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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1653931

You are the Courier. Executor of the Pheonix Commonwealth of America, another title added to your name, or perhaps the first of many more to come. In the course of 3 years you have worked diligently to build up the Capital of you ermpire, New Washington and the nearby Big Mountain to your cause. Comparing yourself to the history of others, President Tandi's NCR was five settlements and as many states in 3 years. Caesar's empire took 34 years to build. And while not as wide or as numerous as they, you are proud of the technological achievements you have accomplished. Still, there is a long ways to go and more work to be done. And all the science and knowledge at your disposal must be put into practical use, as your quest to create a new and improved America continues.
>>
>From Last Thread
As the fires burn bright around the convoy and the enemy vehicles break off, some Supermutants and MLA fighters, either uninformed about the retreat or trying to retreat the wrong way still assault your convoy. And there are so many of them.

Without the support of their vehicles, and with your own vehicle support, the fighting is fierce but still in your favor. The Supermutants easily take low calibre rifles like the service rifle you are accustomed to seeing from the NCR Troopers in the Mojave. However you see now that the standard soldier is equipped with something much more potent. Their new standard rifle seems to be off all metal and hold very large magazines of .50 Calibre. The soldiers have special recoil reducers on their shoulders to help protect them and make the more accurate. These leave much bigger holes in Supermutants, and fired en masse are as devastating as machine gun fire.

Those soldiers who are equipped with lighter rounds have an entirely different weapon. A hybrid between an SMG and an open bolt LMG. Essentially a Belt-Fed Single man rifle, connected to large ammo packs. 1 man can suppress an area, and send streams of bullet fire on both human and mutant foe alike. put these in the hands of many soldiers, and that's a lot of bulllets.

Then there are the NCR's Stone Men with their really big shotguns. Pancor Jackhammers you believe they are called, and their barrels look like sawn off cannons. When they don't unleash a furious blast that can take a Supermutants arm off or turn a grown man into half a man at close range, they spin their guns around and throw them like big wieldy clubs. They aren't made of stone as the name implies, but they have huge weight and muscle mass on their stocky bodies, and three of them together are enough to overpower even a Supermutant in hand to hand combat. Which they do, acting like melee defenders and meatshields for the NCR with the heavy body armor they wear.

Last but not least are the NCR's stormtroopers. The Rangers were always the NCR elites, but these guys come close. Their weapons and training are superior, often energy weapons or very powerful arms and they all show excellent proficiency at it. Coupled with this an unwavering courage and proficiency in melee combat, making up for their smaller stature with teamwork to bayonet mutants in groups. They fight harder and as tenacious as any of them and seem to care little for their own lives.
>>
>>1662402

Goddamn MLA and NCR
>>
>>1662402
My body is ready
>>
>>1662402
Added to this some of the NCR Stormtroopers and Officers wear high tech armor, much more superior than what you see on even some Rangers.

---

In comparison to this are your own soldiers. Not as tall or strong as the Stone Men. Not as numerous as the normal humans. Possibly not as fanatical or experienced as the Stormtroopers. But they have other advantages.

They are much more well rounded and in most cases superior to the average humans. Stronger, faster, quicker, sharper. They fire faster and hit more of what they're aiming at, and that your forces are 100% equipped with nothing but plasma and lasers over conventional bullets is a great touch.

The subdermal armor plates help protect against shrapnel. This is good because they're really wearing some basic old world American Army uniforms. They weren't bad, cotton and nylon over some basic body armor and in many regards are much better than the Brahmin leather uniforms of the Mojave NCR troops. But you're seeing some of the NCR troopers wearing some similar body protection too.

In addition your forces have exceptional wounnd healing capabilities. Some of both your and NCR doctors who were previously brahmin veterenarians say "it's like they have the hearts of Brahmin and blood made of stimpaks." Most interesting is the Y-7 implant which seems to, in one doctors opinion "literally mean they can eat to heal faster." which many of them do, downing their rations as the implant speeds up their metabolism to help them heal light injuries workng with their monocyte breeders.

Still, just as yourself, they are not gods. And they definitely aren't supermutants either, and bullets and plasma fire still kills a few. But both you, the NCR, and definitively the MLA can respect they pack of a hell of a punch.
>>
>>1662431
REALLY GOTTA FIX THAT ARMOR ISSUE.
>>
>>1662431
We need better armour. We're sending out naked spartans and that is not okay.
>>
>>1662435
>>1662437

Well there is one kind of beetle that exists that I think we could base armor off of. Forget the name of them, but the fuckers can withstand getting run over like nothing really happened
>>
>>1662444
It's less ability to make superior armour, and more never put the time to develop it. I imagine saturnite or alien metal could do nicely.
>>
>>1662435
>>1662437
Do we? Our humans are behind a wall of securitrons, Ultimately don't we want to eliminate humans from our army anyways? Why spend actions and resources on them when we could just build more bots, if we really want humans involved in combat we could make r/c securitrons that our heros could control without outing them at risk... that said it would be nice to have right now but I don't see it being a worth while investment long run
>>
>>1662460
Humans were never to be eliminated from the army. They weren't meant to be our primary fighting force however since we had robots.
>>
>>1662460
We don't want to make the robots too smart, so its good to have humans around to help deal with some of the minutia. And public relations/ negotiations go better between flesh and blood individuals.
>>
But most of all, you yourself are respecting the power of machines. Not just from yourself, but from the NCR too. For all the soldiers, the strong men, the fierce fighters, and your bionic troops. . .the vehicles seem to overshadow so much of it.

One vehicle in particular that impresses you are some of the NCR's tank designs. Seen here is one. It's main canon will rip right through several mutants at a time or a well aimed shot blows up a single boat and then some. Added to it multiple Heavy Machine Gun's both on top and from within the vehicle and just one of these can cow-tow even armed supermutants. The only response to them are Rocket Launchers, big ones, which are unyieldy and inaccurate particularly when one is being shot at.

And most especially, of all things, air power. Air power decided the last fight. Air power decided this fight too. So much can be said about the devastation a handful of planes can wrought that would put even you to shame.

This expedition cost lives, but is providing valuable information for yourself.
>>
>>1662459

Yeah true, but it's these beetles that are tough fuckers. I remember what they're called, while they can survive getting stepped on, and the only way you can get a pin through the bastards is by using power tools.

Ironclad beetles, they've got tougher cousins called diabolical ironlad beetles
>>
>>1662478
Well if we ever go down to mexico, I imagine we could find some bigger varieties. Like dog big. And bullet proof. Ironclad Radroaches.
>>
I suggest that we start making designs for some cheap light/medium tanks, I say that we base it off the sherman or something. Also heres a lil price guide on what it took to build these things, http://knowledgeglue.com/cost-ww2-vehicles/
>>
NCR Casualties
34 men killed.
12 men wounded and disabled
47 men wounded but put back into fighting strength by your doctors
no vehicle casualties

PCA (Your) Casualties
11 Men, wounded, but put pack into fighting strength by your doctors
2 men KIA
no robotic casualties

MLA Casualties
"High". Multiple vehicles and supermutants.

---

!ALERT!
The Supplies have reached the city! Your plan was a success, and the NCR's primary objective has been completed.

>NCR Lieutenant
"Good job men. We did well.

We've fullfilled our mission. The President has sent us his personal thanks, and so has the Flooded City. But now we are called upon to serve above and beyond the duty which we have performed. We are to enter the city and escort some civilians out of it back to safe territory.

Are you ready?"

>NCR soldiers
"YES SIR!"

>NCR Lieutenant
"Hail California!"

>NCR soldiers
"HAIL CALIFORNIA!"

---

NEWS
Riddick has captured an enemy captain alive!

There are also several other human raider captives, and one super-mutant as well.

The NCR intends to interrogate them separately.You could request to interrogate them yourselves as well if you wish.
>>
>>1662474
Eh, I think we can counter both the tanks and planes given time to design shit.


I think if we mount a large disintegration beam onto something like the artillery bot, we could probably destroy the tank and anything else we aim it at.

And we've discussed enough anti air shit that we can leave that for later.
>>
>>1662510
Request to interrogate them.
>>
>>1662481

Speaking of Mexico, there's always Gilla Geckos there and giant rattlesnakes.

>>1662505

We could use the Abrahams too

>>1662516

Supporting
>>
>>1662517
The abrahams take about 20 gallons of gas just to start up, Also we should try to make/buy/scavenge some m113's to transport our troops in
>>
>>1662510
request interogation. Riddick is good at these. Even when he's the prisoner.

>>1662517
You probably mean Abrams.

>>1662511
We would still need some form of armour platform, even if its a robot controlled tank, or heavy walker, same with planes. Air Supremecy wins wars.
>>
>>1662516
Supporting
>>
>>1662510
Request interrogation. Ask about our MIA
Riddick can help in this.

I don't be surprised if they took our captives to be brainwashed, or put into a FEV tube to turn into a super Mutant for the MLA
>>
>>1662521
I'd point out that since our Securitrons are so armoured, they would probably work as very light armour.

Plus the artillery bot / TACT bot are twice as tall and in general much larger. So they'll be armoured enough for the most part. Given time we can produce even heavier things but for now they'll suffice.


As to the plane front, I agree. If we produce an inertia engine fighter-bot it could out manoeuvre any enemies and act as CAS since they can float in mid air too.
>>
>>1662521

Yeah I know, autocorrected on me

>We would still need some form of armour platform, even if its a robot controlled tank, or heavy walker, same with planes. Air Supremecy wins wars.

True, when we begin mass-producing saucers I say we've got that covered. It will bring a tear to my eye when we start firing down death beams on our enemies.

East coast Brotherhood thinking they're superior because of the Prydwn. I'm happy to prove them wrong
>>
>>1662534
>>1662531
>>1662521
>>1662517
Some things that the NCR learned about us in us helping them so far.

1. Our doctors are great, we'll patching up people left and right.
2. We have good officers, the way we came up with plans, the NCR didn't think about.
3. The soldiers we send are pretty good
4. We have good robots, and tech.
5. Riddick is badass, and the others are useful in a firefight

So the way I see it, the NCR will trust us more, and see how well we'll be as a ally to them, or at least see we can handle ourselves pretty well.
>>
https://www.youtube.com/watch?v=CzWE2mhem0w

"HEAVE"

"HO!"

There's a crowd gathered to watch the strangest sight yet. Dozens of robots, supermutants and even human people pulling a train full of rocks past New Washington and into BigMT.

There's an almighty cheer that resounds throughout the crater as at long last the train reaches its destination, the Hexcrete Mill. This will provide a HUGE+ supply of Hexcrete that will last a long time!

Jacob Miles reports progress on the Locomotive repairs. But he exhausted all the metal we had on both new parts and the big alien energy cell for it and he needs more steel, plus another action to repair the Locomotive. From then on it will run on your power-grid via its big battery.

---

Janith Kindergarten has taken up residence near the Cafeteria. She demanded to meet the cook. Then she became head cook, and everyone agree's this was a great idea.

Like both Miles and Gam, she tries to regain a semblance of her life in the familiar, and does her best with what tools she has.

She does request however, that we spend some Fissile Material to provide several turns of Old World food packets (or buy them off the NCR) and some better kitchen equipment would be "very conductive to eating and living well."

---

>>>>>Food: Below Average (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Stable) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
!NEW!
>>>>>>Materials: Scrap Metal (Exhausted) Fissile (Above Average)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (HUGE+)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons
(Legion) - Moderate
-Conventional Firearms
(Legion) - Moderate
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
>Marcus
"If I don't ever have to see another railroad car it will be too soon."

>Mutant
"That very hard job. Like build Cath-E-Dral for da Master."

>Lilly
"Goodness my bones ache. I could use a nice break after that."

---

---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+29 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
CONGRATLATIONS

You survived to turn 100.

>Forecaster
"You just earned a Steam Achievement"

>Courier
"What's that"

>Forecaster
"I don't know"

---

The new Brahmin have been added to the farm, and the baby Brahmin are all grown up.

---

---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
85 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+100 Securitrons MKV
+83 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 100

1 General Boon
1 Robotics Research Boon
>>
>>1662565
The supermutants are living in hexacrete homes, right?
>>
Gonna take a quick brake. If you have pictures you want to repost for me to see, questions for the interrogation or any other post them to me.

Won't be on tomorrow because working whole day again.

---

>Intel Officer
"You see the captain captured by Riddick before you, ignoring you entirely."
>>
>>1662572
Yes, most of them. The Nightkin don't because they hate being seen, and also because many of them are still somewhat schizo even with Doc Henry's meds.
>>
>>1662565

Oh Forecaster, I got a name for that Steam Achievement: Unexpected contender

>>1662565

Alright I got something

HERO: Go out into the Divide and meet with Ulysses. See if we can convince him to come to New Washington

The rest I don't know
>>
>>1662565
>civ
scrap the junk at trona that we don't need
>construct
finish the train
>research
look into replicating the reactor in Power armour suits.
>hero
Take the family and kids to the NCR to celebrate their centennial.
>>
>>1662588
1. We don't know where he is. We checked his perch on the mojave side and he disappeared.

2. Its NCR's 100th anniversary. Celebrate, mingle, network, fun for the whole family. And get some connections with NCR brass.
>>
>>1662599

Ah, guess I wasn't there to see that. Well let's celebrate with the family
>>
>>1662589
>>1662588
What is something we could the robotics research boon for?
I want to use it to make the impossible possible, or do we want to save it?
Like stated many times before, it's better to make the impossible, possible than make something good, into great.
>>
>>1662609
well we have this anon's bastion idea
>>1658797
>>1658830

and my Crisis suit robot idea
>>1658929
as a start.
It really depends on what ideas we can come up with
>>
>>1662609

Well if we're going to use the boon to make something impossible possible. Then I propose we make a battle constructor, able to make a multitude of different kinds of warbots.

Or we could go with this anon's >>1662627
Crisis suit idea
>>
>>1662565
>HERO
Courier should continue to steal cattle from the Legion and test the scout-ship's capabilities.

Raul should produce the chips / ingots for the sierra madre machines needed for our new Head cook's requests.

>CIVILIAN
Send the Chinese trucks to go pickup the scrap from Unity's people, salvage the scrap performance stage, salvage the legion armour and melee weapons for their metal content.

>CONSTRUCTION
Start expanding the robotics research facility, so we can install omni-design production facilities.

>RESEARCH
Research the replicators again.


>>1662609
>>1662627
I would suggest saving it for developing either our fighter plane or our anti-tank / tank robots.


>>1662637
That'd be easier to do if we get the next replicator upgrade since we can directly turn battlefield scraps into raw materials and then into bots with little difficulty.
>>
>>1662627
Your also missing the totally not taken idea of my idea. >>1662288

But my question to you is that I want to increase our cap of our food and water. Like building a store house for food, and reservoir for the water.

I also want to tap into the under ground river, but I see that the train is more important now. Also building up more farms, either farmed by our people or robots, but for that we need to build a factory to make robots, since we have robots to farm already.

>>>>>Food: Below Average (Slowly Rising [CAP: Average]
>>>>>Water: Average (Stable) [CAP: Average]

For the Hex buildings we got the pipeline, but with the river, we can build lot more, or farm.
>>
>>1662637
Yeah, mobile factory would be good too.

We do have building a robot factory and construction bots as things we need to do.
>>
>>1662647
>Start expanding the robotics research facility, so we can install omni-design production facilities.
This ^^thing^^ it's to increase our production so we can get robots helping construct/build stuff so we can passive build in the future?
>>
>>1662657
Correct.

Specifically this turn would be excavating as much as we can and Hexcrete-ing it up so we can install machines and shit when we have the needed metal.
>>
>>1662658
then we should finish the train. No sense letting it sit unfinished, making it harder to transport materials.
>>
>>1662662
We lack the metal to do so. This was stated here >>1662546

"Jacob Miles reports progress on the Locomotive repairs. But he exhausted all the metal we had on both new parts and the big alien energy cell for it and he needs more steel, plus another action to repair the Locomotive. From then on it will run on your power-grid via its big battery."
>>
>>1662658
Your idea would be a better use for our Construction since having a train right now, is not needed for a while since we just got huge HEX, and the train will just bring more.

But for Hero how about we go ake the family and kids to the NCR to celebrate their centennial. For the diplomacy ties, and see how the NCR are doing now that our people helped with the supplies.

I think this is the best plan..

>HERO
>Take the family and kids to the NCR to celebrate their centennial. Also it's a diplomacy mission to the NCR, and fun with the family.

Raul should produce the chips / ingots for the sierra madre machines needed for our new Head cook's requests.

>CIVILIAN
Send the Chinese trucks to go pickup the scrap from Unity's people, salvage the scrap performance stage, salvage the legion armour and melee weapons for their metal content.

>Scrap the junk at trona that we don't need.

>CONSTRUCTION
Start expanding the robotics research facility, so we can install omni-design production facilities.

>RESEARCH
Research the replicators again.

What do you think of my changes? Marked in green taking some action from this anon >>1662662
and you.
>>
>>1662664
I know. But if the civ action is picking up scrap from around the place, wed have enough for the train.
>>
>>1662667
If were salvaging scrap like you want, then we should finish the train. The tracks lead to more than just the mines.
>>
>>1662667
>Your idea would be a better use for our Construction since having a train right now, is not needed for a while since we just got huge HEX, and the train will just bring more.
That is why we aren't building the train right now.

>But for Hero how about we go ake the family and kids to the NCR to celebrate their centennial. For the diplomacy ties, and see how the NCR are doing now that our people helped with the supplies.
Pointless. The resources were delivered to their outer lands and we wouldn't be going there for the celebrations. Most of their command staff won't be of importance for diplomatic reasons unless we can meet their president and even then I fail to see what we accomplish from that we can't accomplish by talking to their trade representative.

>I think this is the best plan..
Probably.


>>1662669
That would be an inefficient use of resources since there would be a period of time until the resources were found, processed and delivered where they wouldn't be working.
>>
>>1662671
Correct. They also lead to Trona which lacks major metal deposits or scrap beyond some ruined houses and such.
>>
>>1662673
Going to their party is just one of those diplomatic things. And as a military dictatorship, all the big wigs would be military. Going gets us good relationships and also an excuse to talk to drunk generals.

It wont be that inefficient. Trona is a couple daays away, so as the loads come in, they could be put to use immediately. Were playing turn based. Wasted days are kinda irrelevent.

>>1662667
We should include all companions who want to come, like raul and arcade. Not just baby mothers.
>>
>>1662674
>Courier should continue to steal cattle from the Legion and test the scout-ship's capabilities.

How about we try for some new targets? May not steal people? Or slaves?
>>
>>1662678
>Going to their party is just one of those diplomatic things. And as a military dictatorship, all the big wigs would be military.
They are currently in the middle of a war so chances are that those with actual power would still be working.

>Going gets us good relationships
Which we already have and to be frank, going to parties and such does not mean that relationships will be made better or that they are good.

>excuse to talk to drunk generals.
Do you not understand that they've got decent control over their information? One of their officers quoted "Loose lips, sink ships" to us earlier and I doubt his superiors would be worse.
>>
>>1662682
No. Kidnapping the citizens of the Legion is risky and wouldn't help us. Slaves are also a bad idea seeing as slaves in training are equipped with live bomb collars and the broken ones would be unwilling to leave their masters and such thanks to their excellent training.
>>
>>1662686
You want the Courier to be the pilot with how much flying he's doing?

With his intellect, and his science he could help unlock the secrets of the space craft.
>>
Rolled 58 (1d100)

>>1662647
Supporting
>>
>>1662678
>It wont be that inefficient.
It could be seeing as we would be waiting multiple days for the first load of metal to arrive and it could run out before the second arrives.

>Trona is a couple days away
That is a huge delay.

>Were playing turn based. Wasted days are kinda irrelevent.
True but compare my turn which wastes no time and yours which wastes some and you realise that mine is thus slightly more productive.

>>1662690
True but we need the improved replicators first and in the mean time getting more cattle is good since we can sell them to the NCR or process them for their delicious meat and useful hides.

Also I am fairly sure we have most of the secrets of the craft worked out, it's just a matter of confirming it with OP and getting to work making use of them.
>>
Rolled 65 (1d100)

>>1662698
>we can sell them to the NCR

Best use to keep it to our flock, maybe sell some to our citizens so if any of them are willing they start a private business, of either trading or starting a cattle farm
Just a way to start businesses up, by giving the people some choices.

Alright I'm going to put my weight with you.

>>1662576
OP I'm going to vote to go with this >>1662647
And rolling also if we too.

Didn't OP said to roll with the choices? He kind of does it both way.
>>
>>1662707
Eh, selling them to the NCR was mostly an additional way of getting scrap / metal. Especially since we could load the Brahmin down with trade goods (spices, fabrics when we get the factory running and so on) before sending thus making it even more efficient.

>Didn't OP said to roll with the choices? He kind of does it both way.
So long as he gets his 1d100's I don't think he cares too much.
>>
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>>1662474
Going back to last thread, we must start thinking about air power. We have the alien scout ship and we have already upgraded eyebots. We now need to start thinking about air superiority over the NCR. Fast attack craft with alien shields and a few accurate weapons should give us all we need to keep the skies clear. Bombers and such can be added later.

Also a flying C&C carrier/base.
>>
>>1662725
I would advise we focus on disintegration / laser weapons since eliminating a single wing or engine will take most planes out of the sky and energy weapons are very powerful. Back this up with the fact that Inertia engine crafts can probably stop on a dime and turn about as well and we can out manoeuvre any enemy craft.

Especially if we have them be flown by bots since that eliminates the soft squishy human which limits the intensity of acceleration and cornering a craft can perform. Not to mention the benefits of them being able to directly interface with our other robotic units allowing them perfect knowledge of what our Radar arrays are detecting, where all of our anti-air arrays and other fighters and such are.

As to the shields, they would be great aye.
>>
Some things on how guns and stuff were made in ww2
https://www.quora.com/How-were-tanks-produced-in-WW2
http://knowledgeglue.com/guns-made-inside-filipino-gun-factory/
https://www.google.com/search?rlz=1C1CHBF_enUS702US702&q=how+are+guns+made&oq=how+are++guns+&gs_l=serp.1.0.0l10.3801.8505.0.13368.20.16.3.0.0.0.185.1777.0j12.12.0....0...1.1.64.serp..5.15.1786...35i39k1j0i131k1j0i20k1j0i67k1j0i22i30k1.tRvSSSkFu2Y
>>
>>1662667
We should finish the train for construction otherwise I support your suggestions
>>
>>1662769
Finishing the train currently is inefficient. We have sufficient supplies of Hexcrete and lack the metal needed to produce the train. Given time we shall acquire more but that is a long term goal.
>>
>>1662505
I suggest we make light hover tanks, strafing is a good ability.
http://cnc.wikia.com/wiki/Devourer_Tank
>>
>>1662667
Don't just take the family, take the citizens who want to have a vacation too.
>>
>>1662753
The saucers have a heat laser that can even melt hexcrete, we don't need to research disintegration weapons for them.
>>
>>1662795
True but they aren't ideal fighter planes. They travel a bit too slow in my opinion so either we need to increase the power of their engines or design a new one.
>>
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>>1662788
If we solve the power problem, absolutely.
>>
Are people still here?
>>
>>1662792
Nigga, EVERYONE would like to go. We can't take like 300 people with us. We might have seemingly limitless supply of caps but I doubt we can give everyone enough pocket money to spend good time there.

If OP corrects me and says we can, then I don't have anything against that idea.
>>
>>1662805
What do you mean power problem? We can put alien cells to have them run for weeks without charge or we can put in nuclear engine to have it run forever.
>>
>>1662894
As I understand the hover tech is very power draining. The heat ray even more so. Add to that a shield and I dont think a battery will suffice, even if alien.

If, however, I am mistaken and we can do all that with an alien battery I wholeheartedly support that. We have most of the tech anyway. Just a matter of figuring out the details.

Also nuclear is too heavy I think.
>>
>>1662521
>>1662531
>>1662516
see
>>1662574

What do you want to ask the captured prisoners
>>
>>1662942
Who is leasing toi folks?
Where/how do you get/repair your equipment?
>>
>>1662942
Where are our MIAs?
What do you to your Captives?
>>
>>1662942
Do you have any organised leadership? Someone we could talk to?

What happens to the people you capture?

Who started the war between you and the NCR?

Do your people want to live in peace?
>>
>>1662942
Who are you people.
Where they come from.
Why they are fighting ncr
Is there a way to contact someone for diplomatic negotiations.
>>
>>1662952
>"Who is leasing toi folks?"
"The man on the moon, ha!"
>Where/how do you get/repair your equipment?
"Piss off!"
>>1662955
>>1662956
"Oh, worried about your friends you fuck? Well that's easy. If she's a woman and she's pretty don't worry, she's definitely alive. If she's not pretty then somebody will still want her. If they ain't either of those . .well you just hope somebodies in need of a good meatslave and not fucking hungry. But you NCR types are just so fat and juicy, why don't you untie me, I'll let you taste a sample!

hmmmm, but you ain't NCR are you. fuck man, you a merc? you're on the wrong side motherfucker. too bad. The Warchiefs are gonna fuck all your asses one or another. hopefully we do it before the Legion does!"

>>1662956
"I don't know and I don't fucking care who started it. and I damn well don't intend to live in peace with you.

that sniper chick though. . .give her a collar and strip away everything else, then we'll talk. . . and more than that."
>>
>>1662972
gtg to work will answer more questions later today
>>
>>1662972
Waterboarding time? What do my fellow anon's think?
>>
>>1662978
Sure. Let's see if we can't get some actual info out of this guy and if not, we can always give them to Dr Dala to amuse herself.

Speaking of which, we can probably lobotomise these people and make use of them for the Think Tank's bodies.
>>
>>1662978
>>1662979
Reminder that the NCR are in the room and are expecting to be able to keep the captive alive for their own interrogation. Unharmed is not part of that requirement, but they can't do much if they aren't able to speak or something.
>>
>>1662978
>>1662979
Seems like the NCR was right about the slave part, and they also eat them.

Not a healthy thing to add to our society.

We could waterboard them, use our lasers, it burns and cleans the wound at the same time, if set at lower setting to not turn them into gloo.
Use good old shocking, pull things out that shouldn't be pulled, maybe Riddick has somethings he could do.
>>
>>1662985
Oh, I thought they'd be going first.

Okay well standard procedure then: electrocution, non-vital damage (eyes, nails, toes and fingers) and such.

>>1662987
True but it might be the case that some of their people are good. Anyhow we can just take the slaves for population growth and call it a day if they all turn out to be such terrible people.
>>
>>1662988
>True but it might be the case that some of their people are good. Anyhow we can just take the slaves for population growth and call it a day if they all turn out to be such terrible people.

Getting the good people is a hassle, bad people pretending to be good, some good people would fight against us, since they may see us as a threat of their independent.

I would call it a day and just take the slaves, by what he said, the slaves don't be broken in like Legion level, maybe even revolt if they get some leadership.

Courier could do that for a quest, but he's also needed at home.
>>
>>1662972
So is the MLA as bad as the Legion is he just acting tough?
>>
>>1662996
Eh the courier ain't need at home that much. But I would suggest other places for population growth like Utah.

Seriously all we need to do is go there and use our 100 speech and 10 charisma to convince the people to follow us as a cult or something. Then we have our alien scout-ship come in flown by Riddick and pickup five of them at a time (twice as many if they are children) and take them back to New Washington.


>>1662998
Arguably the Legion might be better but in saying that we lack too much information to really say.
>>
>>1663002
No courier cult, if we need the fanaticism we can just use Christianity or patriotism.
>>
>>1662972


Okay, I think we get the gist of these people. MLA looks worse than the legion. Hand him over to NCR
>>
>>1663008
But think about all the possibilities with a cargo cult!
>>
>>1663014
We shouldn't make a cult. We'll give them a better life, without them worshiping us.
>>
>>1663014
No
>>
>>1663008
Who said it was a cult of the Courier? I was just trying to describe how we'd do it.

>>1663017
Well yeah but if they worship us that isn't the worst thing.
>>
>>1663023
How about we go to Hawaii? But it's likely hit hard due to many military targets.

So here is a list of places we can go.
I'm going to say for the most part we'll be scouting.
Utah for native pop.
Legon land for cattle.
Mexico (Bring Raul)
Hawaii (We may not know where it is)
Washington DC (F3 2277) (Us 2284) so river treatment is up and running.
Commonwealth (F4 2287) (Us 2284) so we change shit, get that robot puss, and other synth shit.
Texas (Around the storm)
Other states.

I just want our Courier to have a quest while our civ is going well on it's own. Since I feel we'll not in trouble and when we are we can't go anywhere.
>>
>>1663058
I'd imagine we know where Hawaii is since we have certainly seen a globe of the world or a map.


However we should certainly get to work unifying the Utah region under us and shit.


We could take our actual soldiers and shit and unify some towns under us and work from there converting the population into more soldiers and improving their towns.

As once we have our actual robot construction set up in New Washington we could ship over robots and such to establish small scale local production of anything we need using our scoutship to lift it or potentially by that point we might even have new aircraft..
>>
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Since it looks like we're doing replicator research, I tried my hand at designing one. Put materials in their raw form in the left, get the product from the right. Small Nuclear plant to do away with the need of fissile materials.

Hopefully op will give a bonus. If like to spend it on no fissile requirements.
>>
>>1663163
and by designing I mean going on Google and blatantly stealing other people's work
>>
>>1663163
I was thinking keeping it rather small. Like the size of an oven, maybe a fridge if need be. We know the vending machines arent that big, so we dobt really have to make personal use ones so much bigger.

Larger replicators could be nationalized and have the people requisition big stuff.
I imagine people wont be making big things very often, so having an excessively large replicator is wasting space.
>>
>>1663173
I don't think we should have personal ones at all. It's waste of resources.
Just have people order shit through Alexa, once that's done, the nearest replicator will produce it and a delivery bot will bring it to their doorstep.

The size will have to be increased since we can't produce big components.
>>
>>1663163
Actually the reason for needing fissile materials is so it can make heavier / lighter elements and thus turn the steel / metal component of the chip / ingot feed material into products. A reactor doesn't really effect this.

The enhancement we'd be researching is essentially overcoming the forces between the particles that make up the material in order to directly recombine them I would imagine.

>>1663173
That'd be for the best but I don't think we'll be seeing civilian purpose replicators for some time yet since they are energy intensive. We might however see the creation of some sort of communal place where they can access a replicator to produce things they want in return for the theorised ration point currency.

>>1663178
Yeah that'd work too.

I would also point out we've researched the size increase already and can use it to produce large weapons and such. Given an additional upgrade we could probably print entire couches without problems. If that doesn't become available then some of my ideas become a little less feasible. Though I've already considered solutions.
>>
>>1663178
Eh. Lots of things can technically be waste of resources. But its a luxury that makes people happy. People would be happier to get things fresh out of the replicator, especially if we scan and make available cooked food, or personal tools.
>>
>>1663184
>
Actually the reason for needing fissile materials is so it can make heavier / lighter elements and thus turn the steel / metal component of the chip / ingot feed material into products. A reactor doesn't really effect this.

>The enhancement we'd be researching is essentially overcoming the forces between the particles that make up the material in order to directly recombine them I would imagine.

Eh, it's just a drawing. OP will explain how it works. I was just throwing ideas around
>>
>>1662978

Let's see how tough he'll act when he's got a burning flare up his ass.

>>1663002

They both deserve to be wiped out I say, kill every last one of the goddamn things. Save the slaves.
>>
>>1663186
They are very, very expensive. At least at this point. If it can be something accessible as refrigerators, washing machines and other household appliances then sure, let's put one in every home. But that will take a lot of time.
>>
>>1663197
Yeah, its a long term plan. Have a large replicator in each town as a start will be fine.
>>
>>1663198

Like I said in one of the earlier threads, our civilization will either be a utopia or a Huxley worthy dystopia
>>
>>1663194
Maybe we van try some good cop. That may help. Though we should invest in truth serums that actually work.

As for the enemy soldiers, if they surrender, they're POWs. If they don't, they die.
>>
>>1663193
True but still.

>>1663194
Eh, turn the other cheek and all that. If we can find any good then we should endeavour to save it. Then we can burn the rest.

>>1663206
Either way that'd be better than the NCR.
>>
>>1663211

>Eh, turn the other cheek and all that. If we can find any good then we should endeavour to save it. Then we can burn the rest.

Maybe we can find an Octavian in the Legion, would be nice to find at least one good seed.

>Either way that'd be better than the NCR.

Let's just hope that morlocks/tunnelers will never be a problem for our Commonwealth then.
>>
>>1663219
We should just gas the tunnels. They're animals, and we should slaughter them like animals. Not just the men, but the women and the childreb too.
>>
>>1663222

Yeah, or we could have one of those tunneler queens raised from birth. Have them as pets
>>
>>1663224
We gan go and find the eggs once we get rid of the wild tunnelers. Otherwise we'd be sneaking into inhabited tunnels, Which didnt go so well last time.
>>
>>1663224
Or we could gass all of them and pay out bounties for those we didnt get. Then clone them as needed from tissue samples, if that ever becomes necessary. Dont let these bastards live. Its gonna bite us in the ass down the road.
>>
So shall we continue the endless discussion of how we should develop our military and such?


I'll start by saying that I am impressed by how well our troops are doing. Seeing as they've never seen combat, real or VR, and aren't exactly the most well trained or equipped in my opinion compared to what we probably could accomplish given time.

However we can clearly improve their abilities further and I want ideas on how to do so. Obvious ones being improving their armour, actually training them in hand to hand combat and such. Another being giving them all some sort of robotic companion to assist them on the battlefield or perhaps at the squad level.
>>
>>1663281
Obviously, we should get them into VR. We shouldn't waste time and effort perfecting non debrained versions. We need to convince them to debrain. Once we reach critical mass of debrained population, the rest will follow suit, save some hardcore detractors.

Get everyone a pip boy so that they have access to VATS. Once we get some hardlight research we should develop an advanced pop boy using alien tech. It will be similar to omni tool from mass effect.

Robo companion is a great idea. I suggest a hover drone like the eyebots but better. They could connect to the eyes or the helmets of the soldiers to relay info.

New weapons. Having everyone wield plasma is cool and all but even ncr troops have better weapons. We need to develop new kind of energy weapons using alien tech and I suggest favoring heavy weapons since all of our troops are augmented.

Develop better augmentations.
>>
>>1663309
Do our vr pods work on brains or bodies?

We also have researched normal vr pods and holodecks. We can build one of those for everyone else. Id prefer the holodeck for the physical activity.
>>
>>1663309
>Obviously, we should get them into VR. We shouldn't waste time and effort perfecting non de-brained versions. We need to convince them to de-brain. Once we reach critical mass of de-brained population, the rest will follow suit, save some hardcore detractors.
Eh, de-braining might have potential for problems like weakness to certain weapons but I doubt it. I'll support such an initiative.

>Get everyone a pip boy so that they have access to VATS. Once we get some hard-light research we should develop an advanced pop boy using alien tech. It will be similar to omni-tool from mass effect.
Yeah something like that but for now just getting VATS software into our robots and soldier's would be good. Maybe it could be equipped to their eyes or something?

>Robo companion is a great idea. I suggest a hover drone like the eye-bots but better. They could connect to the eyes or the helmets of the soldiers to relay info.
Yeah something like that.

>New weapons. Having everyone wield plasma is cool and all but even NCR troops have better weapons. We need to develop new kind of energy weapons using alien tech and I suggest favouring heavy weapons since all of our troops are augmented.
Actually our weapons are about as effective as their high calibre rifles but I agree we should attempt to further develop our weapons and shit. I also agree with them moving towards heavy weapons since for the most part our troops will be shock troopers and such.

Another idea that occurred to me, we should make them all Saturnite knifes or something for close range. Maybe their officers can have an actual sword (or we get a ripper with Saturnite teeth) and instead of them carrying a rifle, a grenade launcher or similar such weapon.

>Develop better augmentations.
Aye we can certainly improve the current ones. Things like making their eyes function as NV / Heat vision. Maybe making it so that our AI / Brain commanders and such can project information into their vision / highlight objects of interest and shit.

Another idea would be to look into further improving their mental and physical aptitude enhancers. Making them faster, stronger, smarter and over all: better.

>>1663314
>Do our vr pods work on brains or bodies?
Bodies, brains can do VR shit without it assuming they have enough computing power I would imagine.

>We also have researched normal vr pods and holodecks.
Actually the only model of VR pods we have is for those who have been de-brained.

>We can build one of those for everyone else. Id prefer the holodeck for the physical activity.
True but if the concern is physical activity, minor electrode-stimulus can sustain and grow muscles and such. Which leaves only the lungs and I am certain there is a scientific way to make the body develop those.
>>
Hey anons. From now on, we devlear no women in active combat roles right?
>>
>>1663319
No. All shall pay the highest price or none shall. Thus is the great truth.

Anyhow, we can just give every troop a cyanide pill or something.


Also I plan on developing artificial wombs to develop children in so that reduces the problems caused by losing many women.
>>
>>1663318
We have normal vr pods and holodecks researched but not built. We researched them a while back.

Also a holodeck woild be safer- in an emergency power outage/shutdown, holodecks turn off and people can leave. Vr pods shut of with peoples minds not in their bodies. They have to leave the sim first.
>>
>>1663322
I am uncertain we did research them as I vaguely remember us deciding they were good enough and moving on.

As to that second point, I don't know if that is accurate and would need to get OP's opinion on it.
>>
>>1663321
They can still be support roles. I just meant active so they don't get kidnapped and turned into breeding cattle for our enemies.
>>
>>1663327
No. All shall be the same for the meat grinder that is war and if they want to avoid such a fate, they can commit suicide after being captured or fight to the death.
>>
>>1663323
As long as we arent stupid and put the holodeck on a seperate power grid, turn off the power and the projectors turn off, leaving a room.

For pods, if they're like tranquility lanes, you can't get pulled out- you have to leave or be kicked out. So power outages won't be good.
>>
>>1663327
Well men get kidnapped and turned into chum, so we still lose a person regardless of gender.
>>
>>1663331
>For pods, if they're like tranquillity lanes, you can't get pulled out- you have to leave or be kicked out. So power outages won't be good.
Again, I see no evidence for this beyond your belief. Without OP's confirmation I won't believe such a statement.

Especially given the method by which all this shit works, it makes sense to believe they have some sort of safety features and such to prevent such problems - if - they could arise.
>>
>>1663333
Hold on Anon are you just stupid or do you refuse to see my point?
>>
Iirc, op said that VR pods are much more effective than the holodeck. Perhaps if we build a massive holodeck it will be as effective.
>>
>>1663338
Well if theyre turning kidnapped soldiers into breeding cows, theyre going to all be dead in the 15-16 years it takes for the children to becone soldiers because were going to kill them. So its not like theyd be filling their army with the rape babies.

So it becomes a matter of being torured and violates which can happen to any soldier, male or female. So if We're keeping women away, why not men?
>>
>>1663318
Here is idea concerning debraining and augmentation.
Research tesla coils and augments so that we can stuff the head with augs filling all that empty place!
>>
>>1663345
So yes, Your actually being an idiot. Thank you for being upfront about it.
>>
>>1663347
Yeah I'll be honest I don't see your point either.
>>
>>1663347
Why dont you explain why im an idiot instead of just saying so like you're the foremost authority on idiocy.
>>
>>1663347
I don't see any reason to bar women from service either.
>>
>>1663358
Because men make better soldiers?
>>
>>1662327
>Comparing yourself to the history of others, President Tandi's NCR was five settlements and as many states in 3 years.

Was it really 3 years?
Also I don't think it's fair to count only from when Tandy became president. Shady Sands existed as a settlement and vault 15 before that.

We started 3 years ago with almost nothing to work on.
You should count from when vault 15 opened its doors
>>
>>1663359
Not really, with all the chrome were sticking in them, I imagine the physicality differences begin approaching 0.

For recruits, as long as they meet the single standard, they're in.
>>
>>1663359
>>1663358
I didn't state Bar women from entering the service. I stated bare them from active combat roles.
>>
>>1662435
>>1662437
We could research and build armor then have the Courier deliver it on the scout ship. Just make sure no one sees it.
>>
>>1663364
I believe? We have almost everything needed for the Nylon or Plyon i forget which of the armor we went with.
>>
>>1663363
Yeah, but you still havent given a good reason to do so.
>>
>>1663359
In real life, yes. But not in falloutverse. Men and women are absolutely equal in that regard.
>>
>>1663365
Remember the design Moreno suggested. OP said we just need to spend research action and build it. I suggest we research it in such a way as to make it a base for PA.
>>
>>1663370
I don't actually remember that at all. Mind telling me what is was or where?
>>
>>1663363
I fully suppport this course of action, bar from direct combat .

>>1663362
While you are correct there are other factors such as pregnency one has to consider. Also do bear in mind that in even though they are augmented and undoubtebly are stronger and better soldiers than unaugmented men they are still not as good as augmented men when it comes to soldiering. Keep them out of the line of fire but do not bar them from service as they not only endanger themselves but also their comrades. There is also the risk of capture that has to be considered. Imagine the uproar and rage felt by soldiers if one of their fellow men is captured and tortured. Now imagine if it was a woman that is being raped and tortured. How much would more ferociously the men fight to save them, even going so far as to jeopardize missions to save their female compatriots from what they perceive to be their doom?
>>
>>1663368
Stil the issue of pregnancy and maternity leave and other psychological reasons listed here: >>1663373
>>
>>1663372
Last thread i believe. Might have been the one before that.

>>1663370
I was hoping we get something similiar to. Mjollnir armour before we ship them out. Won't likely have shields, but we can fix that later. We do have advanced servos from the bounty hunter armour.
>>
>>1663330
Grow our own kind of fanatics. I like!
>>
>>1663373
Eh. I find that logic rather lacking.
Pregnancy can be solved with birth control- make an iud standard. Also some thing similiar for men.

Fallout verse, there is not much difference in a woman's capability and a man's. Even if there were, our women are stronger and better than an ncr soldier man. Also its bot like we'd deprive a capable male soldier a spot in the army because a woman took it. Our human forces are as large as the amount of people who want to join and meet the standard.

Your last argument is nda bullshit. Your essentially saying if a woman was on the field, and bad things happen, our men would be emotionally compromised. As if our men are so undiciplined they would throw themselves away to rescue the poor woman soldier. Thats kinda sexist to both genders.
>>
>>1663376
>Mjollnir armor

What's that?

And what, do you guys think my idea to send them armor with the scout ship to be good? Sweet
>>
>>1663393
Halo armour. To go with our kinda spartans.
>>
>>1663393
https://www.halopedia.org/MJOLNIR_Powered_Assault_Armor
>>
>>1663394
>>1663393
>>1663382
>>1663374
we have the lab for doing genetic shit with right? Could we not take the DNA of the Enclave soldiers we have and piece by piece rebuild the Scrums used in them?
>>
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>>1663372

>Moreno
"If we get our soldiers stronger and able to carry more weight on longer distances, we could get them to carry some heavier body armor. Something that looks close to the Enclave and American uniforms, but also not green but tan for better desert camoflague.

Something like this."

He shows you a sketch
Shame that we didn't get them before going to the expedition. We'd look absolutely badass and that would be a great first impression.
>>
>>1663391
Good point on the birth control, I know that the SANDF used to put stuff in the men's food to dial the sex drive back so you are right. As for the rest... Am I wrong in saying that most sane men would do anything to stop women that they know and have gotten close to from getting gang raped unto death?
>>
>>1663400
Oh That, Ya I remember now thanks mate.
>>
>>1663373
>You
It occurs to you to wonder how this can be avoided. Certainly the NCR does not mind women in their front lines, and even among their ranger elites.

You Remember the one NCR female soldier who was raped by Cook Cook the fiend, and buried her psychological trauma under a veneer of homosexuality.

Then there are the select group of rangers captured by the Legion. In their case at least, the legion respects their tenacity and notes the difficulty in capturing them alive due to fighting to the death.

Notably there are female NCR stormtroopers too.
>>
>>1663401
Most men would also want to save their brother from being taken and tortured, which may include sexual abuse. So in the end, they would be enraged and motivated to stop the abduction no matter the gender.
>>
>>1663406
Wasn't she an actual lesbian, and pushed the trauma down through excessive promiscuity?
>>
>>1663401
In real life, yes. It is a known fact that women in service fuck up the men's behavior just by being there.

We this is not real life and they're is no difference between men and women in combat.
>>
>>1663396
Didn't know that halo armor was so impressive lore-wise.

Unfortunately, we won't come even close to that level anytime soon. Would be better just to research and build enclave power armor for everyone.
>>
>>1663414
Either or. The NCR seems to, for lack of resources for military psychiatry, promote what Moreno terms as a "don't ask don't tell mentality" which he says is a term for "turning a blind eye to faggots"
>>
>>1663419
Honestly you could say Enclave Hellfire armor is on Par with Mk.1 of the body armor, Which lacked the shields. However the Crashed UFO has shields to Re-RnD
>>
>>1663422
But Moreno, Arcade is a faggot.

Unless that was supposed to be a secret, then don't tell him that. Is arcade being gay a secret from the remnants?
>>
>>1663410
You are severely underestimating the horrors savages tend to wreak upon women if you do not believe me look up some South African farm murders. Not to mention every culture with regards to protecting women from harm but I am an uncivilized 3rd worlder so what do I know?

>>1663415
>>1663406
Falloutverse being Fallout verse I agree on the lack of meaningful difference.
>>
>>1663426
Arcade isn't in a combat role, So its less an issue.
>>
>>1663426
Moreno and Arcade display a perfect example of the enclaves don't ask don't tell policy. He's openly gay. Moreno doesn't ask and doesn't talk about it.

Though from his tone of voice and further conversation he seems to believe in a very vault like ideology where marriage is for procreation. Evidently this was commonplace in the Old world too surprisingly.

The enclave and America were once avid believers in the Nailed God faith which banned homosexuality, but for reasons they seem to have abandoned it. The only further hints to this is some civil strife in the Enclave that neither Moreno or Kreger want to, or able to, speak about.
>>
>>1663438
Arcade and Veronica have some interesting conversations about it actually. Although two people who agree on something doesn't leave for lengthy conversation.
>>
>>1663433
He seems to have a general disdain for the gay, rather than disdain for gays in the army.

>>1663431
I recognize people can do terrible things to women, but being a man does not protect you from being tortured in any way.

Also, i don't think we should be coming out and officially putting more value on any one gender. It comes with the implication that the other gender is more expendable.
>>
>>1663440
There I have to beg to differ as there are more options when it comes to women but let us agree to disagree on this? That is a very, very good point and a very sensitive topic. Do you want to get into that debate?
>>
>>1663445
No not really. Agree to disagree.
>>
Anyone still here?
>>
>>1663521
Op posting gave me hope that there will be an update but apparently he's being a cocktease again.
>>
>>1663528
I dont think any of the actions for the turn has 3 votes.
>>
>>1662667
Vote for this
>>
>>1662667
Supporting this too.
I would very much like to begin construction of a aircraft factory soon so we can reach the commonwealth in time.
>>
>>1662667
Supporting even though I'm not quite sure what the purpose of construction action is. I think it is better to build robot construction facility
>>
>>1663546
I think its building the factory as another wing to the research facility. Which i guess makes things easier.
>>
>>1663550
So robotics research and production facility in one? Should we spend our robotics boon for this? To improve both research and production capabilities.
>>
>>1663560
We already have the research facility up. He just wants to add another wing and put production. No boon needed.
>>
>>1663561
>>1663561
You're right.

We could use that boon to develop better programming. Mark VII, without any berserking. Then we could update our robots in the field and suddenly it is as if we sent another hundred bots as reinforcements. Iirc Mark V improves efficiency by 350%,while Mark VI by 500.
>>
>>1663588
supporting
>>
>>1663588
Eh. I don't think weve explored different hardware possibilities to warrent using a boon for software boosts. As we saw, we are lacking in anti armour, and new programming wont fix that anywhere as much as wed like.
>>
>>1663534
I will be home soon. I might need to take a short epsom bath for my feet before they decide to overthrow my brain with pain, but I'll do my best to turn an update.
If anything has three votes link them. Then roll 3 1d100 linking to that.
>>
Rolled 11 (1d100)

>>1662667
This action has three votes.

Rolling
>>
Rolled 25 (1d100)

>>1662667
apprently this guy >>1663698

F
>>
Rolled 4 (1d100)

>>1662667
Rolling
>>
Rolled 35 (1d100)

>>1663712
>>1663714
>>1663720
boo. Not good
>>
Rolled 47 (1d100)

>>1663712
>>1663714
>>1663726
Could be better
>>
>>1663712
>>1663714
>>1663720
We're spending our last boon on the replicator research right?
>>
>>1663741
>Literally 1 last thing for the replicator
>W...WE'RE USING A BOON ON IT RIGHT
Fuck that shit. Nobody Critc-failed.
>>
>>1663741
i guess. Nothing mundane to research for replicators.
>>
>>1663751
Save it for something we don't have a surplus of.
>>
>>1663755
The only upgrades left for the replicator requires a boon.
>>
>>1663759
Where the hell does it state that? And there is 1 upgrade left last i checked.
>>
>>1663760
It states so the last time we researched replicator tech.
>>
>>1663797
And that was when?
>>
>>1622483

>[X] Make More Vending Machines - We should focus on building more of the machines as is. The replica machines may not be as reliable for research purposes, but should function the same and also open up the bottleneck. And in the least, it means we have more parts for future research that aren't from the Sierra Madre, even if they aren't as efficient.
>[X] More Conventional Products - The type of products we can make are limited http://fallout.wikia.com/wiki/Sierra_Madre_vending_machine. Let's expand this to a much wider variety of items such as clothing, standard ammunition types (including energy), medicines, small-medium weapon parts, armor, etc.

CHOOSE:

[ ] Make it Bigger - If we make it bigger we can make much bigger things that normally wouldn't fit in it. Like parts for heavy weapons and such.

[ ] Easier Interface - We don't need to be spending hours and days making coins AND putting in coins of fissile materials into the machine. Lets figure out how to program it to accept larger ingots and churn out several products at a time.

BOON (Optional - You currently only have 1)
>[ ] Non-Fissile Materials! - If we spend most of our alien parts, we can figure out a way to hook up a disintegrator to this device. Then we no longer have to rely on hard to get radioactive isotopes. We can just expend energy instead and feed it normal metals!
>[X] Alien Parts! - If we spend most of our alien parts, we can figure out how to replicate more alien parts! Such as the fabled alien energy cells and alien power modules, and parts for their various weapons. This will make alien weapons research easier.
>[ ] Mini Nukes! - Mini Nukes! (you just can't make these!)
>[~]Very Specific Scientific Research - We can put this toward a very specific research for a huge boon on it and its various branches. Like neurology and mind control for example.
[X] Energy to Bullets (Boon)
[X] Perfect Sierra Madre Replication (Nat100)
[X] Alien Knowledge (Boon)

so i guess we could make it bigger,
>>
>>1663822
Ah, So the Non-fissile Materials is required. Thank you Anon. I apolgize and support that if we're going for Non-fissile.
>>
>>1663822
You also finished easier interface. You can put in metal ingots and fissile fuel canisters directly now, reducing the need for actions to convert them into Sierra Madre chips.
>>
>>1663846
Yeah, i know. Just copied the latest version. Should have mentioned it though.
>>
[ ] Make it Bigger - If we make it bigger we can make much bigger things that normally wouldn't fit in it. Like parts for heavy weapons and such.
>>
>>1663822
[ ] Make it Bigger - If we make it bigger we can make much bigger things that normally wouldn't fit in it. Like parts for heavy weapons and such.
>[ ] Non-Fissile Materials! - If we spend most of our alien parts, we can figure out a way to hook up a disintegrator to this device. Then we no longer have to rely on hard to get radioactive isotopes. We can just expend energy instead and feed it normal metals!


With this we can produce large weapons like machine guns, rocket launchers and such. Or alternatively, similarly sized robots and components. Thus in theory we can have factories produce robotic modular parts (like our Securitron's) and assemble them from the non-fissile materials they have been fed.

This also makes the battlefield re-constructor a viable concept. Ignoring the power problems.
>>
>>1664103
>>1663997
We need to give get rid of the cost for Fissile Matierals. That's a life saver
>>
>>1664110
Yeah. It means that we can in theory just have generic "factories" of replicators and just feed them materials.

It also means we could construct a tunnel digger that disintegrates the ground in front of it as it goes and converts them into concrete / hexcrete for the walls. Along with any other materials needed like, for example, copper wire or steel rails.
>>
>>1664110
Yup I agree. Once we get rid of fissile cost, we'd be able to have more freedom to use the fissile's for energy purposes, and the replicators would be cheaper to manufacture.
>>
>>1664131
Yeah it means we can dedicate all the fissile material to making more fusion batteries for our robots and such.
>>
Also, just making sure we understand we can perform a boon research and a ordinary one in the same action if I remember rightly. So we can make them bigger and do the non-fissile upgrade.
>>
>>1664164
I think it's optional to spend a boon. Only 1 result per action.
>>
>>1664174
Nah it means Optional as in you can do these as well if you want from my memory of when we did all the other researches.
>>
>>1664180
Should probably ask the QM to make sure. When we did the Alien Parts we spent a boon, but got nothing else out of it.
>>
>>1664183
True. If we can't then we can do another research next turn.
>>
>>1664174
This is correct. I was being generous before.

That said while boons are limited it isn't like you don't get a civil action every turn anyway.

I'm home now and awake and feeling better. Let's get this turn a rolling.
>>
>>1664456
Really? Well that is a shame, it would've allowed us to more or less finish all the replicator research and move onto bigger and better things using it.

Oh well, we can find a spot for it somewhere else in our endless list of needed actions.
>>
>>1663714
Hoboy, writing
>>
>>1662667
>>HERO
>>Take the family and kids to the NCR to celebrate their centennial. Also it's a diplomacy mission to the NCR, and fun with the family.
The Senteniel isn't for a year anons, or well, at least a few months.

But let's see about a vacation to the NCR.
>>
>>1664471
>The Senteniel isn't for a year anons, or well, at least a few months.

The way you worded it sounds like it was happening real soon. But at least with the vacation our courier can see how the NCR thinks of our merc help
>>
>>1664471
Oh. Well maybe we can get an official invite to some high tier parties. Meet the important people.
>>
>>1664471
Since our mercs finished the job before the 7 turns, do they still stay and help the NCR or do they return home?
>>
>>1664956
They are leased to them for 7 turns. Or as long as they can fight.


Also another idea for how to improve our troops, if we make their weapons respond to some sort of ID chip embedded in their hands in order to fire, we can render them useless to scavengers and enemies. Preventing valuable assets being turned against us.
>>
If op gives boon for designing and drawing then I suggest going non fissile materials
>>1663163
>>
>>1664988
We're at turn 100 right now, and once OP is finished writing the posts, it's be 101.

We send our troops at turn 97.In thread 15.
>>
>>1665041
So we should get them back in another 3 to 4 turns depending on how they calculate it. Unless we sign on for another tour of duty which we might but with a purely robotic force reinforced by some of the shit we'll be building soon.


Speaking of which, we should probably get our general's / officer's opinions as to what they need to get the job done on the battle field or if there are any gaps in our army they feel need to be filled. Should probably ask the same of the TACT's command brain since it will know more for the robotics side of things.
>>
>>1665056
We'll have to see. We can renegotiate the deal once the contract is up.

>>1664988
We need to make new armour and weapons, and improve the robotics force to be more flexible.
>>
>>1665095
>We can renegotiate the deal once the contract is up.
Personally I'd advise getting more metal and fissiles again because even if we don't need it for the replicators we can run it through them and turn it into steel or something.

>We need to make new armour and weapons
Oh very true.

>improve the robotics force to be more flexible.
How though? They performed their roles well and we just need to reinforce them with a few new models and they will perform their job very well.
>>
>>1665124
We should stop just tacking things onto the existing securitron frame and develop something new.

things like
this anon's bastion idea
>>1658797
>>1658830

and my Crisis suit robot idea
>>1658929
>>
>>1665185
Where in the hell did I say that? I am saying we should develop new robots to fill supporting roles.


Also the Securitron fills it's role very well and I fail to see why we should replace it.
>>
>>1665193
You said "we just need to reinforce them with a few new models". I interpreted that as develop new Securitron variants. My mistake. Support robots would be useful, I agree.

But I still stand by my point. Securitrons have done well, but they have apparent troubles when dealing with enemy armour for one thing. They lack the firepower needed to break our enemies as well as they should.

Also by starting fresh we can ensure all parts are made with as much modern materials and technology as we can make them.
>>
>>1665236
I already have plans to augment their fire power.

Primarily the development of LAER-based automatic weapons to replace their conventional Gatling lasers but also replacing their 9mm sub-machine-gun with something else. Either another auto-LAER or some sort of high calibre rifle like the anti-material rifle.

Another idea is to try and further develop their rocket pods to fire multiple payloads. Explosive, incendiary, smoke, gas and even a idea I had was mines they could launch.


I would also point out that our Securitrons have done very well. They've just had shit luck for their encounters with the enemy seeing as the first and only time, the enemy was miles off literally and then rushed in unexpectedly, closing too fast for us to damage effectively. By which point we were so focused on dealing with them that their other forces closed on their buggies and dismounted.

Had we had some melee robots to deal with these reinforcing Super-mutant and human combatants, our losses would have been greatly reduced but considering they had weapons specifically to counter robots (EMP pads) we did very well. Especially since a fair few of our losses came from charging a Tesla tower rather than actual fighting for the most part.

Had our firing line focused on the buggies as they drove in and only the humans and such turned to deal with the Jet-truck-tesla-tower we might not have done as much damage to it but would probably have taken less serious losses.


Anyhow we've got a fair few ideas to make Securitrons more effective: the VATS software enhancement, the eye-bot sensor targeting assistance and so on. Not to mention generally just working on their software based off of the data we get from each battle.

Plus we've also developed (light to medium) artillery bots to prevent charges like the jet-truck working again assuming we can get a decent lock-on using other robots which we almost certainly can.


Also something I noticed when reading up on the Securitrons, turns out their rocket pods are graded to hit aircraft too but it is never specified what kind. So we are somewhat protected in that regard too against anything not too advanced and shit.
>>
Again with the cockteasing, op...
>>
>>1665344
4 hours since last post OP
I think he fell asleep.
>>
File: 20170714_105217.jpg (1.54 MB, 3264x1836)
1.54 MB
1.54 MB JPG
Since someone said that my previous replicator design was too big, I tried my hand at compacting it a little.
>>
>>1665790
If this replicator can turn out pip-boys, then we outfit our troops with them, and make more things that is needed around the place.

We did the research of the sierra machine that something scanned, it can now make it. Why don't we scan our pip-boy?
Unless OP otherwise stated, as a free action I want our Pip-boy scanned, and we send fissile and metal that at least our officers has one.
>>
>>1665823
Actually the utility of Pip-boys is fairly small in some regards.


However we could see about incorporating it into our next-gen armour program.
>>
>>1665827
The thing about pip-boys is mainly the VET system.

We ourselves can't make it, we didn't research it, so as a quick short term fix. Just scan the pip, and we'll have at least officers have VETS.

So it's better short term gain, and once we upgrade, they can either be used for citizens, or used to train new troops before moving them up to the VET armor we'll make.
>>
>>1665836
Well I'd point out it should be as simple as getting our software experts / developers to take a look at the code and work it out.

If it's encrypted we can throw it James Bond's way since he has some skill with that sort of thing.
>>
>>1665827
Pip boy utility is very high and it can help virtually everyone.
But for now, we should replicate enough for our soldiers in the field. Producing is cheaper than replicating, at least at this point.
>>
>>1665842
I'm saying same turn we outfit our army. The thing you'll saying will take at least 3 turns or more.
>>
>>1665851
Producing them would require a factory for them. Which in turn would need all the materials that go into a pip-boy and such.


Anyhow with our newly improved replicators we only need power and materials which we can definitely get enough of to make our troops pip-boys or possibly even an enhanced version of our own design.
>>
>>1665855
Eh, we haven't upgraded replicators yet and we need a boon for that research. It's not clear if op is going to grant research boon for the designs.

I'm pretty sure that Chinese war factory could produce pip boys once we have researched them.
>>
Anyone agree to spend next turn designing, building and delivering armor for our troops in the field by using the scout ship? We can also add the pip boy replication idea.

That's all actions accounted for.

Research new armor
Construct new armor
Civ action to scan and replicate pip boy
Hero action to deliver the goods.
>>
>>1665856
We have a boon as of >>1662565 which is the last OP turn post. It's why we are performing the research into replicator technology again.

>I'm pretty sure that Chinese war factory could produce pip boys once we have researched them.
Nope. Pip-boys were the cutting edge of pre-war computing technology seeing as they are a arm mounted computer that is just as if not more powerful than the Rob-co consoles you find everywhere. That is before you consider their biological sensors, Geiger counter, radio, light, ability to play holotapes and so on.
>>
>>1665857
No. Even assuming I thought it was a good idea to fly the scoutship across the entire NCR to reach our troops and then land it in the middle of a NCR convoy so they could get their armour, it would also require flying over MLA land and they have anti-air weapons too.

Literally it will get us killed, our craft destroyed and so much more fucked up.
>>
>>1665860
The scout ship can reach space. Fly high enough and no AA will reach us. Nobody will even notice us.
We don't have to land in the middle of the convoy. Just put the package somewhere and have our troops retrieve it.

But, eh, I won't push for it.
>>
>>1665868
Mate, don't you think that someone in the NCR will question where our troops went to get these new suits of armour?

Also we do have to land somewhere and chances are we will get hit by some AA and that is a risk I don't want to take until I know for certain we can make more.

But if you won't push it, we can see about something a bit longer term like sending it via the NCR's air-force as a airdrop or something. That or we design a robot to bring it in or something that they can fly in.
>>
How about taking some ques from the dark trooper?http://starwars.wikia.com/wiki/Dark_trooper
The ability for the frame itself to fight on in case of the wearer getting incapacitated sounds like it could be fairly useful.
>>
>>1665877
Well we certainly can incorporate the technology from the VX trauma frame or whatever it was called. However we'd need to fix the problems with it.
>>
>>1665880
What time does OP start? Since he leaves about 2 EST you know when he starts?
>>
>>1665895
I think he said he was busy today but I could be wrong.
>>
>>1665916
Well he didn't post all day in American time. So once it's morning in America he should be back on. So like in 4 or 5 hours, but I can't be too sure.
>>
>>1665880
Completely forgot about that! Yeah, we need to fix that, it opens op so many new options.
>>
>>1665870
Doesnt matter if they question it. Just say its classified.

Not like they're forthcoming with what's going on with the stone men and stormtroopers.
>>
>>1665917
Yeah, it happened again I wanted to post last night after work but I just knocked out instead.

Good news is I'm rested ow.
>>
>>1665937
True but I would prefer to keep every card of ours hidden we can.

>>1665941
>Good news is I'm rested now.
The question is for how long...
>>
>>1665943
We wouldnt be revealing any cards if we do it right. Just that we have a card. And the ncr knows we have a lot of cards.
>>
>>1665948
True but I can only see this going wrong. Anyhow I doubt we can develop a good body armour, set up production, make enough of it and transport it to where they are on a reasonable time scale.

To be honest we might as well just ask the NCR if they would pay us to send them some reinforcements and improved gear for our troops. Asking for a paltry payment or something that would at least put a dent in the resources invested in reinforcing them.
>>
>>1662667
>>1663714
Unfortunately, the steel from Baker has been used by the Unity in their own projects. It appears Unity has also expanded her town as well. So you only get a paltry steel from the Legion armors.

There is a dust storm going on, and scavenging actions in Trona are unsuccesful.

Meanwhile, Unity approaches you.

>Unity
"I speak for Unity, I am Unity. We have seen the dangers of war with the outside world, and have sought to defend ourselves."

>You
[Can't you convince unity otherwise.]

>Unity
"As your friend and parent of our child, would that I could override the will of unity. But I cannot do this anymore than one aspect of your subconscious psyche could override the will of the conscious mind.

I must also warn you that. . .there is an issue forming. Slowly. One that /I/ have not forseen. My willpower is strong, and so is our childs. This makes us ideal leaders of the hivemind.

But at the same time we cannot defy the will of the hivemind for too long. We can influence it, provide our voice among the voices, sway it in a direction through rationale thought and debate that occurs every milisecond thorughout what you would call a nation. But if any individual ever goes against he hivemind, they risk being cut off. This never happens because the individual mind of most is lacking. But to some, such as myself or Sam, whose minds are strong. . .there is that risk. Even as I am their creator.

Surely you can understand in your terms as well. You are your peoples leader. You control the robots. For now even, you could resist anyone who defies your will. But even you would find it a hollow victory or an ignominious defeat should all and every one of your people defy you.

The Unity clamours for more. The right to reproduce such as I. To live a normal life and be accepted as I have. But most of all to spread the word of Unity to others, especially Marcus and the other Super Mutants. /I/ have not done this, out of respect of our relationship and any inconveniences will bring. But the hivemind is not so patient as I. It is very unlikely they will force my hand anytime soon or be a danger, but unanimous dissent might form if FEV research is delayed and only I get to reap its benefits.

I say this to warn you."
>>
>>1665967
What's unity saying in the first bit? Seems she's just describing herself and what do we want to convince her otherwise?
>>
>>1665972
Not quite getting it either.
>>
>>1665972
>Unity
"Er, that was more of the hivemind speaking through me than me speaking per say.

That happens sometimes.

Basically, we used up the steel to make weapons to defend ourselves from the Legion and the NCR since they seem so powerful now."
>>
>>1665972
>>1665977
She's saying "Hey I need to convert some of your mutant population or something soon our my hive-mind is going to kinda revolt against me if that makes sense thanks to the cognitive dissonance between me and the rest." and explaining that they really, REALLY want us to get round to the FEV research so they can reproduce and be vaguely human and shit.

So, yeah we should probably get on that.
>>
>>1665978
"Well can you point out to the hive mind-total that they are effectively in a alliance with my people and could even be unified under me in the same way as the Chinese are, or closer, if they so wish.

If they want us to help them produce weapons or develop such things, we can probably come to a compromise."
>>
>>1665983
That was the second part, which i got. The first exchange was a bit confusing.
>>
>>1665978
Oh. Okay. Probably could have asked, and wed have made you guys some good quality weapons.
>>
>>1665987
Oh that, she's saying that she wishes that she can't resist the will of the whole anymore so than a human mind can resist a automatic reaction of the body like vomiting or such. We can delay and attempt to suppress such things but it WILL happen given time.
>>
>>1665991
Thats the first part of her second exchange. Im talking about the "I speak for unity" bit we apparently want to convince her otherwise of. Turns out its just " we built guns"
>>
>>1665994
Maybe we should send some securitons to help with defense. I doubt they can make good weapons
>>
>>1665994
I think that was just the hive mind assuming direct control rather than anything particularly threatening.


>>1665997
They have a decently set up civilisation but we can at the very least offer them our aid. At the very worst we find out what Unity brings to the table in war besides tentacle monsters.
>>
File: dust-cloud-on-road.jpg (583 KB, 2039x1459)
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583 KB JPG
>Brain
"I'm a bit worried about this whole hivemind business. I cannot say why, but it feels like there's a danger here."

>Arcade
"No offense, but they give me the willies. It's a level of cultural assimilation and absolute loyalty to a single mindset that makes even the Legion seem tame."

---

>>1662667
>>1663714
The Dust Storm rages on, making construction difficult. Respirators are handed out and people desperately try to keep the sand out of their homes without proper windows. Some wanting to keep their house clean wet blankets and place them under doors and over metal shutters, while most others are escorted by your robots to indoor caves and buildings shelters in BigMT.
>>
>>1665985
>Unity
"Don't worry about that. I basically sit here and absorb as much information as I can. So we've got plenty of new technologies and designs at our disposal."
>>
>>1666016
Creepy.
>>
>>1666016
Awww hell no. This could bite us in the ass something fierce.
>>
>>1666013
>"I'm a bit worried about this whole hive-mind business. I cannot say why, but it feels like there's a danger here."
"Have you ever seen what happens to two colonies of ants born from the same queen when they meet?

They fight to the death, over resources and disregard their heritage. Because they are just different enough to render coexistence a temporary solution at best since they will end up in the way of the other or coveting the same shit.

That is the problem with hive-minds, the moment that you have a major divide develop between two halves of the total, it splits and like the colonies forms separate groups. Admittedly however with beings like Unity who can actually talk to the other group? The risk drops a bit since the two groups could in theory reconcile and reconnect but that is why they must act as their name implies, in unison."

>"No offense, but they give me the willies. It's a level of cultural assimilation and absolute loyalty to a single mindset that makes even the Legion seem tame."
"It's better than the alternative that could arise given time."


>>1666016
"Honey and I mean this in the kindest possible interpretation but what have you taught the giant hive-mind and please for the love of god please tell me it isn't something I am going to regret?"
>>
>>1666030
Actually forget that line to Unity. Seems pointlessly antagonistic.

Just say "Just curious what have you taught and shown them?"
>>
We can get on FEV research and help them communicate and reproduce amongst ja hemselves but uncheked conversion of outside populations as well as the threat of hivemind infiltrators is too great to simply ignore. Ask Unity if there is a way she could forcefully take control. Not become a guide in the hivemind but the will behind it? Then the shapeshifting infiltrators could be a major boon.
>>
>>1666030
>Unity
"Sorry dear, but that's not how it works.

Sam, tell daddy what a heisenberg compensator does."

>Sam
"Um. . .it allows the exact location of a particles location and velocity for the use in nuclear mechanics."

>Unity
"Where did you learn that? Did you read it in a book or hear it on a holotape?"

>Sam
"Yes. . .no. . .heheh. You read it mommy!"

>Unity
"But I didn't read it to you."

>Sam
"Yes. . .no. . .uhh, you read it mommy and now I know! Just like all my friends."
>>
>>1666040
"Well shit, there goes trading technology to your people. Unless there are some you've not read up on yet or something."
>>
>>1666040
Fucking goddammit this is shit.

Ask about controlling the hivemind. How possible it is, how could it be done, could machines do it (psy emitter style), what would be needed to get them to calm down, how much they want their virus spread (just a helping hand or do they really want to convert people), whats Unitys stance on this whole thing?
>>
>>1666047
>Unity
"Relax. They're not out for blood. We're still a civilized people.

Perhaps I was being melodramatic? Look, what it is is me saying that they want some of that FEV research done.

Personally I was willing to wait a couple centuries while you build up your nation, but the NCR and Legion have ants in their pants. They would like it sometime in the near future.

Personally? Unity is highly influenced by the voices it accepts. Most of the people of Baker were good and decent, give or take a few former raiders and outlaws. But the more voices inputing into Unity, there may be a shift in its outlook.

This is why I do not allow conversion of people against their will, and am a bit picky, because who knows what voice they may add to the whole.

The rest hold a theory however that Unity's overriding goodness will surely convince anyone who joins the merits of its virtues and values. I'm not so sure on that.
But the rest don't have as strong an individual mind as me and even I have much sway over my people.

Personally, I'm more than happy to settle for normal population growth with conversion being a secondary source, rather than primary"
>>
>>1666053
So what they really want is to look OK? That seems reasonable. However, considering that they know what she knows, they have to understand that resources are limited, we are in a tense situation and we have already, if not willingly, provided them with mountains of technological knowledge (pun intended). We will get to it in our own time. If they, however, want to speed up the process they can aid us in it. Extra resources, mainly in metal and fissile materials, as well as valuables for trade or technology we dont have go a long way in helping us. We, in return, can help them defend themselves better.
>>
>>1666053
"Okay, we'll get on that fev research soon enough. And don't forget that we are here in case legion shows up or ncr tries something."


I'm glad this conversation happened. I was thinking of forcing oddball into the unity and the marked men.
>>
we should have more babies with unity
>>
File: sandstorm.png (847 KB, 940x520)
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>>1662667
>>1663714
It was difficult bringing your Semi-Truck to Barstow in the Sand Storm. This thing is huge, it must be a storm across the wasteland. Thankfully its just a Sand Storm.

But with the Sand Storm, their trains are halted for saftey reasons.

You could try to forge your way via memory.

>CHOOSE:
[I'm a Courier I know where I'm going! Worst thing that could happen is we hit the Pacific Ocean and then we just travel till we hit San Francisco or something]
[Yeah let's just go home and wait it out. Not a good idea to risk it out in this weather]
>Other?
>>
>>1666060
Yeah, fev research is important for us too. Helping with mental problems of supermutants. Making ghouls look normal. Making superior humans. Etc
>>
>>1666066
Can't we take scout ship. Fly over the storm and navigate the truck that way?

Or, can't we just follow the tracks? We could have securiton or two travel on the tracks and relay navigation info to the truck.
>>
>>1666068
The NCR has not granted you "aerial access". Of course you could do it anyway.

Yes you can attempt to follow the tracks.
>>
>>1666066
>Yeah let's just go home and wait it out. Not a good idea to risk it out in this weather]
Yeah, babies on board and all that.
>>
>>1662667
>>RESEARCH
>Research the replicators again.
Uh oh. Problems.

While researching how to make larger replicator devices to make big parts, such as complex vehicular components, there was a terrible malfunction and an explosion.

Nobody was hurt but a great amount of fissile material and steel was destroyed in the process.
>>
>>1666066
[Yeah let's just go home and wait it out. Not a good idea to risk it out in this weather]
>>
>>1666069
Let's follow the tracks
>>
>>1666077
I blame the sand.
It's course and rough, and gets everywhere.
>>
>>1666085
Probably. Let's declare war on sand.
>>
>>1663002
The convoy manages to sneak into the night, into the flooded city. You see a sign, it says "Welcome to ----". But whatever the cities old name was has been spraypainted and now reads "Welcome to Die" and the insignia of the MLA painted next to it.

The trucks maneuver past NCR minefields, anti-tank traps, and huge spikes embedded onto the ground. A series of raised great metal gates and spike traps are opened for them, as big laser turrets and cannon positions loom overhead. Riddick says he see's the faintest glint of sniper scopes up above in the ruined sckyscrapers.

The trucks climb up and old world interstate ramp, and you see how the Flooded City is laid out. Many feet below the murky waters are filled with cars and dark shapes in the waters, while the denizens of the city itself live in the higher levels of the city. Skyscrapers are connected by well constructed bridges to the raised highway where more buildings are being constructed along the roads.

There is a factory here, next to a slow river that has been gated and closed with defenses. The town is highly populated.

And exhasted. You see the bodies on the road, dead without wounds, skeleton like arms and legs. A handful of robots picks them up and brings them to pire. The people here are gaunt faced, eyes sunken. But their weakness does not dim the fierce resistance in their eyes. Soldiers help each other walk, supporting each other shoulder to shoulder.

There is a huge crowd waiting outside what was once a bank vault. Behind it you see the supplies that were delivered plus some garden farms. The people line up in hungry, but orderly crowds. Determintion seems to override desperation, as with great thanks they each are given a packet of rations which they begin sharing among themselves.

Your own forces are met with cheering and adulation, hands reach out and grasp and tears flow as they thank you over and over. The entire convoy, NCR and yourself swells with emotions.

Already the followers are wracking their heads on how they intend to deal with this.

It has been 3 turns and almost as many months since your hiring, and there are still 4 more to go.

The NCR is fine with you being here as a military garrison, but the locals request you spend some civilian or military action to help. Even so much as having the followers work in the hospital, improve the farms, or help shore up defenses.

There are also some other military quests to be taken, with rewards to be had. The NCR will pay you in shipments of steel or fissile material for accepting military quests. Simply spend a military action for them.
>>
>>1666082
1 for this
>>1666081
>>1666070
2 for this

Anyone else gonna vote? Will update turn after that
>>
Also gonna eat lunch for a bit
>>
>>1666101
Eh, I change my vote to turn back
>>
>>1666081
This
>>1666101
For this hivemind business, they could become a major threat in the future, since they are stealing our tech.

If we want to be cheeky, we could tell the NCR to airstrike the place, bomb it to hell. Without Unity being none wise to our plan.

I just feel that this Hivemind once it grows it will want to keep growing, and start taking people by force. Be it our people or the NCR, either way I get bad vibes from it.
>>
>>1666108
That seems like a dick move. Anyhow our long term plan is to fix any problems with her / his / their strand of FEV and take it. Then we'll be one of the strong minded people in the hive mind and if worst comes to worst we can just leave it.
>>
>>1666108
It will be okay

As I said, the best way to deal with this is to have more children with Unity
>>
>>1666101
Can we, at least turn hero action to just spending time with the family?
>>
>>1666118
You know that would actually work. I mean, if all of our children are strong willed as our first and they all agree with their mother then she can maintain control with ease thanks to their sheer numbers.


Okay so I think it's time we consider how to make such a thing happen and the first thought is our 3 year plan's airship and how original it was a pimp-ship essentially.
>>
>>1666120
Get 3 votes if you want to turn around and do that instead.
>>
>>1666123
We have 3 votes for turning around, I changed my vote from following the tracks.

If you mean separate 3 votes then I vote for that.
>>
>>1666122
You thought I were being cheeky? I was absolutely serious when I said that.
>>
>>1666122
>>1666136
I support having more.kids with Unity. Let's do it this turn.
>>
>>1666145
It is important that we try to spend as much time with our family and kids as we can. The reason why Sam is so well adjusted is that we didn't push her away and spent time with her.

Maybe once every 3 turns
>>
>>1666136
I thought you were entirely serious I was just expressing the fact I believe that such a insane plan will work.
>>
>>1666145
Lets not have more kids. More strong minds brings more disagreement to the hive mind, more oportunity for conflict. A child will not always agree withrhe mother

>>1666123
Spend time with the family since were turning around. Its like when your going camping with your parebts but it rains, so you can't.
>>
Op are you still there or did you die again?
>>
>>1666215
I'm here, ugh have to be distracted again.

Lemme at least put the turn in.
>>
>>1666238
Hopefully tomorrow I'm more free.

--

You elect to return home. Ah well chances are most of your children are too young to remember a vacation to the NCR anyway. Maybe when they are three they will.

---

Your forces are currently in the Flooded City. You may spend a military action for them to engage in quests, or perhaps to attempt an attack or infiltration of the MLA or even to sabotage/attack NCR here.

--

The sandstorm ends after several weeks, the crops survive though.

>>>>>Food: Below Average (Slowly Rising) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Stable) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Low) Fissile (Average)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (HUGE+)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
>>1666243
Can we see what the available quests are so we can choose if we want to take them?
>>
>>1666246
>Clear out some swamp monsters in the sewers
>Try to infiltrate the MLA's base
>Fight clear of the MLA from the city outskirts
>>
>>1662550
---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+29 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>>1662667
>Raul should produce the chips / ingots for the sierra madre machines needed for our new Head cook's requests.
Success! She has the supplies she needs though the kitchen will take some time to put them into effect.

---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
85 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+100 Securitrons MKV
+83 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 101
>>
>>1666258
>construct
Continue on the robofactory wing of the roboresearch facility
>military
Clear the sewers
>civ
Have the followers heal up the sick at Die.
>research
Try again at researching replicators
>>
>>1666279
Supporting
>>
>>1666258
>CIVILIAN
Salvage the scrap performance stage, anything we can at Trona, China ranch and in the region around the twin mines. If possible see about converting some of our fissile materials into metal.

>CONSTRUCTION
Finish our train. So we can actually get started on making use of our railroads and shit.

>MILITARY
Have our troops out at the sunken city take up the mission of clearing the sewers and specify the payment is to be in metals.

Meanwhile get our programmers / military experts examining the data from the previous fight >>1662510 and from this one in order to improve our robot's programming and our soldier's training.

>RESEARCH
Replicators once more.


>>1666279
Trust me, leave the robo-factory for another turn or two or at the very least specify your only excavating since the next few replicator upgrades will greatly transform how we can manufacture robots especially in a facility designed to make any design.

Also I don't think we need to tell the Followers to heal people.
>>
>>1666300
Qm said spend military and civ actions to lend aid. Its probably more of a commit all effort to healing rather than a balanced assist.

>>1666279
By continue i mean the concrete parts- foundations and walls and such
>>
>>1666302
True but I want to do the bare minimum to effect the balance of power between the NCR, MLA, Legion and us. This can most easily be achieved by the sewer mission since it's against natural predators (who would target who ever holds the city or is in the region, be they NCR or otherwise) and such.

The reason for this being to maintain the careful balance that has seemingly formed between the various nations for as long as possible so we can squeeze as much out of the NCR's worried state.

If they start to flag and fail, we can start giving more but I don't want them to win since that is an inherently bad thing for a merc's livelihood. Rather we want to achieve some sort of endless war from which we can profit.


Also thanks for clarifying what your construction action meant, it'll help in the long run trust me.
>>
>>1666310
Which is why we focus on the sick and wounded civilians. They wont be doing muxh to shift the balance of power, but we look good for any war correspondants. It would also possibly motivate the ncr to commit more because the number of possible rescues goes up.
You'd commit more to save 1000 people than 5000
>>
>>1666324
Aren't they mostly dying of hunger?
Maybe we should improve their farms first?
>>
>>1666258
>
>>>>>Morale: Above Average (Slowly Falling

I don't think you've adjusted this after we got ac. I might be wrong
>>
>>1666332
Well thats a bit much. And they're being besieged. Best to make it more worthwile for NCR to send in some seige breakers.
>>
>>1666324
Eh, if we can make it tactically, strategically and economically unsustainable or unrealistic for the NCR to hold on to this city, I could see that as a good end since that would result in them paying more for assets to fight the MLA. However seemingly everyone is against tactfully manipulating our effectiveness and efforts to avoid actually "helping" over all.

As to looking good in the war correspondence, I fail to see how that benefits us.


>>1666332
>Aren't they mostly dying of hunger?
Probably that and malnutrition.

>Maybe we should improve their farms first?
That could take quite sometime to show results but if we kill some animals in the sewers we can give them the meat or something.
>>
>>1666279
Supporting
>>
>>1666258
Changing my support from >>1666300 to >>1666279.
>>
Rolled 31 (1d100)

>>1666374
>>1666363
>>1666290
>>1666279
Well i suppose we can get the rolls out of the way.
>>
Rolled 11 (1d100)

>>1666374>>1666390>>1666279>>1666258>>1666363
Roll #2
>>
>>1666279
>>1666390
Roll me 2 more 1d100s!
>>
Rolled 38 (1d100)

>>1666402
>>
Rolled 22 (1d100)

>>1666402
>>
Every time Im gone, the quest goes a mile a minute
>>
Rolled 37 (1d100)

>>1666402
>>
>>1666408
hmm
>>1666279
Writing!
>>
>>1666416
>>1666409
>>1666408
>>1666401
>>1666390
>38
Well it's going to be better than last turn. Last turn we rolled a 25.
>>
Rolled 41, 16, 100, 52, 86 = 295 (5d100)

>>1666426
Man rolls are terrible lately. Like all of them.

Test roll
>>
>>1666430
>Wastes a 100

Kill yourself.
>>
>>1666438
Im bad. And i feel bad.
>>
>>1666441
Don't worry pal, we'll going to roll for our army quest. And with a low roll of 38 they're going to need some 100s to back them up.

>>1666426
>38
House Casino is Lucky 38
Hmm
>>
>>1666430
Man anon . . .if that 100 were 1d100 instead of 5 I would have given it to you. . .
>>
>>1666452
Yeah. I got that. Though it probably would have been the 41 if it was 1d100.
>>
>The Lucky 38 fell silent and for nearly two centuries lay dormant amidst Vegas ruins. Only the odd securitron, controlled by Mr. House after he awoke in 2130, left the premises occasionally to survey the wasteland and bring news of the developments.

>The tower came to life in 2274, as securitron agents detected NCR scouts at Hoover Dam. An army of securitrons poured out of the Lucky 38, quickly destroying hostile tribals on the Strip and securing the location. Mr. House then struck a deal with the three largest tribes, providing them with clothes, tools and supplies from stockpiles in the Lucky 38 in return for renovating the city and preparing for the arrival of the NCR. The Lucky 38 once again became a symbol of New Vegas, as the domain of its mysterious leader. No one set foot inside the tower ever since.

>As of 2281, the Lucky 38 remains closed to the public. No one knows what is inside.

House had 7 years, to turn Las Vegas into what it is, when we came along. But then again he only had to fight tribes, before Legion and NCR where at his door step.
>>
Rolled 32 (1d100)

>>1666452
going for that nat 1
>>
>>1666438
Doesn't work that way
>>
>>1666279
>>construct
>Continue on the robofactory wing of the roboresearch facility
The planning phase begins. This will be a project the likes of which we haven't undertaken yet, more complicated than even the chemical mill or the solar plant. it will require multiple speciliazed machines for production, quality testing, programming, and more and the individuals or robots trained for it.

First off the means and mechanisms of it.
>CHOOSE
-The fastest and easiest way would be to make a manual robotic construction factory and train our human population in it. Simple metallic forges, tool crafting machines, and otherwise. From there we could build more Agro-Bots to replace the human farmers, and get people into the habit of mechanical arts.
After that we could upgrade as needed.

-Alternatively, we focus on building factory robots from the get go. Simple ones like repairing some Mr. Gutsy's, Research Eyebots, and Construction Protectrons and have those work a basic assembly plant. More time consuming, but more productive.

-Last but not least, a competely automated factory. With built in mechanical arms and producers on a conveyor belt, overseen by a high level AI. This will be the most time consuming, it may take even up to a year, but the results will be astonishing.
>>
>>1666541
Completely automated
>>
>>1666541
Fully automated. We are playing for the long run here.
>>
>>1666541
-Last but not least, a competely automated factory. With built in mechanical arms and producers on a conveyor belt, overseen by a high level AI. This will be the most time consuming, it may take even up to a year, but the results will be astonishing.
>>
>>1666541
Cant it just be like the warfactory, but builds robots? No ai needed?
>>
>>1666541
>Competely automated factory
>>
>>1666551
The Chinese work the War Factory.

Yes, that would be the first option.
>>
>>1666559
Oh okay.
>>1666541
Fully automated.
>>
>>1666541
-Alternatively, we focus on building factory robots from the get go. Simple ones like repairing some Mr. Gutsy's, Research Eyebots, and Construction Protectrons and have those work a basic assembly plant. More time consuming, but more productive.
>>
>>1666541
The team get to work on the fully automated factory and preliminary planning which will take some time. They'll come out with a list of things needed next turn.
>>
>>1666279
>>research
>Try again at researching replicators
Replicator research continues apace.

Up-scaling things turns out to be VERY hard, especially quantum manipulator devices and will take several turns.

But it should be worth it!
>>
>>1666618
I thought we wanted to get the fissile material restriction out of the way.
>>
>>1666633
That would cost a boon.
>>
>>1666636
Yeah. I say do it.
>>
>>1666636
I said save it, since our army is going into the sewers.
>>
>>1666668
Boon to get rid of the fissile requirements is seperate from the sewer mission.
>>
>>1666618
>>1666636
Are you not going to give any bonuses for drawings?
>>
>>1666279
>civ
>Have the followers heal up the sick at Die.

Using the new medical supplies brought by the NCR, and the fantastic tools and equipment employed by your near 20+ advancely trained doctors, the legions wounded are recovering extremely well. The NCR professional doctors themselves are constantly learning new things, as more and more NCR soldiers and civilians are treated. and of course, more wounded are always on the way.

the biggest limiting factor is the rationing of food, there's very little ways to treat malnutrition otherwise, and it makes sense why the NCR intends to evacuate the city of any unnecessary personel such as the elderly and the disabled and infants. And yet even the women and older children hold guns here.

with so many wounded being treated and doctors available the NCR has more manpower and can now more quickly assemble the evacuation convoy.
>>
>>1666690
I give those to robot designs anon.

Also your home replicator design will be great when you implement them for home models.

drawings give boons specifically for what they are made for
>>
>>1666717
How would one draw not needing fissile materials?
>>
>>1666745
I dont think we can. Just have to spend what we have.
>>
>>1666745
Drawing the sierra machine hooked up to a alien battery.

The blue is the alien batteries, as a source of energy and the grey slot is where the ingots go. Once the alien batteries are drained they can be easily swap out like AA batteries.
>>
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>QUEST MODE
This is the main entrance to the sewers known, at least, big enough for your securitrons.

How much forces do you want to deploy? You currently have.
Riddick
Hazel
70 Securitron MKV's
2 Human Officers
1 TACT bot
21 Human Soldiers

Describe where and how you wish them to deploy. The tunnel is wide enough for one securitron and a man to stand side by side and tall enough for them.
>>
>>1666767
Why have a battery? They're in people's homes so they should be able to be plugged directly into the grid
>>
>>1667039
>>1667048
How about this for a plan.
The sewers much likely will be a deathtrap for our human soldiers, while our robots can see in the dark, or they have light beams.

So my plan is to send two Securitrons North and South to scout out the place our the rest of the troops wait outside the sewers.
>>
>>1667039
What happened to AXE MAN?
>>
>>1667069
AXES
>>
>>1667064
Depends on the width of the sewers. If they are 2 securitrons wide, go 4, so there are 2 layers.

>>1667039
How wide is the sewer, in securitrons?
>>
>>1667081
OP said one Securitron and a man, so 1.5 Securitron wide.

That's my reasoning with only sending 2. They overlap slighty, the one behind. But too much layers and you get one shot all kills, if they are using some high power weapons.

Also less securitrons, less of them to get damage/destroyed by traps. Scouting out first, before sending the rest in. If it seems like a death trap, we can pull out.
>>
>>1667039
4 securitons at each tunnel.
>>
>>1667096
Yeah go 2 securitrons down each tunnel.
>>
>>1667096
This
Changing vote >>1667115
>>
Rolled 90 (1d100)

>>1667069
>>1667074
Axe Man is there.

He was a bit busy at the fuel factory oggling the log cutters and talking to the other lumberjacks.

>>1667096
>>1667121
>>1667130
Roll me a 1d100!
>>
Rolled 80 (1d100)

>>1667164
Ded
>>
Rolled 85 (1d100)

>>1667164
so ded
>>
Rolled 41 (1d100)

>>1667164
Better Ded than red
>>
We really need to start building our FEV lab next turn!
>>
>>1667216
No
>>
>>1667216
soon.
Actually, if the robotics lab will take a year, then we should probably do the FEV lab first.
>>
>>1667258
Robot lab first
>>
>>1667266
>>1667258
>point out FEV being needed somewhat soonish
>Robotics lab takes a year min
Uh..
>>
>>1667266
I'd disagree.

Given that we already have the plans and a building for the FEV, it should only take a turn (2 max) to convert the old Toxins facility.

We'll probably have to reserve our construction action for like 8-12 turns for the robo-factory.
>>
>>1667333
>Turning humans into super mutants
For what reason? To be like the master, well I don't want that to happen.
>>
>>1667349
Its not for making supermutants. It's for fixing Unity's other people. The horrific flesh monsters. Make them breedable. And look human and all the other stuff. Maybe a cure for feral Ghoulism.
>>
>>1667357
Also a cure for Nightkin insanity if we haven't already.
>>
>>1667370
That to, if possible.
>>
>>1667357
Will they still be a hivemind? Since that something that can hurt us. Their not human bro. They have no free will, they could stab us in the back, using their hivemind.
>>
>>1667404
They sorta do, sorta don't, and Unity is the commanding intelligence, so as long as she likes us, the collective is unlikely to betray us.
>>
>>1667436
Unity also learn how to build high tech stuff watching us.

I feel she paying the long con, even having our kids, to double cross us when the time is right. She could have her flesh monsters preparing.

Their is also the case with the collection over time will grow separate from Unity and then we have a civ of flesh monster with our level of tech, and knows everything about our civ.

Their is also the fact if the collective does break away from Unity after we turn the flesh monster into human look alike. Their have another asset in us not knowing who part of the collective or isn't.
>>
>>1667460
Seems unlikely. We have no real reason to be suspicious. And Unity was very upfront about the tech stealing. I think she's just smart and disseminates knowledge naturally.

With Unity being the root of the hive mind, I don't think they would break away, unless they form a new collective with Sam, like when a new queen bee is ready to leave the hive.
>>
>>1667505
Seems like you are too trusting with other people.

Telling about the tech stealing could be plan of Unity plan to gain the Courier (anons) trust with her.

OP in the end is the one to come up with what happens. He could have this master plan in his mind that link up my ideas, but I still don't trust Unity.

I want to see what the collection does when we don't make a FEV lab just to see how much power Unity has, and how much they.are willing to follow her.

Be careful around Unity. Let's not forget that we also have our people to protect.
>>
>>1667580
Honestly, that would be a massive dick move by OP.

I know we need to approach our decision-making in a realistic sense, but at the end of the today, playing this quest should be about fun.

If we attack Unity or piss her off massively, then you might be right about her turning against us. But I think it would be a huge dick move by the QM for her to be long coning us.
>>
>>1667623
Maybe it's me, but I have play in quests that the QM are massive dicks. So I may be extra careful, when dealing with this Unity.

In Fallout 1 the Master also called his plan/being Unity. So it send out bad vibes for me since I played the first game.

OP been gone for 2 hours.
>>
>>1667638
It wouldn't make much narrative sense. Unity has been trustworthy all the time, and has never shown any sign of trying to play us. She's as likely to be trying something as Cass is of being an NCR spy.
>>
>>1667689
Mate just wait and see. And you will see, things are not what it seems.
>>
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>>1667164
>>1667174
Posting map. Descrption inbound
>>
My sleep cycle continues to be fucked.


>>1666541
-Last but not least, a completely automated factory. With built in mechanical arms and producers on a conveyor belt, overseen by a high level AI. This will be the most time consuming, it may take even up to a year, but the results will be astonishing.

We need the productivity and the designing of it will be good for us.

>>1666716
Shit, the Follower's are teaching the NCR's doctors? Tell them to cut that shit out lest they no longer need our help. We invested many resources in our medical school and I ain't having it become a defunct improvement.

>>1667701
I have to agree, I feel we must prevent Unity leaking anymore information to the greater hivemind. At least for the next few decades but after that our sheer size odd to prevent them being a danger.
>>
>>1667638
OP has IRL dickery he has to attentend to that draws him away from the quest more than he'd like.

>>1667957
The Sewer is flooded (obviously) but to the north, it ramps down into deeper water until the tunnel is subermed.

The Securitrons sent here stopped at the water before investigating further. As they turned around the corner their lights shone on something with two reflective glowing eyes and a dark slimy manlike shape holding a spear, with skulls hanging around its neck. It growled and gurgled at your securitron visciously before descending back into the murky brown water.
>>
>>1668015
>Shit, the Follower's are teaching the NCR's doctors?
It's a bit of a force of habit, and they aren't even doing it intentionally. They're just doing the right thing to do, and the NCR doctors learn how its supposed to be done.
>>
>>1668056
Great we have squid-mutants / sea-mutants. We'll be eating laser-fried calamari tonight.

One question, did the NCR mind collateral damage to the tunnels and whatever is above them or do they want us to clear this place without damaging it?


>>1668061
How much closer to our doctor's level of knowledge and skill does it bring them?


Still have a Securitron or someone remind them to try and keep their knowledge to themselves since they aren't being payed to educate the NCR's doctors. Only to treat their wounded.

Actually there's an idea. Get the NCR to set up a separate medical ward / room for our doctors, citing the fact they can deal with the most severe cases better and quicker. Not to mention having trained together they will thus work together best.
>>
>>1668056
Are we waiting for another post or we tell what we want to do?
>>
>>1668015
We need to complete the FEV lab to placate the others in Unity first. We can't be sure they would last a year.

And If we ever fix the rest of Unity, then they'd grow as fast as we do, in the normal way. And it's not like she can help herself. Hivemnds are funny like that.
>>
In the middle path, the 2 securitrons found the tunnel pocketed with holes and little crevices and practicall crawling.

Squishing over moving things, they were soon set upon by a swarm of man sized giant centipede things. They proceeded to incinerate and blow up as many as the two of them could which was a lot. These creatures have jaws strong enough to indent upon steel, but extra armor held up very well in this regard. They only had to pull back when something very big and very sharp slashed on of their tires, and the one robot withdrew the other.
>>
>>1668093
>>1668085
Seems like my plan of send just 2 securitrons worked out so far. We got a better idea of the area, without losing one yet.
>>
>>1668093
We can complete the FEV lab since it will double as a biology / physical sciences facility but I ain't putting dick-shit into researching actual FEV shit for them.

If they ask, point out we don't have a sample of their FEV (should get us a turn while they deliver it), any experience with it, prior research material or even test subjects. It took decades for FEV to be developed by the best of the pre-war world and that was with near endless funding.
>>
>>1668122
You act as if we never developed things that the Old world never dreamed possible.
As for experience, we have Boros, who is the local Super-Biologist. Get him a task master and we can get some good developments out of him.
>>
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In the south tunnel, the one remaining securitron started running into thick, heavy sticky webs. Giant webs that gunked up its wheels making it difficult to move and it was difficult for its claws to rip out without themselves becoming sticky.

By the time it got halfway through it was stuck! Before it could laser itself out, it saw a moving, man sized cocoon. It turned its cameras to its legs and began lasring away the web, and when it turned again it saw. . .a mannequin. In front of the cocoon. Arms grasping forward.

At this some of your Command and Control officers and companions jumped, though you watched intently. The securitron fires a laser at its webbing. and in the flash of light in the dark tunnel the cocoon is on the ground and the mannequin's hands are holding it and grasping at the webbing. Its hunched over, but while the Securitron stares at it, but it does not move.

!Alert!
The Securitron's Batter is being . . .drained somehow. It may be a malfunction or not. It may even go dark soon.

---

These are the three paths you were able to investigate further.

CHOOSE:
>What do?
>>
>>1668122
I agree with you.
The FEV seems like a money/research hole, we just build it so the flesh monsters in the hive mind are less pissy about waiting.

>>1668147
I would want us to research useful things, and not use turns on the FEV, we got robots to build and research.
>>
>>1668166
Jesus. How many flamers and incinerators can we borrow?
>>
>>1668147
>You act as if we never developed things that the Old world never dreamed possible.
Aye off of the back of pre-existing research and even then for the most part it's just been making the tech less situational and shit. Consider that the majority of what we have done to the replicators has or will be conventional improvements like changing the feed-stock or making it produce additional types of shit. Besides the non-fissile upgrade but that is based off of captured alien tech rather than our own research.


>>1668166
FUCK NO, OPEN FIRE UNTIL THAT THING IS ASH.

FAILING THAT WORKING ALL TROOPS PULL OUT NOW AND BLOW THE FUCKING TUNNEL THAT LEADS TO THE MANNEQUIN'S.


>>1668172
Aye essentially when we could be improving our people by making them see in low-light conditions and being more natural radiation resistant or something.
>>
>>1668173
>NCR Lietenant
"Why do you ask? Some mutant pests down there?

This was a gas producing town so we've got plenty to spare."

>Brain
"I don't think we modified the Securitrons to hold human weapons. They have claws, not hands. If I recall you wanted to move away from that route in favor of weapons only usable by robots.
>>
Weeping mannequins OP? Really?
I mean good taste but still.
>>
>>1668166
>a dark slimy manlike shape holding a spear, with skulls hanging around its neck
Are the skulls humans? Or not human?

Could be just harmless fish people, if the skulls are not human.

>>1668166
Get our robots suited up with flamers, and incinerators from the NCR. If you answer my question I would give you a complete answer.
>>
>>1668191
too bad you aren't the Vault Dweller. you might have caught that blue phonebooth

>>1668203
Some human. Some something else you aren't sure of.
>>
>>1668203
Mate, we must pull out of that tunnel with the webs. NOW.
>>
>>1668183
>FUCK NO, OPEN FIRE UNTIL THAT THING IS ASH.
>FAILING THAT WORKING ALL TROOPS PULL OUT NOW AND BLOW THE FUCKING TUNNEL THAT LEADS TO THE MANNEQUIN'S.

Good thing we only send 2 from each tunnel, from OP post, it seem like the one robot with the mannequin pulled out the damage one, so going with your route we'll lose at most one robot.

>>1668208
Yeah. I vote to cave in the tunnel in the middle. The fish people kill humans as well, so they are hostile.
>>
>>1668172
We don't know how long it would take to fix the FEV for the hive. It wouldn't hurt to dip our feet into it to get a sense of how much work we have to commit to it.

>>1668188
I personally wanted robots with hands that could fire normal weapons, just that superior robo-weapons were powered through the palms.

Well anyways, incinerators have range to them, so get some of those and pass them to some troops. Put 1 flame trooper with 2 securitrons and burn out the bugs and mannequin. Have the bots at the mannequin shoot it with the submachineguns and back off.
>>
>>1668226
Mate you cannae burn out what we are facing.


If the Securitron's battery dies I am calling for us to blow that tunnel. No matter what we lose.

A weeping anything in the dark is a fucking nightmare that I don't want to face.
>>
>>1668234
Well we can at least burn the bugs out then. collapse the bottom tunnel, post a guard at the top and push the middle.
>>
>>1668166
Alright OP me and this guy >>1668234
are for blowing the weeping tunnel. As for the other two tunnels we'll coming up with a plan.

>>1668234
>>1668226
Our robots can handle being underwater, but our efforts are to find a way out of the city for the citizens, so I think we should guard the North tunnel, while we burn down the south tunnel what do you think?
>>
>>1668244
Mate. Just fucking run and seal these thrice-dammed entities in.


The batteries of all our Securitron's are the ultra-long lived nuclear batteries. This battery is failing. What we are facing can drain a nuclear battery. That is all I am saying.
>>
>>1668247
*Got the tunnels mixed up. Blow up the south tunnel, guard the North tunnel, with 2 securitons, and some behind so more walls of metal to get through.
We're going for the middle tunnel by burning it out.
>>
>>1668251
NCR want us to clear the tunnels in exchange for more metal payments. We're going to at least try a little bit.
>>
>>1668251
So you want us to blow all three tunnels? Not just the south one?
>>
>>1668256
That I can agree to.


I am sorry if I seem...overly afraid of weeping's but I know how deadly they can be and I am hoping that this ain't as dangerous as the real ones...
>>
>>1668260
The NCR asked us to clear the sewers. As far as I am concerned the tunnels where those Mannequin's are are a fucking tomb waiting to happen and nothing else.

>>1668262
Just the southern one.
>>
>>1668264
As I said >>1668244
collapse the bottom tunnel, post a guard up top and push mid.
>>
>>1668273
Aye that is fine.
>>
Rolled 16, 9, 62 = 87 (3d100)

roll me 1d100
>>
>>1668273
I agree to this.
But how about we set up like a wave system of pushing?

Since you know the wide of the tunnel, and we want our robots to have some space to move.

The North tunnel I want a bit more guards, also set up like a wave defend if the guards get attack the ones behind can help out.

So like 6 in the North 2 in the front and some feet away another 2 and etc.

Middle tunnel we go by waves, 2 securitrons. in the front and the flamer in the back shooting between the gaps of the two securitrons. The flamer is going to run out of flame, that's when the wave system come to play, the next wave goes and keep constant pressure on the creatures.

I hope I explained it well enough so you my idea of things.
>>
Rolled 30 (1d100)

>>1668297
F
>>
Rolled 2 (1d100)

>>1668297
>>
Rolled 41 (1d100)

>>1668297
>>
>>1668298
makes sense, Just have to make sure we don't push to fast.

If only we had some tesla weapons. Then we could have a fish fry.
>>
>>1668324
I certainly plan on getting Tesla weapons into our army. If nothing else our next generation of laser weapons has an electrical component to it's damage and might function as that to some degree. Especially in larger calibres / sizes.
>>
>>1668256
You proceed to detonate the southern tunnel, sealing it forever. The mannequin, and who or whatever was in that cocoon buried alive and locking in anyone and everyone behind them, including other cocoons.

The Securitron works fine now. A diagnostic reading indicates that the battery was not drained and is still at full power, but there was some faulty wiring. This seems dubious to you, but another repair bot conirms this.

>con't
>>
>>1668433
>tfw they can move FREELY now.
>>
>>1668433
>The Securitron works fine now. A diagnostic reading indicates that the battery was not drained and is still at full power, but there was some faulty wiring. This seems dubious to you, but another repair bot confirms this.

Weird shit in that tunnel. Well have the securitron just fuck shit up for the Mannequin Tunnel, it will go down fighting, until it's already in a cocoon. Or a unknown fate came to it.

>>1668453
Seems like that draining of the battery was just bait, to see if we'll go for one bot.
>>
>>1668433
Securitrons are set to guard the north tunnel. So far, whatever was in the water does not come up, though occasionally the securitrons record dark figures, glowing eyes glinting back, glints of metal, and long white shapes moving in the water.
>>
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>>1668601
>>1668299
Bug Barbecue. Your soldiers press forward, securitron with laser on one side, guy with flamethrower on the to other. They work in pairs. When the first man has to reload, the second man moves up to continue the hose of flame. Bugs crackle, spit and melt (they are especiall sucseptible to fire)

Things are going well.

>30
However, troubles start to arise. One of your men failed to spray the area in front of him, where the water protects the smaller insects hiding in holes, and his foot was very badly injured. Eaten up in fact. He has been disabled until he can get new feet. The men rectify this by having the securitrons sweep the groud with lasers while the men spray forward. its slow work, as the men have to wait for the fires to burn away, they themselves breathing through a mask.

What's more, in the very next tunnel they find a disturbing sight. A red painted gas main. Whether Old World or New, there's no way to be sure if orif there isn't gas in it. It could blow the sewers to kingdom come, or turn them into an oven.

>What do?
>>
>>1668694
What's on top of the sewers?
Since I have a plan to send a small bot with a open flame to light the gas up, but I have to know what's above the sewers.
>>
>>1668694
How deep is the sewer, and what's above?
>>
>>1668706
No one is really sure, an eye estimation has people think its the actual NCR facilities or at least some nearby buildings.

>>1668712
No one knows the true extent of the sewers.
>>
>>1668716
okay. Someone ask the NCR for the engineering drawings of their gas mains, see if this is a live one as far as they know. If it is, then we have to rethink the strategy, if it isn't we can send in one securitron to shoot at it a bit and see what happens.
>>
>>1668716
Alright here what we do. We got a gas detector tool, either we have them or the NCR. If they don't have that, go to one of the buildings and get some gas detectors, fix a few of them up, weld/glue/tape them to a repair done, just a quick test for gas. We'll know their gas if it makes loud beeping. If their is no gas, we keep on the current route.
>>
>>1668732
>>1668745
I have an alternative suggestion.


We could just throw a molotov and run after checking (using the Securitron's since their sensors odd to give distances between themselves and a target) where it is under on the surface.

That or we limit ourselves to our laser weapons and pray.
>>
>>1668753
We should really check if it's part of the NCR gas main, they may not appreciate the sudden lack of gas.

Also, lasers would ignite the gas, most definitely. Its energy weapons and explosives. Not bullets for some reason.
>>
>>1668753
I feel that our science skill, either from the repair dones, or the followers, we can easily find a gas detectors, and fix it up using parts from other ones. Hostels/office buildings would have a load of them, so I feel it would be the safety and easily route to take.

>>1668769
Also check the NCR gas main. But also have the gas detector plan just in case.
>>
>>1668775
>>1668769
If we can do it then sure.
>>
>>1668775
>>1668769
>>1668791


>>1668716
Here you Go OP three votes for NCR gas vent check, and two votes for gas detector plan.
>>
>>1668841
i'll support the gas detector plan then.
>>
So does anyone want to discuss some plans / ideas while we wait for OP to return?
>>
>>1669031
Sure. Once we clear the sewers we can maybe have a route outside the city.
Since the NCR is planning to leave the city with some folks. Maybe the Tunnels can help them.

After we spend time in the sewer we'll help the NCR take some folks out.
>>
>>1669041
We should be careful that we dont give too much away. Especially the doctors have to guard their trade secrets. This way we have things and services to barter with in the future. Also, dont just improve their farms. Do it for resources. For example, a monthly shipment of metals in exchange for better farming techniques.
>>
>>1669051
The thing with the city of Die. Is that it doesn't have enough food to go around.

So we clear the sewers, maybe thin out the numbers around the city to help with the transport. Help protect the transport from the MLA. Help with farms like you say for supplies.

We could salvage for some food in the parts of the city that the citizens don't go to. Or we can raid MLA for supplies, but them raiding the train and stealing suppliez shows they also having food problems.

10ft 600+ lb supermutant eats more than a normal human.
>>
>>1669041
Well one thing I can say for certain is clearing out the sewers would potentially open a route for our robots to move behind the enemy for when the push begins.


I meant more so longer term plans. Things like figuring out how in the hell we plan on becoming the strongest nation in the Americas and shit. I mean we have a bunch of plans that will make this possible once we advance replicator tech a bit more and get space / alien tech up and running. But what I am looking for is ways to fix weaknesses in our army and shit.

Not to mention figuring out a solution to the problem that we are running out of scrap again and that I feel going into the Divide for more won't work out for now. Maybe once we have the sensor-bots to detect ambushes / snipers and some of the artillery bots to clear buildings of them we could look into making a push but I think we'd still need a way of combating the tunnellers.

The only one which I am certain would work would involve making all of our Securitron's / robots have either flash-bangs, road flares or flamers as part of their equipment. As tunnelers avoid bright light and noises to the point of, in-game, either running away or burrowing under the ground. Though they will return very quickly and thus a constant stream of such projectiles and flames would be needed to keep them back. That or we rig up some flood lights and some ultra-loud speakers and scare them off that way.


>>1669051
Nah man don't trade away technology full stop. Sell them the produce of farms which we build and shit but don't lose the sole advantage we have over them: technology.
>>
>>1669079
Actually no, them taking shit from the train doesn't mean they lack supplies. It means that they are smart enough to capitalise on their enemies resources as well as their own. For all we know their tunnels contain giant farms of mushrooms and shit.
>>
>>1669087
It can go either two ways them playing smart, or needing supplies.

>>1669084
For longer term goals, I feel going to Commonwealth will help our clause. Since we could get that tech, using our Courier to either buff, lie, smooth talk his way through the factions.

Commonwealth is full of Power armor, so we could alway come to pick some up.

Connect with the Enclave that remain, they would have some locations in the East.

We should check back the locations the Enclave was for hints, hidden vaults.

For our robots, in the divide we could have our robots salvage at night, or maybe make some robots that are for very long range shooters.

Also melee robots. We should make more foods, so our cars/trucks have more fuel, we could also look into vaults for tech.

For more tech we should look in Vaults and if we salvage one we can have a butt load of metal and maybe fissure metals.

Vaults to look for pop, or working tech, to add to our civ, since Vaults are the most high tech places in the wastes.

So our Courier has many things to do to increased our civ tech, and being useful to our civ.
>>
>>1669120
>For longer term goals, I feel going to Commonwealth will help our clause. Since we could get that tech, using our Courier to either buff, lie, smooth talk his way through the factions.
What if we used sarcasm?
>>
>>1669120
>For longer term goals, I feel going to Commonwealth will help our clause. Since we could get that tech, using our Courier to either buff, lie, smooth talk his way through the factions.
Oh aye, getting some of the technology from the Commonwealth would render all of our major problems moot. There's communications relays that work from earth to mars, ultra-efficient high-power rockets, ballistic weave tech, everything Institute, everything from Hallucinogen incorporated and the other things I have forgotten about.

>Commonwealth is full of Power armour, so we could always come to pick some up.
True but beyond researching that power armour to make our own, superior, model I'd rather not.

>Connect with the Enclave that remain, they would have some locations in the East.
Depending on if OP ever confirms if he is using a thing I showed him some time ago, I know for a fact that there are more Enclave out there we could join up to.

>We should check back the locations the Enclave was for hints, hidden vaults.
For the most part there were no hidden vaults. Ignoring the Vault-tec vault they built in secret without telling the Enclave either.

However I did have this insane idea of sending a submersible and a few robots out to where the old Enclave oil-rig was and seeing if we could salvage or reclaim any tech or anything from it.

>For our robots, in the divide we could have our robots salvage at night, or maybe make some robots that are for very long range shooters.
Eh, neither of those helps against the threats we are facing.

>Also melee robots.
Aye we need to get round to making a few dozen of those. Something eye-bot sized perhaps with some sort of tentacles covered in small (Protonic or Saturnite) blades perhaps.

>We should make more foods, so our cars/trucks have more fuel,
Well yeah but for that we need more robots (or people), water, land and so on.

>we could also look into vaults for tech.
Eh, there are a fair few we could go and get in the Legion's land if we had access to that region but seeing as we don't my best solution would be some sort of underground passage to access them. That or we sneak some follower's in, do the research and then pull out. That or we restore them to functionality as we go and use them as bases so that when our troops / the NCR pull into the Mojave we can exit the Vaults and claim the land.

>So our Courier has many things to do to increased our civ tech, and being useful to our civ.
Eh for the most part I want to use him for getting more population, establishing relations with the Shi, capturing settlements / unifying Utah under us and so on.


>>1669147
We do know there are some intelligent death-claws out there. A few hundred of them and we last saw them awhile ago so chances are their numbers are even higher assuming they didn't get caught between the Legion and the NCR.
>>
>>1669126
But you know we can alway get the deathclaws that left the quarry. Put some implants make them smarter.
>>
>>1669153
>Implying they are not already smart and planning on World Conquest.
>>
>>1669158
>Implying that all of them are smart.
Only some can talk, but best not to get them. Since we're going to need more meat for them.
>>
>>1669165
You do remember that the ones in the quarry had smartjuice and they were all gonna enjoy that?
>>
>>1669174
Will this smartjuice be useful for humans? Or we can't make it ourselves?

Since we could maybe use it on the Super mutants to make them a bit smarter.
>>
>>1669183
He means FEV. They had FEV. I don't think dipping supermutants in more FEV makes them any smarter.
>>
>>1669185
But how does FEV make them smarter? If they are made from government projects and FEV. How in the hell do they get smarter with more FEV?
>>
>>1669189
Death-claws aren't a government creation or a product of FEV. They occurred naturally in Fallout.


They get smarter with the FEV because only a few of them had already been effected with it and the rest were being exposed. Thus they are all now FEV'd Death-claws.
>>
>>1669195
Want to pay a trip to the commonwealth?

Stuff we need for Commonwealth List
1. Courier
2. Riddick
3. Small scout ship or upgraded ship
4. Person that been to the Commonwealth/Capital Wastelands one of our people (Forgot name)
5.Some maps, and misc shit.
6.Cargo Space.

So to get the needed materials to have a successful trip. The main problem is space. We can fill only 6 and that's a tight fit. So once we build a craft that can hold at least a dozen we'll be in business.

The things we need to research from the space is (Someone fill me in what we need).

So in our hands we have a robot factory to build which takes a year, adding space craft building time. And our deadline for when Fallout 4 starts is less than 3 years.
>>
Also something that'd make our army a bit more independent of resupply. Make the TACT'S and artillery bots modular to the same degree as the Securitron's. So shit like a damaged leg can be removed and replaced with a functioning one from a dead ally or a manufactured replacement.


>>1669243
>Want to pay a trip to the commonwealth?
Of course. Maybe stop off in the capital while we are at it.

>Stuff we need for Commonwealth List
Actually we could probably cut that list down by an option or two. Seeing as we've only heard about what is going on in the capital wasteland / Commonwealth and nothing more.

As to all that ship / cargo stuff. We can expand the scout-ship or build a new one and install a fusion battery into it to act as a recharging system since we can park it somewhere in a low-power mode to recharge. Maybe underwater or in the Glowing sea.

However I would argue the need for a craft capable of carrying a good two to three dozen people. As I want to try and unify as much of the region as we can under some sort of government we can command like the Minutemen. Using either satellites to bounce the signal to our west coast shit or the ultra-long distance transmitter.

>The things we need to research from the space is (Someone fill me in what we need).
Could you clarify this statement as your sentence is slightly unclear as to what you mean.

>So in our hands we have a robot factory to build which takes a year, adding space craft building time. And our deadline for when Fallout 4 starts is less than 3 years.
Eh, give me that robot factory and enough metal and I will get us there in two years. Tops.


Essentially we just want to make a big cargo hold strapped to a engine that can lift it and someway of powering and controlling it. Crew quarters and everything else that grants comfort is a waste of time since we'll only be travelling for about half a day at the utmost. I would advise having the cargo hold filled with combat, farming, construction and salvage robots / equipment. That way we can deploy those forces to support us and to allow to hold a more permanent presence in the region to extract the harder to research things and the sheer material worth of the mostly undamaged city by turning the ruins into a functioning town and shit.
>>
>>1669249
What I mean is, we just research what we need, thrn we go.

But we should make a list for our research, as we want armor, and other things for our troops. Further delying our trip east.

So I'm saying to make the most use of our time, we need a list of what to do and in want order. After the list is finish we'll have a rough idea of how many turns we'll need.

Some ideas for the research list. Not finished, also tired as fuck. So I may make mistakes.

1. Armor for our troops.
2. Ship designs? Not sure if we have this.
3. How to build the ships Also not sure on this, I guess we could use the Sierra machine to make ship parts.
4. Teleporters
5. Robot designs

A building/digging list

1. Expand or build a new ship. (Unknown)
2. Robot factory (1 year)
3. FEV lab
4. Windows (we're making glass, but where are the windows?)
5. Finish Train (1 turn if we have the metal)
6. Power Armor for our troops.
7. More houses in Capital or Newberry Springs (Low importance)
8. Making government building (We have a town hall, but other things could be useful)
9. Drill to underground river.
10. Daycare center.
11. Factories (Don't know for what yet.
12. Hospital
13. Teleportation lap
14. VR rooms
I'm just listing things off my head we can add and move the items around to fit our needs first.
>>
>>1669265
>What I mean is, we just research what we need, thrn we go.
In that case we are at most 3-4 turns away I would think depending on how big and complex of a ship or changes to the scoutship we want to build.

>Some ideas for the research list.
I'd drop the robot designs. We have most roles covered currently and I doubt there is much we would need.

>A building/digging list
I think we can finish the robot factory quicker, I would drop the PA for our troops, we don't need a daycare if we run school every day of the week and VR is too expensive to justify much more expansion beyond one or two for our military to use along with the one's the doctors used to train.
>>
Also OP I have a question, how cheaply could we manufacture the components required to sustain a living brain like in a robo-brain or a cyber-dog and how easily could we program them?

Also how powerful is a dog's brain relative to a human's in terms of "computing power" when used under these circumstances?
>>
Rolled 98 (1d100)

Anons, I love that you discuss items of import while I am away, it warms my heart.

>>1669276
>Also OP I have a question, how cheaply could we manufacture the components required to sustain a living brain like in a robo-brain or a cyber-dog and how easily could we program them?
If you mean the materials to sustain a brain taken from a living body, yes you've done so for dozens of times.

If you mean build a brain from scratch, no, thats not possible.

Dog's brains are not very strong

>>1668841
hmm
>>
>>1669280
Would a dog brain have more processing power than a comparable sized computer processor?
>>
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>>1669280
You easily equipt your robots with gas detectors.

>NCR Engineer
"Aha! I've found it. Here, and old city map of the gas lines.

No that's not one of ours, its old world, but it seems to be connected to natural gas. Furthermore I've outlined them here.

There seems to be indication of some sort of large garbage incinerator over here. See where the circle is? The gas flows in from three different places, two of which we won't be able to shut off until you reach the ends of their hallways here and here.

It might be possible to activate the incinerator too if you get to the room"

---

Meanwhile, your forces find something else of great interest. A vault dweller. A dead one, but a Vault dweller none theless. On the back of this skeleton is marked the number 35. Apart from trivial items like weapons, stimpaks, etc. his pipboy has one last final message. "So far so good. So much for their special book. I'm almost free! No sacrifice for me. Just have to find a way out. What's that squishing noise?"

>NCR Engineer
"There are no indications of a Vault being here, but then Vaults were sometimes kept a secret. Maybe there's one down there?"

---

>What Do
>>
Rolled 77 (1d100)

>>1669295
investigate for a vault before going allahu snackbar on the sewers
>>
>>1669291
Actually yes, although it tends to still retain heavy dog influence among its programming.

Doc Henry is familiar with the Cyberdog process, he was one of the scientists involved in the Enclave's versions, and you also have Dr. Borous as well.

You've known several many cyberdogs beyond just Rex and Roxxie. There was even one here in the SINK. You haven't seen them in a while, but you imagine they and their litter found a nice place in BigMT where they go out to hunt.
>>
>>1669295
Send a single Securitron forward to "aggro" any hostiles and drag them back to our troops. If it doesn't encounter any it should proceed to the next junction and head to the left.


>>1669303
What would "heavy dog influence" mean in this regard?

Could we still change and update their programming like we can with more conventional memory / processing units. Like we did to the Securitron's after the first battle against the MLA.
>>
>>1669305
It's very obvious there are bugs. lots and lots of bugs coming from the middle corridor.

>What would "heavy dog influence" mean in this regard?
Your Cyberdog Minigun drools, barks, spits, and likes to eat bullets that sort of thing

Yes you can improve their combat abilties.
>>
>>1669313
So say we were to replace the computers / processors of all our robots with Brain's of dogs, we wouldn't encounter any actual "problems" so to speak. Just peculiar behaviours and such?
>>
>>1669315
You would have robots that run around acting like dogs
>>
>>1669315
But yeah they would work. Ish. They would be very tempermental AI's that would need to be taught and broken in. Possibly potty trained too.
>>
>>1669319
I see. And if they were still under the command of an electronic AI / TACT-bodied Brain how would they behave?


>>1669321
So what you are saying is that we might want to hook up the Brain's into a VR training simulator to get them adapted / trained for their new bodies and roles?
>>
>>1669323
Like REALLY big dogs. It might take some extra computer chips too.
>>
>>1669325
Would it effect their combat efficiency?

Would any brain work?
>>
>>1669313
I don't suppose the ncr has some poison gas grenades, do they?
>>
>>1669328
>Would it effect their combat efficiency?
In different ways. For example, your robots may or may not act more like pack hounds rather than humans and, until you figure out intelligent dog, the conversational interface will be lacking.

You do have a talking dog though.

Human and Dog brains are the only one's so thoroughly investigated by humanity

>>1669333
>NCR Lietenant
"If this were anywhere but here, we would. We're strapped for more supplies as is."
>>
Do we know whether the NCR would be interested in buying fuel from us? If we can get crop production up we could start selling fuel to them. Maybe build a fuel plant to make it more efficient?

The goal would be to make us a valuable trade partner as well as secure goods and services from the NCR. Would that be something we could do in the ear future or is our fuel production capacity not high enough even with soilent? Furthermore, can we improve on the process of soilent to fuel production?
>>
>>1669334
So what you are saying is that for the mass production model which lacks the conversational interface, the problems would be less.

Also would them acting like Pack hounds cause problems in combat compared to acting like humans? Would they attempt to charge forward more or something or would the programming prevent such behaviour?


>>1669337
The NCR's problem ain't fuel. It's refined war material and even that won't be for long if they can maintain their war effort for another few years without significant losses in manpower, land or industry which might not be entirely possible but I can't be certain.
>>
>>1669337
Fuel is desirable.

Electronic Computer Chips would be better.

They would pay a /considerable/ amount for a new source of Fissile Materials or Alien Energy Cells. And, as mentioned, technologies.
>>
>>1669347
But could we reasonably produce fuel/electronics ourselves? And what about building a new reactor for ourselves? How complicated would that be? How much fissile/metal could we get if we start selling them some fuel now? What about them sending us materials + VAT to make them electronic components? Replicators should make it quick and easy?
>>
>>1669348
You produce limited amounts of fuel via your Chemical mills and taking in directly into your farms both food and non food.

From scratch? Quite complicated. Lengthy on the scale of your robot factory for even a small one, but doable and will provide huge amounts of power. Scavenging and repiring one would be faster.

The NCR manages some Old World nuclear reactors in the Ghoul City of Gecko for example, among other places such as vaults.
>>
>>1669348
They will be willing to sell steel for electronic chips and some extra for a profit to you.

You can also sell fuel to them, but at your current production the Brain says thats not advisable without putting the whole town at constant risk.

Yes actually, but replicators also use some fissile materials too. Which the NCR is willing to cover, but not provide profit on that. Just the steel.
>>
>>1669355
Would they pay for stimpacks and combat drugs like psycho and such?
>>
>>1669360
To a smaller extent. They have the means to produce those so you'd have to sell in bulk.

Now, where you to develop new formula's for medications and sell the formulas, they would pay exceptionally well.
>>
>>1669364
But we wont sell formulas, just the goods themselves. How about we make a new drug? Addictive yet mostly harmless?

Also, how much can we expect to recieve if we start making electronics for them? Keep in mind it would be in bulk, considering the vending machines make a lot at once. Also, why not just say the process requires more fissile materials? A markup of 5% is unnoticable but in bulk becomes significant.
>>
>>1669370
>NCR
"Under the Autarky Executive Order, we avoid purchasing items which cannot be produced by us and risk a financial dependency. We have just removed such parasitic influences from the NCR. Where you to adopt for statehood, however, we would consider you part of us and be more than welcome to engage in such a deal."
>>
>>1669373
Well dammit. How would the electronics deal play out? How much would we/they win and how big of a dent would it put in us?
>>
>>1669364
What would they pay for something like Rushing water, Rebound, Slasher, Rocket or Hydra as I assume they can't make it themselves or that they may lack people who know their precise mixes.

Or assuming we can produce the "pre-war" chems. Things like Steady or Cateye would be possible.


>>1669373
"And if we told you how to make these then you wouldn't need us and we would would have nothing to trade.

Anyhow we aren't talking about us offering some sort of vaccine or cure but rather a combat drug. An enhancement over your current abilities which you could abandon reasonably at any time."
>>
>>1669390
They give you some price listings.

>Brain
"If we get that robotics factory up and running, we could turn out anan Average Amount of Steel per civ action's worth of Electronics. Thats more than what we get on a scavenging run."

>>1669396
"We can make electronic chips, but we believe your facilities are much more suited to produce them in bulk. It's efficiency we're after, not exclusiveness."
>>
>>1669396
>Rebound, Slasher, Rocket or Hydra
Already produceable by the NCR, not of immediate value.

"These are market drugs intended to form addictions. We are already in the works of developing non-addicted substitutes. We would pay for research assistance toward this or any neurological implant technology you may possess."
>>
>>1669402
>"If we get that robotics factory up and running, we could turn out anan Average Amount of Steel per civ action's worth of Electronics. Thats more than what we get on a scavenging run."
"And that is just profit correct? I can see the value of it but what could they be needing such a large amount of electronics for?"

>"We can make electronic chips, but we believe your facilities are much more suited to produce them in bulk. It's efficiency we're after, not exclusiveness."
OP I don't know how that was what you took from my post but okay.
>>
Don't forget to vote on the Quest Action!
>>
>>1669406
What about Steady or Cateye?

>"These are market drugs intended to form addictions. We are already in the works of developing non-addicted substitutes. We would pay for research assistance toward this or any neurological implant technology you may possess."
"We are willing to assist in such research assuming any results are shared however we are unwilling to share neurological implant technology."
>>
>>1669408
If the scanners say there is no leaking gas, continue the push. Keep cjecking for gas often
>>
>>1669407
That was in response to the
>"And if we told you how to make these then you wouldn't need us and we would would have nothing to trade.

Basically they are against trading for items which, under any other circumstance, they can't make themselves and risk dependency. But they value that you can efficiently produce things faster, better, or cheaper and are willing to pay for this instead.

The example given was the electronic chips. They would like to buy them from you in bulk, but they already know how to make them.
>>
>>1669407
>James Bond
"Tactical Assessment. Growing need for computer chip. Proliferation in technological capability across NCR nation likely."

>Brain
"Yes, I believe the NCR is making an effort to upgrade itself on a variety of fronts. New computer chips would mean more processing power for various machines."
>>
>>1669420
I dont suppose there are any luxury goods they want? Anything not strategic?

We need to get a passive trade deal going to get ourselves more materials.
>>
>>1669415
Supporting
>>1669420
>>
>>1669432
(Indistinct Muttering)
"Additional Hologram Emitters or holographic components would be welcome.

We would also pay considerably for shipments of Auto-Docs. Particularly of the latest model.

We would also like some implants."
>>
>>1669408
>>1669433
2 for this
>>1669299
1 for this
>>1669305
1 for this
>>
>>1669437
"We are willing to rent Auto-docs out to you like we do with our military and medical forces but such advanced machines are something we would like to retain."


What would they pay for Brahmin / the products thereof?
>>
Jeez, it's not like the players are going to agree to trade anything substantial. Let's move on with the quest.
>>
>>1669415
Keep up the current plan, while testing for gas often
So I agree with the other anon.n three votes I think OP.
>>
Rolled 35 (1d100)

>>1669441
Feel free to vote anon, or propose your own.

>>1669443
[LOCKED]
Roll me a 1d100!
>>
Rolled 1 (1d100)

>>1669446
>>
>>1669299
This
>>
Rolled 2 (1d12)

>>1669449
Hoooooooboy.
>>
>>1669449
Thanks.
>>
Rolled 13 (1d100)

>>1669453
Hmmm
>>
Now on the one hand we could burn a boon and avoid any consequences.

On the other hand I am curious to see how badly this goes and what happens.
>>
Rolled 71 (1d100)

>>1669460
Well that's not good either
>>
Rolled 89 (1d100)

>>1669446
At least were not commiting too much forces to be lost in our abject failure.
>>
>>1669461
Nah. At least this time it's just robots
>>
>>1669464
I'd point out that our troops are down there too. If they die chances are the NCR'll be too weak to fight their way out and thus we lose our doctors too.

So essentially although I agree with you, we really, really should.
>>
So again, will we burn our only boon?
>>
>>1669467
Not many troops. Just one guy going down the tunnel with a flane thrower. Hes probably dead. Maybe the 4 bots guarding the water. Definitely the 2-4 accompanying the fire man
>>
>>1669467
But I want to spend boon on replicator research.

Hopefully op is not going to completely screw us over
>>
>>1669471
Mate this isn't just a low roll. This is a 1. These things cause shit like our alien clone to happen and when he happened we burned a boon.

So trust me when I say, we really we want to burn a boon right now.

Also you are really under estimating what a gas main explosion could do in the middle of 200+ year year old tunnels that haven't been well maintained.
>>
>>1669473
We can get that research done in another 4 threads. Anyhow we have another research to do for replicators not to mention a bunch of other projects like the fact our robotics factory will need an AI programmed / brain scanned.
>>
>>1669470
No
>>
>>1669477
Mate I hope you understand just how badly this is going to go in the next few seconds.
>>
Rolled 78 (1d100)

>>1669478
It's ok god will protect us heathen
>>
>>1669486
He really really won't. Don't be foolish and just burn the boon so we don't lose all of our troops and robots.
>>
Rolled 79 (1d100)

>>1669491
Maybe if we pray everything will work out good
>>
Rolled 46 (1d100)

>>1669491
>>
Rolled 23 (1d100)

>>1669501
At the rate the dice grant your wish, you'll take another 21 rolls. That is at least another 21 minutes.

To put it very simply, you are hoping to get a 1 in a hundred chance when there is also a 1% of getting ANOTHER 1 at which point you are hoping to get two 100's in a row which is a 0.1% chance with a 2% chance of getting another 1.


Just cut our losses and use the boon rather than playing the odds. In fact to prove my point, I call to the Dice gods!
>>
>>1669506
or we take it in the face.
We've dealt with unadulterated ones before.
>>
>>1669511
Yes and they almost fucking killed us or severely impacted our plans yet you think we should just take this one on the chin when we can avoid it?
>>
Rolled 36 (1d100)

>>1669518
lmao Have you read the Wholey Bibble it will guide you my son
>>
>>1669518
because we want to spend the boon on something else maybe?
>>
>>1669520
I own two.


>>1669524
Is it something that has to be done right this instant? No? Then it can wait until after our entire armed forces isn't going to be wiped out because we won't burn a fucking boon.

The only thing we have that NEEDS a boon is a replicator upgrade. The rest of the time we use them to counter this shit or boost results from an action.
>>
>>1669518
It will fuck up ncr more than us. Now if we were exploring sewers under our holdings...
>>
>>1669528
No it really won't. Seeing as it will kill or severely weaken our army and that will mean the NCR's force is much, much weaker. Which in turn means that our doctors could end up trapped here and unable to return home / get captured by the MLA.

I'd point out that nowhere has it been implied that this will fuck up the NCR beyond the possibility of a nearby building collapsing or something. This shit ain't directly under their holdings since they had no knowledge of it / didn't mention it.
>>
>>1669526
fine. I guess.
>>1669470
spend a boon to mitigate this.
>>
>>1669542
Thanks man, I promise you there are a bunch of other things we can research in the meanwhile.


That's two for burning a boon, one more and we can do it.
>>
>>1669545
Yeah, thinking it over, if we blow up the tunnels there's a chance it breaches the NCR gas mains, and explodes the hospital. Or it damages a huge chunk of our army so that we don't have the force to safely escort our people home.

If we survive, bringing the refugees to safely, there is a chance some would want to come with us.
>>
>>1669449
6 Securitrons lose connection instantaneously.

Outside your forces here a huge blast and fire and smoke eject from the tunnel. The Securitrons are fine but a very unlucky man was burned severely, he rolled around in the water and put himself out but was dragged back to the NCR's settlement up above.

Simultaneous to this other explosions and geysers of fire, smoke, and steam erupt in several places across the city. There are sounds of small explosions inside old ruined skyscrapers and elsewhere.

>NCR Engineer
"What the hell was that? You guys hit the gas main? We've got sounds of little explosions everywhere and what seems to be water draining into holes. No casualties so far.

Jeez, I thought I told you guys those things were there!"

What then follows is a whooshing sound, like something draining. From her position in a snipers nest Hazel reports lots of funnels in the water, and Riddick confirms the same from his position opposite end of the city. TACT bot in front of the sewer also reports the sound of whooshing water coming from the main sewer entrance.

And another sound. A chittering sound.

>Con't
>>
>>1669549
Too late.


>>1669553
Well good news, we didn't all die. Bad news, we've awoken the terrors in the deep which in fact might be even worse.


I would suggest a tactic of rapidly extracting all of our assets and as much of the NCR military as possible. I feel this video best describes it.

https://www.youtube.com/watch?v=7FPELc1wEvk
>>
>>1669563
https://www.youtube.com/watch?v=3PbdyJ_ybSI

Break out the flamethrowers and get to high ground.
>>
>>1669569
I didn't realise we wanted to reenact Klendathu.


Seriously though we are pulling out with good reason. That was a one. Chances are it activated them across the whole city's multiple layers of submerged buildings. Pulling out means we leave behind the heavily wounded / starved NCR civilians if they can't walk / run since they'd get us killed but we don't really lose anything and the NCR doesn't either since their plan was to pull out long term anyways and we were here to help with that as well.

Also if they complain about us setting off the gas pipe: literally we couldn't have seen this coming.
>>
"BUGS! BUGS WE GOT BUGS!"

"How the hell did this happen!"

"Get every man woman and child able to stand to the armory!"

"Anti-Swarm formation. I want soldiers back to back. Get those machine guns singing. Get the crew to their tanks!"

Chaos erupts throughout the city. From almost everywhere black blobs of writhing insectoids are swimming up from the water, or climbing up skyscraper ruins and highway pillars. They climb the walls and the ceilings. Some of them leap with wings or buzz through the air, the NCR opening up with every they have. Small ones go through gaps in cages and barred doors.

They themselves were prepared for an urban fight to the death, with numerous positions and machine gun nests everywhere, but they anticipated supermutants and humans not bugs. They crawl over barbed wire and jump across metal fences and sandbag walls. The NCR deploy every bit of equipment they have to the fight, and have begun arming everyone they can. At the hospital, anyone able to sit and hold a gun is being given a rifle, much to your followers dismay (though not as much as the bugs coming in through the window.
>>
>>1669590
Welp. Time to organise a rapid retreat or a quick formation of a last stand.

Alternatively we attempt to lead them to the MLA's positions and enjoy the ensuing insanity.
>>
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>>1669590
Get everyone a flamethrower and let our securitrons rocket all the holes they are crawling out of.
>>
>Meanwhile
The depths are murk, and devoid of air save for the bubbles that float to the surface. And yet there is light. Green and glowing. Oozing from barrels, or inside ancient green glass bottles.

A great metal door, shaped as a gear, lays open. Algae and moss grown over it, leading through rusted metal corridors and ancient skeletons. Down and down past stairs of rusted steel through arches of green and brown, into the atrium.

A great hallway wide and tall stands beneath the water where the sun does not shine. Slimy, ugly, scale creatures sit in a great circle. Webbed hands grasp spears and guns, mucus oozes from their mouths and nostrils, eyes round bulging and black as coal. At the end of a hall a throne of bones sits one surrounded by soldiers, robed in purple and scarlet, a crown of gold and steel covered over in barnacles and moss, sits with an ancient staff. The dark blue and green scales of their faces are illuminated by a swirling vortex of green light in the center of the stage.

There above the swirling, sickly light, one swims, or more aptly, floats; a human woman. Her slender legs and smooth feet do not touch the ground, only faintly swimming underwater, long locks of brown hair with many beads and ornaments spread and swirl softly around an hat of animals horns, snakeskin, and precious stones.

Her dress is very tribal in nature, strips of woven cloth, wooden straps, beads and feathers, woven by string in a criss-crossed fashion, allowing skin to show through. It fits tight and conforms around her body, draping shoulders and arms, her thighs and calves, her abdomen, and covering her everywhere, except her breasts and the area between her legs, left bare.

And over all her fair skin from the sole of her feet to the tip of her nose tattoos flow and weave around her form in intricate shapes, unintelligible letters, and images which seem to be many things at once. The artwork dances across her body, all of it connected, ending only points like road-marks aimed towards parts of a woman which arouse men's he most, leaving them unblemished as if to shine pale admit a backdrop of black ink.

Her eyes glow red, as if flames were behind them. She opens her lips, and speaks almost as if her voice echos underwater.

"Children of Ug-Qualtoth. Hear my words, for they come from His Prophet. Has not all which I have said come to pass.

Behold! The Bear has stepped into the water, and recoils in pain. They have stirred the insects nest.

The Spirits of the Eagle within the corpses of plastic are sealed away. They cannot interfere with your worship or release which is rightfully yours any longer.

Hear! Your ancient father now calls upon you. His servants await you to open the gates for them. He watches us now. What say you, ye of water and scale?"

The one with the crown stands up.

>con't
>>
>>1669682
This is what I was talking about when I said mind rapists and religious nutjobs. Mark this place down as a nuke target when we have those.
>>
>>1669682
"Everything the witch has said has come to pass. The Bear falters, and brings machines in desperation. The Mutants surround their pitiful nest, circling like piranha who smell blood. Those cursed spirits who foiled us time and again are now sealed forever. No more will they free our concubines and release the prey before our young may feed.

We will fight for Ug-Qualtoth, the ancient father! Go forth, before the Many-Legged-Queen eats them first. Go!"

"Do not forget what you have promised, oh king."

"Never would I. Open the East Gate!"

---

Elsewhere underwater, small and large figures in rubber suits and plastic fins on their feet swim. Bubbles escape from hoses connected from tanks to helmets around their head, and they hold weapons in their hands.

A yellow light flashes, and the soft muffled sound of an alarm is heard, as an ancient rusted door creaks and groans as it is moved. Behind it several slimy figures stand at ancient controls, and a human woman stands before them.

One of the rubber suited figures speaks. *ksssh* "did you get em to let us through?" *ksssh*

The woman speaks to them, no air escapes her lips as she talks. "Yes. They have promised you safe passage. Go they will escort you to the surface. From there, carry out your mission."

*ksssh* "You heard the witch boys. She fucking got us through! LET'S GO FUCK THE NCR IN THE ASS!" *ksssh*

Black rubber suited figures pour in through the gate.
>>
>>1669728
SO, not only are we getting raped by bug-people, we also have Deep Ones and an MLA commando squad up our ass.

Just out of curiosity, can we detonate our securitrons? and if so, how big of a bang will they make? Any way to self-destruct them s the enemy gains nothing from them?
>>
>>1669728
Oh. Well it turns out the mannequins are good guys. Whoops.
>>
>>1669728
>Hazel
"Ah- fuck. The little ones sting like crazy.

Hey! I'm seeinng -dammit- *slap* I said I'm seeing movement. Lots of movement outside the city. Looks like boats incoming."

*Kaboom!*

!ALERT!
The City is in Chaos! Bugs are attacking in multiple places, almost everywhere. The hospital, the barracks, the armory, the civilian homes, and in numerous machine gun nests.

Hazel is with the NCR snipers on a tall tower currently trying to snipe bugs both on the tower and below.

Riddick is in a separate force with your human components, at the Barracks.

Your Followers are at the Hospital trying to heal the incoming wounded and fight the bugs at the same time.

The TACT bot and your 64 Securitrons are below the highway still in the swamp entrance. Bugs are streaming out from it, and also climbing up the ramp and pillars to get to the raised city as well as skyscraper walls.

---

Map will be provided next turn hopefully

>What Do?
>>
>>1669815
*As for Axe Man he's having the time of his life chopping up insects.

>Axe Man
"HA HA HA HA HA HA. AXE MAAAAAAAAAAAAN"
>>
>>1669745
You can set them to self destruct to reduce the chance of enemy gaining any usable parts. 6/10 this will also melt the steel too but thats not a guarantee. The berserk mode does this by default upon death.

It can be lethal at point blank and injurious a few feet away, but its not a bomb.
>>
Rolled 83 (1d100)

>>1669815
Get flamethrowers to the troops in the barracks, and have them push to secure the hospital.

Send a force of securitrons out rhe run interference with the incoming boats.
>>
>>1669943
Supporting
>>
Rolled 12 (1d100)

>>1669943
supporting
>>
Rolled 63 (1d100)

>>1670062
>>1670013
>>1669943
Writing!
>>
>>1669881
Oh yeah, berserk mode, we should utilize that.
>>
>>1669838
At least AXE MAN is happy
>>
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Map post turn update incoming had to do some calcs
>>
>>1670494
The walls surrounding this section of the city are made of solid blocks of concrete and reinforced steel tipped with barbed wire, which were built in when the city was in a peaceful time. The only primary entrance is to the east, which is guarded by thick steel gates and two towers boasting several heavy Laser Turrets of Vault City model along with fireports for soldiers within. Next to the gate is a large fortified outpost with sandbag emplacements, dug in vehicles, concrete walls and machine gun nests as well as several mortar pits and 88mm cannons.

To the west is the tallest structure inside the settlement, which is the Snipers nest as well as radio communications.

A little bit to east of that is the Civilian district and the farms.

The north has the main military barracks and the fortified hospital.

The city has several skyscraper ruins and old world buidings. Many of these have been linked with makeshift bridges and is where sniper stations, AA turrets, and soldierly patrols are.

There are only three ramps down to the lower levels. Two to the east, one to the outside on the far east, one to the sewer to the south. To the west there is also a ramp down to the water.
>>
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>>1670494
>>1669943
Already having prepped themselves for bug warfare and with flamethrowers and incinerators in abundant supply thanks to the NCR, your troops, following in Riddick's footsteps as he guts the biggest and meanest of them and Axe Man as he cuts open the slower ones, making their way to the Hospital. Some lost Stone Men follow too, swinging their big hand cannons around or smashing bugs with their huge boots.

It's a mess, but they manage it. There are several ramps that surround the hospital as well as one below. Your soldiers burn out the windows of the nearby buildings, preventing bugs from leaping out of them, while doing their best to hose down the concrete underbelly and pillars and not light the building on fire (or each other). the risk of igniting the hospital is too great, especially with what were the firemen being too busy fighting.

Inside your followers spit up between wounded duty and using their energy weapons to melt whatever insects try to come through. They bar the windows with heayy shelves, caibinets, and anything that can keep the biggest of them out there while swatting, stomping, and getting as many of the small ones as they can. Some of your brighter ones jury rig pieces of wire mesh attached to plank wood and batteries making makehift bugzappers.
>>
>>1670553
Your securitrons head out to stop the main bulk of the MLA's forces as they approach, the TACT bot behind them, as they blast and sing and smash as many bugs in their way. Of all the troops here they do the best, because their metal hides are impervious to most bug bites and they do not feel fear or pain. The only major issue is when their camera's get smudged with bug guts, blinding them, forcing them to stop and attempt to wipe it off. They're not always succesful, and the TACT bot's brain works overtime to direct their fire blind.

They spread out and form a firm wall and bulwark as the MLA forces approach, but the downside of that is they are no longer to help stem the chaos that is developing inside the settlement.
>>
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>>1670494
>NCR Lietenant
"We've got Air Support incoming. We'll be able to direct their fire as long as the Radio Tower holds. If not, we'll be forced to use flares!"

---

!ALERT!
The MLA amphibious forces are closing in.

>Hazel
"What the-. . .what in the fuck is that? Sh-shoot it! We've got intruders on th- *kssh*"

Soldiers are reporting seeing strange kinds of mutants climbing up the sides of the Sniper's Tower using grapple ropes. They are pouring out from the southwest, some are breaking off into the Civilian Sector.

"This is the Militia we're being engaged by . . god I don't know what these kinds of mutants are they're like giant fish man things! Oh fuck, they're dragging people and throwing them into the water"

---

>NCR Officer
"This is the Forward Outpost. We're pinned down here. We've got big ass bugs coming from the south ramp through the sewers. We have MLA forces inside the Compound. Somehow they've infiltrated our positions.

They are everywhere, it's hand-to-hand combat we can't defend the outside. They're trying to hack the turret defenses and open the gate! Need backup!"

---

>NCR Trooper
"Damn bugs are everywhere but there seems to be some key locations they are pouring in from. Look, see how some of those towers are damn swarming black with em? Those are where the most of them are coming from if we could just get rid of them or blow them up somehow."

>NCR Lietenant
"Copy that, I'll get them bombed back to the stone age. Come in Air support. . .Air support come in?

Radio Tower. Radio Tower. . .can anyone here me?

Dammit. Radio Stations under attack. Unless we get it operational again or get some flares there we've got no air support."

---

>What Do
>>
>>1670627
Our securitrons will defend the main gate, and keep the mutants from hacking the turret defenses.

Riddick can go and help with the radio tower as we need air support. Him and a group of our men. The rest of our keep protecting the hospital.
>>
Found some good pictures of your soldiers
>>
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>>1670653
>>
>>1670647
Your securitrons are currently outside they gate, which has locked down.

If you want to try and tell the NCR to open up and let them in you may do so.
>>
>>1670664
Nah
Stay outside and hold them back. If the gate open we;ll be another steel wall to get through.

So some of troops stay at the hospital. Some go with Riddick to help get the radio tower up and running. Maybe on his way set up bomb charges to blow up the bug filled towers.
>>
>>1670627
support >>1670647
>>
>>1670681
>So some of troops stay at the hospital.
>Some go with Riddick to help get the radio tower up and running
How many/which.

Any specific direction?
>>
>>1670747
I mean, any specific pathway to the Radio Tower?
>>
>>1670754
The pathway will be through the building south of the hospital so we don't go through the water.

Half stay in the hospital and half goes with Riddick.
>>
>>1670647
>>1670795
Supporting
>>
>>1670795
>>1670908
2 for this

By the way those grey lines are the raised highway
>>
>>1670960
You'll missing this vote >>1670715
Can we move on now?
>>
Rolled 99 (1d100)

>>1670715
>>1670908
>>1670795
Oh, well in that case

Roll me 1d100
>>
Rolled 8 (1d100)

>>1670973
>>
Rolled 4 (1d100)

>>1670973
>99
Is that good for us?
>>
>>1670990
>>1670973
hmmmm
>>
Rolled 42 (1d100)

>>1670973
>>
>>1670992
I feel as if now we should spend a boon on not failing horribly.
>>
brb, this is gonna take some writing
>>
>>1671001
Yes to boon
>>
>>1671001
I can go with the boon, since if we lose this, we'll lose lots of troops, and other shit, we need.
>>
>>1671001
no
>>
>>1671027
Yes
>>
>>1671032
No, I won't support a wasting of a boon.
>>
>>1671007
qm, 3 votes to use the boon to make things better.
>>1671001
>>1671009
>>1671017
>>
>>1671009
Yes to boon as well.
>>
Rip getting rid of the need for fissile matierals.
>>
>>1671070
Just make a blueprint drawing of the sierra machine running without fissile materials, and we could do it.
>>
>>1671070
One of these days anon, one of these days
>>
>>1671070
Mate that was never going to get done in the near future.


Seriously, we have to dedicate our research action to figuring out other shit like better armour for our troops, LAER-autoguns for our securitrons and troops and various other shit.


Look, at the very latest we will be able to do it in thread 20 which means we will be doing it at roughly turn 130 ish. Not too far away by any means.
>>
Also i want to burn a boon as well.
>>
>>1671001
BOON
[LOCKED]

Writing you guys saved your assess with that one
>>
>>1671487
So a Boon is equal to a nat 100?
>>
>>1671508
Kinda.


They work like them to some degree forcing a "good" outcome from a 1 and a great outcome from anything else.

Sadly we receive them so slowly that we rarely get a chance to use them to improve ordinary actions.
>>
>>1671517
Luckily we just rolled terribly, not a 1, so its like we got a 200 or something.
>>
>>1671524
Not that far but yeah, pretty good effectively.


Still I can't wait to get out of our contract with the NCR for a turn or two so we can reinforce and innovate a better combat force of robots to rent out to them. That way we can avoid sending our actual troops and thus can throw away the entire force at a moments notice for money without any real losses.
>>
CHOOSE!

>Buggy Don't Surf
>An Ally among the Enemies
>Escape to the Netherzone!
>The Fighting Machine
>>
>>1671598
>Buggy Don't Surf
>>
Rolled 33 (1d100)

>>1671611
this just because it kind of sounds like an 80's pop album
>>
>>1671598
>An Ally among the Enemies
I feel like this would have more long term utilization.
>>
>>1671598
>An Ally among the Enemies
If we have a ally we could know locations, names, how the MLA works, while the Buggy will be useful for now, but not later.
>>
>>1671634
No it wouldn't seeing as the last time we got something like that the alien clone and following robotic attack happened.


Just go with fucking up the bugs and call it a day.
>>
>>1671598
>Escape to the Netherzone!
Acid trip? Sign me up!
>>
>>1671598
>Buggy don't surf
>>
>>1671611
>>1671629
>>1671665
That's three for
>Buggy Don't Surf
>>
>>1671652
What? How would a boon screw us over, like getting a one?
>>
>>1671652
A ally would be more helpful, to at least get some information from them. But it's 2 vs 3 so it seems like we're going with the bugs
>>
>>1671676
Because we burned a boon then too. Him being "willing" to work with us was that boon.


Trust me on this man, like everyone should have trusted me when I said burn a boon earlier, this shit will end badly.
>>
>>1671688
That was a 100. not a boon
>>
>>1671685
Alien. Clone.


That is all I am saying. Literally I don't care but of our enemies we can get a new ally / insider from are:

1) The dark god followers.

2) The creepy bugs.

3) The MLA.


None of these are going to be able to help us.
>>
>>1671688
I like to spend a boon when it's double bad, because it'll be 5 more threads before we get another one.
>>
>>1671598
>An Ally among the Enemies
>>
>>1671699
And they function similarly enough for this point.


Look simple fact is that a new player / character is far more likely to go wrong than just their military forces being incompetent and dying easily to ours.
>>
>>1671700
If it's a legitimate ally, then we don't have to worry. A boon wouldn't screw us over.
>>
>>1671700
The rolls are our best friends and enemies.
>>
>>1671611
>>1671629
>>1671665
3 for this
>>1671634
>>1671651
>>1671707
3 for this
>>1671655
1 for this
>>
>>1671709
No, it doesn't/. A 100 is significantly lesser than a boon. Which we learned during the alien clone encounter.
>>
>>1671704
And I like to spend boons when I know the situation is about to get that bad but we can still fix it but no one ever listens.

Also it will most likely be less than five threads seeing as we can get them as bonuses from OP for certain shit.

>>1671710
And the alien clone was a "legitimate ally" and he screwed us over. Also boons have been able to screw us over in past or do you not remember the time we were offered cannibalism from one of them?

>>1671722
How in the fuck did we learn that?
>>
>>1671720
OP I would point out that ">Buggy don't surf" had the most votes for quite sometime and had reached the 3-vote end point as of >>1671671, so I would argue for going with it.
>>
>>1671729
Because the QM said a 100 is less than a boon.

THe clone wasn't a legitimate ally. He was never an ally. He was extorting us.. the 100 was inorder to have him contactact us. A boon may have made things play out differently.
>>
>>1671720
OP can you give more detail about the ones with 3 votes, or is it a surprise?

>>1671729
Also some situation go bad, but rebound quickly. Best look at the positive of things, after this fight with MLA, we can get people outside the city, as they are going all out.
>>
>>1671745
Normally I got for first to three, but for something like the spending of a boon where there is room for some discussion I'd prefer a definitive majority vote. So in this case it will be first to 4 because 2 proposals have 3 votes in a tie. if it comes to it, I will tie break
>>
>>1671751
I'll keep you guessing on this one.
>>
>>1671749
I am calling bullshit on both those points but lesserly so on the first ones. Also a boon can't make him break his own beliefs / requirements I would think or else they are literally insane.

My primary point is that more shit can go wrong with a new player / character making waves than our troops doing very well.

>>1671751
Oh yes of course! How brilliant that the force which outnumbers us is charging at us at full strength and has infiltrated the place where they can turn our defences against us all the while other forces are attempting to come and kill us.

>>1671760
Please at least wait a little while after the fourth vote to try and allow us more arguing time and shit.
>>
>>1671751
Look mate OP ain't telling you shit but I can promise nothing can inherently go wrong with our troops killing all the bugs quickly and safely.

What I can state for certain is that a new character or group or force acting will certainly fuck something up for someone and that will probably end up being us.
>>
>>1671779
http://suptg.thisisnotatrueending.com/qstarchive/1532634/#p1545066

Read what happened. We rolled a 100, which is less than a boon, and a 1, which caused the mess. No boon was spent.
>>
>>1671788
You've yet to address my main point. There are literally endless more ways that a new character can backfire on us than our troops killing more shit more quickly.
>>
>>1671800
There are endless ways that a new character can be extroardinarily useful, like Unity.

He won't have us spend a boon, then say, lol you picked wrong, get fucked.
>>
>>1671720
Switch my vote to the buggy.
>>1671651

>>1671800
>>1671788
Who's stopping the radio station from working? The mutants or the bugs?
>>
>>1671806
mutants, so flooding out the bugs won't do anything.

Infact, it would be the least effective boon, because we would still have the mutant divers, and the assaulting force to handle. An ally in the MLA could break the enemy assault before it reaches us.
>>
>>1671651
[LOCKED]

In the case of the Crypto episode, Crypto was spawned by a natural nat100 but you refused him hence his betrayal. Instead the Chinese swore fealty and have been a help since.
>>
>>1671821
Taking out the bugs would be useful since it's stopping the NCR and some of our people from protecting the settlement.
>>
When this inevitably backfires, I ain't gonna be happy. But let's be optimistic and maybe it will do fuck all of any importance or we will pull out of the region before it fucks us over entirely.
>>
>>1671879
When the boon you chose back fires?
It's a boon, not a ultimatum
>>
>>1671823
OP I think you miss this post >>1671806
I changed my vote
>>
>>1671930
Oh whoops, I misread that. Yes, the Buggy Don't Surf is locked.
>>
>>1671897
>When the boon you chose back fires?
No, the boon you choose. I didn't want some fucking new player on the field. I wanted to have our troops perform excellently.

>It's a boon, not a ultimatum
Just give time. This'll bite us in the ass.
>>
>>1671956
YES!

>>1671930
Thanks you miraculous voter!
>>
>>1671958
You have no basis on this line of thinking that a boon reward will bite us in the ass. That has never happened.
>>
>>1671971
You're welcome, having a ally in the enemy would have been helpful but you know they will ask for shit also.

At least with the bugs done for, we can have NCR man the walls, while our ground tries to clean the mutants in the radio tower, so we can call for a airstrike.

Contract: Started in 97 and last OP post is we're in 101,
>>
>>1672011
I don't need basis I have logic.

A new player has goals and wants. These will most likely conflict with our goals and wants. Alternatively the NCR may make a better offer than us. Thus it can backfire on us.

>>1672020
I can see the utility of an ally but we are miles from our lands and won't be able to maintain communication or anything. Anyhow if our troops do boon-combat then they'll be very experienced / good as a bonus.


Also when this tour of duty ends I would suggest having our actual soldiers return home along with our doctors so we can continue combat operations in our own lands and shit. Plus so they don't get killed / captured again.
>>
>>1672071
Getting a MLA or other ally will mean a ally, two states apart from us.

What we can do is have our human soilders come back, but left the TACT brain and robots, for another tour of duty, in return we'll ask for more metal and fissure material, that we can make up or more for the robots that stay behind.
>>
>>1672071
They have needs and wants, but if their needs and wants are easily providable, like not being sent out to war for some mutant warlord, and to stop the murder rapist cannibalism, then it's no skin of our back.

Again, it's a boon, it will be worthwhile.
>>
>>1672100
>Getting a MLA or other ally will mean a ally, two states apart from us.
Aye which ain't too useful to us but I could see the utility...possibly.

>What we can do is have our human soilders come back, but left the TACT brain and robots, for another tour of duty, in return we'll ask for more metal and fissure material, that we can make up or more for the robots that stay behind.
Aye that'd be my plan.

>>1672102
>They have needs and wants, but if their needs and wants are easily providable, like not being sent out to war for some mutant warlord, and to stop the murder rapist cannibalism, then it's no skin of our back.
And yet I doubt they would be so easily met and if they were what is to stop the NCR offering them a better deal? We are states away while the NCR has a direct border and that is a major point in their favour.

>Again, it's a boon, it will be worthwhile.
And the offer from our alien clone was worthwhile.
>>
>>1672197
Maybe they like what we're selling more than what the NCR is selling. It would be nice to have an other allies. But the choice is made, so that point is moot.

Its a boon, and we didn't roll a 1. It's like when we used a boon on the train ride here, and completely broke the enemy assault. It won't be sticking us in between a rock and a hard place like rolling a 1 and a 100. Stop situations are not the same.
>>
>>1670647
Its a dangerous gamble. Already horrifically outnumbered, you split your forces in half. Your General outright states he does not question your leadership but that he is concerned about the likelyhood of such an attack going well.

Riddick handpicks even less than half. Much less, only a handful of officers, and directs the majority to stay. Then he jumps out the window and lands on a platform, running to the nearest building. His handpicked men follow soon.

You have no direct visual feed for this, but apparently Riddick did some very amazing things. He managed to leap from building to building, at one point grabbing onto a giant flying bug to cross a gap, and placed a red flare on the flagpole of the highest ones. In addition he saved many stranded NCR troopers and desperate positions, all before reaching the Radio Tower.

---

Meanwhile, your robots do everything they can to stop the enemy from hacking the NCR's defenses. But with all your robots on the outside and the defenses on the inside this is difficult.

That's when the TACT bot has a brilliant idea. It orders the flying robot repair drones to make their way to the defense console and hack it first. Cutting wires, removing keys from consoles, slicing up hydraulic lines, and making it impossible for the MLA to use. With assistance from the NCR who are fighting desperately there, they sabotage the gate locking it in its current state, the turrets still hot and firing on foe alone.

>con't
>>
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>>1672284
The Scene at the Radio Tower is a frightening one. Dead bodies everywhere. Most of them fishmen, and the rest, NCR Rangers. Seems they underestimated them.

>Riddick
"In the end they chose to die free rather than live captives."

But Hazel is nowhere to be found. Except Riddick does find her, hiding in plain sight as she comes into visibility. Turns out she had tucked a Chinese Stealth Suit in there the whole time.

>You
[*ksssh* Hazel how the hell did you get one of those to work *kssh*]

>Hazel
"I studied Chinese. Enough to take their simulation. What, did you honestly think I did nothing but drink for three damn years?"

You wipe a bead of sweat off your forehead. Willow was the first companion you ever lost before your own eyes, then Johnson, and you weren't hoping for another one, not today.

>Hazel
"They put up a fight. A damn good fight. Nearly captured a couple of them, but I snuck a bullet into their forehead. There's still more down there, I saw them drag others though."

>Riddick
"Got to get this radio up and working."

>Hazel
"This way. I know where it is."
>>
>>1672424
>Human 1
"Cap'n the gate is still up and there's them robots at the front. And that turret of there's ain't firing on them!"

>Mutant 2
"Fuck, guess we're going in the hard way. PREPARE FOR RAMMING SPEED!"

>Human 1
"Shit. Everybody get below deck!"

The Securitrons fire everything they have at the rapidly oncoming target, as rocket boosters flare up behind it and it sprays huge waves of white frothy water, dousing the nearby buildings. Their lasers and rockets with the NCR's heavy turrets and cannons open up big holes in its front, its armor peeling away, only to reveal a huge mass of junk and debris piled on like a battering ram. Your securitrons are pushed aside like ragdolls as the huge mass charges up and smashes through the NCR's big steel gate.

---

>NCR Lietenant

"We have radio communications restored and we have the target buildings marked? Outstanding!

Air Support this is Lietenant Cormann. We have the targets marked. Requesting aerial ordnance on our red flares."

>NCR Colonel
"Lietenant Cormann this is Colonel Kilman, 1st Aerial Recon. Tell your men to cover their ears is going to get loud down there."
>>
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>>1672606
"Alright we're in range. Pilot, plug in that holotape."

https://www.youtube.com/watch?v=rbNnvPBokNs

"Starting up Psychological Initiative."

"Sir this is getting too close the LZ is hot! I'm spotting about 2 dozen or so heavy vehicles down there."

"Closer damn you. They won't fire at us!"

"Why is that sir?"

"Because we're playing music dammit!"

---

As the air filled with music, strangely the MLA forces didn't even look up, intent on their ground battle and feeling almost at ease with the music. For a moment they assumed it was their own forces.

All of that was suddenly and spectaculalry reversed when around the corners of ruined buildings Vertibirds swept in, and opened up with rockets, bombs, and miniguns on their ground forces as the trick play worked.

The Boat which had smashed thorugh the front gate was blown to pieces and filled with holes before its crew could even ecape, its massively heavy wreck making a suitable replacement, if not superior to the gate itself.

From the sides, miniguns spun hot moving down more flying insects and especially the big fuckers that were coming out of the sewers, cutting down fishmen who were now grappling down the walls, shocked at the sight of flying machines they hand't even seen before

Even you and your own forces are impressed. These are more birds in the air than any of you have seen in your lifetime. Some of them are massive, bigger than any Enclave vertibird and many are models Daisy hasn't seen before. From them grappled reinforcements, and additional vehicles and weapons. Soldiers were being landed directly atop bug positions, droppnig their grenades to create clearings and then sweeping with machine guns.

Added to this, dive bombers in the sky began pounding the marked buildings with pinpoint accuracy.

>NCR Lietenant
"I don't know how you did it Colonel, but hot damn am I glad to see you."

>NCR Colonel
"I didn't. Save your thanks the next time you pass by General Blackthorne soldier."
>>
Riddick, Hazel and AXE MAN are in power armor, aren't they?
>>
>>1672898
No, no and no.


Riddick has his own shit, Hazel has stealth armour and Axe man is...axe man and probably can't use it.
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>>1672898
I think they have the alien bounty hunter armour, but hazel took hers off to go into stealth.
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>>1672941
Our officers had the alien bounty hunter Armour.
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>>1672948
nope. see
>>1654447
Companions have alien armour.
>>
>>1672967
K
>>
>>1672967
>>1672909
>>1672898
So here is what we learned about the NCR with this battle/overall.

1. Air Superiority
2. Number Superiority
3. Armored Superiority (Tanks etc.)
4. Morale Superiority (3rd Reich level)
5. More Land
6. More Combat Exp
7. More Money
8. War in many fronts, at least 3 North (Legion), North-East (MLA), East (Legion)

Here is we have that the NCR doesn't
1. Alien Tech
2. Tech Superiority (Barely they have better tanks, planes, but we got the bots)
3. Sierra Machine
4. Chinese
5. Our companions (Riddick, AXEMAN and others)
6. At Peace

To get a bigger edge on the NCR we need more tech, from the East Coast. Tech in many fields, Power Armor. Military bots, Farming bots, Misc bots. If we get more people, that's more TACT bots, more officers, and more elite soldiers doing the jobs bots can't do.
>>
>>1672941
>>1672967

I just think it's weird as it hasn't been mentioned, like op forgot about it.
Riddick also has personal, very advanced weapons which also never get mentioned. I mean, we got an option of giving him the scout ship so that he can leave to his home galaxy or whatever in exchange for his weapons, so they ought to be some extremely potent stuff.
>>
>>1673035
What I feel we have found from it is this:

1) In a 1 on 1 fight our troops are equal if not superior to the average NCR troop. Ignoring their storm-troopers and rangers. This could be further enhanced with better weapons, training and armour which we are working on.

2) The NCR is dependent on their airforce. If cut off from it they struggle far more so.

3) Tesla weapons are fucking insanely powerful, holy shit we need them.

4) We need to innovate more so and develop additional robots to fill out our weaknesses: spotters and melee robots are the next priority.

5) The NCR is losing ground against the MLA.

6) We need more combat data to find weaknesses in our army and robots and to allow us to fix them.

7) Our medical staff are far superior to theirs, however they have an annoying habit of teaching others their skills.
>>
>>1673035

>2. Tech Superiority (Barely they have better tanks, planes, but we got the bots)

Pretty sure we can produce tanks and planes and probably better than them. We just don't have industrial capacity yet.

What we need now is to build up our industry. Secure a source of metals and increase our robotic workforce.

We don't even need to go around collecting tech. We can do that on our own. Just need more time.
>>
>>1673068
Actually I already have a idea for how to counter their tanks.


Consider that a fairly simple and unrefined Tesla tower annihilated their heavy tank. Imagine what we could do with our far greater level of technical expertise.

Specifically, what I want to do is take the LAER rifle technology and upscale it for our artillery / TACT bots so they can literally shoot lightning bolts at anything they want. Potentially including aircraft depending on how we mount it and the various other problems of a semi-electrical weapon.
>>
>>1673079
What's LAER?
>>
>>1673068
With the chinese factory and bigmt data stores we should be able to come up with an AI tank pretty easily. The question is getting materials. Its not really even a problem of workforce. With the advanced robotics facility soon up and running we can churn out bots day and night. We just need materials. Is there any place we can conceivably scavenge that isnt filled with monsters? Does the NCR want spices for metal? Can we sell them inferior concrete?
>>
>>1673174
We should focus on the divide. First build up a substantial force.
>>
>>1673102
http://fallout.wikia.com/wiki/LAER

Essentially you fire a laser beam, then in the super heated air left in it's wake you release a extreme electrical charge.

This creates essentially a directed high power Tesla coil / projector sort of thing but the weapon in game suffers from low weapon health and inaccuracy at range. These problems are probably because the ones you find in game are prototypes / concept weapons and if we develop it further we can certainly increase their abilities in these regards. They also have this lovely upgrade you can give them that means every fourth shot is refunded.

They have greater effectiveness against robotic / EMP vulnerable enemies but since we aren't facing the BOS or similar forces we can disregard this additional bonus.


I'd argue the weapon's performance could be even further enhanced by combining it's technology with that of the AER-14 prototype laser rifle to enhance the more conventional laser beam's damage and increase it's accuracy. As the electrical charge follows path of least resistance, if the laser carves more precise path at a higher temperature then the charge finds it easier to follow improving damage and accuracy.

Not to mention that the weapons of robots seemingly never break and thus we can ignore the weapon's unreliability in that regard.
>>
>>1673213
Did a bit more follower up research for other potential ideas. Turns out the alien atomizer can ignite gas pockets in game which implies it heats up it's path as much as a laser rifle.

Logically this means we could combine LAER and atomizer tech to create a pin-point accurate electrical-disintegration beam fusion guns / cannons. Which sound ridiculously powerful to me but I would worry as to their energy consumption and would advise we invent a alien battery model specifically for this gun as it would require more power than the ordinary alien power cell offers but not by too much I would imagine.
>>
>>1673355
If we want tesla heavy weapons, we do have elijah's tesla cannon, which has no spread, and more damage than an ordinary tesla cannon.
>>
>>1673783
True but the benefit of these is a higher rate of fire, being usable (lighter, smaller, etc) at any scale (pistol, rifle, machine-gun, cannon) and not taking the seemingly rarer / harder to produce Electron Charge packs.

Also going off of the wiki, LAER rifles have a higher DPS than even the best Tesla guns and in theory if combined with alien / AER-14 tech as I have described they will be even more powerful and have no spread.


The reason for developing these is that we can resize them for any roles where as seemingly the Tesla cannon is best used solely as a heavy gun / vehicle mounted measure and even that might not be true compared to the effectiveness of a up-scaled model of my advised weapons.
>>
>>1674576
Yeah, but all those details make it optimal for small arms, and not as anti-armour. We can also try to modify the power source for the tesla cannons if need be, but we can also produce ECPs.

A scaled up LAEr would be like a 50 cal, good against light armour, but not the heavy armour we're facing.

Also we may not want to put all our eggs in one Tesla basket. Diviersifying would help if an enemy starts mitigating electric damage, through grounding or insulating.
>>
>>1674644
>Yeah, but all those details make it optimal for small arms, and not as anti-armour.
No, all those details make it optimal. Full stop.

>We can also try to modify the power source for the Tesla cannons if need be, but we can also produce ECPs.
True but at that point we could've made the LAER enhanced models I want and producing ECP's isn't helpful seeing as most of our current weapons don't run on them where as LAER's use the same ammo as laser rifles and such, which our troops are familiar with and shit.

Admittedly for my advanced models I would want to convert to a different ammo. Probably the alien energy cells or a MF breeder inside of the guns feeding into a interchangeable alien energy cell but I feel the logistical problems from these changes (until we can equip every troop with one) would be made up for by their increased performance.

>A scaled up LAEr would be like a 50 cal, good against light armour, but not the heavy armour we're facing.
Now that is something I must disagree with. I feel they would be far deadlier than even a Tesla cannon as their energetic transfer is meant to be made more efficient thanks to the use of the laser element.

>Also we may not want to put all our eggs in one Tesla basket. Diversifying would help if an enemy starts mitigating electric damage, through grounding or insulating.
All the more reason to use LAER / alien atomiser-electrical fusion weapons.
>>
>>1674812
Yes, modified LAEr may have superior raw DPS, but the number of shots would in fact count against it. Fallout uses Damage threshold system, so many small shots may be flat out inferior to fewer large shots against even mediocre armour.

But i agree with standardizing ammo as much as possible. along all our weapons.
>>
>>1674870
If that is your problem, we can certainly see about upping the damage per shot but I would point out that the Tesla and disintegration effects would eliminate electronics, armour and anything else in their way. Either by slagging it (electrical discharge = heat), electrocuting it (fuck anyone's hearts) or disintegrating it (You had a tank? All I see is a smouldering wreck...).

Also keeping things just makes sense considering we don't have the industry to waste.
>>
>>1674893
Granted, now I don't even see the difference between a big, heavy damage LAER and a Tesla Cannon. Especially with how many modifications you seem to be planning.
>>
>>1674930
The difference is that pre-war the Tesla cannon was a standard military weapon. Tried and tested so to speak.

The LAER though? That was still being tested and developed which implies that it was in some way superior to normal laser and Tesla weapons. Which by my beliefs and measurements it most certainly is.

Plus, I think it'll be easier to modify the LAER into a replacement for our Securitron's laser Gatling guns. Which was always my goal. To make them a more effective combat unit which I feel this project will succeed in.

It was only after seeing the MLA's Tesla weapon, unrefined as it was, completely destroy a enemy heavy tank I realised how potent it would be for our troops to have them.
>>
>>1674951
However, remember that the energy requirements for melting a tank are much larger than what a securitron is capable of. Which brings the damage threshold into play. Have to blow it up in one shot or you have more energy wasted.
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>>1674959
That is why I don't plan on leaving it to them. It will be the job of the artillery bots to do that while the Securitron's turn the NCR's forces from power armoured elites and Stone men to their rawest recruits into piles of ash and disintegrated material.

As to the energy requirements, we have alien energy cells to make things a bit easier plus the MF breeder of a recharger rifle could probably be modified to function as a way of charging the energy cells that the gun draws from over time if it's in the hands of troops. Robots luckily have their own power supplies to feed them from.
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>>1674976
You can't rely on indirect fire getting rid of all the tanks and heavily armoured infantry. So we need to have our front line troops being capable of dealing with it when it happens.
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File: Map of Us.png (10 KB, 324x368)
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>>1674976
>>1675005
Here a map of the area around us. I also put the oil rig, our nation and divide is drawn the best I could.
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>>1675005
The artillery bot is essentially a TACT bot but designed entirely instead of partially around multi-form and multi-purpose heavy weapons capabilities. We just call it the artillery bot because we never developed a name that accurately describes it's actual abilities and purpose.

That being that it is a highly mobile, fairly stable and armoured platform. Onto which any sorts of "heavy" weapon, with the proper adaptors and such, may be attached, powered, aimed and otherwise controlled. Anything: rocket pods, laser cannons, anti-air craft guns, high calibre machine guns and so on.


Thus I plan on having examples of the platform: equipped with battery banks, generators and a single example of the largest Tesla / electric-disintegration cannon that it can mount and power with the rest of those enhancements.

That is my plan for destroying anything it can see which very well might include planes given our luck.
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>>1675051
Thanks man, you are doing a great job and do you have anything to add to this discussion I might add?
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>>1675059
So a sort of tesla tank? that could work, but I'd feel more comfortable if our frontline infantry had the optioon for personal anti-armour, in the event the TACTs are unavailable.

>>1675051
nice map. seems accurate, though we'd need QM's to check it over.
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>>1675087
Kinda. I do understand the want for personal anti-armour but I feel between the sheer firepower and numbers of Securitron's they should be able to batter and melt their way through most armour.


There are also my plans for bombers which will defeat their tanks too but those require a bit more work than I feel we can achieve in our near future. At the earliest? Thread 25
>>
>>1675065
>>1675059
For the discussion, I have something to add, if we get that Tesla weapon that the MLA was using we can burn man and tanks into goo.

The problem is the size of it, and that we need to research lot of it, if we don't take it from enemy hands. But worth while in the end.

Our robots, as of right now, are good at cannon fodder, they are able to handle a NCR normal troop one on one. Due to weapons, and armor it has.

The problem with our robots, are anti-armor needed, but if we're going to fight the Legion or tribes, or small factions in Las Vegas before legion took over, we'll run them over.

So the robots, could have maybe anti air missions added, heat seeking types for air, something to punch through armor like butter is the main two problems I see.

The most limiting faction is our lack of metal and fissure. Mexico can have lots of Fissure since they were hurt right hard with the bombs. Divide for metal and fissure
>>
>>1675106
>The problem is the size of it, and that we need to research lot of it, if we don't take it from enemy hands. But worth while in the end.
As I've said we already have the tech. Possibly even better than the rest of the US. All we need to do is reverse engineer our shit and make it bigger.

>Our robots, as of right now, are good at cannon fodder, they are able to handle a NCR normal troop one on one. Due to weapons, and armor it has.
Actually they are better than most NCR troops. It's just they have many elite forces but with the right upgrades and shit we can easily counter them too.

Seriously though, against the generic troops of their army we will tear shit up but the fact is that we lack the numbers to go up against that part of their army where as we can more easily hold our own with their elites. Although they are more skilled, they are far rarer and harder to replace so our ability to repair our troops on the battlefield quickly levels the field.

>The problem with our robots, are anti-armor needed, but if we're going to fight the Legion or tribes, or small factions in Las Vegas before legion took over, we'll run them over.
Yeah but we have plans for anti-armour and you are right we won't need it for most of our enemies.

>So the robots, could have maybe anti air missions added, heat seeking types for air, something to punch through armor like butter is the main two problems I see.
Actually their rockets are already rated to hit aircraft but it is never clarified what kind, I assume helicopters but still. Anyhow Artillery bots can carry AA shit too or at least until we get an air-force working.

>The most limiting faction is our lack of metal and fissure. Mexico can have lots of Fissure since they were hurt right hard with the bombs. Divide for metal and fissure
True but I'd argue we should focus on taming the Divide rather than trips to mexico. As the Divide represents a region which we can clear without being contested by the Legion or NCR.
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>>1675154
The divide, only thing stopping us are the tunnelers and the red men.

>Tunnelers are found underground, as their name implies, and are noted for their fear of bright lights and loud noises.

>Every now and then they will flee from combat and head back underground. This can be seen easily by throwing a flash bang or firing a flare gun at a tunneler.

>Their enlarged eyes appear to be an adaptation to the conditions of their preferred habitat and are sensitive to light; a condition which would explain their extreme aversion to weapons like flash bangs and flare guns, and to the sun itself.

t.Wiki

Tunnelers can be stopped by equipping our robots with noise makers, and flash bangs. If they have ammo supply that last forever, they also can have flash bangs that keeps popping out when a Tunnelers come near. Since they are robots they are not affected by it.

For the Red Men, will we need some long range robots, to take them out. Since they hide beside cover, and use tactics, as well as missiles and snipers. So we can either send a group of sercutions to go to them and take them out, or some long range robots to suppress them while the rest get the metal and fissure.
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>>1675232
Aye I know as I already read that wiki page and advised methods of combating them. I advise we construct sonic combat robots like one of the Think Tank devised.

Alternatively we create eyebots that just carry around very bright lights and have them make the region our robots are working in too bright for the tunnellers.


As to the Marked Men, we have discussed methods of countering them and it mostly comes down to having better sensors (specialised bots in the surround area that pull out when the others do is my plan) or melee robots scattered into the area to attack and prevent ambushes / snipers taking positions.
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>>1675232
We do have a sample of tunneler pheromone, that draws them up from the earth like their buts were on fire.

Maybe a couple hundred gallons of that, crop dust the marked Men, and swoop in the finish of the remainder. It's not like marked men reproduce.

As for the rest of the tunnelers, we need to pump their tunnels full of poison. Like exterminators do.
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>>1675262
Seems like hard work, going that route. The plan with the Divide is first salavaging the metal and fissure from it.

>>1675258
But way down the line, we could add the divide to our nation. Get the plants that eat the radioactive stuff, and this can be a trade route, also major route to New Vegas, as it was before.

Making it a important route for the NCR in which we can tax them for using to go East.
>>
>>1675457
It would be easier than fighting for the territory inch by inch. Best to turn two enemies against teach other, have them weaken each other. Then we just have to swoop in for the kill.
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>>1675457
True but in all honesty I kinda want to abandon the earth (as in not bother with major expansion but continue working on it) if we can get the moon / some other off-world holdings. At least for a generation or two while we build up the forces and shit needed to defeat the NCR and such.

Assuming of course our nuclear strike eliminates Elijah and that scares the shit out of the NCR enough for them to leave us alone or into actively paying us off or something.

>>1675477
Yeah but I would also point out that there are the pre-war robots and military bases, still un-captured and untainted by either side.

If we can secure them we can convert those robots to our side and use them as bases for our scavenging missions and such.

Plus we might find another missile or two or something.
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>>1675689
Doesn't have Divide has many warheads in it, that we can get?
>you must find and detonate all 30 warheads in the Divide. (Warhead Hunter)

So the warheads in the Divide can be found and activation, we just have to outfit them in rockets. The ones that Ulysses has it ready to go.
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>>1675732
As of now, we did not use the nukes in Ulysses's temple, just aborted the sequence, so there are atleast 2 missles we can use. However using them feels like spitting on other Ed-E's sacrifice.
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>>1675732
Yeah but many of them may need repairing. Seeing as they were previously set to hit across an entire state and we want them to hit a very small location.

>>1675742
Yeah I suppose but I prefer to look at it as making use of what he did. He saved all the lives in the NCR and it would be a bit shit to allow them to die to Elijah.


Also would people like to hear the list of rockets and satellites we can make use of and research from?
>>
>>1675759
I was assuming, kill-sats, spy sats, and put up some construction drones in orbit to make the aforementioned satellites.
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>>1675759
I would like to hear this list. Also I'm thinking of going into the BigMT blocked off areas. Since they will have more research in them, also trouble.

But it's the closest thing to us, so it's well worth the risk. Going into BigMT closed off areas in search of research. We have the robots, to do it.
>>
>>1675789
>>1675805
This list is complied from "http://fallout.wikia.com/wiki/Category:Satellites_and_spacecraft" and thus may not include every satellite since I can't be bothered to check for shit from mods and stuff and it doesn't count the shit the Chinese might have in orbit and such. This list also assumes that Van Burren is cannon without considering what that would mean for the other games / quest.

1) The USS Quetzel. Reusable nuclear-powered spacecraft. Location: San Francisco. Utility: High; for research and actual use. Status: semi-operable.

2) Various nuclear missile orbitals - B.O.M.B-1 (Damaged - partially habitable), B.O.M.B-2 (Destroyed - Status unknown), Bradley-Hercules (Undamaged, under control of Enclave in DC), Highwater-Trousers (Undamaged) and B.O.M.B-3 (Unlaunched - Status unknown).

3) ARCHIMEDES 2 - Undamaged. Controlled. Utility: medium; primarily research and limited tactical use.

4) XMB booster engine - Undamaged. Location: Commonwealth - Arcjet systems. Utility: medium; primarily for research into conventional engines.

5) Z43-521P rocket - Undamaged. Location: Mojave. Utility: low; primarily for research into plasma engines. Inspired next-gen plasma guns, may be worth investigation.

6) R77-293A Needle-nose rocket - Undamaged. Location: Mojave. Utility: low. Primarily for research into hybrid plasma-fossil fuel engines.

7) Hermes-14 - Damaged. Location is shared with B.O.M.B-3: Bloomfield Space Centre. Utility: low to medium. Primarily for research into human carrying rockets and shit.


Would you like a list with such assets (Items: All B.O.M.B facilities and the Hermes-14.) removed? Would you like further clarification on any items of the list?
>>
>>1676168
Correction: Item 4 is useful for research into Non-conventional, nuclear based, engines.


Note worthy facts: it's efficiency could have been improved pre-war and the basic method for doing so was outlined; it is below the weight requirement posited by the NASA-contract for the mars mission; two exist in FO 4, only one is "safe".
>>
>>1676168
>>1676179
Since we have ARCHIMEDES how about next time we send out some people on a mission, we give it to Riddick to use.

Also BigMT has more research for us, if we clean and looked into the closed off places, I find we'll find some things we didn't even think about hidden under their.
>>
>>1676203
I'd prefer to not have ARCHIMEDES linked to us for now. Maybe we can deploy it but I like having a trick to fuck the NCR over.

Also I know that Big mt has more shit for us but the fact is that the stuff down there...it ain't tame. I wouldn't send anyone down there until we have cleared out the whole place, top to bottom.
>>
>>1676212
That's what I'm saying. We clear it out so we can get the loot.

If I remember right, NCR were going to give us another shipment of metal and fissure once the 7 turns are up.

So we can wait until turn 104, when we get the metal, and fissure to build lots more bots, or use what we have now to clear a part of BigMT
>>
>>1676237
And I agree but what I am saying is that we won't send a single researcher or other person in until we know for certain that every corner of that complex has been cleared, twice. Then everything, including our robots and any people, passes through every imaginable test / scanner / detector to prevent some fucking death virus or something getting out.


As to the steel, I hope so because I have plans that require we can get some more of that good shit. Shit like finishing our robotics factory.


I have an idea for another "trade" with the NCR. Essentially they pay us the resources to construct a force of our Securitrons and various other combat models and then for the next 14 turns they act as mercs, under our control, to the NCR. Then at the end we get to keep them. The point being that instead of paying resources to us for a certain size of force for 14 turns, they pay us to produce as much as we can with their shit and get to keep it just as long. Admittedly this might not seem logical but I think of it as essentially a weird sort of loaning system and it means they can request as much as they want (within reason) to reinforce their army.

That and I plan on automating our farming more, that way we can start making good use of our population for more educated / research matters. Such as figuring out how the teleport work so I can go ahead with my idea to reclaim every vault in the wastes (by taking a single teleport to each one) we can and use a teleportation network to link them so no one can follow our traffic.

There's also the whole thing about me wanting to modernise our army and robot force's weapons using my advised LAER / atomiser fusion guns or whatever but many of the materials for that will probably come from the Replicator more than anything else.

Also I want to set up my space shit in the background to just tick over slowly building up the needed fuel and such to get something to the moon, even if we can only do a launch every year it would still be worth it to me. However looking at the fallout rocketry, it seems they just use nuclear rockets. So I doubt that efficient non-nuclear designs really exist but on the other hand I know that plasma engines do and that they are mostly used for space shit which is all I need concern my rocketry affairs with since the Scout-ship can tow anything reasonably sized into orbit and the engine, payload and fuel tank could be made into three separate parts.
>>
Thanks for being patient. I had work yesterday and was exhausted last night.

---

>>1672766
As the NCR's aerial assault continues, their larger vertibird's bring in some new curious vehicle models.

These appear to be Old World designs, but nothing you've seen before.

Some of them drop trucks with what can only be described as Gatling Laser Cannons. Far more powerful than anything of handheld and even securitron design, which begin cutting down the bugs with spear of red light that cut through the air and seem to go on forever.

The lasers act like both AA guns and Tracers, directing the fire of other AA guns and infantry making them more effective. These are even turned on the giant bugs coming up from the outh ramp.


---

But what's more interesting is a new type of Tank the NCR deploys. This one also seems to be an old world model (the chasis gives it away. the Commonwealth hired out a handful of contractors to work the same design of tank bodies which could easily be refitted). On its top is no doubt some sort of energy weapon that oddly resembles a huge version of the microwve emitter you have, but 10 times as large.

>NCR Officer
"Everyone steer clear of the tank!"

It drives directly into a horde of tiny swarming insects, which crawl all over its body trying to bite and jab into the metal anywhere they can. From the tank a circle of laser light appears around it. These don't seem to be damaging the bugs at all. Then speakers on the tank begin to shout.

>Tank
"Warning. Microwave Emitter Charging. Please stand beyond the Red Circle."

The top of the tank begins to glow, then shine with a white light and the air around it ripples with what looks like intense heat.

Amazingly the bugs begin to crawl up and die around it, some bursting into flames or turning to ash, most melting into black sludge. It's obliterating the bugs around itself!

The tank proceeds to move forward. Everyone who can tries to get out of the way of this deadly aura of heat. Any bugs that try to come close are burnt away by deadly heat almost instantly.

But more is to come. Behind it in close proximity, protected by the forward tank's aura, another one had been deployed by vertibird. This one aims at one of the buildings practically black with insects, which hadn't yet been destroyed by the bombs. Insects are flying out and leaping from its infested windows and walls.

The tank aims its weapon at the building, and a visible ray of energy ripples the air between its gun and the structure. Several many minutes and nothing happens. But then structure appears to burst into flame, until you look closely and see its not the building burning but the bugs themselves! They're spilling out from its windows and doors, dropping to the ground in a trail of fire, or as ashes blowing in the wind. The whole building is being cleared this way!
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>>1676863
OP I hate to rain our your parade but the NCR just killed us all using those microwave emitters like that since the moment they hit anything metal in the building they would have reflected back at us and would almost certainly have killed, incapacitated or injured us at least some of us to some degree.

Seriously considering the prewar buildings of Boston and Washington are essentially all reinforced concrete and sheet metal seemingly, ignoring very old 1950's brick buildings, the moment that they fired on that building it should have fucked us all up.

Admittedly this is fallout but still. There are limits to the disbelief I am willing to perform and this is far past it.
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>>1676867
>You
[That did always confuse me really. Here at BigMT there's a model of a Microwave Emitter based on the Mesmetron design.

It seems to ignore damage resistance from armor entirely. Tested it on some robots and it was very effective. Gave me a hell of a sting in my own power armor]

>Dr. 0
"Oh please, that rudimentary understanding of microwaves has been discredited. It's that sort of flawed understanding that made people think microwaves could be used to cook food and boil water which is utter nonsense."
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>>1676873
Cool the thread is up
>>
>>1676873
>"Oh please, that rudimentary understanding of microwaves has been discredited. It's that sort of flawed understanding that made people think microwaves could be used to cook food and boil water which is utter nonsense."
OP you are treading a very careful line on one side of which exists literal chaos and on the other exists a well defined and functioning system of physics. If this one simple thing doesn't hold true then trust me physics as a whole starts to unravel like a badly knitted sweater and literally nothing and I mean nothing works. It renders any sorts of logical thought as we know it entirely pointless as all things are a giant interlinking web of connected equations and ideas.

Literally if you change this one fact then radar, communications with satellites along with various other things WILL stop working.


I am going to drop this because it won't get us anywhere anytime soon but trust me when I say that this is a major point: Fallout ain't meant to make scientific sense and that is fine. That is fine however because it is a game, where everything is a measured part of a greater whole like a giant clockwork play, every part can be fine-tuned to not fuck with anything else too badly and nothing has to be or is meant to be examined too closely by the player. It ain't being made by people with, in some cases, even a simple knowledge of physics.

This on the other hand breaks so many fundamental systems and such that I can't imagine literally anything being the same in Fallout. Since it also means that the photo-electric effect is most likely effected in the same way too which would mean all solar panels just stop working and shit.
>>
>>1676877
Yes which means we might actually get to start making progress towards shit again. Hopefully.


My god I am hopeful we can get some shit finished.
>>
>>1676881
Fallout physics has been mentioned by its creators to, in many cases, diverge from real world physics. Most notably in the case of radiation, but also in energy weapons too.

Perhaps a suitable explanation is what fallout people call "Microwaves" is a misnomer for a different form of penetrating energy. So Radar and Radiowaves still function as normal.

In any case for some reason the Microwave Emitter in game ignores DR, which also helps in the case of the NCR's tank
>>
>>1676885
Hey QM, can we make more Internal drives? And can we build aircraft with our war factory or do we need a dedicated aircraft factory?
>>
>>1676883
Process is slowed due to many things.

Sometimes I wake up and see 3 or 4 anons still not made a choice of what to do a turn.
That slows the thread down. I hate when the thread is slowed down due to not agreeing on something. More than bad choices.

>>1676885
QM are the turns a certain time passes? Or just depends on what we do? Since the first year seem to move slower than the last two.

>>1676885
>>1676883
I never liked fallout 4 use of radiation. It just limit your health, while in the other ones you got effected more.like real radiation ie. Becoming weaker, and other things.
>>
>>1676885
Look I understand and I can think of a few quick fixes for now but you have to seriously think about how you are going to make Fallout's physics work in the context of a quest. Where players have to be able to make use of every tool, tech and technique to it's fullest which is only possible if we truly understand how this shit works or at least close enough for a functioning understanding that we can manipulate it.

Seriously Fallout breaks physics in so many ways but most of them can be brushed aside fairly easily. Shit like this? This is the equivalent of if kinetic energy wasn't defined as being Ek = 0.5 * M * (V) * (V). It changes so many things, many of them simple and important things, that it breaks the universe in half just imagining it.


If you need a solution to this problem just ask.

>>1676889
>Process is slowed due to many things.
I know what you mean but many feel that since we are so weak, we must be careful.

>QM are the turns a certain time passes? Or just depends on what we do? Since the first year seem to move slower than the last two.
They are reliant on the actions. If we did shit like parades and other such quick actions, they would happen quicker. Alternatively it's just OP hadn't settled on a pace yet.

>I never liked fallout 4 use of radiation. It just limit your health, while in the other ones you got effected more.like real radiation ie. Becoming weaker, and other things.
Eh, I kinda think a mix of both might have been better. Making it so your max health was lower did make it something more vital to fix in my experience and it made it far harder to fight in high rad zones but it always pissed me off the NPC's never die of rad damage seemingly.
>>
>>1676888
>Hey QM, can we make more Internal drives?
Unlikely without a boon, but even then it may not be as potent as the true alien stuff. A jury rigged version may be possible however, with lengthy research.

> And can we build aircraft with our war factory or do we need a dedicated aircraft factory?
To make them effectively you need a factory as well as designs, however as it stands you can scavenge and repair Vertibirds to working function one at a time.

The Chinese War Factory only makes ground vehicles and heavy metal parts, plus certain types of ammunition and upgrades, and has a number of set blueprints.

The Chinese have been investigating on leads for other blueprints such as an Air Field or even a Nuclear Silo for small tactical nukes and nuclear weapons technology but no such luck. They'd need a Boon Repair module to try and salvage the damage files.
>>
>>1676892
Drat.
Can we make more Vertibirds then?
>>
>>1676892
OP a few questions:

1) Do we have access to enough LAER's to research the technology present in them.

2) Are we to consider the Van burren Fallout shit cannon or not?

3) When our robotics factory is finished, what is the projected productivity of, say, (the mass production model) Securitron units? Assuming we had endless materials to feed it.

4) Do we have the technological understanding to restore vaults to functionality?

5) Can we produce rockets / rocket engines and do the needed calculations for orbital transfers and shit?

^) Would getting examples of rocket engines and such, even outdated ones, be sufficient to allow us to do so?
>>
>>1676863
With their new vehicles, overwhelming airpower, intact defenses, and your deadly MkV securitrons once more the MLA loses heart and withdraws, its boats pulling away chased by the NCR's aircraft.

The Vertibirds redeploy your robots back into the city, the front gate sealed off by the giant dead MLA boat ram. They join up with ranks of NCR Stormtrooper Veterans wearing more of that fancy full body armor and some of the best equipment the NCR has to offer.

With the help of these metal clad figures, your robots, and your companions in true Power Armor, working in conjunction with vehicle firepower the city is cleansed from the top down.

The ramp to the south sewer is blown up by an airstrike, the giant massive insects killed and their green guts flooding the lower levels.

The fishmen vanish as fast as they came, leaping down into the water. They have kidnapped many, including, unfortunately, some of your own during the fight. But the timely NCR reinforcements had its effect on them too.

The din of battle dies down into low insect cricketing and small pockets of gunfire, as the NCR has begun to shore up the defenses and begin mop up operations.

The battle is, once again, over. Your forces played their part in preventing the cities utter collapse, buying precious time for the NCR to bring in the necessary force, and prevent utter anihilation. The enemy is still out there, bugs, fish mutants, MLA. A scattered swarm of foes that still surround. But the city has faced all three all at once and held its own.
>>
>>1676891
I think your taking things a bit too seriously. Fallout can diverge massively in physics. We have robot intelligence without transistors, radiation causes mutants and ghouls, not cancer, and plasma guns shoot balls of ebergy that move ata abrisk jogging pace.

Its pulp sci-fi physics and pulp sci-fi microwaves pass through metal like it diesnt exist.
>>
>>1676898
We can take apart the bird, scan each part. Then have the sierra machine give us all the parts and build another bird.

Same to say with the pip-boy scan it, get parts put back together more pip boys. For our troops or whoever
>>
>>1676910
With the radiation bit, it seems most people died form it. While a really low number become mutants or ghouts.

Think about it. Bombs dropped killed tons of people in blast, killed more by radiation/fallout.
My guess is 1-5% get turned to ghouts or mutants by radiation. (Since we'll see much more ghouts of it wasn't the case)
I agree in real life we don't turn into ghouts.
>>
>>1676901
>1) Do we have access to enough LAER's to research the technology present in them.
Of course! With ease. Weapons research is actually BigMT's specialty.

>2) Are we to consider the Van burren Fallout shit cannon or not?
Everything is cannon. it just depends on if you encounter them.and how much I and the Courier knows about it

>3) When our robotics factory is finished, what is the projected productivity of, say, (the mass production model) Securitron units? Assuming we had endless materials to feed it.
Conservative estimates of the fully automated factory indicate as many as 50 at a time. Possibly even more.

>4) Do we have the technological understanding to restore vaults to functionality?
Depends on the vault, but most likely. The NCR has been doing it for decades.

>5) Can we produce rockets / rocket engines and do the needed calculations for orbital transfers and shit?
Missiles and Rockets like scuds yes. Space flight or orbital entry, not yet.

>^) Would getting examples of rocket engines and such, even outdated ones, be sufficient to allow us to do so?
Actually yes. Or at least, give you the design blueprints for them.
>>
>>1676914
People die fro. The direct exposure. But if it was more realistic, things eould be like mad max, with the "half-lifes", where many people get cancer and die at 40.
>>
>>1676910
>I think your taking things a bit too seriously. Fallout can diverge massively in physics.
There is diverging and flying off a cliff. This falls under the second by a wide margin but as I have already said I can think of a fairly simple solution.

>We have robot intelligence without transistors,
Not impossible. The Fallout tech is just incredibly small vacuum tubes and I would point out they do have transistors it's just they were only invented a few years before the war and were considered high tech / cutting edge / experimental.

>radiation causes mutants and ghouls, not cancer, and
Actually it does both. That is why the population of Ghouls is so low and why in FO 3 NV you can find a dead raider who tried to become a ghoul but died from the radiation.

Also there is the possibility that it wasn't just the bombs that caused the Ghouls since chemical and biological weapons had been repeatedly used by that point by both sides.

>plasma guns shoot balls of energy that move at a brisk jogging pace.
Not impossible just questionable.

>Its pulp sci-fi physics and pulp sci-fi microwaves pass through metal like it doesn't exist.
Yet if that were true then so much shit wouldn't work which clearly does in Fallout.


>>1676911
To be frank we'd be better off building a bigger scanner and just making a new scout-ship whole rather than piece by piece.

Also, a single scout ship is entirely sufficient for my purposes and I would have advised not making use of their technology for war since they would be so expensive to replace and repair.

>>1676916
>Of course! With ease. Weapons research is actually BigMT's specialty.
Excellent.

>2
Well then. My space plans get slightly more feasible.
>Conservative estimates of the fully automated factory indicate as many as 50 at a time. Possibly even more.
I was looking for more a "per day" thing but sure.

>Depends on the vault, but most likely. The NCR has been doing it for decades.
Excellent, that'll help with some shit later.

>Missiles and Rockets like scuds yes. Space flight or orbital entry, not yet.
What about if we got into space, could we take it from there?

>Actually yes. Or at least, give you the design blueprints for them.
Okay time for a trip to the NV region and then onto the REPCONN shit in the region to grab the rockets from there. If we use our verti-bird for pickup we can certainly get them back fairly quickly and easily or we use the scout-ship...
>>
>>1676917
>>1676916
I thought of something.
We're going to be in the NCR newsreel.

They love to show the war effort. And what better than the Reich showing that this new nation (Japs) are helping NCR troops on the ground.

So we'll be expored to the NCR people, and maybe the legion knowing we help them due to spys. But NCR will be more st ease along with the people.
They called us Honourly Californians once before they will do so again.

Example: We're the Japs and they are Germany. Not good since Japs didn't have tech. But you get it.
>>
>>1676922
Well the agent guy did call us non-savages so i think we already were honorary Californians.

But now the general people know of us, so that should make courting immigration easier.
>>
>>1676936
Nah, I don't really want the NCR's citizens. We can establish an embassy / recruiting post in their capital and if they want to join they can head there.

Remember the Utah plan.
>>
File: 1448737615880 (1).png (2.96 MB, 2402x1201)
2.96 MB
2.96 MB PNG
>>1676922
Surprisingly, the NCR does indeed have cameramen and war correspondents. They dropped by in helicopter

---

The battle is over. For now. Both you and the NCR are figuring on casualty estimates as well as figuring out who and how many of your own troops are dead or missing.

---

>>1662546
Your followers, those who remained on base at least, along with Jacob Miles present you a list of options to take in your next action to proceed with the fully automated robot factory.

-You could choose to repair the Spaceships Robot Factory, and jurry rig it. First before this we would need to research the Large Scale replicators. Then with alien knowledge provided by that mysterious female scientist and previous alien experience, we can begin repairs on the Alien's robot factory and mold it to suit our needs. The cost will be primarily of steel and fissile materials. However because of the Alien's unfathomable programming, it will have to be run by a low level AI at best or even just robots at controls more likely.

-We could build one from scratch as a massive extension of the Deconstruction Plant. You will need to go on several quest to scavenge parts and pieces from known old world robot factories, and bring them back. After that for best performance a proper high level AI is warranted. A Zax model would be incomprehensibly amazing, but also incredulously expensive. More feasibly someone like Yes Man will suffice. Alternatively you will need to devote volunteer someone's brain to this but it would have to be a very good brain. . .and they wouldn't have the benefits of a body as this would require devotion to their brain power. Cost will be primarily in Hexcrete and huge amounts of steel.

Several locations of potential old world factories have been marked out. Should you wish to pursue this, you may use any action which can send a force there or even just yourself in that direction.
>>
>>1676916
Only 50? Iirc, we built 50 bots even without it. Or is it 50 bots as a free action?
>>
>>1676940
Repair the alien factory.
>>
>>1676940
How will the performance differ between these two choices?
>>
>>1676941
Again those are conservative estimates. Production values may be even higher with a dedicated action. There's also the possibility of passive construction.
>>
>>1676940
Repair alien factory. We can make something awesome later
>>
>>1676944
A proper AI will be able to make suggestions and changes to operations to increase performance, even input in research, and have some initiative to protect its facilities and avoid danger.
>>
Guys, for next turn, let's use the research boon to develop superior programming. We can then, hopefully, update our robots in the field.
>>
>>1676946
OP I honestly don't get what you mean either.

I mean, a factory that produces 50 robots, that is fine but per what? Day? Hour? Week? We need to know this shit.

>>1676949
Old world / deconstruction plant option then. We can grab such computers from the various Vaults in the Mojave using our scoutship to transport them.

>>1676951
...We can already do that. We did that not too long ago.
>>
>>1676951
Why not research alien computers and programing instead?
>>
>>1676952
50 a turn sorry. Again thats a low estimate, it may be higher. Alternatively it may allow you to produce 50 a turn without an action. Whatever the case, it will improve production values drastically.
>>
>>1676951
We need better hardware. I think were kinda peaking in how optimised we can make the software run.
>>
>>1676956
In regards to the Securitron Model at least, yeah
>>
In the previous battle you lost:
6 Securitrons - Blown up in the gas explosion
11 Securitrons - Blown up defending the gate

The rest were repairable.

4 Soldiers - Blown up in the gas explosion
1 Soldier - (alive) badly burned in gas explosion need of an Auto-Doc for skin reconstruction and lengthy surgery
2 female soldiers - MIA
1 female follower - MIA
3 male soldiers, 2 male follower - eaten by bug / by mutant fish man / killed by MLA infiltrator
>>
>>1676962
This has not been worth it in any fashion.
>>
>>>>>Food: Average (Stable) [CAP: Average]
Passive Booze Ration: Low (higher for soldiers)
>>>>>Water: Average (Stable) [CAP: Average]
>>>>>Medicine: Below Average (Stable)
>>>>>>Materials: Scrap Metal (Low) Fissile (Average)
Scrap Wood (tiny)
Special Electronics (---) Hygiene Supplies (Abundant) Booze (---) [Falling] Alien Tech Scraps (low) Hexcrete Bags (HUGE+)
Plant Material (Tiny)
Trona Minerals (Low)
>>>>>Fuel: Airplane Fuel (Low) Ethanol (uses Food)
>>>>>Total Pop: 249 Humans (and companions) +55 Infants +40 Mutants/Nightkin
>>>>>Total Armaments (proportionate to the total pop) Below Average
>>>>>>Weapons: Type (Subtype, Amount, Condition)
-Conventional Melee Weapons
(Legion) - Moderate
-Conventional Firearms
(Legion) - Moderate
(Mercenary) - Moderate
-Energy Firearms
(Human Plasma/Laser) - Below Average
(Alien) - Below Average
(Chinese Alien-Jurry Rigged) - Below Average
>>>>>>Ammunition Reserve: Conventional (Below Average) Energy (Moderate)
>>>>>>Armor/Uniforms:
(Salvaged Legion, Moderate, Pristine)
(Legion Centurion. Tiny, Intact)
(OW American Infantry Armor, Moderate, Intact)
(OW American Infantry Uniforms, Moderate, Intact)
(7 Alien Bounty Hunter Armor)
(7 Alien Bounty Hunter Big Rifles)
(35 Dr. Mobius Scrubs + Dr. Mobius Glasses)
>>
I'll be honest OP I don't get what the honest to god differences between the two are.


Which is cheaper? Which is more efficient? What could we more easily expand? Those are the sorts of questions we need answered. Seriously I got nothing from what you have written in all honesty besides the difference in actions and resources.


I mean the whole idea of this robotics factory originally seemingly was that it would be connecting onto the magneto-hydraulic / robot research facility's production section and expanding it rather than it seemingly linking into either of these two structures but if that is for some reason a bad idea I can see why we would do these but still.


Not to mention that this whole venture seems somewhat pointless. 50 Robots? Sure that is the Conservative / low estimate and all but for Securitron units? That seems far too low to be worthwhile. Especially since our concrete factory seemingly can produce enough concrete for a entire town in about two turns at most.

Especially since you've stated that seemingly it won't be producing them in the background, I assume in reference to the first option, but I can't see a reason why we would invest in this even if it will improve production values drastically since we barely invest in producing robots currently anyway and not because it ever seemed inefficient or unproductive but simply because we have other shit that needs to be taken care of sooner.
>>
>>1676967
To be frank ignoring the human losses this was entirely worth it and very well may continue to be so depending on our luck in the near future / if we can get the NCR to agree to a deal I suggested earlier.
>>
>>1676940
Bigger, better, more ZAX.

Also, the american microwave cannon for crowd control uses around 1 MW to fire short burst and heat skin to uncomfortably painful levels. The smallest nuclear reactor in the US produces 508 MW in an hour. And this tank literally burned a whole skyscraper clean in minutes and is no bigger than a usual one? Where the hell do they get this shit? Because it seems to me that we are not, in fact, the tech center of the Wasteland. If the NCR can crap out all this new tech in a few years (and even if it is reverse engineered it will take considerably more time to reliably mass build all these designs on top of a new fuel industry). And this microwave tank proves, once again, that they dont really need us at all, more the other way around. This tank can somehow store or produce assloads of power from fuel. Meaning either HUGE batteries (which there dont seem to be, so small but very powerful batteries) or a power plant that is out of this world.

We need to get into that.
>>
>>1676974
>To be frank ignoring the human losses this was entirely worth it.
If we ignore human losses, which we really shouldn't.
>>
>>1676969
Im assuming its a free action ti make robots, not a civ action, and the main difference ebtween the two factories are what materials we put in, and where we can take it afterwards.
>>
>>1676967
You currently have left:
-All your companions in their power armor
-2/3 officers
-1 TACT bot
-56/100 Securitrons
-An easily replaceable number of repair bots
-16/20 followers

>>1676969
>Which is cheaper?
The human design, due to it not requiring so many alien components.

>Which is more efficient?
Short term Alien Robot Factory. Long term the human AI one will be able to come up with recommendations to decrease material waste and increase output

>What could we more easily expand?
Human built one.
>>
>>1676981
I'll take the human factory please.
>>
Does anyone want to support using the hero action as a research action to learn how to make more inertia drives?
>>
>>1676977
Actually it was implied that they just got it out of some pre-war military stockpile.

>>1676979
True but my point is we should do this again, without the humans.

>>1676980
That ain't what it feels like. Honestly I hate how wordy everything is in the description of the two options. I like numbers and figures, percentages and such rather than flowery prose.
>>
>>1676967
>>1676974
We severely underestimated the shit ncr is dealing with when we first sent them and in turn we underestimated ncr itself.
Now, at least we know.

And considering that ncr has trouble with the legion we can conclude that we've been underestimating them too.
>>
>>1676981
Actually that makes me want the human factory. Change my vote from>>1676942
To human factory.
>>
>>1676985
>True but my point is we should do this again, without the humans.
I strongly agree.
>>
>>1676984
No. We need that for scavenging.


Also can everyone please restate their votes for the alien / human factory decision (I'd still like to change the position but I guess that it is fine..).
>>
>>1676981
12/25 soldiers

Morale is shaken, but holding steady and high. Your soldiers believe in their cause, and draw inspiration from the tenacity of the NCR soldiers and civilians. Your troops are fraternizing with them.

Thanks to the delivery, the NCR is also providing good rations and supplies in keeping their soldiers fed. Hazel and Riddick report that some of the boxes are filled with "Chocolate", an old world candy that sometimes is on posters. It is apparently very good and not rancid at all. Most instances of Old World chocolate have long since been eaten or spoiled.

You wonder what it tastes like.
>>
>>1676985
And they just happened to be nearby? Either this is stupid ass luck or they have more than a few. In which case the stockpile must have had more than a few, in which case there should have been more tanks elsewhere but this is the first anyone sees them.

And regardless. Still want those tanks. Maybe buy one if we cant scan them incognito?
>>
>>1676989
>No. We need that for scavenging.
No we don't, at all.
We have primarily used the CIV action to scavenge in the past.
>>
>>1676992
Why buy the tank when we can just use the BigMT model to learn how to make more?
>>
>>1676992
>And they just happened to be nearby?
The NCR's been fighting a war in the region. It ain't hard to believe they had good assets like this in the region.

>Either this is stupid ass luck or they have more than a few. In which case the stockpile must have had more than a few, in which case there should have been more tanks elsewhere but this is the first anyone sees them.
Not really. They probably got them from the stocks in the north since that was the basing point for the american war effort in this universe against china. So the fact we had not seen them isn't surprising.

>>1676993
Not that kind of scavenging you fool. We need it to go grab the shit we need for the human robotics factory and such.
>>
>>1676992
Well we spent a boon, so yes, it was stupid ass luck. Or we made it so they were coming soon anyways.
>>
>>1676997
>Not that kind of scavenging you fool. We need it to go grab the shit we need for the human robotics factory and such.
I meant after we grab the robot factory shit.
>>
>>1676977
>Kreger
"We've done a lot of small-medium robot work, but not that much on heavy or vehicular designs."

>Dr. 0
"Eh, it's all just flash. Nothing fancy about microwave technology. We could make one given time!"

>Veronica
"The fact that they do have them begs to wonder. Their tanks, those vertibirds. Notice how some of them are too shiny. No old world rust. Either they were kept in pristine condition or, perhaps even, built."
>>
>>1676977
>>1677002
>Cass
"Makes you wonder why they're always hankering us for technology and computer chips don't it."

>Raul
"Computer chips and electronic components are always the most difficult items when it comes to repairing machines, senorita. It's one of those things you can't make in your shed have to find somewhere that can."
>>
>>1677000
No. It's a waste of time.

We'd be better off dropping the HERO action for a actual RESEARCH instead or something of the sort.


Alternatively we go and try and make my lunar colony / factory idea work by getting the rockets from the NV area for researching.
>>
>>1677013
>No. It's a waste of time.
How?
>Alternatively we go and try and make my lunar colony / factory idea work by getting the rockets from the NV area for researching.
Space worthy rockets take WAY too much metal, electronics and fuel for us to make.
>>
>OUTPOSTS<
--CHINA RANCH--
++Outpost++
>>>>>Military: 25 Securitrons MKV. +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower.
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

--TRONA---
++Outpost++
>>>>>Military: 25 Securitrons MKV +25 Spy-Eye Bots
>>>>> Infrastructure: Ruined buildings. Digital Radio Tower
>>>>> Power: Big Alien Battery
>>>>>Defenses: Ruined Houses. MAXIMUM SURVEILANCE
>>>>>Animals:

---NEWBERRY SPRINGS---
++BigMT Outpost++
>>>>>Military: 25 Securitrons MK5 +25 Spy-Eye Bots
!NEW!
>>>>> Infrastructure: Houses. Lake. Hemp Farm (Small). Banana Yucata (Medium) Spice Farm (tiny). Water Pump to BigMT. Electrical Wires to BigMT
>>>>> Power: Borrowed from BIgMT.
>>>>>Defenses: Ruined Houses. *Nat100* Robot Defenses.
>>>>>Animals:
>>>>>Other: Omni-Agronator!

---THE TWIN MINES (West+South)---
>>>>>Military: None
>>>>> Infrastructure: Railroads. Open Pit Quarry.
>>>>>Defenses: Mountain
>>>>>Animals:
>>>>>Other:
>>
>>1677016
>How?
OP stated that any drive we make will be worse than the alien one which was already of questionable use in my opinion.

>Space worthy rockets take WAY too much metal, electronics and fuel for us to make.
Not when you can drag the components into space and assemble them using a few bots and the Scoutship.
>>
File: ice-cream.jpg (234 KB, 600x522)
234 KB
234 KB JPG
>NEWS
Janith Kindergarten's new Kitchen is a smash hit!

Everyone loves her cooking and she uses her new equipment well. She has no idea what to do with all the bottlecaps she gets.

She even knows how to make Ice Cream! People can't get enough of the stuff. You had to go to the big cities and fancy places for that.

They say she' the best thing ever since Oddball took away all those white glove society refugee's with him.

Morale continues to rise. If it continues, you may see a permanent increase.

---

---THE CRATER---
>>>>>Morale: Above Average (Stable)
Permanent:
Patriotism (Below Average- Phoenix Commonwealth)
Military Pride (Low)
!NEW!
>>>>>Current Pop:
31 Human
20 Infants
1 Ghoul
>>>>>Garrison:
5 Devils Brigade - Power Armor
19 Couriers Companions - Arcade, Doc Delilah, Cass, Raul, Veronica, ED-E, Rusty, Wendy Gilbert, Hazel, Desmond Harper, Vanessa, Joana, AXE MAN, Milton+Hans, Sonia, Riddick, Dean Domino, Couripor, Mary-Jo Casey
+1 Super Heavy Omni-Constructor
+10 MKV Hazard-Salvager Securitron
+10 Sentry Shield-Juggernaut Minigunners
+33 Securitrons MKV
+60 Small Flyer Repairbots
1 GIANT ROBO SCORPION
+50 Spy-Eye Bots
>>>>>Prisoner: None
>>>>> Infrastructure: Higgs Village Warehouse [6 Intact Homes w/{Toilets, Air Condition}, Indoor living area. Raul’s Shack. Follower Hospital. 5 Box Cars. Latrines. Plumbing Water. Heated Water. Indoor Ventilation.) The DOME. The SINK (BigMT Command Center. The THINK TANK). The FORBIDDEN ZONE. . Boom Town Shooting Course Lobotomite Pleasure House (Primitive). Constrution Site (Small). Y-0 Research Center. Scrap Performance Stage. X-2 Transmitter Array. Hemp Farm.
Chinese War Factory
Chemical Mill (Small)
Concrete Military HQ/Barracks + Intelligence Center - James Bond. General Kreger.
Magneto Hydraulics Plant Robotics Facility
Cass' Multipurpose Ethanol/Alcohol Distillery (Tiny)
X-12 Biological Research Plant (Small)
Automated Hexcrete Plant (Small)
Securitron Deconstructino Plant / General Robotics Research Facility (Small)
X-13 Research Factility / Medical VR University (Small)
X-2 Antennae Transmitter Array - Mr. New Vegas. Ms. New Washington
Doppler Radar
>>>>>Defenses: Radar Fence/Mountain Range. Laser Turrets (Few)
Watch Towers. MAXIMUM SURVEILANCE
>>>>>Vehicles: 1 Riddick’s Charge Co. Dodger. 1 Giant Crane (Ruined) 1 Alien Scoutship (INTACT)
>>>>>>Power: Electricity (HUGE). BigMT Underground Reactors
>>>>>>Other
+The THINK TANK
+Dr. MOBIUS
+Unity
+Julia Farkas
+Arcade Ganon
+Jacob Miles
+Tony Gam
+Janith Kindergarten
+29 Researchers (Followers of the Apocalypse)
+45 Assorted Research Robots (normal)
+55 Captured Female Lobotomites
+67 Captured Male Lobotomites.
+20 Construction Bots
+10 VR Life Support Pods (debrained Version)
>>
>>1677018
>OP stated that any drive we make will be worse than the alien one which was already of questionable use in my opinion.
The alien inertia drive managed to make it all the way to Texas without problems and managed to abduct so cows from the Legion, even if inferior to the original i see no reason why a jury-rigged inertia drive can't fulfill our aircraft needs.
>>
>>1677018
>OP stated that any drive we make will be worse than the alien one which was already of questionable use in my opinion.
Do you have questions about the alien scoutship?
>>
>>1677018
Forgot the rest of my post.
>Not when you can drag the components into space and assemble them using a few bots and the Scoutship.
Explain please.
>>
---NEW WASHINGTON---
>>>>>Morale: Above Average (Slowly Falling)
Permanent: Patriotism (Below Average- Phoenix Commonwealth)
>>>>>Armaments: Average
>>>>>Current Pop:
203 Human
35 Infants
+40 Super Mutants/Nightkin
>>>>>Garrison:
2 Couriers Companions – Doc Mitchel, Doc Doc Orderly MD PHD DDS
+15 Mr. Orderly Robots
10 Trained Regular Officers [OW American Infantry Armor] (Plasma/Laser) {Veterans} {Augmented!}
85 Trained Regular Infantry [OW American Infantry Armor] (Plasma/Laser) {Veterans}{Augmented!}
40 Child Soldiers “Freeside Rats” (Various)
+20 Super Mutants
+20 NightKin
+100 Securitrons MKV
+83 Spy-Eye Bots
>>>>>Prisoner: None
1 Presidental Manor
100 Hexcrete Hex Houses (Indoor plumbing/Shower, electricity)
Asphault Roads. Sewer System. Night Lamps.
Desert Landscaping
Spring Well. Clean Water Tank (Intact)
Banana Yucca Farm (Large)
Cotton Farm (Medium)
Concrete School House (Tiny)
Glass Mill (Small)
Public Washing Machines.
Water Treatment/Fertilizer Plant
(Small) Bar + Cafeteria + Kitchen + Janith's Equipment
Solar Collector Tower Station (Small)
>>>>>Defenses: Disease Quarantine Measures (Primitive)
>>>>>Vehicles: 1 Vertibird, 1 Fuel Economic Fuel Semi Truck, 7 Tracked Construction Vehicles (Mining Specialized) Jacob Mile's Mr. Fix-It Frame. 5 Chinese Supply Trucks
>>>>>>Power: Electricity (Adequate) {Shared from The Crater}. Electrical Poles. Solar Collector Tower Station (Small)

>>>>>>Other:
+Marcus
+Keene
+34 Herd Animals (Brahmin/Bighorn)
+30 Mr. Howdy's Farming Robots

1 General Boon
1 Robotics Research Boon

>>>>>A. Scavenge (for what)
>>>>>B. Try to improve (which) base
>>>>>C. Try to improve weapons (where).
>>>>>D. Research technology.
>>>>>E. Explore in a direction/something.
>>>>>F. Scavenge for raw materials (where/what)
>>>>>G. Your choice/Write in
>>>>>Turn: 102
>>
>>1677022
>They say she' the best thing ever since Oddball took away all those white glove society refugee's with him.
I wonder what Oddball's doing nowadays.
>>
>>1676940
>massive build

Don't touch our alien shit for this
>>
>>1677027
How fast is a vertibird?
>>
>>1677030
We build space worthy construction bots, drop them off in space. They then use all the space junk to make space stuff for us.
>>
>>1677037
Pretty fast. Faster than Riddick's car. Think IRL helicopter speeds.
>>
>The alien inertia drive managed to make it all the way to Texas without problems and managed to abduct so cows from the Legion, even if inferior to the original i see no reason why a jury-rigged inertia drive can't fulfil our aircraft needs.
I'd point out the Alien craft has large battery banks and ain't exactly fast.

>>1677030
The Alien scout-ship could easily be modified to have tether points onto which parts could be attached and carried into orbit, where they could be connected onto other parts brought up prior and later to form a fully assembled spacecraft without dealing with the problems of leaving the atmosphere conventionally.

At that point, we need approximately 2% of the fuel of a ordinary craft at most and can easily make use of known Fallout technology to travel to the moon and land a craft or anywhere else within reason.
>>
>>1677045
>I'd point out the Alien craft has large battery banks and ain't exactly fast.
Its the fastest vehicle you have actually, moving as fast as an old world fighter or a racecar unless I made a typo earlier.

note that I avoid direct numerical values as much as possible, this is for balance purposes and makes it easier for me to guage the relative strengths of things to others
>>
>>1677045
>>1677039
>>1677030
So the plan is to make astronaut bots, make some ad hoc modifications to make the Alien Scoutship an improvised space station, and then use that as a construction bay?
>>
>>1677047
>Its the fastest vehicle you have actually, moving as fast as an old world fighter or a racecar unless I made a typo earlier.
Wait hold up.
It can go as fast as a race car? That's much better.
>>
>>1677047
>>1677049
Seriously now that we have this new information i believe the Saucer plan is much more viable.
>>
>>1677047
Are you talking pre-nuclear war fighter or ww2 fighter?
>>
>>1677048
Not a space station. Just a delivery mechanism to get the robots into orbit.
>>
>>1677048
No the plan is to use the scoutship to move shit into and from orbit like a glorified taxi.
>>
>>1677052
Old World jet fighter.
>>
>>1676995
Do we have a super microwave tank at home?
>>
>>1677007
So no chips for the NCR, now or ever.
>>
>>1677056
>Old World jet fighter.
>IRL jets have an average of Mach 2.
WE HAVE TO LEARN HOW TO BUILD MORE SAUCERS!
>>1677060
See >>1676873
Not a tank but certainly a Microwave weapon we can research and upsize.
>>
>>1677063
Ehh, try not to compare it to a raptor or an F55 or something like that.

I'll go on a limb to say the P-80 Shooting Star that ARES had was one of the more common old world aircraft.

Upon further inspection at least one of the jets in the battle for the Flooded City is of that model or something very similar
>>
>>1677063
We can make inertial engines, which is the important part. Airframe can be any multitude of designs.
>>
>>1677067
>P-80 Shooting Star
>Top speed of 502 mph-600 mph/808 km-h-966 km/h
That's still a great speed.
>>
>>1677063
who cares about the weapon. The power it requires to set a highrise building on fire in minutes however. Now THAT is something worth having. Steal/scan or buy the power system from that thing. With that sort of a superbattery/reactor from hell we are set. No more power problems for anybody if we can figure it out.
>>
>>1677069
You still need an alright airframe with an inertial drive and engine mate. Plus it's better to just copy the alien design. The next boon needs to be no more metal cost and only energy for our sira made machines
>>
>>1677075
We have alien batteries, we don't need the tank's power system.
>>
>>1677075
It doesn't set the entire building on fire at once, just that which is in its cone of arc. Also to note, the building itself seems rather unsinged. Fire damage came primarily from bugs which were set on fire.

Anyway brb dont forget this turns action vote
>>
>>1677078
>The next boon needs to be no more metal cost and only energy for our sira made machines
That's not the upgrade, the upgrade is no more fissile materials.
>>
>>1677073
Well now that we know the Saucer's speed how does everyone feel about learning how to build more?
>>
>>1677081
One of the boobs, hooks it up to energy.

>>1677083
I'm down with it. Might give us an edge
>>
>>1677085
>I'm down with it. Might give us an edge
It will definitely give us an edge if we also research the saucers weapons.
We also get the option to expand to father territories with saucers.
>>
>>1677080
As i wrote, the real-world microwave cannon heats skin surface to painful levels in 10 second pulses. That thing not hurt, not melted but literally set on fire bugs at a whim. Either this is fancyful writing or that thing has a huge reserve of power. I guess the Brain can compare.

Also, hero does research/helps with the factory.

Is there any place left where we could scavenge metal without a big fight? Old houses in our settlements?
>>
>>1677031
>construct
Get started on the FEV lab
>civ
Scrap what we can from the outposts and the rest of our territory
>research
Continue replicator research
>hero
Take the saucer to space, see what's up there
>>
>>1677093
Trona has some metal left, the issue is distance. The Big Empty surrounding area is not yet picked to the bone.
>>
>>1677094
The courier is scared of heights, he won't go to space.
>>
>>1677083
Many MANY more saucers please. Doesnt have to be heat rays at first. A vertibird can be taken down with lasers as well.
>>
>>1677098
Someone has to, and riddick aint here. We just have to suck it up

Or suggest a different action. Im not sure what to do
>>
>>1677094
How about:

>construct
Expand robot facility
>civ
Scrap what we can from the outposts and the rest of our territory
>research
Continue replicator research
>hero
Scavenge for robot factory parts with saucer
>>
>>1677106
I'd change Construction back to FEV lab.
>>
>>1677094
Change hero action to go scavenging for robot factory parts with the saucer.
>>
>>1677109
dude.
Check the ID.
>>
>>1677109
Im saying im changing my hero action to the new hero action.
>>
>>1677113
This is to>>1677110
>>
>>1677113
Oh.
>>
You guys still need to vote on something
>>
Back
>>1677161
This.

Ask questions of your companions or officers if you want.

You also don't have to fulfill every 4 action a turn. All I need is a vote of three.
>>
>>1677107
Lets get the robot factory over with first, then on to making Frank Horrigan. Turn all the old Enclave farts into Horrigans.

Voting for >>1677106
>>
>>1677298
Early eatimates say it woukd take a year. The rest of unity is already getting uppity about the lack of fev lab, which should only take 2-3 turns.best to get it out of the way now.
>>
>>1677324
If our people doing things on the robo factory doesnt significantly speed it up, ok.

QM, what would our people do to help build the robot factory? Can they even do anything or is it more the omni-constructors business? Would the FEV plant slow the roboplant down too much?

If not, I will second the FEV lab. Lets get this going. Been waiting long enough.
>>
>>1677106
>>1677298
2 for this
>>
>>1677396
Could you answer>>1677344
questions?
>>
>>1677344
>QM, what would our people do to help build the robot factory?
The vast majority of people are farmers and service industry, although sometimes they help with digging and stuff. Robot work is more efficient. Jacob Miles still would like some trained construction engineers though.

>Would the FEV plant slow the roboplant down too much?
What do you mean?
>>
>>1677416
I'm assuming how long would building the FEV plant delay completing the robot factory. How long would the fev plant take compared to the factory?
>>
>>1677420
>Brain
"They are rather equally complex projects. I would advise doing one first over the other."
>>
>>1677106
Voting for this to get things going
>>
>>1677106
LOCKED

Roll me 3 1d100s!
>>
Rolled 18 (1d100)

>>1677460
>>
Qm, Im missing alot due to work and such, But are you still looking for those Securitron Fallout 4 pics?
>>
Rolled 88 (1d100)

>>1677460
>>
Rolled 71 (1d100)

>>1677460
>>
>>1677106
Took just 5 hours to get things going. If only I was awake to support this sooner. We wouldn't waste 5 hours
>>
>>1677521
>>1677509
Writing.

>>1677473
Yeah, why not.
>>
>>1677106
>construct
-Expand robot facility

Construction begins on expanding and upgrading the Securitron Deconstruction Plant into a proper Robotics Factory. It still has plenty of space, but will need more.

The last of our scrap steel is being used up for rebar reinforcements, however we have plenty of Hexcrete available which is being poured for its foundtion along with water.

---


>hero
Digging into the archives, several locations are found. There were some places in New Vegas such as Cerulean robotics, but your followers suspect by now the Legion has utterly demolished them.

Here we might be able to find advanced information on Old World production processes which could be far more advanced than anything we could come up with. Otherwise we'd have to make it from scratch.

CHOOSE:

-Vault 0: Reportedly a place for Pre-War scientists and geniuses to be housed as well as sensitive military equipment such as for re-establishing order in a post nuclear world. The Think Tank were supposed to be sent there but their transports never came or perhaps were never intended at all. However, it is in the Colorado, which is reported to be Caesars land.

-Vault 39: Vault 39 seems to have been involved in "robotics" though to what extent is unknown. It is in Texas, somewhere in a city called Aiblene. Abliene? The recording is fuzzy. You'll have to find a way around those tornados

-There was a General Atomics Facility in Idaho. A large one. However, this area is known to be under MLA control.

>Far Away
There are some facilities on the East Coast, but you are not entirely sure you can reach them. The Alien Fuel cells may have been damaged or not meant for such long distances. You might run out of fuel on the way there.

-There is reportedly a Robco Facility, hidden, which produces the Robo-Brain model. Seemingly, numerous prisoner shipments were sent there, indicating the Commonwealth used prisoner brains for medium level computers.

Other known facilities exist, but these are in the NCR. We do not have aerial access to them.
-The Glow - The Glow is an old world Vault, reportedly north of Dayglow NCR, a ghoul city, and rumored to have advanced military technology
>>
>>1677737
Vault 0, possibly not yet looted. Also high level tech. Possibly extra goodies besides robot research.
>>
>>1677745
Fallout tactics. End game is Vault 0 wither you destory it, put you brain in it,

or let the General put his brain in it causing the MLA cussing our current timeline.

>>1677737
East Coast
>>
>>1677737
>Vault 0

Also, our brain might remember, but we have a way to create Robo Brains ourselves using the X-8 Splicing facility. Would probably just need more research to keep them from self destructing.
>>
>>1677737
Vault 0: Reportedly a place for Pre-War scientists and geniuses to be housed as well as sensitive military equipment such as for re-establishing order in a post nuclear world. The Think Tank were supposed to be sent there but their transports never came or perhaps were never intended at all. However, it is in the Colorado, which is reported to be Caesars land.

>>1677754
no excessive metagaming
>>
>>1677757
With the General brain in Vault 0 it will be the brotherhood of steel using it.

>>1677765
>Metagaming
True that. Three votes to Vault 0 here we come.

>>1677737
Change vote to Vault 0
>>
>>1677766
The X-8 Splicing facility is in Big Mt. The brotherhood has no access to it.
>>
>>1677768
Nah m8 was taking about Vault 0. But I shouldn't meta game that hard. Years passed so OP could have change things.
>>
>>1677766
If it is General from Tactics, then things won't be good. But if it's a good karma Warrior, then we have something more like Fallout 3 BOS without the racism.
>>
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>>1677765
You say your goodbyes and that you will return, hopping aboard your saucer as you prepare for another journey. You bring along with you ED-E and Rusty for "moral support". In otherwords every time you lift up into the air and feel your stomach sink, you grip just a bit tighter to the teddy bear. Thankfully, he can't complain, because he grips you back. ED-E just buzzes excitedly, the only of you who likes flying.

You travel northeast, headed around the Mojave. You wonder, if New Vegas had not fallen, that you might see its lights from afar. But what is more disturbing is what you can see upon the horizon to the north.

The cloud. In its silent, ominous dread. But by your estimate, the cloud should /not/ be there. The Sierra Madre is nowhere near here. It dawns upon you that the Cloud has expanded its borders.

You fly past the Rocky Mountains. Even up here, their majesty is awe inspiring. A great and mighty fortress of stone and snow reaching up into the heavens. You wonder if these mighty barriers have stopped even the Legion in their tracks.

However, as you approach, you are greeted by a sudden radio message. It sounds like an old man speaking sternly into the radio. Meanwhile, your radar blips with several small dots.

>Voice
"Attention! Unidentified Aircraft!

You are in restricted Brotherhood airspace. I advise you to land immediately, or prepare to be blown out of the sky!"

>What do?
>>
>>1677793
Really I think the General ending is also a good ending, depending on your feeling on mutants.

>>1677805
I knew it through meta gaming

Well we should land immediately, and you know talk back and say who we are, that we know the Mojave wasteland Brotherhood chapter.
>>
>>1677805
land? Identify self as Mojave Brotherhood.
>>
>>1677847
Did we choice yet what to do with the Mojave Brotherhood? Did we help them or something in the game?
>>
>>1677861
They vanished. They went off to some place, and took all their shit with them.
>>
>>1677877
No, I mean did we help them at all before starting the civ? One of OP's choices we had to pick.
>>
>>1677880
I'm fairly certain we at least did the black mountain job. Tabitha was gone when we went to the mountain.
>>
>>1677805
>land and boardcast we are a BOS member from the chapter in the wasteland
>>
>>1677825
1 for land
>>1677847
>>1677899
2 for identify as brotherhood
>>
>>1677905
Qm >>1677825
says land and identify as Brotherhood.\
Also, we did finish their questline, right? so we actually are in the brotherhood?
>>
>>1677905
Also identify as brotherhood
>>
>>1677905
We are BoS member right? I'm not getting my games confused?
>>
>>1677911
nope I was wrong. He said talk aboutknowing the brotherhood. My bad.
>>
>>1677914
>We are BoS member right?
Nope.

You helped, sort of, but they didn't induct you.
You also chose specifically to allow them to continue the lockdown.
>>
>>1677914
Fallout tactic we're in the brotherhood.

Fallout New Vegas we can help the brotherhood. Not members tho.
>>
>>1677916
But we finished the black mountain quest. That gets us inducted, so McNamara can give us power armour without breaking the rules.
>>
>>1677938
He gives you permission to by power armor, but it's not a formal induction.
>>
>>1677941
http://fallout.wikia.com/wiki/Eyesight_to_the_Blind
He inducts you at the end of the quest line, but if you changed it, okay.
>>
>>1677948
hold up. I may be mistaken then. it's been a while since I played that quest

CORRECTION
You ARE a brotherhood of Steel inductee.
>>
>>1677953
actually a Paladin to be specific.
https://www.youtube.com/watch?v=8rONvsqr7x4#t=17m40s
>>
>>1677953
>>1677960
Cool beans
>>
>>1677953
WHELP 3 FOR LAND AND BE SEXY BOS
>>
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>>1677941
You land, putting on your T-51b power armor and having your BoS Holotag around your neck.

As you step out you see 5 large flying robot drones with heavy weapons attached to them, oogling you with their camera's and eyes.

>Voice
"Please identify yourself and present your holotag."

"I am Courier, Paladin of the Brotherhood of Steel, Mojave Chapter"

You present your holotag, which is scanned and identified by the flying drones.

"Identification confirmed. Welcome fellow brother. I am Simon Barnaky, General and Elder of the Midwestern Chapter of the Brotherhood of Steel. We were not expecting to hear from the Mojave Chapter. Many refugee's from the New California Chapters had reported little to no contact for many years now. Do you bring any news or word?"

>What do
>>
>>1677995
I was sent out of the bunker we were using as a base for a long term mission when Ceaser's legion attacked and took the mojave. When I returned, the others had left with no clue where they were going.
>>
>>1677995
We should tell them the news of what happen. About NCR and the Legion that came, and the brotherhood in the Mojave Chapter up and left.
>>
>>1677995
Tell them the news of whats been going on, but that we have heard little of the Mojave outpost. We returned from a mission to find them gone.

I don't know what we should tell them as to why were here however.
>>
>>1678004
>Simon Barnaky
"So the Mojave Chapter has left their bunker. I had heard the Legion had taken the Mojave. It is unfortunate you do no know the whereabouts of your chapter, but this is good news that they may be alive out there somewhere."

>>1678005
>>1678010
"I am somewhat aware of the happenings in New California. The Brotherhood Chapters there have been driven out of their bunkers by the NCR. Many of them chose to retreat eastward through Legion or the damned MLA and now reside here. Others chose to move on in to the East Coast chapter.

If it is refuge you seek, you are welcome to it Brother. My chapter is always open to new members, and a paladin would be a welcome addition."

>what do
>>
>>1678054
So tell me about your chapter. Every elder runs their chapter a little differently. What make your Chapter different?
>>
>>1678054
>Walk and talk. Probe information and let some information leak.
>find out about if they know of ejligah
>>
>>1678061
>>1678073
Supporting
>>1678054
>>
>>1678061
"As with all Brotherhood Chapters, our primary goal is the preservation and prosperity of humanity itself. We are a force dedicated to protecting mankind from the dangers of the wasteland so that it might one day flourish in a new and restored age of enlightenment. It is our duty to rid the world of the terrors that pose a threat to mankind. To pacify the wasteland, putting any monsters genetic aberrations to the sword or to the only good use for their existence as mutant abominations until the day they vanish from this world of natural causes. It is our belief that it is right to stamp out tribal superstition and heathenish beliefs and shine away the darkness with science and rational thought.

I will be upfront. We can, and regularly, recruit new inductee's from tribes outside our lineage who have sworn their fealty to us. Some chapters have resented us for this. But our chapter believes that if humanity is to regain control of this world it must learn how to fight for it. My conviction to this has only been strengthened the actions of one who called himself "The Warrior", a tribal inductee, who showed more bravery than any man I have seen yet. Through his courage we defeated an ancient robotic menace that threatened to wipe out all of mankind, and turned it to our use. What you see now are but a few drone that form part of our glorious army."

>What do
>>
>>1678073
"I know little of Elder Elijah, but that he was once the Elder of your chapter until he vanished, leaving Elder McNamara in command."
>>
>>1678134
This more "liberal" policy of acceptance must cause you conflict with the Lost Hill. How is that working out for you? unless Lost Hill is Lost, in which, the Brotherhood is lesser for it.
>>
>>1678134
>give him up to date info on the NCR,Legion and the threat coming from the series merida.


This chapter is great
>>
>>1678182
Supporting
>>
>>1678161
"Our Chapter was formed out of a disagreement with the Lost Hills chapter shortly after the death of the Master. At that time our forefathers too disagree'd with the Lost Hills on the induction of members outside the Chapter. We were sent on a mission to track down remnants of the Master's Army headed east. Shortly there after, our aircraft had crash landed and they established a new headquarters in Bunker Alpha near Chicago.

Communications with Lost Hills was not possible for many years, even after we defeated the robot menace. Only of recent had we been able to establish communications with other Chapters. The Lost Hills recognize our Chapter and we they, but they did not wish to further much cooperation.

It is my belief that the fact that my chapter has prospered while the Lost Hills have fallen speaks for itself."

>>1678182
Can you be more specific than this? Words are preferable, but I'd like more than just "news".
>>
>>1678201
Any other big news in the brotherhood? We have been out of contact for some time. Maybe there are clues on where our chapter is.
>>
>>1678201
Speak about how the NCR is becoming more Nazi Like (even though we don't know about nazis, you get what I mean)
Speak about how Elijah is fucking up all kinds of things.

I want to mention our own nation as well, but I don't know how to phrase it, or even if its a good idea.
>>
>>1678201
>military abilities and how the NCR is reforming. The tanks, what/where they are fighting and what they are using.
>same with the legion and the cloud/Elijah.

You don't need to monlog it QM. I just these fucks to know what is happening
>>
>>1678231
>>1678216
>>1678242
We should ask for supplies, so we can start a new "Chapter of the Brotherhood." We got the location we got the tech, so they would be happy with the process. And may be willing to help us.
>>
>>1678216
"You are the first member of the Mojave chapter anyone in the Lost Hills or my chapter has spoken to in many years. I have no news of your chapter to speak of that you wouldn't know.

Most of the Chapters of the West Coast have fallen to the NCR. It was foolish of the Lost Hills elders to have pursued statehood within the NCR, aid them in growing their strength and defeating their enemies, and then wage war on them while surrounded by their territory and resources. I made sure to be the dominant power in my territorial jurisdiction.

Accordingly the NCR is bringing civilization and science back to the wasteland. Would that they were not harborers of filthy mutants and ghouls, trying to tote these abhumans as equal to true mankind. That they are advancing themselves technologically and militarily is of tertiary concern, but they are not the most immediate threat to me as of now.

I have also reestablished contact with the Eastern Brotherhood. I know little of them, but we have accorded each other formal recognition and I respect their request for non-interference in their affairs."

---

"So Eijah is alive and attempting wipe out the Legion using ancient technology and subservient mutants to his cause. That is not reason enough for me to be overtly hotile to him. So long as he does not intend to proliferate these monstrosities and intends to see them removed once he has re-established control over the Mojave, and see that human and brotherhood civilization returns to it, I cannot act against him."

>>1678242
"I have been informed as much by the refugee's of Lost Hills. They will have to be dealt with at a later time. I am building my strength to ensure this, but before I can stand up to them I must defeat a threat far more immediate and insidious, the Mutant Liberation Army must be annihilated at all cost. If this Elijah has the means to do it, perhaps I should see about consult him."

"The Legion. Of all of our enemies, if any, I respect them the most. They believe that humanity should reign supreme over this world, and obliterate any mutation and monsters in their own borders. They advocate a strong sense of law and justice, and see that prosperity is brought to their territories.

Would that they were not devoted to an insistence on the refusal of science and technology, the practice of human slavery, and their leader so utterly hostile. It is my hope that their people might one day be reeducated to a civilized way of life, but seeing the tenacity of their soldiers fighting to the death, I will settle for according them the honorable death they deserve in due time."
>>
>>1678320
>what do
>>
>>1678320
Well, back to business, we came here to acquire items to be used in repairing a badly damaged robotics construction facility, as part of the TOP SECRET mission we got from Elder McNamara. It is good that we encountered surviving a Brotherhood Chapter, but would you be willing to provide the parts we need?
>>
>>1678315
Supporting

"We have since formed our own chapter, from the survivors of the mojave, and have inducted new members similar to how you yourself have been doing. Any advice or help you would be willing to give would be greatly appreciated"

ooc- Do we mention why we are looking for Vault Zero? Or anything about the Phoenix Enclave?
>>
>>1678352
no. We kinda have some irreconcilable differences, what with our acceptance of mutants specifically.
>>
>>1678351
>Simon Barnaky
"This is very sensitive technology you are requesting. Furthermore, I would not doubt that you might have been given this order by your elder, but the fact that his Bunker is no longer in operation leads me AND that you do not have contact with him leads me to believe this presents an obvious risk.

I would like to confirm where you would be delivering and establishing such technology first. Furthrmore, even Top Secret missions have some form of documented order. Can you present anything to me from Elder McNamara that would confirm this?"
>>
>>1678334
Trade him a copy of our machine for something or the location/unwrapped access to vault 0
>>
>>1678369
The replicators? no way. too valuable to give away, especially if we become at odds due to mutant acceptance.
>>
>>1678363
>>1678373
Why tell them we have a acceptance of mutants?
>>
>>1678373
One of them is fine to hand off in return for access. Plus it's rather clear we can co-exist currently. Besides better we offer then Elijah who will take this land in the future. It's not like we are hanging over our ship
>>
>>1678380
Give them a replicator they can make more from it.
>>
>>1678365
>what do
>>
>>1678377
We don't, but he may find out eventually. Our town sheriff is a super mutant, and a Nightkin is sometimes our Nanny, and Unity is most definitely a mutant he would not appreciate us procreating with.
>>
>>1678387
You realize how fucking hard that is actually to do right? Nobody else has a think tank and brains just floating around like us. Plus it's a very good trade for the full access of Vault 0
>>
>>1678396
Having access doesn't mean they give us stuff from within.

>>1678390
Here is what we do. Ask them if we can do something for them, so we can get the parts. We go on a mission, with them, and we get paid with parts.
>>
>>1678396
Yeah, but we don't want to spread this stuff anymore than we have to.

Remember, we were super against tech sharing with the NCR, and they're probably more compatible than this guy.
>>
>>1678404
>I have no idea who these folks are the post.

>>1678399
>Having access too the stuff inside the vault as part of the deal
>This doesn't mean you get ACCESS to it.

Hokay Boss.
>>
>>1678399
Or, we say this was a off the books operation, due to suspicions that the Head Paladin would stage a coup not in the best interest of the Brotherhood.

We need the parts to finish the project because it's almost complete, and though not initially made for the purpose of finding our follow Mojave Brotherhood, we would be able to use it for said purpose. Asking the general was just in the slim chance they managed to meet up with a not far chapter.
>>
>>1678415
Guess we're using access in two different ways you and me.
>>
>>1678399
>Simon Barnaky
"You sound exactly like something the Warrior would have said.

I'm not against sharing a robotic production module to a Chapter that I can trust would not be at great risk of it falling to someone like the NCR or the MLA.

I don't need you to go on some quest to prove yourself if it means helping out another Chapter. But you are not even in communication with your chapter. Show me that your chapter still exists and is in a state to use and protect a robotic production module, and confirmation from your Elder, and I will be glad to provide it and much more assistance. You may even bring one of my drones to provide me with visual confirmation.

Mind you, distance and practicality will also be a factor. I could not save the Lost Hills from destruction by the NCR without seriously detracting my own forces from a war with our enemies. Unlike the Lost Hills, I will not see my forces spread thin with a war on every single front. I shall deal with my enemies and rivals one at a time, starting with that which is the most immediately threatening."
>>
>>1678428
Maybe, But I figured 'trading for access' meant actually getting access to the stuff inside. Its alright, I just want to help out one of the only real SANE BoS chapter's. They are gonna get hit by the cloud way before us.
>>
>>1678429
>What do
>>
I say that we allow a eyebot to come to our city, the securitrons we build will defend the robot factory
>>
>>1678453
Eyebot will see the mutants, and this chapter will dislike us for that.
Also they need >confirmation from your Elder

>>1678429
So what we could do is take the eyebot, go back to the Mojave wasteland, go to the bunker look for clues of where the chapter was gone to and find the elder.
>>
>>1678464
We already went to the bunker, and we saw no clues other than they packed up and left. The time since then only makes the trail colder.

I'm not fully convinced they are not siding with the Legion for survival.
>>
>>1678474
So what should we do? If we can't get the parts without the elder, and knowing what happened to the Chapter?

We can either go further East, just ask for some food and water. To get tech from MIT and other places, meet the factions out there.

Go back home empty handed.

Go to Texas. To look at Vault 39.

I think if we can't do anything here, we go to Texas or East Coast.
>>
>>1678483
We can return to the hidden bunker i guess, go through things with a fine tooth comb. But I think we might have to go to Texas. Ask for a charge up and some food and water.
>>
>>1678483
These are options.
>>1678474
Could always go back and check again. Or perhaps, consider bringing asking companion who might have a further insight.
>>
>>1678505
Go pick up christine or veronica, and check out the bunker? I can support that.
>>
>>1678498
Texas is the closer to us, and who knows maybe they know something about Vault 39.

If all else fails in getting parts here, at least it can be a pit stop in between routes, for food and water.

>>1678505
Ask them what they know about Texas. I write it in words.

"Thanks for the info, do you have any news about Texas? Last time I went it was covered with storms, know how to get around them? Also can I get some food and water for my trip, it's a long way I traveled."

>>1678514
Alright I ask about Texas, doesn't mean we leave to it right now.
>>
>>1678521
"Yes, those Tornado's can be a serious threat. It seems to sere as a border to any further expansion by the Legion eastward. We have a basic outline of the areas they tend to strike, so you should be able to bypass them with a map I will upload to your pipboy. I can also afford you a hefty amount of supplies for your journey and a recharge for your vessel.

According to records from the Lost Hills, a paladin named Rhombus of the Lost Hills was sent there in pursuit of a Super Mutant General of the Master's Army by the name of Attis. Whether he was successful or what ultimately became of his chapter is not known. If you do find out, I would appreciate learning what became of them."

---

Anything else you guys wanna do or say before you head off?
>>
>>1678585
Can he give us more details about what's happening on the East Coast?

Also, does he know anything about the General Atomics Facility in Idaho?
>>
>>1678585
just >>1678604
>>
>>1678604
Just
>>1678585
>>
>>1678604
"Their Elder has requested we not get involved nor enter their territory which spans the Capital Wasteland to the old Commonwealth, save those who wish to join a chapter that is 'more selective about who they induct', and this is message I am obliged to inform those of other chapters.

New Idaho is within the clutches of those MLA bastards. They are lowest form of life on Earth. They are not even human fucking beings! They are nothing but unorganized grabastic pieces of amphibian shit! I will not stop until every last one of their warchiefs is dead or put in their place.

If your willing to help, I will turn a blind eye to anything you want to salvage from a factory. Better in your hands than their webbed ones."
>>
>>1678655
Cool. well goodbye, thanks for the info,
>>
>>1678655
Goodbye, we'll be in touch again.

>>1678626
>>1678604
Alright anon here are the choices.

1. Get Christine or Veronica, and check out the bunker.
2. MLA Factories
3. Texas (side quest given)
4. East Coast
5. Back Home.

We have right now Ed-E and the bear with us.
>>
>>1678673
Pretty much this.

We'll let him know how our travels to Texas go, when we eventually make it there.
>>
>>1678678
I'm a fan of going to either the East Coast or Texas, as long as we can use this base as a recharging point.
>>
>>1678678
Texas is closer, so we might as well do that.

And the bear? the stuffed bear?
>>
>>1678691
1 for Texas

just need a vote of three for next place, it is reachable within the turn
>>
>>1678697
Go to Texas

>>1678691
Yeah we have Ed-E and Rusty with us.

>>1678686
I think this is a vote for Texas
>>
>>1678697
fuck it, ill back texas. Otherwise well be here all day.
>>
>>1678724
Writing
>>
After recharging and resupplying, you fly on down through the wastes of Oklahoma to Texas.

Caesar is said to have gone around the glowing cyclones and into Texas territory. Indeed, you see small isolated villages.

As you approach the ruined cities however, something seems odd. Texas seems a hot and dusty place, like the Mojave, and yet across great swaths of it are green. Especially the ruins. Green that grows deeper and deeper further south. And to the South, dark clouds hang over the sky. It reminds you of Elijah's cloud, only this is not blood red but grey and gloomy.

There are several locations of interest to you that might help you find Vault 39.

>Head to Vault "Prototype". Evidently this was where Paladin Rhombus set up a base of operations
>Head to San Antonio Texas. A Paladin Haig was sent here by the Lost Hill to regain contact with Rhombus
>Investigate one of the Legion Villages
>Head into the dark scary clouds
>Other?

What do
>>
>>1678788
>Head to Vault "Prototype". Evidently this was where Paladin Rhombus set up a base of operations
Its the most likely source of info/stuff
>>
>>1678788
>Head to Vault "Prototype". Evidently this was where Paladin Rhombus set up a base of operations

>>1678797
Also the place with more danger,
>>
>>1678788
>Head to Vault "Prototype". Evidently this was where Paladin Rhombus set up a base of operations
>>
>>1678801
Supporting
>>
You head to Vault "Prototype". Its outline is hard to make under so much green, but you see clear signs of brotherhood activity. Old vehicles, guard towers, and more. The insignia of this chapter is different. Instead of swords in front of gears above a pair of wings, it is two pistols facing back to back.

However, upon further inspection, things look immediately wrong. Tree like structures spurt up in various places, their branches dig into moss covered skeletons and old power armor, contorting the dried bones whose mouths are open in a scream. The branches have grown into their rib cages and impaling them, it would have been impossible for anyone to have put the bones around the branches without breaking them.

Up above the entrance to the bunker is a giant, rusted makeshift gear mimicing the Brotherhoods insignia. A skeleton in rusted power armor is crucified upside down upon it. A long gnarled branch, tipped red, extends from his ribcage. It bears a purple cape of an elder on its back, and an eye patch over one of its eyes.
>>
>>1678870
Truth be told all of this is less scary than flying, and you waltz right past it. Your heart beats fast, a natural danger sign, but you live for danger. You pull out your flamethrower, expecting sporemen or some other plant based monster, like the kind you face all the time. Though strangely, the attack never comes.

Instead you find a Terminal which you begin investigating for clues as to what happened. However, in addition, you also find what appears to be some sort of emergency storage module. You can tell its been opened, and then reclosed. Peeping through a very tiny hole using your night vision, you see a single Ghoul inside.

>Free him?
>Leave him

>con't
>>
>>1678950
>Free him?
But get his attention first, see if he speaks or understands language.. Make sure he's not feral.
>>
>>1678950
>See if his alive, And not corrupted. If his not feral/corrupted. Free him.
>>
>>1678958
Supporting
>>
writing, brb in 1 hour anons
>>
Still here anons, returnin soon
>>
So I am thinking we might want to make multiple trips to this region and grab all these suits of PA and shit. Maybe even get a few of our people living in this proto-vault if we can repair / purify it so we can start exploring the region more seriously.

I mean seemingly this region is deserted if admittedly worryingly so since something killed these BOS. But that just means scrap and shit we can salvage and make into more good stuff.


We might also seek to get some people from the other chapters of the BOS. Maybe they'd be willing to give us their more belief-challenging people or some of their prisoners. That'd help to solve our population problem but I would argue we should probably try and get as much as we can from the BOS.

Especially since we can do some fairly good tech trading: LAER, implants, holograms and so on.


Who knows, maybe we can even convince them that Elijah needs to be killed or something and get their help in doing so.
>>
>>1679526
I agree to colonize Texas, but remember Texas and BigMT are very separated, we'll need a reliable method of transport to keep the colony properly supplied, i recommend either learning how to build more saucers or building teleporters.
>>
>>1679559
True but I plan on it being primarily robotics used for the colony with the few humans being there for diplomatic and scientific functions.


The idea being we drop off a dozen (at most) of our followers along with a support staff of robots to farm, build, defend and salvage and otherwise act as their raw labour force. Which would then begin (very very small scale) construction of the needed infrastructure and industry to maintain, replace, repair and grow their own numbers (at a very slow rate).

It'd be a microcosm of the end goal of our nation.


Then we visit them every other turn or so as the Courier to take back any scientifically interesting salvage to Big MT for intensive study along with rotating out the Follower's so they can all get a feeling for the new colony and to prevent ideological / political drift.

As to communications problems, I point out we have designed a orbital observation satellite before and a fairly sparse communications satellite seems like it would be a far simpler thing to develop and we can certainly deploy it.


There's another idea in fact, we could probably sell ourselves to the other BOS chapters that we are essentially better than them at research and get them to send us samples of any tech they find for reverse engineering and redevelopment.

Not to mention allowing them to communicate via an orbital comms system would be a valuable addition to them most likely.
>>
>>1679609
Again, transport is still a problem and i recommend establishing either an airforce or teleporters, only using one saucer isn't safe or reliable enough.
>>
>>1679626
Look I don't see the problem but if you can prove to me that we can cost effectively within the next 4 turns have enough planes or a large enough range on our teleporters to travel to and from Texas "safe and reliably" enough for you, I'll support it.
>>
>>1679638
>Look I don't see the problem.
The problem is the Logistics issues we will have if we set up colonies we can't reliably reach. QM has mentioned this before but i'm not gonna go dig through the archive to find the post.
>>
>>1679646
What logistics issues? I'm not saying we throw our entire population over there or something. We can easily bring enough food once a month to last them for two and then every other month bring anything else they need until they are entirely set up.

Anyhow, most of their shit would be supplied by the Vault is when it is restored to functionality. Water, food, housing and power. Not to mention fuel and such when or if they set up a refinery.


Plus we can set up a low level AI and a few robots, send them over first to repair the Vault for a turn or two and then move our science team if we need to really establish a presence there first.
>>
>>1679665
>What logistics issues?
I dunno, i just remember that QM mentioned we will have them if we set up far away colonies.
>>
>>1679665
If this is something were looking into, I believe we Did promise the Chinese their own vault. We could set them up as an offshoot/colony
>>
>>1679679
Hold on, we can't give the chinese land somewhere far away, we risk them breaking from our faction.
Instead, we wait until the vault colony is up and running then give the Chinese a plot of land somewhere nearby so they neighbor us.
>>
>>1679687
I mean, we don't have to give it to them. But if they find out about it, they'll probably be miffed.
>>
>>1679678
That would be true but I feel we can deal with any such issues that arise fairly easily.

>>1679679
They certainly could join our colony force under the assumption that the two groups, ours and theirs, would be working, living and "growing" together.

>>1679687
Honestly I'd advise the creation of some sort of Chinatown district in New Washington that they can come in live in if they so wish. Maybe make it so the Chinese can become citizens of ours if they want and shit.
>>
In fact it occurs to me that we don't even need to set up new robot factories in the colony. As long as we can supply either a large replicator with power and material or a group of construction robots with the right materials, they can make robots at an admittedly reduced rate.
>>
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>>1678958
>>1678959
>>1678960
You rasp upon his door, he seems to ignore you or not to hear you. You rasp again several times.

He places his hand up to his ears, intentionally. It occurs to you he is intelligent but tries to ignore you for some reason.

Not one to be so easily denied, you open the door anyway and he spills out from it entirely surprised. Perhaps he wasn't expecting that as he tumbles out. You see he's wearing Brotherhood armor.

>Ghoul
"shit I'm so dead. . .I'm not going down without a fight. Alright you demonic sonofabitch, get a taste of CAIN!"

>You
[Whoa whoa whoa slow down I'm not your enemy]

>Ghoul
"Hah! Right! I'm not falling for your tricks prepare t-

. . ."

He just stands there. Staring at you. As if you had done something. Not entirely sure what to do, you stand there yourself for a few minutes, staring him down you gues.

>You
[. . .

uh, hello?]

>Ghoul
". . .

you aren't attacking me?"

>You
[No.]

>Ghoul
". . .so you aren't a demon?"

>You
[Uh, no. I'm not.]

>Ghoul
"Prove it then fucker"

You put your hand to your helmet, and pull it off, revealing your face.

>Ghoul
"Stupid fuck, this place is radioactive to shit. Did you even down some Rad-X smoothskin?"

>You
[I'm resistant to radiation. Don't worry.]

>Ghoul
"Are you now. So, did another Chapter finally send you to 'rescue us'? About fucking time. I thought the brotherhood was slow but 70 godamn years. . .so who the hell are you anyway?"

>What do
>>
>>1679842
"We are the Courtier a Paladin from the Mojave Brotherhood Chapter. They did send a rescue team, but they never came back."

Give him some water or nuka cola and some food he's starving.

"So what's been happening out here? What are the demons you talk about?"
>>
>>1679842
"The Name is Courier, Paladin of the Brotherhood of Steel, Mojave Chapter and various other things.

My reason for being here is to retrieve technology and parts from pre-war industrial complexes for producing robots like Vault 39. Can you assist me in this goal?"
>>
Heading to work, gonna try to post by phone
>>
The greatest of liars strikes again
>>
>>1679852
We should give him food and water, he could be starving.
>>
>>1679859
Ghouls can draw sustenance from radiation if I remember rightly but yeah that would be a nice gesture at the very least.
>>
>>1679860
Food and water/cola is more like a pleasure for ghouls, may not need it but like to eat.

If I didn't need to eat, or drink, I would like to do so.
>>
>>1679867
Eh, I think I'd end up forgetting most of the time just from not being hungry / thirsty.
>>
>>1679872
Well he was trapped here for 70 years, so he was lots of time to think about he didn't have.
>>
>>1679874
True.


Which reminds me that we need to get recruiting from Utah and shit.
>>
>>1679875
>emergency storage module
Think he was stuck in this little room for 70 years? Or you think he had access to the rest of this vault.

He was surprised of our visit, so maybe the door can only be opened on the outside.

What could have happened: He closed himself off to get away from the demons. After demons are gone, sees he can't get out. Turned to ghoul due to rads, and waits for years.
>>
>>1679877
You ever seen the second "Starship trooper's"? It could be something like that.
>>
>>1679878
>Starship trooper's
Only saw the first one. Didn't even know their was more until now. Thanks for letting me know.
>>
>>1679879
The second one is...interesting and I believe there was a third and even a western style animated series. Not to mention the game(s?).
>>
>>1679880
Lots of memes from it.
Also citizenship through service.

The Soilders of only get extra brooze ration. Not really extra since the arguments lessen the effects of alcohol.

We could give more rations to our people to join the military we have.

But most of our people should be researchers to exceed our tech much faster.
>>
>>1679883
Yeah but a large portion of our future is dependent on military conquests in Utah and elsewhere.

We can dedicate a large portion of the population to it sure but for right now we can get more from military than from science especially since we can make AI's and shit to handle most mundane scientific stuff and just need actual people for the drive / creativity side of things.


Also I found a pair of videos of it on YouTube if you want to watch it right now but sadly the choices are a Hindi dub or a English version that is missing the last few minutes and is split into seven separate videos.
>>
>>1679880
They're making another animated one. Its called traitor of mars.
>>
>>1679901
I know I saw adds while looking up copies of the second one. CGI looks decent.
>>
Speaking of which we really should get round to invading / unifying the Utah area under us. It should be fairly easy given how divided the region is.


I assume we all know the standard method historically used by numerically inferior but technologically / technically superior forces to rapidly capture land and people?
>>
>>1679912
Utah is right next to Legion lands. Maybe OP has a surprise for us, since it been 3 years, and a lot can happen in those 3 years.
>>
>>1679917
Quite likely and also all the more reason to get it done now rather than later but my primary goal is to get population and resources. If the Legion are there we can test our troops against them.


Also there is the fact that the Legion has been expanding south, west, east (as they fight I mean) and north. So I doubt the whole state has fallen by now what with their focus being on the NCR and their war there.

Simple fact is as well that the Legion seemingly had no presence in Utah at the point of you travelling there in game. The closest force being a tribe that wanted to join the legion and travelled north perusing a tribe that they apparently had to kill for membership / absorption but given the ending we chose will have failed. So I doubt that Ceaser would waste his time heading into a region populated with "tribal, cannibals and warlords" rather than defeating the NCR who have fought him for so long and so hard.

He seems smart enough to realise that he loses the longer the war against the NCR lasts since they are advancing technologically and shit.
>>
>>1679923
Yeah, I think NCR is pulling most of Caesar's men away from expansion so Utah should be fine. We would just need to link up with them.
>>
>>1679925
Linking up with them can be achieved later, with Utah's iron deposits and scrap we can actually start construction of many larger scale projects.

Plus we can have the Courier perform weekly flights carrying loads of Hexcrete and construction / military robots over to reinforce and expand our holdings until we can set up the needed infrastructure on their end.


Also I had an idea to get Elijah not to kill us all when the time comes but it would essentially require making everyone in our civilisation and our allies into a member of the Brotherhood of Steel, which conflicts with the whole Enclave / america reborn thing a fair bit.
>>
>>1679930
Just remember Elijah is not at all fond of regular Brotherhood.
>>
>>1679930
>Also I had an idea to get Elijah not to kill us all when the time comes but it would essentially require making everyone in our civilisation and our allies into a member of the Brotherhood of Steel, which conflicts with the whole Enclave / america reborn thing a fair bit.
Let's not do that, i like that we are Enclave/America.
>>
>>1679925
>>1679923
With the Sierra machine, some things need less metal and fissure.
Example: Food compare to alien parts.

Now I'm thinking in trade goods, what can we give to the traders so we can profit from it?

List is the most simplest/ least cost items I could think of that may give us a passive profit to use in trading. Since we can scan stuff.

1. Rad free Cola (Who doesn't want a rad free cola. Untainted by the wastes)

2. Snow globes or any real collectives. (Find the right buyer in NCR or other places and we profit we little use of metal or fissure. We keep the original)

3. Books (But we do have a printer. Maybe sell to traveling traders)

4. Shoes? (Everyone needs proper footwear)

5. Metal toys. (For kids, could be popular in NCR)

6. Food that's not 200 years old (NCR can make it's own food, but can it make food from the prewar? Not a chance. Also Chinese food could be scanned and sold)

7. Guns (Small arms, pistols. We could also make a flintlock, scan that and sell it as musket. People may buy it just because.)

8. Swords (Make a fancy sword, scan it, sell to rich blokes in the NCR)

9. Music boxes (Mostly made of metal, also the music is made with a metal thing inside. It's a wheel with metal sticking out. Had those since the wild west)

10. Meds

11. Belt buckers misc metal stuff for clothes. Earrings, piercing etc.

So here is a list of relative low cost items we can make and sell for resources. The list is a cost to pound ratio. Less input, so we profit in either money or resources. If we get money we buy resources with it.

A idea for passive money/resource gain. So we use small metal and very small fissure in return for medium metal and small fissure in theory.
No tech given in trades using this list.


Also on the side note we should make pots and pans for our people to cook with.
>>
>>1679931
True but I can't believe we could actually beat him with the shit we have. I mean maybe if the NCR acts as a large enough speed bump we can create a large enough nuclear stockpile or get a big enough rock in orbit but still.

>>1679943
I agree but the simple fact is that even Elijah has to understand that civilians will redevelop in the BOS given time in a world without danger and shit.

>>1679945
>With the Sierra machine, some things need less metal and fissure.
Once we get the next major boon-based upgrade we just need matter and power. So literally dust can be diamonds in large enough quantities with enough power.

>Now I'm thinking in trade goods, what can we give to the traders so we can profit from it?
Bullets would be a good one, the NCR wanted a way to produce large shells for their tanks and such easier. We could easily fulfil such production.

I agree with shoes, belt buckles and other such things but would point out that the NCR is not buying luxury items at any sorts of significant value.

I would also refer you to my trade deal idea from awhile back in thread >>1676298.

>Also on the side note we should make pots and pans for our people to cook with.
We have a centralised kitchen, they are fine for now at least.
>>
>>1679951
>True but I can't believe we could actually beat him with the shit we have. I mean maybe if the NCR acts as a large enough speed bump we can create a large enough nuclear stockpile or get a big enough rock in orbit but still.
i disagree, the only thing Elijah has is the cloud and the holograms, eventually he will probably get some tanks and stuff but i believe we have superior tech that can beat what he trows at us.
And don't forget we have 2 companions who want Elijah dead, can't ally with him without pissing them off.
>>
>>1679951
Organic goods would probably be the most efficient to trade. They'd be much less atomically dense, and it would be easy to turn carbon from plant waste into the carbon in wood, or leather or diamonds. It juat becomes a matter of how the replicator handles complexity, which seems to be quite well as it makes molecularly complex meat food.
>>
>>1679957
You are forgetting the Ghost people and the Anti-air system.


Simple fact is that we ain't going to take him down by any means currently in our hands. Nukes? Sure they might work but the longer we wait the greater the chance of him developing a counter. Giant space laser? Like that'd get through the Cloud.

Honestly our best hope is to crash a giant fuck off huge rock into his face at reentry speeds.
>>
>>1679957
What we really need is a neutralizing agent for the cloud. Then it becomes a matter of detroying his holo-emitters.
>>
>>1679960
>You are forgetting the Ghost people and the Anti-air system.
No i'm not, the Ghost people aren't a problem anymore now that we know how to make alien disintegrators, the Anti-air system is just Anti-air guns like every other faction has so i don't see how they would be a problem.
>>1679961
Correct, before i wanted to use the Meteorological station to contain the cloud and prevent it from spreading but that didn't work.
>>
>>1679959
True but I'd point out the NCR ain't struggling for food or anything.

Honestly our best hope would be to continue our current military deal but on a larger scale like I have already advised and described.


>>1679961
Very true, plus we can sell it to the NCR when it starts being a problem for them.


Luckily the cloud seemingly can be condensed into a liquid / solid substance which you can get in the game. So maybe we can just design machines to do that on a large scale.

In fact in far harbour there's the fog which is a similar concept and the locals have machines designed to capture and hold it back made / designed by a synth so it should be possible to create something similar.

>>1679962
>No i'm not, the Ghost people aren't a problem anymore now that we know how to make alien disintegrators,
Except they are equipped with actual body armour, guns and are organised like a proper military. Not to mention that disintegration only occurs on occasion so we can't realistically rely on it in a fight. Dismemberment is the only solution which is hard to achieve through thick metal armour.

>the Anti-air system is just Anti-air guns like every other faction has so i don't see how they would be a problem.
Actually we never got fired on by it just detected the Radar and knew that we shouldn't get closer.
>>
>>1679966
>Except they are equipped with actual body armour, guns and are organised like a proper military. Not to mention that disintegration only occurs on occasion so we can't realistically rely on it in a fight. Dismemberment is the only solution which is hard to achieve through thick metal armour.
Just like all the other factions around us, still don't see why we can't beat them.
>>
>>1679966
I was thinking if we cant make a chemical that breaks down the cloud, we make something like the chalky stuff used to absorb oilspills, and we can just shovel it into replicators to be broken down.
>>
>>1679967
Because other factions don't get back up after being shot half a dozen times. Because other factions have morale to break. Because other factions aren't covering entire battlefields in a chemical weapon which rusts metal, melts people and otherwise proves to be a pain by obscuring vision. Because they can grow their numbers far faster than either of the other factions.


>>1679968
I like the replicator plan more since the Cloud is seemingly a metallic substance from it's description by various characters.
>>
>>1679976
Elijah actually has a limited, non-reproducing amount of ghosts. They generally murder anyone else they encounter.
>>
>>1679976
>Because other factions don't get back up after being shot half a dozen times.
You just said dismemberment stops them, we can just penetrate and break the Ghost's body armor.
>Because other factions have morale to break.
And it's extremely hard to do so except for the MLA from what i've seen.
>>
new thread pls
>>
>>1679982
Nope. It is implied in the lore that the reason you find bear traps in shit throughout the Sierra Madre is that they kidnap and convert visitors into themselves by dragging them deep into the Void.


>>1679983
>You just said dismemberment stops them, we can just penetrate and break the Ghost's body armour.
I was listing their strengths, you said "that is the same shit as the other factions" and then I stated hey turns out killing these fucks is a lot harder than those guys, we need to break off a limb and shit.

>And it's extremely hard to do so except for the MLA from what i've seen.
Eh, kinda.
>>
>>1680109
I'm fairly certain there are a limited number of hazmat suits, that were all used in the initial gas event. The bear traps and shit are for killing the intruders, not capturing.
>>
>>1680120
He has replicators. He can keep making more if he is smart and I swear it is stated in game in one of the loading menus that they drag people into the Cloud without killing them and it is implied they do this to make more of themselves.
>>
Test
>>
>>1679945
QM, what items would the NCR be reasonably interested in? What mundane goods would they be interested in? Air conditioners?

ALSO, lets take a look at New Reno and copy all the useful Oddball tricks.
>>
What is the best Power Armor we have available right now which we could scan and replicate (so no alien bounty hunter armor)
>>
>>1680381
Probably the Enclave remnant stuff.
>>
>>1680352
Oh jeez, please , lets not have this discussion again. People are not going to support any meaningful trades anyway.

Besides, OP answered similar questions recently.
>>
>>1680387
Do you know how exactly it is called in game?
>>
>>1680391
Mark 1 Remnant Power Armor if I recall.
>>
>>1680391
Enclave remnant Power armour in fallout new vegas, but its the same thing as advanced power armour from fallout 2 and x-01 from fallout 4.
>>
>>1680394
>>1680396

Does the Devil's brigade wear the same thing or is their PA different?
>>
>>1680407
Same stuff. Though not all of them have a set. Arcade has his a tesla variant.
>>
>>1680407
Pretty much the same.
>>
>>1680410
>>1680411

Maybe instead of trying to develop new armor for our troops we just scan, develop blueprints and build x-01 PA for all of them? Since our army is so small, we could easily achieve this.
I believe a single securiton takes more resources than a PA. Since we can build 50 securitons with a dedicated action (with enough resources), we should be able to equip them with few actions and it shouldn't be too expensive.

We are planning on giving PA to all of them so lets just skip the normal armor.

Later on we can research better PA's if we want to
>>
>>1680419
I was thinking we focus a bunch of research on power armour making, so we make some quality, more mobile suits so we dont build a bunch of x01, then swap them out soon after for the next gen
>>
>>1680450
That works too. We'll probably need to build a PA research lab for this.

I wonder how many and which labs we need to build to FINALLY get that separate research action.
If I recall correctly, Brain suggested another method to gain research action, it had to do something with splicing Lobotomites and robobrains or something.

We really need a list to put things that we should or can do.
>>
File: 2017-07-18 23.18.12.jpg (1.14 MB, 1742x1072)
1.14 MB
1.14 MB JPG
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>>1680482
So working further on my upscaled replicator design >>1663163, here's an industrial version. It is basically a giant 3d printer and an assembly plant, it can replicate and put together big pieces of equipment. Make the frame big enough and it might be able to just replicate entire vertibird without the need of assembly.

The platform also acts as a scanner. The robotic arms can take and carefully analyze the equipment we want to replicate.
>>
>>1680488
I like it. Seems very suitable for industry purposes.
>>
Okay, home now and I just drank 2 redbulls. Hopefully it lasts. Do you want a new thread?
>>
>>1681561
probably. It's getting large.
>>
>>1681561
Yeah
>>1681593
>>1681561
What do you want the archive thread to say?

Got a nat 1 again on bugs, Fought the MLA and bugs, and won. Travel to Vault 0 met BoS, headed to Texas.
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>>1681612
sure.
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>>1681616
Well I don't know how to archive.
>>
new thread incoming
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>>1681625
Quest is archived.
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>>1681676
OP are you coming back for the night?
>>
So no new thread? Guess he fell asleep again.
>>
Test
>>
>>1681676
OP link the new thread when you're back
>>
>>1682622

NEW THREAD




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