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War, war never changes.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fallout%2C+Civ%2C+Courier%2C+New+Vegas%2C+Enclave%2C+America

Last Thread
>>1840933
You are the Courier. War is all around you. The NCR's great conflict with its rivals spans twice the age of your five year old fledgling nation, as empires with great populaces duke it around you, and you seek to both maintain a balance while strengthening your own force to face the might of any one of the massive empires that surround you, as you seek to establish your own.

To that end, you have made a deal with a figurative devil, the MLA, in the hopes that their drive into the NCRs front lines will put more pressure on an ever growing and industrializing NCR as it bleeds the Legion dry.
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>>1854894
First for Curie
>>
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Slavery with the MLA seems to be a much different affair than slavery by the Legion.

Some elements are similar, breaking slaves morale, enforcing their obedience and compliance, training them in useful skills. But the distinctions end there.

Where the Legion practices cruelty for a purpose, oft here cruelty is its own purpose. And where the Legion instills faith in the gods and the Legion way of life to its slaves, that there is a purpose and order even in being a slave to serve masters just as all masters serve the legion, that slaves have a chance not only to earn their freedom but to earn glory and honor in the soldiers ranks. No such teachings exist here. There is no advancement for slaves, no hope, no chance. To the slavers here you're just another piece of meat.

The Legion enforces slavery through loyalty. The MLA enforces slavery.

So it is that you decide to simply pick as many intelligent and skilled slaves or families as you can. There are more slaves here than you can buy without absolutely draining even your heavy yet limited wallet and what credits you earned from your last weapons shipments.

Old doctors and medics, ghoul mechanics and electricians, even a few Super Mutant tinkerers look up to you with hope and relief, or confused wonder at their predicament. It's obvious your request that they be treated with extra comfort sparked the tiniest bit of hope in even the most broken and apathetic of them. You take care to buy family packages, these are typically fresh conquests who have not been separated from their children yet, as they hold up infants and toddlers while husbands raise their wives hands. You think some of them might be faking it in an attempt for freedom.

The farmers and hard labourers are turned away, faces despaired or long since unable to accept hope. Some will be sent to mines or tunnel work, or far far worser fates for them once their strength fails them.

The older pleasure slaves fake smiles as they are trained or quietly hide their dissapointment, at least the ones who appear to still be sane enough to act like human beings. The younger ones or the fresh ones, children and teenagers slated to be trained as pleasure slaves by the Cult or women so recently captured and fearful, tear up and cry and shout and beg but to no avail. The anguish is deepened when they hear that had their parent or their spouse or even their sibling been with them, and not sold off or died, they might have been purchased, as they see you pluck thankful mothers and daughters and sons as package deals while orphans only learn the same lesson they have had since they were born: the world does not care for them.

You do bring a lot of hope to the maimed and disabled. The ones with missing legs or limbs, the blind, deaf, and dumb, and throwaways. Both slaver and slave alike are quite confused at why you would buy so many of these. The slavers themselves beat slaves to death who attempt to maim themselves in the hope of being purchased.
>>
>>1854910
By gross estimate you buy about 150-200 slaves. A very good day for the slavers! With the money you give them their business will thrive. You are not the only group with the purchasing power to buy so many at once, but these days its becoming rarer and rarer.

You're about to double your human populace, with a few mutants to boot. You'll handle integration later, for now you insist the MLA keep them separate, well fed, and well maintained until such a time as you can pick them up later, which they oblige.

---

Meanwhile, you have a bit of business and a bit of fun to be had in Montana. Your goal there is to search for a power source to fuel a teleporter, so you can start making operations there in the vast and untamed waste before someone like the MLA or the Brotherhood of Steel decides to take interest. Thankfully both of them are so preoccupied in their war, they have not taken too much interest, but you have heard the MLA is already beginning forays to recruit raiders and take slaves on the western fringes of Montanna.

And, you decide, if you're going to do some exploring why not bring along a companion to keep you company?
>>
>>1854919
you never linked from last thread QM.

>>1854907
ugly whore
>>
>>1854919
QM, asking about the portal transformer again. How long does our AI team it would take to set one up and have it flown in? This would mean we could power places otherwise out of reach.

Also, I hope we didnt just buy bulk crap after we ran out of skilled labour slaves. Is the whole 200 slaves skilled/psykers? How many are dumb? How many maimed and require medical aid (growing limbs, chronic diseases and so on=?
>>
>>1854923
Surprisingly most of them are skilled, at least 100 of them. Those, and the Psykers, constituted the majority of the credits you spent as well as their family members

The rest of the aforementioned maimed and disabled were relatively cheap so while you have a lot, it was mostly just rounding off the last couple of bits of your credits. You didn't spend on bulk crap so much as top off your main purchases with cheap items.

Its like topping off a wad of 100 dollar bills with a bucket of pennies.
>>
>>1854922
>ugly whore
Wow that's super wrong
>>
>>1854923
>QM, asking about the portal transformer again.
They want to do some test runs, theoretically the idea is solid but how much power they can get through it or if its economic needs to be figured out first.

It would still be a good idea to have the portal itself be powerable by its own system, in case something happens to disrupt BigMT.
>>
>>1854933
QM, do we have the tech to connect a lobotomised brain to a body that is not its original?
>>
>>1854929
We can patch/fix up the injured right?

>>1854932
Each his own I guess.
>>
>>1854929
Yes but we now have to pay for the upkeep of this worthless currency.

Also, what about the portal? A big portal powered by a transformer through one of those tiny portals lobotomites use. How quick can we assemble one? By the end of our Montana trip this turn? This would allow us not only to set up quickly but would not require us to previously repair the structure we are inhabiting.
>>
>>1854936
I assume we have advanced cybernetics so we could replace their arms and shit
>>
>>1854932
No shes a dumb whore allright.

>>1854933
Why wouldnt it be economical? Also, again, if BigMT falls we are fucked anyway. Might as well secure that. This also reduces the risk of our shit falling in enemy hands. ALSO, equip the teleporter with a small nuke so no tech can be salvaged in case of critical fuckup.
>>
>>1854940
We can regrow the missing parts, cybernetics was also an option when we lost our own appendage. I would like to turn them into brainbots but that would be a waste of money, so repair/boost INT them and set them to research/engineering?
>>
>>1854942
>No shes a dumb whore allright.
Why do you like being completely fucking wrong all the time?

>>1854944
I mean that's what the Anon's wanted for their society, full of engineers, so I figure we put them in school, and then implant them, maybe recruit some to our army
>>
>>1854948
Oh youre mentally handicapped anon again, arent you? :D

Good times ahead.
>>
>>1854949
>Oh youre mentally handicapped anon again, arent you? :D
Nah, I just don't have shit taste in women
>>
>>1854938
Your alien portal technology is currently limited to human sized portals or smaller. You will be carrying one under your UFO with you, with its own Alien Battery to get it started, while searching for a suitable ground based reserve power as well as security against tampering. None the least also in case it could be built as a suitable base.
>>
>>1854935
Yes. Through surgery.
>>
>>1854950
>implying Curie isnt shit-tier one-dimensional trash
>implying Im the one with shit taste

>>1854955
When we have the teleporter down, send a lobotomite grade tiny teleporter over with the reciever end of a transformer setup. Then connect the transmitter end to the little teleporter and Wham-Bam instant connection to the BigMT network. This would mean no need for local power, and, whats more, in case we DO get local power, we can connect it straight to BigMT, giving us more power over there as well. One big happy family.
>>
>>1854960
>>implying Curie isnt shit-tier one-dimensional trash
Literally no evidence to back this up. I bet you like Cait too
>>
>>1854960
If I get the jist of it, just feed a wire through a portal and get or maybe even receive power on the other side and hopefully everything should work out.

That is the most straight forward option after all
>>
>>1854962
Lolno, same shit different day. They are all horribly written and the interesting ends at diaogue line 4.

I like the fact you are so infatuated.
>>
>>1854957
So next turn, we can make the think tank into normal brain in jar lobotomites like everyone else.

>>1854962
I like Valentine.
>>
>>1854968
If they accept. Which they probably won't

Could also just force them.

You may want to find some appropriate bodies too
>>
>>1854965
Basically, but instead of wire use wireless power transfer over a short distance via transformers. This means we dont cut wires when we decide to shut the thing down for a bit. With a small distance of micrmeters the power loss is also nearly nonexistant. If that doesnt work, just make a system that shunts some wire through the portal every time it is opened so there is always power and no worry of connections. Just with the wireless setup we can keep the portal size as small as possible while not hindering the amount of power passing through it.
>>
>>1854969
clone themselves. Doesn't matter if the clones are brain dead, we're swapping brains anyways.
>>
>>1854966
We're not talking about the writing here, we're talking about what we're given. If we were to talk about the dogshit situation that was Fallout 4 companions, then sure, I'd agree with you, but we weren't.
>>
>>1854968
>Valentine.
Ok, yeah he is ok, until you get into controversial topics and he gets from jaded to 100% nobadever. Despite murdering a ghoul for kicks. Just feels rushed and not fleshed enough. Though this is a complaint against Bethesda as a whole, not anything in particular (looking at you Skyrim SE, VR, and creation club)
>>
>>1854971
Won't shutting down a portal also cut off any sort of wireless transmission of power going through or from the portal?
>>
>>1854975
He's old world. He has old world sensabilities. Killing ghouls is like killing zombies. and its self defense.
He's a good guy.
>>
>>1854973
what was bad about FO4's companions?
>>
>>1854977
Unless we have a small portal dedicated for power transmission to power itself and the large person sized portal.
>>
>>1854981
They were poo poo.

None of the characters were remotely as interesting, the dialogue was forced, the "like and dislike points" system was completely broken and misused, and there just weren't a lot of companions. Base game had like 7 of them.
>>
>>1854987
NV has 8 base companions.
>>
>>1854907
>>1854922
>>1854932
>>1854942
>>1854948
>>1854949
>>1854950
>>1854962
>>1854966
>>1854973
>>1854987
/fog/

/fog/ never changes
>>
>>1854990
But they were a lot more interesting, is what I'm trying to say. Fallout 4 had more, but they weren't as cool

As wide as an ocean, as deep as a puddle
>>
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Sonia.

In many ways, she's a girl that takes after your own heart. Didn't have much of a childhood to speak of (you suspect parental issues, or death), left where she was at an early age, has a thing for wasteland exploration, energy weaponry, stealth killing, and getting things her way.

She has a stunning body, like something out of an old world magazine, out of your companions only Willow managed to turn more eyeballs her direction (and probably because of her chest). Joana has years of experience as a whore in Gomorrah, Unity draws on instincts and memories from the hive mind, and Cyan was a psycopathic raider, but Sonia is a very different kind of crazy wild. She actually introduced you to new ways and new toys for of having fun you yourself never even dreamed and would make Joanna blush (you suspect she may have had even more flings than Joana had in her job).

But she's not just all looks and feels either, she's an experienced fighter and very well armed. Her Rad-Stealth Armor, while not as stealthy as Dandan's Crimson Dragoon armor, boasts a radiation resistance superior to even an Advanced Radiation Suit (though not as much as your exo-armor variant) in addition to her rad-mask. This affords her complete protection from her preferred choice of weaponry: Rad-Weapons.

Unique in many regards, these energy projectiles on impact also release a concentrated burst of radiation; enemies critically struck burst into
yet more radiation to nearby foes as their very atoms are split and fissioned. She has a Sniper Gauss variant, a Rad Laser variant, and Rad Grenades. Even against things which are resistant to radiation they still have the typical laser or Gauss damage.

Needless to say enemies who somehow manage to face her and live don't last long, particularly those who don't have any Radaway or a Geiger Counter on them. They might run only to find their own bodily fluids pouring from their bowels as they die a particularly nasty bout of radiation sickness, if they are lucky not to have their skin melt off from a glancing blow.

She was VERY annoyed when you refused to let her tinker with her rad weapons when she was pregnant with your son, arguing that she had the best radiation protection and took her Rad-X regularly. But you decided it was safer than not.

Thankfully your son by her still has only 10 fingers 10 toes and 2 eyes. You were a bit concerned about his rather. . .slow speech and lack of wit, but he's incredibly strong and though he doesn't talk a lot he's quite good at operating energy weapons just like his mother.

You feel like, after five years of only intermittently visiting her, she has a lot of pent up stuff that would be good to let loose on some raider assholes and she's quite familiar with old world nuclear technology. Thus, you decide to bring her on the UFO with you to explore montana for potential sources of nuclear power for a new base. At least, that's the superficial reason

>con't
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>>1854995
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>>1854985
And this anon takes the cake!

Basically yes, the large one for moving stuff and the tiny one for power transfer. Since the system also has an alien battery it seems reasonable it could establish a few connections itself until it can recharge from the BigMT grid. First the tiny one goes up to supply power for the actual portal people/robots take. Just add a bomb so our tech wont be recoverable and we are set for instantaneous redeployment and cross-country infrastructure. This also means that if we want to set up base on the moon, all we need is the teleporter flown in. Same goes for any forward operations post. Full C&C base deployment on site, if need be.
>>
>>1855020
Though we probably want bulk-sized portals eventually. That or Sup-Com style ACUs. Preferably both.
>>
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>>1854995
Montanna. In the old world, the weather was described as pleasant, warm and sunny. Whatever happened, after the bombs fell, its cold and chilly and grey.

Not snowy and frozen white like the Frontier or the Antarctic, just cold especially at night. Only in the summer do things become rainy and humid.

The vast plains survive relatively well here, in as much was possible with the radiation. Vast old world rivers from the north or run off from the moutains feed wide expanses of plains and there are many small settlements to be found here.

As you park your UFO, you consider landing on the ground to avoid anyone or anything running in or taking pot shots by day, and it would be a good time to explore by ground for any signs or clues.

>Just keep searching by air
>Go an explore a nearby settlement, see what they are like
>Raiders often know things, go and find a camp to kill/interrogate
>Explore a big ruined city
>Other? Check if specific place on the American Atlas of the Northern Commonwealth still exists?
>>
>>1855028
>Go an explore a nearby settlement, see what they are like
>Raiders often know things, go and find a camp to kill/interrogate
>>
>>1855028
>>Explore a big ruined city
Helena here we come
>>
>>1855028
>>Go an explore a nearby settlement, see what they are like
>>
>>1855028
>>Other?
Any known military bases or government sites? Research labs both private and state? Any interesting universities?

>>1855028
>>Explore a big ruined city
>>
>>1855065
Malmstrom Air Force Base is in Montana, and stationed the 341 missle wing, with their minutemen ICBMs
>>
>>1855028
>>Go an explore a nearby settlement, see what they are like
>>
>>1855069
There you go, far better than shitty raiders or idiot farmers. Lets go look for aircraft and ICBMs. Especially good if we want to sieze the area (air superiority and all).
>>
>>1855072
>>1855069
Maybe we'll find some Beryllium
>>
>>1855076
They probably launched their payload during the great war though. And It's likely a crater. But we can check it out.
>>
>>1855082
>Malmstrom Air Force Base
I mean didn't the Divide have a bunch of un-launched missiles? I forgot the exact lore for that, but there was a reason for it.

More likely than not, it'll probably be a crater, but with how many missiles were there, more than a few should hopefully be there, that is, if the base isn't occupied
>>
Power is going off and on again, just FYI
>>
>>1855098
Category fives would do that.
>>
>>1855085
So there you go, we go exploring the wonders of the military-industrial complex. With any luck we can get some goodies and some aircraft tech. With a bit of luck we can get an airforce base to ourselves. Plonck down the teleporter and shuffle robots through to clear/secure the area and go air superiority on any local bums that oppose us.
>>
>>1855130
I mean if the area is clear, and not too damaged, it wouldn't be impossible to send up a few humans and some robots to garrison the place. It would be a logistical headache, but it would secure us a working air base, granted that it isn't too damaged
>>
>>1855140
Well a teleported would make logistics much simpler. Just send food and such through.
>>
I'm getting 3 for settlement and 3 for military.

CHOOSE:
>Military
>Settlement
>>
>>1855155
>Military


>>1855154
Is the teleporter that large? I haven't been following the argument over it
>>
>>1855155
>Military
>>
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>>1855155
>>
>>1855155
>military

also just aa guess, but i think the NCR is imminently planning to attack bigmt.

it explains their odd milotary buildup, and the mlr and legion combined are not a real threat to them from what I can see.

however a super science installation guarded by 200 people and some robots?

thats easy pickings. and nets them such a tech advantage that they win forever by default.
>>
>>1855227
They likely are not. They have no reason.
If they wanted to attack they would be making a big fuss about something, not just turning around and starting a war out of nowhere.
>>
>>1855155
>>Military
>>
>>1855227
I disagree, they have seen our abilities, we are on friendly(ish) terms, and they have two other huge factions to fight first
>>
>>1855233
they wont do it on the level or in the open. its going to be rangers, black ops.

and they have an excellent reason. just one of our secrets has benefited them immensely in the form of hexcrete.

forget turning the cripples into engineers, that takes too long. training them as soldiers is much quicker, and they will fight like fiends for us.
>>
>>1854910
Did we get NCR officers or did we decide against that?
>>
We should build a lot more SPI drones so that she can make a more thorough sweep across our territory to make absolutely sure that NCR is not spying on us.
I Doubt NCR will miss our population doubling overnight. Then they will start thinking where we got new arrivals from, and they might put two and two together and figure out our deals with MLA

Speaking of which, are we going to sell them more guns?
>>
>>1855250
Depending on how their attack goes, I suppose.
>>
>>1855242
i prefer not to trust the NCR on the grounds of shaky diplomatic relations.

the fact is if they have done ANY recon of us whatsoever we look extremely tempting.

I would prefer to lessen even the possibility of a takeover.
>>
>>1855255
I'm not ready to open my borders to them either, but as it stands, we are the least of their problems, as we are not at war, and we have traded and fought. If the NCR beats the MLA and Legion, then we can start to sweat
>>
>>1855259
its not about their problems. its about what they stand to gain. at present they would only need a force of what? 1000?

if the MLA attack is wildly successful they might forgoe any actions against us, or they might decide they need our stronghold and tech.

are you willing to risk it?
>>
>>1855266
Yeah I am, actually. The chances are incredibly low, actually. They have seen our bots, and how fucking OP they are, I have no doubt they think we have hidden weapons and tech, which we do.

While Paranoia is good in this quest, it is unwarranted right now
>>
>>1855266
If they really wanted our shit, they would be making bullshit demands, ultimatums and such. Until they do, we can safely assume they are not paying attention to us.
>>
>>1855155
>Military

Location will be secure and rich with weapons and shit. Good as a starter base in the region as we prepare new expansions and shit.
>>
>>1855354
Or a pile of radioactive rubble. Don't get your hopes too high.
>>
>>1855366
Radiation ain't too much of a problem for us so long as the location is somewhat intact. Our robots can work in the area and application of Shi vine will reduce the problem over time while our humans can use our exo-hazmat-armour and radiation drugs in the meantime.

Plus, plenty of pre-war military facilities survive in Fallout. The chances of us being able to find a military facility of some sort with a good power supply in this huge area. Admittedly we might have to fight for it.
>>
>>1855371
Yeah, I know. We'll probably get some things, but don't expect an intact base on par with the one we just took.
>>
Suggestion for our next turn while we wait:

>HERO
- Date
- Help with integration of new citizens
- Do a walking tour of New Washington and talk to our current citizens about their problems / wants

>CIV
Integrate the new slaves we bought. Ensure that they have houses, a copy of our book and understand the ways of our nation. Link a few former slaves with a current citizen 'buddy' to help them.

>CONSTRUCT
Brain Vault

>RESEARCH
The MLA's fighter design, make it average

>ZAX RESEARCH
Cold fusion

>BIOLOGICAL RESEARCH
Study the BoS augments and devise ways of improving them

>PASSIVE PRODUCTION
Assaultron mass production model
>>
>>1855380
I don't see as that'd require us breaching such a place again.


All I want is something like the half a dozen military bases you wander through in Fallout 4.
>>
>>1855389
looks good.
>>
>>1855389
Cold Fusion has already been researched, we should have a construction action dedicated to building one.
>>
>>1855389
We've researched cold fusion. Consider dropping the actual research action and using the ZAX action to do that instead. Then using the freed up action space to allow us to make use of a second construction action which I'd advise using to construct something to power our civilisation.
>>
>>1855389
Change the Zax to a construction, Build the MLA fighters and send them. Also don't be a bitch, just make them really good but appear 'average'
>>
Anyone have any new Robot designs they want to research? The robotics research doesn't count towards the action cap so we should use it.
>>
>>1855410
>Also don't be a bitch, just make them really good but appear 'average'
I disagree.
>>
>>1855413
We can continue on advancing processor capabilities for smarter bots.
>>
>>1855389
How about

>HERO
- Date
- Help with integration of new citizens
- Do a walking tour of New Washington and talk to our current citizens about their problems / wants

>CIV
Integrate the new slaves we bought. Ensure that they have houses, a copy of our book and understand the ways of our nation. Link a few former slaves with a current citizen 'buddy' to help them.

>CONSTRUCT
Brain Vault

>construct 2
Fusion reactor under NW

>robo-RESEARCH
Cyber Brains

>ZAX RESEARCH
MLA plans, but average

>BIOLOGICAL RESEARCH
Study the BoS augments and devise ways of improving them

>PASSIVE PRODUCTION
Assaultron mass production model
>>
>>1855420
I'd prefer advancing cost effectiveness to make robots even cheaper but i don't mind researching smarter bots.
>>
>>1855429
>construct 2
>Fusion reactor under NW
You mean Cold Fusion reactor right?
>>
>>1855413
Well I'd point out we could just use it to optimise production methods accelerating our ability to produce them. That or we could focus on improving their coding and shit making them work better.
>>
>>1855429
I'd support this alteration.
>>
>>1855429
Also, perhaps we shouldn't research Cyber Brains, The Forecaster prophesied it would have both good and bad consequences and i'm not keep on finding out the negatives.
It's probably synths.
>>
>>1855435
yes.
>>
>>1855429
Change the Reactor or passive to production of the MLA kit.
>>
>>1855453
Potentially...yeah.

Care to suggest a different avenue of research?
>>
>>1855453
I'm thinking we don't go replicating human brains, but work on developing processors that can do predictions and tactical decisions without sentience to get in the way. Like the Emperor of the SHI.
The denser processor chips route. That way we avoid the synth issue.

Something we can use in place of brains for the TACTs to make tactical decisions.
>>
Rolled 89 (1d100)

>>1855429

>HERO
- Date
- Help with integration of new citizens
- Do a walking tour of New Washington and talk to our current citizens about their problems / wants

>CIV
Integrate the new slaves we bought. Ensure that they have houses, a copy of our book and understand the ways of our nation. Link a few former slaves with a current citizen 'buddy' to help them.

>CONSTRUCT
Brain Vault

>construct 2
Cold fusion reactor under NW

>robo-RESEARCH
Cyber Brains

>ZAX RESEARCH
MLA plans, but average

>BIOLOGICAL RESEARCH
Study the BoS augments and devise ways of improving them

>PASSIVE PRODUCTION
MLA production kit once Rnd
>>
>>1855472
As i said, Cheaper robots, or smarter robots like others suggested but not Cyber brains level of advanced intelligence.
Or maybe one of the designs i talked about last thread.
>>
>>1855483
Why are we making the planes for the MLA? they only want the plans, and they only get the plans
>>
>>1855481
>The denser processor chips route. That way we avoid the synth issue.
Alright then, can you change Robot-research to "Advanced processor chips" then?
>>
>>1855488
This.
>>
>>1855488
Because we can sell them to them and get more slaves / raw material.
>>
>>1855488
>>1855501

Because it gives us a chance to get more people out of them and other goods they might honestly be sitting on?
>>
>>1855492

>HERO
- Date
- Help with integration of new citizens
- Do a walking tour of New Washington and talk to our current citizens about their problems / wants

>CIV
Integrate the new slaves we bought. Ensure that they have houses, a copy of our book and understand the ways of our nation. Link a few former slaves with a current citizen 'buddy' to help them.

>CONSTRUCT
Brain Vault

>construct 2
Fusion reactor under NW

>robo-RESEARCH
Advanced processor cores.

>ZAX RESEARCH
MLA plans, but average

>BIOLOGICAL RESEARCH
Study the BoS augments and devise ways of improving them

>PASSIVE PRODUCTION
Assaultron mass production model
>>
>>1855516
Aye that seems agreeable.
>>
>>1855488
Agreed, why?

>>1855502
We're going to have a tough time integrating more people. We should let this current bunch settle in.

We've also probably clearered them out of intellectual slaves / families, so there is nobody useful left.
>>
>>1855516
Whats the MLA plans?
>>
>>1855513
We can't just keep bringing in slaves. It raises too many questions and puts a burden on us to integrate. We just got 100 new people, we need to let them ssettle in before bringing more. We don't have infinite living space now.
>>
>>1855483
This,but can we tack on giving the think tank bodies on as a part of the hero/civ action?

I just want to get it done.
>>
>>1855516
There we go, very nice. Supporting.
>>
>>1855516
This is good.
>>
>>1855520
That thing they want. The hover sled or whatever they call it.

>>1855525
add to the civ action
>clone the think tank and connect their brains to their new bodies
then they could also be integrated with the slaves then.
>>
>>1855516
>Fusion reactor AGAIN
>>
>>1855520
Last thread we made a deal that they would give us a Midwestern Behemoth bot in exchange for blueprints of a hovercraft thing.
>>
>>1855538
Ah yeah, well as long as it isn't stupidly OP
>>
>>1855540
Which is why we're making a very acceptable product.

>>1855534
?
We only have the capabilities to build a cold fusion reactor, so QM should know what we mean by default.
>>
>>1855544
>We only have the capabilities to build a cold fusion reactor, so QM should know what we mean by default.
Actually we can also build a regular Fusion reactor, which is why that guy is complaining you didn't specify we want to build a Cold fusion version.
>>
>>1855540
To be honest it's not going to be since it's something they want to be able to make themselves and it is meant to be a low flying, high speed ground attack craft with a small crew.

Fact is that our Securitrons could take them down if they saw them coming. Especially the LAER ones since they have two Gatling weapons rather than one.
>>
>>1855551
>Especially the LAER ones since they have two Gatling weapons rather than one.
They already have 2 LAER Gatling guns, if i recall correctly.
>>
>>1855550
No, that's a fission breeder reactor.
the only know things that are fusion is cold fusion, hot fusion and mass fusion, of which we have only cold fusion.
>>
>>1855554
Which is what I said.
>>
>>1855559
>the only know things that are fusion is cold fusion, hot fusion and mass fusion, of which we have only cold fusion.
Er no, there's regular fusion too.
>>
>>1855560
Ah sorry, misread.
>>
>>1855568
I'll fix it when QM actually calls for next action.
>>
Rolled 21 (1d100)

>>1855516
I'll support that
>>
>>1855610
Now's not the time to roll, we gotta wait for this turn to end.
>>
Anyone have anything to talk about? Like Vehicle ideas or something?
>>
>>1855516
Actually, why don't we double up on constructing the cold fusion reactor?
No point working on the brain vault if it doesn't have power when it's done. And we need power sooner rather than later, compared to the brain vault.
>>
>>1855516
how about

>Hero
Date
meet n greet the new guys

>Construct 1
brain vault

>construct 2
Large Cold Fusion under bigmt

>robotic research
push processors to the material limit using 1 nm transistors composed of carbon nanotubes. (ie. advanced processors)

>ZAX
design the flyer plans for delivery, determine weaknesses in case of future conflict.

>Bio research
psychic genotype research

>passive
SPeye bots
>>
>>1855771
I disagree with the last 2 ones a bit, but i'm not gonna argue they need to be removed.
What about the CIV action?
>>
>>1855771
Yeah no.


Anyway, I'm going to sleep. Night all.
>>
>>1855771
I still stand that everyone being psykers is a liability. We should work on lowering our psychic potential so our people are harder to be contacted by the dark gods.
>>
>>1855771
>push processors to the material limit using 1 nm transistors composed of carbon nanotubes. (ie. advanced processors)
We don't have carbon nanotubes and even if we did that that would be far smaller than any electronic circuit in real life let alone Fallout.

>>1855805
And as we have previously informed you, psychic ability doesn't determine the ability of the Dark god to contact you and what you are advising leaves us defenceless against attack in that regard.
>>
>>1855826
I think I just found the article you'd referenced for that carbon nanotube idea and I'd point out that it's unlikely we could achieve that in any realistic terms of production.
>>
>>1855838
Can you post the article? I'm very interested in the applications of Carbon nanotubes.
>>
>>1855826
Not if we psychically shield everyone. Can't be forced to hallucinate if their minds can't contact ours. Give everyone a mind shield.
http://xcom.wikia.com/wiki/Mindshield_(XCOM_2)
Complete invulnerability to psychic attacks.
>>
>>1855843
https://www.theverge.com/circuitbreaker/2016/10/6/13187820/one-nanometer-transistor-berkeley-lab-moores-law

It should be noted that even if we could get the carbon nanotubes, it needs molybdenum disulfide and zirconium dioxide which are both fairly rare elements. Replication might make this easier but still.

>>1855844
Ignoring the fact that we've no idea of how to do that without the use of psychic individuals and Hubbologist technology, there is the fact that hallucinations aren't the only ability that psions have so you'd be leaving us without a valuable ability on the battlefield.
>>
Okay so the power is really really down here. Dunno how many days till it goes up. Until then.

You attempt to locate a suitable old world military base. It would seem some of them are not so empty as it seems. Where do you want to go?
>malmstrom air force base appears to be covered in a radstorm
>you spot a military base flying the flag of the Brotherhood of Steel. Not Midwestern flag
>there appears to be a military base with people living in it, possible raiders or mercenaries no way to tell from this distance
>ignore these, keep looking for more
>>
>>1855873
>malmstrom air force base appears to be covered in a radstorm

Perfect, we've got radiation drugs out the ass and our robots won't be effected massively while preventing intrusion by enemies / raiders.
>>
>>1855864
What's the density of Molybdenum and Zirconium? If it's less than metal it can be replicated.
>Ignoring the fact that we've no idea of how to do that without the use of psychic individuals and Hubbologist technology.
Didn't the Hubbologist teach us how to build a Mindshield? If so we can make more now without them.
>>
>>1855864
If they are throwing things with their mind, then psykers of our own will not stop them.

And you forget, we have a perfectly working model on hand
http://fallout.wikia.com/wiki/Psychic_nullifier_(Fallout:_New_Vegas)

put them in every helmet, and we would have an army immune to hallucinations, and other mental intrusions.
>>
>>1855873
>>malmstrom air force base appears to be covered in a radstorm
Should also check the BoS one a little.
>>
>>1855873
>>malmstrom air force base appears to be covered in a radstorm
>>
>>1855873
>>malmstrom air force base appears to be covered in a radstorm
>>
>>1855883
>What's the density of Molybdenum and Zirconium? If it's less than metal it can be replicated.
Well if by metal you mean Steel / iron, no. They are both roughly double it's atomic mass.

>Didn't the Hubbologist teach us how to build a Mindshield? If so we can make more now without them.
Nope, they've got a system of psionic projection over long distances but it only works to augment existing psychic powers. Which is why their leader being a psychic was so important.

Essentially, by having them direct prayer / mind energy from themselves and hubbologists praying around them, they can act as a conduit and project through their alien metal / hubbologist tech systems over long distances psychic powers. Which enabled him to save us from the visions while remaining in Big mt.

>>1855887
>If they are throwing things with their mind, then psykers of our own will not stop them.
They can also set things on fire, take control of wild life, project electricity, manipulate light and various other such things going purely off of Canon mind powers. Not to mention force waves and shit.

Fact is that not having psions doesn't protects us from this shit but having a few might prevent such attacks being effective and I am more worried about 4 squads of our best soldiers dying than the possibility of someone attempting to betray us because a strange dark voice in their head says so.


Also that psychic nullifier works only to nullify the wearer's abilities as far as we know. It might not protect from external influence.
>>
>>1855934
>Well if by metal you mean Steel / iron, no. They are both roughly double it's atomic mass.
Alright.
>Nope, they've got a system of psionic projection over long distances but it only works to augment existing psychic powers.
I swear they thought us how to build both a psionic amplifier helmet and a psionic nullifier helmet back in the divide caves.
>>
>>1855934
Well it's pretty much the same as the fallout 1 nullifier, which is protective.
http://fallout.wikia.com/wiki/Psychic_nullifier_(Fallout)

All those thingsm, throwing fire and shooting electricity and such, won't be stopped by having psykers of our own. We can mitigate those things with armour, like how we deal with flame throwers and tesla weaponry. The biggest danger is mental attacks, which the psychic nullifiers protect from
>>
>>1855951
>I swear they thought us how to build both a psionic amplifier helmet and a psionic nullifier helmet back in the divide caves.
I think you are thinking of the psychic dish we effectively made to improve our reception.
>>
>>1855951
That was us using our natural intuition to get a better connection. We didn't build the nullifier because we feared it would interfere with the tesla coils in our head, killing us, but that issue is solved with our new portal signal method. Which we should implement soon.
>>
>>1855958
>Well it's pretty much the same as the fallout 1 nullifier, which is protective.
True.

>All those things, throwing fire and shooting electricity and such, won't be stopped by having psykers of our own.
I'd argue that they could be with some degree of certainty.

>We can mitigate those things with armour, like how we deal with flame throwers and tesla weaponry. The biggest danger is mental attacks, which the psychic nullifiers protect from
I suppose. I still disagree with rendering our entire society psionically dead. It just seems retarded to me to retard our progress in that regard.
>>
>>1855986
>I suppose. I still disagree with rendering our entire society psionically dead. It just seems retarded to me to retard our progress in that regard.
I agree, however i see the benefit of getting more Psionically dead guys than ESPs since our ESP troops will probably not be good enough for one-on-one Psionic combat by the time we face the MLA Cult and their Dark god.
>>
>>1856009
Eh, they don't need to be as good since they'll outnumber their enemies most likely. Given that we can potentially render people psychic reliably and safely with enough research rather than relying on random genetic chances and shit.

Plus, non-psychics can also be used for psychic work using the Hubbologist method seemingly.
>>
>>1856018
>Eh, they don't need to be as good since they'll outnumber their enemies most likely. Given that we can potentially render people psychic reliably and safely with enough research rather than relying on random genetic chances and shit.
I don't think we'll be able to outnumber them without turning a major amount of our Pop into ESP troops, i see more success in making Psionic nullifier troops that can simply shoot the MLA cultists.
>>
>>1856018
Well we also have to deal with the fact that the psychic brains and the decidedly non psychic bodies are going to be in two different places. Hard to have psy-troops when any mental conection is digitized for wireless transmission across 1000s of kilometers.
>>
>>1856045
>Well we also have to deal with the fact that the psychic brains and the decidedly non psychic bodies are going to be in two different places. Hard to have psy-troops when any mental conection is digitized for wireless transmission across 1000s of kilometers.
We could simply not Debrain psychic troops.
>>
>>1856052
Or maybe, since we're getting the Midwestern BoS Brain bot, we could design a psychic brain bot that amplifies the Psychic brain's power, i even recall QM mentioning that the Regular Brainbot has some kind of Psionic weapon, we could research that and Zetan radiation for anti-psyker weapons.
>>
>>1856043
And I see greater utility more generally in having psychics when we fight the NCR and BOS. Plus the fact that there is no reason not to pursue this sorts of research.

Imagine if our entire civilisation was able to perform telepathic communication within 100 meters. Teachers able to accurately project lessons to their student's minds, researchers able to share concepts that words never could and debates happening in a matter of seconds.

Not to mention the benefits in terms of the whole "being the best you can be" thing we've got going on.

>>1856045
True but why would our soldiers ever be working that far away from their brains? They'd be mounted into TACTs and probably working alongside them to command the squads of robots supporting them.

Also what >>1856052 suggests would work too.

>>1856062
Yeah that'd work too but I'd worry about having too many different robots in the field. Still we can produce modules to equip to a TACT to enhance psychic abilities.
>>
>>1856083
>And I see greater utility more generally in having psychics when we fight the NCR and BOS. Plus the fact that there is no reason not to pursue this sorts of research.
Fair enough, even a small ESP force will be good for fighting against those factions.
>>
>>1856083
>Yeah that'd work too but I'd worry about having too many different robots in the field.
>Not making all kinds of robot designs.
>Whycan'tiholdalltheserobots.jpg
>>
>>1856097
When we have enough factories we can see about that. For now though, I'd love if we could just produce 1 kind of robot and be done with it.

Actually question, instead of producing robots of each kind separately in our factory, why haven't we been producing "squads" of the robots? You know, as in the amount and ratio we actually plan on deploying them in?
>>
>>1856097
We don't want to end up like some sort of Nazi Germany LARPer

We should have one type of robot for each class, stealth, assault, artillery, command, rough terrain, underground, air, water, and radioactive clean up.
>>
>>1856115
>When we have enough factories we can see about that. For now though, I'd love if we could just produce 1 kind of robot and be done with it.
Nah, variation is good.
>Actually question, instead of producing robots of each kind separately in our factory, why haven't we been producing "squads" of the robots? You know, as in the amount and ratio we actually plan on deploying them in?
You raise a good point.
>>1856117
>We don't want to end up like some sort of Nazi Germany LARPer
>We should have one type of robot for each class, stealth, assault, artillery, command, rough terrain, underground, air, water, and radioactive clean up.
Perche?
>>
>>1856083
We can already do that with tech though. Turn thoughts into data, and project them over radio. We could probably set up some sort of peer to peer system without too much trouble.
>>
>>1856133
No we really can't. We can share memories and in theory that might allow something similar but what I am talking about is a real-time conversation.


Plus, we can't do brain augments until the brain is fully matured for safety reasons. So you can't use what you are suggesting in education until they are quite old.
>>
>>1856083
>Imagine if our entire civilisation was able to perform telepathic communication within 100 meters. Teachers able to accurately project lessons to their student's minds, researchers able to share concepts that words never could and debates happening in a matter of seconds.
Actually, doesn't Unity do this? And doesn't that cause Unity children to mature slower?
If so i wouldn't recommend this.
>>
>>1856142
Real time conversation should be fully possible with the right implants. Needs a little work, but fully possible without psyonics.
>>
>>1856148
>Actually, doesn't Unity do this?
Nah, difference is that what I am proposing would be a sorts of optional thing where people choose to project rather than a hive mind where they can't help sharing the information.

>And doesn't that cause Unity children to mature slower?
Nah, they mature faster than ordinary children.

>>1856151
Again though, not possible to use until they are fairly old limiting it's utility and shit. Plus that would be yet another augment that every citizen would need to have.
>>
>>1856126
Why? So we can perfect one design and mass produce it. There is no reason why we should produce many different kinds, when we can produce one
>>
>>1856159
>Nah, difference is that what I am proposing would be a sorts of optional thing where people choose to project rather than a hive mind where they can't help sharing the information.
Alright i can accept that, had the same idea with another thing.
>Nah, they mature faster than ordinary children.
That's Physically, i recall QM saying Unity children mature slower mentally.
>>1856160
>So we can perfect one design and mass produce it. There is no reason why we should produce many different kinds, when we can produce one
Nah, that one American jet proved that you can't easily make a universal design, specialization is still best in the battlefield.
>>
>>1856159
Better than gene mods for psyonics, when we don't even know the full ramifications to their health or well being.
Forecaster suffers from migraines as part of his psionic abilities. You want to put that onto children?
>>
>>1856172
That's why I said
>>1856117
We would have a robot for a general class, not one robot to do everything from flying to swimming.
>>
>>1856178
>We would have a robot for a general class, not one robot to do everything from flying to swimming.
Still disagree, i want many robot designs.
>>
>>1856172
>That's Physically, i recall QM saying Unity children mature slower mentally.
Yet our 4 year old little girl born of Unity acts like a 12 year old.

>Nah, that one American jet proved that you can't easily make a universal design, specialization is still best in the battlefield.
Actually the F-35 isn't as bad as it seems. It's a mix of the fact they kept slapping on additional features, teething issues, the US industrial-military-political complex and shit. Nothing wrong with making one thing do many things, so long as they are fairly similar things or they don't get in the way.

>>1856177
>Better than gene mods for psyonics, when we don't even know the full ramifications to their health or well being.
True but I'd point out that augments aren't exactly a shining example of safety.

>Forecaster suffers from migraines as part of his psionic abilities. You want to put that onto children?
The Forecaster is also our strongest psychic by a long mile. Chances are that 99% of all people will never be as strong as him and even ignoring that, I feel that with a mix of augmentation, training and gene control we can refine and produce better results with lesser side-effects especially since we've got a fairly large number of psychics to mess around with.
>>
>>1856193
>Yet our 4 year old little girl born of Unity acts like a 12 year old.
Was still immature emotionally and besides, she's a special case so she can't be used as an example of all Unity children.
>>
>>1856207
True.
>>
>>1856193
>True but I'd point out that augments aren't exactly a shining example of safety.
Cybernetics are probably easier to predict and safer then experimenting with gene's. Also enables more choice, than being born to suffer migraines.

> I feel that with a mix of augmentation, training and gene control we can refine and produce better results with lesser side-effects
You say we would be able to do it better, but we have no way to do so, unless you want to spend a bunch of time giving people headaches for the ability to do something that they could be able to do without messing with their genes.
If the issue is implants, we can probably work out a skin level neural connection. no implants required.
>we've got a fairly large number of psychics to mess around with.
We have 2 new psykers. Not exactly enough to fill a bus.
>>
>>1856225
>Cybernetics are probably easier to predict and safer then experimenting with gene's. Also enables more choice, than being born to suffer migraines.
Mate you disregard in entirety my point that most psychics (including our other two, plus a fairly large portion of the others you can encounter) never experience any problems relating to their powers but fuck it I've got to go to sleep since it's 3 AM here.

>You say we would be able to do it better, but we have no way to do so, unless you want to spend a bunch of time giving people headaches for the ability to do something that they could be able to do without messing with their genes.
Except they wouldn't have it for 18 years they otherwise could've and again, you are assuming they'll all turn out like the Forecaster.

>If the issue is implants, we can probably work out a skin level neural connection. no implants required.
That also sounds like a horrible idea.

>We have 2 new psykers. Not exactly enough to fill a bus.
Taking our total to 5. Enough to check for genetic consistencies and develop a vague test / detector of genetic potential for psychics abilities.
>>
>>1856225
>If the issue is implants, we can probably work out a skin level neural connection. no implants required.
Funny enough that is exactly what i wanted to do, specifically i wanted to make a Lesser version of unity's self biomodification and implant it into our people so they can interface with tech easier, so they can control robots and stuff like brains do, i suspected a lesser version of Unity's Fleshmind thing might arise as a side-effect in which case i wanted to make sure Mind connections would only be temporary.
>>
>>1856225
my original suggestion was to perform research on clones of our current stable of psychics to determine how they are psychic, and what factors influence it.

the fact is we have psychics. why not use them? especially if we can project their abilities over very long ranges.

even more so since we are trying to counteract the NCR while not being openly hostile.

>beastmastery

deathclaws converge en mass on an enemy base. there is zero chance we can be blamed.

>ghostwhispers

probably very useful for gathering intel.

just those two alone would allow us a huge degree of force projection at zero accountability.
>>
>>1856242
>Mate you disregard in entirety my point that most psychics (including our other two, plus a fairly large portion of the others you can encounter) never experience any problems relating to their powers but fuck it I've got to go to sleep since it's 3 AM here.
That we have had prolongued interactions with, 1 of our 3 psykers have issues, if you don't count being a hive mind as an objectionable thing. If we expand the net to include the MLA, we see a lot of dark god worship, which is a decidedly insane thing to do. I hope you can forgive me for not jumping on the psychic train.

>Except they wouldn't have it for 18 years they otherwise could've and again, you are assuming they'll all turn out like the Forecaster.
They could have it even if we don't implant them.

>That also sounds like a horrible idea.
https://medicalxpress.com/news/2013-08-colleague-motions-human-brain-to-brain-interface.html
mind to mind communication, no implants required. Slim it down and we can probably have everything for a neural interface fit in a head band. Or sub dermally.

>Taking our total to 5. Enough to check for genetic consistencies and develop a vague test / detector of genetic potential for psychics abilities.
Unity is kinda a genetic jumble, so we probably won't get anything meaningful out of her genes. More like 4 psykers, which isn't a lot to do any meaningful science.
>>
>>1856260
If psychic potential is genetic, clones don't give us any new information. Can't find anything special amidst a bunch of copies.
>>
>>1856298
>That we have had prolongued interactions with, 1 of our 3 psykers have issues, if you don't count being a hive mind as an objectionable thing. If we expand the net to include the MLA, we see a lot of dark god worship, which is a decidedly insane thing to do. I hope you can forgive me for not jumping on the psychic train.
Your conclusion is that being psychic causes dark god worship, rather than worship of the dark god causing psychic abilities to develop. Which to me seems strange since we know it grants boons and shit.

>They could have it even if we don't implant them.
Not really.

>mind to mind communication, no implants required. Slim it down and we can probably have everything for a neural interface fit in a head band. Or sub dermally.
And it fails to accomplish what I am advising since it doesn't interpret brain signals (to the degree needed, really all it does is record and replay signals) or allow a person to opt in or out of using it or many other things.

>Unity is kinda a genetic jumble, so we probably won't get anything meaningful out of her genes. More like 4 psykers,
Unity isn't a genetic jumble and even if she was that wouldn't effect the fact she is a psychic and thus we can use her to narrow down what causes it.

>which isn't a lot to do any meaningful science.
Depends on your goal and how lucky we get.
>>
>>1856316
>Your conclusion is that being psychic causes dark god worship, rather than worship of the dark god causing psychic abilities to develop. Which to me seems strange since we know it grants boons and shit.
I'm taking a page out of WH40k, and assuming psychic ability connects to the dark god who provide boons. the regular people seem to get physical boons, like Vincent punching walls better.

>And it fails to accomplish what I am advising since it doesn't interpret brain signals (to the degree needed, really all it does is record and replay signals) or allow a person to opt in or out of using it or many other things.
http://naturalsociety.com/scientists-figure-out-how-to-transmit-thoughts-over-the-internet/

>Unity isn't a genetic jumble and even if she was that wouldn't effect the fact she is a psychic and thus we can use her to narrow down what causes it.
If Unity gets psionic abilities as part of a hive mind, she's no use to us. Her psionic abilities seem so different from every other it could be a completely unrelated mutation.


>Depends on your goal and how lucky we get.
I apologize for not wanting to do science where a deciding factor is luck. I 4, or even 5, is a very limiting sample which would end up with too much similarity in just junk DNA to narrow anything down.
>>
>>1856339
>I'm taking a page out of WH40k, and assuming psychic ability connects to the dark god who provide boons. the regular people seem to get physical boons, like Vincent punching walls better.
Chances are they get to choose their boons.

Also I'd point out not only is 40K a terrible example to take a page from but that even if it was a good example that you are actually wrong. Psychic abilities occur without "dark gods" as a result of beings having souls and emotions.

>http://naturalsociety.com/scientists-figure-out-how-to-transmit-thoughts-over-the-internet/
Again, does not do what I want it to do.

>If Unity gets psionic abilities as part of a hive mind, she's no use to us. Her psionic abilities seem so different from every other it could be a completely unrelated mutation.
True but fact is that they can all be used to figure out how psychic shit works in general.

>I apologize for not wanting to do science where a deciding factor is luck. I 4, or even 5, is a very limiting sample which would end up with too much similarity in just junk DNA to narrow anything down.
Fair enough but I'd point out that I know how to make a bunch more psychics but I'd need expendable population or prisoners that we are willing to subject to conditions similar to the mind augment development research along with FEV.
>>
>>1856366
>Also I'd point out not only is 40K a terrible example to take a page from but that even if it was a good example that you are actually wrong. Psychic abilities occur without "dark gods" as a result of beings having souls and emotions.
I'm not saying psychic abilities occur because of dark gods, I'm saying they leave people susceptible to dark gods. The tau don't deal with choas sleeper cults.

>Again, does not do what I want it to do.
It's real time digital telepathy. As proof of concept of not needing an implant. I don't know what else you want.

>True but fact is that they can all be used to figure out how psychic shit works in general.
not neccessarily. Which is why I say 5 people isn't enough for meaningful development on anything.

>Fair enough but I'd point out that I know how to make a bunch more psychics but I'd need expendable population or prisoners that we are willing to subject to conditions similar to the mind augment development research along with FEV.
That's literally just throwing random crap into people's genes in the hope of stumbling on the right gene mod. That's dumb science.
>>
>>1856392
>I'm not saying psychic abilities occur because of dark gods, I'm saying they leave people susceptible to dark gods. The tau don't deal with choas sleeper cults.
1) The Tau are so small fry that that is no surprise. They're too small to really deal with that sort of shit since Chaos survives because of corruption.

2) The Tau have shit souls. The Chaos gods literally couldn't give a damn about a Tau soul compared to a human soul.

3) The entire Tau species is essentially in a religious drug infused state of loyalty to the ethereal caste. They wouldn't betray them.

4) We've received far less detail in terms of Tau civilisation compared to the Imperium or any other group. So no shit we've never really heard about them dealing with chaos cults.

>It's real time digital telepathy. As proof of concept of not needing an implant. I don't know what else you want.
It's not real time telepathy. It's taking a signal from one place and acting as a transition system to another location. This doesn't interpret the information in such a way as to avoid supplanting an individual's actual perception and shit.

It might work as proof of concept that with our world's tech you could record brain signals but then you encounter the problem we don't have any of the Fallout tech that'd make that data useful for the purposes I advise.

>That's literally just throwing random crap into people's genes in the hope of stumbling on the right gene mod. That's dumb science.
No, it's how you do this seeing as it has been established in Fallout that the injection of FEV directly into a brain causes it to develop new abilities and forms, admittedly with a low survival rate, new psychics and such quickly and reliably. It's not dumb if it works.


Now I am going to bed and will respond later, night all.
>>
>>1856159
>Nah, difference is that what I am proposing would be a sorts of optional thing where people choose to project rather than a hive mind where they can't help sharing the information.
Thank god.

I know that we're moving towards an almost 'trascendent'situation, given our progress towards post scarcity economic model and movement away from manual labour / physical bodies.

But, I still think that individuality should be preserved and cherished.
>>
What's happening?
>>
>>1856305
by introducing genetic variation and gene knockouts we can isolate genetic factors involved in psionic expression.

by studying and altering embryonic development we can isolate potential environmental factors.

by cross referencing different tissue samples we can reverse genetic damage and produce pure unaltered strains.

we can do a fuckton with 4-5 samples.
>>
>>1856467
>1) The Tau are so small fry that that is no surprise. They're too small to really deal with that sort of shit since Chaos survives because of corruption.
everyone else who can be affected by chaos is affected by chaos. It's not like Tzeentch passes over the small fry in their planning.

>2) The Tau have shit souls. The Chaos gods literally couldn't give a damn about a Tau soul compared to a human soul.
Their souls are not of any lesser quality, just not as bright in the warp. No psychic ability, or threats from the warp.

3) The entire Tau species is essentially in a religious drug infused state of loyalty to the ethereal caste. They wouldn't betray them.
Tau are fully capable of betraying the ethereals. Farsight and his followers are the biggest.

>4) We've received far less detail in terms of Tau civilisation compared to the Imperium or any other group. So no shit we've never really heard about them dealing with chaos cults.
We've heard that they have not been dealing with chaos cults, especially since they can't even be communicated with telepathically. See Tau invasion of Chaos HQ in Dark Crusade.


>It's not real time telepathy. It's taking a signal from one place and acting as a transition system to another location. This doesn't interpret the information in such a way as to avoid supplanting an individual's actual perception and shit.
Well If we set up something to act as the interpreter and get it so transmitted thoughts are preceded by "From Joe:..."
And it was proof of concept that thought transmission is possible without implants based on head ware that measures the brain

>It might work as proof of concept that with our world's tech you could record brain signals but then you encounter the problem we don't have any of the Fallout tech that'd make that data useful for the purposes I advise.
We have the tech for all sorts of impossible brain things in the quest. It's not that much of a stretch to figure out technological telepathy.

>No, it's how you do this seeing as it has been established in Fallout that the injection of FEV directly into a brain causes it to develop new abilities and forms, admittedly with a low survival rate, new psychics and such quickly and reliably. It's not dumb if it works.
It also made a bunch of crazy people, who couldn't speak. So there it is very much lacking in the necessary finesse we need to actually be useful.
>>
>>1856556
Except our original sample would be so small that you would be trying literally everything, and take forever, specially if psionic abilities take time after birth to show up.
>>
>>1856588
we have accelerated growth of clones and can measure their bloodwork/brainwaves/vitals against our currently active psychics.

I really dont want to be assed to write out all the myriad ways we can monitor/alter a growing clone.

ffs we could probably implant the original's memory scans into the clone if we tried.

>>1856561
why the fuck you people are arguing 40k lore in a fallout quest is utterly beyond me.

there is zero evidence to support the idea that fallout psychics act in any way even remotely like a 40k psyker.

the "dark god" is probably some uber powerful mutant stuck in a vat of FEV goop who developed psionics exactly like the Master.

again, nothing in any version of Fallout points to psionics being inherently detrimental. in fact many perks could be seen as psychic.
>>
What's the current argument about?
>>
>>1856714
Acceleration means shit if it relies on actual consciousness to manifest. It's being psychic, not being buff. What do you expect, you open the tube, scan them with out non-existant psychic detector, and send them on their way?

There are an infinite amount of ways to play around with genes and birthing conditions, but unless we have a lead, which we don't have, we're trying literally every genetic combination possible, of which 99.9999999% are not what we want. You want to create 1 random mutation amongst infinite possible mutations. You can see why that would take literally forever, right?
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>>1856720
They want to discover the secrets to psionics using our sample of 5 living psykers, and literally clones with every single possible variation in the human genetic code and survivable vats environment. Every single fraction of a degree celsius, minute change in acidity, and amount of nutrition.
>>
>>1856891
You can start comparing the DNA sequence, brain morphology and brain chemistry of the Psyker Five and regular humans. Assuming there is a difference in morphology, we can go from there. If none is to be found and we only have DNA to work off of, we can start testing for the gene by introducing it in other test subjects, see what difference it makes. Admittedly, this is brute force and takes time but it is a way we can do this. Personally, I would look for differnces in chemistry and brain structure.

We can clone the psyker brains for dissection and clone bodies to be altered by gene therapy and have other psykers check if it works (since they can detect it).
>>
>>1856910
5 people would have a statistically significant difference in all those things by basis of being 5 different people. The variance due to the small sample size is so huge to render any data gained unusable. It took 50 normal people for our previous research, and that was chips and augments that we already had a basis for.
You want to discover psionics from literally nothing.

Inorder to introduce the gene in other subjects you need to isolate the gene. Which we can't do with a sample of 5. 20000 genes in the human genome. You're looking for 1, assuming it's only one, and not some unknowable combination of genes working together. Brute forcing that is impossible.

cloned psyche brains tells us nothing. if we want to introduce genes for psychic ability, we only look at genes.

I'm not saying cloning and doing random gene alterations won't get us psychics. It will. In a million years. I'm saying it's a bunch of wasted effort when we can more easily gain whatever benefits we're looking for out of psionics through the use of cybernetic enhancements.

telepathy is just wireless communications. We can turn memories into data already, thoughts is just a small step from that. Build the right implant and it's like having a cell phone in your brain.
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>>1856991
The point is not that we search for differences between the 5 but common traits or combinations. You have it correct that it may not be one gene, in fact it may not be a gene at all, it may be a noncoding segment that alters DNA/protein secondary-tertiary structures. It could even be RNA based or a protein abnormality given at birth by the mother. It could be whatever, what I am saying is we have 5 dudes who we can build off of.

As to the point of cybernetics, that is different in that it needs an interface to work, while yhe psyonics require nothing. If we want to effect a person through implants we need them to have one as well (if you go Lorenzo that is a different thing entirely). So while cybernetics is good for intra nation use, inter nation use where the other sid doesnt have the implants we cant do shit to them, as opposed to psyonics. So no, it is not wasted effort, it is in fact crucial.
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>>1855483
For Civ we should add a full medical examination and treatment, both physical and psychological, for the new arrivals. Handicapped ones should get their bodies restored. Old people should also get regen and endurance implants to increase their lifespan (stopgap measure till we get proper rejuvenation and life extension treatments)

The few super mutants should get the memory restoration treatment too.
>>
>>1857347
Ofcourse integration will also include full medical treatment and making available all civilian stage implants and procedures. Theyre citizens and get the same quality of treatment as any other.
>>
>>1857404
I don't think we have given augments to our civilians yet.
I just suggest giving them to old people so that they don't die of old age soon.

Once we finish the brain vault and the post-scarcity program, we can upgrade our entire population at one go. This should also include replacing tesla coils with new models, debraining and augmentation.
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>>1857449
We should also build a hospital so that these things happen automatically
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>>1857453
We need to focus on the Vault / solving our power problems at the moment.

Once we have a cold fusion generator up, we can build a hospital.
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>>1857463
lets just use two construct actions to build a large cold fusion
>>
>>1856991
you are still ignoring the potential benefits of having psychics.

which is difficult for me to understand.

to reiterate, psionics allows us methods of spying and attacking our enemies that are impossible to trace back to us. unlike spi bots or espionage agents.

if you just dont like the idea for some reason, please just say that. because our current pool is enough to form the baseline of a study into psionic powers. And if we need more psychics we can trade with any of a dozen slaver groups for them.

hell we dont even have to sacrifice robot or augment research to accomplish it! we can pursue this and still advance in other areas.

So, given all of that why are you so dead set against the idea? I dont know, but I assume you are also ani-expansionist utopia anon. I dont understand that idea either.
>>
>>1857538
How is me being against psionics anti-expansionist?

And I am against psionics because they are a liability in the face of the supernatural, not as much a benefit as you think, and too much effort than its worth.

I don't want to spend 2 years researching how to make psionics to get a bunch of weak psykers who are only capable of telepathic communication, with whatever unkown detriments come with it.
I much prefer the safer, simpler methods that cybernetics lend.
>>
>>1857552
nearly all of your assumptions are incorrect.

there is zero evidence to support the idea that psychics in fallout work anything like psykers. there is no warp. they do not summon demons. and the ruinous powers do not exist. it can in fact be argued that there arent ANY supernatural forces in fallout, just things pretending to be supernatural. Further we have direct experience that psychics SHIELD us from psychic attack.

you have continuously refrenced 40k in this regard. let me assure you it has no bearing whatsoever.

as to what psyons can do for us, its a lot more than just limited range telepathy.

beastmaster, telepathy, electrokinesis, pyrokinesis, projecting mental illusions, predicting the future, controlling other people from a distance, whatever ghost whispering does.

here, read the wiki. http://fallout.wikia.com/wiki/Psyker

thats just the beginning. we also have access to tech that can massively amplify those abilities and project them vast distances.

and most important. its not an either or proposition. we can do both psi and augments. In fact I fully intend to have psi amplifying augments.
>>
>>1857564
A very strong psyker shielded us. We won't have a lot of those. Most will be mediocre at best, and those are more vulberable to the dark gods influence. We see that in the form of their large cabals of witches and priests signing magically binding contracts.

If we wanted protection, we should be equiping our people with nullifiers, to protect them from mental attack. Fireballs and lightning can be stopped with appropriate armour.

Also, the whole dark gods thing demanding human sacrifice is very reminicent of 40k, so excuse me for calling a spade a spade in that regard.

Alot of those psykers have issues that we can't be sure we can mitigate.lots of insane people in that list, seemingly as a result of psionic ability.
>>
>>1857572
I see alot of assumptions. There is no evidence to support the problem of corruption. It seems more a case of a good deal being offered to me. "I give you power you serve me" type deal, no inevitable fall but a business deal. Further, as seen in Fallout and this quest, psykers could add quite a bit to our empire. From psychic spies to Secret Police with MIND BULLETS. There is no drawback to pursuing this avenue and lots to be gained. Especially if we figure out how this works and how to replicate the effect with tech. That leads to psy amplifiers, nullifiers and mind control towers. All very nice.
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>>1857600
Well your making assumptions of your own. I'm being appropriately wary based onthe evidence that we have- lots of dark psykers. If being a psyker did not make people more susceptable to dark influences, why would a statistically greater amount of psykers throw in with murder sacrifices? The amount of insane murders in the wasteland is not as large as you might think.

There are plenty of draw backs if it makes us more vulnerable to dark forces, which again, seems very likely. Even if its just making tempting deals, having more of our people faced with that deal is a greater risk of being compromised.

We should be going full psionic nullification, to minimize the threat that enemy psionics pose.
>>
>>1857572
if nothing else, we can clone that insanely strong psyker. have them work in concert to explode "dark gods" brain over whatever FEV infested hole he is hiding in.

sure we could use nullifiers, and armor.
And we may do so yet. but I would prefer to develop abilities that are both offensive and defensive.

to say nothing of the utility aspects of psychic powers.

most of the wasteland is full of superstitious morons. its no shock that anyone who displays psychic powers thinks they must be some kind of god, or that other people believe them.

hell the cult of atom literally worships radiation! speakin of, its likely that their radiation immunity is a type of psychic mutation.

and again, there are no real gods in fallout. ever.

it is corrct that a lot of those people have issues. mostly due to exposure to FEV. with the correct support they can be perfectly normal members of society.

or just debrain them an stick their brains in a VR psychotherapy loop.

you are seriously making this harder than it needs to be out of some idea that if we develop psy we wont want augments.
>>
>>1857611
>The amount of insane murders in the wasteland is not as large as you might think.

wut?

we just went on a field trip a few weeks ago specifically to find fucked up murderers. it was really easy. why? because the wasteland is FULL of psychotic murderers. yo meet a stranger in the wasteland, odds are he wants to rape you, eat you, and wear you. if your lucky the order gets tou killed quick.
>>
>>1857611
News of a power who supports psykers who normally are shunned seems pretty good. Especially if those powers then uplift you to leader.

As to vunerable, I agree that with psychic gifts comes psychic responsibility. W have to be on guard for enemy intrusion, however with the hub having a say in things I dont see it getting ou of hand.

As to nullifiers, absiolutely. We must do everything we can to learn and control this. This means describing the phenotype in humans, how it can be affected by machines and the basics behind it all. This could lead to nullifiers for the enemy and amplifiers for our best troops.

basically, we cant give our enemy the edge, we must also delve into the concepts behind this and learn to control it or give the enemy a freeby. I know what Ill support.
>>
>>1857622
Seems about 1/3 murder rapists, 2/3 normal people. There were a lot of villages being preyed upon that were not insane murderers.

Which is my point. If psionic ability was not related to dark go worship, why would a majority of psykers be involved with the dark god?
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>>1857637
because powerful FEV mutants can grant psychic power to their followers.

its not "they are evil because they are psychic", its "they joined an evil cult that granted them psychic powers"
>>
>>1856561
>everyone else who can be affected by chaos is affected by chaos. It's not like Tzeentch passes over the small fry in their planning.
Aye but it's not like he actually focuses on them when they are worth less and their smaller size as a civilisation has rendered them harder to corrupt thanks to their government being more centralised and capable of responding.

>Their souls are not of any lesser quality, just not as bright in the warp. No psychic ability, or threats from the warp.
Their souls are worth less. This has been stated in past.

>Tau are fully capable of betraying the ethereals. Farsight and his followers are the biggest.
Aye

>We've heard that they have not been dealing with chaos cults, especially since they can't even be communicated with telepathically. See Tau invasion of Chaos HQ in Dark Crusade.


>Well If we set up something to act as the interpreter and get it so transmitted thoughts are preceded by "From Joe:..."
Except that defeats the whole purpose of psionic network sharing thoughts and concepts that words never could.

>And it was proof of concept that thought transmission is possible without implants based on head ware that measures the brain
Well yeah but chances are it will be less precise and less comfortable to wear / use. Plus it ain't fallout tech.

>We have the tech for all sorts of impossible brain things in the quest. It's not that much of a stretch to figure out technological telepathy.
True but it's yet another augment we need to produce and something that the BOS could hijack.

>It also made a bunch of crazy people, who couldn't speak. So there it is very much lacking in the necessary finesse we need to actually be useful.
Yeah but it makes psychics which is all I need since my goal is to isolate the genes or effects responsible for that. Which is why I specified expendable population / prisoners. Since I don't expect them to survive in any meaningful way and merely want to use it to figure out what causes psychics.

>>1856720
If we should pursue psychic research.
>>
>>1857654
Fuck sake I missed one:

>We've heard that they have not been dealing with chaos cults, especially since they can't even be communicated with telepathically. See Tau invasion of Chaos HQ in Dark Crusade.
I'd point out that the Tau government doesn't tell it's people (or military for the most part) about the warp or demon cults. But even ignoring that I can't find whatever clip you seem to believe argues your case and would prefer if you could simply give a link.

>>1856763
>Acceleration means shit if it relies on actual consciousness to manifest. It's being psychic, not being buff. What do you expect, you open the tube, scan them with out non-existant psychic detector, and send them on their way?
Psychics can detect each other and we have five. Problem solved.

>There are an infinite amount of ways to play around with genes and birthing conditions, but unless we have a lead, which we don't have, we're trying literally every genetic combination possible, of which 99.9999999% are not what we want. You want to create 1 random mutation amongst infinite possible mutations. You can see why that would take literally forever, right?
Now you are just bullshitting me.

Ignoring the fact we can concern ourselves solely with genes for the brain, ignoring the fact we can ignore conditions we are unwilling or unable to create and the fact we have . The fact we have 5 psychics is a massive lead in figuring out the cause, especially if we can study Unity's FEV since it has created a reliable stream of psychics.

>>1857572
Actually he is a fairly moderate psychic and it was the alien-hubbologist tech system that was enhancing him backed by numerous ordinary humans.
>>
>>1857654
40k stuff aside, I hadn't even considered the BoS hijacking or intercepting augment signals.

I say we steer away from aug coms.

if we need to we can use the communication satellite or develop portal based comms units
>>
>>1857694
Yeah it's why when we had an earlier discussion about "nerve jacks" in people's necks we agreed that it was too risky to use.

Fact is that this is a non-issue for the most part and if we are ever reaching the point of dealing with this chances are we have dealt with the BOS and NCR.
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>>1857697
and what exactly is our plan for dealing with the NCR, MLA, Legion, and BoS?
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>>1857745
Conquest, conquest, conquest and conquest.


Primarily it involves using the MLA to distract and weaken the NCR while we take over Montana / the unclaimed north along with conquering the Legion followed by turning on the MLA after we've established as strong of a position as we feel is needed assuming we don't get distracted by expanding south, east and west into Europe, china and south america.

Then after that the plan is generally to take over the NCR or the BOS followed by the other and then probably deal with whatever OP throws at us.
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>>1857760
Sounds good.
>>
Not dead. No power. Shits hot and everything is a mess.

Did I mention you guys have an entire morale level boost based solely on your ability to air condition everyone's houses?
>>
>>1857914
Yes, Which i still find fucking stupid but some people have only ever grown up via it.
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>>1857924
Well in this case you guys are in the middle of death valley on the desert. Air conditioning is seen as a luxury but in this particular place it's value is significant.
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>>1857935
Just a bitter old Anon, Glad to see your alright QM. Stay safe.

Build your house under the fucking soil, or put paint on the walls to soak less heat. We have magic tech anyway. Also If its so bad, Why have fucking windows?!
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>>1857940
Because windows are nice, and people like natural lighting.

>>1857935
Qm, did the hubs give windows to people yet?
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>>1857964
Yup. Everyone is glad.

>>1857940
That sounds terribly uncivilized.

Also because people like the sun, and the view, and it's a status symbol like having a lawn and a home. Mostly because Miles designed them to have windows as well.
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>>1858036
Hey QM, care to weigh in on the psionic issue?

Also, don't sweat it. I went without power for 47 days here n Texas after one of the hurricanes.
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>>1858036
What happens if we GECK Big MT QM? Wouldn't it destroy everything?
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>>1858042
If you were to activate on directly inside bigmt? With you in it?

Game over man, game over.

Well maybe new Washington might survive and your outposts.
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>>1858040
I would highly suggest talking to your psionic characters about this.
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>>1858053
Good Luck surviving the storm. That your house is not destroyed and the worst of it, is just your power going out
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>>1858053
>>1859530
This.

Be safe bby
>>
Did the hurricane kill everyone?
>>
>>1858053

Crap in a hat, are you in Florida, QM?
>>
>>1860167
Yes. He mentioned that while back.
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>>1860167
I love the fact that I live in a place where the worst thing is either mildly high water, a tiny forest fire or slightly venomous snakes that just hurt a bit. Then I look at tornado alley and wonder why people dont live underground and thats not even an option for hurricane countries.
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>>1860636
You mid westerners have Cracker Barrel waitress with mustaches, that is basically a natural disaster.
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>>1861042
Nice try, not even USA.
>>
Talk to us, OP
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>>1862500
>Nature scary niggah
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>>1862515
Rip op confirmed to be eaten by radioactive alligator
>>
Not dead. No power back, just whatever I can mooch while sleeping at a relatives house but I still have to do a lot of clean up at home no regular internet either it goes in and out
>>
>>1863477
No worries, dude...we're just glad you're safe :)
>>
>>1863477
That's great to hear.

How is your house? Did it got hit hard?
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>>1863477
good luck man
>>
Anyone here?
>>
>>1871478
Yes.
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>>1871650
wanna talk about something?
Anything?
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>>1871656
Well I was wondering what everyone would think about trying to create some firearm factories and such to just produce weapons and ammo for the MLA which we then receive steel / metal in return for. Perferably to such a degree as to sustain a large amount of profit on our part rendering metal a non-issue while allowing us to passively build credit with them.

I was also wondering what people would think about heading back to the Texan BOS shit and taking anything else we can that isn't bolted down.
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>>1871759
>Well I was wondering what everyone would think about trying to create some firearm factories and such to just produce weapons and ammo for the MLA which we then receive steel / metal in return for. Perferably to such a degree as to sustain a large amount of profit on our part rendering metal a non-issue while allowing us to passively build credit with them.
I'd prefer just upgrading our robot factory, that can make weapons too on top of robots.(I think)
>I was also wondering what people would think about heading back to the Texan BOS shit and taking anything else we can that isn't bolted down.
Seems too dangerous, and i recall we already took what we could from the Texan BoS.
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>>1871762
>I'd prefer just upgrading our robot factory, that can make weapons too on top of robots.(I think)
It can but the problem is that we can't produce firearms for trade and robots at the same time if we do that, at least that is my understanding.

>Seems too dangerous, and i recall we already took what we could from the Texan BoS.
Might be dangerous but the place had dozens of suits of PA, military vehicles and shit. If we can secure even a dozen PA suits it would be very useful and I am certain we can find more in the region to make use of.
>>
>>1871777
>It can but the problem is that we can't produce firearms for trade and robots at the same time if we do that, at least that is my understanding.
Don't see the problem there, it's not like we're gonna trade with the MLA constantly and we don't even need them for Metal as you suggested previously, we've automated the Divide salvaging.
>Might be dangerous but the place had dozens of suits of PA, military vehicles and shit.
I don't recall reading that, are you sure Texas has all that stuff?
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>>1871802
>Don't see the problem there, it's not like we're gonna trade with the MLA constantly and we don't even need them for Metal as you suggested previously, we've automated the Divide salvaging.
It's not a matter of need, it's a matter of want.

Fact is that with the additional materials coming in constantly we can focus purely on construction and expansion without needing to get new sources of raw materials.

Still I see your point, however I'd argue that since the MLA can also get us fissile material they are quite useful.

>I don't recall reading that, are you sure Texas has all that stuff?
Certain. Admittedly the suits are filled with skeletons and plants but we can clean them.
>>
>>1871833
>Fact is that with the additional materials coming in constantly we can focus purely on construction and expansion without needing to get new sources of raw materials.
An excellent plan, which i must point out can be fulfilled by the automated Divide scavenging. I guess this is a matter of method.
>Still I see your point, however I'd argue that since the MLA can also get us fissile material they are quite useful.
True, and there is still the need for more Population.
I'd argue that because both fissile and slaves aren't something we need constantly we shouldn't make MLA weapons constantly, just periodically.
>Certain. Admittedly the suits are filled with skeletons and plants but we can clean them.
Those plant's are alive, it's not just a matter of cleaning them, they have to be contained and purged. Remember the Texas vault where a small plant managed to sneak by us and destroy the ZAX?
Hell i suggest not bringing those suits home at all, i don't want the plant monsters to spread at home.
>>
>>1871870
>An excellent plan, which i must point out can be fulfilled by the automated Divide scavenging. I guess this is a matter of method.
Yeah but not only is the Divide limited in supply but we can easily outgrow it's harvest rate. Especially once we've conquered the legion or the Montana region.

>I'd argue that because both fissile and slaves aren't something we need constantly we shouldn't make MLA weapons constantly, just periodically.
Arguably we want more fissile constantly just for making nuclear battery powered robots and shit. Not to mention it's utility in replication.

As to slaves, we can always make use of them but I know what you mean. Still as we get stronger we will want many many more.

>Those plant's are alive, it's not just a matter of cleaning them, they have to be contained and purged. Remember the Texas vault where a small plant managed to sneak by us and destroy the ZAX?
True but the plants I am talking about weren't expanding when we encountered them in the slightest unlike that spore in the Vault. Plus I have been pushing for us to develop a universal defoliant for a long time for just this reason.

>Hell i suggest not bringing those suits home at all, i don't want the plant monsters to spread at home.
Of course, we take them to the Boneyard's aqueduct and horribly fuck over the NCR if we are going to be spreading them anywhere but realistically that is such a terrible idea I'd only advise it if we had tried using the New Plague and it had failed.
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>>1871937
>Yeah but not only is the Divide limited in supply but we can easily outgrow it's harvest rate. Especially once we've conquered the legion or the Montana region.
We've only scavenged 5% of it's metal, i think it can last long enough until we begin generating metal from energy.
>Arguably we want more fissile constantly just for making nuclear battery powered robots and shit. Not to mention it's utility in replication.
True, but i don't see the need to get Fissile constantly.
>True but the plants I am talking about weren't expanding when we encountered them in the slightest unlike that spore in the Vault. Plus I have been pushing for us to develop a universal defoliant for a long time for just this reason.
Could have just been dormant.
Yea, a universal defoliant would be good to get before we go to Texas.
>>
>>1871937
>Yeah but not only is the Divide limited in supply but we can easily outgrow it's harvest rate. Especially once we've conquered the legion or the Montana region.
Once we conquer the Legion or Montanna region we would have the legion or Montanna's resources to draw from. The legion at least ahs enough to keep arming it's troops.

>Arguably we want more fissile constantly just for making nuclear battery powered robots and shit. Not to mention it's utility in replication.
We do need fissile, but nowhere near as much as we need normal scrap. We should have plenty, especially when we start using the SHI plant to clean up the divide.

>Of course, we take them to the Boneyard's aqueduct and horribly fuck over the NCR if we are going to be spreading them anywhere but realistically that is such a terrible idea I'd only advise it if we had tried using the New Plague and it had failed.
biological warfare is always very very risky. Especially in Fallout, with how common mutations are. It's easy enough for any plants we spread as a weapon to spread further than it's original scope, screwing us in return.
>>
Is QM here? I wanna ask when he expects to be able to run again.
>>
We will not waste resources building a factory we will only use for making weapons to trade away. if anything, we should beef the robot factory, and even that is suboptimal considering replicator tech. As to any benefit from the MLA, there is little. Besides random looted scraps of tech they have nothing we couldnt get ourselves.

The only reason we sell weapons to the MLA is so they can keep the NCR busy while we grow. No more. And certainly no arming the MLA for profit only.

As to the PA, seeing as we last time got our asses busted open, I disagree that a few suits of PA are worth the whole mess. We know how PA works, we lack a way to make new suits (we can replicate old ones, though I am sure QM wants to heavily tax such action).

And what the other anon said, we have PLENTY of stuff in the Divide, both metal and fissile (whatever that is) and when we run out of that we will either have enough replicators and fusion plants to completely rely on those or we will be dead because someone wanted to focus on weapons for the enemy instead of powerplants and magitech for us.
>>
As we can see from the pick, we GET energy from combining atoms up until Fe. This means we combine granite (mostly Si, O and Al) into Fe and not SPEND but GET energy from the reaction, assuming we can start the whole thing. This is what starts do, they burn fuel and fuse elements until they reach Fe, at which point they start to spend energy on fusion (this leads to the death of a star). So seeing as we can start the reaction no problem I dont see why we cant spend a pittance of energy to keep the reaction going and just feed enormous amounts of stone into a replicator to both fuel and provide raw matter to make metal for us. This means no reliance on scrap and no need to trade it anymore. Further, with the Shi plants we can use the gathered "fissile" of the plant to synthesize lighter elements (Fe and up). This means we can easily get a way to synthesize Anything and GET power out of it, meaning basically free materials from the rocks and radiation around the Divide and we can print robots. Add a few fusion plants to provide the starting power for the reaction and then just keep it going with rock.
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>>1874110
>both metal and fissile (whatever that is)
Fissile is nuclear material, Google defines it as
>1.(of an atom or element) able to undergo nuclear fission. "a fissile isotope"
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>>1874159
My point being this is way too vague on what it is actually composed of. "Matter number 90 and up" says way too little. There is a big difference whether we have Thorium or Uranium waste lying around. Moreover, we dont know what the Shi fruit contain.

If we know what we have, we can plan further ahead and focus on different aspects of nuclear tech, for example.
>>
We also need step up infiltration of the NCR, and locate the other ranger base
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>>1874328
Absolutely, if SPI ever gets off her ass and proposes an actual plan besides "gimme". Being that "knowledge equals power" we are hideously dumb on the esponage front and it shows. Furthermore, with the application of small tunneling robots with no communication problems I think a small device capable of burrowing into NCR land to vomit up a stealthed assaultron and remain as a mobile bomb would be ideal. Not only do we get our bots into the enemy backside but we also maintain a way to disrupt industry (assaultron locates steel mill, driller goes under the factory, surfaces in a critical area and blows the whole place to kingdom-come.
>>
Actually, might as well discuss this.

Anybody have an opinion on this >>1874356?

Anybody have any other good ideas on how to systematically infiltrate the NCR and set up a way to disrupt them for an attack? Keep in mind this would have to be something we can implement quickly.

The UAV thing was seemingly shot down by QM (no way we can get them past NCR UAVs reliably at this stage), satellites QM doesnt like us having and the NCR seemingly has stealth-capable UAVs over areas of interest already. So we would probably have to go on/below ground. Anybody have any ideas?
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>>1874356
SPI is doing a thing right now, so we have to see what fruits come from that. Then we can re-evaluate
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>>1874110
>We should beef the robot factory, and even that is suboptimal considering replicator tech.
If it was less optimal than using replicator tech then we'd use replicator tech, but we don't so it's not.

>>1874161
It's a quest, there's a certain amount of lack-of-detail that comes with the territory.
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>>1875116
You will remember that replicators are able to make anything. All in one place. As opposed to an assembly line with multiple machines that themselves need building, fixing and maintaining, not to mention the inefficiencies in a "normal" manufacturing process. Now compare that to literal atom-by-atom printing. I think you get the idea. The only reason we dont have that fully going yet is that QM doesnt want us to have those toys, whatever our actual ability to make them is. The last excuse was poorly explained and misused nuclear binding energy concepts.

Further, I am not asking for the percentile composition of every element in the game world. I am happy with "mixed uranium waste" or "various slightly radioactive materials" (so we either have weapons/reactor grade material or various decaying matter/irradiated scrap). A big gripe I have is how an irradiated steel barrel is equal in quality to reactor waste. If that is the case, shove sheets into radioactive muck in the divide and watch as the "fissile" rolls in.

I basically want to know the rules so I can make better long-term plans and so I can push for ideas and tech that can give us an advantage based on actual science (think on the nuclear boon).


>>1874698
Also she just said "gimme" and nothing else. Would be nice to know her big picture so we can plan accordingly.
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>>1875271
> The only reason we dont have that fully going yet is that QM doesnt want us to have those toys, whatever our actual ability to make them is. The last excuse was poorly explained and misused nuclear binding energy concepts.

Or maybe replicators don't work the way you think they do?

Also factory lines are very, very efficient.

I'd imagine that fissile works on an abstracted sort of development system. An irradiated steel barrel and reactor waste both count towards the total, but the reactor waste counts as arbitrarily more.

You're also treating this as a simulator when you say you want to know the specific rules, rather than the subjective story/game that it actually is.
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>>1875299
>Or maybe replicators don't work the way you think they do?
Cept QM said they do. The only problem being "power concerns" while a shitty little chip somehow magically does what we cant do with a nuclear reactor.

>>1875299
>Also factory lines are very, very efficient.
Moreso than a nuclear reassembler? I think not.

>>1875299
>I'd imagine that fissile works on an abstracted sort of development system. An irradiated steel barrel and reactor waste both count towards the total, but the reactor waste counts as arbitrarily more.
This I can agree to. As long as we get the actual amounts down. For example, if we just keep irradiating metal (which we used for plenty of SM chips at the start) we can get free stuff from nothing. We could supplyourpopulation with food/medicine and robots for little bits of an irradiated water tank and our pop is not that much larger than before, so throwing a few tons of scrap into radlakes would be literally printing money, except this doesnt inflate.

>>1875299
>You're also treating this as a simulator when you say you want to know the specific rules, rather than the subjective story/game that it actually is.
And despite DnD being a story it still has lots of rules so the players have an idea of what they can do and what they must do to achieve those goals. The best stories come from games with rules. The only stories that come from ruleless games are horror stories or cringe material.

So no, we need to know how the system works if we are to fully utilize its possibilities.
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>>1875408
Well QM also said they work with shitty little chips and not what we've got from a nuclear reactor...so that's the way they work and so your argument is null.

I can definitely see where standard manufacturing processes would be more efficient than utilizing a nuclear reassembler on everything. Even speaking in the theoretical it sounds like overkill.

As for your last two points, no half the game is in the obfuscation of these little details. Again, it's not a simulation it's a game. Resources are simplified and rules are obfuscated in strategy games just like they're being done here because it's impractical to get the level of detail you obviously want without losing the forest for the trees.

From a practical standpoint, if the QM DID introduce the level of detail you want then the threshold of knowledge required for any sort of (well informed) progressive action to take place would be greatly raised. This would alienate players who aren't willing to invest that much time into this, and it could easily exceed the QMs level of technical expertise and/or time-at-hand as well...and at the point you exceed the QMs level of technical expertise you DO get arbitrary "No"s to keep the player civ from becoming too powerful.
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>>1875408
Like really on the nuclear reassembler bit.

>I need a round hole in this metal plate.
-I could take a drill and drill a hole
-Or I could fire up the nuclear disassembler and have it de-phase the atoms in this plate of steel in precisely the place I want in the precise geometric shape of a circle of precisely the size I want
Shoot, running the computer to input all the details of what you wanted probably took more energy than running the drill to make the hole did. Let alone the actual action of forming the hole.
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>>1871948
>We've only scavenged 5% of it's metal, i think it can last long enough until we begin generating metal from energy.
Potentially but additional metal supply would always be useful. Especially if we continue expanding our factories and growing our population.

>True, but i don't see the need to get Fissile constantly.
Fissile is used in nuclear batteries, replication and allows us to generally do shit more easily. Fact is that we can accelerate our actions / turns by using our industrial scale replicator to produce stuff and we'd want to be doing this constantly which requires a good supply of fissile for most things.

>Could have just been dormant.
Potentially but I get the feeling from the description of what it did and how it worked, that it was a weapon controlled psychically or something.

>Yea, a universal defoliant would be good to get before we go to Texas.
Yeah and it would be useful to sabotage the NCR's Shi plants and farms by polluting the water supply. Really fuck them over.

>>1874029
>Once we conquer the Legion or Montanna region we would have the legion or Montanna's resources to draw from. The legion at least has enough to keep arming it's troops.
True but my specific point was that this would be a source of raw materials without us having to establish new infrastructure like transport networks and harvesting facilities. Also OP didn't exactly give us much metal when we scraped the armour and weapons of the entire assault force (roughly 100) of the Legion for metal. So I doubt it will be that good of a source.

>We do need fissile, but nowhere near as much as we need normal scrap. We should have plenty, especially when we start using the SHI plant to clean up the divide.
True but more would be useful since it'd allow us to have the replicators constantly running and shit.

>biological warfare is always very very risky. Especially in Fallout, with how common mutations are. It's easy enough for any plants we spread as a weapon to spread further than it's original scope, screwing us in return.
True but I feel we can deal with such threats. I mean we have weapons which are ideal for defeating biological targets in the form of heat rays, disingtegration guns, LAERs, lasers and such.

>>1874110
>We will not waste resources building a factory we will only use for making weapons to trade away. if anything, we should beef the robot factory, and even that is sub-optimal considering replicator tech.
Replicators aren't anywhere near as great as you are hyping them up to be. Conventional industrial methods are more time and energy efficient as stated by OP.

>As to any benefit from the MLA, there is little. Besides random looted scraps of tech they have nothing we couldn't get ourselves.
An additional source of raw materials is not of any major benefit? Additional slaves, psychics especially, aren't useful?
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>>1876091
>The only reason we sell weapons to the MLA is so they can keep the NCR busy while we grow. No more. And certainly no arming the MLA for profit only.
Actually I'd always said that arming the MLA was a good idea since it'd help maintain stasis between the local powers allowing us the time needed to really expand. Profit is a good enough reason to continue doing it once we're past that stage since it saves us the trouble of actually killing the MLA and of killing whomever they are fighting which would primarily be the NCR and BOS. Two groups I don't particularly care for.

Plus the simple fact is that the MLA ain't going to actually win against the NCR unless we start giving them dozens of tanks and shit. I just want to get the production of guns for them automated into the background so we can just leave it to happen and focus on other things and not have to use actions on it beyond immediately setting it up.

>As to the PA, seeing as we last time got our asses busted open, I disagree that a few suits of PA are worth the whole mess.
The area the PA is in is more or less entirely safe and I'd point out that the plants can be fought quite easily with flamethrowers, sonic sterilisation and shit.

>We know how PA works, we lack a way to make new suits (we can replicate old ones, though I am sure QM wants to heavily tax such action).
And yet you feel it isn't worth trying to acquire a few dozen suits of the stuff? When it turns infantry into walking tanks and shit?

>And what the other anon said, we have PLENTY of stuff in the Divide, both metal and fissile (whatever that is) and when we run out of that we will either have enough replicators and fusion plants to completely rely on those or we will be dead because someone wanted to focus on weapons for the enemy instead of power plants and magitech for us.
They are only our enemy if we make them our enemy. Fact is that I doubt we'll be in open conflict with them for a few years at least depending on how quickly we conquer the legion and secure Montana.

Also we've used 5% of the Divide's known metal supply and I can say with good certainty that we'll run through the rest increasingly quickly as we grow.

>>1874154
OP ain't running off of RL physics. So until he says outright that he's going to make that work (he might've and I missed it but I doubt it) you shouldn't be basing your hopes on it.

>>1874161
OP uses Fissile in reference to all nuclear material that ain't Beryllium. There's no difference to him if we have Thorium or Uranium because Fallout treats them all similarly.

>>1875271
>I basically want to know the rules so I can make better long-term plans and so I can push for ideas and tech that can give us an advantage based on actual science (think on the nuclear boon).
And OP runs this shit based off of narrative rather than game logic. Shit isn't granular anywhere near as much as you feel it is nor is it as precise. It's hand-waving / vague because that is what OP feels he can run.
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>>1876066
>because it's impractical to get the level of detail you obviously want without losing the forest for the trees.
So us not knowing what we have to do to reach "national level" is somehow for game purposes? Despite this being an arbitrary measure by QM that doesnt link into narrative terms? And you are saying that this is knowledge we cant possibly posess? Rethink your shit.

>>1876066
>so that's the way they work and so your argument is null.
This would mean there is absolutely no internal consistency. Frankly unacceptable.

>>1876066
>"No"s to keep the player civ from becoming too powerful
Dude, we are already at that point. And what I have suggested is that QM lays puts forward a simple concept (ala you build a shitty rocket) and the players can, if they want to, improve the rocket by explaining the mechanisms behind rocketry for boons and other goodies. This is what the nuclear boon looked like and although I am sure I pissed off QM with that triade, if it is initiated by him (with some basic rules/ideas) he could control it better AND the players have some input on what happens.

>>1876073
As to this, you would need to fabricate the piece of metal, fabricate and maintain the drill and then fabricate and maintain all the other machines to make all the other pieces. And if something breaks you have to fabricate the repair systems and if you make a different kind of bot you do this all over again.

Now on the other hand, you shove rocks and other random crap in an opening and out the other side walks a whole robot. Need it repaired? Make it step through it again. Need nano-level alterations (think piezoelectric from F4)? Send it through again. Need a different kind of bot? No problem, system is the same.

See where I am going with this? With a few replicators you can scrap all foundries, factories and repair shops. Not to mention the control over every aspect of the product (want nanotubes to strenghten the frame? Done).
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>>1876091
>Conventional industrial methods are more time and energy efficient as stated by OP.
Nope, the energy bit is QM witholding this from us but replicators are far faster.

>>1876091
>An additional source of raw materials is not of any major benefit? Additional slaves, psychics especially, aren't useful?
In return for mass arming the MLA? Of course! The only point I will agree to is psychics and we dont have to make a factory load of arms for them. We canaccomplish select trades with drugs (we have an abundance of salient).

>>1876096
>I just want to get the production of guns for them automated into the background so we can just leave it to happen and focus on other things and not have to use actions on it beyond immediately setting it up.
This I could agree with but only when SPI tells us it is necessary. If the MLA are doing fine without the weapons we can focus on other things and fine-tune with the passive construction.

>>1876096
>The area the PA is in is more or less entirely safe and I'd point out that the plants can be fought quite easily with flamethrowers, sonic sterilisation and shit.
Didnt work last time, the ZAX was lost despite all this and if you want to flamethrower the PA you lose it anyway.

>>1876096
>And yet you feel it isn't worth trying to acquire a few dozen suits of the stuff? When it turns infantry into walking tanks and shit?
We are well on our way to this. Spending time searching for an R&D component for a PA lab is far better than scavenging for scraps and leftovers.

>>1876096
>They are only our enemy if we make them our enemy.
No the MLA has to die. No other option on that.
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>>1876096
>OP ain't running off of RL physics. So until he says outright that he's going to make that work (he might've and I missed it but I doubt it) you shouldn't be basing your hopes on it.
And see, here is part of my problem. As physicist anon mentioned, if we start straying too far we lose all consistency. I dont want for QM to be IRL is fact but if IRL stops having any bearing on this the whole world breaks apart. This was a perfectly valid explanation on why it should work. When QM tells me what doesnt I can go from there. Simply dismissing it without explanation is weaksauce.

>>1876096
>OP uses Fissile in reference to all nuclear material that ain't Beryllium. There's no difference to him if we have Thorium or Uranium because Fallout treats them all similarly.
By this logic, we have solved our fissile needs. Just put masses of steel in radioactive lakes and fish them out a month later. This converts all the steel into equal amounts of fissile.

Now, does this seem reasonable to you??

>>1876096
>And OP runs this shit based off of narrative rather than game logic. Shit isn't granular anywhere near as much as you feel it is nor is it as precise. It's hand-waving / vague because that is what OP feels he can run.
And as I stated before, I dont expect QM to know everything. I do expect that if anons cleverly use what is given to them they are rewarded. Especially if it is well explained why something should work.
>>
Never would have thought that a hurricane halfway across the world could affect me so much.
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>>1874043
Sometime this week. I need to catch up with homework now that power is back.

On an unrelated note, I was robbed of my laptop, my wallet, my cellphone, and my car. Not at gunpoint or anything, but stolen from my apartment. I've been busy and will be busy for some time.
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>>1877502
>Nope, the energy bit is QM witholding this from us but replicators are far faster.
Mate if OP says the sky is yellow, it's yellow. Even if I did agree with you, which I do, I doubt you'll convince him to change this fact.

>In return for mass arming the MLA? Of course! The only point I will agree to is psychics and we dont have to make a factory load of arms for them. We canaccomplish select trades with drugs (we have an abundance of salient).
The dark god's followers have produced better drugs for them, psychic shits they are. So all we can offer is weapons and shit realistically speaking.

I do get your point though.

>This I could agree with but only when SPI tells us it is necessary. If the MLA are doing fine without the weapons we can focus on other things and fine-tune with the passive construction.
Eh, thing is the MLA don't have the numbers to win against the MLA no matter what. So I just want to sell what we can while we can to weaken the NCR and get rich.

Still, I'll take that as a compromise.

>Didnt work last time, the ZAX was lost despite all this and if you want to flamethrower the PA you lose it anyway.
The PA is made more or less entirely of metal. Flames ain't gonna do shit to it.

>We are well on our way to this. Spending time searching for an R&D component for a PA lab is far better than scavenging for scraps and leftovers.
Except this is an immediate number of PA suits we can throw onto our soldiers and use to make them stronger compared to having to construct a factory and shit.

>No the MLA has to die. No other option on that.
Yeah but the way you were speaking isn't correct. My point is that the MLA isn't going to go out their way to go to war with us for a fair time if at all depending on how powerful we can make ourselves and Niner since they've got bigger fish to fry.

I don't plan to betray them for quite some time because I see little reason to get bogged down in a war with them when their lands contain comparatively little of value which we can't get from trade.

>As physicist anon mentioned, if we start straying too far we lose all consistency.
That was me. Assuming you are talking about the whole microwave tank thing.

>Simply dismissing it without explanation is weaksauce.
I agree but the fact is I can't do anything about it.

>Now, does this seem reasonable to you??
No but seeing as what your advising would be at best ineffective (the unstable isotopes of the fissile breaking down and converting the steel into low level fissile material maintains neutrality in terms of resources) and I'd point out that he does consider things to be of different "qualities" but that they are all the same resources. Like a block of iron (bomb-grade nuclear material) compared to a bit of ore (some irradiated steel).
>>
>Eh, thing is the MLA don't have the numbers to win against the MLA no matter what. So I just want to sell what we can while we can to weaken the NCR and get rich.
Fucked up slightly, should've been MLA and NCR.


>>1877920
>And as I stated before, I dont expect QM to know everything. I do expect that if anons cleverly use what is given to them they are rewarded. Especially if it is well explained why something should work.
I know and to be frank it pisses me off sometimes like when I pointed out that our robots / armour had no Tesla coils on them and that'd allow us to cheaply increase our effectiveness with energy weapons. Then OP said that (even though he never mentioned it) they had them on them.
>>
This thread hasn't been archived, can anyone give me a description?
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>>1877921
I thought I also mentioned you could give them a specific upgrade pack to them right? I.e. Tesla Versions.
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>>1877900
Thats super shitty mate.
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>>1877502
>>Conventional industrial methods are more time and energy efficient as stated by OP.
>Nope, the energy bit is QM witholding this from us but replicators are far faster.
Remember that there are two forms of replication, one which uses Fissile Material and Steel, and the other which just generates matter from energy.

Ostensibly the one which simply creates matter from energy, is less energy efficient, than conventional methods.

However in both cases, replication is faster than industrially created methods.
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>>1878025
It is, it really really is.
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>>1878029
Hope shit gets better mate, and hopefully you can get some shit back or insurance to cover the stolen goods.
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>>1878024
Except you stated, and I remember clearly, that they had Tesla coils on them. Your "upgrade pack" was to attach more.


My problem wasn't that it was an upgrade since I was working under the assumption our units had none and that we'd be installing them. It was that it felt like you retroactively gave our units something which they didn't have previously in such a way as to rob us from an easy increase in effectiveness.

>>1878026
>However in both cases, replication is faster than industrially created methods.
Huh, I stand corrected.


Welp, if we can get the energy needed for mass replicator facilities to replace factories I'll back it.
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>>1877920
>The PA is made more or less entirely of metal. Flames ain't gonna do shit to it.
Internal components. If you want to be sure nothing chomps on you while in battle you have to clean the inside, where the vulnerable bit are. As in vulnerable to fire. The suit will survive but will be useless once the mechanisms and seals are burnt away.

>>1877920
>Except this is an immediate number of PA suits we can throw onto our soldiers and use to make them stronger compared to having to construct a factory and shit.
Again, think of scale. We build more robots in a turn than this is worth. Better spend the hero action for better gains (like a way to manufacture these ourselves).

>>1877920
>That was me. Assuming you are talking about the whole microwave tank thing.

>>1877920
Dont remember that well, could be. In any case nice to meet you again.

>>1877920
>I agree but the fact is I can't do anything about it.
Seems we agree on alot then.

>>1877920
>I'd point out that he does consider things to be of different "qualities" but that they are all the same resources.
And this I would like bu as I said, the irradiated tank was good enough for madre chips, makes no sense.

>>1877921
>I know and to be frank it pisses me off sometimes like when I pointed out that our robots / armour had no Tesla coils on them and that'd allow us to cheaply increase our effectiveness with energy weapons. Then OP said that (even though he never mentioned it) they had them on them.
I share your sentiment.

>>1877900
Sorry to hear that, some people just need to get shot.

>>1878024
The point is that player input seems occasionally marginal with respect to tech and developement. I see this as a problem with us going BigMT and in any real setting someone competent with these kinds of resources would wipe the floor with everyone else. So there is the balance aspect but when someone comes up with something that should give us an up and then doesnt, it seems really lackluster.
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>>1878026
Hold up, the point I was pushing was for a system not reliant on any specific type of matter, instead, it would use ANY type of matter (hence the chucking rocks) to make things. Effectively, we replace the need for fissile with our energ grid and the need for metal with random matter. Hence we only have to pay for the "energy" cost. If we go a few steps further we could even recieve energy from fusing lighter elements into Fe.

>>1878003
Hurricane fucks RL and game world, debates are had.
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>>1878065
It was less to rob you of performing easy increases in effectiveness, but mostly to note that you are slowly approaching the limits of such increases because your robots are really really damn good as is.

You are possibly, of your specific *brand of robotics, the greatest technological force to rival or even surpass the old world.

By default, your designs already incorporate nearly all of the simple upgrades that can be dreamed of such as well placed tesla coils and plasma tubes to decrease energy weapons damage and increase effectiveness.

Sentry Bots ad Mr. Gutsy's got nothing on you guys.

Which is sort of why rather than small timey upgrades, its better for you guys to pursue actual upgrade packs. Because in between the ZAX, the dozens of robotics trained experts, the Think Tank, and your own Genius, and alien technology the simple stuff doesn't even need to be spoken of.

Its not to rob you, merely to point out that you have already added such upgrades. Your robots are VERY good.

>>1878072
Hmm, logically speaking it would be more energy efficient to rearrange matter, even if its a tonne of feathers, rather than to both fetch in the cost to poof up that same amount of matter + rearranging it.

For factories, it would make more sense for you to chuck in dirt, debris, etc.

For stuff that can't always be able to have a conveyor belt of dirt to equal the same amount of steel, direct energy to matter would be prudent.
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>>1878066
>Internal components. If you want to be sure nothing chomps on you while in battle you have to clean the inside, where the vulnerable bit are. As in vulnerable to fire. The suit will survive but will be useless once the mechanisms and seals are burnt away.
I suppose but I doubt they are too vulnerable. Still we can clear the inside with sonic waves and shit.

>Again, think of scale. We build more robots in a turn than this is worth. Better spend the hero action for better gains (like a way to manufacture these ourselves).
Except we don't build more robots for the most part and although I agree producing these would be nice this is a far easier solution especially since we aren't going to be growing our actual infantry component for some time.

>Dont remember that well, could be. In any case nice to meet you again.
Thanks man.

>And this I would like bu as I said, the irradiated tank was good enough for madre chips, makes no sense.
I suppose.

>>1878153
>Its not to rob you, merely to point out that you have already added such upgrades. Your robots are VERY good.
Except it doesn't feel that way. It felt like I found a way to make our soldiers better and you just shut it down. Fact is that you should inform us if our shit has such upgrades since that determines our plans.

Also
>Sentry Bots ad Mr. Gutsy's got nothing on you guys.
Compared to our Securitrons? Our TACTs? Our tankitrons?
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>>1878194
To your everything really. If you spent an action to build upgraded Mr. Gutsy's, they'd more than easily outclass regular Mr. Gutsy's
>>
>>1878197
I was mostly curious regarding the sentry bots. How do our Securitrons and Assualtrons compare?
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>>1878205
To the run of the mill Mr. Gutsy? Superior.
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>>1877490
You're still getting caught at the fundamental level of replicators not working the way that you insist they should despite the fact that they don't (as evidenced by the QM saying they don't).

You'll notice that no one else bitches about it nearly as much as you do.

>>1877516
We obviously can't put steel into lakes and then take it out a month later to 'print fissile'. Whether this is due to physics not working the same way it does in the real world as in-game or if it's done for balance reasons by the QM is fairly well irrelevant.

What you don't seem to realize is that a cooperative approach to all of this rather than the adversarial "you don't get it, QM!!" that you currently have would get you a lot further. It's the same difference as there is between pointing out what we can do to make a good rocket...and bitching about a rocket not working like we insist our guys should've known to build it after it's crashed.
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>>1877490
The piece of metal is easily processed in refineries that are very efficient at what they do.

Fabricating and maintaining the drill is far easier and simpler than fabricating and maintaining a replicator likely is. Same with all the components for machines and such that you're mentioning. In fact, you can use replicators to create all those machines and other such fine-detailed shit much more easily than you could via traditional manufacturing methods...rendering their already significantly-less-than-replicator cost down to practically nil.

And then, again, running a drill to perform the simple task of drilling a hole or running a press to manufacture a plate of steel is easily less energy/resource intensive that utilizing a replicator to the same effect.

Which is probably the same thinking that the QM has, and is probably why we have a lot of advanced/automated 'traditional' industrial facilities that are supplemented by replication.
>>
Hey QM glad your alive, sad your stuff was stolen.

Has it occurred to anyone else that the GECK was originally intended as a terraforming tool, and the Vault as an airtight non earth habitat?

We could easily pack an EMP missle with construction robots, add an extra stage, and fly them to the moon.

We could build a moon base.

Or, the GECK could be altered for other purposes.

Why waste energy on matter recombination when you could redirect everything into event propagation? When the flash fades there would be nothing left but dissassociated atoms.
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>>1878635
>We could build a moon base.
Suggested, debated, suggested again, debated again and generally gone back and forth a few times.
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>>1878635
>Has it occurred to anyone else that the GECK was originally intended as a terraforming tool, and the Vault as an airtight non earth habitat?
The GECK was made for when the vaults are opened. After the rads die down, open vault trigger GECK, live on the bounties of the land.


>We could easily pack an EMP missle with construction robots, add an extra stage, and fly them to the moon.
EMP missles are small. Like foot long at max. If we want to go to space we would need to modify an ICBM. Or build something brand new.
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>>1878771
There are hints throughout the franchise that vault tech was working on space flight and extra terrestrial colonization.

>cryopods
>vaults are sealed self sufficient environments
>advanced nuclear rocketry
>the GECK is terraforming in a can
>robots with operational lifetimes of hundreds of years
>AIs with similar timespans

The sino-American war was probably goaded along by Thetans in order to prevent humanity from growing beyond their observation stage.

If it were up to me we would reconfigure a GECK to produce an inconceivablely high atomic number element, load it aboard a scout ship replica, and watch as the fuckers burn in the worst atomic fire possible
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>>1879038
Well, yeah. Old America was definitely working on going to space. Repconn talked about that well enough,
Problem is we don't currently have any of those resources, or research.

And who is they, the Thetans? We're a long ways off from intergalactic war.
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>>1879087
The aliens are called thetans. It's a Scientology reference.

I had a few other ideas

>antirad gun

Basically weaponize the radiation absorbing plants. Create a very hard seed pod injected with rapid grow chems. Fire it. It breaks apart on a radioactive target and rapidly absorbs their radiation, then self agitates and explodes.
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>>1879115
That might be highly effective against ghouls and the like. Excellent idea.

The aliens are actually called Zetans*.
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>>1878153
>For factories, it would make more sense for you to chuck in dirt, debris, etc.
Was my point exactly. Have a huge replicator constantly chuck out robots and have it fed by a continuous stream of matter. Bonus points for mantle drill to solve the need for ever.

>>1878153
>For stuff that can't always be able to have a conveyor belt of dirt to equal the same amount of steel, direct energy to matter would be prudent.
What stuff is that?

>>1878477
>We obviously can't put steel into lakes and then take it out a month later to 'print fissile'.
Then this has wider implications on radiation being weaksauce as shit. What you dont realize is that the system is connected and that if you start messing with it much there is always going to be a loophole to exploit. I am advocating for this NOT to happen and for some basic concepts to be put in place.

>>1878477
>You're still getting caught at the fundamental level of replicators not working the way that you insist they should despite the fact that they don't (as evidenced by the QM saying they don't).
Except he says they do. The only problem is power consumption, you must realize this. If we spend some more time on this we can literally magick shit up from thin air (or rocks, as the case may be). You also understand that this is why QM is reluctant to give it to us. Even if it only works for material up to Fe it cuts out half our need for material.

>>1878477
>You'll notice that no one else bitches about it nearly as much as you do.
Well ladida, excuse me for having a rudimentary comprehension of physics and trying to apply it to the game. Perhaps, instead of "bitching", you could coe up with a solution to the problem we are facing? Or do you really not see the benefit in replicators?

>>1878477
>What you don't seem to realize is that a cooperative approach to all of this rather than the adversarial "you don't get it, QM!!" that you currently have would get you a lot further. It's the same difference as there is between pointing out what we can do to make a good rocket...and bitching about a rocket not working like we insist our guys should've known to build it after it's crashed.
And I have understood my mistake and, as you saw before in the graph, I am explaining why it should/could work.

>>1878552
Then you get back to using replicators far below their level. If you can reliably make the tools why would you not reliably create robotics parts (which we already do). If you can create parts, why not create the whole robot? If you create so much and it is expensive, why not find a way to make it cheaper?

Get where I am going with this? We are reliant on this tech anyway. We could either try to out-industry the NCR (tremendously shit option) or go for replicator tech, which with the rock to robots option, could give us the edge we need, quality over quantity.

>>1879038
That was the Enclave doing research for space. The whole Vault Experiment was to see how feasible it would be to just up and leave.
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>>1877900
what a shitshow

any hope to recover them or get insurance?
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>>1879943
There's a wide gap in the degree of precision required to create the threads of a screw or the helix of a drill bit and manufacturing truly precision items in-whole like robotics parts.

Our manufacturing techs al hit, pound-for-pound MUCH harder than the NCR or the Midwestern BoS on account of our superior design-practices (courtesy of the engineering corp and cadre of Follower Researchers), and our extreme degree of automation.

Not being able to print irradiated steel by submerging it in irradiated water and then pulling it out doesn't by any means indicate that radiation is weaksauce.

Replicator tech isn't a magic bullet, and the OP has stated repeatedly that your idea for manufacturing energy out of less-than Fe elements wouldn't work based on the way Replicators work...so come up with an alternative way for how they might work because it's clearly not that way.
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>>1879943

Also I don't really see us facing a stupendous problem like you think we are. We're surrounded by dangerous enemies who could easily smash us if we don't play our cards right...but I think we're playing our cards alright thus far. We're small, but for the 200-500 people that we have we have got to be one of the most powerful civs out there on a per-unit basis.

Except that we should aggressively arm the MLA in their fight against the NCR. We should probably play that card much more heavily.
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>>1880096
>>1877900

I second this anon, and if you don't have insurance, hopefully the cops will be able find whoever took your vehicle and bring it back for you.

I'm guessing they just kicked in your door and stole everything while you were sheltering from the storm, and it's awful to hear. Let us know if there's anything we can do to help out.
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>>1881849

Also worth noting, though I'm sure you've probably gone up the wall with all sorts of options, if you have a linked Gmail account on your phone and it was turned on at any time after the heist, there may be a record of their location at the time. That could massively help police locate your vehicle.
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other ideas

>weapons

Thirst Annihilator

a backpack mounted tanks and mixing unit mixes weaponized nukacola quantum and magnetic ferrofluid. the resulting deep purple glowing goo is fed at high pressure through a low power gauss coil to accelerate and magnetize it. this should produce a sub sonic laminar flow of very dense explosive fluid that hits like a bullet stream then explodes like a mini nuke.
bonus points if it clings to metal.

a rifle version could use cryo to freeze WNCQ (Weaponized Nuka Cola Quantum) into frozen spheres suitable for compressed air propulsion.

>melee weapons

Dreamweaver

gloves woven with micro capillaries carrying the potent knockout paralytic drug from our guns. perfect for spies.

The Hot Mess

a saturnine drill mounted on the striking face of a sledge. burners superheat the spinning death drill.

the REAL displacement gauntlet

a micro portal generator on your knuckles. explodes things. pros, probably ignores armor. cons? uses a lot of power and its on your hand.
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So, has this thread been archived?




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