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File: Mountains.jpg (2.05 MB, 2560x1707)
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What happened last time?
You mobilized your people to the mountains due to the threat of the woman in the plains. You stopped at the base of the mountains to the north and explored the surrounding area for any tribes, you came across a lone Kobold girl who took you prisoner to take you to her tribe, on the way there you seduced her and when you met her tribe they arranged a "wedding" ceremony in which you were bound to the girl, then you explained your tribe's way of doing things and the pressing threat to the chief and Rachni who was really sad to hear that she wasn't the only one, then the chief asked you for proof which you gave him the following day with Atrea and one of her people while bringing some gear from the woman's civilization, after that the chief and some other chiefs agree for help and go with you while also getting more help from other chiefs they convince, then you returned to your tribe and went for a walk to think about what you did to poor Rachni, there you met a woman with Green Skin who was performing some kind of ritual, due to her influence you couldn't leave and settled with letting her take you to her home, there she started trusting you and let you interact with her, this is where you stand.

You're seated next to her after sharing a fruit breakfast with her, the warm breeze flowing against you despite snow falling just a few yards away.
What do you do now?
>Write-in
>>
Rolled 7 (1d100)

>>1381187
Try to learn her language, start by each other's names.
>>
Rolled 69 (1d100)

>>1381249
Second roll.

I will wait before rolling the third.

OP, roll if it takes too long.
>>
>>1381255
>69

A critical lewd in the first action.
This quest luck is unique, isn't it?

I can't think of any way to make this lew while succeding, so you know what?

Make the lewd have something to do with plants/fruits (she controls them, right?), or whatever you want, OP.

I can't give full atention to this quest right now.
>>
>>1381255
>>1381263
It's okay
I can wait, just give me the details when you can
>>
>>1381270
Ok, do it like this. As we learn the learn the language she keeps rubing against, examinating, and asking us about out body.

At some point, she will start asking us about our private parts, this will lead to which things make it look like last time, which will lead to us telling her about arousal, and of the fruits.

She will then get us some of those fruits (she recolects the fruits normally? Has plant control?) to try them out on us (you still have to tell us what happens if you convine black and red, this would be a good chance) We will then start 'a game'. she uses the teletransportation thing to hide, every time she will 'make us feel good' for a short while, the time increasing every time we find her. But she also leaves a fruit after each seccion. And try to not fug her.

This is probably the most perverted thing I have ever written.
>>
>>1381333
>But she also leaves a fruit after each seccion.

Ok, this maybe is a little to much, feel free to ignore it or decrease it to just a small part of a fruit.

Also, are there other heart-shaped fruits?
>>
>>1381333
She may do Rituals to the forest but you haven't seen her make plants sprout from the ground
>>
>>1381333
>>1381339

Oh, and if eating to many fruits is dangerous, then just eat the ones at the start, though we have wolved down fruit after fruit without problem IIRC.

Oh, and if we can't anymore or turns to late, surrender. Which is done by laying on the ground looking at the sky and letting her do what she wants.

And id we lose control, well, warn her first that it is the first time that we have tried somethig like this and that we may go to far with 'having fun', in which case, tell she can feel great too by eating a fruit, though we recomend that she just teleports away.

I write this just in case.
>>
>>1381346
Ok, but she recoleted a lot of fruit, maybe there are heart shaped fruits in here, too?
>>
Finale huh? And to think we didn't even go all the way with the timeskip
>>
>>1381354
You fine with the lewd that I choce?
>>
>>1381354
Things are probably going to end this thread so
Yeah
Anyways good to see you Lurker
>>1381333
>69
Well, if you're going to communicate you need to learn her language and she has to learn yours so you start trying by pointing at things before saying their name in your language, she tilts her head at you throughout the process and does the same with things that are laying around but you notice she sometimes points at a tree and says a word only to do the same to change the word for something else despite pointing at the same things each time, although you notice she seems in the mood for sex, she's very suggestive and her body language really tries to show off her body, she even spreads her legs a little bit when you glance in her general direction.
It seems she doesn't have a language, more like she says words that seem fitting at the time.
What do you do now?
>Write-in
>>
>>1381370
>It seems she doesn't have a language, more like she says words that seem fitting at the time.

FUCK.

Did we at least learn her name and tell her ours?

Anyway, we have to take her with us without explaining (if we can) and teach her our language (If she comes with us).

Anyway, about the lewd, do this.
>Remember our soon? How he walked and carried a girl while having sex with her? This seems like a good time to try it. Do so while following the flower trail that Evangeline left.
>Remember to be gently and have a little of foreplay before you start.
>>
>>1381393
You sure you want to do that?
Given her inexperience? Can't be gentle while jog fucking
>>
>>1381402
>Can't be gentle while jog fucking

What about slow walk fucking?
>>
>>1381434
Same thing
>>
>>1381437
>Same thing

Really, well fuck.

Just walk with her while handholding, fuck her in the middle of the way (fingers first, then mount, then penis, kisses and carress all the time), then prinsses carry her.

Also, we don't have any clothes ever since we found Rachni? (How was her name correctly written?)
>>
>>1381448
>then penis
Only if the other anon agrees to, if he doesn't agree or responds, then try to teach her how to pleace you. (With hands, then, if she wants, with mount)
>>
>>1381448
Rachni
And you do have clothes, they gave you your stuff back but i forgot to write that :/
>>
>>1381393
Like her language she has multiple words for herself but you're not sure if they are names or just random words, but after trying she calls you Nouwuh.
Standing upon you take her hand and climb down before she joins you without even teleporting, she immediately takes your hand in hers once more to start the trip, she seems really content with you as the two of you walk the forest but after a while she starts pulling your arms to where you came from and pointing back while saying some words.
What do you do now?
>Write-in
>>
>>1381483
*Sigh*
Here comes the hard part.

>Do the same, point towards the trail and say 'We need to go?'
>If it is made clear than you can stay together (she doesn't follow you no matter what), well, make it clear that you are sad, and offer one last time together before leaving, lewd part comes here
>Also, make sure that Evangeline erases the path as you go, you don't want a trail guiding the humans directly towards your location (though the snow should take care of erasing it pretty fast.)
>>
>>1381508
>We need to go?
Fuck, forget the ?, it was an accident.
>>
>>1381508
You point at the trail if glowing flowers on the ground and say to her with your most serious face that you need to go, she whimpers like a child and stomps a few times with a frown before nodding at walking up to your side, what little anger she showed quickly dissipates and she goes back to holding your hand while you walk.
While you continue walking, the path eventually starts dissappearing behind you and once you're at a close distance with the tribe the trail stops which makes the girl gasp. When you arrive home like the other times your family is the one happiest and the most active in showing it, the rest greet and holler from afar while expressing that they're glad you're back, naturally everyone is curious about the girl just like she is when she sees everyone else, she paces around the camp watching and inspecting everyone while herself also draws the attention of the tribespeople, more than a few coping a feel but she doesn't mind and takes it like they're being nice.
You're back home and the entrance to the cave is nearby.
What do you do now?
>Write-in
>>
>>1381573
Explain to the people that she is similar to Evangeline, but we don't know exactly how. That she doesn't seem to have a language but just names thing on the run. Also, explain that she is basically a child, so she is really inocent, BE CAREFUL with things like sex and dead animals around her. Contain yourselves.
>Go with Atrea. Explain to her how everything works. Tell her that it is because you want at least somebody else to know how to make what you intend to do. And that if she could teach other people, it would help us since we don't have enough time to explain to everybody, and if everybody knew what they are against, it would help.

>"Combustion, more commonly called burning, is the procces in which something mixes with oxigen, which is one of the element that make up the air. That is why whem you cover fire in an enclosed space it stops after a while, because there is no more pure oxigen. Combustion as you know produces a heat. When you heat things to much, they start to emit light. Then, as you can already guess, fire is a combination of hot gases produced by the combination of something that can mix with oxigen, the fuel, and oxigen."
>"As you probably know, the gases produced by burning take way more space than the fuel, this has to do with the added oxigen and that things take more space when heated, and even more when they become in a gaseous status, which again, happens when you heat them enough."
>"What the weapon that the human use do is simple, they have a special kind of fuel that burns at high speeds and whose gases take way more space when burnt, 2000 times more space to be exactly. The preasute that this make has to go somewhere, and the thing that offers the less resistence is the bullet. And that is how humans can 'shoot' projectiles at high speeds."
>Unload our pistol, including the bullet in the chanber. Put them in a safe place, out of other people's reach.
>Explain to her while showing the parts lf the gun and the bullet.
>"The weapons that the humans use, when you pull the trigger, it releases a spring, which activates the hammer, when you release it, it is back in place. It is a mechanism more complex than that, but thah are the basics. The hammer hits a primer, located at the back of the bullet, the primer makes sparks whem hit, and the sparcs ignite the powder, which become in a gas and trows away the proyectile."
>"I don't know how to make primer, or this kind of powder. It needs way to advanced process. What I know, is how to make the early version. This means that they won't be as fast, since with primer they can make automatic weapons, that shoot again and again withuut stop, a total waste of bullets unless used against a consentrated mass of oponents, if you ask me, but it is enough to make rifles as fast as most of their weapons. And with our greater numbers, we can win."
>>
>>1381786
While she trotts in the camp you inform everyone about her, she's like Evangeline but different in a way, she doesn't seem to speak a set language and looks like she names things whatever she feels like whenever she feels like it and that they should be careful around her since she's basically a child so she doesn't know about things like sex and such which makes her really imminent, there eyeing her over nod in understanding before turning back to doing their thing instead of looking at her.

After that you head over to Atrea who is teaching her people your language and the blue's which has turned into the language that almost everyone speaks, she knows how guns work and would probably be able to recreate one with the right tools, when a gun broke down or malfunctioned it's sent to the villages where the inhabitants have the dexterity to repair them and her more intelligent people have such skills so she's had a lot of experience with them over the years.
At the end of your conversation the girl returns and grabs hold of your arm.
What do you do now?
>Write-in
>>
>>1381847
>Smile at her and pat her head.
>Turn to Atrea.
>"Yeah, I assumed that you would know, it was just that I wanted to explain you the sience bwhind it. Recreating them is useless unless we have primer. Until then, all we can do is usi a mechanism that instead of a hammer, it uses a piece of flint that strikes a piese of rough metal. The piece of metal would hold the powder in place until hitted by the flint, letting the sparcks intinte the powder. I remember a mechanism that allows this to be done semi-automatically thanks to a level. The gunbarrel is made with iron bars that are rolled over a mold. I can explain to you how to make it amd the gunpowder later."
>Smile at her. "And I see that you are teaching your people our languages, that is great, but I would like to learn your language to. It would make me happy to be able to talk to your people as they always have."
>Spend time with the girl and your family, how are your cat children like, anyway?
>Like always, check on Lone, she should have missed you.
>>
>>1381930
You smile at the green girl and pat her soft hair before turning to Atrea and explaining your idea for a different kind of weapon that you could do, she thinks it's possible if you gave her blueprints that are accurate enough, she also tells you the language they use, the intelligent ones, is English while the more beefier subjects have their own, only the higher ups actually talk with the strong ones.
You don't have time for all of them so you gotta decide who you're going to hang out with.
What do you do now?
>Write-in
>>
>>1381980
I kind of skipped the whole planning about oiur cat kids, so I don't remember their names

Hang out with the one that anon whated to be a warchief and the one that anon wanted to fuck everything (IIRC), then go with Lone.

If you have to chooce, go with Lone.
>>
>>1382004
Lone's been having a pretty rough trip and all with her smashed up leg and healing wounds but she's managing, so with your business with Atrea finished you bid her farewell and head to the tent that was set up for Lone and her Healer.

As you approach her tent you see the woman from before carrying a bowl of bloody water from out of her tent and taking it outside, when you enter Lone's expression lights up only to change seconds after into a sad one, tears swelling up in her eyes.
"I bled... "she says in between sobs while holding her stomach.

What do you do now?
>Write-in
>>
>>1382070
Well, it happened.

>Hug her, give confort.
>Is there really anything to say?
>Stay like this, let her cry, no need for her to hold it back, we are with her, share her grief, silent tears.
>Spend the rest of the day and the night with her, she needs it.

>Lone's been having a pretty rough trip and all with her smashed up leg and healing wounds but she's managing

We have our really well-made stretcher and the strongest guys carrying her, right?

I don't think Noah would accept less.
>>
>>1382161
>We have our really well-made stretcher and the strongest guys carrying her, right?
Of course!
But still, lying down through the whole trip and the bumps in the road would still cause some discomfort, plus the constant pain of a broken knee.
Green girl reading the situation quietly makes her exit.
You can't find words for how you feel, she's been through so much, first the torture for who knows how many days, then the recovery process, after that the trip in which she spent almost all the time lying in a bed and last but not least this.
There's no words that can soothe her, you can only lie down with her and be with her to hopefully ease her emotional pain, your arms wrap around her and her sobbing intensifies which only makes you hold her more firmly, there's no more you can do.

----------
...
...
...
----------
When next morning comes Lone is asleep in your arms and at a fair distance lies the woman from before, Green Girl also sleeps some distance away but at the edge of the tent's "door"
What do you do now?
>Write-in
>>
>>1382287
>Green Girl also sleeps some distance away but at the edge of the tent's "door"

I assume that people tried to move her but she refused, right? Then they should have given her some blankets, no? Then, again, walking spring in the middle of snowy mountains...

>Keep your embrace, don't disturbe Lone. She needs you, and you are here for her. Your duties as a 'chief' be dammed, you are here for her.

The kobolds said it would take some time, anyway.
>>
>>1382350
You're staying with her all day and night then?
>>
>>1382360
Unless, our help is needed?

Unless there is slmething that we HAVE to do?

The yes. Just stay and cuddle with her.

Also, how is the healind going? It should take, what? 4 months? Less? I am not an expert.
>>
>>1382408
Okay
Kind of
Tineskip until the Kobolds come back?
>>
>>1382446
>Tineskip

How long? Days? Try to aboid making fires, smoke and light telling everybody your location and all of that.

Also, do the chief know that we plan on leaving the continent?
>>
>>1382463
I think so
About 5 days
>>
File: images.jpg (9 KB, 410x123)
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>>1382469
Ok, enough time to make the blueprints.

Basically, take the desing of the video an put the lever as the trigger guard as pic related.

https://youtu.be/UyBPaXbp7Qg

Also, the link to some actual blueprints.

http://www.ctmuzzleloaders.com/ctml_experiments/lorgir_pistol/lgp_pics/lorenzoni.jpg

https://thelibrary.org/lochist/periodicals/bittersweet/10i4p32.jpg
>>
>>1382446
>>1382469
>>1382521

And I would take the timeskip, but considering how often we find weird shit by just walking, I would spend the forst 2 days, maybe 3, with Lone, and explore the other 2.

Because really, can we end up finding another tribe?

So, timeskip of first 3 days (blueprints done?), explore the other 2?

Also, spend time woth the green woman and family, try to teach her our language.

Also, what do you think, Lurker?
>>
>>1382548
The timeskip was to stay with Lone those five days, If you want to leave her the time skip will stop
>>
>>1382577
Oh, then stay woth her those 5 days.

Ask for a chair if you can't stay cuddling with her all the time.

How many days until all the chiefs are informed?
>>
>>1382463
>>1382469
5
>>1382595
Just wanted to check if you were okay with staying those five days with her
>>
>>1382617
>Just wanted to check if you were okay with staying those five days with her

Sure, we can still have our children explore and hunt.

And I don't see why we couldn't make the blueprints with Lone.

It is to say, she can understand the importance, and we aren't leaving her.
>>
>>1382637
>Sure, we can still have our children explore and hunt.

More especifically, make some searching grouos and tell the hunters to keep and eye out for human-made things (though I suppoce we would just tell them to look for unnatural things), our children can join.
>>
>>1382637
>>1382648
So
Five days pass in which you only remain with Lone, taking care of her and helping the woman healing her whenever she needs help with extra ingredients or the like, Green girl eventually moves inside and starts sleeping next to you on the opposite side of Lone.

In the mean time you instruct the hunters and your able bodied youth to also hunt and explore as long as it's safe, while also keeping an eye out for more signs of the woman's people.

The chieftan comes in every couple of days to give your people some food and to see what is there to learn from your tribe, he has a nice time each visit and you can tell ye enjoys himself despite not knowing the language, the first day he appears everyone is naturally curious and like you he's prodded and touched, the tribe marveling at the differences between the races.

Once the 6th day the chief tells you that they've gotten most of the chiefs cooperation and that your people's travel in their tunnels can commence whenever you want.
What do you do now?
>Write-in

I wonder where's Lurker
>>
>>1382759
We made the blueprints, right? >>1382521


>Talk with the chief about this entrance, is there any way to conceal/cloce it? If the people working for the woman find you, it would be a disaster, no, a massacre.
>On the way there, ask for Rachni.
>Talk about the possible need to move.
>Settle on the other side.
>See how much iron, saltpeter, and sulfur they got. (IIRC, We asked then to recolect it and we told them where to find it.)

OP, will the woman's people come after us? Are they already on they way here?

Also, OP, is Evangeline alright?

Can we get a idea of how many they are? (How many tribes?)

How is Lone feeling?
>>
>>1382837
Also, night. See you later.
>>
>>1382837
I can't answer all of those questions but I'll answer those that i can
And i need a roll for your components
>>
>>1382856
>I can't answer all of those questions but I'll answer those that i can

Clarify what you are responding to when you do so, then.

1 roll for everything or 1 roll for each?
>>
>>1382864
You can roll one for everything or three for each
Your choice
>>
Rolled 2 (1d100)

>>1382874
Mmmmkay
>>
>>1381354
It's your time to shine lurker anon!
>>
Rolled 97 (1d100)

>>1382884
>2
Wow, that is shit. I will roll this and go to sleep, if you want to continue and lurker doesn't roll, roll yourself, OP.
>>
>>1382890
>Fucking 97

...ok...
>>
U there lurker?
>>
Rolled 93 (1d100)

>>1383073
Yeah, i fell asleep

>>1382874
rolling
>>
>>1383245
Shiet breh
i was about to go to sleep but if you're here i can stay up a bit more
>>
>>1382837
1 Can't answer that
2 Yes, why do you ask?
3 um, here? A lot if you're referring to the woman i think it's in the previous thread
4 Like shit
>>1382890
>>1383245
>97
And not really, unless you want to make it cave in or find a way to block the entrance with more rocks but that would be noticeable, a cave in is the best option since if it is found it's going to take a while to get through it.

Rachni is still pretty down, she hasn't come back to her normal self since that day.

The chief is pretty certain you'll be able to cross to the other side with the help of the other chiefs, two days probably, three at most and they've managed to gather quite a lot of what you asked, three big hide sacks of one of each are waiting for you in his tribe's place when you pass by on your way to the other side.
What do you do now?
>Move
>Stay a few days more
>Hang out with Green Girl
>Write-in
>>
Shiiiet
I guess im going to sleep
>>
>>1383267
>A lot if you're referring to the woman i think it's in the previous thread

5 enslaved tribes, 100 each + 250 humans + unknown number of peacekeepers.

I was asking what was the number of kobolds, because all we know is that their tribes go from 20 to 45 and that they have 'a lot' of tribes, which can be anything from 10 to 20, which is from 200 people to 900. Do you see why is it important.

Also,
>Warns numerous mining tribes about incoming threat.
>Tribes gather resourses for war.
>Easy access to said resourses.
>6 days.
>A fucking 97.
>Three big hide sacks.

...ok, how big are these sacks? Because wuth everything from above I would expect them to have a lot. The sacks should at minimun have 2-3 times the volume of a human. Mostly because of easy access, plenty of workers, and bullshit roll.

>Make sure everyone is here, send the gatherers to collect a lot of fruits, the hunters to replenish the food (don't hunt if we are still to the top with preserved food, we should have made it last very much by using fresh food when we could and the cold also helps.)
>Tell the chief that the cave in indeed seems like the best option, though, we don't we cloce the entrance with rocks and eart from the cave? (Wothout the entrance, this path won't be used anymore, why not use earth and stones from inside the mountain to close the entrance? And the mix of earth and stone should look way more natural than just trowing stones at the entrance, in fact, it would look like a natural cave in.)
>Rachni, well, did we tell Daarta and/or the tribe about her? If not, we should, and we should explain that it would be better to aboid romantic relationships, unless they are willing to take their customs. (And the only way to fix thing with Rachni is talking with her, but we won't do that unless she comes to us or Daarta goes and talks with her, which she seems to be better at than us)
>Any success at teaching the green woman a language? If so, ask her if she wants to bring something from her home/do anything before going.
>Make/give the blueprints (>>1382521) to Atrea, if you haven't yet.

>Move as soon as possible, do the actions above while moving if needed.
>>
>>1383527
Shit
I worded that wrong
It was 3 am so
3 sacks of each, they reach up to your shoulders

Im going to have breakfast now
>>
>>1383527
40 tribes
If everything's ready then it's time to move, after making a headcount you round up everyone and tell them to start packing because you're moving now, since it's morning everyone's here and the packing goes smoothly, the chief also brought some preserved meat for you for the trip which adds to your still plentiful supply of food.

The chief supports your idea of a cave in but he doesn't know how he and his people would manage that, they're small and not that strong which means they're going to have trouble pulling rocks and the like.

Nope, they don't know about Rachni

The basics, like yes, no and a few verbs.

While everyone else starts moving you and green girl return to her home to grab whatever she might need, it's hard but through simple sentences you manage to get across that you're going away and that if she wants to take anything she should do now, she looks downcast but nods and heads to her house when you've reached the tree.
What do you do now?
>Accompany her
>Wait by the tree
>Write-in
>>
>>1383676
>Nope, they don't know about Rachni

Let's tell our family and cloce ones first, then.

>40 tribes

...800-1800 members.

Once we can mass produce weapons, the humans are fucked.

>The chief supports your idea of a cave in but he doesn't know how he and his people would manage that, they're small and not that strong which means they're going to have trouble pulling rocks and the like.

We can help, especially the grey people. And we can use the pieces of armor as diging equipment, becasue the are harder than any other tool we can make and can be used to carry dirts easily.

>Wait by the tree.
>Ask for people to voluntare and help with blocking the entrance.
>Explain your situation with Rachni to your wives and close ones, about how we fell in love with each other, about how we even made a bound between us to form a family (not sure they understand marriage), but that the 2 of us misunderstood each others costumes, and she felt hurt because we already had a family.
>>1383527
>And we should explain to the tribe that it would be better to aboid romantic relationships, unless they are willing to take their customs.

What about the blueprints?
>>
>>1383709
Even if they were here they wouldn't have any advice for you, this sort of thing never happens here so there's no experience close to it.
And no blueprints, where's the paper? Or something to write with? Nuh-uh
And they already know about their customs

This is probably a hard time for Green Girl so you stick to the tree while she heads to her tree house to get anything she might need. About half an hour passes when she returns teary-eyed with a small bag in her hands, once she's back she touches the tree you found her on and stays like that for a few seconds before taking your hand and accompanying you to the cave.

When you return everyone has already moved inside and following the same path from before you reach the big dome chamber to find your people crammed inside.
What do you do now?
>Write-in
>>
>>1383785
>And no blueprints, where's the paper? Or something to write with? Nuh-uh

Unhaired leather for 'paper' and a mix of powdered charcoal and water for ink. Use a quill or an old style pen made out of wood.

If it is to complicated, we could have just used clay tablets.

>Even if they were here they wouldn't have any advice for you, this sort of thing never happens here so there's no experience close to it.

Uh, what? What are you talking about, blocking the entrance? Hoe complicated could it be to grab dirt and stone from inside the cave and put them in the entrance to fake a cave in? If the problem is getting dirt and stones, we can just dig or mine the floor of the path of that section. Since we are closing it, no one is using it anymore.
>>
>>1383817
That was for Rachni's situation bruh

How are you mining out the stone with the Grey people?
And i need a roll
>>
>>1383842
>How are you mining out the stone with the Grey people?

They will use the closest thing they have to a minning pike, of course!

https://www.youtube.com/watch?v=vwuQPfvSSlo

Though, just in case, make the wrap the swords with leather. The wolfs will also help (they hade extra swords, right? Also, if they had warhammers with hooks behind, those would be helpful.)

About dirt, well, did you see the breastplates and backplates? Use those to carry dirt, have the blue and the kobolds that voluntare help by gathering earth.

And you, of course, will explain how to do this and help.

Also, Atrea has a human woman body tipe/size with grey skin and black sircles around her eyes, right? What about hair colour? Is she still wearing the same clothes? What about her people?
>>
Rolled 12 (1d100)

>>1383899
Forgot the roll
>>
>>1383899
She has white hair like the other grays, yes same clothes and her people are using the clothes that were given to them

Where are you mining all this stone from? Wouldn't it be better to mine the entrance to weaken it?
>>
Rolled 58 (1d100)

>>1383923
What a shitty roll, the third one is yours, lurker.

>Where are you mining all this stone from? Wouldn't it be better to mine the entrance to weaken it?

My plan was like this:
There is the entrance, and once you go past it, there is a long tunnel, which then connects with the net of tunnels that connect the tribes. Since once we cloce the entrance, there won`t be any reason to use this tunnel again, I just though about diging the floor of the tunnel and block the entrance. It is long enough that we can gatter enough materials without nedding to make an actual cave in. I don't know any means to make a controled cave in, so we should ask the chef.
>>
>>1383953
He wouldn't know, his species deals with cave ins but they don't make them.

Mining would make the tunnels unstable and you don't have a way to control how big the cave in is going to be
So
Need a good plan to make the cave in work
>>
Rolled 87 (1d100)

>>1383899
Here we go
>>
>>1383984
>Need a good plan to make the cave in work

>Cut trees.
>Use their trunks as supporting columns from the entrance to a fair distance into the cave.
>Mine the entrance to weaken it, put material on the entrance.
>Tie a rope around the trunks at the entrance.
>Pull
>Entrance collapced due to sudden lack of support while the clumns depper in the cave make sure that the cave in only affects the entrance.
>>
>>1384019
>Cut trees.
>Use their trunks as supporting columns from the entrance to a fair distance into the cave.

Can Evangeline do this instead? Then she is to do so.
>>
>>1384019
>>1384021
>>1383994
Want that 87 to rush it or would you rather stay in the cave a couple of days to make it work normally
>>
>>1384022
What do you mean by 'make it work normally'?
>>
>>1384028
Not risking anything and taking your time
>>
>>1384029
Mmmm, isn't the prosec pretty much the same?

Columns, mine, take away columns.

I am just saying, especially with that 87, it shouldn't really take more than a day.
>>
>>1384041
It is the same but you're rushing it in a day and risking mistakes instead of just taking your time and letting things go normally
>>
>>1384091
Mmm, go normally, then.

Stand making guard, just in case. You are the one with the gun. And if you can, do the blueprints: >>1383817
>>
>>1383994
>>1384111
>87
During the course of the next couple of days the greys along with the Kobolds and wolves mine out the entrance leaving it weak while some extra hands cut down trees with the help of Evangeline to make supports with, it's an easy procedure for everyone when almost every race is cooperating. On the fourth day after the rock groans above your head everyone retires to the dome Chamber where more supports have been made on the tunnels, most of the supports hold when the supports are pulled but a few tunnels leading to the first cave in remain but there's no chance of anything getting through for a good while.

The entrance to that part of the forest is now inaccessible.
And no blueprints yet, can't write in the dark can you?

What do you do now?
>Write-in
>>
>>1384171
>And no blueprints yet, can't write in the dark can you?

Since when is that a problem with Evageline around?


Mmmm, now I am devating if we should either leave the continent, or make our stand here.

On one side, they are probably are coming after us, and we are only at a week from our previous home, adds some days since they come from the planes, maybe some more if they deside to go trough the mountains or cave their way inside, and we would have to deal with whatever they send to deal with us. Which, as far as we know, they will probably send the forses for 'a random tribe that somehow killed some of our guys', but they won't stop since we are probably the first ones that they couldn't enslave and can make things really hard for them, and we have the chief's daughter.

On the other side, with our resourses we should be able to make some guns and take them on. And making the ships would take about 2 months... no, that is wrong, vikings where't interested in noting more than making boats, they just had a set of workers. with making boats as a priority, it would take way, way less.

Mmmm... to stay or not to stay?

You know what? Fuck it, make the boats, make the in the viking style.

From wikipedia:
>The planks from which Viking vessels were constructed were rived (split) from large, old-growth trees—especially oaks. A ship's hull could be as thin as one inch (2.5 cm), as a split plank is stronger than a sawed plank found in later craft.

>Working up from a stout oaken keel, the shipwrights would rivet the planks together using wrought iron rivets and roves. Ribs maintained the shape of the hull sides. Each tier of planks overlapped the one below, and waterproof caulking was used between planks to create a strong but supple hull.

>Remarkably large vessels could be constructed using traditional clinker construction. Dragon-ships carrying 100 warriors were not uncommon.

>Furthermore, during the early Viking Age, oar ports replaced rowlocks, allowing oars to be stored while the ship was at sail and to provide better angles for rowing. The largest ships of the era could travel five to six knots using oar power and up to ten knots under sail.

https://www.youtube.com/watch?v=bc1T5yVFsgE

(Cont.)
>>
>>1384474

So,
>Move and enstablish on the other side, on the way there, coment about how you plan on getting out of their reach by leaving the continent. You also want to do this because you want to gather as many tribes as possible.
>Mix clay with prelite or gravel, it will make it resistant to iron-smelting temperatures.
>Make various forges with this bricks, capable of mselting iron. Use charcoal and bowers to reach the iron-smelting temperatures easier.
>Make big crusibles out of the same mix, put the iron ores inside and put glass (from sand) on the top, this will seal the mixture and aboid oxidation. Once the iron smelts, it will fall at the bottom, separate it from the slag and the glass once it cools down. Is already good enough to make the ribets for the ships.
>If you have free time until the boats are made, smelt the pure iron with glass again, add 00,7% of carbon (charcoal) to the mixture. Then put slowly heat them until they become blue, use this for making the guns.
>I have no time to describe the rolling method of making gunbarrels, so I will just leave my source: http://firearmshistory.blogspot.com.uy/2010/05/barrel-making-early-barrel-making-in_29.html
Basically, grab a mold, cover it in a thin layer of metal, use tongs to roll a bar around it, take out the mold. Also add riftling to them: https://www.youtube.com/watch?v=ihPFjuxBjPo

Crap, I have to go, I still need to add more things. pls wait until then.
>>
>>1383994
Want to do some actions while Ever comes back?
>>
>>1384598
Nah, i'm no good at planning stuff, consider me a genuine for now Lurker, unless Ever does something i think might not be the best, but even then relationships is more my speed
>>
>>1384617
You could interact with anyone and stuff, maybe explore the tunnels if you'd like, maybe try to help Rachni? Just interacting with the world while Ever returns
Gnome Saiyan?
>>
>>1384626
I would love to apologize to Rachni, but its been a while i don't even remember what i was going to say, and i wouldn't want to half ass it, she deserves better than that
>>
>>1384637
Damn
Just waiting for Ever then?
>>
>>1384511
So, what I wanted to say was that this won't fall as secondary activities.

All of us, all lf the kobold tribes, should consentrate on doing the next things: collecting food (fich can ve preserved the same way), making boats, and forging (needed to make rivets for ships). Guns aren't a priority, but we will need some for self-defence.

The boats should be able to hold 100 people each. Being the kobold smaller, maybe they can hold more. Asuming the 100 per boat mentally, we would need like 14 or 15 ships (asuming there are like 1400 kobolds) with the help of everybody, we should make everything pretty fast. Remember, they know that we need to do this fast. I would say that arround rround 2-3 weeks, maybe depends on a roll.

Right now I am busy with rl, I will post how to make gunpowder in my next post.

Until then,
>>1384617
>>1384626
>>1384637
>>1384651
Lurker, play if you want, fix thing with Rachni, meet the other chiefs, exlpore the coast for more people, I don't know, you are free.

I will be busy for a long time
>>
>>1384651
>>1384741
Alright, Lets go find Rachni
>>
>>1384511
>>1384617
So
After everyone has rested a bit and are ready to leave you pack things up again and put the sacks up in the carts before you start moving again.

The chief's tribe also packs some food and essentials before following you down the tunnels.

2 Days Pass

During those two days you walk in the dark guided by the chief and other Kobolds that wanted to join you after your speech, every tribe you pass by joins you and even tribes that were away eventually find your caravan and join in. From what you've gathered almost every tribe wants to join and those who haven't met yo with you will at the other side of the mountains.

The trib is really uneventful thanks to the chiefs who make your passage peaceful.

On the third day you finally reach the exit of the tunnels of the mountain caves, when you step outside the snow crunches beneath your feet and the cold wind bites at your skin, the cold is heavily lowered by the transparent fiver clothes that are handed out, there aren't enough for the Kobolds but they have their own clothes.

Now you're at the base of the mountains on the other side and you can see the coast a day away on foot.
What do you do now?
>Keep walking
>Make camp
>Write-in
>>
>>1384797
Bruh
You still can but
It's been two days now
>>
>>1384804
sure
>>
>>1384813

Um
What are you doing? And remember that the chief didn't want you to talk to her but you can probably sneak to her
>>
>>1384804
>Posting while on a birthday.

Can't you make into a flashback? Like something that happened while on the travel?
>>
>>1384822
We could stay near her like that we didn't notice her. If she doesn't call us out we can act like that we found her by concidemce, whatever Lurker wants.
>>
>>1384830
Dayum
Your birthday is on 4/20?
Dayum son
Happy Bd breh
>>1384830
Nope :/
>>
>>1384822
Apologizing, asking her what we can do to make it up to her, just generally remorseful that we hurt her this badly and if she never forgives us we're fine with that

Maybe sneak? If we do tell her we did so she can feel a bit more in control, in that at anytime she can out us for going against her chief
>>
>>1384842
>Dayum
>Your birthday is on 4/20?
>Dayum son
>Happy Bd breh

>>1384830
>Posting while on a birthday
>a birthday

Not mine.
>>
>>1384870
Oh

Shiiiiiiiiet
Read it wrong then
>>1384845
Need a roll!
>>
Rolled 59 (1d100)

>>1384902
>>
Rolled 1 (1d100)

>>1384902
3 rolls, or just 1?
>>
>>1384943
Oh
My
God
Welp
If you can roll a 90+ on the next one I'll let it pass
>>
Rolled 17 (1d100)

>>1384902
Might as well go again

>>1384943
SPEAKING OF ONES
>>
Rolled 30 (1d100)

>>1384950
Let me roll
>>
>>1384943
We failed horribly at sneaking, didn't we?

Why don't you roll too, OP? Maybe you can dave this!
>>
>>1384961
Can I see if I can turn this into a 69?
>>
>>1384973
Come to think of it, we kind of never used that 69 at the start. We didn't succed at learning her language, for obvious reasons, we didn't get lewd, can we use it now?
>>
>>1384973
59+1=60
60/30=2
17+2=19
30-(19+1)=10
59+10=69
>>
>>1385005
Come on, OP, embrace the smut, this is your chance to repay the lack of smut for that 69 at the start. :/
>>
>>1385005
Shiet
Okay
I'm a lil bit busy, might take a while
>>
>>1385087
And thus, the lewd saved the day again...

Is it wrong that making rolls into 69 has become into my especiality?
>>
>>1385103
>>1384943
So
After everyone is unpacking the stuff needed for the camp you spot Rachni scampering off into the woods in her winter coat.

It takes you a few minutes to find her and when you do you find her lying against a tree huddled into a ball below her coat with her fingers stuffed between her thighs.
What do you do now?
>Write-in
>>
>>1385341
>Feing ignorance.
>"Is somebody in here? ...oh."
>"Well, this happened again."
>>
>>1385402
>"Well, this happened again."
A small, weak chucle as you say this.

Also, lurker, if you want anything, just tell us. And do you have a discord?
>>
>>1385402
>>1385421
Seeing how you're at the same crossroads you were in last time you try to act as if you don't know what's going on and ask if anybody's there? Rachni freezes when she hears your words, you gasp faking surprise before chuckling and expressing your fake concern that this happened again.

Rachni only squeezes herself further in an attempt to make herself even smaller while covering her snout with her tail.

What do you do now?
>Write-in
>>
>>1385460
>"I- I was looking for you."
>"I have been thinking, ablut what hapoened. It was my fault, I should have been more careful, but I didn't think about it because of the way that I found you. And I am sorry for that."
>"I, well, I understand if you say no, or if you never forgive me, but what I felt for you was real. So, if could stay together and make a family, yeah, that would be great, but if you don't want, or feel that you can't, because of me already having a big family, then I understand, I just want you to be happy as when I first met you. So if you ever need anything from me, it doesn't matter what is it, just ask me."
>>
>>1385487
Even i felt the dishonesty in
>But what i felt for you was real

Breh
You didn't even fuck properly and you kept thinking that you wanted to say your thing about telling her throughout most of your time together

Continue?
>>
>>1385525
Nah, let me see if I can fix that part.
>>
>"I- I was looking for you."
>"I have been thinking, ablut what hapoened. It was my fault, I should have been more careful, but I didn't think about it because of the way that I found you. And I am sorry for that."
>"I, well, I understand if you say no, or if you never forgive me. But, if you could stay together, give it a chance, form a family, yes, that would be great, but if you don't want, or feel that you can't, because of me already having a big family, then I understand, I just want you to be happy as when I first met you. So if you ever need anything from me, it doesn't matter what is it, just ask me."
>>
>>1385525
>You didn't even fuck properly and you kept thinking that you wanted to say your thing about telling her throughout most of your time toget

Hey, I genuely though they didn't give a shot about us having a party because they married us without us being even able to talk, remember? And the whole we wanted to talk our thing, well, I think that was important enough to need to be told.
>>
>>1385549
Anyway, night. Cya.
>>
>>1381187
uhhh archives ples
>>
>>1385770
Half of the previous threads are there
The second one is the most important one but it's archived differently
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Stranded%20Leader%20Quest
>>
>>1385542
You keep up the innocent act and stutter out your words about how you were looking for her, you tell her you've been thinking about things, what happened especially, how you should've been more careful but you didn't really care because of how you found her, and you're very sorry for what happened.

She doesn't respond after her cue, she just lies there huddled into her coat over the show.

You understand if she declines or doesn't forgive you but if she'd allow you a chance, to form a family like she wanted to, you'd take that chance and it would be great nut if she feels like that isn't possible because of what you have, you undertale, you just want her to be like before your so if she ever needs anything, she should let you know.

Even after you're finished there's no response, only the cold snow falling around you and the occasional wildlife sounds.
What do you do now?
>Leave her be
>Sit Down with her
>Write-in
>>
>>1385896
>Sit Down with her
>"If you don't believe me, then that is fine. But if it is because I didn't go to your tent, then I am sorry, but I just wanted to tell you the truth as soon as possible. If I had followed you, I thought that I would just be taking advantage of you."
>"...and if it is because of how long it took to me to come and talk with you, well, tragedy struck me, Rachni. A baby of mine... he didn't make it."
*cloce your eyes and shake your head*
>"Whatever is it that you choce, either to love or hate me, even if you want to hurt me, I understand. But please, don't think that I felt nothing for you, that you were the only one that wanted to make a family, so, please, don't leave me in silence."

And before you start making Noah into a manipulative liar again, I have always tried to be honest with her in this discuccion.

Yes, we 'didn't even fuck properly' and 'kept thinking that we wanted to say our thing about telling her throughout most of our time together.', but do you remember why?

Because we didn't want to take advantage of her, to manipulate her by abusing of her inosence and end up hurting her even more. We never wanted to use her as a tool, and if we did then we failed horribly. So stop making Noah act as if she didn't believe he could make her happy and have a family with her.

Also, do you need a roll for this or something?
>>
>>1386244
>And before you start making Noah into a manipulative liar again, I have always tried to be honest with her in this discuccion.

AND telling her about our loss isn't us using that to our advantaje, it is us opening to her and telling her about an even that affected us greatly.

Mmm, maybe I am over-reacting, but >>1385525 triggered me a little.
>>
>>1386244
>Don't think i felt nothing for you
Another lie!
Might take a while for the next post, I'm busy helping someone in Warframe
>>
>>1386783
>Another lie!

You are fucking with me on purpoce, aren't you?

Did you even read my post as to why this was true?

>>1386244
>And before you start making Noah into a manipulative liar again, I have always tried to be honest with her in this discuccion.
>Yes, we 'didn't even fuck properly' and 'kept thinking that we wanted to say our thing about telling her throughout most of our time together.', but do you remember why?
>Because we didn't want to take advantage of her, to manipulate her by abusing of her inosence and end up hurting her even more. We never wanted to use her as a tool, and if we did then we failed horribly. So stop making Noah act as if she didn't believe he could make her happy and have a family with her.
>>1386246
>AND telling her about our loss isn't us using that to our advantaje, it is us opening to her and telling her about an even that affected us greatly.


You know what? Fine, you deside what Noah feels.

Let me fix it, then.

>Sit Down with her
>"If you don't believe me, then that is fine. But if it is because I didn't go to your tent, then I am sorry, but I just wanted to tell you the truth as soon as possible. If I had followed you, I thought that I would just be taking advantage of you."
>"...and if it is because of how long it took to me to come and talk with you, well, tragedy struck me, Rachni. A baby of mine... he didn't make it."
*cloce your eyes and shake your head*
>"Whatever is it that you choce, either to love or hate me, even if you want to hurt me, I understand. But please, even if just to say that you hate me for what I did to yiu, don't leave me in silence."
If she doesn't respond:
>",,,I see, it was nice to talk with you. I am sorry for hurting you, I will be leaving."
>>
>>1386809
>Did you even read my post as to why this was true?

More especifically, we wanted to learn her language as soon as possible to aboid hurting her, reason as to why we also aboided fucking her.

But we followed the sexual act for a reason, and we didn't act against the marriage for a reason, because we had the hope that since they rushed a marriage, they didn't care abour our life outsiede, which be the way, it doesn't make sence for them to rush something like a familiar bound with a stranger that they can't talk too if they have a strict system of couples, it doesn't make sence and I have yet to hear anyone say any reason as to why it would make sence outside of them assuming we had the same customs as them, which is also what we did.

So we really thought that we could make a relationship with her, that we could have a famliy with her, it just happened that we where smart enough to make sure, and that happened. We didn't fuck her because we didn't love her? Bullshit, the time we spend with her was fun, botj of us enjoyed it, we made a familiar bound with her, we though that we could make a family together and make her happy, we just contained ourselves to make sure we wouldn't end up make more harm that good, and desided to clear the truth as soon as possible to aboid harming her even further.

So don't come with that bullshit about saying that we are laying when we say that we felt something for her, it's not true.
>>
>>1386809
Despite your best attempts at trying to talk with her and maybe fix things she remains quiet and covers herself further with the coat she has.

If she still refuses to talk the only thing you can do is go back to the camp and hope she'll listen to your words.

When you return to the camp you find that there's only a few tents set up because you haven't given the order to move or make camp, it's also warmer now and the snow seems to be falling on smaller quantities now.
What do you do now?
>Write-in
>>
>>1387125
>Write-in
>Set up camp.
>Check how family is doing.
>Explore the area with one of your cat kids? Maybe ask Silas and his cat thing to come with you.

Glad that you are back.
>>
>>1387177
Im still busy tho
>>
>>1387177
The best thing to do no is to set up camp, you've been walking in the dark for two days so it's only natural that everyone else wants to set up to enjoy the daylight and rest for a while.

You order everyone to start setting up camp to stay for a few days before moving on, almost immediately everyone gets to work unpacking the stuff needed to make the tents, food and so on.

In the meantime you take your time to check on your family, your kids are huddled together for warmth near their respective mothers who also share a fur blanket of sorts that was given to them by the Kobolds, like always they're pretty happy to see you and express their contempt when you take your time to spend a while with them

After a while though they eventually get up to go help everyone else with unpacking and you're left with Daarta and Ira who are too pregnant to help.

What do you do now?
>Help
>Stay with them
>Take a walk
>Write-in
>>
>>1387483
>>Stay with them

Wait, contempt WHEN we spend time with them, or when we spend time with them they express their contempt over us being gone?
>>
>>1387483
>Take a walk about:
What have they been doing lately,
if they need anything,
what do they think about this place,
what they think about the grey people and the kobolds, and the green woman,
ask Ira if she has been with the orphans lately, they are her friends and their little sisters are missing, they need it, also, talk about how you should go together like like that time again.
your consern about Lone,
how would they like to name our children,
if they think that we are doing the right thing,
thank Daarta, for always being with us, she was the first person that we met in that forest and we will always be thankful for the beutiful family that we formed with her,
also, reasure Ira that you will
lastly, reasure them that you will do all you can to ensure no harm falls to them or our children.
>>
>>1387524
>also, reasure Ira that you will

Ignore that part
>>
>>1387495
Shiet
I might've had a brain fart and worded it incorrectly
>>1387524
Kind of q tie
>>
>>1387585
>Kind of q tie

No, I missread, just stay with them and talk.
>>
>>1387495
>>1387524
Well, not much, walking just like everyone has these past two days, despite their advanced pregancies they're doing well, the greys and the rest have been helpful to the tribe since they joined in so they think they're good additions to the tribe and Ira has indeed been with the orphans since they arrived, she has helped them by being there for them and whatnot, she can't do much about their sisters being gone but she's certainly helped them and she's also eager for another hunting trip but not right now since she's quite pregnant.
They'll let you name them of course, they don't feel like they're creative enough to come up with names.

Daarta thanks to your compliments looks really flustered yet happy, naturally she thanks you back for nor leaving her after you learned what she was.

And they know you won't let any harm come to them, you've been doing a good job so far.

At the end of your little talk the green girl joins in next to you and sits down, gently pushing away Ira so she can have your side all to herself.

The unpacking is still underway and there's still a few hours until nighttime.

What do you do now?
>Wait
>Help
>Take a walk
>Write-in
>>
>>1387746
>At the end of your little talk the green girl joins in next to you and sits down, gently pushing away Ira so she can have your side all to herself.

I can see what is happening

>Smile at the green woman and pat her head.
>Tell Ira and Daarta, that you will explore the surroundings with her and some of our children.
>Take a walk with the green girl and some of your cat kids, maybe Silas too.

OP, what about Talus' girlfriend? She should have already given birth, what about our grandchild?
>>
>>1387820
She would've already given birth if the father was a blue
Who of the cat children are you taking? All of them are helping out with unpacking the stuff
>>
>>1387866
>Who of the cat children are you taking? All of them are helping out with unpacking the stuff

I skipped the whole naming them thing, remember? All I know is that the anons wanted one to be princess-like, one to be dumb, another to try to fuck everything, and another to go on killing frenzies.

Just ask a random one if they are interested, do so until one says yes.
>>
>>1387907
Well
None of them are interested seeing how there's a lot to do with the carts and stuff but they say they'll be happy to when they reach the definitive stopping point.

With no trip buddies except for the GG you take her hand and walk to the snowy forest ahead. The whole walk is pretty uneventful but GG enjoys it immensely, she doesn't let go of your hand for the duration of it and when you take a break and sit down next to a tree she rests her head on your stomach while holding onto you.
What do you do now?
>Continue walking
>Head back home
>Write-in
>>
>>1387965
>Continue walking, but make sure you have enough sunlight for when you go back.

The how far away is the coast?
>>
>>1388000
A day on foot
>>
>>1388000
Eh
Might as well enjoy this walk, you've been walking in the dark for two days so the soft crunch of the snow beneath your fur "shoes" is a welcome feeling, green girl on the other side doesn't seem to be fazed by the cold by the way she sometimes jumps into the snow to make angels in the floor, you walk around in circles through landmarks you've already seen but she doesn't mind, she's just happy to walk it seems.

You spend a few more hours with her just walking and enjoying yourself but eventually as the sun starts setting you head back to the camp with her.

The trip back is, like the walk, uneventful and you're back in just a few minutes after back tracking from the landmarks.

When you're back the camp has already been set up and in greater size this time, with a lot of small Kobold tents scattered along the edge of the main camp where your people reside, now the overall camp is much bigger with the Kobolds that have joined in.
What do you do now?
>Dinner
>Sleep
>Rachni
>Chief
>Write-in
>>
>>1388125
>Chief
Mmm, what should chiefs talk about?

Oh right, their tribes. Ask him how is his people doing, also, meet any chief you haven't yet. After dealing wit all the presentation and ansewing any consern they have (If they have any, I would like to answer them through a vote.)

>Rachni
If you sed her, go to a place in the distance where she can see you (to talk with some kobolds, for example) then go to a separated place (say that you need to go to the bathroom, for example).
We won't force her to anything, but if she wants to talk, we will give her the chance.

>Dinner
We would probably have already eaten while talking with all the kobolds, but even if you did so joing your people after that.

>Sleep.
We have been leaving our other wives alone because of Lone. Completly understandable, she needs our company and probably still does, however, we should make them happy too.
Though the entire family could staet to sleep together.(under the same roof)
>>
>>1388201
So
As dinner is served, which is dried meat with spices and a stew of vegetables (with spices), you move over to the Kobold chiefs who are all gathered in a small group where the kobold tents are the thickest, they're all very different and it's a mix of male and female chiefs, they're eight with the leader's gender equally split, some are lean and fit while some are fat like the original chief, the female ones seem to have a special diet which makes their assets be bigger than their common sisters, the overall situation of their people is pretty normal, they're adapting to the cold and with the idea of leaving the tunnels but they will be okay, they wouldn't want to be enslaved, they obviously prefer following you than staying and risking it.

Rachni isn't here tho, If she was she grabbed her bowl and left.

After saying your goodbyes to the chiefs and chieftesses you return to your people's section of the camp to accompany them and your family for the remainder of the dinner.

So
Who are you sleeping with?
>Write-in
>>
>>1388377
>Rachni isn't here tho, If she was she grabbed her bowl and left

Grabbed her bow and left in the 'I am going to hunt something' fashion or in the 'It was nice to meet you, I am leaving' style?
>>
>>1388398
You don't know, you didn't see her
>>
>>1388398
And bowl, not bow
>>
>>1388400
>>1388403
Mmm...

>Write-in
>Rachni... yeah, better to make sure she doesn't do anything stupid. Go to the tree you found her last time and see if you can find follow her trails. If that fails, then go to sleep. If she isn't back by the morning tou mabye will need the help of a wolf friend to follow the trail.
If you can't find her, then do a quick search on the surrounding areas.

>See if you can somehow sleep woth your entire family inder the same roof. If not, sleep woth Dartaa, Varu, Mia and your children like you normally do. GG can join.

I have to go to sleep, and probably won't be able to consentrate in this fully tomorrow, cya.
>>
>>1388437
Later anon
I'll need a roll for tracking her
And another to make a tent big enough for everyone
>>
Rolled 42 (1d100)

>>1388452
Rolling fo Rachni.
>>
Rolled 49 (1d100)

>>1388992
Second roll.
>>
Rolled 76 (1d100)

>>1388994
I would wait for Lurker, but since I am sure that he isn't here, third roll.
>>
>>1388992
>>1388994
>>1388995
Also, just in case:
76-(49-42)=69
>>
Rolled 45 (1d100)

>>1388997
Now, the rolls for the tent.
>>
Rolled 93 (1d100)

>>1388999
Second
>>
Rolled 68 (1d100)

>>1388999
third roll?
>>
>>1388999
>>1389000
>>1389104
...I COULD make this into a 69, but I won't.
>>
>>1388997
You taking this or
>>1388995
?
>>
>>1389204
Whatever lurker wants.
>>
>>1389206
Though I am more incline towards lewd, it has worjed thus far.
>>
>>1389208
And lewd would lower the chances that something bad happened to her, so...

Yeah, if Lurked doesn't answer, go for lewd.
>>
>>1388997
>>1389000
>69
You're worried about poor Rachni not being here and you fear she might do something that will probably hurt her, after saying goodbye to your people you head out once more in hopes of finding her.

After a few minutes of walking back to where you found her you hear her familiar tiny moans, looking around you find that she's not on the ground like last time but up in the trees! The bowl she took lies beneath the tree she's in.

Meanwhile back at camp your children after settling down after dinner they start expanding the tent out of good faith for Lone, they work hard together and just after a few minutes the tent has been expanded and can now house your family and the rest of the girls.

What do you do now?
>Write-in
>>
>>1389526
>"Rachni, are you her-? Oh..."
>"Well, this, I just thought something happened to you and got worried, but, yeah, if you want to, I will be leaving, cya."

I thnk we could re-seduce her by telling her that she doesn't need to hide from us, but nah.
>>
>>1389615
>but, yeah, if you want to, I will be leaving, cya."

*But, uh, yeah, seeing that you are doing fine, I will be leaving... unless you want me to stay."
>>
>>1389626
Of she doesn't respond.

"So, yeah, I will be leaving."
>>
>>1389635
>"So, yeah, I will be leaving."

*"Sorry, that was stupid, I will be leaving."
>>
>>1389615
>>1389626
>>1389635
Welp
This happened again
You try to come across as ignorant to the situation again you call out before cutting yourself off, you express your concerns about how you thought something happened and naturally you got worried and came to find her, but if she wants you to go away you'll be leaving.

Unless she wants you to stay...

After a few awkward moments you decide it's best to leave her, you walk away after apologizing for what you said, like all the times before there's no response as you walk away.

When you return to the camp everything's died down and almost everyone is asleep but you see a few Kobold chiefs still hanging about.

What do you do now?
>Sleep
>Chiefs
>Write-in
>>
>>1389819
>Sleep
>>
>>1389855
Not much to do other than sleep!
As you walk to your tent you're surprised to see it expanded and much larger now, when you enter you see Lone and the green girl cuddled together next to your cat children, and as always you have a nice spot for you saved between Daarta and Varu, nestled between your loved ones sleep easily comes by.

----------
...
...
...
----------

When you wake up next morning Green girl has moved between you and Varu and lies between the two of you in an uncomfortable position, everyone else is still asleep and you hear the increased sounds of the morning bustle.

What do you do now?
>Get everyone packing
>Stay x days
>Write-in
>>
>>1389935
>When you wake up next morning Green girl has moved between you and Varu and lies between the two of you in an uncomfortable position

First we will fix that, obvioisly!
>Gently embrace GG and position her above you.
Once everybody has awoken:
>Get everyone packing, go to the coast, settle in the place where there starts to be less trees and the sand starts.
>Make sure Rachni is fine, don't look for ger directly, but see if she is there.

There, Varu and Dartaa at our sides and GG above us.

>>1389935
>---------
>...
>...
>...
>----------

Any particular reason we have been skipong dreams with Evangeline?
>>
>>1390009
Neeed a rooooll

You're so close to the ending
>>
Rolled 3 (1d100)

>>1390119
>You're so close to the ending

...It is the roll to see if our plan works?
>>
Rolled 93 (1d100)

>>1390150
Second roll.
>>
>>1390154
FUCKING YES!!!
>>
>>1390150
Nope
>>
>>1390202
Honestly, I just want to make longships, travel to another continent, gather power, make repeating flintlocks and short cannons (carronades) with wheels and gun shields with holes to shoot through, use the classic tank chesse formation replacing the tanks for artillery with shields, free the tribes, make a huge army, siege the city and demand surrender, break in if they don't, and, well, what comes next is kind of complicated, since it has to do with setting a goverment and dealing with the humams and peacekeepers.
>>
>>1390154
>93
After waking up and having dinner with your family and your people you once start the unpacking procedure, this time it takes much more time now that the kobolds are here but in a couple of hours everything's set and ready for transport.

You spend the whole day walking to the coast to the north, something of note is that the cold seems to rise and fall from time to time at random.

When you start approaching the coast and start to leave the trees behind sand starts to set it, the snow isn't as strong as in the forest but you can still see small snowflakes falling down.

When the camp is being set up once more the remaining Kobold leaders arrive with their people in tow, about seventeen of the total twenty leaders seem to have joined you.

Need a roll for how long the boat building takes.
>>
Rolled 54 (1d100)

>>1390348
What was that roll for? The number of tribes that joined us?
>>
Rolled 17 (1d100)

>>1390378
>54
Reasonable, but could be better.
>>
>>1390378
>>1390384

Last roll is your lurker.

OP, if it takes too long, roll you instead
>>
>>1390378
>>1390384
I can make a 69 if you roll a 2 or a 32.
>>
Rolled 39 (1d100)

>>1390348
>>
>>1390415
A 69?
On a boat?
You sure?
>>
>>1390486
I mean, i'd rather not
>>
>>1390486
Ok, can I write some things to do while making the boats?
>>
>>1390501
>>1390515
Uh-oh
Ay
Or
Nay?
Cmon people I'm getting old
>>
>>1390515
So, since we got a 54, it will take some time, and since it is our main priority, areound 3 weeks.

I hope that this write in helps in making things go faster:
The trees are split into boards, which are put one over the other like pic related (clinker-built), secured with wrough iron rivets (already explained how to make these), and with caulking made out of plant fiver and tar (already explained how to make this, just heat wood in a resipient and make a hole to collect the liquid.) between each board. We have plenty of leather, cloth and rope for the rest.

We should invite the orphans over to our house, since they have our children, after all.

Then since it seems that making the boats will take time, once you have done all of the rivets that you need, start making weapons so you are not caught off guard.

Make the blueprints, obviously.

And obviously, leave Ramchi in peace but give her the chances to talk with you. Talk with Atrea, spend time with Evangeline, and prepare for thw incoming babies.
>>
>>1390611
>1 month
Okay
>>
>>1390486
>>1390550

What are you talking about?
>>1390446 is a 39, and I need either a 2 or a 32, though if you want to take it as a 69, I won't stop you from sculpture of a naked men and women in the bowstrip if that means building them faster...
>>
>>1390668
Honestly, I think it would be less because it is 1000 people in 'we need ships ASAP' status, so arround 2 weeks, but I made it longer because of that 54.
>>
>>1390699
>2 weeks

or less? Again the time things take for a big group to do increases incredibly when they are a priority and have the freedom of allowing to dedicate a lot of their people to specific tacks.

Also, Evangeline can help with food production, can't she?

And I want to bring Atrea into the waifu train, but not force anyrhing with her, so just occasional chatter about things like the stories of her people, her family and such would be enough.
>>
>>1390611
>>1390684
>>1390699
>>1390716
>>1390378
>54

So
Over the following month you have everyone working the whole day on the boats, it's a bit hard because of your lack of exact knowledge but with what you know and with the combined common sense of the three species you're able to make it work.

Trees are cut, fiber is turned into sails, animals are killed for their meat, furnaces are made with the kobold's help, bolts are made from the iron given to you, tools are carved with the help of the mining tools the other leaders brought.

It's a long and arduous process but it's made easier with the help of everyone.

Your children mothered by Daarta and Ira are born when the first boats are made, there's little celebration done due to the intense work regime but you spend what little time you can with them.

By the end of the first month and half of the other next, thanks to the cooperation of everyone there's now enough sturdy boats made for everyone, thanks to how well things went the Kobolds and your people, spirits are high all around and camaraderie is shared amongst everyone equally.

The boats are ready to sail and there's no sign of the woman's people, everyone is tired though.

When do you leave?
>Write-in
>>
>>1390827
Can we see land in the distance?

Amd if you don't care about sharing OCC, what are the continents we can go to?
>>
>>1390888
And it is probably sea, so the wather is salty, right?
>>
>>1390888
Nope, you'll have to set out in search of land!
>>1390920
Yeah
>>
>>1390978
>Nope, you'll have to set out in search of land!

Alright then.

How long would our supplies last?

Also, if we where in the center of the continent, and the coast were a at the same distanve in all sides, I think this 'continent' would be the size of Japan.
>>
>>1391027
About a week now that you resupplied
You could wait a few more days to gather more food though
>>
>>1391136
I will go with the third option, replenish while getting away. Ships, IIRC, are really fast compared to transport on land. In fact, with good conditions, vikings, from which we are using the same ships, did the travel on the pic in 3 days.

>>1390827
>This night is celebration night, hunt fresh meat for it.
>Use the oportunity to go hunting with the orphans and Ira again.
>Tomorrow, pack your things, no hurry, then go following the coast (go as deep into the sea as you can while seeing the coast to go faster, come back to it at night.)
>Use your time on land to replenish supplies for a long travel and making nets for fishing.
>After a week of traveling, or reaching the end of the mountains, prepare to go deep into deep sea.
>Use the sun and the stars to guide you.
>Use dirt to grow glowing plants that let everybody keep track of where the others are at night (with Evangeline's help, and only when in deep sea)

OP, did we make the blueprints? And any gun?

Also, since they will probably be left behind, can you tell us how much the woman's people traveled thus far, if she sent any? You can wait until se actually leave, obviously.
>>
>>1391210
Forgot the pic.

>>1390611
I also forgot the pic here, did it made the ships take longer?
>>
>>1391210
Your priority was to make the boats, so no time for guns and blueprints
>>
>>1391210
Ira just gave birth, she can't go hunting and only one of the cat kids actually hunts
Also everyone is tired so there won't be much of a party
>>
>>1391228
Ok, make those blueprints along the way.

Also, I assume that we didn't invite the orphans to our place, maybe we should invite them to live with us now.
>>
>>1391258
Really? Just rest then.

Anything special about Rachni?
>>
Also, what were the children of the blue people and wolves like?
>>
>>1391287
Bronze skin with fur on their ankles, wrists and around the collarbone and back, the fur is blue tho, some are full blood blues while others full wolf.

>>1391278
For how long mah nigga?
>>
>>1391329
>For how long mah nigga?
For 2 nights. That mean today's, and tomorrow's. We will be leaving early the other day, sonner if they already feel ready, though we could do that hunting trip tomorrow, if they wanted to.
>>
>>1391329
>Bronze skin with fur on their ankles, wrists and around the collarbone and back, the fur is blue tho

That sounds cool. What about Alda's son/daighter?
>>
>>1391375
Same but Grey fur
>>1391365
So
Hunting and gathering for two days then leave?
>>
>>1391492
Yeah, though the first day (today) would ve dedicated to resting, and ask the orphans to join your while hunting.

Do we need to roll?
>>
>>1391544
Nope
>>
Also, we will be traveling with our family, for days, with lots of free time...

I can see how this will end.
>>
>>1391649
Anyway, night. Cya.
>>
Rolled 17 (1d30)

>>1391544
Your people and the kobolds are tired so the only thing to do now is rest up for a day then get food and water for the trip since you don't know how long it's going to be.

The following two days your people and the kobolds alternate between hunting and resting, even when the kobolds aren't used to the outdoors they still manage quite well when hunting meanwhile the blues make nets with your instructions on their free time. After everything you have enough food to sustain each boat for five weeks.

After the two days of restocking have passed you spend the third day organizing a party to say goodbye to your old home and to celebrate the success of the ship building, it's filled with special food, fruit juice and sexual intercourse with the blues and wolves, almost every Kobold backs out of the sexual games but from time to time you see a Kobold mixed in.

The next day the morning is spent packing everything into the boats while also making small gardens to house glowing flowers to keep track of each boat during the night.

When the sun is at its highest point the boats lift their stone anchors and set sail into the blue, and with that, you're off.
>>
>>1392243
>Rolled 17

That is not worrisome at all-

>(1d30)

Oh, false alarm.

...what I am doing up anyway?
>>
>>1392286
How long are you going to be up m80?
>>
>>1392297
Going to sleep right now, I just desided tl stand up until your post.

But since we probably have left the woman's people behind without hope for them to catch up with us, can you tell us about them? (Did they realize it was us? Did they send people? How far they went?)

It would be hilarous if they got killed by parasites...

What happened with Atraad, anyway?
>>
>>1392350
Atraad got preggers and left to give birth, she would've came back a month later when you guys left, with parasite children of course

You'll have your answers for the rest soon

LURKER
I BESEECH THEE
>>
>>1392363
>she would've came back a month later when you guys left

And she didn't? Or is that because we stopped the time skip prematurely?
>>
>>1392481
If you guys hadn't left and stayed one more month in the forest, she would've come back

In 13 days she's going to return to the town to find it empty and you gone
How long are u staying up lurker?
>>
>>1392495
A while, but i'm also kinda busy
>>
>17

The trip on sea proves too much for a few of the new sailors which makes them give back their meals more than a few times, during the day the younger people are glued to the sides of the boat today look at the sea and the friendly wildlife that swims with you when it has the chance.

The nights are mostly calm, barely any waves rocking the ship which makes the rests of the trip enjoyable. During mealtimes the ships close in on each other to close the gap to eat to still share conversation and whatnot whole eating.

And at last, after two week's and three days at sea, you finally spot land over the horizon in the small hours of the morning.

It's a great sight for everyone, cheers and hollers are shared and heard amongst the crew of each boat as you slowly approach the new land.

After a few hours of the discovery your boats finally throw down their anchors on the shallow waters of the newfound coast, the palms bear fruit that looks much like coconuts and inland you can see s column of smoke way in the distance.

Everything stars getting unpacked almost immediately, some kids and even adults falling to their knees, marveling on the feeling of standing on firm land once more, the kobolds are the ones that are most happy to be in solid ground, jumping up and down in the sand only to flop down to make small sand angels on the coasts floor just to be washed away when a wave crashed against them.

When night falls a camp has been set up to house everyone a fair distance from the beach, nestled between the tropical jungle of the new land.

The threat of the woman of the plains is away, far, far, away.

What do you do now? How many years do you prepare for her? What do you do with the new tribes you find?
>What's the plan?
Live here and prepare for her arrival?
Recruit and mount an attack?
What do you do now?
>>
>>1392711
First thing first, make peace with the locals. This would most probably end up with recruiting them.

Quickly make as many weapons as you can. Gunpowder is made by grimding the incredient into a powder and mixing them, 75% saltpeter, 15% charcoal, and 5% sulphur. I did slme calculations, and since it is by weight, it seems that you need like 2 times the volume of saltpheter in charcoal, which would mean more than 9 bags that go up to our shoulders of gunpowder, aka, a lot. Though I could be totally wrong, so don't trust me completly.

More could be made by filling a drum (in this case, a clay container) with manure affixed with a drain, valve, and filter at the bottom. Urinate into it, then top it off with water. After about 10 months, dry it out on trays.

Then, explore the land in search for either a swamp of a mountain. Swams let you obtain iron easier, and you can find a mountain by going upstream. A mountain would also make the kobold happy. Recruit the tribes that you find while doing so. If you find both, good. You maybe find rases more suited for one task that the other. Also, mountains tend to mean tectonic activity, which at the same time means hotsprings and volcanic activity, which means sulphur, you need that.

Once you have a secured iron sourse. Start collecting it and making weapons. Not only for all the people that you have, but for the tribes that you are going to free. And obviously, all the carronades have to go somewere, some of them to and the gun shields to the ships. This will mean less people and food for each boat, but that isn't a problem. Just make more ships (Spreading the artillery and use it is a better alternatibe that just making a lot of ships dedicated only to carry a them).

Makimg first contact, arming everybody, making enough ships to carry the new people and the weaponry, should, realistically, take betweem 9 months and 1 year and 3 months (because of unexpected events, dependant on a roll?). The more we wait, more people suffer under the reing of the woman. Obviously, don't get the people get consumed by work, it would gust make things go slower on the long run.

And if you end up encountering a parasite again, well, you know what to do.
Also, take good care of your loved ones.

Also, this will probably be the start of the final confrontation against the woman. Please, if something important happens, don't jump to the ending and ask us. We will still have to deside things like what kind of goverment set up, what to do with the humans, all of that.

And about rolls... well, it would suck if all of this plannig when to shit because of a low roll, or if I couldn't make it into a 69, wouldn't it?
>>
>>1393133
And about Rachni, well, I don't know. If you fimd her again, ask her what is it that she want from us, is it because we didn't follow her? We didn't because we didn't want to hurt her. We would do anything for her, even if it is just so she tell us that she hates us, we just want an answer, can we build a family? Can we be happy together? Is there anything we can do to make her happy? If she doesn't respond, chuckle, laughing at yourself, and say, "Well, I suppoce I am more of an idiot that I though. To believe that you would want to be together, such an idiot. I promise that you will never have to deal with me again, but please, just answer me, that we didn't know how each other lived, was it enough to kill all the love? Even if I did all I could to hurt you the least, even if I trusted in you when you did what you did to me, wad my attemp to save you all enough to kill what be had?"
>If she doesn't respond again. "...haha. Yes, I see. I truly am stupid, I shouldn't have trusted in that look, nor tried to save it." Then leave, because really, this will either make tell us something or put clear that the relation is cut. I don't know if it is because of OP, but I find her actitude ever since we found her kind of unreasonable in the context of her society.
>>
>>1393144
Change it if lurker says so.
>>
>>1393133
>>1393144
Need five rolls to see if you have a bonus
>>
>>1393270
Five rolls as a 1d100 that is rolled 5 times instead of 3 or a 5d100 that is rolled 3 times?
>>
>>1393287
A 5d100
>>
Rolled 71, 92, 62, 61, 28 = 314 (5d100)

>>1393270
>>1393291
What if we do this between the three? First me, second lurker, third op.
>>
>>1393305
Well, I will just wait a little more, and then, since Lurker doesn't seem to be around, roll again.
>>
Rolled 74, 56, 19, 46, 76 = 271 (5d100)

>>1393313
Welp, I waited.
>>
>>1393324
OP, do you want to roll the last one?
>>
Rolled 20, 50, 71, 82, 49 = 272 (5d100)

>>1393326
>6 minutes ago

I suppoce I will roll the last one too...
>>
>>1393341
And if you want to, I suppoce you can still roll, Lurker.
>>
>>1393415
Come to think of it, do you have discord?
>>
>>1393305

>71, 92, 62, 61, 28 = 314 (5d100)

Two years pass

The new tribes you come across are easily convinced of the threat across the sea, easily swayed by the proof you've brought from the old continent, soon enough almost every tribe you come across is recruited and brought to the fold.

Town are built, communities are made and an Alliance is forged amongst the various tribes that inhabit the new land, all watched over and supervised by you. Their cooperation is essential to the new creations and technological advances that you make, muskets of old are crafted in preparation for the confrontation that I yet to come, more ships are built to house your warriors when needed.

Expeditions are sent to the far reaches further inland, to bring more resources and to discover new land that will bore what you need.

Iron is brought to you by the other tribes or mined out from mines made by the Kobolds and worked by volunteers.

On your third year here, after a happy breakfast with your three ships are spotted on the horizon by the coastal villages, warning fires are lit on the towns to warn the rest of the possible threat that approaches, in less than an hour your forces have gathered and lie in wait, hidden in the jungle while you wait at the beach.

Three wooden ships like this of the old world approach the beach, moved by white sails with s red cross in the middle. It's not long after they arrive that a man in clothes out of the twelfth century climbs off the ship followed by a few armored figures, they're not wearing metal and the like, leather with metal padding in a few places.

What do you do now?
>Attacks
>Talk
>Write-in
>>
>>1393559
What do the armored people look like, humans, grey, others, a mix?

Do we see firearms?

What are our forces? Rases and numbers of each?

Has anything happened with our family?

Evangeline and her door?
>>
>>1393606
Did we meet any other god?

Even if we dream with Evangeline, there is Alda.
>>
File: Random Human.jpg (129 KB, 400x677)
129 KB
129 KB JPG
>>1393559
>It's not long after they arrive that a man in clothes out of the twelfth century climbs off the ship

Pic related?
>>
>>1393609
Nope
>>1393649
Kind of
>>1393606
Human sized, no weapons that you can see, a lot, enough to storm the three boats and still siege them from the jungle
Not much, you have a few more sons and daughters but nothing else

Her door thing stopped after leaving the old continent
>>
File: Formation.jpg (52 KB, 634x456)
52 KB
52 KB JPG
>>1393723
>Her door thing stopped after leaving the old continent

...So that is how they killed gods?

>>1393559
>Quickly rush and surround them, you aim to the human with your gun, the rest will aim at the group like pic related, deman them to trow their weapons and surrender. If they do so, they will be treated with respect.
>If they are hostile, respond in kind, try to incapasitate instead of kill. (volley fire to the legs)
>If there is a battle, spare those that surrender, treat the wounded.
>If there isn't, disarm everybody, make the armored people take their armor off (or if they have nothing underneat and oare of the prude kind, their helmets and guantlests), tie them, bring the to camp. Start interrogation.
>>
>>1393790
>deman them to trow their weapons and surrender. If they do so, they will be treated with respect.

*deman them to trow their weapons and surrender, and assure them that if they do so, they will be treated well.
>>
>>1393790
You okay with this Lurker?
>>
>>1393790
>>1393795
>>1393799
Can we have Evangeline grow a wooden ball around everybody but the man? If so, do so.
>>
>>1393790
>>If they are hostile, respond in kind, try to incapasitate instead of kill. (volley fire to the legs)

If for some reason they aboid this or end up being more dangerous than what you thinked, unleash hell. Because really, your people can shoot again and again.

Do not exagerate, though.
>>
>>1393559
>>1393790
>>1393795
>>1393844
And please, tell me our people have bayonets.
>>
>>1393850
Settle on something my dude
Fire or let them get closer
Or shoot when they're closer
Make it simple
>>
>>1393859
>Settle on something my dude
>Fire or let them get closer
>Or shoot when they're closer
>Make it simple

Eh, what? I didn't change anything, I just asked if we had bayonets.

Nope, don't let them get too cloce, make sure there is a fair distance between them and us when we surround them and ask for surrender, Release hell if they attack, simple.
>>
>>1393875
You let them walk a few more steps closer before you ask them to stop, the human ignored your request and keeps walking while his badly guards stay back, he greets you and introduces himself as an Explorer for her holy majesty Maria, he then goes on to say that he's looking for new lands to convert to their glorious religion, and seeing how you're doing pretty well by the looks of your clothes and weapons he would love if if you jumped in the ship with and told him what have you encountered here?

You ask him to bring his people inland so you can give me them food and shelter now that they're in solid land, he laughs and whistles then shortly after two more humans followed by their bodyguards climb down to meet you, after a few minutes you don't see more of them so you ask him where's the rest? Totally which he responds saying that the others don't matter, they're just the workers.

Now that you have every possible threat here in front of you.
What do you do now?
>Write-in
>>
>>1393962
Our people are still hiding in the jungle? Ok.

>"Please, follow me. So, they aren't human? Me and another humans have made a settlement here and have made it so some tribes work for us, all thanks to the lord above. (If they aren't human) But first, how did you manage to control them? (If they are) Can you tell me more of her holy majesty?"
>This is only something to keep them distracted, to drag them away form their people and catch then off guard. When they are cloce enough, aim at them with you weapon and have then supreced by your people.
>Once they are dealt with turn to the workers.
>If they are human or peacekeepers: Surrender and you will be treated well. Resist, and have meaningless deaths.
>If they aren't: Friends, you are free. Join us, and we will free your people together.

Lurker, are you there?
>>
Yup, sorry, super busy lately, everything is going good so far

I'm skeptically about bringing them inland, but you seem to have a plan
>>
>>1394338
>I'm skeptically about bringing them inland, but you seem to have a plan

My plan is that once they are cloce enough to the jungle we surptes them and deal with the crew later. For now, they think we are on the same side. After we have captured them, we will interogate the shit out of then and launch an attack. (Probably)

>Yup, sorry, super busy lately, everything is going good so far

Ok, no problem. Do you have a discord?
>>
>>1394353
>Do you have a discord
Nah, i'm pretty solitary, plus the fact i've seen quests and generals die in their presence leaves a bad taste in my mouth, i understand they aren't bad with a few people, but its just an irrational hatred i can't see myself getting over anytime soon
>>
>>1394381
>Nah, i'm pretty solitary, plus the fact i've seen quests and generals die in their presence leaves a bad taste in my mouth, i understand they aren't bad with a few people, but its just an irrational hatred i can't see myself getting over anytime soon

Mmmmmkay.
>>
>>1394381
Just make an account so we add you

>>1394396
And I'm no longer busy, i can concentrate more in the quest now

>>1394034
This okay then?
>>
>>1394428
>This okay then?

Sure.

>>1394034
>two more humans followed by their bodyguards

More people in armor?
>>
>>1394428
>This okay then?
yup
>>
>>1394034
>>1394443
>>1394485
You learn that the workers in the boats aren't human after stringing them along while you approach your troops with a tale about how you and a fellow human managed to build a town while having the nearby races work under you and all thanks to your faith in God, the three captains are pretty interested in your talk and even comment you on making it this far with only another human who they hope is your wife.

You ask them to wait where they are to fetch someone, only to step away a few inches to let your warriors have a clear shot, without much warning you give the signal and only moments later the roaring sound of your weapons firing fills your ears, pieces of lead fly towards them giving them less than a second to react, when the noise dies down they're left on the sand riddled with bullets, gurgling in their own blood, their bodyguards rush to their bodies only to be stopped by another wave of fire from the second line of shooters.

They kneel in pain at their masters corpses with a few bullets in their bodies, but they still stand, waiting in silence.
What do you do now?
>Write-in
>>
>>1394602
>You ask them to wait where they are to fetch someone, only to step away a few inches to let your warriors have a clear shot, without much warning you give the signal and only moments later the roaring sound of your weapons firing fills your ears, pieces of lead fly towards them giving them less than a second to react, when the noise dies down they're left on the sand riddled with bullets, gurgling in their own blood, their bodyguards rush to their bodies only to be stopped by another wave of fire from the second line of shooters.

OP, WTF?!

>>1394034
>This is only something to keep them distracted, to drag them away form their people and catch then off guard. When they are cloce enough, aim at them with you weapon and have then suppressed by your people.

>Suppressed

Why the fuck did we kill them?! The idea was to pin them to the ground, make them surrender with our weapon, or anything to capture them.

I litterally said that prisioners are more valuable than corpses.

Seriously, WTF?!
>>
>>1394602
https://www.vocabulary.com/dictionary/suppress

Suppress:
1-To put down by force or authority

2-Come down on or keep down by unjust use of one's authority


So, will you redo this part of what? Because nobody voted for this.
>>
>>1394759
Juss doin u a favor since you're too good for your own good
>>
>>1394779
Mmmmmkay.

>>1394602
>Write-in
>"Today I give you a choice! You can either fight and die by the people who has enslaved and abused of you, or you can joing us against them and help us free your people. Whatever is it that you choce, Maria's reing will fall. Will you join us as free men when doing so?"
>>
>>1394871
>>Write-in
>"Today I give you a choice! You can either fight and die by the people who has enslaved and abused of you, or you can joing us against them and help us free your people. Whatever is it that you choce, Maria's reing will fall. Will you join us as free men when doing so?"

All of this while having our trops with their weapons ready, of course.
>>
>>1394909
Gotta leave for a few hours
Later anon
>>
>>1394967
>Gotta leave for a few hours
>Later anon

I will probably be asleep by then, but maybe not. Cya.
>>
>>1394989
Turns out there's no buses at this hour
U there bby?
Or u lurker
>>
>>1395519
I would have been if I has stayed awake for 20 more minutes. But I though you would take like 1 or 2 hours more so I though 'Nah, I will continue tomorrow.'
>>
>>1394909
While they kneel they glance at each other for a few seconds, then they reach for their pockets to pull out a revolver before aiming it at you. Thankfully your troops know danger when they see it and before they have a chance to properly aim it at you another volley is fired, this time the damage proves to much and they scramble to the floor as their own life seeps away from their bodies, agonizing next to their masters, when you walk past them to the boats they have already died.

When you climb up the boats with your crew you find more greys on the lower decks, all chained to the floor with their hands still tied to the row they're using, immediately you free them off they're seats and bring them inland to meet Atrea.

The bodies are torched along with their bodyguards once you're done with the expedition party.

What do you do now?
>Wait for the next
>Cross the sea to attack
>Write-in
>>
>>1397743
>Cross the sea to attack

Gather our army and prepare the boats.

Put the coast tribes on alert, they are to shoot at the humans and their guards. Have big (man sized) crosses facing the sea on the coast tribes, that way you can lure them in if they land directly in the tribes. Use the same tactic with your ships, paint crosses on the sails, put wooden ones on the front of the ships, that way you will lure them into trusting or at least not attack you if you met them before landing or you happen to land in a coastal settlment.


What happened with Lone? Can she run/walk/use a wheelchair/use crutches?

What happened with Rachni? Did she come back to use? Did she manage to forget us?

What happened with GG? Did she get a name?

What happened with Atrea? Did we get grey waifu?

What happened with...

Yeah, I will stop it there. Could you tell use about some interesting rases that we have found, though?
>>
>>1397832
I don't know of a single war that has been won by only defending.
>>
>>1397832
Dunno
This isn't the end yet

Whats the plan on the attack
>>
>>1397840
How many people can we launch?
>>
>>1397849
>people

*people/ships
>>
>>1397849
In a way you can keep track of all the ships, 40 clumped together to not get lost plus any people you might recruit on the old continent
>>
>>1397853
>>1397849
>>1397840
Whatever, the plan is to go and attack them from the nort coast, and rescue the kobolds that have been left. If they haven't been captured and the path is closed, we will sail again amd follow the coast until we are past the mointains and back into the plains (from the opposite ditrectiom our continent is, no need for them to discover our position). We start freeing the tribes, we will probably have to start with Atreas one, since it is the one we know the most about (like the location), if we can't enter the caves with the artillery, we will use urban tactics (one advanses while other covers him, the one that covers does so by suppressing the enemy by making it stay under cover by shooting at it)

Do we have granades? Just fill a leather bag with gunpowder and nails.
>>
>>1397854
40 ships × 100 people each (- 5% because of heavy supplies ?) = 3800 people, everybody carrying a rifle, with artillery and cover...

40 ships × 8 artillery each (?) = 320 artillery units

And considering that maybe the artillery wouldn't affect us as much as I am making it look, and that we could always dedicate a boat to solely carry them, which would be around 160 artillery units...

Anyway, if we don't do that we have enoug cover for 960 people (320 artilley × 3 people each can cover = 960).

If we did, we would have enough to cover 1416 and we would have 3705 people instead.

And if we dedicated 2, we could cover 1872 out of 3610 (624 artillery).

And if 3, we could cover 2328 out of 3420 (776 artillery)

And if 4, we could cover 2784 out of 3325 (928 artillery)

Of course, we could just dedicate 15% of the each ship to the artillery and carry 80 people (23 artillery in each boat) in each instead of dedicating some ships to only carry weapons.

I say we do that, unless OP doesn't agree with my maths.
>>
>>1397891
Yes
I do not agree
I would prefer people with the standard weapons your ships have
>>
>>1397894
Ok, what are those weapons, then?

IIRC, we made then so they could be taken me mounted and dismounted from the ships so they where no useless as we took them from one continent to the other.
>>
>>1397912
Cannonades
Or something
Basic stuff
>>
>>1397926
I was talking about carronades.
They don't have gun shields?

Basically replace the wood at the front for a big piece of metal.
>>
>>1397949
You're going to carry those heavy iron walls through a forest?
No
Wooden walls
>>
>>1397975
Ok, then. *Grumble, grumble* I don't see why we couldn't with wheels, counterweights and people like the wolves.
>>
>>1397978
I forgot to mention that school starts today so
Until 8
But I'll probably post while I'm there
>>
>>1397832
So
You're attacking and setting lures and traps?
>>
>>1398135
Yeah, pretty much anbushes and surpice attacks for scouting groups would work. We obviously have to take one the tribes head on though, surpice attacks on the night would work, making Evangeline iluminate their position while we are hiden in the dark. (She comes with use? I am kind of worried aboit that door) Then we set ambushes for anyone coming to the tribes as we go and free the others. By then, we would starts make the big attack to the city, why can break in using cannons for the door (if the carronades aren't enough, some tribes seem tl have the infrastructure needed to make bic cannons quikly.)
>>
>>1398202
Today was pretty busy
lol

Anyways
Normalcy returns a few days later while everything is prepared, warriors train both in hand to hand combat and ranged warfare, the boats are loaded with more ammunition to be used on the siege.

In a few days the boats are brought around from the ports made to house the ones you've built along the years for this day.

Once they've been brought to the beach near your house you share a hurtful goodbye from your wives and multiple children, they wish the best for you and hope that you don't take long, but deep down you know it's going to take a while to fix things.

Soon after the anchors have been raised and the sails left hanging for the wind to take, slowly you drift off to the sea once one while hundreds of your people wave you off along with the rest of the boats

Thanks to your keen eye the journey back takes much less time because of your research of the stars. You arrive with the invading force a a week later under the cover of night, no visible smokestacks or lights in the coast or the mountains and forest inland.
What do you do now?
>Write-in
>>
>>1399635
>>Write-in
Mmm, if we attacked the kobold tribes (if they are there) from the coast they could use mounted units to escape and warn the others, so...

Acording to the grey people that we just freed, is there a coastal setlment? Where? That is were we will start. A pierce attack between our ships and our men to make sure that no men inland or boat escape. That mean that the units inland will have to go ahead though, since boats are lower and if they went slow once they are seen it will ruin the surpice attack. So the units that go inland will desend from the ships when we are cloce to the enemy settlment (not cloce enough to be seen), if possible at night.
>>
>>1399904
No settlements, the city is still at the plains and the other races still remain scattered around it, the only change is that both communities have grown slightly
>>
>>1400106
Ok, then:

>First clean the forest at the south of our the plains (our home) and, then keep going sout and discover if they have enslaved the remaining kobolds, if so, free them. Try to do so subtely. Once all tribes enslaved that aren't near the city are freed, go to the city. Try to deal with the villages first. Surround them and make esxape imposible, destroy the doors with artillery, take control of the city. The moment someone pulls out a gun kill them, spare those that surrender and neutrilize them. Don't destroy the art or burn the houses and libraries, but kill any man that hasn't droped their weapon. If you can send the message that those that surrender will be spared before the battle, better. (Arrows with letters?) However, don't have any mercy on those that try to harm you.
>We start freeing the tribes, we will probably have to start with Atreas one, since it is the one we know the most about (like the location), if we can't enter the caves with the artillery, we will use urban tactics (one advanses while other covers him, the one that covers does so by suppressing the enemy by making it stay under cover by shooting at it)

The point of this is to always use the element of surpice and subtelty. To mangle them without they knowing so, no not let anyone escape.

Do we have granades? Just fill a leather bag with gunpowder and nails.
>>
>>1400288
You contacting the villages around it first then? And the remaining kobolds are still free
>>
>>1400448
>You contacting the villages around it first then?

Yes, but if we are discovered (in the sence they know about us, not that 'something' is around and is attacking them), we will attack them directly.
>>
>>1400474
No parties this far away after two years
I'll need a roll for any encounters tho
>>
Rolled 16 (1d100)

>>1400500
Here.
>>
>>1400507
Damn, the last one is yours, Lurker.
>>
Rolled 75 (1d100)

>>1400512
Forgot the roll.
>>
>>1400512
>>1400522
Well, it seems thst he isn't here.
>>
Rolled 49 (1d100)

>>1400543
Forgot the roll, again. The fuck is wrong with me?
>>
>>1400522
Im busy doing a lot of homework bruh
Expect the post tomorrow
>>
>>1400847
Ok.

Also, did we find spider people?

Because IIRC, the protein that spiders use to make webs are better at making bulletproof vest than kevlar (in theorty?).
>>
>>1400522
>75
After dismounting the canonnades off of the hull and preparing the ammunition for the journey you set out into the forest once every boat has anchored nearby.

The trip through the mountains is calm and uneventful, the tunnels you once passed by haven't really changed but they've seen some more use since you first passed through. When you reach the forest you can clearly see there's been a lot of done there, a lot of trees have been cut down and there's even signs of digging in some areas, it's definitely not what it used to be.

After more days of walking you finally reach the edge of the plains, you can see various small villages scattered around one big walled city.
What do you do now? How do you recruit them?
>>
>>1401599
>What do you do now? How do you recruit them?

We cas see them? Then we can wait until the night an go there with less than an hour on foot.

We will dl this:
>First, wait until the night falls.
>Advance subtelty towards the villages (no fires, try to cover shiny objects, we should be using clothes so sound shouldn't be a problem.)
>Surround a village. (Deal with the villages one by one)
>Deal with the people making guard stheathily. For this, the strategic used when you first met the greys (abuse of suprice attacks and numbers to pin them down) or bows and arrows (use enough arrows to not let them scream) should work. Don't fear to use your numbers or killing, just do what suits best. Try to aboid shooting, as that will make a lot of noise, but do so if necessary. If/Once a shoot, a particulary loud scream, or an alarm starts alerts the others, change tactics and swarm the villages with your superior numbers (I don't know if they are far enough from each other than any of this things wouldn't affect the others, but I think it works in both cases. In any case, I don't think they are that close.)
>Once a villague have been cleared, meet the leaders and ask them to help us take the city, their freedom has come, and we can obtain it together.
>>
>>1401693
Need a roooooooll
And is this during the night or day?
>>
Rolled 34 (1d100)

>>1401705
The night.

>>1401693
>First, wait until the night falls.
>>
Rolled 78 (1d100)

>>1401707
Second roll.
>>
Rolled 21 (1d100)

>>1401709
>>1401707
Great, here comes the third one.
>>
>>1401709
>>1401707
>>1401711
78-34-21=23
23-21=2
78+23+2-34=69

Good enough?
>>
>>1401714
>69
On this?
Really?
>>
>>1401728
>On this?
>Really?

Why not? It still is a success, and the lewd could be that...

Yeah, you know what? Just take the 78, it should be high enough to aboid any porblems.

And if it isn't, just tell me and I will come up with a way to put lewd into this, somehow.
>>
>>1401709
>78
You wait with your army inside the edge of the forest to wait for night to set in. The wait is tense all the way through, the feelings of fear and dread creep over your forces as the hours slowly pass, the risk of being found by any party lingers in the minds of everyone whenever leaves rustle when the light breeze passes through.

Finally when the moon shines down on you the signal is given and you advance followed by your troops. Thanks to the darkness and your warrior's training the peacekeepers are dealt with easily, one by one they're dragged away and killed without a noise or shot down with arrows while distracted, all of this made easy thanks to the curfew that is installed which keeps the populace unaware of your attacks until it's time for the speech.

Confused Grey villagers are ushered to the main street where you lie in wait for the speech, thankfully everyone seems to speak English and are capable to understand you, those that wish to fight are given weapons and basic armor and sometimes peacekeeper gear, the remaining women and children are escorted back to the forest to be guarded while you continue.

The same process is made over and over during the night and after many hours as the sun rises every village has been recruited and armed, you return to the forest to bring back the cannonades.
What do you do now?
>Attack now
>Wait for the night again
>Write-in
>>
>>1401858
>Wait for the night again.
>While you do so, prepare ambushes in the villages, don't let anyone know what happened, or escape when they discover it. Kill if nessesary.
>While you wait, have the villages collect the spare iron that they have and try to add shields to the carronades (seriously, why didn't even bring the shields in a separated place so we could use them later? What was the point in making them, then? If we did, ignore the part above.)
>If the city is unprotected and unaware, attack at night, use sthealt as much as you can, though the only acess will probably be the gates, and they will probably be guarded.
>When you attack, spread out your men so they can't be quikly taken by an automatic weapon. If they can, they should make use of higher terrain and cover.
>If we manage to break in before a proper defence have been set up, the battle will become in one of street by street. (Basically, if we kill the guards, our forces we can enter without daying. That will take their advantage in respect with cover and make things easier.)
>If we got a sniper, that would help greatly.
>However, the best case senario would be approaching the gate shealtly at night and kill all the guards with arrows at once (if they realize, they won't be able to stop us quikly enough), then etering the city and taking care of everything as we have done so far.

>If the city has set up defences, don't let anyone come out. Siege them until your people make enough shields to give cover in the plains.

Basically, we are attacking soldier on walls that give them cover while we are open in the plains. We have to use the element of surpice and penetrate their defences and/or act quikly enough that they can't keep us out. We will try to bring our own cover in case things go to shit.
>>
Rolled 29 (1d100)

>>1397832
>What happened with Lone? Can she run/walk/use a wheelchair/use crutches?

>What happened with Rachni? Did she come back to use? Did she manage to forget us?

>What happened with GG? Did she get a name?

>What happened with Atrea? Did we get grey waifu?

>What happened with...

>Yeah, I will stop it there. Could you tell use about some interesting rases that we have found, though?

>>1397840
>Dunno

So, no answer, then?

Fine, I will get my answers myself then, by rolling.

I will roll 3 times to see if we managed to fix things with Rachni.
>>
Rolled 87 (1d100)

>>1401922
>>
>>1401923
Is this the power of love?
>>
>>1401926
You haven't reached the end yet breh
>>
>>1401923
And no
You're not fixing that with just a roll
She has children of her own since a year ago
>>
>>1402001
>She has children of her own since a year ago

Mmm, fine by me. I just wanted the situation dealt with anyway. Though the 'another lie!' felt like bullshit and came out of nowhere, and you ketp doing that even though I explained why it wasn't like so.

Honestly, from the marriage onwards the whole situation felt unrealistic and forced, escpecially in the way she acted.

Anyway, can we at least use that roll so that we are on good terms with her?
>>
>>1402044
That's what you get for spamming 69s
You horndog
Sure
>>
>>1402044
Another great error that I found on the way you managed this was Noah's fellings.

Normally, the emotions of the MC in a quest are those that the players choce, but you, for some reason that I don't understand, asumed that we never felt anything for Rachni and that every encounter with her was us trying to manipulate her.

I still don't explain myself how you reached that conclusion.

Your argunent for that was that we didn't fuck with her and that we had as a priority to tell the chief our thing.

The first one I sincerily don't understand. The only way that I can't think of us manipulating her was if we took advantage of the situation and fucked her, but instead we desided to be honest and tell her of our situation. Or ar you telling me that she didn't have the right to know THAT about the man she loved?

Secondary, yes, we rushed our understanding of the language, do you remember why? First, to tell Rachni and the others about our situation so that she could know about us early and aboid hurting her even more by taking advantage of her. Secondary, I think that it was (is) pretty safely to assume that the chief, everybody, even Rachni, whouldn't be happy with us if we kept information like that for later.

The biggest problem is that you just jumped from 'There was a misunderstanding and both partied got hurt' to 'You feel nothing for this woman, but try to get her anyway' without reason or explanation. So, when we were ready to deliver our speech with a mindset of 'Ok, let's try to make the better off of this accident so we can be happy again.' you came out of nowhere saying 'Oh, even I can see how false that is. You felt nothing for her.' which made me say wtf, trigger, and change my speech to be 'honest' according to you. And even though I explained how things weren't that way you, again, accused the speech in which I was trying to be honest of laying.

And I think that was what 'killed' her path, that we couldn't tell her how she made us felt and how we thinked we could have something and that still could without being a 'liar', according to you. And since honesty is what we needed... well, you see how you sealed the path without an actual reason?

Anyway, this is just me saying that, honestly speaking, I am disappointed about how you managed this character, Noah, and this whole situation.

The rest of the quest is great, though. I just think that you fucked up in that part.
>>
>>1402057
>That's what you get for spamming 69s

For finding her? I asume you don't count the first one since the relatioship probably wouldn't have evn started that way.

But IIRC, we wouldn't have found her otherwise. And I doubt that in a whole year everytime we looked for her she was masturbating.
>>
>>1402162
You misunderstand me
You spammed 69s for her things, which wasn't good
So
>>
>>1402206
How so?

And I still that you jumping to say that we where laying is what ruined any chance that we had.
>>
>>1402206
>>1402216
And if it is because he wanted sex, I offered to do so again, based on that 'You didn't even fuck properly' of yours, and I did so while rolling a 69, and nothing happened, so I really don't know what is that you want.
>>
>>1402221
>he wanted sex

*she wanted sex
>>
>>1402057
>>1402162
>>1402206
>>1402216
>>1402221
>>1402228

Wait, are you saying that literally anything we would have done would result on this? Weither we had sex or desided to tell her, talked with her or desided to leave her in peace, suggested to have 'something' (with a 69) or not, all would have resulted in she being hurt and leaving us?

Is that why we didn't get anything with her despite doing the most logical thing and trying all the options?

Because we rolled a 69 at the start, which is what allowed the relationship to start in the first place?

That is... not very funny.
>>
>>1402304
Using 69s to encounter her fucked ur guises chances
>>
>>1402758
>Using 69s to encounter her fucked ur guises chances

Fuck.
>>
>>1402758
>>1402766
Damn, I just though that I was helping, that if I didn't do the 69 we wouldn't get her back...

I am an idiot.

All of that speech that we gave her was for nothing?

Fuck.

Well, at least things are solved and she is back to normal with that 87?

Damn, and we didn't try talking to get again in the whole year? What about >>1393144 ?
>>
>>1402789

Let me explain. When I rolled, I did so hoping that it would determinate the effect that >>1393144 would have, and I was happy because I though we managed to get a possitive responce and work something out.

Since you didn't even aknowledge it existed and didn't bother to answer about what happened with Rachni, I just though about rolling to determinate how succesful that had been.
>>
>>1401887
Once you've gotten everyone's attention you lay out the plans for the village and the attack, some will take out any patrols or extra guards they send when they get to the village during the night, that means they'll take turns in shifts so one person sleeps while the other guards, in case anything goes wrong, which shouldn't they'll try to kill him with guns or retreat if they prove too powerful.

When day comes this will continue until nightfall or until there's signs of trouble.

Everything goes smoothly from your vantage point in the forest, no gunfire or commotion sounds are heard during your surveying which means everything goes according to plan.

The rest of the evening goes in the same way, everyone hiding with you are well rested and ready for the battle, after rallying the warriors that stayed with you are sent to the neighboring villages to organize the assault. In an hour or so the runners are back with news about how the warriors are on their way to the main gate and with that you start moving to the rendezvous point.

When you arrive your forces have gathered around the walls hidden under the dark of night awaiting your signal, the doors are open and there's a few guards, the cannon crews aren't far behind too.
What do you do now?
>Storm the city
>Sneak in
>Write-in
>>
>>1403132
>Sneak in

Just follow the plan. Clean the gates, subdue or kill, what seems more convenient. Then clean the city, house by house. Those captured (either humans or peacekeepers) will be if possible rendered unconsious, disarmed, taken away from any clothes that can hide anything dangerous, tied, have a rag tied on their mounts so they don't shout (forgot the expresion), (also, a bag over their heads?), and taken away from the city while being heavily vigilated.

Also, Atrea mentioned something about keeping the gods that they couldn't kill captured. Those should be a priority, they should be taken away to a safe place with food, water, or whatever they need, including medical assistance.


Also, are we capturing anyone so far? I understand killing when nesesary or when the alternative is too risky, this are the lifes of our people, after all. But starting a massacre or driving a rase to extintion are not the kind of things that I think Noah would like to be remembered for, though I don't doubt that he would do so if he needs to.
>>
>>1403224
Peacekeepers are getting mowed fookin down
>>
>>1403224
The plan is the same, you alongside some warriors that excel in stealth enter the city and get to work, killing off any guards while staying more or less unannounced, thankfully there aren't any humans walking around so you're free to stride between streets when you've cleared out the peacekeepers.

After about an hour the streets have been cleared and no human has been stirred out of bed, the only thing to do now is to head to the fanciest place around that is a stone fort with religious draping around it.

When you enter you see some guards standing around near some central columns, a vast bed lies further ahead of the rooms.
And there doesn't seem to be many doors.
What do you do now?
>Write-in
>>
>>1403404
>The way you have taken this city, it shows something: overconfidence is a bitch, so don't feel bad about not using your weapons. These are the idiots that didn't understand that you stop using armor when your enemy uses guns, not you. Rain them down with arows, capture the leader, and bring her to a room with nothing but a table and to chairs, make sure there is nothing more. She will be tied and we will have guards, we need to talk.
>>
>>1403290
Well, at least some, if not most, of them should be asleep at the moment.

>>1403986
Also, once everything has been dealt with, have the people asleep tied and taken away. Until the whole city is neutralized. We will have to start making judgements, choce ways to conpensate the other tribes for their abuse, enstablish a new kind of gocerments and all of that.
>>
>>1403991
>We will have to start making judgements, choce ways to conpensate the other tribes for their abuse, enstablish a new kind of gocerments and all of that.

For which, I forgot, will have to talk with the leader first.


And about Rachni, well, it trigerred me a little, but if both of us agreed that it was the best to be away from each other, and she is happy again thanks to her own family, then sure. Both of us can agree that it didn't work because of unfortunate events that happened again and again, so I am happy with that.

My biggest consern was that we had made her unhappy, so even if she isn't with us, that she has her can be happy with her own life is enough for us.

...hey, OP, can we make it so we said that to her?
>>
>>1403986
So
What are you doing?
Stealthily killing the guards then capture?
>>
>>1404067
Yep.
>>
>>1404102
So
Once more you sneak through the shadows to the guards, one by one they're dragged away and silenced before any alarm can be raised or any sound can be made. After a few minutes the coast has been cleared and you approach the strange bed at the end of the hall.

The bed is a pure white with golden embroidery at its edges depicting floral patters along it, a woman in her forties sleeps in under the sheets with a thin sleeping gow.

You don't waste any time and forcefully wake her up and surround her to subdue her, her pitiful attempts to get away or shove your warriors asi always end in failure and shortly after her hands have been tied up and she being escorted outside where an angry mob of nonhumans meets her, the area is filled with angry shouting and insults all directed to the woman, humans start leaving their houses to check wants going on only to retreat back when they see the gathering of nonhumans.

Some ask for a firing squad while others ask for her to be beheaded, and lastly others ask for her to be thrown into the God pit.

While you try to decide what should be done some humans run to your group to hopefully find their nonhuman partners from whom they were separated from when they were brought to the city.
What do you do now?
>Write-in
>>
>>1404419
>"We will deal with her later. And if we are going to kill her, she has done to much harm, just linching her may not be enough. But more importantly, I heard that she killed gods, but some were inmortal and were made prisioners, where are theh. And what probably is the answer to the that question, what and where is this 'God pit'?"
>>
>>1404442
>"Also, did any of you see 2 blue girls? Caught 2 years ago in the forest, sisters, red hair (?)."
>>
>>1404442
Need a roll to convince you to them of not killing her
>>
Rolled 65 (1d100)

>>1404442
>>"Hear me out, this woman has wrought injustified suffering over many lives, and eneded others, she deserves to be punished for her doings, but I ask of you, if we are going to do it, let's do it properly, let's make sure that she pays, and fir that I ask of you to not kill her just like any of these 'peacekeepers', because she is responsable for more, and deserves more."
>"However, I believe in equality and freedom, so if mist of you want to linch, hang, or shoot at her, then let's do that. I am not saying that we won't do anything of what you say if we don't kill her now, I am just asking to not rush things."
>>
Rolled 2 (1d100)

>>1404498
>>
Rolled 8 (1d100)

>>1404498
>>
>>1404498
>>1404501
>>1404505
This has to be a joke.

65+(8/2)=69

They agree, but ask for her clothes to be taken away and make her walk through the city to destroy her pride, considering how conservative she is, and/or make her eat a lot of heart shaped fruits before imprisioning her with her hands tied behind her back.

Pls, don't take this if this mean rape. And if you can only pic the later.
>>
>>1404517
Mmm, nah, forget that. Just take the >>1404498 it should be enough with the write in.
>>
>>1404517
I've finished most of what i wanted to do in Warframe so I can focus on this a bit more
>>1404498
What are you doing with her? You're delaying her death sure but what then?
>>
>>1405579
>Keep her under watch, try to learn her history, the things that she has done. (Did she destroy any village? Make a rase go extint? How many gods have she killed?)
>As well as how she killed gods, control the greys, make people forget, put the peacekeepers on her side, etc.
>Destroy any argument that she uses to defend her actions and explain to her why she is an idiot. (In a trial?)
>Meet the other leaders and agree in a fitting punishment.
>Public execution?
>>
>>1405579
Are there surviving peacemakers?

I assume so since some should have been sleeping and, IIRC, we told our people to not kill when not necesary.
>>
>>1405769
Nope
The ones that were awake are dead, the ones resting are alive tho
>>1405757
I meant it as how are you going to kill her?
Because that 65 isn't enough
>>
>>1405784
What about >>1404517?

Well, the prosses is quite the same.
>First learn what thus 'God's pit' thing is.
>Meet with the tribes leader and deside a fitting punishment together. If possible slow and painful, I already tought of one but it is a little to brutal.
>>
>>1405832
I has to be now
>>
>>1405870
Even if we use that 69?
>>
>>1405884
Yes
>>
>>1405936
Ok then.

>"...Ok then. I will give thw freedom of choice to whoever have been the ones most wronged by her, and I give them the freedom to do whatever thay want without consequences, and I don't want any of you to judge whatever they do no matter how cruel and brutal they are. However, I only ask for one thing, be it in a firing squad, trying the noose, or puching her into the pit, I want to take part in it. A baby of mine died because of her, and I have waited for this day for 2 years."
>>
>>1406032
So
After a lot of arguing while she stands nearby the warriors come to an agreement, she's to be hanged and shot while hanging, when the news reach her eat she tries to run away but she's easily tackled and brought back thanks to some of the warriors.

Shortly after a rope is found and a stand and hanging post are improvised from the furnishings and decorations nearby, the firing squads takes position in front of the pole she's being set on and take aim, the silence is almost complete as the stand is tipped over and she's left hanging trying to squirm out of the ropes grip, she left there for a few seconds to let her suffering be seen to everyone that might see, when her squirming lessens you alongside the multiple squads pull the trigger from your weapons and let her body be riddled by your bullets, a few pierce her throat which makes blood start to pour out earning you her last pained gurgles as her life bleed out of her.

Her body is left where it is when you're directed to the peacekeeper barracks by some cooperative humans willing to join you, every single one is murdered during their sleep, not even knowing they died.

After that when you return to the main street there are a few humans with improvised weapons threatening you, saying you should leave or else, they'll fight to keep their ways, humans can't mix with these other lower races.
They don't know you have an army, you only have a group of thirty fiveish people with you.
What do you do now?
>Kill them
>Make them leave
>Write-in
>>
>>1406143
>you're directed to the peacekeeper barracks by some cooperative humans willing to join you, every single one is murdered during their sleep, not even knowing they died.

Why? Well, I imagine that the humans have us a very good reason for that.

>Loudly ask if everybody in that group agrees with that ideology, reasure them that anyone that doesn't doesn't need to worry, since we are sure that even those that don't will agree that it is better if they stay away from them. Reasure them that we can give them a proper home were they won't have to worry about being discriminated for their way of thinking. Be don't even care if they are religuious, we only disaprove of those that believe humanity superior.
>After all the reasonable people has been separated from the idiots, call your army and make them surrender.
>As conpensation for the crimes that they have commited, which include condoming slavery, abuse, rase, cultural, religious,and probably gender and sexual preferences hate, as well as religious indoctrination, cultural destruction, and staining the history of humanity, they shall be punished by the apropiation of their goods and forsed labor for as long as from the fundation of the city to this day. They will be treated 'humanely', which means that you will be given an area, some tools, and forced to spend the days working while being watched by people with guns. We are sure that the tribes must have learnt the human's way very well.
>Of course, factors can alter this, such as good actirude. We will start to search for people who has abused in great quantity or murdered. And since you have used Christianity as a political tool for your means, all of you are oficially excomunicated. Since according to the actual version of christianity that has adapted to the new view of the old world, all religuions are true and hell is not literal but a metaphior of the soul without God, and God is pure love, so any atrosity made in the name of God, such as what you have done, is not aproved by the Chatolic church.
>Lastly, since all of you have practically confesed rase hate, you are all condemned inadecuate to raise children and thus they will be taken away from you. Whether you will be able to visit or retribe them again will depend on the actitude and personal history of each one of you, as well as how much affection is between the child and the adoptive family, we won't separate them if there is to much affection involved. And if any of you rasist fucks teach your ways to them you can forget of seeing them ever again in your life, and corruption of the youth will be added to your list of crimes.
>Where you will work and your living conditions will be desided later.

>saying you should leave or else, they'll fight to keep their ways, humans can't mix with these other lower races.

They don't deserve any less.
>>
>>1406377
>They will be treated 'humanely', which means that you will be given an area, some tools, and forced to spend the days working while being watched by people with guns. We are sure that the tribes must have learnt the human's way very well.

We will however not kill and make sure that they don't work to death. We will also give them food and water, if just the necesary.

Also, we will have in account medical conditions.
>>
>>1406446
What are you doing with the city?
>>
>It's goods will be shared evenly between the enslaved tribes. When the tribes deside were to go, the city will be one of the places, bit if they will to.

If the tribes want tl share the city, then they can do so, but we will make more cities if we need to.

Also, give the oportunity to those humans that have ubique skills and knowledge to replace some work with their unique servises (though they will have to work a lot)
>>
Also, Lurker, are you there?
>>
>>1406549
The rebelling humans are stripped of everything and made into slaves, their children are seized and put under the care of more suited parents unlike their narrow minded parents.

As for the city you agree with the enslaved races that the city will be shared among the races equally, you also establish a minor overseer to keep track of things and to maintain the peace between races but you know that won't be a problem, your almost perfect way of life is imprinted on everyone that stays so your good nature will keep its roots here while you are away.

After that, now that everything has settled down you round up everyone that wants to return home and start the trip once more back home.

When you arrive to your now home isles you're greeted by a mass of your old and new people, your family is the first one to greet you at the shore, you grown and small children followed by their respective mothers, Daarta, Varu, Lone, Atrea and Flora the green girl.

Years pass...

As the days turn to weeks and weeks to months things return to normalcy, you live off most of the time in your new land surrounded by your growing family and friends, aging away happily with them, but Evangeline doesn't, she sees you either away into the years while she retains her young beauty, you can tell this weights down on her but you assure her you've lived a great life.

Things back at the old continent also go well, the immortal gods that were cast out are brought back and healed overtime thanks to the generous races you freed, your kind teachings never go unnoticed and they're slowly imprinted into the minds of those that live within your conglomerate. New tribes are discovered and slowly brought into your fold, those hateful humans eventually lose heart on their hate and are allowed back but always looked down upon until the end of their lives, their children on the other hand learn from their mistakes and move on.

The flow of new humans never stops, and thanks to them you advance your technology slowly but surely, any negative thoughts or principles going against your community are easily removed when they're brought in to your community.

And with that, the years pass, time ages you same as your wives. When your legs fail to support you your children are there for you, when your eyesight dwindles ever so slightly your wives are there for you, when your health is no longer what it used to be your people look out and care for you and finally when your life seeps away during your final days you're surrounded by your wives, children, followers and friends, every single one of them mourning and crying over your loss.

The news of your death spread fast, reaching the ports of the old country in less than a week, the two continents mourn your death but your legacy lives on, you've changed things for this place for the better, forever.

But you're not alone for long, Evangeline and soon your wives join you, living away in the afterlife together.

The End.
>>
>>1406649
>But you're not alone for long, Evangeline and soon your wives join you, living away in the afterlife together.

Great, just great.

Bravo, OP.
>>
>>1406649
Very Nice, this was a fun ride

Until we meet again, OP, Ever...

Who knows when you'll see this lone Lurker again, if our paths cross then be it fate, but for now...

I'm dust in the wind~
>>
>>1406758
Hey, don't leave now, OP will make what ifs.

And maje a discord so you can join us.
>>
>>1406763
What?
>>1406758
Practicing Pervert#7269

My discord if you ever get one m8
>>
>>1406791
>What?

Uh, forget it, I think I just got confused.
>>
>>1406758
Gonna miss u bby




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