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File: m4 title.png (71 KB, 812x558)
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It is an age of mercenaries in a fantasy land. Join a small band of Landsknechts as they capture an enemy commander for ransom.
>>
Look here for your class choices and their weapons/abilities.

New players get 40 Lira at the start, spend how you please.
>>
File: m4 map.png (63 KB, 810x554)
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Your mission is to capture the Reislaufer Guard commander. She will be wearing the color Purple.

Pose as enemy soldiers or vagrants along this mountain station and catch her by suprise when she crosses your path.
She will have her elite cavalry with her, a total of 9 guards. All ride horses and gryphs, equipped with heavy weapons.

The commander will arrive here on turn 3 at the bottom of the uphill path, tile G6. Prevent her from exiting the area at tile D2.


Deploy anywhere between Rows A~D and setup for an ambush. If using Mask, you will be displayed in enemy colors of blue and cyan, but have a minor detail in green or red to distinguish yourself while in disguise.
>>
File: capture bag.png (4 KB, 522x83)
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>>1456859

To capture the commander, someone can grab this Capture Bag for free. Once you get her, you can exit the map at tile D2 for completion. If you are killed, the bag will be dropped.
>>
Game rules
>>
>>1456859
>>1456893

>-denote equiped items with [e]
>-grab capture bag
>-wear mask (disguise as soldier)
>deploy C11 in the tree

Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots[e], Tigerclaws[e], Black Brush[e], Mask[e], Riot Shield, Capture Bag
>>
>>1456859
£40 stored Lira
>Deploy C1 in Tree with Mask
Name: Justin
Class:Assassin
Type:Agent
Def:2
Vig:2
Res:2
Move:3
Move Ability: Pass, Poise
Equipment: Mask, 3 Popguns, rapier
>>
>>1457013
>>1456859
>Mask as Lifeguard
>2 Popguns equipped, Rapier and Popgun stored.
>>
>>1456825
Mmm. This doesn't look like a battle fit for the Ratio.

> Purchase Spy [Hide] - 15 Lira
> Purchase Pistol - 10 Lira
125 lira remaining

> Deploy D8, inside the building.
Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb, Hide
150 lira

Inventory:
>[E] Pistol
>[E]Bomb
>Bomb
Storage:
>'Ultima Ratio Regum'
>Banner
>>
File: m4t1.png (98 KB, 1212x827)
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Player phase Turn 1.

Commander will arrive on turn 3.


[As1] Justin - disguised as lifeguard
[Gu1] Crake
[Sp1] Jo - hidden
>>
>>1457171
>Deploy E1 on my horse
Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:Banner, pistol
Wearing:boots
-Abilities-
[Swap]
[Rampart]

Inventory:65 lira
Katzlbalger
Riot-shield
War-hammer
Tiger claws
Horse
Lance
Pistol
>>
>>1457171

>paint portal on side of house
>fly down to G11

Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots[e], Tigerclaws[e], Black Brush[e], Mask[e], Riot Shield, Capture Bag
>>
>>1457171
>>1457013

Assume you already have your popguns equipped, hidden in your sleeves.
>>
So, I'm interested but what is the Type thing about? Couldn't find anything about it in the rules.
>>
>>1457294
Type only seems to be important for the Messer (so far) which receives +1 ATK vs Knights.
>>
>>1457294

Mostly determines your MOV stat, or how you deploy on the map. Some weapons will be effective against your Type, like the Messer is with Knights.

A new class is coming that will be defined as a Type killer.

Types:

Infantry - a foot unit with good DEF and wields many Kinetic weapons.
Meister - a foot unit with good RES and wields many Energy weapons.
Agent - can deploy in enemy territory.
Fliers - can fly in any cardinal direction.
Knights - heavily armored units with great VIG.
Cavalry - steeds you can mount that give new move abilities and high MOV.
>>
>>1457171
Turn 1 ends.
>>
File: m4t2.png (99 KB, 1212x828)
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Player phase Turn 2.

New players can still deploy this turn within rows A~D.
Commander shows up next turn.
>>
>>1457397

>make a portal
>move 5 left
Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots[e], Tigerclaws[e], Black Brush[e], Mask[e], Riot Shield, Capture Bag
>>
turn 2 ends.
>>
>>1457397

>Deploy D3

Linos
Hoplite
Infantry
Def 2
Res 1
Vig 2
Mov 3
Move Abilities: Rampart, Charge
Equipment: Bill (e), Capture Bag
10 Lira if Capture Bag is free for a second person.
>>
>Purchase Pistol
>Purchase Climb
>Purchase Chopines

Name: Vangerr
Class: Peltast
Type: Meister
DEF 1 / RES 2 / VIG 2 / MOV 3
Move Abilities: Jump, Climb
Equipment: Firebomb[e], Gluebomb, Pistol[e], Chopines[e], 5 lira

>Deploy at B5, holding onto wall
>>
File: m4t3.png (110 KB, 1213x828)
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Player phase Turn 3 start.

The Reislaufer commander is here! But only the Furioso (B11) is alarmed by the presence of Horst and Linos.

5 more guards will deploy next turn.


[As1] Justin
[Gu1] Crake
[Ho1] Linos
[Pz1] Horst
[Sp1] Jo
>>
>>1457610
Vangerr, even tho you aren't shown on the map, you can still act this turn from B5.
>>
>>1457633
Is it possible to throw a bomb over the cliff and have it land on a unit out of technical range?
>>
>>1457622

>switch paintbrush for capture bag
>follow commander

Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots[e], Tigerclaws[e], Black Brush, Mask[e], Riot Shield, Capture Bag[e]
>>
>>1457710
yes, but it hits on rolls of 3.
>>
>>1457710
Rather, over the visible edge.
>>
>>1457622
>Overwatch pistol shot IF THREATENED
>reload if I shoot

Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:Banner, pistol
Wearing:boots
-Abilities-
[Swap]
[Rampart]

Inventory:65 lira
Katzlbalger
Riot-shield
War-hammer
Tiger claws
Horse
Lance
Pistol
>>
>>1457622

>Move 1S 1E
>Hail Commander to attract attention
>"If I could have a moment of your time I would like to speak to you."

Linos
Hoplite
Infantry
Def 2
Res 1
Vig 2
Mov 3
Move Abilities: Rampart, Charge
Equipment: Bill (e), Capture Bag
10 Lira
>>
Rolled 2 (1d3)

>>1457622
>Exchange Firebomb for Gluebomb
>Toss Gluebomb onto Commander
>>
Since it's late, this turn will end tomorrow at 12:00 UTC Eastern Time, and I'll process and start the next turn.

Feel free to post your actions until then.
>>
>>1457783

Vangerr please reconsider since I am right next to the commander and I need her unaware.
>>
>>1457806
Is that doable? If so, I'll keep my first action and skip the second.
>>
Rolled 2 (1d3)

>>1457622
>deploy A5
>call out to commander's party
"Halt! This area has recently been plagued by bandits, so we shall have to search your party for any illicit goods or stowaways. We apologise for any inconvenience, but it is for everyone's safety."
Rolling for bluff if necessary.

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 145

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 10
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>
>>1457622
>Move E,S,E,E,E,E

Name: Justin
Class:Assassin
Type:Agent
Def:2
Vig:2
Res:2
Move:3
Move Ability: Pass, Poise
Equipment: Mask, 3 Popguns, rapier
>>
File: m4t3end.png (112 KB, 1209x825)
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Player phase ends.

[As1] Justin
[Gu1] Crake
[Gu2] Konrad
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
File: m4t4.png (126 KB, 1210x829)
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Player phase Turn 4.

The Reislaufer are suspicious! What will you do?


[As1] Justin
[Gu1] Crake
[Gu2] Konrad
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
>>1459117
>Keep overwatching pistol shots
Say:
HILE, travellers
Some proper looking men with a beautiful captain?!
State your business here please, madam.
>>
Sign me up, Boss! I'm here to do the deeds what needs doing!


>Spend 15 to acquire Peltast Jump
>Spend 15 to acquire Spy Hide
>Spend 10 to buy Choppins and put them on

Name: Mhercha
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 2
MOV: 3
[Move] Climb: Can move vertically up walls equal to MOV.
[Move] Jump
[Move] Hide
Lira: 10

Weapon: Pistol
ATK: 2 [K]
GRIP: 1H
SPD: 1
RNG: 1~2
AMMO: 8
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action

Bomb
Atk 2 [E]
1 Hand
Spd 1
Rng 1-2
Ammo 4
Blast (Hit all!)
Throw

Stylish Choppins
Jump 1 tile while moving. Land on enemy.
>>
>>1459242
Think you can move 1 closer and swap with me? I can grab our target right here and now but it won't do much good if I'm dead the moment I do.
>>
Rolled 3 (1d3)

>>1459117
>overwatch the griffin(?) rider while speaking
"Please hold your horses while our men search your belongings, this will take but a moment. Thank you for your cooperation."

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 145

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 10
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>
Rolled 3, 3 = 6 (2d3)

>>1459117
>overwatch bombs to D7 and D8, both in range
If they start getting hostile or notice me, send them to their creator.

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb, Hide
125 lira

Inventory:
>[E] Pistol
>[E] Bomb
>Bomb
>>
>>1459117

Jo patiently waited for his comrades to act. Ready to strike at a moment's notice if the enemy engaged.

>overwatch capture leader
>overwatch run 5W

Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots[e], Tigerclaws[e], Black Brush, Mask[e], Riot Shield, Capture Bag[e]
>>
File: m4t4p.png (126 KB, 1212x828)
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Player phase ends.

[As1] Justin
[Gu1] Crake
[Gu2] Konrad
[Gu3] Mhercha (deployed at D2)
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
>>1459117

>Move 3E
>Hinder passage with Rampart
>Overwatch, strike on hostile action

Linos
Hoplite
Infantry
Def 2
Res 1
Vig 2
Mov 3
Move Abilities: Rampart, Charge
Equipment: Bill (e), Capture Bag
10 Lira
>>
>>1459117
>An old man appears from the end of the road, leading a pack-laden donkey.
"What's all this commotion about? I swear, you young'uns, always strutting about with no regard for others - some of us have places to be, you know!"

>Deploy D2, disguised as an NPC. Equipped saber is apparently actually a walking cane, and Buckler is really a satchel full of unmentionable (and surprisingly sturdy) old-person-things. Horse is, of course, a donkey.

---
>unlock Assassin class (select Mask, Anesthesia) (-20 Lira)
>purchase Ride move ability (-15 Lira)

Name: Hartmann Schwarz
Class: Assassin
Type: Agent
Def 2 / Vig 2 / Res 2 / Mov 3
[Move Ability] Pass
[Move Ability] Fly
[Move Ability] Ride

Weapons:
>Mask
[Support Skill] You can disguise yourself as an enemy or npc and infiltrate enemy ranks. Effect is lost once you make a hostile action towards an enemy (but not your allies) and the act is witnessed.
[Fatal Skill] Instant death to enemy targets Hit from behind while disguised, using any weapon.

>Saber
Atk 1 [K] / Grip 1H / Spd 3 / Rng 0~1
[Combat Skill] In one attack action, a second hit knocks back target. Enter target's tile afterwards if possible.
[Support Skill] (Anesthesia) At RNG 0, Hits cause Sleep, where target is unable to act until VIG recovery or is woken/cured.

>Buckler
+1 Def / Grip 1H
[Defense Skill] When defending, enemies who roll 1s are Counterattacked. Only applies in the direction shield is facing.

>Horse
Def 2 / Vig 2 / Res 1 / Mov 5 / Type: Cavalry
[Move Ability] Dash: Can move any number of horizontal tiles when two actions are spent on a move. Can move up (or down?) stairs and slopes once while doing so.
[Move Ability] Charge: Atk+1 for your next action after moving 3 spaces.

Purchased classes: Lifeguard, Fencer, Cavalier, Panzer, Assassin
Move Abilities: Fly, Ride
Inventory: Katzbalger (common), Buckler (common), Messer, Heater Shield, Horse, Saber, Tigerclaws, Vexillum, Mask, Anasthesia
Lira: 128 (rounded up)
>>
>>1459483
Ha-HA! I'm on the CALL and on for DUTY! Boundless, we're just lying in wait for the FOUL ENEMY to STRIKE, mwa-har-harr.
>>
File: m4t4suprise.png (134 KB, 1214x830)
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Too many red and green Landsers in one place sets off the alarm.
Triggering overwatches...
>>
Rolled 2 (1d3)

>>1459484
>>
File: m4t5.png (133 KB, 1214x828)
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Overwatch and enemy phase.

Crake kills the flagbearing Reiter and his mount, and wounds the Dragoon (and kills his mount).

Horst kills the enemy gryph while Linos dismounts the riding Furioso.

Konrad kills the lance Furioso.

Jo bags the enemy commander but his path is obstructed by the wounded Dragoon.


[As1] Justin
[As2] Schwarz (as old man npc, D2)
[Gu1] Crake
[Gu2] Konrad
[Gu3] Mhercha
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
File: m4t5a.png (126 KB, 1213x831)
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Turn 5 player phase.

The dismounted Furioso fell to his death, earning Linos a Kill.

[As1] Justin
[As2] Schwarz
[Gu1] Crake
[Gu2] Konrad
[Gu3] Mhercha
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
Rolled 2, 2 = 4 (2d3)

>>1459857
Beautiful, truly a gift of god.

// I... should be too close for the Dragoon to hit me with his gun. Should be.

>Overwatch bombs to D9 and/or D10
If anything enters the building, bomb D10 (out of range). If Jo escapes and anyone follows them, bomb D9 (in range)

Inventory:
>[E] Pistol
>[E] Bomb 2/4
>Bomb
>>
>>1459857

>Move 1E
>Attack wounded Dragoon in D8

Linos
Hoplite
Infantry
Def 2
Res 1
Vig 2
Mov 3
Move Abilities: Rampart, Charge
Equipment: Bill (e), Capture Bag
10 Lira
>>
Rolled 3 (1d3)

>>1459930
>>1459857

I swore I had my dice.
>>
>>1459857
"Wha- what is this madness? Cease this at once!"
>Move W6

Regretting setting up for stealth just as the party started, but at least I look awesome.
>>
Rolled 3 (1d3)

>>1459857
>move E S S
>shoot Dragoon blocking Jo's exit
Run, mein Freund!

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 145

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 10
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>
>>1459954
Linos already killed him, so you can do something else.
>>
>>1459978
Thanks, I missed that.

>>1459954
>>1459857
Change this to
>shoot at nearest pursuer to clear Jo's escape
>>
>>1459857

Got our mark. Time to run

>run 5W
>-give captured enemy to Horst
>don mask again [Hidden]
Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots[e], Tigerclaws[e], Black Brush, Mask[e], Riot Shield, Capture Bag[e]
>>
File: m4t5p.png (124 KB, 1212x828)
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Player phase ends.

Linos kills the Dragoon.

[As1] Justin
[As2] Schwarz
[Gu1] Crake
[Gu2] Konrad
[Gu3] Mhercha
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
File: m4t6.png (124 KB, 1214x831)
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Turn 6 Player phase.

Crake bombs the last Gendarme to hell.
Enemy chaplain leaves the field, while the rest struggle to advance.

[As1] Justin
[As2] Schwarz
[Gu1] Crake
[Gu2] Konrad
[Gu3] Mhercha
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
>>1460224

"I'll create an opening. Let's create a pincer."

>equip paint brush
>create portal on tower

Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots[e], Tigerclaws[e], Black Brush[e], Mask[e], Riot Shield
>>
>>1459266
>Toss lady across saddle
>Move to d2
>>
Rolled 3 (1d3)

>>1460224
To hell? No, I do not hold that power of judgement. To suggest that any man does is blasphemous!

> [Climb] out of the window and onto the roof
> [Fire] Pistol at the closest enemy

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb, Hide
125 lira

Inventory:
>[E] Pistol
>[E] pmty
>Bomb 4/4
>>
>>1460224
>Move W1
"Stop this! All of you!"
>Move E3
"You've got too much of your lives left to live to be wasting it on something like this - can you not all just talk this out?"
>Stubbornly obstruct the path
>Take no meaningful action otherwise
>>
>>1460224
You, Hoplite. Take one of the portals to move either to C11 or G11. Either one will cut off their escape.
>>
File: m4t6p.png (120 KB, 1215x830)
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Bag delivered to D2 successfully.

To wrap up, Crake kills the last Dragoon. The rest depart with broken morale.
>>
File: mission complete.png (136 KB, 1214x826)
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Mission complete.

All players get 50 Lira. Each wound is 5 Lira, each kill is 10, and kills supersede wounds to the same enemy.


[As1] Justin
[As2] Schwarz
[Gu1] Crake
[Gu2] Konrad
[Gu3] Mhercha
[Ho1] Linos
[Pe1] Vangerr
[Pz1] Horst
[Sp1] Jo
>>
File: landskirmish classes V.png (733 KB, 1325x8235)
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All the new classes have been added to the class list.
>>
>>1460351
125 (saved)
50 (mission complete)
30 (kills)
205 lira in the bank towards Crake's retirement fund
>>
>>1460351
Well, I was basically useless. But I have to say, doing nothing other than be a cheeky fuck felt more fun than I expected. Sorry about having you make a new token of an old guy, though.

Is the Anesthesia I purchased permanently applied to the Saber, or can I remove and reapply it as I need in the future?

Also, Gryphs have an attack rating? How does that work out?

---

Name: Hartmann Schwarz
Purchased classes: Lifeguard, Fencer, Cavalier, Panzer, Assassin
Move Abilities: Fly, Ride
Inventory: Katzbalger (common), Buckler (common), Messer, Heater Shield, Horse, Saber, Tigerclaws, Vexillum, Mask, Anesthesia
Lira: 178
>>
>>1460360
>Get 60 lira
>Have 125 lira
>Buy bandolier-10
>Buy whistle-10
>Buy [order]-15
>Buy oriflamme-10
>Have 75 lira left
>>
>>1460472
I like how the npc turned out, so I'll be using it again.
The anesthesia saber is permanent. You can order your gryph to attack a target, they will also defend your dead body.
>>
>>1460530
>You can order your gryph to attack a target
Is this by default, or only with the Reiter's Order move ability?
>>
>>1460930
Sorry, not order, it's using a normal action.
>>
File: landskirmish classes VI.png (733 KB, 1325x8235)
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The witch has been added to the starter classes.
>>
Your sprites are fantastic.
>>
>>1460351
>+50: Mission Complete
>+10: Kill
>+60 Total
New Total: 205

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 205

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 10
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.




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