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/qst/ - Quests


You play with a medal on your chest Idly, rubbing a thumb across a gleaming chevron to remove some insignificant smudge. You have never been quite this nervous before. You wait in the docking chamber of the Aleksander, the greatest warship ever crafted by human hands. Why would you not be nervous?
You have been chosen for the most ambitious undertaking in history since man first conquered her first interstellar neighbors. Hand picked by the Earth Directorate committee itself to serve alongside the prestigious Admiral Dugalle, veteran of veterans among the highest echelons of the Navy. The doubts come to you, but you are steel. You are not alone. You will serve alongside vice-admiral Stukov, who is himself also a legend among the fleets. But you are resolute. Humanity owes its hopes to you and your superiors. But who are you?

>write in
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>>1359464
Sasha Smirnov. For the glory of humanity!
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>>1359464
Please don't die. I'm the first to reply. Let's kick some alien ass.
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>>1359490
Nah, just waiting a bit, its late at night, hoping to get at least one other player
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>>1359516
No problemo UED. I really like this part of Starcraft. Shit gets real.
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>>1359528
Ill pick this up tommorow night at some time more reasonable, and let some responses accumulate. I made the mistake of posting this without realizing how tired I am. Ill be back at about 6
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>>1359587
No worries boss. Sleep is for the weak anyways.
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>>1359587
Six AM! You Absoulte Maed Mane!
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>>1359480
Supporting
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>>1359674
Yep! QM is confirmed more hardcore than us.
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>>1359680
>>1359480
Teal terrorists
>>1359464
Micheal Dempsey
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>>1359680
Thank you, you cultured motherfucker.
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>>1359687
Honestly. I am the guy who first replied. Sure I said Sasha, But damnit if homey doesn't look like a Russian Jack Dempsey.
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>>1359687
2nd.
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>>1359464
Mikhail Kalashnikov - Seige tank commander.

We like tinkering with mechs and guns.
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WHY WOULD YOU DO THIS? I DIDN'T EVEN KNOW I WANTED THIS QUEST UNTIL YOU POSTED IT. I'M USING A SHITTY REACTION IMAGE THAT HAS FUCKALL TO DO WITH ANYTHING BECAUSE I'M SO FUCKING DRUNK AND UNPREPARED.
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I'M GONNA PASS OUT WITHIN THIRTY MINUTES, AND THAT'S BEING OPTIMISTIC. FUCK.
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>>1359687
This
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>>1359687
>Jack Dempsey
>Micheal is his older meaner brother
I can work with this.

You love the earth, you serve the earth. As long as you can remember you have been trying to reserve your place with the old blood ruling class on earth. So when the recruiters came knocking all those years ago on your apartment door in some slum on Proxima, you took your chances. A short career as a star pit fighter made you mean, competitive, cunning. All a perfect fit for the cruel atmosphere of the officers corp. You passed basic with commendations, you broke Officer Sec with honors, and you spent the last 6 years of your young and star studded career stomping down uprising on the fringes, always one step behind the giants of the Directorate Pacification Corp. But here you are, standing at the gateway to your and your races future, the Aleksander. To say it was a mammoth ship would be an understatement, dwarfing everything in the fleet before it, and everything in every fleet where its headed.
Of course everyone had seen the doctored images in the recruitment drives. The Zerg, strange bug-like monsters terrorizing the wayward sons of Terra. The Protoss, the enigmatic marauders who burned worlds to their core. This would be a mission to rescue Earths children to the Press Corp. Of course as one of the fleets captains you knew better now. You knew you would need all 6028 gleaming feet of steel and titanium and gun ports. Entire exoplanets had been turned to gravel scouring the rare resources for this vessel after all. You will need every strike craft, every support frigate, and every piece of supply you could scavenge in the field. The Aleksander is strong, but it is one ship, and most of its gargantuan hold is full to the brim with cryosleep bays. Every one of those men was under your direct command, their lives in their hands.. But two.

The Airlock ahead of you cycles, and the last of the yellow suited service crews marches out and past you. They carry with them the last of the spent auxiliary air canisters, transferred into the lungs of the ship, to keep yourself and your men alive. You cant wait any longer. To not step forward now, you will be a coward, a deserter.

You march into the giant airlock, whose chambered doors stretch 10 feet above your head. And you turn your key in the slot aside the door pad. The roar of metal servos, of oil and compression fluid. And a long thump as the doors seal behind you. You are in here at last. But why are you here?

>I fight for my family, I have a brother, father, mother, and wife to protect.
>My future glory and place in the ruling class await behind victory.
>My friends have all conscripted or signed up for service, they will die if I do not fight here and now
>I have a bloodlust that can only be quenched with the charred flesh of a billion dead xenos
>Write in
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>>1360190
(Slept a bit harder then I wanted too, and had to take care of a few things before I could continue, but no one is really invested in the quest yet, so Im sure I can be forgiven tardyness.
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>>1360190
>My friends have all conscripted or signed up for service, they will die if I do not fight here and now
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>>1359898
>My future glory and place in the ruling class await behind victory.
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>>1360219
>>1360221
Going to give this about 15 minutes for more posts or a consensus
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>My friends have all conscripted or signed up for service, they will die if I do not fight here and now
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>>1360219
>>1360221
There is so much at stake today, tomorrow, for the rest of your campaign. You march boldly into the decontamination chamber and stifle a cough as you are sprayed with certified chemicals and scanned by the bio-filters. A pair of doors cycle closed and open ahead and behind of you, and you march to your quarters through the relatively spacious crew spaces. You find your space with ease, the yellow line separating the open and stacked barracks from the officers deck leaves little to confusion and you pack your things swiftly, you only brought a few mementos to fill your space. A few photos, and some medals too insignificant to warrant a place on your chest aside better ones, but deserving of cherishing. You stare longingly at one photo in particular as you tack it to a board beside your cramped bed and desk. The last time you and your friends went drinking together before deployment. You all looked so happy then. You remember at the back of your mind, against your will that a few of them are aboard the Aleksander with you, common pretty officers or marines in the commons. Even a few in your small support fleet of flittering frigates and cruisers, barely minnows against the whale of your ships hull. How many of them will die? And how many of them must you send to their deaths for your own glory? Seeing the medals strikes a fire in your chest and renews your vigor. You understand what all of this means, if you can be instrumental in the subjugation of the aliens, and the victory over the koprulu terrans, you will be lavished like a king. They might even give you a vessel like the Aleksander all your own, and a colony to run like your own personal paradise. A smile rises, and you think of retirement, and how you and your friends would always have a place of honor on Terra. But for now, those are wishes, and hopes. For the moment, the refueling process is nearly complete. Having only ever fired her engines to leave the shipyards and to assemble her crew here at the Ticonderoga Orbital Battery Station, high above Proxima Centauri the admiralty and the Directorate Naval Council will be running a few tests in mock sorties in the next few hours, testing the last of this mighty vessels tertiary systems before her trip to the Koprulu sector. Surely the other officers will have an additional briefing as well, as to the more pressing and confidential of this missions details. You have nearly a day to accustom yourself to the fleet, and prepare for the 10 day journey to deep space.
You are still amazed at modern FTL engines. One hundred years ago ships were scarcely faster than the engines used to send the supercarriers far from earth, and now they can travel a distance as far as they traveled in twenty-eight years in days. You smile to yourself. They have no idea whats coming for them. But for now, you have some time to kill.

>Go to the Bridge
>Lounge
>Write in
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>>1360260
>Go to the Bridge
See what we can find out about the support fleet.
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>>1360275
>Go to Bridge/Familiarize yourself with the fleet
There is no time better than right now, and if you are to serve your best you must know what powers are available for wielding. Your space in order you set out for the bridge, passing a few technicians and a few more officers you make your way quickly. Presenting your fleet ID the door you stride forth into the command area of the bridge, which is surprisingly sparse, or at least, far less busy than you would expect of a ship this size. Maybe it has a more distributed monitoring system than you expected, but that makes sense. So many lives and so much wealth tied up in one place would be foolish. Redundancy is life or death in space combat. You spend a few minutes familiarizing yourself with the space, the lesser officers and the monitor operators giving you a wide berth, not wanting to get in your way or earn your ire so early in the expedition. You make note of the various displays around the room, inter-deck comms between here, the atmospherics lab, all twelve of the cryobays, the 8 engineering and reactor spaces, 4 docking bays, and the various hard-points with their missile and ballistic payloads who it appears are busy swapping life fire and chaff payloads for false ordinance. Maybe the fleet will be testing sooner than you thought?
And back at the middle of the deck space is the most important part of the command room, the holographic command layout and the fleet monitors. You are quite impressed at the spread of your forces. Six dozen Valkyrie Missile Frigates, a compliment of 40 wings of Aero-fit surface to space fighters, and 12 nuclear cruisers with enough ballistics to turn the surface of Khorhal molten a second time this century. You still cant shake your frown however. This is too small a force. The Terran Dominions expected forces are nearly triple what you are fielding, and that Is ignoring smaller support vessels like the 3 wings of tug boats and fuel tankers that are quietly serving the fleet. Is this all there is? Where are the warships? This current loadout looks only suitable enough for a hand full of ground invasions, and a few sorties with light air resistance. In the middle of your thoughts you also realize Gerard is not here, or Alexi.

>Ask around for the Admiral and Vice-admiral
>Command a deck hand for a more detailed armament and resource tally, this cant be all we are bringing.
>Find the observation deck, get a better look at the unlisted armaments on the valkyries.
>Write in
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>>1360304
>Command a deck hand for a more detailed armament and resource tally, this cant be all we are bringing.
We need to get the full list of our forces to be an effective commander
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>>1360304
>Command a deck hand for a more detailed armament and resource tally, this cant be all we are bringing.
>Find the observation deck, get a better look at the unlisted armaments on the valkyries.
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>>1360331
You step aside a technician who seems to be in the end of running a diagnostic cycle and ask him to put a complete list of armaments, mechs, vessels, staff, and resources on the main screen for your perusal. What you see nearly makes you faint. The cryobays it seems were packed entirely to capacity, nearly a million and a half enlisted souls, 1.2 million trained marines, 200 thousand support staff including technicians, pilots, command staff, officers, medical personnel, mechanical maintenance experts, and a 100 thousand science personnel. The Mech bays and armories are similarly stuffed to the brim, 15 thousand chicken walkers, nearly half that many tanks, though most in various states of disassembly and storage. Aside the 40 active wings of air superiority fighters there are a half dozen wings of bombers and support fighters respectively. The secondary and primary fuel depots together have about enough fuel between them for four weeks of operation, for every single vehicle and vessel in the fleet. And aside it all, the same valkyries, and the same nuclear frigates. All of this firepower for a single vessel might be impressive, but for a fleet, it is abysmal. Where are the carriers? The battleships? The bread and butter frigate class missile boats of any respectable fleet? This expedition is barely a fleet at all, just an under-inflated escort for the Aleksander herself and her suicidally large ground force. Your heart beats hard in your chest, your blood runs cold. There has to be something you are missing. Turning from the bridge you rush to the observation deck, and thumbing your card to the sensor rush in, you don't take stock of the few people aboard the much smaller space as you thumb open a holo display and magnify a passing valkyrie bring up a rundown of her weapons she has the basic load-out of HALO missiles and few flare launchers and sparse chaff cannons.

No this cant be right. Surely these Valkyries must be carrying something else. They make up the greatest part of the fleet, they have to be a new variety of retrofit, perhaps wielding experimental weapons, or shielding, or armor. Something! But as you search from valkyrie to valkyrie you find nothing of the sort.

Aside you there is a voice, which you barely hear in your intense search. And a chuckle. "Getting well aquainted with your fleet eh, comrade?"

>Write in
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>>1360363
"Yes, comrade." We aren't going to let the dismay show on our face any more than we already have. Time to be a professional. "If you'd be so kind, sir, I have some questions about the fleet's composition I'd like to ask you in private."

If Alexi agrees to that we ask him calmly and with less cussing just what the fuck is intended by this lack of air support. This kind of ground assault force screams 'meatgrinder' and 'catastrophic attrition'.
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>>1360374
>>1360363
Don't take no for an answer though, we need to ask him wtf is going on with this fleet.
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>>1360190
>I fight for homeworld and the mankind. I might have seen enough of the greater world to lose most illusions, but it's still my home and my people. I took it upon myself to do whatever it takes to ensure it will stay strong and secure.
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>>1360410
damn I'm pretty sure I hit f5 before typing this. Sorry for the clutter OP.
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>>1360374
For a fraction of a moment you feel you hair stand up on its ends, but your officer training kicks in as instinct immediately after. "Yes, comrade." you say with practiced ease, turning to face Alexi. He you expected, however beside him Gerard is giving you a dour look. The two of them are standing aside each other along the rail separating the space from the holo projectors and the facade of open space beyond it. You realize now you must have chosen by chance the deck where they had been discussing something and in your hurried state ignored them.

Gerard is silent as you muster courage to continue. "If you would be so kind sir, I have some questions about the fleets composition I'd like to ask you in private." managing as dignified a look as you can. Between the two of you Alexi just laughs. "Yes comrade Dempsey, questions indeed." At this Dugalle breaks the smallest hint of a smile as well. "Well you are in luck that the admiral and his vice are available, and I believe just discussing what you appear to be wondering." Alexi says turning back over the railing and staring into the void. He chew his cigar thoughtfully.

Gerard and Alexi both run silent deadly looks out the window, and it seems you are left to continue.
"If it pleases you, what was the committee thinking supplying us with this formation? I see not half of the vessels I would find in a backwater PDF and yet here we are on the cusp of an invasion, a day from launch, with not a single battleship. If I am not mistaken sir, this force looks like a slaughter waiting to happen."

Alexi sighs somewhat, and shakes his head. "That is what I told Gerard here when he returned and shared our material allocations, we are unequipped for a long deployment, and the Koprulu sector is rich in resistance and size." He says now rolling his cigar between his fingers. "It is like we are to scout the strength of our enemy, and yet we are the most, and the best humanity can muster. Pathetic isn't it?"

At this Gerard scoffs. "You have much to learn Alexi. and to you captain Dempsey, your complaints are valid and justified, but for all things there are a reason." He leans forward slightly his wrinkled hands gripping the rail. "This is all a matter of circumstance. We have an element which shall even all our battlefields."

"Again with the all powerful surprise. Well we can hardly surprise all of our enemies, and not at all with such forces."

Gerard smirks at this, "I suppose you just dont get it, Ill say it again. This vessel is the beachhead, and they are the beach, behind us will flow the forces we need from earth, and in the mean time, our mission is simple. We must commandeer the space forces we need, and wait until we are strong enough to strike."

Alexi rolls his eyes, "So that is how it is. We must steal antique warships from the peasants"

>This is absurd
>And they will let us take them?
>What of the zerg? We cannot take vessels from them, or the protoss for that matter.
>Write in
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>>1360410
Hey man, no hard feelings. Just happy to have anyone at all posting. Right on.
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>>1360432
>This is absurd
"Do we even know the locations of their ship yards? Even then those must be extremely heavily guarded."
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>>1360444
Sounds good
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>>1360432
>Perhaps even with that we will Not have enough. I do hope you are correct comrade lest we may have to begin commendeering the protoss ships as well and convince the zerg to die in our stead. *short chuckle*
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>>1360432
>What of the zerg? We cannot take vessels from them, or the protoss for that matter.
If they choose to strike us when we first arrive we, and the million plus souls in our care, will be slaughtered.
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>>1360432
>What's our intel on the peasants, then?

>Are we going to occupy the shipyards, or are we going to establish our forward base elsewhere? The peasants are unlikely to take lightly to this attack.
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Gonna give another 10 minutes for a consensus or ill just wrap whatever two seem most supported together.
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>>1360432
>Write in
"I doubt we'll find them to be antique by any standard. Those zerg and protoss are strange and new. New foes inspire new weapons. Our- cousins, have survived out here a long time with no help. They won't be soft." Smile at them, project confidence. "At least I hope not. We came a long way to keep them alive."

Fucked up my first wording.
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>>1360472
>>1360444
Some combo of these to sound good.
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>>1360486

Seconding this
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>>1360486
>>1360489
Writing
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>>1360432
You can hardly believe your ears. This is indeed a suicide mission.
You manage to speak up, managing some amount of indignity in front of your superiors. If ever there was a time to raise concerns, its now, before you and your men die for nothing. "Do we even know the locations of their ship yards? Even then those must be extremely heavily guarded."

Dugalle nods, standing again and giving you his full attention, "You are a captain, and as such I have believe you aught to be cleared to know. There is a reason we still have holotapes running in the news about our wayward colonies. Though they are by now quite dated, we have a number of spy satellites in the Koprulu sector, and have for some time now been monitoring the goings on quite closely. Particularly this expeditions planning phases began not long after the protoss first began scouring human worlds." The Admiral seems somewhat stoic as he spares a glance towards space, hands grasped behind his back. "We know much more than even the lead chair of the Directorate may realize. Fleet locations, defense grids, battery emplacements, shipyards across 2 dozen worlds. We know much, even if most of that knowledge is outdated from the time between our spy sweeps."

Alexi sucks air through his teeth. "I should have known better. No doubt there is some cunning plan we are meant to execute with the zerg and protoss in mind specifically then?"

Gerald smiles again turning the Alexi, "Quite Vice-Admiral. All that and more will be revealed when we enter the Koprulu sector proper."

You again muster the courage to dissent. "Are we right to underestimate the colonials so much? I doubt we'll find them to be so far inferior by our standard. Those zerg and protoss are strange and new. New foes inspire new weapons. Our- cousins, have survived out here a long time with no help. They won't be soft." You smile at them, projecting confidence. "At least I hope not. We came a long way for this fight."

Gerard turns again to the stars as he answers. "Indeed. Though under the confederacy we were ourselves nearly 50 years the superior to our enemies, they have swiftly closed the gap under their new human dominion however we still possess weapons that are leagues beyond what they can muster. It also appears as if their would be emperor Mengsk has no intention of laying down and dying. Which is why we will be going for the head of this snake as soon as we assemble our fleet and our secret weapon. The primary objective of the first wing of our mission is capturing the emperor alive."

Alexi laughs. "So we are conquerors after all. I had thought we would be doomed to scouring mindless bugs and slugging it out with these protoss. Its been too long since I have deposed a would-be king. Indeed Captain Dempsey is right, we came for a fight, we are right to demand one."

>Secret plans?
>Are we sure we can trust our spy network?
>What if the protoss are more powerful, or more vast than we have seen so far?
>Write in
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>>1360518
>Write in

"No sense in getting too stuck into what-if contingencies, I thank you both for your patience sirs. Do you have duties for me?"
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>>1360518
>Perhaps we should focus on the protoss as well. They appear to be quite intelligent like our selves what if they are more vast and powerful then what we've seen. Perhaps we should attempt taking one of there ships and sending it home for study and as a prize of war.
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>>1360518
>Write in
And how are we to GET to Mengsk?
His guard could hold us at bay while he flees to mobilize his fleets. Plural.
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>>1360518
Admiral seems confident in his secret weapon... it will have to be quite a trump card if it's supposed to allow us to take over the colonies with this token force... in fact opening up with an attack instead of setting up a forward base and infiltrating the colonies first would seem more prudent. But I suppose it's not our place to say that, instead...

"How large a threat are the xenos? Will there be anything left to fight over by the time we're done bringing the pretender to heel?"
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>>1360518
>Are we sure we can trust our spy network?

When was the last time we received updates, and plan accordingly to them?
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>>1360518
I'm actually voting that we don't say anything past this point. Information is compartmentalized for good reason, the admiral will tell us his secret plans for conquest when we need to know. Expressing doubt of our spy network's capabilities is stupid when we can't contribute to that issue ourselves and it isn't our job. Speculating about overwhelming power from the protoss is also pointless when we can't suggest anything special to do about that. We should just thank Alexi and Dugalle for speaking so candidly with us.

When fighting, show neither weakness nor division in the ranks. Doubt is poison, purpose is strength.
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>>1360556
True, but qm gave us options to pick from and i choose the most interesting. I don't think we have to worry too much about the implications, of said option as much as, where we cam see were the potential story may go because of that option....
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>>1360556
Someones getting promotions.

>>1360565
Being completely candid, there will come a time where I give you nothing but wrong answers, where what I give you will not be enough to get the job done. Someday, in some far off thread. But really right now is just brownie points and preparedness. And there are many ways to get either.
>>
I saw Birdman's boss staring at me for a few minutes and then it was gone. What's up? Are my posts too wordy? I'm drinking again.

>>1360565
Certainly fair points to make. I'm sticking with my post, though. Building report with superiors and basically every person around you is very important in the military, so I prefer to do whatever is necessary for that goal.
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>>1360574

Nah you are bringing up good points, I am about on the same page, I think that at a certain point, since we're not the commander of the task force in question, we need to have some faith in the plans of our superiors and if we're not yet in the need to know then we should wrap up whatever work we have to do on our end
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>>1360518
More questions raise themselves then are answered by your breif but meaningful conversation with the admirals. You probably should have expected as much, being that you are speaking to living legends. But these are the sorts your work has you encounter, so you must hold yourself to the same standards they do. Excusing yourself you make your way out of the observation deck, when the floor plating begins to jiggle slightly, and a deep rumbling echoes down the long corridoors of the ship. It seems the last of the preparations have been made and the engines have been started. As you make your way back to your quarters you hear many small dings and pops as the latches on the various umbilicals outside the ship pop from their seals and release their hold on the Aleksander. Surely in the next hour or so the final weapons check and mock sortie will begin, and then the long trip to Koprulu not long after. You have a small amount of time before you are needed at your station to go over the weapons and systems checks with your crew and superiors. Now would be a good time for just a little reminiscing of the life you are leaving behind before its all gone for however many years of your life this war will take.

So what do you remember?

>I remember my Terrestrial Officers Corp, I always excelled at ground based war games. With air, and mechanical, and infantry to heel, no one was my equal.

>The Navy Officers Corp, When at the helm of any ship, or assemblage of ships, I always broke the record scores. I never lost a ship in my career.

The Directorate Special Commander Ops, fresh out of officer school I was picked for my cunning to participate in sabotage wargames. I had a memory like a steel trap, and a penchant for making wise decisions. In similar war games I alone never lost an agent on a simulated mission

>I remember Commander Training. I always shot high, and I remember how exciting the early days were, rubbing shoulders with generals and commanders, dreaming of having their stars as my own. I can manage the logistics of a war like none other.
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>>1360600
>The Directorate Special Commander Ops, fresh out of officer school I was picked for my cunning to participate in sabotage wargames. I had a memory like a steel trap, and a penchant for making wise decisions. In similar war games I alone never lost an agent on a simulated mission.
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>>1360568
Well we need to experience that first before we can make the judgement. Smart players will adapt accordingly, I just don't want to run off the rails with constant paranoia over every little thing because of of that kind of thinking, it gets annoying, and requires leaving players in the dark deprived of information constantly second guessing, which kills fun imo.

>I remember my Terrestrial Officers Corp, I always excelled at ground based war games. With air, and mechanical, and infantry to heel, no one was my equal.
& (not sure the differences? They seem a bit redundant.)
>I remember Commander Training. I always shot high, and I remember how exciting the early days were, rubbing shoulders with generals and commanders, dreaming of having their stars as my own. I can manage the logistics of a war like none other.

Gerard is the admiral

Alexi is the ghost/spec opts

We shall be the soldier.

>>1360613
Spec opts is tempting....
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>>1360619
>Spec opts is tempting....
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>>1360626
As much as I like finish the campaign missions with the lowest deaths possible (never suffered more than 39 deaths on a "brutal" mission) I think we need to address our fleets shortcomings in terms of technology, material and firepower.
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>>1360600
>>I remember Commander Training. I always shot high, and I remember how exciting the early days were, rubbing shoulders with generals and commanders, dreaming of having their stars as my own. I can manage the logistics of a war like none other.

>>1360619
>>1360645
>>I remember Commander Training. I always shot high, and I remember how exciting the early days were, rubbing shoulders with generals and commanders, dreaming of having their stars as my own. I can manage the logistics of a war like none other.
>I can manage the logistics of a war like none other.
I get the impression this is the route that supplies everything to all the other officers and helps plan the campaigns that the UED promptly wrecks itself on. Maybe it'll be crucial to making blockades more effective at actually starving their resources, getting the UED to bring more assets to combat all the enemies they'll be making and stuff.
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>>1360600
>I remember my Terrestrial Officers Corp, I always excelled at ground based war games. With air, and mechanical, and infantry to heel, no one was my equal.
Down in the mud and the blood and the beer
>>
Ill let this post go on a bit longer than I normally would. This is a fairly important decision so no rush. Communicate. There can only be one answer.
>>
Just to clarify, special commander operations training doesn't mean we're a special operations commando ourself, does it Battle Grid? I took it to mean that we were just specialized in deception tactics, deception strategy, information warfare, cyber warfare, counterespionage, guerrilla warfare, etc.
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>>1360669
Correct.
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>>1360600
>>1360665
>>1360671
And just to check, would picking Commander Training place us into a grand strategy game with the option to help lead some battles every so often? What'll most of our concerns and duties be directed towards, managing all the other officers and keeping them from trying to glory hound each other?
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>>1360679
You would essentially be playing sins of a solar empire with intrigue. You job would be maintaining the Aleksanders fleets, the overall UED presence, and making decisions on the same level as Dugalle himself.
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>>1360683
I like that I vote commander
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>>1360683
>playing sins of a solar empire with intrigue.
>making decisions on the same level as Dugalle himself.
>>1360600
>>1360654
>>1360669
Well, I'm keeping my vote for Commander Training then. Playing Sins of a Solar Empire with intrigue sounds like an interesting route to go and being able to countermand Dugalle's ego and blunders will surely help the campaign.

1st vote is Commander Training, 2nd vote is Directorate Special Commander Ops. Either we're one of the leaders of the campaign or we engage in counter-subterfuge of all the other agents out in the field.
>>
>>1360706
Unless Im missing something we have
3 for special ops Commander
3 For Logistics Commander
and 3 for Infantry Commander.

Or did I miscount someoneone?
>>
>>1360654
Ah, I'm thinking to much like how you play the commander in starcraft, where you micro units and manage building base and resources/mining.
>>
>>1360718
Meh, I'll change my vote to logistics to break the stalemate.
>>
>>1360723
>about to change vote, see this post.

Welp nvm.
>>
>>1360600
>The Directorate Special Commander Ops, fresh out of officer school I was picked for my cunning to participate in sabotage wargames. I had a memory like a steel trap, and a penchant for making wise decisions. In similar war games I alone never lost an agent on a simulated mission
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>>1360724
Have some high test.
>>
>>1360718
>>1360723
>>1360724
>>1360733
Another wild stalemate appears!
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>>1360733
MOTHERFUCKER

WELL THEN JUST HAVE SOME MORE HIGH TEST OR SOMETHING

I DUNNO BATTLE GRID, PICK SOMETHING
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>>1360718
I'll vote Logistics if infantry won't win.
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>>1360600
>I remember Commander Training. I always shot high, and I remember how exciting the early days were, rubbing shoulders with generals and commanders, dreaming of having their stars as my own. I can manage the logistics of a war like none other.

But you never thought things would be like this. You are under-prepared, under-informed, and un-advised in your actions. Well, aside Gerard, who seems to be lacking many of your doubts. Whatever dossier or special information he was given, no matter, you know what you have set out to accomplish. The are the life blood of this army, the beating heart, that center of distribution and planning which makes any army move. As soon as you arrive in Koprulu, you will begin to establish your supply base, secure your industry, and prove yourself Dugalles equal in every way. But for now, there is only one last thing to attend to before the cryosleep pods welcome you.
It has been quite some time you were reminiscing and psyching yourself up in your quarters. As you leave them you see and hear very few people, it seems that the briefing for the war games is being distributed to the petty officers, but you are already quite well informed, having recieved the retinue some days in advance. You make your way to the shipboard production bay, met with many salutes and salutations as you get settled in here among your subordinates. The manufacturing bay has little to contribute, or be paid attention too in the fake battle raging outside, though you still hear the port and aft cannons rumbling your station. You spend the rest of your time before cryosleep getting to know your support staff, the men and women who will be leading the charge in this sector. Normally you would also be meeting with the science teams, although it seems Alexi has commandeered them for reasons unknown. Well they wont be able to keep secrets much longer. Is there anything else you would like to accomplish before you set out to the cryotube you were assigned?

>Speak to the officers of the ground forces
>Speak with Alexi
>Speak with Dugalle
>Speak with the Chief Requisitions officer, your direct subordinate
>Go straight to the cryobays
>Write in
>>
>>1360706
>>1360718
To clarify, my 1st preference is Commander Training, and my 2nd preference is Directorate Special Commander Ops in the event of Commander Training losing but Special Commander Ops stalemating with another choice. I should probably just write preference next time instead of vote.
>>
>>1360753
>Speak to the officers of the ground forces
Ask them if they lack anything, and what they expect to burn through the most of.
>Speak with the Chief Requisitions officer, your direct subordinate
>>
>>1360753
>Speak to the officers of the ground forces
>>
>>1360753
>>1360755
How about we stick with logistics, and cozy up to stukov who works in spec opts? He took some of our science teams, so we speak to him about it, and try to get brought into the fold.

>Speak with Alexi
>>
>>1360755
>>1360718
2 Directorate Special Commander Ops, 3 conditional
1/2 Terrestrial Officers Corp depending on whether KtHM5wpz changes his vote or not, 2/3 conditional
2/3 Commander Training depending on whether KtHM5wpz changes his vote or not, 3/4 conditional
So with clarified votes to include conditional votes, Commander Training wins.
>>
>>1360760
Support. Information is power we should cozy with spec ops as much as possible.
>>
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Two votes Speak with Alexi
Two Votes speak with ground officers.

Which shall be first?
>>
>>1360763
>>1360765
I'm thinking at this point we take Logistics as our primary skill, and have Spec opts as our secondary support skill or something like that.
>>
>>1360770
There will be time for diversification, entirely depends on if you let stukov die or not.
>>
>>1360753
>>1360760
>>1360765
3rd, getting intel on any spec ops will help us stay informed of the shadow ops that seem so game-changing in the future. Plus, Alexi is one of Gerard's best friends, so befriending Alexi will help us befriend Gerard as well in the future.

>>1360770
This sounds great, we're one of the leaders of the campaign first, espionage/counter-espionage commander second. Which seems to fit best with the Sins of a Solar Empire with intrigue mechanics we have.
>>
>>1360777
>entirely depends on if you let stukov die or not.
No, not Stukov!
>>
passing out, weeeeee
>>
>>1360793
We'll try not to send the UED to its demise in your absence.
>>
>>1360777
Why? Is he in any danger? hey now lets try and avoid using our advance knowledge of the lore to our benefit :^
>>
>>1360753
There will never be a better time to mitigate damage then before it occurs, so taking the initiative again you take to the auxiliary war room near the officers deck and make an announcement calling for all available and unassigned ground forces officers to report to your location, and then you wait. It doesn't take long for the officers to stream in, some looking indignant, but most entirely stoic about the ordeal of being called before a commanding officer outside of a war-zone, clearly someone was going to be subject to punitive measures, or worse yet, the captain had not caught whoever earned his ire and they all would. You almost laugh to yourself as the mood does a near 180 when you actually begin to speak. Conversing in a civil manner with officers from different decks and ranks you take note of several grievances and preparations that could be made to better prepare for their first engagements, whatever or wherever they may be. After about 20 minutes of this you dismiss them, now set on your next target.

Finding Alexi Stukov.

-End of Transmission-

So hey, this is my first time in a number of years running a quest on 4chan, I hope you all had fun, and Ill be available again come next monday. Im free for questions if there are any for the next few hours, so Ill keep this thread open in another tab. Thank you all for playing.
>>
>>1360813
Well, considering how he's in spec ops, he might be.
>hey now lets try and avoid using our advance knowledge of the lore to our benefit :^
We can just ask him if he's ever in danger, no need to act like we have precognition.
>>
>>1360817
Why are you ending it so soon, you cocktease!
>>
>>1360817
>Conversing in a civil manner with officers from different decks and ranks you take note of several grievances and preparations that could be made to better prepare for their first engagements, whatever or wherever they may be.
Already we're more in touch with our subordinates than Dugalle!

>I hope you all had fun
Well, I haven't seen a quest like this yet, so it's already piqued my interest.
>this is my first time in a number of years running a quest on 4chan,
Don't worry, you seem to be doing fine so far. Especially with interacting with all the questers.
>, so Ill keep this thread open in another tab.
Clever, do you happen to have this on auto-update perchance?

>Im free for questions if there are any for the next few hours,
How much can we derail canon if we tried?
>>
>>1360821
Its not to spite you, but I think its been about 8 hours, which was a decent session. I do have other things to do you know!

>>1360835
A stoic man, but distinctly lacking in foresight. But to be fair he had some 37 leaf clover luck going on at the beginning of the war, managed to get a intel weak point for the dominion in the first stages when no one was anticipating the UED, stole an entire fleet of battlecruisers with borderline no resistance, and captured a Zerg overmind. I imagine he had that kind of luck his entire career, and just assumed god, or lady luck, or something was on his side and never bothered to actually be a good admiral.

Im glad to hear it!
I was somewhat worried when I realised I had 8 or 9 people in the first thread alone, but Im glad you feel so

Indeed.

And finally 110% derail. I honestly wouldnt mind if you utterly destroyed the canon, especially SC2. I am a great big fan of the ancient Zerg Quest from years ago on /tg/ so in the same vein destroying Canon is my game.
>>
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>>1360852
>Zerg Quest
>>
>>1360862
Hey the beginning and end were retarded, but the middle was damn good questing.
>>
>>1360852
>>1360862
>>1360874
What happened in Zerg Quest? Haven't heard of it until you 2 mentioned it.
>>
>>1360891
http://suptg.thisisnotatrueending.com/archive.html?tags=Cerebrate%20Anon
An ancient /tg/ quest, had a rocky start but evened out.

Also Im pretty sure the other anon has never read Zerg quest but understandably had the correct amount of disgust for filthy bugs.
>>
>>1360913
Thanks for the link.
>had the correct amount of disgust for filthy bugs.
As any loyal member of the UED should be.

>>1360852
>A stoic man, but distinctly lacking in foresight.
Also really lacking in Sense Motive or evaluating those he will be trusting in.
>But to be fair he had some 37 leaf clover luck going on at the beginning of the war,
>I imagine he had that kind of luck his entire career, and just assumed god, or lady luck, or something was on his side and never bothered to actually be a good admiral.
So Dugalle is actually the MC of his own adventure or quest and dumped a good chunk of his stats for luck? I'd imagine he's also been rolling crits for a number of major successes and zany schemes but crit-failed a number of social or planning checks?
>>
>>1360913
You know nothing!

It was a retarded quest were you literally went and grew dicks for rape, and become the new overmind and went all big brother for kerrigan. Nothing could ever go wrong, only set you back for a big until you mined out entire planets and hold hydralisk dance musicals, and mental high fives everything.
>>
>>1361149
Well... Maybe time wore those fine details down to nubs. I seem to remember fucking with the manta ray aliens and making a tv drama about it too. Maybe it was just trash.
>>
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>>1361177
At least it was not like a certain quest that had an unbelievably retarded player base....
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>>1361422
I remember that. It was actually quite nice.
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>>1361177
>I seem to remember fucking with the manta ray aliens and making a tv drama about it too.
>and making a tv drama about it too.
How did this happen? I can't seem to wrap my head around how the Zergs did this.
>>
>>1362545
zerg spent a long time fucking around with various things in that quest, including cornering the markets on human entertainment, and slaughtering a race of medieval manta creatures. Okay, now that I think about it, that quest might have been a trainwreck, but it was a funny trainwreck.
>>
test
>>
>>1375214
NEW THREAD
>>1375219




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