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Dungeon Civ takes place inside a stereotypical RPG Dungeon.

You are a race of Slimes living on the 55th floor of the Dungeon. Floor 55 is a Ruined City which grants defensive bonuses. The most recent Dungeon God has granted all the creatures on your Floor sentience and the ability to grow beyond their initial parameters. You were a mid level boss named Kulnarth (the all consuming) a Royal Slime.

Recently a former colleague of one of your Heroes nearly wiped you out. Frederick was only repelled by the combined effort of yourself, Ash, and both Skaven Heroes. You are rebuilding, but will it be enough to keep you safe?

>Stats
Breeding determines how quickly your race spawns and respawns, and the Floor unit cap for your race.

Melee determines how well you fight with Melee weapons, and the maximum level of Melee weapons your race can equip. Also determines your base defense against Melee attacks.

Ranged works like Melee, but for Ranged weapons. Ranged weapons do less damage than Melee weapons on average. Also determines defense against Ranged attacks.

Magic determines what type of Magic you can equip. Equipping a type of magic will often change your type conferring bonuses and weaknesses. Also determines the strength of your magic and defense against magic.
(Some magic will require a Melee or Ranged roll)

Technology is useful for building and detecting traps, and determines the best equipment your race naturally produces. Also effects accessory limits.

Diplomacy affects party size, trade, and your diplomatic interaction with other races. Also determines whether or not you can accept a certain race into your Hero's Party.

Many of these can be improved or modified.

>Heroes

A hero is a unit well above the average for its race. Some Dungeon Races generate Heroes naturally, others have to work towards them. Heroes are allowed to equip special equipment and act independently of their racial holdings.

Sometimes a group of Heroes will descend into the Dungeon from the Outside. These are almost always powerful beings hoping to challenge the Dungeon God. It is not unheard of for such Heroes to annihilate entire Floors.

>Floor

The Floor is your world, but that doesn't mean you know all its secrets. Becoming the dominant Race on a floor can allow you to increase its Level.
Floor 55 has recently become a level 2 Floor.

>Stronghold

The Stronghold is the center of your Race's power. Heroes will rest here when not on assignment or questing. And the items of fallen Adventurers and Heroes will be stored here. If your Stronghold is destroyed all of your basic racial units on that floor will die immediately leaving only your Hero units. Your Stronghold is the Ruined Baths zone next to the Floor starting area.

>Dice

All rolls are 1d20 best of three. Your roll will be modified by magic, equipment, accessories, racial bonuses, and other modifiers as deemed necessary.
>>
>>1439332
For some reason I keep getting a connection error
>>
>>1439332
Alchemist nods enthusiastically at your orders for various exotic poisons and venoms, but seems a bit bored with the orders for potions and stat + items.

"So usual adventuring fare with a bit of spice, I can do that. Swing by the shop in a couple of Turns and everything will be ready to go.

You handled that. You handled that exactly like a boss. You are her boss.

Ha!
>>
>>1439344
Riding a wave of authoritative success you roll into the Treasure Vault and sweep up all of your Xp tokens.

Go big, or get your home destroyed by lunatic Adventurers in league with Diabolos little brother.

Off hand you toss six tokens into your mouth. They shine ever brighter as they swirl around your core before merging with it.

>Kulnarth has attained Level 4
>>
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>>1439346
Something in the next section is anathema to 4 chan. Hell if I know what or why.

>Ash is Level 4
>>
>>1439348
Something in this section is also verboten.

Again, no idea what or why.

>Tethys is Level 4
>>
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>>1439350
fter thanking Tethys you travel to your main Spawning Pool to retrieve the item that your been wracking your core about. The Demon Core.

Part of you want to just feed it a single soul, but with the scarcity of demons your not sure when you'll have another chance to do this.

Better to aim high.

Gathering up the Demon Core you take it to your treasure room. Here the Human Souls wait to be combined with something.

Gathering up five of the souls you prepare to feed them slowly to the core and observe how it changes.

The second the Souls come within arms reach however the crooked tooth filled mouth of the Core snaps open with a loud clicking sound. Immediately a wind like the hurricanes of Zephyr sucks the Souls into the Cores greedy maw! Luminal black flames erupt from the Core and you drop it for safety. Instead of falling the Core hangs suspended in mid air as the black flames grow and congeal into a Slime with protruding red horns and wicked claws.

>new Base unit Demon Slime created
Requires Slime Core, 4 Human Souls
Skills: Dark 2
Skills: Claw
Equip: none

The Slime regards you with a bored expression as if to ask "now what?"
>>
>>1439352
>Resources

XP: 0
Gold: ?

Population: 18(growing frantically) 8 Slimes, 1 Bone Slime, 1 Thief Slime, 1 Water Elemental, 6 Oozes, 1 Demon Slime
Unit Cap: 55
Level Cap: 1

>Actions
You have 3 Actions to choose

>Explore (where?)
>Search/Hunt (For what?)
>Build Improvement
>Train Skill
>Practice Magic
>Research Technology
>Combine Stuff
>Activate Quest
>Invade Area
>Engage in Diplomacy
>Write-In

You have 3 Hero actions. Heroes must Rest after using an action.
Current Heroes: Ash (Lvl 4 Water Mage), Kulnarth (Lvl 4 Slime Knight), Tethys (Lvl 4 Ninja)

>Assist another Action
>Go Questing
>Farm
>Craft
>Write-In

You have 1 Active Quests

>The Ghost and the Machine
>>
>>1439348
>>1439350
I will attempt to post these on the discord for posterity, and at the end of the thread.

Discord link
https://discord.gg/zUU7S
>>
>>1439359
>What are our build options?
>>
>>1439382
Among any of the things you can think up you can also build more shops for your Black Market, improve the defenses of the Baths, sewers, or Market, build traps (though you aren't very good at it), further expand the spawning pools of either the sewers or Baths, build a Mage Forge for Wands and staves, a library to attract a scholar, or any other type of thing you might find in an RPG dungeon.
>>
>>1439359
>Build Improvement
Didn't we have enough to get our stronghold to level 2? Are we missing something or do we just build it?
>Combine Stuff
We should have another skeleton laying around somewhere, lets see if oozes evolve like slimes.
>Explore (where?)
Well, we now own the upper sewers, lets investigate them, see if there is anything worth grabbing.
>Farm
Lets have the heroes kill some demons, we need to start reducing their numbers.
>>
>>1439401
Your Stronghold is Level 2 op is just a fool who forgot to update the prompt correctly.

All of your base units are currently level 2.

Level 3 units require a level three Stronghold which in turn can only exist on a level three floor.
>>
>>1439405
Oh, ok. Figured I'd check.
>Build Improvement
Spawning pools then, lets make some more in the sewers.
>>
>train skill
Ash is a human, the only one who has a racial aptitude for technology. Should we consider having her train it up? Consume her hero action for this maybe? Not too sure what the end goal of this would be though.

We need to test out the demon slime, see it's abilities. Train with it i guess and see if it has poison or magic attacks aside from the claw? Maybe have it practice magic?
>>
>>1439420
Ash can train that, and training certain things can open new Jobs.

Humans have the special ability to retain one skill from their previous Job.
>>
> Build Improvement

Let's get ourselves a mage, who might provide Ash with training and our current alchemist with magical ingredients.

> Combine Stuff

Let's go talk to this Filtheater while we're still on good terms with the skaven. Make some fucknasty slimes, see if we can't get some debuff troops similar to the plague rat

> Activate Quest

Ghost and the Machine has been in our quest log for awhile now. It could provide decent and unexpected allies. At the very least xp is always good.

> Party of Heroes

Go questing
>>
>>1439471
>>1439420
>>1439409
>>1439401
Synthesizing and
>writing
>>
>>1439485
More connection errors.
Testing
Tethys
Ash
Xp
Floor
>>
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Inspecting the new crop of Slimes, you find them to be tough of membrane and bright of Core. Excellent troops to march your way into the future with.

But what about your other, less savory troops?

Bursting into her room, you grab Ash about the middle with your arm. As you zip past you also motion for Demon Slime to follow.

It's time to see what they can all do! By throwing them in a sewer!

Too late Ash realizes where your heading. Too many turns of being engulfed and lead away has made her complacent.

The stink down here doesn't bother a Slime in the slightest.

Ash however seems to be trying to cast Acid, because she's turned a frightful shade of green.

Demon Slime doesn't seem to care any more than she did at home.

Rounding up all of your Oozes only makes the stench far worse.

Ash seems really green now. Maybe she really will learn a new spell?

Addressing your people you direct them to train!

Your enthusiasm doesn't seem to be working. You TOLD them to train, what more do they want?

The Oozes stare at you blankly, their mottled grey forms slumping where they are.

Perhaps they need an example?

You turn to Demon Slime and order her to make a new skill!

She nods once without emotion and promptly does so!

>Demon Slime consumes 1 spare Soul
>Demon Slime learns Demon Chains
This skill inflicts the Slow status.

Ha, it's just that easy! Do it again!

Demon Slime silently shakes her head no at you.

Oh, well. Good job anyway.

The Oozes don't seem to be able to do that.

But you know someone who could teach them!

Ordering everyone to follow you you pick up ash and head deeper into the Sewers.

The Deeper Sewers are a lightless maze of dead end passages choked with rats nests and odd skittering noises.

There in the center of the largest nest Skathak Sicktwitch has made his loathsome throne beneath a large statue of the Filth Eater.

You quickly explain your desire to train up your Oozes.

"I can train-build your Oozes to be better. Gain Sick-Fathers blessing. But, what's in it for [hacking noise followed by spitting blood into the water] me?"

>gold
>Xp
>Tethys will die
>you can use them to defend your lairs
>you get to keep your head
>nothing
>good relations with your neighbor
>a favor from the next Floor Boss, me.

As Skathak considers your offer the wretched stench of the lair and Oozes drives Ash to wander away.

Down a long forgotten pipe where the air is slightly cleaner there are odd mechanisms. At the end of the ventilated corridor is a hatch with the symbol of a triangle split by a vertical line. Ash could open the hatch and take what's inside.

>Y
>N

Once the training part of your day is done you thank the Boss Rat and leave the sewers. Ash seems profoundly relieved, the Demon Slime seems not to care.

Rounding up Tethys you decide to drag her and Ash North to the Ruined Library.

Please ROLL 3d20
>>
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Rolled 7, 6, 4 = 17 (3d20)

>>1439569
>you can use them to defend your lairs
>good relations with your neighbor

>Y
>>
Rolled 17, 12, 1 = 30 (3d20)

>>1439603

Seconded
>>
>>1439603
>>1439759
Hey readers, tablets about to die so I have to call this a bit early. However the technical difficulties have been sorted out and tomorrow's posts will be quicker.

See you tomorrow approx. 730 am Central Standard.
>>
Rolled 12, 8, 1 = 21 (3d20)

>>1439569
>>1439603
This
We have critical dices? We are fucked?
>>
Rolled 20, 12, 11 = 43 (3d20)

>>1440650
>>1439759
STOP
ROLLING
CRIT FAILS
>>
>>1440650
>>1440717
I think the crits cancel out, so maybe we're in the clear?
>>
>>1441700
No critical success of fail, just pass or do not pass. Severity is based on the situation.
>>
>>1442264
>Writing
>>
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>>1442303
Skathak readily agrees to placing your troops between his home and any potential invasion. He rises from his throne with a pronounced limp, and as he walks toward the shrine of the Filth Eater you see his right foot dangle dead and useless as it drags across the floor. A knotted spur of Bone seems to have grown directly out of his calf to replace the now useless and rotten foot. The deformity doesn't seem to slow his movement any as he hobbles with as much speed as he once walked. The Filth Eaters shrine is a gigantic figure of the obese god made of you know not what. A plate of offal and refuse larger across than you are tall is offered up by a trio of Skaven who are forced to lift the heaping mass on straining arms as Skathak approaches.

"Oh great Father-Eater, hear the words of this worthless rat-priest! Long has Skathak Sicktwitch bent his back in your service, and he will do so until at last you arrive to eat all! Bless the Filth-Children of this Slime-Lord that they may heave and die in place of us!"

A scent so nauseating that even you have trouble breathing it fills the makeshift shrine. Your Oozes swell briefly with a putrid substance that is like all the rot and putrefaction of the Dungeon rolled into one. When it passes they seem markedly stronger.

>Oozes learn the Bio 2 skill
This spell causes damage and a Poison effect
>Oozes learn Stink
Melee attacks on Oozes equipped with this skill inflict the Diseased status ailment on the attacker.

Two of your Oozes seem overwhelmed by the presence of the Filth Eater. Even as you watch they seem to crumple inward. They shrink only a little at first as their membranes pull tight, but then they lose half their mass in an instant. In the end they give out a single pitiable moan as they are swallowed into their Cores which then shatter and melt into wretched foulness.

>-2 Oozes
>>
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>>1442332
Elsewhere a long dormant seal hisses open with the sound of compressed air venting itself. Gathering up the bounty inside Ash returns with some kind of breathing mask over her face. She seems much relieved to no longer be dealing with the oppressive stench of the sewers. There is a bizarre assortment of gear bundled into the sleek grey duffle bag that hangs from her shoulder.

>Ash can now access the Artificer Job. Level one can be purchased for 3 Xp.
You can switch Jobs at any time outside of Combat.

>Gained Items
Accessory: Breathing Mask
Immunity to poison, disease, and sleep Status ailments.

Later as you, Ash, and Tethys approach the library to the north of your home you wonder about the cryptic message left by the "ghost".

Hidden doors huh? Well you don't see anything like that, and neither do the others. Besides, how bad can this machine thing be? You'll just throw open the doors and slap it down with your Royal Might! Yeah that's the way!

Flinging open the Library doors you need your party tread boldly into the dimly lighted interior of the ancient Ruined Library. The smell of old parchment and dusty books surrounds you in the cavernous space that is the main floor. You briefly wonder if the Machine decided to leave when an ominous humming fills the room. As if summoned by your thoughts the Machine strides out of the dark recesses of the library. It's legs whine with the sound of servomechanisms as it's single baleful red eye irises open and ignites with Scarlet fury.

HALT. YOU ARE NOT AUTHORIZED TO ENTER THIS AREA. LEAVE OR BE DESTROYED.

A tiny voice from the darkness follows swiftly after
>>
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>>1442334
"Oh, you really shouldn't have just walked right in, he's quite mad you know. I'll do what I can to help, but I'm afraid he's fully awake now so that won't be very much. Watch out for his big attack."

The Machine seems completely oblivious to the speech, apparently it can't hear whoever spoke to you.

FOUR, THREE, TWO, ONE. YOU ARE INTRUDERS, GRACE PERIOD EXPIRED. INITIATING COMBAT PROTOCOLS.

Looks like it's a fight.

>party
Kulnarth (Level 4 Knight), Ash (Level 4 Water Mage), Tethys (Level 4 Ninja)

>Enemies
The Machine
Left Arm
Right Arm
Assist Pod 1
Assist Pod 2

Please choose actions
>attack
>defend
>skill
>magic
>item
>>
>>1442339
What are the assist pods?
And maybe just for review what are the currently equipped skills of our heroes?

I'm pretty sure Tethys can stealth the party, so that wouldn't be a bad thing to initiate with so we have time to analyze before committing to a fight.
>>
We have a page where we can see what skills we have available and what they do?
>>
>>1442349
>>1442350

Ah, my apologies.

Common
>Attack
>Defend

Kulnarth
>Royal
Improves all other skills and attacks and increases Hp (passive)
>Water 4
Deals water damage to one enemy

Ash
>Water 4
Deals Water damage to one enemy
>Tidal Wave 3
Deals Water damage to two enemies of choice

Tethys
>Veil of Leaves
Gives two allies the Hidden status benefit
>Fading Strike
This attack acts as Backstab, but Tethys gains the Hidden status Benefit after attacking.

Hidden increases a units ability to evade attacks

Backstab deals extra damage to stunned enemies or when attacking while Hidden.

Inventory

Stun bomb X 3

Shuriken X 3

Rusty Daggers X too many to count.

Tethys is equipped with Kunai, a ranged weapon
She can also Throw items from inventory as a Ninja.

Ash has a breathing mask on, but her Wand was destroyed. She has no other boosts to casting, but is resistant to Water damage.

Kulnarth is attacking with his natural attacks, and is i armored save for his Royal Slime resistance.

You can Equip items in battle.
>>
>>1442369
I'd recommend playing to our strengths

(Assuming being hidden isn't broken when we take actions like use magic or attack)

>Veil of Leaves
Ash and Tethys are our squishies, Kulnarth is the tankiest one in the group right now.

>Water 4
Both Ash and Kulnarth on right arm of machine maybe?

>Items
I don't know how effective a stun bomb would be on a bot, and shurikens probably wouldn't be better than keeping the party evasive. Just my 2 cents.
>>
>>1442389
I agree with that but i'd say ash should use tidal wave 3 on both assist pods, she's the only one who has an AoE
>>
>>1442389
>>1442432
Sorry about the delay, work.

Please ROLL 3d20
>>
Rolled 1, 9, 14 = 24 (3d20)

>>1442449
>>
Rolled 15, 14, 14 = 43 (3d20)

>>1442449
>>
Rolled 16, 3, 14 = 33 (3d20)

>>1442449
>>
>>1442452
>>1442454
>>1442455
>writing
>>
Rolled 12 (1d20)

>>1442455
>>1442454
>>1442452
That last roll is just gonna be 14.
>>
Rolled 19, 2 = 21 (2d20)

>>1442472
I'm dumb
>>
>>1442473
>>1442472
>attacking or other offense breaks Hidden. Thus you will be assumed to have used he most beneficial Turn order.

You aren't sure what an "assist pod" is, but it doesn't sound beneficial to your cause.

Following your silent orders Ash steps forward and unleashes Tidal Wave 3. A massive wave of water springs into existence mere inches from her outstretched hand and slams into the small spherical orbs hovering next to the Machine.

>Assist 1 -4 Hp Resist
>Assist 2 -5 Hp Fail

>Assist 2 is stunned

Hmm looks like the smaller machines are weak to Water somehow.

Kulnarth steps forward to deliver a crushing blow to the Machine.

>Defend -2 HP

His pseudopod strikes a magical shield that reduces the damage dealt by his attacks. It looks like a Protect effect!

Once the damage is dealt Tethys steps forward to veil the weaker members of your party. Swirling autumn leaves kick up from the bare floor and in their wake Tethys and Ash vanish.

For its part the Machine emits a baleful red light from its eye that sweeps across your party in a line. It settles on Kulnarth and Tethys.

>Machine uses Scan

WEAKNESS CONFIRMED, ADAPTING.

The Machines oversized limbs spout massive blades that then ignite into fiery billows.
>Tethys exposed, she is no longer Hidden
>Left and Right Arms have become cutting.
>Left and Right Arms are on fire.

Assist pod 1 takes a moment to prove what it can do. A shining radiance swells from between its housing, and an answering radiance glows on Assist Pod 2.

>Assist Pod 1 uses Repair
>Assist Pod 2 +2 Hp

You have three actions
>>
>>1442510
Ash uses Tidal wave 3 on the support pods
Kulnarth Uses Water 4 on the Left arm
Tethys Uses Fading Strike, on the Left Arm
We focus fire on the weapons, then kill the head. With it having no weapons we may be able to salvage it.
>>
>>1442515
Disagree, both single attacks should be made on the assists pod. Currently the one that isn't stunned

Always take out the supports first.
>>
>>1442533
this
>>
>>1442599
>>1442533
>>1442515
>writing
>>
Rolled 5, 18, 11 = 34 (3d20)

>>1442618
Please ROLL 3d20
>>
Rolled 8, 11, 11 = 30 (3d20)

>>1442622
>>
Rolled 8, 19, 3 = 30 (3d20)

>>1442622
>>
Rolled 1, 5, 16 = 22 (3d20)

>>1442622
>>
>>1442625
>>1442626
>>1442646
>writing!
>>
>>1442653
Breaking free from the cover of being Hidden Ash steps forth to again cast Tidal Wave.

The spontaneous surge of water slams into both Assist Pods

>Assist Pod 1 -4 Hp
>Assist Pod 2 -3 Hp

A snapping sound fills the battlefield as Assist Pod 1 cracks and fades slowly from existence with a sound you remember all too well from your days as a boss.

Kulnarth is next to act. Calling forth the power that naturally resides in his Core Kulnarth casts Royal Water 4 on the last Assist Pod.

Brilliant streamers of water flow from behind Kulnarth's position to swirl in dozens of looped streams and ribbon curls around the target before crashing together into it in a waterfall like crush. When the ball of magical water has faded damage appears.

>Assist Pod 2 -8 Hp.

The familiar snap-crackle-fade of a defeated enemy leaves the Machine without support. Nothing will heal it now!

SUPPORT UNITS DOWN. ACTIVATING EMERGENCY COMBAT MODE.

Oh, perhaps you celebrated too soon?

"Don't worry I can help you!"

Says the disembodied voice. Some help.

The Machine's Right Arm is surrounded by an ethereal glow.

>Right Arm is Slowed

Well, perhaps that is useful.
ACTIVATING ENEMY DESTROYING MECHANISM IN THREE,

but maybe too little to late? A hatch on the Machines back begins slowly opening.

Tethys steps forward and flickers out of hiding to use Vanishing Strike.

Her Kunai strikes true, but the Protect field robs it of much of its potential for damage.

>Left arm -4 Hp

The Machine revs up its Left arm. Bringing it up to its shoulder height the Machine steps forward with its Left foot. Driven by pistons designed for war the Arm blurs forward almost faster than you can see. The burning blade sinks deep into Kulnarth easily piercing his natural resistance.

>Weakness!
>Kulnarth -9 Hp (15/24)

Such power! That blow would have killed Ash outright and crippled Tethys with ease!

What should you do now?
>>
>>1442682
Allright that's all for today. We resume tomorrow at the usual time
>>
>>1439332
Is there any sort of civ community? Maybe an irc or discord?
>>
>>1443518
Specifically for this Civ, or in general?

This specific Civ has a discord. But I am not aware of any General Civ Discord.

Discord link
https://discord.gg/Q5hBymV
>>
>>1443743
Question:
Do different gods actually give blessings?
Can Zephyr or possibly even Sylph/Ifrit award us with items/stats/spells for assisting them?
>>
>>1444212
I'm gonna go with a strong yes, just based on the elementals under our control
>>
>>1444212
All of the different gods have various blessings. And many of the Gods have special Jobs for their worshippers
>>
>>1442683
>>1442682
We are back!

Tethys is Hidden, Kulnarth is damaged, Ash is doing alright.

You've destroyed the Assist pods, but the Machine has activated its main attack countdown, and its arms are still dangerous.

A mysterious phantasm is helping your party by Slowing one of the arms.

You have three actions.
>>
Different question, do we have access to acid? Breaking down the defenses on this motherfucker would be nice.

If so, Royal Acid Left Arm, Water 4 Left Arm, Veil of Leaves Ash and Tethys

If not, Water 4 Left Arm x2, Veil of Leaves Ash and Tethys.
>>
>>1444679
Actually yeah, forgot vanishing strike leaves Tethys Hidden, so Veil of Leaves Ash and Kulnarth
>>
>>1444679
Seconded
>>
>>1444679
>>1444681
this
>>
Rolled 1, 11, 8 = 20 (3d20)

>>1444688
>>1444685
>>1444681
>>1444679
Hmm interesting

ROLL 3d20 please.
Then
>Writing
>>
Rolled 2, 8, 6 = 16 (3d20)

>>1444699
>>
Rolled 16, 4, 16 = 36 (3d20)

>>1444699
>>
Rolled 18, 14, 20 = 52 (3d20)

>>1444699
>>
>>1444714
>>1444704
>>1444700
Glorious Slime dominion continues
>>
>>1444723
You need to end this fight before the Machine can get too many more hits in. It's sheer Melee power is enough to slay most opponents in a single strike. If you allow it free reign it WILL put one or all of you down with frightening speed.

Fortunately you have no intention of letting it have its way.

Its Left arm is damaged, so that's the arm you need to take out first.

Kulnarth steps forward and casts Royal Water 4 from the power on his Core.

The filament thin strands of water swirl and crash into the Left Arm as they did before bypassing the Machines formidable resistance to physical damage.

>Left Arm -7 Hp

A solid hit, but evidently not enough to kill the Arm. Hopefully Ash can resolve that issue.

Ash takes her turn by casting Water 4 as well. The spell is cast true and well and strikes deep into its target. You are rewarded with a flashing
>CRITICAL!

>Left Arm -11 Hp

A shutter quick snapping sound accompanies a flash of pure white light as explosions cascade like firecrackers across the Left Arm. When the explosions have ceased the Left Arm has faded away.

But the Right Arm is still a deadly force to be reckoned with so Tethys steps forward and uses Veil of Leaves to Hide Kulnarth and Ash.

Your entire party is hidden.

For its part the Machine continues its countdown as a massive cannon like object extends from the hatch in its back. The weapon rapidly builds, anchors, and extends itself to a length longer than the Machine itself.

ACTIVATION IN TWO,

Your not sure what the giant gun does, but your not eager to find out.

The Left Arm for its part stabs forward once more towards Kulnarth.

>Miss

The Hidden status saves him from a devastating strike.

You have three actions.
What will you do?
>>
>>1444757
time to hit The Machine
Royal Water 4
Water 4
Fading Strike
>>
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>>1444757
An exaggerated picture of your doom
>>
Rolled 10, 10, 8 = 28 (3d10)

Time to beat the shit out of that Right Arm.

Water 4 x2
Fading Strike
>>
>>1444783
Seconded
>>
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Rolled 6, 12, 15 = 33 (3d20)

>>1444792
>>1444783
>>1444766
You can keep the previous roll, or ROLL 3 new sets of 3d20.
>>
>>1444808
>>
Rolled 18, 5, 6 = 29 (3d20)

>>1444808
>>
Rolled 3, 5, 3 = 11 (3d20)

>>1444808
>>
Rolled 9, 9, 19 = 37 (3d20)

>>1444808
>>
>>1444819
>>1444817
>>1444783
>Writing
>>
>>1444849
Witnessed and acknowledged
>>
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>>1444853
Just two more obstacles to go, and you've won. You've got this. Whatever secrets this Library holds are as good as yours!

And your not about to get hit by that stupid burning sword arm again!

The Machines weakness against magic is all too obvious now. Kulnarth once again summons Water 4 to batter the Arm of the Machine.

>Left Arm -8 Hp

Ash also spams the powerful Water spell.

>Left Arm -6 Hp

The final action in the turn goes to Tethys who bursts out of Hiding with her Kunai shining like a star. The ranged attack flies well and true not meeting any resistance in its course. There is no Protect effect on the Arms!

>Left Arm -8 Hp

The sound of the Left Arm's disintegration fills you with a sense of relief.

Only the Machine itself stands in your way now.

Perhaps this fight is over?

ARMAMENTS DESTROYED. DIVERTING POWER TO MAIN WEAPON.

"Ahh sorry, I can't really do anything about that. You should hurry and defeat him. I'll try and buy you time."

FIRING SYSTEM PRIMED, TARGETING SYSTEM ACTIVE. FIRING IN ONE.

The spectral voice is doing everything it can to help, but you have to wonder why.

>Machine is afflicted with Slow.
What now Slimes?
Three actions.
>>
>>1444899
Can we target the barrel and attempt to knock it off? or can Kulnarth pump water in the barrel and then Ash freezes it?
>>
>>1444899
Use both single target water attacks and then use viel of leaves on Kulnarth and Ash so everyone is hidden.
>>
>>1444913
you would need ice magic to attempt that.

other than that, you can attempt to attack the cannon.

it has three parts
>Main gun
>targeting array
>ammo storage
>>
>>1444917
>>1444915
Then i'll vote to use both single water attacks (on the ammo storage) and then use veil of leaves
>>
>>1444919
If we're hidden and the targeting array is down there's almost no chance of it actually hitting us, regardless of how many bullets it shoots.
Just a thought.
>>
>>1444928
I was thinkin that, but then i was also worried about it blind firing and getting lucky. also... wouldn't using veil of leaves at the end of the turn actually leave tethys un-hidden? unless she hides herself, then kulnarth is up
>>
>>1444935
It might be able to hit us but it's not a huge risk, it'd buy us one or two turns to deal with the rest of the gun safely.

Also
>>1442510
>attacking or other offense breaks Hidden

I don't think veil of leaves counts as any sort of offense. Plus if it does we can just have Tethys run for cover before casting.
>>
>>1444942
hmm okay I'll buy that veil isn't an offensive skill, so I'll support your targeting the array
>>
>>1444944
>>1444942
>>1444935
>>1444928
>>1444919
>>1444917
>>1444915
>writing!
>>
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Rolled 1, 2, 6 = 9 (3d20)

>>1444950
Oh yes,

ROLL 3d20 please
>>
>>1444954
... I foresee trouble in the Machines future
>>
Rolled 4, 13, 17 = 34 (3d20)

>>1444954
>>1444958
topkek
>>
Rolled 16, 13, 14 = 43 (3d20)

>>1444954
>>
Rolled 19, 18, 4 = 41 (3d20)

Slime me, daddy.
>>
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>>1444975
>>1444961
>>1444970
Taking the Machine in for repairs while
>writing
>>
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>>1444979
Whatever that gun does, you'll feel a whole lot better if it can't target you.

Stepping forward at the same time Kulnarth and Ash both cast Water 4 simultaneously.
>Critical!
>Targeting Array -11 Hp
>Critical!
>Targeting Array - 10 Hp

The targeting array explodes in a shower of sparks.

TARGETING SYSTEM DISABLED. WIDE SPREAD BURST MODE ACTIVATED.

Why won't this thing give up?

Tethys steps up to hide the rest of the Party with Veil of Leaves.

And not a moment too soon.

FIRING!

The huge energy cannon glows with painful intensity just before a massive cone of light vomits forth to annihilate everything.

As the cone narrows to a pinpoint laser and sputters away into a trickle of energy, ROLL me 3d20.
>>
>>1445005
dice+3d20
>>
Rolled 20, 8, 13 = 41 (3d20)

>>1445008
whoops
>>
Rolled 17, 11, 16 = 44 (3d20)

>>1445005
>>
Rolled 14, 13, 2 = 29 (3d20)

>>1445005
>>
Rolled 13, 7, 8 = 28 (3d20)

>>1445008
>>
>>1445030
>>1445028
>>1445023
>>1445010
>writing
>>
>>1445053
The all encompassing beam attack hardly has need to aim, it just shoots everything and hopes for the best.

>Kulnarth is missed
>Ash takes -8 Hp 1/9 left
>Tethys is missed

The giant cannon retreats into the interior of the Machine.

You have three actions.
>>
>>1445063
>>1445063
Same thing as last time, Ash and Kulnarth use water 4 and tethys Veils them
>>
>>1445069
>writing
>>
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>>1445078
The remained of the battle is just sad somehow. The Machine has no hope of winning now, but it continues trying anyway. It's oblivious to the concept of surrender or negotiations. Is that how you were? How many times did you sit in your Royal Pool defeated but oblivious?

You know the answer. Too many times to count.

Water spells weave themselves almost automatically as you fade in and out of view between the flurries of leaves. Sparks fly freely. You think Ash might be crying, but you aren't sure.

It goes without saying that you would have won just as mechanically. You may never know how many adventurers lay crushed and drowned at the bottom of your pool before fading into Sylph's embrace.

You cast the final spell seconds before the repaired Main Cannon fires again.

With a groan of twisting metal the Machine falls to its knees in a puddle of spilled oil and coolant fluids.

And yet, it does not fade.

Curious.

SCOUT 109 REPORTING TO CENTRAL...

SYSTEMS DISABLED. VIGIL ENDED...

TRANSMITTING DATA...

TRANSMITTING DATA...

DATA TRANSMISSION FAILED...

COMMUNICATION PYLONS DISABLED...

CONSTRUCT ADDITIONAL PYLONS...
OUR HOPES RESIDE IN YOU CENTRAL, MAY YOU RISE...

With a soft sound of something inside winding down the Machine falls silent. The glowing conduits of light flicker and fade. The baleful red cyclopean eye dims to a faded ember.

You've won. Why do you feel so miserable about it?

A thin beam of blue light pierces the dusty gloom. Projected from the former eye of the Machine dozens of half formed immaterial phantoms appear.

"Ah, thank you brave Heroes. We are Scout 109 of the Valhallan Collective. Recent events have fragmented our cohesive Union and prevented us from exerting proper control over our physical shell. We apologize for any injury we may have caused you. But, even though we are the authors of your grief We are afraid we must impose further."

The three of you stare at the odd entities. They appear to be a mix of races, ages, and genders each fading in and out of prominence at random.

What could they possibly want?

"It will only be a matter of time before this shell respawns. When it does we will once again be trapped. Please, free us from this prison, we can show you how."

>Quest completed, +12 Xp

Choose TWO, and only TWO to salvage

>Main Cannon (powerful trap for your base)
>Scanning Eye (an accessory)
>Assist Pod (A skill for the Artificer Job)
>Personality Core (A new Hero)
>A Left Arm (A Weapon you can equip)
>A Right Arm (A Weapon you can equip)
>The Main Power Core (A potent source of energy)
>The Armor Plating (A heavy suit of armor)
>The Shield Generator (An Accessory)


>I am not a robot.
Thanks Captcha
>>
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>>1445122
Wrong pic

Right pic
>>
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>>1445122
>Personality Core (A new Hero)
>The Main Power Core (A potent source of energy)
WE are the robot
>>
>>1445122
>>Personality Core (A new Hero)
>>Main Cannon (powerful trap for your base)
>>
>Assist Pod
We have no way to heal mid combat right now
>Main Cannon

Also, would we have any idea what job/level the new personality core might be?
>>
>>1445151
The Collective informs you that it is a second level Blitz unit but that its constituent personalities are an Artificer, and a Tech-Savant.

When you ask for more information it pleads with you to hurry.
>>
>>1445168
Okay changing my vote to
>>Personality Core (A new Hero)
>>Assist Pod (A skill for the Artificer Job)
Now we have a healer
>>
>>1445172
Ash can also access the Artificer Job for 3Xp
>>
>>1445122
>>Personality Core (A new Hero)
>The Main Power Core (A potent source of energy)
>>
>artificer
>tech savant
We have 0 tech or tech knowledge right now and this could help round us out quote a bit.

Change Main Cannon to Personality Core in >>1445151 for my vote
>>
>>1445122
>Main Cannon (powerful trap for your base)
>Personality Core (A new Hero)

aks how
>>
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>>1445191
>>1445184
>>1445172
>>1445151
>>1445142
>>1445136
>Writing
>>
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>>1445222
As the Union directs your actions you delve into the downed machine.

Mechanisms of a nature totally foreign to you are all around in here. Many of them still spark or crackle with energy despite the ruinous damage your spells have done to the Machine.

The Union shows you many strange tools with its "holo projection" but you are able to shape your pseudopod into most of them.

Thus guided and equipped you quickly make your way into a tangled hive of barely active energy conduits all leading like snakes towards a single large sphere. The personality Core rests inside the main hub of the Machine behind all its armor and defenses.

As you work on it you notice one of those Assist Pod things sitting undamaged in some kind of harness. Perhaps the Machine was going to send out another one? No matter, you grab the handy object just before you pull the Personality Core free.

>Unnamed Scout Core has joined your Party.

>Gained the Assist Pod Skill for Artificers.
Summons an assist Pod to help out.

"Ah, thank you for freeing me of that uncooperative shell. I am ready to reform my personal sized interaction shell, but I need to defragment into one dominant personality before I do."

Union explains its separate personalities

>An old Human Man (Tech-Savant)
Tech savant is a support class not suited for front line fighting. They can produce accessories and equipment given the right resources and facilities.
>A Young Human Boy (Artificer)
Artificers are direct support and ranged combat characters.
>An Adult Human Woman (Blitz)
Blitz is a Machine-Only Melee combat class focused on high damage

Union further says that while he will temporarily suppress the non-dominant personalities, they will still remain.

(Union can access the other classes by spending 3Xp to acquire them)

>end turn

>chart for reference
>>
>>1445263
>Resources

XP: 12
Gold: ?

Population: 27(growing frantically) 12 Slimes, 1 Bone Slime, 1 Thief Slime, 1 Water Elemental, 10 Oozes, 1 Demon Slime, 1 Air Elemental
Unit Cap: 55
Level Cap: 1

>Actions
You have 3 Actions to choose

>Explore (where?)
>Search/Hunt (For what?)
>Build Improvement
>Train Skill
>Practice Magic
>Research Technology
>Combine Stuff
>Activate Quest
>Invade Area
>Engage in Diplomacy
>Write-In

You have 4 Hero actions. Heroes must Rest after using an action.
Current Heroes: Ash (Lvl 4 Water Mage), Kulnarth (Lvl 4 Slime Knight), Tethys (Lvl 4 Ninja), Unnamed (Lvl ?, ???)

>Assist another Action
>Go Questing
>Farm
>Craft
>Write-In

You have 0 Active Quests
>>
>>1445268
That's all for me for the day

Kulnarth requires 2 turns of Rest

Ash Requires 3 turns of Rest.

You have 2 Hero actions.
>>
>>1445268
>>An old Human Man (Tech-Savant)
Union should be the tech Savant, we need Tech, so have him build something to help him develop stuff for us. I dunno, like a library or a work shop.
>Invade Area
We need to begin widdling down the number of demons, so back to hit and run strikes we go. Have Tethys help, ninjas are good at stealth attacks.
>Build Improvement
More Spawning pools, we need more.
Or we need to reinforce the Ruined baths in case of another attack.
Could we build two improvements? If so, we build more spawning pools while reinforcing the Ruined Baths.
>>
>>1445263
>>A Young Human Boy (Artificer)
Thanks for running
>>
>>1445268
>>1445280
this
>>
>>1445263
WOOP WOOP we did it!

Torn between
>(Tech Savant)
or
>(Artificer)

Savant will be great resource recycling and management, but Artificer would help us a whole lot if we go against and enemy resistant to water/poison.


Are we able to use some parts here as general loot, like just collect junk from this?

If so, let's grab something and make LIGHTNING SLIMES

>Search/Hunt
How about we go look for items/monsterbits
I wanna build up stuff for silly experimentation with slime cores.

>Train Skill (Acid)
It's time we had an AoE multitarget debuffer.

>Build Improvement
Improve or reinforce the Ruined Baths.
>>
>>1445428
Couldn't we get both artificer and tech savant for an extra 3 xp? Why choose when you can have both.
>>
>>1446759
very true. for 12 xp you could have a level 2 artificer, lvl 2 tech-savant, and add either two additional jobs or get a second job to level 2.
>>
We need another tank, and badly.
The moment we get mythril or something like that, I vote we fuse it with a Core.

Or try making a super-resistant Slime to get us a little bit of coverage.
>>
>>1445122
>Scout
>109
>Vigil Ended
>Our hopes reside in you central, may you rise...
>that Pic related

TEEERAAAAS
You played it, didn't you.
>>
Allright everyone, here we go again.

Tabulating votes then writing!
>>
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The Personality Core goes to work with laser and Pincer. Tearing parts seemingly at random from its former husk. Within minutes it has built a new housing for itself and stands on legs newly wrought.

"Ahhh thank you Mr. Kulnarth. It feels good to be of a single purpose again. I'm afraid I won't be nearly as effective in combat as I once was, but perhaps my knowledge will make up for that lack?"

>Unnamed Tech-Savant has Joined your Party

Tech-Savant Level 2
Skills: Create (passive)
The Tech-Savant can ignore all restrictions except Floor Level and Parameters when building structures or crafting.
Skill: Recyc
Items can be broken down into universal components and remade into other items.
Notes: Magic Nill
As a Machine, Scout 109 has zero magical aptitude and cannot acquire magic using Jobs.
Equip: Wrench
Nearly useless in combat.

A prompt appears asking you to assign a Name to your new Hero

>_

You return hastily to the Ruined Baths, half expecting them to be on Fire again. But to your relief no one has attacked you while you were away.

Still, the memories of that attack linger like ghosts in your Core. Frederick WILL be back. It's up to you to ensure that when he is he finds a Stronghold impervious to assault.

Fortunately your new friend is something of an expert at construction.

Hey, make it so it's harder to fight us okay?

"Hmmm a rather vague imperative sir. Am I correct in interpreting you as requiring improved fortifications against an assault? I should warn you that such fortifications are not universally effective. We will need to design around a central unifying objective. To whit defenses useful against an army are rarely effective against a small group and vice versa."

>Build to defend against an army
>Build to defend against a small group
>try for a happy medium, less effective against either, but an improvement to both

Accepting your orders the old man sets to work with a vigor that belies his apparent age.

That just leaves one thing. Eviscorax. He is certainly coming for you. Better to go after him first. He likes attacking your people, let's see him deal with it himself.

Tethys.

"Hai Kulnarth-Sama?"

Take some of the sneakiest Slimes and go kill some Demons.

"With pleasure Kulnarth-Sama!"

>Hit and run
>all out assault
>Occupy and defend enemy territory
>>
>Woolsworth
>Build to Defend Against an Army
>Occupy and Defend Enemy Territory

We may also want the savant, who may or may not soon be named Woolsworth, to start creating a warning system. Some great bell or gong or the fires of Rohan, something to tell us, no matter where we are on the floor, that shit is going down.
>>
>>1448343
>Name
Ulrick, but I'm pretty indifferent on the name so w/e

>Defenses
Happy medium, ideally with an alarm system

>Attacking enemy territory
We're talking the ninja and the stealth crew. Why do anything but hit and run? That way ought to also minimize losses and consume the least resources on our end.
>>
>>1448362
Additionally might I add that Tethys should scout the territory a bit as well. Same person btw so doesn't count for extra vote, in case my ID changed.
>>
>>1448362
>>1448357
Sorry guys, waiting on a tie breaker vote...
>>
Well, I'm assuming that we're using our ninjafaggotry units to clear the way and then moving forwards to fortify.
We can put the oozes in the frontlines, I'm not attached to them yet, and build up or take defensive positions. Ninjas clear, oozes hold and get nasty with it.
>>
>>1448424
Ninjafaggotry doesn't mean there's a Frontline. The best use of these units is to harass and sabotage the enemy, which is what they should do. Kill any isolated squads of enemies that can safely be extinguished, move about as unnoticed as possible, and destroy enemy supplies when possible. That's how we can best use these units imo.

I don't know if we have oozes or slimes to spare. We need to save some for defence and utility.
>>
>>1448357
+1
>>
>Woolsworth
>Army level deffence
>Occupy and defend.

There, hapy?
>>
>>1448357
>>1448362
>>1448366
>>1448444
>>1448445
>tie broke decisively
>writing
Please ROLL 1d20
>>
Rolled 18 (1d20)

>>1448448
>>
Rolled 15 (1d20)

>>1448448
>>
Rolled 9 (1d20)

>>1448448
>>
>>1448449
>>1448451
>>1448457
>18

Writing
>>
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You inform Woolworth that his name is, in fact, Woolsworth. You also tell him to build defenses against a full scale assault.

He readily agrees and the construction is almost done by the time you send Tethys on her raiding mission.

The broken and useless buildings outside the Baths are torn down and rebuilt into functional walls and short towers. A gate is built and Slimes are assigned to defend it.

If Eviscorax seeks to invade, he will have a tough time of it now.

For her part Tethys slinks quickly and quietly towards the Royal Palace.

The Royal Wall is Left without defenders. Likely the Imps who would guard it perished in the nearly successful assault on your Stronghold.

This allows Tethys to slip easily into the Royal Courtyard where she and the Slimes quickly slay the few Imps guarding the area.

Pushing further Tethys manages to slay the Imps around the Grand Fountain as well.

>Captured Royal Courtyard and the Grand Fountain inside it.

>Items Gained
Demon Hearts x 14, Human Souls x 5

Seeing an opportunity Tethys scouts the surrounding areas.

To the North is a Ruined Castle town, it appears to have several markets.

To the West is the Castle Gate, it is well defended.

To the South is the Castle Armory, it is very well defended.

There is sewer access here.

Alchemist informs you that her shop is open for business.

Perhaps you could visit?

Back at home an unfamiliar sight appears. An adventurer in fine armor has walked up to the Steps of your Stronghold. He is a serious looking man with long ears and a clipboard held in his off hand.

He casually dispatches an eager guard who runs up to attack him with a single swipe of his sword.

"Pray halt your blades, er, limbs. I seek parley with Kulnarth the All Consuming. I am Eadwin Brightblade representative of the Strong Root Adventurers Guild."

>speak to him
>hide
>run
>attack
>attack with EVERYTHING

Turn end

>Resources

XP: 12
Gold: ?

Population: 34(growing quickly) 15 Slimes, 1 Bone Slime, 1 Thief Slime, 1 Water Elemental, 14 Oozes, 1 Demon Slime, 1 Air Elemental
Unit Cap: 55
Level Cap: 1

>Actions
You have 3 Actions to choose

>Explore (where?)
>Search/Hunt (For what?)
>Build Improvement
>Train Skill
>Practice Magic
>Research Technology
>Combine Stuff
>Activate Quest
>Invade Area
>Engage in Diplomacy
>Write-In

You have 2 Hero actions. Heroes must Rest after using an action.
Current Heroes: Ash (Lvl 4 Water Mage), Kulnarth (Lvl 4 Slime Knight), Tethys (Lvl 4 Ninja), Woolworth (Lvl 2 Techno-Savant)

>Assist another Action
>Go Questing
>Farm
>Craft
>Write-In

You have 0 Active Quests
>>
>Speak to the Representative

>Combine Stuff
Tempting as it is to make a whole new demon slime, I sorta just want to feed our current Dslime these souls and sees what happens with that.

>Place Slime Cores in Grand Fountain
Forward Operating Base get.

>Visit Alchemist

>Woolsworth - Craft

Have him make fortifications at home that we can lug over to the fountain area and put in place. Keeps him safe, keeps us defended.
>>
>>1448478
>speak to him
Might as well.
>Build Improvement
Either set up some defenses to hold the courtyard in preparation for the next stage of the attacks, or more Spawning pools
>Invade Area
Speaking of, lets being some hit and run attacks against either the Ruined Castle town or the castle gate.
>practice magic?
Again, I have no idea. More magic is good though.
Ask Woolworth if he has any ideas on what could help us, or any tech advancement Ideas.
Have Tethys continue the invasion
>>
>practice magic
New water/poison spells ideally
>Build improvement
Add defenses to new area, Tethys should assist
>Research Technology
Woolworth should assist

>12 exp
I say we level up his artificer class (assuming that's an option) and dump the rest into Techno-Savant

>Speak to him
Kulnarth and Ash should diplomacy up this guy's butt but also be ready for an ambush and bring a few guard slimes for extra safety.
>>
>>1448527
>>1448509
>>1448505
>Writing!
>>
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>>1448555
So much territory taken so easily. If you had known Eviscorax forces were spread so thin you would have invaded turns ago!

But you can't just assume he won't hit back. Ordering your climes to advance into the Grand Fountain carrying extra Cores is the easy part.

Afterwards you order Woolworth to begin building defenses for the Courtyard. He asks you the same types of questions he did when you reinforced the Baths.

>defend against an army
>defend against small groups
>a little bit of both

But walls alone won't help if Frederick or Eviscorax decide to attack in person. So you roll through your territory gathering up Slimes and honorary Slimes alike. Ash seems bemused to be an honorary Slime.

Alright everyone, now we practice this magic stuff until we learn something new!

At once every pair of slime eyes in the courtyard stare expectantly at Ash.

"Buh? Me? Again?! But- I already- sigh. Fine. There are a few ideas I had. But we probably only have time for two."

Ash explains her ideas and asks which ones you want to practice.

>Aqua Blade
A blade of water allows you to deal magic damage, but attack with Melee
>Rust
ATK down for one target
>Bubble Shield
This shield protects for one round against physical attacks reducing their power
>Poison Spray
Inflicts Poison Status ailment on three enemies
>write in
>>
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>>1448624
Noticing Demon Slime watching the practice from the sidelines you take a break to slide over to her. She seems as expressionless as always. Well if the rest of your defenders are getting upgrades, why not her? Reaching through your connection to your Horde you pull out five Human Souls. Demon Slime doesn't smile, or change how she looks, but a sudden intensity in her stare tells you she's paying complete attention to the souls. In fact, as you move them left in your hand her gaze follows them. Moving them all the way to the right causes her head to swivel that direction like it's tied to them. You move the souls back and forth quickly causing Demon Slimes head to whip back and forth with fervor. When your done her clawed hands have come up slightly in a grasping motion and her core is peeking out slightly, it's jagged mouth salivating a bit. Tossing the Cores up into the air it doesn't surprise you when Demon Slimes entire head opens as a maw similar to her Core's. With a chomping motion from both core and Slime the souls are devoured.

>Demon Slime can now cast Dark 2
Deals second level dark damage
>Demon Slime can now cast Demon Chains 2
Inflicts slow on two enemies
>Demon Slime has three spare souls

Huh, you thought she would get bigger. She looks at you as if to say she's fine the way she is.

You approach Woolsworth as he works on the fortifications.

Surely he can help you improve your tech right?

"Ah, good morning sir. I'm afraid your Slimes aren't very suited for understanding the collective's advanced technology. They could, at most equip and use a single tech accessory. I could begin gathering the resources to create those if you tell me what you want. Oh, but I could also begin building traps to help protect your domains. Or begin creating basic equipment for your troops. Really anything you want sir. Im afraid fortifying the Courtyard will keep me busy for a while, but once that's done I stand ready to assist."
>>
Turning from the Savant whose tech you don't really understand either you look outside. Yes, he's still there waiting. No use avoiding the Adventurer. After all if he wanted to bust in he seems like he could. A polite Adventurer. What next? One that doesn't smash all the pottery?

Alright, what do you want Elf?

"Thank you for agreeing to speak with me Boss Kulnarth. As I said before I am Eadwin a humble representative of the Strong Root Adventurers Guild."

More like Stank Loot in your opinion. What's he doing, did he forget your a monster? The Alchemist sells remedies if he's Confused.

"No most gracious Kulnarth we are aware of your status. But surely you must see that things have changed? Never before could we have spoken like this."

Yeah, you've noticed that.

"Well as far as we can tell that 'phenomenon' is occurring on EVERY Floor we can reach."

!!!

"So you see, many of our Adventurers have become stranded amidst the power struggles erupting between the various Floor Bosses. I am given word that you yourself employ an Adventurer?"

She's an honorary Slime. Not one of your sort.

"What we would like Kulnarth the All Consuming is to use this Floor as a forward base for mounting rescue operations. And as a site to safely increase the level of our junior members. What say you?"

>tell me more
>go away
>any Adventurers I see onthis Floor are as good as dead
>... and that includes you! (Attack)
>what do I get out of it?
>sure, fine
>>
>>1448632
>>tell me more
>what do I get out of it?
Can we bring out Ash and use her for diplomacy?
>>
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>>1448632
>>tell me more
We can grant some "free base of operations" for Money, loot and additional adventures for US
>>
>>1448632
>Whats in it for us you pointy eared twat?
>>
>>1448624
Please also vote on this!
>>
>>1448640
Absolutely you can

She'd probably get along better with the knife ear than you would
>>
>>1448645
oops
>>a little bit of both
>>Aqua Blade
since we're training the basic troops, might as well use that
>>1448648
bring out Ash
>>
>>1448624
>>1448629
>Defense
>A little bit of both

>Spells
>Bubble shield
Extra def and utility, could also be used as short-term storage

Idk what to do for a second spell but some ideas
>Write in

>Waterlogged
Damage and slow single enemy
>Rolling fog
Similar to veil of leaves
>Blinding splash
Splash of water and acid mixture that blinds some enemies

Woolsworth
>Traps
>Alarm system

Elf adventurer
>What do I get out of it
>>
>>1448660
>>1448649
>>1448642
>>1448641


>writing
>>
>>1448687

So this elf wants to park a bunch of Adventurer butts on your lawn after pulling them out of the fire? Well that's great for him, but what do you get out of it?

"A fair question Kulnarth, one I would in turn answer with a question. What do you want to get out of this? The resources of our Guild are spread thin. As you may know living on the Outside can be... difficult. But I promise you your aid would be remembered, and the good you do today will one day return. For as our fortunes rise from this unfortunate set back, we gain greater stores of generosity to bestow upon those who have helped us."

So he's got nothing to give.

Eadwin expression twitches a bit towards a frown at that, but before he can reply Ash comes running up with the biggest grin.

"Kulnarth look, I got BOTH of them!"

Ash rapidly displays the new spells she has learned.

>skill Aqua Blade learned
>Skill Bubble Shield learned.

Ha your people are getting stronger all the time!

Eadwin speaks up at the display.

"Impressive Ash, the Aqua Blade especially mimics the ability of a Blade Caster. Not of course as potent, but still an exceptional ability. Have you been studying Frederick's techniques?"

The speech is delivered with a smile that states plainly Eadwin doesn't know. The frosty silence that greets his statement clearly gives him pause.

"Did I say something impolite? It feels like Shivas breath in here."

Ash explains the situation to him from her employment with Kulnarth through Frederick's betrayal. The information seems to shake the Elf to his core (do elves even have those?).

"If this is true, and I see no reason to doubt it, then I must return to the Guild Hall immediately before he attempts to recruit any others to his insane quest. My lord Kulnarth I apologize for my hasty retreat, but time is of the essence. I cannot be sure Frederick's escape crystal did not return him to our Guild Hall. I will leave a subordinate of mine with you to receive your answer."

Pulling forth a deep blue crystal of some sort Eadwin calls for someone named Visca.

Short range teleport is a powerful spell that you yourself have never seen. Until now.

Stepping out of the sudden aperture in space is a tall heavily armored woman, made of Slime! Her Core is clearly present, though not visible behind the armor. But you've never seen her before. Once through she drops the rapidly incinerating scroll that must have carried her here.

"This is Visca, she's from the Eastern branch of our Guild holdings. She has a message crystal attuned to mine.you can give your answer to her."

Slimes?! Outside of MY DUNGEON?

Even as you think about what that could mean the sky flashes a brilliant shade of crimson.

Your Slimes near the enemy wall cry out in shock as a moat made of chained Human Souls springs into being along with the words,

>Floor Level increased to 3
>>
>>1448756
>Resources

XP: 12
Gold: ?

Population: 38(growing quickly) 17 Slimes, 1 Bone Slime, 1 Thief Slime, 1 Water Elemental, 16 Oozes, 1 Demon Slime, 1 Air Elemental
Unit Cap: 55
Level Cap: 1

>Actions
You have 3 Actions to choose

>Explore (where?)
>Search/Hunt (For what?)
>Build Improvement
>Train Skill
>Practice Magic
>Research Technology
>Combine Stuff
>Activate Quest
>Invade Area
>Engage in Diplomacy
>Write-In

You have 2 Hero actions. Heroes must Rest after using an action.
Current Heroes: Ash (Lvl 4 Water Mage), Kulnarth (Lvl 4 Slime Knight), Tethys (Lvl 4 Ninja), Woolworth (Lvl 2 Techno-Savant)

>Assist another Action
>Go Questing
>Farm
>Craft
>Write-In

You have 0 Active Quests


Last update for today, thanks for playing.
>>
>>1448758
Thanks for running.
>Invade Area
We must begin our attacks in the demons, the longer we delay the stronger they get. We should hit the Castle Gate. The have a fair troop number their, but they appear to Have Tethys and Kulnarth Assist.
>Build Improvement
Now the floor has leveled up we should be able to level our fortress further. So, lets get started on whatever is needed for that.
>Meet Alchemist?
Maybe she has holy water. We could make holy slimes then. Or something else that could work.
I don't see an issue with assisting the Adventurers, if it protects our people and prevents more Fredricks.
>>
>>1448882
Holy fuck you genius.

I don't care what else we do, holy water slimes must be a thing.
>>
>>1448758
>>1448882
this
and what do we need to up the stronghood to lvl 3?
>>
>>1448882
I vote we make Holy slimes, and Metal Slimes.

Also, if we ever meet any Dryads, we immediately make a partnership to spawn Water/Plant monsters. AND GROW AND GROW AND GROW
>>
Don't forget the 12 xp we have. How should we spend it?

Ash could buy into the artificer job for 3 and then we could level Woolworth up once too.
>>
>>1449300
Requirements for Stronghold Level 3

Build Mage Forge
Build Tower
Build Parlor/Library
Build one extra room of choice
Spend 500 Gp

Requirement for Black Market Level 2

Build Shops (1/3)
Build one extra building
Spend 150 Gp
>>
>>1448882
>>1449097
>>1449300
>>1450142
>Writing

Please ROLL 1d20
>>
Rolled 2 (1d20)

>>1450761
>>
Rolled 20 (1d20)

>>1450761
>>
Rolled 4 (1d20)

For slience!
>>
>>1450765
Glorious Slime destiny continues unabated.
>>
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>>1450775
Woolsworth has a lot on his plate this turn. Sitting down at his brightly lit desk of glass and brushed steel he marvels at the mountain of paperwork.
Alarm systems, upgrades, defenses, one Slime requested a water slide? There's no way he can get all of this done in a reasonable time frame. Kulnarth is busy planning an invasion, so he'll just have to decide.

...
...
...

Oh this is much harder on the analysis routines than he was expecting. How in the Dungeon did Processors make this look so easy?

What should he build?
>Alarm traps
>Comm Tower (precludes wizards tower)
>More defenses
>traps
>Archive (Library)
>Tech Foundry (precludes Mage Forge)
>... fun? Stuff?

Meanwhile, Kulnarth takes a shopping trip to the Alchemist. Her shop smells like a rare spice market collided with a hospital. Everywhere you look potions are either stacked haphazardly in price bins, or shoved onto shelves until they hang precariously halfway over the edge. As you walk in a blue potion in a heavy glass bottle goes sailing through the air inches from your face before it lands with an awful clatter in a bin full of similar potions.

Isn't she going to break those?

"Huh? Oh, thought you weren't going to show up. No, those won't break. In the Outside sure, they would break in a second. But in here The Dungeon treats em like items."

She picks up an empty vial and places it on the counter. "See this? It's not a potion." Lifting a small glowing Hammer from her inventory she brings it crashing down on the vial.

>-970 Hp

The vial utterly ceases to exist in a shower of fat sparks and a puff of smoke. Grabbing a potion from the wall behind her she repeats the process, but after the burst of sparks has faded she lifts her hammer to reveal a completely intact potion.

"See? Items can't be destroyed."

Interesting.

"Yep, so what can I do for you Kul?"

You wanted some holy water to make Holy Water Slimes!

"Hmm Holy water and Slime Cores eh? Hold on, I think I have something on that."

Alchemist reaches beneath the counter and pulls out a stained and travel worn book. One corner appears to have a monster tooth broken off in it. She flips through it and reads for a few pages before looking back up at you and reading aloud.

"Radiant Slime, effective against undead and the monsters of Darkness. Recipe consists of three parts Holy Water, one part potion, one Slime Core. Level three unit at least. Is not suitable for lew- er... ahem. That is, Ah is not suitable for lower levels. Yes. Lower Levels."

Oh. Well that's okay, your Floor just became Level 3!

"S-so you want me to get some Holy Water? It'll be a bit hard on such a low Level Floor, but I can manage. I still have to charge though. Dungeon Rules."

>order the holy water, I'll pay when it gets here
>what's that hammer do?
>Dungeon Rules?
>Order other items

As near as I can tell you have 120 Gp.

Potions cost 50 Gp
Other prices upon request.
>>
>Normal Traps
>Order Holy Water and buy a potion
>>
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>>1450864
The Castle Wall is a formidable challenge for your forces. Water blasts and streams of Hellfire fly back and forth over the hungry moat of human souls for the better part of the turn. Several good Slimes die valiant deaths, even as your forces slay some defenders. But as things are the defenses will lock this battle into a costly battle of attrition. You would eventually win that battle thanks to superior spawn rates, but it would take many turns.

You however have something other forces lack. A ninja.

Leaping from rooftop to rooftop as little more than a hint of motion or a blur in the corner of the eye Tethys hits the roof of the Grand Fountain at dazzling speeds. Her leap across the wide plaza would be a thing of beauty, if anyone had seen it. Both sides are so distracted by the fighting that they fail to notice her flight. Tethys lands with whisper quiet paws on the Wall and slinks inside.

>Find secret door
>Sabotage the Wall
>Kill the Demon Lieutenant
>Open the main
>>
>Kill the demon lieutenant

Definitely break down leadership first, you can open the main gate afterwards hopefully
>>
>>1450903
>Find secret door
>>
>>1450960
>>1451040
Gonna grab some lunch, hopefully we get another vote in that time.
>>
>kill the demon lieutenant

Also for the alchemist
>How much would holy water cost
>What's that hammer do
>Dungeon rules

Woolsworth
>Alarm traps
Also would building the comm tower essentially mean we can't progress to stronghold level 3? Or would it also satisfy the condition to level.
>>
>>1450960
Let's kill him while we can
>>
>>1451149
>>1451148
>>1451040
>>1450960
>with great elation OP starts writing
>>
>>1451148
Either would work for Level 3
>>
>>1451163
Alright folks please ROLL me 2d20!
>>
Rolled 18, 6 = 24 (2d20)

>>1451178
>>
Rolled 16, 17 = 33 (2d20)

>>1451178
>>
Rolled 7, 8 = 15 (2d20)

>>1451178
>>
>>1451181
>>1451186
>>1451199
These work
>>
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>>1451208
Woolsworth decides, sensibly enough, that you can't defend against an enemy you don't know it there. Several superfluous laser grids later and your Stronghold has been trapped with an Alarm Trap on its front door, treasure vault, and spawning pools.

>Gained three Alarm Traps

Kulnarth continues speaking with Alchemist who seems surprisingly knowledgeable for an NPC.

Those Radiant Slimes sound useful, how much is Holy Water?

"Holy Water typically costs around 200 Gp per vial. More on Floors with a lot of undead. But Celestials sometimes drop it as loot. Not that there are any on this Floor mind you."

Oh well, that's too bad. Any way she could just give them to you? You are her boss and lord after all.

Alchemist shrugs in a noncommittal way. "Sorry Boss, you call the shots, but the Dungeon makes the rules." Her potion stained hand makes its way absently to the figure of the locked door hanging from her kneck. "Even if I wanted to, I can't break the Dungeon Rules."

So, what are these Dungeon Rules, you've never heard of them!

"Heh, yeah. You were, no offense, a monster. Those follow the Dungeon rules without knowing it. I used to be an adventurer, so I had to learn the Rules when I became an NPC. I can't fight or be fought, I can't equip or unequip, I can't steal or give away merchandise, I can't take or give damage unless it's directly related to the job. I don't remember anything between accepting the Dungeon's offer and starting to work for you."

Kulnarth nods along, but a certain point sticks in his mind.

Wait, you used to be an adventurer? Well that explains the hammer at least. What happened?

"Oh. Well. A high level Boss used Gold Siphon on us, then the Ancient Spell Ruin. We died without enough Gold to afford Sylph's Mercy. One thing led to another, and here we are."

Well at least she's still around.

"Yep, better than nothing"

Can you use her hammer to make Zappy Slimes?

"Noooooo, but if you want Electricity you should look for Machines or Gnomes. Electric Elemental too, but those are rare. Could build a shrine to Ramuh, but that's probably expensive."

Oh well thanks for the advice.

"Sure, any time"
>>
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>>1451315
Inside the Castle walls Tethys stalks the Demon Lieutenant. The humanoid creature is easy to spot amidst the squat Imps and normal Possessed. It's height distinguishes it from one, and it's horns from the other. Tethys crouches Hidden in an alcove patiently waiting for the lieutenant to take one. More. Step. There!

Tethys Kunai falls like a meteor striking the lieutenant and embedding itself deep in her shoulder.

The tall horned woman stumbles to the floor of the corridor before flinging her arm back toward her attacker with a guttural snarl of Demonic.

The lieutenant's return attack is a spell summoned mass of pure darkness that envelops the entire area the attack came from. There is no avoiding this, even for a skilled and hidden ninja.

But such attacks cannot be used at close range. Tethys sprints still invisible to within arms reach of the Demon. Using her Kunai as a dagger Tethys flits in and out of view with Vanishing Strike used over and over again. The lieutenant's vain efforts at Dark Bolts and a lashing whip made of tortured souls never find purchase.

Exhausted and bleeding from dozens of cuts the Demoness chooses to cast Escape rather than fight to the death.

Her cowardice greatly demoralizes the remaining Imps and Possessed. They are unprepared for Kulnarth to lead a charge of Oozes and Slimes across their drawbridge.

Within a dozen Rounds the last of the Imps has been killed and the Wall is yours.

There are three Zones adjacent to the Wall.
>The Ruined Nobles district
>The Castle Gate
>The Armory

All seem very well guarded.
>>
>>1451316
>Resources

XP: 12
Gold: 120

Population: 40(growing quickly) 17 Slimes, 1 Bone Slime, 1 Thief Slime, 1 Water Elemental, 18 Oozes, 1 Demon Slime, 1 Air Elemental
Unit Cap: 55
Level Cap: 1

>Actions
You have 3 Actions to choose

>Explore (where?)
>Search/Hunt (For what?)
>Build Improvement
>Train Skill
>Practice Magic
>Research Technology
>Combine Stuff
>Activate Quest
>Invade Area
>Engage in Diplomacy
>Write-In

You have 1 Hero actions. Heroes must Rest after using an action.
Current Heroes: Ash (Lvl 4 Water Mage), Kulnarth (Lvl 4 Slime Knight resting 1 Turn), Tethys (Lvl 4 Ninja resting 1 Turn ), Woolworth (Lvl 2 Techno-Savant resting 1 Turn )

>Assist another Action
>Go Questing
>Farm
>Craft
>Write-In

You have 0 Active Quests
>>
>>1451324
Level cap is actually 2
>>
>>1451324
>Build Improvement
Library, have Ash Assist
>Explore/search
Our new wall, lets see whats there and if anything was left behind. Like gold. We need some now
>Train Skill
Well, can our Slimes, Oozes or Kulnarth Learn Aqua Blade? Seems useful.
>>
>Build Improvement
Does it cost gold stop build buildings in the market? If not we should make a fence

Let's also loot the territory we just took, whether that counts as an action or not.
>>
>>1451371
No gold cost for regular buildings usually.

Looting the area would take an action since its large compared to the area you need.
>>
>Explore/Search
Let's sweep the wall, we suddenly have a very real need for gp, so let's loot!

>Respond to the Adventurer's Guild
I say we take them up on their offer. Maybe in exchange we take a percentage of their income?

>Build Improvement
Wizard's Tower, for further magicky goodness
>>
>>1451430
First we should probably compare the wizards tower to the comm tower, see which would best serve us.

Also add their aid in defense of our floor for the adv guild and I'm on board.
>>
>>1451580
It'd probably be a good move, but I don't think slimes and tech go too well together, whereas slimes are inherently semi-magical.
>>
>>1451580
>>1451773
the comms tower allows easier communication, and eventually movement of troops and items between floors.

the mage tower acts as a bonus and guide for spell research as well as allowing access to different Mage Jobs.

the site im at has severely restricted internet access, so we will be wrapping up for the evening. there may be a continuation on Sunday. you can check the discord for info.
>>
>>1451430
Now that I think about it we also didn't really scavenge the library. What is wrong with us. We can send Ash to search the library for books on fire magic, which was the original intention in gaining access originally.

I'd recommend replacing build improvement with searching the library, the wizard tower can wait a turn.
>>
>>1451837
i probably should have called those out as specific options to be honest.

but yes these are things you can do.
>>
>>1451837
I'm willing to back this
>>
also, I am available for questions
>>
>>1451837
Dudes got a point, I'll support
>>
>>1451837
let's go with that
>>
What advanced classes can we get after hitting 10 on Knight? I was serious about Slime Paladin Kulnarth, Champion of Undine
>>
>>1451968
>Not staying in the royal path and becoming Emperor Kulnarth.
>>
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>>1452002
I've got my priorities in order anon, can you say the same?
>>
>>1452071
Yes.
>>
>>1451968
>>1452002
Multiclassing to become Divine Emperor?
>>
>>1451968
well there are a couple of options

bear in mind these are just the ones i currently have planned.

>spell sword
frederiks job. COMBINES magic and melee traits to produce elemental and magical sword effects. Humans made this job so they could compete with insanely strong monsters like giants.


>Paladin of (X)
much tankier than knight with some restorative abilities. has excellent attack options agaibst demons, undead, and evil shit.

>Devourer
swords? axes? clubs? who needs them? with tooth and claw the devourer destroys as well as any other warrior. only available to "monster" races.

>Dark Knight
the anti-paladin option. lots of attack, lots of offensive spells.

always lookong for more suggestions.

like i said, this is a ways into the future.

and nothing says Kulnarth has to stay a knight.
>>
>>1452099
>Saint/God Emperor of Slimekind.
>>
>>1452002
you can "rank up" Kulnarths Royalty, but not entirely through his job.
>>
>>1452103
>>1452107
Well, Kulnarths full name is Kulnarth the All Consuming, so I think Devourer is kind of a must. That said, Slime Evolution for Kulnarth should take priority.
So, how do we Evolve Kulnarth anyways? Do we have to combine stuff with our core, like our Undine artifact, or something less... Extreme
>>
>>1452126
you can evolve Kulnarth like any other Slime, but it will change his abilities and outlook on things.

for example, if you combine Eviscorax Heart with Kulnarths Core you will be a very different person afterwards. you can always change back unless the combo kills you, or Kulnarth refuses.
>>
>>1452107
Would decorating our Royal for with Jewelry to show off our majesty level that up? What about getting vast tracks of land?
>>
>>1452163
So, wait. Then what makes him different then other slimes, Besides being a boss monster. How do you get a royal slime "Naturally" so to speak. Do we need more crowns or something Nobleish to go from royal to king? Or does the progression not work like that.
>>
>>1452185
>We go the path of the double king.
I'm scared for the Dungeon residents.
>>
>>1452185
kulnarth is a rare monster that functions as a mid boss on this level.

on deeper levels his type can be fought as base monsters.

you can make a royal slime, but the recipe is very hard and it would be at least three levels past your stronghold unless you replaced yourself as boss with him.

Kulnarth is unique because no other Royal Slime in the dungeon was a boss. thus he and he alone has full sentience.

>>1452173

>vast tracks of land
pic related
Ive seen a lot of slime porn for this quest.

but seriously, gaining territory is part of it. bling is another part of it. but you also have to make alterations to your Core.

Royalty is a hard path to walk
>>
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>>1452267
... pic related
>>
>>1452278
the more i stare at this pic the less sense it makes to me.
>>
Damn. It does have to be Devourer doesn't it.

Does Eviscorax have any symbols of power? Like a crown or sceptre? I don't wanna be a demon slime, but Double King Kulnarth is appealing.
>>
>Living outside

While manyvraces have escaped the harsh environs of the Dungeon to live outside, not all of then were prepared for what they would find.

The first races to leave the Dungeon did so into a barren wasteland devoid of life. Surviving for them became dependant on raiding the dungeon for supplies.

Even today many dozens of generations later Adventuring is a popular activity.

the Outside races dream of the day when they will be free of the Dungeon and its cruel whims, but much of their home is still dead.
>>
>>1452416
Eviscorax power is measured in the lakes of blood he has spilled for Diabolos, and in the thousands of souls he has consumed.

physical representations of his might are paltry in comparison.

non-pr answer: you dont HAVE to join with viscy for the Royalty upgade. you do have to hit certain milestones.

control a floor. impose your rule. etc.

the changes to your core arent really that obvious yet. After all Kulnarth doesnt know how he came to be.
>>
Royalty isnt the only path you can choose either.

for example if tou want to supplant the Dungeon God, royalty will get in the way.

most DGs gather a powerful group or amass great personal power and then descend the dungeon like an adventurer would.

ruling 18 floors would get in the way of that. and expanding your empire towards the dungeon heart would let the DG know where you are, and he would gigablast your entire floor with rapidly shifting damage cap floor wide spell procs after inflicting all 20 status ailments floor wide.

you could also choose to flee to the Outside. it means aging and dying, and living in a crapsack world. but you would be truly free. again royalty makes that difficult for a number of reasons.

you couls become a new Great Beast like Shiva or Undine. but your transubstantiation would probably annihilate any Floor you were on as it transformed into your Realm.

Theres even more options besides those. it all depends on what you want to do.
>>
Great Beast hype, let's do the thing.
>>
>>1452574
wait, are you hype?
or do you want to be the Beast of the Hype element???
>>
>>1452597
I see no reason why both couldnt be a thing.
>>
>>1452505
Well. We cannot oppose the Dungeon god as a civilization, because he could unsentient us, or do any other number of nasty things, which he could do anyways. Fred is aiming for him and his power too, along with almost every adventurer. Along with a large number of the floor guardians and minibosses likely. So optimally we get enough power as a nation to prevent that, except we cannot because it would likely nuke us back to the baths if we tried expanding in their direction. Trying to become a great beast will likely get us the animosity of the other great beasts, whose worshipers would go full-scale holy war against us, not to mention what they could throw at us.
Am I getting this right? I feel like I'm missing something. Either way this sounds exciting. Ridiculously, ludicrously, difficult, but exciting.
>>
>>1452632
Your not including the opinions of the Great Dragons, the more ancient and poweful Adventuring Guilds, or the Dungeon which has its own form of life and goals.

worth noting that the second Dungeon God Garland unsentiented every floor, created an auto sweeping kill everything wave that cycled from the top down, and limited Floors to a Level 2 cap.

he was still eventually deposed.

the will of the Dungeon doesnt fuck around.
>>
>>1452632
Undine might support you for GB though.

shes bro as fuck like that.
>>
>>1452652
Oh, Dragons, Uber Guilds and the Dungeon itself as well? Is that all? And we've been a tutorial/starter level 1 miniboss our entire lives. Our own people have also been level 1 exp fodder. Come on man, at least make this a challenge, those poor guys don't stand a chance against us.
>>
>>1452730
your assuming the Dungeon doesnt love an underdog.

>Heroes vs. Monsters

Monsters and bosses almost universally have vastly higher Hp, more potent abilities, and the home field advantage. why then do heroes tend to win?

Monsters develop by having a gimmick that is vastly powerful.

Adventurers are behind for their entire careers. but where Monsters develop gimmicks, adventures develop "builds".

they then take these Builds and fit then together into parties that are greater than the sum of their parts.

you have the nearly unique opportunity to be both Monster, and Hero.

>The Great Dragons

these were the first Dungeon Bosses.
for some reason noone seems to be able to kill then permanently. They simply respawn in the Dungeon Heart when killed, make snide remarks about whoever happens to be the Dungeon God, and fly off to find a new Lair.

The Great Dragons posses a unique and never duplicated ability to "fly" between floors. questions on how they do this are met with either crunching or a look that says your too supid to /possibly/ understand.

kobolds worship these guys. the feeling is usually not mutual
>>
>>1452811
Hm, Cool Good to know about... all of this really. Well, regardless of how this plays out, its going to be fun.
So, who are the great beasts anyways, we know a little about Undine, as well as the names of Zeypher, Ifrit, and Sylph. Could you expand on the last three a bit? Like what their domains are and their favoured people?
>>
>>1452882
>Zephyr

in his true manifestation Zephyr is a snake with one thousand lions arms and ten thousand wings which create a cacophonous typhoon at all times. his voice hypnotizes and his venom induces lucid dreams of prophecy.

as a summon Zephyr appears as an ethereal winged serpent caught in a lions mouth.

Zephyr enjoys those who are playful and carefree. he is never around for the consequences of his actions, and doesnt see why anyone should care about such stuffy things
>>
So for the next turn
>Explore/Search
The old library, have Ash assist/use her hero action
>Explore/Search
New land gained
>Talk to Adventurers Guild
Accept their offer with a few requirements, being taxes and defenses

Also we still have some XP left over. We could level up some of our heroes. Ideas?
>>
>>1452882
>Ifrit

the Llord of flames. In his true form Lprd Ifrit appears as a mountainous demonic man well over a league tall. his skin is molten bronze and it casts droplets the size of houses from his form with the slightest movement. his horns are black iron heated to a cherry red and smoking. A many layered crown of fire burns like a sun between and above his horns. his gaze ignites all that can burn and his touch drives those who survive it mad with desire.

his summon appears as a very muscular demon man with great black horns.

Ifrit enjoys those who act without planning, but follow the course through no matter what. He enjoys acts of revenge, especially those that cost both parties harm.
>>
>>1452882
>Sylph

The Lady of Mercy and Light. Sylph was once an adventurer. she fell deep into the Dungeon and was remade a monster.

in her true form Sylph is a woman formed from diaphanous wings. A brilliant light shines from the center of her being through her own substance. those touched by that light are cured of all ailments and hurt. the kiss of Sylph removes all thought save for a state of bliss.

as a summon Sylph appears as a lovely woman clothed in a long gown of gossamer wongs formed of light spread behindbher as she heals the summoner and their friends and allies.

sylph likes those who are kind to others without promise of reward. martyrs, the desperate, and the poor are more likely to attract her favor.
>>
>>1452973
>A many layered crown of fire burns like a sun between and above his horns.
Gotta get that crown.
>>
>>1452882
>Undine

Her Oceanic Majesty. Undine is the great beast of water and all who dwell in it. on her true form she appears as a woman formed from an entire ocean with coral jewelry and flashing fish school eyes. she does not speak and rarely moves save for a gentle tidal swaying dance. wjen she does decide to move with haste everything in her path is destroyed without exception.

as a summon undine appears as a massive tsunami with a womans faces smashes into the summoners foes, then drains and departs as swiftly as she came leaving only the smell of the sea.

Undine likes those who are consistent but can vary their routine under pressure. she likes gifts and those who give them. She dislikes those who are violent without reason.
>>
>>1453059
thats an option.

the great beasts are mortal. and they can be supplanted.
>>
Undine is a sweetheart, best Beast, best Patron. I'm inspired now, let's give people things. Fuck it, no terms for the Adventurer's Guild, just give em what they need
>>
>>1450864
>Fatalpulse pic ref
>Is not suitable for lew--

You play a dangerous game, sir.


Tell me about Ramuh and Shiva.

(And Bahamut/Odin/Titan/Ultima/Alexander)
>>
>>1453261
>Ramuh

The great Beast of lightning and thunder. Ramuh in his true form appears as a constantly flickering lightning storm whose bolts outline a vauge humanoid shape. its face is most clear particularly its eyes. Ramuhs voice deafens even as you hear it and his blood grants youth once to the elderly.

as a summon Ramuh appears as he lived. as a sage with long beard and gnarled staff. his staff directs the fury of the heavens to smite the summoners foes.

Ramuh likes those who run swiftly or cate for thier families. he dislikes those who fear him or flinch from his presence.
>>
>>1453261
>Shiva

Mistress of the silent and cold. Shiva in her true form appears as a shell of ice outlining the voluptuous form of a nude woman whose six arms weave intricate patterns as she dances. Her abdomen is open exposong her hollow nature for all to see and swirling winds send snow flurries whirling inside of her. Her sweat freezes solid all things and her saliva brings perfect clarity of mind.

Her summon appears as a lovely nude woman who bursts into thousands of jagged shards of ice.

she enjoys those who forsake passion for calm pursuits. she likes those who dance gracefully. she dislikes ifrit and all his kin and kith.
>>
>>1453393
Hey Teras, you mind if I make a quest modeled after this one? I've been thinking of making a quest to just get experience as a QM, and this seems like a fun thing to start off with
>>
>The filth eater

The wretched Beast whose name has been drowned in putrid rot. once a god of clean, and happy things he has lost much. In his true form he appears as a man so corpulent that his own fat constantly splits his rotting skin to slide in oily rivers to the ground. there the rancid soup is shoveled up by hands turned black and clawlike from rot and disease. all this and more pours into the toothless Maw that fills most of the creatures head. The filth eaters tounge curses and diseases all who even see it. His Breath blackens skin and causes it to slough off.

his summon appears as a perpetually grinning fat man who eats all the mana in the area bofore vomiting it back forth as a poisonous miasma.

the filth eater enjoys those who despoil pure things, those who ruin thenselves with filth, and those who lie.

he hates purity, cleanliness, and courage for they remind him of his now unobtainable past
>>
>>1453481
dude, go for it
>>
alright friends, thats it for me tonight, I wend my weart way homeward. the quest resumes sunday, monday or tuesday.

check the discord for inform
https://discord.gg/Q5hBymV

never expires. have fun.
>>
Alright, we are continuing in this thread since 4chan hates me.

Please ROLL 2d20
>>
Rolled 1, 16 = 17 (2d20)

>>1470622
>ROLLAN
>>
Rolled 7, 4 = 11 (2d20)

>>1470622
>>
>>1470627
FUCK
>>
Rolled 17, 3 = 20 (2d20)

>>1470622
>>
>>1470633
Be sure to thank this anon with images of praise and acclaim.

>writing
>>
>>1470637
I always come thru with the gud rolls
>>
>>1470637
Standing on top of your new Wall you look out over the forbidding and gloomy Castle with its forbidding and gloomy zones. Demons, why did it have to be Demons? Well Machines would have also been bad. Or Elves. Or, anyone other than you really. At least you have a good Slime Recipe to use against them. Not that you can afford Holy Water. How many Gp do Adventurers usually have if that's a discount item? Well if you don't have it, take from those who do.

You order your minions to search the Wall, even if nothing else you can get some cool weapons and sell them?

Your Slimes find the barracks and some storage areas.

>Items gained

Human Souls (labeled "food") X 42, Steel Short Swords X 10, Short Bows X 10, Strange Red Crystals X 4

Not a bad haul!

Tethys meanwhile pursues the elusive loot quarry as a lone shadow unnoticed amidst the darkness this world is drowning in.

At least that's the explanation you receive.

Tethys searches the

>lieutenants room
>the deepest basement
>a sound in the walls, scratching its source unseen
>>
>>1470719
Elsewhere Ash walks into the now abandoned Library. The hulk of the once formidable Machine sits where it fell never to respawn. A fine patina of rust dusting its joints already, the behemoth will never move again. Ash's shadow casts itself long before her as she hesitates in the Entrance.

An inspection of the shelves reveals many of the books to have been carefully and precisely defaced. Their pages have been neatly sliced out near the binding leaving gaps of various lengths in almost every book.

Following the faint sound of a high pitched whine Ash descends into the Archival Vault. There arcane mechanisms are loading books from a stacked hopper onto a scanning tray where spindly metal arms carefully slice pages out before feeding them into a thin glowing slot. The intermittent humming noise starts again each time, and shortly the page emerges torn into shreds which fall into a large bin.

All of this is connected by sinuous silver cables to a wire framework holding a rapidly spinning crystal. Even as Ash watches the crystal spins faster occasionally emitting a spark. The high pitches whine coming from the mechanism seems unhealthy. Next to it in a locked box are three slightly glowing times. One is red, one black, and one seems bound in leather studded with teeth.

Choose one, two, or three. The more you choose the more difficult.

>disconnect the crystal thing
>grab the book hopper and wheel it out
>unlock the Tome box and grab one
>Smash the window of the Tome box and grab two
>disconnect the Tome box and drag it away
>there is a lot of Machine paper printouts over there, grab them
>try to contact Woolsworth for help
>Magic fixes everything, blast the Machines with Water
>>
>>1470727
For his part Kulnarth approaches the Guild representative Visca. The idea that she's a Slime from Outside still sets uneasy. Not made any better by the fact that she's practicing her sword swings on a statue of the previous Boss.

Ah, um Hello.

She stops at the sound of your voice before giving you a cool look.

"Oh, the Royal. What do you want?"

I came to let you know your Guild can set up shop here! I thought about it and I don't think it will be bad at all to have more adventurers around. I mean Ash has been super helpful.

"Fine I will let Eadwin know. Did you need anything else?"

No, but it's going to be great working with you guys.

She doesn't seem to like that thought at all.

Hey don't you want to get to know the Slimes around here? They're all really nice. Well except for the Bone Slimes who are jerks, and Thief Slime who steals your stuff, oh and Demon Slime is sort of evil by design, but other than that they're all really good!

"Look I know your happy to be thinking and all, but If you would just leave me alone I think that would be for the best."

What? She's a Slime isn't she?

Turning away from Kulnarth Visca launches a flurry of powerful blows into the statue quickly turning it into rubble.

"No, I am not a Slime."

What is she talking about? You can feel her Core, it's right in there.

"Shut up, and leave me alone!"

>pry
>leave her alone
>write in
>>
>>1470719
>>1470727
>>1470731

>a sound in the walls, scratching its source unseen

>try to contact Woolsworth for help
>disconnect the crystal thing

>pry
>>
>>a sound in the walls, scratching its source unseen

>try to contact Woolsworth for help

"If you're not a slime, then what are you? Am I a not slime?"
>>
>lieutenants room
Potential info about the rest of the area as well as loot
>Contact woolsworth for help
Phone a friend
>Pry
"Then what are you"
>>
>>1470775
>>1470750
>>1470745

>writing!

Please ROLL 3d20
>>
Rolled 19, 17, 16 = 52 (3d20)

>>1470797
>>
Rolled 11, 14, 17 = 42 (3d20)

>>1470797
>>
Rolled 3, 3, 20 = 26 (3d20)

>>1470797
>>
>>1470801
>>1470803
>>1470826
Nice rolls
>>
>>1470797
With her keen hearing and finely honed ninja senses Tethys easily tracks the strange scraping noise. It moves this way and that around the interior of the Wall almost as if lost. More than one Slime defender seems puzzled at the odd noises, even more so when the ninja rat walks through in pursuit.

Eventually a Hidden door deep within the Wall grinds open with the ponderous sound of stone across stone. The Demon Lieutenant squeezes herself out of the tight passageway and into the Hidden Treasure Horde chuckling to herself as she sees the invaders haven't found it. Tethys red gleaming eyes shining down from the rafters goes unnoticed due to her Hidden Status.

Even as the enemy Lieutenant begins cackling to herself in triumph Tethys drops a Stun Bomb.

The fight doesn't even last the whole Surprise Round.

>Demon Lieutenant captured
>475 Gp acquired

In the Ruined Library Ash faces problems of her own. Uncertain what to do Ash wrecks her brain for a way to safely deactivate the strange device. Without understanding it, it might as well be a trap waiting to go off. Ash tries something she's only read about.

>Ash gains Summon Sprite 1

A small water pixie appears. These spirits are useless for combat, but can help carry things and deliver messages.

Ash describes the various mechanisms and devices and sends the sprite on its way to get help.

>Choose two of the previous options, you will receive a passive bonus on your rolls.

Back at the Baths Kulnarth continues questioning Visca about her race. After all, she's clearly a Slime. She has a core and everything.
If your not a Slime then what are you?

Turning from her statue abuse she levels a dissatisfied stare at you.

"I didn't mean I'm not a Slime. Of course I'm a Slime. How could I EVER forget that? What I mean is that I'm nothing at all like you, which is to say a monster."

Well you didn't have much choice that the dungeon spawned you.

"I don't care. Your life has just been an endless nothing filled with horror and death. Eadwin says it's different now so I'll work with you for his sake. But don't think for a second that I will forget what you are. The Dungeon God could snatch your will away like a toy at any time."

You don't really think that's what's going on.

"It would be just like a monster to lure us in like this."

Your not luring anyone anywhere. She should relax a bit. Does she want to splash in the pool? It's really clean!

The glare you get in return is as daunting as any Floor Boss stare.

"No, thank you Kulnarth. I am afraid I must decline. Besides Eadwin will be here soon, you should prepare."

Prepare what?

"Aren't we going to need a place to stay? A former Stronghold would be best of course, but failing that you could repurpose a zone. Don't expect us to use the sewers."

You hadn't thought of that!

> end of updates for now sorry about the difficulty today
>>
>>1470845
Lets put the Adventurers guild in the Market area we have. Remember that to upgrade it we need two more shops and another building? It would work.
>>
>>1470973
that is an excellent and thematicly appropriate idea
>>
We should get a research station going on, where we hire some NPC to perform research to show possible fusions for both items and cores.

And possibly magic combos.
>>
>choose two
>Disconnect the crystal thing
>Disconnect the tome box and drag it away
(I'm assuming we get all 3 books then)




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