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/qst/ - Quests


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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for fun should look elsewhere.

Please do (not) shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means evading tripfag drama or discussion about controversial subjects such as the decentralization of the roman empire.

Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and animæ)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/pXfcXZJ

http://qst.wikia.com
This abortion of a wiki gives brief summations of quests and QMs as well as quest culture in general. Additions are encouraged.

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread):
http://pastebin.com/u/QuestReviewsArchive

>QM Question
When creating the QMC do you give any thought to what you name the MC? Is there anything special about it or do you pick at random? And if you're the QM that prefers chargen do you get anything out of letting the player's pick a name? Change in attitude towards how you write the MC or something like that?

>Player Question
When you're browsing the catalog for a new quest what information are you looking for in it's title? What are things in a quest name that piques interest for you?
>>
Nametag is a shit
>>
I'll shill my quest first, come join the second part if you like cute and silly drawquests!
>>1280639
>>
why do we get less and less posts each qtg
are we dying just a little every day?
>>
>>1280712
There wasn't much shitposting to fill up last thread if that's any consolation.

But yes it seems that way.
>>
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>>1280712
>Exalted Quest moving to Akun
>>
>>1280473
>>1280365
>>
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>>1280732
Huh I must have missed that due to random as fuck picture. But that looks like a bait thread anyways looking at the questions so we aren't losing much.
>>
>>1280732
Nah, your thread is shit
>>
>>1280712
oh no whatever will we do without pointless general threads
it's really over this time guys
>>
>>1280903
but
what will we do?

play quests?
that would be ridiculous
>>
Rolled 45, 3, 62, 70, 97, 5, 2, 85, 13, 82 = 464 (10d100)

>>1280903
Umm, why are you here then?!
>>
>>1281531
>>
>>1251679
>>1251679

Panzer Commander is live now, come and join us on Page 10 where I'll be running til the thread goes bust.
>>
Would there be any interest in a Khornette Quest Redux? No limits this time on Slaaneshii showing up, and hopefully without the waifuing that led to the Nurgle bra getting bumped off.
>>
CyberNinja Quest #3 is up:
>>1282122
>>1282122
>>
Crusader quest 2 when?
>>
>HEY, HERE IS A THREAD WITH AN INTERESTING PREMISE AND ILLUSTRATION

>wait, you're saying I have to PLAY A FEW TURNS until interest picks up?

>FUCK THAT, I'm outta here!

Every time
>>
>>1280139
>>1280139
Death Among the Stars Quest #70 is up
>>
>do my best to come up with engaging story, fun characters to interact with
>usually inputs are posted like players are at a voting booth and are choosing between three politicians they don't know or care about

Like shit I don't want people to fellate me and tell me how amazing and talented I am, I just want to know if people are even having fun or give a single shit what happens. I post shitty fiction on the internet I'm not fucking psychic.
>>
Any martial arts quests yet?
>>
>>1282939
martial arts or "martial arts"?
>>
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Hey, I'm new to this quests thingy. I'll be reading the guide, but maybe I could ask two things that are foremost on my mind.

>Will any of my 3.5/Pathfinder knowledge be useful here
>Do I need to make a character or something
>Do I finally have to learn how to namefagifie myself
>>
>>1283006
>two things
>names three things

God damn it. Nice start.
>>
>>1283006
yes. Although there's a surprising number of people who aren't familiar with any kind of rpg terms, so some things get simplified to accommodate them.

no(unless builder/skirmish/other stuff that got lumped into qst)

no. Namefagging is the same here as anywhere else.
>>
>>1283006
>Will any of my 3.5/Pathfinder knowledge be useful here
no

>Do I need to make a character or something
no

>Do I finally have to learn how to namefagifie myself
no
>>
>>1282954
Both.
>>
>>1283172
yes

couldn't tell you which ones are currently running, though.
>>
What would you need to run a proper legend of zelda quest?

I'm thinking you'd have to be a decent artist to sketch dungeons and characters.

But is it possible to write the platforming? Puzzles would work in a quest format and combat would be okay too.
>>
>>1283260
define proper
>>
>>1283286
One that matches the tone of a zelda game rather than fanfiction with the characters.
>>
>>1283382
I know it's hard to envision from your high horse there, but any Zelda quest you make is just going to fanfiction too.
>>
>>1283382
so more focus on the mechanics and flow of a dungeon crawl/boss fight rather than the characters or lore? Tough cookie.

What I'm certain you'll need is a clear and concise list of Tools you can use, with explicit indication whether you can use them in funky unintended ways or not.
>>
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I'm always jealous of the qsts that lure in drawfags. I've made peace that I will never run a quest so badass, but if I wanted to say, commission a drawfag with non-porn 4chan rates, how would I go about doing that?
>>
>>1283486
Find their tumblrs or check out the various board drawthreads and ask about rates when they post.
>>
>>1283486
Artstation
>>
So, I got added the wiki last night.

What's the deal with it. Seems like it could use some love.
>>
>>1283506
There's a questing wiki?
>>
>>1283517

>>>>1280473
http://qst.wikia.com
This abortion of a wiki gives brief summations of quests and QMs as well as quest culture in general. Additions are encouraged.


In the OP boss.
>>
>>1283506
If most people are like I am they don't have enough readers for somebody obsessive enough to write wiki articles about them yet aren't quite utterly pathetic enough to actually write articles about themselves.
>>
>>1283525
>No Homeless Mutant Quest
>No Totemist Quest
>No Banished Quest
>No Dranule and his "Did I do that?" crossdressing nonsense
>Nothing and nobody important.
Shit wiki/10
>>
>>1283541

It looks like it'd be a neat concept though. I just neatened up the entry on me by fixing some links. But for some reason the QM category isn't actually adding the page which is weird.

>>1283544
Well, it wouldn't take much to get the big boys added. Hive Queen etc. Would be pretty each to add if people were up for it.
>>
>>1283544
>>No Dranule and his "Did I do that?" crossdressing nonsense
Por que
>>
>>1283525
that wiki was made on a natural failure, by a natural failure.
it's more of a joke than any sort of useful reference.
>>
>>1283622
Eh, a wiki I don't think would be the worst thing in the world. Could be neat, and an alternative for thumbing through suptg. Just needs a lot of cleaning up like any work.
>>
>>1283635
that's why it's a failure
you say it needs cleaning up
and could be neat
but you have put forward no raw work for it

so you're wrong
pffhtttthhhhbhbthbtbthbthbthbthbthbthbttt
there's also no point in filling a wiki with soon to be dead quests
>>
>>1283688
Well, will have to fix that, then.
>>
>>1283972
Psion Academy Quest is back.
>>
Starcaller Quest is live.
>>1284478
>>1284478
>>1284478
>>
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Trawler Quest is running!
>>1260105
>>
>>1282932
Have you tried running a good quest? ;3

Have you tried gitting gud? ;]

You try be not shit lol? ;^)

If all these fail maybe QMing isn't for you. Truly good QMs know when they need to be psychic to be in tune with their players. If you can't pretend to be psychic then you shouldn't QM phamahomo.

Best to assume that if people keep responding they somewhat care, or ask anons specific questions about their thoughts or their character since vague questions get nothing, and if all that fails and you can't get a sense that players are engaged you're probably the person who is actually least engaged in the quest and you're not having as much fun as you thought you were so go die now thanks you're just another weakling biting the dust. :)
>>
Thank you for everything, I had a great time here and back on /tg/ when quests were allowed there.

For those of you who followed my quests, you guys made the whole thing fun and meaningful. I'm sorry I couldn't finish either of them.

Goodbye anons.
>>
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>Reading a good quest
>Starts with 4-6 votes
>Goes down to like 2
>Then 1
>Then it dies
What's her name /qst/?
>>
>>1285972
Bye faggot.
>>
>>1285981
A Wizard and His Tower!

Except the votes never went down.
QM jus' gon.
>>
Rolled 2 (1d100)

>>1285981
Every quest I go to.
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>>1285972
>>
>>1285981
What about the one that doesn't get the hint that it should die and keeps going despite what reason should dictate.
>>
Ya know. I was thinking. When I first got on this board, I was like "wow, cool! A little core community of people that like the same stuff I like! And I can participate too, neat!"

Then after a while of playing some quests. Reading archives and watching countless quests die. Making threads of my own and watching them burn to ashes from my own ineptitude.

That I realized this board is shit, I love it, but if quests could just roam about anywhere and everywhere on this site, both the creators and the players would benifit from it.

This entire board is seemingly bipolar. Everyone follows their favorite qms on twitter and only comes to this board when they run. Everything else gets ignored or dumped.

Its a fucking shit hole, I feel like a 13 year old premadona on this fucking board.
>>
>>1286221
Welcome to all the problems that were discussed a year ago when this board was created.

Enjoy your stay
>>
>>1286221
Now you understand, not that far off from this board's birthday, exactly why it should've never been born.

Welcome to the club. The angst is on the house, but you have to pay for disappointment with your time.
>>
>>1286221
/qst/ is shitty because we have countless shitty quests. blaming players for not playing your shitty quests or blaming the board itself is just juvenile
>>
>>1286403
To be fair, some specific rpg like quests probably would've gotten more players on /tg/, while some anime trash would've flourished more on /a/.

But frankly if a QM can't deal with a low playercount what are they gonna do when they realize that half or more people are lurkers? Get discouraged?
Weak ass shits. Only people with BALLS should QM. This not satiric bait, it's the truth.
>>
>>1286595
I'll assume the other guy would say something like

>"Maybe if your quest wasn't shitty and was actually well-written then lurkers would flock to it because of its quality. It's not about BALLS it's about NOT BEING SHIT."
>>
>>1286628
>>1286595
>>1286403
>>1286255
>>1286245

You can run literally any of the shittty failed quest ideas on akun and probably get a sizable fanbase.

It's literally the board's fault.
>>
>>1286628
That is true but I think balls are necessary. Even JokerOP has balls and, ...y'know. At least some behavior to keep them sticking through basic troubles.
It's known that long time lurkers will post if, suddenly, a highly specific vote (upgrade choices, shopping) has become important to them or they want to contribute or react to something special, or if there's a specific peril that has put a character they like or the MC in harms way, and that for most of the time they won't contribute unless they feel they can.

Even in large quests only an arrogant QM would expect universally consistent responses. People just aren't like that, that's ridiculous. The board sucks but awful expectations are where people sabotage themselves.

>>1286632
You Awaken in Westeros Akun Redux when?
>>
>>1286632
or you could write a non-shitty quest
well maybe you personally can't but i'm speaking in general terms
>>
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All in all, just don't run a quest. There's hardly any positive aspects about it, and the ones to be found can easily be found in more rewarding forms in other hobbies.
>>
>>1286221
m8 this board is literally a concentration camp commissioned by whining faggots on /qa/
it was created with the sole purpose of killing quests to "save" /tg/
>>
>>1286673
Yeah. This.
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>>1286673
>concentration camp
>gulag
>muh anti quest conspiracy
>>
>>1286595
In my opinion, people who are QMing for the attention should go to /lit/. Remember that would-be QM who said he wanted to take decision-making out of player hands in a quest?
>>
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>>1286690
>implying I'm wrong
>>
I think another major reason that anons don't talk about is that there's generally a very defeatist attitude here. Everyone spends all there time complaining and not wanting to try to do anything because "Who gives a shit questing is dead". I mean just look at the wiki. Its something that not only can help newfags find a quest they like, but also something to try and get some board culture whatsoever and nobody wants to do anything at all to help.
>>
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>>1286707
But, you are.
>>
>>1286712
but it's more fun to roleplay as a persecuted minority being punished for the crime of liking quests by the evil mod overlords
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>>1286720
No, I'm not
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>>1286722
They can do that any try to make this board into something worth having.
>>
>>1286728
How about I say you are wrong, and you keep posting chill looking lizard bros.
>>
>>1286659

When controlling for factors, your quest will succeed on akun that would fail on /qst/.

Ergo, the board itself is the only common factor.

Like this isn't a hard deduction, nigger.
>>
>>1286744
so why are you here then? clearly anonkun is a much better fit for you
>>
>>1286690
I mean nothing he said is a conspiracy, at all.
People did whine on /qa/ sporadically for months about quests on tg. That's no lie at all, you can look at /qa/'s pleb archives for threads with mentions of quest.
There were similar threads after the creation of /qst/ asking for all quests to be booted to /qst/, which ended up happening.
That's what the /qa/ mantra was, saving /tg/ from the flood of quests. Then when it happened anon's came into the first qtg's of this board for victory laps/easy trolling. Ain't no conspiracies there, people definitely had that mindset of "killing quests to save /tg/" for real.

As for the mod's vague statements and ineptitudes in the creation thread on /tg/ were 50/50 between raw idiocy and moronic malevolence so I wouldn't bother much since either one is the result we have now.
>>
>>1286768
>so why are you here then?

Because I need to call idiots like you retarded when I blow you the fuck out.

You're a retarded idiot.

And I'm also recruiting for anonkun.

Hey, to all those QMs who think you don't have enough players to run, just take your shitty idea to anonkun and try to run it.

You'll probably get roughly as many players if not more.

>clearly anonkun is a much better fit for you

Its a much better fit for literally everyone except for QMs with large fanbases who would be inconvenienced by having to move to a different site.

And even then, that fucking Exalted Quest QM who just came back is apparently moving his large ass quest over to akun, again robbing /qst/ of one more actually decent sized quest with a sizable fanbase.

/qst/ is shit in terms of playerbase and it is, for some reason, tied directly to the board itself.
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>He honestly blames the board, not the players
Pathetic
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>>1286785

>he blames the players not the QM

>he blames the QM not the board

Round and round we fucking go.
>>
>>1286785
You know, you're right.
We can just blame everything and everyone.
We don't need any bulltshit arbitrary limits to our blame.
We don't live in times where such things are even needed.
Also trick is right too.
>>
>>1286778
>Exalted Quest
oh shit the "fuck literally everyone" quest is going to anonkun? this is truly the final nail in the coffin
>>
>>1286794

I mean it has more players than your quest so clearly its better.
>>
>>1286794
Tbqphmfqt3.14, while exalted quest isn't that great I don't think you should be giving it the credence to have considered it to be a nail in the coffin.

It's like the goopy brown gunk of the corpse seeping into the ground, polluting the cemetery with its corpse shit. But hey, that coffin is still where we are.
>>
>>1286800
well I'll keep participating in quests I enjoy and you can keep making up ovedramatic analogies all you want
>>
>>1286838
"""""Enjoyment""""" and """""Participation""""" are just memes.

One day you will be as enlightened as I, and understand these fundamental truths.
But for now, you'll just have to play your shitty quests like a dork.
Go have fun now. I mean it.
>>
Fuck, even if it was true that

quality quest + good QM = more players

The best way to become a better QM is to run quests and improve over time.

So if you're literally getting 1 player or, god forbid, 0 players on /qst/, well . . . you can't really improve then can you?

Now if you run on anonkun and get, lets say, 4 consistent voters every vote with your peak hours bringing you 6 voters, well at least then you can actually run, get experience, get better and fuck, if all that was preventing you from getting players on /qst/ was your shit ideas then you'll be able to come back and run your amazing quest here.
>>
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>>1286221
I said it then I'll say it now. I hope the Hitler mod that made this scenario a reality is cursed for the rest of his life. I hope nothing in his life is ever gratifying regardless of his efforts and wants and that when he dreams, his own subconcious tortures him in whatever way a soulless piece of human scum can be.

I was a man who just wanted to enjoys quests on other boards, like /tg/, and everything was fine and dandy until some mod lost control of his life, and took it out on some unfortunate anons on the internet with an unholy zeal.

Speaking for all the exiles of the questers of /tg/ (which too has suffered greatly from this), I hope he spends his afterlife being fisted with a spiked gauntlet.

On a more constructive note, i think us questers should give more quests a chance in order to find out who really deserves our participation, and who doesn't. I've found myself judging quests before i read them and passing it up, only to later down the line find out it was interesting, or well written. There's tons of terrible quests on this board, but if we find some worthy new blood and give them a chance by supporting them, this board might be salvageable. Maybe though, I'm just simply naive, but i don't want questing as a whole to just slowly peter out into obscurity i want to make qst a strong community so that we can actually promote good questing here.

Tell me, am i delusional? Is there hope? Or will this board eventually be nothing but a miserable pile of shitposts?
>>
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>>1286791
>Also trick is right too.
Name ONE thing he's right about.
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>>1286870
Fanfiction QMs who post in the QTG are often abnormally annoying.
>>
>>1286875

I honestly wish I wasn't right about that but its like every single fucking time.
>>
>>1286879
>said the fanfic qm
>>
>>1286882

So you're claiming then that I'm not abnormally annoying?
>>
>>1286886
I'm just making sure you have some kind of self awareness, I don't think anyone would claim that you're not annoying
>>
>>1286894

>making sure you have some kind of self awareness

I'm gonna ask you to read the name I'm currently rocking once more, champ.

I know you're kinda slow but I think you can figure it out. ;)
>>
>>1286865
yeah players should give more quests a chance. another thing that would help participation is if QMs would make sure that each vote is for something that actually makes a visible impact on the course of the quest. some polls suggested that we have a huge amount of lurkers compared to active voters. but on the other hand some lurkers are worried that they'll vote "incorrectly" so they abstain. so the prompts need to be both easily understood and important, which can be tricky.
>>
>>1286870
Most things. Just because he's an awful QM with no real durability and the writing capacity of a schizophrenic monkey doesn't mean his opinions are awful too. Just because he shitposts intentionally doesn't make him worse than the other failed QMs who don't even know that they're shitposting.
>>
>>1286898
maybe I should become like you and make constant post-post-ironic shitposts and terrible quests, that'll make me look smarter
>>
>>1286960
>caring about looking smart on an americanized knock-off of a jap weeb site on the board where people fail to roleplay ad-lib circlejerks
It won't make you look dumber than you look now partner.
>>
>>1286960

But you already do the latter.


>>1286949

>an awful QM with no real durability and the writing capacity of a schizophrenic monkey

That's a rich claim coming from you, loser.

You're such a failed QM nobody knows or cares about your shitty quest you faggot.

Does it upset you that much that even I am infinitely more popular than you are?
>>
I'm sure akun is great for QMs since you seem to get more players and you get to see lurkers as well which is great for QM ego (one of the most important things).

But man it sucks for being a player compared to /qst/. Instant chat is terrible for having an intelligent conversation or planning. I can look at all the information posted in a 4chan thread and reference it if I need to but in akun all of it gets lost in the chat.
>>
>>1286875
Replace "Fanfiction" with "All"
>>
>>1286965

I am not upset. Why would I be? The only thing about you that has ever managed to upset me is knowing that my love for you will forever be unrequited
>>
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>>1286984
>>
>>1286967
>get to see lurkers

The only thing better than getting to see lurkers is getting to yell at lurkers directly and know they can see what you're typing.

Yelling "vote you cunts" is one of my favorite things to do in session.
>>
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>>1286865
Hope is the reason I am such an angry twat.
I hope prospective QMs put in good effort and players can have fun with them. This hope is challenged every time a promising quest dies out or the QM vanishes. (At a min. rate of once/week.)

I hope for new, interesting ideas to gain ground, build a base for themselves at their own pace, with either unique writing or unique mechanics, and this hope is regularly challenged when such quests fail or the QMs realize they put a lot of effort into something that isn't fun for them.

I hope for QMs to not die of shattered goddamn aortas or whatever the fuck, to not flake out when I reserved time for the quest, to not lead me on with dead plots and waste of space characters. This hope is the hardest to cope with.

I hope that this miserable pile of shitposts will produce one, just one, good massive quest that is balanced between both senses of awful. Because that's really most of what I've wanted from questing. A quest so big that only the best of best ideas and the worst of worst ideas get to the vote. A quest where shitposting and chaos is such a given that it's something the QM participates in. A quest that climbs the mountain of every dead /qst/ quest, reaches that white castle in the sky, and screams for all to hear; "phasing, niggas."

So yes, we should hope. We should hope for the sake of our hate and blinding rage for what we've yet to have.

In the meantime, Trawler Quest is pretty nice and I'm having fun with Evil Sorceress if you like various flavors of adventure quests.
>>
>>1287001
>This hope is challenged every time a promising quest dies out or the QM vanishes. (At a min. rate of once/week.)

Gonna need a few examples here. If it's a minimum of once a week you could max out two posts at this point.
>>
>>1287016
>implying I'm gonna do all that work just to remind myself what can't be had
>implying it would be less than six maxed out posts
You deserve a very special place in hell.

Y'know, gimmie until Friday. Maybe collating the dead will grant some peace of mind, but I doubt it.
>>
>>1287033
>six maxed out posts

Either you have a peculiar definition of promising or you're set to give each thing its own plot synopsis and quality grade.

Intriguing either way.
>>
>>1287042
Promising... doesn't mean anything was ever delivered. Potential might be a more accurate word. I'm sure one man's potential can just be another man's garbage, so it's not like there won't be quests that fail the basic bingo.

Most of them are vanished QMs. A Wizard and His Tower is one of 'em, doesn't need a synopsis for that. QM there, then not. Long posts, reactive world and characters, fairly big wait times between updates but it worked, that's about tit.

Also, fuck you, this is misery.
>>
>>1287060
> Also, fuck you, this is misery.

If you don't get the tooth extracted all it does is fester.

Let's just smash all that shit out with an ice skate right now like we're Tom Hanks on an island.
>>
>>1287001
>promising quest dies out
WHAT promising quests?

I can count the number of promising quests in the past MONTH on one hand.
>>
>>1286865
Speaking as an exiled quester of /tg/, you don't speak for me.

I'm not the kind of asshole that says "everything was fine and dandy for ME so there can't have been a problem"
>>
You know, we should see it differently. Quests aren't a cancer excised from /tg/ like antiquestfags like to parrot, they're more like a child cut out of a dead mother's womb. /tg/ is fucked, and nothing can save it anymore. Let's be glad we don't have to go near that heap of shit again.
>>
>>1287433
I don't really agree. For me what is missing from /tg/ today is the optimistic creativity. The notion of "I can do something with this." Nowadays people are so concerned with the fear of trolls, whichever boogeyman they represent them with, that nobody ever looks for the hidden potential.

Unfortunately that same notion killed /qst/ in its infant stage when the board was spammed with so many barely-thought-through ideas with the least possible amount of effort put into presentation that left us with a board catalog that, even today, takes a greater exertion of will to look at than does the posting of said poorly-constructed quests.
>>
>>1286778
To be honest, i'm moving because of my own issues, not because of /qst/. If I could, I'd prefer to stay, but i cannot dedicate entire days to running live quest threads anymore.
>>
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>It's a "Y'all motherfuckers mad because /tg/ built a better wall than Trump" episode
>>
>>1287001
>liking quests with big playerbases
Why do you want constant shit storms and having your single vote hardly matter at all? 4-7 active voters is the ideal size
>>
think i'll be moving to anonkun goys

was nice knowing you but, as many people have said, you have to be pretty much dedicated to making a quest run whether you're the QM or a participant. when there are only 2-3 people then it rides on everyone to keep it moving and akun seems much more relaxed without the post limits and not having to start a new thread after each hiatus

just one question: which has more traffic now, /qst/ or anonkun? i think i know the answer but i'd like someone with the stats to tell me for sure
>>
>>1287597
>akun seems much more relaxed
Take a look at the chat of any popular akun quest and it won't seem so relaxed. There's definitely more participation there but there are still quests that can barely get two voters.
>>
>>1287603
There's a MUCH better chance of it happening, though. I've been strongly considering moving to Akun, myself. Smaller posts needed on the whole, faster response times, nice formatting options. And if you REALLY want to look at backchat, there's ways to do it. I just dunno how doing so mid-quest would work out.
>>
>>1287606
The chatroom nature of akun makes it almost all off topic faggotry or shitstorms instead of any meaningful quest discussion though anyway
>>
>>1287610
Depends on the tone the quest sets, I've found. There can be plenty of meaningful discussions happening, by my experience.
>>
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>>1287597
>think i'll be moving to anonkun goys
>Better
lel Enjoy your more autistic waifu wars and angry players who go on a rampage for the littlest things.
>>
>>1287612
i'd rather have shitposts than almost no posts
>>
>>1287614
>You rather have rotten food than no food
Hmm...
>>
>>1287256
Antimage.

That's all I got.
>>
>>1287612
You say that like there haven't been some utterly epic shitstorms here. It's just a matter of knowing how to navigate the crowd. Not as hard as it sounds, actually.
>>
>>1287617
wait, did that die?
>>
>>1287620
I haven't seen it in a week. Then again I wasn't following the QM's twitter so for all I know it could be a on a short hiatus.
>>
>>1287619
Those can be forgotten but on Akun, they're eternal.
>>
>>1280473
>Posters looking for fun should look elsewhere.
Wew careful with that edge.
>>
>>1287630
Huh I just copy and pasted the last OP. Didn't even notice that.
>>
>>1286691
t. the dude whose quest included
>there are two doors. Pick exactly one.
>>
>>1287636
I don't remember this option...

But if you're speaking metaphorically?

That's the point of a choice, isn't it? One has different results to the other. I can't cover every single possibility because there are still systems to adhere to, but I think I let guys do what they want within the confines of the set environment.

I just let them deal with the consequences of their actions and visit them later. If you think this is horrible methodology for questing, how do you manage free roaming players whose whims you have to cater to? You're not writing a book here, man - you're effectively making a game world for them to do whatever you're allowing them to do but not so much that you're wholly taking agency out of their choices. Me? I like exploring what happens when you choose to do something and give back to the guys who bothered to give me their time as much as I've given theirs.

If you didn't like whatever the choice was, I'm sorry for that, but I don't remember the door option. If you could jog my memory, that would be great.
>>
>>1287597
I hope you're ready to deal with inability of players to deal with failure and by failure I mean even a failed roll.
>>
>>1287705
had that here too
>>
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>Player Question
What a does a promising quest look like?
>>
Guy who posted about Not!Persia Quest here.
I think I'd call it something like "Chronicle of Anshan Quest" and rather than going for straight up Mesopotamia I'd go for a bit of an Islamic Invasion vibe. So the southern barbarians have unified beneath the banner of a warlord professing a new religion. I'd draw on elements of Islam, obviously, but considering in this setting the gods are real and can tangibly alter the world I'm not sure how I'd handle the fact that the Islamic, Jewish, and Christian gods would be one and the same. Maybe instead I'd take Yizidism as the primary inspiration, and so they worship a figure called Tawuse Melek, formerly a subordinate to the Abrahamic Yahweh who went rogue and seized the power of a Greater Deity.

So I think I should start the quest off a bit slow. Introduce the MC as a young noble attending court and introduce some of the major NPCs who will guide the plot later on. Then I'd get into the invasion from the south by the endless streams of barbarian nomads and the failure of the southern Satrap to properly defend his lands.

However, I've been wondering if it wouldn't be better to start off a bit later, after the war against the nomads has already been lost. The Empire has fallen, the Shahanshah has fled to Not!China, and the last holdouts of the old order have retreated to the mountainous, isolated north. The MC has fled the field of the climactic battle and now has to figure out what to do with hinself.

Opinions?
>>
>>1287725
Isekai memefests with plenty of waifus who are just popular anime characters.
>>
Friendly reminder that if you run a Fanfiction quest, neck yourself.
>>
>>1287725

>Ruining perfectly good art by slapping the quest's title on top somehow makes the quest better
>Hating on Bulgarians
>Not commenting on the fact the QM is running anonymous

Other than that you seem to have nailed it.
>>
Friendly reminder that don't let retards like him >>1287833 prevent you from running any quest you want.
>>
>>1283486
Check out the tg Drawthread they can do it for free or cheap if you ask nicely and have actually interesting source material
>>
>>1287878

/tg/ here, you bitch ass posters can fuck right off; No one likes you, you aren't traditional games and you will never fucking will be, so don't even try to get drawfags on your side. The only thing you can be allowed to lay claim to is jacking off to poorly written fanfiction and anime grills - Oh wait /a/ already does that, making this entire board's existence especially superfluous.

7/10 made me mad be glad you even have a containment board you fucking wastes of humanity.
>>
>>1287936
Ignore all Charlotteposters
>>
>>1287936
>writefaggotry isn't tg

Better tell all those writefaggotry and cyoa threads still sticking around by virtue of not having "quest" in the title.
>>
>>1287936
Have you looked into smoking a blunt or two?
>>
>>1287963

>>>/r9k/

>>1287945

Fuck yes it isn't! /tg/ is only for characte rart dumps, shit-posting about M:TG/40K/Exalted/Pathfinder/D&D and laughing at weeb shit.

>>1287943

>>>/trash/
>>
>>1287936
>/tg/ here
What makes you think we care which board you came from?
>>
>>1287978
And also generals because it wants to be vg
>>
>>1283486

if you willing to pay. We can talk if you want. I'm a drawfag.
>>
>>1288018

you're*
>>
>>1287741
I'd play it either way but I'd prefer the later start
>>
>tfw one of the qtgs had a drawfag pop up but didnt word it properly that he was going to draw requests and left when no one requested
>>
>>1288018
Post art
>>
>>1288260
I miss xim. ;+;
>>
>>1287936
Anon please, You probably loved RUBY, Dorf Quest, Rudy Mann Quest, and Drew the Lich.
>>
>>1288304

>thinking that guy isn't a giant newfag
>>
>tfw Snakecatcher Quest had a incredibly good drawfag who kept himself anonymous and the album of his drawings were in a dead(?) image-hosting website
>>
>>1288316
>Trick QM
>QM
>>
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>He uses memes and waifus to keep the players engage
Just awful.
>>
Does anyone remember a certain quest I think a few months back? I think it was the first time, I remember the mc killed a man with a spear, he rode an elephant, went to a town and I think did some blood magic / ritual on the wall to get a new knife or something. It was drawn in a really nice style but I lost track of it. Anyone know what I'm talking about?
>>
>>1288346
I'm sure Ouro has the copies saved, hit him up on his ask.fm if you really want them
>>
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>>1288556
ah scratch that I found it
http://suptg.thisisnotatrueending.com/qstarchive/794487/

Anyone know this guy's info / site / anything?
>>
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An update on the Paladin of Avalon is up!
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/29-the-age-of-a-new-moon/4mHiSfnEtCb8zAujx

https://www.dropbox.com/s/ylvhbmh10s5tepk/9.5.mp3?dl=0
>>
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>>1288543

>He uses memes and waifus to keep the players he has
>>
>>1288574
>tfw even if you do you will never know the artist and be able to commission him
>>
>>1288676
Just wondering, how much would you be willing to pay for comissions?
>>
>>1288676
I'm pretty sure the same guy had done art for Lamplighter Quest. Ask about it in the next thread if it ever happens
>>
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>>1288582
I missed this so much
>>
>1-2 posts a day quest speed

holy shit go fuck yourself if you do this
>>
>>1289067
What'd I ever do to you.
>>
>>1289067
Honestly, during the workweek. I'm not surprised.
>>
>>1289083
Be more popular than him, that's all!

HEHE! . . . GOOOOOOOOOOOT EM!

High five, Voxxie!

*raises hand up enthusiastically*
>>
>>1289083

Your erratic nonsense drives me up the wall.

Why do so few GMs bother to set up an actual quest session? Or at least communicate with their players when/if they'll be running?
>>
>>1289101
Because life is hard?
It's actually really hard to juggle a 8-4/5/6,with friends, family, relaxation, and questing
>>
>>1289116
>make twitter
>hey I'll be able to run x day

nah fuck that i'll just post here and there at a whim

unorganized faggots
>>
>>1289116
>friends
>family
>relaxation

>questing
>juggling

I present to you two groupings.

PICK ONE NIGNOGGER.
>>
>>1289116
>He wants to have it all
Organize, dummy
>>
>>1289101
I post when I can because I can't certify when or if I'll be available on any given day. Between retail scheduling, non-work real life problems, and the bit where my dad had six inches of his leg bones replaced with metal, I can't really promise anything at any given time. My players know the score.
>>
>>1289165
>Begging for sympathy in QTG of all places
Fuck off.
>>
>>1289173
> Getting mad because I bothered to explain the motivations and circumstances of my actions

Get a cup of tea, buddy. It's soothing.
>>
>>1289185
Drown yourself.
>>
Test.
>>
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>>1289195
>>
>>1289116
>anno domini 2017
>having friends
>>
>>1289165
>>1289185
>>1289228

Preach it Vox. My uncle had some pretty serious problems with blood-clots recently, so I had to take a few days off of work and cancel my session to drive a thousand miles to be with him for moral support and/or the worst-case-scenario, then haul ass to make it to fucking work on time today.

Thank god for 5-Hour energy shots; No way in hell I would've made it through today without them.

Also confirming that The King of Fighters Quest: Reborn #16 will start on 3/24/17 at the usual time (10 AM PST/1 PM EST/5 PM GMT).
>>
>>1289249
Shut the fuck up, no one cares.
>>
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>>1289500
>Three posts from this ID
>All insults
Hmm
>>
>>1289511
So? Fuck you.
>>
>>1289511
It's the only appropriate response when tripfags try to use 4chan as their blog. It's a public service.
>>
>>1288574
Do people still use ask.fm? I thought it became pointless after they changed it so you needed a login to just ask questions
>>
>>1289534
>And he keeps on going
>>1289549
Throwing shit at shit isn't helping.
>>
>>1289622
It's definitely less popular but it's still used
>>
>>1289682
You gotta fight fire with fire, it's not complicated. QMs need to be frequently reminded of the proper way to conduct yourself while wearing a trip exactly because of how tempting it is to go that one step further. That's why the mere mention of ask.fm makes me want to get one too so someone would just ask me who my favorite meguca is already. Just for that sweet bit of extra attention.

You gotta shut that shit down before it starts out you'll suddenly find yourself fully and permanently transformed into a sparkly rainbow-haired tripfag. And when QMs start to slip, it's our duty to help them get back in line. For their own good.
>>
>>1289067
I gotta respect a guy who can pump out 2 posts a day for a month straight.
>>
>It's been a year since the last Homeless Mutant Quest

What the fuck even happened to Crusty?
>>
>>1290032

It is not an impossibility that he LITERALLY died.
>>
>>1289101
>>1289116

And this is why I'll probably move my quest to akun. I'm not in a position to run entire threads reliably anymore.

Besides, i think that, with how slow /qst/ is, the idea of HAVING to run a thread a day is pretty dumb. It was a thing in old /tg/, but here you could totally just post one/two/three times a day and it'd still work.
>>
I fucking hope not
>>
>>1290032
in a staggering example of irony he became homeless
>>
>>1290048
I haven't laughed that hard in a while. Thank you
>>
Crusader quest when?
>>
>>1289973
I respect someone who can brush his teeth morning and evening
>>
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When's Scuttlebug Jamboree Quest
>>
The Last of Us crossover with Steel Ball Run

How would two country-wide adventures mesh with each other?
>>
>>1289067
I post a couple updates a week.
Although they're usually 1,5k-3k words long.
>>
>>1290100
>JoJo reference
>>
>>1290100
>the last of JUST
>>
>>1290046
>but here you could totally just post one/two/three times a day and it'd still work.

>So I'm moving to akun so I can post one/two/three times a day

What?
>>
>>1290046
Why can't you just run a post a day on /qst/? You know you actually DON'T have to have a day-long session?
>>
Do you use drawthread to request art/characters for your quest?

Is there a quest drawthread?
>>
>tfw QM dies in the middle of an important puzzle
Riz fucking where?!
>>
>>1290244
Two drawthreads on /qst/ total that I'm aware of.
Together producing a grand total of one piece of art.
You tell me.
>>
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>>1290316

Make that two pieces, because one of my players got Pic Related done.
>>
>>1290365
>drawthread
Sorta the keyword here.
>>
>>1290403

I know. >>1290365 was a request that was fulfilled in the first /qst/ drawthread.
>>
>>1290406
That makes it a 1:1 deliveries to thread, which is probably still better than most drawthreads. :^)
>>
>>1290412

/vr/'s drawthread usually has more deliveries than requests, but yeah you're probably right. ;^)
>>
>>1290172
>>1290221

It technically works, but it pisses people off, or at least it gives me that impression.
>>
>>1291026
>it pisses people off
Who? /qtg/? Certainly not your players.

You've been running for years. 3 to be exact. Your playerbase must be absurdly loyal at this point and will be completely understanding to a more passive questing experience due to IRL shit. Have you asked them?
>>
>>1291026
>>1291064
Seriously, trust your players some. Try out that style of posting here and I garuantee you won't get a single complaint as opposed to moving to shitkun..
>>
Is it better to drop a quest or make it so shit that all your players leave?
>>
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Rolled 73 (1d100)

>>1291259
It's better to say outright say you don't want to do the quest anymore. Making it shit or leaving without saying something is a dick move.
>>
How big is the CoD/Titanfall audience around here?
>>
>>1291352
>/k/ fanfiction
Big enough
>>
>>1289067
What if you only get 2-4 posts a day?

>>1290244
>not doing your own art
>>
>>1291443
Votes, that is.
>>
>>1291352
Like super big
>>
Test
>>
>>1291268
>It's better to say outright say you don't want to do the quest anymore.

I have never once had this happen in a quest I was participating in.

Faggots act like women.
>>
>>1291523
Soma?
>>
Hey I wanna run a quest on here and wanted to know if it's better to stick with voting options or just free direction up to the player?
>>
>>1291554
options
>>
>>1291554
Options but you can add a Write in option as well.

>Option A
>Option B
>Option C
>Write in

Probably the best way to go about it. Let's most of the voters just pick a option if they don't want to think too hard and also lets your more creative players think of their own solutions or add something on top of an option you provided.
>>
>>1291554
Options
>>
>>1291566
Thanks!
>>
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An update on the Paladin of Avalon is up!
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/29-the-age-of-a-new-moon/4mHiSfnEtCb8zAujx
>>
How often are quests expected to update here?
>>
>>1291703
It depends. Some QMs have active sessions where they run for a block of time updating as fast as their write speed allows.

Other QMs are passive where they write an update every now and then when they feel like it/have time.
>>
>>1291566
Yes this, certainly. It gets the best of both worlds.
>>
>>1280712

Excessive paranoia over shitposting drives down traffic and bantz, making it impossible to keep post counts up. I want the old Cutie G back.
>>
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When picking a name for the quest, how do you make sure it's not already taken? Is searching sup/tg/ good enough?
>>
>>1292313
There honestly are not really enough quests for that to happen.

Unless you're running the fifth iteration of Bleach or Naruto or have a remarkably uninspired title consisting of a single noun, in which case a mere pair of adjectives will clear you.
>>
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>>1292376
Thank you.
I think single-noun names are more memorable, but I understand your point.
>>
>>1291566
That's how I've always done it so I'd like to add one more point that I feel is important:

Be ready to acknowledge the minority to the extent it is possible. Because as a general rule, the majority of players don't want to put in a lot of effort meaning it's very rare for write-ins to win outright, but you can still take those write-ins and use them to tone the next update or sometimes even combine them with the winning option. The important part is that you give a nod to the players who put in the effort and creativity and make sure they feel that you noticed and acknowledged them. Otherwise you're just giving them a reason to stop caring.
>>
>>1292435
If nobody comments on your chosen title between the time you announce your quest idea and exact start time at least three days ahead (you WERE planning to do that, right?) and the time you actually start your first thread, then it's probably okay.

>>1292376
I did have an incident where a new quest started with a name almost identical to my own and I honestly did get a little upset about that. It was a /qst/ original though so it disappeared on its own, many months ago now, but for a while I was wondering how I should respond to it. I mean obviously it's not like I own the name, and it was slightly different, but it still didn't feel right to me.
>>
>>1292435
They're also too vague to be useful most of the time
>>
>>1291026
If it pisses people of, wouldn't it piss people off on Akun as well? It would be the same people, after all. Or do you not expect your playerbase to follow you?
>>
>>1292761
I honestly don't know.
I'm amazed that there are some players that have been following the crap I write with near-religious dedication, since thread one, and are still putting up with me.
Despite my insane posting schedule, constant and unjustified hiatuses, constant mistakes, and general bullshit.
>>
How many threads do you allow for a quest to hook you and make you read the rest and follow it?

If the answer isn't "Hook me in the first thread, I don't have time for this bullshit" or "Hook me with the first paragraph, fuck you, you think you're worth shit well you're not," that is.
>>
>>1292813
You mean what the quest equivalent to a three episode rule is?
>>
>>1292813
the criteria I generally use is:

>hook me within the first 3 choices
>hook me within the first thread's story posts
>did they announce a second thread and stick to it?
>is it taking longer and longer between each story post while the actual content is decreasing?
I tried the three thread rule. It fucking sucked.
>>
>>1292813
First paragraph and OP image needs to convince me to open the thread, otherwise I won't bother. It's a damn shame the majority of QMs have gotten the ridiculous idea that they should spend the first paragraph welcoming me instead of inviting me, but telling people why that's wrong hasn't made them stop so I guess it can't be helped.
>>
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>>1292820
>Hi guys this is my first quest I may not be good at this lol but this is based on my lucid dreaming world and I can run today and tomorrow maybe at 9-5 or 5-9
>by the way should I start the character or wait for others my first time lol?
>>
>>1292820
>>1292824
it hurts every time
>>
So I'm wanting to start a megaman battle network quest. Since we are talking about first impressions I'd like to get feedback on my opening post.

You are Ian Miller and today is an important day. Today is the day you make your first repair as owner of Ian's Repair Shop. Unfortunately this very important day has yet to start for one simple reason. Your coffee machine refuses to start. So with yourself as your first client you begin the daunting task of fixing your coffee machine with your partner. First order of business is a diagnostic so you whip out your pet and jack in. The first thing you notice is a group of programs marching in a circle. The next thing you notice is the signs they are holding followed by the chanting. You feel a pit in your stomach at the startling realization your coffee machine has unionized. Obviously this needs to be dealt with, but first

>Navi's name, appearance, affinity and any other details
>>
>>1292829
Personally, I'd take the name out of it and let the players at least decide on what to call themselves or just put in [Player] or [Username]. However, that's just me and I have the NPCs in my Quest call the PC by their rank, anyway. Do you have any game mechanics in mind or are you going the full Visual Novel experience?
>>
>>1292829
>>Navi's name, appearance, affinity and any other details
and expectations dropped 2 levels
>>
>>1292833
I'm torn. I want mechanics but, battle network just seems so hard to translate. Is there any good way to run the chip system? For those who don't know when a battle starts five chips are selected at random from a folder and you can use multiples if they share the same name or letter designation. I'm thinking about making a folder myself and designating numbers for each chip and just rolling for them when battle starts. I just don't know how to incorporate that in with regular buster and charged attacks. Should they be limited to a certain number of actions per round or just do whatever their chips allow for?

>>1292838
So should I just pre gen a navi or three? Maybe I should somehow stagger out its creation across multiple post.
>>
>>1292842
>mechanics
definitely put more of an influence of the anime mechanics, because otherwise noone would ever use buster. EVER. 3 storyposts of just plinking away is not cool. More on that later.


As for the navi, I got 2 suggestions:
>pre gen 3 navis of different elements, char select
don't explicitly allow "x character with y's element" kind of mix-matching, but if it gets a lot of backing go for it. ONLY if it gets a lot of backing, because it's more important to get the story rolling.

>Something major is set, but stagger the rest of the creation across the thread.
Something like a wrench motif, and then the next option is "which virus you're best at killing", determining melee/stun/etc typing.
>>
>>1292783
That's because you're willing to write tons of lewds.
>>
>>1292842
My suggestion is to use a folder system that's changed much less often and has no need for multiple copies of one chip.

For example: 15chip folder, 5chip "hand" size
7 virus chips
3 innate chips related to your navi(guts man making blocks, number man making time bombs, etc)
3 support chips(healing, etc)
2 navi chips(MC's friends. Yes, MC is a human being who already has some connections)

You don't actually spend much time switching chips out. Either you upgrade one aspect of the folder(elemental coverage for a swampy area, more raw damage, etc), or you switch out the folder entirely with another one like:

3 virus chips
5 innate chips
4 support chips
2 navi chips
1 Giga chip(Meteor, LOCKED)

which you premake beforehand. No swapping chips between folders. Lorewise, call these HDD folders or something, hardcoded and difficult to modify but quick on cooldowns.

then pick 3-4 chips at the start of the battle, and make these chips fixed: they don't change. The 1-2 you switch out with a fudged for drama/spectacle dice roll. Balance the rare cards with cooldowns or recovery times or something.
>>
>>1292829
>>Navi's name,
dickbutt.exe
>appearance
dickbutt
>affinity and any other details
wields a dong xd
>>
>>1292833
>>1292838
>>1292845
>>1292864
Thanks for the responses. I'm going to re-write and post it later. I've never seen the anime so it looks like I have some binge watching to do too.
>>
>>1292879
I haven't watched it either
>>
Reminder the most important part about your quest is your title image and title. No one clicks on anime girls with generic title quest #4362
>>
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Ok lets try this again.

You are (Insert Name) and today is an important day. Today is the day you make your first repair as owner of (Insert Name)'s Repair Shop. Unfortunately this very important day has yet to start for one simple reason. Your coffee machine refuses to start. So with yourself as your first client you begin the daunting task of fixing your coffee machine with your partner. First order of business is a diagnostic so you whip out your pet and jack in. The first thing you notice is a group of programs marching in a circle. The next thing you notice is the signs they are holding followed by the chanting. You feel a pit in your stomach at the startling realization your coffee machine has unionized.

"My my boss for one day and you all ready have a reputation as a slave driver." quips your partner Codsworth

You respond with a bemused silence before telling him to go see their demands. Codsworth approaches what appears to be the leader of the group and begins listening to their demands. At first they sounds almost reasonable a fair pay for a fair wage and break times being among their chief concerns, but as time goes on so does their list of demands. They also want better wi fi, various exotic beans, a handwritten apology for forgetting to clean the filter so many time, expensive modifications and rare battle chips. Just as you are about to tell them where they can shove their demands you hear it. The tell tale sounds of pick axes meeting digital dirt. Excusing yourself you move past the mr progs and find yourself starring at a giant pit littered with six metools. Believing you've found the root of the problem you

>Hit the factory reset bypassing this whole problem, but loosing all your settings
>Lie to the mr progs saying you'll consider their demands if they make you some coffee
>Go virus busting

(Just kidding the tutorial is always mandatory)

Charging in to battle Codsworth
>Readies his sword
>Clutches his over sized fist
>Charges his buster
>Readies a bomb
>>
>>1292915
>(Insert Name)
two steps forward, one step back

all ready->already
loosing->losing


the choice is a little unsubtle for my tastes, but you're the chief.
>>
>>1292915
>First order of business is a diagnostic so you whip out your pet and jack in.
PET, not pet. I'm not whipping out my dog.
>The next thing you notice is the signs they are holding followed by the chanting. You feel a pit in your stomach at the startling realization your coffee machine has unionized.
The fuck is the purpose of this whole bit? Just have it be a virus, no """quip""" necessary, Whedon. Mr. Progs don't even have hands, anyway.
>Codsworth
Also Codsworth is a shit name. Why isn't he a -man?

Get your shit together in terms of spelling, too. "loosing", Jesus Christ.
>>
>>1292863
That's what puzzles me, Exalted Quest is technically SFW. There's some sex humor and a lot of allusions and innuendo but nothing ACTUALLY happens on-screen, so to say.

It's SAID that the character have a lot of crazy sex all the time, but it's never SHOWN. And yet for some reason Exalted Quest's claim to fame is >>1286794

I'm just puzzled.

Incidentally, I'm not yet 100% decided about moving to Akun, it's just something I'm considering seriously.
>>
>>1292948
I figured a viruses infection could mess things up and make the mr progs act a little crazy. Surely that's a little better than just 6 metools what do? I'm not attached to the name Codsworth so I will ditch that. Still he is a mostly generic navi with some minor alterations so -man wouldn't really fit. What would you call a generic navi?
>>
>>1292961
Andy

You're a repair shop navi, may as well stick in an obscure reference.
>>
>>1292961
>I figured a viruses infection could mess things up and make the mr progs act a little crazy. Surely that's a little better than just 6 metools what do?
I don't care about the Mr Progs though, I care about virus busting. Or viruses busting if you're playing 4.
> I'm not attached to the name Codsworth so I will ditch that. Still he is a mostly generic navi with some minor alterations so -man wouldn't really fit.
It's setting convention for like 90% of the navi though. There's exceptions but they're either special or useless.
>What would you call a generic navi?
For a repair shop? HandyMan.
>>
>>1292961
>viruses infection

Well there I go again.
>>
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>>1292949
>>
>>1292903
That sounds like the opposite of reality as far as results show.
>>
>>1292949
>It's SAID that the character have a lot of crazy sex all the time, but it's never SHOWN.

Not important.
Sure, it means that EQ is not a smut quest, but it's still a quest about playing a character so blindingly hot that she can make or break worlds with raw sex appeal alone. And I'm not trying to belittle your quest with that statement, God knows I have no business even trying to compare myself to one of the most successful quests in board history, but surely you can see why that particular aspect of EQ would be what a lot of people focus on regardless of how much other cool shit you decide to throw at them.

Also, your stance on akun is really a lot more boring than people made it out to be. If anything, you'd be a total weirdo if you were a QM on this board and you weren't seriously considering akun. I hate everything about akun, always have and probably always will, and I'm still considering moving there. It's the only natural state for a QM to be in.
>>
>>1293117
>I hate everything about akun, always have and probably always will, and I'm still considering moving there.

But if you're an established QM that has a good amount of regular players why bother?
>>
>>1293119
Less time commitment needed on average, better text editing systems, far easier to keep all your details like character sheets and whatnot in one area...for as much people like to rip on it, Akun has a fair bit going for it in comparison to 4chan.
>>
>>1293119
Because I hate /qst/ equally.

But you're right, that is the main argument for why I'm not going anywhere. I don't particularly care to uproot my quest if it's not vital for its survival.
>>
>>1293124
If only it had a QM option to have a board-like response system as opposed to it's native chat, it would be nice to pick between the two.
>>
>>1293124
Good for QMs
Good for binge readers that hate clicking suptg links and ctrl-F-ing
Shit for participating players imo.
>>
What's the best piece of fanart a quest has ever gotten on /qst/?
>>
How's the quality of akun quests compared to stuff here?
>>
>>1293189
>Lke smut?
Akun.
>Like playing ill fated quests?
/qst/.

If you're talking writing quality the answers are hah and heh, respectively.
>>
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>>1293189
>akun
>quality
>>
>>1293189
Being vaguely serious about the question?

Akun's alright, by my reckoning. There IS a lot of smut there, but if it's something you just can't stand, they have filters to help. Won't completely mitigate the issue, but it'll help. If nothing else, I've noticed that Akun quests tend to have better grammar on average than 4chan, no offense. The subject matter is both more and less varied than on 4chan, though. Hard to explain. A lot less 'I am X wat do' type of openings/options, usually more directed stuff.

There's a reason people keep moving there despite the consistent, intense talking down of it. When you get right down to brass tacks, it's just probably a better option. Not the best option by any stretch of the imagination, just a better one.
>>
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>>1293170
Depends, some fanarts are based of characters while others would be of the quest in general.
This Wretched Sea and Northen Beast had some very nice stuff made for the quests.
>>
>>1293206
>some

Three, I believe, for Trawler Coaster.

Which considering it's had just 5 threads is actually saying quite a bit about how good it is and how many people like it.

And is three more than I got in 17 threads which should tell all you need to know about my own workI really like Scribe but to say I don't seethe with envy would be a terrible lie

I'm not counting theoretical designs for the automated guillotine, even though there were a decent amount of those.
>>
>>1293222
Speaking as a guillotine builder, that was a really interesting idea even though I'm not an engineer and can't build for shit.

It's like the Better Mousetrap phenomenon.
>>
I have an interesting scenario I've been working with.

It is set in Hyrule, but, instead of being the usual link's quest adventure, the players control 7 people.

These 7 special people are people link will meet on his journey, and people who he absolutely cannot do without at the time he meets them on his journey.

All 7 must succeed or link will definitely fail.

The game would play out as 7 quests, followed by an 8th, which is links quest, and which only happens if all 7 others are successfully completed.

What is your opinion of this scenario?
>>
>>1293959
Sounds fucking stupid, just run one quest
>>
Rolled 72 (1d100)

>>1293959
Eh, too many characters to control. It will be messy.
>>
>>1293959
>All 7 must succeed or else it's curtains

That really limits your narrative options.

It's better to be able fail some, so that any failure isn't "lol you lose." Otherwise it's like you've got a shotgun in your colon and if your asshole twitches it blows your guts out the top of your head.

See if everybody loses as soon as you lose it's brutal, but also an instant death so you lose and don't get to see the consequences of your defeat, and there's also no chance for redemption.

A majority of quests succeeding would be better, or maybe if they lose some great sacrifice has to be taken to succeed. Quests are games so there's ideally consequences for failure, but they aren't good medium for a video game-like

YOU AND YOUR FRIENDS ARE DEAD.
GAME OVER.

You have to make the failure hurt, and draw out that suffering and let it affect the development of the story and characters. It doesn't hurt if you die and it's over. It hurts if your legs are burned off and you have to drag yourself forward on broken and flayed fingers, only driven by the tiny possibility of succeeding on some level, or at least limiting your failure.
>>
>>1293959
7 is too many. You don't sound very experienced either. Make it 3, with at least 1 failure acceptable.
>>
>Qm doesn't have a twitter
>Says he'll run either Wednesday or Saturday
>Misses both
>Talking about having Migraines
I hate this feeling
>>
>>1294036
That's fair.

>>1294030
Its 1 character at a time, ya doof.

>>1294039
>judging experience level of a person on an anonymous board
>with no background experience or knowledge
>having never done anything in a quest of mine

You sir are a grade A dingus. Please report to the nearest zyklon-B chamber.
>>
>>1294203
if you even considered multimc you aren't a good qm
>>
>>1294203
hey, you're free to take my words with plenty of salt. Not that it looks like I need to tell you that.
>>
>>1285981
more like
>QM has some bullshit happen IRL and crashes the quest with no survivors
It's been a long time now, Wolfgang, I still miss you and your merry band of chaos.
>>
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>>1288676
I don't know who they are unfortunately but if you ask in the thread they might read it and answer.

Speaking of which, new Lamplighter thread is (finally) up.
>>1294403
>>
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Congrats to Moloch on finishing Northern Beasts today. Hell of a ride.
>>
>>1286964
>>
Rolled 77, 91, 37, 8, 76, 71, 80, 5, 87, 57 = 589 (10d100)

>>1294993
What's this?
>>
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Also congrats to Vox on finishing Dungeon Life Quest after 16 long months.

2 in one day.
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>>1289165
>replaced with metal
KEEP GOING

ROBOT DAD SOON
>>
>>1292435
koyaanisqatsi quest?
>>
>>1296019
Gesundheit!
>>
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>>1293170

I like this one.
>>
>>1294287
>Wolfgang's quest
Argo was best girl, and still is in my heart
>>
>>1295333
It was supposed to be :joy: :ok_hand:, but emoji don't work on 4chan I suppose. Never tried before now.
>>
>>1296217
>on /qst/
>>
If you can draw but never do fanart for the quests you follow you're worse than lurkers.
>>
>>1296595
Unlike posting/voting, drawfagging actually takes a lot of effort.
>>
>>1296621
Running a quest also takes a lot of effort.

Even a quick scribble makes a difference.
>>
>>1296595
How does it feel, being such an entitled shit?
>>
>>1296595
I beg to differ.

Fanart is a luxury. Posts are needed for quests to even progress.

Don't get any fanart? Boo hoo, you're unpopular. Maybe someday that'll change.

No (you)s? The thread's fucking dead and it only compounds when people who would otherwise post, don't.
>>
With two big quests gone we're two big quests closer to the cold ninth circle of hell where souls are frozen for eternity in a dark dominion furthest from warmth and God.

Why aren't you running that quest you always wanted to run, before things actually get real bad?
>>
>>1296595
>>1296642

I've gotten one piece of fanart, ever. It is still the biggest and most emotional event I've ever experienced in questing. I try to use it in threads as often as I can, even though I'm pretty sure the guy who made it isn't even reading anymore. Because god damn, someone on the internet actually made this, because of something I did. How amazing is that, that some total stranger was actually moved enough to make this little drawing just because I put words on a screen? When I want to just drop everything and never write again, I can look at it and everything just gets much better again.
>>
No seriously you should run that good quest idea you've held on the backburner for however long.

Please. Do it for the anons.
>>
>>1296890
>Good quest idea
Guess I'll wait until I die then
>>
>>1296890
But anon I'm busy.
>>
>>1296890
But anon, I can't write
>>
Planning on continuing PHASE quest today since classes are over.

Info here: http://pastebin.com/s9sYXbzt

Do anons have an interest in this kind of modern realistic superhero type quest? Let me know, because I love doing it but I don't have as many followers as I'd like.

Starting the new thread in maybe 30 minutes, if you're new and would like to catch up please do! I'm very passionate about this world.
>>
>>1296894
>>1296900
>>1296904
EXCUSES

See, you are already pretty much basically QMs.
No pretending now, go run that quest!
>>
>>1296908
I'm already a qm, though
>>
>>1296906
To elaborate, it's about an island nation inhabited ONLY by superhumans, sanctioned by the now militant United Nations. You play as a plucky baseball playin' college student with luck powers and chaos spheres, and currently in the story you're getting in over your head with super gangs.

We're only on thread 3, so the story is young. I don't see many superpower quests on this board, so if that grabs your interest please visit the thread! I'll link to it when I make it.
>>
>>1296919
>>1296967
>>1296967
>>1296967

Thread is up, join in for superpower shit
>>
>>1296890
What if the idea only seems good to you but you think others might not like it or even interpret it the way you visualize it?
>>
>>1297030
Run it anyway. There's no sense trying to figure out if it'll take off or not.

You've got nothimg to lose.
>>
>>1296234
Argo was best girl, agreed. Our annoying pussy was worst girl
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>tfw No NieR quest
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>>1297492
>tfw anon not filling the demand for what anon wants
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>>1282605
>>1280139
>>1280139

THread is resuming to give superpowers to crabpeople and conduct more raids against the serpents and void tyrants, come on by
>>
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Would someone be interested in playing a Not!Tropico quest?
Im trying to draw at least some buildings and come up with events and stats but I feel it would be pretty much a civ quest, and people here hate civ games, so I don't know if I should keep going...
>>
>>1297979
>people here hate civ games

News to me
>>
>>1298050
Nonconformist opinion detected, stop right there anon, submit and be assimilated into the /qst/ consensus.
>>
>>1298075
Nigger this is a board entirely made up of insufferable faggot exiles, the only thing agreed upon is that yuri is shit and that fanfiction qms are likely to turn themselves into dank memes.
>>
>>1281847
There was no waifuing of the Nurglette, the Nurglette was taking up space with boring bullshit instead of the fun stuff like pandemic strategy rps the QM said would happen. He was giving all the good shit to other characters, and giving the Nurgirl nothing.
>>
>>1298621
*strategy rts, which is redundant seeing as how rts already has "strategy" in it.
>>
>>1297979
Don't hate them, just don't see what they're doing here. Your standard civ thingy has practically nothing to do with quests so trying to discuss them in the quests general seems pointless.
>>
>>1294481
>>1295436
Is there a list of finished quests somewhere?
>>
>>1298656
Not that I know of unfortunately
>>
>>1298656
Considering that quests are meant to be played at some point and not exclusively read, such a list hasn't really ever been compiled.
>>
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>tfw no Halo quest has ever really gotten off the ground on /tg/ or /qst/
I mean people have tried, I guess?
>>
>>1298719
>Halo
What are you, 13?
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>>1298725
Halo is 16 years old famalam.
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>>1298726
>He's 16
MODS
>>
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>>1298719
Because god hates halo
>>
any anons could recommend any finished quest that are good for binge reading? Any suggestions are appreciated
>>
>>1298719
It's no fun being a master chief in a halo quest where you are a god in everything even without the mods.
>>
>>1298778
Shadow Quest
Princess Guard Quest
Strike Witches Quest
Homeless Mutant Quest
>>
>>1298778
Substitute Shinigami Quest
>>
>>1298778
Yeah read some Princess Guard Quest
Also Crusader Quest has a qt 3.14 byzantine princess so read that too
>>
Which Skirmish was your favorite and why?

What would make you want to play a new skirmish?
>>
>>1298778
Psion Quest.
>>
>>1294287
I remember that quest. I think I dropped it a little after the GGO arc
>>
this is where QM annouce their quests right?

if so then here is mine.

We were getting started so you wont miss a thing

>>1296276
>>1296276
>>
>>1298725
Halo is old enough to drive, anon. If you started playing the first game when you were 5, you would be 21 now.
>>
>>1299051
>ti9kBane

Was getting caught part of your plan?

Honestly you should have a twitter too.
>>
>>1298778
Sleeping Gods and the recently finished Northern Beasts
>>
What do you do when you've lost the desire to shitpost?
>>
>>1299156
Play vidya
>>
>>1299156
You make quests.
>>
>>1299185
He said that he'd lost the will to shitpost.

Don't worry, I can reinvigorate it.

What quests have too much work put into them for how bad the end result is?

What quests need to hurry up and fucking die?
>>
>>1299268
I know what quests need to hurry up and fucking continue.
>>
>>1299300
Tell us their names.

Let those QMs know!
>>
>>1299301
They know.
It doesn't help.
>>
>>1299303
JQOP?
Kaz?

Spitballing here.
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>>1299318
It's Riz
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>>1299318
Stop it, anon, you'll just depress them even more when their name is never mentioned.
>>
>>1299318
JQOP?
>>
>>1299455
QM of Joker Quest.
>>
>>1299455
Joker Quest. One of the longest running quests ever, IIRC. With the occasional intermission, admittedly.
>>
>>1299848
>>1299848
>>1299848

Beleaguered Prince Quest is now live.
>>
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Pilot Quest is running right now!

>>1299879
>>1299879
>>1299879
>>
>>1299268
>What quests have too much work put into them for how bad the end result is?

While I do enjoy most of cegremo's stuff, I have to say the autistic amount of art he draws and animate doesn't excuse his piss-poor reliability and lacking writing skill.

One thread per month just isn't enough you lazy cunt.
>>
>>1300081
>lack of writing skills

Explain this salt
>>
>>1283613
https://www.youtube.com/watch?v=Rb2vMHKBAGE
>>
>>1300125
Sweet jesus that's some memories right there.
>>
DEATH TO SCRUBADOUR THE 人外
>>
Is it a bad thing to automatically pick a character's job/class from the start?
>>1300158
Vat?
>>
>>1298894
mecha mercs
maybe floors

an interesting setting with options for different play. lots of it seems to be pretty straight jacketed into just being "Pick a class, the class can do these 2 things". Then it's just a case of someone waiting 8 hours for the QM to update, and doing their 1 or 2 things.

that's not really worth waiting for, or all that interesting and is kinda constrained. add some variation and a few options! mecha mercs had a lot of options and floors did too, even if the underlying rules and starting for both were pretty simple.
>>
>>1298894
There was this neat pixel art one called 80s souls made back when /qst/ was first created. Pretty simple but very fun. Unfortunately it only lasted for a few threads and not all of them were archived.
>>
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>>1298894
How about a psychedelic sword and planet skirmish?
>>
Is it bad form to ask /qtg/ for opinions on your quest?

Not reviews, but just things like "you're trying too hard to ape X" or "do you have one player or are you just playing with yourself using your phone" or "you're shit bro try again."
>>
>>1300746
I dunno man just do what you want, does it really look like we have posting standards here?
>>
>>1300746
The main issue stems from if people on /qtg/ haven't read your quest they can't help you. And there isn't really a great chance you'll find someone that'll read it just to give you advice.

You're better off asking your players and praying that they are sycophants going 'It's fine' hundred times.
>>
>>1300782
>they are sycophants
they aren't sycophants*
>>
>>1300746
Reading someone's quest is a lot more effort the resulting "opinions" are worth. And too many QMs receive good feedback and never show up again; things like asking about specific aspects or replying to feedback with more questions instead of a lifeless "thank you" helps convince people that you aren't like that.

So you want opinions? Sure, go ask for them. You'll probably get "it's shit" or "you're shit", and neither will have necessarily ever seen your quest.
>>
>>1300746
What's your quest?
>>
>>1300782
Said issue is basically what I'm afraid of.

Not because I think my players are morons or brainless sycophants or whatever, but because I think they're like most people in that they're conditioned to be nice to people who don't fuck around with them. Which doesn't work for what I want.

>>1300909
>You'll probably get "it's shit" or "you're shit", and neither will have necessarily ever seen your quest.

Hey I'd take what I could get in this scenario. I'd at least know how many people actually know about it.

>>1300941
The question was purely theoretical. It's really not worth anybody's time to read anyways.

If for some reason you're still curious just list off stupid shitty quests and you'll eventually hit mine, and I'll tell you when you guess right.
>>
>>1300990
Lost in the Seventies?
Wilton Academy?
I'm Up?
Orc Quest?
A Really Garbage Quest (parts I&II)?
A Goat-Girl's Fantasy Quest?
YouthQuest: Reborn?
Power Adventure Quest?
Cultivation Quest?
A Spark of Life CYOA?
Runged City Quest?
Sigils Quest?
Under the Ice Quest?
Risk: Legacy?
Mythic World?
Starship Idols Quest?
Magical Civilization Quest?
REBORN IN AN RPG?
Admor Civ Quest?
cape and colony Quest?
Storm Paladin Quest?
Dark Souls Quest?
A Song of Blood and Water: House Blackett?
WildStar Quest?
Lamplighter?
Skeleton Soldier Quest?
Black Revolver Quest?
Rogue Trader Quest(Not run in actual Rogue Trader ver.)?
Cryptid Survival Quest?
Landskirmish Quest?
Voyance: The Borderlands?
Uruk-hai Quest?
The Noblest Soul Reaper/An Aberrant Spirit Quest Redux (N)?
Warhammer 40k Planetary Governor Quest?
Type Moon Grail War?
Gem Quest?
From Pleb to Hero Quest?
Birth of a Civilization?
Bear Quest?
Dragonball: Blue Star Quest?
Cameo Quest?
Dawn of Worlds Quest?
NotQuesty: MoonQuest + SuperMetroidQuest?
Evolution Quest?
Conquest of Worlds, Europe's Reign?
Worm Quest?
The Raid of Carmentia?
European Dragon Quest?
Nightmare At Hill Manor?
Dungeon Master Quest?
JoJo's Bizarre Quest?
Golems and Gunpowder Quest?
FightQuest One Shot?
AfterDue Questt?
We are all Bob Quest?
Vice Squad: LA 1985?
[Puzzle\Decrypt OP]?
Boss Rush/Enemy Gauntlet?
2016 Meme Wars?
CyberNinja Quest?
Quest of Dai Shan?
Quick Quest?
Pilot Quest?
Psychic Drawquest?
Exterminator Quest Requiem?
The Realm of Khor Quest?
Wizard Explorer Quest?
Black Knight Quest?
Girls und Panzer: Lafayette Girls Academy Quest?
Vault Hunter Quest?

If it's not mentioned here it's because it's either not in the catalog or it didn't immediately ping as a possibility. (IE; you know what I mean, or you're one of the long time QMs known for asking for advice as anon with difficulty asking your players.)

I included non-quests just to be sure.
Even with this I'll say you can only get genuine feedback one way, but it's also true that feeling it's not worth anybody's time to read means you know you've got stuff to improve.

Of course can't make you answer if you don't want, but you never really know if another perspective will be helpful or a waste of time, so it's all a real crapshoot regardless.
>>
>>1301039
I said stupid shitty quests, not every single quest on the board. Come on, man, at least a little filtering is needed or you'll never guess.

But no it's none of those.
>>
>>1301049
Can't really guess more accurately than listing close to your descriptor. In any case, when you want a gradient of opinions you know where to ask.
Good luck questing pham.
>>
what would say is a good rule of thumb when its safe to assume a quest is dead and then run an idea similar to it?

unrelated question, was Oversized Weapon Quest any good?
>>
>>1301078
>what would say is a good rule of thumb when its safe to assume a quest is dead and then run an idea similar to it?

I guess try to contact the QM. If you get nothing for a week then go for it.

>Oversized Weapon Quest any good?
I've heard positive things second hand.
>>
>>1301078
Oversized Weapon is famous for a reason. Don't try to copy it, but do try to learn from Chief how to make a quest fun.
>>
>>1301110
nah, I've kicking around an idea for a quest about a Thief for awhile now and there was a thief quest here and its gone dark on thread #2 about last week I wanna say

just curious about Shax because somebody posted in as an op image on tg
>>
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To anybody that was in The Raid Of Carmentia I'm not dead I just became a Uncle for the third time after two little scares sorry for the lack of communication

I'll be making a new thread around 11 or 12 PM EST
>>
>reqm says back in march on twitter
>march 25th
>no word
>>
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>>1301602
Got like 4 or 5 hours in me before I maybe gotta bounce and do a thing
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Pilot Quest is running right now!

>>1299879
>>1299879
>>1299879
>>
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Academy Tournament Organization Quest 12 is up. Different OP image because the thread from last week survived like some malignant zombie.

>>1302091
>>
Uuuuhm, where are my good quests?!
>>
>>1302177
finished
>>
>>1302249
Where is it?
>>
>>1302265
where all the finished quests go?
>>
>>1302308
The land of makebelieve?
>>
>>1302428
Suptg archives usually.
>>
I thought shitposting at bad QMs six out of seven days a week would make them better but instead it has only encouraged worse quests and a deceleration of quality content for the board.

My calculations were false. I'm sorry.
Thank you for participating in the third social experiment of /qst/.
Sincerest wishes to numerous fine evenings, my fellow gentlemen.
>>
>>1302773
compliment people until good quests come back
please
>>
>>1302773
You haven't shitposted in my quest though.

Clearly you are slacking.
>>
>>1302793
That is the next hypothesis.
Testing will begin April.

>>1303002
You might be in the control group or run a skirmish or civilization thread. Those could not be included because they would skew the results and are, of course, rarely entertaining to shitpost in.
Or if it was ran prior to Feb 3rd.

Truly, I am sorry if you haven't received any shitposting. Statically speaking the vast majority of long lived quests have a minimal degree of shitposting equitable to 1/20th of a /pol/ thread or 1/13th of an /a/ flavor of the month thread.
You have my condolences and best wishes, anon.
>>
>>1303040
Well now you're just making me curious as to what your controls were.
>>
>>1303070
Probabilistically speaking, flawed. I, after all, do it for free.
Crunching numbers to account for shitposting bias factors will be instrumental for the final thesis, so there is that.
>>
Rolled 27 (1d100)

>>1303070
Me,too.
>>
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I'm going to make a Fire Emblem quest. You start out as a troubadour with your fighter brother as your bodyguard until you promote to a Strategist or Paladin (FE4) .
>>
Who remembers Bully quest <\3
>>
>>1286742
Sorry bud, had shit to do and ran out of lizerds.
I'm still not wrong
>>
>>1304077
I know, I just like chill lizard bros.
>>
>a girl that player doesn't like wins/girl gets kicked out of the tournament for MC dick
>player stops playing quest

Does this happen?

Also since it drives discussion what are times a best was turned down for shit.
>>
>>1304259
PGQ
>>
>>1304259

>>1304282
I keep seeing those initials pop up. Never did quite understand the story behind them.
>>
>>1304259
Snapple?
>>
>>1304296
Princess guard quest. I stopped reading pretty early on, it was shit. Apparently it only got worse as time went on
>>
>>1304296
Princess guard quest, mc is a fighter who won lots of fights so the king picked him to be the princesses body guard.
One waifu was a tomboy guard who did spear things
Mage waifu who iirc was a punch wizard, or was just ridiculously strong for no raisin
The princess herself was obviously a potential waifu
I think their was a maid who mc hit on at somepoint
All of these lost to a princess of another kingdom who had very little comparative screen time, this was either shortly before or shortly after the mc got his asshole reamed out by a dickhead noble who happened to get a overpowered unbeatable sword, broke mcs swords that I vaguely remember being sentimental, on some technical level used magic which is against the rules but its a sword so it wasn't against the rules, and gloated pretty heavily iirc
>>
>most of the cast is killed off
>last man standing is some teenage beta faggot dude

How would you continue the quest's main plot from here, assuming you don't use this as a springboard to wrap up the quest as a whole?
>>
>>1304668
make beta faggot man up
>>
>>1304668
Character development.

Such strife is a simple way to make somebody buck up or fuck themselves.
>>
>>1304672
I remember some animu or two that had a betafaggot MC in bad situations and kept making things worse. I dunno, he breaks down and cries over it or goes BAWW IMMM SORRY SORRRRYYY!!!111oneone ?

Care to help me remember the titles?
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>>1304684
Gantz
>>
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>>1304684
Re: Zero aka the greatest anime ever?
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>>1304633
Yikes.
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https://anonkun.com/stories/symbiote-quest-20/nLFhaigrSfd8Kdqfr/issue-14-real-american/ZvMBBnJfJ9Wa7fH6e

>>1304690
>Re: Zero aka the greatest anime ever?
Hell no
>>
>>1304684
Shinji is the most annoying faggot ever, whose defining moment was jacking off on a ginger. I highly doubt most would want to play as such a shitter.
>>
>>1304704
something something to do with shoes and boku ja nai?
>>
Okay. So. Fuck all of you forever.
I'm looking at Princess Guard Quest in the archives and it's got a god damned average of 1500 replies per thread and jesus christ how does this level of writing attract people in the first place christing fuck it's awful.
This fucking quest is upvoted into gold despite having the vast majority of its threads with a minimum of 20 to 40 downvotes and anons in every thread I've opened barely even mention the problems outside of the shitstorms and most of it is shitposting about princesses.
This is legitimately a braindead-tier quest that is the dictionary definition of pandering garbage. I'm blaming y'all for its existence even though it's dead and buried. That quest? Your fault. All of you. Even the one's who didn't play it or even know about it.

Fucking A. Maybe I should run a thinly veiled VN railroad waifu-competition gauntlet with a useless MC and fuck-all for updates and see how well that does. AT LEAST IT'LL GET PLAYERS HAHAHAHAHFADHGEDHAY#@QFHBDUAWdBHAWYGHF#RIDDA
>>
>>1304746
What quest do you run that doesn't get players anon
>>
>>1304750
APPARENTLY ALL THE SHIT ONES
THEY'RE SHIT
THAT'S ALL THERE IS TO IT

Fuck this gay hobby.
>>
>>1304746
It was a different time anon, back when quests were still a novelty and this kind of waifushit was actually fresh. You would never be able to replicate that nowadays.
>>
>>1304755
That doesn't answer my question anon, did you advertise here and run at peak hours?
Also /qst/ unironically killed questing, on /tg/ far more eyes saw the quests and let even hot garbage get players, now its only people who like quests enough to come here, and all of us have been spoiled by great quests and been burned by shit ones a thousand times over so no one gives any new quest a chance
>>
>>1304761
>now its only people who like quests enough to come here, and all of us have been spoiled by great quests and been burned by shit ones a thousand times over so no one gives any new quest a chance

Fuck. That pretty much describes me. I should really lower my expectations and delve into the catalog sometime.
>>
>>1304746
In these trying times at the precipice of the death of our medium many try to gaze back into the golden age of questing. In those times even something as awful as whatever the best quest currently running on /qst/ is could find an ardent player base. Those days, however, are long past. Some who look back seeking release find themselves stricken with madness. f
>>
>>1304755
>hobby

wow, slow down there. That's a strong word you're using.
>>
>>1304824
What else do you call an activity that isn't done for any profit whatsoever that eats up your free time?

A mistake?
>>
>>1299032
Yeah shit went kinda crazy and Kayaba didn't know what the fuck he was doing, which was fine up until we crashed into a wall at mach 10 and went splat
>>
>>1304746
Ha! Look up mahou shounen quest. Now THAT was pandering garbage
>>
http://suptg.thisisnotatrueending.com/archive.html?tags=Harem%20Protag%20Quest
this has good ratings across board, it got lots of players.

Its a harem quest, your quest will never get the same players it did.
THANK YOU RAPE APE SAMA
>>
Lads, how do we save questing?
>>
>>1304911
Spam /qa/ with "put quests back on /tg/" all day everyday. Message hiroyuki and 4chans twitter about it all day everyday.
Run your own quest and actually put in effort, don't run "anime of the week quest"
Actually read quests at least the first few posts instead of dismissing them as bad outright
Actually start discussing quests and how to write them here.

Kill RapeApe
>>
I have to believe there's some /qst/ quests that are decent to good.
>>
>>1304987
Course there are. Lamplighter and Hive Queen, along with Northern Beasts, but that just ended.

There is probably more, but I don't read as much as I used too.
>>
>>1304987
Theres only 150 or so quests in the catalog, go read them and find out.
Thats another fucking thing wrong with /qst/ theres so fucking many quests you can't just read whatevers in the catalog, nor do you know whats already dead or is just in-between sessions and the thread will get reused.
On /tg/ there was almost always only 1-2 quests in the catalog on slow hours and 4-6 quests during peak, and days of no quests at all. You could easily read every quest that popped up at least enough to find out if it was worth your time
>>
>>1304993
Hive Queen is a /tg/ immigrant. What about quests that started on /qst/?
>>
>>1305156
Well there is the other two you ignored.

But like I said I don't read as much as I used to so I am probably missing a lot. That Antimage one had promise but I think it's dead.
>>
Come shitpost and maybe get ding dong bannued
>>>/qa/1184654
>>
>>1305186
>tripfag blatently wrong
>>
Rolled 48 (1d100)

>>1305293
>Imblying
>>
>>1304901
Please don't mention that quest ever again. I get honest-to-God PTSD.
>>
>>1305576
The tripfag is outright wrong on all levels though
>>
Pilot Quest is running right now!

>>1299879
>>1299879
>>1299879
>>
Rolled 87 (1d100)

>>1305587
Maybee
>>
Battle Network Quest is up

>>1305652
>>
I got a big steaming pile of shit ideas.

>Wandering golem/sentinel trying to learn why runic magic is ceasing to function.
>Plague doctor dealing with an outbreak.
>Basically John Wick with super powers.
>Fantasy diplomat trying to save a nation from corrupt officials and natural disasters.
>KF quest as Alpaca in her cafe.
>A witch trying to survive in the wilderness.

Any sound particularly interesting to anyone?
>>
Quest quality has gone up since the /qst/ /tg/ split, but player quality/numbers has dropped.

If there was more invested players /qst/ would be a better place for quests than /tg/ ever was.
>>
>>1306673
>>Wandering golem/sentinel trying to learn why runic magic is ceasing to function.
>>Plague doctor dealing with an outbreak.

>>Fantasy diplomat trying to save a nation from corrupt officials and natural disasters.
these


>>1306678
>quest quality up
ehh.I can't agree with a blanket statement like that.

>player quality
>dropped
let me tell you, it's been worse. Pants on fucking head retarded.
>>
>>1306673
>Wandering golem/sentinel trying to learn why runic magic is ceasing to function.

>Basically John Wick with super powers.

>Fantasy diplomat trying to save a nation from corrupt officials and natural disasters.

These sound the most interesting and entertaining. Especially the last two.
>>
>>1306678
>quest quality up

Need examples senpai.

>>1306673
Plague Doc and Golem both sound like my jam.
>>
>>1306673
>Wandering golem/sentinel trying to learn why runic magic is ceasing to function.
>Plague doctor dealing with an outbreak
>>
>>1304746
>most of it is shitposting about princesses.

Honestly with how much I try to make my female characters appealing it'd be nice to have at least a couple fair bouts of autistic shitposting.

I mean the players seem to care a bit, but not enough to shitpost at each other about which is better than the other, you know?

Maybe it's something I wouldn't want if I already had it.
>>
>>1304746

You could try Joker, which is like the Spider-man manga. At some point, it becomes a brutal slog into misery.

Like, everyone just suffers.
>>
>>1306673
>>Wandering golem/sentinel trying to learn why runic magic is ceasing to function.
>>Plague doctor dealing with an outbreak.
>>Basically John Wick with super powers.
>>A witch trying to survive in the wilderness.
Diplomat could be fun but players can't play diplomats in a way that I'd enjoy.
>>
>>1305186
surely this round of whining and poorly justified arguments will accomplish something
>>
>>1308078
t. rapeape
will grorrious moderatoru ding dong bannu me again?
>>
Rolled 63 (1d100)

>>1308080
Yes
>>
Next week I'll run the best skirmish quest you'll ever see.

Just watch me.
>>
Rolled 69 (1d100)

>>1308879
Good luck, Anon!
>>
Buoy
>>
Rolled 34 (1d100)

Boy
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Rolled 82 (1d100)

>>1308933
Boi?
>>
I choose die.
>>
>maybe if I read a bunch of other quests I'll figure out better what's wrong with mine
>no answers are found, only more questions

Maybe I'm just gay
>>
>>1309042
what quest
>>
Rolled 18 (1d100)

>>1309042
Read them again and compare what You find right and wrong with them.
>>
>>1308978

roll for it.
>>
Rolled 56 (1d100)

>>1309107
>die
>>
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>>1309110

you cut your veins and now you're slowly dying, what now?
>>
>>1309131
Accept it.
>>
Rolled 34 (1d100)

>>1309131
Rolling for blood loss
>>
>>1306697
>>1306702
>>1306731
>>1306816
>>1307686
Thanks for the replies. I think I'll run a short one-shot in a few millennia with the plague doctor idea to see how it goes.
>>
>>1309046
What quest that's running if not necessarily on the board presently has the slowest qm ever while not technically being dead

That one
>>
>>1309759
BSO?
>>
How come there aren't any Digimon quests?
>>
>>1310026
there used to be.

But digimon is hard, yo. Although from what I hear about DDA, it should be possible to port the mechanics over in quest form.
>>
>>1309942
>referring to quests by acronyms

I'm sure I make them look like the Flash
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>>1310074
Is there a problem? If you don't recognize the acronym, then it's not your quest.

I don't really know most of the akun quests though, so I probably can't guess your quest.
>>
>>1310082
It ain't on Akun.

I'm honestly not sure if people actually discuss akun quests here except to shitpost about them.
>>
>>1310088
> I'm honestly not sure if people actually discuss quests here except to shitpost about them.
FTFY
>>
>>1310088
I mean, SB/SV quests are only mentioned here when people want to laugh at them, but it's mostly autists laughing at slightlymoreautists. and judging from some of the more recent char gens here, it really IS only "slightly"
>>
>>>/qa/1188316
come get ding dong bannued
Thread will exist everyday until they like it
>>
>qtg still hasn't fallen off yet
This board is actually dying
>>
>>1310729
It's Tuesday what do you expect

I don't think many new quests start on weekdays
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>>1310750
Starting a quest on Tuesday is a death sentence.
>>
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>>1310097
Oh yeah, I have an image for those.
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>>1309759
Maybe stop being a lazy sluggish fuck? When your opening plot hook isn't gripping you've got to have a pacy few threads to build up investment and that means delivering content.
>>
>>1310857
Nigga if I don't get (you)s it doesn't matter how much effort I put in. I can't update without at least a 2/3 consensus, doesn't feel fair. The alternative is running for exactly one person and that just fucking sucks.
>>
>>1310896
Maybe only one person believed you were worth a response. In this case it is better to try again at a different time or find which errors caused the lack of attention. In no such subsequent cases perhaps you might quit, but that is shameful and you should not.
>>
>>1310905
>try again at a different time

If "All day on the weekends" doesn't work I don't know what's supposed to.

See I get more responses, if I wait anywhere from one to four hours. I can't sit a at computer waiting that fucking long though for another reply that just quotes the other one and says "this."

I'm honestly at a loss for what the fuck I'm doing wrong. If I post faster, I get one person for two hours. if I spend lot of time developing shit and preparing pictures, it doesn't help. I ask if people have questions or if they need clarification and apparently most the time they don't.

Hell I've even asked I'm fucking up, and when I do so to point it out, but it doesn't happen. I can only conclude that I'm being fucked with because it's definitely not that I'm doing nothing wrong.
>>
>>1310964
In this case I'd ask for the quest and a link.
It may be something I cannot think of without examining it closely.
After all, it is also possible to do everything right and still fail to get the result you want.
>>
>>1310964
It is also possible that the subject matter of the quest is uninteresting to most except for a very particular audience that is simply not present.
Usually we do not mention that problem because it is obvious to most that the more specific the content the more specific the audience, but it can also be a major or contributing factor when combined with minor faults.
>>
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>>1311135

Battle Network Quest continues
>>
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>Some Anon starts sperging in a quest because his choice didn't get pick
It should be funny but now it's annoying.
>>
>>1311465
I miss when there were enough good quests worth caring about that this was a common occurrence
>>
>>1311465
>>1311470
been a long, long time indeed
>>
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>>1311512
>>1311512
Shipgirl Commander session is up and running
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>>1311465
>get pick
Fuck off you spic
>>
>>1311801
どうゆうこと?
>>
>>1311882
t. spic
>>
>>1310391

Reading through that makes me want to quit and never look back.

Questing is fucking dead and at this point, we're really just wasting bandwidth space on the site.
>>
Have there been any good Battletech Quests in the past? And would anyone be interested If I was to take the time to make one?
>>
>>1313307
MechEngineer was one, from the perspective of a man engineering the mechs. It was pretty good.
>>
>players attach themselves to some of the worst written characters in questing history for no discernible reason
Again?
>>
>>1313862
You can't just say that and not give an example. We've still got a page to go before the next threat, may as well make discussion spicy.
>>
>>1313876
he's the guy here >>1311465
>>
>>1313932
I don't get it.
>>
>>1314281
Pmjwori is implying Dfgkafk is a salty spergy anon whose choice didn't get picked.
>>
>>1314294
It's not "salt that my choice didn't get picked", it's "players dropping everything to waifu/husbando and the character in question is very poorly written and completely unnecessary regardless".
>>
>>1314320
What quest?
>>
>>1314320
These posts are pointless unless you tell us the quest or give us more context.

Otherwise it's just you being a passive aggressive shitter.
>>
>>1314320
>t. salty anon who didn't get his way
>>
>>>/qa/1190334
EVERY
DAY
UNTIL
THEY
LIKE
IT
Remember what it was like to have threads that would die overnight?
>>
>>1314396
Now, that I think about it. A lot of the quests I really like wouldn't exist without /qst/. /qst/ was a good thing to happen.
>>
>>1314414
>A lot of the quests I really like wouldn't exist without /qst/

What was restricting them from existing on /tg/?
>>
>>1314417
They're not directly related to /tg/ media and games.
>>
>>1314537
Name the quests fag, if they're anime shit /tg/ had anime shit quests.
>>
>>1314537
>they're not directly related to /tg/media and games

As if that ever stopped anybody.

Fucking practically everything has a game system based on it or modified for it anyways, there isn't anything under the sun that couldn't potentially be /tg/ as far as subject and setting goes.
>>
>>1314537
But that's wrong. There were plenty of 'offtopic' quests on /tg/.

What you mean to say is:

1. /qst/'s formation brought in some new QMs who were people wondering what the fuck all this is about.

2. /qst/s slower pace made it easier for some prospective QMs to run.
>>
>>1314537
That the very fucking reason why quests should be allowed on any board.
For fuck's fucking sake, is that really so hard to understand?
>>
>>1314348
Certainly in my own quest the number of votes and discussion easily doubled when there was a choice between waifus. And yes, we did have a couple of fellas still trying to argue the harem route.

It was a tad annoying for me as the QM because:
1) That's not what the quest was about and it was holding everything up
2) One of the more popular choices was (at that point) a barely introduced character that had only had two posts of interaction with the MC so far.
>>
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>>1310856
>>
>>1315335
what quest?
>>
>>1315335
What quest?
>>
I'm really jealous of QMs that have players that plan with each other for the purpose of finding the solutions they want or what they will call the best plan of action.

What would I have to do to get awesome players like that?
>>
>>1315421
Run a good quest, also what quest
>>
>>1315421
well, the base requirement is the sense that a player's choice matters.

Too vague, and it just feels like arbitrary events are chosen and spun out of control.

Too specific, and a player has to watch the thread like a hawk for 3 hours to get anything done beyond:
>you drank some water
>you took a piss
>>
>>1315421
Anon I don't have a quest. Yes, I'm jealous of certain QMs when I don't even have a quest yet.

>>1315436
Has anyone written anything about difficulty? Assuming they feel their choices matter, how much of a problem does something have to be in order for players to feel like putting forth effort to solve it beyond greentext options?
How difficult is too difficult, how simple is something before people go for an obvious solution, and so on?
>>
>>1315463
Meant to link to
>>1315429
of course.
>>
>>1315463
It's easier to care when the problem isn't short term. When you make it clear that the problem or solution has consequences that affect the setting or at least next 3 threads, people are more inclined to take time planning. This actually matters more than "yer gonna die if you don't solve this problem" since that only encourages planning for the immediate choice.

Stuff like discord/chat.....helps. But it can also splinter your playerbase between those that care enough to go to them and those who don't.
>>
>>1315371
>>1315395
BCQ
http://suptg.thisisnotatrueending.com/qstarchive/333329/
Near the bottom.

Turns out I was wrong about the barely introduced character since this was a while back. Certainly has been someone pushing for a harem route somewhere along the line. It's not happening.

>>1315421
Like >>1315436 says you have to give them choices that -matter-.

Best example I can give you from my own quest was when I present the player with two options.
>Risk themselves and their squad again to save some orphans in return for safe passage.
>Murder their newly rescued 'comrade' to grab the key to that safe passage anyway.

One clever anon carved a straight line between it and convinced the rest to simply lie and say we had seen the orphans and they were dead already.

You're unlikely to get that one the first couple of threads though, I wouldn't get disheartened by that. When you have a couple of anons actively following your quest you are more likely to see them put more thought into it and confer with each other.

>>1315463
It's not necessarily the difficulty, but the difference in the solutions you offer and their effect on the quest itself. I guarantee that if you present widely different voting options with obiously different consequences, sooner or later there will be discussion among the anons to figure out a way to get the best of both worlds. Don't punish them for that, reward them.

>>1315484
I wouldn't advise a chat, for the exact reasons you seem ambivalent about it.
>>
>>1315484
>tuff like discord/chat.....helps. But it can also splinter your playerbase between those that care enough to go to them and those who don't.

No. Unless you're on akun everything regarding ideas and planning should go in the thread so everyone can see it. Yeah it takes a bit for effort to post but so is making plans to begin with.
>>
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Sorry to any of my anons over the past week or so. Academia hit me hard. I'll be putting up a thread a bit later tonight.

>>1315484
>When you make it clear that the problem or solution has consequences that affect the setting or at least next 3 threads, people are more inclined to take time planning.
pic related.
>>
>>1315503
I agree. Otherwise anons that haven't been participating in the chat (and there is absolutely no reason it should be required of them) will feel like their votes have less weight than the anons talking together behind their back.

Kind of like collective bargaining.
>>
Would a summary pastebin for your quest be a good idea at a certain point?

I'm getting on 300 pages of story in my word doc and I get the feeling ain't nobody got time for that.

I'd presume most people don't want to read that goddamn much just to play for a few days, and that maybe they'd be less put off if they could read like a paragraph summary of each arc or something.
>>
>>1315436
Let's not forget the gripping conundrum of 'left or right'

Honestly a lot of quests are boring in places they shouldn't be
>>
>>1315552
>the gripping conundrum of 'left or right'
Stupid question. What is this?
>>
>>1315524
ok? What part are you doubtful about?
>>
>>1315557
the tunnel splits off into a fork
>go left
>go right
>examine(and basically waste a story post doing little to affect the choice)

even if >examine actually caused you to waste time and fail the chase or something, who the hell cares about whether it's left or right?
>>
Guess I'll have a jab at the OP questions.

>>1280473
>>1315557
A bland uninteresting choice between votes that succeeds in nothing except wasting both QM and player time. If done repetitively it is sure to kill player interest.


That's not to say a literal 'left or right' choice is bad if you make the distinction between the two obvious.

>Veer left along the deer-track, you know this woods like the back of your hand. You can lose these guys in the undergrowth.
>The stone path on the right leads to the Elven ruins. Rumoured to be cursed, but the bandits certainly won't follow you there.
>>
>QM Question
>1) Open vote for the players
Never allow an open name vote during charging. It never ends well, and it's doubly bad if it's early on in the charging process. A nickname? Sure, but probably not in the first thread.

>2) How do you pick?
I read a lot. I tend to pick a minor character from my favourite books that fit the setting and alter it slightly so it's not a complete rip-off.

>3) Do you get anything out of allowing a name vote?
Only if you link the name vote choice (I'd offer a maximum of four different names) to some obvious trait or appearance of the character, like their ethnicity in a sci-fi or modern setting.

>Bob
>Tom
>Andrew
>William
BAD

>Santiago
>Ikimbe
>Lee
>Hussein
Good. Maybe.

>Player
A nice OP picture will make you stand out in the catalog. The quest title in the picture helps. A link to previous threads and pastebin shows me that you've put effort in. Even if I never open that pastebin it at least

Decent grammar and interesting choices open to votes will keep me there.

As for the quest title itself, more than two words is preferred. But it's not really a deciding factor so long as there actually IS
>Bad Days Quest
>Dog Quest
>Tears of the Sun Quest
These will do well enough.

>under the ice
>elf slave wat do
I'll dismiss out of hand.
>>
Okay just read the OP pastebins a little.

>have an eye catching OP image and name
>have a good hook for a gripping intro
>make every choice matter by mixing long and short term consequences
>use competent spelling and grammar
>read updates out loud before you posting
>don't fear failure
>don't meta talk during thread
>make a twitter for announcements
>make characters and world reactive and proactive
>make things fast, fun, easy to get into and engaging.
>pre-write, but be flexible.
>keeping the pressure up and plot moving forward
>do not unnecessarily restrict players
>reward where it's appropriate for the story and timing as a result of good thinking
>do not give arbitrary free passes
>make short recap posts at the beginning of your threads to get players up to speed
>reward players for getting an NPC’s character and mindset right and reacting accordingly to it
>maximize audience participation by including as many applicable write ins or additions as possible
>make an effort to make your players additions matter so they're writing the story with you
>have a strong central premise that the quest carries all the way
>have a theme or themes that can evolve from that premise
>don't make a boring world
>don't kill immersion by having more than one MC
>do any chargen in the process of running the quest itself
>don't be afraid to lose sleep or be hospitalized by a car accident
>do not lose theme cohesion by giving in to troll or joke votes because anons love to joke unseriously
>do not alienate your audience by taking away or changing previously established things for the sake of your plot (this is railroading)
>don't make a blank slate MC, give them depth and let players build from there. Build with them.
>quests should be fun and you should have fun QMing

This questing thing is harder than it sounded at first. I feel I am kill before even beginning.
>>
>>1315698
Don't worry overmuch, mate.

All that is just advice. Mostly good advice from what I can see, but advice all the same, not a bible.
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>>1315698
>don't be afraid to lose sleep or be hospitalized by a car accident
THE CURSE
>>
>>1315698
It isn't terribly difficult. There's a lot of information there, but most of it are just things you (try to) do by default.

>use competent spelling and grammar
>make characters and world reactive and proactive
>maximize audience participation by including as many applicable write ins or additions as possible
>have a theme or themes that can evolve from that premise
>don't make a boring world
>do not lose theme cohesion by giving in to troll or joke votes because anons love to joke unseriously
>don't make a blank slate MC, give them depth and let players build from there. Build with them.

All of the above is just part of writing. They aren't things you'll actively think about, but are things you'll probably be trying to do regardless. Other parts are... iffy. For example...

>do not alienate your audience by taking away or changing previously established things for the sake of your plot (this is railroading)
Unreliable Narration is a tried and true method of story telling. It CAN be railroading, but if you have a faction that's established to.... Let's say be information specialists, and you later reveal that something they told you wasn't true (or was partially true), then you've been betrayed! Or used. Or any number of things, really. It can be used well for twists that change the playing field in some way, but seem obvious in retrospect.

>don't kill immersion by having more than one MC
This is another thing. There have been various quests which had more than one MC, and the option to swap between them. They made it a part of the narrative, and it went exceedingly well by giving the players a chance to affect more of the world and ongoing events.

>pre-write, but be flexible.
... Not necessarily something you should do. Your pre-writing threshold is unique to you. Some people don't do it at all, some people just have setting/plot notes. Some people prewrite literally everything. Find what feels comfortable.

>don't fear failure
>don't meta talk during thread
These are important. Your first time will be scary. Also, the meta talk thing is a fineline - you want to communicate with your players, but ultimately you are there to tell a story with them. The more time you spend shitposting with them or chatting, the less story you're writing for them.

>make a twitter for announcements
>have an eye catching OP image and name

These are the only major tasks you'll need to handle, really. Twitter announcements are a great way to keep your playerbase informed and on schedule, and the OP image is your cover - A lot of people browse the catalogue, and if that cover looks neat, they might check you out.

>don't be afraid to lose sleep or be hospitalized by a car accident
Yeah.
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>>1315734
But it's too late. I've read it and I want to use everything I've read and my third eye sees the incompetence happening before I've even begun to type.
The setting advice just showed me how bad my ideas were and how much thought they haven't been given.

Maybe I'll QM someday but I have a lot to think about before that day.
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>>1315747
That definitely clarifies a few things, thank you. Still need to think about stuff of course but this did help.
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>>1315752
That's good, it honestly sounds promising that you're putting this much effort into it.

I'll take your (so far non-existent) quest over 20 of the half thought out bullshittery that we usually see clogging up the catalog.
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>>1315676
>White names are bad
>Minority names are good
>>>/lgbt/
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>>1315835
Way to miss the point anon.
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>>1315752
I think a lot of the important things to know are things you feel out as you run and read quests. Running your head into a wall, that type of deal. You really won't know until you try, anon.
>>
https://pastebin.com/60Lz097x
>yes lets delete the literal containment board so that a board about actual games can be flooded with piss-poor RP and other assorted garbage
Oy vey goy its not a containment board, I read ruby!
no bully for fucking up copying from pastebin
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>>1316173
that hangry dude's autism levels are off the charts
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>>1316317
No you.
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Read the name field.
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A long time ago, back when y'all were on /tg/, I remember someone posting a screencap from an irc where a qm was admitting to have sex problems (not pe or ed, or anything, something about not being able to have sex without feeling the need to self harm) I need this image. Does anyone know where to find it?
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>>1315747
>Unreliable Narration is a tried and true method of story telling. It CAN be railroading, but if you have a faction that's established to.... Let's say be information specialists, and you later reveal that something they told you wasn't true (or was partially true), then you've been betrayed! Or used. Or any number of things, really. It can be used well for twists that change the playing field in some way, but seem obvious in retrospect.

It's not really a case of an unreliable narrator to have NPCs that lie to the MC, is it? At least I don't think so. People lie, that's perfectly normal, and if social encounters are even a slightly important part of the quest then it should definitely also be common for the NPCs to tell you untruths.

Now if we're talking about an unreliable narrator who isn't honest with the readers/players then we've crossed a pretty dangerous line. It might seem clever in a book or a movie, but in questing I doubt you're going to make a lot of friends by pulling a Witch's House twist.

The argument can be pretty interesting though. I like to have the narration painted by the MCs outlook and perception, but how much is too much in this regard? How reliable does QTG prefer their narrators to be?

Would you be okay with the MC lying to you or omitting certain details?

Would you play a quest where the MC is literally insane and can't be trusted?

Or how about an MC who is just very naive or immature, such as a child, and the narration reflecting their ignorance of events around them?
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>>1316836
>Would you be okay with the MC lying to you or omitting certain details?

Lessons in Knighthood. The MC wasn't human and had an agenda but the players didn't know either.

>Would you play a quest where the MC is literally insane and can't be trusted?

AT-TE Commander Quest.


Both quests are dead before finishing though, but as a result of the QM disappearing/dropping as opposed to any outcry by the players.
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>>1316861
>Lessons in Knighthood. The MC wasn't human and had an agenda but the players didn't know either.

Nicole was totally human! You can check her ears if you don't believe her!
>>
I haven't looked at quests in years, what happened with Joker Quest? Is that still a thing? What're the current hotnesses.
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>>1316974
Joker's still running.
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>>1316894
>was
ouch
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>>1315524
They actually do take more time planning. It just doesn't help.
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I have a new quest going on, The Plane-Travelers Quest! >>1317205
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>>1317051
Well, occasionally, at least. JQOP ran this week, though I'm only finding that out now.
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>>1316974

Disastrous shit happened. Episode 150 basically works as an unofficial ending in the bleakest way possible.

Only a handful of the original cast is still alive. Now it's Joker and Kazuya on a road trip through hell.
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>>1317394
For now, at least. If we don't come up with a decent speech our relationship with Kazuya is fuuuuuucked.
>>
I do not recommend valium as an acceptable therapy for insomnia. It is an acceptable alternative to anti-psychotics, however.




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