>ARCHIVE: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=RWBY%20Quest>TWITTER: https://twitter.com/Venator_QMYou are Nemo, former mercenary, and currently on the island of Scintilla. Right now, you’re running into the Half-Pike Forest trying to complete the seemingly simple task of retrieving a flag as part of the Knight’s tests.
>>1193784Just barely fifty yards into the woods, you can already hear shoving, and fights breaking out between some of the less morally upstanding students in their attempts to finish the objectives first. Steel clashing against steel rings throughout the woods as everyone else tries to navigate through the chaos. Maybe Flanagan and Rickert had a point when it came to lowering recruitment standards...Nonetheless, you had more immediate issues to deal with.Miralda and the rest of your group follow closely behind you as you steer your path away from the fighting in the main path and forward towards the Observation Post.>Roll1d20
Rolled 18 (1d20)>>1193789
Rolled 2 (1d20)>>1193789
>>1193916Avoiding most of the hustle and bustle of the initial dash, your group swings around the chaos as the sounds of battle slowly begins to subside, replaced with only the howl of wind, and the cascade of falling autumn leafs. The hike to the post was quiet, only disturbed by Miralda’s calculated stride with metal making contact with metal. As you get within sight of the observation tower, you see something dart out of a bush from your right side.Quickly drawing your weapons, you scan the foliage to see where it went. Rickert did say that there were Grimm here.“So what’s the plan, guys?” one of your group members ask, hefting their axe.>To the tower, on the double>Hold your ground>Find and kill it>Other
>>1193985>Hold your groundSee if theres a booby-trap ahead
>>1193985>>Find and kill it
Rolled 1 (1d2)>>1193985Rolling to break the tie:1. Hold ground2. Find and kill
>>1194032You don’t remember seeing anyone else taking the long path to the flags, but you certainly cannot rule out the possibility of a Grimm attack.“Hold your ground,” you say as you affix the wooden stock to Hexenbessen, “It could be a trap.”Miralda cracks her neck before getting into a low stance while everyone else start scanning their surroundings, waiting to see the slightest movement.>Roll 1d20
Rolled 14 (1d20)>>1194086
Rolled 18 (1d20)>>1194086
Rolled 43 (1d100)>>1194086
>>1194157A gentle breeze from the east brushes against the branches, and long blades of grass by your feet. You try to sense any unnatural disturbances caused by whatever may be watching you. Seconds pass as beads of sweat start to form across your forehead, and still nothing.“Fuck…” you mutter under your breath, blinking from sweat.And that’s when a lanky, malformed, beast darts from behind a tree.You instinctively put three shots into its centre of mass, sending it to stumbling across the ground before scrambling back onto its two hind legs, and unleashing an ear shattering scream that echoes through the woods.https://www.youtube.com/watch?v=ViUJSxvfl8M“What the fuck is that thing?!?!” Miralda yells.“Fucking ‘Lobos’.” You reply, struggling to get the ringing out of your ears.https://www.youtube.com/watch?v=cRGRSCAOqh4>“Make our stand at the tower!”>“Take out its legs!”>“Split up!”>Other
>>1194211>>“Take out its legs!”
>>1194211>“Take out its legs!”
Rolled 6, 3 = 9 (2d20)>>1194211“Take out the legs!” You bark.If there was one thing you learned about these Scintillan Beowolf variants, was that they naturally prefer hit and run tactics.Your team members charge towards the Lobo, while Miralda remains behind to chant under her breath.The Lobo propels itself with its disproportionately long arm, sending it flying into action.>Roll 3d20
Rolled 16, 4, 4 = 24 (3d20)>>1194375
Rolled 11, 8, 19 = 38 (3d20)>>1194375Dice!
>>1194428Carefully aiming down your sights, you fire a shot straight into the Lobo’s gaping teeth-filled maw before a quick axe swing cleanly lops off its right leg mid-flight.Ignoring the pain, the Lobo lands on its stump, clambering towards you bearing teeth, claws, and horn at the ready.>Dodge!>Shoot!>Shovel!>Other
Rolled 1 (1d2)>>11944591. Shovel2. DodgeWriting
Rolled 1, 15 = 16 (2d20)>>1194565With another terrifying scream, the Lobo makes a beeline for you, dragging its crippled form through the mud and leaving a trail of slick black ichor in its wake, sending your friends flying in all directions.With a flick of the wrist, you open your entrenching tool, and brace yourself for the beast’s strikes.“Come get some!” You yell as the monster raises its claws to strike.>Roll 1d20
Rolled 15 (1d20)>>1194596
Rolled 3 (1d20)>>1194596
>>1194631Dodging to the side, you easily avoid its vertical swipe.With shovel held high, you let out a primal cry as you slam the blade into its head as hard as you could, burying it deep into its skull, but still it would not die. Bracing your foot against its shoulder, kicking it a few times as you struggle to remove your shovel from the now wildly thrashing Lobo before Miralda’s steelclad foot pins the creature’s back to the ground, ending its struggling. Red-orange script begins slithering its way from her arm to the length of her leg as she prepared the coup de grace. The Lobo’s last moments were ended with a quick Dust infused stomp to the head, sending bits of bone, and thick black ichor flying everywhere.Including the two of you.“Ah, crap,” wiping the ichor from your jacket, “At least this stuff doesn’t last long.”“What? I can’t hear you!” Miralda shouts at you, face and armour sprayed in black goo, and ears still probably ringing from the screams.“Nevermind.” You raise your voice before retrieving your now dislodged entrenching kit.
>>1194665After about five minutes of hiking, you’re finally greeted by the sight of the observation post overlooking the forest, a tall metal structure erected to overlook the entire forest.>Try to see if you can find some supplies>Climb the tower to get a vantage point>Move on to the objective.>Other
>>1194688>Try to see if you can find some supplies
>>1194688>>Try to see if you can find some supplies
>>1194743Going higher up the tower, you weave through the small corridors and passageways to see if you could find anything that could possibly give you an edge in this test. They staff didn’t really say much about scavenging for stuff in the forest, so you guess it wouldn’t hurt to find something better than your pistol.>Roll 1d20
Rolled 9 (1d20)>>1194754Rolling
Rolled 11 (1d20)>>1194754
>>1194812Going higher up the tower, you weave through the small corridors and passageways to see if you could find anything that could possibly give you an edge in this test. They staff didn’t really say much about scavenging for stuff in the forest, so you guess it wouldn’t hurt to find something better than your pistol.>Roll 1d20Near the top floor, in the map room, you find a locker with a well rusted lock. Taking out your shovel, you pry the locker open and find….A machinegun?You heard prior that this tower had been abandoned before the Scintillan War, and before Grimm started showing up in these woods. Seems a bit overkill to give observers a machinegun. You only to pocket a few spare magazines before a rumble could be heard in the distance. Rushing to the closest telescope, you see a large plume of black smoke in the distance and various Dust effects flying skyward.Exactly where you needed to go…Of fucking course.Miralda rushes up the stairs towards you, barely running into you.“Nemo, there’s a huge battle at the flags!”And you thought this day couldn’t get any worse.>And that’s it for tonight’s thread! Unfortunately, after Saturday’s thread, I’ll have to put RWBY Quest on hiatus due to IRL issues. So expect the ending of the test this week.Thank you for those participating!