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> [[ Previous Threads ]]
http://suptg.thisisnotatrueending.com/archive.html?tags=Broken%20Sky
> [[ Unique Identifier: Ascheritte ]]
http://pastebin.com/pZv3XUPQ
> [[ Twitter ]]
https://twitter.com/BrokenSkyOnline
> [[ Ask Page ]]
http://ask.fm/Sylvetican

> [[ Underground: Averron Observatory – Overlook // Neutral Territory // PVP Disabled ]]

You’re starting to feel like time doesn’t mean anything anymore.

See, it’s the same day. You know that for a fact. You can log out and check. You’ve been playing for a comparatively little cut of time when you consider the fact that Broken Sky Online has kept your brain ticking for days on end – hours upon hours of constant travel or high-flying, life-threatening combat. What is it that you’re feeling, then? How long can you, and everyone else in Averron and the rest of the underground for that matter, tolerate such a thing? Ayla said it herself: if this is the way things are, you could step away from the game for hours and come back having missed virtual days – weeks, even. Something has to give. You wonder where the equilibrium will lie when all’s said and done.

“Ashe, what the fuck?” Nel says, slugging you in the shoulder; you start in place, jumping a little bit in your seat. “You told me you were okay! Are you lying to me?”

“Yeah.” You nod. Your hands are shaking a bit, hovering inches above a holographic display projected from your UI; that’s right, you were making a to-do list. You’ve been feeling a tad forgetful for some reason. You need more Celestial Gems. There’s a notification, too; it looks like you have an unread message as of a few minutes ago. “Did I space out again?”

“This is the third time since we got up here.” He sighs.

“Oh.” You respond, genuinely unaware. “What do I… do? Just stare?”

“Mostly.” Nel says, expression indicating genuine concern. “Like there’s something on your mind. And you move your mouth, too! Like you’re whispering to yourself – counting, maybe, or trying to remember something. It’s – uhm, creepy.”
>>
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“You’re scared of everything, Nel.” You look askance at him.

“Am not.” He pouts, then grumbles a bit, distracting himself by looking out over the Observatory grounds or checking the message boards on his UI.

“Hey.” Aelriss’s voice comes from behind you after a quiet few moments, and you look over your shoulder to watch her approach; her characteristic white cloak, hem fluttering around her legs, is now adorned at the hip with a finely-crafted shortsword. Tatsumaki’s with her, too, wearing a form-fitting black bodysuit beneath her light armor. “You two dating now?”

“I proposed to you already, remember?” You hop to your feet and swivel around, resting against the railing with your arms folded. “You didn’t give me a solid answer.”

“Sorry, Ashe. Mama said never bring home a DPS.” She shoots you a bare-toothed grin. Tatsumaki is smiling too, but you can’t imagine why since she probably isn’t getting most of this conversation. Maybe she’s just happy to be with her friends.

“Suit yourself.” You afford a dismissive shrug and a smirk. “Spend your whole life waiting for the one, and you’re gonna be all alone with your bird before you know it.”

“Joke’s on you; that’s my ideal.” Aelriss says.

“Weren’t you going to take a break, Ael?” Nel asks.

“Was.” She responds. “I logged and relogged. It’s not even dark outside where I’m at. Tats says she’s still in if I’m in – so what are y’all doing?”
>>
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> [[ To-Do: Short-Term ]]
• Read your unread message.
• Collect your share of the Observatory’s taxes from the vendors inside.
• Return to Averron City proper to identify your remaining unidentified items.
• Discard your cursed belongings, or find a way to break the curse.
• Spend unspent EXP.
• Choose a new primary weapon and search for equipment upgrades.
• Contact Ayla and see if she’s alright; perhaps organize a meeting.
• Figure out where you stand in the guild situation.

> [[ To-Do: Long-Term ]]
• Devote resources – yours and those of the other proprietors – to the Observatory’s facilities, upgrading it via Celestial Materialization.
• Empower Strife Memoriam through further investment of Celestial Gems.
• Touch bases with the Excavator effort and all to do with the Earthsea Promenade.
• Find a way to restore UIs to the Nameless, and ascertain the meaning of ‘einherjar’. Potentially find a solution to short-term unrest.
• Maybe figure out what happened with that Anaximander thing? Honestly probably Liza’s problem.

> Smith, Liza, Vyx, Nel, Tatsumaki, Ayla, Kengo, Florica, Vision and Aelriss are online.
> Donnel is offline.

What will you do?
> Check your message.
> Tell the others you’ve got some errands to take care of foremost.
> Ask Nel if there’s any promising quests now that the raid’s blown over.
> Suggest exploring a deep branch such as the Seal or Tethiss's Claw.
> Other.
>>
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> Disclaimer
It's gonna be a couple weeks before I get it. I know you miss me.

I'm open to questions and discussion, which will probably be necessary alongside the procession. It's been a while since the last thread before this and it'll be a while longer before the next one after.
>>
>>1931377
>Check your message.
>Ask Nel if there’s any promising quests now that the raid’s blown over.

Good to see you back even if it is only for a little bit.
>>
>>1931377
> Check your message.
> Suggest exploring a deep branch such as the Seal or Tethiss's Claw.
Jesus christ dude give us more warning before you start a thread
>>
>>1931377
>>1931377

>Check your message

God how I have miss you.
>>
>>1931377
> Check your message.
> Tell the others you’ve got some errands to take care of foremost.
Let's level up. Also we really need to get our shit uncursed.
>>
I really hope we're not actually communicating with something when we space out and talk
>>
>>1931377
wake up, BSO is running. I thought christmas was still 2 months away!?
> Check your message.
> Tell the others you’ve got some errands to take care of foremost.
> Ask Nel if there’s any promising quests now that the raid’s blown over.
>Ask the others if they're happy with this whole "no guild" thing. Surely they've gotten offers?
>>
I feel like we really need to actually figure out exactly what Freya did when she repaired the seal. Let's go find her. We should've added her as a friend.
>>
My priorities for errands would be identifying all of our unidentified items, uncursing our gear, and collecting taxes. I'd like to buy a new pale aethersteel weapon too. Also, shouldn't we have two gems or more? I don't see them in the inventory.
>>
>>1931450
Sylv could probably just get started on half of our short term goals without really asking us to vote to do them, yeah.
>>
>>1931377
>> Check your message.
> Tell the others you’ve got some errands to take care of foremost.
Need to get some items identified, and either uncurse or replace my cursed gear. Probably need a better weapon too.
>>
>>1931467
We need to try out our new lightsaber too. I still want to get a colossal weapon but that was a controversial subject last time.
>>
>>1931470
>>1931467
spend level up BEFORE buying new gear, yes. If we get something related to wielding huge stuff, I'm game for a colossal.

Though, I doubt we have enough material for that. We only have a third, including the cursed bar, and enough mats for 1 more bar. We'll be spending a hefty chunk of cash just for raw mats.
>>
>>1931487
We'll see how much money we get from taxes, I assume it'd be a pretty good chunk of change considering we just mobilized all of Averron from the Observatory for the exile battle. Our inventory list is getting pretty long too so it might be worth selling some stuff we won't likely use.
>>
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>>1931414

You thumb over to your message while the others talk amongst themselves. It’s from Freya.

Don’t answer this immediately. I’d like you, instead, to not only give it some thought, but to do so bearing in mind the pretense that you and I just saved all of Averron.
Unlike the Alliance, this is not a matter of political power, but a simple statement of fact, thus: when the dust settles, you deserve better than to be alone.


The message is a guild invitation to Freakshow, with [[ Accept ]] and [[ Decline ]] buttons at the bottom. You have half a mind to decline on principle, but instead file it away after a nod to yourself; the notification, though, will stay visible until you answer properly.

> [[ Continued ]]
>>
>>1931491
I still kinda want to melt down those earthsea coins into something. Maybe not equipment, but surely the raw mass of 3000 metal objects is good for some kind of structure.
>>
>>1931387
>>1931410
>>1931419
>>1931439
>>1931467

“Since when are you a swordsman, Ael?” You ask, sliding back into the conversation at a convenient time.

“Since a few minutes ago. I figured I’d give it a try; might be better than the quarterstaff, since I like to get up close and personal.” She says, with a shrug.

“Looks good on you.” Nel says, giving her a thumbs-up.

“Thanks,” Aelriss nods. “You’re not looking half-bad yourself.”

“What, do I not get any compliments?” You ask.

“You look – the exact same, more or less, Ashe. I don’t know what you want from me.” Aelriss shrugs.

“Right, I look the same – but it’s still good.” You nod.

“I… guess?” Aelriss says, making an ‘eh’ gesture with a twist of her wrist.

“You guess?” You respond, pushing away from the railing and doing a little half-turn. Tatsumaki giggles at the sight.

“It’s that old wooden shield that does it, Ashe. That thing is absolutely unsightly.” She rolls her eyes.

“This old wooden shield has saved my life!” You say, then pause to think, pensive gaze drifting up and away. “Once, maybe.”

“Seems like it’d just get in the way.” Aelriss says, shooting you a teasing smirk. “That said – since you’re our resident tactical mastermind, I was hoping you’d chime in on…”

“Yeah, right. Well, we know about the Seal and Tethiss’s Claw – the Araneids, remember – there’s a lot of unexplored territory down there that people are just pushing into that sounds promising. A unique area means a Materialization Altar, which means big-time payout assuming no one’s beat us there.” You suggest.

“A Materialization Altar means a Precursor, though, which probably means us dying.” Nel reminds. “We only beat Kjorikos with the help of the Guardians, remember?”

“Just a suggestion, Nel; besides, we’re tougher now than we were then.” You respond, making a note in your UI. “Did you have any suggestions?”

“I’m looking for some stuff on the message boards; of course, there’s always the hunting grounds if you just wanted to farm, maybe try to find a big monster – but I’ve got some leads that look promising.” Nel says. “I’d need a couple of minutes to compare information, if that’s okay? I’ve been away from all this for a bit, and it moves fast.”

“No problem. I had a couple more things to take care of around here anyway – been doing some maintenance, and haven’t fully assessed myself after the raid. Can we reconvene in a little bit?” You say, moving toward the Observatory archway.

Aelriss slides past you, taking your spot on the railing, and grinning at you. “Don’t keep us waiting.”

> [[ Continued ]]
>>
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>>1931504

The NPC that greets you at the upstairs store-front looks something like a large owl, wearing a waistcoat and bifocals. “Milord.” He nods reverently as you approach.

“Hey.” You nod. “It’s been a while – can I collect my share of the taxes from the Observatory here?”

“You may.” He says, interfacing with the ancient technology adorning the countertop. “Three thousand, seven hundred and eighty-eight credits have been deposited into your account. Aside, there is someone waiting to see you in the upstairs study.”

“Thanks. Who is it?” You ask.

“I… do not remember.” The owl pauses awkwardly in the middle of his response. “Is there anything else I can help you with?”

“Anything new in stock?” You ask.

“Only the essentials.” He responds. “The selection from the apothecary has been moved to a vendor within the Overworld simulation at the suggestion of Lady Ayla, milord. You should contact her if you wish to invest further in the facilities.”

[[ 1 ]]
> Head upstairs to the study.
> Head downstairs to the Soulforge.
> Ask if anyone from your group wants to return to Averron City, and travel with them.
> Tell your group you’re making a trip to Averron City, and head up alone.

[[ 2 ]]
> Spend EXP on HP, allowing Ascheritte to endure more damage.
> Spend EXP on PP, allowing Ascheritte to utilize more abilities and more powerful Artifacts.
> Spend EXP on a weapon skill, improving Ascheritte’s damage, reliability, and techniques with a single type of wielded weapons.
> Spend EXP on a Perk, affording Ascheritte a unique talent or ability to augment his combat skills or change the way he does battle.
>>
>>1931509
>> Head upstairs to the study.
> Spend EXP on a Perk, affording Ascheritte a unique talent or ability to augment his combat skills or change the way he does battle.
>>
>>1931509
> Head upstairs to the study.
> Spend EXP on a Perk, affording Ascheritte a unique talent or ability to augment his combat skills or change the way he does battle.
>>
>>1931509
>> Spend EXP on a Perk, affording Ascheritte a unique talent or ability to augment his combat skills or change the way he does battle.
> Head upstairs to the study.
>>
>>1931509
> Head upstairs to the study.
> Spend EXP on a Perk, affording Ascheritte a unique talent or ability to augment his combat skills or change the way he does battle.
Aelriss is best girl btw
>>
reading over old shit, and this may be relevant for a hint with fixing cursed stuff

> [1] Custodians will self-repair and self-replicate as necessary. They will maintain areas further outside the Observatory grounds, and can repair armor and equipment of players with or without a set price.
even if they can't uncurse them per se, they might be able to point us in the right direction.
>>
>>1931537
If I remember right we need to see an artificier or the seer back in Averron City
>>
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>>1931512
>>1931517
>>1931523
>>1931526

> [[ Underground: Averron Observatory – Aetherbinder’s Study // Neutral Territory // PVP Disabled ]]

This seems like it’s one of the rooms that’s just here for decoration. Books in an incomprehensible language fill shelves on the walls – maybe they do mean something, but no one’s really discovered what that might be yet. The place has been long since stripped of anything worthwhile; it’s illuminated dimly by candles that burn with cold-to-the-touch, eternal fire.

There’s a closed, faintly glinting lockbox on a table in the center of the room. When you approach, there’s a sound from behind you – like something between a subdued laugh and a dry cough – and you turn instinctively on a heel, backing up into the table.

Kjorikos stands in the doorway. He is utterly still, but seems somehow relaxed in his stance; his iron mask conveyed no expression in life, and it conveys no expression now.

[[ 1 ]]
> “You’re dead.”
> “Who are you, and what do you want?”
> Activate Strife Memoriam and attack.
> Other. (Write-in.)

[[ 2 ]]
> Spend EXP on an Armsmaster perk; these perks improve Ascheritte’s offensive options and weapon abilities, or offer new avenues of attack.
> Spend EXP on a Guardian perk; these perks improve Ascheritte’s ability to absorb damage, protect allies, and recover from assault.
> Spend EXP on a Fleetfoot perk; these perks improve Ascheritte’s ability to navigate complex environments, strike quickly, and avoid harm.
>>
>>1931552
Is he wearing the aetherbinder cloak that we're using right now? If so, say "Nice cloak. What's up?"
> Spend EXP on an Armsmaster perk; these perks improve Ascheritte’s offensive options and weapon abilities, or offer new avenues of attack.
>>
>>1931552
>So are you really Kjorikos or do you just have a wonderful knack for impersonation?
> Spend EXP on an Armsmaster perk; these perks improve Ascheritte’s offensive options and weapon abilities, or offer new avenues of attack.
>>
>>1931552
> “Who are you, and what do you want?”
> Spend EXP on an Armsmaster perk; these perks improve Ascheritte’s offensive options and weapon abilities, or offer new avenues of attack.
>>
>>1931552
>"I guess you weren't kidding about being corrupted by memory. So, spooky not-so-imaginary friend, you gonna help me or just spew semi-creepy lines? That's cool too."

> Spend EXP on a Guardian perk; these perks improve Ascheritte’s ability to absorb damage, protect allies, and recover from assault.
>>
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>>1931555
>>1931557
>>1931559

“Kjorikos.” You tilt your head a bit. He looks the same here as he did in life; with the hood of your cloak pulled up, one could be forgiven for mistaking you for him or one of his adherents. “Or someone with a knack for impersonation?”

It couldn’t be, could it? Your gaze drifts down to his chest – there’s a vertical gash in his armor where you pierced it with your sword. Strife Memoriam pulses gently; it feels as though ice rimes the back of your head.

“You’ve begun to doubt your own mind.” You remember his voice clearly: thoughtful and domineering. “Do you now doubt your sight as well?”

“What do you want?” You shake your head. “I killed you.”

“How quickly you condemn me to death given the resources you’ve spent to preserve my memory.” He folds his arms, taking a step through the door towards you. “For devoting myself to the past, I was called a heretic. I thought you would learn from me. No; we are kindred, for you, in your practice, belike my mirror image.”

You sigh. Perhaps he wasn’t kidding about being corrupted by memory, but— “You tried to bring back the dead.”

“The same could be said of you and the Nameless.” Another step closer. Dust swirls around his boots.

[[ 1 ]]
> “Do you know a way to bring them back?”
> “Not the same thing. Why are you really here?”
> Activate Strife Memoriam and attack.
> Other. (Write-in.)

[[ 2 ]]
> Spend EXP on Critical Threat, which improves critical strike range when attacking with wielded weapons.
> Spend EXP on Dual Wield Mastery, which improves damage and chance to hit with a weapon wielded in the off-hand.
> Spend EXP on Whirlwind Attack, allowing the user to spend PP to attack all targets in their reach with incredible speed.
> Spend EXP on Titan’s Strength, allowing the user to comfortably wield a two-handed melee weapon in one hand; additionally, when wielding oversized weapons, Fatigue buildup is reduced.
>>
>>1931589
> “Do you know a way to bring them back?”
Does the word einherjar mean anything to you?
> “Not the same thing. Why are you really here?”
Equip the exile memory just in case
> Spend EXP on Titan’s Strength, allowing the user to comfortably wield a two-handed melee weapon in one hand; additionally, when wielding oversized weapons, Fatigue buildup is reduced.
>>
>>1931589
>> Spend EXP on Critical Threat, which improves critical strike range when attacking with wielded weapons.
gotta get dem crit stuns

>>1931589
>Do you know what these identifiers ARE?
>>
>>1931589
> “Do you know a way to bring them back?”
How do you know what I've been doing? Or my artifact?
> Spend EXP on Titan’s Strength, allowing the user to comfortably wield a two-handed melee weapon in one hand; additionally, when wielding oversized weapons, Fatigue buildup is reduced.
Colossal weapon!
So we still don't know anything about the celestials so I'd like to ask him about them. What's their motive? Also ask about the observers and guardians.
>>
>>1931589
> “Do you know a way to bring them back?”
> “Not the same thing. Why are you really here?”
They are still functionally alive, their unique identifiers are just broken. So they are still wholly alive and intact but "dead".

> Spend EXP on Titan’s Strength, allowing the user to comfortably wield a two-handed melee weapon in one hand; additionally, when wielding oversized weapons, Fatigue buildup is reduced.

Would we need to two hand colossal?
>>
>>1931637
Colossal weapons would still need to be two-handed, but would be done so more easily with Titan's Strength - which would also provide future access to more talents governing the use of such weapons.
>>
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>>1931589
> [[ Armsmaster Perk Discovered: Titan’s Grip – Allows dual-wielding of two-handed melee weapons. Further increases ease of use of oversized weapons. Requires Dual Wield Mastery. ]]

“How do you know what I’ve been doing?” You ask, instinctively moving away to create space between the two of you.

“Daft questions.” Kjorikos scoffs. “You said yourself: you killed me, Ascheritte. Now, I’m only so real as the memory of me. The matter stands: we are the same in many ways, you and I.”

“Do you know a way to bring back the Nameless, then?” You note a hint of urgency in your own voice. “The word ‘einherjar’; does it mean anything to you?”

“All that matters is the price you’re willing to pay.” Kjorikos responds. “Reach the surface, foremost, and you’ll find what you seek. Just bear in mind it’s not the paradise it was in my day.”

“The Identifiers – what are they, really?” You ask. “And the Observers? If you know what I’ve been doing, you know about them too – I fought one with your memory.”

“Consider them a boon from the Celestials. You’re their latest effort, after they disavowed us. I’d tell you not to bother trying to reverse-engineer their technology, but precise instructions are completely wasted upon the likes of you.” At this, he gives a bit of a laugh. “The entities whom have now deemed you personally worthy of destruction – the Observers, as you now know them – are the same ones who once grew powerful enough to subjugate gods. They are the ones who brought destruction to the world, and now watch all that is; condemning the Earthsea to ruin was merely one of their momentary whims. The Celestials are never without their pride – but even now, they find themselves backed against the wall courtesy of these fiends. You’ll soon find we are all on borrowed time.”

Your fingers twitch a bit. A spark of violet lightning runs down your arm.

“We’ll be in touch, Ascheritte.” Kjorikos says. “I see a piece of myself in you. I look forward to seeing what becomes of it.”

> [[ Continued ]]
>>
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>>1931681

Another step forward, and he vanishes in a blinding explosion of deep-purple light that sends you flying, voltaic arcs lancing across the walls and floor. You land supine beside the knocked-over table, coming to your senses a moment later. The lockbox lays open on the floor beside your hand, and inside you see the glint of Celestial Gems. You scramble to your knees, greedily snatching them up and secreting them away in your Identifier as though they are the last in the Underground. A Custodian enters before much longer; the silent, floating creature first rights the table, then begins picking up books, relighting the candles, and wiping away the soot.

> Interact with the Custodian.
> Head downstairs to the Soulforge.
> Ask if anyone from your group wants to return to Averron City, and travel with them.
> Tell your group you’re making a trip to Averron City, and head up alone.
> Other (Write-in.)
>>
>>1931689
I wouldn't mind upgrading our artifact with some gems. How many do we have now?
>>
>>1931689
> Head downstairs to the Soulforge.
>>
>>1931689
>> Interact with the Custodian.
see if it can remove curses or fix our Gear
>>
>>1931689
> Head downstairs to the Soulforge.
I'll switch my vote to the soulforge for the sake of keeping things moving but we should definitely upgrade our artifact since we haven't done so at all yet.
>>
On one hand I always kinda wanted to be able to talk to our memories for useful info but on the other hand I'm really worried about our grasp on reality. Or virtual reality. Whatever.
>>
>>1931689
Gem check?
>>
>>1931372
>This is alive
What the fuck I don't believe it.
Anyway we must kill all our friends and get their gems
>>
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>>1931705
>>1931735

> [[ Underground: Averron Observatory – Soulforge // Neutral Territory // PVP Disabled ]]

“You appear collected, Keeper.” The Forgemaster booms, as you walk the center of the bridge over the abyss. “Have you come to browse?”

You check your Identifier. You have 5995 credits and two Celestial Gems.

> [[ Repair an item for 250# ]]
• steel bastard sword (alternate weapon, worn on belt, empowered by Fire: burning insect heart, cursed, damaged)
• old broken sword (damaged, unidentified)
• steel full helm (head, damaged, unidentified)
• iron naginata (damaged, unidentified)
• iron gauntlets (hands, damaged)

> [[ Purchase ]]
ancient flame whetstone – 300#
pale aethersteel hand axe – 800#
pale aethersteel rapier – 800#
pale aethersteel falchion – 800#
pale aethersteel bastard sword – 1000#
pale aethersteel katana – 1000#
pale aethersteel warhammer – 1000#
pale aethersteel double-headed battle-axe – 1000#
pale aethersteel lucerne hammer – 1000#
pale aethersteel greatsword – 1000#
colossal pale aethersteel greatsword – 1650#
colossal pale aethersteel greataxe – 1650#
colossal pale aethersteel greathammer – 1650#
ask about a personalized weapon – n/a

> [[ Heretic Soulforge ]]
• Apply “bloodletting” effect to an unempowered weapon, causing bleeding and improving damage vs. light or no armor – 1250#
• Apply “corruption” effect to an unempowered weapon, interfering with use of magic abilities – 1250#
• Apply “piercing” effect to an unempowered weapon, improving damage vs. heavy armor – 1250#

> Repair a damaged item.
> Purchase an item.
> Purchase an empowerment.
> Ask the Forgemaster something. (Write-in.)
> Other. (Write-in.)
>>
>>1931855
>> Repair a damaged item.
• steel bastard sword (alternate weapon, worn on belt, empowered by Fire: burning insect heart, cursed, damaged)
For a back up

> Purchase an item.
pale aethersteel greatsword – 1000#
since we cannot one hand Colossal yet

> Purchase an empowerment.
Piercing on the blade we just bought

>Ask about a shield to go with the sword
>>
>>1931855
>ancient flame whetstone – 300#
What exactly does it do?

Unarmed 1
Sabres 1
Polearms 1
Straight Swords 1
Greatswords 1
Just a reminder of what weapon skills we have
>>
>>1931855
• steel bastard sword (alternate weapon, worn on belt, empowered by Fire: burning insect heart, cursed, damaged)
• old broken sword (damaged, unidentified)
> Purchase an item.
colossal pale aethersteel greataxe – 1650#
My reasoning is that we'll always have these smaller weapons available to us and we have the money we need for a colossal weapon as well as the skill to be able to use it more easily. Plus the greataxe
>>1931865
We don't have any shield skills so they're not really worth it. And I don't see why we'd need to one hand a colossal, we already have plenty of one handed options that we can switch to. I'd like a dedicated massive damage weapon that we can use when it fits the situation.
>>
>>1931876
to clarify I wanna repair the top two. I just got retarded with my copying and pasting
>>1931873
It applies the pale damage buff to unbuffed weapons temporarily
>>
>* Two-handed Mastery [[ Passive ]] : Effectiveness of the user’s attacks with two-handed melee weapons is improved. Additionally, slightly reduces fatigue penalties for maneuvering with large weapons.

Do we get this bonus while wearing a 2h weapons with 1 hand?
>>
>>1931855
Is the old broken sword the one we got from our last boss fight?
>>
>>1931876
We don't have any axe proficiencies either.

We're better with a sword or polearm. Also given that we can die and lose out big a shield is kinda a big deal, and we're basically the JoT of the party.
>>
>>1931735
I'm almost ready to spend 2-3 gems on QoL stuff, auto-repair, auto-tax, identify, etc. just so that we don't spend precious story posts on them.

>>1931855
>1 ancient flame whetstone – 300#
for whatever weapons we pick up
>colossal pale aethersteel greatsword – 1650#
>+piercing

>Ask about a small deflecting targe
I want to get SOME defense against ranged attacks, and round out our armor set
>Ask about melting down some of our items like earthsea stuff


>>1931873
applies a temp buff
>>
>>1931882
Yes.

>>1931887
Yes.

>>1931894
Ascheritte automatically gains a skill point in any weapon class he wields for any amount of time.

>>1931873
This: >>1931878
>>
>>1931894
I'll be good with a colossal greatsword then. Although our two handed weapon mastery applies to any colossal weapon. I'm referring to the fact that we don't have any of the shield skills we would get from the guardian skilltree
>>1931876
I'll change this to a colossal greatsword I suppose
>>
We still have a free armor slot for our feet.
>>1931901
I noticed that we didn't get the option of upgrading the level of the perks that we already have. Did you change how they work?
>>
>>1931855
[[ Repair an item for 250# ]]
• steel bastard sword (alternate weapon, worn on belt, empowered by Fire: burning insect heart, cursed, damaged)
• old broken sword (damaged, unidentified)
> [[ Purchase ]]
colossal pale aethersteel greatsword – 1650#
>>
>>1931855
Buy
>pale aethersteel greatsword – 1000#
>>
>>1931910
He moved a bunch of the specifics of leveling up behind the curtain for some reason. Probably for the best
>>
>>1931908
I used to prefer collosal axe for variety, and if we use it enough we should get proficiency, but:

Axes have a very small strike range. If we scale that up to collosal size, there's a very large risk of people rushing into our guard. Not too keen on whacking people with the haft.
>>
>>1931952
Specialization is king in MMORPGs though
>>
>>1931952
The moment we equip it is when we gain proficiency. Not before, not after.
>>
>>1931969
yeah, but nobody wants to specialize in Not Dying, so I'll vote for what I want.
>>
Are we going 2h or sword and board? I'd rather go sword and board so we can get shield perks later on.
>>
>>1931985
I'm throwing my vote in for sword and board.
>>
>>1931974
Nope we have to use it for a while too
>>
After purchasing the colossal pale aethersteel greatsword, you have 4345# remaining. The enormous weapon is heavy, but you can make it work; chances are good your foes maneuver unwittingly into your improved strike range, and the significant increase in striking power is certainly welcome given the kinds of foes you’ve been pitted against lately. You can hardly imagine even the King’s Hand getting up and walking away after a swing of this. Probably best not to think about what it’d do given a solid hit on another player. You go ahead and purchase a whetstone for another 300# - it seems like exactly the kind of thing that’ll come in handy as a just-in-case - leaving you with 4045#.

“Can I melt these earthsea coins down for raw materials?” You ask.

“That would be highly disrespectful. All currency is worth something to someone.” The Forgemaster responds. “Likewise, the metal these coins are minted from is scarcely useful for capable weaponry.”

> Sell your iron scimitar for 475#.
> Repair your bastard sword, the old broken sword, or both.
> Depart.
> Other. (Write-in.)
>>
>>1931993
Evidence? As soon as we disarmed the guy in our first thread, and picked up his scimitar, we were automatically proficient in it.
>>
>>1931985
Well we just bought a two handed sword and getting shield perks might spread us a little too thin. Plus our style so far isn't usually conducive to shield use except in a few rare cases
>>
>>1931997
> Repair both.
>>
>>1931997
>> Sell your iron scimitar for 475#.
> Repair both.
>>
>>1931997
> Sell your iron scimitar for 475#.
It's super low tier at this point and we have a shitload of weapons already
> Repair your bastard sword, the old broken sword, or both.
Both.
>>
>>1931997
> Sell your iron scimitar for 475#.
>>
>>1931997
> Sell your iron scimitar for 475#.
> Repair both.
Then depart to get our shit uncursed. I'm ready for some action soon.
>>
What's the deal with the old broken sword again?
>>
>>1932022
It was a drop from Cidren iirc.
>>
>>1932022
We got it from our last intense boss fight but we haven't identified it or anything. I bet it does corrupting damage or something. We gotta get it identified. I think whoever uncurses our stuff can probably identify our other stuff too. Hopefully we can get that done quickly because all this housekeeping stuff is kinda taking awhile.
>>
>>1932000
>Plus our style so far isn't usually conducive to shield use except in a few rare cases
Charging and hitting things until they die?
>>
>>1932018
>>1932014
>>1932011
>>1932008

The Forgemaster seems reluctant in the way he handles your bastard sword, but commits it to the fire of the forge all the same. The devices crackle with malefic power, arcing beams committing to the minute chips and corrosions in the metal surface, or applying fresh material from inductively-melted ingots for the repair. It’s done before you know it, though he waits for you to recover it yourself rather than return it to you personally.

“Mind repairing this one too?” You ask, offering the broken sword of the King’s Hand.

The Forgemaster looks over you, then shakes his head. “This is an object of considerable power. It would be foolish to work on it without knowing its true capabilities. Will that be all?”

“Yeah, I think I’m good.” After selling your iron scimitar, you have 4520# available to spend.

> Ask if anyone from your group wants to return to Averron City, and travel with them.
> Tell your group you’re making a trip to Averron City, and head up alone.
> Other (Write-in.)
>>
>>1932038
> Ask if anyone from your group wants to return to Averron City, and travel with them.
>>
>>1932038
> Ask if anyone from your group wants to return to Averron City, and travel with them.
Then we can go to the seer and get everything uncursed and identified. What should be our first priority after that though?
>>
>>1932038
> Ask if anyone from your group wants to return to Averron City, and travel with them.
We're getting a serious arsenal going now. So hyped.
>>
>>1932038
>> Ask if anyone from your group wants to return to Averron City, and travel with them.
>need some of the drops ID'd and my gear is cursed and I need that removed. Plus side got a BFS.
>>
>>1932038
> Ask if anyone from your group wants to return to Averron City, and travel with them.
>>1932043
Explore a new area
>>
>>1932043
Everything uncursed and identified, definitely. After that... let's restock on healing supplies and get back to seeking out new threats. Still want to take down that Precursor, though, so that entire area may be worth looking into.

Plus, we've got our CA now, so we /should/ be good to go.
>>
>>1932038
> Ask if anyone from your group wants to return to Averron City, and travel with them.
>>
>>1932051
>>1932054
I think Telthiss' Claw would be a good starting point. We need a forward base for the Earthsea. I really wanna try out our new exile memory too. Also we should probably just save our gems until we get a few more. I'm not sure how artifact upgrades work but 2 gems seems a little low for any significant effects. What kind of upgrades would you guys want? I posted a few in the titanpad a while ago but that website might be dead at this point. I'll see if I can find em.
>>
>>1932065
Looking in there now. Was it to imbue a target with like, memories of despair and shit? Fiddlekins translated the document into GDocs pretty well, and that's the only thing I didn't see on there.
>>
>>1932078
Nah it was stuff like getting the ability to commune with the memories to talk to them. But apparently we can already kind of do that. Can you post the GDocs link?
>>
Anaximander did nothing wrong
>>
>>1932087
Sure thing, man.

https://docs.google.com/document/d/1WZa3zrCFHpDzk0uob5eCxpuCcgL_vI3tLpFjPjvP-6Q/edit

>>1932090
we know he did nothing wrong
>>
>>1932090
>liking an edgelord
>>
>>1932065
Equipping 2 memories at once or being able to use them for longer before recharging would be nice.
>>
>>1932087
http://piratepad.net/z2Pe0tnPf4
https://docs.google.com/document/d/1WZa3zrCFHpDzk0uob5eCxpuCcgL_vI3tLpFjPjvP-6Q/edit

>>1932078
that was only spitballed. We've never asked the altar if that's possible, or how much it would cost.
>>
>>1932101
I feel like two memories at once would really fuck us up. But it would be interesting. Stuff like recharge times and flat stat bonuses might be nice but I'd rather get more creative and add a wider array of of possibly esoteric functions to the artifact too. Like letting it slightly modify our equipped items as well to better suit the memory.
>>
>>1932102
> linking to the inferior PiratePad version
muganimeface.jpg

But nah I wasn't saying that it'd be possible, just looking for any differences between the TitanPad and GDocs.
>>
>>1932102

Summon Memory - Yeah, that's not happening soon
Relive distant memory- learn more lore and deepen our connection to the boss memories (Either as a cutscene or actually playing from their POV)
Imitate non-combat skills
Equip items associated with the memory for power boost (aetherbinder's cloak, ivory homunculus claw, earthsea royal signet ring, etc.)
Sacrifice items associated with memory for extreme power boost
Cause a Celestial Gem crush/full heal to refresh/temp buff Strife Memoriam as well
Partial Memory - Only call a part of the memory(limb, voice) in order to limit the weaknesses and make the Memory last longer.
Memory Brand - Infuse a target with a memory(usually of suffering, fire, death, and more suffering). Something more delicate for communication purposes may be more expensive.
Here's the section with the ideas for weird upgrades
>>
>>1932131
>Relive distant memory- learn more lore and deepen our connection to the boss memories (Either as a cutscene or actually playing from their POV)
This is pretty cool
>>
>>1932167
Yeah that one sounds tight as fuck. Lore and a possible power boost for each memory we relive.
>>
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> [[ UI Messenger – Group Chat ]]
> [[ Ascheritte set the conversation topic to: Averron City’s Finest ]]
> [[ Ascheritte ]]: Yo, I’m headed back upstairs.
> [[ Ascheritte ]]: Upstairs upstairs. Anyone want to come?
> [[ Tatsumaki ]]: ok
> [[ Nel ]]: I mean I guess it has been a while
> [[ Nel ]]: plus we’re going to be going somewhere anyway as a group presumably
> [[ Aelriss ]]: Oh, great.
> [[ Aelriss ]]: Well, I don’t want to be the odd one out.

> [[ UI Messenger – Ayla ]]
> [[ Ascheritte ]]: You alive?
> [[ Ayla ]]: Questionable
> [[ Ayla ]]: Is this important
> [[ Ascheritte ]]: Are you in Averron City? I was heading up I’m just wondering if you wanted to touch bases.
> [[ Ayla ]]: At my guild hall. Busy. Sorry.

The Freakshow guild invite nags you whenever you open your UI to message someone. Best give this whole guild situation some thought – maybe talk it over with the group when you’re all back together.

You rendezvous with your group and return to Averron City in short order. It’s a strangely reluctant journey but everyone seems happy to be back. It’s much quieter here than you remember. You can’t help but wonder just how bad the death toll is.

“Got business with the fortune teller is the main thing.” You say. Tatsumaki hops over, keen on joining you again. “Where can I expect you two?”

“Tavern. Duh.” Aelriss says, with a dismissive shrug. “Gotta catch up on the social side of things if you really wanna stay connected. C’mon, Nel.” Nel starts to protest, but she practically drags him off in that direction while he shouts emphatically about the political situation in town.

The fortune teller’s tent is full of heady fog, and you remember the NPC here; their features are obscured by a magnificent robe, glowing feline eyes staring at you from beneath the darkness of a hood. They smile wide as you approach, gesturing to the crystal ball in the center of the table.

“Welcome back, dear child.” The fortune teller says, grinning fiendishly. “It’s an honor to be in the presence of one of Averron’s two heroes. I can only hope your accomplishments have been justly rewarded.”

“Maybe.” You shrug; Tatsumaki does the same.

“Be seated, then, with your partner beside you. You need only tell me what needs revealing.”

> “You meant Freya when you said two heroes, right?”
> [[ Identify a weapon or artifact – 25# ]]
> [[ Ask for a consultation – 75# ]]
> [[ Ask for a prophecy – 100,000# ]]
>>
>>1932210
>> “You meant Freya when you said two heroes, right?”
> [[ Identify a weapon or artifact – 25# ]]
all 4 we need Id'd

>Can she remove curses from gear?
>>
>>1932213
>>1932210
This.
>>
>>1932213
This plus
> [[ Ask for a consultation – 75# ]]
About Telthiss' claw
>>
>>1932210
>> “You meant Freya when you said two heroes, right?”
>> [[ Identify a weapon or artifact – 25# ]]
all out shit. Hell, Strife Memoriam too. What do fortune teller say about the artifact making us hallucinate past bosses?
>> [[ Ask for a consultation – 75# ]]
curses
>>
>>1932210
>>1932213
this
>>
>>1932213
Yup
>>
Am I the only one getting worried that Ayla's gonna do something drastic?
>>
>>1932231
>Some of you are alright, don't come to ____ tomorrow
>>
>>1932231
No, of course not. She's gonna accept the guild merge, party up with them, them stab them with electric friendo knife.
>>
All the guild drama makes me want to go Anaximander route desu
>>
>>1932213
>>1932221
>>1932222

“You meant Freya when you said two heroes, right?” You ask.

“Of course, darling. The two of you are similar: you possess valor in the face of absolute hopelessness.” The fortune teller responds. “It takes a courage unlike any other to defy the will of the Observers.”

When you identify Cidren’s sword, it is as if a shadow is lifted from the weapon. The weighty thing looks to have been forged a greatsword; the hilt has an elaborate, swept guard like a rapier’s. The blade, which glints with a silvered hue, is broken clean off about halfway up the length. It looks like it’s going to stay that way.

“The Last Argument of Kings”, a masterwork relic greatsword [[ ++ Nobility ]] [[ Relic ]]
> * Nobility [[ Granted by: the last argument of kings ]] : Unknown effect.
> * Relic [[ Granted by: the last argument of kings ]] : A relic can’t be repaired or modified without Celestial power.

You identify the other items as well:
royal guard’s full helm [[ + Nobility ]] [[ + Damage Resistance ]]
lucky wooden buckler [[ +++ Durability ]]
bloodletter iron naginata [[ + Bloodletter Weapon ]]

“How can a curse be broken?” You ask.

“A Celestial Gem should break most curses. If this is too steep a price to pay, simply seek hallowed ground.” The fortune-teller responds.

With a nod, you move on to your foremost consultation. You're left with a total of 4370# while you contemplate your first question:

> Ask about Tethiss.
> Ask about the Symbol of Fire.
> Ask where to find hallowed ground.
> Ask about a player by name.
> Ask about a Celestial Artifact by name or owner.
> Write-in.
>>
>>1932316
>lucky wooden buckler
hah

> Ask about Tethiss.
> Ask about the Symbol of Fire.
> Ask where to find hallowed ground.
> Ask about a player by name.
Anaximander
>>
>>1932316
> Ask where to find hallowed ground.

>lucky wooden buckler
The irony
>>
>>1932316
>Ask about Nobility
>>
>>1932316
>> Ask where to find hallowed ground.
> Ask about Tethiss.
> Ask about the Symbol of Fire
>>
Ok So Last Argument and Lucky Buckler for one attack set up (sword and board)

and Our colossal weapon for the other?

Can we get a dps comparison for them Asheritte?
>>
>>1932316
>>1932330
this
>>
>>1932359
we WILL replace the buckler at some point, you know.

Sword and board for dueling, collosal for monster/aoe combat. Polearms for formation attacks and holding the line, and normal onehands for....climbing a monster and hacking away while clinging?
>>
>A relic can’t be repaired or modified without Celestial power.
w h e w lads

Good thing we've spent CGs on the Soulforge.
>>
>>1932377
...unless it means actively spending CGs to boost it, in which case we're s.o.l.
>>
>>1932377
>>1932382
pretty sure it's the latter

>>1932373
eh normal one hands are kinda not an issue as long as we use a smaller shield. We can one hand a great sword and use it to smash mosnters just as well. Honestly our fire sword might be obsolete now.
>>
>>1932316

“I’d like to know about Tethiss, if possible?” You ask.

“Tethiss is the Araneid Queen, and rivals the Precursors in her power and intelligence. She is more capable than the lesser araneids – and weaves shadow magic like her own viziers. They organize themselves through a hive-mind connected to her.” The fortune-teller says, nodding sagely at you. “She knows you have stolen from her, Ascheritte. You must bleed every drop of her life from your body if you wish to be judged fairly in her court.”

“…What?”

“The silk of araneids is a useful crafting material, as it is very light but surprisingly strong when properly worked. It would be worthwhile to collect some if you wish to expand your wardrobe. The araneids will utilize their own silk to craft ranged weapons, as well as pitfall traps. Be wary of those, as well as the true spiders who live commensally with araneids, if you seek to traverse the Claw.”

You shake your head and sigh, more credits deducting from your chip.

“What can you tell me about this?” You ask, holding up the Symbol of Fire.

“It is a key to a hidden fortress in the magma chamber, which was once protected by the Earthcrowned Phoenix.” The fortune teller responds. “The Entombed who defeated the Earthcrowned Phoenix, named Linastra, failed to discover the hidden door. She kept the Symbol of Fire and planned to return, until she was killed when an araneid caused her to fall from a great height. She was incapacitated, but landed within the reach of the King’s Hand. I will mark the entrance on your map, if you wish. Bring protection against fire, for I sense a roaring flame within.”

“Where can I find hallowed ground?” You ask.

“Your best bet would be to utilize a Greater Materialization Altar to erect a permanent shrine to the Celestials. Hallowed ground is far from easy to come by, and such forces as the Observers do as they will to see it destroyed as quickly as it can emerge.”

You have 4220 credits remaining.

> Ask about Anaximander.
> Ask about another player by name.
> Ask about a Celestial Artifact by name or owner.
> Write-in.
> Depart.
>>
>>1932434
> Depart.
Let's kill some spiders since we don't have fire protection.
>>
>>1932434
>> Depart.
Let's restock on healing supplies and get hunting.
>>
>>1932434
>> Depart.
>>
>>1932434
>> Depart.
Healing and stuff
>>
>>1932434
> Depart.
>>
>>1932373
Don't forget we can also wield a normal sized two handed weapon in each hand. Plus we haven't tried the fluxsabre
>>
>>1932494
Oh, right. The thing we still need Titan's Grip for. I think it'd be best for Gank The Healer First or parrying attacks that you normally don't think of parrying. Like a pillar-sized mace.
>>
>>1932508
> gank the healer first

I HAVE THE PERFECT ARTIFACT FOR YOU
>>
>>1932542
ENEMY healer, ENEMY.

Also, getting the Healer skill, switching sides, then performing sudoku does not count as ganking the healer.
>>
>>1932437
>>1932440
>>1932442

“Thanks again.” You nod, rising from your seat. Tatsumaki rises beside you. “Tats, let’s move.”

The intoxicating fumes fall from the tent around your ankles as you cross the threshold into the artificial light of the underground. You'll restock properly before departing.

The two of you return to the tavern; Aelriss is seated at a table, and it looks like there’s a number of other individuals competing hand-over-hand to buy her drinks, which they’re receiving one at a time from a character you always see here – the girl with maxed-out avatar bust size, who looks like she’s recently changed her hair and upscaled her wardrobe. Nel is beside her, glossing over the message boards on his UI.

[[ 1 ]]
> Wield the colossal pale aethersteel greatsword as your primary.
> Wield the Last Argument and the lucky wooden buckler as your primaries.
> Wield Dross and the lucky wooden buckler as your primaries.

[[ 2 ]]
> Suggest venturing to the hidden fortress in the magma chamber.
> Suggest seeking out Tethiss.
> Suggest finding a hunting ground and seeking out large monsters.
> Other. (Write-in.)
>>
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I'll probably take off before too long. Should be able to write some more in the early afternoon tomorrow.
>>
>>1932561
>> Wield Dross and the lucky wooden buckler as your primaries.
> Suggest seeking out Tethiss.
We have the only key to the fortress and need lots of resist fire for it. Not time sensitive for us.
>>
Is Dross the lightsaber?
>>
>>1932573
Yes
>>
>>1932561
> Wield Dross and the lucky wooden buckler as your primaries.
Switch to Colossal sword if we meet anything heavily armored or big and slow.
> Suggest seeking out Tethiss.
>>
>>1932561
>> Wield the colossal pale aethersteel greatsword as your primary.
I'm going to wait until we get a decent fire res shield

> Suggest finding a hunting ground and seeking out large monsters.
If we're getting fire res, Lava Striders seems like the obvious choice. No clue whether spiders are weak or strong to fire, given the nature of webs.
>>
>>1932547
Incorrect, I was actually referring to the Phase Cloak which we still haven't even asked for.
>>1932561
> Wield the Last Argument and the lucky wooden buckler as your primaries.
> Suggest seeking out Tethiss.
>>
>>1932592
Oh. Yeah, I like the Phase Cloak too.
>>
>>1932573
Dross means trash. Just saying.
>>
>>1932596
Yes, it's explicitly a failed attempt by the forgemaster.
>>
>>1932561
>>1932585
supporting
>>
Should we really be wielding something that the Forgemaster doesn't even consider worthwhile to use, though? Like I feel like Last Argument would be LEAGUES ahead of pretty much anything we can get, considering that it's a Relic dropped by Cidren.
>>
>>1932561
> Wield the colossal pale aethersteel greatsword as your primary.
How could we not?
> Suggest seeking out Tethiss.
Thanks for running man. Super stoked that you're back but I need sleep badly.
>>
>>1932612
Last Argument is damaged so I fear it might break
>>
>>1932612
It's still a fluxsabre. It's worth trying out at some point
>>
>>1932612
both those weapons are not really meant to be wielded. Dross is a failure and Last Argument is cut in half.

I'd save the fluxsabre for a SURPRISE, BITCH moment, when it doesn't really have to last long anyway.
>>
>>1932602
I kind of interpreted that whole exchange as him finding an excuse to give us a unique weapon to pay us back for upgrading his forge.
>>
>>1932612
when we fix last arugement? I'd switch.
>>
Glad to see this alive again.

Can't for the life of me remember what happened, specifically regarding stealing life from spiders.
>>
How long until Diarca and Soma return from the land of the dead too?
>>
>>1933259
Freya used her lifesteal on an araneid and then we let her use that to heal us.
>>
>>1933264
Soma might return, he tweeted out a new tripcode like a month or so ago. I get the feeling totemist quest is just straight up dead.
>>
>>1932561
> Wield the colossal pale aethersteel greatsword as your primary.
I feel like it'll be worth it to see how much we can use it before the fatigue penalty starts to kick in. I really wanna try all of them ASAP though, maybe we can switch between them for each small little fight.
> Suggest finding a hunting ground and seeking out large monsters.
So I have a question, do we need a dual wield skill to dual wield or can we just do it normally?
>>
>>1933265
Ah I see.
>"...and that's how I became spiderman"
>>
How big is colossal weapon? Dragonslayer big?
>>
>>1933287
ish
>>
>>1933286
What's weird is how we immediately felt Telthiss' baleful gaze when we accepted the araneid life force but Freya didn't really show any signs of that. Either Freya is used to it, Telthiss really has it out for us, or we're more sensitive to that sort of thing due to our artifact.

Another thing I'm really worried about is how we reacted when we saw Kengo's weeb artifact sword. That shit was weird. Something was influencing us to make us really want that sword for ourselves.
>>
What do you guys think the nobility buff from the sword actually does? I have literally no idea. Hopefully there's something on the forums about it
>>
>>1933308
either a dueling boost or a bonus to charisma.
>>
>>1933308
I really want to repair that sword.
>>
>>1933308
What >>1933318 said, but also potentially it extends the scope of our interactions with NPCs

No real telling what limits it will have, but I bet it's pretty damn impressive considering the way this game ticks.
>>
We have a [+ Nobility] from the helm that we can equip right now so it shouldn't take long to find out what it does.
>>
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> [[ Character Sheet Updated ]]
> Inventory [[ Ascheritte ]]
Strife Memoriam, a Celestial artifact (worn, accessory, soulbound, 8/16 PP committed)
aetherbinder's cloak (worn, covering chest/head)
aethersteel chain helm (worn, head)
pegasus gilded cuirass (worn, chest)
onyx-studded gauntlets (worn, hands)
star-plate leggings (worn, legs)
leather boots (worn, feet)
colossal pale aethersteel greatsword (wielded)
earthsea royal signet ring (worn, right hand)
"Dross", an aberrant fluxsaber (alternate weapon, worn on belt)
lucky wooden buckler (worn on back)
Unique Identifier: Ascheritte (worn, fixed, soulbound)

> [[ Ongoing Effects ]]
* Paleflame Weapon (+2) [[ Granted by: colossal pale aethersteel greatsword ]]: Attacks with this weapon will deal additional non-elemental magic damage. (A paleflame weapon rejects most enhancements.)
* Power Charge [[ Granted by: pegasus gilded cuirass ]]: Charging attacks will resist interruption and behave as if you are heavier.
* Onyx Weapon [[ Granted by: onyx-studded gauntlets ]]: Attacks with onyx weapons will deal bonus damage to unarmored targets, but are overall less effective against heavy armor than standard weapons.
* Spellshield (+1) [[ Granted by: aetherbinder's cloak ]]: Reduces incoming elemental magic damage.
* Nullify (+1) [[ Granted by: aethersteel chain helm ]]: Reduces incoming non-elemental magic damage.
* Mobility Down (-1) [[ Granted by: star-plate leggings (-) ]]: Reduces speed and evasion.
* Fall Damage Down [[ Granted by: star-plate leggings ]]: Reduces damage from falling and colliding 'safely' with the environment.
* Damage Resistance Up (+5) [[ Granted by: pegasus guilded cuirass (+), aethersteel chain helm (+) silverwing boots (+), star-plate leggings (+2) ]]

> [[ Known Effects ]]
* Fire Weapon [[ Granted by: steel bastard sword ]]: Attacks with this weapon will deal bonus fire damage.
* Cold Weapon [[ Granted by: hoarfrost ]]: Attacks with a cold weapon deal bonus Ice damage, slightly reducing the movement and attack speed of targets.
* Relic [[ Granted by: the last argument of kings ]]: A relic can't be repaired or modified without Celestial power.
* Nobility [[ Granted by: the last argument of kings, royal guard full helm ]]: Unknown effect.
* Bloodletter Weapon [[ Granted by: bloodletter iron naginata ]]: Causes bleeding on successful hits. Effective versus light/no armor.
* Magnified Optics [[ Granted by: Rubi ]]: Improved accuracy at long range.
* Durability Up [[ Granted by: lucky wooden buckler ]]: An item with enhanced durability is harder to break, and will not often require repairs.
* Free Climbing Up [[ Granted by: silverwing boots ]]: Increases ability to scale walls and abnormal surfaces without tools.

>>1933327
Strife Memoriam can't be worn in tandem with many heavy helmets and some fully face-obscuring headgear.

>>1932617
It can't actually get any more broken.
>>
>>1933564
Should read:

* Damage Resistance Up (+4) [[ Granted by: pegasus guilded cuirass (+), aethersteel chain helm (+), star-plate leggings (+2) ]]


> [[ Writing... ]]
>>
>>1933572
Do the earthsea royal guard faulds offer any bonuses?
>>
>>1933304
>Something was influencing us to make us really want that sword for ourselves.
well it's a fucking awesome sword.
>>
I really feel we should go for Nobility gear. We might open up new quests if we have enough.
>>
>>1933604
Let's fix the sword when we come back to the city then.
>>
>>1933564
So we can't wear a heavy helmet with that, then... Can we wear, like, a metal mask with our chain helm?

>>1933604
Maybe see if we can get the nobility helmet changed into a face mask or something, it might retain its nobility effect.

>>1933612
Agreed. Maybe it can replace our bastard sword, since it's kind of pointless to have a hand-half sword if we can do that to any non-colossal weapon now.
>>
>>1933621
I kinda expect the last argument would become a colossal greatsword if repaired since it already counts as a greatsword at half it's usual length.
>>
We need to get some new boots made since it doesn't seem like we'll be uncursing anything in the near future. It's kind of wasting that armor slot to just use mundane leather boots.
>>
>>1933643
True. Should we make custom boots or just buy one?
>>
>>1933645
I bet we'll get some good material in Telthiss' Claw, I'd rather just make some. Our gauntlets are kind of a waste as well considering they're only useful for punching unarmored enemies, which we never do
>>
>>1933643
>>1933653
I think some lava boots would be VERY important for walking on ground recently traveled by a flaming bird.
>>
>>1933572
You should post on twitter that you're live
>>
>>1933663
If we can find a way to make some I'll support it.
>>
>>1933663
Yeah fire defense would be ideal. Maybe add fire defense to our other armor through enchanting as well if that's even possible.
>>
>>1933675
>>1932585
Lava Striders. They, umm. Stride in Lava.
>>
>>1933685
I say we farm some lava striders for materials and use some araneid silk as well to craft some fire defense armor before we use the symbol of fire to get to that new area.
>>
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“We’re back.” You wave to Aelriss as you approach. “Let’s get out of here.”

“Doll, come on – you’ve gotta stay with us.” One of the Nameless adjacent dismissively shoos you away. “We’ll hit up the lower branches with the crew. Anywhere you like.”

“Thanks, but no thanks.” Aelriss says, downing the back half of whatever’s in her mug in the space of a couple seconds and pounding it onto the table before her as punctuation. She starts to rise, but the aforementioned Nameless is first to his feet.

“Really? Look at the sword on this guy.” He’s built like a wall, and all but lumbers towards you; your reply to him is a look of mild irritation. “He’s gotta be compensating for something.”

As he draws within proximity, Tatsumaki gives him a one-handed shove to the chest – which sends him stumbling several feet backwards where he topples over the bar counter. Most of the tavern falls silent – the crowd around the bulletin board looking awkwardly your way – before someone starts cheering, and everyone else falls in line. The four of you regroup and promptly exit.

“You talk to Ayla?” Aelriss asks, as the four of you make your way into the street.

“A little bit. She sounds – stressed?” You shrug. “I’m a little worried.”

“I asked if there was a chance I could apply to join her guild, and she’s like ‘raaah go away I have no guild’.” Ael cringes. “This Alliance thing is getting kind of serious.”

“It won’t be much longer. Someone’s gonna crack.” Nel says. “It’s just a matter of who. Anyway, Ashe, you decide where you wanted to go?”

“I’m telling you; it’s gotta be Tethiss’s Claw. I saw so much down there.” You respond. “We’ve just got to play it smart.”

“Not happening with the four of us.” Nel folds his arms and shakes his head.

> Ask someone else if they want to come. (Write-in.)
> “You know anyone, Nel?”
> “We can take it – it won’t be that hard.”
> Tell of the hidden fortress, and suggest hunting in the magma chamber instead.
>>
>>1933697
Who's online right now?
>>
>>1933697
> “You know anyone, Nel?”
>>
>>1933703


Yeah, who?
>>
>>1933703
>> Smith, Liza, Vyx, Nel, Tatsumaki, Ayla, Kengo, Florica, Vision and Aelriss are online.
>> Donnel is offline.
>>
>>1933697
>> Tell of the hidden fortress, and suggest hunting in the magma chamber instead.
>>
>>1933715

Call Smith, we haven't party with him yet.
>>
>>1933697
> Tell of the hidden fortress, and suggest hunting in the magma chamber instead.
Let's start with something a little less intense to get used to our new weapons then.
>>
>>1933697
Ask if Smith is interested.
>>
So when do we start our own guild?
>>
>>1933738
I guess after the guild situation in Averron blows up?
>>
>>1933697
> Tell of the hidden fortress, and suggest hunting in the magma chamber instead.
Smith is more of a pvp kinda guy than a useful raid all. Plus he's a psycho. Idk why anyone likes him
>>
>>1933697
>Ask Freya
She was pretty handy last time after all, and probably curious about what's down there too.
>>
>>1933746
If we made our own guild we would have a say in all this guild politics and could maybe help solve this whole situation.
>>
>>1933748
I'd actually really like to add her as a friend at the very least
>>
What do you guys think about this guild idea? We could unify all the smaller trade guilds into one large one to fill the as of yet unfilled economic guild niche. This is all on the piratepad btw

>Averron Trading Company
# Observatory
A guild focused on supporting resource acquisition, production of goods, and unifying all the existing smaller trade guilds. Addresses the issues we've had with gathering resources for the excavator and gives us a position of greater power among the different communities once we've made contact
Create a strong economy to trade with/compete with the other communities
Establish a safe trade route from the Averron area to the Earthsea Promenade in preparation for making it into a hub city
Focus on goods and materials including aethersteel that are more specific to our area to sell to communities with no other access to them
Improve the observatory's production facilities
Encourage player-made goods alongside npc-made goods
Ruled by a council of leaders from each part of the industry
Giving Averron players easier access to high quality goods will strengthen the community as a whole
Organize an official mission system to coordinate resource gatherers and merchants with the armed guards they need
Organize raids to clear resource-rich areas of enemies before gathering resources en masse
Use profits to improve the Observatory even further
Keep Liza's power in check once the Averron Alliance guild is formed by remaining separate
>>
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>>1933717
>>1933724
>>1933747

“Agreed. I’d like to play it just a little cautious for now.” Aelriss responds. “Got anything else, Ashe?”

“Alright – I found a key to a hidden area when I was down at the Seal. It’s in the magma chamber, and the fortune teller recommends equipment that’s strong against fire.” You respond. “I was thinking we could go fight some lava striders, maybe look for useful stuff while we’re in the neighborhood?”

“Hm. I can do a little bit of elemental protection, but it’d be good to have some gear for sure. You could probably stand a new shield, if you can even use one with that monster of a sword.” She muses, hand rising to her chin in thought.

“I got options. I’ll make it work.” You respond. Tatsumaki pounds her open palm with her other fist, nodding in affirmation. “Nel, you got extra healing potions?”

“Always. How many do you need?” Nel asks.

“Just asking – work it out on the way down. I’ll cover you later.” You respond.

Nel nods. “This sounds a whole lot better – I mean, I’m all about hidden areas, so. Are we good to go?”

A quick self-check reveals Strife Memoriam’s allocated memory somehow changed itself back to Rust at some point.

[[ 1 ]]
> Change Strife Memoriam’s allocated memory.
> Leave Strife Memoriam’s allocated memory intact.

[[ 2 ]]
> Visit the Celestial Materialization Altar before departing.
> Depart now, and use the Observatory altar in private later.
>>
>>1933823
> Change Strife Memoriam’s allocated memory.
Exile memory. We haven't tried it out yet.
> Depart now, and use the Observatory altar in private later.
>>
>>1933823
1
Exile
2
Depart now
>>
>>1933823
>> Leave Strife Memoriam’s allocated memory intact.
> Depart now, and use the Observatory altar in private later.
>I got some nice ID'd stuff but know it needs fixing and I want to see if I can make a holy ground area in the observatory before we go to uncurse my stuff.
>>
>>1933823
Exile memory
Depart now
I wonder why Tats and Nel haven't made an artifact yet?
>>
>>1933823
>Change Strife Memoriam’s allocated memory.
Memory of Marble
>Depart now, and use the Observatory altar in private later.
>>
>>1933823
> Change Strife Memoriam’s allocated memory.
Exile
> Visit the Celestial Materialization Altar before departing.
I'd like to fix our new sword before we leave so we can dual wield our swords, I don't think a wooden shield is going to be very effective in a fire area.
>>
>>1933823
>Change Strife Memoriam’s allocated memory.
Exile
>Depart now, and use the Observatory altar in private later.
>>
>>1933854
We don't have dual wielding perk.
>>
>>1933856
You don't have to have it to dual wield.
>>
Dual wielding is for plebeians

Also can we use CG to teach Tatsumaki how to speak
>>
>>1933854
We don't have to fix our new sword to use it. We can use it just fine as is.
>>
>>1933907
it's cut in half.
>>
>>1933925
I was under the impression that it's still big enough to be usable. Maybe Sylv can clarify
>>
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>>1933823

You bring the Memory of Exile to the forefront of your mind’s eye; then, acknowledging that you’re ready, depart for the lands below. Nel leads the way; he knows a newly-discovered shortcut that makes the journey much less thoughtful and much less perilous than it typically is. Explorers, too, have mined out many of these caverns and charted their own paths; hand excavation won’t get you to the Earthsea Promenade, but it will surely suffice in getting place to place. You’ll have to ask him about a faster route back up to the Observatory, too; such a thing would come in handy until you can convince the other proprietors to invest in a pair of Advent Gates that will allow travel between there and the city.

The cavern walls are growing hot around you, and you can start to see the light of molten rock below.

> “What do you guys think about the guild situation?” – since you’re thinking of joining up with an existing alliance.
> “What do you guys think about the guild situation?” – since you’re thinking about starting a guild with this group.
> “Any word on unique mobs in this area, Nel?”
> Other. (Write-in.)
>>
>>1933980
> “What do you guys think about the guild situation?” – since you’re thinking about starting a guild with this group.
> “Any word on unique mobs in this area, Nel?”
Is this gonna be the place with the lava striders?
>>
>>1933934
>>1933925
The sword's full length is of a two-handed greatsword; the blade, though, is truncated at about the halfway point. It's up to you to decide whether that constitutes a usable weapon!

Aside - I just returned from a break for food, but I'm going to be busy tonight. We'll see how things turn out.
>>
>>1933980
>>“What do you guys think about the guild situation?” – since you’re thinking of joining up with an existing alliance.
>>
>>1933980
> “What do you guys think about the guild situation?” – since you’re thinking about starting a guild with this group.
> “Any word on unique mobs in this area, Nel?”
Ask Tats and Nel if they've put any thought into celestial artifacts
>>
>>1933980
>> “What do you guys think about the guild situation?” – since you’re thinking about starting a guild with this group.
> “Any word on unique mobs in this area, Nel?”
>>
>>1933989
Classic sylv vagueness
>>
>>1933980
> “What do you guys think about the guild situation?” – since you’re thinking about starting a guild with this group.
> “Any word on unique mobs in this area, Nel?”
>>
>>1933980
> “Any word on unique mobs in this area, Nel?”

The current situation of the guilds is terrible. It'd be best to wait until it inevitably collapses. Maybe then.
>>
>>1934049
It collapsing means open war in the streets and basically this entire area will be forfeit fast.

Worse yet it devolves into a civil war between the observatory and city proper. It collapsing is horrible for us and everyone else excepting freak show.
>>
>>1934056
Isn't PVP disabled in the observatory?
>>
>>1934056
There's really not enough of a division between the city and the observatory for war to break out between the two. Everyone just comes and goes as they please between the two
>>
>>1934056
And yet, it will happen regardless of what we do. The less we get involved, the less it will damage us. Why jump between hyenas who are baring their fangs at each other? Just let them tear each other apart. All wars end eventually.
>>
>>1933980
> “What do you guys think about the guild situation?” – since you’re thinking about starting a guild with this group.
>>
>>1934060
yes and? If you did not forget Ayla, as well as the disposable heroes rep as well as crimson guardian rep can alter the settings. They can turn the pvp on at literally any time.

>>1934067
if a civil war comes about you can BET that once the dust settles there will be two power bases unless one side gets routed utterly. The observatory vs. city proper would be the most natural given there are monsters and more in between the two on route.

>>1934069
Yes and we end up getting everything reset to the way it was before Averon was established. Any of the main guild leaders can retgone the city, and we or any of the other 3 named people could make the observatory go poof with the press of a button. Not doing anything is a net loss for us and everyone else.
>>
>>1934091
>>1934036
>>1934023

“What do you guys think about the guild situation right now?” You ask.

“I’m starting to have second thoughts. Just – if you couldn’t tell.” Aelriss says. “I don’t know if Tatsumaki still has her heart set on joining the Guardians, but I bet they’d turn her away because of the communication barrier. That kind of thing is a big deal in hardcore play, even if you’re as good at this game as she is.”

Tatsumaki shrugs.

“You already know how I feel, Ashe. Guildless for life.” Nel folds his arms. “You’re not going soft, are you?”

“Guilds have benefits, Nel. I was thinking – just as an idea – maybe we should start our own, since we’re all in a crazy place with the whole Alliance situation.” You respond. “I’ve got stake in the Observatory. We could make it work.”

“…Maybe.” He turns away, grumbling a bit. “Doesn’t matter, though. You need five charter members and I count four of us – so unless you know someone as reliable…”

“There’s the solo all-stars. Crow, and Kengo – and that healer girl. Aelriss’s friend Donnel, too?” You ask.

Ael shakes her head. “He’s a great guy, but I don’t think he’s the kind of guy you’d want in your guild. Ashe. His go-to solution to the Nameless problem comes at the edge of his sword.”

“They did try to kill you, Ael.” Nel adds.

“They’ve tried to kill all of us.” You sigh. “You can’t simplify the problem that much.”

“What about the bounty hunters? You kind of know one of them, right?” Aelriss asks.

“No way! Have you seen the way they post on the forums?” Nel says. “They’d just do all kinds of crazy stuff behind your back.”

“There’s Smith. He’s pretty dependable.” You suggest.

“He’s kind of a creep, Ashe.” Aelriss rolls her eyes. “No offense to you or anything.”

You change the subject. “Nel, heard of any big marks around here recently?”

“There’s something called an Underground Siren, apparently – burrowed up from who knows where.” He responds. “I can send you its whereabouts, but it’s got a lot of recorded kills. It’s this big thing that just – yells at Nameless so loud they die, apparently.”

You check your map, guild invite to Freakshow nagging you again when you open your menu. Regardless of what you do about that, it’d probably be worthwhile to at least send her a contact request at some point. Down here, a great swath of outcroppings and plateaus is visible stretching into the distance, where solo players and parties battle skinless, long-legged insectoids: lava striders. There’s a large one wandering about on the platform below you, carefully skirting across stalagmites that stick up from the molten rock.

> Engage the lava strider beneath you.
> Investigate the area where the Symbol of Fire can be used.
> Search for areas related to the Earthsea, like when you were last here.
> Seek out the Underground Siren.
>>
>>1934178
>> Engage the lava strider beneath you.
Let's see if one of these things drops any resist fire.
then
> Investigate the area where the Symbol of Fire can be used.
>>
>>1934178
> Engage the lava strider beneath you.
Gotta get those mats
Send Freya a contact request too while we're thinking about it
Let the team know that we're not sure how the colossal weapon's fatigue effects work so we might need a hand if this fight lasts a while
>>
>>1934178
> Engage the lava strider beneath you.
So stoked to test out this weapon!
>>
>>1934178
>> Engage the lava strider beneath you.
Also, go ahead and decline the invite already.
>>1934119
And joining a guild does literally nothing to prevent that. Also, none of what you claimed one person can do is confirmed to be doable without agreement.
>>
>>1934178
> Engage the lava strider beneath you.
>>
>>1934193
>Also, none of what you claimed one person can do is confirmed to be doable without agreement.


we literally could set pvp alone when we looked at the controls.

And who says anything about joining a guild? Make our own make it a power and tell The CG not interested in being a bootlicker/foot note.
>>
I mean hell we could make another speech high lightning that three distinct guilds with their own culture, value system, beliefs and way they work works better than one homogenous glob.
>>
>>1934210
I'm really pushing for the trade guild. There's tons of smaller trade guilds right now that won't be involved in the merger. If we make our own merger of those guilds we can gain influence and have a system of checks and balances to keep Liza's power in check. Plus streamlining the economy and industry could help us make more progress toward a working excavator. I don't think making a guild just to be antagonistic toward the Alliance would be productive.
>>1934214
The thing is that the merger might actually be a good thing, consolidating the more powerful guilds into a stronger guild before we have to start competing or cooperating with other cities. We just can't let it become totalitarian
>>
>>1934193
>>1934197
>>1934187
>>1934185

You see your target – dead ahead and a ways below. Gotta get mats somehow, after all.

“That one.” You point. “Back me up.”

“What?” You hear Nel ask. “Ashe—there isn’t really a good way to…”

> Jump off the cliff and overhead strike with your sword it because you’re Ascheritte and that’s what you do.
> Jump off the cliff and overhead strike it with the Memory of Exile’s special attack, because you’re Ascheritte and that’s what you do.
> Slide or climb to a lower point and try to get its attention.
> Get its attention from the cliff face and utilize the Memory of Exile to fight normally on a vertical surface.
> Other. (Write-in.)
>>
>>1934234
> Get its attention from the cliff face and utilize the Memory of Exile to fight normally on a vertical surface.
Special attack explodes the weapon.
>>
>>1934234
> Get its attention from the cliff face and utilize the Memory of Exile to fight normally on a vertical surface.
>>1934238
It's just an AOE magic attack that comes from the weapon, it doesn't make the weapon itself explode
>>
>>1934234
> Jump off the cliff and overhead strike with your sword it because you’re Ascheritte and that’s what you do.
Respect the classics, man. I can't think of a better way to break this new weapon in.
>>
>>1934234
>> Jump off the cliff and overhead strike with your sword it because you’re Ascheritte and that’s what you do.
No other option.

This is what we do. Not a shitty politics game guaranteed not to actually have any winners.
>>
>>1934255
B-b-but vertical combat!
>>
>>1934226
Logically I think this a good idea but I just don't know how much fun it would be to manage a guild like that. We don't even have any experience in that sort of thing. Unless Travis is hiding an Economics major we don't know about.
>>
>>1934226
>We just can't let it become totalitarian
Given that is EXACTLY what theperson pressing hardest for the merge wants, and that her judgment is easily clouded with simply mentioning a certain edgelord. Can't say I am for the merger.

Besides specialization which the three major guilds basically did is better than a homogenous group assuming we can get everyone to play nice. We'd lose that with the CG, because they are very much, "Stop having fun and do what I say to minmax it all" which kinda sucks the fun out of the game.

As far as our guild an exploration and attack guild would be much more our style.


>>1934234
>Get it to move toward us to attack us by shooting it with our shiny new gun.
>>
>>1934234
> Get its attention from the cliff face and utilize the Memory of Exile to fight normally on a vertical surface.
Changing my vote to keep the ball rolling here
>>
>>1934238
>>1934249
>>1934341

You’re already off and over the edge, and as Strife Memoriam unfolds around your head – a darkness blooms within you.

You welcome it. You have no choice; it is the price you pay for this power. A jagged helmet takes form, obscuring your face. Your armor feels tenacious as it fuses to the flesh beneath. Your limbs feel – longer? You feel feral, savage, and drop to all fours on instinct, crawling down the cliff like a beast with the colossal blade at your back. These creatures are territorial predators, and this one sees you; it sees smaller prey, and shatters the stalagmites beneath it as it leaps up toward the rock face to meet you, sending broken rock chunks spilling down into the lava.

Enormous, chitinous legs reach over chitinous legs as the strider moves up toward the cliff face from the stone outcropping beneath. It’s picking up speed, but so are you, given gravity’s on your side; you release the cliff, falling into a forward somersault, then catch a bit of the stone surface with your feet, honed into armored claws. Inertia brings your upper body forward, and both hands take purchase on the hilt of your colossal aethersteel blade, which carries a trail of pale flame behind it as it crosses from your back. The strider is coming towards you, and you’re aiming dead center…

> [[ 1d100 ]]
>>
Rolled 37 (1d100)

>>1934445
>>
Rolled 73 (1d100)

>>1934445
dice gods please have mercy
>>
Rolled 51 (1d100)

>>1934445
ez
>>
>>1934451
thanks dice gods
Our squad is gonna be freaked out by our weird powers. They didn't even see this fucking horrifying boss.
>>
This is without a doubt the most horrifying memory. Originally I was against this artifact but now I like it a lot.
>>
>>1934445
Our Artifact is so badass. Most people have to make due with a few effects as a package deal, but we literally swap between package deals.
>>
>>1934471
Yeah, I was skeptical at first but it's great.
>>
>>1934471

And we can add new packages.
>>
Imagine how scary/cool it would be if we could activate 2 memories at once?
>>
>>1934495
I've been wondering what would happen if we activate rust and marble at the same time. It veers from horrible to wonderful but ultimately it would be interesting.
>>
So I had a thought about our artifact. It seems to channel celestial energy through our body while most channl celestial energy through the artifact itself. I don't know enough to say for sure that that will have repercussions but it seems likely.
>>
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>>1934451

> [[ 73 ]]

There’s a blast of white fire from the point of impact as the edge of your blade – truly, a man-sized slab of metal that offers the mere impression of a greatsword – collides with a tempered exoskeleton. The strider screeches, crashing downward toward the stone beneath, and you afford a battle shout as a response, a hissing cry in a voice unlike your own that might well intimidate a man as well as a mere animal. As it falls, its leg follows through, swinging up to crash into your ribcage; you turn to avoid the worst of the blow, and your armor absorbs the remainder of the damage, but you’re batted aside, flying out from above the coverage of the outcropping and falling a distance. You take hold of your heavy sword between your feet, and your gnarled, cold-silver hands take purchase on the stone surface of the cliff, leaving you hanging over a hundred feet above the lava bubbling beneath.

There’s a little hole in the side of your body, you notice, where the swinging leg chipped your armor, and a pixilate, white light is peeking out from inside. “We are the true gods.” it says, plainly. “We were here first. We are the true gods. Serve us or die.

Your gaze flicks back upward when you see movement out of the corner of your eye. Tatsumaki’s next to throw herself from the edge of the cliff as the strider makes its way towards you, and it doesn’t anticipate her landing on it. There’s a resonant thud as her first punch collides with it, and it struggles to maintain its hold on the rock face. Another punch, and another send the two of them together, measure by measure, down towards the molten rock. The creature whirls with unexpected speed, and she’s sent flying from its body, recovering midair and landing precariously on a stalactite over the lava; she looks around, confused for a few moments as if she’s wondering how to get out of this predicament, before she begins leaping from rock to rock on the deceptively long journey back up towards you.

> Leap back to the stone platform and fight it on even ground.
> Climb back up towards Aelriss and Nel.
> Attempt to make it above a stable landing, then deal a killing blow with the Memory of Exile’s special attack.
> Other (Write-in.)
>>
>>1934501
Actually on second thought this one seems to channel the corrupting power that the Observers granted to the Cidren. It seems to vary based on the memory. Either way it might have lasting effects. It's something to keep in mind at least.
>>
I hope the other memories talk with us at some point, just like Kjorikos.
>>
>>1934511
> Attempt to make it above a stable landing, then deal a killing blow with the Memory of Exile’s special attack.
Make sure Tats stays clear
>>
>>1934511
>> Leap back to the stone platform and fight it on even ground.
Anything else risks the other party members
>>
>>1934511
>Attempt to make it above a stable landing, then deal a killing blow with the Memory of Exile’s special attack.
>>
>>1934511
> Leap back to the stone platform and fight it on even ground.
I wanna see how this memory changes our fighting style before we use the final attack. If we can't kill it here the memory should last long enough to do the special attack in the next round of combat.
>>
> Leap back to the stone platform and fight it on even ground.

>Exit state by shaping remaining Celestial power into one-use melee weapon - explosion may harm user.
That means the memory is deactivated right? Don't try to do it since we might be unable to climb back up.
>>
>>1934540
We don't necessarily need to climb back up, I think everything in this area is further downward anyway
>>
>>1934511
>> Leap back to the stone platform and fight it on even ground.
>>
>>1934511
>“We are the true gods.” it says, plainly. “We were here first. We are the true gods. Serve us or die.”
Fuck off Observers.
>>
>You take hold of your heavy sword between your feet,
I wonder what the others are thinking
>>
Their exoskeleton must make amazing armor if it can withstand a blow from a colossal pale aethersteel greatsword with inertia on its side.
>>
>>1934547
>>1934540
>>1934535
>>1934529

You pull as if you are trying to bring the cliff down towards you, and release just as explosively, throwing yourself far from over the lava until you’re falling towards the platform. With one hand grinding, sparking against the rocks, you slow your descent, then push off, flipping in the air to bring your feet over your head backwards, such that you catch yourself on your palms and slam your sword into the ground so hard it embeds halfway to the hilt.

I have watched your treachery. I live in you. I know you.” As you stand – by bringing your feet down to the ground from the standing hilt of your sword to complete an eerie sort of forward roll, you bring a hand to the hole in your side to muffle the voice, though it continues speaking quietly: “I will kill you.”

The creature appears gravely wounded by the time it makes it back up, but is no less prepared to defend its territory. It falls towards you…

> [[ 1d100 ]]
>>
Rolled 69 (1d100)

>>1934596
Check my 100
>>
>>1934596
>>
Rolled 54 (1d100)

>>1934596
Shut up
>>
Rolled 10 (1d100)

>>1934596
inb4 the below 70 curse continues
>>
Rolled 63 (1d100)

>>1934596
>>
This memory is spooky as shit.
>>
>>1934605
You just had to say it.
>>
>>1934612
Observer is salty that we killed him
>>
>>1934596
How many rings can we wear? 1/hand?
>>
>>1934634
I don't see why we couldn't wear one on each finger. I was actually gonna mention how we should try to get a collection of enchanted rings going. I'm still curious about what our earthsea royal signet ring actually does.
>>
Why doesn't our HP count show up when we're injured while this memory is active?
>>
>>1934657
Observer obscuring it so we die more easily.

I think we need to spend CG on making the memories all play nice.
>>
>>1934679
1 CG on a Control upgrade, 1 CG on Power which might either make what they give us better, or give us more of what they had in life, and 1 more CG on Length, which should let us party hardy with the memory twice as long.
>>
>>1934706
I'm partial to this upgrade idea.
>>1932167
>>
>>1934711
I figure each investment will take another 8 PP in order to properly equip the Artifact though, so it'll only be worth upgrading everytime we spend a point of XP on PP.

Right now we have some floating PP so we could upgrade it just fine, but otherwise it would have to wait until we wanted to grab more PP.
>>
>>1934719
Well, another 8, or another incremental increase based on however much PP we're being given by spending XP on it and however much the PP expense increases to from three whole upgrades.
>>
>>1934706
I don't think upgrades are that cheap.
>>
>>1934599

> [[ 69 ]]

…and crashes down, just short of your body. A shockwave from the impact rocks the stone outcropping, sending you flying just as you retrieve your sword. You hit the ground on a hand and both feet, sword resting over your shoulder, and spin as you remember the King’s Hand did, sparks flying from the ground where the tips of your metal claws glance across them. As you skid to a stop, Eunoia flutters down to land on your shoulder as you’ve become familiar with – but appears reluctant to touch down for some reason, flapping awkwardly nearby before flying off.

You call out for the bird of paradise to return. “I live in you,” you say, as it flies up to attack the strider with a ray of light, “I will kill your god.”

The strider’s heavy footfalls bring it closer, but you feel as though you’re in no danger, your own speed augmented by that of the beast you stripped this power from. You bring the colossal blade back into both hands, preparing for an overhead strike with all the strength you can muster, and strike it down savagely as it draws within proximity, piercing the exoskeleton, slicing halfway through its body, and slamming the rest to the ground with legs splayed out in all directions.

> [[ Ascheritte defeated giant lava strider. ]]

Standing up doesn’t feel right, so you remain on all fours. Nel and Aelriss are climbing down toward you via exploring gear, and it looks like Tatsumaki is almost back up…

> Write-in.
>>
>>1934736
Loot that thing while trying our best to look like an actual human
>>
>>1934731
Yeah, I guessed as much. They're probably exponential.
>>
>>1934736
stand on our own two feet and loot that shit. Also heal.
>>
>>1934736
Spook our friends.
>>
>>1934736
Run to the next enemy and use our explosive finisher before this memory runs out
>>
>>1934736
>Transform back, test out the explosive finisher.
Maybe we can use it to carve out a shortcut pathway.

>So guys, that particular form is a nogo. I got a spooky voice screaming that he would kill me, so I'm not doing that again soon.
>>
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>Oversized slab of iron wielded as a weapon
>Clearly evil armor that makes you fight like a beast
>Dark and terrible thoughts whispered directly at the soul
I'm not the only one who sees it, right? Are we going to be replacing an arm in the future? Is Aelriss gonna get raped?

>>1934736
>Do a jolly little victory dance that ill-befits your current appearance
>>
>>1934736
>"So new form and powers. What you guys think?"
>>
>>1934792
>being scared of voices
That memory is tight, idk what you're worried about
>>
>>1934736
>>1934795
>Do a jolly little victory dance that ill-befits your current appearance
Supporting. What is the fun of turning into a scary monster if you can't spook your friends a bit?
>>
>>1934795
Always did see Ashe as a bit of a byronic hero figure.

Anaximander our Griffith when?
>>
>>1934809
I'm not sure we should give our friends any more evidence that we're starting to lose our grip on reality
>>
>>1934821
Pretty sure everyone playing BSO is steadily losing their grip on reality though.
>>
>>1934828
stop trying to fit in
>>
>>1934828
I wonder how many of our party members would pull a Gollum if we threw those CGs into the lava right now.
>>
The winning move obviously is to kill all our friends and get their CGs.
>>
“…Ashe?” Nel asks; him and Aelriss arrive, but look like they’re keeping their distance.

You decide it’d be fun to spook them with a little victory dance, but can’t force yourself to stand. Instead, you manage the jolliest thing you can, hopping up and down on your long, jagged limbs. “When your light is snuffed out, we will inherit this world.” says the scar in your side, while you totter back and forth frabjously.

“Not cool, Ashe.” Aelriss says, hand easing to the hilt of her sword. The pair exchange glances, and she takes a step back. “You’re still in there, right?”

A wave of black bursts off your form, inhuman armor receding into the otherworldly dark. You cough, landing flat on the ground with your limbs arranged in an awkward ‘X’.

“Kidding.” You manage, easing into a sitting position. You don’t appear to be injured currently.

“Well, don’t.” Aelriss sighs. “Where’s Tatsumaki?”

You point to the edge of the cliff; Tatsumaki climbs up and pulls herself onto the surface as if on cue. She makes her way over to join the group in time to investigate the loot.

> [[ Inventory: giant lava strider ]]
tempered chitin plate x2
molten fiber x12
giant fire essence

“Huh. Two plates?” Nel asks. “That’s gotta be rare or something.”

“If you guys need – uhm, fire protection?” Aelriss stumbles over the last part; it’s intoned partly like it’s a taboo subject for some reason, and partly because she’s still looking askance at you. “Sorry, I mean – this is a good start. I could help someone out with the fire essences – maybe buy or farm some more stuff, if you can get some blanked rings or amulets. And if you take these plates back up to town, I’m sure there’s someone with a schematic for a fireproof shield...”

> Seek more striders on level ground.
> Investigate the area where the Symbol of Fire can be used.
> Search for areas related to the Earthsea, like when you were last here.
> Seek out the Underground Siren.
> Other. (Write-in.)
>>
>>1934795
inb4 Sylv develops an idolmaster obsession and makes the quest lighthearted moeshit after a long hiatus
>>
>>1934943
> Investigate the area where the Symbol of Fire can be used.
Let just scope it out real quick. Maybe we can get more mats there too
>>
>>1934943
>Seek more striders on level ground.
>Investigate the area where the Symbol of Fire can be used.

No reason not to do both.
>>
>>1934943
> Seek more striders on level ground.
Negotiate to get a tempered chitin plate and a few molten fibers. Let's try out Dross now.
>>
>>1934943
> Seek more striders on level ground.
> Investigate the area where the Symbol of Fire can be used.
Por que no los dos?
>>
>>1934944
Fucking Miura.
>>
>>1934943
>Seek more striders on level ground.
We'll need to kill one per party member if we want to give everyone equal share, and a chance for everyone to feel they deserve said share as well.
>>
>>1934943
Ask them how cool they think that fight was. Especially the part with grabbing the sword with our feet.
>>
>>1934972
Well only Tats and us did anything, we should just split it 50/50. I bet that giant fire essence would make for a great fire defense enchantment too but I'm not really sure how that works.
>>
>>1934943
>> Seek more striders on level ground.
>> Investigate the area where the Symbol of Fire can be used.
the fire essence should definitely go to anyone other than us. Even if it won't be used in the phoenix area, it'll do their dps good.
>>
>>1934943
>> Seek more striders on level ground.
> Investigate the area where the Symbol of Fire can be used.

Lets get some fire resist gear and look for the secret area.
>>
>>1935014
If it can be applied to fire defense I feel like that's more immediately important though
>>
>>1935049
It is. I think he missed the "defend against fire" implication aelriss made.

That said if we can get an aethersteel shield and slap these fire stones on it? Might be good.
>>
>>1935049
Maybe Smith could stick it on a drone to make a fire absorbing point defense. Rams itself into fire projectiles to negate them.

Of course, that assumes you're comfortable with Smith being able to do that.
>>
>>1935064
Aethersteel can only accept the pale enchantment which I don't think offers any fire damage or resistance
>>
>>1935066
I'd rather just enchant armor for our own use to defend from fire
>>
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>>1935048
>>1935014
>>1934965
>>1934961

The group follows you up to the mark the fortune-teller made on your map – you were near here in the past, with Cardus, Sulya, and Tatsumaki. It’s further, though, through a subtle sort-of alcove in the rock wall that leads down through a winding chamber that’s made uncomfortably warm by the heat and pressure of the deep-underground.

“I’ll stand guard outside, kay?” Aelriss says.

“Sure, I guess.” You respond.

There’s a great chamber inside that looks somehow regal; as you enter, you notice the shadow of a bird has been burned into the very stones beneath your feet. You wonder, then, if the phoenix might well rise again. Probably a problem for later, though. There’s a strange golden idol that seems to be part of the scenery in the center of the place; bronze faces crowned with symbols similar to the one you carry can be rotated on an elaborate gilded bezel. One appears somehow worn, though – and by replacing it and rotating the instrument as a whole…

You note the back wall of the cave shifting slightly; satisfied for now, you retrieve the Symbol and make your way back to the magma chamber. The four of you venture into the underground, passing time and hunting more powerful creatures in preparation for the journey to come…
>>
I'm gonna call it here. It's been good, if a little tiring - hopefully get myself back in the right place for a return sooner than later.

Y'all crazy, though. Thanks for sticking around; will try to announce a measure sooner in advance next time. When I come around, don't forget about me.

'Till so long.
>>
what is this exactly? when I googled it all I got was something about a gay love triangle
>>
>>1935130
Thanks for running man. Try not to make us wait so long this time.
>>
>>1935130
Wait, who are you again?
>>
>>1935130
can't wait to get burned alive.

>>1935133
BSO has no affiliation with the fantasy novel series Broken Sky.
>>
>>1935133
mmo game quest no gayness here.


>>1935130
thanks for running.how are you liking how ascheritte is shaping up?
>>
>>1935133
http://suptg.thisisnotatrueending.com/archive.html?tags=Broken%20Sky
Here's all the past threads if you're interested.
>>
>>1935130
Fuck, it's gonna be a while isn't it
>>
>>1935153
thread never ever
>>
>>1935153
6 months
>>
>>1935130
Jokes aside I really love this quest and I hope you still enjoy writing it. It's good shit.
>>
>>1935163
Just like BQ
>>
>>1935223
>thatsthejoke.jpg
>>
Thoughts for future action. After we finish farming strikers for that fancy dan firebresist we should get everything repaired. Probably sell off our bastard sword and any armor that isn't giving us an edge. Also see how many CG we need to raise holy ground in the observatory to uncurse our good shit.


Then maybe fight in the arena while Aelriss gets her crafting on.

Also need to talk Ayla down. She's losing it.
>>
>>1939570
everything is already repaired except for Last Argument, which may or may not need CGs.

Define "isn't giving us an edge" because you're not going to get support for selling off weapons otherwise.
>>
>>1939617
>primitive araneid greataxe
>damaged iron gauntlets
>damaged iron naginata
>earthsea royal faulds
These are inferior to our current equipment in every way.
>royal full helm
Can't even wear due to Strife Memo.
>Rubi
Memory of Rust is our go-to ranged attack. This should go to someone who can actually properly use it instead.
>>
>>1939677
>primitive araneid greataxe
>Rubi
yeah, sure

>damaged iron gauntlets
>damaged iron naginata
we may as well melt these down. We don't have a lot of plain mats.

>earthsea royal faulds
>royal full helm
we should keep these incase we need something earthsea themed for a quest. Nobility is important, too.
>>
>>1939570
>raise holy ground
I can't help but wonder if doing so will cause observers to try to attack the place, either by triggering more random mobs to heckle it, or more direct means or whatever

The soothsayer certainly made it sound somewhat ominous though

(then again, if it does make mobs tougher, it means the place remains relevant at higher levels...)
>>
>>1939793
Maybe we can do another "event" thing where we announce a high level global encounter.

Just before Shit Goes Down, we release semi-official info on Observers, and kick things off with some Sacred Ground Raising.
>>
>>1939798
The other thing is I reckon making holy ground ain't gonna be cheap on the old CGs
>>
>>1939677
I like having the scope on Rubi to check things out from a distance though.
>>
Honestly, people are much scarier than the monsters in BSO. If we're gonna invest in making the observatory a better place, we'd better first invest in keeping it well-defended.
>>
>>1939902
We really need to get the other founders to pitch in some gems. We invested gems that we found ourselves and they have access to an entire guild's resources and they still aren't contributing gems for improvements.
>>
>>1939902
celestial guardians are quite limited, though. What they have in power they lack in numbers.

While bumping up facilities with CGs is good, I think we should get guild-manpower to handle defense, whether our own or someone else's.

Mercantile and Aetherforged would both serve that purpose. Speakers could possibly get that done by just having a lot of NPCs people don't WANT killed.
>>
>>1939677
>>1939739
regardless we need to winnow our inventory down some and ditch some things we'll never use. Like the protoribs or brands.


>>1940228
you mean crimson guardians, and Disposable heroes have the numbers to act as guards. Unless the merger kills the guild and everyone fucks off.
>>
The guilds are not reliable, or even trustworthy. I say we go guardbots or go broke.
>>
>>1941421
There's no reason we should have to spend any more of our personal gems on the observatory
>>
>>1941007
No, I mean trading company, aetherforged, or Speakers. I mentioned the possibility of hiring the other guilds, but I'd really like us to just make our own.
>>
>>1941578
Honestly, the only way I see us making a guild going well is if it becomes one that is completely uninvolved with Averron City drama. It'd have to be neutral to all guilds, and for that, it'd have to be Observatory-based.
>>
>>1941590
it'd have to be Observatory-based.

Given the observatory is where all of Averron's comms are routed through and has the highest presence of top level people there. Not happening.
>>
>>1941602
That's where the neutrality part comes in, though. We'd have to guarantee the safety and availability of the Observatory and all of its facilities. Even for Freakshow.
>>
>>1941616
>That's where the neutrality part comes in, though. We'd have to guarantee the safety and availability of the Observatory and all of its facilities. Even for Freakshow.

It's been tried before and not worked.
>>
Or we could jut, you know, conquer Telthiss eventually and set up our own land for a Guild in that area. Which is what I was trying to do.
>>
>>1941590
Economic guild is the way to go then.
>>
>>1941759
or an exploratory one
>>
>>1941762
Exploring is literally the main point of the game though, everybody already does it. guilds need a unique gimmick to draw anyone to join
>>
>>1941759
Yeah, fuck that. Games are supposed to be fun.
>>
>>1941899
Yeah I really don't wanna micromanage any guild leader shit. But our name is getting big enough that we could help unite the smaller trade guilds into one larger one and then just do the fun stuff /keep the Alliance's power in check. In theory at least.
>>
>>1941949
That's how Ayla started the Writ keepers mate look at her now.
Speaking of Ayla we really need to bounce some fluff lore and mechanics stuff off her genius brain. The big black ooze guys, Freya seemingly connected to them and her fucked up arm, plus what was said. Our sensitivity to the araneid life drain as well as Kjorikos acting up. ALso the ??? skill.


Unrelated, but you think we could grind some memories from the arena by beating people in the sims?
>>
People joining your guild is overrated. The only people who should be in it are people who we would party with anyways.
>>
>>1943121
Were likely to hit a memory cap and risk losing oldest memories.

Also, i kinda dont want to copy CAs. Seems unsporting.
>>
>>1943121
Since it was mentioned that Telthiss is the leader of a hivemind I think I know what's happening. We got some araneid essence in us that gave us a weak connection to that hivemind when Freya healed us.
I'm not sure what capabilities she has but maybe she could study/ run some tests on our Kjorikos lightning as well as our creepy inner essence with that exile memory. Or maybe get some readings on the AOE exile memory dark magic finishing move in the Observatory test chamber as well as our other memories. Plus we can tell her about our mini flashbacks we get each time we activate a memory to see if it aligns with any of the existing lore the writ keepers as a whole have discovered. Letting her focus on lore instead of the stressful merger might even be good for her mental state.
>>
>>1943577
I just realized it might seem like I want Freya to study us. I just forgot to ever mention Ayla specifically for some reason. My bad
>>
>>1943577
>We got some araneid essence in us that gave us a weak connection to that hivemind when Freya healed us.

Yeah I figured that too. If Freya had brushed it off as hey sometimes you get bleed? I'd not worry but between that and Kjorikos literally poking us from the grave? Coupled with Mystery skill and the black goo men after us and able to jump before we even get in game? Something is up. This before you factor in the time discrepancies and the fact Celestial Gems are super crack.
>>
>>1943638
Kjorikos mentioned that the observers have marked us specifically as a target. We should see if anyone else has had similar experiences. I bet Freya is on their radar as well after what happened at the earthsea promenade.
>>
>>1943659
Freya sounds lie she made a pact with them.
>>
>>1943705
Yeah I couldn't tell if that was a pact with the observers or just a pact with Cidren.
>>
Oh hey, I remember this quest from when it started. Last thing I remember was beating some bigass golem underneath Kjoriko's temple or something and then starting to head up.

Looks like quite a bit has happened since then.
>>
>>1944028
Want a summary?
>>
>>1945012
Actually I've been binging the archives and I think I've come to a horrifying conclusion!

We need more Celestial Gems.
>>
>>1945012
Could you remind me about the lucky shield? I don't recall it that well.
>>
>>1945030
Well, yes we do. We also need to talk to Ayla about all the weird shit and to calm her ass down.

Maybe get a raiding party of 10-15 to clear Telthis too after we clean out the fire cave. Also need to fix last argument because it'd pair hella well with our shield.
>>
>>1945041
We've had it for forever. Dinky little wood buckler that has hella high durability.
>>
>>1945043
10-15 seems like a bit much, I think 8 at most would be reasonable though
>>
>>1945053
parties are groups of 5. So if we want a raid we want 10.
>>
>>1945060
Oh yeah I was thinking 4 for some reason.
>>1945045
Did we get it from that dead body who dual wielded shields?
>>
>>1945121
Yeah we did. It's ridiculously durable which is why we keep it around. It's just not great against death birds.
>>
>>1945045
>>1945128
Thanks for answering my question!

>“This old wooden shield has saved my life!” You say, then pause to think, pensive gaze drifting up and away. “Once, maybe.”

What did he mean by this?
>>
>>1945185
I can't actually remember a single time where we used the shield to block an attack
>>
>>1945198
I think we used it to partially block shit or have attacks slide off us. That said we should probably invest in an aethersteel one soon.
>>
>>1945316
Aethersteel is only good against non-elemental magic attacks which seem kind of rare. Maybe an anti-fire shield or something more general would be better if we really want to go with the shield route
>>
>>1945512
>Aethersteel is only good against non-elemental magic attacks

No? it can grant either Nullify which is our aether steel helm. That reduces non elemental. However it can also grant spell shield which reduces elemental magic.

source >>1933564

So I am hoping that a aethersteel shield does both by at least one if not two, and has some good durability to boot.

As for fire resist? Slap it on our left ring slot or our amulet slot. or both.
>>
>>1945533
Nullify is from our aetherbinders cloak which is not aethersteel
>>
>>1945551
it was made with threads of it though. At worst we might need an artificier to treat it for a general Fuck all magic. Assuming our smith bro can't hook us up.
>>
>>1945551
Wait no nullify is the non-elemental magic defense from aethersteel while spellshield is from the aetherbinders cloak which is not aethersteel. My bad
>>
>>1945571
Not all fire damage is necessarily magical fire damage though.
>>
>>1945585
TRue. Which is why I was saying use the fire resist on an amulet or ring, or if we get the mats both. Easier to swapout a ring or amulet than a shield.
>>
>>1945591
The General Store of the observatory has Wooden Rings, which are waterproof and easily accept enchantments.

On an unrelated note, I see that we've only ever tried asking the Celestials about ways to fix Unique Identifiers (though I haven't read the side-quest threads yet) which meet with an intense rebuff. Have we considered asking them, or the fortune teller, about being able to make /new/ ones?
>>
>>1945741
Their bias against nameless was pretty clear last time but it's still worth a shot
>>
>>1945756
It might be more productive to ask the fortune teller, though I'm agreed with you and don't expect much success either way from a relatively fine distinction.
>>
I'm really torn on the guild situation. Sometimes I want to make our own guild and other times I wanna remain guildless and just keep focusing on the action part of the game rather than the politics. On the other hand being the leader of a guild offers huge benefits and we might be able to stabilize the dire political situation in Averron. Thoughts?
>>
>>1945823
I like the idea of an economics guild, and have actually liked it since I followed the quest back when. I feel like Smith would be an incredible asset in such an endeavor, but should be a lieutenant or something rather than a founding member, on account of his viciousness. On the other hand, it might be a good thing to have a consummately vicious voice on the upper council.

Oh I also, while binge-reading the archives, got some sort of twinge that Freya's artifact is Observer-granted, and its further use might eventually corrupt her wholly. I don't really want to join Freakshow, but if we did and such an event happened we would be well positioned to step in and reduce any...chaos she might try to incite.
>>
>>1945823
I have faith that Sylv would make guild management engaging no matter what. Which is why I support the economic guild idea.
>>1945860
I was actually having the same thought. We need to have a prolonged discussion with Freya at some point.

I don't know for sure where she initially got her artifact, if you can even call her life draining hand an artifact, but she definitely initially worked with Cidren who was empowered and morphed into a beast by the Observers. In the end she helped us defeat what seemed to be an observer or at least an observer-serving guardian that burst out of Cidren. And I get the feeling that she genuinely cares for the well-being of the Nameless. I really can't get a solid read on her motivations though.

I can't say I trust Smith at all though. He's fully against the message we've tried to bring concerning cooperation between nameless and identified players due to his murderboner. Considering the amount of UIs he had accrued he might even be a killer of identified players.
>>
>>1945860
Also I'm definitely in favor of at least adding Freya as a contact and seeing her once in a while, not just because we worked well together but also to keep an eye on her
>>
So the talk about hivemind control has me thinking that maybe our intense previously unexplained desire to kill Kengo and take her sword might have been directed by our weak hivemind connection to Telthiss. At least I hope that's the only being influencing our decisions.
>>
Also I'm wondering if there's a connection between the nonsense string of numbers, letters, and symbols that we unconsciously entered into our cell phone IRL has anything to do with our blackouts where we appear to be counting or whispering to ourself in the game.
>>
>>1945913
But he's been a total bro to us and super polite to us and our allies! Seems like a standard CEO businessman type who puts pragmatism first and foremost, but he seems to like us for no apparent reason (which is also in line with that sort of characterization).

>>1945939
>>1945948
I think that particular impulse was because of Telthiss (how are we going to get that blood out of us, btw?), but unfortunately I think that we have no less than 3 separate avenues affecting our mind.

>Telthiss
Through whatever was transfused into us by Freya. This is probably temporary, or at the least fixable.
>Kjorikos/Corrupted by Memory
Which I think is permanent and nothing we can do about it, but I also think is probably exacerbated by our use of Strife Memoriam. I think this is why we whisper to ourselves in-game, and also probably from playing too much.
>Observers
Which I think is what contributed to our random-string entries in our sleep.

Clearly the latter two tie into each other somewhat, but it's unclear exactly how.
>>
>>1946021
Kjorikos still utilized celestial energy as far as I know. He was still involved with the celestial gods but branded as a heretic for his work trying to revive his lost waifu. Cidren was granted power by the observers and was transformed by it. Also based on Kjorikos' conversation with us in this thread I don't think he was aligned with the observers.
>>
>>1946129
I agree, I think the link between the latter two has more to do with Strife Memoriam being a Celestial Artifact and the Observers being somehow tied into all that stuff and opposed to it. I don't think Kjorikos and the Observers are tied into each other, but rather more like:
Kjorikos/Curse of Memory<->Strife Memoriam/Celestial Artifact<->Observers/Curse

On another note we should ask the fortune teller a few things
>About the Heretic Soulforge Attendant in the Observatory
>About Einherjar, which the above told us had something to do with bringing Nameless back though he didn't know how or why
>>
>>1946202
For sure. I also think the Writ Keepers probably have a good lore repository somewhere which would be worth checking out unless their name is just for show
>>
>>1946232
I do wonder what she'd make of the Attendant (who's name I don't believe we've received). Circumstantial evidence points to him likely only being talkative to us though.

We could also ask the Fortune Teller about the Pale Flame itself, which is what the Attendant said told him the word "Einherjar".
>>
>>1946305
Attendant? I don't even know who you're talking about
>>
>>1946485
Sorry, the Forgemaster*. The creepy floating-armor-and-bandages-and-magical-essence dude who attends the Heretic Soulforge.
>>
>>1946531
Yeah that guy is definitely an anomaly. He seems to predate even Kjorikos. Maybe he was one of the generation that was favored by the celestials that preceded even the precursors.
>>
>>1946723
Or maybe he just preceded the precursors, who knows?
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>>1946723
Oh yeah, we definitely need to have a discussion with him, too. About who, or what exactly, made him the way he is.
>>
I would like to suggest some immediate goals I hope everyone can get behind or at least discuss.

First and foremost I want to invest our celestial gems in repairing~

> "The Last Argument of Kings”, a masterwork relic greatsword (broken)

This is a relic class weapon dropped from the hardest boss we have faced so far.
Greatswords fit our current build perfectly and can compliment some of Strife memoriam's current allocations.
Ruby comes to mind.

I firmly believe it will be worth the celestial gem investment and would bring Ascherrite to an even more broken level of power.

Please understand this does not rule out acquiring different weapons later. Not every environment will compliment an oversized weapon. It's always good to have alternatives.

While I'm discussing weapons I would suggest our alternate weapon either being a fluxsaber (Dross) or a handgun.
Fluxsaber incase our main weapon is lost. They seem versatile against any foe. With little to no battle fatigue. I would suggest replacing our current one when the Forgemaster perfects them.
Equipping a handgun can give us a ranged option when we need it. As well as an option to bait and harass our enemy.
My personal preference is a handgun.

We currently have the perk~

>* Titan's Grip [[ Passive ]] : Allows the user to comfortably wield a two-handed melee weapon in one hand; additionally, when wielding oversized weapons, Fatigue buildup is reduced.

Therefore either of these weapon options can be wielded with an oversized weapon.

After that we just need to replace our cursed boot.
~~Just a side note. We can hoard our cursed gear until we figure out how to undo the curse.


After investing celestial gems into our relic greatsword.
I suggest using most if not all the celestial gems we obtain in the future to power up Strife Memoriam.

Strife Memoriam is versatile in pretty much any situation and will continue to grow as we defeat stronger enemies.

I do not suggest using any more celestial gems in powering up locations we have uncovered. I suggest asking guilds to establish an equal investment on locations we share.
I am open to suggestions regarding this issue.
Running the suggestion by the Averron Alliance should get us somewhere.

I put a lot of thought into this, I'm looking forward to hearing feedback from other anons.
I personally love this quest.
It's amazing in so many ways.
Welcome back Sylve~
>>
>>1947931
I agree with all of it
>>
>>1947931
>Relic
Can agree with repairing the relic, it will be stronger than whatever we could buy right now, honestly. Rubi won't let us do more damage, but it would probably prevent all fatigue build up and allow us to use an oversized weapon as deftly as a fencing sword.

>Dross vs Gun
I don't see a reason we can't use both, honestly. Dross is our bootknife, or equivalent at least, and a handgun would be a good ranged option that only requires one hand compared to the rifle we have.

>Perk
The perk doesn't let us hand-off an oversized weapon, only two-have weapons as a note. So we could use a shield or gun with a two-handed weapon but a collosal one would still require two hands.

>Celestial Gems
We need mor--I mean I agree with all points given.

However, I would suggest also looking at auto-repair/identify stuff too simply because it would save us time and effort along with thread life. Not something to do ASAP but something to keep in mind, we would hopefully not need more than one gem to get them each, or possibly both.

We could also monetize it by being a travelling repair/identify one shop stop, to boot.
>>
>>1947931
Sounds good, The Last Argument of Kings seems like something worth investing into. And with the repair. As wel as an initial investment. Who is to say, we can't upgrade it into being able to transform into a Fluxsaber? Possibly more of an investment to make it grow with us. But a weapon that will be worth it. And usable in most if not all situations is the best weapon.
But yeah, we should be focusing on 1-2 things making sure we are not a jack of all trades master of none.
>>
>>1947973
I'm starting to wonder if relic weapons are like the celestial artifacts from the distant past when precursors were still favored by the celestials. It makes sense considering that they require gems to upgrade or repair.
>>
>>1947969
>Dross vs Gun
>I don't see a reason we can't use both, honestly. Dross is our bootknife, or equivalent at least, and a handgun would be a good ranged option that only requires one hand compared to the rifle we have.

Good point.

>Perk
>The perk doesn't let us hand-off an oversized weapon, only two-have weapons as a note. So we could use a shield or gun with a two-handed weapon but a collosal one would still require two hands.

I believe you're right. Thanks for catching that.

>Celestial Gems
>We need mor--I mean I agree with all points given.

>However, I would suggest also looking at auto-repair/identify stuff too simply because it would save us time and effort along with thread life. Not something to do ASAP but something to keep in mind, we would hopefully not need more than one gem to get them each, or possibly both.

>We could also monetize it by being a travelling repair/identify one shop stop, to boot.

Interesting idea. Not how I would personally use gems, but I wouldn't vote against pursuing it if it had a lot of support. When all is said and done we can do both of these things in town, but I admit it's convenient.

>>1947985
That would be pretty cool.
>>
>>1948024
I'm not much for it either, if I'm honest, but if it saves us two to three updates every time we head to town then I see that as a worthy expenditure. Basically just something that lets us keep focusing on progressing.
>>
>>1948024
>>1948057
Tbqh I would rather spend the gems we have on strife Memoriam
Holding more memories
Less side effects from using our memories
Being able to hold more than one in the activation slot
Longer duration

Or get the time fuckery watch to really fuck with people.
>>
>>1948075
I feel like the cloning item would be more useful than the time fuckery watch in more situations, depending of course on the limitations of both.

>>1947931
I would quite love to see The Last Argument of Kings repaired and used as our primary.

I also think we could use Dross AND a handgun as a secondary situationally with both worn on our belt, although it deserves note that by the wording of Titans Grip we could actually use a rifle such as Rubi in our off-hand (though I doubt we'd be very accurate).

However I disagree on using Celestial gems in the future /just/ for powering up Strife Memoriam. I think the Observatory will prove more profitable to us the more we invest in it. We've also only actually invested 2 CGs more than the other founders into this place, when we upgraded the forge.

I think it would be reasonable to ask the other Founders (or their associated guilds) to contribute equivalent amounts to us (2 CGs each) to purchase a teleportation gate. If we were willing to put off repairing LAoK then we could use the spare CG from the above transaction and our own current 2 to further purchase a single Sidereal Armor...and then apply the 1CG upgrade that boosts a single NPCs abilities by a large amount to that same armor. I feel like this would provide an adequate passive level of protection for the Observatory, such that we could leave it be and be comfortable until something changes.

I also feel this is superior to guild-provided protection for the Observatory because it's an impartial NPC, and will always be awake and on-guard. Maintains the Observatory's neutrality and let's be honest nobody likes guard duty, let alone in a game.

I admit that I do just want to see a Sidereal Armor though. Then I want to see what it's like buffed up. I think that'd be super cool.

If players aren't for the above and still want to repair LAoK then we should instead spend the free gem from the 3 other founders each donating 2 on getting the Custodian upgrade for the Observatory. Apparently we could run out of those things right now, and that's bad seeing as they maintain the place.
>>
>>1948315
Cloning would be for item spam, time would be a huge fuck you in combat. It depends honestly.


That said if asch stacks slowing everyone else down, haste and then activates strife? That's going to be SNK boss tier.
>>
I was one of the people to originally advocate for tick tock time hacks, and whilst I still think it would be fun, I maintain that it was always going to be an artifact you'd have to CGdump to be worth having.

I'm not convinced it's worth shooting for it alongside the memories.
>>
>>1948635
Keep in mind how Fuck off broken memories is at start with only 4 CH spent. The time price would cost 6. It's likely already good enough to make people cry hax. (As if Strife wasn't). It'd be viable out of the box I do agree the cost would be great though.


>>1948315
Typically cg feeding a artifact makes the fucking insane. Like that one guy with a paintbrush who solo'd a precursor for lulz
>>
>>1948635
I'd definitely rather just stick to one artifact for now. We'd have to upgrade PP to bind anything else, not to mention spreading our gems even thinner between two artifacts, a relic weapon, and the Observatory. Plus the time artifact doesn't sound interesting to me at all.
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>>1948690
Agreed, we don't want to spread our gems too far. We might fight a guy with time fuckery powers anyway and nab those powers with our Strife.

I say we keep pumping it into the strife and make it better. If we could keep the memories up for however long we want, that would go a long way. I'd even argue it's better than throwing more skills on us as we could instead potentially have a wider range of skills to use without the need to manage SP due to the memories. Just throw all of our SP into the thing.
>>
>>1948761
we'd need a way to mitigate the memory sickness and other issues related first.
>>
>>1948761
>Relive distant memory- learn more lore and deepen our connection to the boss memories (Either as a cutscene or actually playing from their POV)
I'm more interested in things like these rather than just increasing its existing attributes. I imagine this one could increase our power while the memory is activated. I do think the side effect mitigation upgrade is worth looking into though.
>>
>>1948779
I wonder if we could spend CGs in order to make it...fuck with us less. I wonder if that's part of why it wasn't so expensive?

Of course, that might be what was meant when they said we could eventually transcend memory itself.

>>1948761
I'd be down for pumping some XP into Greatswords soon (if that's still an option) but I don't think overspecializing is a good idea. We could easily be presented with a situation where our Artifact is rendered inoperable due to Them or some such. Best to be competent both inside and outside of Strife Memoriam.
>>
>>1948651
Pfft, okay I'm reading that thread now and the paintbrush is really badass but there were also 2 100s rolled and no rolls below a 55 during the fight with the Precursor.
>>
>>1949043
Still the guy killed the precursor, ALONE for essentially a "Sorry you saw what a CG really is, here's something neat to try and make you feel better." gift.

He went after a precursor alone because he was confident he could wreck it.
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>>1949161
Fair enough.
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>>1948959
Part of me thinks that the side effects are just a drawback we'll have to deal with due to the nature of our artifact. I'm totally on board with upgrading that greatsword skill. Hopefully it applies to our colossal greatsword too.
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>>1949288
>Part of me thinks that the side effects are just a drawback we'll have to deal with due to the nature of our artifact.

We can at least ask them can we not?

That said we need to ask either BSO/Sylvetica or if he won't give us a straight answer look around the info boards. Because I would rather not spend a full sp on something if we have to split it even more.
>>
>>1949288
It should apply to all greatswords, wouldn't you think? Maybe there's a separate one for Colossal weapons though?
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>>1949303
I mean there is a pretty big difference from a Claymore from Claymore and Guts's dragonslayer.
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>>1949309
Not that I'm super familiar, but wouldn't the actual techniques and movements of slicing and momentum conservation remain pretty much the same between a Greatsword/Colossal, GreatAxe/Colossal, and Great Hammer/Colossal? At least enough that being skilled in the normal sized version would lend you an edge with the latter?
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>>1949335
it'd help but the balance would be inherently different due to the sheer mass of metal that makes the blade/head. They would be a lot more top heavy, where as a normal one would be more balanced.
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>>1949341
Wouldn't it be possible that the somewhat-magic nature of being able to wield colossal weapons in the first place would supercede that? We didn't seem to make any particular note of the increased weight of our colossal greatsword, only its expanded reach. I think it could reasonably go either way.
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>>1949362
point. We'll need to ask won't we?
>>
We really need to figure out exactly what Freya did to the seal. We kinda just let it all happen without asking any questions.
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>>1949672
Colossals use the same skill as whatever weapon-type they're derived from. Brawler-specific skills make Colossals a better option for them than any other class; tricks like one-handing them, though, are a little hard to come by without Celestial shenanigans (read: cheating).

>>1949278
Pan doesn't play around.

>>1948651
Celestial Artifacts also don't play around.

>>1948635
The funniest thing about this Artifact idea is everyone that's spoken out against it claiming "how would it work with other players? it doesn't make sense to be able to just freeze them in time!" like Broken Sky Online has shown any indication whatsoever of caring about what happens to you.

>>1948315
Read Titan's Grip again.
It might be worth speaking to the other proprietors of the Observatory and seeing what they're up to at some point.

>>1947985
Hmm

>>1947931
Appreciated. Nice to be back - more or less, anyway.

>>1945913
>>1945823
If there's something you guys want to do it's kind of my job to make it entertaining. Generally I can be counted on to not fuck up.

>>1945585
>>1945533
I'm going to go ahead and say that anything that reduces incoming fire damage will do so regardless of whether the fire is magical or mundane - unless someone is cheating.

>>1945198
>>1945316
I can think of one.
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>>1949814
next thread when
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>>1949814
>The funniest thing about this Artifact idea is everyone that's spoken out against it claiming "how would it work with other players? it doesn't make sense to be able to just freeze them in time!" like Broken Sky Online has shown any indication whatsoever of caring about what happens to you.


Yeah that was the galling part. I like strife, but I admit I had my heart set on that watch of fuck you.


Hey what stat would an aethersteel shield provide? I assume we would know.
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>>1949899
Yeah I just always thought it'd be boring to be honest.
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>>1949909
No more so than throwing Pocket boss form and slapping down an enemy.
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>>1949914
I have no idea what you're saying
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>>1949924
Strife is allows us to basically go "Hai I too am a boss level enemy" and fight accordingly.
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>>1949814
>like Broken Sky Online has shown any indication whatsoever of caring about what happens to you.
Does someone....already HAVE a time artifact? Is that why everyones sense of time is so fucked, because they ARE being frozen for hours at a time?
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>>1949995
Yeah for a time artifact to work it would have to either speed up the users perception to a level that would fuck up their brain or it would have to freeze everyone else
>>
>>1949995
or it's planar drift causing a temporal disconnect s we go back and forth between dimensions.

That said if someone does have a time artifact we are fucked. Especially if it lasts hours.
>>
>>1949995
Well it's a reasonable assumption that if we didn't snipe the time bullshit powers and go hard on them then someone else somewhere will.

There's only so many different "broken as fuck" powers that people are going to settle on, and a game like this is going to be popular enough to have a lot of players...
>>
...honestly, it might be worth more trying to make an artifact of "time powers don't effect us" than one of time fuckery itself.

Some sort of metronome or something that allows us to keep time straight even when others cannot.

If it's passive then it should be relatively cheap, if it's for a limited duration only then I guess it'd want extra gems to buff its effective duration or recharge time or whatever.

Hard to say quite what scope it would have too, might cause weird desynching since the game seems to naturally have weird time dilation or vice versa.

Still, it would be the best way to deal with any bullshit time warp powers someone else had devised.
>>
>>1951068
I think it would be better to have something more generalized. Make it cover time as well as other effects like forced teleportation or weightlessness. Strictly no standard ailments like poison or daze to keep cost down.
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>>1951068
This is a really random paranoia to be gripped by with no evidence
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>>1951174
It's not paranoia if there really is a time wizard out to get you
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>>1951068
This is what we need.
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>>1951068
>>1951174
>>1951442
Just get an artifact that protects from all negative tier one effects.
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>>1952520
We can do that with armor and enchantments. There's no reason to waste gems on something so simple
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>>1952548
We can do that with armor and enchantments.


no we can't. Not nullifying them entirely.
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>>1952557
We can do well enough
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>>1949814
>Read it again
>2 handed melee weapon in one hand
Dammit.
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>>1952797
Hey we can use pistol and great sword.
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>>1952811
I wonder if we can develop weapon skills for non-brawler weapons
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>>1952960
Brawlers are weapon masters so I don't see why not.
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>>1952960
We theoretically could, but we'd be worse at it than a Nameless.

Unless thrown weapons count as "melee", then all bets are off.
>>
What do you guys want to spend our next EXP point on? I think a fleetfoot skill would be nice for damage avoidance or increasing movement speed to make better use of our inertia charge. But I'd also like a point going into the greatsword skill. And our HP and PP could both be higher. I'm curious to see how they compare to others at our level. The less responsible choice would be to get another combat skill like concussive strike which would be fun but probably not the wisest choice right now.
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>>1953397
I'm pushing for tankiness. We don't technically need more damage right now. It's not our main party role, and we have Strife Memoriam anyway.
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>>1953414
I'd argue that DPS is 100% our role in the party over tank. But we can keep bosses distracted like a traditional tank with speed and dodging for way longer than we could by just tanking hits.
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>>1953433
We benefit from tanking more than dodging at the moment. Our focus on big weapons, pegasus charge, and tanky memories run counter to dodging.

We've got Ciaren memory for dodging, and that's about it.

We have enough damage at the moment to kill most things, what we need is to survive after dealing the killing blow. Flat HP would help with that.
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>>1953443
We don't only use memories to fight though. Like I said, I'm fine with more HP or PP. When you said tankiness I thought you meant the guardian skill tree which I'm not a fan of. I still think that a sprint/charge or dodge boost would be beneficial in the near future. For when we fight without using our artifact.
>>
A point in vitality is never wasted.
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>>1953482
When I say tankiness, I'm referring to
>flat HP
>Flat damage reduction
>HP regen
>CC reduction
all of which would help, seeing how many ailments and hits we've taken is such a short span of time.

We still have the pegasus charge, and I'm quite partial to it simply because it has no PP cost.

My point stands about big weapons because we have the collosal weapon and we normal wield greatswords. We're already fast enough to clash blades for deflection, what we need is to be able to clash blades without taking damage.
>>
Weren't we planning to go full regen a good while back? I thought that was why we invested in it in the first place.
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>>1953538
the dual wield voters tripled
>>
Everyone knows regen is the best thing ever. Anyone who denies that is a soft cunt whose afraid of a booboo.

And unaware of the bad decision-making and poor luck of us anons.
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>>1953940
If we're talking strictly bad luck, flat HP is the way to go.

We need a lot of regen to cap out after a big hit.
>>
.....huh. We never asked Aelriss if Eunoia levels up or has progression.
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>>1953940
We already have regen though.
>>
>>1954114
Eunoia seems to have more abilities than she used to, didn't it give us a combat buff recently? It used to just heal and use that magic attack. I feel like I remember it stunning an enemy once too but I could be wrong
>>
How long until BSO adds lootbox microtransactions?
>>
I feel like we need to log out and do something IRL at some point. We still don't know anything about Travis outside of the game except that he's a bit of a recluse. We should meet up with our IRL friends who also play the game and discuss it. I'd also like to look into the game dev for BSO just out of curiosity. Also I'd like to see if there are any real world aspects of our deteriorating mental state in game.
>>
>>1954195
pay Syl 5 bucks for 1 CG. Pay2win is real.
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>>1953538
I'm not even sure there is another rank of combat regeneration to unlock since Sylv reworked the whole level up system.
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>>1954299
Would buy.
>>
Immediate goals continued~
Thanks everyone for discussing my suggestions.

> Celestial Gems

There seems to be a lot of support in repairing..

> The Last Argument of Kings

A lot of support for increasing the capabilities of..

> Strife Memoriam

Some interest in creating a new artifact. As well as using gems to continue investing in the Observatory.

In regards to creating a new artifact I still believe it would be in our best interest to upgrade Strife Memoriam. Currently in battle, we are definitely a powerhouse while under our artifacts influence. We are also versatile in pretty much any situation, due to Strife Memoriam's nature.
Our main problem right now is how vulnerable we are when we cannot use our artifact. This is why I believe repairing The Last Argument of Kings and increasing Strife Memoriam's capabilities is worth investing in.
That being said I am not opposed to creating a new artifact, but I do have two concerns.

1: Multiple artifacts will become expensive to maintain and arguably less effective than maxing the capabilities of one.

2: Everyone has their own unique ideas for artifacts and it would be hard to come to a consensus regarding a new one. (I actually had a lot of fun reading through the potential artifacts everyone thought up)

The Observatory is definitely a different matter and I think there is an easy solution.
Personally when it comes to the Observatory I can agree with any suggestions to improve it. Improving the Observatory helps everyone in Avveron. However the Observatory was gained by the efforts of everyone that helped us during that raid. It is not ours alone, therefore any changes to it should be agreed on and invested in by the Avveron Alliance. This isn't a bad thing. We can bring our concerns regarding the Observatory to the Alliance and they should help in it's growth. Why wouldn't they? Everyone wins.

> Stat Upgrades

I'm pretty much fine with whatever route we decide to take. Increasing hp/pp is always helpful and almost every combat upgrade we choose will help at this point. Personally I think we should max anything that will further reduce fatigue from using oversized weapons since we are already heading in that direction. I also think it would be worth investing in pp so we can use a few more Concussive Strikes. To give us an edge while not under Strife Memoriam's influence. Again I'm fine with whatever everyone chooses. Ascherrite is only lvl 11 there's plenty of room to grow.

> Rubi

Since there was some support for a handgun I though it might be cool to ask either Smith or Ayla to convert Rubi into one.

> Side effects Strife Memoriam/Time in game

I believe there isn't anything we can do about either of these. Side effects of artifacts are common and relative to the story's plot. Time changes in game seem to change during updates. So this is probably due to the nature of the game and again relative to the plot. I fear we cannot escape these even with our MC's shiny plot armor.
>>
>>1954542
> Guild

Guild politics is becoming a pretty major issue. We can basically join any guild at this point or create our own. When Sylve takes up a major interest in Broken Sky again and drops a starting date I plan on reading everything from the start (because it's so good). So I'll have a better idea of the general interest each guild in Avveron has right now. As far as I remember the biggest controversies regard the equality and freedom of players in Avveron. All of them seem to have valid points as well. For now I just want to suggest a path we can take, since there's a lot of interest in either creating a guild or remaining guildless.

We could create a small elite guild of players we personally trust. Ideally 5 to 10 members. This guild's main objective would be expanding Avveron by defeating Precursors and developing that area. This is basically the general goal in Broken Sky. By establishing our own guild we can keep our friends close, separate ourselves from choosing a side in the current state of Avveron, and at the same time create a situation where we can have a substantial influence on guild politics. There's a lot I hope we could accomplish by doing this. Some of our ingame friends are torn between the stress of joining a guild. Ours however would solely be to organize for raids. Joining this guild will give you a very real chance of defeating a Precursor and receiving everything that comes with it (celestial gems). Basically our members can expect a "Hey want to raid this dungeon?" Or a "Hey let me know if you find a dungeon" besides that they are welcome to do whatever they want. This should create an environment where even players that don't get along can join, since there's really no need to spend anytime together outside of raids. If we create this guild we can explain to Liza that this is the best way we can be of help to Avveron. Our sole goal being the expansion of our territory we want to have our most trusted and able contacts ready for any raid we encounter. At the same time tell her as a guild leader we would like to join the Alliance. If she agrees we can still request members of different guilds to assist in our raids if we're short a few members. As well as influence the political scene in a positive way. If all of this goes well we can explain to Freya that after the event we faced together we thought this was our best course of action. Personally I'm starting to understand Freya's philosophy. Ideally we should try to create a democratic system in the Alliance where Freya can voice her opinions. For now we tell Freya we consider her an ally and we hope she can assist us in any upcoming raids. Defeating a Precursor with members of Freakshow and Crimson Guardians is definitely a step in the right direction.

Any criticism is greatly appreciated~
>>
>>1954544
There's no point to making a guild like that in my opinion. It's literally changes nothing from what we're currently doing and doesn't change our position politically either. It's just making our unofficial group into an official group for the sake of calling ourselves a guild.
>>
I don't think we should join a guild. I don't want to get wrapped up in guild politics and I don't want to bother dealing with guild management. I don't want to get sidetracked by being committed to a guild's interests unless those interests are exactly our own. If we do anything guild related, I think it should be the creation of a "we were all partying together anyways guild" simply for the sake of being a unified group explicitly.
>>
>>1954542
Ok hopefully simply Repairing Last argument won't cost cgs. Relic should only take effect on upgrades which we hiopfully won't need for a while.

As for the side effects? We can at least ask the Altars about mitigation. Increased Control and mastery of Strife should entail us getting less fucked by memory sickness for example.

Stat upgrades we do probably need more hp and pp but also we need to max out Regen. Because it makes us a lot harder to kill us

>>1954544
The big issue with the plan is it essentially turns the city from tri cameral house into unicameral one ruled by the elite. It kill the Writ keeps and Disposable heroes by taking their leaders and best in the CG. This creates a CG on top and everyone else does not matter mentality.
>>
Clearly we should go full LH style tea party mode.
>>
>>1954544
>>1954587
yeah, if it's 5 to 10 members of purely dungeonmates, there's no need for some fancy guild title.
>>
>>1954587
>>1954666
>>1954743
If there is a Greater Altar in the Fire dungeon we should make a guild though and have the area be a secret base.
>>
>>1954731
That's why there has to be another guild with power. I still think economic power is the way to do so since the alliance will always have the combat advantage, lore advantage, and the advantage of pure numbers. We can counterbalance that with the economic, trade, and items we would have access to with an industrial/commercial guild. I'm not saying we should oppose the alliance but concentration of power is always worse than checks and balances.
>>
>>1954948
And even if we're not in charge I still think this sort of guild should exist.
>>
>>1954948
Thing is the Alliance has economics locked down too. Did you iss the Florica of the CG made our bastard sword a flaming bastard sword?

The other issue is the Alliance would just eat us to take our power once it's fully merged.
>>
>>1954963
There's a ton of smaller trade guilds that are focused on their own things that could be merged. Just because CG has an artificer that can enchant stuff (which any artificer can do) doesn't mean they already beat us to the punch.
>>
>>1954975
The Alliance would forcibly take any working endeavor we have. Liza would pull an Andrew Ryan on us.
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>>1954544
So the guild you described sounds just like the Crimson Guardians.

Also joining the Averron Alliance as a guild will mean subverting our guild/members into the new Averron Alliance guild that's going to be created.
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>>1954888
That would be totally badass. Of course we could always have it be a secret base without making a guild too though.
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>>1955002
harder to keep secure unless we key the entrance to only open for members of the (insert name here) guild.
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>>1953372
Well when the two Crimson Guardian officers dueled in the Observatory the one who was a Brawler ended the fight with a thrown knife. What ideas do you have that make all bets be off if thrown weapons count as melee? Have we even seen throwing knives or anything similar used except in the above example?
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>>1954980
If she's that kind of ruler then that's all the more reason to keep her from taking over every aspect of Averron and it's people
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>>1955005
That's a baseless assumption without knowing all the ways we could key a door to open.

As a simple counterpoint, a secret code, and a second code to use if under duress only given to trusted people would be a very effective way to keep the location secure.
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>>1955030
we'd need heavy terrain alteration for that to work, and someone would notice.
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>>1955110
Heavy Terrain Alteration like what?

Currently the Fire Dungeon (which is what we're proposing to turn into a secret base) requires putting a seal on a certain face of a 4-faced statue when it's facing you to enter. So you have 1 combination that activates defenses and opens the door...and another combination that doesn't activate defenses and opens the door to enter. What's so hard?
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>>1955126
altering the statue and getting everyone a key. Also adding defenses.
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>>1955132
You don't have to alter the statue, you just have to tell everyone that a certain sequence of statue-faces-facing-towards-you will activate defenses and another will not.

As for adding defenses, presumably the dungeon already has defenses.Though we've yet to verify this point ourselves so I'll cede it to you
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>>1955134
What do we actually want to use this secret base for? We've already invested a bunch of gems into the Observatory amd we can do whatever we want to there so I don't see the point.
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>>1955136
Secret bases are inherently valuable by virtue of excluding the public, and we could improve it above and beyond the observatory in the future if we wanted to use access to it as a personal favor (either by guilded individuals or not).
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>>1955138
It's like you don't even Roger A Muriebe.
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>>1955156
Spoiler In that stupid Roger a Muirebe tried to kill Roger a Muirebe screencap it's because it's a character with the same name tried to kill the other, you can tell because of the three different character portraits one for the player, one for the spymaster, and one for the one being spied upon. Basically no fun allowed git observant scrub. Rip the joke.

But you already knew that so clearly I'm telling you this to make you think I'm autistic to further my plans of shitposting anonymously.
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>>1955199
But alas, thou cunning villain, there are nought but 2 character portraits in the image you reference! Revealing your cunning plot to set me upon the path to NOT having a secret, guild-free base!
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>>1955234
>tfw your dumbass forgets that the image is old and vanilla

I will commit sudoku. HOWEVER in vanilla as of that build of the game I know that the Spymaster has the big portrait and the one being investigated has the little portrait with the options of what to do with them. But still, damn. To shame myself in such a fashion. I'm going to go find the local feral dogs and strap raw meat to my genitals so they bite my nuts off. Such idiocy cannot be allowed to reproduce.
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>>1955398
Anon, don't take such drastic measures. You must simply redeem yourself by assuring that we acquire more Celestial Gems instead.
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>>1955405
The obvious answer is to kill every single other player so they can't pick them up in the first place.

Has anyone ever asked if you could take artifacts or unique items and convert them into Gems anywhere? Probably can't, but it can't hurt to ask about it.

Maybe if we shitpost in the forums hard enough we can lure idiots with Gems out to try and gank us and reverse gank them.

>[CG greed intensifies]
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I need more of this quest badly. I don't think any quest has this level of discussion and it's great.
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>>1955426
I have a suspicion that we might've gotten CGs if we dematerialized the manifestation at the Observatory.

On another note, should we discuss how we took damage while in the Memory of Exile, but never had a health counter come up and didn't have any damage when we reverted back into normal form? I have a dark feeling that things would go very bad if we ever took lethal damage while in the Memory of Exile.
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So I feel like the point of view that Liza is gonna become a despite is not totally guaranteed. The Averron alliance is gonna include a council of the higher ups at each guild. I'm not saying it's bad to be wary of a single organization in charge of a large population but I don't think Liza is gonna be the despot you all think she will be.
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>>1955811
There's a surfeit of evidence that indicates she'll do her best to be a despot. If the merger of the top guilds goes through with her in the head of the resulting guild, then that's a further hefty point that she'll actually be a despot rather than just trying.

What do you think indicates that she won't be a despot?
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>>1955846
The terms of the merger indicate that the entire council formed of the different guilds will have equal power.
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>>1955918
With liza as the head and her guild providing most of the weight behind it.
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>>1955017
Colossal Javelins. Harpoons thrown more to weigh down the target as more and more accumulate. Bandoliers of mini-grenades designed to deal exactly 1 damage to us and a bit more to people who don't spec for defense. Burst a large number of thrown weapons at the start to trigger 3 or so stacks of Haste. Make use of weapon skill correction to do ricochet throws. Plenty of ways to do thrown weapons that isn't explicitly gates of babylon.

Also, slings. They're actually comparable to bows as ranged weapons, the main barrier is time to learn it. So if we can exploit Brawler's automatic learning...
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>>1956192
>Colossal Javelins
I love it. We should see if the Forgemaster could make us one if it's actually practical.

>Harpoons thrown more to weigh down the target as more and more accumulate
I don't really know how that would work without hindering us equally by having to carry a whole bunch of those into battle or getting Celestial Gems involved. Harpoons work on ships against whales because you don't really have to carry them very far and they're lashed to the ship which the whale then has to pull against. We'd have to make our be attached to a ball and chain or something to achieve a similar effect.

Fatiguing foes or otherwise restricting their movement actually sounds like an excellent idea for a Celestial Artifact though.
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>>1958245
>I don't really know how that would work without hindering us equally
Reminder that having an identifier means we get hammerspace.
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>>1958255
Still seems difficult though, having to access the UI during a fight and keep pulling these things out. Then having to actually hit our target, which will presumably be fairly fast or else we wouldn't need to slow them down.
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>>1958282
We've already hotswapped our loadout midbattle before, and if you're going with item based strats like this you would typically let your party know ahead of time so that they can distract whilst you lob things from the backline.
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>>1958245
I'd really like to find a way to inflict the curse effect on our enemies weapons and equipment. That shit is no joke. Maybe if we improve our artifact it could be unlocked via the exile memory. But it seems like it could be a more observer-specific skill so who knows
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>>1958323
Have we? I've forgotten about it then. Still, it seems at the very least like something that you would get as a specific preparation against a specific enemy rather than carrying it around generally doesn't it?
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>>1958344
>Have we?
Pretty sure, though I'm only basing that on the vaguest impression of a memory of it happening. I've forgotten almost everything that's actually transpired.

>rather than carrying it around generally
Well, far as I know we don't have limits on our inventory space so there's nothing to lose by always having them - besides any time or resources invested in acquiring them initially.

On the other hand, you never know when they might come in handy.

(All that said, I'm not particularly fussed either way on these, I mostly just wanted to point out the flaw in your original argument)
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>>1958356
It just seemed impractical to me through-and-through. Weighs us down if it's not in the UI, gotta take it out of the UI in order to use it, it's gotta be a custom-ordered thing in order to actually work, etc. etc.

It would seem odd to me if the UI didn't have some sort of capacity, wouldn't it to you?
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>>1958365
>It would seem odd to me if the UI didn't have some sort of capacity, wouldn't it to you?
There's been zero indication of it having a limit so far. What with forums for discussion, surely some autist would have seen how many rocks they could fit in it by now?

If there is a limit I don't think a handful of heavy javelins is going to impose very strongly on it.
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>>1958377
On another note, what do you think Ayla ever did with the Shattered Golem's Eye?
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>>1958377
The first thread shows the mc speculating about how much his ui can hold. So our Qm will probably nerf us if we try to carry around to much. We can just ask a friend ingame. I don't see much point carrying around javelin's but it's not a huge deal. Just remember our artifact has better range options and we can use a caster if we want.
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>>1958387
I don't even remember what that is or that she got it.

>>1958398
Sure, like I said before, I got no particular interest in getting any heavy javelins.
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>>1958414
Probably a drop from the robot boss that shot lazers from it's eye.
It's how we got the memorie allocation for Ruby.
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>>1958387
She probably put it into the IED she's gonna use to take out the Averron Alliance leaders during their first council meeting
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>>1958544
She could make a commemorative chandelier out of it and hide the IED in plain sight.
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How about a guild that's focused on researching and combating observers and their guardians? That's the real major threat in this game. Especially to Ascheritte specifically.
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>>1959364
Hell yeah. I wonder if the writ keepers have any lore info on them. We should ask around.
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>>1959364
Well the Observers are just boogeymen that people don't even really know about right now, so it'd be hard to create a guild around fighting a force that most players don't really know exist.

If we can pull a high publicity event to get them known though (such as what was mentioned about announcing an impending high-level attack on a place then raising hallowed ground) then it'd certainly be interesting.
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>>1959916
We could start with our immediate group and go from there. I'm sure the Observer threat will become more apparent as time goes on.
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>>1959364
We could possibly do that when we announce the postlore account of the earthsea raid and the Sacred Grounds event thing.
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>>1958245
same as the other guy, I'm not aiming for thrown shenanigans myself, just going over what we might possibly pull off with thrown.

That being the case, gitting gud at throwing boulders and pillars may come in handy.
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>>1960057
I'm curious to see if anyone else has any experience with them. We should make an announcement from the Observatory or just make a message board topic
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>>1960079
That would be more of a Ruby memory type tactic since it gives us a bonus to environmental attacks
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>>1960399
that was what I was referring to, yes. This assumes Brawler skills work on thrown, but they should still help even while in Ruby memory. Not just as weapons, but for making bridges
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>>1959364
>anti-observer guild
>based in the observatory
kek
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>>1963454
It's a portmanteau of "observer" and "abatoir"
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I'm really into this Observer killing guild idea. What if we also made it into a pseudo-religious group, reaffirming faith to the celestials and creating some hallowed ground to defend. It makes sense because the celestials and observers are naturally opposed to one another. Plus we could become a holy order of paladins which would be great.
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>>1963621
Might I suggest rolling it into Aetherforged, then? Less about personal growth, more deus vult.
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>>1963732
I don't get aetherforged at all. All the names are weird and the fixation on aethersteel is weird.
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>>1963736
What's wrong with names? People need jobs within an organization, and making themed names is more fun than Defender, Researcher, etc.

The fixation on aethersteel is primarily because the Observatory doesn't have much else going for it economically. It gives a unique commodity to attach an identity to, and from there we can move onto fluxsabres. Besides, if you want paladins we definitely need some suits of metal armor.
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>>1963751
I'd rather just use the materials that are most effective against and resistant to Observers
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>>1963768
like.....?

We're kinda working on that.
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>>1963776
Obviously I don't know what they are. But I want to find out before deciding to make any material a cornerstone of the guild
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>>1963805
and our best bet right now is aethersteel, a relatively scarce material that we can make more available to players in general.

We can change plans if we find something better, of course. I just want to provide something to players in general, not just Asche and his friends.
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>>1963805
I agree with you, it does seem like a bit of a fixation.

>>1963621
Why would players go along with any of this?
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>>1963890
I'm sure Ayla's not alone in her plans to leave the guild when the Alliance is formed. We offer an alternative guild with opportunities for advancement and support.
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>>1964697
Yes, but modelling the guild in a semi-religious fashion is an excellent way to ensure that no one but hardcore RPers signs up. That and aethersteel isn't /that/ in short supply right now, it's just expensive.
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>>1964823
it's something that anyone can get, whether Player or Nameless, so it'd go a long way to shortening the gap if everyone has access to it.

And I don't really see it as a fixation. I just see our current setup as aimless and hodgepodge, so picking SOMETHING would be nice. I don't see anyone pushing for silverwing climbing set or buying more earthsea nobility on the auction.
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>>1964823
Maybe. It depends on how we present it. I mean the celestial gods objectively exist and give us artifacts and UIs. I just hope that wouldn't dissuade nameless from thinking the guild is a good fit for them since they've been barred access to both. the celestials seem to hate the nameless so that's a pretty big hurdle to overcome
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>>1964854
Sure it's something anyone can get, but it's not anything special either so who cares really?

We're not pushing for a particular armorset right now because we've not found anything that's really that good.

I do think we might consider asking the Forgemaster if he could do a custom and coordinated set for us though, using our Pegasus Cuirass in it somehow too. That's likely to be expensive creditwise though.

We'd have to decide on what qualities we'd want to emphasize before asking him for that though, that way he can tell us what materials to acquire.
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>>1964970
To be fair the forgemaster hinted that pale aethersteel armor has interesting effects. I'm curious about it at least
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>>1964970
>custom and coordinated set for us though, using our Pegasus Cuirass in it somehow too
I was thinking the same thing. We need higher tier armor but I don't wanna give up the inertia charge. The only issue with aethersteel armor is that it won't have the varied effects that we'd come to use with our random assortment of armor and can't be enchanted
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>>1965538
The Forgemaster has given every impression of being highly skilled at his craft, if we can decide on what effects we want in an armorset then I bet he can figure out a way to work them in. It'd probably just vary the price.
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Does the piratepad work well? The threads about to fall off the board and discussion is still going strong. And it could be a while until we get another thread.
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>>1965834
Only a fraction of people check the piratepad, especially now that there's a split between pad and googledocs.
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>>1966163
Clearly we just need a new thread.
cough Sylvcough
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>>1931377
What the fuck is even going on, I don't remember anything after so long.
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>>1966260
Lots of things




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