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Things are going relatively well in Hive Desoleum. In the past month, you’ve gone from nothing to holding the Shattered Foundry. Or, as some gangers-turned-cultists have taken to calling it, the Ember Forge. It’s grown from a simple base of operations for your Fleshcutters to something more grand. It’s now a hub for all manner of heretical, Chaos-related activities within the Hive. Most who have come to your doors are oathless or hail from the seedier side of the Imperial citizenry. You accept them all the same. After all, Khorne does not care from whence the blood flows, only that it does. So long as the new blood is able to fight in some manner, they suit their purpose as mere tools just fine.

In all, your original group of about 300 Fleshcutters (plus a handful of Ironmongers) has grown to a sizeable 2,000. You have more than enough manpower to affect whatever change you wish upon the Hive at large, especially if the multiple Sanctionary raids are any indication. There’s been about fifteen or so raids in total, none of them successful. If anything, they’ve served to both spread His word and grant you more vehicles and armament. You now have a little fleet of ten Rhinos with which to perform deadly, urban guerrilla warfare, not to mention a whole company of cultists outfitted with shock mauls and flamers.

It would be remiss of you not to recognize Niazach’s influence in all of this. Most of the time she’s up higher in the Hive, luring in those mortals who are weak to the whispers of Chaos. Whenever she’s at the Foundry, though, she’s taken to corrupting the Ironmongers. She preaches about becoming a “perfect blend of machine and man,” which has only emboldened the Tech-Gangers to undergo countless limb and organ replacement surgeries. Only a few of her followers truly worship Slaanesh, though. Probably due to the fact there’s now an overwhelming number of individuals aligned to Khorne.

What matters in the end is what you do next. You’re perfectly poised to strike at the very heart of Desoleum. If all goes well, you’ll have brought the Hive to its knees by the end of the week. Possibly sooner. All you have to do is tear your way into the highest spire and destroy the great Oath-cog belonging to Lady Desoleum. Simple, right?

Welcome to Khornette Quest Redux
>>
Twitter: @ELHMk1

Ember’s Character Sheet: https://docs.google.com/spreadsheets/d/1VXWZDf90yNXctCA3HlAlBuwKLc9xfhlVpkBXKmjvzB4/edit?usp=sharing

G-Doc Archive/Summaries:
https://docs.google.com/document/d/17A2MqjN-BmHHIAYi6DwA9lsS_BvGlIPwcGqKfjrCQj4/edit?usp=sharing

Previous Thread: >>1360986

If you’re a die-hard lover of canon, I suggest you turn away now. Like all things 40k, the gauntlet runs from “worshiping the printed, grimdark word” to “over the top silliness.” Most of the time it’s somewhere in between. Others it swerves hard to one side and/or breaks this model entirely. You’ve been warned in advance. I do try to keep things fairly reasonable though.

Alternatively, if you’re not at all familiar with canon or want more details on something, just ask! You don’t need to have played the original Khornette Quest to play and enjoy this one. I’m sure someone (or I) will explain any cameos that come up if you’re lost.

All rolls go against a specified characteristic in the style of Black Crusade. You’ll want to roll under the characteristic value in order to pass the check. The more degrees of success (every multiple of 10 counts as 1), the more awesome of a result. A 1 or an 8 is a guaranteed success, and a 100 is a guaranteed failure. NPCs I roll for only crit succeed/fail on a 1 or a 100.

Best of three rolls when it’s called for, with a 1, 8, or a 100 instantly taking precedence. If multiple characteristics are being rolled for each 1d100 counts for its respective test. Any rolls prior to the call for one and those not linking said post will be ignored.

I realize that /qst/ is much slower than /tg/ ever was, but I’d like to keep things moving. Voting windows will be a maximum of twenty to thirty minutes after the first vote. Same goes for dice rolling. This week’s a little strange schedule-wise. I’ll be running today (Sunday), Tuesday, and Wednesday for sure. Thursday is a no-go, and Friday will be our overflow day.

As you may have noticed from the OP, there’s been a small time skip to keep things interesting. I didn’t think going through each and every day would be fun, so here we are. Hopefully that doesn’t bother anyone.

That’s it housekeeping-wise for now. Onto the quest!
>>
“A-And now I shall read from the Book of Armaments, Chapter 8, verses 8-24… ‘And Kharn raised the chain axe up on high, saying, ‘O Khorne, bless this Thy chain axe that with it Thou mayest tear Thine enemies to tiny bits, in Thy mercy.’ And Khorne did grin and the people did feast upon the grox and the corpse starch and…’”

You try not to smile as you watch Feva conduct her daily sermon from the Chaos altar near the kilns to a group of a hundred or so cultists. She’s become quite the spokeswoman when it comes to preaching the good word of Khorne. Granted, she’s still constantly nervous and stammers most of the time, but you think that’s all part of her appeal. She still can’t wield a chainsword properly yet either, but she’s skilled enough with other blades that it hardly matters. You do wonder at times what might happen if she ever got really serious in a fight, though.

“Excuse me, Scythe-Mistress…”

You turn around to see Eraric and Crocus waiting for you. The former was the overall victor of the tournament you held weeks ago. Since then, you’ve made it a point for the pair of them to be paired up and become a functioning unit. Besides Feva and Rikiar, they’re probably about the only other Fleshcutters you feel like you can really count on to get something done and done right. In their case, that’s mostly been retaliatory strikes on Sanctionary outposts following a raid.

“Yes, what is it?” you ask.

Eraric and Crocus both bow their heads respectfully. The former answers, “We return from patrol with interesting news. It seems that Sanctionary Supreme Rosa has issued an edict. He has ordered all able-bodied Sanctionaries and most of the PDF to rally under his banner for one gigantic push to retake Ember Forge.”

“Not only that, but rumor is he’s also called upon the help of the Inquisition,” adds Crocus. “We were unable to substantiate said rumors, though.”

“Hm. It would not surprise me if the Inquisition did show up,” you muse. “After all, I did exterminate an entire cell of acolytes. Tell me, what word of our feelers into reaching the Prime Spire?”

“As we just told Rikiar before being sent to relay it to you, we believe the time is ripe. Just say the word and the plan will be executed.”

>cont
>>
>>1393690
Said plan more or less involves using a few Rhinos still doctored up as Sanctionary vehicles to bypass most of the security in the Hive’s Spire. They’ll deliver a team of 64 hand-picked Fleshcutters and you as close to the Prime Spire as possible. From there, you’d lead a charge to take Lady Desoleum’s Oath-cog.

The only sticking point is this supposed imminent attack on the Foundry. You can’t be in two places at once. And if you wait to strike the Prime Spire, there’s a growing chance that either security will grow or your quarry will flee offworld. You need to make a judgement call here.

> [1] Call a meeting with your inner circle to discuss matters
> [2] Make an Executive Decision: Prepare for the Sanctionary attack
> [3] Load up the Rhinos with your team
> [4] Write in
>>
>>1393696
>> [3] Load up the Rhinos with your team

it's time to attack!
>>
>>1393696
>> [3] Load up the Rhinos with your team
>>
honestly these Sanctionaries are noting more then slightly better armed riot police!
>>
>>1393696
>[3] Load up the Rhinos with your team

Tell the rest to be ready for a glorious battle. When we strike, all will be chaos.
>>
>>1393696
You have no real attachment to the Shattered Foundry. It’s served its purpose like any good tool. There’s no sense in wasting further time and resources in defending it. Besides, if your little band of Chaos cultists is worth anything, they’ll be able to deal with the incoming attack on their own.

“Load up the Rhinos,” you order Eraric and Crocus. “We leave at the top of the hour. Be ready for a glorious battle. When we strike, all will be chaos.”

They both place their right fist on their chests right above their hearts. “As you will, Scythe-Mistress.” They then scurry off to rouse and gather everyone that you’ve picked for this little mission. The major people (or at least the ones you bothered to learn the names of) include Rikiar and Feva. The rest have at least shown some promise in combat.

About five minutes later, Niazach slides up to you from whatever dark corner she was lurking in. She’s disguised in her morphed human form. “Is it time?” she asks.

“Yes,” you say simply.

“Ah, wonderful! Shall I come along as well? Or did you want to keep this a strictly Khornate affair?”

> [1] Sure, she can come
> [2] She should stay here and help defend the Foundry
> [3] You’d maybe like to take a few Ironmongers, but not her
> [4] Write in
>>
> [3] Load up the Rhinos with your team

Can't have prey running out of reach
>>
>>1393758
>> [2] She should stay here and help defend the Foundry
>>
>>1393758
>> [1] Sure, she can come
her first trial
>>
>>1393758

> [3] You’d maybe like to take a few Ironmongers, but not her

>>1393765
She has already helped in things before. Better to have another daemon at the forge to help defend, while we have a few tech junkies for some extra contingencies.
>>
>>1393782
cold meds are messing with me sorry
>>
>>1393758
>> [3] You’d maybe like to take a few Ironmongers, but not her
>>
>>1393784
No worries mate.
>>
>>1393758
> [1] Sure, she can come
Who cares about the forge?
>>
>>1393758
>[1] Sure, she can come

We can set her on anything we can't fight. Also we can show Slaanesh how to do things right and proper.
>>
>>1393758
You shrug, mostly so you don’t seem like you care either way. “If you can fit into the back of a cramped Rhino, then be my guest.”

She claps her hands excitedly. “Oh can I ever! All those bodies pressed against one another… Sounds like heaven.”

You roll your eyes and leave her to think whatever Slaaneshii thoughts she wishes. You find yourself waiting near the Rhinos outside in the Foundry’s courtyard. There’s a small trickle of Fleshcutters armed for battle that clambers into the APCs one by one. You give Rikiar and Feva a nod when you catch sight of them, but otherwise you remain silent. It’s the calm before the storm, as they say. You don’t really feel the need to give a speech or rally your troops. They know what’s at stake, and they wouldn’t be coming along if they were so easily affected by simple words.

All said and done, 64 Fleshcutters, 3 Ironmongers, and Niazach all get situated. As for you, you…

> [1] Ride in the back of the lead Rhino
> [2] Drive the lead Rhino
> [3] Hang back in the middle Rhino
> [4] Write in
>>
>>1393827
>> [2] Drive the lead Rhino
bonus points for pedestrian?
>>
>>1393827
> [3] Hang back in the middle Rhino
Just chill as we wait for the first one to be taken out.
>>
>>1393827
> [3] Hang back in the middle Rhino
>>
>>1393827

> [1] Ride in the back of the lead Rhino

First in the fray, last to leave the battlefield.

BLOOD FOR THE BLOOD GOD!
>>
>>1393827
>> [1] Ride in the back of the lead Rhino
>>
>>1393833
Less if anything, we did explain that we try to keep it honourable and not aim for civies.
>>
>>1393827
>[1] Ride in the back of the lead Rhino

Part of this mission is not attracting attention. I think our driving would attract attention.
>>
>>1393827
>> [1] Ride in the back of the lead Rhino
Lets be real, Ember probably isn't the best driver.
>>
>>1393827
...decide to ride in the back of the lead Rhino. As soon as you march over and start to squeeze in, the Fleshcutters inside do the smart thing. Instead of squishing against one another to make room for you, several transfer to another Rhino entirely. You still don’t have much in the way of elbow room, but at least now you don’t feel like a fish in a can. You have to keep your tail in your lap, and your back spines retracted.

The small convoy of Rhinos rumbles to life and departs the Foundry shortly thereafter. It’s a fairly long drive to the Prime Spire. Not only do you have to go up hundreds of levels in the Hive, but you also have to deal with traffic and several checkpoints. At said checkpoints you’re simply waved through thanks to your Sanctionary-like vehicles. Though there are a few tense moments while your convoy waits in line.

Eventually the roads begin to even out and the air thins. The streets up this high in the Hive are in good repair, and there’s little in the way of obstacles or traffic. Looking outside, you see that you’re passing by all sorts of Nobleborn estates. They range from simple villas with gardens to massive castles done up in a “modern” Imperial style. Above them all looms the Prime Spire. It’s a gigantic, gothic tower that scrapes the edge of the atmosphere. It’s gated off from the rest of the Hive level by an ornate, wrought-iron gate manned by private security forces. Said security is armed in the finest carapace armor and bolt weapons.

Your convoy comes to a stop a few blocks away from the entrance to the Prime Spire. Any closer and you’d likely be stopped and searched. After weighing your options, you…

> [1] Order your group to ram the gates
> [2] Pile out and charge in on foot
> [3] Search for an alternate way in
> [4] Write in
>>
>>1393897
>> [3] Search for an alternate way in
>>
>>1393897
How thick is this gate?
>>
>>1393897
>[3] Search for an alternate way in

We can fall back to the other two, or use it as a distraction
>>
>>1393897
>> [3] Search for an alternate way in

No sense in getting our men shredded this far from the objective. We should see if we can get closer to the spire before commencing the slaughter.
>>
>>1393912
The gate itself is a good third of a meter thick. The walls it's attached to are at least a meter proper.
>>
>>1393897
>> [3] Search for an alternate way in
>>
>>1393897
Well I hope it really is a juggernaut for a reason

> [4] Hasty plan time. You have a juggernaut and some techies. Have your techies bust into the pmf's vox band and let them know that a daemon has been found and that your company is in pursuit, but it is heading straight for the gate. Bust out good ol' Dheuios and make this story true, using him to bust through the gate and having the pmf believe you are legit.
>>
>>1393932
This could work!
>>
>>1393932
backing
>>
>>1393932
A good plan, just need to get everyone positioned correctly. And should we ride on Dheulios as he makes his way upward, to better the ambush and get in position earlier in exchange for greater risk to ourself? Anyway, I second this!
>>
>> [3] Search for an alternate way in
>>
>>1393954
Change my erlie vote to second >>1393932
plan. Is too much fun to ignore.
>>
>>1393953
Negative, our prey is the leader of this world , and we have some ground to cover. No need to take too many unnecessary risks.
>>
I believe the write-in wins. Good stuff. Summoning Dheuios will cost 5 wounds, just so you know.

Let's do a 1d100 vs a 37 (Fel+10) to see how convincing you are
>>
Rolled 97 (1d100)

>>1393968
>>
Rolled 71 (1d100)

>>1393968
>>
Rolled 11 (1d100)

>>1393968
Here we go
>>
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>>1393970
>>1393971
>>1393973
An 11 works just fine. Back in a bit! Have this picture of Ember in the meantime.
>>
Rolled 28 (1d100)

>>1393968
>>
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>>1393976
Someone get this poor daemon some pants!
>>
>>1393976
looking VERY Diablo there
>>
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>>1393976

Hoo boy I was scared for a second.
>>
>>1393976
I like how Ember is leaning towards cute sexy while Cinder was more fun sexy.
>>
>>1393897
It occurs to you that a frontal charge would be too risky, and that you’re not likely to find another way inside the compound without drawing unwanted attention. Instead, you get an idea as you stare at the gates. You do have a Juggernaut and some Ironmongers with you. The latter can patch into the private security’s comms and attempt to deceive them that your convoy is in pursuit of a daemon. At the same time, you’ll summon Dheuios to make such deceit even more legit. What could possibly go wrong?

“You,” you say, pointing at one the Ironmongers in your Rhino. “Get into their comms and tell them that there’s a daemon headed their way.” Then to everyone in the convoy, “As soon as the gates are down, charge in with all your might. Stop for nothing.”

It takes the Ironmonger delegation about ten minutes to find and break into the proper frequency. As they hastily try explaining the situation to the unaware PMCs, you concentrate on bringing your steed to this plane of existence. You have to commit a portion of your being in order to do so (-5 wounds), but soon you hear Dheuios’ roar outside. You send him a mental message to charge the gates with all his might and to keep going, causing as much havoc as possible. Another roar follows, and with a jolt your convoy lurches after the Juggernaut.

You hear cries of alarm and bolter rounds being fired. Then there’s a massive metallic crash as Dheuios breaks down the gate as if it were nothing. Your Rhinos stream in after it, unmolested by the PMCs. Either they’re none too bright, or they just don’t know how to deal with the fact a daemon just crashed their party. Doesn’t really matter to you which it is so long as your vehicles aren’t taking bolter fire.

Dheuios continues to charge up the stone path that cuts through the expansive gardens before the Prime Spire. As he goes, several turrets pop up from unseen spots next to the path and open fire to little effect. If anything, the bullets make your Juggernaut charge even faster. He barrels into the large double doors into the Prime Spire and begins indiscriminately smashing down walls. As for you and your team, you pile out of the Rhinos as soon as they come to a stop.

With a great battle cry, you lead the charge. The atrium of the Prime Spire is fairly open, much like an Administratum office building. There’s even a fountain to provide ambience. You head towards the back of the atrium, where you guess you might find elevators. Before you can get too far, though, a group of PMCs stream out of hidden doors and bar your path. They take up firing lines, then yell, “FREEZE!”

> [1] Dive out of the way and move towards them along the wall (Ag)
> [2] Charge directly at them (T, Ag)
> [3] Freeze (T)
> [4] Yell at them to stand aside (S)
> [5] Command Dheuios to hit them from behind
> [6] Write in
>>
>>1394032
>> [2] Charge directly at them (T, Ag)
>>
>>1394032
>> [4] Yell at them to stand aside (S)
>> [5] Command Dheuios to hit them from behind

Eh, we're close enough now. Let the carnage begin!
>>
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>>1394032
>[2] Charge directly at them (T, Ag)

Its time to do what we were born to do.
>>
>>1394032
> [5] Command Dheuios to hit them from behind

but also
> "On what grounds soldier? We are in pursuit of a daemon before it causes too much havoc. We are not who you should be aiming at. We don't need to fight each other before it - LOOK OUT IT'S COMING RIGHT AT YOU!"
>>
>>1394032
>> [5] Command Dheuios to hit them from behind
>>
[5] has it, but let's also include the votes for [2]. My thinking being that there's still an amount of time between Dheuios arriving and now. Depending on your rolls (and the guards') you could potentially get shot a bunch.

2d100 vs a 44 and a 45 please
>>
Rolled 7, 62 = 69 (2d100)

>>1394118
>>
Rolled 19, 77 = 96 (2d100)

>>1394118
>>
Rolled 85, 62 = 147 (2d100)

>>1394118
Kappa
>>
Rolled 71, 77 = 148 (2d100)

>>1394118
>>
Rolled 22, 67 = 89 (2d100)

>>1394126
>>1394127
>>1394131
A 7 and a 62. So you're tanky but not quick on your feet. My rolls will be for the PMCs. Back in a bit!
>>
>>1394139
What games allow me to get a 7, /qst/?
>>
>>1394158
We rolled the same second number. the first number I rolled was a 7. The dice gods only have so much love to give it seems.
>>
>>1394032
Come back and slam into this group from behind, you mentally command Dheuios. A roar in the distance from the brass-plated beast momentarily breaks the PMCs concentration. It’s in that moment that you launch yourself towards the mortals in your path.

You scream towards, literally and figuratively, as bolter fire begins filling the air around you. For the most part, the shots are just off the mark. A few do hit you though, leaving nasty wounds along your torso and forearms (-4 wounds). You charge forward, unperturbed. Right as you get in range of your scythes, Dheuios comes bursting in from the side. He sends half of the PMCs flying as his horned head gores several more. The remaining mortals you make quick work of. Your scythes latch onto their bodies like wicked claws, sending them slamming into the walls, ceilings, and support columns all around you.

Once all of the private security before you is dead, you send Dheuios back to what he was doing. Meanwhile, you walk towards the elevators proper. Before you can so much as push the button, though, there’s a cry of alarm from behind you. You spin on the spot to see another group of PMCs has ambushed your Fleshcutters. Your forces are having to fight both swords and shotguns at point blank range. It’s hard for you to tell what side is winning at the moment.

> [1] Go back to the aid of your squad
> [2] Continue up towards your goal
> [3] Write in
>>
>>1394182
> [3] Write in
Send Dheuios to help them.
Go upwards ourselves.
>>
>>1394182
>[1] Go back to the aid of your squad

We may need someone to work things like broadcasters when we get to the top
>>
>>1394182
>> [1] Go back to the aid of your squad
>>
>>1394182

> [1] Go back to the aid of your squad

We don't know how many more times the bastards can pull a creed, better to have extra bodies around.
>>
>>1394182
>> [1] Go back to the aid of your squad

They have been more than helpful, and if anything having more bodies between us and the bolters is always a good thing.
>>
>>1394182
>> [1] Go back to the aid of your squad
Find the commander and RIP HIS/HER's SPINE OUT!!
>>
>>1394182
If this initial security is any indication, you want to have as many warm bodies as possible between you and anyone with a boltgun. Plus you’ll need someone to help you operate any broadcasting equipment higher in the spire. So you quickly rush back towards the fray, scythes at the ready.

Before you can get in range, you see Feva engaged in a two on one. She deftly ducks under a sword aimed at her head, but she isn’t fast enough to avoid the shotgun blast. You watch as the weapon vomits slugs into her. The impact is so forceful that it completely blows off Feva’s left arm. Instead of reeling in pain and shock, though, she instead looks down at her now missing arm. Then she starts laughing. The kind of laughter that signals a descent into madness and bloodlust. This unnerves her opponents, giving her an opening to slice open one of their necks with her sword one-handed.

“I SHALL BATHE IN YOUR BLOOD!” she screams at the remaining PMC. He hastily tries to bring up his shotgun for another shot, but too late. Feva jams her sword into the barrel of the gun, wrenching it out of his grip. She tosses her sword aside as well, and proceeds to literally beat the man to death with her bare fist.

With your aid, the rest of the security forces are handled relatively quickly. You’ve lost about 15 Fleshcutters in the process, not counting those with great injuries like Feva. Speaking of which, she continues to laugh and pound at the fleshy mass that used to be a man’s face, splattering herself and those around her with blood and gray matter.

>Choose one here
> [1] Yell for someone to give Feva medical attention
> [2] Let your forces clean up on their own without any assistance or direction from you

>And one here
> [3] Order most of your group to stay here in guard the way out
> [4] Bring as many as possible with you in the elevators
>>
>>1394262
> [1] Yell for someone to give Feva medical attention
> [3] Order most of your group to stay here in guard the way out
>>
>>1394262
> [1] Yell for someone to give Feva medical attention
GOOD LORD WOMAN!
> [4] Bring as many as possible with you in the elevators
>>
>>1394262
>> [1] Yell for someone to give Feva medical attention
> [3] Order most of your group to stay here in guard the way out


Well I think someone earned herself a shiny daemon spear along with her new robot arm!
>>
>>1394262
> [1] Yell for someone to give Feva medical attention
> [3] Order most of your group to stay here in guard the way out
>>
>>1394262
>> [1] Yell for someone to give Feva medical attention
> [3] Order most of your group to stay here in guard the way out

>>1394287
Either her or our right hand man.
>>
>>1394287
the BEST robot arm! none of that cheep shit!
>>
>>1394295
>Either her or our right hand man.

Well, Feva does worship Khorne with far greater fervor than the others I think. Not to mention she fell into a Bloodrage, one of His greatest mortal gifts.
>>
>>1394262
> [1] Yell for someone to give Feva medical attention

> [4] Bring as many as possible with you in the elevators

Her devotion pleases us. We would like to see more.

There's no point in guarding the exit. Once we've broken the Oath-cog, all will fall to chaos and anyone we don't want in here will already be very busy
>>
>>1394311
Gotta keep the rhinos secure though
>>
>>1394304
True, but she is still a vastly inferior warrior to Rikiar, who is the best we have, and who also manages our mooks for us because they are SCARED of him. As much as they are of us. They should probably fight for it.
>>
>>1394262
“Did anyone bring a medkit?” you shout to your remaining troops. “I want Feva’s injuries tended to at once! The rest of you secure this atrium! Let no more sneak up behind us!”

The Fleshcutters acknowledge these orders with a “U-Rah!” and set about doing as they’ve been instructed. Niazach, still in human form for whatever stupid reason, and her Ironmongers form a small circle around Feva.

“Someone hold her still,” she says, letting one of her hands shift back into its natural, claw-like state.

Two Ironmongers reach down and attempt to pull Feva off of the mangled corpse. You can see the immense effort they have to go through to pry her free. All the while, she screams, “NO! I AM NOT DONE YET! RELEASE ME!”

“I said hold her still!” yells Niazach. The full contingent of Ironmongers have to practically sit on Feva to get her to stop flailing. Her eyes are wild, like a caged beast’s that has finally been set free. That fervor is probably the only thing keeping her alive. Her skin’s grown very pale and clamy due to blood loss and shock.

Niazach screws up her face as she waves her claw over Feva’s gory socket. You watch as psychic energy seeps into the wound, stopping the bleeding and neatly knitting itself together. Then, the daemonette turns to look up at you, saying, “She’ll live, but I don’t know if she’s in any state to fight. It’s always hard to tell with you Khornates.”

Before you can answer, Feva somehow breaks free from the Ironmonger’s hold. She reaches over for her fallen arm, then proceeds to use it as a club on the severely desecrated remains. You hear great cracks and squishes as viscera flies everywhere.

“Well there’s your answer,” you reply, somewhat amused.

> [1] See if you can’t get Feva to pull herself together so she can come with you
> [2] Continue onwards without her
>>
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>>1394358
>> [1] See if you can’t get Feva to pull herself together so she can come with you
oh bring her with!
>>
>>1394358
> [1] See if you can’t get Feva to pull herself together so she can come with you

That rage can be put to good use
>>
>>1394358
>> [1] See if you can’t get Feva to pull herself together so she can come with you
>>
>>1394358
>> [1] See if you can’t get Feva to pull herself together so she can come with you

I will miss the days when she was shy and cute, but this is a nice development nonetheless.

>>1394354
>Before you can answer, Feva somehow breaks free from the Ironmonger’s hold. She reaches over for her fallen arm, then proceeds to use it as a club on the severely desecrated remains. You hear great cracks and squishes as viscera flies everywhere.

And there's your answer. And that spear will probably corrupt the wielder with Khornate thoughts, and we need Rikiar sane. Feva is probably the only mortal here who could control it.
>>
>>1394358
> [1] See if you can’t get Feva to pull herself together so she can come with you
>>
>>1394358
You could use such seething Khornate blood for what lies ahead. Besides, if you leave Feva unattended, who knows what’ll happen when she no longer has anything to mutilate? That’s the trouble with those who have been taken by a Blood Rage - they often turn on allies without proper discipline and control. As much as that would please Khorne, you’d rather not return to find a human who’s shown potential slain by her fellows.

You carefully drop to a knee next to Feva. Then you reach out and stop her downward swing by grabbing her wrist. She struggles to complete the motion to no avail. You’re a daemon, after all. No way she’s breaking free. Perhaps she realizes this, as she throws her arm down onto the pile of carnage, then spits on it before glaring at you with wild, blazing eyes.

“Let. Me. Go.” she growls.

“Only if you can control yourself and come with me,” you reply. “There are much better things for you to cleave.”

She looks between you and her “work of art,” then asks, “Will Khorne reward me?”

“I’m sure he has something planned for you. Now come. We need to get moving.”

You release your grasp and Feva’s arm falls to her side. She spits on the bloody mess once more, then rises to her feet as you do the same. One of the Ironmongers hands her her sword, which she eagerly takes and gives a few practice swings.

“Right. Let’s go!” you shout to those around you. Thus you, Feva, the Ironmongers, Niazach, and several other Fleshcutters pile into an elevator. There’s a soft ding as the doors close and the elevator begins to rise. Even in the tight space, everyone’s giving Feva a wide berth. Probably because she’s still giggling like a woman possessed.

Your ride gets you to level twenty, four floors below the top, before the entire contraption suddenly rocks and stops moving. One of the Fleshcutters bemoans, “Shit. They figured it out.”

“Quiet,” you snap at him. You reach up and rip open a hole in the ceiling. Looking up, you see that the main mechanism driving the elevator has been locked in place. You’ll either have to take the stairs from here, or clamber on up the small maintenance ladder on the side of the elevator shaft.

> [1] Stairs!
> [2] Ladder time
> [3] Use your daemonic strength and your scythes to wrench the elevator up
> [4] Write in
>>
>>1394457
>> [3] Use your daemonic strength and your scythes to wrench the elevator up
>>
>>1394457
>> [3] Use your daemonic strength and your scythes to wrench the elevator up
>>
>>1394358
>[1] See if you can’t get Feva to pull herself together so she can come with you

If she doesn't get the spear, can we somehow weaponize her arm? An articulated Khornate bludgeon who's end is always wet
>>
>>1394457
>> [1] Stairs!

Any idiot will have filled the shaft with explosives, and we can murder guards with guns. Forward for the glory of Khorne!
>>
>>1394457
>[3] Use your daemonic strength and your scythes to wrench the elevator up

Surprise!

And I suck at timing.

My suggestion for a wet bludgeon still stands
>>
>>1394457
> [2] Ladder time

But we do it smart, we go up 2 floors, as they'd likely only expect us to get out at the nearest exit, or at the top. I doubt they really expect us to be smart about this.
>>
>>1394262
>[2] Let your forces clean up on their own without any assistance or direction from you

Khorne cares not who's blood flows, only that it does. If he see fit to spare her (or one of the others tourniquets her arm) that's just another point in her favor for our fancy toy

> [4] Bring as many as possible with you in the elevators

Hopefully by the end of this the Hive will have descended into anarchy and lose cohesive force with which to block our escape anyways.
>>
[3] has it I believe.

1d100 vs a 44 please
>>
Rolled 59 (1d100)

>>1394543
>>
Rolled 41 (1d100)

>>1394543
>>
Rolled 91 (1d100)

>>1394543
>>
Rolled 51 (1d100)

>>1394543
>>
>>1394545
>>1394546
>>1394548
A 41 is enough. Back in a bit!
>>
>>1394457
You have a better idea than taking the stairs or the ladder. You’ll send up your scythes to dig into the shaft, and then you’ll pull the elevator up using the chains. Sure it’ll be loud, and isn’t exactly the most wary course of action, but at this point you’re not worried about what might be thrown your way. The only real problem would be if the shaft was lined with explosives.

Luckily, that doesn’t seem to be the case. As you use your daemonic strength to hold the elevator with one hand and your scythes with the other, you slow drag the elevator up to the penthouse level. Once it’s locked in place, you hop back inside the metal box and pry the doors open. Almost immediately there’s a splash of hot plasma across the doors, causing you to pull back to avoid being hit.

“What in the Emperor’s name do I pay you idiots for?!” shouts a woman’s voice. “Hold them off until my shuttle is ready!”

That doesn’t sound good.

> [1] Have Niazach and the Ironmongers take potshots out of a crack in the doors
> [2] Charge out into the plasma fire (T, Ag)
> [3] See if you can’t intimidate the individuals on the other side of the door (S)
> [4] Write in
>>
>>1394593
> [3] See if you can’t intimidate the individuals on the other side of the door (S)
>>
>>1394593
>> [3] See if you can’t intimidate the individuals on the other side of the door (S)
>>
>>1394593
>[3] See if you can’t intimidate the individuals on the other side of the door (S)
>>
>>1394593
>[3] See if you can’t intimidate the individuals on the other side of the door (S)

Or we can have Niazach charm them out of the way
>>
>>1394593
>[4] Plasma pistol grenades? Plasma pistol grenades
>>
>>1394593
>> [3] See if you can’t intimidate the individuals on the other side of the door (S)
>>
[3] has it,

1d100 vs a 44 please
>>
Rolled 80 (1d100)

>>1394695
>>
Rolled 8 (1d100)

>>1394695
>>
>>1394705
HAIL KHORNE
>>
Rolled 47 (1d100)

>>1394695
>>
>>1394704
>>1394705
>>1394710
Well would you look at that 8. Survey says they literally shit themselves in fear. Back in a bit!
>>
if they drop a plasma pistol we should grab it!
>>
>>1394705
BLOOD FOR THE BLOOD GOD!
>>
>>1394593
You have no idea how many PMCs are between you and who you assume might be Lady Desoleum. You also don’t really care. Feva’s blood rage has inspired you to do something just a little bit foolish, but a whole lot Khornate. You throw open the elevator doors and step into the penthouse suite, fully extending your back spines and puffing yourself up to look as intimidating and daemonic as possible.

Before you is a squad of ten carapace-armored PMCs with plasma guns. They’ve flipped over some lavish furniture to use as makeshift cover. As for the suite itself, it’s decorated pretty much how one might expect a Planetary Governor’s suite would be: lots of art, lots of rare items, and an almost excessive display of wealth and power. But none of that really matters. The only purpose such things serve is to piss you off even more.

“I am Ember, daughter of Khorne,” you boldly proclaim. “I shall tear your skulls from your bodies and use them to drink your blood in His name! Flee now with your tails between your legs if you wish to live.”

You suppose you must be rather convincing, as the PMCs all but throw down their weapons in unison and run away screaming. This, of course, upsets Lady Desoleum. You don’t see her yet, but you do hear her shriek, “Cowards, the lot of you! Fine! If you want something done right, you do it yourself!”

You hear a sudden hum as if someone’s flicked on a power weapon. Then Lady Desoleum steps into view. She’s unarmored, instead clad in what you think is a Victorian-style dress and corset. Both of her arms are bionic in nature, and her long, dark red hair flows down to the middle of her back. She stares you down with green eyes of hatred and possibly despair while brandishing a power sword.

“I don’t know who you are, or what you want,” she says. “But I will not die like a coward.”

> [1] Kill her outright
> [2] Offer to let her live if she provides you her oath-cog
> [3] Disarm her so you can crush her AND the oath-cog on live broadcast
> [4] Write in
>>
>>1394806
> [3] Disarm her so you can crush her AND the oath-cog on live broadcast
>>
>>1394806
>[3] Disarm her so you can crush her AND the oath-cog on live broadcast

Break the hive
>>
>>1394806
>[3] Disarm her so you can crush her AND the oath-cog on live broadcast

And give her a nod of acknowledgement. She's willing to fight us, which is good in the eyes of Khorne.
>>
>>1394806
>> [1] Kill her outright

Well, I did not expect that. She has earned a warriors death at the very least, her skull is far more worthy for the Throne than I'd thought it would be.
>>
>>1394806
>[1] Kill her outright

>>1394836
point
>>
>>1394806
>> [1] Kill her outright
>>
I wonder what Khorne thinks of the Aztec Art of War where you're to capture as many enemies as possible for sacrificing, with non-ritualistic killing being seen as clumsy and barbaric?
>>
>>1394806
> [3] Disarm her so you can crush her AND the oath-cog on live broadcast
>>
[3] has it by a single vote. Back in a bit!
>>
>>1394806
You advance on her, licking your lips for effect. “That’s good. Very good. Here I expected to find a spineless nobleborn who’d never so much as lifted a knife. And yet here you are, doing your best to stand your ground against a daemon.”

You come to a stop not even half a meter away from her. The difference between your two sizes is readily apparent now. You’re a full two heads taller than her. She slowly looks up and meets your eyes. “Well, what are you going to do?” you growl at her.

She replies by slicing laterally at your stomach with her power sword. You easily deflect the powered blade with your scythes. With a tweak of your wrist, you send it clattering to the ground where it sputters and powers down. Then you reach out, grasp Lady Desoleum by the neck, and holst her up to your eye level.

“Where is your oath-cog?” you ask. She struggles to breathe, let alone utter anything comprehensible. To the group in the elevator, you shout, “Get in here and find it! She’s sure to have a means to broadcast to the rest of the Hive as well.”

Your minions spring into action. All the Ironmongers, save one who remains behind to collect the fallen plasma guns, disappear off into the suite along with your Fleshcutters. Niazach and Feva join your side.

“What are you going to do with her?” Niazach questions.

“Let me tear her throat out,” says Feva. “Slowly. Painfully.”

You reply, “Perhaps. But first we must lay claim to the oath-cog. Once it’s ours, we’ll destroy both it and her on live broadcast.”

“I think I’ve found something!” shouts one of the Ironmongers from down a corridor. The three of you, you still carrying Lady Desoleum around by the neck, head in that direction. You find a room with a ceiling two stories tall, with good reason. A legion of servo-skulls are tending to a massive assemblage of cogs and wire resting against the wall. No doubt this is the oath-cog you’re looking for. And as a small bonus, there seems to be a pict-recorder of sorts set on the opposite wall so that anyone broadcasting from it will have the oath-cog in the background.

“Get it working,” you say, pointing with your free hand to the pict-recorder.

> [1] Deliver your short speech, then kill Lady Desoleum yourself
> [2] Let Feva do the latter
> [3] Let Feva do both
> [4] Write in
>>
>>1395077
> [2] Let Feva do the latter
>>
>>1395077
>> [1] Deliver your short speech, then kill Lady Desoleum yourself
>>
>>1395077
> [2] Let Feva do the latter
>>
>>1395077
>> [3] Let Feva do both
>>
>>1395077
> [3] Let Feva do both
Has she learned how to do a ritual's markings yet?
>>
>>1395077
>> [2] Let Feva do the latter

>Ask her if she knows how to use a spear
>>
>>1395077
>[3] Let Feva do both

It will be more impassioned and informed coming from her mouth and should send a stronger message to the hive as a whole
>>
>>1395077
Can we give Feva a blood cocktail to hydrate her mouth so she doesn't stutter as much?
>>
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As anti-climatic as it is, a head-splitting migraine has snuck up on me. I'll either be back later tonight or on Tuesday to continue things. Thanks for bearing with me!

Right now [2] and [3] are tied. If it's not resolved by the time I come back, I'll break the tie with a vote of my own.
>>
>>1395244
Show us the feathertits
>>
>>1395244
No problem man, good luck with that.
>>
>>1395077
>[2] Let Feva do the latter
>>
>>1395244
Thanks for running.
>>
>>1395077
Anyone want to break Lady Desoleum into a Khorne worshipper as a write-in instead of killing her?
>>
>>1396025
Was it towards the previous choice, I had though about it, but I was a bit late updating so I missed a chance for it.
>>
>>1395077
>[2]
>>
>>1395077
>> [2] Let Feva do the latter
>>
Looks like we're going with [2] tomorrow when I pick things back up, neat. I resume somewhere in the 6pm to 8pm window, just watch the thread and twitter.

>>1395262
Soon.jpg
>>
>>1399119
You would resume when I'm at work. Now I'll have to mostly just follow as it goes.
>>
>>1395077
Well since she has shown some spine, I thought it might be fun to absolute last min a write in. Feel free to ignore it though.

>She shown some spine, so why not a forced conversion? A drink right from your own tap, all on camera to show that no one is safe from corruption and that their corpse god has abandoned them.
If she becomes formless, kill her. If she turns properly, then have her desecrate the oath cog herself.
>>
Hm. I'm not quite ready to resume yet, but there's enough similar write-ins that we might as well have a runoff vote.

> [1] Feva still kills LD
> [2] Conversion (Forceable or otherwise) of LD
>>
>>1401962
>> [1] Feva still kills LD
>>
>>1401962
>[1] Feva still kills LD
>>
>>1401962
If we let LD live, would her Oath Cog remain intact?
>>
>>1401978
Nope. The whole point to doing this was to follow Khorne's instructions and plunge the Hive into Chaos. LD living or dying is something else entirely.
>>
>>1401962
>[1] Feva still kills LD

But quick and clean. Torture is the way of Slaanesh. And LD's death is part of breaking the oathbreaking. Without her, no one can claim the cog was just a symbol of oaths to LD.
>>
>>1401962
>[1] Feva still kills LD
>>
>>1401962
>> [1] Feva still kills LD
>>
>>1401962
> [2] Conversion (Forceable or otherwise) of LD
>>
>>1401962
>convert

Also self identify as >>1399196

Just on my phone cause work
>>
>>1401962
Eh, why not. She actually had the balls to fight back

> [2] Conversion (Forceable or otherwise) of LD
>>
Alright, seems Feva's still going to off LD. I do very much like the conversion idea though. Keep that sort of input coming!

We'll start proper in about 30 minutes
>>
>>1402165
we will brainwash the next bigwig!
>>
>>1401962
>> [2] Conversion (Forceable or otherwise) of LD
>>1402160
A follower who keeps fighting when all of her allies abandoned her would be pretty useful and Khorne-like.
>>
>>1395077
It takes the Ironmongers a good five minutes, crowded around the pict-recorder, before they get things operational. They step back and nod, their leader saying, “We’re ready to go live whenever you are. Stand there. No a little to your left. Now back a bit… Stop.”

You stand where you’re told, having passed off Lady Desoleum to Feva’s care for the time being. You give yourself a quick once over just to make sure nothing’s out of place and that you look like the best Khornate daemon possible. Once you’re satisfied, you nod to the Ironmongers. They count you down, then a recording light illuminates on the pict-recorder.

“Citizens of Desoleum Prime,” you begin, your voice level but filled with suppressed rage like any good Khornate delivering a speech. “What you’re seeing is real. As of ten minutes ago, your entire Hive was forfeit. Everything you have ever known, ever worked for, ever experienced has been for nothing. Why, you may ask? Because of this…”

You step back a little and motion at the great oath-cog behind you. “I’m sure you all know what this is. How could you not? Toiling day in and day out like slaves, all because of this assemblage of cogs and wires. Well I’m going to end that. Here and now. As of this moment, the greatest oath has ceased to exist.”

You turn to face the oath-cog, summoning forth your scythes. Then, in a flurry of successive slashes, you slice it apart. Bits and chunks of metal rain down around you as the once great mechanism inside the device is utterly destroyed. It’s only when the oath-cog lies in ruin do you face the pict-recorder once more.

“And to think, this was all made possible because your masters weren’t properly keeping their own oaths. Even Lady Desoleum. Bring her.” Feva drags a struggling Lady Desoleum into the pict-recorder’s view. Rather impressive considering she just has the one arm at the moment. You continue, “I’ll let my friend Feva take things from here.” Then you step out of sight.

Feva stares down the pict-recorder in silence. You start to worry that maybe she’s got stage fright or something when she begins to laugh manically once more. She wrenches back Lady Desoleum’s head, exposing her neck.

“Did you know that your grand protector here was trying to leave you all like a coward? She didn’t even think twice about her oaths to you all. You were nothing but grox - fit only to fatten the bellies of people like her. But rejoice! You are now free from the oaths that bind you to servitude! Rise up, Desoleum! Rise up and reclaim your own fate! FOR THE GLORY OF KHORNE!”

> cont
>>
>>1402240
Feva begins to choke Lady Desoleum. The latter claws at the hand around her throat, but Feva’s grip is solid. Her eyes begin to bulge, and foam dribble out of the corner of her mouth. Then, with a primal yell, Feva crushes her windpipe and snaps her neck. All in view of the entire Hive, just as Khorne himself willed.

You make a cutting motion with your hand across your neck at the Ironmongers when Lady Desoleum lies dead. They cut the feed seconds later. Feva doesn’t stop clenching her hand, though.

“So… what now?” asks Niazach. “I’m sure that little display will get the entire Hive, if not the entire planet, rioting for weeks. Possibly longer. But what will you do?” She points a claw at you. “Will you stay and lay claim to the throne, as it were? Or will you simply use this as a launching point for something greater?”

She needn’t have asked. This was just a stepping stone to something greater. The actual question, the one not said, is what the next stone will be. It’s pretty much a given that your next destination is offworld, somewhere out there in the galaxy. You’ll need to obtain passage or even a starship proper. But mortal travel tends to be way too dull for your liking. If you went back to the Warp while your followers did the actual traveling, you’d at least be able to get some fighting done.

> [1] Task Feva and Niazach with getting a concentrated group of cultists to another planet while you return to the Warp. They can summon you once they arrive.
> [2] Remain on the material plane and travel with your group. You’ll find something to occupy your time. Hopefully…
> [3] Confer with your upper circle before making a judgement call either way
> [4] Write in
>>
>>1402244
We need to give the spear to Feva. So i vote we take the slow, mortal route in order to train and shape her to be a worthy wielder of it.
>>
>>1402244
>> [3] Confer with your upper circle before making a judgement call either way
>>
>>1402244
>[2] Remain on the material plane and travel with your group. You’ll find something to occupy your time. Hopefully

Our cult is still young and we don't know what to do next. We should stick around and figure out our next step.
>>
>>1402244
> [2] Remain on the material plane and travel with your group. You’ll find something to occupy your time. Hopefully…

Train our cultists to be a cut above the regular ones. Get a bloodbath. Get to know our worthy subordinates. Hand out the boon weapon. Find a few psykers to eat. Learn how to manage cults from Rikiar and Niazach.
>>
>>1402244
>> [2] Remain on the material plane and travel with your group. You’ll find something to occupy your time. Hopefully…

I rather not allow our new world get swarmed by the IG
>>
>>1402244
Still, perhaps it’s best that you remain with your followers for now. They still budding and need refinement. Plus you have no idea if you can really trust Niazach to properly reach them in the ways of summoning. Especially since the last time she tried (albeit with you assisting) it brought forth a daemon of Malice instead.

“We need to off-world,” you reply. “The sooner the better.”

“Then perhaps we should take Lady Desoleum’s shuttle that she had been preparing,” offers Niazach. “The sooner the better. I think most of us could play the part of underlings fleeing a sinking ship. You though? You’re kinda big and red. And it’s very obvious you’re not human. It’ll make getting you aboard difficult.”

> [1] Fuck disguises, you’ll cleave your way onto the ship if you have to
> [2] Play the part of some captured, exotic beast
> [3] You need a cloak. A very big cloak.
> [4] Write in
>>
>>1402294
>> [3] You need a cloak. A very big cloak.
>>
>>1402294
>You have magic, can you not disguise me? Or have I found something you are unable to do?
>>
>>1402294
>> [3] You need a cloak. A very big cloak.
>>
>>1402294
>[3] You need a cloak. A very big cloak.

mostly because throwing it off as a surprise reveal will be cool.
>>
>>1402294
>[3] You need a cloak. A very big cloak.
>>
>>1402294
>> [3] You need a cloak. A very big cloak.
>>
but how will we hide our giant spikes?
>>
[3] has it I believe. Back in a bit!

>>1402302
You have a collar of Khorne, remember? Kinda makes casting spells on you hard.

>>1402329
They retract. I think I've mentioned that once or twice.
>>
>>1402294

You look around the room for any sort of wardrobe. Not finding one, you remark, “I need a cloak. A very big cloak.”

The Ironmongers and Fleshcutters with you fan out across the penthouse suite in search of something suitable. Meanwhile, Niazach returns to her human form and heads out onto the landing pad where the shuttle is waiting. It’s a glorified aquila lander, probably only able to hold five or so people at a time. It’ll take quite a few trips to get any sizeable contingent of cultists aboard what you assume is Lady Desoluem’s escape ship.

Niazach comes back inside after conversing with the pilot. She says, “He’s got standing orders to take Lady Desoleum and her inner circle up to the Soul Inferno. Luckily he missed your little show. We have to move quickly before he catches on.”

You have a runner go and fetch the rest of your group that remained downstairs. You also give instructions for any Fleshcutters back in the Foundry to head for Port Gyre to secure passage onto the Soul Inferno. The port’s the largest on planet Desoleum, and will likely be overrun by Chaos in short order. Honestly, you don’t have high hopes that’ll you’ll get more than a hundred or so cultists aboard the Inferno before things get too hectic. It’s a good thing you brought Feva, Rikiar, Eraric, and Crocus with you.

“Here,” says Feva, walking up to you with what’s essentially a dark, satin bedsheet. “Best I could find that would cover you.”

“It’ll have to do,” you say, taking it and draping it over yourself. If you retract your back spines and keep your tail tight against your body, the sheet will mostly cover you. It definitely won’t hold up to a careful inspection though. Hopefully you won’t run into that sort of problem up on the Inferno.

Now “disguised,” you move towards the shuttle with Feva, Niazach, and two Ironmongers. The remaining Ironmonger and Fleshcutters pool in the suite and wait for their turn to be taken up to the Inferno. Once you’re all aboard, the shuttle pilot takes off at Niazach’s urging. It rockets up out of the atmosphere and towards one of the orbiting ships. Looking out the porthole, you see that the Inferno is a Firestorm-class Frigate. You’re brought right into one of the landing bays, and as soon as the pressure equalizes, the back hatch of the shuttle pops open. Several voidsmen with las weapons wait outside.

> [1] Play the part of a distressed Lady Desoleum
> [2] Remain silent and let someone else do the talking, like Niazach
> [3] Attack the voidsmen
> [4] Write in
>>
>>1402366
>> [2] Remain silent and let someone else do the talking, like Niazach
>>
>>1402366
>[2] Remain silent and let someone else do the talking, like Niazach

She does the talky things, we do the mayhem things.
>>
>>1402366
>> [2] Remain silent and let someone else do the talking, like Niazach
>>
[2] it is. Back in a bit!
>>
>>1402366
>[2] Remain silent and let someone else do the talking, like Niazach
>>
>>1402366
You remain silent and in place while Niazach rises and goes to meet the voidsmen.

“We were told to make sure Lady Desoleum makes it to her private quarters in one piece,” says one of the voidsmen. “Which one of you is she?”

Niazach probably goes through several possible replies in her head before replying, “She’s the one wrapped up in black. She cannot bear the shame of being forced from her Hive, thus does not wish to be seen. Take us to her quarters, quickly and using the least populated corridors.”

The voidsmen look at one another, then shrug. Thankfully they’re like most hired help of the Imperium of Man: blissfully unaware and paid only just enough to care to do the bare minimum required of them. Once all of you have disembarked from the shuttle, your group is flanked by voidsmen and led out of the shuttle bay. As for the shuttle itself, it takes off and heads back towards the Hive to pick up more cultists.

“We’ll need the rest of her retinue to be given quarters nearby,” Niazach says as you all walk along metal corridors mostly void of people. “In fact, it might be best if we’re given the entire section of the ship to ourselves.”

“We can’t make that call,” replies the lead voidsmen. “But we can pass it along. As it is, the quarters we have arranged for you are one of six on Deck 3. They’re segregated from the rest of the ship, reserved for only the most influential of passengers.”

“That will do nicely. Tell me, what is this ship’s next destination?”

“No idea. But I hear it might be Enkidu.”

You have no idea what sort of place this Enkidu is, and Niazach doesn’t ask further questions about it. It makes for a very dull trudge up the decks up to level 3. Eventually you’re brought to a set of grand, self-contained set of rooms.

“Right, you’re in here,” says a voidsmen, pointing towards an ornate, wrought metal door. Code’s simply 1234. Make sure to change it. Food and the like is brought up via Dumbwaiters. Just use the data shrine inside to order what you need. If you need anything else, our head of passenger relations can be reached on frequency 9276H.”

Niazach takes it upon herself to nod and thank each of the voidsmen in turn. It’s only once they’ve left you five standing in the wide corridor by yourselves that she says, “Well, that was easy. Let’s see what’s behind the door.”

She punches in the given code and the door slides open. Inside is a grand, open space only segregated into “rooms” by waist-high walls. Sort of like a loft on steroids. There’s all sorts of wooden furniture about the place, and several bedrooms to boot.

“Well, how do you want to do this?” Niazach asks. “Who sleeps where?”

> [1] Feva, Rikiar, Eraric, and Crocus can stay with you
> [2] Feva only
> [3] Feva and Niazach can stay
> [4] Write in
>>
>>1402438
> [1] Feva, Rikiar, Eraric, and Crocus can stay with you
>>
>>1402438
>[1] Feva, Rikiar, Eraric, and Crocus can stay with you

We might be expected to keep a large retinue around us, plus it makes it more difficult to get in touch with us directly if we have underlings around we can route people through
>>
>>1402438
feva only
we can give her the spear and train her
>>
>>1402438
>> [1] Feva, Rikiar, Eraric, and Crocus can stay with you
>>
>>1402438
You weigh your options. The larger of a retinue and layers of minions you keep between yourself and outsiders, the better. You don’t want to turn this ship into a bloodbath, at least not yet. But you don’t exactly want someone like Niazach within choking distance all the time.

“Feva, Rikiar, Eraric, and Crocus will stay with me,” you put forth. “I want all requests or otherwise to come through Niazach first before being passed onto one of those four. The rest of you are up to the mercy of the Inferno’s crew I suppose. If you’re lucky enough to be assigned quarters nearby, see to it that you do not draw attention to yourselves. If not, coordinate with whatever forces make it up from Desoleum to squat somewhere out of the way.”

“As you wish, Mistress,” says Niazach as she gives you a patronizing salute. She and her Ironmonger take up guard positions outside your door as Feva and you begin poking around.

“This is all very nice…” whispers Feva. The blood rage has all but faded at this point. Her voice has returned to its usual nervous tremble. “Are you sure I can stay here with you?”

“Yes,” you respond. “I’ll need to keep a close eye on you during your studies on this trip.”

She looks back at you. “Studies? What do you mean.”

You smile and summon something from your stash in the Warp.

> [1] Give her one of the Daemon-forged chain weapons
> [2] Give her the Rune Chain Spear
> [3] Give her a flamer
> [4] Just kidding, you weren’t going to give her anything
> [5] Write in
>>
>>1402512
>[1] Give her one of the Daemon-forged chain weapons
>>
>>1402512
> [1] Give her one of the Daemon-forged chain weapons
>>
File: trololo.jpg (8 KB, 480x360)
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Rolled 12 (1d100)

>>1402512
> [4] Just kidding, you weren’t going to give her anything
>>
>>1402512
>[1] Give her one of the Daemon-forged chain weapons

She's caught our attention, but we were told to give the spear to someone who understands what it means. So far they all barely understand Khorne.

But she's definitely worthy of a daemon weapon
>>
>>1402512
>> [1] Give her one of the Daemon-forged chain weapons

5. Give one to Rikiar too, since he's our right hand, a solid fighter, and joined us early.
>>
>>1402512
>> [1] Give her one of the Daemon-forged chain weapons
>>
>>1402512
>[1] Give her one of the Daemon-forged chain weapons

+1 to Rikar too
>>
Alright, [1] it is. Now the question is, what sort of weapon? Assume that, due to the daemon-forged nature of the weapons, Feva won't have a problem wielding it. Well, mostly. She still does only have the one arm at the moment. You should probably work on that too.

> [1] Sword
> [2] Axe
> [3] Spear
> [4] Hammer
> [5] Fists
> [6] Other (Write in)
>>
>>1402576
>> [3] Spear
Since we are grooming her to use that special spear big daddy K gave us.


IF we give one to Rikar, he gets a sword because that's what he's most familiar and best with.
>>
>>1402576
> [2] Axe
>>
>>1402576
>[1] Sword

We'll get her a replacement arm
>>
>>1402576
>> [3] Spear
can we give her a daemonic arm?
>>
>>1402576
>[1] Sword
>>
>>1402576
> [5] Fists
I AM HEAVY WEAPONS WAIFU
>>
>>1402244
>snaps her neck.
Ugh, really? Come on, ELH, just slit her throat.
>>
[1] and [3] seem to be tied. >>1402586 brings up a good point, so I'm inclined to tie break in [3]'s favor.

Back in a bit!

>>1402639
I considered something like that but it didn't feel personal enough. Plus Blood Rage doesn't exactly make people think clearly.
>>
>>1402576
How come she wasn't strong enough to wield a chainsword, but plenty strong to snap a neck one handed without fists?
>>
>>1402652
Khorne
>>
>>1402652
Khorne
>>
>>1402652
KHORNATE RAGE
>>
>>1402667
>>1402668
What a dumb answer. This lady Desoleum was fat too, right? The most she could have done was rip her throat out.
>>
Rolled 40 (1d100)

>>1402672
Khorne.
>>
>>1402678
How long does Khorne make your fingers?
>>
>>1402512
It turns out to be one of the daemon-forged chain weapons you acquired from Khorne himself. More specifically, a brass-colored chain spear with black tips. You walk over to Feva and deposit it into her hand. “Here,” you say.

She looks down at the weapon, somewhat perplexed. “A chain spear? But… I don’t know how to use a spear.”

“Then you’ll learn! This combines reach with lethality. Plus, since it’s daemon-forged, you shouldn’t have problems wielding it.”

“Um. I-If you haven’t noticed, I’m missing an arm.”

Oh. Right. “I had something in mind for that,” you half-lie.

Feva raises an eyebrow at you. “You do? What is it?”

> [1] Bionic replacement
> [2] Vat-grown flesh replacement
> [3] See if drinking daemon blood does anything
> [4] Get Niazach to attempt something
> [5] Write in
>>
>>1402690
> [3] See if drinking daemon blood does anything
Every single thing we love
Every light that shines
Is snatched by wind and chance and fate
Or cruelly, is a lie
What is and not we shall define
Their blood for yours
My blood. For thyne.
>>
>>1402690
>[3] See if drinking daemon blood does anything

MYSTERY BOX
>>
>>1402690
> [3] See if drinking daemon blood does anything
What could go wrong?
>>
>>1402690
>> [3] See if drinking daemon blood does anything
>ibb4 she becomes a chaos spa......
>>
>>1402690
> [3] See if drinking daemon blood does anything
Aren't there like, two bionic arms back in that room we were just in?
>>
>>1402690
>> [3] See if drinking daemon blood does anything
SCIENCE!
>>
>>1402690
>[2] Vat-grown flesh replacement

It will grow with her without unforeseen side effects
>>
Rolled 4 (1d100)

[3] it is. Let me just roll a die here for Feva.
>>
>>1402738
What if she had rolled an 8?
>>
>>1402690
>3

Since it seems to have it. Pretty sure your too far pic is appropriate here.

Also, I did forget about the brass choker. I saw a chance to bully nia and took it.
>>
Rolled 31 (1d100)

>>1402738
Roll another one pls I want this to go hilariously wrong so you have to cope with losing your waifu insert
>>
>>1402742
Oh all sorts of things could have happened.

>>1402747
You seem to have the wrong impression. I don't waifu insert any of my characters.
>>
>>1402755
Oh.

Don't roll another one then I wanna see where this takes Feva's story and I hope the story is interesting
>>
>>1402690
You grin toothily. “A daemon blood cocktail should do just the trick.”

This brings Feva pause. She opens and closes her mouth wordlessly a few times before finally squeaking, “D-Does that even work?”

You suppose you could consult with Niazach first, but you have a pretty good idea of what will happen. Either Feva will grow a new arm, blessed by Khorne, or she’ll turn into a chaos spawn. So you shrug. “Probably. Only one way to find out.”

“Oh… Um... Okay. When do we start?”

“Now’s a good a time as any. Though you might want to sit down for this.”

She does so as you go to search the kitchen area for a container. You come back with an empty pitcher. “T-That much?” Feva stammers.

“Yep,” you say as you open up a vein in your arm and hold it over the pitcher (-1 wound). Scalding blood pours into the container, quite quickly too once you start clenching and unclenching your fist. Khornates bleed well, if nothing else. It’s only once the pitcher is full do you concentrate on closing up the wound. You pass the jug over to Feva, “Here.”

Feva gingerly takes the pitcher full of thick, crimson-liquid and sniffs it. Her whole body shivers, and her face screws up. “A-Alright, here I go…”

Like a frat boy at a Blood Bowl tailgate, she chugs the vile concoction. It’s actually fairly impressive how quickly she goes through it, and that she never sputters or chokes. It’s only when the pitcher’s empty do you speak. “Well, how do you feel?”

“Hot,” she replies. “Like my entire body’s on fire. It… It hurts…”

Feva lets out a guttural moan of pain and doubles over, clutching at her shoulder where her missing arm used to be. It must be extremely painful, because Feva begins to tremble and nearly scream.

You start to think this was maybe a bad idea. Then something happens. In one great push, a daemonic arm erupts from Feva’s socket. It’s red and black, glistening with ichor. It’s larger than a normal human arm, and ends in a great set of claws much like your own. Feva pants heavily as she looks it over.

“It… I can feel…”

Then she throws up. It’s mostly the remnants of your blood and bile. Good thing this isn’t your carpet.

> [1] Congratulate her on not becoming a Chaos Spawn
> [2] Go get Niazach since she’s more an expert on Warp-y things
> [3] Tell Feva to take up her spear and get into sparring position
> [4] Test Feva’s new arm in arm wrestling (S)
> [5] Write in
>>
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And I forgot my pic. Not that it really matters. It should be fairly obvious what other character I ripped this idea from.
>>
>>1402798
> [1] Congratulate her on not becoming a Chaos Spawn
> [2] Go get Niazach since she’s more an expert on Warp-y things
>>
>>1402798
> [4] Test Feva’s new arm in arm wrestling (S)
>>
>>1402798
>> [1] Congratulate her on not becoming a Chaos Spawn
>> [2] Go get Niazach since she’s more an expert on Warp-y things
>>
>>1402798
> [1] Congratulate her on not becoming a Chaos Spawn
> [2] Go get Niazach since she’s more an expert on Warp-y things
> Tell feva to take up her spear and start practicing
>>
>>1402798
> [1] Congratulate her on not becoming a Chaos Spawn
> [4] Test Feva’s new arm in arm wrestling (S)
>>
>>1402798
>1
>3

We'll not be idle. What better time to test the new arm than training her?
>>
>>1402798
>> [1] Congratulate her on not becoming a Chaos Spawn
>> [2] Go get Niazach since she’s more an expert on Warp-y things

Don't want our eventual champion to disintegrate on us.
>>
>>1402798
>[3] Tell Feva to take up her spear and get into sparring position

She's not Spawn. Spawn is a curse.
>>
[1] and [2] I think. Back in a bit!
>>
>>1402798
“Congratulations are in order,” you half-laugh as Feva continues to lose her lunch. “I guess this proves you’re worthy of Him. Or at least you possess enough fortitude to avoid becoming a Chaos Spawn.”

Feva wretches once once, then wipes at her mouth with her non-daemonic hand. “You… You mean this could have gone wrong?”

You wave her off. “It was only a small chance. But that hardly matters, now does it? You’ve got a new arm! And a rather nice on at that.”

“I… Yes you’re right. It feels…” She searches for the right word. “Like every bit of rage I felt after losing my arm bundled up into one spot.”

“That’s good. Now stay here while I go get Niazach.”

Feva grunts and you go to the door of your loft-suite-thing. Immediately on the other side is Niazach, with her head cocked against the empty space where the door used to be. “Listening in, are we?” you say.

“I say this much, the Imperium certainly knows how to soundproof,” she replies, straightening up. “I only just was able to make out Feva’s screams from out here. What did you do to her? Kill her?”

“Come and find out.”

Niazach looks at you quizzically as she steps into the room. You bring her over to the couch Feva’s resting on. She takes one long, appraising look over Feva’s new arm, then turns to you to say, “That was excessively risky, Ember. I like it. Though if you’d told me you were going to make her drink your blood, I could have at least made things easier for her. Then again… I can’t argue with the results.” She bends down to give the arm a few test pokes. “It certainly seems to be in order. It’s not fading away, which means part of her soul is now directly sustaining it. Hm… can you banish it?”

Feva cocks her head to the side. “Banish what, my arm?”

“Yes.”

“I-I don’t even know where to begin to do that.”

“Focus on a normal arm, then push that thought into your daemonic one.”

“I’ll try…”

She glares down at her arm, brow furrowed. Nothing happens for a good five minutes. Just as you’re about to say something, Feva’s daemonic arm morphs before all present into a fairly normal-looking human arm.

“I did it!” she exclaims. But before she can celebrate too much, the arm reverts back. “Oh…”

“You have to constantly concentrate on it,” muses Niazach. “Otherwise it’ll just assert its true form. Good luck with that.” She looks to you and asks, “Was there anything else you needed from me?”

> [1] Nope, go back to standing outside
> [2] Yes actually (Write in)
>>
>>1402890
> [2] Yes actually (Write in)
Yo.
Wanna spar?
>>
>>1402890
> [1] Nope, go back to standing outside
>>
>>1402890
>> [1] Nope, go back to standing outside
>>
>>1402890
>> [1] Nope, go back to standing outside
>>
>>1402890
>> [2] Yes actually (Write in)
You're going to teach her to be excessively self controlled. I'm going to teach her to hit things stupidly hard.
>>
>>1402957
I like this idea!
>>
>>1402890
>>1402957
3rd. Tag team demonic teachers, ahoy!
>>
>>1402890
“Not unless you feel like sparring,” you reply. “Or giving lessons in self-control.”

Niazach laughs into her hand and turns to walk outside. “Not right now, Mistress~ I do have to make sure our little group of cultists gets situated once they arrive. Have fun with your mortal toy. Try not to break it before I can teach it~”

You stare after her, shaking your head. “Typical Slaaneshii. Won’t get involved unless it involves copious amounts of stimulation.” Niazach just continues to laugh until she’s on the other side of the door. You turn back to Feva, who’s trying her best to make her arm stay normal with mixed results.

“This is… surprisingly hard,” comments Feva. “Is this why you don’t run around like a human like Nia does?”

“Khornates do not hide behind disguises and trickery unless it’s absolutely necessary.”

“O-Of course. Then maybe I should stop trying…”

“No. It’s important that you have control over your body. Concealing such a deadly natural weapon could prove useful in the future.”

“I see. Um… hm…” She looks around for something to swing or hit, settling on the spear you just gave her. She rises from her couch and begins tentatively swinging it around. You note that she’s switched her dominant arm to be the daemonic one. Also that her form isn’t completely terrible. A bit too much slicing instead of stabbing, but you can work with that easy.

You start by…

> [1] Having her focus on proper form with a spear
> [2] Giving her lessons on how to use her new dominant arm
> [3] Lightly sparring with her
> [4] Letting her do her own thing for a bit. She’s been through a lot today
> [5] Write in
>>
>>1402979
>[2] Giving her lessons on how to use her new dominant arm

First things First, control over your body, then you can move on to control over your weapon
>>
>>1402979
> [1] Having her focus on proper form with a spear
>>
>>1402979
>Having her focus on proper form with a spear
>Giving her lessons on how to use her new dominant arm

We're working from a clean slate in several ways, it's important to establish good habits.
>>
>>1402979
>> [2] Giving her lessons on how to use her new dominant arm
>>
>>1402979
>> [2] Giving her lessons on how to use her new dominant arm
>>
>>1402979
>> [1] Having her focus on proper form with a spear
>> [2] Giving her lessons on how to use her new dominant arm

And maybe try more positive reinforcement, to ease the massive strain her mind must be under at this point.
>>
File: ??? Teaser.png (47 KB, 479x537)
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Seems we're doing both [1] and [2]. Good stuff.

Unfortunately I have to bail a little earlier tonight than I'd like. We'll pick things up tomorrow evening (schedule permitting). Worst case I'll run an extra day on Friday.

Also, since someone earlier wanted feather tits, here's a teaser.
>>
>>1403063
Thanks for the fun, boss.
>>
>>1403063
Smug levels are acceptable. Proceed to phase 3.
>>
>>1403063
Thanks for running, Feva is coming along excellently. And I approve of our eventual friend, though I do hope she has the incessant pyromania we talked about a few threads ago.
>>
>>1403063
Thanks for the run! Just wish I wasn't stuck at work and could really follow the story as it goes.
>>
>>1403113
throw in a bit of Kefka from FF6 and she's perfect!
>>
>>1402890
>“Like every bit of rage I felt after losing my arm bundled up into one spot.”
Sounds like a neck-snapping hand to me, you blew your load too soon.
>>
File: ember - venusflower.png (3.64 MB, 2779x3238)
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We'll start in about 3 hours unless something happens.

Have this in the meantime.
>>
>>1404500
Nice.
>>
>>1404500
We MUST kill someone with that tail!
>>
>>1404500
We should ask Niazach for some kick-ass piercings. Skulls, or skulls? Which do you prefer?
>>
>>1404745
I wouldn't trust with that kind of thing.
>>
>>1404825
Nasal and Navel and Nipple piercings
>>
>>1404832
>>1404745
peirceing and skull tats would look cool, TDK if I would trust her to do it though
>>
>>1402979
RIght now, Feva’s off balance due to the switch of dominant arms. If you don’t get her adjusted to using her new arm, then any higher martial lessons you give her will be for naught. After all, one needs a solid foundation with which to build upon. So you begin with something relatively simple.

“Follow my lead,” you say as you take up a spot opposite her. “We’ll be starting with some stretches and forms that are designed for your new arm. Start by standing with your feet shoulder width apart, then…”

Feva quickly catches on and is mimicking you in no time. You run her through the gambit, from simple muscle extensions to slow, tai chi-like motions. This goes on for about two hours. It’s then that Niazach pokes her head into the room.

“I thought you might like to know,” she begins. “Rikiar, Eraric, and Crocus have all made it safe and sound. They’re on their way up from the shuttlebay as we speak. We were also able to get about a hundred and fifty cultists aboard before all travel from Desoleum was shut down. It’s quite a mess down there. Apparently your little show not only caused massive peasant revolt, but also motivated all of the Underhive gangs to attack. Hive Desoleum Prime has been hit the hardest, naturally.”

“What about additional accommodations?” you ask.

“Quartermaster Filimar has graciously given us the whole block to work with. I think we can squeeze everyone in, more or less. There might be some run-off, but we can just have the common rabble bunk elsewhere on the ship.”

“I see. Post guards at the entrance to the block and set up a chain of command. Feva and I are to be disturbed only if absolutely necessary.”

Niazach nods and looks to Feva. “What do you have her doing?”

“S-Stuff that will help me learn how to use my new arm,” answer Feva.

“Indeed,” you add. “The new arm’s completely shifted the way she holds herself and what powers her strikes. We’re essentially starting at ground zero.”

“Well, good luck with that. Whenever you’re ready for my brand of lessons, just call~”

As soon as Niazach is out of view, Feva shudders. “I really, really don’t like her,” she says.

“Nor do I, really,” you respond. “But she’s a useful font of information and social tool.” A small bout of silence passes between you two. Then you say, “Let’s return to what we were doing. Take up your spear like so. Then jab like this. Good. Now do that a hundred times.”

>cont
>>
>>1405057
“A hundred?” Feva questions. “T-That seems like a lot.”

You shrug. “It’s meant to ingrain the motion into your subconscious. You should begin and end every day with such an exercise.”

“I’ll have to cut back on my sermons…”

“Hah. I don’t think it would be wise to preach here anyways. Not until we sweep the place for any listening devices.”

“Right…”

You leave Feva to work on her own for a bit. In the meantime, you…

> [1] Call a council of the minds now that everyone important is aboard the Inferno
> [2] See what information you can dig up about Enkidu
> [3] Practice your own forms
> [4] Write in
>>
>>1405060
>> [2] See what information you can dig up about Enkidu
>>
>>1405075
seconded
>>
>>1405060
>> [2] See what information you can dig up about Enkidu
>>
>>1405060
> [2] See what information you can dig up about Enkidu
How much longer till someone realises that Lady Desoleum is dead and we can't be her?
>>
>>1405060
>[2] See what information you can dig up about Enkidu
>>
>>1405060
Since Niazach didn’t bother to plug the voidsmen for information, you’re more or less in the dark about Enkidu. You might as well fix that now that you have ample time on your hands. You head over to the data shrine in the expansive office portion of the suite and boot it up. After a little bit of digging, you come across what you’re looking for.

Enkidu is a Feral World also in the Askellon Sector. It is comprised of impossibly dense, dark forests and endless swamps. A menagerie of beasts, most defying all categorization, roam the surface. The beings of tooth, claw, and tentacle that dominate the lands are so hostile that the feral human populace must live high in the enormous, twisting, and distorted trees.

The humans of Enkidu are a warmongering sort. In fact, more die to their fellow man than to those things that lurk in the shadows. No village is untouched by war. They have a rather simple slave system - the victors in battle take their choice of the vanquished who then serve their new masters with surprising zeal. The only way for these slaves to become free is to take a prisoner of their own. Of special note to you, Enkiduans cannot even conceptualize fleeing or avoiding battle.

There’s just one sticking point: Enkidu is under blockade. No ship may land on world due to Ecclesiarchal decree, which is enforced by an Imperial Navy fleet in orbit. You might be able to sneak a shuttle down to the surface, but there’s no way you’d be able to get any significant number of cultists there. As interesting as this planet sounds, it may not exactly be the destination you’re looking for. Or is it?

Feva pokes her head into the office, panting from her exertion. “So what are you up to?”

You thumb at the data shrine’s screen. “Looking up this Enkidu planet.”

“Ah. Will we be getting off there?”

> [1] Nope
> [2] Maybe
> [3] It’ll have to be voted on among your inner council
> [4] Write in
>>
>>1405162
> [2] Maybe
>>
>>1405162
>> [2] Maybe
hmmm
>>
>>1405162
would be a perfect cult planet but also might get stuck there. so yeah >> maybe
>>
>>1405162
>[2] Maybe

What do you guys think about turning the ship to our own use, getting down to the surface and picking up a vicious army to unleash on our next targets?
>>
>>1405162
> [2] Maybe
>>
>>1405188
also the nuns with guns and power armor could come knocking
>>
>>1405162
Inferno sounds familiar, has this ship seen the khornette quest before?
>>
>>1405162
“Maybe,” you reply with a shrug. “Getting on/off world would be difficult due to a blockade in orbit. But it is near-perfect world to corrupt towards Khorne. We’ll have time to think and decide on it regardless.”

“I-It doesn’t sound like the sort of place Lady Desoleum would go to,” observes Feva. “Maybe she just chartered the first ship leaving the system?”

“That’s possible I suppose. Hopefully that’s the case. The longer we sit here, the greater a chance we’ll be found out. Niazach may have a silver tongue, but she’s one daemon. As am I. And you now, at least partially.”

“Yeah… I don’t want to have to battle an entire ship if I can help it…”

Before you can reply, the Inferno’s PA system chirps to life. A man with a gravely voice announces:

“This is the Captain. Prep for Warp transit. Estimated time to jump is thirty minutes. Senior staff to the bridge.”

“What’s it like?” Feva asks you as the speaker falls silent. “Going through the Warp I mean?”

> [1] It’s great!
> [2] You should probably hope that the Gellar Field holds
> [3] You have no idea (half-lie)
> [4] Write in

>>1405193
The Inferno is a tiny frigate. No way it's running any blockades.

>>1405222
Not as far as I know. The name was randomly generated.
>>
>>1405233
>> [2] You should probably hope that the Gellar Field holds
>>
Ack, that should be "The Inferno isn't a tiny ship."
>>
>>1405233
>[3] You have no idea (half-lie)

I mean for me? It's great, I've heard humans hate it, but then you're not fully human are you? We'll have to wait and see
>>
>>1405233
>Ecclesiarchal decree

Any bets on the church using this place as a place to pick up fanatics for their armies?
>>
>>1405233
>[2] Unless you work your way to deamon prince-hood, you don't want to be out of a gellar field for even a moment.
>>
[2] has it by a vote.

Back in a bit!
>>
>>1405233
“Unless you work your way to becoming a daemon prince, you don't want to be out of a gellar field for even a moment,” you tell her. “Mortal souls are a delectable treat to daemons. And although you are now part daemon, you’re still very much a potential target. Perhaps even more so than usual.”

“O-Oh…” mumbles Feva. “I um… never knew traveling between the stars was so dangerous. I’ve never been off world before. Actually, before you came along, I never even left the Underhive.”

> [1] That is sad. You feel sorry for her.
> [2] Ask how she likes leaving her comfort zone
> [3] Tell her to get used to it. This train has no brakes.
> [4] Write in
>>
>>1405347
>> [1] That is sad. You feel sorry for her.
>>
>>1405347
>> [1] That is sad. You feel sorry for her.
>> [2] Ask how she likes leaving her comfort zone
>>
>>1405347
>[2] Ask how she likes leaving her comfort zone
>[3] Tell her to get used to it. This train has no brakes.
>>
>>1405347
> [1] That is sad. You feel sorry for her.
>>
>>1405347
> [2] Ask how she likes leaving her comfort zone
> [3] Tell her to get used to it. This train has no brakes.
>>
I think [1] and [2] are tied. I can work with that. Back in a bit!
>>
Just a thought but shouldn't we keep an eye on now to make sure she doesn't turn off the Gellar field?
>>
>>1405508
Nia* not now
>>
>>1405347
You knew that Feva was essentially Underhive scum before you took interest in her, but that’s kind of sad. Even though you’re a daemon, you kind of feel sorry for her that her first trip outside her comfort zone is after burning her old home down. You try to vocalize this without sounding too sappy:

“Then you should be happy! You’re seeing and experiencing all sorts of new things. All of them, good or bad, will help you grow as a warrior. Surely you must enjoy leaving your comfort zone?”

She purses her lips for a moment before replying, “A little, I guess. There hasn’t really been a lot of time to sit down and process everything that’s happened today. But um… Thanks. I’m glad you brought me along and didn’t leave me on Desoleum.”

“Sure. Now get back to practicing. And when the world tastes purple for a moment, brace yourself.”

“Yes, Ma’am.”

She returns to jabbing at the air back in the living room as you look up a few more things on the data shrine. Chief among them is any news the Imperium has on Her. You really weren’t expecting to find anything on a ship such as this, but you do feel kind of let down nonetheless when your search comes up empty. You’ll need to find an Inquisitorial database or a Tzeentchean daemon to help you track Her down.

The PA crackles once more as you browse. “Warp Jump in 10… 9… 8…”

You brace yourself at 3. Then the world gets turned upside-down and you see the taste of bitterness. That washes away after a minute, but you can feel in your gut that you’ve lost connection to the Warp. It’s unnerving. You won’t be able to summon any of your things, including your scythes. Nor will you be able to rely on your daemonic stamina to regenerate any wounds. How did She ever get used to this? It seems foolish to handicap yourself like this, but there’s nothing for it. You can’t exactly get out and walk.

You hear a retching sound outside of the office. Sure enough when you go to look, you see Feva emptying whatever’s left of her stomach’s contents into a trash can.

“Oh Khorne,” she swears between gasps. “My entire arm feels like it’s being poked by thousands of needles. And my stomach…”

“Yeah I can see what your stomach thinks of Warp travel.”

Just then, Rikiar, Eraric, and Crocus arrive. They let themselves into your suite and immediately prostrate themselves before you. “You honor us by letting us stay with you,” says the former.

> [1] Yeah yeah, just don’t get in Feva’s or my way
> [2] You’re happy to see them!
> [3] Yell at them to stop bowing like idiot mortals
> [4] Write in
>>
>>1405508
Eh, she understands the need for subterfuge even better than we do. She'd only sacrifice this ship and every mortal in it on our orders, which would be ridiculously counter productive at this point.
>>
>>1405529
>[4] Write in

You think I would let capable warriors escape my grasp, there are more fights to come, you're welcome to serve by my side.
>>
>>1405529
>> [2] You’re happy to see them!
>> [3] Yell at them to stop bowing like idiot mortals

Dammit guys, show respect but don't be stupid about it!
>>
>>1405550
I like this
>>
>>1405529
>> [2] You’re happy to see them!
>> [3] Yell at them to stop bowing like idiot mortals
>>
Hm. [2] and [3] I think. Back in a bit!
>>
>>1405529
You cross your arms over your chest and cock your head slightly to the side. “I would not let capable warriors escape my grasp. There are many more fights to come. So long as you serve by my side and continue to prove yourself in battle, you are welcome to stay. However…” You snarl wordlessly for effect. “The next time you act like foolish mortals bowing to me as if I were a God I will give you something else to think about. Something permanent.”

That gets the three of them to hastily stop bowing and rise to their feet. Rikiar speaks, “Of course, Scythe-Mistress. Your will be done. Unless you have immediate need of us, I think Eraric, Crocus, and I could really use some rest.”

You glance at Feva, thinking maybe to have one of them spar against her. Her retching into the trash can once more makes you think better of it. “No. Rest well. Or at least try to. I’ve heard Warp travel is not easy on human minds sometimes.”

The three men disperse and go off deeper into the suite to claim their beds. As for you…

> [1] Wait patiently for Feva to stop throwing up so her lessons can resume
> [2] Seek out Niazach for a quick conference
> [3] See what the master bedroom is like
> [4] Write in
>>
>>1405699
>> [3] See what the master bedroom is like
>>
>>1405699
>> [1] Wait patiently for Feva to stop throwing up so her lessons can resume

Our champion could use the help, her mind is close to coming apart right now, and having a big strong sexy daemon to lean on for support will keep her from losing herself I think.
>>
>>1405699
>> [1] Wait patiently for Feva to stop throwing up so her lessons can resume
>>
>>1405699
> [1] Wait patiently for Feva to stop throwing up so her lessons can resume
>>
>>1405699
>[1] Wait patiently for Feva to stop throwing up so her lessons can resume
>>
>>1405699
You decide to wait patiently for Feva to get a hold of herself. Khornates aren’t exactly known to be of the caring sort, but you don’t want to push her too hard right now. Her mind’s probably under immense strain, what with the new arm and the new sensations of Warp travel. It’s probably a testament to her willpower that she hasn’t fainted yet.

Thirty or so minutes pass, by which point Feva stops hurling. After disposing of her sick bucket, she returns to the living room area and tries to resume her spear practice. She gets maybe three jabs in before collapsing to the ground.

“Are you alright?” you call from the couch you’ve found yourself sitting on without realizing it.

“Gotta… Gotta do a hundred…” she gasps.

> [1] How about you come and chat with me instead
> [2] Send her to bed
> [3] Praise her dedication, but lower the number for today to fifty
> [4] Write in
>>
>>1405838
> [3] Praise her dedication, but lower the number for today to fifty
>>
>>1405838
>[3] Praise her dedication, but lower the number for today to fifty
>>
>>1405838
>> [3] Praise her dedication, but lower the number for today to fifty
>>
>>1405838
> [3] Praise her dedication, but lower the number for today to fifty eight
>>
>>1405838
>> [3] Praise her dedication, but lower the number for today to fifty
>>
>>1405838
>> [3] Praise her dedication, but lower the number for today to fifty
>>
>>1405838
You do the “right” thing by getting up, walking over, and helping Feva to her feet. “Your dedication is admirable,” you say. “But perhaps it would be best for you to do fifty today and today only.”

“No I can…” She wobbles violently and has to use her spear for balance. “R-Right… Fifty is fine. That just means I have to do two more…”

Her brow furrows as she forces herself to complete two more quick thrusts. Then she walks over to the couch, puts her spear aside, and falls face first into the cushions. Minutes later you hear her snoring. You decide to leave her be.

To kill time, you go to check out the master bedroom of the suite. It’s up a small spiral staircase with a waist-high balcony that looks over the living room area. The bed itself is king sized, and fitted with what you assume is some form of lavish and silky-smooth cloth. Not at all a warrior’s bed. Good thing you don’t need rest. But maybe you can at least lay down and think. So you do.

An unknown amount of time passes as your thoughts whirl from one subject to another. You try not to think about Her too much, but your mind is already trying to anticipate how a fight with Her might go. You imagine blows and counter-blows, swords clashing, that sort of thing. Even in your own thoughts, you lose to Her every time. It’s frustrating to know you’re not ready yet, and that you can’t really do anything about that while you’re traveling between the stars.

“Hey, are you awake?” asks Niazach. Your eyes snap open as you see the daemonette waiting at the top of the spiral staircase. How could you miss her coming in? Was she really that sneaky?

“Of course,” you growl as you sit up. “What is it?”

“Something that you might find interesting. Take a look at this.”

She tosses over a data slate. On its small screen is a message:

+++TO: EMBER+++
+++FROM: USHA+++
+++MESSAGE: Come to Cargobay 12. 0500 hours ship time. Alone.+++


“This was given to one of the guards at the entrance to this hab block. What do you want to do?”

> [1] Ignore it
> [2] Go meet this Usha alone
> [3] Go meet Usha, but with backup
> [4] Write in
>>
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>>1405838
> [3] Praise her dedication, but lower the number for today to fifty
>>
>>1405957
> [2] Go meet this Usha alone
>>
>>1405957
>> [2] Go meet this Usha alone
>>
>>1405957
>> [2] Go meet this Usha alone
>>
>>1405957
>2

This should prove interesting
>>
>>1405957
> [2] Go meet this Usha alone
https://youtu.be/mY-Vna1ba5o
>>
>>1405957
>> [2] Go meet this Usha alone
THIS CANNOT GO WRONG
>>
Can I guess the wormybird's true name?
>>
>>1405957
You smile, finding yourself musing, “I guess I want to go meet this ‘Usha’ alone.”

“Are you sure that’s wise?” Niazach questions.

“Probably not,” you admit. “But if she knows my name and how to get in contact with me, then she’s someone I can’t exactly ignore. Especially if she’s brazen enough to tell me what her name is. Do we know if any of the Fleshcutters that came aboard have that name?”

“Not according to what records we have.”

“Interesting… What time is it?”

Niazach shrugs and points to one of the end tables on either side of the bed you’re on. “0400 if that chrono is right.”

“And how long will it take me to get to Cargobay 12?”

“Uh, maybe thirty minutes to an hour depending on how sneaky you feel like being.”

> [1] You feel like stealth is the best option here (Ag)
> [2] If you head straight there, who’s really going to stop you?
>>
>>1406019
> [1] You feel like stealth is the best option here (Ag)
>>
>>1406019
> [2] If you head straight there, who’s really going to stop you?
https://youtu.be/qTxUKRkOoHM
>>
>>1406019
>> [1] You feel like stealth is the best option here (Ag)
>>
>>1406019
>> [1] You feel like stealth is the best option here (Ag)

Let's at least try to save the ship-wide panic for when we actually want it.
>>
>>1406019
>> [1] You feel like stealth is the best option here (Ag)
>>
>>1406019
>1

Don't wanna risk being seen
>>
>>1406058
>>1406053
>>1406050
>>1406046
>>1406025
Or, OR,
https://youtu.be/rLBUd3r1y3I
>>
[1] it is.

1d100 vs a 45 please
>>
Rolled 61 (1d100)

>>1406083
OH BOY
>>
Rolled 62 (1d100)

>>1406083
>>
Rolled 75 (1d100)

>>1406083
https://youtu.be/JwKHxzfmAOY
>>
Rolled 51 (1d100)

>>1406083
>>
>>1406087
>>1406094
>>1406101
Survey says... Nope. Back in a bit!
>>
>>1406087
>>1406094
>>1406101
What could possibly go wrong?
>>
>>1406101
A Phantom Thief we are not.
>>
>>1406111
all this sneaking around is not khorne like at all anyway!
>>
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>>1406019
You don’t want to charge right there and alarm the whole ship. So instead you opt for the “silent” approach. You steal out of the hab block and do your best to stick to corridors that seem abandoned for the most part. Unfortunately, you do run into a few crewmen along the way. You nearly walk right into a pair of them as you turn a corner. They take one good look at you, shit themselves, and then scurry back up the hallway before you can do so much as blink. Maybe if you’re lucky they’ll write it off as Warp jitters instead of causing a panic.

Otherwise, you arrive at Cargobay 12 fairly unmolested. You pass through the double doors and wait just inside as they slide close behind you. The space is filled with all sorts of crates and boxes, but you don’t see whoever it is you’re supposed to meet.

“So you came, as is your fate,” says a voice from somewhere deeper into the bay. You carefully move around boxes as it continues, “Though your destiny did not include running into those humans on your way here. Interesting…”

As you round a group of crates, you see that there’s a large, open area nestled behind ceiling-high stacks. Sitting on top of one of these crates is who you assume must be Usha. She’s humanoid in shape, with clawed feet and hands. Her skin is a sort of mutated bio-suit, blue in color and rather form fitting. Two feathered wings sprout from her lower back, resting to either side of her. Her hair starts blue and fades to red. Around her neck is the symbol of Tzeentch.

“Usha, I take it?” you say, coming to a stop opposite of her.

She nods and hops down. “All is according to plan. Now then, to business.” With a snap of her fingers, her fists become balls of fire. She raises them up in front of her and takes on an offensive stance. “The deal is thus: If you beat me, I shall join your little party. If I beat you, you’ll become my little errand girl.”

“As if I’d lose to a daemon like you,” you spit.

“Ah, but the fates will it!” she cries.

The two of you glare at one another, then leap at the same time…

> Housekeeping next post
>>
So yeah, hope you all had fun this week. Next week is still a little wonky since I have to go out of town for a wedding. I'm thinking maybe Wednesday, Friday, and Sunday for run times.

That's pretty much it for now. Unrelated - if anyone's looking for a D&D 5th ed game, see my twitter.
>>
>>1406160
Thanks for running!
>>
>>1406152
Oh I like her. I wonder what Iggy has in mind by sending her to us? And she has Arsene's wings oddly enough, neat coincidence with the earlier posts. Or is it fate? Anyway, thanks for running and see you next time.
>>
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>>1406152
we must bully the bird THE HARD WAY!
>>
So do Tzeentchians like grubs?
>>
>>1406152
>Her skin is a sort of mutated bio-suit,
Is that even her final form?
>>
>>1406208
Change: It's what you should believe in
>>
>>1406216
>BEHOLD, MY ULTIMATE FORM! SQUAAAWK!
>Wh...what's different?
>Oh, I kinda molted some, and my hair-worms are longer.
>>
>>1406160
No 5th ed exp and my schedule is too unpredictable. Sad day
>>
Posting here as well as on Twitter - we'll be resuming on the 10th!




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