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File: Pokemon Medieval.jpg (103 KB, 1200x876)
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Welcome to the country of Aliasia. Here we humans live and work together with mystical creatures known as pokemon. Pokemon like humans come in many shapes and sizes and interact with humans in different ways. From aiding us in the fields to helping us defend our homes pokemon are a daily part of life here in Aliasia. I am scholar Spruce and I have made it my life’s mission to study these incredible creatures. As such I roam the country to see as many kinds of pokemon as I can. Your journey is just beginning how it shall be shaped is up to you.

Last threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Scholar%20Spruce
>>
File: Boss Ludicolo.jpg (7 KB, 200x200)
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Rolled 82, 86, 5, 61, 19, 9 = 262 (6d100)

“Guys we should take the Kricketune’s out first you say jumping out of the cart”.

You raise your hand and focus your aura in the ring. You wait till you feel the cold and send it at the Kricketune leader. Unfortunately, he manages to dodge out of the way letting the blast hit the wall. Luckily his aids are not as lucky as Fe manages to hit and cover one in rocks. Lucky and Lucia also manage to hit the two Kricketunes in the back. Rhiannon uses defense order and goes behind you facing the Ludicolo and his lackeys with some Combee aid.

Jonathan and his Pokémon preform a joint strike on the Kricketune hit by Lucky. It stumbles allowing Lisa to fire an arrow at it finishing it off. Digger then moves in to hit the Kricketune under rocks with a double-slap hitting it three times finishing it off. Mary then charges in on Storm and Lucky’s foe with strike from her electric charged axe. Alexander brings down a thunder on the Kricketune behind the leader followed by Maria and Flo striking him finishing it off.

Unfortunately, the luck stops there as Evan and Char are hit with two bubbles from behind. You turn to look at behind and see that the Ludicolo has fallen over and is rolling around with anger. Drake treis to hit the Kricketune leader, but misses his gust. Elizabeth and Earl also fail their attacks leading to Earl getting hit with a fury cutter. Two other Lombres try to hit Earl and Maria, but they miss fortunately for them.

Kricketune leader unharmed

Ludicolo+ angry

Lombre’s unharmed

Earl+Evan+Char injured

Roll 5d100 with target

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 5
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. Focus energy

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury cutter
B. defend order
C. fury cutter
D. gust
>>
Rolled 59, 35, 56, 92, 52 = 294 (5d100)

>>1014879
Hey, Spruce. How was your day?

Well, since our... diplomacy attempts failed, Donn should try to Assault Ring the Ludicolo. It should be a comparably easy target, now that it is fallen over. And I doubt it likes ice too much.
Fe should go and take out the Kricketune with a Rock Tomb. Coming near to anything water-related doesn't sound too healthy.
Lucky should assist fighting the Kricketune with a Water Gun. Most of Lucky's moves aren't too helpful with the Lombres, anyway.
Lucia should help us take out the Ludicolo with an Electro Ball.
And finally, Rhiannon should buy us some space with a Gust against as many Lombres as possible.
And now watch me fail my rolls miserably, condemning all of us to certain death
>>
>>1015045
good thank you for asking.
>>
I have been caught in a family thing update shall be when I return
>>
>>1015553
It's okay. Take your time.
>>
File: Kricketune.png (10 KB, 173x292)
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Rolled 30, 39 = 69 (2d100)

You take this opportunity to strike at the fallen Ludicolo. You quickly raise your arm, gather energy, and release at the Ludicolo. Unfortunately, he jumps up allowing the blast to hit the Lombre behind him. The Lombre begins to freeze over and becomes like a statue. Luckily Lucia has better luck than you did and is able to hit the Ludicolo on the way down. Rhiannon summons a few Combee’s from her swarm and the use gust with her. They manage to damage all but a single Lombre who jumps out of the way.

Fe and Lucky don’t have the same luck as you however and the Kricketune manages to avoid all of their attacks. Evan and char join the attack to, but both miss their attacks. The Kricketune begins charging Evan, and though Lisa and Digger try to stop him they are unable to. The Kricketune manages to slash him across the chest causing him to stumble.

On the Ludicolo front there is more luck. Alexander uses thunder on the Lombre who dodged while drake uses gust on the frozen Lombre finishing it off. Elizabeth follows the attack up with Maria, with her using a cursed tag and Maria using her dark palm finishing it. Jonathan, Isis, and Juno strike down one of the remaining Lombre’s with a psychic attack ending its fight. Earl and Flo manage to strike the final Lombre, but it was not enough to finish it off. Luckily, Mary manages to finish it off with a bolt of electricity.

Kricketune unharmed

Ludicolo injured

Earl+Char injured

Evan heavily injured

Roll 5d100 with target

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 5
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. Focus energy

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury cutter
B. defend order
C. fury cutter
D. gust
>>
Rolled 50, 47, 42, 81, 11 = 231 (5d100)

>>1017021
Alright, we are doing well, but have trouble nontheless.
We can't risk to get anyone killed or crippled especially not Evan, so Donn should make an aura defence to shield Evan with.
Fe should Rock Tomb the Kricketune.
Lucky would be doing well with a Water Gun for Kricketune, too.
Lucia should throw another Electro Ball at the Lucidolo, while Rhiannon uses Fury Cutter at it.
By the way, is there a reason Rhiannon has two Fury Cutters?
>>
Sorry for taking this long today, I had a full day appointment. During which I hurt my hip, which now makes it troublesome to walk. While it is below zero outside and the roads being icy. Screw my life...
>>
>>1018892
No problem.
>>
File: Lucky.png (7 KB, 205x246)
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You try to form a shield with your aura by willing it out like a shield. You manage to succeed, but the moment you try to send it over to Evan it dissipates. Lucia decides to use electro ball once again on the Ludicolo knocking it back. Unfortunately, the attack knocks it out of Rhiannons’s reach causing her to miss. Lucky hits the Kricketune once again knocking it back. Fe uses this as a set up to hit the Kricketune with a rock tomb binding it.

The Kricketune manages to free itself and it rushes at Evan. However, before it manages to reach him Char uses ember. As the creature stumbles back it is attacked by Digger with a quick attack. Taking it down. On the Ludicolo front The Ludicolo is knocked back by an attack by Juno. This causes him to stumble into a gust attack by Draco. Finally Lisa finishes it off with an arrow.

With the fight over you hand Evan two of the 5 potions you got for the group. He nods gratefully and hands one to Char while he drinks it himself. Lucky rushes up to you excitedly and begins to tug on your leg. Surrounding him is the same light that was coming from Flo earlier. Suddenly he is taller and his skin has become a slightly darker blue on his main body while his legs are an even darker blue. In addition to this he now has a shell on each leg.

“Wow”, says Evan looking over at you, “So your Pokémon changed too, amazing.”

You look over at him and see that Char has now gained larger claws and a sort of horn on his head. His skin is also a slightly darker shade of reddish orange.

“This is amazing now they will be even stronger so let’s continue”, Evan gets back on the Ponyta and begins to lead the way to the city.

1d100 for encounters

What move should razor shell replace
A. Water sport
B. Water gun
C. Tackle
D. Focus energy
E. Not learn it
>>
sorry I was out a lot today
>>
Rolled 46 (1d100)

>>1021426
Razor Shell should replace Focus Energy.
Good morning, Spruce.
>>1021432
No problem. I was, too.
>>
File: Psyduck.jpg (8 KB, 189x266)
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Rolled 44 (1d100)

You manage to travel a far bit before you take a brake by the riverside. The group sits down in the grass and Lisa passes out some food that was given to her by the chef at the castle. You pass some of the roasted berries and regular berries to your Pokémon. Lucia and lucky eat them together smiling while Fe eats some of the non-roasted ones. Rhiannon ignores the berries and has the Combee’s give her honey.

“I’m glad we can relax after”, says Evan as he lies back on the grass.

“Yeah that was not fun”, says Lisa as she grabs a berry for herself.

Suddenly you see a yellow shape waddle over to the group. It waddles to the middle and grabs some berries. It sits down and begins to eating the berries ignoring the rest of the group.

Roll 1d100
A. Try to fight it
B. Catch it
C. As wo wants it “no need to roll”
D. Ignore it
>>
Rolled 29 (1d100)

>>1022725
B. Catch it
We might be lucky and it won't even notice or care too much, putting up no or only a bit of a fight.
>>
Rolled 51 (1d100)

You quickly move over to the cart while the Psyduck eats. You grab one of your nets from the cart and walk over to the Psyduck. While the creature is distracted with food you toss you net at the creature. You move in to confirm the catch while the others congratulate you.

Immediately the net flies off the Psyduck. It stares at you angrily and gives a cry. He quickly fires off a water gun which hits you in the face. When you open your eyes he us sitting there glaring at you.

The others quickly move their equipment and back away. This leaves you and your Pokémon staring at the yellow creature.

Now fighting annoyed Psyduck.

Roll 5d100 with target

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 5
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust
>>
Rolled 76, 88, 5, 10, 84 = 263 (5d100)

>>1022896
Alright, Donn should let his Pokemon weaken the Psyduck first, then try to net it again.
Also: ALWAYS remember to pick up your nets after the fight. Those are expensive.
Fe should Headbutt the Psysduck.
Lucky should test out the new Razor Shell.
Lucia should work it with an Electro Ball.
Rhiannon should Fury Swipe it.
>>
Your Pokémon quickly move to retaliate against the Psyduck. Lucia and Lucky are the first to strike once again. Using electro ball to strike against the creature while Lucky follows with grabbing his shells and forming a sort of blade from them. However, it manages to dodge out of the way, but unfortunately for him it dodges directly into Rhiannon. She takes offense to the Psyduck bumping into her and she strikes at it hitting it twice with a fury swipes. This causes the Psyduck to stumble into Fe’s path and she charges at him with a vicious headbutt.

Seeing your Pokémon preform so well you are filled with a sense of pride. Especially since it has been such a short while since you have been with them. Taking the opening that your pokemon have given you throw the net onto the Psyduck. The creature shrugs and accepting its fate sits down. With that you look around for the last net you threw, but apparently it fell in the water. You consider having Lucky search for the net, but Evan calls you over.

With the rest over you travel for a good deal more before finally stopping for the night. You all make a fire and eat the last of the food from the castle. The Psyduck seems to be getting used to your other Pokémon and they are all eating berries with the rest of the groups Pokémon.

“Ok as we are in the open we should have a guard rotation”, says Evan, “It will go Me, Alexander, Jonathan, Lisa, Elizabeth, Donn, Earl, and then Mary”.

With the order decided you head off to sleep with your Pokémon surrounding you. Suddenly you are shaken awake by Elizabeth as she walks by you. You wake up you Pokémon and begin your watch.

The Psyduck’s name it is female

Roll 1d100
>>
Rolled 16 (1d100)

>>1023327
The Psyduck should be called Elaine.
>>
Rolled 38 (1d100)

>>1023351
Well, maybe I should give up rolling. Honestly.
Now, watch the action unfold, as we are beaten unconcious and our camp raided.
>>
File: Assassin leader.jpg (7 KB, 198x254)
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You stay up and soon you and your Pokémon become tired. You begin to see strange lights appear on the horizon. They are wispy lights that are purple in color. The lights dance around like flames and entrance you. Suddenly, you feel a piercing in your side and an arrow has found its way into your side. You crying out manages to wake everyone else, but it is too late you are currently surrounded by 7 men, 3 with bows each with a Pokémon that gives off the light you saw, 3 with swords each with a Houndour, and the leader with a sword and a Houndoom and 2 Houndour.

“Greetings Prince”, Prince begins the leader, “I have heard you have been searching for us. Well I have a message for you and all the nobles in this land. You and your kind shall have no place in the land that we shall create. Now join your fellow tyrants in the grave”.

With that he takes out his sword and it becomes covered in an Icey aura and he begins marching towards you with his men. The swordsmen also pull out their weapons revealing a dark aura, a grey aura, pink aura.

Roll 6d100

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 5
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Ealine
A. water gun
B. confusion
C. water pulse
D. fury swipes
>>
Rolled 87, 77, 70, 35, 62, 40 = 371 (6d100)

>>1024036
Okay, this is bad. We have to take out the leader first. We can't match their numbers, so we have to destroy their morale.
Donn shall Crossbow the leader right to the throat. It worked multiple times already, why not now?
Fe shall take on the Houndoom with a Rock Tomb.
Lucky shall try to even the field with a Water Sport.
Lucia shall support our fight against the Lader with an Electro Ball.
Rhiannon shall support Fe against the Houndoom by Fury Cutting it.
Finally, Elaine might want to try attacking one of the leader's Houndours with a Water Pulse.

And now, I will roll ridiculously low, resulting in an instantaneous TPK.
>>
File: no mercy.jpg (4 KB, 200x200)
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Rolled 82, 69, 46, 67, 17, 58, 98, 94, 35, 84, 7, 81, 89, 17 = 844 (14d100)

Shaking off the pain and surprise you raise your crossbow and fire it at the leader. Your bolt flies straight and manages to hit the leader in the thought. The leader staggers in pain causing him to avoid an electro ball from Lucia. Lucky follows Lucia’s attack with a water sport forcing water everywhere messing with the foes. The Houndoom begins to charge at you with the Houndours following behind it. It is promptly hit by Fe using a rock tomb, which binds it for a Fury cutter from Rhiannon. The Houndour’s seeing their alpha’s injured attack Rhiannon with bites dodging a water pulse from Elaine. Rhiannon takes the attack, but it doesn’t seem to do so much.

Jonathan and his Pokémon get up and move to attack the swords man with the dark aura. It seems to be doing nothing until Isis releases a cute cry causing the man to stumble in pain. However, his Houndour manages to bite Jonathan causing him a lot of pain. Earl seeing his struggle rushes the swords man and stabs him in the side. Flo also, fires some seeds which seem to do nothing to the man however. Lisa fires an arrow at one of the archers, which is followed by Digger using a mud-slap on its Litwick knocking it back a good deal. Evan and Char double team one of the swordsmen who is struck down immediately by their combined flames. His Houndour tries to retaliate, but it misses. Elizabeth manages to quickly rise and use her last cursed tag on one of the Litwicks the creature is knocked back and then a dark palm smacks it finishing it off.

“No Storm”, your attention is quickly pulled over to the side and see that Storm now is now riddled with arrows. In addition to that his pelt is marked with burns from the Litwicks. Mary runs over to her archers, but the Houndour from the pink swords man moves to attack her. She quickly strikes it down and continues over to the archers.

The Houndour’s master goes to slash at Mary, but he is interrupted by thunder from Alexander striking near him. The strike is followed by Drake flying at him with his wings outstretched. However, the swordsman clips his wings with his blade causing Drake pain. Suddenly a cry rings out and the man with the dark aura falls while Flo has a joyful expression on her face.

Houndoom- heavily injured

Leader+ Litwick+ archer injured

Storm heavily injured

Donn+ Jonathan+ Drake+ Rhiannon Injured

Roll 6d100 enemy rolls are at a -5

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Ealine
A. water gun
B. confusion
C. water pulse
D. fury swipes
>>
I shall return around 4:30pm today. Meanwhile I would like to ask for your opinion on this quest and my writing.
>>
Rolled 13, 22, 67, 11, 22, 72 = 207 (6d100)

>>1025033
Alright, this is pretty bad. We did good, but it's still bad. We need to do better.
Donn shall Crossbow the leader again. Hopefully finishing him off this time.
Fe should try another Rock Tomb to finish the Houndoom.
Lucky might want to try a Razor Shell against one of the Houndours. Unless the Water Sport has to be renewed each round. Then we should do so.
Lucia helps out against the Archers with an Electro Ball.
Rhiannon goes at the Houndours again, Fury cutting them.
And Elaine takes a Houndour with a Water Pulse, too.
>>
Rolled 46, 62, 16, 1, 18, 20 = 163 (6d100)

>>1026521
This quest is wonderful and I absolutely can't understand why I seem to be the only one playing it.
The writing is well done, although sometimes I have a little trouble understanding how many opponents I am fighting/are left. If there was a way to make this more easy to know, that would be great.
Like: The opponent has twelve fighters left. Five Litwicks, all not injured, three Houndours, injured and four bandits, badly injured. Sometimes, I don't know if I killed someone or if they just aren't mentioned because they aren't hurt yet.
The setting of the quest is wonderful and I am intrigued to see where this is going.
Another little problem I have is understanding if I will succeed with a roll or not. Is there a number that is a sure success or is it rolled against another number that I don't know yet?
In the end, a wonderful quest that deserves way more players.
>>
>>1026525
But this shows it. Again. I think I will give up on rolling for now. Would you mind doing our rolling, too?
>>
>>1026531
Or maybe we could get another player with more luck at the dice? Anything that involves avoiding those horrible rolls of mine.
>>
Rolled 39, 63, 24, 80 = 206 (4d100)

You ready your crossbow and fire it again at him, but this time he is ready for you. He raises his hand and the bolt freezes and shatters. The ice shards begin to fly at you and though you try to dodge he moves them around so you can’t avoid it. Fe uses rocktomb on the Houndoom, but this time he is ready and dodges out of the way blasting her with an ember. The Two Houndour use ember on Rhiannon causing her pain. Ealine sees that the Houndours have attacked Rhiannon and strikes at one of them with a water pulse. The creature reals back, but is still able to fight. Lucia tries to hit one of the archers with an electroball, but barely misses her target. Lucky then once again splashes the field with water messing with the foe

The leader begins to move toward you with his blade ready. He is then hit by a pink beam of light hits the leader. He stumbles and then all of a sudden he is immobilized. You look over and see that Jonathan is staring at the man with eyes a glow with Isis. The leader struggles for a couple of seconds before he begins to bleed from his nose and falls.

“Boss”, shouts one of the archers turning his head to look over at him. The rest of the attackers look over to the boss.

Your friends take advantage of the distraction. Lisa fires an arrow at the archer who looked first, and it slams into his chest. The archer falls down barely holding on. Unfortunately, he fell behind the Litwick, which is promptly hit by a mud-slap from Digger. The Mud-slap hits with more force than you have ever seen it do taking the two of them out. Evan quickly rushes another one of the other archers with his blade cloaked for flames. He slashes the man in the chest which causes him to real back and be hit by a purple blast from Char. The archer falls leading to the others to move back a little. The Houndoom goes for another attack, but before he can and blast of thunder hits and fells him. The two Houndours look over to where he was and the one hit by the water pulse is hit by a wing attack leaving him barely hanging on.

“Don’t worry I’m coming “, shouts Mary as she fights her way to Storm. The man with the pink aura steps up to fight her, but is immediately cut down. Storm hearing her cry discharges electricity which hits the two Houndours of the leader taking them out, but missing the archers and the Litwicks.

Jonathan and Earl cry out in pain causing you to look over to them. Each of them has a Houndour attacking them. Their Pokémon try to help them, but the Houndours keep the attack. While you were destracted by their pain Storm is hit by the remaining archer and Litwick.
>>
>>1027092
Foes- unharmed

Storm+ Jonathan+ Rhiannon- heavily injured

Donn+ Drake+ Earl+ Fe Injured

Roll 6d100

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Ealine
A. water gun
B. confusion
C. water pulse
D. fury swipes
>>
>>1026525
Thank you. In regards to the opponent thing I will typically only put those injured unless their are few left, but I can change that. On the rolls thing it depends on the situation. In combat it is your rolls against their rolls and out of it I have a scale.
>>
>>1027097
Alright, looks like our friends have saved us. But at what cost? Let's settle this quickly.
Am I taking it right that there is one archer, one Litwick and two Houndours left, all of them not injured?
>>
>>1027114
yes.
>>
Rolled 79, 57, 71, 42, 99, 37 = 385 (6d100)

Alright. Donn will Assault Ring the Litwick. Cold doesn't seem too helpful for a candle.
Fe shall take on one of the Houndours with a Rock Tomb.
Lucky shall try out the Razor Shell against the other Houndour.
Lucia shall Electro Ball the archer. Time for a shocking experience.
Rhiannon shall Fury Swipe the archer, too.
And ELaine (not Ealine) shall Water Pulse the Litwick. Always remember to put out all sources of fire when leaving a room.

For some reason, I feel brave. let me roll for this.
>>
With the end of the battle inside you pick up the pace. Lucia sends an electroball at the archer slamming right into him. The man reals back and is cut by Rhiannon with a fury cutter causing him to stumble forwards. Seeing your Pokémon attack you join them by gathering energy in the assault ring and releasing it at it. The beam of ice hits head on though it doesn’t seem to do much to the Pokémon. Unfortunately, Elaine’s follow up attack does nothing as the Litwick manages to avoid it. Lucky moves quickly with Fe and they attack the two Houndours that were attacking Jonathan and Earl. Lucky slashes Earl’s with blades made of water, but it manages to jump away, while Fe traps Jonathan’s in rocks.

The archer gets back up and he is immediately pierced with a pinkish purple beam. You look over and see that Juno has her eyes aglow with a malicious pink light. The Archer’s Litwick is next to go as Jonathan’s eyes turn red and Isis’ flash maliciously. It stands for a few seconds, but it falls none the less. With Jonathan’s bound Lisa is able to shoot it with an arrow finishing it off. The Houndour seeing the situation tries to runoff, but is intercepted by Drake hitting him with his wings and Storm shocking him.

With the battle everyone sighs and begins to clean up and heal. You take a step foreward, and are reminded by a sharp pain that you have an arrow in you. Earl quickly rushes over to you and removes the arrow handing you a potion. You drink some and share the rest with Fe you smiles gladly at you. With that taken care of you walk over to Rhiannon and grab one of you potions out handing it over. She hesitates for a few seconds before drinking it with a nod towards you.

You see that Earl and Jonathan have begun to work on healing Storm, with Jonathan and his Pokémon removing the arrows and Earl applying a salve to the burns. With that you work on cleaning up the campsite.

Roll 1d100 for loot
>>
>>1027441
>cutter
sorry I missed that it is fury swipes.
>>
Rolled 33 (1d100)

>>1027441
Hopefully we get something helpful. Would be great if these guys got potions on them or something.
>>
You walk around picking up all the gear they had on them while moving the bodies over onto a pile of branches. When you are done gathering stuff you are left with 4 aura swords 3 bows with 53 arrows. As you move to the cart a wave of heat hits you. You turn around and see that Evan and Char have lit a pyre and are burning the bodies.

Seeing you he gives a sad look saying, “I wish we didn’t have to do this to fellow countrymen, but it would be better this way. We don’t have the time to bury them, and if we didn’t scavengers would get them”, He turns back to the fire with a sad look, “I just wish we knew who did this or why. I mean, there hasn’t really been a reason for anyone to rebel. The taxes haven’t really increased and my father’s reign has been a peaceful one”.

You begin to try to console him, but he just waves you off.

“Don’t worry Donn. I just really want all of this to be over with as soon as possible. You should head to sleep we still have to move to more”.

With that the Evan waves you off while staring into the flames Char besides him. Seeing that there is nothing you can do for him you head back to your spot and fall asleep.

You awaken for a commotion and see that everyone has begun to break up camp. You join them and once everything is done you hope in the cart. You then see that Mary has gotten in the cart also.

Seeing your look she says, “With Storm’s injuries I’m not going to risk any further damage from me riding him”.

The ride is a rather somber one thanks to the events of last night, though good time is made and you reach a small village.

“This village is named Azure”, says Evan walking over to the cart, “We are going to stop here for a little while and try to see if we can get any information on the rebels or those men. We shall meet back around noon. Good luck.” With that he heads off and everyone begins to move out.

Roll 1d100 for encounters
>>
Rolled 61 (1d100)

>>1027664
Let's see if we can find someone who doesn't want to kill us for once.
>>
>>1027684
so quick question would you be interested if ran another quest?
>>
>>1027695
As long as I still get this one, sure. What did you think about?
>>
>>1027806
If I do it would be a weekly rotation unless I used Anonkun. I'm currently self debating between two quest set in the same setting. One would be a civ quest, and the other would be a story I have been thinking on for a while now. The setting is a one with magic, and if I don't do the civ quest it would be at period close to modern day except with a lot more magic, magictech, with the issues that come from them. Opinions?
>>
>>1027830
I never had any experience with Anonkun. Mind telling me a detail or two about it?
A civ quest sounds nice, but I also would be pretty interested in the story. Especially since you seem to have planned a few things already.
You are a great QM and I would be interested in whatever you did. Why don't we try everything first to find out what we like best?
>>
>>1027875
From what have managed to gather Anonkun is more active, or at least seems as such. It also has a chat bar and gives alerts when the person updates. Other wise it is pretty similar overall. Thanks for the feedback. I'm probably going to do a coin toss on it unless you anything else you'd like to say on it.
>>
You head out and look around town. You notice that the village is rather similar in size to your own. From what you can tell the village seems to rely heavily on the nearby ranch, which raises Milktanks. The milk from these Milktanks very high quality so they occasionally get traffic from visitors. Besides that fact it seems that they are a standard village. Many of the men around the village, you over hear, are fishers thanks to the abundance supplied by the local rivers.

“Hey have you heard what happened to Bertha’s kid”, you overhear one gossiping lady say to another.

“You mean how he’s gone missing? Yes she has been fussing so much. You’d almost think that her daughter was the only one taken. I mean it’s sad but it’s been happening for a while now. Besides you know how she scams everyone with her shops prices, she had it coming”, the other replies.

“Don’t say that it’s still a terrible thing”, the other lady says, “Changing the topic the village boys have been more aggressive lately. Did you hear that they didn’t turn their face from the noble that visited the farm?”

“Wait are you serious”, the gossip gasps, “The must be suicidal”.

“Don’t worry they weren’t seen. Though when the elder scolded them they were so disrespectful and just ran off into the marsh”, the other replies.

“Kids these days have no respect for their elders”, the gossip replies, “Well anyway see you Mara”.

With that the two ladies separate and you decide you have gotten enough information. You head back to where you were and see that everyone is already there. You share the all the information that you gathered in the town. All of the information was fairly close, but Lisa heard that the Milktank ranch needed help, and Elizabeth learned how to get to the Marsh from here and that it has become harder to get fish lately.

“All of these are fine leads, but which do you think we should look into first?” asks Evan looking around.

Roll 1d100

A. Examine the rivers
B. Head to the ranch
C. Investigate the missing kids
D. Head to the marsh
>>
Rolled 60 (1d100)

>>1027994
C. Investigate the missing kids
Gotta get these people to like us. Saving their children sounds like a good plan.
>>
“I think we should look into the missing kids”, you say.

“I agree with Donn”, says Elizabeth, “If we look for the kids the town members may be more likely to help us”.

“That’s a good point”, says Evan, “alright let’s get moving”.

Once again you get out and head around town. You and Elizabeth are told to go to the most recent missing girl’s house. When you head over to where Elizabeth said it should be you come to a shop. Outside of the shop is a sign that says Maryam goods. You step in and see a rather short and stocky women with black hair. When she looks at you she gives you two a look over.

“What do you want”, she asks depressed, “We got a lot of goods here”.

“No thank you miss. We are here to ask you some questions about the disappearance of your daughter”.

At that she immediately cheers up, “I knew that the lord would send someone to help thank you. What do you need to know?”

The two of you share a look and you begin to ask her questions. “So when did you daughter go missing and what do you remember happening?”

“Well let’s see the last I remember seeing her on Lords day. I work on the morning after Lord’s Day and she wasn’t in her bed. There was nothing missing from her room, but the bed was unmade. Wait you also, need to know what she looks like she’s just turned 15, and she’s a bit taller than me. She was also considered fairly pretty and she has brown hair. Please find her”.

With your information gathered you once again head back to meet everyone. You all share information, and from Evan and Alexander you hear that a villager said he saw her and some other kids had a strange look in their eyes. While Lisa and Jonathan say they found that she was seen walking out of town towards the lord’s castle, and also that only girls were taken. With that information you all decide to head for the lords castle.

Encounter roll 1d100
>>
I will be back today around 4:30 pm. I may also make a decision on a possible other quest around then.
>>
Rolled 83 (1d100)

>>1028334
We've got the prince with us. If the lord is playing it fair, the odds are in our favour.
>>1027901
Sounds good. Might be worth a try.
>>
File: bouncing pokemon.jpg (4 KB, 200x200)
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You and the group set out from the town towards the Lords castle. You follow the dirt road that runs through the town. As you go you notice that people begin to freeze up as you go by. However, once you pass they begin to move again. Soon you are out of the town and are on the open road. You travel along the beaten path and wonder about the events in this province. Already you can tell things aren’t like your home.

“Hey did anyone find out what Lords day was?” you ask the group as you move along.

“Oh apparently it is the day that the Lord visits the town”, says Elizabeth, “It seems to be some sort of holiday for them. They wear their best clothes and head to the town hall for a meeting with the lord.”

“We never had anything like that in our village”, you say as Jonathan and Lisa nod in agreement with you.

“I guess things are just different I this province”, says Lisa looking back for a moment.

Suddenly, you here a small squeaking sound coming from outside of the cart. You look outside and see that a small gray creature with a pink pearl is bouncing up and down. He looks over the cart and then up at the group.

“That’s any interesting little creature down there”, says Jonathan, “She says that she wants to come with us. So is anyone willing to take her?”

A. Yes I would (choose a name)
B. No I’m fine
>>
These will be the choices in regards to the other quest ideas. With all of them I will still do this one.

A. civ quest here
B. class quest here
C. civ on Anon
D. class on anon
E. both here
F. both Anon
G. I decide
>>
>>1029419
A. Yes I would (Juniper) Why couldn't she have been male? Then he could have been named Mario, since he once was known as 'Jumpman'.
>>1029436
>>1029436
Also, I would like to try out both. Anonkun looks interesting, but I would be fine with doing it here as well. The platform is up to your decision.
>>
>>1029626
Ok then I will run the civ here, and once I am able I will do the class on Anon. I will start the civ once this one goes out, and most likely do them in a sort of rotation.
>>
“Sure I would like her to join me”, you say looking over at her.

The creature begins to hop happily after a couple second, and it jumps into the cart. The Pokémon faces you and gives a smile.

“She says her name is Juniper”, says Jonathan as he looks towards you, “She hopes you can take her to some good fights. She also says to brace yourself”.

You open your mouth to say something to Jonathan, when suddenly you feel a sharp pain in your head. You bring your hands up to your head, but by the time you do the pain is replaced by a presence in your head.

“Hello master, as you now know thanks to the one in the coat I am Juniper, a Spoink. As I have bound myself to your services I do hope that you take me on some good fights. I have heard from your other vassals that you have already been in some fine battles. I look forward to joining you and my new comrades on the field of battle and slaughtering our foes together.”

“Uh thank you for that Juniper”, you think at her as she beams at you never ceasing her bouncing.

“Oh my liege I can’t stop bouncing. For if those of my kind cease bouncing before evolution we shall perish”, she replies reading your thoughts.

You continue on the trip while chatting with Juniper. You are interrupted from your chat with her by a shout. You quickly look up and see that there is an empty cart with three bodies hanging from a tree. On the tree is carved the words death to the lordship.

“Ok everyone we have to analyze what happened here”, says Evan, “We may find some clues leading to the rebels”.

Roll 1d100
>>
Rolled 27 (1d100)

>>1030041
Alright. Now this is just outright cruel. And senseless. Rebellion is one thing, but for this we have to kick their butts extra hard.
>>
>>1030041
Also, do I take it right that we now have a way to communicate with Pokemon? One that isn't Jonathan?
Does this work for Spoink only? And could it possibly work as a translator for us?
>>
Rolled 60 (1d100)

You all get out of the cart and begin to look around. Unfoutunately, the bodies are burned and decayed so you can’t identify any major features. You keep looking, but try as you might you don’t manage to find anything. The bodies were stripped clean of anything of value.

“Hey guys check over here”, calls Elizabeth. All of you come over to the bushes where she is looking. She shows you all at a knife with a seal that shows a blade pointing down to a river.

“That’s the symbol of the local lord”, says Evan looking at it, “these must have been his men. We must tell him of that immediately”.

You all get back to the cart and begin to advance quickly. With the added urgency of the news you make good time and quickly come across the castle gates. As you get closer you see that there are guards baring the way.

“State your business”, shouts one of them clutching his blade.

“We are here to inform the lord of an incident in a local village and how we found some of his men dead”, says Evan stepping down from the horse.

“Fine wait here”, he says as he goes inside.

Roll 1d100+5
>>
>>1030219
Spoink can be a translator
>>
Rolled 84 + 5 (1d100 + 5)

>>1030733
Alright. Let's see if this guy is somewhat intelligent or if I roll a one and the guy suspects us to have killed the guys.
>>
File: guard.jpg (4 KB, 94x207)
4 KB
4 KB JPG
Rolled 18, 49, 95, 6 = 168 (4d100)

Suddenly Mary, Earl, and Elizabeth fall to the ground along with their Pokémon. As you turn over to them you hear the sounds of swords leaving their scabbards. You quickly turn back and see that the two guards now have their swords unsheathed and are advancing towards you. The gates behind them have opened up and from the castle you hear men coming forth.

“What is the meaning of all this!” shouts Evan as he points his blade at the two of them.

“You really shouldn’t be meddling in the affairs of others little princeling. Our lord was warned you might try to stir up trouble, so we have gotten orders to end that threat”, says the first guard as he begins to advance on you.

“However, since you decided to not go to sleep like these good people”, says the second while pointing to your sleeping friends with his blade, “We’ll have to use more drastic methods of persuasion. But don’t worry nobody here is gonna die. We shall just make sure that you can’t interfere with us again”.

From the sky two Noctowls fly down from one of the castles towers. They begin to hover above the guards as they walk towards you. Suddenly, the bodies of your fallen allies and their Pokémon begin to fly over to the back of the cart. The guards look over to Jonathan who eyes are currently glowing.

“Wait they got a psychic”, exclaims the first, “The rest can be taken out he needs to go to the lord”.

With that they and their Pokémon charge at the group.

Roll 6d100

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Elaine
A. water gun
B. confusion
C. water pulse
D. fury swipes

Juniper
A. psywave
B. psybeam
C. order sleuth
D. confuse ray
>>
Rolled 10, 66, 33, 95, 72, 46, 24 = 346 (7d100)

Alright. Donn should try and Assault Ring one of the Noctowls. Ice ftw!
Fe should Metal Claw the first guard.
Lucky should Razor Shell the second guard.
Lucia should Electro Ball the second Noctowl.
Rhiannon should Fury Swipe the first guard.
Elaine might as well use Water Pulse against the first guard.
Finally, a Psybeam from Juniper against the second guard sounds good.
>>
Rolled 20 (1d20)

You charge energy in you ring, but are interrupted by one of the Noctowls flying at you. Juniper fires a beam of pink light, but the second guard is able to avoid it. Lucky tries to strike him while he seems distracted, but he gets slashed by the man instead. Luckily the rest of your Pokémon have more luck with it than you. Lucia manages to hit on of the Noctowls with an electro ball causing it immense pain. The first guard comes charging and is struck by a ring of water by Elaine. Her attack is quickly followed by Fe’s metal claw and a fury swipes from Rhiannon. The man falls to the attacks causing his partner to back up defensively.

The Noctowl flies at you trying to make another pass, but before he can freezes up. As soon as he does an arrow finds its way into him and he is hit by Digger’s quick attack finishing it off. The other Noctowl, still reeling from Elaine’s water pulse is hit Alexander’s thunder finishing it.

“Ha is that the best you have princeling”, mocks the second guard as he manages to dance away from all of the attacks from Evan and Char. “At this rate I won’t Evan have to work up a sweat.”

The guard raises he blade and moves to strike, but suddenly screams out in pain dropping his blade. Drake Flies away from him and you can see a large bite wound on the guards arm.
From the castle the sound of people begins to grow louder and louder.

Guard- injured

Earl, Mary, Elizabeth- asleep

Lucky injured

Fe can learn protect what move should a move be replaced with protect?

Roll 6d100

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Elaine
A. water gun
B. confusion
C. water pulse
D. fury swipes

Juniper
A. psywave
B. psybeam
C. order sleuth
D. confuse ray
>>
I shall return around 4:30 pm today.
>>
Rolled 81, 75, 2, 25, 58, 39, 2 = 282 (7d100)

>>1033863
Don't you mean 7d100? That would be Donn and his six pokemon. Or don't we roll for Juniper?

But to look at the battle:
Donn should Assault Ring the guard. We should always be working on this, since it saves us the trouble of having to bring an ice type at all times.

Fe should stay with the current moves. An Aron is a massive chunk of metal, completely demolishing a multi-ton truck on collision. Why add an additional shield?
Also, a Metal Claw for the guard would be nice.

Lucky should Razor Shell the guard.

Lucia should do best with an Electro Ball. Armor conducts electricity, right?

Rhiannon should try to make a defend order towards the gate. After all, there miiiight be reinforcements coming. If they are held back, we might keep the upper hand.

Elaine should take a Water Pulse and throw it at the guard.

Finally, Juniper might finish this off with an Odor Sleuth and tell us what to expect in reinforcements.
>>
File: Rider.jpg (8 KB, 153x212)
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Rolled 92, 94, 47, 15, 49, 83 = 380 (6d100)

You gather energy in your palm and send it out as a cold beam of energy. The beam hits the guard square in the chest. The cold energy flows over him and he falls. Suddenly you hear Juniper in your head.

“Milord there seems to be two humans riding Stantlers coming in and two more with Gastly”, says Juniper speaking in your mind.

“Ok everyone we have people incoming so we should set up an ambush”, you say turning over to the group.

They nod and move over to the sides of the gate and wait. Rhiannon calls over some of the Combees and they shield her (+10 defense).The moment the guards come through you all strike. The ambush goes off without a hitch. The Stantlers rides in allowing Alexander and Drake to strike them with a thunder and gust severely weakening them. Earl and Char strike the Stantler with a blazing blade and ember. The stantler stumbles, but it doesn’t fall until Fe strikes it with a metal claw. As the man falls Lisa takes the chance to fire an arrow into him followed by Digger using mud shot on him. When the man falls off the Pokémon he doesn't get up.

“What the hell”, Shouts one of the incoming soldiers.

As soon as they step through one of the Gastly of the left soldier freezes. He manages to break free after a while, but you can see it is in pain. The soldiers ready their spears and advance on you.

Suddenly, everyone who fell asleep gets up. They shake the sleep off and grab their weapons joining the fight.

Stantler+ rider= heavily injured

Gastly=injured

Lucky= injured

Roll 7d100

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Elaine
A. water gun
B. confusion
C. water pulse
D. fury swipes

Juniper
A. psywave
B. psybeam
C. order sleuth
D. confuse ray
>>
Rolled 65, 50, 30, 61, 53, 14, 94 = 367 (7d100)

>>1036026
Alright. This went surprisingly well. Let's finish these guys.
Donn uses the Assault Ring again, attacking the Gastly.
Fe takes on the Stantler with another Metal Claw.
Lucky uses the Razor Shell to help Donn take on the Gastly.
Lucia might as well use an Electro Ball against the Stantler.
Rhiannon attacks the rider with Fury Swipes.
Elaine joins the ganging up on the Gastly with a Confusion.
Finally, Juniper tries to spy for any more reinforcements with another Odor Sleuth.
>>
You once again gather energy in your hand letting the cold gather there. You release the energy in the form of a beam of cold. It strikes the Gastly and the creature falls and its gas dissipates. Lucky and Elaine have the opposite luck as their Gastly manages to dodge them. Lucia and Fe try to take out the Stantler with an electro ball and metal claw respectively. However, the creature jumps out of the way allowing it to dodge the attacks. The rider also manages to dodge Rhiannons attack thanks to this.

Suddenly, a spark appears causing the Stantler to struggle in the air. Seeing this opportunity Drake swoops in and strikes the Pokémon with his wing. With that strike he manages to upset rider and a mount causing both to fall to the ground. With the rider on the ground Mary finishes him off with a bolt of electricity. The other men turn to the rider fight distracting them and allowing your allies to gain an advantage. The guard with the remaining Gastly is struck by a beam a psychic energy and then is cut up by a series of leaves. This leaves him distracted allowing for Jonathan to launch a psychic attack on the Gastly. Though it doesn’t finish it off it allows Evan to slash it with his blazing sword. The creature dissipates with a cry pulling its masters attention. The master looks away and is struck by a thunder finishing him off the remaining guard tries to put up a fight, but is overwhelmed by Earl, Flo, Elizabeth, and Maria.

“Ok we need to find out what’s going on here”, says Evan, “Let’s move out”.

The group rushes into the castle and they come into the castles main hall. From the main hall the castle branches into three paths a forward one on the right and one on the left.

“Master there is a large hostile presence on the forward path and some confused ones on the right”, says Juniper in your mind. You relay the information to the rest of the group and you all chose to head to the…

Roll 1d100

A. Head forwards
B. Head to the right
C. Head to the left
>>
Rolled 27 (1d100)

>>1036643
Let's go to the right. Something is... off here. I need details.
>>
File: the controller.jpg (10 KB, 199x254)
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The group heads down on the right path. As you walk through the halls you notice that the air in this castle seems Malicious, as if every step was unwanted. Suddenly your ears are assaulted by a horrid chuckling sound. Then the same voice begins to speak.

“Thank you young prince for such fine gifts”, says the voice oozing malice, “A pretty face, a captain of the crownsguard, and one who can commune with spirits. Yes I thank you, but you did not have to come here yourself so if you don’t mind you will have to be removed. Goodbye my Prince”.

The voice cuts out and the laughing returns. Suddenly Lisa and Mary slump over and are carried away, with two Haunters carrying each of them. Two more Haunters try to take away Elizabeth, but she manages to avoid them. You try to chase after Mary and Lisa, but you are stopped by the sounds of many footsteps past the corner ahead of you.

As you turn the corner you see a group of 10 girls. They are all wearing maid uniforms, and brandishing knives. However, they have one more thing in common when you look into their eyes you can’t see their pupils.

“The master has ordered that you shall be removed and so it shall be done”, they say in unison as they grab their knives in unison. Behind them you see a strange Pokémon with a pendulum.

Roll 7d100

You can either stay and fight or try to run through them. If you run through them they get +10.

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust
Elaine
A. water gun
B. confusion
C. water pulse
D. fury swipes
Junipe
A. psywave
B. psybeam
C. order sleuth
D. confuse ray
>>
Rolled 95, 40, 94, 85, 92, 53, 36 = 495 (7d100)

>>1037074
Alright. We will stand and fight. But we should work towards disabling the girls, not excuting them, if possible.
All the attacks are directed at the maids first. We will attack the controller once we have an actual chance of hitting him.
Donn shall use his Assault Ring again.
Fe will attack with a Rock Tomb.
Lucky will even out the numbers with a Water Sport.
Lucia will Thunder Shock the maids.
Rhiannon will try to blow them out of the way with a gust.
Elaine will try to Water Pulse at the Controller.
Juniper will try to use Confuse Ray at the Controller. Both of these are without having to move yourself through them, right?
>>
Rolled 97, 34, 38, 40, 39, 78, 89, 78, 38, 80, 27, 78, 77 = 793 (13d100)

Despite their numbers you don’t tense up at all. You raise up your hand and calmly gather energy in your assault ring. Juniper sensing your intent sends your intent to the rest of your pokemon. She then sends a small ball of energy at the creature. It looks at the ball and a flash appears. The creature begins to move around unsteadily, and all of the girls seems to look a little clearer before returning to their state. This is followed by Rhiannon and some of her subjects using a gust that forces the girls to the side except for one girl who stands firm in front of the creature. The girl s taken care of by Lucia who uses thundershock on her causing her to crumple. Lucky raises cover with water sport while Elaine tries to hit the creature with a water pulse it manages to dodge by pure luck. Seeing your chance you release the energy at the Creature. The beam of ice hits the creature square on knocking it back.
The creature is then hit by a barrage of leaves and a beam of psychic energy. He stumbles, but he still manages to hold on and put up a fight. He goes to fight you and suddenly he just hits himself in the face. As he does this the girls seem to have life return to them, but once again it fades away.

“Come on guys we have to do this for Lisa and Mary”, shouts Evan as he charges the Haunters.

Digger tries to hit one of the Huanters with a Mudshot, but misses his mark. However, it allows Maria to strike at it with her shadow. The creature falls a bit allowing it to get hit by Char’s ember and Alexander’s thunder which knocks it down. Before it hits the ground it stares at Elizabeth and she falls down. Seeing his target is ready the other Huanter flies over dodging everyone’s attacks. Just before it reaches Elizabeth Storm discharges energy forcing it to dodge into Evans blade. Evans blade burns at the creature, but he keeps going. It grabs Elizabeth and begins to move.

Heavily injured controller+ Haunter 1

Injured Huanter 2

Sleeping Elizabeth

Roll 7d100

You can either stay and fight or try to run through them. If you run through them they get +10.

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Elaine
A. water gun
B. confusion
C. water pulse
D. fury swipes

Juniper
A. psywave
B. psybeam
C. order sleuth
D. confuse ray
>>
Rolled 29, 35, 55, 60, 26, 55, 32 = 292 (7d100)

>>1037312
Alright. Let's finish this.
Donn should use the Assault Ring again. This controller guy is going down.
Fe goes at the Haunter with a Metal Claw.
Lucky Water Sports again.
Lucia throws an Electro Ball at the Haunter.
Rhiannon keeps the maids away with another Gust.
Elaine gives the Hypno another Water Pulse. This one has to hit its mark.
Juniper takes on the Haunter with a Psybeam.
>>
File: Haunter.jpg (7 KB, 240x210)
7 KB
7 KB JPG
Rolled 61 (1d100)

Seeing how the fight could go if the control isn’t taken down you gather energy in your ring. The control tries to send orders, by the girls begin to resist his commands. The controller is then hit by a water pulse by Ealine. The water pulse knocks it back onto its back. With the creature knocked down you release the energy striking the controller taking it out. Lucky once again uses water sport to raise a distraction, while rest of your Pokémon try to attack the Huanters, but due to the fact that they are carrying Elizabeth they hold back and miss their strikes.

The rest of the group joins in on the attack on the Huanters, but it goes nowhere. The Huanters don’t still and constantly move trying to get their prey away. Thanks to their intangible nature combat with them is difficult as they fade in and out tossing Elizabeth around. In addition to their own attributes the fact that they hold Elizabeth makes the group more cautious. Seeing their chance they fly down the hall in the direction that the other ones went.

Before you go to chase them you hear groans from behind you. You look back and see that the girls are beginning to look around. Their eyes have now lost their clearness and regained their pupils.

“Someone should stay and help them out who will do that”, asks Evan looking eager to resume the chase.”

A. Chase the ghosts(roll 1d100)
B. Stay with the girls
>>
Rolled 63 (1d100)

>>1039704
We should go with Evan. Quite a few of our Pokemon are well fit to fight ghosts. Lisa and Digger for example would be less so.
>>
Rolled 5, 3 = 8 (2d20)

“I’ll stay here”, says Earl as he looks at the girls, “We have to make sure that they are ok after what they went through”.

“Ok then Donn, Alexander, Jonathan let’s move out”, says Evan as he begins to run to follow the Pokémon.

You make quick time and chase after the two ghosts. They try to flee, but the weight of Elizabeth and their wounds make it so they have a hard time. Seeing that they can’t escape the two ghost turn and place Elizabeth down. They release an evil laugh that rolls throughout the entire castle and stare you down. With your weapons ready you face the creatures once again

Haunter 1

Injured Huanter 2

Sleeping Elizabeth

Roll 7d100

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Elaine
A. water gun
B. confusion
C. water pulse
D. fury swipes

Juniper
A. psywave
B. psybeam
C. order sleuth
D. confuse ray
>>
Rolled 51, 85, 31, 35, 10, 21, 18 = 251 (7d100)

>>1040829
Alright. Let's end this in style.
Donn uses the Assault Ring again.
Fe uses a Metal Claw.
Lucky tries to use the Razor Shell in a productive way for the first time.
Lucia uses and Electro Ball.
Rhianon tries to keep them at a reasonable distance with a Gust.
Elaine uses a Confusion.
Juniper ends this with a Psywave.
All of these attacks hit whatever opponent is closest to them. With a good roll, we should take out both of them without too much trouble.
By the way, can we tell if these are wild Pokemon?
>>
File: the lord.jpg (7 KB, 194x260)
7 KB
7 KB JPG
Rolled 68, 88, 17, 96, 57, 62, 77, 41, 22, 94, 64, 53, 1, 87, 75, 87, 34, 22, 76 = 1121 (19d100)

You raise your arm and gather energy in your ring. Fe and Lucky charge the Haunter that was heavily injured already. Their combined attack instantly fells the creature and it fades away with a scream. The other Huanter looks away worried seeing how easily his comrade was taken down. This proves to be a mistake as it takes the combined attack of Lucia, Elaine, Rhiannon, and Juniper. The Huanter fades away and you let go of the energy and rush over to Elizabeth.

“Elizabeth are you okay”, you ask picking her up.

She rubs her eyes and yawns, darn did I fall asleep again. Thank you Donn. You know I….”

She is interrupted by the sounds of screaming that sounds like Mary and Lisa coming from up ahead. You look back at the group and move up towards the door at the end of the hall. When you open the door you see that Mary and Lisa are tied together in the middle of a circle of 7 men. 6 of the men have the same armor as the rest of the soldiers and Patrats. However, in front of Mary and Lisa is a cruel looking man with black hair, a sword at his side. Besides him is a strange looking Pokémon with a yellow spots, evil eyes and a dark blue body and tendrils. At the creatures feet are two small creatures with a blue body and pink head.

“That’s the Lord of the castle”, whispers Evan, “why would he be behind this. Never mind that though we should strike now while we have the advantage”.

A. Rush in
B. Stay back.

Roll 7d100

Donn
A. Knife(normal or aura)
B. Twin Knife(-10)
C. Tags (2 mud-slap, 3 string shot, 3 poison sting)
D. Crossbow(8 bolts)
E. Bola 8
F. Net 4
G. Stone
H. Try to defend with aura
I. Assault ring
J. Other

Fe
A. Rock tomb
B. Headbutt
C. Mudslap
D. Metal claw

Lucky
A. Water gun
B. Water sport
C. Tackle
D. razor shell

Lucia
A. Thunder shock
B. Quick attack
C. Play nice
D. Electro ball

Rhiannon
A. Fury swipes
B. defend order
C. fury cutter
D. gust

Elaine
A. water gun
B. confusion
C. water pulse
D. fury swipes

Juniper
A. psywave
B. psybeam
C. order sleuth
D. confuse ray
>>
Rolled 29, 90, 15, 72, 64, 78, 3 = 351 (7d100)

>>1041953
We should try to stay at range. Rushing in will bring danger to us, while only slightly lowering the danger to Mary and Lisa. But if we managed to take down the Lord...

Donn shall take on the Lord with an Assault Ring attack.
Fe shall join in on this with a Metal Claw.
Lucky shall keep the other men at bay with a Water Sport.
Lucia shall try and keep the soldiers contained with a Thundershock after they have been drenched from the Water Sport.
Can Rhiannon use the Defend Order on Mary and Lisa? If so, she should do so. Otherwise, keeping the guards back with a Gust is fine, too.
Elaine should try a Confusion on the strange Pokemon. What is it actually? If it is a dark type, use Water Pulse instead
Juniper tries to use a Confuse Ray on the strange Pokemon.
>>
Also, we are close to falling off the board. You might want to archive this soon.



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