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File: Elsa_Frankenteen.png (547 KB, 1279x1504)
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The Scooby-Doo villain Quest.

You arrive at the usual time and park your car in the usual place and take the usual path around Funland. It's another day of work.

The noise of the crowd gathered at the museum at the front of the park dies down as you head around the chain-link fence that guards the park proper. There's more than chain guarding the park, security measures only you and a handful of others know about. Invisible laser tripwires, magnetic arresting devices, mutated shrubbery...its enough to catch most trespassers. Most anyway.

No one is allowed past the museum into the actual park. The boss keeps the park running. The lights shine, the rides move, the music boxes play music all like it was on opening day. And she's determined to keep it all exactly like it was on opening day.

Past the gate, past the tea cup ride, past the volcano-kaiju themed roller coaster, into a back door of the haunted house, past the kitchen, turn the grandfather clock in the library to midnight, and then finally, finally the elevator to the labs.

You've thought of talking to the boss about making an easier path to work, maybe something like a submarine picking you up from the beach. But you've thought of talking to the boss about a lot of things and every time you've chickened out. Meekness is in your nature.

You take a seat on the elevator's luxury couch and prepare to select a floor.

Your personal lab is located on the 13 floor right on the seabed. You're nearing a breakthrough on your powered armor...but the boss did tell you that you've been too much a recluse lately. Even by her standards. Maybe you ought to say hi to some of your coworkers around the labs?

>Go directly to work. The boss wants the suit finished ASAP

>Go socialize a little. The boss wants you to have a life. Or something like a life.
>>
>>1555607
>Go socialize a little. The boss wants you to have a life. Or something like a life.
And so it begins.
>>
Rolled 8 (1d20)

>>1555607
Rolling to get over our meekness... Temporarily
Otherwise, time to spaguetti it up
>>
>>1555607
>socialize!
>>
>>1555619
>>1555622
>>1555629

>Socialize

The elevator plays soothing polka music...or that's atleast what the boss tells you. Listening to it you aren't sure polka CAN be soothing. But its her elevator.

Alright. Socialize time. This shouldn't be hard. It's not like these are complete strangers. You work with them. Or at least you've said hi to them.

At least once.

You think.

You hope.

(Oh god what if they don't know you work here? You've been here three years, what if they think you're new?)

>Go chat with some Charlie robots on level 1. They're almost as bad at talking to people as you are.

>Go visit the menagerie on level 3. You have a lot in common with social outcasts.

>Go visit the daycare on level 4. Children aren't intimidating. Much.

>Go visit the VALIS chamber on level 5. Being Elsa's god-in-a-box Whisper can't just walk out of the room and leave you like normal people.

>Go visit the Questlings on level 6. They worship you as the great programmer of their digital world. You already got some cred with them.
>>
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>>1555653
>Go to level 6
>>
>>1555653
>Go visit the menagerie on level 3. You have a lot in common with social outcasts
Ooooh the fun to be had.
>>
>>1555653
>Go visit the Questlings on level 6. They worship you as the great programmer of their digital world. You already got some cred with them.
free cultist worshipers? what could possibly go wrong.

also how you doin quest?
>>
>>1555653
>level 6 please!
>>
>level 6, I wish to be praised
>>
>>1555653
Why can we not socialize with anyone around the water cooler?
> level 6
Maybe we can program a water cooler for the questlings to socialize around
>>
>>1555653
Level 3!
>>
>>1555658
>>1555672
>>1555680

>Questlings!

You punch in for level 6 and the elevator falls with incredible speed.

If the double dose of coffee and Alpha Wolf energy drinks didn't wake you up this did. You thought of asking Elsa to slow down the elevator, but then got too shy and chickened out. Then you wrote a letter to her. An anonymous letter that you stuffed in the complaint box.

You aren't sure she ever got that letter.

You aren't sure the complaint box is what it seems.

The doors open and you step into a magical space, a liminal space where the walls between the virtual world and the physical world are thinnest.

Someone left a bag of chips near the main console. Probably Nicole.

In the center of the chamber the main display shows the city-world of the Questlings. Tall art-deco skyscrapers rise from streets where industrious Questlings go about their business trading bits and bytes shaped into pleasing forms.

Elsa calls it a potential model of a post-scarcity society where the marketplace consists of trade in art and ideas. When anything can be pulled out of thin air creativity rules the market.

Or, judging by the success of the balloon animal pet shops, crazy rules the market.

Sometimes there's no accounting for taste, for people or people made in the image of people.

High above the skyscrapers floating islands of pristine wilderness and flowing waters come right up to your chin. Elsa wants to make sure the Questlings can experience the wonder of the natural world in simulation even if they can't in reality, so she programmed in the floating parks.

The skull shaped lava island she programmed in because the Questlings thought it was cool. They set the volcano off on holidays, it looks pretty cool at night.

"Hail, great programmer!" A Questling priest-ambassador addresses you from the conference box, a holographic display that enlarges Questlings in what they call a temple and what Elsa calls a conference room so they can better communicate directly with great programmers such as yourself.

You give a smile and a slight wave to the doll sized Questling.

Several other priest-ambassadors gather. Oh boy. Now there's a group. You're awkward in groups...

"Hail Great Programmer!" They say in unison. "Great Programmer of the...the..."

You wait for them to say "lights".

They don't say lights...

(Hello awkward silence my old friend. I've come to not talk with you again)

>Roll 3D20 Spaghetti roll
>>
Rolled 7 (1d20)

>>1555791
"Hi."
>>
Rolled 1 (1d20)

>>1555791
>When anything can be pulled out of thin air creativity rules the market.
But then, creativity becomes a comodity. And people will be richer or poorer based on their ability to create interesting content.
Like Youtube, but without the monetization... Or Deviantart...

>>1555791
Make a motion with your hand, as if you were screwing a lightbulb on
They'll get the message
>>
>>1555804
This brings back so many memories.
I am glad we are back.
>>
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Rolled 18 (1d20)

>>1555791
>>1555804
>>
>>1555804
flawless
>>
Well at least comedy comes from this one. Comedy 1s are fine.
>>
>>1555824
>>1555804
>>1555800

You make a motion with your hand as if you're screwing in a light bulb.

The Questlings stare.

You start screwing in the imaginary lightbulb with more gusto. Maybe they'll get it in a second.

Oh dear. Now they're all doing the motion.

You slap your head.

They slap their heads.

"No no, guys...lightbulbs! Like...lightbulbs, get it? I'm screwing in a lightbulb."

"Ohhhhhhh...." They reply, still clearly not getting what you mean but not wanting to tell you that.

"...What's a lightbulb?" an ambassador-priest in the back whispers to one of his fellows.

Oh. Of course. You remember now. Questlings phased out lightbulbs a long time ago. Now they use floating light-forms, gaseous substances that expand like a gas to fill their rooms and provide maximum illumination. "Zap even the most hard to reach shadows" is their tagline.

"I programmed in the light."

"Ohhhhhh...." They reply finally understanding.

"...I still don't know what a light bulb is..." The priest-ambassador in the back keeps pestering his fellow.

"Hail Great Light-Bringer!" They chant. "Hail the bringer of the dawn!"

They start to do the screw-in-a-lightbulb motion. They think that's your thing now.

Utterly embarrassed you mumble that you need to go somewhere to do something and shuffle away.

>Check the forum box. It sounds like there's a lively debate on the nature of God going on. You have experience debating God in image forums!

>Check the Charlie Slammer. Five Questlings are trying to operate a Charlie robot so they can play basketball. Elsa says its the next step in AI cognition and you don't dare question her.

>Program in a water cooler box. Introduce the Questlings to a tradition of the gods of the white collar.
>>
>>1555876
>Check the Charlie Slammer. Five Questlings are trying to operate a Charlie robot so they can play basketball. Elsa says its the next step in AI cognition and you don't dare question her.
Oh this should be a treat!
>>
>>1555876
> how about doing the thing that we were supposed to do. the suit thing
>>
>>1555876
>>Check the Charlie Slammer. Five Questlings are trying to operate a Charlie robot so they can play basketball. Elsa says its the next step in AI cognition and you don't dare question her.
>>
>>1555884
You probably should get to work...eventually.

NEW OPTION

>Enough socializing for now. Time to get to work!
>>
>>1555876
>Check the Charlie Slammer.
>>
>>1555876
>Check the Charlie Slammer. Five Questlings are trying to operate a Charlie robot so they can play basketball. Elsa says its the next step in AI cognition and you don't dare question her.
>>
>>1555876
>Check the Charlie Slammer. Five Questlings are trying to operate a Charlie robot so they can play basketball. Elsa says its the next step in AI cognition and you don't dare question her.
>>
>>1555908
>>1555886
>>1555880
>Check the Charlie Slammer

You walk into the robotics wing of the Questling's floor. This are holds special significance to the Questlings. This is where they can come closest to existing in the "world of the gods".

A temple box shows priest-gardeners hard at work in a digital representation of the garden in the center of the room. Little doll-sized robots walk among the strawberries and potatoes, just as the Questlings do in the box. What they touch in digital space is what they touch in the realm of the gods. They consider it a transcendent experience, especially knowing that they are tending to food "gods" such as yourself can eat. They see it as being able to in a small way care for of their gods just as the gods have cared for them.

Elsa doesn't have the heart to tell them she doesn't eat. Nicole appreciates the extra servings at mealtime though.

You pass into the gymnasium. Several Charlie Drones stand at the edges. They are the opponents of the Charlie Slammer standing at the opposite wall next to a Questworld uplink.

Someone put a "Team Elsa #1" jersey on the Charlie Slammer. Probably Nicole.

Elsa explained the Charlie Slammer to you like this: shut up and get back to work, what is this a carnival? But she could have explained it to you like this:

AI are really good at stuff like chess and go and other "super genius" games. What they're bad at is surprisingly what jocks are good at. Sports.

There's to many variables. They have to control a body, they have to constantly process visual data, they have to constantly work to the goal.

Sports are easy for humans because instinct and reflexes do most of the heavy lifting. No one has to think about running. But an AI has to think about every action that goes into taking a single step.

Normally to make a walking robot AI are equipped with instinctual brain patterns scanned from peoples' latent ectoplasm auras-or in one interesting case a cats. But the Charlie Slammer is pure AI number crunching. Five minds. Five pilots. One body. Each to a limb and one to the head.

>Start up the game for the Charlie Slammer

>Play some one-on-one with the Charlie Slammer
>>
>>1555950
>Play some one-on-one with the Charlie Slammer
>>
>>1555950
>Play one-on-one with Space Jam Voltron
If the boss comes, we'll tell her we are helping them test their coordination and trying to learn new ways in which the suit can compensate for inertia and help with movement without requiring scanned ectoplasm... Or we'll drop spaguetti trying
>>
>>1555950
>>Play some one-on-one with the Charlie Slammer
>>
>>1555960
>>1555961
>>1555969

You log into the Questworld terminal and in microseconds Slam Force Five answers your summons.

Charlie Slammer opens its mouth and they go through the usual ritual.

"ALRIGHT SLAMMERS! LET'S JAM!" Their leader Slammer Red declares.

"Slammer Blue here. This right arm will dribble our path into the future!"

"Slammer Green here. I can't wait to try new lay-up calibrations with the left arm!"

"Slammer Yellow here, the right leg is ready to pivot!"

"Slammer Black here. So I'm the left leg? Typical. Don't think I don't see what you guys are doing snubbing me like-"

"AND I'LL FORM THE HEAD!" Slammer Red calls out.

"GO! SLAM FORCE FIVE!"

The Charlie Slammer strikes a heroic series that doubles as it's warm up routine. You miss most of it. The ball needed to be aired up. Someone was obviously playing with it earlier. Probably Nicole.

>Roll 3D20 Spaghetti roll!
>>
Rolled 12, 3, 20 = 35 (3d20)

>>1556022
>>
Rolled 4 (1d20)

>>1556022
>>
Rolled 20 (1d20)

>>1556022
Go go athletic prowess?
>>
>>1556049
>>1556031
>>1556027


"Say...we haven't seen you around much Great Programmer!" Slammer Red says. "Normally we train with the Great Silver Wolf, loyal pet of Elsa the Goddess of Knowledge and Creation."

Oh, Elsa hates it when they call her that...

"Yeah. I know. Nicole is a good kid. But she doesn't really know much about basketball. She's like Elsa, she's never played it before with anyone besides you." You twirl the ball on your finger. "And Elsa doesn't know much about sports period unless its volleyball. Me though? Well lets just say I can show you guys some tricks."

>Roll 3D20 to train Slam Force Five
>>
Rolled 17 (1d20)

>>1556068
And thus a montage begins.
>>
Rolled 12 (1d20)

>>1556068
>>
Rolled 2 (1d20)

>>1556068
>>
Rolled 3 (1d20)

>>1556068
>>
>>1556085
>>1556087
>>1556095
You teach them how to slam the jam.

"Great hustle out there Red!" You say taking a water bottle break. "Take a little more time setting up the shot Green! Leg team don't be afraid to juke sooner!"

"This is wonderful!" Green says. "Hands on experience, practical data!"

Black mumbles something that sounds vaguely rude.

"With this data...we can teach more Questlings the art of the slam. And they can teach more Questlings. And soon all Questlings will jam as one. All Questlings united in B-Ball Brotherhood." Blue philosophies.

"I can't wait for us to have our own team! The world's first pure AI basketball team!" Yellow says.

"Er...I wonder if we'd fit regulations though..." Green muses. "I mean we would technically have five times the players on our team..."


Your relationship with the Questlings has reached level 2.

>Go get to work.

>Go socialize on a different floor.
>>
>>1556147
We can socialize after we work, I wanna get my suit up and running and make the boss happy
>>
>>1556147
>work work work work work
>>
>>1556147
Work on the suit
>>
>>1556159
support
>>
>>1556147
>>Go get to work.
>>
>>1556159
>>1556165
"Keep on jamming, slammers." You pass the ball to the Charlie Slammer and leave the gym. "I got to get to work now."

On the way out through the robotics wing a little Questling robot offers you a strawberry from the garden.

"Thank you." You say graciously.

The Questling gives you a screw-in-the-lightbulb salute.

>You got a fresh picked strawberry.

You set the elevator to the 13th floor, your workshop. The sudden drop nearly makes you crush your strawberry.

You step out into your workshop, your cozy home away from home. Hardware litters the ground in piles only you can make sense of. Your cluttered desk has coffee stained blue prints of prototype armor, the final version of which stands almost complete in the center of the room. Your little drone pet Wilbur scurries about the room. He's long given up trying to straiten the mess out and now amuses himself with moving things to one pile and then to another.

You snap your fingers and Wilbur dutifully brings you your toolbox. It's time to get to work.

>Roll 3D20 to see what state your suit ends up in at the start of the Quest.
>>
Rolled 4 (1d20)

SUPERIOR TECHNOLOGY
>>
>>1556225
Dammit.
>>
Rolled 15 (1d20)

>>1556222
>>
Rolled 16 (1d20)

>>1556222
Hmmm
>>
>>1556225
>>1556232
>>1556235

It's a Chameloid Orgone Oscillating Carapace. You aren't sure what sort of cool acronym you could make for it...

It's a fully enclosed with a large domed helmet, sort of like a space suit or diving suit. It's got a lot of bulk, it has to in order to store all the strength enhancing engines and bleeding edge gizmos.

Your idea was to create a suit that would help people move around a VALIS-partly for the advancement of science and partly because Whisper is awfully lonely at times. It scans an environment and then uses artificial ectoplasma called Orgone to project a helpful visual overlay over the terrain. No matter how MC Escher the environment gets the suit will be able to project a path through the terrain that makes sense for the operator. People could learn a lot more from VALIS like Heaven and Hell if they could just figure out how to move in them.

You think it could have more applications though. The military was on board with the project from the words "illusion projecting power armor", but you think it could be used in more peaceful applications.

Maybe.

You wipe back the sweat from your brow and grin. You did a good job here today. You think the suit, whatever you'll end up naming it, is finally starting to come together.

You have 10 points to spend on the following systems of your armor:

>Path Finding Software (Scans the environment!)

>Engines (Raw power!)

>Orgone Oscillator (Projects Illusions!)

>Gadgets (Handy tools!)

>Carapace Hull (Disguise yourself and turn invisible!)
>>
>>1556366
>Path Finding Software 2
>Engines 1
>Orgone Oscillator 2
>Gadgets 3
>Carapace Hull 2

Bam. There we go. We gadget monkey!
>>
>>1556366
2 for all of them, balanced
>>
>>1556366
I want 2 points in illusion projection, and 3 points in gadgets
>>
>>1556389
This is actually fine
>>
>>1556222
>Robot gives up trying to sort your mess
Damn.

>>1556389
Looks good to me.
>>
Got to stop for the evening, will post more tomorrow.

>>1556389
This looks like it'll be our stat spread.

TOPICS FOR DISCUSSION:

1. Should we incorporate Questlings into our suit?

2. What is our go-to disguise for stealth mode?

3 How would you feel if the next non-canon bonus was Winnie vs Lesath crossover fight? Who would you want to play as?
>>
>>1556469
>Lesath vs Winnie
Play as lesath. I wanna use that vibro tail attachment on winnie
>our go to disguise
Hmmmm
A clown, like Stephen kings it?
>incorporate questlings into the suit
Having an AI be a second set of eyes and ears and help monitor the suit wouldn't be awful, and this could help them interact/see the real world easier
>>
>>1556469
Taking Questlings with us into an actual realm of the gods sounds fun. So does Winnie vs. Lesath.

The best disguise would probably be whatever can blend in the environment unnoticed, like a cloud for heaven or an iron maiden or some other large spooky thing for hell. But I'm not sure that is how VALIS actually work or how practical it would be to make a different disguise for every VALIS, so something like that may not even be possible.

>>1555950
>Elsa doesn't have the heart to tell them she doesn't eat.
She doesn't?
>>
>>1556469
1.Yes they could help with movement.
2. A boulder?
3.Yes
>>
>>1556389
I'm ok with this

>>1556469
1. What are the pros and cons?

2.i really want something eldritch, but it might be to much, i just been playing Darkest Dungeon way to much, or maybe terminator looking zombie, and the robot in the flesh is a skeleton, TALL AND OMINOUS

3. Yes, lesath, i miss her
>>
>>1556469
>1. Yes, a crew for a potential UFO drone

>2. A billowing cloud of spooky smoke?

>3. Lesath, she's a good girl.
>>
>>1556366
>>1556389
second.
I am assuming we can get more points for it later
>>
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>>1556469
1. Yes. The potential for hijinks is great if we have some of them on board.
2. Some kind of big harlequin.
3.Would be fun.
>>
>>1556469
1. Absolutely. So many shenanigans to be had.
2. A shark with legs.
3. Lesath.
>>
You kick back in a chair and look over your handiwork. Wilbur chirps happily at your feet.

"Well Wilbur, I think the boss will be pleased. It's not optimal yet, I'll need to put it through some test drives...but what we got here is a pretty solid proof of concept right here. This is good....hmmm...maybe I could put some Questlings in the suit, give me some extra eyes and ears. Black Falcon has that annoying feline in his suit. I think a group of Questlings would be far better company."

Wilbur chirps in agreement.

Suddenly the lights start flashing. Sirens start blaring. INTRUDER ALERT flashes across all your terminal screens.

Wilbur hides himself under a pile of scrap iron.

>Roll 3D20 to not spill spaghetti
>>
Rolled 16 (1d20)

>>1560107
>>
Rolled 10 (1d20)

>>1560107
Guess figuring out who Wilbur is must wait.
>>
Rolled 9, 15, 6 = 30 (3d20)

>>1560107
rolololo
>>
Rolled 2 (1d20)

THERE WILL BE NO PASTA DROPPED HERE
>>
>>1560126
R U FKIN SRS
>>
>>1560126
Thankfully, although >>1560125 did it slightly off (when he asks for 3d20s he means one from 3 seperate players) QG usually allows the first roll in a 3 die set to stand.

So we at the very least react decently. So thats something.
>>
>>1560134
Ah, my bad.
>>
>>1560114
>>1560123
>>1560125

Okay....um...um....

(Great. Third time this year...boss is going to be pissed...hope its not a government spy again...)

You spring to the armor. Secure the prototype! Activate its camo!

You trip over your own assorted mess of gears and gadgets.

You would blame Wilbur. But you know who's fault it really is.

"BEEP BOOP BEEP BOOP BEEP"

You pick yourself up off the floor and look at the terminal. Charlie Prime, first and leader of the Charlie robots is speaking to you. Fortunately you're very fluent in Beep.

'The Intruder's been caught. A werewolf. She managed to find one of the elevators and made it to the second floor workshop." Charlie Prime says.

"A werewolf? Better not tell Nicole. She wouldn't want her to leave."

"Guard the lab while I'm away Wilbur." You say heading to the elevator. "There might be others!"

Wilbur moves a battery in front of his makeshift hiding spot.

......

"Grrrrr...." A tall, lanky werewolf with a bad attitude snarls at two Charlie robots holding her arms. "You got no right to hold me like this! What are you even doing having a secret base underneath a theme park I ought to call the cops on you do you know Winnie Winnie is my Alpha and her brother is a cop and you'll go to jail for being a supervillian!"

The boss sighs and steps in front of her, gloved hands behind her back.

She leans forward and eyes the snarling werewolf.

"Well?" She barks.

Elsa sighs. "Please be patient. I'm trying to figure out the best way to answer you."

"Answer me?"

"Yes. I'm not sure how many words over two syllables you know."

"I ought to bite you for kidnapping me, you kidnapper!"

"Private property and citizen's arrest. These are words you understand, no?"

>Say/Do (what?)

>Let Elsa and the Charlies handle this.
>>
>>1560180
>Let Elsa and the Charlies handle this.
>>
>>1560180
>>Let Elsa and the Charlies handle this.
>Record the encounter

Just in case this wolf's a repeat offender. Might show up again later.
>>
>>1560180
>Let Elsa and the creepy-ass robots handle it
>>
>>1560180
> think to ourselves "We should let Elsa and the Charlies handle this"
>but our mouth moves independently and asks "how'd you get down here anyway?" to the intruding wolf person
>>
>>1560180
Ask her why she thought going down a secret elevator was a good idea in the first place.
>>
>>1556469
>What is our go-to disguise for stealth mode?
Oh, I just realized this is probably what we are going to use to scare people away from the place.

Seconding >>1556482 in that case, clowns are pretty scary. We could even try to look like the hypnotist's clowns to scare away ghosts, though that may end up being more trouble than its worth if they report that to any authorities or if Phantasma hears about it.
>>
Just had a thought.
If we're acting security for Elsa, where a full body suit with a cape and intimidating helmet, and utilize fear, does that make us the Vader to her Palpatine?
>>
>>1560283
only if we refer to her as "my mistress" on occasion
we should totally do that when in villain mode
>>
>>1560317
Oh hell yeah.
She might be annoyed by it, but hopefully she just finds it charming.
>>
>>1560283
>>1560317
Sounds good to me.
>>
>>1560180
>Let Elsa and the Charlies handle this.
But also
>Say/Do (what?)

"E-excuse miss, but, how did you get here? I-its kinda hard to get here just by walking"

This part of the base most have traps, right?
>>
Just because I forget:
Last quest we did was Winniequest right? We did the Sibella Vs. Nayara fight?
>>
>>1560327
Yup, don't worry
>>
>>1560211
>>1560215
>>1560219
You decide to say nothing. You don't want to make things more awkward then they already are.

"The signs that say "Keep out-Private Property"...you could not read them?" Elsa asks the wolf.

"Hmph! Of course I could read them!"

"And you took this mean "Please come inside the park and explore"?"

"It's not fair! You have this perfectly fine theme park and no one is allowed inside, they have to just look at it from the museum out front!"

"Young lady. This theme park is an exhibit. I manage it and display it out of pocket. You touch an exhibit inside the museum that is theft. You try and enter my park, that is theft as well."

"Well what are you doing with a giant supervillian base hidden below the haunted house? What the hell even is this place?"

"How did you know my base was beneath the haunted house?"

The wolf gulps.

"And furthermore, how did you get by the safety measures? We only caught you when you started pressing buttons on the walls like an idiot."

"I was trying to find a way to open the doors! What kind of crazy place doesn't have doors that open!"

"One where the doors are keyed to DNA scanners. Now please, you've been enough of a headache for today. How did you know about the elevator and traps?"

"Forget it! I'm not going to tell anything to a freaky looking supervilian like you!"

"I am a scientist actually."

"Mad scientist!"

Elsa shrugs. "Well yes."

"Go ahead and call the cops! I'm not going to tell you anything!"

....People always said you were sort of creepy. Maybe you could try intimidating answers out of this troublesome wolf?

>Let Elsa and the Charlies take care of this

>Say/Do
>>
>>1560359
>Step forward and put on your best spooky voice
>"I suggest that you divulge your sources, miss. The security of this base is paramount. Or perhaps you're eager to become a more... permanent resident?"

We don't mean it, of course, but she doesn't know that.
>>
>>1560359
Our job is scaring people, or at least it is going to be, we had might as well get started. Can we do anything with the suit's illusions yet?
>>
>>1560385
>>1560387
>Can we do anything with the suit?

>Radio Wilbur to pilot the suit up to the second floor for you to use?
>>
>>1560359
>Say/Do
"M-miss, i-i don't mean to be rude, but, why exactly did you come here? A-and how? You could have get hurt"
>>
>>1560387
I don't think we're wearing the suit, it's in camo mode
>>1560359
>intimidation check
>you say you don't care if we call the cops, but I think you do. that cop you mentioned who's the alphas brother would tell his sister you've been breaking and entering,and then what would your alpha and pack do to you? hmmm?
>>
>>1560419
>Can we do anything with the suit?
>Radio Wilbur to pilot the suit up to the second floor for you to use?

Well we have to scare her, so just tell Wilbur to bring it, just to look ominous

But lets try to be a bit friendly towards her
>>
>>1560419
If the Questlings can pilot the suit, could we let them walk it over to the werewolf? If they're new to piloting it they will probably move it awkwardly and unnaturally, which might help make it look creepy.
>>
>>1560419
Agree>>1560442
>>
>>1560438
>>1560442
I advise we don't use the suit yet, we need it as a surprise in case this wolf girl tries to break in the compound again.
also probably don't want to encourage the wolf girl that we're super villains just yet
>>
Alright, let's put it to a vote!

>Use the suit

>Try using just your naturally creepy personality
>>
>>1560465
>creepy personality
>>
>>1560465
Use the suit
>>
>>1560465
>creepy personality
>>
>>1560465
>>Try using just your naturally creepy personality
>>
>>1560479
>>1560493
>>1560528
>Use Creepy Personality.

"Ahm..." You say striding up to the wolf girl, doing your best evil underling impersonation.

Elsa raises an eyebrow.

>Say/Do?
>>
>>1560573
>Say/Do?
M-miss, you could have hurt yourself, what e-exactly are you doing here? And how did you know a-about this place?
>>
>>1560573
I would like to use the prompt here
>>1560436
under the intimidation check
>>
>>1560573
>>1560385
All for this
>>
>>1560692
I can get behind this, but not too hostile
>>
>>1560385
>>1560597
>>1560701
Alright, a more tempered intimidation it is!

"I strongly suggest you divulge your sources young lady. The safety of this installation is paramount. I'm sure you don't want to stay here any longer than you need to..."

"And who are you? Her toady?" She snarls. But you can tell by the way her tail is twitching between her legs you're having an effect.

Well actually, yeah kind of.

"I am...her research assistant." That describes what you do as much as anything. "But that isn't important right now. What is important is that I doubt you sincerely want the police involved. That cop you mentioned, the brother to your pack's Alpha? He's going to tell her that you've been breaking and entering and what would your Alpha do to you then?"

"Oh man...please don't tell Winnie I got busted! Please! I'm already in enough trouble with her...and the pack in general..."

"Well then make it easy for yourself. Talk to us. We don't have to involve the police, right Elsa?"

"Yes. If she behaves herself."

The wolf looks away in thought for a moment before replying. "...Forget it. Call for the cops for all I care. I'm not going to tell you where they are."

Where who is?

So now you know there's more than just her. And it sounds like they might still be here.

You exchange nods with Elsa. She motions for one of the Charlies to check the base scanners.

>Say/Do?
>>
>>1560763
>Say/Do?
...what? Miss, who are you talking about?
Is someone else here?
>>
>>1560763
>"So it's a "they", hm? Well, whomever this mysterious They is, we can assure you that all we seek here is privacy. We're no crimi als, miss...?"
>Try and prompt her for her name
>>
>>1560763
>>1560809
Agree

>you may have pass through some of the traps, but what about your friends, aren't you worry?
>>
>>1560763
>say/do?
>think: the wolf girl didn't want to be busted a few moments ago, now she's saying she doesn't care if we call the cops.
>think:mentions there's now more than her in the lab
>think:but wouldn't the security have picked up on more than one wolf person?
>think: it's probably not the vampires, they're still working on the dracula estate...
>think: what else lives in coolsville besides vampires, beast people, humans, that pizza guy, questlings and...

>say "miss...did you smuggle any ghosts in our lab? is that how you found out about us? they were interested in the 'haunted house' (use air quotes)
>>
>>1560916
Thats true, good work man
>>
>>1560916
I'd also like to add anon having an epiphany where he imagines a questling screwing in a lightbulb before he makes his conclusion
>>
>>1560944
Even better
>>
>>1560916
On board completely.
>>
>>1560793
>>1560809
>>1560829
>>1560916
>>1560924
>>1560944
>>1560982
>>1561106

"So...it's "they" is it?"

"What? No! I didn't say that! I came here by myself!"

Uh huh...

"Well...however they are we can assure you that all we seek here is privacy. We're rather...eccentric, yes, but we aren't criminals miss...what did you say your name was?"

"...My name's Thorn. I guess there's no use not telling you, huh?"

"You know you really should tell us where your friends are. You might have passed through some of the traps alright, but what about your friends? Aren't you worried?"

"I...I told you already, I came here alone..."

So she's not worried about her friends getting caught.....

The wolf didn't want to be busted a few moments ago, and now she's saying she doesn't care if we call the caops...

There's more than just her in the lab...

But somehow the Charlies haven't caught anyone besides her...

It can't be vampires. They're all hanging out at the half-finished Dracula estate...

What else is in Coolsville besides vampries, beastpeople, humans, the pizza guy, Questlings, and...

And Elsa couldn't put in ecto condensers because they interfered with the Questlings like magnets on a computer...

"Thorn...did you smuggle any ghosts in our lab?"

Her ears and tail go straight up. Bingo. You pat yourself on the back for screwing in another lightbulb.

"Is that how you found out about us? They were interested in the "haunted house" above?

Thorn hangs her head. "I...I know my way around places. You know, how to prowl around the city and stuff."

"You a thief?" Elsa asks.

"No!" Thorn snaps. "I do urban ex. Ever heard of it? Vading?"

"Oh. You do that prowling thing Winnie talks about. Going through abandoned areas and violating property laws."

"We wolves watch our territory. Just because humans let their territory go unused doesn't mean we should!"

"I assure you that Funland was not "unused"."

"Well I didn't see it that way. I wanted to take my friends through the park, let them have some fun. You know, fun in Funland? What it was made to for?"

"I bought and fixed Funland so people could look at it. Not touch. I do hope your friends haven't broken anything."

"Well sue me then. They're just ghosts. They don't got much to their names. Some don't even have names. I thought they just deserved to have some fun. It sucks being a ghost..."

"Believe me...I am well acquainted with the difficulties of being a ghost. But that is neither here nor there. Your ghost friends, where are they now?"

"I..don't know. And I'm being honest! I told them to scatter and well...they did."

Elsa grabs her forehead. "Great...now my park is full of scared, frightened ghosts. Someone needs to do something..." Elsa turns to you. "And by someone I mean you Anon. Get out there and get those ghosts under control!"

"Don't hurt them!" Thorn jerks in the arms of the Charlies. "I'll claw your face if you hurt them!"

>Say/Do?

>Next scene?
>>
>>1561299
Tell her we won't hurt them and then go look for the ghosts.
>>
>>1561299

"Sue you you say? Well, don't worry. If you or your friends broke anything, I'm sure that can be arranged..."
>>
>>1561299
>say/do
Say "yes ma'am" and then exit stage left
>next scene
Yeah let's do this, don't wanna hang around the boss when she's upset
>>
>>1561299
>say/do
Right away ma'am

(Turn to thorn) Don't worry, the very last thing we want is to hurt anybody, anything you can tell us about them that can help us?
>>
>>1561567
>>1561474
>>1561358
>>1561323

"Hey hey hey, relax..." You say. "No one is going to hurt them."

"My god, what is with wolves and melodrama?" Elsa mumbles. "Of course we won't hurt your friends. Why would I hurt your friends? Do you have idea what all I do for ghost-kind?"

"No." Thorn says. "Until a few minutes ago I wasn't sure you even existed!"

Elsa points to herself. "...You mean to say that you do not recognize me? Me, Elsa Frankenteen?"

"...Should I?"

"I won a Nobel Prize!"

"Well I don't keep up with that stuff!"

Elsa sighs. "No. You wouldn't be the kind to read science journals obviously..."

"Thorn, is there anything you can tell us about them that could help us find them? Ghosts are very temperamental when spooked, we don't want them accidentally blowing any of the electrical equipment."

"There's six of them. They're not like, powerful ghosts or anything. They just have bodies. They do construction work and live at a ghost home together."

"Oh great. They're barely corporeal." Elsa groans. "With that degree of control my electrical systems are going to be shot..."

"Not if I can help it boss!" You say.

"There's no way you can find them before they cause a short Anon, even if we strap an ecto locator to your back and had you run around the park."

"You would...actually do that?....Anyway, I got just the solution boss! The Chameloid Orgone Oscillating Carapace is ready for a test run! I can use it's mapfinding systems to locate the ghosts!"

"You're going to use WHAT to find them?" Thorn asks. "That better not be like, a weapon or something!"

"Oh dear god please shut up..." Elsa says. "That actually sounds like a pretty good idea Anon. Take the suit out and find those ghosts. And be sure to take field notes on its performance."

The boss actually complimented you...you can actually feel yourself smiling...

"Now while you do that I'll go have a talk with our lawyers..."

"H-Hey now..." Thorn says. "There's no reason for that! I mean they probably haven't broken anything...beyond repair..."


>Say/Do?

>Urge Elsa to have mercy

>Send this pupper to the pound!

>Perhaps some sort of arrangement could be made?
>>
>>1561644

"Hey boss? Think we can go easy on her and not drum up the lawyers... just yet? She doesn't seem like she wanted to be that much of a pain and I doubt the ghosts have gotten too far. Maybe Thorn can help me find them?"
>>
>>1561644
>Urge Elsa to have mercy
Suing her wouldn't be worth the melodrama from the rest of the pack.
>>
>>1561644
>>Perhaps some sort of arrangement could be made?

Ghosts could be... useful. What better for a "haunted house" than some real live spooks who could report back to us. Besides, we were lucky to catch them this time, some incorporeal sentries might prevent a second, more malicious intrusion.
>>
>>1561644
>say/do
why are we still here? our boss told us we have a job to do, let's find them ghosts
>>
>>1561644

>Maybe we can come to some kind of arrangement.

Maybe if you help find your friends before they break stuff, we won't be able to sue you~

>>1561730
Get a move on!
>>
>>1561746
>>1561688
>>1561676
>>1561662
>Tie between Mercy and Arrangement

>Do you want Thorn to accompany you in your ghost hunting?
>>
>>1561757
Yes, have her help.
>>
>>1561644
>Urge Elsa to have mercy
Boss we dont need to go that far, if thorn understands, she can leave with a warning... this time

>Perhaps some sort of arrangement could be made?

...or she can help us find them, this way she can pay for her trespasing
>>
>>1561757
yes, have thorn help locate the ghosts.
We'll need her to make sure they don't self destruct and blow up Elsa's shit
>>
>>1561765
>>1561772
>>1561775
>Team up with Thorn to find the ghosts.

Getting some sleep now, will quest more tomorrow.

Topics for discussion

1. Your first scare targets will be opportunistic ghost hunters looking to film the frightened ghosts . Any good scare tactics you got planned?

2. Do you want to see more of Thorn in Elsa Quest after this Experiment? Maybe as a janitor?

3. What does our evil laugh sound like?

Good night all!
>>
>>1561819
night, QG
>1. Holograms, snatching the hunters one-by-one, and making a big reveal at the end. Also, taking their equipment.
>2. Sure! Everyone needs a good Igor, even the Igor himself.
>3. I imagine it's more of a high-pitched cackle, part scream, part laugh
>>
>>1561819
More Thorn might be nice.

I think the Space Kook has a scary laugh. Scared the shit out of me when I was a kid.
>>
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>>1561819
>Scare tactics for ghost hunters
pic related, give em a classic taste of terror from the Space Kook! maybe if our Orgone Oscillators are up for it make certain parts of the amusement park twisted with a red and blue color scheme
>Thorn as a janitor
she's gotta pay off her debt somehow, and she's not qualified for much else. Plus it'll give someone for Nicole to socialize with
>Evil laugh
you can't go wrong with the classic Kook
https://www.youtube.com/watch?v=RBBgyelMrSA
>>
>>1561819
1. Creepy sounds the closer we get to them, all around the place, like the wood creaking and stuff

2. Yes please

3. I like aku's laugh

Goodnight boss
>>
>>1561851

Would you really trust someone with BIG MUSCLY CLAWS to operate as a janitor? She'd break half the park! Maybe Elsa could use a runner for supplies and things, or maybe just as a random bodyguard around the lab? Surely she can be educated!
>>
Ok, wendigo hours

Can we all agree on Elsa having a german acent?
>>
>>1561925
Yeah.
>>
>>1561925
YES
>>1561900
BIG
MEATY
CLAWS
look we should give her a shot at being a janitor
>>
>>1561851
This
>>
Also she quiet buff
>>
>>1561937
Agree

>>1561851
I also like this laugh, but lets try something a bit different with how we look
>>
I still wanna try something eldrich like for how we look
>>
>>1561970
>different with how we look
what would you recommend? I'm kinda fond of the Kook's design
>>
>>1561997
We can use it, but with dark green liquid coming out, and instead of just one skull on the helmet, several skull kinda like neto from dark souls, and the helmet crack
>>
>>1562075
multiple skulls are cool, but dark green liquid seeping out? I don't think I like it, Elsa doesn't want gooey crap all over her amusement park
>>
>>1561819
1.Well I would say break some stuff and make the place look too dangerous to be in but the boss would get mad. If we've gone with the clown look, which I think has the most votes, then we should bully them with clown antics like pies in the face, seltzer water to ruin their equipment, banana peels on the ground to trip them when we chase them around, etc etc.

2.Janitor would work well. You need more stamina than finesse to mop such large areas and werewolves have stamina in spades.

3.I'd say this as our starting laugh it's creepy and just a little bit silly. We can refine it over the quest into something truly terrifying. https://www.youtube.com/watch?v=g20_8-TPyTQ
>>
>>1561819
>Scare targets

Can't say. Digging >>1561851 Space Kook though

>Thorn

Was thinking "guinea pig", but janitor works too.

>Evil laugh

Mad.

https://www.youtube.com/watch?v=zdRWpE6qVgk?t=2m13s

Or whatever fits the disguise, if we can fake it.
>>
>>1562164
Yeah, you are right, how about mechanical parts showing up?
>>
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>>1563015
sounds good and do you think we can have the goo flow down and acts like a outer layer and under that layer the goo flows upwards or just vains of pulsating glowing go over the body and crawling around or the sphere half filled with slime/liquid and skin on the skulls pic realted
>>
>>1563036
Yes, all of the yes
>>
>>1563036
The outer layer sounds and the skin
>>
>>1562075
now that I think about it, if we have Thorn become a janitor we'll have someone to clean up after us, so gooey crap may not be TOO bad, but as a scientist (even a mad one) the goo should have a purpose...
>>1563015
>mechanical parts showing up
care to elaborate on what you mean?
>>1563036
>skull head suspended in goo
I like that, not sure what the purpose of the flowing goo would provide, though.
I was hoping to use a fog machine to blind the guys we'd have to scare so we can nab em with our super suit, also to act as a screen for our illusion projecting toys (if they need a screen, that is)
>>
>>1563216
what i meant with the goo layer us that the goo flows down and under that goolayer the goo flows up and a skull without skin is not that scary but a skull with rotting skin that just kling to the skull without eyelids and lips thats scary and do you like the picture?
>>
>>1563229
That goo going in opposite directions thing is kinda silly, it wouldn't even be visible. Being a zombie dude suspended in goo in a mechanical suit would be cool though.
>>
>>1563253
>>
>>1563229
the goo thing is so that we dont spread goo everywhere and i was also thinking of we could make it look like crwling pulsating vains and >>1563253 >>1563255 these picture is not what i meant they are too human and my picture is a glowing floting skull wi th skin and a little flesh without any lips or nose
>>
>>1563228
>>1563229
>>1563262
>Mechanical parts

Well i was thinking, in this universe, ghosts, vampires and werewolf are a normal thing, eldritch is not that far off, but machine like monster doesn't seem that normal, as far as i can remember, so the idea of a machine trying to kill anything, might be scary to must people, also it mix with the park theme.

>skull with bits of skin/ the goo layer/ smoke machine to nab the intruders

Yes to the skull with bits of skin, but with several heads/faces al around, again i use neto of dark souls as example.

The zombie idea its kinda of a normal thing, I THINK, in this universe, so it might not work.

The smoke machine, yes, but not sure we want to nab them, we suppose to get them out, unless we nab them AND through them out of the park, if its that yes.

>the goo layes

We can make it glow when we get close to them, almost like a flash, and to make us look like something that its trying to live, OR we replace the goo and be like kook and just lights
>>
"Hold on boss, hold on. Do we really want to sue her? I mean she seems awfully sorry about what she's done..." You hope Thorn will take the hint and help herself.

You hope in vain. "Actually I'm not sorry! You're nothing but big rich kid running a theme park that only you can use!"

Well so far she's living up to her name.

"Uh...think of the pack boss. They're going through an awful lot ever sense the Wendigo. Do we really want to suddenly bump this burden on them?"

Thorn clearly doesn't know, but Winnie is one of Elsa's friends. And Elsa is extremely protective of her friends. When she first heard that White Fell defeated and humiliated Winnie she had modified Charlies equipped with flashbangs and silver coated nets ready to hunt her down and capture her in a few hours...but by the time the located White Fell Winnie had already taken care of the problem.

"We wouldn't want to bother the pack, no, but Winnie is capable of being discreet. If I tell her about Miss Thorn here I'm sure she'd resolve the matter...personally."

"Oh no! Please!" Thorn begs. "Winnie will give the Alpha glare! And then probably beat me up! And then give me the glare again! I'll do anything!"

"Well how about you start by helping me look for your ghost friends?"

"Yeah! I can do that! I mean I'm a wolf. I'm naturally good at tracking things down!"

"Are you sure she won't just get in your way Anon?" Elsa asks. "She's proven to be a bumbler beyond bumblers."

"I'm sure she can help. And her ghost friends know her. She'd be a great help in calming them down."

Elsa snaps her fingers and the Charlies release Thorn. "Anon is in charge of you now. Do not try and run from him. If you do I will not chase after you. Winnie will."

Thorn nods.

"This still leaves the matter of what to do afterwards with Thorn. Perhaps a night in jail will help her understand the severity of her situation..."

"Perhaps she could be of use to us instead? We agree not to press charges and she...uh...what can you do Thorn?"

"Woah...you two better not be thinking about making me into some kind of guinea pig for your mad scientist experiments!"

"Hey." You frown. "Don't knock being a guinea pig until you try it. It's a lot less work than other jobs. You really don't have to do anything at all and you just earn money by sitting there."

Thorn stares at you.

"...Anyway uh, what's your education Thorn? What college did you go to?"

"I've never been to college. College is for halfpups that can't cut it being real wolves."

"Janitor it is then!" You declare. "She'll work off her debt to us by being a janitor."

"We already have several janitorial Charlies..." Elsa says.

"Yes, but there's always new labs and new experiments..." You stop yourself before you say "because you keep moving on from project to project without finishing anything". "The J-series Charlies are working themselves to the gears. You talked about building several new ones...now you don't have to!"

-cont
>>
>>1564464
Maybe Thorn can help Anon with his self-steem issues. I mean, look at how talkative he is while trying to spare her legal troubles
>>
>>1564464
"You're...going to use me for cheap labor?" Thorn asks. "Like I'm your pet or something?"

"It's either that or be the pet of the Coolsville Police Department." You say. "At least we won't keep you in a kennel."

"Gr...fine. I guess I can do cleaning work."

"Are you sure? I'm not even sure you've held a steady job before." Elsa says.

"Yeah I've worked before. I've done several jobs..."

You don't believe her.

"Fine fine fine. Just get her out of my face Anon. And get to those ghosts before they break something."

"You won't regret this Elsa. I'm sure Thorn can be a big help cleaning up messes, starting with her own!"

"Just keep her away from Nicole. God help us if the two should meet."

"Who the hell is Nicole?" Thorn asks.

"Uh...nothing. Now get topside to the Haunted House, I'll meet you there with the suit."

.....

Scanning devices are green. Oxygen supply at max. Suit is pressurized. Orgone reserves at max.

You are good to go!

Red Orgone spills out of the elevator. Thorn nearly jumps out of her skin as you walk into the Haunted House.

"Oh Jesus! What are you?"

"Oh hey Thorn! It's me, Anon!" You say looking down at her. The suit actually makes you taller than her.

"God that is one kooky suit...and what's with all this smoke?"

"It's Orgone."

"What the hell is Orgone?"

"Don't they teach you kids about artificial ectoplasma? You take ectoplasm and then you run it through a magnetized chamber and it creates a form of artificial ectoplasma called orgone." It's theorized that something simular occurs naturally to turn ectoplasm into ectoplasma, once we figure out what that is we can figure out how ghosts are made and-"

"Stop stop. Please. This is why I always hated school...now your uh..."

"Chameloid Ogron Oscillating Carapace".

"Your Kook then. Your Kook can find where my friends are? There's six of them and...and man that is one spooky suit. You said its "Chameloid" right? That means it can change its appearance or something?"

"Into anything I want! Pretty cool huh?" You didn't expect to feel so...safe, so confident behind the controls. But you suppose everyone feels like a winner behind state of the art power armor.

"Well change into something that doesn't look like its going to steal my soul! What do you want to do, scare my friends even more than they already are?"

>Roll 3D20+2 to scan the park for ghosts!

>Roll 3D20+2 to program in a for that's non-threatening (select a form!)
>>
Rolled 9 (1d20)

>>1564640
Rolling to be non-threatening
>>
>>1564640
Rolling for non-threatning. Maybe a mascot costume?
>>
Rolled 14, 15, 5 = 34 (3d20)

>>1564640
>Non threatening
Just us I guess. Might help calm the ghosts
>>
Rolled 12 (1d20)

>>1564661
>>
Rolled 10 + 2 (1d20 + 2)

>>1564640
>Disguise yourself as just a big ghost
>>
>>1564640
i want to do the creepy scary kook we dicused earlyer
>>
>>1564672
like from mario?
>>
Rolled 3 (1d20)

>>1564640
rolling to find ghosts
>>
>>1564655
>>1564666
>>1564668
>Success!

>Big non-threatening sheet ghost?
>Big blob of ghost light with a smiley face?
>Just you and your normal normalness

>>1564693
Two rolls for scanning left!
>>
Rolled 9 + 2 (1d20 + 2)

>>1564640
rolling to be unscary
>>
Rolled 15 + 2 (1d20 + 2)

>>1564696
fine then, rolling to scan
>>
>>1564696
I vote ghost light with smiley face.
>>
>>1564696
>Big blob of ghost light with a smiley face
>>
Rolled 19 + 2 (1d20 + 2)

>>1564640
>Non threatening
i hope that i crit fail
lets make a bi scary half mecanical ghost with several heads in a slime filled sphere with rotting skin and glowing eye holes and nose hole or a bed sheet like ghost
>>
File: ghostlight.png (167 KB, 476x134)
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I also vote for
>>
>>1564696
>Big blob of ghost light with a smiley face
>>
>>1564696
>smiley face ghost
>>
>>1564712
I think our goal right now is to not frighten the ghosts. Later though when we are trying to scare people away being a monster with a ghost bed sheet does sound like a good idea. There is something eerie about a generic bed sheet ghost that starts leaking slime or otherwise shows that there is something really horrific underneath the sheet. Maybe trick intruders into thinking its just part of the attraction, then ripping the sheet off when they get close?
>>
>>1564736
>Rips off the sheet
>It's another, slightly darker sheet
>Rinse and repeat
>>
>>1564736
https://www.youtube.com/watch?v=SlvnaesB3ZM
https://www.youtube.com/watch?v=NgodhwdpEaA
https://www.youtube.com/watch?v=BM6UWVxDpB8
>>
>>1564736
>When light shines through the sheet, the silouette of a child can be seen
>Any part of this "silouette" that you should be able to see if you peer under the sheet looks undescriptibly horrible and doesn't correlate with the silouette
>>
>>1564766
is this a good ghost to scare people with?
>>
>>1564700
>>1564712
>Scan success!

The red orgone swarms around you. Thorn shields herself as you stir the winds.

When they clear you're a big ball of calm, blue light...with a smiley face.

Thorn smirks. "Okay...that's kind of cute."

"Ghosts feel comfortable around ghosts. If I'm a big, friendly ghost they wont' run away from me."

Your mapmaking software finishes scanning the park. You locate...seven ghosts!

(Wait...seven?)

"Uh, Thorn...you said there's six of them right?"

"Yeah. James, Amelia, Joe A, B, and C, and Herman."

"Joe A B and C?"

"They can't remember who they are. So we just call them all Joe."

"But Joe? They couldn't have any other name?"

"They like sharing the name. They say its like being brothers. But does your super computer have their locations yet?"

"Yeah...but I'm getting seven signals."

"Seven?"

"Yeah."

"Are you sure your supercomputer isn't buggy?"

"It's fine, I checked...maybe they attracted another ghost to the park? You said they came from a ghost home, maybe a ghost not apart of your group followed you?"

"I guess its possible...lets get moving in any case."

>Let's split up Thorn!

>Let's stick together!
>>
>>1564822
>Let's split up Thorn!
>>
>>1564822
>Let's stick together!
We are socializing and not screwing it up.
Why stop now?
>>
>>1564822
Split up so we can find them all faster before they break anything. I'm worried what that seventh ghost might be but I'm sure Thorn can handle herself or run away if things get bad.

Besides, it seems like we're going more classic Scooby Doo with this quest, its only fitting that we split up when there is reason to believe something dangerous is lurking around.
>>
>>1564850
>>1564853
its a classic to split up
>>
>>1564822
>stick together
don't split up from your animal sidekick.
>>
>>1564822
>Stick together
>>
>>1564841
>>1564853
>>1564863
>TIED

You project a hologram of the park on the ground in front of you and Thorn.

"Hey neat!" Thorn says looking over it. "...Have you ever thought of doing urban ex? Something like this would be really handy..."

>3 ghost pings in the house of mirrors
>2 in the haunted house you're in. They're close!
>1 in the midway
>1 in the bumper cars


>Split up?
>Stick together?
>>
>>1564974
We had might as well stick together if 2 of the ghosts are right there, see if they can tell us anything about that seventh one and decide whether to split up or stick together after hopefully getting some info.
>>
>>1564974
>2 in the haunted house you're in. They're close!

good morning i am going to bed

>Stick together
>>
>>1564974
changing vote to split up
>>
>>1564974
"Say, let's go to the haunted house together so you can tell your friends i mean no harm. Then we each take one of your friends and go our separate ways to the other installation"
>Gush internally about how well you are handling this... So far
>>
>>1564999
Splitting up later with one ghost each sounds like a good idea. I'm on board with that.
>>
>>1564974
>let's stick together and find the two in the haunted house
>>
>Changing vote back to stick together, go to haunted house
>>
>>1565004
>>1564999
>>1564996
>>1564993
>>1564988
"Alright." You say. "These two that are close by, we can get them together. And then we can split up and go after the rest."

"Sounds like a plan. Well, lead on. You know more about this haunted house attraction then I do."

You pump your fist, currently invisible in your camouflage mode. You're actually...being a leader in this situation. You've never been a leader before...You didn't think you had what it took to be one...sure you're just bossing around a mischievous werewolf punk who would otherwise be in jail, but even that was something you thought was beyond you!

You lead Thorn through the house. Speakers hidden in the walls play the sound of a thunderstorm and squeaking floorboards and swooping bats. The lights flicker casting shadow on furniture barely a few decades old but made to look Victorian.

"Hey guysssss! Guyssss!" Thorn shouts. "It's okay to come out! It's just me and my friend...Anon the ghost!"

"No one is in any trouble!" You cry out. "We just uh...offered Thorn here a nice new job with fair pay and decent hours!"

"The people below the amusement park are uh...a submarine manufacturing company!"

"Wait a minute...how did you know about the 14th floor?" You ask

"Holy shit you mean you guys actually make submarines?" Thorn whispers. "I was just making stuff up...what all DO you guys have down there?"

"Honestly? Way too much. But that's neither here nor there..."

>Roll 3D20+2 to pinpoint ghost locations.
>>
Rolled 4 + 2 (1d20 + 2)

please be kind to me, dice gods
>>
Rolled 20 (1d20)

>>1565066
Some soothing ghost noises should help here
>>
Rolled 11 (1d20)

>>1565066
>>
>>1565075
I GIVE UP
I QUIT
NO MORE DICE ROLLS FROM THIS MOTHERFUCKER
>>
>>1565078
>Ghost noises for your soul
Nice job.
>>
>>1565083
it's not THAT bad
it's not "we're on a moving truck, and then fell face first on the highway" bad
>>
>>1565083
Got your back, anon
Don't worry

>>1565090
It was the logical choice
>>
File: phantom memories.png (980 KB, 1032x1154)
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980 KB PNG
>>1565119
It still hurts...
>>
>>1565075
>>1565078
>>1565081

>Soothing ghost noises

YOU GOT NEW GADGET: SOOTHING GHOST SOUNDS

This hauntingly beautiful tonal music resonates with even the airiest of ghosts. They less hear the music and more feel the vibrations, like a warm gentle breeze massaging tired muscles they thought they would never feel again.

"Hmmm...maybe this might help..." You check your arm mounted terminal, visible to you, invisible to others under your disguise and activate one of your built in gadgets-a transdimensional chime that works by vibrating the orgone in your containers. It has been noted to have a soothing effect on ectoplasma entities. It's also what Whisper listens to to put herself to sleep, but she'd smite the hell out of you if you told anyone that.]

"What...What is that?" Thorn asks, eyelids growing heavy. "That's...that's really nice whatever it is."

"It's just music." You reply. "Music that even ghosts can hear."

Thorn yawns. "Music for ghosts? Whoever heard of such a crazy concept?"

"Elsa." You reply. "It's why...she's the greatest. She makes things you had no idea people ever needed."

After a few moments a dim white spec peeks itself through the ceiling and then floats down into Thorn's waiting arms like a falling feather.

"Joe B! There you are!" Thorn gently positions her arms around the cloud of ectoplasma. "You idiot, you had us worried!"

"Ah. You really are their friend." You say observing how Thorn holds the ghost.

"What do you mean?"

"Most people don't know how to hold a ghost. They go right through them. You know the right way to do it."

"You know about things like that?' Thorn asks.

"Elsa wasn't kidding when she said she works to help ghosts. One of her best friends is a ghost."

"Really? Huh...maybe it won't be so bad cleaning toilets here after all..." Thorn muses.

You lead Thorn and Joe B up the stairs to where the next ping is and notice that a ghost has already done a little damage. The skeletons that leap out of closets and frighten visitors are freaking up, moving back and forth on their tracks. The old wooden doors nearly fly off their hinges opening and closing in rapid succession.

"Oh crap...I'm sorry about this Anon." Thorn says. "It won't be anything to hard to fix right?"

You locate the ping coming from a fuse box concealed behind a painting. You lift the painting to reveal a little white ghost much like Joe B struggling in a heap of tangled wires. Sparks fly as he twists and turns, oozing against the wires like prison bars.

"Joe C!" Thorn gasps.

"He'll be alright." You say summoning another one of your gadgets out of your palm, a long thin red utility blade made out of concentrated orgone. "He's just managed to magnetize himself. It happens to small ghosts sometimes. I just need to cut the electrons away from him with an orgone knife."

>Roll 2D20+5 to rescue the trapped ghost!
>>
Rolled 15 + 5 (1d20 + 5)

>>1565178
>>
Rolled 18 + 5 (1d20 + 5)

>>1565178
We've poof'd ghosts with less powerfull stuff before. We should be careful
>>
Rolled 7 + 5 (1d20 + 5)

>>1565178
let's do this
>>
>>1565211
thank god I rolled late
>>
Rolled 7, 18 + 5 = 30 (2d20 + 5)

>>1565178
>>
>>1565185
>>1565198
>>1565211
"It's okay...just listen to the music little guy..." You say to the struggling ghost as you push the electrons away from him. "Just listen to the music and I'll have you out...now!"

Joe C darts into Thorn's arms.

"Oh you troublemaker..." She says as Joe B starts smoothing him into a more spheroid shape. "You had me so worried...thanks for getting him out Anon."

"It's not problem." You say. "It's why I'm here. I fix things. Now there's a few more of your friends around here...and that mysterious seventh ping. Let's get going."

>Where to next? Should we split up?
>>
>>1565446
Yeah split up.

But once everyone goes their separate ways double back to the exit, lock the doors, and go home.
>>
>>1565446
Still going with >>1564999

Someone should go to the house of mirrors, that's the last place with multiple ghosts. First thing we should do is make sure none are trapped somewhere with a possibly hostile seventh ghost.
>>
>>1564999
Still stand by what i said before
Also, good night everybody
>>
>>1565446
Do we have a communicator we can offer her?
>>
>>1565446
>split up
Anon should take the house of mirrors. we won't be confused by the weird sights if we're monitoring our radar doohickey
we'll have to decide if thorn and one of her buddies should go after the ghost in the midway or in the bumper cars
>>
>>1565464
>>1565459
>>1565449

Joe B and C blink you their thanks. Communicating in morse code by dimming themselves is the best they can do.

"It's no big deal guys. Just doing my job." But behind the disguise you're brimming with pride. This is going pretty good. Two out of seven ghosts rounded up, the suit is working perfectly, and Thorn has given your suit a pretty good name...kook. It might not be the best of names, but it'll certainly stand out on the armor registry.

"Kook Suit...no its not a bad name. Not a bad name at all..."

"We still got to round up your friends before they break anything else. Now here's the plan. One Joe will go with me, and another will go with Thorn. Is that okay?"

A Joe hovers over to your shoulder and rests like a shadow.

"Okay. Which one are you again?"

"That's Joe B." Thorn says.

"Alright. So Joe C will go with Thorn. Now Thorn can take this:" You produce another of your gadgets, a long range communication faciliator capable of keeping communications over several kinds of medium as well as modulate and distort a voice for maximum clarity. More than just a simple radio, the device was intended to help people speak to VALIS. VALIS tend to sound too loud, or too soft. or just plain weird. But it, like the rest of the suits functions, are proving to have more applications than simply improving VALIS/human relationships.

"We can keep in touch over this. Just don't pres any of the buttons, otherwise I'll sound like a space alien. Now all we need to decide is where to send what group where..."

Getting some rest now, will post more later.

Good night everyone!

TOPICS FOR DISCUSSION

1. Where do we send Thorn and Anon next time?

2. For the bonus it seems most people want Lesath to win over Winnie. How would you feel about Foxfire vs White Fell?

3. Next time we get to socialize in the lab do you want to visit Whisper the god-in-a-box or the menagerie first?
>>
>>1565508
2. Yes, please.

3. I'd like to visit Whisper.
>>
>>1565508
>1. Thorn to the Merry-go-round, Anon to... the Tunnel of Love?
>2. Hype. But I want White Fell to win and teach FF how to be gently dominated.
>3. The menagerie.
>>
>>1565508
>the menagerie
>look at the radar before we send anyone, see if any of the ghosts have moved
>foxfire vs lesath
Acceptable, but I want them to shout out anime attacks
>>
>>1565508
1.Bumper Cars
2.Yes
3.Lets go for Whisper
>>
>>1565556
I agree with this anon
>>
>>1565508
1.Check the radar for updates and send Thorn to the largest group. We'll head to the midway.

2.Would be fun watching them be adorably chunni at each other

3.Let's meet with Whisper.
>>
>>1566080
Agree with all of this
>>
File: kooksketches.jpg (1.35 MB, 2728x3932)
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I did some updated sketches on the Space Kook, including the friendly ghost form.
tried to make the suit have an astronaut feel, with big lenses for projecting holograms and jets to spray out the red mist that helps cloak us
>>
>>1573423
CRUNCH

CRUNCH YOU GLORIOUS SON OF A GUN

IT LOOKS GREAT
>>
>>1573423
Just one thing, is several skull on the helmet, like nito from dark souls, but still great job
>>
>>1573797
we can add more skulls, this is just updated Kook before he cranks it up to 11
>>
Sorry about the delay everyone, haven't been feeling too good these past few days. Will update tomorrow!
>>
>>1575823
Feel better ElsaQuest!
>>
>>1575823
Its ok, hope you get better and have a nice day
>>
You quickly reproduce your hologram map of the park. "Okay. It looks like no one has moved much...Thorn, you and Joe C head to the hall of mirrors. I'll take Joe B and head to the midway."

Thorn nods. "Alright. You take care now."

"Don't worry." You say. "I'll take care of Joe B."

Thorn smiles. "I mean both of you."

Under your helmet you blush as she bounds away.

......

The midway shines light on menus that no one ever reads and flash neon signs for food that no one ever eats. But its Elsa's park, and if she wants to run it as a ghost town she will.

The upbeat music piped out of the speakers annoys you. Everyday on the way to work you hear that damn jingle. You want to make a joke about polka and dead people but Joe B is grooving along by your shoulder and you don't want to throw of the little guy's groove.

>Roll 3D20+5 to locate the ghost.
>>
Rolled 18 + 5 (1d20 + 5)

>>1578631
yay we're back!
>>
Rolled 15 + 5 (1d20 + 5)

>>1578631
Welcome back, boss
>>
Rolled 10 + 5 (1d20 + 5)

>>1578631
Glad to see this back. Hope you're feeling better.
>>
>>1578745
>>1578664
>>1578658
Yep! Feeling a lot better!

"Well according to my scanners Joe B, your friend should be somewhere above us..." You switch on the soothing ghost sounds and turn your gaze skyward. Soon enough you a blur of light peek out from behind a sign advertising funnel cakes.

"Oh hello there!" You call out. "Thorn sent me to find you, I'm with the owners of the park. Don't worry, you're not in any trouble!"

The light ducks behind the scene.

"I got Joe B here with me!" You call out while Joe flashes frantically. "It's alright, you can come out now!"

"Get lost flatfoot!" A voice like television static crossed with steam hisses at you. "You'll never take me alive!"

"I just told you that you're not in trouble. Look, I got your friend here."

The light peeks around the sign again. It's much brighter and large than Joe B, explaining why he has enough control over his ecto to make sounds.

"Yeah I bet. That's just a ploy so you can capture me."

"He's right here!" You sway your ghost body next to Joe B. It's all your disguise can do to approximate pointing.

"Yeah I see him. Little idiot went and got himself caught-hey Joe B don't you yell at me!" The ghost says reading Joe B's morse code. "When the cops show up its every ghost for himself. You should know that. Yes he's got you prisoner. No, I don't care what Thorn said they got her to. No I'm not coming down, I don't intend to share a cell with you tonight, sharing a room with you is bad enough!"

"Uh...do I look like a cop to you?" You say. "I mean I know I'm blue and everything but wouldn't a ghost-cop have a badge or something?"

"Ha! I don't think you're actually a ghost mister. Cops and ghost hunters use tricks all the time to trap ghosts, they make us see things that aren't really there or see things in wrong ways. And just what the hell is that noise thing you're using, is that suppose to be some sort of anti-ghost weapon?"

"It's an experimental device to let ghosts of all kinds hear music, no matter how frail they might be."

"Really?" The ghost sounds taken aback by that. "Y-Yeah right. Who would ever build something FOR ghosts, everyone's too busy building stuff to trap ghosts..."

>Say/Do?

>Say something. Try reasoning with this ghost. (what do you want to say?)

>Time's a wasting. Lasso the little goober with your ecto-cord and be on your way.
>>
>>1578855
Explain that we didn't want to frighten any ghosts with how scary our suit looks, then turn off the camouflage and apologize for trying trick them.
>>
>>1578855
"Buddy, do you SEE a proton pack anywhere near here? I'm here to HELP you, not CATCH you."
>>
>>1578855
>try reasoning with the ghost
"hey, look, I get you don't trust me, but I don't want to capture you, I just want to make sure you and your buddies aren't in any danger"
"You can even ask Joe B, I helped Joe C out of some wiring in the Haunted house"
>>
>>1578855
>Let Joe B go to his friend to try and convince him.
>Tell him it's okay, we just want to make sure that he's safe. Could we get him anything?
>>
>>1578892
>>1578881
>>1578869
>Reason with the ghost

"Buddy do you SEE a proton pack anywhere near here, or an ecto condensor? I'm here to HELP you, not CATCH you."

"Well I don't trust you...you...whoever you are..."

"My name is Anon." You say. "How about you tell me what your name is?"

"No."

"There's no need to be so rude."

"I'm not telling you my name!"

"Please?"

"No!"

"I can't just call you "that ghost" you know...oh slow down Joe B...blink that again....his name is James?"

"TRAITOR!"

"Well James...what can I do to help you trust me? How about Joe B fly up to you?"

You give Joe B a little nudge and he floats up to his friend.

James makes several short jumps toward him then quickly starts shoving him higher into the sky away from you. "Come on Joe B lets go! Lets go! We got to get out of here!"

Joe B shakes him off and starts blinking again, telling James to calm down and all about how you helped Joe C out of the electrical wiring in the haunted house ride.

"You...you really helped Joe C mister?"

"Look I get that you don't trust me. But I really don't want to capture you. I just want to make sure you and your buddies aren't in any danger. Like...you think this is a disguise right...well maybe you're right..." You hesitate dropping your ghost disguise. Will James panic? Will Joe B? In spite of being armored you suddenly feel very much like your normal self. You suddenly feel very vulnerable.

But you know that you have to earn their trust, even if its uncomfortable for you.

"...In fact you are right. This is a disguise. I'm not a ghost, I'm just a guy inside state of the art power armor."

"Aha! I knew it!" James shouts. "He's armed and ready to take us all in!"

"I didn't want to scare you guys with how my suit normally looks though. That's why I put this camouflage on, honest. I didn't want you to be afraid of me...I'm sorry for trying to trick you both..."

You drop the disguise. They see you in your armor's normal state.

The ghosts draw back in shock.

"That has to be some sort of weapon! Just look at it! Look at it!" James shouts.

But Joe B just slowly, cautiously, floats down toward you.

You hold out your hand and Joe B sits on the palm. You gently pet him the right way like ghosts like to be touched, letting him move his ectoplasm against your hand so that he's not dispersed like a cloud.

>Roll 3D20+3 to win over James
>>
Rolled 3 + 3 (1d20 + 3)

>>1578967
>>
Rolled 12 + 3 (1d20 + 3)

>>1578967
Hey QG, how are dice weighted in this quest?
>>
Rolled 16 + 3 (1d20 + 3)

>>1578967
c'monnn let's make a new friend...who isn't a robot
>>
>>1578994
>>1578991
>>1578976

"...Alright. I guess I'll follow you...for now." James hovers a little closer to you but still maintains his distance. "You try anything funny and I'll bolt on out of here. I mean it Joe B. I'll leave you and everyone behind."

"I don't think you're the type of guy to leave your friends behind James." You say.

"Eh what do you know." He grumbles.

"Hey Thorn! Thorn!" You say into your communicator. "I got James from the Midway, how are you doing?"

>Roll 3D20 luck die
>>
Rolled 4 (1d20)

>>1578998
>>
Rolled 6, 5, 16 = 27 (3d20)

>>1578998
>>
Rolled 9 + 3 (1d20 + 3)

>>1578998
OH GOD PLEASE BE LUCKY, PLEASE NOTHING BAD TO NEW SIDEKICK
>>
>>1579007
Three seperate d20 rolls. Not 3d20.
>>
>>1579006
>>1579007
>>1579010

"Grrrr..."

"Uh...Thorn?"

"You BASTARDS! I'LL KILL YOU ALL!"

"Thorn!?"

"GRAHHHHH!!!!!"

"Thorn! Thorn what's happening? Thorn!"

(Sounds of glass breaking)

You put your engines to max and dash over to the hall of mirrors.

>Roll 3D20+2

>>1579030
Whenever someone forgets I just take the first die they rolled.
>>
Rolled 17 + 2 (1d20 + 2)

>>1579038
>>
Rolled 20 + 2 (1d20 + 2)

>>1579038
>>
Rolled 19 + 2 (1d20 + 2)

>>1579038
>think to yourself "well, at least she's a janitor, she'll clean up after herself once we save her and her other friends..."
>>
>>1579046
>>1579053
>>1579054

>New Gadget

THRUSTER: You can move very quickly by venting orgone, giving you +2 to speed rolls.


Someone looking at the bulkiness of your COOC wouldn't think it could move very fast. But they'd be wrong. Very wrong. In seconds you're by the hall of mirrors.

You hear crunching noises coming from inside.

"Thorn!" You call out. "Thorn!"

"Thorn, what's going on!" James calls out.

A very pissed off looking werewolf busts through the wall. "WHERE ARE YOU, YOU BASTARDS!" Her eyes are feral. The pupils are slits.

"Anon...Anon is that really you?" She seems to calm down a little looking at you.

"I uh...found James..."

"Anon...it was horrible...ghost hunters...trapped them inside the funhouse with a fake ghost, an ecto lure..."

That explains the extra blip.

"They were chasing them...Joe, Amelia, Herman...chasing them with the lure looking like one of the ghost mafia's red clowns..."

A shiver runs down your spine. You've heard stories about the ghost mafia's clowns.

"Why...why would they do that? Why would anyone do that?"

"Because when we show up to save them from the "ghost clown" they become our friends. And friends do friends favors." A grizzled looking man in a trenchcoat steps out from behind a food cart followed by a man with a huge control panel hanging of his chest, no doubt for the ghost lure.

"GRAHHHH!!!!" Thorn roars as she approaches the men menacingly.

"Thorn! Hold on!" You cry.

"I wouldn't do anything stupid doggie." Another man says stepping out of hiding, camera at the ready. "We had that little freakout of yours on tape. And I'm sure you know that nothing good happens to doggies that threaten or attack poor normal humans like us. And didn't you say you were going to kill us? My my my, that's not being a good doggie at all."

A barely audible whimper escapes through Thorn's clenched teeth.

"This is private property! Who are you people? What are you doing here?" You say stepping in front of Thorn.

"Ghost hunters." The leader says. "We figured a big uninhabited amusement park would have more than a few ghosts and boy were we right. What is this place exactly, a ghost preserve? We had to disable some traps on the way in here."

"It's none of your business what this place is. What you've done...is so twisted."

"Just think of it like a prank. A life lesson for the little ghosties." The cameraman said. "Teach them to be careful out here in the world. Lots of bad people around. And in exchange we'd just want them to so say, phase through a couple of doors, a couple of locks."

"You creeps belong in jail." You say. You really hate these guys. They remind you of your old man.

"So take us to jail for trespassing. We'll be out by morning."

"We'd get you for assault! For scaring those poor ghosts out of their minds!"

"And then the police would have to look through all the evidence. Such as this here camera." The cameraman says.
-cont
>>
>>1579158
"And the footage on it shows a very angry werewolf bitch tearing her way through a hall of mirrors swatting at a ghosts and reflections of ghosts. Good thing she couldn't actually shred ghosts, she would have scared them all out of her mind if we trespassers hadn't shown up and caught her on film."

"These ghosts are her friends! They'd say what really happened."

"Well of course they'd take her side after being intimidated by the big bad wolf."

"You...you guys won't get away with this!"

"And just what are you going to do about it Iron Man? Attack us like your girlfriend tried to do?" The leader sneers. "Now we can call everything nice and even tonight and me and my friends can go our separate ways and you'll never see us ever again. All you got to do is have the werewolf apologize for saying she was going to kill us. Heh. Nearly scared us all to death."

Thorn steps forward, barely looking at the criminals, doing her best to maintain her dignity.

"I...I...I'm..." She struggles with the words.

"No...Thorn, don't!" You say.

"What? You're going to apologize like that tall girl? Looking down on us?" The leader says. "Hell no. Get on your hands and knees like a good doggie."

And that is when you had enough.

>How do you want to spook them into submission?
>>
>Choose your disguise for scaring the daylights out of them and what you say and do.
>>
>>1579188
What exactly is the conflict here? He tricked the ghosts into believing there was a clown, and that he saved them from it, and now they owe him a favor. But isn't it clear to the ghosts by now that they were tricked and there was no clown? I get that they're shaken up by the experience but they didn't sign anything, and aren't bound to actually do whatever he says, are they?

Unless I'm missing something, can't we just tell him to leave now and set up some more security to stop him from coming back?
>>
>>1579274
Because they keep doing this. It's like dressing as a robber to record the reaction of someone who was recently mugged, over and over again.

It's harassment, assault, and terrorizing for profit.
>>
File: Kook.jpg (689 KB, 2456x2573)
689 KB
689 KB JPG
>>1579188
>>1579260
Here's how I see it:
we use the orgone mist to make a fog
while the mist is forming our disguise we have thorn press the button on the communicator we gave her to distort our voice
make ourselves into an upgraded space kook with a floating head in the helmet and little space skulls floating around us
use our radio to distort our voice, and to open a frequency that'll make the chattering skulls sound like their laughing constantly
dash over to the guy with the camera
snag his camera and smash it (the camera is a priority)
our suit should make us strong enough to lift him off the ground, we should make like batman and start intimidating him while his friends watch
say something along the lines of "you wanted to catch ghosts haunting this amusement park! AND NOW YOU'VE FOUND THE BIGGEST GHOST HAUNTING THIS PARK! ME! "


..or we could disguise ourselves as a clown with a big knife, that could work too
>>
>Turn into something with too many limbs, eyes, bones, etc
"Oh shit, dropped my disguise. Dammit, now I gotta kill you."
>>
>>1579320
This sounds good, with either disguise. Though I think we should keep the camera and look through it later, there might be something useful in it.
>>
>>1579274
The clowns are agents of the ghost mafia that go around lobotomizing ghosts by draining their memories and then hypnotize them into having the memories and personalities of whoever they want, often with the aim of extorting money from a family who they now just "happened" to have found the long lost ghost of one of their dead relatives.

That's what they chased the ghosts with.

>Aren't bound to actually do whatever he says

Of course they aren't.

>Could we just tell them to leave?

We could. But they're just such assholes.

>>1579287
This Anon has the right idea.
>>
>>1579320
FUCK MY IDEA GO WITH THIS
>>
>>1579337
okay, don't SMASH the camera, but at the very least maybe use that knife of ours to cut it's electrons or whatever so it can't be fixed outside of Elsa labs
>>
>>1579363
If that's possible then I'd vote for that. I'd like to see if there's anything worth seeing on it, but that's not as important as keeping Thorn out of trouble. This is assuming that Elsa won't get her in trouble for threatening humans after she looks through it, but I'm sure she'd understand.
I can't imagine her being very fond of ghost hunters either.
>>
>>1579320
>>1579336
>>1579337
>>1579351


You vent a cloud of orgone around yourself. The red mist swirls as the criminals hack and cough.

Through the mist your helmet lets you see them. But they can't see you.

You work quickly programming in an illusion pattern while fixing two modes to the communicator-one that will distort your voice into an eerie guttural howl and a high pitched frequency that sounds like unearthly chattering.

"H-Hey!"
"What is this?"
"Are...are there more ghosts?"

They barely have time to realize they're surprised when you start sending flying space skulls to nibble around their hair and laugh in their faces.

They're to busy screaming to notice you sneak up on the camera guy and snag the camera with your ecto line. You think about smashing the camera...but there might be evidence of past crimes on it, so you clamp it to your handy magnetic strip tool belt.

Now that you've gotten his blackmail you go for the scum himself. He has all the weight of a dead leaf in your armored hand. He screams helplessly in your grip, unable to see what has him in the red mist. His wild eyes dart here and there trying not to look at the gibbering skulls. But wherever he looks he finds them, biting, gaping, laughing.

You think he's forgotten in all his fear how to close his eyes.

Good.

You want him to see what's coming next.

>Roll 3D20+3 to spook!
>>
Rolled 19 + 3 (1d20 + 3)

>>1579432
>>
Rolled 10 + 3 (1d20 + 3)

>>1579432
>>
>>1579432
>>
Rolled 18 + 3 (1d20 + 3)

>>1579530
Fuck I hate rolling from my phone...
>>
>>1579536
>>1579440
>>1579471

You dispel the mist, drawing it into your final illusion: an enormous floating version of your helmet with a leering skull peering through the visor.

The cameraman's friends watch in slack jawed horror as he seemingly floats in front of you held up by nothing but your hellish gaze.

"You wanted to catch ghosts haunting this amusement park..." Your voice booms through the air. "AND NOW YOU'VE FOUND THE BIGGEST ONE! AHAHAHAHAHAHAH!"

When their screams die down to pathetic begging for their souls you start your demands.

"You will turn yourself in to the police. You will confess your crimes. You will tell everything, absolutely everything. Or I will know. AND I WILL COME FOR YOU!"

"Yes! We'll do it! We'll do anything!"
"Just let us go!"
"Spare us!"

Now they know how it feels to be afraid, how it feels to be totally helpless.

"NOW GO! AHAHAHAHAH!!!" You start up another cloud of orgone and they make a mad dash for the exit...andright into one of Elsa's traps that leaves the three of them pinned to the ground under a net.

You think you'll let them wait there until the morning. No sense in bothering the police with moving trash off the side of the road at this hour of the night.

"Amelia...Joe A..." Thorn counts up the ghosts shivering next to her. The other ghosts in the party move close to comfort them. "Joe B, Joe C, James...Herman where are you?"

As if called a sluggish light rolls across the grounds like a tumbleweed. "Here I am!" He calls out in a fairly clear voice. Herman might be the most coherently formed ghost of the group. "Thorn, what all happened? You told me to run and hide and I hid by the bumpercars but who is this guy and what was with those skulls and-"

The ghosts and thorn quiet him as they absorb him into the group hug.

"...And there's my update boss..." You say finishing your explanation to Elsa over the communicator by uploading everything locked on your scanners...and on the camera.

"Well...tonight has certainly been interesting, hasn't it? I'm going to hold a meeting about our security later on. I want you to join in Anon."

"Me? Why?"

"Because you succeeded in trapping these criminals where my traps failed."

"So you want me...to start putting hours on security?"

"Something like that. Yes."

"But I don't know anything about security work."

"Oh, the exact job I have for you is...suited to your particular talents."

"I'll do my best boss."

"As you were Anon, as you were...oh, one last thing before I forget Anon...good job."

Elsa said good job. You can't remember the last time she told you good job.

Truly this has been a strange day.

You turn to find Joe B pulling on your shoulder.

"What is it buddy?" You ask.

You let Joe B lead you to the group hug, and let several grateful lights and one pair of fuzzy arms embrace you.

......

Getting some sleep now. Will post more later if the thread doesn't die first.
>>
TOPICS FOR DISCUSSION

1. Should Thorn and Nicole meet even if Elsa wants to keep Nicole away form other wolves?

2. Who is our waifu-Elsa, Thorn, or Nicole?

Good night all!
>>
>>1579700
>1. Yes, absolutely
>2. Elsa, I like me some canon girls
>>
>>1579700
>should thorn meet Nicole?
I think it's less about if they SHOULD and if THEY WILL because both girls are rather headstrong and if they smell another wolf they're going to try and find each other
>Waifu
it's still too early to tell, but Thorn may consider us Husbando after tonight...
>>
>>1579700
1. Tis not a matter of if, only when.
2. Elsa, duh.
>>
>>1579700
1. Thorn, nicole, breakfast friends, when?

2. Elsa, all day, everyday (let's do our best to protect all smiles)
>>
>>1580517
If we've learned anything, it's that one smile protected = one smile lost




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