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File: MGS title card.jpg (318 KB, 2560x1440)
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Last time on MSGQuest:

> ███████ attempted to destroy the Malignancy by invoking the Command of Finality. Unfortunately the Malignancy survived...

> ███████ decided to bestow a Word of Power to the Mortals, providing them the means of combating the Malignancy...

> ███████ infused a shard of itself into the Malignancy in an attempt to seize control over it. This strategy failed catastrophically, only serving to arm the Malignancy with a fragment of divinity...

> ███████ resurrected the Steppe-Dwellers who weren’t destroyed by the Command of Finality...

> The Malignancy adjusted the flow of time relative to itself, accelerating its growth considerably...

> ███████ conceived the antithesis of the Malignancy. ███████ sealed the newly named Counterpoint into the Empowered Mortal...

> ███████ enlightened the Mortals to the wonders of agriculture...

...

In this game each player takes on the role of a fragment of a deity's consciousness. You have omnipotence, and may create, influence, or destroy anything you desire...
>>
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How to play: First, submit a command. Keep in mind that you may only execute a single action per command. Commands will be enacted based on how many other Anons in the thread support it. If there is a tie I will roll a die to determine which command will be chosen.

Once I have selected a command, I will dedicate the few measly modicums of artistic talent I possess to representing the content of that command in the world you Anons have created. This process could take ten minutes, or in excess of one and a half hours. After I finish and post an image, I will wait for 30 minutes for new commands...

...

Recent events:

> The Malignancy’s influence upon the Mortal Realm is solidifying...

> The Malignancy has lost the trait: {Entrenchment Lvl.2}. This modifier added a (+2) to the Malignancy's tenacity save value...

> The Malignancy has obtained the trait: {Entrenchment Lvl.3}. This modifier added a (+3) to the Malignancy's tenacity save value...


...

Votes:

> Two votes for: “Teach the Empowered Mortal how to use and spread the Counterpoint.” (>>1276335) (>>1277127)

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1283065
oh boy, moasg!

And the world is fucked up.

I fucking agree with the two given votes.
>>
>>1283065

Votes:

Three votes for: “Teach the Empowered Mortal how to use and spread the Counterpoint.” (>>1276335) (>>1277127) (>>1283071)

...

Drawing now...
>>
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Rolled 11 (1d20)

>>1283163

> You decide to imbue the Empowered Mortal with knowledge concerning the Counterpoint. Specifically: What the Counterpoint is, How the Counterpoint works, Suggestions and Advice on how to handle and direct the Counterpoint, and finally, How to manually release the seal keeping it dormant...

> This is not as straight-forward as it seems however, as the requisite knowledge required for full comprehension of such immense force of reality would normally require millennia of research and meditation. While this isn't a particularly difficult problem for you to solve, simply requiring you to manipulate the Empowered Mortal's perception of time so as to have a perceived millennia compress itself into the fraction of a moment, the strain of a unending torrent of information boring into the Mortal's cerebrum combined with the wear that comes with the lethargic passage of perceived life-times threatens to obliterate the mortal's psyche at every point of its 'education...

> No mortal, not even one imbued with divine power, was meant to endure this. You do your best to hold the Empowered Mortal together...

...

Rolls:

E-M.M.F.R

16 to 20 = Major Success

11 to 15 = Minor Success

6 to 10 = Minor Failure

1 to 5 = Major Failure

Variables:

Imbued with a Shard of Divinity (+2)

Support from ███████ (+5)

Psychological erosion (-10)

Final values: (x) - 3
>>
Alright, that's all for now...

You'll have to wait until next time for the exciting conclusion...

...

Thank you for keeping me company, I hope you all derived some entertainment from these scrawlings...

The Discord for this Quest can be found here: https://discord.gg/jmz47

...

Thank you once again, and goodnight...
>>
>>1283711
>>1283694
you did the thing again OP. You did the thing where you spend a whole thread on one image.
>>
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Rolled 2 (1d20)

>>1283835

Yeah...

I've resigned myself to submitting one or two images per day...

...

>>1283694

Recent Events:

> The Empowered Mortal obtains the trait: 'Deranged'. Every turn a d20 will be rolled, if the result is 1 or 20 the Empowered Mortal will set a catastrophic event into motion, all other results will have trigger random behaviors...

> The Carnivorous plant has been consumed by the Malignancy...

...

Rolls:

E-M.L.R

1 or 20 = Catastrophe

2 to 19 = ???

...

Votes:

No votes submitted...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring...
>>
>>1290076
kill the malignancy?
>>
>>1290076

Votes:

> One vote for "kill the malignancy?" (>>1290084)

...

Drawing now...
>>
>>1290095
>>1290084
feck, I'm too late.

Lets hope we won't completely wreck our creation with this.
>>
>>1290130
if you haven't noticed we already completly wrecked our creation, might as well use the sledgehammer now.
>>
>>1290167
we wrecked the unimportant part so far.
>>
>>1290167

Time to go nuclear.

Have we considered a hard reboot honestly? we've fucked this up massively.

Wait. What has the schemer been doing? He hasn't featured in any update since he got created.

... I am concerned.
>>
Rolled 19 (1d20)

>>1290076

You are interacting with the Malignancy in a way that necessitates the Malignancy to roll a die. Due to the trait {Sister-mind of ███████} a d20 must be rolled beforehand...
>>
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Rolled 14 (1d20)

>>1290428

> Once more you invoke the Commandment of Finality, and drop it upon the mortal realm...

> Its dimensions expand to your specifications as it continues its eerily silent descent towards the parasite which has tainted your creation...

> The Command of Finality expands explosively upon impact, and then everything goes white...

...

Rolls:

{M.T.R}

Roll > T = Failure

Roll <= T = Success

Tenacity (T) = Base value + Modifiers

...

Pertinent variables:

> Base value = 5

> {Entrenchment lvl. 3} = (+3)

> {Perfect Prediction} = (+4)
>>
>>1290449

Alright...

Well, I need sleep so I'm going to leave it here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from these scrawlings...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

...

Thank you, and goodnight...
>>
>>1290449
Nothing goes our way!

>>1290462
stop putting yourself down you hack
>>
>>1290465

Thank you Anon...

You're too kind...
>>
>>1290449
DEUS VULT
>>
>>1290471
YER A HACK I SAY!

Now draw me pretty pictures!
>>
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Rolled 8, 8 = 16 (2d20)

>>1290449

Recent events:

> Part of the Tropical forest fell within the Command of Finality's dimensions and therefore no longer exists. However, the Tropical Forest as a whole still exists on the Mortal Plane...

> The entirety of the Malignancy fell within the Command of Finality's dimensions and therefore no longer exists...

> The Malignancy failed to pass its tenacity roll. This indicates that every shred of the Malignancy has been completely annihilated from existence...

> The Empowered Mortal rolled a 2 on its {Lunatic} roll. The Empowered Mortal assails the Mortal child...

> The Spear-wielding Mortal rushes over to the campsite to acquire its spear. The other Mortal attempts to separate the Empowered Mortal and the child. A roll must be made for this...

...

Rolls:

O.C

Roll 2d20. The first result will be for Empowered. The second result will be for Other...

Find (x + modifiers) for each participant, highest result wins...

Empowered Mortal modifiers:

> Imbued with a Shard of Divinity (+2)

Other Mortal modifiers:

> No Modifiers

...

Votes:

> No votes submitted...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring...
>>
Rolled 5, 19 = 24 (2d20)

>>1296101
Create a divine psychiatrist to make the empowered mortal less insane.
>>
>>1296110

Sorry, poor wording...

You guys don't need to roll...
>>
>>1296101

Votes:

> One vote for: "Create a divine psychiatrist to make the empowered mortal less insane."
(>>1296110)

...

Drawing now...
>>
>Fill in the giant gapping void with fertile farmland plains, filled with berries, grain, and vegetables.
>>
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Rolled 18, 18 = 36 (2d20)

>>1296167

> In the interest of minimizing the chance of another cosmic threat rampaging across your creation, you decide to attempt to mend the Empowered Mortal's mangled psyche...

> You create a psychic construct designed to infiltrate the Empowered Mortal's unfettered mind and guide the Empowered Mortal's self through the arduous process of reconstructing its consciousness...

> Ah. This might take a while to tidy up...

A {Therapy} roll must now be made alongside the {Lunatic} roll. A d20 will be rolled, if (x + modifiers) exceeds 10, then one of the twenty possible outcomes for the {Lunatic} roll will be permanently changed to ~Abstain~. If all 20 outcomes for the {Lunatic} roll become ~Abstain~ the Empowered Mortal will be cured of the psychosis affecting it...

...

Rolls:

{Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

{Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
>>1296986
This is just like my yapanese animes.
>>
>>1296986

Picture done...

Sleep time now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

...

Thank you, and good morning...
>>
>>1296994
thanks for running!
>>
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Rolled 5 (1d20)

>>1296994

Recent Events:

> The cubs of the Carnivorous Beasts have now reached adulthood...

> The Carnivorous Beasts are hunting...

> The Empowered Mortal Rolled an 18 on its {Lunatic} roll. The Empowered Mortal menaces the Other Mortal...

> The Empowered Mortal has passed a Therapy check. One of the 20 possible outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

> The Mortal child scrambles away from the Empowered Mortal...

> The Other Mortal backs away from the Empowered Mortal...

> The Spear-wielding Mortal equips its spear. The Spear-wielding Mortal engages the Empowered Mortal...

...

Votes:

> One vote for: "Fill in the giant gapping void with fertile farmland plains, filled with berries, grain, and vegetables." (>>1296247)

...

Alright, I'm going to give you one hour to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1298750

Votes:

> One vote for: "Fill in the giant gapping void with fertile farmland plains, filled with berries, grain, and vegetables." (>>1296247)

...

Drawing now...
>>
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Rolled 6, 11, 7, 12 = 36 (4d20)

>>1298769

>You set to work replacing the pieces of the Mortal plane destroyed in the process of purging the Malignancy...

> You pour extremely fertile soil into the deep gorges made by your Command of Finality. Soon the soil will settle and life will begin blooming across this new landscape...

...

Recent Events:

> The Steppe-Dwellers have discovered the Fertile Plains...

> The Spear-Wielding Mortal assails the Empowered Mortal with its spear. A roll will be made for this...

...

Rolls:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

S-WM vs EM combat rolls

Roll 2d20. The first will be for the Spear-Wielding Mortal's attack against the Empowered Mortal, the fourth will be for the Empowered's efforts to evade the Spear-Wielder's attack...

Find (x + modifiers) for each participant, highest result wins...

Empowered Mortal modifiers:

> Imbued with a Shard of Divinity (+2)

Spear-Wielding Mortal modifiers:

> {Attacking with Rudimentary Spear} (+1)

~~~

Four d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll, the third will be for the S-WM, the fourth will be for the EM...
>>
>>1298928

Okay...

I need to get an early start tomorrow, so I'm going to wrap it up here...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

...

Thank you once again, and have a good night...
>>
>>1298928
>Water the fertile soil periodically until plants start growing.
>>
>>1298942

Take it one step further,

> Create a weather pattern and climate ideal for the growth of plantlife
>>
>>1298968
Sounds good to me.

Ah, but let's amend it with,

>However it's also beneficial to mortal life.

Because we want all of our creations to thrive. Not just the plants.
>>
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Rolled 5 (1d19)

>>1298928

Recent events:

> The Empowered Mortal evaded the Spear-Wielding Mortal's attack...

> The Empowered Mortal rolled a 6 on its {Lunatic} roll. The Empowered Mortal begins to ~Babble~ incoherently...

> The Empowered Mortal has passed a Therapy check. One of the 19 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

> The Spear-Wielding Mortal fails to land its attack. The Spear-Wielding Mortal stumbles...

> The Mortal child cowers behind the Other Mortal...

...

Votes:

> One vote for: "Create a weather pattern and climate ideal for the growth of plantlife."
(>>1298968)

> One vote for "Create a weather pattern and climate ideal for the growth of plantlife. However it's also beneficial to mortal life." (>>1299422)

...

Alright, I'm going to give you one hour to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1301318
> One vote for "Create a weather pattern and climate ideal for the growth of plantlife. However it's also beneficial to mortal life."
>>
>>1301318

Votes:

> One vote for: "Create a weather pattern and climate ideal for the growth of plantlife."
(>>1298968)

> Two votes for "Create a weather pattern and climate ideal for the growth of plantlife. However it's also beneficial to mortal life." (>>1299422) (>>1301325)

...

Majority wins...

Drawing now...
>>
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Rolled 1, 12 = 13 (2d20)

>>1301318

> After much tinkering, you manage to produce a self-perpetuating system of Weather and Climate for the Mortal Plane. This system will produce randomized moderate weather conditions over time, however it will always auto-adjust so as to maintain ideal conditions for plant growth and sapient life...

> Extreme Weather Events can no longer occur naturally. Further, commands designed to effect the weather or climate will have diminished effect while this system is in place...

> Each turn 3d4 will be rolled by OP. The first d4 determines the {Whether Status}. The second d4 determines the {Ambient Temperature}. The third d4 determines the ambient Humidity...

...

Rolls:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 3, 2, 4 = 9 (3d4)

>>1301578

Rolls:

{Weather Condition Rolls}

Roll 1d4. Concult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Thee d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
>create a host of farming mortals to farm the fertile fields.
>>
>>1301587

Wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

...

Thank you once again, and have a good night...
>>
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Rolled 18 (1d18)

>>1301578

> It is raining. It is temperate. It is very humid...

> The Empowered Mortal rolled a 1 on its {Lunatic} roll. The Empowered Mortal has caused a ~Catastrophe~ by manually releasing the seals keeping the Counterpoint dormant within it...

> The Empowered Mortal has passed a Therapy check. One of the 18 remaining unaltered outcomes for the {Lunatic} roll will be randomly selected and changed to ~Abstain~...

> The Empowered Mortal is transforming into the Counterpoint Incarnate. The Counterpoint Incarnate will revert back to its original form after one day passes...

> The Spear-Wielding Mortal was caught in the Counterpoint Incarnate's emergence. The Spear-Wielding Mortal was partially drained by the Counterpoint. One of the Spear-wielding Mortal's arms have been reduced to lifeless-stone. The force of the Counterpoint's restraints being loosened has thrown the Spear-wielding mortal back...

> The rudimentary Spear was completely drained by the Counterpoint. The Rudimentary Spear has been reduced to lifeless stone. The Rudimentary Spear is now a Stone Spear...

> The Mortal Child and the Other Mortal look on in horror...

> Two Burrowing Herbivores have perished. They were slain by wolves...

...

Votes:

> One vote for: "create a host of farming mortals to farm the fertile fields." (>>1301594)
>>
>>1304541

Alright, I'm going to give you one hour to throw any new commands into the proverbial ring, or to support pre-existing commands...
>>
>>1304541

Votes:

> One vote for: "create a host of farming mortals to farm the fertile fields." (>>1301594)

...

Drawing now...
>>
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Rolled 12, 6 = 18 (2d20)

>>1304574

> In a flash you lightning, you breathe life into the earth, creating a handful of Mortals. You imbue these Mortals with a natural impulse to and proficiency in cultivating and harvesting the edible plant-life of the Mortal Realm...

> The new Mortals claw and pull themselves from the soil, and then begin to survey their environment...

...

Rolls:

EM's {Lunatic} Roll

Roll d20. Consult {Lunatic} table...

~~~

EM's {Therapy} Roll

Roll d20. Where the result is x, find (x + modifiers). If final result exceeds 10 then implement success conditions...

Modifiers:

> {Imbued with a Shard of Divinity} (+2)

~~~

Two d20s will be rolled by OP. The First will be for the {Lunatic} roll. The second will be for the {Therapy} roll...
>>
Rolled 4, 2, 2 = 8 (3d4)

>>1304781

Rolls:

{Weather Condition Rolls}

Roll 1d4. Concult {Weather Status} table...

Roll 1d4. Consult {Ambient Temperature} table...

Roll 1d4. Consult for {Ambient Humidity} table...

~~~

Thee d4s will be rolled by OP. The first will be for {Weather Status}. The second will be for {Ambient Temperature}. The third will be for {Ambient Humidity}...
>>
>>1304787

Wrapping up here for now...

...

Thank you for keeping me company, I hope you all derived some entertainment from this thread...

The Discord for this Quest can be found here: https://discord.gg/yqxASqc

...

Thank you once again, and have a good night...
>>
>>1304798
thanks for running
>>
>>1304781
>cast an aura of fertility on all living beings until a self sustaining population is reached.
>>
>>1304781
>cast an aura of fertility on all living beings until a self sustaining population is reached.




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