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This thread is a subthread of Mageknight Academy.

Madrid:
>>1193633
Amsterdam:
>>1193670

Discord:
https://discord.gg/fVwtuqy

The bus slows to a stop as it pulls into the driveway of the resort. Students and faculty rise from their seats and walk towards the doors. You look outside and see that it is snowing lightly. The roofs are topped with white snow. The air is cold, but not unpleasantly so. You get up and exit the bus. The resort staff welcomes all of you to the hot springs. The Mageknight Academies from both Madrid and Amsterdam had chipped in to rent the resort for the next few days. As you ponder about this, the bus from the other school pulls in, having just arrived. Students from the other school join you. Some people go and greet old friends while others chat each other up. The faculty from both schools calm everyone down after a while.

The staff guide you indoors and give you a rundown on where the baths are, and where you'll all be sleeping. They take your luggage and bring them to your assigned rooms.

If you haven't received a complimentary kit, you have been provided one.

>[Bathrobe] acquired.
>[Bath Towel] acquired.
>[Hot Spring Map] acquired.

It's time to kick back and relax.

HOT SPRINGS TURN 1 GO
>>
Rolled 47, 38 = 85 (2d100)

>>1220912
Name: Zoot Martingale
From: The USofA

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Expert Public Speaking [0/8], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 20 reputation points

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] gained. You have control of what the drama club can do to help with keeping Eliza in check.


>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy), Alic (Buds), Fluke Unten, Leia, Alia, Wistan
Brooke (Enamored) T4 Romantic Interest [1/8]
Eliza (Venomous Enemy) [1/2]


>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, stockpile of [Skullcap] downer drugs.

[Downed] for 3 turns, Success DC of all actions is now 35

> This stoners got some reunioning to do. Go find Arthur, James, and Gram, and hang out with them, Gettin the Crip squad back together!
>Eat some pop tarts to brighten myself up so i'm no longer downed.
>>
Rolled 71, 68 = 139 (2d100)

>>1220912
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]
Basic Tactics

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]
[Ultracrusader]- T5 Strength, T5 Protection from Unholy, T5 Charisma

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action) (used last turn)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Shiny Patterned Shield (now Shield Fragments)
Shiny Patterned Armor (now Crushed Breastplate)
Sword Fragment (Blade Lower-half)
Angelic Flaming Greatsword of the Light, allows for [Ultracrusader] form for 1 turn on rolling a crit while praying to [The Light] with the greatsword, [T5 Strength], [T5 Protection from Unholy], and [T5 Charisma]
Bathrobe, Bath Towel, and Hot Spring Map

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Matthieu Faust [PC]
Dietrich Neunhause [PC]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Meet up with Gram, James, and Zoot. It was time to find old buddies, and catch up on what's been happening at Amsterdam.
>Check out the hot springs.
>>
Rolled 65, 22 = 87 (2d100)

>>1220912
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Devil King (Bindings, DC40)
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>DO : Change and go take a bath. Relax in it. Maybe take a little nap, even.
>DO : Chat with the people in the bath.
>>
Rolled 93, 82 = 175 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1220912

>DO: Time to get settled in. Check the rooms and amenities, rest for a bit.

>DO: Go challenge Agata to a match of table tennis. Time for payback for that beach volleyball game.
>>
Rolled 40, 26 = 66 (2d100)

>>1220912
>Unpack with Julie, ask if she wants to see anyone from Madrid.

[Arrr, Me Matey!] You've temporarily lost an eye. -25 to rolls requiring both eyes.
>Soak in the springs with her and James. It's been rough lately so time to lighten it up a bit! Do a pirate impression.
Leave Erbschaftsklinge by the edge of the spring.
>>
>>1221124
Forgot sheet: https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>
Rolled 15, 55 = 70 (2d100)

>>1220912

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Get settled, unpack and become acquainted with my surroundings.

>Soak in the Hot springs with Alic and Julie

-15 to all physical training
>>
Rolled 6, 81 = 87 (2d100)

>>1220912
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Relax inside my assigned room. Read up on my favorite knight themed manga. I haven't caught up on the latest chapters in almost a year now. I wonder what happened to Sir Knight-a-Lo(Agata then nerds out for few minutes).
>Accept Ean's table tennis challenge. This should be fun.
>>
>>1221154
Whoops, wrong trip.
>>
>>1220993
Oh me too
>>
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Rolled 80, 71 = 151 (2d100)

>>1220912
https://docs.google.com/document/d/1YbFfMP8u7XHsoE2nhhE7PgP0PTJHkgu61ugeDugcBWQ/edit

>DO: Invite Katherine to go adventuring/exploring through the forest.

>DO: Ask her if she'd want to visit go to the springs together.

GOING FOR BROKE! DICE GODS BE WITH ME!
>>
Rolled 81, 16 = 97 (2d100)

>>1220912
Name: Lawrence Birch
Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

>Find Eliza and talk with her. Help her with her bags and if she needs to do anything, help her with that. If she has no plans, Just talk.

> Its a hot springs resort so I relax in the hot springs for a few hours.
>>
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Rolled 60, 87 = 147 (2d100)

>>1220912
Hey guys. It's been a while. Did you miss me? I'm afraid I'm not really here, in the strict sense. But it's progress.
What happened to me? Well it's a funny story involving an outer god, a miscast time spell, and a wormhole.
Name: Lie Alius
Character Sheet:
>Explain my current predicament to everyone.
>Introduce myself to some of the unfamiliar faces.
https://docs.google.com/document/d/1YYX0XTQUTb1HpqyLk0fGa-NZcOc-3LVvooWyn5VoaZk
>>
Rolled 25, 43 = 68 (2d100)

>>1220912
Name: Markus Milton
From: 'Merica!
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: Hang out with Master Kiru, catching up on several weeks of missed time. Make sure she's been looking after herself with all the drama happening.

>DO: Set up room with Remi and get things put away. Surely nothing bad can come from rooming with them right?
>>
Rolled 88, 86 = 174 (2d100)

>>1220912
From: Murica
Spells
Pocket locker-Store items in a pocket dimension
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Warp-Link - teleport to the location of my sword (good for followups after launch blade)
Launch- Launches items in my pocket dimension at people
Recall - Call my items back to me after losing it
Redirecting portal-Use portals to redirect attacks back at the enemy.
Pocket Zoo[1/10]
Cast Pocket dimension

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1 [1/2 to T2]

Knowledge
Advanced spatial theory [1/5 to next level)
Sword fighting T3
Animal Husbandry T3
Intermediate Planar theory [1/3 to the next level]
Basic Mana projection
Relations
Helia-T4 Romance
Black Orphan Bird T3 Tamed [1/5 to the next level]
Disciplinary committee authority T1 (1/2 to T2)
Afflictions

Inventory
Telekinetic knife - Can be controlled with a though. Like all weapons it can be places in my pocket dimension

Techniques
Riposte

Clues
Sunken Naginata Optional sidequest

>Do:Ask the staff about local myths. Maybe one of my ancestors had a presence here. Or maybe I'll find something cool.

>Do:Spend time with helia and tease her with the idea of spending time in the mixed baths.
>>
Rolled 81, 46 = 127 (2d100)

>>1220912
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Walk around the resort.
>Do: Time to check one of the most important aspects. How good their food is!
>>
Rolled 54, 42, 65, 60 = 221 (4d100)

>>1220912
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-T1(1/2) Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
-Lust Bolt(...heheheheheheh)
Skills
-T1 Arcane Locksmithing
-T2(1/3) Mana Theory
-T1(1/2) Arcane Constructs Theory
-T2 Impossible Geometry

Mana Oddities Discovered
-Pink Mana(Concentrated mana produced by lust.)
-Demonic Mana (Fucking awesome shit man. I can't get enough!)

Items:
Mana Flashlight
=LOCKED(T1)=[Chimera Loins], [Unicorn Tongue], and [Cow Udder](Recipe for Aphrodesiac)
[AGR Prize Ticket]
[Bathrobe]
[Bath Towel]

Acquaintances:
Male Student(Fucking Hilarious!)
Female Student(Fucking Hilarious!)
Devil King (Siphoned Demonic Mana from him. SUCKER! HAHAHAHA)

STATUS EFFECTS:
[Mana Broadcast]Any PC can find you.
[Demon Glut] 1 turns remaining. Overflowing with Demonic Mana. Doing anything that appeases your animal desires, urges and instincts will have all their rolls doubled. Doing anything that suppresses or ignores your animal desires, urges and instincts will have their rolls halved. >>1215178
[AGR Prize Ticket]
[Overweight] -5 to any physical activity until you successfully exercise it away
[(D)elicious] +5 for social interactions with women next turn
[Suave]Boy you lookin good now, +5 to all social interactions for the next 2 turns
[Chill] +5 to two actions of your choosing next turn.

Locations Discovered:
Stairway of Perversion (Location of a powerful artifact of SEXY lust which is draining sexual energy)
Secret Arcane Gameroom


==Double Action Counter 11==
> Mix up the Aphrodesiac potion, put it in a nondescript lotion bottle and hide it randomly within the facility.
> Insinuate myself with the largest group of students I can find and convince them of my awesomeness. +[Chill]
> Using [Arcane Constructs Theory] and [Mana Theory] give basic animation to random bathrobes and towels while their owners are relaxing in the springs.+[Chill]
> Send a gloating message home about how I'm going to be a meta-mage instead of a combat one. Just because Grandpa Green slew the dragon Vauxhalle and ended its destructive rampage across Europe doesn't mean I have to learn how to cast a fireball!
>>
>>1220912
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Skills:
-Inner Light (T1) [1/2]

>Trait:
-Charismatic Appearance (T1) [0/2]
-Charasmatic (T1) [0/2]
--+1 to Speech rolls
-Strength (T2) [2/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]
-Above Average Mana Reserves (T1) [1/2]
-Animal Sense Control (T2) [0/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T3) [0/5]
-Anti-Magic Theory (T1) [1/2]
-Dispel Magic Theory (T2) [0/3]
-Animal Sensory Control Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian (T2) [1/3]

>Possessions:
-Fireworks Bauble
-Fortune Coin
--For 1 action, change a roll to a 50.
--Can even be used on Critfails.
--Lose Fortune Coin on use.
-[Hot Spring Map]
-[Bathrobe]
-[Bath Towel]

>Quests/SideQuests:
-[Heaven Sent] - Discover the Origin of the Object "Fortune Coin"
--Clue: The Coins are divine gifts from Heaven, given only to chosen people to help aide them in their holy missions. And the "Witches", the creators of the coins, were something more akin to prophets

>Temporary Conditions: N/A

>Double Turns Remaning: 5

>Do:
After so long Zav could finally see the light that blinded him, and just in time for the trip. Since has been so long since the young man has had the opportunity to see something.With the map in hands he goes for some good old fashion exploring to find something of interest in the springs.

>Do:
After that to warm himself a little Zav go to some spring to clean himself and relax.
>>
Rolled 63, 90 = 153 (2d100)

>>1222203
Forgot to roll
>>
Rolled 97, 80 = 177 (2d100)

>>1220912
Sheet: https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing
"Okay it's time to relax. I'll go talk to that Zoot fellow I heard about."

Do: General Socializing with everyone at the hot springs.

Do: Talk to Zoot about becoming friends, especially because I think I've seen him in a few of my classes and I have a project that he could help me with.
>>
Rolled 76, 9 = 85 (2d100)

>>1220912
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: No reason to wait! Take a dip in the hot springs with Platina, this was going to be great!

>DO: Check out her room with Platina. She ended up paying for the most expensive option, so it should be quite nice.
>>
Rolled 28 + 10 (1d100 + 10)

Don't mind this.
>>
Rolled 42, 99 = 141 (2d100)

>>1220912
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion
Advanced Shamanism

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]

Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Conditions:
[Soul Spliced] you will begin to forget memories every critical failure you roll. -20 rolls to any activities regarding magic, until you manage to find the 3 chunks of your soul across the school. (2/3 souls found)

>DO: Check out my room, make sure everything is in order. Hopefully the damn Frogs can at least get that right
>DO: Might as well go chasing after my happy soul again. As much as i hate to, he'll probably get himself into trouble otherwise
>>
********** Recent events have brought unacceptable behavior to the Resort Staff's attention. They remind the guests that there are rules here, and violation of them will be dealt with to the fullest extent. They want the guests to have fun and relax, but to do so responsibly, and not at the expense of others. They thank you for your patronage, and hope this kind of activity will cease. ***********

>>1220993
Zoot Martingale
>Rolled 47
You find your old buddies, Arthur, Gram, and James. Gram seems to be talking to your principal, while James seems to be relaxing with Alic. Arthur seems to have been looking for you too, though. You may RP with them.

>Rolled 38
You get some dank pop tarts, and eat the shit out of them, even though that sounds kind of disgusting. They really pick up your spirit.
>-1 to [Downed] duration

>>1221058
Arthur Belrose
>71
You go looking for your old buddies. Zoot is easy to find, as it turns out he was looking for you as well. At first he didn’t recognize you due to your current form but he eventually figured out who you were by squinting really hard at you. James is hanging out with Alex, Julie, and Gram. Perhaps most surprisingly of all, Gram is actually talking to another human being of his own accord and he isn’t even trying to kill them. James in particular was very impressed with your new bulging musculature and gave you two manly thumbs up. He then invited you to a pose-off which you happily obliged. It was a manly brotastic moment. Man, you must have missed a lot in your time apart, which makes this trip as good a time as any to catch up with them.
>You can now RP with Zoot, James, and Gram.

>68
You found the hot spring. It was warm and steamy. You find some interesting people there. You may talk to any male(or female, if you’re bold) NPC in either school list, as long as they are not faculty.

>>1221096
Matthieu Faust
>65
And so you napped inside your room. Oh hey looks like mister devil king man is sleeping on the other bed. Oops, looks like he broke the bed with his huge size. The mattress is also bloody as all hell too. Maybe you should go fix that. You asked the devil man how he is doing. “I HATE YOU” he said back to you. Oh well, time to go back from your nap. Zzzzz…
>[Relaxed] for 1 turn (+10 on rolls)

>22
You try to pick up a conversation with some of the other guys in the bath, but they seem to be pretty engrossed in a conversation of their own. Oh well.
>>
>>1222675
>>1221097
Ean Hawthorne
>93
You were pretty organized with your unpacking. The whole room looks like no one lived there at all. Everything is all neat and tidy. You then put Tenia’s picture on the empty picture frame stand. Ah, that’s more like it, though Isabel probably wouldn’t approve. You dream of Tenia doing BDSM stuff to you… or was it a nightmare? You can’t decide.
>[Extremely Relaxed] +15 rolls

>82
Wow that was really intense game of table tennis. Sweat flies and wooden splinters ricochet off of the table as the match went on. Each hit of the tennis ball produced a small sonic boom. It’s as if the table is being bombarded with bullets. When the smoke clears both players’ paddles are steaming from the heat. You and your opponent noticed that… oh yes! You won! Now you and Agata are even.

>>1221124
>>1221129
Alexander Fuchs
>40
You and Julie unpack your things together, neatly arranging them in the room. She says she wants to see Lie. You vaguely remember her talking about him as an old friend. She heard he was around the hot springs right now.

>26
What’s the point of having an eye patch, aside from medical reasons, and not doing a horrible pirate impression? After getting into the water, you give yours best “Yar-har-har’s” and “Ahoy, me maties!”. They’re terrible. Not even “so bad, it's good” terrible, just ‘terrible’ terrible. You over exaggerate your dejectedness, and the others cheer you up, and you all have a laugh at your poor performance as you relax in warm water. Maybe you’d make a better ninja?
>[Relaxed] +5 to rolls next Turn.


>>1221139
James Baxter
>15
You enter your dorm room, intent on unpacking and getting settled. You stretch, take a deep breath, and collapse back onto the bed. This was going to be the greatest trip ever. You really were glad the student council made this trip. You feel like nothing can go wrong. Then, you realize something important. You look around the room for a bit, just to make sure your suspicions were correct. Turns out your bag isn’t there for sure. Welp. That’s probably not good.
>Need to spend one action point to find your bag.

>55
You soak in the soothing water with your friends. After the events with the vampire, you need this. You shake the thoughts of that woman away. You’re here to relax, and thinking on bad things isn’t very relaxing at all. You lay back in the water as Alex does his absolutely horrid pirate impressions. He’s your friend, but he couldn’t act his way out of a paper bag. You and Julie give him some sympathy(pity) laughs, before going back to just relaxing.
>[Relaxed] - +5 to rolls next Turn

-15 to all physical training
>>
>>1222681
>>1221154
Agata Stoneworth
>6
Oh no. No, no, no. This was worse than you ever thought it could be. Sir Knight-a-lot got together with that wench? He seriously got together with that barmaid? He and the barmaid didn’t even have any chemistry together at all! He was clearly more suited for that nobleman’s daughter, that he saved from the dragon. The two of them had gone on such a wild adventure together, and the nobleman’s daughter was quite clearly tsundere for Sir Knight-a-lot. The scene with the gifting of the rose made your heart flutter every time. This was a travesty! This was an abomination! You can’t, you won’t believe your favorite author/artist would even dream of doing such a thing. It must have been the editors, or perhaps the Japanese just had really horrible taste. You throw the manga down, upset.
>Gained [Frustrated], -10 to all rolls next turn

>81
As you gladly accept the table tennis match against Hawthorne, You aren’t doing so well still annoyed at the fact Sir Knight-a-lot would do such a thing. Even so, The game was intense and it was a close match. It was a high speed game. Pounce after pounce, both of you go on hitting the ball. A point to him, A point to you. This lasted for awhile but finally, hitting the 11th winning point first was Ean. What a game.

>>1221180
Gram Roderick
>80
You find principal Katherine speaking to one of the resort staff. Once she’s finished, you ask her if she’d like to walk with you around the grounds. She accepts. You both walk through the woods in a roundabout path. You struggle to find topics to talk about, but that’s fine. Katherine did most of the talking. She asked you about how your stay in Amsterdam is, how your stay in Madrid was, and other such questions. She tells you to be careful, as she would be quite sad to see you hurt.

>+2 Relationship with Katherine.


>71
Nearing the end of the walk, you decide her if she’d like to come rest in the hot springs with you. Katherine stares into your eyes, and you meet her gaze. If she is taken aback at all, she doesn’t show it. There’s an awkward pause in the air, and you briefly regret asking, but you’re surprised when she nonchalantly agrees. You arrive at the mixed baths with her, and she changes into a modest one-piece bathing suit. She’s… got a great figure. You realize this is probably a factor as to why she has chosen to preserve her body at her age. You do your best not to stare at her beautiful chest, or her amazing ass, but you do. Katherine tells you to stop staring, as it’s quite rude. You both relax in the warm, curative waters of the hot springs. This is nice.

>+1 Relationship with Katherine.
>You are now [Relaxed]. Gain +5 to all rolls next turn.
>>
>>1222688
>>1221204
Lawrence Birch
>81
You find Eliza unloading her own bags, which doesn't appear to be a lot. Strange. You honestly expected her to coerce someone to do that for her, which you bring up once you reach her. "Silly pet, I'd never let anyone around my belongings, let alone handle them. Consider that free advice." She walks off to where you assume her room to be, and gives a barely noticeable motion that you take as her telling you to follow. "So Lawrence, looking to add to that panty collection while you're here? I would hope my currently favorite pet would know better." She gives that mischiveous grin she likes to give when she hits a sore spot. You tell her it's nothing like that, and you just came looking for her to see if she needed help with anything. "Puppy so eager to please? I love that." She gives a head pat. "And me? Plans? Perish the thought. You almost make me sound like some kind of schemer. People come to the hot springs to relax and get clean. But they also can be very dirty. I'd be a terrible Vice President if I didn't make sure everyone stayed clean, wouldn't I? And as my faithful pet, you'd surely help me with that, right?" Her eyes have a pleading look while she exaggeratedly pouts. She's not so subtly asking you to dig up whatever you can while everyone is relaxing and being careless. This trip is probably going to be a buffet of information for Eliza. You could relax, or you could do some work for Eliza and earn some brownie points with her. Up to you.
>Optional Task: [Spring Cleaning] - Dig up whatever dirt you can on anyone and everyone, regardless of what school they're from. You'll need some for of hard proof, hearsay isn't going to cut it.

>16
It's a hot springs, so you do what anyone does here: you sit in the springs. You try to relax, but you just can't get comfortable. A rock poking you here, water temperature just not right there. Ultimately it's just not a fun experience, so you get up and go back to your room.


>>1221396
Lie Alius
>60, 87
(Just gonna combine these two)
You go around, introducing yourself to everyone. You tell them where you’ve been, what you’ve been up to, and your current situation. Some listen in awe, while others don’t quite seem to believe your fantastical story. You meet several new people, newcomers to the Academy since you left. A good deal of time has passed since your disappearance, and a lot has changed. No time like the present to begin reintegrating.
>Choose up to 3 Players or NPCs to interact/RP with from either Academy.
>>
>>1222698
>>1221470
Markus Milton
>25
You think of finding Master Kiru but Remi has a few bags with him. 2 extra more heavy bags. What does he keep in here? Either way, You’re with Remi. Nothing can possibly go wrong.

>43
After finding the room… Remi starts to unpack and you see a glimpse of her unpacking. He has tons of clothes and you think you see him unload a onesie and maybe a small glimpses of his different clothes. Its mostly green, Must be his favourite color. Upon unloading the luggage and bags, The lights shut off and the doors close. Suddenly, a white figure appears. Remi screams and hides behind you. You calm down and both realize it was just the wind blowing the sheet up and the window closing. But how’d the lights shut off? Weirdly a shape of a face comes under the blown blanket. Remi starts pointing at it as he covers his mouth while lightly jumping to signal you to do something. You slowly get closer and pull the sheet away as fast as possible. As you pull the sheet up, you see that it was just a zombie mask. You both calm down and laugh about what just happened. How did you both freak out about such a thing?
>[Zombie Mask] acquired.
Zombie_Mask.jpg
>>
>>1222705
>>1221545
Aine Boros
>88
Your great great great grandfather’s uncle’s mother’s cousin’s sister’s husband bathed on this very hot spring a long time ago with his band of friends. He was a proud man. He often boasted about his accomplishments with the people that he met. One time he got into a fight with someone for losing in a game. He was the type that took losing hard. Frustrated, he stormed out of the hot spring resort and left something in his room. A scabbard for his sword. You asked if you can have it. For sentimental reasons. The employee happily gave it to you.
>[Ancestor’s Scabbard] acquired.
Ancestors_Scabbardo.png

>87
You help Helia carry and unpack some of her things like a true gentlemen. After settling inm the two of you just walk around and explore the place, taken in the scenery and layout, all the while talking about this and that. You see several of the baths are gender segregated, except for one which is mixed. You jokingly tease her about how you'd like to spend some time alone with her in the mixed bath. You notice she gets real quiet, real fast. When you turn to look at her, she's beet red. Must've really embarassed her. Before you get the chance to tell her you were just joking, a hard right straight finds a new home in the middle of your face, send you flying across the yard. "P-P-P-P-P-PERVERT!" is the last thing you hear before losing consciousness. You come to later, you're not sure how long you've been out, but considering you're still in the yard, not too long. Sitting next to you is Helia, looking distraught. "I'm sorry. I shouldn't have hit you like that, but it was mostly your fault! Y-you can't just ask a girl to get into a mixed bath like that! Have you no decency?! No shame?! A maiden's heart needs time to prepare for something like that!" She still hasn't realized you were just teasing her. You're tempted to tell her, but she's calming down, and telling her would probably just embarrass her all over again, and she'd probably hurt you again. You think it's probably best to just hold your tongue.
>+2 Relationship with Helia.
>>
>>1222711
>>1221996
Devin Hines
>81
You take a walk around the compound. This hot springs inn is pretty big, hosting several hot springs of various temperature, size, and availability with some having different rules. Along the way you bump into what you guess is a staff member. An older looking woman, you’d guess her to be in her late 50s, maybe early 60s. She asks if you need any assistance, and when you say you’re just exploring the resort, she offers to guide you. She says she has no other duties at the moment, so it’d give her something to do as well. Figuring it's better to have someone who knows where they’re going guide you than just wandering around, you accept. She walks you down corridors, around the courtyard, and into the various buildings showing you some of the rooms and events the resort offers. There are various activities apart from the springs themselves such as the Recreation room, filled with various games; the Dining Hall if you're feeling hungry, which is open 24 hours though the menu is very limited during slow hours; a Library which has a very strict rule about not taking material out of the room, mostly entertainment oriented books such as comics, manga, and other such material to relax; a Gym for getting your fit on, nothing like a good workout before a hot bath, just make sure to wash off extra well before getting in; the Forest surrounding the inn is usually a good spot for nature enthusiasts, though they ask you not to stray too far to avoid being lost; and even a small Theatre room, seated to fit 20. All in all the resort offers many activities other than just the springs themselves. Deciding that’s enough for now, she begins to leave. She tells you if you need anything, just ask one of the staff for help and give them her name, and they’ll be sure to help as best they can.
>Met Evelyn
>Discovered Gym
>Discovered Dining Hall
>Discovered Library
>Discovered Recreation Room
>Discovered Theatre room
>Discovered Forest


>46
Time to sample the local cuisine! After getting a good layout of the resort, you head off towards the Dining Hall. Its unfortunately after Breakfast but before Lunch, so the menu is mostly food to snack on and get your through the next few hours, but it's still delicious. If you didn't guess from the resort yourself, you take a guess that this place is for people with money. And a lot of it. But the schools are footing the bill for everything, so you don't have to pay for the food, so you might as well eat up!
>[Them's Good Eats] - You're well fed. +5 to rolls next Turn.
>>
>>1222714
>>1222075
Green, Nicholas C
(No Double Turns on events, so only taking the first two actions.)
>54*2=108
>108-38=70
You mix up the aphrodisiac, and hide it away for some poor unsuspecting sap to apply. It doesn't take long for some guest to apply it, and the effects are quick. They begin complaining of feeling flushed, and begin touching themselves inappropriately in public. The staff are familiar with these signs, and quickly take the person to the Infirmary to remove the effects. They are extremely mad as they begin searching for the culprit.
>The Resort staff are now suspect of foul activity.
>Each turn they will roll to find the culprit.
>Their rolls will reduce the DC each time equal to the total of their roll.
>When they beat the DC, they will find you.

>42
You find the largest group of students you can find and worm, er, work your way into their circle. You convince them you're a pretty cool guy.

>>1222203
Zav Erdna Georgius V
>63
Map in hand, you follow its directions to places that interest you at the resort. You find several spots of interest, should you tire of the springs.
>Discovered Gym
>Discovered Dining Hall
>Discovered Library
>Discovered Recreation Room
>Discovered Theatre room
>Discovered Forest

>90
You came to a hot springs, what else would you be doing here?
>[Very Relaxed] - +10 to rolls next Turn
>>
>>1222719
>>1222233
Numbers
>97
You go around the hot springs, introducing yourself to new faces, and getting more acquainted with familiar ones. Everyone is so relaxed about being here, they don't seem to mind a total stranger approaching them. You make a pretty strong impression on a lot of people, so they're more likely to recognize you in the future.
>+3 Reputation

>80
You find Zoot, and discuss with him about a project you have that you think he might be able to help with.
>You can now RP with Zoot.

>>1222363
Angelica Shanyrria
>76
You take a nice long soak in the springs with Platina. This feels heavenly. This is going to be a great trip. Nothing could possibly go wrong.
>[Very Relaxed] - +10 to rolls next Turn

>9
After your time in the bath, you and Platina go to her room to cool off. When you get there, its extravagant. There's even a complimentary bottle of lotion on the nightstand. Platina offers to apply it to you with a massage, which you happily accept. Her strong arms really get in there deep, kneading the knots out of your muscles. She's no masseuse, but she knows how to work her hands. Before long though, you begin to feel flush. You think it's just from getting out of the hot water, but it doesn't go away. In fact, it gets worse. Your skin begins to feel warmer and more sensitive to touch, as Platina's efforts only serve to exacerbate your growing condition. You begin panting, which starts turning into moans. Platina takes this a sign you're getting more into it until you start moaning a bit too hard for what she's doing. She gives you a look over, and notices you feel warmer than normal. Thinking you have a fever, she goes to get the resort staff to take you to the infirmary. There, they note you don't have a fever, but instead someone laced the lotion with an Aphrodisiac. They've reduced the worst of the Aphrodisiac’s effects, so you can go about normally, but the skin sensitivity will have to go away naturally.
>[Skin Sensitivity] - For 2 Turns, your skin is extra sensitive to physical stimuli.
>Pleasurable stimuli will grant for 1 Turn [Bliss] - +10 to rolls that benefit from a good mood, but -10 to rolls needing focus.
>Painful stimuli will give for 2 Turns [Pain] - -15 to all rolls.
>>
>>1222726
Hot Springs TURN 2 GO
>>
>>1222726
>>1222585
Dietrich Neunhause
>42
Fucking Frogs and their smelly cheese. You look over your room, making sure nothing is broken or stolen. A cursory glance says everything is here and in one piece. You're pleasantly surprised.
>[Peace of Mind] - +5 to rolls next Turn

>99
You go on a wild hunt for you Happy Soul before it gets into trouble, and by extension, gets you into trouble. While looking, you manage to find it, peeking into one of the baths (spoiler) the men's bath (/spoiler). Caught off guard, it never notices as you sneak up behind, grab it and wrastle it to the ground. Everyone knows you can't grab ghosts without some magic effect, but you can totally physically interact with your own soul. It's a proven fact. You roll around a few times on the ground, and you feel something poking you in the stomach. The implications are horrifying. He puts up a meager fight, all the way up to the point where you punch him in his cheeky chunt face, knocking him out cold. Fucking glass chin, what a pussy. No longer capable of running or fighting, you've finally acquired the final piece of your soul.
>Acquired [Happy Soul]
>Gained Basic Grapple.
>>
Rolled 58, 72 = 130 (2d100)

>>1222730
From: Murica
Spells
Pocket locker-Store items in a pocket dimension
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Warp-Link - teleport to the location of my sword (good for followups after launch blade)
Launch- Launches items in my pocket dimension at people
Recall - Call my items back to me after losing it
Redirecting portal-Use portals to redirect attacks back at the enemy.
Pocket Zoo[2/10]
Cast Pocket dimension

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1 [1/2 to T2]

Knowledge
Advanced spatial theory [1/5 to next level)
Sword fighting T3
Animal Husbandry T3
Intermediate Planar theory [1/3 to the next level]
Basic Mana projection
Relations
Helia-T4 Romance [2/8 too T5]
Black Orphan Bird T3 Tamed [1/5 to the next level]
Disciplinary committee authority T1 (1/2 to T2)
Afflictions

Inventory
[Telekinetic knife] - Can be controlled with a though. Like all weapons it can be places in my pocket dimension
[Bathrobe] acquired.
[Bath Towel] acquired.
[Hot Spring Map] acquired.
[Ancestors scabbard]
Techniques
Riposte

Clues
Sunken Naginata Optional sidequest


>Do: Tour the hot springs/resort with helia.

>Do:Go into one of the male hotspring baths and relax.
>>
Rolled 48, 25 = 73 (2d100)

>>1222730
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Devil King (Bindings, DC40)
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Effect : Relaxed (+10 to all rolls this turn)

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Approach Devil King with a GENIUS IDEA. I still have this neat Sexy Mascot Figurine. By possessing it, he would get an intact body, and wouldn't risk getting murdered by that super buff knight. (Intermediate Diplomacy, Relaxed)
>DO : This place has a good connection with the plane of water. Attempt to summon a water elemental. Hope I get a cute girl (Relaxed, Basic Elemental Theory, Intermediate Summoning Theory, Elemental Summoning Ritual)
>>
Rolled 7, 54 = 61 (2d100)

>>1222730

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate in the hotsprings

>Find bag

-15 on physical training

[relaxed] +5 to rolls
>>
Rolled 44, 57 = 101 (2d100)

>>1222730
Name: Zoot Martingale
From: The USofA

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Expert Public Speaking [0/8], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 20 reputation points

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] gained. You have control of what the drama club can do to help with keeping Eliza in check.


>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy), Alic (Buds), Fluke Unten, Leia, Alia, Wistan
Brooke (Enamored) T4 Romantic Interest [1/8]
Eliza (Venomous Enemy) [1/2]


>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, stockpile of [Skullcap] downer drugs.

[Downed] for 1 turn(last turn), Success DC of all actions is now 35

>Ok this place is all about relaxing so it would make sense if they have weed here right? Go see if they sell weed around here, and if they do buy as much as I can. Need weed.
>Go find Eliza and play an intense game of ping pong with her. Maybe earn some more rival points with her.
>>
Rolled 47, 100 = 147 (2d100)

>>1222730

>>1220912 (OP)
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion
Advanced Shamanism

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]

Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Conditions:
[Peace of Mind] +5 to rolls next Turn

>DO: Time to complete my sacred duty as a German abroad. I place a German flag towel on a poolside chair and proceed to walk away.
>DO:Now its time for the real fun! Lets break out that 1:72 Stuka model iv'e been saving and put on the traditional military marches on my headphones!
>>
>>1221058
Doing an RP thingy with Arthur

Once I got off the bus I wanted to go look for my buddy Arthur. I mean the last time I saw him was that crazy night where we fought Shade demons and shit. Come to think of it I don't remember how that night ended. Huh well whatever. Zoot walks around through the crowd of students and recognizes Arthur but he's totally different now. "Woah Arthur is that you? DUDE it is you! You look so different man. What happened to your eye."
>>
Rolled 36, 89 = 125 (2d100)

>>1222730
>>1220993
>Sheet
https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing
>RP with Zoot
So I have an idea for several guns that can shoot alchemical bullets and a custom bullet I've been working on.
>Pulls out an empty alchemical flask from his Alchemical Bag.
The bullets would be modified alchemical flasks made to shatter/splash on impact. However while I am trained in Expert Alchemy, I do not the connections you have to farm the materials and while Alchemy has a few shared skills in potion-making I will admit that I am out of my element when it comes to holistic brews.I plan to rectify this with study but I have heard that you have considerable potion-making abilities so I thought you might be interested.
>Puts the empty flask back and pulls out his flask of Ambient Mana
My custom bullet is based on an experiment I did earlier with a spell I created to trap magical effects/creatures into objects. The main idea is that with my "Hope's Last Virtue" spell I can counter and trap the magical effect of an opponent's attack for later use. If someone tried to curse you then you counter-trap the spell into the alchemical cartridge, load it into your gun, and return fire and their spell back on the opponent. With a few adjustments via enchanting and alchemy, I might be able to create bullets for conventional guns on the same principal. For now I will use alchemical flasks as they are easy to create, enchant, and low cost.
>Puts the flask away
The reason I wanted to work with you is that I know that you are skilled with firearms and their usage. While I have the knowledge to build said devices, I have little to no skill in using them. This is why I was going to ask if I created a prototype weapon would you be okay with me monitoring a controlled usage of it at the firing range at school after the trip. I don't want to pressure you into anything but just keep in touch if your interested.
>Numbers packs up his alchemical bag and leaves

Do: Keep socializing with classmates to boost popularity and get to know people.

Do: Relax in the hotsprings and wind down from all of the stress from school.
>>
Rolled 91, 43 = 134 (2d100)

>>Choose up to 3 Players or NPCs to interact/RP with from either Academy.
Julie. I missed her the most, in that waking dream.
Ean. He is the main character after all.
Aaaaand *rolls a die* Zav. Lucky number 13. Who is this guy anyway.
>>1222730
Name: Lie Alius
Character Sheet:
https://docs.google.com/document/d/1YYX0XTQUTb1HpqyLk0fGa-NZcOc-3LVvooWyn5VoaZk

> Solve some sudoku problems in the library.
> Find a secluded spot to soak.
>>
Rolled 1 + 10 (1d100 + 10)

Just pretend you don't see this.
>>
Rolled 93 + 5 (1d100 + 5)

>>1223208
And 1 more.
>>
Rolled 46, 86 = 132 (2d100)

>>1222730
Name: Markus Milton
From: 'Merica
https://sites.google.com/view/mkam/character-sheets/markus-milton


>DO: Help Remi put our stuff away and relax a bit before heading out to deal with the rest of school.

>DO: Like any good friend, once the packing of things was done, Markus jumped onto Remi's bed instead of his own, ruining the neatly wrapped bed upon impact. Their room was pretty sweet, Remi had gone ahead and upgraded their suite. Apparently the regular wasn't good enough for him. But considering the size of Remi's digs off campus, that made sense. "So, we're alone and not on school grounds. What's up, why don't you like Olivia?" Markus asked swinging his legs around and sitting on the edge of Remi's bed and grabbed the zombie mask from the night stand. "Worried about someone muscling in on your turf?" He asked placing the mask on, mainly to hide his own nervousness. He wasn't blind, Remi's behavior was more like a jealous boyfriend then annoyed bestfriend.
>>
>>1223106
While I was going through the crowd of people looking for Arthur a dude with an awesome beard comes up to me and talks to me. He asks me if i'm willing to collaborate with him. Then it dawns on me I've seen this guy before! "Oh your that Nicolas guy who was helping support to me in my campaign, nice to finally meet you dog. Heck yea i'm willing to help you out with whatever you need, just hit me up bud." He then walks away.
What a mysterious dude.
>>
Rolled 13, 44 = 57 (2d100)

>>1222730
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Them's Good Eats] - You're well fed. +5 to rolls next Turn.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Ask Evelyn about if any events are happening at the resort coming up soon.
>Do: See about getting the girls and Nina going into the hot springs. Nina got her Rune Sukumizu, so she should be ready for her first time in a hot spring.
>>
Rolled 54, 46 = 100 (2d100)

>>1222743

>Name: Lawrence Birch
>Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

>Look for dirt on anyone.

>Look for Dirt on anyone
>>
Rolled 74, 68 = 142 (2d100)

>>1222730
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Still somewhat affected by the aphrodisiac, she heads back to the hotsprings with Platina, to flirt with some smexy bathers. And she saved her milk for just this moment...
(Very Relaxed +10, Boobylon Spring Milk, +10 and ?????, Ring of Allure, +5)

>DO: Angelica hasn't been this close to home in a loooooong time. Look around the hotsprings and see if there's any fellow Germans/frenchies.
(Very Relaxed +10)
>>
Rolled 96, 52 + 10 = 158 (2d100 + 10)

>>1222730
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Skills:
-Inner Light (T1) [1/2]

>Trait:
-Charismatic Appearance (T1) [0/2]
-Charasmatic (T1) [0/2]
--+1 to Speech rolls
-Strength (T2) [2/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]
-Above Average Mana Reserves (T1) [1/2]
-Animal Sense Control (T2) [0/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T3) [0/5]
-Anti-Magic Theory (T1) [1/2]
-Dispel Magic Theory (T2) [0/3]
-Animal Sensory Control Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian (T2) [1/3]

>Possessions:
-Fireworks Bauble
-Fortune Coin
--For 1 action, change a roll to a 50.
--Can even be used on Critfails.
--Lose Fortune Coin on use.

>Quests/SideQuests:
-[Heaven Sent] - Discover the Origin of the Object "Fortune Coin"
--Clue: The Coins are divine gifts from Heaven, given only to chosen people to help aide them in their holy missions. And the "Witches", the creators of the coins, were something more akin to prophets


>Temporary Conditions: Remaining Turns 1
-[Very Relaxed] - +10 to rolls next Turn

>Double Turns Remaning: 5

>Do:
The young people decided to explore the Forest at the next spring, after his bath Zav was in a good mood for a walk

>Do:
After his walk Zav searched for Samantha there's a lot of things that he wanted to ask related to the party, and the first being "what happened during the party." and now it looks like the perfect opportunity for this.
>>
Rolled 87 + 10 (1d100 + 10)

You can't see me.
>>
>>1223452
Holy shit i am drunk,

Changing

The young people decided to explore the Forest at the next spring, after his bath Zav was in a good mood for a walk

to

The young man decided to explore the Forest next to the spring, after his bath Zav was in a good mood for a walk.
>>
Rolled 80 (1d100)

Beep boop
>>
>>1222730
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally soft spoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-T1(1/2) Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
-Lust Bolt(...heheheheheheh)
Skills
-T1 Arcane Locksmithing
-T2(1/3) Mana Theory
-T1(1/2) Arcane Constructs Theory
-T2 Impossible Geometry

Mana Oddities Discovered
-Pink Mana(Concentrated mana produced by lust.)
-Demonic Mana (Fucking awesome shit man. I can't get enough!)

Items:
Mana Flashlight
[AGR Prize Ticket]
[Bathrobe]
[Bath Towel]

Acquaintances:
Male Student(Fucking Hilarious!)
Female Student(Fucking Hilarious!)
Devil King (Siphoned Demonic Mana from him. SUCKER! HAHAHAHA)

STATUS EFFECTS:
[Mana Broadcast]Any PC can find you.
[Demon Glut] 1 turns remaining. Overflowing with Demonic Mana. Doing anything that appeases your animal desires, urges and instincts will have all their rolls doubled. Doing anything that suppresses or ignores your animal desires, urges and instincts will have their rolls halved. >>1215178
[AGR Prize Ticket]
[Overweight] -5 to any physical activity until you successfully exercise it away
[(D)elicious] +5 for social interactions with women next turn
[Suave]Boy you lookin good now, +5 to all social interactions for the next 2 turns
[Chill] +5 to two actions of your choosing next turn.

Locations Discovered:
Stairway of Perversion (Location of a powerful artifact of SEXY lust which is draining sexual energy)
Secret Arcane Gameroom

> Using [Arcane Constructs Theory] and [Mana Theory] give basic animation to random bathrobes and towels while their owners are relaxing in the springs.
> Send a gloating message home about how I'm going to be a meta-mage instead of a combat one. Just because Grandpa Green slew the dragon Vauxhalle and ended its destructive rampage across Europe doesn't mean I have to learn how to cast a fireball!
>>
Rolled 71, 56 = 127 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

[Extremely Relaxed] +15 to all rolls.

>>1222730

>DO: Damn. That was a fun match. I'm kind of hungry now though. Go grab a bite to eat. Maybe bring Tenia and Isabel along if they want to come.

>DO: After eating, I guess it couldn't hurt to just soak for a while.
>>
Rolled 63, 36 = 99 (2d100)

>>1223690
forgot to roll
>>
Rolled 58 + 10 (1d100 + 10)

They see me rollin, they hatin
>>
Rolled 43 + 10 (1d100 + 10)

>>1224388
>>
Rolled 22, 32 = 54 (2d100)

>>1222730
>Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>I'm gonna blog all about this narrative travesty and vent my frustrations away on the Internet. Make some fancy forum/blog post about it too. (Agata then proceeds to type away walls upon walls of text over-analyzing every bit of detail about the latest chapters of the manga.)
(Basic programming, Frustrated)
>I then realize that I'm letting my emotions run my actions due to some fictitious story so I sat on top of my bed and meditated for a while to ease the thoughts and calm the heart.
(Intermediate Meditation, Frustrated)
>>
>>1222955
"Man, Zoot, long time no see, dude!" I shake his hand, grinning. I really had missed him, and James and Gram. "Man, it feels like it's been forever since we went on that crazy night with the Inquisition and shit!" I look down at my body, and chuckle. "Yeah, it looks like I became James while I was at Madrid, but this is just some freaky after-effect of picking up a demonic sword and turning it into a holy sword or something, I don't really know myself. Should be wearing off soon."

I touch my eyepatch, and my grin slowly fades. "Yeah, this? I lost an eye while I was doing a mission in France. I mean, at least I got some artifact thing, but I had to do some shit to get it." I briefly recall the undead I had to kill. My body reverts back to normal. I try to grin again. "See, man, pretty much back to normal already, though shit, I should probably wear something."

I toss on my bathrobe, and tie it tightly. "So, Zoot, what's been going on with you?"
>>
Rolled 70, 24 = 94 (2d100)

>>1222730
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]
Basic Tactics

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]

Inventory:
Ornate Wooden Sword
Superb Longsword
Family Photo
Shiny Patterned Shield (now Shield Fragments)
Shiny Patterned Armor (now Crushed Breastplate)
Sword Fragment (Blade Lower-half)
Angelic Flaming Greatsword of the Light, allows for [Ultracrusader] form for 1 turn on rolling a crit while praying to [The Light] with the greatsword, [T5 Strength], [T5 Protection from Unholy], and [T5 Charisma]
Bathrobe, Bath Towel, and Hot Spring Map

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Matthieu Faust [PC]
Dietrich Neunhause [PC]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

"Man, it's been lonely without you guys. So, keep this on the down-low, but a student from Madrid bound a Devil King to him right before we left. We were working together to take down the bastard, since he killed some students, and I almost killed it, but we had to leave for the trip. I'm pretty sure it followed the guy, and that it's actually around here somewhere. I think we should kill it now, before it has any chance of hurting anyone else. What do you say, guys, another mission? We should probably come up with a team name."

>Oh, that was the Vice President of the Student Council at Amsterdam over there, wasn't it? I'll introduce myself to her. She was probably pretty cool, if she managed to beat Zoot, who was one of the coolest people I knew.
>Find the Devil King.
>>
>>1222730
https://docs.google.com/document/d/1YbFfMP8u7XHsoE2nhhE7PgP0PTJHkgu61ugeDugcBWQ/edit

>Relaxed] +5 to all rolls this Turn.

>DO: GO CAKE OR GO HOME. Ask Katherine if she wants to share a room during the stay at the hot springs.
Nat 1 here we go.

>DO: Join Arthur in killing the Devil King. Help look for the damned fiend.
>>
Rolled 97, 81 = 178 (2d100)

>>1224757
Helps if I remember the dice.
>>
Rolled 31 (1d100)

Chitty chitty bang bang
>>
>hot springs episode
post tits on blue board or gtfo
>>
>>1225100
>not wanting those dank husbando pecs
What are you, some kind of fucking faggot?
>>
>>1225123
>Husbando pecs
>Pecs
>Not going for qt traps
Pleb taste desu
>>
>>1222781
[Aine Boros]
>58
You and Helia explore the resort. She's still red in the face, probably thinking back to your comment earlier. You decide against bringing it back up right now as you really like your nose in its proper alignment. You follow the map, looking at the various rooms and activities open to guests. You two mostly spend the time talking about how you want to spend your time here, nothing serious. Eventually you two break off, going your separate ways for now to do your own things.


>72
You make sure to go into the men's hot springs. Hoo man imagine if you accidently walked in on a bunch of girls. Helia would not be happy with you that’s for sure. Welp time to relax!
>You are now [Relaxed] gain +5 to all rolls next turn.

>>1222844
[Matthieu Faust]
>48+2+10=60
He isn't fond of the idea. In fact, he hates it. But when given the choice of that or being killed, he seems a bit more receptive to the idea. You just need to push a little harder.
>[Convince the Devil King 1/2]
>DC 50


>25+10+1+2+1=38
Despite the staff's warnings, you decide you're gonna summon an elemental. When you think no one is looking, you begin. The connection to the Plane of Water must not be as strong as you think, as all you get is a hovering amorphous sphere of water.
>Detection Roll
>1+10=11
With the heat on from someone's shenanigans, you take an extra look around. Still no sign of anyone. How incredibly lucky of you.
>Elemental's Aggression (lower is better)
>93-5=88
Your luck seems to run out just as soon as you got it, though. The creature's form shifts and moves violently as it looks at you. At least you think it does, as it has do discernable features. The creature launches watery tendrils at you, with clearly hostile intent. This thing wants you dead, and will not stop till one of you dies.
>Entered combat with [Water Elemental]
>>
>>1226183
>>1222858
[James Baxter]
>7+5=12 reduced crit fail
You meditate in the warm water of the spring. So warm, so relaaaaaaaxinnn....
You come to on dry land, a medic hovering over you as he gives you CPR. You throat and lungs burn, and your ribs feel worse than ever. He tells you you passed out in the bath and nearly drowned. Luckily another guest came in just in time to find you, pull you out, and get help. He tells you you'll be fine, though he noticed your already damaged ribs, and tells you the chest compressions most likely worsened your condition. That's just perfect.
>Your [Broken Ribs] have been worsened by the CPR. increase duration by 2 Turns.
>[Sore Throat] Taking in all that water has damaged your throat, so you'll find talking harder. -10 to social rolls for 2 Turns.
>54+5=59
You go on the hunt for your lost bag. You start back from the beginning, where you got off the bus aaaaaannd there it is. Under the bus, you see your bag. Whoever was unloading it must accidentally knocked it under there, and just didn't bother to look. No point worrying over that, you grab your bag, and head back to your room. What a day this has been, and it's not even over.
>Recovered bag.
>>
>>1226185
>>1222888
[Zoot Martingale]
>44
You search around looking for someone who might be selling some of the good stuff. Or bad stuff. At this point you're about ready to rip the grass out of the dirt and smoke it. You're tempted to hit the staff up for info, but they seem to really enjoy their jobs and probably wouldn't do anything to risk losing them, so you ask around the Madrid students. Careful about who you ask, you eventually find a guy who has some, but not much. Seems there's been a crackdown lately, and supply is low, while demand is sky high. He says he has enough for 10 blunts, and it's gonna be $10 a pop. Or, you could do him a favor, and he'll give you the whole stash.
>Detection Roll
>87+10=97
While you and your dealer discuss business, the door slams open as resort staff and one member of each school faculty stand there. The staff move to question the dealer on where the drugs are, which he easily gives up after being glared down by the teachers. He and the contraband are carried off by the teacher from Madrid to be put under house arrest till the vacation is over. You do not get of freely either. For looking to score drugs, you will be chaperoned for the remainder of the trip.
>[Chaperone] - You cannot go anywhere without your chaperone, who will see everything you do and hear everything you say no matter how sneaky you try to be. If caught doing anything else bad, you will face further penalties. If you are found without your chaperone, you will incur further penalties.

[continued]
>>
>>1226186
>57 v 80
(I don't know shit about table tennis.)
You look for Eliza. You hope she wants to be found, you'd rather not walk around for half the day looking for her. "If you're looking to grab a shot of me in the bath, you should at least wait till I'm in there." And there she is. You don't even acknowledge her quip. Only winning move is not to play here. Instead, you tell her you want to have an intense ping pong battle with her. "Ping Pong? Intense?" She moves her head side to side, mulling it over. "Sure why not. The only thing better than beating someone, is beating them again." Her smug, cocky grin stretching from ear to ear. The two of you make your way towards the Rec room, where a small group of people have already convened. The ping pong is currently in use by some Amsterdam students, but they quickly make way when the see Eliza approach. "Ahhh, isn't it nice to be so respected by your peers? Just so you even have a chance, no magic. I serve first." She drops the ball and swings. This shouldn't be too hard, you think, as you return the serve. That idea is quickly shattered as she smashes the ball back across. It looks like it's going off the table, so you don't try to catch it, but it barely hits inside the table. You can't react quickly enough to return it. "1-0, nice try." She says kindly with a smile, but you can see the smug in her eyes. It's your serve. You send the ball over, and she lobs it high. You can't tell which side it's going to land on till it begins to fall. It's on yours. You stretch over the table to send it back, but you see your mistake. You can't get back up fast enough before she smashes the ball back across the table. "2-0, it must be beginner's luck." The match continues on mostly in the same. With her constantly outplaying you. You get a few scores in, but you're pretty sure she let you have them. None too soon the match ends, 10-4, Eliza's favor. "My that was a fun match, Zoot. Almost as close as our campaign for Vice President." She giggles sweetly, and it stabs you like a knife right between the ribs, as her implication that it was an easy win isn't lost on you. "Well, as much fun as this has been, I think I'm going to hit the baths. Until next time~" She walks away smiling and waving as if she were your best friend. What a bitch.
>You didn't earn any relations, but did earn Reputation from the Match.
>+1 Reputation
>>
>>1226192
>>1222913
[Dietrich Neunhause]
>47+5=52
You leave your towel on the chair, and walk away. You don't even bother looking back.
>[German Pride World Wide] - Taking pride in your people's culture, you gain +5 to rolls next Turn, except social.
>[German Asshole] - Fucking Germans leaving their towels on the chairs. -5 to Social rolls next Turn with anyone who isn't German. Gain +10 to Social rolls with Germans next Turn.

>100+5=105
You break out your Stuka model. To the beat of proper German military marching music, you begin assembling the model. You make sure to sand down the edges where parts were held, wanting perfection for this. And you also don't forget to THIN YOUR FUCKING PAINTS! You find yourself in the zone, assembling the pieces of this model of German engineering. Your German pride soars like the proud eagle. Before you realize it, you're putting on the last piece. You accomplish a few hours what should have taken half a day. Motherfucking SIEG HEIL!
>Acquired Flawless 1:72 Stka model.
>Gained Trait [German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany.


>>1223106
[Numbers]
>36
You talk with your fellow classmates and have a good time.
>+1 to Reputation

>89
Look at you chillin like a villain.
>[Relaxed] +10 to all rolls next turn

>>1223108
[Lie Alius]
>91
You go to the library to commit sudoku. Why you would submit yourself to such horror, no one may ever know. But you do. And not only do you survive, your THRIVE. The puzzles practically reveal themselves to you as you go throw the rows and columns. You were already a smart man, but now you feel even smarter.
>+4 Puzzle Solving


>43
You soak in the bath. Not much else to do in the bath without being a perv.
>[Relaxed] - +5 to rolls next turn.
>>
>>1226197
>>1223246
[Markus Milton]
>46 & 86
You get unpacking and doing more fixing with the new room suites and once everything was done, you jump onto Remi’s still newly-done bed. That whole ghost fiasco was fun and he followed on and laid on the bed close to you. You’re still sitting down and go on forward to ask, “So, We’re alone and not in school grounds. What’s up, why don’t you like Olivia?”. You hear a small eep from behind you but you continue on with your questions. “Worried about someone muscling on your turf?” You put on the mask and look at him somewhat nervous as how he would answer. You can feel the bed move as he pull himself into a sitting position as he stutters. “I-I-I ju-ust don’t think she-she’s right for you.” After saying this, he suddenly pull you down laying you down on the bed and starts to lean on your chest. “Let’s just stay here for awhile. I’m sleepy” he says in a weakening voice. he obviously didn’t want to answer your question but you both stay in that position as you relax. You forget the question as your sight fades with him on your chest and the feeling of his beating heart.
>[Peace of Mind] - +5 to rolls next Turn.
>+2 Relationship with Remi

>>1223318
[Devin Hines]
>13+5=18
You go looking for Evelyn to ask her some questions but you can’t seem to find her. Maybe she’s off cleaning something.

>44+5=49
The girls and Nina go off to enter the hot springs. The WOMEN’S hot springs. Oh well. You go to the men’s bath, and just relax some more.
>[Relaxed] - +5 to rolls next Turn.


>>1223354
[Lawrence Birch]
>54
Well..would you look at that. Seems someone dropped their diary in the shuffle to find their room. Unfortunately they didn’t put their name in it. But Devin shows up an awful lot, seems someone has a crush and are thinking of making a move while on the trip. The handwriting is pretty nice, like someone actually cares about how neat their penmanship is.
>Acquired [Diary of ???] Seems like some decent material.

>46
From what you’ve gathered there’s a chef here that likes to sleep on the job. And not just that, but in the higher end guest rooms too where people aren’t likely to look. One of the junior chefs was grumbling about it to another while you just happened to be in the area. Looks like your meals might be getting a little upgrade.
>Found [Dirt on Meat Chef] +5 to rolls on meals while at the hotspring
>>
>>1226200
>>1223436
[Angelica Shanyrria]
>74+10+10+5-15=84
Your body still warm and sensitive to touch, you feel a bit flirty. Taking a chance, you chug down the Milk. You feel your bust tighten and begin to stretch painfully. With your sensitive skin, the pain is significantly increased. As the pain subsides, you look down. Have your breasts grown? You decide now might be a good time to get back into the baths and toy with some of the other patrons. A mistake was made, as you submerge into the water, your sensitive skin feels like it's on fire, the hot water making it feel as though you were boiling alive. Today is just filled with pain. Once you acclimate to the pain, you begin flaunting your new assets. You feel sexier, but you have a hard time really focusing on not just being a dumb slut. Regardless, the other bathers don’t seem to mind too much, as the enjoy the show you give them. You go girl!
>+2 Reputation
>Lost Boobylon Spring Milk
>Gain [Pain]
>Gain [Bliss]

>68+10-15-10=53
You look around for any other iron frogs. Not too many people around here are both French and German. Some are one or the other, but so far not both. Almost giving up hope, someone approaches from behind. Its one of the staff. He heard you were looking for French/Germans and came to ask what you wanted.
>Met Johann

>>1223452
>>1223501
[Zav Erdna Georgius V]

>+52+5=57
You find Samantha, mostly by asking other students who Samantha was and having them describe her to you. When she sees you, she doesn’t look happy. “Oh, finally decided to show up? You’re only what? A week late?” You apologize, and ask about the party. “What happened is you didn’t show and ditched me, that’s what. But it's fine, no big deal. Look, I got other things to do, so if that’s all.” With that she just ups and leaves. She’s apparently pretty pissed for being stood up at the party. You’ll probably have to make it up to her before any progress can be made with her.
>You need to make it up to Samantha for ditching her at the party before you can make any progress with her.


>96+10=106
After your bath, you decide to go adventuring through the forest. The canopy is thick, letting little to no light through the leaves even during midday. As your journey through the dark, something catches your eye. Its faint, but as you get closer you see a two flickering lights: one a fiery red, and the other a deep blue. The two orbs just seem to shimmer and disappear in the air, floating in a generally random pattern. When you start getting close, the two orbs go in different directions. The forest is so dark that you don’t think you can get too far from one of the orbs before losing sight of it, so you’ll probably only be able to follow one. Or you could ignore them and just go back to the resort.
>Choose:
>Follow Red Light
>Follow Blue Light
>Go back to the Resort
>>
>>1226206
>>1223690
[Green, Nicholas C]
>70-68=2
The staff are hot on your heels.

>63 v 53
You place a harmless little spell on some of the robes and towels, to do simple little motions while the guests bathe. When the bathers notice, they are concerned, mostly because they're afraid they might not have anything to put on. A few brave souls risk it, and attempt to grab the towels, which stop moving once grabbed. When they feel comfortable enough that nothing is going to happen, the rest get dressed and inform the staff. They tell them they'll look into it, but since the prank seems largely harmless in nature, the probably won't bother looking for the caster; though they do request again that guests please no perform these sorts of actions.

>36
You send the message, and they send one back.
"k".

>>1224090
[Ean Hawthorne]
>71+15=86
After that championship level table tennis match, grabbing something good to eat sounds like a pretty stellar plan. With the truce in place both girls agree with only a little bit of side glares at each other during the walk. Isabel has a towel for you to help dry off some of that access sweat that..mysteriously vanishes when you’re done using it. Tenia gives some pointers about how you could have won the match sooner, using some pretty underhanded tactics. No real surprise there. The three of you manage to find the dining area and after you select your meals squirrel yourselves over into a corner of the room. The girls seem to take turns between eating to throw looks at other girls that get to close, one unlucky girl was on the receiving end of a joint effort glare. Scary. Still, the meal was filling and the girls seem to be working well enough together. Relaxing!
>+1 Romantic Relationship Tenia
>+1 Romantic Relationship Isabel

>56+15=71
Man, sometimes there’s nothing better than just kicking and letting yourself unwind. The hot springs bring some much appreciated relief.
>[Soothing Waters] +5 to rolls next turn

>>1224431
[Agata Stoneworth]
>22+1-10=13
You furiously type away in Microsoft Word to post in your blog. The longer you type the more angry you get. You become so infuriated that in your rage you delete the word file you spent hours typing in. Nothing can describe your pain right now. Nothing. How else will your three followers know how horribly shit the relationship between Sir Knight-a-lot and the barmaid is?

>32+2-10=24
After losing all that time and progress from accidentally deleting your rage filled potential tumblr post, you spend the next hour and a half screaming into a pillow.
>>
>>1226223
[Arthur Belrose]
>70
You heard about the Vice President, Eliza, who ran against Zoot. Zoot's a pretty likeable guy, if she managed to beat him, she must be pretty cool herself, right? Flawless logic. You catch her in the Rec room, mostly just watching others and addressing the occasional questions from Amsterdam students. Student Council's job is never done, you guess. As you approach, you begin to introduce yourself before she interjects, "Arthur Belrose, correct?" She already knew your name? You ask if you've met before, "Oh no, nothing like that. As VP of the Student Council I made it my job to make sure I knew who all was coming on this trip." Wow, that's some work. You know not everyone from Madrid came, but you know a great many did. If she managed to memorize even just the names of everyone is pretty impressive. "Was there something you needed?" You tell her no, you were a friend of Zoot's and just wanted to meet his election rival. "A friend of Zoot's you say? Well, a pleasure to meet you, Arthur. I'm Eliza Marigold, and a friend of Zoot's is a friend of mine." She stands up and shakes your hand, a kind smile on her face. "If you ever need something, just let me know, I'd be glad to help." She seems really nice. Zoot's your friend, but after meeting Eliza you can understand how he lost to her. "I hate to cut our conversation short, but if you don't have anything else to say, I need to get back to work. Perhaps some other time, hmm?" With that, you both say your goodbyes. That was a pleasant conversation, maybe you'll talk to her again later when she isn't busy. But enough of that, you have a devil to finish off.
>Met Eliza

>24
Before you can kill the Devil King, you have to find it. You look all over the resort grounds, looking for any trace of it you can find, but either it isn't here, or he's hidden too well. Dammit, you need to find it before it gets away and causes more damage.

[Gram Roderick]
Waiting for one of you frozen slugs to finish it up.
>>
>>1226240
HOT SPRINGS TURN 3 GO
>>
Rolled 89, 99 = 188 (2d100)

>>1226244
From: Murica
Spells
Pocket locker-Store items in a pocket dimension
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Warp-Link - teleport to the location of my sword (good for followups after launch blade)
Launch- Launches items in my pocket dimension at people
Recall - Call my items back to me after losing it
Redirecting portal-Use portals to redirect attacks back at the enemy.
Pocket Zoo[2/10]
Cast Pocket dimension

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1 [1/2 to T2]

Knowledge
Advanced spatial theory [1/5 to next level)
Sword fighting T3
Animal Husbandry T3
Intermediate Planar theory [1/3 to the next level]
Basic Mana projection
Relations
Helia-T4 Romance [2/8 too T5]
Black Orphan Bird T3 Tamed [1/5 to the next level]
Disciplinary committee authority T1 (1/2 to T2)

Afflictions
Relaxed +5 to rolls

Inventory
[Telekinetic knife] - Can be controlled with a though. Like all weapons it can be places in my pocket dimension
[Bathrobe] acquired.
[Bath Towel] acquired.
[Hot Spring Map] acquired.
[Ancestors scabbard]
Techniques
Riposte

Clues
Sunken Naginata Optional sidequest

>Do: Examine the scabbard of my ancestors. Maybe I can glean knowledge from it. +5 due to relaxed

>Do: Talk to jeneven. If I'm going to be with helia I should get to know her friends.
>>
Rolled 30, 26 = 56 (2d100)

>>1226244
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Devil King (Bindings, DC40)
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Alright, well, that was a wash. Cast Banish Minor Summon Creature on the water elemental.
>DO : While we're at it, just unsummon the Devil King for now. There's staff snooping around, they might find him. Now that would be ankward
>>
>>1226240
[Gram Roderick]
>97+5=102
After going around going around the woods and staying in the hotsprings awhile, You build it up and you nervously go on to ask if she wants to share a room. She once again looks at you with for an awkward second but this time she smiles. “I wouldn't mind. I already have a room set up for myself. It only has 1 queen sized bed but I think it’s will be fine. Just go grab your bags and bring it to Room 509” She hands you a key and you nod in agreement and walk away to get your bags. You think you hear a whisper. “Company wouldn't be all that bad.” What does she mean? You go on get your bag and head to the room. You get in and you see she’s set up her things on the table. Her clothes in the wardrobe, and the bed slightly messed up by her having sat on it. One thing you notice in particular is her smell. She’s got a fragrance of violet, if that even makes sense. You fix your stuff and see that in her closet, she holds some weapons in it. A pair of rapiers. You’ve never seen her actually use it. You bring one out and inspect it in closer detail. You could tell it was both magical. One of the swords had a beautiful purple gem inserted in just above the rain-guard of the blade. You come to inspect the second one but you hear the door and you see her standing right there looking at you with a sort of I-saw-this-coming face. She looks at you and sighs, “It is a nice weapon. It’s meant for speed and precision. If you’re really interested, maybe I can show you. You want to have a short sparring match?”

>+3 to relationship with Katherine
>You can now use an action to train/spare with the Katherine whenever you want.


>81+5=86
Well after hearing what Arthur said you thought this would be the perfect opportunity to show off to the principle. You decide to go help arthur find this devil king and kill it. You learn that the person the devil king is bound to is a guy named Matthieu Faust. Well you go to the front desk and ask them which room Mister Faust is staying in. You learn he is staying in suite number 502. Huh that’s not that far from where the principle is staying. How did he even sneak that demon thing in here? Welp you tell Arthur where the demon is, and think about how you now should approach this.
>You now know of Matthieu Faust
>You and anyone who wants to help now know where the devil king is, you can use your next action to barge into the room and attack him, or maybe you can wait a while and get prepared. Maybe soak hot springs to relax before hand to get focused?
>>
Rolled 4, 53 = 57 (2d100)

>>1226244
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Relaxed] - +5 to rolls next Turn.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Time to go look at the room in staying in. Should be pretty nice!
>Do: Check out the woods. This time of year, I'm sure it's quite beautiful.
>>
Rolled 74, 2 = 76 (2d100)

>>1226244

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate in the Hot springs... again, surely you can't fuck up twice in a row?

>Using Inner Fire(I'm treating Inner Fire as a flexible energy,not literal fire), collect energy at feet, then try walking on water, you've seen this done by your uncle, you can totally pull this off.
>>
Rolled 64, 46 = 110 (2d100)

>>1226244
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Spend time with Platina in our lavish room. She's quite the woman... (+5 Ring of Allure, +3 Noble Robes, +10 Bliss, -15 Pain)

>DO: Attempt to seduce one of the more attractive woman we were flirting with earlier...
(+5 Ring of Allure, +3 Noble Robes, +10 Bliss, -15 Pain)
>>
File: Red potion.jpg (701 KB, 1125x1500)
701 KB
701 KB JPG
Rolled 57, 93 = 150 (2d100)

>>1226244
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Skills:
-Inner Light (T1) [1/2]

>Trait:
-Charismatic Appearance (T1) [0/2]
-Charasmatic (T1) [0/2]
--+1 to Speech rolls
-Strength (T2) [2/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]
-Above Average Mana Reserves (T1) [1/2]
-Animal Sense Control (T2) [0/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T3) [0/5]
-Anti-Magic Theory (T1) [1/2]
-Dispel Magic Theory (T2) [0/3]
-Animal Sensory Control Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian (T2) [1/3]

>Possessions:
-Fireworks Bauble
-Fortune Coin
--For 1 action, change a roll to a 50.
--Can even be used on Critfails.
--Lose Fortune Coin on use.

>Quests/SideQuests:
-[Heaven Sent] - Discover the Origin of the Object "Fortune Coin"
--Clue: The Coins are divine gifts from Heaven, given only to chosen people to help aide them in their holy missions. And the "Witches", the creators of the coins, were something more akin to prophets


>Temporary Conditions: N/A

>Double Turns Remaning: 5

>Do:
-Tough decission, this situation reminds a book that the young knight had read years ago, a history about a man who lived in a fake world until one day a strange person offered him the key to the truth in the form of a red potion. With that logic Zav Follows Red Light.
-He continues to search for the red light in the forest.
>>
Rolled 20 + 10 (1d100 + 10)

Chugga lugga
>>
Rolled 25, 83 = 108 (2d100)

>>1226244
Name: Markus Milton
From: AMERICA! *eagle soars over head*
https://sites.google.com/view/mkam/character-sheets/markus-milton
[Peace of Mind] +5 to rolls this turn

>DO: Well, that pretty much confirmed things it was now or never. Taking off the mask, he brought his hand up to take hold of Remi's face and bring it towards his own for their first kiss. It was not all that much different then kissing a girl right? Oh man if he was terrible at this...

>DO: Well that was a thing that happened. Maybe it was a good time for them to check out the hot springs. The real reason they were here to begin with! Now..where did he put his bathing gear? (Hit the hot springs with Remi)
>>
Rolled 5, 61, 79, 35 = 180 (4d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1222730
[relaxed] Giving me +5

>Relax in the Suna while Julie goes to see Lie
>Start reading the three musketeers! As best I can with one eye at least.

>>1226244
[relaxed] Giving me +5

>Get a massage
>Check on James to see if he's okay, join him meditating. Might as well give it a shot.
>>
Rolled 39, 78 = 117 (2d100)

>>1226244
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion
Advanced Shamanism

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]
Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Conditions:
[German Pride World Wide] - Taking pride in your people's culture, you gain +5 to rolls next Turn, except social.
[German Asshole] - Fucking Germans leaving their towels on the chairs. -5 to Social rolls next Turn with anyone who isn't German. Gain +10 to Social rolls with Germans next Turn.
Trait [German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany.

>DO: Now it's time for the real reason i came here. Cast [Basic Disguise] and look for a nice spot to summon a spirit. possibly use [Intermediate Scenery Change] to disguise the spot. [Intermediate Illusionism] [Advanced Shamanism?]
>DO: Break out my german soul, its time for the groß shebang. Time to summon Heinz Guderian, greatest German tank theorist of the second world war. As they say in Germany, "Gleiche Gemüter suchen sich." [Advanced Shamanism]
>>
Rolled 18, 43 = 61 (2d100)

>>1226244
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>I see that staying indoors is not good for me today. I should go outside and explore the hot spring resort. Get some fresh air.

>Time to do what we came here to do in the first place. Hang out and bathe with my Magitech Club at the hot springs. Seeing that this is a segregated bath, this should be a good opportunity to get to know the female members of my club. (4 Unnamed Members)
>>
Rolled 81 + 10 (1d100 + 10)

Mystery roll could be for anything!
>>
Rolled 99, 80 = 179 (2d100)

>>1226244
Name: Lie Alius
Character Sheet:
https://docs.google.com/document/d/1YYX0XTQUTb1HpqyLk0fGa-NZcOc-3LVvooWyn5VoaZk

[Relaxed]
> Best work on my puzzle skill so I have something to do when I head back to that living dream. White to mate in two moves, eh?
> I wonder if Julie might be keen on a game of Duel Monsters: the Assembling. That other guy can play too if he wants.
>>
Rolled 12, 96 = 108 (2d100)

>>1227403
>99 +5 from relaxed
>Bow down to your puzzle god.
>>
Rolled 20, 62 = 82 (2d100)

Name: Lawrence Birch
Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

>Find even more dirt on people

>Find dirt on people again.
>>
Rolled 98 (1d100)

Tuturuuu~
>>
>>1224693
>>1224701
"Nothin much, I haven't had any weed in a while though. It hurts man."
"Wait what, some kid brought a fuckin demon that killed a shitton of people WITH HIM???!?!?!! Is he retarded? Well shit dog I'm down to kill this thing with you. Let's do this."
>>
Rolled 35, 62 = 97 (2d100)

>>1226244
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]
Basic Tactics

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]

Inventory:
Ornate Wooden Sword
Superb Longsword
Family Photo
Shiny Patterned Shield (now Shield Fragments)
Shiny Patterned Armor (now Crushed Breastplate)
Sword Fragment (Blade Lower-half)
Angelic Flaming Greatsword of the Light, allows for [Ultracrusader] form for 1 turn on rolling a crit while praying to [The Light] with the greatsword, [T5 Strength], [T5 Protection from Unholy], and [T5 Charisma]
Bathrobe, Bath Towel, and Hot Spring Map

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Matthieu Faust [PC]
Dietrich Neunhause [PC]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

I take a deep breath outside of Matthieu's room. Hopefully we didn't mess up his room too much in the fight, and hopefully he was able to get that question off, but it was time to kill the Devil King. No more risks would be taken.

>Bust into Matthieu's room like the Kool-aid man and Superslash at the Devil King's heart with my Superb Longsword.
>Try to jab the holy sword fragment into the Devil King's heart.
>>
Rolled 70, 50 = 120 (2d100)

>>1226244
https://docs.google.com/document/d/1YbFfMP8u7XHsoE2nhhE7PgP0PTJHkgu61ugeDugcBWQ/edit

>DO: Follow Arthur and do Gram thing like kill the Devil Lord and fail

>DO: Keep killing it, FOR CAKE!
>>
File: Death & Taxes.gif (564 KB, 500x375)
564 KB
564 KB GIF
Rolled 49, 72 = 121 (2d100)

>>1226244
Name: Zoot Martingale
From: The USofA

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Expert Public Speaking [0/8], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 21 reputation points

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] gained. You have control of what the drama club can do to help with keeping Eliza in check.

Perks: [Concentrated Fire]. You do not gain penalties for attacking with firearms repeatedly. Additionally, for each successive attack with a firearm, add +5 to the next firearm attack roll. Interrupting the chain of firearms attacks with a different attack will break the chain

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy), Alic (Buds), Fluke Unten, Leia, Alia, Wistan
Brooke (Enamored) T4 Romantic Interest [1/8]
Eliza (Venomous Enemy) [1/2]


>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, stockpile of [Skullcap] downer drugs.

[Chaperone]

They call themselves "Chaperones" but I know what they really are. Their just weirdos hired to stalk you everywhere, so i'm gonna name him Pedo man.

>COLLAB: Help Arthur and Gram kill the devil king. Cast time slow and shoot the fuck out of him with Death & Taxes.
>COLLAB: Keep shooting this fucker. Nuf said.

Oh yeah there's Pedo man standing over there. "Hey Pedo man, I'm gonna go kill a devil king so instead of being totally useless you should come help out."
>>
Rolled 4, 64 = 68 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

>[Soothing Waters] +5 to rolls next turn

>>1226244
>DO: Get Tenia and Isabel together. Go soak in a Jacuzzi together. If that experience doesn't bring them closer together as friends, I'm not sure what will.

>DO: Go get a massage. I've been training pretty hard recently, and the whole Earth Elemental debacle has me stressed. This should help me unwind.
>>
>>1228578
RPBot and RNGesus have forsaken me. They clearly wanted me dead.
>>
Rolled 56 (1d100)

>>1226265
Since you have yet to "tame" the Devil King and is openly hostile towards you, he struggles and fights the unsummoning process.
>Rolling for Devil King's unsummoning resistance.
>>
Rolled 62, 42 + 10 = 114 (2d100 + 10)

>>1226244
Sheet:https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing

>Wakes up and looks at his alchemical bag.
Not today. All work and no play makes Nick a dull boy and all that.
>Puts on his swimtrunks under his bathrobe.
Well another day in paradise.
>Looks back at his alchemical bag
Well I'll take one vial just to compare something once we get back to school.

Do: Keep socializing with the students to build his reputation.
Do: Wait until the hotsprings clear out Hope's Last Virtue to capture some of the ambient mana for later study.
>>
>>1229212
Crap sorry forgot to put my name on
>>
>>1226244
Fuck it's been so long since an update, and we can't justify stalling out any longer for waiting for an update to finally be written up.
>>1226251
[Aine Boros]
>89+5=94
You hold the scabbard in your hands inspecting it closer. You look and remember every detail. Its shape, size and mark and every other nook and cranny that the scabbard holds. You look through the hole and you feel a week burst of magic. It still seems to hold some kind of magical essence from the holder. The pattern and mark design tells you that it has some connection to your bloodline. As you examine the scabbard more closely, a slip of paper falls out. Its old, and only barely legible. It describes techniques of swordsmanship used by whoever owned this weapon. You don’t have the sword that fit this scabbard, but you’re fairly sure the techniques could be used for any other sword.
>You’ve found [Sword Techniques].
> There are different things you can learn from this. Whenever you use this as a basis to train with your sword, you get +15 added to the roll.
>This can only be used 5 times.

>99+5=104
You find Jeneven and talk with her. She’s Helia’s best friend, so you figure being friends with her friends couldn’t hurt any, right? You give a standard introduction, you don’t really know each other too well outside of Disciplinary Committee business. She gives you a simple look up and down, “Hey.” You’d heard she isn’t much for talking, but damn. You keep trying to get her to open up, but she just gives short and direct answers. Eventually you just sort of give up, and tell her you’ll see her around. As you turn away, “Hey. If you hurt Helia, there won’t be enough of you left to bury, so you better take care of her.” You turn to look at her, and as you do, the bottom of a boot stops just short of your face. A shiver runs down your spine as she could have easily caved your skull in with that blow, not to mention the impressive skill needed to stop just short of actually connecting with your face. You wish you could do that. “Hope we get along.” is all she says as she brings her leg down and walks away. Woo, scary.
>+3 Friendship points with Jeneven
>From almost being turned into paint, you did learn one thing from watching Jeneven. How to kick someone's face in! Gained Basic Kickboxing.

>>1226265
[Matthieu Faust]
>30
Combat concluded.
>Acquired [Lesser Water Elemental Core]
>Detection Roll 20+10
You've beaten the Elemental, now it's time to get out of here before someone comes by to see what the noise is. After getting away from the area, some staff comes by to see what all the splashing was. Seeing nothing out of the usual, they assume some of the guests were probably just rough housing in the water, or at least they hope that's all they were doing.


>26 vs 56
His demonic might was too great for you to contain him and he manages to resist your summoning spell on him even in his injured state.
>>
>>1233005
>>1226303
[Devin Hines]
>4+5=9
After leaving the springs, you grab your robe. It's time to check out your accommodations. As you walk down the wood floor hallway to your room, water dripping from you causes you to slip and fall on your ass, hard. Some staff heard your fall and went to check it out. They help carry you to the Infirmary, where a healer tells you that you’ve cracked your tailbone. He managed to fix it fairly easily, but tells you that you're still gonna be sore there for a while, and that you should get some rest. You thank him for the help and finally go back to your room. It looks nice.
>[Butt Hurt] - You sprained your ass. For 3 Turns you cannot gain [Relaxed] of any kind. Take -5 to any physical activity. Any damage to your posterior will cause you to gain [Pain in the Ass].

>53+5=58
With the pain in your ass, you aren't going to be sitting in the springs for a while, so you go out to take a stroll through the forest. The leaves are beautiful shades of red, yellow, and brown. A few more weeks and they'll probably all be gone, so you're thankful that you came when you did. The sight of the tranquil forest makes you feel calm, and helps you forget stressful things like the upcoming exams.
>Gain [Calm] - For 1 Turn, ignore any result that would cause you mental or emotional distress.

>>1226458
[James Baxter]
>74
You meditate in the spring. It'd be cooler if you were under a waterfall, but the resort doesn't have one of those. You focus your senses inwards. Calm body, Serene mind.
>Gained [Enlightened] - Your mind is clear and focused. Gain +10 rolls requiring focus and ignore any results that affect you mind negatively for 1 Turn.

>2
You collect energy into your feet and try to walk on water. It's about as well as one might expect, as your foot falls straight through the water. The sudden drop catches you off guard, as your ankle turns as soon as it hits the bottom. The sudden pain tells you it's broken. But it's not over yet. Now only standing on one bad foot, and your balance shot to hell you fall backwards onto the hard ground surround the bath. Luckily your [Broken Ribs] stop your fall. Pain fills your abdomen as your ribs once again break and shatter. Nearby bathers rush for aid, as medic rush you to the infirmary. They manage to patch you up, but you're still pretty broken.
>Gain [Broken Ankle] - Suffer -15 to any rolls using your legs for 3 Turns.
>Change [Broken Ribs] to [Shattered Ribs] - For 4 Turns suffer -20 to physical rolls.
>>
>>1233008
>>1226509
[Angelica Shanyrria]
>64+5+3+10-15=67
You and Platina begin getting... comfortable in your room. The feeling of bliss and pain from your sensitive skin excites you in a way you weren't familiar with, and you loved it. Platina's brown skin is a feast for the eyes, and her body, toned from working her forge, is still soft in the right places. Yes, you two are going to get more... comfortable, together.
>+1 Relationship with Platina


>46+5+3+10-15=49
You put your feminine charms to work. You look for one of the women who was in the bath with you earlier, and find one. A cute little redhead. You watch her, till she turns and see you looking. Her face turns a light shade of red as she turns away. That one, you think. You make your way over to her, hips swaying with every step. She tries not looking, but she can't help but sneak peeks before turning redder, and looking away again. When you get to her, her face is as red as her fiery hair. You introduce yourself, and say you remember her from the bath. If she could get any redder, you think she would. She nervously introduces herself as Belle. Oh, this one was going to be fun.
>Met Belle

>>1226524
[Zav Erdna Georgius V]
>57,97
You choose to follow the red light. Normally red means danger, but something about that blue you sets little alarms off. The Red Orb goes further and further into the dark forest, and you start to think you've made a serious mistake, until it eventually leads you to a cave. You hesitate for a moment. Anything could be in that cave, from something as simple as a bear or just a giant hole in the dark, to something magical and disastrous. For all you know, the Orb led you here to be eaten. But you throw those thoughts aside, and venture in. Whether spurred by curiosity, bravery, or stupidity, you aren't sure. Probably a mix of all three. The interior of the cave looks like a normal cave. No flesh to make you think it's some giant creature's mouth, no smooth walls as to convey something lives here, just a normal cave. Eventually though the Orb stops, and as you get closer you notice it hovering over 3 boxes of varying quality. The first is a rich looking redwood box, the sides all perfectly smoothed and the edges lined in gold, with a blue sapphire inlaid atop of it. The second is just a plain box, no jewels, gold, or anything. It doesn't even look that well made. The last is a box made from what looks like pure silver. Intricate designs are carved into the top and sides of the box, matching the quality of what you can only assume someone who has dedicated decades to the craft could accomplish. The Red orb just hovers above the three boxes, and makes no effort to run or chase you off as you approach the boxes. You're not sure what it is, but you get the feeling you can only open one of the boxes. Or you could ignore them and leave.
>Choose, you don’t have to roll to pick:
>Open Sapphire Box.
>Open Plain Box.
>Open Silver Box.
>Touch Red orb.
>Leave.
>>
>>1233012
>>1226591
[Markus Milton]
>25+5=30
You and Remi sit on the bed. You still have your mask on, so you slowly take it off. You can see him watch you as you do it. Your eyes meet and he looks away with a light blush on his cheeks. You raise your hand and hold her face to gently look at you. He then looks at your lips with a sense of longing. You end up mirroring him, stealing a glance at his lips. His lips look so soft that you want a taste. You look back and your eyes lock once more. You start to lean closer. Your heart beats faster and faster as you both lean in closer. You feel nervous and you’re sure he is too. Remi trembles weakly, caught by indecision and hesitation. You both lock lips and everything was perfect for a second that seemed to drag on into eternities.

Given the circumstances, that is. Your collective inexperience about kissing causes a bit of a mix-up. Sometimes you’re too rough or forceful and on occasion, you both have to stop to reposition yourselves. Still… it’s a learning experience for the both of you. By the end of your make-out session, Remi lies on the bed, flushed from the exertion. One thing is for sure. He enjoyed that, and so did you.

+1 relationship with Remi


>83+5=88
You and Remi go to the hot springs together. The two of you disrobe, making not so subtle glances at each other, and enter the water together. You two sit next to each other, looking at one another. You don’t know if it’s him or the hot water, but you begin to feel flush. The water trickling down his smooth, pale skin is beautiful. You think back to earlier in your room, and you feel even warmer. Best not spend too much time in here, or it might start getting too hot.
>[Relaxed] - +5 to rolls next Turn
>+1 Relationship with Remi
>>
>>1233020
>>1226672
[Alex Fuchs]
>5+5=10
With Julie visiting Lie, and James in recovery, you take the time to visit the sauna. Nothing like sitting in a hot room, all naked and sweaty. So warm, so relaaaaaaxxiinn... Your eyes slowly open, and you notice the white ceiling of what you soon learn is the infirmary. The nurse notices you wake, and comes over to you. She tells you you passed out in the sauna for a good while, and suffered mild dehydration. You'll be fine, but you'll need to drink plenty of fluids and get some rest.
>[Dehydrated] - For 2 Turns, suffer -5 to any physical activity. Any strenuous activity or result will increase the duration by 1 and increase the penalty by -5.

>61+5=66
You sit down and begin reading The Three Musketeers. Strange, you expected it to have at least a little bit to say about the candy bar it was based off of. It was an interesting book. The protagonist worked his way to higher ranks and truly became a Musketeer. This Alexandre Dumas isn’t bad.
>[Rested] - +5 to rolls next Turn.

>79+5=84
You go in for a massage. Having some pretty lady rubbing her experienced hands all over you would be nice. When the doors opens, instead you see a big bear of a man. The resort apparently has a policy about massages and who gives who one. Oh well. The man does whatever it is masseurs do. He kneads the muscles perfectly, getting out all those wretched kinks and knots. Before long, he finishes and leaves to tend to the next guest. Boy, that sure felt relaxing.
>[Stressless] - The masseur got rid of all the accumulated stress in your body. +10 to rolls next turn.

>35+5=40
James has had a rough time lately. You think he's spent more time with the doctors than he has relaxing. Deciding to give it a try, you go and hang out with your friend, and try that meditation thing he likes to do. Sitting in the warm water, you just sit back, and try not to think of anything, like trying not to think of anything. Boy, this is harder than you thought. Eventually you just stop thinking and enjoy the moment. You totally didn't fall asleep.
>Gain [Calm Mind] - +5 to rolls requiring focus next Turn.
>>
>>1233025
>>1227053
[Dietrich Neunhause]
You manage to find what you think is a nice out of the way area, and disguise it. Time to do some summoning.

>59+5+3=67
>Detection Roll 91
With your spot picked out and disguised, you bzegin preparations for summoning. Everything is looking good, all you need now is to perform the ritual and "STOP RIGHT THERE!" A sudden shout catches your attention as a large man intrudes on your summoning and slaps a piece of paper on your face. You can't feel your magic anymore, so it's a fair guess this is an magic seal. The man picks you up by the collar and drags you to the nearest Madrid faculty member, where he begins telling him what he found you doing. The teacher isn't happy. He thanks the man for bringing you to him, and assures him you will be reprimanded for this. Once the resort staff is gone, the teacher turns to you. He tells you that you can't be trusted to behave yourself like an adult, so he'll treat you like a child.
>[Chaperone] - You cannot go anywhere without your chaperone, who will see everything you do and hear everything you say no matter how sneaky you try to be. If caught doing anything else bad, you will face further penalties. If you are found without your chaperone, you will incur further penalties.


1227107
[Agata Stoneworth]
>18
Well in theory it should be more relaxing than staying inside with that… that mockery of written work. In actuality however, what ended up happening is an angry stroll around the resort, not really focused on any one thing. Having D.E.N.T. nearby would have really helped take out the stress. That would have been an excellent way to vent. Blowing shit up.

>43
Meeting with the girls goes a lot better than the walk around the resort. It’s nice and relaxing getting a chance to talk with them without the banging and random curses that comes from the workshop. Plus, turns out some of that oil and magical residue got in there real deep. Your skin feels a little..lighter.
>[Squeaky Clean] +5 to rolls for next turn
>>
>>1233027
Fucked up the tag for Agata.
>>1227107
>>
>>1233031
>>1227403
[Lie Alius]
>99+5=104
Rook to a4 then Queen to d4 in 2 moves. Well done.
You play some chess, and you teach some nerds the only winning move is not to play against you.
>+3 Puzzle Solving
>Gain Basic Strategy

>80+5=85
You invite Julie to a friendly game of Duel Monsters. She says she's never played, so you offer to teach her and give her a deck to play with. You jokingly put Exodia in it just for shits. At the start of the first match, as you're looking over your hand and thinking on your starting move, "I think I win" Julie says as she lays down all 5 Exodia cards. ...Seriously? The small crowd cheers at this turn of events. You congratulate her on some damn good luck. You both shuffle your decks, and draw your cards. "Ummm..." she lays her hand down, revealing Exodia again. The crowd erupts, some suspect cheating. Someone else in the crowd offers to shuffle her deck, and hands it back to her. Her sleeves are rolled up, everyone knows Exodia is shuffled in the deck, and there's no magic around the table. Round 3... "I PROMISE I'M NOT CHEATING!" she exclaims as once again Exodia is laid out in front of you. The luck you need to get Exodia in your hand on Draw is ridiculous enough as it is, but 3 times in a row? Impossible, or well, improbably, considering she did just that. The crowd is cheering for Julie, completely ignoring you. You try to get through to talk to her, but the crowd is too strong, nor can she hear you over the them.
>+2 Relations
>DC is raised to 40 to successfully talk to Julie

>>1227600
[Lawrence Birch]
>20
You try digging up some dirt on someone, anyone, but they all seem to be squeaky clean.

>62
You manage to find and snap a shot of one of the Security staff napping on the job. This might come in handy if you need to lose some heat.
>Gained [Security Photo] - Use to reduce a Detection Roll by 10.
>>
>>1233034
>>1228373
[Arthur Belrose]
>>1228403
[Gram Roderick]
>>1228507
[Zoot Martingale]
This was the update that fucked our shit in, since, of the four people who really knew about the situation and were QMs, three were participating in it, and the other just got back from a nice family vacation. I've had a dream, that one day this update will be finished, and can go with all the other updates to the hot springs.
>>
>>1233038
>>1228578
[Ean Hawthorne]
>4
The two are now in a fight with each other. You will now have to convince these two to stop before it escalates further and turn bloody and risk one or both of them or even you from getting hospitalized.
>Each turn the Tenia and Isabel will attack each other to inflict injury on one another. (2d100)
>Letting them be will result in the girl who got the most injury hospitalized.
>3 attempts of diplomacy left until serious consequences.
>Beware; failing will result in you getting injured from the crossfire while critically failing will get you hospitalized.
>On the other hand critically succeeding will not only just stop the fight but will also strengthen their bonds with you and each other.
>You may also side with one of them.
>This decision, however, will make the other girl hostile towards you and the chosen girl from now on.

>64
You go in for a massage. The stress of current events is about to kill you, and if the stress doesn’t, those two probably will. As you lay on your stomach, you hear the door as the masseur comes in. He, you ass it's a he because those are some big hands, gets to work. He must be very experienced, as the stress just melts away. He eventually leaves, as you get up and prepare for the rest of the evening. Those two are going to kill you. And you can already feel the stress coming back.
>[Stressless] - The masseur got rid of all the accumulated stress in your body. +10 to rolls next turn.

>>1229212
[Numbers]
>62+10=72
You mingle with some more people in the hotspring, you show off your cool trick of turning things into cubes and back, people are starting to like you more!
> +1 Reputation point

>42+10=52
While no one is looking you pull out a vial and scoop up some of the hot spring water into it. You then use your spell to trap some of the ambient mana in the water contained in the vial.
>You now have a vial of ambient mana infused water.
>>
>>1233043
HOT SPRINGS TURN 4 FINALLY FUCKING GO
>>
Rolled 3, 24 = 27 (2d100)

>>1233053
From: Murica
Spells
Pocket locker-Store items in a pocket dimension
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Warp-Link - teleport to the location of my sword (good for followups after launch blade)
Launch- Launches items in my pocket dimension at people
Recall - Call my items back to me after losing it
Redirecting portal-Use portals to redirect attacks back at the enemy.
Pocket Zoo[2/10]
Cast Pocket dimension

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1 [1/2 to T2]

Knowledge
Advanced spatial theory [1/5 to next level)
Sword fighting T3
Animal Husbandry T3
Intermediate Planar theory [1/3 to the next level]
Basic Mana projection
Relations
Helia-T4 Romance [2/8 too T5]
Black Orphan Bird T3 Tamed [1/5 to the next level]
Disciplinary committee authority T1 (1/2 to T2)
Jeneven - T2 friendship (1/3 to T3)

Afflictions
Relaxed +5 to rolls

Inventory
[Telekinetic knife] - Can be controlled with a though. Like all weapons it can be placed in my pocket dimension (T2)
[Bathrobe]
[Bath Towel]
[Hot Spring Map]
[Ancestors scabbard]
Techniques
Riposte
[Sword Techniques] - Gives +15 to sword training when used. Has 5 uses
Clues
Sunken Naginata Optional sidequest


>Do:Spend more time with helia. Warn her that my mother and sister are coming and they may be...concerned about her skill with weaponry.

>Do:See a masseuse . Sword training can take a toll on the body.
>>
Rolled 87, 12 = 99 (2d100)

>>1233053
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Devil King (Bindings, DC40)
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Lesser Water Elemental Core

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : That's enough summoning for the day. Try to find some members of the HEMA club to talk to, I still have that invitation. I should probably tell them I plan to accept even though I was busy recently.
>DO : Find Hawthorne. I still haven't thanked him for his help during the whole Stonelord thing.
>>
Rolled 35, 13 = 48 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1233053
[Dehydrated] - For 2 Turns, suffer -5 to any physical activity. Any strenuous activity or result will increase the duration by 1 and increase the penalty by -5.
[Rested] - +5 to rolls next Turn.
[Stressless] +10

T4 Hemomancy
T1 Resolve
>Attune with Blade x2
Alic grabs a water bottle, Erbschaftsklinge, and a towel. He folds the towel, takes a big drink of water and sits cross-legged. He gentles slides the blade across his left forearm, closing his eyes against the hot line of pain. Coated with a thin layer of his own blood he passes the blade to his left hand repeating on his right forearm. With the blade covered breathing in the steam of the hot springs Alic turns his mind to the blade, focusing on the connection. When done Reverse Bleeding and seal the wound with Blood-Flesh Transmutation.
>>
Rolled 9, 55 = 64 (2d100)

>>1233053
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Calm] - For 1 Turn, ignore any result that would cause you mental or emotional distress
>[Butt Hurt] - You sprained your ass. For 3 Turns you cannot gain [Relaxed] of any kind. Take -5 to any physical activity. Any damage to your posterior will cause you to gain [Pain in the Ass].

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Relax in my room by watching tv or reading, making sure to keep my weight off my ass so that it recovers well and quick.
>Take the opportunity to see if anything is going on at the Theatre room.
>>
Rolled 23 (1d100)

>>1233053
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Skills:
-Inner Light (T1) [1/2]

>Trait:
-Charismatic Appearance (T1) [0/2]
-Charasmatic (T1) [0/2]
--+1 to Speech rolls
-Strength (T2) [2/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]
-Above Average Mana Reserves (T1) [1/2]
-Animal Sense Control (T2) [0/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T3) [0/5]
-Anti-Magic Theory (T1) [1/2]
-Dispel Magic Theory (T2) [0/3]
-Animal Sensory Control Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian (T2) [1/3]

>Possessions:
-Fireworks Bauble
-Fortune Coin
--For 1 action, change a roll to a 50.
--Can even be used on Critfails.
--Lose Fortune Coin on use.

>Quests/SideQuests:
-[Heaven Sent] - Discover the Origin of the Object "Fortune Coin"
--Clue: The Coins are divine gifts from Heaven, given only to chosen people to help aide them in their holy missions. And the "Witches", the creators of the coins, were something more akin to prophets


>Temporary Conditions: N/A

>Double Turns Remaning: 5

>Do:
Zav was faced with several options in form of boxes, but the thing that he as most interest in was the the mysterieus red orb tha guided him the the cave, seeing that the orb wasn't going anywhere, the young knight touched the orb. (No roll)

>Do:
After the whole deal with the orb was done, the young man searched for Samantha again, maybe he could fix the things between them before the trip was over. Remebering the trick that Melina had taught, Zav used his Light magic to create a show of lights for the girl that he had invited for a party long gone. Maybe he could not fix their relationship with this little show, but it was worth trying. (Relevant - Light Magic Theory (T3), Light Spell (T2))
>>
Rolled 96, 97, 49 = 242 (3d100)

Rev up shit those shit dice.
>>
>>1233034
>odds of exodia in starting hand: 1 in 658008
>odds of exodia in starting hand 3 times in a row: 1 in 284900703262336512
>Current global population of the earth: 7,488,763,145
>expected number of times of occurrence of a triple starting hand exodia if every person on earth had a set of 3 duels 10000 times each: 0.000263 times.
That goes beyond just improbable.
>>
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>>1233012
New Madrid NPC, Belle.
>>
Rolled 26, 44 = 70 (2d100)

>>1233053
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Try and determine the source of heat for the hotsprings. If it's magical, try and replicate it for personal uses.
(I guess the source of the magic determines the bonuses i'd receive, so...)
>DO: Spend some time with Belle and get to know the girl. She's quite the cutey!
(+3 Noble Robes, +5 Ring of allure, +3 Reputation, +5 Fey Blessing)
>>
>>1226244
Combining.
>>1228373
[Arthur Belrose]
>[35, 62]

>>1228403
[Gram Roderick]
>70, 50

>>1228507
[Zoot Martingale]
>49, 72

The so called Devil King's reign has come to an end. Arthur leads the charge into Matthieu's room, breaking the door down, and attacks with a Superslash, aimed directly at the Devil King's foul heart. However, before he can connect, the Devil King manages to sides step the attack. Still running off the momentum, Arthur turns and plunges his holy sword fragment into the damned creature's heart. It howls in pain as the holy relic burns away at the corrupted organ. It begins to retaliate against Arthur, but before it can cast whatever dark spell it had planned, Gram warps behind it, and in a single action severs the demon's remaining arm off. The Devil King's shocked expression will become a semi-permanent fixture on its face, as Gram follows up the initial slash with a Cleave through its neck. The Devil King's head parts ways with its body, falling to the floor with a thud. Zoot, last through the door, opens fire on the exposed heart and severed head. His bullets riddle the lifeless head full of holes, rendering the grotesque visage unrecognizable. Despite the already lethal damage, he doesn't relent. Better safe than sorry. After emptying both mags into the devil's head, he reloads and unloads both mags into the demon's pierced heart. Black ichor pours from the perforated heart, as it beats for the last time. Unable to withstand the combined onslaught, the Devil King lies in pieces, defeated, as most of its body begins to disappear.
>The Devil King has been vanquished. (RP to decide who gets what.
>For his relentless pursuit of vanquishing the evil recently plaguing Madrid even beyond its borders, Principal Hernandez has granted him a Minor Favor.
>Devil King dropped Corrupted Heart.
>Devil King dropped Crown of the False King. Cannot be removed normally. Demons weaker than you are more fearful of your [false] rank and are more likely to listen to you. [+15 to rolls with Lesser Demons] Stronger demons however will recognize you as a pretender, and will focus on tearing you apart [-20 to rolls with above average Demons.]
>Devil King dropped Infernal Armor. (T2 Materialized Demonic Energy, Enchantment: (Irremovable Curse) [Flesh of Sin] - Cannot be removed normally. When worn, Evil actions cannot critfail and have +5 extended crit range, but Good and Neutral actions cannot Crit.
>Devil King dropped Mask of the Liar. Literally the face of the Devil King ripped off after death. Wearing this wretched thing will make deception and Illusion rolls easier [+10], but cannot gain reputation or Relationship while wearing it. It is cursed, and cannot be simply removed after being worn.
>>
>>1234171
>For his relentless pursuit of vanquishing the evil recently plaguing Madrid even beyond its borders, Principal Hernandez has granted him a Minor Favor.
Fuck forgot to mention Arthur's name.
>>
Rolled 69, 56 = 125 (2d100)

>>1233053
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion
Advanced Shamanism

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]
Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Conditions:
Trait [German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany.

>DO: Might as well make the most out of this trip, let's go on a tour of a local brewer. Make an orderly list the beers based in their various attributes to add to my grand International beer report. who knows, maybe my chaperone is a beer connoisseur too.

>DO: Time to use that beach chair I saved earlier! let's ream my copy of Infanterie Greift An, I've been meaning to read it for a few years now.
>>
>>1234208
forgot too add my grapple skill and chaperon condition
>>
>>1234171
"I call dibs on gettin his face!"
>>
>>1234171
"My armor is already better than this, so I'll just take the Heart."
>>
>>1234171
"My armor is better than this too, if it weren't broken and shit, but I'll take the armor. For the crown, I think I'll give it to the guy that bound it in the first place. He deserves to get something out of this, after all."
>>
Rolled 20, 99 = 119 (2d100)

>>1233053
Name: Zoot Martingale
From: The USofA

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Expert Public Speaking [0/8], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 21 reputation points

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] gained. You have control of what the drama club can do to help with keeping Eliza in check.

>Perks: [Concentrated Fire]. You do not gain penalties for attacking with firearms repeatedly. Additionally, for each successive attack with a firearm, add +5 to the next firearm attack roll. Interrupting the chain of firearms attacks with a different attack will break the chain

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy), Alic (Buds), Fluke Unten, Leia, Alia, Wistan
Brooke (Enamored) T4 Romantic Interest [1/8]
Eliza (Venomous Enemy) [1/2]


>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, stockpile of [Skullcap] downer drugs, [Mask of the Liar] Literally the face of the Devil King ripped off after death. Wearing this wretched thing will make deception and Illusion rolls easier [+10], but cannot gain reputation or Relationship while wearing it. It is cursed, and cannot be simply removed after being worn.

[Chaperone]

>DO: Woohoo I just killed a devil king! Time to go to the showers and wash off all of this blood and relax!
>DO: Fighting a devil king has made me work up an appetite. Go find something to eat!
>>
Rolled 6, 43 = 49 (2d100)

>>1233053
Name: Markus Milton
From: AMERICA!
https://sites.google.com/view/mkam/character-sheets/markus-milton
[Relaxed] +5 To rolls

>DO: Find Master Kiru finally and chat with her about the events of the transfer and how life is going. Also to make sure she actually relaxes.
>DO: Help Master Kiru in her duties, while I can and try not to feel bad about her going back to Mardrid by herself when this over. The transfer couldn't be over soon enough.
>>
Rolled 59, 54 = 113 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne

[Stressless] - The masseur got rid of all the accumulated stress in your body. +10 to rolls next turn.

>>1233053

>DO: God damn it. Try to sort out this fight. I need these two to stop fighting.

>DO: If I failed the previous action, repeat it again. Otherwise, I'll go and soak some more in the springs. What a mess.
>>
Rolled 5, 97 = 102 (2d100)

>>1233053
Name: Lie Alius
Character Sheet:
https://docs.google.com/document/d/1YYX0XTQUTb1HpqyLk0fGa-NZcOc-3LVvooWyn5VoaZk

> Ho Lie shit I may have just seen the most improbable event in recorded history. Investigate the deck, see if I can get the Exodia shit to happen regularly. Maybe the Exodia cards are thinner than the rest of the deck or something.
>Puzzles puzzles puzzles puzzles puzzles puzzles puzzles puzzles puzzles puzzles puzzles
>>
Rolled 73, 17 = 90 (2d100)

>>1233053
https://docs.google.com/document/d/1YbFfMP8u7XHsoE2nhhE7PgP0PTJHkgu61ugeDugcBWQ/edit

>DO: Give the Heart to the Principle.

>DO: Look for neat shit.
>>
Rolled 31, 36 = 67 (2d100)

>>1233053
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

>DO: Find Matthieu and offer him the Crown of the False King.
>DO: Relax in the hot springs after that fight with the Devil King.
>>
Rolled 91, 71 = 162 (2d100)

>>1233053

Name: Lawrence Birch
Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

>Peak at Eliza in hot springs
>Invite Eliza to a dinner after and use the Dirt on Meat Chef to get good food.
>>
>>1235086

PS. I'm not giving the dirt I found on people to her yet.
>>
Rolled 42, 22 = 64 (2d100)

>>1233053
>https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing
>Wakes up and puts on his bathrobe and swimtrunks
Another Day in Paradise. I'll just relax while I still have the time.

Do: Relax in the hotsprings and socialize with the students that are with me.

Do: Keep socializing and keep making friends while relaxing in the hotsprings.
>>
Rolled 98 + 10 (1d100 + 10)

>>1235141
!
>>
Rolled 98 + 25 (1d100 + 25)

>>
Rolled 61, 1 = 62 (2d100)

>>1234545
Just rollin' some random dice.
>>
Rolled 12, 4 = 16 (2d100)

>>1233053
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Hang out with the HEMA Club. Especially with Clara and Bjorn. It has been a while.
>Explore the resort for places of interest.
>>
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>>1233064
[Aine Boros](No longer relaxed)
>3
After speaking with Jeneven, you go to talk with Helia, maybe give her a heads up about your family. When you find her, she’s alone in some corner, shivering. Its pretty warm in here, surely she isn’t cold, is she? You walk over to her and say hey, but before you get any further a fist buries itself in your gut. All the wind is forced from your lungs, as you double over and drop to your knees. That wasn’t a love tap, that blow was filled with rage. You want to ask why, but you don’t have the air. “I saw you talking to Jeneven… you like her, don’t you?! Of course. She’s tall, beautiful, and her legs are amazing. Were you just getting close to me to get to her?!” Her voice begins to rise as she gets louder, and more hysterical. “TO HELL WITH YOU!” she screams before hitting you one more time and running off. It seems she got the very wrong impression of your conversation with Jeneven, you’ll need to patch up this misunderstanding before you can progress with Helia.
>[Misunderstanding] - Fucking anime tropes, your tsundere girlfriend thinks you’re trying to score with her best friend. You’ll need to clear this up before you can make any more relationship progress with Helia.


>24
With the stress building up after your encounter with Helia, you go to get a massage, but all the masseurs and masseuses are preoccupied.


>>1233075
[Matthieu Faust]
>87
You look for any members of the HEMA club, intending to join. You are successful as you manage to run into Bjorn coming out of one of the baths. You tell him you want to join, and he seems pleased. “That’s good to hear, we’re always glad to have new members!” He grasps and shakes your hand. It feels like he nearly crushes the bones in your hand without even trying.
>Joined HEMA Club
>+1 Relationship with Bjorn


>12
You then go out in search of Ean, but you can’t seem to find him. The resort is pretty big, so it's no surprise you can’t find him. As you were searching Arthur comes up and talks to you. “Hey Matt, a couple of my friends and I just busted down the door to your room, and killed the devil king. I guess you should have this, sorry for totally fucking up your room man.” He then offers you the devil kings crown.
>It’s up to you if you want to take the crown.

>>1233153
[Alex Fuchs]
>35+10+5+5-10=45
>13+10+5+5-10=23
You try to focus to bring your magical aura inline with the blade, but the heat and the pain in your arms is just a little too much and the magic just feels..out of synch. It’s not bad but it feels like its a game of hot and cold at this point.

(continued...)
>>
>>1236911

>>1233189
[Devin Hines]
>9-5=4
You decide to relax and stay off your butt, so you opt to stay in your room and watch a movie. The options were pretty slim, as most of the good movies had already been borrowed. You settle on something called “A Christmas Slay”, you assume it's a Christmas movie. Probably a B, maybe even C movies with that terrible spelling. Not long in, though, you realize it's a horror flick, as the killer’s sudden appearance causes you to jump out of your seat, and land hard on the floor. Your ass erupts in pain, as the already damaged gluts are further harmed. You roll around on the ground, grabbing your ass in a futile attempt to stop the pain. What a pain in the ass this turned out to be, you just wanted to watch a movie.
>[Pain in the Ass] - Cannot gain [Relaxed] status. For 4 Turns, take -10 to all rolls. Further butt damage will raise [Pain in the Ass] to [Butt Blasted].

>55-5=50
You go to the Theatre Room, to see what’s going on there. When you arrive, it seems some Anime Club is using it to marathon some of One Piss, you mean One Piece. Dubbed. They could at least watch something better, like Eva or Dragon Ball. After a few episodes, they talk about their shitty ships and who is best waifu. You get up to leave,and head for the door. Before you leave, you make sure to remind them “Bleach is better”.
>[Superior Tastes] - For 2 Turns +5 when discussing why your tastes are better than someone else’s.


>>1233377
[Zav Erdna Georgius V]
>No roll needed
You ignore the boxes, choosing instead to reach out for the Red Orb. It neither attacks nor attempts to flee as you get closer. When you finally grab it, it wriggles out of your grasp, and floats around your head a few times. It eventually comes to a stop in front of your face, ‘staring’ at you as best as a featureless ball of red light can. You wave your hand in front of it, and it follows the motion. You then start moving your entire body, and it still continues to match your movements. You start making your way out of the cave, and the Red Orb follows you like a puppy. Seems you gained a follower.
>Gained Artificial Spirit “Red Orb”.


>23+3+2=28
You catch up to Samantha, and try fixing your relationship, or lack thereof. You try showing her the Light show Melina helped you with, but it's pretty mediocre, and Samantha isn’t impressed. “Is that it? Did you stop me just to waste more of my time? Could you just buzz off? I’d rather not waste any more of my vacation time.” She doesn’t even wait for a response before walking away.

(continued...)
>>
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>>1236915

>>1234094
[Angelica Shanyrria]
>26
You decide to explore, and find out what exactly was causing all of the hot springs to be, well, hot springs. After asking around, and doing some exploration of your own, you manage to find a staircase down into the lower levels of the resort. As you descend the steps, you notice that it gets warmer, and warmer, and a whole ton more humid. It was getting pretty uncomfortable, actually. When you reach the bottom of the steps, you find yourself before an iron door. Huh. It was time to find out whether the hot springs were natural or not, you supposed. You open the door, and see another level of hot springs. Hot springs under hot springs? That seemed pretty weird. Then, you notice that it’s really, really, really hot. The water was bubbling, and boiling. You see one mage lounging in the corner, in a chair, waving his hand in the air, and directing all of the steam upwards. He waves to you. “Yo, you a tourist?” You nod, while fanning your face. “Yeah, these were the real, natural hot springs originally. It had immense curative properties, and was said to even be able to cure people from mortal wounds and even death. Only problem was, it was kinda hot. Just a bit. So, only fire mages like me could even go near them, and without years of training, we’d probably boil alive in there. We didn’t want to let this just go to waste, so we set up a resort on top of it, and put “fake” hot springs on top. I’m in charge of transferring the mana and heat up to the top. Obviously, the healing properties are greatly dampened, but at least it still heals small cuts, and is a great tourist attraction regardless.” You try to replicate the magic, but the healing magic is too strong in the waters, and the spell the man is using is just a bit too advanced.

>44+3+5+2+5=59
You spend some time getting to know the shy redhead that is Belle. She finds it hard to focus with your stature, height, bust size, and general demeanor. It seems she isn’t quite used to people actively pursuing her. You learn a few things about her. For example, you learn that she’s 18, she hasn’t had a single relationship yet, and that she can’t handle being teased(which is surprising, because you weren’t even trying. Maybe you’re passively lewd?). At any rate, you can tell that despite her discomfort and unfamiliarity, she’s warming up towards you.

>+1 Relationship with Belle

(continued...)
>>
>>1236916

>>1234208
[Dietrich Neunhause]
>69(Heh)
You decide to go out to a local brewery! You’re about to leave out the hot spring entrance when your chaperone steps in front of you.
Chaperone roll 98+25=123
“Listen kid I don’t trust you enough to go wandering off to some brewery to get drunk. I’ve been assigned to baby sit you all damn day. So you are not going anywhere on my watch you little shit.”
Boy that’s one angry chaperone they assigned you. Looks like you can’t go to that brewery. Man you really wanted taste some of those beers too.

>56
Well that’s a bummer. You decide to now spend your time reading a super germany german book. You have a great learning the struggles and triumphs Erwin Rommel went through in world war I. After finishing the last page you put the book down feeling inspired by his german greatness.
>[Inspired] +5 to all rolls next turn.


>>1234486
[Zoot Martingale]
>20
You go and try to wash off the blood and gore of the Devil King in the showers. It works, for the most part, and while you look and smell clean, you still feel pretty dirty. Maybe it’s the demonic essence permeating into your skin? Probably not. Ah well, at least you’re clean now.


>99
You go and order some room service. They bring you an assortment of delicious food and drinks. Anything from mundane steaks to magical delicacies, they have it all. You even decide to save some leftovers for later. Man, these are great. It’s almost as good as being high. Almost.

>You gained [Well-Fed]. +15 to all rolls next turn.
>You received Leftovers. You can consume them to add +15 to any roll. Single use only.


>>1234535
[Markus Milton]
>6+5=11 Reduced crit fail
Your awkward attempts in making her relaxed have failed disastrously. You got a slap in the face and you were accused of being a perverted apprentice. It was a silent and awkward moment between the two of you.
>-15 when interacting to Kiru.
>You can cure this affliction by clearing up the misunderstanding or doing anything to make amends with her.

>26-50 = -5, 51-75 = -10, 76-99 = -15, 100 = Removal of status effect

>43+5=48-15=33
You made amends with her by helping her with her duties. The both of you work at the local infirmary. With the recent event still fresh on both your minds, she treated you more strictly and professionally than usual. It was not enough to appease her but it’s a step towards the right direction.
>-5
>Penalty when interacting with Kiru is now -10

(continued...)
>>
>>1236920

>>1234545
[Ean Hawthorne]
>Tenia rolled 61, Isabel rolled 1
The two girls start to savagely claw at each other, fire in their eyes. At least they’re not bringing out weapons. You’re just incredibly confused. You knew that they both liked you, but you thought they had made up and become friends! Why the hell were they trying to kill each other? This all felt like a really bad dream. You blink, hoping that you would wake up soon. No luck. There was no way that ordinary girls would start trying to kill each other… M-maybe there was something wrong with the two of them? You’d noticed Tenia seemed a bit off when she killed that plant thing in the Fey Garden, but assumed she was just overly protective. W-were they-? Suddenly, you hear a scream, as Isabel falls into the Jacuzzi, and the water turns red. Really, really red. You really fucking need a Chaperone! You thought they were goddamn everywhere, where the hell were they? Tenia jumps into the water, as Isabel struggles weakly to get to her feet, and you know you need to intervene.
>Isabel is [Very Injured], -20 to her rolls next turn

>59+10=69
You jump into the water, and pull the two of them apart, with great effort. The two don’t struggle too much, as they don’t want to hurt you. Isabel had a huge gash down her torso, and you were kind of scared. You take a deep breath to calm yourself. You’re just going to wake up, this is just going to turn out to be a bad dream, no one will get hurt. “Why are the two of you fighting?” You think you stuttered a bit, but it was probably fine. The two girls look at you, something off in their eyes, and speak in unison. “Because you’re mine, Ean.” Their voices make shudders crawl down your spine. “L-look, I know this is unorthodox, and people don’t normally have other people in their relationships, but I like the both of you, so can’t we try to get along?” Both of the girls’ eyes seem to go back to normal, until they shift in some odd way you can’t describe again. They pause for a moment. “No.”
>[1/2] successes needed for peace
>[1/3] attempts at diplomacy

(continued...)
>>
>>1236923

>54+10= 64
“Why?” You ask. Thank goodness, they didn’t seem to be struggling as much anymore. You, yourself, are beginning to calm down. “Because, you are mine, Ean. I will not share you. You are mine, and mine alone.” It was really, really creepy how their voices could go in unison. Obviously, just asking them to stop didn’t work. You needed to get more personal. You decide to focus on the girl that actually had the capacity to harm others right now. “Tenia. I love you.” You hear Isabel’s teeth grind, and her nails begin digging into your arm tightly, drawing blood. You wince. “Tenia, you were one of the first people I met at the academy. We’ve been together for what seems like eternities. We fought eldritch horrors together, we lived in the same dorm, we’ve gone out on dates, and every second I see you again, you remind me of how much you mean to me. Y-you are someone I strive to be like. You are my goal in life. You represent my ideals, with your hard work, and your lovely smile, and how you care about others, to the point that you rushed to the Fey Garden and saved me immediately. You’re more organized than I could ever be. You are the Gleaming Star in the night sky, that I marvel at, and always struggle to reach for.” Tenia blushes, as her eyes turn back to normal, and she sits down in the jacuzzi, soaking in the bloody water. Isabel begins to cry, as her nails dig into you even more. You turn to her. “Isabel. I love you.” Tenia seems to jump in shock, as Isabel looks up at you hopefully. “We were friends in childhood, and every single day with you was amazing. I may not have remembered at first, but I definitely remember it all now. We were best friends, and we went everywhere together. I remember when we went to that ice cream parlor, and it was the first time I realized how much you meant to me. We made a promise that day, that we would get married, and that we would spend the rest of our lives together. Circumstance ripped us apart, but you never forgot, and for that, I love you all the more.” Tenia rushes to her feet, and grabs your arm again, while Isabel relaxes, and smiles. Tenia’s eyes still look normal, while Isabel’s are becoming normal, thank goodness. “Isabel, you are my Earth. You’re my foundation, you’re my comfort. You are always there for me, and I can always rely on you to have my back. You support me in everything I do, and we’ve been together since we were kids. I couldn’t imagine a life without you, Isabel. I couldn’t imagine a life without either of you.” Both of their eyes become normal again, and you sigh as you sit down in the jacuzzi with the two of them. You know now, that something was really, really wrong with them, but you love them all the same. Then you realize that Isabel obviously needs medical attention and that you were all sitting in a bath full of blood that obviously looked really suspicious.

(continued...)
>>
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>>1236926

It was a bit awkward explaining to the Chaperones what was going on, but you manage to pass it off as a big accident. Isabel is taken to the infirmary, you change out of your bloody bathclothes, and you sigh in relief. You’re glad that was over.
>[2/2] successes needed for peace
>The fight has ended, and Tenia and Isabel are at peace again
>Isabel is in the Infirmary for 2 turns, and you can spend an action to visit her

>>1234576
[Lie Alius]
>5
You go and study the Exodia deck. What just happened was nearly impossible, and you want to find out why it just happened. You run multiple tests on it, and you eventually have to recruit a green-haired onlooker to help you with them. At the start of every duel, you draw the 5 cards, but at most, you only get three or four pieces of Exodia. Eventually, the green-haired kid asks to see the deck, and you agree. Might as well, right? Maybe this kind of thing only works when it’s against you. To your surprise, on turn one, you immediately lose to Exodia’s effect. When you move to check out why, the student stands up and asks if he can have the pieces, as it would make him a really good duelist. You refuse, of course, as you worked a lot for those pieces. Upon hearing your response, he runs away with the Exodia pieces, throwing them over the railings. “Say goodbye to Exodia!” he says, scattering the cards to the four winds. You feel like this has happened somewhere before. After that, the green-haired student runs away. What the hell just happened?

>Gained [Frustrated]. Fuck that guy, throwing away your deck and shit. Incurs -10 to rolls requiring concentration next turn.

(continued...)
>>
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>>1236934

[Lie Alius]
>97
After that strange sequence of events, you decide to go and do some more puzzles. No puzzle is beyond you, and soon, the resort is out of complimentary puzzle books, toys, and other such objects. Not to be left undone, you head back to your room and connect to the resort Wi-Fi. You begin solving puzzles online. Damn. These are easy. Where’s the rest of em? Eventually, in the midst of your puzzle solving, a person leaves something at your doorstep, knocking a few times before disappearing quickly as they came. Strange. When you finish, you investigate the object. It’s a… puzzle box? The words written on it is in some ancient script you can’t quite understand. You’re not sure why they left this for you, but you suppose it’s yours now.

>+3 to Puzzle Solving
>Received Intricate Puzzle Box

>>1234640
[Gram Roderick]
>73
You go find the cake and give her the heart of the devil king. “Huh, well…that’s sweet of you? I guess coming to me with such a dangerous item is the right course of action. You really should’ve told some kind of authority about the demon, but a thanks is in order for defeating it nonetheless.”
>One minor favor from the principle.
>+1 relationship to the principal The cake is a lie
>You no longer have the devil king's heart.

>17
After giving the principal your heart, you decide to go look around for something cool. But this being a generic hotsprings you don't manage to find much of anything.

>>1235075
[Arthur Belrose]
>31
After brutally killing the devil king, you take the crown and leave the room to find Matthieu. You find him wandering the halls and go talk to him saying that you just killed the devil king. You then offer him the Devil king's crown, but it’s up to him to take it.

>36
Well fighting devil kings is fun and all, but also immensely tiring. So you decide to go chill in the hotsprings to take off the edge of battle.
>[Relaxed] +5 to all rolls next turn.

(continued...)
>>
>>1236935

>>1234640
[Gram Roderick]
>73
You go find the cake and give her the heart of the devil king. “Huh, well…that’s sweet of you? I guess coming to me with such a dangerous item is the right course of action. You really should’ve told some kind of authority about the demon, but a thanks is in order for defeating it nonetheless.”
>One minor favor from the principle.
>+1 relationship to the principal The cake is a lie
>No longer holding [Devil king's heart].

>17
After giving the principal your heart, you decide to go look around for something cool. But this being a generic hot springs you don't manage to find much of anything.

>>1235075
[Arthur Belrose]
>31
After brutally killing the devil king, you take the crown and leave the room to find Matthieu. You find him wandering the halls and go talk to him saying that you just killed the devil king. You then offer him the Devil king's crown, but it’s up to him to take it.

>36
Well fighting devil kings is fun and all, but also immensely tiring. So you decide to go chill in the hot springs to take off the edge of battle.
>[Relaxed] +5 to all rolls next turn.
>>
File: exciting_isnt_it.gif (1.59 MB, 480x270)
1.59 MB
1.59 MB GIF
>>1236937

>>1235086
[Lawrence Birch]
>91
You’re going to do something incredibly bold, and incredibly stupid: you’re gonna sneak a peek at Eliza. What’s the worst that could happen? You walk around the exterior wall of the bath she got in, looking for a way to peak in. You start to give up hope, till you see a very small hole, barely noticeable unless you’re really looking for it. You come up to it slowly, trying not to draw attention to it. As your eye hovers over the small portal, you haven’t heard any screaming so you assume you’re safe for now. Feeling safe in your position, you peer through the looking hole, hoping to find your prize. You’re pretty sure Eliza was the only one in this bath at the time, so she shouldn’t be too hard to find. As you scan the interior, you spot a shadow in the steam. That must be her! You try staring harder, as if trying to will the steam away. It slowly begins clearing up, and bit by bit more flesh is revealed. If you stared any harder, you’re eye would pop from its socket. Finally, the steam is clearing, and you see your prize. T-THAT’S NOT ELIZA AT ALL! You fall back, away from the hole, trying as hard as you can to erase the image from your mind. You think you need some mind bleach. “Catch an eyeful I take it? Did it excite you?” That sounds like Eliza, but as you look around, you don’t see her. “Up here.” Following the voice, you look up and spot a floating mouth, which somehow manage to capture her smug perfectly even for just a pair of lips.. “I gotta say, kitten, it's awfully daring to try and sneak a peek at me. But daring isn’t enough, you need to learn subtlety. Perhaps this will be a good lesson for you, hmm?” Lesson? What lesso-
>Detection Roll 108
“HEY YOU THERE! WHAT ARE YOU DOING OVER HERE?!” Shit, the resort staff have spotted you and are coming your way. There’s nowhere to run. “A hole? You a peeping tom, Mr. Pervert? You’re coming with us, we’ll be having a long talk with your teachers about this. They aren’t exactly subtle about why and where they’re taking you, as they walk through the crowded corridors. And it isn’t long before word spread about what they caught you doing.
>[Chaperone] - You cannot go anywhere without your chaperone, who will see everything you do and hear everything you say no matter how sneaky you try to be. If caught doing anything else bad, you will face further penalties. If you are found without your chaperone, you will incur further penalties.
>Pervert, -15 to all social interactions with females until you get a female friend to refute it.
>+3 Relationship with Eliza

(continued...)
>>
>>1236939

[Lawrence Birch]
>72+5=77
After that humiliation, you invite Eliza to a date. Well, it's not really a date, it's just dinner. You honestly expected her to refuse after your little stunt, but it seems to pay it little mind. You ask why, “You are going to get me something EXTRA nice, aren’t you? Surely my pet wouldn’t waste my time with a bland and ordinary dinner, would he?” Does she know what you have on the Chef? Or is she really implying that you shouldn’t waste her time on anything that isn’t better than the rest? You don’t know. Eliza is a hard one to pin down, probably by intent. After finding a good seat, you excuse yourself for a moment, and head towards the kitchens. You’re absolutely denied entry, but when you tell one of the waiters hear what you want to ask of the Meat Chef, he grins. He probably isn’t too fond of the bastard, and any chance to shove it in his craw is a good one. He comes back out shortly telling your the Meat Chef’s message: “Only the best.” He might not like doing the job, but he certainly is keen on keeping it. You return to the table, “Keeping a girl waiting is bad manners, you know.” You apologize, and say you had a little favor to call in. “Oh? Already making friends here so quickly? I’d say I’m impressed, but anything less from my favorite pet and I’d be disappointed.” She nods sagely, as if her words were fact. Before long, a waiter comes to the table, with two absolutely amazing steaks prepared, “Complements of the chef.” he says. You two dig in. Eliza is a bit sloppier with her way of eating, which is surprising. You had assumed her to be from nobility, but her mannerisms are closer to someone who grew up a commoner and recently started learning proper etiquette. “Good. Not great, but pretty good. Let me guess, you overheard the other chefs complaining about the Meat Chef, yes? Not bad, but you really could’ve done better, like learning that the Head Chef was having an affair with one of the maids. Namely the one 30 years his junior.” She continues to eat, barely giving you any attention as she not so subtly criticises your efforts. You thought you did pretty good, but you guess ‘pretty good’ isn’t ‘good enough’ for Eliza. Better step up your game.
>+2 Relationship with Eliza
>Lost “Dirt on Meat Chef”


>>1235141
[Numbers]
>42
Being the charismatic cube man you are, you go out and talk to even more people in the hot springs. People complement you on the sick beard you have and you gain even more popularity.
>+1 Reputation point

>22
After a while the hot springs becomes empty again and you can’t find anyone else to talk to. at least you get some time to yourself to think about what you plan on to do next.

(continued...)
>>
>>1236942

>>1235985
[Agata Stoneworth]
>12
You search high and low for your fellow club members but it’s like they all vanished off the face of the earth.

>4
Woohoo exploring. You go wandering around the resort looking for something cool, opening random doors to see what’s behind them. You come across a door that says supply room. The handle is tough to turn but you pull so hard that it flies open. Suddenly you're being attacked by tentacles! AHHH NYARLATHOTEP IS BACK FOR HIS REVENGE… oh wait you're just tangled in pool hoses. Oh great now you're having ptsd over hoses.
>You now have [PTSD (Eldritch)]
>You will have to go see a shrink to help get rid of your PTSD
>Every turn you must roll for a Sanity check to pass a DC of 50 or else you will have a -10 to all rolls that turn.

Missed Turns:
[James Baxter] : 1
[Green, Nicholas C] : 1


(end)
>>
TURN 5 GO
>>
Rolled 96, 29 = 125 (2d100)

>>1236950
From: Murica
Spells
Pocket locker-Store items in a pocket dimension
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Warp-Link - teleport to the location of my sword (good for followups after launch blade)
Launch- Launches items in my pocket dimension at people
Recall - Call my items back to me after losing it
Redirecting portal-Use portals to redirect attacks back at the enemy.
Pocket Zoo[2/10]
Cast Pocket dimension

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1 [1/2 to T2]

Knowledge
Advanced spatial theory [1/5 to next level)
Sword fighting T3
Animal Husbandry T3
Intermediate Planar theory [1/3 to the next level]
Basic Mana projection
Relations
Helia-T4 Romance [2/8 too T5]
Black Orphan Bird T3 Tamed [1/5 to the next level]
Disciplinary committee authority T1 (1/2 to T2)
Jeneven - T2 friendship (1/3 to T3)

Afflictions
>[Misunderstanding] - Fucking anime tropes, your tsundere girlfriend thinks you’re trying to score with her best friend. You’ll need to clear this up before you can make any more relationship progress with Helia.
Inventory
[Telekinetic knife] - Can be controlled with a though. Like all weapons it can be placed in my pocket dimension (T2)
[Bathrobe]
[Bath Towel]
[Hot Spring Map]
[Ancestors scabbard]
Techniques
Riposte
[Sword Techniques] - Gives +15 to sword training when used. Has 5 uses
Clues
Sunken Naginata Optional sidequest

>DO:Clear up this understanding with helia. Explain that I was merely trying to make sure me and er get along since she's her friend. And that helia was making sure I treat her well.
Or else.

>DO:Take another bath in the hotspring. Misunderstandings are stressful.
>>
>>1236956
I seem to have stumble a bit
by
>DO:Clear up this understanding with helia. Explain that I was merely trying to make sure me and er get along since she's her friend. And that helia was making sure I treat her well.
I meant that jeneven was making sure I was treating helia well.
and that I wanted to make sure me and jeneven weren't at odds as we both care for helia.
>>
File: Tentacled Dread.jpg (64 KB, 500x658)
64 KB
64 KB JPG
Rolled 20, 56, 56 = 132 (3d100)

>>1236950
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Rolling for sanity check.
>Look for a shrink willing enough to help me with my PTSD.
>Meditate at a quiet and/or peaceful area of the resort. Try to clear the mind of mental disturbances. (Intermediate Meditation)
>>
Rolled 21, 97 = 118 (2d100)

>>1236950
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Pain in the Ass] - Cannot gain [Relaxed] status. For 4 Turns, take -10 to all rolls. Further butt damage will raise [Pain in the Ass] to [Butt Blasted].
>[Superior Tastes] - For 2 Turns +5 when discussing why your tastes are better than someone else’s

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>See if I can't find anyone who will heal my ass of its pains.
>Just lay down in my room on my stomach and off my ass.
>>
Rolled 45, 65 = 110 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1236950
>Go and get some food. Eat with Tenia and Isabel in the clinic.
>Try and heal Isabel's wounds, if they allow me to.
>>
Rolled 91, 27 = 118 (2d100)

>>1236950

Name: Lawrence Birch
Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

>continue to talk to Eliza. "I'd love to dig up more things for you but... It seems I can't go anywhere at the moment with this guy following me. Anything you can do about it?"
>IF Eliza can't do anything. Convince that I don't need a chaperone and pledge not to peak again. IF something can be done. talk to eliza and bring up a topic
"I'm thinking of moving to Madrid. Maybe I can work for you from there. Grab power there and when the time comes, You can come visit, You're name will be known. What are your thoughts?"
>>
Rolled 87, 48 = 135 (2d100)

>>1236950
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Devil King (Bindings, DC40)
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Lesser Water Elemental Core
Devil King's Crown

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>>1235075
The summoner sighed deeply behind his mask, and accepted the crown. "Yeah, I figured he got himself killed. Back to square one."
He looked in the young knight's eye for a few seconds, and chuckled. "Ah well. You did what you had to do. And I can still use this to further my research. No hard feelings." Matthieu turned his back to Arthur, taking his leave. "Thanks. You're pretty alright."

>>1236950
>DO : Go grab a drink.
>DO : Attempt to find that small ice girl that lives with Devin. She's probably still angry over the whole boulder thing, I should probably attempt to explain that I'm not a bad guy. And I don't want her to freeze my ears off
>>
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Rolled 65, 42 + 15 = 122 (2d100 + 15)

>>1236950
Name: Zoot Martingale
From: The USofA

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Expert Public Speaking [0/8], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 21 reputation points

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] gained. You have control of what the drama club can do to help with keeping Eliza in check.

>Perks: [Concentrated Fire]. You do not gain penalties for attacking with firearms repeatedly. Additionally, for each successive attack with a firearm, add +5 to the next firearm attack roll. Interrupting the chain of firearms attacks with a different attack will break the chain

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy), Alic (Buds), Fluke Unten, Leia, Alia, Wistan
Brooke (Enamored) T4 Romantic Interest [1/8]
Eliza (Venomous Enemy) [1/2]


>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, stockpile of [Skullcap] downer drugs, [Mask of the Liar] Literally the face of the Devil King ripped off after death. Wearing this wretched thing will make deception and Illusion rolls easier [+10], but cannot gain reputation or Relationship while wearing it. It is cursed, and cannot be simply removed after being worn.

[Chaperone]
[Well-Fed]. +15 to all rolls next turn.
[Leftovers]. You can consume them to add +15 to any roll. Single use only.

>DO: Go meet up with the drama girls (Leia, Alia, Wistan) and have them go be friendly with Eliza in the women's hot spring. Have them talk girly stuff and become friends with her, after that have them come tell me what they learned about her. They are actors after all, so this should be easy for them. +15
>DO: Go chill and talk with Brooke in the mixed baths. Try to get some kind of back story out of her, because I've been dating her and I know jack diddly fuck all about her.Have fun QMs(Relative skills: Expert Public Speaking, Intermediate Charisma) +15 well fed, using my leftovers here so +15 to this roll.
>>
Rolled 45, 45 = 90 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1236950
>Read more Three Musketeers
>Practice their moves with my Sabre!
>>
Rolled 61, 3 = 64 (2d100)

>>1236950
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Spend more time with the adorable Belle. She's warming up to Angelica, already...
(Noble Robes +3, Ring of Allure +5, Reputation +3, Fey Blessing +5, T1 Relationship +1)

>DO: Continue studying the magic powers of the Hotspring. She'd crack it's secrets soon enough...
>>
Rolled 92, 9, 49, 66 = 216 (4d100)

>>1233053

[Broken Ankle] - Suffer -15 to any rolls using your legs for 3 Turns.
[Broken Ribs] to [Shattered Ribs] - For 4 Turns suffer -20 to physical rolls.

>Train Inner Strength

>Get acquainted with the infirmary staff

>>1236950

>Continue to hang talk with infirmary staff

>Train Inner Strength
>>
>>1237667
just so we are clear and so i dont die, inner strength is a MENTAl skill
>>
Rolled 14, 22 = 36 (2d100)

>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Skills:
-Inner Light (T1) [1/2]

>Trait:
-Charismatic Appearance (T1) [0/2]
-Charasmatic (T1) [0/2]
--+1 to Speech rolls
-Strength (T2) [2/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]
-Above Average Mana Reserves (T1) [1/2]
-Animal Sense Control (T2) [0/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T3) [0/5]
-Anti-Magic Theory (T1) [1/2]
-Dispel Magic Theory (T2) [0/3]
-Animal Sensory Control Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian (T2) [1/3]
-"Red Forest" - Artificial Spirit in form of a “Red Orb” (T1) [0/2]

>Possessions:
-Fireworks Bauble
-Fortune Coin
--For 1 action, change a roll to a 50.
--Can even be used on Critfails.
--Lose Fortune Coin on use.
-Artificial Spirit “Red Orb” - Named "Red Forest"

>Quests/SideQuests:
-[Heaven Sent] - Discover the Origin of the Object "Fortune Coin"
--Clue: The Coins are divine gifts from Heaven, given only to chosen people to help aide them in their holy missions. And the "Witches", the creators of the coins, were something more akin to prophets


>Temporary Conditions: N/A

>Double Turns Remaning: 5

>Do:
You can't win everything, after the failed attempt of a light show Zav started to walk around with "Red Forest". Yes, Red Forest, the young decided on that name for the spirit, would be rude to call a person, person, the same applies to the little red orb. And that little light show that Zav perfomed for Samantha was not so bad, was it?. With this in mind the young knight started to perform an orchestra of lights for his companion, Red Forest, maybe the orb could judge his performance as the "conductor of light".

>Do:
Still in a not very good mood, Zav goes to the Recreation Room, maybe he could find something to cheer him up.
>>
>>1237721
(Relavant for the first post - Light Spell (T2) and Light Magic Theory (T3)
>>
Rolled 56, 20 = 76 (2d100)

>>1236950
https://docs.google.com/document/d/1YbFfMP8u7XHsoE2nhhE7PgP0PTJHkgu61ugeDugcBWQ/edit

>DO: Look for neat shit again.

>DO: Challenge Cake to a friendly duel.
>>
Not what you think.
>>
>>1237935
Helps if I actually roll.
>>
Rolled 16 (1d100)

Hey what's that over there. ----->
>>
>>1237951
+10 to you good sir
>>
Rolled 82 + 10 (1d100 + 10)

Could've sworn I rolled both those times...
>>
Rolled 1 (1d2)

Heads or Tails
>>
Rolled 38, 12 = 50 (2d100)

>>1236950
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

>Relax in the hot springs even more.
(Relaxed +5)
>Go talk to someone that looks interesting.
(Relaxed +5)
>>
Rolled 43, 80 = 123 (2d100)

>>1236950
Caiden Matthews
"I never asked for this"

https://s-media-cache-ak0.pinimg.com/736x/3e/b6/e0/3eb6e0f912e61d66b379f93dc4b1f9e5.jpg
https://s-media-cache-ak0.pinimg.com/736x/4a/9d/fb/4a9dfb91ec55c4d284e408ff4377e4e9.jpg
-
https://s-media-cache-ak0.pinimg.com/736x/7c/70/38/7c70383382339b4100aac60f11ecd20b.jpg
-
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
[Divine Path]

Knowledges
Basic Leg Puns (T1)
Intermediate Spatial Theory (T2) [2/3]
Intermediate Sympathetic Link Theory (T2)

Skills
Intermediate Masochism (T2)
Basic Meditation (T1)
Basic Mechanical Theory (T1) [1/2]
Basic Electronics Theory (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Traits
Capable (T2) Feet Dexterity
Above Average (T1) Mouth Dexterity

Conditions
[Relieved] +5 to all rolls next turn
[Inaccurate]Spell practice and training for all players now has a DC of 35 for Turns [94,95]
[Clean Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.
[Organized Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.

Inventory
[Fancy Prosthetic Arm]
[Bulky Prosthetic Leg]
[Smiley Face Fake Eyeball]
[Repaired Prosthetic Hand]
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Green, Nicholas C] (PC)
[Gregory Hardwick]
[Kilo Roderick]


Status
[Magitech Club Member]
Friend William (T2)
Acquaintance Nurse Kiru (T1)

Places of Interests
[MagiTech Club Workshop]
[Arcane Game Room]
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[None]

>DO: Alittle late to the vacation, find a pool of warm water and sink into it placing leaving his Prosthetic arm wrapped up in a towel.
>DO: Try to catch up with the Magitech students of Madrid, and find other Magitech students from the other school.
>>
Rolled 42, 79 = 121 (2d100)

>>1236950
Name: Markus Milton
From: USA
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: Continue helping Master Kiru
>DO: Relax with Remi in our room
>>
Rolled 49, 34 = 83 (2d100)

>>1236950
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion
Advanced Shamanism

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]
Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany

Conditions:
[Inspired] +5 to all rolls next turn.
[Chaperone] You cannot go anywhere without your chaperone, who will see everything you do and hear everything you say no matter how sneaky you try to be. If caught doing anything else bad, you will face further penalties. If you are found without your chaperone, you will incur further penalties.

>DO: I'm felling pretty inspired right now, lets continue my historical studies with Achtung – Panzer!

>DO: Now that I have the basics on armored theory, time to turn to individual memoirs. Tigers in the Mud seems like a good place to start
>>
>>1236950
[===Notice to Mageknight Academy students===]

Please remember that we will be staying here for the night and will leave in the morning. We will be holding a feast for everyone. We hope all of you can come and join us. We hope you as students have enjoyed this trip and have lightened your loads. We thank you for participating and hope to see you back in school!
-MkA Staff


We will be here for 1 more turn which will take place in night. There will be a feast and 4 actions can be done in this turn. Please note that training is not permitted here and such actions will be ignored. Additionally, at the end of the trip, count the number of times you have successfully rested(hot springs, eating, massage, etc). For every 2 actions(or 1 critical success action) spent resting, you will gain a turn of [Relaxed] once you return to the academy. This incentivizes those who have rested. You might want to use this bonus for training for the exams, so rest while you can.

[======]


>>1236956
[Aine Boros]
>96
You chase Helia as she runs off, and once you grab her arm, you can see tears in her eyes. After seeing such a despair, you just pull her in close for a hug. She weakly sniffles on your shirt as you feel her calm down as your shirt gets wet from her tears. After a while she stops sobbing and together you sit down in the nearest benches. Still holding her, You explain what really happened. You and Jeneven were just talking for her sake. For Helia’s sake. Of course the conversation strayed a bit but it was for her sake. After she wiped the tears from her eyes, still in your arms, she looks at you and says sorry. The ordeal was finished and you both sit there and talk more. She talks about her closest experiences to relationships but you know it’s not much compared to what you both have now. You both talk, share stories and laugh for an hour or so and everything seems better. You both head back and feel that your two grew closer from that. It all worked out in the end.
>Helia is no longer jealous/mad at you
>+2 Relationship Helia

>29
With everything done, You head to the bath. This is what the hot springs was all about, Getting to know your girl, relaxing and not worrying about studies.
>Blessed with [Relaxed] , For the next turn, You have +5 to your actions.
>>
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>>1240336
>>1236974
[Agata Stoneworth]
>20 (Sanity Check)
DC 50, failing causing next actions to be -10
>Lasts for 4 more turns

>56-10=46
Well you ask around and you're in luck they do have a shrink at this resort! You go meet and have a talk with him. He’s actually part of the madrid staff and came on this trip with to relax. His name is Kevin and you tell him about the troubles you went through in the whole eldritch incident. Kevin helps you through some of your problems but says it takes time to heal psychological wounds so you should come back to talk some more.
>You now know Kevin the Shrink
>-1 turn to PTSD

>56-10+2=48
Woah you could’ve sworn you just saw a tentacle slither across the hall is you left the shrinks office. Maybe you should go clear your mind by sitting in the hotsprings and meditating. Ahh yes relaxing now!
>-1 turn to PTSD
>you now have 2 turns left of PTSD

>>1236975
[Devin Hines]
>21-10=11
You go to the infirmary, looking for relief from the pain in your derriere, but the staff all seem preoccupied with more pressing injuries.

>97-10=87
You just lay the fuck down on your stomach. No movies, no walking around, no nothing. Seems like a good time to just take a nap or something.
>Reduce [Pain in the Ass] duration by 2 Turns.
>>
>>1240350
>>1237010
[Ean Hawthorne]
>45
With that apocalypse avoided, you visit the girls in the infirmary, and bring a few plates of food with you. When you arrive, you spot their beds next to each other. By some miracle, they haven’t killed each other yet. When they see you enter, they light up. You pull a chair over, and offer them each a plate, which they each take. The three of you eat in relative silence, just enjoying the company. Well, they each enjoy your company, not so much each other’s. Finished with your plate, you get up for a moment and ask a nurse why they seem so calm. She tells you they kept fighting and endangering the infirmary, so the doctors gave them something to relax them. They have enough tranqs in them to put down a bull elephant. Each. Oh.
>[Well Fed] - +5 to rolls next turn.

>65
You ask if you can help heal Isabel’s wounds, but the staff is very reluctant. They don’t have time to watch and make sure you don’t fuck up, and for insurance purposes, they can’t say yes without seeing a medical/healer license. The nurse, looks around, “I’m going to grab a quick bite. If you mess anything up, it's all on you.” She then turns and leaves the room, giving you your chance to help Isabel.
>Reduce Isabel’s infirmary stay by 1 Turn.

>>1237029
[Lawrence Birch]
>91-15=76
You meet up with Eliza in a more secluded place. You tell her you’d like to keep gathering intel for her, but with the chaperon shadowing you 24/7, there’s little chance of you doing that. “Well, if you hadn’t been spotted, you wouldn’t be in this position, would you? Failure has consequences, my pet. How will you learn if I bail you out every time? Not to mention helping you here means using my own valuable resources. Are you prepared to pay the price, because information to make a teacher look the other way isn’t cheap. And I won’t settle for a few cheap pieces of info, I want quality.” She’s giving you a rare, very serious look, emphasizing just how much this favor is going to cost her, and in turn, cost you. You’ll want to think this through before accepting.
>+2 Relationship with Eliza
>As a free additional action next Turn, Accept or Deny Eliza’s help. There is no penalty for Denying, you simply keep the status quo.

>27
Before accepting Eliza’s help, you try talking your way out with the chaperon. “Best way you could’ve convinced me is by not peeping on the girl’s bath in the first place. I mean hell, there are mixed baths. If you wanted to see some skin, you could’ve just gone to one of those. They’d probably still call you a perv, but you’d be a perv without a teacher escort. And I like my job kid, and I’m risking it just so you can go get your jollies off.” Seems he isn’t budging. You’re only option is to accept Eliza’s help, or accept you’re stuck with a chaperone for the rest of the trip.
>>
>>1240360
>>1237071
[Matthieu Faust]
>87
You go grab a drink! What kind of drink do you grab, who the hell knows. You take a sip and it tastes like orange juice mixed with alcohol. Oooo tasty!
>You’ve now got a [buzz] going. +10 to all social interactions but -10 to actions requiring focus.

>48
You go find the ice girl that lawrence hangs around with. She seems intimidated by the mask you wear. You tell her you were the one that summoned the earth elementals and that you're sorry about what happened to devin. You can feel the ice cold hatred emanating off of her. But she doesn’t say or do any anything she walks away leaving ice footprints in her wake. Well at least you got that off your chest.
>You now know Nina, She doesn’t really like you that much though.
>>
>>1240373
>>1237327
[Zoot Martingale]
>65+15=80
>Eliza 82
Eliza is an amazing actress. She’d probably, no, definitely, outplay you any day of the week, but how well would she fare against other actresses? That thought in mind, you send in the drama girls to try and chat her up, maybe get her to get something to slip. You wish you could join, but she’d know something was up, plus, it's the girl’s bath. Don’t wanna end up being called a pervert, do you? Since you can’t really participate or hear what’s being said, you decide to just lounge about till the girls come back. About an hour or so, they return, a bit dejected. You ask how it went, and Leia responds, “Not good. I knew she was a good actor since she has so many people fooled, but the way she took control of the conversation and led it the entire time, it’s a bit humbling. We gave it everything we had, but she never fell out of character, keeping up her ‘good girl’ act the entire time. If I didn’t know who she really was, I’d want her in the club. Sorry.” You’re not entirely surprised by the results. If you could catch Eliza this easily, someone else probably would’ve brought her down by now. Oh well, back to the drawing board.
>+1 Relationship with Leia
>+1 Relationship with Alia

>42+15+15+4+2=78
You’ve been dating Brooke for awhile now. Not knowing much about her, you’ve still come to like her. You start by talking with her and as the conversations continue, you bring up the topic of her past and family. You can see she’s reluctant at times but you ARE dating her. She has no reason not to tell you. This is also the first time you’ve seen her hesitant. She’s usually always so optimistic bringing a Happy-vibe around her but now, she’s a more sterner face. “I’m actually from Barcelona. My uncle took me in as a child because my parents died in the middle of the sea..” then she says in a cheerful voice. “Its was pretty fun with uncle. He’s strict at times but he was always there for me!” The topic soon changes and you also learn she enjoyed the beaches of Barcelona, that’s where she actually started swimming and learning water magic as a child. You also learn things that she’s always wanted to dance but doesn’t know where to start. She knows and knows the basics of film photography. She ranked top 1 in a national solo swim competition in Madrid early this year.
>+2 relationship with Brooke
>>
>>1240376
>>1237533
[Alic Fuchs]
>45
You go on and finish the three musketeers. The protagonist became a musketeer and joined the ‘three musketeers’ He really did work his way up. There were intense battles and detailed sword fights of those times. It was so much better than the movie. The movies over exaggerate everything. This was much more realistic. With you thinking of the plot of the book, It was a good book, maybe you should check more of this author’s books? But after pondering more, You can’t get why they chose the ‘3 musketeers’ as a name for their chocolate bar and eventually It makes you crave the chocolate bar.
>[Relaxed] - +5 to rolls next Turn

>45
You practice using the saber and you think you get some moves on. You aren’t too sure but luckily you found a magazine in your rooms about sword techniques. There isnt much time to train in the hot springs, so you end up reading. You eventually find some info that can help you practice after the hot springs.
>Blessed with [‘Blade Styles’ Magazine], which can be used for 2 actions of training with the sword.
>When using this [‘Blade Styles’ Magazine], You gain a +10 to your rolls
>>
>>1240382
>>1237648
[Angelica Shanyrria]
>61+3+5+5=75
As Belle starts to talk to you, she’s clearly not very experienced with this kind of situation, which you find odd. Cute girl like this, you’d expect girls and boys would be fawning all over her. Maybe she’s sheltered? It’d explain why she’s so reserved. She keeps trying to compliment your appearance, but she keeps fumbling over her words. Things like “You’re really big. N-not big as in fat, I meant you b-breasts! N-not t-that I was staring or anything, they just really stand out! But that isn’t to say they are your best feature, although they very nice, your other features are really good too! Oh, but now it sounds like I’m saying your breasts aren’t that good, which isn’t true either! Oh, why do I keep talking about breasts?!” She buries her face in her hands, trying to hide her embarrassment. God, that’s cute.
>+2 Relationship with Belle

>3
You will uncover the secrets of the hot springs, and nothing will stop you. You go back down the stairs to study the real springs. The mage is still here, but doesn’t notice you enter, as he seems focused on his duties at the moment. You decide against disturbing him, and research the springs yourself. You stand what you think is a safe distance as you try to feel the springs out, magically. You really can’t grasp it though, as the heat is just unreal and prevents any proper focus. You get up to leave, but your strength leaves you and you collapse to the ground. Without you noticing, the heat has weakened you immensely. You try calling for help, but your throat is so parched you can’t get the words out. Your eyes begin to close, and you hope someone finds you.

You come to in the infirmary. The doctor sees you coming to, and tells you to relax. You’re suffering from severe dehydration, heat stroke, and some 1st degree burns on your body. Its going to take some time before you can fully recover.
>>[Dehydrated] - For 2 Turns, suffer -5 to any physical activity. Any strenuous activity or result will increase the duration by 1 and increase the penalty by -5.
>[Heat Stroke] - For 3 Turns suffer -10 to all Rolls.
>[Burned] - For 3 Turns, suffer -10 to Social rolls. Anything that would cause you pain will hurt more.
>>
>>1240385
>>1237667
[James Baxter]
>92
Being in the hot springs and all, You don’t have enough time to train. But you practice your Inner strength and find yourself making a technique that might help you in refine your inner strength in the future
>Blessed with [Ion Flow Technique], Which can only be used 3 times.
>When working on your Inner strength, You can use the [Ion Flow Technique] to use as a basis of practice.
>The effectiveness diminishes as you use the technique more. Using this will add a +15 for your first roll, then a +10 to the following use, followed by a +5, which will be the last use.

>9
Considering all the damage you’ve taken in such a short period of time, you feel it might be a good idea to get acquainted with the infirmary staff. Maybe they’ll let you have the good bed the next time you- Stuck in your inner monologue, you fail to watch where you’re going and miss a step on the stairs, and going tumbling down. Luckily it wasn’t a long fall, but it was enough to worsen your condition. Guess you’ll be getting more acquainted with the infirmary staff, whether you like it or not.
[Broken Ankle] changes to [Broken Leg] - For 4 Turns, take -20 to any roll using your legs.

>49
Welp, now seems as good a time as any to good to know the medical staff. When you call for one, they rush over, asking if something’s wrong. You tell them no, you just thought since you spent so much time here, you might as well get to know them. They relax, you’re so accident prone they must’ve assumed you somehow found a way to hurt yourself further. Probably out of pity, the staff introduce themselves to you as they come by. Yous tart to introduce yourself, but they already know recognize you on sight, and probably know your medical history better than their own at this point. Well, it's nice to be known, you guess.
>You are now a [Prefered Patient] at the resort infirmary. The staff will always give you priority, barring life or death emergencies. Reduce future injury durations by 1 Turn, to a Minimum of 1 duration.

>66
Finding such a technique, You hope to refine it even more. You work it up find it lasting longer now.
>[Ion Flow Technique] now starts with a modifier of +20 and lasts 4 turns. Note: Every use will bring the effectiveness down by 5

>>1237721
[Zav]
>14+2+3=19
You try to put on a light show, but it turns into a shit show with you fumbling your spells. Somehow you can sense that Red Forest is disappointed in you.

>22
After that miserable performance to Red forest you try to find the rec room, but you can't even find it. You searched all over the resort but every room you went into was not the one you wanted. What the heck today sucks man.
>>
>>1240390
>>1237832
[Gram Roderick]
>56
You look around the resort like the dora you are. Oooo what’s this? It seems some one left so nice sunglasses lying about. Well if no one's around to claim them it’s not stealing right? Yea why not. You take the sweet shades, maybe the cake will think you look nice in them.
>+5 to the next interaction with the li- I mean principal
>Blessed with [Aviator Shades]

>20
You challenge the principal to a friendly duel but she’s not having it. She tells you that the hot springs is a place of peace and relaxation, not a place for sword fighting. She WILL hold the offer in school though.

>>1238098
[Arthur Belrose]
>38+5=43
You know what, you're gonna sit in the hotsprings even more. It’s so comfy.
>[Relaxed] +5 to all actions next turn.

>12+5=17
You wanna go talk to some people, but your too comfy sitting in the hotspring so you just stay.

>>1239000
[Caiden Matthews]
>43
After putting your prosthetic arm in a safe place, you go ahead and relax in the hot water. You breathe easy as you take a rest. This is nice.
>[Relaxed] +5 to all actions next turn.

>80
You go and meet with the other Magitech club students. While you can’t seem to find Agata anywhere, you do manage to find your buddy William and the rest of the Magitech club members. You learn that the Mageknight Academy of Amsterdam doesn’t actually have a Magitech club, and that Agata is actually the pioneer of Magitech influence in the Academy back in Madrid.
>+1 relationship with William.
>>
>>1240397
>>1239298
[Markus Milton]
>42
You spend some more time with Kiru, treating people in the infirmary. While you’re here, Ean waves to you. There’s girl here sitting next to him, and they both seem to be watching over a green-haired girl he seems to have suffered a pretty big gash. You briefly wonder what happened, but you’re not really allowed to talk on the job. Not with Master Kiru around, anyway.
>Rolled in the range of 26-50, negative modifier is lessened by 5
>Penalty when interacting with Kiru is now -10

>79
After what’s happened, you head back to your room. Your relaxing consisted of cuddling with Remi on the bed. He rested his head on your chest as you both watched a corny comedy movie. It’s pretty funny, all things considered.
>+1 Relationship with Remi
>[Relaxed] +5 to all rolls next turn.

>>1239347
[Dietrich Neunhause]
>49+5=54
Glory be to Germany! Ze Germans sind sehr gut. You learn about the GLORIOUS German tactic of blitzkrieg, and how it was developed. You heart swells in pride, as you learn more about your mother country.
>+1 to [German History]

>34+5=39
You begin to weep from the vividity of the memoirs. You read on how the Germans marched on across Europe, seeking to defend and expand their motherland into the Third Reich. It tugged at your heartstrings, and tears roll down your face as you bask in the glory that is Germany. Oh, how you wish fate had gone differently.
>+1 to [German History]
>>
>>1240408
HOT SPRINGS TURN 6 GO

Also, Caiden, if you'd like to participate in these events in the future, you must sign up. The QMs decided to take mercy on you today.
>>
>>1240422
https://docs.google.com/document/d/1YbFfMP8u7XHsoE2nhhE7PgP0PTJHkgu61ugeDugcBWQ/edit

Let's do this.

>DO: Invite Cake to a dinner date. [+5 from Shades]

>DO: Walk around the forest with Cake.

>DO: Hit the hot springs with Cake.

>DO: Ask to sleep, non sexual, with Cake.
>>
Rolled 7, 5, 91, 50 = 153 (4d100)

>>1240422
From: Murica
Spells
Pocket locker-Store items in a pocket dimension
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Warp-Link - teleport to the location of my sword (good for followups after launch blade)
Launch- Launches items in my pocket dimension at people
Recall - Call my items back to me after losing it
Redirecting portal-Use portals to redirect attacks back at the enemy.
Pocket Zoo[2/10]
Cast Pocket dimension

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1 [1/2 to T2]

Knowledge
Advanced spatial theory [1/5 to next level)
Sword fighting T3
Animal Husbandry T3
Intermediate Planar theory [1/3 to the next level]
Basic Mana projection
Relations
Helia-T4 Romance [4/8 too T5]
Black Orphan Bird T3 Tamed [1/5 to the next level]
Disciplinary committee authority T1 (1/2 to T2)
Jeneven - T2 friendship (1/3 to T3)

Afflictions
Relaxed-+5 to this turns rolls
Inventory
[Telekinetic knife] - Can be controlled with a though. Like all weapons it can be placed in my pocket dimension (T2)
[Bathrobe]
[Bath Towel]
[Hot Spring Map]
[Ancestors scabbard]
Techniques
Riposte
[Sword Techniques] - Gives +15 to sword training when used. Has 5 uses
Clues
Sunken Naginata Optional sidequest

>Do:Tell helia about my family visiting and how they may be try to interfere in our relationship if they feel her skill with weapons lacking and spend time with her at the feast

>Do:Enjoy the food and relax a little.

>Do:Relax even more. Enjoy some nice drinks.

>Do:Finally take helia on a stroll throughout the hot springs give her my family scabbard as a gift. Tell her I love her and thank her for loving me.
>>
Rolled 38, 50, 19, 51 = 158 (4d100)

>>1240444
>>
Rolled 47, 51, 95, 58 = 251 (4d100)

>>1240422
>>1237327
>DO: Welp this is what I came here for. Relax in the hot springs.
>DO: Relax in the hot springs some more. Gotta get those relaxation points.
>DO: So Brooke wants to learn how to dance huh.Well I've always wanted to learn how to dance as well. Well gotta live it up while your young.Take Brooke to an empty room and try to learn to dance with her. Just spur of the moment ya know.
>DO: Keep having a fun time learning how to dance with Brooke.
>>
Rolled 11, 72, 79, 45 = 207 (4d100)

>>1240422
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
>[Pain in the Ass] - Cannot gain [Relaxed] status. For 1 Turns, take -10 to all rolls. Further butt damage will raise [Pain in the Ass] to [Butt Blasted].

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [2/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva
-Evelyn (Hot Springs staff)

Romantic Interest(s):
-Ada [T3] [3/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>See how the girls day has gone at the hot springs. I'm sure they enjoyed it more than I had ended up.

>Take on last dip in the hot springs.

>Go and have food + drink at the feast.

>Go to bed a little early to get rest and off my butt.
>>
>>1240422
Oh, no need to make exceptions on my account. You dears are much too awesome trying to keep this all together. Just keep on keeping on ^_^
>>
Rolled 59, 88, 81, 34 = 262 (4d100)

>>1240422
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

(Relaxed +5 to all actions)

>Relax in the hot springs.

>Continue to relax in the hot springs, dammit, I don't have much time left.

>Continue to relax, by playing ping pong with a random student, instead.

>Find and talk to some interesting person.
>>
>>1240560
Forgot to remove tag.
>>
Rolled 48 (1d100)

Beep boop
>>
Rolled 63, 21, 59, 60 = 203 (4d100)

>>1240422

Name: Lawrence Birch
Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

>Talk to Eliza and bring up a topic
"I'm thinking of moving to Madrid. Maybe I can work for you from there. Grab power there and when the time comes, You can come visit, You're name will be known. What do you think?
>With a feast going on. I eat.
>I talk eat and talk with Eliza,
unless the 1st action fails. Repeat.
>I talk to Julie. Tell her
"I might be moving back to Madrid Academy in awhile. Its not a sure decision but its a possibility."
>>
Rolled 74, 2, 88, 98, 93 = 355 (5d100)

>>1240422
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Rolling for Sanity Check.
>Consult Kevin the Shrink about my PTSD some more.
>Meditate again to clear the mind of any mental disturbances. (Intermediate Meditation)
>Attend the feast. Try out their food and drinks.
>Have a good night sleep.
>>
Rolled 13, 75, 61, 83 = 232 (4d100)

>>1240422
Name: Markus Milton
From: USA
https://sites.google.com/view/mkam/character-sheets/markus-milton
[Relaxed] +5 rolls this turn

>DO: Make sure Master Kiru is eating after all that work we did.
>DO: Grab some food with Remi at the feast, time for some good food and relaxation!
>DO: Hit up the hot springs with Remi one more time, which is really just an excuse to see him in that onesie again.
>DO: Head to bed with Remi and work out some pre-exam jitters then catch some shut eye.
>>
Rolled 63, 100, 22, 3 = 188 (4d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1240422
>Go and eat at the Feast.
>While we're eating, bond with Tenia.
>While we're eating, bond with Isabel.
>While eating, try and strengthen the bond between Tenia and Isabel.

Relevant Modifiers: Basic Diplomacy
>>
Rolled 71, 5, 2, 83 = 161 (4d100)

>>1240422
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Member of the HEMA club
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)
Lesser Water Elemental Core
Devil King's Crown

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru
Bjorn (Acquaintance 0/2)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair.

>DO : Go attend the feast. Eat, drink, be merry.
>DO : Make a speech thanking all those who supported me during my activist campaign. And tell the ones who beat me up that I forgive them, and I won't even snitch. (Buzzed +10, Intermediate Diplomacy)
>DO : Get to know the HEMA club members better. That Bjorn guy seems like a cool dude (Buzzed +10)
>DO : Go get a good night of sleep early.
>>
Rolled 77, 69, 93, 93, 95, 14 = 441 (6d100)

>>1236950
Sorry missed a post because of IRL Tests. I'm just trying to make up my rolls.

Sheet: https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing

Turn 5

Do: Relax at the hotsprings and release all of my stress.

Do: Keep socializing with the students I come across.

>>1240422
Do: Wake up and relax in the hotsprings.

Do: Talk with students and see what they would like to see improved at the school when we get back.

Do: Relax in the sauna before the feast.

Do: Have a grand old time eating and talking with my classmates before we leave.
>>
>>1240773
I forgot that I had [Well Fed]. It might save me from the fail, but probably not from the crit fail.
>>
Rolled 30, 60, 49, 83 = 222 (4d100)

>>1240422
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Skills:
-Inner Light (T1) [1/2]

>Trait:
-Charismatic Appearance (T1) [0/2]
-Charasmatic (T1) [0/2]
--+1 to Speech rolls
-Strength (T2) [2/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]
-Above Average Mana Reserves (T1) [1/2]
-Animal Sense Control (T2) [0/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T3) [0/5]
-Anti-Magic Theory (T1) [1/2]
-Dispel Magic Theory (T2) [0/3]
-Animal Sensory Control Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian (T2) [1/3]
-"Red Florest" - Artificial Spirit in form of a “Red Orb”

>Possessions:
-Fireworks Bauble
-Fortune Coin
--For 1 action, change a roll to a 50.
--Can even be used on Critfails.
--Lose Fortune Coin on use.
-Artificial Spirit “Red Orb” - Named "Red Florest"

>Quests/SideQuests:
-[Heaven Sent] - Discover the Origin of the Object "Fortune Coin"
--Clue: The Coins are divine gifts from Heaven, given only to chosen people to help aide them in their holy missions. And the "Witches", the creators of the coins, were something more akin to prophets


>Temporary Conditions: N/A

>Double Turns Remaning: 5

>Do:
-Is not one of his greatest days, after his failure in finding the recreation room, Zav decides to drown his sorrows with good food and some drinks.
-After that he would take a shower in some spring, thinking about a little bit the young man wanted to experience the mixed baths, could be an interesting experience. With some drinking of course.

>Do:
Besides Sam, Zav didn't speak with anyone during his stay in the hot springs, although he may never talk to them again in his life, Zav decided to speak with someone from madrid.

>Do:
And for the grand finale, a little of affection for Red Forest, time to play a little with that cute red orb to end the day.
>>
Rolled 100, 87, 29, 2 = 218 (4d100)

>>1240422
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Relax by the hotsprings with Platina. She doesn't really eel like doing anything else at the moment...

>DO: Get a massage. Hopefully that'd get her mind of things...

>DO: Continue flirting with Belle, that girl simply can't resist her charms...
(+3 Noble Robes, +5 Ring of allure, +3 Reputation, +5 Fey Blessing)
>DO Introduce Belle and Platina. I'm sure they'll get along quite nicely.
(+3 Noble Robes, +5 Ring of allure, +3 Reputation, +5 Fey Blessing)
>>
>>1241186

The flirting with belle gets another +2

The Platina and Belle one, would get another +6.
>>
Rolled 16, 18, 91, 1 = 126 (4d100)

Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Intermediate scenery change
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Intermediate Illusion
Advanced Shamanism
Basic German history (1/2)

Items:
[Antique German cavalry sword] Inherited from Great-Great-Grandfather
[Bathrobe]
[Bath Towel]
[Hot Springs Map]
[Flawless 1:72 Stuka model]

Contacts:
[Blue Earth Elemental] Acquaintances (1/2)
[My Emo soul] Acquaintances (1/2)
[My German Soul] Acquaintances (1/2)
[My Happy Soul] Acquaintances
[Martha Stewart] Acquaintances

Traits:
[German Pride] - Your pride in your nation and all it represents is unwavering, and stronger than any steel. Because of this, you cannot accept failure when it comes to your homeland. Reduce critfail range to 5 and below for rolls DIRECTLY concerning Germany

Conditions:
[Chaperone] You cannot go anywhere without your chaperone, who will see everything you do and hear everything you say no matter how sneaky you try to be. If caught doing anything else bad, you will face further penalties. If you are found without your chaperone, you will incur further pen

>DO: Lets check out this so called "Feast" the frogs put on, hopefully they at least have bier and schnitzel.

>DO: Kick back and relax by building another model. This time lets try an me163.

>DO: Pull out my laptop, time to dive some trains on the deutsche bahn.

>DO: Take a nice relaxing batch, its important to maintain your hygiene.
>>
Rolled 93, 36 = 129 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1240422
[Relaxed] - +5 to rolls next Turn
>Chat with Julie in the hot springs
>Read more Three Musketeers
>>
>>1240444
Gram Roderick
>38+5 = 48
The principal gives you an amused look when you ask her to go on a dinner date with you, but mentions that she needs to be at the feast. However, she adds that she would love to have you around at said feast. She sadly has to answer an urgent message halfway through, but before she leaves, she compliments your shades, smiling. You think it might be the light, but you could swear the principal Hernandez, who was sitting across you two, is giving you a knowing look through his own pair of sunglasses.
>+1 relationship with Katherine

>50
Once her business is done, you meet up with her, and have a walk with her in the woods neighbouring the resort. The walk itself goes fine, but you find yourself drawing a blank when it comes to conversation starters. The resulting silence isn't awkward, but you still find yourself wishing you had been more eloquent. However, after you returned inside, she mentions that she enjoyed the walk.
>+1 relationship with Katherine

>19
You casually mention that the hot springs must be empty, since most students are still attending the feast. However, before you can ask the principal to come with you, her telephone rings. She curses, and excuses herself, mentioning that this is an extremely important call. You're left in the resort's entrance hallway, with the receptionist as your only witness.

>51
Katherine returns half an hour later, and apologizes for the inconvenience. You take a deep breath, and ask her bluntly if she would like to sleep with you. She gives you a puzzled look, then starts to mention that fraternization between a teacher and a student is frowned upon. You however manage to save the situation that you don't mean it in the sexual way. She shakes her head, and tells you that she simply can't.

Dejected, you decide to go to bed. In the middle of the night, you're awakened by the sound of the door opening. You grip your ultra greatsword, expecting an attack, immediately stop when you spot the familiar silhouette of the woman you spent your evening with. She bring her index to her lips, and closes the door behind her, then slips under the sheets with you.

The next morning, you wake up alone in your bed. You wonder if you just dreamed of what happened. You find a business card under your pillow. It smells like a familiar perfume, and bears the name and phone number of Katherine Santes. You flip it, to find a handwritten sentence.

« You were brave today, Gram Roderick »

You pocket the card, and go head to the bus, your heart swelling with pride.
>+1 relationship with Katherine
>You got Katherine's personal phone number. You can now schedule things with her more easily.
>>
>>1242928

>>1240449
Aine Boros
>7+5=12(reduced Crit fail)
With everything going in, You go and look for Helia to tell her about you family but you find her with Jeneven, Harold and some other (Disciplinary committee?) students. She seems to be having a good time and with what recently just happened, on second thought, this doesn't look like the best time. Either way, you head over there and she talks with you instantly. She tells you about her plans and how she needs to prepare for the it. She tells you she might not meet you for awhile as she will be busy with the committee and reviewing for the exams. You can visit for work though but there won’t be much time to talk.
>Helia will not be very busy for 2 turns
>You can still visit her but there won’t be much time to talk or tell her about your family.


>5+5=10
The vacation is coming to an end, so you decide to stuff yourself one last time with the resort’s amazing buffet before you leave. Mmmm, it's sooo good. When you finish, you stand up and realize your mistake: you ate too much. Your unsightly stomach bulge stands as a testament to your gluttony, and the pain in your gut is a constant reminder. You go back to your room to relax, but it does nothing to alleviate the pain. Gluttony is a sin for a reason.
>[Stuffed Pig] - You ate too much you little oinker. Suffer -10 to all Social rolls for 1 Turn, and -5 to everything else for 2 Turns.

>91+5=96
With your belly so full, you just continue to relax, and enjoy something nice drinks. This trip has been nice and relaxing, and you’re glad for it. Sure beats preparing for exams. But alas, all good things come to an end. You hope you can do something like this again soon, minus the eating yourself sick part.
>[Crazy Relaxed] - +15 to all rolls next Turn

>50+5=55
After getting ready, You invite Helia to a stroll. She happily accepts. You both go around holding hands and talk. When the time is right, you sit on the bench with her and present her with the scabbard. She asks “What is this?”. You tell her that its a scabbard of your family and you wish to give it to her. She shyly says thank you and the thought of you giving a family item to her makes her blush quite a bit. You thank her and tell her you love her and she blushes quite more. You both hug and she softly and nervously whispers back at you ear “I-i l-love you too.”
>+1 relationship with Helia
>>
File: Brooke dancing.gif (1.47 MB, 400x400)
1.47 MB
1.47 MB GIF
>>1242933


>>1240461
Zoot Martingale
>47
The trip is coming to an end, but you got enough time to take a few more dips in the springs. Relaxing in the warm water, you reflect on this vacation, and compare it to the last ‘vacation’, and thank your maker this one went infinitely better.
>[Relaxed] - +5 to all rolls next Turn.

>51
Time is running out, so you take your last trip to the springs for this trip. You’ll really miss this, as a hot shower or regular bath just doesn’t compare. You’d say a hot tub might come close, but lacks the atmosphere of a good hot spring. Perhaps you’ll get to enjoy the springs again sometime next year?
>[Relaxed] - +5 to all rolls next Turn. Stacks with other [Relaxed]

>95
There was a sudden impulse in you and you grabbed Brooke by the hand. You pulled her across the people eating. You hear her ask “Where are you taking me?” in a happily curious manner. You finally find an empty room and say that you wanted a nice place to dance with her. You open the room and learn that this is an unused ballroom. There’s a stage and everything. A dank chandelier that looks fun to swing on. The room is beautiful. You grab Brooke by the arms and start dancing with her. You both hum a tune that you follow the steps in. Soon she brings out her ipod and puts it on its loudest volume. It starts with slow music and you both do ballroom dances. Soon with the beat getting faster, You start dancing more free style. You both pump side to side, occasionally hand hold and spin around. It was a great time.
>+3 relationship with Brooke
>Basic Dancing learned with Brooke


>58
Jamming to the songs. You could see her smile so brightly as she dances around with you. After dancing for a few minutes, She trips and bumps you. You both fall to the ground, look at eachother and just laugh. As you both laugh, you hear someone shouting. “Who’s there?!” Brooke grabs the ipod and you both run holding hands. With the music still playing, both of you still dance and throw out some moves as you move through the halls of the resort. You both end up in your room and being tired, you just lie down and relax.
>+1 relationship with Brooke
>>
>>1242943

>>1240480
Devin Hines
>11-15= -4
You go to meet the girls, and see how their day went. Assuming they aren’t dead, it had to have been better than yours. You come to your room, and just walk in. It is your room, what kind of person knocks to enter their room? Apparently you should have. As the door opens, you get a quick glimpse of bodies in mid dress. Before you get a good look, the door is slammed in your face, breaking your nose, causing you to fall back on your ass. You scream out as you butt is once more damaged. Will this day never end?
>[Pain in the Ass] has become [Butt Blasted]
>[Butt Blasted] - For 3 Turns, suffer -15 to all physical rolls. Suffering further butt damage changes [Butt Blasted] to [Derriere Destruction]
>[Broken Nose] - For 3 Turns, suffer -10 to all Social Rolls.

>72-15=57
You go in for one last dip. Soaking in the warm water is delightful, as you feel all your worries and stress just wash away. You’ll miss this, especially with exams coming up, but that’s life. You wish you could just stay in here forever, but you have other things you want to do before leaving, so you get up and robe up.
>Reduce [Butt Blasted] duration by 1.

>79-15=64
You join the feast, eating, drinking, and being merry. You know, all those nice things. You cheer with friends, share stories, both good and bad, and generally just have a good time of it. Now if only you could get good food like this at the Academy.
>[Well-Fed] - +5 to all rolls next Turn.

>45-15=30
You go to bed early, easing the hurt from your butt pains. This trip, while fun, has been near constant pain in your ass, literally. Maybe you should invest in some butt armor for your next vacation?
>[Rested] - +5 to all rolls next Turn.


>>124560
[Arthur Belrose]
>59 + 5= 64
You relax in the hot springs. Aside from relaxing, you’ve managed to eliminate the foul devil that had ran rampant back in Madrid with the help of your friends. Getting back together with the old gang was nice, and you’ll miss them when you go back, but you all have your own lives and paths you must walk. You just hope it isn’t too long before you get to meet them again.
>[Relaxed] - +5 to all rolls next Turn.


>88 + 5= 93
You take an extended stay in the hot springs. It feels so good, you could almost fall asleep, but that’d be stupid, you’d drown doing something like that. With exams coming up, you get in as much relaxing as you can, cause by God you’re gonna need it for all the stress studying is gonna give you.
>[Really Relaxed] - +15 to all rolls next Turn
>>
File: Leilana.jpg (130 KB, 600x900)
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>>1242949

>>1240506
[Arthur Belrose]

>81 + 5 = 86 v 48
Getting out of the springs before you turn into a prune, you visit the Rec Room. Looking to have some fun, you go up and challenge the current winner to a game of Ping Pong. It’s a dark skinned girl. She accepts, and gives you first serve as Challenger. She puts up a decent game, but yours is much better. She has a hard time returning some of your strokes, and when she does it usually leaves her out of position for the follow up return. On the opposite end, her returns are predictable. It really isn’t much of a challenge, but that’s okay. You just wanted to have a fun game, not play in the International Championship or anything. When it's over, the score is 11-4, your favor. You both congratulate the other on a good game, shake hands, and she introduces herself. She tells you her name is Leilani but you can call her Leila. She’s also a student of Madrid. She also tells you she’s hawaiian. You make a conversation but her friends are calling her With that note, she says “See you later.” and goes back to her group of friends. Maybe you’ll see her again some time.
>You’ve met [Leilana]
>[Relaxed] - +5 to all rolls next Turn.


>34 + 5 = 39
After meeting Leila, you look to talk to someone else. You see a man who brings a newly cooked catfish. It looks like he cooked it. It’s stuffed with tomatoes and some spices inside and it was pretty grilled properly. It’s doesn't look to overcooked and is equally cooked considering he did it in a grill. You start a conversation and he doesn't respond as he eats his food. But when you bring up his food and ways of cooking, he seems to open up to you and talks about his techniques and some french and Italian techniques that he uses. Things like Sous-vide and some steak saute methods. He seems to know much about meat. One thing though is that you learn he is from MkA Amsterdam. A lead cook in the Amsterdam’s cooking club. He gives you his number as he finds the talk fun and tells you to call him sometime and maybe you both can cook together some time.
>You’ve met [Thomas Belle]
>You now have the [Phone Number of Thomas Belle.]
>>
>>1242954

>>1240722
Lawrence Birch
>63
You meet up with Eliza, and express your possible plans and intents. “No.” She states flatly. “You can gather information, but don’t spread my name. I prefer people get the impression of me that I want them to have, which takes a personal,” she plants her finger on your nose, “touch.” She then lightly flicks you on the nose, causing you to blink from the sudden assault. In the blink of an eye, quite literally, she’s vanished.
>+1 Relationship with Eliza

>21
You go to eat at the feast, but your clock must have been wrong by a considerable amount. By the time you get there all of the good food is gone, leaving only some average stuff the cooks threw together. They must not have expected to go through that much food. Damn, what a shame.

>59
Sitting down in front of Eliza with your mediocre meal, you compare hers and yours. Even compared to what everyone else is eating, hers looks like it was made for a king, no exaggeration. Must have put that information she told you about to good use. She looks at your meager meal, and giggles. “Such a humble meal. Trying to ally yourself with the common man?” She smirks at her dig at you pitiful food. You tell her it's all they had left after you got here late. “Early bird gets it all. Really, you only have yourself to blame.” You tell her it wasn’t your fault, your clock was wrong. “And who’s fault is it you didn’t make sure to have a reliable way to keep time? Tools are useful, but you should never rely on them. Even my tools. Sure they have their purposes,” She grins at you, “but I would never put so much reliance on one accomplishing something I truly needed done. If it was that important, I’d do it myself.” She takes a bite of her food. “Really, you missed out on some marvelous food, my pet. Next time make sure your clock isn’t two hours slow.” You ask how she knew how off your clock was, but as soon as you open your mouth to ask, she shoves a spoonful of soup in there. The taste is beyond words. “Another lesson from your loving master.”
>+1 Relationship with Eliza

>60
You find Julie, and let her know you might be going back to Madrid. She seems a little shocked, and asks why.
>+1 Relationship with Julie
>>
>>1242956

>>1240724
Agata Stoneworth
>74
You manage to keep your wits about you, and suffer no recurrences of the War in ‘Nam, you mean, the Eldritch incident.

>2
You visit Kevin to have him help you with your PTSD. You sit on the couch and just start talking. His expression turns quickly as you prattle on about all the disturbing thoughts and images in your head. When you finish, he looks pale. He takes a deep breath, like a man preparing to say something unpleasant, “I’ll be honest, it sounds like your condition runs a bit deeper than we both first thought. I hate to do this, but I’m going to order you as a Madrid faculty member to see me at least once a week. I don’t think your mental condition is bad enough that you need to be restrained, but I do feel you need to be watched for a while to insure your mental health doesn’t deteriorate further. Remember, this is an order. If you fail to follow it, I’ll be forced to take more drastic action for your sake and the sake of those around you.” That… doesn’t sound very good, and he sounds very serious about this. Are you really that messed up?
>[Nutter Butter] - The school shrink thinks you might become a danger to yourself and others. He ‘requests’ you visit him at least once every 2 turns for evaluation. When he is convinced that you are mentally healthy, you will no longer be required to visit him. [Must pass 2 DC:40 rolls before considered mentally sound.]

>88+2=90
You sit and meditate. Clearing your head of all negative thoughts, you banish the thoughts of the Eldritch incident from your mind. You still remember those days, but they no longer haunt you. You feel peace of mind from overcoming this traumatic event.
>Remove Status Ailment [PTSD]
>>
File: Remi_Eating.gif (1.07 MB, 500x277)
1.07 MB
1.07 MB GIF
>>1242962

>>1240724
Agata Stoneworth
>98
You attend the feast. It is a lavish, borderline decadent, affair. The food is better than anything you’ve tasted, which isn’t surprising. This resort was clearly designed with more well-to-do clients in mind, so obviously the food is prepared for clients with plush taste. You’d wager one plate of food here costs more than two months of salary for the average person. Probably not getting a chance to eat something like this again anytime soon, you take your time eating, savoring every single bite of food, and every sip of drink. It’s like an orgasm in your mouth every time. When you finish, you full not just full, but satiated. You actually feel bad about eating something so grand, mainly because most likely nothing you eat or drink in the future will compare.
>[Sated], +25 to rolls next Turn.

>93
Going back in the morning, you decide to go to sleep early, and get a good night’s rest. Getting up early with little sleep is never fun, and sleeping on a bus full of people is even less so. Damn, even the bed and pillow here is amazing. Like sleeping on a cloud. Hell, you just might be. Falling asleep quickly, your dreams are filled with nice things, and not bad things like Eldritch Horrors, yanderes, or exams. Yep, just one good, long sleep. You should probably see how much a cloud mattress costs, cause damn is this good.
>[Crazy Relaxed] - +15 to all rolls next Turn

>>1240748
[Markus Milton]
>13
You look for Master Kiru during the feast, but the crowd is so large, if she is here, you can’t find her.

>75
Since you can’t find Master Kiru, you grab a plate and sit with Remi. You two sit together and enjoy the food and good company.
>[Well Fed] - +10 to to rolls next Turn
>>
>>1242970

>>1240748
[Markus Milton]
>61
You and Remi hit the springs one more time. As you disrobe in the changing room, you sneak looks at each other. Too cute. When you finish, you enter the water together, relaxing and taking in the warm water, side by side. If the other bathers care one way or the other, they don’t show it. Remi lays his head on your shoulder, and the two of just soak in the moment.
>[Relaxed] - +5 to rolls next Turn.

>83
With the day coming to an end, you and Remi leave the bath and head to your room. Putting on your pajamas, or whatever you do or do not sleep in, you both get under the covers. Remi is using a cute onesie of a cute brown bear. Remi scoots into you, allowing you to act as the big spoon as you wrap your arm over him. This close you can feel and smell his hair. You should ask what conditioner he uses, because it's silky smooth and smells like vanilla. Taking one last deep breath, you close your eyes, grip him tighter, and drift off to sleep.
>+2 relationship

>>1240773
[Ean Hawthorne]
>63+5= 68
You feast with your girlfriends. The food is really good, everybody seems to be having a good time. You catch yourself wishing things could stay like this forever, between two mouthfuls of food. Maybe one day.
>gained [Well-fed] +5 to all rolls next turn
>>
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>>1242970

>>1240773
[Ean Hawthorne]

>100+5 = 105
While you were eating, you didn't notice Tenia inching closer and closer to you, until she begins clinging to your arm. You give her a look, and she grabs your fork, and starts feeding you. You're a little taken aback, but she insists, and soon, she's cutting your steak, getting you a drink every time you start to feel thirsty, encouraging you to try new delicious food. And you find yourself enjoying the attention, Tenia seems to instinctively know exactly when you need a drink, what you would enjoy, and just the comfortable temperature for your food. You wonder how she does it, but after a little thinking, you decide you'd rather not know.

Tenia looks at you fondly, she is positively beaming. She gives you a kiss on the cheek, and whispers in your ear that she loves you. You can't help but blush, seeing how sincere, how genuine it feels. For a few blessed seconds, it's like you're the only two persons in the world. You just stare into her eyes, captivated. When she is like that, she looks just like any normal girl in love.

Suddenly, someone laughs. Tenia turns her head, and the magic breaks. You notice a few jealous looks from some of your neighbours, and for a second, you feel pride, knowing that you're with such a wonderful girl.

Once she's done glaring at the man who ruined your moment, she smiles at you, and hands you something. Upon closer inspection, you find a polished green gemstone, attached to a simple necklace. « I made this for you~ Do you like it ? »
>+3 relationship with Tenia
>You got a [Snakestone Necklace] : Grants +5 to resist poisons, and when using poison-related spells.

>22+5
You try to talk to Isabel. She is eating her food slowly. Seems like the tranquilizers took a toll on her body, she looks like she's not really her. She turns her head towards you, and gives you a weak smile, trying to reassure you, telling you that she's okay, and that you shouldn't worry.

This of course makes you worry even more. She ends up resting her head on your shoulder, and staying here, enjoying your presence. You feel once again jealous looks from the men around you. If only they knew.
>+1 relationship with Isabel
>>
>>1242978

>>1240773
[Ean Hawthorne
>3+8
You try to help Tenia and Isabel bond. You attempt to start a conversation between them, but Isabel is not really in any shape to talk and Tenia... However, you keep it up, and they start talking, until a certain point. You don't know what happened, but suddenly, the atmosphere grows... Cold. You start shivering and having goosebumps, even though you're pretty sure the air is still pleasantly warm.

Suddenly, Isabel screams in pain, and clutches her wound, falling down. She starts spitting blood on the floor, sobbing and screaming your name. You act quickly, and call for a medical team, attempting to help her with your own magic. Thankfully, Nurse Kiru was sitting nearby, and she acts quickly. When Isabel refuses to let anyone come close except you, the eye patch nurse puts her in a magically induced coma. Isabel is given first aid, and carried off to the infirmary for further treatment. When you ask Kiru for an explanation, she mentions that her wound must have reopened.

Shaken by the events, you return to your chair. It's at this moment that you catch Tenia looking at the medics with a crazed smile. You blink, and her face returns to a normal, worried expression. You can't help but feel a chill run down your spine. Maybe your eyes just failed you for a second ?
>Isabel's hospital stay extended by two turns.
>There's something wrong with Tenia...
>>
>>1242984

>>1240792
>Matthieu Faust
>71
You go to the feast. The food here is astounding. This place must normally charge a ridiculous fee if it can afford to have this much high quality food on hand. It makes you wonder how much the Academies had to pay to get all of you here. But now isn’t the time for thinking such thoughts, now is the time for savoring these incredible dishes.
>[Well Fed] - +5 to rolls next Turn.

>5+10+2=17 Reduced crit fail
You clink your glass, and draw the attention of everyone in the room. You open your mouth, prepared to give a speech, when you realize you have nothing planned. Too late to back down now, you wing it, which doesn’t go very well. You constantly stumble over your words and repeatedly stutter. You can hear some giggles from the crowd, which only grows as you trudge through your speech. God, this is humiliating. You spill enough spaghetti to open your own Italian restaurant. You eventually have enough and just sit down. The crowd erupts in laughter, clearly at your expense. You go back to eating and drinking, hoping to forget this moment.
>[Stuck in a Moment] - You relive this moment over and over again each time you try to speak in public until you get over it. -5 to Social rolls made in front of crowds for 2 actions.

>2+10=12 Reduced critfail
Wanting to get closer to your new club mates, you meet up with the members of the HEMA Club. Bjorn spots you and waves you over. Next to him is an orange haired girl. Bjorn introduces her as Clara, another HEMA member. In your buzzed state, you might have spent too much time staring at her breasts, so it takes you a few moments to notice she’s holding her hand out for you to shake. Trying to play off your daydreaming, you quickly reach out to shake her hand, but your inebriation causes you to miss her hand, and instead grab her breast. Time seems to stop for a moment while everyone present registers just what happened. When they do, Bjorn’s mouth hangs agape, while Clara steps back, fist clenched, and delivers a near jaw shattering uppercut. You luckily don’t stay conscious long enough to feel the pain. When you come to shortly after, Bjorn is standing over you, “That probably wasn’t the smartest move, man. You should probably ease off the booze.” You give a simple ‘Ugh’, and collapse back to the floor.
>[Dazed] - You got your bell rung. -5 to rolls next Turn.
>>
>>1242986


>2+10=12 Reduced critfail
Wanting to get closer to your new club mates, you meet up with the members of the HEMA Club. Bjorn spots you and waves you over. Next to him is an orange haired girl. Bjorn introduces her as Clara, another HEMA member. In your buzzed state, you might have spent too much time staring at her breasts, so it takes you a few moments to notice she’s holding her hand out for you to shake. Trying to play off your daydreaming, you quickly reach out to shake her hand, but your inebriation causes you to miss her hand, and instead grab her breast. Time seems to stop for a moment while everyone present registers just what happened. When they do, Bjorn’s mouth hangs agape, while Clara steps back, fist clenched, and delivers a near jaw shattering uppercut. You luckily don’t stay conscious long enough to feel the pain. When you come to shortly after, Bjorn is standing over you, “That probably wasn’t the smartest move, man. You should probably ease off the booze.” You give a simple ‘Ugh’, and collapse back to the floor.
>[Dazed] - You got your bell rung. -5 to rolls next Turn.

>83
Early to bed, early to rise, makes a person beautiful and wise. With the trip ending and everyone returning to their respective Academies in the morning, you decide to get to bed early. Waking up early and rushing to make sure all your stuff is stored away on only a few hours of sleep doesn’t make for a very pleasant experience. Sure that you’re ready to leave when you wake, you lie down on the criminally comfortable bed, and go to sleep. When morning comes, and everyone else is groaning and complaining from lack of sleep, you’ll be one of the few well rested and ready for the all too long bus ride back. Really, they could’be just sprung for a Spatial mage to teleport everyone here.
>[Well Rested] - +10 to all rolls next Turn.

>>1240862
Numbers
>77
You relax in the warm water, feeling all your worries just vanish. Your muscles loosen as all those nasty knots just unwind themselves. After a while, you feel refreshed, as you release all your pent up stress, but not in that way. That’d be gross.
>[Very Relaxed] - +10 to rolls next Turn.

>69
You come across a pretty shy young lady who seemed to have just been spaced out at the tennis table area. She introduces herself as Alia and mentions she spaced out thinking about the hot springs ambient magic and how it might affect healing while in the area. After realizing she went so in-depth she turns red and dashes off at a surprising clip.
>Met Alia the shy cosplayer

>93
Thinking back to how Alia mentioned the ambient magic effecting healing in the area you opt to just relax and let the soothing waters and the spirit of relaxation do their thing.
>[Crazy Relaxed] - +15 to all rolls next Turn

>93
You ask everyone what they want from the Academy, and looking at their plates, they want better food. People start to know you and see your concern over them.
>+3 Reputation
>>
>>1242992

>95
You get nude and sit in a hot room with other naked sweaty men. You hope they regularly clean this place out.
>[Crazy Relaxed] - +15 to all rolls next Turn

>14
You go the the feast to have a fun time, but you end up as one of the last in line. By the time you get to the food, all the good stuff is gone, leaving practically nothing but scraps. When you try finding some people to sit with, almost all the seats are taken, and you’re stuck standing in a corner, alone.

>>1240997
Zav Erdna Georgius V
>30
You drown your sorrows and misery in some good food and drink. With all the food, You get stuffed. Careful, that’s how you get fat, piggy.
[Well Fed] - +5 to rolls next Turn

>60
You decide to visit the baths again before you leave. Namely the mixed baths. It's usually bad manners to go to these alone, since those who come alone are usually perverts looking to score a peek. For better or worse, the one you chose is empty.Well, at least now you won’t have to worry about any awkward boners.
>[Relaxed] - +5 to rolls next Turn.

>49
With things having not turned out too well with Samantha, you choose to go find someone to talk to who, if you make an ass out of yourself, you won’t ever have to meet again. Spotting an unfamiliar face, you walk to a well endowed blonde girl. When she sees you coming, she bounces on her toes a bit and waves, causing her sweater stuffers to bounce up and down as well. So hypnotic, you resist the urge to just follow them with you eyes, and introduce yourself to the bubbly blonde. She tells you her name is Danielle, and she attends Madrid Academy. You two shoot the breeze for a while before she hears one of her friends call for her. She walks away, but turns to wave at you and say goodbye. As she waves, her chest pillows sway side to side. Good lord, those things should be illegal.
>Met Danielle

>83
You decide to play with Red Forest. It doesn’t really say or do much, but it does follow your movements, so you just run around and let it chase you. Kinda like a puppy. After a while though you tire out, and Red Forest stops pursuing and instead hovers around you. You get the feeling it could’ve kept going, but without any discernable features, you can only guess.
>+2 Relations with Red Forest.
>>
>>1243000

>>1241186
>Angelica Shanyrria
>100
You go along with Platina and rest in the hot springs.You and platina hit it off and flirt and stay as close as possible in the hot springs. The mist emerges and soon both you and Platina have your fun. After minutes of feeling the intense heat of each other and warm bath of the hot springs. You close your eyes and doze off. When you awake, you feel great! It seems your connection to the true hot springs has caused the curative properties of the water to emerge.
>+3 relationship with Platina
>-1 duration to all injuries
>[Quick Recovery] For the next 3 turns, resting will reduce the duration of all injuries by 1 in addition to granting [Relaxed] bonuses.

>87-10= 77
The pains you suffered in the real hot springs are excruciating. You sign up for a relaxing massage, and hope they will ease your discomfort. As you wait face down, the door opens as your masseuse enters. You hear her oil up her hands and start to work. It hurts a little bit from your burns, but it makes you feel soooo much better. She makes idle chit chat, helping to keep you calm and relaxed. When she finishes, you feel almost like a new person.
>[Very Relaxed] - +10 to rolls next Turn.

>29+3+5+3+5-20= 25
You continue putting the moves on Belle, but her reactions aren’t as strong as before. You might be losing your edge. She still acts flustered, but her tomato red embarrassment is no longer there. You lean up close to her ear and whisper something for her ears only, and her face is as red as her hair. You knew you weren’t losing your touch.
>+1 Relationship with Belle

>2+3+5+3+5-20= -2
You decide now would be a good time to introduce Belle to Platina. The two will probably get along very well. When the two actually meet, though, nothing could be further from the truth. They almost instinctively hate each other, constantly bickering about everything and nothing. Belle is acting different now and is being very aggressive towards Platina. You try calming them both down and get along, but they’re like oil and water. Eventually they drag you into their squabbles, trying to get you to side with them. They look to be on the verge of violence. If you want to stop it, you’ll have to either pick a side, alienating one of them, or somehow convince them both to stand down. Best be quick, they probably aren’t going to wait for an answer before coming to blows.
>Platina and Belle hate each other, and are about to fight. You could probably stop it.
>Picking a side will stop the feud, but will cause the other girl to be extremely resentful of you picking the other.
>You can talk them both down, but in their state it would be extremely difficult: DC 75
>Even if you succeed, they’ll both be slightly hurt you didn’t take their side.
>For 5 Turns, the two will fight. If a side hasn’t been chosen, or the two talked down, by the 5th Turn, the loser will end up in the infirmary for a number of Turns equal to the number of battles they lost
>>
>>1243008

>>1242107
[Dietrich Neunhause]
>16
You arrive late and only get leftovers. They’re pretty shitty leftovers, too, and there’s no sign of German cuisine.

>18
You try to relax, but the thought of the upcoming exams keeps you stressed. Also, the fact that Germany wasn’t represented in the feast has disturbed you as well.

>91
You autistically look at pictures of German trains for 3 hours. It’s 1:00 AM, you should probably stop. You don’t stop. The trains are just too beautiful, and they make you begin to shed a few tears over their beauty. The Germans were truly masters of their craft.
>+3 Knowledge of Trains
>+1 to [German History]

>1
You take one last dip in the springs before going to bed. You find the bath devoid of anyone else, as they’re probably getting ready for bed. As you relax, the events of the day and the warm water put you to sleep. You come to in the infirmary, doctors and nurses struggling to revive you. They tell you you fell asleep in the bath. They only barely managed to resuscitate you, but you suffered from being submerged too long in the hot water.
>[Severely Burned], -15 to all rolls for 5 Turns
>Gained [Aquaphobia] ,Your near death experience in the water has given you a fear of drowning. Whenever near a body of water, suffer -10 to all rolls. When IN a body of water, roll against a DC 50 to overcome your fear and act, and suffer -20 to all rolls. Failing the DC results in you being petrified with fear, and losing the Turn. Succeeding 3 rolls will remove [Aquaphobia].


>>1242650
Alex Fuchs
>98 + 14 + 50
You chat with Julie in the bath. SHe is a bit embarrassed being with both of you in the mixed bath but she doesn't show it too much. She covers her chest and you she brings up a conversation. She talks about how lawrence might be moving back to Madrid, You talk to her about books and the effects of the hot springs. There was also a discussion on whether the hot springs uses magic for the bathes. She also thinks it was a good idea with the timing of being weeks before the exams. Over time after relaxing, you notice that She isn't covering her chest anymore and as you glance, she notices and you see her blush as she covers them as fast as possible
>+4 relation with Julie

>36
Well, you’ve finished the Three Musketeers already…. You find another book by Alexandre Dumas called Count of Monte Cristo. It is a much more intense book about a man who was framed. He acquires money somehow and fucks with everyone who’s screwed with him. There are a lot of subplots too. You can see the difference of classic and modern novels. These things have so much more depth than the shitty modern books of today.
>Blessed with [Relaxed], +5 to all rolls next turn.
>>
>>1243010

The next morning, it's time to leave and go back to your respective academy. You all say your goodbyes to France. Maybe you’ll visit these hot springs again next year. The sun shines down through the falling snow, as you all board the busses and head back to school.

[NOTICE FROM STUDENT COUNCIL]
Christmas spirit is in the air, as the jolliest season of the year comes swinging around. Don’t forget to buy gifts for your family, friends, and loved ones!

And, most importantly, exams are just around the corner! Use your time wisely, and don’t forget to study. We hoped you enjoyed this vacation, and really took the time to relax!
[============================]
>>
>>1243013
Amsterdam thread up
>>1243197
>>
>>1243013
Madrid thread up. Be sure to wait for the Turn Go first, though.
>>1243332




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