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New players are always welcome!

This is the continuation of the experimental Mageknight Academy. >>1066867, >>1095363
This iteration's rules have been updated based on creator and player feedback.

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight. Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
1) New players must fill out their character sheets. The sheet must include the following information: Their character's full name, backstory, 1 basic spell and 2 other basic spells/skills/talents/traits/knowledge/etc. of your choosing.
Note: Characters created are assumed to be students of 18 to 24 years of age.
2) Spells are written as "Cast X" with "X" being the name or effect of the spell.
3) Skills and Knowledges are given prefixes depending on the tier. New players all have theirs set to "Basic" tier.
Note: Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.

How to Play:
1) Post 2 actions and roll a 2d100. Each roll corresponds to an action.
2) All players must wait for the "TURN GO" post before they submit their actions. After which they must reply to that post with their chosen actions on this post.
3) After all actions are processed and a new turn begins, update your character sheet and include it to your actions post.
>>
Spellcrafting:
1) Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell.
2) There is no limit to how many things you can use in a single spellcrafting action.
3) The name of the spell will be determined by the QM. By default it'll be "Cast A B C..."
4) Your dice roll will also affect the result of the spellcrafting. Lower rolls will result in weak version of the spell and vice versa.

Interactions:
1) Role play is a free action. Feel free to talk to other players in-character.
2) Collaborative actions however, like trading and PvP, are not and require an action to be taken.
3) The same applies to interacting with NPCs albeit role play also cost an action point.

Combat:
1) Once combat is initiated you must roll 2 actions to either attack/defend/etc.
2) Your character can not do anything else non-combat related while in combat.
3) PvP requires both fighters to roll.
4) The goal is to hit your opponent while not getting hit yourself.
5) If both manages to block/evade or hit each other then the result is a draw.

Acquiring new Spells & Skills:
1) Study, train or take classes.
2) Learning new skills or spells requires only 1 turn
3) Training an already learned skill will raise it further to the next tier once enough progress points are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8)

A more in-depth look of the rules (and some work-in-progress concepts) can be found here: http://pastebin.com/qfUzgJjd
A database of NPCs in the quest can be found here: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
We also have a Discord chatroom for discussing the quest here: https://discord.gg/PHXfVKb

(Credits to Agatha/Stoneworth for this writeup)
>>
In the aftermath of the beach, the students return to the school. Once the students in the hospital return there is to be a visit from the Madrid Municipality, the Mayor is even supposed to be there.
In light of the number of students injured, and in a few sad cases dead, classes have been canceled for one turn and varies shines for the students that have passed away can be found around campus.
It is a guilty thought that the students are glad it is nobody they know, not everyone is so lucky.

Originally written by Alic

TURN 56 GO
>>
Rolled 30, 28, 60, 53 = 171 (4d100)

>Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [0/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be activated by chaneling mana onto it.
Basic Runic Tracing [0/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Basic Rune Theory
Basic Fire Theory
Basic Alchemy

>Contacts
Julie - Ink mage, knows quantum mechanics, time related [Relationship +2]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival]

Clubs:
Gardening and Cooking Club [Member]

Items:

Appearance:
~Hair is singed and you have no eyebrows.

Status Effects:

Misc:
1 round lost vs Alic

Actions[5 double turns left]:
>>1129147

"No Classes? I'll just study"
>DO: Study Rune Theory
>DO: Study up on Paralyzing magic.
>DO: Attempt to create a Paralyzing Rune spell (Whether or not 2nd action worked or not)
>DO: Draw up some Explosive Runes on Paper.
>>
>>1129147
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Expert Swordfighting [3/8]
--Basic Longsword Proficiency [0/2]
--Superslash
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [0/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Status Effects:
Insecure: -10 penalty on all combat related rolls until a crit is rolled in combat, or counselling is successful. Mitigated to -9. [REMOVED by The Light]
Injured Jaw: Any action involving my mouth requires a DC of 50. [4/4]
Hospitalized: Lost more than 20 HP in the Beach Event. Incapacitated for 1 turn. [1/1]

Inventory:
Ornate Wooden Sword
Superb Longsword
Sea Glass

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
Basic Watched By [The Light]
+3 Popularity

>Hospital fun times
>>
Rolled 20, 12 = 32 (2d100)

>>1129147
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Social Standing:
-Somewhat familiar around campus
-Respect of the Lesser Flames

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing

Clubs:
-Cooking/Gardening

Inventory:
-Fetal Crystal Pendant [Understanding +1]
-Fresh Fish

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+1)
-Captin Dema

Romantic Interest(s) AKA Waifus:
-Ada [Romantic Interest +2]
-Cassandra [Romantic Interest +2]
-Lucia [Romantic Interest +2]

>Do: After the ordeal at the beach, I returned back to the house (Cassandra's) and make dinner for the girls and I.
>Do: Spend the rest of the night just taking it easy watching tv or a movie with the girls + Ice Chunk.
>>
Rolled 4 (1d100)

>>1129147
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
None.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (Soulmates, +2)
- Isabel Lee, Childhood Sweetheart
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor (One-time use; extra action)
- 5 League Points
- Familiar reputation +1

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>CLASS: Attend Combat Theory lessons.
>DO: Find a nice place to hunker down. Maybe a private garden or something.
>>
Rolled 99, 8 = 107 (2d100)

>>1129120
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Intro to Spatial Manipulation
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (21)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-Warp Step[+1]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>1 League Point
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
>Status Affects
-Hospitalized [1 Turn]
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
-Popularity 1

>DO: Be grumpy

>DO: Brood a lot.
>>
Rolled 98 (1d100)

>>1129645
I forgot that there was no class. Instead, I'll visit the shrines of the fallen and leave flowers.
>>
Rolled 37, 95 = 132 (2d100)

>>1129147
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
-Skills-
- Cast Charm, Ice Spear, Fireball, Lightning, Frost Shock Lance, Beautify Self, Restore, Encourage Plant Growth, Encourage Rapid Plant Growth, Claws, Blank Alter Self, Acquire Major Form Greater Pixie, Acquire Sprite Form, Acquire Nymph Form, Anti-Charm Circle, Remove Charm, Alter Other(Pixie)
- Knowledge of Advanced Mathematics, Master Fey Theory, Intermediate Fey Psychology Theory, Fey Summoning Theory, Basic Fey Culture
- Fluent in Sylvan
- Advanced Conjuration Theory, Evocation Theory, Transmutation Theory, Enchantment Theory, Charm Theory, Abjuration Theory, Divination Theory Intermediate Nature Theory, Intermediate Familiar Theory
- Swordsmanship, Rapier Proficiency, Parry, Evasive Footwork
-Contacts-
- Bjorn, President of HEMA Club~Acquaintance, Romantic Target
- Platina, Steelcharmer~Oppenly Affectionate +1
- Member of HEMA Club
- President of Fey Appreciation Club (Six Members)
-Traits-
- Above Average Speed, Above Average Stamina
-Equipment-
- Mithral Rapier
- 1 Armored Mage Robe
-Other-
- Pixie Familiar
- Followed by Slime Pixie
- Great Tan 6 turns
- Made a Nice Garden, home of four Feys, including a Garden Keeper. Surrounded by Anti-Charm Circle
- In Alpha Squad, fought Eldritch Horror
- Cursed by Trick Spirit. Can't feel love, friendship, bonding. >>1117599
- Somewhat Recognized around campus +1
- 2 League Point
>DO: Take the time to try and study the Fey slime that's been following her everywhere.
>DO: Attempt to permanently evolve her familiar with Acquire Major Form Greater Pixie. (I also take the moment to ask her name.)
>>
>>1129147
https://sites.google.com/view/markmilton/home


>Markus laid up in the hospital, going over his book.
>>
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Rolled 30 (1d100)

>>1129120


Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Statistics T1, Potion Making T1, Explosives T1, Game Theory T1, Athletics T1, Weather Theory T1, Kite Flying T1, Charisma T1, Stoner powers

>Clubs: Gambling club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema
+1 Relationship with Brooke

>Items: $40

-1 action point for cleaning the potion class room [1/2]

>DO: Go on a date with Brooke to the movies. If possible watch American Ultra, best stoner comedy ever.
>>
Rolled 76, 47 = 123 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1129147
> Go see Julie and see if she's okay after the beach
> Have a deep talk
>>
Rolled 44, 67 = 111 (2d100)

>>1129147

https://sites.google.com/view/mkam/character-sheets/james-baxter


>Filled with shame about how useless you were when it really counted, you go to practice Strong Arcane Fist, and work on sustaining it for longer than one attack
>Go see Platina about making enchanted weaponry for myself
>>
>>1129645
>>1129679
[Ean Hawthorne]
>You visit all three shrines, the words you speak comfort many and all see you as kind. Several tell you that your bravery saved lives.
+3 Reputation.
Regain [Relaxed] giving your next action a +10 bonus

>You think to yourself that a lecture hall would be almost certainly empty, and there are just so many to choose from.
Unfortunately, Isabel didn't get the memo and appears to be sitting in the class confused. She brightens up immediately when she sees you, however.
"Ean!~"
And, that's when the door opens and Tenia comes in; looks like she was following you. There is a brief moment of cataclysmic eye contact between them before returning to you.

There is another entry way should you try and make a break for it.
>>
Rolled 51, 27 = 78 (2d100)

>>1129147
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Intermediate Spellcraft a new spell using Basic Ballistic Mana Theory.
>Teach my Child Sized Pet Golem how to fight.
>>
>>1129555
[Lawrence Birch]
- You progress towards the next level of Rune Theory. [1/2]
- You learn Cast T1 Hold Person.
- You learn Cast T1 Paralysis Rune.
- You practice drawing Explosive Runes on paper. You progress towards the next level of Explosive Rune.[1/2]

>>1129574
[Arthur Belrose]
- You relax in the hospital.

>>1129584
[Devin Hines]
> 20 (27) (+3 Advanced Cooking) (+2 Paella) (+2 Enchanted Moonlight Salad of Feykind)

While you don't cook up anything particularly special because you're so tired, so you create a hearty and delicious meal for everyone to enjoy.

- You try to watch a movie together, but you all end up sleeping on the couch. While it was comfortable at first, you woke up with some back pain.

>>1129672
[Gram Roderick]
- You end up being so livid and angry that you're pretty sure that you can channel this energy somehow.

You learned Rage.

- In your anger, you're unable to think clearly. Damned Fiend. Damned Demons. Damned Beach Party.

>>1129713
[Angelica Shanyrria]
- You study the Fey slime. It is apparently a subspecies of Pixie. It can help bolster Water-based magics if bound as a familiar.

- Your spell works excellently. The pixie not only becomes a Greater Pixie, but achieves power beyond that, becoming a Grand Pixie. She thanks you for giving her more power, and promises to serve you to the best of her ability. She tells you that she was not designated a name, so you're free to name her whatever you'd like.

>>1129725
[Markus Milton]
- You study your books while lying in the hospital bed. It's quite relaxing.

>>1129804
[Zoot Martingale]
- You take Brooke to the movies. While you weren't able to watch American Ultra, you did watch some comedy movie that was available. The movie itself wasn't very good, but she had a lot of fun.

+1 Relationship with Brooke.

>>1129808
[Alexander Fuchs]
- You talk to Julie about the recent events at the beach. She tells you she's fine, and that you did well in battle. She appreciates your concern.

+1 Relationship with Julie.

- Your talk about the beach quickly turns into a talk about magic. This talk then focuses on your blood magic and her ink magic, and the parallels between the two. She's in her element here, and you almost have trouble keeping up. Still, you can tell that in moments like these, she's having a good time.

+1 Relationship with Julie.

>>1129916
[James Baxter]
- You cannot do any of these, as you're stuck in the hospital. At least the nurses find your rippling muscles impressive.

>>1130733
[Agata Stoneworth]
- You learn Cast Arcane Shot

- You teach the basics of how to fight to your golem. It's a slow learner at first, but at least it knows how to punch things now.
>>
One day after the last student to recover, gram, returns to the school the Principal announces that the Duke of Alba himself will be coming to speak. There is a touching ceremony for those that passed away, and a speech about how the future of Madrid rests in the student's hands.
"With that in mind, I would like to invite a few students up to the stage; Agatha Stoneworth, Angelica Shanyrria, Alexander Fuchs, Arthur Belrose, David Zatta, Devin Hines, Ean Hawthorne, Gram Roderick, and Lawrence Birch."

He smiles warmly, as you all approach him you see a strongly build man with gray at the temples.

"We would like to recognize David Zatta with Civil Order of Social Solidarity, for his deeds in both protecting others and combating the interdimensional threat. -
>+1 Major Favour from Government
- to recognize Ean Hawthorne with Medal of Merit of Civil Defence for his incredible efforts at crushing the threat to others -
>+1 Minor Favour from Government
- and to recognize Devin Hines for his superb assistance in defending the people of Madrid we award him with the Medal of the Community of Madrid. -
>+1 Minor Favour from Government
- finally, it is with great pride," He pulls a beautifully crafted sabre, clad in glimmering runes and inlaid with the finest of diamonds, "that I induct the students behind me into the Knightly Order of the Laureate Cross of Saint Ferdinand."
This pronouncement comes with shock and applause, all those listed are now Knights with all that entails. Regardless of past social status, you are all at the very least minor nobles of Spain. One by one you are all knighted.

All listed gain +2 reputation and Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 57 GO
>>
>>1130914
Addendum: the medals listed may also be added. These will give benefits when interacting in some cases.
>>
>>1130914
Addendum 2: Jozin should also be listed as someone on stage.
>>
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Rolled 6, 39 = 45 (2d100)

>>1130914

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Filled with shame over how useless he was in the fight, James Baxter goes to talk to Platina about making enchanted weapons, about whether or not she can make some for me, or where i can find someone who can
>Work Out the pain of failure, only by becoming better may I redeem myself
>>
Rolled 28, 21 = 49 (2d100)

>>1130914
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (21)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-Warp Step[+1]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: Go out, look for forge mats X2

Surely only everything can go wrong. Everything.
>>
Rolled 87, 48 = 135 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1130914
> Flirt with Julie
> Ask her out
>>
Rolled 13, 53 = 66 (2d100)

>>1130914
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing

Clubs:
-Cooking/Gardening

Inventory:
-Fetal Crystal Pendant [Understanding +1]
-Fresh Fish

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+1)
-Captin Dema

Romantic Interest(s) AKA Waifus:
-Ada [Romantic Interest +2]
-Cassandra [Romantic Interest +2]
-Lucia [Romantic Interest +2]

>Do: Converse with the Ice Chunk. With my aptitude in the language, I should be able to learn more about the voice that comes through it.
>Do: Celebrate with the girls on today's events. Perhaps confirm with Cassandra that that was indeed her father I just met.
>>
Rolled 69, 16 = 85 (2d100)

>>1130914
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
Relaxed. +10 to next action.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (Soulmates, +2)
- Isabel Lee, Childhood Sweetheart
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>DO: Attempt to defuse the situation. Introduce them to each other. Hope for the best.

>DO: Go find Gram. I saw him attack the fiend and got injured hard for it. Help him out with whatever he's trying to do. Maybe get drinks afterwards.
>>
Rolled 49, 52, 28, 94 = 223 (4d100)

>Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune

Cast T1 Hold Person

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [0/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Basic Rune Theory [1/2]
Basic Fire Theory
Basic Alchemy

>Contacts
Julie - Ink mage, knows quantum mechanics, time related [Relationship +2]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival]

Clubs:
Gardening and Cooking Club [Member]

Items:

Appearance:
~Hair is singed and you have no eyebrows.

Status Effects:

Misc:
1 round lost vs Alic
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Actions[4 double turns left]:

TURN 57:
>>1130914


>I go look and meet up with Julie.
"Hey Julie! As expected of you to come out unscathed. How you've been?"
>Flirt With Julie
>Tell her to be back and Buy some flowers and a book for Julie that I think she hasn't read and would be interested in ofc
>Once alone, Lawrence presents it to her and confesses how I feel for her.
Lawrence look at her for a second, "Julie, I know we've known each other for a short time but I felt we've clicked a bit and you felt like such an intriguing person to me And I'm not really telling you respond right away but..." He says as he nervously looks down every now and then.

"I-I like you Julie. Will go on a date with me?"
>>
Rolled 92 (1d100)

>>1129645
https://sites.google.com/view/markmilton/home

With a snort Markus walked away from clapping people at the end of the assembly and made his way back to the clinic. Rifling through his notes he needed to catch up on after the beach "vacation". Same old story, just a different government he mused to himself. That didn't bother him nearly as much as the very smug face of his Master he was going to be dealing with for the next few weeks.

"Alright, alright. You were right. Again." He said in way of eating the crow early to stop the pain as he entered the clinic. Only to be greeted with a smug smile and a broom. Damn it all.

>DO: Attend apprenticeship duties
>Class: Attend Healing Magic Theory
>>
Rolled 57, 17 = 74 (2d100)

>>1130914
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Make a mechanical shield at the workshop.
>Hang out with Will. Get to know him better.
>>
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Rolled 99 (1d100)

>>1130914


Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Statistics T1, Potion Making T1, Explosives T1, Game Theory T1, Athletics T1, Weather Theory T1, Kite Flying T1, Charisma T1, Stoner powers

>Clubs: Gambling club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema
+2 Relationship with Brooke (Friends)

>Items: $40

-1 action point for cleaning the potion class room [2/2]

Well didn't become a knight, but whatever they those guys earned it. Besides I think being a pirate is cooler anyway

>CLASS: Go to a gun training class to become proficient at guns.

>CLASS: Go to a speech and debate class to up my charisma.

>DO: Flirt with Brooke.
"I think god was high when he created you because there's no one else who comes close to perfection."
>>
>>1131360
Forgot to say double turn now have 8 left
>>
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>>1130952
[James Baxter]
- You try to go talk to Platina, but seeing as you've never met her before, she's a little reluctant to make weapons for you. She tells you she's busy, and asks you to come back later.

- You lift, but you can't lift the weight of your failures. Still, it's good exercise. You progress towards the next tier of strength. [2/5]

>>1130962
[Gram Roderick]
- You go out and look for supplies that could possibly be used to improve your equipment. When you go to pick up your armor, however, you find a piece of the Fiend's [Shattered Blade], still embedded within. Maybe it can be used somehow?

>>1131022
[Devin Hines]
-You learn a bit about it, but not much. You know that it isn't a true ice spirit, but rather, it was given sentience once you had summoned it. If you want to know more, you might have to ask it later.

- The girls decide to celebrate by cooking for you, for once. The results are... not as good as you'd like, but you can tell they did their best, and enjoyed a lot. When you ask Cassandra, she tells you that he was indeed her father. She also tells you he's surprised he didn't notice you.

+1 Romantic Interest with entire harem.

>>1131112
[Ean Hawthorne]
To be processed by next QM. I hope this doesn't go badly.

>>1131189
[Markus Milton]
- You attend to your duties. With the influx of students coming in still injured from the beach party, you get a lot of experience.

You learned Cure Serious Wounds.

-You learned Advanced Healing Magic Theory.

>>1131211
[Agata Stoneworth]
- You forge a mechanical shield. It folds into a bracer when not in use, and with a bit of mana, expands to its full size.

You received Mechanical Shield Bracer.

- You talk with Will as you two forge your shield. While he doesn't feel any closer to you, he enjoys your company.

>>1131360
[Zoot Martingale]
- You learned Basic Firearms Proficiency.

- You learned Basic Public Speaking.

- Your words elicit a deep blush from the girl. The normally upbeat and energetic is reduced to stuttering and giggling. Brooke found your pickup-line quite endearing.

[1/2]
>>
File: Decisions.jpg (152 KB, 1024x724)
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Brooke is now Romantically Interested in you.

>>1130965
[Alexander Fuchs]
- You flirt with Julie, bombarding her with myriad pick-up lines and smooth comments. She's typically very reserved and serious, but even she falls before your charms.

You are now at T2 Romantic Interest with Julie.

>>1131138
[Lawrence Birch]
- You find Julie in the library... talking to Alic. You decide to make your move as soon as he leaves and... she's walking towards you? She greets you, and you return the greeting in kind.

You and Alic exchange hellos.

- You flirt with Julie, and while it wasn't nearly as impressive as Alic's smoothness, she appreciates your earnestness.

You are now at T1 Romantic Interest with Julie.

- You briefly excuse yourself to quickly go buy some things you think she'd be interested. A bouquet of flowers purchased from the Gardening/Cooking Club, and a sci-fi book on Time Travel from your own personal collection.

>>1130965
[Alexander Fuchs]
- With Lawrence out of the way, you start to ask her on a date when...

>>1131138
[Lawrence Birch]
- ...you return just in the nick of time, gifts in hand. You hand Julie the gifts as you realize, that there's no other chance but to declare this in public.

You progress towards the next tier of Romantic Interest. [1/2]

>>1130965
[Alexander Fuchs]
- ...it's now or never...

Alic: 48 (+1 Reputation) (+1 Friends) (+2 Romantic Interest) = 52
Lawrence: 94 (+1 Reputation) (+1 Friends) (+1 Romantic Interest) = 97

52 < 97

You both simultaneously ask her on a date. You all awkwardly stand in these strange positions as onlookers look in curiosity.

With gifts in hand, Julie turns to Lawrence and accepts. She promises to give Alic a chance, but Lawrence goes first. Lawrence tries not to, but a triumphant smirk shines through.

Lawrence wins 1 point of the Romantic Rivalry, evening the score to 1-1.

TURN 58 GO.
>>
Rolled 14, 51 = 65 (2d100)

>>1131776
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Practice my Leadership skills by spending time with my Magitech Club organizing various activities, making decisions and other stuff like it.
>Enchant my drill hammer with Cast Force properties so that it will hit harder and drill faster with each hit.
>>
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>>1131112
Ean Hawthorne
69 (73) (+3 Relationship with Tenia) (+1 Relationship with Isabel)
You did well. You're practically a diplomat when you've managed to convince those two to "play nice" with each other.
>[Tenia] and [Isabel] has now decided to "share" [Ean] with each other... for now at least.
16
Nope. Can't find him anywhere.
>>
Rolled 98, 71 = 169 (2d100)

>>1131687
https://sites.google.com/view/markmilton/home

>DO: Master Kiru was right, he needed to find a hobby at school. If only because it might give him a way to mediate after long clinic hours. So he set about the school looking for the music club. Schools had bands and stuff didn't they?
>DO: Lisa was a nice girl, all in all but they just weren't going to work out. And well, he was on the ropes, he needed help. Maybe Ean knew of someone.. (Find Ean)
>>
Rolled 31, 3, 61 = 95 (3d100)

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 2 [2/3 for T3]
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge
-BODY: Above Average Strength, Inhumanly Fast
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquiantance), Ean (Acquiantance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: [Boob Heaven] ("giving you a one time +10 morale bonus on some action"), Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity.

>>1129147
-Class: Finish Burst of Speed T3
-Finish up Blank Large Area [1/2] on my own.

>>1130914
-Complain to the government. My entire CAREER will depend on me being able to be hidden and unnoticeable, giving me this reward will ruin my path and make me unable to perform as a Mageknight properly once I graduate. IF I REALLY AM such a good of a service to Madrid, they shouldn't give me things which will ruin my ability to provide further service, such as fame.

I'm not going to use my favor here, just formally complain and see what kind of solution they can give me.

Giving my true identity all of this attention is potentially life-ruining. I would've asked to have all of the titles given to an alias, but I was never given the choice. The massive handicap I now have is their fault, they should fix it.

(Also, I want to have an explanation for how David would just walk up to a stage and accept all of these titles because I have no idea. This is basically a social version of that "you're now more noticeable" curse, and David would've never voluntarily have it applied to him.)

-Train Stamina.
>>
>>1131914

-Give me that critfail but until the whole fame situation is solved, don't process this, because it depends on factors which could've never happened, or be changed.
>>
Rolled 3, 97, 87 = 187 (3d100)

>Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [0/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Basic Rune Theory [1/2]
Basic Fire Theory
Basic Alchemy

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +2, T2 Romantic Interest [1/2]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:

Appearance:
~Hair is singed and you have no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Actions[3 double turns left]:
>>1131776

>Class: Attend Spatial Magic Class.
>Meet and Flirt with Julie.
>Study Rune Theory
>Study on Anti-Magic Runes.
>>
Rolled 86, 72 = 158 (2d100)

>>1131776
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing

Clubs:
-Cooking/Gardening

Inventory:
-Fetal Crystal Pendant [Understanding +1]
-Fresh Fish

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+1)
-Captin Dema

Romantic Interest(s) AKA Waifus:
-Ada [Romantic Interest +3]
-Cassandra [Romantic Interest +3]
-Lucia [Romantic Interest +3]

>Do:Research some more on that pendant. Perhaps something like this has been found before?
>Do: I decide to start working on my stamina a bit and go jogging around campus.
>>
>>1132006
You win some, You lose some. A crit to a crit fail with julie.
>>
Rolled 31 (1d100)

>>1131776
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
None.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (Soulmates, +2)
- Isabel Lee, Childhood Sweetheart
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>DO: I might regret this, but I need to take Isabel on a date if I want them to remain in this truce.
>CLASS: Attend Combat Theory Classes
>>
Rolled 75, 10, 9, 14, 35, 23 = 166 (6d100)

>>1131776

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a

fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got

invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn Self, Cast Burn, Cast Flameskin, Cast Mana

Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (2/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
3 Pearl, Singing shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina (Owe her 2 Favors)
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

Turn 56:

>DO: Go in town and buy an aquarium for this singing shell
>DO: Make a gambling tournament the reward is my 3 pearls. (Not only for members)

Turn 57:

>DO: Make some research about this singing shell
>SOLO: Improve the Berserking Stance

Turn 58:

>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 47, 11, 36 = 94 (3d100)

>>1130914
Angelica Shanyrria
Coming from a noble family, it wasn't difficult to get enrolled in the academy. She hopes to master the Arcane arts and bring more fame to her family name. Is a bit uptight, expecting nothing but the best from people.
Google Doc: https://docs.google.com/document/d/1ikS5iGVYrtzP0NH2XyVVKR4qbbH05X4PZTta7puK-mg/edit#

>CLASS: Attend an Earth Theory class, it'd be wise to get some knowledge on the subject before making spells...
>DO: Spend time with Platina,hopefully the whole beach event didn't get to her too much.

>>1131776
>DO: Attempt to make a spell, that moves earth at a rapid pace. (Essentially a spell that can let me excavate dirt and the like.)
>DO: Look around campus for a tailor of sorts. These robes she still had, simply make her look bad.
>>
Rolled 89, 70 = 159 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1131776
> Ask Julie if she'd like to study together.
>study anatomy with her or in the library alone if she says no.
(Not a sex joke I swear)
>>
Rolled 92, 84 = 176 (2d100)

>>1131687
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (21)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-Warp Step[+1]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-[Shattered Blade]
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: With all rage of a dying star, look for more mats to improve gear.

>SOLO: Study Spatial Theory
>>
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Rolled 87, 49 = 136 (2d100)

>>1131776

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Feeling depressed, James Baxter tries his hand at Meditating, maybe he will feel better after some quiet contemplation
>Go by Platina's Forge and offer to help her out with her work
>>
Rolled 52, 81, 69, 82 = 284 (4d100)

>>1130914
>>1131776
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Expert Swordfighting [3/8]
--Basic Longsword Proficiency [0/2]
--Superslash
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [0/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Sea Glass

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Find that guy who lost his legs and go get some drinks with him. It must've been horrible to experience that.
>Train in swordfighting.

>Continue researching and looking into [Sabina Belrose]
>Continue to train in blacksmithing, and try to make an even better weapon for myself.
>>
Rolled 70 (1d100)

>>1131776

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Statistics T1, Potion Making T1, Explosives T1, Game Theory T1, Athletics T1, Weather Theory T1, Kite Flying T1, Charisma T1, Basic Firearms Proficiency, Basic Public Speaking, Stoner powers

>Clubs: Gambling club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema
Brooke T2 Romantic Interest [0/3]

>Items: $40

-1 double turn 7 left

>CLASS: Go to gun training class to more become proficient at guns.

>CLASS: Go to speech and debate class to up my public speaking.

>CLASS: Go to potion class to up my potion making.

>DO: Give Brooke a bouquet a roses and flirt.
"If you held up those 11 roses in the mirror, you'd be looking at the 12 most beautiful things in the world."
>>
Using “Tier Based DC System” for this update, I’m going to use Agata’s turn as an example so everyone has a better understanding of how it works.rules can be found in the link below.

https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit#heading=h.9xlsud477esm

>>1131811 [Agata Stoneworth]
>14, because Agata is specifically practicing something and not attempting to use said skill, in this case Leadership, I’ll actually use the “Valencia’s Way” ruleset because there’s nothing on the line. Agata has no skills relating to leadership on her character sheet so she has a straight 14 as her roll, this still fails.

Your voice cannot break through to the other members of the Magitech club, everyone is so caught up in their own projects that they don’t really have time to work together.

>51, Agata succeeds this roll because she has a Basic Enchantment Theory, making the DC 50.

After some hard work, your Enchantment is finally done. You now have a Enchanted Drill Hammer of Force, letting you damage enemies who are immune to mundane weapons, and giving it +1 Piercing.
>>1131862 [Markus Milton]
>98, there are no skills related to this kind of action “So he set about the school looking for the music club.” so i will use “Valencia’s Way” again, due to the fact that there isn’t really anything at stake here. This is a critical success.

You walk leisurely through the stone halls of the Academy, looking for a hint of where you might find the Music Club. You soon hear some far off music and head in that direction. You find a large double door, and peeking through one of the door’s windows, you see a solitary figure standing in front of dozens of instruments. You watch as they move their hands, and then notice that with every movement she makes, the instruments follow in a slow haunting tune. You crack open the door to hear better but it makes a loud creaking noise, startling the person in front of you. They turn around sharply, making the instruments fall silent. You are caught awkwardly looking into each other’s eyes, the person you now see is a beautiful and incredibly well endowed woman. She cracks a small smile and invites you in. You are Acquainted with Zeltania Osbern, and may join the Music Club at any time, this will not require an action. You also have a very good sense of direction, you have T1 Intuitive Pathfinding.

>71, again there aren’t any skills being directly used, so I’m using “Valencia’s Way”. This is a success.

You find Ean as he is leaving Combat Theory Class. You may now Roleplay with Ean, this requires no actions unless you actually do something other than talk.
>>
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>Name:
Amadeus Vargellian

>Backstory:
Amadeus is a 24 year old student from a house of some prestige, hailed to be pioneers of defensive magic. Have been carrying high expectations from a young age, and have spent most of his days in a dusty library. Has little time to deal with frivolous behaviour and has a droll sense of humour. Focuses on studies.

>Spells:

Cast T1 Barrier

>Skills:
None so far

>Knowledge
Basic Barrier Theory

>Talents
Reinforced Barriers – Due to strong innate connection with Defensive magic, Shields are stronger

>Contacts
None so far

Actions

>DO: Study Barrier Theory
>DO: Study Barrier Magic

First point of Order, learn how to make Spherical shields, so that one can protect an area from all angles instead of just one direction.
>>
>>1131914 [David Zatta]
>You now have T3 Burst of Speed

>31, DC 40 due to Cast Blank Wide Area=fail

Sadly you may need to work more on this spell before you can cast it well enough to use.

>3, Have another QM process this turn

>61, Valencia’s Way=Success

You have Average Stamina [½]
>>1132006 [Lawrence Birch]
>You get Basic Spatial Magic Theory

>3, I think for relationships I will use Valencia’s Way ruleset… this is still a critical fail.

You find Julie quickly, she hardly ever leaves the library except for classes and meals, and sit down across from her. She looks up you as you sit down and smiles at you. You smile back and start to talk to her, but immediately it seems that something’s wrong. As soon as you started to talk she set her book down and looked at you… oddly. You keep talking, joking and flirting a little, but she doesn’t seem to be paying attention, her eyes keep moving about the room and land on the book she was reading. Eventually she tells you quietly that she has to go, and she packs away her book and runs off. Confused, you follow her for a bit, until you see her sit down outside, she starts to read. Julie, while she doesn’t show it, is put off by your behavior of trying to dominate her time, you get no relationship gains until you can truly prove to her that you care for her and respect her, this will not be decided simply by good rolls, you must Roleplay a conversation with a QM acting as her(this QM CANNOT be Alic).

>97, Crit success, DC 50

You’re feeling antsy so you jump head into studying. Time passes as you eat through whole volumes of the subject, and soon find yourself practicing some of the strategies you’ve learnt. You now have Intermediate Rune Theory, Intermediate Rune Crafting, and +1 to Rune Tracing.

>87, DC 40 due to Intermediate Rune Theory, Success

You now have Basic Anti-Magic Rune Theory.
>>
Rolled 34, 82 = 116 (2d100)

>>1133261
Forgot to roll dice
>>
>>1132028 [Devin Hines]
>86, Valencia’s Way, Good Success

You stop by the Library and ask Athena if there are any books on cases of Fetal Crystal Pendant. She stops for a moment and her eyes go blank before she tells you that there are some cases found in the book “Creatures and Oddities From a Far Off Land: Exploration Findings Journal, by Yorvick Longshank”(you do not need to write this down). You find the book easily enough and pour over it. You find a small note made by the author, “Day 38, Del found small crystals in a cave, they appeared to have some sort of pulse”, but don’t find anything else, until, “Day 57, found small crystal shards throughout camp, very little food remaining, crystals that Del found are gone” it is continued later, “Day 60, found Del’s Crystals, small humanoid creatures, resemble pixies but have 4 arms and resemble butterflies, they would flock around Del and sing”. That's all you can find in the book. It seems that the Fetal Crystal Pendant is something of an egg. You take it out and look closely, there is something moving just under the surface. EVENT FLAG! Devin has a mysterious Crystal Pendant that is an egg for some unknown creature it will hatch in two turns. This is an optional event for Devin Hines and he may ask others to help him.

>72, Valencia’s Way, Success

You now have Average Stamina [½]
>>1132128 [Ean Hawethorne]
>31, idk how to do this so I'll wing it as a meh success

The Date with Isabell goes alright, you have fun catching up with each other, but you feel very uneasy. Your relationship with Isabell now has +1, you are also WATCHED whenever near Isabell

>You get +1 to Combat Theory
>>1132220 [Jozin Redregard]
>75, success

You find a aquarium large enough to fit the shell, but once you fill it up with water and place the shell in it, the small singing you had heard earlier seems to completely disappear.

>10, This doesn’t really need a roll so I’m ignoring that fail

The Gambling Tournament reward is now the Three Pearls you had found at the beach, as you watch some people notice this on the notice board you also see some write down the details.

>9, crit fail

After hours of research, you know that it is in fact a conch shell.

>14, Fail, DC 50,

You practice, but mostly fall flat on your ass most of the time, at least you do succeed in getting angry.

>35, DC 40, fail

>23, DC 40, fail
>>
>>1132409 [Angelica Shanyrria]
>You have Basic Earth Theory

>47, Success

You spend some time with Platina, she seems ok, but is a little distant, though she is glad you are looking out for her. +1 to Relationship

>11, Fail

The Magic does not Flow…

>36, meh success

You learn that there is a tailor situated in the town just outside of the Academy.


>>1132442 [Alexander “Alic” Fuchs]
>89, Great Success

You find Julie outside, not at all one of her normal spots for reading. You go up and ask if she would like to study, she looks up and gives you an odd look, but says yes.
+1 to Relationship with Julie

>70, Success

You set up to study Anatomy, not her favorite subject, but if there is one thing you know about Julie, it's that she loves to learn. You spend a few hours together, quietly studying, sometimes helping each other. When you finish and pack up to leave, Julie looks at you and says “Thank you, Alic”,
+1 Relationship with Julie
>>1132459 [Gram Roderick]
>92, Crit Success

You stomp through the halls, looking for materials… somewhere. But then a huge hand reaches out and grabs you, it belongs to a huge man with burnt frazzled hair. “If ye’ve got so much energey, come an’ help me an’ me boys doown here” before you can say anything he pulls you along with incredible strength down a bunch of halls and into the depths of the Academy. You end up in a large room, filled with crates and about 5 massive men. They all pat you on the back and immediately set you to work on moving crates and finding the smaller items in the huge pile. You spend several hours working like this, working up a huge sweat in the process. Then a whistle sounds and everyone drops what they’re doing and rests for a minute. “You look a little worn out there bud, here have a bite” he hands you a large sandwich and starts eating his own. The large man from before comes by “thnks for th’elp, here's some surplus we found a while back, i ken you migh’ ‘ave a need of it?” he gives you a large crate that you struggle to lift. Inside appears to be unrefined ore of some kind.
+you are acquainted with Sammy and the Boys
+You got a Sandvich, restores 30 health when eaten, takes 1 action to eat
+you received a crate of unknown unrefined ore
+1 Strength

>84, Success

+1 to Spatial Theory
>>
>>1133085 [Arthur Belrose]
>52, Roleplay with Gram

>81, Success

+1 Swordfighting

>Have another DM process this, I have no idea who this is

>82, success

+1 To Smithing
>>1133172 [Zoot Martingale]
>+1 to gun stuff

>+1 to talking stuff

>+1 to meth making

>70, success you sly dog

When you hand her the bouquet and say your line, you can’t figure out what is more red, her face, or the roses.
+1 relationship with Brooke
+1 to Romantic Relationship with Brooke


NEW PLAYER APPROACHING
>>1133261 [Amadeus Vargellian]
>34, success

+1 Barrier Theory

>82, success

+next time you try to learn a barrier spell, add +15 to your roll
>>
TURN 59(?) GO

Also Amadeus Vargellian has 10 Double turns, meaning he can take 4 actions for 10 turns
>>
Rolled 68, 70 + 15 = 153 (2d100 + 15)

>>1131776
>Name:
Amadeus Vargellian

>Backstory:
Amadeus is a 24 year old student from a house of some prestige, hailed to be pioneers of defensive magic. Have been carrying high expectations from a young age, and have spent most of his days in a dusty library. Has little time to deal with frivolous behaviour and has a droll sense of humour. Focuses on studies.

>Spells:

Cast T1 Barrier

>Skills:
None so far

>Knowledge
Basic Barrier Theory [½]

>Talents
Reinforced Barriers – Due to strong innate connection with Defensive magic, Shields are stronger

>Contacts
None so far

>Class: Continue studying in the Class on Barrier Theory, now that he finally has access to proper materials to work with, proceeding to drown himself in as many of the newly-accessed, wonderful books at his disposal.

>Do: Try to put the newly found theories discovered into Practice, Spellcrafting his Barrier with his improved knowledge of the craft in an attempt to discover how to make a Hemispherical Barrier. (Applying the +15 from Studying from last post)
>>
>>1133318
You can make a Sign up action this turn only (make a roll for it) to join the gambling tournament. Highest roll wins 3 Pearls. (Gaming skills and Strategy skills should give bonuses to your rolls.)
>>
>>1132576 [James Baxter]
>You find some peace in the stillness
Mediation T1 gained
> Platina is more than happy to put your rippling muscles to use. You find the steady beat of hammer on metal relaxing.
Gain T1 smithing.
>>
>>1133517
Also, you are now Acquainted with Platina
>>
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Rolled 93, 94 = 187 (2d100)

>>1133318

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate
>Workout
>>
Rolled 2 (1d100)

>>1133318


Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Basic Firearms Proficiency [1/2], Basic Potion Making [1/2], Basic Public Speaking [1/2], Charisma T1, Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema
Brooke T2 Romantic Interest [1/3]

>Items: $40

-1 double turn 6 left

>CLASS: Go to gun training class to become more proficient at using guns.

>CLASS: Go to speech and debate class to up my public speaking.

>CLASS: Go to potion class to up my potion making.

>DO: Sign up for the gambling tournament.
>>
Rolled 79, 26 = 105 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1133318
>Learn Cast Stroke Hex under Vlad
>In the evening, bring Julie hot cocoa and a book on Blood as Ink to discuss its use as a medium in her studies. I'm curious as to her opinion of its relative uses.
>>
Rolled 22, 15 = 37 (2d100)

>>1133318

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn Self, Cast Burn, Cast Flameskin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (2/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Singing shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina (Owe her 2 Favors)
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

(I dont know if I have to roll for these or not)

>DO: Complete my first favor for Platina
>DO: Complete my second favor for Platina.

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 45, 81 = 126 (2d100)

>>1133318
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Basic Stamina [1/2 till intermediate]

Clubs:
-Cooking/Gardening

Inventory:
-Fetal Crystal Pendant Egg [2 turns till hatching]
-Fresh Fish

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+1)
-Captin Dema

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate +1]
-Cassandra [Openly Affectionate +1]
-Lucia [Openly Affectionate +1]

>Do: Look for a teacher versed on magical creatures. This pendant egg may be something I'm going to need extra assistance with.
>Do: Go to club to do some duties for the club. I should also look for some more help on this pendant. Perhaps Ean might be available to help?
>>
Rolled 98, 47 = 145 (2d100)

>>1133318
>>1132459
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Expert Swordfighting [4/8]
--Basic Longsword Proficiency [0/2]
--Superslash
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Sea Glass

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Train in swordfighting.
>Train in swordfighting some more.

I find Gram, intently reading a book on Spatial Theory. I sit down across from him. "Hey, dude, what's up? I hope you're doing alright after that whole beach thing."
>>
Having gone to club this day, I had decided to take this opportunity to get some help over this pendant. Or, as I had come to find out, an egg of sorts.

Heading on over to the gardening side of the club, I scan around the garden till I spot the person I was looking for, Ean. Heading in his direction, I speak up as I come up beside him.

"Hey Ean," waving. "Are you busy? There's something I need to ask you."
>>
>>1133717
Ean was crouched over some flowers in the Cooking/Gardening Club's gardens. The lilies had some strange decay on them, and while he could easily heal them with his magic, he had to find out why they were decaying first.

"Is it the soil? No... fertilizer was just fine, and in proper amounts... pests maybe?"

When he heard Devin call his name, he rose to meet him.

"Oh, hey Devin." Ean said. "What's up?"

Devin then explained that he wanted to ask him something.

"Ask away." Ean says as he uses his Nature Magic to heal the withered plantlife.
>>
Rolled 39, 67 = 106 (2d100)

>>1133671
>>1133285
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[+1]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-Warp Step[+1]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of unknown unrefined ore
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

I glance at Arthur before refocusing my attention on his studies. "About as 'alright' as someone who had his legs cut off and reattached can be."

>SOLO: Study Spacial Theory.

>DO: Still mad at over the evens at the beach, I need something to blow off some steam. Job hunt, look for something to do that fits my skill set and pays, either in money or worthwhile resources.
>>
>>1133768
I scratch my head. "Yeah, dude, I'm sorry you had to go through that sort of thing." I lean back in my chair. "Heh, I don't anyone was really expecting what happened. It was supposed to be a fun time at the beach, but instead, all we got was fire, brimstone, and hell itself coming up to face us. I was pretty injured after the battle too, but nowhere near as bad as you, man, and definitely not as bad as those unlucky kids who died. I feel kind of bad for them. What must their parents be thinking right now? I know that my parents would be crushed. I'm their only kid, and they invested all they had in me."

I sigh, and sit in silence for a few moments. "Say, man, you want to go out into the town, have some fun, or something? Might be nice to take our minds off of, well, all of this depressing stuff."
>>
>>1133763
"Well, I found this pendant," I say as I pull it up over my shirt, revealing the pendant with its intricately carved translucent gem, with what looks like a long haired humanoid figure curled up into a fetal position and seems it's nestled inside a crystalline like structure," back before we had gone to the beach."

"Well, I've been looking into it for a while now and I discovered something about it just recently," I say, a bit of nervous giddy excitement coming out in my voice. "You see, it's not just some fancy looking pendant at all. It's actually an egg!"
>>
>>1133820
"An egg?" Ean asked as he leaned in closer to examine the artifact in detail. "What do you think will come out of it?"

Curiosity gripped him as he wondered about what mystical beast could possibly lurk within that pendant. Admittedly, this branch wasn't his strong suit, but it was an interesting thing to examine.
>>
>>1133819
"It is unfortunate, but it happens." I shrug, not particularly concerned over the matter of the deceased. My parents have been training me as a fighter further back than I can remember, and one lesson they made clear was people died. "Best we can do is learn from the shortcomings of others, and improve. As for me, I have two younger and two older siblings, so its not like I'm irreplaceable to the family. Most they'd be concerned with was the shameful display I put on in the fight before my end. It truly was nothing short of pathetic." My tone clearly shows my growing irritation at remembering my fight with the Pit Fiend.

At hearing Arthur's suggestion to go out, I remove my attention from my book to look at him. "I have just been shown how sorely lacking my abilities are, despite how often and how hard I have trained up to that point, and you think I have the time to spend going out? Unless there's some monster or villain to fight in the town I'm unaware of, I have other things to do." With that, I return back to my studies.
>>
>>1133843
"Well," Devin scratched his chin," that's the thing. I don't really know what the creature inside is." Brows furrowed in thought before continuing. "The only source I found that had anything on the crystal on briefly mentioning small humanoid creatures, that apparently resemble pixies, but they had 4 arms and resembled butterflies. And something about singing."

Devin shrugs. "So basically, I have little knowledge on what's inside, but!" He gets back to the main crux of the issue." It started to have some movements recently and... If my hunch is right, I believe it's close to actually hatching!"
>>
>>1133878
"Well, that's good!" Ean said. Was it really good? He didn't know for sure. Mystical, ancient beasts tend to be pretty volatile sometimes.

"So then, why have you come to me? I'll be honest, but I've got no idea what to expect from that thing."
>>
>>1133933
"To be honest, I guess it's more like I'm a bit nervous about having it hatch on me on my own..." Devin rubs the back of his head, embarrassed. "So...I just want someone I can trust to back me up, you know?"

"If you don't want to, it's fine though!" he hastily assures him. "It's kinda a lot to ask someone out of the blue and all. Especially with something so unknown."
>>
>>1133861
"Huh." Gram's life sounded... horrible, to be honest. His family sounded pretty uncaring, and he was utterly devoted to becoming better, and yet, was crushed in the last fight. It was hard not to feel bad for the guy.

I stand up, and pat Gram on the back. "Alright, man. If you want to keep on studying, you can do what you want, as long as it makes you happy. Remember, man, never forget that you have to take care of yourself, and be happy, too. You don't have to compare yourself with others. I think you're a pretty cool guy."

I fumble around in my pocket, and pull out the piece of Sea Glass I found. The light reflected off of its surface, as I set it down in front of Gram. "I was going to send this back to my parents, show them that things were still going alright, but I think you need it more. If you ever want to take a break, or you want someone to talk to, you can always come to me, alright?" I sigh. "Well, see ya, man. Don't want to disturb you any more."

-1 piece of [Sea Glass]
>>
>>1133972
Ean listened on as Devin explained his plight. If this thing was dangerous, having someone to back him up would be necessary. If it wasn't, well, no skin off his back.

"Sure thing. I can help you with that, at least." Ean said. "Just give me a minute."

The nature mage looked at the water. Ah. That's why it decayed. Someone probably overwatered the plants. He made a mental note to make sure to fix the watering schedules later.

"Alright. I'll go with you." Ean said.
>>
>>1133977
I look over my book at the object Arthur sets before me before setting the book down. I pick the item up and stand. "Wait." I turn and face him, holding the Sea Glass out to him. "Take it back. The gesture is appreciated, but I don't want what I don't earn, so you can have it back."
>>
>>1134022
I turn back. "Nah, dude. Keep it. It was a gift. If you want to, you can think of it as something you earned for all the training you've done so far, or for that last blow on the fiend, but I'm not gonna take it back. Have a good night, man. Hopefully, you can find happiness sometime soon." I exit the room.
>>
Rolled 49 (1d100)

>>1133318
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory [1/3]
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
None.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (T2 relationship, T3 Romantic Obsession +2)
- Isabel Lee, Childhood Sweetheart (T2 relationship, T3 Romantic Obsession +1)
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>CLASS: Go take Combat Theory lessons again.
>DO: Go on another date with Isabel. That should balance things out.
>>
>>1134060
I look at the Glass in my hand. A gift? 'Earned' it? The only thing I 'earned' from that fight was what I was dealt. Earned it for all that training? No, I knew what this was. It was pity. All that time and effort put in to being a better fighter, and when its actually time to fight, the enemy mops the floor with me. I tighten my grip around the Glass as I grit my teeth. He was pitying me. And the worst part was I couldn't even refute it. I had 'earned' this pity. But I wouldn't accept it. I hurl the Glass against the wall with all the force I can muster and go to bed. I'll finish studying later, I'm not in the mood right now.
>>
Rolled 92, 2 = 94 (2d100)

>>1133318
https://sites.google.com/view/markmilton/home

>Free: Join the Music Club!
>DO: He knew the theories well enough, now it was time to see if he could make a reasonable immune system bolster using blood magic.
>DO: Meet the other club members, hopefully there was someone who came close to the vision that was Zeltania, it would be weird to hit on the club director. But..that wouldn't stop him if it came to that.
>>
File: Not_Her_But_A_Hug.jpg (50 KB, 600x600)
50 KB
50 KB JPG
Rolled 75, 36 = 111 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Basic Anti-Magic Rune Theory [0/2]

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +2, T2 Romantic Interest [1/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:

Appearance:
~Hair is singed and you have no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Actions[2 double turns left]:
>>1133318
>DO: Look for Julie everywhere!
(If a success, Dialogue at the bottom)
>DO: IF 1st action fails. repeat. IF it passes, Get to know her (If she has the time and is willing to.)
>CLASS: Anti-Magic Rune Theory
>CLASS: Anti-Magic Rune Theory

"Julie!" Lawrence calls out as she sees Julie.
But she continues to walk on...
Lawrence runs infront of her and holds her shoulders, looks her in the eyes...
"I'm sorry If I've ever bothered you. You might think of this as stupid, But I just really want to be with you most of the time. I can't control myself sometimes."
Julie looks down for a second and starts to talk softly. "I'm sorry too. I was engrossed on the book and was disturbed. It was cold of me to leave."
"Can I Hug you?" Lawrence, his hands still on her shoulders"
"Yes. I think you..." she says as Lawrence leans forward and hugs her tightly mid sentence. After a second, Julie reciprocates the hug.

---CUT SCENE---
>>
>>1134535
MY BAD. 1ST LINE IS START OF RP.
>>
>>1134553
QM, RP as Julie for me!
>>
>>1133379 [Amadeus Vargellian]
You do not need to roll to attend classes.
+1 Barrier Theory progresses
Gain T1 Hemispherical Barrier

>>1133532 [James Baxter]
> You look deep within yourself and find inner strength
Gain T1 Inner Strength, giving you a bonus to all rolls to resist or break mental control
+2 progress to Meditation

> Your workout is legendary, the iron itself weeps in your presence of G L O R I O U S pumping.
+2 progress Too Swole To Control
+2 progress strength.

>>1133549 [Zoot Martingale]
> You attend experimental weaponry class
You learn the basic operating principles of front loaded rifles
T1 Front Loader Theory
>You attend a lecture of communications studies, it is an introduction to rhetoric
+1 Public Speaking
>You attend potions
+1 potion making
>You go to the gambling tournament but seem to be dealt all the worse hands, even worse you get in debt with the wrong people in an attempt to make up your losses
gain [Debt] if you don't find away to pay back your debts within 5 turns collectors will start coming after you.

>>1133605 [Jozin Redregard]
You mean to help Platina out, but unfortunately, come down with a 24-hour stomach bug. Maybe tomorrow.

>>1133631 [Devin Hines]
>Not up to date on the creature, letting next QM process this.

>>1133671 [Arthur Belrose]
> You figure out how to maximize leverage by rapidly changing your position.
T1 Dash Step
+2 Sword Fighting Technique

> You further practice
+1 Sword Fighting Technique

>>1133768 [Gram Roderick]
> You hit the books
+1 Spatial Theory
> You manage to find a job a couple job openings.
- Bouncer at run down bar
- 'Collector' for a local loan shark.

>>1134074 [Ean Hawthorne]
+1 Combat Theory
>You manage to have a perfectly mediocre date, nothing special at all happens! It's even a bit fun sometimes.
+1 Romantic Relationship with Isabel

>>1134496 [Markus Milton]
>You join the music club
> You have a sudden breakthrough
Gain Biology T1
Gain Immunology T1
Gain Cast Immune Overdrive T1
> You awkwardly hit on Zeltania, she thinks you're a bit of an idiot afterward
-1 relationship

TURN 60 GO
>>
>>1134535 [Lawrence Birch]
>75, Success

It's after lunch when you finally hunt down Julie, and she’s exactly where you expect to find her, the Library.

>36, Need to RP for this action, find a QM(Not Alic) and RP with them as Julie.

>You go to class, it is interesting.
+1 Anti-Magic Rune Theory

>You go to class… again, it’s less interesting this time.
+1 Anti-Magic Rune Theory
>>1133565 [Alexander “Alic” Fuchs]
>79, Success

You work with Vlad’s supervision, and he even helps you with your spellcrafting now and then. Eventually you get the hang of it, but before you leave Vlad asks you why you are so intent are making and using spells that are obviously used to cause harm. He knows you are training to become Mage Knight, but such debilitating techniques are what gives Blood Magic its bad name. You can cast Stroke Hex. You may reply to Vlad’s question, or choose to ignore him for now.

>26, Success

She is surprised by the hot cocoa, and even more so by the book you bring. She thanks you and you have a interesting talk about Blood and Ink magic. You leave her the book and leave, she smiles at you as walk away and waves.
+1 Romantic Relationship with Julie
>>
Rolled 18, 60 = 78 (2d100)

>>1136035
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Expert Swordfighting [7/8]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Sea Glass

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Pray to [The Light] for mastery in swordsmanship.
>Train in swordfighting.
>>
Rolled 73, 54 = 127 (2d100)

>>1136035
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[+2]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-Warp Step[+1]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of unknown unrefined ore
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: Those jobs sound like they suck ass, what waste of time. Go see if Sammy needs some work done.

>DO: Train Warp Step.
>>
Rolled 29, 52 = 81 (2d100)

>>1136035

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Workout
>Cast Augment Body Strength on Self
>>
Rolled 86, 69 = 155 (2d100)

>>1136049
He had thanked Vlad for his help and was leaving when the question was raised.

"Magic isn't scary because of what it can do, but because it looks easy." Alic turns, "Peace is a luxury not all enjoy. Fear is one means of keeping conflict at bay. Many hate me Professor, who dares to challenge me? None. I have received a letter of warning from the student council for my actions in the League, I changed nothing. Do they make good? No." His expression darkened for a flash, "We will always be hated, but we may not always be feared. When the fear dies so do we. Thank you again for your help Professor." He bows slightly before taking his leave and finds his feet taking him to where he knows he can find Julie studying.

>>1136035
https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs

>Ask Julie out
"I'm sorry, I know it's sudden I just... Haven't had a great day." Alic reaches his hand behind his head and scratches, a rare display of vulnerability, "It doesn't have to be now It would just be nice to have something to look forward to." He gives a soft smile.

>Regardless of her response, ask if he can join her to study.
Alic studies his notes on Biology while occasionally making small talk with Julie.
>>
>>1136105
So that it is clear going for a romantic relationship boost on that first action, and actually just increasing biology on the second. Just wanted to tie everything together.
>>
>>1136035
>Name:
Amadeus Vargellian

>Backstory:
Amadeus is a 24 year old student from a house of some prestige, hailed to be pioneers of defensive magic. Have been carrying high expectations from a young age, and have spent most of his days in a dusty library. Has little time to deal with frivolous behaviour and has a droll sense of humour. Focuses on studies.

>Spells:

Cast T1 Barrier
Cast T1 Hemispherical Barrier

>Skills:
None so far

>Knowledge
Intermediate Barrier Theory

>Talents
Stronger Barriers

>Contacts
None so far

Double Actions Left: 9. -1

>Class: Continue studying in the harder Class on Barrier Theory, because the rush of breaching new practical grounds spurred on a newfound sense of thrill.

>Study: Magic Theory. Start delving into the theoretical aspects of Magic so as to be able to more finely incorporate them into his barrier-weaving in the future. If he wants to be the best, he needs to understand the fundamentals of magical structuring.

>Class: More Barrier Theory. As a latecomer, there is a -lot- to catch up on, and this is just the basics of the necessary protection.

>Study: Sound Magic Theory. If he wants to become the very best at Barriers and make his family proud, he will have to study up all kinds of theories as to better incorporate them into your barriers. But first things first, learning about how Sounds work, so as to be able to make barriers in the future that filters this aspect out. That way he will finally be able to study in absolute silence.
>>
Rolled 59, 43 = 102 (2d100)

>>1136132
Oops. Forgot again.
>>
Rolled 31 (1d100)

>>1136035
https://sites.google.com/view/markmilton/home

>DO: With his relationship with Osbern over before it began, Markus went back to attending his duties as an apprentice, asking Master Kiru questions about biology in-between chores.
>Class: Pathogens, innate immunity and adaptive ones oh my! What an interesting branch of medicine. (Attend Immunology class)
>>
Rolled 87, 63, 33 = 183 (3d100)

Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1133318
Turn 59
>Take Leadership class.
>Agata has heard rumors of someone giving away wooden swords to students lately so she tries to look for this person. (I'm talking about Bob)

>>1136035
Turn 60
>Teach Child Sized Golem how to read and write. Name it "Glem" for future interactions.
>Create a new golem body at the workshop out of mechanical and electronic parts. Use Agata's knowledge of Anatomy to make it as human in size, weight and shape as possible. Don't animate it yet. It still needs more work.
>>
Rolled 17, 48 = 65 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +2, T2 Romantic Interest [1/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:

Appearance:
~Hair is singed and you have no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Turn 60:
Actions[1 double turns left]:
>>1136035

>CLASS: Attend Anti-Magic Rune Theory Class
>CLASS: Attend Anti-Magic Rune Theory Class
>DO: Study Anti-Magic Rune Theory
>DO: Using My knowledge of Anti-Magic Rune Theory and my skills in Rune Crafting, I create a complex Rune that I can use on myself as a defense,
>>
>>1136399
Just for Clarification, Last action is not to create a spell but a Rune, I plan on Tattooing onto myself.
>>
>>1134535
Julie turned around to face Lawrence. She had honestly found this whole farce quite stupid, but she kept it going in an effort to sate her curiosity.

"Lawrence." She says, eyes raised to meet his gaze.
>>
Rolled 5 (1d100)

>>1136035
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Intermediate Combat Theory [2/3]
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
None.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (T2 relationship, T3 Romantic Obsession +2)
- Isabel Lee, Childhood Sweetheart (T2 relationship, T3 Romantic Obsession +2)
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

CLASS: Attend Combat Theory Lessons.
DO: Develop a new sword technique. One to disarm an opponent.
>>
>>1136414
"Uhh.. Hey, What's up?"
>>
>>1136441
"...what do you want?" Julie says with an intense glare.
>>
Rolled 79, 28 = 107 (2d100)

>>1136035

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a

fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got

invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn Self, Cast Burn, Cast Flameskin, Cast Mana

Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (2/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina (Owe her 2 Favors)
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

Turn 56:

>DO: Complete the 1st favor for Platina
>DO: Complete the 2nd favor as well.

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
>>1136443

"I was felt like I was disturbing you awhile back. I just wanted to say Sorry."
>>
>>1136448
Julie let out a deep sigh. Whether it is of irritation or of relief is yet to be certain.

"At least you know what you did wrong." she said as she continued staring at Lawrence with that same intense glare.

"Tell me, why do you like me? Do you think I'm just some prize to be won?" There's a bit of venom in that last statement.
>>
>>1136453
"You're not a price to me. You always seemed intriguing and interesting. After trying to get to know you better. I got more interested and at some point I found you attractive."

"Alex went for you and I felt the pressured to make a move on you. Maybe I;ll talk to him." stomping softly at the thought of Alex

"I'm Sorry if this was so sudden for you. I didn't put into thought how you would feel at that time. I was dumb. I just felt the need to tell and act the way I feel for you." Smiling softly as Julie.
>>
>>1136464
Julie listens intently as you go on about explaining yourself. Once you finish, she walks closer to you.

"Look, I don't mind dating you or Alic. You both seem like nice, interesting people."

Julie then proceeds to give you the most intense stare you've ever received. You nearly wither underneath it, but you look her straight in the eye.

"Just remember; I won't play this game if all I'm going to be is a prize."

She walks past you, and through the door.

"I forgive you." Julie says. "See you later."

Damn. Was she always this intense?
>>
File: descarga.jpg (11 KB, 212x212)
11 KB
11 KB JPG
>>1136064

-The light simply doesn't reply, much to your disappointment. You gain [Slightly Weakened Faith in the Light (-5 to Light rolls)] for the next 2 turns.
-+1 Swordfighting.

>>1136071
-Sammy tells you that "Yeah man. We need some people to go out running and doing an obstacle course in gear - Armor, backpack, the works - and tell us how they feel so that the guys can make adjustments to the designs. You've got a good profile for a slot we need, so how about it?"
-+1 Warp Step

>>1136089
-+1 Strength
-+1 Strength

>>1136105
-+2 Julie Relationship. Julie nods, and decides to give you a chance, a bit flustered by your advance. She agrees to a date with you.
-+1 Biology. While studying isn't the most exciting thing, Julie thanks you for the time together after studying.

>>1136132
-+1 Barrier Theory
-+1 Magic Theory
-+1 Barrier Theory
-Acquire Basic Sound Magic Theory

>>1136268
-+1 Relationship with Kiru. She helps you out as you perform your routines. Nothing exceptional or exciting, but a bonding experience none the less.
-+1 Immunology Theory

>>1136354
-+1 Leadership Theory
-You find Bob, miraculously. He is so generic that it was hard to figure out who he was among anyone else - but you found him. You may add him as an acquaintance.

-It acquires Basic Literacy. It also accepts its new name, and tends to write down on every successful practice it makes, taking a sort of pride in its new identity.
-You don't manage to create an entire Golem, but you manage to create a Humanoid Golem Skeletal Framework to work as a base for future endeavors on this creation.

>>1136399
-+1 Anti-Magic Rune Theory
-+1 Anti-Magic Rune Theory
- You don't manage to grasp the concepts at hand, instead getting slightly side-tracked with other distractions due to your natural carelessness. You have [Tempted by Distractions] for 2 turns, giving you -5 to all actions involving diligence and discipline.
-You acquire Anti-magic Runic Tatoo (Basic Magic Defense) as an Item. You may add it to your inventory. You may reinforce it further to higher levels with your actions like any other permanent asset (such as knowledge or spells).

>>1136426
-+1 Combat Theory
-You accidentally slice your arm as you practice the maneuver, but you're promptly attended by the school staff to have it treated. You now have an Injured Arm, which grants -30 to all actions involving it, for 2 turns.

>>1136446
-You complete the two favors. (What consequences to they have? Please put full information in the future for other QMs to be able to process it)

TURN 61 GO
>>
Rolled 84, 29 = 113 (2d100)

>>1136499
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Advanced Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
Injured Arm (-30 to all actions involving that arm)

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (T2 relationship, T3 Romantic Obsession +2)
- Isabel Lee, Childhood Sweetheart (T2 relationship, T3 Romantic Obsession +2)
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>DO: Let's do a very simple bonding exercise with both of the girls. Watch a movie. Minimal social contact, and all they really need to do is not kill each other. What could possibly go wrong?

>COLLABORATE: Help Devin out with the Egg thing. If it doesn't happen this turn, then I'll instead do:

>DO: Tend to the club gardens.
>>
Rolled 5, 15 = 20 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +2, T2 Romantic Interest [1/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense]

Appearance:
~Hair is singed and you have no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Turn 61:
>Improve upon my Anti-Magic Rune (Soon-to-be) Tattoo [Basic Magic Defense]
>Meet up with Julie if she is available and talk. Bring up the topic on my Anti-Magic Rune I was planning on getting a tattoo on maybe using her ink?.
>>
>>1136522
Rngesus hates me with all this (crit) fails.
>>
Rolled 46, 18 = 64 (2d100)

>>1136499

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn Self, Cast Burn, Cast Flameskin,
Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Basic Berserking Stance (1/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (2/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>SOLO: Improve Berserking Stance
>SOLO: Improve Cast Flameskin to Cast Bursting Flameskin


Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 51, 19 + 5 = 75 (2d100 + 5)

>>1136499
>Name:
Amadeus Vargellian

>Backstory:
Amadeus is a 24 year old student from a house of some prestige, hailed to be pioneers of defensive magic. Have been carrying high expectations from a young age, and have spent most of his days in a dusty library. Has little time to deal with frivolous behaviour and has a droll sense of humour. Focuses on studies.

>Spells:

Cast T1 Barrier
Cast T1 Hemispherical Barrier

>Skills:
None so far
>Knowledge
Intermediate Barrier Theory[⅔]
Basic Magic Theory
Basic Sound Theory

>Talents
Stronger Barriers

>Contacts
None so far


Last actions:

>Class: Continue studying in the harder Class on Barrier Theory, He is almost there. Getting up to the level of skill in his magecraft that is challenging to him.

>Study: Fire Theory. Having overheard rather unnerving rumors about the latest excursion that several residents of the academy had to a beach party before Amadeus’ joining the fine establishment, he deemed it best to start training himself in understanding the concepts of fire, so that he might better incorporate it into his magecraft in the future

>Class: Spatial Theory. This is interesting. A class of magic that he had heard of, but never had access to prior to joining this establishment. He surely must know how this works, if it has any chance of helping him in the future. Perhaps he can pioneer something important out of it.

>Spellcraft: Invent a new type of Barrier Spell, to flex those Magical inventive muscles. Using the Theory of Barriers, Magic and Sound, Amadeus will try to Spellcraft a Hemispherical Barrier that can Isolate and keep out sounds, so that he may study in silence wherever he is. (Applying a +5 Modifier, +3 from Advanced Barrier Theory, +1 from Basic Magic Theory, +1 from Basic Sound Theory)

2 Double-turns used. 8 Remaining
>>
Rolled 68, 68 = 136 (2d100)

>>1136499
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Call my family back home and talk to them via phone. Update them on what has been happening to me since I left home.
>Continue working on the incomplete humanoid golem framework at the workshop. Enchant its joints with Cast Force properties so that it can move around faster and enable it to carry heavier weights with ease.
>>
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>>1136499


https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate, work on my Inner Strength
>Offer to help Platina around the forge(I'm hoping to actually increase my standing w/ her, not my smithing skill)
>>
Rolled 40, 79 = 119 (2d100)

>>1136594
forgot rolls
>>
>>1133631


>45, success

You go to the staff room in hopes of getting help with your... "egg". You turn the corner and are suddenly accosted by a large purple cat. It GRINS at you with its huge mouth and winks before turning invisible, you feel it swiftly crawl into your sweater. A huge man appears in front of you, he is incredibly tall and has unkempt hair, he wears an assortment of leather clothing stitched together. He immediately shoves his hand down your shirt and grabs the strange cat and lifts it out. It turns visible and gives a nervous chuckle as it squirms in his grasp. He turns to leave without a word, but stops when he notices the pendant around your neck. He leans forward, into your face and looks deep into your eyes, you notice that one of his eyes is a yellow cat eye, while the other is green. He seems very interested in your pendant, despite his lack of words.
+You've met Professor Lank, the Magical Creatures and Beasts teacher, he will aid you with the "hatching", the DC will be lowered significantly depending on the rule set the DM uses
>You do club stuff, Ean says yes, but in the FUTURE, wooooooo time travel


>81, Success
>>
>>1133318
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>DO: Visit Platina in her workshop and help her out with work.
>DO: Go out of town and visit the tailor we've heard of.

>>1136035
>STUDY: Try again to make the earth excavation spell. She didn't manage to figure out anything last time, but she was sure she could come up with something now.
CLASS: Return to her Fey studies, and got to the fundamentals of summoning Fey.
>>
Rolled 95, 41, 27 = 163 (3d100)

>>1136640
Forgot to roll.
>>
Rolled 66 (1d100)

>>1136499
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[+2]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of unknown unrefined ore
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: Take Sammy up on the job offer.

>CLASS: Spatial Theory
>>
Rolled 33 (1d100)

>>1136499
>CLASS: Attend the fundamentals of Fey summoning once more.
>STUDY: Try to create a spell that enhances the charisma of the target.
>>
Rolled 16 (1d100)

>>1136499
https://sites.google.com/view/markmilton/home

>Class: Continue studying Immunology!
>DO: With a few weeks and a beach 'vacation' between the attempts, Markus went back to the forge to once again tempt his hand at implanting remove minor curse into a ring.
>>
Rolled 48, 27, 35 = 110 (3d100)

Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]

Clubs:
-Cooking/Gardening

Inventory:
-Fetal Crystal Pendant Egg [2 turns till hatching]
-Fresh Fish

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+1)
-Captin Dema
-Professor Lank

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate +1]
-Cassandra [Openly Affectionate +1]
-Lucia [Openly Affectionate +1]

>>1136035
>Class: Go to class on Artifacts
>Do: Work with the gardening part of club to understand it more.

>>1136499
>Collaborate: With Professor Lank and Ean assisting, we watch as the egg should be hatching.
>Do: Spend time speaking with Ice Chunk.
>>
Rolled 5, 61 = 66 (2d100)

>>1136499
>Go back to Vlad and apologize for my earlier behavior.
"Professor? Do you have a moment?"
>Learn Blood Flesh Transmutation under Vlad.
The ability to turn blood to flesh and vice versa.
>>
Update for Markus:
Remove -1 penalty for the relationship, instead, you get lost and seem to forget where the music club is! You'll have to take an action to find it again.
>>
(Just going to suck it up because it would make for bad precedence for a QM like me to get retcons. I'll work with what I have.)

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: [Boob Heaven] ("giving you a one time +10 morale bonus on some action"), Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity.

>>1131776
58
-Class: Improve Cast Constricting Numbing Deafening Darkness Area with Magic-Sense-blinding
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area with Anti-Smell

>>1133318
59
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Darkness Area with Anti-Taste
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Anti-Taste Darkness Area with Anti-Chronoception. (Internal perception of the flow of time, regardless of other senses)

>>1136035
60
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Anti-Taste Darkness Area with Anti-Conscious-Interoception. (Any sense that is normally stimulated from within the body, such as hunger, needing to pee, etc)
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Anti-Taste Anti-Concious-Interoception Anti-Chronoception Darkness Area with Anti-Exceptional Senses. (non-magical "exceptional" stuff such as naturally detecting magnetic fields or the such)

>>1136499
61
-Class: Learn Cast Remove Random Sense.
-DO: Improve Cast Remove Random Sense to remove more random senses.
>>
Rolled 65 (1d100)

>>1137003
dice
>>
Rolled 2, 82 = 84 (2d100)

>>1136499
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [COMPLETE]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Status Effects:
Slightly Weakened Faith in the Light: -5 to Light rolls [1/2]

Inventory:
Ornate Wooden Sword
Superb Longsword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Go find Bob and celebrate with him over my mastering of swordfighting.
>Take a nice break from training.
>>
>>1137003
>>1131776
58
-Class: Improve Cast Constricting Numbing Deafening Darkness Area with Magic-Sense-blinding
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area with Anti-Smell

>>1133318
59
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Darkness Area with Anti-Taste
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Anti-Taste Darkness Area with Anti-Chronoception. (Internal perception of the flow of time, regardless of other senses)

>>1136035
60
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Anti-Taste Darkness Area with Anti-Conscious-Interoception. (Any sense that is normally stimulated from within the body, such as hunger, needing to pee, etc)
-Class: Improve Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Smell Anti-Taste Anti-Concious-Interoception Anti-Chronoception Darkness Area with Anti-Exceptional Senses. (non-magical "exceptional" stuff such as naturally detecting magnetic fields or the such)

I thought Classes were only limited to once per turn, and were not able to auto-complete even expert-master level spells with no chance of failure.
>>
>>1137476
join chat to discuss: https://discord.gg/PHXfVKb
>>
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7 KB JPG
Rolled 62, 7, 65 = 134 (3d100)

>>1136499


Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Intermediate Firearms Proficiency [0/3], Intermediate Potion Making [0/3], Intermediate Public Speaking [0/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema
Brooke T2 Romantic Interest [1/3]

>Items: $40

[Debt] must pay it back in 3 turns

-1 double turn 5 left

Turn 60 missed actions >>1136035

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Become a dealer and sell a bunch of weed to pay off my debt.

Turn 61 actions

>CLASS: Go to gun training class to become more proficient at using guns.

>CLASS: Go to speech and debate class to up my public speaking.

>DO: Go buy a dope new beanie to raise my Charisma.

>DO: Go to the library to find a book on gun technique and learn how to dual-wield pistols.
>>
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>>1136517
-It actually goes well! Like holy shit! They manage to bond with each other, finding rapport in each other in their obsession for you. They still have some rivalry though, but they'll team up when it comes to a common goal. They're now Allies for Ean with each other.
-The Collaboration works but I lack enough information to fully process this. What is this egg? Any special rules to it? What's it all about? Add it next time please. Skipped.

>>1136522
-You have a severe magic backfire, causing your Tattoo to become an Blurry Rune Tattoo. You're unsure of its current status, aside from that its blurry.
-You don't find her.

>>1136526
-+1 Berserking Stance
-You fail to do so.

>>1136534
-+1 Barrier Theory
-+1 Fire Theory
-+1 Spatial Theory
-You fail to do so. (<25)

>>1136557
-You manage to contact them and update them with the info. They warmly listen to your progress and congratulate you, as they feel proud that you're making steps towards the family goals, and they're immensely grateful.
-The Golem is now +1 Stronger.

>>1136594
-+1 Inner Strength
-Platina gladly accepts! You manage to help around in her forge, and she appreciates your help. You're now Friends. (No previous standing with Platina I assume from your sheet info)

(cont)
>>
>>1136640
-Platina accepts your help, and together, she manages to discreetly make a surprise for you. It's a gift from her - a Platinum Rose, so that you can remember her, despite the afflictions. She admits that she still feels nothing for you, but with this, she hopes to anchor you two together before anything more severe happens. While you have the Platinum Rose, you can't forget who Platina is and your bond with her. It's Powerful, (but not absolute).
-You manage to visit the tailor (I lack information to make any further QMing, but you succeed.)

-You learn Earth Excavation.
-+1 Fey studies (to a field of your choice, specify which next time.)

>>1136647
-You accept. You may now train physical stats at Sammy's equipment testing grounds.
-+1 Spacial Theory

>>1136649
-+1 Fey (summoning? Specify more next time please, this +1 it to your choice).
-You learn Cast: Enhance Charisma

>>1136692
-+1 Immunology
-You fail to do so.

>>1136705
-+1 Artifacts
-You work with them, becoming familiar with

-The Collaboration works but I lack enough information to fully process this. What is this egg? Any special rules to it? What's it all about? Add it next time please. Skipped.
-You spend time talking to Ice Chunk, getting to learn that she finds refrigerators immensely alluring and comfortable.

>>1136832
-You MESS IT UP big time. Somehow, you accidentally slip political incorrectness, causing a big misunderstanding and them him scolding you for using racial slurs so casually. Did you actually use those slurs? What? Regardless, its a big mix-up, and it causes your relationship with him to worsen. -2.
-You learn Cast Turn Blood into Flesh or Turn Flesh into Blood (choose one, you can upgrade it to include "viceversa" later.)

>>1137003
Skip

>>1137101
-You get a NASTY splinter in your foot instead as you walk around, causing you to be able to go find him. You obtain [Very Nasty Magic Splinter], which causes you to have -30 to all actions that involves you moving from place to place, for 3 turns.
-You take a superb as all hell break, lowering the splinter's penalty to -15 and the turns to 2.

>>1137609
-+1 Guns
-You manage to pay off your debt.

-+1 Guns
-+1 Public Speaking
-You get distracted with getting yourself Stoned instead. You will have -10 to all rolls in the next turn which don't involve stoning yourself or being jolly and cannot attend classes without getting Detention.
-You learn Basic Dual Pistol Wielding.

TURN 62 GO
>>
Rolled 47, 59 = 106 (2d100)

>>1137630
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [COMPLETE]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Status Effects:
Slightly Weakened Faith in the Light: -5 to Light rolls [2/2]
Very Nasty Magic Splinter: -30 to all actions requiring moving to another location for three turns, mitigated to -15 and two turns. [1/2]

Inventory:
Ornate Wooden Sword
Superb Longsword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Attempt to go to the nurse to get this splinter checked out.
>Relax in the clinic.
>>
Rolled 40, 11, 38, 11, 97, 94, 94, 57 = 442 (8d100)

>>1137003
>>1137476

I'll just roll it lol, I don't mind either way. Plus with rolls there should be no dispute.

Here we gooooo
>>
Rolled 46, 5 = 51 (2d100)

>>1137630

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Train Inner Strength
>Train Endurance
>>
>>1137710
oops
forgot to erase qming, ignore that
>>
Rolled 29, 12 = 41 (2d100)

>>1137630
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[+3]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of unknown unrefined ore
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: Warp Step around, see if I can find that crazy old man again.

>DO: Go do work for Sammy, get paid.
>>
Rolled 58, 44 = 102 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +2, T2 Romantic Interest [1/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Turn 62:
>>1137630

>Throw away old Rune and Create a new Anti-Magic Rune using skills in rune crafting and Knowledge in Intermediate Rune Theory
>Try again and Meet up with Julie if she is available and talk. Bring up the topic on my Anti-Magic Rune I was planning on getting a tattoo on maybe using her magical ink?.
>>
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21 KB
21 KB JPG
Rolled 67, 39 = 106 (2d100)

>>1137630


Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Intermediate Firearms Proficiency [2/3], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema
Brooke T2 Romantic Interest [1/3]

>Items: $40

double turn 5 left

[Stoned] -10 to all next rolls that are not getting high or being jolly

>DO: Well i'm in my element now so fuck it, i'm gonna start the HIGH club.
Happy, Intelligent, Ganga-Loving, Hedonists Club

>DO: Wander around campus while high as fuck and try to find a gunsmith.
>>
Rolled 39, 27 = 66 (2d100)

>>1137630
https://sites.google.com/view/markmilton/home

>DO: The last time he was out on a battlefield it was clear that despite his little knowledge he was still going to be on the front lines. So he had to have a way to deal with that. So he set up a tiny course in an empty class room, running dummy to dummy applying first aid to each one as fast as he could, timing himself each time.
>DO: He needed to find the music room again if he was going to start his guitar practice. So he just went wandering again, trusting his sense of direction again.
>>
>>1136705

You are prepared, you think it’s nearly time for the Crystal to “hatch”, you’re not 100% sure but Professor Lank seems sure, though he has yet to say anything besides grunting. Ean is there, more for moral support than anything else. The three of you are out on the grounds in a small space that Professor Lank set up, a blanket is on the grass, and some fruits have been placed on it. In the center of the blanket is the Crystal, it is no longer a pendant, you removed the casing earlier, it seems to have grown, and is clearly pulsing a light green. Suddenly the Professor stands up and looks expectantly at the Crystal, you notice it is pulsing much faster now. Suddenly there’s a loud CRACK, and you are blinded by a golden light. When you can see again the Crystal is gone, bits of it lie around you, but in its place is a small creature. You would almost call it a fairy if Angelica hadn’t been running around with a posse of them all the time. It floats up to the Professor, but stops and drifts to you. It looks you up and down before kissing you on the forehead. You feel something rush through you as the creature touches you, and for a moment you can see more than you normally could. It goes away after a moment, and the small crystal creature flies off, deeper into the grounds.
+You now have Friendship of the Wylde, all magical creatures are automatically friendly, or if normally hostile they become neutral
+You now have Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye.
+1 to relationship with Professor Lank... it’s hard to tell
+you are acquainted with Pappiliodya, it is a small magical humanoid/butterfly, it is somewhere deep in the school grounds(magic forest i assume?), perhaps you could befriend it?


(Pic related, but imagine the girl is Devin)
>>
>>1137975
to clarify the magical creature thing does not include fey or demons, only magical creatures from Earth
>>
Oh boy, this one's a doozy.
>>1137697
[David Zatta]
- You learn Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area.

- You try to learn how to block olfactory senses with your magic, but fail.

- You learn Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area.

- You try to learn how to block the perception of time with your magic, but fail.

- You learn Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area.

You also learn Cast Remove Conscious-Interoception.

- You learn Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Concious-Interoception Anti-Exceptional Senses Darkness Area

You also learn Cast Remove Exceptional Senses.

- You learn Multi-cast Remove Random Sense.

- Cast Remove Random Sense now affects multiple senses.

Jesus fucking Christ.
>>
Rolled 55, 23 = 78 (2d100)

>>1137630

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body, Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area, Cast Remove Conscious-Interoception, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses, Multi-cast Remove Multiple Random Senses.
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: [Boob Heaven] ("giving you a one time +10 morale bonus on some action"), Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity.

ENOUGH TRAINING THAT TOTAL ASS NIGHTMARE SPELL. It's time for s c i e n c e.

- It's time to go spy on more girls at Big Boob Heaven with the intent out scouting out the topmost buxom/beautiful girl. x2 (Relevant skills: Cast Mass Precise Detect Body, Expert Stealth, Basic Scouting, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge)
>>
Rolled 34, 53 = 87 (2d100)

>>1137630
>>1137975
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory (1/2 till next)
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]

Clubs:
-Cooking/Gardening

Inventory:

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+1)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate +1]
-Cassandra [Openly Affectionate +1]
-Lucia [Openly Affectionate +1]

>Do: Wonder the forest on school grounds. Maybe run into Pappiliodya or something else in there.
>Do: Go on a trip into town with the girls. Maybe grab a small fridge too while I'm out big enough for Ice Chunk to "chill" in.
>>
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Advanced Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
Injured Arm: -30 to all actions involving that arm. 1 Turn left.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (T2 relationship, T3 Romantic Obsession +2)
- Isabel Lee, Childhood Sweetheart (T2 relationship, T3 Romantic Obsession +2)
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Dema, Captain of the Madrid Guard
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>CLASS: Attend Spatial Theory Class.
>DO: Research on demiplanes and their creation.
>>
Rolled 92 (1d100)

>>1138556
Forgot to roll. Whoops.
>>
>>1137927
>DO: The last time he was out on a battlefield it was clear that despite his little knowledge he was still going to be on the front lines. So he had to have a way to deal with that. So he set up a tiny course in an empty class room, running dummy to dummy applying first aid to each one as fast as he could, timing himself each time. (Relevant skills: Bad ass medic, steady hands, advance first aid)
>DO: He needed to find the music room again if he was going to start his guitar practice. So he just went wandering again, trusting his sense of direction again. (Relevant skills: intuitive path-finding)
>>1137927
>>
Rolled 61, 19 = 80 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1137630
>Go on that date with Julie
>Ask her if she'd like to go steady.
>>
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>>1137682
[Arthur Belrose]
- You head to the clinic to get that splinter removed.

Very Nasty Magical Splinter removed.

- You relax in the clinic, making small talk with Nurse Kiru and Markus as you do.

You gain [Relaxed], which adds a +10 to your next action.

>>1137710
[James Baxter]
- You learn Intermediate Inner Strength.

- You do some endurance training, but overexert yourself. You have Aching Muscles, which causes you to take a -10 penalty on all physical rolls for 2 turns. However, if you relax next turn, this affliction disappears.

>>1137790
[Gram Roderick]
- (I'm not sure how this event works, sorry. Let another QM handle it.)

- It's a long, boring day of hauling crates around. When you look through the surplus for your payment though, you only find some low-quality iron. Sammy promises you that you might find some good surplus next time around.

You received Crate of Low-quality Iron.

>>1137864
[Lawrence Birch]
- You create another Anti-Magic Rune.

- You spend some time with Julie, asking about your rune. She tells you that that prospect is definitely possible. She also enjoyed your talk. Apparently, you're much more enjoyable when you don't flirt with her.

+1 Relationship with Julie

>>1137916
[Zoot Martingale]
- You somehow get the approval of the Student Council to create this club. They do, however, keep it under heavy surveillance. You get a couple stoners and potheads who share the same interest.

- You find a large, burly man named Cristopher. He tells you to call him Cristoph, as his actual name is too formal. You learn that he is one of the few gunsmiths in the entire school. His methods of forging are a little primitive and unorthodox, as he prefers to forge each individual part, but he claims that putting all this work into his guns gives them immense power.

You are now acquaintances with Cristoph.

>>1137927
[Markus Milton]
- You learned Doctor's Speed

- You find the music room again, and Zeltania is happy to see you return.

[1/2]
>>
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>>1138213
[David Zatta]
- After some searching, you manage to find a girl named Sophia. She lives on the second floor of Big Boob Heaven.

Nice.

>>1138262
[Devin Hines]
- You wander into the school forest. After some searching, you run into Pappiliodya, who is glad to see you. You spend some time talking before you head back.

+1 Relationship with Pappiliodya

- You head into town with the girls. They go on a shopping spree, and you end up carrying their bags for them. You also buy a nice, medium sized fridge. Ice Chunk appreciated it a lot(b-but not like that means anything).

+1 Relationship with Ice Chunk.

>>1138556
[Ean Hawthorne]
To be processed by the next QM.

>>1138959
[Alexander Fuchs]
- You go on that date with Julie. She enjoys it, but she's clearly out of her element here. Still, she had a good time with you.

- You ask her if she would like to go steady with you, and she tells you that she'd like more time to make a decision. You're sure she'll come around soon enough.

TURN 63 GO.
>>
>>1139126

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate
>Train Inner Strength through meditation
>>
Rolled 83, 92 = 175 (2d100)

>>1139174
forgot rolls
also sorry about name, keep forgetting
>>
Rolled 79, 40 = 119 (2d100)

>>1139126
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]

Clubs:
-Cooking/Gardening

Inventory:

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate +1]
-Cassandra [Openly Affectionate +1]
-Lucia [Openly Affectionate +1]

>Do: You know, I haven't done so in a while. Let's just take a stroll around campus.
>Do: Go get a better understanding of Gardening for club purposes.
>>
Rolled 76, 58 = 134 (2d100)

>>1139126
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [COMPLETE]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Status Effects:
Relaxed: +10 to next action.

Inventory:
Ornate Wooden Sword
Superb Longsword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Find and ask the principal for permission to undertake a quest or expedition with a few others. (Relaxed)
>Pray to [The Light] to find a resonant location with an artifact or two that I can undertake an quest to.
>>
Rolled 80, 37 = 117 (2d100)

>>1139126
https://sites.google.com/view/markmilton/home

>DO: He was nearly certain some part of him was a monster. But it made sense to him, people couldn't swing a sword as well with a light sensitivity and headaches. So, there he was, experimenting with lab rats trying to get the spell right via high blood pressure. [Learn Induce Migraine] (Relevant Skills: Advance First Aid, Biology, Expert Blood Medicine, Advance Blood Magic theory)
>DO: With him finding the music room again he was free to start practicing on his hobby. So he picked up a guitar a beginners song and began strumming away. ( Relevant skills: Steady Hands)
>>
Rolled 42, 15 = 57 (2d100)

>>1139089
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword[+1]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[+3]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of unknown unrefined ore
-Crate of Low-quality Iron
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: Train UG X2
>>
Rolled 65 (1d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1139126
>See if Julie has made up her mind.
>sign up for league battle
>>
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Rolled 4, 7, 85 = 96 (3d100)

>>1139126

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Intermediate Firearms Proficiency [2/3], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke T2 Romantic Interest [1/3]

>Items: $40

-1 double turn 4 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Go ask my new bud Cristoph If he can make me 2 semi-auto CZ-75 pistols. (Relevant Skills: Intermediate Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Public Speaking)

>DO: Take Brooke on a romantic dinner date. (Relevant Skills: Basic Charisma)

>DO: After dinner walk Brooke to her dorm and attempt to hold hands.
>>
>>1138556 [Ean Hawthorne]
>+1 Spatial Theory
>You research demi-plane theory.
You learn that creating a demi-plane requires folding the space-time continuum to create a seamless area with a "pocket" underneath. In this area, the mage who made the demi-plane is much more powerful being able to change the laws of their small reality almost at will. Due to how complex the process is and how easy it is to make a massive, and cataclysmic, error it is a forbidden theory to teach and requires government approval and overwatch to perform the creation.
T1 Planar Theory
T1 Demi-Plane Theory
T1 Interplanar Law
>>
Rolled 9, 86 = 95 (2d100)

>>1139126
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Advanced Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory
Basic Spatial Theory
Basic Planar Theory
Basic Demi-Plane Theory
Basic Interplanar Law

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
Injured Arm: -30 to all actions involving that arm. 1 Turn left.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (T2 relationship, T3 Romantic Obsession +2)
- Isabel Lee, Childhood Sweetheart (T2 relationship, T3 Romantic Obsession +2)
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Dema, Captain of the Madrid Guard
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>DO: Study Spatial Theory.
>DO: Study Spatial Theory.
>>
Rolled 30, 86 + 6 = 122 (2d100 + 6)

Damn son, I go to bed, and I manage to miss -two whole turns-? Allright, time to play catchup

>>1137624

Name:
Amadeus Vargellian


Backstory:
Amadeus is a 24 year old student from a house of some prestige, hailed to be pioneers of defensive magic. Have been carrying high expectations from a young age, and have spent most of his days in a dusty library. Has little time to deal with frivolous behaviour and has a droll sense of humour. Focuses on studies.


>Spells:

Cast T1 Barrier
Cast T1 Hemispherical Barrier


>Skills:
None so far
>Knowledge
Advanced Barrier Theory
Basic Magic Theory
Basic Fire Theory
Basic Sound Theory
Basic Spatial Theory


>Talents
Stronger Barriers


>Contacts
None so far

>Class: Continue studying in the harder Class on Barrier Theory, new Milestone achieved! Harder classes available. Don’t stop me now.

>Study: Spellcrafting Theory. After last lesson’s failure it has become clear that he needs a better grasp on magic in order to make his own, new spells. His focus has been too narrow, and he needs to increase his breadth of knowledge so that he can stop embarrassing himself when it is time to put his knowledge to practice

>Class: More Barrier Theory. No reason to not strike when the iron is hot. Slow and steady wins the race. Or in this case, fast and intense. I'm having such a good time.

>Spellcraft: Invent a new type of Hemispherical Barrier. This time, trying to invent a barrier specifically designed to disperse heat and protect against fire. Since incorporating a sound-silencing effect failed, it is time he starts from the more basic elements first, until he gets the hang of it. (Applying a +6 Modifier, +3 from Advanced Barrier Theory, +1 from Basic Magic Theory, +1 from Spellcrafting Theory, +1 from Basic Fire Theory)

Double Turns spent 3: Remaining 7

>>1139126

>Class: More Barrier Theory. Stronger Faster Harder Better edition. I’m having a ball

>Study: Water Theory. With Fire having been researched, Water is a logical next step. And with some training, perhaps he can make a barrier that can filter away pesky rain down the line. This sounds like a great idea.

>Class: More Barrier Theory. Work it, Make it, Do it, better. Don’t stop me now.

>Spellcrafting: Craft a Hemispherical Barrier spell that can stop magical effects from crossing trough its boundaries, incorporating the Theory of Barriers, Spellcrafting and Magic to weave to make an effect that prevents magic from being cast through or past the barrier before the barrier is broken. ( Applying a +5 Modifier, +3 from Advanced barrier Theory, +1 From Basic Magic Theory, +1 from Spellcrafting Theory)

Extra Turns Spent 4: Remaining 6.
>>
Rolled 86, 59 + 5 = 150 (2d100 + 5)

>>1139693

Rolling again, because previous post didn't support multiple iterations of rolling.
>>
Rolled 63, 94 = 157 (2d100)

>>1139126

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body, Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area, Cast Remove Conscious-Interoception, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses, Multi-cast Remove Multiple Random Senses.
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance), Sofia (Scouted)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: [Boob Heaven] ("giving you a one time +10 morale bonus on some action"), Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity.

-Improve Multi-cast Remove Multiple Random Senses to Improve Multi-cast Remove Multiple Remaining Random Senses (Adding "Remaining". So that it can't target already supressed/blinded senses, insead only those "remaining".)
-Improve Multi-cast Remove Multiple (Remaining) Random Senses to be able to be cast with less effort
>>
Rolled 10, 15 = 25 (2d100)

>>1137624
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1137630
Turn 62
>Take Machining Class.
>Take Smithing Class.

>>1139126
Turn 63
>Continue working on the incomplete humanoid golem framework at the workshop. Start working on the outer casing. Shape it as human as possible.
>Introduce Glem to Athena. Maybe the older Golem can teach the younger one a thing of two about life lessons and important topics like that. (Agata has visited the library numerous times before so she should be aware of Athena by now.)
>>
Rolled 32, 100 = 132 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +3, T2 Romantic Interest [1/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Turn 63:
>>1139126

>Spellcraft: Improve Rune Prison with Fire Rune.
>DO: Talk and get to know more about Julie again. Ask for recommendations on books on what she thinks I would like.
>>
>>1139903
Just to be clear< I probably plan at least getting to be Julie's Close Friend. xD
>>
Rolled 35, 83, 67, 20 = 205 (4d100)

>>1139126

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn Self, Cast Burn, Cast Flameskin,
Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (2/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

Turn 62:

>SOLO: Improve Mass Confusion to Raging Mass Confusion and name the spell Ragnarok.
>SOLO: Improve Cast Flameskin to Cast Bursting Flameskin

Turn 63:

>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
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>>1139174
[James Baxter]
- You progress towards the next level of Meditation. [2/3]

- You learn how to harness your inner strength into a great heat, and channel it into your attacks.

You learned Intermediate Inner Strength.
You learned Inner Fire.

>>1139206
[Devin Hines]
- You walk around campus. As you round the corner, you accidentally bump into a blonde girl. She apologizes, tells you her name is Danielle, before continuing her run.

You are now acquaintances with Danielle.

- You progress towards the next tier of Gardening. [1/2]

>>1139223
[Arthur Belrose]
- You ask Principal Hernandez if you can go embark on a quest. It takes a bit of convincing, but he relents. He will allow you to go on this quest, but he tells you that he cannot make any exceptions for you, or your companions. Any turns or classes you miss will not be reimbursed.

- You pray and pray, and eventually, it responds. You're given visions of a sacred blade, but it was shattered into fragments. The other pieces were lost to time, but this piece has much power on its own. Perhaps you should go search for it.

The sword fragment is apparently somewhere... in France? Well, at least you know where to start looking.

Quest added: Asunder

>>1139261
[Markus Milton]
- You use rats as test subjects. The results are far greater than you expected.

You learned Cast Induce Migraine
You learned Cast Induce Paralyzing Migraine

- You play in the music room, strumming away at the guitar. You think you've got the hang of this.

You learned Basic Guitar Proficiency.

>>1139317
[Gram Roderick]
- You progress towards the next level of Ultra Greatsword Proficiency. [2/8]

- You try, but are not able to progress.

>>1139380
[Alexander Fuchs]
- After you prod, Julie says that she's willing to stay with you. You smile, and she immediately lays down some ground rules. Julie tells you that while you're both in this relationship, she will do her best, but will not adhere to the normal standard that comes with being a girlfriend. She also tells you that you cannot forbid her from talking to Lawrence. Lastly, she tells you that she will speak her mind, and that she will not hesitate to correct you if you make a mistake, even if she is your girlfriend.

Once all of this is over, Julie kisses you on the cheek, and returns to the library. She tells you that you know where to find her. She's got readings to continue working on.

- You sign up for a League Battle. Your opponent will be Cain. He is a Chronomancer who uses daggers and throwing knives.

[1/2]
>>
>>1139392
[Zoot Martingale]
- You learn Advanced Firearms Proficiency.

- Cristoph tells you that's he's currently working on his own spin on the Pancor Jackhammer, which is quite a complicated gun, even moreso when he has to make each part individually. He tells you that he won't have time to work on your order for now, but asks you to come back soon.

- You go on a date with Brooke, and have generally bad luck. The restaurant you planned on going to was full, the food in the other restaurant wasn't as good, and it rained, too. Brooke kept you both dry thanks to her magic, but this date looked like a bust.

- ...the walk home wasn't so bad, though. You hold her hand, and your fingers intertwine. Her face looks flushed in a deep crimson.

+1 relationship with Brooke

>>1139663
[Ean Hawthorne]
- To be processed by the next QM.

>>1139693
[Amadeus Vargellian]
- You progress towards the next level of Barrier Theory. [1/5]

- You learned Basic Spellcrafting Theory.

- You progress towards the next level of Barrier Theory. [2/5]

- You create a hemispherical barrier that is aimed to resist fire. Results are... exemplary. Not only have you found a way to resist the fire, but incorporate fire magic into the barrier itself. Any fire magic thrown at this shield should only strengthen it.

You learned Cast Fire-Absorbing Hemispherical Barrier.

- You progress towards the next level of Barrier Theory. [3/5]

- You learn Basic Water Theory.

- You manage to create a magic-resistant magical shield. Interesting.

You learned Cast Magic-Resistant Hemispherical Barrier.

>>1139831
[David Zatta]
- You learn Multi-cast Remove Multiple Remaining Random Senses.

- You learn Effortless Cast Remove Multiple Remaining Random Senses

>>1139843
[Agata Stoneworth]
- You learn Basic Machine Theory.

- You learn Basic Blacksmithing.

- You try to work on the humanoid framework, but you can't quite get the proportions right. Eventually, you end up with a bunch of disproportionate pieces. What a waste of time.

- You bring Glem to Athena, and do some quick introductions. You expected them to have a conversation, but instead, they stare at each other for a good 15 minutes. After which, they both nod and go about their business. How bizarre.

>>1139903
[Lawrence Birch]
- You learned Cast T1 Fire Rune Prison.

- You go talk to Julie, and have a good time spending time with her. She tells you that while she is Alic's girlfriend now, she hopes to continue seeing you around here. You go on about various literature, and possible pieces you might like. After a long discussion of Quantum Mechanics and Runes, you get an idea. Julie lends you some of her books, and you quickly get to work.

You learned Cast T1 Time Rune
You learned Cast T1 Space Rune
+1 Relationship with Julie.

>>1139985
[Jozin Redregard]
- You learn Cast Raging Mass Confusion. You may name it Ragnarok, if you wish.

- You learn Cast Bursting Flameskin

- You progress towards the next level of Mana Theory. [3/5]

[2/2]
>>
TURN 64 GO.
>>
Rolled 45, 62 = 107 (2d100)

>>1140013

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn

Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin
Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (3/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points


>SOLO: Learn Mana Theory
>SOLO: Learn Mana Theory

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 29 (1d100)

>>1140013

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Rest
>Meditate
>>
Rolled 54, 43, 50, 10, 50 = 207 (5d100)

>>1137630
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>DO: Attempt to improve frost lighting lance, making it larger, colder, and meaner.
>CLASS: Go to The circles of Fey 101

>>1139126
>DO: Continue trying to make Frost Shock lance more powerful. Big as a javelin!
>DO: Combine the spells Beautify self and enhance charisma

>>1140013
DO: Continue trying to improve Ice shock lance. Blizzard Storm!
DO: Join up with Alpha squad and move to the Fey gardens. Search for the trickster spirit and battle the fucker.
>>
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99 KB JPG
Rolled 93 (1d100)

>>1140013
It's time.

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body, Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area, Cast Remove Conscious-Interoception, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses, Multi-cast Remove Multiple Random Senses, Effortless Multi-cast Remove Multiple Remaining Random Senses.
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance), Sofia (Scouted)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-Items: Wooden Tanto from Bob
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: [Boob Heaven] ("giving you a one time +10 morale bonus on some action"), Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity.

-Use "Boob Heaven" Bonus to give +10 to a one-time action (this one) as I go to Big Boob Eden for one final time to scout/perv top tier tiddy girls before my League battles.
-Sign up for League Battle.
>>
Rolled 73 (1d100)

>>1140013
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Advanced Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory
Basic Spatial Theory
Basic Planar Theory
Basic Demi-Plane Theory
Basic Interplanar Law

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
None.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (T2 relationship, T3 Romantic Obsession +2)
- Isabel Lee, Childhood Sweetheart (T2 relationship, T3 Romantic Obsession +2)
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Dema, Captain of the Madrid Guard
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

DO: Now that my arm is healed, it's time to meet up with Alpha Squad and destroy this spirit in the Fey Gardens.
CLASS: Attend Spatial Theory lessons.
>>
>Name: ??? (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Acoustics
Bass-playing

>Knowledge (Currently unknown to him)
Advanced Mathematics and Linguistics
Theory in Acoustics
Bioethics
Musical Theory

>Contacts
(lost)

>Items
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: DOESN'T KNOW SHIT

>Actions:

"...?"

>DO: Look around.
>>
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>>1140105
>that roll + the one time bonus + this being an epic final time before I go on my League Battles.

EXTREMELY FITTING

THIS PLEASES ME.

give me my helen of troy w/ginormous boobs lol
>>
Rolled 23, 65 = 88 (2d100)

>>1140013
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]

Clubs:
-Cooking/Gardening

Inventory:

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate +1]
-Cassandra [Openly Affectionate +1]
-Lucia [Openly Affectionate +1]

>Do: Back to jogging to build up my stamina. Maybe if I run into that Danielle girl, she could give advice on what I should do.
>Do: A trip into town to find another artifact among the markets (Cast Detect Artifacts)
>>
Rolled 15 (1d100)

>>1140013
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Ask Glem what just happened between them and Athena. Perhaps this is some form of "golem-to-golem" communication that I do not know yet.
>Follow the Alpha Squad to the Fey Gardens.
>>
Rolled 74, 97, 62 + 5 = 238 (3d100 + 5)

>>1140013
------
Breaktrough! Finally, Amadeus has managed to attain an epiphany and create his very own barrier. And what a breaktrough it was. Not just resisting Fire, his Fire resistant shield developed the habit of -absorbing- and strengthening itself using fire as fuel. This blueprint will come in amazing in the future. Now that innovation has taken hold, Time to start improving the shields general utility.
-------
>Class Barrier Theory. Final Exam before he is worthy of Expert-level Magic, baby.

>Study: Improve Hemispherical Barrier into Mobile Hemispherical Barrier so that the barrier can be projected at a Range and be moved after being created (Using a +4 Modifier for Barrier Theory and +1 for Magic Theory)

>Study: Improve Hemispherical Barrier into Wider Hemispherical Barrier so that it can be expanded to cover people that are standing close together. (Using a +4 Modifier for Barrier Theory and +1 for Magic Theory)

>Study T1 Barrier Magic (Finally make that T1 Barrier that have been halfways to T2 for ages complete)


Extra Turns Spent 5: Remaining 5.
>>
>>1140193
Oops, got a bit excited. Forgot Character Sheet.

Name:
Amadeus Vargellian


Backstory:
Amadeus is a 24 year old student from a house of some prestige, hailed to be pioneers of defensive magic. Have been carrying high expectations from a young age, and have spent most of his days in a dusty library. Has little time to deal with frivolous behaviour and has a droll sense of humour. Focuses on studies.


>Spells:

Cast T1 Barrier [1 / 2 ]
Cast T1 Hemispherical Barrier
Cast Fire-Absorbing Hemispherical Barrier.
Cast Magic-Resistant Hemispherical Barrier.
>Skills:
None so far
>Knowledge
Advanced Barrier Theory [ 4 / 5 ]
Basic Magic Theory
Basic Fire Theory
Basic Water Theory
Basic Sound Theory
Basic Spatial Theory


>Talents
Stronger Barriers


>Contacts
None so far
>>
Rolled 50, 10 = 60 (2d100)

>>1140013
https://sites.google.com/view/markmilton/home

>DO: Attend to apprentice duties, making sure Master Kiru takes time to relax. She strains herself. (Relevant skills: Basic Medical Facility management, Advance First aid, Advance Healing magic theory, Expert Blood Medicine theory, Doctor's Speed)
>DO: Guitar practice really is relaxing. Continue strumming away. (Relevant skills: Basic Guitar Proficiency, Steady Hands)
>>
Rolled 89, 24 = 113 (2d100)

>Name: ??? [Onesworth Dawson] (18 Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Bass-playing

>Knowledge (Currently unknown to him)
Musical Theory

>Contacts
(lost)

>Items
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Hospitalized and has retrograde amnesia

>Actions:
Double Turns [10 left]

"...?"

>DO:
I look around the hospital and take a look at myself, curious as to...what I'm experiencing. I know that I'm in a bed, and that I'm in it. But I don't know where I am, much less who I am.
>>
>>1140021
I'd like to amend one of my actions to go on the germlin hunt please.
>>
File: Dope Beanie attempt 2.jpg (97 KB, 650x563)
97 KB
97 KB JPG
Rolled 44, 76 = 120 (2d100)

>>1140013


Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Advanced Firearms Proficiency [0/5], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke T2 Romantic Interest [2/3]

>Items: $40

-1 double turn 3 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Go check up on my new bud Cristoph and AGAIN ask him If he can make me 2 semi-auto CZ-75 pistols. (Relevant Skills: Intermediate Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Public Speaking)

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Attempt to again go buy a dope new beanie to up my charisma. (Relevant Skills: Stoner powers)
"Focus me Focus, gotta resist the urge to get high."
>>
name bob

ability: can streetch him self

speels: gun flower, onion gas,hitler did nothing wrong
>>
>>1140456
ur a rood dood
>>
Rolled 13, 38 = 51 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1140013
This will not be easy, but he had prepared.

DEFENSE: (+3)
The moment it started time magic would fly, you can't be faster than that so the initial priority was defense. He might not have the time to set up fancy defenses so he cast Capillary Shield (+1) on himself before the match even began.
He used Expose Capillary (+1) on himself and constructed a dome of layered Blood Shields (+1) to reinforce his defense.

OFFENSE: (+6)
Well protected, Alic closed his eyes and used his Blood Sense (+1) to wait for Caine to appear, even for a moment. Instantly grabbing onto his heart (+3 Blood Manipulation) before simply blasting him with Ruptures (+1) and Hemophilia Curses (+1).
>>
Rolled 58, 70 = 128 (2d100)

>>1139997
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword [2/8]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[+3]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of unknown unrefined ore
-Crate of Low-quality Iron
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: Train Ultra Greatsword

>DO: Go do some work for Sammy
>>
>>1140576
>DO: Go do some work for Sammy
In case I need to be specific, its for getting paid/mats.
>>
Rolled 16, 15 = 31 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person
Cast T1 Fire Rune Prison
Cast T1 Time Rune
Cast T1 Space Rune

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +3, T2 Romantic Interest [1/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Turn 64:
>>1140013

>DO: Improve upon My Anti-Magic Rune Item
>SPELLCRAFT: Create a Rune portal spell.
>>
Rolled 6, 95 = 101 (2d100)

>>1140013
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [0/13]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)

Status Effects:
None.

Inventory:
Ornate Wooden Sword
Superb Longsword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC]
Gram Roderick [PC]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Find Bob and invite him to go on the quest with me.
>Find Gram and invite him to go on the quest with me.
>>
File: Seikou_Academy.jpg (785 KB, 1280x720)
785 KB
785 KB JPG
>>1140021
-+1 Mana theory
-You'll now go to the gremlin hunt.

>>1140043
One roll? The roll applies to what? Skipping, you may rewrite this turn if you wish.

>>1140099
-+1 Frost Lighting Lance
-+1 Fey (?)

-You acquire Large Frost Lighting (shock?) Lance
-You learn Imbue self with Beauty and Charisma

-Failed
-You find him easily, as he has to send you that message every day to upkeep his spell.

>>1140105
skipped

>>1140124
-You meet up with them
-+1 Spatial Theory

>>1140127
-You need to roll for your actions. Feel free to ask in the discord about this as well as any additional help. You have been granted 10 double turns because you're a newcomer.

This turn has been skipped and you may rewrite it into a proper one.

>>1140130
-You don't manage to train to the full extend, tiring out before you can do a good run.
-You find a Silver Spoon at the market. You detect it as an artifact, but you dont know what it does.

>>1140193
-+1 Barrier Theory
-You acquire Mobile Hemispherical Barrier
-You acquire Wide, Large and Huge Hemispherical Barrier
-+1 Barrier Magic

>>1140220
-You manage to do so, allowing her to now Take you Account whenever she needs to make a sufficiently significant desicion, as you become closer part of her work. You find Onesworth Dawson as well, as an amnesiac newcomer.
-You don't manage to relax and get your mind at rest to play the guitar properly.

>>1140221
-You find yourself at the hospital, under Nurse Kiru (NPC) and Markus's (Player) care. You may add them as acquiantances.

>>1140455
-+1 Guns
-You get a Basic Hand Pistol, and may get another one with another action next turn without a roll.
-+1 Guns
-You get a Cool Beanie.

>>1140561
-His Time Magic manages to slow you down enough in comparison to his knive-throwing spam to overwhelm your defenses and get through them through sheer offensive volume.
-You manage to target him and apply the damage, but he simply endures it and continues his spam to outdo the rate at the which you're attacking him, eventually resulting in him defeating you.

Match lost.

>>1140576
-+1 UG
-You gain a Material.

>>1140669
-You get distracted by Julie, who invites you over to play some tabletop roleplaying with some friends of hers because she enjoys being with you. How you react to this and how it makes you lose time is up to your choice. You fail to progress this turn altogether because of it.

>>1140731
-You fail to find Bob, instead getting involved in an alchemical accident as a pair of students spilled their experiment onto your head. You're now Facially Deformed for 3 turns (the effect will fade away on its own), granting -20 to interactions with strangers. You're also irrecognizeable (and ugly as hell) unless you decide to reveal your identity to someone.
-You find GRAM, finding him with Sammy, doing the work he had arranged with him. Such an encounter, such dilligence, such feat of hard work inspires you greatly, granting you +20 to your next two actions which involve rolls.

(cont)
>>
>>1139663
-You fail, instead getting a headache with all of the space stuff. You're now Disoriented during your next turn, resulting in a penalty of -20 for anything related with complex orientation.
-+2 Spatial theory

TURN 65 GO
>>
Rolled 23, 73 = 96 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person
Cast T1 Fire Rune Prison
Cast T1 Time Rune
Cast T1 Space Rune

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [Relationship +3, T2 Romantic Interest [2/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense] [0/2]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Turn 65:
>>1141438
That was all fun and all with Julie but now I have to get to work.
> DO: Work on improving my Anti-Magic Rune item
> SPELLCRAFT: create a rune portal spell.
>>
Rolled 36, 46 = 82 (2d100)

>>1141438

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (3/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points


>SPELL: I Cast Mana Burn on the Germlin.
>SPELL: I also cast Mind Shield on Angelica.

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 15, 66 = 81 (2d100)

>Name: (Onesworth Dawson) (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Bass-playing

>Knowledge (Currently unknown to him)
Musical Theory

>Acquaintances
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Hospitalized and has retrograde amnesia

>Actions:
Double Turns [10 left]

>DO:
Onesworth, lying quiet and confused, talks to the nurse upon seeing her. Perhaps she knows what's happened. He starts with a "Hello."
>DO:
He tries to sit up as he does so.
>>
Rolled 22, 51 = 73 (2d100)

>>1141438
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]

Clubs:
-Cooking/Gardening

Inventory:
-Silver Spoon

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate +1]
-Cassandra [Openly Affectionate +1]
-Lucia [Openly Affectionate +1]

>Do: Continue to get a better understanding of gardening at club
>Do: Cook up something nice for the girls. They've all been quite good to me after all.
>>
As Arthur goes to bed one night he feels a terrible pain in his back and [The Light] communes with him.

Images; a forest, a shivering girl.
Sounds; screaming, chanting.
Smells; brimstone, blood.

You're eyes flash open, it's the morning and your alarm is ringing. Somehow you know you must be on the east shore of the Embalse de Valmayor that night.


***********NOTICE***********
This plot will be dark. There will be death and permanent injury, possibly even of the PC's who take part although it is unlikely. It is not a combat heavy plot relying more on the characters other skills and will incorporate a lot of roleplaying.

With that in mind to get right into it, any player that in interested will somehow know that Arthur needs their help. This will not require a roll or action and will instead be free, simply link to this post and start RPing.
*********************************
>>
>>1141592
An additional note: this will be given to the first 3 replies. This is so that it is a 4 person plot.
>>
Rolled 31, 88 = 119 (2d100)

>>1141438
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [0/13]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)

Status Effects:
Facially Deformed: -20 to all interactions with strangers, as well as looking ugly as hell. Thank goodness it's temporary. [1/3]
Inspired: +20 to next two actions for this turn.

Inventory:
Ornate Wooden Sword
Superb Longsword

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC]
Gram Roderick [PC]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Keep on looking for Bob so that I can ask him to join my quest.
>Prepare for the quest by packing necessary supplies for a trip to France.
>>
>>1141592
>>1141604
[GRAM]
Posting intent to go, just can't make a proper post at the moment, if that's cool.
>>
I am expressing interest in quest but am at school right now
>>
>>1141592
I shoot out of bed, breathing heavily. The alarm continues to ring beside me, until I finally shut it off. That was no mere dream. I sit back down on the bed, and try to remember every single detail about the vision.

Taking a deep breath, I get up, and search my room for a notebook. I finally find one, and place it on my desk, writing down every scrap of detail I can remember.

A dark forest. A girl, shaking. Screaming and chanting- rituals? And finally, the most horrifying part of the dream, the smell of blood, which seemed to be everywhere, drowning me in it. And, yet, a sharper scent broke through the blood- it reminded me of the fiend from the beach. Brimstone.

I write a final three words on the bottom of the page. "Embalse de Valmayor". They were important, for some reason, had to be important, since [The Light] had revealed them to me.

I lean back in my chair, reading over my hastily written notes over and over again. What could they mean?
>>
File: Shootin Shit.jpg (6 KB, 259x194)
6 KB
6 KB JPG
Rolled 62, 12 = 74 (2d100)

>>1141438

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Advanced Firearms Proficiency [2/5], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke T2 Romantic Interest [2/3]

>Items: $40, Super dope beanie, 1 CZ-75 pistol

-1 double turn 2 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Go pick up my second CZ-75 from Cristoph, and bring Cristoph with me to the firing range so we can both bond over shooting shit, and so i can test out these 2 new beauties. (Relevant Skills: Advanced Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Public Speaking)

"Damn these are some nice guns you made me bud. I'll name the left one death and the right one taxes, the two things you can't escape. let's go test em out."

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Flirt with Brooke. (Relevant Skills: Intermediate public speaking, Basic Charisma, Dope beanie)

"Earlier some people stopped and asked me what drug i'm on that makes me so happy, and I told them about you're smile."
>>
>>1141592
>>1141604

Unless someone else would join in... I'll give them the chance. If noone else is interested in joining then...

[Interest in Joining the event]
As Lawrence was studying one day, A flash of lights appear in his head. causing him to fall onto his head unconscious for a few moments

Runes start flashing out,transforming and shaping itself into something strange. Unknown Symbols were seen everywhere and were moving everywhere.

Upon waking up, He knew not of what this meant but knew it had to do with the swordsman of the Mage knight Academy. He headed out into

>Head to Arthur's [dorm or house?]
"knock knock*
>>
>>1141592
My stoner senses are tingling.

They lead me to this guy I vaguely remember seeing fighting the pit fiend on the beach.

"Hey bud I don't think we've ever met but I get the strangest sense about you. The names Zoot, what's yours?"
>>
https://sites.google.com/view/mkam/character-sheets/james-baxter

>>1141434

for skipped turn, i was rolling to meditate, i dont think resting requires a roll


>>1141592

>I know of Arthur, a fellow student, but I feel like I need to see him... to help him
>>
>>1141592

I find Arthur's room in the Boy's dorm, I knock on the door and introduce myself to whoever opens it, "Hello, I am James Baxter, is there anything the matter"
>>
Rolled 55 (1d100)

>>1141592
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword [3/8]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[3/5]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of unknown unrefined ore
-Crate of Low-quality Iron
-Material
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>DO: Ask Platina if how much she knows about materials, such as quality and location, and if she can id the unknown ore (at least above average quality) and Material for me. If she can't/doesn't know that much, ask if she knows who does. (I assume a successful conversation goes longer than 1 question.)

>Class: Spatial Theory

I awake one morning, a nagging feeling of... something at the back of my mind. I assume it's just a headache, ignore it, and get back to preparing for the day. Till I look at the hole in my wall, made from when I threw that Glass Arthur gave me against the wall, and the headache increases substantially. Was the headache related to him? Ugh, I don't have time to deal with this shit, but my head is killing me. I guess I'll go pay him a visit...
>>
>>1141438

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Work on Inner Strength
>work on Inner Fire
>>
Rolled 2, 69 = 71 (2d100)

>>1142294
ROLLSSSSSS
>>
Rolled 1, 30 = 31 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
Relevant Skills:
T1 Blood to Flesh [0/2]

Friends (T2) with Vlad Dumitru [0/3]
-T1 Favoured Student
>>1141438
>Try to make up with Vlad after my two blunders.
>Refine Sense Blood
>>
>>1142105
>>1142265
>>1142273
I open up the door to my dorm room to find a guy walking away from my door, a guy who looks like he'd been on drugs, or was on drugs this very moment, an extremely well-built man, who I'd actually met before, James, I'm pretty sure, and Gram. Well, wasn't this just a fine coincidence, for this to be happening on this lovely morning.

"Oh, uh, hey, guys. Nice to meet you, Zoot. I'm Arthur, a swordsman. And, James, well, something might be going on..." To be honest, I have no idea how to deal with this. "Come on inside, I guess."

I hold the door open for them as the eclectic bunch file into my small dorm room. I shut the door, sit down in my chair, and think. [The Light] probably had something to do with this, didn't it. They were most likely drawn here because of the strange vision.

I turn to look at the group. "I'm sure we can all agree that something is going on. Normally, people who barely know each other wouldn't just meet up at the same time, but, obviously, we're all here, right now."

I grab my notebook from the desk. While explaining this weird shit, I should probably leave out [The Light]. I didn't really know what it was, but it was most likely a benevolent force. "I had a really weird and shitty dream last night. This right here is all I remember about it." I hand the notebook over to the three. "This might be a bit strange, but I'm pretty sure we've all been brought together for a reason. We have to do something, somewhere, for some reason. Now, all we have to do is find out what that something is, and why we have to do it."

Hopefully, this will all end well.
>>
>>1142369
Is there still an open slot for this quest? I just woke up and it seems all the interesting things happens when I am asleep.
>>
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>>1142369
I look at the notebook, then the assembled group. Honestly, I don't care what's going on, but my head hasn't stopped hurting all morning despite the borderline unhealthy dosage of aspirin I took on the way, not until I got here. That means my headache is associated with this dream or whatever. Which in turn means its Arthur's fault. I'll remember this, but for now if I want to rid myself of this headache I have to play along.
"Sure, whatever. Let's go do 'something', 'somewhere', for 'some reason'."
>>
>>1142369
After acquainting himself with arthur zoot looks at the other two people standing in the room. " Hey I remember you two from the beach trip. (Points at james) You were that super baked guy I tried to help up. (Points at gram) and you were the guy that got your legs cut off. Good thing I went and got them and gave them to the EMTs so they could sow em back on ya. Nice to see your both back in shape. I never did get both of your names."
>>
>>1142381
Sorry, man, we already have three people, and as per the opening thing, we can't have more than that.
>>
>>1142369
"Good to see you all again, and in good health, I am James Baxter if you did not know." I turn to Arthur "From what you've told us it seems that someone is in need of your help, and they happen to be in Embalse de Valmayor. For whatever reason it seems that us three are needed as well, but the why doesn't matter right now, it's what we will do with this information. I suggest we find transportation to the east coast of Embalse de Valmayor as fast as possible. I don't require any time to prepare so I will do something about that, but if you three need some time to prepare I suggest you do so now. Meet me by the Academy gates in half an hour." I turn and leave the room, I run to the principal's office, he might not be in but I have a hunch he works late.
>>
>>1142450
Regardless of the Principles working hours, the door is locked and nobody seems to answer. You're heavy knocking, however, draws the attention of another student. You see Jacob before you, a massive shield held casually over one shoulder, "Excuse me? Is everything alright?"
>>
>>1142438
Alright. Thanks for the heads up
>>
>>1142460
"Hello, my name is James Baxter, I don't believe we've met. But i must say that I have little time, it seems that a friend of mine needs to be somewhere tonight along with myself and two others. I apologize but I must ask, do you know a way to get to someplace outside the school at this hour?"
>>
>>1142468
Jacob blinked, "Oh, are you headed towards the north-west? I could give you a ride at least part way. I'm headed home now."
>>
>>1142475
"That would be excellent, we are headed to the east coast of Embalse de Valmayor, even if you can get us part way there it would be greatly appreciated"
>>
>>1142392
>>1142422
>>1142450
"Alright, guys, like James said, we should probably get ready and things. While he's going to get the principal and secure us some transportation, you guys should probably get some supplies ready, and get your armor on, or whatever you need. We'll meet up by the gate."

Gram didn't look particularly happy about the whole thing, but it looked like he'd been roped into this now. Zoot seemed like a chill guy, and James was pretty proactive. It was certainly not the worst team I could've been with.

I grab my Superb Longsword, and begin cleaning it with oil and cloth. This thing was my own creation, and I was pretty proud of it. It would be a shame if it got tarnished or anything.

Seeing as the sword was practically the only thing I owned, asides from the clothes on my back, I was pretty much set to go. After buckling the sword to my belt, and stuffing the notebook into my pocket, I leave the dorm room and begin to stand by the Academy gates.
>>
>>1142422
My eye twitches. Being remembered as 'the guy that got your legs cut off' was not exactly a positive thing, though admittedly its not easy to forget.
"Gram. I guess a thank you is in order for recovering my legs."

>>1142490
"Let's go, then."
Not owning much, packing was rarely an issue as my weapon and armor was always on me, and the sandvich didn't exactly take up space. With pretty much everything I have/need already on me, I follow Arthur out to the gates.
>>
>>1142479
>>1142490
>>1142502
"No problem, I can get you most of the way there."
Jacob leads you and the others to his car and drives off into the night...
Continued here: >>1142520
>>
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Getting the rundown of the situation zoot heads back to his dorm to gather a shitton of bullets and lots of blunts and writes a note to brooke.

Dear Brooke

I am going on an adventure of death and despair. My comrades are a poor swordsman, a big muscly man, and an edgy knight dude. If I don't come back then I want you to know that you are the most beautiful girl I've ever had the pleasure of getting to know.


~Sincerely yours, Zoot

Zoot then goes to Brookes dorm and slides the letter under her door and walks away to the academy gates to met up with his new buds.
>>
Rolled 41, 68, 50 + 5 = 164 (3d100 + 5)

>>1141438

>Sheet
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

>Class: Study Nature Theory to learn the principles of gaseous compositions and how the magical patterning to create or defend against similar concepts. Will come in handy later.

>Study: Improve Hemispherical Barrier so that it can be cast at a moment’s notice by Quick-casting it. (Using a +4 Modifier for Barrier Theory and +1 for Magic Theory)

>Study: Improve Hemispherical Barrier so that it can be focused inwards, Using the Mobile quality to create a Prison around a target and keep them trapped until they break the barrier (Using a +4 Modifier for Barrier Theory and +1 for Magic Theory)

>Spellcraft: Create a new variant of the Hemispherical Barrier infused with the principles of Spatial Theory, to prevent Spatial magic from being used through a barrier, stopping creatures or people from teleporting through the Barrier (Using a +4 Modifier for Barrier Theory and +1 for Spellcrafting THeory)
>>
Just covering a missed turn.

>>1140131
[Agata Stoneworth]
- You try to talk to Glem about what happened, but it doesn't quite have the words to explain it to you. It's as if its trying to explain a complicated process using the simplest(and only) words that it has learned thus far.

It would be kind of endearing, but it keeps using the words big and talk, while also using the words little and silent.

- Suitably armored up, you move in to assist the rest of Alpha Squad.
>>
Rolled 51, 58 = 109 (2d100)

>>1141438
Name: Ean Hawthorne

A first-timer to the academy, he wishes to improve his knowledge and arcane skills for the future. An academic first and foremost, he tends to spend most of his time learning. When he had first joined the academy, he was instilled with a great drive to exceed his limits.

Currently specialized in Nature and Earth magic.

>Spells
Cure Minor Wounds, Cure Wounds, Cure Serious Wounds, Quick Cast Cure Serious Wounds
Regenerate Plantlife
Encourage Plant Growth, Encourage Rapid Plant Growth
Spawn Tangleroots, Spawn Greater Tangleroots, Quick Cast Greater Tangleroots
Plantsight
Regenerating Vine Wall
Earth Shockwave
Earth Rupture
Earth Shockwave Rupture

>Martial Techniques
Sword Lunge
Sweeping Slash
Sweeping Sword Lunge
Parry
Evasive Footwork

>Magical Martial Techniques
Shockwave Sword Lunge
Sweeping Shockwave Slash
Sweeping Shockwave Lunge

>Skills
Advanced Herbalism
Intermediate Swordsmanship
Sylvan
Moonwalking Proficiency
Intermediate Throwing Knife Proficiency

>Knowledge
Basic Magical Theory
Advanced Nature Theory
Intermediate Earth Theory
Advanced Combat Theory
Intermediate Sword Combat Theory
Basic Divination Theory
Intermediate Life Theory
Intermediate Spatial Theory [1/3]
Basic Planar Theory
Basic Demi-Plane Theory
Basic Interplanar Law

>Traits
Capable Speed
Above Average Endurance
Significant Strength
Above Average Defense

>Inventory
Research Notes(Herbalism and Agriculture)
Bastard Sword
Throwing Knives
Gardening Book
Photos* of Tenia

>Status Effects:
Disoriented: -20 to anything related with complex orientation.

>Contacts:
- Tenia, Student Council Vice President, Alpha Squad Member (T2 relationship, T3 Romantic Obsession +2)
- Isabel Lee, Childhood Sweetheart (T2 relationship, T3 Romantic Obsession +2)
- Julie, Bookworm
- Kiru, School Nurse
- Bob, Generic Student
- Dema, Captain of the Madrid Guard
- Cooking/Gardening Club
- Fey Gardeners
- Small Favor from Academy(One-time use; extra action)
- Minor Favor from Government
- 5 League Points
- Familiar reputation +6
- Knighted in Order of the Laureate Cross of Saint Ferdinand
- Medal of Merit of Civil Defence

- Angelica Shanyrria, Friend, Alpha Squad Member
- Agata Stoneworth, Alpha Squad Member
- Devin Hines, Friend, Alpha Squad Member
- Jake Hammond, Alpha Squad Member

- Markus Milton, Friend, Doctor's Apprentice
- Alic Fuchs, Blood Mage
- Jozin Redregard
- Gram Roderick

>DEFENSE: Use Quick Cast Spawn Greater Tangleroots on the Trickster Spirit. That should hopefully keep it bound. Cast Encourage Rapid Plant Growth to keep him that way.

(Relevant Skills: Advanced Nature Theory +3, Quick Cast Spawn Greater Tangleroots +3, Cast Encourage Rapid Plant Growth +2.)

> OFFENSE: Use throwing knives to harry it, and switch to the bastard sword if it gets close.

(Relevant Skills: Significant Strength +3, Capable Speed +2, Intermediate Throwing Knife Proficiency +2, Intermediate Swordsmanship +2, Advanced Combat Theory +3, Intermediate Sword Combat Theory +2)
>>
Rolled 15, 28 = 43 (2d100)

Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1141438
Turn 65
>SUPPORT: Use my knowledge of Basic Military Tactics and Advanced Combat to Guide the squad and improve our combat effectiveness.
>DEFENSE: Unfold shield and use a defensive stance. Move with the squad with Advancing Guard and shield them from harm.
>>
>>1142607
Going to class, there is a lot of commotion outside. Sounds of combat; magic being cast, various hissing noises mingling with shouting.... Did he not read something on a board about things going on here?

It seems to have gotten a bit serious. Perhaps he should look into it?

ACTION CHANGE:
>Going To class ---> Investigate the Fey Gardens, join in the scene.
>>
>>1140105
[David Zatta]
(Sorry. I'm on my phone atm, so finding a beautiful girl that can fit that glorious crit will have to wait. Consider this half of the turn deferred for now.)

- You're facing up against Hannah. She uses a huge hammer, as well as earth based magic. Quite notable for her large stature, and powerful ground slam attacks.
>>
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Rolled 4, 84 = 88 (2d100)

>>1141438

>>1142855
-Defense: Deploy Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area and use Effortless Multi-cast Remove Multiple Remaining Random Senses a couple times while she is in the bind. Remove the bind and continue to casually Effortless Multi-cast Remove Multiple Remaining Random Senses her until she's completely lost.
-Attack: Moonwalk up to her and Backstab.
>>
Rolled 34, 35 = 69 (2d100)

>>1141438
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>Offense: Ready a Large Lighting ice Javelin, and shoot the little fucker.
(t2 spell. Evocation Theory)
>Defense: Prepare remove Charm, just in case someone gets affected.
(Charm theory)
>>
Rolled 63 (1d100)

Name: Keath Stonewell

Bio: After earning enough expenses, 21 year old Keath was finally entering his dream school, The MageKnight Acadamy.

>Spells:
T1 Earth Armor.
T1 Earth Jump boost.

>Skills:
Boxing


>Knowledge

>Contacts

Actions [10 double turns left]:
>>1141438

>DO: Look for fighting club. If none, create fighting club.
>CLASS: attend Earth Theory class.
>>
>>1142985
Earth Jump boost wasnt probabaly the best name. xD
>>
>>1142985
Do you mean that it works like a rock pillar that gives you a boost?
>>
Rolled 43 (1d100)

>Name: ??? (Onesworth Dawson) (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Bass-playing

>Knowledge (Currently unknown to him)
Musical Theory

>Acquaintances
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia

>Actions:
Double Turns [10 left]

>DO: Head to my dorm by referring to my room key. After that, I look through the stuff there to learn more about myself. Drawers, cabinet, a wallet, notebooks or diaries.
>>
>>1142994
Yes lol.

Btw, link the post with "TURN GO[x]" when posting your actions.
>>
Rolled 10, 20 = 30 (2d100)

>>1141438
https://sites.google.com/view/markmilton/home

>DO: The beach had opened up his eyes to a few areas of his gaps in his skills, and he made to to fix that. Having to scramble to get med-kit supplies was one of those things. So he set about getting a mobile medkit up and running. (Relevant skills: Basic Medical Facility management, Advance First Aid, Expert Blood Medicine Theory, Intermediate Alchemy)
>DO: Another thing was that even if he had managed to get a med tent up and running he only had the bare skills needed. That needed to be fixed, so he buckled down and dug deeper into the management aspect of running a clinic. (Relevant skills: Basic Medical Facility management, Advance First Aid, Doctors Speed)
>>
>>1141469
-+1 Antimagic Rune
-You create Runic Portal.

>>1141510
XXXXXXXX
-You cast it, managing to cause minor damage to its spritual inside
-You sucessfully cast it upon her.

>>1141519
-You dont manage to find her, unfortunately. She must be occupied with other duties.
-You manage to sit up, feeling surprisingly refreshed and ready to go. The treatments must've gone well.

>>1141532
-You dont manage to find it
-You cook up a nice series of tapas, gaining +[1/2] with each of them.

>>1141633
-You manage to find Bob. He thanks your offering, and enthusiastically joins you.
-You pack every essential you can reasonably carry with yourself. You also find a Forgotten Candy. The wrapper says that it will make you feel amazing and successful. Its a single-use time that will grant +25 to an action of your choice, but you will have -20 to the following action that involves a diceroll.

>>1142064
-+1 Guns
-You pick up the second gun.

-+1 Guns
-You don't manage to find her.

>>1142108
-Ok, you rest.

>>1142273
-She IDs the unknown ore, telling you that its Impsilver. As for other materials, she tells you that generally mining activities into otherworldy locations bring the exotic materials, but that for the most part, that's fairly opportunistic, but it brings the best materials.
-+1 Spatial Theory

>>1142294
-Your accidentally break your coxis as a feat of extreme concentration. You now have a Broken Coxis and -30 to all activities which may put your coxis at risk for 3 turns.
-+1 Inner Fire

>>1142311
-You find Tenia informing you that Vlad has had an extreme accident and that he will be out of service for a while as he recovers at the hospital. Vlad will be unconscious for 10 turns, after the which, he will be good again.
-+1 Sense Blood

>>1142607
-You join the scene.
-+Quick Cast to it
-+Prison to it
-+Spatial magic suppressing to it

>>1142742
-You do so, managing to bind it.
-You manage to stick a couple knives into it. It doesn't approach you though.

>>1142751
-Your guide doesn't prove to grant much worth to the group.
-You manage to shield them, granting protection.

>>1142888
skip

>>1142926
-You SHOOT him, impaling him with the javelin effectively.
-You prepare it, managing to counteract one of the Romovoivan's attacks.

>>1142985
-You find the HEMA club, and Bjorn along it, who greets you warmly. You may add him as an acquaintance.
-+1 Earth Theory

>>1143001
-You surprisingly find nothing, which is in itself a clue. Is someone trying to hide your real identity from you?

>>1143029
-You don't manage to do so.
-+1 Medical Facility management

TURN 66 GO
>>
>>1143349

Going to cover the Romovovian fight in greater detail.

>>1141510
[Jozin Redregard]
> 36 +3(Advanced Mana Theory) +2(Cast Mana Burn) = 41

You cast the spell, the incantation bursting forth from your hands and destroying a sizable amount of the Trickster's mana. The Fey grunts in pain, but still seems more than capable of keeping up a fight.

> 46 +1(Basic Psychology) +2(Cast Mind Shield) = 49

You project a protective shield around Angelica's mind. That should keep her protected from any mind-based abilities for now.

Angelica received [Mind Shield], granting a +10 bonus to resisting hostile mental attacks.

>>1142742
[Ean Hawthorne]
(Need to calculate my own turn in combat)
> 51 +3(Advanced Nature Theory) + 3(Cast Greater Spawn Tangleroots) +2 (Cast Encourage Plant Growth) = 59

You cast the spell, and roots burst forth from the ground to bind the spirit in place. He wriggles in place, but its clear that he won't be stuck for long.

> 58 +3(Significant Strength), +2(Capable Speed), +2(Intermediate Throwing Knife Proficiency), +2(Intermediate Swordsmanship), +3(Advanced Combat Theory) +2(Intermediate Sword Combat Theory) = 72

Your daggers fly from your hands, striking the Fey. As it is bound in place, however, it does not get close enough to be in striking range of your sword.

>>1142751
[Agata Stoneworth]
> 15 +1(Basic Military Tactics) +3(Advanced Combat) +1(Basic Leadership)= 20

You do your best to direct the squad to fight effectively, but the Trickster's subterfuge makes it difficult to coordinate anything proper.

> 28 +1(Defensive Stance) +1(Advancing Guard) +3(Advanced Combat) +2(Intermediate Shield Proficiency) +2(Intermediate Armor Theory) = 37

You push forward, shield in hand. You block barrages of thorns with your body and shield. The Fey won't stop firing off spells though.

>>1142926
[Angelica Shanyrria]
> 34 +2(Cast Big Frost Shock Javelin) +1(Evocation Theory) = 37

You channel your mana into creating a lance of ice and lightning. You fire it at Romovovian with all the rage you can muster. It impales him, but it doesn't look like a direct hit. He groans in pain, but the shard of ice disappears once he casts a healing spell.

> 35 +1(Charm Theory) +1(Enchantment Theory) +5(Anti-Charm Circle) = 42

You prepare to cast your Remove Charm spell, and its effects are bolstered by the Anti-Charm circle in place. This should prevent any unwilling betrayal.

---
OFFENSE: 41 + 72 + 20 + 37 = 170
DC Passed. Mild Success.

Thanks to your efforts, you all manage to damage Romovovian, but not by much. As it turns out, ancient fey spirits are fairly resilient, even if they are trickster spirits.

DEFENSE: 49 + 59 + 37 + 42 = 187
DC Passed. Mild Success.

The trickster spirit retaliates with a barrage of thorns and nature magic. He occasionally throws a charm spell in the way, but it is stopped by the anti-charm circle, as well as Angelica's preemptive spellcasting.
---

[1/2]
>>
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>>1144008
Romovovian laughs as a fog rolls in. He almost seems to meld into it as he fades from view. You all group together to prevent an ambush. He tells you that you're all doing something quite stupid, and that if you won't serve him by choice, then you'll just serve him just as well by force. The trickster spirit gives you all credit though. There's the distinct sound of portals opening. When the fog clears, there are several beastmen, spears in hand. They all look ready to strike.

Romovovian stands behind his group of minions. Of course this wouldn't be easy.

>>1142607
[Amadeus Vargellian]

- You watch from the treeline. In the clearing, you see a group of students huddled together back-to-back in a defensive circle. You recognize them all as people who were relatively famous. Weren't these the people who were knighted recently? In any case, you see them surrounded by beastfolk with spears in hand. A red Fey spirit cackles as it sends what is presumably his forces forward.

You're ready to assist them at a moment's notice. Luckily, none of them have spotted you yet. This should give you an edge.

Add +10 to your rolls because surprise.

The battle rages on.
>>
>>1143349

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (4/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points


>ATTACK: "I am the real beast here!" And I Cast Ragnarok.
>DEFENSE: Protect my allies from the beasts with my axe.

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 87, 60 = 147 (2d100)

>>1144126
rolls
>>
Rolled 50, 51 = 101 (2d100)

>>1143349
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 2
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]

Clubs:
-Cooking/Gardening

Inventory:
-Silver Spoon

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Look into that Silver Spoon I found that was pinging my Detect Artifact earlier.
>Do: Take a walk into town.
>>
Rolled 34, 35 = 69 (2d100)

>>1143349
https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
Relevant skills:
T1 Blood to Flesh [0/2]

>Learn vice versa of Blood to Flesh.
>With James go exploring in the school for hidden rooms.
>>
Rolled 82, 95 = 177 (2d100)

>>1143349

https://sites.google.com/view/mkam/character-sheets/james-baxter

-30 on anything that could put my Coxis at risk

>Get in touch with my Inner Fire, burn baby burn!
>COLLAB: With Alic, explore the school,
>>
Rolled 81, 43 = 124 (2d100)

>>1144399
https://sites.google.com/view/markmilton/home

>DO: Well, going at it all at once was probably a bad idea. Time to slow it down. First blood replenishment potions.
>DO: Try to get this guitar playing down again.
>>
Rolled 3, 8 = 11 (2d100)

>>1143349
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [0/13]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)

Status Effects:
Facially Deformed: -20 to all interactions with strangers, as well as looking ugly as hell. Thank goodness it's temporary. [2/3]
Inspired: +20 to next two actions for this turn.

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC]
Gram Roderick [PC]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Train in Longsword Proficiency in preparation for the quest to France.
>Continue to train in Longsword Proficiency.
>>
Rolled 100, 75 = 175 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before he aims to be popular (Handa-kun popular but with a girlfriend)

>Spells:

Cast T1 Explosive Rune [1/2]
Cast T2 Fire Rune [0/3]
Cast T1 Water Rune [0/2]
Cast T2 Rune Barrier [0/3]
Cast T1 Rune Prison [0/2]
Cast T1 Mass Rune Prison [0/2]
Cast T1 Paralysis Rune
Cast T1 Hold Person
Cast T1 Fire Rune Prison
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]


>Contacts
Julie - Ink mage, knows quantum mechanics, time related books [T2 Friends[1/3] ,T2 Romantic Interest [2/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Basic Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense] [1/2]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 66:
>>1143349

>DO: Improve Basic Anti-magic defensive rune item
>SPELLCRAFT: Create speed boosting rune spell
>>
Rolled 1, 85 = 86 (2d100)

>>1143349
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Call forth the Mechanical Armored Golem to join in the battle. I'll call it Mag from now on.
>Call forth Glem to join in the battle.
>>
>>1143349
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword [3/8]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Advanced Spatial Theory[4/5]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
-Material
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

>CLASS: Spatial Theory

>Sign up for a League Match
>>
>>1143349

https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit


Okay. First up, Assess situation.
One, there seems to be a whole slew of people gathering, of various origins and notoriety. He recalled hearing about them both in name and rumors… Ah, these were the ones that had partaken in the beach-gone-hellscape episode, wasn’t it? Yes, he thought that was the case. Did these people just -attract- trouble?

Two, There seemed to be an army gathered. An army led by a red shape of sorts, presumably native to the Fey garden. The army did not seem to be terribly organized, wielding crude spears. They were seemingly having only raw strength to rely on, however, and ought to not be too much of a problem for a group of knighted people. Nonetheless, he had arrived, so he better make himself useful. He was not a Vargellian if he -disappointed- people.

Three. First point of order, the fey did not seem well-versed in offensive magic, seemingly beeing a creature of misdirection and deciet, if not subtly controlling people’s mind. Second point of order, the group were gathered closely. This was good, as he had managed to expand his magical horizons lately.

>Do: Cast Hemispherical Spatial Imprisoning Barrier around the red trickster fey. While not hurting it, at least it would hopefully keep it at bay until the group could deal with the footsoldiers. The sounds that had occured earlier had sounded like portal magic, so the red spirit was well-versed in teleportation magic, if nothing else. This would keep it from simply escaping with its dimension magic. (+4 Modifier from Barrier Magic, +1 From Magic Theory, +1 from Spatial Theory)

>Do: Focus his attention on supporting the rest of the gathered crew, Quick-casting a Widened, Mobile Hemispherical Barrier a centered around the gathered group of people when the lizardmen stepped in for their initial assault. Hopefully deflecting some of the blows and making it harder for the Lizardfolk to -hurt- his fellow classmates. (+4 from Barrier Magic, +1 from Magic Theory)
>>
Rolled 92, 9 + 6 = 107 (2d100 + 6)

>>1145577
Adding rolls. Adding an extra +2 for Quick-casting on the second spell.
>>
Rolled 79, 100 = 179 (2d100)

>>1143349
https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>OFFENSE: We're in a bad position. They can easily attack us without any fear of reprisal thanks to their longer reach. All I have to do is get close, which should hopefully neutralize that advantage.

(Relevant Skills: Significant Strength +3, Capable Speed +2, Intermediate Swordsmanship +2, Advanced Combat Theory +3, Intermediate Sword Combat Theory +2)

>DEFENSE: Using some of the defensive techniques that Angelica taught me should help keep me relatively unscathed.

(Relevant Skills: Capable Speed +2, Above Average Defense +1, Intermediate Swordsmanship +2, Advanced Combat Theory +3, Intermediate Sword Combat Theory +2, Parry +1, Evasive Footwork +1)
>>
Rolled 2, 5 = 7 (2d100)

>>1143349
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>Offense: Unsheathe the rapier and begin slicing the enemies in her path.
>Defense: Use Rapid Plant growth to try and bind all the minions in the garden.
>>
Rolled 49, 59 = 108 (2d100)

>>1143349
>Name: ??? (Onesworth Dawson) (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Bass-playing

>Knowledge (Currently unknown to him)
Musical Theory

>Acquaintances
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items (Missing)
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia

>Actions:
Double Turns [10 left]

>DO: Wow, this is mildly inconvenient. But no matter, I'll ask for directions from some random dude who happen to be nearby, directions to some kind of office that would probably hold a record of me as a student. I may be an amnesiac, but I know some basic things.

>DO: Try to concentrate and remember what happened recently, at least.
>>
Rolled 74 (1d100)

>>1143349

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Advanced Firearms Proficiency [4/5], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke T2 Romantic Interest [2/3]

>Items: $40, Super dope beanie, Death and Taxes (2 semi-auto CZ-75 pistols)

double turn 2 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Ask Brooke if she'd be willing to transfer schools to the Amsterdam Academy.
(Relevant Skills: Intermediate public speaking, Basic Charisma, Dope beanie, Stoner Powers)
>>
File: Golden-Doors-stock852.jpg (1.1 MB, 892x1185)
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>>1143349

>>1143349
>>1140105
[David Zatta]
93 +10 (Boob Heaven) +4 (Expert Stealth) +1 (Basic Scouting) +2 (Intermediate Big Boob Eden Knowledge) = 110 = Critical Success!
Upon making connections on your conspiracy board inside your dorm. You figure out that such a concentration of BBWs could only mean one thing; A ring Leader! There must be someone leading all of them. And so at night you went to what you dubbed as "Boob Eden" and went inside the dorm itself. Exploring the hallways without being detected... and also taking some silent photo ops of some of the girls staying there "for future reference". You then stumbled upon a long winding step of stairs. It's unusually deep. This staircase must be all the way underground the building itself. You brave up and went down the staircase. As you descend you begin to smell, what you can describe as, "milk". But... it doesn't smell like ordinary milk. It smells different. As you further descend you begin to see strange writing on the walls. These are no mere graffitis done by academy hoodlums. No. These letters are too well done. You took pictures of the wall writings for further study. A few hours later... damn these staircase is unusually long. You almost went back up when you suddenly hear moans and shimmering noises deep within. Rushing towards it with your blinding speed. Determined that you will find the answers that you seek. Eventually you are face to face with a large gate. It looks like it's made out of solid gold. Its pillars are comprised of a sculpture of nude big breasted women all together and holding a giant metal statue of a naked woman with breasts bigger than a human being and dressed in divine attire at the ceiling. The doors of the gate themselves depict some sort of epic about a group of women transcending to the top portion of the doors where a choir of titan meloned women, all wearing ornate robes, awaits them. You look for a way to get inside but it seems that there are no way of opening it by conventional means. Suddenly you hear people descending from the staircase! Thinking quickly you hid behind one of the lewd pillars and took a peek behind it. It was two academy girls talking and giggling at each other. They then looked at the Boob Goddess Statue with a trance like look on their faces. The statue's eyes opens. Light came out of its eyes and it shined directly at the girls. You then hear a thundering motherly voice "WELCOME HOME MY CHILDREN". The chamber rumbles and you see the gate slowly opening itself. You try to gaze upon it but it was too bright! When the light fadeth you see that the two girls are gone and the gate was closed again. This is too much too take in for one day (or at least you think it's been a day) so you took a picture of the gate and head back upstairs to ruminate about this recent finding.
>You got [Strange Wall Writing Photos] and [Boobylon Gate Photo]
>[Gate of Boobylon] Discovered.

Already Processed: >>1142855

1/7
>>
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>>1145930

>>1144126
>>1144129
[Sir Jozin Redregard]
>87 +3 Cast Raging Mass Confusion = 90 = Critical Success!
The horde of beasts started attacking each other. Killing a lot of them and heavily injuring some of them. Blood and gore coated the garden floor that night.

>60 +2 Intermediate Axe Proficiency +1 Light Armor Proficiency = 63 = Success!
You managed to keep the raging beasts at bay and keep them within the death ball.

>>1144155
[Devin Hines]
>Do: Look into that Silver Spoon I found that was pinging my Detect Artifact earlier.
>50 +1 History +1 Artifact Theory = 52 = Success!
You dig around your research notes and history books and-Aha! This is no ordinary Silver Spoon, this is in fact the very same spoon that the ancient king of France has used in one of his famous Annual Banquets! Legends say that any food consumed with this spoon will taste more delicious than it originally is. This particular spoon enhances a food's sweetness. There are a total of four of these enchanted spoons and one more spoon that was said to have been forged from a far off land and made to be the last addition to the collection. Legends also fortell that collecting all of these spoons and using them all in cooking a dish will produce the most heavenly of meals fit only for the gods themselves.
>[Silver Spoon] is now identified as the [French Spoon of Sweetness]
>[Basic] Knowledge of the [French Spoon Legend] learned.

>Do: Take a walk into town.
>51 +2 Reputation +1 Medal of the Community of Madrid = 53 = Success!
As you took the strolls around town some of the locals recognized you and asked for your autograph.
+1 Reputation

>>1144384
[Alexander "Alic" Fuchs]
>Learn vice versa of Blood to Flesh.
>34 +3 (T3 Magicology) +3 (T3 Hemomancy) +3 (T3 Biology) +1 (Blood to Flesh) = 44 = Success.
>[Flesh to Blood] learned.

>With James go exploring in the school for hidden rooms.
35
You almost gave up but before you leave you noticed a subtle indentation on the wall. You pushed it and it started moving on its own revealing a deep dark tunnel. It's dusty and covered with old cobwebs.
>[Secret Wall Tunnel] found.

>>1144399
[James Baxter]
>Get in touch with my Inner Fire, burn baby burn!
>82
>[T2 Inner Fire] learned.

>COLLAB: With Alic, explore the school,
>95
Alic almost gave up on the search but fortunately you noticed something that he had missed; A subtle indentation on the wall. You pointed it out to Alic and he pushed it. It then started moving on its own revealing a deep dark tunnel. It's dusty and covered with old cobwebs.
>[Secret Wall Tunnel] found.
As Alic leaves the room you noticed something shiny just right inside the tunnel. It's lodged in between the bricks. You reach out to it and took it with you. It seems to be a locket-like trinket of some kind with a woman's face molded into the metal. It seems that it can be opened somehow but you are not sure how as the mechanism is unfamiliar to you.
>You go [Mysterious Lady Trinket].

2/7
>>
>>1145951

>>1144682
[Markus Milton]
>DO: Well, going at it all at once was probably a bad idea. Time to slow it down. First blood replenishment potions.
>81 = Success!
You managed to synthesize a sizable batch of potions.
>You got 4 bottles of [Blood Replenishment Potions].
>You can use these to help heal up yourself or anyone with an ongoing injury type affliction.
>Each bottle reduces the duration of an injury by 2 turns.
>You don't need to roll to use these items.

>DO: Try to get this guitar playing down again.
>43
>+1 Guitar Proficiency

>>1144688
[Arthur Belrose]
>Train in Longsword Proficiency in preparation for the quest to France.
>3 +1 (Basic Longsword Proficiency) +1 (Basic Sword Safety) = 5 = Critical Failure!
You swong your training sword sloppily and accidentally hit your head with it.
>[Minor Concussion] for 2 turns.
>Mental and Physical activities' DC have been raised to 10 making a total of 35 DC.
>Critical Failure with this affliction still active will extend the condition for 1 more turn.

>Continue to train in Longsword Proficiency.
>8 +1 (Basic Longsword Proficiency) +1 (Basic Sword Safety) = 10 = Critical Failure!
>[Minor Concussion] has been extended by 1 turn making a total of 3 turns.

>>1144780
[Lawrence Birch]
>DO: Improve Basic Anti-magic defensive rune item
>100 +2 (Intermediate Rune Theory) +2 (Intermediate Anti-Magic Rune Theory) = 104 = Critical Success!
>+3 Progression Points towards Anti-magic defensive Rune Item
>Upgraded to [Intermediate Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense]].
>[1/3] until [Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Basic Anti-Magic Defense]]

>SPELLCRAFT: Create speed boosting rune spell
>75 +1 (Basic Rune-crafting) +2 (Intermediate Rune Theory) = 78 = Success!
>[Haste Rune Spell] created.

>>1145228
[Agata Stoneworth]
(Have to process this since it's part of a squad battle.)
>1 +1 (Basic Golem Theory) +1 (Basic Leadership) = 3 = Critical Failure!
You hear a pained mechanical roar from the distance. You see it wildly charging forward and smashing anything in its path. Its insides burning green with rage. One of its arms seems to be throbbing like a heart and oozing droplets of slime from its crevices. It seems to be possessed by something. You try to go near it but it swings one of its fists at you and then at a nearby beast, sending it flying.
>[Mag] joins the battle as a 3rd Party.
>[Mag] is now [Berserk].
>Blinded by madness and rage, they will now roll a 2d100 to determine which side they will attack and how much damage they will cause to the target respectively.
>Rolling a 1-50 will cause it to reduce the squad's Total Defense
>Rolling a 51-100 will cause it to contribute to the squad's Total Damage.

>85 +1 (Basic Golem Theory) +1 (Basic Leadership) = 87 = Success!
Glem shows up, ready to fight for the first time.
>[Glem] joins the squad as an NPC squadmate.
>They'll roll an attack roll and a defensive roll like any other squad mate.

3/7
>>
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>>1145976

>>1145280
[Gram Roderick]
>[Expert Spatial Theory] Learned.

Your next opponent is Kilo Roderick, a Time Mage who specializes in Japanese Swords.
He looks surprised to see you for a moment. His expression then changes into a smirk and readies his fighting stance.

>>1145577
[Amadeus Vargellian]
>92 +1 (T1 Hemispherical Barrier) +4 (Expert Barrier Theory) +1 (Basic Magic Theory) +1 (Basic Spatial Theory) +10 Surprise Attack = 109 = Critical Success!
The Red Trickster Fey is now sufficiently trapped.
This successful experience sparked a slew of inspiration. You now have some ideas on improving your barrier spell.
>[1/2] until [T2 Hemispherical Barrier].

>9 +1 (T1 Quickcast Hemispherical Barrier) +4 (Expert Barrier Theory) +1 (Basic Magic Theory) +1 (Basic Spatial Theory) +10 Surprise Attack = 26 = Success.
You almost failed but thanks to the element of surprise you managed to shield the students who are already fighting.
>You have buffed everyone with a [Protected] trait due to your barriers.
>Any injury that they should receive due to a critically low defense roll next turn will not be counted.

>>1145629
[Ean Hawthorne]
>79 +3 (Significant Strength) +2 (Capable Speed) +2 (Intermediate Swordsmanship) +3 (Advanced Combat Theory) +2 (Intermediate Sword Combat Theory) = 91 = Critical Success!
You managed to reach their position despite their longer reach and manage to take down a significant chunk of their forces.
This battle experienced has hardened your combat skills. You now know what it's like to fight a horde of enemies.
>[Basic Crowd Control] learned.

100 +2 (Capable Speed) +1 (Above Average Defense) +2 (Intermediate Swordsmanship) +3 (Advanced Combat Theory) +2 (Intermediate Sword Combat Theory) +1 (Parry) +1 (Evasive Footwork) = 112 = Critical Success!
You were untouchable! Despite their numbers you managed to dodge, block and parry every single incoming hit! You might even rival David Zatta himself with those fancy footwork.
>[+1 Progression Points] to [all] involved [skills].

Amadeus arrived and managed to put a barrier on you. Adding more defensive advantage to your already impressive defense.
>You are now [Protected] by his Barrier.
>If you critically fail on a defense roll next turn you won't incur any injuries or damage.

4/7
>>
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>>1145986

>>1145635
[Angelica Shanyrria]
>2 +1 (Swordsmanship) +1 (Rapier Proficiency) +5 (Mithral Rapier) = 8 = Critical Failure!
You did not do any significant damage to the horde. One of them managed to disarm you! Your weapon flew off of your hand and landed somewhere in the middle of the raging horde.
>You no longer have [Mithral Rapier].
>You are now fighting [Unarmed] until you get your weapon back.

>5 +2 (Intermediate Nature Theory) +2 (Encourage Rapid Plant Growth) = 9 = Critical Failure!
You miscasted the spell and it backfires on you! The rapidly growing plants quickly wrapped around your legs and bound you in place.
>You are now [Immobile].
>You can no longer do any location changing actions until you unbind yourself.

Luckily Amadeus arrived and managed to put a barrier on you.
>You are now [Protected] by his Barrier.
>If you critically fail on a defense roll next turn you won't incur any injuries or damage.

>>1145696
[Onesworth Dawson]
>49
You encounter Bob. He looks very familiar to you though it may just be that he looks like anyone else around here. You ask him where the office is and he promptly gave you directions. Before you go though he handed you a wooden sword pendant. "Good luck, to whatever you find there friend." he says with a warm smile on his face. You then accepted his gift and went on your way. What a weird guy.
>You got [Wooden Sword Pendant]
>You are not [Acquaintances] with [Bob].

>59
You try to remember. As best as you can. After hours of concentration. You remember something! An old tree within the academy and what looks a girl with the same hair and eye color as you. She is saying something to you but her voice is muffled and distorted. You try to focus on her voice but suddenly your head is beginning to throb. It hurts! The last thing you saw was a single tear running down her cheek. You then woke up a few moments later holding your head and trying to figure out what these visions all mean.
>[Basic] knowledge of [Your Past] learned.

5/7
>>
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>>1146034

>>1145837
[Zoot Martingale]
>[Expert Firearms Proficiency] learned.

>74 +2 Intermediate Public Speaking +1 Basic Charisma +1 Dope Beanie +1 Stoner Powers = 79 = Success!
"As long as you transfer with me then I don't mind!"
>[T3 Romantic Interest] achieved.

6/7
>>
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>>1146053

<<Offensive Rolls>>
Sir Jozin Redregard 90
Agata Stoneworth 0
Amadeus Vargellian 0
Ean Hawthorne 91
Angelica Shanyrria 8
Total 189

[[Defensive Rolls]]
Sir Jozin Redregard 63
Agata Stoneworth 0
Amadeus Vargellian 26
Ean Hawthorne 112
Angelica Shanyrria 9
Total 210

==DC Adjustment==
DC = 40 x 5 = 200

][==Results==][
189 < 200 = Offensive Ineffective
210 > 200 = Defense Successful

[=Battle Report=]
The horde has been significantly weakened due in part of Jozin's Ragnarok spell.
>Base DC is now [35]
One of Agata's golem has gone berserk and will now attack anyone at random.
>Roll will determine which faction it will attack.
Glem arrives to aid the squad adding another member.
>Squad size is now 5.
Amadeus Vargellian arrives to aid the squad adding another member.
>Squad size is now 6.
Amadeus managed to trap their ring leader inside a barrier significantly reducing their firepower as long as he maintains the barrier prison.
>Base DC is now [30]
Ean has slain a good portion of their horde, reducing their overall strength.
>Base DC is now [25]

[=Next Round DC=]
DC = 25 * 6 = 150

7/7
>>
>>1146061

TURN 67 GO
>>
Rolled 11, 39 = 50 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
Relevant Skills:
T1 Capillary Shield [1/2]

>>1146064
>COLLAB: Search [Secret Wall Tunnel] with James, once he's gotten his flashlight.
>Refine Capillary Shield
>>
Rolled 28, 73 = 101 (2d100)

>>1146064

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Get a flashlight or a light source of some sort
>COLLAB: Search [Secret Wall Tunnel] with Alic
>>
Rolled 89, 46 = 135 (2d100)

>>1146064
https://sites.google.com/view/markmilton/home

>DO: Attend to apprentice duties, and continue practicing mimicking Master Kiru's smile.
>Train: He knew of a few studies who hammered away at the training dummies outside and adapted that idea for his own training. Coming in early to get the clinic up and running before the days activities trying to improve on his timing. (Train Medical Facility Management)
>>
Rolled 69, 85 = 154 (2d100)

>>1145986
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword [3/8]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[0/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
-Material
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 1

"Tch"

>DO: Offense - Thrust my sword into a portal, and strike him from behind.
Relevant Skills: T4 UG Proficiency, T1 Twin Portal, T1 Swordsmanship, T4 Spatial Theory, T2 Capable Strength, T2 Capable Speed

>DO: Defense - Open a portal directly above and below him, send him into an infinite fall.
Relevant Skills: T1 Twin Portal, T4 Spatial Theory
>>
>>1146034
>Angelica Shanyrria
>https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>Offense: Shoot Ice lighting javelins at any creature that approaches.
(Evocation Theory T2 spell)
>Defense: Get out of these damn vines!
>>
Rolled 50, 95 = 145 (2d100)

>>1146289
Forgot to roll...
>>
Rolled 55, 93 = 148 (2d100)

>>1146064

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (4/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points


>ATTACK: Now that the beastmens are broken I move in to attack the germlin. Fury, axe everything goes.
>DEFENSE: Cast Mana Burn on the germlin before he pulls something funny.

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 48, 12 = 60 (2d100)

>>1146064
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [0/13]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)

Status Effects:
Facially Deformed: -20 to all interactions with strangers, as well as looking ugly as hell. Thank goodness it's temporary. [3/3]
Minor Concussion: Mental and Physical activities' DC have been raised by 10, critical failure while active will extend the condition for 1 more turn. [1/3]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC]
Gram Roderick [PC]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Go to the clinic and try to get my ailments fixed.
>Relax in a clinic bed.
>>
Rolled 95, 95, 73, 18, 6, 96 = 383 (6d100)

>>1146064
Agata Stoneworth
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>ATTACK: Attack with Drill Hammer.
(+3 Enchanted Drill Hammer of Force, +3 Advanced Combat, +1 Basic Hammer Proficiency) = +7
>DEFENSE: Continue tanking for the team.
(+2 Mechanized Body Armor, +3 Advanced Combat, +1 Defensive Stance, +1 Advancing Guard, +2 Intermediate Armor Proficiency, +2 Intermediate Shield Proficiency) = +11

Glem >>1145976
>ATTACK
(+1 Basic Combat) = +1
>DEFEND

MAG (Berserk) >>1145976
>5th Roll Determines which Faction it will attack.
>6th Roll is ATTACK.
>>
Rolled 20, 91 = 111 (2d100)

>>1146064
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Research more into these 5 Spoons of legend. Have the others been discovered? Or still out there waiting for me?
>Do: Make homemade ice cream to test the Spoon out on.
>>
Rolled 30, 67, 72 = 169 (3d100)

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body, Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area, Cast Remove Conscious-Interoception, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses, Multi-cast Remove Multiple Random Senses, Effortless Multi-cast Remove Multiple Remaining Random Senses.
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge, [Gate of Boobylon]
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance), Sofia (Scouted)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-Items: Wooden Tanto from Bob
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity, [Strange Wall Writing Photos] and [Boobylon Gate Photo]

>>1143349
>Research Gate of Boobylon (From >>1145930, no further info about it, just discovered).
>Research Strange Wall Writing Photos (From >>1145930, no further info about it, just discovered)

>>1146064
>Research Boobylon Gate Photo (From >>1145930, no further info about it, just discovered)
>Sign up for another League Battle
>>
File: Spoiler Image (1.55 MB, 260x260)
1.55 MB
1.55 MB GIF
Rolled 89 (1d100)

>>1146064
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [0/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke (Openly Affectionate) T3 Romantic Interest [0/5]

>Items: $40, Super dope beanie, Death and Taxes (2 semi-auto CZ-75 pistols)

double turn 2 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Take Brooke to my dorm so we can have a Netflix and chill date, and when were sitting on the couch attempt to wrap my arm around her like the rapscallion I am
(Relevant Skills: Intermediate public speaking, Basic Charisma, Dope beanie, Stoner Powers)
>>
>>1142888
>4 (+10 Deploy Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area) (+4 Effortless Multi-cast Remove Multiple Remaining Random Senses) = 18 = Failure.
Your spell is so long that you forgot one word in your incantation.

>4 +6 (Inhumanly Fast) +3 (Burst of Speed Tier 3) = 13 = Failure.
Distracted by this arcane blunder, she took this opportunity to attack you! You notice her too late and her hulking hammer lands straight to your chest sending you flying to air!

>69 +6 (Inhuman Speed) +1 (Above Average Strength) +3 (Advanced Dagger Proficiency) +1 (Backstab) +3 (Burst of Speed Tier 3) + +4 (Expert Stealth) = 87 = Success!
Sensing that you can not beat her with magical prowess you turn to your second best skill; Being a ninja assassin... and a swag dancer.
You start moonwalking around the arena. She is confused with your sudden dance fever. Detecting that she is properly distracted you disappeared in a blur and silently appeared behind her. You then stabbed her on the sweet spot. The giantess and her hefty hammer fell to the ground. Hard. A puff of dust got blown off and you can feel a subtle tremor from beneath your feet.

With her finally dealt with you can finally relax but before you can celebrate you now became increasingly aware of the damage she has dealt on you earlier and you fell to the arena floor clutching your broken ribs in pain and you begin to cough up blood. The referee counted to 10. No one managed stand back up.

The Judges concluded that the match was a double KO with no clear victor.

Moments later the medical team arrived healing both your wounds with Healing Magic and conventional Medical Care.
>>
Rolled 92, 22 + 5 = 119 (2d100 + 5)

>>1146064
Character sheet
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

Good. The fey was locked down. Great success. His main shield in place, Amadeus visibly enters the clearing, lifting a hand to correct his glasses; one hand held up to keep the Barrier surrounding the fae in place, his attention divided between the two groups of people. Sure, he might be a stranger, but he was no -slacker-, and he had spent his entire time training and studying. He could pull his weight in a fight, even if only supporting others.

>Do: With the beastmen somewhat damaged and the party protected, keep up hampering the enemy attacks with Singular, basic Barriers, aiming to block incoming attacks as they come, springing to life in front of lunging beastmen and stabbing spears before they can reach his teammates. "Cast T2 Barrier (Plus +4 Modifier for Advanced Barrier Theory, +1 from Magic theory)

>Do: Keep Shielding allies. That is your job and your Duty. Double-down on the barriers every time they are broken trough, Quick-casting the Larger shields if it gets pierced trough, to keep his allies [Protected]. (Casting Modifier +5 From above)
>>
Also, Stoneworth, I'm looking over the battle report again, and DAMN you put a lot of work into it. Seriously, that is bloody great. Seriously good job. It makes the combat feel fluid, dynamic and epic. Thank you for putting such a godawful much effort into it.
>>
Rolled 44 (1d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [0/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts(NPCs)
Julie - Ink mage, knows quantum mechanics, time related books [T2 Friends[1/3] ,T2 Romantic Interest [2/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]


Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Intermediate Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/3]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 67:
>>1146064
>CLASS: Attend Rune Theory class.
>DO: Buy a Crusader sword and Practice Swordsmanship.
>>
>>1147127
Stoneworth makes the best QM posts imo, because of how thorough they are.
>>
>>1146064
https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>Offense: Keep attacking the beastmen. Whittle away at their numbers.

(Relevant Skills: Significant Strength +3, Capable Speed +2, Advanced Swordsmanship +3, Advanced Combat Theory +3)

>Defense: That golem Agata summoned is out of control. I'll use Spawn Greater Tangleroots and Regenerating Vine Wall to keep it bound.

(Relevant Skills: Regenerating Vine Wall, Spawn Greater Tangleroots, Encourage Rapid Plant Growth, Advanced Nature Theory)
>>
Rolled 58, 10 = 68 (2d100)

>>1147700
Forgot dice. Whoops.
>>
>>1146034
>Name: ??? (Onesworth Dawson) (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Bass-playing

>Knowledge (Currently unknown to him)
Knowledge of Your Past [Basic]
Musical Theory

>Acquaintances
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items (Missing)
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia

>Do lists:
The Academy Tree and the Girl of the Past.

>Actions:
Double Turns [10 left]

>DO: As much as I want to look for that tree now in the hopes of finding that same girl from my memories, I decide against it as it could be troublesome. Well, maybe I'll get to that someday, as soon as I find out more about me. Hopefully, those at the office know about me. Maybe they can recognize me and tell me who I am. Maybe they know where my stuff went. Hopefully they can aid me. So I head to the school office as per Bob's directions and walk up to the front desk.
>DO: While on my way to the office, I try to see if I'm familiar with my surroundings, just to see if I've been here before. And if so, to see if I'm going the right way.

TURN 67 GO
>>
Rolled 10, 53 = 63 (2d100)

>>1147791
Dice roll for ^
>>
File: jamess10.jpg (64 KB, 500x335)
64 KB
64 KB JPG
Updating, and skipping or giving as far QMing as I can, provided with the context given. Nearly 24h have passed without an update.

>>1146081
>>1146085
Skipped (What is the tunnel? What context is there? Please add the info/explanation you have about this, as without it, I have no idea what I need to build upon or follow.)

>>1146163
Skipped (what significance does Kiru's smile have? Please add the info/explanation you have about this, as without it, I have no idea what I need to build upon or follow)

>>1146273
>>1146289
>>1146439
>>1146333
>>1146842
>>1147700
Skipped. Insufficient info/understanding to QM this. (Gremlin Battle)

>>1147791
-Add the full info to your profile about what everything is, else I can't QM you. What is the tree? Who is the girl of your memories? Please add the info/explanation you have about these things, as without it, I have no idea what I need to build upon or follow. Skipped.

>>1146608
-Skipped, self

>>1146395
-You succeed, managing to get under the care of Nurse Kiru as she expertly attends you.
-You don't manage to relax at all.

>>1146526
-You fail to do so.
-You make AMAZING ice cream. It tastes stupendous, to such a degree that you've been inspired enough to acquire Intermediate Ice cream theory

>>1146609
-+1 Guns
-You're now Friends with Benefits with Brooke, in addition to the rest you are with her, after a pleasant session of Fade To Black.

>>1147262
-+1 Rune Theory
-You acquire a Crusader Sword.

TURN 68 GO
>>
Extra Updates.

>>1146081
[Alexander Fuchs]
> 11(Fail)
With the flashlight with James, You don't see much but after awhile, James says he saw a blurry motion further along. After a nod and a few steps closer, A weeping sound is heard.
>3 9 (Success)
+1 to T1 Capillary shield, Achieving T2 Capillarity Shield!

>>1146085
[James Baxter]
> 28 (Success)
Looking for something to light the way, you remember you have Miniature pocket led flashlight in your pocket which yo never used because it was too small.
+Portable Flashlight
You have a difficult time pressing the button but eventually you were able to turn the flashlight in with those large hands of yours.
> 73
With the flashlight on, You head on and along the way, You see a blurry movement in the far distance. As you take a few steps closer, You start to hear someone weeping.
>>
>>1148551
We have literally no idea what the tunnel is, we found a switch in the wall that opened it, and I found a Mysterious Locket just inside. It was described as a dark and spooky tunnel.
>>
>>1148555

https://sites.google.com/view/mkam/character-sheets/james-baxter

>COLLAB: With Alic, investigate the weeping we heard in the tunnel ahead
>Work on Inner Strength

-30 on all rolls that irritate my Coxis for 1 turn
>>
Another extra Update post
>>1148551


>>1146163
[Markus Milton]
>89(Success)
You continue with you apprentice duties and help Master Kiru with Arthur.
You attempt you smile on Arthur and after a few tries, He seems more relaxed.
>You attained [Doctor's Smile]! (You can change the name if it doesnt fit you)
>46(Sucess)
You practice with your time management and getting your work on earlier than usual.
You advance to Intermediate Medical Facility Management.

>>1147791
>10(Critical Failure!)
You move around and get lost further and find yourself in some class you don't even know. the class has started and you find it too awkward to leave and end up listening in.
>Basic Fire Theory learned
You meet Danielle, A busty and athlethic fire mage.
>Now Acquainted with Danielle!
>>
Rolled 57, 44 = 101 (2d100)

>>1148563
>>
Rolled 24, 69 = 93 (2d100)

>>1148555
>COLLAB: investigate with James
>Try to convince Julie to transfer with me (Possibly collab with Lawerence)
>>
>>1148563
>>1148643

Please link these to the turn go, because QMs might just miss it if you don't.
>>
Rolled 18 (1d100)

>>1148551
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]k

>Class: Go to Artifact Theory
>Do: Let the girls have some of my homemade ice cream.
>>
>>1148551
>>1148643
Linking post to turn go.
>>
File: fb7.gif (536 KB, 381x512)
536 KB
536 KB GIF
>>1148551
I'll be processing the gremlin/goblin battle first since no one seems to be willing.
If no other QM steps up afterwards then I might also process the non-gremlin fight related posts as well.

>>1146289
[Angelica Shanyrria]
>50 +3 (Big Frost Shock Javelin) +1 (Evocation Theory) = 54 = Success.
Many beasts were impaled, electrocuted and froze to death from you magical javelins. Some of them got hit so many times that they look like gory works of art.

>95 = Critical Success!
You unbind yourself with such force that the whiplash of the speeding vines managed to wound some of the nearby monsters.
>You are no longer [Immobile].

>>1146333
[Sir Jozin Redregard]
55 +2 (Intermediate Axe Proficiency) +2 (Intermediate Berserking Stance) = 59 = Success.
With a fury of a ancient berserker of old you jumped into the fray and into the heart of the enraged horde. Limbs and heads fly off the air with each swing. blood and entrails splatter all over your entire body turning you into a maelstrom of crimson slaughter in a sea of violent beasts.

93 +1 (Cast Mana Burn) = 94 = Critical Success!
You inflamed his mana reverses to the very core of his being. You can feel his magical aura fading. He is now just a regular goblin with no access to magic for the time being.
>[Goblin] now cannot cast anymore spells for the duration of the battle until he finds a way to replenish his mana reserves.

>>1146439
[Agata Stoneworth]
(Have to process this due to squad battle)
>95 +3 Enchanted Drill Hammer of Force +3 Advanced Combat +1 Basic Hammer Proficiency = 102 = Critical Success!
You power your hammer with mana and the drill starts to spin furiously. You then begin wail at the mad horde. Their visage contorts and twists, turning into paste as they make contact with your weapon's business end. Blood and viscera sprays everywhere covering your armor with gore.

>95 +2 Mechanized Body Armor +3 Advanced Combat +1 Defensive Stance +1 Advancing Guard +2 Intermediate Armor Proficiency +2 Intermediate Shield Proficiency = 106 = Critical Success!
Claw and teeth scrape your shield and armor but none of them manage to penetrate your defenses. You block and deflect incoming fire and shielded your teammates from harm.
>[Tanking] Established.
>Any incoming attacks towards your teammates will be redirected to you.
>The attack must pass a 106 DC.

>>1146439
[Glem]
>73 +1 = 74 = Success!
Despite being their first time in combat Glem manages to hold her own taking down some of the beasts.

>18 = Failure!
However the mass of violence was too much for them and some attacks got through.
Fortunately Amadeus Vargellian's Barrier and counter defense combo has protected them from harm.

>>1146439
[MAG]
>6 = Critical Failure!
The mad golem's rage turns to the Alpha Squad...

>96 = Critical Failure!
Its massive punch would've caused serious damage if it weren't for Amadeus's counter-defense.

1/3
>>
File: energy-spline-effect.gif (160 KB, 497x290)
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160 KB GIF
>>1149670

>>1146842
[Amadeus Vargellian]
>92 +2 Cast T2 Barrier +3 Advanced Barrier Theory +1 Magic Theory = 98 = Critical Success!
>[Barrier Counter-Defense] Established.

The field experience has made you more accustomed at casting barrier spells.
>+1 [Progression Points] for [Cast Barrier].

>22 +2 Cast T2 Barrier +3 Advanced Barrier Theory +1 Magic Theory = 28 = Success.
>[Protected] Buff for party is maintained.

>>1147700
[Ean Hawthorne]
>58 +3 Significant Strength +2 Capable Speed +3 Advanced Swordsmanship +3 Advanced Combat Theory +1 Basic Crowd Control = 70 = Success!
You slice up more of them into pieces. The scene looks like that of a recently butchered livestock in a slaughter house.

>10 +2 Regenerating Vine Wall +2 Spawn Greater Tangleroots +1 Encourage Rapid Plant Growth +3 Advanced Nature Theory = 18 = Failure!
You casts the spell but the golem proved too strong for your plants to contain.

2/3
>>
File: conanearlnoremjr1.jpg (86 KB, 637x800)
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>>1149682

==Offense==
Angelica Shanyrria 54
Sir Jozin Redregard 59
Agata Stoneworth 102
Glem 74
Amadeus Vargellian 0
Ean Hawthorne 70
Total 359

[[Defense]]
Angelica Shanyrria 54
Sir Jozin Redregard 59
Agata Stoneworth 102
Glem 74
Amadeus Vargellian 98 + 28 = 126
Total 341

][==Results==][
359 > 150 = Overwhelming Offensive!
341 > 150 = Impenetrable Defense!

[=Battle Report=]
It was a massacre. The horde of beasts are reduced to piles of mangled corpses and meaty paste.
The garden is covered in massive amounts gore and small hills made out of bodies.
This is going to take a while to clean up.
>[3 turns] to clean up garden.
There were no survivors except for the lone goblin who is still trapped within Amadeus's barriers.
With no mana to spare due to Jozin's mana burn he lies inside helpless with no means of escape.
Whatever will happen to him now is up to Angelica and her crew.

The local few are greatful for ending the conflict.
>+1 [Garden Fey Favor] for each participants.

However there is still the problem of the mad golem.
It's over at the corner of the garden pummeling a nearby hill of corpses and trees over and over again.
>Agata could attempt to regain control of it
>or she or the team can try destroying it once and for all
>or just leave it be and let it run out of mana at the cost of causing more damage to the garden
>[3 turns] until golem shutdown
Either way it will going to be bad news for anyone going near it.

3/3
>>
>>1149708
I've made an error.
This should be the correct defensive results.

[[Defense]]
Angelica Shanyrria 0
Sir Jozin Redregard 93
Agata Stoneworth 106
Glem 18
Amadeus Vargellian 98 + 28 = 126
Total 343
>>
Rolled 12, 32 + 7 = 51 (2d100 + 7)

>>1148551

Character Sheet:

https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

---------------------

"Good Job. You are as efficient as the rumors have led me to believe", The large white-haired man says, Stepping into the clearing from behind the woods where he had been overseeing the situation; the party most likely having seen more of his blue, translucent shields thorough the battle than they had seen of him. Not to mention that he still held the Romulov? The fey spirit on lockdown, just in case it was trying anything, even if it looked to be writhing in pain. Lifting a hand to adjust his glasses, the tall man offers a nod to the rest of the group, before adressing the Golem that was still rampaging around the grounds, looking as if it was going berserk. Without much more ado, a hand was lifted as a large, shimmering sphere of force sprung to life around it, continuing the lockdown procedures as to keep the rest of the group safe from its imminent rampage while they settled on what to do.

"I do believe you left a.... -mess-, however." He adds, slightly disgruntled at the guts and gore that had been strewn across the large battlefield. "I shall leave their leader to you to do with as you please."


>Do: Hemispherical Prison Shield on that Rampaging golem. (+4 Expert Barrier Theory, +1 Mana, +2 Quick-cast Hemispherical Barrier)
>Do: No Seriously. Shield that bastard down. Keep it in place, so that it can run itself out of mana. Surely such a huge construct was burning mana at a high rate. (Same as above)


"I hope no one got hurt?" He adds politely, surveying over the people gathered.
>>
>>1149876
"I believe we should perhaps stop this... -thing- too?" He adds after a minute of thought, gesturing towards the raging golem, not entirely sure how to adress it. It was -clearly- man-made, as opposed to a conjured object. And too intricate to have been cludged together by accident, either. Surely someone knew what to do with it.
>>
Rolled 21, 36 = 57 (2d100)

ame:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [1/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts(NPCs)
Julie - Ink mage, knows quantum mechanics, time related books [T2 Friends[1/3] ,T2 Romantic Interest [2/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]


Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Intermediate Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/3]
Crusader Sword

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1148551
>DO: Study Rune Theory
>COLLAB: Convince Julie to transfer with us to Amsterdam with Alex
>>
===NEWS===
The Student Council has set up the bi-annual Student Exchange Program. For 3 turns, students can use an action to sign-up(no roll required). Once you sign up, you may transfer schools to the Mageknight Academy of Amsterdam.

Doing this will mean that you lose all contacts and reputation, though League Points and titles will stay. You will still retain your contacts and reputation, but it will only apply if you are in that specific school. To incentivize this, students who transfer are granted 3 Double Turns.

Each school will now hold a minimum of 5 students, up to a maximum of 10 students. This makes it easier for newer players to be prominent, while at the same time easing the load for prospective QMs.

Of course, transferring does not mean you may never return to your previous schools. In fact, certain events may bring schools together. If you are interested, please sign up!
======

>>1146273
[Gram]
- As soon as the match starts, your brother begins to slow down time, or from your perspective, speed himself up. Still, for all his speed, charging straight at you was never the wisest idea. You open a portal at his feet, and one directly above him. This causes him to fall for quite a long time. When he decides he's had enough, he uses Time magic to slow his fall, and he exits the looped portals as if it were a minor inconvenience.

Of course, as soon as he stepped onto the ground, you opened a portal in front of you, and then a portal behind him. You thrust your blade into the portal, and watch as it impales your brother in the chest. He gives out a gurgle of blood, and the collapses once you retrieve your blade.

The medics say he'll he fine after some rest.

Match won. Gain 1 League point.

>>1148943
[Devin]
+1 Artifact Theory
-You don't manage to cook up a good batch to invite them to.

>>1149876
[Amadeus]
-You don't manage to muster enough magical power to do so.
-You do manage to spawn a shield, containing it for this turn, although summoning such a shield does fatigue you.

>>1148643
[Alic]
-Your investigation fails to yield any significant results.
-You, along with Lawrence, manage to convince her to come with you. She's like to come, although for just a temporary stay, to start out.

>>1148639
[James]
-You investigate the weeping,and your search brings you to a bloodied wall. When you inspect it closer, you find out that not only is the blood fresh, but that the wall itself seems to be secreting blood from every pore and pockmark of the stone that makes the wall up.

You're a little unnerved by it, honestly.
-+1 Inner Strength

>>1150088
[Lawrence]
-You try to study rune theory, but you're too distracted.
-Together with Alic, you manage to convince Julie to come along with you, albeit temporarily.
>>
>>1150354
TURN 69 GO.
>>
>>1150354
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [1/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death and Taxes (2 semi-auto CZ-75 pistols)

double turn 2 left

>CLASS: Go to gun training class to become more proficient at using guns.

>SIGN UP: Go to the other school with my waifu Brooke.
>>
Rolled 71 (1d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [1/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts(NPCs)
Julie - Ink mage, knows quantum mechanics, time related books [T2 Friends[1/3] ,T2 Romantic Interest [2/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]


Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Intermediate Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/3]
Crusader Sword

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 69:
>>1150357
>DO: Sign up for Student Exchange Program
>DO: Upgrade Anti-Magic Rune Item
>>
Rolled 62, 97, 96 = 255 (3d100)

>>1150354
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword [3/8]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[0/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T2 Warp Step [0/3]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
-Material
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 2

>>1148551
>DO: Train UG

>DO: Train Warp Step

>>1150357
>DO: Train UG

>DO: Sign up for transfer.
>>
Rolled 34, 23, 100, 99 = 256 (4d100)

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body, Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area, Cast Remove Conscious-Interoception, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses, Multi-cast Remove Multiple Random Senses, Effortless Multi-cast Remove Multiple Remaining Random Senses.
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge, [Gate of Boobylon]
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+2), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance), Sofia (Scouted)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-Items: Wooden Tanto from Bob
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity, [Strange Wall Writing Photos] and [Boobylon Gate Photo]

Turns that still need processing:
Turn 66 and 67>>1146608

>>1148551
Turn 68
-League battle (hasn't been QMed WHO I fight though). Regardless, I do my usual combo: Use Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses and Effortless Multi-cast Remove Multiple Remaining Random Senses to soften them further.
- Once they're senseless, backstab them up.

>>1150357
Turn 69
- SPECIAL NUMBER TURN BABY. It's time to go spy on more girls at Big Boob Heaven/Boobylon with the intent out scouting out the topmost buxom/beautiful girl. x2 (Relevant skills: Cast Mass Precise Detect Body, Expert Stealth, Basic Scouting, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge, [Gate of Boobylon], [Strange Wall Writing Photos] and [Boobylon Gate Photo] from >>1145930)
>>
Rolled 64 (1d100)

https://sites.google.com/view/markmilton/home

>>1148551 (Turn: 68)
>DO: Practice guitar skills some more. (Relevant skills: Steady Hands, Int. Guitar Proficiency)
>Class: Attend Blood Medicine Theory Class
>>1150357
>Class: Attend Blood Medicine Theory Class
>DO: Sign up for student exchange
>>
>>1147791
>>1147804
Turn was skipped.
Sorry, but I really have no idea about my past, since I got amnesia from an accident.

I'm giving the QM's the rights to do as they please with his background, no matter how bizarre they may be.
>>
Rolled 95, 15 = 110 (2d100)

>>1148575
>Name: ??? (Onesworth Dawson) (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Bass-playing

>Knowledge (Currently unknown to him)
Knowledge of Your Past [Basic]
Musical Theory [???]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage)
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items (Missing)
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia

>Do lists:
The Academy Tree and the Girl of the Past.

>Actions:
Double Turns [10 left]

(Sorry I didn't get to see my turn. I was so confused with the links XD)

>DO: That was an awkward class, but enlightening, none the less. At least I have an idea of how this school works.
I ask Danielle if we can hang out some more, since I really need the guidance. She can take me anywhere she wants, provided I get to learn more about this place, and hopefully she agrees to it.

>DO: I find it awkward that I don't know my name. I try to concentrate and remember a name and or even some persons if my memory lets me.


##applebananacrackers
>>1129120
https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
https://discord.gg/PHXfVKb
>>
Rolled 26, 49 = 75 (2d100)

>>1148575
>Name: ??? (Onesworth Dawson) (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills(Currently unknown to him)
Bass-playing

>Knowledge (Currently unknown to him)
Knowledge of Your Past [Basic]
Musical Theory [???]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage)
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items (Missing)
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia

>Do lists:
The Academy Tree and the Girl of the Past.

>Actions:
Double Turns [10 left]

(Sorry I didn't get to see my turn. I was so confused with the links XD)

>DO: That was an awkward class, but enlightening, none the less. At least I have an idea of how this school works.
I ask Danielle if we can hang out some more, since I really need the guidance. She can take me anywhere she wants, provided I get to learn more about this place, and hopefully she agrees to it.

>DO: I find it awkward that I don't know my name. I try to concentrate and remember a name and or even some persons if my memory lets me.
>>
Rolled 73, 12 = 85 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
T1 Capillary Shield [1/2]
T2 Sense Blood [1/3]
>>1150357
>Use Sense Blood to investigate the bloody wall.
So far we've gone down a spooky tunnel, heard spooky weeping, found some trinket, and now found a bloody wall. That's all we know.
>Refine Capillary Shield.
>>
File: images7).jpg (5 KB, 227x222)
5 KB
5 KB JPG
Rolled 69, 49 = 118 (2d100)

>>1150357
https://sites.google.com/view/mkam/character-sheets/james-baxter

>Knock on the bloody wailing wall, lightly
>Refine Strong Arcane Fist
>>
Rolled 81, 37, 20, 64 = 202 (4d100)

>>1148551
>>1150357
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [1/3]
Master Swordfighting [0/13]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)

Status Effects:
Minor Concussion: Mental and Physical activities' DC have been raised by 10, critical failure while active will extend the condition for 1 more turn. [3/3]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC]
Gram Roderick [PC]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Relax in clinic bed.
>Study history.

>Begin studying different fighting tactics.
>Relax in hospital bed.
>>
Rolled 60, 77 = 137 (2d100)

>>1149940
>>1150357

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

Ean sighed as the last of the beastmen were felled, and the battlefield was secured. He looked towards the newcomer, a white-haired young man in robes. He must have been the one that used those barriers.

"Thanks for the assist." Ean smiled as he shouldered his bloody bastard sword. "Not sure if we could've held out without you."

The nature mage looked towards the rampaging golem, now contained within the barrier. Ean began casting his own spell.

"That should help. For now." he said. "As for Romovovian..."

A pause. This trickster spirit has caused some issues with Angelica. Ean figured his fate would best be left to her.

"I'll let you handle this, Angelica."

DO: Bind the golem with roots and vines. That shield might not hold for long. Besides, I can't just let it rampage in this beautiful garden

Relevant Skills: Regenerating Vine Wall, Encourage Rapid Plant Growth, Advanced Nature Theory

DO: Begin putting the bodies away. The sooner they get fixed, the sooner order can return to the garden. What a mess.
>>
>>1150357
Character sheet

https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

------
Well, That was more difficult than expected. He was running out of juice, and he could not hold on for much longer. Hopefully others would step up before this happened.

Amadeus offered a nod towards the bastard-sword wielding person. "Mm-mhm. It is my duty to cover the gaps." he answered in turn. Good, they seemed to be in working order.. "Good. I surmisee this makes up for -missing today's class-. I surmise I shall have to add this as a lesson in practical use." he spoke, more to himself than anything. It seemed a person here, Angelica, was the one that would be handling the fey. Their leader, perhaps? She seemed to look like it.
"You seem to be rather proficient in Nature magic as well, with how well you control those vines. Since I was on the way to attain a grasp on this branch of magic, perhaps you would be willing to help expediate my research?" he requests, once more turning his attention to Ean

"However, for now, it seems you have the situation under control, so I believe I shall have myself excused." the white-haired one offers, short of anyone wanting him for anything else.

He would stick around for a little longer to see if anyone else had any input, before he would be on his way; not feeling -terribly- like mucking around in dead bodies.


When Scene ends / Before Next turn comes around:
----------------
>If Gathered Party wants him to assist in anything, he will do as they want, spending his action to do so, and will roll for it as necessary.
If Else:
>Class: Does this count as Nature Class? He is pretty sure it does. Perhaps he will be able to have Ean Hawthorne help him study privately, as he seems rather good at this field of magic.

>Sign up: Sign up for the Amsterdam Exchange Program. He has heard great things of the school, and it would give him a new scenery in which to study, and new experiences to learn from. All in all, it was a win-win situation.
>>
Rolled 16, 47 = 63 (2d100)

>>1150357
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Spend time with the girls.
>Do: Try again to look into information those Spoon Artifacts.
>>
Rolled 27, 5, 45, 34 = 111 (4d100)

Agata Stoneworth
Character Sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1148551
>[3 Turns until Mag shuts down]

Turn 68
>Attempt to regain control of Mag the mad golem. Order it to obey me in a commanding, dominant and authoritative tone, lacing my words with incantations of golem obedience. Reestablish who its master is.
(+1 Basic Golem Theory +1 Basic Leadership)
>Help with the Fey Garden clean up.

>>1150357
>[2 Turns until Mag shuts down]

Turn 69
>Congratulate Glem for doing well on their first battle. Take them on a lovely stroll around Madrid.
>Continue working on the Humanoid Golem Framework at the workshop. Create a mana battery core and install it inside its chest cavity. It'll need this to enable it run on its own mana reserves without me having to constantly feed it mana for it to stay activated.
(+3 Workshop +1 Basic Mechanical Engineering +1 Basic Mana Theory +1 Basic Electronics Theory +1 Basic Enchantment Theory)
>>
Rolled 33, 50 = 83 (2d100)

>>1151174
>>1150357
>>1149876

Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

"The garden won't need any fertilizer for a while..." She mutters herself, waling through the piles of bodies, trying to find her rapier.

"No, I don't think anyone was injured, other than my mishap we took care of things rather well." The Baroness responds, pulling her rapier out of a corpse, sliding it back into her sheath.

Her eyes gradually fell on Romovoian, "Now, what to do with you... I'd love to just slit your throat and be donw with it, but I believe I have a more appropriate idea."

>DO: Set up a summoning circle, to have soldiers of the Fey Court arrest the Trickster Spirit for his crime's against the Fey.
(Master Fey Theory, Intermediate Fey summoning, Advanced conjuration theory)
>DO: Start cleaning up this mess. She didn't think she'd ever do this in her life...
(Above average Stamina?)
>>
File: papers.png (822 KB, 1253x707)
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>>1150357

[===NEWS===]
>1/3 Turns until [Amsterdam Exchange Program] expires.

Current Exchange Student Roster:
1. Zoot Martingale
2. Brook [NPC]
3. Lawrence Birch
4. Gram Roderick
5. Markus Milton
6. Amadeus Vargellian
[==========]

>>1150378
[Zoot Martingale]
>+1 Firearms Proficiency gun regression points

Both of you sign up for the exchange program.
>[Amsterdam Exchange Program Authentication Papers] received.

>>1150418
[Lawrence Birch]
You sign up for the exchange program.
>[Amsterdam Exchange Program Authentication Papers] received.

>71 +1 Basic Rune-crafting +2 Intermediate Rune Theory +2 Intermediate Anti-Magic Rune Theory = 76 = Success!
You continue on writing in the rune. A few more strokes and it'll be complete.
>+1 progress

>>1150421
[Gram Roderick]
>62
>+1 progression

>97
>+3 progression

>96
>+3 progression

You sign up for the exchange program.
>[Amsterdam Exchange Program Authentication Papers] received.

1/5
>>
>>1152420

>>1150453
[David Zatta]
Turn 66
>30 +4 (Expert stealth) +1 (Basic Scouting) = 35 = Success.
You went back into the chamber where you found the gate in the middle of the night. You examine the gate more thoroughly. The craftsmanship of this gate is mesmerizing and otherworldly. No ordinary sculptor could have done this by hand. This must be the work of some kind of magic. You tap around for some kind of mechanism to open it. No luck. This thing is sealed shut. Afterwards you hear footsteps. You hid again. This time you wore some extra dark sunglasses in preparation to the blinding light. Sure enough the statue activates like before for the girl. Seeing clearly you see that the girl unbuttoned her uniform and released her twin globes from their bra prison. She then raised her hands towards the ceiling statue and recited an incantation. Covering your nose from bleeding, you try to concentrate despite the scene to think about this. This seems to be the ritual that they use to open the door. With the coast clear again you try copying the ritual; You bear your boy tits to the statue, recited the incantations and raised your hands up to it. Suddenly the room began to shake, the statue's eyelids unfolds and it began shooting up balls of purple flames from its eye sockets. Luckily you were quick enough to dodge the fireballs and retreated... for now.
>[Boobylon Gate Opening Ritual] Discovered.

>67 = Success!
Taking some linguistic books from the library, you've managed to decipher some of the words. The words "Milk", "River" and "Mother" kept repeating in some of the sentences. With this research you now have a rudimentary understanding of the language though you feel for certain that you still have a lot to learn before you can completely decipher the language.
>You now know [Athena].
>[Basic Linguistics] learned.
>[Basic Boobylonian] learned.

Turn 67
>72
You study the photograph. Based on what you've exprienced back in the chamber you have deduced that the gate opens up only for women and that somehow the giant statue above the ceiling is the key to unlocking it. If you are to enter that gate you must find a way to fool the gatekeeper statue somehow. Perhaps turning yourself into a woman? No that'll be too risky. Oh! Maybe if you bring a girl with you down there. Problem is how and who will even be willing collaborate with you? Or maybe do the straight forward approach and destroy the gate and the statue? No that'll compromise your secret mission and it will definitely bring attention to yourself. Hmmm...

You sign up for a league battle. Your opponent is... Zeltania!?
She is a telekenesis specialist. Looks like she's wielding a small handheld harp of some sort.
"Please be gentle, David-kun. This is my first time." she says with a bit of nervousness to her voice.

2/5
>>
>>1152452

Turn 68
>34 = Success.
You have successfully incapacitated her.
"David, I'm scared!" She whimpers as tears began rolling down her cheeks. She crawls on the arena floor, waving her arms around trying to finding anything she can grab on.

>23 +1 (Backstab) +3 (Advanced Dagger Proficiency) = 27 = Success.
Utterly helpless you went into position to backstab her. You hesitate for a bit seeing her in such a sorry state like this. Regardless, league points come first and besides the medics will take care of her wounds when the fight is over. And so with a bit of hesitation dispelled you plunged your dagger on her back, silencing her.

"I-I'm so sorry..." you say to her despite still her curse inflicted deafness. Although the match being nonlethal you can't shake the feeling that you actually murdered Zeltania. You dropped your knife, knelt to the floor and hugged her bleeding body in guilt.

The judges deems you as the victor.
>+1 League Points

The medical team arrived and lifted her onto a stretcher and carried her out of the arena and into the infirmary. You pick up your bloody dagger and stared at it for a long time. "This is... Zeltania's blood..."

Turn 69
>100
>99
You scout around Boob Eden for big boobed girls. You noticed to familiar ones. These are the same two girls that you saw enter the Boobylon Gate. You follow them around for a bit and discovered that they're actually sisters. The older one is Helen Lois and the younger one is Grace Lois. Helen seems like a very disciplined woman who always wore her hair in a neatly tied bun. She's always seen holding her wand but you could swear that it looks like something that she will use to "discipline" unruly students. The other one, Grace, is a free spirit. She often says what's in her mind and is often dressed loosely. You often see her jumping from building to building in a magically assisted parkour session.
>[Helen Lois] discovered.
>[Grace Lois] discovered.

Feeling brave you stepped out of the shadows and introduced yourself to them. They seem to really like you. Grace said that she always wanted to meet a real life ninja type person and perhaps you could even teach her a thing or two about being one sometime. Helen admires your unwavering dedication to your craft and is quite impressed by your unusual speed stating that such a trait could've been accomplished by hardwork and focus in persuit of your goals. You spent the rest of your of the week hanging out with the Lois Sisters.
>[Friendship] with [Helen Lois] achieved.
>[Friendship] with [Grace Lois] achieved.

3/5
>>
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>>1152499

>>1150460
[Markus Milton]
Turn 68
>64
>+1 [Progression Points] on [Guitar Proficiency]
>+1 [Progression Points] on [Blood Medicine Theory]

Turn 69
>+1 [Progression Points] on [Blood Medicine Theory]

You sign up for the exchange program.
>[Amsterdam Exchange Program Authentication Papers] received.

>>1150777
[Onesworth Dawson]
>95 = Critical success!
You hang out with Danielle giving her free reign on wherever she takes you. She took you to the gymnasium and played tennis with you. It was a lot of fun. It's sunset. Both of you are drenched in sweat from the game. She was pretty intense during the match. You looked at her and saw through her damp tank top revealing her bra. "You like it?" you got startled and immediately looked at her face. "I bought it last week. They're pretty comfy." You felt your face getting warmer. You nodded and apologized for staring at her chest. "O-oh! That's okay. In fact I shouldn't even be talking about my bra to someone I just met a few weeks ago. I guess I got carried away hehehe..." she says as she scratches the back of her head. She then leans forward and said "You're a pretty good tennis player for a beginner, Onesworth. We should play again sometime.". She happily smiles at you. You then spent the rest of the day hanging out with Danielle.
>[Gymnasium] discovered.
>[Basic Tennis Proficiency] learned.
>[Good Friends] with [Danielle] achieved.

>15 = Failure!
You failed to do so. The only thing you got from the ordeal is a headache.

>>1150816
[Alexander "Alic" Fuchs]
>73 +3 (T3 Magicology) +3 (T3 Hemomancy) +2 (T2 Sense Blood) = 81 = Success!
You opened your palm and directed it at the bloody wall. You sense that this blood came from a woman. Blood type AB. You also sense that this the blood is coming from somewhere on the other side of the wall. A human body can't produce this much blood. It's seeping through the ground. A network of blood streams flows all across the tunnel walls and ceiling like a pipeline leading deeper down. You point your hand downward and sense that they are converging at a central chamber of sort deeper into the tunnel.

>12 +3 (T3 Magicology) +3 (T3 Hemomancy) +1 (T1 Anatomy) = 19 = Failure.
You got stumped. Perhaps you have miscalculated a formula, mispronounced an incantation or used way too much mana on it. Hmm...

>>1150966
[James Baxter]
>69
You knock on the wall. It's hollow. You can even hear slushing noises in there witch each knock.

>49
>+1 [Progression Points] [Arcane Fist]

4/5
>>
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>>1152536

>>1150968
[Arthur Belrose]
>81
You watch some TV at the clinic. It's currently showing "Mystic Pets 101". An educational show showing off some of the most popular mystical domestic pets out there. Today it's featuring the Cyclopean Pomeranian Cerberus. It looks kinda adorable in its own weird way.
>-1 [Duration] for all [Afflictions].
>+1 [Animal Handling]

>37
>+1 [Intermediate History]

>20
You watched some old VHS tapes of fighting tutorials. Damn, those moves look pretty sweet. You try it out some of them yourself but you're quite confused of their archaic lingos. You then proceed to rewind the tape but the next replay was very distorted than before. Darn it.

>64
You relax at the hospital. You hear gossip from one of the patients that some guy called Devin Hines makes some of the best salads and ice cream that they've ever tasted. Interesting.
>-1 [Duration] for all [Afflictions].

>>1151174
[Ean Hawthorne]
>60 +2 Regenerating Vine Wall +1 Encourage Rapid Plant Growth +3 Advanced Nature Theory = 66 = Success!
You have properly bound the golem. It struggles wildly but in vein.
>[Mag] is now [Entangled]
>It can no longer harm the garden next turn.

>77
You helped clean up the garden.
>[1/3] Cleaning process complete

>>1151461
[Amadeus Vargellian]
No one called to you for assistance at the moment.
>Roll a 1d100.

You sign up for the exchange program.
>[Amsterdam Exchange Program Authentication Papers] received.

>>1151506
[Devin Hines]
>16
You tried hanging out with the girls but they all seem preocuppied with their own lives at the moment.

>47
You've read that two of the spoons properties. One makes food saltier and the other one more sour.
>[1/2] until [Intermediate French Spoon Legend].

>>1151800
[Agata Stoneworth]
>Next QM please.

>>1151830
[Angelica Shanyrria]
>33 +5 Master Fey Theory +2 Intermediate Fey summoning +3 Advanced conjuration theory = 43 = Success.

>50
You get a shovel and cart and began shovelling and hauling away the bodies away from the garden.
>[2/3] Cleaning process complete

5/5
>>
>>1152546
TURN 70 GO
>>
Rolled 86 (1d100)

>>1152546
Amadeus, Rolling for interesting thing!
>>
Rolled 27, 25 = 52 (2d100)

>>1152551
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (+2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Begin looking for any word on if the other Spoons have been found or not.
>Do: Chill with Ice Chunk. Hope it's been enjoying the fridge since I got it.
>>
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Rolled 85 (1d100)

>>1152551
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [2/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [0/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death and Taxes (2 semi-auto CZ-75 pistols)
[Amsterdam Exchange Program Authentication Papers]

double turn 2 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Go out and have one last hurrah with my buddy Jacob before I go to the amsterdam school.
>>
>>1151461
>>1152546
>>1152650
[Amadeus Vargellian]
>86
And so Ean thought you the basics of Nature Magic.
>[Basic Nature Theory] learned.

As an added bonus for your excellence in quickly comprehending his lessons and your first-hand experience in fighting the goblin and his cast thorn spell. You've also learned to something really neat.
>[Spiked Hemispherical Barrier] learned.
>>
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Rolled 38 (1d100)

>>1152551

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Break down wall
>Sign up for Amsterdam Transfer
>>
Rolled 2, 28 = 30 (2d100)

>>1152551
Agata Stoneworth
Character Sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1151800
Turn 68 & 69
Still needs to be processed.

>>1152551
Turn 70
>Craft a pair of combat gauntlets for Glem.
>Start installing retractable weapons inside the Golem Framework's hollow limbs. First off; A retractable Wolverine-style claw inside its right forearm.
>>
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>>1152546
Forgot to write-in the story for the first post.

[Angelica Shanyrria]
>33 +5 Master Fey Theory +2 Intermediate Fey summoning +3 Advanced conjuration theory = 43 = Success.
You drew a summoning circle on the ground and recited incantations to summon fey soldiers. After moments of chanting they finally spew forth from the portal and asked you why you have summoned them.

You point towards the entrapped trickster spirit and told them of your story. They believed you, citing that he had caused trouble similar to this in the past.

They began casting a binding spell on him wrapping him up in chains and vines covered in wards and seals, entombing him inside the cocoon prison. They carried it back to the portal and thanked you for apprehending him for them.

Before they leave completely they handed you a horn made out of a twisting horn of a creature of some kind. They say that you can use it to call upon them with haste without having to draw a summoning circle. They also told you not to abuse this privilege and only call upon them when it's important. Particularly anything fey related. If you do abuse it then they will take the horn back from you. By force if need be.
>[Summoning Horn of the Fey] received.

As soon as they completely walked into the portal it shrinks and closes.
>>
Rolled 68 (1d100)

>>1152551
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>DO: Ask the Fey if they could make my Armored Mage robes more enticing and alluring, not the rubbish it is now.
>DO: Visit Platina, and give her the love and affection she so rightfully deserves.
>>
Rolled 11, 65 + 6 = 82 (2d100 + 6)

>>1152551

Character Sheet:
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

Well, Last turn, I believe, at Madrid Academy. I guess I ought to make it count, huh?

Extra Turn Spent:

>Class: Study Life magic. With the recent upsurge in dimension-invading creatures, beastmen or otherwise, people are bound to get hurt. Perhaps studying Life Magic can get me some pointers on basic First Aid magic down the line. Or better yet, find a way to infuse Barriers with it, to work it the Vargellian Way.

>Study: Improve T1 [1 / 2 ] Hemispherical Barrier to T2. Make it Better Do it Faster Fix it Stronger.

>Class: Study Water Magic. Since we have gotten so well into the Elemental attributes, we might as well cover them all. Some day down the line, we will need to have protection against all of them.

>Spellcraft: So then, Let us try to make our first Restorative Barrier. By weaving the basics of Life Magic into a Hemispherical Shield, it should be possible to create an enclosed Zone where wounds will patch themselves together little by little as a damaged person spends time within it, applying an extended, restorative effect. Pending Name: Restoration Field. Barrier? Possibly outlined with an actual Barrier when necessary to provide a Sanctuary for wounded people. (Modifiers +4 from Expert Barrier Theory, +1 from Magic Theory, +1 from Life Magic Theory)


Extra Turns Spent:7 Remaining 3.
>>
Rolled 18, 47, 85, 10 = 160 (4d100)

>>1152551
>>1148551

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

Ean waves everyone off as they leave the garden, thanking them for their assistance. Now it was time to get back to work.

Missed Turn (68)

>DO: Clean up the garden. Shouldn't take long now.

>DO: Go check on the garden fey. See if they're all doing fine.

Current Turn (70)

>SPELLCRAFT: Try to create a spell that would help me extend my reach. Like a rope, a whip, or vine.

Relevant Skills: Advanced Nature Theory, Advanced Herbalism, Research Notes(Herbalism and Agriculture), Gardening Book.

>DO: Study Spatial Theory.
>>
Rolled 83, 71 = 154 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [1/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts(NPCs)
Julie - Ink mage, knows quantum mechanics, time related books [T2 Friends[1/3] ,T2 Romantic Interest [2/3]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]


Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Intermediate Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/3]
Crusader Sword
Amsterdam Exchange Program Authentication Papers

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 70:
>>1152551

>DO: Work on Improving my Intermediate Anti-Magic Rune once again,
Relevant skills: Basic Rune-crafting, Intermediate Rune Theory, Intermediate Anti-Magic Rune Theory.
>DO: Talk with Julie and help her get ready for the move to Amsterdam with her.
>>
Rolled 42, 83 = 125 (2d100)

>>1152551
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Expert Ultra Greatsword [7/8]
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[0/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
-Material
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 2

>DO: Master Ultra Greatsword

>DO: Just wander around. Maybe some rare material/gear will just fall into my lap.
>>
Rolled 21 (1d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1152551
>IF James finds something interesting behind the wall, investigate that. ELSE: investigate deeper into the tunnel where the blood is pooling.
>Sign up to transfer.
>>
Rolled 40, 21 = 61 (2d100)

>>1152546
https://sites.google.com/view/markmilton/home

>Train: Continue working on medical facility management. (Relevant skills: Doctor's Speed, Advance First aid, Advance Magic Theory, Basic Mathematics, Steady Hands, Bad ass medic)
>Crunch (Train): New school, might not take blood medicine courses. Better grind time those books. (Relevant skills: Expert Blood Medicine Theory, Advance Blood Magic Theory, Basic Biology, Intermediate Immunology, Advance Healing magic theory)
>>
Rolled 66, 13 = 79 (2d100)

>>1152551
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.

>Spells
???

>Skills
Bass-playing [??? Tier. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [Basic]
Musical Theory [???]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Good Friends]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items (Missing)
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia

>Do lists:
"Who am I?"
The Academy Tree and the Girl of the Past.

>Actions:
Double Turns [10 left]

I tell Danielle that hanging out with her was nice. I suppose I should tell her about my condition, where I don't remember any of my memories, and that my stuff's gone missing, but it's something I'm working on. I've tried getting to the office before, but that didn't turn out well because I don't really remember the place.

>DO: I ask Danielle if she can accompany me to the school office so I can see my records in the hopes of learning more about myself and avoid getting lost in the process.

>DO: Perhaps try to remember something else that wouldn't hurt my mind...like the stuff I probably had in my dorm before things went missing.
>>
Rolled 94, 34 = 128 (2d100)

>>1152551
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Basic Longsword Proficiency [0/2]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC]
Gram Roderick [PC]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Train with the longsword.
>Begin researching possible locations of the sword fragment in France for my quest.
>>
>>1152551

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Advanced Mana Theory (4/5), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Fey Favor

Attributes:
Significantly Strong (0/5)

Status Effects:
None

Social:
Gambling ring
Body improvement club
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

TURN 69:

>DO: Collect the blood of the beast man.
>DO: Use Fey favor and ask for [Continous supply of vegetal alchemical ingredients]

TURN 70:

>SOLO: Learn Mana Theory
>SOLO: Improve Mana Burn to Depleting Mana Burn

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 4, 4, 90, 2 = 100 (4d100)

>>1155802
roll...
>>
>>1152551

[===NEWS===]
>2/3 Turns until [Amsterdam Exchange Program] expires.

Current Exchange Student Roster:
1. Zoot Martingale
2. Brook [NPC]
3. Lawrence Birch
4. Gram Roderick
5. Markus Milton
6. Amadeus Vargellian
7. James Baxter
[==========]

>>1152653
[Devin Hines]
>27 +1 (Basic French Spoon Legend) = 28
You have heard rumors of a nearby local park pond outside of the academy that is unusually salty for what's supposed to be a fresh body of water. It's not much but at least it's still a lead. It might be worth to look for a spoon there. You marked an X on a map you bought a few days ago. If you're going to go treasure hunting you might as well have a handy map with you at all times.
>[Map of Madrid] received.
>You now know the location of [Salty Pond Park].

>25 +1 Ice Theory +3 Advanced Archaic Ice Language +2 Intermediate Ice cream theory = 32
You go to the fridge that you put Ice Chunk in. You are surprised to discover that it now has occupied the entirity of the fridge's interior. It popped out of the refrigerator as you call upon it. It is now a big floating block of ice shaped like the interior of the fridge.

You made a bowl of ice cream and tried "feeding" it and see what happens. The moment the ice cream made contact with its mass the ice cream was absorbed into the ice. It glowed pink for a bit and returned to its normal state afterwards. The ice cream stain on its surface gradually disappears. Wow, this thing likes ice cream. At least you think it does.

With a better grasp of the ice language you tried talking to it again. "Almost", "The hatching", "Ice Magic" are the words that were the most prominent that you've noticed being emphasized by the Ice Chunk.

After the hang out session the ice chunk bumped into you for a bried moment and said "Sweet." "Good." and "Thank you".
>[Acquaintances] with [Ice Chunk] achieved.

>>1152711
[Zoot Martingale]
You shoot some guns. Today you tried out shooting an uzi at some moving training dummies. You felt pretty gangsta.
>+1 progress point

>85 +1 Basic Charisma +1 Stoner Powers +1 Basic Game Theory +1 Super Dope Beanie = 88
You started a farewell party with Jacob. You played some gambling games with him and smoked some dank ass weed all day.
>+2 Friendship Points
>+1 Progression for Charisma.

>>1152734
[James Baxter]
>38 +3 T3 Unarmed Combat +4 T4 Strength = 45
You punch the wall. It crumbles from you superior strength. A torrent of blood gushed forth all over you, covering you in crimson and dust. This is going to be hell washing these stains off your uniform. It looks like there's a giant blood vessel on the other side of the wall, spewing forth blood from its wounds. It then quickly regenerated closing the holes and stopping the bleeding. This is a strange place.

You sign up for the exchange program.
>[Amsterdam Exchange Program Authentication Papers] received.
>>
>>1159000

>>1152790
[Agata Stoneworth]
(Well looks like I'm locked in narrative stasis until another QM steps up it seems.)
>Next QM Please.

>>1153212
[Angelica Shanyrria]
>1 [Garden Fey Favor] used.
The artisans among your garden fey begin to work on the dull looking Armored Mage Robes for you. They've weave a dress woven from winter's breath and spider's silk, joined with a circle of autumn leaves. Garbs befitting faerie nobles. They then create a second layer of robe wrought nature's ivy, flowers and petals sung together by melodious spirits, adorned with the croaks of toads and lilies. After they're done they've woven a mages battle room fit for a fey monarch.
>[Noble Armored Mage Robes of the Fey]
>Grants you +3 tiers in charisma in addition to its usual protection.

>68
You spend the rest of the week with Platina giving her your love and affection the best ways you know how.
>+1 progress until next tier

>>1153422
[Amadeus Vargellian]
>[Basic Life Magic Theory] learned.

>11 +4 Expert Barrier Theory +1 Basic Magic Theory = 16
You fail to improve your spell.

The lesson wet well and you learned the basics of hydromancy.
>[Basic Water Magic Theory] learned.

>68 +4 from Expert Barrier Theory, +1 from Magic Theory, +1 from Life Magic Theory = 74
You learn a new form of barrier by combining life magic with your own expertise in barrier magic. The barrier constantly heals anyone within it as long as it is maintained. However it consumes more mana the more grievous the occupants' wounds have and how many of them are inside. Due to the barrier's connection to life magic, it also does not discriminate. Any other living creature like plants, animals and microorganisms inside the barrier will also try to heal them as well, contributing to the mana consumption rate.
>[Restorative Hemispherical Barrier] learned.

>>1153430
[Ean Hawthorne]
>18
You tried to helping but you slipped on an intestinal track and dropped the hauling cart, accidentally spilling the collected pile of gore back into the garden soil.
>[2/3 turns left until Garden is clean]

>47
The garden feys are helping on the clean up. You see a flock of small flying fey lifting a mangled severed beast head to a hauling cart. You recognize one of them as they fey that you stepped on in the past. You're glad to see her doing well. It also looks like some of the artisan feys are crafting a new garment for Angelica. That's nice.

>85
>[Cast Vine Whip] learned.

>10
As you study spatial theory one of your experiments backfires and accidentally made your dorm room smaller on the inside. It's going to be a crawl to get out of your room now. Hope Tenia doesn't mind the cramp environment.
>Your dorm room is now afflicted with the [Spatial Shrinkage] curse.
>>
File: panty.jpg (400 KB, 1000x1000)
400 KB
400 KB JPG
>>1159021

>>1153581
[Lawrence Birch]
>83 +1 Basic Rune-crafting +2 Intermediate Rune Theory +2 Intermediate Anti-Magic Rune Theory = 88
>+2 PP
>[Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense]] learned.
>[1/5] until [Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense]]

>71
You helped Julie packed her things. An overly stuffed bag that you were carrying suddenly bursts open sending Julie's undergarments flying all over her room. Panicking Julie lunges towards you in an attempt to cover your eyes and the both of you fell to the floor. When you came to your senses you saw Julie under you covered in her underwear and... uh-oh. Look like one of your hands has landed on one of her breasts! Both of you panicked and stepped away from each other with the both of your faces blushing bright red. You apologized profusely to her. Julie responded in a panicked manner telling you that's it's alright. It was her fault for overstuffing her bag and causing all of this. You said that you'll make up to her by helping her clean up and that it was also your fault for making it burst by not being too careful with it. You spend some time picking up her scattered undies with her. Afterwards you finish up packing her things. She thanks you for your help and pecked your cheek with a kiss as thanks.
>[T3 Romantic Interest] with [Julie] achieved.

After leaving her dorm, you return to your own dorm and took off your jacket. You notice something fall from it as you took it off.
>[Panty] received.

>>1153660
[Gram Roderick]
>42
You have mastered the art of using an Ultra Greatsword.
>[Master Ultra Greatsword] achieved.

>83
You wander around and stumbled upon Kilo Roderick. The two of you eyed each other intensely. He then handed you a pocketwatch with the Roderick family crest molded on it and left. What was that about? You opened the pocket watch and see a childhood family photo of you, him and your parents on it. You then looked around and see the people walking by you walking very slowly. You then looked up and see the birds hovering in place. It looks like this pocketwatch has time slowing properties.
>[Kilo's Pocket Watch] received.
>>
>>1159036

>>1153853
[Alexander (Alic) Fuchs]
>40
James has discovered a giant blood vessel within the walls. It was revealed to the both of you by his fist. You follow the blood flow and stumbled upon a large carven. At the center there is an altar made of tangled blood vessels surrounded by a pool of blood. On top of it is a white haired woman, Probably around her 20s, lying there. You took a closer look; she seems to be in a comatose state. You also notice that tiny clusters of blood vessels are attached to her skin. they seem to be pumping blood to and from her but for what purpose? Who is this woman and what is this place?
>[Blood Altar] discovered.
>[White Haired Woman] discovered.

>21 +4 Expert Blood Medicine Theory +3 Advance Blood Magic Theory +1 Basic Biology +2 Intermediate Immunology +3 Advance Healing magic theory = 34
>+1 [Progression Points] on [Hemomancy]

>>1155639
[Onesworth Dawson]
>66 +1 Basic Knowledge of Your Past +3 Danielle's Help = 70
She followed you to the school office to help you look for your forgotten identity. After much digging you find something interesting. There was a student here with a similar surname as you. You took out her file and examined it. "Francena Dawson". She was a student at the academy last year. She stopped attending class before the exams. The faculty investigated her dorm and most of her possessions were left behind. To this day no one has picked up her belongings. All of her possessions were stored in the academy's storage area.

You then looked at her photograph and you head began to throb a bit. This is her. You're sure of it. This is the same girl that you saw from your flashback.
>[Academy Office] Discovered.
>[Storage Area] Discovered.
>+1 [Knowledge of Your Past] progress

>13 +1 Basic Knowledge of Your Past = 14
You try remembering. This time with less intensity... you... used to love... eating... banana cream pie? Hmm, not a very helpful find but at least it's something. Maybe you'll try some when you have free time and money.
>Fondness of [Banana Cream Pie] discovered.

>>1155652
[Arthur Belrose]
>94 +1 Basic Sword Safety = 95
You excel at your training.
>[Intermediate Longsword Proficiency] learned
>[1/3] until [Advanced Longsword Proficiency].

>34
You only found rumors and hearsays from ancient documents. One cites a particular location; A grassy hilltop with an ancient tree growing on top of it. You then saw an illustration of it. There seems to be someone clad in armor and wielding a crooked looking sword standing guard beneath the tree.
>[Hilltop Tree] location marked.
>>
File: monster arm.jpg (102 KB, 900x1119)
102 KB
102 KB JPG
>>1159040

>>1155802
[Jozin Redregard]
>4
You collect a vile fool of it. You then tried to smell its contents. Then out of the blue Ean Hawthrone slipped on viscera and crashed into you with such force that you dropped the vile sending it flying to the air and covering you in gore. It then landed straight to your mouth, sending its contents directly in your throat. You choked and coughed. You then started to feel strange. It seems that the blood is having an effect on your body. Your left arm begins to burn and throb sending a hell of pain to your brain. You screamed from the top of your lungs and writhed on the garden soil.

Moments later you woke up inside Nurse Kiru's clinic. You feel a bit strange. You looked at your left arm and saw a beastly looking limb. It's a lot muscular than before and the tips of your fingers are now talons of vicious looking claws. You then noticed that your mouth seems fuller. You asked for a mirror and looked at your face. Your eyes are bloodshot red. Your irises are now slanted like a cat's. You then opened your mouth and saw a row of predatory teeth. It seems that the blood that you've accidentally consumed have turned you into a half-beast.
>[Curse of the Werebeast] received. Each turn you must now roll an additional 1d100. Failing this roll will cause your character to uncontrollably do unspeakable things inside the academy and Madrid.
>[Monstrous Left Arm] received which will grant you [+1 Bonus Tier of Strength] and [T1 Claws].
>You now have [Monstrous Visage] which causes your Social Roll DC to become 50 and grants you [Night Vision] and [T1 Fangs].

>4 (Favors don't require rolls usually.)
And so the fey agreed to your request.
>1 [Garden Fey Favor] spent.
>[Continuous Supply of Vegetal Alchemical ingredients] received.

>90
>[Expert Mana Theory] Attained.
>[1/8] until [Master Mana Theory].

>2
Your spell backfires on you. You've now depleted your own mana reserves.
>[Mana Deprived] received.
>You can no longer cast spells for 4 turns. This also means that you can no longer do any magical activities that require you to cast spells such as going to magic classes, training spells, spellcrafting spells and studying magic.
>You can alleviate this if you can find a way to replenish your mana.
>>
>>1159049
TURN 71 GO
>>
Made some errors. Correcting them now.
Next time please include your character's full name along with your post.

>>1159000
[===NEWS===]
>2/3 Turns until [Amsterdam Exchange Program] expires.

Current Exchange Student Roster:
1. Zoot Martingale
2. Brook [NPC]
3. Lawrence Birch
4. Gram Roderick
5. Markus Milton
6. Amadeus Vargellian
7. Alexander (Alic) Fuchs
8. James Baxter
[==========]

>>1153853
[Alexander (Alic) Fuchs]
>21
I'll consider this as a pass for now since that would mean throwing away what I've written. Event's the same as written on this post: >>1159040

You sign up for the exchange program.
>[Amsterdam Exchange Program Authentication Papers] received.

>>1154818
[Markus Milton]
>40
>+1 [Medical Facility Management]

>21 +4 Expert Blood Medicine Theory +3 Advance Blood Magic Theory +1 Basic Biology +2 Intermediate Immunology +3 Advance Healing magic theory = 34
>+1 [Blood Medicine Theory]
>>
Rolled 24, 76, 87 = 187 (3d100)

>>1159050
Markus Milton
https://sites.google.com/view/markmilton/home

>DO: A curse that acted like a virus. What an interesting issue, Jozin dropped off on his door step. Markus dove into his books to see if there was a way to suppress some of the virus's effects. (Relevant skills: Expert Blood Medicine Theory, Intermediate Immunology, Basic Biology, Advance Healing magic theory)
>DO: Try to improve upon remove weak curse.
>>
Rolled 55 (1d100)

>>1159106
>Roll for sanity check
>>
Going to process some missed turns.

>>1151800
[Agata Stoneworth]
- You speak to Mag in magic incantations to reestablish dominance. It takes a while, but soon, the green glow from within fades away, having subsided, for now. With help from the others, you untangle it from the roots and vines that kept it in place.

- You begin cleaning up the garden. Mag does its best to help, but it seems like whatever has possessed it left some traces of control within. Its movements are rigid and jittery, a far cry from the relatively fluid motions that its joints would allow. While cleaning, it topples over, a combination of having slipped from the viscera, and the lack of finer movements.

You're going to have to fix that, later on.

[Mag] is now afflicted with [Damaged Motor Skills]. DC for performing actions that require finesse are increased to 50. This lasts until it is successfully repaired.

- Glem is happy(or at least, would be happy, if it could feel) to receive your praise. You walk around Madrid. It's nice to take a break, once in a while.

You are now [Relaxed], which grants a +10 to your next action.

- You manage to create a mana battery core. This prototype should allow it to stay charged for a day, or half that time, should it be performing strenuous activities for extended periods of time. Of course, charging the battery with your own mana is doable at any time.

You received Mana Battery Core.

- You craft a pair of gauntlets for Glem, but misjudge the weight in proportion to Glem. This results in some damage to Glem's arms, but nothing you can't repair.

[Glem] is now afflicted with [Damaged Arms]. DC for performing actions that require the use of arms are increased to 50. This lasts until it is successfully repaired.

- Taking some inspiration from Clara, as well as your retractable shield, you craft yourself a retractable set of claws, and install it into the right forearm of the Humanoid Golem Framework.

You received Retractable Right Claw.
>>
Rolled 54, 86 = 140 (2d100)

>>1159050

>DO: Clean up that Garden. Hopefully not slip and fall this time.

>DO: Spatial Shrinkage. That's a fascinating subject. Now, time to undo it. Can't have my room more cramped than it already is(though I doubt Tenia would mind). Maybe I might even be able to expand it.

Relevant Skills: Intermediate Spatial Theory.
>>
>>1159106
Jozin whimpers "Please, help me. I can feel it... it gnaws at the back of my mind." Jozin proceeds to strap himself up against the hospital bed.
>>
Rolled 28, 10 = 38 (2d100)

>>1159050

Name: Sir Jozin Redregard (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. After the events at the beach he got
invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Basic Psychology (0/2), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
A pack of cards
2 Arm Casts
Titanium Axe
Conch Shell
Continous supply of Vegetal Alchemical Ingredients


Attributes:
Significantly Strong (0/5) (Extreme strenght because of curse)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity)
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws)
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs)
Mana Deprived (Cant cast spells for 3 more turns)

Social:
Gambling ring
Body improvement club
Alpha Squad (Ean, Angelica, Agata)
Markus Milton (Acquintances)
Lawrence Birch (Acquintances)
Zoot Martingale (Friends)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia
Platina
Kiru (1/2 until Friends)
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: Try to communicate with my inner beast
>DO: Unstrap self and steal blood from the nursery (Just in case i will need it later)

Establish underground gambling hall. (Recruit more), Accumulate loads of mana.
>>
Rolled 7, 86 = 93 (2d100)

>>1159050
Agata Stoneworth
Character Sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

"Note to self; Install new equipment onto a test dummy first before installing it on the real thing."

>Repair Mag's joints. Perhaps even improve upon them if repairs go better than anticipated.
>Fix Glem's arms. Perhaps even improve upon them if repair go better than anticipated.
>>
Rolled 55, 30 = 85 (2d100)

>>1159050
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--Paella
--Enchanted Moonlight Salad of Feykind
--Homemade Ice Cream
-Advanced Cooking
-Basic Gardening (1/2 till next)
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Advanced Archaic Ice Language
-Basic Political Sciences
-Fishing
-Average Stamina [1/2 till next]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-Map of Madrid
--Known locations: [Salty Pond Park]

League Points: 3

Affliction(s):

Acquaintances/Contacts:
-Tenia
-Shady Dealer
-Clara
-The Being within the Ice Chunk (Acquaintances)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s) AKA Waifus:
-Ada [Openly Affectionate 2/3]
-Cassandra [Openly Affectionate 2/3]
-Lucia [Openly Affectionate 2/3]

>Do: Investigate [Salty Pond Park] for that spoon, using my detect artifact spell.
>Do: The Ice Chunk seems like it's doing something like the egg from before had done. Was it saying it needs ice magic before it "hatches"? I'll try to add some straight ice magic to it and see if that helps.
>>
Rolled 69, 9 = 78 (2d100)

>>1159050
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is a victim from the aftermath of the beach.
Is fond of Banana Cream Pie.

>Spells
???

>Skills
Bass-playing [??? Tier. Unknown to him]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T1][1]
Musical Theory [???]
Fire Theory [Basic]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [Good Friends]
Nurse Kiru (NPC Nurse)
Markus (PC)

>Items
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.


>Status: Has retrograde amnesia

>Do lists:
"Who am I?"
The Academy Tree and Francena Dawson.

>Actions:
Double Turns [10 left]

Francena Dawson? A sibling perhaps? I have a need to know.

>DO: Head to the Storage Area to do a little digging about Francena Dawson. I ask a little help from Danielle.
>DO: Find a good place to eat Banana Cream Pie with Danielle. Treat her. Stuff. Maybe talk about the transfer to Amsterdam that I keep hearing about with her.
>>
>>1159090
Julie was convinced earlier to go to Amsterdam by both Lawrence and Alic
>>
Rolled 34, 77 = 111 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1159050
T3 Magicology
T3 Hemomancy
T3 Pinpoint Manipulate Blood
T1 Blood Shield
T1 Blood-Flesh Transmutation
T3 Biology
T1 Anatomy
>Weave a bridge of blood using Blood Shield and Manipulate Blood, then convert it into an ideal structure of interlocking bone using my knowledge of anatomy and biology.

Close Friends (T3) with Julie
T3 Romantic Interest
Exclusively dating
>Take Julie out on one last Date before we leave the city.
>>
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Rolled 41, 3 = 44 (2d100)

>>1159050

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Investigate blood tubes using knowledge of Anatomy and Biology
>Go hang out with Athena for the last time before I head to the Amsterdam Academy
>>
>>1159356
just so we are clear, James Baxter is not romantically interested in Athena.
>>
>>1159156
Markus looked up from his notes and smiled at the man strapping himself into into the bed. "Don't worry Sir Jozin. We'll get you squared away." He went back to his notes, scribbling something down for Master Kiru. "So what's the sun like? It's been ages since I've left the campus." He asked keeping the conversation light.
>>
Rolled 60, 23, 21 + 6 = 110 (3d100 + 6)

Character Sheet
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

>Class: Study Darkness Magic. With an upsurge in rumored Dark Forces around, having some grasp on the “Evil” branch of magic will possibly be useful in the future

>Study: Improve the Restorative Barrier to an Efficient Restorative Barrier so that it can selectively affect chosen Lifeforms inside it as to ease its large Mana-consumption (+4 Barrier Theory. +1 Magic Theory).

>Study: Improve the Restorative Barrier with an Anti-Poison effect so that it can help the ones affected by it shedding poisons, venoms or toxins they might be affected by. (+4 Barrier Theory. +1 Magic Theory, +1 Nature Theory).


>Study: Improve the Restorative Barrier with an Anti-Curse effect so that it can help the ones affected by it purge curses or dark magics currently affecting them (+4 Barrier Theory. +1 Magic Theory +1 Life Magic,).
>>
Rolled 15 (1d100)

>>1159050
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [3/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death and Taxes (2 semi-auto CZ-75 pistols)
[Amsterdam Exchange Program Authentication Papers]

double turn 2 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Go do stoner things.
>>
Rolled 72, 33 = 105 (2d100)

>>1159050
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Ask Platina for assistance in enchanting a Platinum Ring with Imbue Self with Beauty and Charisma
(T4 relationship, Enchantment Theory, Charm Theory)
>DO: Begin studying a spell that would tell the general location of people.
>>
Rolled 9, 83 = 92 (2d100)

>>1159050
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Intermediate Longsword Proficiency [1/3]
--Superslash
--Basic Dash Step [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC]
Gram Roderick [PC]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Train with the longsword.
>Search for anyone who may want to come on the quest with me and Bob.
>>
Rolled 10, 65 = 75 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [1/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts(NPCs)
Julie - Ink mage, knows quantum mechanics, time related books [T2 Friends[1/3] ,T3 Romantic Interest [0/5]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]


Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 71:
>>1159050
>DO: Work on my Advanced Anti-Magic Rune Item Tattoo thing. I need to get this shit done already.
>CLASS: Welp. I'm transferring school soon. This is my last class in Rune Theory.AND(if possible) Meet the professor.
>>
>>1160122
Please do note Relevant Skills for me so as not to crit fail. xD
>>
Rolled 3, 27 = 30 (2d100)

>>1159050
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[0/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-Popularity +1
-Reputation +2
-League Point 2

>DO: Look for material/gear. x2
>>
>>1159050

1. Zoot Martingale
2. Brook [NPC]
3. Lawrence Birch
4. Gram Roderick
5. Markus Milton
6. Amadeus Vargellian
7. Alexander (Alic) Fuchs
8. James Baxter

Make sure you don't miss your plane!

>>1159106
Markus Milton

>24. You discover that the symptoms of lycanthropy can be quelled with a small amount of silver, however if you don't get the dosage right you could kill your patient. The books are not telling anything about half-turned victims.
>76. The silver therapy seemed a bit risky so you take a different approach. You find more resources and notes on removing curses than curing lycanthropy in a medical way. You learn how to Cast Remove Persistent Curse (T3).

>>1159148
Ean Hawthorne

>54. You clean up the garden much to the relief of the Fey folk. What you couldn't clean up by hand the vegetation absorbs it.
>86. You fix up the Spatial attributes of your door in addition you learn how to Cast Lesser Maze. (This spell can only be casted on places with WALLS. The maze has one entrance and can be exited the same way. The Entrance/Exit is never noticeable by non-magical ways. It's like a "pocket" dimension!)

>>1159161
Jozin Redregard

To be processed by next QM.

>>1159178
Agata Stoneworth

>7. (I'm assuming that +10 for relaxed was spent.) You shut down Mag and start to strip down its outter shell to have a better look at the motorics. You fix up the joints easily and put back the outter casing, but when you power Mag back on it starts to flicker and wiggle. Sparks are bursting out of it and after a few seconds it goes out with some smoke and the smell of burning electicity. Mag no longer has [Damaged Motor Skills]. Mag now has [Burnt Circuits] and [Disabled]. Mag can't take an action until you roll at least 40 on fixing Mag.

>86. You take a look at Glem's arms. It bent some of it's steels bars inside it's lower arms. You adeptly replace these parts and in addition you find a way to install (T1) Retractable Claws on it. Glam looks happy.

-------------
1/3
>>
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>>1159200
Devin Hines

>55. You go to Salty Pond Park. Fresh salty breeze pierces your nose. You see many tourists posing around the pond. You cast your Detect Artifact and you can clearly sense some sort of artifact about 3 meters below the surface of the water, its on the middle of the pond. You also see some park keepers protecting this natural wonder.

>30. (insert Pic) You cast ice spells at the Chunk. You struggle a bit with controlling your spells at first but it goes well afterwards. The Chunk grows bigger and bigger, the temperature drops, you start to shiver but you dont stop. Suddenly the chunk shatters and thus you see a naked little girl standing on the top of the ice shards. She looks pure and innocent, unknown to the cruelties of this world. She tilts her head slightly looking curiously at you. You notice some ice cream on her nose. You are now afflicted with Common Cold for the next turn only, -5 for tasks where you need to concentrate.

>>1159246
Onesworth Dawson

>69. After hours of search you find nothing, but then you find old school records about a student named Francena Dawson. The records are mentioning a younger brother named Onesworth Dawson. You also find out that she graduated here in Madrid Mka, she excelled at Military tactics and Strategy, she was born a natural leader. She went MIA right after graduation. The details are Top Secret. Danielle looks a bit shaken finding out that your sister might be dead.

>9. You leave campus with Danielle for some fresh air. You discuss Onesworth Dawson, you try to comfort her, but she gets mad at you. "How can you say I should calm down when YOUR sister gone missing?" She leaves you. -1 Relation with Danielle.

>>1159351
Alexander Fuchs

>34. You make a bridge out of blood. Although you don't know much about bridge building, It will definitely hold.
>77. You two decide to go to a nearby Park. Julie takes pictures of the different fauna and flora while you two are discussing moving to Amsterdam. Both of you share excitement about it. Julie leans close to you and takes a picture of both of you under a St John’s Bread tree. +1 Progress with Julie.

>>1159356
James Baxter

>41. You can tell that the blood tubes are infused with magic. The tubes are constantly pumping fresh blood to the white haired woman on the altar. Then the blood leaves her body drained of all life force.

>3. You approach Athena but she seems to be focusing on a book at the moment. She tells you to leave but you insist on hanging out with her since this is maybe the last time that you two could see eachother, she gets annoyed and ORDERS you to leave. -2 Athena Friendship.

-------------
2/3
>>
>>1159453
Amadeus Vargellian

>+1 To Dark Magic Theory. You feel uncomfortable having this class.
>60. You improve your Restorative Barrier to Efficient Restorative Barrier.
>23. You struggle a bit but you manage to create Poision-Resistant Restorative Barrier.
>21. You get more tired and tired improving your barriers through the weeks, but you manage to create a Decursing Restorative Barrier.


>>1159857
Zoot Martingale

> +1 To Gunz
>15. You smoke a blunt in your dorm room, but oh shit! Bad trip! You get paranoid you hear gunshots coming from the street. You are pretty sure the cops are after you. You get Paranoia for 3 turns. -10 on All your rolls (Also applies on rolling cigarettes).

>>1159895
Angelica Shanyrria

>72. Platina will gladly help you with the enchanting. (+10 for your enchanting roll next turn)
>33. You learn Basic Reveal Location.

>>1159898
Arthur Belrose

>9. You pick up a wooden training sword and hit the training dummy with full force, the wooden sword breaks to pieces and you are struck by several wooden splinter. You end up in the nursery. Now you have Bleeding Wounds for 4 turns. -10 on physical activities. Any physical activity will increase the stack on Bleeding Wounds by 1
>83. (I thought you are already on a quest) A lots of people seem to be interested. Any NPC of your choice will go with you (except the Principal). PCs can also spend a sign up action to join Arthur and Bob on their quest!

>>1160122
Lawrence Birch

>10 You get distracted and learn how to make a Mickey Mouse tattoo instead.
>65 +1 Rune theory. The Prof. is a bit busy right now, but he recognises you. He encourages you to master rune theory and bids farewell to you with a cheerful smile. And then he hurries out of the class room.
--------
A little ceremony takes place at the fron yard of the campus as the students are leaving to Amsterdam. The Principal gives a rather emotional speech but he remains ice cold.

-------------
3/3
>>
Turn 72 GO!
>>
Don't post yet. Making new threads.
>>
Students of Madrid say their goodbyes to the transfer students. Their days will go along just like any other.

>>1160865
>>1160865
>>1160865

But for the transfer students, a new dawn awaits. The bus to Amsterdam has arrived, and transfer students are asked to board soon.

>>1160906
>>1160906
>>1160906




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