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Welcome, everybody, to the seventy-ninth installment of Mecha Space Pirate Quest. I'm Wong, and you are once again Admiral Roarke S. Starwind, leader of the Iron Kestrels, pilot of the Knuckle Kaiser, hero of the asteroid belt, and host of the Space Jam mech tournament.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mecha%20Space%20Pirate%20Quest
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG (finally updated)
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS


Incidentally, that tournament begins today. I took off work early so I could get home and start this thread early and get all of the dialogue out of the way so we could start the fighting at the usual time. Posts may be coming very quickly, or very slowly. No guarantees. I'd like to request that those of you who like to post a ton of reaction images and character pictures (you know who you are) refrain from doing so for this thread, so we don't hit the character limit too early. I might request NAMES of the people you're using as character portraits, though, as I'm not sure of the portrait identities of Darryl Bradley and Gareth Rains.
>>
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It feels like Solday morning, that same restlessness and difficulty in getting to sleep beforehand, despite sleeping with every single one of your brides-to-be, Loriette, and Gretchen the day before the tournament begins. You end up staying up late, playing your harmonica for the mandrake. It's an ugly little thing, but despite it being green man trickery...you can't blame it for how it was born. It's just a plant. Already, it's gone from being the size of an action figure to the size of a toddler, and has had to be moved from its case to a much larger one.

You fall asleep at some point in the inflatable easy chair you'd set up the hydroponics lab to serenade the rubbery little plant, and wake up wrapped in a blanket and four pale, surprisingly strong limbs. Clemmy smiles sleepily at you, kisses your cheek, and untangles herself from you. Already, you're starting the day off right.

“You must be excited to see General Fairchild.” You mention to her over coffee once you've both freshened up.

She frowns, taking a sip from her space-compatible thermos, “I should be, right?”

“You're not though, are you?” You question. It's pretty obvious.

“C'mon, Roarkey. I know she's done some things she shouldn't, and even though I want to think that she's just been misled or it's all one big mistake or that she has some good reason...I don't know if I believe that anymore. It used to be like she was my only friend, but now that I've got Rosie, and Karen, and Fatima, and, of course, my darling Roarkey...plus little Caesar and Yoritomo and all my buddies at the maid cafe and those rookie girls Fatima and I started training so they wouldn't be so pathetic...” She exhales heavily, “I'm seeing the world a little bit wider now. I'm worried about what's going to happen to her if some of the things I've heard are true. I'm worried about what I'll do to her. I'm scared of me, and that's...that's not a good feeling.”

[Continued]
>>
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So you hug her, of course, “That's just what I'd expect of my special girl. Don't worry, I'll take care of everything, and if something has to be done we'll do it together.”

She squeezes you tight, her nails digging into your shoulders, “I'm a bad girl, Roarke. Fairy saved me. She was nice to me when nobody else was. She was my best friend, and I've picked a side she isn't on. Sometimes I think a traitor like me doesn't deserve a boyfriend like you.”

You hug her tighter, responding fiercely, “Clemmy, even if she saved your life, that doesn't mean she owns you. Justice doesn't care about debts. As long as I've known you, you never shied away from doing what you had to do, and most importantly you followed that big heart of yours. I love you, and I can't imagine a world where you and I didn't end up together. There can't be anything wrong with that, I refuse to believe there is.”

She sniffles, “I just wanted you and Fairy to be friends too...where did it all go wrong, Roarke? Wasn't there anything I could have done?”

“Sometimes the hardest thing to admit is when there isn't. You did your best. You stuck up for her more than anyone else in this galaxy has.” You point out.

“But if she really killed those people on Suleiman...if...if she really was using that pirate fleet and letting it do...do that to all of those women...” Clemmy's voice is terrifying when it's full of hate and rage, even to you. You can't say it has an animal sound, wild beasts can't really feel that depth of emotion as far as you know from Species of Earth and your own limited education.

“Then justice will be done.” You say it simply, and when she nods you squeeze each other tight. By Jove, you love that woman.

The only thing more you say on that matter to her is this, “Don't do anything without me there, to her or anyone she's with, but stay on guard and keep yourself safe.”

"O~kay~" She smiles, and hugs you tight, cuddling with you until you absolutely have to go, "But if anyone tries to hurt you so close to the best day of my life, I'm not waiting, I'll kill them and anyone who gets in my way."

There's not much room for arguing with that.

[Continued]
>>
>>1241664
The Character base I used For Gareth Rains is Yuri Kellerne From 08th MS team
>>
You eat a quick breakfast, and go to meet the dignitaries arriving. Auditorium is packed with people, every mechbay is full and shuttles fill the void around Auditorium like gnats. Red Siren cleverly designed an arena out of broken ships and space junk collected by Captain Ashta, jagged shards of metal floating around Auditorium on long tethers, slaved to its perpetual rotation around its axis. It would take a staggering amount of capital to shield an entire colony, more than you have even after your many successful escapades, but A-Particle screens defend the various viewing pods and galleries for the VIPs in the arena itself, while the show is streamed via specialized unarmed Harpies equipped with more sophisticated than usual sensors and recording equipment for the crowds watching on huge screens on Auditorium itself. This arrangement, too, was set up by Red Siren, in part so that anyone who might get the bright idea of firing on it to try and take you out would risk their own people in the process.

A messenger from the Martians arrives in a transport to apologize profusely for certain problems with the main delegation's transportation, and assures you that their negotiator will arrive shortly, presumably after at least a few fights. That's alright, the Space Jam itself is set before the negotiations for Loriette's freedom and the concert, and finally the whole affair is set to end with your wedding. It will be a New Years party no one shall ever forget.

The Avalonian delegation arrives next after the Martian messenger. The massive lance-shaped battleship of Duke Eustace de Rothschild-Beauchamps hovers in space like a knife poised to stab, flanked by his remaining two ships and a pair of Channel-class heavy cruisers painted with Avalonian markings, presumably looted from UJCIDF military installations. The Duke greets you warmly in front of Gretchen's visual recorders on Auditorium, before a large crowd. Much to your relief, he keeps it short and to the point, not saying anything that could indict you if not immediately rejected. “My word, look at this place.” He remarks as you escort him to the shuttle, “I'm not much for space colonies, but if I was, this would be my sort of place as far as cities go. I hope, someday, to show you my estate as well. There's nothing quite like the sight of the apple orchards on a golden autumn day.”

[Continued]
>>
“Perhaps if things go well for everyone.” You reply, a bit tersely. You can't imagine that as a serious possibility.

“That had a point on it. What's troubling you?” The Duke sighs, then shakes his head, “Forget I said that. You're in a tough spot right now. I watched that pink-headed bitch with the squinty eyes boasting about what she did on Qu'lir on your JNN while promoting some Jovian hero called the Blue Knight , and certain little birds tell me she's no friend of yours. Right now, I'd wager she has a lot of clout with the Jovian government and...oh, stop making that face, I'm not trying to pressure you into siding with me. You're a nice young man, and I can deal with my problems myself, I'm just sympathetic.” He pats you on the back in a grandfatherly way, “I just want you to know, if you do need help...the official policy of Avalon is to assist all native forces standing against SSL aggression. Besides, to protect those who need protecting is the credo of every true knight.”

“As you've been protecting Naomi Heim?” He sounds sincere, but that's a sticking point.

“She was already going rampant when I arrived, awakening to what she was. Your people fought valiantly, and I can't say I'm happy about any of this...but a civilization depends on her, sir. My wife depends on her. My children depend on her. I'm not asking you to accept it or to curtail your own sense of righteousness, merely that you understand why I did what I did.” He watches a family walking by. Mother, father, laughing children, and his smile as he regards them is a weary and bitter one, “In a way, I am protecting her. I am protecting her from what her people would do to her now that they know what she is.” He climbs into the shuttle, “Take care, King of the Belt. Loriette seems very happy with you.” He smiles, and the door closes.

[Continued]
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Next, is General Fairchild, who arrives with fanfare amidst a cluster of heavy cruisers and her own mighty superbattleship, as large as her Avalonian counterpart. Her escort of attendants is even larger, composed of a bevy of efficient young women in military office uniforms and a number of armed soldiers. Her formal uniform is bedecked with medals, many of them new, giving her almost the appearance of having scaled armor over her heart. She practically radiates triumph.

“Admiral Starwind, how lovely.” She shakes your hand, and smiles for the camera. “We look forward to cementing relations with our allies, the Iron Kestrels, and working to bring about the end of Avalon as a civilization.” She announces. “Long live the Solar System League.” She glares at you, and mutters, “Smile, Starwind.”

You do not smile, “Aren't you going to introduce me to your friends?”

Her eyes blaze, and you hear her teeth grind, “Not on your worthless life, I know exactly what you're planning. Where's Clemmy?”

“Trying on wedding dresses.” You can't help goading her. It's actually true. Fatima noticed she was feeling down during breakfast and swept her off to do wedding preparation things.

You see her fists clench, and although it's fun goading her, you wish you were off watching the preliminary matches. Rosita insisted that for the sake of showmanship Miles and Richard oversee those. “I see.” She murmurs, “Well, I wish you both the absolute best of luck. Pirates live such dangerous lives, should she become a youthful widow you have my personal guarantee that I will take good care of her.”

“Don't get ahead of yourself, Fairy. You're biting off more than you can chew.” You pat her on the back with enough force to make her stagger a little, wink at the camera, and walk her to her shuttle as well.

“Oh, that reminds me, there is one of my staff I'd like to introduce you to...” She gestures, and a girl with a lot more fitness and swagger than any of the secretaries removes her helmet and steps out from among the soldiery.

[Continued]
>>
Ooh boy, early MSPQ!

also
>that same restlessness and difficulty in getting to sleep beforehand, despite sleeping with every single one of your brides-to-be, Loriette, and Gretchen the day before the tournament begins.

Jesus christ Roarke. Do we need to get you five more or something?

Because we can.
>>
>>1241853

Even Zeus had to pace himself. Quality speaks more than quantity anyway, if we wanted to be a man whore we wouldn't be putting rings on it.
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>>1241839
She's bringing out Bethany to bait us into attacking
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>>1241880
My money's on Amos for maximum publicity points
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>>1241886
>and a girl with a lot more fitness and swagger than any of the secretaries removes her helmet
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>>1241894
Missed that bit.

Dammit she's bringing out the beta bitch.
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">>1234751
Okay, it is mostly done.

First, Please put the normal damage of your EMW and then the final dmg, like "5K(6K)" or "5K(+1)" or "5K(+1 From DMG bonus)", because of the EMW parry rules.

Second, Your AMS is 0.3 over the normal price, it should be 3.5CP and you "A.R.C." Shoulde cost 25.87CP.

Third, Final price should be 139.67CP...

Do you want a suggestion? Make your Hands 1.5CP, but Damage Control Package or Design and Decor and a Spotlight.

Or you can just correct the price and leave it as it already is.

Now... Libra and Wraith...

*SIGH*

Seriously, Libra-anon, I'm somewhat angry at you and Pharcyde for changing things even after saying that they are at their final forms, it not a seriously offense, but I was kind of trusting that I wouldn't have to change your mechs again and could focus on the others... But you two are making me coming back to it again.

Please, if you aren't done with it, just say so."

Reposting from last thread.

Libra-anon, could you repost the new version of the Libra? the one with the AP ammo?

Wraith... is this your final version? http://pastebin.com/nG5c2Cd4
I'm giving it a look right now.
>>
How do I trip fag again? I still remember my Trip code from a few thread ago, but how do I do it? >.<
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>>1241939
#Whateveryourtripis
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>>1241866
>he doesnt get 5000 wives
Do you even Akbar the Great?
>>1241880
Could be Revy.
>>
Like this?
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>>1241942
Hmmm... Maybe this?
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>>1241664
Libra anon here. I'm still at work and won't get off for about an hour. So I'll let Wong control Alex as he sees fit.
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>>1241664
it was Brazillia who found most of Victor's images, she should be able to provide names
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>>1241664
>>1241997
Huzzah I am in time, Come Avalanon lets show the Jovians how we fight
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M-Sagister designer here, i'd rather not bother with a name if I can help it.
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>>1241997
Most were just OC or random images... But the only one and best example for Victor was... PRUSSIA-SAMA! (From Hetalia).

So, Victor should be smowhat like a Not!Gilbert?

http://i989.photobucket.com/albums/af14/Kiyo1996/Prussia.jpg
(To not make the image count go up)

Well, it certainly fits with the Black Knight theme...

Hmmm... "Black Knight S2 Scarlet Witch".... I like the sound of that, I'm certain that our honorabu ancestors would be proud~
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>>1242004
For the honour of the Queen and the Lady
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>>1242024
the black knight thing was also the reason i didn't put beta armour on my arms. always nice to fit in a monty python reference
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>>1242024
and also to contrast with Victor's friendly personality
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Hm, so if that's the case, would it make sense for Victor to be Tabitha Roosevelt's knight and Magnarus to be one of Loriette's?
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>>1242054
>>1242042
Well make the decision quick I don't mind being either to be honest though if he was one or Loriette's he'd be more comfortable with the sights of Auditorium and such since he's been there a while.

Lets get this cleared up.
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>>1242054
change what ever you need for it to fit properly
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>>1242054
Could always just change the colours in paint.
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>>1242054
Wong, remember that Magnarus mechs is red with sun themes... This would make it even more bizzare.
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Victor is one of Loriette's, then, just with an unusual color scheme. Magnarus is one of Tabitha's, specifically the one Roarke saved from being squished by McAllister.
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>>1242072
Yes this is true.
>>
Just in case I'll need it later. I may end up not being around for Mai's fight.
I would prefer Wong make the decisions anyway.
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>>1242072
Oh, about it... It doesn't really have a unusual color scheme per se, thats how Victor got away with it... He made it so that his thursters would create a cloak of flame when activated, which makes his armor go darker because of the heat...

Well... There is also the fact of his Power amror being black, but that is probably because Lori gave him some special task or something, and the armor helps indentifying him as the one who does whatever it is...
>>
By the way, who here loves ugly hex maps? Because you're about to get some ugly hex maps.
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>>1242105
>ugly hex maps
Don't say it like that. You're referencing Zeon Quest's final days. Though I didn't think they were ugly.
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>>1241664
I am here! Man, you caught me off guard!
>>
I think in honor of the space jam this is obligatory
https://youtu.be/VOvDTCbcHe0

https://youtu.be/ifoy6_nARUc
>>
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She's shortish, not excessively but you wouldn't put her height over five and a half feet, with tanned skin, dark hair, dark eyes, and an intricate tattoo of tiny interlocking sharks. She grins and grabs your hand, “Heya handsome. You're cuter in person. Mind if I get a picture? Thanks!” She snaps a picture of herself and you using her PC.

“Sergeant...” Fairchild growls.

“Yeah, yeah. Howdy, pirate, I'm Mako. Mako Nunez. I'm here for the tournament.” She grins.

“I'm sorry, but no late entries are permitted.” You state firmly, despite feeling like you've heard her name somewhere before.

“Ah, but Sergeant Nunez isn't a late entry. In fact, she was one of the first to join. She just wasn't wearing a uniform at the time. You never barred entry to UJCIDF members, did you? I've heard there are Martians and even representatives of the enemy here, it would be a truly GRAVE insult if we were not allowed to participate.” Fairchild insists.

“So, I get paid if I win, right?” Nunez asks, “I mean, I'm mostly here to pick up this damned brat who's technically my adopted son, but I'd like to get paid too.”

Fairchild looks mortified, but says nothing.

“Well, of course, if you win.” On impulse, you decide to mess with Fairchild even more, “And if you do well, there's a spot for you in the Iron Kestrels.”

Mako perks up, then looks uneasily at Fairchild's baleful stare, “I'll think about it, but I'm kinda used to the army.”

“No problem, then. Good luck and enjoy the tournament.” You smile and shake her hand.

Your PC beeps, and you check the time. “Well, ladies, this has been halfway pleasant. Nice tattoo, Mako.” You wave goodbye, see them to their shuttle, before heading up yourself.

[Continued]
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>>1241931
http://pastebin.com/FVLG56xL
>>
As always, Karen is there to give you a kiss and wave to you as you take off.

You mount up in the Knuckle Kaiser, settle into your old, familiar chair, and sigh happily. Some things never change. The four oversized, interlocking hands forming the Kaiser's cape are something it took some effort to get used to in flight, but their onboard thrusters offset their weight and they detach in combat. The powerful fusion engine growls as you fire up your mech, and head for the specific airlock she told you to use.

You see why almost immediately. The Archen is standing on a dais, Red Siren's pretty face displayed on its holographic, heart-shaped visage, strutting and clearly in mid-speech, “...And with that, I, Red Siren, declare that it's time for the main event! Ladies and gentlemen, put your hands together for the Brawler of the Belt, the Bull of Io, the Admiral of the Iron Kestrels, the Boxer, ROOOOOAAAAARKE STARWIND HIMSELF!” She gestures as the Knuckle Kaiser rises up out of the floor, arms crossed and illuminated by several spotlights. Overhead, you can see the shifting, mobile ceiling formed by the arena shards, and something else. Two huge thrones, one graceful and elegant, crimson with heart shapes worked into it. The other is black, spiky, and with enough skulls to make a simdrama villain jealous. “Most importantly, he's my darling!” The pirate idol announces. The Archen takes the Knuckle Kaiser's hand, and together, you walk a straight path illuminated by spotlights. Music rings out across the comms band. It's an ancient Terran folk song, sung by Red Siren and some of her supporting vocals, put to the beat of your own mixtapes.”

'Everybody get up, it's time to slam now. We got a real jam going down. Welcome to the Space Jam (Space Jam). Here's your chance, do your dance, at the Space Jam! ALRIGHT!'

With that, pillars descend from above to form selected areas of cover, and the contestants arrive at their places.

[Continued]
>>
>>1242209
ITS TIME!
>>
>>1242197
Called it.
>>
Now, if the creators of the Libra and the Saturn Wraith (if he's here) could please tell me what loadouts they're using, we'll get to the fighting momentarily.

BR, is the Wraith ready?
>>
>>1242209
I actually heard the theme. god damn.
>>
>>1242197
Oh Revy, how you are a member of the navy is a mystery to everyone.
>>
>>1242209
Fuck I actually heard the Ornstein and Smough version while I read that.
>>
>>1242209
my body is ready!
>>
>>1242217
If Wraith anon wants to turn this into a sniper duel, I'm game.
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>>1242218
>>1242224
>>1242226
>>1242228
https://www.youtube.com/watch?v=J9FImc2LOr8
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>>1242217
Give me 10 minutes.
Just to list everything.
>>
Well, here we go.

>>1242197
You'd think a general would posess basic pattern recognition. Of course Mako would like the handsome space pirate, of course anyone based on revy is a greedy bitch, and of course Roarke woud try to recruit her as well.

I wonder what her plans for Mako are, since she clearly has her own interests in letting her compete.
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>>1242229
Oh my god
I forgot how bland the original theme sounded was...I've gotten so used to it being remixed i forgot the Space Jam theme was never a good song...It was a just meme...a meme with really catchy lyrics.
>>
>>1242270
At least one of the reasons is that if Revy wins it paints Jove as the strongest faction and gains them more prestige. Who knows what else she has planned though.
>>
Did we lose BR?

Also, Libra, does the sniper loadout include the FAIZ and anything else, like the anti-missile gun and the shield?
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>>1242290
If she dies it can be painted as a tragedy. If she beats the knights, a victory. It is the machine Amos used after all.
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>>1242217
First, he forgot that Lightweight Legs should cost 3CP not 2CP, so the price increases.

Second, His Rifle should be at WA-1 for being long ranged, not +1.

Third. his first loadout should cost 90.6CP base... Which puts it over the 140CP cost after multipliers.

Fourth, its mines should cost 14.85CP as base, then more 3.5CP to make them two handed, so 18.35CP, making its loadout even more expensiver than the first one.
>>
>>1242298
Gomenasai Wong-sama, I should have predicted that before the match but ended up getting caught up in some IRL problems...

Now I must commit seppuku to clean my honor.
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>>1242298
BR has completed his transition to Akai. He said here>>1242255

Also, might not be around for long periods after 2.00 pm (GMT+12) cuz of work, so roll high and Battousai.
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>>1242298
Sniper just has the FAIZ longbarrel. Nothing else.
>>
>>1242298
>>1242313
Wait, misunderstood. it does also has the shield and AMS gun. The SPIGOT is built into the Libra's arm, and what idiot would go out without a shield?
>>
>>1242310
Please hold off of ritual suicide until after our battle of fisticuffs.
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>>1242321
>Already holding the Katana.
Tsc.

>>1242298
Do you want my suggestion?

Make the hands 0.75 Customs and drop the armor from the Wings to Superlight.

Then, make it carry less mines in the Missile Loadout.

That should do it.

Also, Are you going to use the templar today? I think I can do Improvements on it...
>>
>>1242331
what improvements are you thinking about?
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>>1242310

Is there a more recent Wraith than the one on the pastebin? Because this fight is ready to go and unless there's another solution I'm just taking off the unnecessary ASP
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>>1242335
http://pastebin.com/nG5c2Cd4
This one I think.
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>>1242331

Honestly, for not checking his math the anon who made the Saturn is just lucky it's not being disqualified.

I don't see a missile loadout anywhere. I see stealth, sniper rifle, and ASP and I see stealth, sniper rifle, and vibroblade.
>>
>>1242335
Well, taking the ASP could be a good solution, it still has 2 Loadouts open anyway.
>>
>>1242343
http://pastebin.com/nG5c2Cd4
He ditched everything for Sniper Loadout and Fuse Mine Loadout.
>>
>>1242344

I'm not going through the trouble of making extensive modifications on his mech when it's his own fault for not doing it right.

We're using the basic Rifle loadout for him and the Sniper loadout for the Libra. I'll remember that the Wraith has -1 acc on its rifle instead of +1, and for now just reduce the armor on its wings by 1 to make up for the screwup with the cost of the legs.
>>
>>1242343
Just got back
>I've been asking for for BR to double check it and update his pastebin since last weekend
http://pastebin.com/nG5c2Cd4
Shitty excuse I know, especially if, I've fucked the math
>>1242355
Penalize it however you feel is best
sorry
>>
>>1242334
Making the hands go 1.5Cp to get +1CP.
Correcting the Ammo weight.

Maybe giving you AP ammo, or Beta armor on the arms if you want it, or Heavy Striker Sensors.

>>1242358
>Elo-Kouhai is sorry.
>When I didn't revise his mech after one week of warnings.

I feel like Kazuma now.

>[SEPPUKU INTENSIFIES]
>>
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Rolled 3 + 6 (1d10 + 6)

The two pirates take their thrones in their mecha, and Red Siren clears her throat, “A brief recap. You must use the mech whose schematics you submitted with your entry. You all signed a waiver in the event of death, but killing another contestant disqualifies you...we might be pirates, but we're not savages, and there's no sense killing useful people. So, aim for the cockpit at your own risk! Anyone found cheating, my darling will crush personally. Fights continue until a mech is no longer capable of fighting, or its pilot surrenders.”

The two mecha both inspect their guns as they move to their places, indicated by glowing neon-red tubes and arrows. One is the razor-winged Libra, tall and elegant. The other is a heavily modified Bluegill, reshaped and remade to the point where it's something new entirely. The decal of Saturn's rings says it all, it's one of the rare Wraiths popular in the Saturnian colonies.

“Hey buddy, still alive?” A jovial, rumbling voice echoes over the comms.

Alexander Grant opens up his comms as taking position breaks their LoS. “I thought I recognized that paintjob. Gareth, is that you?”

“Or my ghost.” The Saturnian quips, hefting his sniper rifle. Alexander predicts correctly that he's entered stealth mode already. Wraiths are fragile little things, but they're sneaky devils.

“That was a bad one even by your standards. No hard feelings about this, right pal?” The dark-haired merc grins, preparing to move.

“None at all, so long as you remember it too. Good to see you again, my friend. Shame you won't be seeing me.” The battle begins.

>[INITIATIVE! 1D10+7 for the Libra, and since I don't see ELO around I'll roll for the lighter Wraith, all maroon-splotched areas are blocked by pillars stretching to the ceiling.]
>>
>>1242362
>ammo weight

Ahem.
>>
>>1242362
AFTER the fisticuffs. Or during. But not before!
>>
Rolled 10 + 7 (1d10 + 7)

>>1242365
>>
>>1242365

Oh, and hexes marked in yellow have one vertical hex of elevation. They block LoS unless you take 50m of your move to get airborne over them.
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>>1242373
damn man chill
>>
>>1242365
>Hey buddy, still alive?
alright who made Pixy their pilot?
>>
>>1242365

That should've been +8, not +6, but either way, Libra goes first! What square do you want to move to?

Also, you did plan on using your sniper rifle for this, right? Not your regular CROWE?
>>
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>>1242381
no chill, only bullets
>>
Rolled 3 + 7 (1d10 + 7)

>>1242365
I am 100% okay with you controlling the Wraith for me Wong
>>1242373
I see how this is going to go
>>
>>1242368
AP ammo sounds good. I would need 4 CP for the beta armour on my arms
>>
>>1242358

Don't worry, I'm not mad, I just don't want Brazil to die of overwork.
>>
>>1242385
Yeah, sniper (Which also has the AMS and shield, my bad for the misunderstanding.)

Also, I'm going to let you control the Libra. Since you know what options are available during fights more than me and it should also speed things up..
>>
>>1242394
GomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasaiGomenasai
>>
>>1241705
>You end up staying up late, playing your harmonica for the mandrake.

Aww yeah.
>>
>>1242400
deep breaths hon. i think i like the templar just fine the way it is, you have enough on your plate as it is
>>
>>1242399
Also, fluffwise, the Sniper is just a longer barrel mounted on the stranded CROWE in place of the bayonet.
>>
>>1242400
>>1242394
>I'm just imagining this snafu as Gareth's chicken scratch writing leading to him improperly filling out his mechs info on the entry sheet
>>
>>1242400
deep breaths hon. i think i like the templar just fine the way it is, you have enough on your plate as it is.
>>
i'm off to bed. have a great night folks. i look forward to reading this tomorrow
>>
Are you both sure you want me to control your mecha?

Alright, give me some 1d10+13s, Libra.

Give me some 1d10+14s, ELO.
>>
Rolled 7 + 14 (1d10 + 14)

>>1242419
Yeah, I'm not sure how long I will be around tonight
So better safe than sorry
>>
Rolled 4 + 13 (1d10 + 13)

>>1242419
Aye, I'd rather not hold everything up while looking up combat rules and actions and whatnot.
>>
Rolled 3 + 13 (1d10 + 13)

>>1242419
And another
>>
It's kind of a shame, playing against myself with actual positions takes a lot of the "oh the Wraith accidentally got too close and the Libra spotted it" or "the Libra went wandering and the Wraith aimed and shot it from behind" fun out of the fight.

Nonetheless, I shall make do.
>>
>>1242419
one more if you need it

>>1242431
I just don't want to take up the whole night just for this one fight because I'm a slow asshole when looking things up in rule books. My apologies.
>>
Rolled 1 + 14 (1d10 + 14)

>>1242419
>No ones rolling
>>1242431
To be fare, I considering the Wraith is made of paper and its best assets are its speed and stealth it was never going to make for a super exiting fight anyways
It would mostly be keep distance, snipe move recloak
Or turn into a shot and move shootout
>>
>>1242440
Its only you two rolling for your match.
>>
Rolled 2 + 13 (1d10 + 13)

>>1242419
>>
Rolled 7 + 14 (1d10 + 14)

>>1242419
>>
>>1242409
Don't worry... I-I will be okay...

Also...

>134.2CP and 41tons.

Its your new Templar stats before any ammo... So... what do you want me to do with it darling~?

Some options:

5.8CP to Spend:

>One HE: 0.6CP
>Tracer Ammo: 1.8CP
>AP ammo: 2.4CP
>Heavy Striker Sensors: 2CP
>Making your Cannon become a Beam canon like the Excalibur: 3CP(Ammo isn't needed anymore.)
>Buffing your AMS to +2WA: 1.8CP.
>Beta Armoring your arms: 4CP.
>Making your MA become 12 instead of 10: 3CP.
>Booster Pack: Anything from 1CP to 5CP.
>Torso Storage: 1CP.

Oh... And don't forget to change your lance description to "Heat Lance", as Magnarus already has a "Drillance".

You know what, just say to me what you want and I will atualize the pastebin for you.

HA! Karen-sama will be so proud!
>>
Rolled 3 + 13 (1d10 + 13)

>>1242428
>>1242429
>>1242444
Jesus, the dice are not kind to me today

>>1242419
>>
Rolled 1 + 14 (1d10 + 14)

>>1242419
>>
Rolled 8 + 13 (1d10 + 13)

>>1242419
>>
>>1242450
Man, you are having worse luck than I am.
>>
Rolled 6 + 14 (1d10 + 14)

>>1242448
I've rolled 2 1's so far
>>1242419
>>
>>1242448
Well, uh... you don't have to hit them if your bullets explode?
>>
Rolled 3 + 13 (1d10 + 13)

>>1242457
Sniper carries no blast rounds, only tracers and AP.

>>1242419
>>
>>1242461
Guess you're SOL then.
>>
Rolled 5 + 14 (1d10 + 14)

>>1242419
>>
Rolled 4 + 13 (1d10 + 13)

>>1242419
>>
Rolled 2 + 14 (1d10 + 14)

>>1242419
>>
>>1242447
Beta armour on the arms. and then tracer ammo. and heat lance sounds good
>>
Rolled 7 + 13 (1d10 + 13)

>>1242419
>>1242473
This fight is like a comedy of errors.
>>
>>1242447
and now i really do have to sleep
>>
>>1242476
You know that you will only have 10 Shots, right?

>>1242484
Good night Darling! Oyasuminasai!
>>
>>1242428

Since we're using +16 for your Awareness (I might want to keep in mind that basic elite mooks are actually really observant by the rules), this...actually passes when the Wraith gets within 4 hexes of you.

>>1242429
>>1242420
>>1242444
>>1242440

Unfortunately, the Libra's shots miss.

>>1242445
>>1242448

The Wraith, though, scores a hit. You need to roll a parry vs 20, Libra. You have a Luck+Maneuver pool of 7.
>>
>>1242452

And that's a successful parry.

>>1242450
>>1242461

And a successful dodge.

Turn 1 was all the Libra getting its back to something and waiting, it took two turns for the Wraith to enter range. Keep in mind, the Wraith recloaks if it breaks LoS, typing now.
>>
Rolled 6 + 13 (1d10 + 13)

>>1242494
two luck.
>>
>>1242494
>(I might want to keep in mind that basic elite mooks are actually really observant by the rules)
Also great at electronic warfare. That's why the Valkyrie is such a pain in the ass for an ace to take down. Kathrine rolls at +20 for shadow defense. Roarke rolls at +15 I believe.
>>
>>1242490
Hey Brazil, could you replace the Myrmidon's paste with this one?

http://pastebin.com/ccynydvy

You don't need to check it over if you're too busy.
>>
>>1242494
>You have a Luck+Maneuver pool of 7.
Shouldn't it be 9? 8 +1 from Mecha Piloting 6?
>>
>>1242516
Hmmm... yeah, sure.

>>1242494
Wong, how many fights do you plan on doing today?
>>
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Grant is a seasoned fighter, and so is Rains. The Libra bends back its narrow wings and jets for the southernmost of the pillars, each one a sort of rough V-shape of supporting struts. He puts his back to the interior of the curve, to keep from getting shot in the rear, “This isn't quite like when we fought those industrial diamond smugglers out near Neptune.” He remarks.

“No, it's really not. I'd say it's a shame, but honestly, I've been looking forward to this. I'm glad it happened like this, too, where neither of us is really trying to kill the other.” Gareth's ghostly mech wends its way around the obstacles and across the arena, moving in a straight line, its feet tapping the floor as it lands, using walking to reorient rather than flying. It's an old trick common among space mercenaries.

It's one Grant is familiar with. He closes his eyes, paying attention only to the vibration sensors on his mech, reaching out with his sense of touch.

Tap-tap, a ways south of the raised dais at the center of the arena. The Libra lifts its gun.

The Wraith blazes past just a couple hundred meters north and west of the Libra's position. There's a momentary blur, and the razor-winged mech opens fire the moment the Wraith stops to turn and bring its own gun to bear.

“Tsk, still doing the spray-and-pray, Al?” The small mech with the big engines jukes and jives, avoiding the tracer shells. “Don't you remember what I taught you? Surgical precision! The gun is your scalpel, and the target is your patient!” One answering, brilliantly orange stream of plasma pocks the pillar the Libra has its back to, and it barely interposes the shield between it and the other shot in time (-1 Shield SP, -1 Left Arm SP, 5 and 3 remaining respectively).

[Continued]
>>
>>1242529
I assume some is kept in reserve in case of a ejection.
>>
>>1242529

Why would they have 8 luck?
>>
>>1242557
You said that all rolls would be at +16, which kinda implied that their base atributes would be 8 with 8 in the necessary skills when you said that Reflex would be 10 instead of doing "8+8"... So even if Grant was holding one point for ejecting, he would still have 8 points.

I was just assuming things though...
>>
Rolled 2 (1d10)

Libra goes first in the next round.

>>1242456
>>1242470

Libra misses its first shot...

>>1242465
>>1242478

Hits with the second. Rolling location because the Wraith doesn't have a shield. The Wraith, meanwhile, pulls back out of Line of Sight and uses an Action to re-cloak. It's literally one square short of only having to spend one action on that instead of two.
>>
>>1242569

Honestly, the problem is that +16 makes it pretty easy to hit a 20 against a cloaked target and barely possible against a 25, but there's always Luck, so...from now on, it's +13. Intelligence of 6, Awareness of 7, or vice versa. Either way, better than a lot of statted aces have, BUT it doesn't make much difference to the last round because the Libra missed anyway and firing would have decloaked the Wraith to begin with.
>>
>2

That's a torso shot, isn't it?
>>
>>1242574
Well, unless he used Tracer ammo, that AP shot to the torso should have done it. 2 SP armor, 6 Kill torso. AP halves it and his gun does 7 kills.
>>1242580
Aye. Seems your luck balanced out.
>>
>>1242574
And what about luck? 6 too?
>>
>>1242571

No, wait a second. The Libra's gun does 8K
>>
>>1242582
I upgraded the gun when Wong said we could make some last minute adjustments last thread. it does 8k now at a reduced range.
>>
>>1242595
Well then, don't think it matters either way. Ya got 'em.
>>
ELO, I'm assuming you spend your luck for a guaranteed injury-free bailout?
>>
>>1242597
Absolutely
The Merc that Dies on the job doesn't get paid
>>
well once the technical difficulties were ironed out that was pretty fast for a round.
Grats to the Libra and good show to the Wraith.
>>
well that was quick. But kinda to be expected, given the limited armour and size of the Wraith.
>>
Buddy, if you want to change something, tell me now.
>>
Kinda sad for the Wraith, but I guess that is what happen when you are so vulnerable.
>>
Quick derailment question. Do bonuses apply for melee flank maneuvers?
>>
>>1241931
Sorry it took so long to answer, took a little bit longer for me to get out of my full-time job than I expected. Should be fixed, though I did add in a spotlight after I corrected the prices.
>>
>>1242610
That's alright
It just gives Gareth more time to drink and watch the other fighters
But seriously any worth while shield would cost a lot once you add the cloak multipliers, the wings decreased the odds of taking a shot to the torso but the dice just weren't in my favor tonight
>>
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“That's right, Gareth. But sometimes, when you fight for justice...” More lemon-yellow tracer rounds streak through space, the Wraith avoiding them as it tries to get to cover and re-cloak. This time, though, he takes his time more than it looks, and one fateful shot hits the Wraith right in the side.

The Wraith is sneaky, the Wraith is small, and fast, and actually quite lethal, the Wraith is the nightmare of Harpy pilots everywhere...but to a heavily modded Pumpkinseed carrying the F.A.I.Z. Longbarrel rifle, its lightweight armor might as well be cardboard, blooming outward around the shot on both sides. Alexander Grant doesn't need to tell his old acquaintance to eject, Gareth Rains is a consummate professional and the cockpit ball bounces free as the Wraith's remains float like the ghost of a murder victim in space.

“Hey buddy.” The Libra lands, hanging its rifle over its shoulder and picking up the cockpit ball, “Still alive?”

He and Gareth both burst out laughing, the Libra holding up one arm in salute to the viewing galleries on the ceiling and the two larger mecha on their thrones.

In one of the viewing galleries, a girl with dark hair and a red uniform blushes bright red, propping her elbows on the windowsill and letting out a soft sigh.

[Continued]
>>
>>1242610
Grant got some of that sweet protagonist plot armor during that interlude.
>>
>>1242605
If you haven't taken a look at the pastebin I posted last thread, take a look at that. Otherwise, I'm at another house since I'm housekeeping and I don't have my stuff on me.
>>
>>1242610

They're all good mecha and good pilots. Inevitably, one will win, one will lose, and all of them made it through the preliminaries so nobody comes away looking like a schmuck.
>>
>>1242619

I like the libra. Especially since the SRW Z series was great fun.

It's my fav for an eventual line Kestrel mech.
>>
>>1242637
I'm a Zaku man through and through so I'm hoping Dutchman
>>
>>1242637
>>1242641
We are pirates, we don't play fair.

SO WE WILL HAVE EVERYTHING!
>>
>>1242619
>GhostBusters
I'm dying of laughter
Top kek Wong
>>
>>1242627
Also, Buddyanon here, I'll have the thread manage my mech and character.

Two things, though:
-Just keep enough luck to eject. Otherwise, spend it.
-I do want to see how creative the thread can get with my mech, gonna be fun to see it.
>>
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>>1242637
I see you too are a man of good tastes.
>>
>>1242665
Marguerite a best for crowe.
>>
Whats the Ma on the Lightning again?
>>
>>1242671
How unfortunate that we must be enemies.
>>
Now... ITS TIME FOR CHIVALRY!

Hey... Didn't Victor asked me to pilot for him if he wasn't here? Or was it Magnarus?
>>
>>1242676
800 Meters. 16 Hexes.
>>
>>1242688
Good to know, thanks anon.
>>
>>1242688
Basically could cover half the map if he did nothing else.
>>
>>1242696
Its gonna be a fun fight, best of luck anon.
>>
>>1242696
More than half, it's 28 hexes wide and 20 long.
>>
>>1242685

IIRC, Magnarius said last thread that he trusted you to pilot for him if he wasn't here.
Unless it's against Akai or Victor, because conflict of interest. So it might be better to let Wong handle this round.
>>
>>1242698
Luck, Thunder. Best man always win.
>>
>>1242709
Is Solaire still here? I asked because Avalonanon went to bed...
>>
>>1242710
Your right, just didn't want you to be embarrassed when you lost.
>>
>>1242714
>when you lost
>you lost
>lost
Fuck, Thunder's a 4 Dimensional being now? Is there anything he can't paranoid?
>>
"Hey BR, I had a favor to ask of you. If I can not make it to the threads, due to school and life currently kicking my butt, will you run the TEMPLAR in my absence?"

http://suptg.thisisnotatrueending.com/qstarchive/1146955/

I'LL HONOR YOUR WISHES MY LOVE!

Lets have a fair and honorable match, my brethren, shall we?
>>
THE DARK KNIGHT RISES!

「TEMPLAR」

Heavy Striker Torso: C/S/K 10, 5 tons
Medium Striker Head: C/S/K 4, 2.0 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
Left Hand: 1.5 CP, 1 Space, 1 Kill, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
Right Hand: 1.5 CP, 1 Space, 1 Kill, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons
42 CP (18 Tons)
Armor: Beta Medium Striker (4 CP, 4 SP, 2.0 tons) on all locations (36CP) (12 tons)

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Liftwire (0.3 CP), Spotlights (0.2 CP), Anti-Theft Code Lock (0.4 CP), Stereo System (0.1 CP), Design and Decor(+3CL, 2 CP)

Armament: The Knight uses a Mated Cannon and Lance, a hit of 6K to either will destroy both. The CP, Spaces, and Weight listed for either form is shared and not added twice to its cost. (22 CP, 6Spaces) (One Clip: Tracer, 10 Shots, 1.8CP.)
[Handheld] Heat Lance : WA 0, 6K(+1), 12 CP, Armour Piercing, Quick, 6 Spaces, 3 tons
[Mated] Flaming Cannon: Range 350 meters, WA 0, 6K, Ammo 10, 1 Clip*(see above), 6 CP, 6 Spaces, 3 tons.

[Arm-Mounted] Small Shield: DA -1, SP 6, 7.5 CP, 3 tons

[Mouth-Mounted] Anti-Missile System (C1.7/S2/K1) Damage: 1k, Range: 150m, WA+0, BV 5, Ammo 10, Phalanx, 0.5 tons

Thrusters & Propulsion:
[Thrusters] 10MA (15 Space, 15 CP)
5 Left Leg
5 Right Leg
5 Torso


Total weight: 41 Tons (39.5 tons with weight efficiency 3 CP)
Total Cost: 140CP

Templar's Appearance
The Templar's armore is polished to a mirror sheen with gold accents and filigree embellishments all over. While in flight the thruster create a cloak of flame that trails behind him. The armor reflecting the flames and the filigree blackening. So it would look like a charred monster within and suit of flaming armor.
>>
>>1242729
Who knows what Finn sees under the eye patch man?
>>
While I eat dinner and try to decide between Knight Fight and important plot stuff, are the latest Ulfbehrt and Templar designs on the pastebin?
>>
>>1242749
Any bets the Kestrels made on the fights?
>>
>>1242749
Yes, they are absolutely ready.

>>1242138
SOLAIRE ARE YOU HERE!?
>>
>>1242641
Patrician taste. The Zaku is a great workhorse of a mech.
>>
>>1242683
shes much better than a battery pack~
>>
>>1242744

Honestly, I would have given it two fewer thrusters (for 400 MPT/8MA) and bought a second magazine of tracer shots, but that's just me.
>>
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>>1242760
I like them too, plus even if it doesn't win its in tournament equivalent might still become a new common mech for the kestrels due to its versatility.
>>
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>>1242760
Specifically the Zaku Kai, just look at that beautiful machine.
>>
>>1242683

Explain it to me.
>>
>>1242768
>>1242770
Absolutely Beautiful
Zaku's are great mechs
>>
>>1242770
Oh I made a Zaku Kai variant of the Dutchman. The Flying Dutchman Reus. 255 CP of fun. http://pastebin.com/MbgymfBs
>>
>>1242756
Yes I am but I am understandable nervous, like is there anything I should look up in the book on how this fight will proceed?
>>
>>1242641
I can't wait for it to show up.
>>
>>1242770

I prefer the original for reasons I can't quite articulate. Something about its head shape just looks better.
>>
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>>1242766
Ester is nothing but love,

>>1242771
Marguerite and Ester are both love interests for Crowe. Ester constantly got fucked over because the Plot Said So and only showed up in Z3 near the very end.
>>
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>>1242783
I'm actually the opposite the original's head looks too oblong for me. Plus it was too big in comparison to the body.
>>
>>1242287
I've just been listening to this.
https://www.youtube.com/watch?v=lWKQiZVBtu4
>>
I'm here, totally here, absolutely here. Don't count me out! Even though there's a solid chance we will not get to the Fiddler's fight this session, aaand if we do it might be way after I go to bed.
>>
>>1242779
Maybe cover.
Corebook page 90 and 91.

Don't worry, just get in character and come at me with a clean mind and and the FULL STRENGHT OF YOUR HEART!

REEEAADY!?
>>
>>1242770
The Kai was just a beast. Faster, stronger, lighter, better looking.
>>
We might just be doing one fight tonight, I'll know in about twenty-six minutes when I'm done eating dinner. I did a lot of writing and shitty-map-making earlier and figuring out how, exactly, I wanted to do this.
>>
>>1242771
Waifu wars for Z2 MC.

Esther:
https://www.youtube.com/watch?v=iO-ZRVSNLzI

vs
Marguerite:
https://www.youtube.com/watch?v=z-Qo0FWSc4Y
>>
Quick, someone post a link for the corebook so that we know how combat works.
>>
>>1242779

Don't trust the witch, take your time reading through if you need to, we CAN do the fight tomorrow.
>>
>>1242798
Same it came so late in the war. If they had gotten it after Odessa it might have helped zeon out alot.
>>
>>1242802

Pearlnail is Paladin-tier within five seconds of showing up.
>>
>>1242793
>>1242807
I don't have to take into consideration things like pilot stats? Because I never rolled for those, and I say the last fight was using Luck and such but in either case I can do the rolls but I could leave the control over to you Wong, it'd be like having a part of the mind behind the Kaiser in the cockpit.
>>
>>1242785
>>1242783
All the praise of the Zaku II makes me hope I am doing it justice. Got to make sure I don't job in the first round.
>>
>>1242802
I haven't gotten too far in Moon Dwellers, but holy shit Touma in Rai-o and Axel is Soulgain are amazing.

https://www.youtube.com/watch?v=NuRMvOFdbCY

https://www.youtube.com/watch?v=WuXLsRUBCrA
>>
>>1242808
Yeah, it did come too late. Zeon could have done a lot better in a lot of other areas though. I remember Zeon Quest pointed out a lot of failings and anons fixing a ton of shit.
>>
>>1242810

Thats because she is. Shes a knight (later queen) of Insaraum in Z2, One of 4 top knights of that faction.

Also, this is the King of Insaraum's personal mech.

https://www.youtube.com/watch?v=JhCZjiMBAyE
>>
>>1242802
I have to admit, I never played Z2 or Z3. FInished Z1 though.

>tfw saved Stella but screwed up saving Four because I thought Char would chip instead of taking her out.
>>
>>1242802

Alright, second take. So there's a determined short-messy-hair tomboy with a real robot who shouts and uses her shield as a melee weapon. And there's also a princesslike drill-haired ojou-sama with a super robot that has drones and beam buzzsaws.

This is like Sophie's Choice.
>>
>>1242820
I think it all boiled down to too many crazy mobile armor ideas, and the lack of quality in the face of the Feddie's quantity.
>>
>>1242813

You don't have to take into consideration pilot stats.
>>
>>1242830
Alright cool then, I'm set, if you're willing to take control I'll let you have it.
>>
>>1242823

Wait, that first attack, I paused it there to understand. So his mech is a crown, and...and when it fires its attack it rips up the ground and CREATES BEAUTIFUL STATUES? IT LITERALLY CREATES AESTHETIC!?

Holy fucking shit that's amazing.
>>
>>1242818
Soulgain is love. Not sure about pairing Axel with the loli though.

>>1242824
You should play Z2, if only for the fact that Code Geass debuts in this one and shits absolutely bananas at times.

They have the heart hat event in Z2.
>>
>>1242776

It looks pretty good. But still, 255 CP is a lot of points, and while it has incremental boosts all around, the only thing that really stands out as a "wow, this is a really dangerous mech" is that beam axe. Which looks pretty dangerous to be honest.

Also, why does it pack such massive sensors? Seeing your enemy is good, but by the rules you can do that from communication range, sensor range is only really for targeting opponents or using other sensor equipment like ASP's, which the Reus lacks. It's not a great loss in CP or anything, but it's kind of pointless unless you have the weapons or gear to make use of it.

Btw, did you get the names for the weapons from googe translate?
>>
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>>1242844
Official art in non-SD form.

Look upon its visage and weep.
>>
>>1242844
Spheres are a hell of a drug
>>
>>1242847
I pair usually make my pairs for either union attacks or similar purposes, so Axel and Touma are a team I just put right in the center of a map and then counter everyone into oblivion.
>>
>>1242826
Quantity definitely. That and didn't they eventually get the gms bullshit tech that let them do Amuros ridiculous moves?
>>
>>1242856
I think Wong found his next inspiration for the top-tiered Paladin.
>>
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>>1242823

Repairbro jumping the fuck out of the lava stole the show somehow.
>>
>>1242847
I should...I wonder if I can find someway to play it.

Considering I ordered a physical copy of SRW V, I should play some older ones.
>>
>>1242871
PPSSPP works perfectly.
>>
>>1242871
It's on psp. Roms are easily available as are custom firmwares to play pirated games.
>>
>>1242878
>>1242879
Ah, PSP? Welp, thought it was for the PS2 for some reason.

That should be easy to get, then.
>>
>>1242882
In general for SRW should I try and level up everything evenly or just focus on one group?
>>
>>1242852
Well, yeah. Thats the standard load out. I still need to make the others along with the ranged. Remember, the thing about the Dutchman is that it has a lot of small tricks hidden. It's hands for instant are cheap emw hands with a +3 to hit for grappling. Considering it has 55 CP per load out to work with, I can make some good stuff.
>>
>>1242834
Ahhhh, what a shame! I wanted to see what you would do with it!

I've never really played this system before, so it will be my first time too!

>>1242807
>Don't trust the witch
HAHAHAHAHAAHAHAHA, Clever boy....
>>
>>1242886
I haven't played for quite some time, but I'm pretty sure you have to choose which units you level up.
>>
>>1242886

Focus on your favourites.

Unless you know that some lvl 10 smuck will be mandatory against some lvl 40 boss.
>>
Quickly! Someone link me the thread that had all those Victor pictures, do NOT repost them!
>>
>>1242895
This one?
>>1227178

Or this one?

http://suptg.thisisnotatrueending.com/qstarchive/1179282/
>>
>>1242886
SRW's tend to be easy enough that you can use whatever and still be fine, and EXP gained scales, so low level units will catch up very quickly.
>>
>>1242895
Wong... Just look at Prussia from hetalia and you will have neverending art of him...
>>
>>1242905
Why are you sending him into yaoi hell.

inb4 vital regions, etc.
>>
This is one of my favorite's http://suptg.thisisnotatrueending.com/qstarchive/1179282/thumbs/1487920295151.jpg
>>
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>people are posting their favorite Zaku IIs like waifus Geara Doga a best
>Everything's about SRW
>Wong's discussing AESTHETICS
>2 anons are talking about why Zeon lost
>Thunder and an anon are talking about loli pairing or whatever
>BR is still (pretending?) to be a massive weeb
>I can't contribute to any of this
Never change.

I was inspired to play a bless nation after last thread and decided on EA Tien Ch'i. Their sacreds are pretty beastly with an Air 9 bless but have really shit protection. I wish I could figure out a way to get Air 9/Earth 9 without having 1 Dominion strength. Might try my hand at modding a pretender for the fun of it.
>>
>>1242911
>Not shipping Prussia x Hungary
You filthy plebian.
>>
No, the thread where his appearance was first decided, there were tons of pictures of him posted. Searching Prussia would just drown me in pictures of yaoi, anyway.
>>
>>1242934
>Assuming that's not what he wanted in the first place.
>>
>>1242934
I... huhhh... Have no idea at this point, it feels like I know him for at least a year at this point.

I think that it was after the first Quil'r part but before the end of Psyche-16...
>>
>>1242934
http://suptg.thisisnotatrueending.com/qstarchive/861833/
this one.

Oh god, so many fanfics...
>>
>>1242934
http://suptg.thisisnotatrueending.com/qstarchive/1055175/

This one has 3. Victor 1 - 3 pics.

And a lot of BR fangirling. There is a serious about to skim through about victor.
>>
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After the fight and a cursory checkup to make sure that Gareth isn't actually dying from the impact and only standing out of pure hotblooded manliness, the two mercenaries head to Auditorium proper to get a drink, only pausing to take a peek at the competition. What they inadvertently see...is a little bit touching.

“...Is that a witch costume she has on?” Alexander questions as he watches a short, teenage girl and an extremely handsome boy with an extremely obvious case of albinism doing a final systems check on a tall and extremely ornate mech. It's about as big as a Morgan II, but a little taller due to its helmlike head and proud crest, big enough to tower over the Libra and Wraith alike. It's a rich, dark blue with fine golden filigree designs.

“Don't question it, Al, she's a Storm Dragon and I've seen her scurrying around here before. She's some kind of mascot for Captain Oda's crew.” Gareth remarks.

“Is it true he's crazy?” Grant questions.

Gareth shrugs, “Maybe a little, that or he's got some weird religion nobody but him and his followers understand like Pagan Bodvarsson. Is it true he's here, too?”

Alexander nods slowly, “Unfortunately.”

Gareth sighs, “Now I'm almost glad I lost. Better you than me, buddy. Oh, yeah, Sato's somewhere around.”

Alexander perks up, “Sato's here?”

Gareth grins, “Yeah, so that's three of us here. Still, Bodvarsson? That's worrying.”

“Don't focus too much on him. Everyone who got this far is a cut above your average pilot.” Alexander warns, “Hey, what are they doing now?”

“I'd feel a little guilty spying on them if this wasn't so weird.” Gareth remarks, “That boy's Avalonian, look at how he's dressed.”

Alexander raises his eyebrows, “He's using one of their mecha? In space? That's not bravery, that's suicide. She must have helped him modify it.”

“I guess love really can bloom on the battlefield.” Gareth remarks with the sagacity of someone saying something they know is ridiculous. The two men share a chuckle.

"Beer?" Alex asks.

"Beer." Gareth agrees. The two men leave to find a bar.

[Continued]
>>
>>1242934
http://suptg.thisisnotatrueending.com/qstarchive/861833/

Keywords: Victor, Albino, Dame Brazilia, Knight, Avalonian, Avalonanon.

>tfw a missile is coming to you
HAHAHAHAHAHA
>>
>>1242856
Jesus it's so fucking opulent it's almost obscene.

It just screams, 'Fuck you I'm /Royalty/, now bend the knee you little bitch and bask in my glory'
>>
>>1243009
His final attack is a royal speech as he walks past a row of his elite guards and summons a moon scale royal scepter to turn the ground into LAVA beneath your feet and have it consume you. He used it on the final boss of the first Z2 game. It was effective.
>>
>>1243009
It goes so far past obscene it goes back into glorious.

It's amazing and it is love. It is also functional and not just some decorative machine.
>>
>>1242968
Hmmmm... I wonder what is happening between the two of them.

Its also the first time Victor really shows up...
>>
>>1243039
It's a shame the other three knights don't appear to have an attack video on youtube, since they're all pretty bitchin'.
>>
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Meanwhile, in the hangar, Akai has been very quietly working on Victor's mech, sneaking glances up at him and trying not to make Storm Dragoness noises like 'uwaaah~' or 'kyaaa~'. She has to be grown-up to impress him, “Hai, Victor-kun, I think that should work nicely. I know Karen-sama said it was a bad idea and tried really hard to talk us out of it, but I believe in your flame cape! I'm sure it will be sugoi!” With fire in her eyes, she clenches a determined fist around a greasy bit of paper with a penciled image of a knight-shaped mech with a cape made out of literal flames spearing a thirteen-headed hydra on its lance. In her other hand, she has an autowrench, with which she has been striving to be Karenlike.

“My gratitude, fairest of maidens. I fear I have been remiss in expressing my gratitude. Among my captors, you have been most kind to me, even after my humiliation at the hands of the Jovian devil who stole the head of the Anseis when 'twas my charge to retrieve it, even when my fears that I am an unworthy knight have made me reticient in opening my heart. Akai Chan, I thank you. You have made me so happy.” Victor Gainsborough, a young but skilled knight in the service of Countess Loriette Marie le Kennedy, whose coloration actually comes through being a poor cousin of the Carnegie line, smiles warmly at her. Despite his slightly frightening appearance, he's never had a single unkind word for the girl who follows him around like a puppy.

“F-fairest?! I...I don't...I don't know if that's true, V-V-Victor-kun, b-b-but you're definitely, definitely, definitely, definitely the most bishonen of boys!” Poor Akai's head is spinning at his compliments. “U-um, it's actually not Akai Chan, it's Akai Inazuma, b-but you can call me Akai-chan if you want, it would make me happy! It's...it's an honorific, like how you're Sir Victor. Eek! I've been forgetting to call you sir! I'm so sorry!” She clasps her hands over her mouth, turning bright red, and yelps as the gesture brings the autowrench in her hand into abrupt, painful contact with her nose, “O-owie...”

“Akaichan! Oh no, you're hurt! Let me see!” He cups her cheeks in his hands, tilting her head up and examining her nose closely, “Thank goodness, no nosebleed, just a cute little sniffer.” He smiles, “I prefer Victor from you, it's less formal.” Deep down, though, he's a little bit happy, he's rather amazed that such a cute girl with such a big heart has declared herself his protector. Even if he's sure his feelings for her are utterly inappropriate, well...he'll just have to prove his worth to her guardian, the dread warrior Oda Yoritomo, and earn his respect! For a true Knight of Avalon, nothing is impossible! The only thing holding him back is the fear that, despite being a younger, non-inheriting son, he'll be called back to the war and have to leave his little witch.

[Continued]
>>
>>1242968
Walter, Gareth, and Alexander as a trio? I'm okay with this. Wonder what shenanigans are gonna happen.

>>1243066
That's adorable.
>>
>>1243066
oh god.
>>
>>1243059
https://www.youtube.com/watch?v=XQWvLej9I70

https://www.youtube.com/watch?v=jd9eZkAac4M

https://www.youtube.com/watch?v=AR1Xngy6p_g

Found some.
>>
>>1243066
Oh my god.

Wong, that is just perfect... I-I... I don't think I have words for how cute and lovely this is...
Oh my god please don't stop.
>>
>>1243066
>even after my humiliation at the hands of the Jovian devil who stole the head of the Anseis when 'twas my charge to retrieve it

Oh. He was THAT guy.

kek.
>>
>>1243081
Thanks.
>>
>>1243066
>she just bashed herself in the face with a wrench

How does she even function?
>>
>>1242532
Thanks BRo.
>>
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>>1243066
>MFW this is how people become diabeetus
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>>1243074
Drunken Shenanigans on the Auditorium
Yes Please
To the Karaoke Bar!
>>
>>1243066
This post gave me diabetes AND cancer.
>>
>>1243101
>inbf4 Walter can only sing eurobeat.
>>
“T-t-that's good.” Akai gulps as he lets go, her heart pounding, her face scarlet. Akai doesn't care about things like duty, not that kind of duty anyway. She's a pirate and lives how she wants to live. “Victor-kun, there's...something I want to ask you...” She digs her toe against the mechbay floor, looking down at her shoes. The thing she made for him is burning a hole in her pocket, it feels so heavy, weighed down by the gravity of a young girl's radiant feelings. She hates the way her voice sounds right now, to her ears it's as squeaky as air let out of a balloon.

The young knight feels his heart lurch in his chest. Damn duty. Damn knighthood. If she asks him what he suspects...then he'll give it all up, “Yes, my witch in red?” He's referring at least somewhat to her brilliant blush.

“A-am I really kawaii!?” She realizes how it must sound, blurting it out like that, and pulls her hat down over her face, “Uguu...”

He blinks, “That depends, what does kawaii mean?”

She stammers, torn between lying and trying to downplay it for an awkward running joke that will last far too long, and just telling him the truth. Still, at heart, Akai Inazuma is a brave girl, she's not just the Bosun of the Storm Dragons because she's good at card tricks, so she tells him the truth, “It means cute, Victor-kun. It means cute.”

“Then yes, you are the cutest girl in the whole galaxy.” He says softly, taking her hands in his and squeezing them.

She kisses him. It's not a very long kiss, or a very good kiss. It's clumsy and awkward, but full of heart, and when she pulls away she fumbles the amulet out of her pocket and holds it out to him, “I-I-I-I want...I want you...” This is true, but it's not what she's trying to say, “I want you to wear this. F-f-for me. In the tourney. A-after it, too, if...if you don't think it's ugly or anything.”

Victor stares, “You're giving me your favor to wear in the tourney before the Pirate King?” He drops to one knee, takes her hand, and presses the knuckles gallantly to his lips, “Then I shall accept it. I have never been more honored, or more happy.”

Akai's response is a squeal as jagged and full of energy as a thunderbolt. Her heart beats like a taiko drum, and as she struggles to figure out what to say and how to deal with it, she realizes the best and easiest way of all. She swoons right into his arms.

[Continued]
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>>1243066
>>
>>1243066

HNGGG.

I am now diabeetus.
>>
>>1243108
Wong.

Stahp.
>>
>>1243108
That's so adorable that I went blind.
>>
>inb4 SKUNK in the background watching creeping everyone out
>>
>>1243108
It's too much. Too much cute.
>>
>>1243108

Damn goosebumps wong. Dammit.

How do you even write this.
>>
>>1243066
as the storm dragons would say.
that's fucking kawaii.
>>
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>>1243108
>>
>>1243108
>inb4 he dies while ejecting his escape pod because fate is a cold heart bitch.
>>
>>1243108
Cute as fuck
>>
>>1243122
He'll get the result that let's you make a long, drawn out speech while cherry blossoms appear.
>>
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>>1243108
On one hand, this makes me cringe

On the other hand, this is genuinely fucking cute
>>
>>1243066
>>1243108
I see.. so this is how BR plans to win; by giving every other competitor a heart attack, cancer, or diabetus. A clever ruse.
>>
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>>1243108
Reading Post.
>>
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>>1243116
>>
>>1243107
Drunken Eurobeat would be hilarious.

>>1243108
>Akai gave Victor something before match

Wong, staph. The dice now knows what to do.
>>
>>1243108
....

..............................................

This entire post its like all my hopes for this character condensed in just one text block.

Oh crap, even my heart is doki-doki now.

Its so cute that it hurts... It burns a hole right through my chest... Those two are just so prefect for each other...

Stop crying BR.... WHY AM I ALMOST CRYING AND LAUGHING AT THE SAME TIME!?

.....


>Victor stares, “You're giving me your favor to wear in the tourney before the Pirate King?” He drops to one knee, takes her hand, and presses the knuckles gallantly to his lips, “Then I shall accept it. I have never been more honored, or more happy.”

Now you're making me tremble with antecipation! Its like their whole destiny is in my hands! On my responsability for this fight....! But if Avalonanon has willed it as so, I WILL FIGHT FOR THIS LOVE WITH ALL I HAVE!

COME AT ME MY ENEMY! BE IT A ULFBERTH OR THE EXCALIBUR ITSELF! I SHALL NOT FALTER WHEN WHEN CHALLENGED!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>Almost passing out from emotion.
>>
I got exactly the reaction I wanted. Good. All of them.
>>
>>1243157
... say what happens if some one shoots one of those missile pods of yours. do they explode?
>>
>>1243167
Then I'm sending all the bills for my insulin to you.
>>
>>1243148
The Trio Drunkenly Sings Drifting through the 90's
>>
>>1243167
https://www.youtube.com/watch?v=vXMfnoJ750s

Playing this inside of my avalonian helm right now.

I'M READY! TAKE ME TO THE ARENA!
>>
>>1243167
damn near choked on a peanut when i read that diabeetus inducing segment
>>
>>1243148
The RNG is already in a weirdly poetic mood with the first match. Will the dice make the one hit kill deathmatch a 5 minute affair? Will the tank duel end in a double KO? Will Patches get kicked instead? Will the Dutchman NOT job and score a safe future for Zaku kind? Will Revi find her Rock? No one knows!
>>
>>1243183
>Will the tank duel end in a double KO
Considering I need to get two 7 or 8+ rolls just to hit, probably not
>>
>>1243183
>Patches fights the Cassowary mecha

His worst fear. His greatest strength used against him.
>>
>>1243177
It'd be great.

>>1243183
Who knows, indeed.

Alright, time for me to sleep. Later.
>>
>>1243177
>>1243207
>Not Spaceboy
Do you even drift, bro?
>>
>>1243211
Well how many Drunken Songs do you think they can get in at the Karaoke bar before they get kicked out?
>>
>>1243215

The important question is, who is going to kick them out, and what army are they bringing?
>>
>>1243223
Inari, and herself alone.
>>
>>1242402
When did Roarke get a mandrake?
>>
>>1243223

Army of girls from the red siren gang.

And then thunderbird will chase them out with his sword before they defile the girls he wants to kiss.
>>
>>1243223
3 Drunk pilots try to barricade themselves in the bar when 40 members of Red's security force show up
>>
>>1243229
Last thread.

Now all we have to do is protect her smile and the Knuckle Kaiser will have it's own Bio-core.
>>
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Victor, who has lived a relatively sheltered life and has had much of his worldly experience consist of shooting at small but devilishly fast Jovian and Martian mecha or stabbing them with a lance, falls for it completely. After all, swooning happens all the time in the stories. He picks her up, completely failing to notice Akai's smug little smile as he wraps her up in his survival cape and sets her on a bench.

It's time for him to launch. He doesn't know that as soon as he does, Akai runs for the nearest screen to watch him on.

“Bodvarsson has never been more disgusted in his life. Do you see the evil these veggie-men do when we do not pulverize them at once?” Finn addresses one of two other men in the hangar working on their mecha and clandestinely spying on the scene.

“Mmmph.” The man in the gas-mask makes a noncommittal noise and nods after a moment.

“Bah, he is not switching sides, you are blind. The girl is being led into Avalonian degeneracy. Were the order of the matches different, Bodvarsson's father's noble blade would continue his work and butcher these devils at once.” Finn scoffs.

“Mmmhmm.” The masked man agrees, his head jerking up and down. Although honestly, the Avalonians aren't much like what he remembers. And he remembers quite well, he's thoroughly checked both of the souped-up Knights for even the remotest sign of spores. Can't be too careful, though, they could be hiding in a concealed compartment, or worse, these could be spore bombs. Personally, his greatest suspicion is that the shape of Countess Loriette's hair is ideal for hiding tubes that launch spores, what if she's part of some plan to honeypot the Admiral? The fact that he's kept such a good eye on the leader of the Iron Kestrels hasn't escaped that old wardog Basil Montgomery, now Fleet Security Chief barring someone thinking of a better title for him. Despite nobody on the crew having seen his face or being quite sure when he showed up, he's been made Basil's right-hand man and sworn in as an Iron Kestrel even before someone realized that one of the Pumpkinseeds in their inventory wasn't salvage but a highly-upgraded and customized one belonging to the man himself.

“Bodvarsson still does not understand why you and I do not throw him out the airlock and let space make him a frozen radish.” Grumbles the one-eyed warrior, “Still, clearly you are man of sage intellect and discernment. What is your name, fellow?”

“That's Skunk, and you're not laying a damned hand on those kids.” Comments a big, bluff fellow with a broad chest and shaggy, light-brown hair. The face of his dark green mech, spikes on one shoulder and an overhanging shield on the other, has large cables protruding from it that give it a resemblance to the gas-masked visage of the man known as Skunk. He's wearing an Iron Kestrels jacket too. There's a sledgehammer tattooed on the back of both his hands, and an RCC cross hanging from his neck.

[Continued]
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>>1243237
>he's thoroughly checked both of the souped-up Knights for even the remotest sign of spores. Can't be too careful, though, they could be hiding in a concealed compartment, or worse, these could be spore bombs. Personally, his greatest suspicion is that the shape of Countess Loriette's hair is ideal for hiding tubes that launch spores, what if she's part of some plan to honeypot the Admiral?
>>
>>1243237
Ahhhh we had BR's scene and now for Thunder~
>>
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>>1243237
>the shape of Countess Loriette's hair is ideal for hiding tubes that launch spores
>>
>>1243237
>SPORES, REMOVE-VEGGIE and Hammer in the same scene.

GOLD!

>“Mmmph.” The man in the gas-mask makes a noncommittal noise and nods after a moment.
>“Bah, he is not switching sides, you are blind. The girl is being led into Avalonian degeneracy. Were the order of the matches different, Bodvarsson's father's noble blade would continue his work and butcher these devils at once.” Finn scoffs.

>tfw Finn is the only one crazy(magic?) enough to understand what Skunk says.
...Maybe we should call the Undefeated to check those two?
>>
>>1243237
>“That's Skunk, and you're not laying a damned hand on those kids.” Comments a big, bluff fellow with a broad chest and shaggy, light-brown hair.
Oh Man. I have been waiting for this.
>>
Say, what do the standard storm dragon mechs look like? cause I found this and well it just seems to fit, even has a dragon on it.
>>
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“You raise many questions. The second is why you have the deathwish, but if my sword were to rebut your claims Bodvarsson would have no answer to the first. Why is this man Skunk? He smells not unpleasant.” Finn gestures to his monosyllabic acquaintance.

“He worked with me when we were building the new orphan habs on the Psyche colony. One of the orphans got a peek at the back of his head when the mask slipped, apparently his hair has a grey streak, like a skunk from Species of Earth. Since he never gave us his real name, Skunk just...stuck. As for your first question, I've fought men like you before, I can do it again if I have to. I promised the Admiral I'd make him proud, and I wasn't just talking about the tourney.” He makes a fist that almost resembles a craggy boulder.

Finn looks at him closely. It's like looking at a man-shaped rock. Unobtrusive, but hard as nails. Finn wants to fight him, badly, but somewhere that will really test whether he's worthy of Valhalla, on the field rather than right here, “Who are you?”

The man inclines his head, “Maxwell Hammer. Call me Max, if you like, the kids call me Hammer because I'm always building things. Saw a lot of bad action in the extrasolar division back in the day, as part of the Lunar attachment to the SSL, back before the war with Avalon began. I destroyed enough out there that I thought the only way to get right with the Lord was to come back here and devote my life to good, so I have.” He claps the gas-masked man on the shoulder, “Skunk and I are the oldest representatives of the actual Iron Kestrels here, even if we're still proving ourselves. Starwind sort of became my landlord when he and Lady Ahmad announced their intention to tie the knot, and we hit it off well. It turns out he knows pretty well how tough it is for orphans out there, and he appreciated the work I'd done for them on the Suleiman colonies. I'm sure he has a place for you if you can keep that temper in check.”

“Mmmmmlllsss.” Skunk interjects.

“Oh, yeah, I forgot about First Mate Longshadow. Don't worry about your temper, there's plenty of that around here, and everywhere in the galaxy these days.” The big guy laughs.

[Continued]
>>
>>1243237
>>1243286

Finn still sounds like Rolf in my head.
>>
>>1243292
>You dare insult the son of Bodvarsson?!?!
>>
>>1243292
It makes it better.
>>
>>1243292
great, now i am hearing it too
>>
>>1243294
Son of Bodvar, Anon.
>>
>>1243294
Not to be pedantic, but it would be "son of Bodvar" since "Bodvarsson" would just mean "son of Bodvar".
>>
>>1243298
>>1243299
I don't know Norse naming themes.
>>
>>1243292
I haven't not heard him that way since you mentioned it.
>>
>>1243300
It's not actually exclusively Norse. It's pretty much every old language. Johnson would have meant "son of John" even in older English.
>>
>>1243304
Dude, I'm not a retard. I know. I just didn't assume son actually meant son in Norwegian or whatever.
>>
>>1243286
Liking what you are doing with Maxwell. Fits what I pictured and then some.
>>
>>1243310
>Dude, I'm not a retard.

You can never be too sure around here.
>>
>>1243317
I can see that :^)
>>
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“You dare insult the son of Bodvar!? In the old colony, veggie-lovers would face the blood eagle, Bodvarsson's sword is a mercy to them!” Finn insists.

“There's more to life than killing, Bodvarsson. Someday, you'll find something that you want to live for, too. Something you want to do, and it'll make you stronger and tougher than ever. That's my take on it. Nice mech, by the way, clearly someone put a lot of work into customizing its look. Was it you?” Max looks at the Huskarl in the metal cradle of its rack.

Finn nods, glowering a little.

“Fine craftsmanship. I look forward to seeing how you do in the tourney. Maybe it'll be you and me duking it out in the end, or maybe not. The Admiral's call brought in a bunch of mercenaries and some fighters from the underground circuit. I won a good number of credits betting on the Lightning once, it'll be interesting to see how it does this time.” Hammer remarks.

Finn's ire is soothed by the compliment and the hint of a challenge, “Some of Bodvarsson's opponents are strong, but only strong enemies make strong warriors.”

“Strength comes from within, but you're not entirely wrong. The bigger the hill you climb, the stronger your legs are when you reach the summit. I just want to do right for the kids here, the Kestrels have a lot of good warriors, but they need people who can build a community, too. Look at Red Siren, most of her pilots aren't very good, but they've built a wealthy colony and established their own little paradise, and they're getting better.”

“Once, Bodvarsson's people were great farmers and crafters as well as warriors. Wotan, my god, is their patron as well as mine.” Finn replies.

Maxwell Hammer grins, “Then we've found some common ground. Welcome aboard, Finn, and may our gods smile upon us. Now, let's go find a place to watch, that lovestruck kid is about to fight the sunny boy Sir Magnarus. Maybe he'll find out that he's not the only one who has a dream.”
>>
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>>1243318
>>
Also, I confirmed that I am switching Patches and Revy (Spotweld and Mako). In part because the idea of Skunk and Patches fighting a lot funnier than Skunk and Revy fighting.
>>
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>>1243330
>>
Game continues tomorrow, Knight versus Knight in an honorable joust.
>>
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>>1243333
>>
Also, yes, there will be more fights per session after this. This session had to fit in a LOT of setup, dialogue, and introducing characters.
>>
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>>1243338
I'm going to stop before Wong gets mad.
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>>1243330
>>1243333
>>1243338

This is hilarious, but let's cool it a little on the reaction images for this thread, there's going to be a lot of posts and I'm leery of the image limit.
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>>1243343
I'm a goddamn psychic.
>>
>>1243343
Need. Sleep.

Thanks. Wong.

See you tomorrow... Thanks for running...

I wonder what hides behind Sir Magnarus shining smile...

Also, with some luck Avalonanon will be here to pilot his mech... It would be a honor to fight in his name, but I kind of want to see his warriorspirit in action too.
>>
>>1243088

I once walked straight into the edge of a door holding a box full of books at stomach level and I wasn't even lovestruck.
>>
>>1243343
Night Wong, Thanks for running
I'm looking forward to the rest of the SpaceJam
>(Even if Gareth went down in one hit)
Lots of cool matches to enjoy
>>
>>1243350

Those two shouldn't have many problems. Libra and Wraith are both ranged mecha that like duck and cover games, so positioning mattered a lot for them. Fights like the Knightfight and the inevitable Jim/Finn duel are probably going to be face to face, unless one of the two Knights is significantly faster than the other and the player wants to do running, sniping games.
>>
Uh... Am I reading this right.... The gryfalcon only has light weight armor on all locations?

I... I can just ram it starting from 12 hexes away and one shot its torso with the M-Sagister if i'm reading ram rules right... base 4K cause of the sagisters weight and for another 6K I need 2 hexes traveled per K so... yeah...
>>
>>1243366

There are a lot of ways someone can just get gypped in a one-on-one fight in this system, and Gareth held his own like a champ, dodged tons of shots, controlled the battlefield, and left a mark. He did good, which is fitting because he's an experienced and respected mercenary and the Wraith is straight-up a good mech for what it does. That speed, in particular.
>>
>>1243368

Hmmm...M-Sagister is pretty tough, isn't it?

Would Sagister versus Blitz and Gyrfalcon versus Valkyrie be a better pair of matches?
>>
>>1243358
Now that's a false equivalence if I ever heard one.

That's like saying a guy who drank motor oil by accident is comparable to a dude who accidentally drank olive oil.
>>
>>1243375
I honestly don't know... Maybe...
good lord I'd only chip the sagisters paint If I rammed the gryfalcon since it has 10 SP torso armor and 10K is all I need for the ram...

also do drop kicks work like rams in that they can be combined with a movement action? cause that'll hurt like a bitch with the sagister
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>>1243375
It's either I hit a shadow/miss or get my ass handed to me because melee and AP are the bane of the Blitz's existence.
>>
>>1243383
Good thing we're not fighting
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>>1243381
Doesn't that require you to be in leg mode to do so? So you lose speed for that extra fire power.
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>>1243381

So you're saying Marciana can embrace flash young men all day and not get hurt?
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>>1243381

Yes, that's one reason why Roarke uses them so often, because there's no REAL reason not to dropkick if you're going adjacent to someone and not trying to, say, circle around behind them.
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>>1243386
Actually, I think I could have a chance against you, since the Huskarl is slower than the Blitz. You'd kill me in 2 or 3 turns if you got close though.
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>>1243321
>“You dare insult the son of Bodvar!? In the old colony, veggie-lovers would face the blood eagle, Bodvarsson's sword is a mercy to them!” Finn insists.

Bless you Wong.
>>
>>1243388
yeah, thats why I'm asking if drop kicks combine movement with their attack into one action like rams do, cause if they do I can change form and then drop kick to cover the remaining distance if the distance is 5 hexes or less...

>>1243391
...Well she is experienced~
>>1243395
well shit, my mech is scarier than I thought.
>>
>>1243391
Btw, in regards to Marciana's characterization, I like everything you've done with her, thanks again for making this mad tournament!
>>
>>1243398
I think you need a action to transform your legs though. It is a risky move and you are going to have a -3 penalty to most competitors.
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>>1243372
I'm not complaining
The dice just where not in my Favor tonight
Had the Libra hit a wing or a leg the fight wouldn't have ended so fast
Even if it was short I loved seeing Gareth and the Wraith zipping around
My biggest fear was just getting missile or grenade spammed during the first turn so the fire fight was nice
>>
>>1243402
yeah transform with my first action, then drop kick with the second since you get 2 actions per turn.
This would be after closing the gap to within 5 hexes in wing mode. Of course the mech isn't perfect, none are I'm just happy I found a new layer of lethality to mine.
>>
>>1243409
I should specify, in leg mode my MA is 10 and you can use half that in an action, thats why i'm saying 5 hexes for the drop kick distance.
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>>1243402

Work as mounted infantry then. Buzz about for mobility, transform for wetwork.
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>>1243420
Pretty much. So long as someone does not cut off a leg, it can do quite a bit of damage.
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>>1243401

There were a million times where I was like "this is a terrible idea and I shouldn't do it", but it had to be done, I was wrong and it was a fantastic idea. The real credit goes to my players who encouraged it and me. You're the real stars!
>>
>>1243433

Now imagine an army of these mechs charging a battleline and all of them doing simultaneous drop kicks.
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>>1243440
I'm really interested to see what you do with Bradley, since I gave you dick and fuck all to work with.
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>>1243375

Not at all Wong. The M-Sagiser is probably the worst matchup for the Gyrfalcon, save maybe the Blitz, but that's why i want to fight it. Because i know i can beat it, and because Micheal would probably want to fight it at the first possible opportunity because it is fast and dangerous and directly counters his mech.

(Also, Sagiser or Valkyrie is kinda trading lead for old iron. They are both cheesy as all hell, just in different ways.)

>>1243409
I'd like to remind you of a few things, before you get too exited about this extra layer of lethality on you metal monstrosity.

First, both rams and dropkicks only count the meters you've moved this action for the extra damage, so the most damage you can do is 8k, which isn't enough for a 1 shot kill.
Secondly, you already have a lot off hard hitting weapons, the problem is actually hitting the Gyrfalcon. Ram's are done at a 2 point disadvantage, dropkicks at a 4 point disadvantage. I won't be caught by your feminine wiles so easily.
And thirdly, rams and drops are just melee attacks. If i manage to fail a dodge roll on an attack that would kill the torso or head, i can always just parry it. It would cost me an arm, but my backup weapons are in my torso, i can still fight. And of course, i can dropkick you right back.

All in all, you've buillt quite the monster, i'm honestly impressed with what you've made, it is simply a better mech then the Gyrfalcon on nearly all fronts. Hell, i even wanted to change the bin again and add a new weapon to my loadout this weekend just to deal with that bloody torso armour of yours (and the Blitz, incedentally). But BR is overworked as it is, and i won't need it, since your robo turkey has one massive flaw in it, and i'm going to abuse that to hell and back.

Or i get bad dodge roll on turn 1 and get taken out, Wraith style. But hey, dem's the breaks.
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>>1242921
Fucking early china gave me PTSD
W9 would probably be a lot better for them than E9
>>
>>1243066
>>1243108
oh god! it's everything I ever wanted out of this event. it's so sweet that it's like drinking cola after having brushed you teeth. so goddamn cute!
>>
>>1243375
Personally I like that idea better, since both the Sagister and Blitz are low servo high armor machines.
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>>1243066
>>1243108
>>1243237
Jesus Christ on a bike. It's like someone distilled pure moe and brought it to life. It's like the whole universe shifted genre for a few minutes.

Luckily(?) that's not something Luca will have to deal with right now. He's got someone back home waiting for him, so unless he was followed so they could cheer him on, he's in the clear for teeth grindingly cute moments.
>>
CURSE MY SCHEDULE! I have a midterm tomorrow so I can't participate. So Brazil, I'll leave it to you.
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>>1243440
Remember when pure Brawling was thought to be underpowered and you were concerned about the survivability of Roarke?
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>>1243699
yes. i want to find the man that made the idea and give him a high five.
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>>1243509
Ah good point on the damage. Where are you getting the 2 point disadvantage from though? Rams are WA 0 from what i'm reading...

as for if the drop kick/ram misses/gets parryed, i'd still be in the hex next to you so you'd have to run or beat me right then cause you'd be in talon range then, also you'd have to change your wing/legs to legs to drop kick me back which would lower your speed.

also on another note isn't there a bonus for attacking a mechs back? so if its a chase and you're ahead...
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>>1243787
Where are you getting the 2 point disadvantage from though?

I'm sorry, i calculated in the difference in MV. because of that, the Gyrdalcon already has a 2 point advantage over the -4 MV of the Sagiser, and the Dropkick adds 2 more to that. Not an insurmountable difference, one bad roll and i still end up with a giant footprint in the chest, but enough to give the Gyrfalcon an advantage.

As for attacking mech's in the back, there are rules for dealing with attacks from different facings, technically by raw even turning around should take you an action, but we've been ignoring those rules for 79 threads now, it would be rather odd to start with those now.
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>>1243808
ok, just wondering cause I ran into the tailing rules in the ATM and figured a speed battle of the bird mechs might use something like that and said rules mention a +2 bonus for attacking a mechs back.

Also... I need to check where MV goes in the various combat calculations, -4 seems about average so i'm still a bit curious why so many tried to hit the cap of -2 for the tournament.
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>>1243808
There are rules for Tailing though. You could make the argument that you could forgo the free dropkick for an opposed piloting roll using tailing rules.
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>>1243820
uh... am I reading this right theres an accuracy penalty for attacking while flying with an MA over 17? And theres acceleration rules where you can only accelerate by 12 MA per turn?

have we been using either of those?
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>>1243820
Because MV reduction is a powerful tool. For example, the Knuckle Kaiser has a pair of custom thruster fists. It would actually cost less to remove the WA +2 on them and use the CP to reduce the MV penalty by 2. Which means that using less CP you'd gain +2 to all of your defensive rolls while keeping your offensive the same
>>
>>1243830
We didn't need to before. The Kaiser is a MA10 machine and most never go that fast. Even in this tourney the number of mechs that can break 16 are small. As for turning, you can alter your facing at the cost of a fraction of a MA, but in midair, you might as well do fancy footwork since you have the action for it. If drop kicks and rams require a straight away, then trying to get behind someone to do it would be costly, and the lack of arms and hands means you can't tackle.
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>>1243842
Well I mean I figured the gryfalcon would be flying away from me and iirc it can't fly backwards except at a penalty so it wouldn't be that hard to get behind it if we're using those rules.

either way I think it loses a limb if any gets hit by the 7k gun I have so I might not bother with melee for the gryfalcon.

ohhh jesus fuck his cockpits in the head of his mech... and he has lightweight armor and a medium striker head... oh god if he gets hit at all he's in trouble...
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>>1243821
Isnt that for missiles?
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>>1243535
>>1243674
Good luck on your exams darling! I shall fight for our love in your place then.

>>1243659
>having love ones far from the tourney to avoid romantic complications.
Pffffff.... Thats not fair! What is the fun in that!

>>1243830
>>1243842
>Max MA12 in the first turn.
At least me and some other people assumed that this would be the case from the begining, as it would make faster mech to keep moving to able to use its full MA when needed and would give mechs under MA13 one turn before getting outmatched in speed.

>>1243367
The thing is... Both of them are very similiar and "all-rounder"like, but they each have their different take on how a space mecha should be.

Victor is a more classical Avalonian with his Templar, and favors his melee combat while filling his mechs with thursters to the brim and using almost the entire same frame as a normal Knight, but with less armor.
He has a VERY superior MA of 10 while Magnarus only has 6, befieer legs, and a AMS(which isn't useful in this fight).

Magnarus on the other hand is a more gunnery guy, who seems to prefer make his enemies go to him instead of tailing them, sniping them from afar before they get close, and using his booster pack to TELEPORT before they catch him.

His Beamcanon have a range so big that it can shoot at victor from any place on the arena if the Templar isn't behind cover, and even if he is, Magnarus can risk spending his fuel to teleport to another position to fire at him anyway.

They can also just go to melee... But in that case no one has a real advantage and the match could go either way.

So they are probably going to play games before ending up in a jousting contest, no?
>>
>>1244039
>tfw they made Knights who fits each countess personality without even doing it on purpose.
I only noticed it now...
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>>1244039
In fact, you could say that Victor has a little advantage at melee because of his better shield, and that he would probably feel pressured to charge at Magnarus if the last manages to keep out of his Cannon's range.

But by doing so he would probably leave himself open to lance attacks after dropkicking the Ulfberth, and 2 attacks are all Magnarus needs to seal the deal...

So I think that Victor would try to keep a cool head and trade some shots while looking for an opening before going blindly into the Sun-trap of Magnarus's mech.
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>>1244057
>2 attacks are all Magnarus needs to seal the deal...
Sorry, they need 3 hits to the torso in order to destroy a enemy Knight.
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>>1243830

Acceleration rules did come into play when the Wraith crossed the arena, actually.
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>>1244039
>and using his booster pack to TELEPORT before they catch him

Wouldn't boosterpacks be bound by the same rules as normal thrusters, so he could at most move 12 hexes from standing still? Sure, that's enough to stay our of drop kick range on the next turn, but it will only save him for that one turn, and give him 1 extra action over Victor.

I'm not saying that it's not a powerful strategy, but it's still bound by normal limits, so Magnarus can't simply move to the other end of the area and dare Victor to charge him again.
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>>1244093
ah ok cool, still I think I might design future mechs with a cap of 12 MA just so I have one less thing to think about and potentially save CP on.
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>>1243517
I had thought so too, but they already have 2 attacks and good attack skill, the extra AP didn't seem worth it when I could get them to Protection 14 and make them pretty tanky on top of the air shield and their defense skill.
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>>1244097
Yes they are, sorry I didn't expressed myself well enough.

And even if they weren't, going that far would cost too much fuel anyway.
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>>1244093

Hey Wong, do you think we will get to the Sagiser vs. Gyrfalcon fight today? Otherwise i'll be leaving early. You run your games during the night for me, and i have stuff to do tomorrow so i'd like to get some sleep in tonight, but i do not want to miss it.
>>
Fun fact. Weapon Mating is hella broken since it can potentially reduce the CP spent on Space Efficiency drastically.

For example, let's say you have a 40 space beam gun. if you mate a 1k steel knife to it (which has a .5 cost, so essentially 1 space for a total of 41) Then it brings the total spaces down to 30.82, rounded up to 31 spaces. That's a whole 5 less CP spent on space efficiency all because you taped a knife to your massive beam cannon.

this system is a munchkins wet dream.
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>>1244103
The water bless gives them increased defense skill not attack skill and W9 is practically made for things with multiple attacks. Those wushu motherfuckers are blenders and will melt pretty much anything they get into melee with and giving them W9 is like giving them steroids laced with crack.
Arrows are pretty much their only weakness until people get the research to counter them.
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>>1244130
I thought you averaged the spaces of the two weapons? so wouldn't it be 21 spaces? or was that some other sort of mating?
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>>1244149
Weapon mating you add up the spaces and then divide the total by 1.33.
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>>1244136
Yeah, I know. I was saying they're already good enough at killing things, IMO they don't really need the Quickness. In my game the only thing they're not just steamrolling are the top tier Ermor legionnaires. It takes 3 turns or so to break them, and a lot die in the process.
It would probably be necessary if I wasn't playing against the AI though.

>>1244149
You add the space requirements of the two weapons together and divide by 1.33.
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>>1244155
Ah ok guess I was thinking of something else then. Still, guess its time to play around with that and some ungodly mega beam cannon.
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>>1244156
I played a game where china with D9 W9 managed to simultaneously beat the shit out of Niefelheim, Machaka, and Helheim after we all jumped him
My poor giants didn't stand a chance
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>>1244130
It also means your 40 Space Beam Gun has 1K worth of Health.

If you took fragile, it's not a big deal, but it's something to keep in mind.
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>>1244171
That's about the worst matchup you could get as Niefel/Helheim.
Unless they have archers and I'm forgetting about them. Wind Guide or whatever the ranged accuracy Air spell is called would have been pretty good.
Or Fireball spam would be OK if you had Fire, I guess. That would be pretty hard to set up though.
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>>1244182
I think this might be more useful for stuffing huge reactive shields into mechs actually, the cost and space cost of those gets pretty high but with a reactive shield the HP of the mated shield system doesn't matter as much...
just stick it in the torso and add a 1k spike on top of it....
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>>1244196
Pretty sure you can't mate Reactive Shields.

Mating beam shields though...
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>>1244221
Technically I think you can mate any system.
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>>1244242
so... mount a reactive shield to a beam shield? or mount a reactive shield to a standard shield that just acts as armor plating for the reactive shield?
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>>1244242
Hmm

>Beam Saber: WA +1, 5K ( only 2K of structure), EMW (treats SP as 4 less than usual), 5 CP, 5 Spaces, 1 ton
>Beam Shield: WA +3, 8SP, EMW (treats SP as 4 less than usual), 24 CP, 24 Spaces, 1 ton
>Mated: 37 (29+8 from Space Efficiency) CP, 21 Spaces, 2 Tons

That's a hell of a lot more affordable than a variable Beam Shield.
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>>1244266
Whoops, the Beam Shield's DA should be +0.
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>>1244196
>>1244221
>>1244252
On the topic of reactive shields, the enclosing modifier seems totally broken, since it drastically reduces the cost of the shield, but the drawback (not being able to use relevant weapon types when the shield is up) is moot since raising or lowering a reactive shield is a free action, so on paper there's nothing to stop you from dropping it before your attack and raising it again afterward.
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>>1244516
Reset Time.
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>>1244534
That only comes into play if they have been knocked out.
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>>1244516

Even if you fix that with an obivous houserule ( shields can only be raised or lowered once per action) It is still easy to avoid by applying it to a shield that blocks a specific type of damage (energy only, range only, matter only), and simply not using that type of weapon. A nice bonus is that the two properties combined reduce the cost so much it barely costs more then a normal shield.

Now imagine what you could do with a shield like that, plus the "offensive" modifier. Which would still only cost as much as a normal reactive shield, anyway.

Or you can take 2 reactive shields, one energy only+ enclosing and one matter-only+enclosing, which cost 2/3 of a normal reactive shield in total, and raise or drop them as neccesary.
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>>1244516
Last I recall, Wong veto'd the free action thing to prevent that sort of shenanigans.
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>>1244570
Also, you forgot a tiny little thing; you are equiping two full on shields. These are not beam shields that are a quarter of the weight. 2 12 SP shields IS 12 tons and that will affect both your MV and MA. There is the whole space efficiency issue and that said shield can be dealt with by relatively cheap disruptors. If the attack hits over double your reactive shield's SP, it will go down, and a good 12 kill melee weapon isn't too expensive.
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Hey Wong, have you played Breath of the Wild yet?
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Game starts a little late tonight, at the range with family and we're having to wait a bit.
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>>1243808

We actually have used that rule when it's relevant, Amos had +2 when he was explicitly behind the Gerin for example.
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>>1244093

Right after the Knight Fight work for you?
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>>1244930
uh who are you talking to? aside from yourself here? If you meant the M-Sagister, then yeah I'm available to control marciana for the next 8 hours or so.
...should I put on a name to make this easier?
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>>1244964
Yes anon, namefag too, what could possibly go wrong?
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>>1245030
A lot.
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Of all glad words of tongue or pen, gladdest are these, "Wong shot the SKS again".

Let's get started. Solaireanon and Avalonanon around?
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>>1245175
I'm not one of them, but if we roll for our characters, can we just roll a bunch of dice at a time instead of in singles?
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>>1245185

I'd prefer you didn't since you can't add the bonus in that way, it's a bit of insurance against Wong errors.
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>>1245193
Alright then.
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>>1245193
I'm here, I'm going to pilot for Avalonanon, following his wishes >>1243674

And is leaving his character in your hands I think... Are you there SOLAIRE!?
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>>1245205
>>1245193
>And Solaire is leaving his character in your hands I think... Are you there SOLAIRE!?*

Sorry, forgot to type his name
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>>1245208
You and Thunderbird are going to play against each other, eventually, right?
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>>1245208

Does the pastebin have the most current versions of both mecha?
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>>1245272
Not if I've to say anything about it.
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>>1245175
Knight fight, Knight fight, Knight fight!
Spaaaaaace Jousting
>>
Also... Revising the buddy.

There is space for improvements.
>>
>>1245205
>>1245273
Yeah sorry about that, had some internet troubles plus I got really into Shadowrun returns, loved it in Uni, ran a Decker that was a better hacker than Neo from the Matrix.
>>
>>1245273
Templar and Excalibur/Ulfberth?
Yeah, they are ready.
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>>1245288
Well, I'm curious now.
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>>1245297
same
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>>1245297
Frame: 42CP and 18tons.
Armor: 24CP and 12tons.

Options:9.8CP and 1.5tons.

So, 75.8CP and 31.5tons.

Katar: 5CP and 1.5tons.
Bazooka: 3.9CP and 1ton.
Beam Gun: 20.65CP and 3tons.
Vulcan: 3.45CP and 0.5tons
Shield: 9CP and 3tons.

So, 117.8CP and 40.5tons.
+2CP of weight Efficiency.
...119.8CP and 39.5tons.

+18CP of Thursters

137.8CP and 39.5tons.

Suggestions

First, Make your hands cost 1.5CP, what should leave you at 136.8CP.
Okay, so now we have 3.2CP to spend.

Possibilities:
>Make your left arm have Beta Armor(If Wong lets you have it) which should help you avoid being ablated even in case of parries.
>Buy Heavy Striker Sensors for +2CP.
>Make your Katar WA+2 by using +2CP.
>Design and Decor ( 0.5CP, 1CP or 2CP).
>Updating your missiles.

Suggestions for new missiles:
[Handheld] G4-RM Bazooka: Range 400m, 5k, WA +3, 6 Missiles (Fired singly or in a salvo), 6 Spaces, 6 CP, 1 ton
[Handheld] G4-RM Bazooka: Range 600m, 5k, WA +2, 6 Missiles (Fired singly or in a salvo), 6 Spaces, 6 CP, 1 ton
[Handheld] G4-RM Bazooka: Range 450m, 6k, WA +3, 5 Missiles (Fired singly or in a salvo), 6 Spaces, 6 CP, 1 ton
[Handheld] G4-RM Bazooka: Range 675m, 6k, WA +2, 5 Missiles (Fired singly or in a salvo), 6 Spaces, 6 CP, 1 ton

You can also just buy more reloads if you want.


Also, you need to change the distribution of your thursters, don't forget that your hands occupy one space each... What ends up with your right arm having only 6 spaces to use but 7 occupied.
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>>1245305
>Make your hands cost 1.5CP, what should leave you at 136.8CP.

Wait, what?

Is it just giving melee weapons Handy?
>>
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“I hate this party, my feet hurt in these shoes, it's tactically inadvisable to have both of us in one place, most of these mecha are tiny, I don't think Dame Gray is even on this colony.” Countess Roosevelt grumbles in a monotone.

“Really now, Tabitha, I told you, we have to show trust to get trust, and more importantly I need you for the negotiations. I can't haggle with apple-merchants, let alone sharks like these.” The Duke, sitting in the same viewing pod, munches on ice cream with delight. It's unclear whether the genemods that made him a Paladin or his own natural resilience let him devour so much of it without getting a headache, but some of his knights are looking a little bit faint as he makes his way through his third cone of chocolate-chip caramel.

“And with that, the refreshment shuttles should have made their way around. Next up, a very different match! Two Knights of Avalon, in service to different nobles, out to fight for the honor of their respective Countesses!” Red Siren announces. There was a problem with her mic during the last fight, which she pouted over rather a lot. If she hadn't been enjoying herself immensely, she would possibly have gotten angry, “Sir Victor Gainsborough and his Templar versus Sir Magnarus Letholdus and the Ulfberht!”

“There she is! That drill-haired bitch!” Countess Tabitha Roosevelt, resplendent in a formal ballgown for once, points to where a habitation pod is displaying a golden goose on blue projected against its viewport, presumably with the aid of someone's PC. Well, TWO can play at that game, and while she didn't have a pirate king to buy her a Jovian PC she had the smarts and werewithal to acquire one herself since coming to this system. She displays her own heraldry, a black crow on scarlet, on her viewport, by projecting a hologram at maximum size and brightness, “Don't be so smug, clubfoot Lori! You're in for a nasty shock!” She shakes her fist at the blue-glowing screen.

“Le petit pestilence, making zis a competition when I am showing support to le boy! Get him, Sir Victor! Don't lose to zat peasant!” Loriette cheers from her own viewing pod, surrounded by her knights and followers, “Make her pull out zose obnoxious twin mare-tails in anguish!”

“What shock? I haven't heard of either of them, are they any good?” The Duke asks Tabitha.

“Fufufufu! Well, at the very least, Sir Letholdus is Dame Gray's protege. He's barely of knightly blood, but he works twice as hard as anyone else, and he's always dreamed of coming to the Solar System for...reasons. Give him a few years and he'll be piloting a Cavalier of his own. The others call him the 'Sun Knight' for his heraldry.” The red Countess grins, rubbing her hands together.

[Continued]
>>
>>1245312
No, a 1K Handy weapon would cost .75 CP. The one he's talking about either have WA 2 or AP.
>>
>>1245319
>“There she is! That drill-haired bitch!” Countess Tabitha Roosevelt, resplendent in a formal ballgown for once, points to where a habitation pod is displaying a golden goose on blue projected against its viewport, presumably with the aid of someone's PC. Well, TWO can play at that game, and while she didn't have a pirate king to buy her a Jovian PC she had the smarts and werewithal to acquire one herself since coming to this system. She displays her own heraldry, a black crow on scarlet, on her viewport, by projecting a hologram at maximum size and brightness, “Don't be so smug, clubfoot Lori! You're in for a nasty shock!” She shakes her fist at the blue-glowing screen.
>“Le petit pestilence, making zis a competition when I am showing support to le boy! Get him, Sir Victor! Don't lose to zat peasant!” Loriette cheers from her own viewing pod, surrounded by her knights and followers, “Make her pull out zose obnoxious twin mare-tails in anguish!”

kek.
>>
>>1245305
Hmm, in the absence of my notes and stuff...

I would go for the beta armor if possible. If not, going for the the second set of missiles would be preferred.

As for the thrusters, I think one of the legs still has a space for a thruster. That can be switched to there.
>>
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The two competitors face each other from across the arena. It's a rather stunning contrast. The Templar in its dark blue with gold filigree shaped like flames is slender, lighter than the typical Knight, upgraded and modified to be more Jovian and agile in space. The Ulfberht, by contrast, is a mech rebuilt from the cockpit out, Jovian parts made to look Avalonian, red with a sun motif in its heraldry. Both are armed with the traditional Knight's lance with inbuilt cannon but these, two, are different. The Templar's, viewed from the tip straight-on, has a cross-shaped profile, four edges glowing reddish white with heat. The Ulfberht's has a spiral pattern, and judging from the teeth, it's not just an ornamental drill either.

As the colony turns, for just a moment, the distant sun is visible from across space between the pieces of the arena's superstructure, a glowing golden orb far in the distance. The Ulfberht turns and salutes it, feet tightly together, arms high overhead.

Victor can't help it, he opens up his comms to ask, “Sirrah, what are you doing?”

“Paying my respects, sir knight. I have always longed to see the sun under which humanity took its first steps, the star that made all life possible. Ah, it's glorious, isn't it?” The red mech taps a trigger inside the handguard of its lance, the drill portion above the cannon starting to spin, “To bask in the light that illuminated the first humans? To taste the fusion reactor of history itself? I want to understand our people, not just in the context of a species evolving into something higher, but where we came from as well. Do you think it strange? Well, you should!” The red knight laughs, an amiable, open-hearted chuckle.

“Indeed, well, I respect your dream, but I'm fighting for my own! En garde, Sir Letholdus!” Victor fires up the Templar's thrusters.

“Jolly good! I'd rather cooperate with you than fight, but by all means, let us have a smashing spar here for the honor of the Countesses! Glory to Avalon, and tallyho!” Both mecha charge at once.

>[Initiative, 1d10+7 from Solaire and Akai]
>>
>>1245326
Quick.
Hands Have Quick.

...When you aren't a Zaku.

>>1245319
HAHAHAHAHAHAHAHAHAHAHA!
Let the fun begins!
>>
>>1245326
Is there any reason to not take a 1K Handy weapon instead of using normal hands?

>>1245319
>he's always dreamed of coming to the Solar System for...reasons.

SOL VULT!
>>
Rolled 6 + 7 (1d10 + 7)

>>1245335
LONG MAY SHE REIGN!
>>
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>>1245335
>The Ulfberht turns and salutes it, feet tightly together, arms high overhead.

PRAISEEEE
>>
>>1245337
>quick
Not very useful if he's a gunning mech, yeah?

>>1245340
I mean... that's up to you. Do you want the cheapest hands possible, or are you OK with the more expensive ones?
>>
>>1245348
Honestly I wasn't aware of that option myself.
>>
>>1245335
INCANDESCENT!
>>
>>1245353
I only caught on because everyone else was talking about it like 10 threads ago. I was busy making mechs without limbs.
>>
We should put a limit on the time we wait before we start rolling for people who don't show up.
>>
>>1245335
oh yeah!
420 praise errey day!
>>
>>1245366
I only use it when I cant shave off CP from anywhere else.
>>
>>1245335
So glad I made those pictures.
>>1245337
Then you have a +2 for grabbin' and grapplin'.
>>
>>1245366
>>1245373
Hmm, I'll have to make a note of that when I want to make more mechs for fun.
>>
Solar seems to be MIA.

Guess wong should take control?
>>
Rolled 1 + 7 (1d10 + 7)

No sign of Solaire, so I'll roll for him.
>>
Rolled 6 + 7 (1d10 + 7)

>>1245335
Praise the sun
>>
>>1245392
>>1245393
GG Solaire.
>>
>>1245392
>>1245393
EPIC

So... what are we doing now?
>>
>>1245392
>>1245393
J-Just in time?
>>
>>1245392
The fuck I step away to take a bathroom break and it fucks up already?
>>
Alright, Akai, you're up first! Reference this map here for positions, Victor's at the bottom left and Magnarus is at the top right >>1242365

Where do you want to go and is there anything you want to do when you get there?
>>
>>1245402
Am I at "0116"? or at "0120"?
>>
AKAI STOP! SOLAIRE CAME BACK JUST IN TIME! BOTH OF YOU REROLL SINCE YOU TIED!
>>
Rolled 5 + 7 (1d10 + 7)

>>1245408
PRAISE AVALON! LONG LIVE THE QUEEN!
>>
>>1245407

0116, the position the Libra was in.
>>
Rolled 10 + 7 (1d10 + 7)

>>1245408
Rolling
>>
>>1245418

Praise the Sun!
>>
>>1245279
Scared of BRAZILIAN DOMINATION of your tender white boi ass?
>>
>>1245418
The sun says fuck you albino.
>>
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>>1245418
I mean. I knew who I was going to cheer for from the get-go.

POISE BOYS!
>>
>>1245418
So... Are you going to pilot today? Or just roll?

Please say pilot.
>>
>>1245445
I'll pilot, just gotta sometimes say Fuck it and roll the dice, literally and figuratively
>>
>>1245448
So, What will be your first action?

Probably move... But to where?
>>
>>1245425
>tender white boi ass?
>Raughing

Nah, more like they'll never meet cuz the Huscarl's in pieces across the arena.
>>
>>1245418

You go first, you'e in the position the Wraith was last time as I noted above. Where do you want to move from there and, if you can, what do you want to do?

Keep in mind, hiding and waiting is also viable, the Libra basically grabbed cover, turned around so its back couldn't be hit, and waited for the Wraith.
>>
>>1245453
Hope you saved up some money, your gonna need to buy yourself a new sword.
>>
>>1245448
>>1245455
The red hexes are pillars that go from the ground up into the ceiling, the yellow ones are an elevation.
>>
OK, I've been confused about which veggie lover is which, their respective fluff kinda overlaps with who's a knight of who, and Wong getting confused and moving them back and forth didn't help. Tell me if I have this right.

The red albino in >>1245335 is Lori's. It has a fire cloak.

The blue one is Roosevelt's knight. His mech is based on the sun, and has a drill lance.
>>
>>1245425

Sounds like what's going to happen to Victor if he's not careful.
>>
>>1245468
>it
His mech, that is.

>>1245469
I did not need that image in my head.
>>
>>1245468

Yes. Well, "cloak", more like "it has a fan of thrusters set close enough to blacken the paint job that create the impression of a cape in flight.
>>
>>1245473
I would hate to be the person that has to touch up his paintjob then.
>>
>>1245468
Thats exactly it, you got it right.

>>1245469
This waiting is making me nervous!
>>
>>1245452
>>1245473
I'd like to charge for him, make it a straight up brawl for now and see where it leads.

>>1245480
Sorry I was having trouble with the captcha where it asked me to select street signs for some reason the metal poles don't count.
>>
>>1245486
JOLLY CO-OPERATION!

If it makes weebs cry, all the better.
>>
>>1245486
Also, are you drop-kicking then?
>>
>>1245486
Are you using just the Thursters? Or are you also spending fuel? If so, how much? 9(Max at first turn of moving)?
>>
>>1245458
>you're*
Typical drunk vikings who can't spell.
>>
>>1245501
Just thrusters for now since we're in a small arena I'd rather use those boosters for emergencies
>>
>>1245486
>I'd like to charge for him
"KOI! YUUSHA!"
>>
>>1245514
You sure? Using your thrusters means you can close in and use a quick attack with your lance too.
>>
>>1245514
So... you are moving to 2305?

Please be more direct man! I need to move too!
>>
>>1245516
>KOI
What's this about fish?
>>
>>1245524
Its from Danshi koukosei no Nichijou... I tried to find the image but remembered that Wong was worried about the image limit...
>>
>>1245525
>"KOI! YUUSHA!"

upload to imgur, then provide the link.
>>
>>1245523
I'm coming at you with a drill I suppose if I had to say I'd be coming around from your left assuming that is the side with your weapon.

So yeah?

Also if Wong isn't already writing I may be using my boosters just enough fuel to increase my momentum in the Zero G.
>>
>>1245540

We're not using that optional rule.
>>
>>1245533
https://www.youtube.com/watch?v=zK5JZP3zeLQ

3:30 something.

It could just be my ears deceiving me, though.
>>
>>1245548
hmm ok fair enough then.
>>
>>1245540

You can make it to 2205, actually, because there's a flat surface to run on and you can move up to half your run speed as a free action.
>>
>>1245540
Man... are you looking at the map?

You have two actions per turn, you can use them to move at half your movement speed, turn around inside an hex, aim or attack.

So if you focus on moving, you fly 6 hexes per turn.

You can use fuel to boost that by 1 hex for each booster point( you have 40), but from a standing still position you can only move at max 12 hexes in trhe first turn.

>>1245556
Oh yeah, by walking he could move 10 hexes no? Hmmm...
>>
>>1245556

While I get you situated on the map...Akai! Where are you going?
>>
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>>1245510
You know they say all men are created equal, but then you look at me and you look at Jimmy McFlintlock and you can see that statement is not true. See normally if you go one on one, with another pilot, you got a 50/50 chance of winning. But I'm a peerless warrior, and I'm not normal. So you got a 25%, at BEST at beat me. And then you add Roakre stopping the fight to the mix, and your chances of winning drastic go down. See this fight at Space Jam you have a 33.33% chance of winning. But I have a 66.67% of winning cause Roarke KNOWS he can't stop me and he's not even gonna try. So Jamie Clinton you take your 33.33% chance minus my 25% chance, and you got an 8.% chance of winning at Space Jam. But then you take my 75% chance of winning if we was to go with no stoppage, and then add my 66.67% chance of winning. I got a 141.67% chance of winning at Space Jam. Clint Mcjameslock, the numbers don't lie, and they spell disaster for you at Space Jam.
>>
>>1245556
Can I got to 2001?
That will be my movement, don't think I can take a shot with the cannon from there.
>>
>>1245561

Where are you getting 10? He can move six through jumping, and I doubt he has a walking speed of 8.
>>
>>1245575
Then I can move to 2102, it's within six.
>>
>>1245564
>>1245575
He should be able to get to 2007, as his running speed is 200m.

So two 200m movement + Half a movement free... "2007".

Corebook page 65.

He can move up to his full ground ma with one movement... It doesn't matter to me because I also have 500m MA with thursters anyway.
>>
>>1245574

Into the covered spot? Yeah, going to hide out instead of charge in?
>>
>>1245575
>>1245582
If I'm going to cause confusion I think it'd be easier if Wong piloted, I don't want to delay the duel.

>>1245585
Well I can't get to him quickly to take him into Melee and I'd rather not start taking cannon shots if I can help it.
>>
>>1245575
Also, page 88 "Running".

He has a running Ma of 4, so he can move up to 10 hexes per turn(Two full Ma movements, then Halfs movement).

>>1245564

Me? "0911"!
>>
>>1245590
You know that you have more damage and range with your cannon than me... Right?
>>
>>1245612
I got no line of sight I'm sure, but thanks for the tip.
>>
>>1245590
My range is 7 hexes... I would be at -4 if I started shooting you from that far.

You character can probably deduce that from my lance I think.

What he can't also deduce is that I only have 10 shots.

But the range part should be enough to make you feel safe about it, I think.
>>
>>1245621
Jesus christ I got 22 hexes of range, I just checked the ulfberhts cannon at 1100 meters and each hex is 50 meters.
>>
>>1245632
Yep, that's pretty long. It actually has 50 meters more range than the redesigned cannon on the Blitz, actually.
>>
>>1245604

No, if he just runs, flat out, as far as he can (two actions plus the half, he goes 5 hexes, plus 2 more from half movement, for a total of 7. The stat you're looking at is PER TURN, not PER ACTION. MA measures your PER TURN distance.

You can move a total of twelve hexes. Turning up to 3 sides of the hex you begin on costs 1 hex. You can't make it to 0911, not by a long goddamn shot, it requires two turns and is way more than 12 away.
>>
>>1245640
But in page 88 of the corebook it states that you can run up to you FULL MA with one action... What would make him able to walk up to 10 hexes.

But whatever, I've never expected using running anyway, so I'm okay with anythung you rule.

Sorry about my error, though, I forgot about facing rules...

So.... 1112 should be okay, right?
>>
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>>1245569
See here, Steroidsson. You might have the bigger mech, the stronger melee attacks. But all that power don't matter much if you can't hit your target. However, I'm not going to take my Beam Magnum and just leisurely kite you at 650m at range. I'm intentionally handicapping myself to fight you melee style so that you can't cry to your pagan gods that you got bitchslapped by a smaller mech. So bluster all you want, Mr. Goliath. We all know how the story ends.
>>
>>1245670
You couldn't even beat Bobby No limbs. I'm not worried at all.
>>
>>1245667
>>1245667
Man, when it comes down to it, I might just have Wong handle controlling the Fiddler. The rules for this shit are fuzzy sometimes.
>>
>>1245640
Also... My MA is 10 not 12.
>>
>>1245640
So.

Is this happening tonight?
>>
>>1245685
Yeah hopefully I didn't mean to cause this debate, honestly if this becomes a thing because of my naivete I think I'm just gonna let Wong pilot it.
>>
>>1245676
That's why I let Wong control the Libra.
>>
>>1245676
I guess it might be both a good thing and a bad thing that I left Buddy open to play for the thread and Wong.

At least people get to practice the rules while I'm either at work or asleep.
>>
>>1245640
>>1245667
WAIT.
I can only go into the hex I'm facing, right?

Ahhhh, Naruhodo.

So I turn to "0216", fly into it, turn to "0316", and then go 7 hexes in that direction.

So it leaves me in... 0913, right?

Thats okay.
>>
>>1245667

About that. You know what it means by "You can move your full MA in one action walking"?

It means you can move half your walking MA for free, and spend an action for the other half. They clarify it later in another spot for some reason, it's...kind of silly the way they explain it, but basically, you can't move more than your full MA walking or flying any turn. It's probably a houserule that, when you have the opportunity, I let you do your full flying MA and half your walking MA if there's stuff to land on, but it makes sense to me that you can land to reorient and take off again or get a running leap going.
>>
>>1245693
Please change the pastebin while you still can, your fight will be the fifth one if I'm not mistaken... So we don't have much time.
>>
>>1245708
So, with an MA of 12, you could either Dropkick 12 hexes, or dropkick 6 and then do a normal attack?
>>
>>1245715
That's.... debatable.
>>
>>1245715
I'll see what I can do, then.
>>
>>1245720
Yes. Also, dropkick does damage at minimum 4K+Limb damage modifiers and +1K for every 2 hexes travelled.
>>
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CURRENT MAP, NO NEED FOR A PLOT POST YET BECAUSE YOU'RE JUST MANEUVERING. SOLAIRE, WHAT DO YOU WANT TO DO?

You can move eight spaces, turning costs 1 space of movement, you're currently facing...into the wall, so turning is probably going to be what you want to do.
>>
>>1245738
>>1245738
So for a Heavy Striker that'd be 8k at 6 hexes, or 11k at 12 hexes?

S'respectable. Especially with a 6k Swift weapon backing it up. I can dig it. Maybe the Fiddler vs Chimera fight won't be a total curb stomp like I have been expecting.

That cannon scares me.
>>
>>1245708
Hmmm... Wong, I was just talking about the Ulfberth... I'm fine with moving 10hexes per turn with the Templar by spending my full action, even if I have to spend some hexes every time I change my facing.

Did I get it right though? Can I make it to 0913?
>>
>>1245676
Don't let this initial confusion get to you fiddler. Just read pages 88 through 105 of the core book. Most of this is because we all spent too much time reading about creating a mech and not enough about playing the game. Observe until our battle and then make the call.
>>
Yes, things started slow, but people will understand the rules better as fights go on and they'll presumably go faster. Plus, you'll have situations like the Lightning vs. Huskarl fight where they'll ignore cover and just charge each other.
>>
>>1245745
Ok I want to face towards 2202 then move down to 2206 then face towards 2107
That should fit up to 7/8 of my movement yeah?
>>
>>1245754
I've messed with it before, but some of the stuff discussed here contradicts some of the other things I've read.

Also, Multipliers. Mother fucker those took me a while to really understand. If a thing has a multiplier of, say, 0.3x, your ACTUAL multiplier is 1.3x. If it is 2.5x, your ACTUAL multiplier is 3.5x. Right?
>>
>>1245777
Yep. Basically just add all your multipliers together, then add 1, then multiply the cost of the mech.
>>
A note on attacking. If the Ulfberht moved straight south into LoS of the Templar, it would not have to turn to fire, you can shoot in the exact direction you're facin plus the hex side to the left and right, so you could theoretically just go there and pop off a shot if you feel aggressive.

The Templar, if it then went straight for you, would be able to either fly into range and get a shot off of its own, or use all of its movement to get adjacent but have no actions left...unless it landed a dropkick. Just my two cents.
>>
>>1245787
Alright well I want to get to 2107 and pop a shot off but I also want to face towards him if he gets into melee range, need to keep my parry options open.
>>
>>1245787

No, ignore me. It would not be possible because you'd be using up both actions. 2206 is a smarter move, and turning to face isn't a bad idea then. 2206 it is.

...unless you want to use your booster pack. You could conceivably use your walking to turn and use the booster to get into optimum firing position in one action, right?
>>
>>1245777
Kind of. Doing that will get you your mechs' total cost.
>>
>>1245787
Aren't he spending all his actions to move to 2206 and face 2107, though? How can he still shoot at me in this turn?
>>
>>1245811
Hmmmm... are we going to dance? I can run and duck if he wants, that fuel is going to run out sooner or later.
>>
>>1245811

I'm refreshing my memory on how booster packs work, but you'd need two additional hexes of movement to get to 2206 and still fire a shot. Whether that costs you 2 points, or 4 because you need 4 more MA to move 5 hexes in one action, I don't know, but it's doable. Frequently, the long blitz is outdone by the short tactical hop.
>>
>>1245811
Then fine I want to get to 2206 and take a shot, that's the gist of what I want to do.
>>
>>1245830
>long blitz
Something something dick joke.
>>
>>1245830
If i got it right, its like a "One time use" thurster system, he uses 3MA of his flying system then a number of booster points equal to the number of additional hexes he wants to fly.

So... 5 points in order to be facing me(He needs to spend 1 more to reorient midair to face me before shooting).
>>
>>1245715

Alright, here it is

http://pastebin.com/gMa4etxx

First option is if Wong allows it. If not, there's the secondary.
>>
>>1245836

Give me a 1d10+14. Akai, 1d10+13, and a parry roll with whatever modifier the Templar's shield has if that fails.

Oh, and Solaire, if it hits and Akai/Victor fail to parry, give me an unmodified 1d10 for location.
>>
Rolled 9 + 14 (1d10 + 14)

>>1245862
Make Daddy Lucky.
>>
Rolled 6 + 13 (1d10 + 13)

>>1245870
>>1245862
DEUS VULT!
2 Luck
>>
>>1245870
PRAISE! PRAISE! PRAISE!

> https://www.youtube.com/watch?v=2pqKiOZdI40
>>
>>1245870
>>1245862
Can't parry this, my modifier is +12...
>>
>>1245882

Parry roll versus 23.
>>
>>1245852
Your hands cost 0.75 cp each as they're 1k WA+0 melee weapons with the quick property. Please round your Bazooka and Vulcan Spaces up to the next whole number. And since your Vulcan is identical to my A.M.S., BR says it should cost 3.5 cp.
>>
>>1245887
Do critfails happen here?
>>
Rolled 1 (1d10)

>>1245862
>>1245887
Rolling for location
>>
Solaire, location roll! Then, it's Akai's turn!
>>
Rolled 5 + 12 (1d10 + 12)

>>1245888
ALEA JACTA EST.
>>
>>1245901
>Head
Thats will be a true fight...
>>
>>1245901
Praise the sun indeed.
>>
>>1245894
>with the quick property
No, if they're Quick they should cost 1.5. They cost 0.75 if they're just Handy 1K weapons.

>>1245852
You did forget to list that they're Quick and Handy though.
>>
>>1245908
>head
>https://www.youtube.com/watch?v=FZU88SkLyY0
>>
Rolled 3 + 10 (1d10 + 10)

>>1245901
>>1245902
My turn.
First, as Victor sees Solaire jumping out of nowhere, he don't hesitates, he shoots, even if from out of range.

Then he move to 0814, facing 0914 behind cover total cover.
>>
>>1245912
My bad, mistyped. You are correct, 1k WA+0 handy weapons.
>>
>>1245923
Don't worry about it. I just didn't want him getting confused over costs.
>>
>>1245920

Solaire doesn't need to roll dodge as even a 1 beats that. Solaire, you're up as soon as I'm done typing this.
>>
>>1245930
Don't forget that my head still has one kill left.
>>
>>1245930
>>1245934
He's right, 7K cannon vs Medium Striker Head/Armor
>>
>>1245920

Hm, interesting, I was expecting you to go to 1110 since melee is your strong suit and closing the gap is to your advantage.
>>
>>1245938

Yep. Akai would normally be rolling 1d10+14 (tracer rounds), but this is at long range, so -4, or 1d10+10.
>>
>>1245912
Bleh, let me fix that, at least.

http://pastebin.com/AGh8xQY7

The total cost is most likely off, but it should still be within 140 CP.
>>
>>1245941
And then Solaire would fire at me from behind my back when I would have -2 to dodge.
No thanks.

Also, he is as lethal as me in melee too, I just have a slightly better shield.
>>
>>1245946
Oh, he's out of range. Alright then.
>>
>>1245947
I finished my Tien Ch'i game and just started a Jomon one, so I'll check it. Brazil'll probably have to still go over it though.
>>
>>1245953
>>1245947
Thanks, lag.
>>
>>1245958
Don't sweat it, just delete one if you really want to.
>>
>>1245941
>>1245946
You know what, I'll be with my back to the wall, facing 0715.

Can't risk he outspeeding me again.
>>
>>1245916
Ah, FPS Doug.
>>
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The Ulfberht zips behind cover, maneuvering its way behind the obstacles and the central hill, keeping itself out of the line of the Templar's sight. The younger knight is more brash, making a beeline for the quadrant of the map he last saw his opponent in.

The difference between how they move is striking. The Ulfberht moves in jumps, almost ungainly, while the Templar blazes along at a furious pace, a cloak of flaming jets searing the void behind it from its thrusters...they're slightly misaligned, and the filigree of the Templar's back blackens from being too close to the jets. Victor Gainsborough allows himself a moment of confidence, he's learned from the Kestrels, and it doesn't seem like his opponent has.

...Which is why when the Ulfberht comes flying through the air, the bulky external booster on its shoulders trailing jets of sunfire as it turns and levels its weapon, Victor is unprepared. The shell shatters the Templar's proud helmet, the exposed sensor core beneath peeking out. He fires a shot, and turns to dart behind a pillar, the pale knight inside the Templar panting as he catches his breath.

“Well shot, Sir Letholdus.” He remarks over the comms, grabbing a sip of water from a thermos.

“Thank you. I learned the advantage of speed when fighting the Pirate King and his allies. I wish I could say I was defeated gloriously, but...I'm afraid it was rather ignominious.” The red knight replies.

“You and I both, sir.” Victor grits his teeth, he's not done yet.

[Solaire's turn again, here's the updated map]
>>
To clarify, the Templar's head has 3 SP, 1 Kill remaining.
>>
>>1245982
Can I got to 1702 and face 1602?
That should be my full turn
Unless I can do something like an overwatch?
>>
>>1245958
Do you carry both your handheld weapons at once, or one at a time? I'm assuming the AMS is constantly on the Buddy.

Also, don't do it now, but instead of listing by type, having a section titled something like "Constant" or "Standard" to denote a weapon is always part of the mech, and then having a section called something like "Options" to show you choose one at a time could make it easier for other people to tell what's going on.

I mean, I'm going be able to tell how you do the hanheld weapons by doing the math, but random people reading the pastebin won't do the math to find out.
>>
>>1245995

Here we see two honorable knights flying away from each other.

You can make it to 1702, but you wouldn't have the move left to turn to face 1602.
>>
>>1246010
I'm trying to get in close but those fire things worry me, so I'm gonna take pot shots but yeah that's fine I'll sit at 1702 for now, staring up at a wall or at the crowd or something until my turn kek
>>
>>1246010
>>1246014
I'll move to 1210, facing 1310 then.
>>
>>1246014

Fire...things? You mean thrusters?
>>
>>1246000
They're imagined as being switchable, although I thought I read something saying that if they were handheld, they would assumed to be stored somewhere on the mech, so the assumption was that both were going to be carried into combat, but one was the primary and can be swapped mid-battle.

The AMS is fixed to the head, yeah.

That's actually a good idea, too. I'll do that. Might have to post early, though, since I need to head to bed soon.
>>
File: Hex Map round 1 turn 3.jpg (395 KB, 1056x848)
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Updated map. Your move, Solaire.
>>
>>1246024
Ah, alright then.

Don't know how long it's going to take to finish though. Max is probably half an hour if I don't get distracted.
>>
>>1246027
I'll move to 1301 and turn to face 1302 that should be 5/8 of my actions can I do like an Overwatch like if he pops his head out, take a shot?
A prepared action?
>>
>>1245533
Just means 'COME AT ME HERO'
>>
>>1246027
>>1246032
I guess that is a no?
Can I act?
>>
>>1246032

I'm pretty sure you can't, but I'm checking now.
>>
>>1246054

Yes. Hm, interesting. He's in Dropkick range, I think.
>>
Oh, as for Luck/Maneuver. Solaire, you have 7. Akai, you have 5. You...both apparently can't actually DIE from a cockpit ejection when there are no negative modifiers to your roll, because you have 10 Reflexes...although for reference, a powerplant explosion is -2 and a cockpit hit is -4.
>>
Rolled 6 + 14 (1d10 + 14)

>>1246058
Okay, enough of running, I know how much is at stake, and even if this looks like suicide, there is a time when a men needs to choose the MANLY option... And the dices have always honored those who choose to walk the dangerous path, submitt themselfs to the trials of fate and trust the forces of destiny to deliver them to whatever waits for them in their rightfull path, be it honor or be it death.

And I, Sir Victor Gainsborough will dare to risk everything for that one flint of hope! Even if it means to risk my life for it!

FOR LOVE! FOR JUSTICE! AND FOR ALL THAT IS WORTHY!

FOR AVALOOOOOON!

Move to 1307, fire at him!

START THE CHARGE!

https://www.youtube.com/watch?v=7AlEvy0fJto
>>
>>1246055

Yeah, no, I don't see any sort of Overwatch or prepared action type thing anywhere.
>>
>>1246080

Solaire, please roll your dodge, and if it fails you have a parry vs 20 to roll.
>>
Rolled 2 (1d10)

>>1246087
Not sure what my dodge is but here is a 1d10, just need to add the modifer
>>
>>1246080

Ave Victor
>>
>>1246094
Roll Parry at +11 now.
>>
Rolled 2 + 11 (1d10 + 11)

>>1246098
That's a 1d10 right?
>>
>>1246024
Frame Total (41 CP, 18 Tons)

Armor Total (26 CP, 12 Tons)

Options Total (9.8 CP, 1 Ton)

Before Armament Total (76.8 CP, 31 Tons)
The price on your pastebin is 1 CP too cheap. Don't forget to fix that.
Also, instead of saying "all locations except left arm" just list the locations and put the Beta Armor on a new line. Almost missed that.
May want to add a Spotlight if you have a fetish for round numbers like I do.

Vibro Katar:
Correct, but you didn't add your Heavy Striker Arm's 1K damage bonus. Just putting it as 4K (3K of Structure) would fix that.
You may want to list amount of space efficiency on weapons just to make things as easy as possible. It gets confusing with more expensive weapons. It's not /necessary/ but it does help, both when other people are checking, and when you're working on the weapons.

G4-RM Bazooka:
Correct.

P1X-E.v22 Beam Gun:
This is what I was talking about with the listing SE thing, and also why I list the base cost of my weapons. There are so many multipliers on this thing.

Its base cost is 14.4342 CP, it has 9 SE for 4.5 CP, and its reloads cost 2 CP?
Its total cost is 20.9342 CP, or just 20.94/21 depending on how you want to round. IF you want to round.

I'll be adding the costs as if you've decided to not round at all, but I personally would round it to at least 2 decimals. What you do is up to you though.

Vulcan Phalanx System:
>2.8 Spaces
Spaces are all or nothing, you ALWAYS round them up if they're fractional. No exception.
Tune BR out when he says ANYTHING to the contrary, including Space Efficiency costing anything other than 0.5 CP.

Unless I'm missing something, the base cost of your phalanx gun is 3 CP (1 x 2 x 3 x 0.5) and since you only have 10 burst, they cost 0.3 CP. The total cost of the gun should be 3.3 CP and it takes up 4 Spaces before Space Efficiency. Which you'll need, since your Main Sensors are in your Head and you only have 4 Spaces there.

Lightweight Standard Shield: Correct.

Total Before Thrusters: (118.9342 CP, 40 Tons)

Thrusters:
Correct. You listed where the thrusters are, and I suppose that's good /enough/, but putting something like "Thrusters: (18 CP/Spaces" doesn't hurt.

Weight: Your total weight is 40 Tons, not 40.5, so your final after Weight Efficiency is 39.

Total Cost: 138.9342 CP

Did not realize there was another loadout, so I'll get to that now.
>>
>>1246074
Yup, and with how Crits work, so long as you choose it, you can have your 7 and 10 be on the cinematic table. Its only really a concern in a gun fight.
>>
Rolled 6 (1d10)

>>1246094
>>1246100
DEUS VUUUUUUUULT!

Rolling for crit chart!
>>
>>1246024
Oops, forgot. You didn't add your arm bonus to your hands either. They do 2K, not 1.
>>
>>1246110
Ammo explosion, right side limb, or a random sub assembly. Does Sunny D's mech have any ammo?
>>
>>1246110
>>1246087
>Ammo Explosion or Random subassembly.
Wong...? How do we decide this? He has ammo, but its external, and what counts as "Sub assembly"? Does sensors count? Cockpit? Liftwire!?
>>
>>1246024
>>1246104
Wow, fucked that up. Backup sensors weigh 1, not 0.5 me. Disregard your mech being 0.5 Tons too heavy. It doesn't really change anything, anyway.
>>
>>1246110

Knights don't really have any random subassemblies. I mean, if these were regular knights you could ping the wheel, but this is like rolling a 9 on the regular location chart because it's written like it doesn't include flight systems, weapons, sensors, etc. Reroll it.

>>1246117

BR specified rolling on the crit chart.
>>
Rolled 6 (1d10)

>>1246129
Deus Vult.
>>
Rolled 4 (1d10)

>>1246129
....
Deus. Vult.
>>
>>1246125

So far "crit chart" has meant the special hit location chart, not regular or cinematic, whenever I've used it so I'm assuming you used that one. For the record, if you'd rolled on cinematic and gotten a 6 it would have done...pretty much nothing. That result only affects weapons stored INSIDE a servo.
>>
File: 1488676720907.gif (2.58 MB, 492x283)
2.58 MB
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>>1246132
>>
>>1246132

Reroll until you get something that is not a 6.
>>
>>1246137
>>1246144
So? How what happens?
>>
>>1246137

Ah, a flight system hit. He loses thrusters in one location (we'll say his right leg, because of those 6...6 is a "right leg hit" normally), reducing his MA from 6 to 4.

Now it's Solaire's turn.
>>
>>1246116
>>1246104
>>1246128
At least I'm getting on the right track at least, but yeah, going to bed for now, so I'll fix that once I get some sleep.

Hmm, I'll round out to two decimals, then.

Anyway, I'll see you all later. Night.
>>
>>1246151
LET THE LIGHT OF THE SUN INTO HIS MECH!
>>
>>1246155
Night buddy.

>>1246100
>>1246151
Solaire...?
>>
Are Gyrfalcon and M-Sagister still there?
>>
>>1246151
Ok he took a shot is it possible for me to shoot then move into melee?
>>
File: Hex Map round 1 turn 4.jpg (395 KB, 1056x848)
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Victor steels his nerves. That drill lance clearly isn't a joke, it's like the fabled spear of the Dread Knight Sir Merrow of the Jovians, a wicked weapon. Deep breath, in, hold it, and out. He pictures Akai's face. Specifically, he pictures her eating his cooking again, with her soft, pink cheeks stuffed with bread and her voice incomprehensible as she tries to talk with her mouth full. The thought, as always, makes him smile. Tallyho indeed! He lunges around the corner and sees the Ulfberht...flying back behind cover again.

“Hey! What are you doing!?” He protests. He'd expected the red knight to take advantage of the hit and move to pursue.

“I told you I fought the Pirate King, didn't I?” Sir Letholdus' voice is a little wistful, a little sad, “There was a whole mob of us, enough to tear up several squads of Jovians. It almost didn't seem fair, all of us against just three enemy striders. The Pirate King, one of his lovers, the blonde devil they call Butcher, and some Jovian ace whose strider resembled a demon with a tail like an armored squirrel.” He sighs, “We attacked them gallantly, we attacked them openly, in a wide hangar with no obstructions, charged with lances poised and prayers to the Lady on our lips...and we died in masses where we stood. I was the only survivor, a missile from the Jovian immobilized my strider, and our commander threw my cockpit away from the fight. Still I watched as the Pirate King tore the others apart, and for the first time, I understood why a Paladin could fall. When the battle was done, the Jovian ace would have killed me out of hand, but the Pirate King spared my life. He has more honor than the Jovians, in that way. I learned many things, sitting there, sealed in my cockpit, waiting for whatever end might come...and foremost was, charging in bravely isn't always the best way to win.”

“Not always.” Victor replies, and then does exactly what his enemy is advising him not to do, popping around the corner and firing a shot with his own cannon, the glowing red tracer streaking through the air. The shell hits the inside of the Ulfberht's right calf, electricity crackling over the limb as the thrusters on that leg pop in a series of small explosions.

At last, the combatants are facing each other.

[Continued with Solaire's turn]
>>
>>1246163

There's no question about whether or not they're going tonight at this point. It's been a little slow, but we've had to hash out a lot of rules stuff and work out the bumps. Besides, tourney arcs are notorious for being long, and at least two matches are going to be offscreened for being between NPCs.

>>1246167

Here are your options as I see them.

Option 1: Stay where you are, shoot him twice. Two attacks total.
Option 2: Shoot him once, try to dropkick him. Two attacks total, if you miss the dropkick you're still in melee range.
Option 3: Try to dropkick him, attack him twice with your Quick lance. Three attacks total, you also end up in melee range.
Option 4: Run, rabbit, run
>>
>>1246178
>>1246163
I'll take option three, let's get chivalrous here.
>>
>>1246178
Wong, quick question, other anon said that DA penalty doesn't apply to Melee weapons because they are made to be a better option of parrying other melee weapons too... And I couldn't find anything about a DA penalty to melee weapons in the book after it.

So, our parries with our lances are at +0 WA?
>>
>>1246187
>parries with our lances
lewd
>>
>>1246184

Give me a 1d10+11, then a 1d10+13, and another 1d10+13.

Akai, reply to his rolls with 1d10+13s, and if one fails, reply to that with a 1d10+12 parry roll if it would be meaningful.
>>
Rolled 10 + 11 (1d10 + 11)

>>1246189
Ok first roll.
>>
>>1246187

I might be wrong and something in the errata might prove it so, but...fuck it, it's cool, yes.
>>
>>1246155
When you get up, can you tell me how the second loadout costs the exact same as the first? The only change I can see is that the Bazooka has more range, but it goes from 3.9 to 6, which is 2.1 CP. It doesn't change anything, you'll just be at 139 CP instead of 138.9. The Non-Beta Armor loadout Bazooka's cost is correct, by the way.

Anyway, if you don't feel like dong a lot of work, just add a spotlight and 0.5 CP Design and Decor (page 57, white side bar.) Both your loadouts have enough CP to get it.

And just to be absolutely sure I didn't mess anything up, I'm going to list out the math I did for your gun. If anyone else can check it, I'd appreciate it and reward you with a semi-lewd, non-pornographic picture from my collection.

Base Cost:
9 x 0.88 x 1.5 x 0.9 x 0.9 x 1.5 = 14.4342 CP
That goes: Base Cost -> 75% Range -> WA 2 -> Clip-fed -> 10 Shots -> BV 2

14.4342 + 4.5 +2 = 20.9342 CP
That's: Base Cost -> Space Efficiency -> Reloads
>>
Rolled 10 + 13 (1d10 + 13)

>>1246189
Second roll

>>1246190
DYNAMIC ENTRY!
>>
>>1246104
Seeing you do all this gives me the horrible feeling that I've messed up on my main gun, and that it wasn't corrected due to BR being BR.
>>
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>>1246190
>>1246194
mfw

>>1246193
>more range
More range and WA
>>
Rolled 2 + 13 (1d10 + 13)

>>1246189
Third Roll
>>1246194
By the Lady!
>>
Rolled 9 + 13 (1d10 + 13)

>>1246190
+2 LUCK

FLY! MY TEMPLAAAAAAR!
>>
>>1246190
>>1246194
oh dear, well we knew this was coming, victor tripped too many death flags prior to the battle.
>>
>>1246195
Tell me what mech's yours and all the modifiers on it, I'll go over it. His is like that because he has two x0.9 multipliers and a x0.8 multiplier.
>>
>>1246190
>>1246194

Yikes
>>
>>1246197
Can you add luck?
>>
>>1246200
so any important part of him exploded?
>>
Rolled 3 + 13 (1d10 + 13)

>>1246194
+3 Luck
FLY! MY LOVE! MY JUSTICE! AND MY SOUL!

「TEMPLAR'S DESTINY」!
>>
>>1246201
>modifiers on it
It being the gun. I'll check the mech if you want, but that'll have to wait until tomorrow. I'm making too many mistakes, so I must be tired.
>>
Rolled 9 + 13 (1d10 + 13)

>>1246197
F-Fly! MY HEART OF FIRE!
>>
>>1246207

Gotta roll that parry.
>>
Rolled 8 + 13 (1d10 + 13)

>>1246194
「HEAT LANCE」!
>>
>>1246201
Chimera, A.R.C beam Cannon, should be 1.5 (WA), 0.88 (Range), 0.9 (Clip-fed), 0.9 (10 shots), 1.0 (Fragile). And then I know my A.M.S. is wrong since it's the same as the Buddy's, but that's what BR said it cost so I don't know. Many thanks in advance.
>>
ah forgot about luck, that just saved victors ass, and iirc he's out of it now.
>>
>>1246211
https://www.youtube.com/watch?v=DkkfhVXXrSs

>tfw you survive the impossible even if just a moment
>>
>>1246212
Is the version on BR's challenger paste or the pastebin linked in it more up to date?
>>
>>1246216
They should be the same.
>>
>>1246189
My turn?
>>
>>1246215
>Not available in your country
I guess that's one thing Brazil has that the US doesn't. Well, other than the Purge.

>>1246219
They're not.

Challenger Paste:
[Handheld]A.R.C. Beam Cannon: Range:525m, WA+2, 12K (1K in structure), Ammo 10, 2 Clips, 25.87 CP, 10 Spaces, 0.5 ton

Chimera Paste:
[Handheld]A.R.C. Cannon: Range: 525m, WA+2, 12K (1K in structure), Ammo 10, 3 Clips, 27.3 CP, 9.3 Spaces, 0.5 ton

I'm going to go with the Challenger paste though, since the Chimera paste one takes up 9.3 Spaces. You should probably give Brazil the most current paste you have. When he's done making Solaire turn into Neo.
>>
>>1246225
https://www.youtube.com/watch?v=aKmjVHI03VE
Try this one.
>>
>>1246225
I thought I did....he probably just forgot to edit it to the new one. Was the author of that paste Guest or ChimerAnon?
>>
Alright, miraculously BR managed to avoid the dropkick and the second hit, but he still took 7K AP to somewhere.

Oi, Solaire, where you aiming at?
>>
>>1246228
>not available in my country

This is what happens when Obama nearly makes TPP a thing even if Trump nuked that into the ground.
>>
>>1246230
He is going for the kill no? My cockpit isn't on the head you know... Also, if he hitted my Torso, now I've only 5K in it and will probably die with another hit if it connects
>>
>>1246213
Does that mean he has nothing left for a safe ejection?

> BA kills the player
>>
>>1246230
Umm whichever arm is holding his weapon.
>>
>>1246233

Possibly, but he might prefer to take out your already-damaged head in one strike, giving you -2 to all rolls for the rest of the fight.
>>
I'm doing this without any rounding.

Base Cost: 19.2456 CP

18 x 1.5 x 0.88 x 0.9 x 0.9 = 19.2456 CP
Start, WA, Range, Clip-Fed, 10 Shots

19.2456 + 5 + 2 = 26.2456 CP
Base, SE, Clips

>>1246229
A Guest. Just post it for him when he's done. And tell me if I missed anything.
>>
>>1246234
Wong mentioned that these two characters have high enough reflex stats to escape cleanly without burning luck apparently
>>
>>1246239
>>1246235
HIT THE TORSO!
>>
>>1246235
Go for the head. You'll just bring the arm down to 1K of structure.
>>
>>1246235

So you want to hit his right arm?
>>
>>1246241
TOO LATE!
>>
>>1246242
But it makes sense, he will have more 4 attacks in the next turn and could just nuke both of my arms.
>>
>>1246239

Except in the event of a cockpit crit or a powerplant explosion.

...unless Akai's amulet really is magic.
>>
>>1246243
>>1246244
Nope not yet!
>>
>>1246241
But Anon this kills the man.

>>1246243
Yes his Right arm.
>>
>>1246246
And you'll be at -2 to defend from all of them.
>>
>>1246246

After you get YOUR four attacks, yes.
>>
>>1246249
Wong says he could escape . . .barring luck.

I guess you ARE the Sun Brown though. Wouldn't have him any other way.

Do you have your "disarming" quip ready?
>>
>>1246229
>>1246238
Wait, fucked that second part up. You'll need 11 Space Efficiency, not 10. It should cost 26.7456 CP.
>>
>>1246249

Solaire has spoken. Right arm -1 SP, -5K (3 and 1 remaining)

As long as this fight has taken, I'm enjoying it, it's one of the more cinematic ones. Battojutsu fights are nice, but there's just something refreshing about a real slugout.
>>
>>1246253
>Akai Pouting.jpeg

But seriously, if he avoided my torso propositally, now I feel obligated to avoid his too.
>>
>>1246256
Fuck, I'm a tard. No you don't.

No more math for me tonight.
>>
can we post fight music for fun?
>>
>>1246261
You would strike down a fellow Avalonian in a tournament? Shameful.
>>
Akai, I'm presuming Victor is going to attack four times with the heat lance. Give me four 1d10+13s.

Solaire, respond specifically to each of those with a 1d10+13 dodge. If it fails, respond to your failed dodge with a 1d10+13 parry roll using your lance.
>>
>>1246266

Always and forever.
>>
Rolled 3 + 13 (1d10 + 13)

>>1246269
He will aim for the head, and if it gets destroyed, he will then aim for the arm with the lance, then for the last one.
>>
>>1246271
ok
https://www.youtube.com/watch?v=7-vu538_4Po
starts a bit slow but I think rpg battle music fits the knight battle
>>
Rolled 6 + 13 (1d10 + 13)

>>1246272
Rolling dodge for this one
>>
Rolled 1 + 13 (1d10 + 13)

>>1246269
Deus Vult
May the destiny smile upon us.
>>
>>1246269
We still doing the rule where cool lines might add an extra kill of damage?
>>
Rolled 3 + 13 (1d10 + 13)

>>1246275
I dunno if I should even roll but I'll do it anyway
>>
>>1246269
「HEAT LANCE」!
FLY! MY TEMPLAR!
>>
>>1246274
Remember you have luck brother.

https://m.youtube.com/watch?v=pQWe6y2xRzU
>>
Rolled 7 + 13 (1d10 + 13)

>>1246278
>>1246269
BRING US TO THAT FUTURE...
>>
>>1246269
https://www.youtube.com/watch?v=YYjtHm-54E0
All Might > Everything.
>>
Rolled 2 + 13 (1d10 + 13)

>>1246269
...IN WHICH OUR DESTINIES AWAIT FOR US!
GO! MY TEMPLAAAAAAAR!
>>
Rolled 4 + 13 (1d10 + 13)

>>1246279
I haven't burnt any yet but hey I can if I must
>>1246273
My choice of music for this fight.

https://youtu.be/C34BzC7rnos

>>1246280
Rolling to dodge
>>
Rolled 7 + 13 (1d10 + 13)

>>1246282
Rolling for dodge

>>1246283
I will roll Parry next post
>>
>>1246276

That's more for Roarke.
>>
>>1246281
I wish I had found this quest early enough to make an IMMORTAL pirate character with refined TECHNIQUE

> https://m.youtube.com/watch?v=BP0yqCxEtZM

Cause Goonies Never Die
>>
Rolled 9 + 13 (1d10 + 13)

>>1246280
Rolling to Parry now
>>
>>1246285
Bastard's trying to cheese his way to a 12K attack roll
>>
Looks like victor might lose.
>>
>>1246292
How else can I chop your sword in half?
>>
This is my battle music
https://youtu.be/4DoMtVStJ5k
>>
>>1246298
>>1246292

Just for this you bastards are up next tomorrow. With a >[Talk shit to each other] option

>>1246287

Solaire, your turn! Four 1d10+13s!

Akai, RESPOND TO THEM! YOU KNOW WHAT TO DO! THIS IS THE FLAME OF YOUTH BURNING BRIGHT AND STUFF!
>>
Rolled 3 + 13 (1d10 + 13)

>>1246302
First Attack
>>
>>1246302
>>[Talk shit to each other]
Thats going to get abused a lot
>>
Rolled 10 + 13 (1d10 + 13)

>>1246302
Second attack
>>
>>1246269
>Solaire opens with a head shot.
>Do speech about being hopeless about honor.
>Victor challenges him and crits is thrusters, forcing him to charge.
>Victor dodges absurds attacks of a man who had lost all hope in trusting in honor with his hearts.
>Still, the guy isn't aiming for his torso.
>he does a comeback with most feroucious attacks, his waifu's smile on his mind.
>Then Solaire blocks his lance.
>The sun shines behind him, while Victor armors darkens with the force of his feelings.
>Now destiny smile upon them.

EPIC.
>>
>>1246309
Solaire's bringing the thunder tonight.
>>
>>1246309
Ayyyye
>>
>>1246309
good lord looks like praising the sun actually works
>>
Rolled 6 + 13 (1d10 + 13)

>>1246298
Third attack
>>
Rolled 6 + 13 (1d10 + 13)

>>1246302
Last Attack
>>
Rolled 3 + 13 (1d10 + 13)

>>1246305
I'll LET THIS FLAME IN MY HEART BURNS.... AND CONSUME THE WEAKNESS IN ME TO BURN AWAY THE ENEMIES IN MY PATH!

EVOLVE! MY SHINING ARMOR! 「DARK TEMPLAR」!
>>
>>1246314
>Avalonian targeting noncombatants
Ah now we see the true face of Avalon
>>
>>1246311
No luck too.
>>
>>1246317
What happens when dodge and attack are the same?
>>
Rolled 1 + 13 (1d10 + 13)

>>1246309
BURN WITH ALL THE STRENGHT IN MY HEART! THOUGH MY WILL! FOR MY VICTORY!... AND REACH MY PASSION! PASSION!
>>
>>1246320
Defense wins
>>
>>1246321
GG
>>
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150 KB
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>>1246321
>>
>>1246320
Defender wins

>>1246321
This though. Man.
>>
Rolled 2 + 13 (1d10 + 13)

>>1246314
UWAAAAAAAAAAAARGH!!!
>>
Rolled 6 + 13 (1d10 + 13)

>>1246316
TEMPLAAAAAAR!!!! GO!!
>>
>>1246326
This is what happens when you consume too much sugar.

Eventually you... crash
>>
>>1246321
Oh wait, that isn't a mega crit, is it?

Should've hit his head, Solaire. You only had to listen.
>>
Rolled 10 + 13 (1d10 + 13)

>>1246309
(Parry)
>>
>>1246321

Weebing does not seem to be working for you when you play Victor.
>>
>>1246332
Or used luck.

Like what is he even saving it for?

Ah well. He has a plan I'm sure.
>>
Rolled 5 + 13 (1d10 + 13)

>>1246314
Parry
>>
>>1246334
>>1246335
Remember kids: Never go full weeb.
>>
>>1246334
Jfc
>>
>>1246337
One attack gets throw on the right arm
>>
>>1246320
Take his head, Solaire!
>>
>>1246341
I'm taking away his weapon, one his right arm goes, he's unarmed.
>>
>>1246341
Solaire doesn't want his Lady to win so he's throwing it. He's a loreleifag

Or playing for drama not to win.
>>
>>1246343
It's Handheld though, he can just put it up next turn.
>>
>>1246343
TO THE PAIN!

> >1246344

Should be "not JUST to win".
>>
>>1246345
into what? his left hand thats currently full of shield?
>>
>>1246343
Yeeeeeaaaahhhh, no.

I can still use one action to pick it up with the other arm I think.

But now I only have Two attacks against you on this turn.

But seriously man, this is the best fight I've had in this sort of games.

I will never forget this, nor you.

Thank you.

>Salutation

En Garde!
>>
No wait, this is the battle theme Wong, this must be set in stone for the epic duel between Magnarus and Victor
>>1246335
https://youtu.be/nJuO6RYCcpw
>>
>>1246348
The shield's not handheld.
>>
>>1246348
Or the most paladin thing.

Shield bash.
>>
>>1246348
oh wait, its arm mounted not hand held.
>>
>>1246348
Dropping is a free action, picking up is an action, then two attacks. Better to take his head and inflict the -2.
>>
>>1246349
Even if I lose, I've given a great show, I may not be fighting logically but I am giving a good fight.
>>
>>1246344
Do you want my serious opinion?

Didn't you saw his speech? He wants to belive man, he wants to believe again in the things that he had lost, which have slumbered like ashes inside of him....

And now Victor is lighting this fire again, with the flames of his youth.

An Magnarus wnat to feel the heat and discover how far he can go and if one of them will burn with it... Or if it will save them both.
>>
>>1246349
Well, you have another match down the line as well. How does the idea of hand to hand combat until both of us are reduced to kicking each other sound? No cinematic or special charts, just skill and fisticuffs... and then leggycuffs.
>>
>>1246335

Correction, considering all of the ridiculous near misses, it IS working.

Akai! Two 1d10+13s!
>>
A song for whoever loses
https://www.youtube.com/watch?v=ACFYaHyWrMQ
>>
>>1246364
Mada mada daaaa
>>
Rolled 10 + 13 (1d10 + 13)

>>1246364
Let the fire in my heart burns...

...For my love.

You know who you are.
>>
>>1246356
And I'm wrong on that. Page 88 of the Core:
>REPLACE/RELOAD WEAPON: Once per Action. Note: It takes no Actions to take out a weapon or throw it away.
>>
>>1246368
Oh boy here we go.

This is some fucking shonen shit
>>
Rolled 2 + 13 (1d10 + 13)

>>1246368
Rolling to dodge
>>
>>1246364
Let the wings of destiny guide us, to a new tomorro.

Where we can be together.

https://www.youtube.com/watch?v=aNQvLECht08
>>
Rolled 7 + 13 (1d10 + 13)

>>1246368
Rolling to parry
>>
Rolled 5 + 13 (1d10 + 13)

>>1246373
>>1246364
Fly my love, let our hearts fly.

To that place... In which we can finnaly be together!
>>
>>1246372

Don't forget to parry. Akai, where are you aiming?
>>
Well holy shit this fight was fucking epic!
https://www.youtube.com/watch?v=WXf68PQTaDo&list=FLVcBf0g4aD8cCVmxzS9g_QQ&index=5
>>
Rolled 6 + 13 (1d10 + 13)

>>1246376
Rolling to dodge
One attack does get through
>>
>>1246375
>still isn't using luck.
>>
>>1246377
Head, then Lance arm, then the other arm.

I won't go for the torso even if it meant my automatically victory, he has spared me, and I will honor it!
>>
Take his head akai~
>>
>>1246377
Fine I'll use luck on the one parry I failed
So that's a +3

>>1246382
He saw the girl wating for you
>>
>>1246361
Pretty sure Solaire wants an epic fight more than winning. No luck use, no targeting for mechanical advantages etc.

I mean it is an exhibition match who cares if he loses?
>>
>>1246384
Can't add luck retroactively.
>>
>>1246387
Then I don't care let him go for my head.
>>
>>1246386
technically the guy who puts on a better show here wins in the eyes of their liege lady
>>
>>1246384
You .. .. . Weren't prepared for how to play? See >>1246387


Is that why you haven't been using luck? lulz.
>>
>>1246390
Its just gonna end in an arguement between rin and luvia anyways.
>>
>>1246384

You can't retroactively spend luck, otherwise Victor wouldn't have wasted a bunch of it. I'm not doing my usual thing of accepting or not accepting luck depending on circumstances in these one-on-one fights because the usual problem with spending luck in combat in this game doesn't apply to these.

The Ulfberht's head was just destroyed. Solaire, give me four 1d10+11s.
>>
>>1246390
I wonder how Wong is going to write all this trade of blows... Is anyone counting each attack? The only thing I can pay attention to at this moment is all this adrenaline and Sorairo Days blasting on my headset.
>>
Rolled 4 + 11 (1d10 + 11)

>>1246394
First attack
>>
>>1246391

Hey, don't be like that, I respect how he's handled himself and it takes guts to dive in on one of these.
>>
>>1246396

I'm at about a page and a half of text. I don't record EVERY dodged blow, though, just the important ones.
>>
Rolled 7 + 11 (1d10 + 11)

>>1246394
Second attack
>>
>>1246398
Sorry it's just funny. I'm a hockey fan and this is like watching a 5-1 come back in the third.
>>
Rolled 7 + 11 (1d10 + 11)

>>1246394
Third attack
>>
>>1246394
>>1246397
Solaire Please, start burning your luck.
You deserve it.

>Bloody and exhausted friendly shonen smile.
>>
>>1246401
Stay the course good knight. Take out his other arm and you win!
>>
Rolled 2 + 11 (1d10 + 11)

>>1246394
Final attack

>>1246405
I'll save my luck for defence
How many do I have?
>>
Rolled 5 + 13 (1d10 + 13)

>>1246397
FLY! MY HEART! MY FIRE! MY LOOOOOVE!
>>
Rolled 10 + 13 (1d10 + 13)

>>1246401
FLY MY TEMPLAR! REACH FOR THAT SHINING NEW DAY!

...Where I can be together with her again
>>
>>1246405

Don't forget to roll your dodges.

>>1246404

And you, don't forget that you announce luck expenditure when you roll.
>>
>>1246408
You have 7 luck.

And -2 to all rolls.
>>
Rolled 4 + 13 (1d10 + 13)

>>1246404
FLY! MY TEMPLAR....! NO! MY DARK KNIGHT! LEAD ME TO HER HEAAAAART!
>>
>>1246408

7 points. 3 you can expend guilt-free. 4 is enough to guarantee your survival in the event you get critted in the cockpit.
>>
Rolled 8 + 13 (1d10 + 13)

>>1246408
FLYYYYYYYYYYYYYYYYYY!
>>
>>1246416
So is each charge a +1 or a +3?
>>
Rolled 7 + 13 (1d10 + 13)

>>1246404
Take this...! My naked heart alone! Reaching for the future....

「HEAT LANCE」!!!!!!!!!!!

PARRY!
>>
Can someone please count our parries? there is a limited amount of times that we can do it before our arms just break too!
>>
>>1246433
If I'm correct I've only successfully parried once
>>
AKAAAAIIIIIIIIIIIIIIIIII!

FOUR 1D10+13S!

SOLAIIIIIIIRE! YOU ROLL 1D10+11 FOR YOUR DODGES AND PARRIESSSS!
>>
Rolled 6 + 13 (1d10 + 13)

>>1246437
ONE!
>>
>>1246433

I've got you covered.
>>
>>1246433
>PARRY
I believe you're at 4 parries, 2 unsuccessful
>>
Rolled 8 + 11 (1d10 + 11)

>>1246438
Rolling to dodge
>>
Rolled 7 + 13 (1d10 + 13)

>>1246437
TWO...!
>>
Rolled 3 + 11 (1d10 + 11)

>>1246444
Rolling to dodge
and those are trips
>>1246442
That's a successful dodge
>>
Rolled 6 + 13 (1d10 + 13)

>>1246437
THREE...!!!
>>
>>1246444
Not looking good but maybe Sunbro can make it.
>>
Rolled 3 + 11 (1d10 + 11)

>>1246449
Rolling to dodge
>>
>>1246437
TAKE THIS! MY ULTIMATE ATTACK! SHOW ME YOUR TRUE POWER...! MY BURNING HEART!

「GIGA LANCE BREAKER」!!!!!!
>>
Rolled 1 + 13 (1d10 + 13)

>>1246455
>>1246437
「FLYYYYYYYYYYYYYYYYYYYYY」!
>>
>>1246441

Can you link to both of them?
>>
Rolled 8 + 11 (1d10 + 11)

>>1246457
Rolling because I might roll a 1
>>
Rolled 3 + 11 (1d10 + 11)

>>1246444
Rolling to parry
Burning 1 luck so that's a +3 right?
>>
>>1246459

Don't forget to roll your parries on the two you failed.
>>
>>1246457
Ultimate failure
>>
Rolled 7 + 11 (1d10 + 11)

>>1246449
Rolling to parry
Burning 1 luck
>>
>>1246463
I believe that is 1 strike that gets through.
One failed parry, one successful parry
>>
>>1246458
All four parries since I don't know if you wanted the successful ones or the failed ones.

>>1245882
>>1246427
>>1246337
>>1246334
>>
>>1246465
Nice surgical luck parry
>>
>>1246467
> It's not like I have to get up for work in 4.5 hours.

Thank god I can nap there.
>>
I can't even follow the fight anymore. Who ded? Who won?
>>
>>1246470

No ones ded yet
>>
>>1246470
nobody, victor/akai's down an arm and solaire's down a head, I think solaires taking a hit this turn
>>
>>1246470
They are hugging each other and laughing like the spores finnaly got them.
>>
>>1246465

5 luck left, but this one here is an example of spending luck perfectly. You've kept your arm, even if it just has one kill left

Give me four 1d10+11s.
>>
>>1246470
Don't worry, you'll have plenty of time to watch all the other fights from the bench.
>>
Rolled 3 + 11 (1d10 + 11)

>>1246474
First attack
>>
Rolled 8 + 11 (1d10 + 11)

>>1246474
Second attack
>>
>>1246470

Sunbro failed to clinch it through misunderstanding luck rules and not being vicious enough to take his enemies head, instead of trying for a flashy literal disarm.

Victor took out his head, and now his -2 is really putting the hurt on.

Maybe if he remembers to start praising the sun again he can come back. Still, a lack of torso shots guarantees that this could still go either way.

A good learning match for future players to get used to how absolutely unforgiving the system can be if modifiers start stacking up.

The first match? Not a fluke how quick it went.

Sun bro is still relatively undamaged though.
>>
Rolled 9 + 13 (1d10 + 13)

>>1246476
Fly my heart, guide me to the destiny of us all.
>>
Rolled 9 + 11 (1d10 + 11)

>>1246474
third attack
>>
>>1246474
Is it an advantage in your opinion to save your luck for defense, since you'll know your opponents roll and therefore have a better idea if you'll need it to survive?

>>1246480
Addendum! Victor burned all his luck to get through the Sun's Praise at the beginning.
>>
Rolled 6 + 13 (1d10 + 13)

>>1246479
Rise my flames, and warm my warrior heart.
>>
Rolled 9 + 11 (1d10 + 11)

>>1246474
Final attack
>>
Rolled 2 + 13 (1d10 + 13)

>>1246482
May my destiny let me with her again one more time.
>>
Rolled 7 + 13 (1d10 + 13)

>>1246485
FLY! MY BURNING HEART!
>>
>>1246487
I think you're repeating some of those lines now.
>>
Rolled 6 + 13 (1d10 + 13)

>>1246482
PARRY
>>
>>1246486

A parry versus 20! You don't need to wait for my commentary, I'm just excited too!
>>
>>1246491
>>1246490
That is one attack that gets through and from public opinion I will aim for the head.
>>
>>1246485
>>1246482
>>1246479

Your natural luck is disgusting.
http://i.imgur.com/L4bayyZ.gifv
>>
>>1246492
Well, that -2 HAS been really hurting you.

http://i.imgur.com/MGoddes.jpg
>>
>>1246475
Speaking from experience then Thunder?
>>
>>1246489
Shonen protagonists must have their repeatable one liners!
>>
>>1246498
What like BELIEVE IT!
?
>>
>>1246492

You could have ended the fight by going for his remaining arm and saved me some sleep, but nah, no worries.

Akai! 1d10+11s! Four of them!
>>
>>1246496
No just trying to imagine what your life must be like. Its so weird, its like a man without a spine.
>>
Rolled 8 + 11 (1d10 + 11)

>>1246500
ONE!
(He still needs to attacks to destroy the arm if I'm not mistaken.)
(The Beta armor protects us from parrying damage of the first 3 locks or so.)
>>
>>1246500
Well I don't know these things but ok this won't be the most slowest fight I think Clintock and Thunders is going to be 90 percent cussing and 10 percent posturing.
>>
>>1246501
>>1246496

You guys better be saving some of this for tomorrow.
>>
Rolled 7 + 11 (1d10 + 11)

>>1246500
TWO!
>>
Rolled 6 + 11 (1d10 + 11)

>>1246502
Rolling to dodge
>>
>>1246504
Don't worry he'll make enough of a fool himself you won't even need me.
>>
>>1246502

I actually forgot about that, yes, you're right.

>>1246503

I expect a lengthy shittalking buildup, but statwise barring some real shenanigans it's like playing tag with rocket launchers when those two fight.
>>
Rolled 4 + 11 (1d10 + 11)

>>1246501
THREE!
>>
Rolled 6 + 11 (1d10 + 11)

>>1246505
Rolling to dodge

>>1246502
One parry
>>
>>1246508
hey, Rocket tag is fuckin awesome. least it was in Crackdown 1 and 2
>>
Rolled 2 + 11 (1d10 + 11)

>>1246500
FOOOOUUUR!
>>
Rolled 9 + 11 (1d10 + 11)

>>1246509
Rolling to dodge

and two parry
>>
Rolled 6 + 11 (1d10 + 11)

>>1246513
Rolling to dodge

Rolling for 2 or 3 parries next posts
>>
>>1246501
Well, don't strain yourself trying to imagine.. You'll need those two brain cells to fight tomorrow.

>>1246504
No worries, Wong. Got a lot more tomorrow.
>>
Rolled 8 + 11 (1d10 + 11)

>>1246515
Two parries coming up
Parry 1

You know I almost feel like that the two knights needs to pause in their fight for a moment to stare at the two guys shit talking on the side lines
>>
>>1246516
2 parries, a 7 and an 8
>>
Rolled 2 + 11 (1d10 + 11)

>>1246518
One successful parry
>>1246505
Rolling for parry
>>
>>1246516
Tough talk coming from an upjumped speed racer knock off.
>>
>>1246518
Disgusting natural luck, has anyone told you that?

Can you make the 7 next?
>>
>>1246522
One strike gets through I lose my arm I get 2 attacks my turn
>>
My opinion, Solaireanon? Dump all your luck now in one big strike to take his other arm.
>>
I'm sitting here just waiting for them to break both their arms.
>>
>>1246527
Well I got 7 luck left I can sacrifice them to finish this

>>1246528
Well I feel like it's a Monty pythons black knight vs. black knight
>>
>>1246526
Is he aiming for your arm?

> Sudden torso attack

>>1246527
Split luck equally between the two attacks you mean. He still has 5 luck, so he could do a 3/2 split.
>>
>>1246528
Great double elimination
>>
>>1246525

One hit, presumably at the right arm, severing it.

Solaire, two 1d10+11s, since you're spending an action switching hands.
>>
>>1246532
He only needs one attack, though, if I understood Wong right.
>>
>>1246465
>>1246462

>>1246531
YOU GOT 5 LUCK.

Also doesn't luck only give +1? You keep saying it's +3.
>>
Rolled 1 + 11 (1d10 + 11)

>>1246534
Yep
First attack
Burning 3 luck
>>
>>1246532

3/2 split isn't a bad idea. It's definitely a gamble, but a dramatic one.
>>
>>1246535
Nope, my arm is still intact like his.
So two attacks are needed.
>>
Rolled 4 + 11 (1d10 + 11)

>>1246534
Second attack
burning 2 luck
>>
>>1246537
pppppffft
>>
>>1246535

No, I forgot about the beta armor, their arm SP hasn't begun to degrade yet.

>>1246536

One point of luck is +1, I don't know about this +3 thing.
>>
Rolled 9 + 13 (1d10 + 13)

>>1246537
FLY MY HEART!
AKAAAAAAAI-CHAAAAN!
>>
>>1246537
>>1246538

QUICKLY PRAISE

http://i.imgur.com/MjDsaEl.gifv
>>
>>1246545
too late
>>
Rolled 7 + 13 (1d10 + 13)

>>1246541
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH!
>>
>>1246544
Well no amount of luck could have prevented this.
>>
>>1246544
>>1246548
that should be +11 since you lost your head too iirc
not that it matters.
>>
File: Angry bard noises.gif (302 KB, 294x266)
302 KB
302 KB GIF
>>1246547
THIS IS WHAT HAPPENS WHEN WE CAN'T POST IMAGES.
>>
Akai, your turn. Four 1d10+11s.
>>
Rolled 6 + 11 (1d10 + 11)

>>1246556
ONE!
>>
Rolled 5 + 11 (1d10 + 11)

>>1246556
TWO!
>>
Rolled 2 + 11 (1d10 + 11)

>>1246559
Rolling to dodge one
>>
Rolled 1 + 11 (1d10 + 11)

>>1246556
THREE!
>>
Rolled 1 + 11 (1d10 + 11)

>>1246561
Rolling to dodge 2

One parry noted
>>
Rolled 1 + 11 (1d10 + 11)

>>1246556
FOUR!
>>
Rolled 10 + 11 (1d10 + 11)

>>1246563
Rolling to dodge 3

2 parry noted
>>
>>1246563
>>1246564
>>1246565
... this would be a dead protagonist in some quests.
>>
Rolled 2 + 11 (1d10 + 11)

>>1246565
Rolling to dodge 4

2 parries noted
>>
>>1246567
Parry 6 & 5? Doable.
>>
Rolled 4 + 11 (1d10 + 11)

>>1246559
Rolling to Parry one
>>
>>1246556
Christ, we've been rolling for almost 2 hours now i think
>>
File: Get on it guys.png (2.9 MB, 1024x1378)
2.9 MB
2.9 MB PNG
>>1246571
Just survive this last hit and you can still win
>>
Rolled 5 + 11 (1d10 + 11)

>>1246561
Rolling to parry Two

One attack gets through
>>
>>1246574
jesus, just barely managed it.
>>
>>1246572
Solaireanon stopped praising the sun -> rolls go bad.

COINCIDENCE? I THINK NOT.
>>
>>1246572
3 hours since the last story post.
7 since the fight started.
>>
>>1246574
One attack gets through, I am on one last strike for my last arm.

>>1246576
I've only praised the sun once
But fine

PRAISE THE SUN, PRAISE THE LADY, PRAISE DAME GREY
>>
>>1246574
How many kills do these poor lances have left?
>>
Solaire has one strike left on his arm, and it's his turn.

Solaire, four 1d10+11s.

Meanwhile, I'm going to start up the story posts just to save time.
>>
>>1246579
JOLLY GOOD CO-OPERATION!

>>1246579
Is it possible to end a duel in a draw?

Because that would be fucking hilarious if both Mechs got knocked out.

SOLAR SUPREMACY.
>>
>>1246578
>Close my eyes.
>Hold Akai's amulet against my heart in silence.
>Put it in my pocket again.
>Hold the controls fiercely.
>Opens eyes.

Come. Lets do this. May destiny guide us.
>>
Rolled 2 + 11 (1d10 + 11)

>>1246580
First attack
>>
>>1246580
3.5 hours until I have to get up.

You bastards.
>>
Rolled 9 + 11 (1d10 + 11)

>>1246580
Second attack
>>
Rolled 1 + 11 (1d10 + 11)

>>1246583
Dodge
>>
>>1246588
the dubs have failed you
>>
Rolled 7 + 11 (1d10 + 11)

>>1246580
Third attack
>>
Rolled 10 + 11 (1d10 + 11)

>>1246587
Second dodge
>>
Rolled 4 + 11 (1d10 + 11)

>>1246580
Final attack
>>
Rolled 8 + 11 (1d10 + 11)

>>1246590
Third dodge
>>
File: Sparks_197367152[1].jpg (586 KB, 1000x664)
586 KB
586 KB JPG
“...But that wasn't the only thing I learned from him.” The Ulfberht's head shifts a fraction towards the massive black mech with the overhanging shoulder-shields sitting on its spiky throne. Or at least, that appears to be what it's doing. Throwing itself forward with its undamaged foot, it ignites its remaining thrusters and hurls itself into the air, its wounded leg coiling back and kicking out at the Templar's chest.

It's a beautiful shot. Worthy of Dame Morgan Gray's protege, worthy of the Sun Knight. Worthy of a man who cut his way through the preliminaries to get here.

...but Victor Gainsborough isn't a regular teenage boy. He's an elite knight too, one of Countess Kennedy's most favored elite warriors, a prodigy worthy of legend. He ducks underneath the blow.

Nearly cheek-and-cheek now, the two Knights clash. The Templar manages to shove aside with its lance a blow of the mighty drill weapon the Ulfberht wields, but the point sinks into the armor of the Templar's right bicep. Metal whirls away from the point of impact like a tornado, power cables severing but the main structure of the arm holding steady, “I can't lose! I have to win!” (-1 SP, -5K, 3 and 1 remaining)

With a roar, he throws the Ulfberht back with the edge of his shield, stabbing at him with the blazing point of his lance.

“So do I!” One blow in the volley nearly makes contact, but the Sun Knight intercepts it with his lance at the last second, “Do you not see it? Almost everyone who fights is trying as hard as they can to win! Great or small, important or trivial, everyone has a dream! It's not enough just to have one, you have to fight for it! Show me what you can do!” Sparks fly from the superheated tip carving runnels of metal off the spinning base of the drill lance, but Magnarus' resolve is adamant and he holds firm. (-1 Lance SP, 5 remaining). Like the hero Gawain of Arthurian myth, as the colony of Auditorium turns and the sun shines brighter upon him, his strength seems to wax, his shadow hanging long over the Knight with the flaming cloak.

[Continued]
>>
>>1246583
>>1246588

>>1246587
>>1246591


THESE DICE ARE BREAKING MY FUCKING HEART.

Also how are those parry healths at?
>>
Rolled 2 + 11 (1d10 + 11)

>>1246592
Final dodge
>>
Rolled 9 + 11 (1d10 + 11)

>>1246583
Parry
>>
>>1246596
. . . Gotta parry 2 and 4 lol.

Do you still have armor left?
>>
Rolled 2 + 11 (1d10 + 11)

>>1246592
Final Parry
>>
>>1246600
FUCKING KILLING ME WITH THESE ROLLS.
>>
>>1246600
well... thats you other arm off... you could ram him I guess but that only does torso damage not arm... unless he parries the ram or something like that....
>>
>>1246602
i swear as soon as this fights over im going to bed
>>
>>1246523
I'm stating facts, unlike barbs who only know how to smear shit.
>>
>>1246602
As opposed to anyone else.

Torso shot could still win!
>>
>>1246603

Did Akai already take a hit to the Templar's left arm?
>>
>>1246603
he still has his legs
>>
>>1246607
>>1246600
I'm not sure, akai?
>>
>>1246603
I'm at 1K in this arm now, am I?

>>1246607
I don't think so... But I'm fighting for so long that I don't remember.
>>
>>1246607
Nope.
>>
>>1246610

I don't think so. I think the next hit will decide this.

Akai, it's your turn.
>>
File: giphy (2).gif (2.49 MB, 576x324)
2.49 MB
2.49 MB GIF
>>1246604
>>
>>1246607
>already take a hit
>already take a
>already take
>already

ヽ(ಠ_ಠ)ノ
>>
Oh wait I was thinking of the head hit to the templar I guess.
>>
>>1246611
well chances are you've won this, good fight, to be honest seeing my loss now I feel relieved I don't have to do this anymore, and at least avalanon will get a chance to use his mech
>>
Rolled 1 + 11 (1d10 + 11)

>>1246613
Fly, My Heart.
Fly, My Destiny.

Deus Vult.

ONE.
>>
>>1246611
You got 1k on the arm.

Hits were

Head - arm - arm - head
>>
If it's not too late, for the sake of speed, both of you just roll 4d10.
>>
>>1246605
Coming from the filthy Jap with a katana? War crimes never happened huh?
>>
Rolled 2, 9, 3, 7 = 21 (4d10)

>>1246619
>>1246622
Rolling for dodge
>>
Rolled 1 + 11 (1d10 + 11)

>>1246613
TWO.
>>
>>1246622

Nevermind, it's too late. SOLAIRE roll 4d10
>>
>>1246620
wait left or right arm in that case?
>>
>>1246628
Did and that is successful two dodges
>>
>>1246627
>>1246619
The Dice Gods do not smile upon you
>>
Rolled 5, 10 = 15 (2d10)

>>1246613
>>1246622
Three and Four.
>>
>>1246619
>>1246627
.... What. The. Fuck.
>>
Rolled 6, 9 + 11 = 26 (2d10 + 11)

>>1246633
Rolling parry
>>
>>1246618
I really wanted you to win. But I also wanted Lorelei to beat her cousin.

DICE AIN'T DONE ROLLING YET.

> Next turn, lose arm, jump back then drop kick Victors arm off

I know that's not how it works. 1k left though damn.
>>
Solaire, give me 2d10.
>>
>>1246636
it came down to the very last parry by a margin of 1.....
>>
>>1246633
One gets through
THAT'S IT, IT'S ALL OVER PEOPLE WE HAVE A VICTOR
THE TEMPLAR
>>
>>1246633
fuckin hell is with these dice.
One of you fucks die already or something
>>
>>1246636
>>1246632
>>1246633

Killing me here.
>>
Avalonians are waaaaaayyy too fucking dramatic. Goddamn.
>>
>>1246624
Speaking of war crimes, didn't old freedom gassed their own troops?
>>
>>1246641
>>1246636
Its... Over...

*Collapse*

>>1246644
Solaire... I love you man... This was the most dramatic fight I've had in a RPG-whatever-version-you-want-to-call-this.

Thank you for holding up until the end.

Magnificient!
>>
>>1246649
>>1246624
Tomorrow is going to be a fun day.
>>
>>1246650
You're very welcome have the fights theme
https://youtu.be/pmo1VW_wA_o

I'm relieved I don't have to do this anymore and at least I lost in a way that was very much Rocky Balboa 1

And Avalanon gets a chance to use his mech in future fights.
>>
You know, on one hand, I just watched a Brazilian weeb and a Solaire Avatar/Namefag roll dice at each other for 3 hours.

On the other, that was honestly really epic.
>>
>>1246651
2 hours on shit taking, 2 minutes of dice rolling. Cant wait. I just hope its done quickly so I can have my fight with Buddy tomorrow, or I'd have to wait until sunday.
>>
File: Barbaryans.gif (981 KB, 1064x589)
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>>1246649
Sorry can't hear you over the sound of babies being stabbed with Bayonets
>>
>>1246656
Not going to point out the Okinawan Massacres for the thematic counterpoint?
>>
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Their motions blur with speed. Again and again, each of them launches blows so close that they chip the paint on their opponent. The Countesses don't gasp and don't swoon in their viewing galleries, they're both Paladins and war-leaders, but they do stare, awestruck, at the furious duel of their minions.

Akai has no such dignity, she's standing on top of the bar in one of Oda's maid cafes, clinging to the holoscreen projector, alternately yelling encouragement and things about EVOLVING YOUR BURNING SOUL and DESTINY AWAITING and FLAME BURNING IN MY HEART while fending off the maids with brooms trying to corral her using her handy smoke bombs and tiny fists.

“FLY MAI TEMPLARU!” She howls, unsheathing a telescoping stun baton...deactivated...and swinging it wildly at the poor maids.

“W-what an awful night for Clemmy to be off-duty!” A maid wails, clutching her broom.

“Get the Captain! Get the Captain!” Another howls as Akai plants a foot on her head and kicks her away.

The drill pierces through the cloak of flames as the Templar barely ducks one blow from the Ulfberht, deflecting the next with a circular sweep of its lance. The two modded Knights joust back and forth across the floor, sparks showering from each intersection of their weapons, the Templar being forced to parry a blow (-1 Lance SP, 5 remaining) The Ulfberht kicks off its undamaged leg, twisting its wrist in close to its chest like a fencer with a rapier as its thrusters keep it airborne, and in a movement so swift and perfect that it manages to pierce through the Templar's guard, it severs the dark Knight's right arm completely.

As the lance falls, Victor catches it left-handed. Bent over low, he stabs upwards at the scarlet avenger hovering above him.

“Let the fire in my heart burn for my love! Let the wings of destiny guide us to a tomorrow where we can be together! Fly, my love, let our hearts fly! This is my spell of love and destiny!” Akai shouts with passion.

[Continued]
>>
>>1246655
>2 hours on shit taking
Too bad we'll only get one back and forth. Flint McJoejack needs some time to try and think a comeback without frying his brain.
>>
>>1246651
>>1246653
>>1246654
>>1246655
I just wanted to tell you, that I love you guys.
>>
>>1245982
Can people hear them talking?
>>
>>1246642

By one fucking point after they'd both lost heads and one arm and were down to the one-hit margin. Holy shit, this fight.
>>
Fuck... I gotta sleep, I'll read the write up of this shonen showdown of destiny nonsense tomorrow
>>
>>1246664
No worries, I just have meatspace stuff to do, instead of jacking off all day on a Malaysian batik-weaving thread.
>>
>>1246667
I hope so.

It would be a shame to not hear the shittalking tomorrow.
>>
>>1246668
I can only wish to have a fight so grossly incandescent.
>>
“Who gave her coffee!? Whoever gave her coffee YOU ARE A BAD PERSON AND SHOULD BE ASHAMED!” Cries one of the maids, trying to fix her askew headband.

The superheated lance of the Templar rips through the front of the Ulfberht's faceplate and out the back of his helm, a jerk of the Templar's arm ripping it from the scarlet mech's shoulders.

“FLY, MY DARK KNIGHT, INTO THE SHINING NEW DAY! CURSED MAGIC OF THE ANCIENTS, LEAD ME TO HIS HEAAAAART!” Akai raises her baton triumphantly, dangling off the holoscreen projector affixed to the ceiling, rubbing her face into the hologram of the Templar.

The Ulfberht isn't done. Its blazing spirit is eternal. Even headless, it nearly lands a blow that the one-armed Templar barely knocks aside (-1 Lance SP, 4 remaining), but the Templar retaliates, the superheated edge of its lance digging a long trench along the Ulfberht's outstretched right arm (-1 SP, -5K, 3 and 1 remaining). It would go further, but the Ulfberht knocks its weapon away. (-1 lance SP, 4 remaining). The tip of the Ulfberht's lance grazes the exposed sensor core of the Templar, shredding it. Its proud head is now just twisted shreds of useless metal, nonfunctional. The Templar responds, sparks flying through the air as it bats at the guard imposed by the Ulfberht's lance (-1 lance SP, 3 remaining). With a clever twist of the Templar's arm, it strikes the damaged portion of the Ulfberht's right bicep, where the armor is cracked open, the heat turning the metal interesting colors before the limb sloughs off. Both knights are now missing their heads and right arms.

In a chivalrous gesture, the Templar steps back slightly and gestures to the Ulfberht, which bows courteously and picks up its weapon in its left hand before their furious joust continues, the two of them circling each other like battling wolves. The Templar has learned some caution, its lance flickers out like a snake of flame, tearing open the outside plating on the Ulfberht's one remaining arm but not quite managing to finish it (-1 left arm SP, -5K, 3 and 1 remaining) as the red knight's lance gets in the way. (-1 lance SP, 2 remaining, -1 left arm SP, 2 remaining). The drill is ugly and looks twisted and battered, but still whirs viciously, bending the Templar's lance slightly with its answering strike (-1 lance SP, 3 remaining) and then pushing past, the very tip stabbing through the Templar's remaining elbow.

[Continued]
>>
>>1246667
God, I hope so. I can just imagine the faces of those around them as the shit-flinging really takes off, only to become its own event.
>>
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Victor is starting to tire, his arms are numb. His thoughts are foggy. His once-precise and calculated strikes feel like the clumsy flailings of a boy with a stick now. Even as the wounded Ulfberht stumbles, its expert pilot wards off his blows. Why does his hand hurt so much? The pale skinned boy wonders. Something is digging into his hand. He looks down at the hard shape on its chain, crafted into what a teenage girl thinks a magic amulet should look like. His heart beats loudly in his ears, and his remaining arm MOVES.

He's scarcely aware for a moment of just what happened. He sees the Ulfberht's remaining arm floating in front of him through his grainy backup sensors, and then...he sees the red knight go down on one knee, and the two mecha on the thrones applauding, “Well done, Sir Gainsborough. Your dream must truly be worth defending.” Sir Letholdus sounds weary, but proud.

“Ladies and gentlemen, what a fight! What a close and hard-fought fight! Even I'm speechless, rare as that is!” Red Siren announces, “Sir Victor Gainsborough and the Templar advance to the next round!”

Countess Tabitha Roosevelt sighs, irritated, then smiles a little bit, “...We haven't run out of hope in this war yet, have we?”

“Hope never runs out, Tabby. Your father used to tell me that all the time, back during the Revolution.” The Duke smiles, looking down at the blue-black knight helping the red one to its feet as they hobble together back towards the hangar.

“NANI!?” Shrieks Akai, “M-MAI BISHONEN! MAI BISHONEN! MY SUGOI BISHONEN HUSBANDO!” She jumps back onto the counter for a better look, then feels something cold and metallic against her shoulder. She frowns, and plucks at it. It's a tiny, needle-thin dart with a puff of black feathers at the end, “Uwaah?” Her eyes roll up in her head, and she falls backwards into the mass of maids waiting to catch her.

One of them shoots a relieved smile at the one who fired the dart, “Nice work, good idea, I thought she was going to break something or have a heart attack...” Then she frowns, “Wait just a minute, who are you? You don't work here!”

Samantha Blanchett, sipping her coffee, smiles innocently, “Oh, no. I just like dressing this way. She'll be awake again in about fifteen minutes. I suggest we deliver her to her boyfriend, that should calm her down.”
>>
Game resumes tomorrow. Friday will be an off night, but we'll probably go on Saturday too.
>>
>>1246683
Thanks for running Wong, What a wild ride of dice, near misses, and testosterone.
>>
>>1246678
Well, that was honestly a really nice, down to the wire fight. A nice reprieve from OHKO's and rocket tag.

A fight where neither side jobbed hard.
>>
>>1246683
That was exhausting and awesome.

Also GET FUCKED ROSY HAHAHA
>>
>>1246678
I wake up to find that my GODDESS OF VICTORY! has pulled through. Thank you Brazil for your hard work and thank you Solaire for showing these people how to fight like true knights! And thank you Wong for being a glorious bastard! CHEERS TO A GREAT MATCH!
>>
>>1246683
Thanks Wong....Thanks for running...
I will never forget this session.
I'll tell my children about it.

Goodnight man!

>>1246684
...And anime shenanigans!

>>1246686
I think that this one will be one of the best fights of this tourney.

I wonder how my fight with Dutch will end up like.

>>1246690
We talk tomorrow, darling... Exhausted now.

But seriously... I was severely worried of losing your mech or worse, end up killing victor after spending all luck like that.... It was the will of the universe to have things end like that... Because mere chance wouldn't create something so absurdly dramatic.

And you two were worried about jobbing!
>>
>>1246691
>I wonder how my fight with Dutch will end up like.
That's one on Sat. Cuz Friday's Melee Rocket Tag Day. Serving neckbeard splatters since 1999
>>
Well fought Sir Letholdus, come on down to the bar!
As first loser it will be my honor to buy you drink
>>
>>1246692
*Thurday's for Americans. Cuz Timezones are weird like that.
>>
Hey Wong have any of the named Kestrel's made any bets on any of these fights?

I wonder how Finn meeting Richard would go?
>>
>>1246692
If it really is rocket tag, we may get through several fights that day

I'm looking forward to the Dutch fight as well, hope it is great.
>>
>>1246691
Well, like I said, I am all for fisticuffs and the various mecha kung-fu attacks there are. Figured if we both with-hold from crits, we can make quite a show there. Besides, if Max wins, that means there could be a vengence match against the cyclops.
>>
>>1246692
Although, as an additional note, I will say that Finn having no real way to eject makes that fight rather... Odd. You get disqualified if you kill someone, if I recall, but what about in this instance?

It will be hard to direct blows at Finn's torso without killing him due to that decision. Do you go for the arms to play it safe or the easy kill and have a high chance of getting disqualified (although I assume once they look at his specs, they may waive that due to an unsaid "play stupid games, win stupid prizes" clause)?
>>
>>1246690
>>1246691
It was a victory hard earned I was quiet for a bit because I was getting pizza I raise a slice in salute
>>
>>1246701
Depends on the situation, though I still go for the Torso Kill to respect his deathwish.
>>
Good morning everyone! I see you had fun tonight. Congratulations to Victor and BR for winning.

Also, i feel a bit silly now for thinking that we might see 3 or 4 fights tonight.

>>1246701
I can see Finn making a case for suspending that rule for this fight, or at least for him. After all, he can't have a proper fight if his opponent has to hold back.
>>
>>1246701
He can still eject emergency eject it looks like, he just rolls at -6.
>>
>>1246718
So he has to have 6 luck in reserve if he wants to live? That's harsh man.
>>
>>1246720
>implying he wont spend all of his luck on the first hit
>>
Inb4, Lightning and Huskarl's fight was moved out because both their pilots were about to duke it out in the bay in person after all that shittalking.
>>
>>1246691
Victor will cheer just as hard for Akai's fight as she did for mine.
>>
Holy shit, I wake up to an awesome fight. Good job, everyone.

I'll get to fixing the Buddy after work and stuff.
>>
>>1246691
now I am look at sonnets for Victor to give to Akai before her fight. any suggestions? right now i'm looking a some of Byron's stuff
>>
>>1246858
MY LOVE FOR YOU
IS LIKE A TRUCK
BERSERRRRRRKER
BERSEEEEEEEEEEEEEERRRRRRRRKER


Mission Accomplished.
>>
>>1246860
I am not Thunder
>>
>>1246860
I see you are a fan of the classics.
>>
>>1246860
WOULD YOU LIKE TO MAKING FUCK
BERZERKER
now i have to go look up that scene
>>
>>1246858
Surprise me, find something that reminds you of Akai.

Choose wisely!
>>
>>1246963
The little Love-god lying once asleep,
Laid by his side his heart-inflaming brand,
Whilst many nymphs that vowed chaste life to keep
Came tripping by; but in her maiden hand
The fairest votary took up that fire
Which many legions of true hearts had warmed;
And so the General of hot desire
Was, sleeping, by a virgin hand disarmed.
This brand she quenched in a cool well by,
Which from Love's fire took heat perpetual,
Growing a bath and healthful remedy,
For men diseased; but I, my mistress' thrall,
Came there for cure and this by that I prove,
Love's fire heats water, water cools not love.
>>
>>1246971
>>1246858
Shakespeare is so big for a reason.

Joachim du Bellay is also good for an innocent Knight.
>>
>>1246858

> ‘Me soit amour ou rude, ou favorable,’

Whether love is harsh to me or favourable,

Whether Fate sets me higher or lower,

All that I feel in my heart for love of her,

Till death, and beyond, will prove durable.

I am the rock of faith, not mutable

As the sea, or sky, or winds that blow,

And whether to me the seasons show

Themselves foul or fair, I am indomitable.

Sooner would diamond learn to soften

Of its own will or, carved with a burin

Of lead by some engraver, take new form,

Than, through fresh good or ill, my heart,

In which rests the true subject of my art,

Your great worth, its own self transform.


Me soit amour ou rude, ou favorable,
Ou haut, ou bas me pousse la fortune,
Tout ce, qu’au cœur je sens pour l’amour d’une,
Jusqu’à la mort, et plus, sera durable.

Je suis le roc de foi non variable,
Que vent, que mer, que le ciel importune,
Et toutefois adverse, ou opportune
Soit la saison, il demeure imployable.

Plutôt voudra le diamant apprendre
À s’amollir de son bon gré, ou prendre
Sous un burin de plomb, diverse forme,

Que par nouveau ou bonheur, ou malheur
Mon cœur, où est de votre grand’ valeur
Le vrai portrait, en autre se transforme.


Fits with the French Romance theme of Avalon as well.

> inB4 English Knights

They were Normanaboos irl
>>
>>1246860
That meme is older than me.
>>
>>1246963
BR, as discussed last night, I need you to replace the pastebin link with http://pastebin.com/HUtX5W9U
And I had to change it since we both messed up on space efficiency.
>>
>>1247064
I didn't read this new version, but I'm pretty sure that my "Mistake" was just me using fractional space efficiency... Am I wrong?
>>
>>1247078
That was indeed our mistake.
>>
>>1246697

You know there's gambling at a pirate tourney.
>>
>>1247346
I meant any interesting bets?
>>
>>1246698

This last one was atypical because of two factors. First, both were VERY evenly matched. Second, they dragged the fight out by engaging most chivalrously.
>>
>>1246701
>No real way to eject

Can someone fix this in the next few hours? Say Karen noticed and put her foot down about proper safety.
>>
>>1247358
He can actually eject, he just takes a huge malus to doing it.
>>
>>1247358
Shouldn't be a problem. Change the old sensor core to the lighter model saves him half a ton which saves him 1 cp. He has 1 cp free already so that would be enough for the Escape pod. Looks like he has 1 free space as well so there is no need for anything else.
>>
Is using a 20K Beam Gun unfair?
>>
>>1247394
Who cares about being unfair when you are fighting with giant robots?
>>
>>1247358
Its Thunder... He wants the risk of going to Vallhalla.
>>
>>1247358
What was Clubfoot Lories' response to the win?
>>
Are bits/remotes banned?
>>
>>1247606
Almost certainly, considering what Roarke had to go through to get his.
>>
>>1247500
> Win and gain glory

> Die and DQ his foe, denying them victory

Fail-proof plan.
>>
>>1247606
>>1247394
Bit too late to register. Don't even think major modifications can be done at this point either.
>>1247602
I'd hazard a guess and go, "Ohohohohoho!"
>>
>>1247616
I was going to have Finn talk about not having an escape pod so my opponent would have to target everywhere but my torso and have to make called shots.
>>
>>1247263
You... Let me guess... You guys are probably making a fuss because of 0.2CP or something, and instead of just buying 0.1CP on space efficiency because 0.2CP is so small that it could possibly be entirely ignorated, you guys are rouding it up and then trying to make the space go down by buying entire 0.5CP worth of spaces, and maybe probably even chiping CP from other things in order to do this... Seriously?
>>
>>1247654
It's the rules, man. You can't break them just because you don't like them, no matter how inconsequential you think the violation is (even though you've argued it isn't and can make or break a mech, which only makes you breaking the rules worse.)

If you want it your way, convince Wong to do it your way. Otherwise, follow the rules.
>>
>>1247626

Woud Finn really want to fight using such cowardly tactics? How can you get a worthy challenge if your oppponent has to hold back like that?

Plus, Mcflintlock or whatever would probably go for the torso anyway out of spite.
>>
>>1247721
Then its still a win because he gets to go to Valhalla.
>>
>>1247732

After pulling a bitch move like that? One way ticket to Helheim, no doubt.
>>
>>1247780
Hey man, if they are too pussy to kill you thats their problem. If Odin is down with raiding isolated monks hes down with daring people to stab you in the chest.
>>
>>1247358
>>1247078
>>1246865
You guys think after that fight Magnarus and Victor are looking at Promotions?
>>
>>1247780
Odin isn't just the God of war, he's also the God of wisdom and knowledge. Finn isn't going to shy away from fighting or try and take it easy, but using that to give you a leg up in a fight is something Odin would approve of.
>>
>>1247385
Can I get the stats for the new Sensor Core?
>>
>>1247654
When, in disgrace with fortune and men's eyes,
I all alone beweep my outcast state
And trouble deaf heaven with my bootless cries
And look upon myself and curse my fate,
Wishing me like to one more rich in hope,
Featured like him, like him with friends possess'd,
Desiring this man's art and that man's scope,
With what I most enjoy contented least;
Yet in these thoughts myself almost despising,
Haply I think on thee, and then my state,
Like to the lark at break of day arising
From sullen earth, sings hymns at heaven's gate;
For thy sweet love remember'd such wealth brings
That then I scorn to change my state with kings.

>something like this perhaps fits Victor's situation
>>
>>1247865
Same as the old core, just 1 less kill. The standard most are use to is the core book one which has 2 kills. The one in the tech manual is 1 kill. Considering how easy it is to just bust the head or do 2 kills of damage, there really is no point in the 2 kill model since it offers nothing different.
>>
>>1247654
You remember that time you got Wong "ree"ing about ammo? How you think he's going to get if he thinks you did this on purpose? This is the difference between my mech being legal or not.
>>
Alright Brazil here is the updated Huskarl

The Húskarl

Heavy Striker Torso: C/S/K 10, 5 tons
Medium Striker Head: C/S/K 4, 2 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
-Left Hand: CP 1.5, 1 Space, 1K, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
-Right Hand: CP 1.5, 1 Space, 1K, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )

Main Sensors (Medium Striker) (Head): 4 CP, 1 Space, 1 Kills, .5 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit (1 sp), Design and Decor 3 (+3 Cool, 2 CP, 1 sp), Liftwire (.3 CP), Stereo System (.1 CP) Spotlights (0.2cp), Antitheft code lock (0.4cp), Escape Pod (2 CP, 1 space)

Armament:
Medium shield (Mounted on left arm) DA:-2 Sp:9 Cp:9 W:4.5
Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+0, 11k (10k of structure), 27cp, Sp:6, 5 tons

Thrusters: M.A 8 (5 on Torso, 3 on Each Leg), 13.35 CP

Weight efficiency: 4.5 tons for 9 cp

Total weight: 39.5
COST: 140 cp
>>
>>1247890
And thanks for the help Dutchanon. When Finn fights Maxwell he'll only severely wound him.
>>
>>1247956
You should totally still pretend you have no escape pod.
>>
>>1247977
I would if the other fighters didn't know.
>>
>>1247988
You could always try it on the guys without a target analyser,not like each competitors stats are actually up for everyone else to see.
I know patches arent. I liked my chances against revy, not so sure how I'll do against an asshole sniper mech.
>>
>>1247997
Use his own tricks against him. Sneak about and then kick him off a cliff.
>>
>>1248007
I wish I had the guncannon push gif right now
>>
>>1248007
I would but it might be a bit less effective since we can both fly.
>>
Oh yeah, BR I made a second loadout for the M-Sagister a few days ago, only thing that changed was the beam wave being replaced by a beam AMS of the same spaces, weight and cost, should I just remove that from the sagisters pastebin at this point?
>>
Getting the Wraith repaired will be interesting
Stealth systems are not something your average mechanic can fix or has the equipment to deal with
>Cue Gareth negotiating with the Storm Dragons Shinobi Mechanic
>Gareth comes back to pick it up
>The Wraith Sporting a new Storm Dragon paint job and a Katana
>>
>>1248029
You'd be surprised. I'm hoping to fully show case all the moves you can do with Mech hand to hand. They might not all be full on damage attacks, but some have uses that work well if you combine them.
>>
>>1248049
I had some ideas for hand to hand if I had to fight something melee heavy, but considering hes probably going to be a sniper they kind of go out the window. I have the bones of a plan for dealing with big ranged guys but if hes full armored core with high speed and boosters it might go poorly for me. Or I could one shot him with a missile, who knows.
>>
Rolled 9, 10, 6, 3, 3 = 31 (5d10)

Ignore me, just testing my luck tonight
>>
Rolled 1, 6, 6, 2, 3 = 18 (5d10)

Test 2
>>
Rolled 10, 3, 4, 8, 8 = 33 (5d10)

Final test
>>
How much was our luck again? 7? That includes the maneuver pool right?
>>
>>1248284
Aye, so you have 8 luck total. If 2 is reserved, you are going to eject safely. With 4, even a cockpit hit can be survivable with no chance of failure.
>>
Getting food real quick, I'll be back in about 15-20 in case I'm not back in time roll for me.
>>
>>1248295
Oh man I just got a super bullshit idea for what to do with that luck that would really fuck over a lot of the mechs in the competition if it worked. Provably be best to save it for the likes of the Huskarl or the Lightning though.
>>
>>1247680
>>1247928
Wong would probably just round the space to the nearest whole number, like he does with thursters, while you are going mad for 0.2 or something.

I would just take 0.1 to make it more "fair" by not giving you the rouding down for free, but not making you buy 1CP space efficiency for so little.

But I've never prohibited people from doing so, just look at the Blitz, he decide to round things up anyway in any situation, I just let him roll with it, as he isn't going over the CP limit even if his weapons end up costing a little more than what they shoul cost.

And about the ammo, it wasn't a "Mistake", and Wong knows it already, I was just doing what the book said about ammo weight and kills. The no weight is a houserule, even if it fits better for this game.
>>
Rolled 7, 10, 5, 9, 9 = 40 (5d10)

Don't mind me, warming up the dice rolls.
>>
Rolled 3, 4, 8, 1, 4 = 20 (5d10)

>>
>>1247626

VETOED!

>>1247385

DO THIS!
>>
>>1248337
>Wong would probably just round the space to the nearest whole number
I remember him saying you always round spaces up. I'll go look to make sure though.
>>
>>1248373

You remember 100% correctly. There are no fractional spaces.
>>
Back from work

>>1246193
That was just an alternate if Wong didn't allow the use of Beta Armor on the left arm.

I've heard no objections so far, so that's likely to be ditched.

AndI think I got it. Forgot to add the Katar at one point and was wondering to myself why I was ending up with 114ish CP. Rounding off to 2 decimals, still under 140 CP...checking time.

http://pastebin.com/fZ26ui4S
>>
Rolled 3, 3, 10, 9, 3 = 28 (5d10)

>>
>>1248364
Already did Wong
>>
>>1248384
So no rounding down then?

>>1248389
I'll get to it.

I'm trying to get 5 Star Yoruichi in Brave Souls. This'll take a while.
>>
>>1248384
Oh, and let's just be sure.

Can the Buddy have Beta Armor?
>>
>>1248324
「THE HÚSKARL」(FINAL)

Heavy Striker Torso: C/S/K 10, 5 tons
Medium Striker Head: C/S/K 4, 2 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
-Left Hand: CP 1.5, 1 Space, 1K, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
-Right Hand: CP 1.5, 1 Space, 1K, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

Armor: Heavy Striker (Cp:5 SP:5 W:2.5) all locations (30 cp, 15 W )

Main Sensors (Head): 4 CP, 1 Space, 1 Kill, 0.5 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
Options: Torso Cockpit (1 sp), Design and Decor 3 (+3 Cool, 2 CP, 1 sp), Liftwire (.3 CP), Stereo System (.1 CP) Spotlights (0.2cp), Antitheft code lock (0.4cp) and Escape Pod (2 CP, 1 space)

Armament:
Medium shield (Mounted on left arm) DA:-2 Sp:9 Cp:9 W:4.5
Hrunting *Custom Sword* (Quick and Armor Piercing)WA:+0, 11k (10k of structure), 27cp, Sp:6, 5 tons

Thrusters: M.A 8 (5 on Torso, 3 on Each Leg), 13 CP

Weight efficiency: 4.5 tons for 9 cp

Total weight: 39.5
COST: 140 cp

Is this right?


Also...

PLEASE SOMEONE SEND ME THE FINAL VERSION OF THE BUDDY IF HE IS DONE WITH IT, I KNOW THAT WE CAN JUST HAVE GYRFALCON AND M-SAGISTER GO BEFORE HIM, BUT I WANT TO BE DONE WITH THIS AS FAST AS I CAN.

I have some books to read for IRL stuff and I want to have everyone OK to go before starting with them... So I'll work extra hard today and tomorrow, okay?

>>1248031
Send it to me, if what you said is right I'll just add it to the main pastebin and you can use that for the tourney.

Hey, don't you want to use that old missiles for a third and fourth Loadout too? Not everyone uses beam guns.
>>
>>1248414

Yes.
>>
File: 1488833063405.png (1.83 MB, 1252x810)
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“...That was incredible, down to the very last strike! Well, we've seen one precision duel between some elite mercenaries, and a joust between two knights of Avalon. Up next is...hey...someone changed the order, I swear...ah, right, here we go! James McClintock and his ADF Lightning against Finn Bodvarsson and the Huskarl! I won a lot of credits betting on the Lightning once on California Station, and Finn has quite a reputation too, so this should be a good one. Darling, what do you think?” Red Siren croons, the Archen resting its head on the Knuckle Kaiser's shoulder.

“I think this fight might be over quickly. Both have high-damage melee machines, and both pilots enjoy a substantial reputation for this kind of fighting. McClintock is a champion on the underground fighting circuit, for those of you who don't know, renowned for his explosive speed and cutting technique. Bodvarsson is known as 'Pagan' Bodvarsson in mercenary circles, and best known for his matchless courage and ferocity.” The Knuckle Kaiser nods, arms crossed. Several young women sigh in admiration at Roarke Starwind's cool assessment.

“HAI, SEMPAI, THIS WILL BE A GLORIOUS CONTEST OF BATTOJUTSU!” Echoes a third voice across the comms.

“Oda!? Who gave him a mic!?” The Archen stomps its foot, “Someone take it away, we don't need a third announcer!”

“BAKA! IN MATTERS OF IAI, I AM AN EXPERT! WHEN I SAW THE SUGOI DESIGN OF THE LIGHTNING-KUN, I HAD TO OFFER MY PROFOUND SUPPORT AND STORMED THE MONITORING ROOM TO COMMANDEER THE EMERGENCY ANNOUNCEMENT COMMUNICATIONS STATION! GANBATTE, KOUHAAAAAAI!” Oda bellows.

The two mecha rise up from opposite corners of the arena, moving to their starting positions. They form quite the contrast. The extremely ornate, prosaic-styled Huskarl shaped to resemble an ancient warrior, complete with beard, against the hypermodern and flashy Lightning with its swept-back V-crest and flashy red-and-white coloring. The Huskarl has a physical blade and arm-mounted shield, the Lightning carries its two-handed nodachi that would make Oda proud.

They both open comms at the same time.

>[Commence shittalking, you have half an hour]
>>
>>1248436
When we're starting?
>>
>>1247879
....
You really know hos to make my heart warmer, don't you? This is just perfect!

Also... I may have another gift for you, if Wong and Solaire are ok with it...

>>1247826
Man, if you two survive this, I'm sure that you are getting Chevaliers.

And there is also something I need to ask of you... Would you let us borrow a fragment of your power? That way, part of you would still be with the Templar in each battle, fighting for Avalon... Magnarus, would you let Akai borrow your boosters? And Victor be blessed with the power of the sun?

>>1248436
Hey Wong, the Templar has only One Loadout... Could I make a MA8 + Booster pack 3CP Loadout for it? My Idea is leting Magnarus lend his strenght to his avalonian brethren to a create a new Loadout for the Templar by mounting Ulfberth's spare parts on it.

>>1248384
Okay... Here comes the buddy and the Chimera again...
>>
>>1248477
I'll let you start it off
>>
>>1248476
>>[Commence shittalking, you have half an hour]

This is going to be glorious
>>
>>1248476
>They both open comms at the same time.
>>[Commence shittalking, you have half an hour]


And thus, the TRUE battle begins.
>>
>>1248476
A half-hour of shittalking? This is gonna be worth it.

>>1248420
Latest one. >>1248389
>>
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>>1248476
BY HADES' DESICCATED BALLS, YOU ARE UGLY. YOU EVEN HAD TO CARVE OUT ONE OF YOUR OWN EYEBALLS JUST SO YOU CAN LOOK YOURSELF IN THE MIRROR EVERY MORNING. HAVING A PUNY SHIELD AND A PUNY SWORD ISN'T GOING TO STOP ME FROM CLEAVING YOUR OVERTLY ORNATE FOSSILIZED MECH IN HALF
>>
>>1248497
Actually this reminds me, is there a Mecha STIG equivalent in setting?
>>
>>1248499
Tough talk coming from man that watches children's show. YOU HEARD IT FROM BODVARSSON FIRST LADIES MCMUSKET SPENDS ALL HIS TIME WATCHING THE BABY SHOW ABOUT LITTLE SHETLAND!
>>
>>1248514
>This endears McClintock to the crowd
>>
>>1248509
Stig and his various cousins would be pretty nasty to run into in a fight.
>>
>>1248509
If I remember correctly, Wong said our flightsuit is very similar to how the STIG looks.
>>
>>1248528
I meant more in terms of mystery and incredible skill, unknown ace and whatnot. But that's pretty neat.
>>
>>1248514
OI! WHAT'S WRONG WITH LITTLE SHETLAND, YOU LITTLE SHIT? DID YO MAMA BEAT YOUR ASS EVERY TIME YOU WANTED TO WATCH ONE?
>>
>>1248534
I would say Jedah Thoris, but well we all know who that is...
>>
Popcorn eating intensifies
>>
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>>1248534
so he'd pilot the Not!Nineball in this universe
>>
>>1248542
DON'T MAKE THE TALK LIKE YOU KNOW BODVARSSON'S MOTHER! BODVARSSON'S MOTHER WAS THE GOOD WOMAN!
>>
>>1248534
Col. Stern is kinda like the Stig.

>>1248542
>>1248558
Guys guys, we all know your issue with sheetlands is really due to how often you end up doing maintenance.
>>
>>1248558
seriously, i keep hearing Rolf's voice here.
>>
>>1248534

Skunk is actually pretty close. Well, he does speak technically, but he never takes of his gasmask so no one understands what he means. Save for Bodnarsson, for some unknown reason. Maybe their insanity is just in sync or something.
>>
>>1248558
OH I KNOW HOW GOOD SHE IS. GOOD ENOUGH TO LAST ALL NIGHT LONG AND INTO THE MORNING.
>>
>>1248564
But Col. Stern doesn't have a pixelated face.
>>
>>1248570
>tfw you realize that Skunk and Bodvarsson are like Han Solo and Chewbacca.
>>
>>1248570
I wouldn't say he is good enough to be the Stig. The Stig is usually played by some top tier guy.
>>
Victor (in the hanger): "What's a little shetland"
>>
>>1248574
I WILL FEED YOUR EYES TO WOTAN'S RAVENS FOR THAT YOU ARKA!
>>
>Miles while watching McClintock and Bodvarsson: "Pfft, amateurs."
>Inari sitting next to her nods sagely.
>>
>>1248593
>Akai squeals with glee as she runs off to her quarters to retrieve the complete boxed set.
>>
Meanwhile, Walter's having a giggle while he tries to get everything in order.
>>
>>1248597
FEED MY EYES TO WHAT? YOU CAN'T SEE ME!
>>
>>1248637
DON'T WORRY WOTAN HAS SHOWN BODVARSSON FUTURE. YOU'LL BE EATTING THE DIRT VERY SOON.
>>
Gareth "Hey Al you up for placing a bet on this match?"
>>
>>1248639
but your in space? Does Bodvarsson carry around pocket dirt?
>>
>>1248639
IF BY DIRT YOU MEAN THE VICTORY CAKE I'LL BE EATING, YEAH! BUT I'LL BET A BARB LIKE YOU DON'T RECOGNIZED FOOD UNLESS IT'S STILL RUNNING FROM YOU!
>>
>>1248659
ahahaha
>>
>>1248659
BODVARSSON'S GODS HAVE ALREADY BEATEN MCMULAHAN'S GODS ONCE BEFORE, BUT ENOUGH OF THIS. MAKE YOURSELF THE READY FIFL, RAGNAROK COMES FOR YOU.
>>
>>1248481
What are you, a scavvy? No taking bits from people you did not personally beat.
>>
>>1248673
THE CHAMP IS HERE! IF YOU WANT SOME, COME GET SOME, VESLINGR!
>>
>>1248692
I'm his mechanic, and if Magnarus give him the parts, why not putting it to use?
>>
>>1248420
http://pastebin.com/sR0KhwEu
heres the pastebin.

and it is a decent idea to use the old damaging missiles but I don't want to get too into it right now or i'll end up trying to over-munchkin everything.
>>
>>1248476
Hey Wong! I had an Idea! What about letting us bet luck on people!?

If you're okay with it, I would bet one point on the Lightning.
>>
>>1248762
To what end?
>>
Sorry for the technical difficulties, I'm a little headachey tonight too and we might just do the one match and then go full gung-ho on Saturday.

Are both of you okay with meeting on the central hill for a true swordfight instead of sneaking around?
>>
>>1248767
Sure
>>
>>1248767
Start them off a distance and let them charge each other
>>
>>1248767
That was my plan anyways.
>>
>>1248754
Because I see the cheeky breeky you are trying to do. No trying to circle the limit. Sacrificing the rock and missiles, we would be on even ground in terms of CP.
>>
>>1248767
Hmm, looks like some music is needed now. Maybe a bit of jazz, bit of heavy metal?
>>
>>1248773
Man... What are you talking about? I was talking about giving a new loadout for the Templar, it has nothing to do with OUR fight.

The story is, on my way to my classes I started feeling a little sad about the fact that the interesting capabilities of the Ulfberth would not be put to use again in the tourney, as everything about that fight seemed to indicate that Magnarus is an amazing pilot and had the upper hand on that situation because of the limited space of the arena(in which he could easily showcase his booster) and his amazing firing range.

So I started to think that Victor could bring something of Magnarus's mech with him nto each fight, in honor of his avalonian brethren that fought so furiously... And thats when it came to my mind the idea of fusing their thurster system in a MA8 Booster pack 3 by using spare arms and shoulders from the Ulfberth and going full "Dark Knight" by blackening them with the flaming cape heat.

IF Solaire and Avalonanon are both okay with it AND Wong approves of it.

(Also, it would put the Templar on equal terms with the Walkure if they get to fight, meaning that it could have a better chance if it survive my missiles.)
>>
“They say all warriors are equal on the battlefield, but looking at Jimmy McFlintlock Bodvarsson doubts it is so. See, in most battles, you have a 50-50 chance. One dies, one lives. However, Bodvarsson is a peerless warrior and the son of peerless warriors, so generously, the Jim-boy has 25% chance to beat Bodvarsson. What is more, when you add Jim-boy's friend with the gun to the mix, your chances of winning go down. See, at this Space Jam you have 33.33% chance of winning, but Bodvarsson has 66.67% chance of winning for Jim-boy's friend knows he cannot stop Bodvarsson and shall not even try! So Jamie boy Clinton you take your 33.33% chance and minus out Bodvarsson's 25% chance, and you get an 8.33% chance of winning at the Space Jam. But then you take Bodvarsson's 75% chance of winning in this fight without the stopping, and add by 66.67% chance of winning, and it gives Bodvarsson a 141.67% chance of winning at Space Jam. Clint McJameslock, these numbers tell no lies, and they spell disaster for you at Space Jam.” Bodvarsson announces confidently.

“Fuck, my PC's in my pocket.” McClintock grumbles, unable to reach it and its built-in calculator, “Well, as good as you are at algebra, it hasn't stopped you from being UGLY!”

“Ugly!? You dare call the son of Bodvar ugly!?” Finn growls.

“By the dessicated balls of Hades, you are ugly! You didn't know? I figured you had to carve out one of your own eyeballs just so you can look yourself in the mirror every morning. That puny shield and puny sword won't stop my KUSANAGI from cleaving your overly-decorated fossil in half!”

“Tough talk from man that watches children's show like little girl! YOU HEAR FROM BODVARSSON FIRST, MCMUSKET LOVES THE BABY SHOW ABOUT LITTLE SHETLAND!” The Huskarl puts its hands on its hips, mockingly.

There's a moment of silence.

“Did you...did you just talk shit about Stubby the Shetland?” McClintock asks in a hushed voice.

“Did Bodvarsson stutter or are Jim-boy's ears as full of oats as his witless head?” Finn replies.

“...The Lightning is leaving its starting zone, ladies and gentlemen!” Red Siren announces, “I didn't give the signal to start, but, well, let's go with it anyway! It's walking around the pillar and flying towards the central hill!”

“Oi! What's wrong with Stubby, you little shit!? Did your mama beat your ass every time you wanted to watch quality programming!?” McClintock demands to know.

“Aaaand here comes the Huskarl. This isn't strategic at all, but...well, let's keep watching!” Red Siren quips.

General Fairchild, in her viewing box, scowls, “Ugh, boys and their damned simcartoons.” She only watches shows where boys are, at best, background characters, and she rarely has time for them in the first place.

[Continued, also, Thunderbird please repost the actual picture of your mech, somehow I failed to save it]
>>
>>1248820
Here you go
http://pre13.deviantart.net/2691/th/pre/i/2016/004/3/5/random_mecha_viking_villain_by_camposbane-d9mq098.jpg
>>
>>1248820
Oooh good christ. This's gunna be gooood.
>>
>>1248820
>Jim-boy's

It has come full circle. Bodvarsson is officially Rolf
>>
File: Lightning.jpg (2.2 MB, 3927x5702)
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“DO NOT MAKE THE TALK LIKE YOU KNOW BODVARSSON'S MOTHER! BODVARSSON'S MOTHER WAS THE GOOD WOMAN!” Roars Finn, setting foot on the central hill too.

“Oh, I know your mother! I know how good she is! Good enough to last all night and into the morning! Lots of squish on that old pillow!” The Lightning holds its sword in front of its crotch like an oversized phallus and hipthrusts demonstratively.

“FOR THIS YOUR EYES SHALL FEED HUGIN AND MUNIN YOU ARKA!” Finn feels the bloodrage seep over him!

“You can't even see me when I'm on one side!” McClintock refutes him.

“OHO, BUT BODVARSSON'S MECH CAN! WOTAN HAS SHOWN BODVARSSON THE FUTURE, JIM-BOY SHALL EAT THE DIRT VERY SOON!” The Huskarl surmounts the hill where the Lightning waits.

“Don't be so hard on your mother's cooking! She's the one baking my victory cake, WITH EXTRA ICING!” The Lightning makes mocking fingergun gestures at the Huskarl. “I bet a savage like you doesn't even recognize food unless it's still running from you! THE SAME GOES FOR WOMEN!”

“BODVARSSON'S GODS HAVE ALREADY BEATEN MCMULAHAN'S GODS ONCE BEFORE, BUT ENOUGH OF THIS! MAKE YOURSELF THE READY FIFL, RAGNAROK COMES FOR YOU!” Thrusters blazing and sword in hand, the Huskarl chages.

“THE CHAMP IS RIGHT HERE! IF YOU WANT SOME, COME GET SOME, VESLINGR!”

>[Roll Initiative, 1d10+7]
>>
>>1248846

I love this tourny.
>>
Rolled 1 + 7 (1d10 + 7)

>>1248846
>>
>>1248857
This is what you get for using up all your good rolls on nothing earlier.
>>
Thank you for linking it, Thunder.

By the way, the latest Lightning IS up on the Pastebin, right?
>>
>>1248868
No problem, knew you would want to post it at some point
>>
>>1248868
Right, I'm certain of this one.
>>
Also, I fucked up a little and forgot to apply the AP of the Templar and Ulfberht's lances when they were parrying each other with their lances. It would still have turned out the same way, though, I'm pretty sure.
>>
Rolled 7 + 7 (1d10 + 7)

>>1248846
>>
>>1248857
>>1248886
Oh my. Time for some jazz.
>>
>>1248886
A solid start for McCranktop.
>>
>>1248886
>>1248857
The Dice gods favor me.

Also, stealth worship of the CHAMP
>>
>>1248893
More like pity, they didn't want this to be a complete squash
>>
>>1248886

Give me four 1d10+14s. Thunder, you know the drill. Reply to 'em with 1d10+13s, and if you fail, give me a 1d10+13 (presumably you're parrying with your sword)

Also, props to McClintock for using his sword too, with his speed and that gun he could have easily been a cheeselord.
>>
>>1248879
The Ulfberth would lose its arm a little sooner if I'm not mistaken, by that part when he parried with only 3K(3/2 and rounded down= 1+ 4/2=3... Lances cause 7K... So it would have done 4K to the arm, severing it.)... But I was too tired to be sure of it and just thought that it would be cooler that way anyway...

And he could fluff it as their lance being able to ignore each others AP because of being made from the same base or something... If you really care about it.

>>1248773
>>1248800
I also wondered about the possibility of just using the Ulfberth lance... but they don't have the same CP cost or weight.
>>
Rolled 9, 10, 6, 1 + 13 = 39 (4d10 + 13)

>>1248905
Someone needed a beatdown, and what better way than to beatdown someone with something they're good at.
>>
>>1248916
FK ME! Ignore the =13?
>>
>>1248916
Too bad none of those count McMuffin. Wrong modifier and all at once.
>>
>>1248905
>with his speed and that gun he could have easily been a cheeselord.

Very Honourable
>>
>>1248800
Ahh. My mistake for misunderstanding. Still, while it might not stand out as much, it has shown it's worth, did amazingly well and put on quite the show. Of course, at this point the losing mechs are likely up for collateral so they belong to Roarke. Up to wong either way.
>>
>>1248916

I really meant for you to do them individually, but it's fine, this way works too, although it's +14, not +13.
>>
Rolled 5, 4, 6, 3 + 14 = 32 (4d10 + 14)

>>1248905
>>
Rolled 6, 9, 6, 9 + 13 = 43 (4d10 + 13)

>>1248916
>>1248932
Alright rolling
>>
>>1248905
I somehow doubt the Chimera will be so kind to the poor Fiddler.
>>
>>1248925

I...already let other people get away with it earlier, I can't start selectively having problems with it now that I've set precedent for being more lenient in the one-on-one tourney fights.
>>
>>1248916
You should have rolled each one apart for making it easier to comprehend... But whatever, too late now.

>9 and 10
AAAAANND the stakes begin high!

>>1248932
You let me and Solaire roll with wrong format... So, what are we doing?
>>
Parry rolls versus 23, 24, and 20.

Spend luck as you like, Thunderbird.
>>
>>1248936
2 Parries!

USE LUCK THUNDER!
>>
Rolled 1, 2, 7 + 13 = 23 (3d10 + 13)

>>1248935
Didn't know Wong was cool with it sorry about that.
Rolling for parries on first 3. Add 1 luck to the first two
>>
>>1248941
To be fair its melee weapons are more of a backup than the main thing.
>>
>>1248941

Oh god no, Fiddler. God no.
>>
>>1248956
No problem. Would've done the same in your shoes as well
>>
>>1248941
Yer gonna get bullied.
>>
>>1248966

You're aiming for the torso, right?
>>
>>1248975
Yeppo.
>>
>>1248965
>inb4 Dubois already deciding for how much he will sell the Fiddler's parts, on the hangar, in front of Luca, before the fight even began.
>>
>>1248977

Yeah, this was over fast. To be fair, though, ONE clean hit from the Huskarl would have done the Lightning in. It's a question of accuracy and speed versus toughness and a shield.
>>
>>1248941
That's what you get for fighting a scavie. I wonder how much I could get for the sword...
>>1248977
>>1248956
Either of you fine fellows in the market for a good as new sword?
>>
>>1248928
Not all of them, it seems that you could put your mech as collateral if you didn't have the money at hand to pay for your inscription on the tourney.

Still up to Wong, though.

And to Solaire and Avalonanon, that still didn't replied to me.

...I'm afraid that may have tired Solaire from mecha fights for the rest of the tourney after wearing both of us down with a long fight like that...
>>
>>1249000
Wait Wong I got a write in real quick.
>>
>>1249000
RIP
>>
>>1249000
Lets be honest, they should have spent luck on the initiative roll.
>>
>>1249000
Trips don't lie.
>>
BODVARSSON IS STILL STANDING YET MCMORRIGAN. UNLESS YOU ARE THE CHICKEN LETS SETTLE THIS LIKE WARRIORS FACE TO FACE IN HOLMGANG!
>>
>>1249000
rekt

Carls gonna Carl

Especially HouseCarls.
>>
>>1249019
Can't spend Luck on a 1.
>>
I- wait, is it already bloody over?!
>>
>>1249025
PAGAN STILL SALTY HE LOST TO A CHAMP? WHY FIGHT A LOSER LIKE YOU?
>>
>>1249038
It was going to be a one hit duel. First to score a hit was going to win.
>>
>>1249038
Yeah, this fight was always going to be to the first hit.
>>
>>1249038
the lightning went full Battoujutsu
>>
>>1249039
>Make chicken noises until he does it
>>
>>1248389
I don't see anything wrong, but you'll probably want a second opinion.
>>
>>1249040
You should have pretended you were trying to seduce something.
>>
>>1249038
Well now I'm even more bloody terrified. CHIMERA, NO BULLY.

D-do I have any chance? If I hit melee fast enough, maybe? I got an MA of 12, yeah?

Yeah?
>>
>>1249006

Do it.
>>
>>1249064
Bite the pillow
Hes going in dry
>>
>>1249064
Bully.
>>
>>1249069
>>1249025
Already did, challenged him to man to man combat since we both have swords
>>
>>1249046
YOU WANT A FIGHT, BRING IT ON YA FUCKING SAVAGE!! NO ONE CALLS ME CHICKEN!
>>
>Fisticuffs on the wreck of thunder's babby mech.
>>
>>1249040

Technically the Lightning needed two to bring down the Huskarl unless that 11K is NOT including the +1 from its arms.

A fight can be over in one round and still very goddamned close in this system. If you'd parried one more, and landed one successful hit, you'd have won.
>>
>>1249064
Sorry, but I can reach an MA of 18 for 11 turns. I'll try not to drag it out.
>>
>>1249088
Ya, the plan was to take off his arm in one hit and he would have had no weapons
>>
>>1249090
>yfw he rolls like a shining golden god and beats you
>>
>>1249110
I can only pray.
>>
>>1249064
eh the Chimera's in the same general servo and armor class as you, it just has a fuckhuge cannon but he can only fire it twice per turn, you also have a good shield so I think you might be able to get i to melee ok and then i'd say its about even since his melee weapon is an EMW and so reduces armor SP by 4 but yours has higher base damage and is quick thus it attack more per turn than his does.

random question though... the fiddler/squire (there is no fiddler on the main pastbin, but there is a "squire" so thats probably it) has a disruptor modifier on it... and the chimera's melee weapon is a beam blade... does parrying a beam weapon with a disruptor weapon do anything?
>>
>>1249079
BODVARSSON RESPECTS YOUR WARRIORS BLOOD. BODVARSSON CAN'T WAIT TO SEE IT STAIN HIS CLOTHING.
>>
>>1249118
THE ONLY THING STAINING YOUR CLOTHES THE PISS FROM YOUR PANTS AND THE BLOOD FROM YOUR CHEST!
>>
>>1249115
Not by RAW, but hey, if Wong says anything...?
>>
>>1249115
oh you also have a +1 over him do to your lighter weight though equipment stats may even that out a bit...
>>
>>1249123
MCDONALD WILL HAVE HARD TIME MAKING INSULTS WHEN MCMUFFIN IS MISSING HIS TEETH!
>>
>>1249141
WHEREAS ALL THE INSULTS YOUR TWO BRAINCELLS CAN PUT TOGETHER IS FKIN UP MY NAME!
>>
>>1249149
MCMILLAN AND WIFE DOES A GOOD ENOUGH JOB OF MAKING FUN OF MCCARTNEY WITHOUT BODVARSSON'S HELP!
>>
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The two mecha fly at each other, but they don't meet in the middle of the plateau.

The Huskarl is a fearsome mech, it's big, it's tough, and it can chop most line mecha in half in a single swing of its mighty sword, Hrunting. Finn, too, is used to being one of the most feared sons of bitches in his line of work, not just for his skill but also for his mad recklessness. People hesitate when they fight him.

Unfortunately, James McClintock isn't afraid of him at all.

Ironically, neither men know that if the situation was reversed, it would still be true. Finn doesn't hesitate at facing the Lightning when most underground tourney fighters feel a sense of dread when facing the red and white mech.

The Lightning isn't quite as big as the Huskarl, nor quite as durable. It doesn't use a shield, either, and needs both hands for its sword...but that sword, Kusanagi, is longer than the Hrunting, and reach has mattered from the moment some bright cave-dwelling protohuman realized that knife-on-a-stick beats regular knife.

The Huskarl is drawing back to swing as the Lightning buzzes past under its arm, spinning like a top in midair and lodging its heat sword between two of the armor joints on the chest. With a burst of light like its namesake, the Lightning fires every single thruster on its frame in perfect synch to continue the rotation, slicing the viking mech in half.

Bodvarsson closes his eyes, he considers accepting his death and impending Valhalla as the blade hacks through his mech's plating...and then he remembers that if he dies, Jim boy is disqualified. No, he won't be remembered for that kind of trickery. It would be an insult to be beaten by anyone less than a winner. He hits eject at the last possible second.

The Lightning poses with its sword held up, one foot poised on the Huskarl's cockpit ball, unaware that had their circumstances been reversed Finn would have done the exact same, “Woohoo! Screw math! Lightning strikes first, Lightning strikes last!”

“BATTOOOOOOJUUUUUUTSUUUUUUU! HAI, THE NOBLE KATANA PROVES THAT THE BROADSWORD IS NO MATCH! THE FINEST OF SWORDS! THE SHOGUN OF BLADES! A TRUE NIHONTO CAN SLICE THROUGH A TANK IN A SINGLE SLASH!” Oda roars over the comms at deafening volume.

[Continued]
>>
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Loriette, busy celebrating with champagne, shoots a nasty glare at the comms, “Le moorish boor...”

“Japanese, actually.” One of her blue-clad retinue corrects her.

“Oui? Is it really so? I am surprized, I did not think zis was how le Japanese of old looked...” The Countess frowns, considering it.

Tabitha Roosevelt, meanwhile...well, at first, she was incandescently furious, but she's a very mature girl for someone who tried to assassinate her cousin so many times, “A finely fought battle.” She conceded at last, “Sir Letholdus far exceeds my expectations, and it pleases me to see that even that clubfoot's soldiers have men of quality among them.” THIS, though, sets her off again, “Damn your overrated bastard-swords! They're just hand-and-a-half sabers, there's nothing special about them!”

“He can't hear you.” The Duke reminds her, “Besides, it was a fine bit of swordplay, let the man boast.”

Speaking of boasting, the cockpit ball's hatch opens and Finn emerges, waving a monosword and clad in his space-sealed pilot suit. “BODVARSSON REMAINS STANDING YET MCMORRIGAN! UNLESS YOU ARE THE SCRAWNY CHICKEN LET US SETTLE THIS LIKE WARRIORS, FACE TO FACE IN HOLMGANG!”

“OHHH?” James has never looked so smug, “PAGAN STILL SALTY HE LOST TO A CHAMP? WHY FIGHT A LOSER LIKE YOU?”

“SQUAWK SQUAWK B'GAWK B'GAWK JIM-BOOOOOY!” Roars Bodvarsson. He continues until at last, McClintock snaps back.

“You bastard, nobody calls me poultry! You want a fight, you savage? Bring it on, I've got a sword too!” The hatch of the Lightning starts to open...and abruptly, a 'hand' of five AI-guided, claw-shaped microdrones attached to a long extruded nanofiber cable, wraps around it and squeezes the hatch shut again.

“BODVARSSON RESPECTS YOUR WARRIORS BLOOD. BODVARSSON CAN'T WAIT TO SEE IT STAIN HIS CLOTHING...eh?” Finn cranes his neck around, following the cable back to the Knuckle Kaiser's forearm.

“Hey. Settle this on your own time.” Roarke Starwind's voice is surprisingly mild, “It was a good fight, have some respect for each other and bloody your blades later. No man-to-man duels in the arena.”

Grumbling, the two participants agree. Both are a little bit shocked by just how far that harpoon reaches.

“And that's a victory for the ADF Lightning and James McClintock! Next up, we have a custom Pumpkinseed II piloted by Sergeant Mako Nunez of the UJCIDF versus...” Red Siren announces the next match.

[Continued]
>>
>>1249161
For fuck sake Oda. Save some best for the rest of us.
>>
>>1249161
>Space-Millionfold-Steel-Katana
Never change, Oda
>>
>>1249181
Good match, couldn't have asked for a funner fight. I'm gonna win the rematch though.
>>
>>1249181
I'm pretty happy lightning won. Going out there with no shields takes testes. Still, something to be said about aesthetics. A mech sized viking is super dope.
>>
I will take this time to ask, is The Pharcyde I updated last thread approved? The one in BR's pastebin is the "Final" version, and I (shamelessly) changed stuff around after I said I was done. Here is the pastebin: http://pastebin.com/6tFrdx9A
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>>1249189
Same here. No Viking's going to beat speed in a martial contest.
>>
So, so far we've done three fights, and both NPC fights are happening offscreen. Seven left to go despite all the shenanigans thus far.

I'm really, really tempted to go for one more tonight, but I don't see any that are likely to end in OHKOs and I have to be up early tomorrow and Saturday, so...perhaps we should take this time to finalize any mecha that aren't done, and resume Saturday night? If we get two more fights done then, we'll be well on target for where I was hoping to be by now.
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>>1249203
Sounds great. And thanks again, Wong. Not only for the fun descriptions of our submitted NPCs, but also going for the extra mile to make sure we're all entertained by it. Get some rest, and we'll see you Sat night.
>>
>>1249197

I'm sure happy with it. I like that you made the shield better. Flail plus shield with missiles is pretty legit.
>>
I'll leave this one out: http://pastebin.com/EntZmRZh

This bin should update automatically if I make any changes.

>>1249203
Great Job Wong. Thanks for running.
>>
>>1249203
Whats the order on the next fights?
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>>1249203
Question, Wong.

If a Beam Saber is mated to a weapon, does it still take an action to activate it for parrying purposes?
>>
I'm still kinda sad though, no one spotted the Stealth Cena quotes
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>>1249235
I saw them. I just couldn't upload my John Cena going Super Saiyan gif, so I didn't bother commenting on it.
>>
>>1249235
I couldn't see them.
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>>1249235
I don't know if anyone got I copy pasted a Scott Steiner promo.
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>>1249212

Cool beans, thanks for checking and running boss!

Not gonna lie, I'm feeling anxious about my fight, I want to at least put up a decent fight.
>>
>>1249212
Someone up above asked if a Disruptor weapon might have any effect on an EMW. By RAW it does not, but I wanted to be sure with you that you don't have any ideas for houserules there.
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>>1249241
The math thingy right? Didn't cross my mind until you mentioned it. BTW, how could you miss the shittalk about compensating with wielding a bigass sword?
>>
>>1249261
Little too obvious didn't think it had to be said.
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>>1249264
Still, missed opportunity. Would've elicited a reaction out of McClintock
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>>1249276
I was hoping you'd give me an in to mention how the only way you'd ever get some is a Martian thinking you were a goat.
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>>1249221
>14K Beam Gun

I think that counts as a OHKO for every mech but the Blitz.
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>>1249249
He cant parry your sword with his sword anyway. If an EMW tries to parry a melee weapon with more kills than it the attack goes straight through it.
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>>1249282
You gave another in about insulting Best fictional cartoon
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>>1249289
Nah the M-Sagister can tank it on the torso, not so much anywhere else though. plus the dutch and M-sagister have anti-beam chaff which'll severely weaken that gun, hell the dutchy's chaff will nullify it.
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>>1249282
Should have said that when he was implying he fucked your mom
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>>1248481
Yeah sure, he'd donate the parts from his mech to you but he's still getting it fixed, still need a mech to serve in the military after all, it'll just take longer to get it back to standard since parts would've been donated.

Also if he's getting a Chevalier it has to be pic related
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>>1249293
I think that rather then worry about his sword, he should learn the ins and outs of dropkicks and ramming.
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>>1249289
Pretty sure it's the only non-melee weapon that can hurt the Blitz in one shot, too.
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>>1249327
No, if I'm reading it correctly, the AP rounds from the Libra's sniper rifle can too.
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>>1249358
Thought you'd dropped the AP. Maybe I'm thinking the explosive.
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>>1249315
THANKS!

But I don't think that the Sazabi is open for grabs, Wong seems very possesive about it.

Well, guys, I think I'm going to bed early tonight, but lets at least give a look at the Buddy and Pharcyde before anything, ok?

Also, M-Sagister, your mechs is approved, let me just atualize the pastebin.
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>>1249364
No, the Sniper Rifle still has AP rounds. I dropped the 2 HE clips for one Tracer clip. High Explosive rounds are just plain old bullets in this system.
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>>1249377
Blast, explosive, it's all the same.
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>>1249088
11k IS NOT INCLUDING THE +1 FROM ITS ARMS!

Yeah, it can destroy my mech in one hit too.
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>>1249382
I might just cheese out ZA WALKURE on that sole 1500m 12K missile.
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>>1249397
You still need to survive the M-Sagister or the Gyrfalcon I think... Don't start gloating yet.
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>>1249369
Sinanju is no Sazabi, my dear. That shit is the MS of the Second coming of Char, Three times as fast as the Geara Zulu, and gets its own Mobile Armor addon in the form of the Neo Zeong.

Its got no funnels, but who needs em?
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>>1249475
Full Frontal
Maybe he wouldnt have got his shit ruined by a banana if he had funnels
>>
Fucking around with REIGN just for fun. Generally, it takes me months to plan out a fantasy game anyway, so no worries on that front yet, but a few thoughts in general.

Chargen would, obviously, work a lot differently. I'd still ask the players to pitch name ideas and also a portrait they liked for the character, but...rather than just asking what sort of combat you'd like to specialize in, I'd give you a series of archetypes such as Knight, Attuned Sorcerer, Generalist Sorcerer, Thief, Mercenary, Bandit, Monk, and maybe a few others I haven't thought of yet (Attuned Sorcerer on its own opens up another several archetypes because there's a big difference in "werewolf mage who can summon huge packs of vicious spirit wolves", "magic smith", and "flying storm sorcerer", and several of the nonmagical options would require input on your fighting style and the weapons you favor). From there, I'd build your character in thread 1. The PC would assuredly be less minmaxed than the typical Reign party member (both games I ran had dedicated courtiers, bladesmen, and mages), but steps would be taken to ensure they had survivability nonetheless. Whatever you chose, you'd have conquest among your ambitions and circumstances would give you the opportunity to start a Company, the Reign social unit, soon. A Company can represent everything from a mercenary band to a rebel army to a small nation (or more commonly, a fief such as a duchy or county) to a cult.
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>>1249676
>magic smith
That would be pretty cool. Haven't seen a quest where you get to be the guy that makes all the super OP weapons for heroes. If REIGN lets you get that powerful.
>>
>>1249676

This, honestly, makes it a little hard to describe what I'd have planned. For example, the story of a knight protagonist forming a holy order or becoming the de-facto dictator of a nation is very different than a thief who becomes a ninja king or an archmage bringing about the enlightenment with his cabal of followers. All paths would have the opportunity to take a genuine crown, or to rule as a "pure" example of an archetype (for example, being a king who is also a skilled assassin versus being the leader of the most feared assassin guild on the continent)

Also, I was thinking of reining in my usual tendency to do insane things when designing a setting and going for more of a Black Company meets Fire Emblem sort of setting where things happen on continents and islands that AREN'T floating in the sky...or I might bring back the flying islands setting. Even if it depresses my love of cavalry.
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>>1249701
>the story of a knight protagonist forming a holy order or becoming the de-facto dictator of a nation
So Griffith quest?
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>>1249708
Nooo... Not another Griffith-assfaggot quest. I wanna be Merlin this time.
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>>1249681

From when I fucked with it before it felt like more of an NPC archetype, but it's quite doable. It would just take a less obvious path to power than most. At least, if you attuned to it. You could easily be a warrior attuned to the school who doesn't mess with other types of magic, OR you could be an unattuned mage who uses it ritualistically because aside from fluff concerns (finding a teacher without getting pressed into some kind of group that likely wants you to attune) it's not really a combat school. Mostly it involves making magic weapons by forging the souls of people, animals, and demons into them.

The big problem is that there have been so many fantasy quests that people might expect some sort of gimmick, and that gimmick wouldn't really exist until the consensus was in on what sort of character was being played.
>>
>>1249721

Whoops, ignore this, I was conflating two schools. Death Forging requires NO attunement ever. It does need points in Blacksmithing, though. Ironbone Priesthood, which works by making magic runes on things, does require attunement, and does have kind of an NPC-only feel.
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>>1249701
>Even if it depresses my love of cavalry.

So?

FLYING Cavalry for the air islands.

CLIMBING Cavalry the mountains.

Griffons, pegasi, spider and lizard mounts.
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>>1249708
>>1249720

The closest thing to Griffith barring quests I haven't read would be taking the Mercenary (real crown) plotline as a Knight, in other words quite unlikely. Going Knight is more likely to make you king of fantasy Jerusalem or Grand Master of the fantasy Teutonic Knights.

Personally I have a soft spot for unattuned mage if I can ever find the supplemental book for Reign, the one I downloaded that I thought was it turned out to just be a condensed version of the corebook.
>>
>>1249721
>>1249729
I haven't gotten into learning the different magic yet, but I had imagined being a magical Blacksmith would lead into a Smith-King sort of deal. Our minions would have better equipment because of us, our nation (if we ever got one) would be known for having very well equipped soldiers, etc.

Being a Rune Smith sounds pretty cool though, depending on how it's done.

>>1249738
I think they're all available on the creator's website for download. I think I posted a link earlier because the layout is garbage. I'll look for it.
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>>1249738
Here we go, it was last thread.

http://gregstolze.com/features-tag/reign/

All the images show up as errors when I link there, you may want to just look up his name and find it from there. You'll only be able to see 2 books at a time though.
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>>1249767

And I just downloaded the one I needed from there. Thank you!

>>1249752

Magical weapons aren't just things you mill out. With Death Forging, at least, it takes the ritual sacrifice of a living being for every single magic weapon you produce, and it takes a top-quality weapon to enchant at all, good enough that just HAVING one is worth a Background. You're not just enchanting a bunch of swords with +1 and giving them out to people (the system doesn't go in for the whole DnD thing of magical bling). Still, because it doesn't require attunement you could theoretically learn it or have an NPC follower with it on any path.
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>>1249736

I'll see if I can find my old laptop and recover my notes.
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>>1249798

...Or I could have uploaded them and found them just now, yeah, that's cool too.
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>>1249798

Also. Air drop cavalry.

Imagine a regiment of gliding lizard cavalry just piling out of a drop ship.
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>>1249798
>>1249810
Or there could just be one really large island covered in plains controlled by a single nation that's also the only place that has horses.
Instead of making them semi-common and useful, make them unique and terrifying. Suddenly all those infantry units that are good at island hopping are getting their asses handed to them by guys riding animals they've never even heard of before.
>>
>>1249810

Bearbats can smell gliding lizards from miles away, you'd need to keep someone with a keen eye manning the sunship's ballistae if you want to keep lizards onboard for any length of time.

One nation has a simple requirement to join the noble class, become a Wings of Words sorcerer (lightning and weather magic, attunement makes your bones hollow and causes you to grow wings). Attuning and growing wings makes you a noble and gives you special privileges, and the monarch of that country is known to never touch the ground again from the time they are crowned until the time when they pass their crown on. Needless to say, the existing nobles have worked hard to ensure getting tutored in and attuned to this school is expensive as fuck.

Oh, and for regular cavalry, terror birds are the norm.
>>
Alright, my notes were apparently SUBSTANTIAL, with some editing I could definitely do this, although I'm definitely biased towards the Unattuned Archmage path.
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>>1249858

Do what you must.

We will enjoy ourselves regardless.
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>>1249858
I'm totally down with being a spell slinging Archmage
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If you are holding a handy weapon in your hand how much spaces can that weapon hold?
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>>1249369
I'll take the booster layout. Seems like a good plan.
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>>1249369

Hey BR, if you are looking for a proper Chevalier for solaire, i might have you covered. No idea what it is from, though. I'll see if i have anything similar for Victor tucked away in a folder somewhere.

Besides that, given the recent changes to the Sagiser, i'd like to exchange one of the double missile pod loadout on the Gyrfalcon for another weapon. Don't worry, it's nothing too complicated.

Burn baby burn loadout
“Paint stripper” machinegun (handheld): mated weapon, total cost 14 cp, total weight 3,2 tons, total spaces 7,2. Consists of:
-machine gun: Range 600m, WA 0(+1), 2K, 5 shots, 12,8 cp, 6,3 spaces, 1,2 tons, Incendiary tracer ammo
-bayonet: WA -2, 4K, 1,2 cp, 0,9 spaces, 2 tons

...Ok, it is pretty complicated, but i'll give you a hand with the calculations. At it's most basic, it is a 2K projectile weapon, with 3x range and a BV of 3. So the basic gun costs 2*2*2=8 CP

the weapon carries 5 bursts of ammunition, and this ammunition has both the tracer (*3) and incendiary modifier (*4). So the cost of the ammunition is 8*0,01*3*4*5= 4,8, for a total cost of 12,8 for the gun.

Meanwhile, the ammunition adds 8*0,01*5= 0,4 to both kills and space, for 2,4 total kills and 8,4 total spaces. But, those spaces are reduced to 6,3 becasue of weapon mating. If we are still sticking to the rule that ammo does not have weight, just delete those 0,4 kiss and 0,2 tons from the weapon.

then the bayonet, it is simply a 4 kill melee weapon with a -2 Wa, making it 2*0,6= 1,2 Cp and spaces. Spaces get reduced to 0,9 because of weapon mating.

I hope you can add it too the pastebin before the fight with the Sagiser, but don't push yourself too hard for that, the roboturkey willl still fall without it, even if i have to just shoot it to death.
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>>1250558

>one of the double missile pod loadout

And by that i mean the double missile pod loadout, i.e. loadout 1, in its entirety.
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>>1250558
Yeah boy, incendiary ammo.
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>>1249015
Your missiles should be 0.1 cheaper, and your AMS should cost 0.3CP more.

Also, I see that you don't have any handheld melee weapon... So don't you make your hands just non-quick hands and get 1.5CP back? That way you can either get 6CP missiles or put the Beta Armor the right arm too.

Waiting for your reply.

>>1250558
Hmmmm... I see.

I'll change your Loadout on the pastebin.

Also, the final opinion should go to Solaire, but I think that this one is amazing.
Or he could just keep the one he is using now and assume that its a bigger and more powerfull version now(You don't find a sun theme like that in a mech so easily).
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>>1250368
SUGOOOOI! *-*
>>1249315
>>1249858
Hey Wong, can I do the Booster Loadout for the Templar?
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>>1250558
Somewhat related. I wasn't going to put up any pictures but it fits the thread pretty well.
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>>1250646
Well, I was rounding off.

Yeah, that's a good idea for the hands. I'll put the points on the missiles.
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>>1250689
WHAAAAAAAT

It really does fit the scene perfectly! It just need the flame cloak!
It reminds me of that moment where magnarus destroyed the Templar's right arm and Victor caught the heat lance in midair with his other hand...

>>1249244
Yeah, you're okay to go, but can I give you a suggestion? Make the Main sensors have 1 Kill(ATM version, Wong approved) and use the 1CP now free from weight efficiency to buy a 1CP booster pack for emergency use.

Also, Move the 2 thursters from the head to the arms (now 3 Thursters per arm) and use the vacant spaces to put a 0.5CP Design and Decor modification... I leave it up to you to decide what it should be fluffwise.
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>>1250744
Oh right, I'm at work, so can't make the changes.
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>>1250558

We're you not there when I said not to be a dick with mated weapons? If it ever costs less than the more expensive weapon plus a few spaces, it's banned.
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>>1250779

Seriously, I scolded the thread about it months ago when people were going "just slap a reflector on it XD".

I'll bloody well houseruled mated weapons out if you abuse them.
>>
>>1250558

Also, use proper decimal notation and no goddamned fractional spaces, I told BR off for that nonsense when he started doing it too.
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>>1250779
Is he being a full douche, though? He could have put a WA-2 1Kill melee weapon in it, he seems to at least expect to use it to block or something.

Also... the Beam Bayonet on the Libra is very near the same thing when you look at it, it costs only 6.6CP I believe, making the space cost of the entire weapon go down...

>>1250791
In his case he is going to two hand it, so it being 7Spaces or 8 Doesn't make any difference, as he can only use 4spaces in each arm.

But I'll change it.
>>
HEY

SKUNK!

PLEASE CHECK MY PASTEBIN! IS THAT YOUR FINAL VERSION!?
>>
>>1249794
That actually gives me an idea. A blacksmith who finds heroes or heroic individuals to turn into weapons. Follow them around, help them with their quest, and when they reach the ultimate end, forge them into a weapon.
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>>1250862
With their permission? Murdering them?

Or does he bargain his help in exchange for their lives?
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>>1250795
>making the space cost of the entire weapon go down
That's the entire purpose of mating weapons, having a smaller weapon in exchange for losing both if it gets destroyed or lost. And in the CROWE's case the end result is still more expensive space wise than the biggest component.

Gun = 17.28 spaces before mating

Bayonet = 6.6 spaces before mating

17.98 spaces after mating.
>>
>>1250906
this is me, BTW. had to drop the name for a different thread.
>>
>>1250879
No, I mean natural end. Think about how many stories end. Heroic sacrifice. Hero kills the villain but is mortally wounded. All you need to do is be there with the net the moment the soul flies out. Set up the scenario for them. Have the hero reach their destiny.
>>
>>1250906
this is the only way I see the weapon mating rules now
https://www.youtube.com/watch?v=m9DgT1lwulY
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>>1250920
What if you spend months following a guy and he just survives the end? What would you do then?

It doesn't sound like a safe bet.
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>>1251075
Thats why you make it a safe bet. Its that or having people willing to sacrifice themselves and I don't think anons are too keen on waifu sacrificing.
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>>1250779
I'm sorry if you feel that way about it, that was not my intention when building it. CP wise, it would be cheaper to just buy 0,5 cp of space efficiency. I just statted the gun, counted how much cp it cost and saw i had some room left, so i added a parrying blade in case some machine like the Sagiser or Lightning gets too close. Since it was holding a two-handed gun already, i just mated it with that. Still, if you feel that strongly about it, i have no problem leaving out the bayonet and just using the gun with a point of space efficiency.

>>1250791
The weapon still fits using rounded spaces taking up 7+1 space. I just send all the stats to BR unrounded to make it easier for them to check my math. I often find it hard enough to figure out how i got to some value on my own work, especially if i fucked up some calculation somewhere, and since BR has 20 of these to do i try to make it a bit easier on them,
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>>1251114
what animals. never sacrifice your waifu. if you are willing to let her die then you are no true husdando
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>>1251114
Or you could play a character that goes to retired heroes homes and steal their souls.
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>>1251189
That's how you get cranky old man swords and shields that summon home made cookies.
>>1251176
Man, it's like you DON'T want your waifu to be with you forever as a sword waifu!
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>>1251199
i'd rather grow old, retire and live a comfy life with my waifu
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>>1251199
That's why you go for the ones who retired recently. Give them a year or two to lazy about then take their souls.
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>>1251208
Thunderbird Soundsystem? More like Thunderblade Soulstealer!
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>>1251229
that sounds like a protag name from a 90's jrpg
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>>1251199
>Man, it's like you DON'T want your waifu to be with you forever as a sword waifu!
This reminds me of at least one anime in which girls could transform into swords...
>>
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>>1251199
Would the soul sword retain sentience or would it just become a magical hunk of steel?

because I wouldn't mind a chance to become Chaos.
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>>1251278
Guys, guys! I had a better idea!

What if, instead of swords, we uplifted people into powerfull magical armors called "Paladins" and put them in charge of armies of lesser armors called "Knights"... And maybe put somekind of biomagic symbiont into them that gave them even more powers and the ability to feel things through it... And we could be a green haired girl who is the last survivor of an OP race that was almost wiped out in a great war or something!

ISN'T IT A GREAT IDEA!?
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>>1251293
..I am going to bully you SO HARD Br.
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>>1251278
Oh boy, just had a thought.

>First group of protags get done with quests, become weapons
>Get scattered across the land
>Second group finds said weapons
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>>1251312
Which, funnily enough, happened in the Rance universe. only instead two of the five adventurers became Fiend-slaying weapons.

For the others, one gained all knowledge of the universe (and subsequently got bored and became a hermit), another gained beauty beyond measure, and the last one is stuck in a slab of concrete hidden inside a cave for all eternity.

Rance lore is fucking awesome.
>>
>>1251330
Did not know that. Only Rance game I played was babby's first Rance game...or Sengoku Rance.
>>
Also, Myrm, when I get back I'm going to correct some things in your sheet.

I just need to make sure of the correctness of my math before giving you the details.
>>
>>1251348
Along with Sengoku, Rance 1, 02 (the remake), 3, 4, 5D and 6 are all translated, As well as Kichikou, which is very similar to Sengoku.

Rance is one of my absolute favorite series.
>>
>>1251359
I'll definitely hop on then. Time to go to Alicesoft General when I go home.

And that's also paired with having to get through SRW Z2 and Z3. I'm guessing they're not fan-translated?
>>
>>1251362
Unfortunately no, but check the SRW generals on /m/. I think they have plot summaries for Z3 at least. and Akurasu has some for Z2.
>>
>>1251366
That's what I thought. Will check it out.
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>>1250920

I think you have to actually behead them.

>>1251176

She could be dying of a wasting disease.

I tend to play a little fast and loose with the fluff, though. For example, in one game, I had a boss fight with a famed warrior who had been killed with and had his soul forged into a pair of shortswords, which were then wielded by his undead body, keeping it under the necromancer's control while letting his body...which would normally be a shambling hulk that couldn't use Martial Disciplines...access his skills and combat knowledge.
>>
>>1250689
that's pretty cool, it's very relevant to the thread

>>1250558
That looks amazing for Magnarus as a Chevalier, for if Wong ever wants to sort of do a 'where are they now?' kind of deal.
>>
>>1251330

Truth, best lore in any erogame.
>>
So, Highlander but putting souls in weapons rather than powering yourself up.
>>
>>1251798
Aye, I had a fun time playing the non sengoku strategy game. Liked the story, had good fun.. and then a giant whale thing smashed the world. Oddly enough, this was not the first time a whale smashed everything I held dear in a game.
>>
>>1251785

Worse, you need to forge the blade on the spot, and then quench it by running ot through the living sacrifice. That would be a bitch to set up in Act 3 of almost any story.
>>
>>1251882

Yeah, that's right, I was wondering if I'd houseruled the part where he'd been stabbed through the lungs instead of being beheaded.
>>
>>1251882
Obviously the solution is some sorta porta forge with some blades hot and ready for the stabbing/beheading.
>>
>>1251882
since it's magic why not just have a portable workshop. or for a more mundane option an animal drawn carriage that has his workshop indide
>>
>>1251957
Hey Wong, Solaire and Avalonanon both gave me the permission to make a new loadout for the Templar based on spare Ulfberth parts... Are you OK with it? I'm just going to adjust the thursters to add boosterpack in exchange or less MA, and the Templar at this moment has no other Loadouts beyond the one you saw fighting.
>>
>>1250756
If you give me your permission I can just change it for you in the main pastebin, are you okay with it?

Is Pharcyde anon here? Can I just change your mech too?
>>
>>1252244
Was busy earlier and I took a nap, here's the updated version:http://pastebin.com/6tFrdx9A
>>
>>1252254
Did you just buy an ejection seat? What are you doing? You already have a Cockpit Pod who can eject by itself and offers you much more protection(and the incredible plus of being able of not losing everything in your cockpit in case of an ejection)!

Hmmm... Do you have any problem with buying the booster? Its a cool gimmick that could help you in a pinch man, there is nothing wrong with buying just one point in it, you don't have to go full Magnarus everytime you make a mech with it.
>>
Hey, Gyrfalcon, I don't remember what mech you used for your pic... But what about the Hekija from IBO? It even has the transformable legs and great shoulder thursters, you only need to paint it red!
>>
>>1252277
Ah, I'll just remove that then and keep the price at 139 CP, kinda done fiddling with it for now.
>>
>>1252313
You wouldn't need to change anything more, an external mounted booster pack don't even add weight, and a low CP one don't give any MV penalty.

Are sure about it? Even that "Blue Knight" Pumpkinseed II is using all of its potential of 140CP.
>>
>>1252331
BR, could you update the Lightning's Kusanagi in the pastebin with below so that Wong doesn't get Confucius again?

'Kusanagi' (Handheld Two-Handed Nodachi): WA +1, 12K (11K of structure), Quick, AP, 33 CP, 12 Spaces, 5.5 tons (SE: +10.5 CP)
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>>1252383
Done
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I'm just going to drop this here...
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>>1252451
Nobully
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>>1252331
Here, I changed it: http://pastebin.com/6tFrdx9A I've been in a mind fog all day so I was a bit reluctant to add or change anything that would affect the math, I would like you to check it if everything is all right.
>>
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>>1252451
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>>1252244
Yeah, go for it
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>>1252499
Oh, you know that question you made about Disruptor and EMW?

So, for purposes of parries, your sword also halves down the enemie's kills when they try parry you, what let you go directly through both Valkyrie's and the Dutchman's EMWs.

It also should let you parry their weapons more easily... I think they still would ignore 4SP, but their normal damage would still be halved.

So, if you parry the Valkyrie's EMW (8K-4SP) it should become 4K for purposes of damage, doing only 2K to your arm... Which would be ignored if your armor was Beta instead of Alpha.
>>
>>1252620
Ah, I tried to squeeze in Beta armor, but between the restrictions on who could have it, and my own issues squeezing everything I wanted in, the 6 CP for it was just too hard to find.
>>
>>1252628
You could sacrifice the Alpha armor from your legs and head to make your torso and arms Beta though, if Wong allows it.

But he is probably going to add consequences to the fluff after stating that this technology was so rare... However, it may not be a problem in your specific case, as your sister is a mech designer.

>inb4 we discover that he is Red's and Erina's only brother.
>inb4 Wong surprises us all by having Not!Yuu showing up for the tourney and embarassing Luca with gay innuendos.
>>
>>1252189

I'm thinking about it.
>>
>>1252663
...Is it such big deal? Its okay to say no if its a problem man, we would understand it.
>>
>>1252661
IS there a way I could make the shield weaker, maybe, in favor of it?
>>
>>1252663
I asked earlier, but since I have the Beam Bayonet mounted to my gun, would I need to spend an action to activate it?

I'm mostly worried about getting attacked in melee and not being able to parry since it has a three turn time limit and the bayonet is kept off by default.
>>
>>1252683
HHHHHMMMMMMMM....
Droping the Shield to 6SP would give you 3CP back + 2CP from weight efficiency... So you could either just leave a servo with just alpha, or get +1CP from other places... Like dropping design and decor... Or Nightlights+Spotlights+Stereo+0.2 by tuning down your code lock.
>>
>>1252778
Dropping the shield down, and losing Design and Decor sounds fine to me. Assuming, of course, Wong OKs the Beta armor.
>>
>>1252776
Beam Bayonet is a bad idea. If Damage exceeds the parry, it might as well be papier-mâché for all the good it'll do.
>>
>>1252796
it's 8k anon. Outside of things like the Kusanagi it should be more than enough.

and the Libra shouldn't be charging into melee anyway.
>>
>>1252809
Is that a challenge I hear?
>>
>>1252559
I'm assuming this is from Buddyanon.

Ok, going to update it, if you change your mind just tell me so.

>>1252793
Ask Wong, I'll wait.

>>1252519
I'm very tired too... Trying to find the courage to check the Myrm before going to sleep, almost done with it, but almost sleeping here.

And yeah, it should be okay... Well, almost, your Max Boost should be +10 too, no need to limit yourself when you have so little fuel.

>>1252796
You know... I didn't really noticed it in the beggining, but I find it funny that your character ends up doing this level of contrast with everyone... Its just ridiculous that he is the only one "really sane" person in this whole tourney, and that he ended up having to fight a scavvie.. who somehow already expects to sell his mech...

I'm starting to think that even if he loses he will probably still be bullied until the end of the arc...

>>1253012
Here we go again...
>>
>>1253012
It's kinda the opposite of a challenge. He explicitly said that it can't block the Kusanagi.
>>
>>1252778

Beta armor denied, in this case. Unless someone else who wasn't a Kestrel or Avalonian or former UJCIDF officer had it and I approved it without thinking.

Akai, the booster pack loadout for the Templar is approved.
>>
>>1253140
Hey BR did you see ? >>1249221

It should automatically update, so you won't need to change the pastebin anymore. After this time, that is.
>>
>>1253150
>>1253140
Wong has spoken. Oh well, no real loss.

It wouldn't have helped against that bloody cannon anyway.
>>
>>1252519
Wait... Black and Blue... You're basing your mech in Vidar from IBO?

Hmmm... the proportions certainly fits...
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>>1253150
The Buddy has Beta Armor. Is that a problem?
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>>1253140
I'd think Mai was mostly sane. Really sad, since most of her friends are dead. But sane.
>>
>>1253168

Sato is a former UJCIDF officer.

>>1253157

Denied, don't encourage people to copy major gundams for a grunt fight. Lightning was allowed because Astray is from some offshoot of an offshoot of Seed, and nobody cares about Seed.
>>
>>1253203
Alright, just making sure since I checked it last night.
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>>1253203
wong pls
>>1252776
>>
>>1253140
Inari is pretty sane. I mean, she was married for 40 years and had kids and grandkids and everything.
>>
>>1253203
And Dantalion was permitted for the Fiddler because it's from a tiny little niche game noone has ever played or will play!
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>>1253263

No, you have the weapon already drawn, you're just turning it on, it's a free action.
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>>1253314
Thanks. That's one worry off my mind.
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>>1253157
I haven't seen IBO yet, I just like the colors and I honestly couldn't think of anything better
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>>1253145
Nah, I'm hearing a challenge to go el mano-o-mano against a ranged mech with a pure melee weapon.
>>
>>1253391
hope you like grenade spam,
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>>1253396
So, it'll be down to who can do more on their turn. On whether I can cover the ground or you'll knock me out before.
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>>1253402
Way I see it, either I manage to destroy one of your arms, or you come in like a bat out of hell and strike me down like the mercenary dog I am.
>>
On an off-topic note: reading through REIGN now. Man, I need to see it in action before I understand the One Roll Engine.
>>
>>1250801
Nope. Since then I added two more loadouts, changed the hands, made the flamethrower one handed and added a single missile.
http://pastebin.com/Vyx3ifej
I left out the other three loadouts for now because he wont be using them.
>>
>>1253203
Someone posted the Vidar last thread as a suggestion, then he put a description on his pastebin that suggested that he was using the Vidar... Sorry if it seemed that I waspushing it onto him.

However, the Vidar isn't a major gundam... its an quasi-gundam at most, its only an officer mech with an exam system.

>>1253270
...And then jumped at the first opportunity of going back to the cockpit and possibly dying after having a survived a long and hard war that killed 2/3 of humanity.
I don't know if she is just crazy, or so sane that she seems crazy.

>>1253331
Makes sense... But what now? Did you already choose a new pic?

>>1254210
Let me check it.

>>1253314
Wong, who is next? Buddy x Loggerhead? Or Gyrfalcon x M-Sagister?
>>
Ok, Buddy and Pharcyde are ready.

Myrm and Jaeger are next.

DUTCH-SENPAAAAAAAI
CHECK THE PASTEBIN AND TELL ME IF ITS OKAY.
>>
>>1254570
both seem to check out fine there. Also, please use this version of the Dutchman F-type considering Wong said no to AP grenades(so I used more grenades while using a lighter main sensor core). http://pastebin.com/xGaW3Fxu
I'm sure my AP weaponry will be allowed in time, but for now, I need to see if I can make the Lion actually viable as a recon mech made by Bucephalus.
>>
>>1254570

So which ones are NOT done? Because I'm leaning towards Sagister and Gyrfalcon for the next fight.
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>>1254686
Battle of the birbs.
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>>1254678
Wait, when he said no to AP grenades? I remember he saying yes....

Hm... Is it the overwork making me delusional?

>>1254686
Both are done, and I'm really waiting for both fights... But maybe you should just go with the UJCIDF first, as Oda already changed the order to make the BATTOUJUTSU shine ealier.
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>>1254856
It is what he said last thread near the end. But if I misheard wrong, I fixed it up just in case.
Also, I finished testing to see if the Lion is viable. At 30 MA with a max boost of 10 for 40, the answer is yes.
http://pastebin.com/YfCst3QH
Meet the Guoxia
>>
>>1254686

LoggerAnon Here
I won't be in the thread until around 11:30 EST tonight, so if you want to do Bird fight first then I'm all for it.
>>
>>1254936
>>1254686
You what I was thinking earlier? What about if we could parry each other melee attacks... WITH OUR LEGS!?

I mean, even the free feet are still weapons, and even if we are just using the normal armor of the leg in case of non-special feet... We could still redirect the attack to the leg instead of it going to an arm or a torso... What would also look absurdly cool!

Oh, it probably should have the normal WA penalty depending of which enemy servo is attack the mech... But it would still be amazing.

I also know that it could look a little cheesy, but parrying punches with your legs isn't impossible, we used to do it sometimes when I was having kung fu classes... Even if I was very bad at it.
>>
>>1255016
BR are you sure you're okay? You're talking like you want to be Spinzaku or something. Maybe you should go take a nap.
>>
>>1255016
When you parry something, the thing you parry still takes some damage and loses a kill(so the thing's SP level drops if it parrys again like a normal shield). Normal feet have 1 kill(I think), so you do that and you make it so it can't walk or kick. You'd have a gimp foot mech.
>>1255040
I think he wants to make the upcoming fight with me as crazy as possible. To the point where it's two mechs ramming each other because we punched and kicked the limbs off of each other.
>>
>>1255057
So...he's fighting for a draw since ramming hurts both mechs?
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>>1255057
Not in this case, normal feet doesn't even have 1K, so the damage goes directly to the legs armor.

Well... Maybe we should make it so that only special feet can parry, like two Beam Saber feet the Flowerhorn has... Hmmmm... But I really want to kick your arm from ou of tragectory.... >.<

I would go for the ramming if it allowed me to continue fighting, that is exactly what Akai would do in this sort of situation, in the end, she is still a pirate, and she is okay with doing what is needed to continue fighting...!

inb4 you discover that she was spying on everyone since before the fights.
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>>1255089
Normal feet totally have 1K, the guys making the game just didnt want to make people pay for feet since every leg needs feet.
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>>1254936
>yfw the other pirate group busts these out to fight us.
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>>1255098
No, they don't even have 1K, look at the corebook page 55, they give +1 DMG bonus, but they still have 0Kills.
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>>1255118
Then I imagine they just shatter after one hit anyway.
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>>1255089
I don't think Akai would be a good spy. The hat is too big and wide for most cover, her personality seems the least likely for that sort of thing, and being a storm dragon, I fully expect her to say 'Nin, nin' as she spies on someone.
>>1255103
It's one of my cheekier designs by far. Sure it's practically made of cardboard, but it doesn't need to be. In one action it out paces the majority of mechs in the tourney, and it's long range pea shooter is JUST strong enough to bypass standard beta armor. The shield is just strong enough with armor to withstand a single 12k missile and not explode, and thanks to the it's weight, it only has a 2 MV penalty.
Of course, against the Kaiser it's useless(along with any mech that got Karen Brand Beta Armor or a reactive shield), but it's a perfect machine for recon.
>>
>>1255139
Its mostly just getting info on the hangar about the mechas before the tourney... And maybe reading Karens annotations on them while she isn't looking.

... But you aren't so wrong about the storm dragoness noises, she says "Jiiiiiiiiii" while staring people from behind cover.

Thats why James had that impression about that potted plant following him around.
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>>1255127
Well... Reality wise, you parry more with your leg than with your feet depending on how you do it, thats why I suggested letting it just change target to the leg, ignoring the feet kills instead of using them to ablate damage.

But I'm not that serious about it, it just seemed like a fun plan.
>>
>>1255169
You can parry with your arm just fine in reality too but we still cant do it in game.
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>>1255016

I'll be home in about 40-50 minutes, and i have all night after that, so feel free.

>>1254686
You know, i've been working on the gyrfalcon 8, for use if (when) the glass pidgeon gets smashed by a proper mech, and i found something nice for that.

Take a 1 sp ablative command armour piece (1,5 cp), and install a 5 cp ablative shield (2,5 cp). Now you have a 6 sp abl. Shield (aka panic button) for 4 cp and no weight. Add 1 to each leg, and you keep your arms free for any weapons you might want.
>>
Looks like I'm gonna be busy for the whole day, so Wong, you take control. Or the thread can take control, whichever works.
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>>1255227
Technically, you can parry with your hands, but most are only one kill, so it makes almost no difference.

Unless Wong wants to house rule it, I'm expecting to do it in the Dutchman fight, as I don't have any shield and my armor is equal to his damage, meaning that I can avoid strikes to the torso by doing so, at least one time per arm.
>>
>>1255552
Oh yeah... You promised to let us take control...
OH BOY, IT WILL BE FUN.
>>
>>1253151
Hey, Inari-san.
The only thing I found irregular on the entire sheet is that your AMS should cost 2CP+1CP of ammo.

So just make your hands 1.5CP and correct that.

Also, Good job!
>>
Ready Fights:

Buddy x Loggerhead
Gyrfalcon x M-Sagister
Pharcyde x Myrm

Should be enough for today... I should do a revision on the Jaeger when I get back here in a few hours, and then do a last check on the Valkyrie, as the blitz is ready to go.

Seriously, This fight is going to be epic!

Valkyrie, Blitz, are you ready to put all you have agaisnt each other?
>>
>>1255793
>Valkyrie, Blitz, are you ready to put all you have against each other
If by "all you have" you mean "shoot a bunch of holograms and lose" then yeah, I suppose so.

I'm going to have Wong control the Blitz though, since I'm not familiar at all with the rules.
>>
>>1255827
Its pretty simple when you understand it.

You have two action per turn, you can spend them to do a bunch of things, like picking up a weapon, aiming... But mostly, you just walk and attack.

When moving, each MA point you have can be spent to either move one hex fowards or backwards, or turning the facing of your mech.

You max MA points per action is equal to half of your total MA.

When you are walking you gain +1/4 MA points to spend, even if you just use your two actions to shoot your enemy.

You can only shoot people that are on the 180º degrees in front of you... Unless you are a Tank, then you can shoot anyone who is in range.

Thats it.

Just look at my fight if you need and example.

Any questions?
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>>1255827
Oh, you can also only parry attacks that come from the 180º degrees in front of you... So be carefull with that even if you don't need to turn in order to shoot people because of your turret.
>>
>>1255885
Well I understand those parts, they're simple. It's all the stuff that Solaire had problems with, like weapon range, where he could and couldn't move, and what would be best to do. I'd probably just sit there and shoot, I don't want to make just the first action drag on for over an hour again.
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>>1255908
Your weapon outranges the entire arena, you can move foward or backward but need to spend 1MA to turn directions, and about what is better to do....

I would either go to that open area on the right edge of the map in order to avoid having the Valkyre using cover, or to the center.

I would also probably spend my first action just to move in that direction and then spend half action (+1/4 bonus) to walk there while taking shots at the Valkyrie.

Then I spend my free MA bonus to ram the Valkyrie each turn while taking two shots at it, that should eat its shadows pretty fast...

Also, you should either give her chase and don't let her use cover to Re-Shadow again... Or just trust that she would need to turn her back at you when trying to do so and keep firing at her.

But hey, you're taking advice from Akai, so I expect them to be at least a bit unorthodoxal in that regard...
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>>1255961
>half action (+1/4 bonus) to walk
Isn't the free MA limited to mechs with legs?
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>>1255827
You've got a few good load outs. If I recall, one has blast. While the active shield would block the whole thing, it removes the after images and allows you to use anti armor shots. Remember; Active shields can indeed be dangerous, but at the same time, they always intercept that first attack no matter what. Use that to your advantage!
>>
>>1255961
Pretty sure ramming takes an action.
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>>1255908
That came down more to a debate between Akai and Wong on such things, I really had no part in it, when it came to weapon range I did the calculations myself and found out I out-ranged the templar.
>>
>>1256003
Nope, that was an idea for the sniper loadout, but I was told it wouldn't be too useful.

And yeah, the Active Shield is actually my saving grace, believe it or not. If I get past the dodge and shadows, it'll only take 6 shots to destroy the mech with loadout 1, if my math is right.
>>
>>1256043
On the other hand, if I mounted it on something else the limb would die faster and you'd be slamming unparried shots into my gut. Would kill me faster.
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>>1256043
9 SP shield, 6 SP armor, and 8 kills with a 12 kill gun.
First and second hit -1 SP to both armor and shield each for 7 and 4 SP
Third hit is when you start doing damage. 1 Kill, another 1SP for both locations.
Fourth hit does 3 kills. The Fifth hit finishes her off. Any hit to any of her non torso regions is going to destroy it. Of course, a hit to the torso with no shield is going to hurt with the first hit doing 6 kills.
>>
>>1256082
I'd have to roll a random location though.

It still wouldn't be as good, I admit. I think I'd have a better chance against the Lightning than you because every shot I landed on him would do something significant, like take away his weapon or destroy a leg and slow him down. I have to spend 4 actions just to do 1K of damage to the Valk.

>>1256097
Or 3. Guess my math was wrong.
>>
>>1256109
An very important thing to consider is that you have a chance of hitting a leg. Crippling her movement buys you more time to land more hits. Busting her head cripples her accuracy for when she is in range to attack you.
>>
>>1256151
Oh wait, I've been forgetting they only intercept one attack a turn, instead of one attack per enemy action. I feel kinda silly.
>>
I find it funny that Inari would actually have watched Stubby the Shetland because her grandkids love the show and she babysits them frequently.

>>1255781
Should be fixed now. I dunno how I made such a silly mistake.
>>
>>1256294
Pretty sure Maxwell would as well considering the orphans. Makes me wonder how he handled the Green Skull orphans and if they have become more behaved. Promises of rock candy for good behavior and making sure to read the bible?
>>
We're starting momentarily. BR, please fix the problem with the Gyrfalcon having fractional spaces, I told you guys multiple times there is NO SUCH THING as .2 of a space.

Also fix that weird thing with using commas in lieu of decimal points. This isn't the EU, we have freedom and periods here.
>>
Also, what loadouts are the Sagister and Gyrfalcon using?
>>
>>1256465

Actually, the Sagister's loadout doesn't matter a TON in this fight, the big difference is AMS versus a hex wide angle gun. We'll say it's using the first loadout, and barring the player saying otherwise in the next 20 minutes, the Gyrfalcon defaults to its assault loadout.
>>
>>1256465

The Gyrfalcon will be using the paint stripper machine gun.
>>
>>1256507

Are you sure? Also, is that a typo or does it really do 2K?
>>
>>1256519
>>1256507

Addendum, does it have a burst effect or added ammo I'm not seeing? Because going in there with a 2K weapon that only has five shots seems like suicide.
>>
>>1256504
I'm here.
>>
>>1256532
uh I should clarify I'm the M-Sagisters anon... uh whoops seems like I messed up on the name... lets see if this works...
>>
>>1256519
Incendiary ammo is odd like that. Really, I can see why it's called the paint stripper. After the first hit, for the next few turns they take a small hit that eats at SP. With the pumpkinseed missiles and it's standard guns, it can then do major damage to those weakened areas. It's pretty risky though, but that beam chaff would hurt it if he picks the stronger beam guns.
>>
>>1256519

Yep, 2k damage, but in 3 round bursts, with incendiary (and tracer) ammo. It's not going to end the fight quick (none of my weapons do), but it's going to make things interesting.

Also, i forgot to add my image last time.
>>
>>1256524
He has all the Standard weapons too, I think. Since the Paint Stripper has Incendiary ammo, I'm guessing he wants to use it to strip the birb's armor and finish it off with the missiles and Meteor Cannons.

>>1256543
Either you or BR messed up the challenger paste then, there's no Burst on the Paint Stripper in it.
>>
>>1256504
oh, can I use the AMS loadout for the M-Sagister? might as well have something for those 2 12k pumpkinseed missiles
>>
>>1256524
>>1256543

I see the problem, Br forgot to add the BV 3 to the pastebin version. it's still part off the weapon. it's why it is so expensive.

I probably my fault for adding it at the last minute. I had it designed a week ago, but BR was getting overworked and i thought i had a decent strategy worked out. Then the Sagiser added an AMS, which threw a wrench in that.
>>
>>1256539

At 2K damage, wouldn't it be one turn with 2K and then one turn with 1K? Especially with no BV?

>>1256543

I'm being indulgent by letting you use my favorite Char as a portrait when I'd initially had plans for him, you don't get to make the based Sinanju into something with Lightweight armor. Picture EXTREMELY denied! Know your role!

Ah, BV 3. So, 2K impact, then 1K the next turn, going by the rules.
>>
>>1256590
Yeah, I figured out the stats. 300% range and Burst 3. The ammo costs 4.8 CP for a total of 12.8 CP. It's legit.
>>
>>1256590
2K then 1K then 1K again because they round up the half kill into a 1.
>>
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Marciana Sparna sighs, watching with only mild interest as a Pumpkinseed II armed with a stout beam repeater makes confetti out of a highly modified Garron with the silly name of Black Flag. The last fight she really paid attention to was when that gallant young man with the oversized katana fought the equally gallant young man with the eyepatch. She approved of that. Boys should be passionate and yell a lot and fight for no reason, it's one of their most endearing traits.

Her M-Sagister hums as the microfusion generator kicks in, a glowing light showing in the mechanical bird's eyes. She gives the screen a reassuring pat, “Come on, dear, let's not disappoint the audience now.” She informs the great mechanical bird. The stylized Martian walker design is unique in this tournament, as far as she knows, the closest kin to her mech is that nice young woman Mai's Martian tank, so win or lose at least she's proud to stand out...but she's not having as much fun as she expeccted.

That equally nice young woman Kathrine who works for Red Siren is embroiled in the beginnings of a turgid romance, for one thing, and earlier she saw some young girl with a rather silly hat giving an amulet of some kind to one of the Avalonian boys who fought earlier. She's rather surprised at herself, she'd have expected to just be quietly approving at other people having fun, but...but instead, she's feeling something else. She feels old. She's past the age of forty, after all, surely those days are behind her. She should just keep up the stern facade and support the children however she can...including beating the snot out of them in this tournament in the hopes that one of them can give her a challenge...and prepare herself for childless spinsterhood. Yes, that's the most realistic thing to do. The signal arrives, and the M-Sagister rides out through the airlock to its intended place. It's a few seconds late due to her distracted state, and when it arrives, the other mech is already waving to the crowd and she's being hit with a general-frequency vidcomm request from her opponent, the Gyrfalcon VII.

She accepts.

He's reading off his PC number, “...And that's how you can contact me, Michael Acre, eventual winner of this tournament, honeys!” He blows a kiss to the audience, “With dazzling speed and peerless precision, I'll cut down everyone in my way!”

Marciana's heart lurches. This is so wrong, he's got to be twenty years younger than her, but...but still...her mouth suddenly feels dry inside her helmet and she licks her lips. He's just so...cute. The Sagister's oversized claws dig into the hull of the arena, the great mechanical bird leaning forward in preparation to spring, thrusters igniting one by one.

Surely he has a girlfriend. Or several. Surely he prefers brunettes. Surely he's not counting an old widow like HER among the so-called honeys...and just as surely, she doesn't care. The hunt has begun.

[Continued]
>>
>>1256618
>The hunt has begun.
hehehehe
>>
>>1256603

Quite right, that was a typo.
>>
>>1256590
As >>1256603 says, there would be three rounds. Once it dips below half a kill, the effect ends. But if it's at half or just above, it gets one last kill in. Against ace units, such a thing has no purpose, but if you were to use a good angle of attack and aim, you could soften up a spot for a much heavier hit. It's most definitely a support weapon though. If you were to combine it with some stronger mechs like the Huskarl, tougher beam weapons or EMWs, it could eat through enemies like the blitz which has all it's armor in a single spot.
>>
>>1256590

Technically it's the Sinanju Stein, but understood. Would the GN-XIII bee acceptable?

As for the incendiary. according to the ATM (page 39.) it hit's 3 times, with the final 0,5 kills being rounded up to 1 kill. Which is confusing as hell due to the fact that in all other cases it would be rounded down, but it is what makes 1k incendiary ammo viable.
>>
>>1256640
On second thought, this is great for active shields. Just full on burst it down and turn even thick shields into paste. Next turn you need to simply hit it and the active shield will direct the attack to that limb. Might need to do more trials to see how to use it right.
>>
File: Hex Map round 1 Turn 0.jpg (397 KB, 1056x848)
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Initiative!

Gyrfalcon, 1d10+8! M-Sagister, 1d10+6! Good luck, this should be interesting as we have a heavy versus a light.
>>
Rolled 8 + 6 (1d10 + 6)

>>1256660
1 luck please
>>
>>1256640

Gyrfalcon is actually REALLY good against the Blitz for something that isn't using an armorbuster melee weapon.
>>
>>1256618
Ms.Sparna should have made a cat beastform mech, because where I come from we call ladies who hunt at that age "cougars"
>>
>>1256660
>The Sagister is a heart
Cute.
>>
Rolled 6 + 8 (1d10 + 8)

>>1256660

Let's go!

Time to kickstart that heart.
>>
>>1256673
sadly mecha beasts that aren't avian form cannot fly at all, they can only walk...
>>
Due to tactical luck expenditure, the Sagister goes first! Where would you like to go?

Gyrfalcon, same question to you once the Sagister moves.
>>
>>1256672
It's always fun to find new uses for these machines. They all had care put into them and I like finding ways for them to shine. I might stat up the Garron if you haven't. Seems like the sort of mech that has a weapon mount for that big ol' cannon.
>>
>>1256687
uh... what form are the legs in? wing mode or leg mode? if they're in wing mode then... can I reach 1906?
>>
>>1256672
He is, actually. I one-shot all of his servos though, even the torso.

Or I could be the Cheese Master and use the Turtle Mode loadout instead of loadout 1 like I planned to use in the tournament. That would have a much better chance. I'd be a dick for doing it,
though.
>>
>>1256672

Considering i might meet the Blitz in the 3rd bracket, and it can end the Gyrfalcon in 1 shot, that is purely intentional.

>>1256687
Well, ladies first. Btw Wond, our luck+manouver pool is 7, right?
>>
>>1256671
>>1256680
Oh man, liking how this is turning out already.
>>
>>1256694

Yes, as a courtesy on your first turn you can be in whatever form you want facing whatever direction you want. However, the closest you can get is 2106, is that alright?
>>
>>1256704
Well I may just use Turtle Mode then.
>>
>>1256708
Yeah 2106 is fine, wing mode to start please
>>
>>1256704

>Wond

Imsosorrymr.Wongididnotmeanit please don't accidentally disqualify me.

In retrospect, maybe doing this at 03:00 was a bad idea. anyway, we're in now, can't step out untill it is done.
>>
>>1256704

Just so.

>>1256698

I'll give you three guesses who Fatima is gambling on and how smug she is about it.
>>
>>1256618
I want her and Inari to hang out now.
>>
>>1256724
oh yeah, how much luck do we need to save for a safe eject?
>>
>>1256722

It's fine. Sagister is at 2106, and it's your turn, where do you want to move?
>>
Who see Acre's picture again?
>>
>>1256733

4 in the event of a cockpit hit.
>>
>>1256724
She's going to be pretty disappointed in the Great Auditorium Shadow-Shoot that will be the Valkyrie fight, then.

>>1256733
In the worst case scenario (cockpit hit) 4 luck guarantees you survive. Less will be good if anything else happens.
>>
>>1256735

I'm still a little unsure about aiming across a hex map. She is in cover against me shooting from 1016, right? in that case i go to 1019, in wing mode.
>>
>>1256742
Whose, stupid autocorrect
>>
>>1256777
Oh, that's what you were asking. On version of Char, I think.

Nice trips.
>>
File: Michael Acre 1.jpg (34 KB, 300x603)
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>>1256742
best Char, of course.

>>1256733
>saving luck
>ejecting
>not just winning

Lol, are you even strong enough to beat the ashura?
>>
>>1256781
>on
One
>>
>>1256775
did you mean 2106? and I think the only thing of yours that might have the range to hit 2016 from 1019 are your missiles
>>
>>1256795

I'm sorry, i meant that i probably can't hit her if i'm standing at 1016, due to cover. Can i hit her from 1019? because in that case, i'm taking a shot.

>the only thing of yours that might have the range to hit 2016 from 1019 are your missiles.

As far as i can see, yes, seems about 19 hexes.
>>
>>1256784
>Best Char
But that isn't Casval
>>
>>1256806

You can make it to 1019, and...while I hunt for a straight edge to test line of sight...you could theoretically shoot from there, but there's a problem, getting there takes up both of your actions, you wouldn't have one left to shoot with. Do you still want to go to 1019?
>>
>>1256825

Graham actually defeated a gundam, though. The funny thing about him is that he's basically Char, the badass, without all of the hidden spiritual grime and dickishness. He even starts wearing a mask because he DID get a horrible scar.
>>
>>1256844

...going to 1019 should take exactly 9 hexes, and with wings, the gyrfalcon has 18 MA in flight, same as the Sagiser. Otherwise. 0920 should be fine.
>>
Hold up, guys, Wong fucked up, Wong fucked up bad.
>>
>>1256891
>inb4 5th red pill ban
>>
Alright, so, I did a dumb thing.

The Sagister can indeed make it to 1906, for starters.

With that in mind, Gyrfalcon, where would you like to move? You were right, I confused myself and was accidentally halving your movement speed, both of you.
>>
>>1256898
ok so I'm in 1906 then?
>>
>>1256898
Oh, that was it?
>>
>>1256898

Nevermind, we'll make it a Mulligan. I'lll be moving to 0106. Still in wing mode.
>>
>>1256901

And facing whichever direction you want.

>>1256905

/tg/ isn't ready for the truth about the Bogdanoff brothers.
>>
>>1256923
facing 1905 then
>>
>>1256923
Holy shit, they are THE definition of botched botox jobs.
>>
>>1256923
>Bogdanoff brothers
Sounds interesting, can I get a quick rundown?
>>
File: Hex Map round 1 turn 1.jpg (396 KB, 1056x848)
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Updated map, and it's the Sagister's turn.
>>
>>1256965
Descended from an ancient bloodline, have psychic powers, control all of France and its banks, and are in contact with Aliens who are going to take over all of Earth or something.
>>
>>1256969
can I get to 1005 and still have an action left? if so I'll take a shot with the torso beam gun... it has a 550m range so...
>>
>>1256982
>Didn't post the greentext
I expected better from you Blitzanon
>>
For some reason this fight is really awkward on a hex map, I guess because you're engaging horizontally.

>>1256996

I...don't think you can. Again, awkwardness with engaging horizontally on a hex map.
>>
>>1257004
You haven't noticed how lazy I am when I'm not making stupid shitposts, then.
>>
>>1257009
Did you ever come to a decision about that whole shipping thing?
>>
>>1257007
can I get in range to shoot at all? if not... can I reach 1309?
>>
>>1257024
Yeah, I said I was cool with it.

I'm not very good at parsing conversations while drunk, which was why I though Wong was serious about Finn being full-on barbarian Norse guy crazy that one anon joked about.
>>
>>1257032

Some of this is "you need to count these hexes for yourself" and some of this is "hexes are complicated". You can, indeed, reach 1309. If there's a position you can shoot from, I don't quite see it. This is partially because you're both trying to engage horizontally and so the distance between you on a hex map looks shorter than it really is.

Unless 1304 is actually in range and argh fuck hex maps fuck them to death
>>
Does anyone see a position the Sagister could shoot from offhand? Because I feel like I'm just having a brainfart and need to actually eat the dinner sitting next to me instead of ignoring it.
>>
>>1257090
>>1257101
So long as he can reach it, and has an 11 Hex (550 meter) range like he says, he should be able to hit from the 1100 line, specifically 1103 to 1107. Every other hex has a LOS blocker or it's occupied by pillars.
>>
>>1257101
uh I think I can reach 1105 and by my count I can shoot from there... I can move 9 hexes in action in wing mode if I understand how movement works correctly so I should be able to reach 1105 right?
>>
>>1257101
>>1257032

You know what, i'll be a good sport and help you out just this once. You can reach 1105 and shoot from there.

Well come on then lady, take yout shot! Just don't miss, or you will regret it!
>>
>>1257123
>>1257126
already figured it out, but thank you nonetheless
>>
>>1257101
Plenty if she gets out of cover. She can do a move action while in wing state and then be n range if she has that 7k gun. She could also fire it twice from cover at a penalty. Mind you, there is nothing stopping her from increasing her altitude and thus getting a clear view of the area.
>>
>>1257123
I think that depends on your facing, I think. Don't you need to use one MA to turn and fly that direction?
>>
>>1257134

Yellow hexes are 50m obstacles, maroon ones reach to the ceiling. Subsequent rounds may include orange hexes (100m obstacles) and red hexes (150m obstacles)

1105 it is, I see it now. Alright, Sagister, make your 1d10+13 roll, Gyrfalcon dodges at 1d10+14.
>>
>>1257136
It's less than a MA to turn one side of the hex. I think you can get about 3 from one MA. It extends your range a bit in that regard.
>>
Rolled 4 + 13 (1d10 + 13)

>>1257160
2 luck
>>
I'm here again... And I think that I can help you guys with the hexes map problems... I can at least try, if you guys are ok with it.
>>
Rolled 3 + 14 (1d10 + 14)

>>1257160

add 1 luck.
>>
>>1257188
damn that was close.
I keep using just enough luck....
>>
>>1257188
HERE WE GO!
>>1257197
I'm not Wong, but roll for location!
>>
>>1257197
Careful. Thats 3 luck you used. Any more and you are entering dangerous territory.
>>
Rolled 5 (1d10)

>>
>>1257212

That's the right arm. 7K, right? Even with that one hit, the Gyrfalcon's right arm is gone.

Gyrfalcanon! You're up!
>>
>>1257212
Looking at the chart, thats a right side limb.
>>
>>1257212
so thats the right arm gone... uh wasn't he 2 handing the paint stripper thing? since it was 7 spaces and his arms are 4?
>>
>>1257212

right side limb. I don't know how you determine which one, but either are going to make this fight interesting.
>>
>>1257160
Also, if the rules for turning are right, M-Sagister should only be able to go to 1304 if I'm not mistaken.

>One MA to go to 1905
>One for turning to face 1804
>4 to go to 1503
>One to turn to face 1403
>Two to go to 1304, facing 1204

I have no Idea if it is in range though, do I count it like walking? But whatever, too late, lets roll with it.
>>
Rolled 2 + 14 (1d10 + 14)

>>1257230

Anyway, for my first action, i make a called shot with the right arm missile at the Sagiser's head. Add 3 luck, so the bonus is 14 again. Dice, don't fail me now!
>>
Rolled 10 + 12 (1d10 + 12)

>>1257256
this should be at +12 yes? it was at +13 for the shot cause of the beam guns +1 accuracy so... 12 here for a dodge?
>>
>>1257256

You mean left arm missile. Sagister, make your dodge at +12.
>>
>>1257256
uh what right arm missile, you have no right arm now so the left one?

>>1257271
oh jesus Marci's on a rampage
>>
>>1257256
No, your Bonus is +16.
>>
>>1257188
>>1257256
>>1257271

You know, i should probably be angry right now, but i honestly can't stop laughing. It seems the dice gods love their cake.
>>
>>1257285
seriously, cakes tend to do really well in this quest, first you've got the lady who's after Mo, then there's the wife of the Stone soldiers captain and now Marciana too it seems
>>
>>1257285
I Know... But I was cheering for you... So I'm kinda sad that things went sour so fast.

But its not done yet, here comes that meteor cannons!
>>
>>1257284

Akai, i'm an idiot and you are right, but it seems it will not matter much in the grand scheme of thing, unfortunately. Any obscure rules i missed with the dodge roll that would let me add 1 extra point?
>>
That's a dodge, alright.

>>1257285

That's not even a joke. Let's consider the other cakes so far:

Regina Hatsheput: Basically could not miss the Green Skulls pirate fleet using the damaged Jaburo (which in retrospect is a really weird name for a Jovian ship, I'll attribute it to being named for the designer of the Wels-class or something).

Mrs. Rachel Flint: Tore up the Cleander harder than any other Kestrel ship despite having the smallest guns.
>>
>>1257306
you have one more action yes?
>>
>>1257306

You still have another action and your meteor cannons, you're not out yet.
>>
>>1257296
>>1257307
And it's always when they are close to the thing they love or doing it for them. Shit, Fairchild might actually be horrifying when we face her.
>>
>>1257314
Hmmmmm.... Maybe.

Or maybe we just have to throw other cakes at her and let the numerical advantage of cakeness do the job.
>>
>>1257307

Yeah about that, quick question. what MA do i have by now?

I lost my arm, which contained some thrusters, but i also lost the weight of that arm and the gun.
>>
>>1257251
>>1257307
Wong, any comment on this? I'm I wrong?
>>
>>1257314
Fairchild forgot what love really was ages ago.
>>
>>1257327
I'm not sure fairchild qualifies as a cake, she has plenty of people she uses and abuses for sex and semi companionship. That's not cake-hood that's bitch-hood.
>>
>>1257331
You lost the weight of the gun, you only loses the weight of the arm with "Fast Change Mount" I think.

So let me see here...
>>
>>1257331
You lose one-fifth of your MA since you had Thrusters in five servos.
>>
>>1257327
>In the far flung future, mankind has figured out how to use it's strongest weapon
>Christmas Cakes
>Cake Wars, coming to a Gigamax near you.
>>
>>1257360
No, do the math. Now he has 14CP worth of thurster for a mech of 23.5tons.

>>1257331
Now you has 17MA.
Seriously.
>>
>>1257378

Is that including the wings?

otherwise i just got faster.
>>
>>1257378
Explaining:

His MA is defined for how much thuster he still has, that is why there is a difference of how many thurster you put in each servo, its not only about spaces, its also about strategy, and thats why putting thursters in pods is so dangerous.

Now, MA 15 is 0.5625 mod.
Multipled by 23.5? Thats 13,2(round to nearest whole number) then 13CP

+2MA from Wings.

So 17 MA.

Thats the magic of the Gyrfalcon.
>>
>>1257378
I doubt you lose the weight of a destroyed servo. The missile and gun, yeah, but not the servo.
>>
>>1257332

Originally my estimate was the same as yours, but other people claimed 1105. As it stands, I'm not rewinding all those turns, so nah, if she couldn't make it there naturally she was borne on the wings of a loving heart.

>>1257360

This is correct, actually. You could technically argue that you lost a bunch of weight, but your thrusters are now having to compensate for being uneven, making them less efficient.
>>
>>1257397
I just took the weight of the gun, the missile stays because of its laucher in the arm, I think.

So yeah, its 17MA.

Crazy, huh?
>>
>>1257399
It's why I had those quick change mounts in place on the dutchman. Remove damaged servos to lighten the load.
>>
>>1257397
>>1257399
Oh wait, the bayonet.
>>
>>1257406
Hey Wong... I know that you want to keep it simple... But the Gyrfalcon is already having a very hard day man... Have some mercy on the poor boy.
>>
>>1257397
>>1257310

Wel in that case, it is time for a strategic retreat. With second action, i'm pulling back to 0313.
>>
>>1257406

Well, technically, it's... 740 meters per turn walking now.

14.8 hexes of movement. We'll say 15 for the sake of rounding.

800 x (4/5) +100
>>
>>1257406
>>1257429

Okay then, thrusters reduced to 13 MA+2, that makes a half move action of 7 hexes, so changing that to 0210
>>
well, i'm being called away for a while, maybe 2 hours... family stuff. do you mind finishing the fight for me wong? basically just chase and shoot with the torso gun and if his torso takes damage ram him to finish it
>>
>>1257429

You can make it there because your walking speed remains unchanged, yes. Unlike the Sagister your walking speed is actually decent.
>>
>>1257436

Flying, NOT walking.

>>1257450

Sure thing!

>>1257429
>>1257447

YOU CAN make 0313, will you go there or to 0210?
>>
>>1257460
Wong... are not using the turning rules anymore? because he can't also.
>>
>>1257460

0313, let's keep the speed up.
>>
>>1257460
Unless he moves 8MA with the first action... Is that what is happening here?
Now I get it.
>>
>>1257361
I would watch it.
>>
Akai, seriously tone it down on the nitpicking right now, because honestly it is putting me in a goddamn awful mood and causing me to make mistakes.

I'm letting him get that 8 MA this one time. Call it mercy. I forgot he'd have to turn away after shooting because, mentally, I saw him getting shot on the right arm and lifting his left as spinning him rightwards. Ten minute break for me to go be angry elsewhere and then we'll continue this.
>>
>>1257528
Sorry... I'll stop.
>>
>>1257496
I.. think you are mixing things up. During a move action, you can turn. For every 3 turns one MA is used. So if someone wanted to circle around someone they are facing, one MA is broken up to turn. Then you move for one Ma. Then you turn again. One MA is used to move to the next turn. One more turn, one more MA, then another MA is used to get some more turning to face their back. 5 MA total used.
>>
>>1257361
I would kickstart it.
>>
File: Hex Map round 1 turn 2.jpg (396 KB, 1056x848)
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Updated map, M-Sagister is moving to 0405 facing 0406.
>>
>>1257548

This makes a lot more sense, honestly. Otherwise horizontal movement becomes really dumb because you're constantly making minor turns.
>>
It's the Gyrfalcon's turn, incidentally.
>>
>>1257548
Hmmm... Yeah, that makes sense, sorry for my mistake, it wasn't my intention to make wrong go so crazy with this... I was just trying to help as everyone seemed to have problem with it.

Also... If I understood the range rules now, I think that I understand it better at this moment, but just to be sure, how would you determine if someone is in range if they aren't directly in one of the straight three lines?
>>
>>1257558

Er, 0306, not 0406, SW not S.
>>
>>1257590
Count the Hex you're firing from as 1, count up to your max range from there, one hex to another. Or, count your target's hex as 1 and go from hex to hex until you get to your max range, so you know where you'll have to be to fire.

You don't have to be in a straight line from your target, only the total number of hexes matter.

I'm having a hard time describing this, tell me if that didn't make sense and I'll edit one of Wong's hex maps to try and show what I'm saying.
>>
>>1257564
Aye. It's a tricky thing to figure out alongside 3D fighting. The wording for several things feel off, but the intent and how it's applied speak differently. Beasts only have two turns a MA(which makes sense since four legged animals would have a harder time turning on the spot) and vehicles are different as well.
>>1257590
Probably the same way I do blasts. A blast of 1 radiates 1 hex from that spot. So if my weapon had a range of 1, the front three hexes would be that radius. For a range of two, the same thing applies and so on. Except in this case, the blast radius is the range radius.
>>
>>1257558

Screw it, moving to 0612 and firing the meteor cannons. That should be just in their normal range, so just a +1 for the guns.
>>
>>1257616

Make that roll! +15, right?
>>
Rolled 5 + 15 (1d10 + 15)

>>1257616

come on dice, don't fail me this time
>>
Rolled 5 + 13 (1d10 + 13)

>>1257634
>>
>>1257636
Should be +12, No?
>>
>>1257634
>>1257636

Fail you they did not (even though I should have rolled at +12, not +13), roll for location.
>>
Rolled 8 (1d10)

>>1257645
>>
>>1257641

What did I literally just tell you?
>>
>>1257657
Sorry...

I...I'll just be quiet now... I promise...

(Also, that loadout is already done, the "Dark Knight" one)
>>
>>1257652

Nice, 2 shots so -2 armour on the left leg.
>>
>>1257652

That's a left side limb hit (to the leg/wing). -2 SP, but not quite enough punch to damage the limb (3 SP remaining there).
>>
Rolled 10 + 13 (1d10 + 13)

Updated map, opening fire with both actions! Cake barrage, ahoy! Ara ara make your dodge-a~
>>
>>1257692

You know, an honourable man, or a wise one, would probably surrender here. I have almost no way of dealing with that thing, and it can one-shot me both at range and in melee.

Unfortunatly, Micheal Acre is neither of those, he is a stubborn bastard that wants to win, and he will not stop trying untill his pod ejects.
>>
>>1257731
..Yer gonna get Ara'd.
>>
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Rolled 3 + 13 (1d10 + 13)

>>1257731

And with the second shot, here's the map!
>>
Rolled 4 + 14 (1d10 + 14)

>>1257731

dodging once.
>>
>>1257741
CRITICAL ARA. Oh gods, my sides.
>>
Rolled 5, 4 = 9 (2d10)

>>1257741

Rolling for locations!
>>
Rolled 8 + 14 (1d10 + 14)

>>1257739

And dodging twice.
>>
>>1257751
What are you waiting for? JUST SHOOT IT! MAKE YOUR DREAMS COME TRUE!
>>
>>1257775
>>1257748

It's a crit, so wong gets to choose which damage chart he uses. None of them are kills, but all of them are annoying.
>>
>>1257751

1 SP and 3 Kills left in your torso, and because your only remaining right-side limb is your leg, that's gone too. No more walking for you!

12 hexes is your new absolute max speed per turn.

Your move, Tex.
>>
>>1257786

When fighting something more fragile I frequently just roll on the normal table, like I did here, because sometimes taking off a limb is just better than whatever the crit effect was. Crits are great against tougher opponents, less so when you have an edge in firepower.
>>
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That cornsilk hair~ Those baby blue eyes~ That innocent smile~ He thinks he's such a player, doesn't he~? He's nothing like her debonaire yet burly former husband, resting with Allah in paradise, but...he's so cute! She just wants to pinch his cheeks! The claws of the M-Sagister fold back along the legs, which rotate upwards, featherlike plates unfolding into flying surfaces to become a pair of wings as the short neck and beaked head tuck downwards into flight mode.

Marciana bats her eyelashes as the maneuvering begins, darting behind cover and following the movements of the much smaller, round-headed humanoid mech. “Ara ara~ Boy-ahh~” She whispers. There's a time for maidenly demureness, and a time to be bold, direct, and forward. She zips out from behind the pillar, her curving path sending her targeting reticule dancing across the screen.

Meanwhile, the Crimson Comet is already dreaming about his fangirls. There are so many beautiful women here! Sure, there are hotshots like McFlannerty or whatever his name is around, but he's confident that the superior handling ability and grace of his mecha will carry the day. His focus lags for one instant, as he's trying to remember the name of his opponent. Marciana? That sounds like the sort of name a cute redhead would have, one with pigtails! His mouth waters at the thought. She probably wears a schoolgirl outfit when she isn't flying, how glorious!

It only takes a moment of being distracted for disaster to strike. Marciana has had a lot of practice. A Martian woman, particularly one with a deceased husband, has to be strong to keep desert raiders and sandworms away from her estate. “Fufufufu~” She giggles as the reticule flashes red, her supple fingers caressing the joystick as she pulls the trigger. The dual beam emitter on the torso of the M-Sagister opens up, twin rays splitting the air. The Gyrfalcon instinctually boosts left, one shot missing, but the other hits by a hair and cracks the Gyrfalcon's light armor like a walnut, plasma superheating the emergency forearm missile inside and causing it to explode in a spectacular fireball. His prized fire-spitting machine gun floats in space, useless to him now.

[Continued]
>>
Rolled 9 + 15 (1d10 + 15)

>>1257790

Fine then, 2 can play that game. Two shots from the meteor cannons. rolling once!
>>
Rolled 4 + 12 (1d10 + 12)

>>1257806
>>
One crit. Keep in mind, for crits with linked weapons you roll twice. One shot hits wherever you roll on the crit table, the other wherever you roll on the regular table. OR you can choose to just roll once on the normal table.
>>
>>1257806
Now there's a crit. Might want to make it a cinematic one. Those don't require doing damage and on a 10 you knock that bird out.
>>
>>1257806
>>1257813
Did he just Mega-Crit with a linked weapon? GLORIOUS!
>>
Rolled 7 (1d10)

>>1257813

nice, and a crit! rolling location.

>>1257803
>His mouth waters at the thought. She probably wears a schoolgirl outfit when she isn't flying, how glorious!

you might want to tone that down just a little bit. It's still a woman, not a steak.
>>
>>1257824
Nope, regular crit. 24 vs 16.
>>
Rolled 5 (1d10)

>>1257825

whoops, rolling again
>>
>>1257825

Against a mech that doesn't have 10 torso armor that would have ended the fight. Roll the location for your other hit, and then roll your other attack. -1 torso SP.
>>
Actually, were you rolling on the cinematic table or the special table?
>>
>>1257824
That's what I get for trying to do math after a 7-hour shift at my second job.
>>
Rolled 6 + 15 (1d10 + 15)

>>1257837

Can't i still make that a cinematic hit, or am i reading these rules wrong? Damaging weapons sounds nice around now.

Anyway, other hit location is the right leg, -1 sp.

Metero cannons, rolling twice!
>>
Rolled 2 (1d2)

>>1257856

You can. On a 1, the torso guns are out. On a 2, the AMS is out.
>>
Rolled 6 + 12 (1d10 + 12)

>>1257856

Here's the dodge.

>>1257941

That's a shame, losing thr to
>>
>>1257941
NOOOOOOOO.
WHY!?
I PUT MY MONEY ON THAT RED THING!
>>
>>1257941
Even when the dice gods throw him a bone, they still prefer the MILF.
>>
>>1257948

Losing the torso would have been cinematic, I mean. Silly me clicking auto-submit.

Roll for location again.
>>
Rolled 7 (1d10)

>>1257948

And another hit, rolling location
>>
By the way, do my eyes deceive me, or would it take exactly nine hexes of movement for the M-Sagister to reach the Gyrfalcon?
>>
>>1257981
Wong pls no bully.
>>
>>1257981
Wong please super bully
>>
>>1257981
Looks like it should only take you 8 to get to 0512
>>
>>1257981
Following what Dutch pointed out... it takes 8 hexes to go into the same hex as the Gyrfalcon.

What you would consider as a "Ram".

Also, as the M-Sagister is heavier, it pushes the Gyrfalcon back one hex when he does that.

Have Fun.
>>
>>1257981
Looks like it. Seems like it would only take 7 MA barring some slight turning.
>>
Rolled 8 + 16 (1d10 + 16)

>>1257987

Wong yes bully. Expending the remaining 4 luck. A cockpit hit won't kill Marciana with her level of armor.
>>
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>>1258003
>>
>>1258003
GG Falco. You are going to get caked.
>>
>>1257981

Oh you want to dance wong? come and get it then!

Btw, you got shot in the leg. 1 sp and 2 kills left.
>>
>>1258003
I'm back just in time! This is perfect!
>>
>>1258015

Wouldn't it be 5K? You had it down to 3 SP, 8K from your earlier attacks. Pew for 2 SP, 7K, pewpew for 1 SP, 5K.
>>
burn luck little birdy, your about to get the glomping from hell.
>>
>>1258021
No.. this is delicious cake! https://www.youtube.com/watch?v=p0j0lO7uQBo
>>
Rolled 4 + 17 (1d10 + 17)

>>1258003

Wong, where do you get +16 from? Luck included?

rolling dodge, also spending the remaining 3 luck.
>>
>>1258015

Did you forget to roll?
>>
>>1258003
>>1258028
that looks like a solid Glomp, 24 vs 21
>>
>>1258028

Yep. +12, plus 4. FINAL DESTINATION! ARMS OF MARCIANA!
>>
Rolled 8 + 14 (1d10 + 14)

>>1258022

You're right, i was thinking of a 5 kill leg for some reason.

Also, my luck with dice is not improving, But i can still parry it with my left hand. Let's give it a shot!
>>
>>1258034
Well then, who's next on the match up?
>>
>>1258003
>>1258028
>>1258033
>You merely adopted the bird
>I was born in it, molded by it
>I didn't see a humanoid mech until I was already a Christmas Cake
>>
>>1258028
Well... It was an interesting fight...

And here goes my money... *sigh*

>>1258029
Buddy is next? Are you going to let the thread pilot for him as he wished? I'm okay with whatever you decides... But I'm interested to see what we would come up with....
>>
>>1258040

Nope, i lose. So close though.
>>
>>1258040
Something about that just makes it feel all the more sad. Like trying to push away a murder bird. In only you had my +2 WA hands. You could have lasted another round.
>>
>Setsuna is a Martian eating Jovian cake
>Graham is a Jovian getting eaten by Martian cake
Pottery at its finest
>>
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Still, Acre isn't the Crimson Comet for nothing (barring pending lawsuits from a certain energy drink company). His left arm is immediately up and tracking, sensors on the forearm relaying targeting information to his combat screen as the missile rises up out of its slot and his mech's left hand folds down out of the way. He fires, aiming for the head...and watches open-mouthed as the seemingly awkward M-Sagister describes a graceful aileron roll that carries her effortlessly past his missile.

“What sort of femme fatale is this?” He wonders to himself, awestruck, retreating back behind the pillars.

Marciana fistpumps and does a little dance she'd be too dignified to let anyone else see if she was outside her cockpit, “Still got it~” She crows, clapping her hands, starting to circle around the pillars herself, planning to sneak up on him.

Instead, he surprises her, popping out and firing the twin beam cannons in his mech's torso, scarring the M-Sagister's left wing/leg (-2 SP, 3 remaining). “Ehhhh? Darling, don't struggle!” She protests, bringing her own cannons to bear. He bravely dodges one, but the other shot catches him square, scything off his right leg as he tries to dodge and tearing a gouge out of his torso beneath where the right arm used to be (right leg gone, torso -1 SP, -5K, 1 and 3 remaining)

She opens up comms, “I'll let you surrender if you buy me dinner, you cute little thing~ Fufufuu~” She giggles.

Michael Acre's face turns red. That throaty, seductive tone is NOT the voice of some cute little fangirl, “I-I never surrender!” He vows.

“Oh good, darling~ You're not a man unless you have some fight in you~ Stay right where you are, I'm coming to get you.” She murmurs. Her distraction isn't a good thing for her either, as the Gyrfalcon's cannons hit the M-Sagister immediately. One shot scores the right leg/wing armor (-1 SP, 4 remaining), but the other hits her mech's beak dead center. The smaller joystick for the phalanx guns she uses for missiles sparks and goes dead, an unobtrusive warning in Arabic popping up on the bottom of her screen. (-1 head SP, 3 remaining). He fires again, hitting the left wing this time as the M-Sagister's thrusters glow with energy.

“That's it...what a fighter~” She coos, and charges full-tilt at the Gyrfalcon. The smaller mech vanishes from the view of the audience beneath the bulk of the M-Sagister, wings reforming into talons as they collide chest-to-chest. The last thing anyone sees of the Gyrfalcon intact is it desperately holding its remaining arm off, trying in vain to fend away the great metal cassowary. Marciana ends up on top, as expected. “Mine!” She crows, one taloned claw coming into view holding the Gyrfalcon's cockpit pod. “Don't worry though, boy, I don't expect you to pay for dinner~” She cackles, feeling completely satisfied and alive. What a glorious day for her!

[Continued]
>>
>>1258073

Well Wong, Sagiser anon, dice gods, welll played.

>“I-I never surrender!” He vows.

I remember prhasing that diferently, but whatever.

Also, that took way too long for a 5 turn fight, we've been at it for more then 4 hours.
At least now we know what Marciana sees in him.
>>
Is Loggeranon here? you said that you would be back at this time.
>>
>>1258102
Good game, sorry I had to bow out part way through.
>>
>>1258102
Part of it was waiting for dice rolls and general rule looking up. Figuring out how movement works will make more agile fights easier. Might need to set up a limit for how long until dice are auto rolled.
>>
Rolled 2, 8, 7, 7, 2, 8, 4, 9, 9, 6 = 62 (10d10)

>>1258103
Yep

did Buddy make it back?
>>
Yeah, I'm willing to run another fight depending on which one it is. NOT Akai versus Maxwell, because I suspect the two of you are going to get very in depth.
>>
>>1258102
>>1258105
It was a good fight guys, you have nothing to be sad about it.

I found it a bit short... But after that fight with the Ulfberth.... Forget it.
>>
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>>1258111
Why not the Blitz and Valkyrie. SURELY that won't take long, right?
>>
>>1258111
Aye. Not sure what BR will use, but I will be using some non-standard techniques. Figured this will be a learning experience for everyone.
>>
>>1258105

Hey, life is life, not much you can do about it.
Still, Wong played the part well.

Besides, the fight was pretty much decided with the first hit anyway.
>>
>>1258111
Pharcyde x Myrm and Buddy x Logger seems to be the best options.

I think that Chimera anon changed things without telling me about it... But I'm not sure of it.
>>
>>1258111
Hey if you still want pictures for Daryl Bradley, look up Seth from KOF
>>
>>1258108

This would be acceptable.
>>
>>1258108
He said many times that he probably wouldn't be here and that he would leave control to the thread or Wong.

Also, he said to play EUROBEAT while watching/piloting his robot.

here goes my suggestion for opening: https://www.youtube.com/watch?v=atuFSv2bLa8
>>
>>1258116
>short

I have no reaction image, I thought we'd be through most of them by now.
>>
>>1258123
I told you that I had to slightly change things after blitz went over it and saw your space problem. It's a very small change.
>>
>>1258138
>not Deja Vu
Pleb tier. Like your waifu.
>>
>>1258145
Gas gas gas is just for opening things.

DEJA VU is the main dish.
>>
>>1258143
Gotta sleep now.. Got to be at my second job early tomorrow. G'NIGHT, and good luck.
>>
>>1258153
Thanks bro.

Now, lets drift the logger to the ground!
>>
also for those of you yet to fight something that might help is saving Wong initial hex map at the start of the match then opening it in something like paint and then drawing your motion on there as you go.
>>
>>1258124

Nice. Which loadout are you using? Also, what color is the Loggerhead? I figure the Buddy looks like a Rick Dais, since it's a Morgan II, but it has the black and white of a lot of the Initial D cars for a paint scheme.
>>
>>1258170

Nevermind on the color, I found I had a picture of it. Dark grey, right?
>>
>>1258170
Load out 1

https://s-media-cache-ak0.pinimg.com/564x/06/fc/9f/06fc9fd90a3b1c8a20d85cf4b93c2d24.jpg
theres a visual for the thing
>>
Yeah
>>
I bet 1 round of Drinks on the Buddy beating the Loggerhead
>>
>>1258199
>>1258185
Everyone still alive?
>>
>>1258254
Yeah, I was waiting for Wong.
>>
>>1258254
I'm here, waiting for Wong.
>>
“And that's it for the fight! Marciana Sparna and the M-Sagister advance to the next round.” Red Siren sounds a touch worried and a touch approving, “And good for her.” The Archen pats the Knuckle Kaiser's bicep, “Ah, darling, who's next?”

“According to the list, Darryl Bradley and the Palomino I 'Loggerhead' Custom versus Walter Sato and the Morgan II 'Buddy' Custom. They're both former UJCIDF officers piloting Bucephalus machines with a storied pedigree and heavily customized for personal use.” Roarke Starwind chimes in. One of the Knuckle Kaiser's powerful arms folds itself around the Archen. It's a bit like being hugged by a trash compactor, but hearts shoot across the holographic viewscreen of Red Siren's mech.

Karen, working tirelessly to fix the damaged tournament mechs and watching on a screen in the mechbay, grits her teeth in annoyance, “Yeah, keep swanning it up.” She grumbles, autowrench busily working to make the requested modifications installing a boosterpack on the Templar, “You just keep showing off. We'll see who wins in the end.” She grumbles.

The M-Sagister carries away the cockpit ball of Michael Acre, who might be coming to terms with his less-than-awful fate, or might be calling for help, who knows? A posse of Harpies in Red Siren's colors carry off the remains of the Gyrfalcon for repairs. The Gyrfalcon is a Lunar mech, the same as the Sparrows the Harpies were modded from, so one would think they'd show it a bit of well-deserved respect after it fought so hard and so well.

The next two challengers rise up from their mechbays onto the hull, and take their starting positions. The Morgan II looks a lot like most of them, with its puffy leg armor over its thruster manifolds and its long, low head. It has a distinctive white paint scheme with black framing and a suggestion of racing stripes, its ranged weapons slung across its back. Its arms are crossed, and its oddly-shaped head nods faintly up and down.

The Palomino is smaller, but sleeker. Rather than the standard yellowish desert-tan that earned the Palomino its name in the first place, it's a slick dark grey. It has an advanced, hypermodern look to it, tuned and optimized to the maximum by one of the belt's more infamous garages. It has a stylized YH emblem on its shoulder. Palomino IIs, the new ones, have elongated heads, but their predecessors have a blockier head design.

[Continued]
>>
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“Ah, here they come now. That's...um, that's a Palomino, yeah. That emblem is familiar somehow.” Red Siren comments, rubbing her chin.

“Yates & Hillyrd Munitions and Arms. It should, they designed a lot of the ace customs we see out here in the Belt. You wouldn't know because you don't set foot in the mechbay.” The Knuckle Kaiser pokes the Archen in the cheek, “They don't just deal in mecha, a lot of the missiles, specialized ammunition, and mech-scale weaponry out here in the belt come from them.”

“Awaa! I don't like getting oil on my clothes, you know that!” Red Siren huffs, the Archen crossing its arms, “So they're showcasing their goods here, too?”

The Knuckle Kaiser shrugs, “That's what a tournament is for, but the Morgan II interests me as well.”

“Eh? What's so special about it?” The pirate idol asks, sounding genuinely clueless.

“You'd know if you were a mechanic, but someone's clearly spent years tuning it up. The Morgan II is a very old design, but it's a classic for a reason, some people get very into modding theirs and this one has been completely optimized. As far as customs go, this might be my favorite duel yet.” Roarke Starwind is, as befits his reputation, a man who knows a thing or two about mech design.

[Continued]
>>
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Meanwhile, former UCJIDF 2nd-degree Lieutenant Darryl Bradley hits the comms on his mech, “Well, well...Lieutenant Sato, as I live and breathe. So, you're still kicking too? How long has it been, four years?”

His only reply is catchy music with a strong, bassy beat, 'Gas! Gas! Gas!'

“Sato?” Bradley questions.

'I wanna step on the gas!'

“SATO!” Bradley roars.

“Eh?” A laconic voice answers him. Slow and drawling, emblematic of sleepy-eyed Walter. It's an impression that has made countless rebels, smugglers, and pirates underestimate him, “Don't stop the music, Darryl. It's almost six years, now. You know that.”

“Mmmh. Yeah, haven't seen you since Paley's World. So, you got out too, huh?” The dark-skinned man in the Palomino sighs.

“I was bored.” The Morgan II shrugs, “This is a lot more exciting, and I have new friends now.”

“We both needed them after the mess the rebels made of that place. I still remember the stink of burning whale fat.” Bradley shakes his head at the memory.

“It wasn't that. It's just...being told when to eat, when to sleep, where to fly, how fast to do it, who to shoot, it's like sandpaper rubbing away at your soul. It polishes you smooth, grates away all the cracks and folds that make up the fingerprint of your personality, makes you just another marble in their machine. I couldn't live that way. When the killing starts it almost doesn't bother you, because the military rubs that away first. That's the part that scared me, Darryl. One day, I got in my mech, and I wasn't excited when I felt it power up. That's when I knew I had to get out before I became like the Major.” It's more words than most people ever get out of Sato when he hasn't been drinking and there isn't a karaoke machine nearby.

[Continued]
>>
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“There was never a goddamn chance of that, Sato. You have a soul, she was born without one. Besides, she made it out alright. None of the senators were there, they didn't see the floating cities sink or hear the screams. Their kids all had cushy posts on the island, so they didn't have to deal with family who came back with the shakes or woke up screaming because they remember the sight of kids floating in the water, sharks nibbling at 'em. So the Senate, in its infinite wisdom, made her a Jove-damned general and put her in charge of SOUL. After all, she's a go-getter who brings results, right? I wish I could spit in this helmet.”

“You'd think they'd have learned when so many of us quit after that.” Walter remarks sadly.

“People like that never learn. They don't want to. They think the galaxy is theirs, so they wrap it around themselves like a blanket and snuggle up real warm in it. It's people like us who feel how cold space is. Us, and the man in that big chair up there.” Bradley remarks.

“Really?” Back to usual Walter, practically monosyllabic.

“Yeah, really. Sorry to keep you waiting, pal, I know you've been waiting to see which of us was really the best in the unit almost as long as I have.” The Palomino fires up its thrusters.

“Don't break your hip, old man.” Walter replies, and despite his indignation Bradley grins, he can hear some of the old fire in Lieutenant Sato's voice. The Morgan II leans forward, and fire jets from its thrusters, its eye glowing bright.

“I'm going to knock you out, you little punk. You know, if you're looking for work after this...” The Palomino brings its weapons into position.

“It's okay, I've got that covered.” Sato remarks. After all, his mech is already painted black and white.

[Initiative! 1D10+7 for both!]
>>
Rolled 8 + 7 (1d10 + 7)

>>
Rolled 9 + 7 (1d10 + 7)

aaand the tequila just kicked in
>disgonnabegudd.jpeg
>>
Did I somehow lose a bunch of time typing that or did Daylight Savings just kick in?
>>
>>1258301
Should've kicked in around 2 am, EST.
>>
>>1258291
Go Go Speed Sato
>>1258301
It is daylights Savings time Sunday at 2am the clock should roll forward an hour
>>
>>1258304
Thank god, I didn't even notice and just assumed it was later than I thought.
>>
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>>1258298

Looks like you're going first and we've both been drinking. What a glorious duel this shall be.
>>
am I top left or bottom right?
>>
>>1258291
Fairchild is a gods damn monster. Bloody hell. How many contestants hate her?
>>
>>1258317
The one with the L
>>
>>1258322
yeah auto update didn't catch that
>>1258316
2106 facing 2107
>>
>>1258323
I just assumed you were that plastered.
>>
>>1258325
Only if someone else is paying
>>
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>>1258323

Facing 0813 here.
>>
>>1258332

No, the Libra has not joined the fight and you don't have a clone, I just forgot to delete your old position.
>>
>>1258332
alright
1309 facing 1310
>>
>>1258336
well damn, there goes that plan.
>>
Rolled 4 + 18 (1d10 + 18)

>>1258339

1319 facing 1318, using remaining action to fire a three-shot burst with the rocket launcher (it's within combat range) with 3 Luck.
>>
Rolled 6 + 15 (1d10 + 15)

dodge, 2 luck
5 luck remaining

hit the jukebox
https://www.youtube.com/watch?v=gsmAF9cVPm4
>>
>>1258365

I believe you have an AMS? Roll versus 22, isn't that how it works?

Or you could always roll parry. Up to you.
>>
Rolled 2 + 14 (1d10 + 14)

>>1258360
rolling AMS
>>
>>1258371
He gets the parry after the AMS, I'm pretty sure.
>>
>>1258371
I believe I can still roll a parry, yes?
>>
Rolled 8 (1d10)

>>1258372

Rolling location.
>>
Interesting.

Its good to what a all-rounder fight for a change... And the story these two have together really makes it more interesting.

I can already imagine the 4 mercenaries on the karaoke now...
>>
Rolled 1 + 13 (1d10 + 13)

parry just in case
two luck added
>>
>>1258376

I...actually can't find a source on that. You definitely get a DODGE roll. Anyone see something I'm missing?
>>
>>1258384
Dodge>AMS>Shield

And thats because he doesn't also have a shadow imager.

>>1258381
Spending luck on it was realistic... But not a very good risk to take for so little.
>>
>>1258381

I won't take your luck because I'm not sure you're allowed a parry in the first place and don't want to charge you for nothing. It's your move, -1 SP to your left leg, 4 remaining.
>>
>>1258385
Dutch-senpai? Any ideas on this?

>>1258387
I'm really trying to not interfere... But there i no place saying that he can't parry after using a Phalanx, it just says that he can do the gunnery roll after the dodge.
>>
Rolled 9 + 16 (1d10 + 16)

>>1258387
fine by me
move to 1313, firing, 1 luck added,
4 luck remaining
>>
>>1258394
>Its so hard when I try to be me
>WOOOOOOOOOOW
>>
Rolled 5 + 13 (1d10 + 13)

>>1258394

Nice shooting. 4 Luck and 4 Luck remaining, let's see whose mech endures the storm.
>>
Rolled 3 + 13 (1d10 + 13)

>>1258413
>>
That's a crit, roll for it but remember to announce what table you're rolling on. Nice shot, very nice.
>>
Rolled 4 (1d10)

alright, rolling crit, special table
>>
>>1258393
It's a tricky thing, but I think in some cases it wouldn't be difficult. First comes the dodge, next comes the AMS to try and shoot them as they narrow in, and the shield is the last line of defense. Don't think it would work if the arm with the AMS had the shield though, but if it was head or mounted on the other arm, it would make some sense. Then there is weird stuff like active and reactive shields as well.
>>
> flight system

not my first choice, but ill take it
>>
Rolled 8 + 15 (1d10 + 15)

>>1258422

Alright, it looks like a flight system hit, and it reduces the Buddy's flight speed to 10 MA. My turn, and I'm using the rifle for both actions. Here's the first shot.

>>1258429

I was more curious whether it was explicitly spelled out anywhere.
>>
Rolled 6 + 15 (1d10 + 15)

And to save time, here's the second shot.
>>
Rolled 3 + 13 (1d10 + 13)

dodge 1
>>
Rolled 4 + 13 (1d10 + 13)

dodge 2
>>
>>1258447
>>1258450
One crit, three shots.
Sato isn't famous for nothing, I see!
>>
Rolled 8 + 11 (1d10 + 11)

well then parry 1
>>
>>1258447
>>1258450

Make your parries.
>>
and parry 2, with 2 luck

2 luck remaining
>>
Rolled 8, 3 = 11 (2d10)

>>1258454

Good job averting a crit. I'll roll for location on those two.
>>
Rolled 8 + 13 (1d10 + 13)

>>1258465
with actual dice this time
>>
>>1258465

Are you sure you want to do that? Unlike the Sagister the Loggerhead CAN have its torso armor breached on a cockpit hit.
>>
>>1258471

Well, it would take an extremely unfortunate series of rolls for that to happen...
>>
>>1258471
I'll take a chance over guaranteed damage right now.
>>
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Both pilots are professionals. Both of them do this for a living, both of them have done it for a long time. Even though Bradley is here advertising a product and Sato is a former racer, neither of them acts like a fool or tries to play the hero. They duck behind the curved pillars, now scarred with plasma fire from previous matches.

The Buddy strikes first, jetting out from around the far side of its cover and bringing its rocket launcher down into position over its shoulder, firing a barrage of three. Pale smoke streaks out behind them like the tentacles of some grim beast, but the Loggerhead is undeterred. Swerving around two, it fires the small inbuilt guns on its head at the remaining missile, but fails to stop it detonating against its reinforced left knee (-1 SP, 4 remaining).

“You're still a fan of the classics, Sato?” Bradley's voice is cool and amused over the comms, advancing undeterred towards the larger mech and raising its battle rifle. It fires once, and the explosion as the AP-round hits sends the Buddy reeling, thrusters popping like fireworks, “Let me introduce you to the 'Screwdriver'.”

“I see you've got some new weapons.” Sato replies phlegmatically, as he grimly notices the 20% reduction in top flight speed. Darryl Bradley may not have an evil heart, in his estimation, but he knows how to hit a man where it hurts. His poor thrusters... “...Hang in there, Buddy.” He mutters, patting the arm of his chair.

“The company has been good to me.” The Loggerhead shrugs casually.

“I can tell, but there's something to be said for doing things yourself.” The double-barreled beam-rifle in the Buddy's other hand barks twice. The Loggerhead's pilot has quick reflexes and manages to block two shots (-2 SP, 5 SP remaining) with its shield, but the other volley strikes true. One shot impacts the weakened left knee (-1 SP, 3 remaining, -2 K, 3 remaining), and the other hits it in the gut (-1 torso SP, 4 remaining, -1K, 7 remaining).

[Continued]
>>
>>1258481

Speaking of guaranteed damage, it's your turn again.
>>
Come on Sato, woooooo
Win me some free drinks!
https://m.youtube.com/watch?v=YbqLkgN-lQ0
>>
Rolled 7 + 15 (1d10 + 15)

1317, 1 shot,

sweet christmas, don't fuck me now
>>
Rolled 9 + 13 (1d10 + 13)

>>1258488
>>
these dice, man
>>
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Rolled 5 + 15 (1d10 + 15)

One shot and then 0716 facing 0616.
>>
Rolled 7 + 13 (1d10 + 13)

>>1258497
>>
>>1258500
>these ties
>>
>>1258500

Your move, it seems.
>>
>>1258501

I think for all of the difficulties it's causing the hex map is somehow really improving the quality of these fights.
>>
>>1258505
It does make it a lot easier to keep track of who's where.
>>
>>1258500
jesus
ok, 1 shot, then 1315 facing 1215
>>
Rolled 10 + 15 (1d10 + 15)

>>1258510
>gee anon, maybe you should remember your dice.
Naw fuck you brain ill do what I want
>>
Rolled 7, 2 = 9 (2d10)

>>1258511

I'm assuming that'll hit so I'm just rolling both of these at once in hopes of averting a crit, you dig? +13 to both.
>>
>>1258511
>>1258517

A crit it is. Roll for it and name the table you're using.
>>
Rolled 10 (1d10)

I dig
special hit locations
>>
>>1258511
Clearly your brain doesn't know what the fuck it's talking about and you should just roll whenever.
>>
>>1258520
OH FUCK
>>
>>1258520
Wew lad
>>
Rolled 5 (1d10)

>>1258524

POWERPLAAAAAANTTTT!
>>
>>1258525
THUNDER, HELP! I JUST PULLED A YOU, WHAT DO I DO NOW?!!!
>>
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Well, back. Been reading through this, and it's pretty heart-wrenching. I mean-

>>1258520
OH JESUS CHRIST ON A POGO STICK
>>
>>1258530
HOPE TO GOD SATO DOESN'T DIE
>>
>>1258530
Better apologize to Buddy
>>
>>1258520
Looks like Gareth owes someone at the bar Drinks
>>
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>>1258520
>>1258524
>>1258525
>>1258526
>>1258530
HAHAHAHAHAHAHAHHAHAHAHAHAHAHA
SASUGA, DARYR BRADREY-SAN!
>>
>>1258532
Oh, and Wong, I'd like to ask for you to continue with playing Buddy. If it isn't a walking radiation hazard at this point.

If you want me to roll, I can do that.
>>
>>1258532
I AM SO SORRY (NOT SORRY)
>>1258533
ITS JUST 3 KILLS, I'M SURE ITS FINE
>>
>>1258520
Turn my head away for a moment and this happens. BR, Thunder, I need some assistance. My sides have rocketed in two seperate directions.
>>
>>1258538
Just the nature of the game, Loggerhead. I don't blame you.
>>
>>1258538
The powerplant exploding would certainly do more than 3K. And 1's enough to kill any person, no matter what.
>>
>>1258539
Can't help you, trying to find mine too... I think they ended up in another system!
>>
>>1258541
well, wong rolled over a 1, so the Buddys still in one piece, and he only took one kill of damage to the torso. so yeah, everything's fine.
>AND THAT CHILDREN, IS WHY YOU DONT HOTROD YOUR POWERPLANT!
>>
Rolled 7 + 15 (1d10 + 15)

>>1258526

If hot powerplants were common the fight would have ended there. -1 torso SP (3 remaining). Future powerplant hits explode the Buddy on a 2 or less.

Moving to 1112 facing 1212 and firing a shot.
>>
>>1258545
Yeah, but imagine if we were running hot powerplants.

Oh lord.
>>
Rolled 3 + 13 (1d10 + 13)

>>1258547
melee is adjacent spaces, right?
>>
>>1258551

That it is. You might want to roll your parry first, though.
>>
rolling parry
>>
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Updated map.
>>
Rolled 10 + 11 (1d10 + 11)

shut up brain
>>
>>1258556
Welp. Close as always
>>
Is someone countring ammo? Because I think that they may be close to half-clips right now, and the one who stops to recharge first loses an action.
>>
Rolled 5 (1d10)

>>1258556
>>
>>1258556
DO A STARWIND KICK ON HIM!
Then follow with Heat Estoc!
>>
>>1258558
I have ALL my ammo in one clip
I think he shot 4 times

Also I'm drunk but did that parry roll last round result in a mega- crit?
>>
>>1258559

That's a shot to the right arm. 3 SP, 3 Kills remaining there. Your move. Melee, I presume?
>>
>>1258559
ill take that on the leg
>>
>>1258556
Depending on your mobility you can likely get behind him and get a good hit in with your melee.
>>
>>1258565
Man, seems like dice wants Buddy to cripple limbs all day.
>>
>>1258565
Also, Wong, he may be forgetting it now... But he was gloating some days ago about "MY WEAPONS SHOOTS DRILLS BIT THAT DRILL THROUGH YOU! MWAHAHAHAHAHAHA"
You may want to wriet about that or something, just an observation...
>>
>>1258563

Nah. Make your rolls, it's your turn.
>>
Rolled 6 (1d10)

>>1258566
wait fuck, ignore that. also >>1258563

dropkick for style, ( I forget the modifier)
>>
>>1258570

If my guns shot drills I'd gloat about that too. I fucking love this fight.
>>
>>1258574
Eurobeat versus drill bullets. It covers all the bases.
>>
Rolled 1 + 14 (1d10 + 14)

estoc, head
>>
Rolled 3 + 13 (1d10 + 13)

>>1258573

Uh, -2, so your total is 17.
>>
>>1258574
>inb4 Daryl starts gloating too

I just love this madness too.
>>
Rolled 4 + 13 (1d10 + 13)

>>1258579

And parry.
>>
>>1258570
It wasn't bargging, it was a fact. the last version had tracer as well.
also, >>1258578
this is why tequila is more reliable than brain
>>
Rolled 2 + 13 (1d10 + 13)

>>1258578

And dodge
>>
>>1258582
6K of Damage? I Believe? Did this shield already parried something? Also, don't forget the Beta armor in that arm, should probably activate and ignore the leftovers.
>>
>>1258585
ALMOST!
That ties! This unlimited ties! Its like the Templar fight again!
>>
>>1258587

No, the only successful parry prior to this turn of very narrow avoidances has been the Loggerhead's.

Buddy shield SP reduced to 5.

Loggerheadanon, what hex are you in for the sake of my map? 1113?
>>
>goddamn, is this shit rigged? I came for a fight not a goddam dance! I want my goddamn money back!
>>
>>1258589
>>1258590

Oh man, this is making me teetering on the edge of my seat.
>>
>>1258590
yes. also I need to stop randomly posting, but I roll better when I act like a fool, so
>>
>>1258590
Buddy is the heavier one... So, by the rules, the logger is in 1113
>>
Rolled 3 + 14 (1d10 + 14)

>>1258596

So take melee attacks.
>>
Go Sato you can Do this!
Wooooo
>>
Rolled 9 + 13 (1d10 + 13)

>>1258600
>>
Rolled 10 + 14 (1d10 + 14)

>>
>>1258600
To the head?
>>
>>1258603
Melee attack most definitely taken.
>>
>>1258603
WOOOOOOOOOW
THIS FIGHT! HAHAHAHAAH!
>>
Rolled 2 + 13 (1d10 + 13)

>>1258603
>>
Rolled 4 + 11 (1d10 + 11)

>>1258603
fuck it why not
>>
Rolled 8 + 14 (1d10 + 14)

WHO SAID I WAS DONE?
>>
Rolled 1 + 11 (1d10 + 11)

>>1258610
>>
Rolled 3 + 18 (1d10 + 18)

NIGHT

OF

FIRE

+4 LUCK
>>
>>1258610
>I'm going to melee with him! What can go wrong! I have a mighty heat estoc! And what does he have? A cheap in-built Katar? Pffffft
>inb4 crits
>>
Rolled 7 + 11 (1d10 + 11)

>>1258610
actual parry this time
>>
>>1258612
WOW OH OH OH, WOOOWOWO OH OH OH!

YOU'LL HAVE A NIGHT OF FIRE!

NIGHTS

OF

FIRE!
>>
Rolled 8 + 15 (1d10 + 15)

>>1258613
are you psychic bruv?!!
>>1258612
enough of this shit 2 LUCK
LUCK 0
ONE SHALL STAND
ONE SHALL FALL
>>
>>1258618
This fight right now:

https://www.youtube.com/watch?v=AsbOOPkmEGw
>>
>>1258612
ROLL FOR CRIT WONG!

WHICH TABLE!?
>>
>>1258618
>inb4 Sato destroys your head and finishes your leg, just before retreating while you can't give chase to him.
GG.
>>
WOOOO FIGHT ON! Fight Sato Fight!
https://m.youtube.com/watch?v=TKG4lRFTRJA
>>
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>>1258622

Crit? No. God no. I just took off his left leg. That means no more walking speed and his flight speed is reduced to six hexes.

THIS IS WHAT HAPPENS WHEN YOU SHOOT WALTER SATO IN THE THRUSTERS WHEN WONG IS DRINKING!

Oh, right, and the Buddy moves back to 1111 facing 1112.
>>
Rolled 7 + 15 (1d10 + 15)

>>1258629
shoot twice
>>
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>>1258629
My god, no wonder why Clone Commandos use these.

Off topic, but RIP Republic Commando, you were fun ;_;
>>
Rolled 8 + 15 (1d10 + 15)

>>1258629
>>
Rolled 4 + 13 (1d10 + 13)

>>1258632
>>
Rolled 9 + 13 (1d10 + 13)

>>1258638

And parry 1...
>>
>>1258638
Thats a crit. Might I recommend the cinematic table? Considering how you both ate luck like it was popcorn, this prevents you from accidentally getting disqualified.
>>
Rolled 9 + 13 (1d10 + 13)

>>1258636

Dodge 2.
>>
Rolled 6 (1d10)

>>1258640
see as this fight would be OVER if I rolled cinematic last time, yes.
>>
>>1258639
5K(AP) vs 5SP shield and Beta Armor?

No DMG.

KEK

Only -1SP to shield.
>>
Rolled 6 + 13 (1d10 + 13)

>>1258644

Parry 2.
>>
Rolled 4 (1d10)

>>1258646
thats a hit, Cheri
>>
>>1258645
>>1258647
So... Drill in the leg?
>>
So that's one hit (is that what the 6 >>1258645
was for? Because it was rolled before I even made my parry)

One successful parry, -1 shield SP, 4 remaining.
>>
>>1258649
It can take another one into the shield before it even starts to even ablate the armor.

That beta was very good choice.
>>
>>1258651
sorry, forgot my first roll was a 7
I'm starting to have some trouble keeping up
if I can still take that 6, then aim for the right arm.
>>
Hey guys, thats it for me, I'm going to bed.
Thanks for running Wong! See you guys later.
>>
Rolled 7 + 15 (1d10 + 15)

Yeah, -1 shield SP, and then a right leg hit (-1 SP, 3 remaining, -3 K, 3 remaining.

>>1258654

For the limb hits, odds are arms, evens are legs, if you're missing one it hits the other. Also, it's Buddy's turn, two shots.
>>
Rolled 1 + 13 (1d10 + 13)

>>1258656
got it
>>
Rolled 4 + 15 (1d10 + 15)

>>
Rolled 8 + 11 (1d10 + 11)

>>1258656
parry one
>>
Rolled 8 + 13 (1d10 + 13)

>>1258656
dodge 2
>>
Rolled 10, 5 = 15 (2d10)

>>1258662

Rolling locations.
>>
Rolled 7 (1d10)

>>1258664
>10

Okay, so gotta roll that on the special chart.
>>
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>>1258665
...I guess the dice has a way of screwing everyone over.
>>
>>1258665
Well i knew that was coming.
>>
Rolled 3 (1d10)

>>
Rolled 9 (1d10)

>>1258665
WELL THEN, I THINK WE ARE DONE HERE.
>>
>>1258670
CONGRATS! YOU DID NOT DIE!
>>
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>>1258670

Let's see. Yeah, on a 19 you escape unharmed even with -4.

>>1258669

Somehow I left a die here and didn't include this picture.
>>
>>1258673
Is it over?
>>
>>1258673
And let this be a reminder to everyone. If you spend your luck willy nilly, a modded up speedster playing eurobeat music will shoot you in the cockpit.
>>
Well that was a wild ride.

And I only died of sleep deprivation 3/4ths of the way through!
>>
>>1258677

You won and Loggeranon did not die. Congratulations.
>>
you know, I didn't expect to win, but damnit I wanted to there at the end.
Kids still got all his servos too. damn shame.
>>
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>>1258680
Oh my god. I was fully expecting to lose, especially after the powerplant hit.

Loggerhead, it was a good fight. Who would have thought we'd be part of a really long and good fight. Cheers to you, man.

Also, that Katar turn reminded me of this:
https://www.youtube.com/watch?v=IPM1TO_al84
>>
>The Bar is full of loud Mercenary Cheers and the sound of someone buying drinks
>>
>>1258685
I wonder how Gareth was feeling midway. Bet Alex is gonna be a happy camper, too.
>>
>>1258684
I know, right? Glad you got to be here for part of it at least. Near misses and crits for days!
>>
>>1258678

Let's be totally fair, we both got drunk and decided spending all of our luck would be hilarious, getting a powerplant hit and a cockpit hit in the process because we are smart, responsible adults.
>>
>>1258690
hey you started it. I blame peer pressure
>>
>>1258688
Gareth may have dropped his Beer when Sato took that shot to his reactor and spent the last half of the fight never bothering to order a replacement
>>
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The Loggerhead charges, firing, but the Buddy boosts away to the left, passing by its route. The Buddy has melee weapons of its own, but Sato remembers Bradley being pretty handy with a rapier back in their military days and isn't keen to see what kind of fancy equipment Y&H have given him in that department. He fires a shot as he goes, but Bradley slips its path too, tsking.

He aims and fires...then his eyes widen as his sensors detect a radiation spike from the armor-piercing drill round digging into the Buddy's back, “Sato! Your reactor, it's going to...!”

“I already got it.” Walter assures him, reallocating power to shut down the damaged cell, “Thanks for your concern.”

“No sweat. You die, my participation in this little game the pirates are playing ends.” Bradley wishes he could remove his helmet and wipe the sweat off his forehead. He looks more worried than Sato himself does.

Sato, meanwhile, circles the pillar and pops the Loggerhead in the right arm with his beam rifle. (-1 SP, 3 remaining, -2 Kills, 3 remaining).

His fears about the Loggerhead are accurate. A white-hot mass estoc in hand, the Palomino charges, thrusters firing on full blast as it aims a kick the Buddy barely blocks with its forearm shield (-1 SP, 5 remaining) and aims a stab that the Buddy barely avoids. A Morgan II without a somewhat smaller, customized head would probably have had its eye poked out!

So Sato retaliates. The vibrao-katar concealed in the forearm of his mech's right arm pops out, buzzing silently in the void of space as he drives it into the bent, damaged left kneecap of the Loggerhead, twists it around, and sticks it out through the other side. Thrusters pop like popcorn again, and he pulls it free with a satisfied smile. Estimated 33.3333333% reduction in top speed for ex-Lieutenant Bradley.

[Continued]
>>
>>1258690
..hang on. I need to start drafting up a poster. 'From the Eisentor Council of Safety, don't drink and spend luck.'
>>
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>>1258690
>>1258692
I saw that part at least. That was insane.
>>
The Loggerhead stumbles and wobbles, held up by its remaining thrusters, “Sato, you vengeful bastard!” He aims the Screwdriver and fires twice. Sato throws his shield up into the way, and the first spinning, drill-shaped round passes clean through the portion the heat estoc left weakened and melted...but the metal slows it down, and it pings harmlessly off the Morgan II's arm, as a hexagonal pattern of impact-resisting bichir armor becomes momentarily visible. (-1 shield SP, 4 remaining)

“Bahamutcorp tech, really?” Darryl scoffs.

“They sold it to some Martian clients of mine who shared it with me. There's perks to being a mercenary, you know.” Sato says defensively as his mech takes a drill shell to the right leg. (-1 SP, 3 remaining, -3K, 3 remaining). He snaps his double-barreled cannon up and fires again as he backs away, expecting a response. He doesn't get one. He looks back, and sees the Loggerhead's chest crumpled in, smoking and dripping superheated metal...and then the cockpit ball bursts out through it like a Davorkian tubeworm emerging from its host's thorax, trailing smoke.

“Lucky shot.” Darryl Bradley grumbles.

“You mess with the best, get shot like the rest.” Walter Sato responds pithily.

“And that's a win for the Morgan II “Buddy” Custom! Walter Sato advances to the next round!” Red Siren chirps.
>>
REMAINING BATTLES


FIGHT 6:
Pharcyde x Myrmidon

FIGHT 7:
Valkyrie x Blitz

FIGHT 8:
Walkure x Dutchman

FIGHT 9:
Chimera x Fiddler

FIGHT 10:
Pumpkinseed Jaeger x No Count
>>
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>>1258696
Here we are!
>>
>>1258684

The weirdest thing about that fight was the fact that there were clear parallels but the Loggerhead was devoted to AP while the Buddy was devoted to hitting twice per shot. I'm just amazed the emergency katar saw use.
>>
>>1258682

It was close as fuck and I spent the whole fight expecting to lose because the Loggerhead does so much damage. All of us expected to lose. You, me, Buddyanon, but we all wanted to win, too.

That makes no sense but it's true.
>>
>>1258708
Yeah, I was banking on closing ground and hoping servos with that estoc the whole time. probably should have had more patience, but I didn't feel like taking 2-4 shots a turn all fight. Completely forgot my footsies.
>>
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>>1258706
Nice.

>>1258702
And now Walter would be going through mech menus, surveying the damage until this pic pulls out.

He wonders for a moment. Did she manage to get to safety when the rebels were sinking cities on Paley's World? Or was she one of countless innocents that sank beneath the waves?

Walter never did get an answer.

But today, it didn't matter.

"Izumi, if you're watching....thanks for saving me through another day."

Maybe someday, he would find her again.
>>
>>1258712

I think the problem was that you charged and didn't quite get all the way to me and when I was updating the map I went "wait, that's odd, why is he doing that-OH SHIT BECAUSE HE'S GOING TO MELEE ME."
>>
>>1258709
You could practically feel the tension and anxiousness every time the dice were rolled.
>>
>>1258708
>>1258709
>>1258712
I wasn't expecting the emergency katar to be that effective, too.

>>1258718
I thought it was gonna be a melee fight, and that worried me a lot. And then the leg came off, which was a big surprise.

>>1258719
Pretty much. I came back around the time Buddy's powerplant got hit. Was reading through and saw the ties on the second round.

And then that post came up while I was typing. Oh man, good thing I'm close to the restroom in my house.
>>
>>1258718
>>1258719
I agree. the templar/ulfbert fight had the young hot blooded tension, but this one had the tension of two professionals duking it out. It was a great fight
>>
>>1258718
hey Wong, will the next round be the winner of the first match against the winner of the second? or will you mix and match to keep things interesting?
>>
>>1258725

Shoutout to Libra and Wraith for being a traditional high-stakes gunfight. That was more "Showdown at High Noon", Buddy and Loggerhead was more some John Wick action flick with two guys repeatedly getting shot and returning fire.
>>
>>1258726

Mix and match.
>>
>>1258729
Anyway, it's now 4AM where I am due to DST, and I need to get some form of rest.

I'll see you all later today.
>>
>>1258729
oooo. this will be something to see
>>
>>1258262
poor Karen. Victor should supply her and her team with a tonne of good coffee and pastries as an apology. in my experience that's one of the best ways to ingratiate to a mechanics crew
>>
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Aannd I just realized I missed the Samurai Jack premiere.

And the only thing I got to see was a 5 minute section with this guy before Adult Swim stopped showing the episode and starting showing something about Morning Bullshit or whatever. I'm salty enough to commit murder right now. Now I'm not going to feel bad when I steal it off the internet.

Actual spoilers.
He's literally Robot Scatman. Not even lying.
>>
>>1258740
Man I was impressed. I thought the reboot would be horrible. First impressions are good.

You can watch it online on adultswim's website if you verify your provider. Basically signing into your email if applicable. Ez.
>>
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>>1258740
They will keep playing the episode until monday morning, keep checking the stream.

13 years and the new episode still lived up to the hype, I don't believe it.
>>
Oh, right, saving this for posterity.
>>
>>1258738
Mag would join him with a tray of Sunny D
>>
>>1258748
Really doesn't work unless you know the context (that the system's Mekton Zeta and that hitting the powerplant is a bad thing at that moment)
>>
>>1258753
Hmm, yeah.

Speaking of powerplant hits...in the course of 79 threads, was this our 2nd powerplant hit?
>>
Ah, good old watchcartoononline always has my back.

For anyone that wants to see it.
https://www.watchcartoononline.io/samurai-jack-episode-53-xcii
>>
>>1258756

No, I think the priest actually caused a successful powerplant explosion once.
>>
>>1258756
Roarke, is melee fighter. In this game melee fighters get to choose where to aim. If we choose a ranged fighter at the start we may have seen a lot more random reactor crits.
>>
>>1258776
When are you planning on running next Mr.Wong?
>>
>>1258776
Ah, so this was our third, then.

>>1258777
Fair enough.
>>
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>>1258758
>>
>>1258786
haha. oh man, i havent seen this one
>>
>>1258702

> well done Buddyanon!

>>1258262
Well, at least Micheal is having a good day. First a proper fight, against an equally skilled opponent and an outright superior mech, and then he get's a date with a rather.. enthousiastic noble lady. He didn't get to show off the best he could do, but that was one hell of a stress test.

Once he can untangle himself from her, the Kestrels are getting one eager new recruit.
>>
>>1258796
With all this romantic crap, I almost hope Wong has not!Yuu (I am horrible at names, don't make me come up with another) show up from Venus.
>>
>>1258727
>Shoutout to Libra and Wraith for being a traditional high-stakes gunfight

I honestly feel kind of bad about that, since I upgraded the CROWE sniper to 8k just before our fight and wasn't aware that an 8k attack could destroy his torso outright.
>>
>>1258873
Well, had we waited for Wong to ask us to roll more dice rather than just go crazy rolling waiting for him to post
We also could have used luck
It's totally okay, I new the Wraith was always in danger with how thin its armor is and how hard some of the others (Especially the melee units) hit
But I had to shave CP costs somewhere for the Cloak and Stealth systems to fit in it
>>
>>1258877
Moral of the story? Don't buy Cloak systems for Tourney Mechs.
>>
>>1258992
Sooo what you're saying is
I shouldn't have made a what I wanted to and tried to fit it within the confines of the CP limit for a mook mech and have posted it near the beginning knowing full well it gave the others a chance to plot against it's gimmick, because I thought it would be fun and different from the rest of the mechs not because I ever intended for it to win and become the new Mook mech
And instead should have waited until the last minute and devised a cheese machine designed solely for the purpose of being a dick, countering the others machines and winning at all costs Because that doesn't sound fun or very sportsman like
>>
When did Wong say he was running next?
>>
>>1258706
perfect.
>>
How in the ever loving hell do Drones work? Like, my understanding is...

A Light Heavy RMS would be able to control 6 drones at full skill/stat level. With a Control Range of 5, they'd be able to take a program five actions long. With a Operation Range of 15, they'd be able to fly around up to fifteen hexes away from the Mother Unit. It's total multiplier would be x3, so it's cost would be 42 CP, and it would take up one Space (assuming its drones do not hide out in the Mother Unit like a Qubeley or some such. Then... what? Each Drone is built as a Servo with a weapon and thrusters in it?
>>
>>1259052
I'm saying is that Cloak systems aren't meant for 1v1 duels because you don't have anyone else covering your weakness if you've been spotted. Maybe if you have a tandem buddy to help out and maybe if your opponents don't have an ASP or target analyzer or the same skill level, it would be a different story.

But as it stands, with the 52 CP you've given up for the Cloak, the Wraith stats-wise is a more expensive and slightly slower harpy with a stealth gimmick. And with most of the mechs in the tourney being Medium-striker weight and above, it's not worth it. It would be akin to putting someone from flyweight to fight against a lightweight. When their skills are equal (Dice Roll modifiers), all they need is one good lick in and the flyweight's dead.
>>
>>1259077
Seems to be. Pretty sure the drill hair paladins drones were pods with a drill and a thruster in them and roarkes I think are arms and a hand.
>>
>>1259090
>Slower than a Harpy
Thrusters: 2 per Wing (Wings themselves provide +2 MA in flight), 300 meters per turn (600 in Jet Mode), or run 250m.
That's the Harpies speed 600m including the wings transformed
The Wraith's speed with its wings is 700m not really usable in the tournament do to size of venue and the fact that you can't accelerate to that speed in one turn
And the point of the tournament wasn't to find the best 1V1 machine anyways
It was for fun and to give a fluff reason for the Kestrels building their own Line of grunt mechs
It would be boring if every mech was built for 1V1
We all would have built one hit melee monsters or unending missile spam machines
>>
>>1259121
>>1259090
And yes I am more than aware that a 1v1 duel in an enclosed arena is not the optimal combat engament conditions for a high speed stealth mech
But that's the machine I wanted to build
>>
>>1259148
More power to you then. Look, I'm not admonishing you for building for a stealth mech. I'm just saying that your fight highlights why a tourney Mech shouldn't use stealth as gimmick for dueling. I'm ok with you had fun building the Wraith.
>>
>>1259121
I stand corrected then. A more expensive and slightly faster Harpy.
>>
>>1259161
With much more powerful guns. Its only really comparable in size and durability.
>>
>>1259148
True. There is a limit to all things. For example, my Nighthawk simply doesn't belong in the tourney however neat a mecha it is.
>>
>>1259161
It's a stealth Bluegill that can catch up to a Harpy and out gun most pirate mecha
What more would you want from a Mercenary?
>>
So, the Pumpkinseed's missile from the pastebin.

Arm-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons

If I wanted, say, a rack of three of them, would I simply triple the shots, CP, spaces, and weight?
>>
>>1258842

I don't watch animes like that. Then again, I also think yuri in /m/ shows is cancer (and honestly in most /tg/ media lesbian PCs are cancer incarnate, that's a meme I agree with), so it goes both ways.

>>1258992

No, the Wraith is awesome. I love the Wraith and how good it is at what it does.
>>
Oh, also, game resumes WEDNESDAY!

>>1259090

Cloak systems are great for getting that backstab, though.
>>
>>1259210
S'fair enough. It's not for everyone, not for most really. Can just avoid the crap altogether with him, at most mentioning having someone back home, ye?
>>
>>1259210
Ehhh, I always found a good number of commercial attempts rather bad at doing same sex parings. It's the same as regular romance, only with more butt stuff. Then again, I am not a big fan of stereotypical gay dudes.
>>1259217
Perfect. Going to pick whos going first next time?
>>
>>1259090

Sidenote, part of the point of the tourney is to show off what your mech can do. Even losers are likely to get some good coverage and might have their design picked up.
>>
Do Pods have weight, or just the weight of their armor and the shit in them?
>>
>>1259320
pods dont have weight(they do have armor weight though). they don't have kills either
>>
>>1259217
Can't wait.

>>1259230
That's my goal. At the very least, it'll be imited production.

>>1259324
If a pod gets hit, don't the contents get damaged?
>>
>>1259353
*limited. Thanks cellphone.
>>
>>1259353
yeah. the only defense you have is the armor on the pod.
>>
So as a Drone, would a Heavy Striker Pod, with Beta Heavy Striker Armor, a Medium Beam Gun and MA 15 Thrusters be any good? Or would it be too weak and fragile? It'd come in a group of 6., and the RMS would have a CM of 6.
>>
>>1259195
Wait is the kills of all the missiles in a pack and divided by 15, otherwise I think you are right.
>>
>>1259470
Weight I mean.
>>
>>1259470
every 15 kills of missiles is 1 kill of hp for the pack. Each kill is 0.5 tons. He's got it right.
>>
>>1258262
So now karen is going to use her followers as the weapon to defeat Siren's favorites and get her revenge?
Poor Victor... What did I get him into?

>>1258704
Hum... Its still hard to say what matchups would be best for the next round... But I'm tempted to have the Walkure fight whoever is the winner of the round 12, as I want to see the Templar shine more before going against it(and that "avenging my husbando" plot could work too in case of his defeat) and as I don't see anyone who really matches well with my mech...

But the Lightning has to fight the M-Sagister, they are just perfect for each other!
>>
>>1258716
>Doing fanfics.
I'm glad I'm not the only one!
>>
>>1259592
BRo, you got a few minutes to look at a vanity project of mine and tell me if it's decent or not?
>>
The only one I really want to fight is the Valkyrie. Especially since everyone was talking it up as one of the toughest in the tourney.
>>
>>1259603
I keep forgetting to change my name...
>>
>>1259604
I hear you, but I don't mind fighting the Templar if I win the next fight either.
>>
>>1259612
>>1259604
I want to fight any of the melee units. The Chimera and it's big fucking gun scare the shit out of me, so I want something I have more of a damn chance at.
>>
>>1259618
I'll swap.
>>
>>1259607
I can give it a look at least... But don't expect a full revision if its complex.

>>1259604
You two match really well, and you could fight the Blitz too even if she loses... Well, I would like to see you fighting one of the two next round.

>>1259612
And you are...? The Valkyre? Hmmmmm... Could be cool, but that depends on the dice.

>>1259618
I think that the Templar could be a better match to you if you survive next turn, or the Buddy.
>>
>>1259624
Who's yours? Who you got? Also, it's up to Wong, and art has already been done up of the matchups, etc.

>>1259628
Nah, nah, no revisions or nothing (unless you want to), I was just jacking around and making a mech I thought might be cool. Just wanted your input on if it was even decent or not.

http://pastebin.com/7tirAemZ
>>
>>1259628
Nah it's me. I just like breaking thigns that are considered 'invincible'
>>
>>1259632
Your servos cost 70CP, you forgot the hands.
Your armor should cost 91CP.

Your sword should cost 42CP even before space efficiency.

Your missile launchers should cost 8.64CP before space efficiency.

Overall, its usefullness depends on the universe you are playing in, but with so high DMG I don't think that the disruptor is that necessary and that AP could work better... Its missiles are usefull for some situations, but I think that missiles are more usefull when they cause more DMG than your usual, and not just a normal ranged option.

Your speed is pretty high, and somewhat absurd for a so heavy mech(at least in this game), but not exactly impossible for a mech of 3xxCP, as there is mechs with half the cost that can go even faster than 15MA.

Also, your MV is just absurd, at least for this universer, a -2MV mech on that weight category would be on a Paladin level... And Paladins are pure bullshit incarnated through the most cheesy and OP avatar as possible.
>>
>>1259632
>Who's yours? Who you got? Also, it's up to Wong, and art has already been done up of the matchups, etc.
I'm the Valkyrie, Fighting the Blitz.
>>
>>1259618
Or, you can swap with me and fight the Valk.
>>
>>1259632
Don't have time to bully you. Just look at this instead. http://pastebin.com/58sUns1i
>>
I just had a thought.
inb4 Mai and Katherine go on and on about how they're going to lose before the fight starts.
>>
>>1259722
Why would the armor cost that? Armor is... 9*1.5=13.5, six units of that makes 81.

Redoing the math has the sword come out to 45.5. 6.5*7 (Base 1, Disruptor 2, Quick 2, WA+2 2).

The missile launchers are direct copies of the ones used by the Pumpkinseed 2 in the pastebin, and I'm taking that to supercede harder calculation.
>>
>>1259769
Typo on you paste, you listed the price of the armor at 14.5 CP, not 13.5.
>>
>>1259791
Aaah, blast it. I keep doing dumb shit like that.
>>
If anyone really wants to trade partners, tell me.

>>1259632
>armored heavy
>-2 MV

Ignoring every other problem with it this would stop it from ever being canon.
>>
>>1259946
Like I said, it's not FOR anything, it was just something I thought was kinda neat. I know it's way too maneuverable for this setting.
>>
>>1259946
I'd like to trade to fight Not!Patches.
>>
>>1259946
As for trading opponents, I don't think there's anyone else left that won't just kite ole Luca and splatter him at a distance.
>>
>>1259230

The flip side to that is that mecha with applications beyond straight-up combat have difficulty showing of their actual skills. THe Wraith is a stealth mecha, the Gyrfalcon is primarily a reconnaisance mech, and even the Myrmidon would probably prefer combat at long range to the rather cluastrophobic arena.

On the other hand, since the Kestrels need their schematics to properly fix them, Karen and her team probably have a very good idea of what these machines can do, so that might just work out.
>>
>>1259946
I would prefer not to fight the Blitz round one if possible.
>>1260008
I'm a melee fighter.
>>
>>1259981
>Sending skunk to fight the Valkyrie when he doesn't have any blast weapon or whatever that could give it a challenge as a counter.
>In his first round
That is just evil man, don't do that.
>>
>>1260011
Which one is yours, mate?
>>
>>1260010

Also, i should really get some sleep, while i'm still somewhat coherent.
>>
>>1260012
I thought Not!Revy was fighting Not!Patches?

>>1260015
The Valkyrie.

>>1259946
>>1260011
I'd be fine with trading with the Fiddler if everyone's down for it.
>>
>>1260008
Skunks mechs not that fast or overwhelmingly shooty. It would save me having to chase down what is probably a sniper and it would mean the two armored cores are fighting each other.
>>
>>1260015
Valkyrie. Its got a neat layered defense, but the images only allow me to dodge two attacks.
>>1260012
Deliberately ensuring that a mecha fights someone with a counter to them in the first round is also a dick move if said counter is rare.
>>
>>1260029
>>1260036
Valkyrie? Yeah, that could be pretty damn cool. I'd take that fight.
>>
>>1260029
Revy fought some jobber offscreen.
>>
Technically, if you guys are so afraid of each other, we could do this:

>Za Walkure x Valkyre
I have blast missiles... So I MAYBE could give her a challenge, but it would be a close fight that I don't really want to do in the first round.

>Dutchman x Fiddler.
Dutch can go melee with you to give you a fair fight... If you are so afraid of going against a ranged opponent.

>Blitz x Skunk
The Jaeger has incendiary ammo, perfect for you!

>Chimera x No Count
I have no idea of what No Count have... But the Chimera can just fight anything.


Would everyone be happy with this!?
>>
>>1260051
Did you see the Valkyrie's sheet? It can one shot your torso, roll as well as you, and have a 3 Layer defense system that makes it impossible to die with the first 3 hits in a turn.

So even if you spent all of your turn attack it, and every attack connected, only the last one would hit it and would just ablate its armor(If the Valkyrie don't just parry it!).

Its a very hard fight for you, pretty much absurd in fact, are sure? You literally have best chances with the Chimera.
>>
>>1260078
Ah... maybe you're right. I adore Kathrine, but I am hoping for a better chance. The Dutchman, hm? Couldn't hurt.
>>
>>1260078
Hey, stop lying. Those imagers don't respawn. They block one shot each during the battle and I don't think I can use my shield when I use them.
>>
>>1260054
Looking at the Jager, that's not a very fair matchup for him. I'm faster, his flamethrower has very little range, we're both rolling at -4, I two shot his torso and one shot everything else.

I was OK with trading to fight the Chimera because his gun is basically mine with less range and better accuracy (so he'd have a pretty good chance with his +2 or so over me) but, even if I'm not controlling the Blitz, I'd rather not just stonewall or kite someone to death.
>>
>>1260134
HAHAHAHAHAHAHA

They respawn if you get behind a cover, just like cloak.

Also, the first attack to really hit you in a turn is blocked by your active shield.

So if he hitted you twice, you would temporarily lose your shadows, the your shield blocks the third attack... And then you are finally open.

You still hvae to roll in order to trick people to hit the images but.... If I'm not mistaken you roll +18 when most people roll +14(Wong said something about awareness rolls ealier on this thread.) so pretty much you have high chances of being able to do it most of times.
>>
>>1260138
I have a bullshit plan that could potentially fuck you over if I got lucky but yeah, if I'm going to have to chase down a range heavy guy I think I might prefer chasing down whats probably a lightweight sniper over a giant tank.
Need to get me some boosters holy shit.
>>
>>1260103
>>1260138
So... What about...

>Valkyrie x NoCount

>Chimera x Blitz

>Fiddler x Pumpkinseed Jaeger

Better?
>>
>>1260173
Lurker here, but are you trying to make him hate you? Because first you make the tournament brackets that get him into this spot in the first place, then you convince someone else not to swap fights with him after he agreed to it, then you laugh at him like an asshole.
Dude, stop being a dick.
>>
>>1260201
I have no objections personally.
>>
>>1260201
Put me where you like, guess. I'm an easy fight for anyone, unless I roll like a golden god. I still think fighting the Valkyrie would be fun, since I adore its design and the pilot is probably the single most likeable competitor. I'd prefer to fight her, if it comes down to it.
>>
>>1260201
>>1260256
My guys bigger and beefier than the fiddler and can shoot but the fiddler has half the MV penalty, is faster and its alpha armour keeps it safe from incendiary ammo. Probably not totally fair but not totally one sided either.
>>
>>1260054
I say keep them as they were before. All the other three fights are fine and match up well. The fiddler was going to be a weird one anyways. I know you like the Fiddler, but come on man.
>>
>>1260201
Also, next turn.

>Libra x Valkyrie

>Buddy vs(Chimera or Pumpkinseed Jaeger)

>Lightning vs M-Sagister

>Pharcyde(Or Myrm) vs Blue Knight

Opinions?


>>1260222
>Because first you make the tournament brackets that get him into this spot in the first place.
I just gave a random opinion on what I thought that would be cool and more balanced fights, and Wong decided to use it, I didn't make it with the clear intention of screwing him over... I couldn't have predicted that Wong would use it!
And that isn't exactly a impossible fight or something for him, as he could probably stomp most of things here like the Buddy, Templar, Dutchman, Jaeger and so on... So the best fights for him are mechs like these, who has some trick to deal with his powers too.

> then you convince someone else not to swap fights with him after he agreed to it.
Fiddleanon clearly believed that this would be a easier fight for him! and even if the Valkyrie is also melee, that is not true! Did you see the fiddler? Yeah, he could go straight through that EMW, but he would take many turns of melee to defeat the Valkyrie, in where the Valkyrie would just play BATTOUJUTSU with him and kill him in ONE HIT!

>then you laugh at him like an asshole.
I laughed because I thought that he and Tank-kouhai were just being paranoid when they were talking so intently about losing... But when he said that about the Shadows I realized that he didn't noticed that part of the fight about the wraith going back into cover to try to re-cloak, what meant that the Valkyrie could probably do the same.
Thats why I laughed, because he didn't realized his true power yet.

I'm sorry if I just sounded like an asshole, it wasn't my intention, and I will ask for forgiveness again if I'm proven worng about the Re-shadowing thing.
>>
>>1260256
I'll happily fight the Fiddler. It looks like an interesting mech. Ironically, it's very similar to the tourney design that predated the Valkyrie. Which was banned for being Avalonian ironically.
>>
>>1260295
I think you shouldn't decide winners beforehand. Also, random dice seem fair unless there is a compelling story reason otherwise.
>>
>>1260276
I agree with you, but they seem upset about it, and probably because Mai and Katherine's players don't like the Idea of being the one to be on the way of the other entering the second turn.

For me, though, Fiddler is going to have a hard time with anybody... Valkyrie and Blitz will probably having to fight eventually anyway, and both would be a good fight for the Libra... And NoCount is probably made for being a good fight for the Jaeger, when no one else at this point really fits in that category.

But they aren't MY fights, and if Wong wnats to let them change opponents, Its his choice.
>>
>>1260348
Also something to note, my sword is 7k damage when you add the +1 from my servo. So it's not exactly unable to dish out some damage.
>>
>>1260336
That is just some possibilities, its not set in stone, just suggestions.

And about choosing the fights at random... Its fair, I guess, but they seem to be chosen here in order to offer interesting and "balanced" fights, which isn't always true when you just decide at random.

Imagine Fiddler x Myrm, or Gyrfalcon x Huskarl.

Its fair, but people would just be skitted to death in the first round.
>>
>>1260348
They were going to complain about it no matter what. It's a case of two super builds geared to extremes complaining they are facing a super build geared to an extreme. Of COURSE they will complain because both have real chances of losing. Meanwhile, splitting them up means the two facing them will likely lose. It's not fair for everyone else and makes those fights less interesting.
>>
>>1259769

>Redoing the math has the sword come out to 45.5. 6.5*7 (Base 1, Disruptor 2, Quick 2, WA+2 2).

I'm... fairly sure that's wrong. Because if it's not than my weapons are more expensive than they should be.

You need to do it step by step for weapons. Not add up the multipliers.
>>
>>1260376
>Meanwhile, splitting them up means the two facing them will likely lose
Literally anyone with AP, a moderately fast mech and/or melee will have a good chance against me, having 2 servos is a larger detriment than people think.

And no, I'm not complaining, there's a difference between complaining and saying what you think. I just think I don't have a very good chance against the Valkyrie. I'm OK with trading, and I'm OK with fighting the Valkyrie if I have to. If I was concerned with my chances of winning, I would have jumped at the chance to fight the Jaeger. It's pretty much the best matchup I could hope for.
>>
>>1260376
I fail to see how their hard work being rewarded with the same chance of getting out of the first round as someone like fiddler who came in after the deadline with a mech he made in an hour is at all fair. No offense fiddler. If you bracket shit make it so that the best designs don't meet round one. Or just make stuff random. We've seen a lot of mirror match which is a lot less interesting IMO. Plus, BR is both incredibly annoying and the one who made the brackets in the first plaace. Have him fight the Blitz while fiddler gets his fight
>>
>>1260423
Hey, none taken. I came in knowing I'd probably lose round one anyway. Have me fight whoever, I just whine because I fear the Chimera's big gun.
>>
>>1260423
>Fights so far
>A lot less interesting
Boy, we must have been watching different matches because they have been anything but. The Iaijutsu match was going to be like that if the Blitz and Huskarl faced down others. We have a lot of similar builds and many that are designed for max damage. Slimming them down makes sense since it allows for more variety in later fights instead of the same builds winning constantly. As for those brackets, BR was not the only one who looked at them. Besides, I made the tourney pics already and have no desire to redo them.
>>
>>1260462
Okay. And the valkyria anon is the same guy that runs the supplametary pastebin and I think he made several grunt mecha that Wong hadn't statted yet. You can tell because they are from the same account All without tripping or claiming special rights because of his work. Unlike what you seem to believe
>>
Alright, I'll ask again, who wants to trade partners and this time PLEASE identify yourself.
>>
>>1260525
I'm the Valkyrie Anon. Me and Fiddler Anon want to fight.
>>
>>1260525
The Fiddler would be cool with fighting the Valkyrie, but don't be afraid to ignore me. I got looow chances regardless of who I fight.
>>
>>1260522
I see he was also in hollow quest back in the day.
>>
>>1260525
I'm Blitzanon.

I'm fine with trading with the Fiddler so he can fight the Valkyrie.

I think waiting to see what Chimera-anon thinks would be a good idea, though.
>>
>>1260542
>>1260522
Oh, yeah, those. I should probably delete them to hide my shame.
For the record, I designed the Tulwar, Scimitar, Tern and Generic Transport from what Wong posted, along with being one of half a dozen people who tried to fully stat the Knight. None of which should have any bearing on a PVP Tourney.
>>
>>1260173
>They respawn if you get behind a cover, just like cloak.

Since when? The section on cloaking explicitly talks about reestablishing cloak and having to break LoS to do so, shadow imagers do not. Please stop making things up and confusing your fellow players. I'm the one who makes rules judgements, and it's very rude to make snap claims on the rules when nothing has been explicitly written on it in the books.
>>
>>1260579
At least being a pirate queens aide is a step up from supplying the water for a water park.
>>
>>1260418

You know who I actually pegged as a good match for you, and I can say it now because they lost? The Loggerhead. Fast. Accurate. Armor-Piercing. The player's pretty good at maneuver, too.

We've got a few days to think about this, but >>1260376 Dutchie raises a good point, Blitz and Valkyrie are both favored to win the whole shebang.
>>
>>1260597
True.
>>1260584
I think he got the idea when I broached the possibility when I first got smoke missiles. I noted that the breaking LoS was speculative, and assumed that it wouldn't work.
>>1260623
Not sure why that makes forcing us to fight in round 1 a good idea, especially considering the Saiger's opponent, but okay...
>>
>>1260623
It's also an fight that is going to happen one way or another. Pushing it off whenever is not fair to anyone else who does not want to face them due to their nature and if not this round, they will fight in the next. This tourney is one for show casing and seeing what mechs are capable of, not one sided battles.
>>
>>1260584
Honestly it seems to me the BR is trying to insert himself into this quest way more than he should. He has constantly been rule lawyering and trying to make 'suggestions' about how other people should build their mechs.

He's been helpful with checking the math, which I think everyone is grateful for and appreciate, but he really needs to simmer the fuck down.
>>
>>1260637

I didn't say we're not switching, I said I'd think about it, and I meant it. What I AM saying is that all sides present a good argument, and what I am ALSO saying is that when I picked the fights which pilots would make an interesting contrast mattered to me at least as much as the builds in question.

I'm also not even willing to speculate on who will win or lose a given fight beyond "this weapon gives them good odds" after Amos dunked the Berenger.
>>
>>1260644
>Pushing it off whenever is not fair to anyone else who does not want to face them

I don't care that much one way or the other, but how is that fair to us?
Really, you may sound reasonable to yourself, but all I hear is "Your decisions unintentionally made a favorite to win the Tournament, so you have to fight another favorite in the first round."
Like, c'mon. I made a tank, I gave it a big gun because it fit and it covered its weakness well. Why does that make giving everyone else favorable matchmaking compared to me OK?
>>
>>1260672
I didnt see thunder and the lightning guy complaining. At least you know what you are fighting.
>>
>>1260686
Thunder and Lighting Anon didn't have someone tell them their mech designs relegated them to unfavorable matchmaking.
>>
>>1260659
Fair enough. My personal opinion is that Dutchanon has a point. Everyone should get a fair chance to show off their mecha. And if one player is of the opinion that the opponent he is facing in the first round is literally the worst possible matchup for him, and someone else has expressed desire to fight him, making him fight his original opponent because its not fair to everyone else if two powerful machines don't fight in the first round is silly.
>>
>>1260699
I'm pretty sure that was said to them pretty explicitly several times. They got to fight each other because they are big melee and ye get to fight because you are both big defense.
>>
>>1260659
>>1260706
I think Katherine and Luca fighting could be fun there too. Katherine might just be the most likeable person in the tourney, and half of Luca's character is that he's just a nice, polite guy. The other half being an insatiable shill for his sister's mech design work, but hey, point stands.
>>
All these people fretting over their matchups and I'm just sitting here waiting to blow shit up with the Myrm.
>>
>>1260659
Amos is always going to be a case of a character deciding for themselves that they were the protagonist.
>>1260672
Perhaps you haven't been looking at the other fights. The stealth mech, one we thought would have a good chance of winning lost against the Libra. The two Iaijutsus were matched up evenly. The knights as well as Logger head and Buddy. They have all been good fights that were on even grounds in terms of stats.
As mentioned before, both you and the Valkyrie are incredibly defense heavy only with some range difference. While AP can indeed hurt you, not very many weapons are that high in kills and AP. Meanwhile, each shot you take WILL remove a limb. You can fire many of them and even close range you can fire. The Valkyrie can negate some shots, but the second shot in each round is the one that could take off a limb or crack her torso. Yes, you are heavier. But luck can negate some of that, and if you keep mobile, you can buy time.
Your match making is fair, but in different ways. Besides, doesn't one of your builds have a shield on top of your armor?
>>
Honestly you guys all need to calm down. I get everyone who made mechs has an attachment to their mech/character and wants to see then do well in the Tourney but your all losing sight of why were even doing this tourney. The tourney's point was to get the Kestrels more aces and grunt pilots while funding designs for our new grunt unit. Thats the entire purpose of this. Remember this is ROARKE'S quest, not any of our pilots. Let Wong decide which battles provide the best story not which gives you a better chance to win.
>>
>>1260725
Remember, folks. Abneizer Studios, for when you need that perfect mix of high end prototype and one of a kind piece of art.
>>
>>1260727
same.

>>1260739
also same
>>
>>1260739
Hear, hear.
>>
>>1260739
This.
>>
>>1260739
Wong asked if anyone wanted to swap, and I got someone else to agree to swap. Why that's being treated as an evil crime is beyond me.
>>
>>1260724
They weren't paired because their build makes them the most likely to win the tournament though, and Dutch has made it pretty clear he wants me and Valkyrie paired because he thinks we ARE the most likely to win the tournament.

>>1260732
All but the sniper. It doesn't mean much though, all the Valkyrie has to do is move behind me and attack. There's nothing I can do about that.
>>
>>1260739
Like I said, I'll fight the Valkyrie if I have to. I just don't agree with Dutch's logic of treating me and Valk less fairly than everyone else.
>>
>>1260774
I get where both sides are coming from, but the point is just let Wong decide which match tells the better story. Sure you might lose but its better for the over all narrative.
>>
>>1260766
What about using boost, move, and then shoot after turning your turret around. You can also move and shoot. Your plan seems to be staying in one place, but you do have mobility. So, perhaps you should think less of 'my tank will lose' and 'what strategy will have my tank win?'
>>
>>1260739
I came into this expecting to lose the first round. My dude is literally a faceless mook and I quite like patches.
>>
>>1260644

Mmm. You're really that worried about Kathrine and Mai, huh?

>>1260647

It's my fault. You put too much work on someone, they either crack a little or start trying to carry too much, but I've told him to simmer down and he should listen. As a general rule, if you're not me and you start getting on other people about rules, CITE A PAGE.
>>
>>1260796
That won't work for long, and with all the cover, only rushing to the right corner would let me get shots at the Valk before it got into melee. Then running from there would let him hop from cover to cover while approaching me. It wouldn't increase my chances much, if at all.
>>
>>1260727

I fucking love the Myrm

.>>1260753

I fucking love the Libra

>>1260739

I fucking love this guy.
>>
>>1260813
>It's my fault
The only thing thats you fault is you keep letting him get away with it. Wong he's done this shit dozens of times and every time you keep telling him to stop and he promises to and then immediately breaks it. Wong you have to start putting your foot down with people and stop being so accommodating. Imagine if someone in your tabletop group did shit like this?

>>1260862
Right back at ya
>>
>>1260813
Here's an option for fight list:

FIGHT 6:
Blitz x Myrmidon

FIGHT 7:
Valkyrie x Fiddler

FIGHT 8:
Walkure x Dutchman

FIGHT 9:
Chimera x Pharcyde

FIGHT 10:
Pumpkinseed Jaeger x No Count

This one I made because Myrmadon Anon has expressed apathy. So net increase in happiness and I need to stop reviewing my ethics class.
>>
>>1260862
The Myrm loves you too.
>>
>>1260813
I have always seen them as top competitors that follow tricky but simple paths. They can be beaten and are best designed for certain rolls, but the average is going to have a hard time to face them. Either way, I calculate a lot of things and want interesting fights. An unbreakable shield versus a lance that can pierce everything is always fun.
>>
>>1260813
Sorry, It was because of the smoke missiles thing that I got that impression, didn't had time to check because I'm occupied with other things.

I'll try to simmer down, but I... Kinda do it on reflex now, I'm sorry, the madness of the ATM finnaly got me.

But I'm my defense, I think that its unfair of the lurker to go "hurr durr its all BR fault that you have to fight" when I'm not the QM and I didn't force the fight onto anyone, and I just interfere with the Fiddler thing because it really looked like what Dutch said... Even more when one of the two favorites proposes to change opponents with the guy who is widely knoiw as one of the most fragile builds in terms of wining chances of the whole tourney... And seriously, I don't know If its just my mind playing tricks on me, the way Fiddleranon often talks makes him sounds somewhat innocent about this sort of things, and I got worried that he was being played just in order to get a "easy match" for the Valkyrie.

and all that "hard work" talk from the lurker didn't help either, its like he is saying that the other people "didn't worked as hard" in their mechas only because they aren't very specced into something or whatever... That is just bullshit, I've seen how many hours people put into some of these mechs, and going "They should just job already lol" is a dick move from him.

I'm not worried really about who wins or whatever, yeah, its part of the game, but it shouldn't be the focus of the matchmaking... What I care about is having cool fights, and putting people together when someone just have a massive advantage just looks wrong because two-round curbstomps aren't really fun.
>>
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>>1260862
y-you too...
>>
>>1260896
No Count stats when REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I need to autistically strategize for a fight I will more than likely be asleep for.
>>
>>1260879
And how does Wong put his foot down? Its not like he could ban BR, he's not a mod. I mean I guess he could give him a deliberately bad matchup during the remaining matches, but that's about it.
>>
>>1260943
No idea honestly
>>
>>1260943
Just do what I do and deliberately ignore what he's saying. That's what I do when I have an actual problem with what someone's saying.
>>
>>1260943
He can, I already said that, I go away at the moment he tells me so.

No problem, if he thinks I deserve it, then I'm okay with that.
>>
You guys keep underestimating Fiddler, but I bet he rolls nothing but cockpit and powerplant hits this whole time and ends up winning.

>>1260907

There's no problem in not having time to check, but it IS a problem when you confidently express a view as if laying down a ruling. Don't do that. "I think" or "I believe" are words you ARE going to use more often. ARE.

Also, because all of your attacks have anime names please make it clear what sort of attack they are. I can't tell whether some are missiles, SP guns, or beam cannons.

>>1260906

You know who else I see as a top competitor, by the way? You. If your argument really is that the Blitz and Valkyrie deserve to fight because of power level, and I respect your opinion even if I'm not sure I agree and am not taking power levels into account by default, there's a good chance one of them will fight you round 1 if they don't fight each other.

Ultimately whatever decision I make is probably going to make a lot of people unhappy, but that's life. Could Valkyrieanon and Blitzanon please tell me in their own words why they don't want to fight each other?
>>
>>1260991
I don't have a problem fighting the Valkyrie, even if I do think I'm more likely to lose. I have a problem with Dutch's logic as to WHY I should fight the Valk.
>>
>>1260991
They are all missiles.
>>
>>1260991
I better. That'd make me a happy camper. I hit pretty hard in melee, 7k Quick is nothing to scoff at, and I got a nice low MV and a nice shield, backed by MA 12.
>>
>>1261013

I get that, but why do you think you will lose? The Valkyrie's player seems as worried about the Blitz as you are about the Valkyrie, which is generally a pretty good sign.
>>
>>1260991
Several reasons. First, its a uniquely bad setup for me. My mecha uses a series of ablative defenses that allow me to close and use my relatively powerful and accurate beamsaber to score a series of decisive blows. The Blitz is the only mecha in the entire tourney that is flat out tough enough to render my strategy obsolete due to its absurd for its CP durability.
Basically, I don't want to fight a mecha that I consider perfectly built to counter me in round one, especially since he's been allowed to outright violate RAW in his favor.
Since fiddler wants to fight me, why not? Also, Dutch pisses me off, unless he ends up fighting us round 1 it really isn't his business, and his argument is blatantly self serving.
>>
>>1261037

Do something for me real quick. Replace Disruptor on your sword with AP. Yes, I know Luca's sister made a Disruptor sword, but shenanigans are going to happen.
>>
>>1261054
It's exactly the kind of mech that the Blitz isn't good against, a melee mech with AP that can't be taken apart with one or two good shots, a lot of them are going to just ablate the active shield and torso armor while he's busy taking off my turret and removing my only reliable means to fight back.

It wouldn't be as bad as it is for me (and let me preface by saying it's totally fine with me, it's fair and I have no problems with it) if the arena didn't have cover. If I want to shoot and scoot, he'll be able to hide and I won't be able to get a shot in.
>>
>>1261069
>Basically, I don't want to fight a mecha that I consider perfectly built to counter me in round one, especially since he's been allowed to outright violate RAW in his favor.

Clarify this for me. RAW was violated where?
>>
>>1261069
>>1261086
I have thrusters instead of Gravitics or whatever it is. I figured literally bending the Law of Gravity was too out there for the setting.

In hind sight, I should have asked. That's my fault.
>>
>>1261086
Tanks can't use Thrusters. Or use Gravities to fly.
>>
>>1261084
What sort of cover is it anyway? Is it full cover or does is only cover certain areas?
>>
>>1261069
>>1261084

And you're both reading these posts, right?
>>
>>1261071
Yeah, ok. I think the multipliers are the same.

http://pastebin.com/AE5f8zTf

As asked.
>>
>>1261097
The beige pillars. They go all the way to the ceiling, so while one's in between me and him I can't shoot at him.
>>
>>1259210
>No, the Wraith is awesome. I love the Wraith and how good it is at what it does

Wong said he loves my silly high speed stealth Mech
Excuse me a moment
>[Totally manly fangirly squeees in the background]
Ahem
I love this Quest and I love you for running it Mr.Wong
>>
>>1261086
>>1261091
Though I should say in my defense, I DID ask if I could put thrusters on a tank, and you OK'd it because that would make it a sort of Mobile Armor.
>>
>>1261101
Yup. I happen to think he's largely wrong unless I get some very favorable rulings on certain things. And again, Fiddler wants to fight me, even if you just made him much more dangerous with your advice, oh well.
>>
>>1261091

You have thrusters instead of GES? You mean, you have the more expensive option on a map where it literally benefits you not one jot or tittle to have thrusters over GES except that GES wouldn't be able to climb you onto that hill in the middle?
>>
>>1260991
Hmm. Very well. If so, I am willing to take Fiddler's place in facing the Valkyrie so he may face the Walkure. Missiles aside, it would be a more fair fight for him. Still, to be considered a top competitor, I am honored.
>>
>>1261108
The ones in the middle? Arent they only 1 hex high? I was wondering about what the red ones cover.
>>
>>1261145
No, GES and Gravitics are different. GES's multiplier is 0.2 or 0.3, and Gravitics are 0.5 compared to thruster's 0.375.
>>
>>1261158
Yeah, the yellow ones are 1 Hex (which I can't actually get over, since MA 8+ thrusters act as a GES without Wings, and they can't move over obstacles that are 50 Meters or higher.) The beige (sort of reddish) that are usually in groups of 4 go all the way to the ceiling and are completely impassable. You have to move around, and you can't shoot through.
>>
>>1261158

The darker the hex, the taller. Only two kinds of obstacle have showed up in round one.

Yellow = 50m high
Maroon = 200m high (ceiling height and thus unpassable)

Later rounds may include orange (100m high) as well as maroon (150m high).

>>1261146

Everyone's behaving kind of badly at this point so I'm in no hurry to make a decision that could be malinfluenced by being annoyed at specific people.
>>
>>1261169

Beige is actually a tannish color, not dark red. You're thinking of maroon.
>>
>>1261145
I seem to remember you saying something to the effect that a tank with thrusters would just be a mobile armor and okaying it.

but that was threads ago, and I could be remembering wrong since that was months ago.
>>
>>1261177
Oh yeah.
>>
>>1261106
Oi, BR, wherever you are. This is the Fiddler's fixed sheet. As Wong said, switched out the literally useless but mildly interesting Disruptor for the infinitely more useful and powerful AP.
>>
>>1261170
>>1261169
Oh shit really? I thought the red ones were like mech sized waist high cover. Well this changes everything.
>>
>>1261170
I'll fight anyone you want, I would like to duke it out with dutch but... I'm okay with whatever you choose.

See this as my try at redemption for my previous bad acts.
>>
>>1261183
Done, updated.
>>
>>1261186
My only regret in Losing to the Al and his Libra is that it is unlikely that the Wraith and Za Walkure will ever get to fight each other
>>
>>1261183
If you want, make a "Sword Options" section or something. Since Disruptor and AP are both a x2 modifier, they'll be exactly the same other than the AP and Disruptor. That way, you'll have the option of picking which sword you want, the Kestrel's will have the option of a dedicated anti-reactive shield mech, and your backstory still makes sense.
OK it with Wong first though.
>>
>>1261199
I modified his profile a tiny bit as well, to reflect his silling for Abneizer Mecha Studios. And noted in the sword profile that his sword does 7k, when you take his servo weight into account.

>>1261205
...hey, Wong, that cool with you? Other folk got various loadouts, after all.
>>
>>1261204
Nah, Karen can't put it under watch for 24h hours, I'll take it back to you as soon as it ends and then we can have some fun, okay~?
>>
>>1261215
If he says OK, don't forget to make a Shock (Only) sword. It's also a x2 modifier.
>>
>>1261215
Send me the new pastebin
>>
>>1261205

He showed up here with a Disruptor sword, it's just that shenanigans are going to happen involving it ingame.
>>
>>1261238
http://pastebin.com/Q2qi3EBs
>>
>>1261145
GES doesn't work in space, which is what this entire story is set in. So presumably the more expensive gravity drive. Also mildly annoyed that he got in so late, and thus had the late mover advantage when it came to designing his mech. I literally never considered such a heavily armored tank mecha when I designed the Valkyrie because by RAW you can't do it in a space setting. Also, the best counter I can't use because using a shock weapon in a tournament is absolutely a shitty move and I refuse to do it even if it would make winning easy.
>>1261229
Dude, using shock in a tourney is a dick move. If I thought it was remotely acceptable I would have made a shock quick weapon and laughed as your armor was useless.
>>
>>1261247
Ah, alright then.

>>1261261
I figured it wouldn't see use in the tournament, like my melee or sniper loadouts.
>>
>>1261261
>>1261266
Not gonna lie, If I wasnt trying to make the gruntiest grunt I could come up with I would have gone full shock. Not even shock added either. Someones reactor almost got blown the fuck up last fight, if this is an acceptable risk so is getting electrocuted.
>>
>>1261247
...He is going to be confused with an Avalonian isn't him?

>>1261249
Hmmmmm.... I'm going to just change it to AP until Wong specifies what happened exactly.
But I'll let your new pastebin under the entry for easy consultation.
>>
>>1261303

To be fair that fight was two grown men who should know better drinking and being morons with our luck.
>>
>>1261310
Atleast include the damage change and profile addition, pls? Pls BRo?
>>
>>1261303
Using a weapon deliberately designed to hurt the pilot in a tournament setting is a totally different matter than the risk of a freak hit. People get hurt all the time in hockey, doesn't make slashing legal.
>>
>>1261319
Already did that, don't worry, but I won't change the Sword to "Heat Sword" just yet, lets wait to see what happens.
>>
>>1261328
And the addition to the profile? Eh, I guess it doesn't matter as long as Wong knows ole Luca is one hundred percent willing to advertise for Abneizer Mecha Studios. For when you need that perfect blend of a high end custom prototype and a one of a kind piece of art!
>>
>>1261318
>>1261320
Hey man, if I'm an aspiring pirate king looking for new war mechs and I see a dude breeze in, taze the shit out of a bunch of people and leave their mechs totally intact for looting I'm going to be doing some heavy thinking later.
>>
The problem here is that the best match personality-wise isn't the best match mech-wise.

I definitely wouldn't put the AP Fiddler against the Valkyrie.
>>
>>1261360
Also beta and alpha armour both cut down shock damage.
>>
>>1261378
That's cool, boss. Make the match you want.
>>
>>1261378
Why not? The lower MV helps a lot. His design reminds me a lot of the Chevalier design I originally planned to submit.
>>
>>1261352
Yes, I added the profile... Why don't just check it though? Is it to your liking?

http://pastebin.com/pZtRmbWS
>>
>>1261378
It's a more manuverable mecha vs a tougher harder hitting one. We've already had a few matches like that. The transforming bird comes to mind. Seems fine to me.
>>
>>1261447
Weird, it just now appeared. It didn't thefirst few times I checked it.
>>
Just a question... If the tourney ended up being attacked... And you had to form a temporary squad with other two tourneygoers based on character affinity...

Who would you choose?

Also, Black Flag, Blue Knight, No count and the two mysterious others are also options.
>>
>>1261495
Probably Kathrine in the Valkyrie, and either TONK girl or Victor. I like the dude.
>>
>>1261495
Wong sends a certain Master of the Arena at us
>>
>>1261395
>>1261456

Because Fiddler versus Blitz seems more cute, unless I'm missing something.
>>
>>1261519
>The fucking tank and the giant god damn cannon that would put the fear of it into God
>Original complaint was fear of the Chimera's gun

You're in charge.

I'm gunna go cry.
>>
>>1261535
Its important to remember that things can always get worse.
>>
>>1261509
Hum... interesting.

>>1261517
I'm suspecting from the begining that things will go out of plan for everybody... But that is only one of the scenarios I have in mind...

Mostly, is just that his comment on "If your characters survive this tourney..." gave me the impression that something will go VERY wrong here.

>>1261519
Who would Mako Nunez choose, Wong?
>>
>>1261495
Depends on what we're fighting.
>>1261519
So Valkyrie vs Chimera? I can dig it. Not the best matchup, but not the worst.
>>1261535
You do have a +2 MV advantage. Combine that with your +1 WA AP sword and you are going to crit more often then you miss. Roll on the Cinematic table and you have a decent shot.
>>
>>1261552
https://www.youtube.com/watch?v=YoGMJHbV4Wk
this starts playing at the end of the tourney
>>
>>1261560
Pirates, UJCIDF, the /K/ube itself, Avalon, Suprise martian rebels... Why it would make you choices different? Not talking about mecha builds here, just more about people you would follow into battle.
>>
>>1261574
>implying that it won't be the mandrake on the Kaiser going into beserker and tearing down through everyone on its path.

How many rounds can the Blitz tank the Kaiser?
>>
>>1261634
2 or 3? More if I use the Turtle Mode loadout with its DA 0, 15 SP shield.
>>
>>1260739
Yep, I agree with this.
>>
>>1261495
Team UJCIDF who are trying to show up Team Avalon (with degenerate avalonfags making up the number difference)

That or Team old people vs Team too young to legally drive.
>>
You know, I'm not sure whether I should be happy or not that my mechs' gun ignited such a shit storm while I was at work.

>>1261634
Do you need me to provide you with the Chimera pastebin again? Especially since the link in the tourney pastebin is horribly out of date.
>>
>>1261634

The Blitz starts off with 13 SP and 22K, right? The first successful hit would do -2 SP, -4K with the linked fists. 11 SP, 18K remaining. The second would do -2 SP, -6K. 9 SP, 12K remaining. The third would do -2 SP, -8K. 7SP, 4K remaining. The fourth would finish the job. So theoretically in one round.
>>
>>1261634
Assuming he goes for the torso?
22k, 13 AP vs two 8k AP fists. The Kaiser rolls at +17 vs +12 means he's going to hit at least 3/4ths of the time. So 6 8k AP hits per round. 1st does 1 damage, second does 2 3rd does 2, 4th and 5th do 3, sixth does 4. 1st round does 15 kills, or enough to take out the head if he's going for it. 2nd obviously finishes her off.

Valkyrie handles a little better due to the ablative nature of its defenses.
>>
>>1261646

Part of the problem for that matchup is Roarke himself, who rolls at +17 versus Mai's +12 to evade.
>>
>>1261668
Oh yeaahhh, the fists do 8K damage now. Forgot about that.
>>
>>1261656
Choose only two challengers man, UJCIDF squad style.

If you really are into it, though, also choose who is Melee/Support/Artillery

>>1261665
Yes.

>>1261670
Isn't the kaiser at 10K DMG because of the Light Heavy arms?
>>
>>1261683

I calculated it again and, no, apparently that 8K includes the Light Heavy arm damage.
>>
>>1261683
Here you go: http://pastebin.com/HUtX5W9U
>>
>>1261678
Yeah, the Valkyrie's real secret to partial success against aces has to do with how A rank crew are actually frequently better than aces in awareness and E-war.
>>
>>1261678
She just need to buy us one turn, it should be enough to shower the beserking Kaiser with fire.

But, nah, we would probably just job en masse anyway, like the Praetorians.
>>
Wow, took a long sleep since I stayed up late, and this blew over hard.

>>1261117
I know that feeling, man. Feels good.

>>1261495
I am totally going to be biased here: Daryl and Alex/Gareth.

>>1261551
Yep, things can get pretty bad, as I've seen in the Buddy vs Loggerhead fight, but dice don't discriminate, mang. They just roll the way they roll.
>>
>>1261728
A rank crew are near masters of every damn obscure skillset possible. That mechanic makes for convenient shorthand for faceless mook stats, but it kind of breaks down the more unusual things you want them to do. It wasn't really designed for mech pilots.

>>1261707
Say, are the Kaiser's drones wire guided (the fluff seems to imply they are)? Because upon rereading the drone control section it transpires that those are super vulnerable to blast weapons (which hit the cables automatically). Something to consider perhaps.
>>
Keep in mind, nothing is final, I might just go "fuck it it's still Blitz versus Valkyrie"
>>
>>1261787

No.
>>
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Remember that >>1259230 is still in effect. The Kestrels might be looking for mechs to fill specific tasks, too.

>tfw because of Oda, I want to see more Morgan-II shenanigans.
>>
>>1261831
Yeah, I'm glad the Blitz is the only tank in the tournament, and that it's the only mech that does what it does like it does. It boost my chances of it still being in the quest after the tournament.
>>
>>1261856
>boost
boosts
>>
>>1261831
Should start putting my name more often.

>>1261360
I was honestly thinking about just taking the S-Betta's shock pile-bunker because I found the idea great, but decided against it because it could very well kill someone.
>>
>>1261495
either Templar/Chimera or Libra/Buddy
>>
If anyone wanted to mass produce the Loggerhead, I (and I guess the technicians over at YHMA) would laugh at their faces and point them in the direction of the armory.
>>
>>1261495
Now that I'm thinking about it, Pharcyde and either Templar or Buddy.
>>
>>1261495
Myrmidon/Libra, at least they'll be covering my back when I go all berserker on the enemies.
>>
>>1261509
>>1261768
>>1262313
>>1262563
>>1262664

Now, roll 1d10 to see what you are up against:

1- 180CP Slayer MP and Two Pumpkinseed II.
2- 180CP Puffer MP and Two Pumpkinseed II.
3- 180CP Betta MP and Two Pumpkinseed II.
4- 180CP Slinger MP and Two Pumpkinseed II.
5- 180CP Flowerhorn MP and Two Pumpkinseed II.
6- 180CP Master Harpy and Two Rocs.
7- 180CP Tesla and Two Custom Pumpkinseed I(20 on Weight efficiency for -1MV)
8- 180CP Chevalier and Two Knights.
9- 180CP Officer Mech(see below) and Two Pumpkinseed II.
(Roll one of the challengers of the tourney from the fight list[Libra is 1, Wraith is 2.... Black Flag is 19 and Blue Knight is 20], then aplly +12CP to make the armor go one level up while keeping the same weight, and the 20CP on weight efficiency to make the MV go one step down[if its already -2MV just make the armor go up again, if its the Blitz just make the MV go down to -2MV]... Good Luck.)
10- 180CP Martian Noble's mech(see below) and Two -2MV Tulwars.
(http://pastebin.com/MKKdKk88, but with -3MV because of 40CP of weight efficiency)

Have fun!
>>
>>1262699
And if your post is doubles, you're up against Roarke himself.
>>
>>1262733
On Berserker, with +2MV bonus from the mandrake.
>>
Rolled 1 (1d10)

>>1262699
>>
Rolled 8 (1d10)

>>1262699
Za Walkure and Templar+Ulfberth.
>>
Rolled 8 (1d10)

>>1262699
The Mercenary Palls, Wraith, Libra and Buddy
oh boy what could possibly go wrong
>>
>>1262746
HOW IRONIC!

Would missile spamm the Chevalier and let my squad mates "AVE AVALON!" the other Knights.

I think we would have quite the good chance depending on the loadout of the Chevalier.
>>
>>1262756
Have a custom Chevalier!

http://pastebin.com/ctbJhre1

Would it end well?
>>
Rolled 3 (1d10)

>>1262699
>>
>>1262800
R.I.P.
>>
>>1262800
What is your mech?

Well... Whatever it may be, You will have a hard time against beserker Roarke....
>>
>>1262769
Assuming The back up Knights are the bog standard slow kind with the standard knights Lance and not Snipers
The Wraith, Libra and Buddy could all maintain Distance outside of the Knights effective range and Melee distance from the Chevalier Custom
That 1200M Missile would however poser a serious threat to the Buddy whose only realy long range loudout is the Bazooka with 600M range, and that would limit the number of shots it could make throughout the encounter
And the SP rating on the Chevalier's Armor and Shields would mean the Wraith's Rifle would simply be plinking away at it try to wear it down to a point where the Libra's AP shots could cut through it or one of them Crits the Chevalier while they Kite it for the entire encounter
It would be a very long and drawn out fight
Baring Sudden Missile death or focusing to much on the Chevalier that the knights get a drop on us
>>
Rolled 8 (1d10)

>>1262699
Let's see here...
>>
>>1262819
My Sword would actually see some use against the drones before I was ripped to bits.
>>
>>1262828
Guess we share the same roll and thoughts.
>>
>>1262831
>>1262756
>>1262746
Everyone wants a piece of Avalon apparently
>>
>>1262842
Not surprising. They are the worst faction, after all.
>>
>>1262831
>>1262840
>>1262842
>>1262846
The dice have revealed to us, we are going to be betrayed by Avalon.
Brace yourselfs for the impact.
>>
>>1262860
>Gareth's Face When he finally has a chance to see Red Siren live in concert and it gets canceled do to Avalon's sudden Betrayal
>>
>>1262874
Well the only results to come up were Avalon and SOUL MP, so we are probably ending in a three-way fight between them and the Kestrels.

And thats is before Mars tries to curbstomp the survivors.
>>
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>>1262895
>Whoever wins this free for all better pay me for my services
>>
Rolled 3, 1 = 4 (2d10)

>>1262699
1. Templar/Chimera
2.Buddy/Libra
>>
Rolled 6 (1d10)

>>1262699
Let's see
>>
>>1263223
A master harpy and two rocs. I like those odds
>>
Rolled 4 (1d10)

>>1262699
Well ok then.
>>
Rolled 8 (1d10)

>>1262699

Just for fun, the M-sagiser and the Lightning.

Acre and Mcflintlock are too much alike to ever truely tolerate eachother, it's like having two bucks in a group of deer. The mere presence of a woman is going to make that competition even worse, and Marciana get's to flirt with two blond pretty boys half her age.

Mechanicly, the three complement eachother, with the Gyrfalcon spotting stealth mechs and snipers as well as providing ranged support, the Lightning cutting things up in melee, and the Sagiser being a flat out beast both up close and at range, all of them moving about the battlefield at 16 MA (or more).
>>
>>1256851
>>1263358
Question. Is it ok that I actually hate Char? He's an evil hearted scumbag who uses and abuses everyone around him to fulfill his goals, and leaves broken people and places in his wake.

I fuckin' love Graham though. Dude's Char without the 'utter dickbag' part.
>>
>>1263383

The odd thing about Char is that, behind all the charisma and style and skill, is a suprisingly petty, bitter man. While he has his good moments, it's pretty clear that he is the villain of his story. The sad thing about him is what he could have done with his skills if he had his head in order.

Meanwhile, Graham is just an ace pilot that entertains himself by finding the strongest enemy he can find, and making them look like green amateurs.
>>
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>>1263399
>Char
>A Villain
Having a laugh
>>
>>1263405
I forgot you were one of those losers who think Zeon were actually the good guys.
>>
>>1263409
Still better than the feddies
>>
>>1263410
Numerous destroyed colonies would like to have a word with you.

You know there's a reason Zeon uniforms remind folk of Nazi uniforms, aye? They thought they were a master race, and the Earthlings were subhumans. Their leaders were psychopaths with god complexes. Gassing colonies, dropping them on Earth, nuking civilians, blowing colonies wide open, that sort of thing.

Sure, the tiptop of the Federation was almost, if not as bad, as Zeon's average psychopath. But it didn't go all the way down and throughout with them.
>>
>>1263418
You act like the Titans didn't drop a colony on Jaburo. Fact is, both sides were just as bad as you pretend only Zeon could be. It was war, and neither side was innocent. Remember, Amuro and most of White Base were teenagers who were press-ganged into the Feddy military.
>>
>>1263455
You can talk about all the evil shit the Federation pulled if you want but it's nowhere near what all the incarnations of Zeon pulled. Zeon is not only evil, they're complete assholes.
>>
>>1263491
>>1263455
>>1263418
>>1263409
>>1263405
But the Zeon had better looking robots, guys.
>>
>>1263491
Bullshit. Both sides were equally horrible, with a few saving graces being portrayed per side. The Federation officials were just as corrupt and psychopathic as the leaders of Zeon. Numerous atrocities were committed by both sides. Trying to pretend that either side was in the right is blatant fanboying.
>>
>>1263525
I didn't say the Federation was in the right. I just said Zeon was so much worse.
>>
>>1263418
To be fair spacenoids actually are the master race with their newtype bullshit.
>>
>>1263630
Then you take into consideration the stuff from unicorn where the feds did indeed draft it up that when new types arrive they should lead. Besides that, they certainly seem fine with picking up Zeonic research and somehow making it worse with such things like cyber newtypes, that solar array, taking in the EXAM system, and Char's money when he bought the stuff needed to colony drop the planet.
>>
>>1263695
And for once Zeon didnt even mean to be evil when they made the EXAM system.
>>
>>1263710
Yup. Accident happen with that, they find the thing they had was pretty good without knowing why because the guy who wa the project lead kept it to himself. Then he went to the Feds and started copying the exam system willy nilly because he hated new types and Zeon was all for them.
>>
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Oh boy, another "Zeon/Feddies are bigger assholes!' argument.

what is this, like the tenth time it's happened now?
>>
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>>1263497
This guy knows what's up.
>>
>>1263410
true
>>1263418
also true.
there still better then the federation
>>
was there ever a good, nice faction in gundam?
>>
>>1263925
The Turbines. S'the only ones that come to mind.

Do we count Build Fighters?
>>
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>>1263925
No, outside of small independent factions. It's like Warhammer 40k where everyone has to be equally horrible assholes, only it's supposed to be taken seriously.
>>
>>1263937
>like Warhammer 40k
>taken seriously
hahahahaha!!! that's fucking hilarious.
>>
>>1263925
The post F91 Crossbone Vanguard were alright. They pretty much just existed to thwart an evil empire, and were led by a pair of big softies.
>>
>>1263957
...yes? That's what he said? Gundam is supposed to be taken seriously, unlike 40k.

>>1263971
I always forget about the littler stuff like Crossbone.
>>
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>>1263957
it's an unfortunate fact that people actually take the 40K series seriously. Just look at /tg/ and you'll find plenty of them.
>>
>>1263981
I like 40k myself. Play Space Marines. My favorite army to play against? Orks. I've never met an Ork player who didn't just enjoy the game. Marine and Chaos players get so serious business about their lore shit, and Eldar and Tau players just want to curb stomp. I met this really nice Dark Eldar player once.

Worst guy I ever played against, though, was a traitor Guard player. He was such a fuckin' dick. To a 500 point tournament he brought two tanks, if I remember right. I deeply enjoyed letting my Chapter Master go full on can opener on them, after he spent a while bullying other armies.
>>
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>>1263630
>spacenoids actually are the master race with their newtype bullshit
Not really.
>>
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>>1263995
As far as newtypes are concerned, I just go with the Gundam X explanation of 'Newtypes aren't the next step in human evolution, they're just an offshoot mutation.'
>>
>>1263995
literal magic power friend. they be the next step in evolution. sooner or latter they would outbreed normal humans.
>>
>>1263995
Nigger they can see the future and use this future seeing power to shoot you in the face.
>>
>>1263995
You can keep saying that while bits fuck your day up.
>>
>>1264021
>>1264059
>>1264063
And yet they keep on dying like chump bitches.
>>
>>1264107
Generally to other newtypes after they murder a ton of regular people like cattle.
>>
>>1264107
I blame the author that doesn't realize that the person dieing can LITERALLY SEE THE FUTURE . (or is that a person specific thing?)
>>
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>>1264125
Newtypes have whatever damn power they please because they're all inconsistently written.
>>
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>>1264021
They're not 'the next step in evolution' or any other such eugenic nonsense. Partly because evolution is not a ladder, and partly because Newtype power is more of a latent ability that humanity has been capable of but never expressed because the right circumstances to express it were absent. This is the Crossbone outlook, and it's pretty similar to the Gundam X one as >>1264013 mentioned. Bottom line, newtypes are still very much human, with the baggage that implies, and anyone that thinks anything more esoteric and philosophical of them can eat Tobia's fist.

>>1263976
I should probably amend that, the Crossbone vanguard post *Crossbone* are alright. Post F91 there were still some Cosmo Babylonia assholes who wanted to start shit and were just going along with Cecily because of who she was and biding their time.
>>
>>1264136
>lasers not coming from her forehead dot
0/10
>>
>>1264148
Blame the animators, not me.

deja vu
>>
>>1264142
dude if you are being literally people with newtype powers will overcome and drive off those without. a mutation in a species that helps them live and breed is what evolution is. if you had a gundam in a thousand+ year's there will just be newtype and nothing else. because that's how evolution works. the person that can sense danger or shoot laser's will last longer and have more children.
>>
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>>1264158
>if you had a gundam in a thousand+ year's there will just be newtype and nothing else
There was one. It was called Reconguista in G, and there were a whopping zero newtypes.
>>
>>1264177
Well, maybe Bel was, I honestly forget. Anyway, point is there were far from only newtypes.
>>
>>1264158
Turn A would disagree with you.
>>
>>1264177
huh. was there a reason why there were zero newtype beside the author not wanting any? because author fiat isn't a good acuse for a lack of evolutionary better's.
>>
>>1264195
I dunno. Shockingly the series with no newtypes didn't have much to say on the subject of newtype philosophy, probably because it was trying to make a different, more direct philosophical point, since the last time Tomino tried to use them as an allegory and ended up with people missing the point entirely and slobbering over spacenoid ideologies and their proclaimed psychic ubermenschen.
>>
>>1264195
Though at a guess they probably all ended up buying it in those wars the UC is so fond of having.
>>
>>1264136
Kinda disappointed that no one noticed that Inari and Lalah have the same last name.
>>
>>1264221
Newtypes themselves are the ultimate counterpoint to Newtypes being humanity's next evolutionary step.
>>
>>1264192
Lets be fair, Turn A is shit.
>>
>>1264243
Mostly because not having your soul bound by gravity seems to give you autism.
>>
>>1264266
fuck gravity.If i could live in a space station and not have my muscles atrophy i would jump at the chance.
>>
>>1264284
then the station has some form of gravity
>>
>>1264284
Gravity is underrated.
>>
Say, for those of you who made mechs with multiple hand held loadouts, how useful would it be to have a mech that can carry 1 of every loadout accompany a group made up of your mech?
can such a mech even be made?
>>
>>1263409

Feds violated the NAP.
>>
>>1264576
You just need to buy the loadouts multiple times, so no, with 140CP that would be close to impossible.

We could have different mechs trade their weapons between them... But how well that would work would depend on each combination.

Does anyone have a good idea for that?

>>1264832
Zeon does it too.

And in this quest, I think that every faction does it too.

...Or you can argue that the entire Avalon system is the private propriety of the Queen, and that mars is the private propriety of Hakim, or something.
>>
>>1263900

Gelgoogs are weird in that they either look awesome or retarded with no middle ground.
>>
>>1264125

It depends. Keep in mind that Fa was a newtype and got her shit pushed in by oldtypes all the time. Most newtypes aren't Kamille-tier.
>>
>>1264832
>using NAPs
Next you will say Ermor is low tier because they have bad research
>>
>>1264884
wasn't she a pacifist or something? you don't compare a soldier with a pacifist.
>>
>>1264195

Because a mutation can seem beneficial and still push you into getting killed before you can reproduce. Evolution isn't about "stronger and weaker" or "better and worse", it's about fitness for survival and the ability to make children. As long as newtypes could be used as a weapon and as long as humanity had wars to fight that tended to kill off newtypes or traumatize them to the point where they didn't want kids, being a newtype from the perspective of evolution was a DOWNSIDE. Also, again, most newtypes were not powerhouses like Kamille, Haman, Scirocco, or Judeau. They were relatively weak but were grabbed at the first sign of newtype potential and shoved into a mobile suit.
>>
Does anyone knows what difference 1,5CP hands and 0.75CP hands have other than having different prices? I mean... Does anyone have a quote of the book about it?
>>
>>1264914
.75 is just a handy 1k weapon.

1.5 is a handy quick 1k weapon. .5CP for space efficiency will bring them to the regular cost for hands.
>>
>>1264890
Eh, mid tier. Never played against them in multiplayer, but spamming Holy 1 priests with Order 3 is really effective. More so if you're playing LA Atlantis and have Production 3 too, since their units have magical weapons.
>>
>>1264895
>Fa
>a pacifist

No, she was just not a very good pilot and didn't have a very good mobile suit despite being Best Girl.

>you don't compare a soldier with a pacifist

Evolution doesn't give a shit about that and neither did the Federation head honchos. As for who was REALLY worse, Zeon did more insane shit and used more superweapons, but the Federation sold out its own people at the drop of a hat over and over and over again. Always kill a traitor before an enemy.
>>
>>1264914
I assume 1.5 CP hands have +2 WA or something as opposed to 0.75 hands which just have handy.
>>1264945
You'll have a hard time fighting Ermor as LA Atlantis without a mod
>>
>>1264964
Oh wait, Ashen Empire is in MA now. Was there even a LA Atlantis in Dom 3?
Damn you Dominion games and being super similar!
>>
>>1264983
Dont know. I do know Lemuria is the Ermor equivalent in LA now.
They caused the ghost apocalypse because they were literally to lazy to work and started summoning ghosts to do it for them.
Also Marignon are the ones who canonically beat Ermor by making pacts with the demon lords
>>
>>1264258
>Turn A is THE shit.

FTFY, faggot.
>>
say... if you put a weapon mount on a wing and stick a melee weapon in said mount can you attack with it? I know wings can't normally be used for attacking but with a mount does that change?

also if you put a weapon mount on an arm or leg does the weapon put in there get the servo bonus of the arm or leg?
>>
>>1266005
and another thing... I just realized something a bit weird with the M-Sagister... I gave it legs that transform into wings... but the spaces for light heavy legs and light heavy wings are different...does that matter?
>>
>>1266040
I...Huhhhh.... I Believe that they become Medium Heavy Wings with 0.5 less tons.

The thing is... We are using the servo values form the corebook, so it isn't going to match 100% as intended when you use the metaforms.

But thats is just a small detail, I don't think that Wong really cares about it, but we can always ask him.
>>
>>1266005
I believe that for all practical purposes mounted weapons are treated as if they were handheld, so presumably that accounts for being able to use them on any servo and getting the servo bonus.

As an aside, weapon mounts bug me. They're supposed to be an option to have externally mounted hardpoints, like hands, but they're markedly inferior to handy melee weapons, in large part because of that stupid rule about hitting them that doesn't apply to regular handheld weapons at all for some reason.
>>
>>1267698
The one big use weapon mounts have are as hardpoints for transforming mechs. I do agree with you about them being irritatingly underwhelming. I've been trying to make them work since the second version of the Chimera. What I've found is that they're pretty useless for Mediumweights and lower, since the amount spent on the weapon mount could easily space efficiency the weapon to handheld status or allow it to fit in the desired servo. The problem is the small space difference between the limbs and torso which just makes it better to space efficiency the weapons til the difference in spaces between servos exceeds 4.
>>
>>1265118
Turn A is one of the worst Gundam series ever made and is only considered decent because it references a bunch of other series.
>>
>>1267863
I guess you could use a torso mounted one in conjunction with a hand to two hand a really expensive weapon (freeing up an arm for a shield) and not need space efficiency (since torsos have tons of space). Though again the question becomes "why not just use a handy weapon instead?" (keeping in mind that a weapon in a mount has AT BEST a 50% chance of being damaged if the servo is hit, which basically guarantees losing it first).
>>
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>>1268021
>>
>>1268381
Its a shame such booty belonged to the Father of Qu'lir, but at least Garret's brother has his clone.
>>
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>>1266131
Please for all that is holy you and Avalanon must promise me as a fellow Avalonian the next opponent that the Templar fights if he wins he must 'End them Rightly.'
>>
>>1270196
Only if he really offends Victor.


Also...
http://pastebin.com/p3ZChi3L

What do you guys think of this one? I tried doing the Hekija with 140CP... But I'm not very satisfied with it, I think that it may need to be 180CP to be more like it was in the show.
>>
>>1270196
That's up there with K.O.ing someone in third strike with Dudley's taunt. Only to be done if that person really gets under Victor's skin.
>>
>>1261710
Hmmm...

Your Sword has 0.5CP of space efficiency for no reason at all, make it just 5CP.

Make your 2CP hand be 1.5CP.

Make your main sensors 0.5tons lighter if you want.

Now you are at 138.5CP, right?

Either boosterpack or getting one more kill in your sword could be good.

Or if you now got 1 Kill sensors, you can give an extra kill to your shield for 1.25CP.

Thats it.
>>
>>1270264
Ended up having to make my sword handheld, since hands take up a space in the arm. Should be done now. http://pastebin.com/HUtX5W9U
>>
Wong said he's running tonight, right?
>>
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>>1270515
Yeah. We're definitely going to need a new thread too.
>>
Seasonal migraines came after all, game today is tentative. If no thread by 9:30 pm est game will be Saturday, hopefully.
>>
>>1270731
Feel better soon Wong.
>>
>>1270360
Hmmmm.... what about making your legs Striker and your Arms heavy Striker? That way you can still have the sword as arm mounted, and you could just put the thursters originally from the legs in the torso.
>>
>>1270754
Seems like a bad trade off.
>>
>>1270731
Take care of yourself man. Health comes first.
>>
>>1270758
In his actual build he needs to use an action before using the sword, building it into the arm would remove that problem.
>>
>>1270754
Hey, Akai.Good to catch you. I did some modifying to that mech I showed you. Brought it more in line with being effective, AND went ahead and let its MV more match its size. Would you give your thoughts about it? Once again, I am FAIRLY sure my numbers are good, but with all the little fiddly bits, you never know.

http://pastebin.com/EWy3wZBa
>>
>>1270796
Why? Drawing weapons is free.
>>
>>1270827
Not when your hans are already occupied by a Beam Cannon, DROPPING weaponds is free, picking up new weapon spends an action.
Check the Templar x Ulfberth fight, its a good example of that, when their arms were destroyed they needed to spend an action to pick it up again.

>>1270731
Get better soon Wong, we will miss you.

>>1270804
Huhhhh... On the run now, I'll check it in a few hours when I get back home.
>>
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>>1270945
Check again. Drawing a weapon already on your body is free picking one up off the ground is not.




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