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File: Ghosts of Retribution.jpg (14 KB, 282x282)
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Inhuman screams echoed in the dark hallways of the Palace of Mourning. Mighty marble pillars and tortured stone faces of numerous saints ignored them, just like they always did. However these screams were different from those that usually visited these halls.

Lonesome cleaner servitor stopped its monotone task for a moment and looked towards the direction of the screams, but its demented, lobotomised brain couldn't find a satisfactory response to the situation. Alarm has already been raised, so there was nothing it could do. It heard footsteps running from behind and a moment later Sister Har-Duran and her squad ran past the servitor. Once long ago, in the past life, servitor knew Har-Duran. She is the best the Cult of Mourning has to offer, an elite killer with 117 trophies on the walls of her cell. Servitor knows this, because once they were sisters in arms, comrades, lovers. But as it often happens in death cults, competition and intrigue proved to be undoing of their relationship. Har-Duran did something unspeakable, but it was her sister that was forced to take the blame and pay the price.

As if guided by some ghost of past self, servitor moved towards the source of screams, which were now accompanied by the clashing of swords and barking of bolt pistols. Seven minutes ago sensors detected breach in one of the outer walls. Mere three minutes later Har-Duran's squad engaged the attacker, 16 death cultists with a combined recorded kill-count of over a thousand victims. In two minutes they were all dead. Servitor wasn't pleased, cleaning the corridor will take at least a day and it will require ladders to remove the body from the chandelier. It moved around the carnage for a bit and then stumbled upon something. Servitor diligently picked up Har-Durans torn-off head and looked into her single remaining eye. For a moment a flicker of past life seemed to find a way to its mind, but then it faded back to nothingness. Screams continued further down the corridor. Cleaning will take longer than expected.
>>
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+Intro+
In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.

+Briefing+

Chapter Chronicles and starting point for the novice initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki

Datalogs from the previous thread:
>>1486684

Battle voxcaster frequency, all allies are welcome to join:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

+Thought for the day: Never stand between an Imperial Assassin and its prey.+
>>
benis
>>
File: What the fuck comrade.jpg (16 KB, 431x479)
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First for guro
>>
Fourth for don't let Luigi roll.
>>
File: Assassins.jpg (305 KB, 1230x806)
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Session theme:

https://www.youtube.com/watch?v=3G5ALtxIAI0

+Situation+
You are in the Palace of Mourning, headquarters of the Cult of Mourning, where Tyrel Hagen was hiding from assassin that was sent after him... Allegedly from Terra itself. Now the assassin seems to have breached the wall and is aproaching...

+Resources+
Chapter Master (loin clothing)
Geron (outside)
Revenants (outside, they have your power armour)
Tyrel Hagen (light power armour)
30 ultra-fanatical sisters, lead by Zaq-Eni, leader of the cult
A few hundred others sisters dispersed around inner sanctum
A couple of thousand other sisters dispersed around outer palace

Zaq-Eni turns to you and Hagen:
>Emperor protect us. I have no idea what you brought upon us mesir, but the beast is tearing through the ranks of my sisters like a monoblade through flesh. Your protection is still my responsibility, I suggest we bring you into the inner sanctum and lock the gates until I manage to gather up my sisters and we take down that monster.
Hagen shakes his head:
>Thank you, Zaq-Eni, but Chapter Master now handles my protection, I am afraid he's the only one who has ever faced enemies of such ferocity. Please follow his instructions as if they were coming from my lips.
She frowns, but turns to you:
>What are our options, Astarte?

a) Secure Hagen in the inner sanctum, repel attacker
b) Evacuate Hagen through the main gateway (medium distance attacker, but short route)
c) Evacuate Hagen through the western wing (far from attacker, but long route)
d) Evacuate Hagen to the roof and call in Thunderhawks (will give time for the assassin to prepare and attack, unless he is stopped somehow)
e) Evacuate Hagen through the secret tunnels (might confuse attacker, but only very few people can go without attracting attention and will take a very long time)
f) Try to confuse the attacker and try to evacuate Hagen through eastern wing, right past the attacker (very closer to the attacker, long route)

Death Cult mobilisation:
a) Order everyone to move to the inner sanctum (fastest mobilisation to create a serious force to use against assassin)
b) Order groups to move to intercept assassin (will slow down assassin, but will almost inevitably be killed off piecemeal)
c) Hybrid approach - some must move to the inner sanctum, while other should go and intercept him (current orders)

Cult morale: 83%
>>
>>1540938
The singular form of astartes should be astartes
>>
>>1540938
do we have pics of the assasin, to determne which temple he comes from or any intel at all?

g) get underground and have our strike cruiser level the temple. carefully
>>
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>>1540938

b) Evacuate Hagen through the main gateway (medium distance attacker, but short route)

FIRE UP THE DROP PODS LADS.

Land the entire 7th company in the main gateway immediately. In five drop pods and the 6 thunderhawks with both landspeeders. The landspeeders can descend faster than the thunderhawks. Bundle Hagen into a landspeeder and have it fly up to a thunderhawk hovering high above.

c) Hybrid approach - some must move to the inner sanctum, while other should go and intercept him (current orders)

Get ready to move together and provide a heinous amount of covering fire.


Y/N? How viable is the plan.
>>
>>1540945
Do we go with the intercepting party?

>>1540943
The girls are gonna kill us we do that
>>
>>1540945
Addendum, have the Revenants head in now to bring us our armour ASAP.
>>
>>1540955
>>1540945
>>1540943
How good are eversors against invisiblity?
>>
>>1540955
how long to get into the armor?
>>
Replying to a few posts from the past thread:

Luigi wanted to upgrade Punisher squad:
>3W = +10 Arbiters +2 cyberdogs +Skullprobe
>5W = All Arbiters will have bolt pistols instead of standard handguns
Approved (-8W). Punisher squad still retains (fake or expired) Arbiter IDs, so technically you could use them to detain people that would be unapproachable by Astartes.

>Secure the surrounded area with revenants and 7th Company muhreens.
7th Company is being deployed, ETA 20 minutes
>Give Hagen the shield digi-ring.
Done.
>Have several thunderhawks from Pax Sepulchrum hover in atmosphere, as high above us as a landspeeder can manage.
ETA 15 minutes
>Deploy 2 land speeders from said Thunderhawks.
ETA 17 minutes

You can order pilots to accelerate while they are descending into orbit, but that will mean that a rolling 96+ will cause a critical failure and rolling over 88+ will cause minor complications. This would cut down arrival time by 10 minutes for everything. Punisher squad is further away in the city, their ETA is 30 minutes, can be cut down to 10, but they will be literally shooting at any traffic that gets in their way to reach you that fast.
>>
>>1540965
>7th Company is being deployed, ETA 20 minutes
THE DROP PODS CAPTAIN KAY.
USE THE DAMN DROP PODS.
>>
>>1540965
>You can order pilots to accelerate while they are descending into orbit,
I'd be all for that, any nays?
>>
>>1540972
i say half of them
>>
>>1540981
>>
>>1540965
err forgot to link
>>You can order pilots to accelerate while they are descending into orbit, but that will mean that a rolling 96+ will cause a critical failure and rolling over 88+ will cause minor complications. This would cut down arrival time by 10 minutes for everything
half should do

punisher should be left out of it, not their calibre of action at all
>>
>>1540938
>>1540965

>a) Order everyone to move to the inner sanctum (fastest mobilisation to create a serious force to use against assassin)
alone they just die. we need something more than delay.

Also strategically shut all doors to delay the assasin and possible mislead him to buy time

SKG you havent answered about any info on the assassin
>>
>>1540965
In the drop pods:
Kay + Command squad
2x Tactical Squad
2x Devastator Squad


6 Thunderhawks descend:

Two hold 2x Tactical Squad

One holds 1x Tactical Squad

One holds 2x Assault Squad. Who will jump out and paradrop onto the temple with jump pack descent.

The other two accelerate down, holding one landspeeder each. Once they're in landspeeder deployment range they deploy their landspeeders to evac hagen.


Agreed?
>>
>>1541024
yes but i aint rollin

the marines should position themselves to give each other and us covering fire. also expect assault from non-obvious directions.
beware of a second assassin
>>
>>1541024
Sounds acceptable
>>
Rolled 8, 11 = 19 (2d100)

>>1541024
>The other two accelerate down
>>
>>1540943
>g)
A very dangerous option, I will need a few more votes for that. While for space marines this would mean about 50/50 odds with well placed strikes, Hagen and other mortals will have a lot shittier odds, unless you go down really deep into the tunnels. Though surviving something like this would get you a lot of xp.

>pics of assassin
None came through yet.

>>1540945
>Drop pods
Kay is an experienced commander, please roll his Tactics to see whether you can decrease deployment time (d100). Normally it would be 5 minutes.

Please clarify which squads are going down in the first wave and which are descending with Thunderhawks.

>>1540955
Putting on armour with assistance will take 5 minutes. You can roll your agility to decrease this by 1 minute for every DoS, but now below 2 minutes. It will take Revenants 3 minutes to enter the balance and bring you armour. You can meet them half way, it will take only 2 minutes then, but you will be changing in the courtyard, rather than in the secure inner sanctum.

>>1540972
This applies only to Thunderhawks. How many do you have on Pax Sepulchrum?

>>1540999
Please clarify regarding the role of cultists. Assassin is currently suspected of being about 500 meters away. At current rate (some squads stopping it), he seems to be covering about 100 meters per minute.
>>
Rolled 51 (1d100)

>>1541031
>Kay is an experienced commander, please roll his Tactics to see whether you can decrease deployment time (d100). Normally it would be 5 minutes.


>This applies only to Thunderhawks. How many do you have on Pax Sepulchrum?
We told 2 of them to speed up, see above.
>>
Rolled 11 (1d100)

>>1541031
>This applies only to Thunderhawks. How many do you have on Pax Sepulchrum?
Six. See >>1541024 and >>1541030

>Putting on armour with assistance will take 5 minutes. You can roll your agility to decrease this by 1 minute for every DoS, but now below 2 minutes. It will take Revenants 3 minutes to enter the balance and bring you armour. You can meet them half way, it will take only 2 minutes then, but you will be changing in the courtyard, rather than in the secure inner sanctum.

Rolling for changing rooms.
>>
>>1541031
>This applies only to Thunderhawks. How many do you have on Pax Sepulchrum?

Thunderhawk Gunships: 6/6 (2 Squadrons)
http://chapterquest.wikia.com/wiki/Pax_Sepulchrum


>Please clarify regarding the role of cultists. Assassin is currently suspected of being about 500 meters away. At current rate (some squads stopping it), he seems to be covering about 100 meters per minute.
form a single force to buy us time and maximize the damage they inflict. Once we are out, they should disperse
>>
An important note - you are openly deploying Astartes in the middle of a planetary capital without notifying its government. Orbital drops pods will be well placed, but some damage will be unavoidable. Expect a hit to your reputation with Karn Dereg and Erthank Dynasty.
+++
>>1541030
Thunderhawks will be down in mere 5 minutes, then Landspeeders will take another 2 minutes to deploy.

Hagen, under cover of Revenants is running towards the frontal entrance, where drop pods will hit ground in 5 minutes.

Cultists are now concentrating, rather than stopping assassin, his speed will increase, but you will have a force of them to attack him soon.

Please confirm that you are happy with this?

Also, can we have confirmation whether CM puts on power armour and where he does that?
>>
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>>1541059
>Also, can we have confirmation whether CM puts on power armour and where he does that?

See >>1541038 immediately.

STRIKE FROM THE SKY BROTHERS!!!!

Have a serf start putting together an apology and explanation to the planetary governor.
>>
>>1541059
>An important note - you are openly deploying Astartes in the middle of a planetary capital without notifying its government.
Well, if they wanna complain we have a footlong dong they can suckle on.

>>1541059
>Also, can we have confirmation whether CM puts on power armour and where he does that?
Yes he does >>1541038
>>
>>1541059

> An important note - you are openly deploying Astartes in the middle of a planetary capital without notifying its government. Orbital drops pods will be well placed, but some damage will be unavoidable. Expect a hit to your reputation with Karn Dereg and Erthank Dynasty.
send a formal note to the government that we are deploying now and they should restrict access to the area as much as possible. Urgent development and so on
>>
>>1541062
change in the sanctum btw
>>
>>1541059
methinks we should have 10 cultists in long robes or bedsheets and hide hagen among them to distract snipers
>>
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https://www.youtube.com/watch?v=DwhSQI97AlA
The first pictures comes in from the security cams. There is a figure, cutting up sisters that try to stop it as it moves across one of the chapels. You expect it to scream as it fights, but for some reason it's completely silent - it's the sisters who do the screaming. Once it finishes last one of them, it looks at the camera, as if knowing that you are watching it. Then it runs. And it runs fast...

You hear one of the sisters gulping behind you:
>My god... They sent an Eversor after him!

+Cult morale drops by -30, make a d100 roll+
>>
Rolled 42 (1d100)

>>1541145
>+Cult morale drops by -30, make a d100 roll+
https://www.youtube.com/watch?v=s7bOSc7M7e0
>They'll always remember that we made a stand
>>
File: heretics leave reeeee.jpg (109 KB, 780x780)
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Rolled 85 (1d100)

>>1541145
EVERSOR'S LEAVE REEEEEEEEE
>>
>>1541158
-> >>1540934
>>
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>>1541162
No bully
>>
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He is quicker than you would have believed. With sisters called off to the inner sanctum, he advances through the half empty halls in great strides, stopping only to extinguish occassional unlucky soul to cross his path. While no scribe will ever record this, he felt elated as he advanced closer to his target. He was sure of his success as much as he was sure of the fact that Emperor above wills this. For his name is Anarxio and he is an agent of Holy Terra, a finger of an angry God that was sent to crush an insignificant ant that dared to oppose the Imperium. He tears a running priests in half with a single strike of his Neuro Gauntlet, he doesn't even need to release the toxins. His in-built vox whispers directly into his soul. Angels of Death are arriving. What are they doing here? Not his business. They are either here to eliminate the target and he will be there first, or they are here to interfere and they will die. It was some time since he killed the last one. Many days... Months... Centuries maybe? Anarxio knew that his mind got fuzzy sometimes. Another hit of adreno-dopamine lifts his spirits and focus, focusing his mind on the task, rather than philosophy. He has about 90 seconds before orbital drop pods will land and he's almost at the doors of the inner sanctum.

+++

As Chapter Master finishes securing last of the locks on his power armour, Zaq-Eni cries out:
>He's very close to the outer gate! My sisters are still coming in, if we shut the gate, we will leave the stragglers to his fate, but if we don't, he'll get in here... But we have managed to gather a serious force of sisters to stop him! Maybe we should fight? Will you and your brothers join us? Quick, what do you want me to do?

In these few minutes have manged to mobilise:
30 ultra-cultists
20+3d10 death-cultists
100+d100 armed cult servants
7 Revenants + Geron (stealth mode off, aiming at the door)

If you wish, you can order Revenants to go stealthy, but if any sisters will survive to tell the tale... There might be interesting consequences.
>>
Rolled 5, 3, 5 = 13 (3d10)

>>1541342
Rolling for Death cultists
>>
Rolled 12 + 100 (1d100 + 100)

>>1541342
Rolling for armed cult servants.
>>
>>1541342
close the gates. hope to stall him long enough for the space marines to arrive
>>
>>1541342
Close the gate, await reinforcements to arrive from behind the Eversor, crush him between two falls of ranged firepower.
>>
>>1541342
>Close the gate, Have the sisters outside move off to hit from other directions but await our brothers. We'll catch it in a pincer attack. The door opens and we already have grenades in the air to land where its at, Sense our helmets should be synced with our brothers who are coming.
>>
AHHHHHHHHHH EVERSOR
>>
File: no stopping him.png (1.66 MB, 1000x1201)
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Rolled 49 (1d100)

>>1541357
>>1541355
33 Death cultists
112 armed cult servants
join your ranks.
>>1541371
>>1541375
>>1541384
You start closing the gates in front of a few fleeing sisters, they shriek in terror as bladed shadow chases them down the hall.

(cult morale takes -d10% hit)

+++

Anarxio would smile if he could. Gates. Good. Buys him time. So many dictators, arch-heretics and other enemies of the Emperor thought that their fortresses will protect them. The truth is that they make them a stationary target. One of his targets evaded him for almost a decade only because he never stayed in one place. Good that such wisdom is rare among his targets, but you would guess that it is unwise to disobey the Emperor's will in the first place. He whispers to himself:
>I come bearing gifts...
Jumps a few meters into the air and uses his whole body as a spring, releasing an explosive amount of energy to throw a small black object.

Target: 65
>>
>>1541399
We gon rek u
>>
Fire Ironhaunt's lightning blast at the doorway as he enters.

He won't expect that. Maybe it'll stun him long enough for bolts to land.
>>
>>1541397
Hi, Bog!
>>1541399
Something small and black flies into the room just as the gate slams shut. It rolls into the middle of the room, as if it would sense the distance to the walls. A piston fires, throwing grenade up a couple of meters into the air, just above the heads of the hapless sisters that stood in the front of the gate. Roll d4:
1. Shards (lethal)
2. Neurotoxin A (lethal)
3. Neurotoxin B (non-lethal)

Please roll d10 to see how close Hagen was
1. Close enough
2. On the edge of explosion, but close enough to be possibly protected by one of the Revenants.
3-10. Too far
>>
why are we fighting a eversor?
did we steal the Maltese falcon and he wants it back?
>>
Rolled 1 (1d4)

>>1541423
>d4 with 3 options
k
>>
Rolled 9 (1d10)

>>1541423
as nobody else rolls for hagen being in trubles
>>
Rolled 8 (1d10)

>>1541423
>d4 with three outcomes?
>>
Rolled 1 (1d4)

>>1541423
>1d4
>>
>>1541448
>1 post by this ID
Show me your frogfolder, shill.
>>
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>>1541430
>>1541438
Hagen was smart enough to move to the back of the room as soon as trouble started. The grenade was a tightly packed fragmentation charge, meant for big, soft targets, such as crowds. It reaps a bloody harvest, explosions kills 7d10 armed servants, 3d10 death cultists and 2d10 ultra cultists. Shards cover almost the whole room, bounce off walls, ricochet and wound many that are not killed. Some of the revenants are hit, but their armour, even though it's a lot weaker than power armour, holds.
>>1541439
I'll take this for a morale drop.
>>1541439
53-8 = 45%
+++
Grenade explosion deals another d10 morale damage to the cult.
+++
The gate is shut, over the next half a minute Eversor destroys all of the cameras outside.

Do you want to do anything or you just wait? Drop pods will land any moment now, space marines will advance as quickly as possible towards the inner sanctum. Please pick a strategic action from your doctrine to command them. Kay leads them.
>>
>>1541457
What?
>>
Rolled 6, 3, 7, 6, 2, 4, 5 = 33 (7d10)

>>1541461
>7d10
>Do you want to do anything or you just wait?
We should probably start building up a proper defensive perimeter if we're not gonna move anywhere soon.
>>
Rolled 6, 8, 2 = 16 (3d10)

>>1541461
death cultists
>>
Rolled 2 (1d10)

>>1541461
morale of cult, not that its not in absolute shit already
>>
Rolled 10, 7 = 17 (2d10)

>>1541461
>2d10 ultra cultists.
>>
Rolled 6 (1d10)

>>1541482
>>1541461
other d10
>>
Rolled 4, 5, 3, 3, 10, 2, 10 = 37 (7d10)

>>1541470
seconding
We imperial fists now boys
>>
>>1541461
Please pick a strategic action from your doctrine to command them. Kay leads them.
use long range fire to make the assassin get away from the door. also cover each other so he cant get close
>>
>>1541484
Put on a name, m80.
>>
Rolled 1, 4, 3, 1, 7, 6 = 22 (6d10)

>>1541461
Cast visions for what the Eversor is doing
>>
>>1541494
Nah. Don't see much of a reason to.

>>1541461
>>1541482
>>1541486
Are we allowed more than one roll per person? How does the dice counting system here work, one roll per prompt?
>>
>>1541491
>>1541461
use the dead bodies to make a barricade we dont have anything else
>>
>>1541502
>How does the dice counting system here work, one roll per prompt?
Don't roll until shit is decided (usually in the chat in the OP).
And put on a name.
>>
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>>1541506
>>
>>1541502
pleased to meet u
come here
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

as for name, its rather rude tonot do that. Our gracious host has on several occasions ignored unnamed persons
>>
>>1541525
>as for name, its rather rude tonot do that. Our gracious host has on several occasions ignored unnamed persons
Is there a reason that's the case? Sounds like favoritism to me.

>>1541508
>Don't roll until shit is decided (usually in the chat in the OP).
Oh, so most group decisions are made in the IRC? Does that explain that stray roll last thread that ended with someone getting shot in the head during a Russian Roulette?
>>
>>1541533
>Does that explain that stray roll last thread that ended with someone getting shot in the head during a Russian Roulette?
Yup.
>Is there a reason that's the case? Sounds like favoritism to me.
Also yup.
>muh fairness
>>
>>1541533
usually because newcomers have a habit of derailing the quest. Its been going on for quite some time.

well the no rolls until group decision has been implanted after that.
>>
>>1541474
>>1541470
>>1541484
>>1541491
Your followers are down to
79 armed cult servants
17 death cultists
13 ultra cultists
+++
>>1541482
Cult morale is now 43%, they are shaken, but still holding.
>>1541493
That sounds like Skirmish to me, please roll d100 for Kay. Space Marines will approach slightly slower, trying to keep good firing positions if they would need to engage. Feel free to pick from other actions here:
http://chapterquest.wikia.com/wiki/Doctrine
>>1541498
>>1541502
Hey Anon, no worries about not using a name. Anyone can roll, but I take the first roll from the top. Sometimes for the sake of speed or other reasons I might take other rolls as well, but I will clarify why. It's a d100 system, less is better, unless indicated otherwise. Let me know if you have any other questions and feel free to join the chat, that's where a lot of discussions take place about what to do next. However only what is posted in the thread is canon. Also, if you will make some sort of radical decision (aka shoot the inquisitor in the face), I will require at least a couple more votes supporting your suggestion. Welcome to CMQ and I hope you'll enjoy your stay.
>>1541498
You immerse yourself for a moment into the Immaterium. Vision is slightly fuzzy, but then you see it - Eversor assassin is planting something outside of the gate on the pillars and on the gate itself, it then starts whispers to the vox:
>Not yet.
Through your vision you learn that it has a name - Anarxio. Then he turns around and... Vision ends.
>>1541506
You have some furniture as well, you can use that.
>>1541533
>>1541525
If by gracious host you mean me, I don't think I did. I might have ignored a shitposter or two, but not anons genuinely playing. I think general feeling in this quest is that having a name makes you more responsible for your actions. Unfortunately there is a common misconception that I am a harsh GM (completely untrue imho) and because of this reason everything will fall to ruin if one disastrous decision is made. As long as you enjoy the game, get along with others and contribute - you don't need to have a name for all I care.
>>
Rolled 23 (1d100)

>>1541550
>please roll d100 for Kay
He'll be oKAY
>>
>>1541550
Get everyone away from the gate.

As soon as Kay is near position, throw a bunch of grenades at the gate.
>>
Rolled 95 (1d100)

>>1541550
>>1541560
>Rolled 23 (1d100)
>He'll be oKAY
I disagree.
>>
>>1541550
>Through your vision you learn that it has a name - Anarxio
So... if we wouldn't be an eversor that could be quite useful.
Might still be for later when he's dead and we need to find out who the fuck sent him.
Or we could call out and say that we'll send the admiral out to him, but I doubt that would work.
>>
>>1541550
>Unfortunately there is a common misconception that I am a harsh GM (completely untrue imho)
>>
>>1541567
>Rolled 95
>I disagree.
>>
>>1541550
>it then starts whispers to the vox:
>Not yet.

So there's another one.

Great.

Begin extensive augur sweeps of the surrounding area immediately. In case it's a Vindicare.

Hold Hagen very close, surround him by the revenants. He could be talking to a Callidus, who could be one of these deat cultists.
>>
>>1541587
Consider the earlier post he might jsut be talking to himself again.
>>
>>1541550
can we use living lightning to attack the assasin or the things he planted. through the door or under the door through the gaps etc?
>>
>>1541591
But he whispered into a vox specifically.
>>
>>1541587
use divination primaris power to seek the reciepient?
>>
>>1541599
Well, he could be talking to his handler, or to the voxfeedback in his ear because he's fucking insane.
>>
Rolled 68 (1d100)

>>1541560
>>1541567
Kay's men are advancing into the courtyard and into the palace, when they suddenly see a shadow dart between the columns. They open fire, raining down a torrent of bolts across the hallway. While they cannot properly deploy due to the lack of space, their firepower drives assassin away. But he has something up his sleeve...
+++
Kay contacts you:
>Sir, we have him in our sights, we are engaging the Eversor assassin, I repeat, we are engaged! You can use the opportunity to evacuate the target!
>>
>>1541622
cast divination to see who he was talking to on the vox
>>
The door is trapped and will explode when opened. We need someone from outside to disarm it.
"Negative. He's trapped the door and a pillar, you need to take him down so we can get some tech-marines to disarm the mines."
>>
>>1541633
There's another way out, isn't there?
>>
>>1541622
"Stay clear of the columns and stonework Kay! It may be rigged to collapse! As is the door!"

Is there any other way out of the sanctum?

A thin wall the marines can bash down?
>>
>>1541633
possible.
good thinking
>>1541622

mebbe 7th can shoot whatever he planted on the door?
>>
>>1541622
backing this >>1541633
>>1541630
>>
>>1541622
>>1541560
Eversor flies over the heads of your marines, firing at them from his Executioner pistol, but their fire keep him on his toes, so he cannot truly concentrate and only wounds a few brothers(2+d3). Please roll for each wounded brother whether neurotoxin got into their system and how it affected them (d100, 70+ is undesirable)
>>1541633
>Understood, Chapter Master. We will try to approach the gate while keeping him at bay. We've got light casualties, he keeps dancing with us...
>>1541633
>>1541638
Not from the inner sanctum, this is the most secure part of the temple. Same goes for the walls, but it works both ways - Eversor can't break in easily either.
+++
Speeders have now been deployed, they are hovering outside.
+++
7th is moving in a tight group now. if it spreads, they will be able to reach you sooner and explosives will deal less damage, but they might be easier to pick off one by one.
>>
Rolled 3 (1d3)

>>1541659
>>
>>1541630
Do you want to do this? Please bear in mind that two powers in a row without preparation will remove Mental Fortress defence temporarily.
>>
>>1541659
7th Company spread out! Draw the eversor into more open combat in the courtyard. Then fucking strafe that fuck with the landspeeders and - if possible - a thunderhawk or two.

"ON THE WINGS OF AN ANGEL YOU FLY BROTHER KAY. DRAW HIM INTO THE PATH OF RIGHTEOUS FURY!"
>>
Rolled 77, 10, 86, 68, 29 = 270 (5d100)

>>1541664
5 wounded, 5 rolls
>>1541659
>(d100, 70+ is undesirable)
Probably gonna have one poisoned.

>>1541666
>satan trips
Men face death, women show their backs.
And I do believe our tactical girth has been mentioned enough for it to be an established fact.
>>
>>1541664
5 brothers wounded, please roll d100 for Neurotoxin for everyone of them. I would prefer if different players would roll these. Anyone with a critfail dies. Anyone over 70 goes catatonic.
>>1541671
This would most likely mean danger close with HIGH likelyhood of friendly fire. Are you ok with that? Also, if they are to proceed towards the inner sanctum, they will be going under the roof and leaving courtyard. Stay outside or go inside?

+Session over+

Normal session next monday, a chance of a session on Wednesday and/or Thursday nights, but no promises.
>>
>>1541659
dont spread out
keep your fire concentrated
>>
>>1541683
Thanks for playing so far, let me know if you have any questions in the chat.
>>
>>1541683
>I would prefer if different players would roll these.
I suppose that makes sense due to the pseudorandom system here that guarantees low and high rolls.
>>
Rolled 81 (1d100)

>>1541683
One of the muhreeens
>>
Rolled 84 (1d100)

>>1541683
Rollin!
>>
Rolled 68 (1d100)

>>1541683
F
>>
Rolled 36 (1d100)

>>1541683
Welp
>>
Rolled 51 (1d100)

>>1541683
I don't think they should enter the inner sanctum, leaving the courtyard, before we have someone who can check it for traps, or it is likely to collapse onto them when he blows the pillar.
>>
Rolled 93 (1d100)

>>1541683
>d100
>>
>>1541683
>This would most likely mean danger close with HIGH likelyhood of friendly fire

Nah nah. Use jump packs to outmanoeuvre the eversor. When he tries to engage a group of jump marines they jump away so a landspeeder can rip into the eversor with assault cannon fire.

Meanwhile get a techmarine and bomb disposal servitors to clear this damn door while the Eversor is distracted.
>>
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>>1541683
>>1541769

Scratch that.

Find all the melta weapon armed troops we have outside. Devastators with multi meltas and tacticals with meltaguns.

While Kay and his assault marines keep the eversor occupied with rapid feints and shit. Have the meltas, along with a few tactical squads circle around BEHIND the inner sanctum. Use those melta guns to melt a big god damn hole in the wall for us to retreat through. Have more devastators set up along our path of fleeing ready to provide cover fire should the eversor get wise. Have the meltagunners collapse the sanctum entirely once we're all out, keep collapsing our path behind us.

If in doubt, melt your way out.
>>
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>>1541824
I love me some meltas, seconded
>>
>>1541824
instead of sides, deploy onto the roof with a thunderhawk and make a hole for extraction there-

use furniture/jumppacks/bodies to get up there
>>
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>>1541697
>>1541712
A couple of the brothers fell into neurotoxin induced shock, but they will feel better in a few hours, their superhuman immune system will save them.
>>1541723
Unfortunately brother Safael took a lethal dose of neurotoxin and will never wake up from his coma.
>>1541723
>>1541726
Two other brothers took only glancing hits, they are unaffected.
+++
>>1541824
>>1541903
Please make me following rolls (d100):
1. Keep Anarxio engaged [contested Tactics test, marines get bonus from numbers (+10) and good positioning (+10)]
2. Attack Anarxio (works only if he remains engaged, wait for the result before rolling) [4d100 - devastators, tacticals, assault, Kay, please clarify when rolling]
3. Destroy the wall (Ideal target: 55, flawed target: 80)
4. Safely Evacuate to the roof (Target: 75 or 40 contested with Eversor if he is not kept engaged)
+++
Rolling for Anarxio:
1. Tactics (to evade engagement) [Target 65]
2. Slaughter [Target 90] (if kept engaged)
3. Pursue target [Target: 80]
4. =]Secret[=

+++

Your marines will attempt to corner/pin down/lure into the courtyard/kill (in that order) Eversor, while 1 Devastator squad will make a hole in the back wall and then lead Hagen with you and Revenants to the roof, where Thunderhawk will pick you up. Hagen is dressed up as a cultist (there are another half a dozen like him nearby).

+++

Please confirm that you are happy with this and then I will roll.
>>
>>1545674
>>1541732
>>1541723
Wrong link, it was 93 that killed brother Safael, not 36. His end was quick, but not painless.
>>
>>1545674
Do not evacuate from the roof!

The eversor will blow the charges and bring it down beneath us.

Evacuate from behind the sanctum.
>>
>>1545697
This route will take a few minutes longer, which will give assassin more chances to intercept you (auto-success for pursuit, if he is not kept engaged). Are you happy with that?
>>
>>1545712
Have landspeeders and thunderhawks provide covering fire as we run.
>>
>>1545712
as long as we keep him busy.
>>
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+URGENT+
Please roll your Tech-Use. Someone is trying to break into your comms network.

>>1545739
Impossible - you would be under the roof while retreating through the route behind sanctum.
>>
>>1545712
can the assasin get onto the roof easily?
whats the roof like? flat? or something like pic related?
>>
Rolled 74 (1d100)

>>1545755
y tho
>>
>>1545755
>Someone is trying to break into your comms network.
let him
tell him to surrender
>>
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>>1545755
oh dear
>>
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>>1545757
There is a landing pad on the roof, that's where you would be going. There are a few entrances to the roof in different locations and the roof is huge - covers the whole temple complex. You imagine that for an Eversor it will not be hard to reach the roof even if he would have to climb walls.
>>1545762
>>1545765
Chapter Master tries a few basic commands, but his lack of knowledge of Tech-Use prevents him from doing anything more meaningful. Your vox is filled with static and then your Tracker Oculus HUD flickers and a message appears right over your field of vision(-10 Perception, -10 Balllistic skill until fixed):
>YOU CAN STILL STOP THIS. LEAVE THE HERETIC. YOU SERVE THE EMPEROR. REMEMBER TARTARUS. BE SMART.
There is no easily identifiable way to reply to the message, your lack of Tech-Use prevents you from doing anything with the channel that hacker used.

+++

I will roll for assassin then unless you have any final comments.
>>
>>1545800
Yeah, lets just leave the heretic behind and not get into a fight with the high lords and an eversor
>>
>>1545800
He's in our comms so he can hear us.

"Show us the proof Ceiron! Sector command is rotten to the core, are you sure you're serving the right side?"
>>
>>1545800
Send message:
"We have as of now recieved no word of Lord Admiral Hagen being a heretic. He is merely reported missing. We will take him into our care until the matter is resolved and accusations have been brought to us. Should he be guilty our head chaplain will personally deliver the emperors judgement. He will not escape us.

(or shorten that depending on the comnet)
>>
>>1545820
>>1545814
You have spoken your piece, but all you hear is dead static. You are not sure whether you were heard, but you seem to have made your decision... Only you are not truly sure whether it was the right one.

We'll resolve this next time when more players will be around.
>>
>>1545814
i disagree
a) dont tell ANYONE we know the assassin, it puts things in a bad perspective
b) the assassins are unlikely to have anything resembling more than superficial knowledge of his wrongdoings.
c) Dont openly tell them our ideas about sector command. Puts us into a bad light.
Sometimes the less they know is better.
>>
Rolled 94 (1d100)

>>1545674
>1. Keep Anarxio engaged [contested Tactics test, marines get bonus from numbers (+10) and good positioning (+10)]
>>
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Rolled 99 (1d100)

>>1545871
Oh boy! Time to play!

Eversor Tactics

>>1545865
Good ideas. Also Luigi guessed Vindicare + Eversor combo in the past, so you two together earn Chapter Master +1 xp point.
>>
>>1545891
lol wut.
>>
>>1545891
>>1545871
That's why I love CMQ. This will be interesting to resolve.
>>
>>1545891
>>
>>1545891
>>
>>1545923
Well the GoR are trying to keep him engaged. Maybe they're going to do such a good job at it he's going to get distracted from his objective to play with his new marine toys.
>>
>>1546582
in order to play with the marine toys he will pull out a codex: salamanders and then everyone will get so distracted that no one notices when the vindicare shots the targert
>>
>>1545891
prior to resolving:
1) Send the following over the vox:
We prefer to have him alive, so we can get detailed information about his doings out of him. This way we might mend some damage before its too late. Please consider.

2)QUESTION:
Is it possible to gently ram a thunderhawk through the (then unlocked doors), extract Hagen + GoR and lift off without causing too much damage. Also consider the effects of whatever the assassin planted on the door. (if I have to guess either meltaboms to blow the door open or frag-grenades to blow us up when we open said door)
>>
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If we get 5 players tonight, I'll continue the session.
>>
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>>1548636
>>
>>1548636
Flickering in and out, but ghost venat is standby.
>>
>>1548862
Hey Venat!

How you been man? Can you come into the IRC?
>>
>>1548636
>If we get 5 players tonight, I'll continue the session.
That's a tall order, cap'n.
>>
>>1548636
THIS ANCIENT ONE HAS AWOKEN
>>
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>>1548862
Revenant Venat. Good to see you, man.
>>1548806
>>1548872
>>1548876
>>1548885
And here we have 5, Some more in the chat as well, let's roll.

https://www.youtube.com/watch?v=BG42F-5AVOE
>>
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Rolled 49, 38 = 87 (2d100)

>>1548621
1) I will assume that you try to broadcast this back to the unseen assassin. However it seems that your vox has jammed, you can't do that. For now you will be relaying all of your orders through Kargos, one of the Revenants, but because of the delay any more complicated commands will take (-10) penalty.

2) Yes, it is possible to try to land Thunderhawk into the building, but there's a chance that it will get damaged if landed with enough force to collapse the massive structure. While it's armour will take it easily, some more gentle parts might get damaged. Also, the door is reinforced metal gate, so if Thunderhawk would hit it, it would most likely fly in and kill a lot of the people inside. Overall - possible, but risky.

>>1545871
>>1545891
Kay understood that upon him alone lies the responsibility to make sure that the operation to extract Hagen succeeds... He decided to(choose):
a) Relentlessly pursue assassin himself, without allowing him to take a breath, however in the process he follows assassin deeper into the temple
b) Order his men to surround Eversor, but he decides to retreat, marines managed to reach full encirclement only once they are inside the temple

Anarxio is suprised by this decision is forced to evade his enemy, meaning that he loses any chance of pursuing Hagen if you would leave now. Both sides have made mistakes - Eversor is now cornered and will not be able to proceed without dealing with Kay's decision first, but marines have lost the advantage of being protected by landspeeders, meaning that Anarxio will not be afraid to engage in melee... Either way, result is going to be bloody.
+++
Rolling for Anarxio.
1. Slaughter
2. [Secret]

Please make rolls listed here:
>>1545674
>2. Attack Anarxio [4d100 - devastators, tacticals, assault, Kay, please clarify when rolling]
>3. Destroy the wall (Ideal target: 55, flawed target: 80)
>4. Safely Evacuate to the roof (Target: 75)
>>
Rolled 26 (1d100)

>>1548938
DEVASTATOR MARINES OPEN FIRE
>>
Rolled 89 (1d100)

>>1548938
Rollin for devastation on the wall.
>>
Rolled 38 (1d100)

>>1548938
>b) Order his men to surround Eversor, but he decides to retreat, marines managed to reach full encirclement only once they are inside the temple
Voting for this

Rolling for Assault Marines.
>>
Rolled 63 (1d100)

>>1548938
tactically rolling for tacticals

have whatever techmarines kay has brought (like in the command squad or something) look CAREFULLY at the thing the assassin planted on the door
>>
Rolled 80 (1d100)

>>1548938
Assault!
>>
Rolled 72 (1d100)

>>1548938
Rolling for BROTHER CAPTAIN KAY the man the legend.
>>
Rolled 89 (1d100)

>>1548979
>>1548938
Whoops, too late. Rolling for Kay then, will join irc ina sec
>>
Rolled 76 (1d100)

>>1548938
last thing left. the roof. hope its raining outside
>>
>>1548944
>>1548946

>>1548959
>>1548979

>>1548980
>>1548984

"Double rolls where the second one is worse" -- the post.
Thank god.
>>
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>>1548944
While one of the devastator squads rushes to make an exit for Chapter Master and Hagen from the inner sanctum, the other one engages Eversor assassin. Grim-faced brothers unleash a storm of heavy bolter fire down the corridor, denying assassin freedom of movement, while your lascannon and melta experts try to hit him using their weapons almost like overpowered sniper rifles. This will reduce your casualties.
>>1548976
Tactical marines keep their formation and cut off Eversor from any exits. They throw grenades behind the pillars where he might hide and keep firing their bolters, while tactically covering each other. This will reduce your casualties.
>>1548980
>>1548959
However it is the moment to shine for Captain Kay and his assault marines. When they notice that Eversor is on the run, they try to close in on the Eversor and try to take him out with grenades and concentrated assault...
>>1548946
Unfortunately the wall appears to be too thick. Kargos relays a message from Devastators to you:
>Sir, melta will take too long, this wall is reinforced and almost 6 meters thick. The inner sanctum was built to withstand a siege. Shall we use explosives? It might be very dangerous for people inside as you are in an enclosed area...

+++

Chinks of stone and metal are flying through the air. Bolts deface and destroy statues of saints left and right, but it's a small price to pay for their prey - one of the most dangerous creatures alive. Kay does not know fear, but he enters this combat knowing, that he is not likely to survive it. Astartes are superhuman, but they are meant to still meant to keep the 'human' part in. Most likely by common conventions you can call Imperial Assassins superhuman. On superficial level you could say that methods employed to make them share same basis as Space Marines - they are artificially enhanced servants of the Emperor. But that would be a wrong assumption. While an Astartes is a human elevated to the ideal, Assassin is a human stripped of its humanity and made into a living tool. Space Marine is living weapon. Assassin is just a weapon. They are not required to understand humanity, they are not required to be motivated by faith, brotherhood or devotion. They must have something dark inside them that passes for motivation, but it was beyond Kay's understanding what it was. They have no will, because willpower is willpower, because it sometimes fails. Whatever they have... It doesn't. That's why Imperium never did and never will employ Assassins for warfare. Not just because it's inefficient and their creation is even more complicated than that of Astartes, but because fundamentally they are not human. Even mechanised Techpriests of Mars have more humanity and "life" in them. Something about this made Kay deeply uneasy about going into combat with this thing.
>>
Rolled 2 (1d6)

+Engaging Anarxio+
Eversor: 49 [90] = 4 DoS
Kay: 72 [52] = 2 DoF
Assault Marines: 38 [35 (+15 Kay's Leadership] = 2 DoS
+++
Eversor appears in front of Kay like an unholy spirit released from a grave and attacks it with such fury that captain is forced not one, not two, but twelve steps back. All of his plans about out-fencing Eversor are gone in an instant, all he can do is evade and parry as quickly as possible. He is lucky, that his brothers support him from both sides, attacking Eversor from both sides at once. Anarxio evades both of them, slashes one over the facemask with a neuroglove, while stabbing the other one straight through the stomach. He rushes through the squad, cutting left and right, but leaves Kay alone for the moment, concentrating on his men. However other marines still keep firing at him whenever they get a chance - one of the bolts grazes his left thigh without exploding, but it's enough to make Eversor understand that he's this close from paying for his mission with his life.

+++

Eversor kills: 4[DoS]+d3 [-3 for Devastator cover, -1 for Tactical cover]
Assault marines use their 2[DoS] to off-set Kay's 2[DoF] and save him from either death or major injury.

+++

Eversor will:
1-3: Listen to the man on the vox
4. Retreat to find a better angle
5. Try to kill Kay (another round of combat)
6. Go full berserk and slaughter everyone (another round of combat)
>>
Rolled 1 (1d3)

>>1549171
d3 for casualties
>>
Rolled 9 (1d100)

https://www.youtube.com/watch?v=PMPefT3IUZ8

>>1548976
Please roll for Techmarine Midas to disarm the explosives:
>It doesn't seem to be too complicated of a set up, but doing it quickly will be a problem...
Roll his Demolitions. [Generate: 35+2d10]
Primitive trap [+30]
Quick action [-10]
>>1549186
Only brother Solento was killed by the Anarxio's disorganised assault. Meanwhile Leutenant Tercius now bears horrible scars across his face as Eversor almost took his face off, but he will live.
[gain trait: Horrible Scars: +5 Toughness, +5 Willpower, -10 Charisma]

+++

Anarxio is rolling Acrobatics [80].
>>
Rolled 1, 4 + 35 = 40 (2d10 + 35)

>>1549212
Generating demolitions

Start cutting a hole through the ceiling for a roof extraction then.
>>
>>1549212
Anarxio jumps up 8 meters into the air, dodges fire from two heavy bolters, makes a somersault and disappears in an airduct. His current position is unknown, but you assume that you have at least some time before he reappears.
>>1549223
40+30-10 = roll under 60 to succeed
>>
Rolled 26 (1d100)

>>1549228
I got dis.
>>
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>>1549228
Regroup outside the temple, surround the entire building and secure an escape route from the sanctum! Land the rest of the marines now dammit! I want a cordon around that building with killzones of so many overlapping fields of fire we could sow a fucking lead farm. Thunderhawks on overwatch ready to strafe said killzones.

Y/N guys?
>>
>>1549228
>Anarxio jumps up 8 meters into the air, dodges fire from two heavy bolters, makes a somersault and disappears in an airduct.
If we have a flamer or two with us, it might be a good time to send some flames after him. Just in case he stays near the entrance.
Other than that, try to listen to any noise he makes. Superhuman ear and all that

Maybe its a good idea to retreat to the sanctum, as the marines are not the target and we tinker with the bombs
>>
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>>1549249
Midas howls in joy:
>Done! Chapter Master, entrance is secure!

What do you want to do:
a) Get out through the gate - taken Hagen upstairs
b) Get out through the gate - take Hagen through the main entrance
c) Wait for the back wall to be blown in

+++

Thunderhawks have arrived, Astartes are deploying around the temple and on the roof.
>>
>>1549274
>a) Get out through the gate - taken Hagen upstairs
Assassin would be expecting main entrance....

Make sure he's among plenty of cultist decoys, and shove a bunch into several different thunderhawks.

Also....Make sure a few marines stay inside the thunderhawk that Hagen goes into (but they don't come out so they're not seen). Ostensibly to keep Hagen safe, but also in case he's not what he might seem.....

Agreed?
>>
>>1549274
is the roof flat
>>1545757
i asked before what i want know is if we are concealed on one side from a sniper on the other
>>
>>1549274
sorta agree with gee>>1549284
BUT have one thunderhawk and the landspeeders (and the tacticals) use explosions and plasma and stuff to create some smoke/fog/ whatever to obscure the view. Maybe shooting into the soil, ifwe are lucky and have something burnable (furniture?)....
>>
>>1549313
>use explosions and plasma and stuff to create some smoke/fog/ whatever to obscure the view
I assume you mean around the roof?

Last thing we want is to cover our killzones in dust and cover for the eversor....
>>
>>1549318
>>1549313
Don't bother with smoke. Assassin will have thermal and it will only make him more eager to start shooting.
>>
>>1549337
if we know where he is or atleast the direction we can outmanouvre him
>>
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>>1549284
>>1549292
>>1549313
>>1549318
>>1549337
You decide not to use smoke cover and take Hagen out together with a bunch of other cultists. Thunderhawk is there, ready to take him in... Then a shot finds it's way into...[roll d9] ... head.
1. Cultist
2. Cultist
3. Cultist
4. Hagen
5. Cultist
6. Cultist
7. Cultist
8. Cultist
9. Cultist
>>
Rolled 4 (1d9)

>>1549365
who is hit?
remember he has the ring of shielding
>>
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>>1549377
And he will need it.
*reloads*

Roll d100 for shield ring[50%].
>>
>>1549398
[90%] - fixed
>>
Rolled 59 (1d100)

>>1549403
Rollin for mah shield.
>>
>>1549398
do we get the position of the asshole and can we shoot multiple thunderhawk cannons in the general direction?
>>
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Rolled 59 (1d100)

>>1549407
Rolling for Shield-Breaker Round to counter digi-ring force shield. [50% /2 (archeo) = 25%]
>>1549410
Roll d100. 2 or under - you spot him, 9 or under, you get his building, 43 or under, you have the general direction.
>>
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Rolled 32 (1d100)

>>1549423
>Tracker Occulus: +5 to vision based tests.
>>
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>>1549431
General direction? Lay down suppresive fire with heavy bolters, blind fog launchers, photon flash grenades!
>>
>>1549431
>>1549438

And use one hawk to shield the peoples!
>>
>>1549431
>>1549423
Fire came from the north. Do you order fire in that direction? Those are habstacks, thousands live there. Please roll 2d100 if you do.
>>1549423
With a loud bang and a flash of light sniper's bullet explodes mid-air as it hits force field protecting hagen. Digi-ring discharges all of the energy and dies until recharged. Cultists, despite the shock of the attack and suffered losses so far, demonstrate surprising grace under fire and move as a single body, surrounding Hagen and taking him to the Thunderhawk before assassin can fire another shot. If you will open fire at the assassin (whether you hit him or not), it will delay him enough so that Hagen will be saved. Do you want to do it?
>>
>>1549446
Launch smoke, photon flash and other non-lethal munitions. Make it loud, make it bright.
>>
Thunderhawk flies away, nothing interferes with it. Your brothers surround the temple, but there's no sign of Eversor. Another message flashes up on your screen:
>I WILL NOT FIRE ON YOUR BROTHERS. I REMEMBER TARTARUS. BUT WE CAN'T STOP UNLESS THEY TELL US TO. I AM SORRY.

+Session over+
>>
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>>1549472
>BUT WE CAN'T STOP UNLESS THEY TELL US TO. I AM SORRY.
I think we should use HLoT favour point to have the hits called off and get intel on who ordered it....

Thanks Skargan!

Gib xp/FP
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Also archived gib upboats
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=ghosts+of+retribution
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Answering Luigi's question in the chat: You later find out that assassins arrived to the planet on a pilgrim ship "Carta Blanca". Ship doesn't seem to have any particular allegiance (owned by a Chartist Captain), it was merely used for this purpose. You doubt whether assassins will use same ship to get off the planet, but you can monitor it if you wish and have necessary spy network here. This info was provided by the Punisher squad.
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Okay. Firstly.

Send an apology to the Planetary Governor, be vague but say we only made planetfall to rectify dire circumstances that may have proven disastrous for all.

Then get the info from Hagen now that he's safe.

I assume the remnants of the Cult of Mourning are scattered and the cult is effectively destroyed now? How many are with us & Hagen now?

Let's head to Sictix to meet up with Brethorius and Inquisitor Lord Garant.

Mormark is en route to Sictix. So we stop off there and deposit Hagen, under the protection of the Tombtone garrison. I'm unsure what to do with the death cultists that came along. I don't wanna have them in the fortress-monastery ideally. Especially since Sororitas are there teaching the Belisarius Twins.
I wonder if the cultists' beliefs and attitudes have been changed somewhat by this unholy slaughter. Are they perhaps more mellow and less kill-happy now?

Also while we pass through Mormark drop in with Kerius Dermont briefly, see how he's been doing since the quarantine was lifted.

Then head onwards to Sictix in Pax Sepulchrum!

Finally. I'm heavily in favour of spending a point of HLoT favour to get this assassination called off and get some info over who ordered it and why.


Any agreements/additions/amendments?
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>>1549535
>Finally. I'm heavily in favour of spending a point of HLoT favour to get this assassination called off and get some info over who ordered it and why.
Wait with that to see what Hagen has to say. Furthermore we should get the other sides point of view as well.

Until further notice Hagen is under arrest.

Drop the death cultists off before we leave the planet
ideally meet with another ship as they will anticipate us bringing hagen to mormark, especially as long as we are going there first thing.
maybe keep him on the ship and ask the inquisitor?
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>>1549547
>maybe keep him on the ship and ask the inquisitor?

True. I agree.

Maybe when we stop off at Mormark we should have him resume giving orders to his battlefleet, using Mormark's astropathic choirs?

The assassin's will undoubtedly hear of it and assume he's on Mormark.
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>>1549535
You should let the cult start anew on Mormark or Varda. Might help with the crime problem on Varda. Maybe you can get them loyal to you.
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>>1549472
>>I WILL NOT FIRE ON YOUR BROTHERS. I REMEMBER TARTARUS. BUT WE CAN'T STOP UNLESS THEY TELL US TO. I AM SORRY.

Try to tell him.
He is in our care. If one comes with an official letter there wont be any fight necessary.
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>>1549535
Reminder to talk to Drey Kasting about all this crap
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>>1549575
just incase an assassin clings onto our transports make an orbital reentry to burn the exterior before flying to the Pax Sepulchrum
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+Resuming Session+
>>1549535
>Send an apology to the Planetary Governor
Please roll your diplomacy with (-15) modifier.

>Cult of Mourning is shattered, but not destroyed
They still take their vows to protect Tyrel Hagen quite seriously, but if you present Tyrel with a choice between you and them, he chooses to remain with you and orders cultists to leave. Zaq-Eni is clearly unhappy about this development - one of the reasons her cult agreed to protect Hagen was that they were hoping to get more prominence and prestige by having such a patron, but with your arrival this plan seems to be done for. In addition to this, her cult is shattered and their home ravaged... Do you want to do anything regarding the cult or will you allow them go their own ways? Their attitude towards you seems to be for the most part neutral, apart from this last development.

>Mormark
You stop by Tombstone release Hagen there.

>Kerius Dermont
Old dictator appreciates your visit. He pours a glass of amasec for you and you spend an afternoon talking with him. You noticed that his mood has improved a bit since the last time you've seen him. Apparently Xavior has been travelling outside of Mormark quite a bit, exploring the Sector, while his older brother Artemis seems to be content helping his father manage things at home. Finally Kerius once more thanks you for your help with lifting the quarantine that was placed on Mormark.
>"Their treatment of my people has upset me quite a bit, but your actions have made up for it. I think that allowing your Chapter to settle on our planet might have been the wisest decision I made during my whole reign. When I ordered to prepare that festival to celebrate your visit, I never thought that it would create something as grand as the alliance between the Ghosts of Retribution and Mormark".

>Sictix
This jump will move the year ahead.
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Rolled 71 (1d100)

>>1566521
>Please roll your diplomacy with (-15) modifier.

>Do you want to do anything regarding the cult or will you allow them go their own ways? Their attitude towards you seems to be for the most part neutral, apart from this last development.
I feel like we should help them somehow, any ideas except giving them money to rebuild?
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Rolled 62 (1d100)

>>1566521
>Mormark
>You stop by Tombstone release Hagen there.

Addendum to that order here >>1549554 >>1549547
Keep him with us.

>Cult of Mourning is shattered, but not destroyed
I think we should let Zaq-Eni stay with Hagen as a symbolic guardian so she can retain her honour. While the rest of the cult can start repairing and......cleaning.....their temple.
Have the Cult of Mourning's beliefs changed at all after this slaughter? Or are they still a bunch of treacherous nearly-heretics who kill each other?

> I never thought that it would create something as grand as the alliance between the Ghosts of Retribution and Mormark
"May it last ten thousand years my friend."

Rolling diplomacy for Erthanks....

"Lord Erthank, my apologies for not informing you of our planetfall beforehand. Unfortunately an unforeseen incident involving death cultists forced the rapid deployment of my force. Please rest assured that any threat to your world has been eliminated, and we tried out utmost to keep collateral damage to a minimum.

Praise the Emperor,
Chapter Master of the Ghosts of Retribution"
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>>1566549
>>1566521

>I feel like we should help them somehow, any ideas except giving them money to rebuild?
What we could do is telling them the did good in the face of one of the most heinous adversaries known to mankind. They stood where many would have fled and fought very well, given the circumstances.
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>>1566553
>"Lord Erthank, my apologies for not informing you of our planetfall beforehand. Unfortunately an unforeseen incident involving death cultists forced the rapid deployment of my force. Please rest assured that any threat to your world has been eliminated, and we tried out utmost to keep collateral damage to a minimum.

I am against giving specifics. They should be told as little as possible. Ofc also include that the situation s under control now and wont escalate again. Furthermore there is no need to be concerned about the cult in question
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Rolled 25 (1d100)

As per skg's instructions in IRC. Rolling for the Inquisition and KSPs efforts in tracking down the assassin that struck Hagen's party yacht.
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Hagen sits down, looks at you and starts to slowly speak:
>The message I intercepted… It worries me greatly. I think that Sector is about to enter very turbulent times. Possibly even something as bad as the Thirteen Rebellions. The message was sent by certain man named Drey Kasting. There are little records about him, but he appears to be affiliated with Adeptus Administratum and possibly Adeptus Ministorium. He has visited our Sector in the past as an Imperial Emissary. However this time he visited the Sector without announcing it and there are no public records about him being scheduled to meet any public officials. Why would Terra send someone to the Sector in secret? I was curious, but I didn’t think it would be something this big. Dark clouds are gathering over Tachion Primaris, Chapter Master. While I cannot be certain, from what I intercepted, I believe that the High Lords of Terra are about to overthrow Ursus Dynasty. Yes, you heard me right. Or at least they are aware of the coming coup and don't mind getting in on the action. I didn't get much, only fragments, but there were discussions about the power balance, possible outcomes, but nothing clear, almost everything was encoded. I have little love for Ursus, but this seems… Uncalled for. The man has his flaws, but he kept the Sector stable for decades. He keeps the heretics in check, Triarchy at bay and nobles satisfied, few Sectors in our region of the frontier are as prosperous and secure as Deus. And who is going to replace him? All the nobles from across Segmentum with as much as a spark of ambition will start playing politics to get onto the throne! And what is even worse – I think there’s discord among the High Lords of Terra themselves. I am not even sure whether they want to kill me because I know about the coup or because I have glimpsed that they are not the single monolithic unit that they want everyone to believe they are. Apparently this man, Kasting, while representing the High Lords, also has a personal master, one he referred to as the "Composer". The part that interested me most was that it didn't seem as if they were actually interested in the overthrow, they were discussing it very casually, it seemed that the bigger concern was how the outcome will affect the "grand picture", whatever that is, rather than being concerned about the fate of the Sector. And Kasting was supposed to "make sure that the Red Shade doesn't catch a whiff of this before everything is in motion, otherwise he might stir up trouble among the unaligned Lords" and "make sure that the pawns know what they are doing, they are too valuable, it's not their time yet". Soon after that... Well, it seems I wasn't the only one trying to intercept those messages, I was discovered by someone. I cut the connection as soon as I realised that. To be honest I am not even sure whether it was the other spy or the participants of the conversation that sent the assassins... So yes, that's my story.
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>>1566795
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>>1566795
fuck
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>>1566795
Good.
Good...

It's go-time lads.
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New operation:

Mission Name: Operation Stormchaser

Leader: Codicer Damokleon

Members: Damokleon, Chaplain Tempestos, Apothecary, Techmarine, 5 Scouts.

Transport/Vehicles: Gladius squadron Beta.

Equipment: ~10W worth of gifts appropriate for Astartes. Gilded bolters, good quality power weapons etc.

Primary Mission:
Go to the Lysades Sector and seek out Chapter -871-. Also known by the acronym 'SD'. Suspected to be the Storm Dragons chapter. First give them a gift then find out what they know - if anything - regarding their origins and the 'Fated Chapters'. Get a basic rundown of their history, what they've been up to over their life so far, especially anything they've done involving the HLoT.

From there, follow breadcrumbs if necessary if we find names/locations of other 'fated chapters' such as the Dark Hunters or Knights of Adamant. Give them the same treatment if/when encountered.

This is a long-term intelligence gathering mission. Damokleon is to be the brains of the operation, and the diplomat to chapters that seem more 'reasonable'. Tempestos is strong of will and serves to keep his brothers on-task, and can be a diplomat to more religious chapters (a la Black Templars). The Apothecary can analyse geneseed and genetic evidence/records to establish any links between the fated chapters, and what they may have been through. The Techmarine can investigate the Armorium wing of the Storm Dragons and other fated chapters and see if there's any links or clues there. The Techmarine also has the know-how to navigate/hack digital records and so forth .

The scouts are support for combat if necessary, and can perform light reconnoitres of special places or systems their search leads them to. For example the sites of old battles involving fated chapters or whatever.

Don't let me down marines.
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>>1567302
also have a chat to Klementhos regarding the fated chapters and chapters founded in similar time to the GoR. I.e. other fated chapter is 871 and GoR is 872.
What number is silent guardians?

http://chapterquest.wikia.com/wiki/Chapter_History
> 190.M41 First attempt ends in failure. All official records are purged.
Also talk to him about that
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>>1567338
also i faintly remember the red giants to be a fated chapter but cant find anything.
care to elaborate?




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