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File: Title No. 10.jpg (122 KB, 1024x639)
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The airship shudders around you, metal and canvas groaning in protest as a squall strikes her sides with hammer blows. The engines shriek in the winds, protesting uselessly as they carry the Maîtresse to an uncertain fate...

You are Commander Reynolr of the Citadel Empire, proud captain of the CAS Brora (PS-4-917), an armed trawler based in the wretched Kraegsk Archipelago. Your presence here is tied to the nature of the storm-ravaged Kraegsk - north of resource-rich islands and a major naval warzone, the floating wrecks of great warships are carried by the currents to smash against the jagged coasts of the Kraegsk. You are to recover Citadel personnel from wrecks, protect salvage ships, and ensure that the enemy Republic and its craven mercenaries does not gain control of the Kraegsk from their own naval base, at the opposite end of the archipelago. Every month, a convoy of cargo ships picks up scrap that cannot be used or embezzled by the forces of the Kraegsk and takes it back to the naval yards of your homeland - loss of these ships is unacceptable.

Before the Citadel-Republic war, the Kraegsk was inhabited by a series of destitute fishing communities living in the shadow of the ruins of the old Astaeran Empire. Now they are forced into the service of the belligerents, powerless to resist the meager forces allocated to the Kraegsk.

You are aboard Mr. Bucard's airship, the Maîtresse. Surrounded by his Krempt mercenaries and various other associates, you're travelling with faithful crewman Kenneck and enigmatic friend Céleste on a mission to a northern spire, where loot and danger beckons...
>>
File: Queen At Sea.jpg (118 KB, 886x368)
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Archived threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Wretched%20Sea

1st Thread: Introduces naval combat and economic mechanics.

2nd Thread: Introduces looting in the ruins, the large-scale Battle of Sbvysek.

3rd Thread: Heavy exposition for the Republic, the Citadel Navy, and Reynolr himself.

4th Thread: Revelations about the unsettling amulets popularly worn by Scrap Bay nobility, and a great deal of exposition in general from a untrustworthy and evasive source in Céleste Chapuis.

5th Thread: Strange journeys with Miss Chapuis using the amulet - after dropping off the Republic prisoner with your new acquaintance in Scrap Bay, you set out into the southern Interim Sea on escort duty only to face a remarkably accurate Republic ship in a blinding storm.

6th Thread: Exploring the ruins of the fortress, you encounter a thinking relic of the Old Empire, and after an unsettling encounter, repair the Brora. After, you find your way to... Vryag, was it? You were chasing something, but you can only really remember the red speckling the walls, and a wreck-strewn beach. It seems like another world, but no one else shares your memories.

7th Thread: You explored an island, didn't you? Something about a mission, and cliffs of crystal... a sharp headache dulls this line of thought. You've stopped thinking about it, mostly - the present, your duty, and your crew - those are what's important.

8th Thread: You fight a battle with an uppity civilian, and the cargo you seize entangles you in the mission of Mr. Bucard, who seeks an ancient spire north of the Kraegsk.

9th Thread: Alongside Céleste and Kenneck, you pass the time on a cargo ship with stories. Upon reaching the Volcano, you board Bucard's airship, where all is not right...

Twitter: https://twitter.com/ScribeQM
>>
>>1619056
Good to see ya Scribe. Hope life's treating you well.

Nice to see the Quest's still going.
>>
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Céleste: I still hear it, Reynolr. Scratching and tinkling and wheezing pipes... machinery hammering and something like a hammer smashing up the machinery... hurts to hear it.

Kenneck: Guarding the searchlight deck, your de facto quarters.
>>
>>1619098
Man she looks like shit right now
What happened to the lady?
>>
>>1619098
Oh Celeste...

Why oh why did you decide to bring the damn amulet with you? It is probably hammering away at your mind, poor thing. Leave it behind with Kenneck and clear your mind. You need the rest.
>>
File: Maitresse Sketch.jpg (134 KB, 973x557)
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You've explored the Maîtresse for a while, ending up in the Mess. You eventually perceive three seperate factions on the airship - the Krempt mercenaries, the surprisingly sparse crew, and the eclectic collection of adventurers and drunkards that seem to flock to Mr. Bucard's cause...

You have some time before night falls. You'e managed to sketch a loose map of the Maîtresse in the mean time - perhaps it would be wise to try and find the 'associate' that Céleste recognized in the crew. Or, you could be milling around the mess, taking time to size up your companions aboard this strange ship...

Céleste is currently with you. Kenneck is still guarding your quarters in the searchlight deck.

>Head back to the searchlight deck, make sure Kenneck's alright.
>Attempt to enter the Control Cabin, and meet Bucard - hopefully his 'episode' his over. The area is well-guarded.
>Head to the maze-like engine spaces, where the belts that spin the propellers are powered... the area is dark but unguarded.
>Stay in the mess and watch the people who pass through - never know what you might find.
>Investigate the myriad gas cells in the bow of the airship - you could find some hidden catwalks or passages. Might be useful later on.
>Head to the gun turret, see what the airship is defended with.
>Go to the rear cabin, you don't know what's in there besides the supports for the propeller mounts and belts.
>Go somewhere else. [_____]
>>
>>1619170
>Stay in the mess and watch the people who pass through - never know what you might find.
>>
>>1619170
>>Attempt to enter the Control Cabin, and meet Bucard - hopefully his 'episode' his over. The area is well-guarded.
Tell Celeste to take off the amulet and put it in a pocket or something. Even though she is obviously amulet touched, stopping wearing it should help her maintain her sanity.
>>
Vote is currently tied, waiting for a tiebreaker. Might have been far too many options for a thread-opening question...
>>
>>1619170
>Stay in the mess and watch the people who pass through - never know what you might find.

>>1619182
>Tell Celeste to take off the amulet and put it in a pocket or something. Even though she is obviously amulet touched, stopping wearing it should help her maintain her sanity.

Also seconding this
>>
>>1619170
>Stay in the mess and watch the people who pass through - never know what you might find.
>>
>>1619256
Supporting
>>
>>1619256
Support.
>>
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You wait in the mess for a while, accepting a cup of weak coffee from the kitchen and trying to look inconspicuous.

"Céleste," you say. "You need to take off the amulet, put it in your pocket or something. It can't be helping with the voices and all..."

"Yes - yes, of course..." Céleste says dully, tugging the amulet off her neck and into a pocket. "I tried to, when we left the searchlight deck, but it just slips back on -"

She cuts herself off, and you turn back to the crowd with a shrug. Krempt mercenaries eating stew before heading back to their posts on the exterior of the airship - their soaked uniforms testifies to that. A squad is doing a headcount in the corner of the mess - the sergeant is coming up one short, yelling, but it's hard to hear over the buzz of conversation. Few crew or adventurers are about - the few crew you see are hauling cargo through the open space in the middle of the mess, and the adventurers seem to keep to the Control Cabin with Bucard, only appearing to grab food.

"Reynolr, I'm sure of it." Céleste says. "I- I thought I saw earlier, but that's the 'associate' - a man I saw at the side of real fanatic back in the Bay."

She discreetly points the man out as he weaves through the crowd, stuffing a sandwich into his toolbox. He's bearded and hunched over, dressed with the overcoat of a crewman but the undershirt of a Krempt mercenary... a glimmer of red can be seen on his neck. He's moving quickly, heading for the exit to the stern of the airship - perhaps the toolbox makes an engineer of some sort?

>Follow the 'associate'.
>Head back to the searchlight deck, check on Kenneck.
>Go down the ladder to the Control Cabin, and meet Bucard. Perhaps he should know about this...
>Go somewhere else. [_____]
>Something else?
>>
>>1619309
Are we both fully armed?
>>
>>1619309

>Follow the associate
>Have Celeste let the guards know and then go back to the searchlights to get help from kenneck.

We don't want her meeting Bucard without us present. I think this makes sure we don't get screwed following him alone or letting him run off.
>>
>>1619322
Indeed. It seems weapons are allowed on this airship, so you've brought along:

Reynolr (oooo):

Officer's Sword - (two points, Parry)
Astaeran Pistol - (one point, two red points)

And Céleste (ooo) is carrying...
Derringer (one point)
Knife (one point)


o's being strength/health
>>
>>1619309
>Follow the 'associate'.
>>
>>1619309
>Have Celeste go back to the cabin and warn Kenneck. Tell Celeste to keep her pistol ready and lock the door - admitting only us or Kenneck.

>Have Kenneck go warn Bucard. I would much rather have him offer a warning than Celeste. Have Kenneck say "Reynolr saw an individual he suspects to be a fanatic heading for engineering. He left in pursuit and instructed me to warn you."

>Before she leaves offer to hold onto Celeste's amulet for her. It's not right that it "just" keeps slipping back around her neck. It is obviously already exerting an influence over her and we need to cull that now before it gets worse.
>>
>>1619366
Forgot to add the main part:
>Have Reynolr follow the "associate"
>>
>>1619366
>>1619374
Supporting, my only concern is Céleste might not willingly part with her amulet.
>>
>>1619309

>Go down the ladder to the Control Cabin, and meet Bucard. Perhaps he should know about this...

Bucard seems to be really powerful. If something is amiss we'll want him with us.

>>1619366
Might be worth a try, but it will probably just go back to her. Remember when she threw it off the cargo ship?
>>
>>1619366

Alright supporting
>>
>>1619380
>Remember when she threw it off the cargo ship?

Ah, I had forgot about that...
We can still try to remove the amulet, but this is quite concerning. Bucard may have a means to help, but that would be extremely risky at best...
>>
"Céleste, the amulet," you say, reaching out your hand.

"What?"

"The amulet. Just give it to me - it's not right that it 'just' keep slipping back around your neck - especially with this fanatic aboard-"

"Right, right," Céleste says as she hands over the amulet, visibly annoyed. "It's not as if it'll stay with you."

"Right. Get to the cabin and warn Kenneck, get your pistol ready, and lock the door - get Kenneck to warn Bucard, have him say, uh, 'Reynolr saw an individual he suspects to be a fanatic heading for engineering. He left in pursuit and instructed me to warn you.' Something like that."

"Reynolr..." Céleste says, her voice concerned, "Okay. I'll trust you with this... but it's no guarantee that Kenneck will get through to Bucard, not by himself... Okay. Goodbye." she says, and get the distinct impression she doesn't intend to sit around in the searchlight deck till you return.

The associate is slipping away, though - you and Céleste take off in opposite directions, and you grip her amulet tightly in your hand, determined not to let it disappear...

The man heads for the engine rooms, apparently unaware of your presence. He tries eating his sandwich in the hallway, but halfway to his destination he gives up, throwing the half-eaten remains into the wall, spitting on the floor. Strange, the food seemed fine to everyone else -

He disappears down a small ladder. The clamor of the boilers and the pipes can be heard below. His footsteps are loud on the metal, fading, until it appears he's left the room immediately below.

At least the amulet is still in your hand.

>Follow him. Whatever he's up to, you need to find out, and possibly put an end to!
>Wait for Bucard - or whoever might be coming to help you. [hidden roll]
>Whatever it is, it's not worth it. Head back to the searchlight deck.
>Something else?
>>
>>1619451

>Follow him
>>
>>1619451
>>Follow him. Whatever he's up to, you need to find out, and possibly put an end to!

I knew we should have given Kenneck something to say that would get him a meeting with Bucard. We should have had him say (when challenged about not being able to talk to Bucard now), that it is an urgent matter concerning fanatics who may have infiltrated the ship. Oh well, live and learn. Hopefully Kenneck is bright enough he gets the point across okay.
>>
>>1619472
>>1619497
You follow him down the ladder, trying to be quiet - whatever noise you make should be drowned out by the roaring machinery. Descending slowly, you can make out a figure in the darkness, hunched over a mess of pipes on the far wall. Occasionally, he reaches into his toolbox - what is he doing to the engine?

Your feet touch the metal floor, and the man jumps to his feet and snaps around to face you - how the hell did he notice you?
>>
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>>1619542
What the hell are you doing here? Get out! You're not allowed down here!
>>
>>1619546
>What the hell are YOU doing down here? I've seen engineers at work, and you sure as hell aren't repairing those pipes!
>Of course - I'm sorry, I'll be on my way now. [head back up the ladder]
>We'll see what Bucard has to say about this! [head back up ladder]
>I'm here on the personal invitation of Bucard. I'm just getting to know the area.
>Something else?

As you speak, you...
>Ready your weapons. He shouldn't be able to see you do so, but then again, he shouldn't have been able to notice your presence at all...
>The amulet is glowing. It knows you're in danger - it wants to call for help for you! Use it, damn it!
>Do nothing, use only words.
>>
>>1619546
>>What the hell are YOU doing down here? I've seen engineers at work, and you sure as hell aren't repairing those pipes!

>Ready your weapons. He shouldn't be able to see you do so, but then again, he shouldn't have been able to notice your presence at all...
>>
>>1619562
>What the hell are YOU doing down here? I've seen engineers at work, and you sure as hell aren't repairing those pipes!

>Ready your weapons. He shouldn't be
able to see you do so, but then again, he shouldn't have been able to notice your
>>
>>1619562
>Hello sir, I'm your new assistant, just plucked off of your last stop. Gotta confess though I'm more familiar with trawlers than airships... are you supposed to be disassembling that sir?
>Ready your weapons. He shouldn't be able to see you do so, but then again, he shouldn't have been able to notice your presence at all...
>>
>>1619562
>>Something else?
>Bluff that you are a fanatic too.
Show him the amulet and say: "I thought you might like to know you're not as alone on this vessel as you think. Perhaps we should work together?"
>>
Some good ideas here, folks, but majority will win within some minutes.
>>
>>1619562
>>Something else?
>Bluff that you are a fanatic too.
Show him the amulet and say: "I thought you might like to know you're not as alone on this vessel as you think. Perhaps we should work together?"

If possible, surreptitiously draw our pistol as we do this.
>>
>>1619570
I'll change to:
>>1619605
>>
>>1619585
Adding try to subtly draw your pistol from >>1619605
To my vote
>>
You calmly pull out the amulet, saying, "I- I thought you might like to know you're not as alone on this vessel as you think. Perhaps we should work together?"

You quietly reach for your pistol...

>I need a d10, I need a 9+ to sell it.

This is one of those situations where having a specific companion - in this case, Celeste - would have greatly increased the odds of success, to the point of not even needing a roll. A very good idea, don't get me wrong, but convincing a madman with a very specific type of madness that you're one of him shouldn't be as easy as coming up with the idea...
>>
>>1619642
Dice Gods! To ME!
>>
Rolled 8 (1d10)

>>1619645
Whoops, wrong hole.
>>
Rolled 5 (1d10)

>>1619642
Rolling

I thought he ignored and brushed off Celeste when she tried to talk to him earlier?
>>
Rolled 9 (1d10)

>>1619642
>>I need a d10, I need a 9+ to sell it.
Welp. How many tries do we get?
>>
>>1619657
3 I think...

Well done, by the way.
>>
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>>1619650
>>
>>1619652
Perhaps he was averse to be recognized at all - either way, Celeste has the taint. We do not. Having an amulet doesn't make you buddies with every diverse faction in that sort of crowd, sadly.

>>1619657
>>1619660
Unfortunately, you only get one... though in light of some good rolling, perhaps there's one more chance...
>>
>>1619660

Did he say that in a previous thread, I don't remember as much.
>>
>>1619672

Honestly was a bad idea trying to show him the amulet to begin with, considering were trying to hide it from Bucard. Now we MUST kill him unless we want him finding out.
>>
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>>1619672
What? Work together? The hell are you on - half the damned crew of this thieves' ship is blessed -

He pauses, and when he speaks again, it isn't his voice.

Okay. Alright - tell me, should the rock on the wreck jump into the waves, to become something larger than itself, or stay and wallow in its island in the storm?

>It should stay on its island, and live.
>It should jump into the waves.
>Do not answer.
>What's it to you?
>[attack]
>Something else?

Speak quickly, officer.
>>
>>1619684
Bucard will probably find out about the amulet anyway. We will likely carry ours with us on the expedition for its abilities, and Celeste's taint should be readily apparent.
>>
>>1619687
>The hell are you on - half the damned crew of this thieves' ship is blessed -
>Alright - tell me, should the rock on the wreck jump into the waves, to become something larger than itself, or stay and wallow in its island in the storm?
>>It should jump into the waves.
Isn't that what the fanatic's doing? Wallowing sounds like the Ministry path.
>>
>>1619693
Alternatively it's a trick question and we're supposed to come up with something else.
>>
>>1619687
fuck.. its from that story last session.. fuck archives hurry up
>>
>>1619693
>>[attack]
We have our pistol and sword out. We would get a good initiative bonus before he closes the distance.

>>1619698
The rock went crazy and jumped into the sea for it envied the cliffs which it could never be.
>>
>>1619687
>Something else?
>The rock went crazy and jumped into the sea for it envied the cliffs which it could never be.

Going with what >>1619702 Anon said.
>>
>>1619687
>>1619693
>>1619708
Switching to this. Trippy, sounds like it'd work.

I get the impression if we listened to more of the old man's story we'd have gotten more hints for this.
>>
>>1619702
This
>>
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The rock went crazy and jumped into the sea, for it envied the cliffs which it could never be...

In an instant, you decide to strike first! However, what are you to strike with?

Pistol: Value is 1 without Red. You are tainted by no Red.
>You must score a value of 6 on a d6, after modifiers, to hit.
>Half your Sanity is added to the roll.
>The weapon's Value is added to the roll.
>Circumstance affects the roll. Darkness subtracts 1 from the roll.
>Total modifier: +1

Shoot him while he's at a distance - you'll probably get another shot off before he lunges at you. Plus, good pistol shots can stagger an opponent.


Sword:
>+2 from half of your Strength.
>+1 from half of your Sanity.
>+2 from your weapon.
>-1 from darkness.

Roll on a d6, need a 6+. More damage, better chance of hitting, but he'll be able to strike back right away - and do you want to get close to this man yet?
>>
>>1619687
>>1619769
>Shoot him while he's at a distance - you'll probably get another shot off before he lunges at you. Plus, good pistol shots can stagger an opponent.
We have a pistol, he has a wrench. Backtrack and get some shots off.

Do we roll now or afterwards?
>>
>>1619769
Shoot him!
>>
>>1619778
Afterwards,
>>
>>1619769
Fire!
>>
>>1619769
Shoot
>>
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You raise your pistol, firing at the fanatic!

>I need a d6!
>I need a 5+ to hit him with modifiers!

You knew you were going to shoot, and were prepared to pull the trigger.
>First two rolls, pick the highest!
>>
Rolled 6 (1d6)

>>1619820
>>
Rolled 6 (1d6)

>>1619820
The hand is quicker than the eye!
>>
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>>1619827
>>1619829
Uh.
>>
>>1619820
>>First two rolls, pick the highest!
>>1619834
get rekt fanatic
>>
>>1619827
>>1619829

Does this mean his head explodes or something?
>>
>>1619827
>>1619829

Boom. Headshot.
>>
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With cool, deliberate aim, you line up the sights on the man's head...

Interesting, you muse, rather calmly. The sights seem to glow in a dark a little. I've only heard rumors of Marine Commandos having such basic, yet useful technology...

You squeeze the trigger, and several things happen. Bracing for the flash, you're nevertheless blinded by a searing RED light, shining from your pistol. Red also stains the mess of pipes behind the man, as his head blows apart.

When your vision clears, you stare at your pistol, dumbfounded. It appears you've inadvertently activated part of its ancient technology, surpassing its previous capability of being a well-made, yet quite standard, pistol.
>>
>>1619870
Your Astaeran Pistol is now Value 2! Intrinsic mechanisms preclude the need for personal Red to power one of the pistol's Red points!

Holy god, that rolling!
>>
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>>1619870
Oh yes
>>
>>1619878
A functioning artifact weapon! Perhaps it's best for Bucard to not find this out...
>>
>>1619878
>>1619883
!?
what in the? hold on let me check archives

yeah, the Astaeran rifle bucard has doesn't have a filled in red stat, only blank red ones. this is very interesting...
>>
>>1619883

So the difference between red and dark red is what? You only need to be an amulet user to get the bonus as opposed to using the amulet?
>>
>>1619917
Presumably the pistol now always functions as if it has 2/3 circles filled, as opposed to 1/3.
>>
>>1619870
The health display on the combat frames is a really nice touch.
>>
The man lies in a twisted heap on the ground, his head completely blown apart and coating the floor and walls. You walk over and carefully empty his pockets for clues - the mess of pipes behind him is battered, clearly the victim of his toolbox. Luckily, it appears you stopped him before anything particularly devastating could happen. The Maîtresse seems to be a tough ship.

You found...
>+1 Gilded Amulet
Seemingly related to the amulets that Céleste has introduced you to, but the frame that the red jewel is set in is beautifully ornamented with feathers and beaks, splaying out from the center, all made of gold.
>Toolbox full of tools.
Doesn't seem to be anything special about this, just some tools. Could be useful, though.
>A strange card, covered in markings.
Perhaps it is an Astaeran artifact? Maybe Céleste will know something more about it.
>A scrap of paper.
It reads:

Alyaera. Alyaera. Rip up its innards and let the Klesia free. Drop the pack of thieves into the damned waters, where the [scribbled out] can feast on them in the depths.
>A second scrap of paper.
Cache: k cell 40
You hear steps approaching - someone is coming down the ladder!

Who do you want to see in this moment? Who won't scream for help at the sight?
>Kenneck, Bucard, and the Krempt men. They can sort this out.
>A random crewman. He can't see my face in here.
>Céleste Chapuis. She wouldn't listen to me, and returned to help.
>No one. I am hearing things.
>>
>>1619940
>a random crewman

Better to get away without anybody having known. One could say it'd be healthier to just have Krempt know about this and earn some brownie points, but I like to err on the side of caution.

You don't show ladies exploded heads unless you want them to start seeing other people.
>>
>>1619940
>The man we just killed, wait, What!?
>>
>>1619940
>No one. I am hearing things

Spoopy
>>
>>1619940
>No one. I am hearing things.

>Who do you want to see in this moment? Who won't scream for help at the sight?
no. no, no no no no no no no
NO.
this can't be.
>>
>>1619958
wait what
>>
>>1619958
lol

>>1619955
>No one. I am hearing things.
>>
>>1619940
>>Céleste Chapuis. She wouldn't listen to me, and returned to help.
>>
>>1619562
>>The amulet is glowing. It knows you're in danger - it wants to call for help for you! Use it, damn it!
>>1619940
>>1619960
Oh shit. It's the amulet!
>No one. I am hearing things.
Time for Sanity!
>>
>>1619940
>No one. I am hearing things. Just post murder jitters. Not jewelery crazies.

We have texture painted the engineering section in Cobain Crimson. There's gonna be panic if someone has been splattered and looted.

But better than having to explain where we got an awesome gun to someone who's unsound and collects artifacts.
>>
>>1619980
When do we start lining our brains with eyeballs?
>>
>>1619940
>Kenneck, Bucard, and the Krempt men. They can sort this out.
We've kindof already picked a side now, by telling Bucard about this the other fanatics on the crew either know or will know very soon. Holster the pistol and pocket the papers card, distract Bucard from pursuing either line of thinking by tossing him the amulet, telling him he's sprung a leak and he needs to get his ship in order then take Kenneck and leave to go find "What our spy was up to." but actually just go find k cell 40 before the fanatics realise they've been made and clean it out.
>>
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>>1619989

What are you on about anon? Mistype? :^)
>>
In hindsight, maybe we shouldn't have sent Celeste off to get Kenneck to get Bucard. He'll be highly suspicious if we don't tell him more information. It's possible (but unlikely) we'll get lucky and he won't have seen Bucard yet depending on how out of it/drunk Bucard is.
>>
>>1619996
You're right, must've been that darned amulet.

>>1619991
>>1620000
Checked.

We can tell him there's potential saboteurs, but we need him to act cool so we can do some more investigation.
>>
>>1620013
assuming Bucard doesn't use the amulet to go back in time and watch our actions including the whole fight...
>>
>>1620025
>tfw plot armor.
>>
>>1620025
He can only do that if he thinks of it, the idea behind giving him the amulet and confronting him about having saboteurs on board is to undermine him in front of his mercs, making him lose face and putting him off balance long enough for us to make a quick retreat.
>>
>>1620046
Doesn't the amulet come with an ill-defined spying function? Couldn't he have used that instead of time warping? Of course, then it goes back to your point of him having to think about it, which shouldn't be the case.
>>
No one. No one is coming down the ladder, you were just hearing things.

Had we not blown his head off, the fight would've resulted in an end that would cause this choice to lose that Brittle Sanity that Reynolr has from Kenneck's story - usually, choosing company over solitude is your best bet against the madness. The flower and the rock died apart from each other, after all.

You have the aftermath to take care of now. What do you do with the body and the blood?

You may only pick one option...

>Clean off the pipes with the plentiful rags, dump the corpse down a disposal chute and into the ocean. There's plenty of dried, crusty blood on the walls - this'll fit right in.
>Rush up the ladder and back to the bow of the ship, trying to intercept either Céleste or Kenneck, and stop Bucard from ever knowing there was this fanatic here - with how quick you ended the man's life, there might still be time!
>Maybe the amulet can help with this...
>>
>>1620081
>You may only pick one option...
>Maybe the amulet can help with this...
Do we dare?

>Rush up the ladder and back to the bow of the ship, trying to intercept either Céleste or Kenneck, and stop Bucard from ever knowing there was this fanatic here - with how quick you ended the man's life, there might still be time!
Why would we intercept Bucard from knowing about the fanatic again, so he doesn't launch a drunken crusade?
>>
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Session End
Thanks for playing, everyone! I was afraid I was losing steam at the end of the last thread, but the boilers are at full blast again! A lot of the prep work I did turned out to be a bit unnecessary owing to the godly rolls, but there's a bit more adventure to be had on the airship yet!

As always, your write-ins and discussion make this quest great, and thank you again for playing! Good job on catching on to my reference to the story of the flower and the rock last thread, I was wondering if that had been forgotten because of all the handholding memes. Pic related, this quest has already sunk to the worst depravity possible, so don't worry about this coming adventure in the spire.

Probable run tomorrow night, so probably see you then!
>>
>>1620081
>Rush up the ladder and back to the bow of the ship, trying to intercept either Céleste or Kenneck, and stop Bucard from ever knowing there was this fanatic here - with how quick you ended the man's life, there might still be time!
The question then is what to do about the body.
>>
>>1620094
Thanks for running, boss.
>>
>>1620088
> Why would we intercept Bucard from knowing about the fanatic again, so he doesn't launch a drunken crusade?
Because Bucard is not our friend and will almost inevitably try to fuck us over by the end of this trip, the fanatics are potentially (admittedly dangerous) insurance against that, as their betrayal of him may give us an opening to avoid his of us or at least recover from it.
>>
>>1620088
>You may only pick one option...
Ummm, can't we just tell Bucard what happened and show him the note, damaged engine, and fancy fanatic amulet. There's enough evidence that anyone sane should believe us.

If you are heavily hinting that this would be a bad idea (as seems to be the case), then...
>Rush up the ladder and back to the bow of the ship, trying to intercept either Céleste or Kenneck, and stop Bucard from ever knowing there was this fanatic here - with how quick you ended the man's life, there might still be time!
If we get caught we have plausible deniability that we were trying to cover up the death of the fanatic. Using the amulet is probably a safer bet in the short term, but not in the long term. As it is our temporary sanity point is hanging by a thread.

>>1620094
Thanks for running. This was a fun one.
>>
>>1620094
>Rush up the ladder and back to the bow of the ship, trying to intercept either Céleste or Kenneck, and stop Bucard from ever knowing there was this fanatic here - with how quick you ended the man's life, there might still be time!

Thanks for the run, glad I could finally catch one live!
>>
>>1620123
He might ask about how we killed him. Note to self: Acquire a large handgun as a display piece.
>>
>>1620145
We already showed Bucard our pistol. We can say we shot him with our pistol without necessarily needing to tell him we managed to activate it.
>>
>>1620123
I did forget to leave the option of "wait for Bucard and explain everything". Already gave that option with the whole 'who's coming down the ladder', but you're right, should've added that to the final option list for the post-run discussion.

As it stands, then,
>Tell Bucard what happened and show him the note, damaged engine, and fancy fanatic amulet. There's enough evidence that anyone ((sane)) should believe us.
>>
>>1620168
>Tell Bucard what happened and show him the note, damaged engine, and fancy fanatic amulet. There's enough evidence that anyone ((sane)) should believe us
I can agree with this
>>
>>1620168

Supporting this option
>>
>>1620168
Support
>>
>>1619451
>At least the amulet is still in your hand.
>>1619542
>Your feet touch the metal floor, and the man jumps to his feet and snaps around to face you - how the hell did he notice you?
If I recall, Celeste mentioned back when we first met her that she picked us out of the crowd because we stood out, like a glow I think. I don't remember if it was because we had a certain purity of soul, or an innate affinity to the amulets at the time. I think Celeste also mentioned that amulet users are more noticeable to other amulet users, so it could've been one of the three scenarios that let him spot us.

>>1619940
>Who do you want to see in this moment? Who won't scream for help at the sight?
>>1620081
>usually, choosing company over solitude is your best bet against the madness.
I figured the choice at the time was between using the amulet or not, and not using the amulet would've either strengthened our Sanity or improved it. Particularly because of the red text. However, if this was a passive effect of the amulet that was occurring anyways, that makes sense. I should've asked to make sure it wasn't a choice between amulet usage or not.

>>1620115
So are we running a 3-way faction war then? How much shadowrunning should we be expecting to do?
>>
>>1620168
Support.

I don't see why we shouldn't tell Bucard. We could gain his confidence and besides, we've already alerted him. It's going to be suspicious if we try to pretend that nothing happened.
>>
>>1620168
>Tell Bucard what happened and show him the note, damaged engine, and fancy fanatic amulet. There's enough evidence that anyone ((sane)) should believe us.
>>
>>1620168
Also waits waiting in the waves to eat all of us??!!
>>
>>1620642
>Your feet touch the metal floor, and the man jumps to his feet and snaps around to face you - how the hell did he notice you?
See
>>1619562
>The amulet is glowing. It knows you're in danger - it wants to call for help for you! Use it, damn it!

We have an amulet and we were preparing to shoot this guy in the face. We DID shoot this guy in the face. His amulet probably warned him of the danger.
>>
>>1620168
>>Tell Bucard what happened and show him the note, damaged engine, and fancy fanatic amulet. There's enough evidence that anyone ((sane)) should believe us.
Don't show him the cache note or the strangely marked card.
>>
>>1620168
Take the body with us.
>>
>>1620933
Wait...
You want us to drag a corrupted, headless, bleeding corpse up a ladder and through the halls of the airship until we find Bucard?

You do realize this will soak us in (likely tainted) blood, right? And the our temporary shield sanity point is hanging by a thread?

Do you want us to go insane?
>>
Currently going out to the local store for some 40k, will return for the thread by 7-8 at the absolute latest. You guys gloriously rolled double 6s, but my Manticore keeps rolling 3s with the same number of dice... maybe my guardsmen's horrible luck with both artillery and blowing themselves up with plasma (5 out of 7 plasma models last game) actually evens out the scale for the mad rolling in this quest. Emperor bless 'em.
>>
Update from the shop: thread may pick up at 9 at the latest now. It WILL run tonight though.
>>
>>1620168
>>1620840
Support. Let's keep that for ourselves.
I'm a bit wary of informing him of a possible out if he decides to grimderp on us, but I personally see the fanatics as a far more dangerous threat than Bucard, especially once we're in eldritch home turf.

>>1620705
Ah, right. I forgot about the amulet's versatility. So I guess the amulet has a sort of spidey sense? Maybe telepathy to read intention?

>>1620701
Stuff we bring eldritch contaminant remover for.
>>
>>1621192
Soon...
>>
You wait for quite a while before Kenneck climbs down the ladder, Bucard and a cluster of Krempt mercenaries following. Bucard looks at the scene with bleary, empty eyes, half-listening as you explain what happened with you and the saboteur.

"Yes, yes," he says finally, rubbing his eyes. "An accurate narration to what I was seeing. At least you're not stupid enough to try and lie to me like that - and that is a lovely little jewel."

"So..."

"Good job, you saved us all, promotion, and what have you," Bucard waves his hand dismissively. "Always such a distraction when they sabotage the ship to a lower altitude, and we lose men to the writhing..." he shakes his head, flinching. "A lot of wasted Klesia."

"..."

"Well. A lovely shot, Mr. Meier - I do suppose I owe you a favor, as a doctor preventing a headache. Do feel free to wander the ship at will, if you have any curiosity to satiate or, oh, business to attend to. Be careful, though - the dark corners of this ship have more than the metaphorical skeletons in their closets."

The bastard certainly knows that the dead fanatic has left a trail to follow. At least you'll have Kenneck at your side-

"Oh, and I nearly forgot -" Bucard says, in a manner of speaking that heavily suggests he's making this up on the spot. "It's procedure aboard this stolid old airship for a fraction of the guests to learn some, uh, vital skill so they can help out the crew in a time of duress. If you'd be so kind to loan me Mr. Kenneck here, so he can learn gunnery with the turret crew? He was very convincing to my guards, and they sobered me up, Mr. Meier - I never travel the dark passages of this ship alone.

>You're making this shit up, Bucard. Kenneck is coming with me.
>Well, Bucard, I really would rather I have Kenneck with me.
>Alright. (I suppose the conscript learning gunnery is still a good way for him to spend his time on this trip...)
>Something else?

If you 'loan' Kenneck to the gunnery lessons, you leave the engine spaces for...
>Following the trial of the paper scraps - 'k cell' probably means 'Klesia Cell', so one of the lifting spaces of the craft...
>Check up on Céleste in the searchlight deck, then follow the trail.
>Check up on Céleste, and enlist her to search for the cache.
>Head somewhere else [___]
>Retire to the searchlight deck for rest.
>Stay and discuss the plans for looting the spire with Bucard.
>Something else?

Time is of the essence to follow the trail...
>>
>>1621981
>Well, Bucard, I really would rather I have Kenneck with me.

Can we not choose any second option if kenneck stays with us?
>>
>>1621981
>>Well, Bucard, I really would rather I have Kenneck with me.
>>Check up on Céleste in the searchlight deck, then follow the trail.
>>
>>1622019
You can, after Bucard replies to your 'obstinacy'.
>>
>>1621981
>Following the trial of the paper scraps - 'k cell' probably means 'Klesia Cell', so one of the lifting spaces of the craft...
>>
>>1621981
>I never travel the dark passages of this ship alone.
>Well, Bucard, I really would rather I have Kenneck with me.
Bucard said so himself, he doesn't travel alone. Kenneck's the only guy we have that can come along with us. Doesn't Bucard already have a presumably full crew to accompany him and man the turrets?

>>1622035
Is this sort of stuff common to Bucard?

>>1622050
>>1619642
>>1619672
Personally I think we should keep Celeste somewhere safe, but because of Celeste's tainted connection to the amulet, she's the only one who could reasonably diplomance with the fanatics if we didn't want to shoot them on the spot for information.
If we do plan on leaving Celeste alone, she's also the least likely to get attacked, because of amulet connection and all.
>>
>>1621981
>Well, Bucard, I really would rather I have Kenneck with me.
We should have some goodwill now, let's spend it.
>>
>accidently leave trips on
thank goodness I was in time to delete it

>>1621981
>Well, Bucard, I really would rather I have Kenneck with me.

>Check up on Céleste in the searchlight deck, then follow the trail.

I dunno if leaving Celeste alone is a good idea but bringing her with us two and then getting her into trouble is a problem in it's own way, what do you guys think?

>>1622060
so it's a matter of her noncombat abilities and nearby threat towards her we have to weigh here? then how about somewhere public? where there are lots of people that would make people notice if someone roused up suspicious action against her. this may backfire in it's own way but this is what I can come up with right now.
>>
>>1622060
You get the impression that Bucard is mostly just fucking with you - he certainly is not lacking for gunners, if nothing else. It would seem he wants to occupy Kenneck and make it so you don't actually go snooping around his airship. Being alone in a remote corner of this ship, so far from the island of sanity that is the Kraegsk, is a highly risky proposition...
>>
>>1621981
>Alright. (I suppose the conscript learning gunnery is still a good way for him to spend his time on this trip...).
If he gets along well with the mercenaries it will be important later. And we can take Celeste with us while investigating.

>Check up on Céleste, and enlist her to search for the cache.
>>
>>1622075
Actually, in that case, change my vote >>1622090 to be:

>Well, Bucard, I really would rather I have Kenneck with me.
You said yourself it is dangerous to wander this ship alone.

>Check up on Céleste, and enlist her to search for the cache.
>Following the trial of the paper scraps - 'k cell' probably means 'Klesia Cell', so one of the lifting spaces of the craft...
>>
>>1622075
>It would seem he wants to occupy Kenneck and make it so you don't actually go snooping around his airship.
But isn't he concerned about the fanatics at all?
>>1621981
>"Always such a distraction when they sabotage the ship to a lower altitude, and we lose men to the writhing..." he shakes his head, flinching. "A lot of wasted Klesia."
He just said we stopped them in the midst of doing the sabotage that would've killed a bunch of people.

If he's that concerned we could offer a deal where we'll specify what places we're investigating to deal with the shadowrunning fanatics, after all we're all on the presumably same side here.

>>1622075
>Being alone in a remote corner of this ship, so far from the island of sanity that is the Kraegsk, is a highly risky proposition...
Even better reason to bring some companions along, so we don't go batshit insane, or end up like Bucard.
>>
>>1622130
> after all we're all on the presumably same side here.
Rookie error anon. Bucard is on his own side, we're at best eminently expendable in his eyes.
>>
>>1622130
Bucard isn't necessarily comfortable with someone as strong-willed as Kenneck wandering the outskirts of his ship - he'd much rather everyone else by about as mad and wretched as he. That would explain all the amulets adorning the necks of so many Krempt men...

At least, that's the impression you get.

>>1622151
Quite right. Reynolr's care for his crew is entirely foreign to Bucard, and you aren't even a member of his crew.

Update en route
>>
>>1622151
Right. I figured that Bucard wouldn't try saying something like that to our face though, and at least appear to entertain the idea. Personally I see ourselves as allies of convenience.

>>1622168
This explains the high casualty rates, and Bucard's tenuous sanity. I'm not surprised if this is a large part of the reason fanatics keep cropping up everywhere on the ship.
>>
>>1621981
>Well, Bucard, I really would rather I have Kenneck with me.
>>
>>1622168
>>1622179
This reminds me, what are we getting paid again?
Just the experience to come along with him?
>>
"Mr. Bucard, with respect, I would rather I have Kenneck with me. You said it yourself - it's dangerous to wander the dark corners of this ship alone."

"Yes, Mr. Meier," Bucard says, his typically thin veneer of civility sounding especially strained. "I know I said that, and I said that while never intending for you to actually wander those dark corners... you know, for your own protection. Don't want to see you hurt, and all. Tell you what-"

"Yes?"

"I suppose I owe you a convenience for preventing this annoyance. If you'd like your little Ministry stooge to follow you around into the gaping maws that litter this airship... go ahead. However, know that I, despite appearances, do value favors. Whatever happens on the spire, or whatever you find that you need in the spire - or under - know that I certainly will not owe you a favor after this. It really was regulation aboard this airship, before Krempt had its way..."

>I want Kenneck with me.
>Fine. It'd better be good, later on.
>Something else?

"Oh, and Mr. Meier, a moment of your time as you turn to leave me - tell me, should the rock on the wreck jump into the waves, to become something larger than itself, or stay and wallow in its island in the storm?"
>It should stay on its island, and live.
>It should jump into the waves.
>Do not answer.
>>
>>1619687
>He pauses, and when he speaks again, it isn't his voice.
>Okay. Alright - tell me, should the rock on the wreck jump into the waves, to become something larger than itself, or stay and wallow in its island in the storm?
>>1622202
>"Oh, and Mr. Meier, a moment of your time as you turn to leave me - tell me, should the rock on the wreck jump into the waves, to become something larger than itself, or stay and wallow in its island in the storm?"
u focking wot m8?
>>
>>1622202
Whatever we do, point out the dead guy asked us the same question before attacking.
>>
>>1622202
wait, so is he saying that if we keep kennek around us while we go around the ship, he won't be keeping anything we find for our own on the spire for ourselves?

>>1622211
>u focking wot m8?
he's referring to the story we heard a session or two ago onboard the scrap queen.
>>1622219
this too.
>>
Apologies, had a bad argument with my father. Will return in a few minutes at most, really out of the whole QMing mindset.
>>
>>1621981
>Alright. (I suppose the conscript learning gunnery is still a good way for him to spend his time on this trip...)

>Check up on Céleste in the searchlight deck, then follow the trail.
>>
>>1622202
>I want Kenneck with me
>It should stay on the Island and live.

Reyolnr chooses the side of rationality and upstanding ministry morals.
>>
>>1622202
>I want Kenneck with me.
We appreciate the favor. We're cashing it in because we'd rather not be on a deflating airship.
Would Bucard's men have gone to investigate it had we not have?
>Something else?
On another note, has he ever had visions of eyes and teeth?

>tell me, should the rock on the wreck jump into the waves, to become something larger than itself, or stay and wallow in its island in the storm?"
>>1619769
>The rock went crazy and jumped into the sea, for it envied the cliffs which it could never be...
>>1622219
Support.

>>1622230
>he's referring to the story we heard a session or two ago onboard the scrap queen.
Yeah. I found it way too uncanny for Bucard to say it word for word soon after we killed the last fanatic. I'm guessing this is a passphrase used to initiate amulet users. We should ask Celeste if she's heard of it before.

>>1622244
It's fine, thanks notifying us.
>>
>>1619122
>>1619169
This is the same image from last thread. It's a profile
>>
>>1622230
No, we'll get to keep things - but, for example, if we need a mercenary to help us or a set of blasting charges to access an area, don't expect Bucard to give it to us for free on a favor.

>>1622338
Sharp eye, one of a few images that's been re-used. Of course, she isn't feeling especially well at the moment...

>>1622305
It would be strange for that to be an initiation phrase, since the rock and the flower was rather uncanny in how apparently it was related to Reynolr and one of his companions.
>>
>>1622202
>I want Kenneck with me.
>Something else?
Suppose, hypothetically, that I were to stop additional heretic plots against your crew and airship. Would that be enough to earn your favor, or would you rather I allow it to fall from the sky?

>You know, that fanatic asked me the exact same question. The rock should remain and live. After all, the flower depends on it.

>>1622244
That sucks man. Take care of yourself.

>>1622379
>It would be strange for that to be an initiation phrase, since the rock and the flower was rather uncanny in how apparently it was related to Reynolr and one of his companions.
Oooh, does that mean Reynolr is the Rock and Celeste is the Flower I wonder?
>>
"I want Kenneck with me, Mr. Bucard. Use it or lose it, I'm afraid."

"Sound enough," he shrugs. "I have to be particularly sober to remember a favor. Just don't expect me to say thanks anymore - now be on your way, I'd rather this place be treated with fire, corpse included. Oh- and Mr. Meier- of the rock?"

"You know that fanatic asked me the same exact question. The rock should remain and live. After all, the flower depends it."

"Perhaps, but is it fair for the flower to be completely helpless without you? Anyway, one must not look to deeply into stories, Mr. Meier. These fanatics are looking far, far too deeply into stories of the past..."

With Kenneck in tow, you head back to the searchlight deck. Miss Chapuis opens the door to your voice, looking rather stressed, her little derringer still out and pointed at the floor.

"Reynolr! You're here! There - someone was outside the door, I could hear them fidgeting with the lock, and..."

>I need a d10! Fate is fickle today.

>1-2 They're coming back!
>3-5 They tried for a while, and left. There were more than one out there...
>5-7 Only one of them, but I could feel a certain malice...
>8-10 They gave up after a short while. They seemed more frustrated than anything - oh, I might be imagining something horrible and false out of a simple mercenary checking doors...
>>
Rolled 6 (1d10)

>>1622472
>>
Rolled 10 (1d10)

>>1622472
Rolling
>>
>>1622472
"Only one. But I could feel the malice - please, don't leave me here this time-"

Céleste shudders, leaning against the wall for support.

"The voices get louder and louder. Sometimes I think they're coming from the fog, ahead of us and below us..."

>Take Céleste as you search for the cache.
>Enough of this for today. Stay in the searchlight deck and wait for any more interlopers...
>Sorry, you have to stay here and guard our quarters - who knows what they might've done had you not been here?
>Something else?
>>
>>1622521
>Take Céleste as you search for the cache.
We should stick together from here on out, watch each others' backs.
>>
>>1622521
>>Take Céleste as you search for the cache.
>>
>>1622521
I really want to bring her to search, but I don't think what a fanatic would possess would be healthy for any of us.
But he could possess information or clues about where we are going. Ugh, this is a hard choice
>>
>>1622521
>>Take Céleste as you search for the cache.
>>Something else?
Lock the quarters tight and possibly add some booby traps or minor barricades to make sure any burglars can't try getting whatever they wanted from our quarters.

>>1620081
>>1622549
If there's going to be some sanity damaging thing the fanatics can pull, it'd be better if we were there together. Celeste might also get more paranoid or possibly even lose Sanity if the attempted fanatical burglars keep their acts up.
>>
>>1622521
>Take Céleste as you search for the cache.
>Ask how Céleste is feeling. Did being away from the Amulet for a short time help her any?

Perhaps we should have Kenneck stay behind and guard? He can even train with the machine gun on top of the searchlight deck.
>>
>>1622570
supporting this as well as
>Ask how Céleste is feeling. Did being away from the Amulet for a short time help her any?
>>
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Carefully securing the door to the searchlight deck and placing some loose scrap on the catwalk to betray the presence of interlopers when you return, you set off for 'Klesia Cell 40' with a grateful Céleste and a stolid Kenneck.

A ladder on the hallway wall leads into the cavernous expanses of the bow gas cells - huge numbers printed into the canvas leads down a series of catwalks. 38...39...40. I

Other lights besides your lamps flash in the disorienting scale - a gunshot echoes from the stern, the central elevator rumbles in the distance, the roar of Klesia and ballast air being compressed and piped through the airship... the incessant groaning of the metal frame, grinding and protesting every gust of wind, the noise amplified a dozen times in the confined space.

As your group makes the long climb up the '40' ladder, you break the local silence. "Céleste - how're you feeling? Did being away from the amulet help you any?"

"A little, I guess," she says from below you. "I mean - thank you for asking, but with that man and the lock, I don't suppose any answer is accurate..."

Minutes pass, and you near the upper catwalk.

"My head is clearer, I think," Céleste continues after the long pause. "Less thoughts, but it's harder to think. I'd rather like to have it back..."

You don't answer her, as you notice lights and excited voices echoing from directly above you -

They got him! We have to move her blessed visage, and lie low until we get there...

>Immediately climb onto the catwalk and confront them, demanding an explanation.
>Immediately climb onto the catwalk, and attack!
>Immediately climb onto the catwalk, trying to be as quiet as possible. Maybe they won't sense you like the last fanatic?
>Stay and listen - they might get away!
>Retreat back down the ladder.
>>
>>1622637
>Stay and listen - they might get away!
Knowledge of their future plans is more valuable right now than just killing a few of them.
>>
>>1622570
As a note, proper traps made out of whatever's available would have required Seaman Howards or Engineer Bryora - survivalist or engineering skills, respectively.
>>
>>1622637
>Stay and listen - they might get away!
Dunno how I feel about accidentally shooting a gas bag.
>>
>>1622637
>>Stay and listen - they might get away!
>>
>>1622637
>>Stay and listen - they might get away!
>>
>>1622637
>>1622648
Support.

>>1620705
The amulets have a danger sense which can detect us in the dark that we don't know how to bypass, so until then we shouldn't betray our presence or risk damaging our lift >>1622659.
>>1621416
It might have some telepathy to detect hostile intentions, but we'd have to run some tests after this. Maybe Bucard would know.
>>
You stay put, listening intently.

The Sea's Visage will be safe in the engines, the mess there is twenty years of build-up and impenetrable to the clumsy thieves.

Makes sense. We'll take the lifts, wear the caterer's uniforms - they won't raise a finger to interdict someone who serves Bucard's fancy whelps.

We won't have access to the Klesia pipes, but I've got Moyar and Johnson on the job of smashing in the searchlights. When the they cross the Storm Wall, they'll sorely miss the little lights in the darkness-


They don't seem to know that Bucard plans to fly over the storms - then again, that's no guarantee of safety at all.

It's occupied, isn't it?

Locked. They went to get good tools. Smash the searchlights, wait for this thing to hit the Wall from the safety of the engine maze.

Good! Let's go! Clothe the Visage and wheel her out!


>Confront them! You need to find out what this 'visage' is, you might not get an easy opportunity like this again.
>Race for the searchlight deck! There's no time to be lost, they're trying to break into your quarters!
>Run for Bucard and get help - hopefully he'll be sober and in a mood to believe you. It'll take time either way, though...
>Something else?

>You can split you group, but that carries its own disadvantages...
>>
SESSION END
Work early, need my rest. Thank you for playing, as always, and you can look forward to an action packed session when I get back! Prep work is already mostly done, so we'll be able to jump right into it! I'll be around to vaguely answer questions for a little while, and through most of tomorrow, as usual.
>>
>>1622742
Thanks for the run Scribe. Btw, is there anything in particular you want in the thread descriptions if someone has to archive them?
>>
>>1622733
>You can split you group, but that carries its own disadvantages...
Don't split the group, there's only three of us and no one should walk the dark halls alone.
>>
>>1622733
Do we have anything of value left in our quarters, or did we take everything important with us...
>>
>>1622733
>>You can split you group, but that carries its own disadvantages...

This is a tough choice. However, sending Kenneck back to our quarters is probably the best idea, imo.
>>
>>1622733
>>Race for the searchlight deck! There's no time to be lost, they're trying to break into your quarters!
>>
>>1622733
>>Confront them! You need to find out what this 'visage' is, you might not get an easy opportunity like this again.

Take a few seconds to ambush them with everyone here. Once they're taken care of run to the searchlight deck and secure it. Hopefully killing them should only take a few moments. We all have guns and unless we get drawn into a prolonged fight the battle should only take a minute two at most. The deaths of these fanatics should slow the progress of the rest. Once this short "battle" is complete:
>Race for the searchlight deck!
>>
>>1622810
Agreed. Supporting.
>>
So when is this coming out as a rpg?
>>
>>1622810
I guess I'll support this. I'm still thinking mostly
>>
>>1622877
god what I'd pay for Wretched Seas RPG
>>
>>1622733
>Race for the searchlight deck! There's no time to be lost, they're trying to break into your quarters!
Never use a plan that hangs on doing something quickly and cleanly.
>>
>>1622810
Support
>>
>>1622733
>>Confront them! You need to find out what this 'visage' is, you might not get an easy opportunity like this again.
>>Race for the searchlight deck! There's no time to be lost, they're trying to break into your quarters!

Do we have any way of easily marking them? Can we call for Bucard using the Amulet while we race for the Searchlight deck?

Isn't Catherine alone there?
>>
>>1622894
Same here.

Love the aesthetic and dark storyline.

Scribe, ever considered writing a for sale core setting / rule book?
>>
>>1622810
Support.
>>
I bet we unlock an achievement when we cleanse the airship of all the conspirators.
>>
>>1622733
>>1622810
>>1623043
Support. Using the Amulet is a risky proposition, so we might use it if the battle takes too long..
>>
>>1623282
If this came about it would a a shut up and take my money situation.
>>
The risk of attacking here is we might rupture the Klesia bags. But the fanatics could have done that already and the fact that they haven't suggests they have something even worse planned. It's best to put a stop to that here.
>>
Apologies everyone, accidentally took a nap after a long work day. Thread will resume soon!
>>
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You climb onto the catwalk, confronting the fanatics! They draw tools and pistols, protecting the cloth-draped Visage!

>Céleste: 3 Strength, 1 Value Derringer
>Kenneck: 4 Strength, 2 Value Rifle
>Reynolr: 4 Strength, 2 Value Astaeran Pistol

(Melee: 1, 1, and 2 Value, respectively)

>Clambering off a ladder isn't the most shocking way to ambush someone. You move first, but no other benefits.

>You may fire ranged weapons from a spot in the party equal or less than their Value, with the front being 0 - for example, Céleste cannot fire her Value 1 Derringer from the rear (2), while Kenneck conceivably could with his Value 2 Rifle. He still can fire as it stands, being in the center (1).

>Characters cannot perform the same type of action twice in a row. You can alternate between melee and ranged, but only from the front position - someone in the back must take pauses in firing. Context, skills, and equipment may modify this in the future.

>Characters in the front can use a melee attack, or brace to receive an attack, adding to their block roll.

>The group with the numerical advantage has an additional move during their turn. Context and skills may change this.

With that being said, you have two moves! You may do two of...

>Attack with [___] using [Melee/Ranged].
>Swap [___] and [____]'s positions.
>>
>>1625269
Reynolr fires at wrench fanatic
Kenneck fires at wrench fanatic

If still possible
>Celeste advances.
>>
>>1625269
What's the damage value of the weapons, is it the same as the value of the weapon itself?
>>
>>1625351
Mostly correct. Not all of the mechanics are visible to the players, as it is with sea battles.
>>
>>1625336
Supporting. If Reynolr takes damage we can have him swap with Kenneck and Céleste next turn.

Best case we kill wrench in one turn. But that probably won't happen.
>>
>>1625269
Swap Reynolr's position with Celeste's.

Women make for the best ablative armor.
>>
>>1625336
Reynolr fires! He needs a two d6s, pick the highest!

>You must score a value of 6 on a d6, after modifiers, to hit.
>Half your Sanity is added to the roll.
>The weapon's Value is added to the roll.
>Circumstance affects the roll. Darkness subtracts 1 from the roll.
>Total modifier: +2

You need a 4+!
>>
Rolled 1 (1d6)

>>1625396
Bang
>>
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Kenneck fires! He needs one d6!

He needs a 4+!
>>
Rolled 4 (1d6)

>>1625406
I don't know why he wants to gamble right now, it really isn't a good time for it.
>>
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>>1625402
>>1625412
Your shot goes wide, but Kenneck nails the wrench-wielding fanatic with his rifle! The man staggers back, snarling in pain.
>>
Rolled 5 (1d6)

>>1625396
>Reynolr fires! He needs a two d6s, pick the highest!
>>1625402

>>1625392
You mean Kenneck with Celeste?
>>
Rolled 3 (1d6)

The wrench-wielding man lunges forward, swinging his weapon!
>>
>>1625440
Sorry, moved a bit too fast there.

>>1625443
The man is unnaturally quick, his arm seemingly moving faster than the rest of his body, and rusty, bloodied metal fills your vision! You raise your sword to divert the blow...

>Normally a 6+ to dodge, parry, block, etc.
>Sword is good at parrying, Reynolr succeeds on a 5+.

>I need a d6!
>>
Rolled 3 (1d6)

>>1625451
>>Sword is good at parrying, Reynolr succeeds on a 5+.
Nice.
>>
>>1625451
>Sorry, moved a bit too fast there.
So I guess we're not getting that roll back?
>>
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>>1625455
The wrench painfully connects with your shoulder - hardly a permanent wound, but it hurts like hell, and you know that your sword blows aren't going to be as effective, at least in the moment...

Your turn!

You may make two actions.

>Attack with [___] using [Melee/Ranged] against [____]
>Swap [___] and [____]'s positions.

Kenneck and Reynolr may not fire their ranged weapons this turn, as they did so last turn.

>>1625451
Unfortunately, no.
>>
>>1625482
>>Swap [___] and [____]'s positions.
Swap Kenneck and Celeste's position.
>>Attack with [___] using [Melee/Ranged] against [____]
Attack with Melee on Wrench guy.

>Unfortunately, no.
A shame.
>>
>>1625440
>You mean Kenneck with Celeste?

No?

She wouldn't make a very good meat shield if she was standing behind us.
>>
>>1625487
You bring your sword down, screaming an oath.

>+1 from half of your Strength.
>+1 from half of your Sanity.
>+2 from your weapon.
>-1 from darkness.

>Reynolr needs a d6! 5+ will do it!

Additionally, are we swapping Céleste for Kenneck, or Reynolr?
>Reynolr
>Kenneck
>>
Rolled 3 (1d6)

>>1625519
Reynolr. It's her turn to take some hits.

...no, I'm kidding. Swap with Kenneck.
>>
>>1625519
>>Kenneck
Kenneck has more HP than her at the moment.
>>
>>1625519
Shit, I mean
>a 3+ will do it!
>>
Rolled 2 (1d6)

>>1625520
Kenneck swaps places with Céleste, both readying their guns...

You blow looks to connect - the fanatic tries to divert your arm...
>>
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>>1625562
You slice at the man, the blade going through his arm - he falls to the ground, groaning in pain.

>The wrench fanatic is downed, but not dead!
>>
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Rolled 2 (1d6)

The hulking fanatic bellows a challenge in a foreign tongue, stepping forward to deliver a hammer blow!
>>
>>1625592
His swing is clumsy and you skip backwards to avoid it completely.

Your turn!
You have two moves!

>Attack with [___] using [Melee/Ranged] against [____]

You cannot attack in melee with Reynolr this turn, nor can Kenneck or Céleste move.
>>
>>1625596

>Attack with Reynolr using [Ranged] against gun fanatic

>Attack with Kenneck using [Ranged] against gun fanatic
>>
>>1625596
>>Attack with [___] using [Melee/Ranged] against [____]
>>1625610
Reynolr and Kenneck, attack with Ranged on the big guy.
>>
>>1625596
Do both characters need to move to swap positions? Meaning we can't change our order at all this turn?

>Attack with Reynolr using [Ranged] against gun fanatic

>Attack with Kenneck using [Ranged] against gun fanatic
>>
Kenneck fires his Astaeran pistol, a 4+ to hit!

>Two separate d6s, pick the highest!
>>
Rolled 6 (1d6)

>>1625624
>>Two separate d6s, pick the highest!
>>
The cavernous space echoes with the report of Kenneck's rifle.

>I need a d6, on a 4+!

>>1625621
Correct.
>>
Rolled 5 (1d6)

>>1625629
>>
>>1625624
>>Two separate d6s, pick the highest!
When we do this, do we roll a 2d6, or do we have 2 people roll a 1d6?
>>
>>1625641
Two people roll 1d6.
>>
Rolled 4 (1d6)

>>1625624
>>
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Bullets rip through the hulking brute, yet he stays on his feet!
>>
>>1625704
Oh shit!
>>
Rolled 4 (1d6)

The Lady shall not be defiled!

The hulking fanatic fires his pistol!
>>
>>1625711
Listen I think we've gotten on the wrong foot here, I LOVE the Lady.
>>
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>>1625711
The hulking fanatic was aiming at Céleste - the bullet clips her arm, wounding her slightly. Her strength is affected for this fight.

Your turn!
Kenneck and Reynolr cannot fire their ranged weapons.

The hulking brute is bleeding heavily and swaying on his feet. He could be downed with another good attack!

Céleste is in range of her pistol.
Reynolr is in melee range.

>Attack with [___] using [Melee/Ranged].
>Swap [___] and [____]'s positions.
>>
>>1625762
>Celeste attacks with Pistol
>Reynolr attacks with Sword
>Kenneck reloads.
>>
>>1625776
supporting
>>
>the Lady shall not be defiled!
>shoots the woman

I think this guy's a bit too invested in the Pure Virgin archetype.

>>1625776
This.
>>
>>1625624
>Kenneck fires his Astaeran pistol, a 4+ to hit!

I didn't think Kenneck had the Astaeran pistol...
>>
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Céleste fires her derringer, grimacing with the pain.

>I need a d6 on a 5+!
(her gun's Value is one less than either the rifle or the Astaeran pistol)

>>1625788
Whoops, I'm all kinds of fucked up right now.
>>
Rolled 2 (1d6)

>>1625821
>>
Reynolr fires his Astaeran pistol!

>I need two 1d6s, pick the highest!
>>
Rolled 2 (1d6)

>>1625829
>>
Rolled 3 (1d6)

>>1625829
>>
Rolled 3 (1d6)

>>1625829
>>
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>>1625825
>>1625832
>>1625836
Wow everybody's just doing a stellar job of shooting this guy to death.

Not.
>>
Rolled 6 (1d6)

The fire goes wide, missing or harmlessly grazing the brute - or smashing into an area already disabled by an earlier gunshot. He roars his defiance, and lunges forward with his spiked pipe swinging!
>>
>>1625845
Gee I hope Celeste's fond of guys with their brains outside of their bodies
>>
>>1625845
Well this is going to hurt...
>>
>>1625845
A bellowing, mad brute! Like a crazed animal, he charges at you!

Roll to mitigate the blow!

>5+
>I need a 1d6!
>>
Rolled 1 (1d6)

>>1625854
For the love of God parry!
>>
>>1625857
I think we should find another God to love.
>>
>>1625857

oh fucc
>>
>>1625865
Perhaps we should prey to the blessed visage?
>>
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>>1625857
Your world goes black for a moment, the spikes crunching into your body. Perhaps if you're lucky, it'll be mostly superficial, but in the moment it feels like all the breath in your body has been stolen.

Your turn!
You have two actions.

Céleste cannot fire her pistol, and Reynolr cannot attack with his sword.

>Attack with [___] using [Melee/Ranged].
>Swap [___] and [____]'s positions.
>>
>>1625877
Tagging out.
Tag Kenneck in.

Swap Kenneck and Reynolr's positions, have Kenneck charge with his bayonet.

Celeste gets to sit back and not be murdered with a pipe.
>>
>>1625877
>Reynolr: shoot or stab him at point blank range (shouldn't we be able to use our sword but not the pistol given we just fired it?)
>Kenneck: shoot him
>Céleste: Heroically stride forward to save your man (advance).
>>
>>1625890
You sure you want to do that? Celeste has two hit points, and brick shithouse here knocked off two of ours with one swing. This seems like a good way to turn her into a smear of red paste on the floor.
>>
>>1625903
Well, I was trying not to metagame too much...

Fair enough, though. Switching to >>1625888
We can play it off in character as Celeste dragging us back and out of harms way while we are stunned, while Kenneck heroically charges in with bayonet affixed.
>>
>>1625888
Supporting
>>
>>1625914
>Well, I was trying not to metagame too much...

Anon. Celeste is a scrawny lady, and this guy is a giant fucker with a spiked pipe. This is not an unreasonable conclusion to come to, even without metagaming.
>>
>>1625927
A scrawny lady who's already been shot once.
>>
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You're dimly aware of Céleste grabbing you by the shoulders and hauling you backwards, and Kenneck rushing by with his bayonet affixed, screaming a Ministry oath.

>Melee bonus from charging over two spaces!
>Hits on a 4+, roll two 1d6s and pick the highest!
>>
Rolled 6 (1d6)

>>1625969
>>Hits on a 4+, roll two 1d6s and pick the highest!
>>
>>1625983
Based Kenneck
>>
>>1625969
>>1625991
Yeah. You can still roll too.
>>
>>1625969
>>1625997
Good point
>>
Rolled 2 (1d6)

>>1626002
I say, fucking it up.
>>
>>1626004
>>1626002
Nice try. It happens sometimes.
>>
>>1625983
Nice job, anon.
>>
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Kenneck lunges forward, impaling the hulking fanatic on his bayonet!
>>
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>>1626032
With grim strength, Kenneck tugs the writhing, struggling man to the edge of the catwalk, and pitches him off the side!

The man screams and screams until he impacts a gas cell, muffled in its embrace, where the noise finally dies down.

Kenneck gains a trait!
>Cold Steel
This man has proven himself unflinching and dauntless in the application of the bayonet.
>+1 to Melee Charges
>>
>>1626038
Alright Kenneck! Hero of the Day!
>>
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apologies, chrome crashed

The remaining fanatic stirs, groaning and cursing, pleading to his Lady.

Kenneck: Huh, the Ministers had it right - cold steel is the 'purest weapon in righteous hands'.

Céleste: Reynolr, I don't feel - the Lady - the thing under the cloth, the Visage, it's... I feel the coldest...

>malice. [1-5]
>impotent rage. [6-10]

>Fate needs 1d10.
>>
Rolled 5 (1d10)

>>1626075
Rolling
>>
Rolled 1 (1d10)

>>1626075
>>Fate needs 1d10.
>>1626082
>>
Rolled 6 (1d10)

>>1626075
>the Lady - the thing under the cloth, the Visage, it's... I feel the coldest...
That shit needs to be thrown overboard ASAP. Nothing good can come from it. Don't lift the cloth, don't even touch it directly if at all possible.
>>
>>1626087 There are things in this world men's eyes weren't meant to see. If we still have any after teh break in, throw some eldritch remover on it
>>
>>1626075
So . . . . . we still have that "Old One" destroying stuff or whatever?

It *might* be worth going back for. Fuck this shit.
>>
>>1626092
inb4 we lift the cover and it's a perfectly normal tuna fish.

A very malicious tuna.
>>
>>1626087
Yeah, that eldritch remover stuff is pretty much designed for this. Let's use that so we don't even need to touch that shit.

We didn't leave it all in the cabin, did we...?
>>
>>1626111
Meant to reply to
>>1626092
>>1626101
>>
Reminder that we still have the jewel jugalos trying to break into the searchlight deck to deal with.
>>
>>1626111
well the remover stuff seems like it was mainly for water purification, so I'm not sure if it works for a physical object. Unless we sink it in water and pour teh remover in it, or just chuck the visage over teh side. Also, teh remover stuff, as a side effect, makes an explosive crust
>>
>>1626075
Have Kenneck throw that Visage overboard. He's not amulet touched and he has a lot of sanity.
>>
>>1626188
I don't trust it to STAY in the Sea is the problem.

Like that's what we sail on dude.

Fuck that noise.
>>
>>1626204
>I don't trust it to STAY in the Sea is the problem.
Though the flames of righteousness, we shall cleanse this filth from the temporal realm.
>>
>>1626219
Use the eldrtitch remover on it IF we have it with us, then toss it into the sea so it's a few kms away from us at least. We don't have the time now to fuck around as there are some insistent jewel fanatics nearby.
>>
>>1626234
Why do people keep saying to toss it into the sea?

The same sea it's supposed to summon terrible Eldritch shit from, you mean? That we have to sail on all the time? Especially right after putting the Eldritch remover on and possibly washing it off / healing the fucking thing?

Are you SURE that's a good idea?

https://www.youtube.com/watch?v=co0Vh1C9NfY

Dispose of it properly. In a lead container, buried in a safe place while we check in with the AI about this shit.
>>
>>1626250
If it was that powerful we'd be a charred skeletion by now. But ok, put it in a lead container.
>>
>>1626256
Do we even have one?

Doesn't seem like standard equipment.
>>
>>1626256
> Say that about Polonium.

Just saying. I'm more worried about corruption than I am getting fried into a ``charred skeleton``

>>1626267
On a ship like this, captained by a madman who has alluded to fighting these horror I say it can`t hurt to ask.
>>
>>1626075
Can we tie up the surviving fanatic for Bucard to 'process'? Oh, and do tell Bucard that these guys are planning something nasty to the ship. Us? We're just making sure we survive, by ruining their plans.
>>
>>1626277
>On a ship like this, captained by a madman who has alluded to fighting these horror I say it can`t hurt to ask.

Unless said madman takes a sudden liking to the Visage. Bucard also sells the amulets to the fanatics in the first place. He might sell them their "Visage" back again to make even more money.
>>
>>1626075
I second not throwing the tablet in the sea. But we shouldn't tell anyone about it either. Let's just put some R'lyeth salts on it to melt it or whatever when we land in case the reaction is more energetic than anticipated.
>>
>>1626387
>He might sell them their "Visage" back again to make even more money.
If Bucard is stll slightly sane he will be more cautious with them.
>>
>>1626429
Let's just melt it first and see what happens before deciding. In case things go horribly wrong.
>>
>>1626387
Yeah, but it'll happen some other time, when we're well away from Bucard when the fanatics decide to sabotage him again.

>>1626436
Not so keen on that because it's currently Bucard's ship, and he's the one to deal with it instead of us.
>>
Bucard will owe us another favor for this, since we prevented fanatics from fucking with the klesia
>>1621981
>he shakes his head, flinching. "A lot of wasted Klesia."
which he holds in higher regard than the lives of his underlings
>>
>>1626481
More than a favor, 2+ favors. One would've screwed with the searchlights for navigation, the other would've with the engine which would've likely killed everyone or turned them insane.
>Klesia
I forget, is Klesia the name of the lifting gas they use?
>>
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>>1626484
yes, klesia is the name of the lifting gas
we already used the favor he gave us for the engines, he owes us another one for preventing them from screwing with the gas/ doing occult-y stuff, and he'll owe us a second one for preventing them from going all Commissioner Gordon on the search lights
>>
>>1626484
Yes.

It's Starspawn Poogas.
>>
>>1626492
>he owes us another one for preventing them from screwing with the gas/ doing occult-y stuff, and he'll owe us a second one for preventing them from going all Commissioner Gordon on the search lights

That is a dangerous assumption. Bucard has to be sober to remember a favor, and his sanity is hanging by a thread. He is also clearly a manipulative liar who cares nothing for his men. He may view owing us a "favor" in the same way a spider is owed a favor for catching a particularly annoying mosquito. At the end of the day they are still both pests to be squashed at leisure.

Bucard may not necessarily betray us, but if we expect reciprocity as equals we may be sorely disappointed.
>>
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Malice, Reynolr. I feel malice.

What in the name of all holiness is happening to him?!

The fanatic writhes and screams, pleading to a lost love, and then bellowing in a foreign tongue. His flesh turns brittle as his clothes slough off, shards and claws growing and snapping off when they touch the ground. He lies folded over on the floor, changing, as the clothed Visage looks on.

>Flee. It isn't worth it - someone else can deal with this monstrosity.
>Stay. We've come this far - we're getting that Visage, and between Kenneck's faith, Céleste's knowledge, and my ancient pistol, we can kill this fragile thing.
>Something else?
>>
Apologies, everybody. Another bad argument happened that ended in the internet being shut off, which ended the session right as it was about to end! I'm very, very sorry about that - after a long discussion about college and sleeping, I doneed to get better at it. For now, expect earlier sessions - being in EST my thought was running late allowed me to set a decent time frame from the whole of the Americas, but consistently sleeping at 1-3am is fucking with my work and other irl things. I'll be updating throughout today till 6 when I have work, and probably a few updates after that at 10. Either way, thank you for playing, and I hope I don't lose too many people over scheduling changes.
>>
>>1626555
>>Something else?
Quick, get the Eldritch Contaminant Remover!
>>
>>1626560
It's probably in out quarters. Too far.

>>1626555
>Stay and purge.
>>
>>1626555
Did we decide to keep any "pocket containment remove" with us?
If so, use it!
Even if we don't have any...

>Stay and kill it.

Can we spend a round aiming or the like for a bonus to accuracy to shoot?
>>
>>1626555
>>1626560
>>1626570
If it's too far, or for whatever reason we didn't bring it to a fanatic hideout then
>Stay. We've come this far - we're getting that Visage, and between Kenneck's faith, Céleste's knowledge, and my ancient pistol, we can kill this fragile thing.
>Something else?
If we have the amulets on us, toss it away so the Visage can't use it as a mutation or corruption vector.

It's a good thing we brought the the Eldritch Contaminant Remover to the ship at least. The Klesia Cell fight should be worth at least 2 favors when we're done.
>>
>>1626555
>Stay. We've come this far - we're getting that Visage, and between Kenneck's faith, Céleste's knowledge, and my ancient pistol, we can kill this fragile thing.
But keep moveing back
Or try to push it over board
>>
>>1626559
Take care of yourself mate. While I enjoy the Quest a lot, at the end of the day it's just a game.
>>
>>1626559
This is fine. You avoiding trouble with your familly is most important. You have no obligations to us.
>>
>>1626559
I ran skirmishes through the night and I can confidently say this WILL fuck you up. Please mind your health Scribe.
>>
>>1626559
This is fine. Taking the healthier option will help you and the quest more in the long run.
>>
>>1626555
>Stay. We've come this far - we're getting that Visage, and between Kenneck's faith, Céleste's knowledge, and my ancient pistol, we can kill this fragile thing.

Hopefully we don't die.
>>
>>1626731
Attacking is probably "safer" than fleeing. Whatever that creature is it's probably fast and we have to crawl up ladders and have wounded. There's a good chance Kenneck would make some heroic sacrifice holding off the beast to allow us to escape.
>>
>>1626771
>heroic sacrifice

I'd rather avoid that before we're at the Tower of Dreams and Chocolate Candy.

Or more likely the Tower of Fish People and Pants Shitting.
>>
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Rolled 4 (1d6)

The leering fanatic rises to his gnarled feet, flesh and blade breaking off with every shaking step.

It screams and sounds of the cacophony of hell.

Kenneck is unfazed!

Céleste steps back, wide-eyed in terror.

Through the pain and from the back, you can't quite see well enough to behold the full horror of the brittle monstrosity...
>>
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>>1626909
"Monstrosity! You won't take me! You won't take any of us with your madness!"

Céleste resists the terror!

You can make two actions! All ranged weapons are able to be fired.

>Attack with [___] using [Melee/Ranged].
>Swap [___] and [____]'s positions.
>>
>>1626931
>Fire Everything!

For future reference, can we delay firing for a turn to aim and get combat bonuses?
>>
>>1626931
>Attack with Reynolr using Ranged.
>Attack with Kenneck using Ranged.
>>
You fire your pistol, gritting your teeth through the pain!

>Hidden trait revealed!
>Resilient
>Reynolr's skill in combat is not affected by injury and pain.

You line up the shot...

>I need two 1d6s on a 4+!
>>
"Damn you to the raging depths, monster!

Kenneck fires his rifle!

>I need 1d6 on a 4+!
>>
Rolled 3 (1d6)

>>1626985
>>
Rolled 3 (1d6)

>>1626985
>>
Rolled 2 (1d6)

>>1626999
I hope I roll better this time
>>
Rolled 4 (1d6)

>>
Rolled 5 (1d6)

The bullets rip into the brittle monstrosity without apparent effect, masses of shifting flesh hardening and dropping through the catwalk.

It lunges forward...!
>>
>>1627044
A mass of blade and bone rushes for Kenneck!

>He needs a 1d6 to parry fully on a 6+!
>>
Rolled 3 (1d6)

>>1627052
>>
Rolled 3 (1d6)

>>1627052
Fuck, fuck, fuck
>>
>>1627066
I'm going to stop rolling now. Nothing but 3's!
>>
>>1627052
Parrying on 6+ only is really unreliable.
>>
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46 KB JPG
Kenneck stumbles back, his arm and shoulder sliced open.

"Agh! Damn you!

Let me use my amulet, Reynolr! Their Lady won't claim us yet!

>Do it!
>No, put it away!

You have two actions this turn. Reynolr and Kenneck cannot fire their ranged weapons.

>Attack with [___] using [Melee/Ranged].
>Swap [___] and [____]'s positions.
>>
>>1627080
We'll, the other side has to roll to hit too. I imagine many enemy "misses" are parrys and that we are only rolling to negate an attack that would otherwise hit.
>>
>>1627080
Indeed, definitely going to tweak that, along with a host of other things.
>>
>>1627100
Can Kenneck strike a defensive posture to make himself harder to hit for this round? For example, raising the enemy roll required to hit or increasing his chances of parrying?

Also, is there a bonus for double teaming such as if 2 or 3 people are ganging up on one in melee?
>>
>>1627100
>Do it!

>Attack with Kenneck using Melee.
>Attack with Céleste using Ranged.

Not a great situation. Any more hits are going to down one of our party.
>>
>>1627118
These are good ideas. In the future, once I make an actual rules sheet for combat, you may do this.

I'm sorry everyone, I have to get ready for work. Another lackluster ending to a run. Catch you in a few hours, maybe.
>>
>>1627123
Support this. The amulet might have unforeseen consecuences but we are responsible with the lives of our man and degenerate companion
>>
>>1626559

Don't worry, once you get to college you'll be free to ignore your classes and stay up all night questing.
>>
>>1627100
>Do it!

Hit it with your swords
Both the guys
>>
>>1627100
>>Do it!
>>1627123
>>1627141
Yeah, I'd rather deal with traumatized than dead crew members.
>Their Lady won't claim us yet!
Can't their Lady use the amulet to corrupt Celeste though?

>>1627118
>>1627140
>>1625269
The enemy can only melee the ones at the front, right? If so, we can keep having Kenneck on defense while the rest of us alternate between shooting that abomination down.
Kenneck, brace for attack.
Celeste, fire with ranged.
>>
Really sorry guys, maybe I'll get a post in tonight, probably won't. Bad and short night at work, some longer introspective walks in the rain, and tumultuous moments in general. Can't think straight. Can't - well, don't want to run like this. It'd be a disappointment to both parties.
Sorry again.
>>
>>1628172
thats ok
do what you need il be waiting
>>
>>1628172
No worries! Hope you feel better!
>>
>>1628172
It's fine, best of luck.
>>
>>1627446
Their Lady might have corrupted Céleste before the trip, but after all this handholding business I m not sure she can be saved from depravity.
>>
>>1619056
>This wretched Sea
>Airship
WHAT IS THIS MADNESS?!
>>
>>1629603
It's not our airship... we still have that shitty trawler.

This is just testing out some new exploration mechanics, etc. from the crazy guy we are tagging along with. Soon enough we'll get back to the our own ship with more knowledge and less sanity.
>>
>>1629603

It's still a ship my dude.
>>
>>1629603
>WHAT IS THIS MADNESS?!
We're above the sea just like we would be above the sea. If the fanatics get their hands on a armed plane we will make a very close aquaintance with he sea.
>>
>>1629664
>..above the sea in a ship

Fuck me, i'm drunk.
>>
give celeste the asrerian pistol.

gaining even one dot of red skill would allow her to use it as a three dot weapon.
>>
Will hopefully finish this battle tonight, just got off work, though the night before July 4th is probably a bad time to run a quest at all...
>>
Battle will be finished on July 5th. Apologies for all the delays, guys.
>>
>>1635604
>gaining even one dot of red skill
>gaining
>red dot
>on a character
>willingly
Anon.
>>
>>1638136
use it, or be used by it.

its abundantly clear that Celeste cant simply toss it away.

its also apparent that she isnt going to give up on her passion for Asterean ruins.

We brought her along, we're responsible for what happens to her.

If we can turn those ? on her SAN into * she could probably handle That Which Lies Beyond much better.

I get that a LOT of our interaction with amulet crazies has been negative, but Celeste is coming from a wholly different mindset than them. With care, and support she could be immensely useful in counteracting various red fanatics.

just my two cents.
>>
>>1638219
If we do this we better get her some good therapy.
>>
>>1638219
Celeste is not your personal army
>>
>>1638332
>>
>>1638925
Did you mean to say something?
>>
>>1639042
>>
>>1638219
Half-blinded by pain, the monstrosity nothing more than a jagged blur in the darkness, a thought strikes you as you struggle to aim your pistol - what if Céleste used it!

Who knows what that glowing red weapon can do in the hands of someone that wears red around their neck?

>Toss the pistol to her. It quite possibly may end the fight - and bring about consequences...
>Keep trying to kill the beast through normal means - immediate salvation is not worth damnation, if hard work could do the same job!
>Something else?
>>
>>1641549
>Keep trying to kill the beast through normal means - immediate salvation is not worth damnation, if hard work could do the same job!

Also
>Something else?
I think we could safely call a retreat and try for reinforcements. I doubt this guy's in the state of mind for intricate sabotage, and we're pretty beat to hell. Not the best stakes for taking on an abyss man with.
>>
>>1641549
>something else
Can Kenneck strike a defensive pose to make blocking easier instead of attacking this turn? If we advance to support him could we get some sort of defensive bonus for working together such as reducing maximum enemy damage or increasing dodge/parry chance?

Don't have Celeste use the amulet AND the pistol around the visage. Using one alone is bad enough...
>>
>>1641636
To add to this, if we have to use the amulet I would prefer that Reynolr use it. We already have the pistol in hand which makes more sense than us throwing it to Celeste in the middle of an intense fight. [/spoiler] We have that temporary sanity point shield for a reason... [/spoiler]
>>
Waiting for a little while longer. This is the major vote of the night, and probably of the thread. Not been feeling too well.
>>
>>1641745
Sorry you're not feeling well!
>>
>>1641549
>Something else?
Run? At least consider pulling back because we are piling up a lot of wounds...
>>
>>1641549
>>1641582
>>1641636
Support. Could we bait the abomination into a trap?
>>
>>1642604
How the fuck are we going to "trap" it. It's right on top of us and has already melee'd Kenneck half to death. It's almost certainly faster than us in "beast" form. There is no possible way Kenneck at least can get away from this and run up a ladder without being fatally wounded, although he may be able to sacrifice himself to hold off the creature to allow Reynolr and Celeste to escape. Honestly, I'd rather have us or Celeste use our amulets against the creature than let Kenneck die before we've even got to the heart of the real expedition.
>>
>>1641549
>Keep trying to kill the beast through normal means
>Have Kenneck try to keep it at a distance using the rifle's length.
>>
>>1641549
Try to talk to it. Maybe we can negotiate.
>>
>>1641549
>>1641582
Support. If retreat is not possible and we take another hit, we'll probably have to give Céleste the pistol though.

>>1643473
Support if we can do it concurrently with the other actions. Though I don't think we're really going to be able to negotiate with an eldritch monstrosity.
>>
>>1643490
>we'll probably have to give Céleste the pistol though.

I already voted for this, but why don't we shoot the pistol ourselves and use our own amulet? We have shield sanity points, after all. Throwing our weapon away in the middle of combat sounds like a bad idea. Celeste might not even catch it...


>>1643473
These guys were insane fanatics before the one got turned into an abomination and we just killed his friend. I'm extremely doubtful there can be any diplomacy beyond (at best) us willingly agreeing to become mind slaves of the creature.
>>
Hold on, didn't we get a Fate Point back in the last thread? Chances are, it'll come in a lot handier later, but if we really want Kenneck to live through this, it might not be a bad idea.
>>
>>1643516
Lets us the amulet and try to save the fate point it possible.
>>
>>1641549
>>1642864
Do you have a vote?




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