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File: Ouroboros.png (112 KB, 2400x2256)
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The news says it was a special solar eclipse in the history of the universe. Part of the world began to darkened and people flock outside to see the occasion. You are one of those who is doing his job when the spectacular phenomenon of the universe occurs.

As soon as the eclipse reached the climax, everything became void. First, the wall that surrounding you began to fade and excited chatters became whispers. Then you felt yourself falling down, as if the darkness swallow you whole. Is this how people felt when they suddenly lost all their five senses?

You cant even hear your screams...

>What is your job?
>Soldiers ( equipped with standard rifle and combat kit) (Game play focus on combat and warfare)(can be upgraded to commander or special force)
You tampered your body and mind into a warrior. Shooting and killing become a second nature to you and you are taught basic strategy of warfare.
Your body can withstand more harm and overworked itself but you are still an inexperienced soldier.
>Scientist( equipped with your science notes and chemistry kit)(game play focus on research and development)(Can be upgraded to human computer or mentalist)
Curiosity kills the cat but it could also kill gods. The worlds is a constant unknown and it is your job to understand and create for the betterment of humanity. your curious mind could fathom complex law of nature and have a fast-thinking skill
>Engineer ( equipped with blueprints and measuring kit)(gameplay focus on world building)(can be upgraded to demolition or inventor)
The world is your sandbox and to build is what you do best. you understand how to make stones into houses or woods into walls and you made it with strength and durability
>Doctor( equipped with doctor kit and surgeon tools)(gameplay focus on mental challenges)(can be upgraded to surgeon or pharmacist)
Healing the body is your profession and studying the symptoms is your mission. You know what medicine to give and which organs that cause heal.
>Student: The jack of all trades and will gained chosen job items(no upgrades yet)
>Write in
>>
>>1180409
>Student: The jack of all trades and will gained chosen job items(no upgrades yet)
>>
>Engineer ( equipped with blueprints and measuring kit)(gameplay focus on world building)(can be upgraded to demolition or inventor)
>>
>>1180409
>Doctor( equipped with doctor kit and surgeon tools)(gameplay focus on mental challenges)(can be upgraded to surgeon or pharmacist)
>>
3 different roles?
ill wait for 5 min and then roll the dice
>>
>>1180409
>Student: The jack of all trades and will gained chosen job items(no upgrades yet)
>>
Rolled 1 (1d3)

>>1180455
>>1180470
>>1180495

1.students
2.engineer
3.Doctor
>>
>>1180544
>>1180495
>>1180470
>>1180455

You were in a group study when the eclipse occurs so Jaime and Dan dragged you out to see the event. Wonder if it happened to them too...

>As a student, your rolls are medium as you are not specialized yet. Choose two jobs from OP post and two hobbies (secondary skills)

Hobbies:
>Lignuistic: Learning language is fun and you can decode new languages with ease
>Survival: To live is to survive. You learn how to survive in unknown territories
>DnD: You know how to strategize and develop a cautious mindset
>Socializing: You like to be around people and you love to analyzed their personality
>First-Aid: you can fix minor wounds and stabilizes harmful wounds for a short time
>Gym: You carved your body to be strong and fit. Your body can handle more activities and lift heavy things
>martial arts: The efficient or brutal art of fighting is your fascination. You learn how to read your opponents and know where to strike where it hurts.
>cooking: Making inedible into edible and making edible into a delicious meal
>bookworm: You love books and you know how to read quickly. your curiosity help you to decode foreign books.
>write in
>>
>>1180573
>Scientist
>Doctor
>First-Aid: you can fix minor wounds and stabilizes harmful wounds for a short time
>Gym: You carved your body to be strong and fit. Your body can handle more activities and lift heavy things
>>
>>1180573
jobs
>Soldiers
>Doctor
hobby
>DnD: You know how to strategize and develop a cautious mindset
>cooking: Making inedible into edible and making edible into a delicious meal
>>
>>1180573
>Soldier
>Doctor

>Lignuistic: Learning language is fun and you can decode new languages with ease
>Socializing: You like to be around people and you love to analyzed their personality
I'm assuming that we already get proficiency in the skills our jobs would reasonably give us.
>>
>>1180631

As a students,you got the theory but not the experience. In other word, half the proficiency

SO we got doctor/soldier and mixed secondary skills. gonna wait for 5 min then roll the skills if no changes
>>
>>1180573
>Soldier
>Engineer

>Survival
>Linguistic
>>
>>1180631
I'll switch to this
>>
Alright
soldier/doctor with linguistic and social skills.

writing then
>>
>>1180584
>>1180590
>>1180631
>>1180674

In the darkness, you grab to the most important possession you have: You mother's wedding ring. The gold ring let out warmth and pain. The memory of your family.

Fate is a cruel mistress. Your once happy memory slowly became heat and ash. An accident made you a survivor and consume your family...but fate is also kind. Someone in your family survived and it gave you purpose.

You went to boot camp so you became strong and you went to medic school so you can help those in need. No more weakness and no more crying. The accident drives you to create a better future.

After all its for your:
Father: He hold the burden of the family on his back. Although a headstrong person, your father is the bravest you have ever know and taught you how to face challenges head-on.After the car crash, lost everything and became a shadow of his former self.
Mother: Your mother is the kindest you have ever know and taught you that kindness can save people. The flames takes away everything she loved and now she smile an empty smile
Sister: You love your sister. She is smart but fragile and your support helped her through her lives. She knows how to play smart and sometimes taught you new things. She fear of losing you after the earthquake swallow your family.
Brother: He might be an ass but he is cunning. His prank is effective yet harmless and you develop the skill to counter them. You know that his rascal personality is the only way to hide his fear after robbers shot your family. Even a strong man can break when he is alone in the world.

(just a few more choices. Sorry if it takes too long)
>>
>>1180752
>Brother: He might be an ass but he is cunning. His prank is effective yet harmless and you develop the skill to counter them. You know that his rascal personality is the only way to hide his fear after robbers shot your family. Even a strong man can break when he is alone in the world.
>>
>>1180752
>Sister: You love your sister. She is smart but fragile and your support helped her through her lives. She knows how to play smart and sometimes taught you new things. She fear of losing you after the earthquake swallow your family.
>>
>>1180752
>Sister: You love your sister. She is smart but fragile and your support helped her through her lives. She knows how to play smart and sometimes taught you new things. She fear of losing you after the earthquake swallow your family.
>>
>>1180769
>>1180771
>>1180795

Your sister... Mana is smart and she taught you a lot of things. Her mindset became your pillar in achieving great score but both of you have scars. Being confined inside the earth made you a bit claustrophobic but your sister's scar made her fragile....

She need you...

You need to get home...

You grab the ring tightly and force yourself to open your eyes. Forcing the reality around you to open...

>Loading....please wait...

World:
>Fantasy
>Sci-fi(locked)
>Alt Dimension (locked)
>Supers (locked)
>Westerfeld(locked)


>Loading...fantasy world...

And your senses slowly returns...from the bitter taste in your tongue to the light slowly invading your eyes...

>The world around you began to form and...

>Plains
A soothing winds gently graze you. You woke up in the sea of green grass and blue sky.
>Forest
The chirping of birds woke you up and you realized you are under the shades of million trees
>Mountains
The rough soil forced you to open your eyes. The mountains have a great view but it doesn't help the fact that you are lost
>Desert(locked)
The first thing you open your eyes is the scorching sun and the soft,flying sands
>beach
The sound of crashing waves and the slap of water makes you wish you wake up sooner
>Dark island(?)
>The place is barren and it is always cloudy with a chance of rainstorm. You need to find a shelter as soon as possible
>>
>>1181015
>PlainsA soothing winds gently graze you. You woke up in the sea of green grass and blue sky.
>>
>>1181015
>beach
>>
>>1181015
>Plains
>A soothing winds gently graze you. You woke up in the sea of green grass and blue sky.
This sounds like a place people would build settlements nearby. Though I wouldn't really mind looking for a port at the beach either.
>>
Plains?
Nice choice. Now lets see if you get lucky with the monsters
>>
>>1181028
>>1181035
>>1181103

A soothing winds gently graze you. You woke up in the sea of green grass and blue sky.Its like those things you see on pictures or cartoons. Its a breathtaking sight.

The gentle heat of the sun grasp you back to reality and you slap your face...It hurts. That means you are not dreaming...and this isnt Kansas anymore.

Where the fuck are you?

FUUUUUUUUUUUUUUUCK

It hits you hard. You're suppose to be with your friends in the city, not a plains. Teeth began to clatter and hands began to shake. Questions after questions bombarded your already confused mind.

no. Calm down and take a deep breath. Being a doctor and soldier, you are trained to stay calm. Remember what your sister says...Take a deep breath and let your mind focus...

>[Panic] status avoided

You need to go home but first of all you need to survive. The basic rule of combat. Survive.

The sun is still rising so its before midday. There are trees on the far horizon and luckily there are some dirty path leading somewhere. Chances are these are your only way to find civilization but you dont know how far this is.

Hmm...decision,decision:

>Check your bags first. Being prepared is half of the battle.
>Observe the area
>Follow the path but you dont know if it's safe
>Go to the forest. You might survived there
>write in
>>
>>1181327
>Observe the area
Making sure that we're not under immediate threat is the most important thing. It'd be a shame if we died right off the bat because we didn't notice the massive bear currently going for our throat.

Checking our bags comes straight after.
>>
>>1181327
>Check your bags first. Being prepared is half of the battle.
>>
>>1181327
>Check your bags first. Being prepared is half of the battle.
>>
>>1181348
>>1181367
>>1181370

(Gonna need to speed things up. ill wait for 10 min then vote over.)

Preparation is the key after all. It is drilled into your head in boot camp.

Lets see you still have:
>Medical bag for check-up: Thermometer, Stethoscope, pocket diagnostic for ears, pen lamp,and Sphygmomanometer ( blood pressure meter)
>Basic combat kit: Your gun (M1911/7 rounds), combat knife, compass, 2 clip, water bottle, and 2 MRE(bacon and egg, and tomato soup with hard bread)
>Phone and wallet

>Choose 4:
>second phone
>lighter
>Swiss army knife
>Water (3)
>Nutrition bar (3)
>Survival knife
>first aid
>Medic book
>Combat book
>Write-in (any household utilities but not weapon)
>>
>>1181570
>Survival knife
>first aid
>Medic book
>lighter
>>
>>1181570
Do the MREs come with some mess tins or other container to hold the food?
>>
>>1181654
Plastic container with plastic utensils
>>
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>>1181654
Kinda like this one
>>
>>1181681
>>1181694
Fair enough. Could be worse. They could be the kind you have to eat directly from disposable packets. Thanks for the clarification.

>>1181570
>Swiss army knife
>Magnesium flint fire-starter (requires kindling)
>Solar-powered charger
>Water filtration kit (filters require periodic rinsing with clean water)
I would assume above would be reasonable for anyone who has a combat kit on them to also carry.

If any of them are no-go, replace with:
>First aid kit
>Survival knife
in that order of preference. If it's the fire-starter specifically, swap for the lighter instead.
>>
>>1181735
Survival knife have already fire starters
But solar power charger and water filtration is a no unless you have the survival hobbies.

SOrry. gotta limit it

Writing then
>>
>First aid kit
>Survival knife

>Medic book
>lighter
>Swiss army knife

ill wait for 3 min then gonna let dicegod decide
>>
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>>1181786
>>1181802
Pretty sure bottles with built-in water filters are readily available in supermarkets, but alright. In that case, I'd be fine with
>First aid kit
>Survival knife
>Medic book
>Swiss army knife

The lighter fills a similar role to the survival knife's fire starter.
>>
>>1181837
ALright, writing
>>
>>1181850
Much as I hate to shoot myself in the foot, you still need to roll between the swiss army knife and the lighter if the other anon doesn't agree.
>>
>>1181878
I'll switch.
>>
Rolled 1 (1d5)

>>1181643
>>1181837

(crap. I forgot...sorry)

Looks like your medic and combat kit is still neatly tucked inside your bag. Your gun is also locked and loaded. Other items are your medic book and first aid kits just in case you see someone in an accident while you have Swiss army knife and survival knife ready to tackle the harsh nature.

Everything is in there and you slip your gun to its holster and hang it on your right side.

The wind is slowing down and the sun is already at its climax, you better get moving before night or someth-

Better hope its a low roll
>>
>>1181916
(lucky bastard. just so you know: if you got 5, you will met a dragon)

A sound!

You quickly went to prone and ready yourself for ambush. The sound is coming from the right direction and it sounds like a rickety wheel and a beast noise.

After a while you saw a caravan with an old man in a strange garb controlling the horses. The caravan have a clothed roof and wooden wheels.

It could help you but you do not know whether they are good or bad. they could be a danger.

>Hail them
>Ambush them with your gun
>Let them pass
>Write-in
>>
>>1181971
>Hail them
But stay on guard.
>>
>>1181971
>Hail them
Last post from me. Thanks for running, OP, and good luck.
>>
>>1182076
Thanks fer playin

How about the other player? can still march for 1-2 hr?
>>
>>1181971
>Hail them
>>
>>1182082
Sure thing.
>>
>>1181991
>>1182076
>>1182086

You take a deep breath and stand with your right hand on the holster. You are going to take this chance rather than wasting your time walking.With a smile on your face, you wave at the caravan. The driver seems to stare at you, judging if you are a threat or not.

As the caravan went close, you can see the horses and the driver. Strangely the horse is without manes but they have ox's horns while the driver have a tanned skin and sharp green eyes.

"Wakta ba lunt hur?", he calmly speak

What?

>linguistic&Social combo

The driver's right hand is tightly gripping some kind or stick beside him..could be a weapon. he look a bit apprehensive and cautious with his eyes focusing on you. His language is a combination of using throat and deep breathing.

"Wakta?", you imitate him

And he nod. You tried to decipher what he said and his body language. He is still tense and his voice carries a nervousness...must be something about weapons or some sort so you shake you head, lift your arms and smile an innocent smile

He began to calm down and smile.

"lutcha haru hudha?"

And point to the direction of the dirt path so you nod. He nod back and point to the caravan. You smile and began to climb the caravan.

Inside is several clay pot with 2 girls and one boy inside. Judging by the range of ages, they are his children. The eldest girl have tanned skins, while the middle son and the youngest girl have fair skins. They all have green eyes and hair. Judging by their curious eyes, it is better if they approached you first.

You sit at the open edge of the caravan while the driver screams some strange sound. Then the caravan began to move.

>Stay vigilant and scout the surroundings
>Check your phones
>Sleep
>Talk to them
>Write in
>>
>>1182248
>Talk to them
Might learn some of the language.
>>
>>1182311
(man, you are the only one playin)

writing
>>
>>1182412
I'm sure others will come. Don't give up.
You're doing great so far.
>>
>>1182311

It is better if you break the ice rather than getting an awkward silence. You slowly face them and smile.

"Hello", you wave...aaaand they quickly back away from you. You just keep smiling until the little girl wave back

"Hallu?" then the other two joined

"Hallu"

"Hallu"

You grin and went back into looking the scenery. The bait is place and you just need to wait for a bi-

Then you felt a small hand nudging you. It's the youngest girl.

"Hallu gartakha?"

You gave her a confused look and she point at you

"hallu?" and kept pointing.

Is she...saying your name is Hallu? You grin a bit and shake your head.

You point to yourself and say...

>Whats yer name boy?

Thanks dude...Hope it would be better than my other quest but yeah. if you are not a named QM, its kinda difficult to gain player first time
>>
>>1182500
>Vincent
>>
>>1182574
"Vincent"

>"Venhunt?" Heh,she tried.

You shake your head and say it slowly

"Vin-cent"

"vihn-chuent"

Close enough... you nod and the girl became excited.

"Ghini...Ghini",

>"Ghini" the youngest
She grin as she pat herself. Then she point to her siblings.

>"Highu" the boy

>"Ghiha" The eldest girl

>"Higha" The father.

The older sibling are starting to ease up on you and soon they started talking to you. Being a linguists, you take out your memo book and takes note oh how they talk. After a while and a bit of help, you learn the basic of their languages.

"So vinchun, where you from?" the boy asked

>Earth...another place
>tell the a lie
>you dont know
>write in
>>
>>1182722
>Earth...another place
"It's a far away place..."
>>
>>1182722
>Earth...another place
>>
Rolled 4 (1d5)

>>1182750
>>1182800


You take a longing breath but mask it with a smile.

"Far away...a far place called Earth", you point at the sky.

"Ooh...like Naghui?" His eyes filled with excitement

"Naghui?" you raised your eyebrows

"Yes, they came from sky...other world"

hm...interesting

"Maybe" you laugh. This trip is getting better and better. You look outside and at the sky. it is still the same blue sky...

>Roll 1d20
>>
Rolled 10 (1d20)

>>1182832
>>
Rolled 5 (1d10)

>>1182832
>>
>>1182848
>>1182865

It seems peaceful but you cant help that something tingled inside you. You touched your gun and tried to relax.

Everything seems fine and the kids are having conversation to themselves.

Then you felt a small vibration...and then it became as loud as thunder. the children felt it too and panic began to fill their faces.

"Dhapa father run quickly...dhruma coming" The eldest shout and you can feel the caravan began to speed up

Lo and behold, half dozen cavalry of dogs. Huge dogs with 4 eyes and muzzled mouth mounted by small green child-like creature

"DHRUMA! monsters/raiders" the small one began to shout while the boy cower behind. The eldest tried to search for weapons, eyeing the clay pots as a last resort.

You are calm and ready as your trained mind reduce the panic.

>what will you do?

>Aim and shoot (roll 1d20)
>Wait for them to come
>Calm the children
>Write in
>>
Rolled 19 (1d20)

>>1182969
>Aim and shoot (roll 1d20)
>>
Rolled 20 (1d20)

>>1182969
>Aim and shoot (roll 1d20)
>>
>>1182990
>>1183002

Christ...
Well, posting my last post

How is the quest? Feedback will be helpful
>>
>>1183007
Interesting and loving it so far. If they ask what the gun is, say it's a boomstick.
>>
>>1182990
>>1183002

Your mind is calm. No matter how much the Drill Instructor shout,scream, and spit on your face , you are calm.

With a trained instinct, you pull your gun and aim. Moving target became slower and slower as you control your breathing. Every sound fade and your eyes became focus on the target.

you aim....and pull the trigger

>1...

and pull

>2

pull

>3
>4
>5

Hold breath...

>6

You can see them fall one by one. Their grinning faces never realized the bullet penetrating their their eyes.

Then everything return to normal. The children stopped panicking, they froze from the sound while the thunderous footsteps came to a halt.

You save 1 bullet which means you have 15 bullets in total. "Good shot, Vincent", you grin to yourself.

>Gained surgical precision
You heightened your concentration that the world came to a crawl. this is the result of a calm mind tampered in steel. Useful in combat and aiming.
Required to be calm.


Thank fer playing y'all. ill try to continue tomorrow
>>
>>1183079
See you later.
>>
>>1183089
I still ahve around 16 min

Feel free to ask questions
>>
>>1183101
Thanks again for running. So far, how do you think the quest is coming along? What was your other quest? Have a twitter or something?
What's your favorite quest?
>>
>>1183117

Its coming up pretty well since didnt planned much of it but the important points.

The other quest was The Haunting. Its about the player haunting some families. Trying to fix some of the mechanics.

Sadly no twitter. Just started QM ing
Mini's boruto and overwatch
>>
>>1183136
>Mini's boruto
Excellent taste. Excited for his Ippo quest?

I hope you return to the Haunting in the future. I like that quest.
>>
>>1183157
Hell yeah. weak rich guy became a boxer

You a player in the haunting ? Trying to put it in suptg but dont know how
>>
>>1183164
Seen some people wanting to be a heartless jerk. While I get being a goody-goody is boring and done to death, the opposite is boring as well. I sort of want a middle ground but we'll get to that bridge some day.
I think you just need the thread number, some tags, and a description. I don't have much experience since I don't QM.
http://suptg.thisisnotatrueending.com/requestqstinterface.html?
>>
>>1183188
Me too anon. me too
>>
>>1183079
(its the QM)

Suddenly you felt your brain blanked out for a moment and you cant feel your legs. When you regained your senses, you are already on the caravan floor with the children cowering deep inside the vases. Must be the backlash of going full concentration that you will be blanked in few seconds.

wait...oh crap! the children!

"he-" when you turn and speak to them , they twitch and hide themselves with their hands.

This is a complication.

You could calm them down but you will miss the opportunity to investigate those monsters...

>What to do?

>Stop the caravan and check out your target. Might get loot but might lose ride...
>Get to the children's good side
>Just stay quiet,reload and recover
>Write in
>>
>>1185313
>Get to the children's good side
>>
>>1185313
>Get to the children's good side
>>
>>1185368
>>1185371
Oh damn, you guys are back.
writing
>>
>>1185368
>>1185371

No, getting allies is the best tactical decision to survive. You might get some knowledge of this world too.

"Hey,Ghi-" and suddenly the older siblings began to shield her with their body. They got a glare of fear and determination.

You cough and put the gun on its holster. That seems to ease them up a bit.Alright, let's try it again.

"Ghini,Highu,Ghiha. Are you all alright?" add it with a dash of charming smile. The effect seems to be well received as they began to relaxed and slumped down.

Ghiha began to speak quietly,"Yes we ar-"

"WHAT WAS THAT!" and she got interrupted by the curious brother. "What was that?" Highu excitedy began to point at your gun.

"Is it migek?", now he is jumping excitedly

"Migek?"

"Yes,Yes. Migek. Whoosh! whoosh!" And now he is being a mime...oh magic!

>Yes, its magic
>Nope, its a gun. A technology.
>give a confused face
>Write in
>>
>>1185440
>Yes, its magic
"But, it's dangerous magic. Use only in danger."
Well, it's sort of the truth.
>>
>>1185440
>give a confused face
not gonna be here for long.
>>
Rolled 1 (1d2)

>>1185454 1
>>1185484 2

Busy day?
Alright, thanks fer playin.

Writing
>>
>>1185440
>Nope, its a gun. A technology.
>>
>>1185454
>>1185484

You nod, "a very dangerous magic. Use only in danger". You hope to make it as a joke but the shine in his eyes made you regret that white lie.

"teach me!" The boy began to thump his chest with his fist before the eldest thwack him in the head.

"Highu, calm yourself! and Mih. Vinhun, we thank you for saving us from dhruma." And she gently thump her fist on her chest. The chest thumping must be some kind of greeting or thanking. Must be a multi-tool gesture for them.

Soon fatigue reaches you and it's time to stop analyzing. You spend the rest of the journey talking to them.

>[??? language increases. Now proficient]

The caravan quickly stopped and the driver quickly went inside the caravan. Panic, fear and a touch of regret filled his face.

"Children! are you safe? " and quickly hug them

"Yes Dhapa. vinhun help us with magic!" Ghini smile

"Magic?Vinhun?" he scratch his head. Ghini nod and she point at you

"Ah, thank you mih.(Mr) Vinhun. I am glad that we picked you" he thumped his chest.

"Its fine, Mih Higha. It's the least i can do" and you return the gesture. He seems to be quiet taken back with you speaking.

"You knew the Hiiigda language?"

"Hiiigda?"

"The Green People"

"Oh! you children taught me some words and i learning" and the old man just laugh.

"You really are a magic user. Thankfully we are here." The driver dismount and the caravan began to move again.

(give me few moment to seach for the village's notes)
>>
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>>1185662

The first impression is the smell of a freshly cut grass and the color of a yellowish gate closing. Its not wood but some type of grass. the another sea of green hair with curious people looking at you. The Green people are mildly tanned but almost all have varying shades of grass hair.

Most of their houses are tents covered in brown grasses and almost all of them are copy pasted. It hurt your eyes to see all of these greens. They seems to be in square formations and the walls looks sturdy enough.

The caravan finally stopped and the children disembark from it. you are forced to follow with the children dragging you out and pulling you toward one of the tents. You can also feel the stares from the green people but tried to ignore them as Higha began to explain things to the people.

The house is quiet comfy. The grass floor seems natural but you cant feel the hard earth, kinda like those japanese floors in traditional houses. There seems to be no kitchen nor bedroom and this is some kind of living room to them...such a mystery.

After a while, Higha went in.

"Good news mr. vinhun. The people heard of your bravery and magic skills so you will be fine exploring around. What will you do now Mr. Vinhun? Will you continue your journey or stay with us for a while?"

hmm... This seems to be a village. You might learn something here but nothing highly technological

>Stay for a while and learn something
>be on your way ( they will gave you map and some ratios)
>Ask him something
>Write in
>>
>>1185799
Let's learn things
>>
>>1185799
>Stay for a while and learn something
Always good to learn and we need info from this world.
>>
>>1185817
>>1185821

what do you want to focus on? (pick 3)
>The worlds
>Medical?
>Combat
>History
>The area
>Crafting
>Monsters
>Write in
>>
>>1185838
also:
>The Green People(in more details)
>Food
>>
>>1185838
Area
Monsters
Green people
>>
>>1185838
>Crafting
>Planet (useful, neutral, and poisonous)
>Monsters
>>
>>1185874
I meant plants, not planets.
>>
>>1185880
Yeah...i almost got confused by that.

Ill wait for a few more before rolling
>>
Rolled 2 (1d2)

>>1185870
>>1185880

>Monster
>Area(including plants)

>green people 1
>crafting 2

writing
>>
>>1185874
>>1185870

You stayed here for a while and learn about this new world. The family felt delighted with you staying and invite you to eat with them. Turns out the tents are for sleeping and living room while the kitchen/ dining room is a community canteen where several villages cook together. The meal is some kind of grass soups with strangely sticky broth and chopped meat... taste like onion soup though.

Higha introduced you to some hunters to help you with the area. Turns out the areas is called "The Green Sea of Gaia" or "hagdaga". The hunters usually have some kind of ghillie suits to help them hunting and hiding. There are many types of grasses that are used here for survival.

Grasses:
>Red Grasses: Stamina and can use a spices. Taste a bit salty. Usually found in among the grasses
>Blue Grass: Its more like a bamboo than a grass. They have a sticky liquid that substitute as water. Safe to drink too and used as a water container.
>Grey Grass: Used as a painkiller. Grew in the shaded region. Will numb you tongue
>Orange Grass: used to cure sickness. surpirsingly taste like oranges
>Yellow grass: Poisonous grass that produces grew on fresh meat. Sharp and deadly with creatures losing their control on the afflicted limbs. Found among the grasses
>Green Grass: Abundant material for the Green people. Used as a construction and crafting material
>Black grass: A strong grass found in the deep region of the Green Sea. Very rare and it is used as a hallucinogen.

Monsters:
>Cockatrice: A chicken like creature with the ability to petrify creature. Tasty meat and located in the outer region of the Green Sea
>Minatour: a strong bi-pedal creatures. Dangerous and deadly. Located in the Inner region of the Green Sea.
>Sheeplings: Humanoid sheeps located in the inner region of the Green Sea. Do not know if they are hostile or not but they are very shy creatures.
>Dire wolves: Four eyed wolves that is used by goblins as mounts. DO not know if they are tame-able by humans. Located in the outer region of the Green Sea
>Goblin riders: Green child-like creatures. Cunning and barbaric. Located in the Inner region of the Green Sea but usually perform raids in the Outer Layer.
>The sephids: Large green snakes in the deep Green Sea. Uses ambush and high 'swimming' speed to kill
>Goardings: Humanoid goats living in the deep regions. Some says they are hostiles and strong.
>Dragons of the Green Sea: They live in the Deepest region of the Green sea. some have seen their shadows bot never close.

Green Sea:
Outer region: The safest part of the Green Sea. The Green People is located here and plenty of green grass for material.
Inner region: Some part are constantly shaded by the clouds with monsters roaming around.
Deep sea region: Its like a forest of long grasses. Difficult to enter and you have to constantly cut the grasses to move. A dangerous place.

(continuing with crafting)
>>
>>1186224

Crafting:
>rope: The green people can make strong ropes from these grasses as long as there are plenty of them. Takes you two days to master them.
>Grass bandaids: need blue grey and orange grass. Can be stored and can help with poisons or wounds. Useful as a disinfectant wipes too.
>Ghillie suits: Useful to blend with grassy environment. Need Plenty of blue and green grass.
>Gas bomb: By using Green grass as the outer layer and black grass as inner layer with blue grass to stick them out, you could make an effective gas bomb by either burning them or putting embers and shake them.
>Poison making: By carefully rinsing the yellow grass, you could extract the yellowish paralyzing property of the grass. Need to be prepared if you want to use them and expire in 4 days.

It has been almost a week since you arrived in this world. Though you've learned much, you cant help but feel a bit of homesick. The Green People are great people to be with but you cant help but feel something is going to happen. You tried not to think of it and went to sleep

>[learned crafting]
>[learned Green Sea Area]
>[Mastered Green People language]

>Initiating !$$@%

>...

>Error

>F*%e not found

>^%%%#^ resume

Its another dreamless sleep. Yet you can feel yourself waking up.

Its the void again and you can feel your fear coming back...

>Mutter a prayer(theist)
>Grit your teeth(atheist)
>>
>>1186351
>Mutter a prayer(theist)
>>
brb. Going to the store.
>>
>>1186446
Aight. It will be my last post anyways
>>
>>1186351
>Grit your teeth(atheist)
>>
>>1186473
Gonna wait for 5 min to see if someone break tie then i will use dice
>>
>>1186351
>>Grit your teeth(atheist)
>>
Writing
>>
>>1186538
>>1186473
>>1186373

You grit your teeth and grit them real hard. Nature is cruel. The universe is cruel. But You WILL survive this and go home...

And so you stare at the void for the second time and nothing stared back...

You woke up with sweats on your face and dryness on your throat. Whatever that was...it felt so strange.

>Gained [???]

>Gained [Freedom]

>Gained 1 fate breaker (fate point)
Alright i am ending it here/ Thanks for playing.Ill try to continue this on weekends.

Ill linger here for a while so ask away.
>>
>>1186594
Quest seems very interesting so far. Especially with all the locked options you presented earlier. also you should probably trip code or use a name just so it's verified that your the one making the quests.
>>
>>1186617
I sometimes forgot about that Sorry.
Ill be using SadAnon name
>>
>>1186594
Thank you for running. Love the world building.
>>
>>1186702
wb.

Thanks dude. I was a bit hesitant with the grass theme villages
>>
Btw, you guys want to know more about the other classes(jobs)?
>>
>>1186731
sure
>>
>>1186788

Alright. All jobs can be advanced at the cost of 1 hobby (secondary skills).
>Soldiers: Soldiers are your everyday warrior and much more tougher that Vincent. They have more strategy and much more focused on action. Know some basic defensive structure. have standard army rifle, Kevlar protections and better fighting skills
>Commander*: They are leader class and the game play might be revolved around commanding and structuring soldiers. Can trained people into soldiers and have decent social skills. You could set up mercenary company or even be bandits.
>Special force*:Assassin class and excel in combat, strategy and survival.

>Scientist: Better in analyzing and making notes. Their perceptions will give you advantages in helping create write ins.
Exploratory gameplay.
>Human computer*: Mage class but how they cast them is a spoiler
>mentalist*: Masters at conversation and manipulation. Really good if you want to make a court gameplay

>Engineer: The game will be similar to Civ games and you might help create stronger and comfortable buildings.
>Inventor*: You can write in to invent something and will need to spend Creation Skills to make new things.
>Demolition man*: If you like bombs and destroying buildings. This is your class

>Doctor: Good for being a manual healer and can make basic antidotes
>Surgeon*: If autopsy is your game and you want the game to have more pressure
>Pharmacist*: Chemist class. Can make potent potions and poisons. Can learn more advanced properties of grass or other materials

Each jobs will give different opinion in the world buildings. For example, If you choose engineer, Vincent will comment on the strange structures of the gate and houses.

Oh and you are free to do anything you like be it being a bad guy, hero or be befriending monsters
>>
>>1186929

Looks like special force would be our best bet if we're going to be tumbling through various worlds, plus Special Forces have always been very good with adaptability and total knowledge, a good Operator knows how to quietly assault, hold the line, build defensive emplacement or go out on scouting missions. Maybe not as well as specially trained and focused soldiers but more than your normal grunt.
>>
>>1186929
Hmm, I like surgeon class already.




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