[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: DragonQuest.jpg (158 KB, 640x440)
158 KB
158 KB JPG
Discord: https://discord.gg/fjQ8D

Character Sheet (Full!):https://drive.google.com/open?id=1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU
Character Sheet (Renexizious Only!): https://drive.google.com/open?id=1xgNKMzLUZS9L05DUCxmsvuYs-bGPIRpQsFv5k7oaBBk

In the last thread, we didn't really do much since I got busy with a case of Workitis.

But we were in the middle of convincing Haroldr to go out with Renexizia... And narrowly convinced.

It's not too long until you fly back home finally... You of course, tell Haroldr to make himself at home while you get ready to "treat" him.

It's not until your almost about to inject him with the mutagen you get interrupted...

By your mother, of course.

"Rennie? Are you busy?"

You of course, sigh as Haroldr looks up from the operating table to your mother.

"Mom, what do you need? I'm kind of busy right now..."

"Oh, I know dear, with your world-conquest thing... I brought cookies though, and I was ever so curious if you could help your mother out with a few things."

Goddamn it...

"Such as?"

"Oh, well... I mostly just wanted to spend some time with you, you know. And also, I think it's been a bit too long since our last mother-son bonding raid!"

"It's been a few months though."

"That's exactly what a human would say, you know... "Oh, I'm too busy! Doing... Silly mortal things." Karestina says, mocking a rather poor impression of a human.

"...Mom, that's a bad impression."

"Well, I wasn't really trying dear... Besides, I need to get some more slaves to help me construct my lair..."

"...I could dig it out for you. Or you could dig it out."

"...Well... By Tiamat, I just want to be with my darling boy. I doubt Richard would like to go on these trips... He's so sensitive." She sighs out... Of course, she fully enters the room at this point, and puts a nice, large plate of cookies right on a table.

"...Mom, can I at least turn him into a half-dragon?"

"Well dear... I suppose you can. Is it dangerous in any way to you?"

"...No?"

"Oh, great! Go ahead dear, I'm watching you, don't worry."

She gives you a pat on the head, and a kiss... You go to inject Haroldr with the mutagen...

"Oh, by the way... Who is this? I just want to make sure."

"Erh... Why are you asking?"

"Just making sure this isn't one of my agents, spies, conspirators, slaves-to-be..."

"I thought you stopped enslaving people?"

"...Well, only torturing them. Enslaving mortals is a family tradition you know."

Actions

>...Explain to her who Haroldr is?
>...I'm not really sure if I actually do want to go on one of those trips with you mom.
>...You know mom, raiding some humans sounds fun.
>...Why don't we do it in a different dimension?
>...Hey, mom? Why don't we just relax a little? I mean, you can read me a story or something.
>...You know, I bet I can get Richard to come along. A family outing. (Your mother will be very happy)
>Write-in
>>
>>1393257
Oh, and also...

>Maybe you should get Elizabeth a gift on one of these outings. She likes slaves too!
>...Maybe you should bring Elizabeth along somehow?
>...You know, your son Charlemagne has a dragon mutagen. Check in to see if he's taken it... Maybe... Maybe you can do father-son bonding raids?
>Write-in
>>
Bumping
>>
>>1393259
>...You know mom, raiding some humans sounds fun.
>...Why don't we do it in a different dimension?


>Write-in
"Don't worry about him, he's just a boyfriend I am preparing for one of my daughters to avoid her going to a college in another country, causing a political nightmare and potentially world war 3.

Also because he is better than some random biker, he has a job! He fights for his nation!..you get the idea."
>>
>>1393257
>...You know mom, raiding some humans sounds fun.
>...Why don't we do it in a different dimension?
>>
>>1393257
It looks like the Discord invite has expired.
>>
You explain to to your mother who he is.

"Oh, splendid Rennie. How considerate of you! And it's so great you want to go out with me... Now, how's your wives?"

"Well, Liz is a bit angry and pregnant..."

Your mother seems very pleased, but a bit concerned.

"Are the two of you having problems, dear?"

"A little..."

"Oh dear oh dear... Well, if you want a helping claw dear, I can always help."

She gives you a rather concerned kiss on the head...

"...Also, thank you dear for the grandkids. Now, would you like my help dear?"

Actions

> Mom, I'll be fine. I can handle Liz.
> No problem about the kids mom.
> I would actually.... Some help would be nice.
> Write in
>>
>>1393391
> I would actually.... Some help would be nice.
Maybe something like just spending time with her and getting her to tell us how exactly she is feeling.
>>
"Actually, yeah. Some help would be nice."

"Oh, Great. How's Chrysoula and you?"

"She's a bit sick right now..."

"Oh, how awful. I hope your getting along alright with her too." She says, clearly worried.

Actions

>Everything besides her being sick is just fine mom.
> She could be a bit better...
> Eh... It's Flames thing, I just put up with it.
> Honestly I hope she leaves...
> Write In
>>
>>1393431
> Eh... It's Flames thing, I just put up with it.
>>
>>1393434
This.
>>
>>1393431
>Everything besides her being sick is just fine mom.


>>1393434
>>1393496
She is best girl. Listen to reason dammit!
>>
>>1393501
We did only marry her because of Flames though.
>>
>>1393501
Liz is best girl. Chrysoula-fags are kidding themselves.
>>
>>1393551
That is incorrect.


We married her because we would gain a connection with the Greeks, would make Flames happier and would gain an adorable little mino woman. She was an additional waifu and the best one.

I know you other anon's want to get rid of her and Frankizka but I won't allow it if I can.
>>
>>1393604
So basically your the reason we have three wives.
>>
>>1393598
Liz was first girl. First girl isn't best girl. Ever.


Chrysoula meanwhile has:

1) Gotten a job to buy gifts and shit for us.

2) Made actual shit for us like those replacement banisters, furniture and even some jewellery.

3) Taken care of us while we were sick.

4) A shit ton of other stuff, including not being a cunt to our other wives, something they can't do themselves.


>>1393620
Nope. I wasn't in favour of Frankizka beyond a minor relationship but I was for Chrysoula.
>>
"It's Flames thing. She's nice though, I guess."

"Flames... Who was he again?"

"My second head..."

"Oh, right... You still have imaginary friends." She quietly mutters.

"He's not imaginary. "

"Sure he's not dear. Anyways, while I was out, I ran into this interesting human invention... A plane! So of course, I was thinking about seeing how they'd work..."

"It's interesting, yes."

"Oh yes it is. Oh, by the way dear, what time did you want to go?"

Actions

> How about after this?
> Why dont we leave tomorrow?
> In a week?
> I'll tell you when we're going, ok?
> Write In
>>
>>1393681
> How about after this?
>>
"How about after this?"

"Oh, that'd be splendid! I'll see you outside dear."

She leaves, and you have a rather nervous and on edge Haroldr to deal with...

"Erh, do I have to really take this mutagen?"

Actions

> Of course you do. Do it already?
>Forcibly mutate him.
> Set ground rules about your daughter first. (Better behavior from him!)
> You know what? Never mind.
> Write in
>>
>>1393866
> Of course you do. Do it already?
>>
>>1393866
> Write in
"If you don't want to die to elves, drow, communists, socialists, cultists or any of my other enemies, it would be advisable."
>>
You tell him to man up as you give him the mutagen. He seems to be nervous and you give him it...

He begins to mutate rather painfully, and leave a note on where to find R enexizia while you go out with mom.

You head outside and see your mother, and proceed up to the surface... That's when you see a wrapped up Chrysoula in front of you, in a nightgown, a ton of blankets covered in her fur and being dragged on the floor. She's mostly settled into an alternating cold which goes to a fever then back to a cold, and seems to have symptoms of influenza and tightness of the throat still.

"Chrysoula? Did you need something? You should be in bed you know."

"H-hi R-ren. I ran out of cough medicine. "

"You could of called a servant you know."

She coughs mightily, making your spine shiver a bit.

"I-I also kind of wanted to see you."

"For?"

"...Could you do... Do..."

She sneezes and covers her sneeze barely with a blanket.

"Do what?"

"...I dont want to be a p-p-pain, but these blankets are covered in mucous and fur... I kinda want some new ones please."

"...Can't you ask a servant?"

She seems a bit red and nervous at this point.

"...And erh... Maybe a b ackrub, a kiss... Uh... Some dinner. Please? I'd love it."

"...You can ask the servant for these things you know."

"...It's just really special if you or Flames does this... And you owe me a bit from me taking care of you... T-though I kinda do owe you for fixing my back."

Actions

> Refuse. (Chrysoula will not lose any opinion, or change in any way, but will be disappointed and a bit sad. Flames will dislike this.)
> Can I do this later? (Answer: No)
> Sure. This is easy, taking care of your minotaur... (Chrysoula will be happy and have a higher opinion.)
> Write In
>>
>>1394021
> Sure. This is easy, taking care of your minotaur... (Chrysoula will be happy and have a higher opinion.)
>>
"Sure, I can d-"

That's all you manage to say before she gives you a great, huge crushing hug.

"Thanks."

You think about what to make her...

> A salad. Nice and simple.
> Do something special for your herbivore. (Write in, but a happier Chrysoula with bonus XP to cooking.)
> Do something ultra special and romantic! (Like above, but increased rewards but higher DC to cook.)
> Write In
>>
>>1394083
> Do something special for your herbivore. (Write in, but a happier Chrysoula with bonus XP to cooking.)


Potato and leek soup with some bread. Simple, filling and nutritious.
>>
You of course make dinner for Chrysoula. ..

All while ordering more blankets and of course, back scratching her.

Roll me a 1d20 three times anons.

+2 if you can find a way to relax her and do it easily.
+1 if you can be a bit romantic and consider doing other nice things for her. (Higher happiness with Chrysoula. )
>>
Rolled 20 (1d20)

>>1394177
>>
Excuse me while I think of ideas. Feel free to suggest stuff too.
>>
>>1394222
She becomes so happy that she becomes overjoyed, ascends and joins all the Greek heroes in Olympia.
>>
>>1394222
She becomes so happy she magically is no longer I'll and leaves on a trip to get us a thank you gift. But gets stuck in some other country she decides to stay at for a few months.
>>
Critical Success!

You give her such a great backrub, she seems to somehow be feeling much better, and happier.

"...S-so... Ren?"

"Yeah?"

"...Thanks for doing this. We don't get to see each other a lot."

"Yep."

She goes silent for a minute...

"...H-hey... Ren?"

"What?"

"...What do you think I'm good at?"

Actions

>...I don't know?
>Why are you asking?
>...Does being cute count?
>...Not to be rude, but I need to get going with mom...
>...Being a burden?
>Well, you are a rather capable blacksmith and artisan...
>...What do you think your good at? You should know yourself better than how I know you.
>Write-In
>>
>>1394367
>Well, you are a rather capable blacksmith and artisan...
>>
>>1394367
>Well, you are a rather capable blacksmith and artisan...
>... any how I have to get back to my mom now, I'll be back hopefully soon.

What color is Haroldr?
>>
>>1394400
You won't exactly know until you get back.

"Well, you are a rather capable blacksmith and artisan... But I really do need to get going."

"O-oh, right. See you Ren, and Flames."

She gives you a kiss, and you grow your second head Flames. Who she also gives a kiss.

You get back to your mom and decide where you should raid...

>D&D Dimension.
>Warhammer Dimension.
>...2016 Dimension.
>...Try to go back to that 40k Dimension.
>Write-In
>>
>>1394515
>D&D Dimension

We were in the 40k dimension? When and how was that?
>>
You of course, decide to take a classic trip to the D&D dimension...

You and your mother begin to fly there, and it doesn't take too long for you to go through the portal...

When you go through the portal, you end up on the other side of course... And both you and your mother ascend to the skies to judge where you should head to first...

From your brief anyalsis of the region from the sky...

You've determined that your raiding and pillaging has certainly effected the land... As you fly above many burned down villages, empty villages, and overgrown fields...

You'd estimate that the lands are about 40% destroyed, with the lone farms and villages being almost completely sacked and destroyed... The only villages and towns you can see are deeper inland, and clearly protected by soldiers... And as you see, you may of caused quite a bit of a starvation problem as you notice some protests and gatherings in your flights... How can you tell there's a lack of food?

Well, you distinctly remember not seeing starving serfs in the streets or market stalls completely empty.

What do anons?

>Look for isolated villages to raid... They're easy targets.
>...Perhaps you should try to get in better graces with these people. Look into supplying food and water.
>...Raid the villages and towns closer to civilization. (Harder but more wealth and slaves!)
>...Raid the urban centers! Cities will burn! (Very hard!)
>...Move on. You've done enough damage to these lands.
>Write-In
>>
>>1394613
>...Move on. You've done enough damage to these lands.
>>
>>1394613
>...Move on. You've done enough damage to these lands.
>>
You decide to move where your raiding at...

Choose a direction to move to!

>Move to the Grand Duchy. It's a rather wealthy independent duchy, but one of your sons controls it...
>...Go over the ocean.
>See about going south to the plains...
>Go north, towards the tundra.
>Go west, towards the kobolds, halflings, and goblins.
>Write-in
>>
>>1394821
>Go west, towards the kobolds, halflings, and goblins.
Do these include our Kobolds? If so it might be a good idea to stop by. Maybe even entice another small tribe to move in and bolster it.
>>
>>1394916
Yeah, your going to head to your kobolds.
>>
>>1394944
>Go west, towards the kobolds, halflings, and goblins.
>>
You decide to head westward...

Roll me a 1d20 anons to see if you can find civilization. Two rolls allowed.
>>
Rolled 18 (1d20)

>>1397768
>>
18

It's not too long before you fly above what seems to be a large settlement of halflings. settled next to a river. It seems rather wealthy, with some barley fields nearby and it seems to be quite calm and peaceful
>>
>>1397778
Why the fuck did it post like that? Goddamn it.

You of course, could choose to move to the more "barren" lands where kobold villages lay and goblins and orcs make their home at... Or stay on this fertile side.

Actions

>Raid this village!
>Move down or up the river! There should be settlements farther down!
>...Move to the more barren lands beyond.
>Write-In
>>
>>1397784
>Raid this village!
>>
>>1397784
>Raid this village!
>>
You decide to raid this village...

How are you going to do this anons?

>Go down and terrify them into subservience!
>(Draconic Overlord)Proclaim yourself their new ruler... And demand tithes.
>(Shrewd Minded) Look into "friendly trade" about them giving them all your stuff for something completely useless.
>(Genius) Look into practicing your latest theories regarding SCIENCE as you pillage and raid... Such as "how much blunt tramua does it take to cause a mini-shockwave?"
>(Shapeshift!) Go to a different form and raid it!
>Write-In
>>
>>1397845
>Write-In
Offer to make a irrigation network from the river to irrigate their fields, in return for a portion of their produce and their current stock. While also pointing out that we could just take it if we wanted to...by for example talking about how our "claws are like ploughs or greatswords. Rending the earth." and such.
>>
Rolled 7 (1d20)

You decide of course, to look into offering them something in exchange for you doing a bit of work...

You of course, begin to descend...
>>
As you descend, the village visibly pokes their heads outside as you land, narrowly avoiding crushing a few houses... The settlement seems quite terrified, as they seem to be staying in their homes rather than actually going outside to deal with you... A few windows open up to look at you though, and quickly close. And you hear a few door's lock bolts engage.

Actions

>...Knock politely on a door? (Warning, Renexizious's size and strength may mean he'll accidently break a house.
>Shapeshift.
>...Give an apology for your rather terrifying landing?
>...They're already scared of you. Capitalize on it.
>Write-In
>>
>>1397866
>Write-In
"If my intent was to do you harm, would I not have started by now? Would I not have burned your village down or something?

I am here to do business with your village, my labour for your harvest is the trade I wish to make."
>>
>>1397872

You might want to also mention your mother or make an excuse why there's 2 dragons.
>>
>>1397875
"If you want to be enslaved by me or my mother over there, then continue to act this way. If not, can we conduct some business so we can get onto a nice family raiding of a less useful village of Orcs or something."
>>
"...Now, villagers. If my intent was to do you harm, I would of started by now. I would of burned your village down, but I am here to do business with your village... My labor for your harvest is the trade I wish to make. However, if you refuse to come out, you will be enslaved by my mother above us... But if you wish to not be her and my slave, we need to talk about business..."

It's not too long until the largest house pushes out a short, rather overweight halfling comes out. He bangs on the door for him to be let back in, but he comes face to face with you, his back up against the door...

You stare him right in the eyes and wait for him to talk.

"H-h-hello... I-I erh, I'm the... Mayor here. Mayor Rivetswort..."

He is very, very terrified of you, that much is clear.

Actions

>...Terrify him a bit more.
>...Give him a toothy smile, of course.
>(Draconic Overlord) Make a rather easy to satisfy demand... And slowly increase it. Get these halflings used to working for you!)
>(Shrewd Mind) You know, the faster talker you are, the more likely they may unwittingly give you their food and supplies...)
>...Give him a simple offer. Demand a percentage of his town's food and livestock in exchange for irrigation. (Select a percentage!)
>Write-In
>>
>>1397892
>...Give him a toothy smile, of course.

>Write-In
"Lovely to meet you, now to business.


I have a town of kobolds under me who until I took over traded for food. I wish to resolve this weakness by securing a food supply from your town in return for my labour. In constructing any number of large projects.

Admittedly with each costing you a certain amount of your produce. However I would prefer to keep it a simple percentage system in case you don't have a accurate way of weighing your produce."
>>
You give him a wide, toothy smile, which terrifies him even more.

"Lovely to meet you, now to business... I have a town of kobolds nearby who serve under me until I took over, and began to trade for food. I wish to resolve this weakness by securing a food supply from your town to mine... In return for my labor in the farmland for such a monumental project, I suggest a fair contribution to me... A certain amount of produce. Percentage based, you see."

"...What's erh... Percentage?"

"...Half of something, full, that sort of thing. Fifty percent would be half."

The mayor is... An odd mix of confused, terrified, and shocked.

"Half of our produce? That's far too much..."

[red]"...Well... What are you doing with it?"[/red]

"We do crop-rotations and use some of the crops as fertilizer... The rest is for food, of course!"

You look around, and notice a small windmill with a bakery next to it... The pastries put out seem to be quite artisan... Frosting, cream filling, that sort of thing. They certainly seem to have a bit of a knack for cooking as well.

Interesting. It seems these halflings are simple mentally, but seem to be rather great farmers and bakers.

Actions

>...Suggest their produce come out of what they eat. They're making cream pies for God's sake, they can spare a bit.
>...Fertilization? Take the food out of that.
>...Offer the irrigation for free.
>...Nom the mayor. He's not cooperating.
>Write-In
>>
>>1397963
>Write-In
"I was just explaining how percentages work. Not giving an example of how much I want from you as I know that such an amount would be unsustainable.


Let me ask you this, how much can you give me as of this moment in time and of all future harvests reliably? That is to say, even if you have a minor drought or famine or such, what can you manage to supply me?

I would be quite willing to take only that much assuming it covers the food needs of my kobolds or at least puts a major dent into the problem.

Also, it doesn't need to be especially high quality food, just grain and other such basics. They can refine it themselves into food stuffs.


Remember, I said I will offer my labour. If there is anything needing built, made or repaired I can almost certainly do it. I chose to mention the concept of me irrigating your lands as it would increase your yield and allow me to receive more from you.


My goal here is mutual benefit and I hope you can understand I mean you no harm so long as I feel that can be achieved. As such, I think I shall do the irrigation in return for a percentage of all future harvests, so you can figure out what you can spare over the coming months."
>>
You of course tell him you were just explaning.

He mentions that he can give you 15% of the village's harvest with some complications in nutrition among the villagers (leading to health problems later on)..
He can alternatively give you 10% for little cost, but cattle and fertilization would take a bit of a hit.
He can give you 5% without anything bad really happening.

"I erh... I fail to see why we need irrigation, dragon..."

"Well, to keep your crops healthy, that sort of thing."

"...I-I think we'd be good without your help. B-but thank you for it... D-dragon" He says this timidly... His nerves seem to be coming back, but not enough to exactly question you...

Actions

>Intimidate him again!
>...Well, this is simple... Talk about how irrigation is worth it for a mere 5% of the harvest!
>...Mention how having a dragon as a ally is a very, very good thing.
>What is with mortals and questioning you? Honestly, at this point your very curious. Who the fuck asks questions like this to a giant dragon with three goddamned heads?
>Write-In
>>
>>1398046
>Write-In
"The irrigation is just an example of something I can do but it would allow for a reliable supply of water to your current and any future fields in the case of a long dry spell by taking water from the river."
>>
>>1398116
The settlement is right next to the river, it's farms too.
>>
>>1398124
True.


Well, fuck I guess we could do something else for them...I don't suppose they want a church or a wall around their town or a new road made through a mountain or something.

Perhaps there are some bandits we could eliminate for them.


Failing all this, just explain that we need to get something from them, or our mother will want to enslave them all.

So you know, just like 1% or something if all else fails.
>>
"...Erh.... Well, do you want a wall or something?"

"Um... Well, no? I mean, the miller's been looking into getting a second mill, I think."

That sounds roughly close enough...

"Well, why don't I work on it for you?"

"...Erh, well..."

"...Let me do it or you'll all get enslaved."

"Alright, alright, you can do it then!"

You of course, get to work right away... Your mother however, is quite confused at what your doing.

"...Dear, why are you working for them? I thought we were going to raid together?"

"...Well... They're going to give us tribute, that sort of thing. After I finish this, ok?"

She lets loose a bit of a disappointed sigh, marking a bit of disappointment.

"Well... If you want, I'll just... Lay down somewhere, I suppose. I was hoping we'd have a great family outing, involving pillaging and setting fire to settlements. That sort of thing."

Actions

>...Come on mom, we can do that at the next village, ok?
>Come on mom, why don't you give me a helping hand?
>...Alright, alright. We can pillage this vilage, ok?
>...I mean, I'd rather just get some tribute and call it a day.
>...Let me finish this, please.
>Write-In
>>
Hol' up. Isn't our Kobold village extremely weak and considering Kobold nature, a prime target for adventurers and other people who would do harm. I'm not against doing business but we should be keeping the village a secret so that more stuff like the Goblin wolfriders doesn't happen.

>>1398221
>...Come on mom, we can do that at the next village, ok?
Preferably Orcs or Goblins.
>>
>>1398221
>...Come on mom, we can do that at the next village, ok?
>>
>>1398235
True but the groups of adventurers who would consider attacking a dragon are the kind who are generally more powerful than to spend their time helping villages with mundane problems, so to speak.


Also, if they know that the kobolds have done no wrong, then they can't really kill them without reason. At least without not being heroes and at that point I doubt they are dumb enough to want to piss off a dragon.
>>
>>1398284
Still, I'm afraid of something like a group of Paladins, or any group who would gladly destroy the Kobolds, stumbling on this and attacking our village when we're not here.
>>
>>1398303
Again, the cross over between those that would go into a random halfling village, go out of their way to help, care or have something against us / kobolds is in my opinion too small.


Still, we could have them drop the food off at a neutral location where our kobolds can pick it up without them learning the actual location of our town.


Or we could just get round to fortifying the town with a wall and a moat and shit.
>>
File: IMG_2200.jpg (209 KB, 500x642)
209 KB
209 KB JPG
>>1398341
>we could just get round to fortifying the town with a wall and a moat and shit.
This pleases me
>>
>>1398344
Oh please don't start with fortification porn please. I don't want to spend an entire thread making the kobold town impenetrable...
>>
Back anons

"Come on, we can do this to the next village, alright?"

She sighs, and watches you work and helps you a bit.

Roll me a 1d20 twice anons.

+1 if you can tell your mother why it's worth it to help.
+1 if you can slightly fantasize about fortifications.
>>
Rolled 18 + 2 (1d20 + 2)

>>1398960
"If I can stabilise the region or keep it stable, then there is a lower likelihood of my kobolds coming under attack and me losing my invested time and money in them. Plus, I get something from doing this too: I know for a fact that it reduces the problems the kobolds may have in future when it comes to getting enough food."


The imposing nature of a 30 meter tall walls with towers, gates and defensive guns. All surrounded by collapsible tunnels and external support towers.
>>
Rolled 20 (1d20)

>>1398960
We'll have walls that stand 40 feet tall if the environment allows it and it'll be at least 8 feet thick. Oh it'll be a Big Beautiful Wall, one that's extra THICC. Have towers every 50 yards with plenty of places to shoot crossbows from. And on top of those towers we'll have ballistas or scorpios to take down approaching siege engines or Giants which exist here. Then add another wall in front of that but small so as to compliment the main one. Wall Major and wall minor. Be sure to have a great ditch in front of wall minor. We could even construct a railroad so that ammunition and soldiers from village can reach it quickly. Oh and need a drawbridge. That's totally awesome and relevant.
>>
File: IMG_2201.jpg (79 KB, 553x567)
79 KB
79 KB JPG
The dice gods agree with my cozy fortress autism. It shall be done.
>>
Critical Success!

You full on fantasize about FORTIFICATIONS!

In fact, you fantasize hard enough that you accidentally make the mill a FORTRESS WORTHY OF IT'S NAME!

Your mother also gives you a pat on the head as you finish up... The mayor seems quite impressed...

Roll me a 1d20 three times to see how impressed the halflings are by your FORTIFIED MILL!

+1 if you can think about how you fortified a mill.
+1 if you can fufill your ego about doing this.
>>
Rolled 10 (1d20)

>>1399145
Just for the record, I was fantasizing forifying the Kobold village.
>>
10

Minor Failure!

The gnomes seem... A little off-putted by the fortificated mill. But however, you feel quite a bit of pride...

It's not too long until you get them to agree to a "trade" (More of an extortion) agreement, and fly off... Mom continues to be caring to you, and you think you've gotten a bit stronger.

Minor Upgrade anons.

>Upgrade a Mutation!
>Form Mutations!
>Save it for later!
>Write-In
>>
>>1399320
>Form Mutations!
Dragotaur
>>
>>1399413
It is one hell of a utility form.
>>
You decide to upgrade your dragotaur form.

What to get?

>Increased Size (Even bigger and badder! Can use bigger weapons, more strength and weight, and also can take more damage. Easier to hit however.)
>Severe Brutality (Dragotaur becomes more powerful on brutal bonuses.)
>Combine a form with another one! (Creates a new form!)
>>
>>1399983
>Increased Size (Even bigger and badder! Can use bigger weapons, more strength and weight, and also can take more damage. Easier to hit however.)
The tankiest of tanks
>>
Your size as a Dragotaur is EVEN BIGGER!

Anyways, you continue to fly on...

Roll me a 1d20 twice to find civilization.
>>
Rolled 3 (1d20)

>>1400199
>>
Rolled 14 (1d20)

>>1400199
>>
Rolled 10 (1d20)

>>1400199
>>
14

It doesn't take you too long to fly over a cave entrance, and smell... Meat being cooked. Looking around observantly, you notice a surprising amount of trampled grass... Someone's living here.

Hm.

This may be civilization, or it could be simply a hermit...

Actions

>...Investigate.
>Fly on, it's not worth it to look...
>Write-In
>>
>>1400259
>...Investigate.
Orcs?
>>
You decide to of course, investigate...

The cave's entrance is rather slim, and will be hard to fit in your dragon form...

Shift to another form?

>Yes!
>No! Don't go in!
>Write-in
>>
>>1400388
>Yes!
Shapeshift into Half-Dragon form.

I'm gonna chrash soon if not now
>>
You go into your half-dragon form, and poke your head inside...

Roll me a 1d20 anons. You only get one roll.
>>
Rolled 2 (1d20)

>>1400537
Here it comes.
>>
>>1401286
Shiet
>>
Rolled 16 (1d20)

A large bronze spiked ball flies towards your face, an apparent trap!

Ignore my roll.
>>
The ball hits you right on the nose, breaking it... The force of the ball even breaks off one of your teeth!

Health Lost: -600 Hp

You are missing a tooth! -1 Charisma!
You cannot smell anything!

You apply Neurotic Healing to tour face, stopping the bleeding for now...

Inside the cave seems to be a few huts, likely belonging to a tribe.

Actions

> Approach the tribe?
> Shapeshift
> Leave...
> Try to draw the villagers out.
> Write In
>>
>>1401583
> Write In
Check for other traps and apply a shield rune to ourselves just in case. Then move towards the tribe.
>>
>>1401586
This

>>1401583
Don't Half-Dragons have snouts.
>>
>>1401593
Technically there is a nose in a snout just not noticeably.
>>
Roll me a 1d20 anons, twice

+1 if you can warn your mother and reassure her about your nostrils.
>>
Rolled 18 + 1 (1d20 + 1)

>>1401634
"Mind out for any traps mother, they seemingly have set some and they sting quite annoyingly."
>>
18+1

Good Success

You find a few more traps as you slip in, and get close to the village.

Judging from the fact most of the villagers are gathered in a circle and roasting two pigs. They seem to be kobolds, and unaware of your presence.

Actions

> Attack them!
> Go up, and introduce yourself!
> Observe!
> Shapeshift!
> Write In
>>
>>1401698
> Go up, and introduce yourself!


More kobolds, great!
>>
You decide to go up, and introduce yourself.

How are you going to do this anons?

>Try to show that your just like them... Only a dragon.
>...Show off how awesome you are, really.
>...Shapeshift.
>...Maybe you should go for the traditional "dragon form, loot now".
>...You know, why don't you look into bringing the kobolds a gift? They seem a bit hungry.
>Write-In
>>
>>1401721
"Behold and stand in awe!"
>>
>>1401721
>...Show off how awesome you are, really.
Fuck you I said paste.
>>
>>1401721
>...Maybe you should go for the traditional "dragon form, loot now".


We did promise our mother we would loot the next one for slaves for her. Anyhow, there are plenty of other kobold villages for us to get more from.
>>
Rolled 2 (1d2)

Rolling.

1=Show off a bit!
2=Raid!
>>
You decide to of course, loot and raid this small village.

However, Solaire puts up a bit of protest... Mostly talking about how we shouldn't exactly do this to your racial relatives, the kobolds. It's just a bit distasteful for him, and he thinks that it's a "crossing a line"

It certainly seems Solaire dislikes harming, raiding, or enslaving other draconic species.

Actions

>...Argue with Solaire that they aren't even draconic?
>...Fine, fine. Bad idea, just do something else.
>...Just do it already!
>Write-In
>>
>>1401873
>...Fine, fine. Bad idea, just do something else.


Show off then but I am still arguing we will have to apologise to mother...
>>
Roll me a 1d20 twice anons.

+2 if you can show off your draconic glory to the kobold tribe.
+1 if you can mention the benefits for working for the new up and coming overlord dragon.
+1 if you can think about if your mother will be a bit annoyed with you being so soft on this raid.
>>
Rolled 7 (1d20)

>>1401886
>>
Rolled 4 + 3 (1d20 + 3)

>>1401886
Casually show off our breath attack.

>Serve me and never again shall you know the fear that comes from the people who plague this land. Orcs, Goblins and even Humans will not threaten you as they no doubt have in the past. Come now and I will protect you.

Sadly she will be disappointed at not taking these Kobolds as Slaves but it's for the greater good. The greater good of fortifying our holdings here and making impregnable defensives.
>>
7+3

Failure

You let loose a fiery gust, alerting the kobolds to you.

They seem alarmed, and see you as an intruder most likely, as they begin to scramble away, you'll only have one more chance to convince them to your benign intentions.

What do?

> Raid, they have it coming
> Try to be nice?
> Dragon Form. (Risky)
> Write In
>>
>>1401985
> Try to be nice?
>>
Do anons have any idea on how to not scare them off?
>>
>>1402008
>tfw we can't use Liz's big tiddies
Damn

Offer them any spare coins we might have in ur pockets or scraps of meat in our teeth. I would say smile but that might scare them even more
>>
>>1402019
>Spare food in your teeth
> Offering it to the kobolds

Stop. Now.
>>
You of course, try your very best to be nice.

It's an uphill battle.

Roll me 1d20 twice anons

+2 if you can struggle at being non hostile and friendly.
+1if you can think about how Liz would deal with this, and miss her deeply.
>>
>>1402052
"Sorry, I was just trying to get your attention! I just want to talk with you!"


Why couldn't Liz be here, this shit never happens to Liz, she always socialises her way out of shit...
>>
Rolled 10 (1d20)

>>1402052
>>
>>1402060
Roll please
>>
Rolled 16 + 3 (1d20 + 3)

>>1402079
>>
16+3=19

Good Success!

You try your best to apologize for coming off a bit... Hostile. The kobolds seem a bit stunned that you aren't exactly going to go and kill them, enslave them, etc. Though they cautiously keep their distance... They seem to be quite intrigued at you being able to speak their language.

Actions

>Continue to speak!
>Attack! Enslave! Dominate! You know, that sort of thing.
>Use pheromones!
>Write-in
>>
>>1402252
>>1402252
>Continue to speak!
>>
>>1402252
>Continue to speak!
>>
Do anons want to say anything specific?
>>
>>1402309
>yo famalams. Come with with me and I'll get yo out of this bogus ass place
or
>I am not here to hurt you. I am here to help you and make things better for you. I will even give to you a new place to live that is unlike this dank cave. A place where it is safe for children and families.
>>
You of course begin to reassure them, talking about how you'll take them to a better place... They listen to you a bit, curious... Though still suspicious.

Roll me a 1d20 twice to convince them to come.

+2 if you can mention how glorious your personal kobold tribe will be...
+1 if you can shill a bit for your personal religion.
>>
Rolled 13 + 3 (1d20 + 3)

>>1402987
>You will meet others like you. Kobolds who were once struggling just to survive but now live in a community guided towards prosperity by me. I, Renexzious, am but one of several beings worthy of worship.
At the village they'll learn more about Jupiter/Jove and Tiamat.
>>
You can roll again if you want to do a more convincing argument anon.
>>
>>1403182
I think I'll just take the 13+3 since there's a good chance I'll roll worse and I'm a bit too tired to think of an argmuementmin a timely manner.
>>
Rolled 9 (1d20)

>>1402987
>>
Rolled 18 (1d20)

Sorry about taking so long, I was busy sleeping.

13+3=16

Success!

You of course, reassure them about a better tomorrow...

Ignore my roll.
>>
The kobolds seem convinced, but don't trust you outright. They let some volunteers go with you to see this other tribe....

Meanwhile...

> PoV of Elizabeth
> PoV of Charlemagne
>>
>>1404115
> PoV of Charlemagne
>>
You are now Charlemagne!

You've of course, just finished interrogating the Drow captain.

From what he's told you, apparently he's a mercenary ex-slave who's working for this Aria, and apparently his job was to transport defective materials. Apparently the reason why the Drow dislike you so much is that they're found your responsible for attacking a few settlements in the underworld a few years ago, along with attacking their "surface interests", and have responded in revenge... Also destroying a few villages and enslaving it's population. To serve as hostages, too.

Of course, he gives you two names you can follow up on... Apparently... Somesort of self-professed imam in Turkey leading a extremist movement of Islam called Wahhabism. They're moderately funded but well-armed.
The second name is a ex-Janissary leading a Turkish nationalist movement against your regime in Turkey as well. They are considered to be extremely well-funded and equipped.

Of course, that's the groups the Drow Empire is funding... And have little to no cares about. The only name that really would know something is the drow courier supplying them with money, who also supplies him with money.

In theory, if you manage to find this courier you could find out who else they're funding besides revolutionary movements.

Actions

>...Deal with the Wahab Movement. (Not dealing with the Wahab Movement will lead to Wahhabism gaining popularity in Anatolia, Syria, and Constantinople and severe religious revolts/attacks!)
>Deal with the Turkish Nationalists. (If not dealt with, you might go through an armed revolution!)
>...Try to hunt down this courier. (May stop a large amount of funding to these two groups, but very, very hard!)
>Write-in
>>
>>1404221
>...Deal with the Wahab Movement. (Not dealing with the Wahab Movement will lead to Wahhabism gaining popularity in Anatolia, Syria, and Constantinople and severe religious revolts/attacks!)


We can reconquer the Turks if the worst happens but we can't realistically defeat a religion when it is in control: you can't kill an idea.


However, if any of the other anons want to risk it and go for the courier, lets do it.
>>
>>1404221
>...Deal with the Wahab Movement. (Not dealing with the Wahab Movement will lead to Wahhabism gaining popularity in Anatolia, Syria, and Constantinople and severe religious revolts/attacks!)
>>
You decide to try and deal with the Wahhab movement...

It's not too long until you get some reports of the region and the most likely places the Wahab Movement is at...

It's not too long until you actually get a full list from dad's second wife of interested parties... Such as the Byzantine Imperialist Movement who wants independence from your father... Then of course you have the Greek Separatists...

Great. There's' a lot of parties who don't like you here. Not to mention it'll practically take you weeks to get down there to do anything...

However, you need to do something...

>Go down there in person! (It'll take three weeks!)
>Go down there in person... And maybe take Svana... It'd be a bit romantic, just seeing the city of Constantinople. (It'll take three weeks, and you'll take the highly religious Svana with you!)
>...Isn't there some crazy robot here that dad made or something? Honestly, you've only heard about him... Maybe look into finding him?
>...Maybe you should use that dragon mutagen... It can't hurt. Can it?
>Try to deal with the Wahhab's at home with... Planning? (Hard to do at home!)
>Write-in
>>
>>1404279
>...Maybe you should use that dragon mutagen... It can't hurt. Can it?
Now or never
>>
Does anyone else want to vote?
>>
You decide to see about maybe using that... Dragon mutagen.

It's erh...

It's just...

Well, are you really sure?

Roll me a 1d20 twice to see if Charlemagne can take it without backing down or not following through with it...

+2 if Charlemagne can try to think on the advantages of being an actual dragon.
+1 if he can worry about having his personality change or something else like that changing...
+1 if Charlemagne can think if Svana would be happy and how to explain this to her...
>>
Rolled 18 + 2 (1d20 + 2)

>>1404337
We can travel a lot faster and kill Muslims and other enemies of God better
>>
>>1404337
Immortality and flight: what isn't there to like?


Personality change is unlikely, after all, no side-effects are expected at this dosage.


Of course Svana would be happy: you are going to be less damaged by combat and more likely to survive dangerous situations. Plus flight and all that...
>>
Rolled 15 + 4 (1d20 + 4)

>>1404358
Forgot to roll.
>>
18+4=22

Great Success

You muster up enough courage to actually take the mutagen...

You inject it into your arm, and don't feel too good.

In fact, you feel your hand slightly bulging, and... Well, maybe you should do this outside.

Roll me a 1d20 twice to avoid damaging anything.

+2 if you can find a way to mutate without breaking stuff.
>>
>>1404559
Very quickly get outside or get into as large of a room as possible before moving anything fragile as far away as possible.
>>
Rolled 11 (1d20)

>>1404559
>>
Rolled 7 + 2 (1d20 + 2)

>>1404579
Forgot to roll.
>>
>>1404579
That's already being done anon. Either expand on this or roll
>>
>>1404597
I did roll just ignore the + 2 on it.
>>
Minor Failure.

This doesn't exactly go according to plan.
As soon as you get outside you feel the mutagen taking serious effect... You become bigger, unable to stans on your two legs...

Roll me a 1d20 twice to see if your mutation causes any casualties.

+1 if you can shout out a warning.
+1 if you can try to keep your expanding body parts from hurting anyone.
+1if Charlemagne can think about all he can do in this form... And think about how to be sweet to Svana.
>>
Rolled 12 (1d20)

>>1404678
>>
Rolled 4 (1d20)

>>1404678
"EVERYONE GET CLEAR! POTENTIAL DRAGON COMING THROUGH"
Go into like a fetal position with our arms pulled in
>>
Anons are on a borderline success. Do anons want to do one more bonus?
>>
>>1404811
Here

We can travel with our dad with out having to get on his back. Also if any Judeo-Drow spys have been thinking about capturing us, they're in for quite a shock and a world of hurt.

Svana was rather worried about the rather prolonged trip in Vietnam. She would definitely like it if we did stuff together, even if it might be a tad dangerous like fighting terrorists.

Also I kind of want to see more of Charlemagne and Svana now. They seem like an interesting duo of characters.
>>
Minor Success!

You of course, shout out a warning as you become a dragon, scattering the slaves and servant...

Overall, your shocking growth does only a bit of damage, mostly with you damaging a gallery of art and a bit of the servant's quarters...

But now, your a forty story, red hot dragon.

Your body quickly adjusts to being a huge dragon, as if it was meant for this sort of thing... You actually feel quite happy, and a bit prideful... Like you can finally control your own destiny.

Charlemagne has gotten two mutations!

Choose what to use the Major Mutation for!

>Stable Mutation
>Unstable Mutation
>Ultra Unstable Mutation
>Upgrade Mutation
>Upgrade Form
>Inherit Trait (Inherit Trait allows you to select a mutation your father or mother has, and inherit it! It'll be much easier and cheaper to get!)
>>
>>1404881
>Stable Mutation
>Inherit Trait (Inherit Trait allows you to select a mutation your father or mother has, and inherit it! It'll be much easier and cheaper to get!)
Shrewd mind is pretty nifty. Although there are a lot of other mutations that would be good that Liz and Ren have.
>>
Back from my nap anons.

Charlemagne had inherited Shrewd Mind.

Choose a stable mutation anons.

>Enhanced Fire Breath (Even more fire and force and heat behind your breath!)
> Smart (+1 to intelligence, wisdom, and insight)
> Webbed Hands (Faster swimmer! Unlocks more water based traits)
>Basic Shapeshift (Human Form)
>>
>>1406200
>Enhanced Fire Breath (Even more fire and force and heat behind your breath!)
>>
>>1406200
>Basic Shapeshift (Human Form)
BORN TO RULE!
>>
Rolled 1 (1d2)

Rolling.

1=Enhanced Fire
2=Basic Shapeshift
>>
Charlemagne's fire breath has upgraded!

His fire breath can improve in a few ways...

>Extreme Spread. (Charlemagne's fire breath has a tendency to spread like wildfire, and can immolate things usually resistant to fire, such as plastic, metal, etc. However, it will not melt or damage it unless his breath is hot enough.)
>Extreme Heat. (Charlemagne's breath has a extreme amount of heat, which can melt through plastic and weak metal with ease, and is hot enough to cause fatigue and burns by being near his fire breath.)
>Supreme Force. (Charlemagne's breath attack has an extreme amount of force, allowing enemies to be blown back on fire, etc. If upgraded enough, this can potentially send enemies flying simply by taking deep breathes.)
>Smoke/Steam Breath. (Allow Charlemagne to breath highly accurate breaths of super-heated steam over long distances, or smoke covering a large area. This however, requires Charlemagne to eat/drink something to cause this effect.)
>>
>>1406807
>Extreme Heat. (Charlemagne's breath has a extreme amount of heat, which can melt through plastic and weak metal with ease, and is hot enough to cause fatigue and burns by being near his fire breath.)
>>
>>1407253
This
>>
Charlemagne's Breath is now very hot.

After you feel wings growing on your back, your tail extending, and your scales growing more tough and durable, you think it's finally come to an end.

You have to admit, it's... Well, it's amazing... You partially even wonder if your brothers and sisters feel this way. Being actual dragons, that sort of thing.

...You also think about visiting Svana before you go. Just to surprise her.

You carefully stomp to where Svana spends her afternoons, which of course is in your room, either reading or doing work...

You of course, carefully lower your head to look through a window, and notice Svana's not exactly in there... Though you do notice she's locked the door, meaning she's out and about... Or has been kidnapped by gnome saboteurs.

You try your best to sneakily look around for evidence and eventually hear that... She's in the living room. You probably should of guessed that, honestly.

So you steathily get over there, and look through one of the second-story windows into the living room...

You of course, see that she seems to be talking to... Dad's wife. You know, the minotaur...

You are... Quite curious. So of course, you can't help but get a good look at the documents on the table...
Spreadsheets of the treasury... A few notes...
Hm. Whatever they're doing, it's related to the treasury. Or something else.

Whatever it is, it seems Chrysoula is interested in hearing what Svana is saying.

Actions

>What if they're working for the Gnomes or something? You can't let this happen!
>...You should try to listen in. What are they talking about?
>...Knock on a door, and hide carefully. You'll give Svana a great surprise.
>Shapeshift to your half-dragon form.
>...You've spent enough time here. You need to get to work!
>Write-In
>Write-In
>>
>>1407683
>...You should try to listen in. What are they talking about?
>>
You decide to of course, listen in.

Roll me a 1d20 three times to listen in.

+1 if you can try to find a way to listen in with your large draconic head without them noticing.
>>
Rolled 4 (1d20)

>>1407713
>>
Do you want to samefagging anon?
>>
Rolled 6 (1d20)

>>1407773
Okay
>>
Rolled 1 (1d20)

Tilt our head so that our ear is facing them more directly.
>>
Rolled 4, 12 = 16 (2d20)

Critical Failure

You of course, tilt your head to listen better... And you mess up by going in a bit too fast.

Your head goes straight through the window and wall, sending glass shards and debris all over onto Svana and Chrysoula.

Ignore my roll.
>>
>>1407789
>We just crushed our wife
Well shit. Why we didn't just talk to them I don't know why.
>>
Chrysoula moves in front of the glass shards and debris, saving Svana from having it hit much of her... Eventually the dust settles, and you sort of notice dad's third wife has... Well, she seems to be extremely injured from the amount of blood you see on the ground, and seems to be slightly crushed under the debris and is trying to get out... Svana seems alright, but seems like her face was cut a bit... Oh, wait, she's kind of crushed too.

Actions

> Help Chrysoula?
> Help Svana?
> Look into asking what the hell is going on.
> Write In
>>
>>1407806
>>1407806
> Help Svana?
>>
>>1407806
> Help Chrysoula?
"Shit, sorry. "
>>
Do anons want me to roll? Or can you decide?
>>
We should help our wife who isn't a fucking hulk first
>>
>>1407883
This then.
>>
You decide to check with Svana first.

She seems scratched up, but seems to suffer from no serious injuries... You of course, try to help get the debris off her...

Roll me a 1d20 twice to see if you can help... Messing up will make everything worse.

+1 if you can apologize to Chrysoula and Svana about this and how your just getting used to this form!
+1 if you can think how pissed dad will be.
>>
Rolled 19 (1d20)

>>1407986
>>
Rolled 6 (1d20)

19

Great Success!

You clean off Svana and help her up, and move to help Chrysoula...

Roll me a 1d20 twice to also help Chrysoula!

+1 if you can really think on how pissed dad will be.
+1 if you can be a bit thankful she protected Svana.

Ignore my roll.
>>
Rolled 1 (1d20)

>>1408053
>>
Rolled 14 (1d20)

Well anons. Ignore my roll.
>>
File: 1491724591552.jpg (106 KB, 464x404)
106 KB
106 KB JPG
I wanted to get rid of that wife but not like this.
>>
Critical Failure!

You try to help Chrysoula... And as your hand goes over, you sort of accidentally go a bit... Too fast, so to speak.

You sort of... Well, crush her a bit as you get the rubble off... Eventually you get it all off her, and you look...

She seems to have extreme amounts of cuts on her body, flesh missing on some of her arm with glass embedded in it... Her horns are also broken clearly off her head, with one of her eyes bleeding from glass shards in it. Both her legs twisted in a very... Well, unnatural position and clearly are broken.

She seems to have a very hard time breathing, seems to be in tears, and seems to be in very, very intensive pain and is clearly knocked out. Not to mention she's blind permanently in one eye and God knows what else.

Something in you suspects that if she wasn't so strong and resilient, she would be clearly dead from being slightly crushed from a 40 story dragon... And it's quite clear she'll die slowly if you don't help. But how?

Actions

>...Your dad taught you a slight amount about how to use Necrotic Healing. Try to use it!
>...Call a doctor. Fast. As in now.
>...Try to think about who else could help?
>...Shapeshift to your half-dragon form and try to help?
>Write-in
>>
>>1408076
Oh please, I would like to think QM is kind enough to make it merely a major injury or something. Even then, the roll he did was a pretty high roll, so that may make this better for us.

Also, we have the technology, magic and ability to fix more or less every problem.


>>1408091
I spoke to soon. Shit's fucked, going to get myself a drink and then we can deal with this.


>Write-in
Tell Svana to go tell the servants to call for a doctor and then to see if Frankizka or Liz are in the house, if so get them here so they can do healing magic / breath.

Then change to our half-dragon form and begin using necrotic healing on her after removing any glass we can. Follow this with bandaging up any remaining wounds with any nearby fabrics, cut to length by our claws or something.
>>
>>1408166
Well, if I rolled below a 10 she would of died, keep in mind.

You shift down, and quickly tell Svana to go tell the servants to call a doctor and to see if Frankizka is in the house or if Liz is back... She quickly slithers off while you try to get as much glass as you can out of Chrysoula's body...

What do you try to remove first!

>Remove the glass shards on her chest... (Injury: Minor)
>Try to extract the glass shards in her eye... (Injury: Critical. Failure may result in death.)
>Try to extract the glass shards in her arm where there's no skin. (Injury: Moderate. Very painful.)
>...Come up with a way to safely remove glass.
>Write-In
>>
>>1408173
>Write-In
Also, look for any wounds which have bubbling blood. As this means that her diaphragm has been pierced and we will have to give very precise medical aid to her.

That being, we would need a bit of flexible plastic and duct tape or such. We then place the plastic over the wound in such a way as it lies flat when she inhales but can move upwards when she exhales. With the edges on three sides secured by the duct tape. Other materials can be used but I am going off of memory of what my dad taught me so I can't really be bothered to think of what we can use that existed in the 1950's.

This removes all potential problems from the wound besides bleeding out, which can be solved by placing some light gauze material over it.


Assuming there are none, then grab a piece of wood and tell her to bite down on it if she needs to. Followed by getting to work on the glass in her arm without skin and then her chest.


Leave the eye for when we have the doctor to deal with it more precisely, considering they will have the training and equipment.


Assuming we can target necrotic healing to an area rather than the whole body, apply it as we remove the glass to seal the wounds.
>>
Roll me a 1d20 twice to keep Chrysoula stable

+2 for first aid
>>
Rolled 13 (1d20)

>>1408217
>>
Doing the bonus will result in a good success
L compared to the current minor success.
>>
13

Minor Success

You keep her stable but she seems to be waking up rapidly from the pain...

Actions

> Try to decrease the pain.
> Let her wake up?
> Write In
>>
>>1408265
> Try to decrease the pain.
>>
You of course, decide to medically take care of her pain... Though how, you have no idea.

The servants however, eventually come and bring some bandages, gauze, and duct tape, as you try to decrease her pain, trying to prevent her from waking up...

This will result in a -1 modifier from you trying to not hurt her too much..

Actions

>Try to set her bones?
>Treat her with bandages!
>Try to help her breath!
>Write-in
>>
>>1408323
>Try to help her breath!


We can fix her legs later, given the length of time they will take to heal. It is highly unlikely she will bleed out so we can leave that to later.


Also, OP, I have a question, you know how our mutagen's induce genetic similarity between the user and us? Does that mean that they could use our blood for a blood transplant after a major injury. Just a question.
>>
You of course start performing CPR on her, while the doctor is coming...

She seems to be stabilizing, but for how long your not sure.

Roll me a 1d20 for how long you can keep her stable. One roll only.
>>
Rolled 13 (1d20)

>>1408335
By the divine will, by the holiest above. Let this roll be good...
>>
You stabilize her for a few minutes, that's when you notice her open akin on her arm bleeding quite a bit...

Roll me a 1d20 twice to keep the bleeding under control.

+1 if you can panic about thinking how dad will react.
+1 if you can find a way to heal her.
>>
Rolled 12 (1d20)

>>1408349
Panic. No, not Ren. Flames on the other hand is going to maul us.
>>
Rolled 11 (1d20)

>>1408349
inb4 a nat 1
>>
Rolled 9 + 2 (1d20 + 2)

>>1408349
"Oh shit, oh shit. He might beat the shit out of me if I kill his wife or throw me back into a war!"


We can use fire breath in our half dragon form, right? Find a bit of metal or something and heat it up to cauterise the wounds.
>>
12+2=14

Success

You of course manage to stop thw bleeding, and that's when Svana comes back...

You have gotten a +1 for having Svana help!

What doctor did Svana contact anons?

Actions

> She got a slave who was a doctor to help! (May backstabbing, but instantly here!)
> She called a local practitioner! (2 turns, mediocre.)
> She called a professional surgeon! (4 turns, great quality.)
> She called the best surgeon in town ! (6 turns, best quality)
>>
>>1408389
> She called a local practitioner! (2 turns, mediocre.)
Maybe a fellow Yuan-Ti who knows Yuan-Ti biology
>>
>>1408389
> She got a slave who was a doctor to help! (May backstabbing, but instantly here!)


Point out to the slave that the minotaur is a moderating influence on our father and that her death might make him...like he use to be. Essentially try and convince him that her survival is his survival.

Also, call every one of those doctors. Who cares if they arrive too late or something, the fact they are all on their way is a calming concept.


Seriously: why wouldn't you put all call in with all three of them? It's not like money is a problem for us or that we are limited by a contract with our service provider.
>>
>>1408399
Yuan-ti biology is useless. We need Minotaur biology.
>>
>>1408401
Derp, I thought that meant Svana contacting a doctor for herself. If anything it should be a professional surgeon.
>>
Do anons really want to use a slave doctor?

You may want to bribe or threaten him.
>>
>>1408411
I'm against that. He's mediocre and more likely to fail, killing her.
>>
>>1408411
Like I said, call all of them. Literally there is no reason she wouldn't assuming she can.


As to threatening or bribing him. Point out that our father rewards those that help him and would probably hear out a request or two from him for this and that if he fails to help or ends up causing her death that he will be furious at best.
>>
Rolled 2 (1d2)

Rolling.

1=Call the slave doctor in!
2=Don't!
>>
Rolled 7 (1d20)

You decide against calling in the slave doctor...

You have only two turns until a practitioner gets here...

Ignore my roll.
>>
You accidentally step on her leg with a sickening crack, causing her to yell, curse, and cry a bit from the pain of it, and you think she's completely awake... She says some things in Greek which you can't bother to understand right now, due to the stress of the situation.

You feel her leg... And you think her femur bone is broken or shattered. No wonder she's in a ton of pain.

Actions

>...Try to help reduce the pain from the femur bone?
>Try to get her to relax and pass out? (Very, very hard!)
>Ignore it!
>Write-In
>>
>>1408431
>...Try to help reduce the pain from the femur bone?

Hi I just thought of something. Chrysoula punched Mikhail so hard that he was put into a coma and developed a Minotaur fetish. Now Charlemagne almost killed Chrysoula and their relationship is going to be broken to say the least.
>>
>>1408431
>...Try to help reduce the pain from the femur bone?
>>
You of course try to reduce the pain from the femur bone...

Roll me a 1d20 twice to see how well you can reduce the pain.

+1 for ideas.
+1 if you can think how Chrysoula may permanently think of you in the future for this.
>>
Rolled 11 (1d20)

>>1408448
Tourniquet. Simple, reduces the bleeding, makes it less painful.
>>
>>1408448
Give her something to bite down on and if we have any alcohol get her to drink it.
>>
Rolled 9 (1d20)

>>1408448
>>
Do anons want to do the last bonus.
>>
>>1408481
She will probably avoid us when in our dragon form but be thankful for us caring for her wounds.


Essentially, she won't stand close but she will forgive...probably.
>>
>>1408488
>Broken legs
>Broken horns
>Broken everything else
>All for no reason
She's legit probably gonna hate us and probably be scared of us like a mouse to a cat. Even if we're in Half-Dragon form.
>>
>>1408496
Oh please, I am certain with a few decades of careful reintroduction and psychological help she will have no problems being on the same continent as us. Maybe even the same country!


Kidding, but seriously, she forgives for major shit so I mean: so long as we can show it was an accident and can repair the damage no problems should arise.
>>
Borderline success

You keep Chrysoula's leg in a tourniquenet while she yells hysterically. Svana tries to calm her...

Roll me a 1d20 twice to see if she can be kept under control.

+1 if Svana can reduce the pain.
+1 if Svana can try to make Chrysoula comfortable?
>>
Rolled 10 (1d20)

>>1408503
>>
Rolled 20 (1d20)

>>1408503
Fingers crossed, prayers made.
>>
>>1408503
Stroke her hair to distract her.

Set her head in her...snek lap?


>>1408518
Prayers recieved, god is with best girl.
>>
>>1408521
Fuck your best girl, I hope she gets kicked in the stomach again
>>
>>1408521
Not best girl. But apparently good doesn't will permeant injury, save for that eye.
>>
>>1408528
Screw you. Mino is best girl and brings peace between the waifus.


>>1408529
Is at the very least second best girl. Also god isn't big on the whole hurting the nice thing it seems.


Which reminds me of my current backup plan if she does end up losing eye sight. Which is essentially just pressure god or another deity until he agrees to heal her eye.
>>
>>1408539
ONLY ONE WAIFU PER PERSON.

Excess waifus are heresy and worthy of severe punishment.
>>
>>1408544
See you say that but no.


Also, there is a fairly good chance that we or Liz will end up dying in the near future so this entire conversation is kinda moot.
>>
Critical Success

Chrysoula relaxes, clearly uncomfortable from the pain.

That's when a doctor rushes in to help, and tells you to stay back while he works.

You can't help but notice the spreadsheets Svana and Chrysoula were working on... You carefully look over it, and notice they've... Huh, they've been looking through the treasury and trying to find money forgotten by the state..

Below it seems to bw a folder with a celebratory tie, and seems to have been a present for dad by Chrysoula. Judging from these reports, she's found at least 5$ million in miscellaneous places, such as under the bed, in drains, etc.

What do?

> Pocket it. The empire needs it now. (Gain 5$ million,)
>...Let Chrysoula give it as a present to your father. (5$ million potentially later as a gift, maybe even more.)
> Write In
>>
>>1408598
>...Let Chrysoula give it as a present to your father. (5$ million potentially later as a gift, maybe even more.)

Five pepes say that were in trouble.
>>
File: IMG_2012.jpg (49 KB, 729x441)
49 KB
49 KB JPG
>>1408587
You're right. May as well leave Chrysoula to die and let this whole thing go since there's the possibility that some characters can die. This was all a mistake and everything is pointless.

Also God isn't real and stuff like the cake is a total lie. lel xDD dude reddit lmao

>>1408598
>...Let Chrysoula give it as a present to your father. (5$ million potentially later as a gift, maybe even more.)
>>
You decide to let Chrysoula present it as a present to your father.

It doesn't take too long for another doctor to come in, and paramedics... They seem to be tending to Chrysoula who's in urgent care, and Svana...

You erh...

Maybe you should... Put off going to Turkey for a while. Just to take care of your wife and... Maybe make sure Chrysoula's alright?

Actions

>...Put it off. You can spend some time with Svana and make sure she's alright, and dad's second wife... (Increased chance of recovery from them!)
>...Head to Turkey.
>Write-In
>>
>>1408620
>...Put it off. You can spend some time with Svana and make sure she's alright, and dad's second wife... (Increased chance of recovery from them!)
It would've taken us 3 weeks to get there without the mutagen so while this may have caused a delay, as long as its less then 3 weeks, we'll be fine and still ahead of our original schedule.
>>
Rolled 13, 15 = 28 (2d20)

You decide of course, to be with Chrysoula and Svana...

Ignore my rolls.
>>
>>1408608
No my point was that we should attempt to enjoy every possible moment we can with these characters and see every possible interaction.

Also that we may very well die soon, so no point in trying to end our relationship when it will terminate with us.
>>
After a few days...

Chrysoula has been making a remarkable recovery... But her femur bone is completely broken, her horns have been broken off, and she has to wear an eyepatch on her right eye...

The doctor also mentions that her back was severely hurt as well. Apparently some old surgery in her spinal cord shifted it from the trauma of the debris, and will suffer from periodic extreme amounts of pain to the point of immobility if she does walk... And advises you get her a wheelchair. He mentions that she's scheduled for re-adjustment surgery in a few weeks, and should be kept in bed. There's also been the question of possible trauma from the amount of pain she's experienced.

Svana has recovered fine, requiring some stitches and bandages.

Now of course, you need to decide... Are you going to leave Chrysoula at the hospital or take her home?

>Take her home. (Happier, but may recover a bit slower or even faster if her husband takes good care of her..)
>...Leave her in the hospital. (Possible unhappiness, but generally fast recovery.)
>Write-In
>>
>>1408641
Leave her in the hospital but have Svana at least visit and check up on her periodically.
>>
>>1408643
You sure you want to leave her in the hospital?
>>
>>1408657
She'll heal faster and probably be in better care. I'm sure that she'll understand.
>>
You decide to leave her at the hospital, and of course, decide to get on with going to Turkey...

What PoV do anons want?

>Elizabeth's PoV
>Renexizious's PoV
>>
>>1408674
>Renexizious's PoV
>>
>>1408674
>Renexizious's PoV
We have Kobolds to rule, and goblins to raid.
>>
You are now Renexizious, and you've gotten a bit side-tracked by convincing kobolds to come with you...

Which has been going fairly well, actually, since your flying back to your lair with them...

Once you set down, you let the kobolds inside... And very nearly get hit by a rock to the face from a trap. And step over looted goblins.

It seems there was a bit of a skirmish since you were last here...

Now of course, you carefully shift back to your dragon form, and go in...

Roll me a 1d20 three times for how much the kobolds missed yo- I mean, how much tribute they've given you.

+1 if you can alert the kobolds to you being back, and bringing a few new kobolds...
+2 if you can let your more kind, gentle inner side out with the kobolds. You do rule over them after all.
>>
Rolled 15 (1d20)

>>1408688
These Kobolds are great, I can see why Lizzy likes them so much.
>>
Rolled 11 (1d20)

>>1408688
Don't we have a Drow harem in a secret chamber here? How have they faired.
>>
>>1408696
When we find them, we're going to boil them all alive.
>>
>>1408697
I don't know man... I was there when we got them. There's even two twins called Lula and Lili. If they haven't starved to death I say we just carefully get rid of them.
>>
15

Good Success!

You walk back through, and the kobolds seem to have offered great amounts of tribute to you, gold, gems... Easily worth 15$ Million.

You head to your personal lair, where the... Well, the harem seems to be. They seem well-fed by the kobolds and few seem to have... Well, you think a few may be... Pregnant. Quite a few, in fact.

Great.

At least five out of the thirty.

Lula and Lily seem really happy to see you, and talk to you... Apparently the kobold village was nearly looted but held back, and Lily and Lola of course have been making sure the slaves do as their told, and have put down a slave rebellion while you were gone.

Oh, and they've also nicely decorated your chamber with a more "feminine" touch, which looks nice in your opinion.

They also bring up that they've been helping the forgemaster come up with daggers.

How nice...

The rest of the harem has missed you too, and seem to have been helping the kobolds with farming, and overseeing the slaves.

Now of course, you need to deal with something...

>Leave. You just came by to deliver some more kobolds...
>See how the forgemaster is doing?
>See how the elder is doing?
>...Deal with Lily and Lula?
>Deal with the harem?
>Write-In
>>
>>1410491
>See how the forgemaster is doing?
They can stay
>>
>>1410507
I don't trust them but very well, this.
>>
>>1410507
This.


Also we aren't getting rid of the harem, considering I have a plan for them. Essentially, we can sell them to the drow in our original universe as the "slaves" we took from a drow village near the beginning of the quest, and the whole reason for their conflict with us, and thus get some of the citizens back that they have taken in retaliation.
>>
Back anons.

You decide to see how the forgemaster is doing...

He seems to be doing fairly well, but has quite a few severe burns... And it's quite clear he's of a rather "eccentric" personality, judging from the rather inventive ideas he's come up with... Such as a rudimentary morningstar as one of his prized inventions, along with what you would identify to be small daggers... It's use however, is rather questionable since it has a tendency to break upon stabbing... But you think you know it's for a far sinister use... Since the blade will get stuck in the victim after the stabbing, no doubt doing severe damage.

Other minor inventions include a small cutting knife to help with growing things.

Of course, his quarters seem rather well-furnished, if not luxurious for a kobold, having a bed with blankets of wolf hide, cabinets, and plenty of food and minor luxuries for a kobold...
Hm... And a surprising amount of gold.

You think while you were away, the kobolds have begun a slight capitalist society, and seem to be giving tribute to him so he continues production. It seems to be entirely optional, however, and it's not necessarily gold, but rather giving him goods and services for him to make items for the community.

Actions

>...Maybe you should try to encourage this forgemaster to work without the community having to give him tribute? (Will slow the idea of "capitalism". Will reduce the popularity of craftsmen in the future, and slow down artisan production.)
>...You should make sure that he gives items to you for tribute. You'd rather not have him want pay for his services... (Will slightly lean towards a more feudal/state capitalist society where tribute is given to the overlord. This will not increase or decrease the popularity of artisan and craftsman professions, but may slightly increase the prestige offered to leaders.)
>...Let this "idea" do what it wishes. (Kobolds will begin to favor capitalism, and increases the respect for artisans and craftsman... And money.)
>Write-in
>>
>>1410712
But giving the Drow in our universe these Drow wouldn't ease tensions with them. Unless if we brainwash them and give them personalities to fit the ones we took as slaves, they will no doubt tell the truth that they're from a different universe and the Drow in our universe will know that we're screwing with them.

>>1410808
>...Let this "idea" do what it wishes. (Kobolds will begin to favor capitalism, and increases the respect for artisans and craftsman... And money.)
I like the part about respecting artisans and craftsmen.
>>
>>1410808
>...You should make sure that he gives items to you for tribute. You'd rather not have him want pay for his services... (Will slightly lean towards a more feudal/state capitalist society where tribute is given to the overlord. This will not increase or decrease the popularity of artisan and craftsman professions, but may slightly increase the prestige offered to leaders.)


State capitalism is best capitalism, all the benefits of a planned economy, none of the down sides (read: almost everything about it.)


>>1410814
This will also result in us having less control of the kobolds, since it will make them greedier.

My choice will not only get us more shit but also make their society more stable and controllable by us.


As to your point, these drow are loyal to us. With some training in the social customs of the drow empire they can be introduced and used to infiltrate their empire.
>>
>>1410834
This was my second option so I'll switch to the state capitalism/feudalism option.
>>
Oh, also anons...

Right now, since your kobolds are basically in the "pre-historic" era so to speak, the more popular craftsman and artisans are, the more progressed your nation is. So if the popularity of craftsmen and artisans go down, so does your technological progression.

Also, I just realized that a managing a kobold civ as a dragon is a very interesting quest idea.
>>
>>1410852
Oh shit. In that case I'm sticking to respecting craftsmen and artisans. Getting out of the stone age is priority numero uno.

Didn't you mention the idea of a Civ quest focused around a Dragon and some Kobolds before.
>>
>>1410860
Yeah.

Keep in mind, more "prestige" to leaders means more kobolds will aspire to be leaders, therefor important positions will have more competent people, and will increase loyalty to you.

Anyways, I'll give anons 15 minutes to argue before I roll.
>>
>>1410873
God damn man just roll. All these options look so good that I can't decide.
>>
Look, tech will progress on it's own if we can convince them that they can actively make their lives better by the scientific method and such. Not to mention our own intervention into their development.


If we don't have competent leaders however, they will be too weak to beat anyone without us and such. There will be corruption and mismanagement.


What would you rather have, live in and rule? A well managed and stable renaissance-level society or a early industrial revolution level civilisation that suffers from huge class divides, strife and corruption?
>>
Rolled 1 (1d2)

Rolling.

1=Feudal/State Capitalism
2=Capitalist
>>
You of course, go to have a talk with the kobold forgemaster.

He seems to accept this eagerly, and sees no difference to what he's already been doing...

So of course, what do you want to do with the Forgemaster?

>Look into educating some of your citizens in forge-working! (Currently, you have only one kobold who knows how to use a smithy!)
>Look into increasing your weapon tech! (Currently bronze morningstars and crossbows!)
>Look into increasing your agricultural tech! (Small bronze knives to help with harvesting!)
>Look into increasing your armor tech! (Currently no armor!)
>Look into making your smithy less... Risky to work in. (Current safety: Very low!)
>...Maybe try to get some slaves to help the Forgemaster?
>...Appoint the blacksmithy to be a "holy" position. (Heavily increases the respect and popularity of being a blacksmith, armorer, or weaponsmith so long as your population remains heavily religious. May lead to slight religious splits in the future, and may lead to friendly clan rivalries.)
>...See about trying to increase the production rates of the forge. (Currently is producing very slowly.)
>...See about trying to create specialized positions for making weapons, armor, and general metal items. (Smiths become specialized into Blacksmiths, Armorers, and Weaponsmiths. This heavily increases their effectiveness and quality, but requires multiple smiths. May lead to a friendly clan rivalry)
>Write-in

Friendly Clan rivalries will increase the productiveness of your smiths and the rate of technological progression, but may escalate in future generations.
>>
>>1410920
>Look into making your smithy less... Risky to work in. (Current safety: Very low!)


Once we have a safe design we can work on making it productive.

Once we have a safe and productive design, we can expand it and begin mass production and training.


What we can't do is lose our only forge expert right now or lose any other kobolds really given their small numbers for now at least.
>>
>>1410920
>Look into making your smithy less... Risky to work in. (Current safety: Very low!)
>>
You decide to look into making your smithy... Less risky to work in.

What do anons?

>Look into reducing the risk from the magma forge. (Hard to do currently, and will severely impact production levels at this current technological stage... But will greatly improve safety.)
>...Look into coming up with clothing for the Forgemaster to help protect against burns. (Will improve safety, and if made to be impressive, may also increase the position's popularity in the future.)
>Look into coming up with safety precautions around the forge. (Slightly increase safety.)
>Write-In
>>
>>1410936
>...Look into coming up with clothing for the Forgemaster to help protect against burns. (Will improve safety, and if made to be impressive, may also increase the position's popularity in the future.)
>>
>>1410936
>...Look into coming up with clothing for the Forgemaster to help protect against burns. (Will improve safety, and if made to be impressive, may also increase the position's popularity in the future.)
>>
You decide to make some specialty clothing for the forgemaster....

Roll me a 1d20 twice to see how well you can do this.

Additional safety if you can find some primitive protective material for the forgemaster.
If you want to increase the popularity of craftsmen, come up with a way to make it look impressive.
>>
Rolled 14 (1d20)

>>1410958
Leather. That's naturally flame resistant.
>>
14

Success!

Leather seems to go rather well on the Forgemaster, and hopefully will protect him a bit better in the future.

Is there anything else you want to do?


>Look into educating some of your citizens in forge-working! (Currently, you have only one kobold who knows how to use a smithy!)
>Look into increasing your weapon tech! (Currently bronze morningstars and crossbows!)
>Look into increasing your agricultural tech! (Small bronze knives to help with harvesting!)
>Look into increasing your armor tech! (Currently no armor!)
>...Maybe try to get some slaves to help the Forgemaster?
>...Appoint the blacksmithy to be a "holy" position. (Heavily increases the respect and popularity of being a blacksmith, armorer, or weaponsmith so long as your population remains heavily religious. May lead to slight religious splits in the future, and may lead to friendly clan rivalries.)
>...See about trying to increase the production rates of the forge. (Currently is producing very slowly.)
>...See about trying to create specialized positions for making weapons, armor, and general metal items. (Smiths become specialized into Blacksmiths, Armorers, and Weaponsmiths. This heavily increases their effectiveness and quality, but requires multiple smiths. May lead to a friendly clan rivalry)
>Continue to look around your settlement!
>Write-in
>>
>>1410993
>Look into increasing your agricultural tech! (Small bronze knives to help with harvesting!)


Farming is the literal basis of civilisation and the less people we have working in it, the more we can have as smiths, scholars and warriors.
>>
You decide to look into increasing your agricultural tech...

Roll me a 1d20 anons, twice.

+2 if you can come up with an idea for farming equipment.
>>
>>1411035
Ploughs, hoes, spades, shovels, pitchforks, hatchets, billhooks, scythes, trowels and shears.
>>
Rolled 19 + 2 (1d20 + 2)

>>1411042
I always forget to roll
>>
>>1411044
Seems the dice gods are making up for recent events...little late in my opinion but all the same a nice sight.
>>
19+2=21

Good Success!

You encourage the blacksmith to look into making some hand-scythes... They're rather easy to make, but take at least two hours to make... Meaning your village should be fully supplied in a week, so long as nothing breaks.

Your farming harvest has been slightly increased.

The forgemaster now has a job to do for the next week for the village...

Not too long after this, you look around the village.

It seems that there's now four "clans" so to speak, each one divided into it's own clan home.

The first clan seems to be the Stoutblade Clan, and seems to be minor and small. It's most important members are the town's garrison, and it's clan-leader is the leader of the garrison. They're thought to be the "martial" clan, but seem to be rather popular among the youth.

The second clan is called the Farfeet Clan, which seems it's leader is the current elder. It's a small and minor clan, but was known in the past to have great adventurers and traveling merchants. They also currently possess the greatest amount of control over your religion, and a recent "hero" priest has come from it's ranks.
The third clan is Mountainbender clan, which is of course is newly founded by the Forgemaster. It's very token and small, having only one member.
The last and biggest clan is the Brewgut clan, which most of the kobolds are in. They're the oldest clan, and have a slight affinity for dwarven culture, and hold them in high regard.

Clans

70% of the kobolds are members of the Brewgut Clan.
25% of the kobolds are members of the Farfoot Clan.
4% of the populace are members of the Stoutblade Clan.
1% of the populace are members of the Mountainbender Clan.

You have twenty kobolds who lack a clan.

Actions

>...See about introducing the clanless kobolds to a new clan. (Will increase the power of one of the clans! You have twenty kobolds to spread out!)
>...Let them do as they wish.
>...Try to personally make a new clan.
>Write-In
>>
>>1411088
>...Let them do as they wish.

So long as it doesn't form a cast system or effect their productivity / stability, they can do pretty much anything.
>>
>>1411097
All it will do is make them pre-disposed to certain positions. Anyone from one of the clans can join another one.
>>
>>1411088
>...Let them do as they wish
>>
>>1411101
Aye, no problem with it. Let them have their wee clans...I am half tempted to introduce them to kilts.
>>
Rolled 1 (1d4)

You decide to let them do as they wish.

Ignore my roll.
>>
Rolled 13 (1d20)

The Brewgut Clan has grown to 80% of the village.

The village now has 100 population.

Ignore my roll.
>>
The kobolds who joined with the Brewgut clan seem to be rather adept farmers...

With that done...

The Stoutblade clan seems to have come about from a ancient kobold adventurer, and his artifacts are generally considered to be sacred to his descendant clan. The clan itself however, is considered a bit strange... Mostly in the fact that they have a tradition of "hero worship" and "ancestor worship", of course they still praise Tiamat, you, and Jupiter, but seem to also praise their ancestors and heroes...

This has sparked a bit of controversy from the now considered "hero", Dalak Farfoot... A priest who led the defense of the tribe, and is trying to convince the Stoutarm Clan to put aside their worship of heroes and ancestors in favor for only worshiping you, Jupiter, and Tiamat. They of course, said no.

Right now however, there has been little to no consequence... But currently, the Stoutblade clan is going to select the new patron... Which will most likely be the garrison leader. Unlike the other clans who select whoever is eldest, they select who is most fit in a sort of popular election... Whoever is the most martially well-trained and heroic.

The patron of the clan is given the ancient armor and weapon of their adventurer descendant... Which albeit rusty, and not too well made, is considered sacred and is probably the best armaments in the village. Being a great-axe and a suit of rusty plate armor...

If you so desired, you could intervene in one of these events with the Stoutblade clan...

>Get involved with the controversy with their ancestoral and hero worship...
>Get involved with their selection of a new patron.
>...Leave them be. They have their own traditions.
>Write-In
>>
>>1411132
>Get involved with the controversy with their ancestoral and hero worship...


They honour their ancestors and their heroes. I see no reason to discourage these acts, as they still worship the gods as we / I ask of them.
>>
>>1411132
>Get involved with the controversy with their ancestoral and hero worship...
Just so that nothing bad happens
>>
You decide to get involved in the controversy with their ancestral and hero worship.

Church Power: None, but respected.

>Side with your religion... (Stoutblade will put down their traditionalist ideals. This will increase the power of the church slightly, and will enforce religious unity and decrease religious tolerance. This will increase all the clan's opinions of you, but will decrease Stoutblade's opinion of you.)
>...Side with Stoutblade. (This will reinforce their traditional beliefs, but will decrease the power of your church and might lead to a semi-schism if tensions rise. Stoutblade's opinion of you will increase quite a bit, but all the other clans will dislike this. Will increase religious tolerance.)
>Write-In

While Stoutblade has Ancestral Worship and Hero Worship, they'll preform better and more zealously in combat to preform heroic deeds such as self-sacrifice.

If the church gets more "power" then it will have more and more effect on the populace. If it goes higher, the more the kobolds will stay true to your religion and won't go outside of it and will increase your personal power. If it's low, there's a chance that it'll mutate over time... Or might even slide into "atheism" and other though if it gets weak enough. However, if it's too high it'll actively harm technological progress. If it's too low, your population may slide into degeneracy and atheism.
>>
>>1411170
>...Side with Stoutblade. (This will reinforce their traditional beliefs, but will decrease the power of your church and might lead to a semi-schism if tensions rise. Stoutblade's opinion of you will increase quite a bit, but all the other clans will dislike this. Will increase religious tolerance.)


They still follow the church's religion too right? If so, we have no laws written into our creed saying they can't hold others as objects of worship but we will be requiring they still follow the church in all other aspects.
>>
Rolled 6 (1d20)

You decide to side with Stoutblade.

The church's power has been reduced.

Stoutblade's respect for you has increased.

All the other clans have disliked this.

Anyways, ignore my roll.
>>
It seems that the Farfoot Clan has been scouting, and has given you a report...

It seems that the local road not too far away has a large amount of human refugees and immigrants... A few have been settling down and setting up small villages. They seem entirely peaceful, and seem to carry little but the clothes on their back.

An orc horde has moved into the region temporarily as grazing ground for their horde. They seem to be taking advantage of these refugee problem via either enslaving or murdering the refugees and stealing what they have.

There's been reports of movement in the underground river tunnel.

The hobbit village you trade with has hired mercenaries to protect themselves from the orcs.

An adventuring party has been spotted in the area, looking for treasure and glory. It's almost impossible they know your here.

Actions

>...Deal with one of these outside situations.
>...Maybe you should leave now and head home.
>...Continue to grow your kobold settlement?
>Write-in
>>
>>1411238
>...Continue to grow your kobold settlement?
>>
You decide to ignore outside events.

Where else to go now anons?

>See how the elder is doing?
>Manage the church?
>...Continue to observe around the village and see if they need anything else.
>...Come up with something to do?
>...Prepare for an extended stay. (Stop raiding with your mom, and settle down here for a while... This will give you more "long term" actions)
>Write-In
>>
>>1411256
>See how the elder is doing?
>>
>>1411256
>See how the elder is doing?
>>
Back anons.

You decide to check up on how the elder's doing...

The elder seems to be alright, with nothing really going on besides above average harvests.

Though he does suggest constructing some defenses by the back of the tribe towards the underground river...


Actions

>...Eh. The underground river as far as you can tell is perfectly safe. Leave it be.
>...You know, that's not half a bad idea.
>...Why don't you capitalize on your current defenses for the front? They just recently came under attack after all!
>Write-in
>>
>>1413215
>...You know, that's not half a bad idea.
>>
>>1413215
>...You know, that's not half a bad idea.
We should however capitalize on the frontal defenses
>>
You decide to capitalize on frontal defenses and defense at the river...

How are you going to upgrade the front anons?

>...Create a moat. (And yes, you can choose between lava or water, or nothing. Or just spikes.)
>...Try to expand the fortifications out. The cave is a good chokepoint, but you might need to expand outside... (Will make your settlement more noticeable!)
>...You know, wood pallisades is so last century... Look into making a stone wall. (Will take two months of work from the kobolds and slaves. Will be of very poor quality.)
>Look into allowing kobolds to stand on the pallisade so they can shoot back?
>...Look into installing a gate they can pull up or draw down. A drawbridge, to be specific. Right now you just have a hole.
>Write-In
>>
>>1413552
>...Look into installing a gate they can pull up or draw down. A drawbridge, to be specific. Right now you just have a hole.

Then

>Look into allowing kobolds to stand on the pallisade so they can shoot back?
>>
>>1413552
>...Look into installing a gate they can pull up or draw down. A drawbridge, to be specific. Right now you just have a hole.
>Look into allowing kobolds to stand on the pallisade so they can shoot back?

What's something we could to make a stone wall of better quality.
>>
>>1413600
Improve the kobolds skill at stone working and their tools for doing so? Seeing as they have only got skill at wood working.
>>
You decide to install a gate and allow kobolds to stand on the palisade.

Roll me a 1d20 three times for how well you can upgrade the front.

+2 for ideas to help improve the palisade you can do in your dragon form.
>>
>>1413938
Make sure that if they breach the gate, that the ladders or stairs to the walkway can be pulled up so they can't reach the marksbolds. Do this by use of pulley systems.


Place shield runes onto the Palisade and gate.


Clear any and all cover in front of the palisade so they will have clearer firing lines, if possible even make the area outside longer to path through, with long trenches so no attackers may path in a straight line towards the gate.
>>
Rolled 5 + 2 (1d20 + 2)

>>1413958
Forgot to roll.
>>
>>1413938
Can I roll again? Or should I grab an anon from another quest / thread to do so?
>>
Rolled 14 (1d20)

>>1413938
I'm here. I was just busy playing vidyagames
>>
Weird... I just noticed my ID changed from >>1411261 to this
>>
14+2=16

Your great ideas help plenty for upgrading the settlement... Quite a few kobolds look on interested.

After this is all settled, you feel a bit tired... And sort of realize you've been working while your mom has been waiting outside, patiently.

You look out, and see your mother has apparently left... And left a note out on a rather nice and delicate piece of parchment.

Along with a plate of sweetrolls with an unknown spice in them. How considerate! And tasty.

Actions

>...Read the note from your mom?
>Head back inside?
>...Erh... You kind of left your mom there for... A few hours at least. Maybe you should probably look into apologizing?
>Write-In
>>
>>1414207
>...Read the note from your mom?
>>
File: IMG_2222.jpg (39 KB, 720x553)
39 KB
39 KB JPG
>>1414207
>...Read the note from your mom?
Where the fuck did she get sweetrolls from?
>>
You of course, decide to read the note.

Hi Ren, sorry about this but something came up while I was waiting for you. No offense, but you get distracted really easily... Enjoy the sweetrolls, I plundered them off a nearby traveling merchant, and I didn't have time to make anything for you.

Oh, by the way, if I remember correctly your little lair here is right in the Honshai region! Just be aware that your right next door to a few rivals... Such as Grathamoliux. He's one of "those" dragons... You know, the kind that prefer to sleep around in their lair and not go outside.
By the way, stay out of trouble here. I have a little... Rivalry with a rather amusing Lich Lord who has had a habit of summoning displacer beasts into my lair while I was sleeping as a "prank", along with switching out my chests with mimics... Or summoning a rust monster on my treasury turning it all to rust... So unless you like waking up at night only to find your head covered in gelatinious slime, please don't mess with him.

-Love, Mom.

PS: I'm going to a business meeting with the Drow... Do you want me to bring you back anything? Just ask me at my lair in the next few hours, ok? I got to go in the morning.


Aw. She even did a cute little happy face too, after that.

Actions

>...Write back to her? You can leave a message at her lair?
>...Lich Lord? Now your interested... Lich Lords have a LOT of magic. As in, dimensional fuckery magic usually.
>...Eh... Maybe you should head home?
>...Seems like you might have a rival in this region... Maybe you should meet him or take care of him?
>...Go back in the village and rest. You've done enough for today.
>Write-In
>>
>>1414330
>...Go back in the village and rest. You've done enough for today
>>
>>1414330
>...Write back to her? You can leave a message at her lair?


"Sorry mother got distracted with the adorable kobolds and making sure they won't perish in my absence.

Thanks for the food and I don't really need much right now."
>>
You decide to go back to the village and rest, and you write a message to her... And make sure to leave it at her lair.

You go to sleep for the next day...

Choose a PoV anons!

>Elizabeth!
>Charlemagne!
>>
>>1414523
>Elizabeth!
>>
You are now Elizabeth, and you are currently in England.

Now, you've been dealing with three things...

Firstly, your pregnancy and the resulting hunger that's come of that, which often has you spend many hours around a kitchen...
Secondly, trying to rule the British Empire while pregnant, and quite irritable due to your husband's antics involving innocent dogs.
And thirdly, dealing with plenty of problems in England.

Firstly, this new book by a socialist... Calling himself "George Orwell" is proving very, very troublesome for your life. Mostly because both Sweden and England has had people claiming the government is becoming more and more totalitarian, and protesting on the streets... This book simply couldn't of come at a worse time! It's simply hysteria!

Oh, and this isn't including the horrific pollution in England, to the point where flying in your free time has made it nearly impossible to breath from all the pollutants... Oh, and of course you've authorized the Marines to assist in Vietnam and Korea...
Which has resulted in a bit of a problem.

Egypt nationalized the Suez Canal... Which normally, wouldn't exactly be a problem. But of course, Persia and China are a bit... "Aligned" with each other with pesky alliances...

Damnation... Not to mention your still hungry, after eating most of the kitchen's supply. And you've only been here for a single day!

Choose something to deal with anons!

>Deal with the book known as 1984 (While it's still in circulation, there will be fearmongering and high amounts of suspicion on autocratic governments!)
>Deal with the Suez Crisis. (If not dealt with, England will appear weak and ships will take even longer to get to Vietnam and Korea!)
>Deal with the pollution in England... (If not dealt with, you may get sick simply by flying over it!)
>...Personal things first. You need food. (Try to find some more food to nom. You can go another 14 hours before Elizabeth may start to think irrationally, and another 20 before her children begin to suffer from malnutrition.)
>Write-In
>>
>>1414662
>...Personal things first. You need food. (Try to find some more food to nom. You can go another 14 hours before Elizabeth may start to think irrationally, and another 20 before her children begin to suffer from malnutrition.)

Then

>Deal with the Suez Crisis. (If not dealt with, England will appear weak and ships will take even longer to get to Vietnam and Korea!)
>>
>>1414668
Any ideas for where to find food anon?
>>
>>1414748
A nearby restaurant or store.
>>
You decide to of course, stop by a nearby restaurant for food before you go... You poke your head down, and your eye glares through one of the windows, terrifying practically everyone inside.

Roll me a 1d20 once to see if Elizabeth is sated by this.

+2 if you can politely explain the situation to the restaurant's staff, and why you need extreme amounts of food, and try your best to not terrify them (and end up terrifying them)
+1 if you can of course, attempt to eat civilized as a dragon, while next to a tiny restaurant much smaller than you. And of course, terrify everyone inside still.
>>
Rolled 12 + 3 (1d20 + 3)

>>1414847
"Sorry, just coming through for a quick bite to eat, as my pregnancy is making me feel quite...peckish."


Take a table cloth as a napkin and of course give the staff a nice...toothy...smile...
>>
>>1414872
A bit more detail and I'll be nice and throw you a +1 for a normal success
>>
>>1414893
Cool our drink by use of our frost breath...I think that would be terrifying...
>>
You of course, try your best to eat in a civilized manner using a very, very tiny napkin and try to give your best smile to the staff. You also cool your drink down a bit, accidentally cooling everyone else's food down.

After eating most, if not all of the food in the restaurant, you give your apologizes and fly off... It'll work for now, you suppose.

You have gotten an additional 8 hours before anything bad happens involving Liz and hunger.

Of course, you need to think... How are you going to deal with the Suez crisis?

Actions

>Head there personally! (The heat is liable to kill you unless you can take precautions!)
>...Why don't you try to arrange a meeting with the Egyptian sultan? Somewhere... Not as hot?
>...That Canal rightfully belongs to the British people! Call up the army and send it down!
>...Call the Egyptain sultanate, maybe you can personally convince him?
>Write-In
>>
>>1414919
>...Why don't you try to arrange a meeting with the Egyptian sultan? Somewhere... Not as hot?


Do the brits still control Cyprus? Would that be cool enough? What about Malta?
>>
>>1414928
Cyprus and Malta are controlled by the Greeks.
>>
>>1414931
Really? Malta? That is kinda...strange. I mean I know they have colonies in the region in the BC's but still...


Either way, would they let us hold a diplomatic talk there with the Egyptians?
>>
You head back to the palace, and call Greece...

There's three Archons who may be interested in holding diplomatic talks...

>Talk to the Spartan Archon... Ren's married to his only child, Chrysoula and he should be more than willing to accommodate for a talk... Though they are rather militaristic and might have the wrong attitude... Or the right one?
>...The Alexandrian Archon. The only Greek Archon in Africa, and is a tense point between the Egyptians and Greek relations... May be a bad place to go, but a very interesting environment and might show to the Sultan that your willing to talk in his homeland... (Heat is severe enough to kill you still... Unless you can find ways to remain cool.)
>The Crete Archon. He's rather known for being of a... Eccentric attitude, and being more than a bit of a tyrant on his island to the minotaur population. Is also in control of Malta and Cyprus.
>...Why not hold it in Constantinople? It's a beautiful city, to be sure... Besides, have they ever met you? Maybe you can take care of social unrest while your there as well?
>Write-In for other ideas where.
>>
>>1414976
>...Why not hold it in Constantinople? It's a beautiful city, to be sure... Besides, have they ever met you? Maybe you can take care of social unrest while your there as well?
>>
You decide to try and hold it in Constantinople...

Of course, now you need to make your case to the Egyptian Sultan...

Actions

>(Scottish Rage) Call him up, and forcibly intimidate him into going or else.
>(Attractive) Be sweet while you call him, and remind him how great it would be to see you for a meeting...
>...Just see if he's willing to talk or not, that's all.
>...Why not visit personally? You can be there for a hour or two before dehydration and dryness kicks in.
>Write-in
>>
>>1415133
>(Attractive) Be sweet while you call him, and remind him how great it would be to see you for a meeting...
>>
You decide to be as sweet as possible...

Roll me a 1d20 three times anons.

+2 if you can explain to the sultan why you want to meet about the Suez Canal... And remind him of your charms.
+1 if you can try to use your pregnancy to your advantage?
>>
>>1415199
"Lovely to hear from you Sultan as I wish to arrange a meeting over your sudden ownership of the Suez canal. As I need to own it for a multitude of reasons but I want to avoid sending my nation's men off to fight a pointless war. Thus I wish to arrange a meeting.

The reason being that I can't come down and visit you myself in my pregnant state but I will be waiting for you in the City of Constantinople if you are able to come. Who knows what sites you and I can see?"
>>
Rolled 13 + 3 (1d20 + 3)

>>1415199
"Lovely to hear from you Sultan as I wish to arrange a meeting over your sudden ownership of the Suez canal. As I need to own it for a multitude of reasons but I want to avoid sending my nation's men off to fight a pointless war. Thus I wish to arrange a meeting.

The reason being that I can't come down and visit you myself in my pregnant state but I will be waiting for you in the City of Constantinople if you are able to come. Who knows what sites you and I can see?"
>>
>>1415242
>>1415238
Ah shit, double post. I guess the abort failed...
>>
Currently it's a minor success, do anons want to put a bit more detail into charming him for a full success?
>>
>>1415268
It is currently 6 in the morning, the last of my charm died three hours ago.
>>
>>1415268
"I believe we may be able to work out a fair trade, one that, hopefully will leave us with joint handling of the canal. we are willing to negotiate down, but a deal must be struck in the positive interest of both our nation's.
>>
Anyways, I got to get some sleep too. I'll be continuing tomorrow anons.
>>
Alright, apparently I lied. I'm awake I guess after trying to sleep, so I'll give an update.

You call up the Sultanate of Egypt, and promptly get put on the phone with him.

"Oh, sultan... It's lovely to hear from you. Or rather, you should be happy to hear from me about your little stunt! I was hoping to arrange a meeting over your sudden "ownership" over the Suez Canal... As the British Empire still requires it's services, but as right now I wish to avoid sending my Empire's men to fight you sava- I mean, fight a pointless war... So I would like to arrange a diplomatic meeting! Of course, it's rather hard on me to fly all the way there... With the... Few hundred pounds I somewhat picked up in the last few week. Pregnancy, and all that. So I hope we can meet in Constantinople if your ready to come."

The sultanate seems a bit angry, and slightly hurt.

"The city where you infidels threw my brother out? There could be no greater insult!"

Oh, great. Of course he's still sore about that.

"How's your brother doing, anyways?"

"He'd be better i-"

"If we didn't throw him out, I know that, you've been complaining about that for practically every call I make to you. Now can you put it aside."

He grunts a bit, clearly already disliking you.

"You think me to be foolish, to meet with a servant of Shayṭtān?"

"...Don't tempt my patience, please." You say, getting rather annoyed with the Sultan.

"I refuse. Your husband's genocidal crimes against the Islamic religion are too great to ignore!"

"...Genocide? I was unaware my husband ever did such a thing..."

"After Istanbul fell, you infidels sacked and destroyed much of the city and kill much of the population, and then a few months later, ordered the military to remove the rest of it!"

Goddamn it Renexizious...

...Well... I mean, is that really a bad thing though?

In perfect honesty, I would just normally look past it so long as he hid it up better, or bribed me with a garden or something... But I really, really just want to get back at him for that dog.

...Honestly, I'm shocked he did that still...

...I know, I know... Now, let's get mad at Ren later, we have to negotiate first.

...Maybe he'll think we're so mad at him that he'll do something really special? Like that underground garden thing he did?

...Well, honestly... I'm more interested in trying to get him to accept a more... Stable relationship.

Hm?

...Well... I was thinking we should relax more together... I just think all this work is making us go both crazy a bit.

What, with your soccer-mom personality? Or his lustful self?

...Honestly, it feels more and more like every day he just stays with us because we're taking care of the kids or something like that.

I don't get why you like kids so much anyways...

...They're great for having an excuse to sleep with Ren more.
>>
...Not that I'm against that, but why is that a goal for you?

Well, it's a nice excuse, and also because I miss him a lot.

...Why do I ask so many questions about this? The two of you seem a bit dysfunctional.

Only a bit. To be fair, I think we're all equally crazy in a sense.

Really?

...Mostly from the amount of shit we have to do on a daily basis and how we have to act... It's nice to act natural around someone, like Ren.

You continue to fly on to Constantinople.

...So... We're not obsessed with Ren, right?

...We're just... Utterly enamored, I suppose. Even if he did kill a dog.

...Liz, not to sound like a mental therapist... But it really does sound like you have a bit of a habit with not really be "real" with people.

...I'm the Queen of England, being real would ruin me...

...Why don't you just try to be more... You? You know, being relaxed, being honest with how you feel... Not acting like a soccer mom... Being easily manipulated by romantics?

Actions

>...I don't know... That's... I'm not really sure that's a good idea. (Remain the way you are?)
>...You know what? People liked you before. You don't have to act like the country's damned mother or something... (Try to act more... Real? And less... Maternal. Gets rid of the Maternal mutation.)
>Write-In
>>
>>1415662
>...You know what? People liked you before. You don't have to act like the country's damned mother or something... (Try to act more... Real? And less... Maternal. Gets rid of the Maternal mutation.)
>>
>>1415662
>...I don't know... That's... I'm not really sure that's a good idea. (Remain the way you are?)

I like the Liz that fawns all over her children and Ren. It's not like she's going full-blown mothering autist on everything smaller than her anymore.
>>
>>1415880
She literally treats Ritter like a puppy, fawns over the Kobolds, and belittled foreign leaders by acting like she was their mother scolding them. She's a walking Freudian nightmare.
>>
>>1415881
She is a Freudian nightmare considering her sex appeal his, like her tits, amazingly huge.
>>
>>1415881
Except she hasn't really belittled foreign leaders since the last time we reduced Maternal, she has no earthly idea what Ritter is or what he's good for and thus defaults to treating him like something she can relate to, and Ren also fawns over kobolds thanks to Solaire.
>>
>>1415662
>...You know what? People liked you before. You don't have to act like the country's damned mother or something... (Try to act more... Real? And less... Maternal. Gets rid of the Maternal mutation.)
>>
>>1415662
>...You know what? People liked you before. You don't have to act like the country's damned mother or something... (Try to act more... Real? And less... Maternal. Gets rid of the Maternal mutation.)
>>
Rolled 8 (1d13)

You decide to be more... Real, in the future.

You have lost the Maternal mutation.

You continue to fly to Constantinople, taking plenty of stops along the way... Though honestly, you don't feel too well after flying through London's polluted airspace, making the trip take longer.

Ignore my roll.
>>
The trip itself takes about eight hours, and your hunger is beginning to kick in again...

However, you feel extremely tired and out of breath, as you fly over Albania...

Maybe...
Maybe you should land and rest?

Actions

>...No, you can do this... Constantinople isn't too far... (Agility DC: 6)
>You... You should land and rest. Even if it's in the Greek lands...
>Try to just cross Albania and land in a town... To rest for a bit... (Agility DC: 3)
>Write-In
>>
>>1416298
>You... You should land and rest. Even if it's in the Greek lands...
>>
>>1416298
>>You... You should land and rest. Even if it's in the Greek lands...
>>
You decide to land in the Greek lands...

There's two places you think you could set down at to rest...

Actions

>...Land at a large open cave... It's rather barbaric to rest in there though... Living in caves like a savage... (Elizabeth will rest undisturbed, but will not be very happy about resting in a cave.)
>Rest by a small Albanian town... Maybe get some food too before you leave again... That sort of thing. Though you'll have to try your best to not terrify the town. (Get food, and maybe boost your PR in Greece.)
>Write-In
>>
>>1416333
>Rest by a small Albanian town... Maybe get some food too before you leave again... That sort of thing. Though you'll have to try your best to not terrify the town. (Get food, and maybe boost your PR in Greece.)


PR? PR!
>>
>>1416333
>Rest by a small Albanian town... Maybe get some food too before you leave again... That sort of thing. Though you'll have to try your best to not terrify the town. (Get food, and maybe boost your PR in Greece.)
I wonder if we'll run into Charlemagne along the way since he's heading to Turkey.
>>
You decide to rest at that small town...

You begin to descend towards it, hopefully not terrifying anyone.

Roll me a 1d20 twice to see how well you can land, and not terrify people.

+2 if you can try to appear non-threatening and try your best to not terrify the townsfolk!
+2 if you can use your assets as well!

Also, in slightly unrelated news...

I can't believe that I'm playing GTA 5 and not doing any crime and just golfing.

I need help.
>>
Rolled 14 (1d20)

>>1416343
You should go steal a plane and crash into the streets of downtown Los Santos.
>>
Right now if anons did the bonuses you'd also get a slight bonus to PR in Greece.
>>
>>1416362
I'm drawing a blank...unless another anon has ideas...
>>
>>1416362
Just smile and use casual body language while moving. Also stretch a little bit to show off the assets.
>>
You of course, land softly on the ground, towering above the village... You of course, try to make yourself look as non-threatening as possible, giving a great big smile to the village, and can't help but stretch from the long flight.

The townsfolk have the most strange look of being oddly attracted and terrified.

What do anons?

>...Try to reassure the townsfolk of your peaceful intentions?
>...Oh, perhaps a dragon form is a bit... Terrifying to most people. Shapeshift?
>...Terrified against you, hm? Well... Who said you can't partake in a bit of... Unwilling gift offering? So to speak... Money particularly is an excellent gift! (...Ask nicely for tribute?)
>...Terrify the townsfolk into not being terrified?
>Write-In
>>
>>1416378
>...Try to reassure the townsfolk of your peaceful intentions?
We're in Albania, I doubt they have much money.
>>
You decide to of course, reassure the townsfolk a bit more.

Roll me a 1d20 three times anons.

+1 if you can talk to the townsfolk about needing to rest somewhere for a while, and what you expect from them...
+1 if you can take advantage of the male townsfolk being attracted to you.
>>
Rolled 13 (1d20)

>>1416398
>>
13

Minor Success!

You of course, calm the townsfolk down a bit, trying your best to not scare them as you settle down for a bit...

After resting for about three hours, you feel rejuvenated, and you begin to think what to do...

Actions

>...Try to show that dragons aren't that bad to the townsfolk? (May increase your PR in Greece!)
>...You should fly off before your late to that meeting!
>...You should probably get some breakfast first... Your starving!
>Write-in
>>
>>1416697
>...You should probably get some breakfast first... Your starving!
>>
You decide to of course get a nice breakfast in before you leave...

What do anons?

>See about getting the townsfolk to get you some food for their honored guest?
>...You can get something to eat in Constantinople. Leave already...
>...Maybe you could go hunting? You've never really been the sort to hunt though...
>Write-In for ideas
>>
>>1416768
>See about getting the townsfolk to get you some food for their honored guest?
Would Liz be okay with eating a cattle as is or is she still too human and eloquent for such a thing.
>>
>>1416780
She would have qualms about eating one with it being alive or raw.
>>
You decide to ask the townsfolk to get you some food...

What will your demands be anons?

>Light. You just would like a small snack for the trip. Maybe a quarter of their stocks would be good? (+3 more hours.)
>Moderate... A nice warm meal would be quite pleasant.. How about half of their current stock of food? (+6 more hours.)
>...Heavy. The most important meal of the day afterall is breakfast! So about... three fourth's of their stocks? (+9 hours)
>...How about all of it? It'll tide you over for most of the day. (+13 hours.)
>Write-in

Keep in mind, the more food you desire the harder the DC will be.
>>
>>1416831
>Moderate... A nice warm meal would be quite pleasant.. How about half of their current stock of food? (+6 more hours.)
>>
>>1416831
>Moderate... A nice warm meal would be quite pleasant.. How about half of their current stock of food? (+6 more hours.)
>>
You decide to have a moderate sized meal...

Roll me a 1d20 twice anons.

+2 if you can find a nice way to approach the townsfolk and convince them to hand over half of their food?
+1 if you can use your assets on the town?
+1 if you can of course, try your best to increase your PR while your here.
>>
Rolled 20 + 2 (1d20 + 2)

>>1416863
>Not that I ever would but I can destroy your entire village and even take all of you slaves to be sold in a place far away. So please s just fetch a pregnant mother something nice to eat please.
>>
Critical Success!

You of course, terrify the village to give you most, if not all of their food... Which you think would give you at least 10 hours worth before you need to "refuel" so to speak...

Of course, as you leave your fairly sure fear of dragons has increased quite a bit in Greece...

Eventually, you arrive in Constantinople, and head straight for the palace, not wishing to waste any time...

Choose a PoV anons.

>Charlemagne!
>Elizabeth!
>Renexizious!
>>
>>1416914
>Charlemagne!
>>
You are now Charlemagne, and you are going to Anatolia...

Right now however, you feel a bit... Sick, honestly. From the flight.

You decide to take a quick break in Bulgaria before you continue on...

Charlemagne has gotten a mutation anons!

Choose one.

>Stable Mutation
>Unstable Mutation
>Ultra Unstable Mutation
>>
>>1416956
>Stable Mutation
>>
>>1416956
>Stable Mutation
>>
Stable Mutations

>Regal Stance (+1 to Charisma, and a +1 to Intimidation and Diplomacy.)
>Martial Expert (+2 to attacks done in humanoid forms.)
>Quick Thinker (+1 to Intelligence, -1 to Wisdom)
>Muscular (+1 to Strength. +1 to Intimidation)
>Workaholic (Grants you a +1 to National Actions, but Charlemagne will get stressed and his relationships and skills may deteriorate.)
>>
>>1417405
>Regal Stance (+1 to Charisma, and a +1 to Intimidation and Diplomacy.)
>>
>>1417446
This
>>
You notice your spine has become more straight and refined...

Of course, after this you continue your flight to Constantinople to stop the Wahab Movement...

Where do you plan to go first? You don't really know where the Wahhabists are.

>The countryside of Anatolia!
>...Look into the city of Constantinople itself?
>...Maybe you should go to one of those mosques? Though you'll have to look the part of a Muslim to really gain entrance...
>Write-In
>>
>>1417599
>The countryside of Anatolia!
I feel like either mosques or the countryside are their primary bases of operation. More so the latter since the city itself is majority Greek and Christian.
>>
You decide to search the countryside of Anatolia...

Roll me a 1d20 twice to see if you can indeed find anything.
>>
Rolled 13 (1d20)

>>1417840
>>
One more time anon.
>>
Rolled 1 (1d20)

>>
Oy Vey
>>
Critical Failure!

You fly over Anatolia, and feel... Angry, as you fly over it, and look at the mosques, the Islamic villages... This should be rightful Christian territory, not Islamic...

Actions

>...Try to stow your anger. It'll only get in the way here...
>...The best way to get rid of a movement is to take out it's base. Such as removing the muslims...
>Write-In
>>
>>1418248
>...Try to stow your anger. It'll only get in the way here...
>>
Roll me a 1d20 once to try and not get angry.

+2 if you can try to think calming thoughts...
+1 if you can try to stop worrying about Chrysoula and Svana as well.
+1 if you can think how it'll only make things worse if you lash out.
>>
Rolled 11 (1d20)

>>1418272
>>
>>1418276
>>1418272
The forests of Sweden and sound of church bells are calming thoughts.

Svana and Chrysoula will probably be fine. Chrysoula is built like a tank and Svana is a good care taker.

If we lash out now, chances our we're going to be killing a decent number of innocents. Not just innocents but innocents who could still see the light of God and follow the proper path of Christianity instead of their mohammedan creed.
>>
11+4=15

Success!

You calm yourself down, and continue to search...

It takes a while, but you think you finally found somewhere to start at... An imam preaching around the street corner of a mosque.

Perhaps this is where your investigation begins?

Actions

>...Land directly in front of the Imam. (And consequently crush at least fifteen muslims. Is a bad idea.)
>...You need to do this subtly. Land away and shapeshift... Though the problem here is that you don't have any form besides a half-dragon.
>...Maybe you can hire a few... Personal investigators? They'll have questionable loyalties though...
>Write-In
>>
>>1418424
>...You need to do this subtly. Land away and shapeshift... Though the problem here is that you don't have any form besides a half-dragon.
We can always just use Dragon form and carry him away to interrogate him. Sure it'll probably make a scene but it's nowhere important.
>>
You land not too far away, and decide to do this subtly...

Of course, your dressed up in plain civilian clothes... Nothing too fancy... Though it'll certainly get you some looks.

What do anons?

>...You need a disguise somehow... Try to look like a Muslim? (You'll still look extremely suspicious.)
>...Your going to hate this... But maybe you can just wear a... Berka? Burka? Whatever they're called... It might just conceal your half-dragon body a bit better. (...Mentally hate yourself, but moderate suspicion.)
>...Fuck it, just try to look like a tourist. (Do nothing! Super high suspicion!
>Write-In
>>
>>1418478
>...Fuck it, just try to look like a tourist. (Do nothing! Super high suspicion!>
>>
Rolled 6 (1d20)

You decide to just... Well, look like a tourist.

You head into Ankara, and begin to head straight for that Imam...
You do get a quite a few looks at you... Mostly hate and scorn.

Ignore my roll.
>>
While you head towards the Imam... You notice that a bit of a crowd is forming, shouting at you, and booing you...

Things could easily escalate if not taken care of...

Actions

>...Scare the crowd off?
>...Ignore it, they wouldn't do anything...
>...Try to convince them to leave you be?
>...Shapeshift.
>Write-in
>>
>>1418565
>...Scare the crowd off?
>>
Roll me a 1d20 once to try and scare the crowd off.

This will also upgrade Charlemagne's intimidation.

+2 if you can do something threatening to the crowd!
+1 if you can use your tall, imposing, and regal nature to scare the crowd off.
>>
Rolled 10 (1d20)

>>1418590
>>
>>1418590
>Move aside heathens unless if you want my fist in your throat!

Stand tall and move our tail around to push people who are behind us or to our sides.
>>
Allowing a samefag if you can make an example out of one of the crowd's members.
>>
Rolled 10 (1d20)

>>1418622
Grab a guy by the shoulders and push/throw him into the crowd
>>
10

Failure!

Angrily, you yell for them to move aside, making sure to use your tail to push people to the side... You even have to grab one by the shoulders and push him away!

Of course, the crowd turns violent at this, and a stone hits you right on the face... And you feel plenty of punches hitting your chest at once and a massive force trying to push you down...

Actions

>...Try to calm the crowd down!
>...They're trying to force you to the ground! Use force!
>...Use lethal force?
>...You have a revolver. Use it!
>Write-in
>>
>>1418689
>...They're trying to force you to the ground! Use force!
>>
I'm going to end this thread here, sorry anons. I'll be doing a re-run of Werewolf Reich with some new rules and ideas, and certainly limiting some of the shit that happened last time..
>>
>>1420063
I think I will watch this descent into madness once again.
>>
>>1420093

Here's the thread link. Anyways, my laptop is probably about to die.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.