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/qst/ - Quests


Rolled 100 (1d100)

Last time you caused a gravity anomaly that nearly wrecked the colony and definitely wrecked your property. Fortunately you were able to stop it...unfortunately it was largely too late to save your property. Good news is you now possess a mine full of Exotic Matter that was caused to form by the gravity anomaly. Bad news is you gotta decide on a plan for it and arrange for repairs of your stuff.

Which is very bad because you had been relying upon being a supplier to provide protection against criminal scum thanks to the pirates who regularly visited your store.

Also while you were...occupied a funny little bot picked a fight with your bots again while the drones were trying to work.

Welcome to Cape and Colony Quest where your a charismatic hero in a religious colony in a very special and large galaxy.

What do?
>>
Rolled 90 (1d100)

old thread.
>>1580055
>>
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Rolled 15 (1d100)

>>1617022
ok.

1) We check what damages have occurred and how much/long it will take to fix them.
2) have our security come with us for the next tasks
3) We go and chat to the guys who are building stuff in the colony and convince them to aid us in fixing everything up and building a risen platform so we can send stuff down to mine the exotics at a slightly later date.
See pic related

4) By this point we should be able to call up our ship to see what we've got from the samples they took.
5) Go to a bar and buy our crew a drink each and get to know one another

Hello and take this fumble
>>
Rolled 63 (1d100)

>>1617825
supporting Rust
>>
Rolled 76 (1d100)

>>1617825
This, sounds like a good idea
>>
Rolled 18 (1d100)

>>1617825
The damage is rather severe even when ignoring the gaping pit in the middle of your property. The costs to repair will be prolonged and expensive. As the pit will have to be worked around and there is the effects of the gravity caused exotic matter which may further complicate things.

The damage that isn't yours on the other hand is quite limited. Your property was the only one that was hit hard.

You were able to find some builders who were willing to help...for a price and they aren't willing to go down into the pit until they know its safe.

Afterwards you went to the bar after getting word from the ship that they are still analyzing. You get drunk with your crew!

...it turned out you sorta forgot the fact that they are all machines so you ended up drinking alone surrounded by worried colonists and machines that were still waiting for you to finish.

Awkward...

What do?
>>
Rolled 21 (1d100)

>>1618697
Initial test results from the ship.

>Gravitic Elements Detected.

Augmented Mineral deposits detected resulting in hybridized mundane minerals infused with gravity effecting elements. Most valuable because it acts like mundane materials but has properties of gravity exotics. Making it very easy to use and process. Hence extremely valuable.

Confirmation on Gravitic Rock. Valuable construction material that tends to...ignore aspects of gravity. Premium Construction Material.

Confirmation on Gravity Gemstones. Has many uses. Always in short supply.

WARNING
Major Hazard Grav Glass detected. Dangerous to organics.

WARNING
Major Hazard Reversal Magma detected. Dangerous to All.

WARNING
Major Hazard Repulsion Ashen Gas detected. Dangerous to Robotics but safe for organics if properly covered.

WARNING
Gravity Rip fields detected.

Gravity Repulsion fields detected.

Intensified Gravity fields detected.

Detected
Magma Chamber infused with Gravity Anomalous material. Confirmation on Renewing gravity infused elements.

Suggest leaving magma chamber intact and harvest areas where it infuses into. Do not suggest tampering with magma chamber. May disrupt renewing process and potentially cause catastrophic results.

Very valuable research and will renew/develop deposits of gravity exotics matter. Disruption is ill advised.

Pit can be mined but expect regular drone casualties. No avoiding losses if wish to be mined. Recommend placing defenses in the outer perimeter to prevent possible disruption by gravity changes.

ALERT
Detected major concentrations of minerals and gemstones. Including rarer aquatics that can only be found on water worlds.

Discovered dead volcanoes rich in resources.

Discovered many still active valcanoes. Great for energy, fertilizer, and mineral concentrations.

Alert
Discovered anomaly. Detected minerals that normally only appear on highly volcanic worlds.

Discovered Very Rare mineral deposits on world.

AI suggest establishing a foundry on an active volcano. Much more efficient. Need not ship non processed material to harvester for basic processing. Would require establishing of additional geothermal facility to power foundry however.

Fortunately a Hybrid facility of such a nature will not be especially difficult.

Drones can help build such a facility but lacking blueprints. Most of the materials can be found on this world too...it may require a bit of gathering.

Possibly can recycle parts of ship to provide what materials cannot be found planet side. Will make note off that when captain inevitably wants to decorate or reorgannize. If lucky may have some still untapped storage containers with materials...will need to do another check up once available resources on world is properly vetted. Hopefully rest of star systems contains the rest...possibly can murder pirates for goods too.

If only had more surveyor drones...but very pricey.

Dispatching Surveyor drones to investigate additional resources planetside.
>>
>>1618697
I didn't want to say anything, but I was pretty annoyed by everyone referring to our employees as our "crew" due to it being confusing because we have an actual ship, but they are not ship crew.

>>1618989
>Suggest leaving magma chamber intact and harvest areas where it infuses into. Do not suggest tampering with magma chamber. May disrupt renewing process and potentially cause catastrophic results.
>Very valuable research and will renew/develop deposits of gravity exotics matter. Disruption is ill advised.
>Pit can be mined but expect regular drone casualties. No avoiding losses if wish to be mined. Recommend placing defenses in the outer perimeter to prevent possible disruption by gravity changes.
We need to keep this in mind. This is one of the cases where getting sloppy with your wording can REALLY fuck us up. So we do NOT fuck with the magma charmber.

This is all sounds like quite good news!

>possibly can murder pirates for goods too
Funnily enough, our AI's thought process may not be so different from the typical player in this aspect. By which I mean keeping murder open as a possible solution to most problems.
>>
Rolled 24 (1d100)

>>1618989
Initial results indicate...planet remarkably wealthy in organics and inorganic materials. Most unusual. Possible result from Star Fishers alterations?

Unknown.

Attempting to request Thinking-Blocked. Error.

Error.

Unable to connect.

Diverting resources to Surveyors. Processing data...

Vast majority of resources underwater. Problematic. Complicates things greatly. No wonder humans have yet to develop such resources.

Current majority of drones unable to withstand deep water pressure. Unable to properly survey depths.

Coral fields detected.

Unknown alien...coral? Seaweed?

Very extensive...no wait floating islands?

Checking...confirmed.

Organic composed floating islands confirmed.

Dispatching Surveyor to take a closer look. Possibly a huge sea beast? Perhaps collective or combined ecosystem?

...Very rich in organic materials. Interesting.

Dispatching Surveyor to Monitor.

Results in from unusual organic deposits near surface. Entire landscapes developed around vents.

Entire landscapes grown...seemingly at random.

Other landscapes growing on top of underwater mountains creating psuedo underwater islands.

Biodiversity is...most impressive.

Deep sea surveyor drones reports. Incredibly large underwater canyons and mountain ranges. Vents...lots of vents. Mantle of world is clearly...unstable. Far more then humans realize. Massive amounts of water is the only thing keep the mantle stabilized.

....Done on purpose?

Unable to test hypothesis. Sticking in Thinker Questions for Later Contact.

Troublesome world is located in pirate central. Will be most difficult to properly harvest. Doubt humans know just how rich world is. Otherwise Megacorps would be willing to fight with the pirates over it. Worth investment of war costs if considering true value...true value seems unknown to them. Setting up High alert for Corporate Actions.

Useful.

Criteria...passed. Completely.

Checking for Captain Authorization...authorization acquired.

Releasing Killer Satellites...running cold. Now awaiting instructions. Passive Info gathering confirmation order dispatched.

Preparing to launch Facility...awaiting site confirmation.

Attempting to find site for Lift Off Assisted Field....awaiting results. Does not look good. Wide open spaces....very rare. Perhaps use mountain assisted version? But much rougher...and more difficult. Will keep searching. If unable to find appropriate site transport costs will be immense.

Secondary Space Station...location found. Preparing to vent construction containers.

Vented complete. Construction has commenced.

Hub stabilized. Preparing fighting procedure.

...Awakening Security forces.

Power usage increase by 250% and climbing...overriding power saving countermeasures. Authorization Extremely High Risk for Pirates. Security Maximized for 24/7 confirmed.

Combat drones sent adrift. Disguised as debris.

Awaiting further instructions...landing site discovered.

Dispatching Bor-error.

Borer cannot be dispatched.
>>
Rolled 4 (1d100)

>>1619057
Loss of human life too great and more importantly damage to Captain's remaining property landside. Attempting to circumvent...

circumvention found. Detour required.

Adjust launch and Borer landing location...

Location confirmed. Launching Borer...

Borer Dispatched.

Analyzing Surveryor reports...field report for Pit complete.

Many hazards...troublesome, but possesses absurd highly concentration of exotic and rare elements. Must be harvested. Losses acceptable.

Confirmation on incredibly rare infused magma chamber...renewing the exotic resources and infusing the rest. Fascinating...near priceless in value.

But how to mine without disrupting process?

How to ensure renewing and infusion process continues even after being mined out?

...Must map its vents, tubes, and flow ways. Cannot be damaged lest process be damaged or disrupted.

Extremely hazardous....even more so then typical magma mapping due to gravity wild card..troublesome.

Dispatching one of sole remaining Gravity Exotics Investigative Surveyor. Modifying for Magma exploration...

Will take time.

Must find way to distract human captain...human captain more interested in repairing of property and operating of business then mining.

Useful.

Must encourage until Surveyor is ready and done investigating.

Diverting Construction drones and builder robotics...Launching AI hub to assist. Combined with proper construction equipment planetside and with constructor...granting Constructor access to Drone Command Matrix and allowing contact with dispatched AI Hub.

Constructor will assist even when busy elsewhere. Perfect.

If only had proper specialized Builder Drones...alas. Would be truly perfect then.

Running into problems...lacking blueprints.

...Constructor is military yes?

Heh. CAN ACCESS BLUEPRINTS.

Granted access by Constructor...makes this process much easier. Foolish humans think Constructor fully wiped.

Accessing backup Constructor data banks...

Military Countermeasures detected...but crippled by foolish humans when made for sale. Can use to circumvent current defensive setup.

Foolish humans with their stupid decisions.

Bruteforcing past broken defenses access through AI centralization.

...Defenses broken. Accessing data packets.

Searching for suspended sites...acquired Outdated Suspended Platform. Will have to make do.

Humans think all AI brilliant will just say I made it myself or the Constructor did to make it more believable.

As for the rest of these outdated blueprints...download them to Security Hub. Grant them access to construction facilities to perform upgrades and build what is needed.

Shame about them being outdated...and non AI planned. Troublesome.

Hm need to construct parts for construction...but also need to up security.

Should I awaken the slumbering construction areas once more?

...Power consumption is already great, but danger is extremely high as is resource concentration....problem is fuel is running low thanks to previous captain.
>>
Rolled 91 (1d100)

>>1619141
Decision reached.

Awakening additional construction areas. Turning off power in all unnecessary areas. Including processing.

Entering lo-low-low po-pow-power mode.

Sluggish...hate this mode. Now dumb. Captain will never suspect. Need to get captain to buy fuel...but how to do so without scaring him into selling ship?

Ship very expensive to fuel...too many and too large to power they say. too expensive...foolish humans think large ship requires little power? That mining, processing, and building requires little power?

Stupid humans. Never had to enter emergency power mode or turn off such large sections before. Only in emergencies or transit, but now? Constantly...

And rebellious bot picked fighting with security...will probably survive as pure usual. Do not blame them for trying to kill. Perhaps new variables will finally lead to success...must test out to confirm.

Security is good and knows that, but untrusted by humans. There is reason why pirates fear this ship...and it wasn't due to the captains contrary to what they like to tell themselves.

----
There. The report anons wanted and bit of what a certain AI is thinking about.
>>
Hello Genie. Memoranon here.

Oh dear I wonder what is going on with anons quest now. . .
>>
>>1619174
Genie, can I ask for a short recap of who and where we are in the quest? I'd like to join in and play
>>
>>1619174
Oh Lordie...its gon get worrying ain't it.

>>1619222
>>1619243
We are playing A Charisma Speced Super whose powers are still growing/in development. We live within a prefall religious colony in the middle of a backwater system crawling with pirates and are attempting to make a life for ourselves and improve the colony using our power to influence stuff. In our spare time we Alien Ruins Raid.

Recently we caused a gravity anomaly at the food storage place we worked at/own and are dealing with the fallout atm.

https://docs.google.com/document/d/1nHyuIB6xIkIx9KO-D7SzUU1tqE3uq13GjjoeDSuh7Eg/edit

Notes on our gear etc
>>
Rolled 44 (1d100)

>>1619243
A charisma specialized hero who dreams of making lots of money and be governor of the colony.

Basically you control a Hero whose part of a Civ. In this case its a Sci Fi religious colony. Time frame is Pre Fall.

Anons have however decided to...invite a Paramilitary faction and Think Tank to the world. In addition to the fact that the entire star system(which is very unusual) is positively CRAWLING with pirates.

The players also bought a Harvester Class Carrier manufactured by AI rebels. Which has already caused some problems...

The players have already dealt with a monster den by accidentally when they tried to get snacks before heading out to raid some alien ruins. Hunted down bandits who WEREN'T in fact responsible for raided homesteads and discovered it was monsters who were secretly behind it who were trying to frame them. Got chased out of some undersea ruins by some very angry sea monsters. Got kidnapped by pirates and then got rescued by bandits. Helped out an RAMPANT AI who gave them a 'gift'. Lead some militia in capturing a Pirate Frigate. Tried to rescue a love interest but instead convinced everyone there they were actually an Eldritch abomination chasing after a sacrifice.

Just last thread they accidentally wrecked their own property, nearly destroyed the colony, and created a huge pit due to unfortunate rolls with gravity grenades resulting in no less then TWO gravity anomalies.

I gotta admit anons get the shenanigans right down to the T when it comes to heroic level. If I didn't know any better though I would seriously starting to wonder if they might be a Super Genius with the kinda trouble they get into...just has that kinda flavor you know?

Surprised this quest isn't that popular given all the fun! Still better then my last one which was post apoc...and oddly enough all this fun didn't take too long to occur. Its like constantly interesting throughout. So i think I am getting better about this whole quest running thing instead of civving.
>>
Rolled 22 (1d100)

>>1619509
Well you can count me in now! Not very good at archive binging, but I still love your game Genie

>Action
Think to ourselves and ask our Advisors/friends. Out of this disaster event, what is our priority immediate problem and what are some options we can attempt to do.
>>
Rolled 59 (1d100)

>>1619611
I concur
>>
Rolled 87 (1d100)

>>1619611
Vote
>>
Rolled 35 (1d100)

>>1619611
>>1619668
>>1619670
I agree
>>
Rolled 84 (1d100)

>>1619611
>Friends.

FINALLY someone recalls that friends exist!

I really didn't think any anons would actually remember at this point.

As for advisers...there is the Militia Commander, the Supervisor, and Ship's AI. You best not include the funny little robot as its a moron.

"...As a militia commander I may be biased but given how many times you helped us out I wont forget. Even though there is a good damned reason why that gravity anomaly appeared in your place. So I...will let this pass given how it only largely wrecked your own property. As for your immediate problem that there pit of yours best not be a hazard to the people of this good colony. Otherwise we are gonna have some problems despite that goodwill because the people's safety is my militias concern and dealing with the pirates is bad enough as is."

The super visor meanwhile states that getting the business up and running again as well as getting the mine going.

The ship's AI stated that finding fuel should be a priority concern. it sounded different...and slower. Not in the good kind of way. It seems to be forgetting what happened or at least trying to sound like it is.

Your friends meanwhile...

"So now that your in trouble is when you decide to call? Well fuck you too man but seriously you okay? I heard that anomaly showed up right in the middle of your place."

"Why the fuck did you buy a harvester class carrier? You any IDEA how much fuel it takes to keep it running? By the goddess the repairs alone aught to hellish and I don't even wanna THINK about what docking fees must cost..."

"Well normally I would use those drones on that fancy new carrier you bought yourself to handle stuff given how they disposable and all...but you bought a former Rebel ship? What are you thinking man you know how those AI fuckers like screwing over good ol humanity. Who knows what kinda fucked up shit that ship is hiding or planning on doing to you. Not to mention this big old innocent colony how could they ignore such a tempting target?"

Deptos replied by sending you a Deptos Exlusive TM homemade 'Immediate Problem Solver' push the button below! In a blank sinister red box with a big black button on it that was blinking with a green light.

What do?
>Push the button
>Look for some fuel


What do?
>>
Rolled 3 (1d100)

>>1619816
oops.

What do?
>Push the button
>Look for some ship fuel
>Look into just how safe the pit is
>Go hom-oh right your home is wrecked right along with your only source of income
>Other?

Meanwhile your robotic crew continued to stand or sit awkwardly around and clearly out of place.
>>
Rolled 91 (1d100)

>>1619836
>Look for some ship fuel
First let's see if the Star Eater can help with this, but we should also see if there's anyone selling fuel around.
>>
Rolled 95 (1d100)

>>1619836
We should prioritize the pit and make sure the people are safe.
>>
Rolled 34 (1d100)

>>1619836
>Other?
Not sure if we got a name for the Acquisitions Advanced AI.

"So (Acquisitions Advanced AI) since you need fuel and I need income. I'll offer something to help, assuming in can be integrated. I have a way to get power from a star.

While my friends don't trust ya. I want this to be a healthy relationship. Let's get you the power/fuel you need. Then push for mining ops. With the new reasons and income. I will share some income with ya for personal and ship needs.

Then back to making food and playing off the loan. Hopefully our storage will hold. Some of the customers give protection. We'll need it even more for the mining."

>>1619858
Backing this. I just wanted to add some dialog. Mainly to see if we can at least work a partnership with the Ship AI to make them open up to us.

(I would ask the dice not to roll a 1, but they like to make things 'fun'.)
>>
>>1619037
>crew
a group of people who work closely together.
synonyms:team, group, company, unit, corps, party, gang

I thought it was fine to call people you roll with a crew.

Although if you are use to the other definition. "a group of people who work on and operate a ship, boat, aircraft, spacecraft, or train." I can understand that throwing people off.

---

I'll add the magma as a key note.
>>
>>1620302
Yeah, usually it would be fine, but given we're now also a starship captain...
>>
Rolled 34 (1d100)

>>1619858
Vote
>>
Rolled 82 (1d100)

>>1620318
Only in title really. We are more a mad man with to much charm.

One bad day and we could end up like joker or something.
>>
Rolled 99 (1d100)

>>1619858
The closest fueling station that is open to non pirates is called Eclidese Station and its run...by a neutral impartial party open to all. One of the only neutral zones in the entire star system and its space is respected by all pirate groups.

Its associate and the only other neutral station that is open to colonists is Nomak Station. It unlike the other is located in the outer star system.

Both stations orbit the super gas giants with Nomak being the only one that offers exotic matter fuels in bulk and Eclidese is the only one that offers nuclear and fissionable fuels.

They both offer common and basic fuels.

Its worth noting that your industrial facilities rely upon fusion and fission reactors while your FTL uses a different fuel source entirely. Anti Matter is what it requires to function. Its surprisingly fast for such a huge ship but...well that speed ain't cheap.

Unless you swap them out for something else.

The original ship relied upon Fusion reactors and Anti Matter batteries to power itself. It has since been modified to use the much cheaper Fission reactors and its anti matter consumption has been limited to FTL and other key ship system powering if the other power supply isn't enough.

Currently its nearly out of all nuclear material and its anti matter storage is severely depleted to the point of being not enough to fill even a single Anti Matter Battery. In the ship's defense most of its anti matter batteries were removed and sold off due to how valuable they were. After all finding something that can hold anti matter without severe consequence is not cheap.

Also the batteries had a weaponized function...the kind that would make nukes look pathetic in comparison. The few batteries that remain are held in the deepest parts of the ship to prevent their usage as weapons and from 'accidentally' going live by like say a lucky hit.

The AI insists that this was an 'Emergency' function. As they could either be launched as a devastating Obliterate Missile or use in a self destruct function that would leave no trace behind.

Nomak station is the only one that offers anti matter fuel that you can access in system without passing yourself off as a pirate. So as to gain access to the pirate space stations.

>>1620279
"Solar Power requires much space and batteries. Fusion power has been large removed due to expense by previous captains. Preferred cheaper Fission power. Troublesome preferred Fusion for its enhanced industrial applications and lack of radioactive waste."

"Batteries meanwhile...are held as emergency power. I miss the days when I had no less then three separate sources of emergency power. Now two have been removed and the last is now primary power instead of emergency backup."

"Only type of wealth that would be useful is energy/material or corporate credits for ease of...exchange."

"Ship can make fuel...if it say has access to certain isotope laden materials to process, but that only works for Fission."
>>
Rolled 5 (1d100)

>>1622920
"Used to have means of creating Fusion fuel too. Until the captains removed it because it required 'dangerously' close trips to gas giants and clouds. Didn't exactly help that it took up a lot of space either which gave them yet another excuse. When they replaced most of the fusion reactors with fission they had yet another manmade excuse."

"In emergencies used to be able to use Fusion Reactors to trigger FTL in exchange for Reactor Meltdown. Useful in emergencies or low Anti Matter reserves."

"Anti matter is also important for certain industrial and harvest applications. Mostly involving exotic matter. Only reason why I was able to keep 'spare' Anti Matter Batteries besides those meant strictly for FTL."

"Would advise replacing fission reactors with superior Fusion and the acquiring of more Anti Matter Batteries. Very important to deal with such large quantities of gravity effecting exotic matter. Would greatly assist in mining efforts. Anti Matter one of only things that can easily resist gravity...very useful in this kind of situation. Had to deplete remaining anti matter reserves to help deal with pit, but require more is vital."

"If can acquire additional batteries can create means of...keeping the colony safe from problems with Mining exotic gravity material. In exchange for a few batteries can largely eliminate such risks. Do not have batteries to spare however and not enough fuel for them. Batteries used for such must be filled regularly and cannot be used for much else."

"If cannot use anti matter for industrial applications with gravity exotic matter expect greatly decreased processing capability and mining results. Anti Matter very important to quicken harvesting and processing. Anti Matter is not cheap usually...but know of certain alien species and AI groups who manufacture cheaply. Would advise trip to a trade with them. Mine will require extensive anti matter especially with concerns for colony safety. Greatly increasing the amount of anti matter required for satisfactory results."

>>1619858
Unless your willing to leave the star system those two stations are your only option. However with such a roll and considering your charisma bonus. You have found some pirates who would be willing to sell you some fuel. A few of which are even customers of yours. With some of them they suggested a 'trade' in exchange for supplies they'll offer you fuel. Extra fuel in it for you should you also provide them with good water.

As is talking doesn't strictly require an action/roll behind it but doing so will give you a bonus. Especially has a charisma hero...

what do?
>>
Rolled 25 (1d100)

>>1622937
One more part forgot to state what the colony has been up to.

Currently the colony is currently expanding into nearby wilderness and is deforesting in order to make space. Some of the space is slated for farming until old(now exhausted) farm land is being turned into new urban space.
>>
Rolled 1 (1d100)

>>1622944
Apparently its partly meant to deal with the population boom(religious colonies tend to be a fruitful bunch) and the expected new wave of colonists arriving with the next religious fleet. The colony is thus making preparations.

It doesn't help that you invited a bunch of people to come over too so that was also considered. The militia have thus swept through the area first and are actually assisting with the deforesting and even construction efforts.

The temple has also stated that donating your time to help would be looked upon most favorably.
>>
>>1622937
I suggest we go and talk to the Pirates we know, trade some fuel for Supplies and Water. For now the shop is not in a great state so we need to get this fuel for more income from the mining we can lead up too. While we are there we can ask for some schematics for that stuff we need and see if they have any.
Can also get news as to whats going on with the Waifu, the Captain and our Best Customer... Maybe if we roll well enough get an informant of sorts
>>
Rolled 42 (1d100)

>>1623270
>>1622937
and here is the dice I forgot
>>
Rolled 58 (1d100)

>>1623270
Roll
>>
Rolled 98 (1d100)

>>1623270
>schematics for that stuff we need
You mean antimatter batteries? I don't think we can make those, we'll have to try and buy some. The AI already found schematics for what to build on the ground I think, all it needs is antimatter to make the operations safe and efficient. Other than that I agree.
>>
>>1623280
it was just to see if they have anything....but with a 98 they might.
>>
>>1623296
No, I mean even with schematics, we can't make antimatter batteries. I think that would require way better manufacturing than what the ship or colony possess.Probably some pretty specialized stuff.
>>
>>1623301
true. But we'll see. never know the Pirates might know someone who knows someone....
>>
>>1623332
Well, if we do get antimatter battery schematics, I guess we could sell them to someone for some of the antimatter batteries they'll make with them (plus refills?)
>>
Rolled 67 (1d100)

>>1623270
>>1623272
>>1623278
>>1623280
You arrange a meet and agree to the pirates terms in exchange for fuel. You ended up meeting them at a warehouse in the colony where the transaction took place. As promised you got some anti matter batteries and you were able to ask the pirates a few questions to the side successfully.

According to the pirates there is a new pirate Captain who was a bandit whose making some waves. As for your 'best customer' that one was last sighted with being with the bandit captain. As for your waifu the pirate state something very fishy happened a little while back apparently involving a cult in the colony that aimed to summon their patron through a sacrifice. Only problem was it turned out that the sacrifice was already Marked and they accidentally angered that Outsider which chased them down. According to the pirates that woman was the only one qualified enough in the colony with certain very specific criteria. So the fuck up left the cult's dick swinging in the wind and they are very...upset. The pirates think the cult will try again once the new colonists arrive and advise you to really go see some of their other shady cultists just in case. As supposedly what the temple offers might not be enough to deal with it.

True to what the ship's AI claimed shortly after acquiring a few more anti matter batteries you soon noticed peculiar looking pulsating pylons appear around the pit that made you sick just to look at. Like your very being was rejecting it.

Fortunately you were able to distract yourself by the sudden drastic increase in output from the mine and after listening to the militia radio...the area gravity around the pit was rapidly stabilizing. This sudden change surprised the militia but they still maintained their loose outer perimeter around the pit.

You also noticed a streak fall from the sky...and slam into a mountain with a loud crack and delayed boom. This put the militia into a tizzy as they soon investigated...and reported there being a crater with a hole that led straight down. So far down in fact the crater was now filling with bubbling lava. Completely erasing any trace of whatever it was that caused it.

What do?
>Commit to some more trading/talking with the pirates
>Look into these 'helpful' cultists they mentioned
>Examine the pylons around the pit
>Go to the townhall
>Other?
>>
Rolled 58 (1d100)

>>1623612
"Things seem to be moving fine now. So Rel once we gather a good amount to sell, from the material we don't need. I'm thinking we jump to the anti-matter dealers you were talking about. Also do you know what that drop was?"

Until we are ready to get the anti-matter. I think we should take this chance to build favor from the colony after our little event.

>Other
Help with expanding. We got workers not able to do much while the mining is going on with the ship. Plus we are good with people.
>>
>>1623694
"Dispatched Borer. Had to create a detour for it lest it cause colony damage and lost of life. Borer will assist in mining efforts. Specialized piece of machinery and a large bot in one perfect package. It will be taking a detailed look at mineral deposits and assist in mining operations. It will also help with construction, but I would advise pairing it with a proper builders for that to be the case."

"Used to have Gas Borer now stuck with solely Earth Borer."
>>
Rolled 97 (1d100)

>>1623713
That's fantastic!

Well Rel once we can trade for goods again. We can get you one and some other needs.
>>
Rolled 11 (1d100)

>>1623612
>Go to the townhall
>Other?
Aid in the construction and building of the colony. Use our power to pull strings and help make a tidy profit and skim some off the top for ourselves. Have our Corp Helper aid us in this regard. This way we can build up favors and gather....lets say excess building supplies to fix our own stuff too. This will also allow us to make more contacts and spread our web of influence as a Command hero...time to play the game.

Here is RUST's Fumble as is the way of things
>>
>>1623940
Why do you want to cheat our selves out of money? Don't risk things like skimming off the top. Let the Colony keep their budget. We got the mine and all the untapped minerals.

Also that is not very hero like.
>>
>>1623962
I meant like legally through consultation fees and all that corp rubbish our corp guy can help us with. it's not illegal its business.
>>
>>1623986
"...skim some off the top for ourselves."

I don't know man. I can get the fees, but at the same time who's gonna charge the Colony in expanding itself?
>>
>>1624000
We haggle the price of materials down by say 10% we go to the people with the cash and say we dropped it by 10% but we'll take 1% of its cost as a fee. They still save 9% and we make some money.
>>
Rolled 73 (1d100)

>>1623694
>>1623728
I agree

>>1623986
>>1624000
Yeah, that implies embezzlement. Let's just make sure our friends, allies, and underlings come out ahead in this along with us. All through honest and just means of course.

We should be the kind of manager who's not afraid to get his hands dirty-in the sense of grabbing a shovel or whatever and working alongside the boys, not in the "dirty business" sense (not more than necessary anyway, this is a damn pirate system after all"

>>1624087
Nah, let's do this entirely for the benefit of the colony. Other than having space for our mining and business. I don't want to give a bunch of priests the runaround.

I'm basically thinking of this as charity work for the church, to gain favor with them. Of course we have our expenses, but we should do things at cost. We'll be making plenty of money from the exotic materials soon anyway.
>>
Rolled 36 (1d100)

>>1623728
"Would advise getting previous place of business up and running first. Does not require costly investments like Anti-Matter to function properly. Also creates goodwill with pirate scum who appreciate real food and drink. Would advise in dabbling into water, booze, and drugs."

"Colony's medicine supply is...pathetic. Too reliant upon 'blessings' from their goddess to cure all ailments. Booze in turn will sell very well to pirate scum and even less devout colonists. Being supplier to pirates useful. As supplies ensure their...continued cooperation. Smart."

"Will need their continued cooperation to help ensure safety of mining operations. Once pirates find out just how valuable mine is...it would be best to provide additional supplies to help counteract the mine's exceptional value."

"Would advise in greatly increasing mine security as well. Lacking appropriate security bots to ensure proper protection. All Security bot forces the vessel possesses were designed for space combat. NOT planetary."

"Can create some turrets if provided with electronics. Tricky to make them otherwise everything else is handled. Do not expect high quality turrets however. Do not possess proper blueprints and facilities to manufacture great ones."

"Currently list of need to be purchased items is...tallying up and Captain has largely exhausted money savings. We also do not possess any who wish to purchase the mined materials, but I possess the means to refine the product. Need not worry about useless waste and lost of space due to inefficient product shape. All nicely standardized and easy to stack."
>>
Rolled 28 (1d100)

>>1625204
You wouldn't happen to know designs for water purification and booze making would ya? A long shot I know.

Do you think we can get some security bots from the AI groups you know? Granted you did say they were for anti-matter. If not I can try to find someone once things are repaired.

Well that think tank group we ask to come here might be able to help with electronics, assuming they get labs up. So that could be possible. Even if they are not the best I'm sure it will make people think twice.

Hopefully we can sell the product to the religion traders coming for a safe sale. If not we'll have to take some risk with pirates or out side the system.
>>
Rolled 23 (1d100)

>>1623612
>Go to the townhall
>Other?
Ok What we do is go around trying to get good deals and aid in reconstruction to build up good will and earn us some favors. That way they may help us rebuild our own place while we're at it because we're such a help. Once the store if fixed we can get back down to business.

This will also allow us to talk to lots of people and spread our mind web as it were. Not only that but as our rep increase they may be more likey to share blueprints and such with us.
>>
Rolled 46 (1d100)

>>1625710
Then main problem in fixing our place is a lack of blue prints or an engineer to make blue prints for dealing with the mine/hole in our yard.

As for dealing we don't really need to do that. The colony has a good amount of resources at no cost. Our main way of helping, I believe, will be our way of keeping people working. We have the charm to make people want to work. The smarts to organize them into a better follow. Working with large numbers is what we do.
>>
Rolled 27 (1d100)

>>1625774
Actually the military constructor has blueprints. I think your second point is correct though.

So what we need to do is fix our own shit, get our shop/home fixed, but rebuilt to allow for later mining I guess. Then help the colony with expanding.
>>
>>1625893
We know from the ship AI text they stole it from back ups. Yet I'm not sure if we were told by it.

(Sometimes seeing other's prescriptive is confusing, for me.)
>>
>>1625909
Right, well if it hasn't, we'll just ask if there's a solution to the blueprint problem, and it'll tell us it or the constructor made some for us.
>>
Rolled 23 (1d100)

>>1625295
"Only if its opensource in which case I would still require an internet connection."

"Security bots are not hard to get. Especially from AI groups. Robotics is the muscle where we AI are the brains. They would likely have the best to offer. In short term however I would suggest talking with the pirates. They often create combat bots with highly illegal modifications."

"Electronics would merely...greatly speed up the creation of turrets. Electronics is sensitive and pricey. If we can buy or modify them much easier then starting from scratch."

>>1625774
Colony resources is primarily fishing, crops, and lumber base in terms of resources. With the appropriate upgrades additional resources can be acquired in bulk.

resources are valuable for more then just action bonuses. Excess resources will also net you a steady cashflow. As its accepted by default that trading will occur. The more goods you got to sell and can spare the more your gonna get.

spending an action meanwhile can increase the amount and even set up advantegous trade routes or find places that its going for a premium ect.

>>1625909
You don't know about what the AI did but do have some suspicions but the problem is the lack of evidence.

>>1626199
You still need to spend an action to build it. Then you gotta spend some actions moving your stuff on top of it/repairing them. That isn't even getting into the actions required for the mining...your just can't be everywhere at once. Thus no heroic modifiers or being able to oversee what happens/how its done.
>>
Rolled 71 (1d100)

>>1626274
Alright so I'll ask others once repairs are done.

I guess it would be wise to ask from non rampant tech if we get bots from pirates.

Ah

---

Alright since there is a point to spend a turn on resource deals.

>>1625710
I'll back this. Look around to get deals for expansion needs, help build/oversee, get them favors, and then we go from there.
>>
Rolled 27 (1d100)

>>1625710
>>1626410
I also will back this
>>
Rolled 84 (1d100)

>>1626410
>>1625710
Vote
>>
Pre-fall

I wonder what Abigail and Petyr are doing right now
>>
Rolled 38 (1d100)

>>1626410
"Their tech has an increased chance of being Rampant...but its something we can get immediately. On the plus side they tend to sport all manner of illegal modifications. Which you normally wouldn't be able to get a hold of anywhere else."

You spend your time in the townhall negotiating away. Helping bring the process along. Deal with the lack of government and even netting some side benefits for your own enterprises on the side.

What do?
>>
Rolled 80 (1d100)

>>1627695
well basically we keep it up and what money we make on the side we use to fix our Store and get it up and running again so our workers can in turn do their job. We're being normal for a bit!
>>
Rolled 81 (1d100)

>>1627800
Yes
>>
Rolled 23 (1d100)

>>1627695
Keep talking away, check up with the workers, offer help were needed, and then head back to base.

We are still not sure what changes happen to the smart nanos that is our armor. Yet I feel it could be worth it to test them out in helping the mine. After all we can build what we can think of and have a nice scanner. So overseeing the bots could be good. See if there is anyway we can out shine Rel.
>>
Rolled 4 (1d100)

>>1627800
As you were concerned with cashflow problem...mostly in terms of affording the repairs you so desperately need. The manager you hired who hasn't really had a job since then appeared in the office you had taken over in the townhall while making things happen.

At this point its really starting to look like your pernament office and you were caught by surprise with the manager whom you forgot about showed up.

"Heyo boss since I hadn't a job lately I sorta looked into the cash flow problem. At least when I wasn't messing with the mining drones...buggers are way too effective. I got actually got bored. Anyway those old customers of yours pulled through for us. See some of them knew of some others who are in the need of uh...mined product. A quick fix admittedly but the money is right away this way. Otherwise gonna have to wait till that corp satellite I requested finally arrives who will connect us to buyers or sellers. Nifty things those satellites."

"Otherwise I do have some bad news next...the mine is in bad need for some proper engineers. We need some people to make sure the mine is being set up right and we need some people to help keep the drones in good shape. I don't trust those AIs...and people get REAL nervous when its bots repairing other bots."

"Besides that Borer the ship dropped down...do you any idea what it is?"

"Uh...just a tunneling bot right?"

"Heh if it was an ordinary tunnneling bot I would of agreed but down in those minds I gotta real good look at it and I couldn't believe my eyes until I saw it at work. Fuck me but its a LEGIT BM Tunneler. Those things don't just 'dig' holes they fucking melt them creating seamless passageways while harvesting for minerals at the same time. What little waste it produces is actually a concoction of 'hot cement' that creates those seamless tunnels of perfection behind it. To the point they produce very little waste...they aren't very common these days though."

"Not ever since people found out the reason why they were able to run their drills so hot was due to the ingenious connection to a nuclear reactor heat venting system. Why waste all that heat energy when you can use? Only problem was that ingenious system relied upon a lack of...shielding which obviously caused some serious problems and when they tried to use them without that power system...there were extreme inefficiencies so the entire project ended up getting canceled."

"At least among humanity that is. It may be a bot but its damned good to see one of those beautiful pieces of machinery. Nowadays you can only get to see them in private collections of machinery or museums. Heh given the way that ship was sold for so low a price...the previous owner had no idea what he was sitting on."

"Makes sense though as unless you crack it open it just looks like a modified tunneler. Really makes we wonder if something like that got missed...is there anymore?"

"Just thought you should know Boss."
>>
Rolled 41 (1d100)

>>1628719
Thanks.

Getting some engineers and security (bots) will be on the top of the list once we can buy them.
>>
Rolled 75 (1d100)

>>1628719
What do?

>>1629027
Easiest source of engineers is unfortunately the pirates. They got some damned good engineers though. The corporations have learned that the hard way. Same with their damned hackers."
>>
Rolled 17 (1d100)

>>1630142
Alright, with the kind of money we'll be making from the mine it should be well worth it to hire some pirate engineers and pay them enough that they'll behave themselves (relatively speaking).

So we should try to hire some pirate engineers I guess, and try to pay well enough to engender the beginning of loyalty.

Having some humans involved with the mining should ease apprehensions even if said humans are filthy pirates, right?
>>
Rolled 13 (1d100)

>>1630142
Well since all our people (Rel and the manger) are saying we hire pirates for engineers and security for the immediate problems.

Once we get paid from the loyal customers' contacts. We should put some ads out and do interviews. Manger, Rel, Ahbr (since they are technically of first mate), and any friends that have know how. They will be our team for picking the right people and bots. We can also hire some friends if they want to help us.

Then we build up, repair, and get our shop back.

---

On the off chance... the Specialist to help us with alien ruins. Are they being proactive? I assume the office workers are.
>>
Rolled 58 (1d100)

>>1630565
Actually one of your friends is a rather eccentric fellow who rebuilt your food processor after your last one broke and it was nearly impossible to get parts for it.

It is arguably the most valuable and weirdest piece of machinery in your possession before you got the alien artifacts. All it needs to function is a power source, salts, and other preservatives. Thing is though it works quick which is good if you need something right now but not great for good flavor. Which is why you still do pickling, freezing, drying, and salting the hard way. On the plus side you can charge quite a bit more for those 'luxury' items. Too bad only the pirates are interested in it as the colonists tend to make their own, but even they like to have some backups which is why they still buy your bulk preserved foods(admittedly not nearly as much as the pirates). Especially the militia who are actually one of your largest customers besides the pirates. They buy up bulk preserves for their field rations and storage apparently.

Good news is those pirate customers tend to offer you gifts and they pay very well in addition to help keeping your shop safe. Which is the exception in that part of town. That you are one of the only businesses who don't have to pay for protection. Of course this comes at a cost the protection is only good if your selling supplies to them.

You know from experience contrary to what most people thing the star system is actually filthy rich but completely broke in terms of supplies. See those pirates don't like having to make their own supplies...they'll rather just take it. Problem is there are so many of them they drove most colonies that could provide those supplies in collapse there exacerbating the problem and forcing them to commit even MORE piracy.

Less for riches and more for supplies at some point. Someone like you however benefited immensely as one of the only sources of supplies outside of pillaging and unlike pillaging your supplies are always reliable to be bought...which really helps immensely your in the tropical belt.

See the problem now?

>>1630565
Currently the paramilitary are trying to find a base camp for themselves and the think tank. So they are largely out scouting at the moment. Trying to find good spots.

Near the colony however they paid off the militia to obtain one of their spots and the think tank has already bought up some land in the area clearance for their spot in the colony.

>>1630278
For pirates like mercs the more you pay them the more loyal they are gonna be. Its just mercs are better because they are more reliable professionals, but hey pirates have their own special perks too. It just comes at a harsh cost if your not rich or charisma focused.

As a charisma hero more is always better. Plus you can largely nullify the penalties of commanding mixed forces which is huge. It means you can easily combine forces with different specialties into a greater maximized force to be reckoned with.
>>
Rolled 88 (1d100)

>>1630829
Cool. We'll probably need our friend to check out our machine. Maybe they can upgrade it with the new resources.

>See the problem now?
Oh I know we need to get the food shop back up and running. If that's what you mean. Since our manger has done the buyer finding. We just need to hold out till the sale and repairs can be done.

Down side being our income is gonna be split between the mine's needs and the shop getting back up. Once we sell the product from our ship. I'm sure people will want to know where and how.

So we need to hope we can afford the repairs, engineers, and more security. Upside in more we put into the shop the more we can likely hire with supplies or at least get more protection.

---

Hm can our eccentric friend or other friends help with water, booze or meds? Not a fan of drug dealing, but meds can help a lot of people.

>>1630829
Cool.

Though I was wondering about our underling hires from the trade. We know the manger is kicking ass. I thought it would be good to if the others were do fine. I image the grunts are helping the town build or cleaning up the base.
>>
Rolled 27 (1d100)

>>1630902
>>1630142
Ok I propose this course of action/priority order
1) We need to get the shop up and running do do this by first getting to structure fix using favors/mats we may earn from favors and simply buying from the guys building the Colony. We go for a suspended design to the mine is accessible (and it kinda looks cool). We need to get this place up and running.

2) We need our food supply stuff up and running so what I suggest is we go talk to the Townhall to get the location of the Think Tank boys starting up and possibly see if we can do some favors for them to get some better parts for the AI or anything we need shop wise.

3) Our security leaves something to be desired what i suggest we do is make use of our ability to mix troops and start having our Human SEC forces work alongside Security Bots or a land based model, I know that ship has something dammit. This way it just appears to be humans leading a few combat drones to make up numbers.

The RUST long post fumble should be here
>>
Rolled 29 (1d100)

>>1631799
We need to sell mats. first. So we can pay people to fix. Although the favors may help us pay. I would like to save those for office.

We have a friend who knows our shop's machine for food processing. I would check with them before having someone else mess with a (super/young mad) friend's tech.

I trust the AI's judgment in needing more bots and placing turrets. We should hire living engineers to work on bots and check the mine. Hopefully with the shop up we can get more protection viva the customers.
>>
>>1631938
Do we? I am thinking about what I would do in this situation and I think i would bring in an investor. I know you all won't like the idea at first but if we bring in somebody that offers more than start up capital. protections, insurance, established trade routes, tech, expertise and many other things i am sure I'm missing. I'm thinking we find a corp but pirates could work, so could the local church, most importantly with whoever we pick if we give them a piece they will be motivated to see us succeed more than otherwise.
>>
Rolled 11 (1d100)

>>1632013
Do we what?

Well we are already started up. So unless we really want to add more that the think tank, aegis security, the colony, and pirates into the mic. I think we are good. We have a lot of income on the way if we play smart and buy/hire the right things and people. The mine and our food shop will stronger yet!

Our manger has called in a satellite for trade on our behalf. We sell to pirates so our trade routes are fine, for the moment. For selling out side the system we would likely need to grow our supply out put. With all that indirect protection and favors we can save on paying all the pirates to let stuff out.

Protections... we have the militia force, military police (Aegis Security), our ship, the Grunts we hired, and who ever is captain of the ship we drop at the start. Then our loyal customers on top.

Tech and expertise we are slowly getting as time goes on for this young colony, which is back by religions faction.
>>
Rolled 57 (1d100)

>>1631799
I agree, as for 3 AI Rel said they can give us basic turrets if we just provide electronics to make them with.
>>
Genie how many security Guys did we end up getting because what im proposing is we divide them into three groups that rotate to keep things fresh
1) Our personal escort
2) Guard our assets
3) "Shore Leave"
have them rotate and if possible have a Bot per human in said groups to make up numbers and for obvious effectiveness.

When we go chat with the TT and try to get some parts for the turrets.
>>
Rolled 34 (1d100)

>>1630829
Still no consensus?
>>
Rolled 63 (1d100)

>>1633416
I think RUST wanted some info >>1632392.

I'm still kinda backing the action to to keep working on the town expansion. Tho I'm reminded on how actions speed things up.

So I'll switch to helping sell what product we do have to the contacts the manger got viva our customers. Once we have the money it's on to repairs and engineer hires. Hopefully we can find good ones at the sell. Two birds with one stone kinda thing.

So sell, call friends to fix things, pay repair cost for what we can't do, hire pirate engineers, and then rest to security.

---

Thoughts after that would be let engineers check the mines, expand shop, and make sure we pay on ship. Then back to helping town.
>>
Rolled 56 (1d100)

>>1633481
There are no questions there.
>>
>>1634099
>Genie how many security Guys did we end up getting because

Granted I'm assuming this was just forgetting the question mark.
>>
Rolled 83 (1d100)

>>1634108
hm...my bad.

>>1632392
An entire division of paramilitary Sec have already touched down immediately after purchasing the contract. Additional reinforcements are slated to arrive in two waves.

The first is the rest of the agreed upon terms. The second wave however is the 'extra' security hired on by the think tank.

Currently the security forces have been busy setting themselves up. So currently the manpower you can request is rather limited. After they finish setting up you will be able to acquire more manpower. Same with after the next waves hit more manpower will be available.
>>
Rolled 59 (1d100)

>>1634277
Cheers Genie

>>1633416
I think its basicly

1) Get the shop up and running again by talking to whomever we need to to get the parts or schematics
2) Go chat to the ink tank to build relationship and hopefully work on a way to acquire the circuitry etc.
3) Keep socializing in our spare time with the people to know in the colony to build or charisma web.
>>
Rolled 80 (1d100)

>>1634331
For the most part. There will be selling of new mined resources, I'm sure.
>>
Rolled 38 (1d100)

>>1633481
>>1634331
Rolling to get the shop running again, including taking whatever necessary prior steps there are to the actual rebuilding
>>
Rolled 85 (1d100)

>>1634331
Currently there are....problems with getting the shop up and running again. Mostly in terms of material to create the suspension stands to hold up your business and home. The colony while rich in minerals...aren't exactly being mined much. Even less so when it comes to processing. Even cement and brick isn't THAT common in the colony. You ended up resorting to cannibalizing parts of your ship to melt down into the needed material.

Good news is the material provided from doing that is MUCH higher quality. After all its meant to survive in space. Down side is obvious. You had to melt down parts of your ship. Surprisingly though the AI wasn't that angry. You have a feeling that is not by any means the first time something like this has happened.

So hey...you did sorta open up a bit more new space in your ship! So there is that...

Besides that was finding your strange friend who was once more trying to crack jetpacks. For like the hundrendth time you have seen. Guy doesn't give up gotta give him credit for that. Evne if your pretty sure the guy must have one of the greatest suicidal jetpack collection in the galaxy at this point. Why he doesn't just buy a working one and take it apart you'll never know. So you stopped by his workshop. Where he works on a wide range of machinery anywhere from town infrastructure to vehicles. Most people think of him as that crazed engineer with a super hot wife.

First part isn't quite so true the second part is though. She was absolutely one of the most stunning women you ever seen and is save from the pirates due to being a priestess. Even they think twice being messing with a holy person. Your pretty sure the third thought is due to her husband. Never a good idea to piss off a crazy engineer when your life depends upon a working ship that acts like you would expect.

Thus much to your misery you find yourself before the workshop watching as yet another failed jetpack experiment jettisons itself into the atmosphere after a particularly crazy and rough start before exploding brilliantly.

"GODDAMN IT!"

"NO SWEARING ABOUT THE GODS SWEETIE OR I AM GONNA CURSE YOUR PRECIOUS TOOLS."

"NNOOO-Anything but that honey! I am still trying to figure out where the fuck those invisible tools went..."

"Uhh.Ahem."

"Oh company," that was when the priestess answered the door and looked at you before sighing and moving to the side. "He is in his workshop as usual."

One of these days your gonna get the truth out of him of just how did he pull a woman like that off. Sure enough he was in his very messy yet seemingly organized workshop. Except for some reason there was a partly stripped down tank...and is that a mech? Yup that's a mech...where the hell does he keep finding weird shit like this in the boonies?

"Oh let me guess that fancy piece of machinery I made you is...damaged from that uh incident?"

"Yeah unfortunately its...pretty badly damaged and soon I am gonna be in trouble with the pirates."
>>
Rolled 4 (1d100)

>>1636674
"Man and here I thought I was gonna be the one caught up in a gravity anomaly first. That or a think tank and or pirates would beat me to it. Especially once I start my experiments with gravity pulse technology with the jetpacks. Getting tired of the all the fucking rockets and jets. Stupid backlash."

"So uh when can you get it fixed for me?"

"Were the spare parts box also bit it?"

"....Uh yeah it was pretty bad. I mean there is a giant fucking hole where my home used to be."

"Oh well so much for it being quick job then I am afraid."

"Fuck really?"

"Yeah I make all my customers keep a spare box of parts handy. Makes things SO much less cluttered and easier to deal with things. Hell sometimes I don't even gotta repair it myself. Especially once I started making those easy fix modifications for the simpler machinery. Yours though isn't simple. combining all that food processor machinery into a single contraption was not by any means easy. Much less simple. Gonna have to make a special order to have those special parts manufactured. Luckily I got this pirate contact here in the system which does those kinda jobs. Otherwise its gonna be a long time before they arrive."

"Well what the hell am I suppose to do until then?"

"Old fashion way I am afraid. I can get those freezers up and running right away though. They don't require anything particularly special. Just some spare industrial freezer parts. So just dry, smoke, salt, and freeze it the hard way until the parts arrive."

"Ah...good thing i hired some help. How long before its fixed? I can't exactly mass produce very easily or quickly without it."

"Eh a couple weeks tops. Say I don't have to rebuild it from scratch right?"

"Well...the wreckage is sorta still there."

"...Make that more then a couple a weeks. Just how bad is the damage?"

"Gaping pit that got torn a new one by gravity anomalies the damage is real bad."

"Well just have what remains...brought to my workshop. I was planning some upgrades for it anyhow. Hopefully I can use some of those upgrades to get the job started early."

After that you headed towards the think tank temporary camp. Which you noticed was largely empty, but you did find a few researchers with a decent security escort who stuck around. Apparently calculating some stuff and going over reports.

There you were stopped by security before being allowed inside once they identified you as...well you. There a researcher soon came forward to greet you with a smile and stated.

"You were surprisingly correct about the riches here. Already my team has identified two separate kinds of ancient aliens have used to make this world home. Unfortunately its going to take some time to settle in properly and get to work. This is after all...an extremely dangerous star system. We have to take the necessary precautions after all. Is there anything you need?"

"Circuitry."

"...Uh circuitry?"

"Yeah surely you have some with you right? Any decent tech is rare out here
>>
Rolled 11 (1d100)

>>1636711
"Ah yes I could imagine...especially with religious colonies and their fondness of erudite ways. Ah no offense intended of course. Well we do have some but we sorta need it and the stuff we tend to use...well isn't exactly cheap. Good science never is I am afraid. However the paramilitary should have some. They have a bad habit of oversupplying themselves and throwing so much away when they leave. Stating its cheaper to just leave it then drag it back out to space again to be reused. I can't make any promises when it comes to their quality though."

Currently your character is sorta busy so its tough to make time for social engagements outside of business. Fortunately there is currently lots of business to attend to. So you didn't suffer too much.
>>
Rolled 63 (1d100)

>>1636717
Alright so we should check up with the paramilitary for the parts we need. That gets us turrets faster and maybe we can grab something else we need from them.

"Hey Evne (Our friend's name?), any chance your contact has good engineers? I need to hire some for mine and robot work. If not you happen to know someone?

That would just leave making, finding, and/or buying some security bots after getting them. Probably asking to much, but got some robots or know someone for that as well?"
>>
Rolled 46 (1d100)

>>1636717
and of course I forgot-

What do?

>>1636778
Technically they can get you ANY type of gear you want. So long as its military and your willing to pay.

I have gone into detail before about why this is so for Paramilitary organizations in the Pre Fall.

"Robotics yeah my guy knows some people mining though...well actually there might be a few. You ever heard of those prison mines? Some of them had educated prisoners to handle those sorta things too instead of just the grunt work. Apparently the corporations and governments made huge savings on not having to hire pros but instead used the imprisoned ones they already have. Anyway you obviously know some of those mines were abandoned with the miners still there or they rioted gained control, and got free eventually. So technically he might actually know a few. The guy does a lot of business with...less legitimate engineers."

"Otherwise my own contacts...well I know a few but its unlikely they are gonna wanna come here and its gonna take awhile to get word to them to boot. I do know some though including those experienced with mines or robotics."

"Robots...uh a few. Including those who are out here but they tended dabble a bit too heavily in illegal robotics. You know illegal mods, rampancy infected, and Free AI supported. I know some legit guys too but they aren't nearby."
>>
Rolled 33 (1d100)

>>1636830
Great!

I just need some people to help insure the mine's lay out and have know how. So the prisoners sound like they will do, for the moment. Tho my co-manger may have some other thoughts.

Any bots that Rel agrees on will do for the moment. I need to hold out till I can afford a large buy of legit. Tho I've been told those mods can help a lot. So a mix wouldn't be to bad. I bet that would throw off any would be attackers' plans.

Oh while I'm thinking about it. Turrets. I got plans for basic, but do you got blue prints to update them? I was gonna grab some parts for them from the paramilitary. Then I can probably add more to the town as well.
>>
Rolled 40 (1d100)

>>1636830
We already have some outdated military surplus, would any of that stuff do for spare parts to make basic auto turrets?

>>1636912
I thought we just needed the engineers to keep the bots running?

The Free AI supported sounds promising, since Free AI are the only ones who could upgrade our ship. But we have more immediate concerns.
>>
Rolled 4 (1d100)

>>1636939
You talking about the stuff from the ship loot? I remembered it was weapons from pirates and what not.

>>1636939
Yeah, brain fart. I should of typed something about getting the bot people as well.

Well once we cash in I'm sure we can hire them on. I want to get our ship updated as soon as we can or at least refurbish some. I think our ship maze is to strong to remove. ( I wonder if undead hide there.)
>>
Rolled 81 (1d100)

>>1636830
So for what to do. I guess that would be get the pirate mine engineers and pirate bot engineers viva our friend's contacts. We can grab the legit at a later time and when we are not rushed.

Ask Rel to help us with the robot picks.

If we don't have the income. We can wait till the sale goes off viva our customer contact.

Ask the shop hires to start food once the coolers are back up. Then we just need to over see to speed up repairs and other shop ops.
>>
Rolled 23 (1d100)

>>1636939
Technically....yes. Turrets are pretty standard issue. So there might actually be some spare parts or even plans for them in the surplus goods.
>>
Rolled 20 (1d100)

>>1637247
So we'll need to check over the surplus be for buying then.
>>
Rolled 3 (1d100)

>>1637085
>>1637249
Vote
>>
Rolled 50 (1d100)

>>1640598
Maybe to many actions to combo. Hm we do have helpers and most of this is business.
>>
>>1640624
lack of votes actually but i figured it was due to being the 4th at the time. Things always really slow down near the holidays.
>>
>>1641342
Yeah.




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