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Everyone else can handle the firefight, you on the other hand have the best shot at taking down Hampton. Leaping over the unconscious guards you rush to tackle the man.
He's pretty quick on the draw and fast on the trigger and manages to squeeze out three shots. Sadly for him the aim is quite off, and he only manages to get a hit on your shoulder.
It's a very minor wound, Doc will take care of it. Meanwhile his entire being might hurt for a while, as you bash his body against the gold plated floor with your entire weight over him.
Hampton shouts out in pain which muffles the sound of a rib breaking, still quite recognizable to your ears. The rest of the team starts blazing through the security, disabling guards,
shooting security cameras, hacking into their systems. Once you've handcuffed and gagged Hampton you've essentially assumed control over the building. Sure, CEC might not like it,
but it's not like you can't just false flag it again. "Good work everyone, Black can you take him into the truck?" the ever attentive-to-orders corporal nods and begins moving the prisoner.
Sarge and Sarah go escort him to make sure nothing goes on while they transport a bound executive. "Hey, Carla, Hiran, what've you got for me?" the two technicians turn from their work,
facing you. "Well, we've already deleted the camera footage, I also downloaded all their files just in case you want it or something. Anything else you need or should we just get going?"
"I think we should..."
>Try to make indications of a Unitologist attack [how?] d20
>Get Firehead to burn the place, make sure no one should understand what happened [d20]
>Just get going, nobody knows who we are anyway and there's no footage
>Write-in
>>
>>1084879
>Just get going, nobody knows who we are anyway and there's no footage
>>
Rolled 19 (1d20)

>>1084879
>>Get Firehead to burn the place, make sure no one should understand what happened [d20]
>>
>>1084979
>>1084969
Giving it another 10 then breaking the tie.
>>
Rolled 1 (1d2)

>>1084969
>>1084979
1 - Just get going
2 - Make it Bun Dem
>>
Rolled 10 (1d20)

>>1084879

Frame the unitologists
>>
>>1085019
firehead is sad now
>>
>>1085022
>>1085027
Well a wild third vote appeared, sadly it didn't break the tie so I guess we're just leaving.
>>
"Grab all your gear and make sure to loot them while you're at it. Cuts the ammo expenses" at this two of your companions raise in protest. Firehead and the nutjob Ping-Pong.
"Oh come on, I could burn it all down, it would be so beautiful!" says the redhead. Ping-Pong on the other hand is in favour of a more subterfuge based approach.
"We could fake a unitologist attack here, chief. If you don't feel like it just leave it to me" both their pleas fall on deaf ears. You've set your mind, no more wasting time here.
Who knows, maybe before trying to escape he activated security or called his unitologist buddies. It'd be a real shame if you had yet another encounter with security and cultists.
After a simple no everyone goes back to packing, even the protesting companions, although that duo does so grudgingly. Once everyone's set you motion for them to move out.
Outside there's no sign of anyone coming, not the cops nor the cultists. For you it's good news, for your newest acquisition not so much. The group enters the truck, you and Black on the front.
While he's driving you take the opportunity to lay out the next step of your masterplan...
>Drive to the apartment, sure we're collecting prisoners there but it's the best place
>Maybe take him to some warehouse Duke can acquire for us
>We can just drive around and have him be interrogated on the back, then we dispose of him [what to ask] [d20]
>Write-in
>>
>>1085065
>drive to the apartment
For now. Later we can try to find a warehouse to aquire
>>
Giving it another 15 just in case.
>>
>>1085065

>Drive to the apartment, sure we're collecting prisoners there but it's the best place
>>
>>1085095
>>1085161
Okay time's up.
>>
>>1085193

Im off to work
Try not to kill us peoples
>>
>>1085199
See you anon!
>>
"Let's just head home. Sure we've started to build quite a collection of prisoners but it's not like we're running out of space, with the other one being rented by Duke and all that"
Black nods and starts driving you all home, leaving behind the gigantic mess you made at the CEC lunar headquarters. They should've invested more in security rather than golden floors.
You decide to give a call to your pal Duke and have him set up yet another place for you guys to crash. He takes the opportunity to inform that his new promotion has him handling quite the budget.
Apparently all your new acquisitions come to EarthGov under the guise of funds to a "Unit P", a special new team tasked with investigating Unitologist activities and Protecting citizens from terror.
Seems like a good lie, and it means you've got quite the reach now. With all the experimental weaponry, insane professionals and funding you're almost like a real private military.
Maybe if you had the Polar Bear you could even have become a mighty warlord. Alas, that opportunity is gone and instead of a Polar Bear companion you've only got your bear hands and some friends.
Once you've arrived home the group helps to discretely transport the prisoner. Surely nobody will notice the twelve armed people getting out of parking lot and into an apartment building,
all while carrying a bound and gagged man. Well they really won't, because you were smart enough to put him in crate.
-
The man, this Richard Hampton, is tied up in one of the rooms inside the secondary apartment. You made sure you 'accidentally' showed him the tied up, pissed and shit-covered captured torturer.
It's not a nice sight, and he's not really injured, but you're certain that it'll make the executive think twice before trying to bullshit you or just refuse to answer. You're sure a pansy white-collar guy,
as this one most definitely is, will break with just a little bit of pressure. The man is looking at you with some defiance in his eyes, furrowed brow demonstrating anger. He's gagged,
though that's only until you decide what you want to ask.
>Start questioning him [about what?] [d20]
>Get [Companion?] to work on him for a bit first [d20]
>Intimidate or torture him yourself [how?] [d20]
>Write-in
>>
Rolled 16 (1d20)

>>1085261
>just start beating him down, make him panic as to what we want
>>
Rolled 17, 12 = 29 (2d20)

>>1085324
>>
It might not be the most informative action but you just feel like beating his ass senseless until he'll tell you everything from his mother's maiden name to what his pet ate for breakfast.
At first you take it slowly, with the kind of hits a domestic abuser would use to keep his or her partner from showing any signs. Eventually you begin ramping it up. From gut and face punches,
you go down the list: breaking fingers, suffocation, whipping, rock-kneeling, hanging upside down and getting beaten with a stick, cutting, breaking limbs, water boarding, sticking shit under his nails.
Sure it might be rough, or even downright evil, but you've always been a believer of "ends justify the means" when it comes to screwing with people threatening mankind's very existence.
After the man's bleeding, bruised and broken you finally bind him back to his bed. This time he isn't gagged. Rather you leave him to catch his breath for while. If this didn't break him nothing will.
Or maybe you'd need to think outside of physical injuries, then again what do you really have to use against religious fanatics when it comes to emotional torture?
His face continues contorted in anger, except this time defiance is replaced by fear. Hampton opens his mouth a couple of times, trying to formulate a question.
Maybe you should start asking him some yourself, or you could wait and see what he has to say...
>Ask him something [what? write-in]
>Wait for him to talk
>Actually, leave the others to fuck him up some more [pick a companion]
>Write-in

I guess we're CIA quest now.
>>
>>1085425
>Wait for him to talk, while sitting infront of him with our MURDER face and some tea.
>>
I'mma be honest. Why did we kidnap him again? Also who the fuck is he?
>>
>>1085443
This, he will confess to his sins on his own.
>>
>>1085443
>>1085453
A unitologist leader on the moon, which you found after investigating the local abductions (used to create brainwashed cultists).
>>
>>1085425
>CIA quest
You're a big guy
>>
>>1085461
So we should also steal his money and various other goods to fund our rebellion?
>>
>>1085491
If you want to, though that could give a bigger lead to both Unitologists and CEC + EarthGov
>>
>>1085497
Fuck you, I just want the assets. We Taliban pre-soviet invasion.
>>
Better to let him confess his sins on his own rather than waste time trying to prod him for useful answers. The man sees that you're giving him space to speak so he clears his throat and begins.
"Look, you want money? I got it. You want even more money? I got it too. Whatever you want just tell me and I'll get it to you!" he pleads, his voice carrying a note of distaste for you.
Well his eyes already betrayed that. Plus you're more concerned with the fact he doesn't seem to understand why he was brought here. Leave it to fanatics to be unable to recognize their own misdeeds.
"That's not what I want to know, and you know it" he seems to ponder your words, carefully trying to ascertain what personal matter could make someone kidnap him. Only after you slap him out of it
does he finally arrive at the correct answer. "This is about the church isn't it?" his prize for the bullseye is another slap. "Come on... I've been tortured for hours, that won't work"
"I know, just feel like slapping you. Your answer was entirely correct, buddy. Didn't recognize your lackey on the other room?" he shakes his head "Don't remember the grunts' faces eh?
Fine by me. So what do you have to say now that you know about what I want?" another pause by the prisoner, it seems he's weighting his options. Eventually it seems the pain-avoidance
instinct wins out in his head. "My files, I keep them in apartment's personal computer. It's encrypted but I can give you the key. Just please don't kill me"
"I thought you guys wanted to die and be reborn" he sighs "I just go with their shit to keep my position at CEC, I don't buy into their lies at all"
"So what you're saying is you're just a regular psychopath and not really a religious fanatic?" he nods.
"What are you going to do to me?" he has a hard time swallowing.
>Kill him
>Keep him tied
>Write-in
>>
>>1085553
>We'll keep you here until we have secured the files and drained you're bank accounts. We need to make sure you're not lying to us after all.

>Send out Black and Doc to get the money/assets from his banks and all that shit.

>Sarge and Carla can go get the files.

>Make small talk, learn about who he knows/connected too and what he KNOWS about the church and its plan and why he needs to deal with their shit to keep that position.

We must grow X-com baby.
>>
>>1085476
for you
>>
>>1085553
>Make him spill everything.
Ask him how he got his position and who gave it to him, who are the ones who make it so that only high ranking "faithfuls" are promoted, who and where the money trails go to and from.

Key operative word is "who". We want names, faces, identities, and if possible, personal info.

Get a copy of all the personal and money transfers.
>>
>>1085570
>>1085593
alright, 10 to see if anyone else comes up then we go
>>
"We'll keep you here until we have secured the files and drained you're bank accounts. We need to make sure you're not lying to us after all. Don't worry I'll be right back" you say as you cross the doorway,
into the living room where the rest of your companions are waiting. This apartment, being your secondary one, isn't as well furnished and doesn't really have the same amenities as the other one,
but they could at least wait around comfortably enough while you interrogated the prisoner. Interestingly Corporal Black is wearing a strange mask. Before addressing the group you have to ask what's it for.
"It's an oxygen retention mask, to help me train" he replies, prompting you to continue "If I pull it off will it hurt?" the man furrows his brow "It would be extremely unpleasant" you snort "You're a big guy"
"For you"
-
You give out the orders. Black and Doc getting the money as Carla and Sarge hand them the account information, while the latter also save all the data they can find on his personal files.
If Hampton is hiding anything useful but it cash or intel, you'll find it and you'll take it. The rest are off-duty for now. You on the other hand will get back to interrogating the prisoner.
Certainly it'll pay off to ask a few more questions, it's not like he revealed anything other than where he stashed his goodies. Entering the room once again you face the bound businessman once again.
"Please don't kill me, I told you where my info is!" you raise your hand, palm facing him "Relax. I just want to chat some more, see what else you can tell me. As long as you talk you'll be safe"
He nods and you get to it. "How did you get your position? I mean, do they take fake believers under their wing just like that?" the man sighs before replying: "Not really. I'm just a damn good liar"
Not a nice thing to tell the man interrogating you, though the torture most likely made him think twice about any attempts at bullshitting you. "Well so how did you get the job?"
"Infiltration is slow. We bribe a few people to get better positions and count on the people's support to get key elected officials. Then when we're in we try to fill in as many minor and major
positions with our own. Or rather their own. It's a very thorough process and guarantees control of major functions of every infiltrated institution"
"So where does the money come from?" he smirks "The church, of course. Donations of all kinds you know? They give people jobs but they also take things away, be them favours or cash"
"Can you give me any names" Hampton seems to pause for a brief moment before the memories of being beaten senselessly come back to him.
"Yeah. I can"
-
>>
>>1085788
He talked about pretty much everything you wanted.
Now you know how they operate, what they want and more importantly: who to strike. Including in this package some interesting info about a fleet they're mounting.
The others gave you reports that they had an easy time getting the cash and intel, giving you an even deeper understanding of the church's inner functioning.
Maybe it's time to take a new step...
>Try to completely dismantle the church here on the moon [how?]
>Go to the Earth
>Investigate this fleet, you know it's located in a nearby station, but handled by another Uni big shot
>Write-in
>>
>>1085799
>Investigate this fleet, you know it's located in a nearby station, but handled by another Uni big shot.

>Have half of the team work on finding the other big shots in the church currently on the moon and then Earth Gov. Let's see if we can't strike a blow to both sides right away and cripple it so our 'buddy' goes higher.
>>
>>1085799
Pass this info off to Duke, Basically kick it upstairs, and take out some EarthGov people, just to balance out all the Unitologists we've been hitting up.

Look for corrupt or Unitologists connected Public servants and politicians.

We should try breaking up into teams to hit a few at once. Maybe 2 or 3 teams.
>>
>>1085812
Once this goes through. And we start looking into the moon being secure, I want us to fund a base here. So we can grow our organization. Alot of disgruntled former Earth-Gov and Uni people out there.
>>
>>1085822
I want to do that too, but I feel like if we get into that fleet thingy, its gonna be an arch like Heinlein station, so I wana enjoy "free-roam" a little while longer.

Otherwise I woulda opted for that or take out the church on the moon.
>>
>>1085836
Nah, It'll be a fleet thing. The ship will be fucking super fast compared to you know.. the station which was like the size of a bullshit moon.
>>
>>1085812
>>1085806
Alright, gimme a sec.
>>
>>1085840
I'm also concerned about hitting the Uni's too hard, since the are the weaker of the group, but also benefit by being able to infiltrate EarthGov, and has a more loyal group of people.

We want there to be a threat, and justification to take down EartGov. G-men, but if there is none, and we switch to hitting EG targets, It going to raise suspicious and bring heat on us or duke, and may see our funding slashed as part of budget cuts.
>>
>>1086028
Actually, according to how things went in Dead Space canon, Unitologists are the stronger of the two groups due to their infiltration capabilities.
>>
>>1086049
>>1086028
Fuck, why did you have to tell him?
Now we won't accidentally make EarthGov great again
Sorry for the delay, dealing with Drama. Again.
Gonna write for investigate fleet for more details, pass info to Duke, investigate Unis and Earth Gov and break them up.

Also, depending on how this goes I'll have to transition you all to an XCOM style system
>>
>>1086065
>Tfw we'll start missing our punches with a 100% chance to hit.
>>
Rolled 86 (1d100)

>>1086085
Rolling for 95% chance to hit, 5 and under is a miss
>>
>>1086096
>>1086085
If anything the rookies will be more realistic.
>>
>>1086103
Time to begin your operations. All of them, simultaneously. You get some of your crew to start hitting up Earth Gov officials and Unitologists, favouring EarthGov targets.
It might be good to keep things balanced since so far you've mostly been destroying the former while keeping the latter with its strength intact. You send Black, Sarge, Sarah,
Hiran, Ping Pong, Doc and Firehead on this mission. Meanwhile Carla is tasked with a more subterfuge based operation. If you want to stop the cultist plans then you must first know what they are.
To do that you'll need to investigate that fleet they're amassing nearby. While you won't be going there just yet you and Carla need to sift through the data you've gathered along with
whatever information Duke can give you from the station's files. It shouldn't be too hard to get some intel, as long as you work hard enough and poke the right spots.
While you're at it you can get good stuff on their local operations too, as well as anything that Richard guy let slip past his summary of their organization.
-
At first you don't find anything useful. It's mostly a bunch of shipments of 'provisions'. Eventually however it becomes clear that said 'provisions' are just a way to hide weapons,
ammo, and bombs. They're arming a real... army. If anything it shows how easy it is to hide something so big in plain sight, as it took cross referencing multiple sheets of exports and imports,
as well as getting secret intel only available to the unitologists and the EarthGov customs department. Thanks to your own work and Duke's agents you had both, making it all a cakewalk.
Close enough to one at least. Carla seemed satisfied with it, so you two started calling the others to get reports on their operations. In one night they all had eliminated most,
if not all the targets. Firebombing a car, short circuiting a luxury bathtub, lethal injection, beaten to a pulp, eyes replaced with ping pong balls, shot to death, shot to death, drunk to death?
That last one is an impressive feat and you'll have to ask Gomez what exactly happened later.
-
Once they've all returned you're ready to take the next step.
>Destroy that armada, move with your ship to this station [plan?] [d20]
>Move to Earth and beging digging there, if Markers were to activate there it'd be bad
>Let the Armada be but instead warn EarthGov and let them shell each other
>Write-in

Finally
>>
>>1086258
>Let the Armada be but instead warn EarthGov and let them shell each other

>Look for locations where we can set up a real base of opertions within the Sol-System and also factor in how much money/goods we have. Might be wise to set up a base in the asteroid belt and begin a real war against both sides.
>>
>>1086258
>Let the Armada be but instead warn EarthGov and let them shell each other
>Move to Earth and beging digging there, if Markers were to activate there it'd be bad

Ask Hiran for a status update on the Marker Destruction project. If he knows about any experts in any fields that he might need to help him refine it or complete the project, name them. We want to be able to destroy any marker we come across with ease. Or at the very least disable them.
>>
>>1086310
We uh.. are gonna need more then just a small team if we want to stop all the Markers mate. We need a base and more recruits streaming in.
>>
>>1086334
I know.
But it's good to check up on the progress of that project we gave him.
And don't call me mate, you sick fuck
>>
>>1086310
>>1086268
>>1086339
I think he meant about moving to Earth.

Gonna write for
"warn Earth Gov"
"Ask Hiran"
and
"Look for a base"
>>
>>1086339
You'd hate the fucking Aussies then, if you think 'mate' means somebody you just wanna fuck. Also, I'm all for calling him but we should't be just moving to earth.
>>
>>1086258
>Let the Armada be but instead warn EarthGov and let them shell each other
This is ideal, gives more legitimacy to our operations and make duke look good.

In the mean time, I suppose we ought to establish DS-Com base
>>
A couple of ideas come to you. First, warning EarthGov about it and letting them destroy each other in the ensuing mess seems like a solution that takes out two birds with one shot.
And beyond being easy on the resources it'd buy Duke quite a few good boy points with his superiors, whatever or whoever they are. You call Duke and let him know everything.
He informs you that it'll be hard to get the government to mobilize, but they certainly will even if it takes a day or two to push papers around and force bureaucrats into action.
You're glad to know that things will be moving on well shortly. Meanwhile you've got the matter of setting up a base. Asking him about any possibilities he tells you to wait for a bit
and he'll get back to you. That's fair enough. Instead you move on to check on Hiran's little side project on Marker destruction. The old indian man is already back from the little trip
your group did. He and Julius seem to be checking some data on a datapad. "Hey, have you two got time to talk about that mission?"
"You mean the one about the markers? Yes, yes. We've come up with quite the idea. Although we've just been crunching numbers and making blueprints,
we think we could build quite the device! Of course, it'd require many resources. Things we don't currently have" he gives a long pause before gesturing for you to move on.
"Oh, right. Well whatever you need I'll get you, how does it work exactly?" Julius sighs and responds for him "Taking away all the technical details, it's the controlled use of a ship reactor,
basically a way of using the reactor's power without it being destroyed. Think of it as a gigantic... plasma blaster. We'll need to do it in orbit however"
"That's not exactly cheap to get done" both men nod, knowingly.
-
Duke came back to you with some ideas for home bases. You listen intently as he lists out his plans.
Earth-based, a secluded old little nuclear silo in the american continent. It's quite the defensible location, although it's not exactly secret nor does it give you good mobility.
An alternative to the latter is using a big cargo vessel based off planet-cracker designs. Large enough to field hundreds of people, although it'd be expensive to acquire and isn't very defensive.
The final option is to use an underground facility built inside an old rock, near a colony station, it was created by EarthGov as a listening post but now the place is abandoned. It's very hard to locate,
and the place has now been "scrubbed" off the databases.
>Silo
>Ship
>Station
>Write-in idea
>>
>>1086516
Wait, how easy would it be to hide the weapons/armor/Research shit in the Cargo vessel? Also could we get it weaponized with real guns and all that shit? Or upgrade the doctors stealth suit field and get it smacked on it so its invisible?
>>
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>>1086537
>a gigantic invisibile armed cargo vessel
H-how horrifying

>>1086532
Sure, just ask for it. Gonna leave it open for some time so you can decide it or argue while I take a bath.
>>
>>1086258
>eyes replaced with ping pong balls

oh my god why do i find this so funny
>>
>>1086516
>Ship, With up-scaling the Stealth Suits invisibility on it.

Lets see what weapons our Earth-Gov buddy could get us or where we could 'hit' for bigger and more badass guns to blame on the Uni's for this vessle.

It also allows us to deploy and grow to a massive number and never get tied down encase some bad shit happens.
>>
>>1086516
>Ship
Or
>Station

If we can get custom ship, destroyer to cruiser sized, I'd be happy. If not, then go for the station.
>>
>>1086516
>Station
>>
>>1086667
Bruh, Cargo vessel based off the planet-cracker is fucking massive compared to destroyers or cruisers. Plus we can outfit like hell.
>>
>>1086516
>ship.

Is this kill?
>>
>>1086677
Nein, I was taking a traditional brazilian bath.

It's really fucking hot here, and it's already midnight.

>>1086671
>>1086667
Station - 2
Ship - 3

Ship wins, if I counted right
>>
>>1086713
Well, one of them is an indecisive 'this or that' vote, so i'm really not sure
But in the end, it doesn't really matter
>>
>>1086713
Oh, how is it midnight if you are Brazilian?
>>
>>1086736
Summer time (daylight savings)


>>1086726
I counted it as a vote for both.
>>
>>1086745
Whelp time to pimp our ship. Lets go.
>>
>>1086745
Oh wait, I see how it's different. Brown-id guy changed his vote.

THAT WISHY-WASHY BASTARD.
>>
>>1086757
Brown guy posts more than all of us combined.
I like him
>>
>>1086767
Am I brown guy?
>>
"The Cargo Hauler seems good. Specially since we already have a smaller one, so I figure we can start building a tiny personal fleet. Maybe we can even pimp it out, add stealth"
"Wait what did you say? Stealth? Kid that crap is very high tech, way above your pay grade or mine, I don't think I could-" you have to interrupt him, the pleasure of pointing out
how wrong he is overpowering your sense of respect for others. "I got a stealth suit. Think we could amplify it's tech an entire ship" he gasps "I have no idea. You'd need a research department.
Maybe even more than that. I guess I'll get those resumes ready" you grin "Nice. Maybe we can set up some guns too. That'd be really nice" he rubs his brow and starts heading out.
"I'll see what I can do. By tomorrow night the ship will be ready. At this rate you've basically ended the Unitologists here on the moon and the government is struggling to find the marker shards,
as long as you destroy them I guess you haven't got much to do here"
"Well I could pay some visits to people I've met here or just hang around with my friends. I'll see about it, see you later Duke"
"All work and no play... All work..." the old fat man leaves, you feel like he's kinda bummed at having to procure more stuff, then again you'd be too.
Despite all that he hasn't left you hanging a single time, you trust him to deliver. In fact shortly after he sends you some pics and manuals about your new acquisition.
Now onto the next order of business...
>Go meet some lunar folk [who?]
>Go meet with your companions [who? for what?]
>Check these manuals for now [d20]
>Do something else? [write-in]

>>1086779
Yep. You're probably the most active player I think.
>>
Rolled 17 (1d20)

>>1086803
>Check these manuals for now [d20]

Clearly my vote should count as 2.
>>
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>>1086811
>my should count for two
>>
>>1086820
We'll bang, K?
>>
Rolled 11 (1d20)

>>1086803
>Check these manuals for now [d20]
>>
>>1086811
>>1086856
Giving you ten to open up for
>>1086736
>>1086745
To vote
>>
Rolled 12 (1d20)

>>1086803
>check the manuals
>>
>>1086811
>>1086856
>>1086867
Aye. We'll go with manuals
>>
>>1086676
They can't survive worth a dam getting attacked by raiders, terrorists, religious fanatics, or space zombies.
>>
>>1086876
They don't need to be if we go invisable and get it armored/weaponized.
>>
>>1086882
Are we going to waste a few years trying to research how to cloak a big ass old ship just so its invisible to the naked eye?
>>
>>1086894
>waste a few years
You fucking what? We literally just need to upscale it. Also pretty sure it covers themral and that shit too.
>>
At first glance the manual seems extremely complicated, upon further inspection however you discover that it's actually a quite simple guide for crew members, not that different from other ships.
Plus if the pictures are right it looks absolutely gorgeous, almost as big as a planet-cracker and extremely pleasing to the eyes compared to one. From the description it seems it's a brand new model.
It lists a variety of features, like the specifics of the shockpoint drive it uses, the reactor's output, where and how to get to pretty much any area be it the crew quarters, the cargo hold, mess hall
the bridge or the engineering facilities. After a while it becomes quite the interesting read, and at the end of it you've used about one hour to get acquainted with basically everything on your new base.
With this you're at least qualified enough to command people around it, or to plan how exactly you want to expand the place. A lab would be nice, probably a training area? So many ideas to work on.
Still, the more specific technical details don't mean that much to you. At least you know they're there. Maybe you'll hand this over to your team's engineers later on. For now you've got other things to do.
Or do you? Having finished wrecking the Moon, having read the manual and making sure you won't get lost, what's really left now?
>Go hang out with a companion [write-in who]
>Go visit someone or somewhere on the moon [where / who]
>Just fuck around for two days, why not
>Write-in
>>
>>1086932
Go visit the lunatics, see if they're up for helping with the all-out war against unitologist and earthgov bastards.
>>
>>1086932
I'mma back this guy >>1086943
>>
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>>1086947
>>1086943
Aye Aye
>>
Maybe it's time time to pay Terry a visit. Sure he's a crazy Lunatic, which should be redundant but to the circumstances isn't. His gang could be of help, but it could also become a hindrance.
Avoiding the latter should be a priority while you're still here. Hell, maybe one day he'll help you out in the battlefield for real, after all it's not like he can be a crime lord if his gang has no
people to collect protection money from. You call Carla and you two get into your car. Both of you're wearing your combat suits, just in case, and armed to the teeth. All that stuff of
speaking big and carrying a soft stick, or something to that effect. Once in your spacious vehicle the both of you start looking around for the Lunatics' territory.
Strangely, you don't find many of them on the usual places, it's like not just the civilians but the gangs as well have gone into hiding or left this colony. This doesn't bode well.
Eventually some shop owner gives you directions, amidst worried looks, towards a nearby access to the high way. The lunatics have been meeting there for quite a while,
it's a mix of a hobo community and a gang den. Pretty well armed and fortified. Apparently they have lookouts nearby where you can ask to contact the groups.
>Drive straight in
>Try to contact a lookout
>Wait, don't you have his contact info? Call him
>Write-in
d20
>>
Rolled 17 (1d20)

>>1087084
>Wait, don't you have his contact info? Call him
>>
Rolled 14 (1d20)

>>1087084
>Wait, don't you have his contact info? Call him
>>
>>1087100
>>1087092
The call goes through only after a couple of attempts. "Who's this? I don't remem-" you take off the helmet, which is basically just collapsing it into the suit. "Oh you! Long time eh?"
"Yep. It's been a while Terry. Are you busy right now?" he looks to the side a bit worried "Kinda. I'm handling a few 'dissidents' so to speak. Would you mind coming to my base to chat?
I'm not exactly full of spare time right now so it'd be a real help if you'd come here" you nod "We'll be there in a bit. Me and my girlfriend that is" he laughs "Nice my friend. That hot chick right?"
"Flattered" Carla smirks "Well, yes. We're close by, won't take long.
-
"Welcome to my humble abode!" Despite being surprised at how easy it was to get through the security once you cleared it up with Terry you were also shocked at how well stocked
and furnished the place is. It's basically a fortress under a Highway. In fact you'd say an invasion here would be more scary than one at the government's palace or headquarters, whichever.
The inside is also pretty nice, well Terry's quarters are. While other areas seem a bit 'basic' his room is pretty spacious and full of nice stuff like statues, paintings, a nice purple rug.
You'd call it pimpin' but it'd be underselling the place. "What brings you here my friends? I thought we had agreed to part ways, but it seems you've been having quite the fun,
it's such a shame my underlings decided to start a drug rebellion right now. Otherwise I'd have jumped right in with you!" you can't help but laugh at how wild the guy's gestures and mannerisms are.
"It's nice to be here, I suppose, better than the stuff I've been doing recently. I came to talk about..."
>Recruiting you and your buddies for some fun
>How I could help you, and you help me
>The nice opportunity the current political situation presents
>Write-in
>>
>>1087214
>How I could help you, and you help me, in a way that's fun for both of us and results in a lot of sore asses for certain groups that have been trying to fuck us for a long time.
>Just to be clear, I'm not talking about gay sex.
>>
>>1087084

I love where this is going. It's as if EA suddenly gave the mandate to make Dead Space 3 an ensemble spy drama instead of a collection of DLC lego parts and Uncharted set pieces.

I'm more than fine with Dead Protocol.

This is going to get bigger than Phil once the resource crunch hits. Mankind's been so voracious for materials in the setting they've been shattering planets and still not getting ahead of the energy debt. Dark ages soon hairless apes.
>>
>>1087214
I'll back this guy >>1087224 but include the gay sex bit for those we're gonna fuck
>>
>>1087248
>>1087224
Seems like this wins out.

Give me a sec to get dat there black one.

>>1087247
Don't worry though, you'll get to fight necros. It'll just be... different.
>>
What I don't get is, if earthgov has memory-wiping/command-implanting tech, why aren't they making ultra-loyal soldiers and converting cultists into sleeper agents? Use unitologist tactics against them.
>>
>>1087295
They already have sleeper agents though, like you (Phil). It's just not in a large enough scale or focused on Unitologists.


I should really take some time to formulate the new N-COM system or whatever.

Anyway, gonna write.
>>
"I came to talk about how I could help you, and you help me. In a way that's fun for both of us and results in a lot of sore asses for certain groups that have been trying to fuck us for a long time"
He raises his hand in protest, eyes widening and opening his mouth as if to voice his concern of what you're implying. "Just to be clear, I'm not talking about gay sex" the man calms down and grins.
"You got me there for a second, cheeky. So what exactly do you have in mind?" you take some time to mentally formulate your plan. For a brief moment you look to Carla,
she's toying around with the furniture, enjoying it like a kid at an amusement park. "I'm thinking we could screw with the churches and the government at once. I'm doing it for my own reasons,
but suffice to say they're doing some things that could be very bad. For all of us" Terry puts both hands up, grasping at each other while covering his mouth. "You mean you want us to rebel openly?"
"Yes. An all out war. I don't mean it now, but soon things might escalate and you could take advantage of it" he nods "I'll consider it. Right now though I've been dealing with my own rebels,
figured you'd offer to help me with that too in exchange for some service but you made some compelling arguments. I always thought the government was shady, and the unis are outright assholes"
"That they are. Well, about your problem..."
>I'll help you out if it'll speed things up
>Good luck, hope you'll get rid of them in time to profit
>Write-in

Last post for now, gonna pause it until tomorrow.
Not sure the time but I'm thinking the afternoon a bit later than the usual starting period.

If any of you have suggestions for our big transition into Grand Strategy & Tactical Command I'd be happy to take them and mull over 'em
>>
>>1087363
>I'll help you out if it'll speed things up
>>
>>1087363
>I'll help out too a degree, after all. It takes a bigger monster to kill smaller ones.


Clearly Doc will be leading our Mind/brain dickry program
>>
>>1087363
>I'll help you out if it'll speed things up
Lotta ways we can hurt the rebelling faction if their main goal is to sell drugs.

First spike their drug products, send all the users into really bad trips, then hit the production facilities and suppliers, cooks too.

This will hurt their rep, and their supply, which will very likely force them to come to heel with the bosses orders. There may be some that do not fall in line. That can be easily solved, alone with the rebellious leadership.
>>
>>1087906
>>1087385
>>1087384
Alright, I'll take a bit to get home and write, but the general idea seems to be "cooperate somehow"
>>
Well fuck. I'm home now, it took way damn longer than I expected.
>>
>>1088499
Life always dose
>>
"I'll help if it'll speed things up. To a degree at least. after all it takes a bigger monster to kill smaller ones" in response to your offer to help Terry gives you a wide grin.
"I'm glad you're up for it, I've got some ideas of how we can act. Though if you have any proposals we can discuss" you take the opportunity to get more intel on the situation and plan it.
"Lotta ways we can hurt the rebelling faction if their main goal is to sell drugs" he nods his head "Their main goal is to get back to it. We've cut down on the stuff but there's always some who
really are into that crap or want profits no matter what, what do you have in mind for it?" you grin "Do you know where they keep their stash?" he swings his head from one side to the other,
as if indicating he has some idea. "First spike their drug products, send all the users into really bad trips, then hit the production facilities and suppliers, cooks too. If we cut their product,
we cut them down" the gang leader contemplates your proposals for a bit before shaking his head "It'd be hard as hell getting to it, if we did as much they'd be mostly done in already"
"Trust me, this will hurt their rep, and their supply, which will very likely force them to come to heel with the boss' orders. There may be some that do not fall in line. That can be easily solved,
alone with the rebellious leadership. It's the best way to bring them in and if we do it while they're distracted the issue you raised vanishes..." you both smile.
"Yeah, that's settled. But who'll handle what?"
>I'll take care of the distraction
>I'll take care of the destruction
>I can do both, I'm nice just like that
>Write-in
>>
>>1088601
>I'll take care of the distraction
>>
Rolled 6, 4, 13 = 23 (3d20)

>>1088670
>>
"I'll be the distraction, you and your boys handle the destruction. I trust you'll be more well prepared to get into wherever their stash is and deal with spiking the drug supply.
Or destroying it, really your choice" you both shake hands and he gives you the details. The rebel base is located not so far from their own, in an old warehouse used by a food supply company.
Rather, used to. They drove out the old owners and turned the place into a drug processing and storage facility. Apparently from what Terry tells you that happened while he was in charge,
and he knew about it. A couple of his lieutenants more used to working the drug trade took over after he enacted his new rules against trafficking and started their new group.
This new group has an interesting name "Red Riders", he explains it's from the bikes they use to deliver their product and fight. Seems like a biker gang. Thankfully even in the 26th century
bikes are pretty unsafe. If push comes to shove you can easily just run them over. Carla joins the conversation once you reach the topic of a distraction, as it sounds like her kind of work.
"I think we could start a turf war, make it seem like we're a rival gang. Probably drag most of their men into a conflict" you shake your head "It'd be hard to convince them to go out on us,
specially if they're fighting the Lunatics as well" you ponder for a bit before she comes up with a new idea, interrupting your thoughts "What if we investigated them? Got something personal
on one of their leaders or something" you shrug "Not my style really but it's doable. We could also just hit them hard and hope you can sneak in" Terry pipes up "If you go with her idea,
well, I know just the right spot to poke them on" at least you'll be able to skip the investigation bit. "Then, there's the possibility we could pretend to want business with them,
I have some friends that can help..."
>Let's try to use personal motives to lure them
>We hit them hard at their base, and hope you can sneak in
>Get the Yakuza and see if they can lure them into a "deal"
>Write-in
d20
>>
Rolled 5 (1d20)

>>1088878
>lets use personal motive

Reeee I'm still not home
>>
Rolled 13 (1d20)

>>1088878
>Let's try to use personal motives to lure them
>>
Rolled 17 (1d20)

>>1088917
>>1088910
>>
"So what exactly is that personal motive?" he grins "Quite simple really. Everyone has someone they care about don't they? Well their leader tried to hide it but he has a family,
if we-" you raise your hand in protest "Hold on a second, I'm not harming civilians" he shrugs "You don't need to, just make it seem like they're in some danger and they'll come running"
"And who do you propose I do that?" he rubs his chin for a brief moment before thinking of a good plan: "Go to their address and make it seem like we, as in the Lunatics, are there to kill them"
"That seems fair enough but still dangerous, what if they get hurt in the crossfire" Terry laughs "Just make sure they don't. Why do you have a better idea? I mean you asked about it,
I'm just telling you" you look to Carla, she seems a bit uncomfortable but reassures you that if you decide to go with it she'll help you to the best of her abilities and make sure no civvies get hurt.
"Well, we could still consider the other options but I think I'll at least go scout out the area. If the opportunity is good I'll give you a call and we'll go with this plan"
"Got it"
-
The neighborhood is pretty nice. One could say it's lunar colony equivalent of a suburb. It's almost hard to imagine some hardened drug dealer's family lives there.
You've got to wonder if Terry didn't give you the wrong address by mistake or something to that effect. Luckily for you the place also gives you plenty of opportunities to scout while concealed.
By just strolling around in a civilian outfit while with your girlfriend nobody really seems to mind. The house itself is decently sized. If you were to strike here you could just scare them,
issue a few threats and then wait for the enemies to come in so you can lure them away. You're not even sure why you were so worried.
>Begin now [d20]
>Turn back, go with a different plan [which]
>Write-in
>>
Rolled 5 (1d20)

>>1088878
>>1089245
Bit confusing figuring out who is talking and who is saying what.

>Begin now [d20]
>>
Rolled 12 (1d20)

>>1089245

Begin now [d20

Do the whole kindnao thing but be like really nice and have them over for drinks and food
>>
Rolled 17 (1d20)

>>1089245
>Begin now [d20]
>>
"I think we should start it up now, Carla. I'll give him a call, think you can get the others here?" your girlfriend nods and starts communicating with your team-mates, relaying your location
to them. "They'll be coming soon, about 5 minutes off by truck" she informs you after the brief call. Meanwhile you've reached Terry's comms "Hey, you can get your boys to their base,
we'll be handling them soon. I mean, don't fuck things up just yet, but get ready and set yourself up nearby and all that" he promptly replies they'll begin mobilizing and will strike as soon
as they see the rebels leaving the base. You wish him good luck and shut off comms. Now it's up to you and your friends to get things done on this end. After a short wait, less than what
they had anticipated, your group arrives. The usual black truck. Thinking of how to do this you decide to surround the house and just kidnap them, of course having them inform the
drug lord first. It's an easy job, with nearly a dozen people surrounding the house and subsequently breaking into it you round up a woman and two young girls, a teenager and a kid.
They don't try to resist or run once they notice you're armed and in large numbers, but they seem extremely frightened. You have the youngest girl call her dad, or well, you assume he's
her dad. She does so, you don't listen in on the conversation but you tell her to inform him of your next stop: a fast food joint. Sure you're kidnapping them, but you're making damn
sure they're well treated.
-
"That's the entire order sir?" you nod "How many people are in that goddamn truck?" you shrug "It's hyper-punkrock band you know? Really hard to satiate their appetites" the man shakes his head.
"Good luck, damn musicians. A bunch of drug addicted degenerates I tell ya!" you've gotta laugh at his comment. Once you've paid for everything you park the truck in a nearby park.
It's pretty empty and it's not like you intend to fight them really. You wait for a while before the first enemies start showing up. They're in full force, many bikers and others.
This must mean Terry is taking on their base right now. You've got a few options on how to handle this...
>Fight them, to stall for more time
>Drive around, try to outrun them for a while
>Just release the hostages, by the time they get back it'll all be gone
>Write-in
d20
>>
>>1090243
>Fight them, to stall for more time
>>
>>1090243
>Drive around, try to outrun them for a while
Phil will be driving erratically with the windows rolled down screaming "THE WHEELS ON THE BUS GO ROUND AND ROUND".
>>
Rolled 9 (1d20)

>>1090265
Oh fuck me, forgot to roll and I've been here sense the start.
>>
Rolled 16 (1d20)

>>1090243
>>1090304
QM's gotta let us know in clear idiot proof writing that he wants a dice roll for all or of the options or have the [1d+20] next to the options.

If there is room for us to be lazy, we will be lazy.
>>
>>1090320
He did, I'm just sleepy.
>>
>>1090355
And i Just woke up!
>>
Rolled 17 (1d20)

>Drive around, try to outrun them for a while
>>
Rolled 10 (1d20)

>>1090243

Drive around, try to outrun them for a while

Broom broom murther fuckers
>>
Still haven't got home at all, might need to cur it short, will take some time to think of a different scale system for this too because the growth in scale is getting a bit overwhelming to track.
If anything expect it to be X-Comish
>>
>>1091834
>MC is now the creepy bald white guy.
>>
Alright then, Gentelman.

We plan on fighting. X-Com Guerillia-style fighting.
So... we need a proper team.
Not in terms of soldiers, no, we already got those.

R&D. We need R&D-dudes.
And I simply cannot think of anyone fitting for the R-department.
At least from our team.

Once we get to it, let us make Duke search for a fitting "head of research".
And so you know what kind of people I'm talking about, Isaac Clark is the backup-plan:

1. He's an engineer, weapon and armour research (We still have to replicate the "Bulwark"-pattern Combat-suit (Or Big, Mean suit, as it was calked by philps))

2. He managed to break two markers (and build one himself, but that's meta knowledge, but still...)

3. He survived 2(!) outbreaks, he pretty much killed (read: eviscorated) every type of necromorph there is (with the exeption of DS3 exclusive ones, excluding brothers because, hey, insane visions; But if do good, there will be no need to go to visit "Tau polarbear-heaven")

If we get someone who can put that kind of knowledge to good use, as in reverse-engineer technology and study necromorphs (once we come to those), we are fucking golden.

Maybe we could also find a use for! those markershards. Research them, under save conditions.

As a last reminder:
EarthGov vs Unis will result in losses on both sides.
And once the Unis reach their goal, the 3rd (4th?) party will only gain from the losses. Being necromorphs and all.

Now that I finished with the archives, I'm ready to do my magic.
My magic being occasional good advises (ignore the stupid ones) and a hardon for science.

Let's save humanity, people!
>>
>>1094787
NO AYYYS ALLOWED.
I don't like the xcom style system for quests.
>>
Rip qm?
>>
>>1113025
Ded
>>
>>1114096
If only we could cyro him and await the great unification




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