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File: BATTLE_LINDLORE_20b.png (4.88 MB, 4296x3476)
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Previously:
http://suptg.thisisnotatrueending.com/qstarchive/1043888/#p1080837

We Enter the First Turn of the Ceasefire,
and an investigation into the Rebels' claim set us off on the first steps towards something bigger than perhaps this rebellion ....

- Monandeas

Revolution Phase.
https://www.youtube.com/watch?v=A1RSbdFqarE&list=PLEFE333A7537D4666&index=22

>While we process feel free to volunteer for The Company by rolling 2d6 to determine your Bonus Points.
>>
File: Rules.png (2.85 MB, 1800x2100)
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>>1147142
We accept all comers! The Company is notoriously lax on background checks and really easy on the paperwork, promise.

I mean we don't even have background checks. At all. 'Cause I ain't reading all that extra paper, I've got enough work to do.


--
>Plague Doctors can also use NIGHT ACTIVITY
>They get free mix actions = their plague doc rank per rest period
>>
File: The Olde Shoppe.png (1.55 MB, 1800x2100)
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And so you say something like "BUt Liren, how can you possible be so busy?" and I say: I have to organize 20 squires while playing three axis attack chess in my head.

look, i'm sure your previous history is interesting and charming, and I'd love to hear about it - but just, maybe... not right now? Sign up! Join us! And then fill us in on the fine details of your previous career when we're not all dying.
>>
>>1147142
>Currently sleeping for another 3 turns.

=Hetros, lvl.2 Armslave=
-Servant, Wyld-
-Stats-
Str: 4
End: 4
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:5
>FlkArm:5
>Res:1
>Eva: 6

-Skills-
11xp

Armslave Rank II
>Weapon Proficiency (Bows,Daggers)
>Weapon Attunement (Grandfather's Yumi)*2
>+2 Evasion
>+2 Poise
>Aim
>Chronos Attunement, Must Parry with a Ranged Attack
Bow Rank II
>+2 Bow Proficiency
0f

-Equipment and Inventory-
4/10 Slots
>2 Lindlore Scones
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:16({4per+2prf+2atn}*2), Dmg:9(4str+2prf+2atn+1arw)]
>16 Wood Arrows (+1 Atk)

What was the XP count from last thread if I might ask?
>>
File: Buildings And Yangus.png (1.3 MB, 1800x2100)
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Now if you /are/ joining us - which you're welcome to do - maybe you shoul consider an excitng career in applied masonry?

Maybe a bit ofan odd-job profession specialized in handling on demand fortifications or warm meals? Cooks are always extra welcome.
>>
File: Squire Please.png (321 KB, 1560x1137)
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Maybe you just want to stick your feet in? That's okay, we're not shy - half our best work is done by squires. You almost get paid, and we'll almost nearly help you sort out any problem you're worried about.

As a squire, you're always in the thick of the action! Great oppertunities for advancement. Just ask Whelkland.
>And they're great for testing out things.
>>
>>1147157
>Used the dice from the deleted /tg/ thread, do say if I need to reroll.
I will only cry a little bit.

Fair Sirona Lovelock,
Avalonian Cleric
STR: 2 [ATK]: 3
END: 3 [FRN]: 4 [FLK]: 3
WIL: 5 [RES]: 6
PER: 3 [DDG]: 3
SPD: 3 [MOV]: 4
TEK: 2
-Skills-
Devout Cleric I: +Healing, +Prayer, +Resistance
Luna II: 10d6 Night Veil, Waxing Eclipse
-Equip-
RIGHT: Walking Stick (2d6 +Atk, +Reach, +Def)
LEFT : The Silent Dance ([Study] during [Rest] to gain insight)
BODY : White Shadow Cassock (+Mag Resist, +Strike Resist)
-Inventory-
--[Empty]--
--[Empty]--
--[Empty]--
>>
File: On Resting.png (801 KB, 1800x1707)
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Also try not to sleep on the job, like the unfortunates pictured here or literally EVERYONE ELSE IN THIS FORTRESS, GUYS

You don't see me sleeping
ever

i just drink more cacao and tea.
yes
tea

because unlike everyone else in this company i'm not some sort of constantly sleepy deserter who deserts. NO.

ohgodi'msotiredpleasehelp

well if you have to sleep at least try to be productive!
>>
>>1147193
Welcome aboard! You will be CL4 Sirona, and your job will be to ignore Hetros when he asks you to rescue him three minutes from now.

Then you will join me in suffering the grinding, merciless pressure of trying to keep this constantly collapsing powderkeg from falling in on itself completely. If you make it through in one piece, complimentary tea will be yours.

Try not to get eaten by a worrg.
>>
>>1147229
You mean to leave him to die? Well.. 'let the guiding light of Luna steer his soul to its rest among the stars'.
> Sirona performs a quick prayer and bows her head

swapping Waxing Eclipse for Night Song, if it isn't too late
>>
Some of you have displayed remarkable go getting attitude and real pulchritudious mettle (when you're not SLEEPING ON THE JOB, YOU SLACKERS).

Therefore I've decided to pre-emptively predict Ludow's judgement like a good 2IC and assign our latest crop of Squires to people, so as to make effective fighting formations that can supplement in field abilities and also apply some proper oversight to our squire formatons.

If you've got a squire with you, it's your job to keep them alive and then in turn they'll keep you alive. Kinda. They're already with you, so keep an eye out for them.

==SquadLeaders==
Kn4 - Jenny - FrontSupport - 1x Sword, 1x Bow
Kn6 - Kal - FrontSupport - 1x Sword, 1x Bow
Kn8 - Abendroth - FrontSupport - 1x Sword, 1x Bow

Ac2 - Is - Fire Support - 2x Bow
Ac3 - Nordus - Fire Support 2x Bow
Ac6 - Becka - Fire Support 2x Bow

As5 - Song - 1x Spear, 1x Torch

Ta1 - Garth - 2x Torch Squires

Ta2 - Ludow - 2 Spear Squires (Bandaged - one is probably named Moustachio? I didn't ask, and Garth is insistent)

Mc1 - Mikolov - 1x Torch Squire

==

Sword Squire
-----
Male Ignyllian Squire

STR - 4 [FRN: 6]
END - 5 [FLK: 5]
WIL - 1 [RES: 1]
PER - 2
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Sword Prof.
Discipline: Knight Rank I

Sword/Buckler: +2ATK/+1DEF
[7ATK/2BLK/2EVA]

Bow Squire
-----
Female Norr Squire

STR - 5 [FRN: 2]
END - 2 [FLK: 2]
WIL - 2 [RES: 2]
PER - 3
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Bow Prof.
Discipline: Knight Rank I (or Archer Rank I)

Shortbow: RNG 7,
[7ATK/1BLK/2EVA] (or [8ATK/0BLK/3EVA]

Torch Squire
------
Male Ignyllian Squire

STR - 4 [FRN: 5]
END - 5 [FLK: 5]
WIL - 1 [RES: 1]
PER - 2
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Torch Prof.
Discipline: YOU SET THIS - Machinist?

Torch: RNG 4 (Carries 5)
7 ATK, Fire

Lamp - Light! Heat! Special lamp burst in 3x3
>>
>>1147142
>Be sleepingk for 3 more rounds.

Comrade Mikolov - 13 XP
Male Wyld Machinist

STR2 END3 WIL2 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 2 (4E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x16 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x1 (POT 4, 5 use)

Machinist Rank III - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Surveying Rank II - Searches/Gathering
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals

Bag [5/11]: 20f
- Gas Gun (Lob 4/Spray 3 RNG, Ammo 5/5, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>1147169
>>1147381
>>1147390

Revolution phase.

And you enter sleep this turn - you will be sleeping for 4 more; waking up on turn 24. Check your blankets - it says.
>>
>>1147396
Whoops, a little overeager. I'm not sleeping though, I'm getting shot. Maybe a lot.
>>
>>1147403
no we're not, cease fire.
>>
>>1147449
Look in the east. I know an arrow when it's stuck in my semi-vitals!
>>
Rolled 6, 3 = 9 (2d6)

Reserving myself a name and rolling.
>>
>>1147581
You'll need a trip man. It's mandatory.
>>
>>1147605
Thank you.
A question- what is POT? Ex. the 'Locks weapon's damage is given as TEK+POT. For an oceanic machinist, that's 4+POT. I could just be absolutely blind here, but I'm not seeing anything.
>>
>>1147674
Stands for Potency. In Lock's case, Potency of the ammunition. 2 if using Silver, or 1 if AP.
>>
Apologizing in advance for any screw ups.

=Bjorn Halfson, lvl.1 Machinist=
-Male, Oceania-

-Stats-
STR: 2
END: 3
WIL: 2
PER: 2
SPD: 3
TEK: 5
>Mov: 3
>FRN Armor: 3
>FLK Armor: 3
>RES: 1

-Skills-
+2 Elem Resist
+2 Item Space

Civic Proficiency I - Machinistry

-Weaponry & Tools-
'Locks
>RNG: 3+(2)=5
>Ammo: 2r
>DMG: 4+POT


PNM. Jack
>DMG: FRC, CRSH, KNK

Bit Drill
>DMG: CRSH/AP
>POT x2

-Inventory-
15f
10x AP ammo
>+1 POT
6x Silver ammo
>+2 POT
>>
>>1147142
(to Ludow apoligies for never doing your request....things became...complicated.)
Hello again everyone, nice to meet you all again.
>>
>>1147780
Oh and also stats i believe. at this point the food bonus has gone away.
STR: 1
END:2,
WIL: 4
Per: 2
SPD:1
TEK:1

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 2/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot
-1x bandages
-1x Saint bernard 5/5 +1 mental hp,
-1x Jarred eggs 3/3 +will +perception
- three moneyz/3f

Skills:
Scholar rank 2: Gaia of the blue moon,civic prof
Day classes:Rank 2 imbue arms,Aide
Tactician rank 2: +2 discovery,+2 cast,+2 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1 (crossbow)
Civic Proficiency 1 :Machinist/Construction

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>1147742
Make sure to record and differentiate Machinist and Machinistry rank. They're not the same thing, so you should only have one tool. Said tool also won't be much use without a gas gun to power it. You can get it if you invest your bonus points into civics, though. Good Comrade Mikolov has assembled quite an arsenal this way.
>>
>>1147841
So like this?

=Bjorn Halfson, lvl.1 Machinist=
-Machinist, Oceania-

-Stats-
STR: 2
END: 3
WIL: 2
PER: 2
SPD: 3
TEK: 4
>Mov: 3
>FRN Armor: 3
>FLK Armor: 3

>RES: 1

-Skills-

+2 Elem Resist
+2 Item Space

Civic Proficiency I - Machinistry/Construction I
Civic Proficicency II - Smith/Arms I

Crafting
Machine Proficiency

-Weaponry & Tools-
'Locks
>RNG: 5
>Ammo: 2r
>DMG: 4+POT

Gas Gun
>RNG: 4, Spray RNG 3
>Ammo: 1-infinite
>Attach Tool
>Load Anything


PNM. Jack
>DMG: FRC, CRSH, KNK

Bit Drill
>DMG: CRSH/AP
>POT x2

-Inventory-
15f

-Ammunition-
10x AP ammo
>+1 POT
6x Silver ammo
>+2 POT
Air Canister (2)
x5 Fire Cannister (4)
>>
>>1147539
The last turn played out as normal but alright.
>>
>>1147674
Potency - Indrie is right in saying it's a number, but Indrie forgot to say what that number is for. Potency varies, and occassionally comes up. The potency of a thing is how many dice you usually roll when using it, or how many automatic succcesess it provides.

>>1147947
Loooks good, hotshot. You'll be Mc3, the machinist with a little 3 on them.

A few trick that aren't immediately obvious - Guns are Devices, and Machinistry and Machinist both give +Dice to using them.

You can only use a weapon once per turn, but because your Locks has multiple shots you can fire more shots. This adds the ammo POT to your roll again, as many times as you have ammo to burn. Ruin someone's day with a 4 tek + 3 machinitry + 4 * ammo barrage.

To make things, build stuff or fluff about with your fantasting engineering degree, roll TEK + [skill] + [tools that are relevant]. Materials used add automatic successes (2 pot of good wood in my barricade = +2 to final result). Look at Yangus' list up there for a a list of stuff we easily have access to. In the HQ we also have some WOOD BLOQS right now, and a modest constuction budget. If you want some wood to make things, tell me and I'll get it to ya.

Your RES is actually 2 - from Will 2 + Element 2 on elements

Move rounds up, so with 3 spd +2 you have 4 move! You speedy bugger.

Glad to have ya.
>>
>>1148170
Thanks for having me.

A question about ammo for guns and such. Is the ammo specified in the chargen picture a special ammo type that's a consumable alternative to a standard, non-consumable ammo type that offers no bonuses, or is it the extent of my current stores?
>>
>>1148180
It's the extent of your total current ammo supplies.

But you can buy more bullets easily with some Ferris and a quick visit to the shop, or pick up a rank in Alquemistry to do some home-brewing.

Bullets are sort of in demand.
>>
>>1148195
That makes a good deal of sense. Adjusting character sheet accordingly.
>>
>>1148155
What? The ceasefire's been in effect for about an hour at this point. First they withdrew, and we followed suit. I dared expose myself in a time for calm and mourning, and it seems this lot can't even hold peace sacred.

>>1147947
You'll need 2 ranks in machinistry to have two tools. Liren's covered the rest.
>>
>>1148217
He's actually good there
Pick Gas Gun, get drill bit
Pick Smithing, get locks
Pick Machinistry, get 2nd drill bit.
>>
>>1148229
A tool is free with gas gun? Sorry, I was under the impression it wasn't.
>>
>>1147142
>Get into role as a Rebel
>Move 3W, 2S, 2W
>Further movement spent to navigate to Abbey


STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (6?/8 Turns)


WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting, Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 4sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)
• Uniform

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
[Processing will resume in ~8 hours at which point the mission proper will begin ]
>>
Rolled 4, 2, 6, 3, 3, 1, 4, 1, 2, 3, 2, 1, 3, 1 = 36 (14d6)

>>1147193
I must have lost a BP while shuffling stats around and I've been told that I need per and discovery to make my book important. Here is a revised version (any help is appreciated):

Fair Sirona Lovelock,
Avalonian Cleric
STR: 2 [ATK]: 3
END: 3 [FRN]: 5 [FLK]: 4
WIL: 5 [RES]: 7
PER: 4 [DDG]: 3
SPD: 3 [MOV]: 4
TEK: 2
-Skills-
Learned Cleric I: +Healing, +Prayer, +Resistance
Magical Sciences: +Analysis, +Discovery, +Spell
Luna I: 7d6 Night Veil, Night Song
-Equip-
RIGHT: Walking Stick (+Atk, +Reach, +Def)
LEFT : The Silent Dance ([Study] during [Rest] to gain insight)
BODY : Reinforced White Shadow Cassock (+Mag Resist, +Strike Resist, +Arm)
-Inventory-
Blessed Water ( )
Blessed Water ( )
--[Empty]--
3 Ferris

If I can, I'd like to cast Night Song over the water and create some potions of regeneration.
>>
>>1148609
Looks like you just need to remove Nightveil from your spell list. Nice to have a learned one on board!
>>
>>1148711
I had taken Magical Sciences to mean that I could prepare two of my god's spells:
>'Prepare one additional spell every deploy, camp'
I am hoping that that doesn't mean that I can only use the extra spell once, however.
>>
>>1148730
Oh, interesting. I hadn't considered that.
>>
>>1148711
They pick up Nightveil through Magical Studies, which allows studying an extra spell.

>>1148730
You're good. Not entirely sure how the big smiles in the sky handle the metaphysical explanations, but I haven't been smitten yet. So you're fine.
>>
>>1148749
Can I change the spell that I prepare with Magical Science, do you think? The description might suggest that.

I'm taking Night Song as my Science spell if that's the case, so that I can switch it out for Waxing Eclipse (both perform similar function)
>>
>>1148783
You can, yes, but doing so requires time to Rest and Study to prepare something new. Full action taken while resting as a campfire to prepare something new should it well & true.
>>
File: BATTLE_LINDLORE_21a.png (4.83 MB, 4451x2996)
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Screams can be heard in the west echoing the daemon fever treatments that their number must now endure to purge the sickness. They won't forget that anytime soon...

ACT PHASE.
https://www.youtube.com/watch?v=znTI2qEc1QA
>>
>>1149635
>Deploy by the Hearth/whatever that massive gathering of people is.

=Bjorn Halfson, lvl.1 Machinist=
-Machinist, Oceania-

-Stats-
STR: 2
END: 3
WIL: 2
PER: 2
SPD: 3
TEK: 4
>Mov: 3
>FRN Armor: 3
>FLK Armor: 3

>RES: 1

-Skills-

+2 Elem Resist
+2 Item Space

Civic Proficiency I - Machinistry/Construction I
Civic Proficicency II - Smith/Arms I

Crafting
Machine Proficiency

-Weaponry & Tools-
'Locks
>RNG: 5
>Ammo: 2r
>DMG: 4+POT

Gas Gun
>RNG: 4, Spray RNG 3
>Ammo: 1-infinite
>Attach Tool
>Load Anything


PNM. Jack
>DMG: FRC, CRSH, KNK

Bit Drill
>DMG: CRSH/AP
>POT x2

-Inventory-
15f

-Ammunition-
10x AP ammo
>+1 POT
6x Silver ammo
>+2 POT
Air Canister (2)
x5 Fire Cannister (4)
>>
>>1149718
which tho :vc
>>
File: DeploymentChoice.png (3.27 MB, 5100x3300)
3.27 MB
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>>1149727
Pic related.
>>
>>1149635
I did not know that you needed a deploy command, but that makes sense.

Could I try to bless the water again or was it consumed in the failed attempt?
>>
I'm going to be preoccupied for a bit. I need someone to take a squad to secure the encampment the enemy abandoned in the North, then secure the mines. I need someone to design fortifications for the East town as well as a garrison for it.

I'll warn that if you go too far north into the wilds you'll probably aggro some wolves again. Also, move to investigate the church.
>>
>>1149844
How many of us do you want moving on the eastern church, and are you coming?
>>
Rolled 4, 4, 5, 6, 1, 2, 6, 6 = 34 (8d6)

>>1149635
Ngh! T-turning from Her shadows cast on stars, She shines-

... Why this? I have seen the faithful among your cause!

>- 1 dmg each to Str, Per, Tek
>Waxing Eclipse to self
>Move 2E, S
Fair NearEastern Devout Cleric
Str 3-1 | End 4 | Wil 4
Per 4+1-1 | Spd 1 | Tek 2-1
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

>+1 Per ends this turn
Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water, Mend-blessed Water
6 xp
>>
>>1149635
>Get into role as a Rebel, stay observant but not snoopy!
>Move 3W, 2S, 2W
>Further movement spent to navigate to Abbey in the West


STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (6?/8 Turns)


WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting, Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 4sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)
• Uniform

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
>>1149635
> Could I try to bless the water again or was it consumed in the failed attempt? >>1149822
I will assume that it was consumed and
>Steal past the rebels to Deploy in the Library

Fair Sirona Lovelock,
L Avalonian Cleric
STR: 2 [ATK]: 3
END: 3 [FRN]: 5 [FLK]: 4
WIL: 5 [RES]: 7
PER: 4 [DDG]: 3
SPD: 3 [MOV]: 4
TEK: 2
-Skills-
Learned Cleric I: +Healing, +Prayer, +Resistance
Theologian: +Analysis, +Discovery, +Spell(NS)
Luna I: 7d6(5+1+1) Night Veil, Night Song
-Equip-
RIGHT: Walking Stick (+Atk, +Reach, +Def)
LEFT : None
BODY : Reinf. White Shadow Cassock (+Mag Resist, +Strike Resist, +Arm)
-Inventory 0.4/7-
Canteen (2/2)
Jarred Eggsx1
'The Silent Dance' (Book)
>>
Can someone get rid of this daemon fever on me? That did not look comfortable.

>resting [turn 24]

=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 7
END: 5 FlkArm: 6
WIL: 1 Res:2
PER: 1 Def: 2
SPD: 7 Eva: 11+1
TEK: 2 Mov: 6

-Equipment-
Wylder Fur Coat* [+1 Def, +2 Eva, +1 Res]
Radiant Greatsword[4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [15 dice]
-Bag:7/8-
x2 Scones

-Skills-
=Armslave Rank: II=
+2 Eva +2 Poi
Weapon Attunement II (Swords: Lux {locked})
Follow Cut, Lightning Strike
Weapon Proficiency (Swords)
=Weapon Rank: 2=

EXP:25
Money: 6
>>
>>1149635
>Move 2N 2E 1N
>Sip Little Saent Bernard, restore 1Tek
"If coming, come."

Hedera || Fair Wylds Street Urchin Archer
STR:2/2 ATK: 6 or 8
END:2/2 FRN: 2 FLK: 2 Eclipse Barrier: 4/4
WIL:2/2 RES: 3
PER:3/3
SPD:4/4 MOV: 5
TEK:2/2

Equip: Longbow- Rng 12 (Archer2+Weapon2+Str2) Atk 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx14 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 4/5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 1/2,2Bites, 3Pot, enjoy with fruit or meat
-
Ferris:8
Exp:22
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
>>1147396
>>1149635
>Entered Sleep turn before last.
>Spent last turn sleeping (1)
>Spend this turn sleeping (2)
>Have 2 more turns of sleeping (Turn 23)
>Sprite has no blanket.

Comrade Mikolov - 13 XP
Male Wyld Machinist

STR2 END3 WIL2 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 2 (4E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x16 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x1 (POT 4, 5 use)

Machinist Rank III - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Surveying Rank II - Searches/Gathering
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals

Bag [5/11]: 20f
- Gas Gun (Lob 4/Spray 3 RNG, Ammo 5/5, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>1150515
24, though.
>>
>take 1 bite of lindlore scone
>continue to keep sentry

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 3/4 ] (base+male+knight)
WIL - [ 1/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1] little saent bernard
[1/1] bandages
[1.5/2] lindlore scones

[44xp]
[13f]
>>
>>1149635
>Move N W
>-Face N
>Command squires to take similar positions

>>1149844
"I hear plans of people being sent to the North, perhaps I can provide some cover from the fort?"

Nordus
Male Norr Archer

STR: 10/10 ATK: +3(Iron Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 11 (+2 ATK), Iron Arrows x 19 (+3 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

BAG:
Lindlore Scones [2/2] (Heal 3 Hp [Phys? END?])

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 72
BANK: 12f
>>
Rolled 5, 1 = 6 (2d6)

>>
Is this good?

Nola - 0 XP
Female Wyld Cleric

STR1 END2 WIL4 PER3 TEK1 SPD5
MOV5 FLK2 FRN2 RES5 (6M)
Parry: Dodge: Block:

Right: Staff
Hand 2: Lantern
Armor: Cleric Robes (+1 M RES, +1 Strike RES)

Cleric Rank I
Faith Rank I: Gaia (Water, Earth)
Cooking/Scavenging Rank I: Life Choice

Aide I

Bag [0/11]: 0f
>>
Seems like you're all asleep. I'll be back later, tell me if I'm doing anything wrong. Cheers, this looks like a tabletop game.

Nola - 0 XP
BG: Moontouched
F Wyld Cleric
STR: 1 [ATK]: 2
END: 2 [FRN]: 2 [FLK]: 2
WIL: 4 [RES]: 5(6M)
PER: 3 [DDG]:
SPD: 5 [MOV]: 5
TEK: 1
-Equip-
RIGHT: Walking Stick (+1 atk, +1 cast, +1 def)
LEFT : Rusty Lantern (+1 sight)
BODY : Travel Cloak (+1 M RES, +1 Strike RES)
-Skills-
Cleric Rank I: +RES, +PRAY, +HEAL
Faith Rank I: Gaia
Cook/ScavengI: turn flora and fauna into meals
-Spells-
Aide I
-Invnt 0f-
Lumicyte Crystal
Waterskin
Dried Rations (2)
>>
>>1150963
Just one thing I see. Name and trip. Is for recordkeeping and such.
>>
>>1149635
>-Have my two squires follow me
>Move 2N, 2W, 1S
>-Say hello to sniper NPC, wink at her
>Move 1W, 4S

Female NearEast Archer
XP: 16

STR - 2
END - 3
WIL - 2(+2 for 4 turns)=4
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x23 Wood Bolts 1ATK, x1 Potion(2/3), x2 Scones, 23f
>>
File: sleeping sound.jpg (134 KB, 524x709)
134 KB
134 KB JPG
>>1149635
>Continue resting

Elaine [Cleric lv. 2] (Fatigued [cannot use sword arte, match 6, or Proficiencies until sleep]
STR: 1 ATK: 2
END: 4 FRN: 5 FLK: 3
WIL: 3/4+2 RES: 4/5+2
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: 46xp
+Fried Traitors -4f [Feeds 1; Heals 5 (PHY), +1 PER /8 turns]
+Warmth Blessed Water -1f each [Bless-capable, craft material, quenches thirst or flames]
+ x2 Bandages -1f each [stops bleeding]
+Jarred Eggs -1f [+1 WIL +1 SPD; 3/3 Uses]
+Little Saent Bernard -6f [+1 Mental HP; Cures Cold/Hypothermia/Cough]
Ferris: 0

-Cleric Rank 2-
+Healing +Prayer +Resistance
-Faith Ranks 3-
~[Apollo of the Twin Suns Rank 2]~
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [11d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [11d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
~[Luna of the Second Light Rank 1]~
+???? +????
=Night Veil= [10d6] Veils target with solar effect for three turns. Actual effects unknown, probably stealth. [E] Threshold 5
>>
>>1149635
"Would anyone like to purchase this fine shield off me? Master Yangus?"

>Rest for 4 hours
>-Spend 60 XP
>-Raise End
>-Learn Ground Slash

[As4]Fuko
Female Wylds Armslave Street Urchin (71 xp)
=Resting=

Weapon: Longsword (+4att +1def cleave) (Prof 6)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(1/3) x1, Tonic(5/5) x1, Water (gourd), Lindlore scones(2/2)(2/2) x2, Knight Shield
Money: 7f

STR 2 END 4 WIL 2 PER 2 SPD 6 TEK 2

[ATK 16/16] [FRN 6] [FLK 5] [MOV 5] [RES 2] [DODGE 9/9] [POISE 3]

Longsword artes: Limb cut, Follow cut, Ground Slash
>>
>Move 4N
>Overwatch N

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 11

XP : 50
Money : 5f

Equip:
-Imperial Spear 3 Range 11 Atk [TEK 6 + ATK 3 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
>>
>-Sip Coffee
>Move 5N

Armor : 3
STR:2
END:3
WIL:2
PER:3+1 (Fried Traitors)
SPD:3
TEK:5
MOV:4(5*),FRN: 3, FLK: 3, RES: 3 -1

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-5 Iron Bolts (+3 ATK)
-6 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
>>
When's a good time to jump in this because I have no idea what this is or what is going pn
>>
>>1151389
It's always time! Refer to Liren's handy walkthrough and rundown up top.
>>
Rolled 6, 2 = 8 (2d6)

>>
>>1151414
Name: Nollo Nil
Gender: Brave
Bloodline: Avalonian
Class: Tactician
Life Choice: Academic: Scholar II
Level: 1 (To: 50)
EXP:0
4 BP: 6+2/2
Base:
STR:2[Base+Brave]
END:3[Base+Brave+BP]
WIL:5[Base+Blood+Class+BP]
PER:2[Base+Class]
SPD:3[Base+BP+BP]
TEK:2[Base+Class]
Derivatives:
MOV:4
FRN:4[Base+Equip]
FLK:4[Base+Equip]
WPN:1[Equip]
RES:6[Base+Equip]
Equip:
Staff: RNG+1 ATK+1 CAST+2
Uniform: RES+1 ARM+1
Proficiency:
Tactician I: DIS+1 CAST+1 STD+1
Scholar II: Meta Magicks I, Runic Arms I
Skills&Spells:
Meta Magicks I: Counterspell
Runic Arms: Imbue Element I
Inventory:
15f
>>1151407
Is this how I go about it? Any corrections needed besides a trip?
>>
>>1151465
Looks correct to me. You'll want to organize the profile to be a bit easier to read though. Also having a quick rundown of what each of your skills and spells does helps remind yourself of what your character can manage. Helps out anyone looking at what your character is trying to do too. Something like what Elaine or Liren has would both be good examples.
>>
>>1151465
>>1150963

Actions are done by green text. You'll need to write >deploy once you have everything finalized.

>Deploy
>>
>>1147284
It's Hetros. He's basically unkillable, he'll be fine.

>>1150827
>>1150963
That's excellent. You'd be CL5 and more than welcome. With a Faith Rank in a Gaian Faith.

>>1151465
This is actually really good, because you typed everything out - but the formatting is a little hard on the eyes, Trooper. No need to include the [Base+Brave+BP] snippet going forward, and then everything should be peachy.

You can spend your Ferris in the shop pictured up top, if you want yourself some supplies.
>>
>>1151480
To be honest I'm a little confused on how some things work, and it seems there's a bit undocumented, but I imagine its meant to be that way. Almost intimidated. No questions from me though besides just assigning myself a number for my class. Just any ol number like [Ta7] ?
>Deploy
>>
>>1151486
Holy Saints of the stars for the love of god, no.

You're Ta5.

With >30 players at any one time, the number on your unit is the only way to repeatedly locate you in thread with a quick function search + find you on the map.

I'm sorry I forgot to write yours, you're Ta5. Mental blip on my end, soldier!

If we self-assign a number, people keep being missed, misprocessed or ignored. It's a whole mess. For tracking purposes there's a generalized list and your unit number is consistent between maps.

--

But the intimidation is completely normal, I promise. It'll lessen in time. Most things are intuitive from the base materials of [roll stat + equipment + proficiency] amount of d6 to accomplish something. If you have any over-arching questions, we'll help providing the answer.

Some stuff is also hidden because no one is supposed to know (find out!).
>>
Although I do notice no one wrote down the most important bits.

>>1151465
>>1150963
>>1150165

You have 2 actions as turn. Movement is an action, moving up to your max move. Passive resistances are rolled by GM once there is a need for them.

You can [overwatch] 1 action per turn. Overwatching ends your turn. Specify a single specific condion that triggers your action - shoot first enemy, shoot door if open, heal when X takes damage. No complicated X Y Z, its liable to be misssed or ignored.

you can use one weapon once per turn, but overwatching happens on enemy phase so you can attack + overwatch.

There are options you can take to stay alive!

[BLOCK] applies your total DEF stat to the front arc as a penalty to any attacker

[PARRY] applies your total ATK on the front arc, rolled to intercept enemy attacks. You riposte if you win. (Think of it like an overwatched attacked + counter).

[DODGE] is your SPD + Evasion stat, in full. You specify a dodge direction (NNN) up to your MOV stat, and you roll Dodge vs first attack to get out of the way. As you are now somewhere different, other attacks can fail because you've outranged them.

--

You can [Examine], which is a scouting based action on PER. This dispels fog and investigate.

--

Some cleric spells are TURN ENDING (Sorry). If the small lightning bolt has an [E] inside it, that means your turn ends once you cast that.

Feedback means you must rolll success >= feedback or you take damage to Will from the cast. Feedback 3, 2 success - 1 willdamage. The spell always casts, you just risk some damage casting it.

Difficulty means you must roll that many successes or nothing happens. You suffer no feedback from failing.

Spell range is as specified if special, or = PER. It's possible to cast beyond spell range at -1 dice per square.

Some spells Specifiy followers of the Star. That's anyone with a Faith Rank.

Some spells specify alignment. That's the little [L], [N] or [C]??? on your character class.

People can dodge and block your spells.
>>
>>1151491
are there multiple places we can deploy?
If so, beam me up to Mount Moon and I'll start off with an investifate
>>
>>1151493
You can deploy around the large blazing braziers / torches.

1 on the NW wall
1 on the NE wall
1 on the SW wall
2 E near the drawbridge

You can also (special) deploy near Farmer Mazil's Magic Pumpkins - she's the wizard looking fella far east, with the expressive pumpkins.

The Library (Central Keep full of people) is also possible.

I was wondering if someone wanted to investigate the moon mountain mines, so that's perfect. Get yourself on the map and we'll work out how to get you there!
>>
>>1149635
>Sleep ZZZZ~
>Earn my [Activity Bonus]?

>>1151498
>>1149844
In 3 more turn, once I'm done with the leveling up I can volunteer to any of those one way trips to hell you are organizing

also posting sheet pre level up, activity bonus/post rest

>[Evergreen] [Avalonian] [Female] [Tactician][Xp:61] [fe:3]
STR: (1) ATK: (3)
END: (3) FRN: (4) FLK: (4)
WIL: (4) RES: (6) CAST: (10)[E:14|R:11|F:11]
PER: (3) DIS: (6)
SPD: (3) MOV: (6) EVA: (3)
TEK: (1)

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (1/2)(2/2) (+3)
-Teracyte Xtal (4/6) (+2)
-Ether (1) (+5)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
>>1151498
PUMPKINS AND BESTIE FRIENDIE
>Deploy
>Deploy
>Deploy
>>
>>1149635
>-snore loudly

>>1151503
Remember to link to the phase post (>>1149635), it'll decrease the chances of your post getting missed.

Gregore the Lesser

Devout Male Avalonian Knight

STR: 5 ATK: 9
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 4
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
Rolled 1, 6, 6, 2 = 15 (4d6)

>>1151500
Ah, so your sleepy face is actually good for something then? Good! I was about to drown you in snowballs. Slacker.

>>1149635
>Logistics - Accept [Prototype Hunting Rifle] into company inventory from courier squires
>-Log the Prototype Hunting Rifle stats?
>Logistics - Accept [Tales of Fire] into company inventory courier squires
>-Deliver to self as agreed.

>Chess - the Rook 7W, 1S of Kn4 Jenny should be imbued into Jenny, it dropped of when she went to bed.

>Tell Lindlore Child E that I'm proud of she picked up Cryomancy so fast. She's a good kid.
>Psst, does she want to learn some more? I won't tell if she doesn't tell. Our secret.
>[Study] the Tales of Fire (Pyromancy+Other Mysteries) with Lindlore Kid E
>-Per 2 + Study 3 - 1 Exhaustion - 4 dice

== Liren, Fair Avalonian Tactician==
STR 1
END 1
WILL 6
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 ColdRes 9 MOV 5 CAST 12
XP 35 Ferris 0
EXHAUSTED, -1 (Worsens turn 26) || Study 3 / 10 on CryoMancy II

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip (11 sip total) [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
1x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Lvl 1--
Tactician 2
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong)
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
Cryomancy 1 (Freeze Point, MS Drain Heat)
>>
The vast majorit of the company is having a nap. That makes conducting combat operations exceeedingly difficult.

Still, I would like some prelimary work on a scout group we can send over to check up on the Moon Mountain Mines NW. I intend to help port you over there using Bishop and Rook movement, so it won't take so long to get there and you will not be entirely isolated.

I'd be nice if

Kn Kail
Kn Abendroth
Kn Lucile
Kn Jenny

Mc Zhornkin
Mc Mikolov

As Jo
As Hetros

Ac Is
Ac Becka

Cl Elaine
Cl Sirona
Cl Nola

Ta Evergreen
Ta Garth

Pd Roylat

Have a look at their future plans, and if amnable, change them to skirt NW towards the mines. I don't expect all of you to go!

The mines are a source of Iron, which means better equipment and repair, potential crystals, and Fun Stuff for the machinists. The fact that a self contained strike group in position NW happen to be poised to help flank down S and surround the manufactury is completely incidental.

If you are going, transfer your squires to the HQ and they can help hold the walls in your absences which frees up our organizational mobility by a factor.
>>
>>1150963
'Nightveil' is cut off, what does it do?
>Deploy NE Wall
Nola - 0 XP
BG: Moontouched
F Wyld Cleric
STR: 1 [ATK]: 2
END: 2 [FRN]: 2 [FLK]: 2
WIL: 4 [RES]: 5(6M)
PER: 3 [DDG]: 5
SPD: 5 [MOV]: 5
TEK: 1
-Equip-
RIGHT: Walking Stick (+1 atk, +1 cast, +1 def)
LEFT : Rusty Lantern (+1 sight)
BODY : Travel Cloak (+1 M RES, +1 Strike RES)
-Skills-
Cleric Rank I: +RES, +PRAY, +HEAL
Faith Rank I: Gaia
Cook/ScavengI:
-Spells-
Aide I
-Invnt 0f-
Aquacyte Crystal POT2/6g
Dried Rations (2)
Waterskin (full)

>>1151014
>>1151480
>>1151491
Thanks for the help, hoping that I can catch this in the morning. I'll join the expedition as healer.
>>
>>1151556
Oh, small knife instead of the walking stick if it can be done, I don't know how to buy tools.
>>
>>1151556
No one knows for sure. It's an old miracle and it does something, but we don't have the precise translation.

Our best hope is that it offers some sort of protection, or helps hide you from foes.
>>
>>1151558
It cannot.
>>
>>1149635

>Move North 2
>Sleep away demon fever

Zornkind
Male Ignyllian Machinist

STR 2/1
END 4/3
WIL 2/1
PER 3/1
SPD 1
TEK 4/3


[FRN 3] [FLK 3] [MOV 3] [RES 1] [Elem Res 4] [ATK 4]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

=Status=
Demon Fever

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot
[Load] AP bullet

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx5 pot 1
15f
10exp
>>
>>1151624
A shame, I'll have to pick one up elsewhere.
>>1151611
That sounds interesting, I'll switch to Luna and Night Song. Back to bed, as soon as the neighbors stop with their 4AM garden party e_e
>>
>>1149635>>1151523

Well until i am given a order I will reinforce the south west quarter? Also liren i didnt understand a thing you said about the scouting.
"My yangus do you know where the stockpile of wood i bought is? If you have it on your wagon may I be able to use it AND YOU SQUIRE TORCH YOUR LANTERN IS INFERIOR HAVE THIS TOMAHAWK INSTEAD!"

>Ask yangus if he knows where the stockpile of stone that i bought is or if he has it in his wagon.
>Give the squire two north of me or I shall name him [rick] to exchange his lantern for the tomahawk

STR: 1
END:2,
WIL: 4
Per: 2
SPD:1
TEK:1

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 2/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot
-1x bandages
-1x Saint bernard 5/5 +1 mental hp,
-1x Jarred eggs 3/3 +will +perception
- three moneyz/3f

Skills:
Scholar rank 2: Gaia of the blue moon,civic prof
Day classes:Rank 2 imbue arms,Aide
Tactician rank 2: +2 discovery,+2 cast,+2 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1 (crossbow)
Civic Proficiency 1 :Machinist/Construction

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>1152062
you took the time to post that randomly on a game they're not even playing?

uh.

okay.
>>
>>1152081
It was five bloqs of wood, Garth, not stone.

MATERAL WE CURRENTLY HAVE

5 ZENNY
5 BLOQS OF WOOD
>>
Why are these people rebelling, then? Religion? One of them mentioned 'false gods' and I don't think that there is an AoE starfall heal in the spellbook.

Scavenger lets me find food, anything else? Also, I changed the crystal to match my religion though don't know what it does.

Nola - 0 XP
BG: Moontouched
F Wyld Cleric
STR: 1 [ATK]: 2
END: 2 [FRN]: 2 [FLK]: 2
WIL: 4 [RES]: 5 (6M)
PER: 3 [DDG]: 5 [PRY]: -
SPD: 5 [MOV]: 5 [BLK]: -
TEK: 1
-Equip-
RIGHT: Walking Stick (+1 atk, +1 cast, +1 def)
LEFT : Rusted Lantern (+1 sight)
BODY : Traveling Cloak (+1 M RES, +1 Strike RES)
-Skills-
Cleric Rank I: +RES, +PRAY, +HEAL
Faith Rank I: Luna
Cook/Scveng I:
-Spells-
Night Song I
-Inventory (0f)-
Lumicyte Crystal POT2/6g
Dried Rations (2)
Waterskin (full)

What are the plans to attack the mountain?
>>
>>1152343
VPN on and I forgot to put my trip back on after I refreshed the page, feeling a mite tired still.
>>
File: greater_lindlore_plan.png (3.61 MB, 5400x3750)
3.61 MB
3.61 MB PNG
Still occupied and unable to heavily participate. Will abate after this weekend. For now, have the general plan for desired battle lines. I require assistance in fortifying the town near Mabs' place. Some NPC couriers may be available but I require appropriate designs for fortifications which I have not had time to create myself. Secure the mines ASAP, it appears they are unoccupied.
>>
Rolled 1, 4, 2, 6, 4, 3, 2, 3 = 25 (8d6)

>Move 1S, 1E, 2N
>Cast Aide on [Pd4]

"I require an accounting of who in ScoutEast requires Aide."

"Also, you rebels! Keep your rabble in check, I will not accept further attacks on my men within our ceasefire, or else your word is forsaken! You have already damaged the fabric of this agreement with your actions. What do you offer me to guarantee your honor?"

[Ta]Van Ludow
-----
Male Ignyllian Tactician

STR - 3 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

[7ATK][8CAST]
Tactician Rank II
Scholar Rank II
Knight Rank II
Runic Arms II (Imbue Element, Forme Weapon)
Faith I (Gaia of the Blue Moon) [Aide]
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

1Teracyte
Tonic [4/5]
Potion [3/3]
Clean Water [1/1]
Lindlore Scones [2/2]
9Ferri
46XP
>>
>>1152343
It's the usual issue with the base population being dissatisfied with their governance. Given that we are hired by royals interested in keeping the stability of the region we are somewhat predisposed to siding with the governor... but that requires actually finding him first.
>>
>>1152512
"It is unfortunate that they do not see Gaia's tests for what they are, and instead blame their governers for harsh winters and empty bellies."

>>1152423
I saw an assassin type over that way, I wouldn't feel safe going towards the mines on foot. Not to mention the wolves and heathens that infest the wylds here, nothing like home.
>>
>>1152423
>sleepily wakes up to see this
"I would suggest some forces remain behind, no reason to assume they won't try to scout us as we scout them, and we need folks to keep an eye on the shadows, any odd shadows need to be stabbed."
>Rolls back over and continues sleep
>>
I should still have 4 doses of Daemon Fever antidote as only one person has checked in. Anyone who needs it should come to the northwest fire.

>>1151643
>Offer an injection to Zornkind and anyone else who comes by needing treatment.
>Turn 1 of 4 resting.


Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 4 ; PER 4 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 20

Equip : Tube Dart (Range 7, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-1x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study III, Plague Lore III

Civil : Alquemestry II, Magical Sciences, Surveying, Mining, Machinistry

Bag : 9f
-Firewater (10 sips, 10 Potency)
-3 Leech Eggs (5 Potency)
-1.5 Lindlore Scone(2 bites, 3 potency)
-Formic Acid (5 sips)
-4 sips of Daemon Fever Antidote
-Medical Kit +2
>>
>>1152343
We don't yet know through experimentation if prayer and metamagic mix, but the apparent effects might fit the bill of an Enlarged 3 Nightsong. Formidable caster if so.
>>
>>1152088
oh....then i will ask him where we store it i am wondering if we can make a lookout tower or something similar to it or just some defences...whatever ludow wants.
>>
>>1152685

Any way to send a courier my way with the cure? Also I was going to ask could you possibly inoculate people during rest actions?
>>
oh my gosh, hey guys, sorry i didnt see a thread go up! i hope i didnt miss much, I'm going to read the thread to catch up now.
>>
Rolled 6, 1 = 7 (2d6)

New player joining in I got friends on the other side helping me through this here is rolls.

No snek eyes
>>
Alright so it looks like we got 3 options here

1. help fortify the east wall, what can i help you with sir garth?
2. Scout NE correct? if you need a front line defender I'm your guy
3. Sleep like the deserting traitor i am and recover the 3 mental wounds i suffered

otherwise, i see multiple enemy clerics and at least 1 worg, so how long until one side stabs another?

lastly, update on taking back the factory? still primary goal?
>>
>>1152343
Power. That's what it does. It's a bit of elemental alignment in solid form, you can use it as a focus for spells that require that or to add a specific element to something you are doing. With Materia Heart you can even crack them for more spellcasting, but without Materia Heart they make great additions to any items.

Mountain? Walk some knights over there. If either Kail or Lucile wakes up, they're in a good position to get there.

>>1152878
They wouldn't know how to adminster it properly.

>>1155433
West and SW scout, but other wise correct. If you begin moving North to get near the mines, I'll do my best to fix your wounds. Or you can rest. I guess everyone else is!
>>
What a fun weekend. Game will resume processing tomorrow :v

[sorry I've been drawing everything.]
>>
>>1155538
Interesting, that seems to have been a good choice, then. I'll hang it around my neck on a cord if that is a legal spot for it.

Am I right in calculating that I cast from a pool of 4(WIL)+1(Faith I)+1(Cleric I)+1(Staff)+2(Crystal), for 9d6?
>>
Hey Scholar, I have a question about Gaia. What celestial body does it represent? In a lore discussion, this came up:

>The Blue Moon -referring to our Star [Tera] which is but a few Kingdoms of God that we live in.

The above mentions moonness and starness (and another name, forsooth!), while the prayers and elements of Gaia have an earthly feel. I'm not sure what to make of it.

>>1156289
Your numbers seem correct. Looking back, though, I'm not sure I've seen anyone actually roll crystal dice, whether because they were using Materia Heart for straight successes or other reasons. Can any tacticians weigh in?
>>
>>1156289
Alas no - you can't add the Crystal. Other than that you're spot on. The crystals are for use when crafting, or imbuing items, or casting spells that specifiy an elemental alignment (like Imbue Weapon). I could use a FiraCyte to grant everyone around me Fireweaponry for a while. But then, I am pretty amazing.

If you sacrifice the crystal with materia heart, it can also boost your faithly miracles if the element aligns with your Saint-star.

Hedera's a clever sort and made herself a flash arrow from a Lux Shard and an arrow-body.

I'm sure you can use it as a prayer focus just because your shiny God approves though, albeit I doubt you'll get any extra power from it.
>which is to say - no hard mechanical benefit. Bet it'll look good as a necklate though!

>>1156724
Well, since you ask.

From back when Scholar helped me with the very same issue.

>http://suptg.thisisnotatrueending.com/archive/50792782/#p50832206
>Without Materia heart:
>Feedback costs can't be paid with xtal shards and rolls can't be boosted with xtal shards.
>With:
>xtals can be used to boost a spell's success count and can be used to absorb feedback at >a rate of 1[g] per point of feedback.

>>1156724
As for Crystal dice, I almost destoyed the library that one time.
>http://suptg.thisisnotatrueending.com/qstarchive/967787/#p967926

You don' roll the dice, the magnificent power of crystals go on top as automatic extra potency. This is why Materia Heart is a very valuable trick to learn - and I wish I had the smarts to remember it along with every other trick.

Without Materia Heart the best use for Shards is making potions, powders, poulties or plagues. A 1 Pot Aqua + 1 Pot Vitae + 1 Pot Tonic gets you a 3 base Pot healing potion, before any extras.
>>
>>1156724
Gaia is the name of a goddess. Tera is the "Planet's" name. Sometimes the two are interchangeable to the layman but don't let an Alexandrian hear you say that.
>>
>>1157189
I see the difference between the earth and a deified Saent, but clearly the connection is close if the layman can conflate them. If the work is hard and the harvest is good, is that Gaia's bounty, or is that a secular matter?
>>
>>1149718
MOV rounds up - 3 spd is 1.5 round up to 2 + 2 for 4 MOV. Congrats, speedy.

Your guns are TEK + Machinist (Devices) + Machine Prof Pot - base dmg 6 plus whatever ammo you desire to powpow with.


>>1149979
Your MOV is. . . odd? SPD 5 + 1 = 6, ½ = 3.
+2base mov = 5
+1 from armor = 6

>>1152343
Let's you cook food as an auto-sucess, which is delicous! Also your FRN armor is 3, you get your END + your DEF + your ARMOR in the front tiles -and your saff has +1 def.

Your BLK likewise is 1, as your staff has 1 DEF to use to acively block.

>>1151465
Your WPN is actually 3 - +1 atk from the staff, +2 from your STR.
>>
File: BATTLE_LINDLORE_21b.png (5.36 MB, 5400x3750)
5.36 MB
5.36 MB PNG
Revolution Phase.

It would seem we found the East Church.
https://www.youtube.com/watch?v=V9APhg2Bjcs
>>
>>1157945
pssst hey kid
i just got some hot study material from the local town that'll totally light up this daylight and put some spark in your eyes
you wanna read i--
hey did you already read it, kid? ? ?
gosh. I just finished teaching you the basics of Cryo and you wanna flip over and invert the entire thing?
that's kinda impressive, kid. Real go-get'em attitude.

Hey Monandaes, Sir? Can we swear in this one as an honorary Tactical Support Magician? Kid's a flipping natural genius!

I m-mean, I'm obviously. . . better. . . but !! still !! This is real talent this!

You must be very proud, Madame Lindlore.
>>
>>1158084
" She's underaged. "
>>
Processing resumes in ~7 Hours
>>
>>1158097
"But S-sir! She's a /genius/ it's a real talent-- I mean, six weeks on the bench and we... oh. Sigh. Yessir"

Snapping a salute, Liren slunk back to studying the maps and organizing inventory.

"hey psst"

"hey kid"

"hey, you wanna learn something really cool?"

Organizing still left time for a small conspiracy.

>Log that Protoype Hunting Rifle - what's the stats?
>>
THE COMPANY

[Cl2] Elaine
[Cl3] Indrie
[Cl4] Sirona
>NEW
[Cl5] Nola
>NEW

[Kn1] Lucile
[Kn2] Vilmer
[Kn4] Jenny
[Kn5] Gregore
[Kn6] Kail
[Kn8] Abendroth

[Mc1] Zhornkind
[Mc2] Comrade Mikolov
[Mc3] Bjorn Halfson
>NEW

[Ac1] Hedera
[Ac2] Is
[Ac3] Nordus
[Ac4] Zatasha
[Ac5] Ristretto
[Ac6] Becka

[As1] Hetros
[As3] Jo
[As4] Fuko
[As5] Song

[Ta1] Garth
[Ta2] Van Ludow
[Ta3] Liren
[Ta4] Evergreen
[Ta5] Nollo
>NEW

[Pd1] Roylat
[Pd4] Nesli

29 mostly willing souls

==The Game==
1 King - Ta3
1 Pawn - Kn5
>This one dropped off - Kn5 is still imbued with a pawn.
2 Rooks - Kn4, Kn1
1 Bishop - Kn6

==The Pieces==
5 pawns
2 knights
1 queen
+1 captured white pawn

==SquadLeaders==
Kn4 - Jenny - FrontSupport - 1x Sword, 1x Bow
Kn6 - Kal - FrontSupport - 1x Sword, 1x Bow
Kn8 - Abendroth - FrontSupport - 1x Sword, 1x Bow

Ac2 - Is - Fire Support - 2x Bow
Ac3 - Nordus - Fire Support 2x Bow
Ac6 - Becka - Fire Support 2x Bow

As5 - Song - 1x Spear, 1x Torch

Ta1 - Garth - 2x Torch Squires

Ta2 - Ludow - 2 Spear Squires | Lvl 2 & Lvl 3

Mc1 - Mikolov - 1x Torch Squire

==Officers==
==Scouting / Procurement:==
As3 Jo
Ac1 Hedera
As1 Hetros

==Defense / Security==
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
Ta2 Ludow**
>>
>>1157945
"Seeking Truths. Must enter to learn."
>>
File: BATTLE_LINDLORE_22a.png (5.38 MB, 5400x3750)
5.38 MB
5.38 MB PNG
Knight COmmander:
Unfortunate , for you see we ran into your so called " Security Forces here, and - failing to heed our warnings attacked us. We have the survivors in our holds , around 12 in all. However you lot seem to be far more reasonable yes ? I would entertain a talk with your leader and Lindlore. But our terms will be simple. Surrender control of your town to the Holy State of Alexandria and we shall root out your HERETIC problem... "

Lenore Lindlore:
C-Commander, let me speak to them, if they suspect that my husband is missing your claim as town's security will foremost be considered delinquent. You helped me so I am at your mercy and debt "

ACT PHASE:
https://www.youtube.com/watch?v=ibmHWQj7Ya0&list=PLEFE333A7537D4666&index=36

>Hedera may act as messenger, however give care, nothing so official must be decided without the leader. The scrutiny of Alexandrian Inquisitors begins with questioning your legitimacy.

> This conversation may progress "infinitely" and in a special case like this one, sending a representative by way of riding bird [of which you have not a lot of...] is possible within the same turn and progress into the Revolution Phase.

> Since Armed Negotiations seems to be something Im adept in I may instruct you on certain points. For now, seek out what it is they want in no certain terms, the enemy at Fisherman's Fort is sure to be listening in....
>>
>>1161428

>Snore quietly

[As4]Fuko
Female Wylds Armslave Street Urchin (11 xp)
=Resting (started at turn 21)=

Weapon: Longsword (+4att +1def cleave) (Prof 6)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(1/3) x1, Tonic(5/5) x1, Water (gourd), Lindlore scones(2/2)(2/2) x2, Knight Shield
Money: 7f

STR 2 END 4 WIL 2 PER 2 SPD 6 TEK 2

[ATK 16/16] [FRN 6] [FLK 5] [MOV 5] [RES 2] [DODGE 10/10] [POISE 3]

Longsword artes: Limb cut, Follow cut, Ground Slash
>>
>>1161428
"Heretic? What charge?"
>>
>>1161456

Knight Commander:
I suppose word does not travel quickly here, so I'll be frank.
" High Priestess Serena, Warden of the Dragon Gilfram has been charged with neglecting her duties as nest keeper leading to the ultimate /death/ of Nest and Kin. For her not to show before the summons of our court the crime is /death/. And association of this /criminal/ is also punishable by /death/. Dare you defy the Inquisitorial order and cast yourselves into the fire as well ? An answer "
>>
>>1161428
If we want to capture the mines quickly, I have a suggestion.

>>1149979
Ac4 Zatasha, if you move a little north and spot the opening of the mine as before, we can Bishop Teleport Kn6 Kail there this turn.

Then he can claim it with a flag or a torch, and this should allow others to redeploy there while the Bishop on him provides him with support.

>>1155308
Kn8 Abendroth, if you position yourself so you are within a straight line of Kn1 Lucile (move 1E, 3N) I can transfer Kn1's Rook to you.

Next turn we can intercept you 15W and you can move 6N - also towards the mines to back up Kn6 Vilmer. If the mines are unsafe, we can extract both you and Kail speedily, and with a bishop and a rook you should be hardy enough to resist whatever is
>>
>>1161428
I want to support As5, but I'd have to jump over the wall to get there this week. It sounds like I'm not needed for the mines, I don't know what else to do.

I could walk over to the dead wolf and try to do something with Scavenger/ Cook.
>>
>>1161529
darn i only have move 3, you said all i have to do is be in a straight line? so 1E and 2N would work?

i like that plan, should i leave my squires at the gate to help defend since they can't come along, or should i assign them to another commander?
>>
>>1161428
Lenore, you will ride out here and speak to them. Stall them through any sort of bureaucratic method you can, these people will do things by the book. Play to their sympathy as we have been preoccupied combatting the sizable rebel forces in this region. Make no mention of your husband's disappearance. Liren, assist her with talking points.

Once this is taken care of, you /will/ tell me everything about what you and your husband have been doing here.

Scout East, withdraw to the borders of the town and assist in fortifying. Strip the entire town of materials if you must!

I require a volunteer to lead a small team to occupy the mines to the NorthWest. Who is available and not resting?
>>
>>1155433
>>1162025
I could Ludow, I believe I have only sustained minor to none wounds and while sadly not a melee combatant i am more than willing to help or do you have anything to allow me to assist with?
>>
Rolled 4, 4, 6, 6, 6, 1, 5, 1, 1, 6, 5, 1, 2, 5, 2, 1, 4 = 60 (17d6)

>>1161428
Indrie had recived the news of the High Priestess' arrival with reverence. And she had been struck with unease at the tidings of conspiracy that accompanied. War was ugly, but at least there was a rightness to soothing its passage for all who accepted it. That much, she could be sure she understood.

The unanswered questions were harder to drown in that rightness with the Inquisition here and the relief forces detained. But for now, Indrie did.

>-Food effect ends
>Attempt to channel Gaia's Earth Aspect into an Earthwall 2E, 9d6
>Overwatch Waxing Eclipse for Madam Lindlore, 8d6

Fair NearEastern Devout Cleric
Str 3-1 | End 4 | Wil 4
Per 4 | Spd 1 | Tek 2-1
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

>+1 Per ends this turn
Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water, Mend-blessed Water
6 xp
>>
>>1162188
Whoops, that >+1 Per line should be gone.
>>
>>1161428

>Continue resting
>Heal 1 per


Zornkind
Male Ignyllian Machinist

STR 2/1
END 4/3
WIL 2/1
PER 3/2
SPD 1
TEK 4/3


[FRN 3] [FLK 3] [MOV 3] [RES 1] [Elem Res 4] [ATK 4]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

=Status=
Demon Fever

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot
[Load] AP bullet

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx5 pot 1
15f
10exp
>>
Rolled 5, 4, 3, 1, 4, 1, 4 = 22 (7d6)

>>1161428
>>1161659
There's no marker that I can see that determines if someone is wounded, but if any of those around me are then I am targeting them with a heal
> Any wounded ally: Night Song
With the rest of my turn, I will head to the stairs
> Move 5 squares south

Nola - 0 XP
F Wyld Cleric
STR: 1 [ATK]: 2
END: 2 [FRN]: 3 [FLK]: 2
WIL: 4 [RES]: 5 (6M)
PER: 3 [DDG]: 5
SPD: 5 [MOV]: 5
TEK: 1
Equip: Staff and [None], Robes
Skills: Cleric Rank I, Luna I, Cooking I
Spells: 7d6 Song (L)
Carrying: Lumicyte Crystal, Dried Rations (2), Waterskin (1)
>>
>>1161491
"We'll speak. May I approach?"
>>
>>1161428
>+1 to my nap counter, 1 more to go
>>
>>1161689
That would work just fine. If you do so, what will happen is that I will move KN1 Lucile's rook to you - and next turn I can move you far west. You can skirt around the manufactury and reach the mines that way, without really infringing on any of their territory.

Assign your squires as you see fit, they should be able to hold the gate.

>>1162025
'Item 2. Looting unoccupied homes and generally damaging these houses is frowned upon [...] if one MUST use the resources in a home, writing a confession letter and leaving it in the premises will ensure that command can at least compensate the parties aggrieved.'

Are you going to be signing these "IOU A New Home", Sir?

'Cause that's how it'll have to be. We signed a contract not to damage the places where people live. We can't turn their roofs into barricades.
>>
>>1161428
>>1150670

>recover 3hp from previous action (1END 2WIL)
>drink 1 sip of LSB
>face N and continue sentry

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 4/4 ] (base+male+knight)
WIL - [ 3/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1 5 sips] little saent bernard (LSB)
[1/1] bandages
[1/2 2 bites] lindlore scones

[44xp]
[13f]
>>
>>1162399
Literally yes, Liren. Your concern is noted.
>>
>Move 2e 1n
>Start ripping the fence apart to get useable wood.
>-Sip Coffee

Armor : 3
STR:2
END:3
WIL:2
PER:3+1 (Fried Traitors)
SPD:3
TEK:5
MOV:4(5*),FRN: 3, FLK: 3, RES: 3 -1

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-5 Iron Bolts (+3 ATK)
-6 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
>>
>>1162473
It's not my concern, Lud. If this fancy Alexandrian taskforce wants to spend their time holding people prisoner and declaring martial law, they have to indicate that they're the only true peaceful presence here.

Which means pointing out that we're not the legally bound, assigned and contract-signed soldiers.

Best start thinking how you'll sell the inquistion on the neccessity for ripping apart people's homes when our contract says not to do that. 'Cause that sounds like the sort of thing an faith-fed zealot would turn into an argument to brand us all as looters.
>>
>>1161428
>Keep Sleepin; Turn 3

Comrade Mikolov - 13 XP
Male Wyld Machinist

STR2 END3 WIL2 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 2 (4E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x16 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x1 (POT 4, 5 use)

Machinist Rank III - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Surveying Rank II - Searches/Gathering
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals

Bag [5/11]: 20f
- Gas Gun (Lob 4/Spray 3 RNG, Ammo 5/5, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
File: update_lindlore_eastfort.png (752 KB, 1219x1222)
752 KB
752 KB PNG
>>1162648
The contract states it can be done in times of emergency. I don't see how you can say this /isn't/ an emergency, given that the entire garrison nearly got overrun just a few hours ago. Now stop playing the moralist and organize your damn troops.

Here's the update for fortifications in the east. Once I finalize my actions I have 9 ferris to contribute building materials. I appreciate any further contributions, else we'll have to salvage from the settlement.
>>
On that note: Mabs, is there anyway you can assist by growing some trees to grant us supplies? Perhaps from that stump if you need something to start working with. Whoever has the best TEK, start crafting pike walls from stripped material.

>-Ask Mabs for Verdandry help in growing trees for material
>-Order Level 2 & 3 NPC squires to enter western house, brace table against west door as in diagram above, overwatch the door
>-Order 9 bloqs of wood to be courier'd to my position (-9 ferri)
>Loot wolf corpse to E
>Move 3S
>>
Finally, on a covert note Liren: Ask our erstwhile noble why she might have trouble with the inquisition. I presumed I wasn't going to make enemies with LITERALLY EVERYONE when I signed this contract.
>>
>>1162761
A little caution with the Verdandry. I mean, they probably can't see it now. Just feels like something the Inquisition might be practiced at sniffing out.
>>
>>1162761
>Minor point; I offered that wolf corpse to Mabs at the end of last thread. I'm not overly concerned over who gets most of it, but I would like a few of its teeth.
>>
Rolled 3, 4, 2, 5 = 14 (4d6)

>>1161428
>[Logistics] - use company funds 5 ferris to buy 5 bloqs of wood
>(-5, 0f left in company pool)
>[Logistics] - Couriers to transport spare wood bloqs to Commander Ta 2 Ludowt. Send 10 wood bloqs. Hey, can they add a little pink ribbon to the package? It's Hearts Eve! That'll really piss him off.
>(10 / 10, all wood in company pool)

>-Tell Lenore Lindlore that the commander wants her to talk to the Inqusition. Promise to keep her talented children safe if she goes. If they ask for the Governor, tell them he's busy overseeing the defenses! And just... don't mention magic, okay?

>[Study 2nd time, -1 Will] - Tales of Fire / Pyromancy with the Lindlore kid (3 / 5 )
>When Lenore Lindlore leaves, quietly ask the Lindlore kid about her Talents. Her mother mentioned them earlier. Has she learned anything else? Maybe something she's not normally supposed to tell people, but we're good friends right? Maybe she can show or teach me?

>>1162765
It's a fun way to make a living, boss. Never a borin' day! Or night. I'll get right on that. Last time Serena and madame Lindlore almost came to blows, so I'll go be charming the moment Lenore walks out the door.

She'll be more willing to talk then.

>http://suptg.thisisnotatrueending.com/qstarchive/1043888/#p1072631

Anyhow, you don't want the Inquisition to see Mabs do her thing, so here's our spare wood.

But I think I have an inkling about how we can sort out what's happening here, and it involves asking my cute little student about her other extra-curricular activities...

=Liren, Fair Avalonian Tactician=
=| Exhausted, -1 dice (+ on 26) |=
STR 1
END 1
WILL 5 [out of 6 max]
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 ColdRes 9 MOV 5 CAST 12
XP 37 Ferris 0
|| Study 3 / 10 on CryoMancy II, 3 / 5 Pyromancy I

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip (11 sip total) [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
1x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Lvl 1--
Pyromancy 0(“I cast “slightly lukewarm breeze!”)
Tactician 2
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong)
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
Cryomancy 1 (Freeze Point, MS Drain Heat)
>>
File: Mine mine.png (2.15 MB, 2308x2438)
2.15 MB
2.15 MB PNG
Allright! Commander wants the mine.

>>1149979
Zatasha, you can scout as you are now, or move to provide eyes. It should work without you too, so do as you think is best!

>>1161689
If you move 1E, 2N then you are in the perfect position.

>>1162056
Garth, if you back Ser Abendroth up, you can move Kn1 Lucile's rook to him. That's all for now.

>>1148180
Mc3 Bjorn, you're a fast sort - right? If you bounce off of that walla nd through the little gap, you can move to shelter near the bitsy pieces of cover - and then rush the mine once you've caught your breath!

If Kn6 Kail moves slightly down, you're all poised so you can arrive at the mine complex at approximately the same time

A Bishop'ed Knight, a Rook'd knight and a steady machinist to provide the survey smarts to make use of the place.

Set up now, and we can make it ours in a minute!
>>
>>1162978
I would add that optimally we would occupy those damaged fortifications between the garrison and the mine.
>>
>>1162997
Bit of a snag with that, Sir! Can we organize a trade with the rebels, perhaps? They've got a well disguised lookout post up there too, smackdab in those old ruins. Can't stay there too long without breaking this ceasefire agreement. That's why I want a larger team up there, too - don't want to leave our guys on their own in enemy country.

H-hey speaking of, Sir...

can we mention to them there's an Alexandrian taskforce here? They don't seem to like the church much
>>
>>1163068
They abandoned that outpost per the ceasefire. It was pretty explicitly the most obvious outpost to our north, so if they didn't abandon it they're frankly in violation of the treaty. You should be clear.
>>
>>1163068

This outpost was abandoned as part of the ceasefire.
>>
>>1163140
That certainly make things more fluid. Thank you Mr. Falcon, very kind.

Would you like a scone?
>>
>>1161428
>Rest
>-Heal 1 (Now at Full HP)
>>
Rolled 5, 4, 2, 3, 5, 2 = 21 (6d6)

>>1161428
>Move S, W3, Following in where the tracks in the snow tread
>Check Ice for Proper Footing (Per+Scouting = 6d6)


STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5(+1**=6)
MOV: 5(+1*=6), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (7/8 Turns)


WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting, Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 4sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)
• Uniform

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
>>1161428

>Move S S S
>Have the squires stay where they are and keep an eye out for suspecious people (Use PER to search for hostiles)
>Attempt to increase Archery rank
>Attempt to learn [Three in Hand]

"...Well ain't this a waste of time, you two! Stay where you are and keep an eye out, I'll be nearby practicing my skills."


Nordus
Male Norr Archer

STR: 10/10 ATK: +3(Iron Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 11 (+2 ATK), Iron Arrows x 19 (+3 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

BAG:
Lindlore Scones [2/2] (Heal 3 Hp [Phys? END?])

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 72
BANK: 12f
>>
>>1161428>>1162978>>1155433
Currently we just need to most likely for now if you wish either help me fortifiy the south west by simply moving the wylder to a safer place we can secure him but i believe liren is going to have you scout the mines or have me assist you in some way.

Also I agree with you liren about the rebel base/lookout or whatever it is when the ceasefire drops and we all know it will they most likely will retaliate with more force than before so i am going to soon be moving a rook onto the north wall so that we can imbue it onto someone mostly due to the rook being distributed unevenly, my fault also apologies for my actions during the battle. If i may be able to have permission to do these actions please allow me to rearrange the pieces.
Also rick If you may please train with that tomahawk for now your other will repair that section of the wall a cannonball tore through. Also can someone PLEASE. Move that captured wylder into here? Thank you i appreciate it very much.

Me/garth actions:
. >-[logistics] Spend 3 florins on a single bloq of [stone] and have the couriers deliver it to Torch dude 2 that is not rick.
>Move the [rook] From [kn1] to 3 north onto abendroth when he moves.
>Look out south west to west to get a better view of the field.
------------------------------
Squad squire/Rick, and not rick/Torch squires
[Rick]
>Train with tomahawk to attempt to gain [Weapon prof:1, Tomahawks]
-------------------
Not rick/The squire 1 East of rick.
>-Receive the single bloq of stone
>Move: 4 east and 2 north (assuming the squires mov is 3)
--------------------------------------------------------

-Garth-

STR: 1
END:2,
WIL: 4
Per: 2
SPD:1
TEK:1

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 2/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot
-1x bandages
-1x Saint bernard 5/5 +1 mental hp,
-1x Jarred eggs 3/3 +will +perception
- three moneyz/3f/Being spent

Skills:
Scholar rank 2: Gaia of the blue moon,civic prof
Day classes:Rank 2 imbue arms,Aide
Tactician rank 2: +2 discovery,+2 cast,+2 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1 (crossbow)
Civic Proficiency 1 :Machinist/Construction

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>1161428
>Move 1S, 4E
>-Give Valentine's chocolates to sniper
>Move 4W
>-Order NPC archers to overwatch W

Female NearEast Archer
XP: 16

STR - 2
END - 3
WIL - 2(+2 for 3 turns)=4
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x23 Wood Bolts 1ATK, x1 Potion(2/3), x2 Scones, 23f
>>
>Move 1E, 2N
i can't really think of anything else i can do other than overwatch or scout. so.
> scout after being teleported?

i finish saying a prayer for the fallen soldier and move the bodies aside, then turn to my squires and ask them to keep watch at this gate.
> Sword Squire S1, E2
> Sword Squire Overwatch W

> Bow Squire Scout W
> Bow Squire Overwatch W


=Abendroth, lvl.1 Knight=
-Stats-
Str: 5/5
End: 5/5
Wil: 1/3
Per: 1/1
Spd: 1/2
Tek: 1/1

Mov: ½ speed(2) +2 = 3
FrnArm: 5End +4Arm +3Shield Def = 12
FlkArm: 5End +4 Arm = 9
Atk: 5Str +5Atk + 1Prof = 11
Res: 3Wil + 0Res = 3

-Bloodline-
Wylds

-Life Choice-
Noble

-Skills-
Knight Rank I
+Blocking
+Melee Attack

Sword Rank I
+ Weapon class can be upgraded

-Equipment-
(3) Masterwork Sword: +5 Atk
(2)Masterwork Shield: +3 Def
(3)Masterwork Armor: 4 Armor
2 x Potions (3 sips, 5 Potency)

Money: 2 ferris
>>
>>1161428
"And Mr. yangus if you may can you reload your ballista, while we are still in a current ceasefire It would be helpful if we did not run out of ammo on your ballista."
>-Ask yangus to Reload his giant Ballista
>-Order/ask the archer squire 1 East of me to move towards a more secure location. Aka: on the top of this structure where me and the torch squires are standing.
>>
Rolled 3, 2, 4, 1, 5 = 15 (5d6)

>>1161428
>-Wait for the Knight Commander's permission (>>1162331) to move up
>Move 5N
>Track the movements of the one-eyed wolf to the NW, 5Dice (per+scouting)

Hedera || Fair Wylds Street Urchin Archer
STR:2/2 ATK: 6 or 8
END:2/2 FRN: 2 FLK: 2 Eclipse Barrier: 4/4
WIL:2/2 RES: 3
PER:3/3
SPD:4/4 MOV: 5
TEK:2/2

Equip: Longbow- Rng 12 (Archer2+Weapon2+Str2) Atk 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx14 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 4/5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 1/2,2Bites, 3Pot, enjoy with fruit or meat
-
Ferris:8
Exp:22
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
>>1163674
Knight Commander: Lay down your arms where you stand. Then you may.
>>
>>1163710
"In snow? Funny man."
>-Stow Longbow
>-Show Empty Hands
"Enough?"
>>
File: SCHOLARFLOORIAMEME.png (547 KB, 1500x2100)
547 KB
547 KB PNG
Latency notice:
Due to drawing proejcts that have sprung up in the past week I might be slow on processing if not unavailable for a time. I realize there are some new people here and I apologize for not being able to offer an accurate representation of the game's daily performance.

In about a week's time schedule congestion may clear up. Apologies for any delays.
>>
So here are the stats for the squires for anyone concerned on how they move etc.

Sword Squire
-----
Male Ignyllian Squire

STR - 4 [FRN: 6]
END - 5 [FLK: 5]
WIL - 1 [RES: 1]
PER - 2
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Sword Prof.
Discipline: Knight Rank I

Sword/Buckler: +2ATK/+1DEF
[7ATK/2BLK/2EVA]
---------------------------------------------------------------------------
Bow Squire
-----
Female Norr Squire

STR - 5 [FRN: 2]
END - 2 [FLK: 2]
WIL - 2 [RES: 2]
PER - 3
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Bow Prof.
Discipline: Knight Rank I (or Archer Rank I)

Shortbow: RNG 7,
[7ATK/1BLK/2EVA] (or [8ATK/0BLK/3EVA])

------------------------------------------------------------------Torch squire
Male Norr Squire

STR - 5 [FRN: 3]
END - 3 [FLK: 3]
WIL - 1 [RES: 1]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

Open Mind: +1 Torch Prof.
Discipline: Archer I

Torch: RNG5, +2 ATK Fire
[8ATK/9TRW/0BLK/4EVA]
>>
>>1166297
Keep in mind these are the freindly squires that are assigned to squads..I do not take responability if you presume this is the enemy and immediately charge.
>>
>>1166297
Useful, thank you. How do we bring more squires in? I could see a devout child of Apollo or Gaia being useful in the medical tent.
>>
>>1166533
Your commanding officer has an internal tally of residents within our walls. Should the need arise they may draw on those dormant yet limited resources to use in the coming conflict. But our contract compels us to ensure that there is enough of Lindlore left to be called a city yes ?
>>
>>1166533
We're currently fielding 21 squires. They're assigned to teams as sorted out here - >>1147306

I agree completely that if you can teach a follower a few medicant tricks, then they'll be quite useful - if nothing else they can stem the flow of battle damage.

If you're willing to watch out for one of them, I can try to arrange it. I intentionally left 2 squires unassigned to a squadleader on the notion that someone else might want an extra pair of hands.
>>
>>1166682
It would have to be someone else, unfortunately. I struggle to cast Luna's Night Song reliably myself, and they would fare no better >>1162276

Though, I don't know how much it is possible to customise squires. Teaching them would only work if they are devout (lifepath) and have formidable WIL for their age (three or four if you can reach it with BP). If a squire picks up cleric ranks with discipline, they'd be just as good as I am if I'd stayed with Gaia and taken Aide.
>>
>>1167036
It's not exactly an easy miracle. I have an idea for how to make it a little easier - The devout usually get some stance benefit if they dvelve deep enoug hand with [Research] we can find out what it is for Lunas. Lunarisn. Lunaniates? Luninates?

... Followers of the 2nd Light.

As for the Squires, you teach them some small part of what you know. For you, that's a Cleric Rank - so I imagine you can deputize them into the arts of lunananananananan mysteries.

Then the best squires would have Will 3. Hm. Perhaps not the most viable of ideas.
>>
>>1167075
I had thought that they could maintain a flickering Dawn Light or a weak Eclipse barrier and be of some use, but you would know better.

The common descriptor for followers of our pale goddess are 'Lunatics', thank you.
>>
>>1167075
>>1167091
There is nothing wrong with having only 3 will, the problem is that cleric-squires would start with no spells
>>
>>1167155
Squires are very Diciplined. They'll pick up something you know handily.

>>1147185
>>
>>1167163
Well that depends, you'd need faith ranks for spells not cleric ranks
>>
>>1167174
>female squire
>noble background
>50f to buy a rank in faith
>50f to buy a blacksmith rank and get a 2 casting book/wand
how many can we recruit?
>>
>>1167185
It's the bastards, clearly.
Lindlore, you skirtchaser.
>>
>>1167240
There is a lot of children here now you mention it...

Hm.
>>
>>1167180
>>1167155
I was thinking a Devout background, actually.
>>
We're pushing the limits of our reserves already, I pulled most of them out at the peak of that last battle. Fortunately their use ended up not being necessary, but for reserves we basically only have couriers at this point.
>>
>>1167316
First of all, presume that as of we know squires have to be trained in the further use of a weapon unless they are assigned to a squad such as if a group of squires were to be assigned to a priest/cleric/whatever. They would gain Prof Rank: on whatever is based on the class such as for example.
I believe, and this is a theory that if a squires were assigned to a cleric they would most likely gain prof in a rank chosen by the cleric so yay healing squires.
That or we can just stuff the squires in a library for a few turns/hours and have a cleric attempt to educate them in the knowledge of healing.
Ie: Train them in how to heal as if liren has been doing to her "students".

If we wanted the squires to be trained we can have the priestess/lady hanging out in the middle place train them if we ask her to, but that is up to VonLudow.

>>1167510
Also as Van Ludow states were kinda already pushing the reserves i would prefer if we instead of simply focusing on mass attack instead used backtime to train the squires in the art of healing or simply using their weapon most effectivly. Because lets face it, MOST of US are not doing much as of the moment with the ceasefire it is simply sleeping. I would prefer if we instead commenced mass classes/training session with the squires to increase proficiency in any choice..
>>
>>1168283
To simplify my ranting/whatever it is.
"Less mass charge/recruiting with the squires and more Lets train the squires by hopefully gathering them together and having people train them personally or in a group in the usage of weapons or magic or whatever than simply throwing squires at the enemy."
>>
>>1168283
What's that? Teach my fantastic student more magic?

S-sure, I can do that. I can organize a dayclass.

>blink

I can fit it in while not sleeping after organizing our overdue wage payment and cataloguing our total food supplies

>blinkblinkblink

It won't even be a problem
>>
>>1170659
On second thought....I can hold day classes in fighting magic, and most likely we can have the lead cleric we were defending last day to educate them....Liren i know your the most "eager" out of the all five of us dont over-stress yourself.
Seriously i haven't seen you take a lick of sleep since you got mauled. I am sure for now we can have alternatives which we have such as attempting to convince [evergreen] to teach magic or i can teach them runic arms after all i can claim that i am a expert and we can have the cleric we were protecting a day ago i believe to host classes on faith magic.
>Garth is now concerned for liren :#
>>
Question for Scholar, if you're not too busy. Does a cross-class proficiency gained through Academic (such as a Cleric taking Plague Lore) level with your own class proficiencies?
>>
>>1171015
It does not, currently. However it will open you up to that discipline which will allow you to level it up with exp.
>>
>>1161428
>>1162712
>contribute 10f for fortifications (20 - 10 = 10f remaining)

Gregore the Lesser

Devout Male Avalonian Knight

STR: 5 ATK: 9
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 4
10f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
>>1172971
And the rate is 50x[current rank] unless you have an instructor?
>>
>>1173384
correct.
>>
>>1173438
>>1173384
It's your Highest Skill x 10
>>
>>1174128
Different thing.
>>
>>1174128
I don't know why I read that as "incorrect" sorry. Ignore me x-x
>>
>Overwatch N
>Dodge 1N, 3E

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 11

XP : 50
Money : 5f

Equip:
-Imperial Spear 3 Range 11 Atk [TEK 6 + ATK 3 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears




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