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What is your name, young tactician?
>>
>>1511731
Bob Smith
>>
>>1511738
Alright Bob. In addition to tactics, you also wield:
(Choose up to 2)

Lances
Swords
Axes
Bows
"""Elder""" Magic
Light Magic
Anima Magic
Staves
>>
>>1511758
Disease Magic
Bombs
>>
Staves and Light Magic
We're the ultimate support.
>>
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>>1511969
And now that preperations are out of the way:

>"Are you awake? I found you unconscious on the plains. I am Lyn, of the Lorca tribe. You're safe now. Who are you? Can you remember your name?"
>>
>>1511999
>Nope, I'm clearly still sleeping, as evidenced by me being silent and snoring.
>That being said, my name is Bob and I am a tactician. Now who're you and what am I doing here?
>>
>>1512127
>"Er... My name is Lyn, of the Lorca. You were unconscious on the plains so I dragged you in here. Are you feeling well? Maybe hungry or thirsty?"
>She stiffens.
>"Did you hear that? What was that noise? I'm going to go check it out, you stay here."
>A moment later she comes back.
>"Oh no. It's bandits. I... I have to stop them. There's only two of them though. If that's all then I can take them. You stay here Bob."

A. "Sure. I'll just wait right here."

B. "Nah, i'm coming with you."
>>
>>1512248
>B. "Nah, i'm coming with you."
>>
>>1512274
>"Really? Can you fight? This battle doesn't really look like it'll need tactics."

A. "I can attack from a distance using my Lightning tome."

B. "I can heal you with my Heal staff if you get injured."

C. "Do we have to fight? Maybe they'll leave peacefully."
>>
>>1512296
>B. "I can heal you with my Heal staff if you get injured."
So we can tell Serra to go fuck off.
>>
>>1512310
>"You're a monk? That's rather surprising. Although I guess your clothing looks a little monkish now that I think about it."
>She leads you to the outside of the hut, where you see two burly axe wielding men, one much closer to you than the other.
>It appears they haven't spotted you yet.

What are your orders, master tactician?
>>
>>1512332
Head to the copse of trees near the closest axe wielder.
>>
>>1512380
>You instruct lyn to sneak over to trees near the closer axe wielder.
>You two run over there while both bandits attention is away from you.

Roll 1d20 for sneak, if below 6 then detected.
>>
Rolled 20 (1d20)

>>1512332
>"You know how there are people you hate but have to take along into combat because they're the only healers around? I specifically trained to avoid this."

>>1512409
Rolling.
>>
>>1512537
burning 20s already. Good start.
>>
>>1512537
>You sneak into the thicket, completely undetected by the bandits.

Now what?
>>
>>1512567
Lyn should be able to sneak attack the nearest of the two, while we zap the second one.
>>
>>1512591
>You order lyn to attack the closer one, while you attack the one by the ger with lightning.

Roll 2d20
>>
>>1512599
First roll in forever. Go!
>>
Rolled 17, 4 = 21 (2d20)

>>1512608
>>
Rolled 18 (1d20)

>>1512628
>Lyn kills her enemy in one hit.
>Unfortunately this alerts the other bandit and gives him enough time to dodge your attack.
>Recovering from the attack he yells:
>"You think you can stand up to Batta the Beast?"
>He charges you and strikes you...
>>
>>1512644
>...Giving you a nasty cut in the side.
>That's gonna hurt in the morning.

Your move?
>>
>>1512652
Lyn attacks, while we try to gain some distance to try and zap him again.
>>
>>1512677
>Lyn let's out a warcry and charges Batta, while you put distance between you two to try another lightning spell.

Roll 2d20
>>
Rolled 16, 20 = 36 (2d20)

>>1512705
>>
>>1512722
>Lyn dexterously impales Batta with her sword, and you finish him with a well charge lightning bolt, killing him.
>She runs over to you, with worry on her face.
>"Bob! Father sky, are you okay?"

A. "Yeah, just peachy, not like I have a hole in my side or anything."

B. "No, I'm dying."

C. "'Tis but a fleshwound."
>>
>>1512724
This quest won't adhere too much to FE mechanics.
>>
>>1512738
>"'No"
>Heal ourselves
>"Yes"
>>
>>1512752
>"Well, thank goodness that fight's over with. Let's go back inside."
>Lyn walks back to her hut.

A. Follow her.

B. Loot bodies then follow her.
>>
>>1512770
>Loot bodies then follow her.
>>
>>1512775
>You loot the bodies of the fallen bandits. The lesser one reveals to have nothing good on him, but on Batta you find a shiny red gem, easily worth 2000 gold.
>You pocket the gem and head inside Lyn's tent.
>"Oh there you are! I was about to come looking for you."
>She hands you a canister and some dried jerky.
>"Here, eat up. You must be hungry after that battle."

A. "No thanks, I'm not hungry."

B. "Bon appetit!"
>>
>>1512796
>B. "Bon appetit!"
"So, do you live alone out here?"
>>
>>1512801
>"Huh? Oh, yeah. You're probably the first person i've seen in weeks. I used to belong to the Lorca tribe, but..."
>She looks down, as if contemplating.
>"Never mind. So, tell me about yourself. You're a traveler, right?"
>>
>>1512813
>Fire Emblem: Blazing
"We are a traveling historian, trying to finance his travels by jobbing as a tactician on the side."
>>
>>1512837
>"Wow..."
>She looks away for a moment.
>"So... Um..."
>"This may be a little sudden, but...
>"I don't really have anything keeping me here, and I really want to explore the world."
>"So... Can I travel with you?"

Can she?
>>
>>1512844
Tank, can cook(or at least preserve food) and survive on her own, don't see any reason why not.
"Of course, traveling in company is safer and more fun."
>>
>>1512844
>Well, don't see why not.
>>
>>1512858
>>1512852
>"Thank you. I promise you won't regret this. But if you dont mind me asking, where are we going?"

A. "There's an insurgency in Caelin that I want to investigate."

B. "I've heard Ilia is nice this time of year."

C. "The Western Isles need help with their bandit problem."

D. "I'm off to look for the elusive dragon oasis in the nabata desert."

E. Other
>>
Rolled 1 (1d4)

>>1512866
I'm afraid I have to roll for this
>>
>>1512870
Sounds good.
>>
>>1512870
>>1512875
So Caelin? A little boring but let's do it.

>"Oh, Caelin? That's a lycian territory isn't it?"
>"Well, we should probably stop by the nearby town of Bulgar tomorrow to pick up some supplies."
>"Or if we're pressed on time, we could just go straight to Caelin without a detour."

Go to Bulgar tomorrow?
>>
>>1512882
>Go to Bulgar tomorrow?
Yes.

What do we have on us? We probably need supplies and some vulnerary could come in handy too.
>>
>>1512885
>It is the next day, at the city of Bulgar.
>Right now you have a tent, some jerky, water cantines and 2 vulneraries. And also about 3000 gold, and 2500 from the red gem if you can sell it
>Lyn speaks up from beside you as you and her wander the streets.
>"So, what do we do first?"
>>
>>1512892
Let's look around the market if someone wants to buy the gem. It is just a ruby, nothing special about it right?
If that goes well we should maybe ask Lyn if she needs anything, also maybe look around for spellbooks.
>>
>>1512909
>You look around for someone to buy the red gem and eventually come across a small man with a large curly mustache.
>He agrees to buy the red gem for 2000.

Haggle? If so roll 1d20
>>
>>1512892
Yeah try and sell the gem but be careful of pickpockets and the like then try get supplies for the journey such as food and maybe like a tent or something
>>
Rolled 13 (1d20)

>>1512913
Let's go for 2250
>>
>>1512892
>>Right now you have a tent, some jerky, water cantines and 2 vulneraries.
>>1512918
>then try get supplies for the journey such as food and maybe like a tent or something
You got a point, maybe ask Lyn if she is okay with sharing one tent or if she preferred to have her own.
>>
>>1512921
>After Haggling a bit, you both agree on 2250. This brings your gold total to 5250.

Now what?
>>
>>1512923
>>1512918
>"Oh no, I don't mind sharing a tent. I trust you, Bob."
>>
>>1512927
Let's head for the food stands to buy rations for our way to Caelin.
>>
>>1512933
>There's a stall in the city selling bread, for 10 gold a loaf. There's also various fruit and vegetable stands.
>Carrots: 8 Gold a pound
>Potatoes: 10 gold a pound
>Apples: 10 gold a pound
>Pears: 9 gold a pound
>Raddish: 7 gold a pound
>>
>>1512940
A loaf of bread, and a pound of Potatoes and Raddish each for stew.(27 Gold total.)
Asking the merchant if he might have heard what is happening in Caelin.
>>
>>1512950
>You now have 5223 gold
>You ask the merchant about Caelin.
>"Caelin? Why, that place seems to be all the fuss these days. The Marquess has been bedridden for months, and his brother has stepped up to the plate."
>"He's currently conducting a war against a false heir, or something like that."
>"Most of the Lycian Alliance are worried that he's gonna start a real war."
>>
>>1512956
"Thank you."
Let's look around there might be a caravan heading out to Caelin which we can join, but if the sun is setting we should head for the tavern and book a room for the night and chat with the people there.
>>
>>1512956
Do we need repairs or maintenance on our equipment? Lyn's equipment and weapons? If so, take care of that.

Also see if we can upgrade our equipment. Does Lyn need/want a new sword?

I like how video game logic means we totally didn't just sneak up on and murder two random people in cold blood.
>>
>>1512969
>Do we need repairs or maintenance on our equipment? Lyn's equipment and weapons? If so, take care of that.
changing vote to this if necessary.

>>1512969
>I like how video game logic means we totally didn't just sneak up on and murder two random people in cold blood.
Murderhobo rules for life.
>>
>>1512972
Also, those were bandits. That was an act of self defense.
>>
>>1512974
Only because we can tell that someone is an enemy because the ground they're standing on glows red.
>>
>>1512989
Also, in the game itself, they are identified by Lyn as prominent local bandits.
>>
Rolled 95, 92, 32, 20, 99, 62, 78, 54, 72, 26 = 630 (10d100)

OP ded.
>>
>>1512969
>>1512972
Right now, you and Lyn's weapon durability is at:

Lightning: (34/36)
Heal: (29/30)

Iron Sword: (44/46)

>>1512966

It's about 4 o'clock. There's still time left in the day, but most likely you're gonna want to find an inn tonight.

Do you want to:

A. Look for a caravan.

B. Do something else.
>>
>>1513279
Welcome back OP :3

>B. Do something else.
Visit the blacksmith to repair our gear and maybe buy sideweapons/armor(if that is a thing in this system, i know that it normally isn't in FE)
>>
>>1513294
>After searching, you fund I buff old man selling weapons and armor. You ask him if he'll repair your weapons.
>"Err, I don't know much about magic n stuff, but that sword looks pretty taken care of, if not a little dull."
>"I'll let you use my sharpening stone, but only if you buy something else."
>The man is selling:

>Slim sword: 320 g
>Iron sword: 460 g
>Slim lance: 240 g
>Iron lance: 360 g
>Knife: 100 g
>Dagger: 200 g
>Chainmail: 500 g
>Slim axe: 180 g
>Iron axe: 270 g

Buy something, will ya?
>>
>>1513323
>>Chainmail: 500 g
For Lyn since she is our tank atm.
>>1513323
>>Slim sword: 320 g
Sounds good for backup plan.
"Any Tavern you can recommend, Sir?"
>>
Rolled 5 (1d20)

Ignore this

>>1513354
>You now have 4403 gold
>You give the chainmail and spare sword to Lyn.
>Lyn's inventory is now full.
>The blacksmith also lets Lyn sharpen her Iron Sword for a second, repairing it completely.
>You ask the blacksmith about local taverns.
>"Eh? Well if you're looking for a place to spend the night then there aint none finer than the Timid Muskrat."
>It's about 4:30 now.

A. Go to the Timid Muskrat

B. Go look for a caravan.

C. Look for a place to repair your tome and staff.

D. Other
>>
>>1513373
>B. Go look for a caravan.

Smity was possible right repairing is overrated atm.
>>
>>1513396
>You look around for a caravan that might be headed for Caelin, but after an hour of searching, you find noone that's brave enough.
>However, you are approached by a orange haired man in red armor.
>"Excuse me, sir and miss, would you happen to have seen my companion? He's clad in green and has Olive hair."
>"You've most likely seen him flirting with the local women."
>>
>>1513406
"No, but since we have no luck here, we are heading for the Timid Muskrat. You might be able to find your friend there, care to join us Mister...?"
>>
>>1513475
>"Hmm... you're right. We're staying at the Timid Muskrat ourselves tonight, so maybe he got lucky? My name is Kent, knight of Caelin. My companion is named Sain, also a knight."
>>
>>1513490
"My name is Bob and my companion here is Lyn."
>>
>>1513500
>Kent goes wide eyed and adresses Lyn.
>"Lyn... wouldn't happen to be short for Lyndis... would it?"
>Lyn goes wide eyed as well.
>"Yes... How do you know that name? The only people to ever call me that were my parents."
>Kent speaks.
>"Me and my boon companion Sain were ordered by Marquess Caelin to search Sacae for his granddaughter, Lyndis of the Lorca."
>"Is this you?"
>She nods her head.
>"When we heard about the Lorca being killed, we thought that you might have been killed too."
>"Is your mother, Madelyn, Marquess Caelin's daughter, still alive?"
>She shakes her head.
>"Oh... I see. Well, the Marquess will be happy to see you anyways. When he heard he had a granddaughter in a letter Madelyn sent to him, he was overjoyed."
>"Please, come back with me to Caelin."
>She thinks to herself for a while, and she looks at you for a second before deciding and adressing Kent.
>"Yes, i'll go with you."
>She turns back to you.
>"Will you come with me, Bob?"
>>
>>1513529
Of course. This is history in the making.
>>
>>1513591
>"Thank you, Bob."
> On the way to the Timid Muskrat, do you:

A. Walk in silence.

B. Strike up a conversation
>>
>>1513630
>B. Strike up a conversation
FIND OUT EVERYTHING~~~~
>>
>>1513634
seconded
>>
>>1513630
>B. Strike up a conversation

woo, a fire emblem quest and its not shit like the other ones, yet at least.
>>
>>1513670
Thank you.

>>1513634
>>1513647
>>1513670

>What do you talk about?
>>
The other nomads, and their social standing in Caelin.
>>
Nomads are neat. Will we be recruiting any?
>>
>>1513738
Probably. Rath is still an option.

>>1513718
>Kent answers.
>"Oh, Sacaens? They're not taken too well in some lycian territories, especially Araphen."
>"In Caelin the anti-Sacaen sentiment isn't particularly strong, but some folks really don't like them. This is because Madelyn married the chief of the Lorca and ran away because her father didn't approve."
>>
Are there any sites of historical significance nearby?
>>
>>1513788
>Lyn answers.
>"Actually, there's a shrine nearby that holds the legendery sword, Mani Katti. It's customary to pray there when going on a long journey. Could we take a short detour and pray there tomorrow?"
>>
"We might as well."
Are we a member of the church, or just a practitioner of light magic and staves?
>>
>>1513842
Whatever you want to be.

>You reach the Timid Muskrat and head inside.
>Kent immediately starts asking about Sain and leaves you be.

What now?

A. Go to the bar and order some drinks.

B. Find a table and sit down.

C. Other.
>>
C. Rent rooms for Lyn and ourself.
>>
>>1513865
>A. Go to the bar and order some drinks.
does lyn drink?
>>
>>1513865
>C. Rent rooms for Lyn and ourself.
once that is done (if nothing happens that causes another decision)
>B. Find a table and sit down.
>>
>>1513886
>You go to the bar and order you and Lyn a mug of ale, each 5 g. You also rent a room for both of you, taking 20 g total.
>Lyn looks uncertain, but decides to drink it anyways.

A. Drink your ale

B. Talk to the bartender (about what?)

C. Other.
>>
>>1513947
A. Drink your ale
>>
A
>>
>>1513947
>A. Drink your ale
>>
>>1513963
>>1513966
>You drink your ale. It must be strong because already you feel a little tipsy

Now what?
>>
>>1514009
See if Kent found his buddy.
>>
>>1514009
Stop drinking and retire for the night when lyns ready. If its already slowing us down then she'll definitely be worst off.
>>
>>1514046
>>1514038
>You decide to stop drinking. Lyndis looks pretty unfocused already.
>Suddenly, Kent comes back with a knight, who you assume is Sain with him.
>"Ah, so you must be Bob! It's a pleasure to meet you."
>>
>>1514158
"Ah, its great you've found him again kent.
Its nice to meet you sain, I look forward to speaking to you more tomorrow. For now I must take lyn to her room, she seems to be a light wight."
>>
>>1514384
>You get a slightly unbalanced lyn to her room and put her in bed.

Now what? It's about 10:30.
>>
>>1515050
Go to sleep as well, lots of excitement tomorrow on our way to the shrine
>>
>>1515103
>You go to your room and sleep peacefully.
>You wake up in the morning and you have a slight hangover.
>It's about 9:00.
>>
>>1515192
Assemble ye olde party.
Lyn
Kent
Sain

Ask them if they have anything to take care of before we leave. Remember that Lyn wanted to pray at this shrine.
>>
>>1515211
>You go to Lyn's room and wake her up. She grumbles a bit but finally sits up and gets out of bed.
>Since you have no idea where Sain and Kent's room is, you look in the bar room and see Sain regaling a tale about something or another, before seeing you and and coming over to you.
>"Salutations, Master Tactician!"

A. You seem rather cheerful.

B. Where's Kent?

C. Other.
>>
>>1515233
>A. You seem rather cheerful.
>>
>>1515245
>"The sun is shining, and the birds are chirping. What is there not to be cheerful about?"
>"I think today is going to be a wonderful day. "
>>
>>1515291
>Where's Kent?
>>
>>1515311
>"Kent went to the blacksmith for something, I think. Once he gets back, we'll be ready to go."

What do you do while you wait on him?

A. Talk with Lyndis.

B. Talk with Sain.

C. Look around and find someone else to talk to.

D. Other
>>
>>1515433
>A. Talk with Lyndis
>>
>>1515438
>You sit down at an emlty table so you can chat with lyndis alone.

A. "So how'd you sleep?"

B. "Are you okay?"

C. Other
>>
C. So, you're the granddaughter of the marquess of Caelin. Did your mother ever tell you about your heritage?
>>
>>1515461
>"No, she never mentioned it. I didn't even know about it until yesterday."
>>
>>1515444
>A. "So how'd you sleep?"
>>
I suppose it's nice to know you're not alone in the world. Are you sure you want to go to Caelin, though. Your grandfather is old, and you're his only heir. Nomads tend to be, well, nomadic. Would you be fine with staying in his territory for the rest of your life?
>>
>>1515484
>"I slept pretty good actually. I didn't want to leave my bed when you woke me up."

>>1515492
>"Well, truth be told, I'm a little nervous about that... but I at least want to see him. I don't know what i'll do about that though, but doesn't he have a brother?"
>Lyn gets up.
>"I have to go to the restroom. I'll be right back."
>It appears Kent is still not back.

Now what?

A. Go talk to Sain.

B. Find someone else to talk to.

C. Other.
>>
>>1515519
>A. Go talk to Sain.
>>
>>1515526
>"Ah, Bob! What can I do for you?"
>>
>>1515528
Ask about his life, get to know him more
>>
>>1515528
"I'm new in this part of the world. Just trying to get my bearings. What's been going on around here? Is it true that there is some sort of insurgency?"
>>
>>1515560
>"Hmm? My life? Well I aspire to be one of the great knights of Caelin, like General Yogi, General Eagler and General Wallace."

>>1515601
>"An insurgency? I haven't heard anything about that. But if there was an insurgency then it'd most likely be General Eagler, rebelling against the marquess's brother."
>"Some say that his brother, Lundgren, is the cause of his declinig state, because he's being poisoned. General Yogi wouldn't be the type to voluntarily fight his own kin, and General Wallace is in retirement."
>>
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>>1515560
I had this great big essay about Sain's backstory but I lost it all and didn't want to type it all out again.
>>
>>1515707
aww damn, thats too bad.
cliffnotes version?
>>
>>1515724
>Sain always wanted to be knight for fame.
>Revered the 3 great generals, Yogi Eagler and Wallace.
>Rose through knighthood quickly and easily as an adept student.
>Became one of Wallace's prized pupils along with Kent.
>Both were bitter rivals but eventually warmed up to each other.
>Were assigned personally to find Madelyn and Lyndis by Marquess Caelin.
>Have thwarted multiple attempts by bandits and assasins to stop them.
>Believe they were Lundgren's.
>Has been using Bulgar as base of operations for months while they searched Sacae.

Basically this but more Sain-y and poetic.
>>
>>1515706
>As Sain says this, Kent enters the Inn, and walks over to you and Sain.
>"Sorry I made you wait. I just had to get something at the blacksmith."
>"Where's Lady Lyndis?"
>Sain speaks up.
>"I was wondering that myself, actually."
>>
>>1516440
"she went to go use the restroom"
hmm, check up on her, hopefully she hasn't been gone for too long or kidnapped
>>
>>1517099
>You tell them she went to the restroom.
>She's been gone for a while, though.
>You go to the restroom accompanied by Sain and Kent.
>You knock on the door, but no one answers.
>>
>>1517601
Open the door if it's unlocked.
>>
>>1517713
>You open the door, but the bathroom is empty.
>Kent speaks.
>"I thought you said Lady Lyndis was in here?"
>>
>>1517754
She said she was. We should probably ask around, see if anyone saw her.
>>
>>1517770
>You ask around the inn to see of anyone's seen her, but none saw her after she went to the bathroom.
>One guy says that he saw a "suspicious character" go down the hall the bathroom is in though.

A. Investigate the hall.

B. Investigate the bathroom.

C. Ask around outside the inn.

D. Other.
>>
>>1517801
>A. Investigate the hall
>>
>>1517801
>A. Investigate the hall.
someones getting fucked up
>>
>>1517826
>>1517821
>You invistigate the hall.
>For the most part, nothing seems out of place.
>But beside the window is a small cluster of broken ceramic and dirt.
>Kent speaks.
>"Someone must have gone through this window."

Now what?
>>
>>1517838
Go out the window and see if you can find anything out there.
>>
>>1517838
track those fucks down, check out the window
>>
>>1517840
>>1517859
>You jump through the window, and land in an area near the market.
>There's the occasional passerby, but other than a guy leaning on a wooden beam there doesn't seem like anyone knows where Lyn could have gone.
>>
>>1517877
ask the guy if hes seen a green haired girl with a lorca dress or some shady fuck pass by. bribe the fucker if you have to.
>>
>>1517896
>You walk up to the man.
>He has short black hair and a blue cloak around him.
>You ask him to tell you if hes seen Lyn, or anybody suspicious nearby.
>"Maybe I have, maybe I haven't. I can't remember."
>"Maybe, let's say, 50g would restore my memory?"

A. Accept Bribe.

B. Persuade to tell you anyways (roll d20).

C. Threaten physical harm (roll d20).

D. Explain to him the situation (roll d20).

E. Other.
>>
>>1517923
>A. Accept Bribe
We don't have time to argue with him.
>>
>>1517923
>A. Accept Bribe.
We're coming back for this asshole if hes playing us
>>
>>1517938
>>1517954
>You now have 4323 g
>"The girl you're describing and like 3 guys went in... there."
>He points to a somewhat dilapidated building about 50 ft away.
>"But you're gonna have a hard time getting in there. The door's always locked, and gaurded."
>"Maybe I can lend my services for... about 100 g? No one can break into locks better than I."

A. Take up his offer.

B. Don't; you can find another way in.

C. Other.
>>
>>1517993
>Why wouldn't we just smash the door down?
If he has a good answer,
>A. Take up his offer.
>>
>>1517999
>"Well, if you break the door down, every element of stealth you have is gone. You're gonna let them all know you're there."
>>
>>1518022
Might as well pay him. 100g isn't too bad for a surprise attack.
>>
>>1517993
>A. Take up his offer.
fucking fuck.
ask his name
>>
>>1518036
>"My name? Uhh... you can call me... uh... Michael. Yeah, Michael will do."

>>1518033
>"Sweet. Wait here for a second, i'll take care of the gaurd."
>And with that, he runs away.

A. Wait for him to take care of the gaurd.

B. Attack the gaurd.

C. Other.
>>
>>1518068
>A. Wait for him to take care of the guard.
If he dies, at least we can get our money back.
>>
>>1518068
>A. Wait for him to take care of the gaurd.
>>
>>1518086
>>1518085
>You decide to wait and see what this man has planned.
>The tree of you wait for a minute, and fot a second you think you might have been had.
>Then Michael jumps down from... somewhere...behind the gaurd and puts him in a headlock, choking him until he's knocked out.
>He signals the three of you over and begins working on the lock, which he breaks in ten seconds.
>"Alright, well my work is done. Good luck, you guys. Oh, and make sure you get done with whatever you need to and get far away in about 20 minutes or so, because the gaurd will be here by then."
>"Seeya."
>And with that, he disappears.

What now?
>>
>>1518126
Quietly enter through the door
>>
>>1518163
>You open the door quietly and see a long hallway, with a door at the center and the left at the end.
>>
>>1518181
Peek through the keyhole on the door, or if there isn't one, try and crack it open without making noise.
>>
>>1518192
Which door? The one in the middle or to the left?
>>
>>1518199
The one in the center
>>
>>1518199
We go to the middle door, one of the knights goes to the left.
>>
>>1518209
>You crack the center door slightly and peak through, and instruct Sain to do the same with the left door.
>In the room is two men playing poker.
>Sain reports that in the other one is one guy gaurding an unarmed, bound Lyn.
What do?

A. Engage (which one?) (Roll 2d20).

B. Close door(s).

C. Eavesdrop.

D. Other.
>>
Rolled 5, 11 = 16 (2d20)

>>1518252
A. Engage the one guarding Lyn
Might as well get her first.
>>
Rolled 1, 12 = 13 (2d20)

>>1518252
A. Engage (Lyns captor) (Roll 2d20).
Is kent not with us? doesn't matter.
We free lyn, we get another fighter
>>
Rolled 4, 14 = 18 (2d20)

>>1518252
Sain uses lances, right? He holds off the two poker guys while we zap the guy guarding Lyn. I doubt he has good resistance.
>>
Rolled 14, 20 = 34 (2d20)

>>1518295
Kent is with you.
>>1518285
>>1518295
>>1518303
>You instruct Sain to take the middle two guys while you handle Lyn's captor, and tell Kent to hang back.
>You attack the guy holding Lyn, but he noticed you and dodges.
>Sain has greater success and manages to kill one of them, but the other attacks him.

(cont.)
>>
>>1518333
The dice gods like Random Guy numbers 2 and 3, I guess.
>>
>>1518333
>Sain takes the damage completely and is incapacited due to the weapon triangle being against him.
>Your enemy hits you and damages you, but you can probably still fight.

What are your instructions?
>>
Rolled 18, 15 = 33 (2d20)

>>1518343
Have Kent take Sain's place. Attack the man we're fighting again.
>>
Rolled 18, 12 = 30 (2d20)

>>1518343
>Have Kent take Sain's place. Attack the man we're fighting again.

>>1518351
NOICE
>>
>>1518343
Well, so this doesn't happen again, what weapons are Kent and Sain using?

>Have Kent take Sain's place. Attack the man we're fighting again.
>>
>>1518354
>>1518359
I totally meant to not roll because everyone is rolling so well. Yeah.
>>
>>1518359
Just gonna copy everyone's equipment.

Bob Smith:
Heal staff (34/36)
Lightning (28/30)

Lyn:
Iron sword (46/46)
Vulnerary (3/3)
Vulnerary (3/3)
Slim sword (30/30)
Chainmail (40/40)

Sain:
Iron Lance (44/45)

Kent:
Iron Lance (45/45)
Iron Sword (46/46)
Iron Sword (46/46)
>>
>>1518359
>>1518351
>>1518354
>>1518364
>Kent jumps into Sain's fight and kills the man who injured Sain.
>You manage to finish off your enemy with your lightning as well.

What do?

A. Unbind Lyn.

B. Heal Sain.

C. Heal yourself.
>>
>>1518387
>B. Heal Sain, fuck he took a bad blow
>>
>>1518387
A. Unbind Lyn
>>
>>1518387
>B. Heal Sain.
Tell Kent to get Lyn. We can heal ourselves after Sain.
>>
>>1518387
>>B. Heal Sain.
>Tell Kent to get Lyn. We can heal ourselves after Sain.
>>
>>1518391
>>1518392
>>1518394
>>1518402
>You tell Kent to unbind Lyn and get to work on healing Sain immediately.
>Since he took such a bad blow, it's gonna be a minute before he's stable.
>Suddenly, the door opens violently and a large, burly man with gray hair and a large scare running down his left eye walks forward.
>"Fucking incompetent mutts. YOU HAD ONE JOB."

What do?
>>
Rolled 9 (1d20)

>>1518420
Have Kent engage him with whatever weapon won't give him a triangle disadvantage while we heal Sain.
>>
Rolled 12, 14 = 26 (2d20)

>>1518420
Dynamic chair attack
Zap him, hopefully in the face or somewhere flammable. Kent switches to a weapon that either has advantage or is the same type so he doesn't get one shot like Sain.
>>
Rolled 5 (1d20)

>>1518420
Heal Sain, have Lyn get a sword, and have Kent tank for now.
>>
>>1518420
Keep healing and kent unties lyn so she can join in to
>>
Rolled 17 (1d20)

>>1518445
>>1518430
>>1518436
>>1518438
>You tell Kent to engage the enemy while you focus on healing Sain.
>Kent attacks the man, but he blocks.
>Fortunately, the man blocks at such a weird angle that kent's sword hits a couple of his fingers.
(cont.)
>>
>>1518466
>The man, enraged, goes for a diagonal attack on Kent that he's unable to avoid.
>Kent now is injured on his shoulder.
>Sain is mostly healed now.
>Lyn is able to fight.

What now?
>>
Rolled 5, 8, 10 = 23 (3d20)

>>1518475
Have Lyn join Kent in attacking him, assuming he's still able to fight. Go ahead andthrow a thunder his way too since Sain isn't in danger.
>>
Rolled 12, 17, 17 = 46 (3d20)

>>1518475
We heal Kent since he's the tank now, Sain and Lyn jump the guy.
>>
Rolled 16, 8, 1 = 25 (3d20)

>>1518492
this
>>
>>1518503
>>1518492
>>1518483
>You use your heal staff on Kent.
>Sain jumps into the fight, now revitalized, and gives him a nasty blow to the shoulder.
>Lyn follows up behind him and plunges her sword into his heart.
>The man drops dead.
>Lyn speaks.
>Thank you guys for saving me. I wouldn't have gotten out without you."
>The knights reply.
>"Tis but the greatest of pleasures for a knight to be able to rescue his liege."
>"We've been searching for you for months and we finally found you. I wasn't gonna let these guys take you away."

A. Reply (what?)

B. Loot bodies (roll 1d20)

C. Other.
>>
>>1518533
>A. Reply
I'm glad you're safe. I was scared that we might have been too late. Did you happen to overhear anything about who these guys were working for, or where they were taking you?
>>
Rolled 12 (1d20)

>>1518533
>A. Reply (what?)
Glad to help. We should leave town after we look through these guy's stuff and get our things together. They only took you about 50 feet away, and it's giving me a bad feeling.
Then
B. Loot bodies (roll 1d20)
>>
>>1518590
>"They said they were gonna take me to Santaruz."
>Sain speaks.
>"Santaruz? That's a Lycian territory. But why would they want Lady Lyndis?"
>The group falls into silence.

A. Say something (what?)

B. Loot bodies.

C. Other.
>>
Rolled 3 (1d20)

>>1518607
>B. Loot bodies.
>>
Rolled 8 (1d20)

>>1518607
>B. Loot bodies.
>>
Rolled 1, 18 = 19 (2d20)

>>1518607
>A. Say something (what?)
Well she is the duke's rightful heir, right? They probably wanted to take her somewhere where the duke's brother wouldn't be the top suspect of a mysterious death.
>B. Loot bodies.
I'll roll again, I guess. Toss it out if you're counting the other one.
>>
>>1518607
>B. Loot bodies.

Just to be clear, we IC have no idea about the Black Fang right?
>>
>>1518614
I didn't see your first roll before I posted.

>>1518622
No. We do not know about Black Fang.

>>1518622
>>1518614
>>1518609
>>1518613
>>1518600
>You loot the bodies.
>On one of the men you find a vulnerary, and 50 g.
>On the gray haired man, you find a note which reads:

>"Zugu, you are to find marquess Caelin's granddaughter and bring her to me alive by any means necessary. Last anyone heard of her she was in Sacae. Bring her back to me and I will pay you 1000 g. My messenger should give you 100 g as well for incentive. Do this descreetely and make sure no one sees you come into the territory and is able to conmect the dots. Destroy this note after you get it.

>-Marquess Santaruz."
>>
>>1518645
>"Why would marquess Santaruz of all people want Lady Lyndis?"
>You shrug.
>"Maybe he's in alliance with Lundgren, and wants to kill her discretely so that Lundgren isn't to blame?"
>Kent spesks.
>"I don't know. Somehow I don't believe that's it."
>You speak.
>"Either way it doesn't matter. We need to get our stuff and get out of here as soon as possible.

(cont.)
>>
>>1518670
>You gather all of your stuff and head for the gate.
>When you get there, however, the gaurd stops you.
>"Halt. We have blocked off all entries and exits to the city and are not letting anyone out."
>"But why?"
>"We have found 4 men dead and 1 unconscious in the town. We believe there is a murderer in the town and until we find him no one can leave."

A. Bribe (roll 1d20).

B. Intimidate (roll 1d20).

C. Persuade (roll 1d20).

D. Other.
>>
Rolled 3 (1d20)

>>1518679

>C. Persuade (roll 1d20).
>>
>>1518679
>C. Persuade (roll 1d20).
Do you really think a couple of real knights and their hangers on really go around murdering random people?
>>
Rolled 15 (1d20)

>>1518679
>C. Persuade (roll 1d20).
>>
Rolled 19 (1d20)

>>1518693
*would go around
>>
Rolled 15 (1d20)

>>1518679
C. Persuade
We're not bandits, and I don't imagine we'd be leaving through the gates if we were the culprits.
>>
>>1518697
Nice one
>>
>>1518688
>>1518693
>>1518696
>>1518697
>>1518699
>"Err... I guess you have a point... You can leave, but you-"
>He points at Michael, who has materialized behind the group.
>"-have to stay behind and get searched."
>Michael adopts an indignant face.
>"What? Me? I'm as harmless as a baby, I could never hurt anyone."
>The gaurd deadpans.

A. "We don't know this man. Do whatever you want."

B. "Actually, he's with us."

C. Other.
>>
>>1518714
>B. "Actually, he's with us."
>>
Rolled 10 (1d20)

>>1518714
>C. Other.
We're helping him get to the next town over. He's carrying some of our stuff for us to pay for it.
>>
>>1518723
>>1518727
>"Alright, I guess I can let him pass."
>"Just get out of here before someone sees me let you out."
>And now you're standing outside the town.
>Michael adresses you.
>"Thanks man, they would have thrown me in the dungeons had they found out what I did."

A. "What did you do?"

B. "Why didn't you just climb over the walls or something?"

C. Other.
>>
>>1518740
>C. Other.
You're welcome.

Now we all dump our stuff on him to carry.
>>
>>1518740
>A. "What did you do?"
And how much trouble is it going to get us into?
>>
>>1518740
>A. "What did you do?"
>>
>>1518748
>>1518775
>"Well, uh, so I might have maybe possible stolen a necklace from a Bern noble. So unless you're going to Bern, we should be fine."
>"But, in my defense, he was an asshole."
>Lyn looks kinda peeved.
>"Why would you do that? Just steal something like that?"
>He responds.
>"Well, I saw him backhand a homeless woman after she asked him for money so he deserved it. Besides, it's in a pawn shop, so he can always buy it back."

>>1518747
>"What? I'm no pack mule. Oh fine I'll carry stuff I guess."

>Kent speaks.
>"As fine as this... conversation is, we need to get our horses at the stable."
>Kent and Sain leave for their horses.

A. "So you gave the money from pawning the necklace to the old woman?"

B. "Why were you in Bulgar to begin with?"

C. "So you're gonna travel with us?"

D. Other
>>
D. Walk quietly to your destination.
>>
>>1519039
>It is now three hours later, at the Mani Katti's shrine.
>Lyn speaks.
>"Thank you all for letting me take this detour to pray."
>Kent replies.
>"It's great to see the followings of Saint Elimine still preserved."
>The shrine priest comes out.
>"Have you five come to see the Mani Katti? If so, then you came here for nothing."
>Lyn looks shocked.
>"What? What do you mean?"
>"The Mani Katti has been stolen by a group of thugs. They came yesterday and nearly tore the place down."
>Kent speaks.
>"Where have they taken it?"
>"They went west, that's alI know."
>Lyn looks at you.
>"Bob? Do you think we could take another quick detour?"

A. No, we need to hurry to Caelin as fast as we can.

B. Yes, these bandits are gonna face divine retribution.

C. Other.

And with this, i'm off to bed.
>>
>>1519081
>B. Yes, these bandits are gonna face divine retribution.
>>
>>1519081
>B. Yes, these bandits are gonna face divine retribution.

You're asking a traveling mercenary-tactician-historian whether he wants to kill some bandits for easy EXP.
>>
>C. Other
Ask the priest if he has any holy tomes he'd be willing to give you.
>>
>>1519081
B. Yes, these bandits are gonna face divine retribution.

Prf weapon get!
>>
Real quick question, do you guys want to use the standard inventory format, or the PoR/MotE format? Like do you want to have 5 total slots, or 8 total slots, 4 for weapons and 4 for non-weapons?

>>1519673
>>1519275
>>1519176
>The priest looks rather ecstatic upon hearing this.
>"Really? You'd be willing to bring the Mani Katti back? Oh thank you!"

>>1519290
>"Er, I don't believe I have any tomes, but maybe I could find something else to give you."
>He dissapears behind a room in the back for a second, and then brings out a small blue flask.
>"I know it's not much, and it's already been used a little, but here, take it please."
>You got Elixer (1/3).

Now what do you want to do?

A. Ask around the houses nearby about the bandits.

B. Go west and hope you find it.

C. Continue talking to the priest .

D. Other.
>>
Let's use the five item format.
A. Ask around the houses nearby about the bandits.
>>
>>1520000
>A. Ask around the houses nearby about the bandits.

I agree with the 5 item limit
>>
>>1520162
>>1520512
>You ask around the homes about the bandits that came through.
>One person says that he believes the leader of the Bandits, a man by the name of Glass, to be Sacaen.
>Another claims the the man thought he could unsheathe the Mani Katti, and that the only person who can unsheathe it is it's chosen wielder.
>The last person, well...
>Sain knocks on the door of the third house.
>A woman cracks open the door slightly and answers.
>"H-hello?"
>"Milady, could you perhaps spare a couple of moments for us? We need you to tell us everything you know about the bandit attack yesterday."
>"Bandit attack? You... you're not gonna fight them are you?"
>Sain beams.
>"Why yes, we are. We're gonna bring the Mani Katti back."
>The woman begins shaking.
>"Please. Please bring my children back."
>Sain seems startled by this.
>"Your children? They... they took your children?"
>The woman nods.
>"Yes, they told me they'll bring them back if I bring them 5000 g. I don't have that type of money."
>"Please. They killed my husband after he tried to stop them. I don't have anyone left."
>The group is silent.
>Lyn and Kent look absolutely furious, Michael has furrowed his brow and hardened his eyes, and even Sain has an uncharacteristic frown.

A. "Don't worry ma'am, we'll bring them back."

B. "Do you have anything that could help us get them back? Advise or otherwise?"

C. Other.
>>
>>1520512
>>1520162
Alright, 5 slot inventories it is. Just a warning, You and Lyn both have full inventories.
>>
>>1520523
>A. "Don't worry ma'am, we'll bring them back."
>>
>>1520651
>"Oh thank you! Thank you so much!"
>Your party leaves the woman and begins heading towards your destination.
>It might be a long time before you reach there though.

Do you want to:

A. Walk in silence (quick travel).

B. Take the time to learn more about your companions (who?) (what?).
>>
B. Ask Michael about himself in general.
>>
>>1520981
>You walk beside Michael and ask him to talk about his self.
>"What do you want to know? There's a lot of cool things about me."
>"Lessee, I was born in the Western Isles."
>"I can walk 100 ft on my hands."
>"I am currently aiming for the world title of 'banned from the most places'"."
>"I am completely banned from entering the country of Etruria."
>"In Bern, there's a 10,000 gold bounty on my head."
>"Uhh... yeah that's all I can really name off the top of my head."
>"Anything specific?"
>>
"How did you come to be banned in Etruria? It's a shame to be denied entrance to the site of Saint Elimine's ascension."
>>
>>1521214
>"Oh that? That's a long story."
>"You know the noble houses of Etruria, right?"
>"Well, you see, I was part of an attempt to depower Count Blevins."
>"I wasn't really told much, just that I needed to find some blackmail against him."
>"And I was paid a hefty sum too, a couple thousand gs."
>"I assume whatever the man I was working for had planned failed, because everyone I was working with was either imprisoned or killed, except for the man I was working for."
>"I was probably the only one to survive, I think, I don't know."
>"I do know that Count Blevins was angry. Very much so."
>"I haven't stepped foot in the country since."
>"I guess it's an exaggeration to say that i'm banned from the entire country, but I still plan to never go back there again."
>"I'd probably be executed publicly or something like that."
>>
End the conversation, then ask Lyn if she's ever left Sacae.
>>
>>1521368
>You decide to end the conversation and chat with Lyn.
"Have you ever left Sacae?"
>"No, I haven't. Going to Caelin will be the first time I ever leave the plains."
>>
>>1521416
Ask Kent and Sain if there are any important customs or things that we need to know about before we reach Caelin.
>>
>>1521552
>"Customs? Nothing that really comes to mind."
>"Other than a generally animosity towards Sacaens, that is."
>"But that's common in most Lycian territories."
>>
>>1521637
A. Continue talking to your group.

B. Skip to the bandit hideout.
>>
>>1521637
inquire where the animosity for sacaens stems from.
>>
File: tegaki.png (4 KB, 400x400)
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>>1522026
>"It's just kinda there. I guess it's because most of the nobles dislike Sacaens."
>"They're viewed as savages by many."
>"My theory is that it's because Marquess Caelin was enraged because his daughter eloped with the chief of the Lorca tribe.
>"Maybe the population- and Marquess Caelin himself- feels that the Sacaens stole his daughter, or something like that?"
>"My parents have often told me that Lady Madelyn was highly revered by Caelin."
>"I'm not too sure about the other marches though."
>>
>>1522073
"So it only started when lyns mother eloped?
Perhaps things will get better when when lyn meets her family."
>>
>>1522578
>"I hope so. Racism isn't befitting of a noble realm such as Caelin."
>As Kent says this, a fortress appears over the horizon.
>Michael and Sain are brought out of their conversation by a nudge from Lyn.
>"Do you think that's it?"
>Sain speaks.
>"There's only one way to see. Onward!"

>Drawing closer reveals that the fortress is guarded by two men on the outside.
>This definitely appears to be the place.

Do you want to

A. Attack now.

B. Wait until nightfall.

C. Other.
>>
>>1522631
>C. can michael work his stealth magic and take one out quietly while we all bumrush the other one?
>>
>>1522805
>Not really. You'd be noticed long before you managed to reach them. It's daytime and the only reason they can't see you currently is because you're pretty far away.

Also take this time to rearrange inventory if you want.

Bob Smith:
Heal staff (32/36)
Lightning (27/30)
Note from Marquess Santaruz (--)
Vulnerary (3/3)
Elixer (1/3)

Lyn:
Iron sword (45/46)
Vulnerary (3/3)
Vulnerary (3/3)
Slim sword (30/30)
Chainmail (40/40)

Sain:
Iron Lance (43/45)

Kent:
Iron Lance (45/45)
Iron Sword (44/46)
Iron Sword (46/46)

Michael:
Lockpick (15/15)

Convoy:
>>
Give Michael the Slim Sword, he benefits the most from its reduced weight.
Give Sain the unused Iron Sword that Kent is carrying.
Give Lyn the 1/3 Elixer, and give Kent one of her Vulnerary.
Put the Note from Marquess Santaruz in the Convoy.
>>
>>1522943

Is this okay?

Bob Smith:
Heal staff (32/36)
Lightning (27/30)
Vulnerary (3/3)

Lyn:
Iron sword (45/46)
Vulnerary (3/3)
Elixer (1/3)
Chainmail (40/40)

Sain:
Iron Lance (43/45)
Iron Sword (46/46)

Kent:
Iron Lance (45/45)
Iron Sword (44/46)
Vulnerary (3/3)

Michael:
Lockpick (15/15)
Slim sword (30/30)

Convoy:
Note from Marquess Santaruz (--)
>>
Perfect.
>>
I'm headed to bed.

Fort invasion will come tomorrow.
>>1522992
>>
File: 1324840786908.png (8 KB, 330x280)
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Petition to make this our character sprite.
>>
>>1523633
fuck no
>>
File: AnduinFullHearthstone.png (2.4 MB, 1066x1200)
2.4 MB
2.4 MB PNG
Let's be Anduin and scream about the light.
>>
>>1522631
A. Attack now.
>>
Op here justletting you know I'm. Not dead
>>
>>1523633
Isn't this Lucius?
>>
File: 1.png (3 KB, 800x400)
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Sorry about the shitty mspaint map.

>>1523006
>>1524238
>>1524708

>You decide to attack now, instead of waiting for nighttime.
>What is your Battle plan?

(Choose weapons, who will attack, etc etc, and roll d20s.)
>>
>>1524842
kent, lance and lyn to one guard and michael and sain, lance to the other, we heal whichevers having trouble
>>
Rolled 10, 3, 11, 19, 1 = 44 (5d20)

>>1524947
>>
File: 2.png (5 KB, 800x400)
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Rolled 16 (1d20)

>>1524950
>>1524947
>You instruct Kent and Sain, lance in hand, to ride ahead and attack, left and right respectively. Lyn and Michael, also respectively left and right, aren't far behind.
>The first guard notices Kent instantly and dodges, and parries Lyn's downward swing.
>The second guard doesn't fare as well, getting hit by Sain's Lance and then being disemboweled by Michael's slim sword.

(cont.)
>>
File: 3.png (5 KB, 800x400)
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>>1524987
>The Mercenary, upon parrying, Attacks Kent, who is unable to dodge.
>You are immediately behind the injured knight, working to heal him.
>>
Rolled 4, 7, 6, 9, 16 = 42 (5d20)

>>1525000
michael moves forward to scout out the inside a little while everyone focuses on the last guard and we heal.
>>
File: 4.png (5 KB, 800x400)
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Rolled 9 (1d20)

>>1525013
>Michael Moves in to scout the interior a little.
>The Mercenary you're fighting turns out to be a dodgy little bastard, because no one manages to get a direct hit on him, and Lyn misses him completely.
>You focus all of your effort on Kent, and remove any trace of a wound.

(cont.)
>>
File: 5.png (6 KB, 800x400)
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>>1525092
>The bandit gives Lyn a small cut on her arm.
>He looks like all the dodging is wearing down on him.
>>
Rolled 2, 18, 8, 14, 14 = 56 (5d20)

>>1525117
Crush that new bandit between sain and michael.
Lyn and kent strike the remaining bandit. Switch from healing to magic attacking as well
>>
File: 6.png (5 KB, 800x400)
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Rolled 1 (1d20)

>>1525141
>The Mercenary manages to dodge Lyn, again, but is unable to dodge Kents lance, and is staggered.
>This allows you to finish him off with your lightning.
>Michael lunges at the brigand inside the fort, but the brigand dodges and jumps backwards...
>Straight into Sain's lance.

(cont.)
>>
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>>1525199
>Another Brigand follows the last and attempts to cut Michael's head off, but Michael easily dodges.
>>
>>1525212
Sain slips to the right to scout while everyone focuses on the new guy, have lyn take a vulnerary.
>>
Rolled 10, 9, 6, 14, 8 = 47 (5d20)

>>1525221
>>
File: 8.png (6 KB, 800x400)
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Rolled 4 (1d20)

>>1525230
>>1525221
>Michael attacks the Brigand and gives him a gnarly slice on his chest.
>Kent come's up from behind and does the same, but too his back.
>You arrive and send a Lightning his way, which kills him.
>Lyn drinks a vulnerary, instantly healing her cut.
>Sain scouts ahead in the room on the right and encounters a Brigand. He swings his lance at him, but the Brigand dodges.
(cont.)
>>
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>>1525294
>The Brigand swings at Sain, who also manages to dodge.
>>
Rolled 19, 5, 19, 15, 18 = 76 (5d20)

>>1525294
michael and kent move up to scout north while everyone else strikes the new bandit.
>>
I have to leave. I'll be back shortly,
hopefully.
>>
What's that yellow mark?
>>
>>1525551
It's supposed to be a chest.
>>
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>>1525314
>You instruct Kent and Michael to go forward and scout ahead.
>At the end of the hall there are two doorways, one left and one right.
>You and Lyn rush to help Sain with his fight, but before you can contribute the Brigand is already dead.
>>
Rolled 7, 10, 18, 17, 3 = 55 (5d20)

>>1525591
fuck, send michael to the chest and have everyone to scout out the bottom room. switch us to healing staff in case of an ambush
>>
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Rolled 6 (1d20)

>>1525650
>You call Michael back, and tell him to get the chest in the room you're in.
>You, Sain and Lyn follow to where Kent is fighting.
>Meanwhile, Kent finds an archer in the bottom left room.
>The archer is injured, but still able to fight, but barely.
>He fires an arrow at Kent.
(cont.)
>>
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>>1525705
>Due to being in a near death state, the Archer isn't able to do much with the arrow.
>The arrow does, however, embed itself in Kent's leg.
>The archer drops, incapacitated after the arrow is fired.
>Kent got (Iron Bow).
>A mercenary comes from around the corner.
>>
Rolled 8, 17, 7 = 32 (3d20)

Have Kent draw him farther into the room with him, the have Sain attack him from behind.
Try to heal Kent with our staff.
>>
Rolled 11, 17, 7, 10, 13 = 58 (5d20)

>>1525743
Everyone but bob and Michael go for the mercenary, Michael keeps going for the chest and bob tries to heal kent
>>
>>1525775
Good idea, i support it.
>>
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>>1525798
>>1525785
>>1525775
>The mercenary sees Kent, injured and pursues him.
>Unfortunately for him, Sain was not far behind, and he was sandwiched between the two knights.
>You are too far away to heal Kent.
>>
Rolled 9, 5, 14, 20, 9 = 57 (5d20)

>>1525861
switch to magic, the sooner hes down, the sooner we can heal kent.
the two knights continue to double team the merc and have lyn ready to rush the north door if someone tries to hit sain or bob.
Get that chest michael
>>
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>>1525907
>The Mercenary is already dead.
>You heal Kent, and restore him to full health.
>You order Lyn to stand by the door in case someone comes through.
>Michael opens the chest.
>In the chest was 500 g.
>You now have 4723 g.
>>
>>1525979
Everyone scouts north, except sain. He stays and keeps an eye on the staircase incase anyone comes down . have michael start regrouping with the rest of the group.
>>
Rolled 18, 5, 17, 13, 18 = 71 (5d20)

>>1526011
>>
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Rolled 4 (1d20)

>>1526014
>>1526011
>You order Kent to stay behind at the staircase while the rest of you scout north.
>In the northern room is a single brigand.
>Lyn, being the only person close to the brigand, swings at him, but doesn't manage to do any real damage.
Man lyn is getting some crappy rolls today.
>Meanwhile, Michael slowly works his way towards the group.
>>
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>>1526046
>The Brigand, being too slow, doesn't manage to hit Lyn.
>>
Rolled 18, 18, 4, 12, 6 = 58 (5d20)

>>1526059
Switch bob to magic and have the three of them strike at the brigand
>>
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Rolled 17 (1d20)

>>1526063
>You fire at the Brigand with lightning, crippling him.
>Lyn finishes him off swiftly with her sword.
>Sain, who circled around him hoping to get a hit in, notices another Brigand and attacks him.
>The brigand dodges, and almost unfalteringly, runs towards you and swings while your back is turned.
(cont.)
>>
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>>1526098
>He gets you pretty good, bringing you down.
>>
Rolled 3, 7, 9, 17, 13 = 49 (5d20)

>>1526114
Bob goes north and takes a vulnerary, while lyn and sain pincer the brigand.
>>
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Rolled 20 (1d20)

>>1526142
>Sain and Lyn pincer the brigand, doing major damage, but he's still up and running.
>Meanwhile, you retreat and use a vulnerary.
>Also meanwhile, Michael is confused on which door to go through.
>Also also meanwhile, the Brigand attacks Lyn.
(cont.)
>>
Why don't we use modifiers for the weapon triangles? We could use dice+#d20+5 for advantages and dice+#d20-5 for disadvantages.
>>
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>>1526233
Maybe that'd work, but if so we'd have to start individually rolling for individual fights. I can't imagine that working too well with the style we've been doing, but if you guys want to try it then i'm down.
>>1526206
>Lyn get's absolutely rekt'd by the bandit's attack, but is still alive (barely).
Lyn is in critical mode. If you don't heal her soon she won't be able to fight for the rest of the fight.
The quest is forever on casual mode because no one likes character death, it'd be too easy without punishment of some kind,
and chapter resetting is stupid.
>>
>>1526256
We heal Lyn, Sain stabs the brigand in the back, Michael goes into the only room with sounds of combat, and Sain moves into his room's doorway so he's closer to the fight if he needs to be and so if more than one person comes down the stairs, they can't get past him.
>>
>>1526273
Roll 1d20.
>>
Rolled 16, 20, 14, 4, 15 = 69 (5d20)

>>1526273
Oops, rolls.
We could also just roll like 10 d20s at a time and you pull the rolls as needed. No need for individual rolling
>>
>>1526273
This

You could add the modifiers without us adding it to our rolls and just mention it in the updates.

hmmm as for consequences on character death, you could knock them out for a battle or 3 depending on the severity of the wound and the idiocy of our actions like sending a swordsman against a lancer.
still bad consequences but without the no fun of taking them out for the whole game.
>>
Pull Lyn back and heal her. Have Sain move around the Brigand and attack with his sword.
Redirect Michael to Kent. When he gets there, have him scout upstairs and send Kent up after him if it's clear.
You could always add the modifier after the rolls. Armor could add modifiers as well. Also, because party size and inactive units will eventually take effect, it might be a good idea to assign each active unit a number and roll d20s equal to the size of the active group. Units would use the dice in the order of their number. Anyone without an action will just skip their die.
>>
>>1526311
>>1526289
You're right. I didn't consider that. Let's start doing that.
>>1526289
>Sain plunges his Lance into the brigand, finishing him.
>You immediately begin to work on healing the critically injured Lyn.
>Michael walks through the door.
>"Hey guys, what's going on- Oh shit! Green haired lady, are you okay?"
>Michael stops in his tracks.
>"Oh my god, I don't know ANY of you guys names yet."
>"I've been traveling with you guys for hours!"

A. Tell him everyone's names.

B. "We don't have time for that right now."

C. Other.

Also move your units.
>>
>>1526345
That's pretty much what I'm doing right now, with the 5d20. In my document for weapon durability I have the order listed as Bob, Lyn, Sain, Kent, Michael.
>>
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>>1526350
Forgot image.
>>
Rolled 3, 12, 10, 14, 17, 16, 2, 10, 15, 16 = 115 (10d20)

>>1526350
A. Tell him everyone's names.
I'm Bob, she's Lyn, green guy's Sain and red's Kent.

We keep healing Lyn, Sain stands in front of the door in the room we're in, Michael stands to the side of it ready to gank anyone that comes through, Kent stays where he is.

>>1526367
And if anyone needs more than one roll, they can use the the second or third roller's rolls.
>>
Point at each person and quickly say their names. We don't have time for proper introductions.
Also, mention that we don't know his name either, since he's obviously using an alias.
>>
Rolled 7, 12, 13, 10, 9 = 51 (5d20)

>>1526350
>C. "hells, my mistake, we'll fix that after this battle."

Michael and sain head east to scout while we focus on healing.
>Oh shit! Green haired lady, are you okay?
Sweet fuck, im dying over here.
>>
I wonder what his placeholder name for us is. We haven't established our own appearence, but I've been assuming we look like the tactician sprite from FE7.
>>
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Rolled 10 (1d20)

>>1526400
I haven't really thought about our appearence. It's up for debate. It's probably not Lucius though.

>>1526389
>>1526380
>>1526392
>>1526400


>You quickly and briefly introduce everyone, and then point out the hypocrisy of his statement. You also order him and Sain to stand beside the door and gaurd it.
>Michael huffs.
>"Well, that's different. At least you guys had SOMETHING to call me."
>"I've just been referring to you guys mentally as Mean Knight, Fun Knight, Sexy Sacaen Lady and Priest Guy."
>This statement earns a glare from Lyn and a frown from Sain.
>"What? It's a compliment!"
>Suddenly a brigand bursts through the door, and charges at Sain.
>>
>>1526439
>The Brigand does pretty extensive damage to Sain, but Sain is still able to fight.
>Lyn is almost fully healed, and definitely no longer in critical condition.
>>
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>>1526439
Well, he's not wrong.
Mods won't get mad if I spoiler, right?
>>
Rolled 19, 5, 9, 11, 17, 6, 13, 8, 6, 12 = 106 (10d20)

>>1526448
We move over and zap the brigand, Lyn moves to where Sain was and hits the brig, Micheal also gets a hit in if he can.
>>
Rolled 2, 11, 20, 1, 17 = 51 (5d20)

>>1526439
Michael sain and us strike while lyn hangs back waiting for us to heal her after.

>>1526451
I was gonna say the same thing

oh yeah, forgot about support convos
>>
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Rolled 18 (1d20)

>>1526451
>>1526468
>>1526473
>You jump forward, lighting him up with your lightning.
>Lyn lunges forward and barely hits him.
>Sain's attack is deflected.
>Michael materializes behind the Brigand and slits his throat from behind.
>Michael got (Iron Axe).
(cont.)
>>
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>>1526546
>All at once, four bandits come down from the stairs.
>One, a myrmidon, lunges at Kent, and lands a hit on him.
>>
Rolled 5, 9, 10, 2, 3 = 29 (5d20)

>>1526560
Fuck, switch kent to lance and move him north while bob moves to regroup with kent and heal him. everyone else as well.
>>
Rolled 1, 7 = 8 (2d20)

>>1526560
Kent moves back to the doorway of the room everyone's in, Lyn moves next to him and gives him a vulneary to drink. We move over too and zap the Myrm, and Michael stands between the group and the other door to block anyone coming through it.

We need to get rid of the Myrm since he's neutral to Kent's sword and switching to a lance against 3 axe users is dangerous.
>>
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Rolled 7, 3 = 10 (2d20)

>>1526573
>>1526567
>Kent attacks the enemy myrmidon,and then retreats and bursts through the door to the room behind you.
>Sain is confused.
>"Kent? Aren't you supposed to be by the stairs?"
>You, noticing him injured, go over to him and heal him.
>Lyn takes a defensive position beside you.
>Kent switches to his sword.
>Then, they attack.
(cont.)
>>
>>1526619
>The myrmidon slashes at Kent, who parries it mostly swiftly,but get's his hand cut up in the process.
>A brigand comes up and throws a hand axe at Lyn, but misses completely.
>>
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>>1526645
>>
>Medium-length light brown hair
>Bright blue eyes
>Peach skintone
>Light freckles
>Short nose
>Heavy stubble
>4'10" in height
>Trim, average musculature
>Wide hips

>Long olive green scarf that hangs in the back
>Ash grey longcoat with brass buttons that end at the waist
>Tan belt with a bag attached to the hip for holding tomes
>White pants with off-white patches on the knees
>Light brown leather hiking boots
>Dark brown leather rucksack

Any suggestions?
>>
Rolled 2, 16, 6, 8, 16 = 48 (5d20)

>>1526652
Oh shit, my post didn't go through or something.

Everyone but Micheal focuses the Myrm, and anyone left over goes after the closest Brig. Bob goes last since he's flexible with his range.
>>
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Rolled 20, 1, 16 = 37 (3d20)

>>1526726

>4'10" in height
Woah.
But that sounds pretty good.
Now if only we had a drawfag.

>>1526737
>Sain comes down and attacks the myrmidon, injuring him further.
>Lyn finishes him off with her sword.
>Kent moves onto the nearest Brigand, and you come up to support him.
>While Kent's attack connects, your attack does not.
>>
>>1526783
>One bandit gets lucky and is going to decapitate someone
>Whoops!
>The other slips on blood and knocks him down
>The last one hates his incompetent help
>>
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>>1526792
>>1526783
>Kent is assaulted by three axe swings at once.
>While he completely and expertly dodges one, the other two catch him off balance and give him gnarly wounds.
>Kent has entered Critical mode.
>He's going to need medical attention ASAP.
>>
Rolled 7, 8, 9, 15, 1 = 40 (5d20)

>>1526726
>4'1"
Uhh, we're a midget?

>>1526812
We heal Kent, everyone focuses the brig that got the crit since he's sucked up all the luck.

We need to remember to give everyone pocket sand for situations like this.
>>
>>1526834
Good thing Michael's just standing around.
>>
>>1526834
Oh it's 1:30 am. I gotta get to bed.

See you tomorrow OP.
>>
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Rolled 9, 1 = 10 (2d20)

>>1526849
>>1526837
>>1526834
>You jump into the fight and start healing Kent.
>Lyn and Sain both focus on one of the bandits that hit Kent, and bring him down together.
>Michael appears behind you.
>"Hey, need a hand?"
(cont.)
>>
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>>1526867
I fucked up so much in this post.
>One of the bandits goes for Lyn, but misses.
>Another of the bandits tries attacking you, but trips on blood.

Goodnight guys.
>>
Rolled 1, 11, 3, 1, 13 = 29 (5d20)

>>1526880
Keep healing kent and have sain and lyn tag team the closest bandit to them while michael intercepts the one close to kent and bob.

Thanks for running OP, its been super fun to read and participate.
>>
Yes, we're really fucking short. So many quest protagonists are either average, tall, giant, or magical girls. I wanted to play as a short dude for once.
>>
Hey OP, where you at my dude?
>>
>>1528442
I'm back. Update will come shortly.
>>
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>>1527000
I guess I can see your logic.

>>1528689
>>1526919
>>1528442
>Michael jumps in and finishes off the Brigand previously injured by Kent.
>Lyn and Sain tag team the last one and finish him off.
>Kent is almost healed.
>>
>>1528715
Sain and michael head north east to scout the rest of the lower floor. while lyn guards kent and bob while they're healing. The three of them will start heading upstairs when kent is healed.

>>1527000
Trying new things is nice I guess.
>>
Rolled 3, 5, 9, 18, 18 = 53 (5d20)

>>1528732
>>
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>>1528732
>>1528737
>You order Michael and Sain to explore the rest of the lower floor.
>Kent is now fully healed.
>In order to go upstairs, Kent will have to dismount his horse. Dismount?
>>
>>1528762
Shit didn't think it'd take so little time to finish healing, switch michael and kents roles. They can clear the bottom and return faster while mounted.
>>
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>>1528778
Generally, healing from critical condition is going to take 3 turns.
>>1528778
>You tell Kent to go on to Sain and order Michael to come back.
>>
>>1528803
Let the two groups catch up to each other and then continue their scouting.
>>
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>>1528821
>Sain waits patiently at the door to the new room for Kent, while you and Lyn do the same for Michael.
(cont.)
>>
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>>1528823
>The three of you head up the stairs, to be greeted by a room without enemies.
>Sain and Kent encounter a similar room, with only the door to the northwest area of the map a point of interest.
>The door is locked.
>>
Rolled 9, 3, 14, 7, 12 = 45 (5d20)

>>1528842
have the knights start heading for the stairs. the upper floor team scouts north.
>>
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>>1528853
>Realizing that hanging around the area is useless, the knights begin heading back towards your location.
> You are greeted by a long hallway upon opening the hallway.
>>
Rolled 12, 10, 11, 12, 13 = 58 (5d20)

>>1528864
2nd floor team scoutins north, 1st floor team continues their coarse .
>>
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>>1528877
(Cont.)
>>
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>>1528890
>At the end of the hallway is another hallway, albeit much shorter.
>There are doors on the left and right.
>>
Rolled 10, 11, 11, 3, 10 = 45 (5d20)

>>1528915
explore to the right, kent and sain can dismount to climb up when they reach the stairs.
>>
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>>1528976
>You open the door to the right and are met with the sight of two bandits, a Brigand and a Myrmidon.
>>
>>1529020
Lyn and michael right in front of the door so they can double team the enemies one at a time. Have bob provide magic support til someone takes damage.
>>
Rolled 2, 16, 7, 15, 14 = 54 (5d20)

>>1529040
>>
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Rolled 2 (1d20)

>>1529040
>You order Lyn and Michael by the door, with you behind them ready to give support.
>Meanwhile, Sain and Kent have dismounted and climbed the stairs.
(cont.)
>>
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>>1529082
>The Brigand swings at Lyn, but Lyn dodges.
>The Myrmidon is behind him, ready to attack.
>>
Rolled 20, 17, 1, 14, 8 = 60 (5d20)

>>1529096
Everyone at the door strikes at the brigand and kent and sain move north
>>
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Rolled 6 (1d20)

>>1529110
>You hit the Brigand with lightning, killing him instantly.
>The myrmidon comes through the door and attacks Lyn.
>>
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>>1529127
>The myrmidon gives Lyn a minor cut on her left thigh.
>>
Rolled 6, 20, 1, 13, 2 = 42 (5d20)

>>1529136
Lyn and bob strike the myrmidon while michael tries to get behind and hit from behind. Sain and kent keep going north
>>
OP here. Will be gone for a little bit. Hopefully i'll be back soon.
>>
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>>1529175
>You fire lightning at the Myrmidon.
>It startles him enough to be impaled by Lyn's sword.
>Kent and Sain are almost to the group.
>>
Rolled 17, 1, 15, 9, 7 = 49 (5d20)

>>1529714
Have kent and sain go left while the other three head south west to the next room, heal lyn on the way.
>>
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>>1529754
>Suddenly, you hear footsteps behind you.
>You all brace yourselves, expecting enemies, but instead it's Kent and Sain, unmounted.
>"Kent? Sain? What are you guys doing back already?"
>Kent responds to Lyn's question.
>"The door to the unexplored part of the fort was locked."
>You tell them to go explore the room to your left.
>As you, Lyn and Michael head into the door to your right your hear Sain behind you.
>"Dangit! This one too?!"
>>
Have Michael pick the lock.
>>
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>>1529803
>You send Michael to go pick the lock for them.
>You also take the moment to heal Lyn.
>>
Rolled 12, 1, 15, 20, 18 = 66 (5d20)

>>1529817
Have kent go with lyn and bob while they scout south. michael and sain will explore the locked room
>>
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>>1529825
>Kent joins you and Lyn in scouting south, while Sain waits for Michael to pick the lock.
>>
Rolled 20, 7, 17, 4, 8 = 56 (5d20)

>>1529832
Another turn doing the same.

Huh, just figured out how to distinguish locked doors, nifty.
>>
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Rolled 11 (1d20)

>>1529847
>You and Lyn open the door to reveal a large room with 5 bandits, Glass included.
>Said bandit leader is sitting on an unimpressive throne.
>He stands and points at you.
>"You? You're who plowed through all my men?"
>"A little girl and a priest?"
>Lyn whispers to you.
>"Bob, I don't know if the three of us can take on all of them."
>Glass continues his angry tirade.
>"I could kill you both in my sleep."
>"MEN! GET THEM!"
>Meanwhile with Sain and Michael...
>Michael manages to break the lock.
>"Man, that was easy! Like retardedly easy."
>"A toddler could pick these locks."
>Upon opening the door, Michael is assaulted by a myrmidon.
(Cont.)
>>
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>>1529909
>Michael, not expecting to be attacked, is unable to defend himself well, but is able to prevent himself from being decapitated.
>He falls backwards onto the floor, and Sain draws his sword.
>>
Rolled 9, 4, 6, 8, 5 = 32 (5d20)

>>1529917
Sain switches to lance and strikes the myrmidon while michael falls back to bob for healing. The group that entered the throne room falls back to the door chokepoint where those two enemies were felled.
>>
>>1529940
Supporting.
>>
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Rolled 19 (1d20)

>>1529940
>You agree with Lyn, and the two of you begin running back to the room where the corpses are.
>Kent gets the idea and does the same.
>Michael, being wounded, decides to leave the fight to Sain and retreat towards your group.
>He sees Kent run through the door.
>"Hey red guy, what's going on?"
>Kent replies quickly.
>"We found the leader."
>Meanwhile.
>Sain switches to his Lance to fight the myrmidon and does a sweeping motion and trips him, while also cutting him across his legs.
(cont.)
>>
>>1529973
>The myrmidon doesn't miss a beat in attacking Sain.
>The unsuspecting knight's armor fails to protect him from the Myrmidon's blade, and is almost brought to his knees.
>>
Rolled 18, 15, 7, 20, 12, 15 = 87 (6d20)

Make our way to Sain, and heal Michael on the way. Send Michael to attack anyone who comes out the doorway with Lyn and Kent. Have Sain continue to fight the Myrmidon
>>
Rolled 1, 19, 20, 7, 17 = 64 (5d20)

>>1529973
Get kent in there with his lance equipped.
Sain retreats as well, kent gives his vulnerary to michael who uses it and goes with kent to fight the myrmidon. Lyn and bob keep going for the choke point. heal if he reaches in time.
>>
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>>1530004
>>1529990
>Upon hearing Kent, Michael runs towards the door, where You and Lyn are coming through.
>"Oh fuck."
>You heal Michael quickly, before you notice Sain, injured, fighting the myrmidon.
>Sain, although injured, manages to slay the bandit before him.
>Noticing the four of you, he runs over.
>>
>>1530028
Get everyone behind the door, bob heals the most injured and sain and kent switch to swords.
>>
Rolled 10, 18, 11, 13, 14 = 66 (5d20)

>>1530078
forgot my dice.

Also, my ID seems to have changed, neat.
>>
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>>1530082
>>1530078
>Sain runs up to you, and you run to him.
>You use your heal staff on him and he's good to fight.
>He switches to his sword.
>Everyone's behind the door now.
>>
Rolled 7, 10, 20, 19, 16 = 72 (5d20)

>>1530108
Healthiest swordman up front, as soon as a bandit pops through, everyone ambushes him. bob keeps healing
>>
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Rolled 5, 16 = 21 (2d20)

>>1530124
>You continue to focus on healing Sain.
>Sain is now fully healed.
>A Brigand comes through the door, but is unable to dodge the flurry of swords that is Kent, Lyn and Michael.
>He falls dead, joining his comrades in the pool of blood.
>But, as you cut off the hydra's head, two more appear: A brigand and an archer.
>The Brigand swings straight at Kent, and the archer knocks an arrow headed towards MIchael.
(cont.)
>>
>>1530151
>While the Brigand's swing misses completely, the archer's arrow hits dead on, embedding itself in Michael's shoulder.
>>
Rolled 6, 16, 8, 19, 4 = 53 (5d20)

Zap the Brigand and have Lyn stab him. Send the other three out to beat the crap out of the archer.
>>
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Rolled 18 (1d20)

>>1530162
>With a combination of your lightning and Lyn's sword, the second Brigand bites the dust.
>Kent jumps and slashes at the archer, who is finished by Michael's sword.
>There is only one enemy left, a Brigand.
>The brigand runs at Michael and, using the dead body before him as a stool, jumps into the air for his attack.
(Cont.)
>>
>>1530190
>The brigand, as if bringing down the wrath of the gods with him, slashes at Michael, knocking him down.
>Michael has entered a critical state.
>>
Rolled 11, 13, 17, 5, 20 = 66 (5d20)

Pull Michael back and heal him. Have everyone else gang up on the remaining Brigand. Afterwards, bring everybody to full health using any partially used Vulnerary and our staff.
>>
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>>1530234
>By dint of impromptu teamwork, Lyn and Kent take down the last brigand.
>You immediately begin healing Michael.
>Michael is the only one injured currently.
>Everyone's panting.
>Sain drops down to one knee, and Lyn balances herself on her sword.
>You don't have the luxury of rest, being preoccupied with healing Michael.
>Sain chuckles.
>>
Rolled 15, 11, 13, 13, 12 = 64 (5d20)

>>1530259
Keep healing until michael is fixed up and then group everyone up to march against Glass but send michael to get the two chests .

Goodnight OP, once again its been a very fun run. Wish i could stay to see the battle end but its sleep time.
>>
>>1530279
>You continue healing Michael until he's fully healed.
(Cont.)
>>
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>>1530296
>After Michael is back to normal, you order him to get the chests in the room he unlocked.
>With a salute and a "Sure thing boss" he's off.
>The rest of you group up outside the throne room.
>Sain speaks up.
>"It's time to end this."
>>
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>>1530310
>You four go through the throne room.
>Glass is still there, sitting on his throne.
>"What? You're still alive?!?"
>"Well you won't be much longer."
>"My name is Glass!'
>"The gods fear my name!"
>"The earth trembles at my very presence."

What is your battle strategy?
>>
Rolled 4, 13, 18, 17, 20 = 72 (5d20)

"What is the might of a man before the might of God?"
Zap his ass.
Then have Kent and Sain rush in front of us and attack him with their lances. Michael can continue doing what he is, and Lyn can intercept Glass if he tries to attack us.
>>
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>>1530414
>"What is the might of a man before the might of God?"
>And with this witty comeback, your Lightning attack misses.
>What doesn't miss, however, is the three consecutive attacks by Kent, Lyn and Sain.
>In an instant Glass is bleeding profusely.
>But he won't give up yet.
>He charges at Lyn, sword raised high...
(cont.)
>>
Rolled 4 (1d20)

>>1530438
Fuck forgot roll.
>>
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>>1530438
>And Misses.
>It's as if God himself has cursed Glass with terrible luck.
>>
Rolled 2, 15, 3, 18, 20 = 58 (5d20)

Smite him harder.
Same strategy as last time.
>>
I think God's a little grumpy today.
>>
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>>1530444
>>1530445
>Unfortunately, like last time, the only smiting is done by Lyn's sword and Kent's lance.
>As Glass collapses into a bloody heap, he utters his final words.
>"B-but how? Gods fear me..."
>Kent got (Vulnerary).
>Meanwhile...
>Michael got (Emblem Sword) from chest.
>>
>>1530448
>The battle is won.
>The bandit leader lay dead before you.
>But there's still no sign of the Mani Katti, or the children.

What are your orders?
>>
>>1530460
I'm gonna go to bed guys. Holy shit it's 5 oclock.
>>
>>1530460
Get Michael to regroup with us, and explore the remaining rooms.
>>
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>>1530558
>Michael opens the last chest before heading back towards where you are.
>Michael got (Iron Sword).
>You walk past Glass's body towards the door that leads to the last section of the 2nd floor.
>>
>>1531595
Everyone explores the last room on the second floor, if the sword or kids aren't on the top floor then they'll be downstairs.
>>
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>>1531852
>You walk through the door, but it leads to a small room with another door, locked.

A. Break it down.

B. Wait for Michael to come back.

C. Try to get whoever is on the other side to unlock it.

D. Other.
>>
>>1532785
A. Break it down.
IF enemies are in their, we don't want to give them time to kill the kids or something
>>
Rolled 9, 13, 4, 10, 1 = 37 (5d20)

>>1532880
>>
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>>1532887
>>1532880
>You decide to break down the door, considering it doesn't look too strong.
>You cast lightning at the door, which all but destroys it.
>Any durability the door has left is gone after Lyn kicks it down.
>Inside the room is three children and a soldier.
>The soldier, upon noticing you, drops his lance and puts his hands in the air.
>>
>>1532992
Hypermurder or talk to him for Recruit?
>>
Rolled 1, 17, 17, 3, 19 = 57 (5d20)

Question the Soldier. All the other members of the group were Brigands and Myrmidons. If he's just a member of Glass' group, have Kent and Sain frisk him, then escort him outside of the fort.
Afterwards, go around performing last rites for all the slain. Have Michael and Lyn check out the locked door downstairs.
>>
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>>1533017
>>1533008
>You question the soldier about why he's part of the bandit group.
>"Those guys? I WAS a part of them I'm not now."
>Sain raises an eyebrow.
>"What do you mean, 'was'?"
>"Well, you killed Glass right? That means I no longer have an employer."
>"Uh, don't kill me please."
>"You guys are looking for the sword, right?"
>"It's downstairs, and it's being guarded by two guys."
>"The door is locked, but here, take this."
>You got (Door Key).
>You order Kent and Sain to search him for weapons.
>Once they find none, you tell them to escort the man outside.
>Then you tell Lyn to go with Michael to get the Mani Katti.
>With no one left, you walk over to the bodies and begin performing last rites.
(Cont.)
>>
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>>1533076
>Praying for the dead souls proved a little difficult with three young children behind you, but you do it.
>The appearant oldest one, around 13, asks you a question.
>"What's gonna happen to us?"

A. We're taking you home as soon as we finish up here.

B. We're gonna spend the night at this fort and then we'll take you home tomorrow.

C. Other.
>>
>A. We're taking you home as soon as we finish up here.
>>
>>1533153
>"Oh. Okay."
>He pauses for a bit.
>"Thank you.
>Meanwhile with Lyn and Michael...
>After passing through the two chest gaurds unhindered, they at last come to the final chest in the fort, the one holding the Mani Katti.
>Michael cracks open the chest with his lockpick, and takes out the sword and gives it to Lyn.
>"Here you go! Go take it to bossman."
>Suddenly, the blade starts glowing brightly.
>"W-what?"
(Cont.)
>>
>>1533177
>"Hey, Bob? We have a problem."
>You finish praying and look up at Kent.
>"You know the three bandits that we spared?"
>"They, uh, they want to travel with us."

A. "Tell them no. I don't know if we can trust them."

B. "Maybe, I'll have to take a look at them.

C. Other.
>>
>>1533187
>B. "Maybe, I'll have to take a look at them.
>>
>>1533187
>B. "Maybe, I'll have to take a look at them.
>>
>>1533187
>>1533238
>You tell Kent that you'll look at the bandits after you finish praying.
>Kent disappears, and is replaced by a worried looking Lyn.
>"Bob? We found the Mani Katti, but it's glows whenever I hold it."

A. "Maybe the blade has chosen you as it's wielder?"

B. Other.
>>
>>1533270
>A. "Maybe the blade has chosen you as it's wielder?"
>>
>>1533270
>B. "I'm sure it's fine. Holy relics don't usually explode. We can ask the priest who sent us here what it means. For now, just put it away.

A is too meta for my tastes.
>>
>>1533281
It's not, the priest said the blade reacts to the wielder. Glowing sword seems like a reaction to me.
>>
>>1533270
>Well, if nothing else, it might make it hard for enemies to see.
>>
>>1533278
>>1533281
>"Maybe.. But you're right. The priest will know."
>You send Lyn away while you finish praying with that reassurance.
>Lyn is then replaced by Sain.
>"Uh, Bob? We have a major problem."

A. "Will you people just let me pray?"

B. "What is it?"

C. Other.
>>
>>1533300
The priest never said that.
>>
>>1533314
>B. "What is it?"
>>
>>1533314
>B. "What is it?"

I didn't want to pray but we are a cleric or priest so i guess it makes sense.
>>
>>1533318
>>1533300
>>1533281
In game the priest does say it, but the priest never said anything about it in the quest.
>>1533329
>>1533326
>"Four unidentified people have shown up outside of the Fort. They claim not to be bandits though."
(Cont.)
>>
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We're gonna try something different right now.

>>1533351
>You are no longer Bob Smith.
>You are a young archer 10 hours ago.
>You are a man trying to make it rich as a mercenary.
>You are Wil.
>There appears to be a commotion of some sorts outside of the village you are staying in.
>They've been nice to you, so you decide to investigate for them.
"Remain inside everyone, I'll go see what's happening."
>You go outside to see what's happening.
>It appears that a couple of bandits are harassing a young girl with purple hair.
>Drat! You can't just sit by and watch this happen.

A. Go out there and try to negotiate with the men.

B. Look around the village and see if anyone can fight.

C. Try to snipe the men from a vantage point.

D. Other.
>>
Rolled 17, 17, 11, 16, 1 = 62 (5d20)

>>1533401
C. Try to snipe the men from a vantage point.
If anyone else wants to help her, they'll take the opportunity.
>>
Rolled 5, 16, 10, 9, 18 = 58 (5d20)

>>1533401
>C. Try to snipe the men from a vantage point.
>>
Rolled 17, 19, 6, 20, 8 = 70 (5d20)

>>1533401
>C. Try to snipe the men from a vantage point.
>>
Since it's just will right now, you don't need to roll 5d20s. Just 1d20s.

>>1533420
>>1533423
>>1533411
>You decide to shoot them off.
>But from where?
>Aha!
>Near the village wall is a house that has a bunch of trees in the back.
>You climb the trees, hiding yourself from the enemies vision, and pull out your bow.
>Nocking an arrow, you aim it at the shorter bandit.
>And it's a hit!
>The other bandit and the girl both noticeably jump from the sudden death.
>Then the remaining bandit draws out his axe, yells something at the girl, and begins walking menacingly towards her.
>You nock another arrow.

Roll a 1d20.
>>
Rolled 16 (1d20)

>>1533474
Yell something insulting at him to get him to stop. Maybe "Your mom said the same thing last night" or something like that.
>>
>>1533484
Supporting.
>>
>>1533494
>>1533484
>You yell as you let the arrow fly.
"YOUR MOM SAID THE SAME THING LAST NIGHT!"
>You hope that made sense.
>The arrow embeds itself in the bandit's back.
>The bandit turns around to yell at you.
>"GET OUT HERE YOU COWARDLY ARCHER! BE A MAN!"
>You refuse to do such, instead nocking another arrow, pissing him off further.

Give me another 1d20.
>>
Rolled 17 (1d20)

>>1533515
"Your wife thinks I'm man enough."
"But she's dead."
"I know."
>>
>>1533522
Savage Wil is best Wil.
>>
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>>1533515
>>1533530
>You yell again as another arrow flies.
"YOUR WIFE THINKS I'M MAN ENOUGH!"
>The arrow embeds itself in his shoulder.
>"TCH, YOU WANNA DIE KID? BE MY GUEST!"
>"MEN! BURN EVERYTHING DOWN TO THE GROUND!"
>The bandit, who you assume is the leader, retreats.
>You jump down and quickly make your way to the purple haired girl.
"Hi, my name is Will."
>The girl squeaks and seems to try to make herself smaller.
>It is then that you notice the Pegasus right beside her.
>Whoa, this thing is cool.
>The girl mumbles something.
>"Huh? I'm sorry, I didn't catch that."
>The girl speaks again, slightly louder.
>"My name... is... Florina."
"Well Florina, get inside the village. I'll take care of all the bandits."
>You have no idea how the hell you're gonna do that.
>"Actually... I can fight."
>That's a relief for you.
>Alright, so you're gonna have to kill all of these bandits and save the nearby villages, and you have no idea how many bandits there are.
>No pressure.
(Cont.)
>>
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>>1533588

What is your battle plan? (Also roll 2d20s now.)
>>
Rolled 13, 19 = 32 (2d20)

>>1533605
Florina and Will both focus the archer to make sure he can't hit Florina. Florina moves north to get the mercenary if she can. If not she can just do it next turn.
>>
>>1533605
Oh yeah, does Florina or Will have anything on them besides their weapons?

Also, you missed an L on Will's name in the pic.
>>
Rolled 8, 1 = 9 (2d20)

Send Florina North to kick that Mercenary's ass, then shoot that archer in the dick.
>>
>>1533619
Yeah, here are their inventories.

Wil:
Iron Bow (44/45)
Vulnerary (3/3)

Florina:
Slim Lance (30/30)
Vulnerary (3/3)

Also, Wil has only 1 l in his name. I've just been mispelling it horribly the entire time because i'm used to Will with 2 ls.
>>
>>1533619
Wil only has one L in his name.
>>1533611
We need Florina to go North so she can tell the village there to close up.
>>
>>1533632
He does? I could've sworn he did when I played. Though I guess the last time I did was over half a decade ago.

>>1533634
Archer might get her if Wil doeesn't get him though.
>>
>>1533640
Played Blazing Blade, that is.
>>
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Rolled 5, 20 = 25 (2d20)

>>1533634
>>1533624
>>1533619
>>1533611
>You send Florina north to warn the northern village about the attack.
>She encounters a Mercenary and slays him with her slim lance.
>Meanwhile, you have your own fish to fry. >That fish being an archer aiming his bow at Florina.
>In an instant you fire an arrow at him.
>The arrow hits him somewhere on his lower body.
(Cont.)
>>
>>1533668
What a trooper, man. Arrow through his dick and he still crits.
>>
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Rolled 5 (1d20)

>>1533673
>The archer, not too happy about being shot, shoots back at you.
>The arrow goes into your gut and you fall down.
>Oh shit that's not good.
>You pull the arrow out, painfully.
>Jesus christ that hurts.
>You down some of your vulnerary.
>While you're not hunky dory, you're still gonna be able to fight.
>Meanwhile, the armory to the east of you get's destroyed by a brigand.
>The owner, not too happy about that, draws his sword and attacks the brigand.
(Cont.)
>>
>>1533695
>The man delivers a clean but shallow vertical slice across the Brigand's chest.
>>
Rolled 2, 10 = 12 (2d20)

Yell for Florina to warn the village about the bandits. Take a shot at the archer, then fall back and do the same at the other village.
>>
Rolled 17, 3 = 20 (2d20)

>>1533704
this
>>
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Rolled 2 (1d20)

>>1533704
>You shoot an arrow at the archer as you get up, and run back towards the village shouting at them.
"BANDITS!"
>An old man comes out of a house.
>"What's wrong sonny? What's all the-"
"BANDITS!"
>You shout and then begin running back to the fight.
>Meanwhile, Florina warns the other village, and is given an Angelic Robe.
(Cont.)
>>
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Rolled 19, 15 = 34 (2d20)

>>1533718
>An arrow falls harmlessly beside you.
>Oh yeah, you have to take care of that guy.
(Cont.)
>>
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>>1533724
>The man gets hit by the enemy brigand, getting a wound on his sword arm.
>Then he decapitates the brigand.

Your move.
>>
Rolled 18, 17 = 35 (2d20)

>>1533735
Pick up the arrow, then rush the other archer and stab him in the throat. Call Florina over to you.
>>
Also, witty one-liner.
"Hey, I think you dropped this."
>>
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>>1533761
>>1533770
>You pick up the arrow that the archer shot.
"Hey."
>You begin sprinting at the archer.
"I think you dropped this!"
>The archer, being an archer and unused to close combat, can only push feebly against you as you tackle him and jam the arrow into his throat.
>As you get up, Florina comes down from the sky.
"Ah Florina! Great timing. Did you let the village know about the bandits?"
>She nods shyly.
"Sweet. Did you see anything up there? Maybe how many are out there, or something else?"
>"There... aren't very many."
>"There was a man... fighting someone with an axe."
>Another person's fighting these guys, huh?
>Maybe he'd be willing to team up with you.
>>
Rolled 10, 13 = 23 (2d20)

Head to where Florina saw the man.
>>
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Rolled 5, 19 = 24 (2d20)

>>1534137
"Let's go find this man."
>You and Florina head off into the direction Florina says he's in.
(Cont.)
>>
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Rolled 7 (1d20)

>>1534148
>A mercenary and an archer attack the man.
>The archer's arrow barely grazes him, but the Mercenary hits him dead on.
(Cont.)
>>
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>>1534170
>The man moves forward, swinging his blade with him down onto the mercenary, bringing minor damage.
>>
Rolled 9, 7 = 16 (2d20)

>>1534179
Focus fire on the archer. If he goes down to your arrow, send Florina after the mercenary.
>>
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Rolled 2, 2, 19 = 23 (3d20)

>>1534187
>You order Florina to take down the archer while you distract it with your arrow.
>Your arrow hits it in the shoulder, and then she dives down and slices him.
(Cont.)
>>
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>>1534263
>A Brigand comes down from the north and attempts to hit Florina, as does the archer you both attacked.
>Both of them miss.
>The mercenary slices the man again.
>He is now bleeding heavily.
(Cont.)
>>
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>>1534273
>The man retreats a little bit, and drinks from an elixer, healing most of his wounds.
>>
Rolled 1, 7 = 8 (2d20)

>>1534284
Wil and Florina fuck up that archers day
>>
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Rolled 1, 19 = 20 (2d20)

>>1534303
>Florina comes down again and finishes off what the two of you started.
>The archer is now dead.
(Cont.)
>>
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>>1534338
>The brigand now changes his focus on you, but it doesn't his aim doesn't get any better.
>Meanwhile, the Mercenary continues to relentlessly slash at the man.
(Cont.)
>>
Rolled 9 (1d20)

>>1534347
Fuck forgot roll.
>>
>>1534347
>The man strikes the mercenary, bringing him down to his last leg.
>>
>>1534347
Florina strikes the mercenary while wil hits the brigand from the forest
>>
>>1534400
You forgot to roll.
>>
Rolled 14, 4 = 18 (2d20)

Here.
>>
Rolled 8, 1 = 9 (2d20)

>>1534400
fuck, i did
>>
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Rolled 14, 11 = 25 (2d20)

>>1534470
>>1534465
>>1534400
>Florina dives into the Mercenary spear first.
>He somehow is able to dodge the attack, despite being near dead.
>You shoot an arrow into the nearby Brigand.
(Cont.)
>>
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Rolled 18 (1d20)

>>1534479
>The brigand notices your arrow and marches over to you.
>Due to the forestry around you, he is unable to do much damage, but you are not spared entirely from his axe.
(Cont.)
>>
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>>1534489
>The man finishes his fight with the mercenary with an upward slash.
>The mercenary is now dead.
>>
Rolled 3, 10 = 13 (2d20)

>>1534506
Will shoots and florina flanks the brigand.

Night everyone
>>
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Rolled 18 (1d20)

>>1534528
>You and Florina both attack, but miss.
>>
Rolled 16 (1d20)

>>1534563
>The bandit knocks Florina off her pegasus briefly with the force of his blow.
>Florina should probably drink a vulnerary.
>>
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>>1534568
>Flyn materializes behind the bandit and attacks with a downward slash.
>The Brigand is almost down.
>>
Rolled 19, 4 = 23 (2d20)

Take a shot at the Brigand while Florina heals and gets back on her pegasus.
>>
After the Brigand is dealt with, introduce yourselves to Flynn.

I'm off to bed as well. Thanks for running.
>>
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>>1534633
>>1534528
I have to agree with these guys.
It's bedtime for me.
>>1534624
>The bandit is defeated by your arrow.
>He sinks to the ground, with his heart impaled by iron.

Flynn introduction will come tomorrow.
>>
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>>1534646
>You and the man rush over to the injured Florina.
>She pulls out her own vulnerary and drinks from it.
>The man helps her to her feet.
>She must have been really messed up by that attack.
>Her face is red and she's breathing heavily now.
>You turn and address the man before you.
"Thanks for your help, I'm not sure if we could have done it without you."
>The man laughs.
>"No, it is I who should be thanking YOU."
>"I probably would have been full of arrows if you didn't take care of that archer."
>"Anyways, what's your name lad?"
"Wil. And the delicate flower over there is Florina."
>Said Pegasus Knight 'eeps' when her name is mentioned.
>"I'm... not delicate..."
>The man lets out another laugh.
>"Well, if you need me help killing the rest of these guys, then my blade is yours."
>He extends a hand towards you.
>"My name's Flynn."
>You shake his hand.
>He has a surprisingly strong grip.
>Anyways, now you have to take care of the rest of the bandits.
>According to Florina, the bandit leader, Migal, is behind that ruined village.
>>
Rolled 15, 5, 8 = 28 (3d20)

>>1536617
If flyn is hurt have wil give him a dose of vulnerary and send flyn to the forest . see if the brigand attacks him, get wil and florina to hide behind the village corner to jump in
>>
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>>1537141
>You give Flynn some of your vulnerary, and send him to the forest while you and Florina hide near the corner of the destroyed village's walls.
>A mercenary notices Flynn and comes toward him, but doesn't notice you or Florina.
>>
Rolled 4, 8, 6 = 18 (3d20)

>>1537257
flynn and wil shoot and cut him while florina stabs him from behind.
>>
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Rolled 14 (1d20)

>>1537323
>Peeking out from the corner, you shoot the mercenary as he engages Flynn.
>Flynn only manages to do minor damage to the mercenary, while your attack misses entirely.
>Florina comes from behind him and nearly impales him on her Lance.
>The mercenary doesn't avoid the attack unscathed however.
(Cont.)
>>
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>>1537373
>The mercenary gives Flynn a nasty cut.
>Most likely drawn by the sounds of the fight, Migal appears.
>He screams as he notices you.
>"YOU!"
>He begins sprinting towards you, axe held high.
>>
Rolled 9, 3, 19 = 31 (3d20)

>>1537394
"Back for more? I usually only give your mother thirds."
Shoot him, then have Flynn intercept him.
Leave the mercenary to Florina.
>>
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>>1537428
>Florina imaled the mercenary on her lance, briefly bringing him into the sky with her before shedding him onto the ground.
>You fire an arrow at Migal, all while taunting him further.
"Back for more? I usually only give your mother thirds."
>Migal screams back something indecipherable.
>Flynn runs forward to meet the enraged brigand, swiping diagonally.
>Migal yells while swinging his axe at Flynn.
>"GET OUT OF MY WAY!"
(Cont.)
>>
Rolled 9 (1d20)

>>1537481
>>
>>1537481
>Flynn ducks under Migal's horizontal swing, undamaged by the bandit's attack.
>>
Rolled 2, 7, 17 = 26 (3d20)

>>1537509
Florina and Flynn strike from opposite sides and wil hides behind flynn and fires.
>>
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>>1537607
>You fire at Migal from behind Flynn.
>The arrow misses.
>At this point, Migal is so angry all he can do is scream in rage.
>Flynn and Florina sandwich the Brigand, and with a cut and a puncture, he's down for the count.
>Flynn walks to you and speaks.
>"Man, I don't know what you did to piss him off so much, but damn."
>Now would probably be a good time to tell the villagers the bandits are gone.
>As you walk back towards the village, Flynn speaks up.
>"Hey, you don't live in that village, do you?"
>You shake your head.
"Nah. I'm just passing through."
>"Good, because you're going to want to get as far away from here as you can."
>You look at the man, confused.
"What do you mean?
>"The Ganelon bandits are a brotherly sorts. They're going to want revenge on you."
>"They're going to want revenge on all of us. That's why you need to get the hell out of here, and fast. Go to Bern or something. Just not here."
>"You'll be putting both yourself and the nearby villages at risk, and I guarantee you won't be able to take them all on next time."
>You think about his words.
"You're right. We need to get out of here. Where are you going?"
>"Me? I'm going east towards Bern. Bern has the finest military. Now that my armory shop has been destroyed, I have nothing keeping me here."
"Then I'll go with you. I have nowhere else to go, and you might as well have someone watching your back."
>Flynn rubs his bearded chin.
>"Ah, what the hell. You can come."
>He turns to adress Florina, who has been walking quietly alongside her pegasus.
>"What about you, lass?"
>She takes a minute to respond.
>"I'm... looking for a friend."
>"If you'll let me go with you... I can help scout for enemies. But I won't be there for long."
>The man gives another laugh."
>"Alright, but first things first we have to find a horse."
>The three of you, walking away, fail to notice Migal produce a vulnerary from his pocket and down it, then limp away.
(Cont.)
>>
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>>1537806
>You are Bob Smith, again.
>And there seems to be a rather large commotion outside of the fort.
>"C'mon, man! We've been riding on horseback all day! We're tired. Just let us rest in your fort."
>Kent shuts down the young man.
>"Like i've told you, that decision is not mine to make. You'll have to take it to our tactician."
>You walk through and make yourself noticed.

A. "What's going on?"

B. "Who are these people, Kent?"

C. Other.
>>
>>1537864
A. "What's going on?"
>>
Gonna be gone for a bit. Back soon.
>>
C. "It's not like we own the place. We need to return the children and the sword anyways. They can rest here if they want, but they might need to remove the bodies first."
>>
>>1537883
>>1538388
"What's going on?"
>"These four individuals showed up randomly and demand refuge inside the fort."
"Eh, let em in. It's not like we own it or anything, or are gonna be in here much longer."
>The younger of the men looks pretty happy.
>"Really? Sweet! I've never been in a fort before."
>Michael apears from the doorway.
>"You might need a shovel though. And a mop!"
>The older man steps forward.
>"Thank you. We really appreciate it. We've been traveling as fast as we can all day, and we really need a place,"
>He points at the brown haired woman.
>"for her to rest. She's got a condition in her foot that doesn't allow her to travel far."
>"Oh, the name's Flynn, by the way.

A. "No problem. It's not ours anyways. We just killed all of the previous owners."

B. "What are you running from?"

C. Introduce yourself.

D. Other.
>>
>>1538626
>C. Introduce yourself.
>>
C, then B.
>>
>>1538764
>>1538753
>You introduce yourself and ask them what they're running from.
>"Well, we pissed off the Ganelon bandits and killed one of their bigger members, and they're probably gonna come after us. We're trying to get to burn before they catch up. Well, me and the boy are. The other two are looking for someone."

A. "Looking for who?"

B. "Why Bern?"

C. Other.
>>
>>1538771
>A. "Looking for who?"
>>
>>1538771
>A. "Looking for who?"
>>
C. "Let me go talk to my other companions for a moment. The rest of your group are welcome inside, but I'd like to talk to you again later. Would you mind staying out here with one of our knights?"
Go talk to Lyn and Michael privately.
>>
>>1538780
>>1538781
"Looking for who?"
>"Purple haired girl is looking for a friend of hers. Other one is looking for her husband."
>>1538793
"Here stay out here with Kent, please. I would like to talk to yiu later, but the rest of your group can come in. Right now I must converse with my companions
>"Sure. Ill just be right here."
>You bring Lyn and Michael into the staircase room with you.
>"What did you need to talk with us about?"
>>
>>1538843
"This group is being chased by the Ganelon bandits. One of their members has some sort of leg injury, and I'm worried that they won't be able to escape the bandits. It will delay us a bit, but I'd like to make sure they're safe for tonight at least."
>>
>>1538918
>Michael is the one to speak up.
>"So, what, you want us to be like, their bodyguards or something?"
>>
>>1538963
"I doubt they're helpless, but I don't like the chances of thirty or so bandits overtaking them in the night."
>>
>>1538975
>Lyn speaks.
>"I can understand your logic. I support you on this. Maybe it will delay us a bit, but I'd rather be delayed than be partially responsible for these people's deaths."
>Michael also speaks.
>"Yeah, I'm just down for whatever. We could get to Caelin tomorrow, or 6 months from now, It won't matter to me."
>>
>>1538991
Caelin sooner rather than later sounds good. I would love some stone walls between us and bandits.
>>
>>1538991
"We'll need to return the children and sword as well. Not much time will be lost if we do that first and spend the night here."
>>
>>1539054
>>1538999
>"Alrighty then. We're spending the night in this hunk of rock? I'm gonna go off and sleep. Today has been a pretty tiring day for me."
>Michael walks upstairs.
>"I'm gonna go tell the children about the situation."
>Lyn walks towards where the children are.

A. Go talk with Flynn.

B. Other.
>>
>>1538999
>ooc railroading
Fuck off you half-baked lasagna goblin. We don't need a shitty namefag with a superiority complex screaming at us whenever they don't get what they want.
>>
>>1539121
>A. Go talk with Flynn.
>>
>>1539127
>half-baked lasagna goblin
Savage. I'll need to remember that one.

>>1539121
>A. Go talk with Flynn.
>>
>>1539121
>A. Go talk with Flynn.
>>1539127
How is that OOC? That's the literal reason why cities and towns had walls. Our character is a tactician, and would know that.
>>
>>1539143
Our character also has more empathy than the cuttlefish living in your empty skull. He's not about to let a bunch of people get ass-raped by bandits.
>>
>>1539127
>>1539158
>half-baked lasagna goblin
kek.
Although I do think that his statement was misinterpreted. He wasn't as much saying that we should hurry and leave them behind as he was complaining about bandits, I think.

>>1539143
>>1539136
>>1539130
>You decide to go talk to Flynn.
>"So you've returned? You said you needed to talk about something?"
>>
>>1539158
I meant that as a "Take them and get on with it. Let's go!"
>>1539170
YES, THAT!

Wait, were people seriously considering leaving behind the only archer and other magic user? What the fricklefacklefuck?
>>
>>1539170
"We're willing to help defend the fort tonight. There's a few children and a holy relic we need to return first, though. Do you have anybody in your group able to fight?"
>>
>>1539181
We're not going to drag a cripple and some villagers with us. We're headed in different directions.
>>
>>1539181
Florina isn't a magic user, you diabetic closet monkey. She's a pegasus knight.
>>
>>1539233
Then the only pegasus knight. Regardless, she is a valuable asset and ally.
>>
>>1539189
>"You will? Thank you!"
>"I can fight, and Wil can shoot a bow pretty good."
>"The girl with purple hair, Florina, is a Pegasus knight as well."
>"So pretty much all of us can fight, except for Natalie."
>>
Invite him in and check on Lyn.
>>
>>1539297
>You invite Flynn in and walk over to the room where Lyn is.
>When you get there, you are greeted by the sight of Florina and Lyn hugging.
>Lyn sees you and speaks, and Florina eeps.
>"Oh, Bob. I didn't see you there."

A. "Did I interrupt something?"

B. Other.
>>
>>1539333
>A. "Did I interrupt something?"
>>
>>1539333
>A. "Did I interrupt something?"
>>
>>1539333
B. Leave
>>
>>1539336
>>1539339
>>1539340
"Did I interrupt something?"
>"Oh, no. his is Florina, a Pegasus knight from Ilia."
>"She's a little shy though, and she's afraid of men."
>Well that's an odd phobia.

A. "Nice to meet you, Florina."

B. "Well, if you'll excuse me, I have something that needs to be checked on."

C. Other.
>>
>>1539375
>A. "Nice to meet you, Florina."
followed by
>B. "Well, if you'll excuse me, I have something that needs to be checked on."
if there won't be a choice after saying A.

Pays to be pleasant.
>>
>>1539375
>A. "Nice to meet you, Florina."
>>
>>1539414
"Nice to meet you Florina. Now, if you'll excuse me, I need to check something."

What is it you need to check?

A. Natalie.

B. Wil.

C. Those ex-bandits hanging around.

D. Other.
>>
>>1539473
>B. Wil.
>>
>>1539491
>You decide to check on Wil, the archer.
>He's in a room in the back, talking with one of the mercenaries.

A. Join conversation.

B. Disrupt conversation.

C. Wait patiently for the conversation to finish.

D. Other.
>>
>>1539549
>A. Join conversation.
>>
>>1539549
>>1539553
>"And so then I said to him, 'Back for more? I usually only give your mother thirds.' and he went crazy! He was just full of rage! Thank goodness he's dead now, otherwise I might be in trouble."
>"Haha, what was this guy's name again?"
>"It was, err, Migal I think, or something like that."
>"Wait, wait, Migal? The Ganelon bandit? Oh man you're fucked. Those guys are like brothers. They're gonna want your head!"
>"Yeah, I've heard. Why do you think I'm trying to get to Bern? To see the wyverns?"
>"Man, I'm almost afraid to even be near you. Glass used to complain about those guys all the time. He always wanted to lead a big group of bandits, like the Taliver or the Ganelon. He's dead now though."
>The mercenary points at you.
>"Because this guy killed him! He was outnumbered 5 to 1 too. I'd hate to fight against this guy again."
>Wil turns to you.
>"Anyways, what's up? Oh, and thanks for letting us crash here tonight."

A. "Your welcome."

B. "I just came to check on you."

C. Other.
>>
>>1539648
>Your
God dammit.
>>
>>1539648
>B. "I just came to check on you."
Hoping to hear how things are going.
>>
>>1539672
>"I'm good. I'm loving your fort though. There's a bit too much blood and bodies for my taste, but it's still cool that you own a fort."

A. "Again, the fort actually isn't mine. I just killed the previous occupants."

B. "Thank you. Your compliment is appreciated."

C. Other.
>>
>>1539749
>A. "Again, the fort actually isn't mine. I just killed the previous occupants."
>>
>>1539780
>"But doesn't that make you the new owner? Since you killed Glass?"

A. "Actually, it'd be Kent, since he's the one who laid the final blow on Glass."

B. "That's not how it works."

C. Other.

Goodnight guys.
>>
>>1539809
>A. "Actually, it'd be Kent, since he's the one who laid the final blow on Glass."
>>
>>1539809
>A. "Actually, it'd be Kent, since he's the one who laid the final blow on Glass."
>>
>>1539873
>>1539921
>"Oh, so Kent laid the final blow?"
>He's quiet for a moment.
>"Who's Kent?"
>The mercenary speaks.
>"Ooh, I know this one. He's the mean knight, right?"

A. "Yeah, that's him."

B. Exit conversation.

C. Other.
>>
>>1542213
>B. Exit conversation.
>>
>>1542238
What do you want to do now?

A. Find the other mercenary.

B. Find the soldier.

C. Find Natalie.

D. Other.
>>
>>1542345
>C. Find Natalie.
>>
>>1542345
>C. Find Natalie.
>>
>>1542394
>>1542355
>You look for the woman, Natalie.
>It takes a minute, but it seems like she somehow found herself upstairs, in the room Michael plundered earlier.
>"Oh, hello. Did you need something?"

A. "Can I take a look at your leg?"

B. "How did the group you're traveling with meet?"

C. "You're looking for your husband right?"

D. Other.
>>
>>1542500
>A. "Can I take a look at your leg?"
>>
>>1542540
>"Um, sure."
>She extends her leg and you begin poking and palpating it.
>Her leg looks normal.
>The condition must be strictly interior.

A. "What's the problem with your leg?"

B. "Can you tell me about the circumstances with which you acquired this condition?"

C. Other.
>>
>>1542746
>B. "Can you tell me about the circumstances with which you acquired this condition?"
>>
>>1542825
>"I don't know why it came, I just woke up one morning and I could barely walk."
>"My husband then set out to get money to get me treatment. I haven't seen him since."
>"Do you know what's wrong with my leg?"

A. "I don't know. I'll have to examine it more."

B. "Yes, I do."

C. Other.
>>
>>1543003
>A. "I don't know. I'll have to examine it more."
>>
>>1543003
>A. "I don't know. I'll have to examine it more."
>>
>>1543061
>>1543026
>"Please, examine it all you need to."

A. "Can you bend your knee for me?"

B. "Can you flex your toes?"

C. Other.
>>
>>1543125
>B. "Can you flex your toes?"
>>
>>1543163
>"Um, yeah, see?"
>She flexes her toes.

A. "What about your knee? Can you bend that?"

B. Other.
>>
>>1543213
>A. "What about your knee? Can you bend that?"
>>
>>1543230
>She bends her knee and hisses in pain.
>"Ow, ow... I guess that answers your question."
>"Do you know what's wrong? Or at least have an idea?"

A. "No. I can't say for certain."

B. "Yes. You have a leg disease."

C. "Yes. It's sore from too much strain."

D. Other.
>>
>>1543305
>B. "Yes. You have a leg disease."
>>
>>1543589
>"Darn... How much do you think it'll cost to get it healed?"
>Before you can answer that, Kent busts through the door.
>"Bob? We have a massive problem. Come look."

Goodnight.
>>
I'm gonna go ahead and make a new thread since we're almost in the archive.




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