[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: baphysbizarreadventure.png (487 KB, 850x1200)
487 KB
487 KB PNG
Silly autistic goat adventures.
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=GFQ

Theme: https://www.youtube.com/watch?v=9z_-TaZQHqI

“I am called the Witch Of Crows. I will ask you questions, and how you answer determines whether you leave alive.”

It’s still there, the sense of something wrong, broken. Duller though. Not as distracting.

The Witch Of Crows. But you don't see any crows.

Oh. Actually, there’s one. Perched on a branch high up, looking at you with beady black eyes. Hi birdy.

The crow squawks.

“First. What are you?”

Focus, focus. “My name is Baphy,” you reply easily.

The witch flicks her hand up in a short and rigid gesture and the ground rumbles, threatens.

“What. Not who.”

Ashtia lets out a low growl, which the girl in the black robe trades with a glare before continuing.

“You could pass for a druid or a shaman, with your company. But your mark is more like that of a spirit creature. Again. What are you?”


>

Don't like her. You want to leave.
She’s kinda on edge. You're cautious.
There’s things you want to know. You're curious.

> Regardless of choice / Cute: Roll 1d100 + 15
>>
Rolled 65 + 15 (1d100 + 15)

>>1044821
>A goat?

>There’s things you want to know. You're curious.
What's the bird's name? He seems nice.
>>
You need a twitter mitts.
>>
>>1044871

(Got one, actually https://twitter.com/boxofmithril
I should probably be pasting that in the op)
>>
Rolled 23 + 15 (1d100 + 15)

>>1044821
Seconding >>1044866.

>>1044871
He has one
https://twitter.com/boxofmithril
>>
>>1044921
>>1044923
Ah must have missed it sorry.
>>
Rolled 4 + 15 (1d100 + 15)

>>1044821
>A goat
>>
File: thewitchofcrows.jpg (353 KB, 1680x1050)
353 KB
353 KB JPG
You really don't know what she's talking about. You’re pretty sure you’re a goat.

“I’m a goat.”

For a moment the witch stares at you, a bit of her guarded hostility giving way to mild confusion.

“Right. What are you doing, then? Why are you heading deeper into the marsh?”

That's a bit easier. “There's something wrong with the swamp. I wanna fix it.”

Her expression sharpens. “Not necessary. The marsh and its problems are mine.”

Blink. “Did you make it wrong?”

“Of course not. Does something that alien seem like witch magic to you?”

You don't know what witch magic looks like.

“So you felt something off with the land, and decided to run towards it.”

Nod.

“Do you work for the Baroness?”

“What's that?”

“Of Silvercrest.”

Tilt head.

“... That’s all I'm going to get from you, isn't it.”

...

You point at the crow, who ruffles his wings. “What’s his name?”

The bird squawks again. Sitting on your shoulders, Lulette looks up and shouts 'caw!' back, fluttering her wings too.

The Witch Of Crows pinches the bridge of her nose, sighing. You notice she has dark circles under her closed eyes. “I don’t name all of my familiars.”


>

[ ] Ask what’s wrong with the swamp
[ ] Say you still wanna fix the swamp
[ ] So, uh, there's this big unconscious snake
[ ] Write-in
>>
Rolled 74 (1d100)

>>1045045
>[ ] Say you still wanna fix the swamp
>[ ] So, uh, there's this big unconscious snake
>[ ] Write-in
Give the crow a name.
>>
File: bitch im fabulous.jpg (850 KB, 1200x803)
850 KB
850 KB JPG
> Suggest crow names.
>>
>>1045045
>[ ] Ask what’s wrong with the swamp
>[ ] So, uh, there's this big unconscious snake

I assume we don't need to roll unless you say to?
>>
Rolled 69 (1d100)

>>1045045

>>1045085
Seconded

>>1045114
Flappy sounds pretty good. Birdy is also legit.
>>
File: patchworkgirl_1024.jpg (526 KB, 1024x768)
526 KB
526 KB JPG
>>1045114
Rue, of course
>>
>>1045045
>[ ] Ask what’s wrong with the swamp
>[ ] Say you still wanna fix the swamp
We really want to fix the problem.
>>1045114
Carver
>>
>>1045117

(Yeah, don't need to roll unless I ask.
Not totally sure what to make of these dice.)
>>
>>1045134
I just forgot to remove mine.
>>
>>1045114
>Suggest crow names.
Quoth
As in quoth the raven, nevermore
>>
Rolled 3 (1d5)

(Errrr.... bird names. Birds.)

Flappy
Birdy
Rue
Carver
Quoth
>>
>>1045193
Hey! Your name's Rue!
That's a pretty name, way better than Duck.
Or that mean ole Kraehe.

My name's Baphy tho, not Goat.
>>
>>1045264
We should pet the birb.
>>
>>1045125
Excellent taste!

>>1045045
>[ ] Say you still wanna fix the swamp
>[ ] So, uh, there's this big unconscious snake
>>
You pause.

“I’m going to name it Rue.”

The witch looks up.

“Rue,” you repeat.

She seems more tired now for some reason. “Do whatever you want.”

At least Rue seems pleased.

You notice Ashtia pawing the soft dirt next to you. Then you wonder where the tension from before went. Then you stop thinking about it.

The Witch Of Crows grows a bit more serious again. “You don’t have any business being here, then. Turn around and leave.”

You half-ignore her. “What’s wrong with the swamp?”

“Not your concern.”

“It’s broken. I wanna fix it.”

“Again, not necessary.”

Nnn. You don’t wanna leave the land like this. But she’s not letting you keep going.

... Maybe you can come back? Maybe she’ll be less tired later. And have cookies.

You can’t make the discordant feeling go away, but there’s something else to think about as well.
>>
File: bigsnake.jpg (139 KB, 600x700)
139 KB
139 KB JPG
>>1045364

“Umm, there’s a big snake...”

The black-robed girl folds her arms at her chest impatiently. “The Bakunawa, yes. That one doesn’t have long.”

“I fixed it.”

“What?”

You sway on your feet a bit, thinking.

“I took the black thing out and hit it with my shovel.”

The witch looks at the tool you’re resting on your shoulder. She brushes a lock of orange-red hair to the side, then sighs again. She does that a lot.

“It doesn’t have anywhere to go either way. Deeper into the marsh and the same thing happens, further out and it gets hunted down.”

... Oh.


>

[ ] You’ll take the snake with you. He isn’t that big...
[ ] You could and look around for a lake or something.
[ ] ... The witch lives in the swamp, right?
>>
>>1045364
> You could and look around for a lake or something.

We'll relocate him for now.

>"Uh...I'll find a place for him, promise. Anyway, you seem tired, so uhh...I guess I'll go now, but I'll be back later. Do you like cider? I'll bring cider. Be careful, okay? I wouldn't want the bad feeling to happen to you, too."

She seems nice enough.
>>
>>1045370
[ ] ... The witch lives in the swamp, right?

>Want to take a nap? We're good nap time partners.
>>
>>1045382
>[X] ... The witch lives in the swamp, right?
seconding this

seconding offer for nap time it looks like she needs a break
>>
>>1045370
>[ ] ... The witch lives in the swamp, right?

Or if that doesn't sound like a good idea,

>[ ] You could and look around for a lake or something.
>>
>>1045399
We're experts we take naps all the time.
>>
File: prime real estate.jpg (216 KB, 1280x720)
216 KB
216 KB JPG
... Wait.

“But you live in the swamp.”

The witch frowns. She was already frowning. Frowns harder?

“And you’re okay...”

“No. Whatever you’re thinking, no.”

...

“Stop looking at me like that.”

...

You ask. “Please?”

The Witch Of Crows brings her hands to her face and almost sinks into them. “When did I cede control of my life to a goat,” she mumble-whines. “Fine, fine! I’ll handle it!”

You bounce a little. She looks even more harried, though. You don’t see a problem; your life is controlled by a goat too.

“Do you wanna nap with me? I’m good at napping.”

Her reply is quick and sharp. “No, dammit.” The witch brandishes a hand outward. “You’re done here. Go away. Shoo!”

Black claws burst out from the earth in front of her, forcing you back and forming a crisscrossing wall. Through its gaps you see the girl in black robes turn and stalk away. You hear Rue cawing from somewhere above, flapping her wings and disappearing into the swamp after the witch.

Lulette is laughing, the weight of her clay pot shifting side to side on your head. “Baphy is a silly goat!”

You are now a silly goat.

Boots squelching through mud comes from behind you. “Baphy!”

It’s Ikaros. You wave your free hand in the air.

Hi Ikaros.
>>
>>1045688

You’re dragged back to the clearing of flattened vegetation and smashed tree trunks, where Constance, Isava, and a big unconscious snake wait.

Your cheeks hurt because Isava pinched and pulled them when you came back. You apologised, and now you’re squishing your cheeks back into place while the horned girl looks away sheepishly.

Constance is crouched by the Bakunawa whelp. You can see its wounds more clearly, but you think it’ll be fine. Mostly small scratches, some broken scales.

“So? What happened?” The swordsman says.

“I met a lady,” you reply.

Silence.

“She was angry, but also kinda nice,” you say, “like Isava.” The horned girl seems to choke on something.

You wonder if you should come back and bring the witch something nice. Like a cold drink, or a pillow.

Ikaros scratches his head. “Let’s pretend we didn’t hear anything.”

Constance glances at the elf. “Plausible deniability?”

“Yes.”

The issue of what you were doing suddenly and willingly disappears from everyone’s view.

The swordsman gestures towards the serpent he’s crouched by. “What now? Do I take its head?”

You put your hands to your hips, a bit clumsy because your shovel is leaning against your shoulder. “Nu!”

“Didn’t think so.” He laughs, then looks up at you with an easy smile. “Well, you did do all the work, and I’m not big on killing something this helpless. But that means our problem remains.”

Hm?

Constance turns his palms up in a small shrug. “We’re very broke.”


>

[ ] You could help look for plants and stuff. Though you only know what phirin fruits look like.
[ ] There was that request for Fire Eels. Maybe you can find some.
[ ] Write-in?
>>
>>1045703
>[X] There was that request for Fire Eels. Maybe you can find some.
>>
>>1045703
You could help look for plants and stuff. Though you only know what phirin fruits look like.
>>
>>1045703
>[ ] You could help look for plants and stuff. Though you only know what phirin fruits look like.
>>
File: hello.jpg (60 KB, 564x766)
60 KB
60 KB JPG
>

Let's see.

> Foraging: Roll 1d100, DC70
>>
Rolled 25 (1d100)

>>1045814
>>
Rolled 24 (1d100)

>>1045814
Last time I sucked but now I will redeem my dice!
>>
Rolled 81 (1d100)

>>1045814
>>
>>1045841
Thanks for the save.
>>
>>1045874
It's all the dice anon. We just have to goat with the flow.
>>
>>1045703
>[ ] You could help look for plants and stuff. Though you only know what phirin fruits look like.
>>
Rolled 79 (1d100)

>>1045814
>>
File: bitchplz.jpg (70 KB, 564x854)
70 KB
70 KB JPG
>>1045882

(No baahd puns in my thread!)
>>
>>1045913
That goat's got sass
>>
File: glugluglug.jpg (66 KB, 1280x720)
66 KB
66 KB JPG
Theme: https://www.youtube.com/watch?v=BvljIcWoTVI

You don’t have the best grasp of how important money is, but still. The first thing you traded for coins were the phirin fruits, so you ask whether there’s any you could find. Ikaros tells you the vines grow in forests, not here, but there’s other plants they might be able to find.

You leave the Bakunawa whelp where it is, hoping the witch will be nice to it. Isava hands you your bucket and points out that your vial of Melfam’s Solvent is cracked. It’s still holding the clear liquid inside but you end up giving it to Constance for safekeeping, leaving your bucket empty except for that small metal box.

It’s still morning, the time spent traveling through the swamp not having been long. You follow the adventurers back, and along the way Ikaros stops the group to point out a tall shrub with long, thin white leaves.

It’s called Angel Siperweed, and is used for tea that makes people sleepy and numb. The elf points out some leaves which carry a strangely metallic sheen, and you help pull some out with the others.

That happens a few times, and you end up reaching the campsite with a bunch of the shiny leaves in your bucket.

There’s little reason to stay, so Constance, Isava, and Ikaros pack their things and prepare to head back to Wervik. The campsite owner gives the elf a small piece of paper when they talk; a message from that other group of adventurers, you hear, but you don’t really pay attention.

The day is cool again, like yesterday, the breeze gentle. You haven’t asked anyone what season it is. Autumn, you think? Isava confirms your thought when you ask.

Hours later your group takes a break, resting on the dirt by the side of the road.

You hear Ashtia’s soft paws brushing the grass as she returns from her hunt. Lulette sits on your lap, humming, with her Bushjack’s pot resting in front of her. You touch it and it bites you, barely big enough to cover half your finger.

You prod the little plant until it reluctantly lets you go.
>>
File: happy goat.png (793 KB, 750x1125)
793 KB
793 KB PNG
That's all for today, except for one last vote!

Baphy has a few paths ahead:

> Choose one

[ ] Constance, Isava, and Ikaros are heading north to meet with their adventuring company. You're not sure what that's about.
[ ] The merchants at Wervik have put together a larger caravan to the city.
[ ] The witch doesn't want interference, but you still want to fix the swamp.

>

Only one because they go in directions. For now, anyway.

I'll hold the next thread probably 44 hours from now, or otherwise announce stuff on twitter. Thanks for reading!
>>
>>1046055
[ ] The witch doesn't want interference, but you still want to fix the swamp.
>>
>>1046055

>The witch doesn't want interference, but you still want to fix the swamp.
Fix the swamp first: Then try and find Constance, Isava, and Ikaros later. You're good at finding things.
>>
>>1046055
>[ ] Constance, Isava, and Ikaros are heading north to meet with their adventuring company. You're not sure what that's about.
>>
>>1046055
>[ ] The witch doesn't want interference, but you still want to fix the swamp.
[ ] The witch doesn't want interference, but you still want to fix the swamp.
>>
>>1046055
>[ ] The witch doesn't want interference, but you still want to fix the swamp.
>>
>>1046055
Oh yeah, make sure that Constance, Isava, and Ikaros know they'll see you again.
>>
>>1046055
>[ ] The witch doesn't want interference, but you still want to fix the swamp
>>
>>1046055
The witch doesn't want interference, but you still want to fix the swamp.

But don't forget our friends going to Silvercrest.
>>
>>1046122
Them too
>>
>>1046055
>[x] The witch doesn't want interference, but you still want to fix the swamp.
>>
>>1046055
>[X] The witch doesn't want interference, but you still want to fix the swamp.

Our adventurer friends can take care of themselves but our witch friend and Rue need our help.
>>
>>1046055
>[ ] The witch doesn't want interference, but you still want to fix the swamp.

That's right we're not an adventurer or a mercenary.
We're a Spirit Druid-Shaman! Making the world a better place, one song at a time.
>>
>>1046055
>[ ] The witch doesn't want interference, but you still want to fix the swamp.
>>
This quest has a mood that I wish I saw more of in quests and stories.
>>
>>1046055
>[ ] The witch doesn't want interference, but you still want to fix the swamp.
>>
File: small villagetown.jpg (223 KB, 1280x720)
223 KB
223 KB JPG
Theme: https://www.youtube.com/watch?v=wUJgjeIzjV0

The others are talking, probably about the piece of paper Ikaros has in his hands. The one that he got from the campsite owner.

The lanky elf beckons you over. “Something’s come up,” he says. “We’re going to find two of our friends back at Wervik, and tomorrow morning we’ll leave the town.”

He tells you they’re going north-east to join up with their adventuring company, though he doesn’t really know for what.

Isava asks what you’re going to do and you tell them you’re going to stay for a bit, then go back to the swamp. “Because it’s broken, and I wanna fix it.”


It still bothers you, how wrong things felt.

The witch didn’t want you there. She might get mad if you come back, as well.

Still.

Tomorrow morning. You know you’ll see them again. They know they’ll see you again, too.

Ashtia prods your hand, and you pet her muzzle.
>>
File: fairy.jpg (638 KB, 905x1000)
638 KB
638 KB JPG
>>1054316

The sun is setting when the four of you reach Wervik. Constance and Ikaros stop by the inn while you follow Isava to the apothecary. Inside, Lulette’s Bushjack bites Adalphen’s finger and the old man seems pleased that the fairy is caring for the little plant.

The apothecary offers two silver each for the Angel’s Siperweed, and afterwards you’re left with two long thin leaves spun up in a spiral at the bottom of your bucket. You gathered them to help the three adventurers, but the horned girl says they have enough silver.

Apparently the Mud Boar Inn has a room with baths. You’re directed to them very quickly when you and Isava enter.

It’s nice and warm. The wooden bathtubs are a little tall and just big enough to sit in, and you sink half-submerged in the water blowing bubbles until Isava comes along and makes you wash properly, attacking your grimy hair with her hands and a bar of soap.

Lulette for some reason is completely clean, but she joins you and floats around lazily in your bathtub anyway.


> Anything you want to do before Constance, Isava, and Ikaros leave?
>>
>>1054322
Hug them goodbye. Then head for the swamp!
>>
>>1054344
Support.
>>
>>1054322
>>1054344
Yeah alright. Gotta fix that swamp.
>>
>>1054344
this
>>
File: morning.jpg (316 KB, 1280x800)
316 KB
316 KB JPG
A rowdy yet somehow comforting, peaceful evening at the inn gives way to a colder morning. You’re up before the sky grows bright, standing with Lulette on your shoulders and Ashtia by your side at the path that heads out north.

Constance, Isava, and Ikaros are there accompanied by a woman with a white owl perched on her shoulder, which you think you’ve seen before, and a cat who is also a man. Or a man who is also a cat.

You leave your shovel and bucket on the ground and hug your friends goodbye. Isava strokes your hair.

“Take care of yourself, okay?”

“Mm.”

“Remember to eat well.”

“Mm.”

“And don’t get into too much trouble in the marsh.”

“Mm.”

...

“This one grows impatient,” the catman or mancat says, “and thinks the little goat would keep her horns.”

The horned girl hurries back, and you wave your friends goodbye.
>>
>>1054487

You wonder what you should do. You’re not sure if you should leave for the swamp today, not knowing what the witch would think if you came back so soon. You have a feeling she’ll be at least a little bit mad either way, though.

It’s still early, but there’s a fair bit of bustling in town. Meandering about brings you closer to the road running east near the market square, where a bunch of people strap down crates and bundles of things to a couple of wagons.

Lulette perks up and vanishes, reappearing on the shoulders of a familiar kinda-purple lady.

“Lulette has found another mighty steed!”

“Umm, yes. I can’t see- please move your hands, Lulette?”

You walk up while the fairy steadies her Bushjack’s pot on Claritia’s head with one hand, her other still covering one of the half-fae woman’s eyes.

She’s happy to see the three of you despite Lulette’s idea of fun. Or maybe because of it? You’re not sure.

“We’re leaving for Silvercrest very soon,” she explains. You look around and see the other guardsman, Macarius, helping carry a stack of crates. You wave and he returns it, almost dropping the boxes.

There’s more people, more weapons, than you expect, and vaguely recall the poster at the adventurer’s guild about hiring guards. Claritia explains that there’s been more revolutionary activity lately.

“Remember when you ran into us a few days ago, and we were being... uh, attacked by a bunch of people?”

You nod before realising you kinda don’t. You’re also not sure what circles have to do with anything.

She tells you that Wervik hasn’t seen much of it, but the Baroness is noticeably less popular in other parts of the fiefdom because she’s taking more than she should from her people for her Witch Of Crows hunting.

Or something. The trip to the city takes two days even at a good pace, so the merchants want to be careful.

The caravan of wagons starts out east a little under an hour later, and you wish them a good journey.


>

[ ] You should go to the swamp today. You want to go back quickly.
[ ] You should wait until tomorrow. Maybe the witch will be more okay with you being there.

(there were some thoughts earlier for pestering the apothecary for lessons, or buying cider? - you can make other suggestions, though what Baphy has time for depends on the choice)
>>
>>1054496
[ ] You should go to the swamp today. You want to go back quickly.

Aww we lost our half-fae friend.
>>
>>1054496
>[ ] You should go to the swamp today. You want to go back quickly.
She'll be upset and might use magic on us, but I don't think she's the sort to kill us for trying to help.
>>
>>1054496
>[ ] You should wait until tomorrow. Maybe the witch will be more okay with you being there.
>[ ] In the mean time ask the Apothecary to teach you more about plants and stuff. Maybe understanding the land better will make it easier to heal?
>>
>>1054496
>You should go to the swamp today. You want to go back quickly.
>>
[ ] You should go to the swamp today. You want to go back quickly.
>>
File: wai.jpg (96 KB, 625x833)
96 KB
96 KB JPG
(I probably should be calling votes.

I think this is something I'll always forget.

Swamp time.)
>>
>>1054577
A goat for a goat.
>>
File: swampy.jpg (413 KB, 1600x742)
413 KB
413 KB JPG
Before going, Claritia gave you a bent bit of metal and a gray, edged rock. Fire steel and chert, she said. You turn them over in your hands, then put them in your small metal box in your bucket.

You want to go back to the swamp, getting up, hefting your shovel, and walking off to the north road out of town.

A quick decision. Maybe you’re feeling impatient.

The swamp has been wrong for a while now, though it’s difficult to figure out where that thought comes from. Something at the core of the land, spreading.

The bounty on the witch has been there for a long time, too. Ikaros said... a year and a half?

You don’t really know anything about the situation. You just want things to be right, and want to help if you can.

A short distance from the town the path branches into two, leaning east and west, and you take the west one towards the campsite you had left only yesterday. A break after midday sees you chewing through a sweet red fruit while sitting on the grass, watching an unenthusiastic Ashtia trot around with Lulette on her back.

You turn off the path when you start seeing trees against the dull blue-gray sky, reaching the edge of the swamp quickly. It’s late afternoon, and you’re a few hours away from where you met the witch last time.

... You should probably figure out what you’re doing. Maybe if you walked into the swamp waving your shovel in the air the witch would notice? Though you should find a place to rest for the night, too.


>

[ ] Make camp in the swamp.
[ ] Go to the campsite you were at yesterday.
[ ] Walk into the swamp and wave your shovel in the air.
>>
File: goooaaaats.jpg (67 KB, 500x500)
67 KB
67 KB JPG
>>1054661

(Goats for the goat god)
>>
>>1054707
[ ] Go to the campsite you were at yesterday.
>>
>>1054707
> Go to the campsite
Go to the edge if it and listen the song of the swamp. Maybe you'll be able to make it feel better if you can sing with it.
>>
>>1054707
>Walk into the swamp and wave your shovel in the air.
>>
File: all mystical and stuff.jpg (232 KB, 1024x768)
232 KB
232 KB JPG
The campsite you were at yesterday seems obvious for a place to stay. You skirt the edges of the swamp, where the ground starts to grow soft and wet and the trees are still sparse. It doesn’t take long for the sky to start to darken and for you to see the hunter’s tower and the smoke from campfires rising up into the air.

The feeling of wrongness isn’t there, this far out.

Still, maybe you can do something for the land.


> Spirit-Singing: Roll 1d100 + 5, DC70
>>
Rolled 6 + 5 (1d100 + 5)

>>1054920
>>
Rolled 29 + 5 (1d100 + 5)

>>1054920
>>
Rolled 31 + 5 (1d100 + 5)

>>1054920
>>
(Wow)
>>
Well, that wasn't particularly good.
>>
File: 1444043809180.gif (301 KB, 469x311)
301 KB
301 KB GIF
Rolled 34 + 5 (1d100 + 5)

It's been a while since I last saw rolls this bad.
>>
Rolled 24 + 5 (1d100 + 5)

Rolls in a lot of quests today have been crap.
>>
Rolled 74 + 5 (1d100 + 5)

>>1054920
>>
File: justabush.png (11 KB, 70x70)
11 KB
11 KB PNG
You try to remember the feeling. The strange, discordant tune. You start humming gently, swaying side to side, straining yourself to hear the broken voice of the swamp, but your melody doesn’t gather substance, doesn’t form.

To put it plainly, it doesn’t work.

Lulette shifts, and you look up. “Can you hear it from here?” The fairy says.

You shake your head, frowning. You feel a little bit drained, more tired than you normally would be after the day’s travel. You do vaguely remember being tired the other times you've sung with the land, but it's more noticeable now.

Well, this is the edge of the marsh. Perhaps you’ll have more luck further in.

Ashtia perks up, and there’s a rustling sound near the trees. There’s very little undergrowth here, and it isn’t night yet. You can’t imagine anything hiding well near the ground, but you can’t see anything other than the shaking of something moving through the bushes.

Wait.

It’s the bush that’s moving.

You step closer, curious, and a green leafy thing as small as Lulette... looks at you?

It’s a leafy bush legs. You don’t really know how else to describe what you’re seeing.

“Hi,” you say, waving your hand at the little creature.

The bush blinks, then makes a low, fluty ‘wuuu’ sound.


>

[ ] You still have two of those fruits in your bucket. Offer one.
[ ] Take me to your leader!
[ ] Present Imp’s Bushjack.
[ ] ‘Wuuu’
>>
>>1054994
[ ] You still have two of those fruits in your bucket. Offer one.
[ ] ‘Wuuu’
>>
>>1054994
>‘Wuuu’
>You still have two of those fruits in your bucket. Offer one.
>>
>>1054994
I'll support >>1055004
Although given the size of that picture one of the fruits might be bigger than the bush!
>>
>>1054994
[ ] ‘Wuuu’
>>
>>1054994
>[ ] You still have two of those fruits in your bucket. Offer one.
>Wuuuuu
>>
Then you blink, crouch down in front of the creature, and mimic the low sound. “Huuu.”

The bush rustles. You do not know how to interpret that.

You reach into your bucket and take out one of the two fruits you gathered earlier. They’re slightly bigger than what you’d call palm-sized, though your hands are kinda small. Then again, the bush thing is kinda small too.

... What do bush creatures eat? Would this be cannibalism?

Before you can rethink your choices the bush reaches out with its hands (you learn it has arms; they look like thin branches) and takes the red fruit from you. Then it stuffs the fruit into itself, burying it under its leaves, and you start to hear crunching sounds.

Hmm.

The minute bush makes another whistling sound, this time a bit softer and lower in pitch. It shakes, rustling its leaves, then turns around and walks back into the swamp.

You think you can follow it?

You look back towards the smoke rising from the campsite, then to Ashtia, who is stoic as always. Then to Lulette, which as always brings you face to face with the other little plant in the scene, looking down at you from atop your head. You feel more than see the fairy shrug.

Sure. Seems fun.
>>
>>1055267

Theme: https://www.youtube.com/watch?v=5QHEzUEnuZk

You follow the minute bush creature, and it leads you north further into the marsh.

After some time, maybe an hour though you have no way to keep track, your feet end up mostly submerged in muddy water. The trees here have roots that hold them up from the ground, and have leafier branches and thicker trunks than the ones you saw further south.

The swamp here is darker from the subcanopy, and your vision is dominated by dull, deep greens.

You start to notice it now, too. The undertone of a fractured heart.

The bush scampers up a sort of ramp formed by a tree trunk partially hidden by brambles and leaves, looking back at you. You follow up the small path, taking great care as you put one foot after the other.
>>
>>1055272

It takes a while, ducking and curving past tree branches leading up, and when you break through the subcanopy, you’re greeted by something you’ve definitely not seen before.

Tree limbs reaching out from distant mists, thick forks of verdant branches that interconnect into thin pathways hanging in the air. Open spots in the canopy filter in glowing orange rays of sunset that fall gently on triangular huts that seem like they were grown more than built.

And all over the place, little bush creatures scuttle about.

You’ve arrived in a village.
>>
File: sleepy goat.jpg (115 KB, 850x1063)
115 KB
115 KB JPG
That'll be all for today. Thanks for showing up and participating!

Next session should be in a few days, in this thread or a new one depending on what page this thread ends up on.
As always I'll make an announcement on twitter: https://twitter.com/boxofmithril
And as usual you can catch old threads here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=GFQ

May your journeys be filled with wonder, fluffy, and goats!
>>
File: ewoks_goblin.jpg (193 KB, 1280x638)
193 KB
193 KB JPG
>>1055305
Thanks for running!
>>
>>1055305
Thanks for running.
>>
For anyone curious, succeeding the Spirit-Singing check would've made Rue show up along with helping the swamp a bit (which helps relationship with the witch).

I'm often pretty bad at making consequences clear. You guys can always ask, though if what I had planned is spoilery then I won't answer.

>>1053918
The 'comfy monstergirl adventures' was prompted from another quest, but the wonder and whimsy of the first threads was coincidental.

Hopefully somewhere along the line I learn how to write with that tone on purpose.
>>
File: goat.jpg (61 KB, 500x300)
61 KB
61 KB JPG
>>1055576
>>1055305

I think you're doing great. You write extremely well, and it's all been very cute thus far. Keep up the good work.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.