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Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
QM's Twitter: @ContraImperator

------------------------------------------------------------------
Your name is Jean de Labendai and you have become heir of the dying house of de Labendai. In only a few weeks, you managed to consolidate the province in administration and economy, get yourself bethrothed to an influential Lord's daughter and now are facing a challenge unlike those you have so far:
Your trial ceremony to become a full-fledged knight.
The trials are about to begin and you put on your chainmail armor. Of course, you could have found yourself some plate armor, but you don't really like the weight. Also, you could have dressed in leather, but since you are wearing this chainmail virtually all day, you doubt the gain would be too great.
>Well, Mylord. Shall we get started? First, you take the big six weapons and show us you've mastered them on these puppets.
Duncan, your castellan announces.
>Those would be the sword, lance, bow, axe, mace and morning star.
You nod and take a sword at first. Simple, one-handed. Just the way you like it.
With a single slash, you behead the puppet, the continue to show basic parrying movements, disrupted by a slash once in a while, each easily cutting away parts of the puppet.
The people cheer as you put down the sword and take up a lance. You trained with a lance nearly as often as you did with the sword, your signature weapon, so you are fairly confident.
Again, you show the movement routine, while stabbing various limbs of the puppet with ease. It might not be as impressive as swordsmanship, but works as well.
Then, you take up the bow and shoot at various targets in close and far range. You shoot some puppets and even a thrown disc out of the air. The audience doesn't dare to breathe during your shooting, but erupts in even louder cheers than before afterwards.
Next is the axe. You never liked these bulky things, but still you manage to show off the routines and hack away at some puppets. Well, after you finished this, the training grounds will need some bigger renovations.
It's mace time. You rarely trained this, too. But what time was this a hindrance to you? You hit through some stacked wooden planks and make yet another puppet spew sizeable amounts of straw. The audience is watching you with loud cheers of encouragement.
And last, you have to show off the morning star. You trained this once in a while, since you liked it better than the less mobile mace. And this is showing now. Making the last three puppet heads burst with a single swing, you return to Duncan and make a single bow. It's not something you do often anymore, since you are his lord now, but it is a traditional gesture the tested squires do. He smiles and nods.
[cont.]
>>
>This was an impressive display of strength, Mylord. Now, we shall see how well you can hold yourself in a real combat. Frederic, Guy, Edouard! Grab your weapons and get in position.
The three do as commanded, although somewhat more cautious than the last time. Might be because you knocked two of them out cold.
>Now, Mylord. Pick your weapon and get ready for the fight of a lifetime.

What weapon do you want to use?
>Sword and shield. You're used to it the most.
>The lance. They are in the majority, so you should keep them at distance.
>A mace. Knock them out quick and heavy.
>An axe. Ain't no damage like heavy damage.
>A morning star. Show them the latter one.
>Something else? (Write in)
>>
>>918845
>sword and shield
If we are gona show off, we do it in our best condition
>>
>Sword and shield. You're used to it the most.
>>
>>918857
>>918876
Alright, roll me 1d20+1 for it. Best of three.
By the way, you're at six free rerolls, if I recall right.
>>
Rolled 11 + 1 (1d20 + 1)

>>918888
Yep, six rerolls.
>>
>>918933
Sorry, I meant 2d20+1. Can we possibly do this from the start again?
>>
Rolled 11, 3 + 1 = 15 (2d20 + 1)

>>918946
sure
>>
Rolled 19, 8 + 1 = 28 (2d20 + 1)

>>918888
>>
Rolled 8, 8 + 1 = 17 (2d20 + 1)

>>918946
>>
Frederic storms at you first, wielding a lance. You take a step to the side and hook it between your sword and shield.
With a quick motion, you rip it out of his hand, making him stumble and fall over after a kick to the back of his knee.
He's pretty surprised by this and will most likely need some time to get up. And even if he does so, you did just disarm him. So far, it looks good enough for you. Now, Edouard has drawn his sword and taken the first few steps towards you.
>Roll me 2d20+1 again, as he is the only real threat now. Also, you're back at 7 free rerolls now.

---------------------------------------------------------------
Well guys, hate to tell you, but I already have to go, as there is a pre-christmas celebration at work, which I am forced to voluntarily attend. I'll be back around 20 hours from now, as I've got work tomorrow. Sorry we didn't get very far today. I promise tomorrow will be different, if I don't get beheaded by some aggressive customer. Until then have a nice day and night and thank you for playing.
>>
Rolled 1, 9 + 1 = 11 (2d20 + 1)

>>919089
Good luck and godspeed good sir, as I too am in retail and understand the pain you are about to have.

Also, rolling for badassery.
>>
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>>919109
FUCK, reroll/ignore please.

SOMEONE HALP.
>>
Rolled 11, 4 + 1 = 16 (2d20 + 1)

>>919089
I got office xmas dinner next week aswell, it's kinda fun
>>
Rolled 6 (1d20)

>>919089
>>
Rolled 14, 20 = 34 (2d20)

>>919233
>>
>>919236
We gonna end up killing someone by accident
>>
>>919251
we too op
thats y we have a sheild to knock them out
>>
Hey guys, I'm back. I'll get right to writing.
Also, what the fuck, >>919236 ?
Eight free rerolls again, guys.
>>
You take up your basic fighting stance again and wait for Edouard to come in.
Just as he is about to strike, you dance to the side and hit his sword arm with your shield. It falls to the ground.
Now, your sword hits him in the side of his head with the blunt side.
The clanking of the sword hitting the ground and the vibration of Edouard's helmet as he falls to the ground, knocked out cold again, combine into a crescendo of victory.
Now, Guy is left, since Frederic is still having trouble with getting up and reaching for his weapon.
Not only the audience seems to be impressed by your performance, which they show with loud cheers, but also Guy, who is coming at you way more careful than Edouard did.
>Roll me 2d20+2 for your success. Best of three again.
>>
Rolled 10, 5 + 2 = 17 (2d20 + 2)

>>923607
How was the celebration? I love drunk coworkers embarassing themselves. More so if they are women.
>>
>>923610
Well, we started it with bowling and drinks. Which was fun.
People drinking without having eaten something before. When food arived, we were pretty drunk. Afterwards, we went on to the pub. One of us hit EVERY lamp post and street sign on the way. Overall, it was pretty fun.
>>
>>923628
Sounds fun man, a shame I'll have to drive on my company's one. But most people I work with have the same struggles I have, so it's easy to bond.
Regarding thequest, I am surprised we got a +2 this time, even though our oponent is approaching very cautiously. Is it because of momentum, as if we are in the zone or something?
>>
>>923642
You intimidated your opponent quite a bit. Disarming and knocking over one opponent is one thing, but knocking out the other one (again) is kind of threatening, don't you think?
>>
>>923646
I'll take it
Dunno how slow this quest goes on weekends
>>
Rolled 8, 20 + 2 = 30 (2d20 + 2)

>>923648
Pretty slow today. I'll add the second roll myself. Maybe this will bump us into the visible spectrum.
>>
>>923649
Oh, nice. Free reroll number 9.
>>
Rolled 15, 9 + 2 = 26 (2d20 + 2)

And the third one. Just so I can get writing.
>>
You decide to take advantage of the intimidation you caused Guy to suffer. With a mighty battlecry, you storm forward.
Guy stops in his tracks, nervously raising his mace. You don't even stop for an attack, you hold your shield forwards and crash right into him.
With a loud clanking sound, the mace hits the ground, only to be followed by Guy, having trouble to breathe. You really knocked the air out of him.
As you hold the sword to his throat, he signs surrender. The audience cheers, only to get silent in anticipation again quickly.
Frederic has managed to stumble on his feet and is now trying to reach his spear which you knocked away quite a distance from him.
How do you want to deal with this?
>He is the last one standing. Just rush him and be done with this.
>Be generous. Let him get his weapon first.
>Try to circle him in a way that gets him away from his weapon. Maybe this will make him surrender already.
>Something else? (Write in)
>>
>>923676
>Be generous. Let him get his weapon first.
>>
>>923676
>>Be generous. Let him get his weapon first.
And then crush him, muahaha!
>>
>>923676
Be generous of course. We will become knights bound by honour.
>>
You take a step back and make a gesture for him to pick up his spear. Guy nods and stumbles towards the spear, still somewhat dazed from the fall.
Finally, he has retrieved it and takes a few deep breaths. After a while, he has regained his focus and makes a bow to thank you, before he points the spear at you and starts circling.
How do you want to deal with this?
>Circle him, too. Take some time to catch our breath.
>Storm forward. Let's take him by surprise.
>Move into his weapon's reach. If he attacks, disarm him.
>Throw your shield at him. This will at least distract him until we have gotten close to him.
>Something else? (Write in)
>>
>>923715
>Circle him, too. Take some time to catch our breath.
then
>Move into his weapon's reach. If he attacks, disarm him
>>
>>923715
>Circle him, too. Take some time to catch our breath.
then
>Move into his weapon's reach. If he attacks, disarm him
>>
>>923719
>>923742
Alright. Roll me 2d20 for your efforts. Best of three.
>>
Rolled 16, 7 = 23 (2d20)

>>
Rolled 8, 10 = 18 (2d20)

>>923754
>>
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Rolled 3, 20 = 23 (2d20)

>>923754
>>
You take some time circling him, catching your breath. After all, you don't want to burn too much of your energy before these trials are done.
Once you feel ready, you move into the reach of his spear. Frederic sees an opportunity to strike, believing you to be miscalculating your distance, and strikes at you with a simple stabbing motion.
You step aside easily, getting a hold of his spear. With yet another ripping motion, you try to get it out of his hands. But Frederic doesn't let go. In an awkward running motion, he comes towards you, only to be felled by a kick to the groin.
Immediately, you are above him, holding your sword at his throat. As he signs defeat, applause is to be heard again. People are cheering, yelling your name.
This time, you move towards the people and make a bow towards them, another tradition of these trials.
>Well done, Mylord. Now, we shall come to the last and most important test. How will you fare against a fellow knight? Today your opponent shall be... me, Sir Duncan McGregor!
Both of you take position at opposing edges of the battlefield and saddle your horses. This combat is going to begin on horseback, but will end on foot. It is decided by surrender or knockout.
Being handed your lance and shield, you ponder your tactic at this. Duncan is bigger than you and most likely way stronger. Also, he has more experience. You will have to go to your limits and beyond for this.
How do you want to decide the first round for yourself?
>Let's hit Duncan in the shield. It's an easy hit and will slightly destabilize him.
>Let's hit him in the chest. This is more difficult, as you will have to bypass the shield, but will greatly destabilize him, if not knock him off.
>Let's go for the head. This is a very difficult strike, but it will surely knock him off his horse, if not take him out completely.
>Something else? (Write in)
Since you aren't too familiar with riding combat, you will roll a d20-2 for this. The amount is yet to be decided. Also, you are at ten free rerolls now.
>>
Rolled 10, 16 = 26 (2d20)

>>923844
>Let's hit him in the chest. This is more difficult, as you will have to bypass the shield, but will greatly destabilize him, if not knock him off
>>
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Rolled 6, 11 + 2 = 19 (2d20 + 2)

>>923844
>Let's hit him in the chest. This is more difficult, as you will have to bypass the shield, but will greatly destabilize him, if not knock him off.
>>
Rolled 19, 4 - 2 = 21 (2d20 - 2)

>>923850
>>923854
Alright guys. Hitting him in the chest. Roll me 2d20-2 for your success. I'll roll for Duncan with this post. Best of three for you.
>>
Rolled 12, 19 + 2 = 33 (2d20 + 2)

>>
Rolled 11, 12 + 2 = 25 (2d20 + 2)

>>923872
OP, how do you get - to show up? I put the minus sign but it shows up as plus
>>
>>923876
You put a plus before the minus first. Like this: 2d20+-2
>>
Rolled 19, 2 - 2 = 19 (2d20 - 2)

>>923872
>>
Rolled 1, 17 - 2 = 16 (2d20 - 2)

>>
Rolled 10, 11 - 2 = 19 (2d20 - 2)

>>
You get your shield and lance in position, then your horse begins galopping forward. So is Duncan. He's coming at you with great force. Still, you notice that his lance is quite off. Looks like he tried to aim at your head, but overestimated your size. He seems to have realized too, as he lowers his lance. Still, he's doing it way too obvious for you.
As the two of you clash, you point the lance at his chest. Even though you did your best to hit an uncovered spot, he seems to have read your lance just like you read his. His shield blocks your lance, but the force of impact causes him to shake quite a bit.
You've known where his lance would land, so you prepared your greatest move. The lancebreaker. With a mighty smash, you hit against the lance, causing it to break apart, sending a cloud of splinters flying.
>Well done, Mylord. We'll have to redo this, as both of us are still firmly seated.
Duncan tells you as he is handed a new lance.
Both of you take your positions again. You are completely fine, but Duncan looks a bit shaken. If you are lucky enough, you might decide this for yourself.
How do you want to go at the second run?
>Let's hit Duncan in the shield. It's an easy hit and will slightly destabilize him.
>Let's hit him in the chest. This is more difficult, as you will have to bypass the shield, but will greatly destabilize him, if not knock him off.
>Let's go for the head. This is a very difficult strike, but it will surely knock him off his horse, if not take him out completely.
>Something else? (Write in)
As both of you have learned about your opponent, both sides will now roll with 2d20-1.
>>
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Rolled 9, 12 - 1 = 20 (2d20 - 1)

>>923914
>Let's hit him in the chest. This is more difficult, as you will have to bypass the shield, but will greatly destabilize him, if not knock him off.
Hit him in the same spot again, he'll never see it coming
>>
Rolled 5, 19 + 1 = 25 (2d20 + 1)

>>923914
>>Let's hit him in the chest. This is more difficult, as you will have to bypass the shield, but will greatly destabilize him, if not knock him off.
>>
Rolled 9, 9 - 1 = 17 (2d20 - 1)

>>923929
>>923935
>>
Rolled 13, 20 - 1 = 32 (2d20 - 1)

>>923914
>Let's hit him in the chest. This is more difficult, as you will have to bypass the shield, but will greatly destabilize him, if not knock him off.
>>
Rolled 16, 9 - 1 = 24 (2d20 - 1)

>>923929
>>923935
>>923937
>>923947
Alright. Hitting the chest. Do you want to keep your rolls you made so far? Or rather make new ones? If so, three again. The ones I am doing right now are for Duncan again.
>>
>>924012
Why wouldn't we keep the rolls?
>>
>>924051
Just asking. Maybe you are feeling confident that you can do better or something.
Also, with this decision, you got yourself free reroll number eleven.
>>
Again, the horses charge. You make a somewhat obvious feint for Duncan's shield, hoping that he might think you're in fact aiming for his head. Who would expect a second blow to the chest, after all?
Still, Duncan is a battle-hardened veteran who can't be fooled by your feints. The blow hits the shield he has moved in front of his chest.
But what is this? The shield... cracks. Splinters. Breaks! Duncan is hit heavily and loses his balance, falling off the horse. You take your time to get down yourself, as he is having trouble getting up, especially with the heavy plate armor he is wearing.
As he gets up, you think you can see a smile through his vizor.
>Alright. Round one is yours. But now, you're in trouble. I hate losing. I really do.
You nod and draw your sword, while Duncan takes the heavy greatsword from his back.
>At three, the fight begins. One, two, THREE!
Well, this went surprisingly well. Now, how do you want to deal with the second part of the battle? Your opponent has the longer reach, thicker armor and higher experience. Still, you're quick and inventive.
What do you want to do?
>Rush him. His sword won't work on close quarters.
>Keep your distance for now. We need to take a breath or two first.
>Try to get in his back. He won't be able to see us there.
>Something else? (Write in)
>>
>>924091
>Rush him. His sword won't work on close quarters.
>>
>>924091
>Something else? (Write in)
He may be a little slower with the greatsword, so we have to bank on that longer recovery between swings to get whatever advantage we can. Draw him into a big swing and land a couple hits. Agility is what will likely save us.
>>
>>924134
>>924091
I can go with this
>>
>>924134
>>924140
Alright. Roll me 1d20+1 for your success. Best of three again. This is a fairly difficult task, so you better roll well.
>>
Rolled 12 + 1 (1d20 + 1)

>>924164
>>
Rolled 6 + 1 (1d20 + 1)

>>924164
>>
Rolled 8 + 1 (1d20 + 1)

>>924164
>>
shit. Burn a reroll?
>>
Rolled 16 (1d20)

I want to burn one since we didn't get above a 12 (technically 13)
>>
>>924238
Now, you finally managed to beat my DC. So you're at 10 free rerolls.
>>
>>924241
i figured it was a 15+ given your wording. I'm just happy i didn't burn one off in vain.
>>
You decide to use Duncan's slower speed to your advantage. You charge near him, just barely into his reach.
It's a somewhat obvious feint, but Duncan happens to fall for it. You take a step back to avoid his horizontal strike, then you get closer another step, ready to strike.
But what is this? Duncan doesn't seem like he has lost all of his momentum, as he turns around one whole time, still swinging.
You drop to your knees and manage to get yourself under the blade completely.
Lucky. If this had hit, even with a training weapon, you might have suffered a broken bone at least. If not worse.
You strike at his knees, because this is the weakest spot in his armor you can reach. And you're actually successful. Duncan falls to his knees and tries to swing at you with his sword. As he can only do this with one hand, you have more than enough time to roll back, out of his reach and get to your feet.
Slowly, Duncan manages to get up, too.
>Not bad. I actually felt that. But now, I'm getting serious.
He didn't do his best until now? Smells like trouble.
What do you want to do now?
>Continue the bee-sting tactics. Avoid and hit in the openings.
>He's moving slow, but slow is still too fast. Get him stunned with a shield bash.
>Let's go at this Ariadne-style. Knock him over and have fun looking at him trying to get up in plate armour.
>Something else? (Write in)
>>
>>924260
>>He's moving slow, but slow is still too fast. Get him stunned with a shield bash.
>>
>>924260
>Continue the bee-sting tactics. Avoid and hit in the openings. But don't hesitate to get in a big hit if we have the chance. End the fight quickly if at all feasible
>>
>>924260
He might grab the mid of the longsword with the other hand and use it at close range I think. Our best shot is using inertia, his weight against him.
>>
Rolled 3 (1d3)

>>924263
>>924264
>>924269
Alright. Rolling for a tie-breaker.
>>
Now guys, roll me 1d20+1 for your success. Best of three.
>>
Rolled 2 + 1 (1d20 + 1)

>>924346
>>
Rolled 15 + 1 (1d20 + 1)

>>924346
>>
Rolled 4 + 1 (1d20 + 1)

>>924367
>>
Sorry for the delay, I just fell asleep after sitting down for a second. Writing now.
>>
>>925001
Just grab some sleep man, start fresh tomorrow
>>
Duncan is not only bigger and stronger than you, he is also heavier. You decide that you will have to make use of this fact.
Storming forward, you dodge yet another sword strike and dance around into his back. A shield bash stuns Duncan while kicks to the backsides of his knees make him stumble and fall.
The crowd is in extasy, as you go towards him and holding your sword to his neck, triggering a surrender gesture.
>Not bad. I think you are worthy of the knight title.
Damn, this is great to hear. You did it. You did it!
You managed to beat an opponent at incredible odds and now, you are going to become a knight by more than name.
>Today, the knighthood is happy to accept a new member into their ranks: Sir Jean de Labendai, Lord of Saint Michel.
Duncan proclaims, making the people cheer.
Now, this seems familiar. People come forward, offering you gifts. Soldiers mostly, but a few commoners who must be ex-soldiers, too. A new lance, shield and finally, your own spores, marking you as a regular member of the kingdom's knighthood.
Damn, this feels good. You spend the rest of the day celebrating with your soldiers. Edouard, Guy and Frederic will recover without serious complications.
The next morning, your head feels heavier than usually. Those soldiers sure know how to drink.
After you forced yourself out of the bed, you make some time to decide what to spend the day with. Which would be...
>Overseeing Tuttle's training. It might gain some additional traction if you're in on it. Also, you might possibly learn a thing or two.
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Some dancing. We are pretty good at proper dances, with a bit of training, we might become awesome at it. Or we might try training a new style of dancing.
>Ask if there are any political tasks you might have to do.
>Visit one of our production sites. It might be good for their working morale.
>We should spend time with Annabelle. If you are going to marry, you should be sure you can stand being around each other often.
>Let's keep up a martial routine. A knight needs every bit of training he can get.
>Look how the preparations for the harvest are going along. We can't risk going at it ill-prepared.
>Something else? (Write in)


-----------------------------------------------------------------------------------------------------------------
Also, this will be the last post for now. I will pick up in around twelve or so hours again, but right now, I am just too tired. Until then, good night and thanks for playing/putting up with me.
>>
>>925103
>>Look how the preparations for the harvest are going along. We can't risk going at it ill-prepared.
>>
>>925141
sounds good to me
>>
>>925103
>Look how the preparations for the harvest are going along. We can't risk going at it ill-prepared.
then
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>>
>>925103
>>We should spend time with Annabelle. If you are going to marry, you should be sure you can stand being around each other often.
>>Look how the preparations for the harvest are going along. We can't risk going at it ill-prepared.
Spending time with the waifu while looking over the lands we will share seems a good use of time. She is quick, it would be interesting to hear her insight.
>>
>>925103
>Training (Duke) seems good. (Teach more basic commands)
>Look how the preparations for the harvest are going along. We can't risk going at it ill-prepared.
>>
>>927881
This.
>>
Hey guys, I'm back. Also, I think I might be able to combine all of your votes. Writing.
>>
>Annabelle? I am going to inspect the lands around here. Would you like coming with me?
you ask her bethrothed. She puts away the book she was reading and gets up from her chair.
>Sure. I'll get my horse.
Some time after, you are riding along the main road to your castle. Duke is running at your side. He seems surprisingly calm at the horses, which are many times his size. Wheat fields surround you.
>Looks like the harvest can start soon.
you say as you looks over the fields. Annabelle gets off her horse and takes up a few wheat stalks.
>Absolutely. Look at how ripe they are. Only a day or two more. Just a hint of sun. Let's hope the weather stays sunny.
You get back on the horses and continue your travel. Next, you stop at the new market hall, which is questionably decorated with two large men on the roof.
>Ulf! Miroslav! How is your work coming along?
you ask them. They don't reply, but fit a stone into an opening first. Then, they turn to you.
>Just got done, Mylord. Want to look at it?
You nod and get off your horse.
The two show you what they made. A great hall on a solid stone foundation. It will be acceptably warm here all year. Also, they made little rooms at the sides.
>Thought this would be nice for traders. It's like lil' shops.
Miroslav tells you. Ariadne is staring at the ceiling with fascination.
>This looks really sturdy. I've never seen a roof like this.
Ulf nods, his chest swelling with pride.
>Is a technique from my homeland. Doesn't need pillars to stay up, even under lots of snow.
This is actually impressive. You won't have to worry about the weather in here.
>Good enough, Lord Jean?
Miroslav asks. You nod.
>You did great work, guys. I hope you will stay around for a lot longer.
They look at each other, then they nod heavily.
>Sure we will. Still, gotta need stones. You got a quarry somewhere?
You shake your head. Most of the land is filled with hills and mountains, sure. But most of them only yield unsatisfying material.
>But we need stones. Sure, we can get them. But not for free.
Ulf says. How do you want to solve this problem?
>Have them build with what we have. It's not great but will do for now.
>Have them inspect our lands. Maybe they'll find something useable.
>Let's get some imported stones. We will only profit from this.
>Something else? (Write in)

Miroslav shrugs.
>We gonna get stones somehow. But what should we build? Tell us, Lord Jean.
You ponder the thought for a while. What would be actually useful?
>Some more additions to the market hall. We will need top-notch trading to use our tax reduction to the fullest.
>A community center. We don't know how well the villagers' houses will stand up to the winter. They might need a meeting point. And one for emergencies.
>A pigeon loft. Messenger pigeons will be much faster than regular couriers. Especially in winter.
>Something else? (Write in)
>>
>>928226
>Have them inspect our lands. Maybe they'll find something useable.
>A community center. We don't know how well the villagers' houses will stand up to the winter. They might need a meeting point. And one for emergencies.
>>
>>928226
>Have them inspect our lands. Maybe they'll find something useable.
"You said your homeland had this technique. Maybe you can find something among the hills that you have a use for while we have none."
>A community center. We don't know how well the villagers' houses will stand up to the winter. They might need a meeting point. And one for emergencies.
>>
Rolled 1 (1d20)

>>928257
>>928270
Alright, guys. Writing.
>>
>How about you look around these lands for something you might use? I think nobody on these lands knows more about stones than you two.
The two nod.
>Sure. Gonna do right tomorrow. After we got this, what do we make, Lord Jean?
Miroslav asks. Now, you managed to decide.
>How about a community center? A place for the people to meet. If you can, one that allows them to gather during storms. I don't know how sturdy the houses are.
They nod and promise to begin immediately after they got the necessary stone for it.
You ride along the fields and through the village for some more time, chatting with Annabelle about development of the province. Both of you are happy how well it went, but know that much more has to follow.
Duke is now great at listening to your commands. A single 'no' is enough to stop him from hunting moles, rabbits and chickens that are roaming around. A few people approach you to congratulate you to the newly gained knighthood.
The sun is sinking, now that you return to your castle. Annabelle kisses you on the cheek and you kiss her on the forehead as she leaves for her quarters.
Now, the night is still away some time. How do you want to spend the rest of the day?
>Dancing lessons. We want to become great at this, don't we?
>People seem anxious about the coming days. Ask someone what this is about.
>We should talk to (who?) about (what?)
>How about training in (what?)
>Let's grab some dinner. We can be on time this once, can we?
>Something else? (Write in)
>>
>>928332
>Let's grab some dinner. We can be on time this once, can we?
>>
>>928332
>People seem anxious about the coming days. Ask someone what this is about.
>>928337
There is rest for the servant of the people.
>>
>>928332
>People seem anxious about the coming days. Ask someone what this is about.
>Let's grab some dinner. We can be on time this once, can we?
>>
>>928337
>>928352
>>928359
Writing.
>>
You decide to grab dinner. You've rarely been there on time, but this time, you made it. Actually, you're one of the first few people in the hall. Over the next minutes, more and more people come in, sitting down and waiting for food to be done.
>Good evening, Mylord.
Lucius greets you. He sits at your section of the table, at Maurice's right side. Duncan, Tuttle and Missa are there, too. As Annabelle and her two maids take their seats, your table is complete for the first time in quite a while.
The servants are chatting, happy here, anxious there and many other modds around the hall.
Over a piece of bread, you ask Lucius what made them this active.
>Well, Mylord... It's the harvest. They don't know if the people will be able to get everything done. It might not be much, but they aren't many either.
You nod.
>So if they knew that there would be enough workers, they would be less anxious?
He agrees.
>Absolutely. You look like you have a plan to aid the farmers. Am I right?
He is right. You have a plan, which consists of...
>Sending your steward to the fields. Maybe he can organize the people to work more effectively.
>Just letting them work. People were like this every year. It always worked, after all.
>Ordering the other trades to help around the fields. More men get more work done, right?
>We will go. All of us. The other trades, the soldiers and the court as well. Seeing their Lord and such work alongside them, will send their morale through the roof.
>Something else? (Write in)
>>
>>928379
>Sending your steward to the fields. Maybe he can organize the people to work more effectively.

unless more agree on

>We will go. All of us. The other trades, the soldiers and the court as well. Seeing their Lord and such work alongside them, will send their morale through the roof.
>>
Only one vote? Come on people, you can do better.
>>
>>928405
Alright, I'l be writing soon. I just thought I wanted a vote or two more, since this is a pretty important decision.
But if it stays at only one vote, I will accept it, too. Just roll me 7d20 for your degrees of success. Best of three again.
Also, remember your ten free rerolls, just in case.
>>
>>928379
all of us
>>
Rolled 9, 4, 1, 8, 8, 3, 6 = 39 (7d20)

>>928379
>We will go. All of us. The other trades, the soldiers and the court as well. Seeing their Lord and such work alongside them, will send their morale through the roof.
>>
Rolled 9, 3, 5, 10, 1, 16, 12 = 56 (7d20)

>>928540
>>928555
Alright guys, all of us it is. Adding the second roll, by the way.
>>
Rolled 17, 10, 7, 10, 1, 18, 7 = 70 (7d20)

>>
Writing.
>>
>We will go. All of us. Call everyone to the field who can hold a scythe or gather up the grains. From youth to elders. Also, we shall go ourselves. Anyone who can be spared shall help. This harves will decide our future.
you get up and announce to the assembled court and servants. All of them seem to be surprised but most of the in the positive way.
Now, it is decided. During this week of harvest, you will all do your best.
The first day goes incredibly well. You get yourself a scythe and go swinging away at the wheat. Not much has changed since your childhood at the farm. Only the fact that you are now wielding a scythe yourself, instead of gathering the wheat, which is done by Annabelle and Damien in your case.
>I never really did much labour, but this actually is fun, Jean.
Annabelle tells you. You smile and continue mowing. This needs to be done before the weather can ruin the harvest.
During the first day, you can harvest around twice the amount you expected to be able to. This is a great start.
The second day is going good, too, even though you only manage to do the expected amount. You're still a day ahead, so you don't mind.
On the third day, things have turned sour. During the night, a rainstorm came down, ruining quite a bit of the fields. This is bad news. You spend the day removing the now useless wheat and praying for the fields to be dry the next day.
You're in luck. The sun came out and dried the wheat, making you able to harvest it. You get a mediocre amount harvested, since you have to check every stalk twice to make sure it has gathered no mould.
Day five has you out of luck again. The weather stays inconsistent, so the fields are rained on again. Only nearly, a flooding and subsequent ruining of all that is left can be avoided by unyielding night labour. The last two days, you manage to bring in all that is left.
You look over the harvest, which went good for the outer circumstances, but not great overall.
>Mylord, I looked over the harvest and it is only meager.
Lucius tells you. You nod.
>I know, Lucius. We will have to open our reserves this winter. Wide.
He nods.
>Yeah. They could live of this with only little help from our side, sure. But then, they wouldn't have any seeds for the new year. It's not a nice situation we're in.
What do you want to say?
>We can always buy new seeds. But losing our reserves could be fatal if we can't refill them next year. We shouldn't take this risk.
>Shorten the rations. We need the seeds and the reserves as well. They might not like it, but should it come to the worst, they will understand.
>They can't live on wheat alone. We have to open our reserves. Next year will treat us more kindly.
>You heard me. Open the reserves. Should I hear from one person that they went hungry, I will have to search for a new steward.
>Something else? (Write in)
>>
>>928603
>They can't live on wheat alone. We have to open our reserves. Next year will treat us more kindly.
>>
>>928603
>They can't live on wheat alone. We have to open our reserves. Next year will treat us more kindly.
>>
Surprised noone called for a reroll there
>>
>They can't live on wheat alone, you know? They will get sick. We have to open the reserves.
you say. Lucius tries to interject.
>But-
you shake your head vehemently.
>Next year will treat us more kindly. I am certain of this. Open the reserves.
Lucius shrugs, but then he nods.
>Always thinking about your people first, don't you? Okay, I will do as you say.
He seems kind of impressed, but you can tell that this is going against his usual administrative approach.
You spend a good amount of time separating the wheat from chaff. In the afternoon, your shoulders start to feel strained. You take this as a sign to take a break and apply some balm.
Afterwards, you decide that you should take it slow for the rest of the day. How do you want to spend the day?
>Ask if there is anything political that has to be done.
>Spend time with (who?)
>Take a dance lesson. This won't put strain on our arms, right?
>Oversee the wheat business. You might not work physically, but you can still coordinate this.
>Look after Ulf and Miroslav. They've been searching for good rock for a week now. Maybe they found something interesting.
>We should train (what?)
>>
Oh, I forgot
>Something else? (Write in)
Just treat it like is has been there. Write-ins are always encouraged. Especially in dialogue.
>>
>>928715
>Oversee the wheat business. You might not work physically, but you can still coordinate this.
>>
>>928715
>Oversee the wheat business. You might not work physically, but you can still coordinate
>>
>>928746
>>928759
Alright. Writing.
>>
You decide to work on the wheat further. Not physically, but you can still oversee it.
You tell Lucius to take a break, as you will do this for now. He nods and goes to get himself a drink and some food.
You look over all the people hitting away at the wheat stalks and those picking it up and sorting it. This feels like home. Even after all these years...
>Roll me 1d20+1 for how well you are doing. Best of three.
>>
Rolled 7 + 1 (1d20 + 1)

>>928816
>>
Rolled 13 + 1 (1d20 + 1)

>>928816
>>
Rolled 15 + 1 (1d20 + 1)

>>928816
>>
You oversee the tasks, which is easy to you, since you've seen this so many times. Lord Jandant always oversaw the wheat harvest, too. Also, due to being a farmer's son, you have seen quite a few harvests, too.
Directing the people to their places comes to you easily, you find at this task. Seemingly, you are of incredible talent at ruling and organization. At least when it comes to farming tasks. Old lord d'Etoile would be proud of you.
As the night comes, you return to your quarters, the grains processed correctly and divided among the peasants, garnished with the reminder that your reserves are open in case they are needed, you return to your quarters, tired but feeling like you have learned a lot.
[Theoretical knowledge of ruling and organisation upgraded to good practical ruling and organization. You can now handle bigger provinces.]
When you finally fall into bed, you feel like you will need to sleep in tomorrow. And so you do. Halfway to lunch, you get up after a good night's sleep. Your arms are in good condition again and you feel ready to take on the world.
But in what way will you do this?
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>See how Tuttle and his healers are coming along.
>Look for Ulf and Miroslav. Maybe they have found something of worth yet.
>We should go on a hunt. Duke has the basics down, now he will need to apply them.
>We're low on food. This harvest wasn't too nice to us. Maybe we can find some alternatives.
>We should train our dancing. We're not very talented at it, so we have to give it more training time for the same results.
>The people are done in the fields and returned to their usual production sites. Visiting them might seem like a gratification, raising their morale.
>Something else? (Write in)
>>
>>929118
>go on hunt, while weather allows it
maybe we can bring more people with us and carts, and smoke whatever we hunt
>Talk with stone boys, see what they found out
>Talk with traders about other sources of food
>>
>>929127
this sounds like a good plan
>>
>>929127
Supporting.
>>
>>929127
>>929169
>>929232
Alright. Roll me 1d20+1 for your success. Sorry for the delay.
>>
Rolled 19 + 1 (1d20 + 1)

>>
Rolled 11 + 1 (1d20 + 1)

>>929359
>>
Rolled 11 + 1 (1d20 + 1)

And roll number three. You succeeded anyway. And got yourself reroll number eleven.
>>
You decide to go on a duck hunt, since Duke is still too small for larger game, although he is growing nicely. Maybe next spring, he will be ready for deer and such.
Also, you want to meet up with a few people on the way to the forest. You pack a few hunting supplies and gather some of your men, Frederic, Edouard and Guy among them. Also, some peasants accompany you with a cart. Who knows if you don't happen to stumble over some large game? Or catch tons of ducks? The cart is loaded with salt and wood, to preserve the meat.
First, you meet up with your traders.
>Good morning, Gentlemen.
you greet them. They turn to you and greet you with a bow.
>Good morning, Mylord. How can we help you?
You shrug.
>I'm not sure if you can, but I will try anyways. Tell me, do you know any reliable source of food that is not one of my fields? The harvest was... below my expectations.
They discuss for a while, then they present you with different options.
>Well, we could always carry food with us. This would cost some money, though. And we could carry less of other goods. But you might have other sources of food yourself. When we came here, we saw lots of rabbits on the road. Which might mean your forests harbour lots of game. Also, these forests are still full with berries, roots and such. It isn't very tasty, but better than starving.
You thank them for their input on this and ponder the possibilities. How do you want to improve your food reserves?
>Let's import something. It might cost a bit, but we got a few coins left in our coffers.
>Let's train a few hunters and gamekeepers, to get additional food. If we go at this with the right plan, we might have a continuous source of food without having it dwindle away.
>Let's train some gatherers. Roots, berries and such are close to inexhaustible resources. Not tasty ones, but resources.
>I know something else, I would like to propose. (Share your wisdom with a write-in)

Then, you continue your way to the forest. At one hill, you meet Ulf and Miroslav who seem to be conducting research. You didn't expect these brutish men to be able to focus on something this expertly.
>Only sandstone again, Ulf. Forget it. Not a chance.
Miroslav says as he shakes his head.
>Hello, Ulf. Hello, Miroslav.
you greet them. They turn around and make a slight bow.
>Hello, Lord Jean. We looked for stones and found some things.
Ulf tells you. You sign him to continue.
>There's sandstone everywhere. Good with limestone, pretty bad on its own. Not good for buildings. But we found something nice, too.
You nod and make a sign to continue again.
>Granite. Lots of it. But in a bad location. Your castle rests on it. A quarry might let it collapse. Which would be sad. It's a nice castle.
Well, this is bad news. The only stone you might use for free is carrying your castle or too weak to work. How do you want to deal with this?
[cont.]
>>
>We only need the stone to make the building weatherproof. Use the sandstone to cover a basic wooden framework. It's not fancy, but might possibly work.
>Too bad. Looks like we will have to import stones. Hopefully, we can afford this...
>Can't we somehow use the granite? There must be a way for two stoneworkers as experienced as they are.
>Something else? (Make a write-in contribution. You rock, man.)

Finally, you managed to get to the forest. There is a lake in it, which is highly populated with wild ducks. If you do this right, you might get a nice amount of meat out of this. Usually, people only let loose a few arrows and see what they can get before the ducks fly away. But not this time, as you've had a sudden stroke of genius about this.
Four of your soldiers hold a big net, normally used for catching bears and such, while everyone else scares the ducks into leaving. If they flee, they might get caught up in the net and become an easy catch.
>I heard about this before, Mylord. They say the Vikings do this at their coast.
Guy says. You nod. This is what you once heard, too.
After your men got the net into position, you let loose a volley of arrows. Some of the ducks fall to them immediately, and quite a lot of them get caught up in the net as they try to flee.
>Incredible. This is food for days at least. More like weeks, actually.
Edouard recognizes. You nod again. This was what you needed.
Your peasants get some fires started and cut up the ducks into pieces which they start to smoke. This will take some time. How do you want to deal with this?
>We've got the time. Stay, talk to people (soldiers? peasants?) and possibly even learn some things.
>We've got time. Let's just take the day off.
>There are things waiting for us. Keep as many people here as needed, but return home with the rest.
>Something else? (Write in to tell us. Thanks.)
>>
>>929507
>Let's train some gatherers. Roots, berries and such are close to inexhaustible resources. Not tasty ones, but resources.
>>
>>929563
Yes, and we may be able to start cultivating better varieties with time. We can always harvest seeds at the right time of year.
>>
>>929546
>We only need the stone to make the building weatherproof. Use the sandstone to cover a basic wooden framework. It's not fancy, but might possibly work.
Yeah, we're not playing with the castle's foundation.

>We've got the time. Stay, talk to people (soldiers and peasants) and possibly even learn some things.
>>
>>929507
>Let's train some gatherers. Roots, berries and such are close to inexhaustible resources. Not tasty ones, but resources.

>We only need the stone to make the building weatherproof. Use the sandstone to cover a basic wooden framework. It's not fancy, but might possibly work.

>We've got the time. Stay, talk to people (soldiers? peasants?) and possibly even learn some things.
>>
>>929563
>>929571
>>929572
Alright, writing.
>>
>I think gathering sounds good. Berries and roots are pretty much always available. Thank you, Gentlemen.
you say as you leave the merchants. Gatherers sound good, but where should you start with this?
>Guy, tell me... did Master-of-Arms Guillaume teach you about things like this, too?
Guy nods.
>Yeah. Pretty much everything about surviving outdoors. He always said we should be able to get home after our platoon is crushed and we have to avoid the roads.
This is good news. Guillaume offered a very rich training to the soldiers. You hope the next one to fill his position will do so, too.
>Do you think you might be able to teach people about this?
you ask him. He shrugs.
>I guess. But only the basics. If we need people doing it for a living, we might need someone who has more experience.
You nod. For now, roots and berries will secure a good food supply. In the spring and summer, you might even get seeds or such out of them. Your lands don't cultivate nearly as many things as they could.

>Well, I think it will have to do now, guys. Get yourself a carpenter to make a wooden frameword and cover it with the sandstone. It will keep the wind out, too.
They nod, but Ulf has an objection.
>We can sure do, but we can't make it nearly as big as the market hall. Is smaller okay? It won't fit many people.
Well, this is a good question. What is your even better answer?
>It will have to do. We will need it for small gatherings mostly, don't we?
>In case of an emergency, all people will have to fit. Can you make it bigger? In any way?
>Well, a small community center not housing everyone defies its own purpose. We should rather build something that might as well be small.
>Something else? (Write in)

You decide to take the rest of the day off. Why hurry back if you won't be able to do much anyway, because it will be too late anyways? You might as well come back tomorrow. Still, you have to make use of this time.
You sit down with the soldiers and ask them for gathering tips. You might want to learn this yourself, after all. They take you to the forest and show you what to do when searching for food. You do reasonably well and at the end of the day, you feel like you learned something valuable.
[+basic plant and gathering knowledge rises to mediocre plant and gathering knowledge]
At the end of the day, you are faced with a decision. What do you want to do during the night?
>Take the first shift watching the fires. If they go out, we can't properly smoke the meat.
>Take the sencond shift. Better get some sleep first.
>There are enough people to do this. Just get a good night's sleep.
>Something else? (Write in)
>>
>>929855
>Well, a small community center not housing everyone defies its own purpose. We should rather build something that might as well be small.

>Take the first shift watching the fires. If they go out, we can't properly smoke the meat.
>>
>>929869
this
>>
>>929869
>>929938
Writing.
>>
>Well, you know... A community center is about everyone. If everyone can't fit inside, it doesn't make sense, right?
They nod, unsure what you will say next.
>So I think maybe you should build something that is still good, even when it is small.
They nod again, seeming somewhat relieved.
>What should we make, Lord Jean?
Ulf asks. You shrug. To be honest, you didn't give this much thought. But how about...
>A pigeon loft. During the winter, we can't say if the roads will be free to travel at all time. This would make sending messages in winter easier, and sending messages all year round faster.
>Stabling and living quarters for the market hall. Nothing great, just rooms where traders can stay. Especially during winter. We may have an inn soon, but still... you can never have enough space.
>A few emergency shelters. They don't have to be big if there are many of them. Some basic huts to weather a storm. Smaller than wood and straw houses and only a bit more durable, but this little bit might make a difference.
>Something else? (Write in)

The night has come and the camp is getting quiet. You sit at a fire and put in new wood every once in a time. The smoke is biting your eyes, but you endure, as you know that it will help with filling your food storages. You're sharing the fire with a man maybe ten years older than you.
>Mylord? Mind if I tell you something?
he asks. You shrug and sign him to go ahead.
>You kinda changed my view on nobility. Always thought those were a bunch of stuck-up rich guys who never did anything themselves. But here you are, doing the first shift.
You shrug again.
>Purely self-interest. If I do this one, I won't have to do the second shift. I dislike having to wake up early.
You have good laugh, although a toned down one, as you don't want to wake anybody.
>Seriously, you're pretty great. I have thought about becoming a soldier of yours. But right now, there doesn't seem to be anyone recruiting. Only training those who are already there.
Well, he made a good point. What is your answer?
>Write in. I like when you get creative.
>>
>>930019
>A pigeon loft. During the winter, we can't say if the roads will be free to travel at all time. This would make sending messages in winter easier, and sending messages all year round faster.
>>930019
"Perhaps I should do something about that. But, you shouldn't judge the nobility so harshly, many work very hard to keep their realms and expand them. Though some might not care about their people, I truly believe most care for their welfare, much like Lord Labendai cared for ours."
>>
>>930019
>A pigeon loft. During the winter, we can't say if the roads will be free to travel at all time. This would make sending messages in winter easier, and sending messages all year round faster.
>>930019
"While I would be more than glad to have you on as a member of the guard, we aren't exactly in a situation that screams for the necessity of a man who can only fight. Do you have other skills? Can you train others?"
>>
>How about you build a pigeon loft? During winter, couriers might be in trouble getting through. Pigeons don't.
you tell the two. Ulf and Miroslav nod.
>Sure. We get started as soon as we can.
You thank them and finally continue to the hunting grounds.

>Well, you are right. I should do something about that situation. I would need someone who could train the new recruit well, first. I can't just let anyone stumble into this kind of service, ill prepared. I want to make sure everyone has a decent chance to return home alive.
He looks at you with surprise and some kind of admiration. Seems like he likes what he's hearing.
>Yeah, some lords might not care too much about their people, but I know a few already and most of them are working very hard for their realm and the people in it. Still, I can understand why I am so easy to relate to. I was born a farm boy, after all.
He nods.
>I think you're right. I can really understand why the late Lord de Labendai chose you as a heir. You're pretty great. Kind of like him. By the way, my name is Gustave.
You chat for some more time, then your shift is over and you head to your sleeping places.
The next morning, your people start to load the supplies on the cart, as the meat is done now. There doesn't seem to be much left to do.
What do you want to do?
>Help with packing up the camp. I want to get home quick.
>Let's go on another hunt. We've only got ducks so far. How about something fresh for tonight?
>Inspect the woods with your newly gained gathering knowledge. Some berries or something would be great, right?
>Something else? (Write in)

-------------------------------------------------------------------------------------------------
Well guys, that's it for tonight. I'll be back in ten to twelve hours. Until then have a good night and thank you all for playing.
>>
>>930300
>Inspect the woods with your newly gained gathering knowledge. Some berries or something would be great, right?
>>
>>930300
>>Inspect the woods with your newly gained gathering knowledge. Some berries or something would be great, right?
We are going to have to rely on the land to supliment our shitty harvest.
>>
>>930320
>>930881
Hey guys, I'm back. Roll me 1d20+1 for your degree of success. Best of three.
>>
Rolled 4 + 1 (1d20 + 1)

>>932084
>>
Rolled 7 (1d20)

>>932084
>inspect the woods with your newly gained gathering knowledge. Some berries or something would be great, right?
>>
Rolled 19 + 1 (1d20 + 1)

>>932084
And a third roll so we can get going.
>>
You decide to go to the forest while you have the time. Some more food can never hurt.
Like it seems, you have learned well from your men. You find a whole grove of blackberry bushes. The baskets you brought are full in no time, so you bring them back and return with more baskets and people.
The cart was already well filled with the ducks, but now it is filled to the brim with baskets and baskets of smoked meat and berries that will be a great addition to your reserves once preserved right. Quite a few baskets have to be carried, as there is no room on the cart left. Nobody expected this trip to be this fruitful.
You are welcomed back to the castle with loud cheers. It is around noon now.
>Well done, Mylord. This will greatly bolster our reserves.
Maurice tells you. Lucius just nods impressedly.
Well, gathering doesn't seem to be this difficult, doesn't it? You order Guy to assemble a small teaching force and to educate as many people as they find willing to learn in the ways of gathering food from the wild.
Now, you find yourself questioning what you want to do for the rest of the day.
What do you want to do?
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>See how Tuttle and his healers are coming along. A good medical care is important, especially since we're still low on people.
>How about we go to the kitchen and help with preserving the berries? There are lots of them, so every hand should be welcome.
>Look for Ulf and Miroslav. You are interested in how they are doing.
>The food reserves are bigger than yesterday, but more can't hurt, right? Let's get something.
>We should train our dancing. We're not very talented at it, so we have to give it more training time for the same results.
>The people are done in the fields and returned to their usual production sites. Visiting them might seem like a gratification, raising their morale.
>Something else? (Write in)
>>
>>932146
>We should train our dancing. We're not very talented at it, so we have to give it more training time for the same results.
then
>Ask for possible political tasks.
>>
>>932187
Alright. Roll me 1d20 for it. Best of three.
Also specify the sort of dance you want to learn.
>Proper. You have the basics down and could go for master/refinement now. This is mostly used for official stuff.
>Romantic. Classic wedding and courting dances, everything a woman loves. You've started with the basics, but didn't get very far yet.
>Any new trends from the big cities? Gotta keep up with the trends.
>Something else?
>>
Rolled 13 (1d20)

>>932217
>Romantic. Classic wedding and courting dances, everything a woman loves. You've started with the basics, but didn't get very far yet.
Was the Tango invented yet? We should learn that, it's like the most intimate dance in the world
>>
Rolled 8 (1d20)

>>932219
>>932217
I just googled it, it's a mix of latin and nigger dance invented in south america. Well, whatever, maybe a greek/roman dance??
>>
Rolled 5 (1d20)

And a third roll so we don't get too caught up in a voting period.
>>
>Missa? Are you there?
you ask your dance teacher and spymaster as you knock on her door.
Missa opens with her usual cheeky smile.
>Of course, sweetheart. Come in! How can aunt Missa help her little boy today?
You're starting to get used to her behaviour. Some weeks ago, you would have blushed immediately.
>Since I got the proper dances down, or at least so far down as it is expected from a simple small noble like me, I think I should try to get involved with something more... romantic. Who knows if I did so good with my bethrothed that her father insists on holding the wedding immediately?
Both of you have a good laugh and you feel confident that you just found the way to handle Missa. Sassing back seems easy enough.
>Alright. Just give me your hands. You've got the feet down, now you will have to learn what the rest of the body does. Especially with a beautiful woman at your hands.
During the next few hours, you learn how to move the rest of your body. You do reasonably well, but actually leading is out of the picture still.
>That was... reasonable, honey. But we can still do way better.
Missa tells you. You nod.
>Maybe I am already perfect, but pretending not to be, because I love being around beautiful women?
you answer. Is that... the faintest blush on her face? Looks like you won this round. Still, she's leading by multiple scores.
>Awww, how sweet my little darling is. Thank you.
You say your goodbyes and leave for your stewards' offices.
>Good evening Maurice. Lucius.
they look up from their books and parchment and return the greeting.
>Tell me, is there anything going on that might require my immediate attention?
They flip some pages in what seem to be agendas and calendars, then they shrug.
>Nothing too important. We can handle the daily business fairly well. You can always do it yourself, though. Just tell us. Or you do something more special, like peasant court or something.
They tell you a few more options and you decide to....
>Hold peasant court. They did well during the harvest and we should tell them so.
>Ulf and Miroslav are building a pidgeon loft. Still, it is empty and even if we had pigeons, how should they know what to do? Let's find a solution to this.
>Help them with the daily business. It's nothing special, but it's always better to have a routine at it.
>Search for a solution to our peasant shortness. We need as many people as we can get.
>Go to the market. Some new traders arrived and we might want to check their good.
>Something else? (Write in)
>>
>>932282
>Search for a solution to our peasant shortness. We need as many people as we can get.
>>
>>932282
>Hold peasant court. They did well during the harvest and we should tell them so.
>>
>Well, I think one of our biggest problems is the shortage of people. Some came back, sure. But many more left and didn't return. At least not yet. There aren't enough people to work all the fields we have. Also, all the other trades could use more people, too. What do you think we can do about this?
Lucius shrugs.
>Not too much. People are different, mostly. There's rarely an approach working for everyone.
You nod.
>I understand. We can't do much, right?
Maurice shakes his head.
>We can do lots of things. Just nothing that is guaranteed to succeed. But we have a few options.
The two spend some time carefully explaining your possible options. You listen and then decide to...
>Rely on the traders for this. Our people left without much to them, leaving their houses and such behind. They might be pretty short on money because of this. If the traders lowered their prices a bit, which would be easy due to the lowered taxes and other payments you offer, it might attract them back home.
>Ask the people if they know any names and whereabouts. We could send messengers trying to persuade them into coming back.
>Do something extraordinary, that will draw attention to us. This might show them that everything is well again, back home. Still, what could we do that works? (Write in the special feat you would like to attempt)
>This all sounds like it won't really cut it. We should try something else completely. (What? Write in.)

Lucius gets up from his chair and looks out of the window.
>We could start right away, if you want. But if you want to hear my position on it, I wouldn't do so. The harvest is over already.
You nod and tell him...
>To start right away. We need those people as soon as possible. We will find a way to feed them.
>To wait a while. If we begin in late winter, they might arrive in time for the spring seed to be brought out. They might still need food from the reserves for some time, but it would be less of it.
>Wait until our province is stable. We can deal with fewer people somehow.
>Something else? (Write in)
>>
>>932406
>Rely on the traders for this. Our people left without much to them, leaving their houses and such behind. They might be pretty short on money because of this. If the traders lowered their prices a bit, which would be easy due to the lowered taxes and other payments you offer, it might attract them back home.
People always respond to money

>To wait a while. If we begin in late winter, they might arrive in time for the spring seed to be brought out. They might still need food from the reserves for some time, but it would be less of it.
>>
>>932406
>Rely on the traders for this. Our people left without much to them, leaving their houses and such behind. They might be pretty short on money because of this. If the traders lowered their prices a bit, which would be easy due to the lowered taxes and other payments you offer, it might attract them back home.

>To wait a while. If we begin in late winter, they might arrive in time for the spring seed to be brought out. They might still need food from the reserves for some time, but it would be less of it.
>>
>>932412
>>932426
Alright. Roll me 4d20+1 for your decision. Best of three this time. Also, you've got 12 leftover rerolls. Just in case.
>>
Rolled 4, 13, 2, 18 + 1 = 38 (4d20 + 1)

>>932441
>>
Rolled 5, 4, 19, 14 + 1 = 43 (4d20 + 1)

>>932441
>>
Rolled 7, 13, 10, 14 + 1 = 45 (4d20 + 1)

>>932441
>>
>>932443
>>932447
>>932468
To further explain what you just rolled:
The first roll of the four is for the traders to accept lower prices. Which you failed so far.
The second is for the people hearing about the lower prices and their willingness to travel for them. Which you would have passed, but with roll 1 failed, it doesn't work anymore.
The third is for the amount of people. Which you succeeded critically, boosting your rerolls to thirteen of them. But without the first roll...
The fourth one is for the ability to feed them. Which you suceeded pretty good at, meaning you could feed even the maximum amount. But without number one...

You've got thirteen free rerolls. Do you want to use one of them? Because you would possibly have to, if you want to succeed. The format is up to you, because I am in a good mood. A single d20+1 for only the first value or 4d20+1 for an additional chance to be better at the other rolls, too...
Do you want to reroll? If so, call it and do so.
>>
Rolled 3, 14, 10, 8 + 1 = 36 (4d20 + 1)

>>932520
Okay, I will take the bait. We have so many rerolls it's not even a big deal desu
>>
Rolled 11 + 1 (1d20 + 1)

>>932520
Reroll for the first.
>>
>>932527
>>932520
I am willing to roll again if this doesn't take the cake
>>
>>932532
It worked. Jean is a pretty convincing guy. With two free rerolls used, you're back at eleven now. But for a pretty good result.
>>
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>>932537
Victory screech, WOLOLOLOLOLOLOLO
>>
>I will meet with the traders personally. In late winter or early spring, though. No need to hurry.
you say. Lucius nods.
>Good decision. This way, we don't run at risk to deplete our reserves completely and early.
You nod.
>What is your prediction for an average of ten to fifteen percent drop in the prices?
you ask. Maurice and Lucius ponder the question for a while.
>This is a big thing for the people. Normally taxes only stay or rise otherwhere. Pretty much everyone who has lived here, and most likely quite a few more.
Lucius shrugs.
>Not everyone will move this far. Some people won't be able to, some will be content with living where they are now... Still, it will be an impressive amount. If I estimate this right, Saint Michel, Trois-Tours and Durnholm together will double in population, if not even a bit more. This would bring us back to the original amount of people before Lord Jandant's death. Maybe a few less, maybe a few more. Nontheless, we will be back to our old glory, if you want to take it like this. Not the same one we had with five more provinces, but maybe we'll be able to buy one back in a few years.
This sounds promising. You hope that it will turn out just as promising as it sounds now.
>Those are a lot of people. How will we feed them?
you ask.
>The forests are full of game, foraging goods and such. They will feed us until the harvest. Also, we we still have some last reserves left. It will work out. Even if we will have to schedule a few more hunts. But I doubt that would be your biggest problem.
You laugh because he is right. Hunting is great enjoyment to you. Also, you tend to be pretty successful at it.
You thank them and then take the way to your quarters. It is pretty later, after all. You admire their determination to work until this late, actually.
The morning comes and while you are sitting over some freshly baked bread and some fruit, Duncan comes to you.
>Mylord, you have visitors. Your parents. What should I do about this?

Good question. What do you want to do?
>Ask them to join me for breakfast. Nothing like some food for the right start into the day.
>Ask them to have some patience. Dad always said you should have your priorities straight. And some peace and quiet during breakfast sounds like a good priority.
>Show them to a visitor's quarter. We have important things to do during the morning. (What?)
>Something else? (Write in)
>>
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>>932566
>Ask them to join me for breakfast. Nothing like some food for the right start into the day.
Not much to do, see no reason why not.

By the way, QM, you probably know yourself well, but you run almost everyday and I'm a bit concerned you might burn out. You may think, nah, I know my schedule and this is okay, and you may be right, but I've seen plenty of QM's who say that then burn out and take a week or even a month or more of time off cuz they got tired and then lost motivation.
>>
>>932566
>Ask them to join me for breakfast. Nothing like some food for the right start into the day.
>>
>>932566
> Ask them to join me...
Might be nice to break bread with the family.
>>
>>932571
Thanks for telling me. I sometimes have trouble telling when something gets too much for me. I will try to recognize when I should be reaching my limits.
Also, I'll start writing. The next update might take a while though. Food just got ready.
>>
>Just ask them in. Nothing like eating together as a family.
you tell him. Duncan nods and only a few moments later, a massive pile of... pretty much everything comes walking through the door, only to collapse onto a chair and to start dissolving into various pieces of furniture, sacks, boxes and lots of different stuff.
>Hey, sonny. I'll be there right away. I just need to unpack.
a familiar voice says out of the pile.
Then, your mother appears from behind it.
>Good morning, Jean. Ignore your dad. He happens to think that 'true men don't need multiple trips', as he put it.
She tells you. Your father's voice calls out from the chaos again.
>And I was right, wasn't I?
Your mother shakes her head.
>I should have carried my rolling pin myself. May the Lord above have mercy with him when I find it.
You laugh. Nice to see that some things just don't change.
>Nice to see you followed my wish and are moving in with me.
you tell them and make a sign for them to sit down and eat with you. Your mother follows it, while your father still is too distracted.
>Just for the winter! The damn roof is leaking too much for it.
he calls out. You smile and make a mental notice to have it repaired in the spring.
After you all are done with breakfast, you get up from your chair and go towards your parents.
>Now, just follow me. We've got rooms prepared for you.
Which is actually true, if you leave aside the fact that you did so weeks ago. You really expected them to come sooner. Hopefully it isn't too dusty, it was quite a bit of work to arrange everything in the...
>Visitors' quarters. Nice rooms, although somewhat impersonal. But you know your mother. She will have it decorated in no time.
>Guards' quarters. There was an unoccupied room and you decided that this might be the best choice. It's right at the gates, in case your father wants to inspect his farm and fields.
>Servants' quarters. Usually a sleeping and living room for around six to eight servants, they will be guaranteed to have enough space. Although it's not the nicest room of them all.
>Officers' quarters. The rooms for the Master-at-Arms are unoccupied and you decided to give them something nice. They're your parents, after all.
>Lord's quarters. Sometimes, this rooms feels too big for yourself and so you settled for something smaller. They can have it. It's the best I can offer.
>Somewhere else? (Write in)
>>
>>932669
>Visitors' quarters. Nice rooms, although somewhat impersonal. But you know your mother. She will have it decorated in no time.
>>
>>932669
> Guard's quarters
>>
>>932669
>Guards' quarters. There was an unoccupied room and you decided that this might be the best choice. It's right at the gates, in case your father wants to inspect his farm and fields.
>>
>>932669
>>Visitors' quarters. Nice rooms, although somewhat impersonal. But you know your mother. She will have it decorated in no time.
>>
You decided to accommodate them in the guards' quarters. Those are located close to the gate, making your father's way to the fields shorter.
>And here we are. I know it's not the nicest room I may have, but I thought Dad might want something closer to the fields.
you tell them. Your mother nods and the huge pile of things shakes dangerously. You guess this is your father nodding, too.
>Sounds good, Jean. I think your father will need the shortest way to the fields he can get. At least for the next days.
The pile shakes again.
>Don't listen to her. A real man can do this. Without any trouble.
He then collapses onto a chair and begins to disassemble the pile into various things.
>Take your time making it as comfortable as you want. If you need something else, just tell me.
Your mother thanks you as she starts to decorate the room. Your father is too busy with some parts of their bed that decided to shift into a wrong direction to answer.
Now, it is halfway to noon and you didn't get too much done. This is a thing that has to change. What do you want to do?
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>How are Guy and the gatherers doing? Those are supposed to be our life insurance this winter, so this training has to be top-notch.
>See how Tuttle and his healers are coming along. A good medical care is important, especially since we're still low on people.
>How about we go to the kitchen and help with preserving the berries? There still are lots of them, so every hand should be welcome.
>Look for Ulf and Miroslav. You are interested in how they are doing.
>The food reserves are bigger than yesterday, but more can't hurt, right? Let's get something.
>We should train our dancing. We're not very talented at it, so we have to give it more training time for the same results.
>The people are done in the fields and returned to their usual production sites. Visiting them might seem like a gratification, raising their morale.
>Something else? (Write in)
>>
>>932923
>We should train our dancing. We're not very talented at it, so we have to give it more training time for the same results.
Get warmed up, then
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>>
>>932923
>See how Tuttle and his healers are coming along. A good medical care is important, especially since we're still low on people.
>>
>>932923
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>>
>>932952
>>932961
>>933047
Alright. I'll see if I can combine these. Roll me 3d20 for your possible gains. Best of three again.
>>
Rolled 4, 16, 2 = 22 (3d20)

>>933126
>>
Rolled 1, 17, 20 = 38 (3d20)

>>933126
>>
Rolled 10, 2, 12 = 24 (3d20)

>>933126
>>
You decide to get warmed up a little for the martial training you're about to perform. Why not do this while learning something?
>Missa? I would like to continue where we ended yesterday.
Missa nods.
>Of course, sweetheart. The point at which we ended yesterday was the one where you called me beautiful, right? I sure could go for some more of this. Maybe we'll even dance afterwards.
It takes you some serious complimenting to get her in a dancing mood. Afterwards, you still get some things done, though. You dance with her for the first time that you are actively leading, and even though a slip-up or two happen, you feel somewhat more adept at this.
>Wonderful, my sweet prince. We will work on this another day, after which you might be actually wonderful at this. I am just so proud of you.
You thank her and leave towards the training grounds. Today, was a win for her. For some reason, you didn't feel all that sassy today. But it actually was fun to compliment her like that.
[+romantic dancing is almost finished. Only a lesson or two and you've got the basics down and can work on developing an unique own style or a mastery.]
On the training grounds, you decide to keep up a versatile training routine. You're at least decent at everything and you would like if it stayed that way.
Some work with a mace, axe and bow later, you feel like they are finally up to par with your use of a lance and morning star. Sure, the sword is your strongest weapon, but having a signature weapon was a trait that made many legendary knights famous, right? Still, you really have to renovate the training grounds. Most of the training puppets have taken some serious damage. Now and back at your ceremony. The archery targets are also not doing very well.
[+mace, axe and bow knowledge improved. You can now use most of them without much trouble. Still, you might want to watch their size and weight. You're on the short and light side, after all.]
Before going home, you stumble over Tuttle and some villagers. They seem to be conducting first visits to get practical experience in medicine and such. You decide that joining them might be a good idea.
You don't learn much new from this, as you already possess above average medical knowledge. Still, educating these villagers comes naturally to you and Tuttle seems thankful for the help. Also, doing all of this medical stuff again, you feel like you are developing some sort of routine at it.
[+Medical application. You can now do most basic tasks routinely. More difficult ones will still need you to put in more effort, though. +Teaching. You seem to be as good at teaching as you are at learning. This is a great skill to have, should you every have someone you wish to educate.]
The night comes and you return to the castle. Most people have gone to bed already, but your Dad is still up.
>Excuse me, soldier? Do you have some updog in this castle?
he asks Edouard. Edouard shrugs.
>What is updog?
he asks.
[cont.]
>>
>Not much, yourself?
your dad replies before he burst out laughing. It takes Edouard a second before he gets the joke and manages a pained grin.
Typical dad. You smile and go to your quarters. It's late, after all.
The morning comes a bit too quickly again. You did a lot of things yesterday and are still a bit tired. But this won't stop Jean de Labendai from doing what he must do! Which is... what is it actually?
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>How are Guy and the gatherers doing? Those are supposed to be our life insurance this winter, so this training has to be top-notch.
>Look for Ulf and Miroslav. You are interested in how they are doing.
>The food reserves are bigger than yesterday, but more can't hurt, right? Let's get something.
>We should train our dancing. Finally, we're getting somewhere in both the proper and the romantic dances. We could even become good at this.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)


-----------------------------------------------------------------------------------------------------------------------------------------------------------
Well, guys... That's it for tonight. I've got work tomorrow, so I will be back in around... fifteen hours. Until then have a good night and thank you for playing.
>>
>>933385
>How are Guy and the gatherers doing? Those are supposed to be our life insurance this winter, so this training has to be top-notch.
then
>Visit a production site. It will be good for morale, which will be good for production output.
>Talk to (who?) about (what?)
Get Annabelle to come with us to both
>>
>>933385
>Visit a production site. It will be good for morale, which will be good for production output.
Good night.
>>
>>933385
>>Look for Ulf and Miroslav. You are interested in how they are doing.
>>
>>933396
This. More time with the waifu, she can offer her keen insight, and we get to show both of our faces around.
>>
>>933396
>>933401
>>935006
>>933483
Alright, guys. I'm back. Writing.
>>
You decide to look for Ulf and Miroslav first. Who knows how they have been doing?
After asking around for a while, you find them on the way to the castle, pushing two wheelbarrows.
>We're bringing the last few stones. Then, we start.
Looks like they have been pretty busy. You smile and nod.
>Nice to see you are doing your best.
They shrug.
>That's not even our best. We don't have enough beer for our best.
Ulf tells you. You can't help but laugh.
>Don't worry, guys. I have already arranged for a pub to open soon.
This seems to be the best thing you could have told them. They thank you and get back to their work with even greater motivation.
Now, you want to know how Guy and the gatherers are doing. You meet them just around the castle.
>Hello Mylord. We are on our first field trip at the moment. They know the theory of it so far, now they have to find the first blackberries and mangels in reality.
Guy greets you. You return the greeting and look at the people, mostly farmers who are out of work now that the harvest is done, gathering various plants and fruits, bringing them to Guy, who tells them what they have found.
You take some time to tell them some of the things you know and show them a bush full of ripe blackberries.
They seem to be doing well, as far as you can tell. This is good news.
>Hey, Annabelle... Are you there?
you ask, as you are knocking at her quarters' door. Maria opens and invites you in with a formally perfect curtsy.
>Wonderful to see you, Mylord. Do you want a cup of peppermint tea? I just made some.
Peppermint tea seems to be Annabelle's favourite, as there always seems to be some of it ready, whenever you visit.
You nod and sit down on a chair with the warm cup.
>Hello Jean, great to see you. What are you up to today?
Annabelle asks you.
>I though about visiting one of my production sites. It's always good for the people's motivation if they know their lord cares about them. Would you like to accompany me?
Annabelle nods.
>Right. We can start right after this cup of tea. Where do you want to go, actually?
She's asking the right questions. Where do you want to visit?
>The carpenters. Since our harvest was meager, our woodworks will be our most important good at the market.
>The woodcutters. They are the backbone of our wood industry.
>The charburners. Their coal is the most important good we sell to the neighbouring lands, especially the de Pierre lands.
>The farmers. We should show them we don't forget about them after the harvest.
>The soldiers outside from this castle. They are the ones who bring the stability that we need for the other trades to flourish.
>One or more of the smaller branches of our industry? (Specify and I tell you if you got them)
>>
>>935931
>The charburners. Their coal is the most important good we sell to the neighbouring lands, especially the de Pierre lands.
>>
Any other votes? If so, you've got five more minutes. After that, I'm writing.
>>
>How about visiting the charburners? They produce one of our most important trading product. Especially, when it comes to the neighbouring provinces.
Ariadne nods and agrees with your view. You finish your cup of tea and go out to the court to get your horses.
Damien is cleaning the stables. He greets you eagerly. It seems like he is in a far better mood than he was a few days before.
>Hello, Mylord. I just got done with brushing your horse. And yours too, Lady Annabelle.
You give him a smile and ask about his training.
>I am back at it, and Sir Duncan even says I am doing good. Maybe you want to come and see for yourself some evening.
You tell him that you might do that once you got some time and get your horses out.
During the ride, Annabelle asks you about the people you are about to visit.
>Well, Lord Jandant and I visited them once. They are pretty hermitic and don't talk much. Still, I think they will appreciate some company. Especially new one.
You draw close to the camp, when a man steps in your way. He looks barely human and more like a bear, due to his impressive height and the furs he is wearing.
>Who's this? Visitors don't come here often, so this is suspicious.

How do you want to introduce yourself?
>Fancy. We're big with words, why shouldn't we make use of it?
>Proper. We're a lord and should make this clear.
>Simple. Don't lose too many words. They might not be needed anyway.
>Another way? (Write in)
>>
>>936076
>Proper. We're a lord and should make this clear.
>>
>>936076
>Proper. We're a lord and should make this clear.
>>
>>936084
>>936092
Alright. Roll me 1d20 for your success. Best of three.
>>
Rolled 17 (1d20)

>>936122
>>
Rolled 9 (1d20)

>>936122
>>
Rolled 13 (1d20)

>>936122
>>
>My name is Jean de Labendai, heir to Lord Jandant de Labendai and ruler of these lands. I wish to inspect this working colony.
The man's eyes go wide as he recognizes the crest on your clothes and he bows down.
>Sorry for being disrespectful, Mylord. I will immediately arrange everything for you.
He hurries into a nearby hut and comes out with some more men, which proceed to run towards other huts, returning with even more people.
>Welcome to our camp, Mylord. How can we help you?
he asks.
>I am here because a good lord always has to know his lands to his best. Also, I am interested in your work.
The man makes a gesture to follow him. You and Annabelle get off your horses and leave them with Marine and Frederic, who you took with you.
>We're doing good so far. There even came some new people we train. Next year, there will be even more charcoal than this year.
You ask him if they lost any of their men following Lord Jandant's death.
>No. Why leave? You've got the biggest forests. Anyone taking over would just let us do our thing, since we make coal to use and sell. We're good here.
That sounds good. Still, maybe you can make their life a bit easier? You ask him if they need anything.
>Not really. We got food, we got water, we've got work and money... Maybe a beer every now and then would be nice. Getting tired of water sometimes. For work, there's not much you can do. We're using the best techniques and materials already.
You tell him that this year's harvest wasn't very good, but you will keep it in mind if anything comes up.
>Figured. The rain came at a bad moment.
He then shows you around the camp some more. Around a dozen of kilns are lit, sure to produce a good amount of coal in the near future. Everything seems good so far.
>I am impressed by the work you do. Keep it up like this and I will make you swim in ale the day the harvest allows it.
He laughs and gives you a slight nudge to the shoulder. Well, a light nudge for him. You stumble to the side a good four feet.
>Sounds good, but I would rather drink it. Doubt it'll be better if I swam in it first. Name's Wulfgar, by the way.
What's your answer to this?
>Nice to meet you, Wulfgar.
>That's an unusual name you've got there, Wulfgar.
>Well, better swim in beer before drinking than after, right?
>What do you expect to produce in coal this year?
>Something else? (Write in)
>A combination?
>>
>>936255
>Nice to meet you, Wulfgar.
>>
Only one vote? This quest seems sluggish lately.
Does anyone mind telling me what I might do better?
Also, writing.
>>
>It's nice to meet you, Wulfgar. My name is Jean de Labendai, as I might have told already.
He laughs.
>Told? Proclaimed with personified grace! You're good at this, man!
He then turns towards a kiln, checks it for a while, nods approvingly and turns back.
>Looks like this one is ready soon. Do you want to watch us break it up to harvest the coal?
What do you want to answer?
>Sure. Never hurts to know how this stuff works.
>Could I possibly help somehow? This seems interesting.
>I would like to, but it has gotten late. I have to be back home for dinner.
>Not really, thanks.
>Something else? (Write in)
>>
>>936391
>Could I possibly help somehow? This seems interesting.
You're doing great, QM. qst is just full of homosexuals
>>
>>936391
>Could I possibly help somehow? This seems interesting.

I've been wrapped up in a dozen other quests, as well as finals. I'm sure other anons are flocking around Evil Sorceress Quest.
>>
>>936423
Is it good? It just looks like bait, desu
>>
Could I help somehow?

Im at work while you run normally, mobile hates captcha, and my breaks are inconsistent at best. Awesome quest so far!
>>
>>936426
It's pretty good. It suffers from a /d/isease though. A few anons want the MC to grow a dick, but aside from that the quest is doing fine.
>>
>>936407
>>936423
>>936437
Thanks guys. By the way, do you mind rolling me 1d20 for your success in learning? Best of three, you know?
>>
Rolled 2 (1d20)

>>936497
>>
Rolled 9 (1d20)

>>936497
>>
Rolled 12 (1d20)

>>
>Actually, is there a way I can possibly help you? This seems pretty interesting.
Wulfgar nods.
>Sure. Just do what I tell you. Might be a nice change of pace for once.
You laugh and help him and the others out for a while. You learn about the various things needed for a kiln like this and how to use them. When the coal is done, you feel like you could possibly try to construct a thing like this on your own. A smaller one, as you're not sure about the statics, but it might be good for a piece of charcoal or two. Just in case.
>And always remember, it still needs air. Not much, but without any of it, a fire is difficult.
Wulfgar closes his explanations with. Then, he looks at the horizon and your small cadre.
>It's pretty late already. If you went home now, you would arrive in the middle of the night. May we offer you to stay here for the night?

That's a pretty neat offer, considering the circumstances. What do you want to say?
>Sure. Can I somehow help out around here to make up for it?
>Sure, thank you. That's very generous of you.
>There's a place we can sleep, halfway to the castle. I prepared for this in advance. But thank you.
>No, thanks. I want to be home as fast as possible. Thank you for this informative afternoon, though.
>Something else? (Write in)
>>
>>936590
>Sure, thank you. That's very generous of you.
>>
>>936590
>Sure, thank you. That's very generous of you.
I'll send you some beer as thanks.
>>
>>936597
This.
>>
>>936597
>>936590
I'm okay with this
>>
>>936596
>>936597
>>936614
>>936618
Alright. Writing.
>>
>That's very generous of you. We gladly accept.
you tell Wulfgar. He nods and turns around to two other men.
>You heard your lord. Go and prepare their quarters for the night.
Then, he turns back to you.
>It's pretty simple to what you're used to, I think. Still, the best we have.
You nod and thank him.
You take some time to look around the camp and find more than just charcoal and people making it. What do you want to do until the night comes?
>There is someone cooking a soup at a fire. Get over there and get dinner. You're pretty hungry.
>There are some men going hunting. These charburners don't grow any food themselves, but instead live of hunting and foraging. You could possibly learn a thing or two.
>There are some foragers, going out for food. You think you could learn more about gathering from them.
>We should talk to someone (who?)
>These men don't use their axes for gathering wood only. They train in using them to repel any incoming threats, too. Right at the moment, you see them training in a fighting style you've never seen before. Maybe you can learn something about it.
>Something else? (Write in)
>>
>>936692
>There are some men going hunting. These charburners don't grow any food themselves, but instead live of hunting and foraging. You could possibly learn a thing or two.
>>
>>936692
>There are some men going hunting. These charburners don't grow any food themselves, but instead live of hunting and foraging. You could possibly learn a thing or two.
If they're norse, Norse wrestling is considered one of the most deadliest martial arts in the world
>>
>>936692
>There are some men going hunting. These charburners don't grow any food themselves, but instead live of hunting and foraging. You could possibly learn a thing or two.
>>
>>936718
>>936720
>>937098
Alright, guys. Writing tomorrow morning. I'm just way to tired now.
After that, I will be back on thursday around the ssame time as today. Tomorrow just is pretty busy.
Good night and thanks for playing, guys.
>>
Rolled 12, 17, 14 + 2 = 45 (3d20 + 2)

Hey guys, I'm back with the first (and probably last post for today. Still, only 28 more hours and we'll be back for a full day. Stay tuned!
>>
>Hey, do you guys mind taking me with you? I think I could learn a lot about hunting from you.
They discuss for a while, then they ask about your prior experience. You tell them about the duck, pheasant and mulitple boar hunts you did so far, leaving out the stag for your dignity's sake.
After some more dicussion, they wave you to follow.
Some time in the forest later, they show you the snares they placed in some distance to the camp.
>Easiest thing. Rabbit gets caught and you only have to collect.
You have to admit that this seems pretty easy. You memorize the way they prepare and place the snare, feeling like you might be able to reproduce this yourself.
[+hunting technique: Trap building (basic)]
Then, you follow them further to a clearing, where a large boar is digging for roots.
One of the men takes a small axe from his belt and throws it at the boar's head. It hits dead on and the boar collapses.
>Doesn't go as long as arrows, but hurts more, mostly the bigger ones. Want to try throwing one?
You accept his offer and take one of his hand axes, throwing it across the clearing, so it gets stuck in the tree.
>Not bad. Want to try some more? Might have been luck.
You accept and throw the axe across the clearing again, hitting the tree the second time.
After the third throw is stuck in the tree, the man turns to you, actually impressed.
>Well done. Where did you learn?
You tell him that you have some basic axe and bow wielding skills and got the rest from watching him. He's even more impressed now.
>You're good. You could be a man of the north, actually.
He's saying this with some weird nuance in his voice, that you can't really identify.
[+fighting knowledge: Throwing axes. Adept level.]
Finally, you come across another clearing, where another boar is sitting.
>Gotta need this to fill our reserves for the winter, you know. Watch me.
the man with the hand axes says. Still, there's something... weird to his voice.
Even though he is a big and heavy man, he moves through the trees without a sound. The boar is too occupied with the mushrooms it's eating to give much attention to the environment, though.
The man moves against the direction of the wind, so the boar doesn't really notice him.
With a mighty swing of the big axe he was carrying on his back, he cleaved the boar's head right off.
>If I can't see you, it won't fight you. Easy as that.
the man explains, as he puts the boar on his shoulders.
You nod and make a mental notice of this.
[+hunting skill: stealth]
Upon returning to the camp, you are met with cheers, upon seeing the various rabbits and two massive boars you brought back.
You sit down around a campfire for a bowl of stew made from rabbit and wild carrots. This is pretty tasty and you enjoy it thoroughly.
Afterwards, your company moves to their beds in the largest shelter. It's actually Wulfgar's cabin, which he offered to you.
Annabelle and Marine go to the back room and lie down in the massive bed.
[cont.]
>>
You and Frederic take up quarter in the entry hall, on a few sacks of straw.
More routinely than seriously, Frederic asks you
>Should we take watches?
What do you want to answer?
>Those are our lands and our people. We have nothing to fear.
>Those people are capable of impressive things. We should be wary, just in case.
>Something is... off here. I will investigate a bit.
>Something else? (Write in)
>>
Something else
Sure, why not. I may just be a little paranoid, but setting a watch isnt the worst idea.
>>
>>939298
>Set up a watch
>>
>>939298
>Set up a watch
Only the best for our waifu.
>>
>>939444
>>939474
>>939478
Hey guys, I'm back. Little word of warning, though. I am pretty sick, so I might just die of dehydration during this. So it would be nice if you reminded me to drink every once in a while.

And it would be pretty nice if you would roll me 1d20+1. Best of three. Thanks.
>>
Rolled 19 + 1 (1d20 + 1)

>>942200
>>
Rolled 5, 12 + 1 = 18 (2d20 + 1)

>>942200
And two more rolls, so we can continue.
Also, you are at fourteen free rerolls now.
>>
>Call me paranoid, but something is... off here. Maybe a watch isn't the worst idea.
you tell Frederic, who nods and offers to take the second shift, well knowing that you like the first one better. You gladly accept and take up guard next to the only window.
There's a chair you can sit on, plus you see the whole room, both doors and can take an occasional look out of the window.
The first two hours, nothing happens. But then, a look out of the window reveals something weird.
The man you went hunting with is coming to your hut. No, not really. He seems to be going somewhere else. And what is that? He seems to be carrying one of the boars you have slain. But isn't the storage another direction?
What do you want to do?
>Tell Frederic to keep up his guard, you will go and investigate on this. You're more stealthy than he is. And this man knows much about stealth, so you will have to be pretty lucky.
>Ask Frederic to go and see what he can find out. This might be dangerous, and we should avoid danger, being a lord and all.
>Maybe there's just another storage room over there. Why should we care?
>This is... odd, but we should keep out of it. Maybe it's none of our business anyways.
>Something else? (Write in)
>>
>>942220
>Ask Frederic to go and see what he can find out. This might be dangerous, and we should avoid danger, being a lord and all.
>>
>>942231
No other votes? Okay, then this one is it. Roll me 2d20-2 for the operation's success. Best of three.
>>
Rolled 6, 1 - 2 = 5 (2d20 - 2)

>>942255
>>
Rolled 12, 14 - 2 = 24 (2d20 - 2)

A second roll, so this can continue sometimes...
>>
Rolled 9, 16 = 25 (2d20)

>>942255
>>
>Frederic. Frederic, wake up.
you say, as you lightly shake the soldier to wake him. He's on his feet quickly.
>What is it, Mylord? Are we attacked?
he asks cautiously. You shake your head.
>No. At least not yet. Still, there was something odd I just saw. Can you go and investigate?
He nods.
>Sure. What should I look at?
You tell him about the man and the boar and he gets out of the house, quickly, but without a sound.
Then, he is gone. Some time after, he returns. Not alone, sadly. Wulfgar is carrying him at the collar.
>You left a soldier outside. Not meaning any bad, but I get nervous when people are sneaking around during the night.
Well, this surely didn't go as planned. Still, there are two possibilities now. Either he knows about this or he doesn't. Anyway, if you can get him to speak, it will surely be interesting for at least one of you.
What do you want to say?
>Frederic wasn't sneaking. He's just... the stealthy type. Even when just taking a leak. (Easy roll, will most likely not get you into trouble, but will yield no information)
>Are you aware that one of your men was moving away from the camp? With a whole boar? Stealing ressources might be of interest to you. (If the man was stealing: Bonus sympathy with Wulfgar, if he wasn't: Hard roll. Success: Information. Failure: He's offended)
>One of your men came suspiciously close to this hut, carrying something big. Not wanting to be paranoid, but I have to worry about my safety, right? (Medium roll to get you out of trouble, gives information, too)
>Something else? (Write in)
>>
>>942302
>One of your men came suspiciously close to this hut, carrying something big. Not wanting to be paranoid, but I have to worry about my safety, right? (Medium roll to get you out of trouble, gives information, too)
>>
>>942302
>>Are you aware that one of your men was moving away from the camp? With a whole boar? Stealing ressources might be of interest to you. (If the man was stealing: Bonus sympathy with Wulfgar, if he wasn't: Hard roll. Success: Information. Failure: He's offended)
>>
Rolled 1 (1d2)

>>942306
>>942330
Alright, here's the tiebreaker. Still, get ready for a roll of 1d20+1 in both cases. Best of three again.
>>
Rolled 7 (1d20)

>>942377
>>
Rolled 12 + 1 (1d20 + 1)

>>942377
And roll number two. We're pretty sluggish today, is something big going on, which nobody told me about?
>>
Rolled 9 + 1 (1d20 + 1)

>>942377
College finals, people getting wrapped up in the holidays, etc.
>>
>I noticed one of your men coming suspiciously close to this hut, carrying something large. I couldn't really identify it in this light.
The last part isn't true, but you will need it to make your story work. You'll see to repenting for this later.
>Not that I don't trust you, but I need to be wary. I only was an emergency solution because Lord Jandant didn't have any heirs. Can you imagine the chaos this realm would be in, if I happened to get caught up in any... trouble?
Wulfgar stands there for a while without a trace of movement. Then, he nods.
>Sure. Lord Jandant's death was hard on the realm. Even we felt it. And we tend to be the most stable trade in this kingdom.
He then signs you to follow him.
>Come with me. We charburners have a secret rarely somebody knows. I think we can trust you. Don't make me regret my trust.
Do you want to go with him?
>Follow him. We need to know this.
>Don't follow. He might be up to something.
>Ask him a few questions first. We need to know what he is up to. (Write in your questions)
>Something else? (Write in)
>>
>Follow him. We need to know this.
>>
>>942445
>>Follow him. We need to know this.
>>
>>942454
>>942456
Alright. Writing.
>>
You nod and follow him down the hidden trail.
After roughly half an hour of walking, you enter a clearing on which a big house is standing. It is unlike those houses that you know, at least in some aspects. It's made from mighty trees and the roof seems to be shaped like a boat, turned upside down.
Somewhere, you've heard about this already. You don't quite know where, but Wulfgar is quick to aid your memory.
>A viking longhouse. Come in and let me show you the charburners' greatest treasure.
Expecting to see gold or diamonds or something, you are actually somewhat surprised, when you find more people inside. A handful men, but mostly women and children.
>This is our secret, Mylord. Back in the ages, when the first king of France took up his throne, he hired mercenaries to bolster his forces. At the end of the day, the land was a single large battlefield and he had nothing to pay us with. We took the pay ourselves, by grabbing ourselves a piece of land. Those were the days that the city of Durnholm was created.
Well, this is surprising. And a lot of information. You try your best to understand this.
>It went well for quite some decaded, but we always were in a position of not being very welcome. Also, we made a grave mistake. My grandfather always told me to settle where I could quickly reach my boat. This is something my ancestors learned from painful experience. After the Valois lineage took over, we were attacked and driven from our proud city. Many of us died, the rest found refuge in this forest.
Well, this explains why they are here. Somewhat.
>To keep ourselves hidden, we hid most of us and let some of the men work as charburners. After some time, our coal become useful, so the Lord de Labendai of that time, Jandant's great-grandfather took us into his service. A small tax payment for a freely accessible market and his protection sounded acceptable. Still, we kept this house hidden from him and his son. His grandson as well. The first lord we ever felt like we could trust was Jandant de Labendai.
Your eyes open wide with another surprise. Lord Jandant de Labendai knew about this?
>And now you know, Jean de Labendai. I hope you will honor my wish to keep this house and its inhabitants hidden.
Well, this sure is an interesting story. What do you want to do?
>Of course. Most people are still pretty... negative about vikings. We can't risk losing them to an uprising or something.
>You're under my protection. There's no need to hide anymore.
>Of course. But you understand that I will have to raise your tax rate, right? It's calculated from the number of people, after all.
>Something else? (Write in)
>>
>>942471
>Of course. Most people are still pretty... negative about vikings. We can't risk losing them to an uprising or something.
>>
>>942471
>>Of course. Most people are still pretty... negative about vikings. We can't risk losing them to an uprising or something.
>>
>>942471
>Of course. Most people are still pretty... negative about vikings. We can't risk losing them to an uprising or something.
>>
>Of course, Wulfgar. My people are under my protection. If protecting them means telling nobody about this, I will do so.
Wulfgar nods and you can see the faintest of smiles in his face.
>I knew I could trust you. You're a good man, Jean de Labendai. Too sad you're already bethrothed. I wouldn't mind you marrying one of my daughters.
You joke and chat for some more time, while sitting down at the long table in the house. Wulfgar lets you take the place at the head. Seems like he is the leader of these people, or the 'Jarl', as they call him.
After some food and drinks, you return to the charburners' camp. Frederic is waiting for you nervously.
>Good to see you're back, Mylord. I was getting nervous.
You shake your head.
>Don't worry about me, Frederic. Flowers may wilt, but weeds will continue to sprout no matter the conditions.
you say with a wink.
>Are Annabelle and Marine still asleep?
you ask. Your greatest worry is that they might have recognized the situation, maybe not to its full extent and gotten worried themselves.
>Not really. They seem to be sleeping soundly. At least you don't hear a thing.
Not hearing a thing is not inherently good. What do you want to do?
>See if everything is alright. Better make sure.
>Respect their dignity and stay out. They couldn't have done anything without Frederic seeing them, right?
>Try to call out to them. If they answer, everything should be good. Still, waking them up might make them slightly grumpy.
>Something else? (Write in)
>>
>>942507
>>Respect their dignity and stay out. They couldn't have done anything without Frederic seeing them, right?
>>
>>942507
>Respect their dignity and stay out. They couldn't have done anything without Frederic seeing them, right?
>>
Rolled 4 (1d5)

>They couldn't have gotten out here without you seeing them, Frederic. So everything should be fine. Also, I'm not taking the risk of waking them. Who knows what they will do to us otherwise?
You have a little laugh, although a slightly muffled one, as not to wake them. Then, you go back to bed.
The morning comes too quickly. This happens way too often.
You pack up your things, thank Wulfgar and his men and hit the road back home after a bit of breakfast.
[+the charburners' morale has risen, they will now be extra productive. ~House Olafshall found.]
Around noon, you arrive home and just fall down into your chair and don't feel like doing much anymore. Sadly, this doesn't seem to be possible today.
>Mylord, you've got a visitor.
Duncan proclaims. You give him a sign to continue with details.
>It's Sir Alphone de l'Etoile, son of Lord de l'Etoile. We don't quite know why he is here yet, but I would guess he is here to collect the royal taxes.
The tax collector? This sounds like trouble. You are still waiting for some investments to return the invested cash. And the markets are doing good, but haven't yet brought as much as you expect them to.
>He's early this year, if he is here to collect the taxes. What do you think should we do?
Good question. What do you want to do?
>Bring him in immediately. We need him in a good mood, in case negotiations are necessary.
>We don't know why he is here. Inquire about this first. If it's important, he shall meet me immediately.
>I'm tired. Offer him food and bed, for I will meet him when I feel more human again.
>Something else? (Write in)
>>
>>942571
>>Bring him in immediately. We need him in a good mood, in case negotiations are necessary.

Lets get this over with
>>
>>942571
>Bring him in immediately. We need him in a good mood, in case negotiations are necessary.
>>
>Bring him in immediately. And have some food and drinks prepared. We might need him in a good mood.
you say. Duncan nods and hurries to get everything arranged.
Some time after, Sir Alphone is sitting across the table, taking a bite of cheese.
>Well, this is actually pretty nice. I didn't expect a welcome like this. Most people look at me like they want to chase me away with torches and pitchforks. Just because they think I am a tax collector.
Now, this is interesting news.
>You're not a tax collector? What is your business then?
you ask. Alphonse shrugs.
>I just graduated from the military academy. My father said I should get some 'real-world' knowledge before becoming a lord myself. Now, I am looking for potential employers.
This is good news, very good one. You couldn't have dealt with a tax collector this early, at least not very well.
>What kind of position do you seek, Alphonse?
you ask. Again, he shrugs.
>I don't really know. Just make me an offer and I will consider it.

Looks like you might just have the chance to get you a new officer. What do you want him to do?
>Did you learn anything about 'alternative communications'? If so, do you think you would do well as my chief messenger? Your main responsibility would be the pigeon loft.
>Did you learn anything about 'parallel combat'? We only have a small amount of soldiers. The day might come when we need a militia.
>Do you think yourself able to train soldiers? We might need a few more.
>How about you become a knight to my house? It's always good for our prestige to have knights to command.
>Actually, I have a position. I need a Master-of-Arms. (permanently? for a set amount of time?)
>I doubt you would be of much use to me, sorry. But I know someone who might need someone like you. (Who?)
>Sorry, I already got what I need. You might want to try somewhere else.
>Something else? (Write in)
>>
>>942661
>Actually, I have a position. I need a Master-of-Arms. (permanently? for a set amount of time?)
Only if you meet our requirements and possibly for about two years. If not:
>How about you become a knight to my house? It's always good for our prestige to have knights to command.
>>
>>942661
>>Did you learn anything about 'alternative communications'? If so, do you think you would do well as my chief messenger? Your main responsibility would be the pigeon loft.

Hopefully he can train a replacement before he leaves to become a lord.
>>
>>942661
>>942679
I can go with this
>>
>Well, I would need a new Master-of-Arms. Do you think yourself sufficiently qualified for that?
you ask him. Because you sure do for now and you don't know what will be later. Will Ariadne come? Will she be sufficiently skilled? Will her mindset be fitting? And didn't she accept to serve as a second-in-command, too? Just in case...
>I am not sure. I would need a thorough description of my duties. Also, learning under someone else first would possibly help me with avoiding major mistakes.
Well, this doesn't sound promising.
>But you are well trained in the way of the knight?
you ask. There has to be something good about him.
>Yeah, I am pretty decent with sword and lance and such. Should I show you?
You tell him that you will look at this in time.
>How does being a knight of my house sound? Just in case you don't manage to convince me of your leadership capabilities. I am sure there is a position you can fill, we just have to find it.

What do you want to do?
>Tell him what is expected from a Master-of-Arms.
>Let's see how good his martial prowess is.
>Give him a task expected from a Master-of-Arms and see how well he is doing.
>Something else? (Write in)
>>
>>942843
>>Let's see how good his martial prowess is.
>>
Well guys, I'm going to pick it back up tomorrow. In around twelve hours.
Until then, good night.
>>
>>942843
>Let's see how good his martial prowess is.

>Give him a task expected from a Master-of-Arms and see how well he is doing.
>>
>>942851
>>943501
Hey guys, I'm back. And writing.
>>
>Well, Alphonse... I think a good Master-of-Arms should be a good fighter first. I think we should put this to the test immediately. If you already feel rested enough to compete martially.
you tell him. He jumps up from his chair with enthusiasm.
>I am. I absolutely am. Can we start just now?
he asks. You nod.
>Sure. Let us just get to the training grounds.
you say.
Only a few minutes later, you are standing on the training grounds, where Duncan and the soldiers have assembled.
>I am ready, Mylord. I sure am!
Alphonse proclaims. If he is only half as good of a fighter or Master-of-Arms as he is enthusiastic, you might as well hire him from the spot.
But now, he is about to be tested. But how?
>Let him fight against me/Duncan/one or more of our soldiers. It's what we want to see, right?
>To be a good Master-of-Arms, you have to be a good commander, too. Let him and a few other men compete against another group.
>Let him do the tasks the knighthood ceremony contains. It is supposed to cover every aspect, right?
>Let's start simple. Let him fight a few puppets, just to show that he won't hit himself in the foot with a weapon.
>Something else? (Write in)
>>
>>944331
>Let him do the tasks the knighthood ceremony contains. It is supposed to cover every aspect, right?
>>
>>944331
>>Let him fight against me/Duncan/one or more of our soldiers. It's what we want to see, right?
>>
Rolled 1 (1d2)

>>944332
>>944334
Alright, rolling for a tie-breaker. Sorry for the delay.
>>
>I think I know just the task for you. Knighthood starts with a ceremony that is asking for everything you have learned. Would you mind retaking it for us? I doubt there is a better way to estimate your ability.
The knight nods and proceeds to put on his armor. You notice that he isn't wearing plate, unlike many other knights. Instead, he is wearing chainmail and leather, taking it a bit lighter than even you do. You guess he's the avoiding type in a fight, just like you tend to do. Without the crest depicting a falling star on his chest, he might be mistaken for a medium to higher class mercenary.
>Alright. I am supposed to show off my knowledge of the sword first, right? Then, the lance, bow, axe, mace and morning star? I need to prepare accordingly.
As you nod, he puts down a piece of chain gauntlets and takes a leather one instead. This man seems to know his armor.
Once fully armored, he walks out on the training grounds, facing a puppet and draws his sword.
>Roll me 6d20 for his ability. Best of three.
By the way, you guys got 14 free rerolls. Once you reach 20, you will unlock something special.
>>
Rolled 20, 5, 16, 17, 4, 16 = 78 (6d20)

>>944404
>>
Rolled 20, 3, 3, 15, 9, 13 = 63 (6d20)

>>944404
And a second roll to get it going.
>>
Rolled 2, 13, 17, 14, 18, 12 = 76 (6d20)

>>944404
Super knight here we go
>>
>>944412
>>944429
Writing. Also, sixteen rerolls now.
>>944431
Pretty much. You just covered all of his possible weaknesses.
>>
Alphonse seems to be showing some basic defensive moves, dodging, blocking and a few slashes to keep the enemy at bay. But then, he strikes quickly a few times. You can barely follow his sword.
The puppet has no chance of holding up against this and crumbles. Damn, those are getting pretty rare.
Alphonse seems to be a masterful swordsman who surely could teach even you a thing or two.
Next, he takes the lance and shows a few blocks, stabs and dodges. He doesn't seem as good as he is with a sword, but around your level with a lance, maybe a hint below. Still, he's of greater height, covering this small disadvantage.
The bow also isn't very troubling to him, as he hits every target without much inconvenience. Checking the wind, adjusting the aim and striking true seems easy to him. Still, you are just as masterful with a bow, you remind yourself with a bit of pride.
He is stronger than you would have guessed from his slender frame, you recognize as he is swinging the axe with relative ease. Maybe you could compete with him, if you grew a bit more? It's not completely out of the picture.
The mace doesn't trouble him either. One-handed, two-handed, blocking, beheading a puppet with a mighty swing... You can't help yourself but nod respectfully.
Last, he's swinging the morning star. You love this weapon because it can hit heavy, but is not as bulky as a mace. He seems to feel the same way. You might be above his level in this weapon, but not by much again.
All in all, he has shown incredible talent at the sword and at least above average talent at everything else. You could learn from him in most topics, so much is sure.
Now, the one against three test is coming up and Alphonse changes some leather pieces to chain ones.
>Better be able to take a hit more, if more people might hit you.
he says as he bows before you. You nod.

----------------------------------------------------------------------
Your name is Sir Alphonse de l'Etoile, son of Lord Albert de l'Etoile, steward of the king. Right now, you are faced with three soldiers, whose strength and fighting style you don't know yet. How do you want to go at it?
>Take out your sword and shield. Get at this swiftly. As a true master of this weapon, you don't have to worry about sufficient damage, anyway.
>The lance. You're not very proficient at it, but you might need the range.
>The axe. You're good at it, and the additional power won't hurt, right?
>The mace. Dent their helmets a bit. You have to end this quick, after all. And you can work with this for sure.
>The morning star. Let them see the latter.
>Something else? (Write in)
>>
>>944456
>Sword and Shield. Your dad taught you to always respect your foe and to never underestimate them.
>>
>>944456
>>The morning star. Let them see the latter.
>>
Rolled 1 (1d2)

>>944471
>>944478
Alright guys, rolling a tie-breaker.
>>
You decide to go for sword and shield.
After all, your father always told you to respect your opponents, because respect would lead to a higher chance of not underestimating them.
You do not know what these soldiers are up to or how good they are, so you should give it your best, just to be sure. Maybe not your complete best, since three dead soldiers would be an awkward start for a new employee.
The first one storms at you, a lance pointed at your chest. This guy is playing serious. Absolutely serious.
>Roll me 2d20+2 for your success. Best of three.
>>
Rolled 14, 6 = 20 (2d20)

>>944546
>>
Rolled 19, 17 + 2 = 38 (2d20 + 2)

>>944546
>>
Rolled 13, 17 + 2 = 32 (2d20 + 2)

>>944546
And a third roll.
>>
The man with the lance comes close, but closer than he possibly wanted.
Your shield deflects his lance to the side and you trip the man whose charge has missed you.
In a quick motion, you turn around and put the sword on his neck, causing him to sign surrender.
>Next one, please!
you cry out in your usual, cheerful way.
The next man, wielding a mace is following your words and comes at you, his weapon raised high.
>Roll me 2d20+2 for your success. Best of three.
Seventeen free rerolls now. Incredible.
>>
Rolled 5, 17 = 22 (2d20)

>>944645
>>
Rolled 14, 16 + 2 = 32 (2d20 + 2)

>>944645
>>
Rolled 4, 7 + 2 = 13 (2d20 + 2)

>>944645
And number three.
>>
An easy target, again. He's moving less quickly than his precedessor, expecting you to stand and counter again.
The surprise due to you rushing at him is very much to your advantage.
A sword hit to the wrist makes him lose his mace, but will leave him with a nice, big bruise for some days. Sure, you could have cleaved his hand off clean, but you didn't think it to be very useful.
A shield bash to his head follows, sending the guy Lord de Labendai called Guy, if you recall right, to the ground, knocked out cold.
>Aw yeah! Test me! I'm the invincible!
you shout out in euphoria.
The third man is running at you again, wielding a sword, too. Well, this is going to be fun.

>Roll me 2d20+2 for your success. Best of three.
>>
Rolled 3, 17 + 2 = 22 (2d20 + 2)

>>944701
>>
Rolled 9, 10 + 2 = 21 (2d20 + 2)

>>944701
Number two.
>>
Rolled 18, 4 + 2 = 24 (2d20 + 2)

>>944701
>>
This guy knows how to work a sword. Still, he's a soldier, not a knight. And still far away from mastery of his weapon.
With a simple circling motion, you wind the blade out of his grasp and send him flying with a shoulder to the chest.
Smiling triumphantly, you walk over to him and place the sword at his throat. He signs defeat immediately.
It's over. All the stress and tension fall off your shoulders and you erupt in a victory screech, followed by some awkward victory dancing. This is not the most refined way to dance. You should get lessons on this one day.
You walk towards the assembled soldiers and bow in victory. Then, you look towards young Lord de Labendai and his advisor. Who might be your opponent for the final test?

-------------------------------------------------------------------------------------------------------------------------------------------
Your name is Jean de Labendai, Lord of these lands. The knight, applying for a position at your court, twenty year old Alphonse de l'Etoile has just beaten three of your best men with ease. The last time this happened was... well, two weeks ago. At your ceremony. And a few days before that, when you trained for it.
>Now, Sir Alphonse, I am surely impressed by your ability. But can you stand up against a fellow knight?
He smiles and nods.
>I sure hope so. I won't be beaten easily.
Well, this guy seems confident. With good reason, you guess. Who will take up the fight against him?
>Duncan. He has the most experience and is a better riding combatant than we are most of the time.
>Let's do it ourselves. This man means trouble.
>Let's call it for today. I want Sir Fabien from the Durnholm city watch to take up this challenge. He is highly experienced in close-quarters combat.
>We'll have to continue later. I would like if Sir Alexandre from Trois-Tours took the challenge. He's amazing with a horse.
>Something else? (Write in)
>>
>>944734
>>Let's call it for today. I want Sir Fabien from the Durnholm city watch to take up this challenge. He is highly experienced in close-quarters combat.
>>
>>944734
>Let's call it for today. I want Sir Fabien from the Durnholm city watch to take up this challenge. He is highly experienced in close-quarters combat.
Our guys will get trust issues if we keep beating them up like this.
>>
>You did great today. But believe me, this is far from over. In fact, around a week from over. I want you to meet my best close-quarters fighter in combat. He commands the city watch of Durnholm.
Alphonse actually seems a bit disappointed, but nods.
>Sure. Only the best fighters to test each other.
he replies, somewhat more upbeat again.
>I will send for him immediately. Until we can continue this, you are my guest. Now, shall we return to the castle? It's actually getting somewhat late and I wouldn't mind getting dinner on time.
This seems convincing enough for everyone, so you return to the castle and sit down for dinner.
Between a piece of meat and some bread, Alphonse and you chat a bit.
>So why did you come here, of all possibilities? A swordmaster like you should find work virtually everywhere.
He shrugs.
>Dunno. Most people didn't even listen to me. We already paid our taxes here, the taxes are not supposed to be collected just yet there... Sucks to be mistaken because of circumstances you can't change. Still, happy I am not a tax collector.
he tells you.
>Why is that, Alphonse?
you ask him.
>I'm not much of a finance guy. Dad always called me a disgrace to the family tradition, only in joke, but still... Just because I can't do financial stuff like he does or grandfather did. Never really cared about my talents, too. Once he found out I'm a decent fighter, he sent me off to military academy.
Well, this is a somewhat sad story. You place your hand on his shoulder.
>Never give up. One day you will be so good the things you do, he will no longer have any thoughts about not caring. He will be so damn proud.
Alphonse nods.
>Thanks, guess I needed that. I hope I can repay you for your kindness in some way.
After assuring him that you only did what everyone would have done multiple times, the topic changes to something else.
>So, who told you to use your sword like this?
you ask.
>Mostly I did so myself. My teachers helped me to get the basics down, then encouraged me to develop my own style of fighting. Pretty neat, huh?
You nod. This is actually pretty interesting.
>What would you say about a spar sometimes? I think I could still learn a bit from you.
Alphonse seems enthusiastic about this.
>This sounds like a great idea. I heard lots of good things about Lord Jean de Labendai and his weapon of choice!
Well, seems like you did pretty well whenever it came to your use of weapons. Not everybody can say that people talk about their martial prowess. [+fame (military), might possibly draw people to your province]
After dinner, you go to bed immediately. Today was pretty tiring, just like yesterday. Combined with not much sleep, this is a pretty destructive combination.
Again, you decide to sleep in the next morning. It's halfway between breakfast and lunchtime, but you finally feel somewhat rested again.
Now, what do you want to do today?
[Options coming up, post is too long at the moment.]
>>
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>Spar with Alphonse. It is rare to have an opponent of this quality.
>Look for Damien. Is he still keeping up the training routine?
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>The food reserves have grown, but more can't hurt, right? Let's get something.
>We should train our dancing. Finally, we're getting somewhere in both the proper and the romantic dances. We could even become good at this.
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>944806
>We should train our dancing. Finally, we're getting somewhere in both the proper and the romantic dances. We could even become good at this.
I'd like to find out if Misa knows about the viking guys.
>>
>>944806
> Look for Damien
>>
Well, guys... I have to go to bed already, since there's work tomorrow. I'll be back in around fifteen hours, if my path doesn't get blocked by a thirty feet high christmas tree.
Until then, good night, thanks for playing and the votes remain open.
Eighteen free rerolls. You're pretty close to the next secret getting unlocked.
>>
>>944806
>We should train our dancing. Finally, we're getting somewhere in both the proper and the romantic dances. We could even become good at this.

>Look for Damien. Is he still keeping up the training routine?
>>
>>944977
This.
>>
Hey guys, I'm back. I'll start writing right away.
>>
>Missa? I am here to train my dancing.
you say as you are knocking on her door. She opens with her usual mischievous smile.
>Of cooourse you are, my sweet prince. Come in and see what Auntie Missa can do for you.
You laugh and shake your head at her greeting. Maria would have collapsed from the sheer inappropriateness.
>Can we work on my romantic dancing abilities? I need some love from Auntie Missa today.
you say with a wink. Missa smiles back with a fiery look in her eyes.
>Absolutely. Come and take me, sweetheart.
You take her hand and wrap the other arm around her waist. You feel like you are getting much better at this.
After some minutes, you draw her close and whisper into her ear.
>Missa, I met some... interesting people while visiting the charburners. What can you tell me about that?
Missa seems confused for a moment, then she seems to remember something she didn't hear about in a long time.
>Oh, right. Olafshall. Never had much business with them. Even Jandant was there only a handful of times in his life.
she wispers back, while sometimes slightly nibbling at your ear. Still, this can't unnerve you anymore. But she seems to know about the vikings.
>What do you know, Missa?
you ask. She has to think for a while, but then seems to have gathered all of her knowledge.
>Viking mercenaries, came here with King Hugues the First, long time ago. Founded Durnholm, but were driven out during the succession war fought by the Valois and Plantagenet. Made this hall and stayed mostly hidden. Keep their numbers pretty low, so they can feed themselves without much attention. Shame actually. They would make such great fighters for whatever cause we have.
Most of these things you knew already, but the last thing was actually new to you. But it would really explain the situation of why this mighty hall was so empty. Sure, it was late already, but still there should have been more people.

Are there any questions you would ask about the vikings of Olafshall?
>If so, write them in.

Afterwards, you decide to see how Damien is doing. Since it is around noon, he should be done cleaning the stables. You take a light meal for two persons and head down to the training grounds.
And you are right in your judgement. Damien is already there, marching up and down with an impressive speed, considering his short legs. He really seems to have put in effort.
>Hello Damien, did you have lunch yet?
you ask. He shakes his head.
>Then come and eat with me first. You need to be well fed to do your best.
He nods and tells you he will only have to do ten more lengths to have completed the set of a hundred. You sit down on a barrel and wait for him to finish. He has gotten really good at this.
>Thank you for bringing me lunch, Lord Jean.
he says between two bites of bread. You just smile.
>Did you think I did good with my marching? Maybe I'll get to do something else soon?
Damien asks with a hopeful look in his eyes. You shrug.
[cont.]
>>
>Might be. I had to march for two months straight, before I was allowed to come near a piece of armor, weapon or horse.
Now, Damien looks at you with a different emotion in his eyes. It's more like... begging now.
>But my service here will end in a week. Then, I will have paid for the food I stole. Is there any possibility I could stay here? Pleeeeease?

What do you want to answer?
>Sure, I already arranged everything with your mom. She works for me so you two can stay. This way, you can even train all day.
>Everyone living at the castle needs to help out in some way. How about you continue your service in the stables? You can stay here and continue your training this way. (Or service somewhere else around the castle? Tell me if you think so.)
>Honestly, I think you should go back home. Did you talk to your father after your last... unfortunate meeting? Still, you can come here to train if you want.
>I think you proved that you are serious. I also happen to have a knight that I think would gladly take you in as a squire (You? Duncan? Alphonse? Someone else?)
>Something else? (Write in)
>>
>>947858
>Everyone living at the castle needs to help out in some way. How about you continue your service in the stables? You can stay here and continue your training this way.
and
>Did you talk to your father after your last... unfortunate meeting?
>>
>>947866
Any questions about the vikings?
>>
>>947885
Not really.
>>
You thank Missa and leave her quarters. You feel really good about your success at dancing. You've got the basics down firmly, maybe you can soon invite Annabelle over to practice your wedding dance together?

>You see, Damien... Everyone at the castle is working their hardest to make living there just as nice as they can. Are you ready to work for everyone's wellbeing, too?
Damien seems really happy and nods.
>Sure. Yes. Absolutely. I will do my best! Should I continue working in the stables? I'm already pretty good at it.
With a serious tone added in, he continues.
>Helping everyone, just like a knight should do. And I haven't given up on being one. I never will.
You smile and pat his head.
>And with this much determination, you will be one.
You finish your meal and he continues walking up and down the pitch again. You join in. You can never have enough constitution, right?
>Say, Damien... I know this is a difficult topic to you, but did you talk to your dad again?
you ask with a wary tone, ready to stop the topic immediately, should he not like it.
>Actually, I have. Just two days ago. He came here to the training grounds and just watched me march for two or so hours. Then, he asked for forgiveness again.
Well, this is interesting. You want to know more.
>And what did you say, Damien?
you ask. He shrugs.
>I told him that I will have to think about it. But I think he might actually be serious.
This is wonderful news. You can't expect the boy to forgive him right on the spot, so much is clear. But still, he doesn't seem to hate his father anymore.
>There was some kind of... nervous twitch he had when he couldn't drink for some time. He still has it, but it has become lighter. Mister Tuttle told me that means he hasn't drank anything in a while.
Well, this is the kind of news you were hoping for. Dagobert seems to stay true to his promise to never drink again.
>What do you think, Damien? Might everything end in a way you can accept?
you ask. He nods.
>I think so. We didn't start out good, but it all became so much better so soon, I can't imagine where it will end.
You smile and laugh.
>I know where today will end, though. After five more times up and down the pitch, it will end at the dinner table. It's about time.
Damien laughs, too. Then, he speeds up his steps one last time. You actually come to wish for that last bit of growth to hit, so your longer legs would make it easier to keep up.
>Lord Jean? Can you still keep your promise about the punishment, though? Just in case?
Damien asks on the way back to the castle. You nod.
>Absolutely. You kept your word and so will I. Your father will stay true to his ways or be severely punished.
Damien seems satisfied.
>Good. Now, all that's left is me becoming a knight. I will work really hard for it, I promise.
Dinner is good this night, as fresh bread has been baked from the new grains of this year for the first time. You really enjoy it and wish you had harvested more of it again.
[cont.]
>>
But next year you will do so for sure, you're certain about that.
This time, the night has an adequate length, without you having to sleep in. Therefore, you find yourself with a new day with lots of possibilities. What do you want to do today?
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>Spar with Alphonse. It is rare to have an opponent of this quality.
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>The food reserves have grown, but more can't hurt, right? Let's get something.
>We should train our dancing. How about inviting Annabelle for some practice time?
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>947907
>Spar with Alphonse. It is rare to have an opponent of this quality.
>>
>Hello Alphonse, would you mind to have a little spar with me?
you ask the knight who is currently sitting on a bench in the courtyard. He jumps up immediately.
>Sure! Of course! Anytime! Now?
Nice to see than he is in such a good mood.
You walk down to the training grounds together.
On the pitch, Alphonse checks the area for anything he might use to his advantage or that might pose a disadvantage quickly. You don't have to, as you know these grounds without having to look.
>Now, should we start? No, wait! What kind of weapons should we use? Normal ones? I can work with these best. I might hurt you, though.
Well this question is a good one. What's your choice?
>Let's use real ones. I want to see him at his best.
>Let's use training weapons. It's better not to lose a hand... or head.
>Something else? (Write in)

Then, he ponders another question for a second.
>Also, would you like me to go all out? I might hold back at bit, too.
What is your choice this time?
>Yeah, hold back. I can't risk losing an arm and a leg.
>No, I want to see you at your best. I think I can handle it.
>Just go at whatever pace you need to teach me best. I want to learn from this, after all.
>Something else? (Write in)
>>
>>947956
>Let's use training weapons. It's better not to lose a hand... or head.
>No, I want to see you at your best. I think I can handle it.
>>
>>947956
>Let's use training weapons. It's better not to lose a hand... or head.
>No, I want to see you at your best. I think I can handle it.
>>
>>947959
>>947969
Alright, roll me 6d20 for this. Best of three. And remember your free rerolls. Eighteen of them.
>>
Rolled 13, 19, 5, 18, 11, 5 = 71 (6d20)

>>947978
>>
File: nghe7ayt57fx.png (231 KB, 541x361)
231 KB
231 KB PNG
Rolled 17, 5, 5, 8, 10, 13 = 58 (6d20)

>>947978
>>
Rolled 9, 13, 12, 7, 14, 5 = 60 (6d20)

>>947978
LET'S GET READY TO RUMBLEEEEEEE!!!!!
>>
>I think training weapons would be a good idea. I would like to come back home with my limbs still in their place.
you tell Alphonse. He nods and takes up a few training swords to examine their quality. For you, it's easy. You've got the one you always use. Maybe there might be better ones, but you're used to this.
>Otherwise, give it your best shot. I'll try to handle it the best I can.
Alphonse nods and smiles cheerily. Still, he seems kind of tense, now as the battle begins.
He is the faster one of you, that's for certain. Not only because he has longer legs. There has to be some sort of secret to his speed.
He swings at you vertically. Time is going very slow suddenly. You wait for the right moment to counter and hit his wrist with your sword.
He is shaking and nearly loses the grip on his weapon. In his eyes you see... disbelief? It's like he didn't expect you to do this so well.
Your counter hits dead on. You throw your arm forward and hit him straight in the eye. Hadn't this been a training weapon, he would be blind now.
With a pained yelp, he stumbles backwards and covers his eyes. You let him recover for a second, then you try to follow up with another attack.
You should have followed immediately, as he seems to block the strike without too much trouble for someone who is still covering one eye.
His counter comes in vertically. He spins around his axis and tries to hit you from the side. With a mighty kick to his wrist, you send his sword flying and make him collapse to the ground.
Still, this is far from over. He tries to blind you by throwing sand into your face and stumbles for his sword.
With a turn, you manage to avoid the sand, but can't stop him from getting his weapon. Still, he is in a less than decent situation.
With a quick move, he jumps to his feet, trying to tackle you. With a horizontal strike of your sword, you keep him at distance.
>Not bad, actually. You're very talented.
he tells you, while adjusting his position.

Do you want to continue this fight?
>Yes, I want this to have a clear winner.
>Yes, I am learning a lot from this.
>No, we should stop so someone can inspect his eye. It should be fine, but still...
>Something else? (Write in)

If you want the fight to continue, add a roll of 6d20 to your vote. Best of three again.
>>
>>948000
>No, we should stop so someone can inspect his eye. It should be fine, but still...
This was just a spar, no need to get fucked up
>>
Rolled 3, 6, 13, 4, 3, 5 = 34 (6d20)

>>948000
>Yes, I am learning a lot from this.
>>
Rolled 2 (1d2)

>>948005
>>948019
Okay guys, sorry for the delay. Tie-breaker coming up.
>>
>>948086
Looks like I will be needing two more rolls of 6d20. And you better make them count, as this guy isn't screwing around. Well, he is. But not in a fighting way.
>>
Rolled 14, 5, 9, 6, 3, 3 = 40 (6d20)

>>948088
gay as hell, he better not seduce our wife
>>
Rolled 17, 18, 15, 9, 12, 19 = 90 (6d20)

>>948088
And a last one. This better be good.
>>
>>948127
Good job QM.
>>
>Shall we continue, Sir Alphonse? I feel like I am learning a lot from this.
you say. He nods and smiles cheerfully.
>Of course! Thank you for your kind words! Let's get back at it again.
He tries to get the first attack again, But you avoid into the dead spot the hand in front of his eye offers. His defense is only subpar here and gives you the chance to land a blow to his wrist that sends him to his knees, clinging to the sword stoically.
The next blow hits his shoulder, now finally making him drop the sword.
>Damn... you're good.
he says, right before a kick to the chest makes him fall over.
You try to put the sword on his chest for the winning move now, but now that he took the hand away from his eye, he finally can see somewhat better again. Quickly, he rolls out of your sword's way. Luckily, his own is lying to the other side.
Somewhat stumbling, he tries to rush towards his sword, but a wide horizontal slash on your side makes him stop.
Just what you needed. Another stab with your sword hits his stomach, making him sink to his knees again.
This went surprisingly well. What do you want to do now?
>Order his surrender. He's hurt, disarmed and far away from his weapon. You doubt that he should continue this.
>Let this continue until he decides to surrender on his own. You want to know how he will try to get out of this.
>He's in the worst possible situation. Just in case you should ever be in one like this, you should know how to deal with it. If you continue this, you might learn how to do so.
>Something else? (Write in)
>>
>>948151
>Order his surrender. He's hurt, disarmed and far away from his weapon. You doubt that he should continue this.
>>
>>948179
Alright. Roll me 1d20+1 for your success at these 'negotiations'.
>>
Rolled 20 + 1 (1d20 + 1)

>>948217
>>
>>948218
We're so damn good at speeches.
>>
Rolled 11, 1 + 1 = 13 (2d20 + 1)

>>948230
Nice. Free reroll number nineteen. You're close to a secret.
Just rolling those formally. We need three, right? We always do.
>>
>Alphonse! I order you to surrender. Not as your opponent, not as your potential employer. But as a guy with a bit of common sense. You're hurt, you're disarmed and it's not going to get better. It would be the best for everyone if you just surrendered.
you call out to the man. Alphonse raises his hands and admits defeat immediately.
>Alright, I surrender. I honestly do. You're good boy. I would love to blame it on these wooden swords, but you know... it would be dishonorable. And not true. You are truly starting to become a master of swords yourself.
He's right. You learned a lot from this fight. All those things you ever learned about swordsmanship are firmly imprinted in your memory. All those basics, learned to perfection. And now, you have started doing what every master must do. Develop a style of fighting unique to you. [+swordsmanship: Perfected basic fighting. You can now hold up with every basic soldier and lots of officers and knights.]
>Roll me 1d10 for your learning efforts. Three rolls in total.
>>
Rolled 2 (1d10)

>>948260
>>
Rolled 4, 5 = 9 (2d10)

>>948260
And two more. Let's go.
>>
[Collected experience for mastery: 11/100]
Even though Alphonse is praising you with great effort, you don't quite feel like you got as far as you might have. Truly mastering your weapon will be a long way still.
>You will be a master in no time, Mylord. Believe me.
Alphonse says another time. As this is kind of awkward, you try to change the subject.
>I made a list of what is expected of a possible Master-of-Arms. Do you want to hear details?
He nods.
>Sure. Hit me straight with the details.
You start to recite all those things you can remember. Training the troops, maintaining order around them and the military complex, buildings and people alike, making sure everyone is adequately equipped, training new troops, preparing the troops for every military action that might have to be taken... The list is long and tiring. Alphonse lets you know with delight and enthusiasm if he is able to do a thing, but stays silent and sighs if he can't.
In the end, you find out that he is a good trainer for any fighter, but only as long as it is about swords. At every other weapon, he is mediocre at best. Same with every armor type that's not light to medium.
He's got a bit of organisation and mercantile knowledge, which might very well be because of his de l'Etoile heritage. Your troops would be in basic order, fed and mostly equipped, but he doesn't know if he might be a good recruiter for possible new troops.
What do you want to say about this?
>Well, my soldiers should be a diverse bunch, so we can react to any kind of challenge. Only swordsmen might not cut it. You should just be one of my knights and if you want, my personal swordsmanship trainer.
>I think you shouldn't worry about the recruiting part. You're a guy good at cheering on others. They should come easily. I think you would be a good Master-of-Arms.
>If you're only half as good at organising as your father, you're the best choice for this post. Don't worry about the different weapons, the current soldiers got most of them down firmly. They will help out.
>Those are only a few options. You can always write in something else. This time, the only condition is specifying if you want him as a MoA or not. Additional conditions? Write them in, too.
>>
>>948355
>I think you shouldn't worry about the recruiting part. You're a guy good at cheering on others. They should come easily. I think you would be a good Master-of-Arms.

This is an important decision so don't call it in with just my vote.
>>
>>948373
Sure. There's a thing or two I am waiting for three votes at least. This is one of them.
>>
Come on guys. Any votes?
Or should I make a new thread possibly? This one is around eight days old, after all.
>>
>>948355
>Well, my soldiers should be a diverse bunch, so we can react to any kind of challenge. Only swordsmen might not cut it. You should just be one of my knights and if you want, my personal swordsmanship trainer.
>>
>>948355
He's pretty underqualified for the MoA position can you give us the list of other available position. I hate to lose a good soldier
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>>948555
>>He's in the worst possible situation. Just in case you should ever be in one like this, you should know how to deal with it. If you continue this, you might learn how to do so.
this
>>
>Well Alphonse, I think I can roughly estimate your abilities so far. Without some training under someone else, you're not a really good choice for a Master-of-Arms.
The usually cheery Alphonse is silent now, his head hung low.
>But still, your martial prowess is incredible. I have never seen someone with this ability before. You should definitely be one of my knights. And if you feel like it would be a good choice, how about becoming my personal swordfighting instructor?
Alphonse's teary eyes fill with pride.
>Of course! It would be a great honor to be your personal instructor. Sure! I'll do it.
he replies somewhar less teary. Looks like you got yourself a new knight. This leaves you with a decision. Where do you want to accomodate him? He can't live in the visitors' quarters forever, right?
>Why not? He got everything he might want there, right?
>Give him one of the officers' quarters. We might need him around us.
>He should live in his own manor. There still are some empty houses left, right?
>Something else? (Write in)

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And that's it for tonight. I'll be back in around ten hours, until then have a good night and thank you for playing.
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>>949335
>>He should live in his own manor. There still are some empty houses left, right?
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>>949335
>Officer quarter
A soldier must always be acquainted with his fellow soldiers
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>>949335
OP what's the status of our troops? Their number, their equiptment, and how they're organized?
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>>949335
>Give him one of the officers' quarters. We might need him around us.
A knight is basically an officer in itself
>>
And we're live!
>>951890



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