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For House & Dominion: Civil War (53)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

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You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine. You and your House continue to gain in power and prestige thanks to recent victories. While still small numerically the other Houses of the greater Dominion have begun to take notice of your strength and influence.

The civil war that has consumed the Dominion continues to rage as the Major Houses struggle for position and dominance. While an ally of the current Ruling House you have increasingly voiced support for House Ber'helum as their replacement.
If things go according to plan they may be able to stage a peaceful transition of power at a later time. For now the two are allies of convenience against more pressing threats.

Houses Nasidum, Xygen and Bonrah form the core of the opposition. The two sides are roughly in a stalemate at the moment but both continue to look for ways to increase their strength.

Forces in South Reach continue to face off in regional conflicts of increasing intensity. In the Centri cluster the fighting remains more severe.

You've been assigned as the House military attache to House Ber'helum as they lead the offensive.
Thanks to your knowledge of the J-D fleet's capabilities you've been able to help direct the Barons leading your forces to where they're needed most. The Super Heavy Cruiser Forbearance and the Heavy Carrier Majestic supported the fighting around House Ceres space, then pressed on through House Talos and into the core territories of House Bonrah.

Shipyard responsible for the production of Talos Heavy Carriers have begun to be captured. With these your side will soon be able to better support offensive operations and keep on the move.

While House Nasidum was forced to delay their own offensive against your allies territory they're now fighting hard to defeat the Ruling House and Kharbos defense fleets. The only other serious delay they've faced was a battle against a Ruling House mobile asteroid fortress.
Their own mobile fort was damaged and forced to withdraw but it may have been pyrrhic victory for your side. Word has just reached you that the RH Fort is structurally compromised and unable to move.
>>
You've just completed a front line inspection tour of the J-D forces.

Baron Desh Xisoth has been ably leading the Super hEavy Cruiser Forbearance and its fleet against the enemy. Baron Doedra Dremine has in turn lead a group based around the Heavy Carrier Majestic.
Lastly Baron Stanni Jor'ron has acted as a reserve force, covering the other two when their fleets have needed assistance.

Casualties on the front have been high among the attack wings. Due to the contant heavy fighting over the past four and a half months a quarter of the pilots and crews that started the campaign are believed to have been killed in action. Even five years ago those losses might have crippled your House. For now it means the front line units are getting more rookies while other elite units are held in reserve for the next stage of the war.

Your Long Range Battleship II and two Excalibur Battlecruiser escorts are standing by to provide a speedy flight back from the front.
Did you want to make any stopovers before your return to Ber'helum's capital?
>>
>>1563586
FOR HOUSE AND DOMINION
>>
>>1563588
From what I can remember of the map, there's not a lot on the route back to the BH capital.
I'm content to just return immediately.
>>
>>1563588
FOR HOUSE AND DOMINION!!!
>>
>>1563588
FOR HOUSE AND DOMINION!
>>
>>1563588
>Did you want to make any stopovers before your return to Ber'helum's capital?
Actually, changed my mind.

I'd like to visit Kharbos and see how they're coping, and visit Helios to see if they're making any political moves.
>>
>>1563668
These two House are in different directions from each other. You can visit 1 of them without a huge delay in your flight back.

>Kharbos and see how they're coping
Their home territories are safe for the time being. Their distant territories and most of their allied minor Houses are in the same galaxy as J-D. They are fighting hard with their main fleets comprising one flank of operation Bulwark.

>visit Helios to see if they're making any political moves.
They like to keep their political options open. What sort of things were you looking for?
>>
>>1563688
>What sort of things were you looking for?
I wanted to see what direction they were leaning on for the inevitable BH vs RH showdown. I really like BH but Helios is a smart house that's maintained their power for a long time, might be wise to see what they're planning on.
>>
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>>1563586
For Sharks and Salvage!

>>1563588
>Did you want to make any stopovers before your return to Ber'helum's capital?
Why not House Che'len?
>>
>>1563698
Their current status on that front would be put as hedging their bets.

>>1563705
>Why not House Che'len?
That's certainly an option.
>>
>>1563688
How about House Medel
>>
Rolled 774 (1d1000)

>>1563752
That is deep in enemy territory. You'll be intercepted approximately dice many times before reaching it with your current ships.
>>
>>1563758
imagine the salvage tho
>>
>>1563759
Yes, I imagine the other guys would be able to sell Sonia's ships for quite a bit. Nowhere near Sonia's ransom of course.

Select which stopover if any you would favour.
[ ] House Kharbos
[ ] House Helios
[ ] House Che'len
[ ] No stops
>>
>>1563777
[ ] No stops

For House and Salvage!
>>
>>1563777
>[x] House Che'len
Let's visit House Che'n!
>>
>>1563777
>[ ] House Che'len
>>
>>1563777
[ ] No stops
>>
>>1563586
>>1563588

>RH Fort is structurally compromised and unable to move

Good thing we got our allies... 30-odd V-torps? just to let the krath/FA snag any potential Neeran on that downed fort.

>>1563777
[x] No stops

I don't really see value in any of these stops vs say expanding the JD veteran pilot training to more Houses. And we'd probably need to do that back at the war room.
>>
>>1563777
>[X] No stops
>>
Yeah, let's not waste 4 or 5 ingame days going somewhere interesting, better get back to that desk asap.
>>
>>1563872
>something interesting
>Che'len
Literally the cold-call option!
>>
>>1563866
Any reason you'd suspect the Ruling House of having Neeran on one of their asteroid fortresses?
>>
>>1563902
Was referring to the Nasidium mobile fortress that got introduced to the asteroid/planetoid's shields and our krath buddy showed up, in the Run.

But you can't rule out that the RH is secretly controlled by Neeran infiltrators, I guess.
>>
Telling the Barons and their subordinates to keep up the good fight you set out for the Ber'helum capital once more.

There are few large units headed back the same way you're going. Certainly not at the speeds your ships expect to be traveling at. For now that means you'll be headed out with just your 3 ships.

Before you can get clear of the denser regions of the galaxy your navigators realise you're being pursued. It looks like an attack cruiser squadron, though thankfully not at full strength. The short jumps your unit is being forced to take are giving them time to catch up during the sublight course corrections.

While the numbers are slightly in their favour you do still have some SP Torpedoes on your Excalibur class ships to even the fight.
If you could make it into open space your ships could rapidly outrun the pursuit at FTL.
Or you could change course and try to reach an allied unit for backup.

[ ] Turn and fight (Find a terrain advantage)
[ ] Turn and fight (Use SP Torpedoes)
[ ] Run for open space
[ ] Link up with allies
>>
>>1563966
[ ] Link up with allies
>>
>>1563966
[X] Link up with allies

We're likely at a disadvantage in a fight, but if we can damage or wipe out this force we'll make travel safer for the convoys. Of course, we'll need allies to catch the enemy when they engage us, and to chase the little bastards down when they run...
>>
>>1563966
>[ ] Link up with allies
>>
>>1563966
>[x] Link up with allies

If you made the docking panels on a Super out of drive material could they double as drive plates?
>>
"Find the nearest allied unit, we'll link up with them. Hopefully that will make our pursuit break off."

Your 3 ship element changes course and are soon bearing down on a friendly attack unit that are engaged with a small number of enemies.

When you drop out of FTL you see that the allied squadron are composed primarily of outdated Corvettes and Scarab II's. They're currently fighting a trio of mercenary ships, a SRL Fast Battleship and two Gungnir Types. The enemy ships cant land any solid hits on your but small fast allies. In turn the allied unit doesn't have the firepower to down the shields on the Battleships.

The attack cruisers won't be far behind you.

Did you want to target the Fast Battleship first, one of the Gungnir Types, or did you have another plan in mind?
>>
>>1564029
Well you'd need to power them and make sure they wouldn't rip off. I don't think it would be easy to make a single drive plate that large. It's not a thing I've previously thought about.
>>
>>1564082
Let's try and split one for one with our allies providing additional fire support to bring down and cripple/ destroy the enemy. If not, let's have our escort focus down the Gungnir's while we get the F BS's attention. So that our allies can provide additional fire support to our escort on getting rid of the Gungnir's.
>>
>>1564082

Focus fire on the nearest enemy ship. If we can drop one quickly, the other two should decide that living beats dying even if they have allied attack cruisers incoming.

Inform our allies that we are being tailed by attack cruisers and give the ETA. We may be faced with a situation where they have to buy us some time to take out the enemy battlecruisers/battleship before we can all turn on the attack cruisers.
>>
>>1564082
[x] Focus on the Fast Battleship
>>
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>>1564105
>Split fire between 2 ships
or
>shoot at everybody, Sonia's ship draws Fast BS's attention

>>1564122
>Focus fire on the nearest enemy ship.
Gungnir Type

>>1564123
>Fast Battleship

General placement of ships. Size and distances not to scale. Non-linear inverse perspective scaling = ON
Allied corvettes and Scarabs are busy with evasive maneuvers.
>>
>>1564216
Absolutely DESTROY that Gungnir close to us with a first salvo while we have the enemy unaware and then focus that fast BS after.
>>
>>1564216

Yeah, seems like a perfect chance to focus fire at the nearest ship and burn thru the enemy flight.

Be a big damned wrecking ball and distraction, and draw the attack cruisers into the area our allies have surrounded.
>>
>>1564229
>>1564234
Roll 3d20
>>
Rolled 18, 9, 19 = 46 (3d20)

>>1564285
Killer Queen time?
>>
Rolled 13, 5, 18 = 36 (3d20)

>>1564285

New thread new luck?
>>
Rolled 13, 10, 17 = 40 (3d20)

>>1564285
ROLLING BONES
>>
Rolled 1, 7, 9 = 17 (3d20)

>>1564285
>>
Rolled 5, 17, 7 = 29 (3d20)

>>1564285
>>
Still alive, this is just taking me awhile.
>>
Things must have been pretty desperate for the allied squadron before you jumped in. Standard and Dagger class Corvettes are about as bottom rung as you can get. Whatever upgrades they might have been given since the start of the war, improved weaponry wasn't among them. That didn't mean their House had bad pilots, most were able to dodge enough fire from the battleships to keep them alive.

The Mercs certainly weren't expecting a trio of ships near to their tonnage to suddenly appear out of nowhere. After the shrugging off hits from old GP series torpedoes they probably thought their shield upgrades were more than enough to see them through.

Then one of their custom upgraded battlecruisers took 14 Kavarian GX series Torpedoes in the side along with 4 LD plasma cannon hits and a hail of phase cannon array fire. To their credit the Merc's shield held off the opening attack long enough for them to start to bring their spinal mount phase cannons to bear. It was still just a little too late for them though.

Plasma cannon fire sheared off one of its main guns and wrecked two torpedo launchers. Phase cannon fire cut scars along the tougher sections of hull, breaching thinner areas and hitting secondary reactors in the outer wings. One final salvo blew away three quarters of her engines and disabled the remaining forward weaponry.

"All ships, focus fire on the battleship!" you order over the allied tac net. "And hurry, enemy reinforcements are on the way."

Both of the remaining Merc warships turn their focus on your larger less nimble command ship. You order the helmsman to get in behind the battleship where they can't target you with heavy torpedoes as easily. As the first four heavy torpedoes slam into the shields you're glad these new ships are all around tough.

Mass driver point defense on the Excalibur class ships get to work shooting down many of the smaller warheads before they can strike you, saving the LRBS II from some of the potential damage. Your helmsman skims the shields of the enemy battleship then orders most of the engine power shunted to repulsors to pull you in behind the other.
It doesn't save you from the other Gungnir Type, but it does keep the more powerful armaments of the big South Reach ship off you for awhile.

Both Excaliburs begin to orbit the engagement, alternating between firing forward or aft torpedo launchers. Sustained fire from everyone eventually brings down the BS's shields. Phase cannon fire disables its weaponry and four short range plasma cannon hits seriously damages her engines.

>cont.
>>
Seven Aries attack cruisers jump in at that moment and immediately open fire. The battle turns into a brawl, with the smaller Corvettes and Scarabs soon getting in behind the attack cruisers. Your own ship continues to take hits, some fire from the remaining Battlecruiser getting through to damage two engines and some of the weapons. You still have plenty of spares.

Working together three of the attack cruisers are crippled in short order and soon after the remaining Battlecruiser jumps out. The Aries built ships likewise decide to leg it. Plasma cannons cripple a fourth ship just before it can jump.

Two of the allied corvettes have been destroyed and half of the remainder are sporting light damage to their armor. Your command ship has more than a few craters and scars across its hull, but the escorts seem little the worse for wear.

How did you want to divide up the loot? These guys are very poorly equipped.
>>
>>1564790
Who are these guys allied with?
>>
>>1564790

I am of the mind let them keep the ships and we get going to B'H space. But since that wouldn't be very Sonia. So let them get enough salvage to replace their losses. Then work out with whoever is the highest ranked person of their group for the rest of the salvage so it gets split evenly.
>>
>>1564790

What House are these guys from? Anyone we have relations or authorizations to sell stuff to?

Can we talk to the unit's commander and see if these guys are in a position to crew the battleship/battlecruiser, or even the attack cruisers?

We could in theory arrange to get these guys some assault corvettes either fresh from the production lines or from JD reserves in the region, if they prefer?
>>
Redoubt squadron, a reserve unit from House Ules'trium. Their House took heavy casualties fighting House Sulos and all reserves were called up to the front as a result.

They're nominally Ber'helum aligned but they've been known to switch between them, Helios, and neutral middle Houses for protection. They are decidedly bottom rung.

Their House are probably desperate to be counted among those still fighting in the hopes of being compensated for their contributions. This seems to be the level of ships they have left in the fight at moment. You could easily use your position to report that their House has exhausted their war fighting capability and should be retired from the front.
This would give them time to rebuild, but wouldn't get any further benefit from the rest of the allied campaign in the region.

>Can we talk to the unit's commander and see if these guys are in a position to crew the battleship/battlecruiser, or even the attack cruisers?
They can bring in a skeleton crew and enough infantry to take the ships. Only 50-60 marines are being carried by their squadron.
>>
>>1564864
>They can bring in a skeleton crew and enough infantry to take the ships. Only 50-60 marines are being carried by their squadron.

I mean, we'll certainly help them secure these ships. We're not evil.

My question is more "can they effectively use these ships", or is it better for them if we make arrangements to get them say attack/assault corvettes?
>>
>>1564805
>>1564808
>>1564885
>can they effectively use these ships
That is in doubt. The captain in command of the squadron admits that they're low on manpower though he's understandably tight lipped about just how much.

As there House seems likely to be low on manpower similar or worse than J-D was back in the Warlord campaign days two big ships requiring crews of several hundred each would be best in your hands.

>get these guys some assault corvettes
Maybourne has a suggestion. "They could make sure both the big ships make it to the J-D fleets in galaxy and in return we could trade them a squadron of assault corvettes."

>What say?
>>
>>1564919
Works for me
>>
>>1564919
Maybourne's suggestion sounds good.
>>
>>1564919

It works for me. Maybourne confirmed Neeran spy

That said, we should get some contact info for their commander and possibly their House leadership? If their House is suffering from this offensive, we should clearly help them out. It helps our standing and the Dominion.

Either by informing Duke B'H of their situation and finding more supporting roles for their forces, or maybe joint deployments?
>>
This post didn't start out as a survey.

>>1564965
>That said, we should get some contact info for their commander and possibly their House leadership?
Done.

Your people help secure the damaged and crippled ships then wait until the House Ules'trium salvage ships arrive. They're more than happy to make sure the salvage makes it to the J-D fleet provided you hold up to your bargain. Next is a quick stop over for repairs followed by a significantly less eventful trip to the Ber'helum capital.
Once in the capital you're able to make use of secure communications again and can talk to the Count as well as your advisors.

>If their House is suffering from this offensive, we should clearly help them out. It helps our standing and the Dominion.
The Count agrees that helping out allied Houses in need and improving standing with them would be ideal. However your House is facing escalating fighting that will continue to escalate as it draws closer to the J-D homeworlds. There are also doubtlessly other Houses that are in bad shape, do you intend to help them all?

But for now the situation with House Ules'trium.
You still have money and starship production. You could buy assault corvettes or other ships from your own yards at cost to help them out if you wanted.

Their old standard corvettes could be traded in for attack corvette II's since your House has refit capability. It would certainly be much cheaper to set up such a trade.

A small stockpile of newer Torpedoes would go a long way towards improving the firepower of old Dagger class corvettes, or even assault corvettes.


1) Do you want to report to Ber'helum that Ules'trium forces should be pulled off the line or reassigned in some manner?
1A) Retire them from the front
1B) Reassign to low risk areas
1C) Have them coordinate with better equipped Houses

2) Starships
2A) Offer to sell fixed number of assault corvettes at cost
2B) Offer to sell ships at a discount
2C) Trade standard corvettes for Attack Corvette II
2D) None. They're already getting a few ships
2E) Other

3) Torpedoes
3A) Send them a small stockpile of newer Torps
3B) Offer to sell some at discount
3C) Start a fund for munitions for poorly equipped Houses
>>
>>1565171

>1B) Reassign to low risk areas
>2C) Trade standard corvettes for Attack Corvette II
3C) Start a fund for munitions for poorly equipped Houses
>>
>>1565171
>1B) Reassign to low risk areas
>2C) Trade standard corvettes for Attack Corvette II
>3C) Start a fund for munitions for poorly equipped Houses
>>
>>1565171

>do you intend to help them all?
Just like you can't kill all of your enemies, you can't help everyone. You just have to make strategic or tactical choices in your aid.

If we only aid Houses that are between the fighting and J-D homeworlds, we'll likely be seen by others as looking for buffers, rather than allies.

>votes
1C) Have them coordinate with better equipped Houses

2E) Other: 2C + Gift unit commander that aided us an EX-K (ensure they get some ECM/ECCM)

3D) Other: 3B + Gift smaller stockpile to unit that aided us


Can we still set up more torpedo production lines under our license?
>>
>>1565171
>do you intend to help them all?

The ones who help us out, yes. These guys did that by staying to fight, and performed well with substandard equipment.

We should be generous to them both to show noblesse oblige, but also to show that we have the resources to do so and reaffirm our position as a growing house that others would benefit by supporting. Especially since poorer houses are cheaper to help than bigger ones.

With that in mind
1C) Have them coordinate with better equipped Houses

Tell them that we're impressed with their skill and want them to have the opportunity to succeed by salvaging. Give them a little Salvage Shark medal or ornament for their first "Salvaged more than we could Sail" event and tell them that's how you do it.

2C) Trade standard corvettes for Attack Corvette II

Get used to trading up and working with what you get!

3A) Send them a small stockpile of newer Torps

We expect then to use them to et new ships!

> OTHER

Could we get our combat salvage team to assist them with their manpower shortage? Alternatively, offer them a good deal on exchanging Salvaged ships for new ones so they can get back out there right away to get more salvag without waiting for repairs
>>
>>1565250
>Can we still set up more torpedo production lines under our license?
I think you're maxed out.

I have to be up early so stopping here. Will try to resume for a bit tomorrow. If I cant then definitely on Tuesday.
>>
>>1565250
>>1565171
I'll back loaning the commander an EX-K or offering him the opportunity to pay it off in Salvage. Gifting, ehhhhhh.
>>
>>1565335
>Could we get our combat salvage team to assist them with their manpower shortage? Alternatively, offer them a good deal on exchanging Salvaged ships for new ones so they can get back out there right away to get more salvag without waiting for repairs
While a good idea it'll take a couple of months to get everything set up for it and move a good team there. If everything goes well major combat operations in the Bonrah territories should be concluded before then.

There is that Knight Errant base in galaxy that could serve as a starting point for a new more hastily assembled team, but they're a bit far from the fighting.

May have found one way of going about it. Christina Pozzi has remained busy all this time hunting down hidden Aries facilities. Some time it takes awhile to track them down, or they're called away for one reason or another.
Apparently she's quietly managed to salvage a Leto class Medium repair ship and knows where to get hold of the incomplete hull of another. Apparently she's taken a page out of your book with stashing away salvage for a rainy day.

She lacks the resources to set up a proper salvage company. With so much of Bonrah space now occupied it's safe enough for her team to relocate and start looking there for hidden Aries workshops. In the process she could bring the two Medium Cruiser sized ships and help support a salvage team while nearby. The incomplete one would work as well as a Kilo for moving wrecked ships. She'd be happy to provide it in return for a share of the profits.

Did you want RSS to unofficially hire on Pozzi and hastily throw a team together? It'll require 100 million to start up.
>>
>>1565515
>Did you want RSS to unofficially hire on Pozzi and hastily throw a team together?
Make sure she has people trained to recover any data from the Aries workshops.
>>
>>1565515

Only if we name the temporary subsidiary something tongue-in-cheek about her little adventure.

"Another Wayward Operational Logistics Salvage Solutions" or AWOL Salvage Solutions, for short?
>>
>>1565515
Supporting her sounds like helping competition. But then again... they are the same house as us.

If other anons are okay with giving her a start up finance that she will pay off. Then I am okay for it.
>>
>>1565515
>Did you want RSS to unofficially hire on Pozzi and hastily throw a team together? It'll require 100 million to start up.
Yeah, let's do it.
Pozzi has proven herself a few times now.

She probably gained plot-sentience when she rolled that exact 98 to survive.
>>
>>1565515
Absolutely. It's not helping the competition it's hiring them. Besides there's enough salvage for us. We need it all. If that means hiring the competition then let's do it.

We should also take the opportunity to headhunt her best people for later.
>>
>>1565562
Dude. It would be her show. Don't be a dick about it.

Let's just sneak a bunch of mechanical cleaner bots designed to look like Sharks eating the garbage on the ship and program them to gather in her room after she goes to sleep on the third night, so it's right when she starts to get used to them.

The can say "Salvage for the Shark Throne! Salvage for Sonia!" When they "eat" garbage, then chant it full blast when they gather in her room with their eyes glowing red.

Just so she knows who the Salvage ultimately belongs to.

What's the point of being rich, filthy rich, if you can't blow a couple grand on robots and bribing maintenance for a practical joke.

It fits our usual coping strategies, and honestly I feel if someone else is getting Salvage with our help we'll need it to sleep easy.
>>
>>1565171
I am glad to see we can start trying to help improve relations with more then just missioning for bigger houses. Building upon some smaller houses is a good change.

1B) Reassign to low risk areas
2C) Trade standard corvettes for Attack Corvette II
3C) Start a fund for munitions for poorly equipped Houses
>>
>>1565171
>There are also doubtlessly other Houses that are in bad shape, do you intend to help them all?
That's part of what medium Houses are supposed to do, isn't it? If J-D wants to become a proper mid-tier House, we'll have to work with and help smaller ones sooner or later. However, I doubt Jerik-Dremine alone is powerful enough to help everybody.

>1B) Reassign to low risk areas
I'd be okay with option 1C) as well if we can find a House that's guaranteed not to use these guys as cannon fodder.

>2C) Trade standard corvettes for Attack Corvette II
The problem with assault corvettes would most likely be that the maintenance costs of the ships have the potential to ruin their House even more.

>3A) Send them a small stockpile of newer Torps
>3C) Start a fund for munitions for poorly equipped Houses
It seems like an efficient way to raise the combat effectiveness of smaller Houses. We can't really afford to have ships perform below their best if we can do something about it.

>>1565250
>Gift unit commander that aided us an EX-K
It's a great idea to offer them a ship. Although I wouldn't be set on an EX-K if something else would be better for them.

>>1565515
>Did you want RSS to unofficially hire on Pozzi and hastily throw a team together? It'll require 100 million to start up.
Yes. It's a lot of money but if something really good and really expensive should crop up in the future I'd expect Sonia to have a rather significant line of credit.
>>
>>1565515
Are we talking absorbing Pozzi into the RSS family?
Loaning the ships and crew for a while in exchange for profits?
Funding a new company separate from RSS?

I'm down for setting up a new salvage company under Lastar Holdings co-owned by Lastar and Pozzi with majority shares going to Sonya if Pozzi is reluctant to be absorbed into a new salvage fleet under the RSS banner.
I'm against funding a potential competitor for short term gain.
>>
>>1565988
It kind of sounds like she is offering to sell the location of the Incomplete Leto to us, if we crew it and assign it to her task force when they move to former Bonrah space.

She would then provide that ship when available to contract out for RSS salvage operations, in exchange for a cut of the profits?

As I see it, less "start Pozzi Salvage Competition", more "I have this thing, lack space $$$, we can make a deal because I can escort it in a war zone for you"?

Also the shark bot thing is neat, but 100% a way to have Pozzi wake up and shoot them all
>>
>>1563586
I post every year or so to let you know that people still read these in the archives. I'm very glad you're still doing these. Thank you
>>
>>1565997
That's why we also bribe maintenance to let lose a flood of mini shark bots the next night that crawl into her bed and inform her that Sonia come in the Night to Salvage bad officers and take their ships.

We can make the second wave soft and cuddly.
>>
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>>1566211

Like this? Though I don't think that would be maintenance, so much as logistics.
>>
>>1566211
>>1566222
Why not just a shark plushie with a holster?
>>
>>1563588
>Casualties on the front have been high among the attack wings.
Anyone want to get a cost estimate for starting a high-level pilot academy at Rioja? We could fund it ourselves and keep it a house thing, or we could fund it from the Run Alliance to strengthen the entire run.
>>
>>1566525
Top Run?[/pun]

Are we talking a quasi-military style pilot's academy, or a not-Top Gun with this suggestion?
>>
>>1566607
I was thinking fully military, to try to alleviate our Houses problems manpower problems. And if JD is feeling the squeeze, other Run houses must be as well.

Also that was a top pun.
>>
>>1566737
I thought our manpower problem was less training capacity and more population/territory/economic?

We were just recently mentioned as being rather "small" for the power/influence the House has.
>>
>>1566772
Which is why we should focus on having exceptionally high quality pilots.

Personally I think it would be a good idea to offer training at the Academy to smaller houses that are allied with us as well. It would make military joint ops easier and we could advertise our ship lines as well. Not to mention it would be good politically since so many pilots are Nobles.

And slowly we'll absorb other houses into ours.
>>
>>1567495
That is a pretty solid long term investment idea. We have done a lot to build up the Run Alliance.
>>
>>1567495
>>1567862

not really sure how the "absorbing other houses into ours" bit will work by training pilots traitors/spies?

Would this idea include some facet like a local scholarship program/sub academy? If we could produce local Knights like Serth from the Run, we could strengthen the Run as a power block with local born Knights. They could aid as aggressor pilots and bulk up larger battle simulations.

We could also set up a FA training base arm of it? Triple threat Top Run!
>>
>>1566009
Thanks for reading!

>>1565554
>Make sure she has people trained to recover any data from the Aries workshops.
That's pretty much what she'd been doing since last year.

>>1565598
>>1565988
More like hiring an outside contractor. One with a medium cruiser to support a larger salvage operation.

>>1565997
100% a way to have Pozzi wake up and shoot them all
Pozzi's response https://www.youtube.com/watch?v=sHrod2skYPo

>>1566525
>>1567495
Run Alliance members frequently performs exercises, with larger full fleet joint affairs twice a year. That was how weaknesses in Forbearance's point defense coverage were discovered leading to the addition of PD gunships.

Your House is currently okay for manpower and can weather some semi-serious losses for now. All that not getting lots of people killed for years plays a big part of that. Getting replacement pilots experience when you do lose some just takes time.
>>
>>1567970
>More like hiring an outside contractor. One with a medium cruiser to support a larger salvage operation.
In that case just claim the salvage, leave a probe to monitor the claims and do it with our own people when we have time. No need to lower the profit margin.
>>
>>1567940
Well, as we have their nobility going to Space Ship War College being trained by us, and we are also the main providers of their equipment, we set up matches between the lower levels of JD nobility to lure away the best of their House.

Economically we invest in them as well through these matches so the money always stays tied to the house.

Eventually they pass from Allies, to Vassals, to J-D Nobility.

It's a multi-generational thing. But it's the right thing to do to set it up. One of the big things about nobility is as you are supported by your ancestors past you have an obligation to leave something behind for your descendants.
>>
>>1568723
But we need the salvage to help out this other house and the war effort NOW.

>>1567970
I say we still work with Pozzi.

Also, is she the one making the phonecall or receiving it in the clip? That changes the context a LOT. Because if youère implying we would start a prank war, Ièm down.
>>
>>1567970
>That's pretty much what she'd been doing since last year.
Does the House have the resources to replace her with another enterprising knight if we transfer her to Bonrah territory? I'm sure there's more stuff hidden in the J-D main galaxy. We should probably have teams looking through DRH1/2 as well. Where's the Hephaestus hull Pozzi?

Also, considering all the medieval parallels, are we expected to adopt somebody at some point?
>>
>>1569221
The head of our house would foster other noble children.

We should really have our own.

With Troy Harmen.

He could be a Househusband
>>
>>1569259
Foss is the superior choice. Top level disguise/infiltration skills, commands a SHC+fleet of pirates, and the kids would have insane salvage abilitiesYes, I'm suggesting that salvaging is genetic. We have pirate blood! Yarrr!
>>
>>1569400
Speaking of salvage genetics, Sonia should start an investigation into her mother's side of the family. It would be pretty awkward if her grandparents were actually still around or if she had a number of unknown relatives running around in SRL.
Extra PTSD points if she managed to kill some or all of them when she bombed that pirate super.
>>
>>1569404
inb4 we're related to the command crew of the superThat would literally be a top tier family grudge, though.
>>
>>1569400
Foss a best. All other potential husbands a shit. I mean he clicks with Sonia if anything.
Both like big ships, salvage, money, making things go boom and both would be excellent pirates!
>>
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>>1569087
Sonia would be the one receiving the call.

>>1568723
Since the original anon here:
>>1565335
wanted to provide salvage support for allied Houses and trade operational ships for their equivalent value in salvage, it'll be difficult.
That would mean getting next to zero salvage because it'll be gone by the time you get an operational group with its own defenses to the region.

London will not send his salvage personnel on a suicide mission. You can still directly order a team to do it but they'll hate you for it.

It looks like only 2 people are against making a deal with Pozzi but let's be sure. Heading out for a couple of hours to get my car worked on.

[ ] Send RSS salvage group to the region with adequate defenses (2 months) (Reduced salvage hauls)
[ ] Send salvage team without defenses (1 week)( - Relations hit with RSS)
[ ] Send salvage teams, operate out of Knight Errant Base (1 month)(Reduced salvage hauls)
[ ] Make deal with Pozzi (7-10 days) (Pozzi gets a cut of the profits)
>>
>>1569416
[X] Make deal with Pozzi (7-10 days) (Pozzi gets a cut of the profits)
>>
>>1569416
[X] Make deal with Pozzi (7-10 days) (Pozzi gets a cut of the profits)

I really can't see a reason not to support Pozzi. We survived Sylvan together, and then she went on an adventure trying to link back up with the unit after Lat'tham.

RSS can't be everywhere, and our competition may as well be someone we like.So we can team up against the competition we both hate!

Unrelated question, could that unfinished Leto be converted into an effective construction ship with our Exodus license/experience?
>>
>>1569416
>[x] Make deal with Pozzi (7-10 days) (Pozzi gets a cut of the profits)
We can't really afford to have destitute or poor knights in the House while Sonia's raking in billions. I'm all for setting up temporary joint ventures to share the wealth with people who can contribute in a meaningful way.
>>
>>1569416
>[ ] Make deal with Pozzi (7-10 days) (Pozzi gets a cut of the profits)
>>
>>1569416
>[X] Make deal with Pozzi (7-10 days) (Pozzi gets a cut of the profits)
>>
>>1569412
>and both are excellent pirates!
FTFY, friend!
>>
Just to remind you guys, Sonia does have grand parents who were pirates. From her mothers side, that someone tried to black mail her because they knew that. We of course dealt with said person appropriatly. And Momma Sonia confirmed her parents had been outlaws. But that was it and nothing else happened.

Already voted from mobile as >>1569471
>>
>>1569564
>>1569404
>Extra PTSD points if she managed to kill some or all of them when she bombed that pirate super.
More likely they would have died in the first H&D thread if I chose to go that route.
>>
>>1569603
Is everybody on her father's side of the family dead?
>>
>>1569603
Man, unwittingly killing our family while they commanded our future attack cruiser would be dark...
>>
>>1569416
[ ] Make deal with Pozzi (7-10 days) (Pozzi gets a cut of the profits)
>>
>>1569603
They weren't looting or pillaging jd space, they were looking for their daughter
>>
Back in the Ber'helum capital you have plenty of work to do. After your conversation with the Count you make an appointment to talk to House Ber'helum and several others regarding your trip to the front. There you discuss the status of the harder hit Houses suggesting that some of them be reassigned to low risk areas. It will keep them in the fight while also allowing them to recover.

You also propose the creation of a fund for munitions for poorly equipped Houses. Older GP Torpedoes don't cut it anymore and the improved firepower will increase the overall effectiveness of the allied fleets. As a few nobles from other Houses point out, stockpiles of newer Aries torpedoes that have been captured would be ideal for aiding such a program.

House Ber'helum gives the fund tentative approval for now. They do intend to look into finding ways of sourcing newer warheads that won't be reliant on Aries or Iratar. It seems the major Houses have been getting most of their newer warheads through similar methods, though most are looking for alternatives.

Several Houses have been working on stasis plasma torpedoes, possibly with the Republic. Meanwhile Ber'helum, Kharbos and CCD have been cooperating on a torpedo that deals better damage against shields. It will take time for the new designs to compete with those of the corps outside the Dominion.

Once this is over you make sure that London and Pozzi get in contact with one another and get salvage teams to the occupied Ber'helum territories. Pozzi will keep them safe while they go about this business.
Part of that business will be trading Attack Corvette II's for salvage or older standard corvettes your House can refit. House Ules'trium will be among the first to benefit from this deal.

There was some interest in gifting the squadron you encountered an ECM ship.

You've got the newer EC-K, which is a top of the line ECM equipped attack cruiser.
The old EX-K prototype which doesn't mass as much and is probably a little better on maintenance. The House still has a few of these left including Sonia's old ship.
Escort Carrier with ECM. Useful for many different roles.
Lastly the old Journeyman Transports rebuilt from salvage can carry a single large electronic warfare package or a smaller one with weapons.

Or do you think you've done enough for them after that trade for the assault corvettes?
>>
>>1569931

I think we've done enough for them for now. Give them to much and other smaller houses will also want the same deal as Ules'trium.

If other anons are still up for giving them an ECM ship. I say we sell them one of our older models ECM ships. The Escort Carrier with ECM to be sold sounds like a good choice, that or the EX-K, also to be sold.
>>
>>1569931
>Escort Carrier with ECM. Useful for many different roles.
One of these should be a nice present. If we're worried about other Houses demanding the same treatment gift it to them anonymously or through Ber'helum's channels.

>What do you mean that ship is ours?
>Well, it says so on the delivery slip. Or would you rather not have it?
>>
>>1569931
>Or do you think you've done enough for them after that trade for the assault corvettes?

I think we've done enough for now.

Also it just struck me how much the Dominion is modernizing. New Corvettes (and soon new NEW plasma Corvettes). New Frigates. Many new Cruisers. New high tech Battleships. New Mediums. Good new Heavy Cruisers and Carriers. Plans for their own Supers. New missiles, New Torpedoes. Anti matter super weapons. SP Decoys. Cooling laser. Super massive mobile fortresses. And on and on and on the list goes.

I am beginning to wonder just how nervous the other Factions are getting
>>
>>1569931
Buy out the ex-wife, bittrnfeld and gungir and put them into the Reynard career museum, find Hull chunks from the unnamed guard aswell

I think we've done enough with just the Corvette trade. What else can we offer, vassalage for better equipment?
>>
>>1570006
Ex-k autocorrect is a bitch
>>
>>1570000

I would hope that they're getting anxious for the Dominion returning to the fight. Once the Neeran Empire is gone, I'm sure they'll find someone to sabotage the Dominion back to its previous state.
>>
>>1569931
>[x] Escort Carrier with ECM. Useful for many different roles.

Sounds like it would benefit them the most. A small house with a multi-role ship is better than a dedicated attack role class.
>>
You've done enough for that squadron after that trade for the assault corvettes. Their House is going to be helped out with torpedoes and ships. They don't need any more help right now.


Next on the agenda you offer to provide additional R&D support to House Feron on their Light siege cannon super heavy turret program.
The RSS R&D team will be providing ongoing assistance while your House has agreed to send as much data as possible from similar experiments at Rioja.

The 2 gun light siege cannon turret that Forbearance had mounted for awhile proved to have excellent range. Its rate of fire and overall damage were quite poor however.
More interesting was the 3 gun medium plasma cannon turret, but even with range boosting its effective range still wasn't great. What your engineers did learn from the attempt is useful data for turret structures to pass on.

>House Feron Light Siege turret: - 3 months development time!

If they get desperate enough Feron should be able to produce some lower powered prototypes to improve the defenses of their more important installations. That should by them time if Nasidum reaches their borders.

Next meeting scheduled is with R&D reps for the Dominion Assault Corvette program. The Ruling House, Ber'helum and Helios share data on the main assault corvette along with many minor Houses. J-D is among them but your House can't take on any more development load.
You give them all of the data from your assault corvette plasma cannon feasibility study.

Their reactions are quite varied but enough seem interested in the idea to give it a chance. If possible they'll look at ways of mounting LD plasma cannons on the design in the future. With reverse engineering of Neeran weapons still ongoing that may get easier over the next few years.

>Assault Corvette Plasma R&D improved!
>>
The offensive against the remainder of Bonrah space doesn't suffer any more serious setbacks like they had near the border, but at the same time there are only a few wildly successful battles that come out heavily in your favour. Most are a continuous grind. Additional resources are reaching the more badly crippled Houses that are assisting.

Your munitions fund seems to be a tremendous success even if many nobles are simply buying into it with war bonds. It's more of an annoyance than anything. That doesn't matter, the important thing is that it's helping your side.

Several enemy units behind the lines try to target Pozzi's salvage fleet and are driven off in part thanks to the weaponry her people have recovered.
Using data recovered from more than a dozen sites near Che'len space her people have already been able to track down one facility. There are still occasional tip-offs from their GE contact but they admit to having less data about Bonrah space.

Bonrah has begun withdrawing many of their heavy carriers to Nasidum and Xygen territory, though their defenses around their capital still holds. Communications with the front line fleets are frequently being interrupted by jamming. Many believe this is Bonrah attempting to isolate allied fleet groups and overwhelm them before they can be reinforced.
A Ruling House fleet is caught in such a trap and nearly annihilated. Elsewhere a Ber'helum fleet nearly suffers the same fate but manages to reestablish communications and fight their way clear.

Desh Xisoth and Stanni Jor'ron rush their fleets to the aid of several allied units that had found themselves trapped in a planet's gravity well. Jor'ron arrived first and reinforced your allies sufficiently to turn the battle back in your favour.
Then Xisoth arrived, dropping Forbearance and her fleet almost on top of the enemy Heavy Cruiser. After destroying the escort the crew of the Ascendancy Heavy surrendered after taking only minimal damage.

The captured heavy has been claimed as salvage for the House, though you won't be able to maintain it in your own at the moment. For now it's being used as a joint command ship for several minor Houses. While J-D commands the ship and has it garrisoned with your marines, 80% of the crew operating it are from other Houses, including some from the Run Alliance. Jor'ron's reserve fleet will help to protect it.

While it's an old ship it still has value. Helios is in talks with Kharbos regarding alternate upgrade programs for the class. Ones to give them more modular capabilities. The proposed upgrade would be referred to as the Arsenal modification.

The Count intends to have the ship sold once the Bonrah campaign is concluded or shortly thereafter. That way the House can try to the second Talos Carrier you helped capture into service. The Allied crews your House has helped train are already being called upon to crew another Heavy Carrier that was captured in the offensive. Money well spent.

>cont.
>>
"You're in the Ber'helum capital Reynard, who should we see about selling this Ascendancy to?"

Helios and Kharbos will probably be able to make the best use of it with the new upgrades. Ber'helum wouldn't turn down another Heavy Cruiser.
You could also pay Helios to refit the Heavy with the new mod and then sell it to Ber'helum.
The Ruling House was hit hard. They could use another ship, even an obsolete one

[ ] Helios
[ ] Kharbos
[ ] Ber'helum
[ ] Ruling House
[ ] Refit then sell Ber'helum
[ ] Refit then sell Ruling House
>>
>>1570466
>That way the House can try to (put) the second Talos Carrier you helped capture into service.
>>
>>1570470
Would the refit take long enough that it would become available after the question about who gets to be RH once the civil war is over has been answered?
>>
>>1570470
>[ ] Helios
If Helios can make the best of this ship then we sell it to them.
>>
>>1570470
>[ ] Refit then sell Ber'helum

I see it as reinforcing our ties to B'H. Nirrium or the current RH hasn't asked us for any help. So I say lets help buff B'H. Give them more saying power to being the next RH. Of course, that's if B'H can continue to prove their worth as a viable replacement for Nirrium or current RH.
>>
>>1570470
[X] Refit then sell Ber'helum

The Ruling House did like to say "we can recover ship losses the best"...
>>
>>1570470
>[x] Refit then sell Ruling House
Premium Ascendancy powered by Reynard(tm) Coolbeams(tm)
>>
>>1570484
It should be fairly quick since Helios learned a lot from their 2 prototypes; the Spinal UV Laser Prototype and the Quad Siege Cannon Prototype.
Kharbos is merging a lot of the program data they already have with theirs since the Helios modification is structurally stronger.

The basic refit should take less than 6 months. Hopefully less than that. So it could be done before the leadership of the Dominion has been completely worked out.

This is unofficially the Picatinny Ascendancy that was previously discussed.
>>
>>1570536
>So it could be done before the leadership of the Dominion has been completely worked out.
If we can delay the delivery of the ship it until after that, I think we should hand it to the current RH. A lot of Houses depend on them, and we can't afford to have them weakened too much.
>>
>>1570557
You could delay on the decision until the refit is near completion. However if fighting is still ongoing then the ship will need to be ready for action ASAP. For that to happen the recipient House will need to start getting a crew ready for it at least a month ahead of time.

If your concern is not empowering the wrong Ruling House you may want to just sell to Helios.
>>
Rolled 1 (1d2)

>>1570630
>If your concern is not empowering the wrong Ruling House you may want to just sell to Helios.
Okay, thanks.

1= Helios
2= Refit for current RH
>>
>>1570470
>[X] Helios
>>
You're leaning towards Helios, though selling the ship to Ber'helumn after the refit is a close second. At least with Helios you can keep your options open and get them to take your requests a little more seriously when it comes to support for a new Ruling House. If any.

Until the fighting is over the Ascendancy will support the allied fleets in the region. Looking at the reports Bonrah clearly knows they're beaten and their delaying tactics are buying time to evacuate personnel and resources from their capital.

The war room is a crowded place as the fleets close in on Bonrah's remaining strong points.

Predictably Forbearance is requested for the assault on the capital. Two other allied super heavies will be present, though one of them is an old Warlord model. The rest are still needed for fighting around the dwarf galaxies. Ceres brings in a mobile asteroid fortress, though it arrives late. Nearly 30 heavy cruisers and more than 50 helios class ships act as the big guns.

Multiple fleets are standing in reserve and support roles. Others continue to fight it out with the remaining mobile forces not helping with the evacuation.

As the fighting start up you talk to Desh who seems to be a bit nervous. Not about the fight in space it turns out but on the ground. He isn't sure about committing valuable troops with power cell armor that might be needed later in Nasidum space.
If the special forces take heavy losses here there won't be time to replace them.

>Your advice?
>>
>>1570821
>>Your advice?
Hold the special forces back and commit things like our super heavy tanks instead. They are still better than what most of our allies can field and can be replaced more easily than special forces.
>>
>>1570821
Only deploy them if specifically requested by Allied forces. Identify the positions where they'll be most effective, creating battlefield-shifting events, turning the tide of a conflict, etc.
>>
>>1570821

We need our special forces for special operations on Nassidium space. Either to capture and prevent deletion of date for the yards. Or to conduct demolition actions in case the enemy forces us out of the system or we have a betrayal from our own forces at the end and we need to destroy the super yards.
>>
>>1570821

We've never really backed down from a fight, but we've also never really played fair.

Don't play by the enemy's rules. Bombard enemy strong points into ruin with mass drivers and HAGs whenever possible. Force them to either sally out and fight on our terms or sit there and wait to die.

We didn't start this shit, they did. If their capital burns because of it, that is on them.
>>
>>1570858
"We're going to need our special forces for special operations in Nassidium space so only deploy them if specifically requested by Allied forces. Commit things like our new heavy tanks instead. We can always replace those, or I can have them replaced.

Don't play by the enemy's rules. If the civilians have been evacuated to the shelters like they should then anything above ground is a free fire zone. We have Mass drivers and HAGs for a reason.
Force them to either sally out and fight on our terms or sit there and wait to die. If their capital burns because of it, that is on them."

"Right." Desh replies seeming to think things over.

Not long after he's distracted by something happening off screen.
"Looks like they're trying to contest our assault on the orbital platforms. I'll keep you apprised of the situation. Xisoth out."

Roll 2d100 for J-D forces
>>
Rolled 22, 95 = 117 (2d100)

>>1570973

Tally ho! Lets show these blighters a right rogering!
>>
Rolled 14, 56 = 70 (2d100)

>>1570973
I BELIEVE IN JD
ROLLING BONES
>>
Rolled 55, 9, 23, 60, 57, 72, 95, 24, 26, 15, 15, 79 = 530 (12d100)

>>1570973
>Roll 2d100 for J-D forces
Dice!
>>
>>1570985
>(12d100)
Ooops... do you want me to roll again or are going to take the first two?
>>
>>1570985
Roll again I'd think.
>>
>>1570988
Why don't you roll again.
>>
Rolled 76, 4 = 80 (2d100)

>>1570992
>>1570993
>roll again
Okay.
>>
>>1570973
>If their capital burns because of it, that is on them
Sounds like a pretty sure way to give their fleets in exile a boost to combat performance.
>>
76(55?), 95

Maybe.
>>
Have to step out for awhile. Probably an hour at least.
>>
>>1571031

76, 95
>>
>>1571060
Good luck TSTG!
>>
Hooray! The pills kicked in!

(Orchestral battle theme of your choice here!)

Stanni Jor'ron commits part of his fleet, namely the Shallan Medium and a Nocturne, to assisting in the capture of one of the main orbital platforms. The intent being for the larger than average Medium helps to draw some attention away from attacks from behind. It's hardly necessary.

A steady hail of siege gun fire pelts the main station while attack wings and faster medium cruisers punch through the smaller surrounding platforms. Bonrah has deployed hundreds of new model star forts that can be upgraded and expanded as time and resources allow. Few of them are fully upgraded fortunately.

The Nocturn launches a stealth SP torpedo attack on the main station in an attempt to take out its shields. While all the torpedoes get through, they fail to reach the main generators. The cloaked ship beats a hasty retreat, escaping without taking damage.

While a harder fight than they were hoping for the attacking Mediums manage to breach the station shield thanks to the constant bombardment. Once inside the launch bays on th Eclipse are able to disgorge assault shuttles. Allied Eminence II's fitted for carrying troops ram the less heavily armored sections of the station and cut through.
While not a quick knockout the station defenders wouldn't last more than a few hours.

By the later half of the day the allied fleet had secured one of the two main stations and roughly half of the orbital space of the Bonrah capital. Not long after that breaching attempts were made on the planetary shields. Soon after the first wave of Frigates and LST's were sent in.

The first wave of ground troops did not have an enviable job here. While most planetary assaults Sonia had fought were quick overwhelming affairs, those against heavily populated and defended planets were more difficult. The opening wave had to secure or destroy several planetary shield generators in bunkers rendered nearly impervious to SP kinetic barrage.
Without them lowered the main drop would be a much slower and drawn out affair. If they were all simply destroyed it would be far easier for the enemy to later attack the landing zone.

Because of this Baron Xisoth held off committing anything but HAG's to the first wave. J-D's heavy tanks couldn't be landed without Frigates, HLV's or assault transports.

Bonrah ground troops and reinforcing ships were nearly able to break the first wave forces, taking down Frigates, LST's and HAG's with ramming attacks. Despite this your allies were eventually able to secure two shield gens and destroy the third, paving the way for the invasion.

Once the LZ was actually secured then J-D landing ships didn't waste any time. The Armies of two Barons of your House swept their objectives and even managed it with with far less collateral damage than any of you were anticipating.
>>
>>1571570
Bruckner : Symphony No.1 in C minor, III. Scherzo - Trio. (27:06)
https://www.youtube.com/watch?v=b3k7yRWiVXQ&t=27m6s

Two Steps From Hell - To Glory
https://www.youtube.com/watch?v=abjE9Qx0O60

Gundam Unicorn Vol. 2 - THE BATTLE
https://www.youtube.com/watch?v=AWPhNRBG-B8
>>
>>1571570
Good job, team.
>>
>>1571570

Sounds like our forces did a good job smashing the enemies faces in. If it were possible to give the troops a break after this I'd say they deserved it.
>>
Bonrah continues to hold onto one of the big stations, with several Zeus protecting it and the transports leaving the surface. Their remaining fleets hold a corridor out that they're determined to keep open, even if only for a few more days. They may be able to hold out until your sides ground troops force them from the nearest planetary shield generators.

On that note Ber'helum and Helios troops are gaining considerable ground and are closing swiftly on the capital. Not every House fares as well as yours in the drive to secure the rest of the planet. Two Houses expected to support the assault on the capital itself have been rendered combat ineffective.
The Barons from your House still have army reserves due to minimal losses suffered before and are prepared to commit troops if necessary.

[ ] Help them out, we have the troops
[ ] Hold them back, we've done our job
[ ] Provide ranged support
[ ] Other

See you in the morning!
>>
>>1571733
[ ] Other

Have our forces provide long ranged support, and if needed/ asked provide heavy armor as needed that we can afford to spare to assist our allies. Also have orbital fire support as needed and maybe even aircraft as well on a need basis. If we can afford to send them that way.

But we should really try and do our best to close off that escape hatch the enemy has. If we've secured one station then lets go ahead and bring forces around to harass and poke the bear. Make them over extend and enter our gun ranges. Those enemy ships we can prevent from escaping now the less we will have to deal with later in Nassidium space.
>>
>>1571733
>[ ] Other
Supporting >>1571750
>>
>>1571733
Throwing support over this way >>1571750
>>
>>1571733
>[ ] Other
Supporting this. >>1571750
>>
>>1571750
I can agree with this.
>>
>>1571570
>Bonrah has deployed hundreds of new model star forts that can be upgraded and expanded as time and resources allow.
Dibs on the blueprints.

>>1571733
>[ ] Other
Supporting >>1571750
>>
>>1572075
> Not stealing all the tiny forts while people are distracted by the big ones.
>>
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>>1572084
Yeah, grabbing the smaller forts is a great idea. I wonder what our engineers can come up with when we combine them with the armored station sections Sonia's company has been building.

>>1571733
>Upcoming occupation of Bonrah space
I've had a look at the archives for commanders who helped fight raiders and pirates in DRH1. Would it be possible to get Knight Captain Kal'yas Aurlum assigned to the occupation fleet? He seems to perform well in that area if we go by his unit's performance in Sonia's relay a year or two ago.
>>
The the J-D Barons you suggest offering long range fire support, and maybe a few heavy tanks if asked for. Additional HAGs are a big help with orbital fire support being largely cut off by the planetary shields.
Two other Houses step up to fill the gap bringing in enough tanks, troops and fighters to make up for losses elsewhere. Along with the Helios and Ber'helum armies they encircle the capital, secure the planetary shields then press inwards.
It's a difficult fight from the reports. Bonrah has clearly evacuated the majority of their elite troops but a substantial garrison still remains as do a few older members of their leadership. Once inside the capital itself it's close quarters fighting with power armor nearly the whole time.

While that is ongoing the Bonrah fleet halts evacuations. No more ships are sent to the surface and they wait only until the last transports return from the surface before they start to pull out. The remaining defense platforms help to cover their withdrawal from the gravity well, as do waves of torpedo launches.

Your side isn't sitting idle through all this. Heavy warships and thousands of smaller craft move far enough away from the planet to put fire into the fleeing ships, but it's a tight formation. Overlapped shields are tough to get through but when successful dozens of enemy ships at a time are crippled or destroyed.

Once the enemy fleet have jumped a large portion of the allied fleet are reorganised to begin the pursuit, including Forbearance and many of the attack wings. Baron Dremine takes command of the J-D forces on the surface.

Over the next few days the other Bonrah fleets cover the evacuation form their territories, doing their best to slow anyone in pursuit. A few dozen fortress worlds are left to fend for themselves as the main fighting fleets escape.

15 of Bonrah's vassal Houses have by now switched sides, with the remainder going government in exile. Pockets of resistance still exist, as do raider groups working to disrupt supply lines and stir up trouble for the occupation forces.

Helios is quick to identify a number of hots spots as ideal places to establish Knight Errant chapter bases. Nearly a hundred Knights from now fallen Houses on either side have been selected having had quite enough of the Dominion's Civil War. They'll be kept under surveillance to make sure they don't flip back to the other side.
>>
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>You haven't had pizza in forever. Besides, you have the day off tomorrow! What's the worst that could happen?
This has soybean oil in it. It kind of messes me up.
>MAY contain Soybean oil. There's an "and/or" there. Probably barely any.
I don't know.
>Just look at it. It even has the pepperoni just the way you like it.
I mean it does look delicious
>That's the spirit
<What did I miss? You ate the whole pizza?!?


Mistakes were made yesterday...
>>
>>1572378
Got a bottle of Pepto available? Or is this one of those allergic reactions?
>>
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>>1572378
Does regular pain medicine not help your headaches? You can't just down a bottle of child's headache medicine?
Have a very unfortunate dead giant.
>>
>>1572392
Oops, meant to spoiler that.
>>
>>1572378
>soybean oil
This is an actual thing? jesus christ.
>>
>>1572378
At least it's not your medication this time.
>>
>>1572384
>>1572392
I'm waiting for more pills to kick in.
Basically it's like a day long hangover, though it isn't as bad as others I've had from soy. Soy lecithin is way worse so I don't touch candy bars anymore.
>>
>>1572378
>Mistakes were made yesterday...
Pizza is never a mistake. Also fuck yeah! Bonrah get fucked! That's for that one guy being an asshole towards us before!
>>
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During the pursuit operations the J-D fleet manages to salvage roughly a wing worth of attack corvettes, and one much larger craft. It seems some South Reach Mercenaries have been throwing together their idea of a heavy cruiser using whatever scrap they can get hold of.

A battered Shukahnt makes up the bow, while the ruins of various hulls, station modules and cargo frames connect it to the drive section. Sublight drives salvaged from a Republic heavy carrier provide enough thrust to give it mobility that isn't terrible. Two Kilo class hulls provide more engines while also protecting the larger drives.

Someone not paying attention to its weapons compliment might not take it seriously. With a dozen medium plasma cannons, some using Monitor turrets, this thing would wreck most lone Mediums that went against it. How they made it structurally stable enough to jump is anyone's guess.

Desh Xisoth is absolutely disgusted by it. If it weren't possible to salvage 3 or more mediums by ripping it apart he would have simply burned it to a crisp or thrown it into a star.

He wants to know if you or RSS would want it left in its current state for reasons he can't fathom.

[ ] Tear the ship apart
[ ] Don't scrap it, you may have an idea (what?)
>>
>>1572448
>[ ] Tear the ship apart
Absolutely disgusting
>>
>>1572448
>[ ] Don't scrap it, you may have an idea (what?)
Revive the scrap cannon heavy design. J-D needs a siege boat.
>>
>>1572448
>[X] Don't scrap it, you may have an idea (what?)
However disgusting, this is a marvel of several different kinds of engineering. Have some people study it figure out how they got it together and kept it working. Who knows what we might learn?

He can watch it burn up in a star after we're done.
>>
>>1572454
In addition to that:
Hire everybody involved in the construction of that thing. They're either insane or incredibly talented with no formal training.
>>
>>1572448

Have RSS study how they got enough glue and duck tape to keep it together. Then scrap it for parts/ ships.
>>
>>1572454
>Revive the scrap cannon heavy design.
Scrap cannons are better the longer the ship is. A 30km long super will always have better scrap cannons than a 5-8km long heavy.
>>
>>1572472
>Scrap cannons are better the longer the ship is
I thought it might be a decent idea as this is basically already a heavy cruiser sized hull. The design proposal for the scrap cannon heavy a while back used a heavy transport as a hull to mount the accelerators, if I remember correctly. It was one of the options to choose from when Sonia built her heavy cruiser shipyard.
>>
>>1572448
I think this is the most conflicted I've ever been over a choice.
[x] Tear the ship apart
>>
>>1572483
True, but that one would have had a lot more cannons. I guess you could do the same with this thing, the engineers might just have to get a bit more creative in places.
>>
>>1572504
I think it's worth having our engineers take a look at this to find out how it's holding together regardless of what we do with it eventually.
>>
>>1572448
[X] Don't scrap it, you may have an idea (what?)

At the very least, we need to study the engineering that went into this monstrosity. It sounds like they almost made a scrap version of that Helios ship idea...

We can tear it apart AFTER some testing and study.
>>
>>1572448
[x] Tear the ship apart
We need to consider this choice logically. If we don't tear it up, we'll have one ship. If we do, we'll have 3 ships. As 3>1, clearly scrapping it is the way to go.
>>
So the current feeling seems to be to scrap it but make sure to study how it was put together.

How about this. RSS and J-D engineering teams will be rushed to the site where they'll look it over. The SRL engineering personnel involved with the construction will be detained with intent to hire them.

Scrapping will be carried out more slowly and systematically, starting with station modules. These will be used to set up a modular station that will conduct the scrapping and provide some minor repairs to make the Mediums space worthy. Final repairs and refits will be conducted elsewhere.

This would cost RSS about 50 million but you should be able to make that money back with a little extra. A bit more if you sell the data collected from it.

Sound good?
>>
>>1572554
Sounds good to me.
>>
>>1572554
Hell yeah.

Roll for the research?
>>
>>1572554
That's good.
>>
>>1572554
Sounds good.
>>
>>1572554
Sounds good.
>>
>>1572554
Sounds good to me.
>>
>>1572554
This works
>>
>>1572571
>>1572570
>>1572561
>>1572559
>>1572556
>goodmind
>>
>>1572554
I am game.
>>
>>1572554
>Sound good?
Sure.
>>
"I'll let your people deal with it but my fleet still has salvage claim on the medium cruisers. A few wings will be posted here to guard the wreck and assist with prisoner transfer."

There is still a bit more fighting for the fleet in the region but aside from assault on fortress worlds things are progressing quickly now. A genuine concerrn is that the Bonrah fleets that escaped will help crush the Bulwark forces. Because of this the Houses are hurrying to get things prepared for the invasion of Nasidum space.

The Dwarf galaxies have been taken for the most part. Super Heavies are now being rotated to Helios space for refits before the next campaign. Count Jerik has already ordered Avun to begin mobilising her fleet for deployment. He would like you to assign most of your fleet from Rioja to whichever Baron will command the Forbearance group next.

Forbearance needs new weapons. The main guns need to be replaced or rebuilt which can be done in Helios space. More problematic are the many smaller plasma cannons that will need to be sent from the manufacturing facility above Rioja. The current plan is to have them loaded aboard the Heavy Carrier Righteous Intent. Avun will bring them with her when she heads to Helios space. Of course there will be a slight delay in fitting them.

Did you want to spring for part of the cost of having high speed transports move them to Helios space to buy time? The other Barons being deployed could pay into it as well. Or stick with the slightly safer option of sending them aboard the Carrier?
>>
>>1572639
>The other Barons being deployed could pay into it as well. Or stick with the slightly safer option of sending them aboard the Carrier?
I have no idea what's better in this situation. Would Kharbos be able and willing to provide a high speed escort?
>>
Rolled 1 (1d2)

>>1572639
This is a race against time at this point. And both options have their merits. I can't choose, so letting the dice gods choose for me.

> 1 High speed transport
> 2 Carrier
>>
Will they be travelling through actually contested territory? Trend i World say Carrier. If its a relativly Safe Route, pay a Share (1/2?) Of the transport.
>>
>>1572639

Do we know anyone with plasma cannon production around Helios space? Could we do a straight up trade/swap if they have customers/forces near JD space?

Sort of like the fuel trades we did with RSS/J-D. "I have fuel at x, need it at y. you have fuel at y, need it at x. Straight up trade?"
>>
>>1572639
High speed transport.

Since this is the beginning of the end, are there any prototypes we can stick on forbearance for any extra edge?
>>
>>1572658
I meant that if its contested territory, we should take the Carrier. My Phone does strange things with words sometimes.
>>
>>1572658
There is a slight risk of enemy ships attempting FTL interception. It's a lower chance with these faster ships but if they are caught they can't defend themselves very well.

>>1572671
>are there any prototypes we can stick on forbearance for any extra edge?
I think you had a few heavier Krath E-beams? I don't know what you guys did with them. Maybe put them on your Artemis class fast battleship?

Other than those and the storm cannons on the Outer Heaven there aren't any prototypes that wouldn't simply be a downgrade over your current stuff. Well there are some armor upgrades available for assault corvettes but there isn't really a lot of time unless you want a few squadrons prepared for the later parts of the campaign?
>>
>>1572691
In this case my vote is for fast transport.

Hm i think the Lightning Guns would be more fitting on dedicated SHC-escorts, to ward of corvette Spam, while it can stay out of sight in a long range slugging match. Not really that much of a Boon on forbearance itself. With Neeran and dominion using corvette heavy tactics, a Medium like that might be worth looking into in the future. If we cold get the Guns, that is. Or would it be Seen as too specialized?
>>
>>1572662
We saved that plasma cannon production facility in one of the smaller galaxies from mercs. Maybe we could set up something with them?
>>
>>1572639

>>1572662
samefag here.

If we absolutely must ship plasma cannons across Dominion space and can't arrange a swap with a local producer, we should send them with friendly combat forces.


>>1572639
>He would like you to assign most of your fleet from Rioja to whichever Baron will command the Forbearance group next.

inb4 Baron Fox
>>
>>1572662
>Do we know anyone with plasma cannon production around Helios space? Could we do a straight up trade/swap if they have customers/forces near JD space?
Oh shit I missed this.

Yes, there are other manufacturers closer to Helios space but the weapons are at something of a premium at the moment. If you wanted your order bumped in priority to get them sooner you'll have to pay extra or trade them a few addition plasma cannons.
>>
>>1572767
I'd imagine it would make far more sense to pay extra and get them locally with a swap than to ship them across the Dominion.

Faster, safer delivery to the refit and allows us to ship a few spares anyway?
>>
You have high speed transports arranged to moving plasma weapons to Helios space so that they can be fitted more quickly. The House will send some of the newer LRBS II's and Clarent class ships to provide some escort.

>>1572097
>Would it be possible to get Knight Captain Kal'yas Aurlum assigned to the occupation fleet?
Yes. The suggestion is sent along. Baron Stanni Jor'ron will remain to assist the occupation forces. After experiences with the upgraded Eclipse he would really like to get hold of a Rovinar cloak able to hide a medium Cruiser.


When it comes to selecting who will command the House fleets for the next part of the campaign there isn't really much choice.

Archivald and Saputo are currently busy and you're in the Ber'helum capital. The Barons who fought in the Bonrah campaign need to return home to rebuild their forces which will require at least 2-3 months.

Forbearance, Righteous Intent and Majestic have been assigned to the attack and Avun would very much prefer to command her Heavy Carrier. That leaves Alex the option of choosing one of the other two. No surprise which one he'll be inclined to take.

L'ak Tenni, whose capabilities are roughly that of a Generalist, is at the top of the list for potential Knight Commanders.
That doesn't mean you can't recommend someone else for the position. Several are fully capable of commanding a group based around Majestic, or Righteous Intent if you feel Avun should change ships.

>Name - Specialty
Barons
Alexander Palaiologos, Baron of Alaior - Long Range / Siege warfare
Myrish Avun, Baron of Kaptlyn - Hit and fade / H.Carrier doctrine

Knight Commanders
L'ak Tenni - Generalist
Katherine Drake (Permanently removes Drake as Rioja wing commander) - Hit and fade / H.Carrier doctrine
Fuuar Nilium - Generalist (Weak on H.Carrier doctrine)
Jehtot Kharbos - Assault Corvette doctrine
Felix Ekwueme - Assault Corvette doctrine

Select 3 for the following positions as your recommendation to the Count. He still has final say but will seriously consider your suggestion.

1) Forbearance - EX-Champion Super Heavy Cruiser

2) Righteous Intent - Talos Heavy Carrier

3) Majestic - Senate Heavy Carrier
>>
>>1572890
>1) Forbearance - EX-Champion Super Heavy Cruiser
Alex
>2) Righteous Intent - Talos Heavy Carrier
Avun
>3) Majestic - Senate Heavy Carrier
We don't really have much of a choice, have we? The DRH3 Barons are also occupied? L'ak Tenni seems like the only reasonable choice as Majestic should stay as far away from the fighting as possible.
>>
>>1572890
>1) Forbearance - EX-Champion Super Heavy Cruiser
Alexander Palaiologos
>2) Righteous Intent - Talos Heavy Carrier
Myrish Avun
>3) Majestic - Senate Heavy Carrier
Katherine Drake

I think it's time we try to raise a Rioja native as the Rioja wing commander, or simply let Drake advance.

Plus, this is the big one. We need an A+ team in all our best fleets.
>>
>>1572890

>1) Forbearance - EX-Champion Super Heavy Cruiser
Alexander

>2) Righteous Intent - Talos Heavy Carrier
Avun

>3) Majestic - Senate Heavy Carrier
I want to get Katherine in here, lets ask if she is ready to take charge. She has had time since we last talked to her to get something in place.
>>
>>1572913
>We need an A+ team in all our best fleets.
Drake hasn't performed particularly well whenever she got to lead a fleet iirc.
>>
>>1572890
I'm curious, what would Sonia look like under these classifications?
>>
>>1572921
I don't recall any instances of Drake actually leading her own fleet, rather than a detachment from one of our fleets?

>>1572890

>1) Forbearance - EX-Champion Super Heavy Cruiser
Alexander Palaiologos
>2) Righteous Intent - Talos Heavy Carrier
Myrish Avun
>3) Majestic - Senate Heavy Carrier
Katherine Drake

I'm going with Drake on this because of her experience as a raider and former deployments with Majestic. She should have the experience to both keep Majestic out of trouble when possible and extricate it when the enemy makes pushes to take out our heavy carrier forces.
>>
>>1572939
She commanded a fleet on a raid in DRH2 although it wasn't a large one.

>>1572939
(Weak on starfighter doctrine)
>>
>>1572962
Wasn't the dhr2 relay some attack wings and a battlecruiser squadron to link up with big winnie?
>>
>>1572939
It's an extremely simplified version compared to others I've put up which usually have tons of different traits.

Hit and fade / H.Carrier doctrine at the very least.

Fire superiority doctrine, Infiltration/asymmetric warfare.

>>1572962
>(Weak on starfighter doctrine)
Also that.
>>
>>1573026
>Wasn't the dhr2 relay some attack wings and a battlecruiser squadron to link up with big winnie?
Probably something around that size. I think she had 2 or 3 medium cruisers in addition to that.
>>
>>1573063
Fire Superiority Doctrine best doctrine.

Oddly opposite of puttin the ass in ass-ymmetrical warfare.
>>
>>1573319
Not really. It's a lot easier to achieve superior firepower when your enemy is out of torpedoes and stuck guarding their supply lines.
>>
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Count Jerik considers your suggestions for who should lead the fleets. He responds a day later that it's probably the best choice at the moment. Sending L'ak Tenni would pull ships from the homeworlds that are increasingly needed at the moment. While Drake leading your fleet will leave DRH1 dangerously undermanned it's under less of an immediate threat.
Ber'helum is assembling another fleet in the region as well as upgrading another Mega at the Forbearance yards so they'll be able to deal with most serious threats until reinforcements can reach them.

Refits on Forbearance go swiftly, with the longest work requiring cutting open parts of the hull to rebuild structure properly. There were only a few areas needing that level of work. The experienced Helios work crews are nearly finished closing up the hull by the time Alex and his group and begin last minute checks.
Main guns have been replaced and fitted with a better version of the holographic cooling system less prone to failure. A few of the Medium plasma cannons are also given experimental cooling systems. It shouldn't have any negative effects if they break down.

Alex has already refit as many of his support ships as possible with Republic cannons he's acquired. Within a day of his arrival his people are already conducting exercises with allied units getting ready.

Avun and Drake are still a few more days out when House Ceres starts to move their remaining mobile asteroid forts into position for the invasion of Nasidum space. Intel reports are stating to come in that Nasidum has finished an Avalanche class ahead of schedule.

It's looking like the initial arrival in your home galaxy is going to be a difficult one. Establishing forward bases will be hard if they start bringing their full strength against them. It's a good thing your side will soon have several additional Talos class carriers inside of a month, with more expected to be completed as the fighting drags on.

"We're currently looking at ideal locations to bring in our fleets and establish or secure logistics bases." Duke Ber'helum while in the war room. "We'll need to establish multiple staging grounds. Decoy operations also haven't been ruled out yet."

Eshik Medel has been working hard to prepare his former House territory for a large scale uprising against House Mev'ac. Ber'helum intel has also also been working to increase friction between Nasidum and Xygen over the Houses on the edge of their respective spheres of influence. House Mev'ac still has claims on systems in Nasidum territory.

The region is close enough to the upper rim that it could be reached in the opening wave. If the uprising coincided with the arrival of allied fleets it would certainly be easier to establish a foothold there.
On the other hand Medel's resistance could be used as a decoy operation, forcing Nasidum (or Xygen) to send a large fleet there to counter an invasion that never happens.
>>
Eshik Medel would probably see the use of his resistance in such a manner as a betrayal, since its very likely his people would be wiped out. House Medel could still be reestablished later but the damage would be done.

Would you support an invasion of House Mev'ac space, the use of Medel as a decoy, or help them after your side has established a beachhead?

[ ] Invasion / support uprising
[ ] Medel as decoy
[ ] Help them later
>>
>>1573414

>[ ] Invasion / support uprising

I don't believe Sonia would like to send people to their death. So I think we would be doing the right thing of helping their uprising and establishing a foot hold to then push further into Nassidium space.
>>
>>1573414
>[ ] Help them later
Making a minor House undergoing an uprising the battlefield for the first stages of a large scale invasion does seem unproductive if there's supposed to be much left for the rebels afterwards.

>Eshik Medel would probably see the use of his resistance in such a manner as a betrayal
How many years have we dragged that guy along at this point? I'd hate to let all that go to waste.
>>
>>1573414
>[x] Invasion / support uprising

>>1573393
>A few of the Medium plasma cannons are also given experimental cooling systems.
Would a Continuous Wave Plasma weapon be possible? Something like an LD Plasma Cannon but with multiple loading systems for stasis canisters that allow it a constant firing rate? Hopefully the constant impact of a beam of molten metal would stress shields, sort of like siege weapons.
>>
>>1573393
[X] Invasion / support uprising

Securing a foothold and showing that we'll back dissidents could be magnitudes more powerful than diverting a single large fleet.

With Bonrah's capital fallen, there must certainly be lesser Houses allied to Nasidum & Xygen that have factions (or the main leadership) looking for ways out. All we have to do is show them the path.
>>
>>1573414
>[X] Invasion / support uprising

And thus is comes full circle as us helping train/fund/support this uprising all those threads ago will (hopefully) pay off now.
>>
>>1573414
Whatever happened to those three barons holding the alliance together?

> invasion/uprising
>>
>>1573414
>[ ] Invasion / support uprising
>>
>>1573453
A continuous beam weapon is possible, it would just have a lower damage output. It's easy to do with phase cannons, you just lower the output below the rate at which the array generates particles. Plasma cannons would be a little more difficult, it would be easier with fusion cannons.

I think they'd be slightly less effective and increase odds of friendly fire incidents personally.
>Hopefully the constant impact of a beam of molten metal would stress shields, sort of like siege weapons
The more damage you can do in a shorter period of time the worse it is for the shields normally. There's a trade off either way.

You're right that large amounts of damage over time like with siege weapons works too, but even they don't fire non stop.


You put forward the suggestion that House Mev'ac be targeted in the opening wave due to the possibility of a sympathetic population. At least on a few worlds.
Intel believes this could be improved by use of false flag operations to confuse the defenders and surrounding Houses.

It seems Helios was hoping it would be a good decoy location but that's off. Several other places are being looked at to pull away enemy forces but few of them look as promising. Several units are being assembled that will give off false drive emissions and look like full sized fleets. They'll try to draw off what fleets they can and buy time.

A number of raider units will be sent in separate of the main fleets to attack communications, long range sensors and generally cause trouble. Some are mercenaries, others are volunteers from different Houses.
Avun is considering adding her group to the effort but is aware that the rest of the allied fleets are desperate for field repair support. For now going behind enemy lines is out of the question.

The Ruling House is pulling more of their forces from offensive operations. The carriers and supers they'd promised will remain, but the bulk of their forces are being redirected to a support operation to reinforce Bulwark.

It looks like most of the opening phase of the offensive will hit the weaker Houses rather than Nasidum's more heavily defended territories. With a foothold and bases established then they'll begin the drive towards the shipyards.

"This is going to suck." Is Drake's expert opinion.

Alex and Avun agree on that assessment.

You're contacted by Drake a few days before the attacks begin to kick off.
"I've brought it along with the fleet but I didn't get the chance to ask you yet, is it alright with you if I use the Outer Heaven as my command ship?"
>>
>>1573951
Sure, she'll have to pay for anything she breaks though.
>>
>>1573951

Yes she can.
>>
>>1573951

>>1573979
seconding
>>
>>1573951
Yeah, fine by me.
No scratches on the paint, though.
>>
>>1573951
Only if she wears a blonde wig while in the command room.
>>
>>1574025
A blonde wig on top of her already blonde hair?
>>
>>1574045
A full body shark suit?
>>
>>1574045
Yes.

It will be the start of a tradition.
>>
>>1574045
Of Courshe!
also cut off her arm and replace it with a sharkskin robotic replica.
>>
>>1574078
No that's crazy! Just attach a 3rd arm.
>>
>>1573951
>>1574045

Something a bit more... reasonable to consider:

Drake may want to change up the ship's paint scheme so that some enemy commander doesn't go "THAT FUCKER FROM THE DWARF GALAXIES! REVENGE!"
>>
>>1574131
Give the crew a bucket of white paint and tell them to write "Sonia is not onboard!" on both sides of the ship.
>>
>>1574131
I'm just saying, if we make the Blonde wear a blonde wig, nobody else will ever be able to argue it.

But if she does re-paint it then she has to stay with a nautical theme.
>>
"Sure, you'll have to pay for anything you break though."

"I may want to see about having the new storm cannons switched out for the old ones then. I can't believe you paid that much for them. You could buy 50 assault corvettes for that!"

"True, but our logistics can't handle more ships so I have to make the ones we have better." you point out.

"On that note sir, there's a newer woven tritanium armor system for use by assault corvettes. It's being used as an under layer to protect the structure from impacts. It's more expensive and difficult to repair in the field but our ships could take a few more hits with it.
I'm going to pay to have a squadron outfitted with it and hold them in reserve for heavier fighting."

"How much is it?" you wonder.

"1.5 million. Iratar is selling a similar one for the EC-K series but it costs 4 million."

>Did you want to make this upgrade available to the fleet and if so how much did you want to spend?
You have 346 million left.
>>
>>1574164

I am for this. As for how much... I will let other anons decide. But no more then 100 million.
>>
>>1574164
This is per ship cost right?
>>
>>1574164
Oh. Oh yes. 24 million on 6 EC-K and 30 million on assault corvettes. Use it for operation bulwark units.
>>
>>1574184
Squadrons SHE SAYS.
>>
>>1574184
Yes.

>>1574191
>>1574164
>"1.5 million (per assault corvette). Iratar is selling a similar one for the EC-K series but it costs 4 million (per ship)."
This is what I was going to write but I felt it was redundant. Obviously it was not.

She is going to outfit a squadron of 12 ships on her own dime.
>>
>>1574155
I mean, I was thinking more of a dorsal/ventral drake, or the ship being a drake's head, but nautical works. I guess. Maybe. not really. That is terrible.Paint it black instead

>>1574164

Interesting. So a squadron of 12 would be 18 million? Making the other 5 squadrons in that wing Drake is upgrading a single squadron in cost 90 million?

or a full wing for 108 million?

And then you'd have 48 million for a squadron of EC-Ks. Damn.

I'd go for 108 million on assault corvettes, fully upgrading a complete wing with Drake's squadron, then upgrading command ships for another wing? (how many assault corvette wings does she have?)

And maybe drop 48 on EC-Ks to provide extra protection to a squadron's worth of command/EWAR ships?

It would total at 156, but I imagine it would be VERY worth it?

Maybe offer Avun a loan to upgrade some of her people's assault corvettes, as well?
>>
>>1574212
Yea I figured it was per ship since she was only outfitting a squadron and husbanding them so much.

It's a little prohibitively expensive at I'm, so no
>>
>>1574212
Yonkers. Is it cheaper if it's manufactured in instead of refit?

I'll support the full refit only if we pimp them out and make them our personal squadron or something.
>>
>>1574164
Just curious, but how much would it cost to plate it on every possible ship?
>>
I'd recommend focusing on EC-K classes for the improved armor. Even the modern assault corvettes are in the end expendable compared to an attack cruiser.
>>
All our cash on Assault Corvette armor.
>>
>>1574155
The original hull on the Outer Heaven like many Neeran ships was carbon black, or a very dark gray. Anti-torpedo armor has a faint gold/brass colouration. A thing I keep forgetting as I'd sort of kept picturing it with it's Neeran colours since it makes it harder to spot visually in a high ECM environment.

Drake intends to give it a temporary paint job in basic Dominion purple to better blend in with other ships of the fleet.

>>1574223
>how many assault corvette wings does she have?
8-ish.

>>1574247
>Is it cheaper if it's manufactured in instead of refit?
No. It used to cost roughly as much as the ship did.

>>1574252
Just keep in mind they're harder to refit.
>>
>>1574301
>many Neeran ships was carbon black, or a very dark gray. Anti-torpedo armor has a faint gold/brass colouration.
Black and Gold is considered bad luck in Chinese culture.
Paint it red and gold, for good luck.
>>
>>1574336
>Black and Gold is considered bad luck in Chinese culture.
The more you know.

Stopping here. I don't have my next schedule yet and tomorrow is not looking ideal for much of anything.
>>
>>1574336

Black and Gold is tacky. Besides, only the weak worry about luck. Good Tactics > Getting Lucky.

J-D purple is the best colour.
>>
>>1574345
Google Colors Across Cultures by Global Propaganda.

By those reasons we should have white background with Gold letters advertising how much money we're going to make off their salvage.
>>
And here I've always imagined Neeran ships as bone white/snow white

>>1574352
>Black and Gold is tacky
You shut your whore mouth and take that back! Gold and black is a GREAT combination.

>>1574249
8 wings of Corvettes times 108 millions each equals 880 millions. Then we got two Cruiser wings for 576 millions. Then Frigates.... So a lot. Round it up to two billions. Not including Battlecruisers and up.
>>
>>1574352
>>1574732
Nah. The best color is gold/white/black, with one color being highlights along the edges while the remaining two fills up different parts symmetrically.
>>
>>1574301
>8-ish.
I'd love to provide the upgrade to every squad leader but that would put us at around 140 ships needing an upgrade... say, would Daska, Winifred, and any of the other Barons in DRH3 be willing to help out? With not having to contribute to the meat grinder in the central galaxies, maybe they can temporarily free up some resources?
>>
>>1574732
Sorry, I meant to say Red and Gold. Makes me think of Chinese Food restaurants.

Black and Gold are classics.

>>1574778
Black and Gold with White Highlights are what I roll with in Armored Core games.

Or Purple and gold with black highlights.
>>
>>1574940
> Take more hits

> Harder to repair in the field

These upgrades should be used more for defensive forces, or forces expecting to not have access to repair facilities anyways.
>>
>>1574996
There is certainly a benefit to equipping some of the defensive/reserve squadrons with the upgrade, like Drake plans to do.

Surviving an extra hit or two is valuable if you're fending off an attack to Majestic, or just in a big fleet brawl where you might be able to withdraw under your own power instead of being towed or abandoning the vessel.
>>
>>1575031
The problem is that for raiding/prolonged battles in enemy territory, you either don't have the facilities to repair your losses to maintain your presence in the area or you can't repair them fast enough to rotate your forces back into the fight.

Whereas in held territory where you have more and better quality repair facilities it's less of an issue.

Alternatively, defensive "guard" squadrons used to intercept enemy attacks on command ships.
>>
>>1574345
>The more you know.
Another one I really used to like was the Jin Chan.

It's a little three legged frog statue made out of metal holding a coin in its mouth. To symbolise the flow of wealth and good luck, you had to hide it somewhere in the house where everyone would forget about it and never find it. It should never face a door, or be placed where you eat, and never ever in a bathroom or bedroom.
>>
>>1575314
Found the Chinkaboo.
>>
>>1574345
>and tomorrow is not looking ideal for much of anything.
I was right, it really isn't.

I was going to say I'm back for a bit but I already have to leave again!
>>
>>1575338
Could you put up a page for the EC-K and EC-X?
>>
And I'm back. For now. Though I do need to go to a tenant board meeting later.

>>1575494
They really do need their own page separate from the Kavarian attack cruisers.
>>
>>1575503
It seems Kharbos is interested in establishing more affordable alternatives to the various new Dominion designs. Could we see if they're interested in the redesigned Deci?
>>
>Fire Drake
I feel like we're in for a big surprise.
>>
>>1575566
>prototype 404?
Yeah, in 6+ years or so.
>>
>>1575494
Added the basic articles for these before I had to go over to the meeting.

Current schedule: will be running through the day tomorrow until 3:30PM and then I've got Sunday off so then for sure. Possibly Monday afternoon.
>>
You briefly talk to Winifred and Daska about support for the invasion fleets but they have their hands full holding on to their own territory.
A number of SRL Warlords acting in the role of legally hired mercenaries and privateers have started targeting super heavy shipyards in South Reach held by your side. At least one hired by your side is doing the same. It seems they don't want former Warlords that joined the Dominion supplying your Faction with super heavies after the civil war.

While bad for relations, if successful it would leave the SRL as one of the few powers willing to sell Mega class hulls to the Dominion. That will certainly strengthen their position post civil war.

Preparing the fleets should be nothing short of a logistics nightmare given the numbers involved and how many will be jumping from the closest dwarf galaxy. The major Houses have plenty of experience in this sort of thing but even they're stretched to the limit. Once readied, fleets are left sitting idle for days waiting for crews to finish fueling others. Minimal power and repulsosr are used for station keeping to save reserves for the jump and fighting sure to take place after.

Longer ranged fleets carrying extra fuel pods will be jumping directly from Helios space to help reduce the local strain. Smaller raiding groups will jump from the other dwarf galaxies if possible, while the decoys will leave from the same place as the main fleets.

When the long range fleets launch the count down for the others begin. It's more than a day before the timer for the main wave reaches zero.

"Raider fleets have launched." calls out the fleet coordinators, announcing the status of the allied forces.
"Decoy fleets 1 through 3 are away."
"Helios second fleet is away."

"Good luck everyone." You send to the commanders of your House forces.
Each of them signal back that they're beginning mass jump.

"Ber'helum third fleet is away."
"Binil fleet is away."
"Jerik-Dremine fleets one through three are away."

And with that they're gone. You feel far more detached watching their departure and watching the numbers showing their time to arrival in enemy territory.

The important question is how successful the FTL Decoy fleets will be. Old light transports, civilian craft waiting to be scrapped and Frigates unsuitable for upgrades have been thrown together into 8 fleets with equipment to increase the appearance of their drive flare. 8 fake potential arrival zones compared to 5 real ones. At the very least it will draw some warships away, but the Avalanche class Forts are the real target of the distraction.

Roll 7d100 for arrival in enemy territory!
>>
Rolled 86, 45, 62, 24, 98, 33, 79 = 427 (7d100)

>>1577991
I wonder how long it will take for everything to go wrong.
>>
Rolled 97, 41, 32, 25, 4, 14, 83 = 296 (7d100)

>>1577991
Oh god it's happening.
>>
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Rolled 54, 3, 72, 52, 100, 20, 33 = 334 (7d100)

>>1577991
>Roll 7d100 for arrival in enemy territory!
Intergalactic sharknado!
>>
>>1577991
Also music.
Two Steps From Hell - Titan Dune
https://www.youtube.com/watch?v=NSSpM91qSEY

The debate is a little unclear about the armor upgrade.
If you wanted to upgrade 5 more squadrons to give the fleet a full wing of them it would cost 90 million. And 48 million to upgrade an attack cruiser squadron.

So 138 million. Is this okay?
>>
>>1578025
I'm for that upgrade. Also the poster that suggested it. Don't double count me bro
>>
>>1578025
>So 138 million. Is this okay?
I guess? We should have the pilots to make it a decent investment. If something really amazing that requires more man than we have comes up we can always ask for a loan.

>>1577991
>You feel far more detached watching their departure and watching the numbers showing their time to arrival in enemy territory.
Is Sonia's help in the capital noticed by the relevant people? It's kinda hard to gauge if we're doing good work with all the time skips.
>>
>>1578049
You could make sure enough of the armor is made available that the pilots with spare cash can buy it.

>Is Sonia's help in the capital noticed by the relevant people?
By the Count at the very least.
>>
>>1578080
>You could make sure enough of the armor is made available that the pilots with spare cash can buy it.
I think we can't really afford the losses the armor could prevent. Although offering the update to pilots who don't get it from Sonia's investment is a good idea.

>>1578025
>to give the fleet a full wing
Is a full wing of these more useful than spreading them between all wings? Adding a squad per wing to act as a fire brigade could be useful as well.
>>
97, 45, 72, 52, 100, 33, 83

Ehhhhhh

Ber'helum murder-fleet though.
>>
>>1578094
>Excellent, slightly below average, good, slightly above average, perfect, clearly below average, great

It's not exactly a train wreck.
Ber'helum cannot into large fleet engagements, that's a J-D fleet that salvaged a fortress. Again.
>>
>>1578101
>>1578094
All of those rolls are for the J-D fleets.
>>
>>1578112
All J-D fleets currently active or only the ones directly involved in the invasion?
Before I forget it: We should bring to Sonia's Krath to potentially help with the shipyard mission.
>>
>>1578119
See:
>>1577991
>Roll 7d100 for arrival in enemy territory!

>>1578091
>Is a full wing of these more useful than spreading them between all wings?
Ultimately that's up to the Barrons and Knight Commander. Would probably be better to have squadron sized units with the upgrade rather than having them spread out since less of your engineers are familiar with it.

The amount acquired would be a wing since that's a nice round number. It isn't the huge numbers some anons wanted, and isn't the low numbers others wanted.
>>
>>1578131
>>Roll 7d100 for arrival in enemy territory!
Only making sure.

Say, can we do anything to help out with operation bulkwark while we're waiting for the fleets to arrive?

>The amount acquired would be a wing since that's a nice round number.
Let's go with that.
>>
>>1578138
>can we do anything to help out with operation bulkwark while we're waiting for the fleets to arrive?
A good idea.
While I can't immediately think of anything that will help the fleets, you could have your Anchorage load up with armored station modules and make a run to the homeworlds. Possibly even with manufacturing equipment to start building more there.
I'm sure the Planetary Governors would be more than happy to help fund additional defense platforms the way things are looking. As would those in House Feron space.
>>
>>1578148
>you could have your Anchorage load up with armored station modules and make a run to the homeworlds
Could we repurpose some of the unfinished Lance cruisers we're getting from the Terrans as transports instead? I don't like the idea of risking our anchorage.
>>
>>1578155
Not as transports no. You do have a Kilo in DRH1, though you'll have to choose between moving modules or manufacturing. The Anchorage could do both, but the Kilo can not.
>>
>>1578158
What does Mr London think about moving the anchorage to drh 1?
>>
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Two Steps From Hell - Velocitron
https://www.youtube.com/watch?v=NjhCGnoikWc


Eshik Medel and Ber'helum intel have managed to confuse enemy forces around House Mev'ac space. To the locals it looks as though Xygen and Nasidum forces are assuming control in the opposites sphere of influence. Local fleet commanders are busy arguing over who is in the right, not made any easier by Nasidum deployments to the region in anticipation of the upcoming invasion.

The Helios second fleet, Ber'helum 3rd, Jerik-Dremine Fleet and those from 15 other Houses arrive in the middle of this confusion. Allied decoy fleets jumping into the surrounding regions also begin broadcasting fabricated fleet coms traffic.

Strike elements from Avun and Drake's fleets catch several enemy units either in dock, or out of position as they try to work out their real orders for possible fakes. Alex's fleet also does well, though his unit isn't leaving hundreds of ships in a position to be easily salvaged.

Xygen forces caught out of position manage to locate both Majestic and Righteous Intent with surprising speed. Fortunately the Rioja fleet still had reserves to spare, which quickly respond, driving off the enemy fleets before they can do much in the way of lasting damage.

The Helios fleet is not so lucky, taking substantial losses as Nasidum fleets try to zero in on the real allied fleets. Ber'helum and other allied fleets fight their way through nearly unscathed, and soon move to reinforce the Helios units before they can be wiped out.

As several oversectors are thrown into chaos by the fighting Eshik Medel launches uprisings on two key worlds. While not nearly as successful as he'd hoped they secure roughly 60% of the surface of either world, opening the way for allied units to to begin landing troops and securing defense platforms.
The sudden arrival of a Super Heavy Cruiser in orbit of the former House Medel capital is a major blow for enemy morale. The planet falls within the day of the fleet's arrival. It takes only two days to completely secure both worlds and several surrounding fleet bases.

Most of the other allied invasion zones have managed to secure a foothold within their first 24 hours. Some are taking losses worse than others but so far none of them are in danger of being routed.
Decoy operations have been mostly successful, though in one of the invasion zones Nasidum has already begun to engage allied fleets with a Fortress they've brought in.
>>
>>1578162
If you want to move the Anchorage now is the time to do it before it becomes too dangerous. Once it arrives in the homeworlds it's unlikely it will be able to safely leave until the end of the civil war or a major turnaround in the fighting.

It should be adequately protected in the larger convoys that are moving through. With the start of the invasion Nasidum and Xygen may be too preoccupied with fighting at home to send ships large enough to threaten it.
That doesn't mean zero risk. The ship has always been at risk. Ever since the moment it was salvaged people have been after it, even your own House at times.

"I think it's the company's best shot at boosting the defense of the homeworlds." Says London. "But if the homeworlds fall we'll have lost our ace card along with them."

Send the Anchorage?
>Y/N?
>>
>>1578247
>>Y/N?
Yes, and make sure some of Sonia's SP torps are available for emergencies.
>>
And I have to leave for work. See you sunday!
>>
>>1578247

No to sending the Anchorage.

It will be a priority target for enemy fleets/raider groups, and if things go badly it may be pressganged into the JD fleet (or an 'allied' fleet, if it flees JD space successfully) for the repair capacity it possesses, which would further endanger it to enemy action.

RSS would be best served by sending the Kilo loaded with as many defensive platforms and other war supplies as possible, and having RTS assets in the region planing contingencies for evacuation of the greater RSS community/families, just in case.

And we should probably have some people ready to stun and stasis our mother (and rescue our brother), as well as a small merc group standing by to evac our father if needed again?
>>
>>1578247
>Send the Anchorage?
Y

All bets are off. If we lose the Homeworlds the House is might fucked. Can't let that happen.
>>
>>1578247
Yes send the Anchorage.
>>
This seems neat, but the archive's longer than most novels. Is there a good jumping-off point for someone who wants to participate within the month?
>>
>>1578380
The first thread on /qst/ has a relatively brief recap of the first five years.
http://suptg.thisisnotatrueending.com/qstarchive/567757/
>>
>>1578380
http://houseanddominion.wikia.com/wiki/Summary_Page
Hasn't been updated for a while.
Might see if I can fill it in this weekend.
>>
>>1578247
>Y
JD has generally been good to us. We need to do what we can for the House.
>>
>>1578380
Honestly I recommend reading all of it.
>>
>>1578380
Just read from the start, might take a week or a month, but it will be worth it.
>>
>>1579522
It's damm worth it.
>>
So I think I brought this up a while back, but with that new "trading attack corvettes for older standard corvettes" thing, JD should have a bunch of standard corvettes that are in line for conversion to attack corvettes/scrap.

JD also has that old corvette fire ship force going, and in theory a shortage of pilots willing to kamikaze them into things.

JD has access to both newer Iratar torpedo models (and the terminal phase evasive maneuvers they use) and Aries/Dominion drone fighters.

We also have access to cloaked battleships and attack cruisers, which should be able to carry corvettes instead of LSTs.

Remove the FTL systems from old standard corvettes, install a drone core programmed to act as a torpedo and fire the ship's guns, and fill those babies with fuel. It should be a rather simple matter of changing the engine/thruster/weight&balance information for the drone (which should really be plug and play for such an old design).

Use cloaked ships to get these ships into flanking position during a battle, and have the fire ship set to detonate after a time set by the launching ship, no matter what.
e.g. - Launching ship estimates target is ~1 minute away for the fire ship. They set the two drones they launch to self destruct after 70 and 80 seconds (respectively), to prevent them being disabled/blinded and flying into friendly forces that are 2 minutes away.

A potential upgrade might be to swap the FTL systems for spare AM Generators/Afterburners, giving future drone ships more safety while near the launching ships and speed for their attack run. Excess AM would be turned into the main payload for the drone.
>>
>>1582560
>Remove the FTL systems from old standard corvettes
Then we need dedicated Corvette carriers to... well carry them around.

>install a drone core programmed to act as a torpedo and fire the ship's guns
Still a dangerously high risk of them hijacking the ships if we make them into drones. Not that I've noticed it happening in the quest so far with our regular Drones.

>Use cloaked ships to get these ships into flanking position during a battle
I think we need something like the Neerans massive area denial cloaks for that.

In any case this seems like an incredibly expensive torpedo.
>>
>>1582820
the idea is to give us a fire ship option that doesn't involve suicide pilots.

If you want to keep the FTL cores, I guess you could evac a navigator at some point.
>>
>>1582838
Yeah but boarding torps are a thing. Just imagine a few of them strapped to a fighter wing a suddenly you have to Deal with fireships Insider your Fleet formation. And if they are not properly defended it is even easier to take them over. Drones that are langer than fighters have plenty Problems.
>>
>>1585189
I can't say I recall boarding torpedoes being a thing, especially ones that a fighter could carry.

That said, any fire ship is certainly in danger of being boarded before it is deployed.

Common sense safety measures like not keeping them fueled and ready in the middle of your fleet would be simple enough. You wouldn't do that with ANY fire ship

The advantage I'd argue a drone standard corvette fire ship would have is that who in their right mind would attempt to board a corvette in the middle of a battle? Even less so if they know it is a fire ship. Logically, you're going to shoot it from as far away as you possibly can. Perhaps at the expense of firing at other things with crews.

I'd argue that this could be a valuable distraction/blow against one of those mobile fortresses, if you use cloaked ships to get the corvettes onto the enemy's flank/rear, or hide them among some sort of debris field or phenomena.

We've learned that JD already has a force of corvette fire ships, I'm just throwing out an idea to make them not require kamikaze pilots/crews.
>>
>>1585418
There are Terran SP boarding torpedoes.

We discussed using them before, I think the general consensus was 'not that good an idea' and 'I like our commandos'
>>
>>1585649
I thought those were SP drop pods for planetary landings, not boarding torpedoes?
>>
>>1585656
The Terrans, liking their toys, made both.

>>1585649
>'not that good an idea' and 'I like our commandos'
They are a bit dangerous yes.

Have to drop off a father's day card before I resume. So who knows how long that will take.
>>
>>1586757
>The Terrans, liking their toys, made both.

I kind of want to get a few to study the tech they put into those things. But holy shit the crazy bastards
>>
RSS will send the Anchorage to the J-D homeworlds, loaded down with as much Station construction equipment and modules as possible. It should let them quickly get a few platforms up. They'll be moving substantial stockpiles of anti-torpedo armor at the same time, along with other cargo.
The orbital industry around Dreminth needs the most serious upgrades to protect it from attack.

RTS will provide a good sized escort to protect the Anchorage and discourage anyone from nationalizing it. Just in case, the Torpedo batteries have been equipped with some of the remaining SP Torpedoes.

>>1582560
>JD should have a bunch of standard corvettes that are in line for conversion to attack corvettes/scrap
Mostly into attack corvettes since that's where most of yours come from.

>which should be able to carry corvettes instead of LSTs.
The Batleships can, the Nocturn can not.

>and fire the ship's guns
The fire ships your house has readied have removed the weapons systems to make room for more explosives since the weapons and their capacitors take up a ton of space in the ship.

>which should really be plug and play for such an old design
Not quite so quick. It's not going to be done in an hour but it can be done. Of course they'll need to rig a hardline connection to the carrier ship for last minute program updates. Those are normally delivered to the fighters via their fuel/power/data umbilical while in the bay.

>swap the FTL systems for spare AM Generators/Afterburners
While removing the FTL is a good idea for lowering costs, AM generators are expensive. This is why AM stasis fuel cells were developed as a cheaper alternative. Either way you'd need to rip out the engines and replace them with a much newer model for afterburners to be used.

Overall, using the cloaked battleships as a delivery vehicle for fire ships isn't a bad idea.

>>1582838
>option that doesn't involve suicide pilots.
Archivald is working on an alternative though he doesn't want to say what. He seems doubtful that the washouts would survive even with the help of his plan.
>>
And I have to head back over to my parent place. Resuming for real when I get back.
>>
>>1586943
Did you know AM generators are theorised to always only operate at a max of 50%?

There's some quantum weirdness that suggests anti-Particles can only be made in a pair with a regular particle. I don't know about Helios futuretech but it's an interesting fact.
>>
Drake and Avun's fleets continue to tear through enemy units. Alex is conducting bombardments and invasions against the last worlds in Medel space, bringing more planets under allied control. Ber'helum is also assisting in the liberation of the House while other allies focus on nearby Xygen and Nasidum vassals.

With the success of the local fleet so far a number of problems are beginning to develop. The first of these is salvage. The J-D fleet in particular have incapacitated a staggering number of ships. Some lesser damaged ones have been pressed into use as replacements or reserve craft. For the next few days it's expected you'll have more ships than you do pilots.

Far more ships will take longer to repair than can be managed at this time. Repair ships, carriers and stations are presently overwhelmed. Reverse triage is currently being used to prioritise repairs.

Another problem developing is logistics. Enemy raider units are focusing increasing amounts of their attention on intercepting incoming convoys supplying the fleets. If this keeps up your fleets will no longer be able to maintain their rate of attack.

While they're currently enjoying the greatest levels of success it may be necessary to pull either Avun or Drake off the front lines to deal with raiders or escort convoys.

An engineer has suggested giving the most heavily damaged warships minimal repairs and using them to transport cargo. It's one method of keeping enemy raiders off balance since they would look like a battle fleet rather than a convoy.

Alex is wondering if some of the spare salvage could be sent back to the J-D homeworlds to bolster the fleet there.
House Medel has been offered a line of credit by Ber'helum. They would be interested buying some ships to build up their fleet.

>1) Salvage Overload!
1a) Keep salvage in theater as reserves/replacements
1b) Use as temporary transports
1c) Send back to J-D Homeworlds
1d) Sell to House Medel

>2) Enemy Raiders
2a) Assign additional escorts
2b) Assign Avun to Escort
2c) Assign Drake to Escort
2d) Avun hunts for raiders
2e) Drake Hunts for raiders
2f) Avun & Drake split escort & anti-raider duties
>>
>>1587140

1d) Sell to House Medel
If there are any allied fleets hurting for ships, we should sell to them too. Keep local momentum up.

2e) Drake hunts for raiders
Didn't Drake spend months doing this in DHR1? Put that experience to use. Maybe include some allied forces as well if there are stragglers or recovered crews we can reship and their fleets moved on?
>>
>>1587168
>If there are any allied fleets hurting for ships, we should sell to them too. Keep local momentum up.
That's what I was forgetting, the Helios fleet in the same area got its ass kicked and needs more ships too.
>>
>>1587140
1d) Sell to House Medel
Really sell to any House that needs ships.

2e) Drake Hunts for raiders
>>
>>1587140
>1d) Sell to House Medel
>2e) Drake Hunts for raiders
>>
>>1587140

Nonsense! There is no such thing as to much salvage!

That said:

1)
>1e) Sell to House Medel & other allies in region

That said, the count did send us to the B'H world as a military advisor for us to 'advise' the use of our forces on the front. The count must be well aware of the defensive capabilities of our own forces back home and their ability to withstand attack. So we should use these ships to help our allies. We might not have the man power to put the ships to use yet. But our allies do and the more people we have out there fighting pushing Nassidium and their allies back the better.

>2) Enemy Raiders
2e) Drake Hunts for raiders

We sculpted Drake for this job. Time to have her put this into practice and give those raiders a reason to fear any commander from our tutelage.
>>
>>1587190
>We sculpted Drake for this job.
“You merely adopted Raiding. I was born in it, molded by it.”
>>
>>1587190
If we had 'sculpted' Drake, she would also be a special forces tier recon armor infiltration expert.

We just have ANOTHER awesome wingman in Drake. 2nd round wingman still counts!
>>
>>1587140
>1d) Sell to House Medel
Sell the ships to the Houses that can use them. If there's more personnel than ships I'd prefer Medel>Helios>others.

>>1587140
>2e) Drake Hunts for raiders
She's the specialist for that kind of thing if I remember correctly.

>>1587321
>If we had 'sculpted' Drake
she'd be some weird shark hybrid. I think she got a more prominent role around -that- time.
>>
When you next talk to your fleet commanders you let them know that you intend to sell most of the salvage to with house Medel or allied Houses that have taken heavy losses. Mostly that will mean Helios. From talking to their leaders here in the capital you know that they'll be deploying captured Heavy Carriers to the region as soon as possible as part of their reconstruction efforts.

Next you have Drake and most of her main fleet break off from front line engagements and begin targeting enemy raiding forces. It's unfortunate that you won't be able to advance as quickly because of it, but supply lines are a serious concern.

Within a few days there is a swift drop in the number of convoy attacks. Removing them entirely from yout zone will be a an ongoing process, but for now enough supplies are getting through to keep everyone fighting.

Medel seems to have had plenty of time to prepare liberation speeches and is wasting no time recruiting for his House military. Just since the invasion they've recruited more than 270,000 personnel. While little better than a militia it is a good start.

Crews have been assembled for 70 ships with plans to eventually expand to 8 attack wings. The experienced mercenaries are acting as the start of their officer and training corps.

In the short term House Medel is anticipating shortages of small arms, body armor and medical supplies. Did you want to sell them the necessary supplies, or would you prefer to make some donations?
>>
>>1587394

I'm up for giving them as a form of IOU for later favors. Unless they'd rather buy them instead of having a favor for us later.
>>
>>1587394
>Did you want to sell them the necessary supplies, or would you prefer to make some donations?
What do they need? Aren't used phase rifles cheaper than decent food at this point?
>>
>>1587394

Talk to the Count about turning over captured enemy small arms/armor/medical supplies where we have excess?

We just captured a ton of enemy ships, stations, and probably supply depots/ships. In addition to the stocks Medel must have captured on their own worlds.
>>
>>1587394
Shouldn't we have a ton of captured arms from the various planets captured?

If not then I am sure we can sell plenty of arms at production cost.
>>
>>1587415
>Aren't used phase rifles cheaper than decent food at this point?
Almost, though like older ballistic weaponry they're not very effective against power cell armor and some newer models of body armor.

The cheapest model repulsor rifles your company makes would be ideal since they're good at any range. Plasma Blasters would be handy for difficult targets.
You could also give/sell them splinter ammo for their older assault rifles and carbines if you wanted to go the cheap route.

>>1587419
>>1587435
>Captured Arms
Phase rifles and ballistic weapons generally. Specialty plasma and repulsor weapons tend to make up 1-5% of the arsenal of most minor Houses.
>>
>>1587445
>The cheapest model repulsor rifles your company makes would be ideal since they're good at any range. Plasma Blasters would be handy for difficult targets.
>Did you want to sell them the necessary supplies
Sell the supplies at cost, make the first shipment free so House Medel has enough time to get their finances in order.

>You could also give/sell them splinter ammo for their older assault rifles and carbines if you wanted to go the cheap route.
I'd prefer to keep that stuff away from the main territories. Splinter ammo will keep causing trouble for law enforcement after the war is over so we should do our best to minimize to quantity available.
>>
>>1587475
I'll second this plan.
>>
>>1587475
Selling discount repulsor rifles is a good 2 birds 1 stone solution. Shit though, we should have been shilling the rifles hard while we're at Ber'Helum. Maybe we could donate batches of 20 to major houses to give them a taste?
>>
>>1587534
They've been selling really, along with production licenses. You're right though that you haven't been doing a lot to personally market them outside your House. J-D has tons of them.

>>1587475
>>1587514
Some weapons and supplies at cost, with the first shipment free.

Blockade runners, including Smuggler Frigates from the Run, will ensure that the supplies get through.


Watching things from the war room the invasion beachheads have expanded their areas of control but have not linked up yet. This is a problem, but also an opportunity. The next stage of operations will attempt to encircle several areas Nasidum fleets are operating in and cut them off from easy means of retreat.

The J-D and Allied fleets located on the far left flank are in a position to assist, or attempt a similar operation against House Xygen. Going after the Nasidum fleet, if successful, will make the overall drive towards the shipyards easier. Targeting the Xygen fleet will disrupt their operations and better secure the left flank.

Which operation do you wish to support?
[ ] Target Nasidum Fleet
[ ] Target Xygen Fleet
>>
>>1587767
>[ ] Target Nasidum Fleet
>>
>>1587767
>[ ] Target Xygen Fleet
Slow and steady.
>>
>>1587767
>[X] Target Nasidum Fleet

Unless the Xygen fleet compositions have greatly changed, they're reliant upon Aries heavy cruisers for their heavy fire power, which means they require good logistics trains.

Hitting the more mobile Nasidum fleets and potentially bringing a mobile fortress into position for a crippling blow or even a V-torp strike is the better option, and one we likely can't cripple with raiders.
>>
>>1587475
I like that plan

>>1586943
Archivald working on a plan. That makes me think he's planing to have a starfighter attached to the fireship, so it can act as a steering Module until the last Moment before impact.
If this is the case we should point out that a LST might be a better choice. IT can be properly shielded or even stealthed. And with its troop capacity boarding wouldn't be an issue. Also they cold follow in the fireships wake and board survivors. It's a litten like salvage fireships.
>>
>>1587767
>[X] Target Nasidum Fleet
Nasidum is the danger here. We need to weaken their immediate fighting power so we can get a hold of those yards. Xygen will be having problems advancing towards us due to Zeus and logistics problems with those.
>>
>>1587767
[X] Target Nasidum Fleet
>>
You argue for targeting the Nasidum Fleets. They'll be the biggest threat when it comes to later attacks on the shipyards. If the rest of you on the left flank have to put more effort into fighting Xygen later, so be it.

Roll 5d100
>>
Rolled 15, 25, 12, 6, 35 = 93 (5d100)

>>1587930
Panic?
>>
Rolled 45, 98, 73, 43, 91 = 350 (5d100)

>>1587930

Not off to a great start...
>>
Rolled 78, 73, 63, 35, 44 = 293 (5d100)

>>1587930
>Roll 5d100

>>1587952
>Panic?
Sure.
>>
Welp, no more rolling for me in this thread.
>>
>>1587979
It happens.
>78, 98, 73, 43, 91
Is still very good.
>>
>>1587989
Good spread, hopefully they favor BH again.
>>
>>1587997
And again, these are all House J-D rolls.
>>
>>1588003
Whoops, thanks for the clarification
>>
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>>1587989
I also have a Top Pun one
>>
Despite being weakened by earlier losses the Helios fleets tear through enemy units. In the process they capture enough ships and facilities to speed their recovery. Several allied Houses also fare well, including a few squadrons Medel can spare.
Ber'helum and the rest of the allied units generally have a harder time of it, though not enough to prevent them from securing their objectives.

Among the J-D Fleets Avun stays the most mobile. Her attack units cut off avenues of escape for smaller enemy fleets trying flee the larger engagements. This time she's able to keep her carrier group relatively hidden, but still close enough to contribute to the fighting.

Alex and Forbearance end up in a series of larger engagements fighting heavy cruisers. He uses the Super's firepower and better than average mobility to good effect, helping to deal with the largest threats. His fleet gets bogged down in some of the fiercest fighting as a result and begins to take losses.

Drake has Phas Rah'ne commanding the reserve fleet elements who quickly move to assist Alex's beleaguered fleet. The assistance comes in the form of a sudden surprise attack that cripples the enemy support ships then moves on to the battle fleet. With Rah'ne's help Alex is able to turn the battle around and act as an anvil, pinning several units between them.

After things hale calmed down Alex recommends Phas Rah'ne and her people for commendations. Any losses Alex took have been made back and then some thanks to the others.

Overall the operation is a success. Losses continue to mount, but with the latest operation the invasion has established a continuous front. With this the logistics situation should improve, since the different operation areas can more easily send supplies between each other if one finds themselves running short.

House Xygen has been able to better reorganise their forces and establish better defenses in systems closer to the front lines. It will become increasingly difficult to advance into their space. Nasidum is being forced into a far more mobile defense by comparison. They have new defense platforms that they're looking to deploy but are having trouble gauging where precisely to send them.
>>
>>1588178
Is any of this helping to take the pressure off the defensive forces on the other end of this galaxy?
>>
>>1588232
You can only hope.

Nasidum is for the moment reeling. In the war room a growing number are pointing more towards taking this opportunity to consolidate the currently held regions. Doing so could strengthen supply lines, reinforce positions against counterattack and allow for more heavy carriers to reach the fleets.

Duke Ber'helum maintains that with this latest string of victories the invasion force has created momentum. If the fleets remain on the offensive, still with some time taken for repairs, then it should be possible to keep Nasidum off balance longer. The down side is that too rapid an advance could stretch your logistics.

[ ] Consolidate
[ ] Advance
>>
>>1588281
>[ ] Advance
We can't really afford to slow down now, he's right about that.
>>
>>1588281
>[x] Advance
Do we have the positions of their active Asteroid Forts?

I'm of the opinion that we rush everything to their capital and slam it asap.
>>
>>1588281
>[x] Advance
>>
>>1588281

[X] Advance

The tried and true method of maintaining your beachhead is to push the enemy away from it. The goal of our enemies is to push us back "into the sea" as it were.

That said, our people need to be aware of overextending.
>>
>>1588295
>Do we have the positions of their active Asteroid Forts?
3 of their mobile forts are fighting in the areas nearest Nasidum space.

There is currently back and forth over the idea of deploying veckron weaponry. A Nasidum fort would probably take 2 at least to disable them. It would also make salvaging them a lot more difficult. The Ruling House is seriously considering using some of their warheads along the Bulwark front. They're trying to find an ideal place to do it, probably requiring gravity well generators to ensure the battle takes place off of a major trade lane.


You side with Ber'helum and make the same case to your allies as well. As long as everyone remains aware of overextending it should be possible to keep Nasidum from mounting a proper defense.
You make sure to let your Barons and Knight Commander know this and they continue to press the enemy as much as they can.

Drake continues to deal with raiding forces and has helped arriving reinforcements stamp out enemy units in contested regions along the rim of the galaxy.

Avun has captured a Bustard class Heavy Cruiser that was attempting to set an ambush for Alex's fleet. With half of their ambush removed Alex quickly responded on arrival by using his own mobile assets to almost completely annihilate the other half of the ambush force. Forbearance and her escort did take some damage but they'll be able to continue in short order.

The captured Bustard is fitted with a prototype Helios plasma gun. It's currently being refit with holographic cooling systems. Helios personnel are needed to operate it.

1) Did you want to sell the Bustard to Helios? OR did you have something else in mind?

2) Do you support the use of Veckron weaponry at this time?
2A) No
2B) Yes, for the Bulwark forces
2C) Yes, for the invasion force
2D) B and C
>>
>>1588664
>1) Did you want to sell the Bustard to Helios?
How does the ship compare to the Zeus we already have? If it isn't such a huge strain on logistics, maybe it would make more sense to keep the Bustard and get rid of our other heavy cruiser instead? Also, inform the republic and ask how a ship like this ended up on the other side of the civil war.

>2) Do you support the use of Veckron weaponry at this time?
As a last resort for the Bulkwark forces. They're not necessary in this area at the moment.
>>
>>1588664
Keep the Helios prototype under House ownership but request Helios operators for the duration of the civil war.
Damn it this is the annoying part that I should have been dreading. We can "easily" do a veckron alpha strike to greatly damage the enemy by destroying those fortresses but it also escalates this war quite a bit. Defending with Veckrons isn't a good idea until the enemy is using them since it would both escalate and give up our first strike advantage.
>>
>>1588664

>1)
Can we loan the Bustard to Helios for the duration of the campaign? They don't seem to like non-Dominion designs, and we can't exactly field another Heavy.

>2D) Veckron all of the forts

Nasidum fleets seem to depend upon those mobile fortresses heavily as both a line-breaker and key support piece.

Eliminating them with Veckron strikes should be a terrible blow to enemy morale, reduce their ability to defend their territory, and prevent them from launching a credible counter-attack once we capture the mobile fortress yard.

I'm not thrilled about using V-torps in friendly territory, but I say fire away while in Nasidum's territory, and to hell with their mobile fortress crews.
>>
>>1588711
>How does the ship compare to the Zeus we already have?
Its main gun should be a bit more powerful and it's capable of carrying rather ludicrous amounts of extra fuel stores. Enough that they're sometimes used to support logistics operations. While there are secondary weapons the ship is overall far less well armed than the Zeus.
It could probably be equipped with shield platforms.

>>1588726
>Can we loan the Bustard to Helios for the duration of the campaign?
Yes that's possible.
>>
>>1588768
Huh so could we skeleton crew it and use it as a massive supply ship?
>>
>>1588664
>2A) No

Only if absolutely necessary
>>
>>1588664
>The captured Bustard is fitted with a prototype Helios plasma gun. It's currently being refit with holographic cooling systems. Helios personnel are needed to operate it.
I guess they're really happy with the Reynard(tm) Deluxe Turbo Coolinator(tm). Do they have any concrete numbers on how much more effective it is than regular cooling methods? And a development roadmap for where they want to take the technology?

1) Loan, like >>1588726 suggested.

[x] 2B
>>
>>1588768
Thanks. I'm okay with loaning it to Helios for the moment.
>>
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>>1588788
Yes, it's possible. Though it would be a waste of firepower.

The Bustard is going to be loaned to Helios looks like .

As for what the hell Sonia's reaction to Veckron torpedo usage is...

>2) Do you support the use of Veckron weaponry at this time?
2A) No >>1588711, >>1588724, >>1588793
2B) Yes, for the Bulwark forces (>>1588711) >>1588801
2C) Yes, for the invasion force (>>1588726)
2D) B and C >>1588726

Leaning towards no it looks like?

As
>>1588724
points out, using them could cause things to escalate. So yeah, you could see a sudden upsurge in the use of Vecron weapons on all fronts.
Things in your favour: You and your House have recovered what 7-8? Veckron torpedoes and sold them to the Ruling House? So your side should have a slight advantage in available warheads.

The Ruling House has used Veckron torpedoes against other Houses before, mind you it was 30 years ago.

Are you overall for or against your side launching a first strike with Veckron weaponry?
>>
>>1589035
I'm for being the first one to use them but against using them defensively. A massive and decisive strike against supers and asteroid forts is the only use of Veckrons that makes sense to me.
>>
>>1589035
>Are you overall for or against your side launching a first strike with Veckron weaponry?
Against. Mostly because Forbearance would be one of the primary target for that kind of weapon on this front and we can't afford to ruin these forts completely.
>>
>>1589035
>could cause things to escalate

I mean, the enemy DID decide to use one in the Run, in front of a rather large coalition fleet including the RH and BH.

Just because we sniped it doesn't mean that they outright said they were going to launch it and charged it.

You're still violating the factions treaty if some crazy knight in a fighter shoots down the warheads you launched.
>>
>>1589053
What this guy said, but I don't want to support using them unless high losses are expected
>>
>>1589063
>You're still violating the factions treaty if some crazy knight in a fighter shoots down the warheads you launched.

I should probably specify that I'm referring to that incident at Karata-icantspellthat where the Posat governor launched nukes after the FlagsnatchersRIP? took out the rebel held launch silos, and Sonia shot them all down.

Not that someone launched V-torps at habitable worlds.
>>
>>1589063
>>1589096
Use of Veckron weaponry has not been specifically banned by the Factions Treaty.
Neither has use of antimatter weapons and technology.
There is an unspoken agreement that using them will piss off the navigators guild and cause long term damage to subspace, in that order.
>>
>>1589063
>I mean, the enemy DID decide to use one in the Run,
The enemy commanders also fled Dominion territory immediately after that battle so who knows. Maybe their bosses didn't know they'd be using a v-torp either.
>>
>>1589119
I'm not intentionally trying to claim that V-torps are banned weapons.

I'm trying to say that the other side has chosen to deploy a V-torp already. The fact that we were able to prevent the launch while it charged was being compared to how we stopped the nukes launched by that Possat Governor at the rebels.

A lack of results in deploying the MAD super weapon doesn't mean you didn't choose to deploy it and cross the line of if they're being used. It just means that you failed at protecting the MAD super weapon until it could blow up the target.
>>
>>1589066
>unless high losses are expected
Your alliance is already taking causalities every day. Most of the Clone forces built up before the offensive saw heavy fighting in the Bonrah campaign. Because of this many have been lost so regular forces are doing the bulk of the fighting now.
>>
>>1589035
I'm against first-strike Veckron use unless 1 of 3 situations occurs. If the enemy manages to force a major breakthrough, if they have a build up that will give them really good odds of forcing a major breakthrough, or our intel tells us that they're immanently going to start using V-torps across the theatre.

I think this gives us a good balance, we can avoid escalating things unnecessarily. We need to remember that if this war goes Veckron hot we could see one of the house's heavies or superheavies gone in a second, lose thousands of skilled personnel, and maybe lose Avun or Alex or Drake.

We've known these guys for a long damn time. We stacked the deck for this campaign so that our political allies win big, but that comes with a lot of risk, and even more risk if we bust out Veckrons.
>>
>>1589152
Well, I mean that in a relative meaning, I should have clarified.
>>
For
>>1589053
>>1589066

Against
>>1589062
>>1589159

Making up a survey.
>>
>>1589244
How cross would the house be if we recruited some of the more salvage minded people of our fleets into RSS? I'm interested in setting up another medium to high risk salvage fleet after this civil war is done.
>>
>>1589244
Damn guys. We need to take a longer view than just the civil war. If both sides break out the Veckrons, it'll ruin the Dominion's stock of super-heavy ships and asteroid forts and might fuck up trade routes for the next hundred years. We need to save this shit for the war against the Neeran, and come out of that war ready to deal with bullshit inter-faction politics.
>>
>>1589276
A quicker end to the civil war will leave a stronger Dominion than if we ground every ship in the dominion against super heavies and asteroid forts.
>>
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SURVEY!
Links are on the wiki and twitter.

surveymonkey com /r/ P23QHDQ

>>1589276
>>1589322
Yes. Please debate this. I need to be up early so I should stop here.
>>
>>1589276
The argument easily goes both ways. A coordinated first strike could cripple Nasidum's war effort, and cause Xygen to sue for peace before they risk V-torp launches in their own territory.

A poorly executed one might result in everyone firing everything.

Not using them could just plain wipe out the majority of the Dominion's veteran/elite forces due to attrition battles.

We are arguably looking at an Invasion of Japan scenario here, where deploying WMDs could force a capitulation and save lives. Or it could just make the invasion messier.

They're down from 3v4 to 2v4, so it is a question of how much they or both sides are willing to bleed.
>>
>>1589379
>We are arguably looking at an Invasion of Japan scenario here

Super arguably, considering 1) lack of fanatical devotion on the part of majority of forces and 2) conditional surrender is definitely on the table. I would anticipate that once one side gains a decisive advantage here, the other one rapidly capitulates, forfeits goods, and returns to Dominion business more or less as usual.
>>
>>1589401
valid points.

We're still looking at an invasion that is going to cost massive amounts of lives, and deplete our forces. The question of "can we use WMDs and force a surrender with less casualties" still applies.

Its a modified scenario, but a similar enough historical example, imo. If you can think of a better one, I'm all for it.
>>
>>1589425
None spring to mind except for however many cases of 'entity x was weakened by infighting and then invaded by their neighbors'

We've already passed the No-First-Use point thanks to the enemy's dipshit antics in the run but I'd still prefer to only use them if a truly decisive advantage can be gained by a single coordinated strike. Otherwise we risk having the same war of attrition problem with the added bonus of fucking up subspace.
>>
>>1589512
It seems to be a risk no matter what we pick.

We grind a conventional war and the Dominion's forces grind eachother to dust, but no WMDs.

We initiate a first strike with V-torps, and risk grind + V-torp deployment by everyone.

We only retaliate with V-torps, and risk the enemy deploying first decisively against our forces, risking that we might lose the ability to successfully counter-strike them back, or everyone fires everything.

And on top of it all, Empire Neeran could potentially be behind this whole Civil War.
>>
As someone who was against using Veckrons in earlier threads, and I still am, would only consider using them as we push deeper in Nasidum territory and are able to draw their three forts into a single battle or trap.

The only place I can see that realistically happening is where their super shipyard is located, and also the most likely place the otherside will let loose on Veckrons. In all likelyhood, when the Veckrons start flying all our super capitals are probably dead. The numbers in the greater dominion war for supers seems to be less then 50, and the number of veckrons in play probably far exceed that number.
>>
Lose lives and salvage aside the use of Veckron torpedoes will have a noticeable effect on this galaxy at large in that it will ruin it. Even assuming we can keep the initial barrage of Veckron weaponry to areas where nothing of interest exists, and no trade routes cross through, that still does not mean we will be able to keep them from being used close to colonies and the like. Just imagine the Outer Colonies being hit with a Veckron strike. It would cripple JD economy not to mention the lose of Human life as those planets are cut off from supplies needed to support the massive populations on each world. Now take that and put it all over the Dominion and we face a crippling economic crissis as trade routes are blocked, colonies lost, infrastructure and industry, in general, is lost entirely for hundreds of years.

Using them will make the Dominion a lot weaker in the long and short run.

Plus it's not even guarateed to end the war. It's just guarateed to ensure that a lot of Dominion Supers are destroyed and a lot of space lost.
>>
>>1590059
You're exaggarating the strength of Veckron torps a bit. Yes a torpedo strike destabilizes subspace around the area but even the terrans don't have enough veckron torps to actually ruin an entire galaxy. This isn't going to turn into another Run.
selling 8 veckrons to RH was enough to tip the scales slightly in our favour so we're probably looking at <200 torps absolute maximum for both sides combined.
>>
>>1590094
True, it would be hard to fuck up as much as DRH1 is fucked. But take into consideration the following. The Nav Hazard created by Victory Torpedoes has a range of several hundred AU at the very lest. Now imagine that hiting multiple areas within the rich Nasidum colonies and along the entire JD Frontline by our homeworlds. The results would be devastating.

Now I may be a bit more panicked than I need to I admit. But I still believe 200 V-torps used along the two very long borders would be enough to cause lasting damage, both econimcaly, territorial, military and prestige wise.

V-torps on Faction forces should only ever be a weapon of last resort
>>
>>1589357
TSTG, did the Republic use v-torps during their recent civil war?

>>1590094
>selling 8 veckrons to RH was enough to tip the scales slightly in our favour so we're probably looking at <200 torps absolute maximum for both sides combined.
In b4 Aries knows how to make more and has slowly been supplying the other side.
>>
>>1563586
For House and Dominion!

Still reading the archive, at reduced speed due to exams period. But I should be up to date this week.

Yay!
>>
>>1590276
I agree with this guy. Having thought about it, the argument that it could bring about a swifter end to the war makes sense, but there's still a lot of risk there. We're winning right now, but V-torps are a wild-card, and depending on how they shake out Nasidum and co. might end up killing more of our supers than we kill of theirs.

If we do use V-torps, we absolutely can't destroy the Nasidum asteroid shipyard.
>>
>>1589401
>conditional surrender is definitely on the table
Speaking of that, are there any talks ongoing? I mean, we are in a pretty advantageous position at the moment, with DRH 1/2 being able to produce equipment practically undisturbed, Bonrah's home territory occupied, and the recent landings in the Xygen/Nasidum galaxy.

Even if operation bulkwark fails and the galaxy the main fleets are currently fighting in is lost, we will still control two of the three dominion main galaxies, and all the relevant smaller ones.

Wouldn't this a good point to sit down and see if there's a solution to this?
>>
>>1590637
I'm a bit shocked that there aren't even rumors of Xygen trying to secure a conditional peace for their own House. They're likely in the best position to come out of this war with their original territories intact or even secure minor gains.

Bonrah is in exile, likely looking at a depleted elite force, and they don't seem to have all that much left to lose. The odds of them remaining one of the top Houses aren't looking good.

If Nasidum loses their Super yard, they're arguably in a similarly terrible position.

And if Nasidum's position crumbles, Xygen has a much weaker negotiating position as they more or less stand alone.

That said, I guess if they manage to knock out the aligned minor houses Bulwark is completing, they may have a shot. But they're still facing the combined might of 4 of the top 7 Houses, and forced to occupy a rather massive area of the Dominion. Unless those relatively minor Royal House territories on the edges are super valuable or something

And if Bulwark does fail, the Factions may even be forced to intervene. They seem to know that they can't afford the Dominion falling to Xygen/Nasidum/Bonrah, and potentially thereafter withdrawing from the FA or worse, aligning with the Neeran Empire.
>>
>>1590637
There's probably some politicking within our alliance about this. Ber'Helum probably wants to keep the war going for the near future, because a weakened Nasidum probably gives BH a better shot at becoming the Ruling House. RH definitely wants the war to come to an end as quickly as possible so that Nasidum can't break through Bulwark. Dunno about Helios, they're probably keeping their cards close to their chest.

Starting negotiations once this current offensive slows down would be ideal, and hopefully we can end the war before anyone gets desperate enough to break out the V-torps.

I bet that, aside from redrawing borders, the two biggest prizes in the peace talks will be the position of Ruling House and ownership of Nasidum's asteroid shipyard. My dream agreement is BH as RH and the shipyard under shared ownership between Helios, former RH, BH, and maybe Nasidum/Xygen to sweeten the pot for them.

Wait, no, my dream is Sonia as Empress.
>>
>>1590637
>>1590764
>>1590807
There is whispered talk of discussions being held. So far neither side seems happy with the amount of territory either would have to give back.

Intelligence has confirmed that Nasidum has postponed delivery of a mobile base hull to the Alliance which they're finishing out as a mobile fort to increase their available firepower.

A vote is undertaken in the war room for Houses prepared to use Veckron weaponry at this time. Those who have lost control of their home territories are understandably angry they haven't been used already. Others are more confident they'll restore their Houses without having to worry about shifting trade lanes because of damage by super weapons.

For now you're against using Veckron weaponry in a first strike. Regardless of where it happens it will probably damage the Dominion's infrastructure.
Because of that if the enemy does begin using them first it would probably be best if your side limited the usage of those weapons in the event you have to retaliate.

Support for their use grows among the Houses every day but today your side will hold off on their use and focus on conventional warfare. It may still be a good idea to have Alex prepare for a Veckron weapon attack on Forbearance. It's a big target, and its loss would devastate the morale of the House military. As the very least they should practice jettisoning the AM fuel pods, not that Forbearance has cause to use them much.

Despite its speed Forbearance is much too large to dodge. That doesn't mean their helm can't minimize the damage inflicted. Then again it might make no difference at all, you have no way to be sure.
You've captured Aries interceptor missile systems intended to shoot down torpedoes. Maybe they could be put to use?

Select all that apply.
[ ] Practice fuel pod jettison
[ ] Practice evasive maneuvers
[ ] Explore interception measures
[ ] Other suggestions?
>>
>>1590998
>[ ] Other suggestions?
Try an intercept with an AM torpedo?
>>
>>1591002
>>1590998
Also - why not an escort squad of Decis that can act as ablative armor? The Neeran have managed to intercept v-torps by placing a couple of battleships in its path, and the torps the Dominion is using are probably worse than what the FA has.
>>
>>1590998
All of the above.

>>1591006
This is also a good idea to practice. It's kind of heartless, but way better to lose a battleship than a heavy. If we need to, I'd be fine with dedicating a medium with low personnel requirements and good teleport systems to act as v-torp bodyguard.

>>1591002
I'm not sure how this would work in practice, but shit we can pay some nerds to figure out if it's practical.
>>
>>1590998
All the above, and make sure that ships that charge up Vekron weapons are made the primary target of all vessels. It's how we avoided being hit by one in the beginning of this war. Lets do our best to make sure to continue targeting these vessels the moment we detect them charging their weapons.

It's not perfect, but that's why there are all the other back up plans to also put into action. Anything we can use to help protect and save the Forebearance is of help. Hell... maybe have smaller ships fly in the way of those torpedos on purpose? That way we don't lose the Forebearance only a smaller replaceable ship. It's a shit deal for the small guy, but considering the loss of the Forebearance will be a big blow to morale. The 'hero' or whatever we want to call these brave or luckless souls you fly into the missiles to detonate them early.
>>
>>1590998
[X] Practice fuel pod jettison


Don't V-torps detonate once they detect they've hit a ship to avoid overpenetration?

Would a sacrificial salvaged Medium or Battleship with a skeleton crew be viable? I know the Neeran use Heavies, but is that absolutely required?
>>
Majestic and Righteous Intent have far different problems when it comes to Veckron weapon attacks. Even with her reconstruction and additional armor the hull of Majestic comparatively soft. A Vecron weapon might go right through her without slowing down as long as the model of warhead isn't too old. This would be a good thing.

Talso Carriers are much tougher and have denser construction. This would work against them. A torpedo would probably detonate in the heart of the ship and completely destroy it, leaving little in the way of salvageable wreckage.

>>1591002
It's unknown if the stasis field of a modern torpedo would last long enough to detonate within range of a veckron weapon. This would have to be tested in a live fire environment.
1) Request the RH/BH/Helios alliance conduct such a test at the earliest possible opportunity?
>Y/N?

>>1591006
>Escort squad of Decis that can act as ablative armor?
That could be done. Keep in mind the armor on Neeran battleships are quite tough, and they also use heavy cruisers.
They'll have to be fitted with additional armor layers. If they're going to be sitting around, they could also be fitted with particle beams to act as point defense support until needed.

Assembled from cheap scrap and surplus substandard engines in the Run, I'm going to say 20 million each.
2) Do you want to fund the rapid assembly of a few of this ships, and if so how many?
>>
>>1591028

>1) AM v Vekron test
No

>2) Rapid built Decis for 20 mil a pop
5 at a minimum
>>
>>1591028
>It's unknown if the stasis field of a modern torpedo would last long enough to detonate within range of a veckron weapon. This would have to be tested in a live fire environment.
By live fire environment, do you mean v-torp live fire or just conventional weapons?

2) Definitely yes. I'd say 4, though we could ask Alex how many he thinks would be necessary.
>>
>>1591028
>1) Request the RH/BH/Helios alliance conduct such a test at the earliest possible opportunity?
Can we call a few of the people from the FA Sonia's on good terms with to see if they know?

>2) Do you want to fund the rapid assembly of a few of this ships, and if so how many?
I'd say a squad, 12 ships, if we can get Alexs pay for half of them. Otherwise 6.
>>
>>1591045
>By live fire environment, do you mean v-torp live fire or just conventional weapons?
The former.

>>1591046
>Can we call a few of the people from the FA Sonia's on good terms with to see if they know?
Veckron weapon data is among the most classified information the Alliance handles.
Your Alliance clearance levels have been revoked until the civil war is over. In this case no one is going to tell you.

>if we can get Alexs pay for half of them
He'll pay for a few as funds allow.

>4,5,6
Looks like we're funding 5 of them (unless there are any objections) for a total of 100 million.
Your cash reserves are now getting low.
>>
>>1591046
Fundraising inside the house is probably a good idea. Nobody wants to lose a super if they don't have to.
>>
>>1591069
>The former.
In that case definitely not. Our side doesn't have enough v-torps to toss them around willy-nilly.
>>
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>>1591073
Somewhere in Terran space in a region where subspace looks like this.
>>
The salvage and repair yards in the Run get to work, prioritising the completion of some Deci hulls that had been set aside for possible projects. You and Alex both spend money to make sure they're rushed to readyness. Fitted with old engines that had been pulled out of service in favour of more powerful DHI models, it doesn't take long to get all of the pieces together.

Engineers have fitted several hundred interceptor missiles to your heavy warships. They're test fitting some with spare stasis shields from the Dante Gunships since they're the toughest model currently in mass production. Every little bit helps.

The front line fleets conduct drills for fuel pod jettison and evasive maneuvers, especially Forbearance.

Roll 2d100 for evasion tests.
>>
Rolled 56, 24 = 80 (2d100)

>>1591149
>Roll 2d100 for evasion tests.
>especially Forbearance
She's a big ship.
>>
Rolled 60, 79 = 139 (2d100)

>>1591149

Why didn't you just DOOOOOOOOODGE!
>>
Rolled 1, 29 = 30 (2d100)

>>1591149
is it irony if you get hit by a dodge?
>>
>>1591178
Apparently the dice gods think so.
>>
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>>1591178
Maybe
>>
>>1591178
Well played, dice gods. Well played.
>>
>>1591152
>60, 79
The crew of Forbearance believe they've worked out a number of maneuvers that will reduce the amount of damage taken by a torpedo hit. Under ideal circumstances it should prevent the ship from being completely destroyed. However, there is a chance that areas reconnected when the ship was rebuilt could shear off from the stresses of such a large explosion, compounding damage.

Avun is working on a number of plans for helping her heavy carrier avoid the worst of an impact. Her ship has powerful engines, and in combination with old emergency thruster systems they might actually stand a chance.
"It's a long shot, but we might be able to get one to miss the central sections of the ship by rolling and opening the bay doors."

"You're hoping it will fly right through?"
"Like I said, it's a long shot. It's also the best chance we have. If it hits the drive section we're dead."
>>
Alex's attack wings have seen a slight drop in overall quality due to losses. Most of those that were forced to abandon their ships are back in replacement craft but emergency teleporters are never a 100% guarantee. Replacement personnel will take time to get up to the same standard. Despite the drop they're still rated as an elite unit.

Your side is still pushing Nasidum steadily back and making it exceedingly difficult to mount a defense. They've managed to establish increased numbers of defense platforms in a few regions. The allied fleets have swept around them and those areas are now under siege.

While the Ruling House invasion near the Bulwark front succeeded in establishing a beachhead it has seemingly had no effect on the enemy advance nearby. If anything they're advancing even more quickly. Increased Bonrah fleet presence is believed to be responsible, though their numbers are dropping. Intel believes Bonrah forces are now being shifted back towards Nasidum space to assist with mobile defense.
Enemy fleet elements in the center have reached the edges of House Feron space. They've also captured some Ruling House systems on the spinward side of the rim.

The Ruling House is on the verge of losing control of a vital Heavy Cruiser shipyard.

Baron Archivald has fully mobilised the House J-D Home fleet and reserves. Nearly the entire force has deployed to Feron space. Only units undergoing reconstruction are being held back.

I need 2d100 for RSS Defense platform construction and accelerated development of the Feron siege weapons.
>>
Rolled 44, 51 = 95 (2d100)

>>1591263
>>
Rolled 44, 57 = 101 (2d100)

>>1591263
>Nearly the entire force has deployed to Feron space
Isn't Feron located to the north of J-D?

>I need 2d100 for RSS Defense platform construction and accelerated development of the Feron siege weapons.
Dice!
>>
Rolled 90, 85 = 175 (2d100)

>>1591263

Fix it Felix!
>>
>>1591294
Who is Felix and why are we not paying him more?
>>
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>>1591294
Making J-D great again.
>>
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>>1591282
>Isn't Feron located to the north of J-D?
Feron is located coreward of J-D. If you're using the center of the galaxy as north then yes.

>>1591294
It seems the House is taking advantage of your armored station module production license with promises to pay you back later if the House isn't crushed.

The production facilities around Dreminth have been reinforced as have a number of other stations in J-D space. Some platforms are now being sent to Feron space.

House Feron has rushed prototypes into production! They're not the final version, but rather it has 4 light siege cannons in a single super heavy turret. Four of them have been placed in defense of their most vital facilities, while a fifth has been evacuated. You don't know where they're sending the last prototype, but it probably won't be Helios space.
>>
>>1591343
oh, THAT Felix!Oh god we're playing Calhoun.
>>
>>1591294
God-tier felix.

>>1591343
>It seems the House is taking advantage of your armored station module production license with promises to pay you back later if the House isn't crushed.
>"If you can't save us, you can't get paid!"
Haha JD leadership is brilliant, they know just how to motivate Sonia.
>>
>>1591422
I read that as House Feron promising to pay us back when they arnt crushed.
>>
>>1591343
>with promises to pay you back later

Its cool. So long as its in a binding legal contract, with modest interest on all employee related costs. "Saved House JD" Bonus pay, as it were.
>>
You're not sure what's being discussed on the upper levels of the war room, but the debate between Ber'helum and the Ruling House military leaders is growing increasingly heated. After a lengthy debate Duke Ber'helum calls for attention.

"I will make this brief. A major Ruling House shipyard responsible for production of their Cardinal class Heavy Cruisers as well as super heavy refit facilities is currently under siege. If the siege is not lifted the local Ruling House commanders will make use of the Veckron torpedoes they have stockpiled at the base.
We are now assembling a relief fleet from any and all available reserves that can be called up. As some of these reserves are inexperienced we are taking volunteers. I know many of you here brought command ships along with you."

This would have been a really good time to have the Outer Heaven posted here. You think to yourself.
You still have the Great Devourer and your escorting Excaliburs.

Do you want to join the relief fleet?
>>
>>1591457
Yes
>>
>>1591457
Send our ships, do not go personally.

Bunch of high-ranking noble command ships showing up in one place is going to draw the wrong kind of attention.
>>
>>1591457
>Do you want to join the relief fleet?
Yes.
>>
>>1591457
Yes, cachet with the Ruling House won't hurt, we don't want a split between BH and RH until the war is over, and it'll be good to stretch our legs and nab some salvage.
>>
>>1591457

I guess we've got to help keep some rookies alive.

There isn't anything left to call up from JD space, but I wonder if Windsor's unit is being called up to the front or to defend the homeworlds?
>>
This is probably the point where we should allow Drake to use the advanced lightning cannons.
>>
>>1591457
Im opposed to going. Send our ships.

Are job as appointed to us by the count was to coordinate the JD assault fleets with other house fleets, as well as appraise the count of the larger situation.

The defense of those shipyards, the one being threatened is close to where Archivald and the home fleet are operating. They dont need us over there to get in the way, the ships we send will be a thousand times more helpful then another knight
>>
>>1591477
This is me, I'm changing my vote to No.
>>1591571
>>1591471
These guys laid out good reasons not to go, we should stick to what the Count told us to do and not just chase salvage always. Growing up is hard.
>>
Tie vote for going personally or not.

>>1591520
The J-D test unit is still operating out of Gesaur helping to repel frequent attempts to raid the shipyards there.
Since they're not defending the homeworlds you could demand they be added to your fleet. Nobody would have the authority to countermand you.

From the available allied reserves you can requisition a number of units to your fleet.
Each of the below are worth 1 point.

Attack Wing (72)
Assault Corvette Half Wing (36)
Battleship Squadron (12)
Medium Cruiser (1)

You have 5 requisition points. You can also hire on the equivalent of 1 requisition point in mercenaries with your own money if you want.
>>
>>1591589
>Battleship Squadron (12)
>Medium Cruiser (1)
Which models are available?
>>
>>1591589
Are any of the JD fleets that Archibald just sallied forth going to aid the yard?

Or would we be the only JD commander?
>>
Just a thought for Veckron interception. It relies upon subspace radiation to do a lot of the damage, so why not see if you can make a heavy torpedo packed with subspace hardened systems that ships use to avoid the radiation when going FTL. It'd be a dedicated interceptor weapon the size of a shield platform probably, but throwing one of those at a VT to knock it off course is better than losing a super.
>>
>>1591597
Dominion Fast Battleships
LRBS II

Shukhant Mk7
Eminence II
Lance upgrade (Ber'helum)

>>1591603
>Are any of the JD fleets that Archibald just sallied forth going to aid the yard?
No. It's too far away for the Home fleets to assist.

>Or would we be the only JD commander?
Baron Stanni Jor'ron is sending one of their subordinates and what ships can be spared from the occupation forces. He isn't sure what yet besides the SW-Heron Medium. Exact totals will be sent once they're away.
>>
>>1591642
Tiebreaker please. Is Sonia going personally or just sending her ships?
>>
>>1591675
She's going
>>
>>1591656
Thanks. I'd suggest
2x Attack Wing
1x Assault Corvette Half Wing
1x Battleship Squadron (Dominion Fast Battleships)
1x Medium Cruiser (Eminence II)
>>
>>1591656
What E2 variant is it?
>>
>>1591708
>What E2 variant is it?
Whichever you select?
>>
>>1591723
Oh shit we get to pick, nice.
>>
>>1591687

Whats the tactical plan here? Lat'tham Coup style search and destroy among the brawls?
>>
>>1591675
I'd rather we just stay.
>>
>>1591740
Either that or to run around, trying to keep the inexperienced parts of the fleet from collapsing.
>>
>>1591687
>>1591757
I'll second it.
>>
>>1591656
This looks good to me >>1591687
and even if its late I wouldn't mind Sonia heading there.
>>
We should go to Duke Ber'Helum and offer to start an SP torp research program.
>>
>>1591805
I've been wondering if the Terrans actually have a deal with the RH that unofficially allows them to bully Houses that research SP weapons.
>>
Reserve units pour into the stations in the surrounding areas undergoing last minute refits. The fast battleship squadron you requested are hastily fitted with LD plasma cannons from the capital's weapons reserves. You're a little concerned about leaving House Ber'helum undefended but you're assured that they have enough system patrol craft, static defenses and starfighters to hold their own.

Your Eminence II is the last to arrive.

Do you want to have it equipped with afterburners, light siege guns, troop bays, or prototype ramming spikes for use in boarding?
The last item has not been tested and may suffer damage from use. Don't expect to use it more than once.
>>
>>1591838
>equipped with afterburners
Seems like the best choice for Sonia.
>>
>>1591838
Give me them afterburners so we can roast populations with the radiation plume.
>>
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>>1591838
>or prototype ramming spikes for use in boarding?
>mfw

Afterburners seem like a solid choice.
>>
>>1591838
Changing my vote from >>1591853
to
SPIKES
>>
>>1591838
Afterburners.
>>
You decide to go with the afterburners but make a mental note to stay away from habitable worlds since you'll be operating in friendly territory.

Fourteen other commanders are going with you, with the Ber'helum Admiral commanding two heavy cruisers that have been pulled out of refit early. They're missing a few minor weapon emplacements but are otherwise fit for battle.

A number of squadrons or wings link up with the fleet as you approach the closest edge of the galaxy, swelling the fleet's numbers to a more respectable force. More are expected to meet you near the destination.

Jor'ron has sent 3 attack wings and a few Dusk II's in addition to the medium from earlier. Not a lot but every bit will help. In keeping with their habit of being caught away from the action when things go down, Knight Captain Fuuar Nilium is leading them.

"Oh good it's the cavalry. Nothing bad could possibly happen now." Maybourne complains after hearing who leads the other J-D force.

"Bad luck?" you ask.
"Has a reputation for showing up with reinforcements after the fighting is over. Their battle record really isn't that bad or they wouldn't have made it to their rank."

After arriving in RH territory your fleet is patched into the local tac net. Things aren't looking great. Several systems surrounding the shipyard have fallen. Skirmishing forces are making any attempts to reach or leave the shipyard difficult while the system itself is host to a dozen heavy warships on both sides.

The yard itself is in low orbit of a small to midsize gas giant, surrounded by dense rings. Large defense platforms in the rings provide plenty of protection for mining operations, while the shipyard protects gas extraction operations. Its core section is similar in construction to the heavy stations you encountered in Lat'tham space. Difficult to crack but not impossible.

From the intel reports it looks like the defenders and forces laying siege are deployed in a similar strength, Nasidum just keeping them pinned. There is an EX Mega operation in the region, occasionally showing up to help the mediums and heavies conducting the bombardment.

"With a fleet our size it would be easy to get in, but getting out again would be harder." says Maybourne.

The Allied admirals want to weaken the enemy forces along the nearby front lines and surrounding systems before going for the yard itself.

Captain Nilium wants to punch through with smaller forces and either remove the raiders and skirmishing forces, or try to target larger enemy ships. Many of them appear to waiting in reserve to attack the shipyard when it weakens, or to respond to fighting on the front.

>Your orders?
>>
>>1592330

Does our fleet have repair capacity or are there safer friendly repair facilities nearby?

Or are we in a win or abandon ship scenario?

If we have repair capacity, it makes sense harass the enemy front and draw off some of those larger ships in reserve, smashing them with the BH heavies.
>>
>>1592330
What's the ship composition of our allies and the defending forces?

Depending on how the EX Mega's status is I'd say we pull lightning raids upon the enemy flanks for a few passes before going on raider/skirmisher hunting. If the mega is in bad enough straits we go and knock the super out and then try and knock out the bombardment ships.
>>
>>1592330
Both plans seem like decent ideas. I'd suggest a smaller mobile force (10%?) goes after the raiders and skirmishers, while the bulk of the fleet starts engaging the main fleets.
>>
>>1592351
The fleet does have some repair capacity but for the most part will have to make use of nearby RH bases. Two Heavy Carriers should arrive to reinforce the fleet in a couple of days.
Your Medium cruisers have each been equipped with a pair of Scarab series repair craft.

>>1592353
>What's the ship composition of our allies and the defending forces?
Shipyard defenders and RH line units are a mix of Ascendancy, Cardinal and the occasional Zeus class Heavy. Most of the ships being used on either side are attack corvettes with assault corvettes making up 10% of the mix.
The enemy has a higher proportion of assault corvettes.

The Fleet you're part of has an Ascendancy and a Chining.
>>
>>1592395
Time to start hitting nearby enemy logistics bases then.
>>
>>1592395
>>1592330

It seems like the enemy is taking their time bombarding the base from the looks of it, possibly hoping to better secure their siege before committing to a bloody assault.

The allied admirals are right on this one. We weaken the surrounding enemy front lines and draw away reserves that they are attempting to gather for the assault. If we can draw away and destroy these reserves, all the better.

Maybourne's assessment seems spot on. If we dive in, we just add to the besieged force and that reduces the impact our force can have.
>>
I am nearly asleep at my desk and the thread is getting towards the bottom of the board.

Schedule is increasingly not looking great this week so I'll probably start a new thread on Saturday.
>>
>>1592330
I want to do what we're good at to start with.

We operate in packs searching & raiding to bait in the heavies and big ships. Then we slam them with intent to disable like we did with our previous raiding, hopefully to keep them locked down.

That should force the enemy to be less mobile and defend them as they undergo repairs. Whilst they're distracted repairing the heavy vessels, we punch through and relieve some of the pressure on the siege.

With the siege forces and our own linked up then hopefully we can destroy the carriers that are maintaining their corvette forces.
>>
>>1592492
>>1592446
I hope it isn't too late to support this plan.
>>
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>>1592395
>>>1592395
>The Fleet you're part of has an Ascendancy and a Chining.
>a Chining.
Wow, people actually fell for the Chining meme. Sonia should have shilled her Gunship instead.

>I want to do what we're good at to start with.
I'd prefer to take stock of the commanders and the quality of our forces before we decide. What are the other commanding officers good at, and how shit are our corvette forces exactly?

>>1592446
Thanks for the thread tstg.
>>
>>1592446
Thanks for running my dude.




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