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File: slinttribevo.png (25 KB, 800x600)
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Welcome to Tribes Evo, a game where you take control of a tribe and evolve it culturally, technologically, and historically through time. Currently, two of our tribes are massively gaining population, a culture mechanic has been introduced, and bunnies and ducks have finally met each other.

Previous Threads (please read if new): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=tribevo
Discord: https://discord.gg/r36b7By
Art: http://imgur.com/a/rpvXu

POTT: http://www.strawpoll.me/13053621

New Players Guide:
>Every turn is a new day
>Every turn each tribe can do one action and research
>Research - Laws, Technologies, Arts, Customs
>Action - Trading, Hunting, Scouting, Organizing
>At least one player per tribe, no upper limit on tribe members
> Only ONE action and ONE research PER TRIBE, must be agreed by majority
> Please read sheet to verify 1) whether a tech/culture has already been researched and 2) whether OP fucked up in updating sheets

Other Mechanics:
> Combat (NPC) - one commander per tribe, roll xd100 where x is the number of GROUPS of units you wish to fight (ask oldfag or OP if unclear)
> Culture - After exposure to other cultures, rolls can be made to determine how foreign cultures can affect your civilization's society
> Nationhood - Once a tribe reaches 1000+ population, they are eleigible for nationhood. They will then need a constitution, flag, currency, formal military, and more than one town. The constitution MUST include established geographic borders, name of your state, and governing body.

Going to be including Turn 64 next turn. It is Day 22 of spring; in 8 days summer will be here!
>>
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Ducks make a championship for their sport, finally finish steel research, and use rope to improve nets, and as a result, fishing.
>>
Reporting for duty!
>>
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Frogs make a lumbercamp, continuing catamaran construction, and improve Croakism to include ancestor worship.
>>
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>>1503217
Latest map, added more detail
>>
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Chickens send an envoy to help frogs with lumber camp construction, establish a seasonal craftsman holiday, and make a form of weighted gold currency.
>>
>>1503235
>>1503256
So we are not allowed to name our camp? Is that the thing?
>>
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edited chicken with treasury
>>
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and edited frog
>>
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Rolled 86 (1d100)

Bunnies finish treb, make a barracks, and learn the principles of mathematical logic. Scouts have broken to the northwest, near the edges of Juni Jungle. Rolling to see whether they find frogs at the Lumber Camp.

> 1-26: No find
> 26-75: Find and are found
> 76-100: Find and are hidden
>>
>>1503323
Bunny scouts know where the frog camp is, but the frogs do not detect the bunny scouts.

anchor
>>
>>1503327
What about ducks
>>
>>1503329
>>1503225
>>
>>1503327
Action: Chickens scout for a new potential mine.

Research: Chickens research dying techniques to color their silk, hoping to create patterns and colors similar to the lakeweed look of the Frogs for clothing. Other colors are used for decorating furniture and blankets, and other clothing.
>>
>>1503323
Action: Frogs explore the camp area and the jungle to search for one 4 things:

1)Another distant frog cousin tribe
2) A solid food source
3) Mountable animals
4) New resources

Research: Frogs develope shoulder and waist belts to hold tools, weapons and supplies
>>
>>1503327

Action: big mining op to get iron and produce alot more steel

Research: improve our tools with steel

Trade: offer steel to the bunnies in return for sending some bunnies to dig a deep trench and stone wall around the duck capital
>>
>>1503327
>action
Ducks start to make steel from iron at any chance, all iron mined is to be turned into steel.
>research
Improve all tools and weapons to be made from steel
>>
>>1503364
Supporting!
>>
>>1503327
Action: Begin bombardment of the hive with the Trebuchet and have our forces prepared so we can crush the bees.

Research: The bunnys wanting to add to their varied diet noticed something. Bison milk after undergoing a certain process becomes more solid, the result as the bunnys call it, cheese.
>>1503386
We cant trade unless there is a trade town or connection between us.
>>
So far I got:
frog >>1503384
bune >>1503434
chickn >>1503364
duck >>1503386
>>1503406

I will need clarification for duck and confirmation from frogs and chickens.
>>
>>1503466
Looking good
>>
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>>1503466
So... Hopefully our new mining town is near a body of water. Fishing might be something we could do...

Chickens can eat fish after all...
>>
Shitty treetop village
>>
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Rolled 67 (1d100)

Frogs finish Poddles Town port, make tool belts, and scout around their new town.


> 1-50: no resources
> 51-75: one resource
> 76-90: more than one resource
> 91-100: multiple resources and a distant frog cousin tribe
>>
>>1503708
frogs find a bunch of ladybugs. They are the size of cats. They are also delicious and pretty to look at.
>>
>>1503741
We have a plus 10 for jungle survival
>>
>>1503741
Good point.

Frogs also find a cocao beans.
>>
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Rolled 19 (1d100)

Chickens scout for a potential mine and learn to dye silks with common pigments.

> 1-25: Find nothing
> 26-75: Find a field of boulders
> 76-100: Find a stone source
>>
>>1503926
Sorry, chickens cannot find a stone source in the jungle.
>>
Should we take up fishing as I stated over in >>1503666
It should prove to be quite delicious and a great food source...
>>
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Rolled 20 (1d100)

Bunnies learn to make milk and go off to destroy the hive with the the trebuchet. They have a chance to complete evade battle; if not, they will not need to battle the bees.

> 1-25: Complete miss, 150 bees come
> 26-75: Partially destroyed hive, 100 Bees come
> 76-100: Completely smashed hive

> ??? Bees
VS
> 100 Bunnies
>>
>>1503984
> 100 Bunnies and a Trebuchet
VS
> 150 Bees

waiting for the ducks to agree on a turn
>>1503386
>>1503406
>>
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>>1503992
>bunnies faces when
>>
>>1504029
See you say that, this is the opportunity I have been waiting for.


Now, if we lose, I can start the mass militarisation. If we succeed, I can start the mass glorification of the military. Both these lead to a stronger or larger military.
>>
Oh lawd. I hope there is consequence like the frogs had.
>>
Rolled 81, 43, 4, 54 = 182 (4d100)

>>1503992
As the Bees approach the Bunnys gather around the trebuchet in three sections, each one firing on the approaching swarm. Meanwhile the Trebuchet keeps trying to smash the hive with aimed shots.
>>
Rolled 24, 48, 54, 76 = 202 (4d100)

>>1504138
>>
>>1504144
Though the first shot missed, the next two trebuchet shots managed to completely flatten the hive. The bunnies are able to line in their individual lines and fire hell upon the approaching bees. The first line had barely been able to turn the tide, loosing arrow after arrow into some 56 bees. The second line had picked up the brunt of the casualties, most through being outnumbered, but their armor had turned most of the casualties into injuries, whereas deaths, if they ever came, were incurred in the foot or face. The final line had managed to kill some bees who were being entertained by the second line, whilst also facing a fair number of bees themselves; some 43. In the end, the bunnies with their advantages in distance, metal armor, and archery skill, manage to seize the victory and keep the meadows bee free.

Bunny Casualties: 35 injuries, 19 deaths

All three hives are gone. The Soldier Bee is now extinct on the island. Congratulations players.

Bunnies rejoice that the bee menace is vanquished! Having investigated the impact zone of where trebuchet met hive, they notice they unknowingly opened an entrance to a cavern, with completely new materials than what they excavated from their caves! The scouts alert the head digger, who sends miners there immediately.

(Bunnies now have access to iron and quartz)
>>
>>1504249
...okay maybe we are OP's favourite...
>>
>>1504264
See?
>>
>>1504355
In our defence though, we didn't exactly do little to deserve it. We are kinda the most impressive civilisation, what with our almost Greek levels of science and shit.
>>
FYI still waitn to see which duck turn to do
>>
>>1504364
Impressive for never getting low rolls until recently. Frogs failed almost every scouting roll. Even with our modifiers that we made intentionally for that reason failed.
>>
>>1504407
True but that is mostly because we just didn't bother exploring all that much and focused on working with what we had.
>>
>>1504445
You explored for ore and veggies amd animals and got it
>>
>>1504457
Yeah but we didn't do it as much as they did.
>>
So... we warring?
>>
>>1504375
Postan in a couple simce I realized both duck turns are the same
>>
So, are we gonna colonize the swampy/forest area near Minetown for fishing purposes? I think it could help boost pop, maybe catch up with dem Bun Buns...
>>
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Rolled 39 (1d100)

It'll take some time to get all the duck arsenal to transition into steel. They also go to the ravine and mine for iron.

> 1-15: No ore
> 16-25: 20 ore
> 26-85: 40 ore
> 86-100: 80 ore
>>
>>1504946
ducks get 40 iron ore.

anchor
>>
>>1504897
We definitely want to explore the coast/fishing/sea ideas, but with the state of things Alpha Chicken has proposed another idea that I support. I'm worried about the exploration to the west, because the coast there is a cliff, so it would be difficult to navigate - and the nearest 'beach' seems to be southward, quite a long ways away
>>
>>1504954
Assuming no other bunnies suggest a turn:

Action: The bunnies in light of their recent victories and losses, decide to create a monument in the capital to all of the dead surface guard it took to end the threat. Their names en-carved into the stone for the rest of time and to inspire the next generation of bunny warriors.

Research: These new materials are interesting and their potential uses must be investigated by the college in regards to metalworking and such.
>>
>>1504954
Action: Following the excitement that followed the seasonal craftsman festival, the Alpha Hen decides to establish an open market just inside the walls of the capital. Vendors can sell their wares, from innovative foods to elaborate silks, beginning a process of competition among the crafters and growers to weed out the less talented or inventive.

Research: Farmers in Sprouton experiment with irrigation for the crops to ensure they stay watered.
>>
>>1504954
Research: Frogs begin to accept the openly sexual philosophy and obsorb it into croakism officially. The free love nature gives them a pop boost.

Action: The frogs round up the ladybugs and give them a pen to begin farming them for food, however they may have more uses than that in the future.

Trade: Devout Croakist followers attempt to speak openly about their religion with the Chickens in Unity Market. However, they will leave alone if the chickens are bothered by them.
>>
>>1504954
Action: At long last the Bee nuisance has been exterminated, but unfortunately many bunnys lost their lives. Because of this a large statue created of silver and decorated with quartz shall be commissioned and set within the center of the capital as a memorial to the brave soldiers lost.

Research: With the discovery of iron Bunnys at the university begin various tests. After smelting some with charcoal they notice its composition changes somewhat and they call the discovery steel. They hope this new metal will be usefull to us in the future.
>>
>>1505103
>>1505090
>>1505082

looks like we're waiting on ducks once again
>>
>>1505103
Bunny king. Our intended turns are identical but I feel you overstretch what we can do in one turn.


We can't go from discovering iron to steel so quickly.
>>
>>1505127
Hey ducks jumped to it after discovering the first most basic method of iron smelting while having inferior metallurgy to us. OP will just decide how far we go I suppose.
>>
>>1504996
Oh, ok

>>1505082
Now that's what I call capitalism
>>
>>1505153
Fine I just wanted to voice my discontent at the ease of getting steel.
>>
>>1505116
>action
Ducks scout out for a beehive, they've heard a faint buzzing for the past few days and are wondering where it is
>research
Ducks start to research having razor sharp blades that attach to their wings, allowing them to attack while flying
>>
>>1505652
>action
The ducks start to dig pits in the outside of the wall, put bamboo spikes in them then cover them up
>>
>>1503267
yes players name everything
>>
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Bunnies make a quartz statue and discover how to make steel
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Chickens learn the merits of making watery streams using imported buckets of water, and create a market.
>>
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Ducks make razors they can clip on the front of their wings as they fly, and have a bamboo spiky pit outside their camp.
>>
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Finally frogs formally accept the free loving Croakists into Croakism proper and build a ladybug pen, increasing population growth across all Frog towns.

Anchor.
>>
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>>1506252
fixed pop growth for logging town
>>
>>1506252
Research: Frogs study ladybug biology

Action: Frogs set up fishing posts at the Port of Poddles Town.

Trade: Frogs request spiders and bio information of spiders in exchange for Ladybugs and bio of ladybugs.

Free Action: Poddles Town is now Poddles Port
>>
>>1506181
BTW, if bunnyanon or any others ask, yes, the bunnies own caterpillars and beetles. I decided a couple of threads ago I wanted to convert conventional livestock into insects to keep with theme (spiders, dragonflies, bees, etc.) so I changed sheep to hairy caterpillars and bison for beetles
>>
>>1506252
Assuming no other bunnies suggest a turn:

Action: The bunnies in light of their newest discovery, shall begin attempting to extract the iron and quartz from the newly discovered cavern.

Research: The bunnies looking to improve their quality of life begin looking into enhancing their living conditions: shining silver plates to act as mirrors, finely made copper utensils to replace the usual wooden ones, copper + silver broaches / pins and even simple toys for their children like clay sheep.
>>
>>1506282
Oh, okay then.


Just alter >>1506288 to be about little caterpillars and beetles then.
>>
>>1506252
>>1506270
Action: The Alpha Hen initiates a food tax, declaring that 5% of all food harvested from here on out shall be cured/dried/preserved and stored for winter.

Research: Chickens develop crude pipes out of bamboo inspired by the grand construction by the Frogs, using them to feed fresh water from streams into their irrigation and into the city.

Trade: Chickens trade spiders and information about the biology and breeding of spiders in exchange for ladybugs and similar information about ladybugs.
>>
>>1506252
Action: build a tall stone wall around the city and its farms so it's only accessible with flight

Research: improve agriculture and farms
>>
>>1506288
>>1506252
>>1506282

BEETLES FLY AND MIGRATE

Change research to beetle breeding & conditioning to make larger more obedient more durable beetles that will be easier to train
>>
>>1506649
That seems quite pointless given we haven't gotten much from them, as we don't use them as labour animals and we don't eat them.
>>
>>1506660
no no but the point is we can use them as our long distance messengers over the seas & between boats, we've been arguing about this for ages trying to come up with a way. Frogs wouldn't trade dragonflies, duck trade service fell through, & we'd have had to use an action to find an insect that does it

OP gave us beetles which are exactly what we needed for long distance communication when we send out boats & set up new colonies
>>
duck >>1506528
chicken >>1506332
frog >>1506270
bunny >>1506288
>>1506649

look good?
>>
>>1507217
Ye
>>
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Rolled 75, 83 = 158 (2d100)

Bunnies learn to breed beetles to be more obedient and durable. It will take a while to breed them for their intentions. They also start to try extracting iron and quartz.

> 1-25: Nothing
> 26-50: Iron Vein
> 51-75: Quartz Vein
> 75-100: Both Veins

Bunnies picking plants are also scouting near the Bawkari Wilds. Rolling to see if they encounter chickens. (adjusted scale as chickens have more colonies there)

> 1-15: No find
> 16-75: Find and are found
> 76-100: Find and are hidden
>>
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>>1507644
Bunnies manage to find Quartz (20) and can observe the chickens from afar, but are able to choose if they want to interact with them or not.

Updating with iron and quartz count
>>
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Frogs trade for spiders and bio knowledge, set up fishing posts at Poddles Port, and study ladybug biology, all contributing to massive growth rates.
>>
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Chickens trade for ladybugs, create bamboo pipes to better irrigate, and establish a food tax. The first two actions increase pop growth rates.
>>
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Finally ducks build on top of their walls stone. It will take them a while to make it tall enough for their comfort. They also improve agriculture be learning land utility.

In two turns, the pop bonus for frogs and chickens will cease to be, but they will be free to engage in conflict. Anchor.
>>
>>1507671
Action: We begin to farm spiders across all settlements.

Research: Frogs learn the Assembly System. They find out that it is faster for frogs to focus on one thing and having another frog take care of the next step and so on. Future productions should go much faster and autotomous building (such as catamarans) can be more likely for other projects and produce larger hauls.
>>
>>1507671
Name. Fug.
>>
>>1507671

>Action: Build watch towers at the borders of bunny territory
Upon hearing of the presence of more intelligant life that just the ducks, the council decide that before making contact they should set up precautions to improve surveillance in bunny land. If the strangers are more like the bees than the ducks, the council will know well before it becomes a threat to the colonies, giving time to prepare

>Research: Complete island plant biology (interested in particular with new medicine, what's edible & what's toxic)

The Bunny school children & parents,after days of searching high & low, have finally gathered all the vegetation they were able to find & donated them to the university for study. The chemists and biologists are extremely excited & get to work straight away
>>
Chicken player here

Action: Mine
Research: Healing arts in designated pagoda
Trade: turquoise for pulley tech
>>
>>1507904
Frogs agree to send 1 shipment of turquoise for pully tech
>>
>>1507974
1 shipment of 10-15 units? :^)
>>
>>1507997
woops wrong name
>>
>>1508000
You have been good to me. So sure.

I think OP forgets to update the mine, unless we actively have to work it. We should get more per turn.

15 units.
>>
>>1508030
Based Froggo. Our nobles will be blue in the face (with joy).
>>
>>1507997
>>1508000
What?

>>1507904
Is this guy new? Who are we trading turquoise with? Improved healing would be cool and attempting to mine one more would be nice, but I'm concerned about trading...
>>
>>1508043
I think he intends to trade with us Bunnies as we are the only ones with the Pulley technology. Except we haven't made contact yet.
>>
>>1508051
Chickens have pulley tech and frogs habe turquoise.
>>1508043
You are alley with frogs. Don't sweat it.
>>
>>1508043
Chickens have pulley technology. We developed it before the catapult as an independent research action. We are trading it to the Frogs in exchange for turquoise which bunnies do not have.

>>1508043
He is new yes, and part of the discord :)
He also has some similar views to things you've suggested before, so expect to see those coming up a little faster in the queue with consensus.
>>
>>1507671
>action
Start producing shields until it reaches the same amount of spears.
>research
Research how to make pullies
>>
>>1508061
My mistake, I never noticed that.
>>
>>1508065
Well then, a comrade of ours is a comrade of ours
>>
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>>1508065
>TFW you wanna join discord, but you have good reason not to
>TFW when your comrades replaced you
>TFW your not even a frog but this provides an accurate description
>TFW chickens don't have Vodka to soothe your nerves
>>
>>1508145
We bunnies could always use another.


Come to the bunny side: we have plays, music, art, comfy furniture, cooked food, a functional government and a national rail system.
>>
>>1508145
Whats your good reason not to join?
>>
>>1508157
But muh honor! I don't wanna abondon muh allies so I can finally give brutal primitive weapons a chance to slaughter some made up anthropomorphic creatures...

Besides, I joined in to see chickens dominate in combat one day...
>>
>>1508164
Family owned device, don't want teh little laddies and lasses to find out muh secret...
>>
>>1508175
There is a website version of it ya know?
>>
>>1508170
Fair enough but I'd point out we are equipped with siege artillery, crossbows, copper armour and axes. We are pretty good when it comes to military stuff...
>>
>>1508185
I know, but my PC is so bad it can't run flash games...

Also, I'm doing it in case discord can show my face like in skype. Anonymity it amazing after all...

>>1508187
I know how to ruin boating for you guys... I'm not saying how, but you'd better be scared

:)
>>
>>1508203
The most you can do is hear someone. And discord isnt really pc heavy.
>>
>>1508203
I'd point out I know how to stop greek fire working against our boats.
>>
>>1508212
Heh, that's part of it...

>>1508211
Nah, talking will set off an "alarm". Thanks for trying though. This is the best I got...
>>
>>1508221
We're using text channels, you dont need to talk or show your face. Join your red brothers my feathered friend!
>>
>>1508212
Frick, you and I might know the same things...

>>1508221
Dinndu nuff research
>>
>>1508221
Just to let ya know that you can communicate via text.
>>
>>1508231
>>1508234
When I tried joining awhile ago, it showed that I needed to download an app. Don't want evidence...
>>
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Hello?

Have I been abandoned?

Well, I guess it's time to get a little weird then!
>>
>>1508319
Oh god why that does exist?!?!?!
Also OP is gone and most people are using discord right now
>>
>>1508349
Welcome to the internet comrade. Just got bored, and wanted to laugh when I got back...

Thankfully, nobody got hurt!
>>
>>1508349
Forgive me for any mental scars...

I really thought this was ok...
>>
>>1507763
>>1507845
>>1507904
>>1508085
writing
>>
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Ducks make more shields and learn that by throwing a rope over a bamboo ledge, they can lift things up.
>>
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Rolled 33 (1d100)

Chickens trade turquoise for pulley tech, make a designated healing pagoda, and mine.

> 1-15: Nothing
> 16-40: Coal
> 41-85: Iron
> 86-100: Gold
>>
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>>1509155
Chickens find Coal (25)

updated, chickens already had some coal
>>
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Frogs begin to breed spiders and learn about how to make manufacturing processes more efficient.
>>
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fixed frog for pop count
>>
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Bunnies start construction of three watchtowers, one north of the river west, one south of the river west, and one north of the river east. They also complete the classification of Crabclaw Island Biology.
>>
Rolled 59, 46 = 105 (2d100)

Anchor

BONUS CULTURE ROLL

1. Silk decor to frogs
2. Rice hats to chickens
>>
>>1509277
Chickens are not affected by the strange rice hat trend, but frogs adopt silk decor into their own nice lillypad homes; in fact now with the acquirement of spiders, they can spin their own designs and own it as a unique, Frog brand!
>>
>>1509277
Assuming no other bunny controllers turn up.

Action: The ship hull has been completed after many long days of work, yet it must still be readied further to travel. For this purpose the bunnies begin looking into installing all the necessities of life onto the ship: a kitchen, sleeping quarters and a larder.

Research: The bunnies looking to improve their quality of life begin looking into enhancing their living conditions: shining silver plates to act as mirrors, finely made copper utensils to replace the usual wooden ones, copper + silver broaches / pins and even simple toys for their children like clay beetles.


OP, if the ship is ready to travel already, then I would like to send it on a scouting action rather than the above action.
>>
>>1509277
Action: Chickens implement ladybugs in their farms to control pests, hoping to secure a greater yield of each harvest.

Research: Chickens begin looking into ways to refine their iron more, and discover tempering that can lead to steel production using their stores of charcoal and advanced metallurgy. (not sure how many turns that's worth, so)
>>
>>1509162
Wait, I thought we dealt with the camoweed issue by using dyed silk?
>>
>>1509277

Action: small groups of ducks begin flying to all corners of the island, cataloging all details they see to make a complete map

Research: increase the strength of duck doctrine instilling a way of life, condemning heretics from other religions and encouraging it's members to save others, making defection harder and conversion easier
>>
>>1509448
Sorry, must've not read that part, I'll remove that cultural strife next turn!
>>
bune >>1509363
chck>>1509400
duck>>1509467
>>
>>1509277
Chickens already own rice hats. Frogs gifted it to them many turns ago.

Action: with the newly aquired pully system, the frogs at Poddles Port begin making a giant crane to pull supplies up and down the cliffside en masse.

Research: Frogs begin to copy the spidercarts, wheels and all to make travel much more effecient for all non dragonfly rider.
>>
>>1509654
thanks god you arrived
>>
>>1509658
Whats wrong?
>>
>>1509662
they needed a move , and because you werent i had to do it , i almost fuck up , studyng trees and building walls (and naming me count)
>>
>>1509681
I already did that Count thing for you.

But trees are super important. I suggest you do that.

Make walls with stone amd bamboo if you end up doing itm

I also want to move the Log Frogs into tree houses
>>
>>1509725
good
>>
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Ducks will take a while to map the island. They also support the idea of conversion of others into the Duck Doctrine and prohibit heretical teachings.
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Frogs get a crane at Poddles Port and make 3 spider carts.
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Chickens use ladybugs to protect seed crops and study how to make the steel.
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Rolled 55 (1d100)

Bunnies make metal trinkets and set 30 bunnies out to sea! Being their first time out, who know what they will encounter. (+10 for Astronomy)

>1-10: Shark Tribe attacks and sinks ship
>11-25: Ship is wrecked in a storm
>26-50: Ship is lost at sea, may return to Kelp Cove in a few days with thinning crew.
>51-80: Arrive on a shore, ship wrecked
>80-100: Arrive on a shore, ship in good condition
>>
>>1511608
Well shit, I mean I guess for a first attempt at sea-fairing it was okay but still.


Well, one ark down, only another 60+ to go...
>>
>>1511608
Bunnies crash on a beach, faced with tall trees not dissimilar to Crabclaw Island's jungles! The thirty bunnies are stranded with nothing but their wits, some bows, and a no knowledge of where they are.

anchor
>>
>>1511669
>action
Send duck missionaries to the chicken capital to spread the word that if they follow the duck god one day they too can fly.
>research
Ducks learn that the tighter you pull on the pulley the more force it exerts. They create a catapult from this
>>
>>1511669
Bunny actions and I am assuming that the stranded bunnies get their own actions (set 2)

Set 1 - main population
Action: Begin construction of a slipway, to accelerate the construction of future boats.

Research: Refine the tools of the bunnies, take advantage of the discoveries of Iron and steel to make newer and better heads for everything to replace the current copper ones.

Set 2 - stranded crew
Action: Begin either trying to repair the boat, turn it into a home or take it apart for supplies.

Research: Figure out where we are using the stars?
>>
FYI, chickens and frogs are elegible to be a nation NEXT TURN!
>>
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>>1511669
>>1511689
Chickens approach nationhood, and as such, the Alpha Hen looks back over how far her flock has come. And how far The Flock has come, too.

Action: The Alpha Hen and her Ministers gather in the capital to draft a constitution. The Konfederation of Free-range Chickens (KFC for short) is established as a constitutional hereditary monarchy with appointed ministers to advise the Alpha Hen. Attached are our declared borders, and any infringements upon our borders will be met with retaliation unless we are on solid diplomatic terms. A crown is forged of gold and turquoise for the Alpha Hen, and her silken robes are dyed a rich teal blue to set her apart from the average Chicken.

Research: Chickens are inspired by their catapult technology and the exploits they've seen of the Frogs and set out to develop their own ranged weapon - making spider-string bows using springy bamboo.

Trade: To celebrate their impending Nationhood, the Alpha Hen dispatches an official diplomatic treatise to the Frogs to become allies, and to call upon them to assist in defending the Chicken borders should it be required in the same way Chickens have helped defend Frogs in times past.
>>
>>1511699
I'll allow an action, but no extra research for the stranded crew.

>>1511832
1. borders, check
2. Konfederacy of Free-Range Chickens
3. Constitutional Hereditary Monarchy with Advisors, turquoise and gold crown, and silken robes for the monarch

I like it chickens, but I need more than just chickplomat's word. If you are a chicken, please reply whether these terms are acceptable.
>>
>>1511895
I support these actions
>>
>>1511895
Fair enough, I just wasn't sure how to deal with the format given and them not really being able to research seems fair.


>>1511895
Rather interesting to see how the chickens have claimed the land the ducks live on yet entirely avoided any of the land along the coast towards the Frogs.

Not to mention they left that huge area to the south unconsumed...just more land for us Bunnies when we get round to it I guess...
>>
>>1511895
I agree to it. Now we just need this image edited to fit me now wearing the crown and robes.
>>
>>1511930
We have our allies, and we make good on our word. We intend to keep our end of the bargain with the Bunny King as well, so don't mistake us for a threat to Bunny kind.
>>
>>1511895
Also OP, a question:


Comparing the chicken and bunny growth rates for our colonies, they are near identical. Yet we bunnies have almost 4 times as many colonies with a greater population (roughly 3 times greater), more advanced medical methods and even proper medical facilities in each one after we dedicated a turn to building hospitals in every colony after their success in the capital.


Why is this so?
>>
>>1511944
I am certain you do but it seems strange that you claim the land of the ducks. However if you have made a deal with bunny king I shan't oppose his decisions...
>>
>>1511957
You have it backward. We claimed land that was already ours that the Ducks happened to land on. Manifest Bawkstiny, motherclucker. You can keep your side of the island, we rather look forward to trading with you.
>>
>>1511951
You're asking some old history. Bunny King made a turn that automated bunny burrow colonies since the capital seemed to get crowded every couple of turns. I made it so that a new colony would have 70-80 bunnies that would fit into eight burrows per colony. If a colony gets overpopulated, rather than building it out, a new one is made. The policy has been unhindered since, but if the bunnies choose, they can expand few colonies to host more rather than make many colonies that host few.

Also, recall that the chickens had a small growth rate compared to the bunnies until they got the pop growth boost after destroying the hive. They have since wisely used the opportunity to boost pop growth during the short time span to reach 1000.
>>
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>>1511936
>>
>>1511980
I am aware of the policy, I was there when it was made and I supported it.


Okay but another few questions then:

Why didn't we get a population boost from beating it?

How is it that by making new colonies we lower the birth rate so far?

How in the hell are the less medically advanced (bunnies have hospitals, medical salve, surgery and splints, they only have first aid), less numerous chickens (we out number them nearly 4 to 1 in the colonies alone) managing to almost out birth us when not only is it our racial trait but they are supposed to only be getting doubled population growth and thus by all logic shouldn't be so close?
>>
>>1512007
1. bunnies are vegetarian and cant eat bees. Also it would balance a little bit.
2. Im not sure what you mean by this, can you clarify?
3. The chickens have a double growth rate, next turn the growth rates will stabilize to be half of what it presently is. Its a temporary boost. The reasoning is because they defeated a beehive and are celebrating by eating the corpses of their dead enemies.
>>
>>1512068
>>1512007
Are you referring to the fact that I havent updated growth rates when I add colonies? This is an honest mistake that I will fix.
>>
>>1512068
1) That seems like bullshit but I will buy it for now.

2) Well the only logical way I can explain our low birth rate is the population being so spread out.

3) That doesn't explain why it is as high as ours. I already accounted for that in my calculations.


In the bunny colonies there are 988 bunnies. In the chicken colonies there are 280. For every 1 bunny there is 0.283 chickens which means for every 100 bunnies there is 28.3 chickens.

The bunny colonies have a hospital in each, staffed with medical experts taught in a god damn college and skilled in surgery. Specifically things like childbirth and such. They have access to medical salves to encourage healing as well. The chickens have no medical facilities and are only trained in first aid.

Even ignoring the fact that a doubled population growth would imply, assuming they bred at the same rate and such, they would get twice as much. There is the fact that bunnies were stated to breed better / faster and so on.

Yet looking at the numbers, 988 bunnies are breeding enough past replacement for 33 more. Those 280 chickens? 30. That means that they are being some very fucking productive chickens.

Literally it makes no sense unless you are telling me we bunnies are having a bunch of problems out of nowhere when it comes to breeding.


>>1512093
Dammit OP, these are quite important things to keep up to date!
>>
>>1512111
We have a medical facility in our capital. And our medics have a lot of field training after the Bee Wars, they always got incredibly good rolls to save the day, so trial by fire anatomical lessons. Now we study medicine at a designated hospital pagoda, so.....
>>
>>1512144
That is lovely but I excluded our capitals from this comparison but that is quite possibly the only place the population rates seem about right yet even if I round our population growth in the capital down to 50% (35 / 2 = 17) yours is still higher than it should be at 54, which is three times greater.

I'd point out our medics also got plenty of practice in combat against the bees, even developing methods for use against the wounds they make.

As to you having studied medicine at a designated pagoda. I see no mention of it on your nation sheet.


Also, I just noticed you have no knowledge of your own biology but we do which is yet another thing which should raise our birth rate.
>>
>>1512190
Bunnyanon, I completely understand your point. I have neglected to add pop growth modifiers to the colonies, only doing so to the capital. I realize it doesn't make much sense for each colony to have +3 population without also adjusting for medicine institutions and agriculture, and I will calculate and release what I believe is the bunny's true population in the morning. Good night.
>>
>>1512270
Thank you but I would prefer if I don't have to bring it to your attention.
>>
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>>1511608
---------FIRST CONTACT-----------------
The shipwreck survivors find themselves on a marshy island.
In the distance massive mushrooms loom amongst the jungle canopy.
They break camp on shore, building a fire and huddling around it as they cast anxious looks around their new surroundings.

As night falls, the jungle is filled with the creams and calls of unknown beast.

3 yellow sets of eyes regard the new visitors curiously, outside the fires light as the moon swings overhead.
----------------Congratulations---------
>>
>>1512389
Welp. This is how we get reverse colonised / Independence day'd...
>>
>>1511832
please don't write one my maps
>>
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>>1512389
Good luck rabbits
>>
>>1512389
Hola
Its ya boi Water troll genocider here
>>
>>1512735
Boyoooo
>>
Hmm, so what are the tribes, and is there a new one starting?
>>
>>1512735
>>1512744
join the discord. I'm going to bd, it will start back up in the morning
>>
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Time to die
>>
>>1512750
Gib invite boi
>>
>>1511699
I'm backing this bunny anons suggestions
I need to get on disc though, watertrolls whaaaaaaaat
>>
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>>1512831
We back baby
>>
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>>1511669
The froggies are also 1 turn away from being a nation

Action: Chief Froggo steps forth to his nation in Croakomo and gives a speech of how far they have come. He has made his borders clear to his people and how they are not to be infringed upon outside of trade or Unity Market. The Chief and his board appear in Ceremonial Robes of silk and Turquoise jewelry as they announce their name of their young nation. The " United Settlements of Amphibians" (USA for short)

(Borders cross into Bunnies cuz we dont know they exist)

Trade: Frogs accept the treaty in the terms that they also help the frogs in their own time of need once again.

Research: Using a combination of net, silk and and cotton tech frogs make large fabric sails, becomming 1 step closer to sea exploration.
>>
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>>1512855
I posted the wrong map.
>>
>>1512908
Why are you encroaching so much on ducks
>>
>>1512937
We want the lake and ducks proved to be dicks. Chickens even gave permission. Not like it matters until we settle.
>>
>>1512946
>Proved to be dicks
Ive been trying to improve realations with you guys for a while now
>>
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>>1511699
>>1511608
>>1512855
>>1512908

Changing bunny action.

>Action: Send diplomatic group to the frog creatures
Bunnies have noticed the frogs have begun regularly encroaching on bunny land. As there hasn't been contact yet, it could be another threat like the bees, or a simple misunderstanding. Bunnies send a diplomatic group to frog territory to establish a language & whether they are friend of foe, by bringing both tokens of peace in the form of simple glass jewlery & a carrot.
Upon hearing of the budding nationhood, they make it clear that they are willing to shave their borders down to allow frogs a corridor to the lake, But that half of juni jungle & & all of the river is bunny land.

Bunnies propose this new border to prevent any hostilities and ensure both groups get what they want . Pic related
>>
>>1512978
Correction
They bring both tokens of peace in the form of (simple glass jewlery & a carrot) AND weapons for self defense incase the frogs are hostile*
>>
>>1511669
>>1511689
Action: In hopes of improving our friendship with our frog and chickens, we send Duck Doctrine missionaries to all the frog and chicken towns we've seen on our scouting.

Research: Stronger evangelizing and a somewhat hostile attitude towards filthy heretics. We don't want then to fall into the flaming pond bellow and suffer for 1000 years, so we'll have to be a bit harsh. Tough love it is
>>
>>1512978
They see weaponized bunnies and approach with spears and dragonflies. They also approach with turquoise jewelry and a fully cooked fish soup. They grunt and show their maps, then agree to the bunnies terms of borders. Gratefully they offer banjos and to sing with them.

Frogs see that ducks dislike their "heretical ways" and don't allow the missionaries into their homes.
>>
>>1512987
Also I think I should've mentioned missionaries act as diplomatic figures in the duck tribe. What with us being theocratic and all
>>
>>1513012
Yes, but you taught them to be radicals that hate heretics. No amount of diplomacy can fix that
>>
>>1512990
Frogs will also state that the river is not to be dammed.
>>
>>1513020
The rabbits worry that the frogs will try to swim up the river towards bunny citizens in future. In exchange for a promise of not damming & blockading the river in bunny territory, bunny want 6 dragonfly eggs as an assurance of peaceful intentions.
>>
>>1511669

Revising diplomatic action at the consensus of chickens and frogs putting their take on it. Disregard the last actions, please.

They see weaponized bunnies and approach withspears and dragonflies. They also approach with turquoise jewelry and cooked fish soup. Theg grunt and discuss borders and maps. Then agree to the bunny borders. However, if the bunnies wish to control the rivers they have to sign a treaty that promises not to dam the river in exchange for frogs respecting borders. They also agree to splitting the forest in half for ownership, but ask for having a trade post set up in the center to start proper relations. Bunnies are welcome to settle at the trade post as an act of goodwill.
>>1513034
Dragonflies are non negotiable. Ever.
>>
>>1513035
Bunnies have just met the frogs & do not know yet what their intentions are, so are understandably hesitant to completely trust the frogs. Especially since they are clearly sentient and capable of warfare, in order to protect it's citizens from potential threats up the river they will create a toll gate at the river's mouth, allowing water to flow into the lake, but making sure anything going the other way has the bunny's permission...at least until the alien creatures have shown to be reliably non threatening.

They agree to send a dozen merchants to the chicken frog trade town to offer exchanges of goods and to help promote the new peaceful relationship
>>
Lot of exciting developments going on.
>>1512908
>>1512978
>>1512855
1. hot cross pic
2. United Settlements of Amphibians (USA)
3. Elected Chiefdom and Board

Need other frogs ford than just Froggo, though he is undoubtedly the chief of the frogs. (I understand negotations are still ongoing.)

duck>>1511689
bunny>>1511699
chckn>>1511832
frog(see above)

everyone agree these are the turns?
>>
>>1513041
Looks good to me,
I think the ducks move is this though
>>1512987
>>
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>>1513040
Frogs agree to a toll gate, however they wish for the gate to be placed pic related so that frogs do not feel spied on and are at a distance, but still on the river so bunnies can see them coming.
>>
>>1513044
Bunnies have seen frogs consistently encroaching on bunny land. While it is believed to be a misunderstanding, the bee threat has made the bunnies cautious. They KNOW the lake is where the ducks live, & wish to see how the frogs & chickens interact with another clan that the bunnies know to be peaceful in order to assess whether frogs & chickens are a threat.
If they are shown to be a peaceful civilized ally, there is no reason why the bunnies wouldn't be happy to move or even completely remove the gate

For now frogs do not get a say on how the Bunnies choose to defend their own citizens from within their own borders.
>>
umm could I join this game?

just wondering
>>
>>1513058
There's a new tribe about to be revealed over in the new island where the bunnies have landed, idk if there's a limit on tribe members, but if there is you could join that 1
>>
>>1513061
whats the tribe?
I would like to join if I can
>>
>>1513061
Whats the countdown on that?
Because i was planning on jumping in when they came up
>>
>>1513061
Im going to kill all those bunny explorers
>>
>>1513041
We're using mine
>>
>>1513069
imm sorry but you are not me, why do youy want to kill rabbits?
>>
Water trolls I believe, the current players for it already seem really bloodthirsty, doesn't look good for the budding bunny explorers
>>
well bunny man, I intend to be effectively barbarians, you help me I help you, you betray me I raze your grounds and salt the earth type
>>
until the new tribe is shown, I shall lurk,
good luck
>>
>>1513078
& here I thought the chickens were bad, turns out they're troll lite

Still probably be good to make allies with a more military prone race, especially with the chickens & frogs getting so aggressive. If nothing else all of this will force the bunnies to develop some military
>>
>>1513088
loyalty is important rabbit, remember that
>>
OP how do colonies work do they automatically get improvements like walls or do we have to build It in each colony indvidually ?
>>
There aint watertrolls people.

But infected is now a barbarian so that .. ye
I'll keep him in check :^)
>>
>>1513104
a barberain reacting upon how I'm treated, but ignoring that, I don't think you know I exist yet hmm?
>>
>>1513104
and didn't you try to take my name?
that's devious
>>
>>1513102
colonies are affected by tribewide techs, but need institutins built there (at least thats the theory).

Ex. Frog tribe makes new colony. Colony has no growth until they build a food source. They build a spider farm. Now they have growth, and other modifiers apply (medicine, cooking, etc.)
>>
>>1513114
Thanks
>>
so we are waitng for the next turn written by OP correct?

just curious to how this works
>>
>>1513050
Frogs allow bunnies into trade town to see exactly how friendly they are and get a close seat to see how horrible ducks are acting.

Frogs reach out to chickens to aid with diplomacy.
>>
>>1513113
:^)
>>
>>1513139
explain your faction brute?
I would know my friends from my enemies.
I gather the bunnys are cuddly nievity in fur,
frogs are America
and chickens......I got nothing there
>>
>>1513140
The chickens are war mongering assholes who will get what they deserve soon. A nest of heathens and blasphemers who want nothing but to destroy the ducks way of life and have declined our effort to reach out to them in peace
>>
>>1513145
I think...maeby..possibly there is some tension between you two, so there is only one question.

do chickens taste good?
>>
>>1513140
Chickens are peaceful people who want everyone to prosper and who will gladly be your friend as long as you respect them the same they they respect you.
>>
>>1513140
Bunnies have the largest populations & best tech, all nice & safe underground, nice culture & defend people well & have started exploring beyond the island

Chickens & frogs love eachother and intermingle reguarly, the frogs love mounts & water & Cocks, while the chickens are aggressive & warmongering. They both HATE the ducks because the ducks fled during the first bee battles

Ducks migrate seasonally & landed in frog territory, they are extremely religious (duckus vult) and have a nice little town by a lake with bamboo houses. They are about to be absolutly felt up by clucking chickens & reeeing frogs who's passive aggressivness has finally passed the breaking point because the ducks sent missionaries to spread duck god
>>
>>1513152
but do you taste good?

anywho, I just hope the next turn starts so I can start as well, any tips?

and no political montivations yet, I think I'm talking with a rabbit explorer first
>>
>>1513145
>>1513145
Those are some strong words. We traded with you from the moment we met, and you turned your back on our allies and troops when we needed you most. So you can kindly vacate the lake that belongs to our friends, the Frogs.
>>
>>1513162
You take our pond, we take your lives. We left the battle that's true. It was a shameful day for us, and we still regret it. So we send missionaries to you in hopes of rekindling our friendship and what do you do? Conspire against us with those green slimeballs to take our land. Turning against us before even had a chance to make up for it.
>>
I think this shall carry on for quite a while, I will be back in half an hour or such, I hope the next turn starts
>>
>>1513177
Missionaries that openly hate non Ducklamists. Why would we allow you in? Thats not peaceful.
>>
>>1513050
>>1512270
>>1512337
Ok, I've done some rough estimation and calculation, I think bunny's true population is a cumulative 3366 with a +36 for the capital and +123 for all the colonies. I've made it convenient and put 1/3 of the population in the capital and 2/3 in the colonies. I could recalculate to make it completely true, but I would rather not parse through the archives and calculate from the past 10+ sheets. Is this population agreeable?
>>
>>1513250
A reminder to frogs a chicken on what a nation needs.

1. Flag (both do not have)
2. Army (both have)
3. Currency (frogs do not have)
4. Constitution (cannot make until all others are complete)
5. More than one town (both have this)

You can establish a constitution and flag simultaneously, but a currency will be a separate turn. Sorry frogs.
>>
>>1513280
As we can not make a nation we will instead make a simple currency using turquoise chips called "Flicks" though barter is still common among the Frog Clan the "Flicks" are slowly coming into greater use.
>>
>>1513293
Tis me sorry
>>
>>1513280
Frogs collectively do not want currency though...
>>
>>1513304
>>1513250
In that case, I'm not entirely convinced you can become a nation, unless you can make an argument that a nation can be defined in a barter system economy?
>>
>>1513315
Currency is usually backed by a promise for something. Frogs just want the something, not representation of it.
>>
>>1513318
Right, but in history barter systems are used in primal societies, ie tribes and clans. Maybe instead of nation, I would grant you a title as Barter States? Its a technicality really.
>>
>>1513322
Thats fine
>>
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>>1513280
I propose this for our flag. Our crown topped by the crest of the Alpha Hen, while the moon and sun our patron deities watch down over us. Submitting for Chicken feedback.
>>
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>>1512111
For the bullshit part, here's a pic

>>1512389
Creams... heh

>>1513372
Nice, kinda looks like a face though...
>>
General note, there seems to be concern about cutting off the river connected to the interior lake. But the lake feeds into the river toward the sea. If they dam the river the bunnies lose access to water. Frogs have nothing to fear in terms of access to water in the lake.
>>
>>1513460
I thought the lake is fed BY the river.

Opposite to frog lake
Also i am against frog currency. I want to wait for Lizard to say something.
>>
>>1513460
That would be the case if it were a stream coming from the mountains, but it's not, it's a static lake, where's the water coming from?
The answer is, it's the sea flowing into the lake
>>
>>1513463
Frog lake is sitting at the top of a cliff and feeding a waterfall. Fantasy happens
>>
>>1513463
It's the runoff of the precipitation from the west part of the island. The lakebed is a lower point than the higher jungles. It makes perfect sense? The sea doesn't flow into lakes. It would be salt water
>>
Not sure when OP will intruduce us, but i'll jump in when that happens
>>
>>1513507
Nigga. Currency or no currency plz
>>
>>1513524
Nigga i don't give a fuck
Im a motherfucking barbarian
>>
>>1513530
So no currency? 2/3 say no currency
>>
>>1513534
"I don't give a fuck" = no vote, so it's still 1 each

you sly frog you
>>
>>1513540
Hes a barbarian. Barbarians dont use money
>>
>>1513551
from this post >>1513507
it looks like he's not part of your tribe anymore & doesn't get a vote

1 vote each you sly frog you
>>
I'm back what have I missed
>>
>>1513507
who are you good sir?
I do not belive I have had the pleasure of your aquaintance
>>
>>1513582
Since when were zombies a thing? Also, why no currency froggos? Makes trade simpler...
>>
>>1513596
I don't know what your on about?
this is the tag I always speak with not a tribe, I'm sorry for the confusion but I have not entered the game yet
>>
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Chickens become a nation! They extend a formal alliance to the Amphibian barter states. They also make bamboo bows. They start with 50.
>>
>>1513606
Oh, ok. Enjoy being a nomad then!

Chickens only
so, we gonna research arrow types or naw. We could also jump to that archaic shotgun from China I mentioned...
>>
Why are the frogs having an issue between having currency and not having currency?
>>
>>1513629
that's sounds mildy bad for me
>>
>>1513633
How come? Nobody notices the nomads except the special few? Are you referring to the knowledge I hid in the black text?
>>
>>1513644
both, because I intend to be a barbearian race, so arrows are a bad for me, and nomads tend to be how shall I say...less entrenced in politics and territory
>>
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Ok, its hard for me to parse through all the agreements, so correct me if I'm wrong.

Bunnies send an envoy to the frogs to formally greet them. They offer land for their newly established border, but want a gate to be established inside their part of the river and send some bunnies at Unity Village in a gesture of friendship.

Bunnies also make a slipway and begin fixing their boat. It will take some time with fewer bunnies. Finally, they are in the process of converting their tools to better materials.
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>>1513608
--------Announcement--------

Congradulations Chickens and Frogs, you have now become nations! With that you can operate on higher levels of administration, and can claim your own borders, make a constutuition etc. Good for you!

Due to disputed borders here is the de facto map of the current borders. Further changes must come from warfare, treaties etc
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>>1513664
Yeah that is correct.
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what else is happening around here?
the bunnys are ship wreaked
the chicks and frogs are nations and all else is of little consequence
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Frogs become a Barter State, having almost all the benefits of a nation save a treasury, negotiate terms with The Burrow, and make sails.
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>>1513742
Well in theory we might see conflict between the tribes sometime soon. This is assuming of course that the border problems with the Frogs rise up again.


However this will almost certainly be avoided by claiming the southern lands.
>>
I need to sleep, I will cheak back in the morning
good quest
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Whelp, who wants an archaic arms researcher? I know the chicks will (hopefully) need me...
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>>1513812
The chickens need you still! Do not worry my comrade for the chickens have not forgotten you yet!
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Rolled 43, 53, 26, 13, 12, 35, 85 = 267 (7d100)

Finally, ducks send missionaries out and about to speak the good word at the chicken and frog colonies. They also strengthen their dogma.

Frog Bonus:
- 10 for having a religion
- 10 for being Happy
- 10 for betrayal
Chicken Bonus:
- 10 for having a religion
- 10 for being Happy
- 10 for territorial
Duck Bonus:
+20 for dogma and fanaticism

Total Modifier: -10 for all colonies

> 1-30: Duck missionaries killed as heretics
> 31-70: Duck missionaries ignored
> 71-100: Conversion of some few

1. Crokamo
2. Poddles Port
3. Unity Market
4. Cluckington
5. Forreston
6. Minetown
7. Sprouton
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>>1513820
So to summarize,
Ducks are ignored in Croakamo and Poddles Port, killed in Unity Market, Cluckington, Mintown and Forreston, but manage to convert at least 20 chickens in Sprouton.

Duck Casulaties: 12 dead, but 20 converted.

Gonna introduce a new tribe the Bunnies have encountered in the anchor!
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Action: Build a port on the highlighted tile
Research: Make bows
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>>1513954
Hey dude thanks for using the current map! I'll add port
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>>1513954
We already have bows. And that's a cliff tile
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>>1514048
Sometimes you need to do everything yourself.

Action: establish a barracks military settlement just southeast of Sprouton with 120 chickens to train our military.
Research: increase our proficiency with chicken anatomy for medicinal purposes
Trade: the chickens send a gift of mangoes and dyed silk to the bunnies to welcome them to the fold. They also send language primers to the bunnies and ask for the same in return.
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The bunnies on the island see a wild sight in the middle of the day -- a floating log with three weird looking, long nosed creatures dressed in carapace!

The aardvarks are nocturnal, mammalian carnivores who subsist on a healthy diet of bugs such as ants and termites. On this island, there are three aardvark clans, one of which any group of lurkers (or jumping ship players) will control. They will be able to absorb the other two tribes via diplomacy or submission.

The aardvarks first reaction to the rabbits is very wary. The aardvarks who found you are Day Guards, who roam around the protect their tribe from the creatures of the day. Thus, they view the bunnies as some sort of potentially rabid creature. They also view vegetarians as dumb, similar to their delicious ants, as their ants are also fed delicious fruits and veggies to make their meat that much sweeter.

The aardvarks invite their new (maybe captive?) bunnies to their village, where many aardvarks start to wake up from their daily sleep.
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>>1514165
>>1512389
See guys I hinted at this in the first contact post
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>>1514165
As much as we like meeting new people the stranded bunnys need to work on rebuilding their ship. However they'll send a pair of bunnys to accept their invitation for diplomacy, maybe they can help us fix our ship.
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This is gonna be a hell of a ride
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>>1514165
btw if youre a lurker and you wanna join a new tribe, this is it (for now)

uploading culture sheet next
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>>1514225
Sir, I would like to request permission to begin preparations and actions of potentially perceivable hostility in regards to our geographical holdings, national ability to enforce our will, exploration and colonisation efforts. Along with a militarised reclamation attempt to support the stranded crew.
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Introducing the aardvarks!

There are actually three aardvark clans in the north island, of which you play one, but they are huge. Given the jungle's plethora of ants, the aardvarks are able to increase their population massively and settle in permanent camps. The richness of the jungle also gives wide varieties and volume of fruits, of which they feed their ants to make tasty meats. There are three breeds of ants: small ones are bred inside houses in controlled stony boxes and eaten as snacks. Medium ones are the size of small dogs and are used as pets, as well as food. Large ones are sometimes used for food, but more often as transport.

They started the turn in burrows, but built up and down to make apartment like stone buildings so that many can sleep curled up during the day. Their king lives in a giant pyramid with his beautiful wife, Guinivaar.

Your tribe is led by King Aarthur. Aardvarks are nocturnal, meaning most sleep during the day and are active at night, but they have a Day Guard that protects the village while asleep. As a player, you can choose to seek out and assimilate the other two aardvark villages through diplomacy or submission.

Here is the current sheet. The aardvarks are just beginning to finish transferring their metallurgy knowledge to their tools. Your village's biggest asset compared to the others is your mine.

anchor.
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>>1514442
Action: The Frogs begin building a large boat to sustain a small settlement worth of froggies complete with sail.

Research: Since frogs discovered that saltwater was bad for them they need a way to carry freshwater. They begin to manufacture barrels to carry water and other objects. This should give a small travel bonus at least.
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>>1514485
>>1514470
Linked to a deleted post. Sneaky OP
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>>1514442
>Action 1: Establish communication with the aardvarks to show we're peaceful.
Noticing the tropical fruit all around them, the ducks use oranges from the ship to show peaceful intentions & our ship and our ability to establish communication to show we're intelligent . Offer to assist in conquering the other aardvarks in return for assistance in repairing the SS Juni & setting up a port

>Action 2: Bunnies produce another ship to explore further & possible locate the SS juni

>Research:Cartography
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>>1514470
Bunny turn assuming that no one opposes:

Action: The bunnies, seeing that their island is growing increasingly crowded, and worried about the fate of their ship-crew expand their surface guard and intensify their training.

Research: Develop improved ship designs: equipped with upscaled Ballistas, trebuchets and rams to attack other ships and bombard anything that threatens them.


Something I want to do but isn't really a action: The bunnies, knowing that their borders are seemingly at risk of being overran by other nations, resolve to establish additional colonies. The current colonies all have populations in the range of 200 and thus can easily be split in half without harm.

These new colonies will focus around the border regions and thus will secure our lands from potential threats and from other nations claiming them.
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>>1514331
Dont be a fag and attack a new civ right off the bat
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>>1514542
>>1514470
Actually we have a slipway, so change action 2 to "Automate ship production"
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>>1514542
We are not aiding them to conquer their neighbors since we only have 30 bunnys there. Were simply asking for help from them with promises of trade in the future OP.
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>>1514470
Action: the bunnies are weak, yet made of soft fur like our magnificant people. Ask the how they survive
Research: have some lesser aardvarks conduck asurvey among the common folk. What would make the happier? After that have a happiness festavil
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>>1514590
Who said we were going to attack you? We are merely taking the most appropriate course of action after losing an expensive investment like that ship and it's crew.

The fact that this is to greatly militarise our nation is purely coincidental and isn't focused on just you but rather on any potential external threats like the religiously dominating neighbours we have.


Also the majority of your players and such have been quite aggressive in their descriptions and actions towards us.
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>>1514470
>action
Send a protected envoy (10 halberders) to the chicken capital to talk about the new killings. They demand for a church to be built in the capital for the newly converted and want the demand paid in three days.
>research
Learn how to make oversized "bows" aka ballistas and but the on top of the walls and one on top of an apartment building if they can.
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>>1514547
Just noticed that should've been upscaled crossbows not Ballista on my turn. My mistake.
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>>1514662
no changing turn
action:send 100 ducks to fly to north tribe and set things up
research holy warriors who have a chance to convert opponents when in combat
the 20 new converts + surviving missionarys go to evangelize once again in chicken and frog towns
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>>1514722
name
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>>1514590
im not ardvarks
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>>1514470
----------NEW DISCOVERIES-------------

the bunny survivors are brought to a large and magnificent stone city, with a strange ziggurat dominating the center.

Communications go well but are terse as they do not share a common language. But through hand gestures and drawing they get their points across.

The locals give the bunnies a map of the aardvark lands, showing two more cities, one on the coast and one on a river marsh.

Through questioning the bunnies are able to ask if the ducks seasonal camp is on the island. One trader grunts and gives a rough map of their camp area, along with he migration routes he observed them flying in last fall.

The bunnies are welcomed warmly and given places to stay for the night, but they notice guard are posted around their quarters.


--------Congraduations --------
New civ discovered!
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>>1514768
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I HAVE RETURNED
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Duck>>1514722
Bunny>>1514542
Frog >>1514485
Aardvark >>1514626 (can you try and be more specific regarding the festival?)

Dont know chicken
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>>1515024
Just a general celebration of our peoples history and how far we have come
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Action: Try to make 15 steel.
Research: Learn how to make steel armor
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>>1515024
Research: Steel making using the combination of iron and coal.
Action: Mine for more metals in the mines.
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>>1515151
We already know how to make steel.
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>>1515175
Oh ok. Then yeah research steel armor.
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>>1514613
>>1514626
Do the aardvarks accept the proposition to help the bunnies with their ship in return for promise of future trade?
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>>1515263
We will help the bunnies
But first the king wants the bunnies to come and enjoy the celebration
He also wants to see how the bunnies survived
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>>1515288
I guess we can come and I guess we can show you the ship but don't expect us to explain it's construction or anything like that.
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>>1514722
>>1515024
Have them be accompanied by The Royal guard as The God King arrives in KFC to discuss with the beautiful Alpha hen, the deaths of the missionaries and hopefully improving their relationship to stop such meaningless bloodshed from happening again
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>>1515288
Bad Idea should have just told them to fuck off.
Look how they treat you>>1515314
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>>1515626
So us trying to protect our technological secrets which cost us generations to develop is us being pricks?

You have a strange world view.
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>>1515631
well it goes without saying a civ that has no seafaring tech or boats bigger then a canoe can learn how to make a huge trimeme by looking at it.
plus you are 30 versus 800. Just a good idea to be courteous to others thats all.
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>>1515665
We had no sea fairing tech besides astronomy and we went straight from a shitty raft to this boat. They can do it too in theory.

As to our numbers, that shall change soon. Should that ship be eliminated, things shall be going down hill very quickly once the reclamation fleet arrives to recover it.

I would point out as well, we have been courteous up to this point. No aggressive actions on our side. Only threats coming from you like the one laced into your post.
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>>1515680
We shall supply you with wood and other materials and we shall speak with your king over what will become of the land when his fleet comes
Also that guy is not an aardvark for all i know
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>>1515709
I know and I am getting annoyed with his constant insistence towards war...I mean I know I am militarising the bunnies but you guys aren't the goal for now at least. Seeing as we don't know where you are and we have as of yet to even fully colonise our own holdings.


I don't suppose you would like help conquering the two other aardvark city states by any chance?

It'd give me a chance to test our military out along with my planned enhancements, secure some true colonial area and generally just do something with the surface guard besides...guard.
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>>1515722
No
Disputes between aardvarks must be settled between aardvarks
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>>1515729
So, if we just happened to rock up with a invasion fleet of say, 360 bunnies and 6 warships equipped with siege weapons and attacked one of the other cities you would aid them?

If so, fair enough, we will not interfere in your conflicts but we will be claiming some land. Specifically the southern most island chain >>1514770 off of your mainland and the isthmus to the east of it. They will serve as a logical port of call for any future movements by our people and a trading post. I assume this is acceptable to your people?


Oh and I don't suppose we could, whenever our actual civilisation arrives, trade some tech. Specifically your medical technologies of painkillers?

In return we could offer copper, tin, bronze, quartz and various other such materials or even some of our mathematical or other scientific teachings.

Alternatively, we might be able to set up a trade deal for some cinnamon. As that would do great things for our food.
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>>1515709
>>1515729
>>1515288
>>1515048
Hol up you lil bitch

Come to the discord before you decide our turn you will be overthrown.
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>>1515956
Hey can I suggest the method I use in regards to the bunnies?


If I can't convince them my turn is good, I let their turn go ahead. It works fine.


Also, he is the only one seemingly posting in thread but I'd like to negotiate with you as well just to get a feel for what you think of my offers, assuming I can convince the bunnies to support them?
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What I propose for Aardvark turn

Action: Send diplomats to our npc cities Negotiating a way to bring them into one administration. We tell them we have discovered new beings and uniting now would be of utmost importance in the case that he turn hostile. We can also work out trade among the cities and get the populace to vote to join via offering benefits of being together.

Tech: With advanced glass we probably have really good furnaces. We need to apply more heat and refine our metals. We need to come up with a blast furnace with a bellow made from ant skin or Jungle fibres with which we can heat our metal with charcoal and create steel and refined metal.
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>>1515966
Whats your deal and what race are ya?

Also I was asleep so I couldnt debate him last night
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>>1515997
I am an anon who works for / controls the bunny tribe unless over ruled by another member. As I don't use the discord and can't be a part of any grand plans.


My deals and questions regarding your people are thus:

1) Whenever our civilisation proper arrives can we conduct the following trade deals:

A) Cinnamon for a resource of your choice
B) Painkillers for either a resource or technology of your choice.

2) Whenever our civilisation does arrive may we claim the southern coast's islands and the isthmus present there?

3) Can we explore your lands for plants and animals of interest to our people? For study in our capital's university?

4) Would you like help militarily conquering the other Aardvark city states?

5) Would you be willing to accept the word and concept of the Golden bunny into your heart and mind?
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>>1516015
1.) Indeed deals can be arranged.

2.) Highly unlikely until more information comes to light. Moving into our proximity and bordering us immediately after discovery is asking for war. (Day creature fear trait)
3.) This is a deal that can be arranged too. A possible vice versa we send people to explore yours.
4.) Killing our own isnt on our list.
5.) For now. No thanks, No animal may preach their faith here until we uncover more
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>>1516029
Good to know.
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>>1515994
1. I think we should hold off on the diplomats, we have no idea how the other aardvarks would respond to the bunnies, but getting some type of trade going on wouldbe ideal
2.I think we should wait a turn on upgrading our tech to deal with the crash landed bunnies
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>>1516309
https://discord.gg/8GZabQ
Come
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>>1516309
oi
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>>1516318
Nah im fine
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>>1516309
Okay How about.

Send envoys to bring them into an alliance posing that new nations have been found and we should stand in together.

Bunnies are kinda edgy
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>>1516345
I take offence at that. We bunnies are quite possibly the least edgy people out there.


I mean, we are the only people on our home island to have developed the arts in any significant manner. Having music, drama, art, jewellery and so on all present in our culture.

Not to mention our highly developed industry and life styles: furniture made of stone, wood and wool decorating every communal home and finely made woollen clothes on every bunny.

We also have one of the most democratic governments in existence as of this moment in time along with some of the most highly developed sciences: maths, biology, chemistry and astronomy all being subjected to our interest.


Our militarism became a thing thanks to the potential threat raised by the Frog and Chicken tribes, along with later the threat of the bees. The continuation of this militarism as of late is merely to protect what we own and to ensure the survival and success of an independent bunny kind.
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>>1516345
We don't know how long our people havw been seperated, we probably have a large sum of cultural differences, but a loose alliance might work
Also while bunnies are being kind of edgy, we need to do something about them, and i don't want to get off on the wrong foot with the current strongest nation
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Also OP. We built a trireme right?


Well, I would hate to point this out but a trireme requires at least 180 crew merely to work all of it's oars. Assuming we are going to go by historical standards.

"The next development, the trireme, keeping the length of the bireme, added a tier to the height, the rowers being thus increased to 180.[4] It also had a large square sail."

To quote https://en.wikipedia.org/wiki/Bireme
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>>1516348
I've tried to make a deal in discord with your overlords.

Its too hard
Also youre a dirty day creature :^)
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>>1516350
Either way we can have trials to determine a king once one retires or dies. So an elected monarch. Each city puts forth one candidate they vote for which they know is intelligent and strong and the candidates take part in sports to deternine whos king.

The current strongest nation.. is trying to expand onto our lands which we need to grow on with 3 cities we can grow fast.
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>>1516354
My overlords are (usually) wise people, whatever you offered must've been useless to us or the offer unreasonable.
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>>1516359
I'd point out we aren't trying to expand into your lands. Seeing as you aren't a nation state yet you can't claim lands beyond settling them and potentially a square or two around that for hunting grounds and shit.

Me asking for the southern islands and all that? That was a nicety to respect your historical control of the region and to improve relations.


I only have one thing to say to you: Do you have a flag?
https://www.youtube.com/watch?v=uEx5G-GOS1k


Anyhow, we don't exactly need your lands, yet, seeing as we have so much land to still colonise and claim in our own island.
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>>1516359
Which is why i want to speak to their leader
If he decieds to be a dick we go to the ducks for help
If the ducks help the bunnies, we try to get the chics and frogs to help
If all fails we complain about the bunnies steam rolling a new faction only a few turns in
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>>1516360
I wasnt making resource trade deals friend.
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>>1516366
hah. Aarthur
They cant steamroll us.
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>>1516366
>even considering the ducks for help
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>>1516365
By uniting the city states we will be a nation state.
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>>1516366
>Which is why i want to speak to their leader
You'd be looking for Bunny King then or Hot crossed Bunny.

>If he decides to be a dick we go to the ducks for help
The ducks are a very weak nation militarily and also wouldn't risk war with the only nation to not currently have religious reasons to kill them on their home island.

>If the ducks help the bunnies, we try to get the chics and frogs to help
You know neither of those nations nor can they reach you. Considering they are only just developing their first boats.

>If all fails we complain about the bunnies steam rolling a new faction only a few turns in
That's the way it is. Anyhow you could kill the survivors of the ship and begin militarising but you are far behind. 800 of you versus 3336 of us...


>>1516370
We kinda could. I mean, if we assume similar rates of warriors per capita then we are going to be at a huge advantage. Plus we would have the advantage of being able to use our advanced technology and possibly even hire some sort of duck mercenaries.

>>1516372
You still need a flag, constitution and something else I can't remember I think...
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>>1516371
Who do you represent again?
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>>1516360
Just to fill you in, We were discussing aardvark helping the bunnies in at least repairing the ship & maybe building a port with the hopes of in return helping aardvarks tech & trade with bunnies in the future. Mill really wants to just kill the bunnies & steal the semi destroyed ship for partial boat tech.
I'm discussing why & what they'd want in return for the help instead, & he semi sees it as holding ransom. Other bunnies haven't see it yet, BUT considering we're constantly churning out ships, are about to finish long distance comms, & maps, we'll probably opt to just lose the SS juni & it's crew (only a few bunnies, replaced in 1 turn), & just set up a port elsewhere rather than co-operate with the aardvarks & continue our isolation & prosperity
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>>1516375
We have a king, Fuck da constitution.

Alright so you send an army off shore to the new world which needs time to build and sail but you dont know where ya sailing and what route to take to attack the ??? which you wouldnt know exist, You leave yourself exposed to the chick frog fuck and ducklimists
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>>1516375
Frogs have had Catamarans since the first thread.

>>1516381
I've been with the chickens for a long time. Couldn't post in the thread due to being banned.
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>>1516383
You wouldnt trade tech since we are so... "Underdeveloped"
You said so yourself >>1516360
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>>1516383
>Long distance comms
Rabbits have telegraph and/or the internet?
There is no way you are getting bugs over the sea my lad, hate to break it to you.
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>>1516381
He's a chicken, a very toxic chicken
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>>1516383
So the i ask this of you
You help us develop and we'll give you the islands and trade wood and jewls
Our kind is alike in many ways, we share soft fur, we are civilized, we share a love of theater and the arts
I promise you the aarvarks are an honrable people, we will not betray you if you don't betray us
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>>1516383
I see, they were attempting to threaten us into cooperation?

I know for a fact we can produce such ships, seeing as we have made a slipway and given our numerical superiority we can die a bunny for an Aardvark and win in the long term.

>>1516385
Literally it is a condition to form a nation state as described by OP.

As to the fate of our army, we literally out number you 4 to 1. If we choose to we could literally throw half our population at you and still outnumber every other tribe individually. Not accounting for the fact that we are outgrowing you by a ratio of 1 Aardvark to every 15.9 bunnies born.

As to needing to know where they were going and ended up, I'd point out we navigate by the stars and therefore most likely had a predetermined route / direction planned. However if that isn't good enough for you we will go and see the ducks about sending a message back.

If you stop us, I will see we burn our ship down before you can learn from it.

>>1516386
I remembered about the catamarans just after posting but would point out they've only ever been used on rivers and lakes. Not ocean going as far as I am aware.

Good to know who you are with and to have you back as the chickens have seemed a little dead lately.

>>1516388
Aye, you have little to offer us that we can't develop ourselves or take by force. Seeing as most of it is natural resources or the refined forms of them.

>>1516391
True but he speaks the truth in this case, the Ducks would be a useless ally to them.
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>>1516399
These terms are acceptable, except you make no mention of the isthmus which was a territory we wished to take.
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>>1516389
Beetles migrate across the sea IRL. We're also in the middle of training & breeding Beatles for this kind of thing.OP said it's ok so it's happening
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>>1516400
I speak the truth most times, the rabbits don't like that.
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>>1516404
This, beetles / other insects represent all species of non-sentient essentially in the world now. No sheep, birds or anything just bugs.
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>>1516405
That is because the truth you speak is often like rabbit soup: it requires that some of us die.
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>>1516400
>OOC
>IC

Wow
Do your gods communicate my thoughts and do they have a hivemind of all rabbits.
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>>1516400
No, not co-operation, just kill & hide the bodies, take boat tech. If we land again they'll be friendly unless we try to make a port, where they will constantly attack. They want trade but no town, which obviously won't do

Thankfully the island is large with plenty of places to set up so it's a non issue really

>>1516399
I'd be fine with this but as it stands that's 1 aardvark for letting bunnies set up to trade with & 1 against so we need a 3rd aardvark
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>>1516408
I fail to follow your point?
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>>1516409
If they try something like that I know how to eliminate the Aardvarks easily. We transform the land to be like our homeland: no forests just grasslands; no forests means no ants; no ants means no food for Aardvarks; no food means no survival; no survival means no threat.
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>>1516400
Also,
>Our army outnumbers you 4 to 1
The rest of the bunny Nation doesn't know about the ardies. The sailors are 100% at the mercy of the ardies, if they decide not to let them contact the rest of the rabbits then the rabbits don't know anything.

>>1516410
He is saying that if you sail a army over there it's metagame, due to not knowing what happened to the ship.
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>>1516400
So now you sent your lil bunnies out on a boat to explore and a storm hit and shipwrecked them. A storm would firstly throw you off course and secondly cover the stars with clouds.

Alright so now youre left with 30 bunnies who have landed on the new world where some friendly fucking king aarthur invites them to dine with us and offers to help.

Alright so now the bunny nation at this point thinks either, They found land and are returning so they will wait.

They got lost and will wait
They sunk and died and will idk attempt to build a new explorer ship to sail the pre determined star course which will lead somewhere else because they didnt get thrown off by a storm and shipwrecked.

So now We make a decision to kill the outsiders and and take their boat apart to research or if we watched enough and since we have carpentry and furniture we can easily replicate it.
Your bunnies wouldnt know what was coming or why but now their dead and cant inform their great nation of the fact that they found a landmass and that they should invade it.

So now we check on the new explorers maybe they find different lands or maybe they find a new part of the island and since they wouldnt have ever seen an aardvark before they would be friendly and such.

Your nation will never know we killed your lil bunnies and took your boat tech.
So idk how IC you could know to send a army to attack us for killing your explorers
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>>1516413
>The rest of the bunny Nation doesn't know about the ardies. The sailors are 100% at the mercy of the ardies, if they decide not to let them contact the rest of the rabbits then the rabbits don't know anything.
I am well aware but I already plan on sending a fleet after them, seeing as they were to return in time and have not done so. I have already pointed out how our navigation system makes it possible to follow them to roughly the right area.

>He is saying that if you sail a army over there it's metagame, due to not knowing what happened to the ship.
We can make the assumption that they came under some sort of attack or threat. It could be an animal, a storm or another tribe. In our recent history we have encountered new tribes and suffered limited conflicts and difficulties with these. It is logical to assume such a thing could happen elsewhere and with less satisfactory endings.

Thus we will send a fleet equipped to face off against any threat: ships with mounted and up-scaled crossbows to deal with large threats, at great range, accurately and with speed; trebuchets in case we encounter another fleet or a town and need to bombard it; an armed force of surface guard to go ashore, find any survivors, engage threats, negotiate and so on; cargo ships with the supplies needed to repair the boat and to heal the crew assuming they were hurt.


If they fail? Then god help us, I will build a Quadrireme and sail over with it's full compliment of crew.
>>
I'm announcing my allegiance to the Aardvark cause.
>>
>>1516423
Shit, name went on the wrong field.
>>
>>1516424
new wood tablet who dis?
>>
>>1516426
that'll be boat cunt, need to know wether he's with Mill or Aarthur
>>
>>1516419
While they are sub aardvark, (filthy fucking leaf eaters) they are mammals
Surely that has to count for something

also how would these guys even get back home?
They were thrown off course by a storm, they have no idea were they are and propably don't know any of the stars
>>
>>1516419
>So now you sent your lil bunnies out on a boat to explore and a storm hit and shipwrecked them. A storm would firstly throw you off course and secondly cover the stars with clouds.
Aye it would but I doubt it would throw us so unbelievably off course that we couldn't spot a large land mass from the general region. Especially if we were to say, hire some ducks to fly above our ship looking around?

>Alright so now youre left with 30 bunnies who have landed on the new world where some friendly fucking king aarthur invites them to dine with us and offers to help.
After threatening to kill them and steal their ship and shit aye but still in universe I suppose so. You did then however keep guards around where they were resting.

>Alright so now the bunny nation at this point thinks either, They found land and are returning so they will wait.
I'd doubt it, we know how long it can be at sea and that they would want to return quickly if they found anything.

>They got lost and will wait
With astral navigation being lost is almost impossible so long as the stars remain the same.

>They sunk and died and will idk attempt to build a new explorer ship to sail the pre determined star course which will lead somewhere else because they didnt get thrown off by a storm and shipwrecked.
We don't know how intense that storm was. It could just have been bad luck that got us shipwrecked. Which seems likely based off of where we landed: right on the coast of the island chain as if we were beached ashore by an intense wave on a sand bank or such.

>So now We make a decision to kill the outsiders and and take their boat apart to research or if we watched enough and since we have carpentry and furniture we can easily replicate it.
Seems like a great time for us to start burning our shit. Oh well, we can make another or get pickup after contacting the ducks to tell our friends on the home island.

>Your bunnies wouldnt know what was coming or why but now their dead and cant inform their great nation of the fact that they found a landmass and that they should invade it.
Again, an invasion would require you were a nation state. This is simply civilisation overwhelming barbarism. Also we plan on going with the Ducks when they move back for the winter either way.

>So now we check on the new explorers maybe they find different lands or maybe they find a new part of the island and since they wouldnt have ever seen an aardvark before they would be friendly and such.
And because the last exploration attempt went so badly, we clearly will be sending a large military escort to be safe.

>Your nation will never know we killed your lil bunnies and took your boat tech.
Considering you would be mirroring our style near identically, we could almost certainly guess that you at least met our crew.

>So idk how IC you could know to send a army to attack us for killing your explorers
>>1516421
>>
>>1516429
Exactly its the perfect crime.

They want us to help them and build a trade port to get the ship tech meanwhile we can just help them repair it to level and then take it.
>>
>>1516429
>While they are sub aardvark, (filthy fucking leaf eaters) they are mammals
Great to see you are giving us all the more reason to treat you as barbarians.

>also how would these guys even get back home?
>They were thrown off course by a storm, they have no idea were they are and propably don't know any of the stars
We literally navigate only by the stars and have been studying them for quite sometime.
>>
>>1516432
Yep. Time to go with plan B.


Complete destruction of confidential research and reclimation of all usable resources. Before moving to the duck camp to wait for winter.
>>
>>1516435
There are no ducks in duck camp. No buildings either, before they came to our island they were living at a camp. IIRC you also don't know where duck camp is.
>>
>>1516432
You over step your reach
The aardvarks are an honorable people who shall not commit such acts unless we are wronged
So until the bunnies have proven themselves unworthy, we shall help them
>>
>>1516437
We know where duck camp is. >>1514768

When I say we know something, I always have proof of it. Your doubt is annoying.


Once there we merely need wait for them to return, setting up a small camp and preparing for their return by gathering whatever supplies we need and want. Studying the local plant life and so on.
>>
>>1516435
You seem to be a horrible diplomat
We shall help you, but you should realize, we aren't the ones who step on to your lands and critized the way of your people
>>
>>1516435
We'd like to point out literally all of the bunnys in discord disagree with you constantly threatening the advarks. If you want to act this way feel free to join a different tribe.
>>
>>1516441
I want to kill all ducks even more now.
>>
>>1516443
I am no diplomat whenever I am threatened with extermination. If you can oppose him and avoid the elimination of my people, I will avoid taking actions of that calibre and I will endeavour towards actions that benefit all.


Also, you are the ones criticising our ways of life, seeing as your tribe-mate there is insulting us for being a tribe that lives during the day.

Literally the first descriptions of how your tribe think describe the bunnies as>>1514165. We are not the barbarians here.

Also, we didn't exactly come to your island of our own free will and you INVITED US to your fucking city. So of course we step on your lands.
>>
>>1516432
If we want ship tech, we can just record the designs on their vessel and reverse engineer it.

If they wish to go home, they need supplies and some repair or maintenance on their ship after the storm.
These are things we could provide, but we need access to their navigation methods as well as a grasp of how their ships are designed.
>>
>>1516444
Fine, I shall relent. I just want it made clear however that should this backfire on us that I reserve the right to say I told you so.

>>1516445
Dammit man do you mind not killing them all until they can get the message across? Just kill their priests and be done with it.
>>
>>1516438
We have no obligations towards these unteraardvarks.
>>
>>1516450
I would also like to point out my threats are purely retaliatory and that plan B is a last resort method of securing the technology.
>>
>>1516448
Yea I said that. Then hot cross asked for us to build them a trade town.. and help them for the ship tech alone..
>>
>>1516452
Yes but these are new creatures who have some semi balance of intelligence (still can't fucking eat ants though) we should see how they act and think
>>
>>1516450
Literally none of us care what happens here, at best the ship is fixed and they return and we make a trading colony. At worst we lose a insignificant 30 bunnys and they get a completly ruined boat if they go that route. None of your wall of texts and you constantly having a hard on for bunny military superiority helped the situation in any way.
>>
Chicken here, what happened? I'm having difficulty processing everything...
>>
>>1516464
We require jihad on ducks asap.
>>
>>1516461
I fail to see how this is a rational reaction to the situation, I can see why you are willing to expend the population as much as I disagree with that but without knowing the state of the boat, it is entirely possible it is repairable and that they will get it up and running quickly and threaten us and our future expansion.

My walls of text are in reaction to what they said, they are not meant to help the situation. They are meant to inform and clear up the situation for anyone on either side uncertain of a fact raise in them.


As to me having a hard on for our military, I am calling bullshit. I am merely stating what we are capable of and what we can levy against them in simple terms.

>>1516464
Essentially, the mainland is fine. The new island is potentially about to murder 30 bunnies and steal their broken boat.
>>
>>1516460
How about this?
We take a measured approach, we help these herbivores, but for a price.
We help fix their ship, supply them for the journey and send an envoy with them to determine whether or not these people are a threat to us.
In exchange, for this help, we will record their ship designs into our archives.

If they wish to open a trade with us, we shall need to negotiate how much they are willing to pay for this trade route.
>>
>>1516469
This seems like a fine deal
>>
>>1516468
Heres the thing, we. Dont. Care. If they get the designs so what? They have none of the tech needed to actually put it together let alone some of the materials. Just do us a favor and stop negotiating with other nations if none of us are around. You've already done enough damage.
>>
>>1516477
In all fairness, if you want trade between our two species, you'd have to give to us the tech anyhow because otherwise there'd be no way for us to trade with you, which in turn means we don't really have much reason to let you trade with us.
>>
>>1516477
TO be fair Bking, I did the negotiating in disc to see if they'd be peaceful. The aardvarks were adamant on this regardless. Green bunny anon isn't actually making things any worse by arguing
>>
>>1516479
The majority want a trade deal, tech for resources
>>
>>1516478
Let us put this simply, we'll just fix our ship on our own if you want mutiple turns of tech so you can recreate our ship. Its no problem really. We'll just come back and land on a seperate part of the island to set up a colony. If you attack the ship well you still have no tech needed to recreate it by a massive stretch. Either way we could care less really.
>>1516479
Its fine hotcross, they can ostracize themselves from the other nations if they want. It really doesn't affect us.
>>
>>1516489
>set up a colony
I changed my mind.
Kill the bunnies, use the bodies to feed ants.
>>
>>1516485
Actually if you look at it, it's our ship tech for the ability to trade with you (plus negotiating extra). We're not getting anything at all out of this. Why would we make that trade instead of just setting up somewhere else
>>
>>1516491
Hey man its your choice, all we'd lose is a completely wrecked boat and a mere 30 bunnys. We really dont care about such losses. Besides were already used to people wanting to kill us for little reason.
>>
Well i guess this deal just went up in flames
Just break the broken ship apart so they never find it
Feed the bunnies to the ants
Maybe try to seta deal up with the duck once they come back for winter
Atleast they can fucking eat ants
>>
>>1516491
Yea
Its unfortunate but this is our only option to stay hidden
>>
>>1516477
I am insulted you treat someone who has done good by the tribe in past like a cancerous growth and disregard them so callously.

If they get the designs, I would point out, they have literally all they need to reproduce them: they have metals specifically Iron, wood and the skills to work these materials. It is not unbelievable that they could alter the material components of our design to suit their available resources assuming that it was made using copper or steel.


As to negotiating: I did not and would prefer if you wouldn't slander me so.

I did propose deals, certainly, and ask questions in order to develop my plans and to see what they would be willing to trade. I never forced a deal, I never sealed a deal and I specifically stated that it would only occur with the support of my superiors: you (although that is more questionable now) or Hot crossed Bunny.


I have done no damage to our relations with this tribe considering that they are still split 50 / 50 on killing us between their two anons (ignoring the brand new guy, don't know about him...) like they were when I first started interacting with them.


If you don't believe anything I just said, then you may check this thread for the facts. My innocence of my supposed crimes is clear as glass.


>>1516478
We can set up a trade city / resupplying post on the southern island and trade with you from there. Plus whenever you secure the city at the river merging with the ocean we can sail ships right into the bay.

>>1516479
See!

>>1516491
>>1516497
>>1516498
SEE!


Do you see why I push for militarism? It is needed in the face of such barbarity!
>>
>>1516495
Eh
If we hide everything well enough this will just be a foot note in the grandscheme of things
Sorry that our peoples first interaction ended this way
.
>>
>>1516497
It's literally a hostage situation. You want ship tech for nothing. In the grand scheme of things, wether or not the SS juni comes home doesn't matter, All that'd matter would either being trading your tech for our tech, or if we were abit to happily just set up our port. It's either here or somewhere else. Simple as
>>
>>1516503
Tbh The ship tech is irrelevant.. We want our land not to go to yours.
We want isolation.
The ship tech we get will just be recorded on a wood board and forgotten till we have solidified our lands.

Even Op recognised a problem here with his first post.
> invite their new (maybe captive?) bunnies to their village,

This is our fate.
>>
>>1516501
We have iron mines.
We also do not have stable form of goverment.

Until our future is secure, we cannot afford to take the chance that you'd find a colony on our land and inflame tribal conflict in an attempt to gain access to our natural resources.
>>
>>1516510
So just checking, everything I have said to you, everything I have pointed out and logically argued to prove that we will bring more force next time and we can't be stopped.


None of that in any way effected you plans or ideas like Bunny king implies that I did?
>>
>>1516501
Anon pls, they no real material for sails other than leaves, no engineering, no idea of the concept of buoyancy.

We'll just settle a place away from them somewhere else on the island later on.
>>
>>1516512
1) I am aware of the Iron mines, that is why I said you had access to that metal.

2) You do have form of stable government, what you mean is you lack control of all of the Aardvark city states.


As to us threatening your nation for resources, literally the only things we would want are cinnamon (a spice which means we don't need much), the painkillers (a great trade good but chances are we can grow it at home and thus don't need your land) and possibly some of your ants (purely for biology studies, we have our own draught animals). The rest we either already have or can get ourselves essentially.


>>1516519
The vessel we made was a Trireme. You know, a vessel primarily powered or even entirely powered by fucking oars?
>>
>>1516519
We habe an canoe frieeend :^)
>>
>>1516519
As to them lacking engineering, they don't need engineering, they are following an existing design and are only repairing it.

As to the buoyancy part, it took us a single turn to research, they can do it in the same time as well if OP won't let them just fix the boat without it.


They already have astronomy, once they have the boat they can use it.
>>
>>1516521
>and possibly some of your ants (purely for biology studies)
Hear that lads?
The Herbivore's true intentions are revealed.
They want our fucking ants.

It's time to round up the lads I guess.
>>
So our action is killing the bunnies right?
Whats the research? Do we want to go with tech or culture?
>>
>>1516521
Hey it was requirement set by OP, dont complain to me about this when giant bugs are used as farm animals and frogs have been mass producing house sized boats with stone age tech.
>>1516523
Anon... I said that since they need to blow turns to recreate our ships to make more. Not to mention they cant truely fix a ruined wreck without someone giving them a design which isn't happening.
>>
>>1516525
REEEEEEEEEEEEEEEEEEEEEEEEEE
HERBES GET OUT
>>
>>1516529
What was a requirement set by OP?

As to the boat stuff, we will just have to see.


I hope you realise that I am going to use this, among other reasons, to massively expand and improve our military?
>>
>>1516526
Tech.
>>
>>1516533
>Explorers died in a storm
Muh IC DEM ARDS PUT EM BUN BUNS ON CROSSES N SET EM ON FIRE S

MAKE MORE MILIATRYA DIS INVASION ARDS NOWA
>>
>>1516533
Sails Anon, OP wanted us to have them for sea fairing on our ship.

Also, me and the others dont really want to pursue military tech when we could technologically advance elsewhere, not to mention our burrows are practically invulnerable right now. So good luck with that.
>>
>>1516535
So improve our forges so we can refine metals?
After this turn we should probably make a religion and hash out our government form
>>
>>1516543
Nah, we will however be using it as a reason to send out fleets instead of singular boats.


I am more so talking about the fact we are getting established borders with other nations, the near-conflict with the frog's, the change in land because we weren't able to enforce our claim and so on.


It's just simple logic that we modernise our military to enforce our political clout: patrolling our borders and shit.
>>
>>1516547
Oh okay, that makes sense.


I would point out I want to tech militarily because we don't really have a clear point of progression at our current tech level.

Usually I would suggest making windmills and waterwheels but the problem is we would need to make tunnels deep into the burrows to make use of them, making them an expensive investment to automate labour.

Still once that is done we will have a large population surplus we can use to enforce our borders by creating colonies all along them.
>>
>>1516551
or learn how to build castles, military tech either way.
>>
>>1514470
Action: Envoys to the other cities urging an alliance and perhaps a nation in the face of threats arriving on our shores and show the rabbit weapons and armour as well as the ship which they arrived on. If they join we will share the tech and our mine will be useful for the entire race.
Tech: Steel, using our iron and coal as well as our advanced furnaces which allow adv. glass

Interaction: Help the rabbits build some of the ship and then kill them all.
IC reasons
1. Highly tech advanced if theres one and they return home there will be more
2. Filthy Day plebs
3. Unsure of their intentions
4. Better to not take a risk

You could even say that we accepted with open hands and wanted to help but then Elders and the Influential came forth with doubts and too many good points to make the king change his mind.
>>
>>1516585
You are certain that there is little we bunnies can do to convince you to cease this course of action? Reasonably?
>>
>>1516590
sorry green bun bun
>>
>>1516585
This
Also you forgot a reason
5. Dirty herbivores
>>1516590
Not from what we can see
We don't need a colony trying to mooch off of our land and making causing infighting
And for all we know you could just bring a army over here and erase us
>>
>>1516598
Ha! What is there to be sorry about?

Except for the eventual extermination of your species and culture from this earth but you know, minor things like accidentally spilling something onto a carpet and about as difficult to cleanse.


Seriously, you think the Marian reforms were intensive? Just watch this...assuming I get the chance...
>>
>>1516602
>watch dis
>i am mario :DDDD
>u ded kiddo
>Bunny army rule da wurld
>>
>>1516590
There would be, if you weren't filthy daywalking herbies that try to bun us out of our ants.
>>
>>1516600
What would ever make you think that we would send a glorious crusade to back a small force to eliminate everything they can, to burn your forests and towns. try and save our bunny explorers from your villainous, barbaric, primitive, uncivilised and uncultured town? No, clearly we will merely send a trade armada group backed by frogs, duck and chicken Mercenaries, criminals, preachers and traders or explorers.


>>1516606
Yer memes are shite.

https://en.wikipedia.org/wiki/Marian_reforms
>>
>>1516609
We don't eat ants and I merely wanted to trade for them, same as I would for any biological sample for study back in the capital...
>>
>>1516613
>"hehe its a me mario anon"
>"Heheh all deez other guys habe no idea what mario's reforms are heheh"

eat your mushies kid
>>
>>1516613
Come join the discord mario
>>
>>1516621
I literally could not give a damn about you or if you know about it and what you think of me. I just need something to occupy me until OP comes...

Seriously though, what do you seek to accomplish by, and this is just what I assume you are doing, mocking me?
>>
>>1516632
I assume he's trying to psych you out with memes
Ir he's just being a 4chan user
>>
>>1516629
As I have previously stated, I will not join the Discord nor do I have any interest in doing so at your command or recommendation.
>>
>>1516632
*high-pitched screams*

LUIGI
NO LUIGI

MARIO A SAVE DA BUNNIES LUIGI
MARIO...MMM-MARIO
>>
>>1516636
I think he is just trying to get a reaction out of me.


Which is hard whenever the other person has been awake for...30 hours? I think? I can't be bothered to remember anymore...
>>
>>1516642
Okay.
Serious now. Do you have autism?
>>
>>1516645
Nope. Yet I am almost certain you do.
>>
>>1516617
See? He even admits it!
>>
>>1516653
Admit an interest in the biological sciences and developing my people's understanding of how in the fuck the body works?

We kinda need that to be better doctors and shit, as little overlap as there maybe between bunnies and ants.
>>
>>1516649
They're memeing you because they can get a reaction from you. Just stop argueing & save yourself a headache, the SS Juni crew don't matter in the grand scheme of things, the bunnies will set up a colony on north island with or without aardvark help, & if they do anything we'll keep the citizens safe, expand the military & crush them, don't worry about it, all of this really doesn't matter
>>
>>1516660
He's trying to take our ants to perform some foul herbie magic on them!
>>
>>1516670
I literally have nothing better to do but feed the trolls. I mean I could play overwatch but god knows I am bored of that shit for now and I have a lovely video on in the background.


Also, I know that the crew don't matter but I don't want the Aardvark's gaining an inch, even if we are going to take a mile.
>>
Where does anything say that the aardvarks killed bunnies? Op still needs to make a turn
>>
>>1516696
Nothing yet but it is their planned turn.
>>
>>1516696
What Bunnies?
>>
>>1516709
What Aardvarks?
>>
>>1516613
and you wonder why we killed your explorers to buy some time?
>>
>>1516744
This is entirely in reaction to your choice of aggressive action.


Previously I planned on taking the southern islands, the isthmus and using them to support longer ranged exploration, research and trade with your people.

Most of the island you live on is a giant forest, something we bunnies don't live in commonly and thus would like to avoid for now at least. Sadly however it looks like we will be forced to show you what the Bunny homeland looks like by making your lands look like it.
>>
>>1516751
But thats meta gaming
You have no knowledge of what actually happened to the bunnies that crash landed
If you attack us now its war mongering
>>
>>1516751
Aggressive?
Need I remind you that it was YOUR people who came within OUR lands, not the other way around.

All we wanted was to be left in peace.
It's you people who wish to encroach upon our lands. You have no say in how we deal with intruders.
>>
>>1516756
Even if they did know about it, it'd still be warmongering.
>>
Ok, chicken bawk. What is the issue so far. I'm pretty sure we have miscommunication or just difficulty speaking in general...
>>
>>1516756
Aye but I can know what is happening to the bunnies and react to it on their end and on the mainland end I have other reasons for militaristic actions which I have previously given.

Also I can't attack you right now, we don't have another boat or a prepared fleet for war or a prepared army even for a massive cross-island war. I mean, maybe in 8 turns I could have enough ready but that would be pushing it...


Also I would point out you are accusable of meta-gaming, you have no way of knowing what the bunny civilisation is like and can only make assumptions based off of the 30 you have seen and what they have with them. Something OP hasn't described and thus neither of us can really use it as a power against or for our point. Yet you seemingly are still acting like the presence of these 30 is proof 3000 are waiting to come across.


>>1516762
It's almost as if when you crash land, you can't control where you crash land, who would've thought that an uncontrolled landing might put us somewhere and having lost our ability to leave, that we might be stuck here?

Also, we want to leave you in peace, seeing as your lands are, essentially, shit. For us at least, seeing as our homeland is far better to colonise and can easily support five times our current population more easily than it would be to colonise even 100 people on yours thanks to all the trees.

>>1516765
Correct.
>>
I'm assuming we need to stay defensive to foreigners now... Just gonna look up ole weapons from the good times...


Will anyone respect my censors? Chickens only please!
Tekko-Kagi anyone? Concealed blades that work like brass knuckles but can also slash...
>>
>>1516786
We don't know how many of you exist
But we do know that its possible more do exist
Judging by the ship it seems like your high tech
You could bring over a few hundred to a million bunnies for all we know
>>
>>1516825
Our ship is a trireme (assuming Op isn't going to listen to my question all the way back about 100 posts) and can at most therefore carry 300 people. Assuming they all stood on the deck and shit.

It would seem logical to assume that given we were so shit as to crash, we aren't very skilled and are thus going to be dissuaded from sea travel, at least in your region.
>>
>>1516497
Torture the bunnies for tech
>>
>>1516876
Bad idea.
>>
>>1516876
Guessing by your name you are a chicken, you aren't able to get involved in this really...I mean you could talk with the Aardvarks out of universe but essentially they are doing what you suggested anyway so it's no change...
>>
Join dis thread too
>>1516774
Op wont be here for like 7 hours
>>
>>1516887
Hey It's the logical thing to do, if they are going to kill your explerers, they might as well shave off few turns froms reverse engineering boat tech
>>
>>1516909
You assume that the crew understand how our boats work to any great degree.
>>
>>1516917
It's not really rocket science
>>
>>1516930
Depends on the boat...

If it's a kayak, I'm sure anyone can learn.

I don't know what kind of boat they made...
>>
>>1516930
Yet it took more than 1 turn for the Frogs to develop their boats and we only sidestepped that thanks to our numerous researches into the prerequisite areas and our size.
>>
>>1516945
A trireme.
>>
>>1516917
You assume people who can operate the boat and succesfully traverse the sea with It don"t know anything about It
>>
Sorry I overstepped my boundaries I won't interfere anymore
>>
>>1516955
Requires plenty of people,but shouldn't be too hard to operate after a while of studying it...
>>
It was my plan to kill the explorers from way earlier when they wouldnt make a deal
>>
>>1516751
> just Forest
It's a jungle you uncultured swine

Also you have no idea what's on the island don't make assumptions >>1516412
Wew lad cutting down a jungle bigger then the state of Texas will take a while
>>
>>1517179
That is even worse. Also who ever said anything about cutting it down? Slash and burn techniques will work great.
>>
>>1516964
Now that I thought about It those bunnies could tell a lot more than how to build boats they could also tell a lot about bunny civilization and culture in general.
>>
>>1517184
Fanning the flames eh... Hopefully nobody dies in the end... who wants some Vodka...
>>
>>1517182
>slash and burn a entire area larger than texas
>when their is a large chance that it's a rainforest
Lamo @ your life
>>
>>1517199
>Not turning the entire island into grasslands and then into farmlands.
>Not taking the masses of charcoal to kick-start your industrial revolution.
>>
>>1517207
>some how kicking out an entire race frome their rainforest home
>which is a continent away
>>
>>1517199
>>1517207
>>1517212
>Being a chicken
>Confused as heck
>Bored as heck
>fanning the flames cause' why the cluck not?
>>
>>1517212
All I am going to say is this: ship mounted trebuchets and burning oil / tar projectiles backed by ground troops with the same basic capabilities with their crossbows.


>>1517213
Fanning flames can be pretty fun.
>>
>>1517221
And now, I'm scared for the clan...

Hm...

Iwonder if there's a way to incite rebellions in other people's societies [\spoiler]
>>
>>1517221
Yup
Just like how all the napalm and explosives totally burned down the rainforest in vietnam
>>
>>1517233
There is: cultural contamination. Also we have little reason to attack you chickens. You are...too strong for what little we would gain, that and we don't honestly want war.

>>1517234
It did in regions it was deployed. Or more accurately, nothing was alive there once it was done. The trees might still be standing after the Naplalm but they are not alive.
>>
>>1517247
This guy did research...

Well done!
>>
>>1517249
Yeah and anyhow, I have other methods of killing plants like mass deployment of acidity altering substances.
>>
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frogs start seaboat making and make barrels too. They have 30 bunnies now living in Unity Market.
>>
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Bunnies learn cartography and begin ship production. They also join the aardvark natives and accept their peaceful hospitality, but mysteriously die in the night. The bunny council presumes they are lost at sea or dead.
>>
Action: Build a port anywhere on the west side of the island
Research: Learn how to make better armor
>>
>>1517316
Trade: chickens send mangoes and dyed silk to the bunnies to welcome them and offer them chicken language primers in exchange for bunny language primers
>>
Op are you dead?
>>
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Aardvarks kill the weird day walking floppy eared herbivores and never think of it again. They also develop steel and send envoys to the other aardvark tribes. One is willing to give his kingdom for the price of 300 silver. The other is completely unwilling to give his kingdom and imprisons your envoys, sending a wooden tablet in place stating that the only way to take his kingdom is through conquest. You know his kingdom to be outnumbering yours but with inferior weapons.
>>
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Chickens are upset that some have been converted and joined the duck religion.

Chickens learn to make primitive iron armor by inserting crude iron plates in their wooden armor. Its even heavier now, but provides better defense. They also make a Port Town on the western cliffside. Finally, they offer a trade of mangos and silk and chinescratch primers to the bunnies in exchange for rabbitese primers. Bunnies, what do you say?
>>
>>1517426
We'll agree to give them rabbitese primers. We'll even throw in some oranges and wool as a show of good faith.
>>
>>1517290
Search useful rocks of all types, shiny or just useful for masking tools.

Research: Research how to make large flat square wooden shields to protect froggy warriors and homes.
>>
>>1517431
Bunny king I would like to request we trade for a few technologies:

From the chickens, we would be wise to gain an understanding of watertight pipes and painkillers. As these will improve the lives of our citizens while helping with some longer term expansion plans of mine. Aqueducts from the river towards the centres of the plains, so that the bunnies that settle there have fresh water to drink and for their crops.

From the Frogs, assuming the chickens prove unwilling or a better deal is offered, we should attempt to acquire their knowledge of watertight pipes, heated baths and possibly some of their medical knowledge. Poison would greatly enhance our combat abilities and their knowledge of heated baths could make our lives all the more luxurious!

From the Ducks, there is little to gain but I would still suggest getting their rope-making knowledge to enhance our ship-making efforts and such. I swear we developed something like rope already but I can't see it on our nation sheet so I guess that is a thing...


These are merely recommendations from me and the loss of them does not negatively impact my larger scale plans in almost any measurable way. This is merely a way of improving our civilisation without spending turns picking up technologies we can gain for "free".
>>
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Rolled 3, 77, 24, 45, 27, 55, 14 = 245 (7d100)

Ducks send some north. They will arrive at the Summer grounds in two days, just when winter starts. Fortunately, they have packed enough food but have few cotton clothes. Being split into two camps, the north island ducks will be able to complete an action but no research. Ducks will be able to control them once they land on turn 73.

They also practice religious combat, so that the full wrath of the duck god is experienced in every swing, and some may fear him. They have yet to practice it in combat, but its more likely to cause fear and doubt than actually convert nonbelievers.

They also fully map the island.

anchor
>>
>>1517490
ignore roll, ducks dont send their peeps
>>
>>1517490
Op surely an increase of 123 people in the colonies would result in a increase in the growth rate for us bunnies? Also you left the date for the ship finishing being repaired even though the crew are dead.
>>
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>>1517504
thanks for asking nicely
>>
>>1517490
Well, lets start preping for war
Action: Aarvarks start experimenting with using iron to make armor, first with an iron coating over the ant carapace
Research: i want to creat a religion but have no ideas, do any of the other aarvarks have any ideas?
>>
>>1517530
You worship ants kinda
>>
>>1517490
Search useful rocks of all types, shiny or just useful for masking tools.

Research: Research how to make large flat square wooden shields to protect froggy warriors and homes.
>>
>>1517490
I am going to give King and Cross bunny another 18 minutes before I post my turn.
>>
Proposition for chicken turn:
Action: Chickens start organizing daily duels in Cluckington to have soldiers prove their strenght
Research: Create a board game with emphasis on strategy
>>
>>1517490
Action: Make more carts seeing as were nearly 4 thousand strong and everyone needs to share 10.

Research: The bunnys learn to harness the power of their river, aka watermills allowing us more options in terms of powering certain things such as our railways.
>>
>>1517582
Ironically you just jumped to stage 3 of my industrialisation plan, entirely missing a very important development: the gear box. Without which we can really only do gearing's of 1:1.
>>
>>1517490
Action: Chickens start organizing daily duels in Cluckington to have soldiers prove their strenght
Research: Create a board game with emphasis on strategy.

The board game will be called "Insect Evo" and it would be an allegorical version of the civ we are playing with our tribes replaced by insect versions. A stronger emphasis will be placed on combat though.
>>
>>1517546
Pick a location to search
>>
>>1517546
We will search our jungle territories.
>>
>>1517490
Action: Some Duck merchants will start setting up shops in Unity market selling fruits and oats and such.
Research: The ducks have always wondered...Why is it that we fly, but others cant? Highly outlandish ideas to think but a few have already begun looking into this. They'll begin researching biology
>>
>>1517794
Changing the action
Action: Create a colony just on the other side of The Pond. Use our bamboo rafts to sail there.
>>
>>1517539
Nah
I don't want to go full sacred cow
Maybe have sacred ants be a part of the religion but im not sire what part
>>
duck
>>1517874
>>1517794 (id like another duck voice on these actions)
chicken
>>1517638
bune
>>1517582
freg
>>1517546
aardie
>>1517530 (waitn for aardie religion discussion)
>>
>>1518025
I really like the chicken research choice. Boosts stragtegic intellect and also references ourselves...

10/10 would play while playing
>>
It is done. The plan is complete.


I have planned out the next 10 turns assuming no interruptions, derailing or accelerations from the expected rate.


Also a question OP, do we have cranes?
>>
>>1518213
Frogs have cranes
>>
>>1518356
Good to know.
>>
>>1518213

...

>>1518356
>>1518386
"..."ing intensifies
>>
>>1518395
I am entirely serious when I say you have nothing to worry about. Ignore the fact I am about to begin an industrial revolution and refocus most of our population to other roles.


There is almost certainly nothing evil happening in my plan. No proto-napalm I can say that much for certain, yep. Totally not investing into the development of siege weapons, warships, boarding methods, armour, weapons or anything else at all.


Seriously though, most of the plan is entirely innocent and most of it doesn't involve the home-island whenever it comes to the warfare enhancements. Assuming I can get support for it...


Also before the Aardvarks start bitching, I am not coming for you. I am going to send out a bunch of fleets / ships if the plan goes ahead to just generally explore and I am worried that OP might introduce even more tribes...if we find you however then that is that.
>>
My mistake, I have planned the next 17 turns assuming I do no trading with your tribes for technology or we work as a group towards my project...


Would you like to know more?
>>
>>1518422
I mean proto napalm did exist(greek fire) but no one knows how it was actually made
But if you can figure out a way to make proto napalm than good on you
Everything else sounds standard
All i need to know is that you understand that we had little to no choice to keep the sailors alive. The majority of the bunnies wouldn't agree to the deal and a colony right next to us would be potentially clan ending
>>
>>1518461
I can see why you think that but I feel the best thing I can respond to you with is a quote from bomber Harris: "They have sown the wind, now they shall reap the whirlwind".

I have not intent to eliminate your tribe but if we let something like this happen without response, even if that response is unconnected, we invite others to do the same. I may not entirely trust the Frog's, Chicken's and Duck's but I would like to think they wouldn't have done something like this for the possibility of a tech.

Thus we will come in greater numbers and secure ourselves a place on your island. It is a shame, our offers to your people were entirely reasonable as far as I am aware, only asking for a small area yet it is this way your people reacted and thus it must be...


Also before one of the other bunnies wakes up and gives me a lecture about not being aggressive or whatever, I will be dammed if I do nothing to make others think twice about such actions and my plan does result in economic growth for the Bunnies before you worry it is too militaristic.


In fact, would any of you like to choose a number between 1 and 17, corresponding to a point in the plan? Just to prove my point?
>>
>>1518507
Once again, you plan to go to a continent you have never heard of and randomly attack a native clan who, to your current knowledge, has done nothing wrong
>>
>>1518540
Yep.


Well, more accurately, we are going to go and explore the world and on discovery of your region (assuming we don't convince the ducks to lead us to their other home-island) we are going to do as my ancestors did for roughly 400 years.


We are going to colonise the fuck out of everything you hold dear and turn the land into something close to how our homeland is. No big fuck off forests that much is for certain...
>>
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>>1518422
Yeah I know, it's getting kinda fun watching you panic over me being "suspicious"...

Or is it?

Squinted eyes squint harder now*
>>
>>1516613
>implying Chickens will fight alongside ducks
>implying Chickens will fight with rabbits after they denied a mutually beneficial weapons manufacturing deal
>>
>>1518578
I am willing to reveal 1 of the stages of my advancement if you want, you seem to be a bit of a good laugh and I think you would enjoy what I am lining up for any enemies of the bunnies.


Which reminds me, I need to get kite's off of the Frogs at some point for...totally not bombing reasons.
>>
>>1518580
But... weapons are beautiful! I'm not educated enough for /k/, but this is common knowledge! FreKing Chinese crossbows and others I won't mention for survivability...
>>
>>1518580
>Implying you wouldn't whenever we are offering you a unit of silver to fight for us.
>Implying we didn't turn that down because we thought that we would be fighting in 10 turns at most.
>Implying I was involved in that decision making process.


>>1518588
Oh if you think weapons are beautiful you should see the flag ship I want / plan on sending out next time we go exploring...
>>
>>1518563
I feel like you shouldn't have so much power
While i think militarizing makes sense, you are planning on doing something which seems completely out of character for the bunnies
Not onky that, but you plan this with out consulting with any of your superiors and the only reason you made this plan is because of a general over reaction to something rather meaningless
>>
>>1517638
I disagree with the action.
We should set up a barracks/temple in sprouton instead as chickplomat said in discord.
>>
>>1518597
So the death of almost 0.9% of our population is meaningless?

Also I would point out that most of my plans are things they'll support anyway and don't involve military actions, just industrial ones that make it easier to mass produce shit, including military gear. It's the other shit I will have to get in while they are away and OP is running. Though to be honest I would do so anyway so the game can keep moving and we don't wait 5 hours for them to return from work or something.

As to my superiors, I allow them to override my plans to keep things moving. There is no power or ruling which places them above me officially as of yet.

As to it being out of character for the bunnies, trust me it won't be once you see the logic I use for most of the military improvements.


I have as much power as anyone else. I just choose to exercise it more...aggressively. Most of the time I just make us do dumb shit like painting or creating the first plays or even trying to get abstract mathematics off the ground. That one is a work in progress.


I would point out you literally only know a few abstractions of what I am actually planning on doing and that you can still ask about any of the 17 stages...each of you can...
>>
>>1518595
We offered you gold in raw/currency versions, a few breeding pairs of spiders and some other shit for said arms deal and you turned it down for "neutrality"
Also what good would silver do for us. We have a military metal and a economic metal already.


>>1518588
Our contract involved manufacturing axes and armor for the items said above, we didn't want to give them the schematics to build actually good things.
>>
>>1518627
As i said before, militarizing makes sense
Randomlt attacking things for no reason doesn't
And yes 30 deaths seems overall irrelevant in a population of over 3000
>>
>>1518634
Again, I wasn't a part of those negotiations since I don't do discord.


However I suppose you have a point about silver not being all that great but there isn't exactly any reason you can't have more than one valuable metal.

I mean most of the other shit we can loot from them is fairly common already to us: cinnamon, ants, their paints and such.


>>1518636
Militarising makes sense. Would you like me to show you an example of my militarisation?

As to attacking random things, who said we would be the aggressors? All we are doing is peacefully colonising and claiming land. It's not our fault if someone trespasses or tries to attack us...

As to 30 deaths seeming irrelevant in a population of 3000, it is literally 1% of such a population and thus could potentially represent near irreplaceable people. Like those you killed given our was a scientific mission partly.
>>
>>1518666
>lol im going to annex your entire nation
>WTF why are the barbarians taking all our lands
Your logic isn't very sound
Anyways, nice shitflinging fight pal, but you should probably get some sleep
I should also probably get some sleep
>>
>>1518676
And i leave you with this last message
Im the main character of the show
>>
>>1518676
True I haven't slept for...too long.


As to my logic not being sound, it's not meant to be. It is meant to annoy you into action which then gives me more reason to militarise...however I would point out we aren't annexing you. As that would require you had national borders and such.


As it is we are merely going to spread over your island slowly in our great burrowing way and eventually it will result in us being near you.

Luckily for you I will cease these acts the moment you are a nation-state...kinda. Essentially I will stop treating you like something that is a regional hazard to prune...


Just going to state now, that everything I say is quite possibly the opposite of the actual opinion of the Bunny collective in regards to you.
>>
>>1518687
Nigga i know that shit
I enjoy seeing a anon throw shit and push out angry wall of text after wall of text
I had nothing to do while waiting for the other aardvarks so i decided to engage in you
>>
>>1518702
Fair enough, I have nothing better to do so this is it.

I mean I could go to sleep but that is boring as fuck...yet it looks increasingly attractive.


I'll just give you a fair warning, if I ever get to the stage in my plan that I am talking about a capital ship with balistas mounted bow and aft, I am essentially settled into exploration and colonisation.

If I make any mention of oil based or flame based projectiles or mounting trebuchets onto our ships, that means I am worried about your aggression or I am planning for war with you.


I know it's not really a warning but hey take it as you will.


Now if you'll excuse me I am going to move computers to a laptop so I can go downstairs and watch netflix and shitpost here and elsewhere.
>>
>>1517490
Reseach: Some of the populace (cowardly traitors, all of them) voiced displeasure at the prospect of fighting without payment, stating that fighting for the tribe is not enough for him! While he suffered a minor beating, the alphahen communicates with the newly established guilds and her advisors on how to field and supply a professional army

Action: The chickens begin collecting blacksmiths, medicinemen, Carpenters, and those skilled in crafts to make school-like guilds, dedicated to passing on knowledge and mastering their crafts.

The following guilds are made, though may sprout up through technological progress: Guild of Woodworking (covers Siege weapons, wood crafts, and carpentry) The Guild of Forgery (Blacksmithing, weapons crafts, and military innovation) and the Guild of Arts (Medicine, Civilian innovation, Cooking, cropping/breeding, and of course, all forms of art)

New turn discussed in discord, feel free to support/discuss.
>>
>>1518702
Aardvarks I suggest you star trading with the friendly city also I wouldn't recommend taking other city by conquest that would weaken you and you need any help you can get
>>
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>>1518025
Here the most up to date map on Cratbclaw Island.
I figured out how to improve resolution, and size better. Now the maps of the unexplored Island will look better too.
>>
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>>1519021
>>
I habe plan.

These are lil aardvark kings in each tribe. Now one wants silver and the other wants either power or war.
I say we become a culture that makes each city put forth a candidate to be king and they fight in an arena with wooden weapons and use our swimming sports. The winner of the competition will be king of all the cities.

We do not seek to send men to die or to bribe you into our alliance of cities. We want our people to unite the face of foreign threats and uniting will introduce what each town has and we can cooperate all the better.
We ran into filthy creatures of the day and they were highly advanced. If they come back we need a strong nation to fight them back.

(Such culture will put forth that the kings will be governors if not head king. Each king has the chance to be the ardlord.)
Action: We explore to the north west. Looking for resources and adding to our map of the kingdoms.
>>
Bunnies a weak
>>
>>1518722
What ya gonna watch?
>>
>>1519582
I say that we begin to gear up our men, defeat the aggro Aardvarks and then use the plunder to purchase the money grubbing jew aardvarks to our cause.
>>
>>1519993
Aardvarks a weak.


>>1519996
I fell asleep and moved back to my desktop but to answer your question, I watched some Doctor who.
>>
>>1519582
So
We give the warrior aardvarks one last chance before we start to prep for war
We should also start ramping up mining
>>
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Chickens start a tradition of dueling with their troops. Initially, it causes a few deaths, but the honor and gory to the father rooster is too strong for anyone to reason those deaths as unnecessary. Also, a strategy game called 'insect evo' is introduced by a Unity Market chicken. The objective is to conquer another team, where each team is an insect allegory to another tribe. The game's mechanics is similar to this game, but more militarily focused. So far the factions are limited to the tribes known to the chickens. Its a popular game now!

Spiders - chickens
Dragonflies - frogs
Bees - ducks
Ladybugs - bunnies
>>
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Bunnies build more carts. Mobility between colonies is even faster than ever before. Bunnies also formulate and start the construction of a device that can harness the power of the river. It will take a while to get schematics and construction technique right.
>>
How about

Tech: Steel Armour
Action: Explore North West, scouting aggro fugs and further
>>
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Frogs make wood shields and scout for rocks in da jungle

> 1-25: Nothing
> 26-75: something ok
> 76-100: something terrific
>>
Rolled 32 (1d100)

>>1520064
forgot roll
>>
>>1520067
frogs find a shallow pond whose floor is deep with thousands of halite pebbles. They are white translucent and unique enough to be made into a form of currency.
>>
>>1520050
Dis the turn then>>1517490
>>
Re
Action: scout North West
Tech: Iron armour
>>
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Rolled 98 (1d100)

Aardvarks make iron plate by beating down iron into a flat shape and attaching it to another iron plate with two ropes for the shoulders and two ropes around the hips. Its easy to take apart and heavy, but offers good defense. They also scout north west.

> 1-25: Nothing
> 26-75: Something ok
> 76-100: Something terrific
>>
>>1520119
aardvarks find large winged ant eggs (10).
>>
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Ducks understand how the structure of their armwings and sleek body structure (unlike the chickens) allow them to fly. They also make a colony across the pond, on the rivermouth side of the lake
>>
Rolled 61, 63, 11 = 135 (3d100)

>>1520048
>>1520031
anchor

BONUS TRIPLE CULTURE: Bunny theatre on frogs and chickens, and banjoes on bunnies
1. frog
2. chicken
3. bunny
>>
>>1520208
Are high rolls good or bad?
>>
>>1520208
Frogs and chickens love the theatre of the bunnies! They adopt the war drama format in tales of the Coop Guard and the great frog heroes! Meanwhile, bunnies are unaffected by the uncouth banjo croaking, preferring their whistling grass flutes.
>>
>>1520208
Assuming no bunny controllers oppose my turn:

Action: In order to secure the borders of the nation, the executive council decide to create a network of watch towers / resting posts around their borders with the other nations to watch traffic in and out, provide a secure point to defend against invasions or banditry and to provide a clear marker of the borders. These are to be staffed by the Surface guard in groups of 3 working to maintain a watch constantly.

Research: The bunnies have had metallic armour for many years yet it is still of the style and make that is almost as old as their civilisation's military, a very makeshift effort from the war against the bees and far from ideal.

In order to modernise their military and enhance it's capabilities, they endeavour decide to develop new and better steel armouring based off all they learned in that war and since. Lighter, stronger and shinier than copper or bronze armour, it will symbolise the new age of bunny glory and of external threats greater than the bees of old...and the will of the bunnies to defeat them.


>>1520218
Proof of the superiority of Bunny culture!
>>
>>1520208
Action: give the flying ants proper incubation, once they hatch and mature breed the largest with a giant ant queen then breed the biggest of the new flying generation with the queen until they are mountable
>>
>>1520219
We already knew frogs would love plays. That is so chill.
>>
>>1520208
Action: The bunnys create sewer systems in their lands to remove all the waste bunnys produce in a sanitary manner

Research: With the full biology of the island the bunnys see to utilizing all possible plants that could be turned into medicine to add to their hospitals.
>>
>>1520218
>>1518763
>>
>>1520208
Research: Using bamboo and frog poison they develope blow pipes and darts as a new long range weapon. They will be needing them.

Action: Frogs send a army to support chickens and begin their march to the chicken forest(and buzz) to the forest, led by Frogustus.

Hoppus protects the capital.
>>
>>1520208

Action: give the flying ants proper incubation, once they hatch and mature breed the largest with a giant ant queen then breed the biggest of the new flying generation with the queen until they are mountable

Tech: Use jungle wood to produce a stronger bow with strong fibre reeds of the jungle
>>
Foreign affairs action:
The Alpha hen sends out letters to all the heads of our colonies, telling them to begin collecting those who are fighting age, non-craftsmen workers and sending them to the capital to enlist in the army. Sprouton has special orders to collect the heretics and round them up for secret executions under the grounds of "Traitorous actions against the alpha hen and all of chicken kind, spycraft, espionage." Whether these accusations are correct remains a mystery but most would believe it, after all, it came from the alpha hen herself.
All chickens collected are to report to the newly established guilds for weapons and armor requisition, before marching east to meet with the frog armies, before marching west to finally exterminate the ducks.
>>
>>1520432
Fuck, instead of fighting age, I meant fighting ready.
>>
>>1520435
>>1520432
After seeing how many Chickens turn up to fight, the captains, alphahen, and guild members realize that Fielding a army that size would take way more weapons and food than they can produce in such short notice. Instead, they opt to cut the number down to something maintainable, trimming those that look weak or cowardly until they reach about 450 combatants.
>>
>>1520359
Frogs send 40 dragonflies, 12 mounted spiders, 30 spearmen/dartmen/slingmen, 40 halberdmen and Frogustus
>>
We uh

Action: Migrate
tech: Blowguns
>>
>>1520542
>>1520208
>>
Cancel that>>1520546
>>1520208


Action: Smelt all the ore into weapons and armour
Tech: Army formations and captains
>>
EVENT

WATER FIRST
>>
aardie >>1520423
frog >>1520467
bune >>1520303
chckn (only got an action?) >>1520432
>>1520435
>>1520458
duck ???
>>
>>1520733
They migrated
>>
>>1520733
Research: Chemistry - Chickens take the available resources available, study them, and experiment with combining them together.
>>
>>1520572
>>1520546>>1520753


>>1520542
not a duck nice try mill
>>
>>1520733
Research: chicken and frog biology and society
Converts to the duck faith come to the duck town for refuge in the churches to escape persecution. The ducks ask about chicken and frog societies while studying them
Action: build the stone walls and buildings surrounding the even higher to make the duck town out of artillery range, and only accessible with flight
>>
>>1521113
Good look with the 20 turn action and impossible biology
>>
>>1520753
Actually only 100 ducks did to prepare north tribe incase of attacks from the increasingly aggressive chicken's and frogs
Most of duck society is still at gnat lake
>>
>>1521125
We built the walls and buildings in 1 turn, why is it unfeasible to just build them higher in a turn or 2? Ducks have flight so there's no scaffolding or anything like that required
>>
>>1521134
It took 2 turns to build a tower, 5 for a boat (with tools and equipment to do it) ducks have no excuse for building so quickly.
>>
>>1521125
Biology isn't even hard, it's literally just watching how they act, what they eat, asking them questions. It's very much just observation and besides, they're probably a little injured from hostile tribe members, which gives medical ducks an excuse to get close and poke and prod. We only really need 1 convert from each to compromise you.
>>
>>1521113
the issue with your action is that the ducks will arrive to the converted chickens city and not find the chickens as they converted in secret. As for biology and society, how would you go about this without having a willing or unwilling chicken/frog sample?
>>
>>1521148
*the chickens were killed in secret I mean.
>>
>>1521143
It's blocks ontop of eachother for a wall, literally an organised pile. Considering the aggression there can be a focused effort. The buildings don't even need to be higher desu though, you're right
>>1520733

Changing action to just increasing wall height
>>
>>1521147
Biology requires a dead subject. At least... it did fir frogs.
>>
>>1521154
"rounding up heretics in Sprouton"
It's the closest town to duckberg, with the most converts (plus chicken's don't know who all the converts even are, it's who they believe)
Historically people noticed when their religious fellows were getting rounded up for execution and either hid or packed up and fled in fear almost immediately
>>
>>1521169
Ducks do not live there to see this. Unless you had spies in town (which you dont. You never made a turn to do that) you have no reason to know what chickens plan on doing.
>>
>>1521169
>>1521148
I suppose you bring a good point, though I'm not sure if your converts would be discreet or not. Nevertheless, I think I will implement a roll to see if you save them or the chickens kill them. Sounds fair?
>>
>>1521165
For full biology ye, but ducks would only be interested in things like, oh you're good at swimming and jumping, oh you're feminine so not hugely strong physically, oh you eat this.
Really I'm more interested in the society ( mine locations, food stores etc), if biology is really that much of a stretch, knowledge of your society is all we really need. Which can come from a live suspect
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>>1520432
ALso, this might be too many actions. I see 'kill the converts' and 'round up an army'. THats like, two different things.
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>>1521174
I say its your call if they are descrete or not, but how descrete could they be when in 4 towns the ducks got altogether murdered?
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>>1521174
That'd be fair, but for research purposes we'd only need 1 to escape, so instead of "they all die vs they all are saved" it should be a sliding scale with what we need being a pretty low roll
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>>1521173
>>1521179
This is another good point too, you haven't made any actions that would imply either covert espionage or observations diplomatically. If you want to do that instead, that would be an action and not research
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>>1521191
This guy raises an excellent point, there are 20 new chicken and frog converts who should have been further converting for the past few turns and they KNOW that they have a chance to be killed asap. Really they're probably already ready to flee, If not already visited duckberg
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>>1521191
well, it was the DUCKS who got murdered. Whoever they reached out to to convert is unclear.
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>>1521198
only chickens. 0 frogs converted
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>>1521201
Oooo good point, but the chickens should have been converting more for the past few turns
How about we get chicken knowledge and have to roll on whether a frog got converted and fled. There's no way he'd be killed since the heretic execution is chicken exclusive
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>>1521198
It was unclear to me whether your converts would keep converting or not. If so, I can adjust the convert numbers fairly.
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>>1521205
Why roll for something you never did?
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>>1521206
Well we put a research turn into making converts want to evangelise, so unless that was a pointless research, yes
All converts will continue to convert
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>>1521205
A roll already happened for whether Frogs got converted in the first place, the answer was no.
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>>1521212
Stop trying to stop it, just open your amphibian arse and accept the explosive corkscrew love of duck God
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>>1521213
Post your original turn. If it was not stated to be a every turn action, it will not be one.

That is not OPs fault.
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>>1521199
Action: Kill the converts among us lest they spread their false religion to other citizens.

Research: Chemistry - Chickens take the available resources available, study them, and experiment with combining them together.
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>>1521216
Thank you!
>>1521218
Nigga. You are retarded if you think Im gonna say "yes" to something that didnt happen.
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>>1521213
Ok, that makes sense. Thank you.

Adjusted, I will say there are 35 converts.
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>>1521216
Yes, from the initial wave, 20 new converts came + 9 duck missionaries. Making 29 missionaries the next turn. It's been a few turns since then (not sure how many, 3? 4?). They should have just kept going because that's what we put resources and actions in to make them do
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>>1521230
all FUTURE converts, as any already converted were not indoctrinated as such and have no more contact with ducks
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>>1521230
No frog converts, right? Since they failed their rolls?
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>>1521237
True.
>>1521231
Sorry, from your turn I assumed you would continually convert. I was unclear on what your intentions were during your turn.
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>>1520129
Shieeet!

>>1520733
So...
Can we research poison from our spiders? If it sounds good with the discord than I did good...
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>>1521231
Point is, chicken missionaries will have already visited duckberg, so we should get societal knowledge of them or atleast a very low roll on 1 making in to duckberg
The frog roll shouldnt be much higher since its literally a roll on whether the converts converted a frog over the past few turns as they're not being killed.

Best part is, with holy warriors, we'll get new converts in any future engagement, so we'll get the knowledge sooner or later
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>>1521245
We already understand their poison. We use it for medicine now. We can weaponize it easily, we have a few priorities first.
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Shit man
All this conversion shit is making me want to genocide the ducks once they come over for winter
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>>1521246
I refuse to play a game where you "automatically" get a frog because you bitch enough. You died in 4 settlements for a reason. It should be assumed you got killed in each following visit since.
>>
Open your ass to the duck God and you will be saved

Not only that, there's probably chickens and frogs who disagree with killing your own kind
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>>1521257
Chickens spent a turn killing each other.
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>>1521255
The fact that we rolled and therefore had a chance to get a frog in the first place shows its possible
REALLY we should do the same roll for every turn since, which I think is 3 or 4, and add all new and old converts together every turn, with the final number effecting the roll IF we need 1
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>>1521266
You need to spend an action to formally organize your ducks. All you did was research conversion
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>>1521266
I wrote the rolled turn because it was an action. The nature of actions is that they aren't repetitive; they are (usually) meant to be done once. THus, I assumed you would send more waves using more actions.If this wasn't your expectation, you should have told me sooner. ANyways, are these the actions?

Okay FINAL TURNS
chickn >>1521225
duck >>1521113
aardie >>1520423
bune>>1520303
frog>>1520467
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>>1521255
It's not even bitching, OP has seen duck private chat and knows this was VERY pre-emptive. It's not a last second bullshit. We've spent atleast 2 researches and 1 action specifically on this, and all the research will do OTHER than have a chance to cause civil war in frog and chicken societies (so you'd need to also fight new npc factions) is that we would be able to make any order against you in future and you won't be able to say "BULLSHIT METAGAME"
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>>1521276
Yeah that siunds right
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>>1521276
We spent research turns on an evangelical heretic hating religion who are praised for converting and is basically Islam but deus vult, I'm certain we even talked about the fact they'd KEEP CONVERTING in disc which all ducks agreed on. All the action was was sending them in, and kicking it off
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>>1521283
copypasting from disc.

@duck Im sorry if you blame me, but youre expecting too much if Im supposed to understand what final turns are from your private chats. THats why you summarize it in the thread.
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>>1521284
Anyways, now there we're 100% claro, I've adjusted to your intentions and we can move forward.
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>>1521284
In thread Research specifically states conversation of heretics. Even if it's a high 1 I would like a roll on the ducks

For future reference converts keep converting

Anyway I'm done for the night, need to go so I'll stop posting now
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>>1521291
Roll on the frogs *
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I say if they didn't play a turn like everyone else, they shouldnt get this freedom. And it was a private chat. Where no one but ducks and op can see. No one can trust what you did or your intent. Post it in the thread next time. You are not getting a frog until you dont get murdered at the gate.
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Aardvarks finally discover steel, make a bow, and start breeding for flying mounts.
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>>1521311
We posted an explicit research action that the religion converts people
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Chickens burgeon into the field of alchemy by applying their cooking science into mixing ingredients in a heated solution. They notice dissolving some ingredients break down food stuffs into easier to digest foodstuffs, helping the weak and sickly, boosting population growth!

They also intend to kill converts in Sprouton. Will roll for that in ducks turn.
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Just feeling cheated since we've been setting up for multiple turns what this religion does with research, all ducks agreed and it's apparently not a thing because the missionaries (of the specifically upgraded converting militant religion) weren't specified that they'd be militant and convert people
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>>1521328
>>1521311
>increase the strength of duck doctrine instilling a way of life, condemning heretics from other religions and encouraging it's members to save others, making defection harder and conversion easier

It is true, I was unclear though whether the converts themselves would continue converting. This I will factor in to the adjustment. However, it costs actions to send missionaries from duck capital to convert.

In summary:
Duck missionaries -> costs turn
COnverted townspeople -> passively convert.

If you wanna convert this turn, you can do that as an action this turn.
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>>1521351
I'm not sure what you mean with the action, but ok yes let's do that instead of higher walls , but the research is still getting Intel on the other clans from our converts

And to be clear, all interactions with the duck religion, through missionaries and holy warriors etc have a chance to convert, that's the point
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Rolled 30, 44, 89, 57, 47, 22, 63 = 352 (7d100)

>>1521363
Ducks convert and write down observations on chicken and frog society from past missions. They observe everything that is on the chicken's and frog's sheet under laws and traditions. If a high enough roll is at Sprouton, the missionaries will be able to rescue their converted chickens.

Frog Bonus:
- 10 for having a religion
- 10 for being Happy
- 10 for betrayal
Chicken Bonus:
- 10 for having a religion
- 10 for being Happy
- 10 for territorial
Duck Bonus:
+20 for dogma and fanaticism

Total Modifier: -10 for all colonies

> 1-30: Duck missionaries killed as heretics
> 31-70: Duck missionaries ignored
> 71-100: Conversion of some few

1. Crokamo
2. Poddles Port
3. Unity Market
4. Cluckington
5. Forreston
6. Minetown
7. Sprouton
>>
Rolled 52 (1d100)

>>1521383
The converts turn over 10 frogs and 10 chickens in Unity Market, but dies in Croakamo and Minetown, but are ignored in all the other towns. The missionaries are ignored in Sprouton, and while they ponder around, they find rumor that their converts may be executed later that day! They rush to find them and bring them to Duckberg.

Duck casualties: 6 dead, 20 converted

> 1-25: Manage to save no chickens
> 26-75: Manage to save 10 chickens
> 76-100: Manage to save all chickens
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>>1521399
Ducks manage to bring half the converts to Duckberg. They STILL HAVE CONVERTS IN UNITY MARKET, and wonder about what the fate of their lives would be.

Meanwhile, chickens are very unhappy that fellow chickens are murdered by the will of a single hen. A -1 debuff is incurred, and very hard to negate.
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Frogs send some 40 dragonflies, 12 mounted spiders, 10 spearmen, 10 dartmen, 10 slingmen, and 40 halberdmen all led by Frogustus, to Cluckington as part of some military mission.

They also discover said darts, and poison them.
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Bunnies build a sewer system and are in the process of discovering medical applications of their herbs.

>>1521409
filename is wrong, its 73


finally, an anchor
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>>1521433
Research: Frogs see the Duck diplomats will not stop. A law is established that no ducks are to enter there borders from now on and are to be killed on sight. They are not to be listened to or reasoned with.

Action: The Croakists imprison the Ducklamist frogs. Frogs tending to lean towards more relaxed methods attempt to win back their former comrades. They remind them of the bees, the glorious battles the heroes have won and everything their families have established thanks to their ancestors, current family and friends. The frogs truly love each other and do not wish to lose their brothers. Its the right... and chill thing to do.

The KFC frogs will accompany the chickens as the previous turn stated.
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>>1521433
Assuming no bunny controllers oppose my turn:

Action: In order to secure the borders of the nation, the executive council decide to create a network of watch towers / resting posts around their borders with the other nations to watch traffic in and out, provide a secure point to defend against invasions or banditry and to provide a clear marker of the borders. These are to be staffed by the Surface guard in groups of 3 working to maintain a watch constantly.

Research: The bunnies have had metallic armour for many years yet it is still of the style and make that is almost as old as their civilisation's military, a very makeshift effort from the war against the bees and far from ideal. In order to modernise their military and enhance it's capabilities, they endeavour decide to develop new and better steel armouring based off all they learned in that war and since. Lighter, stronger and shinier than copper or bronze armour, it will symbolise the new age of bunny glory and of external threats greater than the bees of old...and the will of the bunnies to defeat them.
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>>1521433
>>1521433
Action 1: evacuate converts from unity market!
After the attack on the converts in Sprouton the ducks know they're way of life is under attack, they begin to prepare for further attacks by firstly getting all citizens to safety, this now includes the unity market converts who are going to be targeted

Action 2: the 100 ducks arriving in North Island create a very large seaweed farm. Seaweed grows throughout the winter months and will provide ample food during the harsh times

Research: Chicken catapults
After saving their lives in Sprouton, the converts are very grateful and have disregarded any allegiance to the chickens. The ducks ask for information on chickens to help prepare incase they decide to threaten duck society next. They take interest in the concept of catapults and attempt to recreate them. With the knowledge and experience of the converts, research should be significantly easier

Considering the previous Sprouton incident happened yesterday, news should have spread to unity market, making the converted frogs wary. They should roll on escaping like the chickens did last turn
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>>1521490
Dragonfly express is magical. We control all information that moves.
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>>1521506
You didn't specify it wouldn't run as normal today, you also can't stop chickens from talking,especially those who were displeased at the chicken deaths . Word of mouth travels very fast and will easily arrive in unity even if you changed your action to stopping the express
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>>1521516
Why would a express frog deliver duck info?
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