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File: tribevo5.png (64 KB, 800x1000)
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Welcome to Tribes Evo, a game where you take control of a tribe and evolve it culturally, technologically, and historically through time. Currently, our tribes have braved Winter and enter Spring, but face danger in the form of giant bees.

Previous Threads (please read if new): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=tribevo
Discord: https://discord.gg/r36b7By
Art: http://imgur.com/a/8CUVM

Poll of the Thread: http://www.strawpoll.me/13022810

New Players Guide:
>Every turn is a new day
>Every turn each tribe can do one action and research
>Research - Laws, Technologies, Arts, Customs
>Action - Trading, Hunting, Scouting, Organizing
>At least one player per tribe, no upper limit on tribe members
> Only ONE action and ONE research PER TRIBE, must be agreed by majority
> Please read sheet to verify 1) whether a tech/culture has already been researched and 2) whether OP fucked up in updating sheets

For Turn 51 I have these:
frog >>1486219
chicken >>1486135
bunny >>1486200 (FINAL)
duck >>1486459
Need confirmation from others once more, otherwise writing those later tonight
>>
>>1486929
Looks good
>>
>>1486929
Yeah, bunny here, we are set on that action.
>>
Name
>>
>>1487004
yup, I think duck might be set as well, need to know what the other chickens and frogs think though.
>>
>>1487009
Lizard... just agrees with things. I finally got him math and town guards. Both were his idea.
>>
We have bees threatening the colonies...

I approve of our choices, but you might wanna ask the guys in discord to be sure

Gosh darn bunnies reading muh secrets!
I sure hope we get ranged weapons soon. Once we have that and apply our camo to our troops, we can easily defend our territory from bees without risking troop casualties as often.

Can a fellow chicken explain how we have easy access to water again? Also, I feel like the trade town is a neutral territory between us chickens and frogs. If we desperately need someone to claim it, I guess the majority of the townsfolk could claim it...

If anyone disagrees, please speak up because I don't wanna screw up our actions again...
>>
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>>
>>1487166
Why do I get the feeling an Asian drew this? Not being racist, but it seriously feels that way...
>>
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ducks make trade with frogs and develop pickaxes to excavate their crevice.
>>
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bunnies make a surface guard. Any attacks on colonies now will lead to confrontation. They also experiment in making a copper plate to deflect pointy stingers. The head digging bunny has to commission more miners to get more copper, and the crafters are making the armor at as fast a rate as they can. (took liberty to update weapons numbers also)
>>1487242
frogs have rice hats my guy
>>
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>>
>>1487243
Woah woah woah. I only agreed to bricks for bamboo. I never agreed for halberds and hats for bamboo. Why would i trade twice for one resource.
>>
>>1487273
We gon' kill tonight boys!

These are pretty decent drawings!
>>
>>1487242
Im not asian. Just plain ol' white
>>
>>1487285
I misenturpreted what you said in chat
Do you want to trade the halberds for the bamboo on the first trading turn but bamboo for bricks the rest of the time
>>
>>1487313
Bricks and bamboo is permanent
>>
>>1487316
I know that, but for the first trade deals we asked for halberds for only one turn
>>
I would trade halberds for cotton seeds
>>
You have yourself a deal
>>
>>1487324
Good deal
>>
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Frogs start construction of an underwater home by sanctioning off a lake section, draining water into buckets and containers, building a strong roof and walls out of bricks into the lakebed wall, and flooding it again. This will obviously take some time to complete.

They also send frogs to Trade Town and start regular guard shifts until the black and yellow menace subsists.

(trade is fixed, sorry guys)
>>
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Chickens send painkillers to frogs upon hearing the terrible news. They double the coop guard and send them to all the resource colonies
>>1487404
frogs also receive some painkillers
frog clan mood plummets due to froggy deaths
>>
Rolled 40, 61, 35 = 136 (3d100)

On day 52, bees better beeware. All tribes have some defensive measures in place for when a bee swarm attacks.

>1-25: Nothing
>26-75: 5 x colony growth rate deaths (BATTLE)
>76-100: 10 x colony growth rate deaths (BATTLE)

>>1487442
fixing pop numbers next turn.
>>
>>1487477
Ohhhhh shit
>>
Battle?!?!
>>
>>1487477
All of the tribes or just one
>>
>>1487512
All except ours
>>
>>1487477
In Minetown, Shoretown, and one of the bunny burrows, swarms of bees coming rushing flying in.

I will post one battle at a time so it can be organized. Chickens, please anchor your attack actions here. I will first need you to
1. PICK ONE CHICKEN TO BE THE COMMANDER
2. Agree that only that person commands this battle
2. The sole chicken commander will attack using nd100 where n is the number of moves he/she wants to make. Ex, I attack the swarm in three moves, I use 3d100. OP will then attack with swarm and calculate health and such. You can choose the number of attacks to be high and hope to win, or few and see how the enemy is reacting, then using some strategy to close the battle down.

Minetown:
> 20 chickens with wood armor and improved axes
VS
> 4 soldier bees
>>
Shoretown:
> 25 Frogs with barky armor and stone halberds
VS
> 5 soldier bees
>>
Rolled 60, 44, 11, 8, 99, 84, 57, 71, 82, 57 = 573 (10d100)

>>1487579
Since we have 20 soldiers fighting, I'll initiate the battle with 10 of them. I'll have the rest of them move around behind the bees to surround them and split their attention.
>>
Rolled 2, 98, 79, 57, 78, 55, 51, 20, 75, 46 = 561 (10d100)

Burrow #4:
> 35 Bunnies with padded armor and copper axes
VS
> 7 soldier bees

All other combatants follow the same rules as >>1487579

>>1487624
Rolling for bee attack
>>
I nominate any other bunny controller, assuming one posts in the next half an hour. If not I will take control.
>>
>>1487778
replace axes with bows b/c I forgot bunnies had bows
>>
>>1487819
It's fine.
>>
Rolled 76 (1d100)

>>1487778
For now have our forces pincushion the bees as we they advance to our burrows.
>>
Rolled 14 (1d100)

>>1487609
Frogs split up at Shoretown. 15 dive into the water. 10 engage the enemy directly this turn. The water frogs will prepare support fire with ranged.
>>
>>1487897
RIP freg
>>
Rolled 48, 44, 10, 55, 97, 53, 30, 96, 26, 3 = 462 (10d100)

>>1487897
Misrolled. It was supposed to be 10d100
>>1487609
>>
>>1487906
Gonna die anyway it seems
>>
>>1487624
The tactics seem to distract the bees enough to be slaughtered from behind. Three bees get felled, while the other is marginally damaged. He flies erratically out of reach and charges hard into two chickens, injuring them. Once disoriented, the remaining chickens hack down

Chicken Casualties: 2 physically injured
>>
Rolled 45 (1d100)

>>1487847
>>
>>1487847
You need to roll 35 rolls, one for each bunny I think...
>>
>>1487989
this
>>
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>>
>>1488035
Epic!
>>
Clearly I overestimated my bees.

Bunnies fire arrows into the bee crowd. Two remain after the hail. The two charge into the front flank, knocking down two, and stabbing one in the chest. The bee dies upon stabbing. There is one bee left

Casulaties: 2 physically injured, 1 dead
>>
Rolled 71, 55, 80, 46, 94, 65, 85, 31, 9, 9 = 545 (10d100)

>>1487906
>>
Rolled 62 (1d100)

>>1488055
OP Asked me to roll again in discord
>>
>>1488071
You poor fucking frogs
:'^)
>>
>>1487906
Frogs manage to kill two of the bees with their massive swinging. Two bees remain, each of them charging into two frogs and both stabbing one each. They die upon stinging.

Frog Casualties: 2 physically injured, 2 dead

If you listen closely, buzzes of anger are heard all over the island. The next swarm attack, whenever it comes, will not be as easy.

anchor
>>
>>1488151
Research: Frogs determine that aerial combat is the only answer. All non Express frogs are now being trained for aerial combat. Sling throwing and spear stabbing.

Action: They make a shit ton of nets in each settlement. Immobilizing bees also might work.

Trade: Frogs reach out to chickens and ducks for a joint militia. The common threat is the greatest unifier.
>>
>>1488151
I assume we killed our last bee.

Research: Having sustained a death from this the bunnys study the damage to the killed bunny in order to find effective ways to treat people that get wounded in combat.

Action: The bunnys once again try to pinpoint the hives to destroy them
>>
>>1488151
>action
Send some ducks armed with pick axes to the newly found crevasse to mine any resources
>research
Using the twine that the chickens gave the ducks plan on making bows and arrows using bamboo for the non stringy part, twine for the stringy part, flint head bamboo arrows with the feathers of the dead on them to symbolize them fighting even after death
>>
>>1488151
Action: Start smelting iron in our clay kiln to create shields.

Research: Bee biology. Using the dead bees from the battle, experiment with the venom to try to find new cures.
>>
>>1488325
>>1488287
>>1488247
>>1488234
writing in a few hours if no objection
>>
>>1488325
I didnt even think about the bee corpses. Damn. Still mounted battle is good i suppose
>>
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When the ducks get the dragonfly express
>>
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>>1488800
>>
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Chickens have a complex process to form crude iron ore. First, they crush the ore into smaller pieces to artificially remove impurities. Then, they feed the ores into a kiln along with charcoal, and beat out rough iron ore they can forge into whatever they want. The incredible amount of time taken to beat the iron out. They now have forgeable wrought iron that they can beat into whatever they want (shield making requires a tech, sorry)

Chickens also study their bee friends. They gain knowledge on where to strike bees when attacking, as well as a taste of their juicy flesh.
>>
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Rolled 43 (1d100)

Ducks make a twiny bow and mine the crevice.


> 1-15: Nothing
> 16-40: Common Ores
> 41-85: Uncommon Ores
> 86-100: Rare minerals
>>
>>1489326
Ducks find Iron (20).
>>
Action: Expand the capital. Build more and bigger houses

Research: Use our oven to study metallurgy and create swords similar to a katana
>>
>>1489935
Everyone hasn't even got their things updated
>>
>>1489935
Ya gotta wait for OP to finish
>>
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Rolled 53 (1d100)

Bunnies learn about how splints can help heal broken limbs and attempt to loacte the hives once more.

> 1-55: Narrow scouting field parameters
> 56-80: Bee encounter
> 81-100: Beehive found
>>
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30 bunny scouts in the north encounter a hive of 25 bees. Bunnies are all equipped with bows and adorned padded clothes. Since battle is eminent, bunnies must choose the scout's commander and roll for battle.
>>1490037
Bunnies also finish constructing their first crossbow. It packs a real punch, but takes a long time to load and has questionable accuracy. Bee biology is discerned as well.
>>
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>>1488234
Frogs call to assemble a militia to engage the bees. OP needs confirmation from chicken and duck representatives that they will join Chief Froggo in Bee Battle.

They spam netmaking and train express frogs in spearfighting in the skies.
>>
1) why did trade town population stop?
2)Dragonfly combat isnt listed :( amd the post said "non express frogs"
>>
>>1490052
1) you're sharing population with the chickens and trade town is questioning to whom it belongs to, so I haven't listed it as a colony under either tribe
2) look again
>>
>>1490065
Chickens and frogs both stated it belongs to frogs
>>
>>1490069
I haven't heard that from the chickens yet
>>
>>1490070
>>>1486135

They didnt want a diplomatic faux pas in our territory
>>
>>1490075
The real sticking point for me is whether chickens living there should be counted as frog citizens ie pop growth remains the same, or manage different growths since both groups are from different tribes.
>>
>>1490079
They can both reproduce there. Its a home. They can have a seperate growth. My issue is that you nerfed my population growth by removing it. I also thought adding more frogs to shoretown would give a pop boost too, but its still a slow crawl.
>>
>>1490087
Chickplomat states that it belongs to frogs inlast thread. Richard says growth rate belongs to frogs in Discord. So i think we have a consensus
>>
>>1490091
Ok, tell me if this sounds good
- list trade town under frogs as colony with growth of all citizens
- chicken sheet has trade town listed with addendum that chickens live there
>>
>>1490096
Agreed.
>>
Action: Chickens send out a scouting party south to find suitable land for a mine/military installation, with instructions not to engage bees.

Research: Chickens look into finding ways to effectively communicate on the battlefield (think war horns, banners, etc.)

Also, any chicken who wants to fight with the frogs gets a axe and armor to do so, but we won't order anyone to fight with them.
>>
>>1490121
Dropped name
>>
>>1490121
No anchor post
>>
>>1490131
Just getting it out so I don't forget once there is a anchor.
>>
Rolled 92, 63, 92 = 247 (3d100)

>>1490051
The bunnys fall into 3 positions and open fire on the bees.
>>
Rolled 76, 31, 46 = 153 (3d100)

>>1490165
Bee roll
>>
>>1490121
Why not militarize the mine we already have? There are still lots of resources there that also make it worth protecting.

I also support sending 10 coop guard to aid the frogs.
>>
Rolled 75, 63, 55 = 193 (3d100)

>>1490200
The first volley is excellent. After the blur of arrows and insect fur, the bunnies see at least eight figures still flying. They manage to fell some four bunnies, only one of which survives with injuries. Fortunately, these deaths also cull the bee numbers to five bees. The next volley greatly wounds the bees enough so that they are unable to attack before the final volley is strung, killing the menace again.

The presence of the bees pinpoints your hive location to one of the explored areas. The bunny commander in confident upon returning the next day, they can locate the hive in the plains.

Bunny Casualties: 3 dead, 1 injured.

Rolling for bee encounters on Turn 53
>>
>>1490252
Once again, colonies of the three tribes are plagued by bees. After the last attack, the hivemind grows more vicious and answer with larger swarms.

Farmtown:
> 40 chickens
VS
> 30 bees

(this time, please specify how you divide your units before rolling.)
>>
Burrow #2:
> 40 Bunnies
VS
> 36 Bees
>>
Anchor for regular turn
>>
Shoretown:
> 40 Frogs
VS
> 28 Bees
>>
>>1490250
Not militarize a mine, find a good place for a mine OR a fort
>>
Rolled 29, 53, 78, 16 = 176 (4d100)

>>1490280
10 flying units with spears have their nets held by the dragonflies. They attempt to catch the foes and knock them out of the sky first before chasing down and stabbing the rest.

10 frogs fire their slings from the river.
10 normal frogs and 10 poison frogs fight on the shore with spears. They will also stab any net-caught bees
>>
RIP frogs, you roll like shit. Damn it. These modifiers are not good enough for these shit rolls.
>>
Rolled 3, 77, 32, 53 = 165 (4d100)

>>1490263
After the first attacks the bunnies are more prepared. The hospitals rooms are on standby to help minimize injuries & deaths where possible, & they have blocked 3 of the 7 entrances with mining rubble, carts & whatever else they could get their hands on as well as partially barricaded the remaining 4 to make the entrances smaller.

The bunnies are split into 4 groups of 10, 10 at each entrance facing the sky north south east & west, allowing them to cover all directions & have all bee attacks funnel into a small corridor in front of each entrance making the bees significantly easier to shoot down
>>
Rolled 57, 87, 20, 59 = 223 (4d100)

>>1490305
Lets see how the bees match up
>>
>>1490308
Wow. Your roll looks like mine. Yikes.
>>
>>1490308
Name

The bunnies also have copper daggers & axes to kill any bees that get in melee range of the barricade

Wow that's a shit roll, sorry guys
>>
>>1490266
>>1490121
>>
>>1490314
It's fine, though it makes the speech I am listening to all the more appropriate depending on how the next few posts go.


However this raises an important note, our burrows are far from secure or easily defended. We must move to resolve this issue.
>>
>>1490266
Action: Frogs plant bamboo and farm it.

Research: Frogs learn more complicated flight manuevers for the incredibly agile dragonflies.
>>
>>1490313
Dragonfly riders manage to knock down eleven of the 28 bees. All of these are netted. The bees knock down two dragonflies and both crash hard near the river shore.

All the netted bees die by stabbing. Two spearmen and a slinger are stung and die. Another two are stung, but the stinger is not deep enough in the wooden armor, and the bee dies anyway.The battle continues.

Frog casualties: 5 deaths
Bees Left: 12
>>
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>>1490316
>>1490314
>>1490308

idk if we're still able to do actions & research each turn but

Research: Small birds have been attracted to the insects at the seaside seaweed farm, they seem friendly enough and are very fast. Upon hearing the about the bee attacks back home, a bunny attempts to tame 1, reasoning it'd be very useful for scouting & conveying messages quickly between the burrows

Action: add arrow slits to the burrows near ground portions, pic related

We'll be able to get everybody to safety & completely block the entrance them, maybe add a huge heavy door
>>
Rolled 2, 96, 5, 59 = 162 (4d100)

>>1490308
bunny bees roll
>>
>>1490260
Retreat all of our chickens from farmtown, we don't want to risk this battle.
Also, choose 4 of our most elite chicken warriors and have them follow the bees without being detected, using the camouflage we have.

Roll next post right?
>>
>>1490315
Alpha Chicken and I are potentially contesting this turn. It is under discussion.
>>
>>1490336
Actually I have an idea for how to fortify our burrow entrances: elevators.


We have cogs and stone cutting, so if we assemble a basic pulley system we can have elevators for every entrance and thus make them seal when they are in the up position. Throw in some basic fortifications on the surface like smaller versions of our stone fort and suddenly the area is safe and secure.


This will however limit the weight of things we can bring in and out of the burrows. Plus the elevators will have travel time which could also prove problematic.
>>
>>1490354
well considering that we only have carts & bunnies leg power, we probably can't get something too heavy to the burrows as it is, a good elivator with a capacity of like 20 bunnies should be able to cope with literaly anything we bring that isn't an elephant. although once it''s down there it should be easy enough to move around because of the trade tunnels connecting the underground.

But ye i'm all for elevators get my vote. That said arrow slits at the entrances are a quick and easy bee solution we can do right now that'll help for all future threats
>>
>>1490336
Making that standard with all burrows would be good. Making all the entrances essentially bunkers.

As for research we should advance our metal working further so we can mass produce our armor quicker so we can make it standard with all bunny soldiers.
>>
>>1490266
We've decided our regular turn for real this time.
Action: Search the mine for more ores
Research: Shield - Wooden buckler
>>
>>1490380
Fair, faster equipment research and converting the entrances to bunker style with arrow slits gets my vote
>>
Rolled 77, 93 = 170 (2d100)

>>1490342
I'm gonna roll for my two groups then. The first for the retreat, the second for my elite camo squad.
>>
>>1490266
>action
Start to form a real military, there will be two ranks for now but more later. 15 ducks are assigned as archers and are given hats and armor while 30 ducks are assigned as halberders and are just given armor.
>research
Use the iron to make iron arrow heads and iron spears
>trade deal
Send 5 archers and 10 halberders to the frogs as support in the militia.
>>
>>1490382
Additionally, send 15 Chicken Coop Guard to support the Frogs as a trade action.
>>
>>1490266
Action:Make it standard in all current and future burrows to make their entrances fortified like so so bunnys wont need to risk themselves to fight invaders like here>>1490336

Research: The craftsman advance their skill with metal working to include more advanced methods so they can produce our equipment faster and of a higher quality.
>>
>>1490416
The Farmtown chickens succesfully retreat. A squadron is sent to track down where the bees come from. They find the hive high atop a thick jungle tree.
>>
>>1490337
The north squadron manage to scare off the bees coming from the north, and they fly down south. The south bunnies fight as hard as they can, felling at least ten bees, but many incur deaths; the count is five when the dust settles. The east entrance manage to pin all the bees into the ground, dead. The west bunnies fight a tough battle, felling down eight of the nine bees, but having four bunnies fall, of which one was a death.

Bees Remaining: 8
Bunny Casualties: 6 deaths, 3 injured
>>
>>1490533
>>1490500
Names for the bunny kingdom's burrows,
The entire country is collectively known as "The Burrow" the capital is Carrotshire, with carrot castle being the name of the fort we finished this turn
Surrounding burrows:
Hoppton
Fluffvile
South burrow
Rabbitsworth
Vegeville
Digland
& the seaside farm is Kelp Cove
>>
Currently:
> Frogs are still battling 12 bees with 35 frogs
> Bunnies are still battling 9 bees with 31 bunnies
> Chickens retreat and found their local hive atop a tall tree.
>>
Rolled 89 (1d100)

>>1490549
Get the injured to the ready hospital rooms for treatment
send bunnies from north & east squadrons to south & west & finish off the bees!

Otherwise, do this>>1490500 this turn
>>
Rolled 36 (1d100)

>>1490567
>>
Am i still battling? Im a little confused
>>
>>1490567
Bunny hospital saves the lives of the injured bunnies. The bunnies with empty hovels go help their brethren to finish off all the bees. All bees are killed, with no injuries sustained on the bunnies.

Currently:
> Frogs are still battling 12 bees with 35 frogs

Preparing other turns in the meantime
>>
>>1490591
yes
>>
Rolled 36, 9, 9 = 54 (3d100)

>>1490592
The aerial frogs lure the bees over the river and fly low, stabbing with spears. The remaining spearmen jump into the river and attack, stabbing and pulling them in. The slingmen swim upstream and volley straggler bees.
>>
Rolled 93, 26, 80 = 199 (3d100)

>>1490606
>>
>>1490606
Froggos got destroyed
>>
Just kill us all x.x
>>1490610
Really tho. Just kill us all.
>>
Rolled 86, 15, 88, 67, 91, 67, 41, 48, 71, 52, 63, 97, 93, 27, 14, 10, 37, 52, 13, 30 = 1062 (20d100)

Frogs all die
>>
Rolled 71 (1d100)

i am gonna practice my rolls , o migthy Kek , give me your bless
>>
>>1490610
The aerial dragonflies try once more to knock as many down as they can, but are unable through the bees agility. Some frogs manage to pin down the bees while flying, but incur injuries in sacrifice for killing the bee. The spearmen have a tough time trying to finish off the bees; only two fall from netting and die from wing injuries. The slingers get the worst of it; seven of them are stung by the bees.

Frog Casualties: 7 deaths, 3 injured
Bees Remaining: 0

It is a tough and sad battle for frogkind. Many question their fragile mortality afterwards.
>>
chicken >>1490382
>>1490486
duck >>1490473
frog >>1490317
these turns agreed by other tribesmembers?

In addition, I will note that bunnies have reached near 1000 people. Once a tribe reaches 1000 population, they are eligible to become a nation. This doesn't really mean anything other than I change your sheet to say nation and refer to you as citizens instead of tribesmembers, but its a fun title and can help transition your clan into a country. Once eligible, a nation candidate must have:

1. A Constitution
2. A formal military
3. More than one town
4. Minted Currency
5. Flag

The constitution needs at a bare minimum to have:
1. defined geographical borders of your current nation-state
2. name of state (you can just do bunny nation or duck nation if you want)
3. governing body (most of you have this, but you can expand it to include whether sitting members are elected, serve for life, etc.)

Remember you can only do this ONCE YOU REACH 1000 POP. If you reach 1000 and somehow dip, you are still eligible.
>>
>>1490688
Let's check how close bunnies are:

>1. A Constitution
Nope.
>2. A formal military
Kinda check
>3. More than one town
Check
>4. Minted Currency
Check
>5. Flag
Check
>6. pop = 1000+
Not check but will be reached in 4-5 turns at current growth assuming no deaths.
>>
>>1490688
Don't forget the bunny turns
>>1490500
>>1490336
>>
>>1490831
which bunny turn are you doing?
>>
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A drawing as crappy as my rolls
>>
>>1490843
This one>>1490500
>>
>>1490843
the bunny king's , the 2nd link is just to show how the arrow slit/bunker thing is going to work

so

Action:Fortify burrow entrances into stone bunkers with arrow slits & a sealable entrance

Research: The craftsman advance their skill with metal working to include more advanced methods so they can produce our equipment faster and of a higher quality
>>
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Bunnies fortify burrows and discover how to make higher quality metals by mixing some other shiny rocks in the copper melting process. They are able to use less copper to make stronger metal products.
>>
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Frogs plant bamboo and practice with their dragonfly cavalry
>>
>>1490881
Is the new metal bronze? (tin + copper)
>>
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Rolled 27 (1d100)

chickens mine and make iron-y shields. They start with five an will make more every day.

> 1-15: Nothing
> 16-40: Common Ores
> 41-85: Iron
> 86-100: Gold
>>
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Ducks learn how cooking iron in their clay kiln makes wrought iron and form military organization. They send some soldiers to the frogs and also finish learning chickenscratch.

>>1490914
Chickens find Coal (45) iknowcoalisnotanore
>>
Rolled 99, 28, 1 = 128 (3d100)

rolling for bee attack
1. Frog
2. Chicken
3. Bunny
>>
Fuck you, op
>>
>>1490941
Bunnies avoid conflict. Shoretown is invaded in a large swarm. Chickens have a moderate swarm come to Forestown.

Writing up battle sequences after I work out. Frogs have additional ally forces of duck (15) and chicken (15) that have come last turn
>>
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>>1490933
Do the ducks have bows?
>>
>>1488035
Man, that's really good!

I'm honestly waiting for us Chickens and Ducks to wage a massive battle against the bees. Because once it happens, it will forever be remembered as "The Battle of the Birds and the Bees" just for giggles. Heck, even if bunnies cap the island, I'd still be happy cause they will still be aware of the battle and it's name for the rest of eternity...
>>
>>1491114
What makes it even better is the fact that I believe they will have little to do with our side of the conflict, making it so that they can't take pride in it. We will forever be remembered as proud combatants in that period of time if it happens...
>>
>>1490974
That face though...

I hope we chickens are aware of this cool ranged weapon. Bunnies, get away! You're already powerful in numbers!
How did people make gunpowder again? I'm pretty sure once we discover it, we can make Chinese handcannons. Here's a link for my fowl brethren so they can understand. https://en.m.wikipedia.org/wiki/Hand_cannon#Design_and_features [\spoiler]
>>
>>1491144
Nope. We are going to be the best civilisation.


I mean, we are pretty much are. Except for us lacking flight but we could make hot air balloons or something.
>>
>>1490959
Shoretown:
40 frogs + 15 ducks + 15 chickens
VS
100 Bees
>>
>>1490959
Forestown:
40 chickens
VS
32 Bees
>>
Anchor for turn 54
>>
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>>1491410
Research: The bunnys feeling as if they can make their crossbows better before they start producing them in mass think of this. They add a Windlash mechanism allowing for a larger draw weight while also doing general improvements to the design.

Action: Begin producing our crossbows in mass so we can make them standard issue with our defense force.
>>
>>1491410
Action: the Alpha Hen is disturbed by the number of bees showing up and orders the production of enough armor and weaponry to outfit a real military force.

Research: chickens discover that binding twine together in thick bundles creates rope, a highly versatile tool for construction and can forge better nets.

Trade: none this turn.

Battle: the residents of Forestown rally, and 3 forces of 10 units try to surround the bees. One force attacks from the front while the other two pincer in to prevent the bees from striking the main settlement.
>>
>>1491431
Rolling didn't seem to work? Trying again. I'm mobile so not sure if that affects.
>>
Rolled 11, 22, 42 = 75 (3d100)

>>1491439
Let me help you out with those rolls
>>
>>1491410
>action
Send a scouting party up the river again
>research
Learn how to make better walls out of brick with bamboo ramps on the inside to get to the top
>>
>>1491399
What are the ducks equipped with
>>
Research: The frogs had heavy losses and mourn their families. However the leadership assembles the tribe and colonies to explain that "Life is to be enjoyed and cherishes, but do not be afraid to defend that happiness to honor those that died."The frogs begin to develop a monk-like philosophy by not letting anger or sadness taking over, but also adopt maintaining happiness by having fun and always being ready for a fight.

Action: Boss Froggo decides to make a holiday in regards to the bees for chickens and frogs to share and hopefully ducks dont share that hardship as well. Unity Day. Froggo holds a celebration at the frog capital.
>>
Rolled 48 (1d100)

also the battle thing:

Make the dragonfly riders take nets, wait hide in some bushes or tree for the bess , make some frogs and allys hide too in the bushes whit spears , the main force of frogs and allys will be in a concentrated in 3 diferent holes whit weapons too , when the bees arrive , the dragonlfy riders will drop the Nets over the bees , making them jave problems to fly and , maybe even to make them fall , then , the hide soldiers will strike for behind and the main forces will aid the attacking soldiers , killling our enemys
>>
>>1491494
Frogs command this battle
>>
Rolled 86 (1d100)

>>1491515
>>
>>1491535
dont we have some bonus or shit?
>>
>>1491499
Thanks lizard!
>>1491546
You need to post battle plan and roll. I suggest asking ducks and chickens what weapon they brought to aid your attack plan. I wouls do it myself, but my rolls are shit
>>
Rolled 50, 10, 90, 83, 24, 22 = 279 (6d100)

>>1491535
>>
>>1491586
Chickens are equipped with wooden armor, shields and axes. Infantry line ready to roll.
>>
Rolled 50, 30, 81, 42, 71, 88 = 362 (6d100)

>>1491609
>>
>>1491620
3 kills against us. A stalemate and 2 kills against bees. Joy. No one will ever join us again.
>>
>>1491620
The tactics attempted to trap the bees in a designated trap. Dragonfly riders manage to pin down many a bee with nets, and fly off to lure out the rest. Many brave a rider die to help keep heat off the ground forces.

At the ground, the hidden forces in bushes and holes are at first undetected. Duck arrows, chicken axes, and frog spear fly, slash, and jab out at the bees, killing many before the bees realized what was going on. Afterwards, the arena was shattered, and it was every frog, chicken, and duck for himself.

It is hard to discern how many remain after the dust has settled, but it is certain that the 100 bees are dead. Unfortunately, many a frog, duck, and chicken die too:


Frog Casualties: 20 injured, 15 dead
Chicken Casualties:12 injured, 3 dead
Duck Casualties: 9 injured, 6 dead
>>
Rolled 19, 93, 11 = 123 (3d100)

>>1491462
>>
>>1491792
Chickens attempt a pincer move, but the bee's mobility managed to escape the trap. The first force of ten manage to fell down 10 of the 12 bees before the remaining move to another flank, who get overwhelmed by the massive push on their front. About seven of the ten chickens are incapacitated, including four deaths. The final flank is successful in destroying all their bees, and join with the first to help their brothers drive out the remaining bees. Though they do kill remaining bees, about an equal number die killing another chicken.

Chicken Casualties: 7 injuries, 9 deaths
>>
bunny>>1491421
chicken>>1491431
duck>>1491480
frog???
>>
>>1491858
>>1491499
Trade: Frogs take the injured allies for emergency medical aid for those that cannot make it home.
>>
>>1491858
Instead of researching the wall I will use this instead
>research
Use bamboo to make simple shields that also have an indent for easier spear use
>>
>>1492014
>trade
In light of the battle the ducks decide to pull out saying that they have bigger plans in time
>>
TO ALL NON-DISCORD USING PLAYERS:

Please lend a name for a geographic feature surrounding your town( lake, river, jungle). A lurker is making a pretty map for the game.

Thank you.
>>
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Ducks pull support from frog militia. They continue making bamboo weapons with shields. They also send scouts down the river again. +10 applies.

> 1-25: Find nothing
> 26-75: Find a minor resource
> 76-100: Find a new clan
>>
Rolled 27 (1d100)

>>1492293
>>
>>1492301
Since the ducks have explored the lake previously, they manage to explore further, and find the river entrance. At this entrance, they find a healthy crop of redcap mushrooms. They plant these immediately, increasing their population growth rate. The river entrance is open to them now.
>>
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Chickens invent strong rope and more weapons. They can equip more chickens, including civilians not in the coop guard. I'm gonna now keep track of only arms and not worry about non-lethal tools.
>>
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Bunnies invent crossbows and mass produce them. Their burrow entrances are now completely protected.
>>
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Frogs make a day in mourning for the dead called Unity Day and form a philosophy to cope with the realization of their mortality by focusing on happiness and life. They dub it croakism. Mood is boosted.
>>
Rolled 30, 90 = 120 (2d100)

Rolling for bee attack day 55

1. Frog
2. Chicken
>>
>>1492602
Shoretown:

> 35 Frogs
VS
> 20 Bees
>>
>>1492602
Minetown
> 35 Chickens
VS
> 50 Bees
>>
Anchor for regular turn
>>
>>1492637
>action
The duck people will build a brick wall to the west north and south of the "town"
>research
Research better bamboo armor for the soldiers
>>
>>1492637
Assuming other bunnies don't show up.

Action: Our surface guards have done well, managing to defeat the menace that is the Bees on multiple occasions. However, we have seen from their combat that they need practice to fight more effectively against this vile threat. Thus we will excavate a section of the burrows for them to practice their marksbunnyship.

Research: Refine our knowledge and understanding of railcart design and production.
>>
>>1492637
Action: It is time, in one days time Bunny kind will surpass one thousand Citizens. The council has gatherer and has agreed a constitution needs to be made. And with that, will be the birth of the first great nation.

Research: Improve our rail way and railcart technolgy.
>>1492694
That isn't exactly needed at the moment. If you've noticed you'd see with the latest burrow improvements were completly invulnerable to bee attacks since OP didn't even roll for the bees to attack us.
>>
>>1492711
Please specify:

1. geographical borders of your current nation-state
2. name of state
3. governing body (most of you have this, but you can expand it to include whether sitting members are elected, serve for life, etc.)
>>
>>1492711
Aye I noticed but wasn't sure if there was another reason for it.


However, seeing as we are now immune we can start expanding rapidly and making our capital amazing.
>>
>>1492718
Don't suppose we could get a world map?
>>
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>>1492718
Here you go as it'll work well with what we currently have.

We also agreed in Discord to name our country collectively as "The Burrow"
>>
>>1492733
And I assume your governing body is the Council of Bunnies as specified on the sheet? I will assume they are assigned for life and chosen by the council from an educated stock from the bunnies if one is dead.
>>
>>1492747
Yes thats essentially it, but we should also mention that should a member show to be unfit for a position their liable to be replaced with a better candidate.
>>
>>1492733
>>1492722
Is this agreeable
>>
>>1492754
I'd never oppose my fellows, so yes, yes it is.
>>
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When the jungle cliffs and beaches re discovered they should be named. The ocean too. But here you guys go
>>
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>>1492760
>>1492753
CONGRATULATIONS BUNNIES, YOU ARE A NATION NOW
>>
>>1492768
Yay! Now we have a flag (and a country), we can take over everyone else!
>>
Also, the fact that bunnies are outgrowing the other tribes, combined, by 17% is funny to me.
>>
>>1492762
>Froggust

Its Croakomo

Its a beatiful map tho
>>
Action: hold a celebration for the birth of the glorious new bunny nation, there's banquets, music, dancing, and later a day of the deadesk ceremony to Mourne those who gave their lives to get us here.

Research: finish glass development
>>
>>1493279
Name

This should raise moral after the few losses we sustained, the scouts, surface guards, doctors etc should all get particular thanks, and the expansion of the head of scouts responsibilities to become a head of defence (military, scouts, surface guard, police etc)
>>
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updated juni map
>>
Rolled 13, 8, 73, 9 = 103 (4d100)

>>1492637
Action: The Alpha Hen orders the production of more carts in able to rapidly relocate the Chickens of the settlements should bees attack. A squadron of cart-driving Chickens is created dedicated to bringing the wounded in for aid.

Research: An incident with a wheel and rope inspires Chickens to develop pulleys, enabling them to increase production in the mine, construction and with other projects involving leverage.

Trade: None this turn.

Combat: The Chickens in Minetown retreat into the mine itself, using the mouth of the tunnel as a chokepoint. 15 Chickens stand ready to confront incoming bees with pickaxes, while another flank of 15 stands behind them. 5 Chickens stand in the rear ready to administer first aid and painkillers to any wounded Chicken, and to pull them from the fray. The Chickens deeper in the mine also bring their spiders toward the surface, hoping they will be ready to feast.

(Flank 1 (15), Flank 2 (15), Support (5), Spiders)
>>
Rolled 86, 56, 71, 30 = 243 (4d100)

>>1493944
>>
>>1493782
Thats not overkill at all.
>muh Croakomo
>>1492637
Research: They study the bees, their furs, stingy bits and everything else.

Action: Build termite farm in Poddles Town

Trade: Terminate trade for bricks and bamboo
>>
>>1493944
how many spiders? You have 19 females and I would say around 10 are from the capital, so I could assume 10 but want to make sure
>>
>>1493976
Females are reserved for breeding and venom harvesting. 10 males would be accurate (they're the work dogs)
>>
>>1494005
>>1493947
Chickens tactics and support basically save their tailfeathers this battle. The pickaxed chickens hack hard at the funneled bees, managing to crush at least twenty of them before being pushed further in. Other bees die by having their stingers broken off through the wood of the shield. Support try quick as they can to pull back the front lines and heal them, but lose five to fatal injuries. The remaining second flank comes up to replace the injured first, but are a little rattled by the deaths of the battle and many of them are stung as well. The spiders are forced to be released as a final option, hugging the bees full on with their long limbs to take them down. All of them destroyed along with the bees.

Chicken Casualties: 14 dead, 10 spiders dead
>>
Currently Battling:
> 35 Frogs vs 20 Bees at Shoretown
>>
While we wait on frog combat:
Bunny: >>1493279
Chicken: >>1493944
Frog: >>1493958
Duck: ???

Confirm?
>>
>>1494098
Confirmation from me for the bunny action.
>>
>>1492711
>>1494098
>>1494113
I apologize, there seems to multiple bunny actions
>>
>>1492711
>>1494115
This is the action were doing this turn.
>>
>>1494121
Yeah, I thought that action had already passed seeing as OP said we were now a nation(>>1492768) but if it hasn't, then I will support you.
>>
>>1494121
>>1494123
Got it
>>
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There now its all shiny and nice
>>
>>1494176
Yaaaay
>>1494045
Oh no
>>1494041
Good job!
>>
Rolled 34, 48, 32 = 114 (3d100)

>>1494045
Frogs will never give up their water, kites and fish!

Their new outlook on life gives them purpose to work together and fight harder than ever! The Dragonflies appointed a cavalry leader. Frogustus the Survivor. 14 dragonflies enter battle with every two paired off with a net. They fly thru their numbers to knock out as many as physically pissible before being forced to drop them. 10 Spearmen stab the fallen bees like before and 11 halberd warriors defend the stabbers and hack away at the bee scourge.


Inb4 RIP frogs
>>
Rolled 72, 92, 99 = 263 (3d100)

>>1494277
>>
>>1491207
Can you please stop reading my secrets. I'm asking nicely here and I really can't get on discord for complicated reasons.

>>1492773
May the Holy Loaf have mercy on us all...
>>1492790
Even more mercy on us all...

Seriously, did anyone in my tribe read what I wrote?... It could really help considering how pebbles can fire out of it like a primitive shotgun [\spoiler]
>>
>>1494176
What does the red outline mean?
>>
>>1494283
The frogs, led by Frogustus the Survivor, rally together and united by their Croakist Philosophy, fly onto battle with their dragonflies to knock as many bees down as they can. Many a frog fall, but through sheer determination survive with injuries. 12 bees are knocked down, the remaining stinging the dragonflies or their riders to death.

Fewer groundfrogs die than usual, but the ones who die take down as many as they can before they do. With a stinger through his chest, the spearfrog continues mutilating the netted bee and the halberdfrogs defends the spearfrog till his legs spasm from the sweet release of death.

Frogustus weeps in joy. They had fallen, they were bruised, they were torn apart, but they had lived, dammit. They were ALIVE!

Frog Casualties: 8 deaths, 10 injuries
>>
>>1494371
thats bunnyland baby
>>
>>1492675
Is this duck turn?
>>
>>1494418
Yes
>>
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Bunnies declare their nation: The Burrow. Glorious celebration is held for bunnykind.

They also improve their railcarts to hold up to five bunnies. OP updated map to show trade tunnels as well.
>>
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Chickens make more carts to carts to aid chicken settlements under bee attack. They also invent the pulley to help speed construction.
>>
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Frogs study bees and build a termite farm. Pop growth shoots in Poddles Town. They terminate duck trade and study bee biology from dead bees. Among knowing about their stingers, fur, and flight mechanism, they also find they are delicious.
>>
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Updated pop. Also, some frogs find solace to their questions about death from the Duck Doctrine, and their proclamation that in the afterlife, all will live in their personal pond given you worship the Duck God.
>>
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Ducks BUILD THAT WALL around their small camp and improve their bamboo armor. It is now as strong as chicken wood armor.
>>
Rolled 55, 20 = 75 (2d100)

Rolling for bee encounters Turn 56

1. Frog
2. Chicken
>>
>>1494481
Chickens avoid battle, Frogs face bees on a new front

Unity Market
> 20 frogs and 15 chickens
VS
> 25 bees
>>
anchor regular turn
>>
>>1494554
Research: Finally finish learning how to properly make glass so we can have things like spyglasses and such.

Action: Build a dockyard at Kelp Cove for our (Future) fleet. We'll need it if we ever want to explore beyond our island.
>>
Can we please research gunpowder? Guys? I feel like I'm giving the other tribes ideas... The bunnies are aware of what I said...
>>
>>1494554
>action
Send miners to the mining place we found to mine
>research
Start researching medicinal properties of mushrooms and start making bandages out of cotton
>>
>>1494562
From the sound of it, we could have a penguin tribe!
>>
>>1494571
Mate, we aren't going to be outright hostile with you for no reason. I mean, we literally would gain nothing from the elimination of your tribe or any of the other tribes.

At most we get some iron from the chickens and land from you all. Iron we can get ourselves and we have land in surplus. In fact, peaceful interactions with the ducks would benefit us greatly, seeing as they have holdings on another island and could direct us to it.


Our threats and actions to strengthen our armed forces are because you started the whole militarisation thing. Also the bees. Also because it is funny, to be honest that is almost the entire reason, seeing as you are terrified of a non-existent bunny threat.
>>
>>1494554
Action: Frogs turn the bee furs into capes for their flying units. Frogustus gets a cape with wings for his excellent services and boost morale.

Research: Frogs begin to study bouyancy as they wish to make sturdier floating homes in this trying times.
>>
Rolled 19, 46, 51, 29 = 145 (4d100)

>>1494548
Frogs knew this day would come. So did their clucky companions.

5 dragonfly units by dropping nets, then using spears to combat. 10 Grounded frogs use their agile froggy legs and leap around the market to disorient the bees and stabbing down upon them. Others can be seen dashing out their tongues in attempt at eating them alive. Boundries have long since been crossed. 5 frogs keep to the windows of their homes and fire with slings in the chaos. 15 axe weilding chickens take out the low flying bees as the leaping frogs take out the higher ones.
>>
Upon discussion with players, I am thinking of introducing a culture mechanic. How it works is that some cultural aspect (fashion, religion, etc.) will be introduced into a civ, and the civ will roll to see whether the civ will ignore it, appropriate it, or accept it.
> 1-50: Absolutely no influence
> 51-75: Appropriation into influencee's culture
> 76-100: Adoption of culture and recognition of its origin

Please vote below your thought, and reply with any questions/comments/thoughts.
http://www.strawpoll.me/13035324
>>
>>1494464
Going to revert the duck influence since it doesn't make sense canonically.
>>
>>1494554
Action: Search to the south for a material that can catch fire and keeps a flame.

Research: A device that can launch objects such at stones using our pulleys (catapult)
>>
Rolled 52, 59, 11, 37 = 159 (4d100)

>>1494619
>>
>>1494683
Ow ow yay ow
>>
>>1494647

A majority of players agree on a culture mechanic, so please revote whether you would rather have 25% chance of no influence or 50% chance
>>
>>1494722
new poll link:
http://www.strawpoll.me/13035669
>>
>>1494722
hey kiddo
>>
What does it mean by culture being adopted, can you give an example
>>
>>1494784
I assume things like the fact the Frogs now believe in the afterlife thanks to their interactions with the Ducks.
>>
>>1494784
Appropriation - Christianity was originally a Jewish sect. Their influence and efforts to convert around the Roman Empire over the years allowed the idea of Christianity to be popularized, and eventually recognized as an institution. Christian holidays had changed to include roman traditions, hence Christmas Day is the same day as Saturnalia. It was Roman to be Christian.

Adoption - Following the Reformation, the idea of Protestantism rapidly spread through Europe via different sects. Each state had problems in battling Protestants. They did not recognize them, yet their citizens still were influenced by Protestant beliefs. It was unclear whether to be French, English, or German was to be Protestant or catholic.

In a nutshell:
> Appropriation - you accept the ideas to fit into your culture as your own, no civil strife
> Adoption - the idea is accepted completely unaltered by the acceptors, potential civil strife.

Make sense?
>>
>>1494683
Frogs fight once more under tough conditions. They manage to pull off seven bees, but all fell with them down into the ground once stung. However, the Meanwhile, the remaining eighteen bees had it tough but fair against the bees. The grounded frogs used their agility to gain edge over the bees, felling at least seven before one got the sting. The slingers were incredible, stunning most of the bees on the field for the chickens to slash into pieces. Due to their efforts, they had the effect of saving many chicken lives (though some were injured from attempted stings that were stuck in their armor).

Casualties: 6 Frogs killed, 3 Frogs Injured, 4 Chickens Injured
>>
Bunny >>1494562
Duck >>1494572
Frog >>1494590
Chicken >>1494664
yes?
>>
Also, the poll is clear for the culture mechanic, it will be
> 1-50: Absolutely no influence
> 51-75: Appropriation into influencee's culture
> 76-100: Adoption of culture and recognition of its origin
>>
>>1494853
Confirmation of bunny turn.
>>
>>1494853
Yes
>>
>>1494853
Yes
>>
>>1494867
>>
>>1494850
bees against bees?
>>
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Rolled 82 (1d100)

Ducks make cotton bandages and send more to the mines.

> 1-15: Nothing
> 16-40: Common Ores
> 41-85: Iron
> 86-100: Rare minerals
>>
>>1494896
Ducks find more Iron (75)
>>
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Frogustus is dorned a hero with a cape of bee wings, his fellow riders in bee fur capes, and the frogs study buoyancy to make sturdy, floating homes. They know how to manipulate the right woody material to achieve this now.
>>
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Bunnies slowly learn how to advance glasswork and build a port at Kelp Cove.

>>1494942
adjusted pop growth for med. discoveries
>>
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Chickens work on making a small launcher and finding something they can light on fire. The launcher is the size of their male spiders and can launch projectiles the size of a chicken's fist.
>>
Rolled 88 (1d100)

> 1-25 - nothing
> 26-75 - something ok
>76-100 - something terrific
>>
>>1495032
Op did you fall asleep or something?
>>
>>1495546
he is out to the movies
>>
>>1495563
Ah.
>>
Rolled 6, 30 = 36 (2d100)

>>1495032
Chickens find sulfur pits.

Rolling for bee attacks.

1. frog
2. chicken
>>
>>1496441
Chickens face bees at Forreston

> 45 Chickens
VS
> 30 Bees
>>
Anchor for regular turn
>>
>>1496454
Assuming no other bunny controllers turn up:

Research: Considering the lack of pressure on bunny society to innovate in any field, as all their tools and methods are sufficient for surplus, they instead find themselves needing more ways to spend their growing free-time.

Thus they create the first plays and dramas: Fiction of great heroes fighting bees the size of a fully grown sheep with skin hard as copper and barbs more piercing than any bow; cautionary tales of greed, anger, slothful and cowardly antics; even comedies.

Action: To continue this seemingly unending golden age of prosperity, stability and growth: new trade tunnels to another 4 colonies, uniting the entire nation in the system.
>>
>>1496472
I like this, always up for more bunny culture

this should also get the people more in mind to build some defenses in case of any new threats in future
As for no pressure, the ancient greeks had a yearly competition between city states for art , which is how they advanced their sculptures so fast from basic statues to the modern idea of "classical" sculptures. We could try something similar to auto upgrade equipment we've not touched every few turns?
>>
>>1496560
That would work but I kinda want to go for a 1500's china feel. They reached a level of technology and just stayed there because there was no outside force to push development and they felt further advancement would result in instability and chaos.

I want us to remain a culture like that at least until we encounter another tribe. Just focusing on expanding and refining our civilisation's technology / ideas.
>>
>>1496454
Research: With a moment to breathe from the lack of a bee attack the ground frogs come up with a camo strategy. They wrap themselves in leafy robes and line it with lake weeds. They always decorate their hats in long weeds as well to keep hidden. It also looks badass for the fashion concious.

Action: Frogustus the Survivor was appointed to search for the bee hideout and destroy it.
>>
>>1496564
Obviously not alone. He will have a team.
>>
>>1496454
Action: Explore up the river looking for resources along the way

Research: Change our leadership to a monarchy. The new monarch shall be decided in a contest of mental and physical strength. All leadership positions will be chosen this way.
>>
>>1496454
>action
Have scouts look for coal deposits near the mine
>research
Seeing how well the halberds work the ducks decide to deconstruct them to learn how to make their own make their own
>>
>>1496562
You've literally just said that advancing is bad because of the potential for "instability & chaos" while at the end of the paragraph you're advocating to keep going
Yes there's no external influence to cause radical change, but stagnating because of fear of moving forward is silly. It's best to create our own pressure to speed things up, even if it is just expanding & refining, there's no reason not to encourage innovation & say "right we're done, gg guys". There's plenty to still do, including take measures to protect against "instability & chaos", increasing quality of life & preparing ourselves for future threats to name a few. On the topic of which, what EXACTLY do you see going wrong if we use our age of prosperity to keep moving forward with less roadblocks, why should we be scared
>>
>>1496472
>>1496562
>>1496591
Things we can look into still in our peace time, extend education to university levels (gives access to chemistry, better engineering etc so our reserach happens faster), gunpowder ingredients are all underground to make weapons, fireworks, combustion engines etc, maybe improved diggers, develop our weapons & armor (longbows are better than crossbows when above 100m, making them much better for the scouts, while crossbows are great for the shor trange colony defenses), tame birds for scouting, if we've got engines & a university we can probably start looking into electricity from our ports, & science in general (why scout when you can detect other tribes with radios), expand tunnels, improve hospitals by refining plants for medicine, toxins, etc, writing (expand festivals, stories, plays etc).Everything will be quicker if it's all a high spirited competition, especially since we have a huge amount of individual bunnies who can contribute tot he innovations, really we can make research and tech really quick & advanced
>>
>>1496591
You are misunderstanding what the final lines mean.

I am saying that we stop developing new technologies (e,g gunpowder or anything else to revolutionary) and instead focus on refining our existing technologies (crossbows for example) to the point of perfection and exploring their complete potential (e,g gears and pulleys to automation or mechanical computing).

As to potential disasters that could occur if we advance too quickly, we could experience overpopulation, insurrection, mass unemployment and cultural schisms between the capital and colonies. Not to mention the game can be pretty boring if the rest of the tribes are much weaker than us which is part of the reason I want to focus on cultural developments, so they can catch-up.

>>1496602
See, this is what I mean. Assuming OP allowed us develop the stuff you have suggested in a timely manner, the other tribes would have no way of beating us and we effectively win the game .
>>
>>1496633
isn't the point to win?

We've got the medication & food supply to support far far more population, i didn't know the bunnies were even employed desu but the expansion & development will provide more than enough to do, i don't know what we'd have cultural schisms about, we don't have a religion , the only real issues would be an insurrection but the bunnies are prospering and extremely happy, why would that come about? sticking with the status quo would probably give rise to that

I DO see the point about letting others catch up, but we don't interact with them as it is, so there's no point. REALLY the disparity would give them an excuse to be more creative with their stuff since we ARE the pressure
>>
>>1496640
Ah but is the fun in the winning or in the journey? For me, it's staying just ahead of everyone else and constantly dancing on that knife edge. Thus I find it hard to agree with your logic.

The fact is that if OP feels we are running away with the game, he is entirely within his rights to intervene in such a way as to weaken us. Thus it is better for us to stay a close front runner as that decreases the chance of such punishments.

I would also point out that we aren't capable of supporting insane expansion, our government is incredibly underdeveloped and we lack any sort of culture more unifying than the fact we are all bunnies. What is to stop one colony deciding they want to be self-determining and seceding from our union? Or all of them for that fact? Once we expand beyond a certain size our nation state will buckle under the administrative strain without significant planing and investment.

Also I would point out the risk of disease rising as population densities rise, thus we need to be a nation of many smaller colonies rather than a few bigger ones. This further strains our economic and administrative problems. We have developed almost no medical technology besides a singular salve and a glorified maternity ward we call a hospital.

This is before mentioning the fact that we aren't the pressure that the other tribes should be scared of. We are a isolated tribe who are quite possibly the least militarily experienced of them all and we lack any sort of close range weapons besides a few axes and hoes. Literally less than 10 if I remember rightly.

If they acted as a group and each advanced and shared their tech, we would be beaten in a matter of turns.
>>
>>1496589
>>1496579
Ducks, you must either gain a third group member, or I may have to start rolling for turns if you can't come to a consensus.
>>
>>1496645
Fair points especially the OP 1, are you in the discord? We were discussing a religion to prevent indoctrination, which would probably more than suffice to unify our culture

Also you're right with the medicine, imo we should invest a turn getting our biologists & chemists to break down samples of all our available plants to help isolate medicines, We could also make cotton bandages, wheelchairs, crutches & maybe metal medical tools using fire for sterilization, although i reckon OP'd make us upgrade our education system to university level for that.

Being underground it shouldnt be too hard to get gunpowder (sulphur, pete, charcoal etc), plus our bowmanship and defences are excellent

For the benefit of all bunnies not in discord, the religion idea (so far) is the golden bunny, which essentially tries to encourage bunnies to be the best versions of themselves & to prosper.
The bunnies have virtues (curiosity, industriousness, companionship etc etc), with each one being represented by a different coloured bunny, with all proffesions & council leaders & paths leaning towards 1 or 2. When a bunny dies, if they have achieved the pinacles of each virtue, they become a golden bunny & OP brings them to the great golden meadows to play forever more. If they've been found lacking in any aspect, they are reincarnated & keep cycling through lives until this is achieved & they break the cycle.
This puts all jobs & virtues of bunny society on an equal playing field to each other, with each having their own celebrations to value them & those who represent them the best. It allows the bunnies to strive for better & have structure to where they fall short & how to improve & the ability to bring them all together. There is no leader, but the council members (being those who have achieved the pinacle of each proffession) are viewed very highly as models of the particular virtues the path they took represents.

We still need ideas on exactly WHAT the virtues are & what colour the representitive bunnies are (they are expected to have overlap), so far we've got
Curiosity & progress - White bunny - things like exploration, knowledge, scouts etc
Industriousness & grit- Brown bunny - Labour, discipline etc

I'm thinking companionship/community being a green bunny - helping those around you, teaching & education, soilders
pink bunny for looooove & sex etc
idk what else, those are some ideas
>>
>>1496660
I think there should be a yellow bunny for joy & celebrations & artists & music etc
On 2nd thought, maybe the pink 1 can be passion & include competition & emotions

Looking forward to suggestions
>>
>>1496660
I am not in the Discord, nor will I be. Seeing as I hate making any sorts of accounts.

As to a method of preventing any sort of indoctrination, are we talking internal or external indoctrination? Political, social or total?

In regards to medical, I know of the situation thanks to great personal interest in preventing the black plague of bunnies and would advise investing in creation of glass surgical equipment for it's sharpness, medical garments to be purified at a moments notice in fire and so on.

As to the getting gunpowder, no. It's too dangerous in a underground society to have explosives although I could see limited production in above ground towns and such.


As to your ideas for a religion, I can see the utility of such a system. With a similar tint and feel to Buddhism and so on. A focus on the idea that you don't have to be a perfect example of every virtue in one life, so long as you get them all by the end, and on the interconnections of every-bunny and their jobs.

As to potential ideas, you could have copper to represent sacrifice / bravery in combat / danger, along the lines of the material that our armour is made of and the heads of our arrows and crossbow bolts.

You could have glass, representing clarity of thought or purity of soul or even healthiness (what with it being spotless and clean / clear).
>>
>>1496678
OP added rolls on indoctrination when interacting with other cultures, so it'd be external, I'm thinking this would also double up to unify bunnies. Plus the council are viewed highly which should help prevent religious insurrection, & glues the community which discourages riots & other problems of those kind

Glass equipment is a far better idea that metal, easier to produce with the beach sand & won't rust. Maybe there can be a blue bunny for clarity, self reflection & understanding which goes with your "don't have to be perfect" idea, just strive to the best version of yourself

IDK about regular worship & having specific materials for them, it'd be a waste of rescources & bunny manpower, especially since the whole system encourages the actions they take rather than "you must worship with x for y amount of time". At holiday celebrations it'd be fine though to use symbolism & idols for that virtues aspects
>>
>>1496688
Nah the reason for assigning each different virtue a material is fairly simple: it makes it so much easier when you want to reward medals for exceptional virtue.


Also, we could just try being xenophobic or imperialist in our world view. That'd keep us safe from cultural contamination for the most part.
>>
>>1496723
ye i suppose, but clearly we're not because we're considering slowing down for others to catch up

but ye medals make sense
>>
>>1496726
Also, we should really get started on automation of every industry possible, seeing as all of our settlements are along rivers, we can use water wheels to power our civilisation.
>>
>>1496735
True, bunny king's advocating that a lot atm, he also wants to build a ship & explore other lands.
I want to improve our tech first & get long distance communication , there's so much to do
>>
Rolled 75, 12, 17 = 104 (3d100)

>>1496450
Split the chickens into 3 groups.
Main frontline force with shields and axes of 35 chickens.
5 chickens with nets. Seeing as how hitting flying targets can be difficult, ensnaring them should be beneficial.
The remaining chickens is the medic group to heal injured chickens.

Let me know if I missed anything.
>>
http://www.strawpoll.me/13039635
>>
>>1496744
Long distance communications would be easy depending on how descriptive you want the messages.

As to building a boat, I would point out our most advanced naval project is a raft. We are so far from seafaring that I am honestly surprised it hasn't caused any problems.


Automation on the other hand will be easy, given we already have gears and thus could easily start making automated millstones, hammers, saws and bellows to reduce the labour of our empire.
>>
Rolled 77, 23, 10 = 110 (3d100)

>>1496756
>>
>>1496763
Wow, pretty similar rolls.
>>
>>1496760
How do you suggest doing communication? All i've got for over seas is taming some messenger birds maybe seagulls

Ye to get a boat going we need to :research boyancy, carpentry, spyglasses, long distance comms, seasalt & brine for food storage, & probably a few other tings we've not thought of
>>
>>1496784
Well, depending on the distances involved, you can always rely on a good signal fire. However an alternative idea would involve getting basic gunpowder and making fireworks.
>>
>>1496769
The chickens attempt to throw nets over every bee they see; only seven bees are netted and hacked. The rest engage in feud with the 35 axe-chickens. They manage to win with few casualties, the healing chickens quickly sending back how many ever injured chickens they can handle.

Casualties: 3 dead, 3 injured,
>>
frog >>1496564
bune >>1496472
duck >>1496589
>>1496579
chicken???
>>
>>1496809
After discussion on discord, ducks have decided to combine different parts of their turn. Still need chicken.
>>
>>1496809
Confirmation from us bunnies.
>>
>>1496809
Action: Construct a barracks at the capital where military training of chickens will take place.

Research: Torches using the sulfates that were found last turn. Hopefully this makes it easier to make use of the mine.
>>
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Ducks learn to reverse engineer stonecast halberds using their kilns and explore downriver they just found. Flowing with the current, they find the bunny burrows, with many strange flying black and yellow striped insects hovering above. A sympathetic Burrow citizen saves the duck envoy of ten by inviting them inside their burrow for protection, leaving their bamboo craft beached. Using the trade tunnels, the duck scouts meet with the Council and manage to come to an understanding through primitive actions.
>>
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The first thespians of The Burrow craft the first dramas in the form of plays. The art of theatre excites the imagination and entertaing the bunnies, much quarantined from the vicious bee menace resting outside. They also begin building more trade tunnels. They have three colonies on the other side of the river that they will connect with two tunnels, and will estimate another two days to connect their shore colony to The Burrow proper.

The Council invites the foreign feathered dignitaries inside their comfy chambers. Initial greetings are strange but welcoming.
>>
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fixed
>>
>>1496852
>>1496864
I honestly can't see a difference...
>>
>>1496872
Never mind, now I see it.
>>
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Chickens find by impregnating some thin wood pieces with sulfur, it would quickly light on fire. They also construct a barracks at the capital.
>>
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Rolled 6 (1d100)

Frogs make camoweeds and root out for the bee hideout. They have a very good idea of where its located after the many attacks they endure

> 1-10: No luck
> 11-100: Find the hive
>>
>>1496864
Action: GOLDEN BUNNY RELIGION WOLOLOLOLOLOLOLOOOOOO

Research: Carpentry from the crafting room

Trade:oats and lakeweeds for carrots and oranges
ducks are greeted with celebration song & food for the outsides. they love the food & want some of it. They spend a while with the bunny council trying to come up with a way to communicate. since they can both write they achieve this by drawing in the dirt & making positive & negative sounds & take it from there. Obviously the bunnys are happy to give them some food, but want to see what the ducks have in return, so they go to the boats outside & decide they want whatever crop this delicious packed lunch is
>>
Rolled 13, 65 = 78 (2d100)

>>1496945
The frogs scout out one of two potential hive locations. The other is sure to yield success.

Rolling for bee attack Day 58

1. frog
2. chickn
>>
>>1496949
Looks like chickens face battle at another colony.

Minetown:
> 40 Chickens
VS
> 35 Bees
>>
Anchor for regular turn
>>
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>>1496945
Action: Continue search for the Hive
Research: Create a religion revolving around the Dragonfly's carrying the souls of warriors to the Eternal Pond in the sky, this is to be in conjunction with Croakism and help further our warrior culture.
>>
>>1496960
Nigga hol' up
>>
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>>1496954
Latest map
>>
>>1496960
We made a religion 2 turns ago. Slow it down. We have shit to do. I do appreciate adapting croakism though. I dont wanna risk losing dragonflies over heretical beliefs. We need them for battle, not ceremony.

Research: Study and weaponize poison frog venom to weaken our enemies.
>>
>>1496954
Assuming no other bunnies enter a turn:

Research: Seeing the existence of other races, sapient ones capable of civil discourse, the first Thespians are inspired to create another group of plays. About fantastical races, places, technologies / materials and traditions far removed from their own.

Action: In reaction to the arrival of the ducks, a primer of the the Bunny-writing shall be prepared and exchanged, as a gift after a grand feast and celebration for all to enjoy.
>>
Rolled 76, 90, 88, 50 = 304 (4d100)

>>1496952
>>1496954
Action: The Alpha Hen awards accolades to some of the most experienced fighters in the Coop Guard, drafting 15 of them into an Elite Commando Unit that works to improve their training and tactics at the barracks. They develop stealthy guerrilla tactics and practice using camo and techniques that ambush.

Research: Improving catapults for accuracy, output and overall power.

Combat: With the luck of the last offensive, the Chickens in Minetown fall into similar tactics. Falling back into the mine to choke off the bees, 15 Chickens form a front flank while 15 more are ready to relieve them behind, all wielding shields and axes. The remaining 10 chickens act as support, with 10 male spiders ready for a feeding. The taste of bee is sweet, and it's been too long.
>>
>>1496977
Philosophy is not religion and our people are be seduced to worship the Heathen duck god with promises of the afterlife. If we do not do something to counter it our culture will die to the hands of the Duck.
>>
Rolled 31, 41, 37, 95 = 204 (4d100)

>>1496996
>>
>>1496997
Join the discord in the OP, your team mates have plans for these things.
>>
>>1496945
ahahahahahahhahahahahahhahahaha

>>1496946
We're also trading maths for paper & abit of bamboo

Ducks are impressed by the tunnels & want to learn , bunnys also want whatever the little boat is made out of & to know whatever they can do with it

to be more specific with THE GOLDEN BUNNY RELIGION

The golden bunny encourages the best versions of it's followers & to prosper.
There are virtues, each represented by a different colored bunny & all walks of life lean towards one or more of them in some way, there is always significant overlap but in general These are:
>White bunny - Curiosity - this is best represented through discovery,exploration, knowledge, scouts, innovation
>Brown bunny - Industriousness - Best represented by labour, discipline, endurance
>Green bunny - Community - Best represented by helping those around you, teaching & education, soldiers defending home
> Red bunny - Passion - Best represented with love, competitions, celebrations, skills & talents (music art athletisism )
> Blue bunny - Clarity - Best represented with self reflection, acceptance, calmness & adaptability

During their lives, followers attempt to live up to these virtues. If they achieve their personal full potential in all of these. Upon death, the creator of this universe, the one above all, some call him god, others OP, ascends the fully realised golden spirit into their own personal golden paradise (e.g golden bunnies through the great gold meadow), for aslong as they wish until they wish to leave forever.
If a individual is found wanting & has not realised their spirit, it is reincarnated to try again & again in a cycle until they break free.

This puts all jobs & virtues of bunny society on an equal playing field to each other, with each having their own celebrations to value them & those who represent them the best. It allows the bunnies to strive for better & have structure to where they fall short & how to improve & the ability to bring them all together. There is no leader, but the council members (being those who have achieved the pinacle of each proffession) are viewed very highly as models of the particular virtues the path they took represents.
Regular worship is discouraged, as progress in this religion is entirely dependant on oneself & their actions, although on celebratory days, symbolism & objects are used to represent & celebrate the values & teachings of each pillar of the GOLDEN BUNNY religion
>>
>>1494664
Extremely long ranged (potentially area of effect) weapons... Nice!

>>1494577
Yeah, I know. But if you wanna survive when things go south, info is just as powerful as a nuke. So respect my censored text please!

Chickens only
So we make burning ammunition for our catapults right? That sounds like a good idea
>>
>>1497009
Actually changing brown bunny to black
>>
>>1497014
We'll be taking down a hive before anyone else even finds one. We've got this planned out. We literally can't tell you because there's no way to do so privately, so you're just gonna have to sit out for a little longer to see how it unfolds.
>>
>>1497014
Fine but I would point out, if we really were going to just go military Junta, I wouldn't be making our people watch plays and make art.
>>
>>1496996
Hooray! Muh camo is useful!
I wonder if we can create Kenclucky fried bees...

>>1497009
That's honestly a beautiful religion in my opinion, but the real question is did you make all by yourself with no inspiration...
>>
>>1497030
Nah, me, bunny king & light blue anon all contributed
Bunny king came up with the golden bunny & afterlife, I came up with the pillars & reincarnation cycle, light blue anon came up with holiday customs & the blue bunny
>>
>>1497025
It's alright, I'll try to prevent saying what you guys are thinking of doing by interpreting it through your actions...

Say, did you guys notice my Chinese Hand Canon idea? It's essentially a primitive shotgun... I also have other Chinese weapons ready for discovery should you ask for them... [\spoiler]
>>
>>1497043
Yes we noticed. Right now we have more pressing priorities, but it isn't a bad idea.
>>
>>1497039
I was referring to "did you look up religions and took what sounds good" but that works too I guess... Good collaboration though!
>>
>>1497045
I'm somewhat useful! Yay!
>>
>>1497049
I sure didn't, but upon reflection it seems like a mix of capitalism, buddism, satanism & maybe somethign pantheon/pagan related?
Ty though, chickens should join for a chance to go to the great golden roost
>>
>>1497005
The chicken coop guard, accompanied with training, experience, and a little bit of luck, manage to eradicate the bee swarm by choking it inside the mining tunnels, finishing wave after wave, and falling back to be healed while supported by the second front, rotating in and out. They are so effective they don't even use the spiders, and no deaths are incurred, though injuries are sustained afterwards.

Chicken Casualties: 3 injured
>>
>>1497056
If we had to create a religion, all I know involving it would be that we either act nice or get sent down to the fryers with Mr. Sanders (the human, not me)
>>
>>1496954
Action: Continue search for the Hive
Research: Create a religion revolving around the Dragonfly's carrying the souls of warriors to the Eternal Pond in the sky, this is to be in conjunction with Croakism and help further our warrior culture.
>>
>>1496946
>>1497009
Bunny turn

Although brown bunny should be black*
>>
>>1497089
Rayciss
>>
So Far:

frog >>1496960
bune >>1496996
chickn >>1497009
duck ???
>>
>>1497027
Athens was for arts and intelligence, but then Sparta kicked their bun buns even though they were once allies. Then Rome came along had both of their strengths for a little while, until the whole place crumbled through a power struggle. Some time into the future, Russia and America were comrades in a bloody war. Even more time later, they're fighting over who is the superpower to keep themselves from dying... Knowledge and Power go hand in hand, but peace can never last...

With that in mind, we know you guys have enough people to generate might and minds at rapid rate. So, with what little we've got, we have to make sure everything counts.

I'm bad with normal Infrastructure, but know how to protect and fight decently. Can't say I'm bad or good, but I know what I'm doing.
>>
>>1497129
Chicken & bunny are the wrong way round, make sure you get the first post that's linked

I clarified the bunny turn here
>>1497089
it's
>Action: Religion
>Research: Carpentry
>trade: [Carrots oranges & teaching maths] for [Oats, Lake weeds, making paper with a little bamboo to make our own]
>>
>>1497133
See you have a point, we are technically advancing rapidly, on the other hand we aren't applying it in a productive area in regards to production, war, health or science.

It's only useful for occupying the people and we could accomplish that with some alcohol.
>>
>>1496954
>action
While the scouts were out scouting a strong warrior stepped up and called himself leader of the tribe. When people tried to protest he said he was sent by the duck god and everyone hushed down
>research
Start to learn how to make more ducks reproduce to make the tribe a little bigger
>>
>>1497141
>trade
The scouts come back with the trade deals and the new king agrees
>>
>>1497138
Don't you mean Vodka, comrade?
>>
>>1497138
>>1497159
Actually, once you have enough tech, replace both of that with anime if you want.
>>
>>1497162
Why do you think I got our people to develop painting and plays? It's all leading up to it.


We will be China and Japan combined.
>>
>>1497141
>research
Research how to make rope from twine to use for better net making in the future
>>
>>1497174
>research
Learn the medicinal properties of mushrooms to help squash the low pop rate by treating the dying young
>>
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Bunnies trade with ducks math and some foods for papermaking and some other foods. They also learn carpentry and organize society into the Cult of the Golden Bunny.
>>
>>1497189
updated sheet and rolling to see in duck-bunny convoy get encountered by bees

>1-25: No Bee encounter
> 26-100: Bee Encounter
>>
Rolled 85 (1d100)

>>1497197
forgot roll
>>
>>1497129
I rejected this frog turn OP
>>
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>>1497200
Well of Life Shore:
> 10 duck scouts + 20 scouts
VS
> 18 Bees
>>
Rolled 70, 94 = 164 (2d100)

>>1497200
The approaching bees are spotted from far across the open meadows, Bunnies get into a line behind crouching ducks & begin firing to pick off bees

The ducks prepare their halberds to impale any bees once melee range allowing the bunnies to reload & unleash more volleys
>>
>>1497206
I'm in love, is this how a parent feels watching their offspring walk for the first time? Saved
>>
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Ducks complete trade deal and improve pop growth with mushroom salves. They also restructure to form a theocratic monarch, claimed to be chosen by the Duck God.

(Bunny and Duck trade will not be completed if the duck envoys all die)
>>
>>1497212
sorry, correction, ducks prepare their shields & swords , only making gaps between sheilds to slash & stab bees
>>
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>>
Damson
>>
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Frogs weaponize their brother frogs poison and find the beehive. It is similar in dimensions to the frog tower, but with a larger radius. Adult, soldier bees seem to be on the outskirts while tinier, adolescent bees mature on the inside, waiting for the day they grow too large for the hive. The sound of the buzzes is deafening. Its unclear how man bees are inside, but there are at least 100 bees on the outskirts of the hive. Frogs may use this turn to strategize an attack.

> 100 Bees and Beehive
VS
>??? Frogs
>>
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Chickens learn to improve their catapults to be more accurate by making smaller rounds and tighter ropes around stronger pulley wheels. They also train some coop guards in sneaking around with their leafy camo.
>>
Rolled 14, 56 = 70 (2d100)

>>1497212
Bee roll
>>
>>1497361
Use our Dragonflies to drop flaming nets on all over the hive in viscous hit and run waves. The Riders will then move to lure the adults into a waiting ambush of the Froggy army!

Strike Force:
20 Dragonfly Warriors
1 Frogustus

Ambush Force:
80 footmen
60 spears
20 slings
>>
>>1497378
The bunnies begin firing rapidly into the bees, injuring their wings and stingers. All the fallen bees struggle for life before being stabbed to death by the ducks. It is a clear victory for bunny and duck kind.

Casulaties: 3 Bunnies injured, 1 duck injured
>>
>>1497384
The Froggy army will have poisoned spears and halberds!
>>
Rolled 100, 3, 63, 77 = 243 (4d100)

>>1497384
I was told to ROLL FOR THIS SHIT!
>>
>>1497388
There you go! Attaboy.
>>1497390
Fire attack failed, but ambush was a success... still. Waaaaaay better rolls than me
>>
Rolled 89, 47, 84, 11 = 231 (4d100)

>>1497390
>>
>>1497164
So a Soviet Nippon basically?

Communist Weebs... Why does that sound so terrifying?

(Read the following in a stereotypical Russian accent)
We must redistribute waifus comrade!
Everyone can have anime for viewing pleasure so long as we keep making more together!
Ahh... Motherland! The place where our waifus are real and normies can get lost!
Ivan! Prepare for combat! We have normies attempting to break in with their flimsy little man's pistol!
>>
>>1497394
SHIET
That's a close shave
>>
>>1497394
It is finally the moment the Frogs have been waiting for. After a preachy speech on the merits of Croakist Philosophy, a prebattle feast of spitfire fish and flies, and grooming the wings of their Dragonfly steeds, They begin their operation to end the Bee menace that has haunted them for so many days.

Frogustus leads the Dragonfly Riders, nets in hand, to fly over the bonfire at the top of Croakamo tower. All the nets burn as the riders make haste to the bee hive. Frogustus leads his team overhead the hive, dropping net after net until a huge blaze erupts on top of the hive. The nets conveniently trap the adolescent bees, who try to escape from the hole but cannot from the burning net.

It was young Hoppus Mellarious who took heat off of Frogustus and led the 100 bees into an ambush. The footmen braced the worst of the stings, but fortunately the slingers were able to shield them and the spearmen from total annihilation.

The nets had burned up all over, but the damage had been done. Angry black insectile corpses flew a weak trajectory, and inside they saw the biggest bee of them all, the queen, scream in agony as her children and honey kingdom burned to a crisp.

Frogs gain a huge bounty of honey and bee corpses! They are going to celebrate their victory through ten days of festival! For ten turns, their population growth DOUBLES, granted they DON'T ENGAGE IN CONFLICT during that time!

Frog Casualties: 23 dead, 20 injured
>>
What I took from this battle: OP gave us cooking for free.
>>
Rolled 20 (1d100)

>>1497490
Rolling for bee attack Day 59 (Chicken)
>>
>>1497542
You get a break chickens, congratulations

Anchor
>>
>>1497550
Out of the Ashes of this great victory the Frog Clan shall begin to formalize their military, into two forces the Dragonfly Riders lead by the Flightmaster and the Hoppertroop led by the Hopmaster. each will be appointed by the chieftan and at the moment will be 20 Dragonfly Rider and 60 Hoppertroopers (40 Infantry and 20 Slingers).

Research how to better cook our food.
>>
>>1497550
Out of the Ashes of this great victory the Frog Clan shall begin to formalize their military, into two forces the Dragonfly Riders lead by the Flightmaster and the Hoppertroop led by the Hopmaster. each will be appointed by the chieftain and at the moment will be 20 Dragonfly Rider and 60 Hoppertroopers (40 Infantry and 20 Slingers). - Warrior Frog

Research: With all these feasts and possible chicken attendence for a party in Unity Market frogs devise better ways to cook and prepare their meals.

Trade: Frogs send a shipment of honey, a shipment of clay contained termites and sweet hats as a thank you for their unconditional support.
>>
>>1497550
Research: Learn the secrets of buoyancy such as how air works in pockets and what materials work best.

Action: The bunnys create a special section of burrow in the capital devoted soley for manufacturing and production so we can churn out finished products at tremendous speeds.
>>
Bunny turn 59

>Action: Start producing more weapons & armor

After the encounters of the bees & ducks, the council has determined there is organized life outside of the burrows. Some hostile, some smart, & although the ducks seem friendly & are to be given respect & trust, it's possible that either they, or another intelligent & less friendly group may one day threaten the burrows.
They decree that weapons & armor should be stockpiled in case the need should ever arise

>Research: Develop a university

With the advent of the golden bunny, all the bunnies are working hard to achieve their goals. The council has noticed a lot of very intelligent bunnies coming to them for advice & resources to attempt to pursue their tireless curiosities into their desired field.
The council decide to make a new large dedicated area for all of these intellectuals to work & research in peace & then teach their findings
>>
>>1497550
>action
Make a holiday celebrating the great duck teaching the weak young duck people how to fly and where to hide from the harsh winters. It's similar to Easter, and it's promoted that people reproduce on that day to potentially spread th he seed of god
>research
As the ducks start learning to both fly and use their weapons at the same time they want to make lighter easier to throw spears. Using the math the bunnies gave to them they make a simple javelin
>>
>>1497583
>>1497574
Ok combining the 2

Bunny turn 59 FOR REALZIES

>
Action: The bunnys create a special section of burrow in the capital devoted soley for manufacturing and production so we can churn out finished products at tremendous speeds.

Through the virtues of industriousness & clarity the bunny council decrees that although the ducks seem nice, the bees show this is not always the case & the burrow needs to be prepared for WHATEVER may happen in the future

>Research: Develop a university

With the advent of the golden bunny, all the bunnies are working hard to achieve their goals. The council has noticed a lot of very intelligent bunnies coming to them for advice & resources to attempt to pursue their tireless curiosities into their desired field.
The council decides using the virtues of curiosity & community to make a new large dedicated area for all of these intellectuals to work & research in peace, while teaching their findings to those bunnies who are curious to follow
>>
>>1497567
Trade is meant for chickens. Sorry.
>>
>>1497619
on 2nd thought, maybe the uni should be virtues of curiosity & passion
>>
Rolled 16, 22, 81 = 119 (3d100)

>>1497550
Research: Flaming catapult projectiles / pitch

Action: Produce decent quantities of said burning projectiles

Combat: 100 Chickens attack the Hive in the jungle, led by our Elite Coop commandos (15) who operate the catapults to fling flaming projectiles at the Hive until it is destroyed. An additional 20 chicken medics will be on standby. The rest of the Chickens wielding axes and shields and wooden armor stand ready to protect the catapults, hacking at any swarming bees. So:
Commando(15)
Medics (20)
Soldiers (100)
>>
>>1497644
Looks like your commandos and medics have it rough.
>>
Rolled 62, 82, 69 = 213 (3d100)

>>1497644
>>
>>1497644
Holy heck! Here comes the "Battle of the Birds and the Bees! I was right! The prophecy came true! I'm not insane! Yay!

Oh right, I have no vodka to celebrate... Such is life in the chicken coops...
>>
>>1497644

The chickens finally decide to knock down the beehive. Approaching the hive, they find it similar to the hive near the frogs, 100 soldier bees dancing around the hive, crawling up and down the tree. They use their small catapults, they attempt the launch firey projectiles into the hive. They succeed in bruising the structure, but are off target more than they are on. Bees skimper down the tall tree and take flight to engage the main army of 100 soldiers.

The fight seemed to be given to the soldiers in the end. The Elite Commandoes, having only recently been trained to operate the flaming catapults, took a long time aiming at the hive sitting high in the branches. Fortunately, they were given an ample amount of time to perfect their aim thanks to the sacrifices of several brave axe-chickens hacking away till they stopped clucking. Many a chicken falls injured, and the overwhelmed medics struggle to keep the death rate down. At a pivotal point in the battle, the flames of the fire weakened the branch the hive sat upon, sending it tumbling down and shattering, exploding chunks of honeycomb into both bee and chicken alike. The queen laid there, abdomen split from thorax, and sputtering buggy guts until she lay dormant from death.

Chicken Casualties: 22 deaths, 8 injuries

Chickens gain a huge bounty of honey and bee corpses! They are going to celebrate their victory through ten days of festival! For ten turns, their population growth DOUBLES, granted they DON'T ENGAGE IN CONFLICT during that time!
>>
>>1497795
>Don't engage in conflict

Whelp, you never said anything about prepping for the inevitable but ok! We need potatoes to discover vodka! Ya guys ready for research and scouting?
>>
>>1497795
Is the wax from our hive salvageable since it wasn't directly set on fire?
>>
>>1497817
yes
>>
>>1497817
I think I know what kind of civilian tech this is gonna be used for
>>
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Frogs learn that sticking food in a fire will make it warm and tasty, and organize their military in the aftermath of the bee battle
>>
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Bunnies make a room that increases industry rates. Their current commission of armor and crossbows are affected accordingly. Also, OP updates the copper rates that the bronze uses. Finally, the idea of a research institution comes to mind, and the University of Carrotshire is born. Researching techs will be a bit easier now.
>>
>>1497919
They've truly seized the means of mass production. Ya'll got vodka? I could use some...
>>
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>>1497919
fixed rates
>>
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Chickens turn used their recent discovery of flame projectiles and production to destroy their local bee hive. For convenience, their ten day period of increased growth will span the same period as the frogs.
>>
>>1497955
Bunny turn 60

>Action: Gather up ALL types of plants we can find
With the new university, there is a lot of buzz for what exciting new possibilities might be discovered with the right rescources & bunny brain. So the school children begin gathering all known types of plants they can find (leaves flowers mushrooms roots weeds crops etc etc). Some of the scouting parents even get involved & go traveling to try to find previously unknown plants. All of these are gathered up & sent to the biologists & chemists at the university

>Research: Buoyancy
A bunny at the university noted that the ducks came in on a raft very different from the single bunny one, & that plenty of animals are capable of floating & swimming fine. He decides to investigate in detail how this works
>>
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Frog veteran returns to fishing after the victory in the war,
yet he'll never forget the buzzing
>>
>>1498034
So fucking cool. Saved!
>>
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Finally, ducks make a flint spear they can throw by skinnying down bamboos. They also establish Quackenday, a day dedicated to the duck god that celebrates life. Reproduction shoots up during a three day period in the spring, and again during the winter on the North Island.
>>
Only hive left is in The Burrow, but since the bunnies are locked in their tunnels and shoot out when bees approach, no battle will be waged. anchor.
>>
>>1498076
wait it's IN the burrow? wtf how could we not have noticed a great big fuckoff bee hive shooting bees at us in out garden?
>>
>>1498120
In Burrow territory
>>
>>1498076
Action: To celebrate the vanquishing of the bees, the Alpha Hen decides to resettle Sprouton. Not only re-settle it, but triple the size of the settlement, ordering construction to begin on new farms, coops and spider structures to increase food and silk yield. A sprawling farmland community of families, silk-weavers and farmers is reborn.

Research: After the ordeal with the bees, a Chicken was inspired by the bravery of the soldiers in the face of adversity. A religion is founded in the capital and is endorsed by the Alpha Hen. It is based on worship of the Sun and Moon with tenets outlined below.


>Father Rooster is symbolized by the sun, and stands guard over Chicken-kind by day. Vigilant, brave and proud, he represents victory, fertility, inspiration and battle. Father Rooster leads Chicken Warriors to triumph and shines upon the fields to bring their crops to fruition.
>Mother Hen is symbolized by the moon, and guides Chickens through the darkness of the night. Maternal and warm, she stands for family, homestead, the spirit of the Chicken people and destiny. Mother Hen guides the hands of crafters, enveloping the world in her spider-silk blanket at night to keep it safe.
>The World Egg is what Chickens perceive as the world in which they live, the child of Mother Hen and Father Rooster. Being denizens of the World Egg means they will always be protected by their patron spirits, but they also understand that one day it will transform, hatching into a new creation they have yet to fathom.
>The Father Rooster and Mother Hen are not connected to concepts of afterlife - they are not judge or jury, and offer comfort in this life rather than the next.
>>
>>1498072
>action
Hold a contest for the best warriors of the tribe and they will join an elite group called the honor guard protecting the king when he rides into battle (this includes spear and shield men, halberders)
>research
Start learning hiw to make halberds and shields out of the wrought iron the ducks have.
>>
>>1497848
Construct more Catamarans to house our growing population

Research how to farm bugs for consumption.
>>
>>1498076
>>1498019
>>
>>1498076
Research: begin research on the small bugs in each settlement to help better farm them amd get that yummy pop boost.

Action: They begin to mass produce catamarans from all the built up and unused wood to male homes for this new population surge and to finally populate this large lake.
>>
need a frog decision
>>1498174
>>1498245

chickn>>1498165
duck>>1498173
bune>>1498207

agreed?
>>
>>1498291
Yep
>>
>>1498291
It's good
>>
>>1498245
i want this
>>
>>1498291
I never agreed to it
>>
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>>1498165
>>
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>>
>THE FIVE LAWS OF THE DUCK DOCTRINE

1.DUCK SHALL NOT KILL HIS BROTHER DUCK

2. DO NOT WASTE THE FOOD GIVEN TO YOU BY THE EARTH

3. AKNOWLEDGE GODDUCK AS YOUR GOD AND ALL WILL BE FORGIVEN

4. OBEY AND RESPECT YOUR LEADERS

5. FLY FROM WINTER AS I HAVE TAUGHT YOU
- Taken from The Duck Doctrine
>>
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Rolled 83 (1d100)

Chickens spend the next couple of turns renovating Sprouton. Pop growth increases steadily. They also establish The Flock as a religious institution.

Fashionable frogs wearing camoweeds have returned from the bee conflict! What will the chickens think?

> 1-50: Absolutely no influence
> 51-75: Appropriation into influencee's culture
> 76-100: Adoption of culture and recognition of its origin
>>
>>1498291
If OP read the frog turns he would see they said the same thing
>>
>>1498517
Some chickens recognize the camoweeds as an exotic trend from the North Lake! A fashion was is happening among conservative, silk clothed chickens and new, trendy, camoweed chickens.
>>
>>1498072
>North Island
WOW i wonder what benefits could be had by finding said island.....
>>
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It will take a while for the bunnies to gather all possible plants in the known land. They also research the effects of water on supporting objects, and understand how the shape of an object affects how it sits in water.
>>
Rolled 95 (1d100)

>>1498604
rolling to see if bee encounter happens for bune scouts

> 1-25: No encounter
>26-85: Bees
>86-100: Beehive
>>
>>1498616
The few scouts face a massive adult army of 100 soldier bees. They are chased all the way back, delaying their biology journey.
>>
>>1498619
Roll for deaths! We had to!
>>
>>1498604
I'll post a action before I get off for the day

Action: Send the bunny forces to destroy the hive since we now know its location.

Research: With the university research even more innovative medical practices such as sterile tools and other things.
>>
Frogs research small bugs and begin logging and building catamarans.
>>
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>>1498632
forgot img
>>
RACE WAR NOW
>>
bunny turn 61

>action: Make a trebuchet
Once the bees chasing the scouts is destroyed from within the burrow bunkers, the bunnies finally know EXACTLY where the hive is. Rather than risking lives just yet, the council decides to test the fruits of all the time spent on crafting, labour, maths and engineering to see if a more robust & safe solution can be found.
They use their excellent engineers and mathematicians to design it, and put their finest craftsmen and heartiest laborious on the job to create a trebuchet which will rain large rocks from mining across the meadows a mile away onto the hive.
Using the the fast growing, sturdy and flexible bamboo they acquired from the ducks for a chasey, a large rubble counterweight aswell as weaving strong rope and cloth for the slingshot, and make the whole thing adjustable with gears and pulleys, incase they miss or need to use this siege weapon again. They built it to the specific parameters proposed ready to bomb the shit out of the bees with mining rubble, able to fire a few shots before any bees come, at which point they can simply get inside and killing them from the comfort of the bunkers before getting out and continuing the bombardment

Research: Navigation
A bunny in the university has always loved stargazing, as a child he thought they were magical and would draw what he saw, upon rediscovering his old drawings he noticed that the same shapes and patterns at times of the would appear with a single stationary star. He decides to look into this, maybe it can be used to help lost bunnies find their way, no matter where in the world

Not rolling combat yet, no reason to waste bunny lives, if the trebuchet doesn't work we can always send in troops
>>
>>1498746
No u
>>
>>1498635
Construct a Turquoise mine

Research the use of Swamp Iron which can be dredged from swamps naturally for use in low quality iron weapons and tools.
>>
>>1499337
Gotta wait for the anchor post. But yes underwater mine is a good choice.

We dont have iron tho. Research: study the water we live in to see how the water flows amd recycles
>>
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Finally, ducks make a guard around the new king and learn how to work iron to make crudely beaten halberds and small, heavy, but hard shields.

anchor here
>>
>>1499407
Now that I know what an anchor is
Bunny turn 61

>action: Make a trebuchet
Once the bees chasing the scouts is destroyed from within the burrow bunkers, the bunnies finally know EXACTLY where the hive is. Rather than risking lives just yet, the council decides to test the fruits of all the time spent on crafting, labour, maths and engineering to see if a more robust & safe solution can be found.
They use their excellent engineers and mathematicians to design it, and put their finest craftsmen and heartiest laborious on the job to create a trebuchet which will rain large rocks from mining across the meadows a mile away onto the hive.
Using the the fast growing, sturdy and flexible bamboo they acquired from the ducks for a chasey, a large rubble counterweight aswell as weaving strong rope and cloth for the slingshot, and make the whole thing adjustable with gears and pulleys, incase they miss or need to use this siege weapon again. They built it to the specific parameters proposed ready to bomb the shit out of the bees with mining rubble, able to fire a few shots before any bees come, at which point they can simply get inside and killing them from the comfort of the bunkers before getting out and continuing the bombardment

>Research: Navigation
A bunny in the university has always loved stargazing, as a child he thought they were magical and would draw what he saw, upon rediscovering his old drawings he noticed that the same shapes and patterns at times of the would appear with a single stationary star. He decides to look into this, maybe it can be used to help lost bunnies find their way, no matter where in the world

Not rolling combat yet, no reason to waste bunny lives, if the trebuchet doesn't work we can always send in troops
>>
>>1499407
Action: With the frogs understanding buoyamcy and securing homes, Frogs begin to build an underwater mine where the Turquoise was found.

Research: Frogs study the water in the lake and compare it to the sea water after parachuting down. They want to learn the differences, survivability and how the water flows amd how to use it.
>>
>>1499407
Duck move
Action: use new bunny maths to build taller multi floor apartment style bamboo houses to significantly increase duckberg living capacity

Research: Make steel by heating wrought iron with burnt wood and bamboo ( carbon)
>>
>>1499456
Is it OK if I join BTW, I never asked
>>
>>1499474
Of course you are free to join.
>>
>>1499407
Research: Buoyed by the vibrant mood of victory and spiritual enlightenment, Chickens begin to discover various kinds of furniture to brighten their coops. Chests of drawers, egg cradles, silk inlaid nests and other amenities feature patterns like feathers and curiously familiar lake reed patterns.

Action: The Alpha Hen orders the crops in the capital be relocated to outside the walls - new storage is built in their place, while new coops outside the walls allow the population to spread out around the capital in its first real growth spurt in a while.
>>
>>1499478
race war now
>>
>>1499407
>>
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Frogs start to build a mine where the turquoise was found. They are now able to access stone as a resource. They also have an understanding of the properties of salt water, including the difference in its composition of lake water, the negative effects of salty saturation for frog life, and how the crashing waves of the sea follow a pattern, which they can count using their maths.
>>
Rolled 64 (1d100)

>>1499504
Chicken veterans celebrate with twine strumming music in Unity Market! Lets see how the frogs respond to the constant music...

> 1-50: Absolutely no influence
> 51-75: Appropriation into influencee's culture
> 76-100: Adoption of culture and recognition of its origin
>>
>>1499513
Frogs really like the twine strumming; in fact, they include it alongside their Croak music to form traveling bands of folky twine rhythm music! The origins of twine music is recognized as chickens, but frogs completely own it and love it!
>>
>>1499516
Time to invent banjos!
>>
>>1499519
National anthem: It's Not Easy Being Green
>>
>>1499520
My thoughts exactly. And then...
SOMEBODY ONCE TOLD M-
>>
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Ducks need to do some experimenting before they can make a mental leap that steel can be made from iron and burned wood in certain ratios. It is the last day of Life Day Celebration. They experiment with making tall apartments to support their burgeoning village; ducks are happy they now have more space
>>
>>1498165
That's also a really good religion, but the dreaded question for both chicks and bun buns would be "what happens after death?"

>>1498375
I swear this is amazing. It really feels like we're creating a world and it's people

>>1498421
Imma go check on the ducks religion

>>1498474
Imma bet that's part of the religion

>>1499278
Whelp, bun buns are back in action

>>1498746
But we don't have Mosin Nagants yet. Heck, we haven't figured out the secret of Vodka yet!

>>1499498
We don't have clucking Vodka yet! Whose tribe are you even part of?
>>
>>1499685
Who cares about after death? You're alive NOW. That's what the Flock is all about. Making THIS world a better place, being a better Chicken, etc. Not because of a great pond in the sky, but because it's the right thing to do.
>>
>>1499685
Well, we bunnies have seemingly already dealt with that. What with getting to roam in a paradise meadow with everyone else once we have fulfilled all the virtues for the rest of time.

Also ignore that trebuchet, it is totally just a defensive emplacement to fight the bee menace. This is not the start of some sort of Cuban missile crisis.
>>
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Chickens make silk and wood furniture, boosting mood, and expand the capital, boosting food.
>>
>>1499725
Frog philosphy. Croakism
>>
>>1499730
>>1499685
it's actually until the soul decides it wants to leave forever, since forever in paradise will eventually still become unbareable. But ye, once a bunny dies IF they have achieved the virtues they are ascended to paradise, if they have not then they are re-incarnated
>>
>>1499751
Wait, so in theory our ascended could return from the heaven to take part in great events and shit?


Oh man are our plays gonna be fun as fuck to watch.
>>
Rolled 71, 79 = 150 (2d100)

Astronomy is a new subject at the University of Carrotshire, recognized by the council for its uses in navigation. Construction of a large stone launcher is made outside. Due to the hive bees having followed the scouts back the previous day, there is a chance more bee waves will hit, delaying construction.

Rolling for bunny plant student gathering bee encounter and for length of delay for treb building

1. bunny scouts
2. delay

1-25: No Bee Encounter/1 day
26-75: Bee Encounter/2 day
76-100: Bee Encounter/3 day
>>
>>1499763
These bees are so annoying but they do work in our favour if anyone try to invade.
>>
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>>1499763
forgot img

also, bee encounter
> 30 Bunnies
VS
> 25 Bees
>>
>>1499725
That's nice, a religion where we keep in mind that everyone makes their mark.

>>1499730
Yeah. I know. But it may turn at some point. I know intents are purely defensive... for now.

For chicken research, maybe we should try making buildings with multiple floors or basements for storage. Architectural Revolution!
>>
>>1499770
anchor for reg turn
>>
Rolled 76, 91, 83 = 250 (3d100)

>>1499770
Bunnys form up into 3 firing lines of 10 to fire on the bees
>>
>>1499757
Now that's cool! There's a legend about how a great bun bun slaughtered the bee hive singlehandedly. Years pass from then, the bunnies are under siege from everywhere, when suddenly a great hero singlehandedly wipes out key locations. Everywhere he goes, he leaves a toe saying the name of the warrior from legend!

Feel free to steal this play idea when the time comes...
>>
Rolled 49, 66, 91 = 206 (3d100)

>>1499784
>>
>>1499786
A note dang it! I meant to say note!
>>
Rolled 4 (1d100)

>>1499776
Action: The Alpha Hen sends scouts out from each settlement and the capital to search for new crops, livestock or resources of interest.

Research: Now having access to ropes and pulleys, Chickens can craft larger building projects. Prototypes are researched in Cluckington to replace the Alpha Hen's coop with a truly luxurious pagoda-style building, featuring gold-inlaid murals of their religious figures. If successful, the design may be mimicked in smaller scale for the settlements and general population.

Trade: The Chickens send a troop of builders to consult the Frogs about crafting a monument in Unity Village to the fallen troops from the battle of the bees.
>>
>>1499786
So we have managed to combine Chinese ancestral assistance / worship, Buddhist belief in an eternal life-cycle / heavenly realm and Greek play-writing.


We aren't going to go for a military conquest of the world. We are going for a cultural conquest.
>>
>>1499795
We're working on bigger. Basements in the jungle seem tricky, they'd get damp and rot
>>
>>1499757
I hadn't even thought of that, but ye, no reason why not, the story of a battle hardened bunny who never gets to heaven because he can never see through the pain & achieve clarity, destined to fight forever
>>
For the new duck there is a discord check the op
>>
>>1499790
Bunnies line up to fire at the bees in quick succession. The first and second lines manage to slaughter a combined fifteen bees with no casualties. The third line, being a little farther behind, were evenly matched, some bee stings were incurred, but nothing the mighty archer scouts couldn't handle.

Bunny Casualties: 3 dead
>>
>>1499815
I suppose that sort of thing, although that is sad as shit.
>>
>>1499776
Duck move

Action: high up the apartments, ducks begin playing aerial sports and games off the roofs, greatly increasing ducks agility and flying abilities

Research: develop toxic blow pipes and darts. After bee attacks Ducks need better weapons that can be used in the air. They find that 1 particular lake weed that has always been deadly to them, and using their lake weed biology, mush and wash and refine it into a toxin to dip bamboo splinters in for firing out of bamboo pipes

Trade: the bunnies want to set sail, so ducks offer to help them by acting as a guide and messenger service between here and wherever they end up. In exchange they want to put 10 ducks through bunny education
>>
>>1499817
I don't like discord thanks, I'm not very social
>>
>>1499853
It's how we plan turns
>>
>>1499853
its not mandatory, dont worry duckanon, at least two other anons share your view (sanders and bunnyanon)
>>
>>1499776
Action: Frogs begin to build a large stairway using their maths and wood and stone. They stairway starts at Poddles Town from the top and they build downward towards the sea. Dragonfly riders keep watch to catch any falling frogs. They want to build a port. They need to reach the bottom first.

Research: Frogs make more instruments to compliment the chickens. They take the twine instruments and use buckets to form banjos and they cool up some thin clay and blow into them similar to leaf whistles, creating flutes.
>>
>>1499844
I like the post but for the research let's research how to make rope from twine for siege weapons
>>
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>>
>>1499911
Warm fuzzies
>>
>>1499911
A shame our towns probably don't look as good. In saying that we've not really seen much or heard much about them...
>>
>>1499844
Bunnies are willing to make this trade under the conditions that you also show us maps of the oceans & all things you've explored so we don't get lost, & that includes the whole of the island we're on. Also, bunnies will not take part in duck battle unless we've had a stable alliance for at least 15 turns
>>
>>1499906
I thought we have rope, siege weapons should be easy with bunny education, if you want weapons, we'll have steel for razor wing edges which should make ducks deadly in sky combat without stopping flying
>>1499941
Ok BUT bunnies need to make an outpost near the ducks if we get to that point, for fast help
>>
>>1499968
I would point out that bunny education is a multi-year process if you really want anything out of it. Assuming you want to learn the language / writing and then any of the actual sciences or skills.

As to making a outpost near to you, we can start sending our colonies up river and in a few turns we will probably reach you. Quicker if we push population growth and colonisation.
>>
>>1499968
We don't I checked and for the steel thing that sounds good, a bunch of kamakazi ducks
>>
>>1499911
Nothing like being comrades

So, is the culture strife berween camoweed and silk is bad right? How will this affect us in a bad way? Economically I understand the problem, but that's pretty much it. The camouflage property of the weed could prove useful if we adapt it to aquatic combat in general... but we ain't fighting yet...
>>
>>1499776
Action: Make hospitals common place throughout all our burrows.

Research:The Bunnys at kelp cove dreaming of one day going beyond the island go to the university and ask they combine all our technolgy to make a sort of ship. The result is the Trireme.
>>
>>1500022
A trireme is a little bit too advanced. Too large and finely crafted.


How about we just focus on getting the basics of ship making down? The shapes which pass through water the easiest while having the most cargo.


Also OP, can you describe a few things for me? How windy / wavy is the ocean / river in our region? How big are the trees we have access to?
>>
>>1500007
It's not bad unless you ask Richard. The only strife is the demand for it vs Chickens ability to supply it (we don't live on a lake that grows lakeweeds). But trade with the Frogs is easy, so I assume Chickens who desire such find a way to acquire it, and it will make an imprint in other social ways - like the patterns on furniture and silk prints etc.
>>
>>1500040
we've got carpentry, bouyancy & engineering, i'm pretty sure it's not too advanced, what do you reckon we'd need first
>>
>>1500065
Literally any other boat. You don't jump from adding and subtracting to advanced calculus because you looked at some stars.
>>
>>1497174
ducks. rope.
>>
>>1500074
you don't need advanced calculus for a trireme, it's what the greeks used, they just had adding subtracting, bronze age shit & the start, besides the stars was for navigation, nothing to do with numbers

I don't actually care when it comes to the boat, bunny king really wants it though & is pushing for this ship
>>
>>1500065
Well for one, we need a material for making our sails out of. We have wool from our sheep but I am fairly sure we don't have that many sheep and wouldn't be able to make a large sail in a reasonable time scale.

Assuming we plan on using oars to power it instead, I would point out that we lack an agent to maintain a water tight seal on our boat's hull. Historical examples being tar or tree sap (thickened by boiling).

Then there is the problem of keeping water and food for a long sea journey. Luckily for us, we know how to preserve our foods in a manner that works for long sea journeys, except it makes bunnies need more food. Which is something we have a problem with, as we would need to take all of our water with us for the journey and it would almost certainly not keep potable for long without some sort of decontaminate like alcohol. We could resolve this with boiling but then we also need to bring fuel and have an additional threat, that being fire on a wooden boat.

Assuming we create something that works without taking ridiculous cargo space or risking that fire too much, I would point out we lack any sort of experience in ship building and would create a horrifying monstrosity.
>>
>>1500111
That should be "...except it makes bunnies need more water... " instead of "...except it makes bunnies need more food..."
>>
>>1500111
How about using bees wax for sealant when we destroy the hive, or ye we can use tree sap
we use woven grass sails atm for our current boat
If we're using ducks for messengers, they can also do sea deliveries of food & water
but ye i see your point, bunny king's just really REALLY keen onit. Improved sails is probably a good start, and we can always develop brine for storance at kelp cove, or develop water filtering using the sun to evaporate sea water onto some glass, where it'll drip fresh water into other things, long winded but if every1 has a small 1 of these devices, it shouldn't take too long
>>
>>1500098
A more logical first step would be a canoe style boat for long distance i.e. the polynesians. You have to be able to find something before you send 100 bunnies to sea to ....maybe find something.
>>
>>1500118
we also don't know how long the voyages will be, we might be able to just make a bunch of island outposts to make port & restock alog the way
>>
>>1500061
Maybe froggies would like to trade for silk?

Seems simple enough
>>
>>1500130
Bees wax would work, were it not for the difficulty in gathering it and the dangers the bees represent, I would even advise it.

As to using woven grass, that shit won't last for long journeys or through a storm. It will get ripped to shit assuming it doesn't fail in other ways.

Also, relying on ducks for our development? What madness is that? They are useful but we must always be self-reliant. The fact that they can only carry so much and go so far in one day. Assuming we rely on them for our food and water needs we will need quite a few ducks for even a moderately sized ship.

As to making use of brine for food preservation, it wouldn't help as our food preservation is sufficient for any ship journey's we will realistically go on.

I would point out that although your method of getting water would work, it wouldn't sustain any sort of large crewed vessel beyond stretching existing supplies at best.

>>1500135
Correct, that or a barge or something for river transport of goods.

>>1500139
As much as I want to believe it will be that easy, "might" isn't good enough. We must be certain that they can travel outwards as far as they need to without constant resupply. Developing alcohol to make water safe to drink is the easiest method.
>>
duck >>1499844
bunny >>1500022
(trade deal includes other things I know)
frog >>1499872
chickn>>1499800

good?
>>
>>1500174
Duck is good just use the rope research
>>
>>1500174
I like our turn, but please check with the chickens in discord

Hopefully >>1500156 dispels the cultural issues in a later turn
>>
>>1500193
ok
>>
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Frogs begin building a port down to the dock at Poddles Town and make the banjo. Croak Music sweeps the frog towns with its popularity
>>
>>1499800
Agreed
>>
>>1500174
>>1499844
Only 10?
>>
>>1500332
That should be more than enough.
>>
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Rolled 62 (1d100)

Chickens learn how to upgrade their coops into pagoda style houses and send out more scouts. Their colonies grant them a +3 bonus. THey also send builders to Unity Village to build a monument

> 1-25: Nothing
> 26-75: Something ok
> 76-100: Something terrific
>>
>>1500354
Chickens find mangos. They immediately go and plant it in Sprouton.
>>
Upon some disagreements, the duck-bunny trade is still up for debate. I will delay posting duck and bunny until its resolved.
>>
>>1499968
The deals off, not worth, that's 60+ turns of research + a defensive outpost for a map & some comms
Ducks need to do better
>>
Okay ducks, let's see what we can do to make this deal work for everyone. The terms, as they stand, are:

1) 10 ducks will be trained in the bunny university under the bunny system of education.

In return the ducks will act as guides and messengers for the bunnies between islands as we expand and give any maps of the oceans / things they have explored, including the main / current island.

2) Something about a military alliance under the assumption that bunnies will only join duck battles after 15 turns of a stable alliance.

3) Bunnies will settle an outpost closer to the duck lands. To aid in communication by lowering travel times.


>>1500617
I am with you, it seems too lopsided. If they gave up all their technology it'd still be too lopsided seeing we would gain almost nothing.


How about them giving us a percentage of their iron output for the rest of time / next 60 turns. Seeing as we can't find any of our own and instead of teaching the ducks, we just give them a few scholarly bunny advisers for their projects for the next 60 turns?
>>
>>1500595
Just checking OP, you are fine with us bunnies going from a raft straight to triremes?

Admittedly we have had quite a large amount of development technologically between the two. I want to know how you feel about this discussion we had over it and if you feel it is a fair progression of our technology.
>>
>>1500648
It was already agreed in Discord the deal is off completely. We dont want to deal with them.
>>
>>1500651
thanks bunnyanon, usually in techs if theres not 'sufficient' enough materials, a tribe will produce a 'inferior' tech they then need to improve. So either way, you will need to build up a certain amount of research points to go seafaring. I do tend to trip up keeping up with four tribes over sixty turns though, so if something is inconsistent, you should let me know.
>>
>>1500673
Thanks for saying. Great to know I wasn't the only one who felt this was an isanely unbalanced deal.


Sorry ducks but it looks like you're out of luck...

>>1500676
Aye good to know then that we can't break the game too badly and that we will get a decent boat out of this.


It's not that I feel there is a inconsistency, it is just strange to imagine going from a bunch of logs tied together to a complex, sail and oar driven boat. I mean it's entirely possible we could do so but I don't know...your call man.
>>
>>1500687
desu, we DO have universities & engineering & carpentry & amazing rabbit imaginations, it might not be too far flung
>>
>>1500692
Aye but this is like going from the wright brothers first flight to a jet plane in a few months. It's not impossible but it is incredibly unlikely.
>>
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Trade deal is off, and even if they did trade they have no outpost like the chicken-frogs do so they can't use it separately.

Ducks make a flying sport. They race in the air and have competitions for how far one can dive and fly up. The popularity of it strengthens duck wings. They also learn to make blowdarts from bamboo, but need to scout if they wanna poison the darts.
>>
>>1500696
Actually, rescale that to a few years.
>>
>>1500730
>action
Search for more precious metals like gold to make a statue to the bunny god
>research
Ducks make a thicker and stronger twine by tieing multiple pieces together
>>
>>1500762
H E R E T I C
>>
>>1500762
Whoops I meant duck god
>>
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Rolled 48 (1d100)

Finally, bunnies make hospitals and think about making a wooden burrow that could float on water. Construction by Kelp Cove is imminent, but may be delayed by bee encounters, though their presence is less frequent near the coasts.

1-50: No Bee Encounter
51-100: Bee Encounter
>>
Disappointed that the trade's off, how about our flight services for some of your guys to come to our tribe and teach a handful of skills instead

Action: ducks build more apartments and link them with high up bamboo bridges and ledges, increasing capacity and moving the population higher, furthering dependency and skill in flying

Research: after being amazed by the bunnies architecture, ducks decide to focus on trying to improve their tools and be more efficient
>>
We should research cartography if were gonna be making maps later
>>
Rolled 8 (1d100)

ROlling for bunny scout encounter
1-25: No Bee Encounter
26-100: Bee Encounter
>>1500824
For today, ETC of ship is 3 turns.
>>
>>1500826
Let's go for my one if you want to talk about what we want to do on the down low there is a private chat in discord
>>
Rolled 85, 82 = 167 (2d100)

>>1500831
lucky rabbits get a break

anchor

BONUS DOUBLE CULTURE CHECK (Chicken-Frog)

1. Froggy statues - chicken
2. Sex positive philosophy - frogs
>>
>>1500841
Why do "we" want stronger twine?
>>
>>1500860
Catapults and trebuchets also its 2 to 1
>>
>>1500864
And better fishing nets for that pop boost
>>
>>1500848
Wow a double whammy!

Some chickens inspired by the artwork of the froggy statues carve their own statues, but instead of frogs find it more authentic to carve them in the image of frogs. Many pro-chickens hate this and another strife is born.

Some frogs identify the sex positive philosophy as an interpretation of Croakism. This doesn't bode well to many Croakist purists.
>>
>>1500879
>but instead of frogs find it more authentic to carve them in the image of frogs
I obviously meant instead of chickens, they found it more authentic to carve frogs.
>>
>>1500870
Since you seem to really want twine, fine have it as research, but why do we need nets and catapults and trebuchets? Attacking anybody right now is stupid, we can do alot more valuable things instead
>>
>>1500933
Nets are for fishing nets for pop boost
>>
>>1500933
We really don't. Ducko just wants us to have a giant army and wont listen to any of my suggestions or give me a chance to write a turn
>>
>>1500848
Assuming no other bunnies disagree:

Action: We only have enough copper ore for another 14 turns and have ran out of silver ore entirely. We must find more ores for our civilisation to continue to grow.

Research: The bunnies, experiencing their golden age, begin to examine the very nature of construction to reduce the labour costs in building new burrows and such. To see if there are any rules or patterns that can be established to make it easier and safer to produce a stone, wood, clay structure.


Also a few questions OP:

1) How many sheep do we bunnies have?

2) Do we have a sufficient number of mine carts to support our trading between colonies?
>>
>>1500962
1. I lost track of sheep, I will see when last recorded and then post it with an adjusted number next turn.
2. You have 5 carts running along Carrotshire side and 2 on the other.
>>
>>1501025
I can accept that about the sheep, I just want to know if we have enough for wool sails or anything of that sort.

As to the number of mine-carts, it leads into my next point, your last post regarding the bunnies said we have trade tunnels between 4 colonies and the capital. I thought we had expanded it to all the colonies?
>>
>>1500962
>>1500848

>Action: BIG ORE EXCAVATION
With all that's been going on recently the bunny colonies are stressed from the hard work & nothing relieves bunny stress like therapeutically dig dig digging. The council noticed that every new ore that's discovered leads to notable advancement, and more tools (both literaly & for the university to play with). So they decide using the virtues of industriousness & community to have a nationwide day of digging in search of ore & other treasures buried beneath the burrows

>Research:Tame seagulls
seagulls & other ocean birds are a common sight at kelp cove, eating all the insects that swarm the seaweed farms. Over the months they have grown very friendly towards the rabbit farmers & the farmers are fond of them also. It's not long before 1 or 2 attempt to tame & domesticate the friendliest birds by the sea


>Since the duck idea fell through, how about messenger birds . I have no other ideas for how a civ at our level would communicate across large distances
>>
>>1501050
I am very willing to agree, so long as we use another kind of birds. Because seagulls are fucking horrifying pieces of shit that we should clearly wipe out.
>>
>>1501046
some colonies were on the other side of the river, I didn't want to have a tunnel go through the river, and besides, there was a bridge. If you meant to have one under the river, then I can add it next turn.

All the colonies should be connected to others in its given side.
>>
>>1500848
Research: Frogs learn how to better care for their eggs and tadpoles and create nurseries to bump up the pop boost.

Action: Unity Market and Poddles Town make bamboo, clay and stone huts and start building indoor farms for the bugs to protect from other preditors and from the inevitable winter
>>
>>1501061
Sure, i just looked up small sea birds, got back puffins skua's & little gulls, any of those sound better to you? we can obviously use pigeons but idk if theyd pop up by the sea on this island

Mind me asking why you hate seagulls?
>>
>>1501050
>>1501061
If you wanna find seagulls, you're gonna have to roll a scouting action similar to how you found the sheep and oxen. (I would also object to there being seagull as there are two bird tribes, but I can think of no insect alternative)
>>
>>1501075
I can accept any of those. As to my reasons why, I live in Scotland and thus am well aware of what a menace those can be. They shit on everything and steal food from people while also pushing out more interesting species of birds.

>>1501079
No problem.
>>
>>1501079
why don't the use mice or rats as couriers
>>
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>>1500954
>>1500956
We've all got our own vision of the duck tribe. We need to work together,discuss and compromise in order to do well. If you don't like another ducks suggestion, disagree and give exact criticisms and reasons as to why, then either change there's to work, offer alternatives, or vote for another suggestion.
Danger just post what you want to do
Ducko, we really don't want to wage war this early without any reason. Our tribe is the least advanced in that regard and we'd be lose.

I suggest compromising to research twine since you want it so bad, but catapults and trebuchets aren't important right now unless you want to kill the bees ( who aren't attacking us because we don't have a colony)

I suggest the actions of increasing village height to give us more population capacity and improving our flight.
My idea for the ducks in genera but also in combat is to become master flyers, with steel razers on their wings. Squadrons of aerial aces patrolling the sky and swooping around, chopping through enemies, doing bombing runs, that kind of thing

Danger, just post what you want

So research twine, action, increase apartments and city height, linking buildings
>>
>>1501103
because this is to communicate with the ships & any new colonies formed across the ocean
>>
>>1501122
That is badass!
( It's also very awesome to see someone else draw a character you made)
>>
>>1501079
Dragonflies & stick insects do ocean migrations
>>
>>1501050
>>1500848

Right, changing research from seagulls to stick insects from our crops
Stick insects do yearly migrations & so can make across sea messages work
>>
>>1501123
We aren't researching twine we are researching rope we already have twine, rope will help us build in the future if we don't study brick making. I'll try to cut down in my war stuff
>>
>>1501229
Thankyou, it's clearly getting to danger
Aaah my bad on the twine, rope it is, we can research brick aswell next turn no problems
>>
SO FAR
bunny >>1501050 (some changes for seagulls)

frog >>1501074
>>
>>1501307
I think we are using my research and dangers action
>>
>>1501307
Are you looking for confirmation?
>>
>>1501405
that would help, also keeping track of turns
>>
>>1501410
Well, I would like to discuss our courses of action with the other bunnies but that will take time.


Assuming I see no posts from them in another 10 minutes, you may presume that that is our course of action as it is better we get settled now and progress than waiting too long.
>>
>>1501417
OP is very patient. He sometimes waits 24 hours for a reply.
>>
>>1501449
True but still, it unkind to make one running a quest wait pointlessly. They choose to shoulder the effort of running the quests and thus should receive some respect.
>>
>>1501453
Bunnies always have been OPs fav. No need to kiss his butt. :^)
>>
>>1501461
We are not his favourite, we are the favourite of the dice.
>>
>>1500848
Action: Chickens begin implementing their pagoda style architecture in the capital, transitioning into multi story towers. This project will continue in all the settlements over subsequent turns if OP allows.

Research: the Chickens begin studying the movements of the stars and heavens as part of their worship. They measure time and track patterns to navigate the jungle they call home.
>>
>>1501467
s'ok blue anon, if you were in the disc you'd know the chicken frog alliance are a toxic & bitter people, jealous of the glorious bunny nation & all it's assets
>>
>>1501531
I am well aware of their sourness, I am the one that has been taunting them about the fact we are outgrowing them all combined by 17 percent or that we would be able to outnumber them 2 to 1 on the battle field and so on.
>>
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Chickens convert all of their capital into pagoda houses to beautify the city and support the burgeoning population. They stress all of Forreston's logging services for the next ten turns. They also study astronomy.
>>
>>1501470
That will come in handy.

I hope this game lasts long enough where we have sci-fi tech or have a timeline similar enough to the civilizations of long ago to right now...
>>
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Frogs build farms in the colonies, finish their underground mine, and develop a nursery for the tadpoles. Catamaran construction is halted due to pagoda construction in Cluckington.
>>
>>1501683
Is trade halted as well?
>>
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Ducks connect their apartment buildings and make rope. Their camp can host their increasing population while making docks more dependent on flying, again increasing wing strength.
>>
Anyone want some population statistics on their tribes, regarding the changes between turns 50 and 60?
>>
>>1502069
I would be very interested to see projections of the expected turn for frog and chicken to be nation eligible

Also, want to note that finding a creature to fly over the ocean will require an action. After talking to bunny king, he posted the following. If you support it, I will post bunny's revised turn.
>>
>>1502076
Certainly.


I currently have a few simple statistics prepared but I must point out that I can only make predictions based off of availible data and must ask you choose a model of simulation:

1) I take the changes in population from across the 10 turns divided by ten as the "growth rate" for the calculation, ignoring the current rate.

2) I take the current growth rate from turn 60 and ignore the possibility it increases or decreases.

3) I average the two growth rates, the one from 50 and 60 and use that.

4) Same as 3 but I then average it with 1's method.


These all take different amounts of time and are also varying degrees of accurate.
>>
>>1502088
Just remembered we are on turn 63. I can take my current statistics or redo them for turns 53 and 63 to attempt to improve accuracy.
>>
>>1502076
Also, in case it wasn't clear, I support the revised turn.
>>
In 11 turns the chicken population will, at the current growth rate, be able to become a nation with 1037 people.

In 9 turns the Frog population will, at the current growth rate, be able to become a nation with 1042 people.


This assumes that population growth is a static figure, independent of any sorts of external actions by OP, anons or the growth of the frog's / chicken's population.

It also assumes no sorts of population loss to bees or other such things. Again, no external actions.
>>
Screw it, have all my statistics so far:

Bunny population:
T-50 = 789
T-60 = 1323

Chicken population:
T-50 = 259
T-60 = 397
Change = 138

Frog population:
T-50 = 232
T-60 = 352
Change = 120

Duck population:
T-50 = 181
T-60 = 346
Change = 165
-----------
Bunny growth rates:
T-50 = 6.71%
T-60 = 4.45%

Chicken growth:
T-50 = 6.75%
T-60 = 9.06%

Frog growth:
T-50 = 5.17%
T-60 = 12.5%

Duck growth:
T-50 = 7.73%
T-60 = 7.22%

NEW! - Data taken from T-63
Chicken current population = 511
Chicken current population growth: 46

1 turn - 557
2 turn - 603
3 turn - 649
4 turn - 715
5 turn - 761
6 turn - 807
7 turn - 853
8 turn - 899
9 turn - 945
10 turn - 991
11 turns - 1037

NEW! - Data taken from T-63
Frog current population = 484
Frog current population growth: 62

1 turn - 546
2 turn - 608
3 turn - 670
4 turn - 732
5 turn - 794
6 turn - 856
7 turn - 918
8 turn - 980
9 turn - 1042
>>
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Rolled 75 (1d100)

Bunnies embark on major excavation for a day, obtaining many resources, and research sails. Rolling for bee encounter.

1-25: no encounter
26-100: encounter
>>1502088
Know that whatever the growth rate is now for chicken and frog between turns 59-69, it is double what it would normally be, ie, any pop growth bonus is doubled and then added.
>>
>>1502208
The Burrow:
> 30 Bunnies
VS
> 48 Bees

anchor
>>
>>1502208
You tell me this now...I'll get back to it but essentially it changes nothing. Within the next 20 turns they both become nations at the very most.


Redid the calculations, chickens are in 15 turns with 1024 citizens and Frogs in 11 turns with 1011 citizens.
>>
>>1502213
>action
Creat a sports championship to celebrate the new sport, it will be held anually and the best flyers could go on to join the military,
>rules
It is split into three part. The first is a race to see how fast they can go from one building to the lake and back. Second round is hieght test the person with the highest height upwards will win. Third round is endurance and will see how long a duck can hover in one place.
>research
Research more effective nets with the newly found roles to catch more fish
>>
>>1502213
Action: Attempt to create a barracks and training room / firing range for our surface guard in the capital to raise their standards and abilities in combat.

If we are going to keep on encountering the bees, we might as well be prepared.

Research: Advance the studies of mathematics! Look for relations, consistences and rules in the world of practical use.
>>
>>1502278
For the bunnies that is and assuming they don't suggest an alternate plan.
>>
>>1502213

Research:
The Frog Clan shall begin their own religion growing upon the Croakist philosophy, the religion will be based around the worship of their Ancestors who’s souls have ascended into the Great Pond (The sky) from which they watch over the Frog Clan as stars. Those who do greater deeds in life have brighter stars and the moon is said to be the form of the first warrior of Frog Clan!

Tenets of Croakism
-Enjoy life
-Defend the Clan
-Honor the Ancestors
-Stand with Pride

Action:
Construct a lumbercamp on the edge of the Juni Forest near the Dragonfly lake.
>>
>>1502243
I like these ideas
There should be a 4th obstacle course for agility though, maybe 1 needs to get to the end and the other needs to catch them before they get there, the audience throws things they need to dodge, while escaping and weaving in and out of the town buildings and trees
>>
>>1502213
Where exactly is this bee encounter happening? If it's at the burrow, why wouldn't the bunnies just do the usual of going inside & shooting them down? If it's not the burrows where they can just do the usual defense, where are they?

>>1502278
I'm backing this suggestion
>>
>>1502213
>>1502845

I agree with Research.

Expanding Action however:

Since the chickens are occupied by their own business the frogs found it important to get their own lumber supply. They move out East to the edge of the Jungle they had already explored. They begin to build a settlement under the leadership of 'Izzard who now has the title of Count 'Izzard of Leaping Logger Village. (They send a team of 30 to get started)
>>
>>1502243
I think we should work on our agriculture instead of focusing on fish so much
>>
>>1502871
Yo whats the doscord?
Been lurking since the start. Wanna see the behind the scenes :)
>>
>>1502871
these are for the bunny scouts picking plants all over the island. The Burrow is the name of the country the bunnies are still in. Perhaps I should be specific; at this point, the bunnies are at the borders of their nation in the northeast, not able to quickly return to their burrow at the river due to the distance. If you want, you can avoid the encounter but it would delay the plant research and the chance to have bee encounter remains.
>>
>>1502912
It is a chatting platform many tribesmembers like to use. Its also heavily filled with memes. Many players like to use it to plan moves, but I still require posting and confirming turns in thread so no anon is left out.
>>
Rolled 51, 33, 32 = 116 (3d100)

>>1502213
The scouts once again form up into 3 different firing line and begin fireing volleys into the bees, with axes as their sidearms ready to engage in melee when they get to us.
>>
Rolled 75, 62, 37 = 174 (3d100)

>>1502918
>>
>>1502915
Aha sorry i wasnt clear. I know what the platform is, i just need a link to it.

But it seems I've been a bit hasty in aski g questions as the link is at the top...
>>
>>1502919
Wow. The bunnies LOST for once
>>
>>1502882
Name
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>>1502929
Ready to fight on the offensive, Bun Buns?
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>>1502919
Bunnies form three firing lines once more. Lines 1 and 2 face tougher battles, held together by their bronze armor, but still wrought with injuries. Line 3 was able to overcome their assigned bees and assist in their brother rabbit's battle before the casulaty count was too high.

Bunny Casualties: 8 dead, 12 injured
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>>1502213
Action: The Alpha Hen establishes a festival to be held every season, celebrating the craftsmanship of the Chicken people. Silk weavers, cooks, furniture artisans and more tote out their best goods amid feasting. (Every 40 turns? 20 turns? It's been 60 turns and we've been through 3 seasons so timing is....)

Research: While bartering for goods, some Chickens begin to have an idea for a better unit of trade. One of those Chickens is a Minister to the Alpha Hen, and passes the idea on to use the gold they found in the mine. Currency is established based on the weight of the gold, minting gold Seeds (1), Beans (12), Eggs (144) and Hens (1000). Everything larger than a Seed is a coin, while Seeds are shaped into literal seed-like shapes with an imprint of the Alpha Hen's profile.

Trade: The Alpha Hen sends an envoy to the Frog Chieftain with woodworkers to help the Frogs begin their own lumber camp.
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>>1502985
>>1502845
>>1502278
>>1502243
got em all, please verify, otherwse writing
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>>1502988
Warrior Frog's research. My action.
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>>1502985
I like it, but check in with the chicks in discord
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new thread >>1503217




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