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Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Fantasy+Crusader+Quest

Twitter: https://twitter.com/AthinarOfJeno

Discord: https://discord.gg/un6aawU

Dramatis Personae: http://pastebin.com/M9vXTnSR
It is the Year of Our Lord 1120. You are Victor Reis, a Knight-Captain of the Order of Brothers of the German House of Saint Mary in Frankfurt (The Teutonic Order.) You had come to the Holy Land after a request for aid from your brothers in the newly-formed Templar order, and traveled with them to a mountain pass Northeast of Acre, and joining a Saracen horde in battle there, suddenly found yourself in another world, along with your Teuton brothers and Templar allies.


Previously, on Fantasy Crusader Quest....

Natalia finished telling you the tale of her warband's exploration, and Cellica was about to tell your tale.
>>
>>1346314

"That's an amazing tale. Would you like to hear ours? Cellica was almost done with it, so I'll let her tell it."

Natalia nods, smiling. "Of course. I believe you two were freeing the prisoners?"

Marcus looks at your questioningly, as you didn't get to that part of the story, but you wave him off. You'll fill him in later. Turning to look at Cellica, Natalia and Marcus stare at her, waiting patiently.

After focusing for a bit, Cellica nods. "Yep! We freed everyone, and then headed to the Matriarch's tent. She had done... something with the pleasure slaves inside, and used their vitality to become a monster." Cellica makes a little face, and imitates what the Matriarch's head looked like, using her fingers to replicate the fangs.

"She had a buncha' mouths, everywhere, which were all breathing a weird fire. I... got hit, and Victor carried me outta there. From what my father tells me, Victor did as well. After that, we were taken to Mornaur, and we recovered! After that, we left for here!"

Satisfied with herself, she seems to be finished, but remembers something, holding up a hand. "Oh oh oh! I'm also now the official Ambassador from Mornaur to you... uhh... Teutons, was it?"

Marcus kindly supplies an answer, grinning. "Not just Teutons, we've got Templars too, but you'd call us Crusaders, overall."

Nodding graciously, Cellica points at Marcus, saying, "Yes, that! I'm the official Ambassador to you Crusaders!"

Standing up, Natalia smiles at you, Marcus, and Cellica. "Well, this has been a lovely, but I must be going. I've things to do. Farewell."

Watching her go, grinning, Marcus pats you on the back. "Like the Lady said, it's been wonderful, but I have to go now. Who knows? Maybe we'll get a chance to travel together, someday!" Following Natalia out, Marcus leaves you, Cellica, and Edgar alone in the tent. Looking at you questioningly, Cellica seems to ask, 'What now?'

Good question. You aren't on duty, and you don't suppose there are any missions for you to do, at least, not until the map of the surrounding area is completed.

Choose three.

>Train Edgar. This world is dangerous, and you'll need him to be knighted soon.
>Oversee the training of your newly expanded force. Make sure they work together well.
>Train with Marcus. It's been a while, it'll be good to reminisce about the past.
>Train with Natalia. She's interesting, and might prove to be a valuable ally.
>Train with Cellica. She has a... unique style of fighting, and you'll need to learn how to utilize that in combat effectively.
>Take care of Gunnar. He's a good horse.
>Write-in.
>>
>>1346434
>Train Edgar. This world is dangerous, and you'll need him to be knighted soon.
>Train with Cellica. She has a... unique style of fighting, and you'll need to learn how to utilize that in combat effectively.
Joint training time
>>
>>1346434
>Train Edgar. This world is dangerous, and you'll need him to be knighted soon.
>Train with Cellica. She has a... unique style of fighting, and you'll need to learn how to utilize that in combat effectively.
>Train with Natalia. She's interesting, and might prove to be a valuable ally.
>>
>Train Edgar. This world is dangerous, and you'll need him to be knighted soon. >Oversee the training of your newly expanded force. Make sure they work together well.>Train with Cellica. She has a... unique style of fighting, and you'll need to learn how to utilize that in combat effectively.

we need to ensure that everyone who is under our command is ready for battle
>>
>>1346434
>Train Edgar. This world is dangerous, and you'll need him to be knighted soon.
>Oversee the training of your newly expanded force. Make sure they work together well.
>Take care of Gunnar. He's a good horse.

Can we train Gunnar to use a sword?
>>
>>1346499
Of course, this is a pretty anime quest already. Why not make Gunnar fucking D-Dog?
>>
>>1346434
>>Train Edgar. This world is dangerous, and you'll need him to be knighted soon.
>Oversee the training of your newly expanded force. Make sure they work together well.>>1346434
>>Take care of Gunnar. He's a good horse.
>>
>Train Edgar. This world is dangerous, and you'll need him to be knighted soon.
>Oversee the training of your newly expanded force. Make sure they work together well.
>Train with Cellica. She has a... unique style of fighting, and you'll need to learn how to utilize that in combat effectively.
>>
>>1346534


Writing.
>>
>>1346434

Training. That's what you need to focus on. And who better for you to start with than... Edgar.

He has potential, that's for sure. Looking at the kid, who is lying on the ground, nauseous, you scratch your chin, thinking.

What would you train him in, though?

There is, of course, fighting, but Edgar is fairly strong already, even if he does lack technique.

Then again, he's nervous, so you might try and help him become more confident, so he doesn't freeze up on the battlefield.

Another decision is working on his tactical mind, help him become a great leader of men.

>Fighting.
>Confidence.
>Tactics.

>Roll a 1d20, Best of 3.
>>
Rolled 6 (1d20)

>>1346645
>>Confidence.

Swift as a coursing river
With all the force of a great typhoon
With all the strength of a raging fire
Mysterious as the dark side of THE MOOOON
>>
Rolled 19 (1d20)

>>1346645
>>Confidence.
>>
Rolled 19 (1d20)

>>1346645
>Confidence.
>>
Rolled 3 (1d20)

>>1346645
>Confidence.
1
>>
When will we transition from anime shenanigans to purging the heretics
>>
>>1346698
Soon enough
>>
>Confidence.
>19

SWIFT AS A COURSING RIVER

>Writing.
>>
>>1346645

Confidence. Of course. Poor lad doubts himself more often than not.

You'll need to focus on his self-esteem, above anything else. To be an effective leader, and an effective fighter, he'll need to learn to not doubt himself so much. What if his indecision got him, or one of his brothers killed? What if it left his place in a battle weakened, and it caused the fight to be lost?

That would be hard for you to bear, knowing that you didn't change anything, and you had the option to.

Now... How exactly will you do this? You have several options at your disposal.

First, you could go hunting with him. Have him rely on his own abilities and instincts a little. It would certainly increase his confidence, although he would become more independent.

Second, you could arrange several fights with other knights' squires, friendly, of course. It'd let him learn his brothers' capabilities, and have more confidence in his natural strength. Of course, he might become to dependent on his brothers.

Thirdly, you could simply encourage him verbally, and have a heart-to-heart with him. This is the middle road, of course, but it would improve his confidence, independence, as well as his ability to work with his brothers.

>(+) = pros
>(-) = cons

>Hunting (+Confident, +Independent, -Hotheaded)
>Fights (+Confident, +Team Player, -Overdependent)
>Training+Encourage (+Confident, +Well-Rounded, -Master of None)
>>
>>1346906
>Hunting (+Confident, +Independent, -Hotheaded)
We can't have him reliant on us.
>>
>>1346906
>>Training+Encourage (+Confident, +Well-Rounded, -Master of None)
>>
>>1346906
>>1346917
second
>>
>>1346906
>Hunting (+Confident, +Independent, -Hotheaded)
>>
>Anons vote hunting
>Edgar becomes a sneaky archer
>Spends time on stealth missions and shooting from back line with elf girl instead of us
>They get close
>Get cucked by squire

Is this what you want anons??
>>
>>1346917
>>1346994
>Not wanting HOT HEADED SHONEN PROTAG

Seriously anon?
>>
>Training+Encourage (+Confident, +Well-Rounded, -Master of None)
>>
>>1347035
Also
>Sneaky hunting
>We're playing a German guy
>WE GERMAN HUNTING BRUV
>>
>>1346906
Hunting
>>
Rolled 1 (1d2)

Rolling.
>>
>>1347084
Hunting it is, then.
>Hunting (+Confident, +Independent, -Hotheaded)

>Writing.
>>
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>>1346906

Hunting. The perfect opportunity to improve his confidence. Relying on his skill and his dog alone, that should do the trick. After all, your father took you hunting as a child, and it did wonders for your self-esteem.

Looking at Edgar, you pat the nauseous lad on the back, pulling him from his haze.

"Edgar."

"Gluuuuurf."

"Edgar. Get up, lad. We've things to do."

"Blurgh. Al-alright sir. I'l... do my best."

Standing up queasily, Edgar gives you an unsteady smile. "W-what are we doing, sir?"

You give him a grin.

"Hunting."

-----------------------------------------------

Moving through the camp, you find your way to the Master of Horses' stables, and then take a left, to the hound pens. This should be nice, you always liked dogs.

Nodding to the Hound Trainer, you motion Edgar forward. "See any that you like?"

Stepping forward, Edgar looks at the dogs, and after some contemplation, points at a grey dog with tan stripes. "Th-that one. I like him."

Looking at the Hound Trainer, you nod, and he opens the gate to the pens, pulling the grey dog out. "His name's Bear. He's a good boy. I think you'll like him."

Bear trots right up to Edgar, who stares at the dog open-mouthed. Snuffling his hand, Bear tries to get Edgar to pet him, which, after a bit, Edgar actually does, with a smile on his face.

Whistling to Bear and Edgar, both of who trot after you, you head to the Master of Horses to get Gunnar.

It's time to go hunting.

(Cont.)
>>
>>1347247

"Hya!"

Galloping after Edgar and Bear, riding Gunnar, you follow them through the tall grass. Your presence isn't really necessary, however, you want to make sure nothing goes wrong.

Their target is a brown stag, which leads Edgar and Bear on a merry chase, and eventually gets out of your sight for a bit. Listening to Edgar's shouts, and Bear's barking, as they tear through the underbrush, you follow them by the sound they make.

With a snarl, a crunch, and a triumphant shout, you hear the sound of the hunt ending, and you ride up calmly, smiling.

Grinning, you give him a thumbs up as you survey the scene before you. The stag has been impaled through the lungs, and has a bite mark on its' rear right leg, presumably from Bear. Smiling brightly, Edgar looks at you, almost bouncing out of his saddle. "I... I got it, sir! Bear and I got it!"

Nodding, you ride closer, inspecting the kill.

>"Good work, Edgar. I knew you could handle it."
>"The trick is to try and get it through the heart. Good kill, though."
>"Kill's a bit sloppy, but alright for your first."
>Write-in.
>>
>>1347305
>"The trick is to try and get it through the heart. Good kill, though."
Give advice and praise.
>>
>>1347305
>"The trick is to try and get it through the heart. Good kill, though."
>"The suffering of others should be kept to a minimum if you can."
>>
>>1347305
>>"The trick is to try and get it through the heart. Good kill, though."
don't let bad habits stick but at the same time tell he did a good job
>>
>>1346434
>Train Edgar. This world is dangerous, and you'll need him to be knighted soon.
>Train with Cellica. She has a... unique style of fighting, and you'll need to learn how to utilize that in combat effectively.
>Take care of Gunnar. He's a good horse.

Also, welcome back QM!
>>
>>1347305
>"The trick is to try and get it through the heart. Good kill, though."
>"The suffering of others should be kept to a minimum if you can."
>>
>>1347331
About two and a half hours late, anon. Still, at least you're here.
>>
>>1347331
Bit late, but thanks!
>>
>"The trick is to try and get it through the heart. Good kill, though."

>Writing.
>>
>>1347373
Tell him to thank Bear too. Gotta remember your team mates.
>>
>>1347305

"The trick is to try and get it through the heart. Good kill, though."

Frowning a little, Edgar looks at the stag spitted on his spear, but nods. "I'll try to get it there, next time, then!"

Pointing at Bear, you say, "Don't forget to thank Bear, too! Always thank your teammates, Edgar."

A little weirded out,

Motioning back towards the camp, you smile.

"C'mon, let's go back."

Hopefully, that planted the seeds of confidence in his abilities, you think, as you ride back to the camp. He'll need it.

----------------------------

Sorry, gonna call this here. More tomorrow.
>>
>>1347484

Moar?
>>
>>1353697
Yes
>>
Sorry no thread last night, everything turned to fuck.

Hopefully thread tonight.
>>
>>1355890

No worries, I shall be here
>>
I REST UPON A THRONE OF LIES

TRUST ME NO MORE

Anyways... thread tonight for sure.
>>
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>>1347484

Returning to the camp, you dismiss Edgar and Bear, and take Gunnar to the Master of Horses. The next order of business, overseeing the training of your newly combined forces. If they didn't work together well, that could mean death on the battlefield, no matter how you lead them.

Walking to the Teuton camp, you stride confidently among your brothers, and head to the grouping of tents that your men, and your new command are located. Looking upon them, you nod.

"Everyone to the training grounds, we've work to do."

And before you can catch their expression, you turn on your heel, obviously expecting them to follow post-haste.

Listening to the sounds of men scrambling to get ready for training behind you, you head to the training grounds, thinking about what you want them to do.

There are several options, including an obstacle course, doubles combat training, or group sparring. Each has their pros, yet each has their struggles that must be overcome.

>Obstacle Course (+Group Cohesion, -Morale, -Takes a long time to get results)
>Doubles Combat Training (+Individual bonding, -Knights will have to get used to fighting alongside new partners)
>Group Sparring (+Group Cohesion, -Higher chance of negative event)

>Roll 1d20+5
>>
Rolled 11 + 5 (1d20 + 5)

>>1358459
>>Doubles Combat Training (+Individual bonding, -Knights will have to get used to fighting alongside new partners)
Seems like the best option to me.
>>
Rolled 3 + 5 (1d20 + 5)

>>1358459
>>Doubles Combat Training (+Individual bonding, -Knights will have to get used to fighting alongside new partners)
>>
>Doubles
>16

>Writing.
>>
Rolled 9 (1d10)

>>1358542
>>
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>>1358459

Doubles training. That's it. If you can get them to like each other, and respect one another, they should mesh together into one unit well enough.

Standing poised, hands clasped behind your back, you wait for your men to arrive patiently. And arrive they do, both groups hastily walking alongside each other, yet not mingling. You frown. It's to be expected, but they're brothers in arms and in Christ. They should get along more.

You suppose you can forgive Berthold's men, saddened by the loss of their leader, but you expected better from yours.

Waiting for them to form up in rank and file in front of you, you tap your foot, impatiently.

"Achtung!"

All snapping to attention, you pace back and forth in front of them, inspecting them as they watch you, uncertain of what you're to do next.

"Men, you're going to have to learn to rely on each other. None of this standoffishness. Pick a partner from the other warband, you're brothers now. It's time to act like that. Once you have, line up with your partner, and wait."

Confused, they move slowly at first, but they're soldiers through and through, and they eventually pick up the pace, and are ready soon enough. Lining up before you, they stand at attention, ready for whatever you have in store.

"Alright, men. Your partner is your sparring companion for the foreseeable future. Now, start four paces apart, and begin the standard sparring exercises from the Brandenburg Bewachen Fechtbuch."

Saluting you, your men begin to go through their paces, starting off slowly, yet working up to a rhythm of blows, back and forth.

Observing them, you stand back, observing, sometimes offering advice on their posture, and showing them how to do it better.

About halfway through the exercise, you notice a presence quietly standing at your shoulder, waiting politely for you to notice her.

The first thing you realize about her is that she's short. Really short. The second, is that she's a brown-haired woman, falcon on her shoulder, and sword at her waist, and she looks up at you politely.

"Kathrin Streicher, scout, at your service, sir. I await your orders."

>"So, Kathrin, what brings you to me, now?"
>"Well met. I assume you were in Berthold's unit, before?"
>"Hello. I'm Victor Reis, obviously. Spar with me."
>Write-in.
>>
>>1358689
>"So, Kathrin, what brings you to me, now?"
>"Well met. I assume you were in Berthold's unit, before?"
>>
>>1358689
>>"So, Kathrin, what brings you to me, now?"
>"Well met. I assume you were in Berthold's unit, before?"
>>
>"So, Kathrin, what brings you to me, now?"
>"Well met. I assume you were in Berthold's unit, before?"

>Writing.
>>
>>1358689

"Well met. I assume you were in Berthold's unit, before?"

She nods.

"I was his right hand before... well..." She motions vaguely, not wanting to think about it.

Advising a knight on his posture, you ask, "So, Kathrin, what brings you to me, now?"

Watching the knights train, Kathrin takes in every detail of their fighting.

"I simply wished to know if I was to become your Lieutenant or not. I can still serve just as well as a simple scout, however, I thought my experience with such things might appeal to you."

She continues, "I will follow your orders whatever you decide, milord."

>Yes, become my Lieutenant.
>No, I have someone else in mind.
>Write-in.
>>
>>1358751
>>Write-in.
Beat me in a spar and you'll be Lieutenant.
>>
I shall give you a trial period and if you perform to my satisfaction you shall be granted the title of lieutenant
>>
>>1358763
Second
>>
>>1358763
Second
>>
Writing will be delayed because food.
>>
>Trial Period

>Writing.
>>
>>1358751

Considering her offer, you scratch your chin, thinking. Eventually, you nod.

"I shall give you a trial period, and if you perform to my satisfaction, you shall be granted the title of lieutenant."

Bowing her head in deference slightly, Kathrin gives a slight smile.

"I wouldn't expect anything less, milord. I shall begin my duties immediately."

Nodding again, you turn back to your men, who are still training.

"Very well. Your first trial will be to drill these men every day until they are as one unit. Give them brief reprieve, and continue training until evening. Dismissed."

Saluting you, Kathrin says, "Aye, sir."

Walking off, you can already hear her correcting the soldiers' posture and mistakes. She seems like she'll do well.

Meanwhile, you have one more thing to take care of.

Cellica. Her fighting style is... unique, and to get a proper feel for her capabilities, you need to train with her, and for her to give a demonstration. Making your way through the camp to the tent she was given, you rap on the tent pole, and call out, "Cellica? Are you in there?"

From within, you hear a little yelp and the sound of something hitting the ground, followed by a whimper.

"Y-yeah, I am, Victor. Do you need anything?"

>"Are you alright?"
>"I'd like for you to come with me."
>"Follow me, we're training."
>Write-in.
>>
>>1358952
>>"Are you alright?"
>>
>>1358952
>>"Are you alright?"
>>
>>1358952
>>"Are you alright?"
>>
>>1358952
>>"Are you alright?"
>>
>"Are you alright?"

>Writing.
>>
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>>1358952

"Are you alright?"

You hear Cellica rustling around in the tent frantically, before answering: "Uh, yeah! I'm fine!"

Rushing to the tentflap, and running outside before you could see inside the tent, Cellica almost runs into you, but catches herself, windmilling her arms.

Looking up at you, she smiles and says, "Y-yes?"

Raising a single eyebrow, you scrutinize Cellica's face, but are unable to determine anything concrete.

"I'd like to train with you for a bit, to understand your skills in combat. I'm not quite used to your style of fighting."

Face brightening, Cellica nods. "Oh? That's great! I've got lots of stuff I can show you- oh, oh wait, what do you want to see first? As you know, I'm an archer, and I fight with knives, and I'm a pretty competent bush fighter!"

Smiling pleasantly, you consider what you want to see fist.

>Archery
>Knives
>Stealth.
>>
>>1359022
>>Knives
>>
>>1359022
>>Knives
>>
>Shanks

>Writing.
>>
>>1359022
goddamn is that elf girl cute though
>>
>>1359096
Windrunner ran like the wind away with our hearts
>>
>>1359096
ikr?

>>1359022

"I'd like to see your knifework, to start. Good jumping-off point."

Nodding, and bouncing on her heels, she grins. "Alright, I'll get my knives, and we can go!" Heading back into the tent, she's in and out in a flash, patting the knives suddenly on her waist.

Motioning for her to follow, you ask, "So, how's the camp treating you, Miss Ambassador?"

Smiling, she hums cheerfully.

"It's great! Natalia helped me get my own tent, and the men have all been really friendly! Oh, and that Marcus guy is a perfect gentleman! He did that hand-kissing thing that gentlemen always do in the stories!"

Shaking your head, you give her a wry grin. Marcus certainly doesn't waste any time, does he?

"But yeah, I really enjoy it here, even if I don't have a comfy bed, like I did at home!"

Reaching a clear area behind your tent, you stop, motioning for Cellica to halt as well.

"Right here's fine. So, you want to have sheathes on, or do you want to pull the blows?"

Cellica shakes her head. "We don't have to do either! I know a trick that can blunt the blades temporarily! Here, lemme show you!"

Grabbing your sword from its' sheath, Cellica draws her finger along the edge, drawing a little blood. However, the blade flashes green, and you test it. It is most certainly dulled.

"That's... that's incredible!"

Smiling broadly, Cellica does the same with her knives, and drops into a ready stance, playful smirk on her face.

"I know. Ready to go, big guy?"

>Roll 1d20, Best of Three
>>
Rolled 1 (1d20)

>>1359182
>>
>>1359182
>>
Rolled 17 (1d20)

>>1359191
whoops
>>
>>1359189
Okay, I'm just gonna leave this quest.
>>
>>1359206
pls no bby

I need u
>>
>>1359206
there there
>>
Well, since nobody rolled a 20...

>1

>Writing.
>>
Rolled 13 (1d20)

>>1359260
Since it was best of three, only fair there's a third roll. J-just in case, right?
>>
>>1359264
Please QM have mercy
>>
>>1359277
It's just training, chill bruv
>>
>>1359277
>>1359283
RIP Victor's dick
>>
>>1359292
Hopefully Victor's wearing some armour down there, otherwise this may become Fantasy Eunuch Crusader Quest
>>
>>1359182

Smiling, you swipe playfully at Cellica, swinging your sword. However, you belatedly notice something strange.

Cellica is no longer where your sword was going to be. Instead, she steps forward, under your guard, thrusting a dagger into your shoulder, causing you to grunt in surprise. You need to take her more seriously, now.

Shoulderchecking her, shoving her away, you try to sweep low with your sword, but she hits your wrist with the pommel of her long knife, causing you to drop your longsword.

Hooking a leg behind your knee, Cellica trips you, and placing a hand on your chest, knocks you to the ground. As you stand up, groaning, Cellica looks at you, concerned.

"Are you alright?"

Taking a deep breath, you sigh, and give her a thumbs up, while picking up your sword, hefting it thoughtfully. You shouldn't underestimate her.

Falling into a far more defensive stance, you eye her warily. She's not going to get the best of you this time-

Dammit!

Rushing forward quicker than you can react, Celly bats your sword aside, and jumping up, grabs your head by locking her legs around it. Leveraging you backwards, she flips you over, causing you to land on your back.

Staring up at the infinite blue expanse of the sky above, you simply wonder what you did to deserve this.

Bending over you, and intruding on your field of vision, Cellica looks down at you with a worried look.

"Seriously... do you want to stop?"

>"No, I'm good. Let's go again."
>"I will not stop until I beat you at least once, and not through a pity victory."
>"Ugh." (Yes.)
>Write-in.
>>
>>1359361
>"No, I'm good. Let's go again."
>>
>>1359361
>>"No, I'm good. Let's go again."
>>
>>1359361
>>"No, I'm good. Let's go again."
I've taken worse in my day.
>>
>"No, I'm good. Let's go again."

>Roll 1d20, BO3, then.
>>
Rolled 15 (1d20)

>>1359424
Might as well try again. Not like I can fuck up again, amirite?
>>
Rolled 16 (1d20)

>>1359424
HAVE MY POWER
>>
Rolled 1 (1d20)

>>1359424
>>
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>>1359442
>>
>>1359442
...I'm going to go cry.
>>
.................

>1

Again.

........................

>Writing.
>>
>>1359452
This is the /qst/ gods telling us we should've chosen Power, not Wisdom. We have rolled ones in the last three fights Victor has been in.
>>
I think our pride as a crusader just got destroyed
>>
>>1359461
Ya think?
>>
>>1359461
well it's best out of 3 though
>>
>>1359491
Critfails, unfortunately. I really wish we would stop having ones in every goddamn thing, though. It gets old.
>>
>>1359361

Groaning, you push yourself up, waving away her hand of support.

"No, I'm good. Let's go again."

Cellica looks doubtful, but she falls into a battle stance regardless. Standing up, hefting your sword with a ragged breath, you look at her, and say:

"Let's do this."

Charging at her, you swing your sword fast and hard, no going easy on her after her display earlier. Ducking under your strike, Cellica punches your shoulder, in the same place that she hit before, causing you to grunt in pain.

Refusing to give up, you knee her in the him, finally managing to hit her, but she takes the blow, and ducking under your arm, rushes around behind you. Kicking your knees out from under you, she wraps her legs around your chest, and her arms around your neck.

You feel her choking you out, but you don't care. You're getting emasculated here! You.... can't....


-------------


You wake up to Cellica's worried face staring down at you.

"Whatever you say, I will NOT spar you any more. It's like you've forgotten how to fight or something."

Shifting around, you see that Cellica has laid you down on the ground, head laying comfortably in her lap.

Groaning, you sit up, rubbing your head.

>"That... was embarrassing."
>"You sure? I'm SURE I can take you this time."
>"It's like I'm cursed, or something."
>Write-in.
>>
>"It's like I'm cursed, or something.">>1359519
>>
>>1359519
>"That... was embarrassing."
>"It's like I'm cursed, or something."
>>
>>1359519
>"That... was embarrassing."
>"It's like I'm cursed, or something."
>>
Rolled 16 (1d20)

>>1359519
Checking my luck
>>
>>1359519
>>"It's like I'm cursed, or something."
Figures we can't hit a pretty woman.
>>
>>1359542
>Figures we can't hit a pretty woman.

she's not a woman, she's a sneaky elf. you can't trust elves anon, even waifu elves.
>>
>>1359542
That's good, we should say that.
>>
>"It's like I'm cursed, or something."


Putting it up to a vote.

Y/N Say
>"Figures we can't hit a pretty woman."?
>>
>>1359572
What, Victor referring to himself as 'we'? Definitely. Insane Crusader Route: Unlocked.
>>
>>1359572
Yay
>>
>>1359572
>"Figures I can't hit a pretty woman."
>>
Well, it looks like you all are gonna say it, then.

>"It's like I'm cursed, or something."
>"Figures I can't hit a pretty woman."

>Writing.
>>
>>1359519

Grumbling, but with a glint in your eye, you rub your aching shoulder. "It's like I'm cursed, or something. Figures I can't hit a pretty woman."

Cellica begins to pat your shoulder, but freezes, blushing at the last half of your statement.

"W-w-what? What did y-you say?"

Keeping your face deadpan, you look Cellica in the eyes, and cock your head, as if confused.

"What, I might be cursed? Well, there are sorcerers here, one of them might've hexed me..."

Slapping your back, Cellica stutters out: "N-not that, the- the other thing!"

"Oh, my inability to hit a pretty woman? Wouldn't want to ruin that lovely face of yours, after all. Not many that pretty in the world."

Her face now beet red, and ears glowing pink, Cellica looks left and right, trying to focus on anything to take her mind off her embarrassment, but it's only you and her back here.

"Uh w-well, I th-think that you're handsome too..."

At this, you can't keep it in, letting out a laugh. "Celly, for all your skill and cheer, you're delightfully easy to fluster. Come, I think I have an idea of your style of fighting. Firsthand experience at the receiving end of a beatdown and all."

Cellica, stunned, but still blushing, laughs, flustered.

"You- You ass!"

Standing up, you hold out your hand for her to take, and help her to her feet.

>"Now let's get back to business, shall we?"
>"I meant it, you know. You really are pretty."
>"C'mon, Celly, let's go."
>Write-in.

I don't know if I'll be disappointed if you bite the bait or not.
>>
>>1359649
>Let's get back to business
>>
>>1359649
>"Now let's get back to business, shall we?"
>>
>>1359649
>"Now let's get back to business, shall we?"
>>
>>1359649
>>"Now let's get back to business, shall we?"
I guess all you need in life are pretty redheads and THE LORD.
>>
>"Now let's get back to business, shall we?"

>Writing.
>>
File: 1447225481490.gif (879 KB, 500x400)
879 KB
879 KB GIF
>>1359649

Now that both of you are standing, you motion back towards the camp.

"Now, let's get back to business, shall we?"

Smiling, Cellica nods.

"Alright, Victor, let's get to work."

---------------------------------------------------------------

Alright, that's it for Fantasy Crusader Quest #10! Thanks for playing, and I hope to see you next time!
>>
>>1359759
Good job man.
DEUS VULT
>>
>>1359759

Damn, I'm sorry I missed it, next time for sure

Any clue as to when next time might be?
>>
>>1359759
Damn it, I missed it.




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