[Yggdra's Roots] embarks on their first adventure as Dunndirk's champions and protectors, rooting out the advancing hordes of Moblins and Rootfallen creatures that have begun to gather at the exposed knot. Here, they engage the sahaquin on the running waters of their sewer, and the endless mobs that have grown in number at the news of Odin's fall.Indeed the hard times were beginning, just as it was written in this book...https://www.youtube.com/watch?v=gx3dRclgDW8&list=PLL4UkNHg1vPuMDiOHljNgBdQ_-22Jt2ki&index=13> [World Tree] is a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree. New players may [Wander in] anytime however will be placed randomly.> As player populations begin to grow, we approach the cap of 30 players in a field, there maybe those that require botting or those that can simply be dismissed. Take note.
Act Phase continues as [Dragon] Party beats back the hordes single handedly - however to attain victory , assistance will soon be needed !
Hero and Delver continue their support and defense of Dunndirk in their watch.
Our two warriors brave the highwall - for the once.. with only one to return from it.
While the other was lost to us between the cracks..https://www.youtube.com/watch?v=ZNHw9QypnQU&list=PLL4UkNHg1vPuMDiOHljNgBdQ_-22Jt2ki&index=15
Chargen sheets on the same image! Practitioners of War and Students of Magic together at last!
>>1839609So, Bardawulf has perished.I can't say I didn't expect something like this to happen. It doesn't make this less sad though.Let's compose his burial pyre out of the corpses of our enemies!Just bookkeepingSir Armstrong, Human Sworn 5VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 11 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 2Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages229z in bank
And a current status of the village, party, and monsters known! (Disclaimer, some theories have been applied in regards to certain suspicious critters)
Rolled 6 (1d6)>>1839611>Rolling death dice in the face of imminent ghoulification
>>1839714What a result!
In approximately 90m processing will begin again.>>1839714Your mortal body ends but the hunt does not, your Axe becomes a vessel for your Hamingja creating a [Hunter's Axe]x3 Slashing+1Defx+Hunter's High+Rotbane
>>1839714 "May your Hugr find joy in the next world, Brother Wolf."
I see there are 29 players, may I be the 30th?
>>1839740Pick a class and loadout. Race variants are only available with what's present.
This is what I've currently got, have I got it right?Cyvrn, Dog JaegerVIT: 3 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2 (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Primal Hunt:- Sprint I: Moving twice in one turn grants another run.- Arbornaut I: You may now leap to even tiles within move range, as well as traverse levels vertically at 2 MOV.
>>1839606>Move S 4E>Overwatch EHarokem Evist, Rnk4 LongCoat [Determination]VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5- - - - - - - - -HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chemx28 Iron +3x12 Rending SwallowBullet PressChurch Spear: x3 dmg, Deep strikeMagicked FlagBandages x3Skirmishing[Mirage II][Sneak Attack][Spotting]
>>1839759I have not got it right, fixing up my mistakes.
>>1839764Hopefully fixed it.Cyvrn, Dog JaegerVIT: 3+1 STR: 4+1 RES: 3 INT: 2 SPD: 4+1 PER: 4HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Primal Hunt:- Sprint I: Moving twice in one turn grants another run.- Arbornaut I: You may now leap to even tiles within move range, as well as traverse levels vertically at 2 MOV.
>>1839768>Just a couple things. You get to pick one Jaeger skill besides Trapping, which comes free."+" by a stat denotes an equipment bonus. You can just merge your racial bonuses in without denoting them.
>>1839768 You need a trip code too:>Tripcodes can help verify a user's identity to others, and are a type of pseudo-registration. To use a normal tripcode, place a hash mark ("#") followed by a word or short phrase after what you've entered into the [Name] field (ex. "User#password"). Upon submission, the server will generate the hash unique to that particular word or phrase. The previous example would display "User !ozOtJW9BFA" after being posted.
>>1839771>>1839772Thank you, I couldn't find where it said how many skills you got. Shouldn't I wait until I'm in the game before I get a trip? Because you guys all have categories of sorts.Cyvrn, Dog JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I
>>1839778 Getting a trip now is fine. It basically just verifies that you're you and not someone else and keeps anyone from hijacking your character for whatever reason. It hasn't actually happened yet but why tempt it?
>>1839780Sound logic.
>>1839768Dog people are called Kerbolds by the way.
>>1839609>overwatch guard Yngvild (rng 25, dmg 18)>overwatch guard Yngvild (rng 25, dmg 18)
https://www.youtube.com/watch?v=jqjdvYP5vyk&index=41&list=PLL4UkNHg1vPuMDiOHljNgBdQ_-22Jt2kiWORLD PHASE !The Battle of the Underground nears an end - however as the sun sets- the Night Has Only Begun. It was here I recalled, when the first horn was raised in honor for Odin's death. The people were still bloodtinged from the tragedy and the moblins they-
They knew that with the gods so close to their air that they couldn't resist making the first moves right away. The gods were mortal - we were mortal.But the people who were with us all along...
They Were Mad.
Absolutely, and determinedly so.- Yggdra Ysaile" That chatter - I know that noise ! Jenny ! What do you see in there ?? "
clean version of " The Raid"
>>1839980"Doof, this is precisely what I warned you about! Take my time setting up my web and get called out of it the moment it could be useful..."
I have a nice slightly elevated rock vantage! Time to do my job I suppose. Is....is there something to shoot at?
It has come to my attention that the following has been occuring:-Runic Mana being taken from the book and applied with wand stats and being applied as a MAGI spell operation.- The Moonlight Hood having +3Defx as opposed to simply x3Def.Resolution to the latter:The Moonlight Hood will have the intended property of being a +2Defx and +1MagResX since their stats were created during a time when then old system was not clarified.To mitigate the potential loss of utility the gear will gain a +1Vit bonus. Resolution to the former:It should be noted that Magi and Runic share a "Big Spoon, Little Spoon" relationship. In which the operations of Magi spells can interact with Runic but runic assets cannot interact "up" towards Magi skills. This is addressed in the level 4 skill Fortress of Thought, where this barrier is essentially broken. To illustrate an example:A minor Element is learned through Lorekeeper,A Major Element is learned through Magi,The Major Element can be casted by both Magi and Lorekeeper, using both Magi and Lorekeeper skills.The Minor Element- only offering runic literacy to said element- simply allows the Lorekeeper to access the element as a means for runic spellcasting or mana drawing for a True Spell or Runic operation. The use of a wand [or any NON RUNIC focus] is patently a magi operation and therefore cannot be used as such until level 4. Because a key element of victory was achieved due to this oversight;> The enemy will recieve minor reinforcements in another encampment. > The clock will be delayed by an hour. [Night will come later]That is all. Please make adjustments to inventory now.
Rolled 34 (1d100)>>1839606>Use Last Rites on nearest corpse to myself>Cast Kari II on myself.Shrine Keeper IVVIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5_________________________HP: 25/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)Inventory: 51z-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram-1 Wind Potion: Unknown (Made from green leaves)-3 Rice Balls: 10 HP (When resting)-6 Fish Balls: +4 HP, *Stuff-KeySpirit Magic-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.Training:-Esoteric Bows
>>1839974I rolled over 50 on both potions. Why do both potions have half potency already? Doesn't the buff and halving happen after a potion is ingested or thrown?
>>1839994There will be in bloody short order. >>1839980>>1839974Ouch. I meant a [Look] action, Ryozo. Hindsight speaking here, but you'd have been a bit safer and we'd know if the stairs lead aboveground or just to another section of the underground. >>1839989At least there are stairs!
>>1840133world phase.
>>1840154ah well, apologies.
>>1839980Was my movement 3S missed?>>1836517
Yggdra: FIGHTING BREAKS OUT IN THE INWARD KEEP ! What Should We Do ! https://www.youtube.com/watch?v=r8isi3dHz98Errant: Luka, if we mean to rescue her , either we divert the enemy forces or find some way to get her back to us either by swinging around the wall or intercepting where she's going. Make no mistake, we WILL have to fight them eventually. Jenny calm down and look for exits - if anything you only have ONE CHANCE ! "
>>1839974"It worked! Aha, it worked! A frog should have asked permission, but it worked! Oh, dizzy now...">>1840089>Vitas is a Runic(minor) Element, Casting through Runes as a Source Point is a Magi Skill.I should have Flora and/or Fortress of Thought before attempting this again, correct?
Act Phase ! Think carefully, Dragon has been fighting for a long time, perhaps Hero should get into the action this time around. A battle or two might have to be consolidated or evaded entirely https://www.youtube.com/watch?v=ApEkbT7Q__o
>>1840456Casting through a rune is a runic skill actually :v[because runes ?]Meanwhile on upper wall
Yggdra: Witch's screams ! I can hear it all the way from here ! Seek cover from those runes ! Errant: Our objective here is nearly done ! Be careful !
Rolled 47 (1d100)>>1840482>Last Rites on the Corpse NE of me>Kari II on selfShrine Keeper IVVIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5_________________________HP: 25/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)Inventory: 51z-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram-1 Wind Potion: Unknown (Made from green leaves)-3 Rice Balls: 10 HP (When resting)-6 Fish Balls: +4 HP, *Stuff-KeySpirit Magic-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.Training:-Esoteric Bows
>>18404821. Are the midnight hood new stats in effect?2. Can we still use the runes even if they are glowing?3. Who let a witch down here?
Rolled 26, 53 = 79 (2d100)>>1840482>-Helga listens to the screams."Around the corner, approximately 24 inches to that direction accounting for geometry...""Yes." Helga clasped her hands together, adjusting for distance and estimating by what Kail is currently seeing..."Ground, and-">Cast [Teras][Ball][Block] 5 SE at the Witch through the wall>-1 SP spent, exhausting remaining Teras rune.>Cast [Teras][Ball][Block] 5 SE at the Witch through the wall>-4SP Spent, due to no runes off cooldown."POUND!"Helga - Kerbold - Lv.1 Lore KeeperVIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)- - - - - - - - - -HP: 48/48 SP: 28/30 (-5 SP) ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear-P1: Teras - Earth-P2: Teras - Earth-P3: Ball - [Per] Range, +2 Pot-P4: Block - Spell Travels Through SurfaceHand 2: EmptyArmor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1Accessory: Blank>Bag 2/8-Belt: Book Belt - For Books and Scrolls-For-All Bag - 20 Guild Slots>Runic-Elements: Teras-Runes: Block, Ball>Derive>Detect Lie
Rolled 12, 78, 77 = 167 (3d100)>>1840482"Fusius, if you can, watch the fish monsters to your south. Friends dropping in, D'alger and Armstrong I trust you to deal with that idol and monsters?">-Step 1 S>Cut big Orc (45 dmg)>-Paired Blade (33 dmg)>-Step 1>Cut Big Orc (36 dmg, Hand weapon disable)Warrior IV/Ronin IVIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3_________________________HP: 80/100 SP: 1/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)Acc: Offered Vitality Amulet (+1 vit)-Kendo/Yarido, Step Stance-Boost, Adrenaline II, The Knee IIBuffs: adren x3Stats Boosted: +1 VitInv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>1840482This totem has to go.>-Claim 1 Chronos>-[Saturn's Pace], 2 Chronos>Move 4E 2S>[Swing]+[Shield Bash] centered on the totem, 16 dmg, Black Iron Shield + Shield Pike + [Blunt Edge]>-Spend 3 SP to remove [Swing] cooldown>-Face WSir Armstrong, Human Sworn 5VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 11 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 2Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages229z in bank
Rolled 81 (1d100)>>1840519Forgot to roll
Rolled 52, 15, 7 = 74 (3d100)>>1840482>>1840518"I am one step ahead of you captain">-handbrew 4oz hard green with x2vitas shard and x2 Veridian Leaves ((2mag x 2alq)+10pot= 14pot), filtered shaker (+5hit)>Lightning strike sahaquin 4S>Slice W, hitting both sahaquin with bleed>-step stance 1S>-passive hit for hitFusius, rank1 Ronin / rank4 Brewler=Earth draught: +5 FlDef=_______________________________VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)-------------------------------HP: 34/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3 ALQ: x2 WthrRES: x2 POT: +2Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)Kenjutsu: [Kendo]; [Step Stance](p)Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]Itemskill: [Mend]; Inventory: (7z)-Veridian Leaves x2 (boil or mix for hard green +3pot)-Dry Root x2 (boil or mix for Earth Draught +3pot)-Riceballs x4 (+10hp when resting)-Orc Tusk-4 oz Spirits-3 oz Soft Green (4 pot)-Filtered shaker (+5hit to brewing)-Alquemy pouch (Alqx2): -x1 Terras Shard-x1 Firas Shard-x2 Vitas Shard-x2 Abysmal Shard-x2 Aquas Shard-------------------------------Aloquated stats: +1 RES1 Insight
>>1840510As the runes have been tapped, they cannot be drawn nor cast through :0c 1. Yes. 3. Whoever carried that cross all the way down.
>>1840523Damn I bet it was a prank from one of those Theater Van mercs Yggdra contacted to guard the town
Rolled 84 (1d100)>>1840482we do not rest from labor but await it we do not rest>-1 bullet, -37 HP>Stand>Shoot E, Iron for 18. 26 leftHarokem Evist, Rnk4 LongCoat [Determination]VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5- - - - - - - - -HP: 3 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chemx26 Iron +3x12 Rending SwallowBullet PressChurch Spear: x3 dmg, Deep strikeMagicked FlagBandages x3Skirmishing[Mirage II][Sneak Attack][Spotting]
Rolled 60, 10, 99, 94 = 263 (4d100)>-Step Stance S>Cavalry Sweep moblins E>Twist! (Also wondering about more detail on this)>-Face E=====[J4]d'Alger: Kerb Jaeger 3/Ronin 1VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4HP 48/48 SP 20/20ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);Rope x2 (6-reach); Rope x6 (9-reach); Moblin HideStep Stance / YaridoRope Mastery II / Arbornaut / TrappingE. Polearm Prof.
>>1840457"Well, well. Wself wasn't lying when he said he'd found a good hunting ground.">DeployRaedwulf, Jeager Lv.1- - - - - - - - - -VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4- - - - - - - - - -HP: 40/40 SP: 24/24Frnt 5 / Flnk 5M.RES: 6 MAG: 2 VIS: 4 MOV: 5Hand 1: Spirit Oak rng: 12 D: 10Hand 2: Wood Arrow x40 +2DArmor: Seasoned robe: +1 Vit +1 movSkills:TrappingSprint: Move twice gains third move
Rolled 89 (1d100)>>1840482Sister! Hold on, I've got the bastard!>move 4S>[Sneak Attack] [Doubletap] Kashir 1S 2W (15x2 DMG)VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2- - - - - - - - -HP: 40/40 SP: 35/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5Hands: LR1-Clear Out: RNG: 12 DMG: 12+3 Piercing [Armor Half]Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book ItInventory: 4z (Bank: 200z)Iron Drop x28 +3 DPOTThumper x3 +10 Force/CrushRending Swallow x15Diamond BulletBullet Press [Xtal to bullet]RopeIndustrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RESBandages x3Water 10/10ozSkirmishing:[Sneak Attack][Spotting][Doubletap][Mirage]
>>1840595Whoops, should be>(15x2x2 DMG)
>>1840588Damage caused this turn is repeated.
>>1840482This is the best I can offer. Hetros, I leave the rest to you. Dragon, recover here as quickly as you can.> Move N 3E> Erect second unlinked [Gate] along the north wall of the Hot Springs, RNG 6// You could use paper seals to purify all of the corpses at once, Hetros, and perhaps Kyoukai in the same turn to share the SP you receive to your companions. Good luck.VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4- - - - - - - - - -HP: 26/60 SP:18/24 ARM: -/5(6) M.RES: 4(5) MAG: 5(15) VIS: 5 MOV: 4Spr: 8(10)
Will I be waiting until next turn before I am thrown in?
>>1840611It wasn't explained, but the default assumption is that you are waiting to form a party. If you want to deploy alone, you need to say that you want to wander in.This wasn't on the character creation sheet, sorry!
>>1840623No problem, thanks for telling me. So I'm basically waiting with the other new recruits?
Rolled 50, 22 = 72 (2d100)>>1840457"Pull back! Do not give up our defensive advantage!">-Gather 4 Terras mana from surrounding runes. (3SW, 1W, 1NW 1N, 2N)>Cast Boosted Terras Ball at Harpies technically within range on this map (POT 20, RNG 12) along path in image.>-Overflow (+10 Tile AoE)>-Shape Spell (Adjust blast outwards in a Cone according to image)>-Burn 4 SP for Terras mana>Cast Boosted Terras Ball at Harpies technically within range on this map (POT 20, RNG 12) along path in image.>-Overflow (+10 Tile AoE)>-Shape Spell (Adjust blast outwards in a Cone according to image)MordenkainenMale W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper IVIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6- - - - - - - - - -HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3Learned Proficiencies: Firearms, Machinery, Swords(E)Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)Accessory: EMPTYElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Aquas II- Terras IIRunic (Luminas, Abysmas)- Lore- [Ball, Arrow, Sword]Inventory - 0z (143z Bank)- Rice Balls x5 (+10 HP while resting)- Spirit Tree Sap x1 (+4 POT to book/rune)- Magicked Paper x1+ Book Belt - (1)- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
Rolled 42 (1d100)>>1840482>- I should have a 15 pot Earth draught and 17 pot Heppa green >>1837517 both rolls were over 50%>drink 15 prof earth draught (+8 def)>move 2S2E>-hand brew brew 14 Prof Abysmas potionVIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4- - - - - - - - - -HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8r M.RES: 5 MAG: 5 VIS: 4 MOV: 4Hand 1: HandHand 2: HandFeet: Blunt (17) x2 [+1 atk if no hand action]Accessory: Boar Amulet +1 STR Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no handAttachment: Filtered Shaker (+5 to brewing)Bag:-spirits: 1oz-water: 3oz-Happy mask-fire brandy 12p-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)-Earth Draught 15 pot-Heppa Green 17 pot-3x pyras-2x abysmas-2x vitas-1x teras-2x aquas-pandoras xtalAlqoholism: [Brew] [Distill] [Hit for Hit]Expired License: [Mirage II], [Sneak Attack]Puch artes: ["L" Punch] [6-tile Punch][Cursed] +1 MAG; "Branded"[Machinery] strange machinery seems less weird[Curse] - Carrion creatures attract to you.[Merit] +1 STR +1 INTBanco de Llama:-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>1840632If you decide to join a team you can make a request to one of the leaders. I believe only Hero,Tower, and Dragon are full up on members so Knuckstler and Delver are open if they seem to suit your fancy. Sorry, Knuckstler is Throne (aka Knuckles) and it's just a nickname I've been using to reference them.
>>1840689I think I'll join Throne, who's the leader?
>>1840721Helga, a fellow Kerbold. Be sure to >Join Throne when deploying for easy access.
>>1840457Armstrong, you are doing great. Please make sure that that crate is not a mimic before touching it.Rabbitspaw, can you move towards the inward keep? I'll be with you as soon as I can.Yngvild, keep the two of them off of Yoko. Flip that one over the wall and the Saurians will take care of them!Billy... are you awake? have they got any quests on the board?// I do not feel comfortable botting another player if they have completely vanished.
>>1839989"Noted for future experience given we survive this ordeal.>>1839994"With harpies swooping from the north, we could well use a strong rifle baring down upon them. North-born Overwatches would be greatly appreciated as I believe your rifle and keen eye are of range to cover this zone proper."(Per 5 x 2.5 [rounded up] makes 13 which is more than enough to cover us from your vantage point! Don't even need to move, so doubled down overwatches would help a mile.)>>1840721That would be Helga, the proper 'bold in the underground with the high class glasses and wellspring of knowledge. You can find her latest post here: >>1840514 and her character sprite is labeled here >>1839632
>>1840729Billy is counted as undeployed for the purposes of player count. Do not bot deploy non existent players, it is an unnecessary use of resources and player slots
>>1840514Request to join and deploy!Cyvrn, Kerbold JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4--------------------------------------------HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I
>>1840752Use green text to deploy like so>I do something stupendous... . ly stupid
>>1840752>Deploy with Throne... after I'm accepted.
"I'm thinking my magic is needed elsewhere. Fleur, Morat, Hetros, Furius, catch up when your done down here. I think I'm going to need you.">Move 3N"Be careful around that witch. ">-Ascend stairs>Move 3NJackie ; Human ; Magi Level 3 ; Lorekeeper Level 1VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4- - - - - - - - - -HP: 24/30 SP: 15/40 ARM: 6 M.RES: 3 MAG : 14 VIS: 5 MOV: 3 Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)Book Belt : -Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)-Field Safety (Physick, Warp)Inventory : 8z-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)-Book BeltCantrips- 6 Tile Punch (Aer I)Elements- Firas II- Aer I- AbysmasElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- BoostRunic- Derive- Runes (Arrow, Ring)- True Spells (Broil)
>>1840743Is it posible to erase runes as a roll free action?
>>1840457"Ooh that hurts, here doof have some rope im sure you can throw a important someone or something with it...">-oncetap: Drope rope N>Move 3 east>-Face NW>Apply/eat some grass to regain health. [+5 hlth.]Luney [Lv3 Jeager] (Kobold)HP: 23/60 SP: 14/20VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4- - - - - - - - -HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistanceWeapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16] Accessory: [Frog trinket: +1 pot] =Insight 1= =Merits 0= (+1 Vit)Primal hunt: , Argonaut, Trapping, Sprint [2]Items: 1x machete, 30x arrows (+2 POT), 1x rope (being used.), x2 Heppa Grass (1 being used.) (Heals 5)
>>1840743Understood, thank you.Deal with the assassins and the harpies but please do not aggro the moblins further. Try to disengage so that we can re-orient ourselves.The Saurians are hungry and will be leaving to hunt soon, says the lookout. They will find prey in the inward keep if we show them where it is. However, the monsters might damage the inward keep if we do this.
>>1840795Additionally, Cranidyne is waking up and Laughing Krista may be with us soon.I believe that that is everything.
Rolled 63, 93 = 156 (2d100)>>1836723"Step back a bit and be ready for the creature approaching! I'm going to throw it!">>1840472>Horse Throw Dewormed Ghoul (SE of me) 4Tiles (and over the wall) using Extended Flying Killer, Dmg20 Slash>Overwatch West Horse Throw Reach2, Dmg20 Slash.- - - - - - - - - -Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1- - - - - - - - - -VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 12/18ARM: 1[1] / Frnt 9/6 / Flnk 3M.RES: 1/2* MAG: - VIS: 4 MOV: 4Adrenaline x2**Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 SlashHand 2: -Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Primal Hunt - Study Bosses, Bounties, Beast Kings for SkillAether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SPSprint - Extra Move if Moved TwiceAncestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as FireHorse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creatureMachineryInspiration: 0/1Kill Insight: (No) 0/2Merit: 1/1Inventory:0z• 2x Bassoon Bottles (10?oz cap ea) with Water• 3x Bandages• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit• 1x FireBrandy (12Pot)•••
Rolled 39 (1d100)>Throw a paper ward into Yngvild>Blessed Strike onto Yngvild"Spirits shall guide your blade and quicken their fall."HP: 28/42 SP: 38/48 Insight : 0Yoko - Frog - Shrine Keeper Level 2VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)- - - - - - - - -HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3Equipment:Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DRAccessories - Faith Amulet : +1 PerInventory:103z5 Paper WardsMerit : 1 SPDSpirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
Rolled 76 (1d100)>>1840795"Solid plan. Hopping to it!">>1840457>-[Inventory Update] Stowing Hydras, Lumicyte, Chronocyte, and Abysmacite shards in Alqemy Pouch [Rope in use, still in Inventory for purpose of keeping track of it for now]>-Distill x2 Abalathian Spears (or one if both can't fit in the pouch)>Pull Jenny to SE of Doof>-[Hand] Brew x2 Earth Drought (2oz Spirits + 2 Terras Shards [+2 POT] = POT11 Earth Drought x2)>-Pick up rope that Luney dropped >>1840793>Shoot undamaged, happy Harpy in the shoulder with Rending Swallow (Dmg 18, Range 8, nothing special)>-Rope Mastery to bind their wing(s?) and make them fall by encumberment"Warrior Jenny, we need to pull out and deal with another problem coming down. If you wish to fight please hold the line at this newfound cellar door, o-kero? I'll be providing you with imbibed support momentarily. Luney, thanks for the rope! Take a breather since it looks like you'll need one after that beating. Yoko! Try to stay safe in this troublesome pond."=Doof==Frog, Brewler 3 / Jaeger 3==11z=VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4- - - - - - - - - -HP: 28/28 SP: 28/32 ARM: 6 FlankM.RES: 6 MAG: 4 VIS: 4 MOV: 3Race: +1 Pot, Water Resist x2Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])Ammo Loaded: [Rending Swallow (POT 8)] [Empty]Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]=(8)Inventory(8)= [0 Insight; 0 Merit]<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]<Alqemy Pouch> 2oz Spirits; 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x3 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard [-2oz Spirits and -x2 Terras Shards for brewing]-x14 Rending Swallows (+8 POT)-x1 Rex Horn (Scares prey and attracts Rex)-x1 Rope (Reach 9) [In use]-x2 Moblin Eyes (800z Bounty for x8)<[D4] Guild Bank> (also an easier to keep up to date For-all bag)>Note: No access is allowed to the bank while deployed!!!!https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>1840855((If we can take care of these two ghoul-things in the next turn or two, I'd like for us to try to move east along the upper section where we can try to get the dinos' attention and throw the Harpy corpse we have down into the hole. Hopefully the dinos will go down and fight the moblins. What's the potency of the Blessed Strike before roll adjustments?))
>>1840942((10 POT Blessed Strike))
Rolled 53 (1d100)>>1840482>Cast [Arrow][Terras][Terras] [Boost+1][Shape][Overflow] 3S 3W Overflow in a [3x4square] 3North 4West from the point the arrow lands Book[Pot30]>-Pay with the runes in the book>Move 3NMorat, Human Magi lvl 4/ Lore Keeper lvl 1VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4- - - - - - - - - -HP: 30/30 SP: 23/34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night+Festive MaskAccessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)>Book Belt:-[Student Notes]: [Sword][][] POT:x1.5MAG-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear-Magicked Paper x2>Bag(5/8):-Riceballsx3-Fishballsx2-Hydras Shard x1-Terras Shard x1-Pandoras Shard x2>Bank: [206z]-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]-Spirit tree sap +4pot to books | 1 uses>Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Terras II [Shape]- Aquas II [Overflow]>Lore Keeper-Runes:{Luminas}[Arrow][Block]-Derive-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it>Cantrip-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
Rolled 18, 96 = 114 (2d100)>>1840482>-Gather 1 Aquas Mana from Rune (nw 2n), 1Sp>Cast Dispel on LC2 Harokem 1SE, 1E, To Remove leeches. Pot 10>-Gather 2Mana from Book, 1Sp>Cast [Vitas][Ball][Ball] on LC2 Harokem 1SE, 1E, Pot 19Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){10z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)- - - (3slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
>>1840482I'm not sure if this will work, but I'll give it a try.>Overwatch: once runes are active again and I can cast trough them, ignite the aer through the rune under the witch (6E 5S from my location, I think), also trying to hit the assassin. Expanded and boosted.>Overwatch: once runes are active again and I can cast trough them, ignite the aer through the rune under the witch (6E 5S from my location, I think), also trying to hit the assassin. Expanded and boosted.Yorbas: Level 1 Frog MagiVIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4- - - - - - - - - -HP: 15/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Unlit torchArmor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)Inventory-Spirit Tree Sap (x2 uses)-Stone Press (x2 MAG, +8 POT, 5 pages)Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Firas IMoney68 z
With Dragon nearly finished here and barring any new threats that Tower or Throne encounter we need to start turning towards some of the new fronts. We don't have much outside Morat and Jackie that can deal with the harpies, so either we go toward the new group of moblins or attempt to start heading towards the knot.I know I am low on SP but I think Fusius can fix some of that. I would like to rest but realize that it's not realistic. Does anyone have any comments on where we should be going?
>>1841020I'm not leaving the underground till we are 100% sure it won't get infested again, If I have to clear it a 3rd time I'll just collapse the whole thing and be done with it
>>1840457>Load LS1-Domestic>Overwatch NI forgot my crossword puzzle and snacks. This will be a long afternoon...Fika Dold - LongCoat Lv1VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5- - - - - - - - -HP: 40/40SP: 30/30DMG 15+3ARM: -/6M.RES: 4MAG: 2VIS: 6MOV: 6Hands: LS1-Domestic [RNG: 13, Dmg 15+3 Piercing, (Breathe In)]Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]Inventory:Bullet Press [Xtal to bullet]Ammo Pouch:Iron Drop x49 [+3 DPOT]Skirmishing:[Mirage]
Rolled 98, 97 = 195 (2d100)>Overwatch N>Overwatch NJenny ; Level 1Warrior- - - - - - - - - -VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 54/80 SP: 14/18ARM: 12 Front / 6 FlankM.RES: 1/2* MAG: - VIS: 4 MOV: 4Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18Inventory:
>>1839974Is the note about [Permission] saying that Jackie has learned it, or has the option to learn it?Also, can we get the details of it?
>>1841095From what I understand with firearms, is so long as there is not a stated magazine size you load and fire bullets in the same action. If there is a magazine size shown then it's a >-tap action to load a single round or an >action to load a full clip. It might change with an update, but it's worth keeping in mind for future turns.As for overatches and attacks you'll want to list your range and potency of the attack too. For example with your overwatch it's easier to process if it reads:>Overwatch N (Dmg: 18 Piercing, Range 13)I don't know what *Breathe In entails though. It might provide an additional benefit when used.
>>1841186But I'm not sure if Breathe In is an action or a tap. Should I roll for overwatch or not?
>>1841207Overwatch rolls are optional, but it doesn't hurt to roll 'em. You're also our first sniper so we haven't discovered what Breathe In does either. When you have the free time next turn try it out? That or you can ask Errant_Scholar or a processi for the info.
>>1841207Dropping Prone is a Tap. Breathe In is simply applied as long as you're Prone.I don't tend to roll for overwatch since I see it as providing out-of-character foreknowledge, but that's a personal preference.
>>1841216Lamented shirking Brother Sorrel used a Domestic in thread 1, so its specs are known.
>>1841220Ah my mistake. Found it pretty easy thanks to you pointing it out.
Rolled 15 (1d100)>>1840482I don't have to get up if I'm not gonna move or attack, right?>Kyou Kai Harokem +27 HP>Last Rites Frogger-27hpHP: 49/60 SP: 18/30Ryozo Shinkai - Shrine Keeper Level 4VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5- - - - - - - - -HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3Equipment:Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DRInventory: 7 Paper Wards6 Rice Balls6m RopeAbysmas CrystalOffered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeSpirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
Rolled 57 (1d100)>>1840482>Blunt Edge the assassin with Short Sword (18 damage, 1 act stun)>Set Shield Brace facing WKail, lvl3 Human Sworn==Leeches, Down==HP 28/80 SP 18/18Armor 16/8Magres 4 Mag 1Per 3 Mov 4Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damageHand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damagew/ Shield Pike (16 pot heavy prc)Amulet : Boar Amulet (+1 Str)Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)[Chivalry] Shield Bash II (Blunt Edge), Swing !Merit Boost : +1 SpdBag (3058 zny banked)
I hope I'm not to late to join in.>Deploy=====[Ro] Mizuna: Kerb Ronin 1VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1HP 60/60 SP 25/25ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3E: Uchigatana (x3STR+6; Mend, Breaks)Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)Draw Out / Ken-do
Will resume processing in 12H, have a wonderful day : >
HEAR YE, HEAR YE! Let us take this time to take a hard look at the super-official, open-source World Tree Guide! It is a wondrous document where you can learn more about the game and write down your own knowledge! The pages are filling up nicely! Though we are looking for someone to fill in the newest classes Jaeger, Ronin and Lorekeeper. This would help future newbies get to grips with the class, or even you when your character /dies/ and you have to reroll. :3Furthermore, please feel encouraged to write down any specific details you know, questions you've had and got answered. For example: did you know changing face directions is a oncetap? You, if you'd read the guide. It's these things that help us from misunderstanding our own actions. Many thanks! https://docs.google.com/document/d/1cpUdSnBaQUwev1c3PpW_nIhtsbb0Qbu8MWPQWy-m7as/edit#heading=h.8jm06am0s1g1
>>1840729Affirmatative! >>1840590Hello, Newest Wulf. >>1839759And Jæger! Pleased to meet you. >>1841095And shooter!>>1841593And stabby dog. Welcome all to scenic Dunnkirk. Other than minor issues with monstrous moblins, it is a nice and quiet town, Rabbit assures you solicitously.Try not to die! If there are any questions further, feel free to ask. It can be confusing, trying not to die. =Rabbitspaw Scalemask==Human, Jæger 3 / Brewler 2==Yams, 2x Food Value==Grassy=VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4- - - - - - - - - -HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5RearM.RES: 3 MAG: 2 VIS: 5 MOV: 4Hands: Meracydian, Greatbow of Thunder*Descending Thunder - Levin Strike on targets struck during storms[Rng 3x STR + PER] = 25[Dmg 2x STR + Ammo] = 14+( 39 Wood Arrows, +2 )( 27 bamboo, +4 )( 1 Pandoras Arrows, +2)FEET: Wrong Neighbourhood 22x2, *KickBoxing (+1 if no hand actions)Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)Distill, Brew, Nancy TossRope Mastery 2 [P], Sprint [P], Trapping[Arte] - Five Tile Punch+1 STR=Xtals, Alquemy, Pot 6 base=1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh), 2x HeptaGrass (+5HP)4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion90oz Water, 9 oz bassoon bottles11x 10oz Bassoon bottles4oz 9Pot Heppa Green= 6/ 8 || 4 Zny=Alq KitPotion BeltAsh Incense - Repel Monsters, 4 tile radius6x 9 Reach Rope9x Kunai [ 20D, 9R, *hidden sleeves]9x Fishballs (+4)
>>1842222Could you maybe shoot some Ash Incense to Jenny? She's about to be overwhelmed.
>>1842235Rabbit could. But is only hundred mobolins. Can Jenny not defeat them herself? Rabbits think you under-estimate lady Jenny.
>>1842239There's also a witch, you know. Witches and warriors are natural enemies.
>>1842241Rabbit would not wish to be natural enemy of lady Jenny. It sounds dangerous.
Rolled 62, 17 = 79 (2d100)Rabbit rapid RabbitspawRan and came along and sawRaptor Harpy MobolinFlying high, cutting windHungry hunting dinosaurHave a hurting hurled harpy"Roar">>1840472>>1840457>Move 2W, 2N>-acquire hepta grass for grassy coat>throw kunai 8nw, 1n [9r, 20d slash]>-hidden sleeves>-Rope Mastery [9reach]>-instant-swing Harpy over to Raptors E>-stalk in grass with grassy coat. Have fun.>>1842222[stats]
>>1840855>Shrine KeeperGoing by the name, I thought him a Maiden. ╮(╯_╰;)╭
>>1843759 Here's a fix (no pun intended) Sorry about that.
ffective at Turn 56 [Midnight] of 5th DayA patch will be implemented, raising World Tree to v1.1=Hearth, Home and Halidom=New Characters [MAY] now possess a Family Name and all the benefits and causalities that entails. Family names take effect during character creation and may have benefits during one's run and determine their character's lore and background. Surnames are categorized by Race, Origin, Creed, and particular deeds and misdeeds that family has gone on and done. Alternatively Characters without such are classified as [Wanderers] or [Bastards] depending on the region and all have the following propertiesPlay as anythingTheir inheritance will typically go to the next character that knows their trip.Cults might recruit you.Chaotic Creatures will generally talk to youCurses on Family names don't affect you. Currently, all players without a last name fall under the category of [Wanderer] or [Forerunner] who are the first of their Name, accessible only to veterans from previous games. Those who wish to gain a last name, may speak to the [Hermit of the Tree ] a scholar, Scholars that wanders through town in [Qrloon] clothes. Through them they charge a nominal fee of 25z to trace a single ancestor [Random Roll] or 150z to scan for ALL POSSIBLE ones [Generated List]Otherwise, Avalon's registry can be found here.https://pastebin.com/gc8mek3CALternatively, those who do not play with a last name may resume their status as [Wanderer/Bastard] and enjoy the storyline as one, note however, that the world at large pays attention to the circumstances of one's name and birth. =Armed and Moderately Dangerous=The Following modifications will occur to crit.>CritFails will no longer occur except during curses or debilities at the 5hit range.>Misses will still occur at 9 hit or less. >Glancing Hit will begin at 10 and end at 49.>Hit will begin at 50 and end at 89> Solid hit will begin at 90 to 99. However Solid hit no longer boosts damage by 100% it is instead decreased to 50%> A new range called Perfect Hit will be added, at 100 it will deal 100% added damage and some armor ignore. Additional effects will go no lower than this.A new stat has been added to firearms:Ammo.With Ammo, firearms will require a nominal amount of bullets before requiring a reload. Weapons without an Ammo stat are typically given a different action that allows them to load and fire their intended bullet. With an Ammo count defaulting at one. "LR-1 Clearout" becomes an "LR-1a Clearout" Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4!Ammo: 5"LS-1 Domestic" becomes an "LS-1a Domestic"Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4!Ammo: 3Any other weapons that are gun based but possesses no ammo stat may reply to this post to inspect if it has one. This has been a productive two days, apologies for the tardiness.
>>1844468If I have a surname already, can I still trace my ancestry, or do I have to rely on my own heroic deeds to elevate my family name in history?
>>1844494>Avolonian Region:Strongarm- Soldiering family that served in the frontline of the Uprooting, wounding Niddhog's ilk.Faith: Apollo. Family Tradition: Dragon Killer - Gain +10 Hit against Dragons.Odd... coulda sworn it was spelled differently....
>>1844468>not having Bloom as a family nameHe's had a pretty big ancestry by now. How do you stand against custom family names being added to the roster, based on in-game player created lore? Or does that fall under patreon perks?
>>1844468ERRANT YOU GOOFED ! The LR-1a has ALWAYS operated out of speed you you goober ! Dont you know your standardized Laborian Arms models ??? So let me correct:"LR-1 Clearout" becomes an "LR-1a Clearout" Damage [3.0xPiercing]SPD >> [3xPeircing]SPD + 4!Ammo: 5With a granite finish and composite spirit tree it skirts on the edge of legalities when it comes to arms production of that quality. However due to the Laborian Partnership with the Wayhouse Federation they have been able to steadily produce these for a burgeoning population of Laborian and Human Longcoats alike despite national rivalries ~ ! Errant: I- I I'm Sorry I'm very NEW to guns ! I've hardly seen history develop with their use honest !
>>1844517Seems a fair bit of it is just whatever is handy to the worldbuilding. Evist is a family now despite having seen no previous play. >>1844494>>1844508Thus begins the tale of Armstrong of Strongarm!
>>1844508An unexpected development!I will strive to do my family proud. Give me a dragon to slay!A small one though, for the beginning.
>>1844517A sampling of my work if you would imagine it. I imagine it does not even cover a thousandth. However if you are first of your name or perhaps new to Avalon there may be a happenstance relative somewheres.
>>1844468>Burkhard family nameOh hey I'm famous now! Sweet!What kind of religion is [The Deep] sounds not at all ominous.
>>1844782Ah, would there be a possibility that there might be mention of the proud family Nut amongst those thousands? They are from Avalon you know. Noble heritage, lot's of knighthoods, friendly fellows.
>>1844468> IshikawaWe are related through my mother but my family rejects the vow of poverty taken by the Ishikawa.
Bloom's are cursed. Black magic fuckery is attracted to them and they get +MAG. Also when they tend to [REDACTED] when [REDACTED]during [REDACTED] [REDACTED] because of [REDACTED].
I have no name. Because there's only one Kail. I never died. ... Well, that might change very soon.
>>1844468>Ever so slightly disappointed that he's been one of the few players that consistently uses a last name in his trip and it wasn't thrown in there even as a joke XD
>>1844468May we get some more information on what it means to be a [Forerunner]?
World Phase.
.
Underwall redundant.
>>1845643" supposedly legend would have us described as heroes from a legendary past, first of our names in a time when magic was at a golden age but.. well. I'm not feeling like the former nor does it seem like we're in the latter either... "
>>1846045ooooh, so that's how the demon from last time got out, there's a ledge above the baths.
>>1846055I'll live. I'd like to report some good news before I head towards the Knot. One moblin totem has fallen, and the other is under siege. The witch that screamed is buried under a tide of sharp, pointy rocks.Its only a matter of time before the tunnels under Dunndirk are clear.
>>1846055Ah thank you processi friend. Though what are these wafers and what do they do?
>>1846243They are the favored food of wisps. Others can eat them as well but most find them rather tasteless.
>>1846045Huh, why did I deal 8 damage? I rolled 81 here >>1840521
>>1846912Processor missed the roll as it was in a separate post. Also, multiple rolls were required.
Act Phase. https://www.youtube.com/watch?v=lGf2b1H91JAThe amount of dead killed uncountable and with the discovery of a building two prong assault, Yggdra's roots were able to suppress one avenue of attack while addressing another. Mayhap it have been a product of chance then but remembering it now I saw something profound occuring in Runner's self writing notes, empty spaces had begun to form in the predetermined future of our time... the infamous goblintide that occured this day would soon be regarded as one of the most brutal attacks on home soil following Odin's death , with death tolls numbering in the thousands and the amount of towns lost soon to follow. Suddenly, Inspector Bruno's stalwart presence begins to make sense. The Wayhouse Federation knows something. -Errant Scholar 2nd Night of Shadeleaf , Act Phase.Kail is Reeling. Death timer in 30 minutes' time.
Inspector Bruno: Ah... Dinner should be almost done I sure hope everyone likes it. *Bruno puts away a brass watch at the corner of Jackie's sight.
Scout Quill:Ah.. the Saurians are about to get up but the harpies are gettin shook up over something.. c'mon just get out of our hair just this once you bitches... "
Town Patrol: Shit SHIT THEY'RE POURING THROUGH GET IN OR CLOSE THE DAMN DOOR ALREADY ! *BANG*
Rolled 22 (1d100)>>1847153>-Gather 4Mana from Book and Runes>Cast Boosted [Vitas][Ring] from the Rune 1S of Kail, Pot 21>Move 2S 1E"Please get back up, a Kail's job is not yet done."Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){10z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)- - - (3slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
Rolled 75, 60, 58, 20 = 213 (4d100)>>1847153Ghhh!.. What a shameful display that was.Okay, let's try again.>-Claim 1 Chronos>Stab the totem w/ Black Iron Shield + Shield Pike, dmg 16 prc hvy>[Shield Bash]+[Swing]+[Blunt Edge] centered SW w/ Black Iron Shield + Shield Pike, dmg 16 blnt hvy>-Loot the crate I'm standing onSir Armstrong, Human Sworn 5VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 8 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 1Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages229z in bank
>>1847161Processi Note: Shield Pike will not actualy proc on Swing [it did not do so during earlier processing either], since it is exclusive to slashing and blunt weapons. Apologies for not noting it during the image.
>>1847164Pity. But it's still 10 damage on that shield
Rolled 78 (1d100)>>1847153>-21 healing from Perovskia"My everything hurts.">Get up>-recover braced shield>Blunt Edge assassin S with Shortsword (18 damage, 1 action stun)Kail, lvl3 Human Sworn==Leeches==HP 21/80 SP 18/18Armor 16/8Magres 4 Mag 1Per 3 Mov 4Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damageHand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damagew/ Shield Pike (16 pot heavy prc)Amulet : Boar Amulet (+1 Str)Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)[Chivalry] Shield Bash II (Blunt Edge), Swing !Merit Boost : +1 SpdBag (3058 zny banked)
>>1847164But wait, doesn't [Blunt Edge] make a weapon blunt?
>>1847167Yeah. It becomes non-lethal damage, and also stuns. Like that bokken they sell at the Shrine District, if you will.
>>1847167It would be easier to say that it would not interact that way. The real answer is that Shield Pike should only really work with normal attacks, much like blunt edge is a passive applied at the end of an action string. Shield Pikes are unique damage bonuses that occur at the end of a Piercing Operation or a Normal attack from the shield it is attached to. As an added note, we do not see Blunt Edge working with Shield Pike either for the same reason [unless someone modified the piston on the Attachment]Mechanicals are strange.
Rolled 79 (1d100)>Move 2N, 1W> [Abysmas] [Arrow] [Arrow] 16 W. (34 pot?)>-Draw 3 mana from book. Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4- - - - - - - - - -HP: 24/30 SP: 15/40 ARM: 6 M.RES: 3 MAG : 14 VIS: 5 MOV: 3 Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)Book Belt : -Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)-Field Safety (Physick, Warp)Inventory : 8z-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)-Book BeltCantrips- 6 Tile Punch (Aer I)- PermissionElements- Firas II- Aer I- AbysmasElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- BoostRunic- Derive- Runes (Arrow, Ring)- True Spells (Broil)
>Move NNN>Move NNN=====[Ro] Mizuno: Kerb Ronin 1VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1HP 60/60 SP 25/25ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3E: Uchigatana (x3STR+6; +x1 Def, Mend, Breaks, Lightning Draw)Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)Draw Out / Ken-do
>>1840942>>>1840855Yoko, Yngvild, get off the Highwall. Now. Laughing Krista's shadow looms above you.
>>1840855 While the sounds of Moblins breaking through could be heard somewhere below, a massive shadow ominously slithered across the sky and Yngvild's eyes drifted upwards. "Ógæfa..!," she declared, "Yoko! Change of plans! We need to go back down now! Krista is here!">>1847155>Rend Harpy>Overwatch West Horse Throw Reach2, Boost1, Dmg:20Slash+2Flame+5 Blessed Strike (27 Total)>Study Krista(?)Book Keeping: -2Sp (10/18)
>>1847193.- - - - - - - - - -Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1- - - - - - - - - -VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 10/18ARM: 1[1] / Frnt 9/6 / Flnk 3M.RES: 1/2* MAG: - VIS: 4 MOV: 4Adrenaline x2**Blessed Strike (5Pot)Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 SlashHand 2: -Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Primal Hunt - Study Bosses, Bounties, Beast Kings for SkillAether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SPSprint - Extra Move if Moved TwiceAncestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as FireHorse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creatureMachineryInspiration: 0/1Kill Insight: (No) 0/2Merit: 1/1Inventory:0z• 2x Bassoon Bottles (10?oz cap ea) with Water• 3x Bandages• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit• 1x FireBrandy (12Pot)•••
>>1840588>>1841020>>1847153"That'll do... Thanks friends, captain. This old frog has to take a short breather now. My legs are fine, it's my /soul/ that has to get used to this much violence again. I'll be leaving supplies with D'Alger, he can distribute the healing while I'm at the wayhouse. I'll be back with you soon, sword at the ready. As the old saying goes: the grizzly bear knows that hibernation is only a winter vacation from his full-time mauling job..."I have a 5-day commitment coming up where I won't be able to post. So I'll spend next turn on making a full retreat to the wayhouse and the one after that on resting. It'll be easier on the botters and processors. I'll be back to the frontlines after that!>-Loot all Sahaquin around>Move 2S>Hand over 2oz of Hard Green (14pot) and 3oz of Soft Green (4pot) to D'Alger>-Handbrew 4oz SpiritsFusius, rank1 Ronin / rank4 Brewler=Earth draught: +5 FlDef=_______________________________VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)-------------------------------HP: 33/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3 ALQ: x2 WthrRES: x2 POT: +2Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)Kenjutsu: [Kendo]; [Step Stance](p)Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]Itemskill: [Mend]; Inventory: (7z)--Dry Root x2 (boil or mix for Earth Draught +3pot)-Riceballs x4 (+10hp when resting)-Orc Tusk-4 oz Hard Green (14 pot)-3 oz Soft Green (4 pot)-Filtered shaker (+5hit to brewing)-Alquemy pouch (Alqx2): -x1 Terras Shard-x1 Firas Shard-x2 Abysmal Shard-x2 Aquas Shard-------------------------------Aloquated stats: +1 RES1 Insight
I see it as well>Move 2S, 1E>Last rites on beheaded harpyHP: 28/42 SP: 38/48 Insight : 0Yoko - Frog - Shrine Keeper Level 2VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)- - - - - - - - -HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3Equipment:Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DRAccessories - Faith Amulet : +1 PerInventory:103z5 Paper WardsMerit : 1 SPDSpirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
Rolled 37 (1d100)>>1847200>Lost my dice
Rolled 18, 7 = 25 (2d100)>>1847154>Shoot enemy coming out of cellar door>Shoot enemy coming out of cellar doorFika Dold - LongCoat Lv1VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5- - - - - - - - -HP: 40/40SP: 30/30DMG 15+3ARM: -/6M.RES: 4MAG: 2VIS: 6MOV: 6Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 0/3Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]Inventory:Bullet Press [Xtal to bullet]Ammo Pouch:Iron Drop x47 [+3 DPOT]Skirmishing:[Mirage]
Somewhere, the ex priestess is besides herself in a cold sweat from a nightmare... Melinde: I- a dream no NO ! Stay away from the cellar ! Those flames will be the end of you !
I am looking at the battle map and I am so god damn confused right now. The right side of the basement has too much information for me to comprehend.
>>1847286That side will be finished with shortly. You'd be of more help at the northern side of the southern surface map.
>>1847286Also don't fret, that's how it is for everyone. The trick is to pay attention to a small region around yourself, and ask people what the hell happened around them if you're interested.
For those in western celler who are unsure of where to go next I suggest you climb the rope to your west and approach the moblin hordes to flank them. Or if you are feeling especially bold you could go straight for the Knot.
>>1847286Don't worry, it's part of the process. For now, try to concentrate on the immediate surroundings of your character. Eventually, reading the flow of the map will come naturally.
>>1840518Are we taking the boat to the knot?
Rolled 73 (1d100)>>1847154"Pull back from the highwall; we do not have the resources to try and split the northern front. Let them throw themselves against a chokepoint and use their numbers against them.">-Gather 4 Terras mana from marked runes (green)>Cast Boosted Terras Ball from below to strike Fissure in ground (POT 20) 9N (orange)>-Overflow (+10 Tile AoE)>-Shape Spell (red; yellow partial tile target on moblin)>Draw rune on tile 1NWMordenkainenMale W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper IVIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6- - - - - - - - - -HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3Learned Proficiencies: Firearms, Machinery, Swords(E)Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)Accessory: EMPTYElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Aquas II- Terras IIRunic (Luminas, Abysmas)- Lore- [Ball, Arrow, Sword]Inventory - 0z (143z Bank)- Rice Balls x5 (+10 HP while resting)- Spirit Tree Sap x1 (+4 POT to book/rune)- Magicked Paper x1+ Book Belt - (1)- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>1847302"Without knowing where the other end of the river ends I woud not advise an amphibious assault and yet... hmmm " No. No. Definitely don't do it. If those undead husks were a clue you'd be in for a FIGHT.
Rolled 39, 18 = 57 (2d100)>>1847308"I got a better plan that helps prevent the pond from being filled with scum. Hopefully.">>1847154>-[Inventory Update] +x2 Earth Drought (Pot 11) into For-all bag. +x2 Wafers into own inventory.>Launch Item: Shoot Earth Drought 1E 3N into the darkness (pic for reference) for POT 11 Blockade. [dice roll]>-quick load Rending Swallow into Arc Loader I>Shoot pouncing goblin on self in the head (Dmg: 18 Piercing) [dice roll]"You look hungry for blood, but have hopped onto the wrong frog!"=Doof==Frog, Brewler 3 / Jaeger 3==11z=VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4- - - - - - - - - -HP: 28/28 SP: 28/32 ARM: 6 FlankM.RES: 6 MAG: 4 VIS: 4 MOV: 3Race: +1 Pot, Water Resist x2Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])Ammo Loaded: [Rending Swallow (POT 8)] [Empty]Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]=(8)Inventory(8)= [0 Insight; 0 Merit]<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard-x14 Rending Swallows (+8 POT)-x1 Rex Horn (Scares prey and attracts Rex)-x1 Rope (Reach 9) [+1 In use]-x2 Moblin Eyes (800z Bounty for x8)-x2 Wafers (Wisp favourite. Bland for mostly everyone else)<[D4] Guild Bank> (also an easier to keep up to date For-all bag)>Note: No access is allowed to the bank while deployed!!!!https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>1847153If the gate is working, use that to assist those holding the moblins back. We will attempt to reach the knot once the other teams have finished in this basement. Fusius or Hetros if either of you can spare some SP to top me off?>move 4 w>move 4 N>-loot twin axes from big orcWarrior IV/Ronin IVIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3_________________________HP: 80/100 SP: 1/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)Acc: Offered Vitality Amulet (+1 vit)-Kendo/Yarido, Step Stance-Boost, Adrenaline II, The Knee IIStats Boosted: +1 VitInv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>1847153>Move 4s>Give Last Rites to nearest non-moblin corpse, probably the one in my tile.Shrine Keeper IVVIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5_________________________HP: 25/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)Inventory: 51z-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram-1 Wind Potion: Unknown (Made from green leaves)-3 Rice Balls: 10 HP (When resting)-6 Fish Balls: +4 HP, *Stuff-KeySpirit Magic-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.Training:-Esoteric Bows
>>1847290We don't have much of a confirmed route to the mobbos that way. That area's going to get messy in a bit. But, since Morde and Doof have closed the cellar off, I do like the idea of planting a relay and establishing ourselves in the indoor area south of the erstwhile statue. It's possible for Tower keep somewhat safe with Aeras and 6-tile punch, but I'll feel better about it if a frontliner is invested in such a plan.
>>1847357"I don't expect the blockade to hold back the tide for more than an hour. Just attempting to buy us enough time to better prepare for the flood."
>>1847357If you look to Highwall you can see a section of the map that matches the same brickwork of the underground. A saurian came from there last time we battled in Dunndirk. From there it is likely you can reach the Knot fairly easily.
>>1847361If it's too tall to climb over, it may hold them for an hour and more. Only the orc sighted there seems likely capable of dealing [Heavy] damage to break through.>>1847363That's the section I meant the relay might go, but I'm more interested in thinning the crowd from there than advancing on the Knot. Krista's in the area, dinos and harpies are having at it, and there might even be more leechy maulers lurking,
>>1844797Hey, Helga, do you mind helping Kail with the assassin? I would do it, but I fear that if my spell backfires it may kill me due to low hp. Also, try to stay close to those runes around us so Perovskia can heal both of us next turn :^)
>>1847154"So what bloody fool decided to let all the moblins in?">Move North 3 East 1 North 1>Move North 2 East 3>Sprint East 4 North 1Raedwulf, Jeager Lv.1- - - - - - - - - -VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4- - - - - - - - - -HP: 40/40 SP: 24/24Frnt 5 / Flnk 5M.RES: 6 MAG: 2 VIS: 4 MOV: 5Hand 1: Spirit Oak rng: 12 D: 10Hand 2:Wood Arrow x40 +2DArmor: Seasoned robe: +1 Vit +1 movSkills:TrappingSprint: Move twice gains third move
Rolled 38, 46, 37 = 121 (3d100)>-Step Stance E>-Rope Mastery II (-2SP): Target roped moblin, swing 2W 1N>Jab Moblin 2W (Ignominy's Friend)>-Step Stance E>Crashing Wave E>-Rope Mastery: Thread rope to Wave targets=====[J4]d'Alger: Kerb Jaeger 3/Ronin 1VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4HP 47/48 SP 18/20ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);Rope x2 (6-reach); Rope x6 (9-reach); Moblin HideStep Stance / YaridoRope Mastery II / Arbornaut / TrappingE. Polearm Prof.
Rolled 95, 17 = 112 (2d100)>>1847153"GRKK">-Take 34 Damage>>1847415"Thank your powers of observation." Helga spits through her teeth, trying not to cough up her own blood."Accursed Dungeon, I'd kill for a cup of tea. I'll make do with killing /you/ instead you wretched CUR!">Cast [Teras][Ball][Block] at the Assassin 3SE, avoiding Kail.>-Teras Rune has come off cooldown I assume and I haven't been told different despite asking about how it interacts with using SP to use it on cooldown so, 1 SP cost.>Cast [Teras][Ball][Block] again at the Assassin 3SE, still avoiding Kail.>No runes off cooldown, 4 SP cost.Helga - Kerbold - Lv.1 Lore KeeperVIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)- - - - - - - - - -HP: 14/48 SP: 23/30 (-5 SP) ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear-P1: Teras - Earth-P2: Teras - Earth-P3: Ball - [Per] Range, +2 Pot-P4: Block - Spell Travels Through SurfaceHand 2: EmptyArmor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1Accessory: Blank>Bag 2/8-Belt: Book Belt - For Books and Scrolls-For-All Bag - 20 Guild Slots>Runic-Elements: Teras-Runes: Block, Ball>Derive>Detect Lie
>>1847311That is not how Earth Draught works. It hits a 5 tile area - a cross - with a totality of five tiles.Depending on where you actually shoot, that could be either useful, meaningless, or on top of a moblin. Please write out your actual targetting directions.It would also be preferable if you wrote out your targetting directions directly. Giving descriptions is liable to make you attack wrong targets and "pouncing goblin" is not a definitive position indicate from your unit. >>1847434You can draw mana from a rune once per turn. Once you draw mana from a rune, you can no longer draw more mana from the same rune. The rune is only on "Cooldown" for the duration of the single turn you draw mana from it. Your SP costs are off. Teras Ball Block has a cost of 2 - and your Teras rune provides 1. Therefore it is 1 SP to cast.Then Teras Ball Block, no runes, 4 SP to cast? It can only be 2 SP, as it is 1 SP for Ball 1 SP for Block. >>1847308Does Shape Spell actually allow this? Including the partial tile? "Shape Spell will not smart process FOF hits, specifics are critical". Is it possible to simply specify "No FOF" when using Shape Spell? That seems dodgy. >>184718334 Pot? Mag 6 * 2 + 8 = 20, -1 Arrow = 19 pot. It could only be 34 if you were casting through the wand + book at the same time, for a total of 24 + 10. This is impossible. Also a Arrow + Arrow spell is 2 SP - you are drawing 3 mana? >>1847159A boosted Vitas Spell is 1 SP for Ring - 2X for 2 SP. You are drawing 4 Mana, but you are thinking of casting it as a Magi Spell. A Vitas Ring Spell could only be a Lorekeeper spell. ---LOREKEEPERS.KEEP TRACK OF YOUR SPELL COSTS.1 RUNE = 1 SP. Elemental Runes give SP for spells, they do not cost SP themselves.If you have no mana to cast with, you pay the SP cost for every Runic Word in the spell - and do not that an Elemental Rune is not a Runic Word like [Ball]"Basic Casts.[Firas Arrow ] - Casts a 2Xrange fireball at -1 Pot costing 0 SpComposite Casts[Firas Arrow Ball Ball] - Casts a 2Xrange fireball at +3 Pot costing 2 Sp"4 lorekeepers should not be arriving at 4 different costs to cast the same functionality.
>>1847453>pouncing moblin on self>selfThat aside, pic related for fixed earth drought spread. >>1847154>>1847311
>>1847453>If you have no mana to cast with, you pay the SP cost for every Runic Word in the spell - and do >[note]< that an Elemental Rune is not a Runic Word like [Ball]Just catching a little typo.
>>1847453You can't just say "No FOF", probably too much smart processing, with Shape Spell, you have to specify the exact shape, that is why fleur got hit by FF a couple of turns ago sorry fleur senpai don't unleash your demon on me
>>1847460I think it was meant that the effect is a + shaped cross. It's a splashing liquid, after all.
>>1847464That's why I had the initial image, but being told that's not how it works (even though i marked the center tile to be the targeted one) the rewording makes it seem like I have to shape it. Definitely doesn't read on the sheet to support any particular method required other than 'throw it and it makes a blockade'
>>1847453>Ermm, Whoops. Sorry, I thought the runes worked how they worked in Elementalism, this is how I understood it>+4 SP>Maybe we need to change either Runic Runes or Elementalism Runes to [Glyphs] or something to avoid further confusion >>1847286Sorry I didn't quite catch you amongst all the other things, welcome to the team! We are currently [Castle] rather than [Throne] but right now the right side of the map is mostly under control and we are just cleaning up on this side. If you are somehow in a position to stab that Assassin Kail is currently fighting, it would be appreciated, just in case our combined attacks haven't killed him
>>1847477I might be able to make a knife throw at 'em. My movement is just a little too short to bring me close enough to stab.
>>1847487Actually it's impossible for me to attempt a hit. Line of sight and such.
>>1847487Hmmm, in that case probably just move into a position to jump on him if these attacks don't kill him then.That way if he /is/ dead you can loot his corpse, he'll probably have stuff usable for your class.
>>1847153Cyvrn, Kerbold JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4--------------------------------------------HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I>S1, E4
>>1847477I like this idea. Perhaps to use classic alchemical terms im thinking, [Notation] or [Symbol] just for elements.
>>1847497Every unit has two actions. Feel free to declare a second one : ) [on the same post next time]
>>1847500Does that include movement?
>>1847501Of course.
>>1847497>>1847503Nice>E1, N1, E2
>>1847487>>1847493What about this? Attacks can go diagonally
>>1847511Am I even allowed to move through occupied spaces?
>>1847516Yes, but you'll bump people when ending your action on an occupied space. This goes for both movements mind you.
>>1847453You are quite correct. I was looking at the Magx stat derived from my int * focus and thinking 'times that by 2 and add 8' fogetting that is how it was gotten in the first case. Though the potency is 18 because of double arrow I believe? Or does the second Arrow not have an attached -1 pot?The element rune, Abysmas in this case, costs as part of the spell according to the examples on the sheet.>>1847516>>1847518Moving through allies is fine, you can't move through enemies and bumping allies only happens if you end the turn occupying the same space as a friend.
>>1847518Well, I've already made my action, I can't exactly redo it now.
>>1847523It is possible to delete posts within 30 minutes of posting.
>>1847525Then again, that's kinda scummy and honestly I don't think we need me to attack with the amount of attacks they're throwing into the assassin, I'm more in my position to be able to knife throw in the event they fail to kill him or to collect the loot.
>>1847523>>1847525In order to do it, check that box at the top left corner of your post and then hit "delete" at the bottom right corner of the page.
>>1847525>>1847528Pls don't bully the assassin>>1847153>Move 4S>-oncetap loot anything useful/any money the corpses might have/eyes?>Move 1S 3W>-Examine the witch or whatever is left of herMorat, Human Magi lvl 4/ Lore Keeper lvl 1VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4- - - - - - - - - -HP: 30/30 SP: 23/34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night+Festive MaskAccessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)>Book Belt:-[Student Notes]: [Sword][][] POT:x1.5MAG-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear-Magicked Paper x2>Bag(5/8):-Riceballsx3-Fishballsx2-Hydras Shard x1-Terras Shard x1-Pandoras Shard x2>Bank: [206z]-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]-Spirit tree sap +4pot to books | 1 uses>Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Terras II [Shape]- Aquas II [Overflow]>Lore Keeper-Runes:{Luminas}[Arrow][Block]-Derive-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it>Cantrip-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>1847153>-8SP from previous turn>Create rune at S from me>Create rune at W from meYorbas: Level 1 Frog MagiVIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4- - - - - - - - - -HP: 1/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Unlit torchArmor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)Insight: 1Inventory-Spirit Tree Sap (x2 uses)-Stone Press (x2 MAG, +8 POT, 5 pages)Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Firas IMoney68 z
Rolled 24, 90 = 114 (2d100)>Overwatch Opening N>Overwatch NJenny ; Level 1Warrior- - - - - - - - - -VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 51/80 SP: 14/18ARM: 12 Front / 6 FlankM.RES: 1/2* MAG: - VIS: 4 MOV: 4Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18Inventory:
Our first fight on our own advance, Tower. Some improvements to make, but we've survived it and learned, for which I thank our healers. Little more to accomplish down here now.Lammergeier, help Ryozo up so that he has more options in the coming hours.I'm off to see what's to be seen from the SW of the Highwall, [Retreating] since, if there's an advantage to be seized from there, everyone should know as soon as possible. I'd advise everyone else to conserve Retreats and make their way back to the surface at the usual pace. If anyone does Retreat, it should Ryozo or Basil to the hot springs, where there are corpses to set straight and a Gate to the surface. >>1847153>-Healed to full, leeches removed>-Corrected Rending Swallow count to 15; 30 are shared between Lammergeier and myself, none fired.>Retreat N to room in SW of HighwallHarokem Evist, Rnk4 LongCoat [Determination]VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5- - - - - - - - -HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4Hands: LR-1a Clear Out: R8 DMG 15+ pierce [Armor half]Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chemx26 Iron +3x15 Rending SwallowBullet PressChurch Spear: x3 dmg, Deep strikeMagicked FlagBandages x3Forall BagSkirmishing[Mirage II][Sneak Attack][Spotting]
>>1847153That was Insight, right? Or was it inspiration (which is now used for battlefield cooking)?I am guessing my spell bounced.>Get up. >Move EEE>>1847690I'm going to try to get LoS on the last bit there. There is also a good spot to get Wards up in that Hallway.HP: 49/60? SP: 21/30Ryozo Shinkai - Shrine Keeper Level 4VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5- - - - - - - - -HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3Equipment:Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DRInventory: 7 Paper Wards6 Rice Balls6m RopeAbysmas CrystalOffered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeSpirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>1847153>move 4e>loot and distill fish guts VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4- - - - - - - - - -HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8r M.RES: 5 MAG: 5 VIS: 4 MOV: 4Hand 1: HandHand 2: HandFeet: Blunt (17) x2 [+1 atk if no hand action]Accessory: Boar Amulet +1 STR Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no handAttachment: Filtered Shaker (+5 to brewing)Bag:-spirits: 1oz-water: 3oz-Happy mask-fire brandy 12p-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)-Earth Draught 15 pot-Heppa Green 17 pot-3x pyras-2x abysmas-2x vitas-1x teras-2x aquas-pandoras xtalAlqoholism: [Brew] [Distill] [Hit for Hit]Expired License: [Mirage II], [Sneak Attack]Puch artes: ["L" Punch] [6-tile Punch][Cursed] +1 MAG; "Branded"[Machinery] strange machinery seems less weird[Curse] - Carrion creatures attract to you.[Merit] +1 STR +1 INTBanco de Llama:-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>1847468 Pretty sure people are seeing that the first image is a 5x5 area.Attached pic: A '+' shape using 5 Tiles (in green)
>>1847453A frog respectfully disagrees, again. I will point out the teachings that brought me to the conclusions I have: >>>1828330>Fusion spells will cost 2 per rune as opposed to a mono elemental spell's 1.[Teras][Ball][Block] has an sp cost of 3[Abysmas][Arrow][Arrow] costs 3[Vitas][Ring] costs two, boosting costs two again.It is normal to calculate the initial element as having no cost only because it pays for itself. Unless it is used in a fusion, at which point it pays for only half of self.
>>1847499How about a [Root Symbol] or [Root] for short, if we are talking about elemental Runic runes.You always start with a [Root] and then you [Branch] into your spell modifying runes/true spells.
>>1847153I imagine anything else lurking in this darkness would have revealed itself by now, but it can't hurt to be sure.>move 1S 3E>overwatch E (19 POT 12 RNG [Armor Half])Lammergeier - LongCoat Lvl.3VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2- - - - - - - - -HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]Inventory: 4z (Bank: 200z)Iron Drop x26 +3 DPOTThumper x3 +10 Force/CrushRending Swallow x15Diamond BulletBullet Press [Xtal to bullet]RopeIndustrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RESBandages x3Water 10/10ozSkirmishing:[Sneak Attack][Spotting][Doubletap][Mirage]
Rolled 57 (1d100)>>1847154The kerbold and the moblin looked in amazement as the giant magic laser tore a hole right through the poor moblin. As both kerbold and moblin stood in amazement the former pulled out his blade and attempted to drive it into the moblin in an attempt to get away.>-take 7 damages.>Switch to the machete.>Attack the moblin on top of me: 23 damage.>-Sprint rank 2: move 2 south 2 east,>-If possible face NWLuney [Lv3 Jeager] (Kobold)HP: 16/60 SP: 11/20VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4- - - - - - - - -HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistanceWeapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16] Accessory: [Frog trinket: +1 pot] =Insight 1= =Merits 0= (+1 Vit)Primal hunt: , Argonaut, Trapping, Sprint [2]Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
Ah, day has finally come. 5 versions of runic for all us dunces to argue about. But it's time to put the issue to bed shall we ? Runic Clarifications !Construction. Runic Spells are constructed of Elemental [Runes] that provide element and mana. An elemental rune does not have an associated SP cost, instead offsetting the cost of runic words used in the spell's construction by providing 1 mana (1 mana = 1 SP in runic construction). Elemental runes go on cooldown after one use for a turn. Elemental runes on cooldown may still be used to construct valid runic spells following normal rules, but do not provide any mana towards offsetting the SP cost of the spell constructed.Elemental Runes then supply the element to be used followed by a ROOT + Modifier notation provided by Base/Modifier Runes, or Spell Runes.-As an example, a Book with Terras, Ball , and Block can cast Terras Ball , Terras Block, Terras Ball Block and Terras Block Ball provided they have the actions and the SP. Even though Terras exhausts it still sllows the book to cast terras if they have the SP.x However the spells that this book cannot cast are Terras Terras Ball, Terras Ball Ball, Terras Block Block, Terras Terras Ball. Simply because multiples of one rune do not exist in the same book, and that if it did would not be redundant, but more focused. Costing. Every Spell rune adds 1sp to the spell cost [some cost more]. The inclusion of a fusion spell doubles this price while Elemental runes remain unchanged. In fact to realistically pay and execute a fusion spell , a book would need access its constituent elements within its pages and a spell would needs be constructed with those Runes in mind. [to truly pay for it in full the amount there would need to be a fusion pair every spell run] Other notes,- the upper limit to RUNES in a SPELL is your INT. This includes Elemental and Operative runes. A book may exceed this limit ( in fact it might be wise to have redundant pages for multiple element use) but a spell must not.- The element Vitas should not be confused with Colorful element Flora, though similar one concerns itself with Flora while the other /Fauna/. Vitas as an element heals targets, and is a basic element. Deeper Examination takes into account all the events that occured throughout the day however, lacking an observational reference they would need an empty book page to fill in order to then derive from it later. That page becomes the skill in question after a successful [Derive]
>>1848533>As an example, a Book with Terras, Ball , and Block can cast Terras Ball , Terras Block, Terras Ball Block and Terras Block Ball provided they have the actions and the SP. Even though Terras exhausts it still sllows the book to cast terras if they have the SP.x However the spells that this book cannot cast are Terras Terras Ball, Terras Ball Ball, Terras Block Block, Terras Terras Ball. Simply because multiples of one rune do not exist in the same book, and that if it did would not be redundant, but more focused. What would Terras Terras Ball do?
>>1848559it would double tap the same rune twice in the same spell. Unless you have two Terras runes the first rune will pay mana the second will not. This example predicates on the condition that you had one of each rune.
>>1847153I am ready to attune the gate.> [Rest] for a moment> Eat a paltry meal of [Riceballs]x2Actions in lieu:Rabbitspaw:> Reposition 8W
>>1848533With the new changes, can we expect a blood ink, the lore keeper skill, rework?
>>1848641Rabbit appreciates the intention of this activity, but feels he would rather hide among this nice soft grasssssssss. Also this way, can flee inside the wayhouse. Rabbit unsure if you notice giant big monstrous huge shadow. >>1847154>Drink a 12 pot FireBrandy (+6 Dmg)>Overwatch NW [ Rng 25, Dmg 24 ]>Check if [Yam] "Food Value Doubled" doubles Fire Brandy Pot.=Rabbitspaw Scalemask==Human, Jæger 3 / Brewler 2==Yams, 2x Food Value==Grassy, +6 Brandy=VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4- - - - - - - - - -HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5RearM.RES: 3 MAG: 2 VIS: 5 MOV: 4Hands: Meracydian, Greatbow of Thunder*Descending Thunder - Levin Strike on targets struck during storms[Rng 3x STR + PER] = 25[Dmg 2x STR + Ammo] = 14+( 39 Wood Arrows, +2 )( 27 bamboo, +4 )( 1 Pandoras Arrows, +2)FEET: Wrong Neighbourhood 22x2, *KickBoxing (+1 if no hand actions)Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)Distill, Brew, Nancy TossRope Mastery 2 [P], Sprint [P], Trapping[Arte] - Five Tile Punch+1 STR=Xtals, Alquemy, Pot 6 base=1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh), 2x HeptaGrass (+5HP)4oz Spirit, 1oz 5 Pot Green, 2oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion90oz Water, 9 oz bassoon bottles11x 10oz Bassoon bottles4oz 9Pot Heppa Green= 6/ 8 || 4 Zny=Alq KitPotion BeltAsh Incense - Repel Monsters, 4 tile radius6x 9 Reach Rope8x Kunai [ 20D, 9R, *hidden sleeves]9x Fishballs (+4)
>>1847807You cannot sprint for you have been dropped.
World Phase ! The Cellar collapses ! The tide is stemmed for now !
https://www.youtube.com/watch?v=rjDs75G6M6AYggdra: Let's see them get up from that !Errant: Let's see indeed :vc Bruno: Remember, if this place is overrun with moblins that will be a red flag on your property license. Errant: w- We Get it... Is this a different kind of dread I feel ?
Good news is, nothing underground has been compromised. Save for a few safety hazards... spikes... poor lighting and a improper gate installment tsk tsk. If things were to leak through the Inward Keep this dungeon town is no better than a midfloor get it !? [RED] BWARHAHRAHRAHRAHAR. [/RED]Errant: Was that a laugh ? Or a bark ? a Lark ? A Baugh ? Waymaid: You'll get over it ... just make sure you dont lose your hearing ..
World Phase.Scout: Harpies are moving out to chase something in the skies... it looks like they've gone hunting. The Saurians too.. dont cause a ruckus and our big friend might follow suit. It's about time it went out herd hunting... " > Something lurks the skies> But Cranidyne looks like it might get up to hunt... this might be an oppurtunity.. or a trap. Luka, we've more than one option here, so I'll leave it to you and yours to decide.
>>1848665Amending the announcement here, >Castle also gains daily insight.
>>1848665It appears our work here is done, northern room exploration withstanding since there was nothing there the first time. Secure the assassin's and the witch's body, I have further use of them yet, otherwise our work here is done.Good work everyone.
>>1848669Do I and d'Alger get insight as well? I think we helped.
If you distill all those corpses instead that's very likely to yield several blocs worth of xtals. Mass last rites may yield an especially potent trinket though.
>>1840133Do you need help with the burial?
>>1848674Just don't forget to loot their yeys first. There's a bounty for every 8 of them.
>>1848673ah the insertion team. Go ahead and claim it. Act Phase. Yggdra: E-everyone if you'd like you can come up for a meal Dragon I think you need it especially, it's gonna be a long night, I heard all the other towns went dark I I - I mean. https://www.youtube.com/watch?v=vyPBkgUwHPwWith the basement cleared, the waters run peacefully, moments ago you thought that waters themselves were repulsive, but now you feel as if you could bathe in it. > Inspector Bruno will order one of the Guardians to move forward and block that south east corner.
Bruno: Alright kids our friends did their part now let's be good town watches and set up a perimeter in the north west.[Roots !] There are refreshments at the wayhouse, how about taking a breather or helping out the watch. I'd hate to say it but we're breathing a little easier with you all around.> There seems to be mild anxiousness in his nose. https://www.youtube.com/watch?v=8XOV2L-eM38
Quill: Cranidyne is spotted leaving the church... harpies are still - OOf -Errant: Yngvield there's nothing to be gained from starting a fight there, fall back - the winds are getting... turbulent ? > But the skies are clear....
>>1848649I see it, I had thought you'd rather be inside with Krista passing overhead. Thank you for your bravery, staying out despite the danger to cover the others.>>1848666Ominous digits, a fell omen indeed. If you are injured, please [Retreat] to the hot springs. The natural energies will speed your recovery, and I am sure the maids will bring food to you should you ask. Just make sure to tip them, please. They work very hard.With Yoko's help, I will be able to bring anyone resting in the hot springs to join the assault, wherever it may be. I have some ideas, but I need time to think.Helga, could you please try to find out how the witch spirit was moved from the Inward Keep? If there is a hole in the northern area, I would like to know. Perhaps it left an ectoplasm trail?
>>1848701>>1848710"You have my gratitude. I will take a short nap." >spend full turn to retreat to the hot springsFusius, rank1 Ronin / rank4 Brewler=Earth draught: +5 FlDef=_______________________________VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)-------------------------------HP: 33/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3 ALQ: x2 WthrRES: x2 POT: +2Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)Kenjutsu: [Kendo]; [Step Stance](p)Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]Itemskill: [Mend]; Inventory: (7z)-Black Pearl ("beware")-Dry Root x2 (boil or mix for Earth Draught +3pot)-Riceballs x4 (+10hp when resting)-Orc Tusk-4 oz Hard Green (14 pot)-3 oz Soft Green (4 pot)-Filtered shaker (+5hit to brewing)-Alquemy pouch (Alqx2): -x1 Terras Shard-x1 Firas Shard-x2 Abysmal Shard-x2 Aquas Shard-------------------------------Aloquated stats: +1 RES1 Insight
>>1848701Master Bruno, what is the Guild's policy on monster prisoners? We have a moblin here who's unconscious but alive>-Loot the crate I'm standing on>-Claim 1 insight>-Claim 1 Chronos>Move WWWW>Move WNN, climb NSir Armstrong, Human Sworn 5 (1 insight)VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 8 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 3Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages229z in bank
>>1848710You are wise-glorious leader. As Rabbit says many-many times.
>>1848705>Stand up>Move 2W>Face NJenny ; Level 1Warrior- - - - - - - - - -VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 45/80 SP: 14/18ARM: 12 Front / 6 FlankM.RES: 1/2* MAG: - VIS: 4 MOV: 4Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18Inventory:
>>1848715Hmmm i suppose I could extract some information out of them, bring one here and I'll talk to the thing. Make no mistake however, their usual sentence is death.
>>1848735>>1847426I'm a bit too far already. D'Alger, would you mind dragging that moblin up above? Or at least to me.
>>1848710But wait, is that really Krista? I did not expect her to be so... massive.>>1848701Yggdra, what do you mean 'they went dark'? You said that there were moblin attacks from below and there were the sightings around Farmer's Way...All of the towns have fallen?
>>1848701Yggdra, how long must you rest to Derive a rune from an object \ test subject?>Move 1E, 1S>Rest at the Wayhouse.Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4- - - - - - - - - -HP: 24/30 SP: 35/40 ARM: 6 M.RES: 3 MAG : 14 VIS: 5 MOV: 3 Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)Book Belt : -Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)-Field Safety (Physick, Warp)Inventory : 8z-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)-Book BeltCantrips- 6 Tile Punch (Aer I)- PermissionElements- Firas II- Aer I- AbysmasElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- BoostRunic- Derive- Runes (Arrow, Ring)- True Spells (Broil)
>>1848701>Loot the assassin 1S>Move 3WKail, lvl3 Human Sworn==HP 11/80 SP 18/18Armor 16/8Magres 4 Mag 1Per 3 Mov 4Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damageHand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damagew/ Shield Pike (16 pot heavy prc)Amulet : Boar Amulet (+1 Str)Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)[Chivalry] Shield Bash II (Blunt Edge), Swing !Merit Boost : +1 SpdBag (3058 zny banked)
Rolled 83 (1d100)>>1848705>Cast [Arrow][Terras][Shape][Overflow] 1W clear the spikes and the dirt over the bookcases, try to not damage any books>-Blessing of the Deep>Move 3W1N>-Examine the witch remainingMorat, Human Magi lvl 4/ Lore Keeper lvl 1VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4- - - - - - - - - -HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night+Festive MaskAccessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)>Book Belt:-[Student Notes]: [Sword][][] POT:x1.5MAG-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear-Magicked Paper x2>Bag(7/8):-Riceballsx3-Fishballsx2-Shard: Hydras x1, Terras x1, Pandoras x2-Sahagin fin x3-mob eyes x5-Monkey amulet +1INT-Boar amulet +1STR>Bank: [206z]-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]-Spirit tree sap +4pot to books | 1 uses>Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Terras II [Shape]- Aquas II [Overflow]>Lore Keeper-Runes:{Luminas}[Arrow][Block]-Derive-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it>Cantrip-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>1848751>>-Examine the witch remainingIf there is anything left, please let Hetros purify the remains.These were the victims too of the Witch Hunt, twisted by the Knot though they are. Their bodies do not deserve to be desecrated.
Rolled 78 (1d100)>>1848701>-Gather 4Mana from Book and Runes>Cast Boosted [Vitas][Ring][Ball] From the Rune 1S of Helga, 1E of Yorbas, 1N of Kail, Pot21. (Persons mentioned should be everyone in the aoe)>Move 3N"A frog is wondering if a Harokem will lead the Tower up the Highwall or to rest?"Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){10z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)- - - (3slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
>>1848739Bruno: A- Ah a slip of the flaps. When a town goes dark one cannot confirm their status until the morning. IN this case it is better to hope but stay vigilant all the same. https://www.youtube.com/watch?v=a8XXha9pW5Mbut .... all of their wayhouse torches going out is passing odd, everyone must be fighting a similar battle we are. If that's what it means then we have only what's in front of us to focus on.
>>1848760Until the utility of this route is ascertained, I won't demand anyone follow me into these unknowns. Find usefulness while I'm gone, Tower. The mission is still young. >Ryozo offered a chalice last thread. Tower is blessed with [Determination], able to go 24 hours without suffering sleepless penalties.
Rolled 67, 58 = 125 (2d100)>>1848705"As much as I would love to keep this crack open, entice some of our moblin friends to climb up, and then crush them alive between these earthen walls, corpses do not make a very solid structural foundation.">-Gather 8 Terras mana from marked runes (green)>Cast Boosted Terras Ball from below to fill in Fissure in ground (POT 20) 9N>-Overflow (+10 Tile AoE)>-Shape Spell (red)>Cast Boosted Terras Ball from below to slam fissure shut (POT 20) 9N>-Overflow (+10 Tile AoE)>-Shape Spell (red)MordenkainenMale W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper IVIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6- - - - - - - - - -HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3Learned Proficiencies: Firearms, Machinery, Swords(E)Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)Accessory: EMPTYElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Aquas II- Terras IIRunic (Luminas, Abysmas)- Lore- [Ball, Arrow, Sword]Inventory - 0z (143z Bank)- Rice Balls x5 (+10 HP while resting)- Spirit Tree Sap x1 (+4 POT to book/rune)- Magicked Paper x1+ Book Belt - (1)- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>1848960>Forgot image, whoops.
>>1848701Again, do we have any plans other than holding our ground? I don't think it's wise to try and assault the knot with Krista hanging above.>-Step 1 E>Move 4 N>-Step 1 E>Move 2 E, 2 SWarrior IV/Ronin IVIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3_________________________HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)Acc: Offered Vitality Amulet (+1 vit)-Kendo/Yarido, Step Stance-Boost, Adrenaline II, The Knee IIStats Boosted: +1 VitInv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>1848762Yes, I agree. There is no time to worry.>>1848701But there is time for rest. One more hour, that should be all I need. > Continue [Resting]
>-Gain 15SP>Move 1S, 3W>Check the body of the witch SW of me for valuables or things of importance, removing them so that they aren't purified and passed on with the rest of the body (+25% rare drop chance)>If actions remaining, Preform last rites upon the body."Cardinal beasts, watch over this poor soul, our foe, bound here, May her next life be one of enlightenment, joy, and serenity, that she might not come to this again.">>1848701Shrine Keeper IVVIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5_________________________HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)1 InsightInventory: 51z-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram-1 Wind Potion: Unknown (Made from green leaves)-3 Rice Balls: 10 HP (When resting)-6 Fish Balls: +4 HP, *Stuff-KeySpirit Magic-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.Training:-Esoteric Bows
>>1848701"I'll return to the surface shortly Ms. Yggdra... a sleep sounds good."
>-Step Stance 1W>Move 1W 2N>Arbornaut 1N out of hole to aboveground town map, move 1N 1W>-Step Stance 1W>-Insight claimed=====[J4]d'Alger: Kerb Jaeger 3/Ronin 1VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4HP 47/48 SP 18/20ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);Rope x2 (6-reach); Rope x6 (9-reach); Moblin HideStep Stance / YaridoRope Mastery II / Arbornaut / TrappingE. Polearm Prof.1 Insight
>>1849011Ah, I see I'll have to drag this moblin myself after all.
>>1848701"We'll do a quick sweep of this area, and then we'll leave.">Move 1S. 2E, lean into Kail'I have read in passing that the dread powers of a Witch come from the cursed runes that they inscribe on themselves. Acquire that corpse, do not let the Shrine Keepers get to it first.'>Move 1E, 2S>-Examine the Assassin's corpse on my square.Helga - Kerbold - Lv.1 Lore KeeperVIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)- - - - - - - - - -HP: 14/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear-P1: Teras - Earth-P2: Teras - Earth-P3: Ball - [Per] Range, +2 Pot-P4: Block - Spell Travels Through SurfaceHand 2: EmptyArmor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1Accessory: Blank>Bag 2/8-Belt: Book Belt - For Books and Scrolls-For-All Bag - 20 Guild Slots>Runic-Elements: Teras-Runes: Block, Ball>Derive>Detect Lie
Rolled 77 (1d100)>>1848707"Starting? I've been fi- Oof! *glares at ghoul gnawing on her armor* Rrrrrrr...!">Stand>Knee dewormed Ghoul-Assassin-Whatever in SE direction, Dmg: 21+5 Blessed StrikeThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd).- - - - - - - - - -Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1- - - - - - - - - -VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 10/18ARM: 1[1] / Frnt 9/6 / Flnk 3M.RES: 1/2* MAG: - VIS: 4 MOV: 4Adrenaline x2**Blessed Strike (5Pot)Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 SlashHand 2: -Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SPTrapping - Spike,Snare,Bomb,LureSprint - Extra Move if Moved TwiceAncestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as FireHorse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creatureMachineryInspiration: 0/1Kill Insight: (No) 0/2Merit: 1/1Inventory:0z• 2x Bassoon Bottles (10?oz cap ea) with Water• 3x Bandages• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit• 1x FireBrandy (12Pot)• 2x Harpy Talons••
>>1849148>>1848707> Knee in SW* Direction
>>1848823We cannot cross the Highwall with Krista in the air, but you have your talent for Mirage to bypass her. If you are willing, push to the tomb by yourself and I can pass an Aether Ticket or two to you through the Forall Bag.If Harokem accepts, the rest of us would have only two goals:- Protect Dunndirk from further attacks on the surface// Recruiting the adventurers for aid. Speak with Bruno to have the Wayhouse Federation make a formal [Mission] out of it, pin it to the notice board.// Sealing the southern gate with an earth wall- Annihilate the Moblin forces in the Inner Keep// Before they are allowed to build further. We have sealed them away, but they will still be Gating new Moblins of their own in through their totems.// Aggro them away from Harokem and the team that is Gated over to them.// It is possible that blowing the Rex Horn would make them scatter and soften them up for an attack. Cranidyne returning may make Krista more likely to leave.It is very rough, but I am very tired.
Rolled 14 (1d100)>>1848705>-take 11 Dmg (17/28 HP)>-Load Rending Swallow into Arc Loader I>Drink Fire Brandy from For-all Bag (+6 POT/Dmg)>Shoot Downed Assassin NW (Dmg: 24 [10+8b+6p] Piercing, nothing special) [dice roll]=Doof==Frog, Brewler 3 / Jaeger 3==11z=VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4- - - - - - - - - -HP: 17/28 SP: 28/32 ARM: 6 FlankM.RES: 6 MAG: 4 VIS: 4 MOV: 3Race: +1 Pot, Water Resist x2Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])Ammo Loaded: [Empty] [Empty]Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]=(8)Inventory(8)= [0 Insight; 0 Merit]<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard-x14 Rending Swallows (+8 POT) [-1]-x1 Rex Horn (Scares prey and attracts Rex)-x1 Rope (Reach 9)-x2 Moblin Eyes (800z Bounty for x8)-x2 Wafers (Wisp favourite. Bland for mostly everyone else)<[D4] Guild Bank> (also an easier to keep up to date For-all bag)>Note: No access is allowed to the bank while deployed!!!!https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>1848701>+21 hp from Perovskia>spend full turn to retreat to the hot springs in order to restYorbas: Level 1 Frog MagiVIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4- - - - - - - - - -HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Unlit torchArmor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)Insight: 1Inventory-Spirit Tree Sap (x2 uses)-Stone Press (x2 MAG, +8 POT, 5 pages)Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Firas IMoney68 z
>>1849023"Ah, forgive me. I neither saw your request nor do I know which moblin you were seeking to bring along - by my eyes they were all dead or gone!"
>>1849040Don't forget those sweet +21hp from Perovskia!
>>1849481I'm no believer, Shrine Sister, and I'm not yet prepared to pretend to be. To prepare and see the fruits of it would take an estimated eight hours. How will a few wards account for the hordes known and unknown in the Tomb?I see how I might be convinced, but I also think that my attempting to place a Magicked Flag in the Tomb is safer overall and represents less wasted commitment should the plan be aborted prematurely.//Without 4 hours of resting for Aide, I'm not positive that I can make your Wards active for the purposes of Aether Ticket. They're listed as simple bombs on chargen, which Longcoats can work with, but they look Esoteric.>>1848701//Silly hopeful question, Scholar. Are Wards Esoteric bombs?
>>1849674Throwing them will require Esoteric Throwing Art, but you should be able to place them just fine-- I have already gone through the trouble of imbuing the paper to act as a conduit for spirit magic (I did not purchase them as Seals, but rather sheets of magicked paper that I turned into seals) -- it is not the throwing that does the trick.Also, retreating to a Relay requires a safe route, which the Highwall may not be.
>>1849756I cannot help but think that there is a measure of faith and focus necessary to open imbued paper to Gate. If not, then perhaps you have stories for me of pranksters popping uninvited out of Wards in your pocket. I also am wary of the cursed ground rejecting wards as Runa did.Give a ward to someone uninitiated in your ways, and we'll know a little better. Either plan entails others drawing the attention of the harpies away from my movements, and by extension, the western Highwall. We'll have our ingress one way or the other.
>>1849851Gates have to be set and then I believe anyone can use them, they don't 'open' until both gates are placed. If you intend to place multiple gate pairs, you should insure that you place down as many as you intend during the day, then their opposites the following night.
>>1849896Aether Ticket works differently. The question at hand here is if a Ward is valid for Gating to if not "opened" and placed by someone versed in spirit magic. I tend to think not.
I think for now im gonna retreat into my burrow until my wounds are healed and come back into the fray. Its to risky to fight again or shoot a few parting arrows at the harpys or anything. I need to rest and bandage my wounds.
>>1848705>>1849485"To the burrow I go to rest and mend my wounds. Oh and Doof for the sake of all of us please make some blundered green it would really help.">Get up>Arbonaut: move 4 south.Luney [Lv3 Jeager] (Kobold)HP: 16/60 SP: 11/20VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4- - - - - - - - -HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistanceWeapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16] Accessory: [Frog trinket: +1 pot] =Insight 1= =Merits 0= (+1 Vit)Primal hunt: , Argonaut, Trapping, Sprint [2]Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>>1850091Only the blundered stuff? Strange request. I suppose it /is/ something of a rare drink, relatively speaking.
>>1848705>Move North 1 West 3 North 1>Conceal self within the grassRaedwulf, Jeager Lv.1- - - - - - - - - -VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4- - - - - - - - - -HP: 40/40 SP: 24/24Frnt 5 / Flnk 5M.RES: 6 MAG: 2 VIS: 4 MOV: 5Hand 1: Spirit Oak rng: 12 D: 10Hand 2:Wood Arrow x40 +2DArmor: Seasoned robe: +1 Vit +1 movSkills:TrappingSprint: Move twice gains third move
>>1848705I have a question. Would it be possible to channel spirit through my naginata and its extended reach to cast soul fire?
The indicator to the Highwall map entrance looks like it might be 1W too far, or 1 tile too narrow. >>1848707*Out you go now, beasts, don't let me stop you...*>Move 2E 3N to B if valid, 1E 3N to A otherwise.>Mirage, -6 SPHarokem Evist, Rnk4 LongCoat [Determination]VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5- - - - - - - - -HP: 40 SP: 24 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4Hands: LR-1a Clear Out: R8 DMG 15+ pierce [Armor half]Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chemx26 Iron +3x15 Rending SwallowBullet PressChurch Spear: x3 dmg, Deep strikeMagicked FlagBandages x3Forall BagSkirmishing[Mirage II][Sneak Attack][Spotting]
>>1850091forgot my name....sorry>>1848705
Rolled 50, 39 = 89 (2d100)>Strike 2N with soulfire>Mercy Strike themHP: 28/42 SP: 38/48 Insight : 0Yoko - Frog - Shrine Keeper Level 2VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)- - - - - - - - -HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3Equipment:Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DRAccessories - Faith Amulet : +1 PerInventory:103z5 Paper WardsMerit : 1 SPDSpirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
Harvest to your heart's content, Cousin. >>1848701Bot Br2 Basil>Retreat through manor to Roots flag, don't knock bucket overVIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4- - - - - - - - - -HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8rM.RES: 5 MAG: 5 VIS: 4 MOV: 4Hand 1: HandHand 2: HandFeet: Blunt (17) x2 [+1 atk if no hand action]Accessory: Boar Amulet +1 STRArmor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no handAttachment: Filtered Shaker (+5 to brewing)Bag:-spirits: 1oz-water: 3oz-Happy mask-fire brandy 12p-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)-Earth Draught 15 pot-Heppa Green 17 pot-3x pyras-2x abysmas-2x vitas-1x teras-2x aquas-pandoras xtalAlqoholism: [Brew] [Distill] [Hit for Hit]Expired License: [Mirage II], [Sneak Attack]Puch artes: ["L" Punch] [6-tile Punch][Cursed] +1 MAG; "Branded"[Machinery] strange machinery seems less weird[Curse] - Carrion creatures attract to you.[Merit] +1 STR +1 INTBanco de Llama:-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>1849674Paperwards are yes.
I do see you all have nice and neat looking sub-groups named after simple but interesting things. If someone want's a gunner with high patience and a steady trigger finger, I'l be there for you. But forget my last shot, it never happened, it was just plain awful.
>>1850636Yes. Through the extended reach.
>>1848665Bot Lc1 LammergeierTry to determine the mechanism of the thing in the box. It was noticed with Trapsense last mission.>Move 3W 5NLammergeier - LongCoat Lvl.3VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2- - - - - - - - -HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]Inventory: 4z (Bank: 200z)Iron Drop x26 +3 DPOTThumper x3 +10 Force/CrushRending Swallow x15Diamond BulletBullet Press [Xtal to bullet]RopeIndustrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RESBandages x3Water 10/10ozSkirmishing:[Sneak Attack][Spotting][Doubletap][Mirage]>>1848665Bot Sk3 RyozoCurious about those stairs.>Move 4W 2SHP: 49/60? SP: 21/30Ryozo Shinkai - Shrine Keeper Level 4VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5- - - - - - - - -HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3Equipment:Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 ReachArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DRInventory:7 Paper Wards6 Rice Balls6m RopeAbysmas CrystalOffered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeSpirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>1849481>>1849003I'm going to give the corpse of the witch to Throne/Castle. By rights the treasures is there as well but we can sort that out later. They killed it, if Helga wants it for learning spells, she is welcome to it. I'm sure she'll hand it over once they're done with it for it's burial rites, but before that DO NOT destroy the corpse.
Internet may be spotty over the next 2 days for me. I trust Tower to make its decisions and mine. >>1851340Aha. That simplifies things a bit.>>1851724>>1848701Correcting link.
>>1851769"My thanks Miss Fleur, I will hand over the corpse once we have [Derived] it's secrets.">>1848665[Castle] Botting Actions>[J] Cyvrn >Move 1W, 1S>Fully loot the slain AssassinCyvrn, Kerbold JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4--------------------------------------------HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I
>>1851769Keep in mind that we dragon also helped bringing the witch down, if you must give the corpse to someone it should be yorbas, the magi that finished her, or a dragon member with the 25% extra treasures blessing, and also the ability to [derive] her, of course we will all share her secrets if we find any
>>1851897Whoops I have found things that will make this action pointless. I'll choose to leave Cyvrn where he is instead.
The basement teams clean up after themselves just in time for dinner we suppose. World Phase.https://www.youtube.com/watch?v=U3IGutB6GSU
WIth the hole in the northern wall short lived, we all breathed easy as the the night quieted to a few screeching howls. Every moment of rest counted.
Meanwhile, two of our own go out to hunt, watching - waiting, Fighting. World Phase.https://www.youtube.com/watch?v=gmIb4NjuvZY
>>1852064>>1851991>>1851769"Ah, It seems as though our searches have allowed us a simple solution to this quandary.""Three pieces of loot to distribute between three people, is this acceptable?">The Ashen Skull seems to be the item we can use to [Derive] something. I propose Morat gets this as he is the highest level among the slayers.>The Manacles I propose go to Yorbas since he's the only one who /has/ Pyras access, he may wear them if he wishes.>And that would leave the hat for me. Although perhaps I should take it somewhere to ensure the item in question isn't cursed before I put it on.>Do you agree to these terms?
>>1852077If it turns out you dislike what the hat does, I'd like to have it. Laughing fire seems right up my alley.
https://www.youtube.com/watch?v=72HI8wrk6nQNo sooner did Cranidyne leave for the night when suddenly the laughter of harpies culminated in rending silence as the feeding saurians saw swift justice from above. However not all executions go well. Quill: Laughter... it's her
Act Phase...Nothing to report.
Act Phase... Nothing doing. https://www.youtube.com/watch?v=VCupjfJC6r0
>>1852102It seems it was not listed. But Yngveild takes 3 damage here.
>>1852104"It looks lovely. Thank you for the meal.">Rest>-Eat>-Turn 2?Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4- - - - - - - - - -HP: 24/30 SP: 35/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3 Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)Book Belt : -Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)-Field Safety (Physick, Warp)Inventory : 8z-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)-Book BeltCantrips- 6 Tile Punch (Aer I)- PermissionElements- Firas II- Aer I- AbysmasElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- BoostRunic- Derive- Runes (Arrow, Ring)- True Spells (Broil)
>>1852104>Reload my sniper>Move 1W 5NFika Dold - LongCoat Lv1VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5- - - - - - - - -HP: 40/40SP: 30/30DMG 15+3ARM: -/6M.RES: 4MAG: 2VIS: 6MOV: 6Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]Inventory:Bullet Press [Xtal to bullet]Ammo Pouch:Iron Drop x44 [+3 DPOT]Skirmishing:[Mirage]
Rolled 16 (1d100)>Move 2E>Last rites on dewormed ghoulHP: 28/42 SP: 34/48 Insight : 0Yoko - Frog - Shrine Keeper Level 2VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)- - - - - - - - -HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3Equipment:Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DRAccessories - Faith Amulet : +1 PerInventory:103z5 Paper WardsMerit : 1 SPDSpirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>1852077Fine by me. I'll go and get them once I'm done resting, so if either of you can store them in the meantime, that's great :^)>>1852106>Keep restingYorbas: Level 1 Frog MagiVIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4- - - - - - - - - -HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Unlit torchArmor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)Insight: 1Inventory-Spirit Tree Sap (x2 uses)-Stone Press (x2 MAG, +8 POT, 5 pages)Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Firas IMoney68 z
>>1852106"I'll be up here. Give me a shout if you need me.">-Drop the Maggot Festered Clump for Helga>Retreat to Yggdra's pot to rest and eatKail, lvl3 Human Sworn==HP 32/80 SP 18/18Armor 16/8Magres 4 Mag 1Per 3 Mov 4Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damageHand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damagew/ Shield Pike (16 pot heavy prc)Amulet : Boar Amulet (+1 Str)Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)[Chivalry] Shield Bash II (Blunt Edge), Swing !Merit Boost : +1 SpdBag (3058 zny banked)-Hollow Pendant
Current health is -21/28. First attack put me to -2 so I'm pretty sure Doof has croaked?
>>1852106Eh? What happened to the unconscious moblin?It looks like it lost a chunk of its head
>>1852141??? oh fairly certain the damage numbers in 55a were not for you friend :v If you achieved -2 before that point then you may have died in the confusion u _u
>>1852077Sure, i'll stay here for a while if you want to get the items
>>1852148Was at 17 before those damage numbers. There's a getting hit effect on the sprite so I figured it was the yellow numbers, since the brown one looked more appropriate for the axe.
>>1852150>If you could walk over and hand me the items on the way to rummage through the bookshelves it'll make things a lot easier I think.
>>1852152The Hollow Acolyte, critically failed a pounce and tear. creature then took damage from Wandering Warriorcreature then took damage twice from Watching Longoat.. end string
>>1852157Thanks for the clarification!
>>1852106Master Errant, have you any idea what exactly do [Fortress stance] and [Shoulder roll] do?>-Claim 1 Chronos>Move 3S>Move 3E>-Pick up the unconscious moblin ESir Armstrong, Human Sworn 5 (1 insight)VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 8 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 4Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])Family Tradition: +10 to hit vs dragons4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x BandagesAbalathian Kinght Records get! (Fortress stance, Shoulder roll)229z in bank
>>1852104>Stand>-Hand Brew 4oz Spirits (-4 SP)>-Hand Brew 4oz Spirits (-4 SP)>Eat a Heppa Grass from the For-all bag (Heals 5)=Doof= [Fire Brandy +6 POT/DMG]=Frog, Brewler 3 / Jaeger 3==11z=VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4- - - - - - - - - -HP: 22/28 SP: 20/32 ARM: 6 FlankM.RES: 6 MAG: 4 VIS: 4 MOV: 3Race: +1 Pot, Water Resist x2Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])Ammo Loaded: [Empty] [Empty]Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]=(8)Inventory(8)= [0 Insight; 0 Merit]<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; 8oz Spirits; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard-x13 Rending Swallows (+8 POT)-x1 Rex Horn (Scares prey and attracts Rex)-x1 Rope (Reach 9)-x2 Moblin Eyes (800z Bounty for x8)-x2 Wafers (Wisp favourite. Bland for mostly everyone else)<[D4] Guild Bank> (also an easier to keep up to date For-all bag)>Note: No access is allowed to the bank while deployed!!!!https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
Rolled 88 (1d100)>>1852107 Ya, it's there as -1, -1, -1. It just blends into the background pretty well, being red >>1852102>Stand>Attack with Flying Killer Spear, Dmg: 20 Prc +5 BlessedBook Keeping:Take 3Dmg (77/80)-4SP (6/18).- - - - - - - - - -Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1- - - - - - - - - -VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 77/80 SP: 6/18ARM: 1[1] / Frnt 9/6 / Flnk 3M.RES: 1/2* MAG: - VIS: 4 MOV: 4Adrenaline x2**Blessed Strike (5Pot)Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 SlashHand 2: -Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SPTrapping - Spike,Snare,Bomb,LureSprint - Extra Move if Moved TwiceAncestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as FireHorse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creatureMachineryInspiration: 0/1Kill Insight: (No) 0/2Merit: 1/1Inventory:0z• 2x Bassoon Bottles (10oz ea) with Water• 3x Bandages• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit• 1x FireBrandy (12Pot)• 2x Harpy Talons••
>>1852178Edit, because I can't delete with dice rolls:>Flying Killer Spear Dmg: 20 Piercing (Blessed Strike has worn off and I'll make the appropriate adjustments in the next Action Phase)
>>1852166I seem to remember it from the martial schools of Avalon..."Riveting tales have been spoken of martial knights defending a city behind them when Avalon's cities were laid to seige by the uprooting. Most notable were Cadeum's Knights and a descendant of the Patron Saent Wendigo as he was being cheered on with the people at his back and Niddhog's brood at his front " [Fortress Stance] [Shield Arte][Only one stance can be used at a time]+ Every Hit to you is +1SP- You cannot move twice. / Activate with a oncetap/ Deactivate with another oncetap or being dropped." Shoulder Roll[Practitioners of War may learn this for a select class.] [Once Per Day abilities reset everytime one rests]: " The art of fighting has been passed on and refined by many a warrior and tribesman from generation to generation and yet it wasn't until it fell to a literate descendant did the science of this exacting art was disseminated for combatants to use. "Debilities, Buffs, and Abilities that have a battle duration or a battle cooldown are reset since the point before a [Shoulder Roll] is a different "battle" after the [Shoulder Roll]was performed. -Statuses or buffs that have a 1 battle duration expire. [gain 2sp] per Stack- Abilities can treat this as a new battle and will therefore refresh. - Debuffs that have a 1 battle duration expire [gain 2hp] per Stack.
>>1852104>>1852106*yawn* "I feel like this is a good place to start resting and mend our wounds. My poor back is killing me! Kerbold fluff is not meant to withstand this amount of chafing!">Spend full turn to retreat to the hot-springs.Luney [Lv3 Jeager] (Kobold)HP: 16/60 SP: 11/20VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4- - - - - - - - -HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistanceWeapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16] Accessory: [Frog trinket: +1 pot] =Insight 1= =Merits 0= (+1 Vit)Primal hunt: , Argonaut, Trapping, Sprint [2]Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>Full Turn retreat to wayhouse for a meal.Dinner sounds good.Jenny ; Level 1Warrior- - - - - - - - - -VIT: 5+3 STR:4+2 RES: 3 INT: - SPD: 3 PER: 3 - - - - - - - - - -HP: 45/80 SP: 14/18ARM: 12 Front / 6 FlankM.RES: 1/2* MAG: - VIS: 4 MOV: 4Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18Inventory:
>>1851435Is likely easier-simpler for you to scribble [Hero] on your armtag. See, then Luka can order you around! You are also on the surface already, and so it is made easier if you simple stick with us!But don't worry-much about the subgroups, they are for the easing of deployment and the general ordering of movement.
>>1852232I hardly think of myself as a hero, but I do enjoy fancy armtags.I wish I could position myself on top of that nice elevated flag. This town lacks a nice comfortable elevated spot for me to camp.And are you really a mayor or did you just write it on your armband?
>>1852196My thanks!
>>1852244Welcome to our fine team. We have captive moblins!
>>1852106>rest(Consider my next couple of turns to be resting as well, I'll return to the game in 6 days.) Fusius, rank1 Ronin / rank4 Brewler=Wise=_______________________________VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)-------------------------------HP: 33/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3 ALQ: x2 WthrRES: x2 POT: +2Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)Kenjutsu: [Kendo]; [Step Stance](p)Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]Itemskill: [Mend]; Inventory: (7z)-Black Pearl ("beware")-Dry Root x2 (boil or mix for Earth Draught +3pot)-Riceballs x4 (+10hp when resting)-Orc Tusk-4 oz Hard Green (14 pot)-3 oz Soft Green (4 pot)-Filtered shaker (+5hit to brewing)-Alquemy pouch (Alqx2): -x1 Terras Shard-x1 Firas Shard-x2 Abysmal Shard-x2 Aquas Shard-------------------------------Aloquated stats: +1 RES1 Insight
>>1852244Almost-certainly a mayor. Rabbit raised the flag to say we own Dunnkirk, and if Rabbit knows anything about mayoral beaucratic selection process, that means he is the mayor of fine moblin-harpy-raptor-witch infested picturesque-pretty town. Right? Mayor for life. Because of the flagraising. But also! We can fix your lack of elavation! Will bring up lack of murder-sniper towers at next council meeting. Council is also Rabbit, so your proposal is sure to carry.
>>1852258You'd want to consider the task of employing a terras mage to shape a tower for one to both climb and perch upon. Would be rude to not at least allow them a peep of inquiry beforehand.
>>1852064Okay I've been ruminating how to actually do this, and realize that spending more than a turn for the action of /picking up loot/ is dumb. Especially when all parties agreed who gets what.So I'm doing this instead instead of spending more than a turn on what should be the /easiest/ RPG action in the entire game.>[Retreat] to Yggdra's Meat Pot, picking up the [Ashen Manacles], [Condemned Witch's Hat], the [Ashen Skull] (As agreed to by >>1852077 because Morat's currently Over-encumbered and will come with me) and the [Maggot Festered Clump] as dropped by >>1852138 along the way.>-Start resting and eating.VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)- - - - - - - - - -HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear-P1: Teras - Earth-P2: Teras - Earth-P3: Ball - [Per] Range, +2 Pot-P4: Block - Spell Travels Through SurfaceHand 2: EmptyArmor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1Accessory: Blank>Bag 6/8-Belt: Book Belt - For Books and Scrolls-For-All Bag - 20 Guild Slots-Ashen Skull-Ashen Manacles-Condemned Witches Hat-Maggot Infested Clump>Runic-Elements: Teras-Runes: Block, Ball>Derive>Detect Lie
Rolled 59, 66 = 125 (2d100)>>1852104"Two can play at that game.">-Gather 8 Terras mana from marked runes (green)>Cast Boosted Terras Ball at Harpy (POT 20) along (red) line.>-Shape Spell (Shape into Lance)>Cast Boosted Terras Ball at Harpy (POT 20) along (red) line.>-Shape Spell (Shape into Lance)Mordenkainen - 1 InsightMale W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper IVIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6- - - - - - - - - -HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3Learned Proficiencies: Firearms, Machinery, Swords(E)Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)Accessory: EMPTYElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Aquas II- Terras IIRunic (Luminas, Abysmas)- Lore- [Ball, Arrow, Sword]Inventory - 0z (143z Bank)- Rice Balls x5 (+10 HP while resting)- Spirit Tree Sap x1 (+4 POT to book/rune)- Magicked Paper x1+ Book Belt - (1)- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>full turn retreat to way house and resting.>-Har's to bot me to withdraw if I lose power Fuck Hurricane Irma
>>1852303>>1852064>[Retreat] to Yggdra's Meat Pot>[Rest]&[Derive]>-ask if the courier can help us with our loot hereMorat, Human Magi lvl 4/ Lore Keeper lvl 1VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4- - - - - - - - - -HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night+Festive MaskAccessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)>Book Belt:-[Student Notes]: [Sword][][] POT:x1.5MAG-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear-Magicked Paper x2>Bag(7/8):-Riceballsx3-Fishballsx2-Shard: Hydras x1, Terras x1, Pandoras x2-Sahagin fin x3-mob eyes x5-Monkey amulet +1INT-Boar amulet +1STR>Bank: [206z]-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]-Spirit tree sap +4pot to books | 1 uses>Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Terras II [Shape]- Aquas II [Overflow]>Lore Keeper-Runes:{Luminas}[Arrow][Block]-Derive-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it>Cantrip-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
If all goes well, I'll reach the mouth of the Tomb during hour 10 and will need a way down. Could someone get a spear with a rope tied to it into the Forall bag by Hour 11? I'm not sure there'll be anywhere good to secure a rope to otherwise. >>1852119You have a MOV of 4, so you're going a bit far there. Also, Longcoat 1a gun update happens in 3 hours, so you don't need to use reload actions yet.
>>1852480I had assumed it was when it was posted. And someone corrected my movement to 6 earlier in the previous thread, I don't see why it would be back down to 4.
>>1852502The MOV formula is (SPD/2) round up +1, +1 human bonus. So that's (3/2) +1+1 = 3.5 round up = 4
>Sit and meditate. >Empty mind. Empty heart. Empty soul. I am nothing.=====[Ro] Mizuno: Kerb Ronin 1VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1HP 60/60 SP 25/25ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3E: Uchigatana (x3STR+6; +x1 Def, Mend, Breaks, Lightning Draw)Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)Draw Out / Ken-do
>Move 1W 3N>Rest=====[J4]d'Alger: Kerb Jaeger 3/Ronin 1VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4HP 47/48 SP 18/20ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);Rope x2 (6-reach); Rope x6 (9-reach); Moblin HideStep Stance / YaridoRope Mastery II / Arbornaut / TrappingE. Polearm Prof.1 Insight
Rolled 79, 96 = 175 (2d100)>>1852102>Fire at Harpy 11NW, 4W [4N, 2E from Yngvild]>-25R, 24D Piercing>Fire at [Hollow Acolyte] 1SW of War Yngvild>-25R, 24D Piercing>[Distill] 2x Hepta Grass>-Pick Up more Hepta Grass>>1852178Rabbit suggests you flee. Is not fine-good place for Hero. =Rabbitspaw Scalemask==Human, Jæger 3 / Brewler 2==Yams, 2x Food Value==Grassy=VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4- - - - - - - - - -HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5RearM.RES: 3 MAG: 2 VIS: 5 MOV: 4Hands: Meracydian, Greatbow of Thunder*Descending Thunder - Levin Strike on targets struck during storms[Rng 3x STR + PER] = 25[Dmg 2x STR + Ammo] = 14+( 39 Wood Arrows, +2 )( 27 bamboo, +4 )( 1 Pandoras Arrows, +2)FEET: Wrong Neighbourhood 22x2, *KickBoxing (+1 if no hand actions)Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)Distill, Brew, Nancy TossRope Mastery 2 [P], Sprint [P], Trapping[Arte] - Five Tile Punch+1 STR=Xtals, Alquemy, Pot 6 base=1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh), 2x HeptaGrass (+5HP)4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion90oz Water, 9 oz bassoon bottles11x 10oz Bassoon bottles4oz 9Pot Heppa Green= 6/ 8 || 4 Zny=Alq KitPotion BeltAsh Incense - Repel Monsters, 4 tile radius6x 9 Reach Rope8x Kunai [ 20D, 9R, *hidden sleeves]9x Fishballs (+4)
>>1852106>-2SP>[Witch Flight] 3NW>Draw Terras Rune on the southern face ot the Wall N"I will be along shortly, Leader Harokem. A frog asks an earthshaping magi to turn this rune into a ladder. Or stairs. Perhaps an elevator? No, that would require Iron and Machinery and Parts. A ladder will do."Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 39/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){10z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)- - - (3slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
>>1852106Bleh, this coin's pretty rusted. Wonder if any shops'll still take it.>-search crate SW>move 1W>-search crate NWLammergeier - LongCoat Lvl.3VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2- - - - - - - - -HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]Inventory: 4z (Bank: 200z)Iron Drop x26 +3 DPOTThumper x3 +10 Force/CrushRending Swallow x15Diamond BulletBullet Press [Xtal to bullet]RopeFerryman's CoinIndustrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RESBandages x3Water 10/10ozSkirmishing:[Sneak Attack][Spotting][Doubletap][Mirage]
>>1852106>Rest>Does this place qualify for skill learning?Warrior IV/Ronin IVIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3_________________________HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)Acc: Offered Vitality Amulet (+1 vit)-Kendo/Yarido, Step Stance-Boost, Adrenaline II, The Knee IIStats Boosted: +1 VitInv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>1852102Forward without fear. >Move 5N>Mirage, -6 SPHarokem Evist, Rnk4 LongCoat [Determination]VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5- - - - - - - - -HP: 40 SP: 18 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4Hands: LR-1a Clear Out: R8 DMG 15+ pierce [Armor half]Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chemx26 Iron +3x15 Rending SwallowBullet PressChurch Spear: x3 dmg, Deep strikeMagicked FlagBandages x3Forall BagSkirmishing[Mirage II][Sneak Attack][Spotting]
>>1853401(( Here's a quick comp for reference. There might be a few small spaces that could be filled for detail but I don't quite have the time at the moment. I'll see if I can update it later though. ))
>>1853487Looks nice. Seems to agree with my assessment of the area.
>>1852106>Move SS>-Ward wall East>(Move W?) Ward wall West HP: 49/60? SP: 21/30Ryozo Shinkai - Shrine Keeper Level 4VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5- - - - - - - - -HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3Equipment:Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DRInventory: 7 Paper Wards6 Rice Balls6m RopeAbysmas CrystalOffered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeSpirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>1852104Overriding >>1852339 since invalid (understandable)>Rest>-update inv with fishguts aquas xtalVIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4- - - - - - - - - -HP: 40/40 / 24/24 SP: 0/6 ARM: 6+8/6+8f/3+8rM.RES: 5 MAG: 5 VIS: 4 MOV: 4Hand 1: HandHand 2: HandFeet: Blunt (17) x2 [+1 atk if no hand action]Accessory: Boar Amulet +1 STRArmor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no handAttachment: Filtered Shaker (+5 to brewing)Bag:-spirits: 1oz-water: 3oz-Happy mask-fire brandy 12p-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)-Earth Draught 15 pot-Heppa Green 17 pot-3x pyras-2x abysmas-2x vitas-1x teras-2x aquas -pandoras xtal-aquas xtalAlqoholism: [Brew] [Distill] [Hit for Hit]Expired License: [Mirage II], [Sneak Attack]Puch artes: ["L" Punch] [6-tile Punch][Cursed] +1 MAG; "Branded"[Machinery] strange machinery seems less weird[Curse] - Carrion creatures attract to you.[Merit] +1 STR +1 INTBanco de Llama:-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>1852106Gonna throw in botting orders real quick---[Castle][J]Cyvrn >[Retreat] to Yggdra's Meat Pot.Cyvrn, Kerbold JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4--------------------------------------------HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I
>>1852106The gate, is it attuned to the gate in the town square?> Wake Up
>>1852106>>1854680Sorry for the late reply guys, had to go on an overnight hike. But I'm back now.Cyvrn, Kerbold JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4--------------------------------------------HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I>[Retreat] to Yggdra's Meat Pot.
>>1854783Not a problem, nothing really happened whilst you were gone.
World Phase. Nothing to report.[red the patch may now take effect]>>1844468=Armed and Moderately Dangerous Final Version=The Following modifications will occur to crit.>CritFails will no longer occur except during curses or debilities at the 5hit range. [However Friendly fire and obvious common sense checks will remain]>Misses will still occur at 9 hit or less. >Glancing Hit will begin at 10 and end at 49.>Hit will begin at 50 and end at 89> Solid hit will begin at 90 to 99. However Solid hit no longer boosts damage by 100% it is instead decreased to 50%> A new range called Perfect Hit will be added, at 100 it will deal 100% added damage and some armor ignore. Additional effects will go no lower than this.A new stat has been added to firearms:Ammo.With Ammo, firearms will require a nominal amount of bullets before requiring a reload. Weapons without an Ammo stat are typically given a different action that allows them to load and fire their intended bullet. With an Ammo count defaulting at one. "LR-1 Clearout" becomes an "LR-1a Clearout" Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4!Ammo: 5"LS-1 Domestic" becomes an "LS-1a Domestic"Damage [3.0xPiercing] Per >> [3xPeircing]Per + 4!Ammo: 3Any other weapons that are gun based but possesses no ammo stat may reply to this post to inspect if it has one.
Underneath a silent black night. Only the shrill cries of a saurian pierce the thick aer. A deadly presence loomed overhead... https://www.youtube.com/watch?v=P05ItJD_n6kMissiles from friends sail overhead and hit their mark.
Nothing to report. Not even underground activity...
>>1854861Ryozo did some warding by the Feywoods here. >>1853735
>>1854853>>1852125My actions were missed.
>>1854874>>1854877got em
>>1854890Thank you.
>>1854861Oh! The moblin bled to death. How unpleasant. I hoped it could tell us something useful.Well, what can one do.>Retreat to Blue's gumbo>-Eat Pickled Yams from inventory>-Eat gumbo>-Thank Melind and Blue for the fine cooking.>-Claim 1 ChronosSir Armstrong, Human Sworn 5 (1 insight)VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 5Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])Family Tradition: +10 to hit vs dragons4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x BandagesAbalathian Kinght Records get! (Fortress stance, Shoulder roll)229z in bank
>>1854895world phase, enemies have yet to act
>>1854890Thanks.
Act Phase. A raptor would have wandered in. Had it life.
Windows clattered and the the air grew stiff.Unease spread throughout the camp yet we tried to get out as much peace out of this moment.https://www.youtube.com/watch?v=sfPapxO550oThis moment.When was the last time we had eaten together like this ?
>>1854915Question, how much is the spa recovering In sp or HP? Or is just a place to relax for now?
Rolled 20, 56 = 76 (2d100)>>1854915"Always hated bird hunting. The wait is so dull.">Fire on the Harpy North East D:10>Fire on the Harpy North East D:10Raedwulf, Jeager Lv.1- - - - - - - - - -VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4- - - - - - - - - -HP: 40/40 SP: 24/24Frnt 5 / Flnk 5M.RES: 6 MAG: 2 VIS: 4 MOV: 5Hand 1: Spirit Oak rng: 12 D: 10Hand 2:Wood Arrow x40 +2DArmor: Seasoned robe: +1 Vit +1 movSkills:TrappingSprint: Move twice gains third move
>>1854915Is there a Highwall map to work from for act phase?
https://www.youtube.com/watch?v=1EsTRg-OtVYAnd then far overhead, the curse would overflow like a massive goblet. The blood of witches that quenched the knot found someone that understood their pain. Was this nature of Yggdrasil's darkened roots ? > Act Phase.> Laughing Krista Spotted. No Aggro however. Quill: She's lurking everyone try your best not to cause a fuss if she leaves we're safe but Im willing to bet she wants something from that Knot. That- that stench... Bruno: [Yggdra's Roots,] I advise you, prioritize safety but dont be under any illusion that a battle won't come of this. Something is attracting them , directing them but now's not the time to muse. Everyone please enjoy the meal while you can and let the Town Watch handle those harpies while you tend to your wounded ! Yggdra: I- If anyone wants my advise I I i I can help but I dont e-e-e-e-ee-even know where to begin. Errant: Luka, I would ensure people make a recovery where they realistically can but I would get ready for anything you dont need too many people to do that.
>>1854896Whoops...>>1854911Oh! The moblin bled to death. How unpleasant. I hoped it could tell us something useful.Well, what can one do.>Retreat to Wayhouse>-Claim 1 Chronos>-Dine on caviarSir Armstrong, Human Sworn 5 (1 insight)VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 5Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])Family Tradition: +10 to hit vs dragons4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x BandagesAbalathian Kinght Records get! (Fortress stance, Shoulder roll)229z in bank
>>1854915>>1854911>>1854953>Take 9 ?>Take 9 ?>Take 22 ?>Take 40 HP dmg in total>Be at 0 HP? >Be reeling?>Be dying? Help? >Unsure how much damage I take there
Rabbit is reeling and will be pronounced dead 30 minutes after this post.
>>1854970>>1854953Is that harpy flying to my NE on the highwall in range of my nagitana? It has +2 reach.
Rolled 16 (1d100)>>1854915> -Activate Springs Gate -> Squae Gate> Move N(THrough Gate) EEE (Other Side)> Kari II -> Rabbitspaw (+15HP) (Confidence!)The shadow! What is wrong with the shadow?
>>1854982VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4- - - - - - - - - -HP: 46/60 SP:10/24 ARM: -/5(6) M.RES: 4(5) MAG: 5(15) VIS: 5 MOV: 4Spr: 8(10) Hands: Offered Pilgrim of 2 Cycles (RNG(Perx1)+2 MAGx1(spirit) DMGx2(STR)+2 Crush)Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)Accessory: Offered Turtle Amulet (+RES)Paper Wards x5 (Range +4(2), Magic-Conduit, Trigram)Spirit Magic (establish harmony, aid spirits)- Last Rite (send a corpse to heaven, gain SP)- Kari II (4SP targets healed with MAG+pot, Confidence)- Gate II (create connected gates at dawn and night, Aether Ticket)- Kurushimi (1SP absorb the damage of an observed party)- Weapon Commune (speak with the spirits of weapons)Inventory- Forall Bag- Offered Harpy Feather x2- 2x Rice Balls- 1x Fish Balls- 4 Slots Left
>>1854915>"If you don't mind can I perhaps cleanse your ha- paws?""I'd rather you didn't, I intend to do messy magical studies very shortly" She said producing a scalpel from her coat. "But you could give this skull to Morat for me.">-Hand over the [Ashen Skull] to be passed to [Dragon][Mg2/LK]Morat.>-Rest begins proper. (Rest Count: 1)>-Attempt to [Derive] magic from the [Maggot Infested Clump]"I'll take a bowl of that Gumbo when I am done here please. Thank you in advance."VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)- - - - - - - - - -HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear-P1: Teras - Earth-P2: Teras - Earth-P3: Ball - [Per] Range, +2 Pot-P4: Block - Spell Travels Through SurfaceHand 2: EmptyArmor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1Accessory: Blank>Bag 6/8-Belt: Book Belt - For Books and Scrolls-For-All Bag - 20 Guild Slots-Ashen Skull - Transfering to [Dragon][Mg2/LK]Morat.-Ashen Manacles - Reserved for [Castle][Mg]Yorbas-Condemned Witches Hat-Maggot Infested Clump - [Deriving] in process.Insight: 1>Runic-Elements: Teras-Runes: Block, Ball>Derive>Detect Lie
>Rest>-Turn 2Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4- - - - - - - - - -HP: 30/30 SP: 40/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3 Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)Book Belt : -Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)-Field Safety (Physick, Warp)Inventory : 8z-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)-Book BeltCantrips- 6 Tile Punch (Aer I)- PermissionElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Boost- Firas II- Aerias IRunic (1 SP / 1 Mana)- Derive- Runes (Arrow, Ring)- True Spells (Broil)- AbysmasBuffs -Cavier Bowl : +5 Pot
>>1854911>Take full turn act to get to wayhouse and begin my rest.Shrine Keeper IVVIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5_________________________HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)1 InsightInventory: 51z-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram-1 Wind Potion: Unknown (Made from green leaves)-3 Rice Balls: 10 HP (When resting)-6 Fish Balls: +4 HP, *Stuff-KeySpirit Magic-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.Training:-Esoteric Bows
Rolled 80, 71 = 151 (2d100)>>1854915>Last Rites on corpse E>Blessed Strike on DoofHP: 28/42 SP: 34/48 Insight : 0Yoko - Frog - Shrine Keeper Level 2VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)- - - - - - - - -HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3Equipment:Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DRAccessories - Faith Amulet : +1 PerInventory:103z5 Paper WardsMerit : 1 SPDSpirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
Rolled 10, 16 = 26 (2d100)>>1854915"I remember being able to fly through the sky like this. However it's a great deal more fun to do without assistance, thank you.">-Gather 2 Luminas mana from Stone Press>Cast [Luminas Sword] (POT 30) at Harpy to sever grip.>Gather 4 Terras mana from runes (green)>Cast Boosted Terras Ball from below (POT 20) at Landing Position.>Overflow (+10 Tile AoE)>Shape Spell (Shape into Large Avdol statue catching me in his arms)Mordenkainen - 1 InsightMale W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper IVIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6- - - - - - - - - -HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3Learned Proficiencies: Firearms, Machinery, Swords(E)Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)Accessory: EMPTYElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Aquas II- Terras IIRunic (Luminas, Abysmas)- Lore- [Ball, Arrow, Sword]Inventory - 0z (143z Bank)- Rice Balls x5 (+10 HP while resting)- Spirit Tree Sap x1 (+4 POT to book/rune)- Magicked Paper x1+ Book Belt - (1)- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>1854953>Move 1S 3E>Move 3S 1EWhat's this? A sniper totally unprepared for a massive areal attack? Time to get the heck out of here!Fika Dold - LongCoat Lv1VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5- - - - - - - - -HP: 40/40SP: 30/30DMG 15+3ARM: -/6M.RES: 4MAG: 2VIS: 6MOV: 4Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]Inventory:Bullet Press [Xtal to bullet]Ammo Pouch:Iron Drop x44 [+3 DPOT]Skirmishing:[Mirage]
>>1854911Bah, nothing. I guess this basement's given up all it's treasures for now. Time to move on.>move 2W 1N 1W>move 3W 1NLammergeier - LongCoat Lvl.3VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2- - - - - - - - -HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]Inventory: 4z (Bank: 200z)Iron Drop x26 +3 DPOTThumper x3 +10 Force/CrushRending Swallow x15Diamond BulletBullet Press [Xtal to bullet]RopeFerryman's CoinIndustrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RESBandages x3Water 10/10ozSkirmishing:[Sneak Attack][Spotting][Doubletap][Mirage]
>>1854911*splish splash, went the fat kerbold as he lowered his head into the water. Whilst blowing a few experimental bubbles.As the aches and pains from the wind attack slowly went away or became numb. * "you know this is nice...Being able to relax for a bit and just enjoy life for a few hours or so...This is nice...I wonder if the spa has a thing i can order from...">Rest, and attempt to achieve lazy nirvana.>-Wonder if resting in the spa, heals me or just is there so I can rest.Luney [Lv3 Jeager] (Kobold)HP: 16/60 SP: 11/20VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4- - - - - - - - -HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistanceWeapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16] Accessory: [Frog trinket: +1 pot] =Insight 1= =Merits 0= (+1 Vit)Primal hunt: , Argonaut, Trapping, Sprint [2]Items: 1x machete, 30x arrows (+2 POT), heppa grass 1x
>Eat cavierJenny ; Level 1Warrior- - - - - - - - - -VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 45/80 SP: 14/18ARM: 12 Front / 6 FlankM.RES: 1/2* MAG: - VIS: 4 MOV: 4Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18Inventory:
>>1854953>Rend Hollow>Move W, 2N, Stay low, close to the wall, and inconspicuous.- - - - - - - - - -Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1- - - - - - - - - -VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 77/80 SP: 6/18ARM: 1[1] / Frnt 9/6 / Flnk 3M.RES: 1/2* MAG: - VIS: 4 MOV: 4Adrenaline x2**Blessed Strike (5Pot)Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 SlashHand 2: -Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SPTrapping - Spike,Snare,Bomb,LureSprint - Extra Move if Moved TwiceAncestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as FireHorse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creatureMachineryInspiration: 0/1Kill Insight: (No) 0/2Merit: 1/1Inventory:0z• 2x Bassoon Bottles (10oz ea) with Water• 3x Bandages• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit• 1x FireBrandy (12Pot)• 2x Harpy Talons••
If it's possible to keep getting rest stacks make me read the monster book to get info on those harpies
>Rest"I'll but be a moment before returning to action." (I hope you only need one turn of rest to avoid fatigue penalties)
>>1854915>[Rest] +1>-[Derive]/Examine the Ashen Skull "To be, or not to be...">-Contact the courier and ask him if he can put my stuffs somewhere safeMorat, Human Magi lvl 4/ Lore Keeper lvl 1VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4- - - - - - - - - -HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night+Festive MaskAccessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)>Book Belt:-[Student Notes]: [Sword][][] POT:x1.5MAG-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear-Magicked Paper x2>Bag(7/8):-Riceballsx3-Fishballsx2-Shard: Hydras x1, Terras x1, Pandoras x2-Sahagin fin x3-mob eyes x5-Monkey amulet +1INT-Boar amulet +1STR-Ashen Skull>Bank: [206z]-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]-Spirit tree sap +4pot to books | 1 uses>Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Terras II [Shape]- Aquas II [Overflow]>Lore Keeper-Runes:{Luminas}[Arrow][Block]-Derive-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it>Cantrip-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
Perovskia, is it possible for you to speed me along 3N and stay safe? I'd prefer not to stay in Krista's presence. My path to enter the tomb is 3N E (x>1)N. I plan to move as far along this path as I can and Mirage again. I won't have a way back up without the rope, but at least I can survive the fall as Barda did and hopefully hide. Bot me according your decision if I'm not back in around 5 hours.
Is still possible to save Rabbits? Maybe a rune near him with some crossmap healing from Perovskia it's enough if we make it in time.>>1854911>Keep restingYorbas: Level 1 Frog MagiVIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4- - - - - - - - - -HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Unlit torchArmor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)Insight: 1Inventory-Spirit Tree Sap (x2 uses)-Stone Press (x2 MAG, +8 POT, 5 pages)Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Firas IMoney68 z
Rolled 77 (1d100)>>1854915>Move 1Up 2N (this should place me 1N of the rope-peg)>-4Sp>Cast Range-Boosted Aer blast 1NE 8N, to push Harokem N, range 10, pot 10>-Take the spear from the corpse W>>1855597"A frog will make no promises about the distance. Aer is willful and difficult to command with precision. I am pursuing further research into its nature. Please do not bite your tongue."-at pot 10, the force should be 5tiles. However, res may play into it, and dice may render the pot different-Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){10z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)-Spear?- - (3slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
>>1854911>Continue rest (stack 3)Warrior IV/Ronin IVIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3_________________________HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)Acc: Offered Vitality Amulet (+1 vit)-Kendo/Yarido, Step Stance-Boost, Adrenaline II, The Knee IIStats Boosted: +1 VitInv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>1855597There will be a rope in the for-all bag foe you to access after I've consolidated inventory. Will be just a few minutes.
>>1855745I would enjoy little more than to save a mayoral rabbit, but there are two issues. Well, three, but two more relevant. First, Leylines can be manipulated across wide areas, yes, but tend to constrain themselves to areas commonly refered to as 'maps.' Attempting to utilize a rune sourcepoint beyond this limit is quite probably a pointless gesture. Second, Time obeys none of our company aside from Sir Armstrong. I fear a Rabbit's heart has already ceased to beat. A practitioner of divinely inspired artes may be capable of miracles, but a frog must obey the laws of magick as they are known. For now.We will mourn his absence, and add him to the price we extract from Krista and her winged minions; or pray for a miracle.
Luka's already done the saving, as far as I can tell.
>>1854915>-Load Rending Swallow into Arc Loader I>Brew 8 Grassy Greens (8oz Spirits + 8 Heppa Greens from For-all Bag)>^[8+5+1= POT 14 each. Ergo x8 POT 14 Grassy Greens]>Overwatch to shoot any harpies going for allies [Dmg: 18+10 Blessed Strike (North); Range: 8]=Doof= [Fire Brandy +6 POT/DMG]=Frog, Brewler 3 / Jaeger 3==11z=VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4- - - - - - - - - -HP: 22/28 SP: 20/32 ARM: 6 FlankM.RES: 6 MAG: 4 VIS: 4 MOV: 3Race: +1 Pot, Water Resist x2Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])Ammo Loaded: [Rending Swallow (+8)] [Empty]Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]=(8)Inventory(8)= [0 Insight; 0 Merit]<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; 8oz Spirits; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard [-8oz Spirits]-x12 Rending Swallows (+8 POT)-x1 Rex Horn (Scares prey and attracts Rex)-x1 Rope (Reach 9)-x2 Moblin Eyes (800z Bounty for x8)-x2 Wafers (Wisp favourite. Bland for mostly everyone else)<[D4] Guild Bank> (also an easier to keep up to date For-all bag)>Note: No access is allowed to the bank while deployed!!!!https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
Unless anyone thinks I should open up a new area, I plan to Retreat to the Wayhouse this turn to help out. I could just rest here instead, get a level up, but it looks like things are happening in town.>>1855597>>1856285>>1855023Any thoughts team?
>Breath in the smell of blood and carrion stench of harpies. Breath out, to clear my thoughts of everything but the coming battle.>Open my eyes and stare at the skies. Place my hand upon my blade and wait for the perfect moment to strike. =====[Ro] Mizuno: Kerb Ronin 1VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1HP 60/60 SP 25/25ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3E: Uchigatana (x3STR+6; +x1 Def, Mend, Breaks, Lightning Draw)Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)Draw Out / Ken-do
>>1856711" I would hold off on exploring a new area for now, however if things should come to a head I bid you use it as a means of escape. The Feywoods isn't as dangerous as some might think " =Sometimes=The GM doesn't have maps prepared for these areas , when this occurs it is enough to open them up just to be able to access them for the next outing. New Areas discovered this way.> Feywoods> Highlands> The BleedNew Areas discovered from Lore.> Farmer's Way> Cranidyne's CaveNew Towns that can be discovered from Lore.> Federalis.
>>1854915>>1856656Forgot that I had a +6 POT/DMG buff from the Fire Brandy. Final damage calculation should be this then:>[24+10 Blessed Strike (North)]
>>1854911>Retreat to Wayhouse>>1856788So it shall be.HP: 49/60? SP: 21/30Ryozo Shinkai - Shrine Keeper Level 4VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5- - - - - - - - -HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3Equipment:Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DRInventory: 7 Paper Wards6 Rice Balls6m RopeAbysmas CrystalOffered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeSpirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>1856381Ah.Well.We will ensure that a Rabbitspaw was not mortally wounded in vain?https://youtu.be/CmrLsJUtxG4>>1856788>>1856711We should consider installing some Iron Grates down below, to help ward off unwelcome visitors. Does a Bruno perhaps know the price for such things?
What's been happening? I had to step out for a few hours.
>>1857137Harpies are maybe attacking and there's a boss above the town right now.But we otherwise should be fine.
>>1856788>>1854915Botting Harokem:>move 4n>-drop down>mirage ii (6 sp) No stats because there's a literal hurricane rocking my house
>>1857191Okay, I was kinda disappointed by not getting to kill anything, so I don't mind if the harpies may or may not attack.
Increment weather pushes Harokem and as if spirited away by the winds dash under Krista - and into the abyss https://www.youtube.com/watch?v=2A99tgALlTY
Do not look upon the light.They would say. For those who do will find themselves stolen by the knot. And yet when all manners of beings spew forth from its miasma.One could only wonder what lay on the other side.They are afraid. But they are still here. " Do not look upon the light " And yet this was how magic came to be.[The Old Texts, -Mymir the Crow]
World Phase.https://www.youtube.com/watch?v=PJluols5x8kThis Entry Rewriting itself. A knot. It is a horrid thing, an instability in the ley. But it was not always so. Some where deep within is the wish the created it or the moral binding that keeps it together.Hence the name.To understand anymore than this is impossible however. As not many survive it. Trust that any encounter with the knot -- must be then met with its perverse desire to live, to assimilate to grow- or be destroyed. To come to any sensible resolution will unmake it- unmake its cradle of power. It will protect this jealously- with the trappings of its own construction.Stranger yet-is what happens once it is subjugated. Runner's Notes. Page 223 " On the austerities of Avalon " World Phase.
Those who seek its power, will find that the "Knot" will as a last resort, take on the form of a wish. Its inheritor will will ensure its survival thus. However once it has changed form its innate nature - its spirit changes to that of the thing it becomes. The process is possible once only and at a specific time. Depending on the power of the wish, and the constituent qualia that resides within the knot, the output could range wildly from a ring to a country. " A wish " people would say. But such a selfish thing to name so destructive an object. And yet...
Every one of Yggdrasil's roots has propagated around the world, creating knots- creating dungeons, or creating palaces. It is a wish granter by design its organic will is to connect life and do this this same act for some purpose that is self evident in its existence.Is the Tree too a knot of a different design ? https://www.youtube.com/watch?v=DdKrEWu_HN0
Yggdra tells me, " that one does not need the power of wishes to do what they wish. But a world with Coffee would be nice "
>>1856727Hello Stabby-Slicer?If you wish to perform a SLICE or a CUT as you Overwatch, it is important to say this. The Perfect Moment To Strike can be many things and the strike-slice-cut-attack also many things. Do you prepare a Cut? A Slice? A Normal Attack? A Dodge? These things are not known!>>1856981Yay! Not being brutally-painfully attacked in vain is one of Rabbits favorite activities. >>1856381She's quite fantastic.>>1854984>>1854982Thank you!
Phase will drop in 45~m
Should I do something? Or just sit tight by the fire?
>>1857336(( It's sort of up to you and/or your group, really. There probably needs to be some dialogue about what we're going to do next but there's also an immediate danger from the Harpies and Pero needs to evade Krista. There's an IRC chat channel on Rizon ( #skirmish ) if you have any questions or want to discuss things. The IRC is purely optional but it's probably a good idea to post about certain topics here in-thread for coordination purposes since not everyone goes to the IRC channel. ))
>>1857313never mind I need 10 years
>>1857336Fill your stomach and get a head start on joining up with the defensive force. There's a rope on the ground near you which can be of use to the party. That being said, these are only suggestions made by a selfish frog. Take them as you will.
>>1857351If you have absolutely nothing else to do find me a Kashir assassin hood
>>1857364(( Rabbit kind of shot its head off and it vaporized when I Rended the body but I'll keep that in mind next time I come across one. I'm currently on standby in case Haro needs assistance of some kind. ))
>>1857336>>1857370woops sorry that one was for Cyvrn, but yeah if any of you can identify/adquire a kashir assassin hood I'll give you a reward, consider this a quest! an unofficial low pay quest for lowies that don't know what to do, if you don't know where the dead assassins are look at the map their corpses should be still where they fell even after Monday cleared the map
>>1857254His swarm proceeds him, to prevent others from resolving the Knot before He arrives.Things are becoming clearer. The miasma, /that/ is Niddhog's influence. The knot itself is not inherently his. Am I right? Yggdra, if Niddhog-- he who gnaws at the roots of the world tree-- were to consume the knot, what would happen?
>>1857265Cyvrn, Kerbold JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4--------------------------------------------HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I>Eat some noms>Move W2, N1, W1, N1
>>1857451I'm afraid it's not the Act Phase yet. We need to wait.
>>1857457*Tired woof noises*
https://www.youtube.com/watch?v=80XAJKqRU9kLightning crackles high above. The darkness roars the likes of which it never had. Was this place truly the town we would call home ? Or did our twin flags fly meaningless in the storm winds. Laughter crackled high above. Krista would stir us out of our nests. We knew better than to engage Harpies in a storm... " > Weather may affect rolls and output numbers. Furthermore specific conditions and attack types maybe affected as well as HAZARDS that could occur when a CRITICAL FAIL range is achieved ! Act Phase. " Yggdra: Now that we made .. contact with the Knot I need you to to listen carefully. The Knot is not something you engage with lightly, the best thing to do is to let it materialize, then - subjugate it. Otherwise it might try something- anything just to ensure its own survival. Should you attempt something unthinkable just remember that no matter how lofty, it was built on a mountain of blood. I've seen it with my own eyes and for that alone I could never bring myself to forgive you "
" LUKA ! IT'S GOT LUKA !" > Act Phase. Bruno: Hrmmm a storm so suddenly, not normal not normal at all...
The basement echoes from booming thunderclouds above
Errant: I - I don't think Harokem is in any position to even engage it - they're outmatched ! E- Escape ! You've done enough ! " https://www.youtube.com/watch?v=J-0TcwJT4go
To keep on schedule with updates [20+] actions would need to be achieved before 4am in order to process early before work.
Rolled 91 (1d100)>>1857496"..."Cyvrn, Kerbold JaegerVIT: 3+1 STR: 5 RES: 3 INT: 2 SPD: 5 PER: 4--------------------------------------------HP: 48/48 SP: 20 ARM: 5 (Flank: 5) MAG. RES: 6 MAG. POT: 1 VIS: 4 MOV: 5Equipment:- Right hand/Left hand: Twin Carvers, dmg 10x2(5x2x2) (Adroit Fighting, Knife Throw)- Armour: Seasoned Robe (+1 VIT, +1 MOV, +.5 DEF, +1 MAG. RES)Skills:- Trapping- Trap Sense I>Move W2, N1, W1, N1>Throw a knife at the harpy directly north of me carrying Luka.
>>1857511>Tfw first ever roll is a critical
Rolled 5 (1d100)>>1857496Your caviar looks delectable, but I have no time to take even a bite, alas.>-Claim 1 Chronos>-[Saturn's Pace], burn 4 Chronos>Move 5W 2S W>[Boomerang]+[Shield Bash] w/ Blessed Greatshield at the harpy carrying Luka (8 dmg, +5 hit, no misses)Sir Armstrong, Human Sworn 5 (1 insight)VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 2Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])Family Tradition: +10 to hit vs dragons4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x BandagesAbalathian Kinght Records get! (Fortress stance, Shoulder roll)229z in bank
>>1857515Dammit, I got confused by afterimages again.Even the dice know how much I fail
>>1857518You may have been confused, but I was spot on.
>>1857520Thanks all the gods for that.
>>1857496Doest anybody have that rest sheet?>Gain Rest 1Shrine Keeper IVVIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5_________________________HP: 33/60 SP: 31/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)1 InsightInventory: 51z-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram-1 Wind Potion: Unknown (Made from green leaves)-3 Rice Balls: 10 HP (When resting)-6 Fish Balls: +4 HP, *Stuff-KeySpirit Magic-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.Training:-Esoteric Bows
>>1857496>>1857494H-hey! THAT'S RABBIT'S LUKAIs bad enough you try to kidnap-steal Mordenkainen! You cannot take both Rabbit's favorite shovel mage and Rabbit's favorite leader! FIKA! MORDEN! Remove-execute this tied-up Harpy and this floundering-flying harpy!Yoko, Mizuno, you take the central harpy! Yngvild! GET OUT OF THERE!Doof! Clip the kidnapping wings!>>1857615Yes! For you, Best ArrowCarver, all things. Here:
>>1857620Assuming you guys can keep those things from breaking into the wayhouse for... 3 more turns I'll get up with resurrective abilities.
Rolled 53 (1d100)>>1857620"Silly Rabbit, maybe later.">>1857494>Move E4>Adrenaline x1>Attack Harpy that has Luka with Flying Killer to force it to let her go:>Damage 18 Slashing, Reach 2 (Will Extend Reach to 4 if necessary for range).- - - - - - - - - -Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1- - - - - - - - - -VIT: 5+3 STR: 4+2+1** RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 77/80 SP: 3/18ARM: 1[1] / Frnt 9/6 / Flnk 3M.RES: 1/2* MAG: - VIS: 4 MOV: 4Adrenaline x1**Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 SlashHand 2: -Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SPTrapping - Spike,Snare,Bomb,LureSprint - Extra Move if Moved TwiceAncestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as FireHorse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creatureMachineryInspiration: 0/1Kill Insight: (No) 0/2Merit: 1/1Inventory:0z• 2x Bassoon Bottles (10oz ea) with Water• 3x Bandages• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit• 1x FireBrandy (12Pot)• 2x Harpy Talons• Pair of Stalker Claws •
>>1857500>Rest (3rd turn resting)Warrior IV/Ronin IVIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3_________________________HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)Acc: Offered Vitality Amulet (+1 vit)-Kendo/Yarido, Step Stance-Boost, Adrenaline II, The Knee IIStats Boosted: +1 VitInv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>1855597(( Sorry to run off like that but I don't think there was anything I could do to help you in your situation from where I was. I checked for you in IRC before posting, though. ))
Once upon a time I'd have been cited for this... >>1857503>-Accept all that it is to be Evist>-Formal upgrade to LR-1a>-Eject Iron casing from gun, leave action open and plug with finger>Dive N 4E, the river doesn't seem dammed up, so there must be some room beneath the root.>-Stick action above surface, breathe through muzzle>Mirage II, -3 SPHarokem Evist, Rnk4 LongCoat [Determination]VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5- - - - - - - - -HP: 40 SP: 12 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4Hands: LR-1a Clear Out: R8 DMG 19+ pierce [Armor half] 4/5Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chemx25 Iron +3x15 Rending SwallowBullet PressChurch Spear: x3 dmg, Deep strikeMagicked FlagBandages x3Forall BagEvist[Mind Permission]Secret mission?Skirmishing[Mirage II][Sneak Attack][Spotting]
>>1857496"Stupid rain. Let's move.">Move inside and resume resting.>-Grab a bowl of Abalathian Gumbo and eat it as soon as I'm resting again>-1 rest stack, rest interrupted.Kail, lvl3 Human Sworn==HP 42/80 SP 18/18Armor 16/8Magres 4 Mag 1Per 3 Mov 4Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damageHand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damagew/ Shield Pike (16 pot heavy prc)Amulet : Boar Amulet (+1 Str)Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)[Chivalry] Shield Bash II (Blunt Edge), Swing !Merit Boost : +1 SpdBag (3058 zny banked)-Hollow Pendant
Rolled 27 (1d100)"Thank you for dinner, it was very good.">- Heal 40 HP / 9 SP from cavier bowl>Move 1W, 1N, 1W>Strike at harpy NWJenny ; Level 1Warrior- - - - - - - - - -VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 18/18ARM: 12 Front / 6 FlankM.RES: 1/2* MAG: - VIS: 4 MOV: 4Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18Inventory:
>>1857717+5 pot from meal
>>1857496>May hap we transfer inside? Y/NWill this interrupt my [Derive] progress? or my rest stacks.
>>1857496> Move SSW> Kyou Kai Rabbitspaws +20 HP +Familiar TermsSelf -20HPHP: 49/60 SP: 21/30Ryozo Shinkai - Shrine Keeper Level 4VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5- - - - - - - - -HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3Equipment:Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DRInventory: 7 Paper Wards6 Rice Balls6m RopeAbysmas CrystalOffered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeSpirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>1857738It will delay it for a turn but it will not break it.
>>1857744A-are you sure? Thank you!
>>1857681// I went into this knowing what might await me. Give 'em heck!
>>1857752Yes, I am sure. You need it more than me.Your friends need you.
>>1857750Where is "inside"?
Rolled 41 (1d100)>Move 1W, 2N>Mercy Strike on harpy NWHP: 28/42 SP: 32/48 Insight : 1Yoko - Frog - Shrine Keeper Level 2VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)- - - - - - - - -HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3Equipment:Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DRAccessories - Faith Amulet : +1 PerInventory:103z5 Paper WardsMerit : 1 SPDSpirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>Wake up>Move 1N 1W=====[J4]d'Alger: Kerb Jaeger 3/Ronin 1VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4HP 48/48 SP 20/20ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);Rope x2 (6-reach); Rope x6 (9-reach); Moblin HideStep Stance / YaridoRope Mastery II / Arbornaut / TrappingE. Polearm Prof.1 Insight
>>1857496>>1857738 >>1857750"I will not subject you all to the stink of this thing in a confined space then, it is /extremely/ unpleasant believe me. I shall be fine, I've studied in worse conditions then this.">-N for me, stay outside in the rain.>-Continue Resting (2 Stacks)>-Continue Deriving (2/4 Progress)VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)- - - - - - - - - -HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear-P1: Teras - Earth-P2: Teras - Earth-P3: Ball - [Per] Range, +2 Pot-P4: Block - Spell Travels Through SurfaceHand 2: EmptyArmor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1Accessory: Blank>Bag 5/8-Belt: Book Belt - For Books and Scrolls-For-All Bag - 20 Guild Slots-Ashen Manacles - Reserved for [Castle][Mg]Yorbas-Condemned Witches Hat-Maggot Infested Clump - [Deriving] 2/4Insight: 1>Runic-Elements: Teras-Runes: Block, Ball>Derive>Detect Lie
>>1857680Well Fleur, what is Dragon's new plan? we have already secured the underground, what now?
>Rest>-Turn 3Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4- - - - - - - - - -HP: 30/30 SP: 40/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3 Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)Book Belt : -Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)-Field Safety (Physick, Warp)Inventory : 8z-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)-Book BeltCantrips- 6 Tile Punch (Aer I)- PermissionElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Boost- Firas II- Aerias IRunic (1 SP / 1 Mana)- Derive- Runes (Arrow, Ring)- True Spells (Broil)- AbysmasBuffs -Cavier Bowl : +5 Pot
>Move NNN>Ignore the sting of rain in my eyes, in my wound. Set my stance low. Breath in. Then in a single explosive motion [Slice] through all enemies in front of me.=====[Ro] Mizuno: Kerb Ronin 1VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1HP 41/60 SP 25/25ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3E: Uchigatana (x3 STR+6; +x1 Def, Mend, Breaks, Lightning Draw)Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)Draw Out / Ken-doInsight : 1
Rolled 64 (1d100)>>1857844Dice roll
Rolled 78, 78, 44, 80 = 280 (4d100)>>1857761. . . Yes.>>1857496>>1857494Stealing friends is not *nice*. Please stop. Another time-place, Rabbit was was another Rabbit. More Spirits now than Spirit, yes? More poteen and port than Pact. But I held light and Lightning once. Please don't hurt my friends.>-Gain +20 HP [30 / 40]>Fire 9NW, 3W at harpy holding Luka>-[Pot 18 + 6 Brandy] = 24 Piercing>-Descending Thunder. Levin Bolts will strike a target this arrow hits during a thunderstorm>Fire 6NW, 3N at [Harpy]>[Pot 18 + 6 Brandy] - 24 Piercing>-Rope Mastery>-2 SP - [Swing 4ES] into [Harpy]>-Descending Thunder. Levin Bolts will strike a target this arrow hits during a thunderstorm>-2 SP [Pull/Reel] - 1oz firebrandy [ 12 + 6 ] = 18 dmg fire in a 5 tile cross. =Rabbitspaw Scalemask==Human, Jæger 3 / Brewler 2==Yams, 2x Food Value==Grassy, 12Pot Firebrandy [ +6 DMG ] =VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4- - - - - - - - - -HP: 30 / 40 SP: 24/24 ARM: 10fr 10flank 5RearM.RES: 3 MAG: 2 VIS: 5 MOV: 4Hands: Meracydian, Greatbow of Thunder*Descending Thunder - Levin Strike on targets struck during storms[Rng 3x STR + PER] = 25[Dmg 2x STR + Ammo] = 14+( 39 Wood Arrows, +2 )( 25 bamboo, +4 )( 1 Pandoras Arrows, +2)FEET: Wrong Neighbourhood 22x2, *KickBoxing (+1 if no hand actions)Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)Distill, Brew, Nancy TossRope Mastery 2 [P], Sprint [P], Trapping[Arte] - Five Tile Punch+1 STR=Xtals, Alquemy, Pot 6 base=1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh)4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion90oz Water, 9 oz bassoon bottles11x 10oz Bassoon bottles4oz 9Pot Heppa Green2oz 11pot Heppa Green= 6/ 8 || 4 Zny=Alq KitPotion BeltAsh Incense - Repel Monsters, 4 tile radius6x 9 Reach Rope8x Kunai [ 20D, 9R, *hidden sleeves]9x Fishballs (+4)
>>1857700>32 HP, 9 SP left
>>1857500There was me thinking I was done marching through the rain. I guess that was pretty naive, in retrospect. Bah.>[Retreat] to the WayhouseLammergeier - LongCoat Lvl.3VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2- - - - - - - - -HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 5/5 [Armor Half]Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]Inventory: 4z (Bank: 200z)Iron Drop x26 +3 DPOTThumper x3 +10 Force/CrushRending Swallow x15Diamond BulletBullet Press [Xtal to bullet]RopeFerryman's CoinIndustrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RESBandages x3Water 10/10ozSkirmishing:[Sneak Attack][Spotting][Doubletap][Mirage]
>>1857496>-Put Boar Amulet in the for-all-bag>-Transfer Inside, to the underground hot springs Morat, Human Magi lvl 4/ Lore Keeper lvl 1VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4- - - - - - - - - -HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night+Festive MaskAccessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)>Book Belt:-[Student Notes]: [Sword][][] POT:x1.5MAG-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear>Bag(7/8):-Riceballsx3-Fishballsx2-Shard: Hydras x1, Terras x1, Pandoras x2-Sahagin fin x3-mob eyes x5-Monkey amulet +1INT-Ashen Skull>Bank: [206z]-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]-Spirit tree sap +4pot to books | 1 uses-Magicked Paper x2>Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Terras II [Shape]- Aquas II [Overflow]>Lore Keeper-Runes:{Luminas}[Arrow][Block]-Derive-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it>Cantrip-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
Rolled 14 (1d100)>>1857496>-Load Rending Swallow into Arc Loader I>Shoot Moblin 4NE, lead 1NW to account for wind? [24+10 Ice Dmg, Range 8] [dice roll]>-Rope Mastery the bomb>Pull Bomb to myself>-Douse fuse (What type of bomb is it btw? Short fuse?)"Think you were able to burst the dam? Not for this frog's pond! Storm's a brewin' and the tide needs to be held back y'hear?"=Doof= [Fire Brandy +6 POT/DMG]=Frog, Brewler 3 / Jaeger 3==11z=VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4- - - - - - - - - -HP: 22/28 SP: 20/32 ARM: 6 FlankM.RES: 6 MAG: 4 VIS: 4 MOV: 3Race: +1 Pot, Water Resist x2Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])Ammo Loaded: [Rending Swallow (+8)] [Empty]Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]=(8)Inventory(8)= [0 Insight; 0 Merit]<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard-x11 Rending Swallows (+8 POT)-x1 Rex Horn (Scares prey and attracts Rex)-x1 Rope (Reach 9) [in use]-x2 Moblin Eyes (800z Bounty for x8)-x2 Wafers (Wisp favourite. Bland for mostly everyone else)<[D4] Guild Bank> (also an easier to keep up to date For-all bag)>Note: No access is allowed to the bank while deployed!!!!https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
Can someone remind me where do the stairs near the hot springs lead to? And the big holes in the main map?>>1857500>Keep resting (this will be my 4th turn, so I will be able to spend insight in the nex act phase, right?)Yorbas: Level 1 Frog MagiVIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4- - - - - - - - - -HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Unlit torchArmor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)Insight: 1Inventory-Spirit Tree Sap (x2 uses)-Stone Press (x2 MAG, +8 POT, 5 pages)Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Firas IMoney68 z
Rolled 50 (1d100)>>1857496Oh gosh this is getting out of hand! I've only been here for a few hours and shit's hitting the proverbial tornado!>Shoot closest Harpy Lady north of me>Move 4SFika Dold - LongCoat Lv1VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5- - - - - - - - -HP: 40/40SP: 30/30DMG 15+3ARM: -/6M.RES: 4MAG: 2VIS: 6MOV: 4Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 3/3Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]Inventory:Bullet Press [Xtal to bullet]Ammo Pouch:Iron Drop x44 [+3 DPOT]Skirmishing:[Mirage]
>>1858815Hopping up the stairs to the north and west of the hot springs will put you in the cozy town wayhouse. Dropping down the holes in the ground near the outdoor kitchen (and chef blue's trademark cooking cauldron) lead to the flooded basin where the moblin banners use to stand. The other hole currently blocked off in the far northwest of the town leads to the church cellar, which currently holds roughly one super-sized horde of moblins. Wherever you choose to venture, it'll make quite a splash to your travels. Thank you for choosing Delver tours as your guide to the township locales. Please do not tip your tour guide.
Botting Pero: A frog should know when danger hops to them. Or when to leave the boiling pot.>loot cultists and Dino>move 2e1nPerovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){10z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)-Spear?- - (3slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
>>1857500Bot Lo4 Perovskia>Move 2W N>Draw rune SPerovskia, Frog Lorekeeper Rnk1/ Magi Rnk4 [1Ins]VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){10z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)-Spear?- - (3slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
>>1857496"I suppose good weather was just too much to ask for. At the very least, Aquas magics are probably quite powerful with both the storm and night time.">Move 3W>Move 3WMordenkainen - 1 InsightMale W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper IVIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6- - - - - - - - - -HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3Learned Proficiencies: Firearms, Machinery, Swords(E)Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)Accessory: EMPTYElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Aquas II- Terras IIRunic (Luminas, Abysmas)- Lore- [Ball, Arrow, Sword]Inventory - 0z (143z Bank)- Rice Balls x5 (+10 HP while resting)- Spirit Tree Sap x1 (+4 POT to book/rune)- Magicked Paper x1+ Book Belt - (1)- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
Ah. It would seem I woke up too late to process early in the morn.Processing may begin again at 5am est.
*murble murble* The kerbold finally turns around so that he can be able to chat with Fusius if he hasnt already began sleeping in the hot water. While splashing a bit of water on himself to try to clean up his stench. >Rest and patch up my wounds..>-Face N if possible.Luney [Lv3 Jeager] (Kobold)HP: 16/60 SP: 11/20VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4- - - - - - - - -HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistanceWeapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16] Accessory: [Frog trinket: +1 pot] =Insight 1= =Merits 0= (+1 Vit)Primal hunt: , Argonaut, Trapping, Sprint [2]Items: 1x machete, 30x arrows (+2 POT), heppa g
>>1858868Thanks for the info, Doof! I'll try to head for the wayhouse in order to help once I'm done resting.
The self writing book began work on the spots of our doomed history... > Luka is dropped on the WALLing sparing them with only a scratch.> The southern camp moves indoors.> Our numbers continue to restore their power. World Phase. https://www.youtube.com/watch?v=edOfkVMdF6sLightning hissed and crackled. A hollow call was sang across Dunndirk, they come.
Bruno: Alright folks, dont forget to finish your meals , the enemy is about to come around.. I can smell it. This moon favors them it does.... > It has now reached Day 5. Aquas... during this moon, the effects of vitas on the world wanes and the effects of Aquas peak in ways immeasurable.
For reference, Tomorrow's moon would be Aerias. The Stormy Night.
>>1861951>Getting up is an act.Whut? I was sitting?
https://www.youtube.com/watch?v=TomcCOmc_7EAnd the day after ? Well. Let's focus on surviving the next hour shall we ?
>>1861954Semantics. Transitioning from a rest state to an active state is an act.This is to prevent rest-fighting. Or gods forbid, dinner patrolling ? > also you targeted an after image. we were all excted and then aw
>>1861956...>Wasted a perfectly good critical.
>>1861957welcome to skirmish :v
>>1861957You get used to it Cyvrn, you learn to appreciate it eventually. Monday sticks hardcore to the rules, which means, sometimes, when the misprocessing screws you then he's willing to make sure the next map is updated to reflect it, the flipside is that he plays the game strictly to the rules he made, confusion on our part is never an excuse.
>>1861951"Hmmm...">[Hollowing]"Absolutely not.">[Metastasised Cells]"Interesting, but [Castle] lacks any healing capability currently, pass.">[Leeches], Helga's Choice."This one, this is what I saw used on Kail in the basement, let's pursue this further."
>>1861952"Oho, what is this?">Is the eye-symbol next to me from seeing the spell cast, or does it have some other signifigance?
>>1861975the former !
>>1861950>>1861951... Rabbit appreciates this bow. Can see why one grows powerful-ambitious and tries to fight Gods.Or proclaims un-elected mayoral-hood.>but psst! Rabbit also shot at 2nd Harpy, 9nw and 6 nw are two different harpies! Not the same one twice! This way, it won't kidnap Mizuno.
And in the storm, the clouds rumble, the waters flowAnd underground, We hear singing.. https://www.youtube.com/watch?v=G0AovzBzua0
Act Phase ! " Such maddening cackling do these feathery cochleas even know how to speak !? "" No you musclehead ! They're MONSTERS remember !? Reloading !" KRAKOOM !" THE SENTINELS!"
Wait that singing- it's from Krista ?Yggdra: Wait are those runes ? Is she preparing ungrounded multirunes !? When and Where did she learn something so advanced !? Errant: -- !! Look alive it looks like one of the Kerbold Ronin are engaging moblins on high wall , I'd hate to say it but i think we'll be needing more people to keep this harpies from assisting Krista. Even if its just to stop that horrid laughing - !
In the murky depths of the root. A dark history eeks through each and every unrecognizable swirl of the ground. https://www.youtube.com/watch?v=bc53Hya6iO0And yet one works hard to dull - no- null their cognizance to the extreme miasma. Speaking could mean death. Thinking could mean death.And yet even as the waters flow, The air must blow and the cursemust find conclusion. Act Phase.
>>1862010>-Eat Abalathian Gumbo>-Rest (Now at two stacks)Kail, lvl3 Human Sworn==HP 80/80 SP 18/18Armor 20/10Magres 4 Mag 1Per 3 Mov 4Hand1 : Short Sword (x3 slashing, +3 damage) = 20 damageHand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 12 damagew/ Shield Pike (16 pot heavy prc)Amulet : Boar Amulet (+1 Str)Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)[Chivalry] Shield Bash II (Blunt Edge), Swing !Merit Boost : +1 SpdFood Buffs : +1 RES, +2 potBag (3058 zny banked)-Hollow Pendant
>Rest>-Turn 4"Hmm, I hear thunder. I smell lightning. Time to wrap this up."Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4- - - - - - - - - -HP: 30/30 SP: 40/40 ARM: 6 M.RES: 3 MAG : [Wand] 14 \ [Book] 20 VIS: 5 MOV: 3 Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)Armor: Midnight Hood (+1 Vit, +10 SP, x2 Res, x1 M.Res, Moonlight : Restore 50% SP at midnight)Book Belt : -Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)-Field Safety (Physick, Warp)Inventory : 8z-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)-Book BeltCantrips- 6 Tile Punch (Aer I)- PermissionElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Boost- Firas II- Aerias IRunic (1 SP / 1 Mana)- Derive- Runes (Arrow, Ring)- True Spells (Broil)- AbysmasBuffs -Cavier Bowl : +5 Pot
>>1862010>-Hold Arc Loader I in mouth>Arbornaut 1N (3 Movement total due to elevation)>-Spit Arc Loader I back into hand>Arbornaut 2N (3 Movement total due to elevation)>-Load Rending Swallow into Arc Loader I>[Sprint] Slide into cover 3N"An opening in the storm! Stay strong while a frog dives into rampant waters."=Doof= [Fire Brandy +6 POT/DMG]=Frog, Brewler 3 / Jaeger 3==11z=VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4- - - - - - - - - -HP: 22/28 SP: 20/32 ARM: 6 FlankM.RES: 6 MAG: 4 VIS: 4 MOV: 3Race: +1 Pot, Water Resist x2Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])Ammo Loaded: [Rending Swallow (+8)] [Empty]Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]=(8)Inventory(8)= [0 Insight; 0 Merit]<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x1 Terras Shards; x2 Firas Shards; x1 Aeras Shard, x1 Hydras Shard, x1 Lumicyte Shard, x1 Chronocyte Shard, x1 Abysmacite Shard-x10 Rending Swallows (+8 POT)-x1 Rex Horn (Scares prey and attracts Rex)-x1 Rope (Reach 9) [in use]-x2 Moblin Eyes (800z Bounty for x8)-x2 Wafers (Wisp favourite. Bland for mostly everyone else)<[D4] Guild Bank> (also an easier to keep up to date For-all bag)>Note: No access is allowed to the bank while deployed!!!!https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
Rolled 7 (1d100)>I bare my teeth in a silent snarl. My enemies swarm before me as my gaze looks over the small horde. I face the ugly one to my [NE] and again sweep my sword in a [Slice] I then back away to give myself breathing room. >Move SSS>Face N=====[Ro] Mizuno: Kerb Ronin 1VIT 4+1 / STR 5+2 / RES 3 / INT 1 / SPD 4 / PER 4+1HP 29/60 SP 25/25ATK 27 / ARM 9 ][ 6 / MAG 0 / MGD 3 / VIS 4 / MOV 3E: Uchigatana (x3 STR+6; +x1 Def, Mend, Breaks, Lightning Draw)Ronin Haori (+1 Vit, +2 Str, +1 Per, +x1Def, +2 Weather Res.)Draw Out / Ken-doInsight : 1
>>1862010>Move 1S 7WSometimes you've got to know how to make an exit and not overstay your welcome.Fika Dold - LongCoat Lv1VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5- - - - - - - - -HP: 40/40SP: 30/30DMG 15+3ARM: -/6M.RES: 4MAG: 2VIS: 6MOV: 4Hands: LS-1a Domestic [RNG: 13, Dmg 15+3 Piercing +4, (Breathe In)] !Ammo: 2/3Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]Inventory:Bullet Press [Xtal to bullet]Ammo Pouch:Iron Drop x44 [+3 DPOT]Skirmishing:[Mirage]
Rolled 49 (1d100)>>1862010>move 3N 1NW (onto ladder)>[Doubletap] [Sneak Attack] Harpy 1N 5WLammergeier - LongCoat Lvl.3VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2- - - - - - - - -HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5Hands: LR-1a Clearout: RNG: 12 DMG: 12+4+3 Piercing Ammo: 3/5 [Armor Half]Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]Inventory: 4z (Bank: 200z)Iron Drop x24 +3 DPOTThumper x3 +10 Force/CrushRending Swallow x15Diamond BulletBullet Press [Xtal to bullet]RopeFerryman's CoinIndustrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RESBandages x3Water 10/10ozSkirmishing:[Sneak Attack][Spotting][Doubletap][Mirage]
>>1862041This is really going to be processed wrong. The first action isn't greentext for some reason, and it will look like you want to just move for your first action then change facing for the second one.It helps to note tap actions like facing change like this:>-Face NThe dash makes it clear it's a tap and brings attention to the fact that there was only one non-tap action, which makes it harder to misprocess.
>>1862016Is Krista's wing close enough for me to throw a paper ward on it?
>>1862061It's within 4 tiles of your location, I believe. Elevation might factor into it though. (Can't spot her shadow after all)
Rolled 4, 6, 2 = 12 (3d10)>>1862008>Rest (2)>DeriveMorat, Human Magi lvl 4/ Lore Keeper lvl 1VIT: 2+1 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4- - - - - - - - - -HP: 30/30 SP: 34 ARM: 12 M.RES: 8 MAG: 24 VIS: 5 MOV: 4Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)Armor: [Midnight Hood]: DEF: RESx2 MDEF: RESx2 +1VIT +10SP *Moonlight: Gain 50% SP at Night+Festive MaskAccessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)>Book Belt:-[Student Notes]: [Sword][][] POT:x1.5MAG-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear>Bag(7/8):-Riceballsx3-Fishballsx2-Shard: Hydras x1, Terras x1, Pandoras x2-Sahagin fin x3-mob eyes x5-Monkey amulet +1INT-Ashen Skull>Bank: [206z]-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]-Spirit tree sap +4pot to books | 1 uses-Magicked Paper x2>Elementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Terras II [Shape]- Aquas II [Overflow]>Lore Keeper-Runes:{Luminas}[Arrow][Block]-Derive-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it>Cantrip-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>1862050 we see these errors often dont worry about it. [too much]
>>1862064Elevation is why I am asking since I cannot judge flying enemies correctly. Last turn proved that with the harpy.
>>1857755(( Godspeed o7 ))>>1857444((Linking you so you're aware of this action))>>1862016>Move 3W,1N>Move N,W,2S>Pick Up Luka>Sprint: Move 4S or, if blocked, Jump off wall 2E, 2S (Will take whatever falling damage there is and will try to keep Luka from taking any)>Allow Luka to hop off and continue her own actions.- - - - - - - - - -Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1- - - - - - - - - -VIT: 5+3 STR: 4+2+1** RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 77/80 SP: 3/18ARM: 1[1] / Frnt 9/6 / Flnk 3M.RES: 1/2* MAG: - VIS: 4 MOV: 4Adrenaline x1**Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 SlashHand 2: -Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SPTrapping - Spike,Snare,Bomb,LureSprint - Extra Move if Moved TwiceAncestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as FireHorse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creatureMachineryInspiration: 0/1Kill Insight: (No) 0/2Merit: 1/1Inventory:0z• 2x Bassoon Bottles (10oz ea) with Water• 3x Bandages• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit• 1x FireBrandy (12Pot)• 2x Harpy Talons• Pair of Stalker Claws •
>>1862008>-Spear and monies get>-Spell Lore Get>Move 2W 1S>Move 1S 1Down 1W"A frog will prepare a boat, Leader Harokem will soon need a ride or assistance. Would [Dragon] and or [Tower] like to take a voyage?Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4[1Ins][Spell-Lore: Krista's Bolt?]VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1- - - - - - - - - -HP: 28/28 SP: 33/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1){260z} {Bank: 82z}-Book Belt: Toadskin Treasure Map-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})-Basoon Bottle (10oz Water)-Bandages ×3-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)-Abalathian Spear- - (2slots)MachineryElementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)- Rune- Aerias II- Aquas I-Terras ICantrips/Derived Elementalism- Dispell- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]Runic- Lore- Ball [×Per, Pot+2 / Pot+2]- Arrow [2×Per, Pot-1 / +1Rng×]- Ring [3×3 from target, hollow / +1AoE, -int Pot]- Vitas- Luminas- Flavor: Elemental Battery
>>1862010 #"Keep calm... Make a little birdhouse in your soul... Ignore the shrieks. /Ignore the shrieks/.">-Ignore the screaming>-Continue Resting (3 turns)>-[Derive] towards [Leeches] (3/4 progress)>-Examine [Condemned Witches Hat] for stats, if possible.VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)- - - - - - - - - -HP: 35/48 SP: 27/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear-P1: Teras - Earth-P2: Teras - Earth-P3: Ball - [Per] Range, +2 Pot-P4: Block - Spell Travels Through SurfaceHand 2: EmptyArmor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1Accessory: Blank>Bag 5/8-Belt: Book Belt - For Books and Scrolls-For-All Bag - 20 Guild Slots-Ashen Manacles - Reserved for [Castle][Mg]Yorbas-Condemned Witches Hat-Maggot Infested Clump - [Deriving] 3/4Insight: 1>Runic-Elements: Teras-Runes: Block, Ball>Derive>Detect Lie
>>1862010>still resting (turn 3)
Rolled 64 (1d100)>>1862077"Thank you, but we cannot afford to run here. Listen to the air, the Knot materializes! We must reach it in time. Please, have faith in me."> -Stop laughing> Soft Override Yngvild: Action in lieu, Move W 3N 4W>>1862016I was caught off guard before, it will not happen again. Guard yourself against Krista's influence, Yngvild! She attacks the mind!> Move 4N> Ward away the Harpies with the {Offered Pilgrim of Two Cycles} -- spend insightSince ancient times, staves of this design-- Shakujō-- have been used by pilgrims and monks to frighten away dangerous creatures. This is a staff received from the Kami, I have faith that it will protect us against these harpies![Hero][Leader][Sm1]Luka Ishibashi#Stonebridge"My sister would be grateful to meet you all."VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4- - - - - - - - - -HP: 54/60 SP:20/24 ARM: -/5(6) M.RES: 4(5) MAG: 5(15) VIS: 5 MOV: 4Spr: 8(10) Hands: Offered Pilgrim of 2 Cycles (RNG(Perx1)+2 MAGx1(spirit) DMGx2(STR)+2 Crush)Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)Accessory: Offered Turtle Amulet (+RES)Paper Wards x5 (Range +4(2), Magic-Conduit, Trigram)Spirit Magic (establish harmony, aid spirits)- Last Rite (send a corpse to heaven, gain SP)- Kari II (4SP targets healed with MAG+pot, Confidence)- Gate II (create connected gates at dawn and night, Aether Ticket)- Kurushimi (1SP absorb the damage of an observed party)- Weapon Commune (speak with the spirits of weapons)Inventory- Forall Bag- Offered Harpy Feather x2- 2x Rice Balls- 1x Fish Balls- 4 Slots Left
>>1862117Luka, you've revealed your trip again.
>>1862119I am not very good at this.New tripcode.
>>1857444https://www.youtube.com/watch?v=Mrv9n7JQC_M" Like so many he means to ascend the tree, but unlike so many, it isn't for anything so grand and amazing as a wish. For at the end of Runner's book, indescribable and fathomless black consumes the worlds beyond as the tree is swallowed by a voracious force from within, along with everything else it has touched. *Ehem* OR so it has been written. However, it's quite clear that as man falls, the knots the spring up, the Brood that follows. It's uncertain if all of them were caused by malign interference but it would not be hard on their part to do so by sowing tragedy or uneven fortunes. It's clear that these corruptions in the knots paved the way for his entrance but the downfall of Odin was actually unexpected and gravely pre-emptive since he was present during Ragnarok. And while I can't trust everything in this book, it's also true that it has an odd disposition of rewriting itself based on those who have observed it. Odin and Freja also wrote their own fates using Seidr Magi, of the highest levels so it leads me to wonder if his death was planned or was met with a counter as simple as a dragon's mouth like everyone says "Either way, knowing all that I won't blame you if you chose to step down. For some people, dealing with one Knot is enough especially if it was one that didn't grant their wishes. But.. "Yggdra looks to Errant. " This is the best chance we have ! To- to stop Niddhog ! To reach the top .. ! "
>>1862008>Rest (4th turn)>spend insight, learn BerserkWarrior IV/Ronin IVIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3_________________________HP: 80/100 SP: 10/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)Acc: Offered Vitality Amulet (+1 vit)-Kendo/Yarido, Step Stance-Boost, Adrenaline II, The Knee II, BerserkStats Boosted: +1 VitInv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, Twin Man Cleaver, -, -, -
>>1857254>pay frog guy to find out about the Bloom name.
>>1862010>>1862016"Ah, right. I'd almost forgotten- listen up, all of you! Salt will be a key tool in this battle, as Salt is anathema to magic! We should have plenty of it, given the Wayhouse Federation, Blue, and the many Maids shuffling about no doubt used it to cook with! Anyone coming from the Mansion or the Wayhouse, acquire some salt and bring it with you! Give it to the nearest Longcoat, and press it into bullets! Fire those salt rounds into Krysta, and her magics will be disrupted! I am certainly not proud of it, but this is at least one valuable thing I learned from my stay in prison!""If you want to kill a mage, you prevent them from casting! If you want to prevent them from casting, you use Salt!"
Rolled 98 (1d100)>>1862016>-Step Stance W>Jab N (Yarido, Shaking Pole, 18 DMG)>-Step Stance W>Twist>-Step Stance W=====[J4]d'Alger: Kerb Jaeger 3/Ronin 1VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4HP 48/48 SP 20/20ATK 18 / ARM 10 / MAG 1 / MGD 4 / VIS 4 / MOV 4E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);Rope x2 (6-reach); Rope x6 (9-reach); Moblin HideStep Stance / YaridoRope Mastery II / Arbornaut / TrappingE. Polearm Prof.1 Insight
Rolled 24, 99 = 123 (2d100)>>1862010"I don't yell as much as I used to; that was quite refreshing. Now let's see how impressive this Aquas Moon is, at night and amid a thunderstorm.">-Gather 8 Aquas mana from assembled runes (green)>Cast Boosted Aquas Ball (POT 20+?) 1NW 8N into the air at Harpies.>-Overflow (+10 Tile AoE)>-Shape Spell (Red)>Cast Boosted Aquas Ball (POT 20+?) 1NW 8N into the air at Harpies.>-Overflow (+10 Tile AoE)>-Shape Spell (Red)Mordenkainen - 1 InsightMale W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper IVIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6- - - - - - - - - -HP: 30/30 SP: 38/42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3Learned Proficiencies: Firearms, Machinery, Swords(E)Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)Accessory: EMPTYElementalism (2 SP/ 1 xtal/ 2 Mana)- Rune- Aquas II- Terras IIRunic (Luminas, Abysmas)- Lore- [Ball, Arrow, Sword]Inventory - 0z (143z Bank)- Rice Balls x5 (+10 HP while resting)- Spirit Tree Sap x1 (+4 POT to book/rune)- Magicked Paper x1+ Book Belt - (1)- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>1862021Rolled 2 in deleted post. Spoiler format didn't work out. Neck stiff for precious breaths of oil-and-corpse-tinged air. Chin up to mouth the barrel, but not too high, or else water would flow into her nose. From this rippling, muted shelter, Harokem could only hope to guess at the searching bodies and fixed stares above her. Everywhere.Alone, away from familiar ambient thought, away from rebounding mantras of work, her racing mind did not know when the lull overtook her. It shouldn't have. iITt sOhUoGuHiTdnT’tO have. Her comrades were RoIuGtH ThHeRrReE. All she needed was tFoE LsLeOcWuSrHeI tPheUmN aE wNaDy IiNnG.>-Roll 1 for The Mission, refuse this town's madness.>Move 5E>Mirage I, -6 SP>-2 for The Wish, accept the influence>Do nothing, Mirage I activatesHarokem Evist, Rnk4 LongCoat [Determination]VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5- - - - - - - - -HP: 32 SP: 9 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4Hands: LR-1a Clear Out: R8 DMG 19+ pierce [Armor half] 4/5Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chemx25 Iron +3x15 Rending SwallowBullet PressChurch Spear: x3 dmg, Deep strikeMagicked FlagBandages x3Forall BagEvist[Mind Permission]Secret mission?Skirmishing[Mirage II][Sneak Attack][Spotting]
Rolled 75 (1d100)>Toss a paper ward onto Krista's wing>Soulfire through paper ward. Disrupt the spell by burning the SP behind it.HP: 28/42 SP: 32/48 Insight : 1Yoko - Frog - Shrine Keeper Level 2VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)- - - - - - - - -HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3Equipment:Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy StrikeArmor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DRAccessories - Faith Amulet : +1 PerInventory:103z5 Paper WardsMerit : 1 SPDSpirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>1862010>>1862117Luka, why do you keep insisting on rushing face first into the fight alone?>>1862041Take these and eat, you're bleeding>-Get 1 Chronos>-[Saturn's Pace] - burn 3 Chronos>Move 5W 2N>Move 2N 2W>-Face N>-Give Mizuno, who should be S, 3x Fishballs and 1x BandagesSir Armstrong, Human Sworn 5 (1 insight)VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 8/18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 0Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, [Meteoric Tackle], Shield Pike (16 prc hvy, plant)Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]Armor: Knight armor (+3 VIT, +1def, +1str)Accessory: Sword amulet (+2 to hit w/ swords)Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]Artes: [Boomerang]Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])Family Tradition: +10 to hit vs dragons4x riceball (10HP at rest); pickled yams (double food value for a day);Short sword: 15 Dmg (str4x3+3 slashing)3x Fishballs (4hp, stuff), Rope (reach 9), 3x BandagesAbalathian Kinght Records (Fortress stance, Shoulder roll)229z in bank
>Move 3N, 3WJenny ; Level 1Warrior- - - - - - - - - -VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3- - - - - - - - - -HP: 80/80 SP: 18/18ARM: 12 Front / 6 FlankM.RES: 1/2* MAG: - VIS: 4 MOV: 4Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)Skills:Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1Aether Numb* -Effects from magic sources are halvedThe Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18Inventory:Insight: 1
>>1859899>>1861957[Castle], Assemble.Next turn I should be able to rejoin the fight, and so will Yorbas. Kail will come laterWe are a smaller and less experienced squad that I do not feel will cope well with a direct incursion into the knot itself, or any conflict with Krista herself, but what we /can/ do is make sure these Harpies remain out of Dundirk.Cyvrn, if I or someone else could supply you a monster part, could you create a [Gland Lure] to get these Harpies away from any of the civilians and onto open ground. If we can get them to land, even better.Yorbas, how soon can you get to our position?>>1862128Sir, where would you have us, or this Gland Lure?
If we do wish to assault the knot via boat I don't mind leading it though if it is a plan we go through with I ask Fusius, Hetros, either morat or morde, then any two of Armstrong, Kail, Jenny to come with as the boat seems to look like it holds six.
>>1863114Going through the gate, I should be able to get there in two turns with an action movement reserved to move 2S once I have crossed it. That should be the fastes way possible to a position from where I can help with the harpies.Is there any requirement to use the gate or I just can freely cross by it?>>1862008>Rest (4th turn)>Spend insight to learn Aquas IYorbas: Level 2 Frog MagiVIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4- - - - - - - - - -HP: 21/21 SP: 30/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)Hand 2: Unlit torchArmor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)Insight: 1Inventory-Spirit