your attack. It is futile. Nothing you have will go through. It's rather unfair, you think, that the Alpha has so many ways to defend itself. Barbs, a tough shell, a spell to toughen it, and one to render any moderate attacks of physical nature useless.

Your instincts to fight give way for instincts to flee. Your eyes dash about, looking for a way out as the bleeding bulk closes in on you. Your sight has failed you, and now, with the tremors the Alpha's steps cause so close to you, you switch to earthsense, extending it in one direction after the other. You won't make it out by running to either side, and your back is against solid rock, far too dense for you to dig into within the short time you have. You can't climb upwards, and you can't-
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Wait. With every giant step, cracks in the earth form a ways beneath you, unnoticed until now. You direct your perception as far as it will go, and you find your exit. A tunnel, with a rift expanding upwards towards somewhere between you and the spider.

You redirect your magic, working both upwards and downwards, and dash towards your attacker to make it in time. Thanks to a second of doubt on the Alpha's part as you charge towards it, the rift reaches the surface just as you do. You jump down.

Your geomantic sight fails you as you tumble downwards, hitting outcropping after outcropping. You're thankful that you made yourself a helmet now as you're helpless to soften any blows from the sides of the narrow gap you're descending at breakneck speed. Possibly, this is a literal expression. You need to slow down.

Necessity, it seems, is the mother of invention. Your default mode of sensing the earth now ineffective, you somehow switch, and after a moment of disorientation, you realize that you're sensing yourself falling from somewhere on the outside now. You don't pay attention to how you managed to do this, or any details. You act. A split second before your body hits the next sharp outcropping, it softens under your power, the feeling of casting spells like this only serving to further the confused state of your various senses. An even portion of the descent extends softer limbs from all sides, and it catches you, now lowering you gently, until you emerge from a pretty large crack from the ceiling onto a pretty sizable natural cavern, somewhere below the demon's lair. You fall, land on your back, and return to your body.

The next few moments are spent recovering your breath as your heart stops threatening to burst out of your chest, and your gut does the same. Above, you can sense the massive spider, using your default mode of geomancy once again, trying to widen the crack you fell from, but in vain. The terrain is too thick to be pulled apart like that, not without earth magic far beyond your own, and certainly not with the clumsy grip its seven legs afford it.

You're somewhat ashamed at first to be hiding down here, terrified by the prospect of facing it face-to-face. You're a weak little boy, and it is a mighty lord of eight-legged monstrosities. It lives, and you're safe, here, in an isolated chamber, surrounded by glimmers you ignore presently.

But there is another voice in your head. The side of you who has fully embraced his new role as the new wizard, the side who's been preventing you from facing simple truths like you missing your mother and your father. You love being powerful. You love being able to dominate everything around you. And finding new ways to do so. And this side of you, it tells you of a way.
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You don't wait to consider. The beast above you rages, and now, despite being battered and bruised, you find your resolve once again. It is a simple plan, but one that will work, you think. You divide your attention between the fissure above you, and the uneven ground below. Above, you focus your efforts on the lower half of the gap only, widening it, slowly but surely, and it approaches a width that would allow the behemoth's bulk to pass through. Below, the stone begins to swirl and gather, the mass building up as it climbs upwards, forming a stalagmite with an unnaturally even swirling pattern. It grows, reaching your chest, matching your height, and beyond that. Above, the lower half of the gap is wide enough to allow your enemy passage, and the upper half is being steadily dug into. Soon, your enemy will be upon you.

You dig out a little nook to the side to crawl into. Again, a bit pathetic, but it's the best you can do for now. Larger acts like gathering up huge boulders or digging out six silhouettes of stone are only possible for you over the course of an hour or more, but you've only got seconds now. So you crawl, and close your eyes.

The final step requires you to repeat that previous feat of earthsensing. You somehow have to advance your understanding of geomancy to perform something most people do over years, not seconds. It's not fair, but the spider is almost upon you. You have to. Or you will die.

Forget about the spider. Just concentrate. You're a wizard. You are as magical a being as they'll ever get. It flows through your veins, your mind, and your soul. You block out everything, until there is only you and your magic. All of your magic, be it telepathy, force projection, earth manipulation, metal-shaping... It's all connected.

Your expertise in shaping earth allows you to shape metal far more precisely than you could with only ferrokinesis at your disposal. Your telekinesis works with your geokinesis to bolster the force behind every earthen projectile you launch. It also allows you to wield your sun beads, a weapon made possible by enchanting, made expressly to be used with telekinesis, and in turn your enchantment is what allows you to have golems. So what allowed your perception to flow forth from your body..?

Of course. The key is aquamancy. With little involvement from your conscious mind, you unconsciously combined your water- and earth-perceiving capabilities. Water-sensing is what initially allowed you to extend your view beyond your usual range, to flow with the stream beyond your immediate surroundings. And because you had to, in order not to break your neck, you jump-started a synergy between these two schools. Necessity is the mother of invention, indeed.
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Now that you know what you were looking for, you recall the feelings you first experienced above, kneeling by that peaceful stream, your hand dipped in the flowing water, your sense of self giving way to let your arcane sight become one with the natural flow. There is no such flow within earth, you realize, so you create it. After that, the problem is allowing your consciousness to hitch a ride on it. You can't figure it out, but every tremor caused by the spider closing in unleashes a new wave of adrenaline within you, and once again, your subconsciousness picks up the slack. Soon, fighting the vertigo as the center of your vision moves up the crack, past the spider, up and around the walls of the former demon lair, you end up at the ceiling. It is hard to stop in this state, and you end up circling your target- a huge outcropping, right above the rift you fled into.

Channeling magic like this is hard. You still have to aim like you were in your body, so your energies end up being thrown wildly off course, but you eventually home in on the chunk of rock, and cracks form and seams expand. And finally, its own weight picks up some of the slack and it is freed from the ceiling entirely.

You snap back to your body in an instant, opening your eyes a blink after you cease the flow, despite having used that 'trick' to extend your range to far beyond what you previously were capable of. Looking up and around your hiding hole, you see that the spider is now at the widened section, well aware of the spike facing it, but still marching below confidently. This confidence wavers as it senses the massive chunk of dislodged terrain, and does its best to awkwardly brace itself against either side of the gap. With what must be a pretty nasty grin, you loosen whatever it tries to hold on to.

The spider has one last trick up its sleeve. Just before the impact, it pours as much of its reserves as it can into the shield, the waves of force lashing out now at maximum capacity. And it does splinter the falling rock into two, and then four pieces. To your dismay, this works to soften the blow by quite a bit- but not enough for it to start falling, its own weight collaborating with that of the stone on its back to push its momentum to ungodly levels.

You don't witness the impact. You're too busy protecting yourself by crawling into a ball and shutting your eyes. The landing is far too messy for your geokinesis to tell you too much, and when you open your eyes, there is dust everywhere. And the ceiling is collapsing on you.

First things first, you stop your surroundings from killing you, halting falling rocks in places while mending cracks in others. Then, you do your best to expedite the dust settling. You want to be sure that it's dead.

It's not dead.
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But at least it's about to be. The spike it fell on broke. The spider is not impaled through, like you'd hoped. But the exoskeleton is cracked open completely on its underside, the thorax freely leaking ooze and guts onto the floor. Cracks extend onto its legs, its abdomen, and even its head. The lights in its eyes are still there, but dim. More of them have been popped since you last disabled one of them. A fissure reaches all the way from its center to the side of its mouth, also dribbling whatever it is it has in place of proper blood. It mandibles are doing this pointless, repeating motion of grabbing something invisible before it. The only sound it makes now is a telepathic one, a few words that try to form but end up coming out as a strange gurgle of a thought.

You feel kind of sorry for it, to be honest. It's obviously in great pain. The monstrosity is even hardier than its spawn, and it has a huge body, which means it has lots of space to bear wounds, and huge guts to leak. You draw your sword and pack in as much force as you can, and repeat the same move you performed to finish the previous occupant of the lair above. The blade flies free from where it's floating before you, spinning too fast for you to follow. This time, the shell isn't penetrated as readily, but eventually, it does make its way into the brain matter, which sprays out of the gash your weapon made as it shreds the soft tissue within the Alpha's skull.

After confirming it's dead, with no magical activity, no light in its eyes, and no movements made by its bulk, you reach in, and wince as you dig through the squishy innards for your sword. You recover it, you fasten it to your belt, and you fall flat on your ass, the adrenaline fading away so fast the altering blood flow roars in your ears.

You wipe your gore-encased arm off as best as you can. There is a huge fucking spider with the shell of a colossal crab covering most of the cavern, the glimmering in the walls barely even visible behind it and other fallen rocks. Your golems are somewhere above you, up a pretty treacherous climb, and you're sitting there, trying to rub the post-telepathic aching out of your eyes. Besides the headache, some pretty nasty bruises, and the worst heartburn you've ever experienced, you're actually unharmed.

You'll go back to doing stuff after a while. You just need to catch your breath for a bit.

>Roll 1d8 for loot; first roll only

>Also, vote on how to proceed.
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Rolled 1 (1d8)

Looooot
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Rolled 1 (1d8)

>>889245
>He lives!
Check what the glimer is and for valuables in this cavern, make a lader with our earthmagic back up to the cavern to get a bearing on our directions and if the cavern is full of goodies, start making a tunel toward the general direction of the side of the mountain as near our camp as we can without going outside to check directions. If it's not goodies, go back up and after catching our breath go to the other pasage. Obviously the longer we let these things live the worse it will get. We need to finish them.
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>>889264
>>889266
Well whatever's behind door number 1, we were meant to get.
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>>889268
It was salt
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>>889264
>>889266
Some pretty awful loot.
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>>889273
Well our meals are probably getting pretty bland.
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Rolled 6 (1d8)

>>889245
Still one more rollll!
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>>889286
>first roll only
Also,dudes. We can do wizardry with salt now. Every loot we get is a way we can experiment further!
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>>889245
I kinda wanna know what the shimmer in the cavern is before we take further action.
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>>889300
Whatever it WAS got destroyed when the ceiling collapsed upon it. So lets just sit a minute.
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>>889301
It could be gold or gems in the wals, so a falling spider wouldn't do much apart from knoking some loose for us to exaine.
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>>889308
>The landing is far too messy for your geokinesis to tell you too much, and when you open your eyes, there is dust everywhere. And the ceiling is collapsing on you.
>And the ceiling is collapsing on you.

Just saying.
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>>889309
Ya and we have earth magic to clear away the fallen ruble. We already fixed most of the remaining cracks. This is wizard quest. Not normie quest, so a few rocks wont do much to keep us from veins of gold or piles of rubies.
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>>889309
You fixed that.

>>889308
The glimmer's from the salt reflecting the light from your beads. Yes, literally.

Really too bad you didn't roll that six first, then it woulda been low-quality but still very valuable mana.

Anyway, the only way back out is up, unless you carve yourself a way out or something, so feel free to decide what to do after I write the part you actually find all of this out.
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>>889330
So you weren't kidding when you said it was salt? God damn it! Fine. Just rest a bit and go down the other path. Clear the rest of this shaft.
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>>889330
...
If we were to magic the salt into a solid block and take out the impurities, how good would it be as a golem core? I mean a wizards intuition is a potent thing.
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>>889341
I was just about say something about this, because you don't even need magic to get large crystals of salt. We do it all the time.

The mineral needs to be at least semi-precious to be of use to you in enchanting, so all that low-grade olivine and whatnot you'd normally find displacing all this stone is useless to you.

But rock salt is still useful for things people do with rock salt, and some of these chunks are bigger than your eyeballs, so there's at least that?

Please don't be salty about this, anons. Literally 7/8 things you would have rolled would have been something more substantial. I think that's fair. Especially considering all the 90+ rolls you've been getting to offset this little setback, and your increased ability to find stuff with the geomancy upgrade.
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>>889336
Just do this then. Maybe magic out like a 20-50 kg chunk of salt that we can leave at the intersection, and take with us on our way back out of the cavern(if we make it out). We can use it to salt our meat to preserve it for longer.
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>>889330
loot, a stachel or two full, then create a small stone platform, telekinesis us up and out.
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>>889362
+1
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>>889353
Yet all those 90+ roles still ended up with us winning by the skin of our teeth.
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>>889418
But we still won.
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>>889418
You were grossly outmatched for this. That final stage with the forcefield was meant to make it al but immune to lesser physical attacks. Ne