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For House & Dominion: Civil War (52)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

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You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine. You and your House continue to gain in power and prestige thanks to recent victories. While still small numerically the other Houses of the greater Dominion have begun to take notice of your strength and influence.

The civil war that has consumed the Dominion continues to rage as the Major Houses struggle for position and dominance. While an ally of the current Ruling House you have increasingly voiced support for House Ber'helum as their replacement.
If things go according to plan they may be able to stage a peaceful transition of power at a later time. For now the two are allies of convenience against more pressing threats.

Houses Nasidum, Xygen and Bonrah form the core of the opposition. The two sides are roughly in a stalemate at the moment but both continue to look for ways to increase their strength.

Forces in South Reach continue to face off in skirmishes and other low intensity regional conflicts. In the Centri cluster the fighting remains more severe. Its intensity had been diminishing in many places but that has come to an end.

In part because of your support for them you've been assigned as the House military attache to House Ber'helum as they lead a major offensive against your enemies. Thanks to your knowledge of the J-D fleet's capabilities you've been able to help direct the Barons leading your forces to where they're needed most. The Super Heavy Cruiser Forbearance and the Heavy Carrier Majestic have supported the fighting around House Ceres space, helping to counter an enemy offensive targeting logistics.

The first few weeks of fighting have succeeded in accomplishing their early goals. Namely, to put the enemy on the back foot and secure staging areas for further offensives. House Nasidum has been forced to delay their own offensive against your allies territory due to the need to reinforce areas now under attack.
>>
>>1524870
FOR HOUSE AND DOMINION
>>
The J-D fleet is in the thick of the fighting near Ceres space, especially the Forbearance. Bonrah seems determined to wear it down with constant attacks, but this is costing them. Attention focused on Forbearance means your allies are able to target other areas where Zeus Heavy Cruisers are not present.
Baron Desh Xisoth has been working with others to lure enemy ships into traps and kill zones. It hasn't been easy. Enemy units are beginning to equip with more antimatter weapons in an attempt to counter the larger ship. Stealthed torpedo boats have especially become a menace. Mass driver point defense upgrades and the PD gunships are again proving to be a life saver.

With the offensive now having become public knowledge many civilian companies are looking for ways to take advantage of increased demand.

Repulsor weapon developers on Kaartinen have developed a new heavy point defense gun based on the larger weapons used on the HAG. This one is capable of being mounted on the retractable PD lifts used by Kavarian Supers. The designers are hoping it will be more effective against heavy torpedoes but haven't had a chance to test it yet.

Did you want to buy some and have them immediately shipped to the Forbearance?
Buy some to put through a couple weeks of testing and evaluation?
Or wait until the company is certain they've worked out all the bugs?
>>
>>1524885
Can we mount them on a PD gunship hull? Or maybe simply buy an old knight class or two and put them on those?
>>
>>1524885
>[x] Did you want to buy some and have them immediately shipped to the Forbearance?

We seem to be able to refit Faction Frigates easily enough, maybe mount a few to a test-bed variant?
>>
>>1524895
>Can we mount them on a PD gunship hull?
Not without some modifications. They could be fitted to a standard HAG more easily, though the weapon tracking might not be as good. Again, modifications could probably improve that.

They were designed specifically with Forbearance in mind, though any of other Super with the same PD mounts would be able to use them.
>>
Rolled 4 (1d4)

>>1524920
Easy enough to replace the cargo bay doors with test mounts. Odds are good your House or one of your allies in the Run have a ship with such modifications.

>buy some and have them immediately shipped to the Forbearance
Did you want to have some sent right away while others in the Run undergo testing? That would give a test team 2 weeks to figure out any field modifications that might be needed before the guns arrive at the front.
>>
>>1524885
>>1524958

For House and Dominion!

>Buy some to put through a couple weeks of testing and evaluation?

Let's do this. Then if they prove useful get them up to the Forebearance. Maybe we should have put the other heavies with the Foreberance? If their focusing so much on it. Of course it is a super so that should be expected.
>>
>>1524958
>That would give a test team 2 weeks to figure out any field modifications that might be needed before the guns arrive at the front.
Sounds like a decent idea. We can decide whether to install them or not when they arrive at Forbearance.
>>
>>1524958
>Rolled 4
The Forbearance yard has an old Frigate they were using to test salvaged weapons before they risked putting them on Forbearance itself. Apparently a necessary precaution with some of the old missile batteries that were put back into service. An old archive image shows much of the ship's hull black from blast damage, or the gold of reinforced hull patches.
>>
>>1524958
>[x] Sent right away while others in the Run undergo testing

I also only realised after last thread ended that we missed a massive investment opportunity.

>try to get enough interest to start one of these:
>FTL field sustainer (Short jumps without a full FTL system?)
We should have tried to drum up interest in this. Imagine the applications for it? You could stick it on the launchport of carriers and short-jump a few groups of fighters some distance away, potentially behind enemies.
You could stick it on the end of a plasma weapon and have the beam appear inside the shield envelope of large ships.
>>
>>1524982
Wouldn't fighters be out of the question due to fatal radiation dose to the pilots or frying drone bits?

>>1524885
>>1524979

Buy some to be shipped immediately, and test/evaluate another sample.

While the main guns are in transit, we potentially develop field repairs for any issues that can be field repaired, which are then transmitted to Forbearance.

When they're available, the next generation of weapons is shipped to Forbearance to replace the originals.

Wartime prototype deployment!
>>
>>1525003
>Wouldn't fighters be out of the question due to fatal radiation dose to the pilots or frying drone bits?
Probably. Maybe the bigger fighters could sustain it.
>>
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>>1524982
>You could stick it on the end of a plasma weapon and have the beam appear inside the shield envelope of large ships.
A warhead maybe which is a physical object. A beam weapon would be more troublesome since it is difficult to attach devices to materials in a plasma state.

A portal/wormhole beam weapon would be an entirely different project.

>>1525003
>Wouldn't fighters be out of the question due to fatal radiation dose to the pilots or frying drone bits?
That is a genuine risk yes. Though it might be possible if the Alliance ever got their starfighter grade shields working.

1.5 million spent on acquiring new point defense weapons.
>>
>>1525078
>A beam weapon would be more troublesome since it is difficult to attach devices to materials in a plasma state.
Oh I completely misunderstood the idea then. I thought it would be device that 'held' a field in suspension that items could pass through. You could keep the device anchored to the ship/weapon and use it multiple times like a catapult of sort. Space artillery? I guess it would fall under the portal weapon then.
>>
Say, are copies of the immortal emperor still around? Even if clones aren't allowed to own property in the Dominion, I would expect people or groups to keep some of them around.
>>
>>1525229
Calling it right now. Immortal Emperor is in fact responsible for the Second Neeran war by cloning a Neeran body and implanting his memories in it and then taking over the nation.
>>
And I'm getting that auto update glitch again.

>>1525105
You attach a "cheap" sustainer device to a vehicle instead of an expensive drive core and drive plates. The expensive bits would remain aboard another presumably larger ship which would not be put in danger.

>>1525229
>Say, are copies of the immortal emperor still around?
All records of the last clone emperor of the Dominion were destroyed, even erasing their name. House Kharbos and their allies were very thorough.
>>
>>1525277

Pfft. Hardly.

Svidur was/is the Immortal Emperor
>>
>>1525280
So, considering how big space is, the guy could is probably still around but nobody knows who it is? Nice work Kharbos very convenient... I bet the Krath are behind this
>>
>>1525280
>You attach a "cheap" sustainer device to a vehicle instead of an expensive drive core and drive plates. The expensive bits would remain aboard another presumably larger ship which would not be put in danger.
Ah, I get it now.

Would space artillery portals be possible or is that something that not even the FA can crack in a thousand years?
>>
>>1525309
The problem isn't getting the shells to subspace but getting them back out.
>>
>>1525363
Given that you need special equipment to stay in subspace as evidenced by the sleeper ships, I had thought that a very lowly charged field would drop the projectiles out after they'd expended all their energy/bounced off subspace.
>>
>>1525309
It might take you a few centuries.

The offensive is still pushing the front lines, though it is slowing in some areas where fighting is more intense. Nasidum seems determined to slow the capture of the three dwarf galaxies, knowing they would provide a staging ground for you to attack their core territories.

Your advisors report that Rioja's economy is prospering thanks to the efforts of the Governor. You'll probably be able to get that money back from them almost as fast as advertised.
Some manufacturers producing war materiel have been trying to artificially inflate their prices supposedly due to high demand. They've been politely asked to stop.

While in the Ber'helum capital you've picked up a few souvenirs to be sent to the family. Small art pieces and statuettes mostly, though there are some holobooth programs with recordings of areas on planet.

Vanderwal has been collecting souvenirs of a different kind. He thinks he's found evidence of Helios holding back more reserves than they're telling their allies.

Did you want to try and do anything with this information or keep it quiet?
>>
>>1525402
>Did you want to try and do anything with this information or keep it quiet?
[x] Keep it quiet
[x] Visit the Helios representative
See if he's willing to admit Helios is planning something? Maybe in the inevitable BH vs RH showdown they're going to seize power for themselves.

>Souvenirs
Puzzles for Soniamom?
>>
>>1525402
Their allied Houses?

Or the other loyalist Royal/Major Houses?

And what sort of evidence? Are we talking a larger reserve for taking control of captured facilities when the time is right?
>>
>>1525402
Blackmail or call them out on it? Are they planning something sneaky for the post Nasidium tensions by sweeping in and setting up their puppet?
>>
>>1525402
Is that before or after we loot old factions space?
>He thinks he's found evidence of Helios holding back more reserves than they're telling their allies.
What's his assessment?

>Vanderwal being Vanderwal
Has he considered getting a new body before the big houses lock their cloning equipment away again?

>>1524885
>The J-D fleet is in the thick of the fighting near Ceres space, especially the Forbearance.
Has Avun been able to supply some intelligence that might help the allied fleets deal with Sulos?
>>
I almost forgot about this: Has Sonia been training with that shield we acquired on the low tech planet? If she did, what do the other barons she's training with think about it?
>>
>>1525453
Not often but is has happened.
A few of them have seen similar ones used by members of the Royal Guard, though they're incredibly rare. The colouration of yours looks different. At least one has wondered where they could get a few similar knockoffs for use by their ceremonial guard.

>>1525428
>Has Avun been able to supply some intelligence that might help the allied fleets deal with Sulos?
Yes, shortly after changing sides. By now much of it is out of date and she wasn't able to get all of the heavily classified data on the deep core FTL lanes.

>>1525422
>Their allied Houses?
>Or the other loyalist Royal/Major Houses?
People on your side of the civil war in general. Certainly keeping it from the other major Houses.

"What sort of evidence?" you ask.

The old spy shrugs. "Mostly circumstantial. Personnel transfers to logistics units that don't exist. The usual. I might have peeked over someone's shoulder and seen a memo or two I wasn't supposed to."

"What's your assessment. Are we talking a larger reserve for taking control of captured facilities when the time is right?"

"Hard to say. My guess is that it's a fleet at least equivalent to what a small House could field, though I could easily be way off the mark. That would be enough to secure a large station, like the Nasidum shipyard if that's what you're worried about."

>>1525428
>Has he considered getting a new body before the big houses lock their cloning equipment away again?
"If I looked like a young punk again nobody would take me seriously. I suppose that did made it a little easier for me on occasion."

>>1525423
>Blackmail or call them out on it?
>>1525418
>Visit the Helios representative

I take it you'd like to go talk to them first? Let them know you know?
>>
>>1525590
>I take it you'd like to go talk to them first? Let them know you know?
I think we should wait it out. Let Helios do their thing and see if we can figure out what they're planning.
>>
>>1525590
I'd recommend setting up a covert plan to destroy the shipyard if it looks like Helios tries to block our overt destruction plan (assuming it comes to that). Maybe equip our Nocturnes with AM torps?
Are there any other plans we're involved in that a fleet of ships could foil?
>>
>>1525590
>[x] I take it you'd like to go talk to them first? Let them know you know?
It's probably a good idea.

Meanwhile maybe set up our own little pocket of forces dedicated to delaying the Helios group?
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>>1525644
>>1525677
>set up our own little pocket of forces dedicated to delaying the Helios group
Alright, it's a Sonia's temporarily retarded episode.
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>>1525590

A "small House" fleet? Yeah, they're either going to seize the Talos facilities or attempt to claim the Nasidium SHC yard for themselves, or perhaps for their choice of the future Ruling House, in exchange for other items.


I'm for acting on this and having a friendly chat about logistics with the Helios rep.

But we need some fun backup plans to ensure we can't just be assassinated. Time-unlocked messages to the Duke that require a cancellation from us to stop or something of the like? Or a simple "On to possible something with Helios logistics, investigating."

Trust but arrange to burn the other party if they kill you. This is potentially a power play well above JD as a House.
>>
>>1525694
If Helios tries to stop us from accomplishing a tactically sound objective I want to make sure we have a way to ensure the completion of that plan.
>>
>>1525644
>>1525713

As someone that is 100% in favor of destroying the yard at the slightest sign of it saving OUR forces...

Just slip a fire ship or two into our contribution to the boarding force. Mechanical arming device then sets it to trigger when a certain teleport capsule activates, clearing the skeleton crew from the ship.

Absolute Psycho Sonia tier, but it should stop any shenanigans in their tracks. Any interference in a plot to seize the yards for a major house is going to burn us politically, but we can do it in style.
>>
>>1525694
Helios is up to something and ensuring that we're safe from any repercussions is not a bad idea.
>>
>>1525677
While that would be difficult on your own, you could simply update the shipyard attack plan to take into account potential betrayal by a Major House ally. Those providing the main forces and resources for it are not members of the Seven.

>>1525703
>But we need some fun backup plans to ensure we can't just be assassinated.
Messages to several parties your House are on good terms with can be set up.


[ ] Sit on it. Don't show your hand.
[ ] Update shipyard attack plan to counter Helios
[ ] Let them know. Blackmail.
[ ] Let them know. Call them out.
[ ] Go to Ber'helum with the info.
>>
>>1525713
Considering the current structure of the major Houses in this alliance, pissing off Helios over this isn't worth it. Also, the goal is to disable the shipyard, and only destroy it if necessary.

>>1525771
>ensuring that we're safe from any repercussions
Setting up a fleet to engage theirs doesn't really line up with that.

>>1525799
>[ ] Let them know. Call them out.
This is the "ask them what they're doing" option, right?
>>
>>1525799

I would advise, if B'H that Helios might possibly make a move on taking the Super Yards for themselves. We don't have 100% intell on this, but it is something shady. Our own intel advisor who has proven good on stuff in the past is telling us this. Then we should make sure B'H is aware of it as well.

So advise B'H to sit on it for now and prepare for a back stab at the last stages of the civil war from Helios.
>>
>>1525819
>This is the "ask them what they're doing" option, right?
I'm going to say yes.
>>
>>1525854
Going with that then.
>>
>>1525819
Lets not do this, since we are in their space at the moment and so is the forebearance. And it would be a pitty if our back up deployed else where.
>>
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>>1525859
>since we are in their space at the moment
You are on the capital world of House Ber'helum, in a different galaxy.
>>
If we sit on this without taking action, we lose precious time if we choose to counter this with our allies or B'H, and inaction there could result in us being unable to counter it at all.

>>1525799
[X] Go to Ber'helum with the info.

We've worked for Helios to get them to support B'H as the next Royal House, so perhaps we should make certain that B'H and Helios aren't plotting something together that ensure B'H IS the next RH.

Worst case, we give B'H warning. Best case, we get a reward of some kind.
>>
>>1525894

Sorry I wasn't being clear. I meant our forces were in Helios turf and it would be such a shame if we lost our Super because our allies deployed elsewhere.
>>
>>1526019
I doubt that Helios would be able to abandon the offensive to capture the Talos yards when it benefits their underling Houses and was their plan to begin with, just to spite JD.

They'd also be losing the sole Super in that theater, which is becoming important to supporting the larger fleet due to allied logistics/repair ship losses.

It would be similar to cutting off a hand because your pinky got a splinter.
>>
>>1526037
I see your point. I just think they might try something just to remove or capture our Super if they think they can get away with it. And then use it against us when they plan to back stab us at the Nassidium shipyards.
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>>1526109
It (should) severely damage their reputation if they were to be seen as leaving our Super to the enemy or attempt to capture it.

We've been aiding Helios throughout the Civil War, and they have to think about getting Houses to work with them in the future. If we expose their plan to hide extra forces from allied Houses, they'll certainly lower our standings with them, but being seen or even implied to be backstabbing us during the civil war over it would likely be seen far too negatively to benefit them.
>>
You decide your best course of action is to take this information to Ber'helum. If anyone has the resources to deal with this it's them. The two will need to work together if Ber'helum ever becomes Ruling House.

Rather than seeing the Duke you speak with intelligence officers. They seem curious but not surprised by the revelation that Helios is hiding a fleet.

"They do tend to do that. For awhile they were helping to build mobile asteroid forts for use against the Neeran through similar channels. Their House always has secret projects being prepared for the long term, it's how they're still the second House."

You raise an eyebrow at how casually they're taking this information. "So do you not think this fleet could be a threat?"

"Oh it most certainly could be. We'll just need to figure out what it's intended for. Helios won't be in a position to attempt anything questionable for at least 2 months. Plenty of time. Thank you for your assistance Viscount."

Vanderwal shakes his head once you inform him of the exchange.
"They already knew something, you just confirmed it for them. As curious as I might be this is the point where we either back away or go tumbling down the rabbit hole. A polite person might say this isn't strictly our business."

[ ] "And they'd be right."
[ ] "Keep looking into it. Quietly."
>>
>>1526230

Ask Vanderwal what he thinks we should do.

Personally I think if B'H is already aware of this then we should stick out of it for now, but... it wouldn't hurt to look further. Just so we have an idea of what's going on rather then leaving it up to the larger houses.

Have Vanderwal keep looking into this, quietly. Rather not kick over a hornets nest if we can avoid it. Also, as anon >>1526156 has said. We've built up some clout with Heilos, we could maybe approach them and ask if there is any other 'side activities' going on, that they might need help with. That way we can get an in for Vanderwal, without being to overly suspicious.
>>
>>1526230
[X] "And they'd be right."

Some things need to be allowed to play out above our pay grade.
>>
>>1526269
>Ask Vanderwal what he thinks we should do.
"We've done our part. Either hope it doesn't become an issue for us later or get some deniable expendable assets to investigate further. We shouldn't personally touch it."

You're not really one for treating people as expendable if you can help it. Even those two assholes you sent back to Archivald with suggestions to assign them as kamikaze pilots.
But intelligence work is dangerous.
>>
>>1526330
Alright then I vote we keep our noses out of this.

But keep in mind that Helios is up to some shit later.
>>
>>1526330
Why didn't we sell them the info instead of giving it to them? Gosh.

Could we approach house Helios and let them know the BH knows about their build up, and offer to help them with their security holes for a consultation fee?
>>
>>1526382
Our objective here is to win the war and make B'H see great value in JD as an ally, in the hope that we're in good standing with the future Royal House (or JD can cut us loose as a deniable asset if B'H doesn't become the next RH, probably).

Being mercenary with information doesn't really help that.

>consultation fee to help with their security holes
Please no. People WILL vote to say "Vanderwal read it over your shoulders", and that will end terribly.
>>
>>1526330
Still in favour of looking into it. B'H doesn't necessarily see us as needing to know what they find out.
>>
You sigh and tell Vanderwal; "And they'd be right."


Testing of the new point defense guns revealed structural flaws in the weapon traverse system and potential weakness in the barrel linkages. These issues have been corrected sufficiently for engineers on Forbearance to fabricate needed parts and get them into action. They're still not as good as they could be and gunnery crews report other minor problems for the next 2 weeks as new fixes are developed.
Despite the problems the guns do prove themselves capable of cracking the tough casings of heavy torpedoes, disabling or destroying them before they can strike the shields or detonate nearby. They can't provide the sheer volume of fire needed to deal with swarms of smaller warheads so for now they'll merely augment the existing defenses.

Reading the reports you've spotted a way to improve the gun slightly. The barrel extension system used by some models of your repulsor rifles could potentially work better than the two piece gun currently used to fit the PD lifts.

Did you want to sell the design or production rights to the companies on Kaartinen?
Or would you rather buy production rights to their heavier PD tracking turrets now that they've been corrected?
It's not essential, you could skip any sort of investment in it at this time, or suggest it to Mike or Alex.

[ ] Sell barrel extension production rights
[ ] Buy turret production rights
[ ] Skip it
[ ] Suggest to Mike or Alex
>>
>>1526590
Sell the rights, a strong economy helps the planet avoid global thermonuclear war for another fiscal year. See if we can get paid in shares.
>>
>>1526590
[ ] Sell barrel extension production rights

And like this anon >>1526604 said, lets see about getting paid in shares.
>>
>>1526590
>[x] Buy turret production rights
Reynard(tm) Deluxe Heavy Flak Railguns
Honestly don't know why we don't set up a company dedicated to kinetic armaments. Do what Rolls-Royce does and have Vision5, Vision10, and Vision20, each a separate division looking 5, 10, and twenty years into the future. Mass Drivers are such a reliable income source for Sonia.
>>
>>1526590
>[ ] Buy turret production rights
The more industries under the RSS flag the better.
>>
>>1526604
>strong economy helps the planet avoid global thermonuclear war for another fiscal year.
I get where you're going, but maybe it's better to buy the entire company and set up even larger manufacturing spaces on Kaartinen? That's the Sonia way at least.
I do wonder how much it would cost to buy them out now as well.
>>
>>1526702
I think the planetary states would prefer to keep their industry from being taken over by some dominion noble. They're already worried about their independence.
>>
>>1526752
That.

Resuming in the morning. Will be running most of tomorrow, then stopping until late monday.
>>
also: holy shit Outsider updated a lot.
>>
>>1526890
Thanks for mentioning it, I just checked it out. Times sure have changed since the hiatus
>>
>>1526404
Please. I would agree except for the fact that it's House Helios which is ALWAYS the second house.

Whereas we've moved away from BH and honestly put the RH in a stronger position over the course of the civil war.

I'm just saying, we let Helios know that BH is on to them, and share how we figured it out so they can spot BH intelligence. Our assets are already out.

It's just the game bro. BH wouldn't be pissed, more amused if anything.

But let me remind you, Helios is far and away the most stable house and honestly probably the best one to Ally with. BH is out of our league, we only supported them because the RH was cocking things up.

Helios is in a better position to appreciate our house, specifically our high-end equipment and R&D, as well as the "soft" political power we've acquired.
>>
>>1527219
Helios might be a logically better choice, and I'll agree with you on that. Helios can be a bit... lethargic to act, though. And avoids non-Dominion ship designs? (I wonder if that applies entirely to foreign designs, or ends if they start production in the Dominion?)

But JD's leadership specifically wants to align with the Royal House, be it the current or possible future one.

The "cut Reynard loose" is just my paranoia, but also a very logical option JD has if B'H doesn't take over the Dominion. Killing or banishing us to prove JD's loyalty to the current RH shouldn't be underestimated. "Helping B'H? That was Renyard. She just wouldn't listen to reason and tried to break our long standing support of you!"


>>1526590
[x] Sell Barrel extension production rights
[x] In exchange for turret production rights

Strengthen the Kaartinen position, and establish a limited RSS production that allows us improved quality control and some insulation from more Kaartinen shenanigans.

Don't compete on the wider market against them, but enough that J-D can supply itself and maybe do small exports.

Also, get some of these things to gift to B'H. We sort of have to show that JD's allies are valuable, too.
>>
The vote is split between buying or selling rights.
>>1527384
This would seem to be the middle ground.

Do you want to add a factory to a location in South Reach or the Centri cluster?
>>
>>1527439
>This would seem to be the middle ground.
I'm okay with that.

>Do you want to add a factory to a location in South Reach or the Centri cluster?
I guess it won't hurt to build one on the planet that needs it most?

>>1526890
He also hasn't updated the unfinished MoO clone he's selling on steam in months.
>>
>>1527439
>>1527384
That seems good to me.

>Do you want to add a factory to a location in South Reach or the Centri cluster?
Centri cluster. I don't trust South Reach just yet.
>>
>>1527439
Centri Cluster, former Erid space.

Trust not the JD core worlds, for they contain the Old Guard Menace
>>
During a conversation with Desh Xisoth over the effectiveness of the new point defense guns you mention that you're looking to set up production for them in the homeworlds. It doesn't take long for the Baron to offer a few locations to set up.

At the front the allied advance seems to be having equal amounts of success and failure, resulting in the creation of a few salients. Fortress worlds and the capitals of the occasional minor House are resisting assault and causing delays.

Barons Dremine and Xisoth are starting to wondering if it might be best to have additional House forces standing by in theater as a reserve if needed. A heavy warship wouldn't be needed, just the fleet of another Baron would be enough.

Baron Archivald is unavailable due to being needed to defend the homeworlds. For similar reasons it might not be a good idea to pull Myrish Avun from DH1 Relay, but she is available.

>Name - Specialty
Fredric Saputo, Baron of Torun - Generalist
Stanni Jor'ron, Baron of Diroath - Fortress Buster / Trickster
Alexander Palaiologos, Baron of Alaior - Long Range / Siege warfare
Myrish Avun, Baron of Kaptlyn - Hit and fade / H.Carrier doctrine

Or you can insist on sending a Knight Commander
L'ak Tenni - Generalist,
Katherine Drake (Permanently removes Drake as Rioja wing commander) - Hit and fade / H.Carrier doctrine
Fuuar Nilium - Generalist (Weak on H.Carrier doctrine)
Jehtot Kharbos - Assault Corvette doctrine
Felix Ekwueme - Assault Corvette doctrine

Alternatively you could hold off on creating another House reserve in the region, reinforcing the two Barons slightly.
>>
>>1527562
Are any of these options Old Guard or Winifred/Reynard loyalists? (Besides Mini Wini)

I'm personally leaning toward a Knight Commander, as getting more new bloods into Baronies is good for us in the long run.
>>
>>1527562
What about Sylvan from here: https://archive.4plebs.org/tg/thread/43128643/#q43154691
>-Daniel Sylvan (Battlecruisers) (Sneak attack)
That profile seems like he would be suited to lead a smaller reserve force and provide good support when it becomes necessary.

>A heavy warship wouldn't be needed
Why not one of the Eclipse prototypes? A fleet lead by a medium cruiser should receive much less attention, and these ships can definitely punch above their weight.
>>
>>1527562

I feel like having a reserve fleet on stand by would be good. Though it now strikes me that we might be doing the same thing Helios is also doing. Creating a reserve fleet in case it is needed.

If we were to take anyone I would choose Alex, since he's our friend and we know we can trust him. Plus his long range would go well with assisting the Foreberance if we need to call him and his fleet in. Also his Siege warfare experince will also be of help in breaking the enemy held worlds.

That said, Stanni Jor, would also fit the same bill for cracking enemy held worlds. And the Trickster skill of him is almost similar to our raiding skill.

Of the available choices those two would be my go too. With Alex being choosen before Stanni Jor.

Maybe send a message to Katherine and see if she would like to be head of the reserve fleet, just in case. I think Katherine could use a chance to shine and not be Daska'ed.
>>
>>1527590
>Put Sylvan in command of a large force

Dear god no. He can run a squadron fine, but he tends to micromanage a small portion and leave the rest to their own devices.

There are damned good reasons we're now majorly outranking that guy, when he was our Wing Commander.
>>
>>1527582
Most have connections to old families.

Stanni Jor'ron and Fuuar Nilium are probably the closest thing to old guard, but neither of them are really aligned against you. Both firmly back the Count.

>>1527590
Sylvan is not considered eligible for the role of Knight Commander. He's at his best leading small but powerful units.
Kim Yu Chung would be a better fit but the Count currently has him busy with work elsewhere.

>Why not one of the Eclipse prototypes?
That could work.

>>1527593
>Maybe send a message to Katherine and see if she would like to be head of the reserve fleet, just in case.
Drake would absolutely like to take on the role of a Knight Commander, but is hesitant to do so as she's worried who would succeed her as commander of Rioja's attack wings.
>>
>>1527609
>Sylvan is not considered eligible for the role of Knight Commander. He's at his best leading small but powerful units.
Oh, okay. Let's go with
>Stanni Jor'ron, Baron of Diroath

>but is hesitant to do so as she's worried who would succeed her as commander of Rioja's attack wings
She'll have more than enough chances to lead a fleet in the future. Either against Nirium or the Neeran. Let her come up with potential candidates to succeed her and we can put her in charge of a fleet once that has been sorted out.
>>
>>1527609
If Drake wants this, I vote to back her. Worrying about how we'll find someone to measure up to her as a replacement is OUR problem.

But that said, I'm sure we can find someone from within Roija's current forces or a qualified individual from within Avun or Xisoth's circles, even if it is only a temporary position.
>>
>>1527609

I want to put her out there, and let her take the lead. But if she is worried about a successor, that is our job to take care of. Though I can understand her wanting to make sure there is a good successor to her.

Well we at least gave her a chance to step forward, my vote goes towards having Alex at the ready for a reserve fleet.
>>
>>1527613
>Nirium
Nasidum.
>>
Down to these 3. May have to set the decision aside until later or put it into a survey.

Stanni Jor'ron, Baron of Diroath - Fortress Buster / Trickster
Alexander Palaiologos, Baron of Alaior - Long Range / Siege warfare
Katherine Drake - Hit and fade / H.Carrier doctrine
>>
>>1527562
>Alexander Palaiologos, Baron of Alaior - Long Range / Siege warfare
>>
>>1527650

Probably wouldn't hurt to have another survey ready just in case. But maybe when we have more things to survey about?
>>
>>1527384
You're underestimating Helios position as Second House and why it's best to have them on our side. Whoever the next Ruling House is, they are going to HAVE to be affiliated with Helios.

We've also done a lot to stabilize the RH for the good of the Dominion which puts us in the strange position of supporting BH politically but making it less likely they'll be able to supplant the RH unless we can get Helios support for them for sure, and enough of the other Major and probably Medium houses to follow their lead to force the issue without a second civil war.

Honestly I'd rather approach Helios and let them know that while we would *prefer* BH succeed, we're more committed to the security and stability of the Dominion.

Also I think we're rather too important to be "cut loose". Worst case we get sent off to fight the Neeran.

Of course if people want to further solidify our position in the House, the Harmon family has a lot of political clout in the areas we're lacking, and we have an in twit the shares in the company we own, and that one Nephew and his Uncle already like us.

>>1527650
I'll back

Stanni Jor'ron, Baron of Diroath - Fortress Buster / Trickster
>>
>>1527698
>>1527650
> Fortress worlds and the capitals of the occasional minor House are resisting assault and causing delays.

This is why. Siege warfare will take too long, we gotta either break those fortresses open, or make them irrelevant.
>>
While out for your morning run you encounter the representative of House Binil. It seems they've been looking for you. Recent anti-slaver activities in the Run led them to take a closer look at Houses where the practice is still legal. While none have been foolish enough to risk dealing in citizens of other Factions, there is still trade happening.

House Urtanim is quietly backing Ber'helum knowing that they wouldn't interfere with their laws if they become the next Ruling House. With the Neeran destroying their infrastructure they have little to give Ber'helum in tribute except slaves.

Binil has uncovered the route and ID's of transports Urtanim is using for this.

What do you plan to do with this information?
>>
>>1527698
>We've also done a lot to stabilize the RH for the good of the Dominion which puts us in the strange position of supporting BH politically but making it less likely they'll be able to supplant the RH
I think we/Sonia picked one because we more or less had to.

>>1527755
>What do you plan to do with this information?
Find out what Ber'helum is doing with the slaves?
>>
>>1527755

Find out what B'H is doing with those slaves. Are they keeping them as slaves or are they freeing them? B'H has been opposed to slavery and keeping slaves. So if they've suddenly changed policy on this then they're going to lose a lot of support.

Maybe bring it up with either the B'H Count and find out what's going on about this. Is this something he's suddenly approved of? Or are some of his houses nobles stepping out of bounds from the B'H's stance on slavery?

I would say have house intel also look into this, but this does feel like something that should be addressed.
>>
>>1527755

Are these tributes passing thru Foreign space or JD/Allied space?
>>
>>1527800
They're occasionally forced to take convoys that pass near Gesaur. The rest are more or less a straight shot across the centri cluster to Ber'helum space.

>>1527773
>>1527799
>Find out what Ber'helum is doing with the slaves
Have intel look into this or do you plan to just ask them?
>>
>>1527848
>or do you plan to just ask them
I think we should ask them. If J-D is supposed to align closely with Ber'helum, we'll have to figure out how they handle things like these. If we have to go through intel every time we want to know something like this, I can't really see this working out in the long run.
>>
>>1527848
I am gonna say talk to B'H and find out what's going on.
>>
>>1527773
Nah, we went with BH because they're less conservative (like us) for instance being anti-slavery. And also because the RH has simply been incompetent. Remember what happened with the Knights Errant? Yeah. Sonia is all about results.
>>
>>1527848
Just ask. Maybe we can help resettle them on one of our world's. Or help Urtanim diversify their economy if they're heavily reliant on slaves.
>>
>>1527799
>>1527848

If we're going to confront B'H on this, try not to burn the fact that we have transport routes and IDs unless it is a last resort.

The second we say that we have that information, we lose the ability to act on it unless we set up interceptions beforehand.
>>
>>1527755
>House Urtanim
>they have little to give Ber'helum in tribute except slaves
What I don't understand - why are they actually doing the slavery thing?

If I remember correctly, Dominion law theoretically allows for all those shenanigans nobles could pull in medieval Europe or feudal Japan, it just isn't done most of the time because it's horribly inefficient and tends to upset the population. Then there's technological progress that renders slaves even less economically viable.

And if a House in the Dominion thinks they really really slaves, couldn't they just piece the ideal mindset together from memory scans and clone that person a couple of million times? Clones don't count as actual people anyway.
>>
>>1527982
There are restrictions on cloning technology. Most Houses that still allow slavery are not permitted cloning technology. They also tend to have looser population control laws.


You schedule a meeting to discuss a matter involving slavery with Ber'helum leadership.

While keeping quiet about specifics you do tell them you know they've been given slaves by allied Houses. This despite their House being against it personally. The real question is just what they're doing with them.

It seems they're being sent to work in shipyards and other needed industry for the war effort. They do plan to free them, or at the very least upgrade them to indentured servitude. There is some debate over waiting until the civil war is over in order to free up funds and other resources that would otherwise be needed.

The proponents of the plan in House Ber'helum feel that as long as they hold to their intentions to free them in the near future their present status shouldn't be an issue.
There are some who disagree, though they've been issued a gag order until things are settled.

Sorry if this isn't very coherent. My head is not doing good.
>>
My headaches are making it more difficult to think clearly so I'm going to stop here. I may post again later tonight.
>>
>>1528025
So in short, their short on man power to keep their own industry going. So their dipping into slavery and MIGHT possibly free them or make them indentured servants... why am I not convinced? I thought B'H was better then this.

Well I was all for supporting B'H. But this, well I am definitely having second thoughts about continued support for B'H for next ruling house. I guess Nirrium can keep the title of RH for another however long. I want to believe that B'H will free them, but this is a really dangerous slope. And unless they can get out of it on their own I don't think it would be worth it to tarnish our own reputation by continuing to deal with them.

Talk with Fadila get his input and also maybe talk to Count Jereik about whether we should continue to support B'H if they're dealing in slaves. Before we fully throw support for B'H away.
>>
>>1528049
Take it easy TSTG, maybe lay down for a bit? Grab some food and drink as well?
>>
>>1528025
>The proponents of the plan in House Ber'helum feel that as long as they hold to their intentions to free them in the near future their present status shouldn't be an issue.
I think this can be handled in a smarter way.

Keeping the slaves working is actually a good idea because if you force them from being told what to do for all their lives to being free to do whatever they want you're just going to cause a lot of problems for most. The work could be part of a programme to prepare them for life as regular citizens. They'd go to work and earn money. A bit of what they earn would be available immediately to be spent as they like so they can get used to having their own money, while most of it would go into a startup fund they can access one they have finished the programme. That way Ber'helum would still have cheap labor available while avoiding the slavery issue.

Conveniently, with the recent influx of refugess the houses in the Run are very experienced when it comes to helping people who are possibly traumatized, need help getting used to a different way of live, and possibly job training as well. So we could even provide some help setting up that programme to help the former slaves adjust to regular life.

>>1528049
At least one more kind of medication off the list, right?
>>
>>1528049
Hope you feel better. Have you ever tried some of that high CBD Medical Marijuana I heard some good things from some people I know.
>>
>>1528025
Space Gods damn it all.


>>1528056
This sounds cruel, but is actually sound. Sort of like finding a starved person and having to be careful about reintroducing food to their system again.

We could offer to buy out a number of the indenture contracts if they need funds for the program, as well.

And it seems like we may need to ensure they're not part of the DHR1 slaver problems, as well.
>>
>>1527698
>Honestly I'd rather approach Helios and let them know that while we would *prefer* BH succeed, we're more committed to the security and stability of the Dominion.

Well said.

I'm still undecided about which Baron to send. Maybe send a message asking Alex if he would even want us to assign him to the job? If it would be a help to him politically than I think we might as well, if he'd rather stick around JD territory doing his thing than we wouldn't want to inconvenience him.
>>
>>1527650
>Stanni Jor'ron, Baron of Diroath - Fortress Buster / Trickster
I'm backing this one because of their experience being suitable to the job expected.
>>
>>1528052
>>1528056
>>1528081
Thanks everybody.

>>1528419
Contacting Alex about potentially heading up the reserve force, you ask if it would be a help to him politically or just an inconvenience.

"Better for those trying to keep their fleet out of the heaviest fighting. Yes, they might be called upon to assist but it won't be the same level of front line action unless things go bad. It would also mean the Count wouldn't assign their forces to a later offensive againt House Nasidum.
I'm readying my fleet for fighting Nasidum or defensive actions with the Operation Bulwark forces."

"Not really interested. Got it."

That puts Stanni Jor'ron at the top of your list.
>>
>Talk to the Count & Fadila

"This is hardly an ideal situation. You were given the information from Binil? They more strongly support the Ruling House so they would be looking for ways to turn people away from Ber'helum. This would seem like a good way of doing so if people found out. Especially given our influence with other members of the Run Alliance.

I dislike outright slavery, almost as much as you Reynard. I also don't like our House being used as a pawn but these things do happen. Binil certainly had the right idea informing their allies, regardless of the reason.

Talk to Ber'helum. Tell them to do something about this before it gets out of control."

>The slavery issue.
You don't entirely trust Ber'helum on this one, especially since they haven't just gone ahead and upgraded them to indentured servant status. Or at least you don't trust the people in Ber'helum responsible for looking after this.

>>1528056
You could offer them an alternate plan along these lines, possibly offering to invest some money in it.
>A bit of what they earn would be available immediately [...] while most of it would go into a startup fund they can access one they have finished the programme.
They could even offer to compensate them in war bonds or a similar measure to build up such a fund.

>>1528237
You could offer to buy out a number of the indenture contracts as an added incentive.

Another option would be to escalate the issue to get the Duke involved, though that might take time.

Lastly, you could use your Media and PR connections to force them to take the moral high ground to avoid bad publicity. House Ber'helum's personnel may not be allowed to talk to the media but your planet is far from here and its location would make news from Rioja difficult to block.

[ ] Keep them working / Alternate plan
[ ] Alt plan / offer to buy out some contracts
[ ] Escalate to the Duke
[ ] Media & PR
>>
Wanted to post that last night but couldn't get it all together.

I'll be back around 7PM EST.
>>
>>1530789
>[ ] Keep them working / Alternate plan
No sense in paying other houses debts no matter how indirect.
Honestly I don't know why B'H even accepted slaves as reparations since a few stations and shipyards would have been a much more lucrative method of payment.
>>
>>1530789
When we started working with B'H it was under the understanding that they were opposed to slavery. We are against slavery and so is our house. We were able to crack down as hard as we were against slavers and other criminal parties as hard as we did because we over powered them. And we could theoretically do the same to a small house.

However, B'H is not a slaver ring or a small hous and they are our ally. I think we need to escalate this to the Duke. If it's going to be a while better to get this in the process of being brought to his attention now rather then later. Also, maybe not make it quite as obvious to him so the people of his house know what we want to talk about. So that they can hide evidence before hand. Maybe make a cover reason like talking about future uses for the Foreberance Yards after the Civil War, it wouldn't be to far a stretch and he does have an IOU with us.

As our ally for right now, he needs to know that we disagree with what some of his houses members are doing right now and is jeapordizing our alliance with him. We understand that this is likely a plot to weaken B'Hs position as a viable next RH, but now that we know about this we cannot be seen to do nothing about it. Otherwise Binil or RH can use this to discredit us and weaken the Run Alliance. If nothing is done about it now.

I would be all for working with him on finding a soultion, since this is politics and as in adept as we are in this field. We can't afford to be seen to do nothing and be allied to B'H, likewise B'H is a major house and our ally and the Duke has been our friend for a long time. And just suddenly blowing up at him/ his house, because of this new information is distatseful. So as I said, lets go ahead and get a meeting set up with the Duke of B'H explaining the situation and while we wait for that meeting, we have house intel/ Vanderwal do all the intel gathering they can do to further confirm/ reinforce our evidence/ proof of B'H doing this. And have Fadila working with his people on coming up with something that we can put together and then present to B'H.

My Shit Idea:
Although, if desperation trully hits. I have an idea, it's kind of a shit idea though, of trying to make a good deal for workers from Rioja/ the Run want to be transfered to assist B'H ship yards. In exchange B'H will hand over the slaves/ indentured servants to us. So that we can free and reaclimate them to being free and give them the choice of continuing to work at a ship yard or finding somewhere else to go, but B'H or those nobels of B'H that were resoponsible of taking in slaves would need to pay for the slaves being reaclimated/ retrained. So that while we take the new slaves in we don't neccasarily have to pay much of anything.
>>
>>1530789
>[x] Keep them working / Alternate plan
We could offer to provide some of the teachers for the courses. It makes more sense than getting directly involved in the whole slavery/indentured servitude issue.
>>
>>1530789
>[X] Alt plan / offer to buy out some contracts

Also, we need to burn the intel on their routes/IFFs. Don't burn Binil, but inform these idiots that they do not have time for this later, they've likely already done damage to their House's Right to Rule.
>>
>>1530789
We don't have money to spend on workers we aren't going to use and buying them puts us on the moral lowground as it supports the slave trade itself.

Ber'helum does however seem to be making the best of a bad situation and that has started to slip into a worse situation by them starting to like slavery. I say we should make our disappointment clear with them in the lest damaging way we can. That is to send a message to the Duke.

A media spree would damage morale and relations no doubt but talking with the Duke should be fairly neutral while still getting the point across that this aint really okay.

[ ] Escalate to the Duke
>>
>>1530789
>[] Keep them working / Alternate plan

Immediate upgrade to indentured workers w/ a rehabilitation program, and threaten

> [ ] Escalate to the Duke
> [ ] Media & PR

If it doesn't happen. We don't work with slavers.
>>
Well I'm back considerably later than planned.

Seeing sort of a split between Keep them working / Alternate plan, and Escalate to the Duke.

So try to get them to immediately upgrade the status of the slaves while at the same time wait to see the Duke about this matter. Let the Duke know that these guys have damaged the prestige of their House.

This sound about right?
>>
>>1532669

Yes
>>
>>1532669
Acceptable though I don't see how the duke isn't already aware of this and if he isn't aware is he really a great fit to lead all of Dominion?
>>
You give those in charge of trade with House Urtanim your ideas for some alternatives. More importantly you inform them that the sort of actions they've been taking reflects badly upon the image their House has tried to project. That seems to get the point across.

One of them seemed as though he was about to ask something further but was quickly cut off by the others.

Duke Ber'helum seems to be looking quite tired a week later when you're finally able to meet. At first he's more worried you're there to push for abolition of slavery among the remaining Houses still practicing it.
When you inform him otherwise his reaction is... well he's not pleased with what his underlings have been up to.


"Tenni, get me our people responsible for handling tribute from House Urtanim and every other House that could possibly be sending us slaves. I want them here now." He informs his secretary.

"Viscount Reynard, I hope you will not be offended if I ask you to wait outside."

You wait outside with a few of the guards and over the next few minutes eight nobles, including those you spoke to, are hurriedly shown in. It isn't long after that you begin to hear raised voices.

Whenever the doors are opened to allow someone else in you catch bits of the conversation.

"-ntirely within the-
"-you to handle this PROPERLY! Not like we're a minor House th-"

There's a great deal of arguing you can't quite make out followed by silence and then the sound of a metal object hitting the stone floor. Things are quiet for another minute until the sharp crack of a firearm has you jumping to your feet.

One of the guards press the com feed on their helmet for an update but all of them hold their position.

Moments later medics arrive with a stretcher and soon the guards begin ushering everyone out. One of the nobles you'd spoken to before is hauled out on the stretcher. No stasis field present and what looked like a gunshot wound to the head.

When you're shown in to see the Duke again an area in the center of the room has been covered over with a reflective tarp. A revolver of Dro'all make is lying nearby.
>>
Duke Ber'helum is sitting behind his desk, looking even more tired than before.
"There's a reason I don't use carpet in rooms like this."

He turns and leans forward.
"The problem with a large empire is that it's necessary to delegate. Trustworthy people can be hard to come by and you obviously want to entrust them with the most important duties. Ones where you can't afford any screw ups. For every other position it's an exercise in compromise. Can a person or group be trusted to deal with a particular matter in a manner that I or the House would prefer.

They blocked lines of communication between me and people that knew about this and would try to stop it. Because they felt the House would benefit more from it. Because if I didn't know I could deny knowledge or responsibility."

Aros picks up a glass, considering a bottle of alcohol at the side of his desk, then thinks better of it tossing the glass away.

"Morality can be an impediment to success. It can make fights harder to win. It can also be a great motivator.
When the Civil War is over I wonder if you would consider a job offer. It would involve keeping watch for violations similar to what you've found. Anyone can create secret police, I need people with moral conviction as well as the knowledge that certain things must be done. You could be one of them. Though I suspect you'll decline the position with your many other projects.
Take your time to think it over."

[ ] Decline
[ ] Consider it

Anything you wanted to ask?
>>
Will see about posting tomorrow night at some point after 6PM EST if my head is ok.
>>
>>1533591
How involved is the position? Because we are a reliable (aka not easily corruptible) asset that could do a great deal of good, but we're kinda wasted on the slog of investigation/management and as mentioned we have many other things on our plate. Yet I'm sure we could find it in us to do the odd black op or so, especially with the incentive of cleaning things up and possible loot/payment within reason. Its easy to find capable bureaucrats and leaders/soldiers to run a branch of government, its harder to find scary people who do scary things ( Sonia makes john wick look like mere "local" talent). And on the sly with little provocation as well, sometimes to our house's or enemy's lament.
>>
>>1533591

I think we know a few people that might be perfect candidates for that.

But after the Civil War is over, I think Sonia is going to be focused on the war against the Neeran, which the Civil War is just distracting us from.
>>
>>1533591
>[ ] Consider it
Holy shit, that was way beyond what I thought he would do. My respect for the Duke BH just went way up. The slavery thing shook my faith that BH would be a better Ruling House than the current (that they tolerate slavery at all is still shitty, but baby steps I guess), and that he takes such a hard line against his subordinates jerking him around is a really good sign.

I agree with
>>1533961
that we couldn't make this a full-time job, but if we can help BH, look better in their eyes, and stamp out petty Dominion Noble shit all at the same time it's win-win-win.

The first encounter with Duke BH (I think) was when we pitched the gravity ship idea to him, and a few years later he had a working prototype. This guy is what we should aspire towards, rich and smart enough to invest it in innovative new ideas, powerful and secure enough to personally crush any betrayals.

And for Sonia, even if we decline the offer it's incredibly heartening that he trusts us like this. Even if BH doesn't end up as the next ruling house, we'll still have the confidence of one of the 5 or 10 most powerful people in the Dominion.
>>
>>1533591
Also
>"There's a reason I don't use carpet in rooms like this."
Damn that's hardcore. But in an autocratic society relying wholly on soft power with no hard power (and by extension will to put some problems 6ft under when called for) means your rivals and/or subordinates who do have such will soon be dethroning you.
>>
>>1533591

God damn... I feel for the man, but this is shit he has to deal with if he wants to be the head of the Dominion. And his people that blocked and lied to him because they thought if they kept him in the dark it would be okay... While their hearts are in the right places. They should have done something different. I can't help but feel we've made a number of enemies within B'H. Their Duke may like us, but we won no new allies today and I believe this is something our count warned us about getting involved with.

Never thought the saying 'heads will roll' would be applied in a game before.

As for his offer.

[ ] Consider it

Don't out right decline it, but don't agree to it. He knows we have other things we need/ want to do, which is why even though he is asking he's okay if we say no. The Dominion Civil war has kept us from dealing with the Neeran for to long and we personally want to get back in there and fight them.

As this anon >>1534113 suggested, while we couldn't make this a full time job. I don't see why we couldn't do this when we aren't busy fighting Neeran, once this Civil War is over. Or finding ways to help improve B'Hs image against slavery or just helping him in general.

I'd like to help him out more in a reasonable manor. The guy has more then earned my respect over the course of this story/ game. I want him to be the next head of the Dominion, but not at the cost of his health and life.
>>
>>1533595

See you then, if not then take it easy TSTG.
>>
>>1534202
>but not at the cost of his health and life.

That's a good point.

>Duke Ber'helum seems to be looking quite tired a week later when you're finally able to meet.
Sadly, it would make sense that if he felt like he couldn't trust other people enough to delegate to them he could be run ragged trying to manage everything. Jesus, imagine trying to handle the hundreds and hundreds of houses on his side of the civil war AND butt heads with the Emperor and house Helios AND actually conduct the civil war AND manage internal affairs like this shit.
>>
>>1533584
>One of them seemed as though he was about to ask something further but was quickly cut off by the others.
Was that the one who ended up dead?
>>
>>1533591
>[x] Consider it
I like Aros a lot.

Maybe to tie Helios and Ber'helum together a bit more, we could see if we could get support for such a group from the Helios backed new Knights-Errant. The houseless(?) ones that wanted to represent the Dominion as a whole instead of just their house.
>>
Would it be too much to offer the Duke a life-extender Anti-Veckron injector as a gift?
>>
>>1535869
Those only work on humans, I thought? Do we have enough of those to offer one for R&D?
>>
>>1536138
We have 11, or maybe 15.
>>
>>1536150
I thought that was the count before we gave a bunch up for the V-torp hijack from pirates?
>>
>>1535869
We should give him 2, one to give to somebody for him to test, one for him to take if he ever chooses to. That would be a pretty rad fucking gift for his just-became-emperor party.
>>
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>>1536138
What could possibly go wrong?

I have no idea what Dro'all are supposed to look like beyond being yellow or orange.
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>>1535869
That's the sort of thing our House Head should decide.
>>
>>1536941
Couple years back someone e posted a moeblob picture from some magical girl anime and tstg confirmed the droall looked similar to the style it was drawn in.

Froglike wide flat heads or something
>>
>>1537352
Post Sonias.

Do you think Neeran can mind-read black spoiler bars?
>>
>>1537536
If they can, Sonia is probably near deadpool level of "can not read crazy" immune.
>>
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>>1534890
No, remarkably that one is still alive.

>>1536138
Since it was developed by the Terrans it stands to reason that they tested more extensively on humans and would be more likely to work with them.
The Terrans can always make more to conduct their own tests but the Dominion doesn't have access to the same amount of resources to carry out extensive trials on Dro'all.
It may work the same way for them, but their physiology being different it may have other side effects.

>>1536941
>I have no idea what Dro'all are supposed to look like beyond being yellow or orange.

I've always considered Dro'all to look a bit like Grey aliens but with a wider mouth and more amphibian traits. Basically they look fat.
Not necessarily like Frogs.
>>
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>>1537678
>I've always considered Dro'all to look a bit like Grey aliens but with a wider mouth and more amphibian traits. Basically they look fat.

>No, remarkably that one is still alive.
Can we ask what he wanted to say?
>>
>>1537773
Dro'all Aquatoid a cute
I'm glad Lobstermen aren't a thing
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>>1537788
Aren't Neeran basically Lobstermen with the option to branch into MC as well?
Also, it's amazing how the scariest XCOM alien designs are from 1995 while the newest one will most likely only remembered for putting tits on a snek, if at all.

>>1537536
Have a rare Sonia.
>>
>>1537863
XCOM 2's a pretty fun game imo.
None of the designs are going to have shit on Phoenix Point once it comes out though. None of the game either, if it delivers on half of what it promises.
>>
>>1537889
It's pretty unfortunate underwater missions won't make the cut.
>>
>>1537917
Yeah. Julian did say that they might end up being DLC though. I'm more sad about it not reaching the mobile base goal though. THe base attack mission on it would have been crazy.
>>
>>1537773
>Can we ask what he wanted to say?
He seems disinclined to further incriminate himself.
Fadila suggests that he might have been planning to bribe you to keep you from taking the matter to the Duke.

>>1533961
>How involved is the position?
It would certainly involve a lot of work making it a full time job. Similar in many respects to an anti corruption bureau except it would be looking for things that the House would be morally against. If severe enough they would be reported to the Duke who would authorize action.

For Sonia at present it would be something of a step down, but could make for a good retirement position. You wouldn't be commanding fleets, ruling a planet, or doing black ops missions unless you wanted to. On the other hand you would have considerable political power within House Ber'helum.

>>1534009
>I think we know a few people that might be perfect candidates for that.
You could probably send them along.

Consensus seems to be that you'll consider it, but probably wouldn't be able to do it full time.
>>
The offensive nearly stalls for two weeks in House Talos space. Fighting intensifies on all fronts, though it isn't enough to save House Sulos. Their main bases and colonies fall forcing their and some of the Talos fleets to fall back into the galactic core. They're cut off and trapped but your allies don't have the experience necessary to fight effectively in a region packed with so many stars and gravity wells. The current plan to blockade and bottle them up.

The rest of the Talos fleets perform a fighting retreat buying time to evacuate some infrastructure to Bonrah space.

The Ruling House brings in several of their newest Heavy Cruisers, the Cardinal Class, to help bolster the offensive forces. Ber'helum also sends out more gravity well generators while Helios rotates out several fleets for fresh forces.

When the offensive resumes they take as much territory in 2 weeks as they had in the previous five. The House reserves you'd requested are called in to assist with planetary assaults and securing several worlds. Baron Stanni Jor'ron subverts the defenses and planetary shields of a world that would have been difficult to otherwise take, speeding operations.

Thing's don't grind to a halt again until the allied fleets are inside Bonrah space. It's still far from other. Their largest shipyards are still deep in heavily fortified regions and they've been careful to keep their heavy carriers out of the fighting, only losing a few Talos class so far.

On the home front Operation Bulwak is doing their best to slow Nasidum's advance. Archivald has deployed nearly half of the home fleet along with Qlippoth and Anvil Crawler to the nearest fighting. Righteous Intent is being held back with plans for Avun to deploy with it for the later offensive against Nasidum.

Leadership from three Houses have arrived in J-D space to form Governments in exile, basing their remaining fleets out of Loran. Loran's refit yards are busy repairing ships hauled in front the front lines. More than a dozen medium cruisers are under repair there with admirals wanting to keep yards in Feron space open for priority work.

Both sides have stepped up attempts at sabotage and covert action. Everyone has been busy building or expanding intelligence networks since the start of the civil war and many have decided now is the time to use them.
>>
>>1538337

I take it the appropriate actions are being taken by house intel and the like to make sure the yards around Loran are safe as well as various other yards the house uses and runs.
>>
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Your morning run usually varies a bit between days, taking you to different levels to get to know the capital better. Today much of your run follows along one of the many open walkways overlooking the waterfalls. It's far enough down the building that the occasional breeze can wet the area with mist.

Taking a breather to admire the view you're caught by surprise when an object suddenly begins to emerge from behind the falls a hundred meters to your left.
It looks like a shuttle or maybe a gunship. Once clear of the falls the craft boosts its engines climbing towards a higher level.
Shutters snap open on the craft's bow revealing the gun barrels of four particle beams which immediately begin spraying fire into the capital building.
Smaller pulse laser turrets light up as well, between them filling the air with deafening levels of noise. This is why helmets have noise cancellation!


Current loadout:
Nanoweave light armor jogging clothes (more expensive than they look)
Plasma pistol + 2 spare fuel cells
Cybernetic arm + Sensor array

Your orders?
>>
>>1538640
Fighting withdrawal.

Plasma pistol to engine, arm sensor to target burst the ship, run, repeat until disengaged.
>>
>>1538640

FUCKING DODGE!

Also, this >>1538676
>>
>>1538640
>>1538676
This, but also try to contact our bodyguards.
>>
>>1538684
Fortunately you're not the target for once. Someone on a higher level of the building is.

Also, needs more BRRRRRRRRRRRT
https://www.youtube.com/watch?v=3yAMzbixR8U
>>
>>1538723
>you're not the target for once
Well, no matter how unlikely something is, I guess it's impossible for it to not eventually happen.
>>
>>1538723
>>1538640

I am reminded of that scene from New Trek where New Khan pretty much kills most of the Federations Leadership except the one guy who wanted war. With just a gunship and then teleports out half way across the galaxy once his ship spins out of control after taking some damage. Because teleports can apparently do that in New Trek, because why the hell not?
>>
>>1538640
Get clear of the line of fire, head towards waterfall, contact bodyguards and whoever the closest person with an anti-aircraft weapon is
>>
>>1538789

We have an anti-everything pistol at our side. But we do need to get clear and regroup with our guards.
>>
>>1538789
>closest person with an anti-aircraft weapon is
Well you do have a light anti-tank weapon. That's a lot like an anti-aircraft weapon, just with less range and rate of fire.

>>1538676
>Fighting withdrawal.
>Plasma pistol to engine, arm sensor to target burst the ship, run
>run
Based on the other posters I'm going to assume the direction of the running is away.

Roll 2d20 for shooting and not being where the other guy is shooting.
>>
Rolled 15, 14 = 29 (2d20)

>>1538839
>That's a lot like an anti-aircraft weapon, just with less range and rate of fire.

Well, when dealing with flying tanks...

DICE!

Shoot the engine for maximum "screw your altitude!"
>>
Rolled 13, 16 = 29 (2d20)

>>1538839
Nah, let's run where he's shooting the anti-ship weapons. I'm sure it'll go just fine.

Also just remembered that we need to get our mental scan thing updated. Or does Sonia stay on top of that off screen?
>>
Rolled 14, 4 = 18 (2d20)

>>1538839

DODGE!
>>
Got the key points typed up. A little too fuzzy to put it all together.

We'll be resuming later tomorrow. Family thing came up so I don't know what time yet.
>>
>>1538640
>Gunship unloading on capital buildings
Stealth frigate ramming go!
>>
You know, if we weren't loyal to our house I would push for us to join Ber'Helum. Especially after what the Duke has done repeatedly.
>>
>>1539496
It's not impossible that we might want to part ways with JD one day. I'm not sure we've ever learned about the mechanics for polite defections, but I'm sure there are mechanisms for individual nobles to swap houses. We'd probably lose a lot (we wouldn't be able to keep the planet, the shares in DHI, access to JD R&D) but there'd certainly be more room for advancement in BH. We don't know what level of resources they have access to, but there's got to be way more room for growth than in JD.
>>
>>1539496
>>1539687

I'm all for House Smuggler's Run after the Civil War...

still bitter about the framing. We can kill Fox once the civil war ends!
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>>1539892
No killing Fox. Only thing he's guilty of is not being loyal to Sonya before the house.
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>>1539991
Wait, what? The guy somehow got into our quarters & safe, stole a FA hacking module, decrypted the stuff and set up our bodyguard to find that Sonia had "committed treason".

The only thing he isn't guilty of is ordering a follow-up assassination when his plan to have us suicide-by-EarlsGuard failed.
>>
>>1540012
All Fox did was steal the memory device we had. He didn't know what was on said device nor did he have any way to decrypt it as he was simply a pawn of someone higher up.
>>
>>1540012

He convinced one of our body guards we had done something that jeopardized the house. We've already had a talk with that body guard and things are fine with them.

But Fox is an ass hole that needs to suffer and killing him would just be something our enemies within the house would expect and use against us. So for now it's best to just forget Fox, unless we ever have to work near him again. And just let him wonder if we're ever going to try and get even.
>>
>>1540026
Are you confusing Fox (the guy that set Sonia up) with Valeri (the bodyguard)?

>>1540030

If Duke B'H survives this attempt on his life, maybe we can have him invite Fox for a talk after the Civil War? It could blow Fox's mind!
>>
>>1540042

What you did there. I saw it.

That's one use for an IOU that he could do for us. I would think it kinda petty, but it does remove Fox from the equation and we would get back at him for backstabbing us.

I'd rather he just be made to think everyday, for the rest of his life. That he needs to watch his back. Because we might someday get even with him, but in actuality we don't give enough of a fuck to spend more then enough money to ensure he is in a constant state of paranoia of someone performing a hit on him.
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>>1540056
So basically send him and members of his family suspicious gifts that may or may not be harmful, or ticking clocks?

Maybe Foss could help us set up one of those lovely high interest growing black market bounties on Fox, later? Let HIM deal with that "THERE IS A HUGE BOUNTY ON THAT GUY!" shit we put up with?
>>
>>1540042
I was indeed. Maybe a mysterious lack of a head will happen to Fox.
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>>1540064
That'd work, sending him and his family clocks. Or just sending him a clock that is counting down with an anonymous message to spook him. "When the time runs out something bad will happen to you." But the only thing that happens is a tiny emp that disables all electronics except the timer that resets itself and recharges and the countdown is just counting down to the next discharge of the emp pulse.

An anonymous bounty on his head would also work.
>>
I vote we put Fox in the barrel of the Devourer's main gun and perform some weapon testing. No evidence!
>>
>>1540085
This sounds hilarious
BUT also really bad.
>>
>>1540146
If the political stars align we could challenge him to a duel, and if we think we can win there's no reason not to make it to the death with cruisers.
>>
The problem with getting rid of Fox is he's really gud@medium cruisers, and we can't afford to waste any talent at the moment.

>>1538640
That thing looks like something the special unit on Rioja might want to get 1 or 2 of.
>>
>>1538839
>Based on the other posters I'm going to assume the direction of the running is away.
Does Sonia have her emergency stasis unit on her person? It could be useful to have one on the site of the attack in case somebody important got injured.
>>
>>1540195
Fox isn't worthy of being killed in combat. Falling down stairs, maybe.
>>
Fox is a major dickhole yes. Revenge is a dish that is best served cold however. Now it seems everyone here is forgetting we are a high level noble with access to our own spy network. I say we simply set a certain enthusiastic spy on digging up dirt on Fox to be used AFTER the civil war to either stop or bring him down from his high status that he has worked hard for. We ruin his ambition then we ruin the man itself in a way that does not backfire, hopefully.
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>>1540516
iirc, Fox was supposedly a clean guy. Which makes sense, since he was working for someone else that likely provided/arranged for the actual dirty stuff to happen and then the recording saying he wouldn't have us assassinated.
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>>1540516
We should find out who he was working for, the voice on the other end of that phonecall.
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>>1541432
Probably one of the guys that Archibald slaughtered when they thought he would back their coup.
>>
Update: My nephew has insisted on playing world of warships. Just a little while longer.
>>
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>>1541531
TSTG, no! He's just a child, have mercy!
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>>1541531
>not using his young mind as a fertile ground for harvesting pure and innocent ideas to apply in H&D
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>>1541628
He insisted on playing PVP and predictably we were the first ones on our team killed.

>>1541640
Yeah I tried that. If it's not train or 18 wheeler related he's normally not interested.
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>>1541711
Armored trains. Take his ideas for those and concert them to spaceships
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>>1541711
>He insisted on playing PVP and predictably we were the first ones on our team killed.
Just put him in a Colorado, nobody will notice the difference.
>>
>>1541730
I got more useful stuff by looking at his father's Transformers train set.
>>
You're not sure if the alarms started going off before or after the gunship started shooting. It's difficult to be certain thanks to the sound of weapons fire.

Plasma pistol out, you open fire on one of the gunships engines. The first few shots fail to fully penetrate it's tough armor. Enough gets through that by the time you've exhausted the first fuel cell the engine cuts out to avoid an explosion.

The ship's tail swings to the side, throwing the spinal mount guns off target. Masonry explodes as pulse laser fire peppers the area you were just standing in as you run for better cover.

Switching out fuel cells you notice that your pistol has begun to heat up. The temperature quickly climbs past what you'd be able to withstand if you were using your real hand. It's not enough to put the weapon out of commission, but it will soon burn off the artificial skin on your cybernetics if you don't put it away.

It's at this time you actually notice what the intercom is blaring.

"Non Ber'helum personnel; do not draw weapons. Fall back to designated shelter zones."

Your bodyguards are already on their way to your position and will arrive in less than a minute.

[ ] Retreat to a shelter
[ ] Get to an armory
[ ] Find a good place to shoot at that gunship again
>>
>>1541838
>[x] Retreat to a shelter

But not one of the 'designated shelter zones' because those are likely to become targets
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>>1541838
[x] Power Armor

Suit up. Camo up. Prep for combat
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>>1541838
Retreat to our armory and get into power armor. The gunship could be a distraction while Nirium, yes Nirium ground teams infiltrate
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>>1541838
We don't have the element of surprise if we engage that gunship again and Sonia is very squishy without armor.

Can well call our Gunship in?
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>>1541867
Exactly my thoughts as well.
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>>1541838
While we run can we direct burst it with our armory sensor, might fuck something up
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>>1541877
Arm sensor.
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>>1541868
>Can well call our Gunship in?
It's in orbit and will need to wait for clearance or risk becoming a target of Ber'helum's PDF.

>>1541877
Not unless you stay closer to the outside of the building. At that point you run as much risk of of disrupting Ber'helum sensors and communications.
It occurs to you that use of your arm sensor in jamming mode might actually be helping the attackers.
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>>1541897
>It occurs to you that use of your arm sensor in jamming mode might actually be helping the attackers.
Thank god we're not doing that.
>>
You'll head for the armory and grab some power armor.

Select one of the following:

"Recon" Light Power Armor
"Matryoshka" Reynard Custom, Medium Power Armor
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>>1541945
>[x] "Recon" Light Power Armor
>>
>>1541945
>"Recon" Light Power Armor
Ber'helum's going to end up shooting at us, aren't they?
>>
>>1541945
>"Matryoshka" Reynard Custom, Medium Power Armor

They are going to be looking for dickheads in recon suits. Let's focus on not getting dead and try to stay out of the way of whoever is targeting whoever else.
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>>1541945
Recon
If it is Nirium cleaning up a Nasidum leadership targeted attack, being able to disappear is better then an assault suit. Berhelum has dedicated troops in heavier gear afterall
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>>1541945
"Recon" Light Power Armor


Lock down or otherwise disable the Matryoshka? Remove the fuel cells?
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>>1541945
>"Matryoshka" Reynard Custom, Medium Power Armor
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>>1541956
And grab as many stasis systems as we can? Even if it means packmuling Sonia or one of the bodyguards.
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>>1541945
"Recon" Light Power Armor
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>>1541945
>>1541955
Actually the Matryoshka is an add on the to the recon suit isn't I?

Just wear both and jetison the Matryoshka when things get bad.
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>>1541972
>Actually the Matryoshka is an add on the to the recon suit isn't I?
You can wear it over light power armor (what Sonia usually does) or with a dedicated flight suit. There are advantages to either. Wearing a suit of light armor underneath increases overall mass but improves protection. The added reactor output of your recon suit nearly makes up for the increase in mass.

In this rare instance you have to choose one or the other, not both.
>>
Holstering your pistol as you head for the armory you notice that it quickly begins to cool off. Must be some sort of smart security system. Though it must be only set to recognise Ber'helum personnel as exempt.
Good for limiting the effectiveness of enemy peronnel in the building but not terribly useful against space capable vehicles able to shrug off heat.

Your bodyguards catch up with you half way there, being escorted by a pair of Ber'helum guards.

Reaching the armory where your recon suit is being held you note that several other nobles have had the same idea. It doesn't take you long to suit up, grabbing a laser rifle, plenty of grenades and a few extra medical stasis systems. The security system that had previously heated up your pistol doesn't seem to be present in here.

Additional Ber'helum guards arrive blocking the doors before anyone can attempt to move out.

"Attention Dominon Nobles. We can't allow anyone using Holographic camouflage lose in the capital building. There is a high probability of enemy infiltration. Scanning crews are being deployed at this moment to conduct sweeps."

"We're not staying trapped in here while the building is under attack!" Protests an older Baron.
Several others agree.

While you might almost be inclined to remove your holographic emitter as a compromise the one on your suit is directly integrated.

"You could fit our suits with trackers hooked up to security." suggests Baron Thu'el. "You'd know generally where we are and can operate in mixed house teams."

>What say?
>>
>>1542138

"And so would the enemy if they manage to hack into the security systems."

Getting our power armor on is a good means to help protect ourselves in case the ground teams find us. Now that we have ours on, we will be able to better survive those hits. Why not ask the guards to have nobles work with the B'H guards. Or at least work with the palace guard to secure other locations and temporarily disable the holographic emitters?
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>>1542138
"The last time I stood around in a room being told not to use weapons and armor was the Lat'tham ball!"

"Let's go kill these bastards!"
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>>1542138
Simply don't use the camo unless you want to get shot at by friendly troops?
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>>1542207
We're not being told to not use our weapons. We're being told that if we have active camo we cannot leave this room.

I agree staying here is a bad idea, but moving around with no plan of action is a worse idea. If they want to ensure the nobles remain calm and not freak out like they are now. Then they need to make the nobles feel like they are helping to contribute in some way. As things are happening and everyone is panicking and wants to do something. So getting orders on how to help repulse aggressors would help alleviate the stress of being 'helpless' and also help the B'H guard keep an eye on everyone.
>>
The others are right, you can't just sit here.

"We have more than a dozen nobles plus their bodyguards. At least let us work with the Palace guards."

The lead officers agrees that they could use the extra help, but they're determined to prevent any of you from sneaking off and potentially assassinating rivals or worse.
"Either disable your camouflage or wear a tracker. Those willing to use a tracker go with Baron Thu'el. I'll contact security and have them monitor each group."

[ ] Camo off
[ ] Get a Tracker
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>>1542290
[x] Get a tracker

"So how many points are hostile recon armor kills worth today?"
>>
>>1542290

[ ] Camo off

We have our body guards and we're going to be working with B'H guards. If there is an actual army on planet there are things that will melt us beyond what our armor can protect anyway.
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>>1542290
[ ] Camo Off
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>>1542290
>[x] Get a Tracker

Is this going to be the first time we're ever going to get to use the Cloak Scanner/Convertor?
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>>1542290
>[ ] Camo off
Can we put on the Matryoshka armor then?
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>>1542290
[ ] Get a Tracker
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>>1542405
>>1542366
>>1542304

If we get a tracker what will we do if the enemy is already in the B'H system and hoping for such an eventuality? Better to have no tracker and have our camo disabled. Not having people knowing where we are can be a form of camo all its own.

A lack of info or in this case tracking works just as well as camo does. And since people are running around responding to things, we have plenty of coverage of battle coms being a mess.
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>>1542425
We 'accidentally' have the tracker damaged/destroyed.
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>>1542391
You'd have to work with a different group since jump jets are the antithesis of silent movement systems.

>>1542366
>"potentially even light created by holographics"
While it can work against holographics the arm sensor array would work slightly better against holo-camo systems. So using both together might work better.
>Is this going to be the first time we're ever going to get to use the Cloak Scanner/Convertor?
Seems that way if you choose to take it.

Tie vote. No surprise there. Anyone want to change theirs?
>>
>>1542446
And have B'H guards breathing down our necks or assuming we're one of the enemy and shooting us on sight. Or that we're going rouge and register as a possible hostile and place us under arrest/ investigation after this mess.
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>>1542468
If we have evidence that the enemy is using the trackers, we take action like a reasonable soldier.

If not, the tracker isn't a problem for us.
>>
>>1542466
>While it can work against holographics the arm sensor array would work slightly better against holo-camo systems. So using both together might work better.
Wouldn't the arm sensor give our position away though? I thought it was pretty high-powered, that's why I suggested the Convertor, since it might have trouble showing up on Factions sensors.
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>>1542537
>Wouldn't the arm sensor give our position away though?
Yes, good point.
>>
>>1542545
Camo off was the first to 3 votes so going with that barring objections.

Do you want to stay with a Recon group, or head for another armory and get your jump jet armor?
>>
>>1542630
That's fine by me.

And unless we're going tank hunting, recon armor works.
>>
>>1541945
>>1542630
Voting for "Matryoshka" Reynard Custom, Medium Power Armor


Sadly back to Decommissioning servers, don't get us killed lads!
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>>1542630
Recon armor's probably good enough.

Actually, how good are pulse cannons at hitting human sized targets?
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>>1542731
>Actually, how good are pulse cannons at hitting human sized targets?
What you just asked:
>How good is a multi-megaton range nuclear weapon at hitting human sized targets?

Staying with the recon group.

Security is getting inconsistent reports from the lower levels. There are also confirmed reports of fighting near the upper-mid landing bays.

The gunship you were shooting at has been destroyed by fighters but the airspace is not yet confirmed as secure. There may be other groups attempting to infiltrate the building.

Where are taking your group?
[ ] Landing bays
[ ] Lower levels
>>
>>1542791
>[x] Lower levels

Confirmed reports are boring
>>
>>1542791
[x] Landing bays

Engage confirmed enemies, apply force and secure possible points of reinforcement.
>>
>>1542791
>[ ] Lower levels

We're in recon armor time to do some recon.
>>
>>1542791
>[ ] Lower levels
Stupid gunship getting destroyed before I can take my shitty joke farther.
>>
>>1542791
>[ ] Lower Levels
[spoiler>How good is a multi-megaton range nuclear weapon at hitting human sized targets?][/spoiler]

I always wondered if somebody managed to make a bomb from a pulse cannon. Man the size of that thing would be huge.
>>
Your group heads for the lower levels where sensor reports are becoming more inconsistent. By the time you arrive it has become clear that someone is systematically disabling parts of the security sensors.

Six battalions are normally stationed in these levels but two have been pulled back to protect the main connection points to the core and upper areas.

"Are they trying to shut down the security systems to clear a path for more troops to enter? Or are they hoping to reach the power systems?" wonders one of the Barons.

There are only a few locations where an enemy could bring in serious numbers of reinforcements. Investigating those areas would be one way of figuring out their intentions. Or you could focus on protecting the remaining security systems long enough for scanning crews to get good readings.

>Your orders?

Falling asleep here. See you in the morning!
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>>1543066

Let's secure the power systems. There might be an invasion fleet waiting for the signal to jump in and we'll need those planetary defenses.
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>>1543066

Protect the remaining security systems.

We'll potentially be sitting ducks if they have well equipped recon armor people, but we've got a few tricks.
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>>1543066
Is there any pattern to the disabling of the security systems?

I'm inclined to defend the remaining ones but that could lead to us getting sieged.
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>>1543066
Well, on the one hand if they've infiltrated the security systems it's a good thing we aren't wearing a tracker.

How sneaky are we without it, anyways? I say we get the majority of the people to go protect the remaining security systems while we go sneaky snake without camo to investigate possible reinforcements.
>>
>>1543066
Actually what's our gear looking like?
I know we have:
Plasma pistol
Recon -cloak
Did the armory have anything silenced or with a stun setting?
>>
>>1543066
>>Your orders?
What troops do we have available and what does the area look like? What's Sonia's loadout?
>>
>>1543854
Light Recon armor

Plasma pistol (Mk7 ?) + 7 extra fuel cells
X-ray laser + guided micro RPG launcher
Pulse pistol

3x Stun pulse grenades (reusable)
4x Half moon breaching charge
6x High yield Plastic explosives

Converter (Requires left hand. Penalty to use of rifle class weapons when active)
Smart grapple


>Did the armory have anything silenced or with a stun setting?
The X-ray laser is fairly quiet at lower power settings and the beam can't be seen except for where it hits. Higher power settings required to damage power armor.
Available silenced ballistic weapons are inadequate against power armor. I suppose your suit systems would make the RPG launcher very quiet.
>>
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>>1544618
>What troops do we have available and what does the area look like?
9 people in recon armor +1 in heavily upgraded commando power cell armor.

The center of the lower levels are filled with reactors and power systems as well as a geothermal sink. Surrounding it are industrial areas responsible for recycling and pumping some of the water from the falls.

The remaining battalions are stationed closer to the core.
>>
>>1544730
What is actually powering this place? With fusion we won't really need to worry about anything but someone setting off a nuke near the He3 storage and I expect there are secondary and tertiary power sources for shields and orbital weaponry so our main goal should be to re-establish surveillance and communications.
>>
>>1544751
>What is actually powering this place?
Geothermal and 4 fusion power plants.
>>
>>1544730
>9 people in recon armor +1 in heavily upgraded commando power cell armor.
Okay, how about this: We form three teams. Two with 3 people and one with 4. The larger team prepares a defense of the power source while the two smaller team investigate the areas that could be used to infiltrate the building.
>>
I can't seem to wake up.

It looks like slightly more people want to protect the security systems or focus on restoring the damaged ones.

>>1543297
>Is there any pattern to the disabling of the security systems?
It's difficult to find one, though they are starting to hit ones closer to the power systems. There are a few system hubs that they'll need to target in order to cause more damage to security closer to the power systems.

Did you want to focus your efforts there?

>We form three teams. Two with 3 people and one with 4
And would this team setup be ok?
>>
>>1545008
Did you want to focus your efforts there?
Yes, lets make sure they can't destabilize the power grid or force the generators to shut down because of safety measures.

And would this team setup be ok?
I'm okay with it.
>>
>>1545008
>Did you want to focus your efforts there?
Yea, seems like a good place to start.

>And would this team setup be ok?
Sure, let's get things going.

Since stasis projectors are now a thing, how long until we can have people-capturing stasis rifles?
>>
>>1545047
>people-capturing stasis rifles?
A stasis net launcher might be possible eventually. Not for awhile though.

You let the garrison forces know you'll be splitting up to defend the security hubs. They'll set up mines to help protect the others. Hopefully that will force them to attack the ones your teams will be defending.

The one your team is set to protect has a few obvious approaches along with with a maintenance crawl space. Did you want to set explosives your people can trigger, establish overlapping fire lanes, or position yourself to catch and engage them in close quarters?

[ ] Explosives
[ ] Fire lanes
[ ] Close quarters
[ ] Other
>>
>>1545075
>[x] Fire lanes
This will allow us to withdraw and link up with the other groups more easily without causing excessive damage to the building.
>>
>>1545075
>[x] Explosives
>[x] Fire lanes

We can trigger the explosives when we detect the cloaks with the Convertor, then unload in the general area with the Pistol.
A shame we don't have a Shallan fusion gun to just set everything on fire in a general cone.
>>
>>1545047
why use them to capture when you can exploit their destructive properties?
>>
>>1545075
[ ] Explosives
[ ] Fire lanes

These will do to keep them at a distance. We will of course switch to CQC if they manage to some how get in close.
>>
>>1545089
Please explain in further detail for.
>>
Did you want to stick to only using the converter to scan for enemies, or use the arm sensor as well, which is more likely to give away your position?
>>
>>1545118
Let's not give away our position.
>>
>>1545106
I've been afraid to bring this up, actually. But since someone put forward that head-stasis thing.
Stasis systems literally cleave anything caught partially in and out of the field, as shown by the Rovinar drone and mentioned with a surrendering neeran.

Stasis grenade/mine/corridor defense that projects a knee-high field for a few seconds? Remove the legs of hostiles from the knee down.

Recon Armor with a modified field like Vanderwal's armor had (when we knifed him)? Potentially a silent decapitation device for 1, or if you made the field right, wipe out a small cluster of enemies.

Hostile Royal Guard chasing you in corridors? Have a bodyguard set up a stasis unit at a junction, set to only freeze the lower half of the corridor. Cut the enemy down to size when he chases you.

Potentially a dynamic entry system, if you can get the field to project thru the barrier/wall. (bars/grates should be easy, not sure about more solid things)

Stasis systems may be wasted as medical items.


>>1545118
Converter, using arm sensor when we think we've got a hit.
>>
>>1545136
>>1545144
Roll 1d100
>>
Rolled 44 (1d100)

>>1545163

Converter -verter, what's your function?
>>
Rolled 39 (1d100)

>>1545163

rolling
>>
Rolled 55 (1d100)

>>1545163
>Roll 1d100
Dice!
>>
Rolled 85 (1d100)

>>1545163
SVIDUR ARTIFACT GO
>>
>>1545166
>>1545173
>>1545174
Rest in pepperoni Sonia's brain.
>>
>>1545180
The converter clearly converts good rolls into doubles.
>>
>>1545175
You were the chosen one! Why didn't you roll sooner? Well I'm not rolling for the rest of this thread for today. To much bad luck on my part.
>>
Your teams sets up to watch the approaches, keeping an eye out for any signs of movement. There are reports of mines being set off from the garrison troops but they haven't seen a serious attack yet.

Sweeping the approaches with the converter you try to pay attention for anything out of the ordinary. You remind yourself that this thing is better suited to countering Neeran invisibility.

What was that? You thought you saw something.

[ ] Open fire! (Plasma, keep using converter)
[ ] Open fire! (Lasers, blind fire without scanner to remain concealed)
[ ] Use arm sensor for confirmation (Specify weapon)
>>
>>1545211
>[ ] Use arm sensor for confirmation (Specify weapon)

Blow out their camo since we can't use ours and slap them with plasma pistol if hostile.
>>
>>1545211
>[ ] Open fire! (Plasma, keep using converter)
>>
>>1545211
[ ] Use arm sensor for confirmation (Specify weapon)

why the hell not as for weapon, X-ray laser + guided micro RPG launcher
>>
Three votes, all completely different!
This is why we can't have nice things!

I'll swap my vote >>1545223

to back >>1545235

if tie continues.
>>
>>1545211
[X] Use arm sensor for confirmation (Specify weapon)
Make sure our allies are ready before we use the sensor. If nothing is detected we should probably relocate. Let's give the laser a try, I think Sonia's never used it.
>>
>>1545284
>I think Sonia's never used it

We've used it at least the one time we fought the Neeran Commando that stole Svidur's staff. I think several other times as well.
>>
"I'm hitting my arm sensor, get ready." you warn the others.

Pulsing the sensor causes three contacts to appear, their disrupted holographics emitting static.

Roll 2d20
>>
Rolled 20, 12 = 32 (2d20)

>>1545322
Plasmer Piztol
>>
Rolled 15, 11 = 26 (2d20)

>>1545322
>Roll 2d20
Where's dem cloaked Dro'all at?
>>
We still need a third roll.
>>
Rolled 7, 4 = 11 (2d20)

>>1545322

third roll for shits and giggles...
>>
Switching your rifle to a higher power setting you fire away at one of the distortions. Three quick shots look like they all hit the target, dropping it to the deck.

Rufaro downs a second one while Valeri opens fire with RPG's due to lack of a clear shot. Small explosions tear through pieces of cover along the approach.

You send out another sensor burst while relocating, stumbling slightly from a graze while getting to another piece of cover. Suit systems light up showing where part of your back panel was struck, now glowing from excess heat the armor is trying to bleed off. You should be fine both another hit to the same spot would be bad.

Firing the grenade launcher from cover you use the guided weapons to discourage anyone from trying to close with you.

"The remaining one is retreating sir. I think they're injured." reports Valeri.

Do you want to pursue or check the bodies of the two you've downed first?
>>
>>1545480
>Do you want to pursue or check the bodies of the two you've downed first?
Check the bodies first, perhaps we can salvage something by putting them in stasis.
>>
>>1545480
check the two down.
>>
>>1545480
Ensure the two downed ones are dead, police their weapons and camo systems, stasis one and have one of our bodyguards attempt to hack into their suit communications/IFF systems.

And call in that we've detected a team of 3, with 1 retreating, possibly wounded.
>>
>>1545480

Check the bodies and double tap to the head for good measure. No need for zombies.

Also what >>1545502 suggested, report in on contacts.
>>
>>1545513
>double tap

A knife to the brain via the neck joint should be fine, and leaves the suit more intact to recover/hack into.
>>
>>1545524
Fair enough.
>>
"Check the two we've downed to see if we can recover intel. Stasis one if it looks like they'll live."

The three of you advance, occasionally firing off shots at the fleeing contact. It looks like both of the downed hostiles are dead or close enough to it that you can't tell the difference. Rufaro links into the helmet of the worst looking one while the other is thrown into stasis.

She has difficulty getting through the suit's security but does manage to get their IFF data.

"It doesn't say for sure what House their operations team is from but the decrypt is similar to Xygen. I also found that they've flagged House House Arel'sen personnel as friendly."

They're on the list of allied Houses that have been forced to go government in exile after the fall of their home territories.

You call in that you've detected an enemy team and that one survivor is retreating. The other teams report success along with injuries. One of the garrison forces have been attacked before they could complete laying mines. They took losses but were able to force them back with superior numbers.

Fighting up in the landing bays has been heavy, with an enemy Gunship having deployed a pair of walkers to support them. It looks like they were left over prototypes of a model Baron Dante had once tried to market to the Alliance. A smaller walker intended for use aboard Neeran ships.

A captured heavy tank one of the nobles had given as a gift to the Duke was used to help secure the bay. Its particle beams having enough punch to deal with the enemy craft.

Reinforcements should reach the lower levels in 30 minutes.
Did you want to attempt pursuit of the retreating forces or hold your position until relieved?

>Your orders?
>>
>>1545778
>>Your orders?
Relocate to a different position if possible. Have our casualties evacuated.
>>
>>1545778

Have one of our guards hold this spot while we go with the other to capture the escaping hostile for interigation
>>
>>1545778
Begin pursuit.

Need to box them all into the bay then drop a ton of explosives in.
>>
>>1545778
Report Arel'sen as potential hostiles.

Rufario holds the fort, sets up stasis fields across hallways to prevent/detect enemy movement.

Sonia and Valeri hunt down the wounded one.
>>
Roll 2d100 for pursuit.
>>
Rolled 28, 98 = 126 (2d100)

>>1545843

A hunting we will go...
>>
Rolled 16, 44 = 60 (2d100)

>>1545843
Is it considered weird to have a high-powered scanner embedded in your cyborg arm or is that quite a normal thing for Dominion nobles?
>>
Rolled 40, 10 = 50 (2d100)

>>1545843

Lets see how my luck is on mobile.
>>
File: 1297787256230.png (61 KB, 249x252)
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61 KB PNG
Rolled 26, 82 = 108 (2d100)

>>1545843
>Roll 2d100 for pursuit.
Rolling for sharktastic pursuit.
>>
File: space-sharks.jpg (124 KB, 1000x603)
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>>1545866
>Rolling for sharktastic pursuit.
>>
>>1545880
>Rolled 98
One is the silent predator of the deep...

>Rolled 16
The other forgot she doesn't need to be submerged in water to breath.
>>
https://www.youtube.com/watch?v=O1KaXH5LoLo Train Fight

"Rufaro stay here, Valari with me."

The two of you sprint in the direction you last saw the fleeing enemy operative headed in. Several times you're forced to backtrack as a result of dead ends or areas that have been damaged by explosives.

Just when you think you've lost them you start to pick up a faint blood trail. It leads towards the outer areas and what may be a connection to tunnels beneath the waterfalls.

"Any maps we can access on the tunnel system?" you wonder.

"I'm only barely getting adequate maps for the lower levels. Anything beyond must be classified."

That means the attackers must have help from someone inside House Ber'helum. Especially if they found tunnels that let that gunship you saw fly through the falls.

At last you catch sight of a distortion caused by your sensor. They're running along a wide flat tunnel towards group of vehicles. It looks like a few others are in the process of loading up to depart.

Moving into a better position to take a shot at them, red and yellow warning lights on the walls activate. An automated voice begins to blare out.
"Emergency spillway activation. Evacuate to higher ground."

The waterfalls above suddenly sound much closer.

[ ] Parting shots
[ ] Try to get close enough to grapple a vehicle
[ ] Other
>>
>>1546079
>>>1546079
>>[ ] Other
>Do we have a transmitter or beacon we can try to attach to their escape vehicles?
>>
>>1546089
Yes. What you lack is a means of getting it there. You could probably use your smart grapple, though you'll need to get closer.
Down into the spillway closer.
>>
>>1546079
How far is the exit of the tunnel?

And what kind of vehicles are we looking at? Shuttles? Armored transports? Jeeps?
>>
>>1546079
[ ]other

What do you know? That tracking device is going to come in handy after all! Launch it at the enemy transports and gtfo before were washed out. That is unless we have other forms of tracking devices.

Also, alert command that we attached our tracker to the enemies vehicles once we deploy it.
>>
>>1546079
>>1546102

Oh well that sucks, nevermind keep the tracker on us and get in there quick.

[ ] Try to get close enough to grapple a vehicle
>>
>>1546102
>Down into the spillway closer.
Can our armor stand the water pressure if we have to walk to the shore on the bottom of that canal?

>What you lack is a means of getting it there.
We should develop a transmitter bullet for Sonia's 20mm rifle.
>>
>>1546079
>[x] Try to get close enough to grapple a vehicle
>>
>>1546107
>How far is the exit of the tunnel?
>"I'm only barely getting adequate maps for the lower levels. Anything beyond must be classified."
Unknown to you. It looks like water from the spillway can be directed away from the lower levels or towards them. At the moment heavy blast doors block the spillway leading to the industrial areas.

>what kind of vehicles are we looking at?
Civilian ground vehicles. A few looked to be repulsor equipped lightly armored personnel carriers, others are wheeled trucks. They don't appear to have any serious firepower.

>>1546125
>Can our armor stand the water pressure if we have to walk to the shore on the bottom of that canal?
Yes. Avoiding being swept away might be more difficult.
>>
>>1546141
I just realized that even if we manage to grapple a vehicle, we'll have grappled a vehicle filled with commandos... I don't think that's a great idea.
>[ ] Parting shots

>Yes. Avoiding being swept away might be more difficult.
The grapple might help.
>>
>>1546079
>>1546141

[x] Parting Shots
Crank X-ray laser up to overload, target vehicles with it and micro missiles.
>>
>>1546141
>>1546164
A good point to think about there. I'd like to change my vote to this. Pot Shots and use grapple to keep from being washed away. Our body guard will thank us for not chasing them.
>>
>>1546079
>Only Sonia's loadout has been posted
Does Valeri have anything that could be used to attach a beacon to one of these vehicles without jumping after them?
>>
>>1546176
>Crank X-ray laser up to overload
Why not just blast at them with the Plasma Pistol?

They're lightly armored vehicles and we have a handheld Anti-Tank gun.
>>
>>1546265
Because the X-ray laser should have longer range, also fires micro guided RPGs, and against civilian vehicles we should be able to 'sweep' it across a few, even if it burns out the rifle.
>>
>>1546245
No. I did consider it.
You could get him and Rufaro repulsor pistols with specialty ammo like a Lawgiver maybe.

Roll 2d20 for parting shots
>>
Rolled 1, 3 = 4 (2d20)

>>1546283
And they raaaan, they ran so far away...

but can they get away?
>>
Rolled 9, 13 = 22 (2d20)

>>1546283

There they are, blast them! -nameless Stormtrooper
>>
File: Spoiler Image (27 KB, 400x400)
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Rolled 10, 18 = 28 (2d20)

>>1546283
>repulsor pistols with specialty ammo like a Lawgiver
>>
>>1546292
Dice gods favor the sharks
>>
>>1546283
Honestly don't know why we haven't custom equipped them yet.
If we ever got another Plasma Pistol I'd be inclined to give both of them one.

>Lawgiver
Reynard Brand Multitool
>>
>>1546317
>If we ever got another Plasma Pistol I'd be inclined to give both of them one.
I think we do have 3 of them at this point. One of the initial Republic prototypes, a Mk II and a Mk VII.
>>
>>1546331
Pretty sure we have just the Mk1 and Mk7b
>>
>>1546337
RIght, the wiki page says we gave one away.
>>
You raise your rifle and open fire, Valeri doing the same. You alternate between shots of the lasers and the RPG launcher. The laser lights up glowing patches on the vehicles and their minimal armor, while the RPG's tend to blast holes. Apparently the engines are better protected because only three of the vehicles are knocked out.

One truck rolls after losing its wheels forcing out its occupants. Those who bail out spray return fire in your direction, long enough to right their truck. Survivors pile into the back as it pulls away, sparks flying from exposed wheel rims.

Shortly after water rushes down from above, filling the spillway with a torrent. You and Valeri back away to be sure your won't be swept away with it. The spark spraying truck soon disappears under the waves, though it looks like the others are moving fast enough to stay ahead of it.

You report in and are informed that Ber'helum troops will move to intercept them at the various outlets. It seems the infiltrators activated the spillways to better cover their escape so that might be more difficult. This wasn't the only such group leaving the capital.

Over the next two hours engineering teams are brought in to establish new security and monitoring systems covering the lower levels. By the time you return to your quarters the alert level in the capital has been lowered slightly. Orbital defenses remain on full alert and traffic to and from the surface is now heavily restricted. You suspect it can't stay that way for long before it begins to impact logistics and manufacturing in the area.

The House Arel'sen delegation are under lock down and any of their ships currently docked in friendly space are being asked to stay in port until an investigation is completed. There may be some in J-D space right now.

[ ] Suggest Count Jerik impound the ships
[ ] Wait until the investigation is completed
>>
>>1546583
>[x] Suggest Count Jerik impound the ships
>>
>>1546583
[X] Wait until the investigation is completed
>>
>>1546583
Wait for the investigation.
>>
>>1546583
Inform the Count of what's happened and have house intel keep their ships and people under surveillance. If they do anything sneaky blast them. Likewise, make sure the other Houses in Exile are also given more coverage.
>>
>>1546583
> Suggest Count Jerik outnumber the ships with friendly Force and prepare to impound them.
>>
>>1546583
>The spark spraying truck soon disappears under the waves, though it looks like the others are moving fast enough to stay ahead of it.
Was Ber'helum able to recover the truck and the passengers? If they were wearing armor, they might have survived.
>>
They won't be impounded at this time, but troops will be kept on standby to quickly seize them if necessary.

Two bodies belonging to enemy infiltrators are recovered from waterways later in the day. Their suits or at least their helmets had been damaged causing them to drown. Bodies of numerous Ber'helum personnel are also recovered, though it isn't publicized how many.

The Duke, though wounded, has survived the attack. Several in House Ber'helum's order of succession were targeted in other incidents at the same time. While still clear on paper the attacks have left it questionable as to just who would be the ideal candidate to lead the House if the Duke were to be killed.

Within a few days the capital should be more secure than it has ever been. Some key personnel from different Houses have transferred to the main station in orbit.

By the next morning it is confirmed that many high ranking members of House Arel'sen have switched sides. Many are arrested and ships are impounded where possible. Your own House quickly storms the vessels in dock once they get word.

There are still personnel loyal to your side with which to reform their government, though whether they should retain their fleet is another story.

[ ] Keep the ships for your own House (+1 Medium Cruiser)
[ ] Give them back
[ ] Use their crews, keep friendly Marines aboard
[ ] Other
>>
>>1546874
>[x] Use their crews, keep friendly Marines aboard
>>
>>1546874
[x] Other

Temporarily integrate their militay into JD's own.

When their House is liberated, we'll return it all.?
>>
>>1546874
>Bodies of numerous Ber'helum personnel are also recovered, though it isn't publicized how many.
Can we recommend that they should redesign the shelters available in the areas affected?

>>1546874
>[x] Give them back
I think it will be good for the morale of the remaining loyalists.

>Their suits or at least their helmets had been damaged causing them to drown
Could we get a set of emergency gills added?
>>
>>1546874

Why should we trust them? They need to give us a good reason why we should trust them after their other leaders turned traitors.

So keep marines stationed near them ready to get rid of them should they try shit. That's the nice option for those who say they're still loyal. For the others, executions around. Shoot the traitor before you shoot your enemy.
>>
Use their ships and potentially their crews once they've been vetted for the time being. Possibly distribute crews to other J-D ships if they check out. Once their House is liberated their ships will be returned to them.
That's the suggestion you're making to the Count at any rate.

A few Houses allow Arel'sen ships to continue under their previous crews flying other IFF's. Many of the other Houses impound them and send the crews off to be evaluated by Houses willing to take the time with them.

Fighting in Bonrah space is increasingly beginning to seesaw back and forth between favouring your side or theirs. House forces are increasingly having to call in reserves to prop things up.
Forbearance has finally started to take real damaged and has to be pulled from the fighting for more than a week to conduct field repairs. Fortunately most of the damage is repaired and soon it's back into the fight.

Fighting around the dwarf galaxies stalls for several weeks but is eventually able to pick up speed again. At least one sufficiently forward position is available to launch an assault on House Nasidum space. How secure it remains is another story.

Operation Bulwark forces have scored a victory over Nasidum. The Ruling House mobile asteroid fortress in theatre has driven off the Nasidum Mobile Fort, causing the enemy to fall back to conduct repairs.

The heavier armor of the asteroid allowed the RH craft to weather more hits after losing shields. Main weapons in the form of docked Helios mediums were also able to detach to avoid destruction.
It couldn't have come at a better time as most of that front is not looking so good. Feints at fleet movements to go after the retreating enemy fort has bought time for allied units to rest and repair.

Unfortunately both forts will be out of action around the same length of time.
>>
>>1547226
I feel like we're missing out on the prime-time action with all these massive fleets smashing together.
>>
Can our House afford to deploy a relief fleet from the forces in the run to one of the combat zones? We still have a lot of forces securing that area that might be more useful elsewhere.
>>
>>1547251
We are, but thus is the curse of being in a political position rather then in a command position. You miss out on the exciting stuff.

Also in the political position time can move faster without having to delay or prolong the story longer then it needs to be than it has already. We're almost if we are not already, in the final stretches of the Civil War part of the game.
>>
>>1547283
Yes. Though it will deplete forces being held in reserve intended for use against House Nasidum.

>>1547251
Which brings us to our next item.

Did you want to conduct a front line inspection of the action?
>>
>>1547303
Okay, I guess in that case it's best to hold them back unless things go really poorly.

>inspection
How long does it take to reach the frontlines from Ber'helum space?
>>
>>1547226
>>1547303

So what ever happened with that SRL warlord that married into a Dominion House and brought along a bunch of Supers?


Sounds like we need more friends with SHCs in this civil war.

I'd be up for an inspection.
>>
>>1547303
If it won't trouble the fleet then sure.
>>
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>>1547316
>How long does it take to reach the frontlines from Ber'helum space?
3 days roughly. More like 2 with an Excalibur or LRBS II.

Decide what size and type of force you'll be taking with you. I need to be up early for work tomorrow so I'll be stopping here.
>>
>>1547303
>Did you want to conduct a front line inspection of the action?
I think that would be wise.
Perhaps we could even get a combat assessment of the Eclipse Mk2 if it's been fighting?
>>
>>1547415

If we have one of our cloaked ships with us. Lets take one of them to get out there and back quickly and quietly.
>>
>>1547415
>3 days roughly. More like 2 with an Excalibur or LRBS II.
I think we can afford to be away for a week or so. Would it be possible to visit Che'len on the way back? We've never really had anything to do with them and there could be business opportunities waiting for us there.

>Decide what size and type of force you'll be taking with you.
An LRBS II escorted by two Excaliburs? Would that be appropriate?
>>
Sorry I was unable to post yesterday.

>>1547464
I don't believe there was enough support for the cloaked ship.

>>1548287
I think you brought both Excalibur class ships with you for escort so yes you could take them and an LRBS II.

>Would that be appropriate?
If the idea is to get out there and back without drawing a lot of attention yes. Given your history most of your enemies would probably expect you to go with a few attack wings to turn an inspection into a full on attack.
>>
>>1551726
I mean... I would like to go out there and help support our fleets and fight. But we didnt bring a full fleet with us. So the two Excalibur ships and the LRBS II will be fine.

Also an added side thought, invite Duke Aros of B'H to come with us. Just to get him off planet and away from needing to manage a large house and deal with the greater Dominion. Be it as under an allias or what not. I know he would probably say no, but I think he probably needs as much of a break from politics as we do.
>>
>>1551773
>invite the duke

Oh god I needed that laugh this morning. Which advisor shouts "No!" First?
>>
>>1551847
>>1551773
I like the idea!
>>
>>1551847
>>1551847
Yeah, I wasnt being 100% serious when I typed that out. Since the guy is likely seriously busy with managing stuff. And it would be a political nightmare if he went with us and something happened to him.

As for the first person to shout no, I believe Fadila would be the first to do so. Followed by the count.
>>
"The Duke is still recovering from injuries from the attack." Fadila helpfully points out.
"There is also the issue of reorganising Ber'helum's order of succession which may take some time."

Oh well, they can't all be winning ideas.

With how things are going at present your subordinates should be able to look after things for a few days while you're gone.

A spare LRBS II is prepared for you in orbit as are your two escorts that accompanied you here. Your Dante gunship is moved over along a few spare LSTs and repair scarabs that you can leave with the J-D fleet when you depart. No point in wasting transport capacity.

1) Was there anything you guys wanted brought along as a gift/reinforcements for the J-D fleet? Anything the size of an LST/light attack ship/light transport can be carried by the LRBS II on its external hardpoints.

2) Do you want to get there in the shortest time possible or delay a few hours and go with a friendly fleet of faster ships heading the same direction?
>>
>>1551978

If the fleet can give us a short list of things for us to bring to them. Then that would be preferable, if not enough time then lets get a mix of LSTs, light attack ships and transports in equal numbers so to help out.

I think it would be wise to wait for a friendly fleet. Safety in numbers and all that, dont want to find ourselves being singled out mid jump between destinations by a superior force.
>>
>>1551978
>1) Was there anything you guys wanted brought along as a gift/reinforcements for the J-D fleet? Anything the size of an LST/light attack ship/light transport can be carried by the LRBS II on its external hardpoints.

I dont know what we could bring thst could help out our fleet, other then a fleet... Maybe some supplies their running short of? Medicine/Spare Parts/Sleep Headsets/Luxury Foods?

>2) Do you want to get there in the shortest time possible or delay a few hours and go with a friendly fleet of faster ships heading the same direction?

Delay a few hours and go with a friendly fleet. Paranoid about running into a wolf pack ambush with just 3 battleships without support.
>>
>>1551978
>Was there anything you guys wanted brought along as a gift/reinforcements for the J-D fleet?
Did we get any of that commando armour from the infiltrators as loot? Is there anything being sold on this world J-D has normally trouble buying?
>>
>>1551978
>Was there anything you guys wanted brought along as a gift/reinforcements for the J-D fleet?
Do we know anything about what Xisoth likes/collects?
>>
>>1551993
>Maybe some supplies their running short of? Medicine/Spare Parts/Sleep Headsets/Luxury Foods?
Sounds good.

>>1552002
>Did we get any of that commando armour from the infiltrators as loot?
https://www.youtube.com/watch?v=66cZudF8ggY

"My team killed or downed two enemy recon specialists and three vehicles. Surely we're entitled to a little salvage."

A Dro'all quartermaster by the name of Ber'del looks like they really don't want to be dealing with you right now and continues to type away at their datapad while responding.
"Your House will be provided with both suits in 5 days to 3 weeks time after our people have had a chance to copy all their data. Any bodies will remain under Ber'helum jurisdiction. Please keep in mind that these are evidence in an ongoing investigation."

"And their hacking modules." It must be good stuff to cut through Ber'helum security.

"The hacking modules are being investigated for malicious code that could hijack the systems of unauthorized users. Once they're confirmed as safe and their data copied you'll be allowed to take possession of them. Unfortunately we don't have a solid timetable so estimates are ranging around a month."

Long enough for Ber'helum to develop a countermeasure so ally and enemy alike cant use the systems against them so easily.

"We apologise if you do not find these answers satisfactory but our department is currently understaffed due to the recent attack. If you're unhappy with with our responses please consult our logistics complaints office."
The quartermaster flips over his name tag which now reads Ber'del: logistics complaints.

"Please be advised that due to a high number of complaints our office may not be able to get back to you until our staffing situation improves. This is expected to be in 3-5 business days."

So you're getting both suits soon enough for shipping out to the fleet. They should be a welcome addition to their special forces.

>Is there anything being sold on this world J-D has normally trouble buying?
The Ruling House has begun production of a new type of man portable anti-tank gun based off republic weapons. It is capable of firing shots of variable duration and intensity making it better for use against heavy infantry.
Variations are also being produced for use by heavy power armor.

New Drones with upgraded processors are now available in limited quantity.
>>
>>1552084
> you're unhappy with with our responses please consult our logistics complaints office."
The quartermaster flips over his name tag which now reads Ber'del: logistics complaints.

All my kek

>>1551978
1: Some more luxurious MRE's for the troops? I mean good food has to be a godsend for them on longer deployments no?

2. Delay and go with a fleet.
>>
>>1552084
>New drones to restock their carriers.
>Decoy SP Torps
>>
>>1552084

This was great, it may not have been much in the grand scheme of things, but that was funny.

Well so long as we get those suits to be taken out to the fleet for use by out special forces. Maybe get some of those heavy weapons for our troops and upgraded drone processors for the carriers as well.

And other then the already suggested extra supplies and parts. I can't think of anything unless the fleet sends us a shopping list of supplies needed.
>>
>>1552084

>2 recon armors + camo systems

We should buy out Rufario & Valeri and set these up as loaners? Expand our personal guard with them.
>>
>>1552151
>>1551978

Additional items for the fleet:

Medical Stasis Units/medical supplies
Extra anti-torpedo armor (I assume they're using field-production or salvaged bits due to constant fighting or only part of their replacement armor logistics being anti-torpedo? Worst case, trade goods)
Replacement PD guns?
If there is a backup on personal messages home for the troops due to the war, maybe some physical data cores that can be carried to less congested/jammed rear areas and sent?
extra Specialty ammo for marines?
>>
>>1552084
>The quartermaster flips over his name tag which now reads Ber'del: logistics complaints.
Awww, that's adorable. It's strange that Dro'all seem to be one of the more bellicose races considering how easygoing the ones we've met seem to be most of the time.
>>
>>1552151
Both of them do have the cash to buy their suits off you.

LST's, some loaded down with additional supplies, are added before departure. Small arms like new plasma weapons as well as torpedo decoys for the fleet. Specialist 20mm ammo for your rifles. Medical stasis systems. Even better quality food supplies are brought along.

Drones and processors are split between all three ships. Heavy Drones need to be partially disassembled as, while the Excalibur class ships can carry extra fighters in their bays, they were intended for much smaller ones.

The trio of ships link up with a Kharbos force headed for the fighting around Bonrah space. The ships have been sold to Houses needing faster vessels on the front. On the way you notice a squadron of Kharbos assault corvettes modified with additional gear. It seems they're testing another aft module section, this one with more drives plates.

"How does Kharbos afford all of the R&D they've been putting into different programs since the war started?" you wonder.

"How do we?" Rufaro replies.

"Good point."

A few times on the way in it looks like enemy units are going to attempt an intercept on the fleet but then thinks better of it. You've just moving too fast for them.

Inside the galaxy things become more complicated and you're forced to make course changes to deal with minefields on some of the more heavily trafficked lanes. Engineering teams are clearing obstacles and logistics are finding better routes but Bonrah is doing everything they can to slow down the advance.

On that note, you've stumbled on and captured a "civilian" transport that has been laying mines on minor FTL routes.

"You can't go anywhere without picking up salvage can you?" says Baron Dremine when you reach the Majestic.

"Apparently not." you reply with a shrug.

The Majestic is acting as the core of a much larger fleet group with ships from nearly thirty Houses present undergoing repairs. It looks like a mess with damaged ships everywhere, though you've seen enough to tell that most of this fleet can be back in action within a day or two.

According to Dremine the Forbearance and Xisoth's fleet are scheduled to link up in orbit of an industrialised world that is still being fought over. The surrounding systems have been cleared out and the ground forces are expected to need a few more days, so plans are to hold orbit to prevent enemy reinforcement.

"As soon as the shields on the orbital platforms are restored we'll be bringing Majestic in for added protection. It should give our engineers time to conduct engine repairs we've been putting off."

>What do you want to see first?
[ ] Ground troops in action
[ ] Attack Wings
[ ] Forbearance
[ ] Other
>>
>>1552288
>[ ] Forbearance
I cant remember if we ever actually set foot on the Forbearance after we captured it.
>>
>>1552288
>[x] Attack Wings
That's the one area where Sonia could actually provide useful insights.
>>
>>1552288
[ ] Forbearance

We've not seen the inside of this beauty for a while. I think the last we did was when it was still a wreck and we had to sneak around disabling systems for the J-D fleet to by-pass the minefield. So it would be nice to see the old ship running in top performance. Rather then as a drifting hulk or mother hen to the shipyards named after it.
>>
>>1552288
Oh. I meant the two newly captured suits. Wouldn't they be split 3 ways (weighted due to us owning the suits used)?

[×] forbearance
>>
>>1552311
>>1552300
Once after it was mobile for sure. I don't think you were after its siege weapons were added though.
>>
>>1552288
>[x] Attack Wings
>>
>>1552288
>[ ] Forbearance
>>
After transferring cargo over to Majestic your trio of ships jump out to meet up with Forbearance. According to intel Xisoth's fleet are engaging an enemy fleet trying to evacuate from a shipyard. It was supposed to be a minor facility but by the sounds of things it may be larger than thought.

Your jumps brings you out of FTL close to a House Binil fleet. Their Chining class Heavy Cruiser is in the middle of engaging an Archaster Heavy. Several other ships of similar tonnage are scattered around the system, most near a shipyard with a number of large blocky ships docked at it.

"Is that- are those Talos carriers?!"

You zoom in the displays and see that there are six of them docked at the station in various stages of construction. Even from here you can see that transports are in the middle of fitting the two most intact Talos hulls with additional engines. They'll be trying to jump them out of the system soon.

A Zeus and trio of older Helios Mediums are using the station shields for cover while engaging Forbearance. The big ship is sporting a few glowing patches and sections of blackened armor but still seems to be in good shape otherwise. You note that one of her escorting Monitors is missing.

[ ] Give Binil some supporting fire
[ ] Stay out of the way and observe J-D fleet
[ ] Take command of the fleet
[ ] Contact Xisoth (what say?)
>>
>>1552484
>[ ] Give Binil some supporting fire
>[ ] Stay out of the way and observe J-D fleet

We dont want to step on anyones toes by actively broadcasting who we are, this is after all Xisoth's or whoevers is in charge, show.

[ ] Take command of the fleet
Big firm no to this.
>>
>>1552484
>[x] Give Binil some supporting fire
I guess we can try to help with smaller ships.
>>
>>1552484
>[x] Give Binil some supporting fire
>[x] Deploy to the station if possible, sabotage shields and command systems.
>>
>>1552494
>>1552501
>>1552529
Better start off by giving Binil some supporting fire. Your little formation has no shortage of torpedo launchers.

Roll 3d20
>>
Rolled 18, 18, 2 = 38 (3d20)

>>1552555
Throw in some SP decoys to really up the panic.
>>
Rolled 5, 3, 16 = 24 (3d20)

>>1552555
>>
Rolled 15, 8, 4 = 27 (3d20)

>>1552555

https://youtu.be/P2dE74RiFqA?t=44s
>>
>>1552555
Can we fly the LRBS II like the Devourer? The class looks pretty sleek for a battleship.
>>
>>1552567
>Can we fly the LRBS II like the Devourer?
You can if you want. Its maneuvering is more sluggish than the Devourer on most axes due to massing a lot more.
>>
>>1552578
This is probably not the right moment if Sonia hasn't trained with the ship before. We should try on the way back or once we're in Ber'helum again.
>>
"Target the nearest enemy ships and open fire. Let's try to give the Binil forces some cover."

Changing course all three of your ships open up, throwing out more torpedoes in the opening salvo than most attack squadrons could. Phase cannon turrets and arrays target enemy ships trying to flank your allies. Plasma cannon crews stand by until you're closer in and the helmsman can bring the spinal mount weapons to bear.

Crippling what looks to be a Knight cruiser you quickly realise that several enemy ships are actually Chevalier attack cruisers with cosmetic alterations. A number of them begin to target your unit in response. Focused fire from your both your escorts soon convince them this is a bad idea as phase cannon arrays and light pulse cannon turrets whittle away at their defenses.

Your battleship crew manage to hit one of the attack cruisers with torpedoes followed by a bust of LD plasma cannon fire in close succession, badly damaging their engines. Follow up fire finishes crippling them.

The others pull back, covering the retreat of one of their comrades before your escorts can knock it out. You order your ships back before nearby enemy attack corvettes can be vectored in against you.

"Fighting retreat. Put us behind the heaviest Binil units and continue to provide covering fire."

From this position you're able to help out the more powerful Binil ships against smaller craft threatening them. At the same time it provides a good location to keep an eye on things.

Over by the shipyards Xisoth keeps up a withering barrage that should be straining the power systems of his fleet. He's also throwing a lot of missiles and torpedoes down range, most of which seem to be fairly ineffective. Aries anti-missile systems are firing no stop to prevent the warhead barrage from getting through and ECM levels are incredibly high.

>Cont.
>>
>>1552785
oh shit is he banking on the Ares systems failing before his? Kind of brilliant.
>>
Then the drive section of one of the Helios class ships explodes, followed shortly after by detonations along the hull of the Zeus. Torpedo tracks appear seemingly out of nowhere behind the shipyard targeting the larger ships and enemy point defense fire shifts aft. Sensors are unable to confirm it but it looks like several squadrons of stealth drones have launched strikes.

J-D Assault Corvette squadrons speed in towards the shipyard on afterburners, sticking to the edges of the barrage for cover then dive in. Once close enough they fire off what look to be SP Torpedoes which soon multiply into several hundred of them. Point defense missiles take out half their number but enough real ones get through the shield to hit the generators. Station shields fall depriving the enemy of extra cover.

Forbearance follows up the attack by hitting the Zeus with four siege cannon shots. The last punches through the weakened forward shield and blasts a hold in its side. Secondary explosions tear open parts of its port hull. The heavy cruiser begins to list, momentarily out of control.

You're waiting for the J-D fleet to deliver a finishing blow with another siege cannon shot but it doesn't arrive.

"Forbearance main guns have ceased fire!" reports Maybourne.

Zooming in you see signs that they've overheated the main weapons. Torpedo batteries, phase cannon arrays and the other plasma weapons continue to fire, blasting the occasional corvette size hole in the Zeus.

Enemy crews slowly restore power and back their ship away under cover of the shipyard. They're retreating as is one of the incomplete Heavy Carriers, though crews are abandoning the second one they hoped to escape with. Forbearance continues to track targets with the main guns but they remain offline.

"Sir, the Jerik-Dremine and Ber'helum fleet elements are moving in to secure the shipyard. Most enemy forces are staging a fighting retreat to other positions in the system or are preparing to jump."

[ ] Watch the mop-up operations before contact
[ ] Contact Baron Xisoth now

In either event, what say?
>>
>>1552807

[x] Watch the mop-up operations before contact

"That was a damned fine display of planning."
>>
>>1552807
>[ ] Watch the mop-up operations before contact
no point ruining his moment with out unannounced visit. Our iff can passively display who we are to friendlies, but unless he contacts us first, I see no reason to rain on his parade until their all done here.
>>
>>1552807
>[ ] Watch the mop-up operations before contact
>In either event, what say?
"I guess the new cooling systems aren't available yet?"
>>
>>1552807
>[x] Watch the mop-up operations before contact

A decidedly interesting tactic Baron Xisoth, one that seems to have paid off greatly in the face of some powerful adversaries, however, I hope the damage to Forbearance was not too great?
>>
You wait until boarding teams have secured the station and most enemy units have broken off fighting with the J-D fleet before heading for Forbearance. While you'd like to go aboard the super it doesn't take long to find out that the Baron is aboard is command ship, one of the slightly older Shukhant mediums acting as escort.
It's easy to overlook the ship amid the rest of the fleet. 4 Shukhants, one of them a new model, a Kilo and a slightly battered looking Monitor.

Your request for permission to come aboard is the first warning the Baron gets that you're in the area. After a momentary delay a docking space cleared and you're welcomed over.

An officer still fitted out in power cell armor for the battle meets you at landing bay and escorts you to see the Baron. The command center is smaller than you're used to on the Outer Heaven but that was a ship meant for Neeran. There's still plenty of room for a few admirals and commanders. Most are still wearing armored pressure suits of one kind or another.

"I'm sorry we didn't have any advanced notice of your arrival Viscount. We're still cleaning up after the battle."

"It wouldn't be a surprise inspection then." you point out. "That was a damned fine display of planning."

The Baron doesn't seem particularly pleased with himself.
"We- or I, pushed the envelope a bit. I'm glad the Bonrah fleets here are at their limit or we might have been in real trouble. Fortunately the plan worked and we were able to take the yard. It's cost us a few days repair time."

"I guess the new cooling systems aren't available yet?" You look for the damage readouts from Forbearance and Desh leads the way motioning for you to follow.

"There are limits to how much abuse they can take. Case in point."
One of the officers calls up an exploded view of the siege weapons and systems that are offline. It looks like the new cooling systems have been blown out.

>cont.
>>
Repair estimates are a few hours to have the weapons online with replacement cooling systems in a day or two.

"The guns can fire without the new cooling systems, we just have to be more careful. We're sending Helios all of the data we can from their use. With luck they'll have a new improved model ready to be installed by the time this campaign is done. Just as well, most of the ship will need to be regunned by then."

That would be a major undertaking. Helios could certainly replace the siege weapons easily at this point, but your House alone has been providing the other plasma and phase weapons used by the ship. You'll need to be ready to transport a lot of hardware to Helios space or face an extra 20 day delay sending Forbearance back to DRH 1.

"I should talk to the Count about that as soon as possible. I hope the other damage to Forbearance was not too great?"

You're able to get a tour of the big ship and get a good look at the sort of hits she's been taking. Most damage had been quantity over quality. The armor is pitted and scarred in many places but just enough to make it look worn, not worth replacing.
A quarter of the repair pads are out of commission. The engineers have rigged armored panels near some of the pads as extra protection from fire coming in during a super heavy slugging match. While fairly weak it's enough to save a docked ship from being destroyed, or buy time to escape.

"We've been routing most repairs to a Ruling House Ascendancy rigged as a carrier when Majestic isn't available. We're being called on to provide fire support too often to risk making extensive use of our repair capacity.
It's still nice to have as a backup but fixing destroyed pads isn't very high on our priorities list."

>Anything you wanted to see/ask as part of your inspection?
>>
>>1553147
One of the Monitor escorts is missing, are there any problems with these ships? I think one of them was knocked out pretty early during the last invasion of Sonia's territory as well.

How has he been doing as a baron? Did the house give him a decent governor?

Now that he has seen the Zeus in action a couple of times, does he think the House should keep it or try to replace it with a different design?
>>
>>1553147
Lets ask him how morale has been for the crew of J-D assets in theater. Also ask if there is anything that he/ the fleet needs that we can try and work on getting directed to him and the J-D fleet that isn't already being taken care of by logistics? Maybe use that little bit of pull we have as a Military Advisor to help cut some red tape for him and the rest of the J-D fleet for important items needed to keep going.

Then ask how operations with allied houses have been. Have they been pulling their weight? Have any of them been slacking of or seeming to commit not nearly as hard during the battles?

How much salvage has he managed to get? How many of those Heavy Carriers are going to eventually come back to JD. Can we get more salvage rights to the ships from some of these battles. Salvage questions in general. Salvage for the salvage god!
>>
>>1553147
As a ship, does he like Forbearance or would have rather have a regular EX-Mega?
Is the mobility of Forbearance worth the trade-off in defense/weapons?
Any ideas on further improvements for it?
Would he be interested in supporting a 'Fast Super' program?
>>
>>1553147

Is that name/date we carved into a bulkhead after capturing the wreck still around?

>add-on armor for repair pads
Neat!

>not using the repair pads too often
Crazy idea here, but where are these repair pads? It looks like there is a disabled Helios class newly captured... could it be docked on one of the repair pads and used as a spinal mount if they removed 1 of the 4 drive blocks?

In theory they could field repair the Helios when Forbearance got repair time, and they'd get some extra shields/engines?

>>1553184
seconding these questions.

And is there anything that Xisoth is having trouble getting for his fleet that we could help with?
>>
>>1553184
>One of the Monitor escorts is missing, are there any problems with these ships? I think one of them was knocked out pretty early during the last invasion of Sonia's territory as well.
If there is a problem it's that their value is obvious enough that they become targets when bigger ships are fighting. They can't take those sort of hits for long. The Alliance Medium Escort has similar problems.

The missing one was badly crippled by a siege cannon shot during a larger battle and is undergoing reconstruction farther back from the lines.

>How has he been doing as a baron?
"Lots to learn and live up to. Being the Baron of what was one of the most important worlds of House Erid for a century requires commitment and planning. I've done well enough that there haven't been any riots, mass civil unrest, or the entire population suddenly dying."

By that rating even you're doing okay.

>Did the house give him a decent governor?
Yes, that was sort of a necessity to ensure there wouldn't be uprisings on the newly annexed worlds. Ensuring it stays that way in the future will be harder.

>Now that he has seen the Zeus in action a couple of times, does he think the House should keep it or try to replace it with a different design?
"They have their advantages and disadvantages. I wouldn't say we should get rid of ours yet, especially if we can loan it to the Alliance and have it equipped with SP Torpedoes for use against the Neeran."


>morale
The crews are getting weary after the grueling campaign against Bonrah. The former Erid personnel's morale is actually quite good now that they're seeing they can actually be on the winning side.
Overall what they need is to be rotated off the front for awhile. That has happened with some for one reason or another but most will have to wait until the fleet returns home.

>ask how operations with allied houses have been.
Quite well. Many Houses have rolled out their most experienced personnel for this operation. Plenty of the Houses have worked together in DRH1 have have brought people from there to smooth things out.

>Have they been pulling their weight? Have any of them been slacking of or seeming to commit not nearly as hard during the battles?
A few Houses and certain Barons in particular have been. The solution to his has been having Houses more strongly allied with one another working together where possible and the Major Houses filling the gaps.
Requests from a number of Houses have been sent for two Barons to either shape up or leave their fleets and go home. Despite being late in the campaign Ber'helum is probably only a few days from ordering one of the Barons of a minor House sacked.
>>
>>1553386
Do we have anything we can give him as a personal gift? Plasma pistol, or custom made high end Reynard rifle or such?

Always give personal gifts with praise, it establishes your position as a superior and also is nice PR. Especially if it's something useful that will be visibly present.
>>
>>1553409
I would be fine with Plasma Pistols as a gift but they're just extremely rare and the only two groups that make them don't sell.
>>
>Salvage questions in general.

Most of the salvage captured so far has been taken in the form of smaller replacement ships since the House can't take any more heavies right now.
Before this battle there has only been a Zeus and a Bonrah/Ceres Carrier that the House could 100% claim as their own salvage. Everything else has been a team effort.

With the other Talos the House will be getting in 8 months or so and the IOU from Ceres, much of the larger salvage claims are being banked with the major Houses for purchasing worlds and systems. Systems the House will need if it is to continue to expand during expected peace time.

>>1553218
>does he like Forbearance or would have rather have a regular EX-Mega?
"Forbearance over the older EX Megas absolutely. The newer Dominion 6 turret ones based off the AEXS program is more difficult to call. Probably a Forbearance type if I could customize it more due to the mobility."

>Would he be interested in supporting a 'Fast Super' program?
Yes.

>>1553223
>Is that name/date we carved into a bulkhead after capturing the wreck still around?
Yes. If not where it was before then relocated to somewhere part of the ship's memorial.
I don't remember where we did that.

>where are these repair pads?
Highlighted. The Battlecruiser ones can be retracted up/down into the ship. They've stayed in full use.
Using the Forbearance to repair a Helios would hinder the operation of both.

I am not liking this new medication and may have to stop here.
>>
>>1553386
Has he encountered any designs on either side he thinks should be added to J-D's fleets?
>>
>>1553448
Well we should have custom made high end Reynard Rifles with like ornate designs and shit to hand out.
>>
>>1553448
>>1553482
There was a suggestion to commission a line of power cell armor that focuses on survivability during ship to ship combat instead of regular infantry shenanigans.
>>
File: Are you dead yet.jpg (146 KB, 2048x1228)
146 KB
146 KB JPG
I don't feel so good so I'm going to stop here for tonight.
>>
>>1553516
Well.... at least it's likely the next medication you'll try will be an improvement?
>>
>>1553470
One day my crazy suggestion to mount a damaged Helios Class as a spinal weapon for another ship will actually work!Even if we have to salvage to dyson sphere for it to work

The bulkhead carving was a cut to some random engineering team member asking if they needed to replace the bulkhead with the carving, and being told to focus on the broken shit, not cosmetic problems, iirc. We may not even have been in the Run when it was posted at the end of a thread? Location of it may not even have been mentioned, other than 'on the SHC'

>>1553386
>Monitor issues

That is a troubling problem, but I think one we expected? Could this be mitigated somewhat by giving them a 'royal guard cruiser' treatment and cramming in a bunch of reactors to power a bow-mounted alliance shield platform/planetary shield generator? If they're always operating near Supers, crew will generally have access to non-cramped spaces nearby.
tl;dr - death to crew comfort; power for frontal umbrella shield!
>>
>>1553516
Get well soon TSTG!

>>1553482
I think I already suggested this once before. Repulsor Rifles with custom High-Density material plating and Dominion ornamentation. Maybe it could have some other neat functions built in like a phase stunner too.

>>1553470
>Yes
Dominion Fast Super squadrons fully upgraded would be a whole barrel of fun.

How's the Eclipse doing, if it was brought to the front?
>>
Before I forget again. Feasibility studies completed.

1) Assault corvette plasma weapon study suggests that it's theoretically possible but it would wreck the ships center of gravity. You'd need additional engines to offset this, sort of like the solid rocket boosters for the space shuttle. Or maybe it would be the shuttle itself in this case? I dunno.
Your company can't do much with this data but there are groups that would pay for any data gathered from such a study.
1A) Sell it
1B) Classify it to prevent it reaching hostile Houses/Factions

2) Feasibility study on a small super heavies completed. Ideas looked at ranged from roughly the size of Forbearance down to that of the new Zetta Class. Mind you the Zetta hadn't been unveiled when they started looking at ships of that size. The fact that Iratar actually wants to go ahead and build something like this suggests that it does have some merit.

There are buyers looking for data of this type. The Alliance who could offer money immediately.
Exodus who is willing to offer discounts on production licenses derived from the data.
Lastly Iratar who will trade production licenses for a number of ship types if you hand or erase all the data and promise not to develop competing designs.

2A) Alliance, Cash
2B) Exodus, Production license discount
2C) Iratar, removing competition
>>
>>1553691
>1A) Sell it
>2A) Alliance, Cash
>>
>>1553691
>1B) [x] Classify it to prevent it reaching hostile Houses/Factions
Can we use it right now and start work on an ACRV/P?

>2D) Sit on it
I really want to keep this around so that if/when we capture the Nasidium super yards we can maybe make this the Dominion specialty.

As it stands it's probably a better fit for the Dominion. With all the smaller houses banging around, it seems like there'd always be a shortage of crew simply due to its nature. Each house has to invest in smaller ships as well, but not every faction has that problem.

It's a Super tailored for medium houses and above.
>>
>>1553691

1B)

2D) Sit on it

I'm for providing both sets of data to B'H and/or the little investment group we had lunch with. Partnerships are good ships.
>>
>>1553691
>1B)
Also supporting other anons on the super data, I think keeping it is the better course of action.
>>
>>1553691
>1B) Classify it to prevent it reaching hostile Houses/Factions
Would there be demand for a purpose build plasma corvette, or would refitting frigates or assault corvettes for cheap destroy any?
>2D) Sit on it
House and Survey time next session boys!
>>
>>1553802
Even the Neeran ball is frigate sized, iirc. And that was basically the plasma/fusion cannon with engines design.
>>
>>1553691
Actually, can we get a bit more info on either of these items?
>ACRV/P
-Cost compared to contemporary Assault Corvettes?
-Negative impacts on the plasma weapon? (range/damage deficiency from a smaller gun)
-Will the ACRV be able to fit any other weapons?

>Fast Super
-Cost of one compared with other Super Heavies. At what point does it break even? If you can produce 10 Megas/ACS for the resource/money cost of 11 Fast Supers it might not be worth it. Three fast supers for the price of two regular supers? That would be the kind of cost saving that might make it worth it.
>>
>>1553691
>1B
Cash is nice but I would much rather this become our own neat little toy instead of spreading it around. At lest until we know who should get access to it and who should not get it.

Also we should probably share it with the Count so we can work on gaining House support for it.

2A
I don't see us producing Super Heavies anytime soon. Neither do I see us having much use of Iratar ship designs seeing as with the Assault/Attack Corvettes, Bombard Class, Dusk ll and EX-C, Dominion Fast Battleships and stealth Battleships, Shukhant Mediums and our various Heavies we are pretty much covered in the way of ship production. Also I do not trust Exodus.
>>
>>1553691
>1)
Which House is the leading producer of LD plasma? If they're decent people, maybe selling the data to them might be a good idea?

>2)
B

>>1553580
> Could this be mitigated somewhat by giving them a 'royal guard cruiser' treatment and cramming in a bunch of reactors to power a bow-mounted alliance shield platform/planetary shield generator?
That seems like a good idea. Would it be possible to remove the plasma cannon turrets and mount shield platforms instead?
>>
>>1554955
Remove the plasma cannon turrets on a monitor?
The selling point!?!?
>>
>>1553691
In general I wonder if it would not be a good idea to hold on to the new Plasma Corvette plans until after the Civil War when things are all well and settled and share them with the, supposedly, tripple alliance of Helios, Nirium and Ber'Helum. With the three of them working on it then we should be able to make the new modification work the fastest and be able to get the most ships out trusted allies to use against the Neerans.
>>
>>1555020
If shield platforms are more useful in these engagements? Sure.
>>
>>1555020
>>1553580
Samefag here. Bouncing around wifis for work.

>>1555049
The entire point of choosing the Monitor is that you can (relatively cheaply) mount Medium Plasma Cannons on the turrets, giving your super additional "screw large ships" fire support in (nearly?) any direction.

If you're going to ditch those, why keep the Monitor at all?
>>
>>1555075
>If you're going to ditch those, why keep the Monitor at all?
Because it seems the Monitor hull can possibly mount these shield platforms relatively easy? They're pretty large so most other hulls would need extensive reworks, while the Monitor can simply switch out the plasma turrets.
>>
>>1555099
We've done field modifications to fixed-mount planetary shields on a Shallan Medium and seen similar setups on Shukhant Mediums (might be wrong on the latter, it was an enemy convoy escort).

There shouldn't be a serious problem mounting one to the prow of a Monitor, other than potentially lacking the power for it, which is why "screw crew space/comfort, install reactors"

In my mind, it would make more sense to strap a bunch of engines onto a shield platform and have it deploy from the Super during fights, rather than defang your escort Mediums meant to deploy extra heavy firepower.
>>
>>1555141
>In my mind, it would make more sense to strap a bunch of engines onto a shield platform and have it deploy from the Super during fights,
Quite possible. It's probably easiest to simply wait what TSTG has to say about this.
>>
did tstg died
>>
Another thought. Would it be possible to field modify/repair some of those smaller, damaged Forbearance repair pads into heat sinks/radiators for nearby siege cannons?

If the cooling systems can't radiate the heat off into space fast enough, maybe they can dump it into a larger physical radiator?
>>
>>1556601
We just need more/improved Coolbeams.
>>
Fast super heavy feasibility data will be hoarded away.

>>1553732
>Can we use it right now and start work on an ACRV/P
Sonia can't. Someone else might be able to eventually.

>>1553802
If such refits could be done cheap it would probably reduce demand.

>>1553834
Most data collected was of the possible/not possible variety.
>Cost compared to contemporary Assault Corvettes?
Unknown, presumed high?
>Negative impacts on the plasma weapon?
Potential for reduced range, damage
>Will the ACRV be able to fit any other weapons?
Presumably or it wouldn't be an assault corvette anymore.

At present it's far easier to rip the guts out of a Frigate to mount a plasma weapon than finding a way to add the guns to a standard assault corvette hull. If you were willing to scale that hull up to a frigate/destroyer sized version of a the Mad Eye attack cruiser it would be easier to do with the current level of technology.

TL;DR estimated time of assault corvette plasma weapon development: 5 years at faction level.
>>
>>1557044
In that case I'd like to propose we go to Kharbos with the ACRV/P data and see if they're interested in developing it further.
>>
>>1557044
Would it be possible to have them develop that info further? We might not be able to build anything, but refine that date and make it so we got a solid blueprint. We got enough holographics and powerful processors to make a working blueprint. For when we eventually can build our own.
>>
>>1555099
>while the Monitor can simply switch out the plasma turrets.
That would be the best way for them to mount full on shield platforms. Be a shame to get rid of the plasma cannons though.

>>1555141
All 7th Gen Shukhant can be fitted with up to 4 planetary shield generators. This can let them protect other ships more effectively, though it is quite a power draw. They were designed with these equipment mounts in mind from the beginning.

You could rip out some of the torpedo batteries and magazines on the Monitor and replace them with planetary shields. Again there can be some power issues resulting from extended use.
Both of these and those used on the Shukant are not as powerful as a full on shield platform but do give them and the ship they're escorting added protection.
>>
>>1557088
Possible.

>>1557103
Let's just say that would be impractical for a number of reasons.

I'm making up a survey that will determine your next tech development choice between now and the end of the civil war. Were there any others you wanted added? The plasma assault corvette is being considered its own thing.

Planetary Occupation Platform A (Pico)(Iratar)
Planetary Occupation Platform B (Barge)(CCD)
Missile Destroyer (Iratar)
Z10 Stasis Drone (Kharbos + Rovinar)
Z5X (Z6) Manned Bomber model (RH)
Eminence II more modules
Eminence II Light weight / Scrap built
Lance upgrade module, Medium plasma cannon
>>
>>1557344
Didn't someone have the idea of a stasis based security systems to kill intruders?
>>
>>1557354
I call it "the leg catcher"!

But I guess it could catch just about any cross section of the intruders and be just as effective at removing that chunk from everything else...
>>
>>1557354
>>1557363
Ignoring how prohibitively expensive it would be, yes a stasis based security system could be developed.
It would almost be cheaper to have blast doors that would close to turn an entire section or corridor into an enclosed type stasis vault.
>>
>>1557344
Just some stuff from previous surveys:

Cooling laser weaponry (or just general development?)
Spinal mount beam redirector
Smaller Stasis Shielding
FTL Intercept missiles (FTL Cruise missiles? Artillery?)
Light siege cannon gatling turret
>>
>>1557344
Right, something I wanted to ask for a crazy idea.

You mentioned that the new heavy kinetic PD gun was considered less useful against normal torpedoes? Roughly how large are the slugs they are launching? I was wondering if they're large enough to be launching stuff like proximity-fused warheads, small anti-matter warheads, or even shotgun/MIRV-like rounds?

>>1557411

I sort of figured you could stretch one of the portable stasis kits across a thin section of hallway (say a corner an invading force might stack-up on), and just mount it in the wall.
Then go full retard and give an AI control over it!

Would something like a recon-armor-mounted stasis 'blade' be more practical for silent kills? Or just a smaller portable kit that couldn't actually fit a whole body in it?
>>
>>1557448
>small anti-matter warheads
Hey, that's an interesting idea.
Anti-matter PD would be like regular flak cannons except not need any ammo potentially.
>>
>>1557447
Thanks! And the FTL sustainer.

>>1557448
>Roughly how large are the slugs they are launching?
They're based off 400-406mm guns used by the HAG. They could be used to launch nuclear or plasma warheads, or other types.
Wouldn't recommend using them with shotgun/ incendiary type rounds like the San Shiki, but flak isn't out of the question.
https://en.wikipedia.org/wiki/San_Shiki_(anti-aircraft_shell)

>Would something like a recon-armor-mounted stasis 'blade' be more practical for silent kills?
Stasis miniaturization isn't to the point where that sort of thing is possible yet. I'll have to consider how quiet it would be.

>Or just a smaller portable kit that couldn't actually fit a whole body in it?
You could just turn the stasis field projector a different way since the most common project a sort of ovoid shaped one.
>>
>>1557533
This would require further developments in AM beam weaponry before it can happen.
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>>1557552
Can we add 'General Anti-matter research' to the list?
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>>1557541
Yeah, the San-Shiki was an odd choice.

Part of my thinking was that if a relatively safe anti-matter round could be developed, it would be devastating to heavy torpedoes, fused to act as anti-matter flak vs fighters, or even launched at Neeran plasma balls in an attempt to scatter them with an anti-matter reaction. Or just fire them hoping to hit when a target's shields drop.

Plasma rounds might also work vs heavy torpedoes, not sure about the potential AoE applications.

Straight up flak is always fun against enemy fighters or even just to harass enemy carriers with hard-to-detect proximity fused flak,
assuming you could get a solid lead/prediction
>>
SURVEY!

surveymonkey com /r/ SXN3X59
>>
>>1557681
Can you make the second poll multi-choice?
>>
>>1557681
For House and Survey!

I bet Xisoth would love the Feron option
>>
>>1557707
There can be only one.
I can't change it, someone already voted which locks out nearly all of my options on the free version. I can't even delete the survey.

Response editing is on if you think you might change your vote.
>>
>>1557796
Oh nooo

I voted for one but I do want to progress on some of the other research options.
>>
>>1557796
Thanks for running as well, TSTG.
Take care.
>>
I'm planning on running Saturday and Sunday so I may be making a new thread depending on how fast this one falls off the board.
>>
>>1557681
Can we buy a second research slot?
>>
These 4 are the front runners if anyone wanted to change their vote.

Planetary Occupation Platform A (Pico)(Iratar)
Z10 Stasis Drone (Kharbos + Rovinar)
Antimatter Research
Aid House Feron Light siege cannon gatling turret

>>1558864
Your current one was partially the result of an Auto 100. Another research facility will cost a lot of money for both the structure and to find good personnel that don't already have jobs.
>>
>>1558885
>Options
How much time would each of those require? We could start with the one that's the fastest to complete and then work our way up.

>costs
Sonia does have a lot more money than she did back then.
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>>1558889
>How much time would each of those require?
Most should be completed or improved within a year.

The FTL field sustainer would take much longer.
If you spent that much time on the sustainer it would then be possible to hand off the project to another power, or get help from factions.
>>
>>1558864
>>1558889

>buy another research slot
>Sonia does have a lot more money

She also has an arguably larger amount of things that seem to need money! Mo' money, mo' problems!

It might be more prudent to start moving some RSS profits into a savings while times are good, so we can more easily ride out the bad cycles/economic shifts that will eventually come. And maybe salvage some other companies in the process.
>>
>How's the Eclipse doing, if it was brought to the front?
It's doing well. The firepower it can provide can turn the tide of battle in smaller engagements with medium cruisers. As a result of this the enemy is treating it much like a Heavy Cruiser. It can't go head to head with the newer heavies either side are fielding so they've had to be careful with how to deploy it.
Fortunately it can outrun most heavy cruisers, or at least keep them at bay long enough to withdraw. Most of your allies consider it to be a pocket heavy cruiser.

Baron Stanni Jor'ron has also made good use of the ships carrying capacity to insert troops aboard stations after getting in close with it.

>And is there anything that Xisoth is having trouble getting for his fleet that we could help with?
Well he's certainly grateful for the different supplies you've brought along. Good timing too since they've been getting low on SP Torpedo decoys.

His special forces could use more recon armor for operations in space. Baron Dremine's teams often carry out work on planets and could use more there. The suits are at something of a premium and you only have 2 at the moment. It would be best to assign both to one or the other to get the bonus of a Recon Team.

[ ] Assign to Xisoth (Improved orbital facility assault)
[ ] Assign to Dremine (Improved surface facility assault)
>>
Are there any more production licenses/technology we can buy from the alliance in preparation for shilling the fast Super program? iirc we already make the latest high powered engine blocks for supers.
>>
>>1559327
I don't believe so, or at least not at this time.
>>
>>1559321
>[X] Assign to Xisoth (Improved orbital facility assault)
>>
>>1559321
[X] Assign to Xisoth (Improved orbital facility assault)

Xisoth is a valuable bridge and ally to have.

And I don't trust anyone from J-D outside our SRL expeditionary force and maybe the training wing.
>>
>>1559321
>[x] Assign to Dremine (Improved surface facility assault)
>>
You stay out of the way of engineering teams as much as possible while aboard Forbearance. Visiting the bridge and a number of random stations to see how everyone is holding up doesn't cause too much trouble.

Like others Super's you've been aboard the rebuilt sections of the ship include a promenade deck. Not as big as those you've seen on other ships but enough for crews to get some R&R. One of the shops even offers to recut pieces of scrap into models of ships it was taken from. Guess a few people liked the idea of your little collection.

You finish off your tour of Forbearance with a visit to the ship's memorial to pay your respects. Nearby are a few panels that have been relocated from other areas of the ship. On them are messages from the marines that first helped capture the old pirate station. Yours is among them.

Speaking to others among the fleet it seems like they're getting all or most of the equipment they need. The doctors report that increasing numbers of troops are nearing exhaustion, though morale still holds thanks to victories and the apparent nearness to the end of the campaign.

With the Attack wings most personnel that have had to abandon ship have been recovered as worlds are taken. As many as 8% are still being held by the enemy. They should be recovered through ransom or prisoner exchange in a few months time. Among the elite pilots and crews that started the campaign 25% or more are believed to have been killed in action.

Replacement pilots have filled in the gaps sufficiently but there has been a slow decrease in performance overall. There has been some reluctance to assign more veteran units to the front as the Count believes they'll be needed in a future campaign or in defense of the homeworlds.

You could have veteran personnel from Rioja's fleet assign to the two Barons if you wanted, but they won't be available for the attack on Nasidum space.
>>
>>1559591

J-D is still rotating the elite pilots out to train new recruits, right?

Or have we hit some sort of bottleneck where we just don't have the recruiting numbers to make that effective?

Unless there is intel that Bonrah is withholding their elite forces for a final hurrah, I don't see a logical reason to deploy more veteran forces unless we're doing a unit rotation due to fatigue.
>>
>>1559641
>J-D is still rotating the elite pilots out to train new recruits, right?
When possible. There are plenty of veterans helping with the training units already.
New pilots that have finished training are generally a bit better than other Houses because of this, but getting actual combat experience still counts towards a lot. Especially when J-D veterans generally have several years under their belt. It can be hard for the new guys to quickly catch up.
>>
>>1559688
Understandable on combat experience and absorbtion.

Is that 1-in-4 KIA rate something that has been consistent in the deployment, or a spike/increase due to fatigue?
>>
Looks like the two recon suits are being assigned to Baron Xisoth.

>>1559714
It's been a slow but steady increase due to the intensity of the fighting and length of the campaign.
>>
>>1559591
I'm think we should hold back the veterans for the final push on the Nasidium yards.

It might be something like the Run invasion and out pilots have experience operating in a massive fleet engagement from that particular conflict. Reserving them so that they're used when most needed seems like a good idea.
>>
Main guns on the big ship are operational again and replacement cooling systems are in place. As long as the crews aren't forced to push them like this again they should be able to hold out until the end of the campaign.

Allied units arrive and take over the job of holding the system the J-D fleet has helped take. Forbearance and her fleet are pulled back and links up with Majestic in orbit of a contested world. Repair crews are working hard to establish new shield generators on the stations in orbit. Once in place the heavy fleet assets will be able to conduct much needed repairs. It won't be anything like a full refit but a week or more to do real work will be enough.

Ground troops and vehicles are being rotated to and from the surface of the planet by a mix of ship types. It looks like Dremine's fleet has picked up a few assault transports over the course of the campaign to supplement their Frigates, HLVs and LSTs.
You even spot a Dante gunship returning.

Asking around you find out that the gunship pilot is Soa Dremine, one of the Baron's younger and less responsible relatives.

"I really wish you hadn't bought any of those things." the Baron tells you. "Every House has someone claiming to be an expert on walkers and such. When you dangle a vehicle with those sort of performance specs in front of them it tends to make them a bit crazy. I'm sure Baron Dante is loving the exposure these things have been getting as a result."

>What say?
>>
>>1559714
Samefag here.

What about a non-elite relief force of pilots that could use more combat experience? Possibly a mixed house force from the run alliance?

If they can give some rest to our elites and prevent the enemy getting breathing space, it could be a major impact for minimal investment
>>
>>1559946
"My deepest apologies, Baron. I'll make sure to promote suitably drab projects in future."

"But, have you ever used one?"
>>
>>1559946

"Baron Dante is certainly loving the exposure his creation is getting, but he is also quite reasonable. I trust that Soa is at least acting as a very visible morale booster for friendly forces and a morale killer for the enemy where ever they deploy?"
>>
>>1559946
"I hope it will work a bit like the knight class used to in space combat. Ideally, these gunships will work as a status symbol for knights and nobles involved in planet side engagements. The power gap between the gunship and regular combatants is still there while we'd have to hand out medium cruisers to maintain something comparable in space combat. I think especially the younger generations of established families will appreciate that. Many of them will have grown up expecting to fly a knight cruiser against standard corvettes someday. The gunship is as close to that as most people can get at the moment without bankrupting the House."
>>
>>1559953
Most of the Run Alliance already have forces committed to the offensive as well as operation Bulwark. So they don't have much available at the moment.
It's not a bad idea.

>>1559998
You try not to grin while replying;
"My deepest apologies, Baron. I'll make sure to promote suitably drab projects in future."

"Yes, yes, patronize me, but it's given Soa a license to be foolhardy."

"Have you ever used one?" you ask.

"I'm getting much too old for that sort of thing. In my spare time I'm still trying to get used to the basics of flight with high maneuver drives."

You're sort of amazed he's doing that.
"Baron Dante is certainly loving the exposure his creation is getting, but he is also quite reasonable. I trust that Soa is at least acting as a very visible morale booster for friendly forces and a morale killer for the enemy where ever they deploy?"

"That at least is true. My Generals and I have also found the arrival of such a gunship can be a useful distraction, letting other units move into position. Of course now each of them wants two or three standing by for use by their armies."

An idea occurs to you.
"I hope it will work a bit like the knight class used to in space combat. Ideally, these gunships will work as a status symbol for knights and nobles involved in planet side engagements."

Dremine shakes his head.
"It probably will but I'm hoping it doesn't. At least not right away. Look at what's happened with the assault corvettes? Everybody thinks they should be the next hero pilot and that they should be made a Knight because of it. I don't see any difference between those and these gunships."
>>
>>1560118
"At the rate this campaign is killing our veterans the hard part won't be to get knighted but rather to live long enough to see any of the advantages."
>>
>>1560118
"As much as I sympathise with your thoughts on the matter, you can't stop people's idolatry of certain positions. Assault corvettes are such a new development, it will take time for society to adapt to their presence."

"The best we can do is not to encourage pilots to be foolhardy."
>>
"At the rate this campaign is killing our veterans the hard part won't be to get knighted but rather to live long enough to see any of the advantages."

"That's how it used to be in the old days." The Baron points out. "Not that that was a good thing, it was just the way things were."

"Well as much as I sympathise with your thoughts on the matter, you can't stop people's idolatry of certain positions. Assault corvettes are such a new development, it will take time for society to adapt to their presence.
The best we can do is not to encourage pilots to be foolhardy."

"It takes time for that to sink in." He looks to you. "I suppose even you mellowed a bit on that front."

There have certainly been an increasing number of situations where you looked first and decided to leap someplace else.

It looks like things are going well enough here for the House forces. They've getting enough of what they need to keep doing their jobs. All of the upgrades you've worked to develop are giving your subordinates the edge they need. Just a little while longer and they'll be able to go home, or at the very least assist with occupation until the end of the war.

The only real demand you can't do anything about are the shortages of SP Torpedoes. Even with the capture of enemy stockpiles the numbers available are small and growing smaller. Black marketeers are only able to get the barest amounts to the Dominion and many of those are the increasingly ineffective older models.

There isn't much to be done about it right now.

Anything else you wanted to take care of on the front lines while you were here?
>>
>>1560463
I kind of wanted to get Xisoth's opinion on the Capture/Destroy Nasidium shipyard.
>>
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>>1560470
While he isn't exactly one to be wearing this sort of hat, he's of the opinion that it should be captured to strengthen the Dominion.

Dremine sides with you that your alliance of Houses should be prepared to destroy the shipyard if necessary.
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>>1560529
Neat, that's good.

Maybe speech time if other people are up for it?
>>
>>1560542
>Maybe speech time if other people are up for it?
What did you have in mind before your departure back to the Ber'helum capital?
(Next thread will probably be tomorrow.)
>>
>>1560563
A 'final push', 'almost there' aspect. Combined with the idea that the Dominion will be a fitter, leaner beast after this. United again with no dissent, ready to really start murdering all the other factions.
>>
>>1560583
Anyone else up for this or save it for another time?
>>
>>1560713
I am fine with a speech but I don't really have one in me to write out. So if someone can come up with a decent one, I'm ok with it.
>>
See you all tomorrow!
>>
>>1560935
Take care!
Have a good evening!
>>
This gatling light siege turret is not proving as easy to make as I thought it would be.




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