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File: VictoriaWasps.png (4.34 MB, 2953x1771)
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>previously: ttp://suptg.thisisnotatrueending.com/archive/49864582/

---

Specialist, what's the status on tracking down those signal bounces?

Good news.

But where did RIPPER team end up?
>>
File: Vanguardv5.png (290 KB, 1817x3233)
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Really?
The Great Victoria Desert?

Well that's a fortune stroke of the old translunar dimensional re-positioning gone rather awry.

Excellent job, Specialist.
>>
File: ARMORY_m7.png (473 KB, 2068x2370)
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And get the SBH in the air! Since they're right in the immigration path of the GMW-2 strain, they're going to need the extra firepower.

>Anyone present on the moon mission, please deploy with gear as from that
>anyone new, you get to pick from the list
>>
File: Experimental Designs..png (138 KB, 1488x1418)
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And bing the box marked "Special", Specialist. And the other one. And the third one.

You can all stop diving for cover now. He managed to catch it before he broke the seal.
>>
>>889046
Whoa, man that mister Smiley's a cool ass folder.
>Deploy
>Pick the shottie pellets out of my chest plateing
Jerg(yeerg)
CR:1.6
Vit:16
AP:10
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77, C-K.
Gadgets:(3)dragon plate, 1xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-3Vit for x2 ApRec
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>889046
"Owwwwww. What happened? Why am I feeling thrown through space and time?"

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)


Vit: 14/14
Ap: 10
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Weapons 2]
>>
>>889046
"Oi mate, where tha fock are we? Glad ta foinly grab a fock'n smoke an oll, bu oi go' bet'ah things t' do then muck abou' a bloo'y des'rt oll day."

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>889046
Lune?!
Lune!!
Command, my systems are reading lune dead...
Brah...
>Cry manly tears over lune
>>
Rolled 2, 4 = 6 (2d6)

>>889046>>889110
>>
>>889111
>Be relative of native american Lune who is a werewolf who wasnt named something moon
>Rolling for power mod first roll
>take [Secret of the past] 2nd
MoonMoon,[Lycanthrope]
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
--
Equip:
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
VIT: 12/12
AP: 11/11
Skill:10
Will:8
Per:11
Def: 9/-7
>>
>>889110
>>889111
Rawrr, Rawrr, the werewolf cried
---
2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
[Claws] - 8 DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
Rage (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)Regen2: 4Ap to Recover 4 Vit

2-2: Red Claws - double Claw dmg, double claw bleed
>Accounted for above

--
SOTP
4 - Inheritance - +1 to Linage
>You connect deeply with the other side. People get nervous.
---

rolled randomly...

Pick +2 Claws dmg OR +1 DR

2-3: Howl - 4 AP to Panick enemies who can hear you (roll will)
>>
>>889114
>>889116
>>889046
*pats Jergs back*
"You okay there buddy, lune was....a confused man kept trying to read books a lot...Personally I never paid much attention...But he was nice i guess when he wasnt hanging out with "Buddys"
Aeron
2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
--
Equip:
-C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
-[Claws] - 10 DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
-
VIT: 16/16
AP: 11/11
Skill:10
Will:8
Per:11
Def: 9/-9
-
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Regen2]: 4Ap to Recover 4 Vit
[Howl]:4 ap panic enemies who can hear.
[Inheritance]- +1 to linage rolls
>>
Guys? You guys all right? Everyone okay?
Oh wait.
Wait what?
where are we?

--

Vit: 10/11
Ap: 10/13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(0/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening][First Aid]
CS: 0.6
>>
>>889119
"Don't touch me you fung, it's uncool brah!"
>>889121
Brah, they fukken killed lune, brah!
>>
>>889121
Operative Nesasio. The great Victoria Desert. We're trying to narrow it down from there.

Please do Command a favor and change your [First Aid] skill to [Panacea Powders] - 1 AP to restore 1 Vit to target next to you.
>>
>>889123
Oh crud. I don't know how to pull people from the dead. we need to get Lune back to base ASAP!

>>889128
Uh. ok. yes. got it. I'll update it.
...wow, these fancy powders look way easier to use than the bandages. Interesting. where did these come from?
By the way command, when is our ride back home arriving? We could use some help right now.
>>
>>889134
Crushed Philosopher's Stone, Operative. Its all rather expensive.

And we're working on it. SBH inbound in 12 hours. Then we'll pick you up and ride you right on home for the "You Saved The World" ceremony here at the picnic.

Only, minor spot of bother.

You're in the migration path of the GMW-2 strain so you will need to fortify your position until we can get you out of there.

Handily Specialist Gerean insists she can rejigger the backlash from the functionality collapse to slingshot some supplies over by shortcutting through some of the more flexible dimensional pathways.
>>
>>889136
Okay.

Wait, hold on, I may not know much about this trans-whatever physics, but does that mean that I could get equipment from here? Because I would appreciate it very much if I could change and restock my equipment before we have to hold our ground. I ran out of my NorAdre supplies.

Oh, wait, another thing. what kind of hostiles can we expect to attack us?
>>
>>889141
We're working on that entire "Restock" issue. By which Command means the interns are stuffing ammo into shipping boxes, and we're shoving them into the ritualist circle. Expect them near your position in a few.

Then you can pick up what's in there.

As for the Hostiles, it's the GMW-2 Strain, Operative. Which is to say, it's the Genetically Modified Wasps, 2nd Class.

Or as the tech boys down in Improbable Research calls it: "Grevious Murder Wasps".
>>
>>889145
Brah! Send me a bug zapper I can self attach...or maybe attach with help..
I don't like bees command!
Bad vibes!
>>
>>889145
so, does that mean I can expect NorAdres in the boxes? if so, thank goodness.

Oh, any tips for fighting against these Murder wasps?
>>
>>889145
"Ayy, good thing oi got me pack a fags 'ere. Smokes good fer keepin' th' bugs bugga'd off."

"Hah. Bugga'd off."
>>
>>889145
"Would you have any spare MorMorphs Command? I seem to be out."
>>
File: Victoria Wasps 1.png (3.61 MB, 2363x1417)
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https://www.youtube.com/watch?v=D6qCo5LA0wU

==Assets Active==
1 | Jerg | AP 10 (+5)
2 | Mammoth | 10 (+5)
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 11(11) (+5)
5 | Nesasio | 13/13 (+5)

---
>>889149
As you wish, Asset. Its in one of the boxes.

>>889150
Yeah, we pack that standard.

>>889158
Plenty. Got a new shipment while you guys were lost in the cracks between colliding worlds.

--

Okay boys and girls, here's the ticket:

You're stuck in the Great Victoria Desert, we can't slingshot you back to HQ and satelitte shows you're in the path of a GMW-2 swarm heading your way. They picked up on the massive energy burst that slammed you into the surface of planet Earth, and if Indigo Seal being ripped apart by the swarm earlier taught us anything its that they love anything even remotely thaumalogical.

Hang on tight, lock it down and we're speeding your way as fast as the SBHs can go.

HQ will slam-junk a few boxes your way as often as we can, but unfortunately that kinda thing drains our ritualistic capacity. We've also got a ROBOCOPPER team getting ready.

Satelitte shows that the small hamlet you're in is one of the places we lost contact with an earlier assault team - if you can find them or their remains, odds are good you'll find some gear on them too.

Good luck out there, team.
--
[Sweep Phase]
[Movement will not cost Ap in areas without FOW]
[Searching a box is 4 AP]
[Specify what you're Searching For. . . maybe it's there!]

--

>Vanguard to move.
>>
>>889206
"Great Victoria Desert, eh? Can't say I even remember which continent it's on. It's embarrassing."

>-Move 5554445
>Move 66 111 6666
>Look around (SmartShades)
>-Hope to find landmines and/or razorwire


BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)

Vit: 14/14
Ap: 10
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Weapons 2]
>>
>>889206
Guys, I'll get the crates!
Huh. Command, what's that? the thing piled up against the wall east to my position.
Either way, time to get cracking.

>crack open the crates south of current position (4ap)
>crack open the crates between the two craters (4ap)
>Apply [Panacea Powders] to self (1ap)

I hope I can find the NorAdres. Dammit, if only it was possible I would have thrown back the mundies in favor of the reaverstims. I would have certainly appreciated that extra speed, especially now.

Wait. What's that noise? Buzzing?

Vit: 11/11
Ap: 4/13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(0/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Panacea Powders(-)][sprinter(-)]
[Competence][speed][speedy hands][threatening]
[Weapons 1]
>>
File: Vanguardv5.png (293 KB, 1817x3233)
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>>889053
WHAT IS THIS
IGNORE THIS
THIS IS OLD

THIS IS THE PROPER RULES TEXT
>>
>>889218
oops, I forgot to put down how I'm supposed to move, since moving out of FOW was free I forgot to write that part down.

>Apply [Panacea Powders] to self (1ap)
>Move 5
>Open crate
>move 44444333
>Open crate
>>
>>889221
Updating the paperwork

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)

Vit: 14/14
Ap: 12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Weapons 2]
>>
>>889206
Who's lying there bleeding 4 from Mr. Barnabas?
>>
>>889070
Asset Jerg - minor chance to [Safety Limiter] speciication. You can [Disengage] the safeties as you will, but once you do, it's -2 VIT / turn.

Weapons 1 should be [Armory Access] following protocol revision.

>>889072
Weapons 2 should be [Armory Access +1], which allows for +1 gadget pick.
>Irrelevant without armory access...

>>889121
Weapons 1 should be [Armory Access].

>>889228
That would be Thaum Lune. If you make sure his corpse makes it out all right, we can officially issue his posthumous medal of Deep Space Valor.
>>
>>889233
God almighty, I didn't even recognize him. Poor guy.
>>
>>889233
Wait.
Hold on.
Lune was nunber 4 on our mission at moon. Got ko'd while going full hero to save us.
But our guy here is number seven, which was Jiggs's number. And only lune was the one KO'd at the moon. As far as I'm aware Jiggs was still holding on to his life back up there when we got teleported.

Command, what the heck is going on right now?
>>
>>889206
"Roigh... le's ge' t' business then lads. Fock'n bugs..."

>Light up a cigarette (1AP)
>Check nearest crates for a shovel (4AP)
>Check East visible crates for a shovel (4AP)
>Check South visible crates for a shovel (4AP)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>889243
Natural consequnce of trans-dimensional slingshotting on a collapsing wave-jaunter set up by ritualistically inclined werewolf supremacists out to turn the world into their personal hunting reserve as they transcend beyond the realm of mundane physicality on the death-keen of 7 billion souls.

Expect a few Reality Shudders over the next hours as the universe re-asserts itself and the Silent Observer retreats from the Solar System.

Also do you see Thaum Jiggs anywere, Operative? We don't have them on the biomonitor.
>>
>>889285
Uh.

Yes. No. Wait.

No. I think.
>>
File: Victoria Wasps 2.png (3.75 MB, 2363x1418)
3.75 MB
3.75 MB PNG
==Assets Active==
1 | Jerg | AP 12 (+5)
2 | Mammoth | 8 (+5)
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 12(11) (+5)
5 | Nesasio | 13/13 (+5)

Heads up, Team - we dug a Turret out of storage and sent it over. Place it somewhere where you think it'll do some good.

[Sweep Phase]
[Movement in Fog does not consume AP]
[Possibly to specify long-form preperation tasks]
>>
>>889347
"Say, command, what are the chances of finding a Reaverstim in one of these boxes? Or are they piled in with these medical supplies and I just didn't see them?
>>
>>889347
"Ah! Australia! I have finally remembered where the Great Victoria Desert is. No wonder we are threatened by giant murderous wasps.

By the way team, I see some rather big Hymenoptera specimens here. I can't confirm whether these are GMW though, they seem not very much gigantic and have not demonstrated hostility so far."

>Loot ammo and claymores (how many?)
>Loot dynamite (how many?)
>-Move 3333 4444 4444
>-Try not to provoke the insects in any way

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)

Vit: 14/14
Ap: 8/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
Rolled 3, 6, 2 = 11 (3d6)

>>889053
Don't mind me. Not doing anything suspicious.
>>
>>889366
They're not strictly speaking /medicinal/, operative. You'd have to find one of the boxes with combat drugs.

It'll be easy.

Look for the green crate with the skull on it.
>>
Guys, where should we place down the turret?
And speaking of, where should we set our defense? maybe in the northwestern building?

>>889347
>>889380
Oh. Ok then.

>>889378
Uh. Mr. Barnaby? What are you doing? Surely you won't leave us to be torn apart by huge wasps?

>take out 3 doses of NorAdres from the medical supplies(if there are any)
>Move 22233333333
>Open crate while looking for the green crate with the skull on it
>Take Reaverstim if found
>Move 22334444333
>Look for the green crate with the skull on it.

Vit: 11/11
Ap: 13/13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(0/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]
>>
Rolled 1, 3, 1 = 5 (3d6)

>>889399
Hey look! This crate has a wierd little wire sticking out of it!
>>
>>889347
>>889399
"Yeh, oi figure you bloke's can 'andle a few wasps, but 'pparently gettin' in a grave's a bad oidea fer dead folk. Roigh shame; oi thought et was a grea' oidea."

"They bet'a 'ave sent some fock'n 'splosives..."

>Search the crates for explosives
>Search the crates for medical supplies

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 5 (1d6)

>>889372
>>889053
>>889055
heh... just point me at the enemy...

Combat Thaumathurge Frigidmetal
Vit : 12
AP : 8
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge, [Secrets of the past], Cursed

Equipment :
Right hand : C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge), Gr-12 x2 (EX dmg 15, AoE 2, Shocks)
>>
File: Victoria Wasps 3.png (3.83 MB, 2363x1417)
3.83 MB
3.83 MB PNG
==Assets Active==
1 | Jerg | AP 12 / 12(+5)
2 | Mammoth | 12 / 12 (+5) [Lock and Load]
3 | Mr. Barnaby | 13 (--) [Finally At Rest]
4 | Aeron | 12/12 (+5)
5 | Nesasio | 13/13 (+5) [NorAdre x3]
--

Operative Nesasio - we see your camera feed. Please hold still. Those are Vanguard standard issue anti-personnel claymores. They're pointing at you.

Just take a very careful step backwards. . . Best not breathe too deeply or twitch.

[Sweep Phase]
[Movemet in FoW doesn't cost AP]
>>
>>889419

......

>Move 66666, take care to step backwards carefully, stepping only on previous footprints
>Move 11111222111
>Open boxes, look for the green crate with the skull on it

Vit: 11/11
Ap: 13/13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(0/3)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]
>>
File: Victoria Wasps 3A.png (3.83 MB, 2363x1417)
3.83 MB
3.83 MB PNG
>>889416
5 - Heretical Studies - +1 dmg per AP spent on any directly harmful effect You do what you must.

We see you, Thaum Frigidmetal.

Try to keep this job all business, okay? Nothing in this is supposed to be all that personal.
---
==Assets Active==
1 | Jerg | AP 12 / 12(+5)
2 | Mammoth | 12 / 12 (+5)
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 12/12 (+5)
5 | Nesasio | 13/13 (+5)
6 | FrigidMetal | 10 / 10 (+5)
---
>>
>>889440
"I'm experiencing a most peculiar feeling. Might this be what women feel while shopping?
I must confess it's exhilarating!"

>Loot the boxes
>Reload a full magazine, stow away the partially loaded one
>-Move 6656
>Look round, paying special attention to the buzzing
>-SmartShades

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||][||||||||||||][||||||||||||][||||||||||||][||||||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x6

Vit: 14/14
Ap: 12/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
Rolled 3, 3, 3, 4, 1, 6 = 20 (6d6)

>>889440
>spend 4AP to cast a [Space+] [Movement] spell : targeting the wasps near the medical crate, create a blender by distorting the space around them
heh... too weak...
>overwatch with the C7, 4AP

Combat Thaumathurge Frigidmetal
Vit : 12
AP : 8
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed

Equipment :
Right hand : C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge), Gr-12 x2 (EX dmg 15, AoE 2, Shocks)
>>
File: Victoria Wasps 4.png (3.89 MB, 2363x1417)
3.89 MB
3.89 MB PNG
==Assets Active==
1 | Jerg | AP 12 / 12(+5)
2 | Mammoth | 12 / 12 (+5)
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 12/12 (+5)
5 | Nesasio | 11/13 (+5)
6 | FrigidMetal | 10 / 10 (+5)
---

Good news Team! The SBH is fully loaded and prepped and in the air. We're coming towards you as we speak.

Given how quiet this town is, maybe we were a bit hasty in declaring it a possible migratory path for the GMW-2? Well, put your feet up, enjoy some tanning sunlight and you'll be home before you know it.

Sorry, I guess maybe we shouldn't have been so hasty in declaring this that much of a problem?

Hold up
zoom on that one

Operative Mammoth?

Please tell us that's the only one you see.
>>
>Uploading is slow today
>Commands are arriving while the previous is uploading
>Not really skipping your actions, you're just cross posting to me as I update.
>>
>>889467
"Aw, command, you know dimensional portals make my spleen sound like square roots, give us a little warning? And my paperwork tastes like purple and confusion, check it for me?"

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 5/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
>>889467
Command, this is the box, ri-

oh.

command? these things, to my sides. do they detect by movement?
>>
>>889475
Yes, what's that Gerean?
oh really
yes I would like to see that one day

No no, don't bring them to work. In fact don't bring them anywhere.

Operative Nesasio, TS Gerean here says that the wasps will likely react to movement, if you head TOWARDS them. They're constructing more of those structures, so leave them to it and you can walk away from them.

You can also try to [SNEAK] through a cloud
>Which requires rolling SKILL as you move through
>>
Rolled 6, 6, 4 = 16 (3d6)

>>889467
"Uh, Command, I do indeed see only this one. But somehow this fact doesn't feel particularly encouraging."

>Focus x3
>2 AP burst at the wasp
>Move 111
>Open and loot the armoire to my 1
>-Old key

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||||][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x6
Old key

Vit: 14/14
Ap: 12/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
>>889467
"Y'know, bein' normal dead's real fock'n boring. I dunno 'ow people c'n 'andle this shite- oi can't even fock'n smoke in 'ere."

"There any 'splosives up there? Oi could go for some 'splosions roigh about nao."

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>889481
well thank goodness I'm not surrounded, I wouldn't want to sneak through a swarm of bees any day.
Speaking of bad day, this is the first time for our squad to try the Reaverstim, right? Let me volarraAARGGHAHAHRHGHA

>Pick up All Reaverstims that can be found
>Apply one to self for SCIENCE
>Apply NorAdre to self for SCIENCE
>Run in the general direction of teammates

Vit: 11/11
Ap: 13/13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(2/3)
>Reaverstim(?/?)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]
>>
>>889471
*Mumbles in robospeak about hateing deserts*
>download/Activate sprinter
>Move 5,5,5,5,5, 5,5,5,1,6
>Examine arrow pointing place thingy
>Move 6,6,1,2
>Overwatch 3ap chirni burst into anything that tries to attack me

Jerg(yeerg)
CR:1.6
Vit:16
AP:2/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77,(2xreloads(?)) C-K.
Gadgets:(3)dragon plate, 1xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 3 (1d6)

>>889471

>Inheritor
>Experimental
>Conduit

Samantha
[Inheritor] -
|VIT 12/12| AP 10/+5| SKL 10| WIL 8| PER 11| DEF 9/-3|

==
[Weapon]
-What are weapons?

[Inventory]
-Copy of the 11th volume 'de Architectura'
-Fragment of the Seal of Solomon

==
>>
Rolled 6, 4 = 10 (2d6)

>>889053
rollan'
>>
Rolled 4, 4 = 8 (2d6)

Rolling, but I'll have to wait to make a character after gym!
>>
Rolled 4, 6, 2, 2 = 14 (4d6)

>>889539
rolling magic, the first 3, and service skill, the last one
>>
File: Victoria Wasps 5.png (6.59 MB, 3248x1948)
6.59 MB
6.59 MB PNG
>>889474
That's a lot of stuff you got there, Operative. Your paperwork looks good though. I see you're still off the charts.
You corrected armory access. Acceptable.

>>889521
HolyVul, Power Crit on 3-6, crits magnified.
+1 Crit linage
5-3: Shadowfriend - Evasion+1, [Darkness] Key

Experimentals, you say? Hang let's see here, Asset Samantha.
...

>EXPERIMENTALS
>-4 Vit
>-2 AP
>+1 ApRec
>-1 Skill
>+2 Will
>-1 Per
>Cursed
>Gain [Mutate] Key.
>Gain [Change] key
>Solipsist DR = ½will (round down), overrules armor

>>889508
Action completed as written.
[Sprinter] Package Downloaded.
SysWatch CoreSync badly written for functionality.
please amend description:
"Spend 8 AP to learn 1 [Skill]. Keep skill until changed again".
----

==Assets Active==
1 | Jerg | AP 2 / 12(+5)
2 | Mammoth | 8 / 12 (+5) [Score!]
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 12/12 (+5) [ARGH, they're in your HAIR]
5 | Nesasio | 11/13 (+10) [-1 Vit, Oh wow that's good stuuuu--RARRHGHAHAHAHA, +5 ReaverStims]
6 | FrigidMetal | 10 / 10 (+5)
7 | Alacrity | 10 / 10 (+5)
8 | Samantha | 8 / 8 (+5)

Good shooting Operative Mammoth, but it seems the bullet bounced off of the chitin.

Well it's probably just a lone one, you should be fii--- ASSET AERON

DUCK

[Wasps to act]
>>
Rolled 3, 3, 6 = 12 (3d6)

Actually, let's try a Thaumaturge.

I didn't realize everyone didn't get a lineage, was in a rush!
>>
File: Victoria Wasps 5B.png (6.7 MB, 3248x1948)
6.7 MB
6.7 MB PNG
==Assets Active==
1 | Jerg | AP 2 / 12(+5)
2 | Mammoth | 8 / 12 (+5)
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 12/12 (+5) [argh! - 3 to any action]
5 | Nesasio | 17 / 13 (+10) [-1 Vit, I HAVE ALL THE AP] [Too REAVER to get distracted by wasps] [REACTION FIRE, -6 ammo]
6 | FrigidMetal | 10 / 10 (+5) [argh! - 3 to any action]
7 | Alacrity | 10 / 10 (+5) [argh! - 3 to any action]
8 | Samantha | 8 / 8 (+5) [argh! - 3 to any action]

---

>To maintain control of self during REAVING, please issue general commands to be carried out during ENEMY PHASE

---

Field Team, we're getting some odd flickers on the cameras. Are you all in the middle of a standstorm? Everything is coming through rather garbled on our end.

Wait, that's not sand specks
that's mandibles

the infernal buzzing is causing a feedback whines

Field team! Watch out! Those drones are trying to escape but some of them have bee doused with Queen Pheremone and are on the attack! It's an amorphous swarm of tiny stinging killer wasps, bullets will simply pass right through. Use something else.

[Vanguard to Act]
>>
Rolled 6, 1, 4 = 11 (3d6)

>>889648

'Command, can I eat this? I'm hungry."

>Move 4, 4
>Aim magic, Change-mutate-Earth to create a dome around me in the adjacent hexes, burn 4 vit (17 spell effect, 15 will due to bees? I think this is right)

Samantha
[Inheritor] - Shadowfriend
|VIT 4/8| AP 8/+6| SKL 9| WIL 10| PER 10| DEF 10/-5|

==
[Weapon]
-What are weapons?

[Inventory]
-Copy of the 11th volume 'de Architectura' (Grants Earth)
-Fragment of the Seal of Solomon (+3 spell effect, beacon, failure might summon demon)

==
Conduit
Holy Vuln
Powercrit on 3-6
+1 crit linage
Cursed
(Beacon)
Keys: Mutate, Change, Darkness, (earth)
Solipost DR (1/2 will as DR)
>>
Rolled 4, 3, 6 + 3 = 16 (3d6 + 3)

>>889648
behold my power... stupid arthropods...
>8 AP, [Space+], [Movement], teleport as many wasps as possible in the hex 1 of me, and keep them there

Combat Thaumathurge Frigidmetal
Vit : 12
AP : 8
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed

Equipment :
Right hand : C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge), Gr-12 x2 (EX dmg 15, AoE 2, Shocks)
>>
Rolled 3, 2, 6 = 11 (3d6)

>>889648
"This is an exquisite tome, but in these particular circumstances I must say a flamethrower would be a luckier find. Jerg, if you have a free hand you're free to make use of this book. Strictly on loan though."

>Move 3
>Focus x2
>Shoot at the wasp
>Move 2222, face 5
>-Loan Merkalin's tome to Jerg if he consents

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x6
Old key
Merkalin's tome (+2Per, [Luck], [Coincidence])

Vit: 14/14
Ap: 8/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
>>889675

Ap usage:
2 move
1 focus
3 spell + 4 conduit + 3 solomon (10 total)
>>
Rolled 4, 6, 5, 4, 6, 3, 3, 3, 6, 1, 3, 4, 3, 5, 3, 4, 4, 3, 3, 3, 5, 3, 5, 4 = 93 (24d6)

>>889648

>RISE FROM MY GRAVE (4 AP)
>Shoot at drone group to the 4 (DMG 15, SKL 12, [Scatter])
>Shoot at drone group to the 4 (DMG 15, SKL 12, [Scatter])
>Shoot at drone group to the 3 (DMG 15, SKL 12, [Scatter])
>Shoot at drone group to the 3 (DMG 15, SKL 12, [Scatter])
>Shoot at wasp horde to the 2(DMG 15, SKL 12, [Scatter])
>Shoot at wasp horde to the 2 (DMG 15, SKL 12, [Scatter])
>Shoot at wasp horde to the 2 (DMG 15, SKL 12, [Scatter])
>Reload
>Shoot at wasp horde to the 2 (DMG 15, SKL 12, [Scatter])

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 18/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>889718
The gun pretty clearly says
"ATK: 0, -1, -2"

Your attack string is:
>Shoot at drone group to the 4 (DMG 15, SKL 12, [Scatter]) MISS
>Shoot at drone group to the 4 (DMG 15, SKL 11, [Scatter]) MISS
>Shoot at drone group to the 3 (DMG 15, SKL 10, [Scatter]) MISS
>Shoot at drone group to the 3 (DMG 15, SKL 9, [Scatter]) HIT
>Shoot at wasp horde to the 2(DMG 15, SKL 8, [Scatter]) MISS
>Shoot at wasp horde to the 2 (DMG 15, SKL 7, [Scatter]) MISS
>Shoot at wasp horde to the 2 (DMG 15, SKL 6, [Scatter]) MISS
>Reload
>Shoot at wasp horde to the 2 (DMG 15, SKL 5, [Scatter]) MISS

Asset: Command suggest you cluster your shots and try to Aim between salvos.
>>
>Deploy
>wonder what half my stuffs do
>Wonder what the other half do
"Ughhhh what happened? was that explosion my fault? did we managed to kill all the doggos? Where is my FireGlass and why do I have a Sword and a Halo?"

[Morat] Blessed
VIT 12/12| AP 12/+5| SKL 10| WIL 9| PER 11| DEF 9/-7|
[Stuffs]: Type Focused, HereticVul, Environment Aid, Positivity Boon [Luck], +1 [Luck] per Linage
[Other stuffs]: Zeal +1 will to allies within 4, [Bolster]
[Inventory]: Sliver of Azrael, Dragon Plate, Dusk, S-classx3
>>
>>889648
>Move 1,1
>Inject mormorph
>Disengage safety protocols
Jerg(yeerg)
CR:1.6
Vit:16(17)
AP:0/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77,(2xreloads(?)) C-K.
Gadgets:(3)dragon plate, 1xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 1, 5, 4, 6, 4, 1, 2, 3, 5, 5, 5, 3, 4, 3, 6, 5, 5, 6, 4, 4, 3, 4, 2, 4 = 94 (24d6)

>>889725
Of course a [JackNaut] shotgun does [Scattter].
>>
>>889725
>>889742
"Ay fock off mate. Et's a giant cloud a bugs, they're 'hard to miss!"

(For the drone clusters it makes sense to use targeting like you would shooting a person, but firing into a large swarm should probably have an attack bonus of sorts given it's a whole lot larger than a person.)
>>
Rolled 2, 2 = 4 (2d6)

>>889046

Yes. Hello, lesser humans.

>Extra Human Resource: Illblood + 1d6
>Drawback: [Threatening]
>Special: [Secret of the Past] +1d6
>Deploy

STATS
==
VIT: 12
AP: 14 (8+2+4)
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-3

SPECIALS
==
[Illblood Power]: ???
[Threatening]: Was it 5 shots or 6? I'm feeling lucky.
[Secret of the Past]: ???
[Secret Drawback]: ???

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP
Flexible Joints: +4AP, +2 AP Recovery

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
>>
>>889675
Please don't eat the priceless artefact of solomon. It is expensive, irreplacable and TS Gerean ascertains that if the Seal is ever Shattered, the Legions of Spite and Malice will flood over our materal world to devour all scraps of joy and hunt all specks of true happiness until the very notion of something being "pleasant" is gone from the thoughtspace of all mankind and we are imporvished to a continued, eternal existance of rank predacity upon our peers, mechanistically devouring and in turn being devoured by the broken husks of our selves.

Plus, we couldn't get the damn thing insured so if you lose it the 3.4 trillion is coming out of your pay, Asset Samantha.

>>889728
[Type Focused] - you can ignore this
Heretic Vuln - you are vulnerable to heretical implements, unholy energies and cultists
Environment Aid - The world around you helps you a bit
Positive Boon [Luck] - you're just lucky

5-4 Zeal - +1 Will to allies within 4, [Bolster], [Shield]

[Zeal] is the type of Blessed
+1 Will is your [Choir] bonus
[Bolster] is a magic key, you can use it to bolster people / things
[Shield] is a magic key, you can use it to shield people / things
>>
>>889768
[Break Facade]
Let go of humanoid form. This does not consume AP.
You gain +6 AP, and AP resets to full each turn.
You cause Panick in those who see you.
Unable to use tools.
-4Vit / Turn until unconscious or [Revert] for 6 AP.
LightVulnerable.

Gain [Mutate+2] key.

1-2: Horror Carapace - DR = will when True
>Cloth yourself in dreams and cloak yourself in thoughts. Ideas, unlike flesh, cannot be shot to death.

2ILB - Combat Adaption - When True, Mutate bonus is doubled.
>Scarred walls and anger. Broken practice dummies. Broken bones.
>>
>>889768
Whoops, forgot the trip.
Also it should say DEF: 9/-7
Unless the Flexi joints removes all DR.
>>
Posting to reserve the Tome of the Silent Observer, and get confirmation that my character is okay.

I'll be mulling over my character name and concept while I drink a nice hot cup of tea.

[Combat Thaumaturge]
Name:??????

STATS
==
Vit: 12
AP: 14 = 10 + 4 (Joints)
APRec: 7 = 5 + 2 (Joints)
Skill: 10
Will: 8
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Space+, Direct, Knowledge, UnMake

SPECIALS
==
[Magical Studies] Direct, Space
[Determined] Use a [Recovery] action to recover VIT = AP spent this turn
[Conduit] Free action - burn 1 Vit for +1 Will / +1 Effect on Magic
[Beacon] Magic effects strike you with unerring precision - Any hostile effect gets crits on you <8

GEAR
==
C7 Service: 7dmg, 7 ammo x3 | b1/m3/h2 | Atk: 0, -1, -2 | Reload: 3 AP
Tome of the Silent Observer: Free 5AP to use on spells, grants [Knowledge] and [Unmake], upgrades [Space]

BAG
==
Combat Knife: 6dmg, [Vitals], [Charge] | b1/m10/h2 | Atk: 3 AP, Crit: 5
G2-12 x2: -2 skill to throw, EX dmg 15, AoE 2
Flexible Joints: +4 AP, +2 APrec
>>
Rolled 4, 4, 6 = 14 (3d6)

>>889648
"Swarmy insects have antenae, those pick up wavelenghts, I'm gonna see if this works."
>Mov 4 333
>Spend 4AP to try to uplink spoof nonagressive signals
>-Argh! -3

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 5/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
>>889783
Are Weapons, Gadgets and Explosives considered Tools?
Also, please correct me if I'm doing this wrong.

STATS
==
VIT: 12
AP: 14 (8+2+4) [Monster: 30 ( 14+ ((6+2)*2) ) ]
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 [Monster: 9/-27 ( 7+ ((8+2)*2) ) ]

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to GAINS
[1-2 Horror Carapace]:DR = WILL
[2ILB - Combat Adaption]: Mutate bonus is doubled.

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP
Flexible Joints: +4AP, +2 AP Recovery

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
>>
>>889783
Also, if I can't use tools, then what is my melee monster damage?
Do I get ranged monster damage?
>>
File: Victoria Wasps 6.png (6.76 MB, 3248x1948)
6.76 MB
6.76 MB PNG
1 | Jerg | AP 2 / 12(+10) [Safety Limiters Off, -2 Vit], [Healed to Full - Vit 15]
2 | Mammoth | 5 / 12 (+5)
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 12/12 (+5) [argh! - 3 to any action]
5 | Nesasio | 17 / 13 (+10) [-1 Vit, I HAVE ALL THE AP] [Too REAVER to get distracted by wasps] [REACTION FIRE, -6 ammo]
6 | FrigidMetal | 7 / 10 (+5) [Tome Is Not In Hand - Cannot Use It] [Spell Failure!] [Shunt Self Randomly!]
7 | Alacrity | 10 / 10 (+5) [argh! - 3 to any action]
8 | Samantha | 8 / 8 (+5) [-5 Vit]
9 | Morat | 12 / 12 (+5)
10| Ylblood | 12 / 12 (+5)
---

Mr. Barnaby rises from the grave with the thundering roar of guns
the acric smell of ozone, gunpowder - flying pellets.

the wasp horde locally disintegrates

splattering distress pheremones all over, the remaining horde buzzes angrily, rising in pitch

Alacrity attempts some biological hacking - and it works. Now there's only the other 70% to worry about!

---

>>889833
Thaum ????, this looks clear. Command wonders if you forgot your 3rd word?
3 - 3 - 6
Space - Direct - Time

Please be careful using those particular words while holding the Tome of the Silent Observer, Thaum ????

>>889860
Yes, they are. Weapons. Gadgets and explosives. As an Illblood, you mostly use [Mutate] to grow your own anyhow.
[Mutation+2] is +2 to the will roll when using mutation, not effect. It makes it easier for you to use because it comes naturally.

Combat Adaption only applies when TRUE. It improves [Mutation2] to [Mutation4], giving you +4 On Will to use it and any natural weapons, DR or other things grow with [Mutate4] when TRUE is doubled.

Horror Carapace only applies when TRUE.

Dragon Scale does not stack with Flexible Padding. Pick one suit.

Your [True] DR is 3+11+[armor]
Your [True] AP is 12 + 6 = 18

>Eg:
>Spend 8 ap on Effect with Mutate2 to Grow 8 DMG bone-spike blade
>Roll Will + 2 because Mutate2
>Success
>When [True] that 8 dmg bone-spike blade becomes 16 dmg bonespike blade.
>Shortly thereafter collapse because 12 vit and -4 per turn.

>>889883
You do not have
[Natural Weapons] and therefore do not benefit from [Skill dmg at range, skill+5 dmg in melee].

However, you can always opt to
>Use 4 AP on Effect with Mutate2 to grow myself acid spit
>4 DMG acid spit got.

[WASPS TO MOVE]
>>
File: Victoria Wasps 6B.png (6.63 MB, 3248x1948)
6.63 MB
6.63 MB PNG
==Assets Active==
1 | Jerg | AP 2 / 12(+10) [Safety Limiters Off, -2 Vit]
2 | Mammoth | 5 / 12 (+5)
3 | Mr. Barnaby | 13 (--) [Stung x infinity]. Tox immune. Shock immune. Stun immune. -27 vit.
4 | Aeron | 12/12 (+5)
5 | Nesasio | 20 / 13 (+10) [I AM A GOD AMONGST MORTAL WITH A BPM OF 574]
6 | FrigidMetal | 7 / 10 (+5) [-3 Vit, 2 [Toxin]. Ending turn with less Ap than [Toxin] counter induces [Toxic Shock] at dmg = Toxin.
7 | Alacrity | 10 / 10 (+5) [Unclear what weapon out of 3 is equipped. Pointman untriggered]
8 | Samantha | 8 / 8 (+5) [ -1 Vit, 1 [Toxin]. Ending turn with less Ap than [Toxin] counter induces [Toxic Shock] at dmg = Toxin.
9 | Morat | 12 / 12 (+5)
10| Ylblood | 12 / 12 (+5)

---

Command to Field Team
Mr. Barnaby's biomonitor just registered something - which is news all by itself. His camera is completely unreadable.

Can someone inform us why we're getting a toxicology report and a blood analysis that insists his heart is beating liquid neuro-toxin? And why is heart his beating at all?

[Vanguard to act]
>>
>>889965
>1 | Jerg | AP 2 / 12(+10) [Safety Limiters Off, -2 Vit]

>JERG S AT 12
>12!
>>
Rolled 6, 3, 6 = 15 (3d6)

>>889965

'Command, do wasps like lava?'

>Mov 4, 3, 2
>Focus Change-Earth, blast LAVA along 6 line from raised dome portion in a cone (1 ap focus, 3 ap casting, 2 words. 13 will, 6 spell effect)

Samantha
[Inheritor] - Shadowfriend
|VIT 3/8| AP 8/+6| SKL 9| WIL 10| PER 10| DEF 10/-5|

==
[Weapon]
-What are weapons?

[Inventory]
-Copy of the 11th volume 'de Architectura' (Grants Earth)
-Fragment of the Seal of Solomon (+3 spell effect, beacon, failure might summon demon)

==
Conduit
Holy Vuln
Powercrit on 3-6
+1 crit linage
Cursed
(Beacon)
Keys: Mutate, Change, Darkness, (earth)
Solipost DR (1/2 will as DR)
>>
Rolled 3, 2, 3 + 2 = 10 (3d6 + 2)

>>889913

In that case I'll switch out the Flexible Joints for some MorMorph if you don't mind.

>>889965

"Ooh, that tingles!'

>-10AP on Effect with Mutate2 to Grow 10DMG Spine Launcher

STATS
==
VIT: 12/12
AP: 10 (8+2) [True: 16 (10+6) ]
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 [True: 9/-18 (3+11+4) ]

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
MorMorph: +8(temp)VIT, negates negative effects.
>>
Rolled 1, 5, 6 = 12 (3d6)

>>889973
>Move 6,6,6(kiss good luck charm)
>Loot whatever is in crate
>Inspect bees from a distance(use ap if needed, dice included)
>Move 5,5
>Investigate crates
>Reengage safety limits
"Command, there's some background screaming Interuppting my onboard processors, whaddaya dudes feelin' about the vibes of these bees, can you read my data?"

Jerg(yeerg)
CR:1.6
Vit:(17)/16
AP:9/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77,(2xreloads(?)) C-K.
Gadgets:(3)dragon plate, 1xmormorph, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: 8 ap:download any skill. Have that skill until replaced
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 3, 1, 3, 2, 2, 3, 4, 1, 2 = 21 (9d6)

>>889965
the poison in my veins is nothing compared to the pain society makes me feel...
>switch to Tome
now... die die die !
>cast Blender on the wasps around Barnaby, catch the wasps in a crushing whirlwind of shifting space ([Space+], [Movement], use 5AP)
>cast Sense Toxin on self ([Sense], [Knowledge], 1AP)
>cast Teleport Toxin on self, using the results from the previous spell to take the toxins out of my bloodstream ([Space+], [Movement], 1AP)

Combat Thaumathurge Frigidmetal
Vit : 7/10
AP : 8
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x2 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
>Move 5556
>-Awe13 [Sliver of Azrael]
>Cast [Shield+Boon](buff everyone's shield) 4ap +2will


[Morat] Blessed
VIT 12/12| AP 12/+5| SKL 10| WIL 9| PER 11| DEF 9/-7|
[Stuffs]: Type Focused, HereticVul, Environment Aid, Positivity Boon [Luck], +1 [Luck] per Linage
[Other stuffs]: Zeal +1 will to allies within 4, [Bolster]
[Inventory]: Sliver of Azrael, Dragon Plate, Dusk, S-classx3
>>
Rolled 6, 3, 1 = 10 (3d6)

>>890049
rolling magic? vs 11 I think
>>
>>889965
((Posting quickly to deploy before turn ends, roleplay follows!))
>Deploy

[Combat Thaumaturge]

STATS
==
Vit: 12
AP: 14 = 10 + 4 (Joints)
APRec: 7 = 5 + 2 (Joints)
Skill: 10
Will: 8
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Space+, Direct, Time, Knowledge, UnMake

SPECIALS
==
[Magical Studies] Direct, Space, Time
[Determined] Use a [Recovery] action to recover VIT = AP spent this turn
[Conduit] Free action - burn 1 Vit for +1 Will / +1 Effect on Magic
[Beacon] Magic effects strike you with unerring precision - Any hostile effect gets crits on you <8

GEAR
==
C7 Service: 7dmg, 7 ammo x3 | b1/m3/h2 | Atk: 0, -1, -2 | Reload: 3 AP
Tome of the Silent Observer: Free 5AP to use on spells, grants [Knowledge] and [Unmake], upgrades [Space]

BAG
==
Combat Knife: 6dmg, [Vitals], [Charge] | b1/m10/h2 | Atk: 3 AP, Crit: 5
G2-12 x2: -2 skill to throw, EX dmg 15, AoE 2
Flexible Joints: +4 AP, +2 APrec
>>
>>889999
The GMW-2 strain is undecided on the issue. Ecological investigations into their primary habitation niches reveal they like warmth, sand and the still-hot flesh of animals they can inject their eggs into.
>>
Rolled 4, 1, 1 = 6 (3d6)

>>889965
"Sorry about that command, I thought I hand a handful of cotangental music, but it appears to be a KorNine. This portal business makes me feel very pineappley. Won't happen again."
>Move 33
>Search the Medibox for some detox things
>2AP to continue emitting soothing radio waves

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
>KorNine: 9dmg, 5/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
File: Victoria Wasps 7.png (6.68 MB, 3248x1948)
6.68 MB
6.68 MB PNG
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2]
2 | Mammoth | 5 / 12 (+5)
3 | Mr. Barnaby | 13 (--)
4 | Aeron | 12/12 (+5)
5 | Nesasio | 20 / 13 (+10) , [REEAAVEEE],[+1Dr Shield]
6 | FrigidMetal | 5 / 10 (+5) [removed 2 Toxin, 1 Toxin remain. AP spent. Toxic Shock.-1 VIT]
7 | Alacrity | 7 / 10 (+5) [+1dr Shield] [+1 MorMorph]
8 | Samantha | 6 / 8 (+5) [Toxin 1]
9 | Morat | 9 / 12 (+5) [+1 Dr Shied]
10| Ylblood | 12 / 12 (+5) [+1 DR Shield]
11| Doctor Paradox | 14 / 14 (+7)
---

Field Team, TS Gerean says they just picked up a weird spike of energy from the Seal of Solomon.

Is everything all right?

[Wasps to act]
>>
>>890316
>rouse from sleep
>be pissed at wasps

Aeron
2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
UV-Nadex x2 Aoe: 2
--
Equip:
-C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
-[Claws] - 10 DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
-
VIT: 16/16
AP: 11/11
Skill:10
Will:8
Per:11
Def: 9/-9
-
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Regen2]: 4Ap to Recover 4 Vit
[Howl]:4 ap panic enemies who can hear.
[Inheritance]- +1 to linage rolls
>>
File: Victoria Wasps 7B.png (6.65 MB, 3248x1948)
6.65 MB
6.65 MB PNG
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2]
2 | Mammoth | 5 / 12 (+5) [-5 Vit], [Toxic 5] - [Ending turn with less Ap than Toxin causes Toxic Shock = Toxin Value]
3 | Mr. Barnaby | 13 (--) [Soaked in Pheremones]
4 | Aeron | 12/12 (+5)
5 | Nesasio | 20 / 13 (+10) [Okay, Done Reaving Now - 6 / 11 Vit] ,[+1Dr Shield]
6 | FrigidMetal | 5 / 10 (+5)[Toxic 4], [-4 Vit]
7 | Alacrity | 7 / 10 (+5) [+1dr Shield]
>8 | Samantha | 6 / 8 (+5) [Toxin 4], [-4 Vit], [KO]
9 | Morat | 9 / 12 (+5) [+1 Dr Shied]
10| Ylblood | 12 / 12 (+5) [+1 DR Shield]
11| Doctor Paradox | 14 / 14 (+7)

Thaum FrigidMetal's warping of space and burbling of time causes the wasp horde to dissipitate, breaking off into a buzzing screeching swarm of tiny creatures that skitter for cover.

Their twisted bodies look to have soaked Mr. Barnaby in pheromones.

--

Field Team, watch your flanks. Those things are coming to investigate the scent trails, look sharp. And someone get Asset Samantha some first aid before her heart explodes.

[VANGUARD to act]
>>
>>890316
"Oh hey, a grenade. Where's your pin little garlic bomb?"
>[Pointman+]: Consider grenade an enemy? Use off-hand to bap it 3 or 4ish as far as possible?
>>
>>890410
Good catch, Operative.
>Done. 1 Ap spent.
>>
Rolled 3, 4, 2, 4, 2, 4 = 19 (6d6)

>>890398
"Woo! that...what in teh seven hells is going on around here!? BUGS DIEEEE!!!"
>move:2,3,3,3,2,
>Focus: 4 ap on chucking a grenade
>ready Nadex in left hand
>Chuck UV nadex at teh bugs to the right of me
>Cap a bug

Aeron
2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
UV-Nadex x2 Aoe: 2
--
Equip:
-:C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
-[Claws] - 10 DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
-
VIT: 16/16
AP: 11/11
Skill:10
Will:8
Per:11
Def: 9/-9
-
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Regen2]: 4Ap to Recover 4 Vit
[Howl]:4 ap panic enemies who can hear.
[Inheritance]- +1 to linage rolls
>>
Rolled 2, 3, 5 = 10 (3d6)

>>890398
>Mov 4
>Use mormorph on 8-Samantha
>Prepare to send confusing radio signals into the building south, 3ap, if bugs swarm out
"Sammy, get up, this is no place for napping."

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
>KorNine: 9dmg, 5/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
>>890398
>Activate aimbot, shoot at hostile bees-4ap
>Reload-3ap
>Prepare c-k slash
>Disengage safety protocols

"Brah, I'm gonna need some help here"

Jerg(yeerg)
CR:1.6
Vit:15/16
AP:/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77,(2xreloads)) C-K.
Gadgets:(3)dragon plate, 4x sticks of dynamite, good luck charm.
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>890427
Keeping in mind that you can still operate at reduced vitality, Asset Barnaby, you may wish to do something other than enjoying that cigarette.
>>
>>890543
plix.
plix wait.
>>
>>890316
>3 AP from Tome: Aim spell
>2 AP from Tome: Focus spell
>3 Vit: [Conduit] energy into my spell
>Use [Unmake] and [Direct Time] to rewind the development of the wasps to my right, turning them into Larvae.
>Move 6, 1
>Gain cover?

[Combat Thaumaturge]

STATS
==
Vit: 12
AP: 14 = 10 + 4 (Joints)
APRec: 7 = 5 + 2 (Joints)
Skill: 10
Will: 8
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Space+, Direct, Time, Knowledge, UnMake

SPECIALS
==
[Magical Studies] Direct, Space, Time
[Determined] Use a [Recovery] action to recover VIT = AP spent this turn
[Conduit] Free action - burn 1 Vit for +1 Will / +1 Effect on Magic
[Beacon] Magic effects strike you with unerring precision - Any hostile effect gets crits on you <8

GEAR
==
C7 Service: 7dmg, 7 ammo x3 | b1/m3/h2 | Atk: 0, -1, -2 | Reload: 3 AP
Tome of the Silent Observer: Free 5AP to use on spells, grants [Knowledge] and [Unmake], upgrades [Space]

BAG
==
Combat Knife: 6dmg, [Vitals], [Charge] | b1/m10/h2 | Atk: 3 AP, Crit: 5
G2-12 x2: -2 skill to throw, EX dmg 15, AoE 2
Flexible Joints: +4 AP, +2 APrec
>>
Rolled 2, 6, 5 = 13 (3d6)

>>890582
>>890316
Rolling for spell!
>>
Rolled 3, 5, 5 = 13 (3d6)

>>890398

Might I ask what the 12/12 (+5) [+1 DR Shield) is by my name?

"Hmm. The spine launcher would be better against human beings...
Ooh that's spicy!"

>-8AP with Mutate2 to Grow a Fire Breath Weapon
>Launch spines at BEES! at 4: -2AP, 5dmg

STATS
==
VIT: 12/12
AP: 10 (8+2) [True: 16 (10+6) ]
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 [True: 9/-18 (3+11+4) ]

MUTATIONS
==
Spine Launcher: 5dmg, ATK: 2AP, no limit

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
MorMorph: +8(temp)VIT, negates negative effects.
>>
Rolled 3, 3, 3 = 9 (3d6)

>>890398
>>890603
The roll to shoot at the bees.
>>
Rolled 3, 2, 5 = 10 (3d6)

>>890398
"Y'know, 'avin toxic blood ain't all that bad. Get's yur 'eart pumpin' 'n oll tha'."

>Move 2333 33
>Search for Mormorph in medical crates. (4 AP)
>Use Mormorph on self.
>Reload JacNaut
>Fire JacNaut at frontmost giant insect to the 2 (SKL 12, DMG 15, Scatter)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT -1/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>890398
>>890582
If I can amend my action, I'd like to add
>3 AP: [Recover] to heal the 3 Vit I spent this turn.
>>
>>890398

wha...? what happened?
wait? someone needs help? I'm on it!

>PoP Reaverstim and NorAdre again (-4ap)
>move 44455 (-5ap)
>Spend all remaining AP on [Panacea Powders] to heal Samantha (-11AP)

Vit: 6/11
Ap: 13/13(+5)
Skill: 11
Will: 9
Per: 11
Def: 10/-3 [+1Dr Shield]

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][II..........]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(1/3)
>Reaverstim(3/5)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]

whoops, accidently fell asleep, it was 3 in the morning back here. but I'm back now.
>>
>>890787
Oh, Operative Nesasio, I see you're working on your reaver addiction.

Careful with that stuff, it can [Go Very Wrong].

Back just in time for command to step out for 5 hours.
>>
>>890856
Eh, what's the worst that could happen? And addiction? This was the first time I've ever used this druarraAARGGHAHAHRHGHA
>>
>>890398
>>889046

>Deploy
>Heal to full health

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAA OOOF. OH SWEET EARTH HOW I MISS YOU! "
*begins kissing the dirt, hears the buzzing*

"HMMMM???? DO I HEAR WASPS?! AND THEY'RE ANGRY! WHAT DO YOU GUYS DO TO MAKE THEM ANGRY! NOW I HAVE TO YELL AT THEM! IMPORTANT PERSON! WHERE ARE YOU?!"

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.4

Secrets of the Past 1:
Combined Studies - Get 2nd Effect Shaper - All work and no play makes a very effective magician.
>>
>>891561
"Jiggs, this is Australia. 'Kill All The Things' is the status quo for all the fauna. And most of the flora, I think."
>>
Rolled 1, 1, 4, 5, 2, 3, 2, 4, 2 = 24 (9d6)

>>890398
>Cast Space Crusher, compress the wasps 2 of me in the tiniest space possible (1AP, [Space+], [Movement]
>Cast detect toxin on self (1AP, [Sense], Knowledge])
>Cast Teleport Toxin on self (2AP, [Space+], [Movement]

Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 8
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x2 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
Rolled 1, 4, 4 = 9 (3d6)

>>890398
>Why do I have only 5 AP if I didn't act last turn? I should have 10.

>Move 43
>Prepare and throw dynamite 61
>Move 3

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x6
Old key
Merkalin's tome (+2Per, [Luck], [Coincidence])

Vit: 9/14
Ap: 10/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
?
>>
Rolled 2, 3, 2 = 7 (3d6)

>>890398
>Cast [Bolster](raise allies killing potential) +1will 5AP


[Morat] Blessed
VIT 12/12| AP 12/+5| SKL 10| WIL 9| PER 11| DEF 9/-7|
[Stuffs]: Type Focused, HereticVul, Environment Aid, Positivity Boon [Luck], +1 [Luck] per Linage
[Other stuffs]: Zeal +1 will to allies within 4, [Bolster]
[Inventory]: Sliver of Azrael, Dragon Plate, Dusk, S-classx3
>>
>>892160
Being bitten a lot by a buzzing swarm of killer wasps will do that, operative.
>>
>>890603
12 / 12 +5 is your AP right now / your total AP + your ap recovery.

[+1 DR shied] is your +1 DR shield from Morat's spell, which applied a single use DR 1 shield on you.
>>
File: Victoria Wasps 8.png (6.76 MB, 3248x1948)
6.76 MB
6.76 MB PNG
==Assets Active==
1 | Jerg | AP 12 / 12(+10) [Safety Limits, -2]
2 | Mammoth | 5 / 12 (+5) [Toxic Shock: -5 Vit]
3 | Mr. Barnaby | 13 (--) [Soaked in Pheremones]
4 | Aeron | 5/12 (+5)
5 | Nesasio | 20 / 13 (+10) [I'M NEVER DONE REAVING AHAHAHAHAHA] [HOLY SHIT I'VE BEEN BLESSED WITH RIGHTEOUS REAVIN' FURY] [RAAAAAAGGGGGGGGH]
6 | FrigidMetal | 6 / 10 (+5) [Cured!]
7 | Alacrity | 6 / 10 (+5) [Pointman! Miss!]
8 | Samantha | 8 / 8 (+5) [ 8 / 8 vit, cured]
9 | Morat | 9 / 12 (+5)
10| Ylblood | 5 / 12 (+5) [??Acid?? launcher materialized]
11| Doctor Paradox | 14 / 14 (+7) [Conduit Silent Observer: MoS Bonus on spell applied! +2 Effect!]
12| Jiggs | 10 / 16 (+7)

---

Asset Aeron, good thinking on that grenade.
Thaum Paradox, good thinking on trying to disable the Wasps! Unfortunately, you just wound time back on the ones Asset Aeron disabled with a grenade.

And please do not feed the Tome of the Silent Observer your lifeblood if you can avoid it. It's apt to get hungry. You just made TS Gerean run screaming from the room

---

Asset Ylblood, your biomonitor is pumping out some odd signals. Something went wrong with that last Change - you might not want to overstress the bio-launcher system!

---

Operative Nesasio?

Operative?

H-hello?

[Wasps to move]
>>
>>890787
HAHAHA I AM
F S A T
I MUST ACT

>Apply [Panacea Powders] to self x6 (6AP)
>Apply [Panacea Powders] to Mr.Barnaby x14 (6AP)


Vit: 5/11
Ap: 20/13(+10)
Skill: 11
Will: 9
Per: 11
Def: 10/-3 [+1Dr Shield]

>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][II..........]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>NorAdre(1/3)
>Reaverstim(3/5)
>Uplink Interceptor
>Mundy(2/2)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]
>>
>>892469
oh, I made a mistake. change one of the action to move 3 so that I can move next to Mr.Barnaby.
>>
>>892483
REAAAAVEEEE
>>
File: Victoria Wasps 8B.png (6.69 MB, 3248x1948)
6.69 MB
6.69 MB PNG
==Field Ops==
1 | Jerg | AP 12 / 12(+10) [Safety Limits, -2]
2 | Mammoth | 5 / 12 (+5) [Toxin 2]
3 | Mr. Barnaby | 13 (--) [Soaked in Pheremones] [+6V from Panacea]
4 | Aeron | 5/12 (+5)
5 | Nesasio | 10 / 13 (+10) [Reaction Fire! Crit! Out of Ammo! THROWING WEAPON!] [6 / 11 vit remaining]
6 | FrigidMetal | 6 / 10 (+5) [Cured!]
7 | Alacrity | 6 / 10 (+5) [Asset Samantha is blocking shots!]
8 | Samantha | 8 / 8 (+5) [ 8 / 8 vit, cured]
9 | Morat | 9 / 12 (+5)
10| Ylblood | 5 / 12 (+5)
11| Doctor Paradox | 14 / 14 (+7)
12| Jiggs | 10 / 16 (+7)
---

Field team, we're seeing havoc and chaos on those cameras. Stand by, Quartermaster Merkalin has a little preset for ya. Look for the Vanguard Armory Boxes .

We've run down a fluctuating gps from a Vanguard Stonedog APC as well - if you see it somewhere, it should have a fully automated grenade launcher to back you up and you can hustle the hell out of there.

We're on our way, but ETA is unknown. There's... wrong... with the airspace around the desert. Did you have to punch through the veil of space and time on your inbound way?

[Vanguard to Act]
>>
>>892489
>BUG REPORT
>YOUR TACTICAL SCREEN IS FULL OF BUGS

>BUT ALSO ALACRITY SENT CONFUSING SIGNALS TO THE WASPS - THEY WERE OPERATING AT -2 AP BUT THIS IS NOT SHOWN

>layers reeeeee
>>
>>892489
WHAT
DID I THROW GUN
NO GOOD
MORE GUN
FOR GREAT JUSTICE

>Move 21 (2ap)
>Rapidly open crate and grab anything (4ap?)
>Use it on direction 5, Spend all AP (6ap?)

Vit: 9/11
Ap: 0/13(+10)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

-Chirni 77(On floor)
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][............]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5

>NorAdre(1/3)
>Reaverstim(3/5)
>Mundy(2/2)
>Uplink Interceptor(-)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]

dammit
>>
>>892489
"Ayy wot? Oi command, tha' big buggy wank an impo'nt one?"

>Move 1223
>Grab hat and wipe off pheromones with it (4 AP)
>Move 6
>Rummage through VGA crates to ascertain supply drop (4 AP)

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 5/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
Rolled 3, 3, 4, 5, 2, 2, 1, 1, 4 = 25 (9d6)

>>892489
>interfere with the huge wasp sense : "There is no proximity mines here" (Sense, 1AP)
>prime Gr-12
>cast Detect movement, lock on the biggest movement signature (Sense, Knowledge, Movement, 1AP)
>cast Teleport on the primed grenade, teleport said grenade on the previously locked signature (Space+, Movement, 3AP)
heh....... death awaits you all......

Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 8
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x1 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
>>892489
>[6 / 11 vit remaining]
godammit I keep making little mistakes
I am in shame, will fix this next turn
>>
Rolled 4, 3, 4 = 11 (3d6)

>>892489
"I'm feeling really unwell... Has that wasp just spitten something at me or was that a toxic shock-caused hallucination?"

>3 AP burst at the spitty wasp

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||||||][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x5
Old key
Merkalin's tome (+2Per, [Luck], [Coincidence])

Vit: 4/14
Ap: 5/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
Rolled 1, 1, 6, 2, 4, 6, 4, 3, 2 = 29 (9d6)

>>892489


>ready(?) claws on left hand holding the C-7 on my right hand
>Kindly ask Mr. or Ms. Docter before attempting to kill the bug to please if possible aid with the soon to be death of the bugs. And to avert eyes if quesy.
>Do essentially the werewolf version of quick attack thrice with the claws on the bug...Consider licking hands for effect...reject upon realizing bug blood smells and tastes horrible

Aeron
2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
UV-Nadex x2 Aoe: 2
--
Equip:
-:C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
-[Claws] - 10 DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
-
VIT: 14/16
AP: 11/11
Skill:10
Will:8
Per:11
Def: 9/-9
-
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Regen2]: 4Ap to Recover 4 Vit
[Howl]:4 ap panic enemies who can hear.
[Inheritance]- +1 to linage rolls
>>
>>892489
>There are three wasps (which I failed to stun) in close proximity to me - the ones that have attacked last turn:
>The wasp attacking Operative number [4] I shall designate Wasp A.
>The wasp roughly East of me I shall designate Wasp B.
>The Wasp roughly [2] of me I shall designate Wasp C.

>5 AP from the Tome: +2 will, +2 effect, cast with 1 AP, then use another 2 AP for an additional +1 will and +1 effect: Use [Space+] and [Time] and [Direct] to create an accelerating field of Spacetime around the point occupied by Wasp A, and using the arts of [Unmaking] specifically effect the extirpation of the Wasp's legs and wings, plucking them neatly from its body.
>Drain 3 Vit with [Conduit] for I think +3 will and +3 effect, cast spell with 1 AP: Repeat the above spell, which I shall poetically call "Plucking the Limbs off an Insect", on Wasp B
>Drain 3 Vit with [Conduit], cast spell with 1 AP: Cast "Plucking the Limbs off an Insect" on Wasp C
>Note I have been VERY CAREFUL not to feed the Tome my lifeforce.
>[Recover] 6 Vit with 6AP

[Combat Thaumaturge]

STATS
==
Vit: 12
AP: 14 = 10 + 4 (Joints)
APRec: 7 = 5 + 2 (Joints)
Skill: 10
Will: 8
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Space+, Direct, Time, Knowledge, UnMake

SPECIALS
==
[Magical Studies] Direct, Space, Time
[Determined] Use a [Recovery] action to recover VIT = AP spent this turn
[Conduit] Free action - burn 1 Vit for +1 Will / +1 Effect on Magic
[Beacon] Magic effects strike you with unerring precision - Any hostile effect gets crits on you <8

GEAR
==
C7 Service: 7dmg, 7 ammo x3 | b1/m3/h2 | Atk: 0, -1, -2 | Reload: 3 AP
Tome of the Silent Observer: Free 5AP to use on spells, grants [Knowledge] and [Unmake], upgrades [Space]

BAG
==
Combat Knife: 6dmg, [Vitals], [Charge] | b1/m10/h2 | Atk: 3 AP, Crit: 5
G2-12 x2: -2 skill to throw, EX dmg 15, AoE 2
Flexible Joints: +4 AP, +2 APrec
>>
Rolled 4, 3, 3, 1, 2, 6, 5, 6, 5 = 35 (9d6)

>>892511
Rolling for spells!
>>
Rolled 1, 5, 2 = 8 (3d6)

>>892489

>Move 4 4 (2ap)
>Cast thicket of thrashing toxic vines at the wasps to the south (4) [biology create plant toxicology] focus for 8 ap

"BAD WASPS! TIME OUT FOR YOU!"

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 10/16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology
>>
>>892498
Frigidmetal's camera isn't too clear - it looks like a standard GMW-2. That one's on the small side, Asset Barnaby. They're all drones so they're expendable.
>>
>>892555
"Wot? Well then foind tha fock'n impo'nt ones! Look oi'm not a fock'n sci'ntist bu' if you can telepo't fock'n boxes to us usin' a bloody camera, then telepo't a fock'n sat signal ova 'ere so you can see wot we're fock'n doing!"
>>
>>892562
We have a geosynchronous satelitte in orbit, Asset Barnaby. It's how we're communicating right now.

Unfortunately the satelite imagery resolves into the image of the goddess Tanit, scowling. Technical difficulties. We're trying to exorcise the main server cluster now and we should have thermals the moment we manage to backdoor into it and prevent a phoenician goddess from eating all our ram.
>>
>>892570
"AYY WOT!? YOU FOCK'N WOT!? PUT 'ER ON; YOU PUT THA FOCK'N TANIT CUNT ON ROIGH' NOW!!"
>>
>>892489
>Activate OTC
>Move 544 444 44, to the back of the APC
>Use remaining AP(6) to get in and get the APC started, auto-launcher is priority
>Don't forget to close the hatch
>If any AP remain, get on the MG, Engage [Pointman+] shenannigans

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
>KorNine: 9dmg, 5/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11+2
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. [0/2]
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
>>892570
"BAH! DEITIES AND THEIR INCESSANT NEED FOR COMPLICATED PLOTS AND MYSTERIOUS ACTS!"
>>
>>892570
>>892595
"Ok, I see the APC, command, I'll justgogetitrunningwaitdidyousayeatallourram?Justremoveitallinhernameandrestartthesystemafterinstallingafewtbofewes.Hellobugsjustpassingbydon'tmindme."
>>
>>892595
>>892534
>>892489

"IT SEEMS HE REALLY LIKES THAT CAR!"

>-cast the spell after Alacrity gets into the apc
>>
Rolled 5, 1, 6 = 12 (3d6)

>>892513
Quite.
Removed 7 points of wasp.
Removed 8 points of wasp.
... hey, what was that?

>>892612
It is a nice car, Thaum Jiggs.
>>
>>892612
>Don't worry, Alacrity has [Blitz] active.
>This means she goes first, even ahead of overwatches
>"Yes, you can outrun explosions."
>>
>>892620
"CAN I HAVE A CAR TOO?! THE RACOON MAFIA TAUGHT ME HOW TO DRIVE!"
>>
For spell effects, Command feels its pretty important to re-iterate the basic maxim:

1 ap is 1 effect on 1 target, ½ for supportive actions.

Thaum Jiggs casts an effective 12 points of vine growth on 1 group of wasps OR 1 effect on 12 groups.
>Invocation unclear on multi-targetting. Invocation unclear on hex target coordinates.
Thaum Paradox casts for 7 effective, 8 effective and CONVOCATION IMMACULATE which is 99.
>No invocation of sufficient strength to fully disable target. Target not rendered limb from limb.
>Turns out they translated that tome badly, it's the Tome of the Observer of Silence Eternal.
>It has discovered you are not being very Quiet.
Thaum FrigidMetal casts for 1 point of PER debuff, removing 1 object from sight then senses 1 target signature and moves a grenade 7 effective spaces (3 ap + 4 MoS). The largest possible signature found is 23 spaces away - the grenade moves 7 closer and goes off near the APC.
Operative Alacrity dodges the explosion by virtue of BLITZ

The Combat Thaumathology Basic Instructions are clear:
You are flexible, effective and good in a pinch - but your spells are hastily done field work, and you will simply need to spend more AP to accomplish the things you are trying to do, or rely on + versions of spells which gain +effect = margin of success on the casting roll.

Asset Morat has attempted to boost [all allies killing potential] or [shield all allies] with 5 AP - this Righteous Justice Invocation targets 1 nearest ally for 5 points, or gave all allies in range 1 shield. To raise 5 allies [Killing Potential] with 5 points would require 50 AP worth of effort.

1 AP
1 Effect
1 Target.

10 AP?
5 Effect
2 Targets.

Etc. Split up as you like, but every additional target is also less effect being concentrated.

To conjure into existence a fireball worthy of the name would require 7 targets (1 AoE) at a viable level of effect output (>10 per target) for a totality of 70 AP.

The average GR-12 hits for 15 in 7.

You are Combat Thaumathologists for a reason; you are issued guns and grenades because for wide-area dispersal it is simply more effective than trying to brain-punch them with cantrips. It may not be as flashy, but Command suggests that if you are attempting to directly disable aggressive entities, you rely on utilizing the best combat spell we have yet developed:

Bullet. A single AP of Bullet translates to 7 points of Effect (="Lead") when using a C7-Service.
To brainfry someone, + effect, good Will and Focus is essential. Or you'll only mildly annoy them, as most enemies also have Vit 8-12.

( Or cast your spells over multiple turns. You are only done channeling energy into it once you say you are )
( You can also donate AP to someone else, or assist in their casting if you are nearby and can see the same target )
>>
>>892714

"IF THAT'S THE CASE, THEN I WANT ALL OF THEM TO FEEL SICK!"

>1 effect for 12 groups for my spell
>>
>>892489
>Sprint!
>Move 3,3,3,3,3
>Move 4,4,4,4,4
>Move 2,2,2,2
>Aimbot whatever is still alive
Jerg(yeerg)
CR:1.6
Vit:(18(??!!?!?)/16
AP:1/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77(fullclip(2xreloads)) C-K.
Gadgets:(3)dragon plate, 4x sticks of dynamite, good luck charm.
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Full turn, download any skill. Have that skill for 1 turn.
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 1, 1, 3, 3, 2, 1 = 11 (6d6)

>>892456
How is it that I have 12 AP if the base is 8 and I gain 2 from the Dragon Plate?
Shouldn't I have a maximum of 10 AP?

>>892489

"It hurts us! It hurts!"

>-Take 6 dmg (VIT: 6/12)
>Use MorMorph: -1AP (VIT: 14/12)
>Launch spines at 1: -2AP
>Launch spines at 6: -2AP

STATS
==
VIT: 6(14)/12
AP: 10 (8+2) [True: 16 (10+6) ]
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 (3+4) [True: 9/-18 (3+11+4) ]

MUTATIONS
==
Spine Launcher: 5dmg, ATK: 2AP, no limit

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
MorMorph: +8(temp)VIT, negates negative effects.
>>
>>893361
It is following small, but crucial mistake:
>>889053

Command uploading the wrong rule set.

>>889221
This is the actual ruleset.

Which as 10 as Base AP. Command auto-corrected your AP in calculation.
>>
>>893589
( It should be noted that the /only/ noticable difference in functionality between those two rulesets is the fact that one has base 10 ap and the other hase base 8 ap but no ApRec. it was for a different format of Vanguard, which did not include the ApRec stat.

In testing it turned out Command liked the precariously balanced fiddly nature of individualized recovery stats

Wouldn't trust Command, personally )
>>
Question can I have aeron have benefit from mentor from dead(?) thaum lune?
>>
Rolled 1, 3, 3 = 7 (3d6)

>deploy as thaumathurge [sprinter]
>inventory: weapon: thaum kit, gear 1: c-7, gear 2: flexible joints, explosive: gr-12
>>
File: Victoria Wasps 9.png (6.96 MB, 3248x1948)
6.96 MB
6.96 MB PNG
==Field Ops==
1 | Jerg | AP 12 / 12(+10) [Safety Limits, -2] [14 / 16 Vit remains]
2 | Mammoth | 7 / 12 (+5) [Toxin 2][Boom, headshot. Is it still headshots if they're bugs? Boom. Thorax Shot.]
3 | Mr. Barnaby | 13 (--) [ TALLY HO ]
4 | Aeron | 6/12 (+5)
5 | Nesasio | 10 / 13 (+10) [-1 Vit from Reaving, 5 / 11, 2 phases remain]
6 | FrigidMetal | 6 / 10 (+5) [Grenade shunted! Massive movement found]
7 | Alacrity | 5 / 10 (+5) [KoreNine Empty] [...the keys for this car isn't in the ignition!] [There's a wasp in the driver seat!] [Pointman!] [Gun empty!]
>8 | Samantha | Crisp.
9 | Morat | 9 / 12 (+5)
10| Ylblood | 6 / 12 (+5) [+8Vit]
11| Doctor Paradox | 9 / 14 (+7) [You Have Learned A Lot Today.]
12| Jiggs | 7 / 16 (+7)

---

Asset Samantha, your biomonitor is registerig extreme internal temperature change. Are you currently experiencing a Molting? If you are, please collect sam--- oh.

Well please collect a sample of asset Samantha when you exfiltrate the area, people.

---

Hold up Asset Barnaby, that hat isn't normal--- woah! This is unprecendented! That's an artefact, Asset Barnaby! Hold on to that!
>The hat remains spotless, despite being used as a rag
>It's also somehow on your head?
>TALLY HO

---

Thaum Paradox, we're getting some odd readings. Did you just correct our translation of the Tome? That was mistranslated on purpose. If you speak the True Name of the Observer, it notices--- oh dear. We're not sending you to the moon again, people! Watch it out there!

---

Operative Alacrity, the ignition sequence will not work without the KEYS. Which aren't there. Also, look to your left. Okay. Just don't twitch and it won't notice you. Easy, easy - can you hotwire the stonedog APC?

[Wasps to move]
[???? to move]
>>
File: A Minor Complication.png (424 KB, 1362x461)
424 KB
424 KB PNG
uh

field team?
>>
>>894111

"NOT MY FAULT!"
>>
>>893954
Affirmative Thaum Miep. Sending you through the relay... now!

Looks like the team need exactly your expertise on this one

>Biology - Direct - Animals / Beasts
>>
File: Victoria Wasps 9B.png (6.92 MB, 3248x1948)
6.92 MB
6.92 MB PNG
==Assets Active==
1 | Jerg | AP 12 / 12(+10) [Safety Limits, -2] [14 / 16 Vit remains]
2 | Mammoth | 7 / 12 (+5) [Toxin 2]
3 | Mr. Barnaby | 13 (--) [ TALLY HO ]
4 | Aeron | 6/12 (+5) [Toxin 3. Ending turn with less AP than Toxin incurs Toxic Shock]
5 | Nesasio | 15 / 13 (+10) [-1 Vit from Reaving, 4 / 11, 1 phases remain] [RAAAAAEEEEEGGGGGH]
6 | FrigidMetal | 6 / 10 (+5)
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | Crisp.
9 | Morat | 9 / 12 (+5)
10| Ylblood | 6 / 12 (+5)
11| Doctor Paradox | 9 / 14 (+7) [Gain Direct+, Time+, Knowledge+, UnMake+, Downgrade Beacon to Beacon+++]
12| Jiggs | 7 / 16 (+7)
13| Miep | 10 / 10 (+5)

---

Operative Nesasio, please contain your violently reaving fury. Your BPM is inching steadily closer to far too high. You've found Merkalin's Flamethrower? Good stuff!
>VGA Flamethrowers hit 2 hexes per AP spent firing
>They deal [15] fire damage per hex.
>They have enough fuel. They run out if you roll >15

---

Operative Alacrity! That turret needs to be [rotated] for 1 Ap to hit things outside its firing arc! Once it's there, you're set!
>Automatic GL - fires Gre-11 (!) [15 EX] dmg, AoE 1
>B½ / M5 / H3
>Ammo 20

And the car won't start without the ke-- hey, that's Operative Reptile over there! He might have them!

---

Field Team, we're getting WONKY Thaum Spikes all over! We're pushing the SBH engine as fast as they can go, and we'll be with you in 3-4 turns! Just hold on until then while we sort this thing out! Or get in the APC and drive, we'll meet you half way!

[Vanguard to Act]
[???? to act]
[Legions of Spite & Malice to Act]
>>
Rolled 4, 4, 6 = 14 (3d6)

>>894256

>Cast Impaling Barbed Toxic Wood Spikes on the Demon of Spite at (2 and right next to [11] Doctor Paradox) [Biology-Create-Plants-Toxicology] (Use 7 AP)

"ARRGGGHSLADKFJOWEIR I AM ANGRY! ANGRY ABOUT DEMONS!" *FROTHS*

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 7/16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology
>>
Rolled 3, 4, 6, 2, 4, 5 = 24 (6d6)

>>894256
>cast teleport on self, teleport 222 (1AP, Movement, Space)
>upload the [Knowledge] word directly into my brain (will grant [Knowledge+] upon completion, 5AP, Knowledge)

Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 10/ +5
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x1 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
Rolled 3, 3, 1, 1, 3, 2, 2, 2, 3, 4, 1, 1 = 26 (12d6)

>>894256
Jerg frowns at the shots plinking off of his back before shouting, his augmented throat scarring the words even more horrifyingly than normal

"Brah, command-brah, I can't brah.
I fukken can't brah....brah it's just....BRAH!"
>PANIC
>GET MAD
>GET BLIND PANIC MAD
>START SCREAMING INCOHERENTLY
>[Sprinter]
>Move 2222
>Shove that hairy fung outta my way
>Move 3332
>Toss lit dynamite into hoard of demons-1ap
>Toss lit dynamite into hoard of wasps-1ap
>Toss lit dynamite into hoard of wasps-1ap
>Toss lit dynamite into hoard of demons1-ap
>Aimbot everything!-4ap


Jerg(yeerg)
CR:1.6
Vit:14/16
AP:0/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77,(2xreloads(?)) C-K.
Gadgets:(3)dragon plate, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Spend 8 ap to download 1 skill, have that skill until you learn another
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>894320
"CORRECTION! THAT SHOULD BE LEGION OF SPITE AND MALICE!"
>>
>>894353
https://youtu.be/r2ZIdmfMc5o
>>
Rolled 1, 2, 2, 6, 2, 1 = 14 (6d6)

>move: 3,3
>Cast Hive Betrayal on wasp to attack its sister [biology][direct][animal] (use 2 ap)
>Cast Hive Betrayal on wasp to attack its sister [biology][direct][animal] (use 1 ap)
>Move: 1,1,1

Miep
Gear:
Breachkit 2/2 : 20:Ex dmg, 3 ap prime: 1 ap det.
Flexible joints
--
Magic: Biology - Direct - Animals / Beasts
Equip:
--C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
-------Bf+1/M3/H2 Reload: 3 Ap
C-K - 6 dmg, [vitals], [charge],
B1/M10/H2, atk: 2 ap, no limit. Crit 5

Thaum kit: +1 will when equipped
VIT: 12/12
AP: 14/14:+7
Skill:10
Will:8
Per:13
Def: 9/-3
[Sprint]: activate to move 2 hexes per ap spent to move, 2 turn cooldown.
>>
Rolled 3, 5, 3, 4, 1, 4 = 20 (6d6)

>>894256
"GAH WHY WONT YOU DIE ALREADY!...Seriously this is more shameful than when I read twilight or discovered people have no idea how real werewolves are...WE ARENT JUST SHIRTLESS DUDES..thats like saying every werewolf makes a joke about...you know.."

>Become mad about thinking about twilight
>heroism: 3 ap for 3 vit
>Focus: 3 ap
>slash at the bug
>charge the nearest bug for 2 ap
2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
UV-Nadex x2 Aoe: 2
--
Equip:
-:C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
-[Claws] - 10 DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
-
VIT: 14/16
AP: 11/11
Skill:10
Will:8
Per:11
Def: 9/-9
-
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Regen2]: 4Ap to Recover 4 Vit
[Howl]:4 ap panic enemies who can hear.
[Inheritance]- +1 to linage rolls
>>
>>894256

WHAT
I BURN THING
GOOD
BURN MORE
MORE

>Move 444
>Fire Flamethrower in direction 4 (3ap)
>Fire Flamethrower in direction 3 (3ap)
>Fire Flamethrower in direction 5 (3ap)
>Apply [Panacea Powders] to self (3ap)

Vit: 4/11
Ap: 15/13(+10)
Skill: 11
Will: 9
Per: 11
Def: 10/-3


-Flamethrower
-Chirni 77(On floor)
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][............]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5

>NorAdre(1/3)
>Reaverstim(3/5)
>Mundy(2/2)
>Uplink Interceptor(-)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]

I didn't expect things to happen like this but oh well, sorry samantha.
>>
The AP for the spells was meant for will, not effect! (still learning)
>>
Rolled 6, 2, 4, 2, 6, 5, 6, 5, 4, 2, 4, 5, 1, 5, 1 = 58 (15d6)

>>894256

"You uh, might want to close your eyes for this."
[Screaming Intensifies]

>-Take 3 dmg (VIT: 8/12)
>Use last MorMorph: -1AP (VIT: 19/12)
>-[Break Facade]: +6 AP.
>Launch spines at 6: -2AP
>Move 5: -1AP
>Launch spines in an arc at 5(8): -2AP
>Launch spines in an arc at 5(8), 4: -2AP
>Launch spines in an arc at 6(3), 5(6): -2AP
>Launch spines in an arc at 6(3), 5(7), 4: -2AP
>-[Break Facade] -Take 4 dmg (VIT: 15/12)

STATS
==
VIT: 6(15)/12
AP: 12 (10+2) [True: 16 (10+6) ]
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 (3+4) [True: 9/-18 (3+11+4) ]

MUTATIONS
==
Spine Launcher: 5dmg, ATK: 2AP, no limit

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
MorMorph: +8(temp)VIT, negates negative effects.
>>
>Do not cast anything. Stay silent.
>7 AP: Move 6, 6, 6, 6, 6, 5, 5, 5, 5
>2 AP: Fire twice at the demon, using burst fire

[Combat Thaumaturge]

STATS
==
Vit: 12
AP: 14 = 10 + 4 (Joints)
APRec: 7 = 5 + 2 (Joints)
Skill: 10
Will: 8
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Space+, Direct, Time+, Knowledge+, UnMake+

SPECIALS
==
[Magical Studies] Direct, Space, Time
[Determined] Use a [Recovery] action to recover VIT = AP spent this turn
[Conduit] Free action - burn 1 Vit for +1 Will / +1 Effect on Magic
[Beacon+++] Magic effects strike you with unerring precision - Any hostile effect gets crits on you <8

GEAR
==
C7 Service: 7dmg, 7 ammo x3 | b1/m3/h2 | Atk: 0, -1, -2 | Reload: 3 AP
Tome of the Observer of Silence Eternal: Free 5AP to use on spells, grants [Knowledge] and [Unmake], upgrades [Space]

BAG
==
Combat Knife: 6dmg, [Vitals], [Charge] | b1/m10/h2 | Atk: 3 AP, Crit: 5
G2-12 x2: -2 skill to throw, EX dmg 15, AoE 2
Flexible Joints: +4 AP, +2 APrec
>>
>>894256
>>894525
Linking!
>>
Rolled 6, 2, 4, 1, 5, 1 = 19 (6d6)

>>894525
>>894534
And rolling!
>>
>>894256
"Oi oi OI! OI! WOTS IT DOIN' ON ME 'EAD ROIGH' NAO!? WOT ARE YOU DOIN' 'ERE MATE!? Y' GET PERMISSION AFORE Y' GO AN DO THA'!? Y' SAY "'ESCUSE ME, MOIND 'F I BORROW YER 'EAD FOR A 'LIL STROLL!?" NO! Y' JUS' TELLY ROIGH' UP 'ERE LOIKE Y' OWN THA BLOO'Y PLACE AN..."

"Ayyyyyy wot bruv? These some real burnas? Oh this 's good."

>Take Flamethrower
>Move 3113
>(8 AP) Hose down that entire line of semi-large insects to the 5 with extreme prejudice. Reload and keep doing it again if necessary.

"AHAHAHAHA THIS 'S GREAT BRUV! YOU LADS AT CENTROL KNOW 'OW TA TREAT A BLOKE ROIGH' NOICE!"

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 5/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Hat of True Adventure - Daredevil, Lucky Serendipity
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
((Posting my much-belated roleplayed character introduction!))

A tall and spindly man wanders into view. His moustaches are abundant, his gait unnaturally bouncy.

In one hand, the man carries an ornately-decorated book, and in the other, an impeccable brass pocket watch of considerable vintage. His gaze switches intensely from watch to book, book to watch, as he walks seemingly oblivous to the world around him.

The man stops for a moment, as the black overcoat billowing around him comes to settle elegantly atop the beetle-green iridescence of his body armour. He mumbles something to himself, and folds the pocket watch away, placing it neatly into his jacket.

He speaks:

"Time does not move like an arrow... but rather, it is a living mass of skeins continually branching out and folding down upon itself. Each strand constitutes a "timeline", causally unaffected - yet inextricably bound, in its fate - to each of the others. It is a labyrinth of impossible geometries where turning back upon yourself can lead you to a beginning that never was, and taking shortcuts can lead you so far astray from the past, it is no longer in your sights."

"A strange labyrinth indeed. Yet it is I - Doctor Paradox - who am the lord of this labyrinth!"

"Now listen. I propose that /this/ timeline is the one in which we hand those nefarious wasps a jolly good trouncing! And in which we all. Get. Out. Alive. Quick enough not to witness our own deaths happen before our very eyes, of course!"

Having made his quizzical introduction, the stange man reaches more deeply into his suede overcoat, as if to retrieve his pocket watch... and pulls out an automatic handgun.

"Those wasps are already dead.""
>>
Rolled 3, 6, 2, 4, 5, 2, 2, 5, 5 = 34 (9d6)

>>894428
Rolls just in case

>>894599
YES
NO
WE NEED MORE BURN
PURGE
FOR GREAT JUSTICE
>>
File: Victoria Wasps 10.png (6.84 MB, 3249x1949)
6.84 MB
6.84 MB PNG
==Field Ops==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2] [12 / 16 Vit remains]
2 | Mammoth | 7 / 12 (+5) [Toxin 2] [Eh. I've seen that before].
3 | Mr. Barnaby | 13 (--) [ TALLY HO ]
4 | Aeron | 8/12 (+5) [Toxin 2. Ending turn with less AP than Toxin incurs Toxic Shock]
5 | Nesasio | 15 / 13 (+10) [7 / 11] [Did your mouth always taste like blood?]
6 | FrigidMetal | 5 / 10 (+5) [Copy Of The Tome Of The Silent Observer transcribed to brain. Knowledge2+ Gained. Beacon gained. Cursed++ gained. Infinite knowledge of spacetime gained. Lost 1 ApRec. Lost 1 Will.]
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | Crisp.
9 | Morat | 6 / 12 (+5) [OH GOD - PANICK! AP ½]
10| Ylblood | 12 / 12 (+12) [I am I and All Is Well]
11| Doctor Paradox | 9 / 14 (+7)
12| Jiggs | 7 / 16 (+7)
13| Miep | 13 / 14 (+7)

---

Good thinking Thaum Miep - you can make them fight each other, which will save on bullets--and woah woah woah

woah

the heatsensors just /spiked/

is this Ylblood? SOMEONE GET ME EYES ON YLBOO--- okay operative Mammoth, please take your eyes off of Ylblood now please.

I need a clean up crew for mission control. The technicians were sick again.

[michael bay phase]
>>
>>894854
Hey, command, if it's not too late, I'd like to be pointmanning the grenade launcher.
Also, does B1/2 translate to +1/2AP, or 1AP/+2?
>>
>>894902
+½ a skill per ap spent bursting,so 2 ap for +1 skill

(but you still fire multiple grenades)
>>
Rolled 3, 6, 4, 5, 5, 6 = 29 (6d6)

>>894854

AH
AAH
BURNS
BURNS
AH
FIRE

>Fire Flamethrower in direction 5 towards huge wasps (6ap)
>Fire Flamethrower in direction 4 towards two wasps (4ap)
>Apply [Panacea Powders] to self (5ap)


Vit: 4/11
Ap: 15/13(+10)
Skill: 11
Will: 9
Per: 11
Def: 10/-3


-Flamethrower
-Chirni 77(On floor)
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][............]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5

>NorAdre(1/3)
>Reaverstim(3/5)
>Mundy(2/2)
>Uplink Interceptor(-)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]
>>
>>894996
Sorry, Operative.

The reavers wore off.
>>
>>895026
oh wait, what?
ok.
but why does my everything feel like burning?
>>
File: Victoria Wasps 10B.png (6.93 MB, 3248x1948)
6.93 MB
6.93 MB PNG
==Field Ops==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2] [12 / 16 Vit remains]
2 | Mammoth | 7 / 12 (+5) [Toxin 2] [Eh. I've seen that before].
3 | Mr. Barnaby | 13 (--) [ TALLY HO ]
4 | Aeron | 8/12 (+5) [Toxin 2. Ending turn with less AP than Toxin incurs Toxic Shock]
>5 | Nesasio | 0 / 13 (+5) [Paralytic Poison! KO!]
6 | FrigidMetal | 5 / 10 (+5) [Copy Of The Tome Of The Silent Observer transcribed to brain. Knowledge2+ Gained. Beacon gained. Cursed++ gained. Infinite knowledge of spacetime gained. Lost 1 ApRec. Lost 1 Will.]
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | Crisp.
9 | Morat | 6 / 12 (+5) [-4vit, TOXIC 2:Ending turn wih less ap than Toxic induces ToxShock]
10| Ylblood | 21 / 21 (+21) [-4Vit, System auto-adapts to lightning damage, +3 AP]
11| Doctor Paradox | 9 / 14 (+7) [Gain Direct+, Time+, Knowledge+, UnMake+, Downgrade Beacon to Beacon+++]
12| Jiggs | 7 / 16 (+7)
13| Miep | 13 / 14 (+7)

---

Operative Alacrity, we're all very impressed by your skeet shooting skills, but that last one almost hit operative Mammoth.

And FIELD TEAM

FOR THE SAKE OF EVERYTHING ON THIS PLANET

COULD YOU PLEASE PREVENT THAT CRYSTALINE FRAGMENT OF MALICE FROM OPENING THE TRUE PATH?

We've already saved the world ONCE and we---

Field Team, we're getting some odd flickers on the cameras. Are you all in the middle of a standstorm? Everything is coming through rather garbled on our end.

Wait, that's not sand specks
that's mandibles

the infernal buzzing is causing a feedback whines

Field team! Watch out! Those drones are trying to escape but some of them have bee doused with Queen Pheremone and are on the attack! It's an amorphous swarm of tiny stinging killer wasps, bullets will simply pass right through. Use something else.
---

!!!
ugh

Deja vu moment.

D-did Time just buckle a bit at the edges?

[Vanguard to Act]

>>895049
That would be the paralytic poison in your system, injected by that last stinger as it went through the armor.
>>
>>894902
the automatic GL has 6 shots left.
>>
Rolled 2, 1, 3 = 6 (3d6)

"I just came in and am already sick of these wasps!"
>Cast: Hive Betrayal on wasp to attack its sisters [biology][direct][animal] (use 2 ap for will and 3 for effect)
>Move: 1,1


Miep
Gear:
Breachkit 2/2 : 20:Ex dmg, 3 ap prime: 1 ap det.
Flexible joints
--
Magic: Biology - Direct - Animals / Beasts
Equip:
--C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
-------Bf+1/M3/H2 Reload: 3 Ap
C-K - 6 dmg, [vitals], [charge],
B1/M10/H2, atk: 2 ap, no limit. Crit 5

Thaum kit: +1 will when equipped
VIT: 12/12
AP: 14/14:+7
Skill:10
Will:8
Per:13
Def: 9/-3
[Sprint]: activate to move 2 hexes per ap spent to move, 2 turn cooldown.
>>
Rolled 1, 5, 2 = 8 (3d6)

>>895059
"Guys, clear the line of fire for me, ok?"
>Examine APC, try to figure out how to safely hotwire it, 2AP
>Switch to the MachineGun
>Rotate turret to face 1

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
>KorNine: 9dmg, 0/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11+2
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. [2/2]
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
Rolled 3, 4, 3 = 10 (3d6)

>>895059

>Move 6 6 6
>Cast Impaling Barbed Toxic Wood Spikes on the Legion of Spite and Malice at 2 [Biology-Create-Plants-Toxicology] (Use 4 AP to "aim" [+4 Will])

*BESTIAL HOWLING AND FROTHING*

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 4/12
Ap: 7/16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology
>>
Rolled 3, 1, 5, 1, 5, 3, 6, 4, 4 = 32 (9d6)

>>895059
"SING TO PRAISE GOD FOR TRULY THE END TIMES MAY BE UPON US THEY MUST BE PREVENTED SING YOU FOOLS, SIIIING!!!!!"
>heroism: 13 ap for 13 vit
>Slash until i am damaged to incur rage
>Rage: stats will be updated
Focus: 3 ap for melee skill
>Charge At the spite of malice for 5 ap,
>Slash at the beast
>Focus: 4 ap
>Slash


2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
UV-Nadex x2 Aoe: 2
--
Equip:
-:C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
-[Claws] - 20DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
-
VIT: -1/16 Raging
AP: 19/11
Skill:10
Will:8
Per:11
Def: 9/-18
-
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Regen2]: 4Ap to Recover 4 Vit
[Howl]:4 ap panic enemies who can hear.
[Inheritance]- +1 to linage rolls
>>
Rolled 4, 4, 5, 2, 5, 2, 4, 1, 5 = 32 (9d6)

>>895059
[Screeches Incoherently]

>10AP Grow Electrical Organ Discharge (like eels) of the High Voltage Variety
>8AP Grow Crystal Catalyst to Focus Electricity into a Beam Weapon
>Launch spines 5(3), 6 at Wasp: -2AP
>Move 5: -1AP

STATS
==
VIT: 6(11)/12
AP: 12 (10+2) [True: 16 (10+6) ] //21 AP?!
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 (3+4) [True: 9/-18 (3+11+4) ]

MUTATIONS
==
Spine Launcher: 5dmg, ATK: 2AP, no limit

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.
[Lightning Adapted]: +3AP

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
MorMorph: +8(temp)VIT, negates negative effects.
>>
Rolled 5, 4, 6, 4, 3, 1 = 23 (6d6)

>>895059
*ERROR, CORRUPTION DETECTED-FAILSAFE TRIGGERED-PRESERVING CURRENT STATE UNTIL MEMORY DEFRAG COMPLETE*
"KILL IT ALL BRAH, FUCKING KILL IT!"
>Continue SCREAMING in hate-panic
>Syscore upload program[Determined]
>Burst 2 rounds into demon from chirni-77

JERG(OH GOD HELP I CANT STOP SCREAMING)
CR:1.6
Vit:12/16
AP:0/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77(6 rounds left),(2xreloads(?)) C-K.
Gadgets:(3)dragon plate, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Spend 8 ap to download 1 skill, have that skill until you learn another
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>895059
>5 bonus AP: Channel AP into a [Space+][Direct+][Time+][Unmake] "Quell Demonic Magicks" spell that will attempt to forcibly push back against the intrusions of demonic forces in this plane.
>2 AP: Move 6, 6
>4 AP: [Recovery] to full health

>Prepared spells:
Quell Demonic Magicks (+5 Will) [Space+][Direct+][Time+][Unmake]
--Description: Weaken the powers of demons over this plane, forcibly pushing back these energies to wherever they came from.
--Intended effect: Directly reduce damage output of demons.

[Combat Thaumaturge]

STATS
==
Vit: 8/12
AP: 14 = 10 + 4 (Joints)
APRec: 7 = 5 + 2 (Joints)
Skill: 10
Will: 8
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Space+, Direct+, Time+, Knowledge+, UnMake+

SPECIALS
==
[Magical Studies] Direct, Space, Time
[Determined] Use a [Recovery] action to recover VIT = AP spent this turn
[Conduit] Free action - burn 1 Vit for +1 Will / +1 Effect on Magic
[Beacon+++] Magic effects strike you with unerring precision - Any hostile effect gets crits on you <8

GEAR
==
C7 Service: 7dmg, 7 ammo x3 | b1/m3/h2 | Atk: 0, -1, -2 | Reload: 3 AP
Tome of the Observer of Silence Eternal: Free 5AP to use on spells, grants [Knowledge] and [Unmake], upgrades [Space]

BAG
==
Combat Knife: 6dmg, [Vitals], [Charge] | b1/m10/h2 | Atk: 3 AP, Crit: 5
G2-12 x2: -2 skill to throw, EX dmg 15, AoE 2
Flexible Joints: +4 AP, +2 APrec
>>
Rolled 2, 4, 1 = 7 (3d6)

>>895059
"Oi tha's no' good. Tha' bloke there's th' one wit th' 'ealin' stuff. Tha' means 'e's impo'nt."

>Move 4544 5555 5
>Shoot Flamethrower at two big wasps; angle so Nesasio is out of firing arc
>Shoot Flamethrower at two big wasps; angle so Nesasio is out of firing arc
>Swap weapons to JacNaut
>Shoot third uncooked wasp with JacNaut (SKL 12, DMG 15, [Scatter])

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 5/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP
Flamethrower - Makes fire

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Hat of True Adventure - Daredevil, Lucky Serendipity
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
[Tactical update in a few hours]
>>
Rolled 1, 1, 2 = 4 (3d6)

>>895059
"Oh. Operative Ylblud. In your true form you look almost as... peculiar... as the demonic manifestation that ate half my soul that one time.
By the way, you wouldn't be able to lend me a spot of MorMorph?"

>Move 2222
>Shoot at that thing 3334

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [|||||||][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x5
Old key
Merkalin's tome (+2Per, [Luck], [Coincidence])

Vit: 4/14
Ap: 5/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
Rolled 6, 5, 3 = 14 (3d6)

>>895059
[zalgo]I know all.[/zalgo]
>prepare Teleportation, but do not cast it, keep the spell ready (5AP, Space+, Movement)

Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 10/+5
Skill : 10
Will : 7
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge++, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed++, Beacon

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x1 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
>>895531
>8 hours ago
>>
>>896659
It's weird huh?
Almost like....the OP went.
To...
Sleep...
Innnit?
>>
>>896689
SLEEP IS FOR THE WEAK
>>
>>896691
Or the sleepy.
>>
LIVE
>>
Rolled 1 (1d6)

Any chance I can lend a hand with this extraction? As an aspiring space marine I can't not shoot at bugs with my gun.

(rolling for service skill)
>>
>>899543
Duran
[Operative]
Vitality: 14/14
ActionPoint: 12 (10+2)
APrec: 7 (5+2)
Skill: 11
Will: 10
Perception: 11
Defense: 10/-7 (3+4)
[Armory Access] [Precision] [Speedy Hands]

===
ELIGOS-4 LMG
14 dmg, 20 ammo x1
[||||||||||||||||||||]
b1/m10/h3
Atk: 5AP, burst increase free
Reload 4Ap
[suppresion]-applies in zone, -AP=ammo used
[sweep]-hits in general cone (target+adjacent)

C-K
[melee]
6dmg, [vitals], [charge]
B1/m10/h2
Atk:3AP, no limit
crit 5


FOG-Future Warrior Suit
+4Dr, +2AP, +2APrec, [immunity], [juggernaut]
Inbuilt STR augment counts as equipped combat knife, grants [cleave]
[electronics3]Key allows hacking at +3 will
Auto injector carries 3x inections, specified on use
Auto GL carries 6xGr-23, fires at b1/m2/h2
[Stabilisers] reduce all H by 1, to a minimum of 0.5
minor chance of core over-heating on roll of >16

For a guy whose only party trick is spraying wildly at full auto, [precision] seems like kind of a jackpot
>>
>>899574
>>899543
FInally, some proper operational capacity. All right Operative Duran, we're deploying you on-site.

Hang on, I think we can just about manage if we
move
the SBH
like

So...
>>
File: Victoria Wasps 11.png (7.04 MB, 3248x1948)
7.04 MB
7.04 MB PNG
==Field Ops==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2] [7 / 16 Vit remains] [Determinator Package downloaded, 5% data corruption]
2 | Mammoth | 5 / 12 (+5) [Toxic Shock! -2 Vit!]
3 | Mr. Barnaby | 13 (--) [ TALLY HO ] [Crispy wasps. No wasp to shoot. Gun not fired]
>4 | Aeron | 5/12 (+5) [RARRRRR] [Toxic Shock] [KO]
>5 | Nesasio | 0 / 13 (+5) [Paralytic Poison! KO!]
6 | FrigidMetal | 5 / 10 (+5)
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | Crisp.
9 | Morat | 6 / 12 (+5) [Toxic 2] [Lucky Duck!]
10| Ylblood | 18 / 18 (+18) [-4Vit, EletroChemical Discharge Function developed - 32e Electricity Lance, 5 AP to Charge, 10 Ap to fire]
11| Doctor Paradox | 10 / 14 (+7)
12| Jiggs | 7 / 16 (+7) [action cost 8 ap! 3 move, 1 cast + 4 focus! Focusing for 3! 8 Toxic Effect done!]
13| Miep | 12 / 14 (+7)
14| Duran| 12 / 12 (+7) [package deployed!]
----


FIELD TEAM
FIELD TE--

FIELD TEAM STOP SCREAMING THAT'S AN ORDER

Asset Ylblood isn't all that scary once you get used to the fact he keeps spawning new spines and bleeding larvae. Get over yourselves! Comms dicipline people, we can barely hear ourselves think over here.

Operative Mammoth, keen shooting on that last burst. The LMG and Asset Jerg's firepower ate the ablative shielding, and you tapped it down. That Crystal Fragment is gone. Scoop the pieces if you can.

And someone hot glue the Seal of Solomon back together; crisis averted for now.

[Wasps to Move]
[???? to move]
[Legions of Spite and Malice to plot eternally]
>>
>>900654
>Shouldn't have gotten Toxic shocked, since I spent 5 AP of 7
>But I did forget to put 7 AP instead of 5 into my stat sheet, so that's on me
>>
>>900654
Aeron should not have toxic shocked he should have had gobs of ap left over to prevent it.
>>
>>900716
But seeing as how the toxic is doing damage thats probably on me.
>>
>>900716
>>900725
Asset Aeron was engagefd in melee with the an unidenified Entity, and had the capacity left over to perform violence.

>Rage force attack
>>
>>900746
At least we know its dead as it can get..being ripped to shreds and all
>>
File: Victoria Wasps 11B.png (7.05 MB, 3248x1948)
7.05 MB
7.05 MB PNG
==Field Ops==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2] [7 / 16 Vit remains] [Determinator Package downloaded, 5% data corruption]
2 | Mammoth | 5 / 12 (+5) [+2 Vit]
3 | Mr. Barnaby | 13 (--)
>4 | Aeron | 5/12 (+5) [RARRRRR] [Toxic Shock] [KO]
>5 | Nesasio | 0 / 13 (+5) [Paralytic Poison! KO!]
6 | FrigidMetal | 5 / 10 (+5)
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | Crisp.
>9 | Morat | 0 / 12 (+5) [KO] [Lucky graze] [lucky graze] [lucky graze] [KIA]
10| Ylblood | 18 / 18 (+18) [-EletroChemical Discharge Function developed - 32e Electricity Lance, 5 AP to Charge, 10 Ap to fire]
11|| Jiggs | 7 / 16 (+7)
12| Miep | 12 / 14 (+7)
13| Duran| 12 / 12 (+7) [ FOG sensors registering large movement from SE sector]

---

Field Team, the pathways are collapsing. You got it good. Pick up the shards of Solomon and we'll try to hotglue them back together at HQ.

We're almost at you. Somehow, the airspace in this desert has gone completely wonky. Our best estimate was hours ago, but we're still somewhere in the Nullarbor Plain. We've switched to homing in your biomonitor systems. That seems to work.

Hold on a little more field team, we're almost there. Satelite imagery has stopped turning into Tanit, and we've gotten our map processing back up. The GMW-2 swarm is moving towards you from all sides. We don't know why you're smack-dab in the middle of the swarm. They shouldn't be this aggressive unless they're protecting a Queen.

Are you seeing anything like that?

>>895138
Cross the green one and disable the onboard self destruction detonators aaaand--- go. Hums like a cat, doesn't it?
>1 AP to move 1 Hex
>1 AP to turn facing
>Facing is central front - current facing = 6
>Consecutive movement in same direction CAN accelerate (1st move = 1, 2nd move = 2 hexes, 3rd move = 3). Tactical stopspeed = 4. This is a choice.

---

Asset Morat, you're in the middle of the battle field! Move to cover, Asset! Or they'll see you---
>Asset down
>death blow converted to lucky graze
>death blow converted to lucky graze
>death blow converted to lucky graze
>Asset KIA.
---

[Vanguard to Act]
>>
File: Reaper Bill.png (13 KB, 1240x539)
13 KB
13 KB PNG
>Also, the new Reaper Bill should it be of interest
>>
File: FIRE.png (729 KB, 826x524)
729 KB
729 KB PNG
Rolled 1, 6, 5 = 12 (3d6)

>>900760
"We'll command, the'sa big bugga comin' ou'a tha' buildin' roigh' ova there. Tha' one impo'nt? Oi found th' otha team in stasis in this one, an' the'sa lot of 'ive lookin' shite all ova th' walls. Should oi burn tha' too?"

>[7AP] Blow fire at all the bugs in this building, following this firing path (DMG 15)
>Move 3222 22
>-Glance at strange crate

"...ow th' 'ell d'you get rid a stasis?"

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 5/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP
Flamethrower - Makes fire

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Hat of True Adventure - Daredevil, Lucky Serendipity
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>900835
>ADDENDUM - Movement should be:
>Move 3444 44
>>
>>900835
To break a stasis field you need to collapse it into the present timeline, forcing it to be anchored into this "Now" instead of simultaneous potential pasts.

Since you are grounded in this timeline, it requires simply hitting the stasis field with an object as Mundane as possible.

TS Gerean tells me to tell you to "whack it with'cher shovel"
>>
>>900843
"Roigh'o, oi c'n do tha'."
>>
Rolled 4, 2, 4 = 10 (3d6)

>>900760
"That was quite a nice shot, if I can say so myself. Especially with all the black spots currently floating in my field of vision. Thanks for your support, Mr. Hat."

>Shoot at the rightmost of the northern group of four drones
>Move 34, take cover behind Ylblud

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [||||||][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x5
Old key
Merkalin's tome (+2Per, [Luck], [Coincidence])

Vit: 4/14
Ap: 5/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
Rolled 5, 3, 3, 4, 2, 3 = 20 (6d6)

>>900760
>unleash the stored teleportation spell on the closest big winged wasp (teleport it south)
>teleport behind the remaining big winged wasp (1AP, Space+, Movement)
>attack the big winged wasp with the Dusk CK
h̸e̷h͟͜.̨̡͡..̸̛͝.̵͏̴.͟͟͠.̨̀.̷̀.͞ ̕̕͜ń͢͠o̵͘͏t̢́h̕i̸͏n̷ ͝p̷̷eŗso̵n҉̕n̢͝e̡̨l̨͘͜.̨̕.̢.͜.̶̢̛.́ ̡̛mó͘r҉̴t̀a̧͘ļ.͡

Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 10/+5
Skill : 10
Will : 7
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge++, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed++, Beacon

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x1 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
Rolled 1, 5, 2, 3, 1, 5, 2, 4, 1, 3, 4, 4, 6, 1, 2, 3, 1, 1, 3, 2, 4 = 58 (21d6)

>>901058
Damnit Frigid, did you just teleport into my crosshairs? It's a good thing me and bullets have an understanding.

>>900835
SAY HELLO TO MY LARGE FRIEND.
>Burst fire (3 rounds) with LMG at nearest of two big wasp to east, -5AP (prepare for overwatch instead if Frigid teleported it).
>Burst fire (3 rounds) with LMG at further of two big wasps to east, -5AP
>Avoid hitting Frigid with [precision]
>Fire Auto GL to catch both big wasps just north of me

Duran
[Operative]
Vitality: 14/14
ActionPoint: 12/12 (10+2)
APrec: 7 (5+2)
Skill: 11
Will: 10
Perception: 11
Defense: 10/-7 (3+4)
[Armory Access]
[Precision] Never hit allies (by accident)
[Speedy Hands] All reloads reduced by 2AP

===
ELIGOS-4 LMG
14 dmg, 20 ammo x1
[||||||||||||||------]
b1/m10/h3
Atk: 5AP, burst increase free
Reload 4Ap
[suppression]-applies in zone, -AP=ammo used
[sweep]-hits in general cone (target+adjacent)

C-K
[melee]
6dmg, [vitals], [charge]
B1/m10/h2
Atk:3AP, no limit
crit 5


FOG-Future Warrior Suit
+4Dr, +2AP, +2APrec, [immunity], [juggernaut]
Inbuilt STR augment counts as equipped combat knife, grants [cleave]
[electronics3]Key allows hacking at +3 will
Auto injector carries 3x inections, specified on use
Auto GL carries 6xGr-23, fires at b1/m2/h2
[Stabilisers] reduce all H by 1, to a minimum of 0.5
minor chance of core over-heating on roll of >16
>>
>>901087
>21d6

Fire action 1 - 3d6 (Burst fire)
Fire action 2 - 3d6 (burst Fire)
Fire action 3 - 3d6 (Grenade)

Command is a curious - where'd you get the other 12 dice from, operative?
>>
>>901091
Misunderstood the burst fire rules and got a little trigger happy sir, won't happen again.
>>
>>901091 (You)
>To explain specifically

>[Fire 3 rounds]
>Skill + b + b of weapon
>11 + b1 + b1 = 13
>Roll 8
>8 vs 13 - h stat of Eligos is 3. FOG Reduces this by 1 to H2
>hit on 8, hit on 10, hit on 12 - 3 hits.
>Ammo consumed 3
>Hits landed 2
>Damage done 3 * 14 = 42

>Repeat for 2nd fire.
>3 hits on that too!

>3rd grenade is 7 vs skill 11
>Also a hit.

>Total damage accrued to hostile operators: 99
>FOG Field Test Rating: A+

>Command Discarding remaining dice

>Maybe Command needs to write out a HOW TO GUNSHOOT so people GUNSHOOT correctly?
>Suppose the system is initially a little complex
>>
>>901103
>Suppose the system is initially a little complex
It is a bit intimidating. I picked a GUNSHOOTER specifically so I wouldn't have to figure out how to magic. I get it now though.

...Now just have to figure out how to strap a spare mag onto this suit. I blew all my operational allowance on it, and having 20 rounds makes this Eligos one quick thrill ride.

Ah well.

CRY SOME MORE.
>>
>>901109
Perhaps those large boxes up north labelled AMMO could help with that particular operational hurdle, operative.
>>
>>901114
It's alright sir, even if I run out I still have the two weapons on the end of my arms. Got to give the suit a FULL field test, right?
>>
>>901125
That would be good of you, operative. We're still trying to streamline proper servo function and the power core has a dreadful habit of going from nearly cold fusion to very, very hot rapidly expanding fusion.
>>
>>901087
I͝͠ ̨͝k͝n҉e͠w̨͢ ̴y̵o͞u ̵̡w͞ou͞͏l̶̵̛ḑn̕͡'̶t҉͢ ̶̵͜h̵̛i͞͠t̵͜ ҉̸m̶e.͏̷͢ ͘I̵͝ ̛͠ẃ̕as̛̀ ̀͢ri̛g͝h̡͝t,͏̨ ̧̛y̛ǫ̶u̸͘ ą̡͠rè͜ ̕͢͠a҉̨͢ co̴̶m̸͠ṕ̶et̶͠e̢͘͘nt ̸f̶́͠l̸ȩ́͢s̡͠h́b̡á̴g̢.̸̛
>>
>>901128
If I have to die, it's going to be in a power suit one way or another. Life is too short to worry about runaway nuclear reactions, not when they payoff is getting to hear that cool servomotor sound whenever I move.

>>901129
Friendly fire is unfriendly. I on the other hand am very friendly.
>>
>>901103
(is there a record anywhere of what various skills do? Because knowing what I can actually do with [cleave] and [juggernaut] might be important)
>>
>>901150
There actually is, but it's not really available for public consumption operative.

Let's just tell you here for now, then upgrade our files to make it more obvious for later.

[Cleave] hits every target in your front face with a melee attack

[Juggernaut] means you can walk through enemy hexes if they're same size or smaller, and you do automatic damage equal to ½skill (round down) when you shove them aside.

You could also technically walk through walls / barriers / crates / concrete blockades, but usually they have more than 6 HP so you'll get stopped. Shoot them a bit first.
>>
>>900760
>Attempt to regen while knocked out. (wondering how it works Or is it literally just me licking my wounds)

2: BeastBorn: SilverVul
+2 innate DR (stacks), +4 Vit
Gear:
Scorch bullets
Droan scales (-4dr,+2ap)
UV-Nadex x2 Aoe: 2
--
Equip:
-:C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
-[Claws] - 20DMG, 1 AP to ATK, Melee, Charge, Bleed2
b1 m20 h3
-
VIT: -1/16 Raging
AP: 19/11
Skill:10
Will:8
Per:11
Def: 9/-18
-
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Regen2]: 4Ap to Recover 4 Vit
[Howl]:4 ap panic enemies who can hear.
[Inheritance]- +1 to linage rolls
>>
>>900760

[Dubstep Wubbing]

>Move 444: -3AP
>Charge Electricity Lance: -5AP
>Fore Electricity Lance at Queen Wasp at 4(10), 3(5): -10AP

STATS
==
VIT: 6(7)/12
AP: 12 (10+2) [True: 16 (10+6) ]
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 (3+4) [True: 9/-18 (3+11+4) ]

MUTATIONS
==
Spine Launcher: 5dmg, ATK: 2AP, no limit

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.
[ElectroChemicalDischarge]:
[Electricity Lance]: 32e, 5AP to Charge, 10AP to Fire

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
>>
Rolled 1, 6, 5 = 12 (3d6)

>>901190
>>900760
Forgot the dice.
>>
>>900760
--RECOVERY IN PROGRESS, PLEASE STAND BY--
*SCREAMING CONTINUES*

>Sack 6ap for 6 hp with Determined recovery
>Reload
>Move 3

JERG(OH GOD HELP I CANT STOP SCREAMING)
CR:1.6
Vit:14/16
AP:0/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77(12 rounds),(1xreload) C-K.
Gadgets:(3)dragon plate, good luck charm
[Determinator package downloaded]
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Spend 8 ap to download 1 skill, have that skill until you learn another
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Somewhere, in another universe - far, far away from this one inasmuch as space and time can be measured across dimensions, which of course they can't - a gangly, moustachioed man in a greatcoat bounds into view.

>Deploy!

"Time does not move like an arrow, but-"

But in this place, no such man ever existed.
>>
Rolled 5, 1, 2 = 8 (3d6)

Rolling for Thaumaturgy.
>>
>>901341
[Enhance]
[Matter]
[Earth]
>>
>>900760

>Move 4 4 4 4
>Pick up shards
>Determined Recovery for 2 AP

"BAH STUPID DEMON! MAKING ME CLEAN UP YOUR MESS!"

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 4/12
Ap: 7/16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology
>>
Rolled 3, 3, 1, 5, 2, 1 = 15 (6d6)

>>900760
>Drive 6
>Rotate turret to face 3
>Shoot a Gr-11 at the wall 2/3, to make a bigger door
>-Let the guns cool off
>Spoof the mines south, detonate

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
>KorNine: 9dmg, 0/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x1: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11+2
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. [Ready]
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
>>901655
>Skill should be 11, not 11+2.
Sorry command, paperwork still tastes a little like doppler shifts.
>>
Rolled 4, 1, 4, 2, 3, 3 = 17 (6d6)

"Aeron, hang in there! I'll clean your blood for you!"

>cast toxic blood extraction on Aeron [biology] [direct] (2ap to will)

"And now for these vile beasts... "
>cast underworld stings to make the wasps attack the demon [biology] [animal] [direct] (2ap to will, 2ap to effect)


Miep
Gear:
Breachkit 2/2 : 20:Ex dmg, 3 ap prime: 1 ap det.
Flexible joints
--
Magic: Biology - Direct - Animals / Beasts
Equip:
--C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
-------Bf+1/M3/H2 Reload: 3 Ap
C-K - 6 dmg, [vitals], [charge],
B1/M10/H2, atk: 2 ap, no limit. Crit 5

Thaum kit: +1 will when equipped
VIT: 12/12
AP: 12/14:+7
Skill:10
Will:8
Per:13
Def: 9/-3
[Sprint]: activate to move 2 hexes per ap spent to move, 2 turn cooldown.
>>
>>900821
Command, a brief question. Can I inherit [Time+] from Doctor Paradox?

(Also, shall I use the same trip?)
>>
>>900760

You bastards left me on the moon. You know how long it took to get a shuttle back?

I still have 2 CS and no idea what I'm doing

Equip:
SpMax: 7dmg, 2/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Good Luck Charm
Smart Shades
C-K: 6dmg, vitals, charge, 2 AP per attack, crit 5

Vit: 8/8
Ap: 10/+5
Skill: 10[capd]
Will: 10
Per: 13
Def: 8/ -1

Special: [Chance] [Forces] [Direct] [Electrical] [Weapons 1] [Twitchy]
>>
>>901916
Inherent Time+ from who, Thaum Silex? Our files have no one by that name on it.

If you say you've studied it under someone, Command will take your word for it.

>Preferably.
>>
>>902099
No one does, Thaum Twitch.
>>
>>900821
Due to complications of lune never acquiring a stat upgrade or having something that can be carried ove rto aeron due to lune specalising in magickz. May he have the untested package? along with lycanthropy?....Or is aeron stuck being just a fresh spawn?
>>
File: Victoria Wasp 12.png (7.04 MB, 3248x1948)
7.04 MB
7.04 MB PNG
==Field Ops==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2v] [11 / 16 Vit remains]
2 | Mammoth | 7 / 12 (+5)
3 | Mr. Barnaby | 13 (--) [ TALLY HO ] [Crispy wasps. No wasp to shoot. Gun not fired]
4 | Aeron | 10/12 (+5) [Regen aided by Thaum Miep, Regen Succesful. +6 Vit]
>5 | Nesasio | 0 / 13 (+5) [Paralytic Poison! KO!]
6 | FrigidMetal | 5 / 10 (+5) [Spell failure! Charge attack! Attack!]
7 | Alacrity | 10 / 10 (+5) [Engine shorted out. Onboard guidance shorted out. Turret shorted out. Mines already detonated].
>8 | Samantha | Crisp.
>9 | Morat | 0 / 12 (+5)[KIA]
10| Ylblood | 18 / 18 (+18) [-4Vit]
11| Jiggs | 7 / 16 (+7) [Crystaline Fragments acquired]
12| Miep | 10 / 14 (+7)
13| Duran| 12 / 12 (+7) [No wasps left, out of sight - LMG converted to Overwatch]
14| Twitch | 10 / 10 (+5)

----

Good eye Thaum Jiggs. Careful with those Dissonant Shards. Get them to HQ and we'll have them analyzed properly. If that thing managed to shatter the Seal, we can use the resonance imbedded in its structure from the event to perhaps stabilize the tear.

We're seeing you on the horizon now, field team! Just a little more and we're the--

CHRIST FIELD TEAM
DID YOU BLOW UP HALF THE VILLAGE?!

[Wasps to act]
>>
File: Victoria Wasps 12B.png (7.1 MB, 3248x1948)
7.1 MB
7.1 MB PNG
==Assets Active==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2v] [11 / 16 Vit remains]
2 | Mammoth | 7 / 12 (+5)
3 | Mr. Barnaby | 13 (--) [ TALLY HO ]
>4 | Aeron | [ Mass Virulence. Asset KIA]
>5 | Nesasio | 0 / 13 (+5) [Revived! MorMorph!]
6 | FrigidMetal | 5 / 10 (+5)
7 | Alacrity | 10 / 10 (+5) [Engine shorted out]
>8 | Samantha | [Asset KIA]
>9 | Morat | [Asset KIA]
>10| Ylblood | 12 / 12 (+7) [KO], [Revert], [Mutations Lost]
11| Jiggs | 7 / 16 (+7) [Crystaline Fragments acquired]
12| Miep | 10 / 14 (+7) [3 Toxin - Ending turn with less Ap than Toxin incurs Toxic Shock]
13| Duran| 12 / 12 (+7) [Overwatch. -4 Ammo].
14| Twitch | 10 / 10 (+5)
--

[Operative Reptile]:
Uuugh... what year is it? Heyoh, Paler. What's the haps? Hang on, I've got a job to do
Up you go Operative, this is no place to rest your head!
this is bug country!

--

Operative Mammoth! You're in their line of fire! Asset Ylblud is down, and you're going to get shot to pieces, take cov--

how do you move like that Operative? Teach some of that to the rest of the field team.

We're almost there field team. Just hold on, dammit! We're not losing you after we almost got you back!

[Vanguard to act]
>>
>>905623
Operative Nesasio has 13 AP.
>>
Rolled 1, 5, 6 = 12 (3d6)

>Turn to 1
>Cast hive betrayal on the black wasps to make them attack any other wasps in sight [biology] [animal] [direct] (3 ap to will, 2 ap to effect)

Miep
Gear:
Breachkit 2/2 : 20:Ex dmg, 3 ap prime: 1 ap det.
Flexible joints
--
Magic: Biology - Direct - Animals / Beasts
Equip:
--C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
-------Bf+1/M3/H2 Reload: 3 Ap
C-K - 6 dmg, [vitals], [charge],
B1/M10/H2, atk: 2 ap, no limit. Crit 5

Thaum kit: +1 will when equipped
VIT: 12/12
AP: 10/14:+7
Skill:10
Will:8
Per:13
Def: 9/-3
[Sprint]: activate to move 2 hexes per ap spent to move, 2 turn cooldown.
>>
>>905624
Woah, that's one big ugly mother.

Command, I take it [suppression] will automatically apply to any viable target and regardless of whether or not the rounds actually hit, right?

>*runs his fingers expectantly over the ROF switch*
>>
Rolled 6, 4, 6 = 16 (3d6)

>>905623
"My hat is my friend.
It helps me relax ~<3.
The trick is in not being tense, you see."

>4AP burst into the queen
>Move 4
>Prepare and throw F-Class 16

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [|||||][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x2 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x5
Old key
Merkalin's tome (+2Per, [Luck], [Coincidence])

Vit: 4/14
Ap: 7/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
>>905634
Last I used it it was cone of effect, but the effect works on allies, as well as the damage
>>
>>905636
Ah, but thanks to [precision], allies shouldn't be something I need to worry about, otherwise I'd have hit Frigid last turn. Anyway, that was all I needed to hear...
>>
Rolled 1, 4, 3 = 8 (3d6)

>>905623
>Activate OTC
>-Drop the KorNine on the dashboard
>Ready Dawnblade
>Exit the APC 11 of that southern wasp
>Move 4
>Stab the wasp once, 2ap
>Move 6611 65
>Plant breachkit 6, set to explode in line 6, 66, 666. (On the tail of the medium wasp across to the head of the large one), 3ap
>Detonate
>Move 234, back around the corner
>-Breathe
"My car! You killed mycar andnowmyhairisallstaticy.Ohshelooksbig.Ihopethere'sairinmytankmaybeIjustwon'tbreatheforamoment."

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
>Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 0/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8 (in APC)
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x0: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11+2
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. [0/2]
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
Rolled 2, 1, 2, 1, 3, 3, 3, 3, 6, 6, 5, 6 = 41 (12d6)

>>905623

Ohhhh, I've always wanted to do this...

THE ONLY GOOD BUG IS A DEAD BUG!

>Fire Auto-GL at swarm in front of queen
>Burst fire (10 rounds) with LMG at queen and entourage, give mighty battle roar
>Fire Auto-GL at large wasp group to my north
>Auto-inject NorAdre
>Overwatch Burst fire (4 rounds) with LMG

Duran
[Operative]
Vitality: 14/14
ActionPoint: 12/12 (10+2)
APrec: 7 (5+2)
Skill: 11
Will: 10
Perception: 11
Defense: 10/-7 (3+4)
[Armory Access]
[Precision] Never hit allies (by accident)
[Speedy Hands] All reloads reduced by 2AP

===
ELIGOS-4 LMG
14 dmg, 20 ammo x1
[||||||||||||||||----]
b1/m10/h3
Atk: 5AP, burst increase free
Reload 4Ap
[suppression]-applies in zone, -AP=ammo used
[sweep]-hits in general cone (target+adjacent)

C-K
[melee]
6dmg, [vitals], [charge]
B1/m10/h2
Atk:3AP, no limit
crit 5


FOG-Future Warrior Suit
+4Dr, +2AP, +2APrec, [immunity], [juggernaut]
Inbuilt STR augment counts as equipped combat knife, grants [cleave]
[electronics3]Key allows hacking at +3 will
Auto injector carries 3x inections, specified on use
Auto GL carries 6xGr-23, fires at b1/m2/h2
[Stabilisers] reduce all H by 1, to a minimum of 0.5
minor chance of core over-heating on roll of >16
>>
>>905647
...What's that burning smell?
>>
>>905623
MEMORY DEFRAG COMPLETE. RE-INITIALIZING....
"Brah, wha-OH SWEET BABY JESUS!"
>Aimbot
>Move 4
>Move 3,3,3
>[Determined heal]
Jerg
CR:1.6
Vit:12/16
AP:0/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77(12 rounds),(1xreload) C-K.
Gadgets:(3)dragon plate, good luck charm
[Determinator package downloaded]
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Spend 8 ap to download 1 skill, have that skill until you learn another
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>905634
Yeah, anything in the cone. With [Precision] your allies don't suffer the effect though, since they know you'd never willingly hit them.

That drone still alive has also taken 4 AP damage. As did the others, before they got shot.

But FrigidMetal knows they won't get shot, and so haven't.
>>
>>905656
Great. And that was a fantastic round of shooting to boot.

Pity I might not be around long enough to enjoy the results.
>>
Sorry, I didn't update my health, did it now. Don't know how/where to describe my toxin, but it should induce toxic shock at AP < 3

Miep
Gear:
Breachkit 2/2 : 20:Ex dmg, 3 ap prime: 1 ap det.
Flexible joints
--
Magic: Biology - Direct - Animals / Beasts
Equip:
--C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
-------Bf+1/M3/H2 Reload: 3 Ap
C-K - 6 dmg, [vitals], [charge],
B1/M10/H2, atk: 2 ap, no limit. Crit 5

Thaum kit: +1 will when equipped
VIT: 5/12
AP: 10/14:+7
Skill:10
Will:8
Per:13
Def: 9/-3
[Sprint]: activate to move 2 hexes per ap spent to move, 2 turn cooldown.
>>
Rolled 3, 4, 4 = 11 (3d6)

>>905623
>cast teleport on self, destination is near the green supply box (4AP, Space+, Movement)
>check out what's in the box

Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 10/+5
Skill : 10
Will : 7
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge++, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed++, Beacon

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x1 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
Rolled 4, 4, 4 = 12 (3d6)

>>905623

>cast summon swarm of wasp hating bees at the 2nd from the left drone to the NW (6)[biology-create-animal-toxicology]

>move 3 3 3 3 3 3

"I'M JIGGS AND I THINK THIS IS TOO MANY WASPS! NEEDS MORE BEES AND WALLS!

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 6/12
Ap: 7/16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

=ITEMS=
-dissonant shards
>>
>>905623
"Eh, roigh', wha'eva."

>Take whatever Ice 9 is
>Move 2322
>Bap Dipshit X with shovel
>Bap Dipshit I with shovel
>Move 1111 61

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT 5/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP
Flamethrower - 15 DMG, 2 AP per 2 Hex | Empty on 15+

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Hat of True Adventure - Daredevil, Lucky Serendipity
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>905960
Lucky Seripendity, is what Ice-9 is! Didn't even know we still had any left in stock, Asset. We were supposed to destroy the whole production run after Oversight got wind of the ingredient list.

You ever wanted to shoot liquified angel into your veins?

Don't look at your camera like that, they were dead by the time we got them.

>Ice-9
>Take it.
>Get a phase aaaaaalll to yourself.
>>
Rolled 6, 5, 4 = 15 (3d6)

>>905623

[Silent Fart Intensifies]

>12AP to mutate friendly wasp pheromones

STATS
==
VIT: KO/12
AP: 12 (10+2) [True: 16 (10+6) ]
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-7 (3+4) [True: 9/-18 (3+11+4) ]

MUTATIONS
==
Spine Launcher: 5dmg, ATK: 2AP, no limit

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.

GEAR
==
JacNaut Shotgun: [2hand] [Scatter] - Can hit Adj. Targets, DR is 2x; 11dmg - 7ammo, b1/m3/h1, ATK: 0,-1,-2, Reload: AP/ammo
Dragon Scale Padding: +4DR, +2AP

BAG
==
C-K: [Melee] [Vitals] [Charge] 6dmg, B1/m10/h2, ATK: 3AP, no limit, crit 5
F-bomb 3/3: 20HP AoE 1 Foam, -2 SKILL to throw.
>>
File: Victoria Wasps 13.png (7.11 MB, 3248x1948)
7.11 MB
7.11 MB PNG
==Field Ops==
1 | Jerg | AP 11 / 12(+10) [Safety Limits, -2v] [10 / 16 Vit remains]
2 | Mammoth | 5 / 12 (+5)
3 | Mr. Barnaby | 13 (--) ]
>4 | Aeron | [Asset KIA]
>5 | Nesasio | 13 / 13 (+5)
6 | FrigidMetal | 5 / 10 (+5) [Spell failure!]
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | [Asset KIA]
>9 | Morat | [Asset KIA]
>10| Ylblood | 12 / 12 (+7) [KO]
11| Jiggs | 7 / 16 (+7)
12| Miep | 11 / 14 (+7) [ 3 Toxin ]
13| Duran| 12 / 12 (+12) [ Is that a good sound? ]
14| Twitch | 10 / 10 (+5)
---

This is SBH lead , we have eyes on our team. They're making a fighting stand of.

>>905960
[Asset Wilkmyer]
--U--urgh. My head feels like last week.

[Thaum Ragnar]
Wait, you're not a full asault t-team! Where's our back up!?

[Wasps to act]
>>
File: Victoria Wasps 13B.png (7.04 MB, 3248x1948)
7.04 MB
7.04 MB PNG
==Field Ops==
1 | Jerg | AP 9 / 12(+10) [Safety Limits, -2v] [10 / 16 Vit remains] [Mark! -2 AP]
2 | Mammoth | 5 / 12 (+5)
3 | Mr. Barnaby | 13 (--)
>4 | Aeron | [Asset KIA]
>5 | Nesasio | 0 / 13 (+5)
6 | FrigidMetal | 5 / 10 (+5)
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | [Asset KIA]
>9 | Morat | [Asset KIA]
>10| Ylblood | 12 / 12 (+7) [KO]
11| Jiggs | 5 / 16 (+7) [Mark! -2 AP]
>12| Miep | 11 / 14 (+7) [ Toxic Detonation ] [Thaum KO]
13| Duran| 9 / 12 (+12) [Articulation Error! Overwatch cancelled. -3 AP]
>14| Twitch | [Thaum KIA]

[Operative Reptile]
Holy stars man, move! Move! This isn't a place to fall asleep on your feet, operative! CLOSE RANKS AND POUR PREVENTIVE FIRE OR THEY'LL OVERRUN THE PERIME---

>Thaum Twitch KIA
>Thaum Miep KO

[Thaum Ragnar]
This reminds me of Johannesburg. 30 bucks says Reptile bites it before us.

[Vanguard to act]
>>
>>906846
(Just for clarification how much AP do the auto GL and auto injector use? I've been assuming one apiece)
>>
>>906846
Operative Nesasio still has 13 AP and can act.
>>
Rolled 4, 6, 5 = 15 (3d6)

>>906846
"Gah, what the fuck did she just do?get this shit off me! I CAN BARELY SMELL AND IT STINKS! GROSS, BABETTE!"
>Search crate (rolled)
>Move 4
>Move 3,3,3,3,3
>Roll in dirt to try to get this gunK off of me

Jerg(yeerg)
CR:1.6
Vit:10/16
AP:0/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77,(2xreloads(?)) C-K.
Gadgets:(3)dragon plate, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Spend 8 ap to download 1 skill, have that skill until you learn another
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 4, 6, 3, 6, 6, 5, 2, 5, 3, 4, 1, 1 = 46 (12d6)

>>906846
Agh! Damn twitchy joints! And of all the times for it! That mechanic told me the transmission was completely smooth, the lying bastard!

And goddamn, how is that queen still moving, much less fighting!? I must have put enough lead downrange to vaporize a herd of water buffalo! No way it can take much more of a beating.

>Fire Auto GL (burst 1) at wasp group to my north
>Empty LMG (burst 4) at eastern drone group
>Fire last Auto GL round at east group if I missed them, at queen if I didn't.
>Overwatch STR augment attack

https://www.youtube.com/watch?v=CIGHCoVzqtk

HOLD THE LINE!
Eeee! I always wanted to say that.

Duran
[Operative]
Vitality: 14/14
ActionPoint: 9/12
APrec: 12
Skill: 11
Will: 10
Perception: 11
Defense: 10/-7
[Armory Access] [Precision] [Speedy Hands]

===
ELIGOS-4 LMG
14 dmg, 20 ammo x1
[|||||---------------]
b1/m10/h3
Atk: 5AP, burst increase free
Reload 4Ap
[suppresion]-applies in zone, -AP=ammo used
[sweep]-hits in general cone (target+adjacent)

C-K
[melee]
6dmg, [vitals], [charge]
B1/m10/h2
Atk:3AP, no limit
crit 5


FOG-Future Warrior Suit
+4Dr, +2AP, +2APrec, [immunity], [juggernaut]
Inbuilt STR augment counts as equipped combat knife, grants [cleave]
[electronics3]Key allows hacking at +3 will
Auto injector carries 3x injections, specified on use
2/3 injections
Auto GL carries 6xGr-23, fires at b1/m2/h2
3/6 grenades
[Stabilisers] reduce all H by 1, to a minimum of 0.5
minor chance of core over-heating on roll of >16
>>
Rolled 5, 5, 2 = 12 (3d6)

>>906846
>blast the Queen with F̶̡̛̰͎̜̜̟̘̗͎̪̠͈̘O̻̘͓̥̦̦̻̹̣̦͘͜R̸̡̡̝̣͍̮̳͓̫͓̺̗͇̯̕B̞̰̪̤͓̤̩̖̟͕̗̖̳̥̠̯͜I̴̧̨͖̻̯̯͞D͞҉̡̦̬̫͚̹͉ͅD̛̟̫͇̲̬̟͍̘̠̪͉̰͢Ȩ̴̱̮̼̝̪̦͔͝Ņ̝̮̜̺̙̀͞ ̷̝͈͍̲̲̖͠Ḱ̶͕͕̣͇̹̱̳̘̝̖̭̮͟Ǹ͢͏̷̸̩͎̻̹͉̠O̧̡̘̫̰͈̮̜͍̩͎̥̳͢͟͞W҉̶͜͏͈͔̺͈̗̯L̨̢̖̖̺̱͈̱͔̫̣͈̭̰̖͉͇͎͝Ȩ̴̷̰̝̙̜̫̗͖̠̬̩̳̜̫̟͚̰̙͘͟ͅD̵̺̱̯̞̞̺̼̥͍͙̝͚͝G̀͞͏̗̣̺̘̘̩̙̪̲̬͉͉E̴̡͙̬̘͖̦̣̙̥̬̱̗͎̫̬͓͉̝̠͞ (5AP, Knowledge++, Sense)

Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 10/+5
Skill : 10
Will : 7
Perception : 11
Defense : 9/ -3
[Special] : Space+, Sense, Movement, Knowledge++, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed++, Beacon

Equipment :
Right hand : Copy of the Tome of the Silent Observer, Grants Space+, Grants Knowledge)
Left hand : Combat Knife Dusk (Melee, 10 dmg, Crit 7, Vitals, Charge, B1/M10/H2, atk : 3AP, no limit)
Bag : Gr-12 x1 (EX dmg 15, AoE 2, Shocks), C7 Service (7dmg, 7/7 ammo x3, Bf+1/M3/H2, atk 0,-1,-2, Reload 3AP)
>>
>>906869
1 AP per use is correct - that's why they're automatic, Operative.
>>
Rolled 1, 1, 1, 6, 5, 2 = 16 (6d6)

>>906846

>cast toxic wood spikes at the queen [biology create plant toxicology]
>throw f-class grenade at the closest eastern drone
>move 3 3 4

"NO, I DO NOT WANT YOUR ANGRY SPIT YOU BITCH QUEEN!" *ANGRY BEE NOISES*

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 6/12
Ap: 5/16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

=ITEMS=
-dissonant shards
>>
Rolled 2, 6, 5 = 13 (3d6)

>>906846
"Qui' your whinin', we're ou'a 'ere any minu' nao."

>Move 656
>(10 AP) Fire flamethrower at indicated tiles

"GOD SAVE TH' QUEEN, 'CAUSE OI SURE AS FOCK ISN'!"

Barnaby Jones - 0.2 CS
[Revenant] - HolyVul
|VIT -9/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP
Flamethrower - 15 DMG, 1 AP per 2 Hex | Empty on 15+

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1
Hat of True Adventure - Daredevil, Lucky Serendipity
Shovel - Digs

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
File: MORE FIRE.png (916 KB, 1040x490)
916 KB
916 KB PNG
>>907129
>Image did not post. Tiles are indicated here.
>>
Rolled 1, 6, 4, 6, 1, 2 = 20 (6d6)

>>906846
>-Wait to go last (because bullets and fire might confuse the issue)
>Move 3, to the south side of the APC
>Tap into the APC's antennae, to boost signal strength, 1ap
>Broadcast wasp hibernation trigger, everyone back to the nest, 3ap
"SBH, do you have an LZ? I'd hate to miss the ride"
Command, what does the "p" mean?

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
>Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 0/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8 (in APC)
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x0: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 8/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. [1/2]
Pointman+: Always on Overwatch. Always.
Cursed
Competence
ArmsAccess 2
>>
>>907202
Pain, operative. Lots of pain.
>>
>>906846
((I have to post my new character now, because he has a strange connection to Doctor Para- to something that happened before here. Maybe happened. Or maybe not.))

"Sylvarctus? Polymanthes? Doloriana?"

"Team, where are you? I think we took out one of the demons. Woohoo! Can't beat a rock solid tactical formation like that. Yeah - we definitely took out the-""

"Wait a minute. I think we took out ALL of the demons!"

"What - what's going on? Where did all the demons go? Why does this place look so... normal?"

"Where am I? Doloriana, where are you? Doloriana!"

>Inherit and get my [Secrets of the past]
Inheritor of ?????? : Gain [Time+] from the Off Screen Mentoring Program

>Phase in from another reality, tainted from the spatio-temporal magics of... who, or what was it exactly? For some reason I cannot remember.
>Deploy if there are more turns (extra time?)
>Otherwise, phase into the battlefield at the last minute, ready to live out my days of glory on a future mission.
>In that case, share some pretty fucked up stories with y'all on the way home.

[Silex, Combat Thaumaturge]

STATS
==
Vit: 12
AP: 14 = 10 + 4 (Joints)
ApRec: 7 + 2 (Joints)
Skill: 10
Will: 8
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Matter, Enhance, Earth, Time+

SPECIALS
==
[Magical Studies] Matter, Enhance, Earth
[Inherited] Time+
[Determined] : Use a [Recovery] action to recover Vit=AP
[Secrets of the Past] : ?????

GEAR
==
Viridium Shield: DR+6 in front act / -2 AP
C-K [Melee] 6dmg, [Vitals], [Charge] | BF+1/M10/H2
C7 Service: 7dmg, 7 ammo x 3 | BF+1/M3/H2 | Atk: 0, -1, -2 | Reload: 3AP
Flexible Joints: +4 AP / +2 ApRec
Gr-12 x2: -2 skill to throw, 15 EX dmg, AoE 2, [Shocks]
>>
>>906846
Ow, ow, ow, burns.
What?
I'm not burning?
Oh.

>Apply [Panacea Powders] to self (8ap)
>activate sprinter and run to general direction of the team (3ap)
>apply reaverstim to self

Vit: 0/11
Ap: 15/13(+10)
Skill: 11
Will: 9
Per: 11
Def: 10/-3


-Flamethrower
-Chirni 77(On floor)
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][............]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5

>NorAdre(1/3)
>Reaverstim(3/5)
>Mundy(2/2)
>Uplink Interceptor(-)

Special:
[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]
>>
Rolled 4, 1, 6 = 11 (3d6)

"Aw damn it, Twitch! You only had to last one more minute!"

>Ready and throw dynamite at the queen
>Ready and throw F-Class at my feet

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [|][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x1 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x5
Old key
Merkalin's tome (+2Per, [Luck], [Coincidence])

Vit: 4/14
Ap: 7/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]
>>
>>908272
>Correction - AP should be 5
>>
>>908102
oops, I saw something wrong on the map, changing my actions

oh. guys, you should try this! this stuff's great!

>Apply [Panacea Powders] to self (2ap)
>apply reaverstim to self (2ap)
>Activat [sprinter], move 2221
>apply reaverstim in direction 5 and 6 (4ap)
>apply NorAdre in direction 1 (2ap)
>Move 33
>>
>>907025
(Twice in as many turns, what are even the odds of that?)

This suit is fucking awesome and all, but in the event I make it out alive I'm going to find the tech responsible for servomotor maintenance and RIP HIS BASTARDING THROAT OUT.

In the event that I don't, would one of you operatives kindly consider it a last request to do it for me.
>>
>>907286
>2 - Combat Thaumathurgy - Get [Armory Access], pick any weapon
>Don't diss the classics. Fireball. Lightning. Point blank shotgun blast.
>>
File: Victoria Wasps 14.png (7.05 MB, 3248x1948)
7.05 MB
7.05 MB PNG
==Field Ops==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2v] [8 / 16 Vit remains]
2 | Mammoth | 5 / 12 (+5) [Foam'ed]
3 | Mr. Barnaby | 13 (--) [Roll 13, total range 10 || -2 at >rng 6 || flame thrower out of fuel at 5656 55 ]
>4 | Aeron | [Asset KIA]
5 | Nesasio | 8 / 13 (+5) [REEEAAAAVEEE] [+2 Vit]
6 | FrigidMetal | 5 / 10 (+5)
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | [Asset KIA]
>9 | Morat | [Asset KIA]
>10| Ylblood | 12 / 12 (+7) [KO]
11| Jiggs | 12 / 16 (+7) [REEEAAAVEEEE]
>12| Miep | 11 / 14 (+7) [ Toxic Detonation ] [Thaum KO]
13| Duran| 12 / 12 (+7) [Is it gettig hot in this suit?]
>14| Twitch | [Thaum KIA]
15 | Silex | 12 / 14 (+7)

---

[Thaum Ragnar]
We've got a barrier going, we just need to hold here and these spawn of Loki shan't break our spirit!

Thaum Beeclad, what manner of incantation was that?

---

FIELD TEAM,
THIS IS SBH-LEAD

I SEE OUR LZ LOUD CLEAR

THANKS FOR THE, ERR

"FLARES"
>>
>>908471
*Encouraging mumbling from inside the foam*
>>
File: Victoria Wasp 14B.png (7.14 MB, 3248x1948)
7.14 MB
7.14 MB PNG
==Field ps==
1 | Jerg | AP 10 / 12(+10) [Safety Limits, -2v] [8 / 16 Vit remains]
2 | Mammoth | 5 / 12 (+5) [Foam'ed]
3 | Mr. Barnaby | 13 (--) [-42 Vit]
>4 | Aeron | [Asset KIA]
5 | Nesasio | 16 / 13 (+5) [REEEAAAAVEEE]
>6 | FrigidMetal | 5 / 10 (+5) [Thaum KO] [Rescue Jaunt!]
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | [Asset KIA]
>9 | Morat | [Asset KIA]
>10| Ylblood | 12 / 12 (+7) [KO]
11| Jiggs | 18 / 16 (+7) [REEEAAAVEEEE]
>12| Miep | 11 / 14 (+7) [Thaum KO] [Rescue Jaunt]
13| Duran| 12 / 12 (+7) [Emergency Flash Vent!]
>14| Twitch | [Thaum KIA]
15 | Silex | 12 / 14 (+7) [-3 Vit]

---

target co-ordinates

field team in sight

riding FOG sensor suite

we see 'em, Command

[Vanguard to act]
>>
Rolled 4, 4, 6 = 14 (3d6)

>>908485
Oh...woops. Memo to armoury division, all future models of the FOG suit should be marked with backblast warnings.

Machinegun dry...
Grenade launcher too...
Only weapon left...
...IS THE ONE I'M WEARING.

>Auto-inject ReaverStim -1AP
>SMASH PUNY BUG (Burst 1) -4AP
>Auto-inject NorAdre (net +1AP)
(If I understand Reaverstim correctly I should recover all my AP after vanguard action phase and get to post additional actions between phases, if so-)
>CHARGE 221 AND SMASH BUG (burst 2)
(-otherwise overwatch SMASH with all AP)

Duran
[Operative]
Vitality: 14/14
ActionPoint: 12/12
APrec: 12
Skill: 11
Will: 10
Perception: 11
Defense: 10/-7
[Armory Access] [Precision] [Speedy Hands]

===
ELIGOS-4 LMG
14 dmg, 20 ammo x1
[--------------------]
b1/m10/h3
Atk: 5AP, burst increase free
Reload 4Ap
[suppresion]-applies in zone, -AP=ammo used
[sweep]-hits in general cone (target+adjacent)

C-K
[melee]
6dmg, [vitals], [charge]
B1/m10/h2
Atk:3AP, no limit
crit 5


FOG-Future Warrior Suit
+4Dr, +2AP, +2APrec, [immunity], [juggernaut]
Inbuilt STR augment counts as equipped combat knife, grants [cleave]
[electronics3]Key allows hacking at +3 will
Auto injector carries 3x injections, specified on use
0/3 injections
Auto GL carries 6xGr-23, fires at b1/m2/h2
0/6 grenades
[Stabilisers] reduce all H by 1, to a minimum of 0.5
minor chance of core over-heating on roll of >16
>>
>>908485

POWDER
POWDER
AID

>Apply [Panacea Powders] to self (4ap)
>Apply [Panacea Powders] to [1]Jerg (4ap)
>Move 555
>Apply [Panacea Powders] to [12]Miep (5ap)

Vit: 3/11
Ap: 16/13(+5) [REAVE]
Skill: 11
Will: 9
Per: 11
Def: 10/-3


-Flamethrower

-Chirni 77(On floor)
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][............]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5

>NorAdre(0/3)
>Reaverstim(0/5)
>Mundy(2/2)
>Uplink Interceptor(-)

Special:
[Panacea Powders(-)][Sprinter(T-2)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access]
>>
>>908485
*Triumphant mumbling from inside the foam*

>I should have 6 AP since I only spent 4 last turn, but I'm in foam so that's moot.
>>
Rolled 2, 3, 1 = 6 (3d6)

>>908494
I guess I should roll that other attack in case it applies.
>>
File: Victory Wasps 1.png (6.39 MB, 3249x1949)
6.39 MB
6.39 MB PNG
Pilot Kerry

Please put on something appropriate.

https://www.youtube.com/watch?v=V92OBNsQgxU

Thank you pilot.

Field Team?

Hit the deck.

==Vanguard Op End==
1 | Jerg | AP 10 / 12(+10)
2 | Mammoth | 5 / 12 (+5) [Foam'ed]
3 | Mr. Barnaby | 13 (--) [
>4 | Aeron | [Asset KIA]
5 | Nesasio | 8 / 13 (+5)
>6 | FrigidMetal | 5 / 10 (+5) [Thaum KO]
7 | Alacrity | 5 / 10 (+5)
>8 | Samantha | [Asset KIA]
>9 | Morat | [Asset KIA]
>10| Ylblood | 12 / 12 (+7) [KO]
11| Jiggs | 12 / 16 (+7)
>12| Miep | 11 / 14 (+7) [Thaum KO]
13| Duran| 12 / 12 (+7)
>14| Twitch | [Thaum KIA]
15 | Silex | 12 / 14 (+7)

==TURNS ACTIVE==
14
== Property Damage ==
967.074 AUD
== Hostile Casualties ==
100% *
== Vanguard Casualties ==
50%
== Vanguard Wounded ==
95%
== Field Ressources ==
Budget spent: 16 operatives x 2 = 32
==Objectives==
>Find Out Where We Are
>Find Out How We Got Here
>Find A Way Out!
Just Walk Away
Just Drive Away
Avoid Angering Hive
>Encouner Hive
>Encounter GMW-2 Swarmlets
>Encounter GMW-2 Standard Wasp
>Encounter GMW-2 Black Wasp*
>Encouner GMW-2 Buzzgician
>Encounter GMW-2 Subswarm Queen*
>Fight Hive
>Defeat Subswarm Queen*
Locate The Black Prism
Locate The Iron Fang
Locate Timeworn Hemo Commando
Locate Invoking 101
>Locate Merkalins' Tome*
>Locate Hat of the True Adventurer
Use The Hat with the Prism and the Iron Fang to unlock the City of Sareth's First Seal of Triumph Eternal, Ressurecting the Legions of Brass & Glass
Defeat the Legatus Vitrum
>Find Indigo Seal!
>Free Indigo Seal!
>Get The Car Started!*
RAM SOMETHING
>>
ADDITIONAL
>PREVENT THE APOCALYPSE**
>PREVENT REALITY UNMAKING**
>Defeat Wasp Out Of Time
>Defeat Crystaline Shard of Malice and Spite
>Recover The Paradoxical Tome*
Recover Shards of Solomon (Destroyed)
>Recover Discordant Shards*
==CS==
0.1 * 10 = 1 CS
1 CS Mission reward = 2 C
==Medals==

Asset Aeron
[ Posthumous Iron Claw, 1st Class ]
+.1 CS
>Trip may claim

Asset Samantha
[ Posthumous Reckless Disregard For Reality Architecture, 1st Class ]
+.1 CS
>Trip may claim

Asset Barnaby
[ Posthumous Combat Engineer Badge of Merit ]
[ Posthumous Picnic BBQ Diploma ]
+.2 CS
>Trip may claim

Asset Jerg
[ Reckless Disregard For Listed Stress Endurance Diploma, 1st Class ]
+0.1 CS
>Trip may claim

Thaum Lune
[ Posthumous First Silver Medal of Deep Space Valor ]
+.1 CS
>Trip may claim

?? ???????
[ Post-Existential Reality Explorer's Medal ]
+.1 CS
>Trip may claim

Thaum Frigidmetal
[ Frontier of Knowledge Badge ]
[ What Man Wasn't Mean To Know Diploma ]
+.2 CS
+ [VIRUS] Magic Key (Gained when Thaum Jiggs did, layers did not export correctly)
>Trip may claim

Operative Alacrity
[ Vanguard Stunt Driver's License ]
+.1 CS
>Trip may claim

Operative Duran
[ Vanguard 1st Rank Test Dummy Diploma ]
[ Vanguard FOG Future Warrior Pilot License ]
+.2 CS
>Trip may claim

Operative Nesasio
[ Rehab Admittance Pass ]
[ Alchimeener Field Test Package Reward]
+.2 CS
>Trip may claim

== R&D ==
FOG suit hazard reduction
FOG suit armanent upgrade
Tome of Observer of Silences lost
Sliver of Azrael lost
Seal of Solomon lost
Discordant Shard gained
Crystal Fragments gained
Hat of True Adventure gained
Paradoxical Tome gained
Merkalin's Tome gai--- hey, where'd it go!?
>>
>>908512
>Check pockets for the Merkalin's Tome
>>
>>908512
>Operative Nesasio
>[ Rehab Admittance Pass ]
>[ Alchimeener Field Test Package Reward]
>+.2 CS
>Total CS: 0.6+0.2=0.8

How INTRIGUING!
I must SEE what this is back at BASE!
Command, how can I utilize EACH of these stuff?
>>
>>908516
You forgot the 2 CS for mission completion
>>
>>908517
Oh, thanks!
>Total CS: 0.6+2+0.2=2.8
>>
>>908512
>Mission reward +2CS
>[ Vanguard 1st Rank Test Dummy Diploma ]
>[ Vanguard FOG Future Warrior Pilot License ]
>+.2 CS
>Total CS 2.2

I would like to dedicate these awards to that Indigo Seal guy I barbecued. He gave his life in the name of engineering...whether or not he would have wanted to, alas, cannot be discerned.

Plus, I'm pretty sure I know what went wrong.
>>
>>908512
>Assume C.S carries over? (if not tell me)
>Claim post humous awards...and have a secreatry pin them on aerons body: +0.2
>Remember that Lune kept yammering about space and time and all that: Obtain either [space] or, roll on the larger secrets of the past table.
>Claim 2.0 C.S total: 2.8
>>
>>908512
>Gain 2 cs
> 2+0.4= 2.4 cs

"AAAAAAA- OH! HI IMPORTANT PERSON! DID JIGGS DID GOOD? I REQUEST A REMINDER OF THE MAGICKS OF BIOLOGY!"

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-F-class x 1
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology-Virus

CS: 0.4

Secrets of the Past 1:
Combined Studies - Get 2nd Effect Shaper - All work and no play makes a very effective magician.
>>
That was a bit of a hairy one, wasn't it Field Team?

But hey, you recovered Indigo Seal. Well done.
Assets Aeron, Samantha, Morat and ThaumsTwitch and... uh. Hm. Could'ave sworn there were 2? I g-guess it's just Thaum Twitch. . .

May their souls find peace knowing they kept the Black at bay for one more day.

Asset Ylblud and Thaum's Miep & Frigidmetal got out there safe. We'll check them into the hospital in the 1st class suites, and they can join Operatives Wilkmyer & Reptile and Thaum Ragnar. Recovering INDIGO SEAL goes a good towards replenishing our effective field strength, and we haven't quite been able to figure out the runic bone casting SysWatch likes using to figure out where the draugr's strike without Ragnar Lokison, so its good to have him back.
>Thaum Ragnar recovered
>Ragnar will happily reach [COMBAT THAUMS] how to [ForeCast] for 1 CS
>[ForeCast] - 5 AP. Roll PER to see the future, revealing random FOW or granting 1 ally +4 Critical.

Operative Wilkmyer asked me to tell you that she appreciates not being locked in stasis too and figured she'd teach the lot of you a trick once she found her feet again. Once you can walk again, she looks forward to breaking your bones in exciting new places.
>Wilkmyer recovered
>Wilkmyer will happily teach [OPERATIVES] to [TakeDown] for 1 CS
>[TakeDown] - Roll skill to deal ½[Skill] AP damage in Melee. Same-sized opponents only. Not applicable to things with no internal anatomy.

As for Operative Reptile, he's a bit of a skittish one. But he did mention he might know a guy who knows a girl who knows a quartermaster.
>Operative Reptile recovere
>[SOLSTAR-LOCKBOX] added to Armory.

--

As usual, our field routines should be:
> 1 CS to raise 1 stat by 1 point
> 1 CS to gain 4 Vitality (So not 1, but 4)
> 1 CS for [THAUMS] to learn 1 New Word
> 2 CS for [THAUMS] to [Study], defining a new word.
> 1 CS for [Operatives] to pick up a new Service Skill or to [Practice], increasing a skill to +
> 1 CS for [Assets] to get +1 Linage, getting a random package of benefits.
> NEW
> 1 CS for [Armory Access] upgrades to [Armory Access +X], where X is the upgrade amount. This allows +1 Armory Pick pre-mission. People without Armory Access need not apply.
> 1 CS to pick up a [FireArms License] - without armory access, get cleared for 1 piece of kit that would require it.
> 1 CS donated to Vanguard [R&D] is Extra-Duty Efforts - help us find out what Director Werenhoff should focus on next! Roll d100 + 25 per CS, exciting item creation!

>Thanks for playing
>I really had fun with this one.
>>
>>908512
>Ahem

Operative Mammoth
[ Sapper's Cross For Prodigious Use Of Volatile Dynamite ]
[ Collector's Badge ]
[ Hey - where'd it go? ]
+0.2 CS
>Operative can pick up [Improbable!]-magic key for 1 CS.
>>
Rolled 5 (1d6)

>>908512
>Slap "stress tested" sticker onto chest
>Get...*squint*...2.1(???)CS
>Keep one of the injections I found for a rainy day, turn in other for analysis
>Have 3 CS
>Buy safety limits MK.II
>Buy new enhanced human skill(rolled)
Can I buy more DR?

The cyborg moseys up to the most important looking person he can find and throws a gunk covered arm around their shoulders
"Command, I found a dirty needle filled with.. something while I was rolling around in the dirt, it looks cool, brah, we should like, totally use it."
Jerg(yeerg)
CR:1.7CS
Vit:16/16
AP:12/12
Skill 10
Will 8
Perception 11
Defence 8/13(-12-1)
Weapons:chirni-77,(2xreloads(?)) C-K.
Gadgets:(3)dragon plate, good luck charm
Special
Enchanced Humanoid
no vulnerabilities
[Technology][harden]
[SysWATCH CoreSync]: Spend 8 ap to download 1 skill, have that skill until you learn another
[Armor Plates] - armor DR from gadgets doubled
[Safety limiters]-2Vit for x2 ApRec per turn
[Armory access]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>908528
Okay, brainstorming time.

Problem number 1, not enough ammo. Solution: duck tape on some more.
>1CS for [Armory Access+1]

Problem number 2, grenades hard to aim properly.
Solution: Get gud.
>1CS for [grenadier]

(does the +1 grenade from [grenadier] apply to the Auto-GL?)
>>
>>908512
>AHEM

Asset Ylblud
[ C&C Technician Cleaning Bill ]
[ Questionable Biology Badge ]
+.2 CS
>Asset may spend 1 CS to lock in mutation grown during Op.
>[SpineLauncher] - 5 DMG, 2AP ATK
>[ElectroChemOrgans] - 16 dmg Electricity, 5 AP to charge, 10 AP to fire.
>[Wasp Pheremones] - Attracts Wasps!

>>908539
Yes, it does. We duct-tape an extra one on there.
>>
>>908534
Oohhh!
But what does [Improbable!] magic key do? For a non-Thaum?
>>
>>908528
>Request the biology magic list so I can learn the rest of the keys.

Updated sheet
=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit +1 Will
--Shard of Spite
-Flexible Joints +3 AP +1 AP REC (Stat already included)
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, crit 5

=Stats=
Vit: 12/12
Ap: 16/+7
Skill: 11
Will: 11
Per: 13
Def: 9/-3

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology-Virus

CS: 2.4

Secrets of the Past 1:
Combined Studies - Get 2nd Effect Shaper - All work and no play makes a very effective magician.
>>
>>908541
It sounds pretty IMPROBABLE, operative. Are you sure it does anything?

>>908542
-[Biology]
1 - Growth
2 - Decay
3 - Animals / Beasts
4 - Plants
5 - Toxicology / Virulogy
6 - Mutation
>>
>>908540
Capital.


Duran
[Operative]
Vitality: 14/14
ActionPoint: 12/12
APrec: 7
Skill: 11
Will: 10
Perception: 11
Defense: 10/-7
[Armory Access+1] [Precision] [Speedy Hands] [grenadier]
0.2CS

===
ELIGOS-4 LMG
14 dmg, 20 ammo x3
[||||||||||||||||||||][||||||||||||||||||||][||||||||||||||||||||]
b1/m10/h3
Atk: 5AP, burst increase free
Reload 4Ap
[suppresion]-applies in zone, -AP=ammo used
[sweep]-hits in general cone (target+adjacent)

C-K
[melee]
6dmg, [vitals], [charge]
B1/m10/h2
Atk:3AP, no limit
crit 5


FOG-Future Warrior Suit
+4Dr, +2AP, +2APrec, [immunity], [juggernaut]
Inbuilt STR augment counts as equipped combat knife, grants [cleave]
[electronics3]Key allows hacking at +3 will
Auto injector carries 3x inections, specified on use
3/3 inections
Auto GL carries 6xGr-23, fires at b1/m2/h2
7/7 grenades
[Stabilisers] reduce all H by 1, to a minimum of 0.5
minor chance of core over-heating on roll of >16
>>
>>908528
uh. Command, how do I exactly use the Rehap Admittance Pass? and the Package?

>gain [Armory Access+1] to carry 4 items (1CS)
>increase ApRec +1, now +6 per turn (1CS)

Operative Nesasio

Vit: 11
Ap: 13(+6)
Skill: 11
Will: 9
Per: 11
Def: 10/-3

[Panacea Powders(-)][Sprinter(-)]
[Competence][Speed][Speedy Hands][Threatening]
[Armory Access+1][Rehab Admittance Pass]
[Alchimeener Field Test Package Reward]
>>
>>908549
You show up every monday at hours 19-23 for your mandatory drug counselling, operative Nesasio.

Reaver Stims Are A Choice, operative.

The Alchimeneer Package though...

>[Vanguard Alchimeneers]
>[It's a 4th Archetype]
>[Combine Ingredients at 1 Ingredient per Ap to make Concoutions and Solutions in the field!]
>[Fire + Fire + Fire + Magnify + Widen = 6 Dmg 1 AoE Fire Bomb!]
>[Speed + Speed + Speed + Tasty = +1 AP potion!]


... well, we'll go over that one in Wednesday's briefing.
>>
>>908534
>Final stats for archival purposes

2.2 CS

BOTIS Rifle - 12 dmg, 12x3 ammo (reload 4 ap), B2/M3/H2, atk: +1/0/-1.
Ammo [|][||||||||||||][||||||||||||][||||||||||||][||||||||]
F-Class grenade x1 (AoE 1 foam, 20 HP)
C-K - 6 dmg, [vitals], [charge], B1/M10/H2, atk: 2 ap, no limit. Crit 5
SmartShades
MorMorph x0
DragonScale padding (buffs already included in stats)
Claymore x4
Dynamite x5
Old key

Vit: 4/14
Ap: 7/12 (+5)
Skill:11
Will: 9
Per: 11
Def: 10/-7 [Harden]

Special:
[Speed] Auto-dodge first attack each turn
[Competence] Crit at <7
[Armory Access +1]

Medals:
[ Sapper's Cross For Prodigious Use Of Volatile Dynamite ]
[ Collector's Badge ]
[ Hey - where'd it go? ] Operative can pick up [Improbable!]-magic key for 1 CS
>>
>>908547
>Learn [Decay] and [Mutation] for 2 cs
>Does animals/beast and toxicology/ virology count as one word for mastery?

"AH THANKS IMPORTANT PERSON! DO YOU WANT A PUPPY OR KITTEN?"
>>
>>908551
>Speed^3 is clearly a 3 AP potion. What else would it be?
>I NEED COPY EDITING

----

ALSO
ATTENTION

COMMAND WAS TESTING OUT [DETERMINED] FUNCTIONALITY ON THIS MISSION, WHICH IS WHY IT WAS 1 AP TO RECOVER 1 VIT.

COMMAND IS NOT 100% FOND OF THE WAY THIS CHANGES THE GAME-SPACE AND LEADS TO SPECIFIC CHOICES BEING TOO OPTIMAL.

[DETERMINATION] REVERTS TO ITS OLD FUNCTIONALITY AS OF THIS POST

[DETERMINATION]: NEVER STUNNED, SHOCKED OR PARALYZED.

DETERMINATION+ WILL RECOVER 1 VIT FOR 2 AP.

IF YOU HAVE DETERMINATON AND WISH TO CONVER IT TO 1 CS, PLEASE DO SO /NOW/.
>>
>>908551
>well, we'll go over that one in Wednesday's briefing.
you mean real life wednesday?

>[Vanguard Alchimeneers]
>[It's a 4th Archetype]
so I'm now Alchimeneer Nesasio, instead of Operator Nesasio?

>confusing stuff
I assume that I will find manuals and catalog of available stuff inside the reward box? confusing.

also, I can pre-emtively equip myself right now, right?
>>
>>908555
Oh, no the rewards are just rewards. They don't change anything, and give you +0.1 CS.

If you wish to convert to a full time Alchemineer once that becomes a possibility, Command will attempt to faciliate this change.

As of right now, nothing has changed and you are good as you are.
>>
>>908528
>>908554
Command, thank you for accepting me into the team, despite the unusual circumstances of our meeting.

Come to think of it, it's starting to feel more and more like I've been here all along...

What was it that I was saying was unusual again?

Oh, I have some questions apropos the current situation:

>Can a [Thaumaturge] learn /any/ word, or only those tied to her particular field of expertise?
>Can a [Thaumaturge] thus research any word, or must that also bear some relation to what they are already qualified to cast?
>Could I, a [Thaumaturge] specialized in the tactical manipulation of [Matter], thereby spend 2 CS to learn [Biology]?

And about stat upgrades:
>Can [ApRec] be upgraded like all the other stats? That would seem most powerful.

Sorry if we're hounding you right now. More questions may be incoming. Silex out.
>>
>>908558
Oh. Okay then.
>>
>>908560
1 - Tied to field of expertise. Once [Mastered], every word in that field converts to + and you can learn new words at will.
2 - for [Study], any word will do.
3 - Yes.
4 - Yes.
>+1 ApRec is +1 Ap / turn, but doesn't raise max AP. While it allows for +1 move / attack / +effect on spells, you would also need to aim / focus / use it, effectively breaking even. Compared to gaining +1 word, increasing total spell choice and chaining together 4-6 word spells, +1 ApRec is - at best - an "okay" choice. You survive the full mission, you get your reward - and +1ApRec can be that reward.
>>
>>908535
>>908528
Slap on +1 armor access too
[CS .7
>>
Rolled 4 (1d6)

>>889053
>inheritor.
>>
>>908586
Hm. Interesting.
>>
>>908512
>2.2 C.S gained
>[Virus] word gained
I̛̟̪̫ ̸͎̦̻w̬͉̞̠̣̯o̱͕̭̠͞n̵d̷̜͙͍̦̜e̥͚̮͢r̰̳̦͖̼,͕͉̹ ̺͙̼h̹u̮̝̜̥̳̺m͕à͈n͚̪̺̙̟.̨͉͖̣̟͖ ͏̯̮̩I͓̹͚̼͎̜̘ ̥͈͞th̫̠̫̥̥̞͎i͡ṇ̴͖̗̹͎ͅk҉ ̫͇̮̥̺ͅI͇̫ ͇̝̮c̘̜̕ǫ̭̯u͠l̠̹̗̙̹̙̺d̮̤ ̨͇̠̠̳̳̻̗h͏̣e̺͕̺̪͟l̦̥̞͇̬p̵̘ ̜̯̥͕y̙̜̮o̶u̝̫̦̼ ̮̼̲͙̟̤͞ͅr͇͉̩͕̻̖͉͘e̗̜͈͖̘̞̥w̪̩̲̘r̠̜̯̩͈͍̜i̻̪̺̭͈̥t̯̠̘̣̖e̬̪̠͕̰ ̛͇̝̳͓̹̖̲m̳̺̕y̤̲͉̹̮͍.͢.͚̪͍̻̯̲̖.͕͎̪̲̺͎̻ ̯͍̞̪̼̟ͅI̸̖̮ ̬̖m͏͍̮͙e̯a̴̭͎n̲͙͖̭͔,̙͚̪̰͍͖̻ ͎ͅt͇̱͈̩̖̜̘͞h͓e̟̳̝̰̝̺̻͜ ̧̣͓̬̭Sí̠l̷̳̞͓e̤̮͉͎n̡̗͕̤͓t ͏͈̪̹̰̝̮͎Ó͍̪̯b͕̙͍̙ṣ̘̪̬e̵͎̲̠̺̼r͠v͖͓̗̖̺̟̱́e̳̝̰r's̻̬̻̣̝͎̩͜ ͘T̳̝̞̹̫ͅơ͙͎̥̼̟̯̬m̖͈͓̠͙e̱̗͕̼̜͞.̼̗̝̘͚ ̜̥̬̜
>would 1 C.S donated to R&D be enough to remake the Tome of the Silent Observer ?
̭̝
̯̦̩͍̟̹A̫̻̤̪̤ͅl̹̼̜̗̭͙ş͓̲̻o̻̮̞͖,҉̮̟̖̺͕ ̧͇͇Į͚'̤̖̦̞̼̲d͕̤ l͔̦i̟k͖e̘̤̮͞ ̝͓̻͍̝ͅț̴̜̦͍̪o̮̗̖̖͞ ̦̬̱͔͕̻k̴̖̜͎n̢̹͙͚͉o͔͈̣̟̪w͕̠͕ ͕͈̬̝͈̱̪m̪̥̺̭͕͙ͅo͘r̶͙͎̞e̜ ̥͍̠̣͠a̱͕̖̳͠b̼͍̤͓͢ou͘t͖͎̙͙ ̘̻̫͍̹̫t̳̟̹̯̱h҉̪̼͉̘e̼ ̩̠p̣͎ͅo̳͡s̭̙͙s̜͚̳̹͉i͏͙̺̭̥̖b͙̩̜̯̠̭͙i̩̫͚͉͈̳̻l͍i̬̫͞t̞͞i̹̖͎̠͇͟e͏͚s̖͖̻̩͇̲̀ ̘̤̙͔̯͓o̼̫f̬̭̜̭̩͚̼́ ̮̼̦̝̥ͅ[̬̣̦͚S̛p̩̜̞̦͔̳a̟͡c҉͓̖̻e̶͚]͇̲̦͘
>requesting the [Space] word list
>>
File: R&D.png (83 KB, 1488x1418)
83 KB
83 KB PNG
And new stuff!

>>908597
WHAT
GEREAN GET IN HERE
I CAN'T UNDERSTAND WHAT THE THAUMS ARE SAYING (AGAIN)
>>
>>908597
3 - [Spaces]
1 - Communication
2 - Movement / Speed
3 - BarrierS / Stasis
4 - Absences / Void
5 - Distances
6 - Time

>>908597
What Tome? Of Who?

I don't think anyone knows what you're talking about. Did you mean this new book, the [Paradoxical Tome]?

Well maybe if we transcribe all the knowledge in your head? Wonder where you learned all that Thaum Frigidmetal. We don't have anything like that on file at all.

H-how do you even know any of this? OKay we can do it, but, uh

you're going to have to wear this bomb colllar going forward. Precautions.

>Knowledge+ inscribed in brain
>Utilizing!
>Tome Of the Observer of Silences Restored.
>>
>>908614
wow, lots of shiny stuff here.

>Singing shards of spite
OOH! Command, what is this? Does this mean that I can have a helping hand?
I CALL DIBS!
>>
>>908628
whoops I dropped my ID.
there we go.

oh, and another question that I just thought up.
that [Penetrate] and [Vitals] on the Malphas Experimental Combat Rifle... what does it mean? Can it shoot through walls?

what does 'key' mean? (on the Discordant Shards and Seal of Brass & Glass)
>>
>>908578
How about learning extra verbs like [Shape], [Sense] or [Transform] ?

How does [Duplicate] sound as a word, btw? Too powerful?
>>
>>908469
>>908578
Also, does [Combat Thaumaturgy] allow me to pick any weapon, regardless of access level clearance?

If so, that's fantastic.
>>
>>908631
Magic Keys is anything a Thaum or Asset (or... specialist) uses to cast spells.

[Enhance], [Matter], [Ash], [Mutation] etc.

3++ would go on top of any key, creating say

[Fury3++], giving you +4 will on using the word (1 for a word, +3 for "3" and giving you 2 extra effect per hit below margin).

>>908631
Vitals means it ½'s any DR
Energy means its unaffected by defenses that reduce the dammit of bullets ( Like Revenant's Unyielding or a Demon's [UnReal])
Penetrate means the attack keeps on going until all damage in the attack is depleted, never you mind walls, cover, floors, friends, enemies, barricades...

>>908632
Standard Verbs are learnable by everyone.

[Duplicate] would follow the same rules any [Creation] does - 1 AP = 1 Effect.
1 Effect would in this case be 1 Point.

Duplicate a 4 effect burning fire = 4 AP

Duplicate a BOTIS combat Rifle?
12 dmg + atk 1 + b2 + m3 + h2
1 point per ammo ("max production rule" on single consumables)
>duplicating grenades is full price = 15 points

= 21 points for BOTIS.
>A grenade is effect use = max damage + 1 per hex of AoE for, so 15 + 7 + 15 = 37 for a single GR-12 grenade.

duplicate a person?

VIT + AP + ApRec + SKILL + WILL + PER + DEF + Evasion + 1 per skill

Duplicate Operative Mammoth?

74 points.

Cloning is hard because of internal complexity.

>Duplicating a /wall/ of Earth though? 10 points of "Earth". Much easier.

>of course Duplicate3++ is instantly a lot more powerful.
>10 Ap for + 9 will + cast
>8 Will base + 3 will + Word + 9 = 21
>Roll 7
>Get 11 * 2 = 28 points of Effect.
>Duplicate Operative Mammoth in 3 turns, or your money back!

>>908653
ARMORY ACCESS provides ARMORY ACCESS.
Command nixed [weapon requirements] and simply added in +1 amory pick.
Going forward, some weapons are simply OPERATIVE locked.
Like the GHOST-bow or the PHAGE-bomb or the [REDACTED]liquifier
>>
>>908655
Ah, but of course since [Duplicate] overlaps so heavily with [Create], there'd be little point spending 2CS on [Duplicate] compared to the 1CS for [Create].

My intended usage was actually duplicating the timeline, arcane as that may sound. And duplicating prepared spells. Would these still be possible with [Create], or is this a good example of how [Duplicate] may demonstrate its worth?
>>
>>908655
>>908661
Ah, and I didn't realize there were separate [Create] and [Creation] words.

I suppose there isn't much of a difference?
>>
>>908510
>Rig Uplink for perpetual broadcast, leave it
>Get the KorNine back
"There, now if we just get a thaum to twist the battery into a loop, all the wasps nearby should hibernate until someone cuts the broadcast. And who would do a silly thing like-"
>>908512
"You're giving me a Driver's License? Woo!"
>2.1cs+0.2cs=2.3
>Learn [Sprinter]
>Learn [Synesthetic]?
>If [Synesthetic] isn't an option (or costs 0.3 or less), practice for [Sprinter+]
>2.3cs-1-?=?cs
>>
>>908614
Great googly moogly look at that new suit! More armour, improved motor servos, looks like they bolted on a flamethrower in hindsight after that bughunt and-

Ten grenades! At double the rate of fire and full special ammo selection?! I must have died in that town in Victoria and gone to heaven.

Oh, I am having that.

So what's [dash]? Basically [Sprinter]?
>>
>>908512
"Oi you wot mate? Oi'm not dead ye pillock!"

>[Beat The Reaper] - Death at -5xVIT
>18 Vit x 5 = 90
>(-9)-47= -56

"Look, oi moigh' be missin' a few bits, but oi ain't dead!"
>>
>>908512
>>908772
>Gain 2.2 CS
>Learn Relentless
>Gain Armory Access

Barnaby Jones - 0.4 CS
[Revenant] - HolyVul
|VIT 18/18| AP 13| SKL 12| WIL 10| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Armory Access] - Can finally get good things
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Relentless] - Move through same or smaller targets, 1/2 SKL DMG.
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
>>908618
V͙̫̤͕̳̪̬eṟ̪̲y̮̲͚ ̬͖̮̩̰ͅw͕̜̘̬ḙ̱̥̭͖l̡l,̠̣͍̯̘͔ ̨̻̣̝͓I̟̦͍̙̝͖͞'̛̤͕l͚̺͙̭̻l͏̼̰̲̤̮͙̩ p̧̪u̥t̯̬͓̣ ͎̹͡t̞h͚̘̭̱͚͢is̢̝̖ ḙ̝͚͇̺̮x̶̪p̰̞̜͍̦͎̯̕l̻̖̠̦̫̣̠o̫͙̰̱̝s̟̪̦̙͟i͚̝̮̥̙̲̜v͎̗̪̺̺e͈̙͔̠ d̻̘͎̺͓ḛ͉̙̯̜v͎̻̪͇̝͇i̵͕̣̻̝̣c̢̞̝ͅe̯̙̘ ̯͔͕̘̼a͙̠r̻͚͍̩̩͚͟o̴͇̳̝̲u͕͍̕n̢͕d̢̝̰͎ ̯̹̥̘m̭͉̞̦̞͕y̟̳̹͔ ͙̘̣̣̥͘ń̰͙̭̙͍̪͍ẹ͎̩͍̫͙cͅk̨.̮̠̻̖ ̳͡P͉̟lè͎͚a̠̭̜͖̞͠s͔̻͔͉̪̀e ҉̳̜d̬͈͍̙͉͠o͕̫̻ͅ ̶̳̭̝̝͈n̬o̮̲t̝̥̻̤͚ ̫̀d̡a̺̣̘̜̞̠̜m͎͡a̱͔g͓̟̜͎͡e͏̬̥̹͕̫ ̵̯̜̞m͙͈̀ͅy͈̯̠̞̮̜͘ ̘͠ͅc̷͚̣̘̯̲̩r̸̮̝a̘̲̟̩̘̱̭n̥̳̳̜̟i̮̲a̢̯̮͚͈l ̠̪͍̼̳̙̠k̸̘̣͎͍̤n̺̯̠̗̜̦ͅo̩͉͍͇w̱͕̗̺͖̰̘͘l͚e̬̺̮͈d̨g̺͇̖̀ḙ̕ ̮̪̟͉̬͔̬̀r͔e̻̜̱͉̩̦̬͘c͖e͖̟̬͚p͙̮͚̱͚̥͞t̙̜̻̤͖̺a͝c̩͎͙̥l͉͈͝e͖.̻̝

>Learn Void
J͟͠us͝t̸́͝ ̕͠l̴͡íķe ̀m̕͘y̵̷ ̨s҉̕o̸u͜ĺ
>get +1 Will
Combat Thaumathurge Frigidmetal
Vit : 4/12
AP : 10/+5
Skill : 10
Will : 8
Perception : 11
Defense : 9/ -3
[Special] : Space, Sense, Movement, Knowledge+, Virus, Void, Heretical Studies (+1dmg per AP spent on directly harmful effect), Cursed++, Beacon
C.S : 0.2
Medals : [ Frontier of Knowledge Badge ]
[ What Man Wasn't Mean To Know Diploma ]
>>
>>908772
>>908772
Did...did you *walk* all the way back here?

Jeeze, no wonder you look so pissed.
>>
>>908512
Aw, what's that? No medals for me?
>>
>>908540
>>908528

Aha! There it is!
Hmm, I feel like there's an odd buzzing in my ears right now.
Is that normal?

>Claim [ C&C Technician Cleaning Bill ], [ Questionable Biology Badge ] +.2 CS
>Claim 3 CS reward: 3.2CS Total
>Lock in [ElectroChemOrgans] and [Wasp Pheremones]: -2 CS
>Gain 1 VIT: -1 CS
>Remaining: 0.2 CS
>Return equipment, empty dirty MorMorph needles included (recycling is important!)

STATS
==
VIT: 13/13 +1!
AP: 10
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-3

MUTATIONS
==
[ElectroChemOrgans] - 16 dmg Electricity, 5 AP to charge, 10 AP to fire.
[Wasp Pheremones] - Attracts Wasps!

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -4VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+2]: +2 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.
>>
>>909009
>Correction, gain: 4 VIT: -1CS
>>
>>909009
Don't you have 1 CS too many? Mission reward was only 2 CS
>>
>>909127
Ah, I read it as 3CS.

I'll ditch the wasp attraction then.
>>
>>908528
"Hello everyone, my name is andax and I hope that i may be of....use to Vanguard beware i have a tendancy to spew lightning bolts."
>Sack lune to get secrets of the past rolled for free
>Spend advantage to possibly get the abliity to cast doom bolts. If not just get sprinter
>Sack aeron to obtain (rage)
>Rolling inheritor
>Spend either 2.0 to gain some extradimensional protection that will hopefully make me alive
>>
>Claim 2 CS reward: 3 CS total
>Learn [Plants/Growth]
>Learn [Dead]
>Remaining: 0 CS

Miep
Gear:
Breachkit 2/2 : 20:Ex dmg, 3 ap prime: 1 ap det.
Flexible joints
--
Magic: Biology - Direct - Animals / Beasts - Plants/Growth - Dead
Equip:
--C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
-------Bf+1/M3/H2 Reload: 3 Ap
C-K - 6 dmg, [vitals], [charge],
B1/M10/H2, atk: 2 ap, no limit. Crit 5

Thaum kit: +1 will when equipped
VIT: 12/12
AP: 14/14:+7
Skill:10
Will:8
Per:13
Def: 9/-3
[Sprint]: activate to move 2 hexes per ap spent to move, 2 turn cooldown.
>>
Of course I meant I had 2 CS in total. So:
>Claim 2 CS reward: 2 CS total
>Learn [Plants/Growth]
>Learn [Dead]
>Remaining: 0 CS
>>
>>909311
>Give .3 to jerg for his own purposes
>>
>>908535
[Analysis]
WILDSTAR-shot.
>This isn't Legal. This doesn't exist. We don't have this. We don't know anyone who has this. Never mention this again.
>Wildstar Injection destroys target soul. Auto kill. No save.

4-5 [reroll, reroll, rerolled...]
4-1: Hydralics - You can treat move as “jump”, ignore things between you and destination. Jumping on top of people delivers automatic dmg = skill. Lift heavy.
>+1 inbuilt DR
>+2 Vit.

>Safety Limits +
>-2 Vit / Turn. ApRec 2x. +1 to all stats. Melee weapons 1.5 x dmg.

>>908553
Yes. They're "more word per word" because "Virulogy" on its own is a bit vaguer than most words, same as for animals / beasts. ("Will Animals work on [living creature X]??). Pick the one you prefer out of the two, use that.

>>908628
A helping hand that chaves and hates its binding, but will serve you at 1 AP per "command". Yes.
>"Back me up!"
>"Kill that!"
>A command is like that.

>>908661
That would be a good use of Duplicate. [Creat'ing] things from whole cloth is a lot harder and if someone were to
>[Create] exact duplicate of spell I just saw
their eyeballs would explode.

Duplicate would be good for that. Especially as [Duplicate] [Time] allows for. . . interesting things.

>>908665
[Create] is creating things. Mostly energy. It's Thaums.
[Creation] is a specific kind of power word reserved for Blessed of the Forge Immaculate. It's very much like Create and Duplicate, but it's also... not, because it's Creation. As in everything.


>>908689
Learn what, Operative Alacrity? Synesthetic? Did you mean you wanted to actually finally fill out those psychology, neurology and genetic sequencing charts so we could have a look at the specific effects of your [PINEAPPLE SYNESTHESIA]?

Thank you. Director Werenhoff have his tools all warmed up.
>[Pineapple Synesthesia]
>I can smell Time and see Peppermint.
>Roll Per-4 to spot Cracks In Time.

>>908772
You're deceased, Asset. All the medals are post hum.

>>908788
Armory Access paperwork denied. You're not a listed Operative. Are you looking for a FireArms license? Alternatively, ask an operative to take out a gun for you. That /skirts/ the paperwork.

Relentless triggers once per enemy / turn. Please note this to prevent infinity-sliding across the same enemy.

>>909009
As you are a new Asset, it behoves Command to point out that you can also increase your [Linage] power, which for Illbloods such as yourself has a few very tangible benefits. It would cost 1 CS. You may find it has more utility than gaining +4 Vit.

>>909311
CS does not translate to new characters, only Medals and Mentoring.
>SOTP for free:
[Ever Ready] Pull any gadget from your inventory. Max of 1 / turn and previous must be gone.
>It’s not paranoia, it’s preperation.

>Aeron mentoring in [Rage]

>Inheritor - roll -
HolyVul, Power crit on 3-5, crits magnified.

5-5: Spitespawn - Copy Self for 2 AP. Max AP split between copies. Vit shared between copies. [Shatter+] key
>>
>>909437
Lineage me up, babee~.
>>
>>909009
2.2 cs
electro-chem
4 vit

>>909453
can't linage you up, baby, no cs to do so for. how are you improving yourself without the time to improve yourself?
>>
>>909437
>obtain grenadier instead of sprinter
>>
>>909474
Ditch the vit?
>>
>>909481
>Lose 1 less vit per turn when True.
>-3 Vit / turn.
>[Mutate] gains +1

1-3: Nightmare - pass through all obstacles when true, enemy DR reduced to 1/5th
>the deadliest strike is self-inflicted.
>>
>>909437

Gear:
Gr-12 x3: Ex:15,AoE:2, [Shocks]
MorMorph
Droan scales (-4dr,+2ap)
--
Equip:
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap
VIT: 12/12
AP: 10/10+5
Skill:10
Will:8
Per:11
Def: 9/-7
Magick--
[Shatter+]
Skills--
[Ever Ready] Pull any gadget from your inventory. Max of 1 / turn and previous must be gone.
HolyVul, Power crit on 3-5, crits magnified.
Spitespawn - Copy Self for 2 AP. Max AP split between copies. Vit shared between copies.
[Rage]: (berserk when vit = 0. Rage doubles dmg, dr, auto sprints, force-attacks)
[Grenadier] No penalty on grenade use, +1 grenade
>>
File: Alchemineer.png (75 KB, 892x341)
75 KB
75 KB PNG
And finally, now that we've made adaquately sure the Panacea Powders will not explode your liver, a small announcement.

Given the escalation of recent field threats, we've decided to induct a core of Field Alchemineers to line up with our Combat Thaumathologists. Please be gentle with your new collegues.

>Vanguard Field Alchemineers
>Mix&Match Ingredients at 1 AP per Ingredient.
>Ingredient Batches are picked in the armory.
>Prepared vials can be used at any time during the mission, but usually decay after 10-12 hours - preventing long term storage.
>They're thrown like grenades or drunk. Or applied to blades. Or wired to blow. Or poured on things. The sky's the limit of the parabolic arc of your arm strength!

>Vanguard Standard comes with
>[Fire] 1 point fire
>[Silver] 1 point Silver.
>[Splash] +1 Hex targetted
>[Cleanse] 1 point Light
>[Water] 1 point water / cold
>[Tasty!] - potion is drinkable, giving effect. Harmful effects still harmful. Don't drink acid or death.

>Morgue Special comes with
>[Animus] - 1 point Life
>[VoidDust] - 1 point Death
>[True Silence] - 1 point Negation
>[Distill] - 2x total effect, potion is single target.

>S-Smart Shopping Kit
>[Congeal] - potion persists as blocks with hp = effect
>[Widen] - +1 AOE, -2 Effect.
>[Acid] - 1 point Acid
>[Gas] - potion is gas cloud, lingering for 1 turn

>Company Special Reserve
>[HaloDust] - 1 Point Power
>[Glimmer] - 1 Point Time

>Special Hong Kong BootLegger Connections
>[Tears] - 1 point Stun
>[True Glass] - 1 point Stasis
>[Purple Flower] - 1 point Life

>Miscellenia - these are picked on a 1:1 basis
>[Sample #34 "Queen Ichor"] - 1 point Virulence
>[Sample #22 "Volarial Scale"] - 1 point Mutation
>[Sample #97 "DracoForm Blood"] - 1 point True Flame
>[Sample #3 "Moon Dust"] - 1 point Hope.
>>
>>909575
https://youtu.be/17PM-UMVud8


"Self stress tested for maximum efficiency"
Jerg(yeerg)
CR:0.7
Vit:18/18
AP:10/10
Skill 10
Will 8
Perception 11
Defence 8/(2 inbuilt DR)
Weapons:(---) ,C-K combat knife
Gadgets:(4)----
-Enhanced Humanoid-
no vulnerabilities,+1gadget slot
[Armory access. CLASS II]
[Technology]
[SysWATCH CoreSync]: Spend 8 ap to download 1 skill, have that skill until you learn another [Determinator package uploaded]
[Armor Plates] - armor DR from gadgets doubled,
[Safety limiters+]-2Vit for x2 ApRec per turn +1 to all stats. Melee weapons 1.5 x dmg
[Armory access. CLASS II]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
[Hydraulics]- You can treat move as “jump”, ignore things between you and destination. Jumping on top of people delivers automatic dmg = skill. Lift heavy
[1337 Surfing skills] Like, he's the best, brah
==Merits==
[ Reckless Disregard For Listed Stress Endurance Diploma, 1st Class ]
>>
>>909497
!!!
Mutate+3
Less hurt per turn
AND become a Nightmare?
What's this about the deadliest strike?

You're too kind

STATS
==
VIT: 12/12
AP: 10
SKILL: 10
WILL: 8
PER: 11
DEF: 9/-3
CS: 0.2

MUTATIONS
==
[ElectroChemOrgans] - 16 dmg Electricity, 5 AP to charge, 10 AP to fire.

SPECIALS
==
[Break Facade]: BEASHT MOHDE, +6AP, resets to full/turn, Panick watchers, No tools, -3VIT/Turn until unconscious; [Revert] - 6AP, Light Vulnerable
[Threatening]: Was it 5 shots or 6? I'm feeling lucky. People want to shoot me.
[Mutate+3]: +3 to rolls
[Horror Carapace]: [True] DR = WILL
[Combat Adaption]: [True] Mutate bonus is doubled.
[Nightmare]: [True] Pass through obstacles, enemy DR reduced to 1/5th
>deadlieset strike is self-inflicted???
>>
>>909437
"You wot!? Y' used t' be able t' get a [Weapons 1] loicense wi'ou' bein' a bloody opera'a! Th' fock 'appened ta tha'!?"
>>
>>908528
>>909707
"Roigh'. Foine. Oi get et. Bloody fockin' protocol..."

>Upgrade Lineage for 1 CS
>Upgrade Lineage again for 1 CS
>>
Rolled 3 (1d6)

>>909585

How are we ladies and gents.

>get [Scrounge]
>get threatening for +1 skill
>roll secret of the past

Vit: 9/9
Ap: 10/+6
Skill:11
Will: 8
Per: 12
Def: 9/-3
[Special] [Mix&Match] [Scrounge] [Threatening]
>>
>>909437
"I don't care what you say, Werenhoff, Peppermint is quite pretty."

[Operative Alacrity]
Combat Knife:[m] 6dmg, [Vitals], [Charge], Atk: 2Ap, no limit, crit 5
>Dawnblade:[m] 12dmg, Bleed1, [Charge], b1/m10/h2, atk: 2ap, no limit
KorNine: 9dmg, 0/7 ammo*1, b1/m2/h3, atk 0 -4 -8, Re 3, Crit 8
Uplink Spoofer Mk.2: Electronic interaction in LoS, Cameras act as origin, 4 Ap [Jam] AoE4 -Left on APC-
H.A.Z.E Mk.2: +3DR, [Immune] to non-[Penatrator] Environmental Effects. [TANK EMPTY?]
BreachKit x0: 20EX dmg, 3hex, Attach, 3Ap [Prime], 1Ap [Detonate]


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9+1 /-6
CS:0.3

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. [1/2]
[Pointman+]: Always on Overwatch. Always.
[Cursed]
[Competence]
[ArmsAccess 2]
[Sprinter]
[Pineapple Synesthesia]: Per-4 to spot Cracks in Time
>>
>>909781
3 - Go Long - Range penalties on throwing ignored, +1 Crit on thrown

>Threateting upgraded to [Death Wish]
>>
>>909796

>throw roll is skill right?

Vit: 9/9
Ap: 10/+6
Skill:11
Will: 8
Per: 12
Def: 9/-3
[Special] [Mix&Match] [Scrounge][Go Long][Death Wish]
>>
>>908528
That was one hell of a mission, folks! Absolute hell. We really put paid to those demons, didn't we, team?

So, back to the training room? Well, here's my loadout. Take it or leave it, but I think I'm just going to focus on basic training. Feet don't feel quite so sturdy on this alien planet - need to adjust.

I could have sworn I knew more words than this, but whenever I think about Thaum stuff, my mind fills up with the strangest things - contorted wireframe diagrams, hideous inverted bloody pentagrams, paradoxical representations of a 4th dimension inconceivable to our mortal minds...

What - what was I saying? Must be rambling again. Seen too many damn things on the field. Today was the worst! Those demons, I tell you, those demons.

>Increase Will
>Increase [Armory Access]: +1 slot

[Silex, Combat Thaumaturge]

STATS
==
Vit: 12
AP: 10
ApRec: 5
Skill: 10
Will: 9
Perception: 13 = 11 + 2 (Thaumaturge)
Defense: 9 / -3
Words: Matter, Enhance, Earth, Time+
CS: 0.1

SPECIALS
==
[Magical Studies] Matter, Enhance, Earth
[Inherited] Time+
[Determined] Use a [Recovery] action to recover Vit=AP
[Combat Thaumaturgy] Get Armory Access, pick any weapon
[Improved Armory Access] +1 Armory Pick pre-mission

GEAR
==
<No gear, not currently active>
>>
>>909752
3-2: Command the Broken - [Undeath+] key. 6 AP to give Will 16 Command to Undead-types (Revenants, Hemophages, Draugrs, Corpses, Weidergangers, etc etc etc)
>You've Got Friends On The Other Side.

3-5: Relentless - Walk through enemies if same size or smaller, pushing them aside. Inflict dmg = ½ skill. Can't trigger multiple times on same enemy.
>Someone has a Rendevouz with Death.

>Linage Get
>+1 Will, +1 AP, +2 Vit.
>>
>>909962
"There we go. Much bettah."

"Now um, I go' this Ice 9 stuff from a box, an oi di'nt use it. Do oi ket t' keep this?"

Barnaby Jones - 0.4 CS
[Revenant] - HolyVul
|VIT 20/20| AP 14| SKL 12| WIL 11| PER 9| DEF 9/-7|

==
[Weapon]
DeSync - Full turn; can take over bodies
JacNaut Shotgun - 15 DMG 7x1 Ammo | Bf, M3, H2 | 0, -1, -2 | Rld 1 [Scatter]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
Dragon Scale Padding - +4 DR, +2 AP, [Harden]
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable]+ - [Immune] Secondary effects ignored
[Unyielding] - Bullets DMG capped at 1
[Relentless] - Move through same or smaller targets, 1/2 SKL DMG.
[Command the Broken] - 6AP gives 16 WIL command do Undead-type
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP
>>
spitespawn copy self might be unclear.

copy self copies yourself. your copy spawns next to you.

maximum AP is split. maximum Vitality is split. ApRec stays the same (so with 10 / +5, you'd get 5 / +5 and 2 copies.

Current vitality is split.

each copy can copy, creating copies of copies. maximum ap is split each time, and vit is split each time.

they're copies of you, so anything you have at the time is split with you. that inclues status effects, pain and problem. if one dies, it dies. we semi sorta kinda promise there's no bad side effects of continually killing yourself. as long as there's 1 copy, you're still alive.

the copies are linked though, since they talk telepathically. If someone attacks one copy with magic, they can target the other one. Some other things are shared (extremes of pain, etc). a super clever thaum might cast [negate] - sever copy link, and then make one copy of yourself free from your control?

and then you suddenly have an evil twin.
better twin.
.. twin. you have a twin.

>>909992
Hold on to that as you like, asset. And don't mention it exists to Oversight. We're having quite enough problems of drugs turning up that happen to be exceptionally rare. No need to add ground up calcified angel to the mix.
>>
>>909437
>Difference between virus and virulogy?

"WHAT'S THE DIFFERENCE BETWEEN VIRUS AND VIRULOGY? STUPID ENGLISH MAKES THE MAGICKS COMPLICATED!"
>>
>>909585
huh. looks interesting.
however, one question. what does [Alchimeener Field Test Package Reward] contain for ingredients? Just same as vanguard standard?
or does that mean I can pick up ingredient batches at an armory like an Alchimeener during preparations?
>>
>>910134
There isn't one.

>>910202
Yep, just the same. 'Cept they're a little fresher? So that's all right, Operative. Might be there's a special ingredient in there too, if you look close enough!

If you want to get cross-trained as an Alchemineer Proper it'll take away a bit of your focus. You're doing quite well allright, with the panacea powdering, but one man can only master so many fields.

>You'd have to trade in a skill for [Alchemineering Kits] - special cross training offer since Nesasio has been a staunch supplier of field first aid since mission 1.
>>
>>911550
>You'd have to trade in a skill for [Alchemineering Kits]
by skill, you mean CS or actual skill? because if that's the case I will cancel my [Armory Access+] training for the Alchemineering cross training.
>>
>>911569
dammitforgotmyIDagainsorrycommandIwasinahurrywhenIsawthisoffer
Phew. that's better.
>>
>>909585
>Prepared vials can be used at any time during the mission, but usually decay after 10-12 hours - preventing long term storage.

Quick question, can the Prepared vials be made from any ingredient in the armory, or is it just limited by the one I have access for the mission?

because I would really want to know what a [Tasty!][Water][HaloDust][Sample #3 "Moon Dust"][Distill] would work like.

or just [Distill][Tasty!][Distill] as well. how would that be like? sugar rush?

>>911550
Also, are we going in for another session soon?
>>
>>911624
Currently my alternate universe double is trying to work through a bunker.

>>910474

So not "soon", but soon... ish.

>>911569
1 CS or actual skill. Amory Access+ trade accepted.
[Alchemineer Field Kit] access granted.

>>911624
The Alcheminner Aid Section usually stay off-site and provide our R&D and enhancement. They've informed me the Field Process works like this:

Using the same gadget / weapon / option / explosive picks that everoyne has access to, an Alchemineer picks [Ingredient Kits]. These then come along for the entire mission, are not exhaustible, and provide access to their ingredients.

The Standard Package has whats listed, so does the others, and you mix and match as you see fit. Alchemineers can use any kind of "slot" to pick a kit (so weapon, gadget, explosive).

Usually you don't want to be without a weapon though, but you /can/. It's only what you bring on the mission though. Sorry AlchemOp.

Tasty! makes things drinkable without ill effects, base.
1 point of cold, a point of power and a point of hope, distilled.

Hope is the most powerful motivator we know, and dreams of better days. Power is what it says on the tin. Distill doubles the effect...

A mixture like you've just created is a (Distilled) Cosmic Cold Hope Potion.

Someone could drink it and they'd be immune to 2 points Fire, recover 2 Vit and increase their ApRec by 2. or you could pour it on something and it would provide Ice. And I do mean that capital I literally.

A distilled tasty distillaton is just very tasty. Without any ingredient to provide any effect, it's just... well pretty good brandy, really. Quite nice.
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>>911677
>but soon... ish.
welp. it's 2:30 in the morning here, I might not make it if I fall asleep soon.

>[Alchemineer Field Kit] access granted.
heck yeah!

>they'd be immune to 2 points Fire
interesting. water provides fire defense. I thought water meant literal water.

>A distilled tasty distillaton is just very tasty.
maybe I should test that out myself. yes, I'm just making sure it's all good, as long as it's not alcoholic I should be fine.

...

*hurk*
>>
>>911710
Sleep! It's days away at least!
>>
Oh, and by the way ---

Paperwork is final as of the end of this thread.



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