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In this episode of Mageknight Academy we visit the Island of Canaria and some students visit Canada.

But first...
>>
Last Thread: >>1700929

Links of Importance:
Website: https://sites.google.com/view/mkam/home
List of Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mageknight+Academy
Basic Rules: https://docs.google.com/document/d/1bsZQwXen2cxxNOns3dqWRC86FdliXxKi-brEXTBQtWE
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
NPC Database for Amsterdam: https://docs.google.com/document/d/1vHPyhTZJMOZpHViv4I6oCXsyrMmFHOY-920jbFSxQds/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
>>
[===Madrid News===]
>Canaria Island Vacation
With Spring Break starting soon, the Student Council has made an announcement. Along with the normal reminders to finish homeworks and projects over the break, they have also stated that they have recently been sponsored to go on a trip! Namely, to the island of Canaria. All travel expenses will be covered by the school, so don’t miss your chance to go on the trip and experience true tranquility!

For the next 3 turns (Turns 135-138), you may sign up for a trip to Canaria. Signing up for the Spring Break OVA takes a single action, but no roll is required. The OVA will begin on Turn 139, and will span the course of a single turn, meaning players will return on Turn 141. We highly encourage players to participate in this event, as it’s a good opportunity to get acquainted with other players, and to go on an adventure.

>Mana’s Awareness Day
We are very proud to inform you that Mana’s Awareness Day was a total success! With various students from different specializations learning about the Mana Management. With the success of small time events, the faculty has decided to hopefully hold more events that can hopefully even help the locals in the city.

>>1717665
[Gram Roderick]
>50
Hernandez tells you that he has already sent who he can, there isn’t much else he could do. If he could, he would have had already. He apologizes then bluntly admits to you that simply a student’s request won’t change his mind on the matter - this was something too serious for that. However, he lets you know that he is aware that there are students in the school which have ties to the government which he doesn’t have - the government still owes ”David Zatta” a major favor. Maybe you could arrange something with him.

>+1 with Hernandez.
>Learned Info: David Zatta with major favor

>18
You, unfortunately, don’t find anyone, getting a bit lost in the school in the process. The Angel suggests to you that she could perhaps just wear it herself, because it looks nice, and if some effect happens, she’ll notice. You eventually let her have it, and nothing really happens.

>26
You manage to play some fetch with Pupper(or was it Ana you once called her), You play fetch to see her capabilities and she seems to have a pretty decent speed already. Nonetheless, playing fetch continued and you see some progress in his speed. Maybe testing out what he can do first would be a good idea.
>Learn Pupper: T2 Speed.
>Gain +1 Speed progress for Pupper

(cont.)
>>
>>1735428
>83
With your constant talk with the principal about what you can do, Hernandez eventually gives way to your insistence. He tells you that if you really want to help Amsterdam, on your own accord, that you could ask Platina for a Special Order VI. But what you do with that is up to you.

When you ask him what a Special Order is, he tells you that Platina will give you the details, sighing with some guilt. He seemed worried about suggesting this to you but ultimately felt that you were worthy of it.

>You’re now aware of Platina.
>You now have a {Special Order VI} from Hernandez.

>>1717668
[Davis Malachai]
>21+3=24
You study your magic as you try to rest and recover, trying to learn more about the arcane maths involved in Kinetic magic, but you don’t manage to focus enough due to the aching pain.

>17, 84, 64
You had to press on. There was so much more out there that needed to be done, that needed *you*, you thought. Your conviction alone was enough to allow you to shrug off a portion of the wounds you had sustained, allowing you show signs of health a bit sooner than before and actually manage to end your Stiff debuff. However, you weren’t entirely biologically recovered - healing took time - but your sheer grit had allowed you to ignore that and perform as normal.

Gain:
>T2 Willpower
>[Cracked Full Body Cast] - A statue of Davis
>[Stiff] - Debuff Gone.
>[Hidden Pain] - DC30 for all activities after Medical Shield wears off. [1 turn duration].
>[Medical Shield] - All the medical attention you have received has create a magical shield around you. Gain an extra T2 Stamina during the OVA.

>>1717842
[Lawrence Birch]
>Sign up for Canaria Island trip. Now is a time to look for juice
You sign up all the necessary forms to go into the Canaria trip.

>Signed up for the Canaria Island Expedition
>[Small Loot Bag] - A Canaria Pamphlet with the Island activities, a towel and a pen.

>33
By finding where she threw away her trash and then looking in, you manage to find that she has made a plan to capture Devin and then kidnap the guy off to another island on the Canaria archipelago to then bring him to a church to marry him. At least, that was what you could make out, there seemed to be a bit crossed out and given additions like “get married by the government instead” or “just lock him up at home” and such. However, the overall plan seemed to be that.

Gain:
>[Martha’s Plans]
>+1 Investigation
>>
>>1735434

>>1717703
[Aine Boros]
>You’re in the Party!

Gain:
>+2 Helia
>+1 Jeneven

Met:
>Dania Nanato
>Angelica Shanyrria
>Ean Hawthorne
>Matt Faust
>Abby Dragfirm
>Stephanie, Dania’s roommate.

>Class:Spatial magic
You go to Spatial Magic class, learning about eigenvalues and how it relates to how space bends in certain ways.

>+1 to Spatial Magic!

>>1718599
[Onesworth]
>Do: Study Music Theory x 3
You study Music Theory, enriching yourself with the latest in electronic music and its history, allowing you to understand how it came to develop and the extent of its current popularity. You even managed to create a few songs of your own via the help of the teacher. It wasn’t particularly spectacular, but it was surprisingly *technical*, allowing you to delve deeper into the mysteries and art of music.

+5 Music Theory

>Do: Sign up for the fieldtrip
You successfully sign up! You’re in.

>Signed up for the Canaria Island Expedition
>[Small Loot Bag] - A Canaria Pamphlet with the Island activities, a towel and a pen.

>>1718829
[Zoot Martingale]
>52
After some time, you find Eliza hanging out at the Amsterdam dorms, as per usual. She still seems to be intent of keeping up this facade of being a normal girl, though you’ve got a feeling that you won’t be able to find out any time soon. Still, you endeavor to try to staying with her for a very long time. You just chill with her, and find out that she(or at least, this persona of her is) actually quite sweet on Lawrence Birch. That’s actually quite interesting. You didn’t expect her to show any affection towards anyone unless she was in complete control. Makes you wonder what kind of circumstances she’s in.
>+1 Eliza

>88
You find Gram Roderick, talking to the Director. Apparently it's some thing about getting more help to Amsterdam, but Hernandez already has his hands tied as it is. Gram doesn’t seem particularly persuasive though, from what you can perceive. Average at best. You make the conjecture that if perhaps you had a talk with Hernandez, perhaps you could get something done about the matter.
You also see that Gram gets something special, some Special Order something something, but you couldn’t eavesdrop on it further.

You then go to talk with the Director and ask him about that Special Order, after Gram left. He immediately straightened his collar and looked to another side.

“Y-You too?” he stammered.

Seeing that you could perhaps get something out of this, you decide to pressure him a bit further.

“Just something I gave Gram” he eventually replied “Talk to him about it. It might help you and the others of Amsterdam. Now, I got to go”

>You gain [1 Psychological Key for Hernandez], which is an insight towards how he acts and behaves. Using it allows you to maneuver in a way that makes him more susceptible to give into your requests - but it will only work once, because afterwards he will be prepared for it. +25 to a social roll towards Hernandez upon use
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>>1735442
>Class: Go to a class on gun dual wielding to up my gun dual wielding.
You go to class, intent on improving your dual wielding skills. Today you learn on keeping bursts of fire short and accurate, but at the same time keeping it potent and deadly. You practice this for a few hours, and then practice this whole thing again on the move. Moving really cuts down your accuracy, but you make do.
>+1 Dual Wielding.

>Class: Go to public speaking class to up my public speaking.
Confidence is important with Public Speaking. Thus, you elect to try and convince people of the most insane things, all without stuttering. You even manage to convince a few people that “the Earth is actually flat” or that “the Moon landing was fake”. Of course, you tell them afterwards that it's all an exercise, but seeing that either some of these people are so gullible that they believe what you’re saying, or that you’re so influential that you manage to convince people of that is really quite impressive.
>+1 Public Speaking.

>>1718857
[Joshua Gram Pendleton]
>36,99
You delve into the arts and techniques of theological craft, allowing you to advance in your education in matters of that regard. Balthazar teaches you about Seraphim this class, giving you an overview on how they operate within the celestial hierarchy as well as how they behave in certain circumstances as agents of holiness. Then, he added a bit more about how they could fall from grace and devolve into other corrupted beings.

>+3 Divine Theory.
>88,77
You study summoning with your books, managing to achieve a breakthrough in your progress. Somehow, in a flash of inspiration, Faust Quaint’s Third Summoning Principle just made total sense to you, you understood it in a flash, something that took people weeks to fully comprehend. Then, when you went to summoning class, you managed to make even more progress as the teacher went on to explain that same principle, but you invested the time into studying ahead instead, and after class, asking the teacher your doubts as usual.

This allowed you to make massive progress in the art of summoning.

>+5 Summoning Theory.

>15
You sneaked into a group of people thinking it was for Canaria but you ended up following the Marching band to Canada!
>>
>>1735453
>>1718969
[Angelica Shannyria]
>97
You focus your energies from within your tower, feeling the mana surge from your fingertips. This was an excellent time to practice your spells. Namely, Tree Stride. You move from tree to tree, taking the information you get from that, and improving on it. In fact, you do so well that you manage to improve the spell’s distance in general. Instead of jumping from trunk to trunk, you use your mana to feel out the roots, and use those as a leaping point. The result is a much more potent and longer jaunt.
>[World Stride] Tree Stride’s distance is increased from 10 ft per tier to 15 ft per tier.
>+3 Tree Stride Spell

>4+5+10+5+2+3=29
As you browse through the Boobylon area, a few of them looked at you with raised eyebrows, as they seem to not recognize you. It’s been a long time since the last time you’ve been in here. You walk deeper inside, and you accidentally stumble into some kind of ritual circle, which suddenly discharged its built-up magical energy, jolting into your boobs and causing you to trip down to the ground.

“A-are you OK?” one of the girls of the circle asked you, as she leaned forwards to check if you were alright, as you quickly recovered and got onto your feet again on your own.

You felt alright. You looked at your boobs. Nothing seemed to be out of the ordinary. You looked back at the girl, a bit confused.

“Ah, such a relief!” the girl then replied. “For a moment I thought you’d be bedridden or something! Heh, sorry. Be careful, OK?”
---*---

After continuing to try to look for the woman without avail, you returned back home - and it was *there* where you found the true consequence of the magic circle accident. Your boobs were super bouncy now. Before, constricted by your bra and clothing, you didn’t notice anything, but now with them free, it was pretty obvious. One step made them bounce just like if you had springs on your ribcage instead.

It seemed pretty trivial to remove though, given your Boobylonian and magical understanding. While you haven’t found any information, you learned something important: whoever this woman was, she’s not a Boobylonian. That narrows it down quite a bit.

Gain:
>[Bouncy Curse] - While not firmly held, your boobs are very springy, causing -5 to all interactions where that would be relevant. Lasts until removed, which takes 1 action (no roll) for you to do due to your relevant expertise.
>[The Search Continues] +10 on the next roll to locate the woman.
>>
>>1735458
>>1719590
[Zav Erdna Georgius IV]]
>Free Action:For now on the recently created artificial spirit, given the form of a "Sparrow Knight" shall be named, "Jack Passer Georgius". I just hope he likes the name given to him.

You tell him the name. It nods. It’s doesn’t seem to be the particularly talkative type.

>93
You introduce Red to the new Spirit, by holding her by the hand and then approaching the stalwart knight. Slowly, the huger one stares down to the smaller one, for the two to just stare at each other for a while.

“Knight?” Red asks. The Knight nods. “Red?” he replied. The girl nods back.

These two seemed to both be fairly simple-minded. Jack because he was Jack, Red because she was still small. Eventually, after having them exchange a few more words of recognizing who the other was, you managed to have the two just “chat” with each other in their own, one-word way. Sometimes they even used two. Subtle body language and reading the air seemed to be of more importance than what was actually said.

----*----

The following days, the two of them seemed to be getting along much better - but worse at the same time, especially Red, who was much more expressive than the serious Knight.

Whenever Jack was around, the little Spirit seemed to either act shy and flustered, or just lose all pretense of personal space, even amounting to bullying. Jack, of course, would end up taking all of her actions in stride. Whether it’s Red asking to polish his armor, or her asking Jack to carry her around, it’s really quite interesting to see.

It’s then that you realize something: Red loves Jack. Whether it’s a sisterly love for a sibling, a platonic love, or even a romantic love, you’re not so certain.

You detect that Jack isn’t though. At least, not in the way that Red is. His love for her seems more like the love of a protector towards his ward. Still, he seems even more infantile than her, completely dense towards any aspect of “true” love.

>+2 Red
>+2 Jack

>Do:Sign-up for the Canaria trip and bring Red and Jack with me, a little trip could help the two know each other better.
You sign up successfully. You’re in! And so are Red and Jack!
>Signed up for the Canaria Island Expedition
>[Small Loot Bag] - A Canaria Pamphlet with the Island activities, a towel and a pen.

>>1719750
[Arthur]
>Train in longsword proficiency.
You train near the HEMA club, improving your skills with the longsword. By the end of it, you leave a multitude of training dummies and training swords destroyed. Thankfully enough, they put themselves back together. Magic is a wonderful thing.
>+1 Longsword proficiency.

(cont.)
>>
>>1735460
>Sign up for the trip to Canaria.
You head to sign up and the line was horrendous, many other students are lined up while filling out the forms for the trip. After awhile, you do everything you need to with the filework, hand it in and finally get a small bag for the trip.
>Signed up for the Canaria Island Expedition
>[Small Loot Bag] - A Canaria Pamphlet with the Island activities, a towel and a pen.

>>1720142
[Dania Nanato]
>23+3 =26
>Go shopping with Stephanie again. We need a Parasol for the beach. Maybe Sunglasses.
You go shopping with Stephanie and it looks the shops are full! Many of the shops are out of stock. Other Mageknights students must have been busy shopping too. You go around the mall and shops and with some luck, you find an almost empty shop that suits your needs. You find the parasol and sunglasses for both you and Stephanie. It even came with a beach ball!


Finally buying what you need, Stephanie suggest to go around the mall. You happily oblige and go around looking at the games, window shopping some clothes and when you both of you decide you’ve spent enough time here, She brings you to one place more. A photo booth! You take photos together in different ways playing around with the setting effects of the machine.

>Gain [Sunglasses], [Parasol], [Deflated Beachball]
>Gain [Photo of you and Stephanie]

>89+2
>Train Unarmed Combat
You train Unarmed combat practicing all types of attacks and defenses. You learn techniques using the elbow and proper use of the feet. Apparently, as long as you do so correctly, attacks using joints like elbows and knees can really hit hard. Additionally you’ve figured out a way to strike at your opponent's joints that makes it harder for them to follow up after you.
>+3 Unarmed Combat
>Gain: [Technique] Fading Blow : A quick hit that does 1d(Technique Tier)+1 damage, and grants you +10 evasion until the start of your next turn

>>1720691
[Jozin Redregard]
>Failed Sanity DC
The despair, the anger, the shame of being seen as a beast… It awakens. You wake up sometime later in your room, at first everything seems fine. Until you realize there’s the tattered remains of a bloody shirt in your hand. Well...shit.
Gain:
>[Bloody shirt] This is not your shirt, but hopefully you can find the owner soon.

>61
> DO: Search for my pendant figuratively everywhere.
Need to find that pendant, the drive to find it takes a bit of an extreme turn. Eventually you find it, at 2:AM and after the wreckage of your room is complete. How did it wind up in your mattress? Not under it, IN it. Whatever, the damage is done, but at least you have your pendant again and the beast is quiet.
Gain:
>[Messy Room] - Everything is upside down, out of its place and generally messy. Some of the furniture is now broken: like cabinet doors, glass, dishes, and DC45 for actions in your dorm room
>[Pendant] - Recovered
>>
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>>1735471
>98
“Oh hey, you are the first one to ask about the Mana Crystals.” The glasses girl in front of you explains to you how these small stones work. Apparently, they hold an amount of mana. When you activate it, you gain that much mana back. However, to activate it, you have to either siphon the mana from it slowly, or crush the stone itself to gain all of the mana at once. The trade-off is quite evident.

Gain:
>[Small Mana Stone] - Holds a T1 Reserve of Mana. It’s shaped like a small quartz necklace.
>[Medium Mana Stone] - Holds a T3 Reserve of Mana. It’s shaped like a hand-sized rock.

>70
You go around campus, trying to find people for a duel - and you run into Belle, who was in a corner, looking at new cards that she had just pulled out of a pack - you knew the smell. That smell of new Yugi-oh cards.

You challenge her, managing to make her flounce in panic as she tried to hide her cards, but she eventually accepted after you showed some friendliness and honest dueling spirit.

After a few games, you manage to improve your game theory, and make a new friend along the way. Shortly afterwards, you meet a white-haired boy who absolutely destroys you and your deck with a “Duston deck”. Man, some of these new cards are stupidly powerful. Goddamn powercreep.

>+2 Game Theory
>Acquaintances with Belle
>You may RP with Lie Allius, if you like.

>86
You find THE trash can.
It had just enough weight in it to pack a punch but not be overbearing, and just the right stench. A ripe, thick “rotten eggs” fragrance.
You get THE moment to aim it at the guy.
Jean-Francois was walking along one of the pathways in the open at school, right next to a smaller alley between two buildings where you were.

And from there, you drew it straight onto him, managing to get all of the gunk to shower over him as the can itself landed on his head with a loud clang, and from there, you slammed the can to then tell him “Thanks” to then jog away with your victory.

>>1721394
[Lie Alius]
>1
Did you know that the school is also planning a trip to Canada with the Marching Band?

>Signed up for the Canada
>[Small Loot Bag] - A Canada Pamphlet, a fuzzy hat and a maple-leaf keychain..

>61
You fight Jozin in an intense battle… Then proceed to flood his field with Duston monsters of different colors. He ends up surrendering with a disgusted look at the crowded field. Another victory for the King of Games Lie Alius !
>+1 Strategy

(cont.)
>>
>>1735483
>13
You take your time magic textbooks, pen, pencils, prepare yourself a nice snack before you start, watch your favorite children’s show about card games on motorcycles, check your mobile game for daily rewards, go ask your neighbours stop listening to music while you study. On the way back, you’re stopped by mormons trying to convert you. When you finally get back to your room, you realize you don’t have the time to study magic !

>57
You’ve had better naps, but it was still a nice way to relax and take the edge off.
[Rested] +5 next turn to one action

>>1718585
[David Zatta]
>46
You go to Helen and admit that you know of Boobylon. Almost immediately, she whips out her baton and prepares to strike at you, but you hold your hands up. You then claim that foul play was involved in Grace’s disappearance. Helen lowers her weapon, and you discuss things with her. Apparently, in the social circles of Boobylon, Grace is actually quite well-liked, so she’s not sure if anyone there would be the culprit. You suspect that it’s this very fact that she’s well-liked that might be a factor. Perhaps you need to look into this.
>+1 Investigation


>95
As you suspected, most people are not in Boobylon right now. This is the perfect opportunity to investigate. You slip into the the rooms in Big Boob Eden, searching for clues and evidence that might help you. Most of the rooms are filled with things that aren’t of much use to you(you do resist the temptation to snatch a couple gigantic bras). After what feels like hours of search, you hit paydirt: a computer. Inside of this computer is a group channel of chats and texts. What’s interesting is that the group is discussing about Grace’s disappearance.

The group doesn’t seem to be involved in Grace’s disappearance. At least, not directly. One of the girls here describe how she didn’t quite like Grace. Mostly because she had beaten her in one of the Boobylonian Competions: “The Milking”. Whatever that means. Another girl describes Grace’s last known location at a place known as Federico’s Ironworks. You remember that place. It’s a restricted area, but Grace said she loves freerunning there when she can. Maybe you should look there next.

While investigating, you notice a rather tall woman walking from boobylon, seemingly worried about her breasts. Certainly unusual for a place like this.

>+3 Investigation
>[Momentum] You’re on the right track. +10 to the next roll related to Grace’s disappearance.

>>1721857
[Devin Hines]
>44
You ask how Kassandra is doing. As it turns out, she’s mostly just exhausted and dehydrated. Her diagnosis is simple: hypoglycemia, and possible heat stroke. It’ll take a while until she’s awake and up and about, but until then, she needs her rest. Your care for her doesn’t go unnoticed though. It seems many students appreciate what you’ve done.
>+1 Reputation

(cont.)
>>
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>>1735494
>47
You manage to take a rest in the clinic, taking time off to just doze off and try to relax. The Ivy still ached inside your body, but your deliberate attempt to just take it easy gives its fruits as you feel yourself to be quite a bit better after taking a few days to try to recover.

Your Poisoned By Ivy Debuff is reduced by 1 turn.

>>1722411
[Abby Dragfirm]
>15+10=25
You unfortunately had too much homework to do, and needed to get that done pretty urgently, so you didn’t manage to get a spot of time to get to the Gardening club. Perhaps you can get it done once you’re back from the trip.

>69+10
You prepare the summoning ritual, and call forth Rhazias. The white dragon of light materializes in front of you. Once he realizes who had summoned him, you spot a small smile on his face. “ABBY DRAGFIRM.” Ah yes. He’s quite loud, whether he intends to or not. Especially when he’s in dragon form. “WHAT DO YOU REQUIRE OF ME?” You explain that you’d like to form a summoning contract with him, but you also would like him to stay with you on this world. After explaining this to him, he nods.

“AN INTRIGUING PROPOSITION.” Rhazias says as he ponders. “I ALWAYS WANTED TO KNOW WHAT IT'S LIKE TO LIVE IN THE MATERIAL WORLD, AND I SUPPOSE YOU DO NEED A TEACHER AND A PROTECTOR, YOUNG ONE.” The dragon booms. “I ACCEPT, ON THE CONDITION THAT I BE ABLE TO RETURN TO MY WORLD WHEN I AM NEEDED. ADDITIONALLY, YOU WILL HELP ME UNDERSTAND THIS WORLD.” That’s a reasonable enough request, so you accept. You tell him that you expect him to take a human form. “OF COURSE, CHILD. IT MAY NOT LOOK LIKE IT TO HUMANS, BUT SUBTLETY IS MY FORTE.” Alright, nice, all that’s left is to forge the contract itself.

“I, RHAZIAS, DRAGON OF LIGHT AND SERVITOR OF LUZ, HEREBY SWEAR TO PROTECT YOU FROM HARM, TO TEACH YOU MY WISDOM, AND TO DELIVER YOU FROM EVIL.” The dragon booms. “WHEN I AM NOT NEEDED BY YOUR SIDE, OR WHEN I AM REQUIRED BACK IN MY WORLD, I WILL DISAPPEAR UNTIL I AM NEEDED ONCE MORE.” Rhazias looms over you, leaning in close. You feel a searing pain on the back of your hand. “WITH MY MARK, THE CONTRACT IS SEALED.” You see a small tattoo form, depicting the sun clasped by a dragon’s claw. You feel a strange sensation, like your chest got heavier. Rhazias notices, and speaks up. “WORRY NOT, YOUNG ONE. THAT IS THE CONTRACT BINDING OUR SOULS TOGETHER.” With a flash of light, the ritual is complete. The mark on your hand disappears, and yet you know that it’s still there.

(cont.)
>>
>>1735513
The dragon in front of you is gone, instead, replaced by a white-haired man in about his late 20’s or early 30’s. Ah, so that’s how old he’d probably be in Human years. You briefly wonder how old he really is, when he turns to you. “It’s been a long time since I’ve donned this form.” His voice is much softer, at least by comparison to when he’s a dragon. Judging by his outfit, it must’ve been centuries since he’s integrated with the humans of this world. You make a mental note to remind him of what is normal in this world later down the line. “Now then, lady Dragfirm?” The man turns to you. “I am at your beck and call. Just don’t make me do anything that you would not.”

>You have forged a Summoning Contract with Rhazias, Dragon of Light!
>Learned [Summon Rhazias]
>This spell has one charge. After using the spell, you must forge another contract with Rhazias.


>>1722443
[Glubl]
>69
You discreetly spy on humans from a bush. They’re so neat, with their joints and bones and tendons, you’re impressed that something so complex can move with such grace. Yeah, they aren’t as flexible as you are, but there’s a form of beauty to that. Suddenly, you feel someone tapping on your shoulder. You slowly turn back, afraid you made another faux pas. To your horror, you discover that there’s a human female right behind you, looking puzzled. You stammer a few words, almost wishing you could melt on the spot. Well, you could, but you don’t want to freak her out. Suddenly, her face lights up. “Oh, you’re a slime, aren’t you ?” You only manage to retort with a small “Y-yes” She beams at you. “That’s wonderful ! Hey girls, look, he’s a slime !” Soon, you find yourself surrounded by swooning human females. They’re talking to you, touching you with their fingers. You wonder for a while if you died and went to paradise. But no, this is real. This is the most beautiful day of your life. The girls explain to you that they’re the Magic Creatures Interest Group, a club in this school, and invite you to their clubroom at a later date. They leave you reluctantly, and you wave at them, still stunned.
>+3 Reputation (MageKnight Academy Madrid) (This means T2 Reputation in the Academy. It can be used as a social modifier)
>Met the [Magic Creatures Interest Group] They’re all girls.

(cont.)
>>
>>1735522
>77
You gather your courage, and visit the club, a day after your first meeting with the members. When you enter timidly the clubroom, you’re immediately welcomed with open arms. Literally. You’re welcome with a hug that’s like a flying tackle. You panic for a second, but realize that this is probably how humans greet each other. The girl who hugged you is a striking specimen of humanity, with striking blue eyes and short purple hair. She introduces herself as Alexandra, the president of this club. You take a deep breath, gather your courage, and say “H-hi”. You then have a fascinating conversation with Alexandra. Well, she does most of the talking, really, but she’s really nice, so that doesn’t bother you. And besides, the way she moves her jaw and lips when she talks is highly fascinating to you. It’s so complex. You come out of the clubroom a lot later, feeling like you made a friend.
>Got T1 Friendship with Alexandra (1/2 till T2)

>98
>I guess I sign to go to Canada
...You successfully join Lie in his quest to go to Canada.

Canada is the land of Maple Syrup - Syrup is one of the prime examples of ooziness too. Such was the beauty of the image of Syrup in your neuroplasm that you gathered an insight as to how to move yourself in such a way that could rival its majesty. It was just like a religious ecstasy.

>You acquire T2 Dash

>83
You practice the art of squish and squoosh. Being fluid wasn’t all that easy when your whole body and sensory organs were all part of it! But you managed to make progress, becoming able to contort and compress yourself slightly more than you normally used to.
>+2 Amorphous

>>1721359
[Matthieu Faust]
>Sign up for the Canaria trip
You successfully sign up! You’re in.
>Signed up for the Canaria Island Expedition
>[Small Loot Bag] - A Canaria Pamphlet with the Island activities, a towel, a pen and an umbrella!

(cont.)
>>
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>>1735529
>35
>Train Martial Arts
You practice a few chopping moves as you improve your attack basics. Guess you can say you have the chops to make it big. Heh. Jabs, uppercuts, hooks, haymakers, you practice them all. After all, they do say that fundamentals are the key to making it big.

>You gain +1 to Martial Arts.

>Special: Battle Results
After a hard fought and close battle against the Vampiress, you sling the unconscious woman over your shoulder. In her weakened state, the holy water from the sprinklers should keep her in torpor for a while. You feel something strange on your other shoulder and find that Joy is there. It seems that she came from the sprinkler system. Well, with everything accounted for, you escape before the authorities arrive.

Next thing you do is head to your dorm. Easy enough. Even with this woman weighing you down, your dhampiric strength and speed is more than enough to compensate for it. After slipping into your room, you decide what to do with her. In her state of torpor, she can’t really do much. Lily suggests doing lewd things to her, but you pass it off as her natural state as a succubus. You put her on your bed for now, and prepare something to bind her.

Once you finish gathering some rope, bindings, and holy tags, it’s only a matter of the actual containment. You would’ve liked to keep her in Vlad’s lab, but it’s destroyed. So instead, you opt to bind her with ropes and chains, and then secure her with holy tags. In fairness, it’s not like she could’ve awakened anyway, due to her state of torpor, but on the off-chance that she does, this should keep her in place for a while. You place her in the wooden box you got before. It’s honestly a little cramped, but it’s not like she’ll notice. After securing the box itself, you’re confident in what you’ve done.

In the rays of the morning sun, you feel that you’ve really come a long way from before.
>Received [Sealed Box of the Vampiress] Inside is the Vampiress. She’ll only awaken if she is fed blood. In this state, she’s vulnerable to all forms of damage. She’s especially weak against sunlight, which will destroy her almost instantaneously unless she is protected from it.
>+3 Unarmed Proficiency
>[Vampire Hunter] +5 to your next roll involving vampires and vampirism. An additional +5 if it involves tracking or slaying vampires.
>>
>>1735537

>>1730801
[Markus Milton]
>93+4+5+5+5=112
>[Free Action: A doctor's job]
You have a look at your patient, and find him pretty banged up. How did he even do that to himself. With a breath, you get to work. Your assistants take removing the swords from the body of the patient. Once the blades are removed, you can observe his wounds. They’re really gruesome once you can see them without the blades obscuring them. But you’re a doctor. You start by stabilizing his wounds to prevent your patient from bleeding out. While maintaining your spell, you start stitching the wounds up. The largest wounds are first given a little healing magic. You have to preserve you reserves to keep Aine alive, so you try to use your cure wounds spell sparingly. You finally finish the operation a few hours later. Every single wound has been sealed, and Aine is now stable. A little rest, and he should be just fine. You leave him in the care of the nurses. You go to the cafeteria for a well-deserved meal, feeling hungry and exhausted.
>Aine Boros has been fully healed !

>22+5=27
>Train (Cure Wounds)
By using your own thumb as a test subject, you slowly and very carefully use it as a tool to better practice your healing spell. You manage to make some modest progress with that technique.

>+1 to Cure Wounds

>35
>Study Immunology
You scour your medicine books and take notes as you go, gathering a deeper understanding of the inner workings of Penicillin and how it interacts with other cells. While Penicillin is an admittedly obsolete thing, it’s still useful to develop your own medicines and spells.

>+1 Immunology

>>1723430
[Ean Hawthorne]
>class
>Attend Nature Theory Class
You attend the nature theory class. Today, the teacher has a thick biology textbook. He starts rattling off an immensely boring lesson on the various kinds of vegetal tissue. It is valuable information, and helps you understand plant magic, but it’s still extremely dull.
>+1 Nature Theory

(CONT.)
>>
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>>1735541
>15+10+1+3+3+2=34
>Plant the Dryad Heart and the Cosmic Seedling in the Grimwoods. Perhaps something good will come of it.
You leave for the Grimwoods. There, you use your earth magic to dig two holes in the ground. Before you can put the two items in the holes, you’re stopped by a Deertaur, looking sternly at you. She approaches, and shakes her head. “You are doing it wrong, Covenant Keeper. You want that heart somewhere with both rich soil and a lot of sun. As for this sapling… Hm, it is beyond me. You might want to seek out an astronomer.” You look for the ideal place to plant the Dryad Heart, under the stern eyes of the deertaur. Finally, you find a nice grove, near a lake. The tree are noticeably taller here, and they look vigorous. You find a nice patch of soil, sunny, but still protected by the shade of the tree. You dig a hole, and bury the heart, not too deep. The deertaur woman gives you a thumbs up. “Excellent, Covenant Keeper. Remember to visit it often, to keep track of its growth. Come everyday, and put a little magic. You don’t want to rush it too much.” She leaves, trotting. You spend a little time encouraging the heart underground with your magic.
>The Dryad Heart has been planted. Visit it again after the OVA to see the results
>Quest added [Cosmic Plant] - The Cosmic Seedling is a strange plant. You might want to see an astronomer

>>1723390
[Emilia Neunhause]
>65
>Do: Upgrade Panzerfause to ver 3.0.
With your expertise in weaponmaking, chemistry, runecrafting engineering and electronics you manage to get the final touches towards the 3.0 Panzerfaust. This thing should be able to take out heavily armored targets easier.

>+1 Panzerfaust


>65
>Do: I need a new swimsuit for the Island Trip!
Having some concerns about your appearance and your cover, you go to the magical section of the Mall. There you found a really nice frilly Swimsuit that compliments your slim and youthful body. When you get to the register, the clerk tells you that this particular swimsuit is enchanted to let the user brethe underwater. She does remind you that this isn’t a perpetual enchantment, so you should be careful not to stay underwater for too long.

>T2 Swimsuit - [Water Breathing Enchanted] - This allows you to stay underwater 2 times longer than most people.
>>
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And after a few days of parties, training and investigation, finally the time has arrived for the students of the Mageknight Academy: Madrid to aboard the S.S. Valencia and start the trip down to the Island of Canaria! The ship is boarded by students of all types. Many students coming aboard can be seen with vacation shirts, sunglasses with large umbrellas strapped to their bags. Others have heavy bags that look all sciency and some can even be seen with some hiking equipment! Everyone has planned and prepared for their trip to the beautiful island of Canaria so what will you be doing here?
>>
Rolled 93, 56 = 149 (2d100)

>>1735552
Name: Glubl (a slime name culturally equivalent to Carl or Susan)
Background: Glubl grew up idolizing humans, especially the mageknights who occasionally fought monsters out in the jungle. When they got the chance, they joined in for the academy. Things didn't work out so well at the Brasilia academy, so he was transferred to the Madrid academy to get him away from some not so nice folks.
Spells: waterblade T1
Abilities: Dash T1
Traits: amorphous T1
smooth speaker T1
Bonus:+3 Reputation
+2 amorphous
Contacts:[Magic Creatures Interest Group]
T1 Friendship with Alexandra (1/2 till T2)
1. [Meanwhile, in Canada] "MOOSE FLESH!"
2. Also, try to keep Lie safe.
>>
>>1735552
Going to hang out with helia, jenevan, and doroty.
Maybe when I get to canaria I can find another family heirloom
>>
>>1735552
After storing our bags to our room, I decide to take a look through the ship, see what it has to entertain its passengers during the trip to its destination.

Firstly before any exploration I try to convince Red and Jack to wear something proper to the ocasiation, especially Jack, Armors are proper for trips, especially during a vacation to a tropical island.
>>
Rolled 48 (1d100)

>>1735697
Rolling to spend time with helia, doroty, and Jeneven
>>
>>1735552
BOAT RP GO:

(rolls required for NPC interaction)
>>
>>1735724
Correction:
"[...]especially Jack, Armors are proper for trips, especially during a vacation to a tropical island."
from
"[...]especially Jack, armors are not proper for trips, especially during a vacation to a tropical island."

with the roll of course
>>
Rolled 61 (1d100)

>>1735762
>>
Rolled 73, 4 = 77 (2d100)

>>1735552
>Go check on Tenia and Isabel. See how they're getting along on the boat.
>Go get a drink at the cruise's bar. There's probably one here.
>>
Davis Malachai, the unbroken
https://docs.google.com/document/d/1j8LBRrJonQtUNVlRswtXX02W7CB3xip9cDClJ-hRIt4/edit?usp=sharing

>Send a message to Tana, reading: "I'm sorry, Tana, but for the safety of both you and me we must stay apart for now, but we will see each other again in the future, I will prove to your brother that I am worthy of being by your side." - Your friend, Davis Malachai
[Boosts: T2 Tana Ashworth, T2 Willpower]
>Go explore the ship to check out the view and maybe meet some new people.
[Boosts: none]
>>
>>1735848
For some reason it didn't roll.
>>
Rolled 3, 26 = 29 (2d100)

>>1735859
Work damnit.
>>
Rolled 62 (1d100)

>>1735761
Also going to tell helia that doroty might like me and try to get helia and doroty together so they can talk this out in a mature and calm fashion
>>
>>1735552
Feeling the fresh breeze of the sea, Dania decides to search for her friends in the cruise ship!

>>1735697
"Hey Aine! Good too see you here with Helia and Jeneven!"

>>1735724
"Zav! Nice to see you brought Red too!"

>>1735837
"Ean, you don't look ver well. Are you sea sick?"
>>
Rolled 35, 95 = 130 (2d100)

>>1735552

>Find the girls and see how they are all doing. I know this is Nina's first time on a boat, and I'm curious how the others are doing too.

>Find a chair, whip out my fishing rod and see if I can't catch some something exotic. A chef is always on the lookout for new and fresh ingredients! (Fishing T1)
>>
>>1735977
>"Of course, you know I'm always looking for a chance to slack off."
>>
Rolled 87, 26 = 113 (2d100)

>>1735761
Name: Lawrence Birch

>DO: After finding such info about Martha, Find devin at once to inform him of what I've just learned (Relevant Modifiers: Basic Tracking, T1 Charisma, T1 Reputation)
>DO: Spend time with Eliza. Talk and maybe do some of the given activities on boat.
>>
Rolled 62, 13 = 75 (2d100)

>>1735552
Name: Markus Milton
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: Hang out with Remi, and settle into our cruise room.
>Hunt down Ean and have a beer with them before the meeting with Emilia
>>
>>1735761
I pull out my collection of Duel Monsters cards.
I've toiled over my Deck many a time in the past, but I can sense a new challenge approaching. My card-game-playing strength alone may not be enough.
>>
Rolled 61, 10 = 71 (2d100)

>>1735552
https://pastebin.com/d8Uu3wuR

>DO: Introduce myself for as many people as I can.
>DO: Try to request a meeting with the ship's captain. I'd like to see how to control a cruiser.
>>
Rolled 17, 5 = 22 (2d100)

>>1735761
David Zatta
https://sites.google.com/view/mkam/character-sheets/david-zatta?authuser=0

T2 Investigation, +10 to next investigation roll [Momentum], Zeltania T3 Romantically interested, +2 Reputation = 2+10+3+2 = +17
>Go talk to Zeltania on the boat to see what she knows about Grace's disappearance.

>Introduce myself to the other people here.
>>
Rolled 56, 4 = 60 (2d100)

>>1735552
Matthieu Faust
https://sites.google.com/view/mkam/character-sheets/matthieu-faust
>It's been a while since I've really been able to relax. Sunbath on the bridge of the ship. Keep the vampiress box at arm's length at all times.
>See if there's an onboard shop. I'll need a normal swimsuit for Lily, as well as a sunhat and a new dress for Vampirella, in case I choose to reanimate her during the trip.
>>
Rolled 32, 84 = 116 (2d100)

>>1735761
https://docs.google.com/document/d/1bMowojNQOQnty7uT9l3mdN598vCCgN6xaebvN5Eyj3A/edit

>Go find this David Zatta guy. Let's see what it would take to get him to use his Favor for me.

>I've had Rat for a long time and have been ignoring him. I should see what he's capable of.
>>
Rolled 13, 3 = 16 (2d100)

>>1735552
https://docs.google.com/document/d/1cBPLqZex9BVSkrrAF0XT_wxw4lholpoJpnDuBr1K5y4/edit?usp=drivesdk

>Do: Might as well go sunbathing on the ship.

>Do; Get ready for my date with Markus. Dress to impress!
>>
Rolled 85 (1d100)

>>1735552
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Spend time with Platina on the boat ride, we've been so busy!
(Fey +5, Ring +5, Robes +3, Platina +5, Rep +3)
>DO: Use the breast manipulation tome to get rid of the debuff.
>>
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>>1735552

Name: Zoot Martingale
From: The USofA

A 20-year-old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

https://sites.google.com/view/thecooliowebsiteofzoot/home

>DO: Hey cool I'm on a boat. Might as well get high.
>DO: Explore the boat and try to meet some other player characters.
"Hmm, I wonder who I'll meet if I just wander around."
>>
Rolled 17, 77 = 94 (2d100)

>>1737495
forgot dice
>>
Rolled 16, 45 = 61 (2d100)

>>1735761
[Arthur Belrose]
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

>Read the Canaria pamphlet. Maybe there're some interesting activities in there for me to do.
>Try to find someone on the boat who knows the island pretty well, and could help me get oriented. Perhaps, if I'm lucky enough, they could even give me a tour of the island.
>>
>>1735977
After the call of the young miss Zav was quite slow to see who was calling his name.
"Oh, Miss Dania has been quite some time. How are you and Firefly, are you two getting along?"

The same applies to Red giving an more childish although monotone way, same for Jack just lacking the childish tone in his voice.
>>
>>1738026
"Quite some time, but I'm here to have good time with my friends! And we have been doing fine, at the moment."

Dania bows down to say hello to Red and looks visible confused by the tall armored man next to Zav.


"Is he some kind of warrior?"
>>
Rolled 51, 62 = 113 (2d100)

>Take a small sunbath on the deck.

>Meet with Stephanie!
>>
>>1738979
Scratching the back of his head and wearing am weary smile, Zav begins to talk
"It is difficult to explain in detail, however putting in layman's terms, he's a spirit like Red."

Nearly forgetting his manners, the young knight continues taking a more polite tone. "I was forgetting, he's name is Jack Passer, he is not a talkative person, but he's a good guy." Jack gave an light bow acknowledging the young miss before him.

"Also, presentations side, do you have any plans for this trips, I'm planning in explore a little the island do you care to accompany me?"
>>
>>1741320
"Another spirit?! That's so cooool! Nice to meet you Jack!" Dania loudly says. She seems excited at the idea of spirits appearing out of nowhere.

"I had no plans, really. I wanted to see the snow at the Mountain or visit the Lake."
>>
[=== Canaria News===]
Hello Students, this is your captain speaking:

At the end of this turn, we will be arriving to the port of Saint Cross of Canaria. We encourage all students to get ready for disembarking.

Also last night we had an accident where the captain's ships wheel and, most importantly, my captain's hats has been stolen. We appreciate the help to find the missing items. Without the Steering Wheel we cannot maneuver in the port.
>>
>>1735552
Everyone:
During the trip towards Canaria, you start to read the information about Canaria:

This Island is a known worldwide for a being a relaxing place for Mages, Knights and other practitioners of the Arts of Combat. Canaria is also known for its world-class Resort and Hotel, its white sand beaches, its beautiful dormant volcano and a lovely and heartwarming charming town.

Canaria is an Island located Southwest of Spain, near Continental Africa but a few hundred miles into the open sea. This Island has been historically important in for the Kingdom of Spain during their Naval Era. There are rumors about pirates, treasures and wealth hiding in the Island, but no one has been able to confirm this. The main city here is Saint Cross of Canaria, funded in 1498 as a supplies port towards the New World. Saint Cross of Canaria is filled with speciality shops, markets and trading halls from all over the world. Canaria has become the de facto stop for getting rare and special items for Mages and knights from all around the world.

Next we have the Fishermen Citadel, a smaller port dedicated to the people that leave every morning to fight the horrors of the seas. Here you can find anything from Alchemy ingredients to delicacies of the sea. Also the most fresh and said to be the best sea food comes from here. Though said to be one of the best spots for fishing, it can also be one of the most dangerous. The creatures have caused many scenes but never taken a life yet

Starleaf Valley is known for its small farming community of the Starleaf Plant and its fruits. The plant is named because when dew collects on the leaves, it shines like stars in the sky. The fruits are sweet and mildly tangy. Starleaf Wine is something the locals heavily recommend!

Twilight Jungle, a roofed forest with magical properties. There are rumors about powerful beings living there. Not many adventurers come back to tell the tale but those who do, come out never dare talk about it.

The Forgotten Tower and Scorched Earth, a mysterious tower long forgotten and a small desert of scorched soil. Rumors come to say it has secrets that hold the truth of the island's past. Researchers have come far and wide but till now, nothing has been found.

The Old Order Stronghold, an old Mageknight Stronghold filled with Artifacts. Open to the Mageknight Academy community. Archeologists ask that you do your best not to damage the structure.

Glassbell Shores, a small town near the Lake. Here we have a small community of ashes and glass artisans.

Silvershade Town, a community of Magicians and Artists. Together they pool their skills to create Artisan goods of great quality.

Rivercastle Keep, an old keep by the river. Once belong to a very powerful noble.

(cont.)
>>
>>1744870
Ironwood Forest, a forest with the hardest wood known to man. Ironwood was typically used by ancient tribes to create wooden weapons and armor. Nowadays, it’s used by Druids and other naturalists as a focus.

Plains, normal rolling plains with tall grass. Nothing special. It’s commonly used as the fairgrounds during the festival season, though.

In the Center of the Island, we have Snow Rock Mountain, a dormant volcano. This has made the soil of the island extremely fertile and the old crater of the volcano has been turned into a mineral lake that has some special properties.


We have recently found a wrecked ship from the 1700s near the Fishermen Citadel but we are still learning more about it.
>>
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>>1744880

The Resort and Hotel has a Light-Duty Gym for keeping up your muscles, a Spa for relaxing Massages, a Sauna, Olympic Sized Swimming Pools, Various Hot Tubs, an International Buffet and Rooms for every student. The Beach area has various Volleyball Courts, Jetski Rentals, a Fighting Tournament, and fabulous beach parties! The Town has your usual souvenir shops, a dedicated store to Volcanic Artifacts, Bars and Restaurants and shops that carry everything you might ever need. Also, you can't forget about the dormant giant, the Volcano! In the Town we also have guided hikes to the crater lake, guided tours through the Natural Caves, or you can Camp in the Forest
>>
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>>1744886

>>1735697
[Aine Boros]
>48
>Going to hang out with helia, jenevan, and doroty.
You go around exploring the Luxurious S.S. Valencia! You find Helia sunbathing on the ship’s deck, Jeneven beside her. Doroty is nearby, instead enjoying a complimentary tropical cocktail. You all enjoy each other’s company.

>+1 [Group Relationship: Helia, Jeneve, Dorothy] - Every 3 progression points of Group Relationship means a progression point with each girl.

>62
>Also going to tell helia that doroty might like me and try to get helia and doroty together so they can talk this out in a mature and calm fashion


“But she’s your cousin, Aine.”
You say some some things about your family and the whole eugenics thing and how it is seen normal by every family member you’ve met so far. You tell her what you can and she looks fine with it. THe more you explained, the more she got calmer. “I believe in you, Aine. I trust know what to do when the situation comes. Just remember, I-i love you.” She says while trying to cover her blush with her hands.

With all the explaining you did. You don’t find much time to bring them together so they can talk it out but Helia does take the hint you want this to happen.

>+1 Helia

>>1735724
[Zav Erdna Georgius V]
>No roll
>After storing our bags to our room, I decide to take a look through the ship, see what it has to entertain its passengers during the trip to its destination.

You manage to find the casinos! But they are currently filled to the brim with the teachers.

>61
>Firstly before any exploration I try to convince Red and Jack to wear something proper to the occasion, especially Jack, Armors are not proper for trips, especially during a vacation to a tropical island.


You manage to get both of your familiars in Swimsuits! Red wears a tasteful one-piece swimsuit, putting a sundress on top of it. Jack dons a pair of trunks, and a loose, floral print polo-shirt. You notice that out of his armor, Jack looks very much like a human around your age. He has messy medium-length brown hair, and brown eyes that seem to be in a perpetual state of focus. Jack’s body is toned and muscular, and yet his skin is flawless. Interestingly enough, he lacks a bellybutton. Your knightly familiar states that he feels “strange” without his armor on, so you explain the concept of clothing to him. Jack understands more about Human culture, but only barely. “...If showing more skin is bad, why must we wear these?” It takes a while to get through Jack’s head, but eventually, you leave him pondering about the subject even more.

>+1 Jack
>>
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>>1744909
>>1735837
[Ean Hawthorne]
>73
Tenia and Isabel are doing there own thing around the boat. You look around for them and first end up finding Isabel, who is talking to some other students. Seeing her chatting it up makes you wonder what kind of friends Isabel even has. Maybe you should meet them but when Isabel sees you she comes to your side at once and greets you. You look to who she was chatting with her and they see that understanding look. Your guess is that she does this often. With tenia now by your side and both of you small talking, you find Tenia helping around the boat. She looks a bit tired as you enter her sight, she’s stretching after carrying some luggage to the sides.She sees you and in the sight of Isabel, you see her eyes spark as she her competitive side comes to her and now both your arms are occupied by a girl. You all find a seat and just relax until eventually they get called away to do other things.
>+1 Tenia
>+1 Isabel

>4
After some time with the girls, you start your roam if the boat. You aim? the bar. The bar is quite close to the deck and after taking a seat, you order a drink. One cup and the drink you’re not really sure but it tasted good and pretty strong but you liked it. With the new liking to this new taste, you just raise your hand for another and another until eventually you black out. You get flashes of short memories just to black out the next second. Flashes of a bottle in hand and your doctor friend. You and Markus roaming the boat. Vague flashes come to you; pineapple, luggage, floaties, and a steering wheel are all that come to mind as you gain consciousness an hour later. Luckily, your friend still sits by you as you now lay on a bed.
>Gain [Blue Captain’s Cap]
>Gain [Empty Bottle of 1985 Bourbon]
>Gain [Headache] -5 to actions next 2 turns
>RP with Markus

>>1735848
[Davis Malachai]
>3+2+2
The second after you send your message, you look up to the skies. New things will come for you. The second after that you hear a buzzing sound. It’s Tana.
“Oh, hello Davis. Nice to see you here.”- She looks at her phone for a second- “Wait I got a message.”

You take Tana’s phone and delete the message you sent. Looks like this is your fate now. You only hope that her brother won’t realize this too quickly.

>Tana is now a member of your party.
>[Guess who’s back] - [Clingy Friend] debuff restored. DC30 for activities that might be dangerous.

>26
You wanted to explore the ship, but Tana is now with you. You end up talking to her about your stay in the hospital. She’s concerned, but you keep your words about her brother on the down low.

>+1 Tana
>>
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>>1744920
>>1736124
[Devin Hines]
>35
You find the girls at an extra large room with space for all of them. They all have different plans but you decide to stay with Nina and see her reactions about boats, the ocean and the idea of floating metal. She seems fascinated by all of this.

>+1 Nina

>95
You cast your fishing line… And nearly instantly, you felt something tug on the line! You immediately pulled it up, and with a single swing, you pulled out a Deus Fish. It looked like a large white goldfish, except it was decorated with a vast amount of tiny jewelry-looking little red appendages.

>The Deus Fish will enhance any plate it's cooked in by 3 Tiers. The Deus Fish can only be used once. >The Deus Fish can be conserved nearly indefinitely in a freezer.


>>1736577
[Lawrence Birch]
>87+1 + 1 + 1
You easily find Devin, since he’s now posing with a beautiful fish.

>You may RP with Devin if you want to.

>26
You find Eliza, holding a small reflector and some oversized sunglasses, she tells you that she’s fancing a sunbath. She has that menacing expression on her face, so you follow her orders. You get a nice tan as you lie on the lounging chair next to her.

>+1 Eliza
>[Nice Tan] + 5 to social rolls next turn

>>1736610
[Markus Milton]
>62
You settle in your cruise room with Remi and start to make out. But the movements of the boat makes Remi seasick. He’s not feeling so well and wants to rest. You find it a little ironic that despite the fact that Remi is a gravity mage, he gets seasick. But with all this care, you are showing your love and passion for Remi. Remi feels safe with you and you give him a kiss on the forehead as he tells you that he just wants to take a nap.

>+1 Remi
>[Resting Remi] - Remi will be resting in your room next turn.
>>
>>1744933
>13
After some time with Remi, you start your roam if the boat. You aim? Ean. The bar is quite close to the deck and after taking a seat, you find Ean drinking cup after cup of Bourbon. And it’s not even time for the Happy Hour! You decide to take care of your alcoholic buddy by taking some beers with him. His insistence for you to drink more alcohol is showing and you ended up giving away. You take a few shots of what he’s drinking and you start to feel a bit more than tipsy. You started to roam the boat for fun, and you have a few memories about what happened: You remember Ean trying to convince people of making a pineapple throwing game, but the cooks weren’t happy with you two entering the pantry. Ean felt sleepy and wanted to get his comfy pajamas from the luggage area. You are guarding for Ean, as he rummages the luggage area of the Boat. You say to him that the “coast is clear” and you start to help him out. During this, you find a chest full of autoinflable floaters that flooded the whole luggage area. Oops. After that you sneak into the captain's quarterdeck and you see Ean trying to steal the ship's steering wheel. He wrestles it and takes it away. You still kept drinking at this point so your memory becomes blurred about what happened after this.

>Gain [White Captain’s Cap]
>Gain [Empty Bottle of 32 oz of Imported Coronet Plus - Läger]
>Gain [Headache] -5 to actions next turn
>RP with Ean.

>>1736761
[Jozin Redregard]
>61
You stake out the entrance to the boat and engage yourself in conversation with people as they’re boarding and setting up. All in all a pretty neat net profit.

>You can select three other Students to RP with

>10
With all the boarding and people settling in the request to meet the captain is denied until the cruise is well under way. Well that’s a let down..maybe there’s something else sitting about. Like food..yeah comfort food helps. Now..where is the food? The kitchens! The raid begins, the enemy is staunch but food will be had! A bald rotund man with a wooden spoon guards the food.

>[Need to feed] -5 to rolls for two turn or until food is acquired
>Met [Steve the Chef] DC 40 to raid the kitchen and get past Steve the Head chef.
>>
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>>1744944
>>>1736833
[David Zatta]
>17
You don't find Zeltania anywhere on the boat. Maybe she’s hiding or avoiding you for the moment. You can’t tell, but the buffet has caught your attention! You help yourself to the delicious seafood, and find yourself getting sleepy. Looks like you ate too much.

>[Nap time] - You feel like getting a nap soon. -5 to next action. +25 to napping.

>5
You perversion kicks in and you feel an urge to meet girls. You approach a small group of people and decide to introduce yourself. Of all the people of the group, they shrugged you off except for a girl. “Is this a dream? David is finally talking to me! I'll be staying with you, David!”

>Met [Ester Campion]
>[Party] - Ester is now part of your party.
>[Long Crush] - She believes you like her back after a ton of time. DC50 to activities that require physical effort.

>>1736929
[Matthieu Faust]
>56
You look weird holding to a coffin sized box when sunbathing, but you do what you do. Nobody should know about Vampirella. And if she tries something, she would be instantly cooked by the harsh sunlight.

>[Nice Tan] + 5 to social rolls next turn

>4
When shopping around you find a small shop carrying swimsuits, the shopkeeper shows you stringy bits that he calls swimsuits. “They are the rage in Ibiza, right now. And sorry I don’t carry one-piece swimsuits. Who do you think I am?” Looks like you won’t be able to get a normal swimsuit for Lily. When you show it to Lily, she squeals in delight and kisses you on the cheek, calling you “the best papa ever”. At least she’s happy. You manage to purchase a sundress and hat for Vampirella, but the shopkeeper claims that he doesn’t have sundresses for Lily’s size. Of course he doesn’t.

You turn around to grab Vampirella’s box and head back, but you don’t find her anywhere. Maybe she was moved somewhere? You should probably find her soon.


>+1 Lily
Acquired:
>[Microbikini] - Size: Extra Small - I don’t think you can call it a Bikini. It’s more like strings with patches of cloth.
>[Sundress] - Size: Vampirella - Cute and covers everything. It looks about her size.
>[Sunhat] - Size: Vampirella - Appropriately large enough to create shade for her face.

Lost:
>[Vampirella] - Where in the world is she now?
>>
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>>1744953
>>1737073
[Gram Roderick]
>32
You successfully found David Zatta. Everyone is laughing at him because he tripped into the pool of the boat.

>You may RP with David Zatta if you want to.

>84
You found the Madrid Magical Beast Assistant Teacher. He gives you a small list with the stats of your rat:

>Skeleton Rat Golem
>Base Vitality: 10

>[Animated Golem] - As a Skeleton Rat Golem, it needs mana and calcium to survive and thrive.
>[Golem Constitution] - Stats cannot be improved by training.
>[Mana Core] - Inside there’s a floating mana core that keeps the golem alive.
>[Stable Necromancy] - Takes double damage from Light-based attacks. Deals 50% additional damage when using Dark-based attacks. Dark-based attacks on this character will do no damage and will instead heal them for the same amount.

>[Pet] - He follows your orders, but cannot be dismissed to a “home”. You have to physically be in the place you want him to stay. When it faints, you have to physically carry it.

>[T5 - Bite] - Bites the opponent with sharp teeth.
>[Perk] - If Skeleton Rat Golem gets the highest initiative of the turn, it has a 50/50 chance to make the user flinch.
>[T4] - Speed
>[T3] - Sharp Claws
>[T3] - Sharp Fangs
>[T2] - Strength
>[T2] - Climbing Proficiency
>[T2] - Technique: Quick Attack - Ignores Initiative and always go first - Only hits for d+[Speed Tier]

>>1737211
[Emilia Neonhause]
>13
You do, but you forget your sun lotion. Ouch. At least it doesn’t bother you too much.

>[Small Sunburn] - Red skin and stings a little.

>3
Well, you got perfectly ready for your date with Markus. A nice beige dress and perfect make-up. You feel so confident taking a scroll by the deck when a seagull poops on your head. Yuck!

>[Seagull Poop] - This is all over your hair and it doesn’t smells nice… -10 to social rolls until removed.
>>
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>>1744968
>>1737270
[Angelica Shanyrria]
>85+5+5+3+5+3=106
While on the boat, after having been so busy for so long, you both finally manage to spend some time together. You both start off by talking about work and school but eventually, you both drop that topic - that kind of stuff was what had pulled you two apart in the first place!

So, after a while, you both went silent and then just looked at each other.

Shortly after, you were both in the maintenance closet.

[Fade to Black]

After nearly an hour, you both snuck out of the closet with untidy hair and small hickeys to skip to the restrooms and tidy yourselves up so that it looked like nothing had happened.

>+3 Platina
>[Pleased] - +5 to all social rolls next turn

>DO: Use the breast manipulation tome to get rid of the debuff.
They were right, the curse of bounciness was pretty easy to remove. Now you are free to use your hands when you run, and when you walk… And generally move or breath.

Removed:
>[Curse of Bounciness]

>>1737495
[Zoot Martingale]
>17
>Get High

Sadly you have misplaced you trusty pipe. You use a few sheets of paper lying around, but it isn't he same.

>77
>Meet PCs
You find Jozin standing in a narrow place as the students board the boat. He tells you that he’s meeting new people and you decide to stick with him.

>You can select three other Students to RP with.

>>1737890
[Arthur Belrose]
>16
Huh? Why everything looks so blurry? With the movement of the boat, you start to feel nauseous and leave the pamphlet in your room.

>45
You find a fairly skinny redhead teacher that is hanging out on the deck. She tells you everything you need to know about Canaria: See News and that she will be guiding some students to the Old Order Stronghold in a few days hike.

>Met: [Antona Catalyna de Robledo], Canaria Expedition Teacher.
>>
>>1744984
>>1739371
[Dania Nanato]
>51
You get out with your sunblock, and sit down near the pool for a nice sun tan. Helia and Jeneven are here too, so you just spend some time relaxing with them.

Gain:
>[Nice Tan] + 5 to social rolls next turn

>62
You meet with Stephanie and have a good time exploring the Boat. Other than the typical rooms you’d find on a boat, there’s a mini-bar, a lounge, and even a pool. This place is great!

>+1 Stephanie

[=== CANADA STUDENTS ===]

>>1735616
[Glubl]
>93
You set foot at the Toronto airport with Lie and Joshua. You find a giant package containing Jerky! Made from Moose!

>Gain [T2 Giant Package of Moose Jerky]
>[Canada Fridge Magnet]

>56
You swear to Lie to protect him with your life! The white-haired chronomancer looks aloof, but doesn’t protest to your initial appearance. Maybe you can go talk to him.

>You may RP with Lie.
>>
>LAST TURN OF BOAT ACTIONS: GO!
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>LAST TURN OF BOAT ACTIONS: GO!
LAST TURN OF BOAT ACTIONS: GO!
>LAST TURN OF BOAT ACTIONS: GO!
LAST TURN OF BOAT ACTIONS: GO!
>>
Rolled 95, 70 = 165 (2d100)

>>1745014
>Do:Talk to doroty and tell her about my relationship with helia and the fact I want the two to talk it out. (T3 relationship with doroty)

>Do:Going to talk to the staff and ask around to see if I can find out about any boros presence(And heirlooms) on the island

https://docs.google.com/document/d/1zIgK5NZOFTaNnavktnUN6jwnJMY-Ecn-RrX7g6f8vf8/edit?usp=sharing
>>
Rolled 74, 88 = 162 (2d100)

>>1745014
Davis Malachai, the ohfuckdeletethemessage
https://docs.google.com/document/d/1j8LBRrJonQtUNVlRswtXX02W7CB3xip9cDClJ-hRIt4/edit?usp=sharing

>Apologize to Tana for my actions on the roof before her brother stepped in.
[Boosts: T2 Tana Ashworth + T2 Willpower]
>Go explore the boat with Tana to find PCs or NPCs.
[Boosts: T2 Tana Ashworth + T2 Willpower]
>>
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Rolled 48, 85 = 133 (2d100)

>>1745014

Name: Zoot Martingale
From: The USofA

A 20-year-old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

https://sites.google.com/view/thecooliowebsiteofzoot/home

>DO: Try to get high again.
"Damn it bong, you can't hide from me!"
>DO: Go eat food.

RP
In the crowd of people boarding the ship, I bump into this short Mexican girl. "Ah, sorry bout that" saying a quick apology to her. "Man, who knew there'd be this many people going on the island trip, exciting isn't it."

Later in the day as I was exploring the ship, I came across a couple of drunkards wearing captain's hats, one was carrying what looks to be ship steering wheel. These guys are DEFINITELY interesting. "Ahoy sailors! What's our course set for today?"
>>
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Rolled 25, 41 = 66 (2d100)

>>1745014
https://sites.google.com/view/mkam/character-sheets/zav-erdna-georgius-v

>Do:
With the issue with clothing sorted out, Zav decided to the swimming pool with Jack and Red. Thinking about it Red and Jack never learned how to swim, considering their short existence in a humanoid body, maybe i could teach them something about swimming while having fun.

>Do:
After having fun, I tell Jack to take care of Red while I visit the casino. Despite being familiar with gambling and card games, although there are casinos in my country, I never visited a casino in my life, maybe I get something with my "beginner's luck".

>>1742246
>RP:
"To speak the truth, I have nothing planned for this trip." Despite being a half truth and having some things in the island he wanted to, Zav was thinking of improvising things in the trip as the problems keep coming, if possible.

Taking an more casual tone he continued "I only heard some tales about the habitants of the island, and became a little interested about it and decided to come, speaking of it, with what objective that you came to the trip?"
>>
>>1745706

"Oh, its okay. I was being a bit careless." Dania answers the question."Exciting it is. When we get there I'm heading to the Lake! I heard its quite beautiful at this time of the year. "


>>1745748
"For fun and relaxing! Sure, I have been taking it easy at school. But I havent had some true vacations in a while."
>>
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Rolled 77, 33 = 110 (2d100)

>>1745014
https://docs.google.com/document/d/1bMowojNQOQnty7uT9l3mdN598vCCgN6xaebvN5Eyj3A/edit

>Have Bookmark checked out like Rat. See what it's capable off.

>Even though getting Cake back is my main priority currently, I shouldn't forget the ones still with me. Take a day to just walk around the ship with my group, let them do what they want within reason, and watch the sun set together.
+7 Tux
+2 Rep

>>1736833
>"David Zatta, I presume? You match the description. Anyways, my name is Gram, and I'll be blunt. I've heard the government of Spain owes you a favor. I'd like to make use of that. What would it take to get you to part with it?"
>>
Rolled 89, 91 = 180 (2d100)

https://sites.google.com/view/mkam/character-sheets/david-zatta?authuser=0

>>1745014

So, after QM confirmation that the DC50 is because she is clung onto me:
>Take her somewhere private and make out with her (if she's open to it) until she turns into pudding or faints or something then NIGEROU.

>Attempt to go find Zeltania with Cast Precise Detect Body and ask her about Grace missing.
>>
>>1745014
https://docs.google.com/document/d/1YYX0XTQUTb1HpqyLk0fGa-NZcOc-3LVvooWyn5VoaZk/edit
>Continue being aloof and mysterious
"It's Glubl, right? If you want to be able to protect anyone, you'll need one of these."
>Hands Glubl a spare Duel Monsters Deck.
>>
Rolled 69, 53 = 122 (2d100)

>>1746842
>>1745014
dice
>>
Rolled 78, 52 = 130 (2d100)

>>1745014
Matthieu Faust
https://sites.google.com/view/mkam/character-sheets/matthieu-faust
>Damn it ! I have to find this box fast, before something terrible happens ! Ask around if anyone saw someone with a shipping box covered in chains. (T1 Investigation, T1 Tracking, +5 Nice Tan)
>I guess it wouldn't hurt to meet people. Mingle, try to meet people. (+5 Nice Tan)
>>
>>1745899
"Hello Gram! My, uh, favor? That's a really... valuable thing. What would you use it for?"

I look to Ester who is still clung to me.

"Can you leave us two in private in a bit, please? I've got to talk business."

"Do you know a good place we could talk at, Gram?"
>>
Rolled 72, 42 = 114 (2d100)

>>1746842
>>1745014
Name: Glubl
Background: Glubl grew up idolizing humans, especially the mageknights who occasionally fought monsters out in the jungle. When they got the chance, they joined in for the academy. Things didn't work out so well at the Brasilia academy, so he was transferred to the Madrid academy to get him away from some not so nice folks.
Spells: waterblade T1
Abilities: Dash T1
Traits: amorphous T2
smooth speaker T1
Reputation T2
Equipment: Giant bag of moose jerky T2
Canada magnet
Contacts:[Magic Creatures Interest Group]
T1 Friendship with Alexandra (1/2 till T2)
>Do: practice waterblade spell
>Do: sit in a bowl and listen to loud dubstep
>RP:
Indicates the cards "The hell do I do with these?"
>>
>>1746915
"Hopefully... save the world."
>>
Rolled 55, 35 = 90 (2d100)

>>1745014
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO Look around the cruise to see if anyone here specialized in stealth. She had two more jobs to do and one would be considerably easier with some help...
(Blessing of Fey +5, Ring of Allure +5, Robe +3, Pleased +5, Investigation +4)

>DO: Ask around for more information on the ironwoods forest. The place sounds interesting and the material valuable...
(Blessing of Fey +5, Ring of Allure +5, Robe +3, Pleased +5, Investigation +4)
>>
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>>1745872
"The lake huh, I don't know what I'm gonna do. I've heard about there being pirate treasures on this island so I might wander around and look for something cool. Besides that, I dunno. Maybe I'll get lost in the jungle. Hopefully, this trip will be better than the last couple of school trips." After saying this Zoot has sudden flashbacks of sunburns and dismembered legs. "Eh It's not like there's a Pitfiend on this island right?" Zoot says with a chuckle.
>>
>>1746892
"I'm not particularly familiar with the boat, so not really. Best guess would be one of our rooms."
>>
>>1747091
"Alright, let's go to mine then."

I try to have Ester wait at least outside my room. (I'm not entirely sure how this would be done, but I need to do it because I would like privacy with Gram).
>>
>>1747128
"Again, I'll be blunt. I need to ask for your Favor to try and get the Spanish Army, and by association The Elemental Army, to march on Amsterdam against the Demon Invasion and liberate it. I won't pretend I'm asking this for altruistic reasons. I only care about one person in there, but I know even if I got in there and found her, she wouldn't leave so long as Amsterdam was still occupied. So the only course of action to get her back is to end the Invasion. I can't fight an army alone, so I need an army or two."
>>
>>1746977
"...yeah, but how do they work?"
>>
>>1747137
I have Ester hug me from the front so that she can smother her face against my chest and then I cover her ears with my hands.

"Sounds... urgent. I don't have any rush in using my favor though. We can do this: I pawn my favor to you. If you get something similar in the future, you give it to me. Until then, I keep some collateral from you. Sounds good?

As for *what* collateral, well... I don't know. What do you have to offer?"
>>
Rolled 66, 39 = 105 (2d100)

>>1745014
https://docs.google.com/document/d/142RqLUo657EPpQM0d58It2ZAayRPXjuL1byxDLKP_3o

>See what Ada, Cassandra, and Lucia are getting up to. [Ada T4, Cassandra T4, Lucia T4]

>Research on what kind of artifacts have/could be found on the island. Maybe I can idea on what I can be on the lookout for once we get there. [History T2, Investigation T1]
>>
>>1747055
"Pirate Treasures?! That might sound exciting!"

Dania looks visibly confused when Zoot mentions the Pit fiend. "Pit fiend? Could you tell me more about it?"
>>
Rolled 82, 27 = 109 (2d100)

>[Headache] -5 to actions next 2 turns

>>1745014
>Go and return this steering wheel. Despite the fact that I was drunk, my behavior was inexcusable. The least I can do is try to rectify it.
>Go lie down for a bit. Drink some water. This hangover should disappear soon.

RP:

>>1745706
Ean did his best to focus, shooting the man a noncommittal wave in his confusion. "Eh?" He slurred out.

He looked around. In his hands was an empty bottle of liquor, and a... steering wheel? Ean looked to his doctor friend, who was wearing a captain's hat. Huh. "Ugh. Markus, what happened?"
>>
Rolled 24, 60 = 84 (2d100)

>>1745706
Name: Markus Milton
From: USA
https://sites.google.com/view/mkam/character-sheets/markus-milton
[Headache] -5 to actions this turn

>DO: Make sure Ean recovers without too much issue. No fun spending all that time dealing a headache. Cold cloth, headache pills. [Relevant skills: Expert First-Aid +4, Affection: +13]

>DO: Get dressed and meet Emilia for dinner. Lookin sharp! [Relevant skills: Doctor's Smile +2, Love +15]
_____________________________
[With Zoot and Ean] "Some fuckin place." Markus remarked in the same slurred tone to newcomer. "S'why we needed the wheel. Wanna come?" He asked downing more of his beer.>>1745706


[With Ean] "I'm pretty sure we committed several minor crimes." He said looking down at his friend having finished setting up the pills and water. "How's your head?">>1748312
>>
>>1748438
"Feels like I just got hit by a damn truck." Ean stated bluntly as he took a pill or two from Markus. "Thanks, Sawbones." The water made Ean's head ache a little more painful, but he knew that it'd only speed up the recovery process. "Christ. Didn't think these drinks would be that strong..."
>>
>>1745014
>>1735552
https://docs.google.com/document/d/1cBPLqZex9BVSkrrAF0XT_wxw4lholpoJpnDuBr1K5y4/edit?usp=drivesdk

>Do: ech! How could this have happened! Quickly, I have to go clean off my head and get ready again! Put some sunburn cream while I'm at it.

>Do: Finally all dolled up I got to meet Markus at the restaurant. Hopefully I make a good first impression!
>>
Rolled 56 (1d100)

>>1748619
forgot to roll
>>
>>1748514
"I have a going theory about that, I'll send my thesis to you later." He remarked ignoring the pulsing in his head. It wasn't all that different from pulling some heavy all nighters. "How are the girl? We didn't get to talk much about them before the alcohol kicked in."
>>
>>1748930
Ean blinked as he plopped back down onto the bed. "Tenia and Isabel? Oh, they're mostly alright, I think." He lazily scratched at his belly in drunken stupor. "I actually met Isabel's parents recently. They just kinda... showed up at my doorstep." The Nature Mage let out a chuckle. "My condo's never been more lively." He turned to his friend, responding with a question of his own. "How about you? Heard you pulled off some stunt in the Grimwoods, yeah? How'd that go, if you don't mind me asking."
>>
>>1748438
"All right let's party this up guys." Zoot then joins the due of drunks having fun wandering around with them. At one point I start singing the drunken sailor song after a few swigs from their bottles. https://www.youtube.com/watch?v=qGyPuey-1Jw

>>1747998
"Oh, you don't know? A while back the school did a beach trip, it was all great until OUT OF NOWHERE this giant fire monster guy comes up out of the ocean and starts killing people. What a way to ruin a vacation ya know."
>>
>>1749592
"Oh my, do you think it could happen again?"
>>
Rolled 22, 53 = 75 (2d100)

>>1745014

Dania Nanato

- - -
The only daughter of a currently kidnapped Mexican Inn owner and a Japanese Acrobatic Dancer. Fled from Mexico and enrolled in the Academy. Has a birthmark with the shape of a dragon, some say it looks like a chicken.
- - -
Spells:
CAST: Cures Minor Wounds [T1 0/2], CatWalker Enchant - [T1 0/2]

Techniques:
- [Fading Blow]: A quick hit that does 1d(Technique Tier)+1 damage, and grants you +10 evasion until the start of your next turn

Knowledge:
Intermediate: Unarmed Combat [T3 1/5], Dancing [T2 1/3], Combat Theory [T2 1/3], Stamina [T2 0/3], Hammer Proficiency [T2 1/3], Investigation [T2 0/3]

Basic: Meditation [T2 0/3], Magic Theory [T1 0/2], Stalking [T1 0/2], Swimming Proficiency [T1 0/2], Stealth [T1 0/2], Enchanting [T1 1/2], Blacksmithing [T1 0/2], Persuasion [T1 0/2], Strength [T1 0/2], Tracking [T1 0/2]

Traits:
Potent Willpower [T2 0/3], Dojo Reputation [T1 0/2]

Relations:
- Roommate Stephanie Moore [T3 1/5]
- Senpai Jeneven [T2 0/3]
- Mystical Beasts Professor Selene [T2 0/3]
- Librarian Athena (T2 0/3)
- Zav Erdna, Ean Hawthorne, Abby Dragfirm, Angelica Shanyrria, Aine Boros, Gram Roderick, Zoot Martingale
- Met Harold, Principal Katherine, Nurse Olivia, Ponytail, Helia

Inventory:
- Cat plushie, Catlike Enchanted Pair of Boots, MkA:Amsterdam Map, Pair of Crutches
- [Basic Spelunking gear], which includes Helmet, gloves and 35 ft worth of rope with 2 hooks,
- [T2 Standard Spelunking Hammer] and [T2 Long Spelunking Hammer]
- [Assassin's Contract] - Signed by J. Roderick
- [Tiara of Gold and Ruby] - This item holds ancient magical power, but you are not sure what it does exactly. It will require some research to find out.
- [T1 Heat-Resistant Earrings] - Helps keep fire out of you.
- [Confessions of a Steelcharmer] - Book by Platina.
- [Yellow One-piece Swimsuit]
- [Sunhat]
- [Small Bottle of Sunscreen] - 3 uses
- [Tote Bag] - Holds stuff
- [Sunglasses]
- [Parasol]
- [Deflated Beach Ball]
- [Photo of Me and Stephanie]

Effects:
>[Nice Tan] + 5 to social rolls next turn

Quests:
[ Dragon Lady ]
- Convince Selene I can meet a dragon without dying. Natural 100 will be considered for completing the quest.

[Mental Block]
- Stronger Meditation Needed [T3]

Companions:
- [Friendly Child Spirit]
See him as a blue firefly. He casts spells independently. He can Quick Cast Regeneration (T1), Quick Cast Light (T1) and he cannot be harmed by normal weapons. You can see him in his true form (headless child) if you obtain a way to see ghosts. You are Acquaintances (T1 1/2 - Friends) with him.

Actions:
>Look around for people that know rumors about the island. Maybe there are some kind of secrets out there.

>Take a nice relaxing swim.
>>
>>1750158
"I dunno. A bunch of weirdos in big cloaks came and took him away. If he does come back, I know a certain edge boy that would love to get revenge." Zoot then looks at the girl quizzically. "Ya know, I've never seen you around, what's your name girl?"
>>
>>1750313
"Hmmmmm... Oh! My name? Dania! Im a first year from Amsterdam! "
>>
Rolled 59, 43 = 102 (2d100)

>>1745014

https://pastebin.com/BGk6hjk5

Free action: I select Emilia, Aine and Zav to get acquintances with (Altough I dont really have to time to RP with them.)

>DO: Get past Steve and raid the kitchen! (DC40) (T3 Strong, T5 Berserker, -5 from hungry)
>DO: Go to the casino, get rich.
>>
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>>1750542
"Amsterdam huh, I'm from there myself. You might've heard of me, I run for student body VP. The names Zoot Martingale." Zoot puts out his hand for a hand shake.
>>
>>1750765
"I think I have heard about you. Shame about the closing of the school right before the elections, tho."
Dania shakes Zoot hand.
>>
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[=== Canaria News===]
Hello Students, this is your captain speaking:

At the end of this turn, we will be arriving to the port of Saint Cross of Canaria. We encourage all students to get ready for disembarking.

We appreciate the honesty of the student Ean Hawthorne to return the missing items.

As a final announcement we have received a worrying message from our people friends at the town. There are reports of a strange Monster attacking people at night. Report says the monster uses a cardboard armor set.

>1745380
[Aine Boros]
>95
“Hallo Aine, is there something you would like to talk about?”

You start explaining to Doroty the situation with Helia. You start to let your feelings out regarding Helia and what you have been feeling with her. You want to reach a middle point with them, something that would make everyone happy. Doroty nods with everything you say in acknowledge. “Dear Aine, you know I really love you, but you need to find your own happiness. I have already found mine.” You look confused and Doroty kisses your forehead. “Seeing you happy, it’s my happiness and I’ll be there for you whenever you need me. But you need to make this decision for yourself.” You look into her eyes and find tears.

“Aine, you have my blessing. And if you want me to be there when you talk with Helia, I’ll be there.”

>+3 [Doroty]
>[Noble Soul] - Doroty will talk to Helia but she’s leaving the final decision to you.
>[Doroty’s blessing] - +15 to the next action that involves Doroty and Helia.

>70
You talk to a redhead teacher talking about artifacts in the Island. She gives you a small talk about the Mageknight Tradition of donating and stashing old, used or abandoned equipment in the island for the next generations of Mageknights. She tells you that if any member of the family Boros was a student in the Academy any old student weapon they had is probably in the island. Or if Boros was a powerful Mageknight that fought in the Old Order, it may be near the Old Order Stronghold.

>[Confirmed: Old and Powerful Equipment] - Those lay near the top of Snowrock Mountain.
>[Confirmed: Used Student Equipment] - Those are spread across the Island.
>[Rumors: BOROS] - There’s a high probability of an old Boros heirlooms in the Island.
>>
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>>1753568
>1745623
[Davis Malachai]
>74+2+2=78
She narrows her eyes at you for bringing it up and reminding her what it was, however, after your apology, she sighed. She then looked at you and said “You don’t get it Davis… You did nothing wrong.” She pecks your cheek and goes back to her room.

>+2 with Tana.
>[Confused] - Actions with Tana are at a -5 next turn.

>88+2+2=92
You roam the boat, managing to Zoot as you pass by the buffet, Angelica finding Zatta in another hallway and eventually your small trip reaches a stop when you bump straight into Matthieu.

>You may RP with Angelica, Zoot, David or Matthieu.

>1745706
[Zoot Martingale]
>48
Son, you manage to get high. You manage to wrap up a really good one and smoke, managing to put yourself into the zone.

>[Dank] -5 to actions that require fine coordination +5 to already-favorable social interactions. Lasts for the next turn.

>85
While you’re high, you go get some food and eat at the buffet a good slice of cooked pork, along some rice and salad. It tasted so good that you got the following:

Gain:
>[Satisfied Belly] - -5 to physical actions, +10 to all other actions. Lasts for the next turn.
>>
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>>1753572
>1745748
[Zav Erdna Georgius V]
>25
Both summons nearly drown in the water as you try to introduce them to the concept. Jack soon learns to avoid water and Red soon follows in turn. Still, Red learns to swim under your careful guidance, but Jack stay well away from the pool, only drawing close when Red’s in danger. You’re sure with a little more practice, Red could learn how to swim properly. At least she knows how to tread water.

>+1 Red
Jack gains:
>[Mild Aquaphobia] - Jack won't get near water unless it involves protecting someone. -5 to rolls that involve Jack and Water.

>41
Jack nods and then takes Red with him back to your room as you go to the casino. You play a couple of games and while you didn’t win much, you had a lot of fun. You feel satisfied with this day.

Gain:
>[Happy] - +5 to all actions during your next turn.

>1745899
[Gram Roderick]
>77
“Well kid, I don’t have high hopes of it.”

Living Bookmark
>Vitality: 3
>[Paper Body] - Takes Double Damage from Water and Fire attacks
>[Sentient?] - You are not sure if it is sentient or if it's just a heavily enchanted item that works as an assistant.
>[Cantrip Container] - Bookmark can hold up to [2] Cantrips. Any spell can be turned into a cantrip, but it will be casted in its lowest and least powerful form.
>[Active Item] - You can use this item in battle to recall only [1] of your Cantrips during the battle turn.

>33
Sure, you get a few weird looks walking around the ship in full armor, with a floating angel, a hellhound puppy and a weird looking skeleton rat. But it doesn’t matter to you what other people have to say about you; they are the small family you have formed.

>+1 [Family Party] - For each 3 progression points in Family Party, you get an progression point with Aria, Ana and Skeleton Golem Rat.
>>
>>1753574
>1746801
[David Zatta]
>89
After Gram leaves your room, you are left alone with Ester. You take her by the chin and approach your lips to her. She tastes like vanilla. Huh? Ester seems like paralyzed by that small peck. Well, she better get some rest, you lay her on your bed and disappear with your blinding speed.

>+3 [Relationship: Ester]
>[Ester: Melted] - She’s paralyzed but laying in your bed. Removed the Clingy Debuff
>[No Bed] - Unless you find another place to sleep, take a -5 next turn for sleep deprivation. Looking for a place to nap/sleep is a free action but requires a roll.

>91
Finding Zeltania is an easy enough task. After all, very few people have jugs that large. With the liberal use of Precise Detect Body, you find her eating in the ship’s dining hall. She’s enjoying a meal by herself, so with her permission, you sit down with her. After getting reacquainted, you ask her about Grace. She looks around, before leaning in close.

“It’s not safe here. I’ll discuss this in my room.” Zeltania whispers. You nod, and she opts to eat with you, even going so far as to order some more food. After enjoying a meal with her, you both head back to her room. She locks the door, and then looks to you. “Tell me everything you know about Grace’s disappearance, and then I can help you.” Zeltania says to you. You then decide to tell her what you know, and she nods. “Alright. That most of that does come up with my own findings…” It’s then that you realize that there’s more to her than you thought. This is big.

You ask her what she knows, and Zeltania nods. “As you might already know, Boobylon has long been kept secret from the people who don’t have large breasts.” You nod, motioning her to continue. “Well, a group of people found out about Boobylon, and seek to harness the plane’s energy.” Zeltania says, looking down. “They must’ve been watching Grace for a long time, just waiting for the moment to strike.” When you ask Zeltania where Grace is, she continues. “You’re right about one thing. She’s probably being held at Federico’s Ironworks.” You then ask her about who’s holding her there. “It’s probably a rogue group of mages and summoners. They’ve probably got mercenaries there too, but I’m not sure about their numbers. You should be careful.” You ask her when they’re moving. “It’s probable that they’ll keep her there until she gives up the information. Grace is a lot more strong-willed than she looks.” You nod and thank her. Maybe you should get some backup.
>+3 Investigation
>Learned that Grace is being held at Federico’s Ironworks
>>
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>>1753576
>1746856
[Matthieu Faust]
>78+1+1+5=85
You find a fairly skinny dude trying his best to push the box back into the luggage area. He’s dressed as a staff of the cruise ship. You think about just going and try to punch him and run away to get your box back, but you keep your head cool and you ask him what is he doing with your box. “Sorry, but large pieces of luggage need to be stored here. We can’t let you have it draggin around the boat, you will scratch the floors.” You use your natural charm to talk him out and make him give your the box back. “Fine, but just because it's so heavy. Leave it in your room and if you want to make sure no one touches it, use this.” You take the item from his hands and you take the box back into your possession.

>“Oh, and one last thing, what’s insi- Where the hell did he go?! ”

Recover:
>[The Box] - Now the Box is in your possession again.
>[Roll of Duct Tape]

>52+5=57
You go through the halls of the boat, find Zoot eating at the buffet and as you did, you bump into Davis!
>You can RP with Davis if you want to.

>1747004
[Angelica Shanyrria]
>55+5+5+3+5+4= 77
Weighed down by a certain large girl, you find Zatta walking past one of the hallways of the boat. You vaguely recalled him having something to do with the Beach incident about a year back, fighting with darkness and perception-screwing. He seemed to be a good shot for someone who might know someone who knows about stealth and subterfuge given his arts, if not one himself.

>You may RP with David Zatta if you want to.

>35+5+5+3+5+4= 57
You encounter a redhead teacher that knows about the Island and she’s giving a small lecture on the pool deck. You join the small group of students and hear everything she has to say. When the opportunity strikes, you ask her for information about the Ironwood Forest.

“Well, the Ironwood forest it's a pretty abnormal place, if you ask me. It’s straight south of the city of Canaria, passing the plains and near the Rivercastle Keep. The abnormalities come at the time of harvesting the materials, when you cut down a Ironwood tree, almost immediately a sapling takes its place, guaranteeing that another tree will take its place. Also, working with the Ironwood, despite its name, it's pretty easy. When crafting, you can carve all sort of runes and enchantments in it and it will boost them by the double the power the rune had. The Ironwoods are famous for their battle shields and some famous artifacts made with Ironwood wood are: the Liberty Horn, a horn that gave the Spanish Army the advantage during the Reconquista; the Wooden Crown of Justice, that helped during the 5th Crusade; and the famous Necklace of Flame, popularized by the author of the Book: the Arsonist.”

Learnt:
>Ironwood Forest
>Ironwood Artifacts
>>
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>>1753579
>>1747684
[Devin Hines]
>66+4+4+4
You go look for your girls and find them in various different locations around the ship. Ada is leisurely swimming around in the pool. It seems she’s keeping an eye on Nina, who’s currently watching the waves in the sea nearby. Lucia is relaxing in the ship’s spa, where she’s getting a full-body massage(and probably to keep out of view from the other students who might recognize her). You find Cassandra sunbathing on the ship’s deck, drinking from a tropical cocktail. You manage to spend time with all of them.

>+1 Ada
>+1 Lucia
>+1 Cassandra


>39
You open a catalog on the internet and find that Canaria is a veritable treasure trove of ancient artifacts. The Old Order Stronghold has artifacts that Mageknights would use to wage war. Perhaps you’ll find a weapon or two. If you don’t mind acquiring something newer, Silvershade Town and Ironwood forest regularly creates magical items. Then there’s the Twilight Jungle, but very few people return from there. Some people speculate that there’s something of great power inside though. You’re certain that you could find artifacts in other places too on this island, but these are probably where the bulk of them lie.
>+1 Artifact Theory

>>1748312
[Ean Hawthorne]
>82-5=77
You go to the captain’s room and apologize personally to him. He thanks you for your honesty and starts to talk about his old times in the Academy. “Ya’know, when I was a student I did stupid things like that. It’s part of growing up and learning...” He goes on for a very long time but you find his story time interesting. “Look kid, if you ever need a captain, or a boat, don't doubt in calling me.”

Gain:
>[Minor Favor: Ship’s Captain] - From the Ship’s Captain. He also has a smaller boat back in Spain.

>27-5 = 22
You go Lie down and with help from Markus, you manage to ease down your headache, although just a bit.

Your [Headache] penalty is now -3 instead of -5.

>>1748438
[Markus Milton]
>24+13+4
You manage to give him some minor relief and reduce his hangover to a mild headache. He isn’t fully recovered though, but you have managed to ease it down.

Ean’s [Headache] penalty is now -3 instead of -5.


>60 + 17
You get dressed up in excellent clothing, looking [Dapper], for a +5 for all social rolls during the Canaria trip, as long as you wear your current getup.

You can RP with Emilia the scene!
>>
File: Your Brain on Dubstep.gif (4.4 MB, 351x270)
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>>1753584
>>1748619
[Emilia]
>56
You go to the bathroom and manage to clean off the seagull poop from your head and put on some sunblock.

>[Seagull Poop] - Removed!

>Do: Finally all dolled up I got to meet Markus at the restaurant. Hopefully I make a good first impression!
You meet up with Markus as arranged. In your dress and makeup, you should make a great first impression.

You may RP with him the event!

>>1750158
[Dania Nanato]
>22+5
As you go and look around, trying to snoop and find someone who might be talking about secrets or something interesting, you unfortunately don’t find anyone with anything more fruitful that just casual touristic directions and polite comments.

>53
Since the ocean is obviously off-limits with the ship in motion, you decide to take a dip in the cruise’s pool. The water is nice and cool on this hot day, yet not so cold as to dissuade you from entering. You relax for a while in the pool, and even go a couple laps back and forth. By the time you exit, you feel at ease.
>[Relaxed] +5 to all rolls next turn

[=== CANADA ===]
>1746915
[Glubl]
>72
>Do: practice waterblade spell
-Omitted, no training during OVAs. OVAs are best used to increase social stats or go on quests.-
-Action refunded. You can use this action during your next turn. Please notify that such a turn was due to this-
-Achievement Unlocked: No training during OVAs-

>42
You manage to find a bowl and you gently slosh into it. It’s comfortable to be in there, it’s almost like what a sofa is for a human. From there, you put your phone to play loud dubstep for you to enjoy.

You acquire [Pleased], granting you +5 to all rolls during your next turn.

>1746842
[Lie Alius]
>69
You continue being shady. You gain an aura of being mysterious, of being the dark. The enigma.

>[The Mysterious] - Obtaining +10 to all actions during the next turn which leverages on your aura of intrigue.
>[Aura of Intrigue] - Add a +5 bonus when interacting with females.

>53
You luckily had a spare deck, and hand it to him. You’re free to decide what archetype it is.

Glubl Gains:
>Lie’s Spare Duel Monsters Deck
>>
>[Unlocked] - Saint Cross of Canaria!

ISLAND ARRIVAL TURN GO
>ISLAND ARRIVAL TURN GO
ISLAND ARRIVAL TURN GO
>ISLAND ARRIVAL TURN GO
ISLAND ARRIVAL TURN GO
>ISLAND ARRIVAL TURN GO
ISLAND ARRIVAL TURN GO
>ISLAND ARRIVAL TURN GO
ISLAND ARRIVAL TURN GO
>ISLAND ARRIVAL TURN GO
ISLAND ARRIVAL TURN GO
>ISLAND ARRIVAL TURN GO
ISLAND ARRIVAL TURN GO
>>
>>1753599
QM NOTE:
Everyone starts at the Mageknight Keep.
>>
Rolled 82, 71 = 153 (2d100)

>>1753599
Davis Malachai, the confused
https://docs.google.com/document/d/1j8LBRrJonQtUNVlRswtXX02W7CB3xip9cDClJ-hRIt4/edit?usp=sharing

>Explore the Mageknight Keep after checking into my room.
[Boosts: None]
>Read the pamphlet from the loot bag and find out what activities Tana and I can do.
[Boosts: None]
>>
Rolled 48, 84 = 132 (2d100)

>>1753599

>Do: Take helia and Doroty to the beach. It's time I told them my decision...Both of them. Might be a bit naive to try and make everyone in this situation happy but I can damn well try, (+15 Doroty's blessing, T5 Relationship helia, T3 Relationship Doroty.)


>Do:Regardless I need to find the lost gear of my family. I'll start by checking out the old order stronghold

https://docs.google.com/document/d/1zIgK5NZOFTaNnavktnUN6jwnJMY-Ecn-RrX7g6f8vf8/edit?usp=sharing
>>
Rolled 10, 85, 18 = 113 (3d100)

>>1753725

([No Bed] - Unless you find another place to sleep, take a -5 next turn for sleep deprivation. Looking for a place to nap/sleep is a free action but requires a roll.)
>Even if Ester is in my bed, go sleep there too, idc.

T2 Ester Relationship, Ester has [Long Crush] on me.
>Tell Ester that there has been a misunderstanding and I'm not interested in anything serious with her yet - but I don't mind this friends with benefits thing. Then ask her to introduce herself and what she can do as a Mageknight to then suggest to her to come help me with this cardboard demon guy.

T5 Stealth, T3 Investigation, T1 Scouting
>Go find this cardboard monster thing but just wait hidden to see who else comes. But if the monster starts to do harmful stuff, engage it, with Ester's help (if she accepted to come).
>>
>>1753767
Woops
>>1753599
>>
Rolled 88, 75 = 163 (2d100)

>>1753599
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Head off to the Ironwood forest with Platina and get a general feel for the area. Soon, I will begin the harvest.
(Blessing of Fey +5, Nature +2, Investigation +4)

>DO: Summon Rosen, introduce her to Platina. I'm sure they'll get along just swell.
(Blessing of Fey +10, Fey Theory +5, Ring of Allure +5, Robes +3)


>>1753767
>RP: A letter would be found neatly placed on top of David's bed. Inside, a letter read;

"Dear Zatta,

I have heard rumors of your expertise and I have a sensitive situation where your skills would be of great use. I would prefer not list details in the letter and would prefer to talk further on this matter at a private location. If you would like to speak further on this matter, meet me at the large stone tower of Grim Woods. It's very hard to miss, since it's the only one not in disrepair.

From, Angelica Shanyrria
>>
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Rolled 70, 40 = 110 (2d100)

>>1753599
>Ask around for information about the Twilight Jungle.
+7 Tux

>Whether I learned anything or not, head off into the jungle. See if we can find what all the fuss is about this place.
>>
>>1753599

Hey QM, I think you missed my updoot.
>>
Rolled 68, 83 + 5 = 156 (2d100 + 5)

>>1753599
https://sites.google.com/view/mkam/character-sheets/zav-erdna-georgius-v

Temporary Conditions:
[Happy] - +5 to all actions during your next turn.

>Do:
Has been quite some time since the school planned a trip to a foreign place, last time that it happened I found Red was just a floating red orb inside that dark forest, has been quite since that trip. Now with Red having a human form and Jack as a newcomer, I think would be good to create some memories in this trip. On that in mind and decided,I bring both of my "children" for a walk in the city of Canaria, a bit of tourism will not hurt.

>Do:
Looking at the map of the island a location, quite far from Canaria next to the Starleaf Valley, the island hosts quite a huge jungle named Twilight Jungle, maybe it may hold something interesting to see or even some loot to colect, that's why I'm going there(I will bring Jack and Red, of course).
>>
>>1750598
>>1754073

Whoops. My bad, Jozin.

>DO: Get past Steve and raid the kitchen! (DC40) (T3 Strong, T5 Berserker, -5 from hungry)

You head into the kitchen, pushing the chef aside with your superior strength! The other chefs try to stop you, but you're too hungry, and a hungry man's desire cannot be ignored. You taste everything, from the delicious and succulent steaks, to the beautifully cooked lobster. You leave before security can get to you, and lay low afterwards.
>[Hungry] removed.
>[Well Fed] +5 to all actions next turn.

>DO: Go to the casino, get rich.

The ship's casino is small, but it's got a bit of everything. Unfortunately, you can't cheat at slots or roulette. Still, you manage to win a small amount of money. Next you've got blackjack and war, which you do cheat on, just a little bit. Confusion is easy to cast, and you get away with a nice sum of cash.
>[High Roller] +5 to all Gambling rolls next turn.
>[Cash Flow] +10 to the next action that involves payment.
>>
Rolled 77, 85, 68, 40 = 270 (4d100)

>>1745014
Name: Lawrence Birch

[Nice Tan] + 5 to social rolls next turn

>DO:Find Eliza and talk to her!
>DO: Talk to Julie again. Spend time with her and get to know what's been up recently

>>1753599
>Find secrets of students.
>Find the dark secrets of other students. I know that people have plans. heheh


>>1753767
"Devin! I need to warn you about something. I need you to take care this trip." shouts Lawrence at the sight of ice mage. "Martha is has a plan and is getting closer."
>>
Rolled 48, 53 = 101 (2d100)

>>1753599

Name: Zoot Martingale
From: The USofA

A 20-year-old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

https://sites.google.com/view/thecooliowebsiteofzoot/home

>[Dank] -5 to actions that require fine coordination +5 to already-favorable social interactions. Lasts for the next turn.
>[Satisfied Belly] - -5 to physical actions, +10 to all other actions. Lasts for the next turn.

>DO: Ask around to see if the recently found wrecked ship from the 1700s near the Fishermen Citadel is a pirate ship. Modifiers: [Electoral Candidate], T4 Public Speaking, T2 Charisma, T5 rep, [Dank], [Satisfied Belly] So +32 to this roll.
>DO: Ask around and see if anyone knows where to find pirate treasures more along the lines of weapons. I really wanna find an old Blunderbuss! Modifiers: [Electoral Candidate], T4 Public Speaking, T2 Charisma, T5 rep, [Dank], [Satisfied Belly] So +32 to this roll.

RP
"Well it was nice meetin ya Dania, maybe we'll meet again someday." Zoot then wanders into the crowd again and boards the boat.
>>
Rolled 10, 65 = 75 (2d100)

>>1753599
Matthieu Faust
https://sites.google.com/view/mkam/character-sheets/matthieu-faust
>Find a dark place, and awaken Vampirella with some of the synthesized blood I have left. Introduce myself formally, and explain her the situation : If she stays with me and doesn't cause a fuss or kill anyone, I'll keep her fed and safe. I even have a dress, a hat and a spell to protect her from the sun. If she does anything dumb, I'll ash her myself.
>Now that that's said, take Lily, Joy and Vampirella to the markets of Saint Cross to shop for... Stuff. And hopefully not lewd things, this time.
>>
Rolled 49, 78 = 127 (2d100)

>>1753599
https://docs.google.com/document/d/1t4Y_BaCKbaOHOLKu0GV6lV9ngXwaVOqYdGA5FY65H-E/edit?usp=sharing

Joshua stretched his legs. Having ridden in a plane for so long was... taxing? He didn't know the word for it, but decided to look at the summons in the area anyway. He notices Great Wolves as being found in Northern climes, and decides that he's far enough north for any reasonable expeditions... Assuming that they don't live nearby, of course.

> He reads about Great Wolves. Where to find them, what they're like, etc.
> He then asks around for anyone that would know of Great Wolves. Where they live, specifically.
>>
Rolled 60, 25 = 85 (2d100)

>>1753599

https://pastebin.com/X2U4K34T

>DO: Go hiking to the snowy mountain top.
>DO: Take pictures with Kari on the way.
>>
>>1753591
Graydle
>>
Rolled 63, 40 = 103 (2d100)

https://docs.google.com/document/d/1YYX0XTQUTb1HpqyLk0fGa-NZcOc-3LVvooWyn5VoaZk/edit
>>1753599
>[The Mysterious] - Obtaining +10 to all actions during the next turn which leverages on your aura of intrigue.
>[Aura of Intrigue] - Add a +5 bonus when interacting with females.
Well I suppose I might as well use these bonuses.

>DO: Use [T3 Dream Globe] to check out the dream world, maybe interact with this "Kayla" person. Try to out-mysterious her, if I can. Impress her with my thorough knowledge of what time it is and how to solve puzzles.

>DO: Enter a local Duel Monsters tournament in Canada. Let's see if this country can hold a candle.
>>
Rolled 15, 84, 19, 40 = 158 (4d100)

>>1745014
>>1753599
[Arthur Belrose]
https://sites.google.com/view/mkam/character-sheets/arthur-belrose

[Boat Actions]
>Ask around if there are any rumors about any legendary weapons or somesuch on the island.
>Relax on the boat.

[Saint Cross of Canaria]
Oh no. Oh no, no, no. This sounded very uncomfortably familiar. A cardboard monster attacking people at night?

Arthur shuddered, and looked down at his trembling hands. The last time he tracked down a cardboard monster, it had turned out to have been previously human. And he killed it. He actually killed someone. Maybe they weren't particularly innocent, but they were corrupted by forces beyond their control. The monster had been just an ordinary person like him, and just as much a victim as any other. And he took their life, without even trying to save him.

Arthur took a deep breath, and steadied himself. This time. This time, he would try to do things the right way. There was no guarantee this monster was like the previous cardboard monster, but damn it, he was going to try to save the cardboard monster from itself.

>Try to gather clues from the townspeople as to where the monster's base may be.
(Basic Investigation)
>Look for the Cardboard Monster.
(Basic Investigation, Basic Urban Monster Hunting)
>>
Rolled 98, 85 = 183 (2d100)

Dania Nanato

- - -
The only daughter of a currently kidnapped Mexican Inn owner and a Japanese Acrobatic Dancer. Fled from Mexico and enrolled in the Academy. Has a birthmark with the shape of a dragon, some say it looks like a chicken.
- - -
Spells:
CAST: Cures Minor Wounds [T1 0/2], CatWalker Enchant - [T1 0/2]

Techniques:
- [Fading Blow]: A quick hit that does 1d(Technique Tier)+1 damage, and grants you +10 evasion until the start of your next turn

Knowledge:
Intermediate: Unarmed Combat [T3 1/5], Dancing [T2 1/3], Combat Theory [T2 1/3], Stamina [T2 0/3], Hammer Proficiency [T2 1/3], Investigation [T2 0/3]

Basic: Meditation [T2 0/3], Magic Theory [T1 0/2], Stalking [T1 0/2], Swimming Proficiency [T1 0/2], Stealth [T1 0/2], Enchanting [T1 1/2], Blacksmithing [T1 0/2], Persuasion [T1 0/2], Strength [T1 0/2], Tracking [T1 0/2]

Traits:
Potent Willpower [T2 0/3], Dojo Reputation [T1 0/2]

Relations:
- Roommate Stephanie Moore [T3 1/5]
- Senpai Jeneven [T2 0/3]
- Mystical Beasts Professor Selene [T2 0/3]
- Librarian Athena (T2 0/3)
- Zav Erdna, Ean Hawthorne, Abby Dragfirm, Angelica Shanyrria, Aine Boros, Gram Roderick, Zoot Martingale
- Met Harold, Principal Katherine, Nurse Olivia, Ponytail, Helia

Inventory:
- Cat plushie, Catlike Enchanted Pair of Boots, MkA:Amsterdam Map, Pair of Crutches
- [Basic Spelunking gear], which includes Helmet, gloves and 35 ft worth of rope with 2 hooks,
- [T2 Standard Spelunking Hammer] and [T2 Long Spelunking Hammer]
- [Assassin's Contract] - Signed by J. Roderick
- [Tiara of Gold and Ruby] - This item holds ancient magical power, but you are not sure what it does exactly. It will require some research to find out.
- [T1 Heat-Resistant Earrings] - Helps keep fire out of you.
- [Confessions of a Steelcharmer] - Book by Platina.
- [Yellow One-piece Swimsuit]
- [Sunhat]
- [Small Bottle of Sunscreen] - 3 uses
- [Tote Bag] - Holds stuff
- [Sunglasses]
- [Parasol]
- [Deflated Beach Ball]
- [Photo of Me and Stephanie]

Effects:
>[Nice Tan] + 5 to social rolls next turn

Quests:
[ Dragon Lady ]
- Convince Selene I can meet a dragon without dying. Natural 100 will be considered for completing the quest.

[Mental Block]
- Stronger Meditation Needed [T3]

Companions:
- [Friendly Child Spirit]
See him as a blue firefly. He casts spells independently. He can Quick Cast Regeneration (T1), Quick Cast Light (T1) and he cannot be harmed by normal weapons. You can see him in his true form (headless child) if you obtain a way to see ghosts. You are Acquaintances (T1 1/2 - Friends) with him.

Actions:
> Get Camping Supplies in town. We going Hiking.

>Explore the Markets!

>>1754129
"Nice to meet you too, Zoot. See you around"
>>
Rolled 82, 61 = 143 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1753599
>[Headache] -3 to all actions next turn

>Head to Starleaf Valley and pick up a bottle of wine. I heard it's exquisite.
>Go to the Ironwood Forest. Wood like that sounds like it could be useful for an arcane implement.
>>
Rolled 14, 14, 62 = 90 (3d100)

>>1753599
>>1755149
Name: Glubl
Background: Glubl grew up idolizing humans, especially the mageknights who occasionally fought monsters out in the jungle. When they got the chance, they joined in for the academy. Things didn't work out so well at the Brasilia academy, so he was transferred to the Madrid academy to get him away from some not so nice folks.
Spells: waterblade T1
Abilities: Dash T1
Traits: amorphous T2
smooth speaker T1
Reputation T2
Equipment: Giant bag of moose jerky T2
Canada magnet
Lie’s Spare Duel Monsters Deck
Contacts:[Magic Creatures Interest Group]
T1 Friendship with Alexandra (1/2 till T2)
>Do: Also enter said tournament, after all I'll never learn if I don't play.
>Do: see if there is a club for Canadians who are boy/girlfriends with some geek in the US.
>Do: make friends at the mageknight keep, in Canada.
Pluses for pleased, extra from fucking up last turn.
>>
>>1753572

>RP with Matt
Davis stumbles back after bumping into the person he hadn't noticed, "Oh! I'm terribly sorry, I wasn't paying attention." He bows in apology.
>>
>>1756396
The dhampir glanced back at the other student, the red light of his eyes visible through the holes in his mask. "Huh ? Don't worry about it. Try to be more careful, okay ?"
>>
Rolled 64, 23 = 87 (2d100)

>>1753599
Name: Markus Milton
From: USA
https://sites.google.com/view/mkam/character-sheets/markus-milton
[Dapper] +5 to social rolls while wearing outfit.

>DO: Go shopping with Remi in Saint Cross. There's bound to be some interesting books about medical practices here. Just got to find the vendor and haggle like a fisherman's wife at the market. [Relevant skills: (T1) Etiquette (+1) (T2) Intuitive Pathfinder (+2), Doctor's Smile +2, [Dapper] +5, [Love] +10]

>DO: Make my way to the Forgotten Tower, time to hunt some secrets! [Relevant skills: (T2) Intuitive Pathfinding (+2), (T2) Survival (+2)]

________________________________
Markus adjusted his tie a little as he waited for Emilia to arrive, checking his watch again, he was pretty sure he had made it on time. Though with travel his timing might have been off. None the less, he sat at the table he had reserved, casting his gaze out over the waters. His headache was dull enough that his refresh spell had taken care of it, so that hiccup was gone. Still the rocking waves soothed him and drew his attention.
>>
Rolled 82, 32 = 114 (2d100)

>>1753599
>>1756955
https://docs.google.com/document/d/1cBPLqZex9BVSkrrAF0XT_wxw4lholpoJpnDuBr1K5y4/edit?usp=drivesdk

>Do: Lets go shopping in Saint Cross. Maybe I can get lucky and find myself some Vietnam era military artifacts for my collection. A flak jacket or helmet would be very nice! [Adamantoise Crystal] - You may sell it as a
anything to get a +10 to a roll to buy something

>Do: Oooh, a spooky jungle! lets go investigate it! Maybe I can find some of the jungles locals for more information.
_______________________________________
RP: Emilia sees Markus sitting alone at their table. She smooths out her dress and fixes her hair before walking over to him. Sorry I'm late! My makeup and hair took a bit longer than anticipated..."
>>
Rolled 53, 35 = 88 (2d100)

>>1753599
https://docs.google.com/document/d/142RqLUo657EPpQM0d58It2ZAayRPXjuL1byxDLKP_3o

>Go check out the Fisherman Citadel. I want to see what's around there and potentially where to fish. [Investigation T1, Fishing T1]

>It's said that the potential older and more powerful relics lie within the Twilight Forest. It be most opportune to check it out myself! And I got just the spell that should lead me on the right track! [Survival T1, Investigation T1, Spell: Detect Artifact]
>>
>>1756862
"Right, yes, sorry..." He trails off as he stops bowing apologetically and stares at the red light behind the mask, a chill running through him.
>>
>>1758479
He cocked his head to the side, looking quizzically at the red-headed student. "Hey, you okay there ? Want me to get you to the infirmary ?"
>>
>>1759110
"No! I'm fine! I'll be on my way now." Davis quickly shuffles by, heading back to his room.
>>
>>1759154
The dhampir stopped the young man by grabbing him by the shoulder. "Hey." He waited a second, for emphasis. "Be careful out there." He released him, and waved him off. Then, the dhampir in a suit resumed his activities, wondering why the other student was shaking.
>>
>>1759161
"Oh... Okay." Davis nods... maybe this guy wasn't so creepy as he first thought... Either way he's gotta make sure he packed everything for the fourth time.
>>
>>1754345
https://docs.google.com/document/d/1t4Y_BaCKbaOHOLKu0GV6lV9ngXwaVOqYdGA5FY65H-E/edit?usp=sharing

> Do: Learn about cool shit relating to lost artifacts in Canada
>>
Rolled 18 (1d100)

>>1759237
fuck
>>
Rolled 82, 79, 58 = 219 (3d100)

>>1759238
https://docs.google.com/document/d/1t4Y_BaCKbaOHOLKu0GV6lV9ngXwaVOqYdGA5FY65H-E/edit?usp=sharing

Having heard legends about a sword made of never melting ice, its edge eternally keen. They call it Frostblade, unsurprisingly.
>Investigate Frostblade's rumours.
Having recently read up on something that would supposedly let you summon nearby ice elementals, he decides to go into a library to further read up on the Horn of Fimbulvetr.
> Investigate Horn of Fimbulvetr
And finally, he prepares for the cold he's going to experience when he no doubt has to go further north.
> Prepare for the cold.
>>
>>1756069
woo crit




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