[wagon creaking noises]"Ho, what's this-"
"Stand and deliver, friend, and I will show you both mercy and charity."
[whip cracking noise]"Hee-ya! Go! Go!"
[loud hoofbeats]===>Shoot him>Ride him down>Something elseRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>1636779>>Shoot himhon hon hon hon hon
Rolled 12 (1d12)
>>1636779sorry, entered the dice wrong during my first post, does the roll count?
Rolled 5 (1d12)>>1636782If he bites the bullet, so to speak, search the carriage for precious lupins, and make sure you don't wind up with Lepins instead.
>>1636776nice use of that classic firefighter torso lq
Rolled 12 (1d12)>>1636838
>>1636877>>1636798hot fucking damn man, calm down
>>1636885I mean were we supposed to roll?
[wood smashing noise]
"Come out, friend! Let us speak as gentlemen!"[sound of wood creaking]
Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>1637094>perhaps I will give them something elseanother bullet to the chest, after all, lead poisoning is only to those who violate the nap.
Rolled 11 (1d12)>>1637094I really need to not forget to roll
>>1637094Look wealthy. Perhaps they have family who will pay a ransom.
>>1637146no fuck that, they're using roads, this is clearly against our anarco capitalist utopia we are trying to build
Rolled 6 (1d12)>>1637094Make them ditch the wigs, I'm sweating just looking at this
Rolled 2 (1d12)>>1637094>perhaps I will give them something elseKill them with bullet poisoning
Rolled 5 (1d12)>>1637094Their lupins or their lives.
"You'll dance at the end of a rope for this, cur!""Eeeeee!"
"My lord, I would gladly dance in the blackest hell would I find myself a partner such as this.""Keep your foul hands off her! I will shoot you down right here!"
"You cannot shoot anyone with an unloaded gun."
"Uh-? But I loaded it before we set off-"
"Eeee! Please, leave me be!"Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>1637304>have you violated the nap today? step outside your carriage so that I can make sure you didn't and bring me your lupin's while your at it.
Rolled 3 (1d12)>>1637304god damnit I suck at rolling
Rolled 8 (1d12)>>1637304End her too nobody violates the NAP no exceptions
Rolled 12 (1d12)>>1637304her wig, take itsome fresh air across the scalp will show her the awesomeness of the highwayman way
>>1637334changing my vote to this.she's the offspring of the nap violator so, by blood and by witnessing it and not doing anything to stop it, violated it as well
Rolled 8 (1d12)>>1637304Give her the brick
"Be not afraid, my dear. I would never deign to sully a face as lovely as yours.""What do you want?""I am but a humble man with humble needs."
"Now give me that wig and I will be on my way-"[branches snapping, hoofbeats and voices]"This way!"
"I tell you, the second shot came from this direction!""Off of the road, there-""A carriage!"
I had to disassemble the top of the carriage to get some interior shots, but when I was putting it back together I squeezed it a little too hard and the whole thing shattered. Sorry for the delay!Also I took a perfect 10/10 shot and then deleted it like a rube so I had to go back and take the top back off a second time to reshoot it.
Rolled 12 (1d12)>>1637454Time to leave, I think. Grab anything we can in five seconds (perhaps the gun?), then make a break for our horse and run for it!
Rolled 3 (1d12)>>1637454shoot them the girl and escape,she violated the nap, not her men
Rolled 11 (1d12)>>1637454Use the lad as a meatshield and shoot those NAP-violators!
Rolled 12 (1d12)>>1637454Lets leave try to shoot or take one of the horses out on the way out to have less people chasing us or to maybe cause the horses to panic and keep the off our trail for a while
>>1637454changing vote to >>1637470
Rolled 4 (1d12)>>1637454Put on the wig and do your best impression of a 18th century gentlelady.
Rolled 3 (1d12)>>1637454While robbery is our usual game, there must be a bigger ransom to be paid for the safe return of this girl than any prize we can nab here. Take her with us on horseback and make a quick getaway.
"I fear our time is at an end, my dear-"
"-but I assure you I will forever remember your beauty.""What are you - eee!"
"Over there!""Here! Here we are! He's right-"
"...here? W-where did he go-?"
>>1637747Time to call it a night, I think. We've made a profit, there's a military patrol in the area, and that patrol knows we're in the area. Quit while we're ahead.
>Visit the inn>Ride the road>Hunt for game>Something elseRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
And sometimes I get a good idea in my head and then spend 20 minutes trying to shoot it before giving up in frustration because I can't make everything set up the way I'm picturing it.Also this is a graphics-heavy episode so apologies for the laggy rendering.
Rolled 10 (1d12)>>1637770>Visit the inn
Rolled 7 (1d12)>>1637770>Visit the inn
>>1637948That's an especially nice looking building.
Happy Fourth of July, Legonauts!I'm going to go to bed for a while but I will be back tomorrow and we can keep playing! Thanks a lot for everyone who stuck around - I know this wasn't the fastest game but when I have an idea I need to chase it down and run it into the ground.If you're new to Lego Quest, you can read most of the last seven-ish years of episodes on suptg:http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20questThe official Lego Quest wiki may possibly have an entry for our humble narrator at some point in the future:http://legoquest.wikia.com/wiki/Lego_Quest_WikiAnd if you're on the Twitter, you'll get a tweet whenever an episode starts or resumes:@EndmanOfFuturonGoodnight everybody!
>>1637974Happy Fourth and thanks for running, LQ!
Thanks again, LQ!
Last night I spent about fifteen minutes messing around trying to get a horse to stay in the air before realizing that the combined weight of a horse and rider was too much for the sticky-tack alone and I would have to rig up a more secure connection.This is what I came up with (it attaches to the clip on the side of the horse's saddle) but the weight is too much for the ball joint, so it needs something else underneath of it further out from the base to prop it up.>>1637770I ended up just tilting the horse forward and not using the floating setup at all.Anyway, getting set up now, should be back live before too long.
"Welcome to the Skull and Pips, stranger!"
"There hasn't been a wild man in these woods for fifty years-""Then it's just a wolf-""Come on, lovely, let us see what you have-""I'll fetch you another drink, my lord, but not-"
"I'm telling you, 'tain't an ordinary wolf! It's taken three of my hogs so far!"
"My lord, please-"
"Take your coat, sir?""I would rather keep it on, if you please."
"You run a popular inn.""It's not usually this busy... but there are so many people on the road these days.""Soldiers?""Soldiers are the least of it - Welcome to the Skull and Pips, sir! Is there something I can do for you?"Eh-?"
"No, good woman, I am here to check your inn for traitors to the Crown.""Traitors? There are no traitors here, my lord-"
"Traitors... and highwaymen. I find they congregate in places like this.">Sit with the men>Talk to the lord>Order a meal>Sneak out>Something elseRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 11 (1d12)>>1638555>Order a meal
Rolled 4 (1d12)>>1638555>>Sit with the menHave you ever heard about the NAP and how you violated it?
"Such as this fellow, here. You, what is your name?"
"You! Soldier!""Wha-""Where are the others? There were supposed to be three of you?"
"I am not with any regiment, I am on a special assignment-""Rubbish, if you are not with the others then the shipment has been delayed somewhere. Come with me-""But-"
"Who was that man?""Lord Cresten, the Governor's procurer. He thinks he owns us because he can order us to give up our food and possessions to feed and clothe their soldiers."
"Procurer, is he...""What would you like?""A hot meal sounds pleasant.""Of course, sir - I'll have to see your coin first."
"Of course. I trust this will be enough.""Gold-! Yes, of course, sir! Will you have anything else, sir?"
"Do you have any beer?""Yes-""Then bring me a beer as well."
"Anything else, sir?">Converse with her more>Buy the men a round>Eat in solitude>Something elseRoll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 4 (1d12)>>1638625>>1638625Buy the men a round
>>1637679>that arm, hand and torso comboGood shit, LQ.
"How's that, then?""Fit for a king.""Anything else, sir?""A round for those two men by the fire, if you would."
"If you are not too busy.""Not at all, sir. My sister should be out here helping serve. Lily, where are you, girl?"
"Thank you kindly, stranger!""All men should be able to enjoy a beer now and then.""Mind if we-"
[girl screaming in distance]
"LILY!"Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>1638670Leap out to where the scream came from with our guns drawn and our mask on
Rolled 3 (1d12)>>1638743Rolling
Rolled 7 (1d12)>>1638670Investigate.
Rolled 11 (1d12)>>1638670investigate, with our new beer friends along to help
[door banging noise][distant cruel laughter, pleading]
[wolf howling noise][screaming]
[wolf howling noise][faint screaming in distance][pistol clacking noises]Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 2 (1d12)>>1638864Ask around in the Inn for all the silverwares they have before checking out the noises.(wich can be sold when not needed ofcourse)
Rolled 3 (1d12)>>1638880sure
[branch cracking noise]
"Girl? Is that you?"
"...help...me...""Quiet, girl. Perhaps if it-"
[loud growling]Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 4 (1d12)>>1639104Shoot it in the face.
Rolled 1 (1d12)>>1639104Shoot for the jaw!Who knows the resilience of this beast, but as long as it can't eat us, it might leave us alone for a while.
Rolled 5 (1d12)>>1639104shoot it through the throat when it's closer!
Rolled 10 (1d12)>>1639214Jam mercy and/or charity down its throat, hopefully it'll choke to death.
[loud, distressed howling]
"Can you stand?""I- I think so... what about that- that thing?"
[distressed growling noise]"That 'thing' has my gun."
[distressed wretching noise, splattering sound]
"Not anymore."[loud growling noise]Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 2 (1d12)>>1639393Try to distract it while reloading.
Rolled 8 (1d12)>>1639393Shoot it in the leg to slow it down, then run with the girl to the inn
"No sudden moves.""Wha-what are you doing?"
"My guns are empty. I need time to reload-"
[menacing snarling]"EEEE!"Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 7 (1d12)>>1639466Rolling to see if we have a dagger on us we can stab it with
SHIIINNG[pained howling noise]
"No matter what happens, keep behind me.""I'm afraid!""I know you are. Keep behind me."
"What's it doing?""Circling us. Looking for a weak spot.""Why did it stop?""Because-"
"It thinks that it's found one!"[snarling noise]"EEEEEE!"Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
Rolled 2 (1d12)>>1639573DUCK AND COVERlet it knock it's head at the tree
>>1639586why am i so bad at this
Rolled 1 (1d12)>>1639573Dive under it and gut it like a fish.
"Aaaargh - my arm!"
"Girl!""What-what can I do?""Get me my damn knife!"Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field! And roll another d12 for whatever the girl does as well!
Rolled 11 (1d12)>>1639662Try and Poke it's eyes out, while the girl does a sneak attack with the knife from behind while it isn't looking!
"Aaaugh! Foul beast! Let go!"[snarling"I said-"
"Still alive?"[savage snarling]
"Unngh!"[single surprised yelp]
"Are you all right?""I- yes, I-""Go find my pistols. I'm taking you back to the inn."
"You're hurt!""Never mind that. Go find my pistols.""What about that- that wolf?""What about it..."
"...did you want to drag it back?"
Well, that's a wrap! I had a lot of fun despite how long it took to shoot everything, so thanks to everybody for sticking around through the whole thing! I should be back on Friday or Saturday and we can have some more fun. I'll be back tomorrow to talk about some stuff, but for now I'll just say that a big part of why this game took so long is because I only have a few trees so I have to position them juuuuuuuust right to make it look like a forest and not a shelter belt!If you had fun, you can read almost all of the past Lego Quest episodes on suptg along with all the images:http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20questThe official Lego Quest wiki has a bunch of info to help keep all the storylines straight:http://legoquest.wikia.com/wiki/Lego_Quest_WikiAnd if you follow me on Twitter you'll get tweets whenever a new episode starts or a current one resumes:@EndmanOfFuturonGoodnight Legonauts!
>>1639897Pretty unique and well run quest.
>>1639897Good times! Your camera work here was very impressive. Thanks for hosting this.
>>1639897Seconding the thing about the camera work. Thanks for running!
>>1639897Lego quest always delivers!
This is pretty neat
>>1639897Good job giving the highwayman blind bag guy characterization. I look forward to next thread, LQG!
>>1639917>>1640039>>1640068>>1640548>>1640603>>1641412Thanks everybody!I don't think this episode has many Easter eggs so I'll just start posting as usual and see what happens.First up here is a good look at the carriage in the daylight. Pretty happy with how it turned out, except for the aforementioned exploding issue. Like most of the vehicles I make these days, it's really stable when assembled but the process involves a lot of dodgy connections that don't hold up on their own. The entire back of the buggy launched itself because all of the sloped pieces are connected at the top to a single tile (tiles don't have as much friction as regular plates).As an anon mentioned the cab driver's torso is a Classic Town fireman. Head is CMF Janitor, who actually has a mustache print on his head underneath that mustache piece.The horse hitch is just a clip, but it allows about a 20 degree range of motion on either side.
The sides of the carriage both have footplates that swing up to keep the doors closed or down to allow dainty noblefolk to ingress and egress. I used to just phone it in and make something that looked like a toddler's approximation of a vehicle, but these days I have a lot of fun making stuff like this ahead of time with as many details as I can cram in.
The inside of the cab is pretty spacious. You could cram a lot of minifigs inside and still be able to close all the doors. It was a little tricky to shoot this episode's scene because that noblewoman's dress piece is a 2x4x2 brick.
The trunk is another fun feature. Here it is closed.Looks like one of those cheese tiles got turned crooked when it exploded, how embarassing
The trunk is also pretty spacious, as you can see from how far this crate fits inside. There's also some more space behind the crate where you could throw some suitcases.
Outside of the Skull and Pips.It's called the Skull and Pips because that was the only 2x2 printed tile I have that remotely fit "sign for an old-timey inn".
Back of the inn, overlooking the scenic pile of loose pieces and builds below the edge of the baseplate
>>1641996Slick model! May I ask what the pair of angled doodads on the side are for?
Actual back of the innLike all my buildings it's just a facade with an open back that only looks good from a few angles.>>1642060>May I ask what the pair of angled doodads on the side are for?Just ornamental fretwork.
The inn crowdHad a lot of fun making all these period characters. I bricklinked that raccoon cap and all the wigs and ruffs just for this game.
>>1642049>that filenameFacade or not, inn looks really nice.
>>1642087tavern wench a CUTEI recognize Pretzel Girl's hair, but what's the face?
Fireplace sitting areaFireplace poker in the cornerMismatched chairs because I wanted two chairs and I didn't have enough pieces to make a second copy of the one on the right.
>>1642112Planning on using that gun in the last act?
>>1642089>>1642111Thanks!>>1642111>I recognize Pretzel Girl's hair, but what's the face?I'm almost positive that it's the Forest Maiden CMF:https://www.bricklink.com/v2/catalog/catalogitem.page?P=3626bpb0855I either bricklinked the head or got it in the build-a-minifig bin because I don't have that CMF. Just looked through all the yellow female heads and that seems to be it.>>1642130Everything in the scene is available for interaction but it's probably only loaded if you roll high enough but that is the reason I put it there yesI'm slowly starting to get the hang of modular builds that let me create the maximum amount of scenery with the minimal amount of pieces. A lot of the wall sections in the innterior have a SNOT stud on one side and a blank surface on the other. I made a bunch of stuff to hang on them to create the illusion of space (fishplaque was near the "entrance", the section of wall behind the firewood box was removed, flipped and used with the map frame in the shot here >>1638625You can't see it because the wench is in the way but that section of wall is missing behind her.
Once again I used the light brick I got as a kid for a fireplace. Here's what the fireplace looks like from the back side. I put the baseplate up on Duplo blocks and slot the red light into the Technic pin hole brick. I originally just planned on using UV lights to make the flames glow, but like many of the ideas that I don't fully test out, it worked fine in an empty room but with minfigs and furniture it caused a very noticeable blue sheen over all the pieces wherever it caught the light too directly. I didn't find this out until I was shooting that scene, so I had to stop and quickly rebuild it into this.
>>1642174That's a clever system for modular walls, and it works to good effect. The set feels a lot more spacious in your photos than it must be in actuality.
Some early shots of that noblewoman. You can see how big her dress is.
Early SFX test for the look of the gameUltimately didn't work because some colors didn't work well with this method and fixing all the mistakes was too time-consuming (as it turned out the way I did it in the game was time-consuming enough).
Found a strip of the carriage that I posted in the Lego General right after I finished it.
If you like these pictures, I shitpost daily on /toy/'s Lego General, including concept pieces, WIPs for future games, random shit I made for fun, poorly-done stop-motion shorts, and the occasional telenovela.
>>1642234I KNEW I'd seen it before.Once you're done with this quest, you should convert it into a hot rod. Maybe a flying space hot rod.
>>1642204Yeah, it's working really well. This is the entirety of the inside.As per my usual autism, none of you probably noticed that the barrels on the inside have lighter lids than the ones outside like the one here off to the right of the door that you can barely even see in the one shot where it's visible >>1637948Because the lids are made of wood and the ones outside are more weathered.
As >>1641412 pointed out, our protagonist is the "mystery" CMF figure from the most recent wave, so if you want one for yourself they're one of the most common figs in the wave.
>>1639202>>1636943This is one of the only games where the bullets are slow enough for my camera to catch them in flight>>1638613Hairpiece is from the CMF Miami Guy >>1642220I grabbed it right before I took that shot because I had not planned for the possibility that he was going to take his hat off. Out of all the hairpieces I have, I think it works the best with his muttonchops, so very happy with the combo.I wish I had some trans-yellow mugs but they don't make them in that color.>>1638824Just realized I forgot to put the barrel back next to the steps in this shot after I accidentally knocked it off.>>1639060Pooch is obviously a Lego LotR warg. It wasn't going to have a black stripe, but the bricklink seller I got it from forgot to include the 1x2 brick and 1x2 plate that make up the section of back and I don't have either of those pieces in dark brown.>>1639382This was probably my favorite shot>>1639464Close second>>1639466Floating effects are really hard to do in this game because I only have a few trees so I have to keep the shots as tight as possible. It's even harder with the warg because the body is a single piece (like a horse) so it's difficult to position it in a way that looks like it's actually in motion.>>1639855Because the warg head only tilts upward so far, I had to put this baseplate on Duplos and have the warg stand next to it which is why it's on blocks here >>1639897I think that should be all the points of interest in this game, but if you have any questions or want to see more just ask! Thanks again for playing, everybody!
>>1642359How are the transparent pieces floating in this shot >>1639382 ?
>>1642423Little bits of sticky-tackYou can't really tell because it's almost the same color as the teeth so it blends in.
Rolled 1 (1d1)
>>1642616I remember when we had noko+dice.