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Over the next couple days I'll be running a short city builder quest. 3-4 players, just throw on a trip while you're in here, and if you're interested roll 4d10 for some starter stats for your city

Ancient Fantasy Not!Greece setting, your city exists in a craggy island chain full of monsters and opportunity. Fight each other, neighboring empires and the gods as you try and establish yourself as a glorious city-state
>>
Rolled 6, 5, 4, 5 = 20 (4d10)

>>1563931
Like this?
>>
>>1563946
perfect, based on your rolls, your fledgling city will have:
>A preference for the sea, you start out with 4 trireme (greek war vessels, they usually have colorful painted prows and rams to T-bone enemy ships) as well as a fully-functioning dock including shipyard and market. Your people are fishers, and this has developed through the years into strong sea trade and a navy
>You have 4 Hoplite legions (they have stats that will come into play if you send them anywhere or fight)
>You have a cyclops that will fight for you (he too has stats)
>You have a hero that favors archery, you can develop them further if you want, or I'll drum up a backstory for them

Feel free to name your city and flesh out any other details you want, once we get one more player I'll throw you some situations you'll have to decide on
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>>1563971
I shall be Lysanicus.
>>
Rolled 10, 10, 3, 5 = 28 (4d10)

>>1563931
Sounds pretty cool
>>
Rolled 10, 3, 5, 5 = 23 (4d10)

>>1563931
DICE GOOO
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>>1564011
Double 10's? Noice
>>
>>1564012
>>1564011
>>1563946
We all got archer heroes, I think.
Interesting.
Also Cursed, you're fucking everywhere I go.
>>
>>1564023
Im like an adorable cancer that you just can't get rid of even if you wanted to.
>>
>>1564033
You can stay since you run good quests, you fucking tumor.
<3
>>
>>1564011
Based on your rolls, your city

>Is next to a mountain (you all technically are, it's not!greece) and has utilized the rich iron veins within. Your city specializes in mining, and as a result, your masonry has flourished as well. Your city's walls are as tall and strong as Troy, and your buildings are impressive feats of architecture
>You have 3 hoplite legions
>You have a newly matured hydra beast to aid your armies
>Your hero is a wild man, like the mighty Hercules. Might be troublesome while he's in your city buy get him on the battlefied and he's killing hundreds with a donkey jawbone

You can name and flesh out your city if you like, as well as your hero
>>
>>1564041
shit, sorry, you did all 3 get archer heroes, read my chart wrong
>>
Rolled 5, 3, 2, 1 = 11 (4d10)

Come on
>>
>>1564043
D'awwww :(
>>
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>>1564012
Based on your rolls, your city

>>Is next to a mountain and has utilized the rich iron veins within. Your city specializes in mining, and as a result, your masonry has flourished as well. Your city's walls are as tall and strong as Troy, and your buildings are impressive feats of architecture
>You have 5 legions of hoplites
>You have a unit minataurs that will assist your armies
>Your hero is fond of bows

Again, you can flesh out your city and hero if you like, we've got our 3 players now, which is enough for me. Gonna throw up a scenario post you guys can answer at your leisure
>>
>>1564054
FUCK YES MINOTAURS.
>>
Question, are our heros demigods, or human? I would think it'd be cool if my hero was just a mortal man.

I'm not good with backstories, but here goes.

Lysanicus was the son of a fisherman, but had a natural talent of the bow. His father did not appreciate this and wanted him to be a fisherman. One day, after catching him practicing archery once more, he stranded him out at sea with a fishing pole, forcing him to develop the talent of fishing in order to survive. Instead, Lysanicus perfected using his bow and splinters from the boat to catch fish deep in the ocean and reel them in. When he returned full of fish, his father was surprised that the fishing pole was in the same position as it had been when he left! When recounting his tale, villagers gathered, not believing it. He demonstrated the ability, and was appraised as having the sight blessed by the gods themselves, allowing him to target fish deep in the cloudy ocean. Sooner or later, Lysanicus' legend grew and he became a model citizen, soon leader of the town.
>>
You all start out with 100 Gold and 8 Main Buildings that can all be upgraded as you see fit (60 gold to upgrade). You can either build units (ask me what kinds are available and how much) or ships.

The buildings are
>Farms
>Barracks
>Dockyard
>Mines
>Temple
>Housing
>Walls
>Market

Two of you have already upgraded mines and walls, and the other has an upgraded dock and market

While you're deciding what to build or upgrade (or save up for) here's three quick scenarios

>It's time to choose a patron god for our city!
The god can be greek or from one of your fantasy games or an OC, they all have bonuses and stipulations

>There are barbarians (two units:tribal raiders) harassing our lands, should we send soldiers?

>We need to know the surrounding land, should we send out a unit or hero to scout?

Each of you can answer at your leisure
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>>1564067
we can say human for now, with potential for demigod status later. Also, love the backstory, perfect for the Age of Myth
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>>1564072
Being a fishing town, own patron shall be Poseidon.

I would like to upgrade the temple first. Then, I would like to know the price of ships before I decide whether to use the remaining gold to spend on ships.

All the hoplite legions should keep watch inland.

Send a scout to see what the surrounding land looks like.
>>
My hero unit will be Tarsus. Abandoned as a youth when his father (a excellent hunter) died in a hunting accident after Tarsus missed a shot. Tarsus was forced to survive on his own with only a bow and several arrows. His diet of raw meat and hard living prompted the boy to grow strong in the wild. Months later when he returned he was a near giant, head and shoulders above the tallest man in the city. He crafted for himself a great bow, as tall as a man and wrapped in bands of bronze. Bound with braided cord with a draw greater than the weight of five men. Shooting arrows as thick and heavy as javelins Tarsus ventures out into the wilds often, bringing back the heads and pelts of great beasts as trophies to pile upon the tomb he constructed in his fathers memory.
>>
>>1564072
What kind of units are available? Do we have specific units we can create?
>>
>>1564043
Aw, the wild hero sounded cool.
WELL. HERE WE GO.

The Independent City-state of Mudrya is an old kingdom, just fresh out of a revolution. It has left the city's army lacking, but the revolutionaries' newly-set government, a Theocracy, favours the God of Tides. They have grown a hydra within the mountain's salt-water lakes, before releasing it in the open Sea.
Their hero, once, was a formidable warrior, that is said to have angered the God of Tides. While traveling by sea, the hero's ship was destroyed by a terrifying storm. He survived, but never recovered from his wounds. Nonetheless, The Hero's only reason to live was warfare, and therefore he has taken up archery as his focus. It was from there that legends of The Crippled Marksman spread all around the kingdom. A limping archer, said to be able to shoot storms out of the sky, pierce three men with an arrow and shipwreck entire fleets with his bow.


>>1564072
What kinds of ships are available for building?

>Patron God
Poseidon. The Mudryans call him "God of Tides"

>Barbarian problem
Two legions of hoplites shall be sent, along with The Crippled Marksman.

>Scouting
One unit of hoplites shall be sent for scouting.
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>>1564091
Your temple has been dedicated to Poseidon! There is three day celebration, the boats are decorated with flowers and baskets of fish are paraded by the populous up to the temple to be given in sacrifice. Carvers and potters begin etching the sings of the Great Sea God into pillars and pots to be sold at market

A trireme costs 50 gold and takes two turns to construct (you also generate new gold each turn) At the moment these are the only ships you can build.

Also, I forgot to mention the other two players start with two.

In order to scout, you must either send a hero or a hoplite legion(s)

>>1564092
Excellent backstory, the wild giant shall surely bring glory to his city with his prowness
>>
>>1564095

Your city personally can train hoplites, skirmishers, archers and minotaurs (though minotaurs take awhile) Each costs 20 gold except for the minotaurs which cost 40

>>1564100
You have dedicated your temple to the God of Tides! For the next couple days the streets are alight with torches and incense. The crowds jostle each other in celebration, holding aloft plates full of precious metals mined from the mountain. The craftsmen of the city have begun carving the likeness of the Tide God and the Hydra across the city

Your hoplites and hero meet the barbarians in a rocky valley a half-days ride from Mudrya! The barbarians waste no time in charging you!

>Charge?
>Defensive line?
>Fall Back?

Your hoplite unit has marched out to scout, they will return in one turn with their findings
>>
City-Askelias

Patron God- (One of my own creation) depicted as a great, horned Giant of stone and flame.
Grom, god of Flame and destruction, the forgemaster and fist of fury. The faithful of Grom seek death in battle so that they may be judged fairly by their lord. Sacrifices of bulls, boars and prisoners taken in battle are looked favorably upon.

I send three Hoplite legions to kill these tribals and bring the survivors back to our city in chains.
>>
>>1564131
You have dedicated your temple to Grom, god of Flame and Destruction! The sound of anvils ring out through the city as the people celebrate. Jewels and beads are strewn about the temple steps, and the hiss of cooling metal is heard in the forge-quarter as smiths compete to make the best weapons to give in offering. The bay of bulls echoes across the marble pillars as their throats are cut in honor of Grom

Your three legions corner the barbarians against a rocky outcrop. They wait to see what your hoplites will do.

>Charge!
>Defensive Line
>Fall Back
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>>1564108
Ok we will send our hero to scout inland and upgrade the temple for now. How much gold do we generate per turn?
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>>1564128
They charge?
We shall give them something to charge into.
Shield Wall, with the spears nicely held in their direction, as The Crippled Marksman lessens their numbers from a vantage point.
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>>1564140
Charge!

Their skulls will be dipped in bronze and used to decorate the temple of Grom
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>>1564148
Work has begun on the temple! Your hero will return in one turn with his findings

>>1564151
Roll 4d10 for your hoplite, and 1d10 for your hero
>>1564153
Roll 6d10 for your hoplites
>>
Rolled 7, 4, 7, 5, 4 = 27 (5d10)

>>1564183
These barbarians shall be fed to the Sacred Hydra.
>>
Rolled 8, 6, 2, 1, 3, 7 = 27 (6d10)

>>1564183
Go forth my legions!

Pic related. These are my guys.
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>>1564189
Rolling for raiders
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>>1564189
>>
>>1564222
It's dice+1d10 in the options field, for example. First letter is lowercase.
>>
Rolled 9, 10, 1, 9 = 29 (4d10)

>>1564222
Hmm it seems my dice rolling is not on point today
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>>1564224
>Those rolls for the bandit legions
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Rolled 8, 7, 2, 6 = 23 (4d10)

>>1564198
Rolling for barbarians
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>>1564224
Nice rolls.
WE'RE GETTING FUCKING SLAUGHTERED!
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>>1564189
Thanks to the Mudryan's shield wall, they successfully defend and attack! But so do the barbarians. The crippled marksman misses.

>Attack again!
>Fall back!
Roll again for the next round of combat I'd you attack
>>
Rolled 2, 2, 9, 8, 8 = 29 (5d10)

>>1564240
Attack again! THE SEAWATER WILL BE RED WITH SAVAGE BLOOD!

... I hope...
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>>1564198
2 out of 3 legions both attack and defend successfully! The barbarians Dobbs well, but they are outnumbered and suffer a -1 to unit count!

>I've stained my loincloth!
The "I've stained my loincloth" rule is now in effect. The enemy is greatly outnumbered by your forces and offered their surrender

>Accept
>No mercy!

Roll 6d10 if you choose no mercy
>>
Gonna eat real quick then I'll address dice rolls. Lysanicus anon if you don't want to fight the barbarians I'll start your next turn after the first turn battles are all wrapped up
>>
>>1564262
Lysanicus chooses not to attack this turn.
>>
Rolled 3, 3, 8, 7 = 21 (4d10)

>>1564248
Rolling for barbarians
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>>1564256
Accept their surrender. A weakling enemy is a suitable slave. They will toil in the mines until they have earned their release.
>>
>>1564379
You lose men! So do they! The fighting is savage, the dust thick! The Crippled Marksmans shoots a man through the eye and then stabs another with ano arrow gripped tightly in his hand!

The barbarians have lost 2 unit count to your 1, and are now retreating
>Pursue!
>Let them run!
>>
>>1564400
>Pursue!
None will survive.
>>
>>1564395
Those who havebeen taken prisoner are paraded through your city and chains. The people celebrate, lining the streets and throwing various refuse at the defeated enemy. A forge hammer is dropped from a upper story window killing one of the barbarians. The people take it as a divine sign from Grom and the celebration intensifies.
>>
>>1564410
The barbarians are cut down to a man, the final few dying at the edge of a river. Your soldiers collect the bodies and pile them at the river's edge, thanking the Tide God for their victory. The Crippled Marksman shoots a solitary arrow into the waters, his thanks for some absolutely wicked headshots

>End of turn 1
>>
>>1564426
I wish to create a new legion of Archers and upgrade my market. That should be -80 gold correct?
>>
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Beginning of turn 2! Each city generated 20 gold

Lysanicus's temple preparations continue. On the dawn of the fourth day of building, an egg appears in the temple center. The priests claim it is a gift from Poseiden, and that you should hang on to the egg and see what it births

Also. for Lynsanicus
>The barbarians grow bolder! they approach the city, camping out by the edge of the valley that leads to our glorious lands
>A group of refugees has asked permission to settle in your city. They are from the south, a rich land of pyramids and pharohs, and they request shelter from a raging civil war
>Your hero returns, reporting their findings. To the south is the great sea. To the west, the great sea. The north lies a city called Mudryan, and to the east, a city called Askelias

>>1564440
Correct, a new unit of archers has begun training, and construction has begun on the market. Also

>Sickness rages to the east! Many have come seeking shelter in our glorious city, but the priests advise we close ourselves off to these newcomers for fear of them bringing death with them. What shall we do?
>A new vein of copper has been discovered! We wish to develop it, but it will cost 10 gold. What shall we do?

And for the Mudyrans
>Our recent slaughter of the barbarians leaves their tribe undefended. Their women and children have to our gates begging for us to take them in. Shall we?
>Your scouts return! To the west lies the great sea, to the north, the great forest. To the east, the city of Askelias, and to the south, the city of Lysanicus
>>
>>1564496
Take in refugees

Fight barbarians. Lysanicus uses navy as good vantage point to take outthe barbarian leaders. Rest of hoppites descend with Poseidons blessings, to distract.

Hang onto egg.
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>>1564566
At the sight of 4 legions pouring from your city the barbarians realize you were not the defenseless people they thought you to be. The raiders turn tail and flee from the valley leading to your city.
>Pursue!
>Let them flee
>>
>>1564636
Better not pursue, but dont let them get the wrong idea. Can I have a legion station outside for now? How much gold do I have also op?
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>>1564496
Close our gates to the refugees. The weak and sick have no place here.

Spend 10 gold to develop vein of copper.

Send Tarsus to scout around our city.
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>>1564714
The barbarians disappear over the horizon, surely they will spread word of your large army to any other would-be raiders.

With the 20 you collected in taxes this turn your current treasury is 60 gold
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>>1564749
Ok lets upgrade the market and scout east with a legion
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>>1564778
>Forges Spearheads suspiciously
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>>1564738
The gates are closed to the refugees! They gather outside the side in small camps, but their sickness will not reach inside your walls!

Work has begun on the copper vein. Men stream out in long lines from the city in the morning, marching to the mountain and the extensive workings within

Tarsus leaves the city to go scouting. Women turn out in small groups, pretending to shop and run errands. In truth they have come to watch and fawn over the giant of a man as he purposefully rides his steed through the gates. His chosen steed is in a fact a donkey, which would be a fine joke if not for the fact that no braver animal existed. The donkey of Tarsus had done more brave deeds then most men in Askelias. Tarsus will return in 1 turn with his findings
>>
>>1564778
Work has begun on the market. At sunrise the sounds of hammers and sawing grows, and many people in the city watch themselves in the streets so as not to be trampled by the wagonloads of lumber.

The Hoplites march east, they will return with their findings in one turn
>>
>>1564788
Will the creation of unique units be allowed? Or are we limited to our original grouping of units.
>>
>>1564898
There will be endless potential for recruiting units both man and myth. I was just going to randomly assign them through barrack upgrades but if you have a burning desire to field a particular unit you can tell me and I'll work it into your city building
>>
>>1564914
>Askelian Riders. Combination light lancers and horse achers these mounted men are perfect for Flanking attacks, scouting and riding down enemies.

>Upgrades into Askelian Iron Riders.
>>
>>1564914
>>1564980
Are these ok? Ive just got a serious Horde-boner
>>
>>1565016
Absolutely, calvary will be a mid- late game addition because the terrain doesn't quite support large calvary maneuvers, but I'll definitely work them into your build tree
>>
Rolled 6, 5, 3, 8 = 22 (4d10)

>>1563931
It too late to join in on this bit of fun? I'd like something short and sweet.
>>
>>1565610
I would also like to join.
>>
>>1565373
Awesome. Im going to leave my current decisions up at

>>1564788

And bank this turn
>>
>>1565610
>>1565621
I'm taking a break for the night and will resume in the morning, if you don't mind starting a bit behind the others I can probably work you guys in
>>
>>1564496
>Refugees
The Mudryan Priest-King decides to accept the refugees, but only if they swear eternal faith to the God of Tides. Even then, they shall be relegated to a small ghetto, and treated with disdain.

Then, i will spend 60 gold to upgrade our Temple. Sacred Hydra be in our favour!

And i will send a legion of hoplites to scout westwards, to the Great Sea. It must be the holy site of the God of Tides.
>>
>>1565671
Still with us OP?
>>
>>1565886
>>1566071
I'm back guys, let me boot up the ol desktop and ill get us going again
>>
Rolled 5, 4, 10, 3 = 22 (4d10)

>>1566207
>>
>>1566216
Are you one of the new starters? Just let me know if that's your city stats roll
>>1565886
The refugees are herded into a small, dingy quarter inside the walled city. Though to your eyes it is a poor excuse for a home, the newcomers are delighted and begin immediately fighting with each other for plots of land with which to set up their tents

Work has begun on the temple! Stonemasons, artisians and laborers stream to and fro the steps of the great marble structure. Your priests sacrifice offerings morning and evening to earn the god's favor

Your legions march forth from the city towards the setting sun. Rumor among the people is that they're seeking the kingdom of the God of Tides

And I believe that wraps up turn 2? Am I forgetting to address anyone? I'll drum up the turn 3 situations is just a bit
>>
>>1566207
Yay!
>>
>>1566237
>Are you one of the new starters? Just let me know if that's your city stats roll
Yes.
>>
>>1566237
I believe so
>>
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>>1566246
>According to your rolls, your city is one of agriculture. You have one of the few patches of farmable land in the region, and these have been filled with olive trees and sparse patches of wheat. You have 10 (10!) hoplite legions, and your special unit is a coven of Harpy witches. Your hero prefers axes, and is a bit crazy like Achilles.

You can further flesh out your city and hero, or leave it to me and I'll name them both

>Turn 3

Lysanicus

>After a few days march, your hoplites have reached Askelias! It is a grand city, smelling of iron and hot coals. The walls tower above the soldiers, and people and merchants leave and enter the main gate. Would you like them to establish contact with the city officials? Or explore further?

>The temple's upgrades have completed! The new furnishers, burners and pillars are a testament to Posieden. A day celebration commences, and the egg hatches! A strange woman emerges, blue and tall. Your priests claim it is a nymph, daughter of the great Sea God! What shall you do?
>Introduce yourself
>Gawk
>Sacrifice her!

Mudryan

>The temple preparations continue! On the dawn of the third day of building, news arrives from your Hyrda cave, your beast is pregnant! (and also a girl apparently) The priests celebrate by stringing up a bunch of fish over the entrance way to the temple and sacrificing a slave to the Hydra

>The hoplites you sent west have reached the coasts. During low tide, they spotted a strange, ruined temple peeking up from the waves. What should your hoplites do?
>Explore it
>By The Tide God's beard, stay away!

Askelias

>The refugees outside your walls grow restless, and have taken to robbing people on the road. We can not prove it is the refugees, but surely it is them!
>Send Hoplites
>Investigate through other means

Tarsus encountered a group of lepers outside your city! They are a sad bunch, but one cloaked in rags approaches your hero. The leper reveals a bow beneath his rags, and challanges your hero to a shoot off! Do you accept?
>Hell yes, let us have a contest of skill
>No, stay the fuck away

If yes, roll 1D10
>>
>>1566290
Also everyone generated 20 gold. If you have an upgraded market, you'll start generating extra gold come harvest season
>>
>>1566292
Lysanicus introduces himself to the nymph. Perhaps with enough amiable relations she will be able to birth a hero with the old archer.

We will build an archer unit with the 20 gold.

The legions establish contact with the Askelians. Try not to offend them.
>>
>>1566301
The nymph seems completely in control of the situation, greeting Lysanicus as if this were the most normal situation in the world. They seem to hit it off, and the Nymph reveals her name to be Illyana. She requests to stay in the temple, and the priests are more then willing. Citizens have noted that Lysanicus visits the temple far more often then usual. Perhaps he has found comfort in religion

A unit of Archers has begun training

Luckily for the Hoplites, you had the forsight to send them with wares from your grand dockyards, to be given as gifts. We shall see how the rulers of Askelias receive them!
>>
>>1566290
Let us hold a celebration for the Hydra's pregnancy! Praise the Tide God!
...
But... What impregnated it, exactly?

>Exploration
The hoplites shall explore the temple. Who knows what the God of Tides' plans are!

>Building
For 60 Gold, the market shall, too, be upgraded, and Mudrya's metals sold in great quantity!
>>
>>1566301
>>1566314
Offer to take care of the refugee problem in good faith
>>
>>1566321
The people are overjoyed! Surely no foe can stand against Mudryan and its two (2) hydras!

You can tell your question is one the priests too, have thought about. The look of discomfort on their faces implies they have not found an aswer.

Your Hoplites enter the temple, and are immediately beset by monstrous fish men! They charge your determined soldiers from the other end of a massive hall, held up by pillars the size of temples. They wield tridents, and look to equal your number.
>Charge!
>Defensive Line!
>Fall Back!

Work has begun on the market. Children laugh and play in piles of sawdust that accumulate in the various lumber yards throughout the city. People wonder at the tarps and ropes poking up throughout the city, covering new additions to the market.
>>
Rolled 2 (1d10)

>>1566290
Send a hoplite legion to investigate the refugees. Any that show any sign of being affiliated with the robbers will be publically executed as a warning to the others. Give them one week to disperse. Any that remain will share their fate.

Tarsus fears no disease. His vitality has kept him safe from sickness for years and the favor of Grom will not allow him to fall ill. He accepts the masked Lepers challenge.
>>
>>1566340
Monstrous fish men? Surely, an abomination against the God of Tides! CHARGE, SOLDIERS!
>>
>>1566314
The Askelians Gratefully accept the gifts and send return gifts of Finely forged Bronze and iron armor and weaponry to be given to their leaders
>>
Rolled 7 (1d10)

>>1566341
Rolling for the Leper's shot
>>
Rolled 4 (1d10)

>>1566348
The leper smiles.
>How about a round 2?
He looses another arrow
>>
Rolled 10, 9 = 19 (2d10)

>>1566342
Roll 2D10 for attack and defense
>>
Rolled 4, 1 = 5 (2d10)

>>1566354
That's awful!
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>>1566356
Your Hoplite legions suffer causalities, but they will still fight on! (you can take about 3 more hits, represents that fact that you have several hundred guys)
>Continues the attack!
>Fall Back!
>>
Rolled 9 (1d10)

>>1566350
Tarsus is not one to be beaten. He looses a mighty shot, drawing with his full strength, the bows strength splitting the air like a whip
>>
>>1566361
The lepers are silent, all eyes on the arrow Tarsus loosed. It split the leper's arrow down the middle, a clean shot. The lepers let out cheers, and mock their companion.
"Better luck next time!" They tell their fellow leper. he shrugs, then turns to Tarsus.

>You have won my respect. I am the leader of our leper band, and we are all accomplished archers. I give you this horn, to blow in your time of need. By Hermes we will be there in the blink of an eye
>>
>>1566366
Tarsus gratefully accepts the Horn, clapping the leper on the shoulder with a hand the size of a mans head.
"Your arrows will fly beside mine and we will all find glory"

>Also OP how much gold do I have?
>>
>>1566360
Continue the Attack! Our resolve shall not break that easily!
>>
Rolled 1, 2 = 3 (2d10)

>>1566372
By my count, after turn 3 taxes and the copper vein you developed, 50 gold

>>1566378
Rolling for fishmen
>>
>>1566385
Awesome. Ill bank my actions for the rest of the turn.
>>
Rolled 9, 2 = 11 (2d10)

>>1566385
Aha! An opening in their lines! STRIKE TRUE AND QUICK, LIKE A STORM AT SEA!
>>
>>1566394
Your hoplites, eager to strike back, lunge forward with their spears. The slick sound of pierced fishflesh is their reward. The fishmen falter, one more solid attack should send them running.
>>
Rolled 10, 10 = 20 (2d10)

>>1566406
PRESS THIS ADVANTAGE! GIVE THEM NO QUARTER!
>>
>>1566415
WHAT
>>
>>1566415
THE FUCK
>>
>>1566415
Im guessing those guys are now your Myrmidon Marines now.
>>
>>1566415
Your Hoplites are possessed by the fires of slaughter, plunging their spears into the fishmen's ranks again and again. There is no escape, the fishmen are cut down till the halls run with inkish blood.

>A Hoplite legion has reached veteran status, please name the legion

Your Hoplites penetrate the inner temple, eager to see what the ruin held. Inside is a large chamber, illuminated by a crack in the ceiling. In the center rests a large trireme on a mound of dirt. Surrounding it are eggs.
>Explore the trireme
>Collect Eggs
>Both
>Fall Back
>>
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>>1566424
WE STRIKE LIKE THE HYDRA.
OUR HEADS MANY.
OUR WILL ONE.
WE ARE THE STORM-EYED, THE SEA'S THUNDERERS!

>"The Storm-Eyed" Veteran Legion, led by Uchillar, Commander of Tides. Known in Mudrya as "Slayers of Abominations", revered as heroes.

>Explore the trireme.
The God of Tides must have left it here. It is an artifact of his will!
>Investigate the eggs, but do not touch them
They may hold more daemonic spawn. Better to study them before getting too close
>>
>>1566290
FUCK sorry, i was busy arguing.
I name my city-nation, ARGANTIUS! I leave the hero to you.
>>
>>1566438
The eggs are translucent, pulsating sacks containing strange bulbs. Your Hoplites have heard enough stories to conclude their investigation at that observation. The Storm-Eyed board the trireme, which shudders. Your hoplites freeze on the deck. The trireme shudders again, then slides off the mound. It sails across the temple floor, sloshing though puddles of fishmen blood until it reaches the temple entrance

>You have discovered the legendary Haspus's Trireme. The hero of old used to sail this ship where ever else he saw fit. It's basically a boat you can sail across land.

End of turn 3! Unless I'm missing anyone? I'll drum up turn 4 here in a bit
>>
>>1566444
Sounds good, I'll work you into the turn 4 opener
>>
>>1566444
Nice trips. You have a SHITLOAD of troops
>>
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Turn 4
All 4 cities generate 20 gold

Lysanicus

>New trade routes have been established with Askelias! The merchants of both cities are eager to buy and sell wares. But there is a problem. The path is not as safe as it could be, and banditry and raiding have been reported. What shall we do?
>Send a legion or hero to investigate the source of the raids
>Assign legions to escort the merchants

>A unit of archers has been trained

>Illyana the nymph claims to be a daughter of Posieden, and has been teaching things in the temple alongside the priests. She has garnered a large following among young girls, who venerate and emulate her. The priests are growing distrustful, possibly jealous of the attention, and rumor has reached your ear that they are trying to find ways to discredit her, or possibly worse. What shall we do, my king?

Mudryan

The Storm eyed return on the deck of a land-crawling trireme! The ship is position outside the temple and a two day celebration commences! Food! Drink! All sorts of debauchery! The tale reaches far and wide, but some of your priests are interested in a particular part. They want to go back with the Storm-Eyed and collect the eggs. Your priests have always been a curious lot, something you both enjoy and distrust. What say you?
>Send the expedition
>Deny them

>A strange new trend has developed among the youth of your city. Apparently it has become popular to mix small doses (Extremely small) of hydra venom with wine. The effects are...interesting, to say the least. During their drunken revelries the youth have sworn allegiance to your city and marked themselves with black dye. It's exhilarating, but the parents are terrified.
>Investigate, how are they getting hydra venom>
>Investigate, what are the effects of hydra venom>
>Ban it all
>Do Nothing

Askelias

>You have successfully quelled the refugees, sending your hoplites among them and rooting out any banditry. Actually, you managed to discover it's a particular sect of the refugees known as the Sons of Goragaun that are causing the problems. They have apparently adopted a nearby ruin into a base of sorts, and launch their raids from there. What shall we do?
>Send Tarsus
>Send Soldiers
>Send Envoys

>Our trade with Lysanicus has proved fruitful. Our merchants and people love the wares of the Western Sea People. But there is a strange problem we must address. The Lusanicus practice slavery, something we have not encountered. Their slavers come to our city selling people from surrounding regions, but our citizens are unsure of how to react. If you think we could benifit from the slavers wares, buying some household slaves would send a message to the others that we can adopt some of Lysanicus's ways. On the other hand, you could outright ban the use of slaves if you wish.

Argantius

>The city of Argantius! Overflowing with olive oils and perfumes, awash in the riches of the field! Surely no more bountiful a city exists! (cont)
>>
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>>1566498
>But what lies outside the walls? Odius, your warrior of unparalleled skill, and his axe, are eager to find out. Or perhaps one of your ten legions of Argantius could explore the surrounding land.

>Bandits have been reported to the north! They raid distant farms and cause pain and misery to the small villages in the surrounding countryside. Shall we investigate?
>>
>>1566498
>A Matter of Eggs
Fine, we shall organize an expedition, but we shall also send The Crippled Marksman with them. And impose a limitation on the number of eggs that are to be brought back to Mudrya. We do not want to spread those devils here.

>Hydra Venom
We shall investigate the effects of Hydra poison. There is always the possibility of turning this whole affair in our favour, if the effects aren't too... Damaging for the body.

>Recruiting
Mudrya shall begin training One Hoplite Legion and One Archer Legion. That should expend our remaining wealth.
>>
>>1566498
These Sons of Garogan are little more than trumped up bandits. Tarsus the Giant, The Minotaur Warbeasts and three legions of hoplites are to be dispatched. They will all burn in the forgemasters fires.

The Taking and sale of slaves sits well with the populace of Askelias, they permit the sale and purchase of Slaves as long as the slave merchants pay their dues.
>>
>>1566510
Im assuming allowing the sale of slaves will increase both of our incomes?
>>
>>1566237
Ah I was one of the new starters too, but I dont think I ever got a result back from my roll. ..
>>1565610
>>
>>1566498
Send a legion to find the source of the banditry and destroy it.

We will exile the old priests out. If they cry out for religious support, we will loudly claim the nymph's presence in the egg upon our temple's renovation; surely, she is a true daughter of Poseidon. If support for the priests continue, we kill them. The nymph shall now be the chief priestess, with the girls forming her muses.

Send all the triremes to scout out in the sea in all directions.
>>
>>1566530
The priests are..very excited. They have dressed themselves in all manner of what they believe to be travel gear. Suffice to say they look ridiculous. The Storm Eyed led by the Crippled Markmens seem to tolerate their gung-ho attitude well enough, sharing knowing glances with each other. The Storm Eyed are all too familiar with the interior of the temple. They shall reach their destination in one turn.

Several of your more discreet servants blend into the city to investigate the effects of the venom. They will have their findings soon enough.

One unit of hoplites and one unit of archers has begun training
>>
>>1566576
Whoops, sorry, I've got you, I'll work you into a post after this one
>>1566563
yes, there will be a slight bump in income because of your newly established trade routes between each other. Also the slaves.
>>
>>1566532
The Sons of Garogan see you approach, and rally on the walls of the ruin! They look to be 3 legions strong, and suspiciously well supplied...
>Assault the Temple!
>Draw up a Defensive Line!
>Fall Back!
>>
>>1566592
Draw up a defensive line. Our Minotaurs forming the core while our 3 legions form a wall on both sides with one in reserve. Tarsus shall use his bows immense range to pick off as many of the defenders as he can.
>>
>>1566510
Send five Legions to deal with the bandits, the other five and Odius shall scout.
>>
>>1566577
A great struggle ensues! The priest are split evenly, with half supporting Illyana and the other half declaring her a heretic. Before you can intervene, the priests who support Illyana slaughter their brethren, and raise her up as the new high priestess! You signal your royal support, and the city celebrates for three days! Illyana and her muses parade once through the city, passing out food to the poor and hungry. They then lock themselves in the temple for a day and a night, praying to Posieden. Afterwards, Illyana emerges and declares that your 4 triremes will each have a successful, if not adventurous voyage.

Your legion of Hoplites marches out to find the source of the banditry.
>>
Rolled 10, 9, 4, 8, 5, 4 = 40 (6d10)

>>1566599
Rolling for Bandits

Seeing this, the Sons of Garogan spill forth from the walls! Roll 2D10 for Minotaurs, 6D10 for Hoplites, and 1D10 for Tarsus
>>
>>1566604
You have encountered the bandits, three legions strong, on the top of a hill. The peer down at you from their perch, jeering and throwing rocks. What shall we do?
>Attack!
>Draw a defensive line!
>Fall Back!
>>
>>1566616
So 9 D10 total?
>>
Rolled 5, 7, 3, 8, 5, 4, 6, 10, 4 = 52 (9d10)

>>1566616
>>
>>1566621
First, we shall drink some wine.
Then we shall surround the hill and draw defensive lines, far enough where their rocks can't hit if possible.
>>
>>1566576
>A preference for the sea, you start out with 4 trireme (greek war vessels, they usually have colorful painted prows and rams to T-bone enemy ships) as well as a fully-functioning dock including shipyard and market. Your people are fishers, and this has developed through the years into strong sea trade and a navy
>You have 3 Hoplite legions
>Your Special Unit is a manticore
>Your hero is a fierce woman with a spear

You can name your city, and pick your patron God. Also you can further develop your hero if you want, or I can

>>1566628
Also Argantuis before I forget, pick your patron God. It can be greek, other or OC
>>
Rolled 7, 6, 5, 5, 6, 8 = 37 (6d10)

>>1566625
Although Tarsus doesn't doesn't slay as many as he wishes, your hoplite legions impale many on their spears, and your minotaurs cleave the sons of gorgaun with their mighty axes. You loose some hoplites, but the battle continues! Roll again for second wave of fighting
>>
Rolled 6, 5, 5, 4, 6, 6 = 32 (6d10)

>>1566628
The bandits grow bored and charge your line, screaming and beating their shields. Roll 10D10 for attack and defense
>>
Rolled 5, 5, 1, 9, 3, 2, 5, 10, 10 = 50 (9d10)

>>1566649
KILL FOR GROM, SONS OF ASKELIAS.
>>
Rolled 10, 1, 2, 3, 1, 7, 1, 6, 1, 2 = 34 (10d10)

>>1566643
My god will be a mix between Dionysus and Mars, he shall be a God of War, Wine, Strategy and Agriculture.
>>1566655
>>
>>1566657
As if to make up for his lack of kills, Tarsus performs a HEROIC FEAT. Holding his massive bow aloft, he charges his donkey into the fray. Standing atop his beast, Tarsus turns in a slow circle at the waist, placing arrows in the chests' of six men.
Your Hoplites lose some more men, holding their own, and your Minotaur continue to hold their own, both successfully killing and defending

The Sons of Gauragon falter, then break!
>Pursue!
>Let them flee
>>
>>1566674
PURSUE. SLAY THEM TO THE LAST MAN.
>>
>>1566666
Those are some bad rolls, backed by some impressive quints!
>>
>>1566666
The two lines clash. Even drawn up in a defensive position, your hoplites shudder at the impact of bodies, losing several men. However, the raiders realize too late that they are outnumbered, and the sheer weight of your hoplites drives their men into the ground. It is truly a fierce battle for survival now.

Roll again for second round of fighting
>>
Rolled 9, 4, 5, 1, 10, 6, 10, 7, 3, 6 = 61 (10d10)

>>1566687
>>
>>1566692
There's the wine kicking in.
>>
>>1566681
It is a somber scene. Crows circle above the battlefield strewn with bodies. Your Hoplites move around in small groups, finishing off the wounded and collecting trophies. Tarsus, accompanied by two minotaurs he has befriended, explores the ruins, and finds more evidence that the refugees were supplied weapons by someone. This mystery will surely need investigated later on...
>>
Rolled 7, 2, 1, 9, 5, 6 = 30 (6d10)

>>1566692
>>
>>1566701
Although the raiders do their best to defend themselves against your onslaught, they are still outnumbered, and loose a handful of men too many. They break, then begin fleeing.
>Pursue!
>Let Them Flee!
>>
>>1566704
>Let Them Flee!
Time to drink wine in celebration.
>>
>>1566697
>I wish to have the weapons and idols of the sons of Goragan brought back into the city and melted down, forged into a offering for the temple of Grom.
>>
>>1566706
I think you're the first city-state to not massacre the enemy

And that's the end of turn 4! Drumming up round 5
>>
>>1566643
Sweetness, in that case I think I'll name my city state as Undereth with the patron God being none other than Mighty Zues himself! As befitting as Zues for our patron, none can compare to the fiercest warrior of Undereth, Talia Spearfist!

As a young lass Talia had been lost to the wilds when bandits had slaughtered her family of traveling merchants. They would have had her for a slave if not for divine intervention in the form of a lightning bolt striking nearby. Using the distraction Talia grabbed the nearest weapon and channeling all of her sorrow and rage butchered the bandits that had killed her family. Afterwards the lass had wandered into the wild mind partially lost to grief, it was only when a young sheperd boy had stumbled upon Talia sleeping among his sheep did she finally return to home.

That alright? If needed I'd like help to flesh out if its not good enough. . .
>>
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Turn 5
All 5 cities generate 20 gold (cities with an established traderoute generate 25, as do cities with upgraded markets)

Lysanicus

>Your hoplites have discovered the source of banditry! It is a gaping hole in the ground, emitting foul sulfurs and strange noises. Your hoplites are terrified, yet resolute in their duty. They have requested re-enforcements, whether it be more soldiers, your hero, or perhaps one of Illyana's maiden muses

>The first of your triremes returns from it's voyage. It traveled north, where it encountered an island full of beauty and yellow flowers. At least, that what it appeared to be at first. Your sailors soon discovered that the flowers produced a smell that makes people hallucinate, and what they thought to be beautiful people where actually monstrous half-humans. The captain dubbed it the "Island of the Lotus Eaters". He then grabbed some samples of the flower, stuffed them in jars, and hauled tail back to your city. The other three ships will return with their findings in subsequent turns.

Mudryan

>To almost everyone's surprise, the priests, the crippled archer and the storm-eyed return from the temple without event. The priest are very happy with the eggs, and have set them in the inner sanctum for prayer and observation

>Your servants return with their findings of the Hydra venom. Apparently it is a foul concoction, giving people strength and vigor at the cost of their sanity. At least all the effects are temporary. Although you could use this to your advantage, it would be a hard thing to control indeed.

>Your Hydra has given birth! The small hydra-ling mews until it is fed meat by the fawning priests. The city holds a birth celebration

Askelias

>A fine celebration is had! The weapons and icons of the sons of Goragan are smelted down and reforged into offereings for the temple of Grom. The people dance, throwing flowers into the streets and marking themselves with the heraldry of the hoplite legions. But, Tarsus and his minotaur companions are troubled. Your hero requests your permission to follow a lead east, and hunt down the source of the rebel's weapons.

>The people, specifically the wives of the rich of your city, have grown envious of the fragrances of the women of the northern city of Argantius. They have requested you establish a trade route with the city by sending an envoy north!

Last two cities get their own post since I'm almost out of room
>>
>>1566807
Tarsus is to venture forth with his Minotaur friends to discover the source of the rebels weapons.

A Legion is to be sent north to Argantius, escorting a caravan of our finest goods and weapons. We seek to Establish trade in weapons and armor in exchange for Food and Luxury items produced from the Lush City state.
>>
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>>1566807

Argantius

>Your victorious legions return! The people of Argantius line the streets to drape the hoplites in wreaths and oils. Hail the mighty legions of our city! The barbarians return however the next day, though they bare no weapons. In fact, it is not just the barbarians, but their entire tribe! They wish to give themselves over to you, to live in your city! The citizens are unsure, with some thinking them savages and the others curious. What shall we do?

>Odius and his five legions have scouted the surrounding land! To the north lies the great forest, and to the south, the mighty city of Askelias. To the west lies the great city state of Mudryan, and to the southwest is Lysanicus. However, upon Odius's return, a cloaked man stopped him in the road. The five legions looked on from behind the hero, as the cloaked stranger spoke.
>Odius, much have I heard about your axe! I should like to see it for myself. I challange you to a feat of strength! See trees Yonder? There lie two twins, both the same thickness. If you cut yours first, I shall give you a prize. If I cut mine first, you must be my servant! What say you?
>Accept
>Refuse

Undereth

>The temple has been dedicated! Glory to mighty Zeus! The people crowd the streets, singing and shaking tamborines. Bulls are paraded up to the temple, where their throats are cut and bodies burned.

>Undereth is surely a great city, but what lies beyond its walls? Perhaps a hero or legion could explore?

>Bandits have been reported on our north shores, they surely landed there recently. They are causing grief to the villages on our island, what shall we do?
>>
>>1566828
Can the Barbarians hold their liquor?
>Accept.
>>
>>1566807
Current gold: 25

>Hydra Birth
Let the priests watch over the Hydraling and study its growth. We may learn something new about our God's gift.

>Hydra Venom
Let us also investigate how the youth of the city has got their hands on such a product. Do they have someone within the priesthood that supplies them?

>Training
The Storm Eyed shall train another hoplite legion in the arts of warfare. They are obviously more competent, and should teach something new to their brethren of war.

And with that, The Mudryan King retires to sleep. Good night!
>>
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>>1566821
Tarsus ventures east on a ship chartered for just such an occasion, accompanied by his brother in arms, the minotaur twins Bic and Buc

Hero Upgrade
>Blood Brothers
The hero Tarsus can now attack three times in one turn, representing his two new companions. Wounds directed at Tarsus can now be received by his minotaur party members

They will return in one turn with their findings, but already the hero has heard rumors of a distant city known as Babylon that may be the culprit

The legion marches north to Argantius with their wares! Let us see what the Argantiuns say.

>>1566847
The barbarians are overjoyed, and quickly stream into the city. If the next days celebrations are any indicator, the barbarians can indeed hold their liquor, and have some unique brewing ideas of their own

>>1566853
The priests keep vigil over the hydra hatchling. Imagine their suprise when at dawn when the hydra hatchling has turned into a man! The man, or teen, speaks perfectly, astounding the priests! At night, he reverts back to his hydra form

New Hero
>The Half-Hydra
What is his name? What are his powers? Only time will tell

Your subtle servants begin their investigation of the priesthood. Discreetly of course.

A new unit of hoplites begins training!

Sleep well Mudryan anon, I'll address a few more player moves then take a break for martini monday
>>
>>1566901
The accept was for Odius, but everything seems to have turned out alright.
>>
Better not mess around with these things. I send another legion and our Hero to assist the lone legion with the source of the bandits. They should first seek Poseidon and Illyrana's blessing before departing. The archers and my remaining legions should guard the city in their absence.

Ask Illyana about the properties of the flowers that we had gotten from our discovery of the Island of the Lotus Eaters. Is there something more to it than the hallucinations?

If I have an upgraded market and a trade route, will I be able to generate more than 25 gold?
>>
Rolled 6 (1d10)

>>1566905
Ahh, I see, that was my bad. But if you're okay with it I'll keep your new denizens. But the let the feat of strenghth commence!

Roll 1D10 to cut the tree. The tree has 20 hp, first one to slice through their tree wins

Rolling for the stranger's swing into the tree
>>
Rolled 6 (1d10)

>>1566924
>>
>>1566828
Undereth
>Gold 125
>Buildings
Temple of Zues, Farms, Barracks, Dockyard +, Mines, Housing, Walls, Market +
>Preference for the Sea, Strong Seatrade and Navy
>Units: 4 Trireme, 3 Hoplite Legions, Manticore, Talia[Fierce Spear Woman]

Action!
Talia shall lead two legions of Hoplites to secure the northern beach head against these devils as she has an extreme hatred of bandits. In light of Talia's vigor and passioned plea two units of Tririeme also circle around the island to secure the sea ways while the last two Tririeme head westard in pairs to chart new markets for more gold as to appease Mighty Zues with his favorite color; gold!
>>
>>1566923

Your two legions and hero enter the gaping maw. What wonders will they find within? Find out next turn!

Illyana and her priestesses set the flowers on a pedestal and observe them. The nymph declares that they are merely marvelous flowers, ones with interesting potential. She requests that the sea captain return with his crew and collect more. The High Priestess has plans for these flowers, one of which is a powerful new intoxicating brew

Yes the trade route and market both generate 5 extra gold, so you're pulling in 30 a turn
>>
Rolled 9 (1d10)

>>1566932
An excellent swing! The stranger is impressed that Odius can match him hit for hit. The stranger swings again
>>
Rolled 1 (1d10)

>>1566948
>>
Is thread kill?
>>
Rolled 10 (1d10)

>>1567289
sorry, took a break for martinis

>>1566949
rolling for feat of strenghth. So far you are 7/20's into the tree, your opponent is 15/20's into the tree
>>
>>1567619
Your opponent cleaves the tree in half, sending the trunk falling.
>I have won! But go, swing your axe again, let us see the strongest of your blows against your tree
>>
>>1566937

The bandits are camped out on the beach. Their fires are fueled with the bodies and belongings of a nearby village. Upon seeing Talia at the head of two hoplite legions, the bandits quickly draw up into battle lines. They number two legions as well.

>Attack!
>Draw up a defensive line
>Fall back!

Your two Tririeme's head out to sea. They shall return in one turn with their findings
>>
Rolled 3 (1d10)

>>1567622
>>
>>1567640
The stranger lets out a laugh
>I have won! You must serve me now, and the way in which you will serve me is to go on a journey. Travel you east, alone, and seek out the red mountain!
With these words the stranger disappears in a puff of smoke. What shall Odius do?
>Part ways with the legions and travel east
>The smoke was nothing, return home
>>
>>1567628
Talia hefts her spear high before bellowing a war cry to inspire the troops charging forth to lead the Hoplites! The troops however stick to their training as one legion charges forth while the other covers the flank to attempt herding the enemy to Talia to butcher at her leisure.

Meanwhile the two Tririeme that followed after would start to provide naval assistance by way of peppering the enemy with archer fire splashed with pitch and flame to unsettle their morale before the two armies clash.

>Attack!
>>
Rolled 4, 1, 8, 9 = 22 (4d10)

>>1567674
Rolling for raiders

Roll 2d10 for Talia and 4d10 for the hoplites if both legions are attacking. Roll 2d10 for Trireme archers
>>
>>1567670
>Part ways with the legions and travel east
>>
Rolled 6, 10, 10, 9, 1, 7, 4, 7 = 54 (8d10)

>>1567692
Talia, Legions, Trireme in that order.
>>
>>1567713
Your attack is brutal, your defenses unbreakable. Talia's spear dips into men as easily as a painter's brush on clay. Your hoplite's shield wall is smeared with the blood of those who broke against it. And the trireme's arrows darken the sky.

>I've stained my loincloth
rule is now in effect. Against an vastly superior enemy force, the raiders have surrendered
>Accept it
>Kill them to the last man
>>
>>1567696
Odius shoulders his axe and gives the hoplite commander a knowing nod. The hoplites continue marching home. For Odius, that pleasure is not yet his to take. Honor demands he head east, thus, the warrior complies
>>
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I'll wait a bit for Zues anon to decide the fate of the raiders, and then I just need to know if Lysanicus anon wants to send a trireme back to the Island of the Lotus Eaters. Once I know that I'll drum up turn 6. This is probably where things will start to take off so we can fit everything in over the next couple days
>>
>>1567733
Talia will not be denied, have them killed to the last and the deaths be offered to Zues as proof of justice being done! No bandits will thrive on this island!
>>
>>1567777
Lets not send it until our hero returns
>>
>>1567797
Nearby villagers emerge from the reeds surrounding the beach. They've come to watch Talia and her hoplites execute the remaining bandits. The raiders kneel on the beach, spearpoints hovering near their necks. At a motion from Talia, the hoplites rear back and plunge their spears into the raiders. Their bodies slump forward. The villagers, many of who are survivors of the raider's attacks, watch solemnly. Talia motions again, and several hoplites take spare spears and plunge them into the sand. The spears form a line, almost like a wall. Talia then orders the heads of the bandits to be affixed on the spears. The gruesome display is a warning to any others who might land on the island.

And now I'll start up turn 6
>>
>>1567826
>Coughs
>>
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Turn 6
All 5 cities generate 20 gold unless trade or dockyard modifiers are in place.

Lysanicus

>Your hero and the hoplites enter the gaping maw, descending into the darkness. Your legions light torches, revealing a giant cavern. A lake occupies the center of the cavern. Your hero and hoplites approach the lake, discovering a lone ferryman and wooden boat.
>Greetings, I am known as Charon. For two coppers from each of your men, I will ferry your men and yourself across this chasm

>The second trireme returns from its voyage. The captain sailed west, discovering a vast land of farmers and warriors. They grow wheat there, and the captain was able to fill his hold with the trade of the foreign land. On the return journey however, the captain sailed by an island of beautiful women. Their voices and singing drove his crew to madness, and nearly half of them drowned trying to swim to the island. The captain and the remaining crew, enraged, stuffed cotton in their ears and swam to the island, slaughtering the singing women. Now they enter into port, and the captain's discovered that one of his crewmen spared a vile woman and two of her young! Before he can kill the crewman and the strange woman, one of your officials intervenes. What shall we do?
>Spare the woman and her brood
>Kill her

Mudryan

>A man has entered the city, wrapped in cloth and gold. He wears a bow on his back, and has asked the Crippled Marksman to a feat of strength. The citizens gather outside the Crippled Marksman's home (quite lavish at this point, the hero has done well making a name for himself) with the strange archer
>Accept
>Refuse

>We have discovered the source of the hydra venom. Apparently one of the priests has taken a mistress. This mysterious woman is rumored to be very powerful, a witch even, and is the alleged source of the hydra brew
>Contact the woman
>Arrest her!
>Investigate further

Askelias

>Tarsus has landed on the far coasts, near a city called Troy. Everywhere he's investigated has pointed to the city of Babylon, and the Persian Empire. Why these men of the east supplied rebels weapons is anyone's guess. While in Troy, Tarsus and his companions get into a brawl at an inn. Apparently the Trojans don't take kindly to men of the western isles. You find yourself back to back with another Greek, Odius of Argantius, who is in search of a red mountain.
>Band together with your fellow greek and brawl!
>Flee now!

>A strange new religion is making its way through Askelias. It appears that some have gotten it in their head that Grom had a son, a divine son name Undar. Where or how this new sect popped up is anyone's guess, but it's gaining traction in the city
>Investigate
>Allow it
>Ban it

Next cities cont on next post
>>
>>1568629
TARSUS FIGHTS ALONGSIDE HIS FELLOW GREEK.

Investigate this "Undar". Bring him to the temple. If he can complete a mighty feat in the temple then he will be acknowledged as the Son of Grom
>>
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>>1568629

Argantius

>Odius has traveled far, far to the east, crossing a great ocean and finding a city called Troy. Noone he asks has seen a red mountain, but your hero strives further undaunted. Unfortunately for him, Trojans are not overly found of Greeks, and Odius is corned by an armed mob in a inn. He finds himself back to back with another Greecian man named Tarsus, and his two beastly, hulking companions.
>Fight the mob!
>Flee!

>A trade caravan from the south has arrived at our gates! The people of Askelias desire our oils, and have much in the way of earthly goods to do trade with us. With the trade caravan, strange news reaches your ears of a growing threat to the east. No matter for now, what say you to the caravan?
>Establish Trade
>Deny the envoy

Undereth

>The two Triremes you sent west returns with tales of a land rich with wheat and hills. It is a grand city called Rome, ruled by the twin kings Romulus and Remus. The twins are eager to establish trade with you, shall we begin trade with this Rome?
>Yes, establish a trade route
>No, they are a distant and unimportant people

>The merchants of Undereth beg you to send soldiers or Talia north. There are many city-states to the north, as Undereth is the southernmost island of the western isles. Surely there is benefit to exploring the north
>>
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Gonna take a break for some sleep, I'll resume in the morning by addressing everyone's answers and choices

>>1568682
Be prepared to roll some dice for the timeless tradition of a bar brawl
>>
>>1568629
Current gold: 50

>The Mysterious Woman
We shall investigate further, while keeping our intentions hidden. Let's see exactly how she gathers this hydra venom of hers...

>The Strange Archer
The Crippled Marksman whistles at the gold-clothed challenger's proposition. "You ask a limping man to a feat of strenght while being yourself strong and healthy? The people these days..."

>Expedition
The Priest-King organizes another expedition, this time to the north, where the Great Forest stands! Who knows what respurces could be found there. He sends one legion of hoplites and one unit of archers, sailing upon Haspus's Trireme!
>>
>>1568629
Interesting, we have a rare opportunity here. Stuff her face with rags and tie it so she can't sing, and imprison her in some far away place in the city, along with her brood. Perhaps we can make use of her in our adventures.

Send everyone across the lake. How much is in our treasury after sending our hero and the legion?
>>
>Updoot when?
>>
>>1568685
Undereth
>Gold 150
>Buildings
Temple of Zues, Farms, Barracks, Dockyard +, Mines, Housing, Walls, Market +
>Preference for the Sea, Strong Seatrade and Navy
>Units: 4 Trireme, 3 Hoplite Legions, Manticore, Talia[Fierce Spear Woman]

>Accept offer of trade with Rome
>Send 1 legion of Hoplites to the NW seeking new markets
>Send Talia to the NE seeking new Markets and adventure!

The two ships at home will engage in antipiracy protecting the port and surrounding waters.

Meanwhile have our wisemen attempt to train our Manticore for battle and harvest it's potent venom for further uses.
>>
>Tfw you attempt to establish trade with the Argantians but they vanish from the thread
>>
>>1568685
>Fight the mob!
>Establish Trade
Growing threat to the east eh? How much money do i have?
>>
>>1569952
>>1569966
Well, that was quick.
>>
>>1569966
OI. ACCEPT MY OFFERINGS OF TRADE. WEAPONS AND ARMOR OF SUPERB QUALITY FOR FOOD AND LUXURY GOODS.
>>
>>1569985
I already have ya twat!
>>
>>1569985
>>1569998
Do you guys want Hydra-steroids? I'm probably going to start selling them around once i find out how that witch produces them.
And after i sacrifice her to the God of Tides for heresy.
>>
>>1570007
If my men can hold the insanity like they can hold their liquor then sure.
>>
>City-State = Askelias
>Patron God-Grom the Forgemaster
>Gold-105 (if I counted right)
>Tech- advanced mines, advanced walls, upgraded market (+5g)
>Hero-Tarsus the Giant Archer.
>Military- 5 Hoplite legions and 1 Archer legion
>Special Units- Minotaur Warbeasts.
>Navy- 3 Triremes
>Trade routes- Lysanicus (+5 Gold a turn)
>>
>>1569998
When?
>>
>>1570023
Never mind I see it.
>>
>>1570023
Just now >>1569966
>>
>>1570022
>City-State = Askelias
>Patron God-Grom the Forgemaster
>Gold- 115 (if I counted right)
>Tech- advanced mines, advanced walls, upgraded market (+5g) basic docks, basic Housing, basic Farms, basic barracks, basic temple.
>Hero-Tarsus the Giant Archer.
>Military- 5 Hoplite legions and 1 Archer legion
>Special Units- Minotaur Warbeasts.
>Navy- 3 Triremes
>Trade routes- Lysanicus (+5g) Argantia (+5g)
>>
In the meantime, I'll make my own city-sheet.

>City-State = Mudrya
>Patron God - The God of Tides
>Gold - 50
>Tech - Upgraded Walls, Upgraded Mines, Upgraded Temple, Upgraded Market [+5Gold]
>Heroes - The Crippled Marksman [Archer], The Half-Hydra [Man-Beast]
>Military - 1 Veteran Hoplite Legion [The Storm Eyed], 4 Hoplite Legions, 1 Archer Legion
>Special Unit - Hydra
>Navy - 3 Triremes, 1 Haspus' Trireme [Travels on land and sea alike]
>>
>>1570054
I like how the only one of our cities that would be desirable to attack and ransack has the strongest military
>>
>City-State = ARGANTIUS
>Patron God-Mix between Dionysus and Mars(Hasn't been given a name yet)
>Gold- 140
>Tech- Advanced farms
>Hero- Odius the axeman
>Military- 10 Hoplite Legions
>Special Units- coven of harpies
>Navy- Do i even have a navy?
>Trade routes- Askelias+5g
>>
>>1570065
Why would you ever want to ransack me?
We produce the same shit.
Shoo, go away.
>>
>>1570096
You likely have 2
>>
>>1570101
Argantia. Making food and luxury items but sitting there behind ten legions
>>
>>1570111
Oh, that's right.
We could team up against them.
But that wouldn't be very nice.
>>
>>1570127
Bitch just try.
>>
>>1570127
And ruin my lovely source of trade revenue?
>>
>>1570160
Of course not. I'm not dumb enough to attack 10 legions of trained soldiers.
>>
>>1570227
Op needs to set up a discord or some such where we can discuss these things
>>
>>1570321
True
>>
Hey guys OP here phoneposting, sorry for the ghosting, I had a work emergency because you can't trust anyone to do anything. I'll get the thread back going here as soon as I can later today. And also, I like the discord idea
>>
And just to keep you guys invested there's about to be a massive <event> happening, if Tarsus's and Odius's side quests didn't tip you off
>>
>>1570548
Somebody get one started and post the link :)
>>
>>1570562
>>1570548
Good to know you're still alive, OP.
Really enjoying the game so far. Can't wait for the event to start, even though I'llmprobably be asleep by then. Gonna check it out in the morning, anyway.
>>
Rolled 5 (1d10)

>>1569218
Upon investigation, it appears the mistress of the priest is an accomplished musician, playing and singing on the lute until the hydra is lulled into sleep. Whether this musical ability is otherwordly or simply pleasing to the hydra is anyone's guess. Her knowledge of venoms and brewing talent is another matter entirely

Feat if Strength
The stranger smiles, his teeth impossibly white.
>Come now friend, indulge me. Crippled though you may be, word of what you did to the raiders has reached my ears. And I am a hard man to reach. Here, let me demonstrate on yonder post, and you can decide whether to match it

Expedition
The people gather along the streets to watch the ship of legend sail down from the temple. It soars through the streets, its sails billowing and catching the cheers of the citizens. The ship makes such good time, the forest is reached in just over a day! It's clear from a preliminary glance that the northern forest is ripe for lumber, but something sinister seems to lie within its many branches
>Onward! This ship has a ram for a reason!
>Skirt the woods, we can just observe for now
>>
>>1569896
The city of Rome and its Twin Kings are delighted at your acceptance. They have a particular request, one voiced by a very generous envoy of priests and commanders that arrives at Undereth. The men of Rome wish to learn shipbuilding, and who better to teach them then the ship builders of Undereth? If you send them one Trireme full of craftsmen, they'll send two legions of soldiers for you to call on whenever you have need

Your Hoplites sail off to the north! In one turn they will make contact with Lysanicus and Askelias respectively, or so claim the fishing ships they pass

Your wisemen attempt to train the manticore. One of your priests, Minon, is particularly fond of the animal, and spends as much time as he can with the lethal creature. He seems to have come under the impression that the manticore wishes to take him somewhere. This is absurd of course, surely the animal cannot communicate, and whoever heard of someone riding a manticore?
>Let's see if his plan has any merit
>Kick this fool out of the manticore cave
>>
A man sits at a table, sipping a mug of warmed wine. He is oblivious to the deadly atmosphere in the inn. Behind the man, Tarsus and Odius stand back to back. Burly men surround them, brandishing an assortment of clubs, swords and axes. Tarsus and Odius make eye contact, sharing a nod. The man at the table sets down his mug, sighing contently and wiping his mouth. The first couple Trojans charge the Greek Heroes

>Tarsus roll 4d10 for attack and defense, Odius roll 2d10
>>
>>1569300
The woman is hustled away to a discreet location. The priests have expressed some interest in her voice, despite the captain's instance she be gutted. They will examine her as best they are able, with guards standing watch at all times. Their ears covered, of course

(It doesn't actually cost anything to cross the lake, the coppers are just symbolic, since your treasury is in gold)

Your men board the wooden boat. It sinks slightly, sending ripples across the dark water. Your hero tries to question Charon, but the ferryman says nothing, only pulling on his oar. Finally they reach the other side. The shore is hardly visible, obscured as it is in fog. Your hoplites and hero disembark, and the ferryman leaves you. You march along the shore for a time, trying to assess a safe place to set up camp. Instead you encounter a lone woman standing in the sand. The waves lap up around her feet, and she clings tightly to the cloak around her.
>Good men!
The woman calls
>Good men to me! I have need of your courage!
The woman points inland. The hero follows her fingers, spotting a tower poking up out of the fog.
>My name is Demeter, and a foul devil has my daughter in that tower. She is everything to me, please, I beg you
The woman gets on her knees before the Hero, clasping her hands together
>Take your warriors, storm the tower, bring my daughter to me. I shall reward you in my own way, this I promise

>We will return your daughter to you
>Nay, we cannot
>Where in the hell are we woman
>>
Rolled 9 (1d10)

>>1572014
>The Mysterious Woman
Let us... Call this woman for a peaceful audience with the king. The secrets of this talent of hers must be learned of.

>Feat of Strenght
The Crippled Marksman smiles at the irony of it all, while drawing his decorated longbow and taking aim with an arrow.
This would show everyone that he was still a great warrior, even with a limp leg and scars all over.
He lets loose a shot.

>Expedition
Onward! The legendary ship will guide us to glory!
>>
>>1572039
Well lets help the nice lady out
>>
Rolled 1, 7, 6, 9 = 23 (4d10)

>>1572031
BAR FIGHT
>>
Rolled 6, 7, 2, 6 = 21 (4d10)

Put me in coach
>>
Rolled 4 (1d10)

>>1572080
The woman has been summoned! The King's throne room is silent, filled to the walls with priests, wisemen and nobles. The woman walks silently across the room, all eyes on her wrappings and jewelry. She stops before the King's throne and produces a lute. For the next twenty minutes the throne room is captivated by her plucking and voice. When she finishes, the throne room bursts into applause
>My king
She says
>I serve you and Mudryan
A priest, actually the priest the woman was sleeping with, approaches the side of your throne
>My King,
He pleads
>Spare her, notice her skills! Clearly she is a women who would make a master alchemists, or spy! Recruit her my liege, I beg you

Feat of Strenght
The crowd is silent for a beat, then bursts into applause. They dance around the stranger, singing ditties about the greatness of their city's hero. The stranger arches an eyebrow, throwing away his cloak.
>It is Ares, god of war!
He smiles, drawing his bow back.
>In truth, crippled marksmen
Ares says, squinting his eye and taking aim.
>I've heard of you, and wanted to match your strength to my own. One more round I say, and I shall reward you
The crowd freezes. Ares? The actual god of war? They slowly back away as the stranger lets loose his arrow

Expedition
The trireme plunges into the forest! After some time spent knocking trees to the side and tearing earth on their way north, the ship comes under attack! In the trees their appears to be goat-men of some sort, slinging stones and loosing arrows!
>Keep going!
>Circle round and attack back!
>>
>>1572101
>Before you go
The woman, Demeter, says
>Take this, it will clear the fog
She hands the hero a torch, which he hold aloft. In trust the fog seems to fall away from it. Your hero and hoplites draw up into two marching squares and take off into the fog. Time seems to blend together. Have they marched hours? Days? Your men cannot tell. But then, they hear a horn, and the tower is suddenly before them. Soldiers pour out of the tower! They draw up battle lines before you
>Attack!
>Defensive Line
>Fall Back
>>
Rolled 10, 3, 4, 1, 1, 1, 1, 9 = 30 (8d10)

>>1572156
Rolling for mob. Odius must roll too!
>>
https://www.youtube.com/watch?v=oN711viMMe8&index=20&list=PL21zCSyqLCMMtdu-1vgxtq85-lB6_ONw9
Now I know I'm forgetting some anons, there's five City States and I feel like I'm only addressing 2-3
>>
>>1572025
Undereth
>Gold 150-5
>Buildings
Temple of Zues, Farms, Barracks, Dockyard +, Mines, Housing, Walls, Market +
>Preference for the Sea, Strong Seatrade and Navy
>Units: 4 Trireme, 3 Hoplite Legions, Manticore, Talia[Fierce Spear Woman]

Interesting purposal, I do like the idea of more friends and allies, and every man should enjoy the wonders of the sea and salt! After all without water from ocean and sky where would we be?

>Send 1 ship of craftsmen to Rome for teaching along with five gold as a sign of friendship.
>Lets see if Minon's plan has merit, though warn him if he travesl too far we might not be able to rescue him. Have him leave a trail of some sort so we might follow. We'll give him a week to undergo his journy before following after him.
>What are price options for upgrades?

Sorry for taking awhile to respond there Oracle
>>
Rolled 7 (1d10)

>>1572312
>The Mysterious Woman
"You say that your faith lays in Mudryan and in the King... Then why have you kept your endeavors secret, hidden from our eyes? Defend yourself woman, to save your soul. Your companion, the priest, will not plead for you in eternity."

>Feat of Strenght
First, this was a duel between archers.
Now, it is a duel between mortal and god.
And what greater honour, than to be recognized by the God of War himself?
The Crippled Marksman lets loose another arrow, hands trembling with anticipation.

>Expedition
Goat people! Demons of the forest! They attack, and we shall fight back!
>>
>>1572325
You now have
>You and What Army?
Invoke and 2 allied legions will come to your aid

The priests stand in a circle around Minon. The young, excited priest is busy checking over his travel bag next to the manticore. One of the priests leans over to the high priest
>2 Silver says the manticore stings Minon through the back of the head
The High priest looks shocked
>What? Don't be foolish, the beast likes the man. Minon will fall to his death instead
With one final tug, Minon is satisfied with his travel bag. He stands, turning to the high priest
>Thank you
Minon says
>Thank you for allowing me to do this
The High Priest shrugs
>Don't thank me, thank the King
Minon nods, then approaches the Manticore. The priests hold their collective breath. The beast nudges Minon with its head, a clear sign of affection. With a deft leap Minon is suddenly on the creature's back. The priests gasp.
>C'mon Kips
Minon says, patting the Manticore's back
>Show me what you've been trying to show me
The manticore bends its knees, swishes it's scorpion tail once, then takes off into the air.

All upgrades to buildings cost 60 gold. Different upgrades do different things, you can kinda figure it out based on what it is.
>>
Rolled 1, 6 = 7 (2d10)

>>1572031
>>
>>1572342
Odius is gonna get his shit kicked in
>>
Rolled 5, 7, 3, 4, 7, 8 = 34 (6d10)

>>1572156
>>1572316
>>1572342

Tarsus swings his fists, but the Trojans feint back. Odius swings his axe wide, missing them as they move back. The two minotaurs brothers rush forward and headbutt two men. You can hear the trojans' skulls squish from where you stand. The Mob seethes forward, but Tarsus and Odius expertly deflect their attacks

Rolling for wave two of combat, Tarsus and Odius roll as before
>>
>>1572348
I blame shitty lukewarm inn wine.
>>
Rolled 2, 4, 1, 3 = 10 (4d10)

>>1572349
FISTICUFFS
>>
Rolled 10, 4 = 14 (2d10)

>>1572349
>>
>>1572314
Attack, what should I roll?
>>
>>1572352
>>1572351
Tarsus picks up a chair and hurls it, but it smashes above the mob's head. A trojan brings his club down on the hero's arm, connecting and nearly breaking it. Odius performs a HEROIC FEAT
>You've done it now, mate
Odius jumps into the mob and cleaves three heads with one stroke. Someone stabs him in the side. He does not care. The mob nervously backs up.

What do you think, heroes of Greece
>Let them go
>Let's really trounce them
>>
Rolled 7, 2, 9, 7 = 25 (4d10)

>>1572353
The two sides rush each other, the earth trembling under their footfalls. The fog seems to breath, clearing around the battle as if it feared the spears
Roll 4D10 for your 2 Hoplite Legions and 1d10 for your hero
>>
>>1572354
>Let them go
"YA WANNA CONTINUE FIGHTING WITH THIS DRUNKEN GREEK?!"
>>
Rolled 9, 1, 2, 10, 3 = 25 (5d10)

>>1572355
Legion charges forth, Lysanicus takes strategic shots to lessen the clash
>>
Rolled 4, 5, 3, 9 = 21 (4d10)

>>1572360
The hoplite left flank clashes with enemy, resulting in awful carnage. Neither the left flank nor the enemy bothers to use their shields, instead driving their spears into each other with all their might
The right flank clashes as well. The enemy attacks fiercely, lunging in with their spears. The right flank hoplite captain successfully gets his men to link their shields, holding off the attack
Lysanicus's arrows fall short, but he quickly notches another

Roll for second wave of combat
>>
>>1572341
Undereth
>Gold 145
>Traits
You and What Army? - Invoke and 2 Allied Legions will come to aid.
>Buildings
Temple of Zues, Farms, Barracks, Dockyard +, Mines, Housing, Walls, Market +
>Preference for the Sea, Strong Seatrade and Navy
>Units: 4 Trireme, 3 Hoplite Legions, Manticore, Talia[Fierce Spear Woman]

In that case I should have enough for two upgrades, I'd like to see that the Temple and the Dockyard receive the best modifications they can. -120 Gold?
>>
Rolled 5, 2, 10, 1, 8 = 26 (5d10)

>>1572368
>>
>>1572368
You seen my post?
>>1572336
>>
>>1572357
Wine sloshes onto the table. Tarsus, the minotaur brothers Bik and Buk, and Odius raise their glasses
>Cheers!
The minotaur brothers noisily gulp theirs down. Odius and Tarsus finish their round and slam their cups on the table.
>What say you to another drink?
Tarsus says, banging his chest. Odius scrunches his face, as if thinking
>Let's ask our new friend!
Odius says. Tarsus and Odius turn to a severed trojan head resting on the table.
>Well new friend?
Tarsus demands.
>Shall we drink another?
The head is silent.
>I think he said yes
Odius says.
>Innkeep! More cups of this pisswine!
>So
Tarsus says, burping
>What brings you out here fellow greek?
The innkeep brings out four more cups of wine, which the men and minotaurs accept eagerly
>I'm searching for a red mountain
Odius says, taking a generous sip
>You?
Tarsus finishes his cup and clasps the shoulder of Bik
>Me and mine brother seek news of Babylon. I have heard stories that they are readying for something, though what I know not
A noise is heard in the corner of the inn. Tarsus and Odius turn to see a man sitting at a table by himself.
>You!
Tarsus calls out
>What was that noise you made?
>Nothing nothing
The man mumbles
Tarsus stands, followed by Odius.
>You know something man?
Tarsus calls
>Nothing, nothing
The two greeks cross the room in a couple strides and stand at the table of the man, towering over him. He is an old figure, bent at the waist and baked from time spent in the sun.
>If you know something,
Odius says, wiping wine from his mouth
>I'd advise you tell my friend here
The man whimpers
>I am just a scribe, just a scribe
Tarsus growls, then flips that man's table
>WHAT DO YOU KNOW MAN
>Ahhh!
The man wails
>The Persians come! The Persians come!
>What do you mean
Tarsus growls
>It is the prince! The prince!
>Speak clearly man,
Odius says
>Before I slap you awake
>The prince! Prince Anittite, son of King Xercles of the Persians! It is his year of ascension! Before he can become king, he must prove himself worthy! His task is to conquer Greece!
>Bah
Tarsus says
>So he brings an army?
The man nods
>How many?
Odius asks
>100 legions
The man says.
>They sail for the easternmost city, Askelias, then, the rest of Greece
>Fuck a goat!
Tarsus roars.
>That's my city!
He turns to Odius, grabbing his shoulder
>Brother, you fought well today, but here our paths part. I must warn my King of the coming Persian dogs
>I understand
Odius says, clasping Tarsus shoulder
>May we meet again
>>
>>1572379
Sorry Mudryanon, I see it now, addressing
>>
>>1572407
No worries
>>
>>1572336
>My King
The woman says
>My name is Lili, and I am a daughter of Hecate
The priests gasp. A daughter of Hecate? That someone would openly admit to serving the Gorgon-headed, goddess of witches...
>I have great knowledge, and can serve you well. Allow me to advice as priestess, and I will not fail you

Feat of Strength
Ares laughs
>Me! Bested! Truly this is a day of days! Well done Cripple Marksmen
Ares strides over to the Hero, and thrusts out his bow
>Take mine bow, you have won it well

Mythic Item acquired
>Ares Bow
A bow that delights in gruesome death, its arrows sing out a terrifying dirge as they sail towards the enemy

The ship arcs around, heading straight into the thick of the satyr archers
Roll 1d10 for trireme archers, 1d10 for trireme ram
>>
Rolled 10, 2, 8, 8 = 28 (4d10)

>>1572368
>>1572375
The left flank recovers, driving into the enemey again with their spears. The enemy warriors crowd together, deflecting the blow, but not attacking either.
The right flank hoplites, emboldened, drive into the enemy with gusto. The enemy warriors shield wall holds however, and the right flanks attack falters
Lysanicus has found his rhythm, raining arrows down onto the heads of the enemy. They fall silently, like grass under the scythe

Roll for third wave of combat
>>
Rolled 6, 8 = 14 (2d10)

>>1572423
>Daughter of Hecate
A witch, and a blasphemer. "You have manipulated a man of the church with your poisoned words. You have taken advantage of our God's sacred gift. Your allegiance may stand with Mudryan, but your soul shall stay with Devils. Guards, seize her."

>Feat of Strenght
The Crippled Marksman hurries inside his home. A relic from Ares himself... Who would have though.

>Expedition
WASH OVER THE ENEMY LIKE THE SEA OVER THE UNWORTHY!
>>
Rolled 4 (1d10)

>>1572449
The witch is seized and dragged from the throne room. She does not cry out, but instead keeps her chin high. The throne room bursts into conversation and noise. Truly those present witnessed the greatest of stories

Your archers' arrows race out from the trireme, dropping satyrs from the trees like acorns. The ship plows through a tree, splitting it in half and sending both halves into nearby trees, killing even more satyrs

Roll for second wave combat
>>
>>1572369
Yes 120 gold, You already have an advanced dockyard so when you upgrade again it becomes a port
>>
Rolled 10, 9 = 19 (2d10)

>>1572457
>Daughter of Hecate
This story has yet to end. An execution shall be organized. She who has dared challenge the Tide God's will shall be sacrificed before the same god that she wronged.

>Expedition
Let our arrows pierce their flesh, and our ship split their bones!
>>
>>1572406
ASKELIAS STANDS STRONG. LET THE PERSIANS COME. WE WILL HOLD THEM.
>>
>>1572469
The execution is scheduled for the next turn, and shall be a glorious affair

The battle turns into a slaughter. The archers, as if possessed by Artemis herself, place arrows into satyrs as easily as a woman threading cloth. The trireme slams through three more trees, toppling them and sending chunks of wood flying.
The surviving satrys flee, leaping in all directions and scattering

We're getting close to turn, what is it, 7? Just gotta finish up Lysanicus's Assault on Hades:Hostage Rescue Adventure
>>
Rolled 10, 7, 5, 5, 3 = 30 (5d10)

>>1572478
Yes its me sorry for all the new ips
>>
>>1572479
The left flank charges in again! The enemy meets them fiercely, but is unable to defend and crumbles before the hoplite spears.
The right flank is able to use their shields to weather another assault. The enemy, seeing the left flank slaughter the other legion, falls back
>Pursue Them
>Enter the tower

>A unit has achieved veteran status, name the unit
The left flank fought fiercely, sometimes without regard for their own safety. The tale of this battle will spread
>A unit has achieved veteran status, name the unit
The right flank was an unbreakable shield wall, never giving in to even the most ferocious of enemy attacks
>>
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>>1572496
enter the tower
>>
>>1572579
Oh, very nice map.
Makes things much easier to understand
>>
>>1572580
The hoplites rush the tower, bursting through the doors. The tower consists of a single spiral staircase leading up into the heights of the tower. Lysanicus signals for the hoplites to wait at the bottom, and ascends the staircase alone. He returns some time later, a woman in his arms.
>Let's go
Outside the tower the fog has lifted. The surrounding land looks craggy and desolate. The hoplites and Lysanicus march back to the shore. There the woman is waiting. Demeter holds out her hands, accepting Persephone's sleeping form
>Thank you, great men of Lysanicus

Mythic item acquired
>Horn of Demeter
Blow it in times most dire
Mythic item acquired
>Persophone's heart
Oh you poor, poor fool

That's a wrap on turn 6 I believe, drumming up turn 7 opener. Lysanicus anon just remember to name your veteran legions at some point
>Get ready.
>>
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Turn 7
All 5 cities generate 20 + City Upgrade Modifiers

Lysanicus

>Lysanicus returns! His two veteran legions, with him at their head, march into the city to jubilant celebration. And what better homecoming for men who have marched through hell itself? Lysanicus looks troubled, though few can tell under his helm. And a shadow hangs over the men, one only they can perceive. The day tumbles into drinking, music and fighting all across the city. As the sun set, Lysanicus asks for a moment alone with the king. He confides in the king, telling him that he has fallen for Persophone. In the tower, when he ascended to her room, he found her awake. Though in fact no time passed, in the room it felt like a lifetime. They talked, laughed, played and...well, Persophone seems to have forgotten her husband, Hades. And with the goddess back with her mother, Demeter...
It is a dangerous situation. Lysanicus wishes to bring Persophone here, to the city, to live with him. But do so would surely add to the rage of an already livid Hades...

>The third trireme returns from its voyage. The captain sailed further west then any of the others, and discovered an island shrouded in mist. The captain does not speak of what happened there.

Item acquired
>Butterfly trireme

>The priests have identified the mysterious singing woman as a siren, a beast of legend. They believe they could harness her for the glory of the city, with enough time

Mudryan

>It is the night before the execution of the daughter of Hecate! The people rush through the streets excitedly, streaming banners and hanging effigies of the Tide God. The King hears their distant preparations from his grand bedroom. He is studying a map of the known world. He hears a noise behind him, and turns. It is a woman, tall and pale, beautiful. Light radiates from her eyes like the full moon. Her long black hair seems to shimmer with a life of its own
>"King of Mudryan" She says, approaching. "You have one of my daughters. The ravens bring news that you plan to execute her. I wish to bargain for her release

Roll 1d10 to resist Hecate's advances

>Haspus's trireme rests in the woods, surrounded by corpses full of arrows. You have secured for yourself a good portion of the forest, and for 10 gold can begin construction of lumber camps.

Askelias

>Tarsus. The Priesthood. The Commanders and Generals. The Great Men of the city. All stand before the king of Askelias in his great throne room. The King looks out at those gathered. Behind him hangs a great map of Greece.
>"Men" A Commander says, standing next to the King. "My brothers. sons of Great Askelias. We gather here today to discuss a threat to our very way of life"
>Tarsus breathes in. "Persian dogssss!" He roars. Murmurs slide through the room. The men need to hear what the king has to say.
>"Tarsus reports that the Persians have 100 legions" The Commander says. "We could never stand before that alone."
>Cont'd
>>
Rolled 10 (1d10)

>>1572681
Gold: 75 (Before this turn's expenses)
Gold: 5 (After this turn's expenses)


>Hecate
The King's eyes widen. Such beauty. Such radiance. Only equivalent to a goddess... That can only mean...
"BEGONE, WITCH!" He screams, reaching out for a holy symbol of the God of Tides.

>The Forest
For 10 gold, a lumbermill shall begin construction. The legendary trireme sails back to Mudryan, to report its findings and bring workers to the forest.

>The Half-Hydra
The priesthood, together, decides that something should be done for the man-beast born from the Sacred Hydra. They will attempt to educate him, firstly on how to read and write, then they shall tell tales of the God of Tides (his supposed father, or so they think) and of Mudryan's turbolent history.

>Buildings
Mudryan's religious fervour seems to increase for each day that passes. Let us upgrade the Temple once more. Praise be to the God of Tides!
>>
>>1572712
PRAISE BE! PRAISE BE!
THE SALTWATER BLESSES US!
SAINT HYDRA GUIDES OUR MINDS!
THE WITCH IS VANQUISHED!
>>
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Rolled 1, 7, 7 = 15 (3d10)

>>1572681
Cont'd
>"We must send out envoys to the other Kings of Greece!" A nobleman exclaims. "We must band together!
>"Bah!" Another noble says. "Who would answer our call?"
>They must, if we fall, the rest of Greece will fall!

>Send out envoys to the other Kings asking for their aid against the Persians
>Deliberate further

>Undar spends the day in the King's court. He performs 3 feats, one in the morning, one at noon, and one as the sun set. The roll above is the results. May his divinity shine through

Argantius

>Odius continues south of Troy, hearing tales of a red mountain. He finds what he seeks on the coast, three days later.
>The mountain is a pile of corpses, so wide at the base that its peak reached past the highest of walls. The bodies were smeared in blood, its red hue glinting in the sun. Odius turns, spotting three men. They are persians, dressed in the purple and gold of royal guardsmen.
>See this warrior?" One of the persians says, pointing. "That is what lies in store for all who oppose Prince Anittite, son of Xercles!"

Roll 2d10 for attack and defense

>It is the harvest festival! Praise be to the Gods! The olives are ripe, the wheat thick and heavy, it is time to reap what the heavens have provided. But what's this? A group of thousands of traveling nomads has come to our city gates. They are Scytherians, and come bearing gifts for trade and participation in the festival. What shall we do?
>Allow them in
>Deny them

Undereth
>Talia sits crosslegged on the shore, her eyes closed. She silently contemplates as the waves crash back and forth. That is, until she hears footsteps. She shoots up from the sand, her spear in hand. Stand a few feet away is a child. It's naked, and grimey, with kelp in its hair. The child darts off
>Give Chase!
>Continue meditating

>The two Triremes have reached Lysancius and Askelias laden with goods! We shall see what the two northern city-states say to your offers of a trade route
>>
>>1572716
unbelievable. I am speechless
>>
>>1572723
What is my money count op?
>>
>>1572719
How much gold do i have?
>>
>>1572737
135 I believe? Unless you upgraded something last turn
>>1572739
Have you bought any units or buildings in the last turn? If not 165
>>
>>1572751
No, am going to do it now.
>>1572719
>Allow them in
If they've come to drink and dine they shall drink and dine.
I wish to spend gold to upgrade my Barracks and train 5 Skirmishers, that should leave me with 5 gold.
>>
Rolled 6, 6 = 12 (2d10)

>>1572762
Forgot Odius roll
>>
>>1572719
Undereth
>Gold 40
>Trade
Rome[Sea] +5
>Traits
You and What Army? - Invoke and 2 Allied Legions will come to aid.
>Buildings
Temple of Zues+, Farms, Barracks, Port +5gp , Mines, Housing, Walls, Market+ +5gp
>Preference for the Sea, Strong Sea trade and Navy
>Units: 4 Trireme, 3 Hoplite Legions, Manticore, Talia[Fierce Spear Woman]

Talia gives chase after the child it's appearance reminding her of her own childhood, she'd not let another suffer as she had.

As we wait I would have our newly furbished Port begin to craft more ships and crew to man them as we'll need it with the amount of sea trade we'll be facing!
The men will also need to be trained as well lest they rest on their laurels and grow fat! More training for the Hoplites!
>>
>>1572681
Upgrade the Mines.

Train a cyclops unit.

Hades be damned, we will have Persephone, but we must be cautious about it. We must prepare and wait for the consequences. Order the muses to arrange a section for Persephone in the Temple.

Accept Undereth's offer of a trade route.

Send Lysanicus with a trireme to the island where we got the flowers. It will at least allow him to kill time until the plan is in motion

Name the veteran units the Lined Legion and the Hookmen. The former will carry rope, indicating the line of the fishing pole, and the latter will carry sharp hooks indicating obviously the hooks.
>>
>>1572719
We must send out Envoys to every king and leader of Greece. Askelias will stand alone if we must but they will fall without us.

Undar is hailed as a blessed son of the forgemaster. He is taken in by the Priests and he quickly rises among their ranks as a warrior-monk, forging magical weapons of great strength.

The merchants of Askelias happily accept the trade and send back boatloads of finely crafted arms and armor along with ore.
>Trade route with Undereth established.

>-60 Gold to upgrade barracks = 75 gold.
>2 Units of Hoplites. Another Archer legion = 15 Gold.

The Priests of the temple beseech the blessings of Grom upon their walls and the swords of their warriors.
>>
Gonna take a quick break for a haircut and some other errands, when I get back I'll start addressing player choices
>>
>>1572712

Hecate

The Gorgon-headed Goddess of Witches recoils from the King
>"Fine!" She says "Oh righteous King of this pile of rocks! I will bargain for her life, my daughter belongs at my side. Give me your half-hyrda, who walks as a man during the light. I give you my word, on the Moon which is my heart, that I will train him to be a hero unlike any that have come before him."

The Forest
>Work begins on the lumber camps. The bodies of the satyrs have been hung from polls around the camp. The workers enjoy passing them, and have even begun naming them as good luck totems

Buildings
>Work has begun on upgrading the temple! Stone masons and artisans walk alongside teams of oxen hauling stone. Luxury merchants congregate in the temple grounds, bartering with the priesthood over which precious jewels shall adorn the temple
>>
Rolled 1, 10, 1 = 12 (3d10)

>>1572762
>>1572764

You allow the Sycthians inside your city. It is a glorious harvest festival, with drink and food piled high in baskets. Musicians and traveling performers have come from far and wide to celebrate

5 units of Skirmishers have begun training

Rolling for persian attack
>>
>>1572772
The child laughs, speeding up. Talia sails across the sand after her, the warrior's legs pumping and her spear gripped tightly. The waves spray across, sun catching in the waterdroplets. Talia rounds a corner, and the child is gone. Instead is a deep chasm. The warrior takes a few cautious steps, navigating through the crevice. In the center is a stone, illuminated by a ray of sunlight cast down into the crevice. There is a man on the stone, or chained to it rather. He stirs as Talia approaches
>By the gods" the man says. "Someone has come. Please, woman who wields the spear. I have been chained to this rock for untold time, and I have suffered every day. Release me, I beg of your,"
>Release the man
>Other

How many triremes would you like to build? With the port, you also have the option of buildings the War Trireme, a new naval unit, as well as the Tortoise, an armored anti-infantry ship
>>
>>1572781
Men stream to and fro from the mines carrying all manner of materials and tools. Stone Masons from Askelias advise the builders on how best to dig deeper. The mines will be upgraded in one turn

A unit of cyclops is being trained. They will be ready in 2 turns

Lysanicus is overjoyed at hearing the news. The next day, at sunrise, a horn is heard. A long possession of animals, tall as men, parade into the city. They are solemn, wearing veils adorned with flowers. In the middle of the procession walks Demeter and Persephone, dressed in fine golds and silks. Exotic birds circle above them, crying out in a chorus of praise. The people line the streets of Lysanicus in awe, watching the Goddess and her daughter walk towards the temple. The King and Hero are there to greet them. Demeter walks up to the King and hero
>"I thank you for saving my daughter, and now entrust her into your hands. Do not cause her grief, and protect her from Hades, or as surely as the summer sun rises I will burn your walls and lay waste to your city
Persophene smiles, placing a hand to her mother
>It is alright mother, my hero will protect me

Lysanicus spends two days and two nights at the temple with Persephone, then departs for the island of the Lotus Eaters
>>
>>1572786

Men rush towards the four great City States of Greece, bearing the Call to War

New Hero
>Undar, son of Grom

Gruff warmasters and seasoned builders move about the barracks. Stone walls are raised, and passages lengthened. The Barracks will upgrade in one turn

Two new units of Hoplites begin training
>>
Rolled 10, 3 = 13 (2d10)

>>1572764
>>1572933

Odius drives his axe into the chest of the first assailant, ripping it back out to deflect the deadly blow of the next.

Roll for Wave 2 Combat
>>
Rolled 6, 8 = 14 (2d10)

>>1572987
>>
Rolled 8 (1d10)

>>1572987
>>1572994

Odius brings his axe up, then back down into the shoulder of the next assailant . He screams out in rage, blocking another deadly strike from a persian sword

Rolling for last persian alive
>>
>>1572981
And a unit of Archers.
>>
Rolled 9, 3 = 12 (2d10)

>>1573021
>>
>>1573043
With a final swing, Odius drives the axe into the last persian. The dead warrior slumps forward onto Odius, who kicks him away. The hero gazes up onto the red mountain of corpses. A ball of light appears above the peak, hovering down the mountain until it is before Odius. It flashes once, then turns into a man
>Greetings Odius, I am Ares, God of War. I come to anoint you my champion in the coming conflict. A Persian sea rages towards greece, and it will break against the rock that is Askelias. Return to your city, and prepare for war. Whether the King of Argantius sends soldiers or not, you must be at Askelias when the persians arrive, to represent me on the field of slaughter
>>
>>1572579
Reference map for the curious
>>
>>1573073
So is it the beginning of a new turn now?
>>
>>1573145
I think I'm waiting on 2 more anons to answer
>>
>>1573211
Just out if curiosity, does everybody know their forces at the moment? If you want to list of your current forces I'm kind of interested how everybody's armies stack. I could probably gleam it by going back through this thread, but if you could draw up an army list that would satisfy the tactician in me
>>
>>1573232
Ive got
>Tarsus the giant archer
>Undar, son of the Forgemaster
>5 Hoplite legions (2 on the way)
>1 Archer Legion (another on the way)
>2 Triremes
>1 Unit of Minotaur Beastmen

I need more troops. Could having a Martial society increase my Unit production or cost or some such? Cause Ive got no fucking clue what the Fuck to do about those damn Persians besides seal up my mountain city and shower them with arrows for days.
>>
>>1573232
>City-State = ARGANTIUS
>Patron God-Mix between Dionysus and Mars(Hasn't been given a name yet)
>Gold- 140
>Tech- Advanced farms, Advanced Barracks(IN PROGRESS)
>Hero- Odius the axeman
>Military- 10 Hoplite Legions, 5 Skirmishers(IN PROGRESS)
>Special Units- coven of harpies
>Navy- Do i even have a navy?
>Trade routes- Askelias+5g
>>
>>1573243
>>1573278
Nice, thank you anons

>>1573243
As for as getting more soldiers, upgrading barracks is the way to train both core and elite units faster. As far as opposing the Persians go, you'll be forced to rely on strategy and terrain to stall them (Greece is full of narrow passes and mountains) hopefully the armies of Greece answer your call
>>
>>1573278
Also you have two triremes
>>
https://discord.gg/RZCGg

I did a thing
>>
>>1573341
Ayeo! Nice, I gotta figure out how to do discord now
>>
>>1573377
If youre on mobile just download the app and hit the link
>>
>>1572954
Let's see, how many can I build?

If its a que then I'd go for something like 6 Tririemes, 5 War Trireme and 3 Tortoise to start. It shall be a mighty fleet indeed!

Talia would be cautious of the man chained to stone asking him what was crime, who did this to him. If his reasons are just she would release him as this is a torture stretched too far and is not justice. It would be better for it to be swift like the thrust of a spear.
>>
>>1573232
Ah sorry about that, was drawn away by family matters. ..

Units:4 Trireme, 3 Hoplite Legions, Manticore, Talia[Fierce Spear Woman]

With 6 Trireme, 5 War Tririeme and 3 Tortuise on the way in production.
>>
>>1573729

The man's name is Prometheus, and eons ago he stole fire from the gods to gift to mankind. Zeus did not take kindly to this, and chained the immortal Prometheus to a rock. Every day, a falcon eats his liver, and every night, his liver regrows. Prometheus begs for release from his eternal punishment
>>
>>1573746
The Fuck is a tortoise
>>
>>1573835
>Tortoise, an armored anti-infantry ship
>>1573799
Talia would feel conflicted by this as her people host a Temple to Zues himself, yet despite that this is not justice, this is instead a punishment. It must have been enough for the man to suffer like this hasn't it? And what great wonders have been made with the power of flame?

Talia makes her decision!

Hoisting her spear Talia would stab into the anchor points of the chains before leveraging her spear to pop the anchors out of the stone to free the man.
>>
>>1573857

Prometheus slides off the rock, landing on his knees. He breathes for a few moments, then shakily gets to his feet
>Thank you, warrior, thank you. Please, let me have your spear for a moment
Talia passes him her spear. Prometheus breathes in and blows on the spearpoint. It is enveloped in a strange blue flame. The man takes an unsteady step, then another, then fades into the air.

Mythic Item Acquired
>Blessed Spear of Prometheus
>>
>>1572927
>Hecate
The king weilds his holy symbol with righteous fury, resisting the goddess' magical charm. "Swear on your divinity that no harm shall come to the Half-Hydra, and that you will bring him back to me once his training is finished. Only then, will I accept."

And here's my city thing

>City-State = Mudrya
>Patron God - The God of Tides
>Gold - 50
>Tech - Upgraded Walls, Upgraded Mines, Upgraded Temple [Another Upgrade on the way] , Upgraded Market [+5Gold]
>Heroes - The Crippled Marksman [Archer], The Half-Hydra [Man-Beast]
>Military - 1 Veteran Hoplite Legion [The Storm Eyed], 4 Hoplite Legions, 1 Archer Legion
>Special Unit - Hydra
>Navy - 3 Triremes, 1 Haspus' Trireme [Trave
>Artifacts - Ares' Bow
>>
Turn 8
>Wrath of Babylon
All Cities generate base 20 gold + city modifiers

>A messenger from the east! A runner, covering thousands of miles, runs into your city and demands an audience with the king. He hails from Askelias, and brings news of a 100 Persian legions marching on Greece! They'll make landfall at Askelias, and once the city is razed they'll move on to the rest! The King is asking for a unified Greece, will you answer the call?
>I Answer the call, sending _____ legions
>Askelias must fend for itself, we are the farthest western city and thus the least likely to be conquered

>The fourth and final Trireme has returned from its voyage! It sailed east, landing on an island called Cyprus. There they encountered several cities and wonders, and were forced to sail through whirlpool and monster protected waters. They collected treasures worth 10 gold. Your hero, Lysanicus, while collecting more flowers on the distant island of the Lotus Eaters, encounters a strange group of armed men. Their clothing is like nothing he has ever seen before, and their manner is strange.
>Make Contact
>Keep Your Distance

>The Siren's eggs have hatched, and it's three healthy sirens? Persophone has asked for two of the baby siren girls as a gift, leaving us the mother and one of the babies. What shall we do?
>Gift her two of the babies
>Deny her
>Other

Mudyran

>A messenger arrives from the east! A runner collapses outside the palace, and is dragged in and given water. When he recovers enough to speak, he tells of a coming Persian army, 100 legions strong. The King of Askelias has called for aid, for they sail for his city, and then, beyond.
>I answer the call, sending _____ legions
>Mudryan must look out for Mudryan, and no other

>The Satyrs retaliate! Haspus's trireme was about to ferry workers from your city to the northern woods, when news reached Mudyran that the lumber camps were burned! The mythical ship is well versed by now in the killing of satyrs, but perhaps this time, they will go farther
>Send the ship back to the woods for vengeance
>It is a loss, leave it

>The philosopher Pagantese has settled in your city, and is causing quite a stir. His teachings seem to stir to the crowds into a frenzy, and fiercely divide people. The learned men of your city insist Pagantese stay, for he is a great mind and it is a great honor. But other citizens have complained about how his teachings lead to too much controversy
>Let him continue to teach in the streets of my city
>Kick him out

Askelias

>The Persians have been spotted! Their ships blot out the ocean, stretching back to the horizon. They're sailing with the intent of landing north, and then marching south onto the city. There are several mountains they must march around, as well as narrow passes. Let us begin to plan to stall them until help arrives.

>The people of your city grow desolate at the news of the impending army. It is a somber scene. Cont.
>>
>>1575368
Seemingly immune to the atmosphere, Tarsus borrows Undar for a training day throughout the city.
Roll 2d10 for first heroic feats

>Many people have wished to flee, but none know where to go. This city is Askelias, the greatest of cities, and is there home. We could force them to flee, for their own good, or we could keep them inside, praying to Grom and our Walls.
>Force them to flee
>Let them stay

Argantius

>A runner from the south! The man brings news of a Persian invasion of Askelias, nearly 50,000 strong. The King has called for the other great cities of Greece to unite, and to stave off the Persian hoard.
>I answer the call, sending _____
>Let them Persians wear themselves out on the othes, we shall be fine

>The Harvest Festival has completed, but the Sycathians are still here! They have started to settle in our city, and many do not like their strange and foreign ways. What shall we do?
>Kick them out
>Let them settle

>Odius returns, seemingly a new man. What happened? He may not say. Perhaps the hero needs a good time. He stumbles into a pleasure inn, and is immediately challenged to a drinking game by a stranger.
Roll 1d10 for Drinking Feat
>>
Zues anon Im going to have to take care of your city after the jump, got called into work but I'll phone post it if I have to
>>
Rolled 2, 8 = 10 (2d10)

>>1575384
Let them stay. We will not abandon our people to the wilds.

Recruiting every able bodied man in the city and countryside around Askelias the Askelian master stonemasons headed out into the mountain passes, triggering rockslides and avalanches, blocking all but the most narrow and treacherous.

Fools Pass will be the only way through the mountains. A narrow ledge that circles around between two mountains with a sheer drop on one side and a slippery slope. The Persians will have to come in nearly single file while being peppered by arrow fire.
>>
Rolled 8 (1d10)

>>1575384
>I answer the call, sending 7 Legions and 5 skirmishers.
What are the Sycathians ways?
>>
>>1575384
Undereth

>A messenger from the north! A runner has arrived, bearing news of a massive invasion force. The Persians have landed at Askelias, 100 legions strong. The King of that great city has called for aid, a unified Greece in the face of a massive push from the east
>I answer the call, sending _______
>We are safe on our Island, surely the Persians will never get this far south

>A vision in the temple! The priests are terrified after one of their own was gripped in a prophetic seizure. Zeus is enraged by the hero of Undereth, who freed Prometheus. His wrath will fall on the city, unless Talia completes a quest. For the mightyear Zeus has decreed that she march north, with or without armies to support her. She must battle with the Persians, and sacrifice 3 commanders to Zeus (roll 9 or 10)
>Accept this trial
>Refuse it

>A builder in the city has had a flash of inspiration! Karatos of Undereth has taken one of your tortoise ships in production and squirreled it away in his workshop. No more then 3 days later he has emerged with a new creation!

Unit Aquired
>Ox-powered Land Tortois
>>
>>1575424
Nomadic horse people from central turkey/Asia. Their leader and his son are shapeshifters, but thats a spoiler. I definitely spelled the name wrong.
>>
Rolled 10 (1d10)

>>1575879
I answer the call! Our fellow Greeks will not stand alone, Send 3 Trireme and 2 of our Hoplite legions to assist with Talia along with our Ox-Powered Land Tortois.

Talia would bow her head at the vision knowing it was wrong to go against the Mighty Zues, yet she will stand for her ideals and preform this mighty feat to satisfy Zues!
>>
>>1575996
Dat nat 10
>>
>>1575368
We answer the call. Send all the legions and the cyclops.

Surely Persephone will be happy with just one. Need to think of the pride of the city, after all. If she is not happy with it, we will comply and send her two.

Interact with the strange men.
>>
>>1575424
<rolled 8>
Tarsus and Undar perform their first training of the day, calisthenics. They race from the temple to the main gate, tearing through streets and leaping over carts. The people scatter as the two mighty men pound across the cobbled stoned. Those gathered at the front gate are awed as the two heroes come to a skidding halt. Word of the race tins through the city, raising moral

Roll 2d10 for next to training
>>
>>1575996
The people gather from homes and shops to watch Talia lead the hoplite legions from the Palace grounds. It is an odd, somber affair. The people bow their heads in respect as the legions march proudly. For what hope can 1000 men from Undereth hold against the might of Persia? But Undereth is not alone, as time will soon tell...
Talia sails at the prow of two triremes full of hoplites along the coast. Between them they tow the ox-powered land tortois, with the oxen safely stored inside. They will reach Askelias in two turns.
>>
>>1576812
this answer is meant for
>>1575409

>7 Hoplite legions. Two legions of archers. And a band of minotaurs. Roughly four thousand soldiers march for Fool's Pass. At it's narrowest ten men can stand shoulder to shoulder. The stone mason's have been busy. Their teams of piled stones strategically along the pass. The Persians will have to weave around them, making them easy pickings for the archers.
>>
>>1575424
The people of Argantius cheer the mighty legions as they march out the gate for Askelias. Nearly six thousand men make the journey, with a unit of Sycathian horse archers pledging themselves to the cause as well. The strength of Argantius's armies is well known, and surely they will greatly aid the cause of Greece. They will arrive in two turns.
>>
>>1576049

>The city of Lysanicus is bathed in darkness. It is night, and torches and bowls of fire line the streets. The people gather to watch 2000 hoplites and nearly a 1000 mighty cyclops march for Askelias. Specially appointed women wail loudly while musicians strum violently on harps. It is an intense affair, one that will be burned into the memories of every man, woman and child.

>The Hero Lysanicus approaches the men boldly. He has breached the very shores of Hades has he not? What fear does he have for strange men? The men notice Lysanicus moving towards them and turn to face him

>"Hello," of the strangers says. "I am Daedalus, of the Circle of Air, who are you?"
>"Lysanicus, after the city that birthed and raised me,"
>"Hail, Lysanicus, come you here to partake in the lotus?"
>"To collect," Lysanicus replies.
>"Ah, then you are here for the same reason as us. We desire to unlock and understand all of the gods' creation
>"Daedalus," One of the other cloaked strangers says. "He has the aura of death,"
>"Hmm," Daedalus says. "I desire no crossings with one such as you, death can prove to be a fickle, nasty thing. I give you this seed in good faith, and we will be on our way. Ingest it, and you will truly soar above men
>Accept the gift and ingest the seed
>Refuse
>>
File: Wrath of Babylon.png (54 KB, 989x822)
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File: Fool's Pass.jpg (341 KB, 1024x768)
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CursedQm this is how your forces are right now, you can re-arrange them as you see fit. But you can see where the pass narrows to just one legion wide, the fiercest fighting will likely take place there. It may look like Tarsus and the Minotaurs are beside that crag jutting out in the middle, but their actually on its slope with a commanding view of the pass
>>
>>1575368
>The Wrath of Babylon.
Surely, this is no joke.
If the Persians really wish to conquer Greece, then we shall fight tooth and nail.
Send our legions! The Storm-Eyed, and another three! And call upon the Crippled Marksman. It is time he put Ares' bow to use.

>Satyr problem
Send Haspus' Trireme with the archers and hoplites again! We will have to burn those satyrs' wretched nest...

>The Philosopher Pagantese
We should listen to his words, before throwing him out of our glorious city. If he speaks the truth, there will be no reason to punish him.

>Training
Another unit of hoplites shall begin training. Dark times are coming...

Also, what happened to the Half-Hydra? The king has not recieved any news...
>>
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>>1577336

>The people turn out in droves to see the legendary Storm-Eyed, leading three legions of hoplites. With the Storm-Eyed is the Crippled Archer, holding a fierce looking bow. The citizens of Mudryan throw flower petals on the passing warriors, wishing them luck and safe return. Only time will tell if they receive either.

>Hapsus's Trireme tears across the earth, ferrying soldiers eager for vengeance on the satyrs. They reach the camp in little over a day, finding it to be littered with the bodies of good men. The captain, enraged, steers the trireme straight into the woods. The satyrs hear the cracking of trees and screeching of birds, and know the men of Mudryan have returned. They flock to the upper branches of the trees, bows drawn.
Roll 1d10 for archers, 1d10 for trireme ram

>The King degrees the philosopher stays, and thus Pagantese is accepted into the city. The wisemen and teachers rejoice, for truely a great mind now lives among them. The people grumble, but some take interests in the strange and new teachings of Pagantese

>A new hoplite unit has begun training

>The priests hurry to try and figure out a way to contact Hecate. That night, a raven lights down on the King's balcony, it opens its beak, and the voice of a woman emits.
>The Half Hydra is safe and in training, as promised by Hecate, The Gorgon Headed Goddess of Witches. He will be returned in 1 turn, they day when he shall receive his name
>>
Rolled 1 (1d10)

>>1575424

<rolled 8>
>Odius finishes his cup in one gulp, then quickly motions for another. The stranger watches, impressed, then drowns his own

Roll 1d10 for second round
>>
Rolled 9, 8 = 17 (2d10)

>>1577444
NO ONE FLEES FROM THE SEA'S WRATH
>>
Rolled 9 (1d10)

>>1577494

>Woe be to the satyrs of the northern wood! For once again the arrows of Mudryan pierce their hearts! They press themselves close to the trunks, but to no avail. The trireme bursts through three after tree, sending the creatures raining down with hard and sickening thuds. The goat men loose their arrows in a paniced frenze

roll for wave 2 of combat
>>
Rolled 9, 8 = 17 (2d10)

>>1577514
Not looking good.
>>
>>1577541
>>1577494
What the fuck is going on with my dice.
>>
Rolled 5, 3 = 8 (2d10)

>>1576812
Sorry. Sleep was required.
>>
>>1577245
That will do fine. Im assuming my archers have constructed crude firing positions on the highest slopes of the mountains they are on. My Hoplite legions will hold their ground, shields locked while Tarsus and the Archers rain arrows upon the enemy. If the enemy is pushed back even for a moment then the Legion at the front will pull back, a fresh legion taking their place at the forefront of the fighting. When the enemy archer legion grows closer my rightmost archer legion is to concentrate fire on them. From a elevated position they should be nearly unhittable for the enemy archers. When those archers are dead, refocus fire on the flanks of the enemy position, making them group together.

In the tight quarters im assuming the superior weaponry and training of My Hoplites (Martial society+ Upgraded barracks +Master craftsmen) will cut through these slave legions like a scythe through wheat.
>>
>>1577066
accept the gift
>>
>>1578067
Yesss ingest that seed you dirty slut
>>
>>1577542

>The satyrs loose arrows in a wild fashion, the sheer number of the goat men ensuring several arrows found their mark. Hard thuds announce several dozen arrows striking the sides of the ship. The trireme does a hard turn, circling around a grove. The archers fire back, killing even more of the goatmen. The trireme plows through three more trees like cracks of thunders. After a final circle, and nearly a hundred arrows, the trireme rests victorious. But some of the sailers demand the ship go further into the woods, to find and kill the home of the satyrs. What say you?
>Pursue further into the woods
>We won. Again. They will not rise a third time
>>
>>1577743
After the feat of the morning, the rest of the days training goes by without much fanfare. By the end of the day, but Tarsus and Undar are breathing heavily, having worked themselves to exhaustion.
>Get some rest" Tarsus says. "For tommorow we join the others at Fool's Pass

>Tommorow

>Where is the ground? All I see is Persians. Purple, gold, black and red, running all the way back to the ocean. The invader's weapons gleam in the sunlight. Their banners move ever-so-slightly in the breeze. Fifty-thousand beasts and monsters suddenly let loose a roar, shaking the ground and causing rocks to slide out of place. Your commander nods at his attendant, who blows a horn. Your archers let loose their arrows

>Roll 2d10 for archers
>>
>>1578067
>Lysanicus accepts the seed, and the strange garbed men of the Circle of Air gather their belonging and leave. He eats the seed, then blacks out.
>Sir! Sir!
The hero wakes, a strange sensation weighing down his back
>Sir! Sir! Are you alright?
It is one of the sailors from Lysanicus's ship. He is shaking him awake. The hero sits up and the sailor gasps
>Sir! You....you have wings!

<Hero Upgrade>
>Fly Together Die Together Bad Boys for Life
Your hero can now fly
>>
Rolled 2, 7 = 9 (2d10)

>>1578210
LOOSE
>>
>>1578199
Pursue them into the woods! They will not leave their home until we drive them out of it.
>>
>>1578215

>The left flank's arrows falls short, but the right flank catches the Persian archers in a hail of wooden shafts.

Roll for archers second attempt if you want to continue loosing arrows

>Seeing the rain of arrows, a Persian commander points a command scepter towards the pass. The first two slave legions charge towards the pass.

Roll 2D4 for Hoplite attack and defense (Current stance: Defensive spear line)
>>
Rolled 6, 5 = 11 (2d10)

>>1578391
Archers! Rain down on them!
>>
Rolled 1, 2 = 3 (2d4)

>>1578391
HOLD THE LINE MEN. HOLD FOR ASKELIAS. FOR YOU FATHERS. FOR YOUR SONS. EVEN FOR THOSE PUSSY GREEKS WHO HAVE YET TO JOIN THE FRAY. FIGHT WITH HONOR AND DIE FOR ASKELIAS.
>>
Rolled 2, 3 = 5 (2d4)

>>1578391
HOLD THE LINE MEN. HOLD FOR ASKELIAS. FOR YOU FATHERS. FOR YOUR SONS. EVEN FOR THOSE PUSSY GREEKS WHO HAVE YET TO JOIN THE FRAY. FIGHT WITH HONOR AND DIE FOR ASKELIAS.
>>
>>1578424
>>1578423

Dafuq?
>>
Rolled 8, 4 = 12 (2d10)

>>1578416
Both flanks of archers pelter the slave legions with arrows, driving their worn bodies into the ground. The slaves are armed with weak shields and simple weapons, but by sheer weight of numbers crash into the Askelias shield wall like a hammer. The Greeks falter, skewering many but losing some of their own

Roll 2d10 for archers and 2d10 for Hoplite legion

Roll 1d10 to send Tarsus or Undar leaping into the fray at any time
>>
Rolled 4, 1, 5, 3, 3 = 16 (5d10)

>>1578730
SLAUGHTER THEM ALL. PILE THEIR BODIES LIKE A MOUNTAIN IN TRIBUTE TO GROM.

Have Tarsus fire as many arrows as he can and inspire the other warriors.
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>>1578762
>The slaves fight as if possessed, and for a moment your Hoplites legion looks like it will take more casualties. Thankfully your left flank of archers pours enough arrows in them to cut them down, and your Hoplite legions finish off the survivors with a few well placed thrusts. One legion down, ninety nine to go. The next legion of slaves rushed towards you, spurred on by the whips of the masters

Roll 2d10 for archers
Roll 2d10 for Hoplites
Roll 1d10 for Tarsus and his bow
>>
Sorry i'm late.
>>
Rolled 8 (1d10)

>>1577452
>>
Rolled 2, 3, 8, 1, 2 = 16 (5d10)

>>1578792
Pull the front most legion back and replace them with a fresh legion. Bind wounds, replace shields and get fresh troops to the front. Have tarsus aim for the commanders, using the immense range of his bow to nail the men to the ground.
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>>1579174
WHY HAVE THE DICE GODS FORSAKEN US.
>>
Rolled 9, 1 = 10 (2d10)

>>1579174
rolling for slaves. This is the last skirmish of turn 8, and then we'll start turn 9 in a new thread. I'm going to actually detail how dice rolls work in the next post so you can see how things work on my end
>>
>>1579174
>>1582455

Archer Left Flank
Rolled 2 (success threshold 5 and above) +1 (height bonus) = 3 (fail)

Archer Right Flank
Rolled 3 (success threshold 5 and above) +1 (height bonus) = 4 (fail)

Hoplite Legion
Rolled 8 for attack (success threshold 5 and above)
Rolled 1 for defense (success threshold 5 and above)+1 for defensive stance= 2(fail)

Tarsus's Bow
Rolled 2 (success 5-8, HEROIC FEAT 9-10)

The hoplite legions and slave legions clash, both throwing away defense in favor of pure slaughter. The sun sets as the slave legions retreat, dragging themselves and their wounded to the distant persian lines

End of Turn 8, begnning turn 9 in new thread which I willl link
>>
>>1582473
Damn Im getting my ass kickee
>>
New Thread
>>>1582504




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