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Last Thread
>>1429647

Summary: In this quest, we're basically playing as a slowly mutating soviet named Stojan insert Russian last name here who secretly supports the monarchy and hates the communists. We've managed to escape the Russians, and now we're in 1939 Nazi-occupied Warsaw. We've also got a new character called Douglas Bison who is a Sean Connery agent, but less smart, a bit more lustful, and also much more aggressive. He already has a nerdy girlfriend too!

Character Sheet I'm keeping it simple for now.
Attributes affect how fast you learn skills anons.

Stojan
Werewolf

Above Average Strength.
Above Average Agility.
Moderate Intelligence.
Moderate Wisdom.
Below Average Charisma.

Skills Each plus or minus is the modifier given.

+++Stealth
++Firearms.
+Saboteur
-Fistfighting

Weapons

Karabiner 98k
High Damage
5 Ammo (1 shot fired, has 3 reloads)
High Accuracy
High Range
Slow Reload (3 turns to reload)

Currency
50 Reichmarks. (+50 from Resistance per day)
40 Zloty

Douglas
Werebull

Good Strength
Below Average Agility.
Low Intelligence
Low Wisdom
Above Average Charisma

Skills

+++Stealth
++Firearms
+Saboteur
-Sense Motive

Weapons

Thompson Submachine Gun
Moderate Damage
6 ammo (4 shots fired. Has 2 reloads.)
Low Accuracy.
Low Range
Fast Reload (0 turn to reload)

Remington 12 Gauge Shotgun
Very High Damage
7 Shots (20 remaining Buckshot)
Low Accuracy
Moderate Range
Moderate Reload (2 shot reloaded for every turn invested.)

Meanwhile, on the road to Penza, as Douglas Bison... Along with his unoffical girlfriend, Dominika...

Continued.
>>
You drive down the snowy white highway. It's been a few hours since you've escaped that lab, and it's beginning to turn to night. Neither of you know where to sleep. Your both exhausted, and you haven't had anything to drink for a while. Not to mention the Russians are after you and your pretty terrified of even stopping...

Dominika of course, isn't the best company. First, she's quite scared of you, mostly from your brutish behavior and look, your hatred of big words she tends to use and you tend to clench up at, and how you sort of fired at her co-workers and kidnapped her. But you feel like she likes you... In a nerdy way. She sometimes breaks the silence by asking you questions about how you feel, or if you feel different at all. She's not really trying to escape at all...

But you know that she really does like you a lot though, and feels... Oddly comfortable next to you. Mostly because she's passed out, her head slightly on your muscular and hairy shoulder. You can't help but take a bit of a closer look... Not the best breasts, but a comfortable enough buttock to warrant a bit of "grasp" on... You shake that thought out of your head though, as you drive down the highway. It can come later, when she's not passed out and won't freak out...

You give a yawn, and you think where you should spend the night...

>An abandoned factory. It's large, might have some others in there, that sort of thing, but it's neraby and has plenty of space. It's not too likely to be searched.
>An abandoned farmhouse. It's nice, comfortable, rooms for you and Dominika... Nearby too, but very likely to be searched...
>The damaged barn. It'll be freezing cold, smell like shit, but no one's going to look there for you...
>Continue to drive...
>Write-In

Also... How is your general attitude towards Dominika?

>Sweet-heart Romanticist. (Douglas will tend to be at heart, a sweetheart and a nice guy.)
>Tough as Iron. (Douglas will try to hide his emotions... But have a soft and warm interior at times.)
>Neutral.
>Peeping Tom. (Douglas will have a tendency to be a bit... Inappropriate.)
>Write-in
>>
quest theme for lyrics.
https://youtu.be/xbdAM3WM_n8
>The damaged barn. It'll be freezing cold, smell like shit, but no one's going to look there for you...
she has us for a body pillow to keep warm with.
>Peeping Tom. (Douglas will have a tendency to be a bit... Inappropriate.)
like a real American.
>>
I'm going to let anons to continue to vote on the personality of their relationship until tommorow when I get home from work.

Also, if you do choose Peeping Tom, choose a second thing just to make sure his relationship isn't defined by somewhat perverted actions.


You of course, decide to go to the barn...

Of course... Dominika is asleep... It'd be a bit of a shame to leave her here...

Actions

>Pick her up, and take her with you.
>...Pick her up firmly with a squeeze by the bottom, and take her with you...
>Just leave her here... For now.
>Write-in
>>
>>1447437
>Pick her up, and take her with you.
fair enough.
>Tough as Iron. (Douglas will try to hide his emotions... But have a soft and warm interior at times.)
would it be wrong to have to have Dominika try and educate him a bit on the math and science stuff while Douglas tries to teach her how civics functions and why communism always leads to labor camps?
>>
>>1447466
I'd assume you could do that, but it would take some time before it takes effect.

You of course, pick her up and take her to the barn... It does smell like shit of course, and your careful to not step anywhere you haven't been before.

It seems there's a hole in the roof, blowing snow inside and making it cold...

Where to sleep at anons?

>Sleep on the first floor. (May step in shit, sleep in shit, though is much more warm then the loft.)
>Sleep in the loft. (No shit, but is really cold.)
>Go somewhere else.
>Write-In
>>
>>1447497
>sleep in the car, cuddled for warmth?
>>
>>1447515
Douglas is a bit too large to sleep in a car, unless you can find a proper position for a 8 foot man to sleep in.
>>
>>1447515
Also, I'm still doing EDQ, and just waiting for posts
>>
>>1447497
>Sleep in the loft. (No shit, but is really cold.)
does cuddling up give a bonus to the roll to stay warm? what if we bring hay from bellow deck?
>>
>>1447578
I'd say it would give you a bit of a bonus. And yes, you can. Though it'd take a bit to cover your body in hay.

Roll me a 1d20+3 to stay warm during the night.

+2 if you can act as a large body pillow for Dominika somehow, or at least get in a comfortable position.
+2 if you can think how much hay is enough...
>>
Rolled 17 (1d20)

>>1447604
>>
17

You feel quite warm during the night, and you cuddle up closely to Dominika...

The next day comes around before you know it, after your done dreaming about... Delicious, delicious fried chicken...

God, you miss chicken.

You wake up first, early in the morning... Dominika certainly seems asleep, and as you look outside it seems to have snowed heavily.

What do anons?

>...Make breakfast for yourself.
>Make breakfast for Dominika?
>Pick her up and take her to the car?
>...Just erh... Maybe you should wake her up?
>>
>>1447658
>...Just erh... Maybe you should wake her up?
>>
You wake up Dominika, and she mumbles and swears.

"...I'm not fucking getting up... What time is it..."
You look out to the sun, and it's about 8:30.

"Eight thirty."

"...Wake me up when it's ten..."

Goddamn it, she's not a morning person.

Actions

>Provide encouragement to wake up earlier?
>Pick her up.
>Slap her right on the behind to get her legs into gear.
>...Can you get up please? We have soviets after us.
>Write-In
>>
>>1447702
>Pick her up.
>Write-In: alright, she can sleep in the car, but it's her fault if we pass a good diner on the way.
>>
You put that pickup her with hand and put her in the car, for maximium comfy.

You get into the car and start it up, and try to get out of snow but tires are stuckk and it's hard to move. It takes many trees but eventually you manage to get free and drive.

"Alright... Just saying, it's not my fault if we pass good diner on the way."

She groans as per natural instincts for waking up in the morning like a sane person.

You drive past many diners, but few are American enough for you, which is very sad to you and you cannot help but think of delicious American burger and patriotism and you hold yourself back from tears due to filthy communist fuckwads in this country of snow and bad roads.

One day evil communism will be destroyed from face of earth. One day.

Actions

>Stop at shitty communist diner which probably didn't exisit back then but fuck it what else is there in fucking Russia besides erotic architecture or communism or bad roads.
>Fuck it, you are American, and you are in farmland. You will make the food of your peoples to combat the horrors of communism as the Red Menace cannot stand against the Red Meat of deliciousness.
>Write-in
>>
>>1447768
>Fuck it, you are American, and you are in farmland. You will make the food of your peoples to combat the horrors of communism as the Red Menace cannot stand against the Red Meat of deliciousness.
>>
>>1447768
>>Fuck it, you are American, and you are in farmland. You will make the food of your peoples to combat the horrors of communism as the Red Menace cannot stand against the Red Meat of deliciousness.

Questing you just might be too drunk to type. although I'm impressed you did manage to point out there were not a lot of dinners in soviet Russia.
>>
>>1447808
I think you mean I am not drunk enough.

You decide to fight against communism by polluting the air with steak pollutants or whatever the fuck they're called, only pussies and faggots care about climate change or pollution.

You however lack grill for making super-secret american burger recipe, and require one. This may require stealing one from the communists or trying to start campfire.

Actions

>Steal a grill from a nearby diner for good steaks.
>Start a fire because fuck it and also because grills are for shits who can't survive in the wild. (Might be kind of hard since it's cold)
>Write-in
>>
>>1447829
>Start a fire because fuck it and also because grills are for shits who can't survive in the wild. (Might be kind of hard since it's cold)
cold never stopped George Washington from murdering the brits on Christmas! it wont stop us from making a good fucking burger!
>>
You make juicy burger on campfire like real man.

Roll me a 1d20 three times to make campfire
>>
Rolled 5 (1d20)

>>1447853
>>
Rolled 11 (1d20)

>>1447853
>>
You guys are shit burgers

By the way. isn't this kind of cannibalism if you do eat a steak?
>>
>>1447922
Was wondering why no one was doing anything so I realized I didn't say you can samefag.

+1 if you can consider if this is cannibalism or not.
>>
Rolled 18 (1d20)

>>1447941
But we aren't cow enough to consider that.

"God damn it Bison, you can do this, you cooked steak before, and you have survival training. How hard can making a burger be? Besides, you have a woman to feed, and you know what the old man always said, get in their stomachs, you get in their unders. . . I have got to stop saying this all out loud."
>>
Well uh, now that I check it over, I think I hate communism while I drunk, which I already did while not drunk.
Nice.

Anyways, continuing on.

18+1=19

You find it surprisingly hard to make a campfire simply from the conditions, and a slight amount in your mind saying "nah let's just continue on"

You of course, go to make some steak the old fashioned way. You find a cow not too far, and break it's neck, and haul it back to the campfire... You have an awful lot of meat now.

You take a stick, poking it into some of the steak, and put it over the fire. Steak burgers work too.

Dominika is right next to you... Barely awake and has almost passed out again.

"...Do we have caffeine?"

"No."

She groans softly, in pain, misery, and agony. She isn't a morning person in the slightest.

Actions

>...Wrap your arm around her while you cook a steak up.
>...You know what the best way to stay awake is? Boot camp. Tell her to exercise to stay awake.
>...You know what the very best way to stay awake is? Being embarrased. Ask her why she keeps on staying close to you...
>Pat her gently on the head?
>Don't do anything and just cook some delicious steaks...
>Tell her to help you?
>Write-in
>>
>>1448241
>...Wrap your arm around her while you cook a steak up.
>Try whistling a song from back home.
>>
You do a classic maneuver to cook steak with your arm wrapped around her.

You also feel another one of those mutations coming along soon... Luckily, after you finish eating a few steaks.

Choose one.

Your back. (1 point. Moderate Strength Increase.)
>Your chest. (1 point invested, moderate strength increase. Shirts kind of have to roll to fit you.)
>Your hands.
> Your eyes.
> Your head.
> Your ears.
> Your lungs.
>Your heart
>Your stomach
>Your skin
> Your legs. (1 point invested. Minor strength gain.)
> Your arms. (1 point invested. Moderate strength increase.)
> Your feet.
>>
>>1448262
>Your skin
>>
>>1448262
> Your feet.
Didn't we upgrade our back as well?
>>
Waiting for more votes.
>>
By the way anons...

Upgrading your feet will result in your feet turning into hooves, along you to run much longer and increase your agility. However, good luck wearing shoes.
If you upgraded your skin, it would become a bit "fuzzy" and you'd be able to keep warm much easier, and your skin would be more tough.
>>
>>1448262
>Your skin
>>
Your skin becomes a bit... Well, fuzzy. It seems to be brown hairs growing all over your body, and you look like you haven't shaved or anything in months. It does feel quite warm, especially since you lack a shirt at the current moment. Your skin also feels a bit more tough too, which is nice.you suppose.

You eat the steaks, and continue on the road...

It'll be a twenty mile drive until you reach Penza too. Great. Dominika seems still tired...

Roll me a 1d20 three times to see if you get detected during your trip.

+2 if you can try to look normal, for a man with extremely amounts of hair and a lack of a shirt.
+1 if you can show off a bit to Dominika, and try to turn your lack of a shirt into an advantage.
+1 if you can find something to talk about with her.
>>
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Rolled 5 (1d20)

>>1448392
Just keep majestically driving shirtless, flex our pecs if we catch Dom looking at us.
>>
Allowing samefagging if you can explain why you lack a shirt.
>>
Rolled 3 (1d20)

>>1448392
>>
Rolled 13 (1d20)

>>1448417
If God wanted me to use a shirt he would've given me a shirt. Instead he gave me an awesome physique and thick chest hair.
>>
Welp, if you want to avoid any chance of detection, just find something to talk about that isn't your abs with Dominika.
>>
Rolled 9 + 2 (1d20 + 2)

>>1448392

Talk about the benefits of capitalism and

FLEX
L
E
X
>>
>>1448436
The American wilderness that Douglas as probably hunted or gone camping in such as in the Appalachian mountains in Virginia.
>>
Rolled 3 (1d20)

>>1448436
try talking to her about the apparent Russian food shortage out here.
>>
Back anons, sorry. I had work to do.

You of course, decide to talk about the benefits of capitalism, how you went hunting this one time...

You know... She doesn't seem very aware politically, surprisingly enough. She tends to nod with you...

Hm.

Actions

>Try to turn her into a trust-worthy capitalist?
>Don't do anything, politics isn't your forte...
>...Try to turn her into an American nationalist, just like you.
>Write-In
>>
>>1448525
>Write-In
try getting her a bit more involved in the conversation.
>>
You decide to try and get her more involved...

"Hey, come on. You should really care about this stuff, Dominika."

"...I mean, I don't really care too much, it just isn't my thing."

"To care about politics?"

"...I mean, I can't really effect it and my work is more important then it, so I don't really read up on it much."

"What do you do?"

"I erhm... This might sound a bit... Nerdy... But I kind of... Well... Have you ever read Darwin's Theory of Evolution? It's truly remarkable."

"...I was sick that day, I guess. Who's Darwin anyways?"

"You don't even know who Darwin is? Well, he's the man who came up with the theory of evolution, besides creationism... I must remark though that I find it interesting that you Americans have so many people who deny evolution."

"...Uh... Yeah. Sure. " You say that to stop yourself from looking stupid.

"Anyways, you should read the Origin of Species, it's amazing... Anyways, what were you saying?"

"I was talking about capitalism."

"Oh, right. Continue."

She seems less interested in that then a book about evolution! Wow. She needs to get her priorities sorted.

Actions

>...Call her a nerd, of course.
>...Listen, this stuff's actually important. I think you'll like it!
>...I guess I can read that book. Does it have pictures?
>...You know, you are especially cute when your nerding out.
>...Well, anyways, about the damned commies...
>Write-In
>>
>>1448560
>Write-In
>well, politics does tend to effect how a scientist finds work or how research priorities are determined.

go into those details.
>>
>>1448560
I guess I can read it
>>
"Well, politics does tend to effect how a scientist finds work or how research priorities are determined."

"I suppose that's true..."

Roll me a 1d20+3 to try and get her interested in politics.

+3 if you can try to make it sound interesting?
+1 if you can shill against commies.
>>
Rolled 16 (1d20)

>>1448658
>>
>>1448560
>you know you are especially cute when your needing out but I guess I can read it.

>Still politics does effect how a scientist finds work and the funding.
>>
Rolled 14 + 3 (1d20 + 3)

>>1448658
In the scientific field politics are increadably important. As you see the polititican and ruelers of most governments only fund the science that helps them and covers up those that dont. War and death is always heavily funded. Vaccines only if it helps them farming only if it helps. Sometimes such as in your Soviet the leaders find it better to limit such science to keep a status quo where the masses are almost starving just enough where they have to focus on making more food. If the people are well fed they have no reason to war for better land or to work subservient to fully to an impressive government. Your government is limiting science to have the populous depend on them.

In the other hand with capitalism it's all about freedom and money. Everything is reserched all the time. If you can make more food you can sell more food. With new technology we can make better products that are better then the old ones so the people will but the new ones. You sell cures to diseases and sickness. Better cars pills that make you stronger better everything. Becuase capitalism works for science as science works for capitalism.

Don't you see?
>>
16+3=19

Great Success!

You explain to her and use plenty of words, which she seems very impressed by. She seems very willing to listen now...

Roll me a 1d20 to convert her to be less centrist and more right-wing.

+3 if you can give good arguments for being right-wing...
+2 if you can also use her obvious attraction to you as an advantage.
>>
>>1448724
>when the qm dosnt find your argument interesting or shilling against commies.
>>
>>1448741
I tried to reference that you did, but I really have to go somewhere. Be back in a bit anons.

Oh, shit by the way I forgot to include the 3+1 bonus, sorry.
>>
Rolled 13 + 3 (1d20 + 3)

>>1448724
>your argument
it's more the matter of protecting the values of a nation that we get nationalism and right wing ideals. but that's extremely important. without a strong emphasis on good family values, disciplined children, and a sense of community we run the risk of bringing up a culture of degenerates. you don't really get scientist or engineers, teachers or farmers from selfish and undisciplined people, you usually get trash.
>>
Rolled 10 (1d20)

>>1448746
I was referring to the lack of bonuses I just thought I didn't pass :p.

Now babe other then just science there are many problems with communism that just won't work long term. For example most people are lazy they won't work when they don't have to especially with no benefit to themselves.

Not you and I of course * Pulls he close with one arm* but over time when the zeal dies down the Soviet union will be massively underproducing what they need. And dispite what they say about equality there will always be those with more wealth in power. Where in America it's those who work hard. Here it's those who are born in the right family with the right friends. As long as your in the political party you are better then everyone else. That dosnt sound like equality to me.

Now in America it's always those who work the hardest and strive for great ambition that are wealthy. Of course some nepotism exsists it always does but it's not nearly as rampant as here. In America there are always new millionaires new famous and.power people who come from poor and destitute backgrounds. The American dream is real! And together we could do great things there and live a great life wouldn't you say!.
>>
Rolled 19 (1d20)

>>1448746
>>
I'll be back home soon anons, so give me a while. Probably 30 minutes.
>>
Back anons.

19+5=24

You pull her close with one arm, and talk about the American Dream being real, striving as hard as you can... That sort of thing. She seems to think this is rather interesting.

"I'm kind of amazed you know this much about politics. I erhm... It makes sense, actually."

"You see? Now, we could do great things there, live a great life... You name it!"

"Yeah.... Hey, I was wondering something... I uh... Why didn't you shoot me back at the lab? Or try to hurt me?"

Actions

>...Well, I couldn't hurt a girl. It's not right.
>...Well, to be fair, I was prepared to hurt you.
>...I thought you were actually really cute.
>Because you were useful and helpful... Even if your vocabulary was a bit big.
>Write-In
>>
>>1449019
>Because you were useful and helpful... Even if your vocabulary was a bit big would not have been just to hurt you and america stands for justice
>>
>>1449019
>Because you were useful and helpful... Even if your vocabulary was a bit big.
same reason I took you with me really, you know what they say, necessity calls.
>>
>>1449025
>shooting scientist in the legs for laughing.
>standing for justice.
pick one.
>>
"Because you were useful and helpful. Even if your vocabulary was a bit big. Same reason I took you with me, necessity calls."

"Oh... Yeah... Hey uh... We should be coming up the city now."

You look out to the highway and see that your not too far away, but thee's a check point...

What do anons?

>Take a side road!
>Take the checkpoint!
>Rush through the checkpoint!
>Turn around?
>Write-In
>>
>>1449055
America is always just, If we did something than it was just, period
>>
>>1449064
>Rush through the checkpoint!
>>
>>1449064
>Rush through the checkpoint!
I can think of several dictators we put in and took out of power that would beg to differ. good thing were not exactly there yet.
>>
You decide to step on the gas.

"Douglas? What are you doing?"

Erh...

Actions

>Deliver a one-liner.
>Ram through the checkpoint gates.
>Ram into the guard checking ID..
>Park the car, and get out...
>Write-In
>>
>>1449121
Ask her if she has id On her to go through the checkpoint. If not just go around
>>
>>1449136
...She's almost certainly reported to be missing and kidnapped.
>>
>>1449140
Fuck it I say go around the further we can go without being noticed the safer we are
>>
>>1449121
>Ram through the checkpoint gates.
something fucking crazy! proud American tradition!
>>
>>1449121
>>1449121
>Ram into the guard checking ID..
Pedal to the metal
>>
Rolled 1 (1d3)

Rolling.

1=Go around.
2=Ram through the gate.
3=Ram into the guard
>>
Roll me a 1d20 to find a way around.

+2 if you can try to look not very suspicious.
+1 if you can bitch about how tiny this fucking car is and what you'd prefer.
+1 if you can talk about growing up in the Midwest/East coast while driving...
>>
Rolled 4 (1d20)

>>1449187
>>
>>1449187
>>
Rolled 12 (1d20)

>>1449187
son of a bitch.
>>
Rolled 8 (1d20)

>>1449187
No idea how to not look suspicious were in a car driving directly around a checkpoint with a 9 foot man and a small girl after a report of a escape and a kidnapping thats at least 3 red flags.

But growing up in the Midwest we were a farmer our parents were happily married and very Christian and we had 8 brothers and sisters. We woke up at dawn and farmed every day then went to school. We got all C,s on our report card but was a football star and then once graduating joined the military.

As well we need a damn Ford truck that has the space for a real man unlike this puny Russian car.
>>
12+2=16

You drive around for a while, and Dominika helps point out the way there... Though once again, your back feels like it's in pain again...

Choose one upgrade anons. Upgrades will slow down after the next one.

>
Your back. (1 point. Moderate Strength Increase.)
>Your chest. (1 point invested, moderate strength increase. Shirts kind of have to roll to fit you.)
>Your hands.
> Your eyes.
> Your head.
> Your ears.
> Your lungs.
>Your heart
>Your stomach
>Your skin (1 point invested. Small resistance to cold)
> Your legs. (1 point invested. Minor strength gain.)
> Your arms. (1 point invested. Moderate strength increase.)
> Your feet.
>>
>>1449222
>Your hands.
>>
>>1449226
We won't be able to drive if we do that
>>1449222
Skin let's not fuck ourselves to quickly.

12+2=16 no complaints here
>>
>>1449236
Minotaurs have functioning hands though. If anything I would think it would make us stronger and throw hits harder.
>>
>>1449239
You have a point I was just thinking oh shit hooves. I'll support hands then
>>
>>1449222
>Your hands.
I really want to do ears next.
>>
>Hands.

Is OP Kill?
>>
>>1449456
I think OP is playing the bagpipes for a recent widower.
>>
Rolled 2 (1d20)

Alright, back.

You upgrade your hands anons...

You hands have gotten a lot more thicker, stubby, and a bit stronger. It doesn't seem to do much, but you think you can have an easier time holding larger objects. It also slightly builds up your arm muscles a tad bit.

You find it easier to control the car a bit, since you have a very firm grip. You drive down for a while...

Ignore my roll.
>>
It doesn't take too long until you realize that Penza is a big place, and Dominika seems to be a bit confused at where you are.

"...Can you pass the map?"

"Sure..."

She reas over it.

"Uh... I think it's on the other side of the city."

'Reall-"

That's when the car rumbles a bit, and starts to slow down. It comes to a full halt while you park it, and refuses to move...

You think this pupper ran out of gas.

Actions

>...Get up and try to find some more gasoline?
>Find a new car?
>Walk to the other side of the city?
>Write-In
>>
>>1449800
>...Get up and try to find some more gasoline?
did we check the trunk for a jerry can at all while we were driving?
>>
You check the back for a jerry can, and can't find any at all...

You decide to look around, maybe you'll get lucky...

Roll me a 1d20 twice to find gasoline anons.
>>
Rolled 3 (1d20)

>>1449815
inb4: slavs huffing it.
>>
Feel free to samefag roll anon.
>>
Rolled 18 (1d20)

>>1449832
>>
18

You look around... It erm... It takes you a while, but you think there's a can in the alleyway, guarded by a scruffy German Shepard, abandoned, presumably. The dog itself looks weak, cold, and malnourished but aggressive and is sleeping in a hole in the side of a building.

Hm. If you want that jerry can you'll have to get that dog...

What do?

>Try to befriend the dog?
>...Try to sneak by the dog.
>Try to attack the dog!
>...Use your strength to try and tip the fridge next to the hole over. It'll trap the dog inside the building though, which will likely slowly kill it.
>Try to find a weapon for your size and strength...
>Write-in
>>
>>1449930
>Try to befriend the dog?
>>
You decide to try and befriend the dog...

Actions

>You might have a left-over steak or something you can feed it in the car...
>Try to find a blanket or something?
>Approach it slowly?
>Write-in
>>
>>1449966
>You might have a left-over steak or something you can feed it in the car...
throw it the bone that we can't eat.
>>
Roll me a 1d20 to see if this works anons
>>
Rolled 11 (1d20)

>>1450034
>>
You toss the dog a bone. It looks towards you suspiciously, but despertly chews on the bone. You notice that you can actually see his ribs...

He still isn't really befriended yet.

Actions

>...Look into getting him an entire steak. You have 6 steaks left.
>Alright, try to sneak past him...
>Get him something to warm up with?
>Approach him slowly?
>Write-in
>>
>>1450101
>...Look into getting him an entire steak. You have 6 steaks left.

ok, we can spare one steak. so go over towards the gas can with that in hand and when he starts barking drop it, pick up the can and keep going.
>>
You of course, go through with the "plan"

Roll me a 1d20+3 for how well this goes. Three rolls allowed, and can be samefagged.
>>
Rolled 13 (1d20)

>>1450144
Nice dubs and Nat 1.
>>
Want to roll 2 more times to see if you can beat that anon?
>>
I'm waiting until tommorow for more rolls, sorry anons.
>>
Rolled 19 + 3 (1d20 + 3)

>>1450144
ROLLLLL
>>
>>1450271
MY KEKS SHALL ECHO THROUGH THE STARS
>>
Back.

19+3=22

You go up to the dog, and give him a steak by dropping it down... You grab the gas can, and begin to high-tail it back to your car...

As you pour it in, you hear a bark, and notice that the scrawny German Shepard has eaten the steak, and is following you, tongue extended, and is shivering. It seems quite happy.

Actions

>Ignore it.
>...Try to befriend it. It seems to want shelter and food.
>...Pat the dog on the head?
>...Throw something at it so it'll scram.
>Give it another steak?
>Write-In
>>
>>1450382
>...Try to befriend it. It seems to want shelter and food.
>>
You decide to try and befriend it...

Roll me a 1d20 three times anons.

+2 for peaceful gestures.
>>
Rolled 6 (1d20)

>>1450679
That moment when we get a puppy. And it doesn't die of fear.
>>
Allowing a samefag.
>>
Rolled 19 (1d20)

>>1450688
Nice dubs.
>>
19

You let the dog sniff you, and it seems to like you. It wags it's tail after doing so.

You get into the car and prepare to drive off... But the dog seems a little sad at this...

What do anons?

>Let the dog inside of your car? It can follow you around a bit.
>No, no. It might scare Dominika. Or it could have fleas.
>Drive off already.
>Give it another steak?
>Write-In
>>
>>1450705
>Drive off already.
We don't need it slowing us down, having another human being will be difficult enough.
>>
>>1450705
>Let the dog inside of your car? It can follow you around a bit.
>>
Waiting for one more vote anons.
>>
Rolled 2 (1d2)

>>1450739
There yeah go
>>
You decide to let the dog inside of your car. Why not?

You continue to drive, and you eventually come to where the laboratory is. It seems to be a large concrete building built in the brutalist style of architecture, with communist symbols all over it and there's quite a few armed guards patrolling...

You have a feeling that unlike the last lab, this one is most likely more heavily guarded and secured...

Actions

>...Try to sneak into the building? Maybe there's an alternative entrance?
>Ram through the front door.
>Get out of the car and head straight for the front door.
>...Try to take care of the guards somehow?
>Write-In
>>
>>1450776
Well we can't exactly sneak anymore. Anyone want to Rambo this?
>>
>>1450845
I don't think anyone else is alive anon. Do you want to begin rambo mode?
>>
>>1450776
>>Ram through the front door.

>>1450845
Why are you even asking?
>>
Anons, don't know if you want to exactly ram through the front door. You may end up hurting the doggo or Dominika, since this building is made of concrete.
>>
>>1450852
Rambo mode
>>
Rolled 22 (1d100)

>>1450857
Yeah let's not do this. Let's park the car half a mile away tell them to sit tight. Then when our wifu saying Somthing about her being concerned we give her a witty one liner then we walk over to the place and Rambo the fuck out of it.
>>
>>1450873
Forget my plan, that's much better.
>>
You decide to park your car half a mile away, and of course, give your girlfriend a quick one-liner...

What gun do you want to primarily use?

>The Remington 12 Gauge Shotgun.
>Thompson Submachine Gun
>None!
>>
>>1450885
>Thompson Submachine Gun
>>
>>1450885
>>The Remington 12 Gauge Shotgun
>>
>>1450885
Dual wield
>>
>>1450905
>DUAL WIELDING VENGEANCE
>>
>>1450935
We have big hands and strong arms LET'S DO IT.
>>
>>1450885
>None!
>>
Dual-Wield it is?

You cannot reload dual-wielded weapons at all, anons. You also have much lower accuracy.

You walk up to the front door...

What do anons?

>Try to open the garage door? You probably have enough strength to "strength stealth" your way in.
>Take out the guards in hand-to-hand combat? (Stealthy!)
>Open fire at them! (Choose how much ammo to use, and what gun.)
>Try to find an alternative entrance?
>Try to climb to the second floor? You can practically reach up there!
>Find a two-handed melee weapon. Or one-handed melee weapon. (Makes you more powerful in melee.)
>Write-In
>>
>>1450980
>might as well find a two handed mele weapon to complement our guns.

Also we can reload when there a pause in combat just takes a bit
>>
>>1451008
It'd take a long time to actually reload, keep in mind, and in combat reloading will likely get you shot, killed, etc.
>>
You decide to find a two-handed weapon to complement your gun...

Roll me a 1d20 for what you find anons. Three rolls allowed.

+2 if you can find a weapon that will fit your great strength and size.
>>
Rolled 17 (1d20)

>>1451018
SLEDGE SLEDGE SLEDGE SLEDGE SLEDGE SLEDGE SLEDGE SLEDGE SLEDGE
>>
Rolled 9 (1d20)

>>1451018
Rolling for fire axe
>>
17

You find a rather heavy piece of rebar with some concrete attached to it next to a construction sight... It's a makeshift piece sledgehammer... But it seems quite effective.

Actions

>Take the rudimentary sledgehammer!
>Leave it behind and try to find something else.
>...You don't need a gun! Just attack already!
>Write-In
>>
>>1451025
*site
>>
>>1451025
>Take the sledge, crush commie skulls
>>
>>1451025
Strap the SLEDGE to our back we will need it when we run out of ammo
>>
You take the sledge.

Now, how do you want to go through the front!

>Try to open the garage door? You probably have enough strength to "strength stealth" your way in.
>Take out the guards in hand-to-hand combat? (Stealthy! Powerful bonus from the SLEDGE!)
>Open fire at them! (Choose how much ammo to use, and what gun.)
>Try to find an alternative entrance?
>Try to climb to the second floor? You can practically reach up there!
>Write-In
>>
Rolled 9 (1d20)

>>1451052
SLEDGE em!
>>
Roll me a 1d20+3 three times to sledgehammer.

+3 if you can find a way to approach and deliver a surprising attack!
+2 if you can find a way to brutally kill/knock them out!
>>
>>1451068
Let's walk up calmly while taking out our wallet and is to look like were gonna show them it and pass through as normal but then instead of an Id we show them our SLEDGE!

Just smash one in a downwards swing while kicking in the leg of the other one then smash his face in while he is on the ground.
>>
Rolled 2 (1d20)

>>1451095
Forgot roll
>>
Rolled 15 (1d20)

>>1451068
>>
Rolled 9 + 3 (1d20 + 3)

>>1451068
>>
>>1451068
>Hey guys! These piece of rebar and concrete just fell from the roof up there nearly took me out, you should tell someone this building is falling apart
>WHAM flatten both their faces with the concrete
>>
Rolled 20 (1d20)

>>1451254
>>
Back anons.

Critical Success!

Do anons want to be lethal or non-lethal?

>Lethal!
>Non-Lethal!
>>
>>1451338
>>Lethal!
>>
>>1451338
MURDER COMMIES DESERVE NO MERCY
>>
>>1451338
Non lethal
>>
>>1451338
Is dominika with us?
>>
>>1451361
No she is in the car half a mile back where we left her. Or she fled
>>
>>1451361
Dominika is not, she's half a mile away.
>>
>>1451355
this.
>>
Critical Success.

You of course, go up to them, showing them your wallet and ID...

Which you throw to the ground, and draw your sledgehammer and bringing it down like a massive hammer onto the head of one of the guards, flattening his head, and the amount of force in that swing causes his eyballs to explode, and has severely flattened his skull and possibly even broken his neck and severely injured his upper spine. It's no doubt that he's dead, as he crumples to the ground... You of course, swoop up your wallet and charge towards the last guy, who sees this, and aims his rifle towards you...

Actions

>Screaming like a beserker out of hell.
>Giving an AMERICAN WARCRY!
>GIVING A ONE LINER!
>AGGRESIVELY TELLING HIM HOW HE"LL DIE!
>Just yelling incoherently, par for the course. (Skip writing a cool one-liner, battlecry, or threatening him.)
>Write-in
>>
>>1451393
Nah were trying to be stealthy. So a witty one liner

It's time to join your friend in a commune of death.
>>
>>1451419
dis
>>
Rolled 17 (1d20)

>>1451393
Better dead than Red commie scum
>>
"It's time to join your friend in A COMMUNE OF DEATH!"

You swing your hammer straight into his face, knocking him into the wall, and smashing his face... He's terribly, terribly injured, and seems to have lost consciousness from your blow, and you've broken his nose, and his neck...

You of course, continue inside to the front entrance, where inside seems to be a secretary, who looks up at you, a bit curious, and as soon as she sees your guns, a bit scared.

"Sir? Um... Could you put the guns on the desk, please?"

"Why?"

"I-I mean, if you have an appointment, I can't let you go in there with a gun... I um, I don't think your even allowed to carry guns, sir."

Actions

>Open fire on the secretary.
>Try to knock her out?
>...Hammer her with the sledge.
>...Try to use your powers of charisma to make it look like everything's fine.
>Write-In
>>
>>1451654
Powers of persuasion. Namely, American Penor. Bend her over the desk.
>>
>>1451654
>Try to knock her out?
"here, hold this." *slap with buttstock*
>>
Waiting for one more vote anons.
>>
>>1451700
knock her out
>>
>>1451686
Persuasion sexy tims
>>
Rolled 1 (1d2)

Rolling.

1=Persuade!
2=Knock her out!
>>
Roll me a 1d20 anons, three times.

+2 if you can use your missing shirt to your advantage.
+2 if you can do "bull" related jokes,due to your last name being Bison, and you having some slight cow-like features.
+2 if you can be respectful to women. (+1 if you can try to remain true to your unoffical girlfriend.)
>>
Rolled 17 (1d20)

>>1451814
>>
Rolled 2 (1d20)

>>1451814
FLEX LIKE ONLY AN AMERICA BODY BUILDER CAN and say oh you want me to remove these guns.
>>
17

You of course, give her a wink, and lean over the table.

"...Well, are you really sure I have to get rid of my guns?"

You flex a bit, and she blushes.

"I'm uh... Well... I um... Do you have any ID?"

She clearly is blushing and doesn't know what to do.

Roll me a 1d20 three times to see if you can get through!

+3 if you can convince her you don't need any ID.
+2 if you can compliment her.
+2 if you can compliment your really muscular body.
+1 if you can actually describe said muscular body better.
>>
Rolled 5 (1d20)

>>1451918
My I *flex stretching straight up so that you form an I while showing off your back.

And my D. *bring an arm down and flex it around hip level to form a d.*
>>
Rolled 2 (1d20)

>>1451934
Yes HAHAHA
>>
Allowing a samefag if you can continue to be MUSCULAR
>>
Rolled 10 (1d20)

>>1451934
Rolling to support this
>>
>>1451990
>Yeah check these traps out
>Like those Tri's?
>Watch my delts
>>
Rolled 3 (1d20)

>>1451988
Hey babe feel these pecks feel them move.
>>
10+3=13

Borderline Success!

You unleash some MAD FLEXING and she seems very, very attracted.

"I-I um... I erh... How did you get..."

"Shush. Can you let me inside?"

"Well... I-I mean, I guess I can make an exemption for once... Just um... Put your weapons on the table, ok?"

Actions

>Alright, I can do that. (Unarmed for the rest of the lab until you grab a rifle or something!)
>...Seduce her further...
>Knock her out.
>...Write-In
>>
Rolled 18 (1d20)

>>1452090
Pop the button off of our Levi's with a flex of our abdomen and give her a wink
>>
>>1452313
What the hell is a levi?
>>
>>1452360
ALL AMERICAN JEANS
>>
Oh.

Roll me a 1d20+4 to REALLY tempt her.

+3 if you can flex without a shirt or pants on.
+2 if you can slightly allude to perhaps a tumble?
+2 if you can do a lustful action towards the secretary.
+1 if you can also impress her.
>>
Rolled 16 (1d20)

>>1452391
>>
Rolled 12 (1d20)

>>1452391
Jojo FLEX nuf said

Also no fuckin we still want our science wifu
>>
16

You flex heavily, and she opens the door for you.

"J-just um... Have a good day."

You zip up your pants, and head into the hallway and thank her...

You feel a bit different... Powerful...

Upgrade something anons!

>Your back. (1 point. Moderate Strength Increase.)
>Your chest. (1 point invested, moderate strength increase. Shirts kind of have to roll to fit you.)
>Your hands. (Very firm grip! Small strength bonus.)
> Your eyes.
> Your head.
> Your ears.
> Your lungs.
>Your heart
>Your stomach
>Your skin (1 point invested. Small resistance to cold)
> Your legs. (1 point invested. Minor strength gain.)
> Your arms. (1 point invested. Moderate strength increase.)
> Your feet.
>>
>>1452511
Our dick. Becuase of all the sexing. I don't want it to be useful in fact I want it to hinder us. I just want it to be hilarious.
>>
>>1452519
No.
>>
>>1452511
> Your head.

>>1452529
Will we eventually have to upgrade our feet to support our frame and weight?
>>
>>1452519
Seconded.
Your ears. [spoiler/]
>>
>>1452537
Yes.

>>1452542
Pls no. Listen, the only thing that'd get me to let you do this is if you can get 4 anons to agree. It'd be such a minor mutation that you'd be able to get another one though.
>>
>>1452549
Please I want it to do nothing except ruin every single one of our future sexual interactions.
>>
>>1452549
I was joking man. I'm voting for ears.
>>
>>1452537
Well, looks like your the deciding vote for this meme mutation.
>>
>>1452587
Oh God. Please no.
>>
>>1452583
Oh, alright. I assumed the spoilers was a dick joke or something.

Well, I'll wait 10 more minutes to see if anons can come up with 4 then just carry on.
>>
Rolled 87 (1d100)

>>1452587
If it's 10 or less or 90 or more I might vote for the meme mutation just because
>>
Rolled 1 (1d2)

Welp, let's continue on (thank God)

Rolling.

1=Head
2=Ears
>>
Your head has become a bit less human, and looks a bit bullish. Your head even hurts a bit, and you feel to... Feel very stubby... Horns? They're hidden by your hair though...

You also feel your head become a LOT more tough.

You of course, get over this and continue on into the laboratory...

There seems to be a female guard walking along patrolling the hallway.

What do anons?

>Attack the guard!
>Shoot the guard!
>Sneak by the guard?
>Use your charms on the guard?
>Bull-rush the guard!
>Write-In
>>
>>1452619
>Shoot the guard!
>>
>>1452619
>Attack the guard!
the buttstock to the back of the head.
>>
Shooting is a bad idea anon. Just saying.
>>
>>1452681
Get physical then like >>1452642
>>
Roll me a 1d20+4 for attack anon. One roll.

+2 if you can come up with a one-liner.
+2 if you can come up with a way to knock her the fuck out.
>>
Rolled 12 + 4 (1d20 + 4)

>>1452706
>>
>>1452706
slam that buttstock to the back of the head and whisper " one liner "
>>
12+4=16

You of course, knock the guard out... It's not too hard, honestly.

You look around the room for what you find...

Roll me a 1d20 for luck.
>>
Rolled 3 (1d20)

>>1452746
>>
Rolled 10 (1d20)

>>1452746
>>
10

You find that there's two rooms and a staircase going up.

One of the rooms seems dedicated to documents and files, and the other one seems to be a lab...

Actions

>Head upstairs.
>Head into the filing room.
>Head into the laboratory.
>Write-in
>>
>>1452792
>Head into the laboratory.
>>
You head into the lab...

The door however, is locked. It's however, as easy as breaking the knob and opening it anyways...

Inside seems to be a bunch of scientists researching, not focused on you.

What do?

>Alert them to your presence?
>Ask one what they're looking into?
>Leave?
>Steal whatever they're working on?
>Write-In
>>
>>1452853
>Steal whatever they're working on?
>>
You decide to steal...

Roll me a 1d20+2 to be stealthy.

Three rolls allowed.

+3 if you can find a way to be quiet while moving.
+2 if you can try to not be as noticable?
>>
Rolled 17 + 2 (1d20 + 2)

>>1453076
Stealthier than a pavement ape on a moonless night!
>>
17+2=19

You manage to sneak by, and smuggle yourself into a sort of room with a syringe in it... It seems to be a "virus food" or something for the mad cow disease or something...

Actions

>Take it?
>Use it on yourself?
>Use it on someone else?
>Leave it.
>Write-In
>>
>>1453109
>Use it on someone else?
It's one way to find out what it does on people who aren't us
>>
>Take it?
>>
You take it, and go to sneak out again...

You slip out again... You however, hear footsteps coming towards you from the door way where the Secretary was... Frantic ones too.

Actions

>Hide!
>Get ready to attack! (You'll attack as soon as they open the door!)
>...Just stand flexing, of course.
>Rush up the staircase!
>Duck into one of the offices!
>Use the syringe on whoever opens the door?
>Write-In
>>
>>1453285
>Duck into one of the offices!
are we on parade?
>>
>>1453301
What do you mean?
>>
>>1453307
we're a werebull.
>>
>>1453310
Yeah, you are.
>>
>>1453285
>Duck into one of the offices!
>>
>>1453321
so i'm asking, are we on Parade?
>>
>>1453335
I have no idea what you mean.

You decide to duck into the office...

You rush into the filling office, and wait... The footsteps stop, and go towards the door... Whoever it is, it seems to be looking for you... And are unaware of where you are...

Actions

>Continue to hide!
>...Ambush!
>Ambush and inject them with the syringe!
>Get your guns out and locked and loaded...
>Write-In
>>
>>1453369
>Ambush and inject them with the syringe!
If any one else votes otherwise, I'll change to that
>>
>>1453369
>Get your guns out and locked and loaded...
Bull on Parade! https://youtu.be/DvdeE6KzrTc
>>
>>1453396
...Once again, shooting your guns is a bad idea if you want to get the authorities on you. There's a lot of civilians nearby, and whoever's on the otherside of the door is in melee range.
>>
>>1453369
>Continue to hide!
oh, in that case.
>>
You continue to hide...

Roll me a 1d20+2 to see how well you can hide.
>>
Rolled 8 + 2 (1d20 + 2)

>>1453425
>>
Rolled 18 (1d20)

>>1453425
>>
18+2=20

You hear a frustrated sigh from outside, and it continues to walk forward...

It seems whoever it was is gone for now. Huh.

You peek outside, and notice it seems to be a female scientist, who's looking for someone. She seems to be a bit frustrated.

Actions

>Go outside to help her?
>Stay hidden.
>....Test this syringe by rushing her and injecting her?
>Come out and "take care" of her.
>Write-In
>>
>>1453476
>Stay hidden.
shh, listen.
>>
>>1453511
This!!!!
>>
You stay hidden, and listen...

She turns around... And is that...

That's Dominika. What's she doing out here?

She seems to be looking for you... Damn it, she probably followed you...

Actions

>...Hang on. This is the perfect time to do something romantic... (Write-in for ideas.)
>...Goddamn it, stay hidden. Maybe she'll leave?
>Surprise her?
>...Sneakily inject the syringe into her?
>Write-In
>>
>>1453567
Come out calmly and speak to her
>>
>>1453567
>Surprise her?
be sure to cover her mouth.
>>
Rolled 1 (1d2)

Rolling.

1=Surprise her.
2=Come out calmly.
>>
Roll me a 1d20+3 to surprise her.

+3 if you can find a romantic way to surprise her?
>>
Rolled 2 + 3 (1d20 + 3)

>>1453653
>>
Rolled 16 + 6 (1d20 + 6)

>>1453653
walk up behind her quietly and put your arms around her. one hand on her mouth and rest your head on her shoulder. whispering "hey there. I thought you were at the car, miss me that much?"
>>
16+6=22

You walk up behind her quietly, and put your arms around her, resting your head on her shoulder.

"Hey there.I thought you were are the car... Miss me that much?"

"W-what? I was... I was just curious where you were."

"So you missed me?"

She blushes a bit and looks to the side.

"I erm... I was... I was checking on a... I was trying to call for help?"

Yeah. Sure she was.

Actions

>...Yeah, you'd never call for help. I think you have a bit of a crush on someone...
>...Well, you know I could never tolerate a tattle-tail, right?
>...You are really smooth.
>...I'm sure you came all this way to tell the guards where I am. Sure. You totally weren't worried.
>...Listen, just stay in the car, ok? I'll be back soon.
>Write-In
>>
>>1453715
>Write-In
"help me find the related documents to this?" and show her the mad cow food vial.
>>
>>1453715
>...Yeah, you'd never call for help. I think you have a bit of a crush on someone...
Maybe we should show her this "virus food" we found
>>
"Yeah, right. You'd never call for help. I think you have a bit of a crush on someone... Help me find the related documents to this, ok?"

You hold up the syringe.

"Um... Where did you get that?"

"This?"

"Yeah... That's the stuff we used on you... It looks like the same batch."

"...So your saying this is what turned me into this "hunk of a man?"

"...I mean, I suppose... Listen, don't use that on anyone else, it could be dangerous... Not to mention the chance of that spreading... It could be very dangerous if not contained..."

Actions

>...Inject it into yourself?
>...Hey um... Would it have any affect on you?
>You know, it'd be awfully ironic if the person who infected you with this also got infected. Infect her.
>...I'll hold onto this then.
>..Toss it away. You don't want anyone else to be infected by this.
>Write-in
>>
>>1453764
>...I'll hold onto this then.
>>
>>1453764
>...I'll hold onto this then.
>>
"...I'll hold onto this then."

"...Listen, I think you should put it back, please?"

"Why?"

"...Well, it'd prevent that from affecting more people, ok?"

Actions

>...I'd rather America get it's hands on this.
>...I promise, it won't get leaked out or anything, ok?
>...Don't worry. What's the worst that could happen?
>Alright, I'll put it back...
>Write-in
>>
>>1453812
>Write-in
I think it's more likely the soviets are going to make a weapon out of it.
>>
>>1453812
>...I promise, it won't get leaked out or anything, ok?
>>
You promise to not to leak it, and she believes you.

Now, what to do with her...

>Send her back to the car?
>Let her come with you?
>Hand her the syringe?
>Write-In
>>
>>1453906
>Let her come with you?
>>
Getting some sleep, sorry anons.
>>
>>1453906
>>Send her back to the car?
I don't want her to be the first of many dead romances.
>>
>We need to inject ourselves with that. If im thinking right then it should Increase either the potency or frequency of our mutations and we want that. Its virus food after all. Inject it directly into our neck.
>>
>>1455336
We should save it for Stojan.
>>
Rolled 1 (1d2)

Rolling.

1=Let her come with you.
2=Send her back to the car.
>>
>>1455423
Its the same virus we were injected with. We got madcow he got rabies. If we inject him will he turn into a WereBullWolf?
>>
>>1455612
Let's not find out and let's not use that syringe yet.
>>
You decide to let her come with you, and you go up the stairs...

As you ascend the stairs, you stop...

You notice what seems to be a guard directly overlooking the staircase. Damn it. He hasn't noticed you yet, though. He has a shotgun too.

Actions

>...Attack him and rush him!
>Shoot at him!
>...Stay down.
>Try to find an alternative way around?
>Find something to distract him.
>Write-In
>>
>>1455696
>...Stay down.
>>
>>1455696
>Find something to distract him. Literally whistle.
>>
Rolled 2 (1d2)

Rolling.

1=Stay down.
2=Distract him by whistling.
>>
Roll me a 1d20+3 to see if you can distract him.

+2 if you can tell me what the hell a Werebullwolf would be like.
>>
Rolled 19 + 3 (1d20 + 3)

>>1455853
A werebullwolf would be a minotaur with a wolfish snout and fangs, hooves that resemble claws and a massively muscular body especially in the chest/arms/back area.
>>
19+3=22

The guard seems distracted by your sudden whistle, and comes towards you...

Roll me a 1d20+5 to knock this guy OUT.

+2 if you can come up with a fancy way to knock him out. (+1 if you can even make it impressive to Dominika. Especially involving your MUSCLES.
+1 if you can think how BUFF AND MUSCULAR a Werebullwolf would be, and how tall.
>>
Rolled 20 (1d20)

>>1455906
>>
Critical Success!

You rush out, grab him by the chest, and proceed to SUPLEX him, knocking him the hell out.

You have gained a little bit of experience in WRESTLING.

Dominika is quite impressed by this.

You continue to sneak around, and you eventually find a room labeled "Armory"

Oh boy.

You do notice that there's a few guards, at least three, guarding it. All in eyesight of each other.

If you want to get access, you need to have a plan...

Actions

>Bumrush in there and begin to swing with your hammer!
>...Get ready to go in, guns blazing!
>...Try to put the guard's uniform on. It might be quite tough though.
>Head up the stairs further.
>...Use the unconscious guard as a human shield.
>Wake up the knocked out guard and try to get him to lure his buddies over here...
>Write-In
>>
>>1455932
>Whistle again! Its never failed us.

And a WereBullWolf would probably be 10-12ft tall, easily 4 feet across at the shoulders with muscles upon muscles. Massive curved horns over a wolflike head filled with massive fangs. Fists the size of a mans head with thick claws, we've gotta have a 12 pack as well. Covered in thick black hair and skin as tough as kevlar. Legs like tree trunks and feet ending in hooves that are sharp and curved like claws. Perfect for a disemboweling kick.
>>
>>1455957
I'm stealing this.

You whistle again.

Roll me a 1d20+3 to see if this works.

+3 if you can slightly taunt the Russians.
+2 if you can get ready for a surprise attack on them...
>>
Rolled 16 (1d20)

>>1455969
>>
16

You swing your sledge straight into the face of the man who comes to investigate, knocking him out. The two others who follow begin to pull their rifles up, but are shocked by this...

Roll me a 1d20+3 once to follow up!

+3 for a devestating attack on the lead Russian!
+2 if you can also look terrifying.
>>
Rolled 6 (1d20)

>>1456056
>>
6+3=9

You follow up, and miss with your sledge...

The other guard prepares to fire at you, but he's close enough you can react...

Actions

>Dodge his shot!
>Try to attack him before he shoots!
>Scare him into hesitating!
>Write-In
>>
>>1456164
>Try to attack him before he shoots!
>>
>>1456164
>Try to attack him before he shoots!
>>
>>1456164
>PUNCH HIM SQUARE IN HIS DICK SUCKER
>>
You decide to attack him before he shoots...

Which seems to be the wrong action, as he has a gun pointed straight at you as take a moment to swing it at his face...

Roll me a 1d20+4 for how well you can resist a bolt action rifle shot this close up. Three rolls allowed.

If anons want, they can take a -5 on the resist roll to use their body to SILENCE the rifle by literally forcing the rifle to ram into your body. It'll still be loud enough to alert everyone on this floor though, but won't cause the alarm to go off. (Also, you'll get a free roll if you resist the damage to terrify this guy)
>>
Rolled 5 + 4 (1d20 + 4)

>>1456257
>>
Rolled 4 (1d20)

>>1456257
>>
Allowing for one more roll.
>>
>>1456257
>>
>>1456315
Whoops
>>
Rolled 1 (1d20)

>>1456277
>>
>>1456340
FUCK
>>
Well...

Critical Failure!

The shot hits you straight in the knees, and due to your large amount of body strength, it makes you fall onto the floor, unable to move...

It is currently impossible for you to walk. Your sledge also cannot be wielded from this angle.

The other soviet aims his rifle towards your head, and if you mess this one up, you'll have a bullet right in your head...

Actions

>Try to scare him into not firing?
>Tackle his feet!
>Roll out of the way!
>Surrender?
>Write-In
>>
>>1456355
>roll out of the way and push him in the nuts
>>
>>1456355
>Roll out of the way!
>>
You roll out of the way, which seems to have been the smart thing to do. His shot grazes your head by inches, and allows you to do a counter-attack...

Roll me a 1d20 once for a counter attack (-3 due to critical injury!)

+2 if you can come up with an attack you can do while your on the ground!
+2 if you can be PISSED that they just shot you.
>>
Rolled 18 + 3 (1d20 + 3)

>>1456379
>>
>>1456387
18-3=15 my bad.
>>
should I roll? kinda don't wanna but if you think it'll do something.
>>
Rolled 6 (1d20)

>>1456379
PUNCH THIS FUCKING COMMIE IN THE BALLS HOW DARE HE GRAZE A PURE AMERICAN WITH HIS SOVIET BULLET.
>>
18-3=15

Your attack knock the guard back and sends him to the floor... The other guard seems startled as he readies his bolt-action rifle for another shot...

What do?

>Attack him while he's getting ready to fire!
>ROLL MORE!
>Tackle his feet!
>Use his friend as a human shield!
>THROW HIS FRIEND AT HIM!
>There's a potted plant... Use that as a weapon or THROW IT AT HIS FUCKING FACE!
>Write-In
>>
>>1456418
>THROW HIS FRIEND AT HIM!
>>
>>1456418
>THROW HIS FRIEND AT HIM!
>>
You get ready to TOSS!

Roll me a 1d20+2 to toss!

+2 if you can taunt the Russian or deliver a one-liner!
>>
Rolled 10 + 2 (1d20 + 2)

>>1456435
>>
Rolled 4 + 2 (1d20 + 2)

>>1456435
>>
Rolled 17 + 2 (1d20 + 2)

>>1456435
>>
>>1456435
Hope they taught you how to catch in boot camp
>>
QM is playing payday 2. Expect delays
>>
17+4=21

You throw his friend straight into the other, but as soon as you do that, you hear the alarm signal... You see that they both collide and hit the ground, exhausted and injured...

You only have a while to get out of here, and judging from how you have to crawl, it's likely that you'll need to get out NOW if you want any chance at escape.

Actions

>Retreat! You got whatever this is!
>Finish the guards off!
>Stay here and finish the job!
>Write-in
>>
>1456520
>Retreat! You got whatever this is!
>>
>>1456520
>Retreat! You got whatever this is!
>>
>>1456520
>Retreat! You got whatever this is!
>>
You begin to retreat, and Dominika tries her best to help you out...

You narrowly get back to the car in time, and Dominika begins to drive away as the Russian reinforcements drive to the scene...

Do anons want to shift PoV's?

>Stojan!
>Stay as Douglas!
>>
>>1456546
>>Stay as Douglas!
>>
>>1456546
>Stay as Douglas!
>>
>>1456546
>Stojan!
we have an insurrection to start.
>>
Remaining as Douglas, I suppose.

Dominika begins to drive away, while you feel your leg... They shot just below the kneecap... Great...

Roll me a 1d20+3 to see if Dominika can get away.

+2 if you can try to reduce the pain in your leg...
+1 if you can get her less worried about you...
>>
Rolled 9 + 3 (1d20 + 3)

>>1456629
>>
Rolled 15 (1d20)

>>1456629
I can run to Bosnia, like this!
>>
15+1=16

Dominika manages to drive you away...

You feel a bit different after this near-death experience though...

Upgrades will now be slowed down for Douglas.

Choose two anons.


>Your back. (1 point. Moderate Strength Increase.)
>Your chest. (1 point invested, moderate strength increase. Shirts kind of have to roll to fit you.)
>Your hands. (Very firm grip! Small strength bonus.)
> Your eyes.
> Your head. (1 point invested into. Stronger head, and tiny horns.)
> Your ears.
> Your lungs.
>Your heart
>Your stomach
>Your skin (1 point invested. Small resistance to cold)
> Your legs. (1 point invested. Minor strength gain.)
> Your arms. (1 point invested. Moderate strength increase.)
> Your feet.
>>
>>1456720
> Your feet.
>>
>>1456720
>Chest and Back
>>
You can choose two more anons.

Waiting for more votes.
>>
>>1456720
arms
>>
feet and back.
>>
Rolled 2 (1d2)

Rolling.

1=Chest and Back
2=Back and Feet
>>
You feel sharply different...

Your feet change from normal, albeit tough, to... Hooves. Your shoes slide right off of you. You however, feel your upper body be relieved that it can carry you much easier...

Your back however, stretches out and becomes even MORE muscular... To the point you begin to push against the car roof...

Actions

>...Break out of the car roof.
>Try to manuever so you expand without hurting anyone... Though it might make the car very crowded... And might crash it.
>Write-In for ideas on how to not damage the car.
>>
>>1457014
Lean the car seat back? Common feature
>>
>>1457014
>Write-In for ideas on how to not damage the car.
Lean out of the door or window.
>>
You of course, lean the car seat back, but this isn't enough... You have to open a door for your legs...

You are now roughly about 10'3', and fitting into cars is beginning to be a big, big problem. Mostly because everything below your buttock is leaning out of a moving car. Though on the bright side, you are very, very buff...

But OH GOD THIS IS TERRIFYING.

Roll me a 1d20+3 to see if you can not get injured and try to fit back inside the car. Which will be quite hard.

+2 if you can try to hold onto something to prevent your feet from hitting the ground and likely breaking or causing you to fall out or something...
+2 if you can try to find a way to make MORE ROOM.
+1 if you can worriedly make a joke to Dominika about this.
>>
Rolled 14 (1d20)

>>1457170
>>
Rolled 13 (1d20)

14

You manage to not fall out of the car, and you manage to get your body inside the car... Though the backseat is now effectively dominated by you.

Luckily, the dog in the back decided to move to shotgun...

Now, ignore my roll...
>>
You seem to have gotten away without attracting attention...

"Douglas? Where the hell are we going?!"

Oh, right. And Dominika's scared out of her nerdy big mind. She looks over, and clearly seems shocked at your... Well, "big body". She luckily hasn't noticed the hooves yet.

"Douglas?! Where the hell am I going?"

Actions

>Drive out of the city!
>Try to hide somewhere in the city?
>Try to calm her, she's freaking out...
>Write-In
>>
>>1457333
>Try to calm her, she's freaking out...
can, can you calm down, I need to freak out for a minute.
>>
Roll me a 1d20+4 to calm her down.

+2 if you can do something to make her less worried?
+2 if you can explain the increase in size and the hooves. (+1 if you can mention how they just make you better? +1 if you can casually complain about how cramped this car is.)
>>
Rolled 14 (1d20)

>>1457611
I'm not sure where to go, we're in Soviet freaking Russia, are wanted, I'm growing body parts I shouldn't be physically capable of having. any why are you the one panicking! I should be the one having the metaphorical cow! I'm turning into one!
>>
14+3=17

You can't help but break your confident personality. This leads her to drive even harder and more focused out of the city, and she eventually pulls over to an abandoned farm, and helps you get out...

Of course, she looks over you, extremely worried, and decides the best course of action is to try and get that bullet out of your leg before deciding anything else...

Roll me a 1d20+5 for how well this goes...

+2 if you can morbidly flirt with her.
+1 if you can try to come to grips with your... Hooves. And size.
>>
Rolled 13 + 5 (1d20 + 5)

>>1457705
So, I hear couples do things in bars. . . Er. Do you think medicine is one of them?
>>
>>1457792
IBarns*
>>
Rolled 16 + 5 (1d20 + 5)

>>1457705
"Want to check my prostate while youre at it?"
>>
16+5=21

Good Success!

She manages to get the bullet out of your knee, and you feel much better already. She sighs.

"...Listen, you can't move for the next couple of days without severely injuring your leg, and possibly your tendon and bone..."

"Why?"

"There's some fragments, but I'll have to get those out soon... We need somewhere safe to stay before we can look into that..."

Actions

>...We need to head deeper into the countryside.
>I think right here is good, honestly... We're a few miles away from the city...
>I don't need rest!
>...I think our best bet is to get a local to take us in.
>...Maybe we should try to flee for Poland.
>Write-In
>>
>>1457947
>Deeper in the countryside, hide out in an abandoned cottage
>>
>>1457947
>...Maybe we should try to flee for Poland.
can we please get back to the wolf with one name?
>>
Rolled 1 (1d2)

Rolling.

1=Flee for Poland.
2=Go deep into the countryside.
>>
You decide to flee for Poland...

Do anons want to play as Stojan FINALLY?

>Stojan. Pls.
>Remain as Douglas... (pls no I'm running out of stuff.)
>>
>>1458109
>Stojan. Pls.
>>
>>1458109
Stojan
>>
Stojan it is...

Meanwhile, as Stojan...

You've been growing a bit, having two new members who are willing to fight... Of course, now you've gotten a bit of a lead...

Apparently, the Russians are moving a convoy holding Polish prisoners to a PoW camp... They could be striked at...
Alternatively, you've heard your old battalion has been moving a bit, and had relocated to a nearby town and are on route...

Though you have changed a bit...

Choose one thing anons.

>Your back. (2 point invested. Slight strength bonus.) (Light Injury.)
>Your chest. (2 Point invested. You have minor resistance to cold.)
>Your hands.
> Your eyes. (1 point invested. Better vision day and night)
> Your head. (1 point invested. Better smelling and sharp teeth.)
> Your ears. (1 point. Better hearing.)
> Your lungs. (1 point invested!)
>Your heart (1 point invested.)
>Your stomach (1 point invested. Can eat more raw food.)
>Your skin (1 point invested in! Tougher resistance!)
> Your legs. ( 1 Pointed invested in, faster and can jump higher.)
> Your arms. (2 points invested! Moderate strength.)
> Your feet. (1 pointed invested! Allows you to climb easier and jump higher!)
>>
>>1458508
>Your hands.
>>
>>1458508
>>Your hands
>>
I'm down with hands
>>
Fell asleep anons, woke up to post then to go back to sleep.

Meanwhile, your hands have begun to turn into longer, slimmer claws, and you find them sharp enough to cut through flesh. This isn't to mention how your hand is becoming more soft and you can sneak easier if you were a barbarian and moved on all fours. But you'd never degrade yourself to that, but your hand does however, boast rather fine reflexes and motor-skill....

However, you've also noticed something else... Something far worse about your facial structure.

Choose one anons.

>Adorable Innocence (Your face tends to remind people of that of puppies, and other innocent things. You seem a lot more innocent then most other people, and people who react well to "adorable" things tend to be soft on you. You also look quite young, and look less intimidating. Slightly increases charisma.)
>Terrifying. (Your face tends to scare people, locked in a sort of permanent scowl. Most people will avoid confrontation with you or simply avoid you in general, and you can intimidate people easier. Reduces charisma, but makes you look a bit more terrifying.)
>>
>>1458712
>>Adorable Innocence
>>
>>1458712
>Terrifying. (Your face tends to scare people, locked in a sort of permanent scowl. Most people will avoid confrontation with you or simply avoid you in general, and you can intimidate people easier. Reduces charisma, but makes you look a bit more terrifying.)

When you wake up and it's not morning and you just want to fucking sleep but can't.
>>
>Adorable Innocence (Your face tends to remind people of that of puppies, and other innocent things. You seem a lot more innocent then most other people, and people who react well to "adorable" things tend to be soft on you. You also look quite young, and look less intimidating. Slightly increases charisma.)
>>
>>1458712
>Terrifying. (Your face tends to scare people, locked in a sort of permanent scowl. Most people will avoid confrontation with you or simply avoid you in general, and you can intimidate people easier. Reduces charisma, but makes you look a bit more terrifying.)
>>
>>1458712
>adorable

We are the puppy if Russia
>>
>Terrifying. (Your face tends to scare people, locked in a sort of permanent scowl. Most people will avoid confrontation with you or simply avoid you in general, and you can intimidate people easier. Reduces charisma, but makes you look a bit more terrifying.)
>>
Alright, looks like a tie.

I'll clarify a bit.

Stojan will have a much easier time talking to people, persuading, and generally doing diplomatic actions with Adorable Innocence.
Terrifying will help him if he goes to be a melee fighter but will hinder him when it comes to conversation and diplomacy.

Neither of these affects personality, but Adorable synchronizes well with being honorable and being nice, with Terrifying synchronizing well with being a brutal and dishonorable character.
>>
>>1459237
I'm sticking with adorable, since we're trying to start a resistance
>>
>>1459237
Time to be adorable then
>>
Your face seems to have turned... Adorable?

Well, whatever it is, it seems that people respond better when seeing your face.

Anyways... You have to decide. What will you attack?

>Attack the penal regiment and try to free it!
>Attack the convoy holding Polish prisoners!
>Hold it off. None of these are good.
>Write-in
>>
>>1459368
>>Attack the penal regiment and try to free it!
>>
>>1459368
>Attack the penal regiment and try to free it!
For the motherland!
>>
You decide to attack the penal regiment...

Choose how to do this anons...

>Let your guerrilas do it! (Roll for success.)
>Personally lead them! (Chance that you'll be identified.)
>Prepare for this! (Do some actions beforehand to prepare for this!)
>Write-In
>>
>>1459453
>Personally lead them. Leave no survivors.
>>
You decide to personally lead them.

Now, choose what to do anons...

>Ambush the penal regiment!
>Try to infiltrate the penal regiment!
>Try to assassinate their commanding officer!
>Try to lay a trap... A few landmines or a bomb in a car could do some work...
>Write-In
>>
>>1459561
>Ambush the penal regiment!
>>
>>1459561
>>Try to assassinate their commanding officer!
>>
>>1459561
>Try to assassinate their commanding officer!
>>
Sorry about being dead anons. I've been sick for a bit and also had a ton of work to do. Expect me to run this on friday.




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