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Welcome back, everyone, to the seventy-seventh installment of Mecha Space Pirate Quest. I'm Wong, your host, and today you are Anon, designers of the mecha for the Space Jam tournament.


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mecha%20Space%20Pirate%20Quest
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS

In this thread, let's get organized for the tourney.
>>
>>1179282
Alright: First, the remaining rules kerfuffles.
How to quick linked feet interact with the various feet based moves.
Additionally, how do the Valkyrie's layered defenses interact with each other? And does breaking Line of sight "refresh" the shadows for an individual opponent?
>>
KESTRALS! KESTRALS! KESTRALS!
>>
>>1179282
Right then. Basics I can see are 'how will the brackets be set up', 'how the ring will be set up', 'How will we handle matches with 1 person in them'.
>>
>>1179282
Hell yeah, its time for this awesome quest!
>>
>>1179282
Tournament bracket when Wong?
I love tournament brackets.
>>
>>1179282
I have a question Wong. Can we make a projectile weapon loudout and give it the option of several different ammo options, or would that be a loophole for the 4 loadouts max rule?
>>
>>1179299
Kestrels BANZAI! BANZAI!
>>
Anywho, I remember talk about some scenario ideas as possible banter between matches, so here's a few ideas.
>Generalists vs Specialists, the debate rages on.
>Talking about family, children, grand children, and orphans.
>Who foots the bar bill
>Those wacky non martian or jovian religions
>Whats a anime?
>>
>>1179746
the winner should be the one to cover that bill
>>
>>1179884
Woah there. Considering the group who'd be drinking, the bill would likely be more than the prize.
>>
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>>1179884
>"I WIN AGAIN!"
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>>1179931
then the first round after the finals should be on them
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>>1179945
>LET THIS BE OUR FINAL BATTLE!
>>
>>1179970
>This 「CHIKARA」!... Even me, the 「SCARLET WITCH」 can't be sure of my victory over this trial...!

I'll post that update list here again, sorry for doing nothing yesterday, I was occupied until almost midnight and then the thread vanished '-'.
>>
>>1179970
>This 「CHIKARA」!... Even me, the 「SCARLET WITCH」 can't be sure of my victory over this trial...!

I'll post that update list here again, sorry for doing nothing yesterday, I was occupied until almost midnight and then the thread vanished '-'.
>forgot pic
>>
>>1179746
>implying that I won't get everyone drunk before their fights.
>>
>>1179746
You know what would be dramatic? If Akai's mom saw her on the TV because of the tourney and went there to find her missing daughter.
I wonder how Oda would react to that...
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>>1179282
Oh hey, cool. Glad Brazil suggested to do this.

>>1180190
I'm 90% sure I'm not going to change the first three loadouts on the Blitz any more. Again, sorry for just dropping this on you.
http://pastebin.com/1UM8a7SM
Now I need to figure out how to make a servo mounted projectile weapon not utter garbage.
Or I'll give up because that's nigh on impossible.
>>
>>1180531
Perfect
>>
>>1180047
Would require all the fighters to drink though.
>>1180190
Might not want to push it too far for her. There is a reason why I picked generic sounding ideas. No one gets a edge, each character gets a chance to shine. Wong is the one who's going to write them after all and I'd rather it remains open.
>>
>>1180574
I now, I'm just suggesting ideas for fun, not really expecting that to happen.

>>1180531
Man... You know what, just take your time, I'm going to go through many people before you anyway.
>>
>>1180650
That's why I said I might just give up, then if there's no 4th loadout when you get to it then you'll know there won't be one.
>>
>>1180737
How many loadouts can we have anyway?
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>>1180797
Four.
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>>1180802
Oh shit. Time for last minute changes..
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>>1180818
>>
why are people going so crazy for loadouts?
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>>1180841
VALKYRE
Hmmmm... Why would they do this?
>>
>>1180841
I only had one, then somebody else made some for me but they were a tiny bit to expensive, then I made one based of of one he made both to thank him for doing it and because I never thought to do it myself and felt dumb for not doing so then made a joke melee loadout when Brazil said something about melee mechs.
>>
>>1180868
Not gonna lie BR, I'm strongly considering adding a missile spam Loadout to the Myrmidon.
>>
>>1180841
Mine always had 2 but since we can go to 4 I might as well make more and give some options to the future grunts. My dude is only going to use one anyway regardless of who he fights.
>>
>>1180877
stop. down that path lies MADNESS!
>>
>>1180868
I think making a loadout just for super specialized mech nobody else is ever going to use doesn't make sense for pretty much any character (especially because the weapons for the Blitz costs nearly as much as the frame, armor, sensors, and options combined) and is really poor form.
I mean, a mech that specializes in defense and melee beats a mech that is incapable of any melee other than ramming. It's not a surprise.
>>
>>1180841
Because certain Mechs are incredibly hard to kill if you aren't properly equipped. The Valkyrie is a big example since the means to get past it's layers of defenses are esoteric or usually passed up. The bird mechs also have this issue along side the tank. You have no idea how much I want to make a paint bomb that would give me 15 to awareness.
>>
>>1180912
>a super specialized mech nobody else is ever going to use
a super specialized KIND OF mech nobody else is ever going to use
>>
>>1180905
I've designed all my Mechs on my phone. I've been mad for a while.
>>
>>1180946
you poor man
>>
>>1180841
I used to have a shitton, but managed to bring them down to two while also making my mech more versatile.

The Libra still has the critical weakness in the right arm, but it can always grab the gun in it's left if/when the right gets lopped off. I'm just hoping my my parry rolls are on point.
>>
>>1180915
>Everyone make counter loadouts for other people loadouts.
>...Then they realize that as everyone as counter loadout to everyone else, you can't predict anymore what your enemy will use.
>Now no one can really counter everything.
>>
>>1180990
i was very tempted to make a horse mecharider for my Templar during the early design stages
>>
>>1181014
yeah. i didn't want to play that way, it just sucked the fun out of this event for me
>>
>>1181017
I think that you and Solaire could make alternative lances... But do you really care about that?
>>
>>1181029
if there was a story reason for not making alternate loadouts it's because he had to find a way to procure and install his betta armour
>>
Also, BR, please remove whatever that "first impression" thing is from the bottom of the pastebin with all the m'ladies. I make changes to some of them, and others are getting their own intros where I'll fit them in my own way.
>>
>>1181014
We've got people from /tg/ so naturally people are going to sperg and minmax shit.

The only real 'counters' I made were the bayonet which I made stronger to better parry attacks, and the SPIGOT which honestly I made more to counter Pumpkinseed II's and their missiles than anything from the tourney.
>>
>>1181051
Yes sir.

>>1181046
You don't really need a reason for it, also, I think that it could be somewhat strange for a Knight to really worry about that sort of thing, as their Knights seems like an extension of their Chilvary.
>>
If you have two liked melee thrown weapons can you throw them both on the same turn? Also if you have a quick returning weapon can you throw it twice?
>>
>>1181054
the only counter measure I added was the phalanx cannon in my mech's mouth to help with missiles
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>>1181014
Ehhh, I think for some it may become a case of 'equal' matches where they pick their best options. Honestly, the Dutchman load outs have been mostly the same since I first made them. While I have refined it, the cracker's duty has always remained the same as well.
>>
>>1181014
Eh, the Myrmidon only has two real loadouts: one for sniping and one for close combat. Its first Loadout is for non-tourney use and I removed the original missile Loadout a while ago.
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>>1181014
The Chimera has been a single loadout and will stay as such. The bigger question for me is if that short sword is actually worth its points, or could they be better invested somewhere else.
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>>1181076
http://pastebin.com/prMc5BLC
Think this is about right. Might be full of shit since its pretty late but the new loadouts are only there for grunts who want to go full melee or full ranged.
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>>1181051
And as they come to me here are some more intermission ideas.
>Myths and Rumors of the Black Ogre
>Who is Roarke's best girl?
>Kids shouldn't be drinking that! You need a silly straw!
>Bluegill Joe Classic championship(with guest appearance of Mr Checkers himself.)
>>
Well I made a sniper cannon for my tank and was wondering if 35 total shots would be enough and ,if it is, how I would spend 27.5 on ammo with a base cost of .2 CP? All I can think of is a lot of AP.
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>>1181891
That would be 27.5 CP
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>>1181845
>>Myths and Rumors of the Black Ogre
I really want this
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>>1181083
A quick thrown weapon hits twice in one throw (think boomerang hitting going out and coming back or a weapon with 2 blades being thrown and both blades hitting the target)

as for linked weapons... are they on the same arm? I mean if you did an inter servo link for throwing weapons in different hands i could see you throwing both but I think we'd have to ask wong about other circumstances
>>
>>1181891
>>1181899
AP and Disruptor rounds for more heavily-armored targets; Tracer rounds for low-armor, high MV targets; a Blast round or three to counter Shadow Imagers; a handful of Shock Only rounds for when you need to buy yourself time or when you meet a unit whose armor you absolutely cannot penetrate.
>>
>>1181891
35 should be way more than enough for a single shot at a time cannon, and with 27.5 cp to work with... you could throw on the blast modifer so the shot has an aoe when it hits or you could... put on scatter shot so it hits every servo at once... sniper shotgun...
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>>1181960
Another thing about Tracers is that they also increase your chance at getting a critical and megacrit since they're determined by how much you beat the defenders roll. So Tracers are fucking great for Burst and high accuracy weapons.
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>>1181965
ahahaha! you could get a few rounds of scatter shot incendiary rounds, aka Thermite Flamethrower rounds, you'll hit every servo and then they'll take burn damage to every servo for turns afterward!
>>
>>1181014
I only have one loadout with almost everything I could want except for a shield... but giving a bird a shield would be silly and heavy, at least I have decent hp bulk to compensate.
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>>1182004
While those would be terrifying, they would also cost 4 CP per round.
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>>1182031
thats why you only have like 3 of them to particularly fuck some nasty elite mech, then the rest is AP, disruptor, tracer or blast. though... loading different shots might be an issue if the cannon in question doesn't have multi feed.
>>
The Annihilater Range 350m, WA +0, 5k, 10 Rounds Burst Ammo, BV 8, 36 CP
Meet the single most ridiculous weapon I've ever made. It can land 16 5k attacks per turn, and you can't dodge them. Unless they have a beam shield, the skill of the enemy pilot is literally irrelevant to the situation.
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>>1182031
So does this seem good?

Tracer: 2 Clips, 6 CP
AP: 2 Clips, 8 CP
Disruptor: 2 Clips, 8 CP
Scattershot: 1 Clip, 5 CP (for the laughs)

Probably should have said that this isn't for the tourney, this >>1181495 just gave me the idea to make another option for it to have after the tournament.
>>
>>1182124
As per ATM page 40:
>Should a Burst of Blast Radius shells miss then each shell deviates by a number of hexes equal to the difference between the actual die roll and the number required to hit with each particular shell (similar to missing with a salvo of Blast Missiles).

So your target can indeed dodge them.
>>
>>1182158
I would personally suggest less Disruptor rounds, at least until Beam Shields and Reactive Shields become more prevalent in the setting, but do whatever you feel fits best.
>>
>>1182124
Not exactly. Burst and blast weapons deviate depending on how far the target is or by how much you miss. Sooo say you aim at an area and succeed by 3. 3 will hit the spot, the rest will either miss or deviate. Aiming them at someone and missing them can cause the shots to deviate even more. In fact, if you are unlucky it will land on you and you take damage.
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>>1182184
More AP then. I thought 2 might have been too many anyway.
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>>1182188
Yeah, but the DC for an area is equal to the distance from the person shooting in hexes (this is errata). The maximum combat range for the Anhilator is 7. Assuming shooting at max combat range, and with an A class crew in a MV -3 mecha, the DC would be 7, and the minimum roll would be 14.
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>>1182184
Actually, can a servo mounted gun still reload if its ammo is stored in another servo?
>>
>>1182124
>It can land 16 5k attacks
"Can" being the operative word. Seems like this is contingent on beating the opponent's dodge roll by 8.
>>
>>1182289
As >>1182207 Mentioned, you'd be making indirect attacks that don't allow a dodge roll. A reactive shield trivializes the attack, as does Gamma armor and a Beam shield is a damn good defense, but anything else is just gets shredded. That's why its stupid, if you have the right counter it doesn't work at all, but if you don't you're screwed regardless of your statline.
>>
>>1182207
I see that nowhere in the Errata. The base DC is 10. The medium range you are talking about is 20. So for a A class crew to hit at that range it requires a 7. that is for the first of 8 bursts. Each successive burst is down by 1.
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>>1182326
>Area-Effect Weapons & Indirect Fire: The difficulties are way too high. Difficulty should actually be equal to distance in Hexes, with a Deviation of 1 per 3 by which the Difficulty was missed. OR Difficulty is just plain old 15.
>>
>>1182332
And where is that? You are giving me hear say while laughing about a super weapon with no links to it. Considering the baseline of easy is 10 for everything, going below it makes no sense.
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>>1182317
Can't you parry blasts with a DA +0 shield?
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>>1182347
https://www.scribd.com/document/246634460/Mekton-Zeta-Errata-v1-1
https://near-zero.obsidianportal.com/wikis/official-rules-errata
Either of these links works, although dealing with Scribid is a pain.
>>1182356
Yes, your shield will also lose 8SP each time you parry unless it is a gamma shield.
>>
>>1182373
Yeah, judging by how it's talking, seems more like 10 is the base and then you add to the difficulty bit by bit.So no, you do not roll a 7. You roll a 17.
>>
>>1182396
Yeah, no
>The difficulties are way too high. Difficulty should actually be equal to distance in Hexes, with a Deviation of 1 per 3 by which the Difficulty was missed.
This is not in any way ambiguous. The initial values are way to high, here is a formula that massively lowers them. If they wanted the difficulty to equal 10+ Hexes instead of hexes they would say so.
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>>1182495
except they haven't changed any of the other rules that go with it. Do you know why the rolls are high? Because it take a lot to deviate a shot. To deviate by 2 you need to fail by 3 and you can never deviate pass 4. They never fixed that part, but were A-ok with making something easier than the easiest difficulty for a challenge. The very base for which the simplest tasks are done. Which allows you to get away with that sort of thing with no real effort because as you said, only a energy shield or reactive could handle it.
Even if it's high, throwing something indirectly like a lob shot is not going to be accurate in the first place. In this sort of situation, the errata makes it worse.
>>
>>1182563
>Errata
When considering optional rule adjustments (in a system rife with poorly worded mechanics) it seems like any GM worth a good goddamn would skip one that looked like it made it literally impossible for players to miss. That's just not cricket.
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>>1182563
I was up front that what I was doing was a ridiculous exploit that I personally would never allow in a game I run. That doesn't change the fact that my interpretation of the rules is correct, since its nothing more than a plain reading of them.
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>>1182633
Considering that while reading they went 'add 1 per hex or d a flat DC15', they were likely saying it the way I was saying with DC 10 being the base since it is the base for everything. As >>1182622 said, making a rule that makes it impossible to miss is pretty bull.
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>>1182633
Mekton is so finicky though, plain reading isn't necessarily correct.

Example, technically space efficiency is counted into a weapon's cost, and ammo cost is determined by weapon cost. Using this completely straight interpretation of the rules as written when making a projectile weapon, it would mean that since space efficiency adds cost, and ammo space is determined BY cost, making the weapon more space efficient would somehow make it need MORE space. This is *perverse*.
>>
Thank the Lady I haven't missed anything except some discussion on banter between matches.
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>>1182690
>making the weapon more space efficient would somehow make it need MORE space. This is *perverse*.

I just figured the ammo box needed an extra mechanism to fit the ammo into the smaller gun and thats where the extra ammo space came from.
>>
>>1182704
Real thread will be be next Monday. This is just finalizing Tourney mechs.
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>>1182704
well this is a discussion thread, theres no plot till the monday after next (not tomorrow). so we've got a week to discuss and hammer out tournament stuff one last time. or discuss vingettes and scenes we'd like to see
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>>1182717
>>1182723
Oh good, I'll lurk then unless I have an opinion to voice.
Or someone asks me something but I doubt that will happen.
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>>1182723
Also the sort of thread we can plan out what to do about Fairchild and the like. The auction in general is going to be important in selling ourselves and not giving Fairchild the chance to screw us over.
>>
>>1182708
I wasn't even talking about it from a fluff perspective. If you were building a gun that way, instead of doing it in a nice simple sequence you would essentially have to work from both ends at once to reach the middle, since determining ammo cost changes the space cost, and determining space cost changes the ammo cost.

You alter the outcome by measuring it, projectile ammo rules are so byzantine that they stray into quantum.

Or you could just rule that space efficiency is factored in after ammo like anyone who still has a brain left after trying to figure this shit out would do.
>>
>>1182744
aye that to.
never been to good with the political maneuvering stuff myself though.
>>
>>1182744
With what happened on Qu'lir, Fairchild doesn't even really need to show up since she already has her own captured paladin to crucify.
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>>1182731
What's it like worshiping a god that only sees you as a disposable pawn?
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>>1182755
iirc when I tried making projectile guns i did ammo last after space efficiency... that might explain the headache... though for the most part i figured the gun came loaded with basic ammo and then made clips of special stuff that it could switch to...

eh... confusing indeed.
>>
>>1182761
As was mentioned before Duchess has been quiet on secrets and general intel. Even if they fry the old lady, Lori is a easy to interrogate pally who can give intel they need. Weak points, leaders, what each Paladin is capable of. Each is worth a small fortune since intel seems really low in general.
There is also the whole 'well you have nothing we want and you have no allies, so we are going to wipe the belt of pirates now!' which is a very fairchild move.
>>
random question... can submarine mechs fly if I stick enough thrusters on them?
I was considering making a flying fish mech and that'd either be a mechabeast or a submarine mech and mechabeasts can't fly even if you stick a shitton of thrusters on them (which is stupid imo)
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>>1182816
...we really are going the G-Gundam route for this tourney, aren't we?
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>>1182816
The ATM says that submarine mechanical can only move on or in water hexes. And yes, the rules are quite stupid about what can and can't fly.
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>>1182781
> i did ammo last after space efficiency
And in order to know how *much* space you need to efficiency away, you need to know how much space your ammo takes. And in order to know how much space your ammo takes, you need to know how much the weapon cost...which will require you to know how much space you need to efficiency away! And *that* is why we need Eddie Van Halen!

>i figured the gun came loaded with basic ammo
Nope! A projectile weapon takes up its own space + the space of the one magazine it's loaded with (unless you have multi-feed, in which cast it's the space of multiple magazines). You need to work out the size of a magazine (which will be the same regardless of ammo type, though can be as large as you want) before you can know the weapon's space. The sensible way to do this is to just use base cost before space efficiency, which I'm pretty sure off the top of my head is how Wong does it.
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>>1182816
actually... I think i'd have to make it an "avian" mecha beast to make a flying fish mech as submarine mechs can only operate on or under water...
Guess it'd just be a fish with big fins for wings

>>1182839
I remember that one, and no I mean full fish mode with no arms or legs, just a head, torso and tail with maybe some wings/fins.
I don't plan to enter it in the tourney, just something for fun. also considering the nasty bite I plan on giving it its more of a shark anyway.
>>
thanks to all of this loadout talk, Loggerhead has a second load out: a different gun!
http://pastebin.com/ZJX8nuZB

also: when the hell are we going to get a real ass spider tank in these threads?
>>
>>1182911
multi legs kinda suck.

that said most practical way to do it would be to use metaform legs that split into more legs, they way you have a tank with 2 big leg servos but it splits into 8 legs
>>
>>1182633

Just for that statement I'm saying you're wrong.

>>1182396

This is how we're doing it.
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Oh, right.

HOY HOY HOY!

IF YOU HAVE PICTURES OF YOUR PILOT OR THEIR MECH, POST THEM IN THIS THREAD, DO NOTE THEIR NAME SO I HAVE THE RIGHT ONES AS I SET UP THAT FOLDER FOR THE TOURNEY!

THESE TITS ARE TO GET YOUR ATTENTION!
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>>1183442
I saved a couple in case you wanted them. Do you want them all?
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>>1183442
Nobody cares about Feddie tits Wong, post glorious Zeon tits
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>>1183442
Right, Here is Maxwell C. Hammer and the Dutchman F(lying) type. http://pastebin.com/HEyd93MN
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>>1183484
And I forgot the image once more..
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>>1183451

Yes. Be sure to include the NAME, by the way, if it wasn't Mai Uaifu I might not have known what to save your picture as.
>>
>>1183442
These are going into my wallpaper folder.

I have both pictures of pilot and mech, I can provide them all.

Pilots name is Magnarus
Mechs name is Ulfberht
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>>1183442
The Chimera piloted by Robert Dubois
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>>1183442
>>1183494
For an easier way of getting a hold of them I'll link future pictures to my posts.

Though I can't say I'm a fan of spamming so I'll post a couple of each, not all of them, just the ones that would make most sense to use.
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>>1183489
Oops, sorry.
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LOGGERHEAD IMAGE
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>>1183489
>>
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>>1183518
Last one for Ulfberht, I mean there are some of the back and another where it's using a sword but it won't be using a sword just the lance and the other ones are of just the back which isn't very entertaining.

Makes me wish we had multi-image posting.
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>>1183489
And he's the Blitz.
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LOGGERHEAD PILOT
Daryl Bradley
FINAL BUILD SINCE THE KAWAII LIBRARY IS (PROBABLY) WRONG
http://pastebin.com/ZJX8nuZB
>>
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>>1183528
I'll post one more of Magnarus after this one it should be a fair amount.
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>>1183489
Forgot I saved this one, actually.
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>>1183537
Last one I swear on me mum.
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>>1183442
Here's the Myrmidon.
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>>1183536
Oh, that is a good idea.

>>1183489
Since it's going to be a while before Brazil gets to my tank and updates his library, here's the final version of the Blitz.
http://pastebin.com/1UM8a7SM
If you do end up having to check it, first sorry, you can use the one on Brazil's paste if you want, and I'm only going to use the first loadout if you do check it yourself.
>>
>>1183494
>>1183537
>>1183548
come on man we need mugshots not head shots
>>
>>1183442
>>1183551

And here's the Myrmidon's pilot, Inari Sune.
>>
>>1183524
Got a source on that pic?
>>
>>1183555
Closest to a mugshot I got
>>
>>1183442
I had been using this for The M-Sagisters pilot Marciana sparna.

haven't found any good cassowary mechs yet
>>
>>1183442
>>1183561
Picture without the hood that isn't of her when she's really young.
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>>1183487
And a head shot as well.
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>>1183489
Eh this is the general body shape for the M-Sagister, main differences are a three part head crest made of its missile pods and a sleeker head design. The legs can convert to wings
>>
>>1183566
I fucking wish. found it on Lu Sim's Pinterest if you want to look yourself.
>>
>>1183442
Alexander Grant and the Libra.

at some point I'll grab an ISO of Z2 and grab some screens from there if I can.
>>
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>>1183442
And here's the official Libra pastebin.
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>>1183613
http://pastebin.com/FVLG56xL

woops
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>>1183601
here are a couple other reference pic for the M-Sagister
and here's its paste-bin
http://pastebin.com/sR0KhwEu
>>
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>>1183617
>>
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>>1183623
>>
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>>1183623
last one for now.
>>
>>1183619
Taking a look at it, you may want to be careful with those legs. Transforming still takes an action and if the talons are clumsy, then it can only kick.. which can't be done during wing mode.
>>
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>>1183442
FFS I MISSED THE TIMING FML! WONG WHY?! TT__TT

ALSO

PILOT: JAMES MCCLINTOCK
>>
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>>1183442
>>1183678
Also, said mech
>>
Update:

Rules:
>No Reactive Shields
>No Space Efficiency on Thursters.
>MV limit is -2(Minimum).
>Weight reduction only reduces MV, the weight continues the same for dropkicks and running speed.
>Ammo weight is abolished.
>Only level 1 verniers are allowed.
>Beta Armor only allowed to Avalonians and maybe Kestrels.
>Completely bog-standard feet that do NOTHING take up no spaces and use corebook stats. Any awesome custom feet need to use spaces.
>Feet can have zero spaces if you use space efficiency enough.


Okay, so checking order:
>Dutch-Senpai and his F-Type.- DONE
>Noblewoman-onee-sama and her M-Sagister- DONE
>Tottalynotaspyanon and his Loggerhead-DONE
>Chuuni-boy and his Gyrfalcon.-NEXT

Other mecha:
>Markedfordeathanon and his Libra.-NEXT
>Chimeranon and his Chimera.-NEXT
>ELO and his SaturnWraith
>Overworkedanon and his Buddy.
>Thunder-Senpai and his Húskarl
>Avalonanon and his Templar
>Mechbay-oba-san and her Myrm
>Battoujutsu-san and his Lightning
>Not!hunk and the Pumpkinseed Jager.
>Katherine-onee-san and the Valkyrie.
>Wyatt and the Pharcyde
>Tank-kouhai and the Blitz-OPEN FOR LOADOUT SUGGESTIONS.
>Solaireanon and his Ulfberht.

I'll Actualize the pastebin and put (FINAL) next to the name of finalized mechs.

>>1182911
.........
Is this the final number of loadouts? Confirm when you are sure about it.
Sorry about the wait, one of my Akitas had babies today... Tomorrow I should be able to get back to work.
>>
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>>1183682
Also, fan art for someone to double check my mech...
>>
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>>1183442
Za Walkure, Akai's mech.
>>
>>1183686
yeah thats the last one.
>>
>>1183702
and I just realized that I forgot to turn off phalanx on my sheet.
let me fix that.
>>
>>1183686
>>1183442

alright here you go

-LOGGERHEAD FINAL BUILD-

http://pastebin.com/4ymwa5eY

REPOSTED BECAUSE ANON IS AN IS BLIND
>>
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>>1183442

Michael Acre, the "Crimson Comet" and pilot of the Gyrfalcon VII.
Former mercenary mecha jock with a speed fetish, now on the run from massive legal fees, after a certain energy drinks company found out this no-name mercenary was using their IP as a nickname.
>>
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>>1183442
here's Victor
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>>1183442
and here's the Templar
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>>1183442
Hunk
>>
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>>1183442
>>1183970
And his sufficiently grunty looking mech.
>>
>>1183442
will never un-notice the upside down mark of slannesh on that officers cap
>>
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>>1183442
Kathrine
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>>1183442
Valkyrie
>>
>>1184099
There's something very lewd about that picture.
>>
Man. This is making me want to play Armored Core again.
>>
>>1184174
I spent an inordinate amount of time trying to recreate the final boss of 4 before I found out you couldnt get its parts.
>>
>>1184135
It's the way the tank top is pulled down. Only the straps are covering her nips.
>>
>>1184178
Best Mech design game.

Also you could even play with your designs once you finished if you wanted to.
>>
>>1184213
I like 4 answer better just because you could boost around exactly like the boss at the end of 4. Stick enough boosters on and a neutral side boost would make you rotate 180 degrees.
>>
Will G Gundam burn up my soul with hot blooded passion?
>>
>>1184237
It's interesting playing through, the 4A mechs were insane compared to the rest of the series. Going to V with the reduced mechs was . . . . difficult lol. Tanks were a threat again! Instead of high-speed twitch combat, cover became super important.

Which was a shame, because I was really a fan of being a Glass Cannon in 4A
>>
>>1184240
Yes.

THIS HAND OF MINE GLOWS WITH AN AWESOME POWER
>>
>>1183442
>>1183517
Found a better pic for the Chimera. That's what I get for not looking through google images first.
>>
>>1184287
Is this a Mecha for
ANTS?
>>
>>1183677
yup I realize that, thing is I can still fly even out of wing mode, my speed is just lower (I'm not sure how much lower though its either 100m or 400m slower when the legs are deployed depending on whether the avian form 300m bonus is applicable out of wing mode)
so yeah i've got a speedy gunship mode with a much smaller modifier cost basically.

(only reason I went avian was so I could use thrusters to fly since regular mechabeasts can only walk apparently, I don't even really care about the avian bonus, i just made the legs capable of being wings so the mecha could qualify as avian because it technically had wings)
>>
>>1184386
Well, I think in this case you have a sort of 'semi-beast form' going. No pair of wings mean no flight bonus when they are legs, but you could still fly and with your other options you still have a good variety. Of course, you need to make sure not to lose a leg.
>>
Does mounting a missile launcher on a mech's back impose any kind of accuracy penalty?
>>
>>1184666
You'd be mounting it to the torso in either case. Means it would be firing at the front arc.. though the way you are saying it, you want to be able to fire them from the back arc.
>>
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>>1184174
>>1184178
>>1184237
>>1184257
Speaking of, I was driving home last week when I realised that you could totally represent Primal Armorr/Assault Armor with an energy pool, and that led to an attempt to stat out White Glint.

White Glint
Heavy Striker Torso: C/S/K 10, 4 tons.
Heavy Striker Head: C/S/K 5, 2 tons.
Heavy Striker L. Arm: C/S/K 6, 3 tons.
Heavy Striker R. Arm: C/S/K 6, 3 tons.
Heavy Striker L. Leg: C/S/K 6, 3 tons.
Heavy Striker R. Leg: C/S/K 6, 3 tons.
Heavy Striker L. Wing: C/S/K 5, 2.5 tons.
Heavy Striker R. Wing: C/S/K 5, 2.5 tons.
Total frame: 49 CP, 23 tons

Armour: Heavy striker (40CP, 20 tons)

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton.
Backup sensors (Torso): 2 CP, 2 Space, 2 Kills, 1 ton

Options: Cockpit (1CP, 1 space), Liftwire (0.3CP), Anti-theft code lock (0.4CP), Torso weapon mountx2(4CP), Interservo cross link (Rifles, 3CP), Quick Change mountx2 (missile launchers, 2CP)

Armament:
Hand (Right arm): 1K(+1), 2CP, 0.5 tons, quick, handy
Hand (Left arm): 1K(+1), 2CP, 0.5 tons, quick, handy

051ANNR Rifle (handheld): Range 650m, 6k, WA+2, BV 2, 10 shots, Range 175%, 22 space reduction(11CP), 6 spaces, Cost 38.9CP, 3 tons
4x10 shot magazine: 9.6CP

063ANAR Assault Rifle (handheld): Range 500m, 4K, WA+1, BV 3, 10 shots, Range 175%, 11 space reduction(5.5CP), 6 spaces, cost 22.1CP, 2 tons
4x10 shot magazine: 6.8CP

Saline05 split missile launcher(Torso mount): Range 650m, 5K, Wa+3, 18 missiles, 8 space reduction(4CP), 10 space, cost 22CP, 6 tons
Saline05 split missile launcher(Torso mount): Range 650m, 5K, Wa+3, 18 missiles, 8 space reduction(4CP), 10 space cost 22CP, 6 tons

Assault OB energy pool (Torso): 30 power, fragile, 0.5 tons, 59 space reduction(29.5CP), 89.5CP
Form 1 'Primal Armour': Ablative reactive shield, 50 kills, x reset time
Form 2 'Assault Armour': Range 150m, 10k, 360 angle, 25% range, clip fed, shots 1
Spare clipx2 (Torso): 2CP, 2 space

Overbost Boosterpack (Wings): 50MA points, +10 max boost, 8CP, 8 spaces (4 per wing), 8 kills, 4 tons

Propulsion: 26.7CP, 27 thrusters (3 in torso, 6 in each leg, 5 in each arm, 1 in each wing), 18(+2)MA

Base cost: 357.3

Multipliers:
Supercharged power plant(x0.3, +2MV, +2 land MA), 107.2CP
ACE (x0.2, pool +100%), 71.5CP
Thought control (x0.5, +2MV, pool +67%, all WA +1), 178.7

38 weight efficiency (76CP)

Speed: 1000m per turn flight (Ma 20), 350m per turn land (Ma 7)
Weight: 39.5 tons (Mv +1, man. pool +167%)
CP: 790.7CP
>>
Sorry Brazil, but I ended up making that missile loadout.

http://pastebin.com/AWxef3UL

It's Loadout 4.
>>
>>1184722
I suppose torso weapon mounts would be the closest thing to shoulder mounts in mekton. A lack of some sort of shoulder mount for big weapons is something that annoys me in mekton.
>>
>>1184998
If you just want a shoulder mounted weapon, weapon mounting the gun would do the job.
>>
>>1185006
It just rankles me that your options for doing it arent that good. Like you either have to use weapon mounts, which are fragile, pods, which are a glaring weakness, or build it directly into the torso, which is guaranteed to need space efficiency. Probably just space efficiency being the root of the problem again. Like compare it to armored core where you have 4 weapons a set of torso gear like flares or something and 2 back ups, or to gundam where everything has like 5 different guns built into it.
>>
>>1185042
you might be able to use command armor for a shoulder mount of sorts. but I think thats was banned for the tourney and possibly for the quest overall...

either way just get some arm command armor and fluff it as a shoulder pauldron mount thing
>>
>>1185042
I mean, this is a tabletop game system, having everything be able to do anything wouldn't make for interesting gameplay or mech builds. That said, you CAN do all of that if you want, it'll just be expensive. If you want it to be cheap, you have to make a Zaku, not a Sazabi.
>>
>>1185050
WG isn't a Mook Core though, more of a Special Weapon.
>>
>>1185042
I think the fragility of weapon mounts may be somewhat overstated. Aren't they only going to get hit on freak critical results anyway? And torso mounts are pretty great because they let you pack in a whole additional torso's worth of gear, and you can have two of them. I wouldn't say pods are a glaring weakness either, it depends on how well you armour them.

>space efficiency being the root of the problem
It's pretty clear that the ATM rules were written with the intent that space efficiency would be a fact of life, and the fact that you get 2 space for 1CP means that it's not actually all that expensive.

>>1185057
It also depends what equipment you actually use. Custom (i.e. good) stuff will usually take up lots of space, but the default equipment from the rulebook isn't all that space intensive, and you can have all the handheld weapons you can carry.
>>
>I'm now 23 threads behind
Fuck, where did the time go?
>>
>>1185057
A zaku could have a heat axe, a shield, 1-2 guns, grenades and 2 sets of leg missiles. And thats like the cheapest thing in the setting bar the ball.
>>
>>1185082
>A zaku could have a heat axe, a shield, 1-2 guns, grenades and 2 sets of leg missiles
Handheld, 1 space, handheld, weapon mounts. I saw a Zaku statted somewhere and it was like 90CP.
>>
>>1185070
>Aren't they only going to get hit on freak critical results anyway?
You can call them on a shot, but those are either at -4 or -5 to hit. Can't remember which.

>and you can have two of them
Can you tell me where that is? All I remember a torso being limited to two of is shields.

>>1185082
Regular Zakus had a Heat Hawk, one gun and its shield. That's Pumpkinseed levels of equipment there.
>>
>>1185079
Vietnyam happened
>>
>>1185093
>Can you tell me where that is?
Weapon mount rules.

>Torsos may have two weapon mounts, other locations may only have one.
>>
>>1185131
Thanks.
>>
>>1185070
Pod space costs the same as space efficiency, before armor. Thus it's litterally always inferior unless your GM restricts space efficency somehow.
>>
>>1185088
>>1185093
Thats not even counting the stuff like desert zakus or cannon zakus which are also not that high tech.
>>
>>1185170
Give me time and I'll work on Dutchman models for those too.
>>
In other news, I finally beat SRW Z3.2. Liked the ending, but goddamn did that series go to shit real fucking fast when they decided to let the C-team do 90% of the animations.

Fucking Alpha Gaiden had better attack animations than some of the units in this game. What a fucking dissapointment.
>>
>>1185409
> https://www.youtube.com/watch?v=t8qtnRtU2YM

Uhhhhhhhh WTF is this.
>>
>>1185409
If we're talking about off topic stuff, I made a tank with a shadow imager (it's meh) and what could probably pass for a chevalier with a WA 2, 12K Quick, AP halberd and a cape that functions as wings.

And in other, even more off topic news, I've decided that while For Honor is a good game with amazing gameplay when it works well, the combination of all multiplayer being peer-to-peer and the always online bullshit makes it very, very hard to find those games that work well.
>>
>>1185426
Standard final boss for a SRW trilogy game. Bigger than the usual mind you.
>>
>>1185429
I really want to try For Honor. Pity games these days are so expensive.
>>
>>1185426
>>1185456
Looks a bit like the winged dragon of ra.
>>
>>1185458
Had I not impulse bought it to distract from having to euthanize my dog and bothered to figure out they added always online on top of peer-to-peer (I had assumed they couldn't possibly be that blatantly greedy) I would have never bought it.

It's 2017 now and it was inexcusable to disenfranchise your entire paying fanbase with always online 4 years ago. Doing it now, on top of trying to spin being a cheap pile of shit and not having dedicated servers along with it is the scummiest thing I have ever seen a video game company do.
>>
>>1185466
The final boss for Z2 is pretty much worse time line Super Roarke. https://www.youtube.com/watch?v=BdrZkJonpG8 His first form is him just relaxing on his demon throne.
>>
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>>1185510
>I had assumed they couldn't possibly be that blatantly greedy
>ubisofts face when
>>1185520
I just now noticed there is a VOTOM in the middle of all those superbeast mechs. That dude has stones.
>>
>>1184998

I've fluffed shoulder-mounted weapons as arm-mounted, torso-mounted, or head-mounted depending on what was most convenient.
>>
Jseus Christ the VOTOM guy did as much damage as the super robots.
>>
>>1185560
Well, there are also code gease frames in there as well. https://www.youtube.com/watch?v=rESbNbWI6CA This is his first form. Notice how his best attack is simply holding you down, getting off his throne, and socking you once.Hell, in the first Z2 game, he's not even fighting you properly unless you say you want a real fight for your reason for being there.
>>
>>1185571
So, can torso weapon mounts be pointed in any direction then?
>>
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how would you stat sub arms?
>>
>>1185976
Torso-mounted linked weapons.

Sorry, for the ausence guys, kinda occupied with something here, I will actualize everything when I go through those NEXT mechas.
>>
>>1185560
>>1185597
Chirico is straight up one of the best pilots in Z2 and Z3. If you let his HP go into the red he becomes God.

And if you want an example of why I say Z3 is disappointing animation wise, look no further than the Full Metal Panic units.

https://www.youtube.com/watch?v=BtQK91bsPCI

https://www.youtube.com/watch?v=DIviItxa8tc

And last but most certainly least;

https://www.youtube.com/watch?v=hW1r9gweBNQ

what a goddamn travesty.
>>
>>1186041
It suffered the issue most late series SRW games deal with; Pilot bloat. Then they try and have every mech follow it's own sort of design so they feel weird when you compare them to other series. Getter Robo Armageddon had that problem as well.
>>
>>1186735
True, the amount of pilots and mechs was ridiculous in Z3.2, Especially since you could only use a quarter of them at any given time.

Then again, Z1 also had a massive cast list, and almost everything in that game was gorgeous.
>>
>>1186782
It was also a late-ish ps3 era game to a vita game. They also didn't try to overly stylize the machines and gave them more a similar design. Seeing super deformed next to 'full scale' with thin lines and thick makes it more jarring to the eyes. You can tell the old school mechs from the new ones just because of that.
>>
>>1183442
One more try for a good pic of the Chimera.
>>
Damn, it's hard not to pick a favorite.
>>
>>1187644
Oh? Do explain. We got a pretty good cross section of mechs and pilots so hearing your top picks would be interesting.
>>
>>1187673

I'd need to write some of them first, which...is what I might actually be doing.
>>
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>>1183442
Garreth Rains Pilot of the Saturn Wraith
Feel free to use whatever BlueGill image you feel best would fit a winged stealth Bluegill Custom Mr.Wong
My PC bit it so I don't have any of my Mech pics
>>
>>1187878
Actually this one will work alright
>>
>>1187843
Considering the nature of this thread, if there are mini-scenes or skits that you've had in mind for a while but never had the chance to do them due to plot, now is likely the best chance to do them. Like the famous Jesus copy pasta or some other ideas.
I'll try and do a sit-rep of the current situation tomorrow, when I am well rested so we can try to plan and discuss things during this week.
>>
>>1187884
I suppose the Aries, would also work as a High motility Bluegill Custom
Use which ever one you feel is a better fit
>>
Update:

Rules:
>No Reactive Shields
>No Space Efficiency on Thursters.
>MV limit is -2(Minimum).
>Weight reduction only reduces MV, the weight continues the same for dropkicks and running speed.
>Ammo weight is abolished.
>Only level 1 verniers are allowed.
>Beta Armor only allowed to Avalonians and maybe Kestrels.
>Completely bog-standard feet that do NOTHING take up no spaces and use corebook stats. Any awesome custom feet need to use spaces.
>Feet can have zero spaces if you use space efficiency enough.


Okay, so checking order:
>Dutch-Senpai and his F-Type.- (FINAL)
>Noblewoman-onee-sama and her M-Sagister- (FINAL)
>Tottalynotaspyanon and his Loggerhead-DONE
>Chuuni-boy and his Gyrfalcon.-NEXT

Other mecha:
>Markedfordeathanon and his Libra.-WAITING FOR REPLY.
>Chimeranon and his Chimera.-NEXT
>ELO and his SaturnWraith
>Overworkedanon and his Buddy.
>Thunder-Senpai and his Húskarl
>Avalonanon and his Templar
>Mechbay-oba-san and her Myrm
>Battoujutsu-san and his Lightning
>Not!hunk and the Pumpkinseed Jager.
>Katherine-onee-san and the Valkyrie.
>Wyatt and the Pharcyde
>Tank-kouhai and the Blitz-OPEN FOR LOADOUT SUGGESTIONS(MAYBE)
>Solaireanon and his Ulfberht.

The ones marked as FINAL are already on the pastebin.

>>1183632
Your math is okay, just one thing: i notice that you still have 1.1CP to use, What about buying an Emergency missile? Either a 7k with WA+2 or an plain and old 11K "JUST DIE ALREADY!" last resource.
I checked your weight, +0.5 won't make your thursters more expensive.

>>1183926
You know, you make me feel that sensation I seen to cause in other anons... Every time you change your mech it just gives me more questions.... I'll explain why in a minute or twoOr sixty.
>>
>>1188199
>Emergency missile

Nah, I'm pretty happy where I am. I've already deviated enough from my original plans as it is, and if anything what I need right now is more defense, not offense.
>>
>>1183926
You mad man... Why are your legs bigger than your arms? You can save CP from space efficiency if make your arms M-Striker and your legs Striker! You only need to put +1 Thurster in each of them!

Now... That bad news is that you have a 2Spaces Missiles,One Space hands, and 2Thursters in each arm when they only have 4Spaces each... So you need to change that.

The GOOD news is that you you messed up in your math and your frame+armor costs 47CP and weights 20.5tons(Not 48 and 21), what leaves 1CP to put in space efficiency for each "Pumpkin Missile" and make them 1 Space each.

Also, I messed up in my math before it seems, so your Pumpkinseed should cost 3.32CP each in the 2Spaces version, not 3.4CP.... I know that it doesn't make much difference but may make some depending on how much you end up with after buying the more essential things.

Oh, and the Sniper having limited ammo doesn't really make much sense either, the infinite ammo version would cost 11.97CP and with space efficiency would end up costing the same thing as this one... So just erase the part about clips.
I'm really confused about why I did that now... But it was probably lack of sleep....

Aaaaaaand there is also the fact that your actual CP cost is 122.2CP

How so?

Frame:34CP and 14tons
Armor:13CP and 6.5tons

So,47 and 20.5tons.

Options: 24CP and 1ton
So, 71 and 21.5tons.

Main Weapons:
Pumpkins:6.8CP and 1ton(should cost 6.64)
Meteor: 8.5CP and 0.5 tons(So, 17CP and 1ton.)
Phalanx:4.9CP and 0.5tons.

So, 20.2CP and 2.5tons.

Total: 91.2 and 24tons.

+Loadout
105.2 and 28tons.

+17Thusters.

122.2CP

OH BOY
>>
>>1184728
Sorry for not giving you much attention, kouhai, as you ended up having the bad luck on being one of the ones at last on my list.... But I'll give you a small look when I wake up, I'm very tired today and only still up because of the force of my will I'm kinda immune to coffe, so I'll just give a look at the loggerhead new loadout before going to sleep.
>>
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>>1183803
Are you sure that this one is the FINAL? Its OK, but are you sure that you don't want anymore loadouts?

If you need more time I can mark it as "DONE" and let you on hold before putting on the pastebin...

>>1183926
Just a small suggestion before I go to bed:

First, at this point you are at 122.2 from the maximum of 133.3, and there is the thurster problem, so before anything let fix this.

First, your hands, lets assume they are Custom made 1.5C`hands, so now you have 1 more CP to spend, that goes into the Pumpkins... Now they occupy one space each and problem solved.

Lets also assume that you decide to correct the price of the Pumpkins to 6.64, now 7.64, just to make things even more easy... So now you have 122Cp(+0.04 that we will ignore for a while to shorten things.).

So, where to Put those points? Well... there is two obvious ways:

>FAST AND LETHAL AS A COMET!
Are you happy with your speed of 900m per turn in space? You should be, because now you are the fastest pilot of the tourney... The M-Sagister can accompany you in theory, but it main form of attack would make it slow down in most of occasions, letting you be the almost undisputed master of speed of this contest.

So with that title assured, you can now turn your attention to other problems, like exploding other mecha for example.

But getting new weapons or just upping the kills from everything would make your weight increase and add complications... So the best choice is to invest in things like WA and Range for your weapons, while buffing only the ones under 4tons from your loadouts.

You could also even add the heavy striker sensor that you wanted... If you plan on boosting even more your recon and sniper capabilities.

Just imagine what +9 or 11CP could do to your weapons!

>Option 2:... Do you want to go faster?
Booster Pack or more Thursters, we may need more space, but we still can buff your servos a little bit more.
The problem is... There is only so much 11CP can do, so you probably aren't going more faster than 20MA with thusters, and even booster packs have their limits in terms of fuel and B-Mods.

>Mixed
Buff your arms, fill it with thursters, buy a cheap booster pack and use what is left to buff your loadouts... Won't help much in any area, but could make some difference.

>>1183955
>>1183442
BEST BOY OF THE TOURNEY
>>
>>1188467
Where are you guys getting the info for these loadouts?
>>
>>1188467

BR, are you alright? You may heve been looking at these mechs for too long.

I don't know where you got that 122,2 number from, but you may be looking at the wrong sheet. The Gyrfalcon that i sent you last thread costs 131,7 CP before multipliers. Did you get that one? You could be looking at the old one. Just in case, here it is again.

http://pastebin.com/WXG3v93N

And overall, i am quite happy how it ended up. One problem that i noticed now though is that i did not account for hands in the space allocations, so both pumpkinseed missiles need another half point of space efficiency, but that fits in the budget as is. Could you change that in the space jam pastebin or do you want me to put up another bin with the corrected missiles?
>>
>>1188307
Eh, don't worry about it Brazil. The math is almost certainly correct and I'm just putting it out as a thing you should link to.
>>
>>1188681
Your inability to use proper number notation makes me want to punch you in the face.
>>
>>1188199
What's the cp budget again?
>>
>>1189031
140 CP.
>>
>>1188467
Ok, I have one more.
http://pastebin.com/Nhj8EWbf
throw this in the pastebin and we are done.
>>
>>1187888

Funny you should mention more or less exactly what I had planned. Aside from the Jesus copypasta, one must already be reeeeing to write that.
>>
>>1188944

Is this that silly american thing again where you use periods in place of comma's?
>>
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>>1189181
Man, that is tempting to do myself just so I can see how close to the true REEE I can get. But rested up, I'll keep my word for the sit rep.
First off: The war at large.
The battle at Qu'lir is a complete success for the SLL. 2 Paladins down along with their entire knight units and ships, rebels quelled or captured, and a greenman defeated. In terms of PR, this is the golden egg. Any footage from the dam and how the Greenman acted is going to scare anyone with a faint knowledge of the buggers and further ramp up morale. It also serves as a double whammy with Amos saving those Teslas as starting a good relationship with qu'lir. The intel that important tech is being leaked(and a few people who know it are captured) is going to help as well, since it coul prevent the Avalonians from getting better tech.
The loss of the Avalonian aces and the gain of Soul C is going to be another big thing to consider due to how hard it is to get good aces. Against any Knight based foe, Soul C will be mowing them down. If Sammy was sneaky and data analyzed the three machines, the Kestrels would have a bit of intel on them.
Speaking of our lovable crew, from snippets we've got, Roarke has been cleaning how and getting funds. With the nature and strategic importance of the Belt for Sol, it puts Roarke in a pretty strong position for negotions.. if Fairchild isn't chomping the bit to kill us all. Fatima has a foot in for Hakim, and fear of an secure avalonian presence in the belt will likely have the Jovians try for an alliance. Psyche and the Tournament mechs will be a great boost in power, and with the funds we got, the refurbished SOUL machines will likely be finished as well. While we don't have any perfect 10 Aces yet, the Kestrels have a good number of them in general.
Next time, I'll poke my nose into the Auction and the new year festivities.
>>
>>1189222
>Proper Mathematical Terminology
>Solely an American Thing

What uneducated backwater do you live in?
>>
>>1189337

https://en.wikipedia.org/wiki/Decimal_mark

Long story short, most countries in the world use commas for decimals, however the British decided to use periods to be contrary and spread their ignorant ways accross their colonies and some other countries.

In other words, it's the mathematical equivalent of driving on the left side of the road. It's not neccesarily wrong, but it's going to get complicated when you cross borders.
>>
>>1189237
The New Years event.
The big event itself. With big wigs everywhere, I am expecting someone trying something. Hopefully with all the effort and time put in, we've set up plenty of ways to secure the site, the VIPs, and the events. Especially considering the assassination attempt during the return trip to Psyche. A simple radio analyzer or jammer could be bought as well in case of unannounced guests like the first mate and her remote controlled drones. With the wrecked cockpits from both remote slayer pods, there should be something there. As is, expect someone to try something and be ready to stamp it down. No Red Weddings.
The Auction is simpler, but also more important. We've got things they want and things we need. We play it smart and we can make things hard for Fairchild.
What we have
Intel in general is valuable, and preventing black mail is as well. The Biggs files are something Jupiter would like to keep secret alongside intel of their soul machines. Paladin data is also valuable to them and something Avalon would like to keep close.
Hostages and valuable: We still have Lori's cousin's elite guard. Little money in the grand scheme of things, but being fair and trading them back can apply pressure to the others. It means we are willing to return VIPs to their home country.
Ourselves: Privateering, mercenary work, free passage through the belt, good trading, all these are valuable without having to put their own men into defending the belt. How valuable remains to be seen, but the very nature of the belt makes holding it hard. Not having to worry about that is a boon.
What we need:
An ally. Mars will do for the short term, but the moment we declare our independence is the moment Fairchild is going to start pushing for our end. We need to secure that.
Lori: Money isn't really a problem for us right now, so a weaker deal to keep her here in exchange for what she knows can help. Intel is what they want after all, and Roarke is getting the most out of it. Keeping her out of the war is also important for Mars and Jupiter, so it's not a bad idea.. though the current attitude is going to determine if this is a good idea or not.
Naomi: No one wants the Lady to get a clone. After the shit that happened with the Father, they may be pushing even harder. Keeping her as an ambassador or neutral third party is possible, but we may have to rescue her ourselves. I wonder if the Green Lady will try and talk through her?
Cabot: This one is a gimme. If Fairchild or Jove wants to get on our good side, Cabot needs to be offered up. If we can get info from Bruce Kelly and put everything together, we have a chance. Likewise, this serves as a perfect out for the Fairchild faction. The missing link between the Green Skulls, Mars, and SOUL. It'd clean out a lot of uncertainty, though that may require us to make a time line and have access to her records. Will likely not work, but hey, forcing Fairchild's hand and making her screw up royally is good too.
>>
Question: Has Roarke been keeping up with his training with The Undefeated?
>>
>>1188681
Please tell me how you got 131CP from this:

Frame+ Armor: 47CP and 20.5tons.

+

24CP and 1tons of Options.
(71CP and 21.5tons)

+
20.2 from standard weapons
(91.2 and 24tons)

+14CP and 4 tons of the loadouts.
(105.2 28tons)

+17Thursters
(122.2CP and 28tons)

>>1189393
I'm just copying people from this thread when I remember to do it, In real life I use "," too.

>>1189174
Hmmmm.... Are you sure?

I'm sure you can come up with one more 26CP gun...Or at least the thread can.

Do you want to open it for suggestion and choose the best one?
>>
>>1189577
I mean if you want 26 CP gun ideas... why not just make at least 1 beam gun loadout for it for drawn out encounters that might use up all the ammo in other loadouts?

or make an auto-shotgun or... maybe a kinetic energy projectile gun to make melee threats back the fuck off
>>
wait... are we using knockback rules... cause that shit can make you lose actions if you take a big enough hit... yeah a 8K projectile gun using KE ammo (double knockback ammo) blows you back 2 hexes, knocks you down and makes you lose 2 actions as long as you are under 70 tons of weight... holy shit thats bad news.
>>
>>1189669
I dont think we have been using it right?
>>
>>1189675
Yeah I haven't really seen it in quest but its noted in the tourney rules that weight efficiency only affects MV and doesn't affect knockback calculation... which means there's a knockback calculation?

I kinda hope we aren't using the knockdown/lose actions part of the rules anyway cause it seems way to easy to stunlock someone with that.
>>
>>1189675
If we did, I think anyone who dealt with the kaiser would be stun locked by the sheer number of fists he's firing.
>>
When did Wong say he was running again?
>>
>>1189683
Presumably they meant that it doesnt affect knockback because its not being used.
>>
>>1189686
Next Monday
>>
>>1189686
Monday. This is mostly a extra thread to do final set ups and voice thoughts before shit hits every fan. If you have thoughts or ponderings, now is the best time to say them.
>>
>>1189686
Monday
>>
>>1189695
That makes sense.
>>
>>1189707
To be fair... I don't remember Wong saying anything about this... So he may be okay with Stun-Only ammo... But you guys should ask it to him.
>>
>>1189577

>Please tell me how you got 131CP from this

I didn't, because those numbers are wrong. You missed one of the Meteor cannons in the standard weapons (those are paired, but i listed them together since they are identical mated weapons).
Also, the frame and armor cost 48 cp, not 47. You don't even need to calculate for that, there are no fractions and there are an even number of odd numbers, so therefore the sum can only be an even number. Those 2 changes give a 9,5 difference in total, so that explains why we reached different results.

Seriously though, it is fine, the only remaining problem are the hands, and the extra space efficiency for the missiles to accomodate them.
So again, can you modify that when you enter it in the general pastebin, or do you want me to make a new personal pastebin with the updated missiles? because it's fine by me either way.
>>
>>1189810
>You missed one of the Meteor cannons in the standard weapons.
Yeah, I just noticed that now, but they should end up costing 13CP after space efficiency, because of the mating, so your standard weapon cost 24,54CP(with missile correction).

>You don't even need to calculate for that, there are no fractions and there are an even number of odd numbers, so therefore the sum can only be an even number.
You forgot about that Striker armor on the torso, so your frame (with 2 CP hands) costs 34CP and the Armor cost 13CP... what results in 47CP.

So now you still have 126.54CP.... So there is still 6.8CP to go.

And that is even before doing the hand customization to bring the missiles down to one space.
>>
>>1189810
Suggestions:
Buy Heavy Striker Sensors(You are a recon unit afterall...).

>Paladin-Killer Missile Laucher (handheld):Range 900m, WA +3, 12K, 5 Shots, 18.5 CP, 8 Spaces, 2 tons.

>2xHeavy missile pod (handheld): Range 687.5m, WA +0, 10K, 6 missiles, 9.25 CP, 4 spaces, 2 tons.

>Beam sniper (handheld): Max Range 11Km(MAXED SENSOR RANGE)(Long Ranged with 750m as base), WA -1, 6K, 18.5 CP, 8 Spaces, 3 tons.

>Beam Rifle (handheld): Range 687.5m , WA +1, 8K, Infinite Ammo, 18.5 CP, 8 Spaces, 4 tons.

It can spot cloaked non-stealth mech up 4KM before they can get in the normal range of normal mechs, and can Snipe people to up 11KM.

Satisfied?
>>
>>1189848

>they should end up costing 13CP after space efficiency

That is not true. Being unmodified 4k beam cannons, they cost 6 cp each and take up 4,5 spaces each due to the mating. There are 2 spaces in the torso for the cannon, so assuming you let them buy space efficiency as a single weapon that is 3,5 cp of space efficiency, for a combined 15,5 cp (7,75 per gun). If you treat them as seperate weapons and don't use decimal points of space efficiency, that becomes more.

Anyway, i'll correct the cannons, add the required space efficiency to the missiles, and i'll add an extra point of armour to the torso. It still has 2 points left to spend afterwards, so i'll add some more space efficiency to the cannons and add a storage compartment.

Corrected pastebin coming in 15 minutes or so.
>>
>>1189946
Yeah, you're right, my bad.

But why the torso armor? Didn't you say that you don't care about it? Better sensors should let you see the enemy even before they see you and would fit the "Recon" concept better.

You can also customize those hands to get more points, like the Libra, as you don't seem to care about going melee anyway.
>>
So... if this quest were an anime what would the Opening theme and Ending theme be?
or did we have this discussion already?
>>
>>1190058
Pretty sure Breaking the Law is Roarke's theme.
>>
>>1190039

You raise a good point. One the one hand, the 11 km sensor range would fit with a recon mech, and IIRC you can use your ASP within your full sensor range, so that would be a plus. On the other hand, it would not add much for the tournament, the 7 km sensor range is perfectly fine for ASP use and sniping, and you use you communications range for detecting others anyway for some bizarre reason, and 1000 km comm range would serve perfectly well for that.

As for the torso armour, i thought that the torso had a very high chance of getting hit on a random roll. Just checked it, and it's 30% (40 if you say that a 9 rolls over to the torso if there are no wings or tails). Since it is the most likely part to be hit by a randomly rolled shot, giving it a little extra armour to survive 1 or 2 shots sounds like a good idea. And even then, it's just 3 armour, nothing too heavy.

As for the hands, it's not a bad idea, but it sounds a bit munchkinny. Besides, it pretty much does all it wants to do. It's very fast, it has some very dangerous (and long ranged) guns and missiles, and it spot and target even hidden enemies from 7 km away.
>>
>>1190132

Screw it, that'll do.

http://pastebin.com/vWNBwv8s

One Gyrfalcon VII, complete, 139,34 CP and tournament legal. Please add it to the pastebin when you have the time. I'm off to bed.

You know, i have a feeling this whole design process would have been a lot shorter if i didn't do most of my work on it somewhere between 1 AM and 6 AM.
>>
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>>1190084

It is, although the ending theme changes for episodes where one of the waifus plays a significant part. Especially a certain Red Siren.
>>
>>1190487
so wong... how are we handling knockback in the tourney and this quest?
>>
>>1190487

Oh shit, wrong picture, I meant to post Red.

>>1190526

I think I tried it once and found it lacking. Let's ignore it for now.
>>
>>1190487
Mm. Honestly, if I knew more about the royalties involving Queen songs, I'd try to figure out how that would work. Would be neat though, using instrumentals and vocals but rather than going fancy it goes with that proper 80s Mecha feel.
>>1190546
Too late, the red pills have already been ingested. Have some fancy music machine https://www.youtube.com/watch?v=IvUU8joBb1Q
>>
>>1190546
ok I was wondering because with an 8K projectile gun with Kinetic Energy ammo you could effectively stunlock someone forever it seems
cause KE ammo doubles damage for purpose of knockback calculation and at 15+ damage the target gets blown back 2 hexes, falls down and loses 2 actions...
>>
>>1190554
ah I was just watching that video a bit ago, they make some weird music doodads.

have some videogame music from a franchise i've gotten into recently.
https://www.youtube.com/watch?v=WXf68PQTaDo&index=3&list=FLVcBf0g4aD8cCVmxzS9g_QQ
>>
>>1190581
Etrian Odyssey. Good series, though I also tried my hand at the old bards tale and wizardry. Always had trouble with them, but they were fun.
>>
>>1190600
>>1190581

Any decent LPs of EO out there?
>>
>>1190606
I think I saw some small time Youtube guy doing it once while I was looking for a LP of Path of Radiance, but stopped watching when the guy literally said God told him to do the LP of PoR.
>>
>>1190606
Not many. The completed ones tend to be more text based and found on the archives. The series is pretty hard by modern standards so many just get frustrated with it. They just can't handle the FOE https://www.youtube.com/watch?v=dB_PVPyn6n8
>>
>>1190606
Never bothered watching an LP for EO...

I just really like the party customization... though now that I think about it the Etrian Odyssey Untold games are remakes with a more traditional story sequence added to them with built in characters rather than custom made ones (though they do have a custom mode too), there might be some decent LP's of those.
>>1190641
oh holy fuck I hadn't seen that yet! and yeah FOE's can be a pain, I've been playing the third game and the third stratum was a pain since there were stationary FOE's everywhere that started moving towards you whenever you got in a battle and then they'd just hop right into the battle and kill everyone...
>>
>>1190606
are you running tonight?
>>
>>1190689
He said the next thread would be the Monday on the 27th.
>>
>>1190660
The first two were pretty brutal when it came to FOEs. You really had to be careful and actively plan your path around them until later. The fact your class selection was more limited did not help. Think we are due for the next one soonish as well.
>>1190689
Read the thread. Next proper thread will be Monday, but there will be stuff that will pop up. If you got questions about the system or about the quest in general, now is the time.
>>
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>>1190707
5 came out in japan almost a year ago iirc, atlus is probably delaying release due to SMT5 being a thing sometime soon. or all the extra customization stuff is taking longer (like 16+ different voice actors you can choose for characters iirc, not sure if their going to get english ones or just keep the japanese.)
i've played the Untold remakes of the first 2 games but not the originals, any idea if they made it easier in the remakes?
>>
>>1190738
Usually takes a while for localizations and cult games take longer still. Hoping they don't screw over Persona 5. Localization teams have been getting even sloppier.
>>
>>1190606
Yo, Wong.

>>1189519
>>
Hey, so, questions. Firstly, is the deadline for entering a mech for the tourney past?

Secondly, what are the rules for a tourney mech? CP value, MV minimum, armor type, etc. I'd like to know even if the deadline is past.
>>
>>1190898
See the Rules section of >>1188199
>>
>>1190901
Thanks, but I don't see where that says anything about CP value. I think it was 140?
>>
>>1190915
Yep.
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>>1190919
Thanks, friend!
>>
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>>1190924
>>
>>1190835

Yes, absolutely.

>>1190898

Sorry, it's a little too late.
>>
>>1190941
Shoot. Well, thanks anyway. I'll probably build one any way just for the fun of it. Working within limits can be very satisfying.
>>
>>1190941
Hey Wong, in Universe, how impressive is the original Gundam?
>>
>>1190951
Yeah, I made like 3 or 4 builds within the cp limit, without a limit you start making things that can either kill god or won't die even with the heat death of the universe
>>
>>1191011
It would at least be covered in Beta Armor, if not Gamma, so pretty impressive.
>>
>>1189577
alright, fine! geez...

http://pastebin.com/tHHfXhhc

( now with 33% more gun and 300% more melee weapons)

as a side note, shock is really rude, and Sam is a rude ladydude for using it.
>>
>>1190738
Etrian remakes are pretty good. the story mode they added may take away from being to customize your party the way you want, but the storyline makes up for that. plus that lore son
>>
>>1191137
hold on let me clarify something in the pastebin,

there
http://pastebin.com/7wTjPdm5

NOTE: in need of peer review to ensure that those weapons are legal. I've fucked this up enough times to require as second set of eyes.
>>
>>1191201
I played the first one on story mode, stopped on story on the second one when I figured out how broken the main characters special class could be. Now that I think of it I didn't finish EOU2... guess I'll do that after I finish 3, loving the story for this one, abyssal gods n'shit plus there's a mecha class
>>
>>1191205
It's not a peer review per-se, but I would recommend listing the total cost of a weapon, then listing the base cost (before things like space efficiency and such) after that.
An my format is usually "19.5 CP (Base 13.5 CP)"
It makes it easier for me to keep track of the cost of my weapons, at least. Don't know how Brazil feels about it, he's never said anything.
>>
On first glance, the Libra's damage looks low, but that BV 3 grenade spam is nasty.

Also, it's hard to pick a favorite because I like literally everybody.
>>
>>1191293
I'm glad I did something right to make the Blitz interesting.
Is anyone else getting "Upload Failed" when they try to make a post with an image?
>>
>>1191293
Dumb questions. Do you/how do you determine the spaces taken up by thrusters, and does armor take up spaces?
>>
>>1191388

Tell me about Mai again. She's Martian, right?
>>
>>1191205
Just did some math on your weapons, and you're off on most of your guns. The following changes need to be made:
>All Handheld weapons need to be designated as such.
>The Screwdriver should cost 24.5 CP. That's a base cost of 10 plus 12 points in AP Ammo plus 2.5 in space efficiency.
>The Flashlight should only weigh 0.5 ton and have 1 Kill in structure.
>The Tomahawk should only cost 11 as you don't need both throwing and returning on it.
>The Elephant Gun should cost 24.88 CP. That's 11.25 base cost plus 10.13 for 15 blast-1 Ammo plus 3.5 space efficiency.
>Please choose between the Heat Estoc or the Falchion in the two load outs.
>>
>>1191424
Yep. It should all be on Brazil's paste, but I'll just text dump it here.
Also, when I said a couple threads ago her sole character trait was "being autistic for mobile armor" I wasn't lying. Everything other than that is just to make her look like her inspiration, get her to join the Kestrels, and allow her to pilot humanoid mechs if she needs to.
I wanted to give you as much freedom as possible since I imagine trying to write someone else's character like they want it would be both difficult and stressful, so unless you decide to do something way out there, don't worry about me not liking it. Just getting in is enough for me.

Pilot: Mai Uaifu
Former Martian Militia Pilot. Went AWOL after her patrol ship was ambushed by pirates, killing every Militia member but her and causing her distinctive scar over her left eye. Renounced her faith afterwards, and worked as a mercenary until deciding to join the Iron Kestrels.

Is a massive fan of large, slow craft such as mobile armor, bombers, and heavy fighters and can get very passionate when talking about them. She's bought many models of old craft she admires and has become adept at painting them (partially due to using her stereo to listen to painting tutorials on the extranet.) Becomes very mad when anyone describes a mobile armor or plane she likes as "fat" or "slow."

Current goal is to make the Rolling Thunder into into a flying Mobile Armor.
>>
>>1191475
ok
1) I think you forgot about ammo space
and
2) the flashlight is not fragile, (yet)

>>1191424
quick question, is it ok for a build to be able to choose between two weapons if they have the same weight, cost, and kills?
>>
>>1191417
Cost of Thrusters is equal to number of spaces taken. Wong ruled that you round to the nearest whole number (i.e. 13.2 becomes 13, or 14.6 is 15). And armor is built onto your Servos, so it takes up no space.
>>
>>1191233
waiting on that Untold 3 to be made. U2 story was pretty good. but yea Fafnir class got OP just after mid game
>>
>>1191499
Then everything needs to be space efficiencied down to 4 Spaces so that you can still have hands. And the elephant guns cost is still off.
>>
>>1191499
>>1191529
If your weapons are Handheld, then disregard the space efficiency part of this post.
>>
>>1191507
http://pastebin.com/NB4245xA

Welp, this is what I whipped up in about an hour or so. The Squire has a one handed, standard longsword and a round shield painted to match the armor.

I think it's probably trash, but since it's too late to enter anyway, I just made it for fun.

Also, it keeps failing to upload for some reason, but it looks like the Gundam Dantalion.
>>
>>1191580
http://vignette1.wikia.nocookie.net/gundam/images/d/d8/Gundam_Dandalion_front.jpg/revision/latest?cb=20160918154634

I can only assume it is some weird failure on my end?
>>
>>1191584
You can't upload images either? That's not as bad then, I was worried something was wrong on my end.
>>
>>1191588
Oh good, I was worried my new laptop was already giving me crap. But no, it's just 4chan being buggy again.
>>
>>1191529
>>1191571
>>1191475
thank you for your input
all hand held weapons have been labeled as such to avoid confusion.
double checked the elephant gun, and I think I rounded up to 12 space and 21.5 cp before space efficiency. I see no reason to change this, so I'm going to leave it as is.

http://pastebin.com/BeVYsrBT
>>
>>1191388
Yeah I was getting image fails too.
>>
>>1191680
No problem. I do have another suggestion though. Have you thought about splitting your shots into Magazines? If you split all of them into 3 magazines, you can save 1 CP for the Screwdriver, about 0.12 CP for the elephant gun,, and have enough to buy an additional 5 shots for the wildfire at a total additional cost of 0.5 CP. After all, only one magazine needs to be taken into account for space purposes.
>>
>>1191718
I've thought about it, but I don't want to waste an action on reloading in the middle of a fight with all these close range kill bots.
the extra ammo in the Wildfire is tempting, but I don't think the fights are going to last long enough for those five shots to make a difference.
>>
And now for some storytime.
>>
“I can't believe.” Growls the man with the short, spiky blonde hair, “That we got our asses kicked by a granny.”

The man with the well-kept dark hair sipping tea from a thermos wishes for the fifteenth time this minute that he had just left McWhateverhisnameis for the police to pick up. “Justice was on her side.” He comments ruefully. They'd barely made it to the transport, the unfortunately named Ugly Ex, and were forced to share the last remaining habitation compartment, a fact which annoys both of them to no end.

“Justice doesn't give you a right hook like that. I think she loosened a tooth.” The blonde man rubs his jaw angrily.

“She might also have had some cybernetics. Justice and cybernetics on her side.” The dark-haired man corrects himself.

“Washed-up old bag! She's lucky we went easy on her!” The blonde smacks his fist into his open palm.

The dark-haired man rolls his eyes, “I wasn't trying to fight her, I was trying to stop you from hitting an old woman...”

“...And that's why she punched you too.” The blonde completes his statement smugly, “Because she was insulted.”

“Oh, well maybe...” The dark-haired man blinks, “Wait a minute, you're saying an old woman was insulted I didn't hit her when I tried to keep the two of you separate and stop the fight you started and that's why she socked me in the eye?”

“Yes.” McClintock responds smugly. “Now you get it.”

[Continued...no images due to 4chan's image server shitting itself or whatever.]
>>
Alexander Grant decides that it isn't worth arguing about, a decision he's made several times since circumstances forced him to ally with his cocksure rival. Privately, the mercenary is hoping that most of the tournament's entries aren't as arrogantly offputting as McWhateverhisnameis seems to be. He sips his tea, and glances out the window of their compartment into the hallway going through the passenger quarters that take up most of the ship, “So, you know the plan, right? You said you haven't been to Auditorium before.”

James McClintock snorts, “It's not fucking nanotechnology, dumbass. We ride this shitty little transport, supposedly going to Cozydale Colony. When we stop to recharge the gate, we get 'robbed' by Red Siren's crew. They hijack the ship, we ride first-class to Auditorium, the Captain and crew get a few days of guilt-free relaxation time on a beach, and I get to cuddle alllll Red Siren's fangirls before I win their hearts by kicking every last ass in the Space Jam and become Starwind's heir and designated wife comforter in case he dies. That should be enough to satisfy me. For now.”

“For now.” Grant echoes, disbelieving, “It should all go smoothly, we should have someone from Red Siren's crew here already to check out security threats and give us the go-ahead. Have you ever stopped to think that maybe girls who drop everything to go follow an attractive woman around might not be into men?” It's a little cruel to suggest, but it's very cruel to be forced to share a room with James McClintock.

“Hey! That's an offensive stereotype, asshole! Emulation does NOT equal attraction!” McClintock jabs his finger towards Grant in outrage.

Grant grunts, conceding the point by default.

[Continued]
>>
“Hey, I'm hungry. You got any credits?” McClintock questions, “Go run down the food cart and bring back some grub. Oh, and some beer. If they're serving any of that Martian crap you tell them where they can stick their fucking hummus, bring us some real, Jovian food.”

“I'm broke.” Grant lies. He'd look out the other window at the stars, instead, but he's seen them too many times, along with the glittering array of Jovian colonies. You kill enough men out here, they start to look a lot less pristine and pure. Space has a cold heart, and Alexander Grant has nearly touched it more than once. There's a reason why his mech, which started out as a normal Pumpkinseed, has been repaired and customized so many times. A girl rounds the corner, stopping to adjust her coveralls with a heavy sigh. Her shortish, dark hair hangs partially over her face, and she has a sad smile that hangs on her mouth like a favorite garment. She might not be point-for-point the prettiest girl Grant has ever seen...but something about her is as beautiful as a planetary rainstorm and crackles like thunder.

The puffing of mist onto the plasteel is what calls Grant's attention to the fact that McClintock's head is nearly cheek-to-cheek with his, and that the blonde is staring at her too. “I'd wreck that.” The underground fighting circuit mechjockey remarks carelessly, “Like I wrecked last year's challenger at the California Station Championship.”

Alexander Grant can think of several scathing things to say about his rival's apparent mindset, but instead he places his palm firmly on McClintock's skull and shoves him away, “On second thought, I should have some money left.” He speaks serenely, dodging the punch McClintock throws at his head by ducking out the door.

“No hummus, you asswipe! I swear it's just camel vomit the Martians stick on stale crackers! They're laughing at us when they serve it, fucking sand people!” McClintock calls after him, “And kebabs are just a cheap way of hiding how little meat they're really giving you!”

“I'll see if they have any sheep eyeballs for you, then.” Grant ripostes. He hits the button to close the door, but just then an automated voice rings out over the loudspeakers, informing him politely that the ship is about to activate its microgate projector and that all passengers are advised to return to their habitation compartments. He opts not to, he's always had a strong tolerance for jumps. He endures the brief sensation of reality twisting, leaning against the wall until it passes, then keeps walking.

[Continued]
>>
He peeks through the window of another compartment. A girl is sitting there. Not the same one he saw, but she's young, pretty, and thoroughly engrossed in what she's doing, using a very slender brush to paint details onto a model tank. It's been worked onto a base, a shockingly ornate one, complete with little scrub bushes and a wrecked Avalonian Knight that the tank is merrily crushing with its minesweeper flail. Across from her sits a regal, mature blonde dressed to the nines in the attire he recognizes as common among certain regional Martian noblewomen, fanning herself and engaging in one-sided conversation the girl mostly seems to be ignoring. Alexander supposes he and McWhateverhisnameis weren't the only ones forced into sharing a room. The girl looks up, sees him, and smiles a little. She has a rather hard-set expression and a long scar over her left eye...but it's a pretty smile, and one he graciously returns.

He peeks through the next window. Someone is laying out on one of the cots inside, hands behind their head. A pleasant-looking young man with long, yellow hair. As he turns in his sleep, Grant sees the patch over his eye and recognizes the insignia, moving backwards quickly away from the viewport. A bit too quickly, as he discovers when he bumps into someone.

“Hey, watch it!” McClintock growls, shoving Grant away and peering inside, “Oy, what's wrong with you? That your ex-boyfriend or something?” He makes kissy sounds.

Grant wonders whether something stunted McClintock's mental growth, and realizes with horror that McClintock legitimately doesn't know, “Get away from there! Don't let him see you!” He pulls the blonde man away from the door. “That's Bodvarsson! Pagan Bodvarsson is here, on this ship!” He shudders.

“...Who?” McClintock looks unimpressed.

Grant pinches the bridge of his own nose between two fingers, trying to think about how to explain this, “He's mad. That weird kind of madness Starwind has that makes him fight without weapons, only in Finn's case he's abandoned everything but a sword. He claims he fights for the Old Gods his people worshipped on Terra thousands of years ago. See that eyepatch? No enemy did that, he did it to himself, to more closely resemble his chosen deity. I've heard that strange visions appear to him in that empty eye socket.” Grant doesn't actually believe those superstititions, but if it keeps McClintock away from Finn Bodvarsson, it's all for the best.

McClintock snorts, “Sure. Watch this, I'm gonna go wake him up.”

Grant nearly panics, “I saw him kill a man with a soup spoon, too! If you go in there, either you'll die or he'll cut you so bad as you kill him that you'll be useless in the tourney, don't be a fool!”

McClintock's lip twists contemptuously, “Feh, I'd rather fight him in a mech anyway.”

[Continued]
>>
The blonde man hastily steps out of the way as a dark-skinned kid with a serious expression and big hair runs past, “Hey! Watch where you're going you little shit!”

The kid turns and flashes an obscene gesture without breaking stride, “Learn a word more than three syllables long you cognitively-impaired neanderthal.” The kid calls back. He can't be much over thirteen.

“I'LL FUCK YOUR MOM, MIDGET! I'LL FUCK HER UNTIL YOU HAVE A BUNCH OF BROTHERS WHO BREAK YOUR SHIT, I FUCKING SWEAR!” McClintock howls.

“Knock it off, McStandrock. He's just a kid.” Grant pauses and takes a look out of one of the exterior viewports, a long, mural-shaped window into the void, watching the characteristic spatial twisting of an opening gate and ignoring McClintock's enraged sputtering, “That might be our escort.” He remarks.

“Yo, I thought we were looking for that babe with the troubled expression?” McClintock asks, taking in the view too. It's an unobtrusive little ship, nothing special about it at all, “There's nothing interesting this way, just the comms station and hydroponics lab. She's gotta be in one of the hab compartments by now.”

“How do you know? I didn't see a map.” Grant asks, indulging his curiosity.

McClintock shrugs, “I grew up on a little piece of shit ship like this, they're all set up the same way and have been since before the War.”

[Continued]
>>
The two men keep walking, stopping abruptly as they hear the end of an exchange behind the door of the closest communications room.

“O-oh, she didn't pay you in advance? That's okay. It's all okay. Here, take this, I know she'll settle up when we reach Auditorium.” It's a woman's voice, soft and pleasant to listen to. There's the sound of a PC transferring funds, a pleasantly metallic cha-ching!

“What? That's it? Lady, you're technically askin' me to break the law, you've gotta give me more than that. I know...how about a little somethin' to sweeten the pot, eh? C'mon, it's just you and me, I won't take no for an answer...” Rumbles a deep, breathy male voice with a thick Ionian accent.

Grant draws back the hammer on his elderly magnum revolver in the same motion he draws it, and glances over to see, to his surprise, that the ridiculous katana McClintock carries is in his hands and apparently not a wallhanger at all. No, the patterning on the blade might be a ridiculous attempt to imitate the damascene patterns on ancient weapons, and the metal has been somehow artificially colored red, but that also has the distinctive look of a monoblade. The duo's immediate rescue attempt, though, is cut short by the low buzz of a stun baton on full power and the sound of a heavy body hitting the floor hard.

“That's for touching. Oh, you forgot to log out of your bank account. Let me just...give myself a little bonus. Yay, a new swimsuit for me.” The woman sighs happily, accompanied by the sound of one PC transferring funds to another, cha-ching! “A-ahh, but I'll need makeup, I can't be a frump at Rosie's wedding!” Another cha-ching! “...You know, it's been a really long time since I had a just-me date. Even if I'm single and not a teenager anymore, a girl's got to keep her smile intact. I'll go someplace nice.” Cha-ching! “...Oh, right, I owe Miles from our poker night. I know she's cheating somehow, but I'll never find out how unless I can afford to pay up.” Cha-ching! “I...I really shouldn't...but I want that new kayak so much! E-Even though it's a two-seater I have dreams too!” She justifies it to herself, cha-ching! “Okay, that's enough. I'll call the girls over.” There's the clicking sound of buttons being hit in rapid succession, a private comm line opening, “Ladies, it's me! Authorization code? Y-you just want to hear me say it again, don't you?! Fine! 'I'm a little teapot, short and stout. Here is my handle, here is my spout'. I can't believe Rosie picked something so embarrassing. Now come on over so we can make sure the Captain is on the up-and-up and get our tourney contestants to Auditorium.”

[Continued with sadness, I had a pretty picture for McClintock's sword]
>>
Grant eases the hammer down and puts his revolver away. McClintock, too, sheathes his blade with a showy and entirely unnecessary twirl that he seems to do without any conscious thought, as if it's become pure reflex through repetition.

“Is this a mugging?” McClintock asks in a nearly inaudible whisper, his gaze darting sidelong at Grant.

The mercenary considers it, then nods solemnly, “It's rare to see the victim approach their assailant, but he had it coming. I think we have our contact.”

Outside the window, a flight of pink Harpies take wing towards the Ugly Ex. However, they hesitate suddenly.

“Let's knock, so she doesn't shoot us.” Grant suggests. McClintock nods.

At that moment, the door hisses shut completely, and locks. Locked icons pop up on every door along the hallway, too. A bored, authoritative voice rings out across the Ugly Ex's PA systems, “Put it through, Captain. Ahem. This is Captain Oswald T. Pike of the UJCIDF Solar Division's Pangassius-Class Starship Pullo. This is a sting operation, and we thank you in advance for remaining cooperatively in your rooms until we can be 100% sure all pirate elements aboard your vessel, and off it, have been neutralized. Our MPs will be by to inspect you and your belongings shortly. Have a great day!” That last sentence couldn't be more sarcastic if it tried.

Both men swear simultaneously. “The military must have offered a reward to any Captain willing to sell out Red Siren. I'll be fine, I've done nothing wrong and my mercenary license is still good, but that girl...we can't just leave her.” Grant casts a look at the door, hearing the sound of the woman's fists pounding on it.

“Speak for yourself! I've got a record! I'm not going to a prison camp!” McClintock draws his sword, “Fuck these fuckers they aren't taking me alive. I've done some shit I'm not ready to pay for.”
>>
>>1191921
Man, you can FEEL the Thunderbird off of Finn just by that description alone. Liking this story time.
>>
Grant clicks his tongue, “So, you've got a debt you need to pay off too?” He spins the chamber of his revolver, stopping it with his thumb, gets out his PC, and checks his starchart. A grim smile crosses his face, apparently today's alignment predicts danger and profit, “Let's hurry, then. This isn't the place to make our stand, especially if we want to save her and not just die heroically.” He sets off.

McClintock follows closely behind, “Then where? Because we had access to some pretty good chokepoints back there, the hydroponics lab is surprisingly easy to defend.”

Grant shakes his head, “Don't think like a criminal. Think like a pilot. We're going to the mechbay.”

“Oh, that's smart.” Chirps a nearby PA vent. “Sorry for listening in, boys, I heard you run off and used this idiot's ID to access the ship's commnet and security cameras. By the way, u-um...thanks for coming to my rescue.” The woman's voice is faintly bashful, “It's a lot easier than figuring out how to break out and handling them on my own.”

McClintock looks at him aghast, “We might be badasses, but you're both insane. You want to fight a whole ship? A military ship?”

The woman clears her throat, “A Pangassius-class cruiser. If it follows normal protocol, that's only forty mecha, counting Terns. They have space for fifty, but normally keep ten slots in the bay open for visitors and special units like SOUL. Odds are, they've got four Terns. That's twelve squads of three, mostly Bluegills, and you can expect at least two squads, probably the strongest ones, to stay close to the ship with whatever aces they might have. Likely it's going to be more than that, the Pullo isn't expecting a fight and knows a ship like this doesn't have the space for more than a few mecha to dock. I predict they'll send a few squads, maybe one with an officer. Land two squads if they can, along with their Terns full of MPs, and leave two squads outside on guard duty. The rest are probably going to engage the Harpies. I'll instruct them to waste time and use their speed for defensive maneuvers. Strike fast and you'll cut their offensive capabilities by a third before they even know you're a threat.”

“How do you know all that?” McClintock questions.

The woman chuckles throatily, “I used to be one of them. Nobody starts out as a pirate, you know.”

[Continued]
>>
>>1191921
>Not the same one he saw, but she's young, pretty, and thoroughly engrossed in what she's doing, using a very slender brush to paint details onto a model tank. It's been worked onto a base, a shockingly ornate one, complete with little scrub bushes and a wrecked Avalonian Knight that the tank is merrily crushing with its minesweeper flail.

I'm so glad I get to stay up late tonight. Thank you so much Wong. I really wish I could post that picture of a Tau getting run over by a Leman Russ right now.
Now I'm going to go to bed later than I thought. Oh well, I'm sure my sister won't mind me being an hour or two late.
>>
>>1191936

Thank you!

>>1191959

Glad to hear it!

...Wait, your sister and you share a room? This raises so many questions...
>>
>>1191971
Nah, I'm going to see her tomorrow to play some board/video games. We wanted to have a day together since we had to put our (well, it was more mine since I kept it at my house, but we had him for 16 years) dog Blitz down on Valentine's day.

Also, just realized I forgot to post one image I had. I'll see if I can get a link through the spam filter.

http://1.bp.blogspot.com/-93_leZ6Vc7c/VRwS9gMNU_I/AAAAAAAAQ0g/3A_KGf0YANY/s1600/Tie%2BFighter_project%2Bmaterials4.jpg
>>
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Testing
>>
“So, what do we do if they've got SOUL with them?” Grant questions.

The woman makes a noncommittal noise, “Hope they don't. They shouldn't. SOUL's lost a lot of members, and most of the remaining ones are with the General overseeing them. I wouldn't be surprised if the program was canceled soon.”

Oh, how adorably wrong poor, sweet Kathrine is about the eventual fate of SOUL.

“...If they are there, just surrender. Their mecha are a lot bigger and tougher than anything tourney-legal, so...” Katherine can't shrug over the PA, but the implication is there.

“Sorry, I didn't hear that.” McClintock grins madly.

“Neither did I, you must have cut out.” Grant matches his expression.

“What a pity, I guess if we run into SOUL we're just going to have to kick their asses.” McClintock sighs insincerely.

“I guess we'll just have to. Bullets aren't cheap, you know.” Grant chuckles, clapping the blonde on the back as they set off, away from the individual PA outlet Kathrine is using to talk to them, “If I make it through this, let's see each other again.”

“O-okay, but...really...don't do anything stupid, please just be safe.” Whispers the PA outlet. It sounds so worried for him.

McClintock leads the way with a voidspawn's instincts for ship corridors, “Did you really say bullets? What, no beam gun?”

“I like shells. They're solid, versatile, and much more satisfying to shoot than beam cannons.” Grant responds.

McClintock whistles, “Last of the dinosaurs, huh?”

Grant casts a skeptical glance at McClintock's katana, “What do you call that thing, then?”

“Pure style.” McClintock responds unhesitatingly.

“Exactly...alright, is this the place?” Grant looks questioningly at a door before them.

“Ayup. This is the control room for the mechbay. We took a back route to avoid any patrols from the crew itself, you're welcome for that. So, now what?” McClintock reaches for the handle.

>[Use Force tomorrow when we resume]
>[Use Persuasion tomorrow when we resume]
>>
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>>1191977
And it works immediately after I find a not-spam link. Fuck me.

>>1191971
There's also this.
>>
Testing from my phone
>>
Testing from my phone
>>
Testing
>>
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So Armageddon was pretty good, to bad I saw all the big moves before hand
>>
>>1191991
It said that didn't post though? Will this one?
>>
>>1191978
[Use Persuasion tomorrow when we resume]
Use those smooth skills to score them over.. at least until Finn appears and starts waving his sword around.
>>
>>1191996
>error posting
>it still posts
I'm going to bed.
>>
>>1191998
Oh great, and 4chanx decided to keep trying to resubmit like 20 times. I'm going to get banned for this, I'm sure.
>>
Watch nobody spot the story section because for once it doesn't have pictures and only this anon voted. >>1191997
>>
>>1191978
>>[Use Persuasion tomorrow when we resume]
>>
>>1191978
>[Use Force tomorrow when we resume]
>>
>>1192003
The reply function being weird did not help. Took it a while for my reply to get through.
>>
>[Use Persuasion tomorrow when we resume]
>>
>>1191978
>>[Use Force tomorrow when we resume]
>>
>>1191978
>>[Use Force tomorrow when we resume]
>>
>>1191978
>[Use Force tomorrow when we resume]
>>
>>1191978

> use persuasion tomorrow

I bet these guys can do a great "good cop, bad cop" routine. Altough in this case, it would be more like "friendly pirate, crazy pirate", but if it works, it works.
>>
>>1191914
I LOVE YOU WONG.
>>
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Man, I go to sleep at a decent time for once, and I miss a little side-story involving my character.

>>1191978
>[Use Persuasion tomorrow when we resume]

and as for the Libra's damage. Honestly to me it only looks low because more competitors are using high damage melee or single shot guns. the CROWE has a potential 18 damage it can do if all shots hit, and with a +1 from the tracers it should have decent chance of either all three shots hitting, or scoring a crit.

It's a gamble, but that's why I like it.
>>
>>1191978
>[Use Persuasion tomorrow when we resume]
>>
>>1191978
I WAITED SO LONG FOR THIS.
>>[Use Persuasion tomorrow when we resume]
This> >>1192076
Also, Please use pics next time, it just feels.... HERETICAL without it!
>>1191936
Hmmmm... I Wonder what will happen if he meets Akai...

>>1192093
>Akai makes Finn go beserk
>Grant tries to stop him from hitting a little girl
>Akai also punches in him the eye for insulting her by implying that she couldn't protect herself


I can already see it happening...
>>
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Also... I didn't really sleep well today, but I will try to get some work done anyway before going to bed as there is so much to do here... Sorry for the last days, I've been seriously delayed by many things happening with me.
>>
>>1191931
>>1191938
I love Kathrine and want her and Alexander to have many babies now.
>>
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QUICK! WONG IS SLEEPING! SO POST THE MECHA MUSUME VERSION OF YOUR MECHS!
>>
>>1183678
I don't know if you are still using this ID... So I'll Caps Lock it:

POST YOUR FINAL LIGHTNING PASTEBIN SO I CAN REVISE IT BEFORE WONG NEED TO USE IT!

The Lightning should be fast of revising as it only have one weapon... And I really want to see how the Libra and the lightning would fare against a bunch of Pumpkinseeds Is and IIs.
>>
>>1190039
>>1190223

Good morning BR, i have been reading over our conversation from last night and you raised some good points. I guess i was just a little too tired to care at the time.

So, i've applied some of your ideas on a new build. I ditched the striker armour for the torso and the head, because as you reminded me armour is for people that think they'll get hit, and reduced the BV value of the phalanx gun, bringing it's CP to a nice even 4. I also modified the hands to lose the quick multiplier, which saved another 2,5 points. That is a great idea by the way, i need to use it more often.

In turn, i used those points to change that storage compartment to a target analyser, which will probably come in pretty handy, and raised the sensors to heavy striker level.

http://pastebin.com/8A9VXPXT

I really like how the mech turned out in the end. It's certainly not the best machine for it's cost, but it's stylish as fuck. It is a glass cannon through and through, you can take it out with just a 6K hit to the head, but hitting is going to be a mayor issue and it can take out any mecha it comes across. On top of that, it can see anything less stealthy then the S-Betta from 11 km away, read them like a book, and shoot them from 5 km away.

This thing is going to either rise to top of the toournament through Amos-style miracle missiles, miraculous dodges and great shooting, or it's going to get sniped in the head in round 1, i just know it.
>>
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>>1192103
Yo, BRo. What you think of my Squire? I doubt it'd be really competitive or anything. >>1191580
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>>1192123
I was revising the lastest version while you typed this... *sigh*... My bed is looking so tempting now...

Target and Sensors are very cool indeed and are a great choice for a recon mech(and unique for the tourney), but its a shame that you still can't Snipe people up to 11KM... THAT would be fun!

You know... before I go crazy trying to revise this one... Why don't you drop the AMS for the Sniper build and use the CP to buff your gun, hmm? That way you could probably have a 11KM gun that would explode people even before they could see you.

Oh, and have you thought about its pic? Maybe Layzner could be a good inspiration for it, the problem is that they don't have many mecha models and the only red one is kinda buff when your Gyrfalcon really seems like the type to be full sleek and slim... But what about this one? It still have a red canopy and you could explain the golden armor as "the color of a high-speed comet" or something.

>>1192126
Can you put it in Rogue's galery format? The actual one makes it very confusing to understand.

Rogues' Gallery: http://pastebin.com/E9ZcDLfG
>>
>>1192129

Thanks for the tip, but i quite like having the AMS system onboard, considering what missiles can do in this system. Just ask lady Carnegie how useful they can be. Also, i don't know if 4 cp would be enough. If anything, i would be more inclined to ditch the arm missiles and use those points to double the gun's range... but honestly, 5km is perfectly fine for the tourney, and i doubt we'll even fight over those ranges. Plus, this is version 9, and i think that that is about enough. It outranges almost everyone in the tournament, and if it ever finds itself out of range, that is what the 18 MA is for.

Please just go over it when you have the time, and if there are no errors in it, add it to the pastebin. Also, if you are feeling that tired it may be time to take a nap. This thread is not going anywhere, Wong is not going to show up for hours, and i'm certainly not in a hurry.

Thanks for the image btw, i've been looking for a nice one, but finding sleek red mecha is pretty hard, let alone ones with elongated heads or torso cannons. I'll keep this one in mind.
>>
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>>1192148
I understand, but don't forget that one of the reasons for this tourney is to get Mecha Designs for our future pirate army... And having Gyrfalcon Snipers in it would just be overkill...

Sadly... It would reminds me of Keith a little bit... A Longranged sniper with buffed sensors and no defense at all would just be the type of thing that he would use...

Huh, and about the AMS... I don't think that it would make much difference for snipers, as you would probably be out of range anyway.... And because of the fact that in your case even HE bullets are almost just as lethal as a Heavy Missile.

I'll look for some decent pics for you though, if I find time.
>>
>>1192129
Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Medium Striker All (4CP, SP 4, 2 Tons)

Main Sensors (Head): 0 CP, 1 Space, 0 Kills
Backup Sensors (Torso) 0 CP, 1 Space, 0 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld Longsword: WA +1, 5K, 4 CP, 4 Spaces, 2.5 Tons
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 8 Torso, allowing it to fly 500m per turn. 20 CP.


Here, how's this?
>>
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>>1192121
Probably the closest equivalent.
>>
>>1192162
Better, and I can easily guess that it doesn't get near 140CP.

Oh, there was something about 32CP on weight efficiency I think...

I don't see from where you got that weight, though, as you Avalonian Faction tier (Heavy Striker Frame with Medium Striker Armor).

Also... Your weapon choice is really simple, too simple in fact, you desesperatly needs something better.

Do you already have the ATM? Use that for creating your own weapons, you will lose a part of your sanity in the process... But everything has a price, no?

>>1192163
Fair, I'm still looking for my own.
>>
>>1192178
RIGHT, forgot the weight efficiency.

The backstory is it was an art piece made by an artist/indie mech designer on Venus, but her little brother stole it halfway through development and went off to be a space adventurer because he's a naive idiot.
>>
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>>1192121
>>1192163
How about this one?
>>
>>1192122
GODDAMN IT ITS 12AM OVER HERE

I'll Revise asap
>>
>>1191978
Important tactical question: what ship did the Red Siren's fanclub arrive in? The Heart of Sunshine or Generic Transport X?
>>
>>1192178
Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Medium Striker All (4CP, SP 4, 2 Tons)

Main Sensors (Head): 0 CP, 1 Space, 0 Kills
Backup Sensors (Torso) 0 CP, 1 Space, 0 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld Longsword: WA +1, 4K, 10 CP, 4 Spaces, 2.5 Tons, Quick, Disruptor
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 8 Torso, allowing it to fly 500m per turn. 20 CP.

Efficiencies:
14 Ton Weight Efficiency (28 CP)

Weight: 39.5 (53.5 Before Efficiency) MV -3
>>
>>1192201
Stay calm.. You still have time until Wong comes back here.

>>1192204
>Disruptor
You know that energy shields are rare on this universe... Right? Even so... 4K is very weak compared to how much damage everyone else on this tier causes... And you don't even have any real ranged options.

And I'm mostly sure that there is something very wrong with your amount of thursters, but I'm too tired to look deeply into it right now... after some sleep I'll give you a better opinion.

>>1192207
Generic Transport.

>>1192210
No... You mecha weights 40.5tons you sweet summer child...

You sensors also weight 1ton each, and your sword weights half of its kills, so 2tons.

40.5tons is your final weight... From where did you got the 53.5tons!?
>>
>>1192220
...you're sure? It keeps coming out to something different each time I do the math. Right now I have... 39.5.

19.5 Servo, 12 Armor, 2 Sensors, 2 Sword, 4 Shield.

Which still means I was off by a ton, I need to redo my armor, and think about my weight efficiency.
>>
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Rules:
>No Reactive Shields
>No Space Efficiency on Thursters.
>MV limit is -2(Minimum).
>Weight reduction only reduces MV, the weight continues the same for dropkicks and running speed.
>Ammo weight is abolished.
>Only level 1 verniers are allowed.
>Beta Armor only allowed to Avalonians and maybe Kestrels.
>Completely bog-standard feet that do NOTHING take up no spaces and use corebook stats. Any awesome custom feet need to use spaces.
>Feet can have zero spaces if you use space efficiency enough.


Okay, so checking order:
>Dutch-Senpai and his F-Type.- (FINAL)
>Noblewoman-onee-sama and her M-Sagister- (FINAL)
>Tottalynotaspyanon and his Loggerhead-(FINAL)
>Chuuni-boy and his Gyrfalcon.-NEXT

Other mecha:
>Notmarkedfordeathanymoreanon and his Libra.-(FINAL)
>Chimeranon and his Chimera.-NEXT
>ELO and his SaturnWraith
>Overworkedanon and his Buddy.
>Thunder-Senpai and his Húskarl
>Avalonanon and his Templar
>Mechbay-oba-san and her Myrm
>Battoujutsu-san and his Lightning
>Not!hunk and the Pumpkinseed Jager.
>Katherine-onee-san and the Valkyrie.
>Wyatt and the Pharcyde
>Tank-kouhai and the Blitz-OPEN FOR LOADOUT SUGGESTIONS(MAYBE)
>Solaireanon and his Ulfberht.

The ones marked as FINAL are already on the pastebin.

>Loggerhead
Your flamethrower should be a little cheaper... but whatever, its like just 0.5 and you probably don't have more plans for it.... Just re-check your math on it if you want to, maybe it will give you more ideas or something.

>Libra
You're in, FINALLY.
And now I'm thirsty for some Libra-on-Pumpkinseed action...

Gyrfalcon still have some time to recheck things as I will get some sleep before continuing, and then he and Chimera will be next...

....AFTER I END UP WITH THE LIGHTNING, as Wong may need it soon... Is anyone against this change of plans?
>>
>>1192184
I thought the one you posted initially was the Walkure.
>>
>>1192229
...You forgot the hands.
>>
>>1192232
Oh no, The Sinanju-chan is for Wong's personal use.
>>
>>1192121
Found the Dutchman.
>>
>>1192236
The Walkure is based on the Sazabi, right? Or was that someone else?
>>
>>1192234
You are exactly correct.

Revised, repaired, updated.

Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Medium Striker All (4CP, SP 4, 2 Tons)

Main Sensors (Head): 0 CP, 1 Space, 0 Kills
Backup Sensors (Torso) 0 CP, 1 Space, 0 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-

Theft Code Lock (0.4 CP), Spotlights (0.2 CP),

Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld Longsword: WA +1, 6K, 15 CP, 4 Spaces, 3

Tons, Quick, Disruptor
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 3 Torso, allowing it to fly 500m per

turn. 15 CP.

Efficiencies:
16 Ton Weight Efficiency (32 CP)

Weight:
25.5 (41.5) (-2 MV)
>>
>>1192239
And now with fixed Word Wrap.

Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Medium Striker All (4CP, SP 4, 2 Tons)

Main Sensors (Head): 0 CP, 1 Space, 0 Kills
Backup Sensors (Torso) 0 CP, 1 Space, 0 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld Longsword: WA +1, 6K, 15 CP, 4 Spaces, 3 Tons, Quick, Disruptor
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 3 Torso, allowing it to fly 500m per turn. 15 CP.

Efficiencies:
16 Ton Weight Efficiency (32 CP)

Weight:
25.5 (41.5) (-2 MV)
>>
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>>1192121
There is no Brasta musume.

So have a Genion instead, which is COOL AS HELL
>>
>>1192239
Just buy 4CP of weight efficiency and 14CP of verniers to save CP.... It will also take up 5 Spaces though.
>>
>>1192245
Meh, the way I did it has the same effect, don't it? I like using weight efficiency, after I slaved at the altar of verniers for too long.
>>
>>1192158

That one is perfect! Right colour palette, nice proportions and no external weapons or shields that the Gyrfalcon does not have.

The only real other contestant that i've found is the GN-X advanced, but it's horn and shields don't really fit in the Gyrfacon's description.
>>
>>1192250
Paladin-Sama... Is it you?

Anyway, 4CP of Weight Efficiency and 14CP of verniers is much more cheaper than buying 32CP on just weight efficiency... What makes it the best choice through a efficiency perspective.
>>
>>1192318
Yes, tis I. I removed my name because it didn't really apply anymore, ye?

And besides, I can't think of anythign else I'd want to add with the freed up... 14 CP. I like the Squire how it is now, even if it is not, by any means, competitive. It's agile, fast, and decent in CQC. That's all I need.

Sure would fuck up the day of anyone relying on a reactive shield, though.
>>
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>>1191978
>[Use Persuasion tomorrow when we resume]
I just couldn't vote last night, it took around 2 minutes just for the really short messages to pop up and before those I couldn't get a rely to go through.

>>1192121
She's perfect.
>>
>>1192231
LOGGERHEAD is finished. Please use the last pastebin for the final stats.
thank you for your input.
>>
>>1192231
http://pastebin.com/0cjNub40

Ok, BR anon. Done with (hopefully) the final version of the ADF-01 Lightning.. Only has two modes, 'Kusanagi' Lightning, or 'Beam Magnum' Lightning. I'm leaving it up to Wong to decide with Lightning he wants to use.

>Posting Musume Waifu
>>
I just realized that if Irina and Karen met during the tourney, they would likely get along well, once the mech rivalry cools. Their shared desire to one up Red Siren in of itself would form a strong bond.
>>
>>1192940
Or the mech rivalry would spiral out of control and they would get into a triangle one upping.
>>
>>1192957
Three women in a triangle doesn't sound so bad.
>>
>>1192967
You say that, but then it becomes Waifu War 1. Sammy helps Karen due to their alliance. Clemmy helps Rosita against both sides because she likes a fight. Irina calls in the cat girls for support, and Fatima stays neutral until Irina disses the Tarrasque.
>>
>>1192981
Suddenly, I want to know what Irina thinks of the Iskander rifles.
>>
>>1192999
Considering Iskander is an off shoot of her major competition and she considers their pilots brutish? Probably not a lot.
>>
>>1193007
Iskander isn't an offshoot, it's just got a lot of former Bucephalus employees with a chip on their shoulders for their former employer.
>>
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>>1192121
Ho shit is that mine!? She's a cute blonde!
Ulfberht my baby!
>>
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>>1193235
Fucking just!
>>
>>1191978
>[Use Force tomorrow when we resume]
If you are planing to be join up with pirates you might as well bring them the right kind of gift.
>>
>>1193092
Even then, it's still likely going to make her miffed. Hell, the Kaiser is more Kestrel than Bucephalus and she considered it a thorough bred.
>>
>>1193663
Well, there's no accounting for taste.
>>
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>>1192386
HAHAHAAHAHA GOOD ONE.

>>1192330
Hmmm.... Wong mentioned not having many Tourney opponents... Maybe you could sell him the idea of using your mecha as one of them.

>>1192562
Just revised it.

Your servo's weights are wrong, the arms and legs should be 0.5tons cheaper according to the corebook rule(that Wong uses).

Also, just buy the 0.4 version of the lock and a 0.1 Stereo already, why are you saving CP on this small things? Do you know what happens to mechas who aren't fully locked? Mai Uaifu will discover that soon enough...

Your thursters prices now are 21CP, because of the "rounding to the nearest whole number" rule.

So... that leaves you with 135.5CP after the Stereo and Lock.

There isn't much to buy with this little CP, so best option is either to go AMS and Emegency Missiles, focus in just one of them or just buy Torso Storage, Damage control and maybe Heavy Striker sensors.

You could also get 0.5CP from somewhere and buy a Target Analyzer 5CP.

>>1192499
Its already in, Congratulations.

>>1193235
Ironically... I think that you may be right, as that is probably the closest mecha musume for your mech.
>>
Whoops, bit of a late start tonight. I was still in that "week off" mindset and went and had fun at the range after work instead of coming straight home. Remember, the First Amendment works because the Second Amendment supports it!

>>1192148

Amos sections are like one big AMS ad.
>>
>>1193795
"Don't let this happen to YOUR aces! Invest in our anti-missile systems TODAY!"
>>
>>1193795
Hey, it's why I got one, so you can't say it's not effective.
>>
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>>1193794
Well I do see an uncanny resemblance
If it's not exactly it I have no clue what it is.
>>
>>1193795
What's your weapon of choice Wong?

>Remember, the First Amendment works because the Second Amendment supports it!

I like the Second Amendment as much as any other red-blooded American but slogans like that make me cringe so hard.
>>
>>1193795
it's one of the reasons i added a phalanx cannon to the Templar
>>
>>1193795
>>1193834
I own an older than dirt .22 short pistol. It looks like a ruger. Also, as a Texan, I have my standard issue shotgun.
>>
>>1193834

Yes, a bit pompous, isn't it? I'd feel a little silly saying it if I wasn't in such a good mood. It's true, though, ultimately might making right is still nature's law, and rights hold a lot more oomph with a bunch of armed people willing to cause a ruckus for them. Normally I take my old Type 56 SKS, but today's fare was my S&W M&P 9mm Shield.

>>1193827

A case of convergent evolution. Yours is a Gyan offshoot, that's a Sinanju-tan.
>>
>>1193794
AMS? What's that? I don't have the ATM or Core on hand cuz I'm at work.
>>
>>1193886

Anti Missile System, i.e. that thing that paladins sorely lack.
>>
>>1193886
Anti missile system, its a name for anti missiles systems be it Missiles, beam guns or PW....
>>
>>1193902
It's funny in a way. Missiles were not that big a deal, even when facing the Pumpkin seed IIs, but then you see someone get that lucky hit with that high acc missile, it adds a new dimension to the fight.
If the green lady hasn't been paying attention to Amos wedge, then Avalon deserves to lose.
>>
>>1193902
>>1193905
Tried. It increased both weight and thruster costs.

However, if you can, I do need an AMS built for me. Although its rather ironic in asking the designer of Akai's mech to build a counter measure for it.
>>
>>1193938
>Although its rather ironic in asking the designer of Akai's mech to build a counter measure for it.
Nah, its okay, I lost my fear of AMS after I noticed that you must hit the missiles in order to explode them... So I still have good chance of hitting you guys anyway.

But are you certain that you don't want a Target Analyzer instead? Its a rare piece of equipment in-game, and fits well with the adapting nature of a Duelist mech who has to improvise on the run against all sort of exotic opponents that he ends up facing in tourneys.
>>
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>>1193881
>Gyan
You're right it's the AMX-104 R-Jarja

It's design is basically based off what would be called a Pumkinseed in the quest, that's an interesting tid-bit for note.
>>
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“Let me take the lead.” McClintock suggests, pushing forward.

It's a narrow thing, but Grant stiff-arms him back, “Let me handle this.” He taps the door controls, and it opens, revealing the control room for the mechbay. A set of moving stairs (with metal plates to work with boot electromagnets in a zero-g environment) lie on the other side of another door leading down into the bay itself. On a small ship like this, there isn't much to control. A single portly technician is gobbling a meal bar, empty wrappers and Red Comet energy drink cans floating around him like colonies around a greasy moon. “Yeah...smunch...c'mon in and dock, we locked the doors just like you said...hey, do we all get a bonus for this, or is it just the Captain?” The techie asks, scratching his belly as he chatters into the comms.

“Take that up with your commanding officer. Hortense Squad and Wahlberg Squad out, we'll be there in three minutes and counting.” The annoyed voice of a UJCIDF officer echoes over the comms, then cuts off in a wash of static.

“Fuckin' assmunches.” Grumbles the techie, “I could do their job.” He adjusts the recliner angle on his chair and leans back...right into the muzzle of Grant's pistol. He reaches around behind his head to scratch at the obstruction, realizes what it is, and spins his chair around so fast it nearly falls over, “Nyeeehn!” He covers his face with his pudgy arms, “Don't shoot! Don't shoot!”

“Relax, I'm not going to.” Grant holsters his gun, “After all, you heard the man. You're not getting paid a bent credit for this, and I know you didn't make the decision to sell us out.”

“Sell you out? No, no way, umm...boss. It's the pirates and, uh, and our civic duty and stuff.” The technie looks nervously at McClintock going through the gear locker.

“Got our pilot suits.” The blonde man announces proudly, “Heh, what's with these dots on yours?”

“The symbol for Libra, the mark of justice and the stars I set my life by.” Grant explains. “Hurry up and get dressed. Why is yours so flashy? Those lightning bolts make you look like a stuntman.”

McClintock flashes a blinding smile, “I'm THE stuntman, asshole.”

[Continued]
>>
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>>1193971
>Taking advice not to take AMS from a missile specialist
>MFW
Its a fluff enough reason. Going for the Target Analyzer instead.
>>
>>1193881
>It's true, though, ultimately might making right is still nature's law, and rights hold a lot more oomph with a bunch of armed people willing to cause a ruckus for them.

True. Generally speaking though, the people who spout slogans like that aren't usually the ones doing the defending. Also,

>9mm
>>
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>>1193881
>>1193971
>>1193984
If the Ulfberht weren't supposed to be a tournament standard mech and if we were allowed to use more points to make them SOUL level I'd say the Sinanju would make an excellent upgraded look for the Ulfberht.
>>
>>1193993
>McClintock flashes a blinding smile, “I'm THE stuntman, asshole.”

Is he a descendant of Evel Knievel?
>>
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“...Anyway, I can't help feeling like this isn't really right from a moral standpoint.” Grant puts his eyes on the techie's level, tapping the butt of his pistol on the desk, “Here you are, looking forward to some shore leave on Auditorium when suddenly you find out it's been canceled. That's not fair to you, is it?”

“Well, I was gonna learn how to swim. All of this zero-g is making me pudgy.” The techie makes excuses for his poor life choices, “Yeah, I was really excited about that.”

Grant nods sympathetically, “It's a complete injustice. Worse, you've come dangerously close to pissing off Red Siren.”

“You don't want to do that.” McClintock advises.

“And the Boxer, Roarke Starwind. It's his tournament, after all.” Grant continues.

“You really don't fucking want to do that.” McClintock advises again, buckling his sword belt on over his pilot suit.

Grant starts changing too, while McClintock keeps a wary eye on the tech to make sure he doesn't hit an alarm, “This is easy for the Captain, he might be able to retire off whatever the military gives him, but you and the others? You're screwed. Pirates talk, crew manifests get circulated, and even if the Iron Kestrels don't put out a hit on you some punk crew that wants to get in with them might decide a little revenge gift is in order.”

“Like a necklace made out of your freeze-dried heads for the Black Ogre.” McClintock suggests, drawing his thumb across his throat to demonstrate. The techie's face becomes VERY pale.

“That's right. Especially since some of Red Siren's people are going to get hurt if we don't do anything. Now, this isn't fair to you, but as an ally of justice I'm going to offer you an out.” Grant puts a bullet in the security cameras with only a brief glance at their locations, his gun barking thrice in rapid succession. The techie flinches visibly with each shot, “There, now all of the footage shows two armed men threatening you. You had no choice but to let us launch. McClintock here had his sword against your throat until my Libra is out of its docking clamps, and once that happened I had a grenade ready to blow this control post to smithereens if you didn't release his mech too.”

“Fucking Libra, really?” McClintock grumbles contemptuously. Grant ignores him.

“Ehhh...which one is yours, boss?” The techie's eyes shift to McClintock.

“The ADF-01 Lightning, best fucking mech on the underground circuit. I'm a tourney pro here to teach these rookies the ropes.” McClintock grins, pointing his thumb at himself.

“...Lightning, really? You couldn't think of a better name?” Grant covers his face with his hand, sighing as he rubs his temples.

“Fuck off Libby.” McClintock's smile doesn't falter.

[Continued]
>>
>>1194019
Is that pic supposed to be read by ants? /s
>>
>>1194026
japanese ants
>>
>>1194027

Are the ant's over in japan worse? The wasp's are.
>>
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Everything, for once, goes according to plan. The two men have their mecha released from the docking clamps, and they have time to see the massive airlock bay doors open. Outside, the stars are blocked out by the silhouettes of two UJCIDF squads, each consisting of two Bluegills and one Pumpkinseed I.

“Can you believe there's fucking Martians on this fucking ship and one of them is fucking piloting a fucking tank if we had more fucking time I'd fucking tip it the fuck over onto that stupid fucking bird fucker Jove damn these fucking assholes. I bet the tank pilot is as fat as her hovering shitpile. You think the army boys will see if I kick it?” McClintock complains.

“Yes, they absolutely will. Hold steady.” Grant's eyes are locked onto his targeting computer, taking the time to aim his shot to perfection...five hundred meters and closing...four fifty and closing...they're coming in slowly, as expected of military Bluegills and Pumpkinseeds.

Somewhere on board the Ugly Ex, a girl with a scar feels a sudden and inexplicable burst of rage. She nearly smears the paint on her latest model, but fortunately she's much too composed for that.

Four hundred and closing...three fifty and closing...

“Libra, targeted and firing.”

“Lightning, STRIKE!”

>[Feed me 1d10+13s, I'll add the bonuses myself]
>>
Rolled 5 + 13 (1d10 + 13)

>>1194051
As the CROWE flies.
>>
Rolled 8 + 13 (1d10 + 13)

>>1194051
>>
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Rolled 2 + 13 (1d10 + 13)

>>1194051
>“Lightning, STRIKE!"
>>
Rolled 3 + 13 (1d10 + 13)

>>1194051
Oh shit! Actual combat! Have a plus 1.
>>
Rolled 10 + 13 (1d10 + 13)

>>1194051
>>
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Rolled 1 + 13 (1d10 + 13)

>>1194051
Come on, Libra!
>>
>>1194065
>You are Raider, Legendary!
>>
Rolled 6 + 13 (1d10 + 13)

>>1194051
>>
>>1191931
>“That's for touching. Oh, you forgot to log out of your bank account. Let me just...give myself a little bonus. Yay, a new swimsuit for me.” The woman sighs happily, accompanied by the sound of one PC transferring funds to another, cha-ching! “A-ahh, but I'll need makeup, I can't be a frump at Rosie's wedding!” Another cha-ching! “...You know, it's been a really long time since I had a just-me date. Even if I'm single and not a teenager anymore, a girl's got to keep her smile intact. I'll go someplace nice.” Cha-ching! “...Oh, right, I owe Miles from our poker night. I know she's cheating somehow, but I'll never find out how unless I can afford to pay up.” Cha-ching! “I...I really shouldn't...but I want that new kayak so much! E-Even though it's a two-seater I have dreams too!” She justifies it to herself, cha-ching! “Okay, that's enough. I'll call the girls over.” There's the clicking sound of buttons being hit in rapid succession, a private comm line opening, “Ladies, it's me! Authorization code? Y-you just want to hear me say it again, don't you?! Fine! 'I'm a little teapot, short and stout. Here is my handle, here is my spout'. I can't believe Rosie picked something so embarrassing. Now come on over so we can make sure the Captain is on the up-and-up and get our tourney contestants to Auditorium.”

If I didn't already love Kathrine, I'd have fallen for her right then.
>>
>>1194070
oh god the For Honor memes are here...
>>
Rolled 4, 8 = 12 (2d10)

>>1194058
>>1194059

+11
>>
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Rolled 8 + 13 (1d10 + 13)

>>1194067
Well, I guess I know how Alexander's going to do in the tournament.

also another roll in case you need it.
>>
>>1194082
Beaten by 3 and 1.
>>
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>>1194002
Yes Cleanclock-san, that the target analyzer instead, its the best choice.
>>
>>1194084
Le dude who sucks at guessing at dice,

You need to link it to this>>1194051 in order for your dice to count.
>>
Rolled 5, 2, 1, 8, 4, 8, 4, 9, 10, 1 = 52 (10d10)

Five grenade hits. Since each hits two points, let's...handle this on a guy by guy basis.

Squad leader first.
>>
>>1194088
>>1194082
both hit by a success of 3 by the looks of it. Thats 2 3 shot bursts.
>>
>>1194111
Wait, the gun isn't +1. Never mind, use to beam weapons. Not nade spitters.
>>
Rolled 7, 7 = 14 (2d10)

>>
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>>1194051
>I bet the tank pilot is as fat as her hovering shitpile
*Quiet, feminine RRRREEEEE in the distance*
>>
>>1194107
Blast one just hits one target Wong, so that guy takes everything.
Or at least that is what someone said on this thread when they were talking about "there can be only one mecha per hex"
>>
>>1194144
Oh, man. McClintock is in for a surprise.
>>
>>1194137
Hope the guy spent everything he had on ejecting. Looks like a cockpit hit.
>>
Rolled 9, 6, 10, 7, 5, 9, 3, 6, 7, 6 = 68 (10d10)

>>1194107

5K to the right arm (-1 SP, 4), 1K to the torso (-1 SP, 4), 5K to the head (-1 SP, 4), 1K to the left leg (-1 SP, 4), 5K to the torso (-1 SP -1K, 3 and 7K), 1K to the left leg (-1 SP, 3), 5K to the torso (-1 SP, -2 K, 2SP and 5K), 1K to OTHER (rerolled, got...left arm, -1 SP for 4 left), 5K TO THE FUCKING COCKPIT, -1 K to the head (3 SP remaining).

He'll spend his luck ejecting so Grant doesn't become a cop killer.

Next up, Bluegill squad member!

>>1194147

Unless I'm very, very wrong and someone can point it out to me right sharpish blast gives you a one hex RADIUS around where you hit. Meaning you hit the target hex and each adjacent hex.
>>
>>1194107

I'm so very tempted to replace the Missile Loadout with a Burst Rifle now...
>>
>>1194167
You are indeed right. It's the hex it hits and the six hexes around it for blast 1. 7 hexes total.
>>
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>>1194167
>>1194172
>one hex RADIUS around where you hit. Meaning you hit the target hex and each adjacent hex
Everything I know has been a lie.
>>
Rolled 5, 3, 7 = 15 (3d10)

>>1194167

That should say blast 1, not just blast.
>>
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>>1194172
Please show me the page on the ATM, I need to look at this right now.
>>
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>>1194167
>Unless I'm very, very wrong and someone can point it out to me right sharpish blast gives you a one hex RADIUS around where you hit. Meaning you hit the target hex and each adjacent hex.

Yup.
>>
>>1194179
It's why I always had cracker grenades on the Dutchman. Some extra hits are handy against swarms and are great for tight corridor combat, which the original was good at.
>>
>>1194179

Here's the scary part. Take a wide-angle (hex) beam weapon like Mohammed's. You'd think it just hits everything in a 1-hex line for its entire distance, right? Wrong. It explicitly hits everything on that line and all adjacent hexes, meaning the shot is a 150m-wide blast.
>>
>>1194167
HMMMMM... Looking at this now, it shoudl have cause just 6K to one location per grenade if Grant was aiming at the Pumpkinseed instead of the hex...

But lets just ignore this and assume he was aiming for the hex, no?
>>
>>1194195
Yup. I was thinking of combining that with scatter shot or megabeam for a weapon to either get the full shotgun or wave motion beam experience.
>>
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>>1194190
Man, I wonder how I misinterpreted that so badly.

>>1194195
Unrelated, but If you had to choose between a projectile sniper tank and a tank with a wide angle gun, which would you choose?
>>
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>>1194213
That's the wrong file.
>>
>>1194222
That file is right in all the best ways
>>
>>1194201
Dude, it clearly states that when it hits something, it effects the target and also every hex around it or more depending on the blast value..
>>
Rolled 8, 4, 2, 8, 4, 6, 6, 7, 10, 1 = 56 (10d10)

>>1194167

9s rerolled, 10 scored a sensor hit.

5K to the right arm (-1 SP, -1K, 3 and 3 left), 1K to the right leg (-1 SP, 3 left), 5K to the sensors (MAIN SENSORS OFFLINE!), 1K to the left arm (-1 SP, 3 left), 5K to the right arm (-1 SP, -2K, 2 and 1 left), 1K to the left arm (-1 SP, 2 left), 5K to the torso (-1 SP, -1K, 3 and 5 left), 1K to the right leg (-1 SP, 2 left), 5K to the left arm (-1 SP, -3 K, 1 and 1 left), 1K to the right leg (-1 SP, 1 left)

It is not a good day to be a Bluegill pilot. Last one up!
>>
List of crimes McClintock may or may not have been charged with
>Interfering with custody
>Assault and Battery
>Reckless conduct
>Grand Theft Mecha
>Public Indency
>Loitering
>Obscenity
>Violating a restraining order
>Vandalism
>DUI
>Trespassing

Most of it done on the only time he visited Mars.

>>1194213
>MFW
>>
>>1194239
>*Public Indecency
>>
>>1194190
>>1194195
Okay, massacre confirmed.
the UJCIDF needs a Morgan II here, NOW.

>>1194237
Yes, but it also clearly states that if you aim for someone, the first target gets full damage as normal instead of 5K+1K... But you can still do the normal Blast damage effect to it if you aim for the hex instead of the target inside of it.
>>
Rolled 5 (1d10)

>>1194238
>>
>>1194239
>Hate Speech.
>>
>>1194213
>>1194222
Nah, the first one tottaly fits the theme too.
>>
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>>1194239
I meant to post the sweat gif but hit the first one since they're right next to each other in my folder. Can a popular anime even be considered part of your powerlevel?
Like handholding while having sex in the missionary position for the purposes of procreation.
>>
>>1194239
>Approx. 10,000,000 misdemeanors involving noise complaints
>>
>>1194256
*Like handholding while having sex in the missionary position for the purposes of procreation is.
I just can't NOT fuck up today.
>>
>>1194256
>>1194256
>not playing Viking

It's like you don't want to be bridge master.
>>
>>1194256
>>1194260
>maximum dishonor

>laughing vikings.jpg

The knights are getting shit on in terms of territory. Sadly unpopular faction despite the Warden being objectively the coolest looking hero currently in game.
>>
>>1194264
>>1194266
I main Lawbringer and Warden.
Parries make me hard.
>>
>>1194213
It's... Hypnotic.
>>
Rolled 10, 8, 1 = 19 (3d10)

>>1194238

5K to the left leg (-1 SP, -1 K, 3 and 3 left), 1K to the torso (-1 SP, 3 left), 5K to the torso (-1 SP, -2 K, 2 and 4 left), 1K to the left leg (-1 SP, 2 and 3 left), 5K to the torso (-1 SP, -3 K, 1 and 1 left), 1K to the right leg (-1 SP, 3 left), 5K to the right leg (-1 SP, -2 K, 2 and 2 left), 1K to the left arm (-1 SP, 3 left), CRIT (SHIELD REMOVED!), 1K to the head (-1 SP, 3 left)

Now for James!

>>1194060
>>1194062
>>1194065
>>
>>1194248

He said crimes, BR.
>>
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>>1194266
Are you sure? Because the tin cans basically took over the sub-plebbit during the open and closed betas. And faction wars are pointless. Weebs win in the morn, Neckbeards in the afternoon, Tin Cans at night.

>Also, as someone without the game sees For Honor as
>>
>>1194275
MEGA CRIT. Someone gets cleaved in two.
>>
Beam weapons are plasma based in this setting, right?

>>1194275
Wow.
>>
Some fresh 1d10+13s, please!
>>
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>>1194281
>>
Rolled 4 + 13 (1d10 + 13)

>>1194290
>Autistic Screeching
>>
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Rolled 9 + 13 (1d10 + 13)

>>1194290
Time to redeem myself!
>>
Rolled 8 + 13 (1d10 + 13)

>>1194290
fresh dice
>>
Rolled 9 + 13 (1d10 + 13)

>>1194290
DEUS VULT!
>>
>>1194281
Mars has Free Speech laws?

That's surprisingly progressive.

BTW, where are the stats for the Delphinus and the original Gaunt Special?
>>
Rolled 2 + 13 (1d10 + 13)

>>1194290
>>
>>1194275
3 Attacks? Shouldn't it be four? Did he opened using the beam gun and the discarting it?
>>
Rolled 7 + 13 (1d10 + 13)

>>1194290
>>
>>1194301
Dunno about Hakimite Islam.

But although there's no law prescribing punishment against blasphemy against Islam, there isn't any reprisal against those who've killed blasphemers.
>>
>>1194269
Warlord is hilarious parrymonster. Also headbutts for days.

>>1194282
The past few days have been the knights below 20 almost constantly with vikings and samurai tying at around 24 give or take a few. But I don't have unlimited hours to check all the time, either. And that pic is exactly how the game plays. Watch this giant fatman spin his kanabo. Or whatever the fuck it's called. It's a damn long knobbed mace is all.
>>
Rolled 8, 6, 9, 8 = 31 (4d10)

>>1194308

He opened up with a Starwind Kick.

>>1194296
>>1194297
>>1194298
>>1194299
>>
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>>1194334
>dirty Viking scum
>>
>>1194339
Parries the first, loses the second, blocks the third by 1, and dies to the fourth.
>>
>>1194339

And now to look up parrying with a melee weapon. I remember getting annoyed at this originally and just resolving to use shields because I couldn't determine quickly whether or not parrying degrades a weapon's Kills for damage purposes.
>>
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>>1194346
>MFW
>>
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>>1194346
>t. man whose monasteries have been looted
>>
>>1194359
They do not. It hurts it's health, but not their damage output.
>>
>>1194275
Poor Bluegill didn't dodge in time.

>>1194359
I don't think that they ever mentioned it, so I just assumed that it didn't.

also, its -2WA for parrying with Meele Weapons, and -3WA to EMW.

So Lightning roll would be just +12
>>
>>1194359

Either way, 1d10+13 parry versus 21. Spend McClintock's luck if you like.
>>
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>>1194368
You can't just tell the same joke twice! It's against the rules!
>>
Rolled 5 + 13 (1d10 + 13)

>>1194378
Spend a point of luck
>>
>>1194372

Is that in the errata? It does answer some questions. I'll assume it doesn't damage its damage for now.
>>
>>1194388
For a quick understanding, its on the shields section at least, when they talk about using EMW to parry instead of using Beam Shields, EMW gets -3 beacause their max WA is +3 while normal melee max WA is +2... While Shields max is always +0, not mattering if they are Physical or Beam.
>>
Rolled 7 + 13 (1d10 + 13)

>>1194378
two points
>>
>>1194406
It says equivilent, not directly comparing it. Melee weapons can only parry other melee weapons, that is their down side. So the parries can go higher than 0, but they are worthless against guns, blasts, or what have you.
>>
>>1194434
Hmmmm.... I may be wrong about this, but letting melee weapons have better WA doesn't make much sense to me.
>>
>>1194451
Think of it like this; Against other melee weapons, it can keep pace with them since you are hitting the other blade to prevent it from hitting you. I do some fencing on the side with a rapier and buckler. Sometimes it's easier to parry the blade out of the way instead of using the shield because it's already there. Meanwhile, that small piece of wood, while handy in a pinch when my sword is knocked away, can't really be finessed. So in many duels, I use it as a last line instead of the first line. Course, said piece of wood would also block a bullet better than my blade.
>>
>>1194451
You know what else doesn't make Sense? The fact that melee weapons are the only type of weapon unable to get WA+3. Not everything is going to make sense, especially in a ttrpg.
>>
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The Libra's gun snaps into firing position, and fills the air with fat, rounded shells. The lead squad barely has time to react before the grenades explode among them, filling the air with metal fragments.

Many of these fragments come from the squad's own mecha. The explosions peel off armor and components alike. One Bluegill's sensors go dead and it thrashes around helplessly, its limbs virtually destroyed. Another's torso armor is flensed so deeply its cockpit is exposed, and the squad leader...takes a hit to the cockpit and panic-ejects from his shattered Pumpkinseed. He must have ordered the same of his squad, as they do the same a split second later. A wise move, neither of their Bluegills are in any shape to continue fighting, another volley would literally reduce them to pieces and, more importantly, with their commander's cockpit ball floating exposed in space he or she would likely die from the blast.

Out of the explosions rockets James McClintock, bringing his legs up and around into a magnificent spiral kick.

Unfortunately for him, he targeted the sergeant of that particular two-squad team, who deftly avoids the kick and the first blow of the tremendous two-handed katana-like sword he unsheathes with a powerful but predictably-angled draw cut. The Pumpkinseed's posture radiates contempt as it flicks open its bowie knife-shaped forearm sword and prepares to respond...but McClintock isn't done. Recovering smoothly from the strike he whips the sword around over his head into a vertical blow that bisects the sergeant's Pumpkinseed.

“Hah~ Suck it you piece of sh-HEY!” McClintock barks as the two Bluegills refuse to respect his moment of gloating and do something one-on-one arena matches seldom demonstrate, flanking him. One gouges his left arm with its short, cleaver-like blade (-1 SP, -1K, 4 and 5 remaining), but he adroitly dodges the rest, “My Lightning! You scratched my Lightning, you little fucknugget! This was a brand new paintjob!”

Grant notes with some worry that there's another six UJCIDF mecha right outside, and incoming. The modded-up Pumpkinseed spreads its thin, knifelike wings and flies out to join its comrade.

>[More 1d10+13s!]
>>
>talking about for honor
that game is very fun.
>>
Rolled 4 + 13 (1d10 + 13)

>>1194477
>>
Rolled 8 + 13 (1d10 + 13)

>>1194477
DICE FOR DICE GODS!
>>
Rolled 7 + 13 (1d10 + 13)

>>1194477
>>
Rolled 9 + 13 (1d10 + 13)

>>1194477
>>
>>1194479
Ubisoft got one thing right. They've managed to reinvent the fighting genre.
>>
Rolled 3 + 13 (1d10 + 13)

>>1194477
>>
Rolled 1 + 13 (1d10 + 13)

>>1194477
>>
Rolled 5 + 13 (1d10 + 13)

>>1194477
>>
Rolled 10 + 13 (1d10 + 13)

>>1194477
>(-1 SP, -1K, 4 and 5 remaining)
The Lightning has Medium Striker armor.... so now it should have 3SP and 4Kills, no?
>>
>>1194507
Lightning has Heavy Striker arms. So 3 SP and 5 Kills.
>>
Rolled 6, 2 = 8 (2d10)

>>1194481
>>1194483
>>
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>>1194490
No dedicated servers
>>
>>1194513
Are you done with it? by my calculations it should look somewhat like this now:
ADF-01 Lightning

Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
HeavyStriker L. Arm: C/S/K 6, 3 tons
Left Hand: 1.5 CP, 1 Space, 1 Kill, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 3 tons
Right Hand: 1.5 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker L. Leg: C/S/K 5, 2.5 tons
Medium Striker R. Leg: C/S/K 5, 2.5 tons

Base Frame Weight: 16 tons
Base Frame Cost: 38 CP

Armor: Medium Striker (4 SP, 4 CP, 2.0 tons) on all locations (Total: 24 CP, 12 tons)

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Target Analyzer (Head): 5 cp, 1 space
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Liftwire (0.3 CP), Spotlights (0.2 CP), Katz Deluxe Anti-Theft Codelock (0.4 CP) and Stereo (0.1 CP).
Armaments:
'Kusanagi' (Handheld Two-Handed Nodachi): WA +1, 11K, Quick, AP, 33 CP, 12 Spaces, 5.5 tons (SE: +10.5 CP)

Thrusters & Speed ('Kusanagi'): 5 per leg, 4 per arm, 3 in the torso. Moves 800m per turn in flight or can run 250m, 21 CP

Total Weight: 35.5 tons
Total Cost: 139.5 CP ('Kusanagi').

I just need to caculate the kusanagi Loadout, but that should be it for the main one.

>>1194477
Hey Wong, any chance of us seeing the Target Analyzer working today? XD

>Grant notes with some worry that there's another six UJCIDF mecha right outside, and incoming. The modded-up Pumpkinseed spreads its thin, knifelike wings and flies out to join its comrade.

And now things will get interesting...
>>
Rolled 3 + 13 (1d10 + 13)

>>1194477
>>
>>1194543
>I just need to caculate the Beam Rifle Loadout*.
>>
Rolled 9, 6, 10, 5 = 30 (4d10)

>>1194539

Flubbed that, there should be four more.
>>
>>1194543
Yeah that should be it.
>>
Rolled 1, 1, 5, 1, 10 = 18 (5d10)

>>1194539

Versus 18, a 17, a 13, a 20.

Versus 22, a 17, a 21, and a 16.

The latter three have too great a margin to parry, I roll them purely to avoid crits.
>>
Rolled 6, 5, 8, 5, 5 = 29 (5d10)

>>1194589

Hit, crit, dodge

Crit, hit, hit.
>>
Rolled 4 (1d10)

>>1194595
>>
Rolled 3 (1d6)

>>1194599

So in final tally, the Pumpkinseed of the upcoming squad gets hit in the right leg (-1 SP, -1 K, 4 and 4 remaining), its thrusters also flicker out, leaving it floating dead in space for 1d6 turns and its torso takes half damage (-1 SP, 4 remaining).

Bluegill 1 of that squad loses his shield, and takes a tracer shell to the right arm (-1 SP, -2K, 3 and 2 remaining)

Bluegill 2 avoids one shot and takes a tracer shell to the right arm (-1 SP, -2K, 3 and 2 remaining)

There is still another untouched three-man squad outside the ship, plus the two Bluegills McClintock is dealing with.

Speaking of which...
>>
Rolled 1, 7, 6, 2 = 16 (4d10)

>>1194484
>>1194489
>>1194491
>>1194494
>>
>>1194623

Ignore that last die, I really shouldn't have used it since by rights this is happening sequentially and it makes more sense for him to move than it does for him to attack air.

Those two Bluegills are now four half-Bluegills, though. Kusanagi stronk.
>>
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>>1194628
EPIC
>>
Rolled 1, 3 = 4 (2d10)

Oh, and two things.

BR, please when you next edit the pastebin could you see about making it alphabetical so I don't have to search by individual mech name?

Second, please remember to FACTOR IN the damage bonus from your limbs to your melee weapons.

Now, give me a few fresh dice for dodges.

>>1194498
>>1194507
>>
Rolled 9 (1d10)

>>1194671
>>
Rolled 6 + 13 (1d10 + 13)

>>1194671
JUSTICE BE DONE!
>>
Rolled 7 + 13 (1d10 + 13)

>>1194671
>>
Rolled 4 + 13 (1d10 + 13)

>>1194671
>>
Rolled 3 + 13 (1d10 + 13)

>>1194671
Yes, Wong-sama!
>>
More dice please! 1d10+13s!
>>
>>1194643
Hey Brazil, the Pastebin link for the Myrmidon is EXTREMELY outdated. Could you replace it with the most up to date version? http://pastebin.com/E0wHwRSR
>>
Rolled 6 + 13 (1d10 + 13)

>>1194697
>>
Rolled 3 + 13 (1d10 + 13)

>>1194697
>>
Rolled 7 + 13 (1d10 + 13)

>>1194697
>>
Rolled 7, 6, 8, 9 = 30 (4d10)

>>1194679
>>1194680
>>1194682
>>1194684
>>
>>1194697
Man, this is a sticky situation.
>>
Rolled 6 + 13 (1d10 + 13)

>>1194697
>>
Rolled 1 + 13 (1d10 + 13)

>>1194697
>>
Rolled 1 + 13 (1d10 + 13)

>>1194697
>>
Rolled 10 + 13 (1d10 + 13)

>>1194697
What's the world record on the largest dice tower?
>>
>>1194698
I'll probably replace every pastebin on the pastebin, but I need to revise them first, don't worry, I didn't forget about you.
>>
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>>1194709
>>1194712
>>
Rolled 7 + 13 (1d10 + 13)

>>1194702
DEUS VULT!
>>
Rolled 7, 3 = 10 (2d10)

>>1194699
>>1194700

>>1194701

You're a successful parry versus 19, Thunder.
>>
>>1194720

Alright, because I hate to start taking parry rolls from pre-rolled dice that failed, someone give me a fresh one.

You're aiming to beat 20, with 1d10+13. Spend luck if you like, this is for Grant.
>>
Rolled 9 + 13 (1d10 + 13)

>>1194726
Spend 2 Luck
>>
Rolled 6 + 13 (1d10 + 13)

>>1194726
Spend 3 luck
>>
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Rolled 1 + 13 (1d10 + 13)

>>1194726
no luck
>>
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>>1194745
>>
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>>1194745
Second 1 in this thread. Really not looking forward to how Alex will do in the tourney...
>>
(Lightning is actually at 3 SP, 5 Kills on its left arm)

“Switching ammunition, ZX-21 C.R.O.W.E tracer mode!” Grant intones, swapping ammunition feeds. Glowing yellow points of radiance light up the night, spitting towards the closer of the two oncoming squads. The Pumpkinseed with Corporal's markings on its armor has fire chew up its right leg and hit its thruster nacelles at an awkward angle, causing the jets of deep blue flame jetting from them to flicker out. It hovers helplessly in place, unable to do anything but watch as its Bluegill squadmates take fire to their right arms, one of them also having its shield mount severed.

The Bluegills in McClintock's radius are even less lucky. He launches a furious horizontal slash that cuts them both apart with a single blow of his nodachi, before activating his thrusters on maximum and hurtling towards the squad suppressed by Grant's fire. Again, his flying kick is dodged, but it doesn't matter, all three of that squad's members are within range of his blade now.

“Man, this is a sticky situation.” McClintock notes glumly, “Thirty-six of these bastards in total...” He eyes the four Terns, which are keeping their distance, with annoyance. They might be armored but they're also relatively defenseless and the soldiers inside must be sweating buckets.

The rearmost squad suddenly halts, glancing upwards...and their Sergeant ejects a split second before a meteor on a chain carves through his mech's torso, ripping out through the spine. Microjet thrusters correct its aim, sweeping it around and nearly caving in the torso of one of his Bluegill compadres (-1 SP, -5K, 3 and 1 remaining). It and its surviving ally fire wildly at whatever attacked them to no avail.

Grant glances back at the mechbay. There are several empty docking clamps, but how...?

He doesn't have time to think further on it, as the surviving squad facing him and McClintock open up with their beam rifles and rocket launchers. McClintock is wary now and easily dodges, but Grant is forced to duck behind his small but sturdy shield. (-1 SP, shield SP reduced to 5, -1 SP, shield SP reduced to 4) twice as lances of plasma stab at him.

>[Feed me 1d10+13s! Mop 'em up!]
>>
Rolled 3 + 13 (1d10 + 13)

>>1194757
>>
Rolled 1 + 12 (1d10 + 12)

>>1194757
>>
Rolled 7 + 13 (1d10 + 13)

>>1194757
aye aye
>>
Rolled 1 + 13 (1d10 + 13)

>>1194757
if this is another one, than the sign of Libra has abandoned me.
>>
Rolled 10 + 13 (1d10 + 13)

>>1194757
>>
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>>1194773
Man, am I doing great tonight. Pretty sure I haven't rolled above a 2.
>>
Rolled 5, 1 = 6 (2d10)

>>1194768
>>1194774
>>
Rolled 6 + 13 (1d10 + 13)

>>1194757
Okay, game is over now. UJCIDF is screwed.
>>
Rolled 6 + 13 (1d10 + 13)

>>1194757
>MFW meteor hammer
>>
Rolled 9, 10 = 19 (2d10)

>>1194776

We all have those days.

>>1194777
>>
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>>1194776
>>
Rolled 8 + 13 (1d10 + 13)

>>1194757
>>
Rolled 3, 1, 7 = 11 (3d10)

>>1194781
>>1194785
>>1194790

One more...
>>
Rolled 6 + 13 (1d10 + 13)

>>1194794
dice gods pls
>>
Rolled 3 + 13 (1d10 + 13)

>>1194757
>>1194794
>>
>>1194757
Was that the Ball and Chain?
So it should be 8K of Damage, not 9K, the bonus is already accounted for...
>>
>>1194804
Might be the Pharcyde's weapon. It's pilot was on the ship and it is slightly stronger.
>>
Rolled 3 (1d10)

>>1194801

Not a 1!
>>
>>1194808
Oh yeah, I forgot about its melee weapon!
>>1194810
Yep, it seems that the stars were right, at least about the danger part...
>>
Rolled 3, 7, 6 = 16 (3d10)

Alright, I was a bit impatient this time, but as I'm writing it out McClintock went first, so...

One miss, one crit (21), one miss, one hit (24)

Grant scores one hit (20), one hit (20), both are at full burst unless the enemy rolls extremely well.

??? scores one hit (22), one hit (20)

Rolling parries soon. One of Grant's 20s is unparryable as he aims at the Bluegill he de-shielded, and if this burst fails to kill it his second burst will be aimed there too.

>>1194779

Yuri is the antithesis of mecha or something.
>>
Rolled 5, 9, 5 = 19 (3d10)

>>1194851
>>
>>1194851
>Yuri is the antithesis of mecha or something.

Would explain why Fairchild has been getting fucked over constantly. The only thing that went completely right for her is Qu'Lir.
>>
>>1194851
>Macross Δ Disagrees
>>
Rolled 2 (1d10)

>>1194851
Hmmm.. if yuri is bad, what about Yaoi? You'd think all the combining,fusions, and men riding other men would say something.
>>
>>1194874
Dice say; slightly better you flaming homo.
>>
>>1194862
Well, if it weren't for a chance meeting on Station California, Butcher would've been the killer of half our cast.
>>
Rolled 1, 7 = 8 (2d10)

>>1194851
>>1194858

Oh wait, those were two crits. I'll ignore the last die of the first set and the 9 would need rerolling anyway, so we have two crit results plus a 3, 7, 5, 5.
>>
Rolled 9 (1d10)

>>1194874
the answer is traps; just look at sams stellar performance in the quest so far.
>>
>>1194883
And there you have it. Word of the Dice say it's ok so long as it looks like a girl.
>>
>>1194873

/m/ said it's a huge disappointment, and that might just be /u/ seeing lesbians where there are none again.
>>
Rolled 7, 4, 4 = 15 (3d10)

>>1194881

Cockpit hit to seal the deal. McClintock's 24 is too strong for these guys to beat, so 3 parries!
>>
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>>1194894
>Nodachi stronk
>>
Rolled 9 (1d10)

>>
>>1194909
He ded.
>>
>>1194909

??? just scored a very impressive oratory roll. As expected of him.
>>
>>1194914
Knowing the thread, it's probably Thunder's Pagan Bodvarsson.
>>
>>1194914
inb4 it's Mai
It's not Mai
>>
>>1194927
I'm fully expecting Bodvarsson to somehow not have a single drop of Nordic blood in him.

Turns out he's of French Descent.
>>
>>1194914
incoming folded chair!
>>
>>1194929

Maiybe later. Doesn't her tank have a sniper loadout?
>>
>>1194960
It has a projectile sniper, yeah. The loadout I planned on using in the tournament has a 12K beam gun with 1,050 meters of range too.
And the joke melee loadout for when I have to fight one of the favorites.
>>
>>1194960
>Maiybe later
>Maiybe
>Mai-ybe
You cheeky man.
>>
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“What the hell was that!?” McClintock is less composed when he realizes what just happened to the remaining squad.

“Apparently an ally! Focus on our own enemies, you get the two with shields!” Grant focuses on the shieldless Bluegill, pumping it full of tracer fire. Little yellow sparks fill the night in rapid three-shot bursts, severing its right arm, gashing its left arm and right leg, crumpling its rocket launcher, and finally blowing out the cockpit. The pilot is lucky enough to eject just in time. Grant doesn't want a record as a soldier-killer just yet.

McClintock sighs, and although the surviving Bluegill that dodged Grant once avoids his attacks twice with skills that could someday make the young pilot inside worthy of acehood...he can't hear her vowing revenge on him and she isn't 100% aware that he isn't on the same comms frequency as she is...he eventually slices her Bluegill open along with her squad leader's Pumpkinseed.

Meanwhile, the mysterious attacker's flail lashes out again, describing a great circle that once more smashes open a mech...the Bluegill it damaged previously...and nearly oneshots the remaining one. Alone, with one Kill left in its torso, the final Bluegill pilot ejects. It's a sad day for the UJCIDF Solar Division.

"Whew, not a bad bit of work...Jim." Grant smiles wryly, leaning back in his cockpit chair.

"Heh, speak for yourself, Al. For such an uptight bastard, you're not a bad shot." McClintock grins, the Lightning resting its nodachi across its shoulders.

[Continued]
>>
From outside the mechbay, a single mech floats down. As the ship turns, the sun appears behind it, like a radiant halo behind its head. Its torso is relatively small, its limbs and head looking disproportionately large, its heavy armor giving it a bestial cast. Its flail whirls around its arm like a tamed moon as the chain slowly retracts, while the other bears a small shield similar to those employed by the Bluegills. A missile launcher rests over its shoulder.

A voice rings out across the comms. Almost inhumanly deep and rumbling, with a faint hiss of electronics, “IMPRESSIVE. MOST IMPRESSIVE. SO, EVEN A BRAINLESS CRETIN HAS SOME METTLE AND A SELLSWORD CAN FIGHT FOR HIS OWN HEART. I KNOW YOUR RECORDS, GENTLEMEN. I HAVE STUDIED YOU AND YOUR MECHA, LEARNED THE STREETS WHERE YOU GREW UP, BECOME AN EXPERT IN YOUR CAREERS...AND IT IS FITTING, TOO, THAT I SHOULD BE THERE WHEN YOU FIRST RAISED A WEAPON AGAINST THOSE WHO SEEK TO RULE YOU.”

It raises its hands, spreads them wide, “FOR TOO LONG, THE MEGACORPORATIONS AND TERRAN INTERESTS WITHIN THE JOVIAN SENATE HAVE DOMINATED OUR DESTINIES. WE HAVE LIVED AS ANIMALS, SCROUNGING FOR SCRAPS FROM THEIR TABLE, FIGHTING EACH OTHER FOR WHAT THEY LET US HAVE. NO MORE. BROTHERS, TODAY THE DOG BITES THE FOOT THAT KICKS IT. TODAY, YOU PROVED THAT YOU CAN TAKE PART IN THE REVOLUTION FOR YOUR OWN SOULS, AND ALL IT TOOK WAS FOR YOU TO STAND UP AND FIGHT.” The mech applauds, soundless and eerie in the void, but they can hear the sound of clapping hands over the comms. It could so easily be pretentious and offputting, but there's a sincerity in the words, electronically distorted as they are, a depth of meaning most people lack.

“Who are you?” Grant's eyes narrow. He still has grenade rounds left.

“He may have called you a brainless cretin.” Says McClintock, the one who was actually being referred to as a brainless cretin, “But this guy is kind of a badass. Not as badass as me, but still a badass.”

“MY NAME IS IRRELEVANT. I AM JUST A VOICE, A MESSAGE. YET, EVERY VOICE HAS A SPEAKER. CALL ME BROTHER, CALL ME FRIEND, OR JUST CALL ME WYATT. WYATT SIMMS. YOU'VE CHOSEN FREEDOM, BROTHERS, AND THE PHARCYDE ALWAYS STANDS WITH FREEDOM.”

[Pic related is for audio reference]
>>
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>>1195017
oh god, this tourney's going to be crazier than I thought and that's saying something.
>>
>>1195017
what the fuuuuuuck
>>
>>1195017
My sides.. they are going to hit Australia.
>>
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>>1195017
>“He may have called you a brainless cretin.” Says McClintock, the one who was actually being referred to as a brainless cretin, “But this guy is kind of a badass. Not as badass as me, but still a badass.”
>>
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>>1195023
... while that picture kinda works I think I meant to use this one.
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>>1195017
>pic related
>>1195039
So... Thats what he meant with PHAR-CYDES.
>>
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>>1195017
Yes! This tournament will truly break the mold. Even if Roarke holds a second or makes it a regular thing nothing will ever dim the insanity of the first. My body is ready! Lets throw the crazy and badass into the cage and see what happens. This will be the best thing until knuckle kaiser punches a death star in half; Lets be honest, that is happening at some point. I remember the first thread (I suggested Richard and shades) and would have scarcely have believed then how far things would go, but go they will.
>>
>>1195048
Never under estimate the power of the Phar-Cyde
>>
I really need a picture for the Pharcyde. There's a lot of great reaction images for the pilot when he's outside his mech, none of the mech itself.
>>
>>1195093
>>
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>>1192981

The Tarrasque is a Bahamutcorp project. Even though it's not at all aesthetically pleasing to her, Irina isn't Jesus and part of what makes the Pumpkinseed II, Irina's baby, so successful is the advances it incorporated from Project Skywalker. The Tarrasque is pretty much THE Project Skywalker testbed. Even if she disliked it (which she doesn't, her objections to Garret's designs are a completely different manner), she would loyally defend it to the death for the sake of Bahamut Corporation.

>>1192999

She actually likes these, too, purely because Iskander has problems with Bucephalus Heavy Industries. Now, if Irina was perchance a villainous soul prone to acts of truly diabolical mischief, one MIGHT somehow attribute Sergeant Cathy Nedermeyer getting her hands on an Iskander rifle to complement her Palomino II to Irina's machinations...but surely Irina would never do such a thing, right?
>>
>>1195136
Can't be. Irina is a pure girl who is going to have a Farmer's family with Amos... said farm may have a large number of mechs on it, but still a farm.
>>
Oh, right, and game resumes tomorrow.
>>
>>1195160
Jove Damnit. Cliff-kun too OP. Nerf plz.
>>
>>1195093
>>
>>1195160
Night Wong, see you tomorrow
>>
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>>1195093
and another
>>
>>1195136
>She actually likes these, too, purely because Iskander has problems with Bucephalus Heavy Industries. Now, if Irina was perchance a villainous soul prone to acts of truly diabolical mischief, one MIGHT somehow attribute Sergeant Cathy Nedermeyer getting her hands on an Iskander rifle to complement her Palomino II to Irina's machinations...but surely Irina would never do such a thing, right?

Huh, that's actually pretty interesting.

BTW Where are the stats for the Faint Special?
>>
>>1194937
>implying the french dont have viking blood
The Normans say hi.

On an unrelated note, if you grapple with an entangling weapon can you attack with it next turn in the form of crushing something?
>>
>>1196338
Without letting go of the grapple I mean.
>>
>>1196343
Assuming that it works as the same way "pin" works you should at least be able to use dismemberment.
>>
>>1192263
Hey, its almost done, you just need to change the AMS weight from 0.8 to 0.5(ammo weight is abolished) and remove the clips mention on the sniper.... Its completely unnecessary to have it be clip-fed at this price.

But I must admit... Its looking pretty unique now.
>>
So, scaling weapons down to human size makes them do consistent damage? They used to be a certain number of dice but now they're fixed at 2.5xKills worth of hits.
>>
I know that I should revise the Chimera now... But in the name of the plot I see myself obligated to revised at least the The Blitz and the Huskarl today as they have a chance of appearing.
But Pharcyde comes first, lets see if we can find some extra CP to buff it even more before today's session.

Is Pharcydeanon here? Only you can really chance something man, so having you here helps.
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>>1196630
>NO DELUXE CODE LOCK
>"Hello? "Storm's Dragons Pimp my mech" crew? I have a job for you...."
Another one bites the glitter...
>>
>>1196424

And so, we get to version 10.

http://pastebin.com/sKn4kG7u

I've removed the ammo weight like you asked, and i've redesigned the sniper cannon. On review, i without the clips i had some room for upgrades, so now the Gyrfalcon can reach out and touch someone from 7,8 KM away.
Beyond that, the machine is identical, so you don't need to worry about another lenghty review.

And thanks, i really like how it ended up, even though it has strayed a bit from the original idea.
>>
>>1196673

Anyone that does not use deluxe locks as a matter of principle hasn't spent enough time around pirates. Or worse, scavies.

And even that won't protect you from a prankster with a paintbrush. Or a very confused Miles with a paintbrush.
>>
>>1196673
>>1196630

Yeah I saw, I had a bit of a facepalm moment there, I changed it here in this pastebin: http://pastebin.com/r63kxJfb (Removed the Storage Space (rip personal belongings) but if you had a better idea I would be willing to take it of course).
>>
>>1196673
>>1196685
>>1196686
>not just boobytrapping your mechs cockpit with claymores
Probably cheaper than a lock too.
>>
>>1196698
>Not asking your "Oni-chan"s to open the cockpits for you to avoid traps.
Step up your game... Senpai~S2
>>
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>>1196712
>doesnt put secondary traps underneath the primary traps
>doesnt put tertiary traps under the secondary traps
>>
>>1196718
>Implying that everything wasn't a trap from the begining even the part of letting it unlocked and having your enemies find that out.
Sasuga, Ni-chan.
>>
>>1196698
Repairing the cockpit afterwards is probably more expensive.

>>1196718

>Not being able to actually sit in your cockpit that is crammed full of traps
>>
>>1196748
Well at least you got a bunch of dead people whos stuff you can sell to make up the cost.
>>
>>1196748
>he isn't sitting on explosives all the time

Sounds to me like you aren't truly living life.
>>
>>1196748
>Not being able to actually sit in your cockpit that is crammed full of traps
I see Roarke is taking the Sammy family out for a ride.
>>
>>1196752
Considering that the claymores will just shred their bodies, probably not.

>>1196753
There's sitting ON explosives, then there's sitting IN explosives.
>>
>>1196753
Could also be electric shocks, poison gas or electrified poison gas.
>>1196760
Well hey as long as it doesnt hit their PC its all cool.
>>
>>1196768
>Well hey as long as it doesnt hit their PC its all cool.

That's a big maybe.
>>
>>1196779
They still probably got mechs and shit nearby you can sell.
>>
>>1196686
Well... I've got good news and bad news.

Good news is: Your flail and rockets can actually be 0.5CP more cheap if you let them occupy 5Spaces instead of 4, so thats +1Cp to you.

There is also the fact that your hands could cost 1.5CP each, so more 1CP.

The bad new is... Well... your Missiles actually weight 5 TONS, not 1.5.

And that makes your thursters cost 13CP.
All that modifications leave you with 139.5CP AFTER buying the Lock for 0.4CP... But now you're at -4MV beacuse of your weight.

Also, I used your old pastebin as the base model: http://pastebin.com/PRrXKzac , so I'm counting the Torso storage and everything.

You can still screw your hands a bit to gain more 1.5CP, but that alone isn't going to get rid of your...Hmmm... Weight problem.

My advice is to either nerf the Flail WA, drop the shield or adjust the missiles, but anyway, sacrifices should be made to avoid the -4MV.
>>
>>1196784
That's assuming they're not just Mecha thieves.

Even then, booby-trapping the cockpit instead of using a lock is expensive, time consuming and, above all, dumb. It's only something someone who is extremely contrarian would do.
>>
>>1196784
I...I'll try to remember to keep a good distance from your Pumpkinseed Jager just to be sure...

>>1196828
You're talking about Not!Hunk, The mysterious masked stranger, himself! How do you think that he survived the war? I wouldn't be surprised if he even boobytrapped his cockpit with real greenman spores from the old days... Not everyone brings a gas mask around.
>>
>>1196826
I wasn't clear enough about those hands, I calculated the 139.5CP with 2CP hands, with 1.5CP ones it becomes 138.5CP.
>>
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>>1196828
Sends a message though. Most thieves will get scared off when they hear this guy traps his mech and the ones that wouldn't wouldn't be stopped by a lock anyway.

Plus when you consider that a delux anti theft lock costs almost half what a 1K gun for a mech costs they are insanely expensive for what they do. Besides there are lots of ways to trap something besides putting a bomb in it and even if you do if they blow up the cockpit at least their surviving buddies cant fly away with it.
>>1196841
>man whos only personality trait is being scared of spores
>keeping spores
>>
>>1196826
Sounds like dropping the shield would be the best course of action, I just added that to use up some extra CP (that I actually didn't have in the end).
>>
>>1196866
Replacing a cockpit Costs twice as much as a lock. So, ultimately, you're just paying more for no real gain.
>>
>>1196881
Cant steal your shit if the cockpit doesnt work though.
>>
So I wanted to go back and look at the sniper loadout since Wong mentioned it earlier. Between all of these, can anyone recommend one?

http://pastebin.com/a0Svpu7D

I'm leaning towards 1 (I don't think I've seen a gun with over 9,000 meters of range), 4 (it's the most accurate and already on the pastebin) or 6 (max range is close to my sensor range) and 12K guns have the same damage characteristics as 10K guns up to Light Heavy Limbs and Torsos (since the sniper only has AP ammo) so the extra 2K seems unnecessary. Unless I'm misremembering and the new SOUL mechs use Light Heavy servos.
>>
>>1196861
>>1196871
Nah, I was wrong, 139.5CP is already with 1.5hands.
With Libra-tier hands you would have 138CP...
We could also reduce your shield to 4SP-DA0 and get more 2 CP... So 136CP....
But you would need 1CP more to to reduce your weight to 39.5tons...

Do you really need a cockpit? We could use an ejector seat instead... Or we could just make the Shield 4SP and DA-1 instead to gain this 1CP needed.

What do you prefer?
>>
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>>1196885
I couldn't find the original picture.
>>
>>1196902
This?
>>
>>1196909
The Eddie Murphy one. It's a meme now.
>>
>>1196902
>tfw they are still discussing about if having multiple traps in your cockpit is worth it in the end.
Now I can't stop imagining Alexander and James running into Inari and Hunk having a disscussing about it... While Inari really seems upset about Hunks arguments... And he is just grumbling and gesticulating the whole time.
>>
>>1196896
Alright, if keeping the shield is still an option then let's keep it. How did you calculate weapon weight? I probably should have read that in the rulebook and avoided this mess in the first place.
>>
>>1196917
Its half the kills in tons, but missiles get 0.5tons for each 15Kill in missiles(round up if needed).
So your 20x7k? 140Kills, so 10 structural Kills... 5tons.

So, are you scraping the Cockpit? Or letting the shield be 4Sp and WA-1?
>>
>>1196896
Hey, BR. I may be commiting more war crimes with a pet project of mine. Seeing what I can do with a Dutchman given a 225 CP budget. Named it the Flying Dutchman Reus. It's already a servo size bigger, 2 armor sizes up, and yet still faster than the F-type. Going to see how far I can go with a bigger budget. Might just put in a Iskander rifle to boot.
>>
>>1196922
Letting the shield be 4SP and WA -1, sorry for not clarifying.
>>
>>1196923
Ohhhh God... There he goes again...

>>1196881
I will do the Huskarl now, and then you.

Tank and Chimera may get in the pastebin in time for the session too, depending on far I can go today (Didn't slept much, again, seriously, those Akita's Puppies are making me more mad than the ATM can do alone...)
>>
>>1196928
Medium Striker Head: C/S/K 4, 2 Tons
Striker Torso: C/S/K 6, 3 Tons
Medium Striker L Arm: C/S/K 5, 2 Tons
Left Custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Medium Striker R Arm: C/S/K 5, 2 Tons
Right Custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Medium Striker L Leg: C/S/K 5, 2 Tons
Medium Striker R Leg: C/S/K 5, 2 Tons
CP 31.5, 14 Tons

Armor: Heavy Striker Armor (5 Cost, 5 SP, 2.5 Tons) all locations, 30 CP
CP 61.5, 29 Tons

Sensors:
Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Stereo (0.1 CP) and Deluxe Antitheft Code lock (0.4 CP).
CP 71.5, 31 Tons

Armaments:
Handheld Flail: Range 150m, WA +1, 8K (+1K), Returning, Armor-Piercing, 18 CP, 5 Space, 4 Tons
Space Efficiency 13= 6.5CP (Total Cost: 24.5 CP)
CP 96, 35 Tons

Handheld Missile Pod (Custom): Range 350m (Range 75%), WA +1, 7K, 20 Rockets (can be fired singly or in a salvo), 16 CP, 5 Space, 5 Tons
Space Efficiency 11= 5.5 CP (Total Cost: 21.5 CP)
CP 117.5, 40 Tons

Left-Arm Mounted Small Shield: DA -1, SP 4, CP 5, 2 Tons
CP 122.5, 42 Tons


Thrusters & Speed: 5 Thrusters in each leg, 1 in Torso, 2 in Head. Moves 400m per turn or run 250m. 13 CP

Weight: 42 tons as base (39.5 after 5 CP spent on Weight Efficiency).
CP: 135.5

Turns out that we still need 0.5 from somewhere... Torso Storage?Cockpit?Reduce Shield's DA? Reduce Shield's Kills?
>>
>>1196959
CP at the end should be 140.5... But you probably already guessed it.
>>
>>1196962
>>1196959
Let's reduce the Shield's Kills.
>>
>>1196930
Oh hey, if I double the price for the hands, I can make them EMW and give them both that EMW effect AND 3WA! If I keep the boosters at 10 MA max, but get the 12 CP ones, the Balance mod is 0.96 which means it's still under the limit and quadruples the booster longevity for a third of the price! Now let's throw and ASP and maybe a data analyzer on it too..
>>
>>1196969
Now there is 1CP free, do you want:
>Damage Control Package
>Design & Decor
>Sacrifice torso Storage but get Heavy Striker Sensors(Torso Storage will be lost).
>Micromanipulators
>A quick change mount for one servo.
>Go crazy on Nightlights or Spotlights.
So?
>>
>>1196984
Micromanipulators sounds handy, so let's go with that.
>>
>>1196984
Oh, just in case, here's the link to the current Blitz.
http://pastebin.com/1UM8a7SM
>>
>>1196930
I'll be honest BR, I'm pretty sure my math is fine. The Pastebin just needs to be linked.
>>
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>>1196984
And it's finished. Took me some heavy thinking, but I finished it up. Gold Standard equipment only, but I had to do the Zaku II Kai justice. http://pastebin.com/MbgymfBs
>>
>>1196984
Br, if you can't get to the Chimera tonigjt, could you hold off on reviewing it till saturday? I'm pretty busy tomorrow, and I'd rather not hold everything up making you wait for a reply.
>>
>>1197276
If you post the link, I'll give it a look.
>>
>>1195167

Is the Pharcyde pilot around to confirm if this is okay?
>>
>>1196984

Can he make the shield bigger? I haven't had time to look at the numbers yet, but a 4SP shield just seems...it just seems a little...fragile.
>>
>>1197450
could probably dump 3 missiles to compensate. Shortens ammo, but ups survivability.
>>
>>1196984

Hey BR, i've been reading over the Gyrfaclon again, and i may have fucked up with the last edit. When redesigning the sniper cannon, i was so happy about the possiblity of extra range that i forgot to think about minor stuff, like spaces, and the fact that the Gyrfalcons arms don't have a lot of them, Here's a corrected version.

http://pastebin.com/83WVCmPQ

Don't worry, the only thing that has changed is the sniper rifle, the rest is the same as the previous version.
>>
So, a big question starting out today. I'll give you at least half an hour to vote, so think it out. Your trio has three options.

>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
>[Engage the forces defending the JSS Pullo]
>[Stay near the Ugly Ex's bay and play defense]

All three, by the way, have a valid tactical reasoning behind them.

From the top, helping Red Siren's Harpies out means that you'll be supporting an ally, and the odds won't be 4-1 (initially 6-1) like they were against the first four squads. On the other hand, you'll be in open space with no cover to duck behind in the event you get hurt, and aside from the Lightning your mecha can't really keep up with the Harpies.

If you attack the ship, you'll cut off any angle of retreat and supporting fire for the remaining UJCIDF troops. You also might be able to cripple or destroy the ship itself if you feel like being especially cheeky. Or worse, steal it. The potential rewards are huge, but the risk is massive. For one, it has CIWS turrets. For another, you don't know how many of the 24 remaining mecha they have are guarding the ship. For a third, the mecha there might be the strongest ones, the elites.

The final option seems like a bit of a cop-out, isn't it? It's really not. You have a dozen downed UJCIDF personnel floating helplessly in their cockpit balls, plus the Terns (which you're incapacitating as soon as the session starts). That's what we call a hostage situation. On top of that, you have the best defensive position there and they have to come to you if they want to fight. On the other hand, you're helpless to alter the outside situation that way and the rewards are fairly low. If they pull some cheap trick or send all their aces at once they'll be prepared and you'll be sitting ducks.
>>
>>1197584
My mind's telling me
>[Stay near the Ugly Ex's bay and play defense]

But my body...
My body's telling me
>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
>>
>>1197584
>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
Seems like the best option. Not overextending ourselves and not sitting back and letting the UJCIDF dictate the fight.
>>
>>1197584
>>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
Help the harpies to increase survivability and the successful completion of other objectives. They are better suited for ship combat, and at this point, we need numbers.
>>
>>1197584
>>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]

But

>[Grab the cockpit balls of the pilots so we can use them later]
>>
>>1197584
>>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
I'd say this fits the current group of 3, Mclintock would probably want to go for the ship from what i've seen but the other two or at least grant will hold him back.
>>
>>1197584
>>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
>>
>>1197584
>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
That said, if one of them was equipped with a sniper rifle I'd absolutely support it staying at range and hammering the ship until it crits or they send the mecha after us.
>>
>>1197584
>[Engage the forces defending the JSS Pullo]
i want it.
>>
>>1197604

Honestly, both are good options. Staying near the bay let's you keep an eye on the ship in case the captain tries something funny, and nets you all these lovely hostages.
Helping the harpies on the other hand makes you look good to Red Sirens crew (your potential allies/crewmates). Many of whom are attractive women.

Oh well, a hostage situation might get awkward since we don't really control the ship, so we might as well go and play hero for the harpies.

>>1197584
>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
>>
>>1197618
Plus, its probably a matter of time until other pilots start getting out of lockup. Kathrine is presumably at least semi competent at electronic warfare considering her mecha, so a random merchant's lockdown won't keep her locked up forever.
>>
>>1197584
<>>1197584
[Engage the forces defending the JSS Pullo]

It'd make a nice little wedding present, or we could keep it ourselves.
>>
>>1197584
Did the UJCIDF ship gate in or was it somehow hiding from us?
>>
Woah, missed a bit, it seems. Managed to catch a little break, too.
>>
>>1197584
>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]

Huh, the Lightning is actually ridiculously fast.
>>
>>1197584
>[Engage the UJCIDF forces trying to keep Red Siren's Harpies at bay]
>>
As the three men physically pull the thrusters off the Terns, the Pharcyde uses one of the Bluegills' swords to lever up a section of the mechbay decking, “SMUGGLING COMPARTMENTS, I KNEW IT. PERHAPS THE CAPTAIN WAS NOT SIMPLY BRIBED, BUT ALSO BLACKMAILED. IN HERE, THEY WILL BE UNABLE TO ESCAPE UNTIL SOMEONE WITH A MECH LETS THEM OUT.” Wyatt begins pushing the cockpit balls inside.

“Well, buddy, a three-man revolution isn't much good.” McClintock notes, “Besides, there are a lot of cute girls in trouble out there, and they came here to help us.” He and Grant secure the Terns via a length of nanofiber cable, so they trail out behind the ship in a line.

“INDEED, YOUR LOGIC HAS MERIT. LIKE YOU, THEY CHOSE WHO TO FOLLOW, EVEN IF S-POP IS A BLIGHT UPON THE EARS. EVEN IF THEY HAVE BEEN LED DOWN THE WRONG ROAD, MUSICALLY SPEAKING, WE OWE IT TO THEM TO ASSIST.” Wyatt notes.

“A true friend of justice. It's a pleasure to meet such a gentleman...but how did you get out here?” Grant questions.

The Pharcyde shrugs, “I HAD MY SUSPICIONS OF TREACHERY PRIOR TO THE ARRIVAL OF THIS VESSEL, BUT IT WAS PARTIALLY LUCK. I BRIBED THE TECHNICIAN ON DUTY SAYING I FELT LIKE PRACTICING A LITTLE. THERE WAS NO LIE IN IT, BUT HE DIDN'T KNOW I WAS EXPECTING LIVE TARGETS.”

“We should take some hostages.” McClintock suggests.

“NEGATIVE. ALTHOUGH YOUR IDEA IS LOGICAL, UJCIDF DOCTRINE DOES NOT PERMIT NEGOTIATION WITH HOSTILES FOR THE RETURN OF HOSTAGES UNDER THE SPECIFIC CIRCUMSTANCE OF A DIRECT BATTLE SCENARIO. GENERALLY SPEAKING, THEY WOULD INFORM US THAT THEY WILL NEGOTIATE FOR THE RETURN OF THEIR CREWMAN LATER, AND GIVE US A TIRESOME SPEECH ON THE RAMIFICATIONS OF HARMING UJCIDF PERSONNEL. I WOULD RATHER AVOID IT.” The Pharcyde shakes its head.

“Have it your way, but I think I just found another use for these Terns.” Grant suggests, “There's no shame in using shields, the two of you are mostly based around close ranged combat and these soldiers are armed.”

This time, the Pharcyde nods.

>[Initiative in advance, 1d10+7]
>>
Rolled 6 + 7 (1d10 + 7)

>>1197762
>>
Rolled 2 + 7 (1d10 + 7)

>>1197762
>>
Rolled 3 + 6 (1d10 + 6)

>>1197765
>>
Rolled 9 + 7 (1d10 + 7)

>>1197762
>>
Is there any sort of bestiary for Mekton Zeta? Something with a list of different mechs for different occassions, mooks, elites, etc? Besides our own Rogue's Gallery, I mean. Speaking of, when is it getting updated?
>>
It's hard, being a Harpy pilot. The damned things are incredibly fragile, even the sturdier Harpy Customs. Nonetheless, the ten serving Red Siren are doing their best to stay out of combat range with the Bluegills and Pumpkinseeds and remain inside the curtain of fire from their transport's CIWS turrets. It's a stalling tactic, and they know it. Their transport's Captain is in frantic communication with Kathrine aboard the Ugly Ex, and all of the pirate girls have one eye out on the Pangassius-class Pullo. It might be a light cruiser, but it can still shoot down their ship with ease, and it's slowly moving towards them.

The commander of the two pirate squads is the first to spot what's going on, “What the...?” She blinks. Three of the four Terns going for the Ugly Ex are now flying in their direction, their flattened, saucerlike bodies topside-on to the battle. “Infantry won't do them any good!”

“You bimbo!” Her second in command corrects her, “Look at their thrusters!”

“Shut up, slut, I can see the jets from here and...wait a minute...” She spots the feet sticking out behind the Terns, and so do the UJCIDF troops, who scatter, trying to create an enveloping formation. Par for their training, they've been in contact with the other squads doing the fighting and knew three of the tournament mecha have escaped confinement. Which is just what the three mecha were expecting.

>[Feed me 1d10+13s!]
>>
Rolled 5 + 13 (1d10 + 13)

>>1197858
>>
Rolled 4 + 13 (1d10 + 13)

>>1197858
>>
Rolled 9 + 13 (1d10 + 13)

>>1197858

MWAHAHAHAHA
>>
>>1197854
Also, is 140 a good CP value for a starting PC?
>>
Rolled 3 + 13 (1d10 + 13)

>>1197858
>>
Rolled 7 + 13 (1d10 + 13)

>>1197858
>>
File: 1353020816035.png (1.02 MB, 1300x1200)
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Rolled 5 + 13 (1d10 + 13)

>>1197858
please no one this time.
>>
>>1197854
This is a supplementary pastebin that I maintain.
>>
>>1197895
Goddamit http://pastebin.com/LsnpqE7Y
>>
Rolled 8 + 13 (1d10 + 13)

>>1197858
>>
>>1197902
>>1197895
I find myself quite fond of you. Thank you.
>>
Rolled 3, 3 = 6 (2d10)

>>1197865
>>1197866
>>
>>1197920
Ayyyyy, full burst both times!
>>
Rolled 5, 1, 9, 8, 4, 7 = 34 (6d10)

>>1197926

There is no "parry" in "grenades!"

Target one.
>>
Rolled 4 (1d10)

>>1197944
>>
>>1197686
http://pastebin.com/zB4jAUaf
Thanks.
>>
>>1197944
This was a pretty good idea by the Libra's part. Against squads of weaker machines, those rounds are deadly.
>>
>>1197983
I'm just as surprised at how effective they are as everyone else, to be honest.
>>
Rolled 2, 10, 7, 7, 1, 9, 2, 10, 5, 7, 9, 3 = 72 (12d10)

>>1197944

6K to the right arm (-1 SP, -2K, 3 and 2 remaining), 6K to the head (-1 SP, -2K, 3 and 1 remaining), 6K to the torso (-1 SP, -2K, 3 and 4 remaining), 6K to the left leg (-1 SP, -2K, 3 and 2 remaining), 6K to the torso again (-1 SP, -3K, 2 and 1 remaining), 6K to the left arm (-1 SP, -2K, 3 and 2 remaining).

That was a Bluegill, incidentally. For reasons. Now for his buddies...
>>
>>1198002
Well, when you think about it, A crew is pretty rare. Sure we run into them often, but thats because we are Roarke Starwind. When you have an innate +2 over an enemy, then beat them by one, you've got a full burst of 3 there. It's why even small differences in accuracy can cause such great effects.
>>
Rolled 4, 1, 1, 2 = 8 (4d10)

>>1198014
>>
>>1198014
Doesn't explosion damage cap at 5 then start building on another servo?
>>
>>1198020
Well, one lost their sensors and the other lost their head. Not a good day to be bluegills.
>>
>>1197858
Pharcyde

Medium Striker Head: C/S/K 4, 2 Tons
Striker Torso: C/S/K 6, 3 Tons
Medium Striker L Arm: C/S/K 5, 2 Tons
Left Custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Medium Striker R Arm: C/S/K 5, 2 Tons
Right Custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Medium Striker L Leg: C/S/K 5, 2 Tons
Medium Striker R Leg: C/S/K 5, 2 Tons
CP 31.5, 14 Tons

Armor: Heavy Striker Armor (5 Cost, 5 SP, 2.5 Tons) all locations, 30 CP
CP 61.5, 29 Tons

Sensors:
Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space),Head Micromanipulators(1 CP, 1 S) Liftwire (0.3 CP), Spotlights (0.2 CP), Stereo (0.1 CP) and Deluxe Antitheft Code lock (0.4 CP).
CP 71.5, 31 Tons

Armaments:
Handheld Flail: Range 150m, WA +1, 8K (+1K), Returning, Armor-Piercing, 18 CP, 5 Space, 4 Tons
Space Efficiency 13= 6.5CP (Total Cost: 24.5 CP)
CP 96, 35 Tons

Handheld Missile Pod (Custom): Range 350m (Range 75%), WA +1, 7K, 20 Rockets (can be fired singly or in a salvo), 16 CP, 5 Space, 5 Tons
Space Efficiency 11= 5.5 CP (Total Cost: 21.5 CP)
CP 117.5, 40 Tons

Left-Arm Mounted Small Shield: DA 0, SP 3, CP 4.5, 1.5 Tons
CP 122, 41.5 Tons


Thrusters & Speed: 5 Thrusters in each leg, 1 in Torso, 2 in Head. Moves 400m per turn or run 250m. 13 CP

Weight: 41.5 tons as base (39.5 after 4 CP spent on Weight Efficiency).
CP: 140CP

Its done.

At least mathmatically speaking, he can still change it if he wants to.

>>1197450
Technically... he could drop the micromanipulators and the WA to -2, letting the shield be 4SP I think... But the Problem is that he specifically said that the he didn't care about a shield from the begining and were just using spare points on it.

And to be true, its probably a tuned down Bluegills shields that he uses because its easy to substitute, or a small buckler for emergency situations.

>and aside from the Lightning your mecha can't really keep up with the Harpies.
Not true at all, the libra is as fast as a Harpy in saucer mode!
>>
I'm really sorry for the wait guys, I didn't slept well for days and ended up felling asleep from 18h to 00h30 here.
>>
>>1198038
No worries. Having a good time here. Do what needs to be done, enjoy the fireworks, and glance into the madness of when I have a inflated budget to work with.
>>
>>1196994
Thanks.
>>1197135
I do trust you senpai, you seem like an experienced fellow... But I still need to check your numbers anyway, onee-chan, or it would be unfair to the other guys.

>>1197174
I'll give it a look after the session.
225CP? If Wong is usig that production rule we should be able to produce a few, no?
But I still think that the Kaiser MP is a more tempting.

>>1197504
Hmmm...Okay, i think that I will revise this interaction and then put you, lightning and Pharcyde as FINAL versions on the pastebin.
>>
>>1198033
Lies. Nothing's as fast as Lightning.
>>
>>1198072
The Gyrfalcon is... And its pilot and James seems to have much in common.
>>
>>1198088

MAs:
Harpy(Saucer mode) & Libra: 12MA

Lightning: 16MA

Pharcyde: 8MA
>>
>>1198088
It's a pun.

Also, the bugger cheated with the metaform leg-wings.
>>
>>1198090
Huh, the M-Sagister (which is technically in the area, just still in the mech bay) can hit 18MA in wing mode, 16 if you discount the wing/leg stuff as cheating
>>
>>1198101
Hey, Lightanon, please send me your Final Lightning pastebin, the one with the Target Analyzer.

>>1198104
So, that makes it 2 mechs faster than the lightning...

Oh boy... Poor James, they will never leave him at peace when they discover it.
>>
Rolled 10, 8, 4, 10, 3, 2, 7, 10, 7, 4, 9, 7 = 81 (12d10)

>>1198027

No. That right there was one Pumpkinseed getting pulverized.

>>1198026

Here's what happened. BR was right before, Grant aimed dead-on at one bluegill and shot it, meaning he did 6K for each tri-burst. The resulting explosion does 5K to one location and 1K to another for each grenade. Hence, TWELVE location rolls.

>>1198014


5K to the torso (-1 SP, 4 remaining), CRIT (Flight system which gets Armor Protection somehow, I'm gonna say that's 1K to the torso rather than fuck with the legs, -1 SP there, 3 remaining), 5K to the left arm (-1 SP, 4 remaining), 1K to the left arm (-1 SP, 3 remaining), 5K to the head (-1 SP, 4 remaining), 1K to the head (-1 SP, 3 remaining), 5K to the torso, (-1 SP, -2K, 2 and 6 remaining), CRIT 1K to a random weapon that gets armor protection and a coinflip says it's his rocket launcher so the left arm gets dinged (-1 SP, 2 remaining), 5K to the right arm (-1 SP, 4 remaining), 1K to the left arm (-1 SP, 1 remaining), 5K to the torso (-1 SP, -4K, 1 and 2 remaining), 1K to the torso (-1 SP, 0SP and 2K remaining)

Last guy.
>>
>>1198063
225 is the upper limit of the Dc 15 machine construction rolls. The rolls that can still be done by non skilled technicians and engineers. 226 is where you get your DC 20s.. which means a team or a genius is required to not screw up.
As for it not being a MP Kaiser.. ehhh. A MP Kaiser or Mustang would be sturdy, but it exchanges that for a beefier MV penalty and reduced speed. The Reus is a bit more well rounded and can pick battles more effectively. It's 20 km sensor range and ASP means it can see enemies far away, and the increased booster capacity means it can go 20 turns at 24 MA. In less than 10 turns it can reach that thing it sees from the edge of it's vision while still keeping it's -3 MV. I also beefed up all the weapons the Standard has as well.
>>1198115
That is a lot of 10s.
>>
>>1198115

Er, one Bluegill getting pulverized, damn it all!

Also, Amos' Pumpkinseed II Custom probably would have done fantastically in the tourney considering it has a decent Active Shield, +1 WA 6K BV3 battle rifle, emergency missiles, and a beam saber. I think it actually cost less than 140 CP, too. Everyone trying to play speed games with no shield is going to suffer horribly, I feel.
>>
>>1198115
Torso should have 3K remaining instead... no?
>>
>>1198135
>No opening your battles by Heavy Missiling your opponents with +2WA 14K Missile.

Maybe it will make the question their live choices.
>>
File: Jetstream.gif (1.4 MB, 256x269)
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>>1198135
I'm glad I made a loadout with the most defensive regular shield possible then.
>>
>>1198113
At work. Don't have access to the ATM and the Core. Will drop it in your side of the morning.
>>
Rolled 9, 8, 8, 1 = 26 (4d10)

>>1198115
>>
>>1198150

Which one is yours?
>>
>>1198169
The Blitz. It also has a WA 2, BV 5 Phalanx gun with tracer ammo, if that matters.
It's not very good at actually shooting people though.
>>
Rolled 7, 5, 5 = 17 (3d10)

>>1198153
>>
>>1198169
Mai Waifu and the Blitz with a quick check. Yeah, it's the tankiest thing in the tourney.
>>
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>>1198180
>people are making puns about me
>>
>>1198135
I'd say that it depends massively on what range the mecha start at.
>>
>>1198184
You named your pilot Mai Waifu. You have earned your punishment.
>>
>>1198185
Not really, if he's talking about just pure damage soaking ability. Since a lot of mechs use Heavy Striker armor, the Blitz is 2 SP shy of having 3 times the armor they do and I can kit it out with a DA 0, 15 SP shield and the aforementioned AMS if I wanted to.

It doesn't really matter though, since melee is so powerful, it's less than bad at it and all the melee mechs are way faster than it is.

>>1198194
Blame Brazil, he gave me the name.
>>
>>1198185
It will be at the worst possible range for both competitors.
>>
File: Loli never asked for this.jpg (898 KB, 1200x1712)
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>>1198207
>pic related
>>
>>1198209
Put this on your pastebin:

Pharcyde

Medium Striker Head: C/S/K 4, 2 Tons
Striker Torso: C/S/K 6, 3 Tons
Medium Striker L Arm: C/S/K 5, 2 Tons
Left Custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Medium Striker R Arm: C/S/K 5, 2 Tons
Right Custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Medium Striker L Leg: C/S/K 5, 2 Tons
Medium Striker R Leg: C/S/K 5, 2 Tons
CP 31.5, 14 Tons

Armor: Heavy Striker Armor (5 Cost, 5 SP, 2.5 Tons) all locations, 30 CP
CP 61.5, 29 Tons

Sensors:
Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space),Head Micromanipulators(1 CP, 1 S) Liftwire (0.3 CP), Spotlights (0.2 CP), Stereo (0.1 CP) and Deluxe Antitheft Code lock (0.4 CP).
CP 72.5, 31 Tons

Armaments:
Handheld Flail: Range 150m, WA +1, 8K (+1K), Returning, Armor-Piercing, 18 CP, 5 Space, 4 Tons
Space Efficiency 13= 6.5CP (Total Cost: 24.5 CP)
CP 97, 35 Tons

Handheld Missile Pod (Custom): Range 350m (Range 75%), WA +1, 7K, 20 Rockets (can be fired singly or in a salvo), 16 CP, 5 Space, 5 Tons
Space Efficiency 11= 5.5 CP (Total Cost: 21.5 CP)
CP 118.5, 40 Tons

Left-Arm Mounted Small Shield: DA 0, SP 3, CP 4.5, 1.5 Tons
CP 123, 41.5 Tons


Thrusters & Speed: 5 Thrusters in each leg, 1 in Torso, 2 in Head. Moves 400m per turn or run 250m. 13 CP

Weight: 41.5 tons as base (39.5 after 4 CP spent on Weight Efficiency).
CP: 140CP

Do you want to change anything?
>>
>>1198063

If you want my honest opinion? A Kaiser MP is an AWFUL idea, and if you think about it you'll realize why.

What was the reaction from virtually every single person who saw Roarke launch and didn't know his reputation?

>where the fuck are your weapons you crazy asshole?

And what about the reaction from everyone who's heard of him?

>Roarke Starwind fights with just his mech's FISTS, he's insane!

It works for Roarke because he's Roarke and an expert at it and has capitalized on using it. A grunt, though, needs to be versatile. If it's an MP anything, it needs to work for your average pilot regardless of his specialties.

Now, if you mean basically reverse-engineering a Thoroughbred MP? That's different, but a Thoroughbred MP is not the same as the Black Ogre, which is a heavily customized, modified, improved variant on the Thoroughbred MP frame. It's a bit like calling the Betta an Archen MP. Or the Pyxicephalus a Swordfish MP (because the Swordfish was used as a prototype for the Bass Frame the Pyxicephalus and Delphinius were based on).
>>
>>1198225
Nope, looks good. Wish I could have done something about the shield situation, but thems the breaks.

I'll post the updated pastebin now because I don't use an account for that site: http://pastebin.com/iZt4Vfid
>>
File: Akai is pouting.jpg (69 KB, 627x640)
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>>1198243
Hmmm... I see.
>*Akai scraps the Kaiser MP plans, give Maxwell a annoyed a look and finnaly accept his "GOLDEN DUTCHMAN!" Blueprints.*
>>
>>1198185

Playing the "fuck off and snipe forever" game works great in theory, less well if there's any cover. Play stupid games, get stupid prizes. I'm no optimizer and could easily be wrong, but so far I've seen shields pull their weight over and over and over again in this quest.
>>
Rolled 4, 6, 7 = 17 (3d10)

>>1197867
>>1197877
>>1197884
>>
>>1198256

Akai isn't even part of the techie staff!
>>
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>>1198257
>MFW Wong says shields are worth the CP
>>
Rolled 3, 5 = 8 (2d10)

>>1198264
>>
Rolled 6 (1d10)

>>1198277
>>
Rolled 2 (1d10)

>>1198279
>>
Rolled 5 (1d10)

>>1198286
>>
>>1198272
And do you think that she needs autorization for that? HA! Nobody can stop the weeaboo inquisition!

I'm just kidding, but didn't you said that she would be helping Karen with the Bushis? She would probably stick by for the experience (and Karen's attention) after it anyway... If Karen is okay with it.

She is probably planning to sneak peeks at the other tourney mechs from a close perspective too... She plays really dirty when she can...
>>
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>>1198243
Personally, I hold out hope that the Altgraf will someday be used, but I'll probably have to give it an update at some point. Also, not sure if you ever actually saw this, but I made a version of Roarke's original harpy custom: http://pastebin.com/W16dDJ9k
>>1198257
It depends, the knight has made clear that putting a DA -2 shield on a MV -4 mook mecha is basically useless because it simply doesn't make parry rolls often enough. I personally prefer to run a heavy defense mecha, but that doesn't change the fact that some of the AP heavy mecha can kill an arm mounted shield servo in one or two hits.
>>
Rolled 10, 6, 3 = 19 (3d10)

>>1198293
>>
>>1198309

The Altgraf is straight up what I plan on either putting the gen 2 protagonist in as a starting mech (customized for their talents) or having as a standard Kestrel heavy eventually.

Also, could the guy with the supplemental pastebin please repost it?
>>
>>1198323
That's also me. http://pastebin.com/LsnpqE7Y
>>
>>1198256
>>1198309
Eh, in my head I see Maxwell being given the Dutchman by a crazy old scientist who may or may not be a few screws loose of a fully functional death ray. Mainly because the idea of super scientists having a debate on how to create something more killy makes me laugh.
>>
Rolled 4, 1 = 5 (2d10)

SO FAR:

Grant 'naded one squad. Harpy reinforcements are a passive buff for this fight. Whenever you reduce an enemy into "one good hit would finish this dirtbag" level, they open fire and try to pick it off, aiming for the torso (usually) and spending luck to offset called shot penalties. The first Bluegill and Pumpkinseed had this happen to them. One Bluegill had a weapon malfunction and double of that same crit that the Gerin did to the S-Delphinius, meaning for several turns it's going to be FLYING AWAY. The Harpies catch it and bully it.

Amazingly, the McClintock landed a Starwind Kick on a Bluegill from the second squad (-1 torso SP, -3K, 3 and 3 remaining. He missed the other Bluegill, but cut the Pumpkinseed in half. Again.

>>1197891
>>1197906

Let's see how the Pharcyde does.
>>
Rolled 4, 2 = 6 (2d10)

>>1198347
>>
File: Bullshit Sarge.jpg (99 KB, 600x542)
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>>1198347
>The Harpies catch it and bully it.
>Bluegill pilot's face when
>>
>>1198347
>>1198351
Navy status: Bullied like your long time childhood friend.
>>
Rolled 8, 4, 9, 4 = 25 (4d10)

>>1198351

Harpy fire!
>>
Rolled 6, 8 = 14 (2d10)

>>1198369

Holy fuck this level of Harpy bullying.
>>
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>>1183442
Oh right, this. Buddyanon here for a bit.

Hmm, Walter would probably look like pic related.

Would be funny though if he was kinda like Takumi personality-wise.

As for the Morgan-II, I think it was based off the Dom, if I remember. In that case, Buddy looks like a Rick Dias.

Also, looks like some Bluegills are getting torn up.
>>
>>1198373

Absolutely superb, I love the Buddy and the Morgan II.

Regarding the Bluegills...

I want you to imagine a bunch of cute girls with Red Siren posters, flying bright pink Harpies, probably with stars and hearts for decals waving their rifles and rocket launchers and hooting like Tusken Raiders. Because that's what's happening here.
>>
File: NANI.jpg (11 KB, 209x200)
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>>1198372
>"We're in Bluegills! They're in Harpies! WE'RE supposed to be bullying THEM!"
>>
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>>1198379
>The bluegill pilot's face the whole time
>>
>>1198379
You mean like this?
>>
Rolled 9, 1, 10, 2, 3, 9 = 34 (6d10)

There are six unbullied. Half are shooting at the Harpies because BULLYING LIKE THIS IS AGAINST THE LAW, half at you. Pew pew pew feed me 1d10+13s.
>>
Rolled 1 + 13 (1d10 + 13)

>>1198405
There is some splendid Bullying going on here
>>
Rolled 10 + 13 (1d10 + 13)

>>1198405
I can't do as bad as yesterday, right?
>>
Rolled 2 (1d10)

>>1198405

...Okay, maybe I messed the dice up a little, but rather than figure out NPC combat perfectly I'll say the ones going for the Harpies had to move and reorient.
>>
Rolled 6 + 13 (1d10 + 13)

>>1198405
>>
Rolled 9 + 13 (1d10 + 13)

>>1198405
ohh this is going to be fun. Better save that luck for the parries. Might need them.
>>
>>1198408
Of course I rolled a 1
I shouldn't have said have anything
>>1198412
well at least you rolled well
>>
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>>1198412
The dice gods favor me once again.
>>
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>>1198379
-News interview via gretchin with captured pilot:
G- "So facing down those aces must have given you a good impression of what kind of competitors are present at the tourney."
CP-"I just glad I'm not burying any of my squadmates and I can't complain about the prisoner accommodations. Those were some serious pilots and machines out there."
G-"So which fearsome competitor did you in?"
Cue flashback to pink glittery harpies cackling with girly voices bullying the bluegill until ejection and then playing pass with the ejected cockpit.
CP-"It was uhh.... that badass with the sword... yeah."
>>
Rolled 9 + 13 (1d10 + 13)

>>1198405
>>
File: IT WAS ME DIVA.png (172 KB, 602x340)
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>>1198379
>The Victory of this battle didn't go for the UJCIDF... BUT TO US, SIRENS!
>>
Rolled 2 + 13 (1d10 + 13)

>>1198405
>>
Rolled 3 (1d10)

>>
Rolled 3 + 13 (1d10 + 13)

>>1198405
>>
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>>1198423
Perhaps the Sign of Libra hasn't abandoned me yet!

although for those curious, I'm a scorpio
>>
>>1198405
>>1198412
>>1198420
The stars were right once again! First danger, THEN PROFIT!
>>
Well, they missed three times, thats for sure. But those parries.. man those look bad. Need to put a bit of luck in each to not get critted.
>>
>>1198432
I'm Cancer!
>>
>>1198432

I like how you can immediately tell which one is a colossal slut.
>>
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>>1198445
How serendipitous.
>>
>>1198451
Everything makes sense now, no?
http://www.astrology-zodiac-signs.com/zodiac-signs/cancer/
>>
File: Unfortunately....png (498 KB, 596x340)
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>>1198432
Libra's February, right? I guess I stole your shtick.
>>
Rolled 1, 7, 10, 7, 5, 8 = 38 (6d10)

>>1198408
>>1198412
>>1198416
>>1198418
>>1198423
>>1198426
>>
Parry roll versus 19.

Why no parry attempt for the 21? Because it's a ranged attack and the Lightning has no shield.
>>
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Rolled 6 + 13 (1d10 + 13)

>>1198490
>Wong FW
>>
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>>1198494
Some months ago...
>BR: But battoujutsu-senpai, are you really sure of this? Even Thunder has shield, what are you going to do when I shoot missiles at you?
>Battoujutsu: HA! I Will dodge them! Missiles, bullets, rays, it doesn't matter! I CAN JUST DODGE EVERYTHING!
>>
>>1198500
'Shields are for pussys' says local man who was shot.
>>
>>1198500
I've been meaning to ask, do fired missles have kills of durability? I was considering making ams systems for stuff but I didn't really get the missile rules, is 1K of damage enough to pop a missile before it hits basically?
>>
>>1198518
Yeah, but it works differently for Energy Weapons and projectile weapons. An energy AMS shoots down as many missiles as it has kills plus however much the defense roll beat the attack roll (if the roll succeeds, of course.) Projectile weapons are basically the same, but they shoot down as many missiles as their burst value instead of kill value.
>>
>>1198518
Yes... At least from what we got until now...
Well... Technically... A 30K missile should be imunne to 1K AMS if Wong ruled as so, as it would have 2 structural kills....
>>
>>1198518
Oh, there's also Anti-Missile Missiles. But I haven't looked at the rules for those.
>>
>>1198525
Ah ok... what about wide range ams systems? for example a hex wide angle beam ams? the wide angle means it hits/shoots at everything in a 3 hex thick line in front of it... does that mean a beam weapon with wide range could pop an entire missile swarm?
>>
>>1198531
It works as normal, but maybe Wong could let you protect adjacent mecha too.
Ask him.
>>
>>1198450
Aye, the thirsty one with her hands on a man
>>
The three tourney pilots simultaneously get comm hails from multiple sources, all waving vigorously at them from their bright pink and red mecha. Red Siren's Harpies have that distinctive arrowhead shape, still, of Harpies, resembling primitive jets with articulated armor on their frames until they rear upright and unfold their limbs into bipedal form. In the case of Red Siren's Harpies, though...the lines have been softened to form more of a heart shape. The Rocs used by their officers closely resemble Bluegills with Harpy wings and the typical pointed jet-engine-nose cowl sticking out over their heads like pompadours.

The resulting chorus of feminine chatter, mostly telling them to run away because Red Siren's crew is totally cool and will totally cover their escape is nearly deafening as Alexander Grant coolly aims another grenade salvo, his C.R.O.W.E. Rifle sending explosions through the first squad to circle around the primitive blockade of three Terns-used-as-shields. He's in the center, slightly behind the other two, where he can shoot with impunity. Armor shreds, torsos are exposed, and as one Bluegill's thrusters ignite in a wild cerulean fireball his mech is sent hurtling with arms waving wildly towards the knot of Harpies he was moments ago bragging to his commander that he could pretty much solo. This pilot has been playing the Grandmaster simgame nonstop trying to be the next Bluegill Joe, and has been hoping if he demonstrates enough sword proficiency the brass will give him a Pumpkinseed II and let him REALLY fuck bitches up. Although he kind of wants the Lightning. Yeah, the Lightning would be cool. As his Bluegill's rocket launcher sparks and he throws it away before it explodes, he prays his sword skills are enough.

Moments ago, these girls were expecting to die or go to jail. They were bickering, blaming each other, crying for Kathrine to do something and making her job harder than it has to be, pleading for Red Siren to show up, admitting things they probably shouldn't...for instance, the boss of this particular tenpack of Harpies is furious that her subordinate and BFF is sleeping with her boyfriend, who she was considering dumping anyway because he's not REALLY artistic he just, like, pretends to be and she's not into posers like, at all. Her BFF/subordinate is upset by this and says that, like, this is all her fault because she's not sensitive to who he is as a PERSON and that's why he cheated on her and if she was really her friend she'd just be happy for her. Both of them were facing death convinced that the person they thought they'd be buddies with forever is actually a massive bitch until the Bluegill, pilot screaming hoarsely, crashes right into the hull of the ship. A CIWS turret turns and focuses on him, but the boss waves it off. She blinks away her tears. Jove damn it she didn't want to die today...is...is she really going to get to live?

[Continued]
>>
>>1198500
>I REGRET NOTHING
>>
>>1198533
ok was wondering if it would be worth it to add the variable ams mod to the wide range beam thing in the M-Sagisters head, but if it could only shoot down one missile+ however much the roll beats by it doesn't seem worth the rework.
>>
>>1198536
So this is what Hell is like.
>>
>>1198536

All female environs can be... catty.
>>
>>1198536
F
>>
>>1198534
That's a dude(girl).
>>
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>>1198536
>>
>>1198539
huh I could just add a tiny BV to it so it can do the missile counter afforded to burst fire weapons...
Mecha reflexes + Mecha gunnery + accuracy +1d10 - 5 for that kind of roll, number the roll beats the attack by is number of missiles shot down.
>>
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>>1198534
You best not be talkin' shit about Ester.
>>
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The Bluegill pilot goes for his sword, and the boss puts the high-heeled foot of her Roc...most Rocs don't have feet that shape, she claims hers is 'space-ergonomic'...on his wrist and activates the docking electromagnets on her mech's feet. The Bluegill squirms. The pilot inside stammers, “But...but these are Bluegills...a-and they're in Harpies...this isn't supposed to be happening!”

Feminine grins spread across formerly sad or angry faces. Ten Harpies versus thirty-six UJCIDF line mecha and a transport versus a cruiser...that's a death sentence. This, though? This is a chance.

The boss snaps her fingers, and pulls out the totally cute heart-shaped axe she had specially commissioned when she got promoted, pointing at the Bluegill pilot's damaged Sergeant and wingman floating where the grenade blast left them. With a witchy cackle of girlish laughter, the Harpy pilots light them up with cannonfire until their cockpit balls eject from their shattered frames. Then they start peeling apart their new toy, the poor Bluegill pilot screaming as drills and tomahawks cut his mech to pieces and drag his cockpit out. The boss licks her lips. That pirated radio scanner she spent her bonus on? Totally worth it. He sounds a lot cuter than her last boyfriend. “Okay girls, let's have some fun~!” She instructs. It's a good day after all.

The second squad appears on Wyatt's side, the left, and rather than wait at all and hold position McClintock on the right promptly releases his paralyzed Tern and takes off, laughing wildly. He slams the boot of the Lightning into the chest of a Bluegill, denting it, and bouncing off with a wild swing of his nodachi. It slices the Pumpkinseed of the Corporal leading that squad open, the cockpit ball ricocheting out of an explosion, but the undamaged Bluegill avoids it. Its pilot is a bit of a coward...which doesn't help him as Wyatt, with a disgusted sigh, swings his flail in a huge circle that crushes down the damaged Bluegill and badly dents the surviving one, sending it flying away.

The sub-boss of the Harpy squad is pouting. It's so unfair that SHE's being blamed when her friend is being such a bitch to everyone. Her only crime is love! Seeing the Bluegill flying away, she decides to vent her spleen on it, inviting some of her girls to enjoy another round of skeet shooting as she hefts her rocket launcher. That poor Bluegill, too, is torn apart.

[Continued]
>>
>>1198554
A~
Shit~
>>
>>1198554
Still looks like a dude.
>>
>>1198554
But she got violated by another man! Totally a whore!
>>
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>>1198561
>>1198565
>>1198566

Say that to my face fucker not online and see what happens.

I'll punch ya in the gob mate swear on me mum
>>
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>>1198561
>>1198565
>>1198566
>>1198570
>>
>>1198533
uh speaking of missiles, I'm looking at the one's you suggested for me that i included in the final build... how do they add up to 5 CP? it seems like they should be more?
>>
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>>1198555
You go, girls! Luca Abneizer, even if he's not actually part of this quest because I derped up and missed the deadline, believes in you!
>>
>>1198538
You madman...
... YOU FINNALY SEEM TO BE READY TO TREAD THE PATH OF EXPLOSIONS!

>>1198536
Hey look! Its Mikan! Is she the Harpy Boss or the second in command?
>>
>>1198573

That's not even the one I was calling a slut.
>>
>>1198578

Tell me more.
>>
>>1198577
Huh? Man... You said that you were done with it... Do you really want to change it again? Seriously?

What missiles? I don't remember.

>>1198578
>ITS A LITERALL "GAS KNIGHT"
THE AUTISM LEVELS ARE GOING THROUGH THE ROOF! AAAAAAAAHHHH
>>
Rolled 9 (1d10)

>>
Rolled 4 (1d10)

>>1198586
>>
>>1198555
Man, catty girls are the best/worst.
>>
>>1198587
Lightning Torso got ablated, no?
>>
>>1198585
these ones:
Head Crest Missile Pod: Range 800m, WA +2, 10K, Ammo 3, 6 CP, 3 Spaces, 1 ton (1 CP of space efficiency)

I don't think I'll actually change it again, just curious how these worked out this way..
>>
>>1198583
Luca Abneizer, pilot of The Squire. It's backstory is that his older sister is an artist/indie mech designer on Venus was designing it based on the appearance of that cute SOUL poster boy mech. He stole it about eighty percent of the way through development because he's a dumb (but sweet, very kind and gentle, naive as shit) kid who wanted to go be a hero/mercenary/pilot. It's a bit bare bones, but it's fast, tough, and has a sword that has the Disruptor ability. It's in no way optimized or super elite competitive like some of the tourney mechs, but I had fun building it with a specific look and design in mind. Like how the Dantalion looks really lightly armored, so I gave it an armor step below where it should be.

(He's played by Mika from Seraph of the End, and his mech is the Gundam Dantalion but with a round shield and a longsword.)
>>
>>1198593
I said to you that the range should be 550m, not 800m

The math is 1Cp x3=3CPx1.6=4.8CP+1 space efficiency...
5.8CP and 2.8 Spaces
>>
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>>1198594
>>1198583
He's a good boy. Naive, sweet as sugar, good hearted. Very honorable and noble.
>>
>>1198596
Thought something was fucky, I think that needs to be corrected in the pastebin then since its listed as 800m there too... shit...

...can I do one last revamp?
>>
>>1198598
Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Alpha Medium Striker All (5CP, SP 2, 2 Tons)

Main Sensors (Head): 0 CP, 1 Space, 0 Kills
Backup Sensors (Torso) 0 CP, 1 Space, 0 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld AB Coated Longsword: WA +1, 6K, 15 CP, 4 Spaces, 3 Tons, Quick, Disruptor
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 3 Torso, allowing it to fly 500m per turn. 15 CP.

Efficiencies:
13 Ton Weight Efficiency (26 CP)

CP:
140

Weight:
28.5 (41.5) (-2 MV)


The Squire's stats. It should all check out.
>>
>>1198598
By the Lady... He is the pure archetype of the Gas Knight....

>>1198601
.....
Are you guy to correct only this? Or is there something more you want to change?
>>
>>1198598
inb4 Wong says he can be in
It'll be so he can get bullied by Red Siren's pirate girls.
>>
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>>1198606
No bully pls!
>>
>>1198604
I was considering changing one of the missiles to a scatter missile so I could make an anti beam zone to hide out in to deal with beam based snipers

a basic scatter missile has to have a blast radius so the base cost for a 8k one is 1.2 cp
just enough paired with the other 2 regular 10k missiles to make 5 CP which was how I calculated the previous missile set as.
>>
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>>1198608
Oh my sweet summer child.

Also, you have a typo. Medium Striker Armor has 4 SP, not 2. And since it's Alpha armor as well, it should have DC 2.
>>
I goobered up slightly. That shot that would have hit McClintock should be a 23.
>>
>>1198611
Yup, just noticed that. I derped my numbers up there. Thanks.
>>
>>1198612
Does it matters, though? Wasn't his roll 19 vs 23? It isn't really a crit.

But... Wait, is everyone there A-crew?
>>
Oh, right, feed me more 1d10+13s while I type.
>>
Rolled 2 + 13 (1d10 + 13)

>>1198615
>>
Rolled 2 + 13 (1d10 + 13)

>>1198615
Roger.
>>
Rolled 6 + 13 (1d10 + 13)

>>1198615
>>
Rolled 2 + 13 (1d10 + 13)

>>1198615
>>
Rolled 1 + 13 (1d10 + 13)

>>1198615
>>
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>>1198616
>>1198617
>>1198620
>>1198621
>>
>>1198610
err whoops my calcs are wrong anyway...

the proposed missile set is:
Head Crest Missile Pod: Range 550m, WA +2, 10K, Ammo 2, 3.2 CP, 3 Spaces, 1 ton
and
Center pod Scatter missile: Range 550m, 10K, Blast radius: 1, 1.5 CP, 2 spaces

total cp of 4.7 and 5 spaces, +1 cp of space efficiency to bring it down to 3 spaces
5.7 cp
>>
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Rolled 8 + 13 (1d10 + 13)

>>1198615
>>
>>1198610
There is aproblem though... You can't put different missile types in the same pod i think... So it would increase your weight by 0.5tons... And your thursters by 1CP.

So you probably would have to drop the Damage Control Pack, what is a shame.

Wong could rule otherwise though, ask him first before anything.
>>
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>>1198622
Curse of the dice strikes again!
>>
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>>1198616
>>1198617
>>1198620
>>1198621
>>
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Rolled 4 + 13 (1d10 + 13)

>>1198615
Here we go!

>>1198616
>>1198617
>>1198620
>>1198621
Guys.
>>
>>1198630
>>1198629
>>1198622
Y-you don't need to hit high if you are just aiming for an area with explosives.
>>
Okay, guys, very funny.

Try it again and roll seriously this time.

Feed me 1d10+13s.
>>
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Rolled 3 + 13 (1d10 + 13)

>>1198615
DEUS VULT!
>>
Rolled 9 + 13 (1d10 + 13)

>>1198634
DEUS VULT
>>
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Rolled 4 + 13 (1d10 + 13)

>>1198632
It's ok, anon! We can still be friends.

Also, I am almost out of Luca pictures now. I got one left, and it is thebestofalltime.

>>1198634
O-ok.
>>
>>1198630

It all happened when you started Avatarfagging, I note.
>>
Rolled 9 + 13 (1d10 + 13)

>>1198634
>>
Rolled 9 + 13 (1d10 + 13)

>>1198634
Just let it happen, guys. The dice taketh what they will.
>>
Rolled 8 + 13 (1d10 + 13)

>>1198634
>>
Rolled 8 + 13 (1d10 + 13)

>>1198634
I'll guess 3
>>
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>>1198634
>>
Rolled 10 + 13 (1d10 + 13)

I CALL UPON YOU THE NUMBER 4
>>
Rolled 4 + 13 (1d10 + 13)

>>1198644
how embarassing
>>
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>>1198639
>>1198640
>>1198641
>>1198642

>>1198645
If only you had replied...
>>
>>1198626
ah ok... could I just change all 3 to scatter then?
total cost for 3 11 K scatter missiles with a blast radius of 1 is of 4.95 CP with 5 spaces, 3 missiles isn't much of a salvo after all and I have like no ranged defenses so I think trading offensive missiles for defensive ones is a good Idea.

So:
Head Crest Scatter Missile Pod: Range 550m, 11K, Blast radius: 1, Ammo 3, 5.95 CP, 3 Spaces, 1 ton (1 CP of space efficiency)

(scatter calc: 1.1 x 0.5 x 3(blast radius mod) x 3 = 4.95)
>>
>>1198638
Bully.

It was more meant as a pic dump just incase it was needed. My bad. Ignore me.
>>
>>1198634
DICE FOR THE DICE GODS! NUMBERS FOR THE NUMBER THRONE!
>>
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Rolled 5 + 13 (1d10 + 13)

>>1198634
>>1198638
>MFW I dunno what's avatarfagging
>>
>>1198652
It's like namefagging or tripfagging, but using images of a specific character instead.
>>
>>1198649
...Why don't you drop the range to zero anyway? Isn't its purpose just to protect you?
>>
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Rolled 1 + 13 (1d10 + 13)

>>1198634
TAXES ARE THEFT!
>>
Rolled 7, 4, 7, 2, 10, 2, 2 = 34 (7d10)

>>1198636
>>1198637
>>1198639
>>1198640
>>1198641
>>1198642
>>1198645
>>
>>1198658
I want to be able to fire them ahead of me as advance cover when chasing down beam gunners.
besides this way my overall cp doesn't change.

cause I don't have to be in the scatter cloud to be safe, I just have to be on the other side of it from the beam shot.
>>
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>>1198660
>>1198637
...The dice gods really are disapproving avatarfagging on this thread...
>>
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Rolled 5 + 13 (1d10 + 13)

>>1198660
>>1198634
>Ancaps will Never Work
>>
Rolled 4 + 13 (1d10 + 13)

>>1198634
You guys are terrible at this
>>
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Rolled 1 + 13 (1d10 + 13)

>>1198634
>>1198665
>Ancap is already working
>>
Rolled 2 + 13 (1d10 + 13)

>>1198634
I DON'T UNDERSTAND POLITICS ALL THAT WELL!
>>
>>1198666
Okay, even Thunder has failed.

WE ARE DOOMED.

>>1198637
YOU COULD HAVE STOPPED IT.
>>
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Rolled 2 + 13 (1d10 + 13)

>>1198634


>>1198668
Dice gods say otherwise
>>
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Rolled 3 + 13 (1d10 + 13)

>>1198668
>>1198634
>The Dice Gods Smile Upon me, Can you say the same, An-cap?
>>
>>1198668
Dice confirm what is already known that Miia is shit tier
>>
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The storm of war rages unabated.

The second six-mech fireteam was lagging behind slightly. Although they're no Praetorian Guard, they're a bit more experienced, forming themselves into a square with beam rifles leveled behind their shields. As a cohesive unit, they all open fire simultaneously. It's narrow, but Grant manages to dodge the shots aimed at him.

“...What the hell is that guy piloting?” Asks McClintock. It's a bad time to get distracted, as the Sergeant lifts the big, round shield on his mech's left arm to reveal a rocket launcher built into it and pegs him with a shot to the chest. He's extremely lucky it's only a single rocket. A salvo would have done a lot more damage, but the Sarge is thrifty. (-1 torso SP, 3 remaining)

The sub-boss of the Harpy team barely has time to feel smug before she, too, gets pegged in the chest by a beam rifle, staggering backwards. Her former BFF shrieks out her name, the last tenuous threads of their friendship drawn tight and unbreakable as industrial-grade extruded nanofiber wire in the face of danger and adversity.

The Pharcyde nearly takes beam gunfire, but interposes its tiny yet nimble buckler just in time (shield SP reduced to 2), “DON'T GET DISTRACTED, FOOL!” Wyatt bellows in his electronically enhanced voice with the perfect bass settings, “THAT IS...”

“A Pumpkinseed II.” Grant finishes grimly, “Damn, do they have more of these? That could be a problem.”

“Psshh, it's just a grunt mecha. He got lucky!” McClintock insists, “Al, don't make such a big deal about it.”

“If the system patrol has these now, who knows how long until they're common? Besides, they're no joke, I've heard stories about what they did in the Extrasolar Division, on a planet called Qu'lir.

“THE ORIGINAL PUMPKINSEED WAS BUILT TO OPPRESS COLONISTS, SMASH HARPIES, AND PROVE A LARGER MECH COULD BE AS EFFICIENT AS THE OLDER BLUEGILL. THE SECOND ITERATION HAS ONLY ONE PURPOSE, WAR. EVEN THE MOST THUGGISH POLICEMAN IS NOT A SOLDIER.” Wyatt remarks.

“And apparently now they're an officer mech. If a Sergeant, even a veteran, has one of these, who knows what else the military is equipping officers with these days?”

[Continued]
>>
Rolled 3 + 13 (1d10 + 13)

>>1198634
Ha, you are all little babies
>>
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Rolled 4 + 13 (1d10 + 13)

>>1198672
Lets me just try something...

>>1198634
THE OLD GODS WILL BE AWAKENED AND THE WORLD SHALL BE REBORN AFTER BEING WIPE CLEAN OF DEGENERACY.
>>
Rolled 7 + 13 (1d10 + 13)

>>1198634
>>1198678
Watch how a real man does it
>>
>>1198676
>Final Boss is a pumpkinseed II.
Irina and Amos must be happy that their machine is the Abobo of the SSL.
>>
Rolled 4, 3, 5, 8, 6 = 26 (5d10)

>>
Rolled 9 + 13 (1d10 + 13)

>>1198674
No they don't, we have enraged them with Avatarfagging and by following the forbbiden ways of the verniers...

>>1198634
/pol/ ends up destroying the world by accident.
>>
Rolled 10 + 13 (1d10 + 13)

>>1198634
I'll be going now, but I'll leave this...

Maybe for next roll or something.
>>
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Rolled 3 + 13 (1d10 + 13)

>>1198679
ok, FINAL (really final this time) pastebin for the M-Sagister
http://pastebin.com/sR0KhwEu

only thing changed was the missiles I mentioned earlier:
Head Crest Scatter (anti beam chaff) Missile Pod: Range 550m, 11K, Blast radius: 1, Ammo 3, 6 CP, 3 Spaces, 1 ton (1 CP of space efficiency)

Sorry for giving you extra work BR, have a loli knight
>>
>>1198536
No man should have to endure that hell.
>>
>>1198685
>>1198686
>End of the world confirmed.
Roll to discover how it ends.

>>1198687
Changing it now...
You're lucky that Wong didn't showed it already.
>>
>>1198676
McClintock should use his Target Analyzer now if he is so confused about it.
That thing was expensive, should make use of it.
>>
>>1198690
Eh if it's not ok to change it then I'm fine with the old layout too, sorry for making trouble.
>>
>>1198695
>>1198690
oh wait... can I just make that a Loadout or whatever? would that make it less of an issue?
>>
>>1198695
Already changed it, its okay.

>>1198676
Hey Wong... Are Mai and Marciana attacking the ship?

TANK BRO, SEND ME YOUR PASTEBIN!
>>
>>1198694
Heat of the moment. Besides, outside of duels, tourneys, and the occasional (read:always) escape from irate officials, McClintock hasn't faced a lot of military mechs.
>>
>>1198697
Right here mang >>1196994
>>
>>1198676
Wong, I love how you've written Wyatt.
>>
>>1198697
Thank you, sorry for the autism.
>>
>>1198702
Wyatt ended up amazing, didn't he?

The other are really fun too, Wong could just going on with the "James and grant going around running into other pilots and their problems" plot for days if he wanted to, I wouldn't get mad at it.
>>
>>1198697
>>1198700
Oops, already see a typo. The final weight of loadout 3 is listed as 38.5 at the bottom, when it should be 39.5. It's correct in the loadout 3 section though.
>>
>>1198705
I'm glad the character I submitted turned out to be so entertaining. Him and Jame's interactions are gold.
>>
>>1198707
Agreed. Still wanna see the red Damascus Steel Katana from Wong though.
>>
>>1198697
>>1198706
Aannnddd loadout 1's Before Thruster cost is 120.5, when it should be 124.5. But the final cost is correct.
>>
Rolled 9, 8, 9, 3, 2, 9, 10 = 50 (7d10)

>>1198684

Parry attempts versus 23, 18, 21, 23 (megacrit if result is below 14), 22, 22, 24 (megacrit if result is below 15)
>>
>>1198710
>>1198707
Makes me excited to see the other competitors. We got a good variety going.
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>>1198714
That 23 may just be a megacrit.
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>>1198714
And the first 22
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>>1198714
>>1198661

Naturally like an idiot I link the wrong post.
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>>1198703
Anon... I just noticed that the missile changes adds up 0.5 to weight... And causes the +1Cp on thursters again.

Are you okay with discarting the damage control? Or do you prefer to have the missiles at 10K instead of 11K?
>>
>>1198720
10k's fine, damnit sorry, forgot about weight calc
>>
Rolled 3, 6, 1 = 10 (3d10)

>>1198714
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>>1198722
Now it costs 5.25CP and occupies 3 Spaces...
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>>1198726
eh just round it up to 6 CP, and it was 3 spaces after space efficiency anyway
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>>1198724

Grant actually missed someone for the first time this entire fight, interesting. Normally I'd be mad at myself trying to remember if blocking an autofire volley you couldn't dodge at all forces you to take all of its hits on your shield, but I don't think these guys will last long enough for it to matter.

Grant hits the Corporal's Pumpkinseed with at least one volley.

6K to the torso (-1 SP, -1K, 4 and 7 remaining), 6K to the right leg (-1 SP, -1K, 4 and 4 remaining), 6K to the head (-1 SP, -1K, 4 and 3 remaining)
>>
>>1198712
....
Please correct everything and then send it again... Could you please do that?

ALSO, GYRFALCON IS IN.
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>>1198728
It does. Burst and missile salvos are scary like that.
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>>1198729
Yep, already done. Same link.
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McClintock chews his upper lip contemplatively, “So Al, what you're saying is...that son of a bitch is looking down on me?”

“Probably, Jim.” Grant confirms.

McClintock and the Lightning both nod, “Brother Wyatt?” He asks, with uncharacteristic respectfulness.

“ALL THOSE WHO RULE WITHOUT BEING CHOSEN BY THEIR SUBJECTS INHERENTLY LOOK DOWN ON THEM. WHAT YOU'RE FEELING IS RIGHTEOUS ANGER, A HUNGER FOR JUSTICE.” The Pharcyde's head doesn't swivel away from the targets its tracking, flail describing a lazy vertical circle around its hand.

McClintock and the Lightning nod again, “So in other words...”

“FEED HIM CURB WITH YOUR BOOT ON HIS SKULL. SMITE HIM.” Wyatt confirms.

The Lightning moves in a blur, its flying kick only parried by the automatic adjustment of the Pumpkinseed II's shield to intercept his blow. It's not good enough. The Lightning's mighty two-hander is clasped in a reverse grip over its head like the sting of a tremendous scorpion, whipping down and stabbing deep into the torso of the Pumpkinseed Deuce. The Lightning's arms shift their grip, it twists the blade back and forth, then pulls its sword free with a flourish that rips the UJCIDF mech in half. The Lightning hackey-sack bounces the cockpit ball off its knees and calves a few times before shooting a perfect straight kick that launches it over to the waiting Harpies.

Grant opens fire on the fire team's Corporal, the one who shot the Harpy girl, still piloting a Pumpkinseed I. The Corporal isn't as good as his superior, but he still does his best, taking a fusillade of bullets on his shield but still being struck in the torso, leg, and head.

Just for good measure, James chops a nearby Bluegill in half, while Wyatt finishes off the Pumpkinseed I with a pair of crushing hammerblows from his flail. Their officers are down, and only three Bluegills remain. They're prepared to fight to the end, when one of them feels a tap on its shoulder and swivels its bucket-shaped head around just in time to realize the Harpies are surrounding them from behind, practically snuggled up to them. The leader's heart-shaped axe scratches across one of the Bluegills' chestplates as she casually drapes her arm around its shoulder. The sub-boss applies her plated fists to either side of another Bluegill's head, twisting her wrists back and forth to dig the knuckles into the metal. Cruel, cruel snickering echoes across the comms.

Alexander Grant feels a cold chill down his spine. “We'll just...leave this to you, ladies. Have fun.”

“NO BEAST MORE SAVAGE IN JUNGLE OR DESERT.” Wyatt comments philosophically.

“Hey, my name's James McClintock and this is the Lightning. Look me up on Auditorium, girls, I'll be there until after the tourney in case you want to start a fan club or something.” Jim starts reading off his PC number to them as the Libra and Pharcyde drag the Lightning away.
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>>1198746
So, think I lost count, but how many Mechs were taken down by our Ace trio?
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>>1198710

This one?
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>>1198750
Alright, that's pretty fucking pretty.
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>>1198746
I will reiterate; these girls are the best/worst.
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>>1198749

I think eighteen if you don't count the ones the Harpies finished off (which were all on their last legs anyway). 21 if you do count them. 24 of the 36 fighting mecha of the Pullo have been brought down.
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>>1198750
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>>1198755
One hell of a gift to bring with us.
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>>1198754
Sounds right. 2/3rds of their fighting force has been brought down along with an officer mech. That is 12 versus 13 mechs with more on the way if the other contestants come out. Withdrawing might be a very good idea for them.
>>
>>1198751

Different angle.
>>
Man all the talk of Shields and Missiles really makes me wish I could fit a little something extra into the Wraith
But I really can't, Stealth systems eat up all the CP
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>>1198758

...Or is it?
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>>1198763
Goddamnit, now scenario would be the contestants are now captured by the UJCIDF and now Roarke and the Iron Kestrels have to bail Katherine and the rest of them out.
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>>1198763
..I can hear the dice rolling with those words. They sound like rain in my ears.
Still, heavy striker ship. We might not get it, but those bluegill parts are probably going to be used to upgrade more harpies into rocs.
>>1198767
That or we get to see what Roarke has been doing with all that money.With the talks of those companies showing great interest, we may get to see some MP tourney mechs before the tournament.
>>
>>1198758
At this point, it seems as if their only choices are back off and get reprimanded for running from a pirate crew or stay and get a "free" vacation to Auditorium.

Totally a lose/"lose" situation they have right here.
>>
Game continues either tomorrow or Saturday depending on what's on my schedule tomorrow, I'll announce it early.
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>>1198772
>Tomorrow
You meant "Today".

Thanks for running Wong, this is just absurdly fun.

Also... Who else do you need ASAP? Is the Myrm and Huskarl out of the ship?

Guys, thats it ofr me today, I may still take some time revising the Huskarl and the Blitz before going to bed... But I'll get some sleep soon, so I'll be gone from the thread.

Other than the ones who are already marked as "FINAL" on the pastebin, who else is on this thread?

Oh, Myrm, relax, I didn't forgot about you.
>>
>>1198772
Thanks for running Wong.

>>1198775
Get some SLEEP BR, ITS GOOD FOR YOU
>>
now we need to take the ship for are selves
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>>1198746
Don't suppose the Siren's have a Tern full of troops to drop on the other transport so Kathrene at least can help out?
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>>1199181
Well, if Kathy is on the ship, she may be able to override the system and get everyone else free. That or she calls for support and we get to see some units act like big damn heroes.
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>>1199197
I mean, if the dutchman is here int its MANLY loadout it can throw down anti beam chaff grenades nullifying up to 14K of beam damage for 7 turns, then we just have our projectile gun users spam the enemy to death while everyone else defends the anti-beam area with melee

though i'm pretty sure the bluegills and officer mechs have some projectile weapons too...

also technically the M-Sagister which is for sure nearby can do anti-beam chaff now (10K, 5 turns), but I just made that change this thread so... It might not be counted till the actual tourney.
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>>1199218
I'm just realizing that a lot of the tourney mechs would be absolute nightmares to face as duos...
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>>1199224
our quest for a good grunt mech is going well then.
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>>1199224
>>1199238
I like my Squire. It's super simple, but I really like it. It feels fun, and I built it based on a theme, design, and image instead of trying to optimize and customize and eek out every little bit of deadliness. It probably wouldn't make a decent grunt, without a decent gun, or some sort of versitility.

Plus Luca is cute AF.
>>
>>1199218
>>1199224
Ahh, that would be the Guardian Load out. Manly is more for brawling, grappling, and bullying poor fools by causing a endless stream of loss turns for lighter mechs by slamming them into the ground like a hammer. Also using the rock.
But yes, many of these mechs are horrifying just due to covering weaknesses. Libras and Standards can really wreck small groups with their loadout of explosives, Saturns provide a sudden ambush on those who go after snipers, Guardians and Valkieries are great for defending locations due to longevity and decisive fire power, and as shown, our melee units can clean house pretty well too when it comes to mooks and mid bosses. It's pretty much the best example of what Zeon's colossal design database can do if they actually had the resources for it.
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>>1199242
ah was looking through the pastebin and just sorta saw the section with guardian and manly all smushed together and went with the name on the top...
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>>1199241
I know that feeling, i made Templar as a mech I would like to play. I spent 3 points on design and decor just for fun
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>>1199242
The Valkyrie MP is also really good against most bosses for a mook mech. The +3 15k missile is deadly, the +2 WA lance will actually hit and hurt aces, and the combination of an active shield and shadows means that even Roarke will probably take at least an entire turn to kill one with a full attack routine.
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>>1199218
Its probably elsewhere seeing as Richard knows the pilot.
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>>1199261
>>1199261
Yeah. I gave mine a Disruptor sword, just because it seemed like a really cool idea, even though if the Squire ever goes up against something with a reactive shield, it's probably way out of its weight class anyway.
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>>1199250
No worries. Lots to read so it can get confusing. Now, here is a fun fact you may not know. While the initial grapple might be hand to hand versus reflexes, breaking out of grapples require hand to hand for both sides. So if Roarke were to say.. get behind Keith and grapple him, he'd have a +17. Once keith is grappled though, he'd have to contest that 17 with his reflex and grapple or fighting.. which are both zero. So he'd be at a 5. Maybe 3 if the -2 from a back attack still applies. Then roarke can proceed to bully keith.
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>>1199242
soooo.....
Out of all the mecha that will be shown which one's do you want to mass produce?
What would be a good 5 man squad?
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So...what's the kill score for each pilot so far? McClintock scored at least 7 mechs by my count.

>HFW reviewing combat footage
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>>1199331
Any good grunt mech must be able to deal with the Pumpkinseed II. Myrmidon and Dutchman seems like good fits but I can't get the base cost of the mech with a basic loadout.
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>>1199331
Well, bias aside, the Myrm and Dutchman are good simply due to their mix of rolls, what they provide, and their light weight. If you got a specialist though, you give them specialist mechs. It'd probably make many of our B-crew A rank in that regard. After all, it's easier to specialize than generalize and the crews are equal on all fronts.
>>
>>1199331
do you mean a 5 man crew of the same mechs or a mixed squad?
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>>1199387
Yes.
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>>1199401
Well, if you mean solid squads of only one unit, then it really depends. Valkyries are best for defense in smaller numbers. Blocking corridors and making so their active shields are not circumvented, but not close together that AOEs can hurt them. Blitz units are great for artillery, and Myrms for long range support or ace killing. Lightning squads make infiltration through force easy since melee works best in tight corridors. Libra units are great crowd control. The birds have good mobility in the long term, and both the Pharcyde and Walkure are anti ship machines with their loads of missiles.
As for Dutchmen? They are like a zombie hoard. Shoot off the limb and they detatch it. That can make them faster or light enough to go to -2 MV. Defeat one, but they win the round? The damaged ones could remove the defeated dutchman's servos and attach them to their body, refreshing their unit. Also makes them quicker to repair in general.
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>>1199401
Well for a team of 5 of the same mechs, just take one of the ones with a lot of loadouts like the dutchy or loggerhead for a recon squad...

for a mix... Try and get at least one mech that can do anti-beam chaff (Dutchy guardian or M-Sagister) then get projectiles users so you still have ranged ability with the cloud up, have a melee specialist and then... maybe pair the valk and saturn wraith so the wraith can use the line of sight break from valk's smoke missiles to re-stealth?
so...
M-sagister (Anti-beam chaff/Melee specialist)
Loggerhead (target analyzer/ projectile gunner)
Valkyrie (evasive offense/ smoke cover)
Saturn wraith (Stealth)
Walkure (Missile spam)
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>>1199331
Personally I think the Wraith would make for an awful MP machine
It's basically a Bluegill in harpy armor
Sure it is fast enough to kite most other grunt mechs, but the sheer cost of the cloak and stealth make its possible loadouts extremely limited
Basically if you want any level of survivability you end of with a sniper design and there are better sniper builds on the tournament already
It works as a specialist for recon and emergency back up, or even as a message runner
But as a MP Grunt it is an awful design for 140CP
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>>1199457
IMHO, a Lightning Squad is more of an Ace Hunter Squad if nothing else. Wait for officer mechs to show up. BAM! They chase down said officer and decapitate the leadership. Using them as a blitz infiltration squad doesn't really work and fail to take advantage of their MA in tight corridors.
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>>1199509
I'd say it could do well as a saboteur unit as well. Load it up with chain mines, latch them on a spot, escape, detonate.
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>>1199509
That's not even mentioning that the stealth systems would probably make field repairs a nightmare
The Wraith is more of a 2 seater convertible with a turbo, it goes fast but don't try to use it to pick up groceries or your kids
>>1199526
That would actually be a great use for it
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>>1199457
>Dutchman anon remembered the Blitz

Unrelated, but does anyone have a preference for 6 AP shots and 6 Disruptor shots in a sniper, or 6 Blast 2 shots?
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>>1199539
AP and disruptor fits the sniper roll better imo
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>>1199539
Depends on the load out and what you have planned. Do you want to be artillery or an anti-ace unit? As you have seen, blast damage is pretty good at eating weaker or light units alongside nibbling on armor.
>>
http://pastebin.com/5WLY1SRB

BRanon, what I promised to post. Can't get the Target Analyzer to fit into Kusanagi Lightning, so I'd rather just give it up then/
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>>1199556
The sniper would probably be best against MP SOUL mechs (since iirc they're medium weight) so it can one shot their limbs and two shot their torsos with AP. If I do get the blast, it'll still have 18 AP shots, along with 18 Tracer and 6 Scattershot (which would actually let it destroy Light Heavy Limbs with one AP shot, now that I think about it.) I don't know if that would make the blast ammo redundant though.

It seems like (other than Loadout 2) the Blitz is at its best when it can just sit around and play point and click adventure games with enemy mechs.
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>>1199539

is this about cost? because otherwise you could just carry the other option as a seperate magazine.

If you have to choose though, i'd go for option 1. Blast weapons are of then not worth it at the higher costs, since the first thing any competent force does when they see a blast weapon is scatter, and then you just have a very expensive normal gun. Meanwhile, AP never goes out of style.
I doubt how useful the disruptor ammo would be though. So far, we've only seen 2 mechs that use reactive shields, the Tarrasque and the Pixie. I would go for something a little more general purpose, either tracer ammo (accuracy is always good for snipers) or incendiary ammo, the gift that keeps on giving.
>>
The Mecha currently in the Tourney vary greatly but only a handful can really be considered for the Grunt Mecha position. You guys need to factor in cost on top of what the mech provides. There's a reason why the Pumpkinseed-II isn't that widespread.

Even further, the costs of the Tourney Mechs come from a variety of sources and have their own advantages. I can see the Kestrels taking parts and ideas from different Mechs to create more effective combinations. The Valkyrie with Iskander Rifles, the Lightning with a Shield, a stripped down version of the CROWE. The Kestrels have a Number of mechanical geniuses in their ranks and they'll be taking an interest in all these Mechs.
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>>1199594
Nah they cost the same. I was just wondering which would be more useful.

Does any other mech i the Tourney have disruptor though? I added it because I couldn't find one that did.
>>
Random question... If I put claw/talons/teeth on all 4 limbs of a mecha and its maw could I interservo link all of them?

also... can I use a bite attack while pinning/grappling someone?
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>>1199598
It might be a good idea to combine the quick change mounts and do a sort of United Maintenance Plan. Parts that can be reused or replaced from other units that are not necessarily the same type. Might mean some machines look like kit bashed models, but it'd help keep costs down for replacement parts.
As for costs of each mech.. A thing to consider is that Jupiter's forces are massive. They have a ton of soldiers compared to ours. But that means they need to kit out everyone and that takes time. We have the advantage of being smaller, but more skilled. We don't need to wait as long and we want strong machines to compliment our units since we feel the sting of the manpower grind more.
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>>1199640
Pretty sure biting someone while pinned is explicitly mentioned somewhere in the manual.
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>>1199598
We also have a much smaller force and decide to go for quality over quantity.
>>1199647
Its also in the Errata
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>>1199647
I think that was biting while being pinned yourself, like a snake mecha is wrapped around you and you bite its coils... i'll need to double check..

I was just wondering if I could potentially get off 10 melee attacks in 1 action if the head, arms and legs are all equipped with quick weapons and are interlinked.
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>>1199663
It would also be smart to build a weapon like the Colony Laser or some other super weapon as a deterrent.
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>>1199626
>Does any other mech i the Tourney have disruptor though? I added it because I couldn't find one that did.

Not that i know of, It would be of little use for the tourney anyway, since reactive shields are banned.

>>1199598
The cost limit for the tournament was set at 140 CP specificallly because Roarke saw the need for new standard mechs for the fleet/Wong wanted ideas for an MP macha of that cost.
And the general idea behind it is that larger, more powerful mechs seem to become the norm now, at least partially in response to Avalon's knights. Jupiter has the pumpkinseed I and now II, which seem to get more common by the day, the martians are experimmenting with new desighs, like the praying mantis bot that Rashad had, and Avalon willl have to respond to the rather dramatic failures of their knights in the field.

Other than that, yes we will probably end up with some mix and match suit as the new standard, altough frame-wise we will probably end up with something at least very simillar to the Dutchman or Myrmidon or Libra.

On the other hand, maybe some designs will be useful as limited production models for niche roles. The Valkyrie woud make a great commander/melee ace mech, for instance. And my Gyrfalcon would make a great scouting/ long range support mecha, after a quick redesign from the Cohens to drain out some the insanity.
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>>1199695
Pretty sure the praying mantis bot is already a standard mech and Rashad just had a really fancy one.
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>>1199680
so basically just make a Heavy torso, stick a 20K mega beam gun in it and some thrusters and scale it up to starship scale?

Mega Heavy Torso:C/S/K 22, 11 tons
Mega heavy Gamma armor all locations (1): 22 CP 11 SP, 5.5 tons
Mega Beam death ray: Range: 16200m (long range) 20K, BV: infinite, 3 Turn warm up, 1795 CP, 1 space (598 cp space efficiency), 1 ton (fragile)

17.5 tons, 10MA = 7CP

Total CP: 1846
scaled up to starship: 923000 CP
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>>1199712
note: at star ship scale it would have 2200k of structure for the torso, 110 SP without the scaled armor modifier and the beam cannon would do 2000K with an infinite BV.

You might be able to core out a planet with this thing.

a cheaper version without infinite BV would be:
205050 CP in star ship scale
>>
>>1199680

That is probably a very, very bad idea. Yhe main reason why we exist and can expand is the fact that the Jovians and Martians are focusing their attention on Avalon and conquering other star systems, rather then clean up the belt. And just slowly expanding our influence over the belt is not going to shock them hard enough to pay attention. If we start building superweapons that can easily kill colonies, the Jovians are very likely to put their foot down, hard.
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>>1199755
but could they honestly do anything against a colony buster?
if they try we gonna bust colony's, which they don't want
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>>1199781
Super weapons tend to have issues with being exploded by protagonists.. and Amos is back from Qu'lir.
>>
Honestly, I'll be surprised if the Libra itself gets okayed for mass production. Outside of the CROWE it's not very remarkable except for its speed. It's also rather fragile compared to most other line mechs . More likely they'll be more interested in the gun and it's modular nature.
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>>1199781
colony busters take forever to build, they just do a full assault the second they hear were building one
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>>1199781
What you should do is pretend to build a new colony and then hide a giant laser inside it.
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>>1199465
This would be nice desu.
But you guys seem to forgot that the Walkure is also a melee specialist, even if it isn't full focused on it, it can still ORA ORA ORA ORA people to death if it gets to attack first.
Per example, fighting the Blitz, it would go through its armor in one turn, them missile spam it to death on the next... a Squad of Walkures would be a could easily go through an entire squad of expensiver mechs if the missiles hit, and their WA bonus and the usual higher MV penalty of such mechs would make it easier to happen.

>>1199572
I clearly remember revising your mech and discovering that it was possible.... Let me recheck that.

>>1199598
They are at 140CP, while the Jovians have bigger numbers and a lot of SOUL MP mechs ready to be used... So we need mechs more powerfull than their main mooks and able to deal with their new and more powerfull officers, instead of tuning down to 120CP and try to win by numbers.

I'm very, VERY, against tuning down the costs of these mechas, as they performance in many cases are a consequence of of the high levels of mucnhkinnery that things like the Libra and the Lightning have reached through the years while trying to make every small point of CP as worthy as possible to the design.

All this would be easily lost if we went "Huurrr durr lets just copy their weapons an put their systems in a generic frame with rounded up costs and under 130CP to make it more easir to produce!"
And then we would get BTFO by the better numbers and maintenance resources of the jovians.
>>
Out of the current Tourney Challengers, these are the Mechs that would make for good Grunt machines. From the Top.

Buddy: Solid ranged performer with a good, albeit expensive, primary weapon
Templar: Basically a better Knight.
Myrmidon: The Generic Generalist with nifty guns and beam swords. It's also pretty fast.
Dutchman: Ignoring the fact that this bin is Practically unreadable, it's tough and has a very large number of variants. More than 4 apparently.
Libra: The claim to fame here is the CROWE, which, as we've seen, is extremely effective. It's also quite fast.
Pumpkinseed Jager: Let's be honest, this is a Pumpkinseed pretending to be a Morgan/Warmouth. It's just as good as either of those.
Chimera: An allrounder with a powerful main gun and a "GOTTA GO FAST" button in the form of its booster pack. Works even better as a Grunt without the booster pack.
Loggerhead: Almost a Cross between the Myrmidon and the Dutchman. Loadouts for days, but not as tough as the Dutchman or fast as the Myrmidon. Also has an AMS and a Target Analyzer. Might actually be slightly more viable than the Myrmidon or the Dutchman when you think about it...
Ulfbehrt: Apparently this one is tourney illegal right now so, I dunno.

Mechs to Ponder Over:
Saturn Wraith: Stealth Mecha are Rare and most Mechs can't see stealth Mecha. The Wraith is very much a glass cannon though.
The Huskarl: Give it a different Loadout and it's pretty much a Morgan-II or Warmouth.
Lightning: A good frame with good weapons but its lack of defenses is crippling.
Valkyrie: AKA The Understudy. Great defenses, but the lack of ranged weaponry is a serious flaw for a grunt mech.
Pharcyde: Solid Frame with a Kick-ass Ball and Chain. The missile pod is also effective, but once you're out of those you're stuck relying on the Flail. Almost a decent grunt, but not quite.
Sagiser: It's a Super tough Laser Chocobo without melee weapons. Might be a great Support.
Gyrfalcon: It does what it says on the tin: It scouts. It's also fragile as fuck. Goddamn.

Other:
Blitz: FAT-BOTTOMED GIRLS YOU MAKE THE ROCKIN' WORLD GO 'ROUND
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>>1199842
>it would go through its armor in one turn
Don't its hands only do 4K?
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>>1199863
The sagister has melee weapons, they're just built into the feet, it can do 4 AP 10K kicks per action
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>>1199863
>Blitz: FAT-BOTTOMED GIRLS YOU MAKE THE ROCKIN' WORLD GO 'ROUND
2/10
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>>1199872
Huh, didn't see it under Armaments. It's a pretty good Grunt then.
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>>1199883
since they're built into the feet I put them in the servo section, maybe that should be changed?
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>>1199842
DO NOT FORGET that in a near future(time jump), each of our 140CP squad will be against 6 Pumpkinseed IIs OR MORE that will open up the fighting with Heavy Missiles to our faces.
And there is always the possibility of a SOUL MP appearing just after it to screw with the survivors while gloating.

DO NOT TUNE DOWN.

>>1199869
5K with the bonus, 8 attacks per turn.
Would ablate it to 5Kills in the first turn, then Missile Spam it with 10K missiles at 15+ vs 12+.
And that is if it doesn't move behind it and use one of the hands to pin the turret and incapacitate it from firing(Thanks for teaching me how to do that Dutch-senpai!).
Yes anon, go ahead and subestimate the 4K hands, What could possible go wrong?
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>>1199863
>Myrmidon: The Generic Generalist with nifty guns and beam swords. It's also pretty fast.

I built the Myrmidon as a competitor to the Pumpkinseed-II but, now that I think about it, it's really more of a successor to the Bluegill. It's not fancy. It's got a gun, a sword and a shield.

Now that I think about it, the Myrmidon has one Loadout that's not being used to its full potential. Could also use some AMS.
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>>1199863
>Ulfbehrt: Apparently this one is tourney illegal right now so, I dunno.
WHAT!?
WHY!?
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>>1199893
You need to fix your entry then.

And you're saying I should use my booster to match your speed for 40 turns and stay well out of range of all but one missile that can only ablate my armor while one hitting all your serovs?
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>>1199863
Not Hunk just wanted a big heavy mech like he had in the war but could only afford a pumpkinseed 1 at the time. On the upside its a 38 CP upgrade to a widely available mech so money and time can be saved by doing conversions rather than building it from scratch.
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>>1199909
Could you organize the Dutchman's entry. It's actually pretty hard to read.
>>
>>1199893
>>1199914
No wait, forgot about the free move.

Only 10 turns then.
>>
>>1199914
Assuming that you move and shoot at every turn:
So that would be 5(thursters)+7(Boosterpack) per turn.
So 5 turns, and you would slow down through the sixth.

So you have 5 Shots.

And remember that if you fail to destroy me with this, my dropkick will accumulate an absurd force before hitting you.
>>
>>1199923
I could try, I guess...
But Dutch could easily do that too.
>>
>>1199950
I never experienced a problem, but then again, I am crazy and just focus on making better machines and finding efficient ways to deal with things. I'll make some edits, though I think it's a case of spacing here.
>>
Is Using Foam Rounds in an AMS mechanically legal?
>>
I am horrifically tempted to build a loadout for the Wraith that replaces it's Beam rifle for a satchel of sticky mines
I just don't think I could get enough yield for the rifles 17 CP cost for it to be much more than a for shits and giggles loadout
Not to mention my PC is dead and I don't want to try that on my phone
It would make for some awfully trolly matches in the tournament though
>>
>>1199950
>>1199923
Here. This should be easier to read. http://pastebin.com/GwKNN3sg
>>
>>1199968
you can make 10 10K bombs with a blast radius of 1 and the fuse modfier (the thing used for limpet mines apparently) for 16.5 CP,
mind these have a range of 0 so you have to drop or throw them.
>>
>>1199984
you could also try flare mines/bomb and use the blinding flash to re-stealth?
>>
>>1199984
Assuming simply releasing a few mines at point blank range doesn't drop my cloak that would work great
>>
>>1199944
>5(thursters)+7(Boosterpack) per turn
I may be misunderstanding, but I should only use 1 from my booster on the first turn since I have 11 MA, yeah?
>>
>>1199992
eh its not an active attack so it might, though I forgot to calc spaces, how many spaces you have avaliable?
>>
>>1199996
Nope.
When you spend one action flying, you fly only half of your MA.
So you'll fly at 250 or maybe 300, depending on how Wong rule it... But you would end up need to spend 7MA per turn anyway has it isn't really 12MA.
>>
>>1199999
In the arms 8Spaces if I move the Thrusters into the torso
>>
>>1200012
ok 8? since this is replacing the rifle iirc... so...
can't quite do it with 10K ones then, 9K should be decent though
yeah 13.5 CP, just add on 3 CP worth of space efficiency to hit 8 spaces putting final cost of 10 9k blast radius 1 fuse mines at 16.5 CP

the fuse modifier means you can remote detonate them or set them on a timer.
>>
>>1200009
Where does it say that?
>>
>>1199968
Something hilarious (though probably terribly inadvisable) you could do is purchase 20-Kill, WA -2, Range 0, Blast Radius 20 Smoke Grenades for 6 CP each.

Indirectly targeting your own hex (with no chance of missing due to the 0 range), you create a smoke cloud of radius 1 kilometer, through which any mechs without an ASP or Magnetic Resonance Lens must take a -20 penalty on an Awareness roll of 15 to see any targets. Naturally, they can't directly target any mechs that can't see.

This cloud lasts 10 rounds.
>>
>>1200030
Oh jesus... though... if a random shot did hit the saturn in the cloud would that mean they could target them afterwards?

a few people have blast ammo or wide range on weapons so does scoring a lucky hit drop the stealth in that situation?
>>
>>1200009
Aye. Boosters are fun like that. Normally you can move half your MP, but Boosters can be used to their full extent.. so long as you are in the right acceleration level and have fuel to spare. Got to reach 12 MA before going past it, and all that.
>>
>>1200027
Nowhere really but your MA is how fast per turn and since each action is half a turn it stands to reason that you can only go as fast as half your MA each action.
>>
>>1200027
Page 89 of the corebook.
Look at "Flying", on the of the right side.
>>
>>1200035
Nope, samage doesn't drop your cloak.
Have fun.
>>
>>1200035
As far as I recall, Smoke Missiles are not, by default, dispersed by attacks.

A successful indirectly-targeted attack on your obscured hex indirectly does not, by default, mean that your mech can henceforth be seen, as you are still concealed by the smoke (though it does naturally deal damage as usual), as it does not change the result of the attacker's likely failed Awareness roll (unless, of course, your attacker somehow hits you with a ludicrous amount of Paintball rounds).

Consult the guy running your game for any houserulings and/or punches to the face.
>>
>>1200026
Not to sound stupid but how do I calculate weight for the mines?
>>
>>1200099
uh... umm I think they weight .5 each so 5 tons?
>>
Where are the rules for hit locations again?
>>
>>1200056
You mean page 94? Read that like 5 times, never noticed it said Turn.
But now that I've read that, does anyone know how Wong does the conservation of energy from the same page?
>>
>>1200099
The number of structural kills for explosives is 1K per 15K of DMG.

10x10K=100K
So 7K(Rounded up)
>>
>>1200099
Mines are generally statted as Range 0 Missiles. Missiles' Kills are calculated as described in the Damage paragraph of the Missiles section, on page 32 of the ATM.

Basically, add the damage yield in Kills of all the missiles in your pack and divide by 15, to a minimum of 1, to obtain the structural Kills. As usual, Weight in tons is Kills divided by 2.
>>
>>1200105
crap I'm bad at weight calc...
>>
>>1200114
so in this case 100K (10 x 10K) /15 = 6.66 then divide by 2? so 3.33 tons
>>
>>1200110
No, sorry, I meant page 88.

>But now that I've read that, does anyone know how Wong does the conservation of energy from the same page?
He ignores it completely... He probably have a reason fluff-wise to why he does that, but I've never bothered to ask.
>>
>>1200123
NO.
Round it up to 7.

So 3.5tons.

It also need to take 7K or more to be destroyed.
>>
>>1199863
The Valkyria has two varients ranged weapons though. Brazil has just repeatedly declined to put them on the main pastebin for some reason. Follow the link on the paste and you'll see the actual stats
>>
>>1200123
Most people here would tell you to round the Kills up though I personally prefer to keep it as a fractional value. But that's more or less it.

>>1200107
Core Rulebook Combat chapter, page 102.
>>
>>1200136
What...?
What hapened was that I probably revised them before the ranged options existed, I seriously don't remember reading about it.
>>
>>1200130
Probably boosters. I was thinking about it, and since you don't have a booster, I could match your max MA like you said, but I would keep moving at that speed just by spending an action every turn. It would be impossible for you to ever catch me.
I was OK with it because you were OK with pinning me while somehow punching me with both hands, which makes no sense.
>>
>>1200158
You can pin with one hand and punch with the other
>>
>>1200168
His hands are linked.
>>
>>1200175
Linking the hands does not mean you cannot use them seperately. It simply means that when using standard attacks, you hit twice. The Kaiser can still grab one handed and punch with the other.
>>
>>1200158
Man, you would spend one action and use 7 booster points to match the Ma, and then shoot.
It would last you 5 turns, so 5 shots.
On the sixth one, you would spend the last 5, and I would get 100m closer to you.

Then, if I'm still alive and flying, I would catch with you eventually as you would need to slow down to shoot me.

And about the pinning thing, it was unrelated to the 8attacks things, I was just mentioning another possibility.

There is also the chance of Crits and Megarits happening to both sides... But I must admit that I think that you would have the upper hand on this battle.

But that doesn't mean that it would be entirely one-sided.
>>
>>1200175
You dont have to attack with both linked weapons simultaneously.
>>
>>1200154
They're also not tourney loadouts. They're listed afterwards under "Mass-Production" Loadouts.

Which is actually a really good Idea. I should do that.
>>
So unless I've mangled my math It should look something like this

Saturn Wraith MKII – Saboteur

Striker Torso C/S/K 6 3 Tons
Lightweight Head C/S/K 2 1 Ton
Striker L.Arm C/S/K 4 1.5 Ton
Left Hand: CP 2, 1 Space 1K, .5tons
Striker R.Arm C/S/K 4 1.5 Ton
Right Hand: CP 2, 1 Space 1K, .5tons
Lightweight L.Leg C/S/K 2 1 Ton
Lightweight R.Leg C/S/K 2 1 Ton
Lightweight R.Wing C/S/K 2 1 Ton
Lightweight L.Wing C/S/K 2 1 Ton

Frame Weight: 11 Tons CP: 28
Armor: Lightweight (2CP, 2SP 1Tons) All locations Weight:8 Tons CP:16
Main Sensors Striker (Head): CP:2 Space:1 Kills:1 Tons:0.5 4km Sensor Range 800km communications
Advanced Sensor Package (Torso): CP:10 Spaces 2
Backup Sensors (Torso): CP:2 spaces:2 Kills:2 Tons:1
Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces)
Liftwire CP:.3 Stereo CP:.1 Anti-Theft Lock CP:.2

Fuse Mines: 9K, Range:0 Blast:1 Fuse, 13.5CP Spaces 13.5(8 after 5 ranks Space efficiency) 6Kills structure 10 Mines, Weight 3 tons CP:16

Total Weight:23.5 Tons
Thrusters & Speed:MA12+2 for wings x0.45 CP:10.575 Thrusters: Wings4 Legs4 Torso2 head1
Pre Stealth & Cloak CP: 87.175
Active Cloak + Stealth + Pulse Refract X0.6 CP:52.305
Total CP: 139.48
>>
>>1200179
Hey BR, I just realized I picked up an illegal shield. Lemme fix that.
>>
>>1200193
the 13.5 cp base cost results in 14 spaces iirc since were supposed to round up I think, its only an extra .5 cp of space efficiency though
>>
>>1200179
No, no, I mean with the corebook's rule for conservation Wong doesn't use. Unless I'm misunderstanding how it was talking about conservation (entirely possible since the book is hardly ever not vague) you don't lose MA in space, so I would just keep moving at 12 forever.
>>
>>1200202
Illegal Shield? Reactive?

>>1200212
Just use 0.25 Space efficiency, we do it all the time on avalon.

Please don't tell the Lady.
>>
>>1200219
By that same reasoning, using more actions would add up and make it more and more faster with no limit on sight, even if the rules doesn't metion it.

Thats probably why he doesn't use that.

Also, I'm trying to revise your tank, but I just keep getting sidetracked by this...
>>
>>1200221
I imagine it was too large for the Servo it was mounted on; a Shield can only be one size category Larger than its Servo.
>>
>>1200221
No, Mediumweight shield on a Medium Striker Arm. That's illegal. Had to bump it down to Heavy Striker.
>>
>>1200193
... I'd suggest using this on a variant of the vibro blade model, since your defenseless once the mine are gone.
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>>1200221
>Please don't tell the Lady.
Is Wong a girl now?

>>1200224
Maybe, that's why I mentioned I could be wrong. All it says is "once you are traveling a certain MA, you need not expend an action to move again" which is vague as hell.
>>
>>1200221
I Hate to add more work for you BR-Chan
But I have updated the Wraiths pastebin
I removed the Vibroblade variant Because really it was the worst set up
And added the Saboteur in it's place so if you could update the Officially unofficial tournament roster I would greatly appreciate that
http://pastebin.com/nG5c2Cd4
>>1200233
The Vibrobladed version lacks the ASP and has a Lightweight torso in place of the standard Striker torso
Getting into a place where you would need the knife would be a terrible idea in the first place
>>
>>1200247
I suppose it'll come down to mecha karate once you're out of mines, you'll punch for like... 2 or 3K?
I guess it's something. And the mines will be nasty.
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>>1200261
If Someone survives all 10 mines, I think that is the point where I throw my hands up and surrender
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>>1200239
Nah, he is just an famous action moive star.
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>>1200271
I think some people have sets that could potentially clear some of the mines, it depends really.
>>
>>1200271
Well, assuming I used my second loadout and matched your attack roll with my AMS and destroyed 5, then blocked with my shield, it would only be down to 10 SP. I'd be at -2 for those rolls though?
>>
>>1200299
do ams systems work on stationary mines?
>>
>>1200299
I wounder how close I can get to someone and release a mine without it dropping my cloak
>>
>>1200305
If you throw them at a mech I would assume so. I could just avoid them if they were left around since they wouldn't be cloaked after he released them, right?
>>
>>1200313
I can look up the difficulty of the roll I guess. Give me like 5 minutes.
>>
>>1200313
RAW, you either can't, because it constitutes an attack, or you can do it as close as you like (as long as you would still be able to maintain your Cloak apart from dropping the mine), because the only other triggers for your Cloak failing are your enemy succeeding his Awareness check, or him having one of the Systems that bypasses your Cloak.
>>
>>1200318
He could always throw it into the he beside you and manually trigger it.
>>
>>1200313
By the rules, I think you can't since that would be an attack (I have no idea what the rules for a stealth mech placing a bomb would be.) But with dropping you cloak, theoretically right next to them, since the rolls for spotting a mech with active cloak INT + Awareness + 1d10 vs 20 at 90 meters and below for the Wraith.

>>1200368
Guess I would just get the parry if he didn't miss then.
>>
>>1199863
>Pharcyde: Solid Frame with a Kick-ass Ball and Chain. The missile pod is also effective, but once you're out of those you're stuck relying on the Flail. Almost a decent grunt, but not quite.

But muh flail, it's decently ranged!
>>
>>1200305
Both Countermissiles and Phalanx Projectile Weapons specify that the incoming missiles must be 'fired at' the Phalanx/Countermissile-equipped target, and notes that the usage of the weapon is in addition to the 'normal Dodge roll'.

So they presumably only work against direct fire; indirect fire and mines would not trigger either of them.
>>
Oh damn it, I forgot to mention sooner that game is Saturday instead of tonight.

>>1199224

Any in particular that come to mind? I'm curious if they're the same ones I noticed.

>>1199241

The fact that you're so enamored of him when he sounds like he'd be good friends with Keith doesn't seem like the best sign.

>>1199539

Blitz is one of my favorites, personally.
>>
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>>1200392
>senpai noticed me
>>
>>1200400
Did all the pictures on 4chan just disappear for everyone?
>>
>>1200392
Care to weigh in on whether or not releasing a mine drops Cloaking Wong?
>>1200193
Thoughts on the new Wraith loadout?
>>
Wait, are we supposed to be using the Sensor Values in the ATM? Cause they're really Different.
>>
>>1200392
Mostly I was just thinking about pairing things that worked together well like the valk and saturn since the saturn can take advantage of the valks smoke missiles to break line of sight and potentially re-stealth. I'm still learning whats good in this system though. Every time some one brings up their mech I end up learning something new
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>>1200392
>Any in particular that come to mind? I'm curious if they're the same ones I noticed.
Myrm and Valkyrie.
Templar and Ulfberth.
Gyrfalcon and Blitz.
Lightning and M-Sagister.

>The fact that you're so enamored of him when he sounds like he'd be good friends with Keith doesn't seem like the best sign.
He sounds like the perfect type of ̶n̶a̶i̶v̶e̶ ̶f̶o̶o̶l̶ honored and good hearted pretty boy to join the Avalonian Faction!
...And thats how Akai will make her own harem to leave Carta full of envy!
>>
>>1200415
Nope, only if you use buffed sensors like the Gyrfalcon.
>>
>>1200392
Oof, you wound me to the quick. I just thought it'd be nice to have a friendly and kind character with no ulterior motives, to contrast everyone and their mom who's got secret motives and dark pasts and either so edgy or too cool.

Dude just wants to have fun adventures and make friends.
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>>1200466
>who's got secret motives and dark pasts and either so edgy or too cool.
But Mai just wants to love big, non-human/animal form mechs and paint models.
>>
>>1200466
Pretty sure the majority of them dont really have dark pasts. My guy has space PTSD and thunders guy pulled out his own eyeball but other than that most of them seem to just want to get paid/show off/do it for the thrill.
>>
>>1200480
>>1200482
Sorry. I realized I was being a bit too general there. I didn't mean just the tourney competitors. I meant some of them and just characters in the quest AND in the mecha genre in general. In my defense, I just got done binging 00 and ohmygod I needed something light and fun.
>>
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>>1200454
>MFW anon did not realize best duo of Libra and Lightning was already made.
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>>1200501
>tfw you don't realize that we don't need to point ou the obvious.
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>>1200462
I see.

Is there any reason you shouldn't buy a second sensor set instead of backup sensors?
>>
>>1200392
Hey Wong, is it possible to use Melee weapons in a tank?
>>
>>1200511
Unless there's a rule against it, they cost 2 CP more. That's it.
>>
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>>1200517
They also weigh a ton and take up space.
>>1200513
Haha! now I can finally post the minesweeper.
>>
>>1200539
I'm pretty sure he's talking about taking a second main sensor instead of backup sensors.
>>
>>1200517
They are also heavier. Backup sensors seem to be a whole seperate thing.
>>
>>1200559
The main sensors Wong uses and Backup sensors both weigh 1 ton.
>>
>>1200544
Oh right. I assume you can only have one since its called the main sensor.
>>
>>1200517
also depends where you put the sensor set, stick it in the chest and you take an awareness penalty on humanoid and beast mechs
>>
>>1200511
The sensors sections leaves it implied that the backup sensors costs as much as they do because they start working after the main ones gets destroyed... So it seems like normal sensors would only get destroyed together with the main ones.

... Wong should decide on this.
>>
>>1200176

But to clarify, if you did this you would be punching with ONE HAND, not both, as if the link was temporarily gone.

In general, a thing to remember is that I (usually) work off common sense. If you try to do something stupid and minmaxy that works because of your interpretation of a rules technicality, don't be surprised if we get to that point and I go "oh, nah."
>>
>>1200219

Common sense and anime rules. If you're not using your actions to fly, you stop flying.
>>
>>1200221

I'm going to pretend I didn't read the words "0.25 Space Efficiency".
>>
>>1199863
>>1199909
Explain how it isn't tourney legal, don't go making a statement and not backing it up with evidence.
>>
>>1200544
>Loadout 1
Okay
>Loadout 2
Could be 0.3CP cheaper, but whatever.
>Loadout 3
The Weight efficiency there makes no sense, 39.5 still leaves you at -3MV(-4 in your case), there is no need to make it go lighter.

>Loadout 4
All that rounding should have costed you a few 0.1s, so maybe there is a chance of getting 1CP and something from that... But I don't think that you really need to do it.

Second, Why doesn't you make it fragile too? Its armored anyway and it should make your thurster at least somewhat cheaper.

Third... Shouldn't you round the range in hexes to the nearest whole number? So it should be
11 x 11= 121 hexes... 6.050m.

>>1200786
I think he was already ssuming that, he just told him that he can still use it separately even if they are linked, but he didn't said that they would do double attacks while he was doing that.... It seems more like he worded it poorly.

>>1200799
I'm going to pretend that you didn't read that too.

>>1200817
I really don't know from where he got that too.
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>>1200849
The Maximum CP allowed is still 140 yeah? Because it's exactly 140 so it can't be going over the limit or what it is and isn't allowed.
It is an Avalonian Strider so it is allowed some technologies that the others don't have and I'm sure we haven't gone outside of that.
It's basically just a better version of a Knight so it pretty much is like another variant of the Templar like cousins almost really.
>>
>>1200849
>Could be 0.3CP cheaper, but whatever.
Round numbers are my fetish.

>The Weight efficiency there makes no sense, 39.5 still leaves you at -3MV(-4 in your case), there is no need to make it go lighter
Needed to spend 2 CP on something (I even forgot to add the efficiency to the final weight.) Swapped it out for 2 CP Cool Paintjob.

>Second, Why doesn't you make it fragile too?
You can make projectile weapons fragile?

>Third... Shouldn't you round the range in hexes to the nearest whole number?
Guess that makes more sense than always rounding up. Fixed.

Anyway, guess it's good to go now.
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>>1200888
Still 140 CP. Otherwise I get to fit in the Target Analyzer for the Lightning Kusanagi Var.
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>>1200908
Ooo that could be a maker or breaker system, intelligence in battle is pretty key, know thy enemy.
We'll just have to see how it goes.
>>
>>1200907
>Needed to spend 2 CP on something (I even forgot to add the efficiency to the final weight.) Swapped it out for 2 CP Cool Paintjob
You needed to spend 3CP... So why don't you buy a Heavy Striker Sensor(+2Cp over the normal one) and use the 1CP in the Design and Decor?

>You can make projectile weapons fragile?
Hmmm.. yeah, no, my bad, forgot abou that.
You could ask Wong about it, though, as he even allowed AP granades.

>>1200908
I'm giving yours a look now.
>>
>>1200513

Damned right it is.

>>1200539

I saw one of those chew up an entire brick wall once on Top Gear, it was beautiful.
>>
>>1200466

No, I mean...alright, I kind of debated before posting this because it could be kind of mean, but it's necessary and it's more fair to offer you the opportunity to fix stuff than to just pretend I didn't hear anything.

You kind of talk about him like he's a character you already play and in kind of a creepily...affectionate way. "Sweet as sugar", etc. It's the same reason why it was offputting when you ran that fanfiction game with your own pirates and kept talking about your character's little sister and posting her stats for some reason instead of even your own protagonist. You're avatarfagging and fawning over Luca harder than BR does over Akai, and BR has at least sort of an excuse because Akai is a perfect Storm Dragon NPC and an established character in the quest. I've tried to make the point in several threads that these tourney entries aren't "your characters", they're player-submitted NPCs. "Your characters" are Roarke, Amos, and sometimes Mohammed and Caesar. Clemmy once, too.

On top of that, think abut this. Everyone else has a reason to compete in a pirate tourney. They're Avalonians chilling on Auditorium because they're Kestrel prisoners, mercenaries out to make cash, revolutionaries like Wyatt, criminals and madmen like McClintock and Bodvarsson, former soldiers and the detritus of previous wars. In short, it's a tough crowd, where some of the nicest people are outright pirates (Kathrine).

Meanwhile, we have Luca. His sister is a mech designer, presumably that's how she makes her living because those frames aren't cheap. The Squire (which is a name you haven't explained and doesn't jive with anything but your earlier Paladins and an Avalonian naming scheme he has no reason to use), is her masterpiece, and Luca...this paragon of morality, which is his defining character trait...just steals it to satisfy his own ambitions? Why? Wouldn't that cause her an awful lot of hardship if it's not just a contrivance to put him in space with what's supposed to be a non-grunt Special mech that just didn't get finished that goes somewhat against the spirit of a grunt tourney regardless of how optimized it is or isn't? If he's so naive and gullible yet nice, why is he trying to join a pirate tournament? Shouldn't he have swallowed the SSL propaganda and be pro-Fairchild if he really is easy to mislead? You mentioned he's dumb, but for him to never even consider any of this en route to a pilot colony full of people like Miles (who might just steal his mech) and for him to somehow still be able to get to Auditorium successfully is just...logically inconsistent, it relies on a level of stupid bordering on mental retardation and yet autistic savant competence "when needed", which is an asspull character trait to have.

You also keep setting your stuff in places that haven't come up yet. That's clearly a Jovian-looking mech. It's not really indie, it's a mainstream Jovian mech from Venus for some reason.

[Continued]
>>
>>1200986
>So why don't you buy a Heavy Striker Sensor(+2Cp over the normal one) and use the 1CP in the Design and Decor?
I thought about it, but it seems kinda wasteful on a melee mech, especially when there are mechs better suited to scouting in the tourney.
Ooh, I could drop the paintjob and get 8 Levels of Resolution Intensifiers for a x256 magnification.
Or I could be reasonable and get the sensors and 2 more levels of Resolution Intensifiers for a x16 magnification. I'll ask Wong what he would want since he likes the Blitz when he's done with... all that.
>>
What's Cool used for in Combat again?
>>
>>1201020
Man I would love to play as Clemmy again
Or any of the main waifus really
But I'm still holding out for a Knuckle Kaiser VS S-FlowerHorn fight one-day
>>
>>1201048
Intimidation, leadership, looking awesome, and being Roarke Starwind.
>>
>>1201048
Nothing, I'm pretty sure its entirely social.
I'll check the corebook though.
>>
>>1201020
Woah, pax bro. I was just trying to get into the spirit. Everyone else cheers on about their characters and designs. Over the course of multiple threads. I made this character and mech over about an hour and a half somewhere midway through this thread, and didn't put much work into making a logical and consistent backstory or character because you already plainly stated it was too late for another mech to be accepted into the tournament. Even the name was just the first thing off the top of my head, because it was a middling CP level and it used a sword and shield.

Yeah, it's got more holes than swiss cheese, because it doesn't actually need to be anywhere near as solid as the characters actually in the tourney. I was just having a little fun. If it really rustles you that much, I can happily drop it. I can even readily understand if you prefer I did, after all, this is a major passion project that you've put a ton of time and effort into, and I'm just playing with some of the discarded Legos. It's a little insulting that I didn't take it fully seriously, considering how much you've put in, and I can understand you being annoyed.

Sorry if I got under your skin, mate.
>>
Anyone ever think of using Modular Metaforms? I think you could do some shit with them.
>>
>>1201059
So, I guess Design and Decor is how comfy your mech's cockpit is then?
>>
>>1201090
Design and decor so it's both. That extra bit of glamor, that thing that makes it pop out, having a toilet in your mech for those long flights.. a mini fridge maybe. All these work.
>>
>>1200466
>>1201020

...and it's weird that you have an entire hand of reaction images for this character prepared to just throw at me when I ask about them, which adds to the whole "is this a character you're already playing?" thing.

Ultimately, if what you say about him is true, I don't see why he would join the Space Jam. He doesn't want money. He doesn't have a personal connection with a pirate captain he's trying to impress. He doesn't have a personal beef with society that drives him to the Belt. He's not in it for the fame or the thrill of chopping other mecha in half. He doesn't even sound like he wants to be an Iron Kestrel or is a fan of S-Pop. He just wants to make friends and go on adventures. Plus you kind of insulted a lot of the other tourney pilots by saying they were edgy or all had hidden motives.

You know what's a great place to do that with a prototype mech during a time of war? The SSL Joint Forces Initiative, supported by every media outlet in the system and endorsed by every mainstream non-Avalonian religion. Why come here? Why not go there?

Ultimately, all of these questions are things that would have to be answered before I can even consider making an exception to let you in, and "nice but dumb" isn't enough to work with as a character trait anyway. What makes Luca different? What makes him interesting? What makes him more than a generic shota protagonist for YOUR own story?
>>
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>>1201077
Leave that for the next tourney, where I'll be playing the an ancap ex-knight who just wants to live in peace but is a magnet to madness and danger.

>>1200908
Your hands, they could cost 1.5CP

That frees 1CP

So now your maximum is 134.5

Have fun with your new Target Analyzer(5CP, 1 Space) and Cool Paintjob(0.5CP, one Space, "Design & Decor").
>>
>>1201077
I think it's good on mechs around 200 CP and less since that's when it starts getting more expensive. If you want to make a mech that's around 400 CP, then it gets more efficient to buy a servo and make it weigh nothing with weight efficiency. So it really has no problems in this quest. The Sagiser or however you spell it uses it to great effect.

>>1201090
It's mostly a paintjob, I think, since it gives you Cool and that mostly depends on what other people think of you. No reason it couldn't modify your cockpit though.
>>
>>1201074

You've done no such thing. I'm not angry in the slightest. In fact, I'm trying to help you by outlining as many of the problems with Luca as I can think of in the hopes that you can FIX them.

You're completely misinterpreting everything about the point I'm trying to make. Literally everything. Heck, I said "tell me more" because I was willing to, maybe, consider an exception, at first, I figured you had something in your sleeve that you just never got the chance to post.
>>
>>1201077
>>1201130
>starts getting more expensive
Starts getting more expensive than buying a servo, that is.
>>
>>1201130
I think he was talking about those options as "Tranforming your arm into a gun!", because there are already people using metaform wings (Gyrfalcon and M-Sagister).
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>>1201163
I was just smashing all the metaforms together since they cost the same. Guess I forgot to say that too.

Though I guess making a servo weigh nothing and making a gun weigh nothing isn't exactly the same. Oh well.
>>
>>1201163
>>1201180
>making a gun weigh nothing
Making a gun weigh nothing and take up little space
GG me.
>>
>>1201039

All of those things are so far away from my general priorities in designing a mech that it's hard to say. It's probably kind of fitting for the QM to be the bread-and-butter "more shields, more armor, more weapons that might also be weird weapons" guy by preference.
>>
>>1201200
If you have a variable EMW with an attack factor, does it have to divide the factor among its offense and defense, or can it use it for both?
>>
>>1201200
Hey Wong, can we use the Sensors outlined in the ATM instead of the vanilla ones?
>>
>>1201114
>>1201144
Actually, I just used google and saved a handful of neat images. I actually was listening to music on youtube, and a Seraph of the End AMV came on. Thought he was cute and he'd fit.

Also, I apologized for lumping all of the tourney pilots in with that statement. I more meant the mecha genre in general, and that was mostly due to having recently binged Gundam 00, and some IBO.

Anyway, these are all really valid critiques, and things I really should have thought of, and would have thought of had I spent more time on it. Again, I'm sorry, and if you prefer I can just drop the whole thing.

If you would like, though, I can attempt to fix the issues with him. He's a pretty straightforward character, and easy to mess with. Remove the dumb as a sack of bricks part, and make him less naive. Still a good hearted kid, but with that rebellious streak that almost all teenagers have. His older sister loaned him the mech, let's name it... Fiddler, in reference to its sword that can slice up reactive and beam shields. Loaned it to him for the purpose of showing it off at the Space Jam so she might be able to get some more work. Course, this still raises the question of why not go to the SSL Joint Forces Initiative, but hey, they don't let you go into big brawls and get famous. Plus, who doesn't like S-Pop? (I am assuming it's like K-Pop, I'm not sure if this was ever actually covered or not.)
>>
>>1201074
Okay... Can I offer you a suggestion?

1)Something happened to your character, or his sister, and he tries to set things straight... Maybe she was kidnapped by a rival company, or killed by sabotage, but the things is that the autorities in power didn't care or even were probably involved in the incident, making him want to go vigilante with one of her creations that weren't taken because wasn't finished.
Then, in the process, he decides to go to the tourney because he has reason to belive that it will help him with it somehow.... And because he probably doesn't have where to go back anymore.

2) He decide to be a masked hero! Using that unfinished mech he sister isn't working on for now anyway! But then something went WRONG, and he ended being chased by the SSL forces that mistook him for a criminal... Or maybe he walked right into a corruption scheme and became market as a target and had to live on the run.
So now he lives like a vigilante, surviving on the profit he makes by robbing criminals and everyone he sees as a "villain" on the way.
Sometimes he wonder if he really is the good guy anymore... But the lives of those people he ends up helping on the way make will forget about it.

3)Just make him an avalonian already, maybe an Avalonian went rogue, maybe a boy who become a stowaway on one of the Lori's ship and decided to steal a mech and go to the tourney to begin is career as a hero... I don't know.

Maybe he could be some distant cousin of Lori, that would explain the mech too.

If Wong is okay with this.
>>
>>1201222
I'm pretty sure it gets used for both. Accuracy does.
>>
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>>1201200
Alright, Wong-sama has spoken. I can make the Lawbringer 11K when I remove the Design and Decor, but that puts me at -5 MV and I'm 1 CP short for weight efficiency if I remove the Resolution Intensifiers...

I'll keep looking at it and see what I can do.
>>
>>1201117
>>1200908
Battoujutsu-senpai, please reply.
I need that Final version to put in the pastebin.
>>
>>1201117
>>1201277
o.O

Ok... But 1 CP isn't enough to counteract 140.5 CP
>>
>>1201300
141.5 CP*
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>>1201230
Lets admit, he looks very Knightly!

>>1201300
Man... Are we talking about the lightning?

Your current CP cost is 135.5

With the 1.5 hands, it becomes 134.5

+Target Analyzer, it becomes 139.5CP
+Cool Paintjob, it becomes 140CP.
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>>1201163
>>1201130
You can use it to bump up the kills on servos if you mix them with a strong melee weapon which is neat. I feel like its one of those things that you could do wacky shit with but I cant really wrap my head around it enough to get it.
Like if you mix a pod and a gun and you keep it in gun form does that mean you can eliminate the hits go right to your torso weakness?

Anyway I made another thing while I thought about it. http://pastebin.com/2BMsThNK
Man I like the look of Garuda. I should try statting something not retarded and confusing for him sometime.
>>
>>1201300
>>1201306

Disregard that. I pocked up.

>>1201320
http://pastebin.com/Zk76DJ6P
>>
Thoughts:

McClintock is definitely a weeb. Do you think he has an open tab at Oda's Maid Cafes?

Who owns most of Alexander's debt?

How does Wyatt have a mech and the skills to pilot it?

Who will 'Ara Ara' first, Inari or Marcianna?

Is Akai a fujoshi?

How long will it take for Acre and McClintock to hate fuck each other?

How does the UJCIDF ranking system work? Is it Ensign->Lieutenant->Captain->Lieutenant Colonel->Colonel->General?
>>
>>1201350
Now, there is also no reason for you to keep this gun as being clip-fed, as a pure (WA+3 11K) gun should be at the price of the Kusanagi.

Change this and I think that we could consider it final, no?
>>
>>1201375
>Is Akai a fujoshi?
this question has already been answered. many, many, many times.
>>
>>1201226

Yes.
>>
>>1201341
Why even bother having hands? you don't have anything to use with them? Maybe give it a hand held thrown entangling weapon?
>>
>>1201394
Has it?
>>
All right, so my plans for the night got shredded. Since that happened, I have two questions before I post the Chimera for review: What happens when you successfully parry with a Shield? And can you use an Arm-Mounted shield to parry if you used a two-handed weapon on hour turn?
>>
>>1201375
>McClintock is definitely a weeb. Do you think he has an open tab at Oda's Maid Cafes?

A stylish weeb, fucknuts. Also, banned from the cafe at California station for "sexual harassment". And who in Jove's left nut is Acre?

>>1201384
Could you show me the math? Cuz I'm at work and I don't have access to the manuals.
>>
>>1201404
not explicitly, but it has been very heavily implied
>>
>>1201398
So he can bodyslam people. https://www.youtube.com/watch?v=BexHxPEOdUc
Its not meant to be good, I was just trying to recreate the guy. Might try doing gargoyle seriously.
>>
>>1201407
Shields reduce by 1 SP regardless
>>
>>1201395
Wait, that means the 11K Lawbringer will work!

>>1201411
11K Beam Gun: 16.5 CP x 2 (3 WA) = 33 CP
>>
>>1201407
*your turn.
Fuckin' autocorrect. Gonna need another drink if it's gonna be that sensitive about this.
>>
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>>1201426
Done
http://pastebin.com/5PDSscN5
>MFW this is the final build.
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Have a cool robot from a game that came out yesterday, It might make for a cool paladin if its attack weren't mostly sound based, though I suppose you could do plasma/beam bursts with a vibration imparted to them....
>>
>>1201411
This: >>1201426

>>1201407
Shield gets ablated, and any Kills of DMG that the weapon has over the shield go to that servos armor(the servo in which the shield is equiped) or to the servos Kills if its goes over the armor too.

Example: If you blocked the Walkure 14K missile with your round shield from the pastebin(7SP), 7Kills would go to your arm, so 5 would be blocked by your armor and then 2 would go directly to the servo.

So you would end with 6SP on the Shield, 4SP on the Armor and 3Kills on your arm.
>>
>>1201460
>Android corpse crucified to a robot
>MFW
>>
>>1201460
Fukken Nier. Top tier.

Papa Nier a best
>>
>>1201460
Could always fluff them as wide angle beam weapons.
>>
>>1201474
>>>1201456
>>
>>1201375
>Who will 'Ara Ara' first, Inari or Marcianna?

The real question is, who will "Ara Ara" best?

>>1201411
>stylish weeb

An oxymoron.

Acre is the Gyrfalcon's pilot.

From his character bio:
>If it is a challenge, he wants to do it, if it is pretty, he wants to sleep with it, if someone is dangerous , he wants to fight it. He also has a slight ego problem, a caffeine addiction, and likes to declare any competent enemy pilot his nemesis, even after one brief encounter.

I can see why someone would ship McClintock and Acre.
>>
>>1201478
you play as an android in the game its from (Nier: Automata), its a boss in a ruined amusement park area iirc.
Here's its theme: https://www.youtube.com/watch?v=AQndLf4-qy4&list=FLVcBf0g4aD8cCVmxzS9g_QQ&index=1
I've really liked this thing since I saw it in a demo last year.
>>
>>1201474
Alright, list of changes. Unless I've made an error, nothing is ever going to change from this point forward unless Wong tells me to change anything. I'm done.

>Fixed Loadout 4 Range, now 6,050 meters

>Main Sensors now have 1K and weigh 0.5 Tons, reducing all loadout weight by 0.5 Tons

>Loadout 3's Lawbringer now 11K
(Head Mounted) Lawbringer: WA 0, 11K, Quick, AP, 5.5 Tons, 2 Spaces, 20 Space Efficiency, 32 CP (Base 22 CP)
>>
>>1201474
>>1201517
Oops, forgot the link.
http://pastebin.com/1UM8a7SM
>>
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>>1201505
Oh goody. A soulsborne game type I'll never enjoy
>>
>>1201474
Then I have something of a dilemma. To mount a shield on my left arm, but be unable to use it. Or to mount it on my Torso and potentially commit suicide.
>>
>>1201540
Its probably closer to bayonetta or devil may cry.
>>
>>1201540
not even close to a soulsborne game.it's like revengence
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>>1201551
>>
>>1201551
How is it suicide on the torso? and can't you use a shield mount?
>>
>>1201395
Hey Wong, I ended up designing a few Iskander Rifle plans. Would you like them?
>>
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>>1201375
>McClintock is definitely a weeb. Do you think he has an open tab at Oda's Maid Cafes?
Banned, I know because Akai was there when it happened.
Poor Mi-chan... Can't marry anymore...
Thats why she became a mecha pilot and went after him.

>Who owns most of Alexander's debt?
Nobody really knows, not even him, as some people were passing his tabs round to pay for their own debts.

>How does Wyatt have a mech and the skills to pilot it?
How does Akai have Body 8 and +8 in Hand to Hand combat? Training of course!

>Who will 'Ara Ara' first, Inari or Marcianna?
Mai Uaifu, no doubt.
Just before she beats up james for calling her Tank "fat".

>Is Akai a fujoshi?
I will only say that she is dirtier than she looks... But more pure and innocent than she would admit.

>How long will it take for Acre and McClintock to hate fuck each other?
The time it takes for me to finish writing that fanfiction
>Akai:...So, I read some things about you two on the holonet and...
>James: About us? I've never even met this fucknugget before, what in jove's left nut are you even talking about!?
>Michael: What are saying?! How do you not remember me!? I'm your main rival! We even fighted one time and stuff!
>Akai:... Errr...Hrmmm... Forget I said anything, I-its was nothing!*blushing*
>>
>>1201564
Any damage that exceeded the shield's SP would go to the torso. It's actually one of the main things that let Roarke beat that Muslim guy who's name I forgot. The one in the Praying Mantis mech. Every time he blocked with a shield, Roarke did a lot of damage to his torso.
>>
>>1201517
Nope, go back with that sensors and melee weapon.
We have already talked about this, Wong said that you can use the sensors from the ATM but the medium striker ones still cost 4CP and weight 1ton.

What you ended up doing is asking him something that was answered before in a new way to get a different answer because of his innocent in not checking those values again.

>>1201456
>James orgasming.
>>
>>1199863
Oh, thanks for reviewing the Buddy. And as for the weapon...I thought of more expensive ones at the beginning.
>>
>>1201564
Because if you don't block the full damage, it transfers to the servo as BR showed here:>>1201474
There are multiple entries where blocking with a Torso mounted shield would destroy the Torso in 2-3 hits. And shield mount? What's That? Do you mean weapon mount?
>>
>>1201597
I didn't ask him though?

Whatever.
>>
>>1201574
>Mai Uaifu, no doubt.
>Just before she beats up james for calling her Tank "fat".

Mai isn't old enough to "Ara Ara." At best she can "Ohoho."
>>
>>1201581
ah ok, last time I put a shield on a mechs torso the mech only had a torso servo...

also am I reading the reflector section right? for 1 CP and 1 space I can have a reflector that can parry beam attacks or send them back at their origin

>>1201600
I'm probably getting stuff confused, I think shields on weapon mounts did something...
>>
>>1201608
Didn't you? It was in one of your earlier interactions I think, it was you or the Loggerhead, as both had 0.5tons on the sensors.

Well... Technically I asked him about it, but I remember someone saying something along the lines of "Is that so? No problem, I'm going to change it again." as reply to him.
>>
>>1201623
I didn't ask him either time, you said my sensors weren't correct since I used the ATM ones and asked Wong, then he said he used the ones in the corebook. Then this guy >>1201226 asked if we could use the ATM sensors. Whatever it doesn't matter. I'm done.
>>
>>1201613
Oh wait, that would only work on beams up to 3K,
I'd need a 16 CP/space one to go up to 12K
>>
>>1201613
Ah, well thanks for the thought. Looking into it, it doesn't seem that shields and weapon mounts interact in a special way. And yes, reflector systems have the potential to parry or redirect beam weapons.

That said, I believe that the Chimera is ready for review.
>>1201623
http://pastebin.com/HUtX5W9U
>>
>>1201639
Hmmm... Okay.

Lets just ask him a last time just to be sure.

>>1201395
HEY WONG!

4CP MAIN SENSORS HAVE ONE OR TWO KILLS? DO THEY WEIGHT 0.5 or 1ton?

Should we use the Corebook's numbers for them or the ATM ones?
>>
>>1201230
Can you resume your concept of him in a short character's bio paragraph?
>>
>>1201686
How long should it be?

>Select around the street signs
I am not playing connect the dots, captcha. Go fuck yourself.
>>
>>1201698
Writes as much as you want, the full version will be limited for the pastebin though, I only put 5 lines or so in the space jam pastebin.

Just look at Michael acre case, he is the perfect example of this.

But keep it simply, though, you will end up enraging Wong if it have too much details to remember, the problem isn't really about writing too much.
>>
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>>1201698
Refer to Caped Baldy for summaries

>Select images with store fronts
INB4: google making a store robbing bot.
>>
>>1201718
I had to identify shelves.

The picture it gave me was a wine cellar.
>>
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>>1201718
His case is complicated, he needs to make a short story worthy enough of Wongs attention in order to get a spot in the tourney.

Also, that leaves us with 19 Tourneygoers...

We need a last one to "even" things.

If Wong is okay with it, I mean...
>>
I wonder if the "A FUCKING LEAF" meme have a new meaning now that the Avalonians are in GYchan.
>>
>>1201717
Ya,ok. Let's see... L-

>>1201718
Luca Abneizer is a kind young man, but with the rebellious streak common in the youth of today, his sister (an artist and mech designer) loaned him the Fiddler so he could find his fortune (and show off her designs). While he enjoys making friends and simply having fun, he cannot deny the simple pleasure that comes from combat, nor the interest in fame and fortune of competing in a large tournament like the Space Jam.

Twenty words is actually really hard...
>>
>>1201741
Hmmm... Still seems a bit crude for me, as it doesn't talk much about his personality per se.
What is his thing? What is the focus of his life? Why? Does he have any quirk to the way he deals with other people and the world around him?
>>
>>1201746
Doesn't have be to a quirk. Could even be a straight man to all the craziness in this universe. Like no one except him question how did Lightning McClintock slice 6 Hebe in half with a Mech Nodachi.
>>
>>1201746
>>1201753
This could work. Dude's just a polite island of sanity in the mad, incredibly eighties universe around him.
>>
>>1201741
WHY DOES HE DRESS LIKE A FUCKING VEGGIE LOVER!?

...You should be ready for this question when the angry nordic dude with a sword comes screaming it at him.
>>
>>1201741
>Twenty words is actually really hard...
>Finn Bodvarsson is a crazy Norse zealotus pagan
Distill your description to the lowest level
>>
>>1201770
When you find a style that looks good on you, you go with it.

>Select all tiles that match the word 'gondola'
>Venice waterway
Damnit Captcha.

>>1201782
Sweet kid, probably not eighties enough. Polite though.
>>
>>1201794
So...

>Luca Abneizer is a kind young man, but with the rebellious streak common in the youth of today, his sister (an artist and mech designer) loaned him the Fiddler so he could find his fortune (and show off her designs). While he enjoys making friends and simply having fun, he cannot deny the simple pleasure that comes from combat, nor the interest in fame and fortune of competing in a large tournament like the Space Jam.
>Sweet kid, probably not eighties enough, just a polite island of sanity in the mad, incredibly eighties universe around him... Even if he does wear some strange clothing sometimes, to with he replies "When you find a style that looks good on you, you go with it. " when asked abou it.

Good?
>>
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>>1201846
Man... Is this anime an Yaoi? Because there is a huge amount of very suggestive arts of this character...
>>
>>1201861
He's very close to the MC, who's the black-haired rebel to his light-haired princeliness, so yeah lot of homoerotic undertones
>>
>>1201861
Well, no... not really? There's a fuck ton of ship tease between him and the main character, though. I ship it.

>>1201846
Sure, sure, that works.
>>
>>1201861
I watched a solid chunk of it, not quite yaoi but it was definitely going for the fujo audience with the whole dynamic that character had with the protag, only character I really liked was the scythe lady. Also its a fucking vampire anime of course its going to get gay.
>>
>>1201877
Okay, so just put it in the pastebin after your mech... Can you send your mech to me again? Let me get a look at it.
>>
>>1201889
Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Alpha Medium Striker All (5CP, SP 4, DC 2, 2 Tons)

Main Sensors (Head): 0 CP, 1 Space, 0 Kills
Backup Sensors (Torso) 0 CP, 1 Space, 0 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld AB Coated Longsword: WA +1, 6K, 15 CP, 4 Spaces, 3 Tons, Quick, Disruptor
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 3 Torso, allowing it to fly 500m per turn. 15 CP.

Efficiencies:
13 Ton Weight Efficiency (26 CP)

CP:
140

Weight:
28.5 (41.5) (-2 MV)

As far as I know, everything should be peachy keen.
>>
>>1201539
>http://pastebin.com/1UM8a7SM
Oh wait... Where is the mention of what happened to those 3CP on the Loadout 3?
>>
>>1201846

Wong-approved, let the boy fight!
>>
>>1201676

About that, you're talking about the difference between core and ATM versions, right? Here's my fluff and crunch on it. Use whichever you prefer. The 2K, 1 ton ones are the older models, while 1K, 0.5 ton ones are newer, lighter ones.
>>
>>1201917
That makes 19 of us...

Hey Wong, your turn, create your own mecha and pilot! What would you do if you were in our place?
>>
>>1201903
Didn't fix that, I guess. I added Design and Decor and 2 Resolution Intensifiers for 4 total.
>>
>>1201925
>inbf4 everyone changing their sensors.
*SIGH*
>>
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>>1201925
>>
>>1201917
Yey! Now, here's hoping he actually finds some chance to show off his neat sword, which is basically his only gimmick...
>>
>>1201931
Where is that character bio about Mai Uaifu?
I'm already putting the BLITZ final form in the pastebin.
>>
>>1201933
Would this be a bad time to say I want to add loadouts to the Pharcyde?

I'm just joking, but I have been working on an anti-missile beam rifle.
>>
>>1201929

Pumpkinseed II with the Gaunt Rifle (I should have called it the Gaunt Gat). This gives it a "fuck you" button in the emergency missiles, decent speed, decent armor, an okay active shield (-1 DA 8 SP IIRC), a 6K BV3 WA+1 gun (so, similar performance to the CROWE sans grenades), and a beam rapier that, while not Quick, can do a number on the level of armor most mecha its size carry. Best of all, 140 CP. Its greatest flaw is not being STELLAR at anything unusual.

UJCIDF PUMPKINSEED II Amos Custom
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L. Arm: C/S/K 5, 2 tons
Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker R. Arm: C/S/K 5, 2 tons
Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker L. Leg: C/S/K 5, 2 tons
Medium Striker R. Leg: C/S/K 5, 2 tons

Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)

Armament: Pumpkinseed IIs have a handheld Beam Rapier and an Active Shield sub-servo on their left elbow, in addition to the usual ranged options. This one has an upgraded beam rifle as its ranged option, making it a bit stronger than the norm. They also each have a single Heavy Missile concealed inside the right forearm for emergencies and a second in the head.
Handheld Light Beam Rapier: WA +1, 5K (only 2K of structure), EMW (treats SP as 4 less than usual), 5 CP, 5 Spaces, 1 ton
Arm-Mounted Active Shield: DA -1, SP 8, 17 CP, 4 Spaces, 4 tons
Amos Custom Beam Rifle: Range 500m, WA +1, 6K (1K of structure), BV 3, Infinite Ammo, 24.5 CP, 5 Spaces, 0.5 tons
Arm-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
Head-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons

Thrusters & Speed: 5 per leg, 2 in the torso. Moves 400 meters per turn in flight, or can run 250m. 12 CP.
Total Weight: 38.5 tons
Total Cost: 140 CP
>>
>>1201955
Here you go. Now without the t and r in patrol reversed.
Pilot: Mai Uaifu
Former Martian Militia Pilot. Went AWOL after her patrol ship was ambushed by pirates, killing every Militia member but her and causing her distinctive scar over her left eye. Renounced her faith afterwards, and worked as a mercenary until deciding to join the Iron Kestrels.

Is a massive fan of large, slow craft such as mobile armor, bombers, and heavy fighters and can get very passionate when talking about them. She's bought many models of old craft she admires and has become adept at painting them (partially due to using her stereo to listen to painting tutorials on the extranet.) Becomes very mad when anyone describes a mobile armor or plane she likes as "fat" or "slow."

Current goal is to make the Rolling Thunder into into a flying Mobile Armor.
>>
>>1201961
>Amos Custom Beam Rifle: Range 500m, WA +1, 6K (1K of structure), BV 3, Infinite Ammo, 24.5 CP, 5 Spaces, 0.5 tons

Huh. I made this a few days ago,

>"IEW-12" Beam Battle Rifle: Range 11, WA +1, 8K, BV 2, Infinite Ammo, 18 CP, 18 Spaces, 4 tons (Space Efficiency: 13, 6.5 CP)
>>
>>1201977

The problem with that is it doesn't make it 100% clear whether the 18 CP is the final cost or not unless you have the ATM open in another tab like I do.
>>
File: Mappa standing.png (113 KB, 193x563)
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>>1201961
Hmmmm, and who is going to pilot it?
Mappa going after her lost love?
>>
>>1201987
Good Point

I guess this would be better?

>"IEW-12" Beam Battle Rifle: Range 11, WA +1, 8K, BV 2, Infinite Ammo, 24.5 CP, 5 Spaces, 4 tons
>>
>>1201987
He is right, they both end up costing the same.

And now Iskander as a direct competitor in cost terms.
>>
>>1201987
That's part of the reason why I always list the final cost, base cost, and space efficiency on my weapons, I remember reading through other tournament entries right after I'd downloaded the Mekton books and having no idea why a lot of things costed what they did.
>>
By the way, could someone remind me what I already revealed about the Chimera pilot, Robert DuBois?


>>1201988

Tempting, but...I need to check that thread again and see if she had A-Class Crew stats or was an Ace with 18s.
>>
>>1201895
Squire
Frame: 43CP and 20.5tons
Armor: 30CP and 12tons.

So, 73CP and 32.5tons.

Options: 9CP and 2tons.
So, 82CP and 34.5tons

Sword:24CP and 3tons.
Shield:12CP and 4tons

So, 118CP and 41.5tons.

+16thursters(Yes, it should be 16)

So, 134CP and 41.5tons

4CP on weight efficiency.

138CP and 39.5tons.

I assumed that you sensors were 4CP and 2CP and 2K each.

Please correct everything.
>>
>>1202010
Nothing, did you even metioned him in game? I don't remember it happening.
>>
>>1202010
I can check that now, do you want it?
>>
>>1202021
>>1202021
Nah, the sensors are the superlight ones. Why is the sword that expensive? ...oh, it has Quick. It should not have that. And on the Options- what are you smoking, bro? It comes out to 3 CP, not 9. You're right on the thrusters, though, 15.5 should round up, not down, my bad.

Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Alpha Medium Striker All (5CP, SP 4, DC 2, 2 Tons)

Main Sensors (Head): 0 CP, 1 Space, 0 Kills
Backup Sensors (Torso) 0 CP, 1 Space, 0 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld AB Coated Longsword: WA +1, 6K, 15 CP, 4 Spaces, 3 Tons, Disruptor
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 4 Torso, allowing it to fly 500m per turn. 16 CP.

Efficiencies:
14 Ton Weight Efficiency (24 CP)

CP:
139

Weight:
29.5 (41.5) (-2 MV)

There, that should be things fixed up.
>>
>>1201987
On the subject of Iskander Rifles, I've also got this thing:

>"IEW-11C" Beam Carbine: Range 8, WA +1, 8K, Infinite Ammo, 12.5 CP, 5 Spaces, 4 tons
>>
>>1202044
Derp. That should say '12 Ton Weight Efficiency', not 14.
>>
>>1202044
>And on the Options- what are you smoking, bro? It comes out to 3 CP, not 9.
Your 0.x options when added leave you with an entire 1CP.
+Cockpit it becomes 3CP.
And you can't have 0CP backup man, you could have a canopy cockpit, but backup sensors are expensive the way they are because they can still be used if someone fries all your other normal sensors.

Also, Superlight main sensors are pretty much suicide man... ARE YOU SURE OF THIS?

That sword should be 10.5CP now(9CP+1.5 of space efficiency).
>>
>>1202023
>>1202033

Yes and yes. You see, with the player's permission, I'd like Robert DuBois to be a particular NPC the players have already met but never seen in combat. The Chimera fits his style exactly.
>>
>>1202044
I need to check the final cost... but let me take a bath first.
>>
>>1202060
>>1202066
Servos:
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor:
Alpha Medium Striker All (5CP, SP 4, DC 2, 2 Tons)

Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 1 CP, 1 Space, 1 Kills

Options: Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP)

Armament:
Handheld AB Coated Longsword: WA +1, 6K, 10.5 CP, 4 Spaces, 3 Tons, Disruptor
Handheld Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed:
6 Per Leg, 4 Torso, allowing it to fly 500m per turn. 16 CP.

Efficiencies:
12 Ton Weight Efficiency (24 CP)

CP:
139.5

Weight:
29.5 (41.5) (-2 MV)

Here we go. Stats for the sensors are from the ATM. This should do it. I'm headed to bed, if there's problems, just let me know and I will fix them in the morning. It's like one thirty AM here...
>>
>>1202064
The Gay comm officer who flirted with Roarke?
>>
>>1202066
This is because I'm 100% autistic about pretty layouts, it doesn't really affect anything since the new costs are on the pastebin.
You left the old CP cost and weight/weight efficiency above the pastebin link.
>>
>>1202083

No, someone much more personable. In fact, you could say he's one of the first NPCs the players met. Just take into account the information on the pastebin. He's someone with a name.
>>
>>1202113
Don't tell me he's the Pururururururu's dad.
>>
>>1202066
>>1202110
On the Blitz, sorry. Forgot to say that.
>>
>>1202113
Oh shit, Judeau, the junker who'd try and take the kaiser on a joy ride.
>>
>>1202077
Squire
Frame: 43CP and 20.5tons
Armor: 30CP and 12tons.

So, 73CP and 32.5tons.

Options: 9CP and 1.5tons.
So, 82CP and 34tons

Sword:10.5CP and 3tons.
Shield:12CP and 4tons

So, 104.5CP and 41tons.

+16thursters(Yes, it should be 16)

So, 120.5CP and 41tons

20CP on weight efficiency.

Backup Sensors cost 2CP... so its still 9CP on Options and Sensors.

You could reduce your frame cost to 70.5CP... What would reduce your price to 138CP again... But would still be at 3CP points from -2MV...

My suggestion would be to reduce the shield to WA-1(costing 10.5CP), what would leave you at 136.5CP and then you could buy 3CP on weight efficiency and use the 0.5 left on Design and Decor.

Also, your sword should occupy 6Spaces by now.

>>1202120
I realized that while I was at the bath... It really fits him.
Now I want to explode him even more.

>>1202064
Okay... Let me see...
If you could write a small bio and put it on a pastebin, I could put her in the main pastebin right now.
We can always fluff her rolls at a penalty for using a Not-official mech to not implicate the UJCIDF even if she has Reflex 10 and Skill 8.
>>
>>1202204

If she's an ace I'll just make someone else.
>>
>>1202218
Checking this, wait.
>>
>>1202218
Yep, she is an Ace:

"Mr. Wong !I3BDL6Jcr6 (ID: QYdXmb8p) 12/30/16(Fri)22:14:31 No.992893
Rolled 8, 8 = 16 (2d10)

>>992791
>>992822

Versus her attacks at +17."

Those were heavy missiles being shot, so her rolls were at 18 -3(Pumpkinseed IIs MV) +2(From the Missile.

So yeah, you could look for another one...

...On other hand, you said that Inari would have Reflex 8 and piloting 8... So you could still come up with a reason to why she would be at a penalty on the tourney and just run along with it.
>>
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>>1202250
I dunno what's going on here but those were good rolls?
>>
>>1202287

It's an old post from Wong about an NPC, lt. Mappa. It shows that her bonus at missiles is 18.
A-rank crew (like everyone in the tournament) rolls at +16, so she isn't crew, but statted as an ace, which means that technically, she isn't allowed.
But like BR says, there is no reason to not just reduce her stats a little for the torunament and letting her take part.
>>
>>1202113
>>1202064
I gave you that permission a while back. It's fine by me if you use an already established npc.
>>
>>1202204
Frame is only 41, not 43. 10 Torso, 24 Limbs, 5 Head, 2 Hands. I lowered the speed by one, and reduced the sword to +0 WA. That's the only places I could really spot to squeak out the CP.


Servos: 41 CP
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker R.Arm: C/S/K 6, 3 tons
-Hand: C 2, S/K 1, 0.5 tons
Heavy Striker L.Leg: C/S/K 6, 3 tons
Heavy Striker R.Leg: C/S/K 6, 3 tons

Armor: 30 CP
Alpha Medium Striker All (5CP, SP 4, DC 2, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 4 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decore (1 CP)

Armament: 21 CP
Handheld AB Coated Longsword: WA +0, 6K, 9 CP, 6 Spaces, 3 Tons, Disruptor
Handheld Round Shield: DA +0, SP 8, 8 CP, 4 Tons

Thrusters & Speed: 14 CP
5 Per Leg, 4 Torso, allowing it to fly 450m per turn. 14 CP.

Efficiencies: 24 CP
12 Ton Weight Efficiency (24 CP)

CP:
140

Weight:
29.5 (41.5) (-2 MV)
>>
>>1202553
You're only counting one hand in your servo cost. Your cost should be 15+12+12+4=43
>>
>>1202658
...HANDS COST 2? We're officially at the point where I should just build the stupid thing again, instead of trying to tweak the current build.
>>
>>1202553
A DA 0 shield costs 12 CP, and the sword should cost 6 CP
>>
>>1202667
You can technically make them for like 0.75 CP.
>>
>>1202667
Just get rid of your design and decor and lower your backup sensors to the lightweight sensors from the ATM and everything should be kosher.
>>
>>1202553
Servos: 36 CP
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker R.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker L.Leg: C/S/K 5, 2.5 tons
Medium Striker R.Leg: C/S/K 5, 2.5 tons

Armor: 36 CP
Beta Medium Striker All (6CP, SP 4, DC 4, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 4.5 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decore (1.5 CP)

Armament: 28.5 CP
Handheld AB Coated Longsword: WA +1, 6K, 16.5 CP, 6 Spaces, 3 Tons, Quick, Disruptor
Handheld Round Shield: DA +0, SP 8, 8 CP, 4 Tons

Thrusters & Speed: 15 CP
5 Per Leg, 5 Torso, allowing it to fly 550m per turn. 14 CP.

Efficiencies: 14 CP
7 Ton Weight Efficiency (14 CP)

CP:
140

Weight:
29 (36) (-2 MV)


Here! Here we go. This should do. This should be fine. Except I cannot find Design and Decore in either book, where is it?
>>
>>1202679
His sword has disruptor, which if i remember correctly is a x2 multiplier to the cost. Add in space efficiency and it should cost 15 points for what he wants.
>>
>>1202687
>lower your backup sensors to the lightweight sensors from the ATM and everything should be kosher.
You can't do that, Backup sensors already have the reach of lightweight sensors, they cost 2CP and weights 1ton because they don't get fried like normal ones(You will need to crit a secon time after destroying the main sensors).... We already disscussed that.

>>1202691
That sword should cost 20CP because of space efficiency reducing it to 5 Spaces to make it Onehanded.
>>
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>>1202691
No, wait.
The sword should cost 24.5CP.
AGAIN.
>>
>>1202698
Sorry, don't have the ATM on me at the moment, so was just going by one of the earlier posts.
>>
>>1202703
Wong should make a new thread today... We are reaching the image limit.

And people here seem to have attention problems and ignore game posts that doesn't have images.
>>
>>1202696
Ok, hold up, how do you find the spaces of a weapon?
>>
>>1202710
Equal to its cost before space efficiency.

Your is 6 x2 x2 x1.5=18CP and Spaces.

But your hands can only hold 5 Spaces now.

So yo need to pay 6.5 in Space efficiency.

What leaves its cost at 24.5CP
>>
>>1202710
>>1202698
From what I can find, Spaces are ALWAYS equal to the Kills of a weapon. At 6 K, I just need .5 Space Efficiency to reduce it to 5 spaces, and thus one handed.
>>
Heres the updated Huskarl with the bonus from the arms added

http://pastebin.com/wwT3gZS1
>>
>>1202710
Space = cost for weapons, standard shields just cost 1 space. You can reduce spaces by paying .5 CP for every space you reduce.
>>
>>1202710
Total cost. For example, let's say you want to make a 6k, WA+1, quick melee weapon, that would be 3x1.5x2=9 cp and take up as many spaces.
>>
>>1202732
>>1202730
Ok, can figure this out. Which raises the question again, where can I find the rules for Design and Decor?
>>
>>1202729
Thanks.

Should be the next one to be revised, as there is a chance of Wong needing it today.

Hey... Could you put in the Rogue's Gallery format? I don't really have many problems with the way it is now, but some people were complaining about some of the pastebins being hard to read... Could you edit your weapons to fit that format?
>>
>>1202736
Page 57 of the ATM.
"Statistical Enhancement" box.
>>
>>1202742
Bitchin. Thanks.

Ok, this should be it.

Servos: 36 CP
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker R.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker L.Leg: C/S/K 5, 2.5 tons
Medium Striker R.Leg: C/S/K 5, 2.5 tons

Armor: 30 CP
Alpha Medium Striker All (5CP, SP 4, DC 4, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 5 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decor (2 CP)

Armament: 32.5 CP
Handheld AB Coated Longsword: WA +1, 6K, 24.5 CP, 6 Spaces, 3 Tons, Quick, Disruptor
Handheld Round Shield: DA +0, SP 8, 8 CP, 4 Tons

Thrusters & Speed: 15 CP
5 Per Leg, 5 Torso, allowing it to fly 550m per turn. 14 CP.

Efficiencies: 14 CP
7 Ton Weight Efficiency (14 CP)

CP:
138.5

Weight:
29 (36) (-2 MV)
>>
>>1202744
Fff, the sword should say 5 Spaces, not 6.
>>
>>1202744
The shield still costs 12 CP.
>>
>>1202737
The Húskarl

Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
-Left Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
-Right Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit, Ejection Seat (1 CP), Liftwire (.3 CP), Stereo System .1 CP

Armament:
Medium sheild (Mounted on left arm) Sp:9 Cp:9 W:4.5
Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+1, 12k (10k of structure), 27.5cp, Sp:5, 5 tons

Thrusters: M.A 8 (7 on Torso, 2 on Each Leg), 10.8 CP

Weight efficiency: 5.5 tons for 11 cp

Total weight: 39.5
COST: 138.7 cp
>>
>>1202753
Servos: 36 CP
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker R.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker L.Leg: C/S/K 5, 2.5 tons
Medium Striker R.Leg: C/S/K 5, 2.5 tons

Armor: 30 CP
Alpha Medium Striker All (5CP, SP 4, DC 4, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 3.5 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decore (0.5 CP)

Armament: 36.5 CP
Handheld AB Coated Longsword: WA +1, 6K, 24.5 CP, 6 Spaces, 3 Tons, Quick, Disruptor
Handheld Round Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed: 15 CP
5 Per Leg, 5 Torso, allowing it to fly 550m per turn. 14 CP.

Efficiencies: 13 CP
6.5 Ton Weight Efficiency (13 CP)

CP:
140

Weight:
29.5 (36) (-2 MV)

Fixed.
>>
>>1202762
So, you corrected the shield cost but not the sword spaces?
>>
>>1202767
Servos: 36 CP
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker R.Arm: C/S/K 5, 2.5 tons
-Hand: C 2, S/K 1, 0.5 tons
Medium Striker L.Leg: C/S/K 5, 2.5 tons
Medium Striker R.Leg: C/S/K 5, 2.5 tons

Armor: 30 CP
Alpha Medium Striker All (5CP, SP 4, DC 4, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 3.5 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decore (0.5 CP)

Armament: 36.5 CP
Handheld AB Coated Longsword: WA +1, 6K, 24.5 CP, 5 Spaces, 3 Tons, Quick, Disruptor
Handheld Round Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed: 15 CP
5 Per Leg, 5 Torso, allowing it to fly 550m per turn. 14 CP.

Efficiencies: 13 CP
6.5 Ton Weight Efficiency (13 CP)

CP:
140

Weight:
29.5 (36) (-2 MV)


4chan's primarily text based mode of communication cannot express my displeasure, or my slowly slipping grip on logic and sanity.
>>
>>1202758
Check this:

Frame: 43CP and 18.5tons.

Armor: 30CP and 15tons.

So, 73CP and 33.5tons

Option: 7.4CP and 2tons.

So,80.4CP and 35.5tons

Shield: 9CP and 4.5tons
Sword: 27.5CP and 5tons.

So, 116.9CP and 45tons.

Thursters =14CP

So, 130.9CP and 45tons.

Thats before any weight efficiency.

You can save 1CP from making your hands 1.5CP each, and save 0.5 CP from leting the sword take 6 Spaces instead of 5(Leaving the cost at 27CP).

That would leave you at 129.4CP... So you could tune down one servo or armor by one point to get to 128.4CP and 44.5tons.

Then by buying 10CP in weight efficiency it should leave you at -3MV again, and with 1.6CP to spend.

I suggest 1Cp in "Design and Decor" to reflect the heavily customization of your mech and 0.6 in Spotlights+Code Lock.
>>
>>1202775
Welcome to the club.
>>
>>1202775
Thats why they let you post images.
>>
>>1202778
So where can I get what it is you are using to build mecha?
>>
>>1202775
>4chan's primarily text based mode of communication cannot express my displeasure, or my slowly slipping grip on logic and sanity.
HA! I was trying to guess how long it would take to the madness to reach you... I knew it was going to happen from the moment you said "I'm just doing this mech for fun, I don't even care about being competitive".

Tank-kouhai said that same thing some threads ago, and look at him now, gloating about how he could explode me in 5 different ways before I even touch him.

Welcome to the family.

Also, you forgot to change the weight of your arms and legs, they should weight 2 tons each, not 2.5 tons.

So,

Frame 36CP and 15tons.

Armor 30CP and 12tons.

Options: 9.5 and 2tons.

So,75.5CP and 29tons.

Sword: 24.5CP and 3tons.
Shield: 12CP and 4tons.

So, 112CP and 36tons.

+13Cp on weight Efficiency.

125CP

Make your hands 1.5CP and you will be at 124CP, and do you know what that means?
That means that you can buy MA12 for 16CP and reach 140CP, How about it, huh?
>>
>>1202798
https://drive.google.com/file/d/0BxQvrB13LOtaRHVLdHpQbm10Q0k/view
Right here famalam.
>>
>>1202802
My will and sanity was shattered upon the rocks that is making Projectile weapons in the ATM.

don't grieve for my passing, for I am already dead.
>>
>>1202802
But your weight is equal to half your kills. Half of 5 is 2.5.
>>
>>1202806
Arms and legs are wonky and dont weigh as much as they should.
>>
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>>1202798
The madness from the ATM, sleep deprivation, and a little bit of depression caused by dissapointments involved the people you love the most.

Side effects may include: Addition to Pepsi, Dreams about MSPQ and long monologues inside of your own head.
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>>1202806
Wong use the corebook rules for them...

I wonder if Myrm-oba-san and Chimeranon are mad at me for taking so long to revise them...
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>>1202802
Servos: 35 CP
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L.Arm: C/S/K 5, 2 tons
-Hand: C 1.5, S/K 1, 0.5 tons
Medium Striker R.Arm: C/S/K 5, 2 tons
-Hand: C 1.5, S/K 1, 0.5 tons
Medium Striker L.Leg: C/S/K 5, 2 tons
Medium Striker R.Leg: C/S/K 5, 2 tons

Armor: 30 CP
Alpha Medium Striker All (5CP, SP 4, DC 4, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 3.5 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decor (0.5 CP)

Armament: 36.5 CP
Handheld AB Coated Longsword: WA +1, 6K, 24.5 CP, 5 Spaces, 3 Tons, Quick, Disruptor
Handheld Round Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed: 16 CP
5 Per Leg, 6 Torso, allowing it to fly 600m per turn. 16 CP.

Efficiencies: 13 CP
6.5 Ton Weight Efficiency (13 CP)

CP:
140

Weight:
29.5 (36) (-2 MV)


As advised, here is final build. Or atleast it should be. I'm sure something will go wrong.
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>>1202816
Pretty sure Alpha armour has a DC of 2.
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>>1202823
Servos: 35 CP
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L.Arm: C/S/K 5, 2 tons
-Hand: C 1.5, S/K 1, 0.5 tons
Medium Striker R.Arm: C/S/K 5, 2 tons
-Hand: C 1.5, S/K 1, 0.5 tons
Medium Striker L.Leg: C/S/K 5, 2 tons
Medium Striker R.Leg: C/S/K 5, 2 tons

Armor: 30 CP
Alpha Medium Striker All (5CP, SP 4, DC 2, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 3.5 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decor (0.5 CP)

Armament: 36.5 CP
Handheld AB Coated Longsword: WA +1, 6K, 24.5 CP, 5 Spaces, 3 Tons, Quick, Disruptor
Handheld Round Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed: 16 CP
5 Per Leg, 6 Torso, allowing it to fly 600m per turn. 16 CP.

Efficiencies: 13 CP
6.5 Ton Weight Efficiency (13 CP)

CP:
140

Weight:
29.5 (36) (-2 MV)


Forgot to modify it from when it was Beta.
>>
>>1202815
I can't speak for Myr, but I'm pretty much used to you taking forever with my Chimera.
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>>1202815
Considering it gave me time to perform some last minute tweaks on the Myrmidon, not really.

Speaking of which, here's the updated paste: http://pastebin.com/WpJfnWrp
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>>1202831
Really sorry, I wasn't going full speed before Wong annunced the final date, and you ended up delayed because of the last sessions who implyed that Wong needed those mechas ready for combat.


My walkure is probably going to be the last anyway, just after I finish revising the Templar and the Ulfbhert.
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>>1202827
Your Torso is with 9 occupied spaces while it only have 8.... Why don't you leave 4 Thursters in it, and 1 per arm?
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>>1202827
Huh, so you decided to use the 1 Kill version of the Main sensors?
So that saves up 1CP from your weight efficiency!
Now you have 1CP left... Do you want a Torso Storage?
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>>1202865
Huh, good for you then!
I'm kind of waiting to see if Thunder replies to my reply to him about his mech... But you guys should be the next ones.
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>>1202878
It's fine. Gave me some time to do a few revisions. And hey, at least this time I'm not spamming you with updates mid-review.
>>
>>1202904
Beam shields take up the full ammount of spaces dont they?

Also
>Should another mecha come in contact with a Beam Shield, 1/2 the Beam Shield’s normal EMW damage will be delivered to the mecha.
Does that mean beam shields act as shitty reactive shields?
>>
>>1202889
>>1202885
BRo I swear to god.

Servos: 35 CP
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L.Arm: C/S/K 5, 2 tons
-Hand: C 1.5, S/K 1, 0.5 tons
Medium Striker R.Arm: C/S/K 5, 2 tons
-Hand: C 1.5, S/K 1, 0.5 tons
Medium Striker L.Leg: C/S/K 5, 2 tons
Medium Striker R.Leg: C/S/K 5, 2 tons

Armor: 30 CP
Alpha Medium Striker All (5CP, SP 4, DC 2, 2 Tons)

Sensors: 6 CP
Medium Striker Main Sensors (Head): 4 CP, 1 Space, 1 Kills
Lightweight Backup Sensors (Torso) 2 CP, 2 Space, 2 Kills

Options: 4 CP
Environment Pod (2 CP, 1 Space), Anti-Theft Code Lock (0.4 CP), Spotlights (0.2 CP), Liftwire (0.3 CP), Stereo System (0.1 CP), Design and Decor (1 CP)

Armament: 36.5 CP
Handheld AB Coated Longsword: WA +1, 6K, 24.5 CP, 5 Spaces, 3 Tons, Quick, Disruptor
Handheld Round Shield: DA +0, SP 8, 12 CP, 4 Tons

Thrusters & Speed: 16 CP
5 Per Leg, 4 Torso, 1 Per Arm allowing it to fly 600m per turn. 16 CP.

Efficiencies: 12 CP
6 Ton Weight Efficiency (12 CP)

CP:
139.5

Weight:
29 (35) (-2 MV)
>>
>>1202916
They do. And kind of. The advantage that Beam Shields have is that they're based off of emw's, so they cost a lot less, weigh a lot less, and take up less space. A better comparison would be that beam shields are to standard shields as emw's are to melee weapons.
>>
>>1202962
would anti beam chaff fuck up a beam shield like it does beam weapons?
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>>1202540

There's the fact that it would be unprecedented and silly given that she literally pilots a Pumpkinseed II anyway, just the slightly better Praetorian Guard version (customized with a second Quick Beamsaber for her own fighting style). I'll just use one of her understudies, it's not a problem.

>>1202542

Cool.
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>>1202708

Do you remember offhand what the image limit is? In the meanwhile, I'd like to request people stop posting non-essential images. Such as pictures of characters used as reaction images.
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>>1202947
Put this and this: >>1201846 on a pastebin and send it to me, it should be done by now.
You can still add nightlights, though.
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>>1202962
Have we seen anyone fight anyone in melee who had a beam shield? I feel like them damaging shit on parries was overlooked but then I remember that clementine is practically the only person who used one and she either fought red siren, who doesn't fight in melee, or those knights, who got wrecked so fast anyway it didn't even matter.
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>>1202991
250 I think.
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>>1202962
>so they cost a lot less, weigh a lot less, and take up less space.

Only the Weight thing is true. They are far more expensive than standard shields and take up more space. Their advantage is that they don't ablate.
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>>1202992
http://pastebin.com/Cdv1CNue

The nightmare is finally over- for now.
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>>1202991
250.
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>>1203012
Think he means compared to reactive shields.
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>>1202993

S-Squilla.
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>>1202916

Only certain reactive shields do damage on touch unless I'm misremembering.
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>>1203013
Hmmm... What is age again?

>>1202962
>>1202992
I think that this rule is for attacks with EMW, as normal shields have the same rule for shield bashing.
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>>1203017

We should be good, then. Worst comes to it, we just deal with a few image-less posts. As for everyone else, no more pictures.

...BR, give yourself a pinch for bringing this up and then posting pointless Lucas. I'm not starting a new thread when I'm doing that soon anyway and didn't get as much written as I wanted.

Game may be pushed back a little, when I predicted Monday it was before we ran three more days in a row.
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>>1203026
Surge only, all other types have basically no offensive capability, Surge is also the most expensive.
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>>1203035
Uh, let's say like, 17?
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>>1202978
So what you are saying is, a black guy who looks suspiciously like Oda is going to pilot the pumpkinseed II?
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>>1203037
>...BR, give yourself a pinch for bringing this up and then posting pointless Lucas. I'm not starting a new thread when I'm doing that soon anyway and didn't get as much written as I wanted.

Ouch, Sorry, Sleep deprivation makes me do nonsensical things.

And posting cute things makes me laugh.

>Game may be pushed back a little, when I predicted Monday it was before we ran three more days in a row.
>BR falls asleep.

>>1203050
Thanks.
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>>1203058

You've worked hard, BR, it's okay to rest. First, though, can I trouble you to repost your tourney brackets since I actually liked them better than the ones I came up with?
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>>1203081
Damn, I was really hoping to avoid the Blitz.
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>>1203081
I think that was last thread, so I'll take a look as well.
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>>1203120
>>1203081
Here you go, word for word.
FIGHT 1:
Libra x Myrm (Sniper Duel)

FIGHT 2:
Templar x ULFBERHT(Knight Duel)

FIGHT 3:
BUDDY x LOGGERHEAD (UJCIDF All rounders duel)

Fight 4:
Lightning x Huskarl (One-Hit mens Duel)

FIGHT 5:
Gyrfalcon x M-Sagister (DEJA VU speed duel)

FIGHT 6:
PHARCYDE x WRAITH (Shenanigan Duel, Missiles x Cloak)

FIGHT 7:
Valkyre x Rolling Thunder (Invencible Duel)

FIGHT 8:
Walkure x Dutchman (MANLY duel)

FIGHT 9:

Chimera x Pumpkinseed Jaeger (Couldn't find a best fit)
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>>1203126
Hmm, Buddy gets to fight a multi-loadout mech first match.

I'm good with this. Time to see the dice fly.
>>
so... looking at the gryfalcon... how does one makes guns take up half a space?
>>
One more shitty conversion while I try to find more ideas I actually like http://pastebin.com/Txass1Pd.
https://www.youtube.com/watch?v=i1G8o5P70_k
>>1203126
Welp, time to get kited. Maybe I'll get lucky and set his gun on fire.
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>>1203148

I seem to recall explicitly declaring that illegal and fractional spaces were verboten.
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>>1203126
Solaireanon and I get to show everybody a true honorable duel
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>>1203126
...w-wait, does that mean poor Luca is up against the tried and tested and Paladin proven Amos Custom Pumpkinseed II?

Oh that poor lad.
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>>1203242
Maybe we can swap? I'd much rather get some Pumpkinseed on Pumpkinseed action going than my current match up. Have the whole old vs the new thing going on.
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>>1203126
Hmm, I was kinda hoping to see how well the Libra would do against the Valkyrie.
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>>1203274
Which one is yours? And it'd be up to Wong, really.
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>>1203282
Pumpkinseed Jaeger.
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>>1203203
I'm guessing I'm looking at an old version then, but thats whats in the space jam pastebin right now, probably needs to be updated or something.
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>>1203242
Well, by the looks of it. the brackets are going to be tough depending if they will be mixed up for maximum fun or your standard brackets. 10 matches in the first round, 5 in the second, 2.5 in the third, and then the final round. Not sure how to deal with the excess aside from maybe a loser's bracket or picking the ones who had bad luck. That or someone fights a few more fights.
>>1203280
Well, this might be best for you. If we go Fight 1 champ vs Fight 2 Champ, you have the path of least resistance since the weirder and crazier models are in later brackets. You wouldn't have to worry about the others until the finals.
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>>1203295
It is, BR is updating the bin as he finishes the final touches on each Mech.
>>
FIGHT 1:
Libra x Myrmidon

FIGHT 2:
Templar x Ulfberht

FIGHT 3:
Morgan II "Buddy" Custom x Palomino "Loggerhead" Custom

Fight 4:
Lightning x Huskarl

FIGHT 5:
Gyrfalcon x M-Sagister

FIGHT 6:
PHARCYDE x WRAITH

FIGHT 7:
Valkyrie x Blitz

FIGHT 8:
Walkure x Dutchman

FIGHT 9:
Chimera x Fiddler

FIGHT 10:
Pumpkinseed Jaeger x Pumpkinseed II (Blue Knight variant)

I feel like we're missing at least one somewhere.
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>>1203324
On a completely unrelated note, the Valkyrie now has a third tournament loadout with a heavy AP lance.
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>>1203324
>That big fucking cannon.

This should be fun!
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>>1203324
So...is Fiddler your name for the Squire? Because otherwise I'm confused as to who I'll be facing.
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>>1203332
>>1203324
Although, I'd really prefer to fight literally anything else since low servo machines are completely overpowered in this point scale.
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>>1203324
Fuck it, I'm giving the Myrmidon missiles.
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>>1203367
Yes, sorry. I forgot the name got changed.
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>>1203368
You've got more layers of defense than most ace machines. I think you'll be fine.
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>>1203324

Actually. Hold up. I just realized Libra versus Wraith and Pharcyde vs Myrmidon is better. Because mercenary bros and granny versus kid.

FIGHT 1:
Libra x Wraith

FIGHT 2:
Templar x Ulfberht

FIGHT 3:
Morgan II "Buddy" Custom x Palomino "Loggerhead" Custom

Fight 4:
Lightning x Huskarl

FIGHT 5:
Gyrfalcon x M-Sagister

FIGHT 6:
Pharcyde x Myrmidon

FIGHT 7:
Valkyrie x Blitz

FIGHT 8:
Walkure x Dutchman

FIGHT 9:
Chimera x Fiddler

FIGHT 10:
Pumpkinseed Jaeger x Pumpkinseed II (Blue Knight variant)
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>>1203368
At least you have a loadout to compete with him. He completely stone walls me unless I crit.
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>>1203400

Blitz is pretty ominous for everyone. There's a reason why Martians haven't really gone in for huge ace machines as hard as the Jovians have (although they have them). They tend to either have ground-based tanks or rapid jets unless you're a noble. Fatima favors tanks (and the Tarrasque is effectively a big tank), while Shukriya likes jets.
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>>1203398
>Lightning vs Huskarl
Sounds like a really fun fight, can't wait.
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>>1203400
Like I said, low servo machines are completely overpowered at this point scale. His servo plus armor total is one of the lowest and lightest in the tournament, and he's by far the toughest even before you take into account the benefits of the tank form. Combine that with the fact that Wong let him ignore the requirement to purchase more expensive Gravatics instead of thrusters and its no surprising that the Blitz is probably the single strongest in the tourney.
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>>1203324
>I get the Valkyrie
Press F to pay respects

If you've been able to plan far enough ahead, when's the tourney going to be?

>>1203332
I guess a wide angle beam gun would be better than a sniper loadout then ;^)

>>1203400
Not really, your MV is lower and your main gun's more accurate and does the same damage (if I'm right, you should have +2 over all of my rolls.)

Also, unless the Chimera on Brazil's paste is old, your booster is wrong. It can have a max boost of 40 with a B-Mod of .44, which isn't enough to affect your MV.
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>>1203433
Many of these fights feel fun or better paced. Balanced in such a way that everyone gets to show their stuff from the first round. I like that.
>>1203439
>>1203453
And it feels fitting that both invicible builds are concerned about their match.
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>>1203453
It is old. The thing is that I'm left pinging you for 30 turns while you just have to get lucky once.
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>>1203398
So, what is up with the Chimera? How screwed is the Fiddler/Squire?
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>>1203472
Eh, I just don't want to fight him because he's the one mech in the entire tourney that I absolutely wouldn't allow in a game I'd run. Or at least not without a hefty MV penalty to offset its low servo nature.
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>>1203433
Fast paced fight that both contestants can end one another in the first exchange. It gets the blood flowing.
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>>1203502
Well its got a 12 K beam gun and a booster to keep it out of melee range. If you ever played Armored Core you can probably guess how it plays.
>>1203504
That doesnt make much sense. If anything low servos would make it easier to maneuver.
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>>1203499
Not exactly. A thing you must remember is that crits go to all tables. So you could get that lucky 10 and shut him down completely, or mess him up with ammo explosion. A +2 is nothing to sneeze at.
>>
Also, can someone point out which table in the Core or ATM that states that heavy strikers and above arms add extra damage to melee strikes.
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>>1203522
Its not a "Logic" thing, its a "balance" thing. The way Mekton servo and armor works, less servos are flat out better than more servos for the same point value. If you were running under the rules I tend to run my games under, your MV would be -6.
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>>1203499
You have a medium striker torso with heavy striker armor, right? I'd have to hit you twice and roll your torso both times to win.

>>1203504
I mean, Heavy Strikers have 7 more spaces than I do (Medium Strikers have 1 less), they have many more servos to hit, they can have handheld weapons effectively giving them (respectively) 12 or 10 "free" spaces, and they have (again, respectively) a full 12 or 10 spaces dedicated to fitting thrusters while mine have to compete for space with everything else. Since I can't Space Efficiency thrusters, my speed cap is 11 MA unless I want a really underpowered gun. Being able to one shot limbs and tank damage is what makes the Blitz competitive, take either away without accentuating the other and its pretty much garbage.
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>>1203536
ATM Page 20.

And it's Medium Striker and Above.
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>>1203536
It's listed in the ATM with the other stats for arm servos.
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>>1203551
>>1203556
Its also in the core book. The little Add column on the servos.
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>>1203545
You are forgetting about weapon mounts. Two weapon mounts with 22 spaces each and 1 with 11 solves most of your issues. The problem isn't that you have massive defenses, its that you have massive defenses while spending the most on weapons of any mecha in the tourney due to abusing a simple math error the writers made.
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>>1203551
>>1203556
So if a melee weapon is two-handed it gets a total of +2 from both hands right?
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>>1203580
No.
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>>1203545
>>1203540
In both cases, you both sacrificed a bunch to get to where you are defense wise. The Tank is stronger, but it can't command where it can hit easily, and against many load outs, that armor would be chipped away. It's good against beam weapons and traditional stuff, but it has flaws as well. It's rolls are random, but when it hits, it hurts.
The Valkyrie is the opposite. It has MANY layers of defense and contingencies which I would be iffy about myself. If you hit it you have to reroll. If you beat the roll, the active shield blocks it and has a pretty good soak. It's also lighter. Quick weapons mean hitting more and hitting often, which can cause crits which WILL ruin the Blitz day. Likewise, you made measures that feel iffy when it comes to getting more recharges of your shadow images and picked stuff that further increases the chance of shadow images being hit.
You both follow styles that make it very hard for many to compete, so perhaps you should save the aggression for the ring?
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>>1203571
That makes me even shittier against melee than I already am then, neither of the torso weapon mounts would be able to fire backwards and I'm pretty sure a weapon mount wouldn't get the benefit from the turret. Right now I'd be able to fire backwards, but if I do that all I have is a 4K ram attack.
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>>1203586
>Likewise, you made measures that feel iffy when it comes to getting more recharges of your shadow images and picked stuff that further increases the chance of shadow images being hit.
To be fair, I'm assuming that that doesn't work because Wong never said that it did. I also spend a LOT more on defenses than he does, and my odds of getting a crit aren't actually all that high.
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>>1203585
>Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+1, 12k (10k of structure), 27.5cp, Sp:5, 5 tons

Then I'm not sure how Thunder's Hrunting can deal +2K extra from a base 10K sword.
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>>1203609
You also cant be crippled by someone walking up to you and grabbing onto your head. Hes only got like 10 CP more put into weapons than most people which isnt really that much.
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>>1202758
>>1202778

Also, BR Anon. Might want to re-check the math on Hrunting.

10K [5 CP] x WA+1 [x1.5] x Quick [x2] x AP [x2] = 30 CP and 30 Spaces. How is Hrunting only costing 27 CP?
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>>1203630
Oh yeah, I need to ask Wong about that. The pin rule specifies legs or arms, but I agree being able to grab a turret makes sense and you should be able to do it, but it seems like it should be harder to stop a servo with nearly 2 times your structural kills than a WA 0 attack.
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>>1203630
In a way, this is a nasty version of tag. If the Valkyrie can get behind the Blitz, it can win since she'd have a +4 to hit total and the quick makes it worse for it. If the Blitz manages to score a good hit on a servo, that servo is likely gone. But that means going through so many layers of defense and rerolling. Cover makes it worse for the blitz and Mai might not start at maximum range.
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>>1203648
Think of it like holding a crocodiles mouth closed. They can bite hard as fuck but their muscles for opening arent nearly as strong.
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>>1203645
He probably messed up his WA. The math checks out for WA+0.
>>
>Valkyrie and Blitz are both afraid of each other

Yes, this is perfect.

I also have some bad news. Real-life family stuff has come up and I can't run tonight. Now, my instincts say "run super quick now", but...we all know how long fights tend to last, so...game resumes Monday, with a new thread.
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>>1203540

Damage diffusion and separately-tracked SP seems to disagree. We're not using your houserules, but out of curiosity what are they?
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>>1203671
>new thread
Quick, get to the image limit!
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>>1203671
>>1203687
Bump
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>>1203698
Man, I wish the Gundam Dantalion had more art of it.
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>>1203674
Fighter MV penalty reduced to -1. Most form rules regarding things like thrusters and the like are lifted.
Mechs with 4-5 servos within 1 size of the torso take an additional -1 MV. 2-3 take -2, 1 takes -3. I've waffled on MV bonuses for higher servo counts.
Additionally, treads and wheels are a combined system that costs as much as wheels normally do.
Low servo machines are the type of exploit that I loathe. They're boring, they're based on a simple corner case that the writers didn't consider properly, and they squeeze out more interesting complex designs in favor of raw numbers.
>>
>>1203398
>Morgan II "Buddy" Custom x Palomino "Loggerhead" Custom
Well that fights a bit of a coin flip

> winner fights either the Lighting or the Huskarl
Well, its not like I expected to win anyway.
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>>1203687

High-quality finish!
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>>1203729
I mean how many servos do you count here? Not all mechs have lots of servos.
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>>1203731

That list isn't the actual bracket, it's just who's fighting who round one until I can find customizable basketball-style brackets to do this with.

The winner of fight 1 might not be fighting the winner of fight 2, etc.
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>>1203742
And the ones that don't tend to be extremely slow and heavy. Like that one.
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>>1203742

The tiny Zaku head and shoulders get me every time. It's interesting how Zeek superweapons evolved as they became poorer but more technologically advanced.
>>
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>>1203724
Well, Gundam Dantalion is only in a super-niche game that isn't even released in the West. Whereas Astray Red Frame came from a mech anime that spawn a whole new generation of /m/orons and weaboos.
>>
>>1203752
Tell that to the Zakrello or Bigro which only have one more servo.
>>1203768
Even the Apsalus III has a tiny zaku head.
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>>1203768
TBF, the mobile armor was built from the spare Zakus.
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>>1203768
Zaku heads are the 'when all else fail' button for mech head parts. Plenty of them to go around.
>>
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>>1203768
Oh yeah, I've been forgetting to post this picture I found while looking for mehcs. It's Robo Sam.
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>>1203794
But does it have a penis?
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>>1203798
It can have whatever you want bb ;)
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>>1203610
Heavy striker arms
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>>1203768
>running out of money and manpower
> adopt a pseudo psychoframe with laser bits for arms as your frontline mobile suit.

ahh Zeon.
>>1203798
she's modular anon.
she has whatever you want her to have.
>>
>>1203645
I did I accidentally looked at the core instead of atm
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>>1203803
Don't they only give a 1K bonus? I remember the upgrade from Medium Weight to Light Heavy for the Kaiser was big because it gave an extra 1K damage.
>>
>>1203768
>>1203806

A lack of intelligence and a phenomenal lack of ethics have always been Zeon's defining traits.
>>
>>1203820
Still a +1 from Medium Striker to Medium Weight. Only Light Heavy and above add +2K bonus.
>>
>>1203880
Yeah, that's why upgrading to Light Heavies gave 1K more damage over Medium Weight. Guess I should have specified they went from +1 to +2.
>>
>>1203864
S'why I'm a Federation Hooligan. Sure, our leadership is hopelessly corrupt, but so are Zeon's, and atleast most of them are competent.
>>
>>1203900
Yeah, no matter how you slice it, the Federation always seems like the lesser evil. Hell, even when Titans was running the show they weren't as evil as Zeon.
>>
>>1203203
>>1203148

the two cannons are mated, making them a single weapon taking up 1 space. I wrote it down this way since BR found my previous notation rather confusing.

>>1203398
FIGHT 5:
Gyrfalcon x M-Sagister

that is a tough one, right out of the gate. First of, that is a big gun. One bad hit from that is going to end this. That chaff is annoying, but the Gyrfalcon is fast enough to get out quickly, and the Sagiser can't fire through it either, giving the Gyrfalcon time to build distance. Which is helpful, since this is the only melee mech in the tournament that it can't outrun, and it can't really afford to just run away and give the Sagiser a line of fire on his ass.
Worst of all is that torso though. A 16 kill torso under 10 sp of armour? That is going to take a lot of fire, no matter what weapon. Or some really good critical hits. Micheal should delve back into his parents' religion and see if Mary is in the market for some hails.

On the plus side though, no shields, no AMS and -4 MV, making this a rather literal turkey shoot. If turkeys could return fire, of course.
>>
Leaving this here for Brazil: http://pastebin.com/MSrsdJfD

This should be the final version of the Myrmidon.
>>
>>1203962
They did gas an entire colony when protested at. Not sure how that isn't evil.
>>
>>1204008
they didn't gas the colony just to use it as a weapon to blow up side three.
>>
>>1204008
It's evil, just not as evil as Zeon, which did the same thing then dropped that colony on a city.
>>
>>1204041
Didn't Zeon gas MULTIPLE colonies? I know they just straight up blew one the fuck up.
>>
>>1204036
>>1204041
They also took in the Flannigan institute and made cyber newtypes along with propagating the Exam system. Something even Zeon didn't hold onto for long.
>>
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>>1204041
>city
It was a big more than a city. For reference, look up Australia on a map.
>>
>>1204041
>>1204059
>big
bit more
>>
>>1204049
Yeah, but that just doesn't have the same scale or long term consequences.
>>
>Libra vs Wraith

That is a tough one, that long range gun coupled with stealth means I'm gonna have to bust out the sniper or risk getting kited around. Although any one hit from the CROWE's sniper mode will destroy a servo.
>>
>>1204108
The federation, recruited everyone they could to pilot their stuff. Most of which were balls, even in the late game. This included children. By the end of the war, in war casualties 99% were feddies. As for Operation British, it was originally aimed at Jaburo to crack their center of military power, but the fleet of the Federation pushed the colony away and changed it's course to Australia. Because they wanted to be cheap, entire generations of people were wiped out. All because they didn't let the space colonies be independent.
>>
>>1204134
That's equivalent to saying Britain should have just rolled over and let the Nazis win World War 2.

Side 3 was independent. The Federation just stopped trading with them. This resulted in Side 3 deciding to genocide other Spacenoids and drop a colony on Earth, an act which led to crippling Earth's Biosphere. Earth, the planet which provided the vast majority of the food for the Earth Sphere.

Zeon was literally never in the right. Even Zeon himself was a fucking retard with his original beliefs.
>>
Question: What's the point of Weapon Mounts?
>>
>>1204217
The weapons mounted on them don't take up spaces in the servo the weapon mount is on. They don't get protection from the armor though.
>>
>>1204227
>Ball'o'dakka when?
>>
>>1204134

No, entire generations were wiped out because a gang of nepotistic space nazi's thought earthlings ruling over space colonists in principle was bad enough to kill well over 33% of humanity for.

Remember, Zeon was already independent. They had their little uprising and won, which is why they had an established military who technologically surpassed everything the Feddies had. But no, the Zabi's say "spacenoids rule, earthnoids drool"so lets gas some other colonies (to liberate them, i guess) and nuke the earth.
>>
>>1204227
Hmm, I suppose that's just a situation I'm not in.

A mech can carry a weapon in each arm and use them without issue, right?
>>
>>1204238
Valkyrie anon'll probably throw too big a fit, sadly.

>>1204249
As long as each of those weapons take up as many spaces as the arms have, yeah. You'd also only be able to fire/use one per action without interservo link.
>>
>>1204262
Just double-checking. Decided that the Myrmidon's first Loadout would benefit from it carrying a missile launcher. Was initially considering making it shoulder mounted, but realized it was cheaper and more effective to have it carried in the Shield arm.

I wonder if removing a missile pack's ability to be fired in Salvos would be worth a cost rebate.
>>
>>1204310
I don't know if you can parry with a shield that has a weapon in the same arm, you'd have to ask someone who makes mechs with arms. I just remember someone saying that mechs with two handed weapons can't block with shields, or some such. I may be misremembering.
>>
>>1204326
Just two handed. Another reason why two handing is shit.
>>
>>1203998
ah ok mated weapons are weird... interesting space saving trick though
>>
>>1204326
Wait, really?

Where's it say that? Parry rules don't say anything about that?
>>
>>1204411
No, I'm wrong. Just two handed weapons according to >>1204361
>>
Do Shadow Imagers protect a mech from Blast Damage?
>>
>>1204416
Should probably wait for Valkyrie anon to say something, but I would guess they would only if you hit the shadow and the real mech was out of the blast radius.
>>
I wonder how many of these matches will come down to who wins initiative...
>>
>>1204434
Shadows are inside the same hex mate.

>>1204416
It's explicitly noted that the only thing that can protect you from an explosion is a successful parry with a DA 0 shield.
>>
>>1204465
Most all of mine. If a melee mech gets in range without me destroying a couple of its servos, I lose.
>>
>>1202802
My sanity is quite intact I'm still doing this tourney for fun, but to be fair I didn't build my check, you did, but I did read a little bit of the books.
>>
>>1204416
>>1204521
Blast makes shadow images void, yes. Even with a parry from a Da 0 or advance shield(which Wong ruled for), that blast is still hitting the entire area.
>>
>>1204550
I get great fun out of making new mechs even though I dont actually like most of the finished products. I suppose it helps that my tourney entry isnt really intended to be competitive and I dont have to actually worry about it doing well.
Especially since 1-2 of my mechs are already in the quest and I liked those ones better
>>
>>1204658
Well building them just for buildings sake is great though I fear what may happen when this quest eventually ends, might need to make a RPG group to make use of the books we got.and that mech building obsession.
>>
Hmm, movement in Zero-G still counts as flying, right? And we know the arena will be in Zero-G.

It's extremely disappointing that Missiles can't be given the Incendiary Upgrade.
>>
>>1204696
>Missiles can't be given the Incendiary Upgrade.
then what was that "war crime in a box" we dropped on the green man? it wasn't projectile ammo thats for sure. and bombs/grenades are just range 0 missiles.
>>
>>1204707
That was Dutchman anon's homebrew, Wong approved thing. I can't remember what multipliers he used on it, though it should be the thread before the Paladin/Green man fight or the one before that.
>>
>>1204692
I'm just annoyed that I want to make more but cant come up with any good ideas. I was quite pleased with the Tesla and my weeaboo samurai robot but since then I aint got shit.
>>
>>1204707
Me making the ATM my bitch. I just did a little thinking and reverse engineer the ammo. It's not really hard to figure out, just halve it and there you go. Ammo is a 4 modifier? For everything else it's 2.
>>
>>1204734
Other than the Blitz and Fist of Zeus (which I actually need to update now that I think about it) the Fist King is definitely my favorite mech design.
>>
>>1204734
Well I'd say, see where the quest goes, you might get some ideas for new mechs
>>
>>1204745
Isnt one of them giant and have like 4 torsos?
>>
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>>1204734
Well I was looking on pastebin and saw this
http://pastebin.com/sYVPif47
and decided to look at this guy's profile. He must have hundreds of BattleTech mech designs on his paste.
http://pastebin.com/u/CampaignAnon

>>1204758
It's the Blitz with Mega Heavy wings, an AMS (which I need to change from Energy to projectile) and Anti-Beam chaff.

Literally a 33 Meter long flying tank.
>>
>>1204737
>>1204707

I was working off of the ATM.

Although if it's just a x2 modifier it's incredibly affordable. Did Wong approve it for general use?

Also, does a Parry roll block all of the shots from a Burst weapon? And does a Weapon Mount count Ammo costs when determining if a projectile gun can be mounted on it?
>>
>>1204734
I imagine this would be the point where you begin to drift away from munchkinnery and start to stat up the most ridiculous concepts that occur to you. For instance, a humanoid mech that rides around on a flying electric guitar that shoots laser beams.
>>
>>1204768
Jesus Christ. To be fair it does seem like he is actively using them in some campaign.
>>1204775
I was never much good at munchkinnery in the first place.
>>
>>1204820
Yeah, I figured some could be used as inspiration though.
>>
Just noticed, pastebin has a backup feature so you can download all of them in a zip file, for anyone that didn't know about it like me.
>>
>>1204772
Ehhh, sorta. the thing with the x2 modifiers is that while they seem cheap, they get expensive fast if you combine them. Even with some negatives, the War Crime in a box got to bluegill costs without the SE. If I were to make it a missile with normal propulsion, it more than doubles it. It can also be thwarted by someone with a reactive/active shield combo.
>>
http://pastebin.com/0CDkBFsN
I hope this motherfucker rolled for all these with some sort of program or something because damn.
>>
>>1204775
I still haven't figured out how to make an accurate Devil Gundam, not sure how remote systems scale otherwise i'be be able to figure out how many of them it'd need to command an army of mechs and an army of robo zombies...

that said it'd probably have to be a starship scale mech...
>>
>>1204875
>3,698 lines long
Does anyone know of a letter checking program? I want to see how many are in this.
>>
>>1204883
How many do you want in the army and how good is the guy controlling them?
>>
>>1204860
Perfectly aware. A 10K Blast 1 Incendiary Missile is 6 CP.
>>
>>1204965
Approximately 10000 mechs and 100000 zombies
control level... the basic "go in that direction and kill everything" level should work.

considering how huge DG was it's definitely starship scale...
>>
I'm contemplating making an Incendiary Autocannon. The burning damage sticks to shields and armor, Right?
>>
>>1204995
Assuming a starship scale mega heavy remote control system got its control multiple multiplied by 100 while dealing with regular sized mechs and the guy controlling them had 10 in his skills you could control 1000 zombie mechs who would roll with 10 in their skills. I think anyway, I'm probably full of shit and the switch between having an 8 on your stats and then rolling 18 always confuses me.
>>1205027
Yep.
>>
>>1204772
A parry does block all burst, since the burst weapon only applies when its' roll beats the defense roll. As for the weapon mount, yes, but only the first magazine because that's the only one that counts towards spaces.
>>
I changed my mind, it's unfeasibly expensive.

Someone tell me if this checks out:
>Missile Launcher: Range 8, WA 0, 5K, 3 Rockets, Blast 1, Incendiary, 11.5 CP (9+2.5), 4 Spaces, .5 Tons (Space Efficiency: 5)

>>1205097
Thanks anyways.
>>
>>1203768
Just in case you're using it for something, I updated the Fist of Zeus.
http://pastebin.com/hvUk7Xi0
>>
>>1205121
Its cool. Means I get to stay having the only mech with an incendiary gun.
>>
Fixed the issues with the Huskarl reposting
http://pastebin.com/wwT3gZS1

The Húskarl

Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
-Left Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
-Right Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit, Ejection Seat (1 CP), Liftwire (.3 CP), Stereo System .1 CP

Armament:
Medium sheild (Mounted on left arm) Sp:9 Cp:9 W:4.5
Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+0, 11k (10k of structure), 27.5cp, Sp:5, 5 tons

Thrusters: M.A 8 (7 on Torso, 2 on Each Leg), 10.8 CP

Weight efficiency: 5.5 tons for 11 cp

Total weight: 39.5
COST: 138.7 cp
>>
>>1205588
>Shields DA needs to be listed as -2.
>Could move a few Thrusters down to legs and spend your last point upgrading the seat of a pod.
>Misspelled shield.
>>
>>1205648
considering the pilot seems to have a death wish, the safer cockpit doesn't really fit him, maybe some Design & Decor aimed towards intimidation, norse themed of course
>>
>>1205648
Knew I missed something thanks anon

>>1205667
Where is Design and Decor in the book?
>>
>>1205679
Page 57 of the ATM.
>>
>>1205679
No problem. ATM page 57.
>>
>>1205679
>>1205693
I should say, it's at the bottom of the white sidebar.
>>
>>1205701
No wonder I never noticed it

>>1205667
You made a great point anon

The Húskarl

Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
-Left Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
-Right Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit, Design and Decor 2 (1 CP), Liftwire (.3 CP), Stereo System .1 CP

Armament:
Medium shield (Mounted on left arm) DA:-2 Sp:9 Cp:9 W:4.5
Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+0, 11k (10k of structure), 27.5cp, Sp:5, 5 tons

Thrusters: M.A 8 (5 on Torso, 3 on Each Leg), 10.8 CP

Weight efficiency: 5.5 tons for 11 cp

Total weight: 39.5
COST: 138.7 cp
>>
>>1205728
Sorry, but you forgot to add the 1 CP to the final cost.
>>
>>1205738
I got rid of the escape pod which costed one cp
>>
>>1205742
Ah, alright then.
>>
>>1205728
>>>1202758
>Check this:
>Frame: 43CP and 18.5tons.
>Armor: 30CP and 15tons.
>So, 73CP and 33.5tons
>Option: 7.4CP and 2tons.
>So,80.4CP and 35.5tons
>Shield: 9CP and 4.5tons
>Sword: 27.5CP and 5tons.
>So, 116.9CP and 45tons.
>Thursters =14CP
>So, 130.9CP and 45tons.
>Thats before any weight efficiency.
>You can save 1CP from making your hands 1.5CP each, and save 0.5 CP from leting the sword take 6 Spaces instead of 5(Leaving the cost at 27CP).
>That would leave you at 129.4CP... So you could tune down one servo or armor by one point to get to 128.4CP and 44.5tons.
>Then by buying 10CP in weight efficiency it should leave you at -3MV again, and with 1.6CP to spend.
>I suggest 1Cp in "Design and Decor" to reflect the heavily customization of your mech and 0.6 in Spotlights+Code Lock.

Resposting.
>>
>>1205799
If I make the sword six spaces I can't hold it in one hand which is what I want. I also don't want to lower any of the armor quality since thats a key aspect of the design. I will add the spotlights and lock though

The Húskarl

Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
-Left Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
-Right Hand: CP 2, 1 Space, 1K, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit, Design and Decor 2 (1 CP), Liftwire (.3 CP), Stereo System .1 CP Spotlights (0.2), Antitheft code lock (0.4cp)

Armament:
Medium shield (Mounted on left arm) DA:-2 Sp:9 Cp:9 W:4.5
Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+0, 11k (10k of structure), 27.5cp, Sp:5, 5 tons

Thrusters: M.A 8 (5 on Torso, 3 on Each Leg), 10.8 CP

Weight efficiency: 5.5 tons for 11 cp

Total weight: 39.5
COST: 139.3 cp
>>
>>1205837
>If I make the sword six spaces I can't hold it in one hand which is what I want
Is it handheld or mounted in the servo?
>>
>>1205853
Hand held
>>
>>1205858
It can be six spaces then. A handheld weapon can take up as many spaces as the arm servo holding it has, which is 6 since yours are Heavy Striker.

I mean, you COULD put it in the servo as it is now, if you wanted. But you don't need that 0.5 CP on Space Efficiency if it stays hand held.
>>
>>1205837
>>1205858
Wait, just noticed. Why are all your limbs 2.5 Tons? They should be 3.
>>
>>1205897
Nope Heavy strikers in the book cost 2.5
>>
>>1205897
Arms and legs are wonky and slightly lighter than they should be.
>>
>>1205897
To be clear, they're using Arms and Legs from the Core Rulebook as opposed to the ATM on Wong's say-so.
>>
>>1205907
>>1205910
>Do some weird shit in the corebook
>Never mention it in the ATM
Well that's just great, Mekton. I guess its my fault for just ignoring everything in the corebook other than the gameplay rules. Still, the fact that people got paid to make this and messed up so much astounds me.
>>
>>1203081
Finally back to my post... Yeah, Sleeping is good, but the new puppies here in my house are not letting me get much sleep... And there is still many mechs to update.

I'm really sorry for making you guys wait.

>>1203398
OH MY GOD! I LOVE YOU WONG-SAMA!
>anime girl jumping from happiness.jpeg

Hum... I just don't know if Myrm x Pharcyde is a good idea mech-wise, as they are quite different in concepts... But whatever you think its better.

Now, about the problem of in what order people are fighting and brackets I already thought a little about it if you want some suggestions...

First, about the "Somebody is going to have to fight more" problem, I already said that I have no problems in doing it, and before the "Fiddler x Chimera" my idea was to do "Walkure x Dutchman" and "Kinights Duel" before the rest, if my lovely avalonian friends and Dutch-senpai are okay with it... But now with the bigger number of challengers I suggest putting the "Fiddler x Chimera" and "Pumpkinseeds Duel" in the first duels too, as 2 of its pilots were the last to get in, and the other two are already established members of the cast that probably already had some nice screen time and can still stick by with other challengers during the course of the tourney.

Also... Why don't you let Tanya pilot this Pumpkinseed II "Blue Knight"? Amo's is too powerfull for this tourney... But he will be there for the wedding, no? He could bring the Qul'ri for a little vacation before getting in the army and let Tanya pilot one Pumpkinseeds II in is honor for saving her or something...

>FIGHT 7:Valkyrie x Blitz
Hu...huhu...huhuhu....MWAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
>Kazuma spining pantsu over his head while laughing maniacally pic.
>http://i.imgur.com/F7dgSAJ.gif

ALL ACCORDING TO KEIKAKU! NOW YOU TWO WILL UNDERSTAND WHAT IS LIKE TO LIVE IN FEAR OF BEING EXPLODED BY YOUR MUNCHKINNERY! HAHAHAHAHAHAHAAHAHAHAAHAHAHAHAHA!

>>1203998
Hmmm... Maybe your missile pods with WA bonus would be the best choice on this fight... But you would need to get close and and spend a lot of luck... Just don't let him get in melee range, or you're screwed.
>>1205837
>If I make the sword six spaces I can't hold it in one hand which is what I want.
You're wrong, your hands can hold up to six spaces.
>>
>>1205932
People will buy anything as long as it panders to their particular form of autism.
>>
>>1205932
It's actually because Wong has been using the Core Rulebook as reference for various things since the beginning (limb servos and main sensors come to mind offhand), and doesn't want to change the standard.
>>
>>1205946
>ALL ACCORDING TO KEIKAKU! NOW YOU TWO WILL UNDERSTAND WHAT IS LIKE TO LIVE IN FEAR OF BEING EXPLODED BY YOUR MUNCHKINNERY!
All I did was make a tank, man.
>>
>>1205965
This is the microcosm of /qst/
>>
>>1205965
I just always wanted to see you two fight, and seeing Valkyrie-san go autistic over it and REEEing and your tank for "having too few limbs" was just priceless.

I love you guys.
>>
>>1205946
Fiddler versus Chimera has me worried. How you think that's gunna look, BRo?
>>
>>1205946
>Hum... I just don't know if Myrm x Pharcyde is a good idea mech-wise, as they are quite different in concepts... But whatever you think its better.

Not gonna lie, I feel the Myrmidon has the advantage there. It engages from longer ranges than the Pharcyde is equipped to handle and has an Anti-Missile System to boot.
>>
>>1205994
I probably shouldn't have BM'd him so much.
>>
>>1205997
I need to revise his mech before being sure.... But what did you expected of using a 6K disruptor sword!? It was a bad idea from the begining! and you don't even have other weapons!
>>
Sudden thought, who's going to be doing the announcements and commentary?
>>
>>1206048
It's seven due to servo size, atleast. And it's Quick. I think there's a decent chance if melee can be achieved.
>>
>>1205997
>>1206048

I never actually looked at the Fiddler's stats but

>6K Disruptor Sword

Literally no one in the Tourney uses Energy Shields.
>>
>>1206069
I would say Oda,Master Asia, and Flint. Oda would give great color commentary, Master Asia would give solid technical reads and be able to talk about the flow of the match and the styles being used, and Flint would be somewhere in between.
>>
>>1206089
I'd replace The Undefeated with Beckingham. The Undefeated doesn't strike me as the type to put himself in the spotlight like that.
>>
>>1205997
Probably poorly. He hits very hard at range and moves very fast with his booster so he can stay out of melee. Quite glad I dont have to fight him anymore
>>1206085
They arent even allowed to use them.
>>
>>1206085
Reminder it was specifically for fun and for things I thought might be interesting. I am well aware noone uses beam shields or reactive shields. It's still a 6k quick sword. 7k from the servo size. It's not bad.
>>
>>1206110
If we can't get Master Asia, then maybe ask Joe to do it.
>>
>>1206069
POV cuts to:
>Gretchen's live coverage of the event
>Anonymous reactions to said coverage on various image boards
>Roarke and his waifus offering their (somewhat biased) opinions of the competitors from their private spectators' box
>Amos and Irina sitting on the audience, with surprise cameo from totally-not-Stern sitting behind them, apparently on vacation
>Fairchild REEEEEEEing for no apparent reason
>>
>>1205837
Frame: 43CP and 18.5tons

Armor: 30CP and 15tons.

73CP and 33.5tons

Options: 10CP and 2tons.(why did you bother putting the cockpit back?)

83CP and 35.5tons.

Sword: 27CP and 5tons.(Assumin it occupying 6 Spaces)
Shield:9CP and 4.5tons.

So, 119CP and 45tons.

Your thursters should be 14CP.

133CP.

Now you need 11p for getting your MV to -2...

144CP.

Making your hands 1.5CP should levae you with 143CP, and making them 0.75CP each should leave you at 141.5CP... But Wong may not approve the last one as you aren't a gun-user like the Libra or the Gyrfalcon.

After this...

Tuning the head down should not make that much of a difference man... Or you Could also just bring the shield down, that should work too, getting you more 2CP.

So if you tune the hand down to 1.5 and tune the shield down you should be at 141CP now... And the difference in weight should make your thusrters cost 13CP, leaving you ate exact 140CP.
>>
I was bored and decided to see what a Scopedog might look like in Mekton.

Note; I have no intention of actually finishing this and the math might be off since I didn't really try very hard to keep it correct. The weapon stats were also more or less pulled directly from my ass.

Scopedog

Superlight Torso: C/S/K 2, 1 tons
Superlight Head: C/S/K 1, .5 tons
Superlight L. Arm: C/S/K 2, .5 tons
Left custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Superlight R. Arm: C/S/K 2 .5 tons
Right custom Hand: .75 CP, (1k, 1 space, Handy) 0.5 tons
Superlight L. Leg: C/S/K 2, .5 tons
Superlight R. Leg: C/S/K 2, .5 tons

Superlight armor on all servos (1 cost, 1SP, .5 tons)

frame + armor = 18.5 CP

weight = 4.5 tons

superlight sensors (head): 1 space

armaments:

[Left arm mounted] Arm Punch - WA +1, 3k, 1.5 tons, 3.25 CP, 1 space

Choose one of the below

[Two handed] Long gun - Range 200m, WA +2, 2k, 10 shots, three reloads 1 ton, 6.5 CP, 4 spaces

[Right arm handheld] Machine gun - Range 150m, WA 0, 1k, BV4, 10 bursts, three reloads, .5 tons, 4 CP, 2 spaces

[right arm handheld] Rocket pod - Range 400m, WA -1, 5k (3k structure), 9 rockets, can be fired once or in a salvo, 1.5 tons 6CP, 2 spaces

most expensive - 27.75 CP

heaviest - 7.5 tons
>>
>>1206160
>>Options: 10CP
No its not, its 4 for the Sensors, 2 for the back up, 1 for the decor, and .9 for the rest costing 8 cp rounded up. And 35.5 times .3 which is 8ma is 10.65.
>>
>>1206255
No,
Its 6CP from sensors+1Cp from Design and Decor+ 2 form your cockpit (Don't mention it if you don't have a special 2CP one)+ 0.2+0.1+0.4+0.3=10CP

And your weight is 45tons before weight efficiency, not 35.5tons.
>>
>>1206347
>Don't mention it if you don't have a special 2CP one
What special 2cp one?
>>
>>1206522
The environmental pod. And he's forgetting that the Cockpit needs to be I, not just for its location, but because a normal Cockpit the up 1 space.
>>
>>1206522
>Head cockpit with escape pod (2 cp, 2 spaces).
>>
>>1206553
*needs to be listed
>>
>>1206555
Alright this should be fine i made the head a size down

The Húskarl

Heavy Striker Torso: C/S/K 10, 5 tons
Medium Striker Head: C/S/K 4, 2 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
-Left Hand: CP 1.5, 1 Space, 1K, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
-Right Hand: CP 1.5, 1 Space, 1K, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit (1 sp), Design and Decor 2 (1 CP), Liftwire (.3 CP), Stereo System (.1 CP) Spotlights (0.2cp), Antitheft code lock (0.4cp)

Armament:
Medium shield (Mounted on left arm) DA:-2 Sp:9 Cp:9 W:4.5
Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+0, 11k (10k of structure), 27cp, Sp:6, 5 tons

Thrusters: M.A 8 (5 on Torso, 3 on Each Leg), 13.35 CP

Weight efficiency: 5 tons for 10 cp

Total weight: 39.5
COST: 138.35 cp
>>
Considering that the Muslims got kicked off of Earth for kickstarting the Nuclear War, what happened to the Hindus? They continued it after all.
>>
>>1206620
Frame: 41CP and 18tons

Armor: 30CP and 15tons.

So, 71CP and 33tons.

So,81CP and 35tons.

Weapons: 36CP and 9.5tons.

117CP and 44.5tons.

130CP and 44.5tons.

+10CP on weight efficiency.

140CP

Yep, its okay now, but this thurster cost should be rounded to 13(nearest whole number) and the cockpit should cost 2CP, what leave you at exactly 140CP and -3MV.

But seriously, your fight with the lightning can be amazing if you manage to block his hits and take advantage of the fact that he doesn't have a shield... And even more if Wong lets you parry ate DA0 with your sword... But knowing him, he may want to skit you with his rifle and screw you up.

The whole thing will depend on how much exactly James is proud and full of himself... And if he is crazy enough to go melee with you.
>>
>>1206755
The cockpit doesn't cost 2cp because I'm using the normal one which has to be listed
>>
>>1206755
BR, a standard Cockpit has no cost, but takes up one space. He has no way to eject.
>>
>>1206762
>Viking Guy doesn't even have an eject button.
Why I'm not surprised?

Hmm... You could buy +1Cp on design and Decor(+3 to cool, making your cool go to 11!) and a torso storage(makes sense for a mercenary).
It should cost you 5Spaces(2+1+1+1) of your torso... So you could put 3 Thursters in the remaining spaces and 5 per leg.
Okay?
>>
>>1206762
>>1206794
OR, you could up your sensors to Heavy Striker(6CP),and maybe 4 Thursters on the torso, one in the head and 4 per leg.
>>
>>1206762
>>1206794
>>1206811
You can also make your Main sensors have 1Kill and save 1Cp from weight efficiency... But it doesn't sound like something your character would do.
>>
>>1206811
>>1206794
Im only adding Design and Decor 3 which takes up one space
>>
>>1206829
Cool +3 cost only 2CP and you already have the 1CP version.

So there is still 1 point to spend.

Hm... You could tune the sensor to 1Kill and buy the Heavy Striker sensors.
>>
>>1206836
Its fine the way it is
>>
>>1206089
>>1206110
So,
>Oda
>Undefeated/Joe/Beckingham.
>Flint.

I would add one mecha enginner for the tech commentary... and I think that Duncan would fit perfectly for this role(As Cohen shouldn't go to the spotlight too, as his past can still haunt him)

Aaaaand some special challenger guest appropriated for the fight in question.

That should keep it innovative, and crazy.
>>
>>1206829
>The Húskarl
>Heavy Striker Torso: C/S/K 10, 5 tons
>Medium Striker Head: C/S/K 4, 2 tons
>Heavy Striker L. Arm: C/S/K 6, 2.5 tons
>-Left Hand: CP 1.5, 1 Space, 1K, 0.5 tons
>Heavy Striker R. Arm: C/S/K 6, 2.5 tons
>-Right Hand: CP 1.5, 1 Space, 1K, 0.5 tons
>Heavy Striker L. Leg: C/S/K 6, 2.5 tons
>Heavy Striker R. Leg: C/S/K 6, 2.5 tons
>Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )
>Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
>Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
>Options: Torso Cockpit (1 Space), Design and Decor (+3 Cool, 2 CP), Liftwire (.3 CP), Stereo System (.1 CP) Spotlights (0.2cp), Antitheft code lock (0.4cp)
>Armament:
>Medium shield (Mounted on left arm) DA:-2 SP:9 CP:9 Weight:4.5tons.
>Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+0, 11k (10k of structure), 27cp, Sp:6, 5 tons
>Thrusters: M.A 8 (3 on Torso, 5 on Each Leg), 13.35 CP
>Weight efficiency: 5 tons for 10 cp
>Total weight: 39.5
>COST: 139

Done?
>>
>>1206853
I feel Oda and Pierre make a combo just due to their styles of speech. Pierre knows his fighting but is pretty serious and explosive while Oda is Oda. Tech and fighter commentary can be done by experts of the field, but the announcers need to be those two.
>>
>>1206890
Yes
>>
>>1206900
Okay, put it in the pastebin with a smal bio of Finn and we are done.
>>
Wait.
>Lightning vs Huskarl
>Samurai vs Viking
THIS DUEL IS FOR HONOR IN SPAAAAAACE!
>>
>>1206918
http://pastebin.com/wwT3gZS1
>>
>>1206944
Its in.

>>1206893
Yeah, You're right, Pierre and Oda make a better duo than Flint and Oda, as Flint would probably keep his cool anyway.
>>
>>1207001
Which one was Pierre again?
>>
>>1207079
Roarke's Brother-in-law.
>>
>>1207079
Sammy's bro Not!Zangief.
>>
hey Brazil, I went back and fixed some typos in my entry to avoid future confusion and clarify the motivation of the pilot:

http://pastebin.com/pZtRmbWS

please update the List when you get the chance.
Sorry for making you work more.
>>
>>1207128
>>1207094
Thanks guys. I'm kinda bad with names, so it just didn't click right away.
>>
>>1207168
Oh I completely understand. I have brain farts every now and then when it comes to names. Is why I call the group SOUL comes from the Navy.
>>
You know whats interesting, I've noticed that we've been gaining more players but the votes on suptg have been slowly decreasing.
>>
>>1207226
Some of that might be people changing it addresses. I know that I've had several ID's in this thread, due to all of my posting being on mobile devices.
>>
>>1207226
I think that's because a lot of people have lost interest in the archives in general.
>>
>>1207226
If you're going solely by unique ID's during the thread, I probably artificially inflated it by myself on accident since I have a dynamic IP at home. Plus I also post from my phone at work sometimes.
>>
>>1207271
>>1207274
Even then theirs still 97 ids in this thread most likely we have over 30 anons posting in this thread.

>>1207272
Thats what I'm suspecting, but then the question is why are people losing interest in the archive?
>>
>>1207274
Same here.
>>
>>1207284
I think that it may have something to do with the fact that people here have become more active on the thread after the tourney thing began... What makes them forget about the existence of the archive as they tend to accompany things in real time.

>>1203398
Suggestions:
First fights:
(Everyone else not mentioned heregets fights with more normal custom mechs behind the scenes, people metioned here are technically gaining more screentime by fighting more... But they are getting more risk of losing early)
>Open with Jaeger vs Blue Knight
Iconic battle, the symbol of UJCIDF vs the old battered and crazy veteran with a machine customized to pirate levels of crazyness.

>Knights Duel.
The truth is that there isn't much people on the administration of this tourney that don't hate this guys for free, so chances are that by putting them against each other so soon will get rid of at least one of them as earlier as possible... Also, make a great spectacle for the audience, it isn't everyday that you see watch a real avalonian duel on Solar live streams.
And if both Knights are happy with it... Why not?

>Chimera x Fiddler
A custom and expensive jovian prototype armed in a naive manner against a ranged focused(but not limited to it) scavvie mech... It is valid like a more down to earth version of the begining fight, as the two challenger comes from very different walks of life and could create an impact on the audience by contrast.

>Walkure x Dutchman
They are both fair unknow as individual challengers and their mechs seem completely anti-thesis of one another, one is a heavily individualized specialist mechs who risks itself in trying to emulate a second combat style while the other is a high-speed all rounder mook in the levels of power of a Pumpkinseed II.. WHO IS ALSO TRYING TO SOLVE EVERYTHING WITH HIS FISTS.

Then both of them shoot missiles/ROCK at each other and start fighting bare handed...

Next round they go:

[Continued]
>>
>>1207436
>Then both of them shoot missiles/ROCK at each other and start fighting bare handed...
I will admit, I have music for that fight. Proper fighting game music. Been holding onto it for a while.
>>
>>1203398
>>1207436
>Walkure or Dutchman vs One of the Knights.
Possibilities:
Walkure vs Victor: Akai really wants to test him on combat, romantic atmosphere could happen midfight.
Walkure vs Excalibur: Akai could be revenging victor... and Magnarus would probably go crazy with the oppotunity to fight the bosun of one of the pirate fleets under Roarke, as it would be a chance for him to clean his honor of not being able to do anything in Psyche-16.

Dutchman vs Any of the two:
Good chance for Maxwell to show up his loadouts in battle against one of the best mooks of Avalon, and a Good fight for both of them against a versatile and inteligent opponent who will use his resources to the maximum against them.

>Chimera/Fiddler vs Jaeger/Blue Knight
It could end up being a tie breaker of Pirate vs Jovian designs... Or a "Who is the best of this category?", Interesting anyway.
Special mention to Chimera vs Jaeger: Hunk vs Robert would probably end up being funny as both of them have peculiar personalities.

About other fights:

>Winners from Fight 4 should Fight the winner of Fight 5
Michael vs James would be just perfect, M-Sagister versus Lightning would be really cool as both are focused on melee, Huskarl vs M-Sagister would be a serious challenge to both of them two...
...Gyrfalcon vs Huskarl would be completely one-sided, but such is life... and at least Michael would probably leave him alive to be able to fight him again another day.
Not that Finn would like it, though....

>Fight 3's Winner vs Chimera/Fiddler/Jaeger/Blue Knight
Excepting maybe the Fiddler... None of those mechas are real specialists, being all-rounders or close to it, they should be better between themselfs for now... Better than getting one shotted by some crazy design at least.

>Fight 6 vs Walkure/Dutchman/Knights
Should cause some real interesting fights of the Pharcyde or the Myrm against one of them, Wlakure is a missile user who can also punch people to explosions, Dutchman pull all sort of strategies, and the Knights have their dangerous lances and their speed to corner enemies with... At least those mechs have a better chance between themself than going after someone from Fight 7

>Fight 7 vs Fight 1
To be fair, the Libra explosive rounds and multifeed makes it pefect to deal with both Valkyrie(By hex shooting) and Blitz(hex shooting armor ablating, while the Cloak could protect the Wraith until he bombs his enemy and start fighting for real... So even if they lose, it won't be in a much more one sided situation that could happen to some other mechs, giving a good fight for everyone involved.
>>
>>1207475
Send it to me, I'll give it a look when I wake up!
Goodnight to you guys.
>>
>>1207436

>(Everyone else not mentioned here gets fights with more normal custom mechs behind the scenes, people metioned here are technically gaining more screentime by fighting more... But they are getting more risk of losing early)

I've been thinking about this. Our 20 mech's don't fit in standard tournament brackets, but making up other challengers would give some people a free pass on certain rounds. But what if we tried something other then standard tournament brackets?

Picture this, we start with 10 duels, with the victors going on to the next round to fight 5 more duels. The winners of that round then enter a 5-way free for all with only the last 2 standing going on to the final battle. It would be a lot complexer, but also a very interesting fight, to see our pilots out of a "fair" 1-v-1 setting and trying to think strategically (or not), taking out opponents they do not want to see in the finale, and possibly defending those oponents they do want to see there, either because they can counter them or because they really want to fight that person.

What do you guys think? interesting enough to pitch to Wong?
>>
>>1208256
Could potentially be a bit too hectic for Wong.
>>
>>1208256
Sadly this: >>1208273
>>
>>1208312
Maybe have someone show up as a wildcard at the end if there is one fighter left over?
>>
>>1208273
>>1208312

Frankly, yes it could be, which is why i am just suggesting it. But at the same time, it allows for a lot more storytelling in the fight, let the characters come out better, and gives them more people for their quirks to clash with.

On the mechanical side of things, it saves us time due to skipping a few fights and tiers, it might save Wong some time on making up other mechs and characters, depending on how he wants to go about it, and it is not like fights between multiple characters with their own agenda's are new to the quest. Just remember what kind of clusterfuck 16-Psyche turned into, between Ceasar and Naomi, the rest of SOUL B, the Kestrels, and the Avalonians.

And again, it save time, which might be very useful since there seems to be a lot coming up in this arc, with the wedding, Loni's ransom, and whatever plot Fairchilde is cooking up to mess with those two. Plus of course all the small things that might occur, like Irina and Red trying to one-up eachother, AMos and co reuniting with all the former SOUL members, and of course the only two Paladin slayers of the solar system meeting face to face.
>>
>>1208371
One on one fights are not that slow anon. Depending on the roll of the dice, they end really fast. Also, those non descript fighters would be fought off screen. That means no need to worry about them and then it's back to the tournament proper. Another issue is that a 5 way fight usually goes in favor of long range units and is subject to 'bully the guy who is most dangerous'.
>>
>>1208708
On the other hand, it might be a decent way to test the units in a chaotic battlefield situation, especially if these suits are going to become grunt and specialist mecha for the Iron Kestrels.
>>
>>1208708
>>1208724
Well, whatever happens, it will be interesting.
>>
Well, hopefully Wong archives the thread soon. Got a few more pages, but it's still pretty close.
>>
>>1207514
>Blitz(hex shooting armor ablating
MY DA 0 shields beg to differ.
Like they'll fucking help at all though.
>>
>>1208708
No shit. Huskarl and Lightning fight could potentially end in 2 rounds.
>>
>>1210568
a lot of fights can end in one or two rounds. Many machines have attacks that can destroy torsos with a blow or can launch a good number of them. Defenses are hard to raise after all.
>>
I just realized I accidentally gave the Libra's pilot the same name as Roarke's dad.

whoops.
>>
>>1209981
>Inb4 failing to parry
>>1210568
I think that both of them are going to spend all of their luck parrying... If they don't go "All or nothing" in the first attack.

Now, what couples are you shipping?

>Alexander and Katherine
>Akai and Victor
>James and Mai
Magnarus and Luca

Special meta joke when Finn meets with an certain green haired avalonian Knight
>>
>>1212273
>James and Mai

Wat.
>>
>>1212377
>shipping in general
Fuck, no more room for reaction images.
>>
>>1212273

>Micheal and Marciana

Why? they have a very similar approach to mecha design, and their personalities clash rather spectacularly. Micheal would be immediatly imppressed by any pilot who can keep up with him in the Gyrfalcon, no matter who won, (and if beaten, would fall into a weird uncertainty if he wants to fight her or fuck her), while his youthful... enthousiasm might resonate well with Marciana.

Plus, we can't have attractive widowed noblewomen run around without a pretty boytoy nearly half her age, now can we?

on top of that

>Alexander and Katherine
Katherine deserves a break for once

>Akai and Victor
after your... enthousiastic marketing, i would not be surprised to see this one show up. Unless Wong shoots it down immediatly to discourage further avatarfagging.

>Mai and Maxwell
just a hunch.
>>
>>1212431
>Not the "stylish weeb" obcessed with speed and the "its not my fault that I have a weeb name" tank pilot obcessed with highly armored tanks.
You casual.

>>1212380
Ohohohoho~!
I just found one perfect for Luca...
>>
>>1212431
>Mai and Maxwell
Thats how you get Zaku Tanks.
>>
So... Does anyone have any guess about when Wong is going to begin the fights? I don't want to rush thing but there is still some mechs to review...
>>
>>1212560
I assume that we are reaching the end of changes once we switch back to Roarke.
>>
>>1212560
I kinda wanted to see if I could make some very slight adjustments to the Libra's sniper loadout, but since it's already been finalized and appeared, I don't want to do anything.
>>
>>1212560
I think he said today.
>>
>>1212273
>James and Mai
Doesn't he hate Martians?

>>1212550
I've been meaning to make the Hildolfr for a while but all the transformation modifiers and ammo have been putting me off it. A Zaku Tank wouldn't be a bad place to start.

And can anyone tell me if the two handing penalty applies to ranged weapons as well?
>>
>>1212805
The two handing penalties are not really in play. No worries if you have a two hander and a shield. The only downside is losing a arm means you cannot carry it.
As a heads up, I'm making some Propaganda Posters for SOUL. Gonna post them next thread.
>>
>>1212490
>Not the "stylish weeb" obcessed with speed and the "its not my fault that I have a weeb name" tank pilot obcessed with highly armored tanks.

that would be a rather odd romance.
>Look at you, in that fat, ugly hunk of metal.
>Look who's talking, you second-rate pilot in your glass pidgeon.
> Im second to no one. And its a GYRFALCON, not a pidgeon!
>I don't care, jackass!
>Fuck you!
>FUCK YOU!
>BY GOD you piss me off. Wanna fuck?
> ...sure.

Then again, if that's not a typo on her sheet in the pastebin, she has the fastest mech in the tournament by far, moving at 50 MA. Sure, it can only do it once, but i doubt you need that level of acceleration more then once, and 50 MA is how Micheal spells "true love".
>>
>>1212867
I mean, I wasn't going to say anything because shipping = cancer, but he hates Martians, and the Blitz, and she hates him for calling the Blitz fat. It doesn't make sense.

I suppose you're kinda right about the MA, I didn't realize only the Dutchman has a larger booster. Still, almost every other mech has a higher natural MA.
>>
>>1212891
I still find it funny that like the thread after I made Alex people started shipping him.

It was an odd and hilarious moment.
>>
Did Wong say he was running tonight?
>>
>>1213322
Yup. Got another hour to go or so.
>>
Gonna see if I can get some answers before the thread dies.

If a shield blocks a Burst Weapon, does it ablate for each hit of the burst?

What's a mech's throwing range?

Are Incendiary missiles allowed?
>>
>>1213468
Throwing range is on the arm servo chart. I think heavy striker goes to 250m.
>>
>>1213468
Burst weapons do ablate with each hit, yes. Same goes with missiles.
A mech's throwing range is half it's kills rounded up.
The Warcrime in a box was, so others may be. But, it is up to Wong in the end. AP missiles seemed to be allowed as well.
>>
>>1213468
Yes

Half of its arm kills

Yes, its an x2 modifier.

>>1212867
>>1212891
You're thinking too much about it, James and Mai would be cute together, and their competitiveness would only make it more work better.
>>
>>1213492
>>1213495
>>1213496

Thanks gents.

Is AP on missiles a x2 cost?
>>
Archive. Archive so I can harvest your sweet, sweet nectar of pictures, damn you. You're on page 10, thread!
>>
>>1213555
You don't have another OP image? Or is there some weird cross-thread picture posting block I somehow don't know about?
>>
>>1213555
If you change the names of the pictures slightly, it can get around the issues.
>>1213543
Yup. Same with many things.
>>
>>1213555
Hey Wong, are Incendiary missiles allowed? Just want to double check.
>>
>>1213620
Just in case some people haven't noticed, new thread.

Hope this works. Never had to link to another thread before.




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