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Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lamplighter%20Quest
Twitter: https://twitter.com/OuroQM
Questions: http://ask.fm/OuroQM
Character Sheet: http://pastebin.com/4TrWRPPq
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>>1949367
Interlude

In Dis, the city at the end of the world, there is a place called Dinu’s Bones. It’s easy to spot and is often what a newcomer soaring above the city in a sky-rail notices first. They’ll notice that nestled among the city’s many impossible towers, there are two rows of ivory spires that bend and curve inward towards each other. It is the vast and eternal ribcage of some long-dead alien being, one that was dead before the first city in all history was built atop it. For lack of a better term, the people of Dis affectionately call this corpse ‘Dinu’, the reason for which is long lost to time and even after millenia of continual expansion upwards, his ribs still arch high enough to be seen within the towerscape.

If you follow those ribs down far enough, past where they protrude through the undergrowth of the Maze Layer and into the depths below, you can find where his ribs meet the dirt and dust of the earth. There are other bones down here as well, the colossal remains of an impossible creature forming the shape of some subterranean aquatic thing. The bones sing in the night they say, make noises that no tongue could vocalise and the people of Dis, hardy and jaded and full of civic pride as they might be, find the district marked down on most maps as ‘Dinu’s Bones’ to be thoroughly unsettling. They cannot explain why, just that something lingers between those bones of a time before any sort of Man.

Only the poor and the mad would live here by choice and the poor have many other places to go, living in Undertown or the Wallmites or even the Tombs before they would chance the Bones. Thus the Bones are a place for madmen and for those who are not men at all. And here, here where the ribcage contracts along a vast spinal highway that leads into the broken bone throat, from beyond which springs forth an eternal font of purest blackest loam, there are pilgrims.
The men and women crawl through the dirt on their bellies, pulling themselves forward slowly with their elbows and knees. The soil is thick and cloying and they practically bathe in it as they writhe towards the throat, staining their bodies and their souls.

One of them, a filthy and bedraggled man who has been crawling for three days and three nights all the way up from Dinu’s tailbone, looks up as a pair of pristine black boots enter his field of vision. It is a man, tall and slender but not willowy and clad in shining black and white, a suit rich and beautiful enough that it is no doubt worth more than what those who live here would earn in a decade.
Unlike the pilgrims before him, he is not human. He knows Dinu’s true name, the kind of name that can only be spoken not with mouth but with hands. Like the pilgrims before him, he is here to pay a visit to she who makes her home in Dinu’s skull and even for him, there are some traditions that cannot be bucked.

The Inspector General gets down on his belly and begins to crawl.
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>>1949380
Chapter Nine: First Sin

And higher, much higher, above the Undertowns and the Maze, the three of you gather in the bowels of the tower called Folly and discuss your plans to lay low the rulers of this place. There are seven sinners who killed the sun and even now bear shards of its true flame, shards that are twin to the one trapped within your broken lamp-post. You have come to this unholy city not just on a mission of vengeance but also of rebirth, to take back what was stolen and return fire to Man.

The first of the sinners you have identified is the as-of-yet unnamed leader of the Viridescent Consortium, the massive trading company that distributes ‘safe’ flame throughout Dis, where true fire and light are outlawed. You had known the pale green flame to be a blasphemy the moment you saw it and Beatrice later confirmed it to have once been true and pure fire, one that has been perverted from its true shape by some unknowable alchemy. That could only be true if the Consortium had a source of flame that the earthen darkness of Dis could not quench. Somewhere down deep within the midst of their firecrafting works, a trapped shard of the Wheel God waits for you.
This shall be your first great test.

You’ve just reunited with your two companions and alas, you are already running into problems.

“Listen Orion,” Beatrice says. “I know you wanted me to stay behind. But I’ve been doing some talking and- and this Viridian Consortium sounds like some serious shit. The two of you are going to need me.”
The foul-mouthed witch is, as always, a sight for sore eyes. Her gray skin is pale and blotched with ugly discolouration, bruises clustered around her eyes and mouth where her own blood was trying to kill her. Such are the wages of redemption for one who once betrayed humanity. Still, despite her many mistakes and the wickedness of her base nature, you know that she walks towards the light. Her usual hat is gone and she clutches a black and white peaked military cap in its place as if it was a talisman.

“You look as if you can barely stand.”

“Don’t need to stand to shoot.”

Abe just shrugs.
“She’s been like this all day. I’ve been trying to convince her to stay behind.”

They are both correct in their own ways. And who are you to stop someone from risking their life in the cause of righteousness?
“I’m afraid I agree with Beatrice on this one, Abe. But you are right as well, she isn’t combat-ready as she is now. One of us will have to protect her.”

Abe doesn’t look happy about this.
“She told me about what happened to her yesterday. I really don’t think it’s safe for her.”

“It isn’t safe for any of us,” you tell him. “But nevertheless, we must continue to fight.”

“Hey!”
Beatrice interrupts the two of you, the short and slight woman glaring up at you from beneath the brim of her newfound cap.
“Don’t I get a say in any of this?”

1/3
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>>1949388
“You do and we have but this must be considered well,” you say. “I will not stop you from coming with us but you must be careful until you recover. This is serious work.”

“Personally,” Abe says, “I’m beginning to have doubts about whether we should go at all right now.”

“What do you mean?”

“Exactly what I said, Orion. I did some talking while I was in the Workshop and they told me a little about this place. The Viridescent Consortium? Their headquarters is a single massive tower made from steel and concrete and is so heavy that people say it’s been sinking into the ground for years. And they reckon that all the firecrafting gets done down in the bottom, beneath the ground. I don’t think we can just storm it.”
You can’t help but notice that he only voiced these reservations after you confirmed that Beatrice would be taking part. You shouldn’t have expected any different. Abraham is quiet and easy to overlook but you know for a fact that he doesn’t value his own life. He’s a modest looking man, tall and bearded and dressed in plain and unassuming clothes. He’s recovered from his gargoyle bite quite well, albeit with the help of Dis’ Tangle Workshop. You can usually rely on him to be practical but unlike Beatrice, who is flawed but undoubtedly bears the faith, you’re never truly sure whether Abraham believes in your cause or not. He seeks death more than he does redemption, though he’ll never say it out loud. Still, you trust him to have your back.

“Are you suggesting we falter? We have little time left before this place swallows us whole. Hesitate and be lost!”

“Can we not wait a few days for Beatrice to recover? Or use a plan more subtle than just storming the gates? These people are rich, Orion and who knows what kind of guards they’ll have!”

“Being kind of a pussy Abe,” Beatrice chimes in with her usual charm.

“And what would you suggest?,” you ask.

The three of you speak for a while longer, trading plans and suggestions to overcome the obstacles in your way. But no amount of talk will change the fact that the foe before you is vast and almost insurmountable or that your chosen mission is nigh-impossible. There is no rationalisation that can make this seem truly wise. But to give up would be to turn your back on God entirely and to let darkness swallow the last of the sons and daughters of light. Dis may continue forevermore but you cannot forgive nor forget them for those who suffer outside its walls, the countless people that this city gave to the dark when it ate the sun. And for what? Just so that it may continue to exist. It is a self-perpetuating sin and though it may seem impossible to fight, you must do so anyway. You are bound to take light into the dark places after all. Where else could you be?

You are Orion, last of the Lamplighters and
bearer of the sun. This is your duty and it is a burden you choose to bear with glee.
>>
>>1949408
In the end you decide to make a distraction, to draw out the Consortium’s guards with trouble elsewhere as best you can before you make your way inside. And once within...it is nothing but death or glory.
All you have to do is present them with something they cannot ignore. How should you best go about this?

You can choose multiple options.


>Setting some part of the tower on fire, a big one, would probably do wonders to scare people out.

>Light the nearby lamp-posts and let true radiance shine upon that little patch of Dis once more. That’ll hopefully attract attention if you do it enough and may drive out any nasty inhuman surprises.

>Call down a star nearby or even upon the top of the Consortium tower itself. There is no judgement more divine.

>Issue a public challenge to the leader of the Consortium. You will not be present where it says you will be, of course.

>Enlist Alex’s little temple-gang to help perform a little of their traditional work.

>It’d be a shame if the Consortium workshop’s latest shipment was filled with real flame instead of the imitation…

>Have Beatrice and Abe circle around the surrounding areas taking potshots at the people in the tower.

>The top of the tower is likely connected to the sky-rails or at least close by, considering how rich and connected they are. If you could just lure down a behemoth from the upper rails it’d cause all sorts of havoc.

>Other (Specify)
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>>1949417
>Light the nearby lamp-posts and let true radiance shine upon that little patch of Dis once more. That’ll hopefully attract attention if you do it enough and may drive out any nasty inhuman surprises.
>Enlist Alex’s little temple-gang to help perform a little of their traditional work.
>It’d be a shame if the Consortium workshop’s latest shipment was filled with real flame instead of the imitation…
The gang can do the second part while we do the first. After we supply them with the real flame.
>>
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Welcome back to Lamplighter Quest, now resuming right where we left off! As you might have noticed, I have melded some of the old thread from several months ago to the start of this once since I sort of collapsed halfway through the vote and because I feel it's better for you to plan in the present rather than vaguely recall the plans you made months ago.

I will also be trying to pace myself a little better this time and not over-extend my energy. I hope you all enjoy.
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>>1949417
>Setting some part of the tower on fire, a big one, would probably do wonders to scare people out.
>Light the nearby lamp-posts and let true radiance shine upon that little patch of Dis once more. That’ll hopefully attract attention if you do it enough and may drive out any nasty inhuman surprises.
>Enlist Alex’s little temple-gang to help perform a little of their traditional work.
>It’d be a shame if the Consortium workshop’s latest shipment was filled with real flame instead of the imitation…
>>
>>1949417
>It’d be a shame if the Consortium workshop’s latest shipment was filled with real flame instead of the imitation...

Oh boy, oh boy.
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>>1949417
>Setting some part of the tower on fire, a big one, would probably do wonders to scare people out.
>Light the nearby lamp-posts and let true radiance shine upon that little patch of Dis once more. That’ll hopefully attract attention if you do it enough and may drive out any nasty inhuman surprises.
>Enlist Alex’s little temple-gang to help perform a little of their traditional work.
>It’d be a shame if the Consortium workshop’s latest shipment was filled with real flame instead of the imitation…

FUCK YES YOU"RE BACK OURO! Glad to see you. Hope life has been less shit for you.
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>>1949482
This
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>>1949417
>>Light the nearby lamp-posts and let true radiance shine upon that little patch of Dis once more. That’ll hopefully attract attention if you do it enough and may drive out any nasty inhuman surprises.
>>Enlist Alex’s little temple-gang to help perform a little of their traditional work.
>>It’d be a shame if the Consortium workshop’s latest shipment was filled with real flame instead of the imitation…

>>Call down a star nearby or even upon the top of the Consortium tower itself. There is no judgement more divine.
>>
>>1949482
Supporting

Really glad to have you back Ouro.
>>
>Setting some part of the tower on fire, a big one, would probably do wonders to scare people out.
>Light the nearby lamp-posts and let true radiance shine upon that little patch of Dis once more. That’ll hopefully attract attention if you do it enough and may drive out any nasty inhuman surprises.
>Enlist Alex’s little temple-gang to help perform a little of their traditional work.
>It’d be a shame if the Consortium workshop’s latest shipment was filled with real flame instead of the imitation…

“We must present them with something they cannot disregard. Setting some part of their tower aflame and rousing the fire cults should accomplish that.”

“Whatever happened to laying low?,” Beatrice asks, referring to your instructions some few days prior. “Not that I’m complaining, mind you.”

“We won’t be able to hide forever. And it is long past time that the people of Dis learn that there must be consequences for their actions.”
And with that in mind, you continue.
“I shall light the lamps as well, as per my duty. Let them and all else know that the light has not yet died.”

“We could also sabotage some of their shipments,” Abe adds. “They value themselves on their safe fire after all.”

“Hah! We may as well call down a star by that point. Crush their tower down to rubble and sort through the pieces.”
Beatrice drives her fist into her open palm. Sickness or not, she’s clearly got her blood burning again and in her case, that’s not even a figure of speech.

“There’s only one star above Dis,” Abe says. “Any other we call would have to travel some distance.”

“No, there’ll be none of that. I want to keep the Starbreaker a secret for as long as possible.”
You eye the dirty metal briefcase that houses the ancient Second Age machine. Just as the Second Men placed the stars in the sky to watch over the world, so they created the means to pull them down. But even the stars dim and blink out now in the slow dying of the world and you’ll not call on the sacrifice of such holy machines without good cause.

“But anyway, once all that business is done we’ll break in and storm the place right?”
Beatrice has her pistol out, cleaning it with a stained rag that can be no cleaner than the gun itself.

“We’ll be sneaking in,” Abe corrects her.

“Right. And we fuck that up we’ll storm the place.”

“More or less.”
You don’t have the patience to argue with Beatrice right now and beyond that, you have the feeling that she might be right. Subtlety is not your strong suit.

“I’d rather we didn’t,” Abe says. “You musn’t exhaust yourself before we find the shard.”

“I’m already exhausted all the time.”
Beatrice hands him a rifle, pauses for a moment and then takes it off of him to make sure it’s loaded correctly.
“Kind of ahead of the game there, you know.”
1/2
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>>1949651

“We don’t even know if these cults will help us!”

“They will. I have spoken to Alex and though she is not representative, I believe she and others of her Sun Temple are righteous enough that they will aid us. In fact, I am going down there now to enlist them.”


>And you’ll be going alone. Abraham and Beatrice can accomplish some of the other tasks while you are gone.

>Take all of them with you. You’ll need to be on your guard.

>Take only Abraham. You can’t imagine a witch like Beatrice will endear herself to the redcloaks.

>Take only Beatrice. If you must take only one person, she’s the most useful in a firefight.

>Other (Specify)
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>>1949655
>>And you’ll be going alone. Abraham and Beatrice can accomplish some of the other tasks while you are gone.
>>
>>1949655
>And you’ll be going alone. Abraham and Beatrice can accomplish some of the other tasks while you are gone.
>>
>>1949655
>And you’ll be going alone. Abraham and Beatrice can accomplish some of the other tasks while you are gone.
>>
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After discussion with a friend, I have decided that in the best interests of my health and to ensure I don't over-extend myself again, I will be doing Lamplighter in update blocks. Basically what this means is that every update will have a voting window of a full hour before I even start writing the next one.

This lets me remain in better health and not burn out while giving you guys plenty of time to get your vote in and discuss. But mostly for the 'my health' part.

Hopefully this'll let me do longer updates in general and I'll go back to normal pacing for action scenes and dice rolls. Your thoughts?
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>>1949693
Works for me! Do what you have to do
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>>1949693
It'll make the quest run long, but hey, if it works, it works.


As for us going alone, bea is a witch, and abe needs to look after her.
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>>1949655
>And you’ll be going alone. Abraham and Beatrice can accomplish some of the other tasks while you are gone.
>>
>>1949651
>And you’ll be going alone. Abraham and Beatrice can accomplish some of the other tasks while you are gone.
>>
Writan'
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>>1949655
>Take only Abraham. You need to see how he reacts to the their resolve.
>>
>And you’ll be going alone. Abraham and Beatrice can accomplish some of the other tasks while you are gone.

“And I’ll be going alone,” you continue. “The two of you can work on some of the other tasks while I’m gone.”

“Which ones? We can’t exactly light the lamps.”

“Don’t worry Abe,” Beatrice says. “Let us handle contaminating the shipments. I’ve already got a foolproof plan on how to sneak proper fire into them.”

“Very well. Abraham, Beatrice, I entrust that to you. Make sure there are no misadventures this time.”

“Thanks for the vote of confidence.”

And with that, the three of you part ways. You’ve got a checklist of sorts to fulfill before you can feel comfortable assaulting the Consortium and attending to the redcloaks is one of them. You’ll handle that end and Abe and Beatrice will handle theirs.
Now if you recall correctly, Alex told you that the Sun Temple is based in the Mazes, the layer where the interweaving bridges and roads between Dis’ omnipresent towers close together and form a solid shell of frantic habitation. It’s an intimidating prospect but you’ve already navigated the Folly’s markets so you’re probably prepared.

*******************************

You were not prepared.

The Mazes more than live up to their name, winding streets built ground up next to other streets that hang above others and snake around each other around the bases of towers like the roots of a strangler fig. Everything is cramped up right next to everything else and every single inch of stone and metal that can be used is, if not for habitation than for business or, failing even that, a place to scrawl and defecate. Even the passages with walls and ceilings cannot escape the constant labyrinthine wonder, gaps in the floor letting you peer down into an endless spiral of streets and walkways below while the ceilings quake with the drum of constant footsteps.
People fill the Mazes as best they are able, sharing tiny houses with dozens of others and reappropriating streets and broken down rails for their own purposes. The towers themselves are almost entirely indistinguishable at this level and you could have easily have passed through the lower levels of several without even noticing, such is the entangling nature of this urban undergrowth.

This, more than anything in the valley of tomb and monuments outside Dis’ walls or the ancient silver sky-rails, impresses upon you just how old Dis is. People have been living in the Mazes for generation upon generation a thousandfold, streets built above streets and old houses turned into ramshackle pillars. Everything Dis is built upon is just...more Dis. There are buildings down here, entombed forever by the rising street and fossilized, that are older than the entire Third Age of Man.

In the end it is not you who find Alex but Alex who finds you, the boy-girl tatterdemalion spotting you in an understreet and hastening to your side.
1/2
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>>1949983
"What are you doing down here?,” she hisses. “I thought I told you to wait.”

“I would speak with your people.”

“About what?”

“An offer.”


>An offer for them to atone for the sins of Dis.

>An offer for them to prove themselves in the eyes of the Wheel God.

>An offer for them to probably make some money, practically speaking.

>An offer to cause havoc and take revenge against the rulers of Dis.

>Other (Specify)
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>>1949992
>An offer for them to atone for the sins of Dis.
>>
>>1949992
>An offer for them to prove themselves in the eyes of the Wheel God.
>An offer to cause havoc and take revenge against the rulers of Dis.
They seem like big fan of havoc if I remember right
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>>1949992
>An offer for them to prove themselves in the eyes of the Wheel God.
>An offer to cause havoc and take revenge against the rulers of Dis.
I don't see how they would make money off of this.
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>>1949992
>an offer to be trained in the more.....practical aspects of the Faith.
>an offer to make some hope for flames. For where there is smoke...
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>>1950022
Looting the pale flame shipments might be an option and considering that if you're actually successful, Dis is going to find itself in a major shortage.
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>>1949992
>>An offer for them to prove themselves in the eyes of the Wheel God.
>An offer to cause havoc and take revenge against the rulers of Dis.
>>
>>1950023
I actually like the training offer
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>>1950031
>>1949992
>An offer for them to probably make some money, practically speaking.

>An offer to cause havoc and take revenge against the rulers of Dis.

They don't have to be faithful to be of use.
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>>1949992
>An offer for them to prove themselves in the eyes of the Wheel God.
>An offer to cause havoc and take revenge against the rulers of Dis.
>>
>>1949992
>>1950057
Actually change "Make some money" to "receive training".

The people of Dis WILL be in desperate need . . . Of the true flame.
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>>1950031
Yeah I'll include that in my vote too then
>>
Vote called. Writing.
>>
>An offer for them to prove themselves in the eyes of the Wheel God.
>An offer to cause havoc and take revenge against the rulers of Dis.

Alex takes a step back, looking up at you suspiciously.
“What kind of offer?”

“An offer for you all to prove yourselves in the eyes of the Wheel God.”

“Have we not proven ourselves enough? We suffer every day for Him and it’s not like He can even see it.”

“Proven yourself, how? Existence alone cannot be worthy or else indolence would not be a sin. Have you laid the servants of darkness to waste? Have you lit the lamps?”

She looks away.
“Those things are easier said than done, especially for an outsider. We try our bes-”

“You try your best and people see you as a nuisance, nothing more.”

“And what are we supposed to do? Die like martyrs? This isn’t wherever you come from, Lamplighter. This is Dis and here, they are the law.”

“And what do you do to strike back against that law?”

When next she speaks, she is a little hesitant.
“Break stuff, mostly? Set things on fire? We beat people up sometimes too and witches too, if there’s enough of us.”

“None of us that is wrong. But it is small. The sinners who rule this city will never even know of you if that is the best you can muster up.”

“And what would you have us do, Lamplighter?,” she asks defiantly. “Sing hymns and pray?”

“What? Certainly not. I want you to help me destroy the Viridescent Consortium.”

This brings her up short.
“The Consortium? That Consortium? The whole thing?”

“Is there any other?”

“That can’t be done. I mean, it’s too big. How could we do that?”

“Take me to your temple and I will show you. What you have been doing thus far is perfectly fine but the scale is too small. With my help, we can loose havoc together and force those on top to take notice. I’m talking actual change here.”

“Okay,” she breathes. “I mean, when you put it like that...are you really a Lamplighter?”

“You know that I am.”

“I didn’t think any real ones still lived. But you’ll probably need more than that to convince everyone else.”

“I have more than that. Lead the way.”

It’s not a long walk to the Sun Temple, the Temple itself just a little cavern hollowed out underneath one street but before the next, a little pocket left behind by slapdash growth. The little flat space, with a roof so low that it brushes up against your hood, is packed full of worshippers. Most of them are not true ‘redcloaks’ but are instead like Alex, wearing and holding red scarves, hats or badges. Many of them turn to look suspiciously at you as you enter but your choice of guide seems to ward them off.
1/2
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>>1950374
The cramped temple is scattered with lanterns and candles and braziers. Some of them are dull or broken or bearing only a weak and flickering flame. Some of them even bear the green flame instead, casting the procession in an unhealthy corpse-glow. But most of them are simply unlit and dark, lanterns empty, candles cold.
An elderly man wearing stained robes and a dull red sash is in the center of the kneeling crowd, a burning candle in one hand and a gobbet of molten wax in the other. His hand and upper arms are covered in hundreds of tiny burns. He is no Flame Artist, it seems. You doubt these people have any left.

“Let us pray,” he quavers, waving the candle upwards at a banner in the back of the dirty wall, the familiar shope of the spoked wheel still shining gold. “Pray and be anointed.”
He passes by the kneeling cultists and one by one, sears them with the burning wax. This is like no church service you’ve ever been to.What is this supposed to be?

“Kneel!,” Alex hisses.


>Kneel and join them in prayer.

>Stride to the front of the room, before the banner, and cast off your cloak to reveal your sigil.

>Light the lanterns.

>Other (Specify)
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>>1950384
>>Light the lanterns
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>>1950384
>Stride to the front of the room, before the banner, and cast off your cloak to reveal your sigil.
>Light the lanterns.
At the same time.
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>>1950374
>Stride to the front of the room, before the banner, and cast off your cloak to reveal your sigil.

>Light the lanterns.
>>
>>1950384
>>1950394
Make sure the door is closed or something
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>>1950384
>the familiar shope of the spoked wheel
>the familiar shope
>shope

jesus christ
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>>1950408
no. you don't get to post. Calm down and wait that one hour. A little typo isn't gonna kill us.
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>>1950384
>Light the Lanterns
>Stride to the front of the room, before the banner, and cast off your cloak to reveal your sigil

I love you Ouro thanks for being back
Wish your health was better but don't push yourself too far and vanish on us for a long time, I have been craving this quest for forever it feels like. I am more than happy to take this quest in nibbles if it is what it takes
>>
>>1950416
Well great, now I feel like an old man or something.

>>1950430
To be honest, this is bit more consistent then me showing up, doing 3-5 posts in quick succession and then flaking out for the rest of the day and the day after.
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>>1950433
Thats true I forgot how much of a flake snake you could be back in the day :p
>>
Vote closed. Writing.
>>
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>Stride to the front of the room, before the banner, and cast off your cloak to reveal your sigil.
>Light the lanterns.

You ignore Alex’s plea and step forward, stepping through the sea of kneeling faithful as you do so. And as you walk past the broken and empty lanterns you clutch your wick tight and gently brush your hands against them. The metal of your gauntlets make a faint clicking sound against the glass before the strength of your Flame Internal makes itself known.
The susurrations of the crowd give way to an awed, almost horrified silence as one after the other, the lanterns fill with pure white light. This is no false green flame, nor is it the flickering embers that most people must make do with. This is true flame, drawn forth from the burden upon your back and for most people, a sight unheard of since the death of God.

Wick: 5/10

You let your staff drag upon the ground as the worshippers now part before you, the wooden stave striking sparks off the cold dead stone. The old man takes a step backwards and drops his candle, falling to his knees as you stand before him, before the Wheel God’s sign. And as light floods the Sun Temple for the first time in what must have been decades, you hold aloft a burning staff and cast your makeshift cloak to the ground.
Beneath is runecarven plate and the red cloak of the Lamplighters, split only by the golden sigil of the unbroken Wheel God. The silence quickly breaks apart into gasps and whispers and more than a few sobs.
Behind you, you hear the old man speak.
“...The Promised Flame.”

You know not what he means.

“My name is Orion Polycarpus, Witch-finder and Cenobite of Saiph, Ninety-Seventh Watchtower.”
May they rest in peace.
“I doubt those names means anything to you. I have travelled far to-”

Someone in the back, it may have been Alex, raises their hands in the air and shouts ‘Lamplighter!’. Whoever it was, they aren’t alone. Others in the crowd take up the cry and as if a dam just broke, the cultists get to their feet and rush forward like a human wave. Some of them cradle lanterns, others hold tattered pieces of red cloth aloft, many of them are crying. You’ve dealt with this reaction before in the wasteland but never quite this intense.
You do your best to gently rebuff the tide, men and women and children reaching out to touch you, to brush up against your cloak or your armour.

And behind you, the old man rises to his feet.
“Is it really you? After all this time? Lamplighter?”

“Aye. I don’t know how long you have been without my kind but that time is over. I swear upon the Wheel God and the Primordial Flame that I am true.”

“I was just a boy…”
He shakes his head, clearing it.
“Oi! You lot! Get away from him! Give him room.”

“Thank you, Elder.”

“Is it time? Have you come to pass judgement?”
1/2
>>
>>1950704
“Yes.”
You pause and then raise your voice so that all might hear it.
“Yes! The time for judgement is nigh! The time when Dis bows to the children of darkness is at an end!”

You are bombarded with pleas.

“Have you come to rescue us?”
“Where did you come from?”
“Is God really dead?”
“What’s going on?”

As I was saying, I have travelled a great distance to be here. I am a pilgrim from outside. From the world that this city chose to sacrifice! I am here to bring back the light!”
You wait a moment for the voices to subside.
“And I need your help.”

“Excuse me…?”
It’s the elder again, the man peering at your cloak.
“May we have word, O Lamplighter? In private?”


>Agree. He does appear to be their leader after all.

>”Whatever you have to say to me, it can be said here.”

>Unveil the lamp-post. Let there be no doubt in the righteousness of your mission.

>Agree but bring Alex with you.

>Other (Specify)
>>
>>1950709
>Other (Specify)
Use a Benediction of Succour on the elder
>”Whatever you have to say to me, it can be said here.”
>>
>>1950709
>Agree. He does appear to be their leader after all.

Let's use these people, but not callously. We can always storm out and denounce him after if needed.
>>
>>1950709
>Agree. He does appear to be their leader after all.
>>
>>1950709
>Use a Benediction of Succour on the elder
>Elder, when the sun was aloft in the sky, it gave warmth to us all. Now it is our turn to share our light, not just Lamplighters, but all who are ready and willing to serve.
then we follow him in private.
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>>1950839
fuck why do I notice mistakes only after uploading
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Voting closed. Writing.

>>1950857
Is...is that Persona 5?
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>>1950857
Haha nice flek snek
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>>1950874
>Persona 5
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>>1950874
Actually, I think I'll be resting for this afternoon. I'll be back later tonight!
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>>1950933
holy shit
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>>1950934
Thanks for running Ouro, if you need more rest, you can always come back tomorrow, or later
>>
Wew lad. Thanks for running!
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>>1950934
Thanks ouro see you later
>>
Aw damn I missed everything. I hope to catch at least something live.

>Agree. He does appear to be their leader after all.
>>
Yay I made it!

Poor elder, we've come to take his flock.

I don't mind causing havoc, but in order to get into the fortress, we're going to need to lessen the amount of guards inside. How are we going to do that?
>>
>>1950933
This is really great!
>>
>Agree. He does appear to be their leader after all.

“As you wish.”
You give him a nod, according him the equivalent respect that you would give a Mayor or otherwise ordained spiritual leader. You doubt he has any kind of certification but he’s clearly all these people have in a city that has abandoned them.

He leads you away to the side, through a small wooden door that you have to duck your head to fit through. What lies beyond isn’t much, just a split-off corner with a sleeping roll on the floor and hollows in the walls stuffed full of candles, scrolls and other odds and ends. Equal parts living space and storage, you get the impression that this isn’t an uncommon situation in the Mazes.
“Rest assured,” you say after he shuts the door behind you. Being away from the crowd is a sizeable comfort in itself. “I have not come to steal away your flock.”

“And yet you shall,” he says simply. “And I cannot blame you for it. What do you know of their circumstances?”

“Very little,” you admit. “I should hope that this does not stem from envy.”

“Of course not. But let me tell you, life here was never easy for those of us who keep to the true faith and it’s only gotten worse in the past three decades since the sun fell. Oh yes, oh yes, we are free to practice as we see fit. The great freedom of Dis,” he says a little bitterly.
“But that doesn’t really mean anything save that they do not openly sweep us from the streets. They still openly turn a blind eye to our misfortune, even when they are not actively causing it. They still shun and hate us and use every excuse to punish us. It is easy to see why the young are so angry. But there is nothing they can truly do. Nothing that I can do. But you...you are a figure who has stepped straight out of legend. You can do anything and I’m sure they believe that.”

“Are you saying that you don’t?”

“I’ve lived too long. You aren’t the first Flame Artist I’ve met. Faith is all very well and good but there is something to be said of the virtues of practicality. I know you will lead them, you are the Promised Flame. All I can do is plead that you do not lead them into danger.”

“I did not lie just now. I am here to topple the princes of Dis from their thrones and I intend to do so.”

“And what of us? Will you drag these people into this fight? I can just imagine that a Lamplighter may survive this. I cannot say the same of us, who barely live as it is.”

“No dragging will be involved. Members of your congregation already chafe at the bit they have been born into, they fight back through any means they can.”

“Youth,” he says as if that word alone said everything. “It doesn’t accomplish anything except to make people spit on us and say that we are ruffians.”

1/2
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>>1951277
And yet they are what everyone else speaks of when they mention the Sun Temple, you think to yourself. And while you yourself admonished Alex on the nature of her rebellion, who are you to deny their rightful passion? Who would dare tell them that they aren’t right to be angry? You certainly wouldn’t.
“I will not force them.”

“You might as well have already done it. At least some of them will already do whatever you say, I’m sure. So just...treat them kindly, please? Do not lead them to their deaths.”

“I cannot and will not dissuade anyone from choosing a righteous path. And if that includes danger, so be it. I will not lie to you and promise safety where there is none.”

“And if you fail in whatever godly task you have? You’d drag us all down with you.”

As always, you can choose multiple:

>”It sounds like you should have more faith, elder. God is not yet dead.”

>”And what, you would rather them sit back and be slowly ground beneath the boots of evil? Indolence and inaction can be the greatest sins of all.”

>”For some it is better to fight and lose than to never fight at all. Those ‘youths’ understand that even if you don’t.”

>”This city bought wealth and longevity for itself and all within its walls and let the rest of the world pay the price for it. You are ALL complicit in this unless you fight it.”

>”If it is any consolation, I will not endanger them recklessly.”

>”You have failed them. Get out, lest I drive you out. I know witches with more flame than you.”

>Ask him about these other Flame Artists that he knows of.

>Speak of other things (Specify)

>Other
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Heading off to bed now, will update more when I wake.
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I was starting to lose hope that you'd come back, good to see you Ouro
>>
>>1951279
>Ask him about these other Flame Artists that he knows of.
>”It sounds like you should have more faith, elder. God is not yet dead.”
>"But it's not for long if this chance is missed."
>>
>”It sounds like you should have more faith, elder. God is not yet dead.”
Too revealing. He might be protective enough that he might still us out to save his peeps.

>”And what, you would rather them sit back and be slowly ground beneath the boots of evil? Indolence and inaction can be the greatest sins of all.”
Correct, but not convincing.

>”For some it is better to fight and lose than to never fight at all. Those ‘youths’ understand that even if you don’t.”
Correct, but again, not convincing.

>”This city bought wealth and longevity for itself and all within its walls and let the rest of the world pay the price for it. You are ALL complicit in this unless you fight it.”
Might work. Alex did not respond well to this tack.

>”If it is any consolation, I will not endanger them recklessly.”
Yep.

>”You have failed them. Get out, lest I drive you out. I know witches with more flame than you.”
Right, like this is going to help.

>Ask him about these other Flame Artists that he knows of.
Useful.

>>1951279
My vote:
>"I won't put them directly in the line of fire, but you can't take this away from them. They've been waiting to fight all their lives.
Our job is to make their sacrifices, should they choose to make them, worth it."
>"The Flame Artists would be more capable of fighting than your flock."
>"It is the responsibility of all of us to fight."
>>
>>1949367
I hope you're doing well, Ouro. Really glad to see you.
>>
>>1951279
>"Their youthful struggle that you scoff at is as radiant as the sun to my eyes. What do you know of life outside Dis, old man? Do you think you have it bad, being scorned and ignored? I have traveled this broken world for thirty years and the villages can barely muster up gratitude for lighting their lamps. No matter how many witches and their abominations I slay it is too little, too late. The closer I got to Dis people thought Lamplighters were a myth! Mud and Earth and Sorcery is all that's left outside, the rails and concrete shattered and destroyed. There is no hope left in man, those who still live out in the wastes are bereft of spirit and faith but here in your temple it is stronger and more able than I have seen in decades. If they have hope and faith in mankind's future they are my comrades and brothers in arms."
>>
>>1951279
>”It sounds like you should have more faith, elder. God is not yet dead.”
>Show him the lamppost on your back
>Ask him about these other Flame Artists that he knows of.
>>
>>1949367
>Dinu's bones
>Dinu Lipatti's bones

Ouro = John Darnielle
>>
>>1951279

> I come not alone, but with our God. He is not yet dead. Would you like to see him?

> We shall seat him upon his throne, or die trying. There is no retreat for me. There is no "failure", these are the final days and to fail here is death of the soul regardless if the body lives.

> The fate of the world is in our hands, not just for now but for the future too. The times require Heroes; you know that means the times requires the sacrifice that makes men into Heroes.

> Death awaits regardless of if we fight or not. But fighting leaves us with a chance to not just live, but to save everyone else who can't fight. Who has faith, but not strength.

>Ask him about these other Flame Artists that he knows of. If they failed without dying then it is possible they fell and will have to be either brought back into the fold, or dealt with if they fell too far.
>>
>>1951279
> I can't promise you to not spend their lives. I can only promise you that they won't be spent freely. I shall be the miser of what few true believers I have found here.
>>
If we're going to expose the fact that we have a Sunshard, I'd rather it wait until we can use it to bait out one of the other Sunshard holders. Not to mollify some two-bit priest with shaky loyalty to us. We need to wait until it's tactically useful information to share.
>>
>>1951444
Agree. We don't need the sun shard to impress these guys.
>>
>>1951279
>”And what, you would rather them sit back and be slowly ground beneath the boots of evil? Indolence and inaction can be the greatest sins of all.”
>>
Okay, so this is the plan so far:

We're going to sabotage the shipment, have the Red Gang cause havoc, light the nearby lampposts, and set the fortress on fire.

This is a really weird plan. Sabotaging the shipment will do nothing immediate, the Red Gang causing havoc will only distract the local police, lighting the Lampposts will draw attention to the areas around the fortress, putting the human guards on guard. Setting fire to the tower seems to be the only thing that will actually make entrance easier.

The only thing we're going to accomplish with this current iteration of the plan is setting the city on edge and getting the Red Gang persecuted more, while possibly making it easier to enter the fortress, which will be on fire.

We'd still need to navigate the fortress and fight anyone who finds us and isn't frantic with the fire.

If we don't steal both the shipment and the Sunshard tonight, the insanely rich Inventor is going to simply buy more security.

If we only steal the shipment, the Inventor is going to have to make another batch and send more security with the next shipment. This might strain his Shard, and if we steal the second shipment too, he might be unable to immediately make a replacement. If he's using it to power his defences, that might help us too. He might be goaded to send most of his fortress' security with the third shipment, which would make entering the building easy. Best if we can get him to accompany it himself.

That's the best plan, imo. Keep stealing shipments until his money or security runs out, then enter the weakened building, when he thinks that he's only being targeted by pests after his money. Possibly while lighting it on fire.

In order to steal the more guarded shipments, we can light Lampposts, use the Red Gang, cause general havoc. Easier than entering a fortress.
>>
>>1951489
Our gang is not very smart.
>>
>>1951489
Do we have that kind of time?

Against the Witches?

I don't think we do.

So let's not fuck this up okay? Problem solved.
>>
>>1951489
Yeah, that sounds like a pretty good plan.
>>
>>1951489
>>1950031
We'd probably also become really rich. Though it might be hard to convince him that we're only after money if we only fuck up his shipments instead of stealing them.
I'm trying to think of uses for citywide havoc, and it's really a double-edged sword. It's going to convince people to take us seriously, but on the other hand, it'll convince people to take us seriously.

Use #1: Recruitment. We can use tonight to recruit malcontents, racists, the hopeless, the iconoclasts, and pyromaniacs. Also the quiet ones who will only send info. They'll see our power, and be interested in helping.

Use #2: While the police are out dealing with havoc, lesser-guarded areas are vulnerable. Looting, county-jailbreaking, and targeted disruption are all on the table. Maybe even assassination. If there's a Shard that would require police to defend it, Havoc Night is the time to go after it.
>>1951497
>Do we have that kind of time?
>Against the Witches?
>I don't think we do.
>So let's not fuck this up okay? Problem solved.

No offense, but we're on the brink of fucking this up. We're spreading ourselves too thin, with missions that barely have anything todo with each other. We should only cause citywide havoc when citywide havoc helps us, and we should only attack the fortress when we can get in.

We obviously have time against the Sunshardbearers, otherwise we wouldn't have to go through seven of them. Let's put it this way: Either Havoc or Sunshard stealing will start the clock. At the moment, they don't care about us, we're not important enough for them to worry about us.

Ramping up on the Consortium should not get more interest to find us than there is already, until we snag the Shard. From the Interlude, they're busy playing politics with each other.
>>
>>1951489
>>1951523
So, putting all this together? I don't think we should storm the fortress tonight. Still too guarded. We should change our minds.

Tonight, we should sabotage or steal the Consortium shipment, cause citywide havoc, make a spectacle, and quietly fuck up something strategic.

Leave the fortress for later.
>>
>>1951279
>>”For some it is better to fight and lose than to never fight at all. Those ‘youths’ understand that even if you don’t.”
>>
WOOOO IT"S BACK
>>
>>1951541
Time waits for no man. We're doing it now
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>>1951651
Why? That's dumb, we're not really lacking in time, we should prepare better, otherwise we're just going to fail this whole mission.
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>>1951651
>Time waits for no man. We're doing it now.
If we insist on taking the Shard tonight without attempting to take out shipments first, then we should go all-in without the currently unhelpful, time-and-resource-consuming city havoc plan. If we want to storm the Consortium Fortress tonight, it's not smart to send away the Red Gang through the city when they could be used to help more directly.
Lamplighting might also be a waste of time if we're making a large fire anyway. OuroQM, will a large fire make nearby lit Lamps redundant?

>Set the Rail Spiders on the place and set it on fire, while we use the Red Gang to cut off their water. We'll then go in with the guards' attention split three ways, with no water to douse the fire.
If we're lucky, large fires will be hard for witches to douse with earth.
Hopefully, cutting off their water can be done from where the guards won't easily get to. There are a couple of different scenarios I'm envisioning.

>The Red Gang cuts off the water and defends the breach.
Maybe they poke a hole in the pipes and attack anyone who tries to get close, maybe they take over the water tower that supplies the fortress. This is going to draw off more guards, but they're more likely to get hurt. We might have to go rescue them once we've got the Sunshard.

>The Red Gang breaks shit and runs away.
This will draw few guards, since no one's fighting them. They just need to make sure the vandals don't come back. However, water will be back online soon. Less fighting, less effective.
>>
>>1951717
I know it's been a while IRL but in the quest we literally just decided to go ahead with the attack. Backing out now would be OOC and also really annoying. The plan is already set in motion.
>>
>>1951937
>I know it's been a while IRL but in the quest we literally just decided to go ahead with the attack. Backing out now would be OOC and also really annoying. The plan is already set in motion.
It's a bad plan. It can be easily changed. We've only sent Bea and Abe to fuck up the shipment, and we haven't told the gang what to do yet. We're going to meet up with A&B later anyway. It's not at all out of character for Orion to brusquely tell them that the plan has changed, especially if he thinks it'll give them a better chance. He's not dumb, he just wants the shard.
>>
>>1951651
>>1951717
The Inspector General chasing us down should be a clear sign that the Witches are aware of us and probably planning to use us because that's what we do.

3 days while the IG is busy crawling (maybe).

3 days to get this done.

I'm not saying we need to do it tonight but we should get it done quick.

Also there's probably spies all over in here. We souls really check to make sure nobody left and that they're not beholden to an imp or an important in disguise.

Regardless if we don't move quick then we'll get tagged and crushed.
>>
>>1951987
The Inspector General chased down Bea and let her go. If his boss knows anything about us, she's using us against the others. The witch that helped us into the city is also aware of us, and is also using us against the others. Politics are more of a defense to us than secrecy and speed.

Second, Green Flame is needed at all times. It's shipment after shipment. I bet we could disrupt three shipments in three days.

In the meantime, there's nothing keeping us from targeting one of the less-defended others during the havoc we have planned, other than knowledge that the Flame Cult could probably give us.
>>
>>1951428

> We shall seat him upon his throne, or die trying. There is no retreat for me. There is no "failure", these are the final days and to fail here is death of the soul regardless if the body lives.

> The fate of the world is in our hands, not just for now but for the future too. The times require Heroes; you know that means the times requires the sacrifice that makes men into Heroes.

>Ask him about these other Flame Artists that he knows of. If they failed without dying then it is possible they fell and will have to be either brought back into the fold, or dealt with if they fell too far.
>>
>>1952197
Is this a vote?
>>
>>1952266
Yeah, I replied to the wrong post
>>
>>1952021
So you're fine being used by a Witch? Working to their plans?

Fine I'll compromise

>>1951279
> Ask the Old Man to give you a better target then. If he can't, then it's your plan.
>>
>>1951279
>>Ask him about these other Flame Artists that he knows of.
> Ask the Old Man to give you a better target then. If he can't, then it's your plan.
>”And what, you would rather them sit back and be slowly ground beneath the boots of evil? Indolence and inaction can be the greatest sins of all.”
>”This city bought wealth and longevity for itself and all within its walls and let the rest of the world pay the price for it. You are ALL complicit in this unless you fight it.”

>If this works the sun may return. They didn't Kill it, they ripped it apart. into shards. The Pale Consortium ahs one they used for that abominable pale flame.
>>
Guys. This is the only shard we know about. Quit trying to pussy out.
>>
>>1952462
I mean, the guy has his ear to the ground. He might have a better target.
>>
Vote called.
>>
>>1951279
Not sure how you do votes but ibdobthink it's worth tossing in the Compromise option of letting him try to convince us of a better plan.

But we aren't here to fail. We aren't here to compromise, that's the poison of Dis that led to the state of the world as it is.

> MFW I think Dis isn't that bad and I have to argue against it because Orion is a zealot. I don't think Dis couldn't be better, but so far it sounds like everyone from the Church was a total cunt or blind to their own failures. The Wax Saint, the Train, the Flashbacks with Orion's lover getting chain raped, Bea's discrimination because of her sex and the hidden history of the First Flame.

Well fuck it. Maybe we can become the Flame God and be more active in our role than the last one so that our powers aren't perverted and used for Evil like last time.
>>
>>1952481
Dis is a city of what let's says a hundred Million. It actively fucked over the rest of the planet to a long slo w painful death. Imagine New York, Fucking over the entire rest of the world.


That's still fucking evil.

As for the wax saint she was clearly defective from old age, the sun dying and no maintenance. Even Orion knew that.

As for the traitorous whore who Orion once loved? The men were wrong, yes. But they were not even church men, just men. She had other means available to her, instead she chose witchcraft which turned her into a sociopathic traitor. Additionally if you did not read bea's thing, the old gods in charge of witching people are not above manipulating people to make them their servants.

The gender discrimination was societal, not religious. IT came about to the fact women were more useful making babies than fighting, given WAR. Then it stuck past when it needed too.

The Hidden history is hearsay. We don't know it's validity and it could be shit made up by the old gods to validate their followers. Same goes for Lamplighter sun origins, BUT they used their powers to help people, not turn them into puppets or kill them outright for lulz.
>>
>>1952494
TL:DR if you look past the problems of SJW approved culture and dislike for a wartime effort tied with Religion, the witches and Dis are still super fucking evil.
>>
>>1952494
I never said Dis wasn't evil. But people there have lives and rights without having to kowtow to a God that takes away your humanity if you don't follow it.

The war wasn't to the point of needing women to "just be breeders" when Bea faced her prejudice.

Orions lover explicitly pointed out she had been abused by fellow Lamplighters and that none of them did anything about it when they knew.

They lived in a theocracy, there was no separation of Church and State.

There's no "Muh SJW" here. They had a literal God asleep at the wheel and the men who ruled with his blessing as legitimacy failed in several places.

People in Dis aren't outright puppets. They can become so if they willingly surrender to the Imps though. Bea turned away from the dark gods and the only suffering she received was at the hand of the Lamplighters and herself. Heck even the Imps are more concerned with breeding than anything else, which they can only do with consent so turning people into "literal puppets" actually is counterproductive for them.

Finally sociopaths aren't necessarily evil. They often even recognize the practical benefits of cooperative behaviour.

I feel a large part of why witches are terrible is because they're often wounded people driven to extremes who then receive power at the same time as being made into sociopaths.

I'm just saying there's a lot of morally grey areas in the quest. Which Orion, as a zealot, has difficulty with. Not everything about Dis is "evil", and in large part its ability to cause the catastrophe was due to the Evil that existed among the Lamplighters.

We don't have to tolerate Dis, but I sure do hope Orion is able to learn from it.
>>
>>1952508
Dis is evil, but Dis being super evil doesn't mean we have to ignore the evil that isn't as obvious. Or the good that might exist in Dis.
>>
>>1952533
>But people there have lives and rights without having to kowtow to a God that takes away your humanity if you don't follow it.

The wheel god doesn't do that. That's the Old Gods which they do follow. Humans are born of flame, when the flame gets snuffed out by Earth, Boom sociopath who will happily murder people to increase their own power. The only reason it is not rife here is because the older more established witches would rapidly eliminate a witch who tired that here.

>The war wasn't to the point of needing women to "just be breeders" when Bea faced her prejudice.
You didn't read what I said about it stuicking around past the point it needed too? Lest you forget this was a society more or les forced into medieval stasis after the advent of witches. Shit sucks but yeah the renaissance which was coming got nipped in the bug by Dis.

>in large part its ability to cause the catastrophe was due to the Evil that existed among the Lamplighters.

No. Literally not what happened. Dis broke with the Lamplighters and the rest of the world during the second age, literally nothing that happened in the world affected them, and then they decided to Fuck the planet.


>Orions lover explicitly pointed out she had been abused by fellow Lamplighters

False. It was fellow refugees. Additionally if she didn't tell a lamplighter how would they know?

>MFW I think Dis isn't that bad

It actually is, it's an oppressive society that uses it's people like fodder for the few empowered by earth wealthy elite who Do not give a fuck about the rest. You saying it's not that bad is like saying a consumerist dystopia is not that bad.
>>
>>1952533
I feel like their God is just the sun. Not an actual active entity.
>>
Interlude

The Consortium tower towered up into the dismal sky, a squat rectangle of reinforced concrete and steel plating dotted with windows and gateways that stretched out into the network of streets that crisscrossed the sky. About halfway up the side of the building, well out of the Mazes and into the crisscrossing streets and walkways that made up much of the aerial space between the towers, the Greenside Market thrived. Greenside was an impromptu city square that had originally just been several streets and an old sky-rail lashed together with bridges in between but had, over the past thirty years had built together and joined into a single large communal space atop it all. It had grown and grown, its good becoming richer and higher quality and it still showed no signs of slowing.
The reason for this was due to its proximity to the Consortium or more specifically, its western 34th floor vent. Large shipments of green flame were pushed through the vent four times a day and thanks to a lucrative trade deal, most of it went directly to the uses of Greenside, keeping the marketplace well-lit and warm as well as providing them an excellent excess trade good that could be sold at below market price due to buying directly in bulk. Greenside had built its fortunes entirely on just being [i[near[/i] the Viridescent Consortium, testament to the power of the throbbing green heart of Dis’ commerce.

Greenside had a great many middlemen, those who bought from the Consortium in bulk and then, after diluting and watering down the barrels, made an excellent profit shipping them off to vendors, be it those in the Market or further afield. The Consortium pumped out the pale flame in enormous quantities but it was never enough. The city always needed more. Light and heat remained basic necessities for the human population after all and after the Senate passed the Safe Burn Act, the Consortium’s miraculous safe-flame, which provided heat and light but did not discriminate against the children of the Earth, was the only game in town. That it was fairly common knowledge that the Iron Duke, the little-seen founder and leader of the Consortium, was the one responsible for funding the Safe Burn Act in the first place meant nothing.

Out of all these middlemen, the one that is currently of any concern is a relatively young man named Adrian who cannot believe his luck. He had been looking to hire a witch for his business for some time now to help him fortify his green flame shipments. As far as he could tell, there was no witch-sign that could actually do this but the general public believed there was and barrels that could be stamped with [Witch-Fortified: Guaranteed] surely outsold the regular kind, even if they all were just the same product. But hiring a witch had not been an easy task for he was far from the only one looking.
1/2
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>>1952593
Witches were just too damn useful for just about anything, a good one without any obvious eccentricities could name their price.
So imagine his surprise when a witch came to him! She had been an outlander no less, a bruised and beaten refugee from the savage wastelands and she had the brand to prove it. He had been able to acquire her help for a mere pittance of what a capable witch could ask for! Some would say that Adrian had taken advantage of her ignorance but in the end, that was just good business. Things were looking up.

******************

“Man, I can’t believe that idiot is literally paying me to contaminate his whole supply room. Look at how many of them are in here!”

“Quiet down Beatrice. He might hear you.”
Abe held the green-burning lantern high as he and Beatrice walked between the barrels inside their ‘employer’s’ warehouse.

“Nah, we good.”
Beatrice reached into her pockets and retrieved a pinch of blackpowder, tipping it into her mouth and licking her fingers. A shiver passed through her entire body before her bruises began to darken and a thin line of blood began to trickle down from her nose.
“Get that barrel open and help me bleed into it. Just a bit should do.”
>>
>>1952554
Yeah but the alternative was WH40K Imperium.

Let me rephrase: Dis us full of people who found living there to be preferable to living under Lamplighter rule.

Almost none of them are witches.

The wheel god literally made stupider people to control them easier. They're still puppets, just with longer strings.
>>
Apologies for the delay on the actual update. These votes are turning out to be a little annoying to properly collate and I keep going back and checking them.

>>1951407
That is in fact the origin of the name, yes. It was originally a placeholder but I decided I like it enough.
>>
>>1952610
>>1951407

Aw yiss, I knew it.
Missed ya.
>>
>>1952599
>Let me rephrase: Dis us full of people who found living there to be preferable to living under Lamplighter rule.

Dis left the world of men before the proper lamplighter order even formed. They've been alone for centuries and liked it that way. The people here know o other way because unless you're a witch or a earth beast you literally cannot leave, and why would they promote the good things about their enemies?


Almost none of them are witches.
A great deal of them owe their livelihood, shodaws and other things to witches or earth beasts. Backing the flame would literally get them killed. That said they hate outsiders and anyone not born in dis or not born in their district or closer to the center is less than human to them.

>The wheel god literally made stupider people to control them easier.
Citation needed. It did not make people dumber. It at worst made a new race of humanity because witches and earth beasts were ANNHILATING the previous one.

But apparently all religion is evil so having more gender equality and slightly better technology makes it perfectly alright to mass genocide the rest of the planet entirely.
>>
Goddamn, my connection is not liking anything today. Constantly failing to load youtube videos and just this fucking quest thread is enough to induce lag when I try to move around in it.
>>
>>1952636
When did I say all religion is evil? I get the feeling you're arguing about real life stuff here instead of talking about the in game universe. You keep tossing in things like implying I'm a SJW who is against war, or against religion.

> MFW I'm actually Mormon IRL.

You really need to re-examine your relationship with God bro. And maybe tone down the zealotry a lot. Try to keep your real life politics out of the quest.
>>
>>1952667
No worries! Pretty sure we'll all be here whenever you get back.
>>
>>1952636
Oh. And citation for making the men dumber? Literally a major plot point regarding the lost marvels of the last age because they were basically elves.

You're seriously asking a citation for a major plot point?

Let's stop here because I don't want shitposting to ruin Ouro's quest, but I really don't appreciate all the implications you made about me personally.
>>
>>1952668
Your entire hatred of this is based on "Muh gender quality" and the fact that religion plays a part in the world. Religion like everything can be corrupted or ignored. These mortals were just that mortal. Does not give Dis a right to genocide people. Also Dis is not provably better for humans.
>>
>>1952682
>Literally a major plot point regarding the lost marvels of the last age because they were basically elves.
THAT THE WITCHES WIPED OUT ENTIRELY. You dumb motherfucker, you can't cherry pick like that. The new race of men needed to come about because the old one was being driven to extinction.
>>
>>1952667
>living in a desert island penal colony
>expecting good internet
>>
>Speak

“I promise that I will not endanger them unduly or spend their lives for no purpose. But neither will I stop them from doing what is right. It is better for some to fight and lose than to never fight at all.”

“Very romantic,” the elder says. “Idealistic even. But this is the real world and you need more than just that.”

“What is faith if not that? I would take a dozen empty-headed idealists who still dream over a hundred cynics who have given up. It is easy to say that it is to too awful be changed, it gives you the excuse to sit back and not even try. Indolence and inaction can be the greatest sins of all.”
You shake your head.
“You may think them fools but if any are to grasp the future and help save us all, it will be people like them.”

“You mean people like you.”

“I am not here to self aggrandize but...yes. You cannot ask me to question faith. God is not yet dead, not as long as fire still burns in the hearts of Man. Some of your redcloaks have that flame still and you would extinguish it.”

“I would not!,” he protests. “That isn’t what I’m trying to do! I protect them! If they would just follow my advice-”

“To what? Die slower? I do not believe you are a bad man. Can’t you see that this is the last chance we’ll ever get? The fate of the world still hangs in the balance but that will never last. I imagine the first to fade away shall be my people and locked away behind your walls you would neither notice or care. But it won’t stop. And we can either stop it now or surrender. What would you have me do?”

He is silent for almost a minute, his eyes flicking from the lanterns to the ceiling to your sigil.
“I...I cannot condone these actions. They are dangerous and will only bring the law down upon us all. I will tell my congregation this.But! I imagine that I will be ousting a good number of malcontents today. I shall have to do it publically, to make sure that it is known that the Temple is not associated with ruffians and looters. These outcasts will surely not wish to join their cause and they will not go with my blessing, neither will they be waiting for you in the street behind this one. Do you understand?”

“I do. Thank you.”

“For what? I am doing nothing to aid you, you are a danger to us all. Now begone!”

“I shall. But just one more thing first. Just now, you told me that I wasn’t the first Flame Artist you’ve seen. Where are they?”

“Nonexistent, I’d wager. Sure people are probably still born with the gift and the Wick but it is not taught. Even before the sun fell it was increasingly taboo and now? They break the law with their very existence.”

1/2
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>>1952770
You can’t say you’re surprised. This city no doubt fell into the veneration of the Old Powers of the Earth long before the death of the Wheel God. They would not tolerate the gifts that the Primordial Flame bestowed upon humanity to fight them.
“So who did you see?”

“When there were Flame Artists still practicing publically, back when it was still allowed, most were with organisations like us. Not a surprise, is it? The elder of the Temple back when I was just a young man was a true master though he kept his skill hidden. He was the greatest of us all.”

“And what happened to him?”

“He vanished when the sun fell. There were rumours that he was dragged from his home, a fragile old man, and was taken away. I never found out the truth but I’m willing to believe it. There were many purges in the name of civil unity in those days, people were panicking. No doubt he was guilty of some rebellion or another even if he himself didn’t know it.”

“I see. I think I understand your position a little better now.”

“No. All that tells me is that you were right. In the end it won’t matter if we fight or not, they can always find an excuse. But still…”
He sucks in his breath for a long moment.
“You told them that you were going to save Dis. Is that true?”

“What do you mean?”

“I don’t think you have come here to save this city. You have come here to destroy it.”


>”I can only hope so.”

>”I know that many people who live here have committed no true crime. This does not change my mission.”

>”It is, in a way, self-defence.”

>”If there is value in the people of Dis, it will persist beyond the city itself.”

>”Dis was meant to fade and die nearly thirty years ago. It chose itself over the world for a reprieve. I will not grant it another.”

>Other
>>
>>1952777
I come to return the sun. If the city can be saved while doing so I will. Regardless a city is not buildings and streets, it's people. I plan to save as many as I can. If you saw the outer world, where witches and beasts of the earth go from here or from below to slaughter every man woman and child, you'd agree with me. If I fail, Dis will be the last place humans are left, and then even that will end, as witches and servants of the Earth either kill the rest off or turn them into cattle.
>>
And since today is Game Day, I will be off! The voting window will remain open until I return.
>>
>>1952688
Since the thread is over let me reply.

No reason to make them dumber just because they were dying out - oh wait literally because "they were too curious and looked into witchcraft" and then some people used it. Why not make people smart AND strong? Why dumb them down? Wouldn't smart And strong men be more capable of crafting tools to defeat the Witches instead of merely holding them down? Or would they look too far into the Wheel God?

"An open mind is an unguarded fortress" - Inquisition thought of the day.

Honestly I see Dis as more like Israel.

Also my point was that there was plenty of corruption and inequality under the Lamplighter rule. Like living in a Muslim theocracy.

I have no problem with there being religion in the world, not sure where you keep getting that from. I mean, Dis has its own Gods too.

But the Wheel God did nothing. He couldn't even protect himself. And the fact that there's an alternate history makes me suspicious if he was even a "God" at all.

Believe me, us Mormons know all too well how religion can be corrupted.

But you're so busy getting mad at reasons you think I have for criticizing the Lamplighters that you can't think straight
>>
Oh damn Lamplighter!
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>>1952777
>”If there is value in the people of Dis, it will persist beyond the city itself.”

> I plan to destroy Dis, but also to do my best to save its people.

> I bring the Light, and it can drag many unpleasant truths into sight. But as it burns out evil, it warms and nurtures the good. It will hurt, and it will be hard. But what is left behind can heal stronger and better than what it was before.

> It is a difficult thing to ask someone, even one such as yourself who has managed to hold on in this pit of darkness for so long. But please, have a little more faith. Not just in me, but that the Wheel God WILL save those that can be saved, and that here there exist men worth saving still who will also work to make it happen.
>>
>>1952777

>>1952788
Seconding this
>>
>>1952847
The reason they were not as smart? Partially to resist the memetic effects of witch craft. In case you forgot witch sign is memetic and easily spread through sign. Aka, it's a huge mindfuck tot he second men and the witches royally fucked up the planet in their war. The third men came about they were tougher and more able to resist the witch sign. MNot necessarily dumber, but when you have a massive war going on and have lost the vast majority of your technology base, recreating lost tech is not easy. You're assuming that "we can't replicate the feats of the past = dumb." I'd like to see how much progress you get trying to make a fusion power plant with only a rock and some twigs.

Your point was Dis is literally better than everyone else. It's not and the only reason it's progressed as far as it has, and partially recaptured a fragment of the second age was due to it's monstrous actions.

The wheel god is literally too big and powerful to safely affect people. We are getting scorched every time we simply unveil a fragment of it, dead but still living much like the olds gods. Furthermore it took the dead gods nearly a full age to wake back up after death. It'd scorch anyone trying to act on it, quite possibly to death. Kinda hard to interact with anyone when hey guys and then they turn to ash.

As for defending itself, other than "BURN EVERYTHING EVEN MORE" what could it have done? Nothing, and the aforementioned course of action probably still wouldn't have saved it and turned the rest of the planet into a barren rock.

Dis is still a shitty place to lvie anon. Yopu saying it is not so bad demonstrates a severe rose tinted glasses favoritism to it, because it's a post modern dystopia due to not getting fucked up the ass like the medieval era world around it.
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>>1952777
>There will be many who will not be able to live in the chaos to come. I do not care. When they watched the sun be torn down from the sky, and tolerated, nay, GLORIFIED the instigators, I lost all sympathy for them.
>Many will burn in order to bring back the light, but that is a burden you and I both accept.
>Show him our hands
>>
>>1952898
Ironically our write ins are similar.

And stupider people are more susceptible to memes.
Finally they literally had an age to recreate the lost technology but they didn't. They just held the line. What doesn't grow, dies.

Dis survived by compromising. People need Sun but also Soil to survive remember.

There is hopefully a way to break the cycle.

The Satellite's are weird too though. And the whole "shifting earth" prior to the sun god.

And like I keep saying, just because Dis is shittier than the Lamplighter's were, it doesn't mean we can't make something better than what they had that allowed the world to get fucked in the ass.

All I said was "Dis wasn't that bad" not that it was better. I never said

> Your point was Dis is literally better than everyone else.

Literally. I never said that.

But it does sound like the Church was pretty oppressive to a degree not excused by the situation. If it had been more flexible, then things could have been handled better. They wouldn't have people living such shit situations that they figured Dis was a better choice for them even if it fucked over everyone else.

And yet, Orion as a character isn't the type to ask those questions. Dude has a mission, and fixing the world can come after saving it.
>>
>>1952777
>”If there is value in the people of Dis, it will persist beyond the city itself.”
>>
>>1952946
>And stupider people are more susceptible to memes.
Yeah but Third men are not nearly as susceptible to Memetic influence as per word of god.

>Finally they literally had an age to recreate the lost technology but they didn't. They just held the line. What doesn't grow, dies.
They had a couple of hundred years and were fighting constantly and under constant siege. It took Europe nearly a millennia to get out of the dark ages. Technology is exponential and getting set back to base zero sets people back quite a bit before the wars and conflict occurs. Being busy does not mean dumber.

>Dis survived by compromising.
It survived by actively hunting down and killing anyone associated with the flame and then killing the sun. That's not compromise anon.
>People need Sun but also Soil to survive remember.
people were surviving fine without the witches and monsters trying to eat them.

>There is hopefully a way to break the cycle.
What cycle?

>The Satellite's are weird too though.
They are night light and probably recon devices the second men set into the sky. Because you know, earth beasts hate light.
>And the whole "shifting earth" prior to the sun god.
Earth still shifts anon. The Landmasses are by and large dead gods the first flame and first men killed.


>But it does sound like the Church was pretty oppressive to a degree not excused by the situation.

How was it oppressive? So far all we saw was a no girls allowed from a woman who is far removed from the fight and front, and Orion's youth which was during a war and bad. The saitn was broken anon and we've seen so little of the rest of the church as to not be able to make a clear judgment except based on the "They must be bad because girls are nto allowed to fight" front.
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>>1952998
> It took Europe nearly a millennia to get out of the dark ages.

Ironically the "Dark Ages" is a meme. There was constant technological and social progress in the middle ages.

And the Lamplighters were oppressive with an entrenched underclass that didn't have access to protection from the nobles.

Finally the cycle is dealing with the Earth Gods. If the Earth God's can't be killed, then they have to be dealt with eventually. Somehow. Man I hope the Wheel God's plan isn't to burn everything if we DO bring him back.

Maybe there is a way they can coexist. Like you said, Dis had lasted longer than anything else. No sense throwing the baby out with the bathwater. Maybe it would have been a nicer place if it wasn't constantly under attack, and backed into a corner (much like Israel).

They're just becoming able to make progress themselves.
>>
>>1953032
>Maybe it would have been a nicer place if it wasn't constantly under attack, and backed into a corner (much like Israel).
they've had 20 years of unopposed life, and even before that most everyone just ignored them.

they're doing plenty oppressing themselves.
>>
>>1953032
>>1953032
>Ironically the "Dark Ages" is a meme. There was constant technological and social progress in the middle ages
And all we saw was a single snapshot of the Third age. You assume it was ALWAYS like that when ouro had said trains and guns were a recent re-invention.

>And the Lamplighters were oppressive with an entrenched underclass that didn't have access to protection from the nobles.
So exactly like Dis except the nobles of dis could rip you apart with your own shadow for annoying them. Or worse.

>Finally the cycle is dealing with the Earth Gods. If the Earth God's can't be killed, then they have to be dealt with eventually. Somehow. Man I hope the Wheel God's plan isn't to burn everything if we DO bring him back.
The cycle was supposed t end with the prophecy, but hey Dis broke that.

>Maybe it would have been a nicer place if it wasn't constantly under attack, and backed into a corner (much like Israel).
Dis has literally never been attacked, except by itself, since the end of the first age when it said "Fuck everyone else i'm leaving" Anything bad about them is their own doing, they've been alone for Millennia at this point.

>They're just becoming able to make progress themselves.
Literally not anyone's fault but their own, They have had millennia, unmolested, unattacked to do so on their own.


Imagine say, New York, Disappearing for a thousand, then coming back, fucking over the entire rest of the world, and STILL being only half as good as the world at it's best. That's basically what happened. Dis was never attacked, it was never under threat except from the prophecy which we all know are nebulous at best, and itself. It's a shitty place to live because it's run by a bunch of sociopaths who want to stab each other in the back and take control for themselves.
>>
>>1953051
Jews had to wander for 50 years.

China took 50 years to (start) recovering from the Great Leap Forward.

Europe took 70 years to recover from WW1.

20 years is barely a generation.

>>1953095
> Imagine New York

Escape from New York?

>Only threat was the prophecy

In a setting with multiple gods and magic, that's more of a threat than you might think. I mean isn't that what religion is, in a sense? Don't you have faith Anon?

>Dis has literally never been attacked.

Like you said, we only get snapshots. They had to isolate themselves for a reason.
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>>1953341
>In a setting with multiple gods and magic, that's more of a threat than you might think.
The prophecy itself was vague as shit anon. and all prophecies are up to interpretation.

>Like you said, we only get snapshots. They had to isolate themselves for a reason
Anon not even the Second men could get close enough to build a rail there. Ouro has stated literally no one attacked them because no one COULD. Except themselves.
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>>1953341
China and Europe are entire nations. Dis is one city. One where the ruling powers have a tight control on economic and political power.
>>
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>>1953364
Exactly they're working with significantly less.

>>1953363
Literal God says he's coming for you, I dunno man. Do I think what they did was worth it or right? No. But it's kind of understandable.
>>
>>1953363
Ech. "Attack". Is Germany under attack by refugees? Is France under attack by Anglo language and culture? Is all of Asia under attack by Chinese pollution? Is the Islamic world under attack by extremism?

Dis had a rail line, they ripped it up. We followed one of the rail lines to Dis even. They never fully completed it, but it wasn't "unreachable" until the third age when things went down.
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>>1953459
Ok first of all it said Dis would be no more, for all we know it'd get a name change. Vague prophecies are vague.

>>1953466
Dis was literally never reached by anyone other than witches or beings of earth since the second age. They suffered no attack or anything else for at least an age and a half.
>>
>>1953478
Yeah clearly the Wheel God liked them a lot.

They're just hardcore AnCaps. Which is like, the worst philosophy. But I can respect their desire for self-determination.

Less so ruining the whole world.

It'll be interesting when we find someone who can explain why they did it. Like someone involved in it.

We certainly didn't get the reception from the refugees fr the third age that we expected to get.

Kind of hard to explain why you need a war to people who think it's over to be fair.
>>
>>1953539
>We certainly didn't get the reception from the refugees fr the third age that we expected to get.

what?
>>
>>1952349
>So you're fine being used by a Witch? Working to their plans?
Until suddenly we're not, yeah.

>>1952593
>Large shipments of green flame were pushed through the vent four times a day
Ahaha, we're going to need to steal more than three to make a dent in the Consortium's finances.

>>1952875
>”Dis was meant to fade and die nearly thirty years ago. It chose itself over the world for a reprieve. I will not grant it another.”

>"Who was responsible for tearing down the Sun?"

It would be nice to have more leads. More info could mean easier targets.

However, seeing exactly how rich the Consortium is, how many shipments it can afford to send out per day, I'm leaning back towards storming the place tonight. Can't afford the Iron Duke simply buying more security. Blitzkrieg all the way.
>>
>>1952777
>"My mission is to revive God. If something can't stand the God's light, is it worthy to survive?"
>”If there is value in the people of Dis, it will persist beyond the city itself.”
>"Who was responsible for tearing down the Sun?"
>>
>>1951489
>>1951523
Anon has the right of it we need a long term plan and a better one than just charging in on a suicide mission, however we do need to move with a sense of urgency in retrieving the shard.

Also the Pastor doesnt realise as soon as we start fucking with the status quo in a serious manner using the cult the powers that be will come down like a ton of bricks on them and no amount of removing firebrands from their midst will assuage that outcome.
>>
>>1953928
If we decide we're not going to try to bait the Iron Duke and his guards away from his shard, then we're going to have to try to maximize chances of survival.
>>
Vote called. Writing.
>>
>”If there is value in the people of Dis, it will persist beyond the city itself.”
>"Who was responsible for tearing down the Sun?"

“I come to return the Sun and if this city can be saved while doing so, I will. But a city is more than its buildings and streets, it is its people! If there is value in the people of Dis, it will persist beyond the city itself. But there is no value in what it is now, the very institution is rotten to the core! Supporting that through inaction is itself a sin.”

“It must be easy to speak of such disasters when they are subjected upon others.”

“Many in my position would have spoken of it even easier and without my kindness! When the Sun was tore down, a choice of sorts was made by all in Dis who chose not to fight it. Many will not survive but I do not care. That is the price of glorifying when you should have castigated. But we are speaking in circles. Just know that there will be some who born. Some may not deserve it but that is just the way of things. We all burn in the end.”
Coming to a conclusion in your head, you unbuckle your right gauntlet and pull it off, revealing the painful scorch marks disfiguring your hand, wrist and beyond.
“All of us.”

He stares at your hand, captivated by it.
“A-and what is this? You are a Lamplighter! You cannot burn.”

“I have seen the face of God. It was a scouring experience. Do you doubt me now?”

“You know I can’t. Is there anything else you need before I expel you from this Temple in disgrace?”

“Yes, actually. I am new in town and though my purpose is righteous, my knowledge is less than perfect. I already have some targets but if you can tell me who was involved in the death of the Sun, it would be greatly appreciated.”

“They don’t particularly crow about that fact, you know.”

“I guess as much. But still, some of it should be obvious.”

“Oh, surely so. To start with, you could point fingers at any who rapidly benefitted from the situation but there were many. A lot of scum rose to the top.”

“The Viridescent Consortium, for one.”

“Absolutely. They didn’t even exist before it happened or if they did, I’d never heard of them. And now they’re everywhere. They’d been waiting.”

“Anything else like that you can think of?”

The old man thinks for a time, a gnarled and wrinkled finger tapping against his chin.
“The Tangle Workshop, for one. They’d existed for years beforehand but they were small and they never had any of the business they have today. They have all sorts of strange life mimicry and their rise afterwards was fast. Like they had a deal with someone. And speaking of the Workshop, there’s also the Chemist!”

“A chemist?”
1/3
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>>1954270
“No, the Chemist. The so-called genius recluse behind all those damn Tonics. They’ve only been on the market for the last few years, much later than anything else suspicious but those restoratives of his do things that they say not even the Second Men could do. I thought of him because he works closely with the Tangle Workshop. They guard and protect him supposedly and in return they get first access to his chemicals.”

Tonic...the name rings a bell. Hadn’t the Workshop members who had seen to Beatrice and Abe dosed them up on that stuff? Beatrice in particular had seemed quite taken with the stuff, claiming that it actually made her perpetual sickness disappear. You hope it’s not addictive or worse.
“Anything else that springs to mind.”

He scowls and when he next speaks his voice is sour.
“There’s always the Sables. Don’t know what their link would be but they have their repugnant fingers in everything. They did only make it big after the sun fell but that’s not totally suspicious in their case, the sunlight had been a natural barrier to them anyway.”

“You don’t sound fond of them.”

“It’s the Sable Imp Fellowship or S.I.F sometimes. You heard of them? They have their big business excavated down through the Undertowns, giant dirt mines. They dig up soil and clay and imps. They literally dig them from the earth and stranger things beside, or so people say.”

The name rings a bell. Where have you heard it before? You think for nearly a minute before your memories deposit you back in the company of the beggars in the Folly Market. More particularly the company of Old Boniface, the rotting corpse-man who had claimed to have died and to have bought his way back thanks to the Sable Imp Fellowship. The debt for paying this had brought him to poverty. You still don’t know what to think of him and people like him. He’s clearly a child of darkness of some sort, isn’t he? Isn’t he?
“I’ve heard they raise the dead. But I have never seen Benediction nor Witchcraft that could accomplish that.”

“But accomplish it they do. And what’s worse, they act as a hub for all the imps in town. Lease out places for them to stay, hire bodies to wear, feed them prisoners and debtors to tame...It’s a bad business. Witches are one thing but imps are no good for anyone”

More memories come rushing back, a poster seen on the side of the market wall, a remark made by an imp who had attempted to ambush you…
“People sell their bodies for imps to possess.”
You’re not sure what else you expected. Had you not already seen a brothel offering up human woman for imp pregnancies?

2/3
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>>1954271
“It’s an excellent way to clear debt or so I hear. They make the imps sign a contract beforehand so if they skip town with the body or damage it or refuse to give it up they have to pay a fee. Theoretically everyone gets their own soul back after the lease is over. Except for the criminals the city ships them. They let the imps tame them and then sell them back as servants. I don’t think anyone deserves that.”

“That’s disgusting.”
You set your staff down, the tightness of your grip beginning to hurt your fingers.
“And this is the kind of depravity the people accept?”

“God made us to adapt and survive. I don’t think He planned for us to adapt to this but people can and will. People will accept anything as normal if it means they don’t have to question it.”

“What else?”

“Nothing of any particular note. I honestly don’t know the answer or who exactly was involved. But it makes me wonder...how would they get involved in the first place? They must have kept this plan secret for a long time so they couldn’t have told many people who weren’t directly involved. So those who were in on it must have all been essential to the crime in some way. Maybe if you think about that you might find more.”

“Thank you, elder. You have done much to help me today.”

“Eh, what are you talking about? I’ve had enough of you and your dangerous ideas. I haven’t helped you, I’ve thrown you and all those other dangerous people out. Or will, at any rate. Please remember where you’ll be able to not meet them shortly.”

“Oh yes, my mistake.”


>Leave immediately. You need to get in contact with Alex and the others that the pastor will set aside for you.

>Stay awhile and speak to the congregation first.

>Meditate.

>Bestow a Benediction upon the elder.

>Other
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>>1954272
>Meditate.
It'll be nice to do so in an actual place of worship
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>>1954270
>there will be some who born.

That should really be 'burn'. And I should really proof-read a little better.
>>
So I have a bunch of questions for Orion.

>Does lighting Lamps force away Imps?
>Do Imps have to follow contracts? They have to have permission from the people they possess, sleep with, and Tame, so verbal consent ought to be magically important to them.
>Do large fires count as Lamps when it comes to warding off the Dark and its creatures?
>>
So we've got the Doctors, the Green Fire, the Chemist, the Imps. The Inspector-General probably serves one of the Seven.

Where are the Witches?

>“Nothing of any particular note. I honestly don’t know the answer or who exactly was involved. But it makes me wonder...how would they get involved in the first place? They must have kept this plan secret for a long time so they couldn’t have told many people who weren’t directly involved. So those who were in on it must have all been essential to the crime in some way. Maybe if you think about that you might find more.”
They'd need someone to pull down the Sun and someone to bottle the pieces. The GFC is probably the bottler, what did they need the Imps, Chemist, and Doctors for?
>>
>>1954279

>Does lighting Lamps force away Imps?

Proper sunlight acts as a solid wall for Imps, they cannot enter it. Any that get caught up within it get forced back down into the ground and if that ground is concreted up, they go splat instead.

>Do Imps have to follow contracts? They have to have permission from the people they possess, sleep with, and Tame, so verbal consent ought to be magically important to them.

Imps require consent for all of those things because they cannot interact or meddle with the business of life otherwise. As errant syllables of the witch-sign names of the Old Powers, there is an inherent barrier between them and humanity that requires consent to cross. This is also why witches need a similar process of informed consent to become what they are. Any great cross between the internal workings of a human soul and the dark need people to let the dark in. It doesn't always have to be done fair but it has to be done.
The contract on the other hand is just a business deal. They are not bound to it by any mystical means, just financial and legal ones.

>Do large fires count as Lamps when it comes to warding off the Dark and its creatures?

Large fires are good but they're not proper sunlight. The central lamp-posts, as relics from both the First and Second Ages, are designed to transmit something very much like true sunlight to everything within its radius.
>>
>>1954272
>>Bestow a Benediction upon the elder.
fuck it. Imp or no, elder sounds like he could take a fire-infused break.

>ask for a map of lamposts. preferably, one with an optimal route for someone to make a perfectly harmless pilgrimage in as little time as possible, at a full run.
>>
>>1954271
>But accomplish it they do. And what’s worse, they act as a hub for all the imps in town. Lease out places for them to stay, hire bodies to wear, feed them prisoners and debtors to tame...It’s a bad business. Witches are one thing but imps are no good for anyone”

I wonder if we could steal those lists and carry out a night of long knives type deal, yknow butcher imps en mass

>Stay awhile and speak to the congregation first.
>meditate

We need to tell anyone who won't be joining us to lay low and out of trouble because the city is going to come down on those who worship flame like a ton of bricks
>>
>>1954272
>Bestow a Benediction upon the elder.
>It only takes a spark to start a wildfire elder. Remember that.
>>
>>1954291
>>1954272
>Meditate.
>Ask for a map of lamposts.
Yeah. I'd be especially interested in any Lampposts near the Sable Imp Fellowship holdings. They sound like easy prey. A good target for Havoc Night. While everything is on fire, we light their Lamps and steal their shards.

>Preferably, one with an optimal route for someone to make a perfectly harmless pilgrimage in as little time as possible, at a full run.
Save it for Havoc Night.
>>
>>1954288
Doctors to Prepare the bodies of the possessed for imps and to fortify witch bodies.
Chemist to for sun fire retardant (chemically treating the sun breaker and people to not burn) and healing boosts
Imps for workers that would not blab. Possibly needed them to pull up a old God fragment capable of killing the wheel God. (Possibly from the one whose corpse smothered the first frame to death.)
>>
>>1954288
Imps probably pulled something up that helped break the sun, doctors may have developed a host for it if....... shit what if they someone made some kind of super witch?

Witches are also probably part of some kind of perverted priesthood/upper class unless they for whatever reason aren't on good terms with the powers that be.
>>
>>1954291
>fuck it. Imp or no, elder sounds like he could take a fire-infused break.
We really ought to be properly paranoid about everyone we trust with our location and plans. I'm worried about running out of Wick, though. I'd really rather avoid using our Lamp if possible. It's game over if we're burned all over.

>>1954293
>I wonder if we could steal those lists and carry out a night of long knives type deal, yknow butcher imps en mass
Probably. Can you think of a plan where it's beneficial to terrorize the city like that, and easy to find and kill the imps?
>>
>>1954313
Mass hysteria and panic on most of not all levels of society makes it easier to get to places we aren't supposed to be if they're trying to impose order or protect certain interests

Also we'd be destroying if not crippling one of the darks most important resource providers (black loam and atrifacts)

Imps are relatively easy to kill particularly when outnumbered
>>
So, do we want to blitzkrieg the Consortium Fortress first, the Imps first, or do we want to start Plan Havoc Night?
>>
>>1954357
If we're talking about minimizing casualties, Imps should be our first target. We need to take down their organization before they can make use of the bodies they have contracted.

If we're talking about crippling Dis and its ability to function, Consortium may be worth the short term risk to make long term battles easier.
>>
>>1954357
Consortium for sure
>>
>>1954272
>Bestow a Benediction upon the elder.
>Meditate.
We need to top off our Wick before heading into combat
>Obtain a disguise
We shouldn't attack as a Lamplighter. We should try and make it seem like an attack from a competitor for as long as possible.
>>
Are we sure that it's best to make Dis jump to Defcon 1 before hitting other shards? The Viridian Consortium is crucial.

I'd rather hit the easy target first, while it's still easy. The imps might not know we're a Lamplighter yet, and once they find out, any nearby Lamp will be guarded before we can light it.
>>
>>1954384
pretty sure hitting the imps would also put them in defcon 1.

Well, imps would also be better from a PR perspective. Whether Orion cares is another thing.
>>
>>1954389
Who cares about imps, though? If I had to rate order of importance to Dis as a whole, it would go:

>Green Fire
>Doctors
>Chemist
>Imps

If the police are on the list, I'd put them above Doctors. I think that causing general havoc would draw about the same amount of heat, since it would be widespread, not just knocking over a single company.
>>
>>1954272

>Bestow a Benediction upon the elder.
>Stay awhile and speak to the congregation first.
>Meditate.
>>
Do people agree that when we storm the Consortium using the faithful to cut off the water supply like >>1951908 is better than randomly spreading them throughout the city?
>>
I am awake and I am alive. Writing.
>>
>Bestow a Benediction upon the elder.
>Meditate.

“I will speak with them shortly, once I have regained my strength. But first, give me your hand.”

You take his hand in yours, the burned claw encompassing his and calling forth a soft white light. You bring forth a Benediction, the softer side of the Flame Internal. In this case it is a Benediction of Succour, simply to wipe away his aches and pains and to leave them entirely refreshed. It is a small blessing but in Dis, even those must have value.

Wick: 5/10

“Now, leave me please. I will require some time to recuperate. Tend to your flock and do what must be done.”
You sit down in the corner, relaxing a little when he wordlessly leaves. You never feel quite at your best when you have to talk to people and that was a lot of talking. But it was very much worthwhile. You have no doubt gained some useful followers with which to scourge the evil of Dis with. Your plans are nearly complete.

You sit in the corner, your lamplighter’s wick spread out across your knees. It shouldn’t take long to recuperate and you’ll need every shred of power for what is to come.

>Roll a d6. The highest of the first 3 will measure how much Wick Orion regains.
>>
Rolled 4 (1d6)

>>1955402
>>
Rolled 5 (1d6)

>>1955402
>>
Rolled 3 (1d6)

>>1955402
>>
You should probably throw out a tweet if the threads live m8
>>
>>1955450
Oh whoops, forgot I didn't do that.
>>
>5

It takes almost an hour but once you’re done, your Flame Internal feels completely refreshed and ready for whatever else the day may bring. And it will probably bring a great deal.

Wick: 10/10

By the time you rise it’s been nearly an hour. No doubt the broken sun is now high in the sky, up above the streetscape canopy of the mazes and the polluted clouds full of poison and unknowable creatures. Even it’s pale half-light does not descend upon Dis.

The congregation is gone when you leave. It looks as if the pastor has dealt with them already. The hour of judgement is almost at hand, you can feel it. You’ll need to get your plan into action soon.


>Meet with Alex and whoever else she and the elder got together.

>Find Abe and Beatrice first, they are probably done with their task now.

>Scout out the Consortium yourself.

>Acquire a map of the lamp-posts, if such a thing exists.

>Other
>>
>>1955574
>Meet with Alex and whoever else she and the elder got together.
>>
>>1955574
>Acquire a map of the lamp-posts, if such a thing exists
>Meet with Alex and whoever else she and the elder got together.

Even if we aren't going to use them just yet we should tell them to lay low until we need them.
>>
>>1955574
>Meet with Alex and whoever else she and the elder got together.
If they're familiar with the city they're likely to know where the lamp posts are
>>
>>1955574
>Meet with Alex and whoever else she and the elder got together.

>Acquire a map of the lamp-posts, if such a thing exists.
>>
Vote called. Writing.
>>
>>1955800
Or trying to write anyway. My stomach's not being super cooperative.
>>
I think I'll rest a bit for today. Sorry. I'll be back later tonight to actually update.
>>
>>1955979
No worries man.
>>
>>1955979
It's alright, you don't have to apologise. Thanks for running, and don't push yourself too hard to write.
>>
>>1955574
>>Meet with Alex and whoever else she and the elder got together.
>>Acquire a map of the lamp-posts, if such a thing exists.
>>
>>1955574
Why does Dis even have Lamp Posts?

Hope you feel better soon!
>>
>>1956889
Probably couldn't be fucked removing them after the lamplighters died out and couldn't be used anymore until gorge green flames were bastardised into existence
>>
>>1949454
Good to see you back Ouro
>>
I have returned.

>>1956889
As the first city ever built, long before the sun existed, Dis was built with a great many central lamp-posts. This was before it isolated itself.
>>
>>1957849
Why didn't Second Men invent hydroponics? I imagine that would be safer than tamed soil.
>>
>>1957850
They did! It didn't last after the Second Age ended however or at least, not in a form that was more efficient. Tamed soil is very safe.
>>
Could Bea design dice that followed Sun fate lines to search for Shards?
>>
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>>1957859
>There is no conspiracy to make traditional games politically correct. Characters in fiction and gaming communities simply change with respect to the latest cultural values. But you fedora-tipping cancerous fucks always blame imaginary SocJus boogeymen when people start hating you for the shit that you do. As long as you continue to refuse act like decent human beings, people will keep noticing.
>But of course, you will keep blaming imaginary "SJWs", "poseurs" and "normies" when you the public hates you for the scum you are. And let's not even get started on how you all react to games becoming more popular and easily accessible.
>>
>>1957856
'Sun fate lines' do not exist. The Primordial Flame set time in motion with its emergence (supposedly) and this was used to build the framework of the Ages and the predictions that Mankind would go Three Ages of various forms of strife before the Fourth Age brought a lasting peace. But Dis struck the sun down specifically to prevent the Fourth Age from ever occurring and now fate is broken. Time no longer spins forward the way it is meant to and instead simply occurs, unguided and stagnant.

>>1957859
You people were using this copypasta years ago. Please get a new one.
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>>1957859
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>>1957864
>...predictions that Mankind would go Three Ages of various forms of strife before the Fourth Age brought a lasting peace. But Dis struck the sun down specifically to prevent the Fourth Age from ever occurring and now fate is broken.
Defend this, Disanon.

(I'm kidding, you don't need to defend it.)
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>>1957869
What the fuck is going on?
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>>1957877
Kas went on a loli purge, kun-anons are pissed.
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>>1957926
okay but why should I care about the shithole that is Akun?

more immportantly why is some fag shitposting in this thread about something unrelated to lamplighter quest?
>>
>>1957932
Bait. Didn't you notice that rant against anti-SJWs was by the same person?
>>
>>1957859
Dude what. I just want a kinder interpretation of religious obligation. Like. Hate the sin, not the sinner.

It seems sometimes people here want to go full Isis.
>>
>>1957873
Hitler predicted his third Reich would be an eternal peace.

Eternal peace = stagnation. The peace of the grave.
>>
>>1957873
But seriously it'll be interesting to hear their motivations and reasons when we find someone who did it.

And then kill them because subjective right and wrong < bringing back Wheel God.

If you read the ask.fm Ouro answered 1 months ago that Witches aren't actual sociopaths, and Imps become 100% devoted to whoever bears their child.

So if they aren't complete monsters they should have some valid justification.

Lie Orion cares though. He wants atonement and validation now, more than saving any one person or group of people.

Needs of the many is a great excuse, Comrade.
>>
>>1958037
>Needs of the many is a great excuse, Comrade.

When literally the rest of the world is suffering a mass genocide by those who rule this city? (imps, witches other earth beasts) I'd say it is valid. The prophecy said Dis would be forgotten. Not destroyed, not nuked, just forgotten. it could have been bad, yes, but it also could have been people in the fourth age literally don't remember Dis because it's been gone for so long. (vague prophecy) instead the enact an event that dooms the rest of the world and start a systematic removal of people who could disagree.
>>
>>1958037
>If you read the ask.fm Ouro answered 1 months ago that Witches aren't actual sociopaths
Why am I not seeing this in the ask.fm anon?
>>
>>1958030
So a prediction of peace wouldn't be so great for imps and witches, and could maybe mean death for everyone. It's a defense. Not convincing, but it is a defense.

>>1958037
Needs of the many doesn't work if you're not the many. (Of course, after so many people dead, they might now be the many. Orion will not be amused at this defense.)

I'd be interested in hearing their justifications and maaaan, it's going to be painful depriving Dis of doctors, immortality, rejuvenation, easy fire...

Also:
Do Imps have more Imps?
If witches aren't sociopaths, what are they? I think they're simply not human anymore.

Orion is a human supremacist, and it's pretty hard to blame him. I guess I'm a xebophobe.
>>
>Meet with Alex and whoever else she and the elder got together.
>Acquire a map of the lamp-posts, if such a thing exists.

You would have like to have spoken with the congregation but you don’t want to go entirely against the old pastor’s wishes. In the end, he helped you greatly did he not? You may not share his attitude but you can at least understand it and with that understanding, show him at least a modicum of respect. You can only hope that the same applies in return. You have no desire to bring undue harm to any of his followers.

You take care to wrap your outer cloak back around yourself and to make sure that the bundled-up lamp post upon your back is firmly stowed away before you depart. There are almost certainly already rumours of you beginning to spread, the last thing you need is for it to reach the ears of this ‘Iron Duke’ before your stave reaches his skull. You must admit, this entire business has not quite been as you imagined it. Looking back you’re not entirely sure what you had been imagining. That you would issue some righteous challenge and the lords and ladies of Dis would ride out to do battle against you? That would certainly be simpler. You had spent all your focus upon the journey, where it had been sorely needed and had neglected your destination. Your plan of attack against the Consortium, once iron-clad in seeming, now seems worrisome in your mind. Could you be doing something better?

You banish those thoughts from your mind after a cursory inspection. Now is not the time for doubt, there are people who are looking to you to be as a pillar. Abe and Beatrice, the tame witch doing it more than you are exactly comfortable with in fact and now these redcloaks. And speaking of which…

You make your way back into the Mazes, the crowded streetstack no less disorderly or populous than it was when you had first journeyed down here. There must be more people in just this area of it than there were in entire cities back home. You follow what you remember of the elder’s directions, looping around the street past the little hollowed-out Sun Temple and finding a little alcove set into a building that opens into an alleyway thin enough that you would barely be able to fit two men abreast. Even this tiny street is lined with doors and rickety stairs and while it ends in an open courtyard, the open space only continues up for three stories before three separate streets cross over the top of it and give it a makeshift ceiling.
1/3
>>
>>1958148
The redcloaks are waiting for you beneath the colourful awning of a closed-down shop in the corner of the courtyard. There are, including Alex, eleven of them, mostly men as far as you can tell and dressed in plain and dirty outfits that you must have seen a thousand times already in the Mazes. Their only signs of their true beliefs are the tattered pieces of dull red cloth they wear as badges, armbands or scarfs. These are the outcasts, the cultists that the pastor delivered directly into your hands.
None of them could be any older than 22.

“He’s here!”
“Quick, get inside!”


You follow them through the little wicker door, finding yourself in a cramped little room filled mostly with dusty old crates. They must still be used for something, you can’t imagine that the space would go unused otherwise.

“You’re late,” Alex announces.

“My apologies. I had an inquiry of a spiritual nature.”

“Are you really a Lamplighter?”

The speaker is probably the youngest, a boy not yet full grown. Alex promptly stares him down.
“Yes, you idiot! Didn’t you see what he did? He’s come here to help us fight! He’s got a wick and everything.”

“You have done well to fight by yourselves,” you say. “But today everything changes. I won’t demand that you help me. In fact, if you value your life, you probably should not. I’m sure the Temple will have you back.”

“We aren’t cowards,” Alex says.

“This is going to be dangerous.”

“We’ve faced danger plenty of times before!”

“Probably not like this. I cannot guarantee your safety. I want you think about this seriously. If you can accept all this, step forward and follow me. You do not have to.”

All eleven of them take the first step at once, crossing the little room and crowding around you in what is almost perfect unison. You hadn’t quite expected that.
“Really?”

“I’m sick of people treating us like we’re scum!”
“Fuck them!”
“It’s only going to get worse!”
Someone has to do something!”
“They’ll kill us all eventually even if we don’t!”

“Quiet!”
You hold a hand high and silence them before the general uproar gets too far out of hand.
“I won’t ask your reasons again. From this day on, you are brothers and….and sisters and you are all champions of the flame. Even as it grows dim, as long as we still let it burn within our hearts the will of God will not die out! Kneel and accept my blessing.”

Considering how cramped it is to fit you all in this room, this is easier said than done. You walk gingerly around the kneeling forms of your newfound acolytes, placing your palm gently upon the foreheads of each one.
“When next you rise, you will be holy avengers, the last sparks of righteousness in Dis. Will you join me in casting down the sinners of this realm?”

“Yes!”
A chorus of untested voices.

“And are you ready to risk your life to fight for your rightful place?”
2/3
>>
>>1958151
“Yes!”

The last forehead you touch is Alex’s. She stares up at you with her teeth gritted. You look over them all for a long few seconds, noting their faces as best you can. You don’t know these people. You can’t claim to understand everything that they have gone through or what has lead them to make the decisions they now do. But neither will you toss away a sword when it has been so eagerly pressed into your hands.

“Then gather your weapons and prepare yourselves as best as you are able. Today we shall let them know that the true faithful still draw breath.”


>They are to support you in a direct strike upon the Consortium itself.

>They should cause havoc as best as they are able while keeping themselves as safe as they are able. Hopefully they shall serve as a distraction.

>No, you’ve decided that the Consortium is not the best first target. What is? (Specify)

>They are to spread the word of your coming.

>Test them first. Perhaps a local witch?

>You have a different plan in mind. (Specify)
>>
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You may notice my ID is different. I had to rejigger to my IP to avoid it floating into a 5 year old ban. Voting will remain open while I sleep.
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>>1958155
>Hit the Consortium's water supply.
>>
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>>1958178
Ah thanks, I knew I was forgetting something from the discussion you guys were having. This is a valid option.
>>
>>1958155
>Search for the ones who have the talent for flames.
maybe Bea can teach them

>Steal shipments of green flames. They will have to expend resources to track you down, and the green flames will serve as ample bait for fire traps in the coming shortage.
>>
>>1958155
>They should cause havoc as best as they are able while keeping themselves as safe as they are able. Hopefully they shall serve as a distraction.
>They are to attempt to disrupt the Consortium's water supply, in anticipation of tonight's arson.
>>
How did Orion manage to get so close to Dis, before finding Agatha and Zeno? How did he know it was Dis that murdered the sun?
>>
>>1958155
>They should cause havoc as best as they are able while keeping themselves as safe as they are able. Hopefully they shall serve as a distraction.
>They are to attempt to disrupt the Consortium's water supply, in anticipation of tonight's arson.
>They are also not to reveal themselves as cultists, to hopefully mislead the opposition.
>>
>-Benediction of Succour-
>Cost: 1 Wick (Light Required)
>This blessing uses some of Orion's Flame Internal to replenish that of the target so it cannot be self-targeted without creating a useless feedback loop. When touching the target Orion may choose two outcomes: Either the target's Wick pool increases by one point (but cannot break the maximum) or the target is relieved of their physical stresses, wiping clean exhaustion, hunger and discomfort and placing them into a brief state of bliss. When used on a creature of the Dark this Benediction causes stinging pain and a lasting minor ache.


>-Benediction of Bliss-
>Cost: 2+ Wick (Requires Light)
>Taught to you by Belle
>This blessing fuels the body and soul of those it touches, piecing them together and making them whole. The target of this Benediction has their natural healing process vastly improved and considering that Third Men already possess a healing factor, that can mean quite a lot. >Additional Wick can be burned before the spell is cast to increase the blessing’s power. When used on creatures of the Dark this slowly dissolves their flesh.

Will either of these have any benefit for fighters about to enter the fray?
>>
>>1958221
He saw it happen. He literally watch a ship come up from the horizon (only Dis is that way) and watched it kill the sun. The only reason he managed to save the sun shard was because one landed near him while he was dragging the broken lamp post as an atonement, and he used that lamp post to save the shard.
>>
>>1958246
Wait, they used a ship to do it? Who in Dis uses ships?

Secondly, if he knew where Dis was, why was it such a trial to find? I'm guessing it might have something to do with the space-warping Guardian statues...
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>>1958261
>Secondly, if he knew where Dis was, why was it such a trial to find?

He was REALLY far away. Like on the other side of the planet. He spent thirty years walking from basically Alaska to the tip of Russia through all the denizens of the Earth and witches to get to Dis.

As for it being a ship, It was probably some amalgamation of earth and second age tech, and frankly Orion is not good with second age tech names. So it could have been an airship, a automaton golem or something else entirely.
>>
>>1958050
11 months sorry. He says they can still form emotional bonds, talks about coves etc.

>>1958155
>They should cause havoc as best as they are able while keeping themselves as safe as they are able. Hopefully they shall serve as a distraction.

>>1958236
These are good additions too.
>>
>>1958155
>They are to support you in a direct strike upon the Consortium itself.
>>
>>1958057
I don't see Orion saving witches or Imps.

Or even Dis.

I'm just saying personally it's a shame it got to this point when it might have actually been possible to coexist.

Like you could have wild Imps and tamed Imps who had a "wife" that gave birth to whom they would be fully devoted. Wild Imps would be required to find a guaranteed wife for their offspring before they were allowed to breed. All the "wives" would be part of an organization responsible for controlling the Imps, at the same time helping them find wives. Their motivation would be that it would give the wives special privileges within their organization. Soft power.

Witches would have to be bound, or have their own territory.

Co-existence was impossible under the Wheel God though.

And like I said, Orion would never accept it.
>>
>>1958312
There's also the fact witches feel it is perfectly acceptable to kill people and turn their corpses into ghouls.

And that imps like taming people and stealing their souls.

The ONLY reason Dis even half way works is because the witches in charge realize people are a resource like any other and too much disruption causes the imps and them to lose out.

You keep making out the Wheel god to be some horrible tyrant, with witches and creatures being blameless, when you forget the only reason he second age even ended was because witches were genociding the second men wholesale for lulz. The third men were born to fight witches, with a healing factor and resistance to witch sign's memetic effects.

Co-existence long term is a pipe dream at best. Even here in Dis humanity's time is numbered. the Gods of Earth HATE the various races of men because the first men killed them. The imps need bodies to possess and they won't stop breeding. Other earthen creatures explicitly feed on men. Finally witches need corpses for the power it'd give them. Evnetually the demand of the EArth will outstrip the human's of Dis breeding and feeding potential. The only reason it has not write now is because witches and other creatures are marauding the rest of the world and slowly exterminating the people there, and once that is over they will go to Dis as it is the only game really left in town.

In the long term, the creatures of Earth and Men born of fire are simply unable to coexist.
>>
Tactical question: Should we light the Lamps near the Consortium, or try to keep that ability secret until we hit the Sable Imp Fellowship, where it will likely be a deathblow?

If we give away the fact that we're an actual Lamplighter, they'll guard the Lampposts specifically.
>>
>>1958050
>>
>>1958382
Thanks. I appreciate you, Disanon.
>>
>>1958373
probably should wait until we take the imp breeding grounds out. (which should be next as imps are fucking annoying to kill)

>>1958382
Basically they ARE sociopaths, but only in regards to humans (and probably any other entity born of fire if there were any). So I am guessing that the "rebirth" basically makes them not give a shit about humans and replace that emotional connection with other Earth entities, (imps, trolls, etc.)
>>
>>1958292
>11 months
I didn't even read that far back because all the questions were about Hiss's boobs, so I thought Lamplighter questions had ended.

>>1958382
Thanks
>>
>>1958382
> http://suptg.thisisnotatrueending.com/qstarchive/757516/#p783706

Link to the end of thread six explaining the various ages and Men.

Makes me wonder, if Dis was made by the First Men, who resented being replaced by the Second, are we going to find a First Man/Men in Dis? They killed the Old God',but we're in turn supplanted.

Witches first came about from the second age, so they would be second Men. They knew the third age was coming and that they to would eventually die out and be replaced.

Could the tearing down of the Wheel God be intended to prevent him from in turn replacing the Third Men in the Fourth Age?

Could there be Witches still living who are Second Men, who can raise the dead and may have brought back some of the First Men with their strong inborn Pyromancy allowing them to alter pure Flame?

And what about the Ocean?
>>
Makes you wonder what happened with Beatrice. She decided that she was going to protect humans and walk in the light. Strange for someone with difficulty connecting with humans. Such a strange pathetic witch.

Makes you understand what W-I sees in her. Beatrice x Witch-Inspector OTP.
>>
>>1958415
The first men were actually cool with the Second, because it was a "Hey these dudes can make cool shit!" because the first men were kidna only good for burninating and fighting earth gods.

The second by and large were ok with the third for much the same reason, except in this case it was your dumber but tougher cousins killing off things that were going to kill you instead.

I believe ouro said the second men are all long gone as well.


As for the Ocean, it's basically a giant body of mud. aka Earth.

>>1958418
I am guessing that being cut off from the earth and it's whispers has at least partially removed her inability to feel for other people. She's still a selfish cunt, but she's not nearly as bad as others we have seen.
>>
>>1958400
Literally said "Not Quite" that it's just a tendency to not care about humans emotionally, and that tendency varies.

>>1958418
In the thread it was stated that Beatrice was vengeful, not sociopathic. Detached yes but she came to redevelop her emotional ability and to regret her actions.

Pic of Imp motivations and devotion. If Witches and Imps can love things other than themselves then they can coexist.

The thread link also explains how the Lamplighter Theocracy was simply the power structure to survive, it didn't have a divine mandate.
>>
>But before you could drive yourself blind God was ambushed and slaughtered like a pig.
>It happened before your very eyes. >You saw it all. It was dusk, the sun sinking below the horizon as it was meant to. And then you watched it tilt to one side as something just past the horizon had latched onto it. It shook and you watched in horror as cracks spread across it as if the sun itself were nothing more than egg. And then, less than five seconds after the initial tilt, the sun exploded.
>You watched with open mouth as the sky filled with light, streaks of fire scrawled across the heavens as pieces of the sun went flying in every possible direction. Fire scattered across the world in a thousand motes and yet each burning spark was doomed.
>Each and every one of them struck the ground and promptly burned out. >Even those saved by those with good intent dwindled and died without the sun to sustain them.
>Only those who had been ready for it were able to claim their piece. Only those terrible sinners and those who were incalculably lucky.

Okay. So. Some Shardholders might be innocent. Second, how the hell do you hold and crack open a Sun?

What witchcraft or technology could do something like that?
>>
>>1958450
I don't know, Bea still shows a lot of signs of sociopathy.
>>
>>1958445
Let me quote directly

> So to fit the changing needs of the dawning Second Age, the Sea of Mud gave birth to the Second Men as prophesied. These Men would replace the First Men, something Dis would remain eternally butthurt over.

> It wasn't a hostile takeover or anything, it was just that the Second Men were far more fit for the peaceful world. They flourished while the First Men stagnated and any child born of a union between First and Second would be pureblooded Second.

Dis was eternally butthurt over it.

And the second men are all gone - but are witches still men?

Third men don't have the capacity to innovate and create like second men. Seriously read the link.

And all we've seen in Dis so far are third men.

Kind of pokes a whole in the theory that only "creatures of the earth and Witches ever went there since the second age".

More likely they were always accepting a small amount of refugees to get to a million person population in a feudal setting where they were already difficult to find. It doesn't make sense. Especially since the majority of the people would be strongly against joining them. And most people we met prefer Dis except the Lamplighter cultists.
>>
>>1958458
So do the people saying it would be okay to kill everyone in Dis.

PeopPeople have difficulty with emotional bonds to people outside their groups. That's why we have identities like "community", "nation", "sports team", "religion", "race" so that we emotionally identify with larger groups of individuals that we don't actually know.

Fun fact, the upper limit for people you can actually care about is around 150.

Empathy is a case by case thing, not an absolute or a state of existence.
>>
>>1958467
Notes about technology. It wasn't rediscovered, it was abandoned.
>>
>>1958155
>>1958178
Seconding
>>
>>1958471
How about

> Cut off the water supply then run around causing havoc

Keeps them from taking too many casualties, draws a large force initially to the water supply and then makes it distribute itself through the city so they can't easily regroup and return to stop our assault?

I seem to recall we could do a delayed lighting of Lamps in a previous thread. Could we do that to give them rally points to avoid Earth Creatures? Run in one side and out the other while the creatures have to go around?
>>
>>1958418
>>1958458
Also if you read her flashback Bea was a raging cunt before she became a Witch.

Hell she might actually be nicer now than she was before.
>>
>>1958450
>didn't have a divine mandate
Well yeah the Sun can't really come down and talk to people. That'd mulch them. Orion has one of the strongest fire gifts on record and eh still gets crispy by a fragment of it's power.

>>1958454
At a guess? A golem, since they literally are indestructible unless you kill the maker. One that could fly or stand tall enough to reach the sun could theoretically do it. And we did have that one witch Zeno was pissed at/scared shitless of who had a veritable army for the things.

Also most shard holders are not going to be innocent, for the simply reason they had to know it was coming. the consortium is in this category.

>>1958450
That only for witch to imp, and frankly both are creatures of earth, and feel connections in that vein. Nothing says that if that haopppened with a normal human it'd do anything, and if it did I doubt there would be sued goods whore offering to carry imp babies, as the daddies would not allow it.


>>1958459
>Third men don't have the capacity to innovate and create like second men.

Doesn't mean they are stupid, just means average human intellect, the second men were a race of Geniuses who were frail as shit.

>Kind of pokes a whole in the theory that only "creatures of the earth and Witches ever went there since the second age".

You forget eh third men one and all pooped out all at once all over creation. All it would take is one third man to eventually replace ALL of the second men. Due to how the blood interacts. Ouro has said Dis has been cutoff since the second age.

>>1958467
>So do the people saying it would be okay to kill everyone in Dis
no one is doing that though? We're saying we will try our hardest to save the people who are not born of the earth, but shit happens, and saving the sun and the rest of the planet takes precedence over the selfish assholes who doomed it for their own gain.

>>1958470
Kinda hard to remake marvels when your technological and industrial base got raped and you're at constant war.

>>1958500
She's had years to mellow, and she's still a raging cunt, just had her presumptions on station and people not smacking her shit for being a cunt stripped away. She's learned with age being a cunt all the time gets you ganked.
>>
>>1958504
Look Disanon we get it. You think Dis is a utopia, a shining city on the Hill and that Orion and the Sun are nothing but zealous bullies who should be stopped. That's not the case, Ouro has said that is not the case.

Dis is a shitty place. It's ruled by shitty people. It's intentionally a consumerist dystopia were people quite literally end up selling their souls. Dis took a functional and mostly safe world and turned it into an utter ruin Where humans are hunted and genocided for power and possibly survival, if they have any faith in the prophecy and interpreted right (which we all know prophecy has a habit of giving a fuck you too).

You seem to favor it because it has better social justice, and more technology, ignoring that it purposefully fucked the latter world wide and the reason it has the former was because unless the mortal men who like having more mortal men in the future, earth gods are not gender discriminatory in picking soldiers. Your vitriol for the wheel god, when all it was doing was normal sun things, and the Church which formed the way it did explicitly for survival of the human race and endured some corruption because hey mankind is not perfect, blinds you to the glaring flaws and hatefulness of a City named for a city in HELL.
>>
>>1958489
>I seem to recall we could do a delayed lighting of Lamps in a previous thread. Could we do that to give them rally points to avoid Earth Creatures? Run in one side and out the other while the creatures have to go around?
THIS IS A GOOD POINT. One sec, lemme check the char sheet.

...


>-Hide The Flame-
>Cost: 0 Wick
>Orion can dampen fire with his hands and can, when manifesting or igniting flame directly, will it to extinguish itself temporarily. This allows him to hide or delay his fire as he sees fit to a current **maximum duration of thirty seconds**
>This Rite costs nothing to use but cannot be used if Orion's Wick is at 0.

Dammit, no good.
>>
>>1958504
>Also most shard holders are not going to be innocent, for the simply reason they had to know it was coming. the consortium is in this category.
Or be lucky. There are Lampposts all throughout Dis.

>>1958507
>Look Disanon we get it. You think Dis is a utopia, a shining city on the Hill and that Orion and the Sun are nothing but zealous bullies who should be stopped. That's not the case, Ouro has said that is not the case.
No strawmanning, please. Disanon has said that breaking the Sun was bad, and has only praised their meritocratic aspect of society over our religious one.
>>
>>1958521
In what way is it a meritocracy? It's got witches and creatures on top with normal humies as second class citizens
>>
>>1958521
>. There are Lampposts all throughout Dis.
They'd have had to cut one down, have it in hand, and ready to scoop up the thing before it happened, otherwise the shard would have guttered out. There may be one or two but I doubt it'd be in and if there is one, I'd have thought it'd be the Alchemist since he does the tonics and shit for free. Even that IMO is a stretch.

>>1958521
It's not even that it's
Witches (literal one in thousand entities that are avatars of dead gods chosen by dead gods)
Every creature of the Earth
Humans that have turned their back on fire and their inner humanity (which in this verse is fire related)
Any humans that actually still clings to fire


It's filled with societal biases much like the rest of the world's except it's inverted. The only reason there is a seemingly more equitable gender role is because fashion there is notably different and it's urban sprawl vs. Rural or Suburban living.
>>
Rolled 19 (1d100)

>>1958504
> Ouro has said Dis has been cutoff since the second age.

Source?

Also the First Men were exceptionally strong pyromancers.

> Kinda hard to remake marvels

Literally stated third men weren't as capable and that they chose to make simpler things.

> re: Beach

See >>1958500


>>1958507
> Dis is a utopia

Lol are you serious? It's an capitalist shitshow ruled by an oligarchy with no social support systems. It's pretty far from SJW paradise.

But that just means it's bad in a different way. Not that it's better or worse than the outside.

Also they don't have HELL here anon.

I get it, mayne you aren't successful IRL and you need this to be a power fantasy so you can't tolerate anything that conflicts with it because you identify with it - judging by how often you bring up real world politics to attack me.

The Wheel God also commited a genocide two races of men, one by intent and the other by incompetence. Authority has obligations.

And the Lamplighters settled for "Good Enough" and became corrupt themselves, happy to wait instead of act.

I suppose you never bothered to pick up that Ouro writes morally gray quests?
>>
>>1958543
This right here.

>>1958533
Muh Lamplighters
>>
>>1958504
>>
>>1958533
Law-abiding human citizens have as many rights as imps. I bet a whole bunch of the Seven are human.

>>1958543
>They'd have had to cut one down, have it in hand, and ready to scoop up the thing before it happened, otherwise the shard would have guttered out. There may be one or two but I doubt it'd be in and if there is one, I'd have thought it'd be the Alchemist since he does the tonics and shit for free. Even that IMO is a stretch.
Agatha, who rolled the bones, told us that we have three brothers, bearing the same thing as us. I doubt all four of us had broken Lampposts at hand, so there must be a way to do it.

Maybe they got themselves burned, or maybe they're very resistant to heat. The Consortium guy was able to stand next to his shard.

>>1958373
>If we give away the fact that we're an actual Lamplighter, they'll guard the Lampposts specifically.
Considering this, would causing a large conflagration at the Consortium give away our ability of Lamplighting?
>>
>>1958567
I say we plan to have unlit Lamps on our way out that we can light to throw off any pursuit.
>>
>>1958578
Doesn't answer the question. Are people capable of lighting large fires also capable of lighting Lamps?

If the answer is no, if it is possible to make large fires with only gunpowder, then I'd really rather we kept our secret weapon secret.

If the answer is yes, then sure, no problem, our secret edge over the Sable Imp Fellowship has been blown, and we should also light Lamps before going in.
>>
>>1958521
Furthermore the lower down you live or farther from center, the less "human" you re to everyone else. Dis is basically a warham 40k Hive.

>>1958554
>source
I'll see if I can find it

>Also the First Men were exceptionally strong pyromancers

Yeah, and they were unsuited to a world where they didn't have to kill earth gods constantly and not do anything else.

>Literally stated third men weren't as capable

The link said they were nothing special in terms of intellect. That's most of humanity in the real world too. We are not all geniuses and get along just fine, just takes longer. That progress was fucked because of sun loss. Otherwise it'd have reached it eventually once things were not fucked.

>Also they don't have HELL here anon.
Dis was named for a city in HELL in our world. Iron city of DIs anyone?

>get it, mayne you aren't successful IRL and you need this to be a power fantasy so you can't tolerate anything that conflicts with it because you identify with it

Oh grow up, I bring about real world politics because unless otherwise noted people work the same. Long standing and large organizations get corrupted, people take advantage of things for their own gain, etc. That's essentially how the second age ended, that they got so proud and secure in their might they got decadent and boom witches.

>The Wheel God also commited a genocide two races of men, one by intent and the other by incompetence.
One was phased out to bring them and everyone else a better quality of life, and they died peacefully without strife, able to have kids. The latter was being killed off and barring being remade entirely would have died no matter what anyone did. That one is on the Earth gods and their genocidal servants anon.


>And the Lamplighters settled for "Good Enough" and became corrupt themselves, happy to wait instead of act.
Are you high? There were actively fighting the Earth and trying to bring the world back into peace. Corruption happens in any sufficiently large organization, that has been a constant through out history, both this world and ours. Garrison troops get bored easily.

>I suppose you never bothered to pick up that Ouro writes morally gray quests?
I just get annoyed at someone White knighting the genocidal entities who wish to kill of all humanity (which the gods of the Earth DO, they regard all humanity[Born of fire] as an enemy, and witches are their avatars)

>>1958559
Relevance?

>>1958566
again relevance?
>>
>>1958567
>>1958567
>Law-abiding human citizens have as many rights as imps.
Except you know the head guy here says they will look for an excuse to kill you if they don't like you. and an imp or other earth beasts can hide the corpse easily.

>I bet a whole bunch of the Seven are human.
Witches are not human. The rebirth changes their biology and mental processes at minimum from what we know from Bea.

>“You have two brothers Orion. Brothers in sunlight not in blood. They carry what you carry and for the same purpose. And seven sinners who await you at the end of the world. It-It all leads there. Roll again!”
I mean they COULD carry sun shards, but it could be reference as them carrying a troubled past too. Prophecies like to bait and switch you like that. If that is the case, Bea and Abe could very well be our brothers.

>Maybe they got themselves burned, or maybe they're very resistant to heat.
You still need a way to keep it from guttering out, and such vessels are not exactly easy to find.

>The Consortium guy was able to stand next to his shard.
Yeah no idea how he does that (unless he put himself in an iron golem) and that is bad news.
>>
>>1958624
>You still need a way to keep it from guttering out, and such vessels are not exactly easy to find.
Lampposts are everywhere in Dis, though.

>“You have two brothers Orion.
Whoops, I thought it was three.

>Yeah no idea how he does that (unless he put himself in an iron golem) and that is bad news.
It does kinda suggest that we're not going to be able to burn him, not even by pushing him into his Shard.

I think we're going to have to grab the Shard and run away, and I don't know how we'll do that if he does the obvious thing when his fortress is suddenly on fire after having been warned of a new shardbearer and stands in the room with his own shard to defend it.
>>
>>1958617
It's like you're completely incapable of separating real world political views and this quest.

It would be fine if you were just doing so to use as examples, but you're comparing then to in-game things.

Third men are nothing like people IRL. Do you want me to screenshot that explanation too? Hahaha.

They're far close to fantasy creatures. 1st = trolls 2nd = Elves 3rd = dwarves

And you're just sidestepping that the first men were killed off for no reason at all except the WG decided they weren't good enough.

Note: Who else has experience killing Gods? Strong enough Pyromancy to handle shards?

You're so desperate to justify everything about Dis as evil.

Well there's none so blind as those who will not see.

> Muh SJW accusations. MUH white Knight. Muh atheist.

How am I white Knighting? You think I'm trying to get Dis to jump on my dick?

Also, it's short for Discord aka a cacophony.

> What does a snapshot of Ouro saying the morality of different sides is subjective when you are claiming to be objectively good

Really?

> Lamplighter were pure! Ignore the fact that there's no consequence for them being evil so long as they don't worship Old God's!

there's your relevance.
>>
>>1958644
Pretty sure we could still stab/beat/shoot him to death.
>>
>>1958624
I'm going to have to ask you to start sourcing your arguments because you seem to get a lot of details wrong or just ignore them.
>>
>>1958648
I don't remember the First Men being killed off. They just stopped being born.
>>
>>1958667
They transitioned seamlessly into the Second Men.

>>1958651
>Pretty sure we could still stab/beat/shoot him to death.
It's not certain.
http://suptg.thisisnotatrueending.com/qstarchive/1251758/#p1251944
>The thick metal door to the inner chamber unsealed itself as the Inspector approached, the current target of his investigation alone inside. No guards, no spies, just the two of them within the machine. Either a sign of unspeakable trust, incredible arrogance or simply well-placed confidence. It was, the Inspector thought as he bowed his head towards the rustling metal limbs, likely the latter.
>“Good evening, your Grace.”

If it turns out that he is too powerful to fight directly, I recommend using a clamp, a crane, or pushing him off the ledge and running away.
>>
>>1958667
They died out and were replaced. They were pissed that they were replaced in the first place.

Either you die without having children, or your children belong to another race. And it's literally the act of the God who you fought and won the world for.

It's like I came into your job and said "Thanks for your years of work, but can you train your wife's son to do your job? If you refuse we're replacing you with an HB-1 visa hire. No pension BTW."

The link I gave to the end of thread 6 explained how it happened and how Dis was upset about it.
>>
>>1958694
True. You have a point. Let's terminator him.

I still say second man cyborg.
>>
>>1958644
>Lampposts are everywhere in Dis, though.
They exist but have they been kept to "Keep a sun shard contained and healthy" level is the question? Also given how the creatures of earth rule the city it's a safe bet they'd kill the person and take the shard.

As for fighting him? Do what we did with the Troll. Endure him until we make a weak point, likely with force, THEN Burn.

>It's like you're completely incapable of separating real world political views and this quest
History maybe.

>And you're just sidestepping that the first men were killed off for no reason at all except the WG decided they weren't good enough.
killed off? NO. they were not you fucking idiot. The just stopped reproducing first men and made second men.

>Third men are nothing like people IRL.
Source needed. The only differences in physiology Ouro noted was healing factor, gray skin, and slightly denser muscle mass. That's hardly a great difference.

>They're far close to fantasy creatures. 1st = trolls 2nd = Elves 3rd = dwarves

there are similarities but even Ouro said treating them one to one was incorrect.

>You're so desperate to justify everything about Dis as evil.
Because it is. Ouro even Said this was a quest about a Paladin raging against the dying of the light and this would be less grey than snakecatcher when he pitched it.

>Well there's none so blind as those who will not see.

And there is no flaw worth overlooking when you're looking for an excuse to call something evil.

>How am I white Knighting? You think I'm trying to get Dis to jump on my dick?
Given how you keep calling the lamplighter and the sun evil and that Dis should be saved because it's better than everything else? Sounds like it.

> What does a snapshot of Ouro saying the morality of different sides is subjective when you are claiming to be objectively good

All you showed me was Men can fuck up. Which surprise men are flawed. If they were not the second age would have been the end because the third would never have kicked off.

>Lamplighter were pure! Ignore the fact that there's no consequence for them being evil so long as they don't worship Old God's!

Literally enver said that, I just said Lamplighters fighting to save humanity from old gods intent on killing them > than the asshole city that doomed the rest of the planet for their own power and glory.

Where as you seem to glorify said asshole city, the Earth gods and drop hate and vitriol on the flawed but earnest protectors of mankind.
>>
>>1958655
Where do you see the flaw? Come on tell me.

>>1958700
And you're reaching for things not in evidence and still reaching to say one is still around since they are mortal. Hell you assume it's even the wheel god that did it, which given the fact every replacement of humanity has come at the cost of their inner fire potential dimming, could just be an evolutionary thing. The wheel god might not be any more sentient than the moon(which we don't here whispers from either)
>>
>>1958713
I said that they were just as capable of evil and that they had committed evil acts.

If you think that makes them absolute evil that's on you.

Remember when Orion caused the deaths of all his friends and fellows by destroying a lamp post?

> I just said Lamplighters fighting to save humanity from old gods intent on killing them > than the asshole city that doomed the rest of the planet for their own power and glory.

I have straight up never disagreed with that point.

How about you start sourcing your claims like I did?
>>
>>1958700
>your children belong to another race
Oh, the horror! The horror!
>your wife's son
Okay, this explains everything. It was about racial identity all along, wasn't it? Nobody actually got killed off, you just see Second Men as the settings' Evil Foreigner, coming to steal the First Men's wives and jobs.
>>
>>1958713
> I just said Lamplighters fighting to save humanity from old gods intent on killing them > than the asshole city that doomed the rest of the planet for their own power and glory.

> I just get annoyed at someone White knighting the genocidal entities who wish to kill of all humanity (which the gods of the Earth DO, they regard all humanity[Born of fire] as an enemy, and witches are their avatars)

Backpedal faster.

> Where's the flaw

When you claimed witches were sociopaths for one, even replying with that to the snapshot of Ouro saying they weren't.

Seriously? You want me to point it all out in the thread?

We need a discord for this conversation.
>>
>>1958751
Who's the SJW now? Also people aren't significantly different, a child from different races will share the traits of both. In this FANTASY world your child is outright aa different race that bears no resemblance to you physically or mentally.

I think having that be done by a literal act of God after serving loyally and doing the hard work justifies being pissed. Bred out like an undesirable animal.
>>
>>1958737
>Remember when Orion caused the deaths of all his friends and fellows by destroying a lamp post?

It was an accident and desperate man believing the lying bitch who betrayed him. Which is more evil trying to do right and fucking up, or intentionally doing evil because you don't give a fuck about anyone other than yourself, your troll and debatably the man you betrayed?

You aren't even backing your claims a up as tangentially bringing up related things and calling them proof.

>>1958752
http://suptg.thisisnotatrueending.com/qstarchive/757516/#p781568
So why aren’t I crying? I really liked him and I didn’t want him to die. Even now...even now I feel it like this hole inside of me. I wasn’t short on tears before!”
She felt so bad and yet the feeling was strangely hollow.

“You are a witch. He is the enemy. In time you will hopefully teach yourself to feel even less for them.”


Witches are programed not to feel anything for mankind because hey what good are living weapons that like the enemy?

He said they were not sociopathic to earth beasts, which is backed up by Serafina liking that troll better than any human and not caring about inflicting pain and death on ay of them. To humans barring the rare few they had a STRONG emotional attachment to prior? Fuck em. Bea couldn't even cry when she in essence killed the man she loved.


>>1958765
It was also accepted by the fact prophecy. Also you assume that the wheel god did it and it was not something innate tied to humanity because we were born from the first flame just like the sun was. After all every iteration of mankind has seen it's potential with fire diminish.
>>
>>1958751
It's like being okay with Imps taking over by out breeding humans. Oooh noo my child is an Imp!
>>
>>1958772
So in your post you write how she still had feelings and had to actively learn to suppress them? That's your reference?

Doing my job for me here. Compared to Ouro explicitly stating they aren't sociopaths. Not a lot of confusion with "Are they sociopaths" "not quite".

And clearly the prophecy wasn't accepted if some fought against it.
>>
>>1958705
Or we could stick him inside his own spinny Sun Shard Juice Extractor. Would be karma.

So I'm rereading the first thread, and it seems that Lamplighters are rare, and ones who can create True Flame even rarer. (Orion cheats.) So it seems that we're going to be able to commit arson without giving away our secret weapon.
>>
>>1958799
I like how you think!
>>
>>1958793
>So in your post you write how she still had feelings and had to actively learn to suppress them? That's your reference?

No? Much like Bea her feelings towards humans are GONE.

>http://suptg.thisisnotatrueending.com/qstarchive/757516/#p775830
>“That’s not how I meant that. Look Orion, it’s really really hard to care about people dying anymore. Humans anyway. It’s like watching a character in a book die. Academically I understand it’s bad but the emotional investment just isn’t there.”

That pretty Much sociopathy in a nutshell.

>http://suptg.thisisnotatrueending.com/qstarchive/757516/#p775902
>“Scratch that, I mean a character in a book that I don’t care for...

>“I’m just suffering from a current lack of empathy Orion, I’m not unfeeling. So I’d like it if you didn’t call me names.”

Getting turned into a witch turns you into a selective sociopath. So you won't feel any empathy for killing your former fellows. It does not prevent you from getting attached to agent of the earth, because those relationships help further the dead god's goals. The only exception is if the emotion is so inimical to the person that removing it would make the vessel useless like Serafina, which is why she still felt something akin to love or possessiveness for Orion, not that it helped.

Ouro said they are not quite Socipaths in the post you're using as proof.>>1958382 Which means it's not right, but not exactly far from the mark either.

>>1958752
Dis is not all witches. That said Witches are brought into the world by the old gods to wie out humanity which makes them a threat. It's obviously inexact given Bea and Serafina still on some level loving us but Witches as a whole want humanity gone. in Dis the only reason humans still exist is to further make more imps, ghouls and help expand witchly power bases, because apparently Witches do not play well with each other as a general rule.
>>
>>1958779
Dude if I was willing to breed with an imp I think I would be okay with my child being one. Did you miss the point where Second Men didn't reproduce via rape camps?

>>1958765
You're just reinforcing my argument now.
>>
>>1952533
>Orions lover explicitly pointed out she had been abused by fellow Lamplighters and that none of them did anything about it when they knew.

False.
http://suptg.thisisnotatrueending.com/qstarchive/775830
>“Since you left me all by myself for Watchtower 68. That’s fine though, you really didn’t have the time. I understand that.”

>“Why? What the hell have you done?”

>“You see, when a big man like you stops hanging around a little girl like me, people get ideas. Some of them got that idea more than once. And it turns out having all your precious inner steel in the world doesn’t help you against that. That’s all I’ll say on the matter. So you know, fuck it. I’m a witch now. I’m not going to justify myself more than that or make apologies. I got an offer at a very miserable time of my life and I took it up. And in exchange the voices want me to kill every Lamplighter in Saiph.”
>She sighs, almost a yawn.

Lamplighters were never once mentioned in her abuse, nor was it mentioned they knew.
>>
>Secret Weapon
I'm being so damn dumb. If we want to keep our Lamplighting abilities secret, we're going to have to kill anyone that sees us use Flame Rites or Benedictions, and even that's not going to be enough against imps. We'd better be real smart.

Happily, anyone we use Flame Rites on we're trying to kill anyway, and Benedictions can be used in dark corners. Still, we should try to be smart.

(I bet Orion would be an utter beast with just a staff and a regen Benediction.)
>>
I am awake. I will answer these questions shortly and then hopefully, update.
>>
>>1958261
>Wait, they used a ship to do it? Who in Dis uses ships?
Dis is a port city after all, technically. That means something different when the only 'ocean' in the world is boiling mud but ships of a sort exist.

>Secondly, if he knew where Dis was, why was it such a trial to find?
It was on the other side of the world. The 'world' in Lamplighter is a continent sized mass of flat earth (which is itself the remains of the dead gods) that sits in the middle of an endless ocean of mud. Dis is on the far eastern side, being the first city settled by the First Men when they were born from the Sea of Mud. Orion started his journey close to the western edge.
That the world was also undergoing an apocalypse also made it an issue to travel reliably.

>>1958221
>How did Orion manage to get so close to Dis, before finding Agatha and Zeno?
Dis' general area and direction is hardly a secret.

>>1958459
>Dis was eternally butthurt over it.
Dis objected to the solar prophecy from the start. At the time it was a city of First Men and those that lead the Senate at the time felt betrayed and threatened at the idea that they could be replaced. That still happened of course but even though the city has inevitably cycled through Second and Third Men, they still proudly hold to certain pieces of First Age culture and attitudes. And, more noticeably, architecture. Much of Dis' newer structures are built in imitations of the First Men's monoliths.

>are witches still men?
Explicitly not. What defines 'human' in the world is the capacity for a Wick, even if it isn't very strong. The Wick is the mark of the children of the Wayward Flame and that's all that matters. So First, Second and Third Men, despite being biologically different on a scale enough to easily be called different species in our world, are not considered such here. But witches on the other hand, the vast majority of which are fairly indistinguishable from Third Men, are entirely inhuman on a fundamental level. Even branded witches like Beatrice still lack the Flame Internal entirely.

>why is Dis full of Third Men.
It's been a long time since the Sundering of the Second Age, Third Men are everywhere. Dis was cut off through the chasm but that wouldn't have actually stopped refugees from trickling in. The idea of outsiders isn't entirely foreign to them after all. And more importantly, Dis is on the shores of the Sea of Mud from which man is born. They got plenty.

>>1958408
>I didn't even read that far back because all the questions were about Hiss's boobs
This is the eternal struggle of the QM.

>>1958648
>They're far close to fantasy creatures. 1st = trolls 2nd = Elves 3rd = dwarves
Honestly if you're going to go that route, Third Men would probably be mistaken for some sort of Orc than they would a Dwarf. Doing such an equivalency was not my intention however.

>Dis is short for Discord, aka a cacophony.
It's mostly named after Dis, the iron city of Hell. I liked the imagery.

1/2
>>
>>1958713
>this would be less grey than snakecatcher when he pitched it.
This quest is indeed planned to be less grey than Snakecatcher but considering that Snakecatcher was about playing as a team full of various fantasy villains, being less grey than that doesn't mean a huge amount.
Furthermore, if I wanted the thing to be entirely black and white I would not have included the elements that Disanon has seized upon in the first place. I won't interfere with this discussion though.

>>1958772
Witches are living weapons, yes. However this is a quality that they already had before the Powers of the Earth claimed them as their own.

>>1958793
>>1958832
>Witch sociopathy
While 'not quite' does confirm that they aren't outright sociopaths or whatnot, it is not the most inspired defence either. There is a distinct loss of empathy for certain creatures.

On another note, we have passed the three-day mark now. If for some reason you haven't already set the /qst/ catalog to Last Reply instead of Bump Order you should probably do so.

Vote called, writing.
>>
>>1959997
The bump limit has been extended to within five days I think.

>However this is a quality that they already had before the Powers of the Earth claimed them as their own.
Obviously as humans are scions of the flame and inimical to Earth. But that means them switching sides would be fruitless if they felt for their former flame tied kin.
Also I am almost expecting we didn't truly Kill Serafina and she's the one with the snake eyes dice and investigator witch working under her. Willing to bet she has a soul jar and ended up dragged to Dis due to it.
>>
>>1960029
>The bump limit has been extended to within five days I think.
I didn't know that! Well still, everyone who uses /qst/ should be using Last Reply anyway.
>>
>>1960075
indeed.
>>
>Cause havoc.
>Hit the Consortium's water supply.

“Tonight I will strike the Consortium.”
This announcement doesn’t draw quite the reaction you thought it would. Little shock, just grim realisation and determination. Alex must have told them.
“The Consortium is stronger than any of us, it will not be a fair fight. But I imagine you’re all already used to that. If we can damage it, we can bring this city to its knees.”
You neglect to mention the sun-shard that you suspect is at the heart of it all. They don’t need to know that, not just yet.

“....How are we supposed to do that?”

It’s good to see that they can still question you, at least.
“I won’t be throwing you against them. My task for you today is a relatively quiet one. I want you to sabotage the Consortium’s water supply. They don’t have their own wells do they?”

“What?”
Alex looks puzzled at the very question. Do they not have wells in Dis. Where else would they get their water from?
“No, they pipe it in from a private reservoir, I think. They use a lot.”

“Do you know where these pipes are?”

Alex shakes her head but another raises his hand to draw your attention.
“I do. They run them underneath a set of sky-rails. My cousin told me about how they had to close down the Third Cacophonium-Rotsley connection once because of a leak.”

“They also get shipments by train! I’ve seen water-tanks with their name stamped on it unloaded in the sky docks.”

“When you were up at the sky-docks?”

“Stealing.”

You interrupt this nascent conversation before it can truly begin.
“Thank you. You will sabotage them and you will do so while keeping your visible involement to a minimum. It is important that the tower is deprived of water by tonight.”

“Why? Are you going to set it on fire?”

“More importantly, how?
Alex takes a step back as she speaks.
“I ain’t seen their pipes but I’ve seen a few other ones before. They’re usually metal and they’re as thick as a man.”


>”There will be joints. I’m sure that they will be more vulnerable to breaking.”

>”Look for valves or dials of some sort. Surely they must have a pressure control system or a way to release excess.”

>”I will supply you with an ample amount of explosives. You will have to be careful with them however.”

>”You say they’re on the sky-rails? Try to lure down one of those predators up in the clouds. They’re quite tenacious.”

>Other (Specify)
>>
>>1960320
>”There will be joints. I’m sure that they will be more vulnerable to breaking.”
>”Look for valves or dials of some sort. Surely they must have a pressure control system or a way to release excess.”
>I may be able to offer you some explosives, but I will need to check with the person who makes them if they have enough available. needless to say those would need to be sued sparingly and you would need a fire to set them off which would be... visible.
>>
>>1960320
>”I will supply you with an ample amount of explosives. You will have to be careful with them however.

Maybe Bea can give them a 101 on explosives?
>>
>>1960320
>>”Look for valves or dials of some sort. Surely they must have a pressure control system or a way to release excess.”
>>”I will supply you with an ample amount of explosives. You will have to be careful with them however.”
>If you can, release the water directly over greenfire shipments. Or perhaps near lamposts, to make repairs more difficult to organize. Just don't put out the lamposts.
>>
>>1960320
>”There will be joints. I’m sure that they will be more vulnerable to breaking.”

>”Look for valves or dials of some sort. Surely they must have a pressure control system or a way to release excess.”

>”I will supply you with an ample amount of explosives. You will have to be careful with them however.”
The explosives should be used only where absolutely needed.
>>
>>1960320
>”There will be joints. I’m sure that they will be more vulnerable to breaking.”
>”I will supply you with an ample amount of explosives. You will have to be careful with them however.”
>>
>>1960320
>Explosives

We're going to have to score more off the Chemists.

Ouro: Is lighting a large fire something only a Flame Artist can do? Are all Flame Artists capable of lighting Lamps with True Flame?
>>
>>1960653
Lighting a large flame is something anyone can do, if they have the help. In Dis the flame is particularly weak but they've still managed to commit petty arson in the past.
>>
>>1960658
>If they have the help
You mean a Wick?
>>
Interlude

The collapsed skeletal throat of Dinu makes an ivory archway, one that that Inspector slowly crawls through. The black loam is fresh and sticky, loosely piled in heaps of soil that grasp the flesh and moulds itself around you. It is also deathly cold with witch-chill, the kind that would numb the hand if you so much as touched it, let alone crawl through it on your belly. The path through the upper throat is littered with the still forms of pilgrims who had succumbed.
The Inspector General does not feel the cold and indeed, leaves a faint snail-trail of cold through the soil he passes, though it be undetectable in the face of this enormity. Instead he feels the witch-chill as it is meant to be felt, a tangible declaration of ownership and territory. In that sense, it almost more threatening than the life-sapping cold that humans feel in its place.

Witches, as a rule, do not get along well with one another. Egos conflict, territories clash and the competition over resources and favour quickly goes sour. Dis had many exceptions to this rule but they were mostly bound together by the ever-present rule of commerce, arrangements of convenience and capitalism rather than any true partnership or submission.
But there is one witch that to all others must bow.

“And what purpose do you have here, whelp?”
The voice is deep, husky and entirely too familiar, prompting the Inspector to look up, his once-immaculate suit stained with mud. The path up ahead is blocked, a great heap of earth and stone clogging up the upper throat and preventing any from passing into the skull in which a great many secrets are kept. It is here, in the antechamber before her laboratory, that she holds her audiences with those that survive the crawl.
She is sitting halfway up the blockage, lounging in a makeshift throne of clay clumped up all around her. A cloaked and hooded figure, held tight and obscured by a clinging darkness of her own design.
“I thought I told you never to come back. You made your choice. Hide behind your mistress’ skirts.”

“It is for her sake that I am here.”
This is far from the first time he has spoken to her. Indeed, he had even trained under her for a while, years before the disaster that made her dissolve her coven. His mistress had inducted him into his new life and then had sent him here to learn. It had not gone well.
“An enemy of Dis is at large. A Lamplighter with a fallen shard.”

“And? Does she plan on enlisting my help? If so, she better her drag herself from her throne and slither before my feet personally. I am busy. I am always busy. Not that I can expect any of you people to even begin to understand.”

“No. You are free to do whatever you wish. As you always are, I might add. But they didn’t come into Dis alone. Someone raised the old rail above the Tombs for them. My mistress fears that someone is attempting to use him as a weapon for their own gain.”
1/3
>>
>>1960667
“And naturally you suspected me? I can’t think of a motive but I certainly cannot deny that I have the means. Such earthcrafting would be easy for me after all. So...why didn’t you come to me first?”

“Pardon?”
The Inspector remains on his belly. He knows that while she might be cordial for now, it can sour instantly at the first sign of perceived disrespect.

“That was some time ago. I am not wholly uninformed, down here in the dark. There is always a whisper in my ear. And right now, it’s telling me that despite me being an obvious suspect, you visited several others before me.”
She stands, the throne dissolving into loose earth as she does.
“Are you afraid of me? After all I’ve done for you?”

She walks towards him and the dirt freezes solid wherever her feet touch it.
“Stand up.”

He complies, the top of his head barely coming up to the edge of her unseen chin. The Inspector is uncommonly tall and slender but in both qualities he pales in comparison to the one before him. She is taller than any man and even with the cloak and the shroud, she is thinner even than he despite her greater stature.
“Do you fear me? Did the thought of coming here and debasing yourself before me make you quake in dread. I can’t help but notice you even visited the Workshop before I.”

The Inspector was not sure how to answer this. He had no idea what she was getting at nor at what kind of answer she wanted.
“Would you like me to lie to you?”

Apparently that was all the answer she needed. She took a step back and then another, collapsing back upon her reforming throne.
“As always, I cannot expect my peers to understand the value of what I do.”
The term ‘peers’ was spoke in the same way one might utter ‘vermin’.
“I cannot help but feel as if I am merely tolerated sometimes. Tell me, does your mistress laugh at me inside her heart? Or is that a foolish question?”

“I...I don’t follow.”
That was the other problem with her, the Inspector knew. She had a habit of leaping to strange and distant conclusions without even mentioning them what they were, just assuming that you would keep up or even be thinking in the same direction.

“Of course you don’t. Can’t hold a good conversation with anyone these days. I suppose that’s partly my fault.”

“I still need my answer.”

“No, I didn’t do it! Isn’t that obvious? What would I have to gain? I...feh. Get out. It is frustrating as ever to speak with simpletons. It is like I have been abandoned in a world of infants!”
The pitch of her voice was beginning to rise, slowly but surely.

“What of the Lamplighter?”

“What of him?”

“If he lives long enough, he will likely come for you.”

She laughed, a short and quick bark that was entirely artificial.
“Let him. The awe people place in that cult is absurd. What is one more Lamplighter going to do?”
2/3
>>
>>1960669
“Kill you, for a start. My mistress only wishes to look out for your safety.”

“Your mistress can poke her tongue elsewhere. Our obligation will be honoured, she does not need to watch over me. After all, I have that well enough taken care of already.”
Her long and delicate fingers are briefly visible, twining together to make a sign and the vast pile of earth and rubble that the Inspector had mistaken for a mere blockage, unwound itself and began to stand.

Her throne buckled and rose, revealing itself to be set into the back of some vast and six-legged equine monstrosity, composed of heaving mud and soil with a carven stone for its head. And behind that, the other ones were rising, golems of every shape and form, easily over a dozen of the things, clustering to her as ghouls would to another witch. Spiralled-eyes and gash-mouths turned to face the Inspector who quickly fell back to his knees and grovelled once more.
He was a fool for ever coming back here.

But the expected death did not come. Instead she laughed, genuinely this time.
“Do you see now how little your interference could matter? What difference could it make compared to this? Let the Lamplighter come! I have picked my teeth with the bones of dozens of his kin. As for you...you best start crawling, Inspector. Can you crawl faster than a golem can walk? It’s awfully close, I think. I’ll give you two minutes head start. And should you survive, do remind your mistress that next time she better come herself!"
>>
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>”There will be joints. I’m sure that they will be more vulnerable to breaking.”
>”Look for valves or dials of some sort. Surely they must have a pressure control system or a way to release excess.”
>I may be able to offer you some explosives.

“There will be weak spots in the pipeline, no doubt. Valves or joints. Surely they must have way to release excess!”

Alex looks a little doubtful.
“They do but they’re not easily tampered with. If they were, people would be stealing water from them all the time!”

Still, this is not an insurmountable obstacle.
“I can arrange for explosives but the quantity of which I cannot say for now.”

“Explosives?”
“What are those?”

You stop and stare for a few moments before your sense catches up to you. Of course, Dis has long been in the thrall of darkness. And while you still might be far enough up from the ground for rabble-rousers to light fires, any sincerely explosive will have been inert in the hands of anyone unskilled in the flame for decades by now. There should be no guns or bombs of any kind in Dis so no wonder these youths would not have heard of them. But still, it is a strange thought to contemplate.
“A way to start very strong, very powerful fires,” you tell them. “If handled correctly, it should be able to rupture and burn even metal.”
This announcement gets the appropriate amount of awe, allowing you to continue.
“I will not be accompanying you for this so I’ll need to instruct you on their use. I’ll also need some maps of the lamp-posts in the area. We have much to do.”

It is a little unfortunate, having to entrust such duties into the hands of people who hadn’t even heard the term ‘explosive’ before now but what can you do? You will be needed elsewhere while the water pipes are being broken, setting fires and lighting lamps.


>Change of plans. You will go with them to make sure it all goes well. This will mean that you will have to light the lamps with them and entrust the actual arson to Beatrice and Abe.

>Make a note to assign Beatrice to them when the three of you all next meet up. She isn’t essential for anything else and she knows a lot about this. She should be able to meet back up with you for the assault without much hassle.

>Make a note to assigned Abe to them when the three of you all next meet up. He isn’t essential for anything else and you might need Beatrice to accompany you. He should be able to meet back up with you in time for the assault without much hassle.

>They’ll be fine on their own. You’ll show them how to do it.

>Other (Specify)
>>
>>1960696
>>Make a note to assigned Abe to them when the three of you all next meet up. He isn’t essential for anything else and you might need Beatrice to accompany you. He should be able to meet back up with you in time for the assault without much hassle.
Abe at least knows what explosives are.
>>
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>>1960674
>>1960669
Jesus christ she's less a witch and more a fucking demigod
>>
>>1960696
>Make a note to assign Beatrice to them when the three of you all next meet up. She isn’t essential for anything else and she knows a lot about this. She should be able to meet back up with you for the assault without much hassle.
>>
I'd really rather do this without lighting lamps.


>Make a note to assigned Abe to them when the three of you all next meet up. He isn’t essential for anything else and you might need Beatrice to accompany you. He should be able to meet back up with you in time for the assault without much hassle.

Poor Abe. He's just not that useful.
>>
>>1960696
>Change of plans. You will go with them to make sure it all goes well. This will mean that you will have to light the lamps with them and entrust the actual arson to Beatrice and Abe.

Abe doesn't know how to handle explosives and I don't trust Beatrice not to do something stupid around the cultists, like try to order them around in her usual tone.
Also, having the cultists as guides is better than having a map.
>>
>>1960696
>>They’ll be fine on their own. You’ll show them how to do it.
>>Other (Specify)


For the love of god they HAVE to run when they plant the explosives and prime/time the explosives so they arent incinerated in the blast
>>
Notice how easily the Inspector-General noticed witch-chill? Neither Doctor Spinae nor the Iron Duke had it.

Also interesting is that the WI knows that we're a Lamplighter- how does he know that?- but didn't tell the Iron Duke, but did tell the Golem Witch and Doctor Spinae.

If we do decide to be indiscreet, we should go hit the SIF before word gets out and before the Inspector-General reaches them.

Seems that the Golem Witch was being practically kind to Zeno. She didn't kill him.
>>
>>1960857
>Notice how easily the Inspector-General noticed witch-chill? Neither Doctor Spinae nor the Iron Duke had it.

yeah because shes a witch unlike the others who noticebly not witches
>>
Golem Lore:

>Description: A crude humanoid pieced together from soft dirt and swathes of perpetually dripping clay and a small boulder placed atop its shoulders. The boulder is decorated, carven spirals in the rock where the eyes should be and a roughly hewn slit along the bottom.

Nothing will really damage a golem, not splattering it, not crushing its runed head. Unstoppable, with a gait like a ticking clock. It is a shapeshifter, and only the strongest flames will have any effect. It can be baited to absorb more fraglie items, but the only way to destroy them is to take them apart on concrete where they can't use detritus to reform or to kill their controller, who can be very far away.

Regarding the Golemist, from Zeno's journal:

>I leave this journal behind as a weapon against the woman who has likely killed me. Know what I know of her and use that knowledge wisely. Avenge me.
>It may be that the Golemist is not the one who killed me or that I am even dead at all. But still I leave this behind for I am happy to spit in her eye and deny her the clean victory she seeks.
>She was here in search of an errant pupil, she told me and did not require more. One of her ‘daughters’ had stolen something incredibly valuable from her and she had been on the hunt. A trinket? An artifact? A witch-sign? I know not.

I think Ouro should take another look through the journal, since what we read so far isn't much of a weapon. It also doesn't explain why the Golemist sent a golem to Zeno's workshop after his death
>>
>>1960669
>>1960674
>Thinks in a way utterly alien to most
>Super thin despite being taller than most
>old as shit and inducted other witches

Well fuck guys I think we just saw a second age witch. She's probably one of the first ones and knows enough sign to make her a bitch to fight even without her golems.


>>1960857
Well remember you need soil for witch chill. There wasn't any near to those two. This woman had plenty.

>>1960871
See above.

>>1960696
>Make a note to assigned Abe to them when the three of you all next meet up. He isn’t essential for anything else and you might need Beatrice to accompany you. He should be able to meet back up with you in time for the assault without much hassle.


>>1960896
Yeah like I said earlier golems are bad news.


As for the journal we probably need to read more. It'll probably tell us why he thought it'd help. So you wanna bet her apprentice stole her sunshard? That'd be one of the few things that'd get her hunting for you.
>>
>>1960927
>Well remember you need soil for witch chill. There wasn't any near to those two. This woman had plenty.
No, the Iron Duke was way underground. The IG approved.

>As for the journal we probably need to read more. It'll probably tell us why he thought it'd help. So you wanna bet her apprentice stole her sunshard? That'd be one of the few things that'd get her hunting for you.
It does seem very likely. She probably has it back now, since the IG warned her.

I think you're right about her Age.

>"Dis does not lack for gray-skinned dabblers and idiots."
Her skin is likely not gray...
>>
>>1960927
drop the star on her? drop the star on her
>>
>>1960942
No, the Iron Duke was way underground. The IG approved.

Was he in loam or concrete? Concrete and stones doesn't carry chill, that's only dirt. That said the stronger the chill the stronger the witch.


>>1960946
If she is a second man, she's by definition a squishy Caster. I don't doubt someone had tried massive crushing force on her already. She won't go down that easy.
>>
>>1960946
I'm in favor. No concrete here, can't kill golems except by killing her. The only way to kill her in person is by travelling up Dinu's throat, a chokepoint that can be easily filled with golems.

And trepanning a dead god's skull with a flaming star would be incredibly metal.

>>1960951
>Was he in loam or concrete? Concrete and stones doesn't carry chill, that's only dirt. That said the stronger the chill the stronger the witch.

>The room ahead is a large chamber with thick walls of stone and metal designed to contain even the strongest of blasts. It’s also underground, the bottom of the tower having plunged through its own foundations and into the earth long ago. There’s no visible sign of this but the Inspector could feel it. The earth was close and so it should be for work like this.
>The chamber itself is completely spherical, the corridor continuing as a small bridge suspended halfway up. The room is mostly empty, dedicated entirely to the ball of concrete and steel in it’s exact center, a sealed containment room supported by metal beams that branch out into the outer room like the hub of a wheel.

>If she is a second man, she's by definition a squishy Caster. I don't doubt someone had tried massive crushing force on her already. She won't go down that easy.
Tbh, I don't think anyone has this magnitude of literal firepower.
>>
>>1960696
>Make a note to assigned Abe to them when the three of you all next meet up. He isn’t essential for anything else and you might need Beatrice to accompany you. He should be able to meet back up with you in time for the assault without much hassle.
I don't want to risk pairing up the zealots with a witch
>>
Ouro, what is True Flame?
>>
>>1960955
She obviously final boss after we collect all the shards have Bea hopped up on enough gunpowder that she is internally combusting and have Abe become a viable threat to your average witch alone. Then we hit her with everything find it insufficient and need a heroic sacrifice to beat her.
>>
>>1958507
B-b-b-b-b-bit anon ..... my liberal arts degree/highschool teenage edginess states that anything counterculture and against religion is true good right! Wheel God is bad wrong lie, earth deities is true good right!

Squadalaaahhhhhh
*distant rick and morty reference*
>>
>>1960965
True Flame is a fire pure enough that it can replicate the effects of sunlight, albeit in a much smaller form.
>>
>>1960993
True Flame is required for lightning Lamps, and not all Lamplighters are capable of creating True Flame?
>>
>>1960993
>>1961084
More questions:

Do we still have our runesword?
Will throwing dirt in a city with so many witches lead us to the closest witch or the strongest?
Is a curse a long-lasting witch magic? I've seen it used with the golem and the Ur-witch's shadow.
Can we learn Beatrice's shitty tricks, like the one that gives bullets more kick?
>>
>>1960946
She's located at the bottom of Dis, I don't know if a star would reach her with all the shit built above.
>>
>>1961544
Don't know how deep it is, but I think you're underestimating the star's sheer firepower.

>Up above is what you can only describe as a crater of some kind, the centre-point of the cracks and the ruined and ravaged ground. A vast dimple in the earth that plunges straight through the foot or so of concrete and has kicked up soil and rock and broken the concrete plains all around it like a stone through a window.

The crater the star created was over a hundred feet in diameter.
>>
>>1961644
Remember that we won't hit a human-sized target with a star.
>>
>>1959997
Well sometimes you have to admit you're wrong and that sucks. At least I called the "surviving second man as a witch"

Glad to see you're back by the way.
>>1960985

You spend too much time on reddit.
>>
>>1961656
>Remember that we won't hit a human-sized target with a star.
That's quitter talk!

I'm thinking that we could triangulate her position with the dirt-tossing trick, the Star-Caller comes with a map. Pretty sure we could at the very least target a giant skull.

The main problem would be salvaging the Sunshard. No, wait, I tell a lie. The main problem is all her golems.

>>1961671
>You spend too much time on reddit.
Nah, 'Call them names and make crying noises' is a Twitter tactic.
>>
>>1961685
I'm not really sure anything but a direct hit would off her.
>>
>>1961685
Dirt tossing is not going to be very effective in a city brimming with witches
>>
I wonder, do golems deactivate after their master's death?
>>
>>1961697
Depends on how strong she is, depends on how close we are. She's more powerful than the average bear. Her witch-chill dwarfed the Inspector-General's.

Ouro ought to weigh in on this when he gets back.

>>1961709
>I wonder, do golems deactivate after their master's death?
They do. One of the two ways to kill a golem, the other is taking it apart on concrete.
>>
>>1961685
Maybe we could turn her against the others? Damn it she's probably smarter than us too.

Dropping a star is a possibility but I'm worried she would be prepared for that. Maybe she's even hacked into it already.

We have to do something so, so stupid it's inconceivable. Silly ideas anyone? Or find a First Man somehow.
>>
>>1961767
What? How or why would she possibly be hacked into a star? She's a Golemist, not a programmer.

The only real way she'd survive is if Dinu's skull is deeper and thicker than the star is capable of penetrating, in which case we can drop TWO stars on her.

>We have to do something so, so stupid it's inconceivable. Silly ideas anyone?
Taunt her.
>>
>>1961830
I mean we hacked into it with a terminal. She's from the age that put the stars up there. We have no idea what her capabilities are. I imagine that over time someone would have tried to access it.

And sadly we only have one star above Dis right now

> “There’s only one star above Dis,” Abe says. “Any other we call would have to travel some distance.”

Otherwise two stars seems like a viable plan if we can set it up.

Honestly do we even have to fight her? Does she have a shard, I can't remember. But maybe we can just grab the one and GTFO.
>>
>>1961879
>I mean we hacked into it with a terminal.
It's not just 'a' terminal, it's as if we found a functioning nuke. I don't think those are common.

>“The Starbreaker is not its real name. It is the SCCT-23. Satellite Command & Control Terminal #23. It appears to be connected to the master system that receives reports from the satellites above and can issue orders in turn. This is not a device to be handled lightly and in my time, would be locked up and found only in important spaceports as an emergency override system. How did you get your hands on this?”
>“I don’t know. Found it from a guy.”


>You wish Orion had finished reading through Zeno’s notes before getting them all waterlogged and useless.
Welp, there went Zeno's notes.

>And sadly we only have one star above Dis right now
So there will be a delay between both strikes, yeah.

>>1961879
>Honestly do we even have to fight her? Does she have a shard, I can't remember. But maybe we can just grab the one and GTFO.
We don't have to fight her, if we can think of a way to avoid it. She probably has a shard, since the I-G warned her. We can't just grab it, she lives in a cul-de-sac with golems.

>Millipede-like living trains scuttle across tarnished rails, ever pursued by scuttling locomotive predators that appear to be nothing more than a combination of a spider and a steam engine. Webs are spun between the very tallest and highest towers, helpless trains and pedal-powered flying vehicles trapped like withered husks as the web’s predatory creators are invisible save as immense shadows soaring through the very highest layers of smog.
I bet whoever is responsible for these steampunk predators is the one who killed the sun.
>>
>>1961990
Fair point.
>>
>Does he really think you’re bluffing? When it’s certain death on either side? You navigate through the map until you find the chasm. You...you could use this to look at Dis, could you not? But alas, you have a much more important purpose.
>You target the rail right before the chasm and the broken bridge and confirm the kill. The star begins to fall.
>The screen changes, a box appearing with a lot of nonsense words and numbers. But the numbers you recognize.
>-00:30:00-
>-00:29:59-

Couple of things. WE CAN USE THE STAR TO SPY ON ALL OF DIS. Use the Starbreaker as a map, watch people in real time.
The closest star was going to fall for half an hour before impact.

Let's not use Dis' last star in an attack if we can avoid it, better to use one of the stars from somewhere that can spare it.
>>
We could call some stars to key locations above Dis and cancel the strike at the last moment to get them into position.
>>
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Whoops. I meant to post this last night but I fell asleep halfway through writing it.

>Make a note to assign Abe to them when the three of you all next meet up. He isn’t essential for anything else and you might need Beatrice to accompany you. He should be able to meet back up with you in time for the assault without much hassle.

“I’ll have someone go with you when the time comes, he should know what to do. And until then, I will instruct you all on their proper handling and use.”

What follows is a little over thirty minutes worth of advice and instruction as you do your best to drill the relevant information into their heads. They take to the concept with surprising ease, assuaging your doubts quite a bit. They are petty arsonists after all, they already know how to safely use fire and the two practices are the same in spirit, if not in specifics. Once you’re sure they know the basics, you’ll be able to hand them off to Abe quite easily. You won’t need him for the other tasks after all so sending him off to supervise this lot shouldn’t be any great loss.

“That’s enough,” you tell them. “Go and get yourselves ready. Arm yourselves and then return back here.”

With the redcloaks gone, you sit down heavily on a crate and take your helmet off. You stare at it for a few minutes, running it over in your hands. They may be volunteers and you certainly will not stop them from pursuing the righteous path but still...they’re all so very young. You’ll do your best to avoid spending their lives unduly.
There’s no such thing as being too young, a cruel voice speaks up from within the recesses of the mind. They are older than you were when your Watchtower fell. Being that young didn’t prevent you from making your choice nor did it absolve you of any mistakes you made.
But even so!

“Are you awake?!”

You flinch, awakening from your reverie. Alex is standing before you, apparently having returned faster than the others, faster than what you were expecting of her. She now wears a scabbard by her side and a sword sheathed within.
“Borrowed this from someone I know. Hey, I don’t know how to be polite about this so I’m not going to. You’re old.”

You raise an eyebrow, recalling that this would indeed be the first time she would have seen your face.
“Am I? Is something wrong with that?”

“No. It’s just not what I was expecting.”

“And what were you expecting, pray tell?”

“I don’t know. So...you remember what it was like before the sun fell?”

1/3
>>
>>1962820
“Yes and while I know that it was a tumultuous time for this city, understand that for those of us outside it was the end of the world. I have walked the span of the wastelands, from west and east and I have seen a great many dead and dying communities. Ghouls stalk the wastes, witches do as they will and people can only cower in their precious little islands of light and concrete. I kept to my duties and in doing so, I believe I helped a lot of people. But even with me, no lamp can last forever. Every victory we win against the dark has no lasting effect and the minions of the Old Powers seem inexhaustible. But every defeat we suffer cannot be undone and is just another nail in the coffin. It is a war that cannot be won.”
You know this feeling well. Humanity is too scattered, too weak to ever turn back the tide. The only possible solution lies within the broken lamp-post upon your back. The Wheel God must resume his duties and the sun must scorch the earth once more.

Alex doesn’t speak for a time.
“I didn’t know.”

“Yes you did. What you mean is that you didn’t consider us. But there is an entire world outside of Dis. Or at least, there was.”

“I’m sorry.”

“Hrm? You have nothing to be sorry for. Forgive an old man his ramblings. I have come a very long way to be here.”

“Well, I’m sorry for calling you old then. I didn’t mean it as an insult.”

“That is no great issue. If I survive tonight with only my pride wounded I will consider it a resounding success.”

What she might have to say next never comes to pass as the rest of your redcloak volunteers trickle back in armed with concealed blades and clubs. You give their weapons a brief appraisal and then lead them back out into the courtyard and back up to your rendezvous point in the Folly.
By which you mean you let Alex do most of the actual leading. You don’t trust yourself to navigate the Mazes reliably yet.

Instead of making your way into the base of the Folly and going up, your group ends up taking a different way that lets you see more of the Consortium, following street after winding street as they lead further up and up into a less dense sprawl, where the thicket of the Mazes give way to the more sparse streets and walkways that run between the towers. You have ample time to inspect the central lamp-posts you pass. They’re in surprisingly good condition, though they are befouled by the pallid green flame. They should be able to hold a light should your duties call you here again. Who has been taking care of them?

On the way up, you pass a place that the redcloaks call ‘Greenside’. While you were there, you are witness to a commotion. A man is pounding his fist on the counter of a small street vendor’s stall, an open metal canister by his side.
“Look at this! I just burned your hand on your fire! What is the meaning of this?”
2/3
>>
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>>1962827
A crowd is already beginning to gather, this apparently not having been the first of such incidents in the market today.

“Another one?”
“Grab his barrels and open them up!”

“I didn’t do anything with them,” the shopkeep protests. “Fresh and sealed, yes sir! If there’s anything wrong with this then it must have happened when they were made! Take this up with the Consortium, not with me!”

It looks like Beatrice and Abraham have done their tasks well.

The rest of the trek is without incident, taking a walkway into the Folly about halfway up and then climbing until you arrive at your promised rendezvous point, an empty alcove in the empty and unused hallways outside the stairs beside the workhome. Everyone here is still hard at work to earn their lodgings, you know you won’t be overheard.
Abe and Beatrice are waiting for you and the witch raises a hand as she sees you approach.
“There you are! Weren’t sure you were coming back!”

“Well I am and more than that, it is with new allies. Everyone, this is Abraham and Beatrice, my companions.”

“What’s wrong with your face?”

Beatrice flinches, tugging her cap down reflexively.
“Excuse me?”

“That’s enough,” you interrupt. “Abe, you will be helping them sabotage the Consortium’s water supply. Any objections.”

“None. Should be no great task.”

“Beatrice, they’re going to need a fair amount of your blood for this.”

“Oh. Oh great,” she says woozily. “I think I can spare a little more. I’ve got a lot of it after all.”

“Good to hear.”
You inspect the redcloak’s startled faces.
“I’ll explain about the blood later. Now, I have my own task.”


>You’ll be lighting the lamps first.

>You’ll be doing the arson first.

>Something else (Specify)
>>
>>1962831
>>You’ll be doing the arson first.
>>
>>1962831
>You’ll be doing the arson first.
>>
>>1961084
Not anymore.

>>1961235
Yes, you should still have the sword unless I'm forgetting something important. Between the staff (burned and a little broken but still good), the stolen runesword and the broken lamp-post, Orion has more weapons than he knows what to deal with.

It will lead you to the closest. This is always how it works. Case in point, recall that in the first thread Beatrice's mere presence in town was enough to foul up the attempt to find the witch attacking it. Use of the Black Compass is liable to always just point to Beatrice since she's typically the closest witch to you.

Curses were explained in a thread a while ago. They are witch-sign that has been repeated enough to produce a lasting effect that persists even after the witch passes on. The shadow of UR is one such thing and every golem contains a curse in its heart to keep it powered. Fun Fact: Pregnant women who have been cursed can give birth to goblins.

Beatrice's shitty tricks are all witchcraft of a sort, I'm afraid. They can all be mostly replicated through Flame Rites however so the answer is yes but only theoretically.
>>
>>1962831
>You’ll be lighting the lamps first.
>>
We should focus on creating a safer space we can retreat to if the need ever arises.
>>
>>1962831
>You’ll be lighting the lamps first.
This is a no brainer
>>
>>1962904
>>1962922
It'd be showing our hand early though. Also they'd start ripping Lamps down to keep us from setting more up.
>>
>>1962886
Can we create new lampposts and carry lit lamps around?
>>
>>1962944
The Central Lamp-posts are all relics made in the First and Second Ages.
>>
>>1962932
If we can create a witch and creature free zone to get this done then it's worth it
>>
>>1962932
Could we teach the redcloaks how to light the lamps?
>>
>>1963008
Given They need a wick to do so? Probably not. Even if we could we'd need to test them for the gift of fire first.
>>
Looks like a tie between arson and the lamps. Evens the former, odds the latter.
>>
Rolled 5 (1d6)

>>1963088
Whoops.
>>
>>1963088
>>1963090
welp we just gave away our lamplighter status for everyone. Getting rid of the imps is now fucking impossible.
>>
>>1963097
Everyone who matters already knows about us.
>>
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>You’ll be lighting the lamps first.

"I'll be lighting some of the central lamp-posts scattered around the area outside the Consortium. Doing that should draw the attention of any local security and if it isn't dealt with, will provide us with multiple safe locations to ward off imps and other such creatures."

"Considering what I've seen of this place," Abe says, "it should also cause quite a lot of chaos."

"No doubt. The more chaos we can cause, the better. And it'll also serve as a sign."
You nod towards the redcloaks.
"Currently, the only people who believe enough in the cause to fight with us are these eleven brave men and women. But if we can give people a tangible sign that there is still light left in Man, there may be more. The faithful will rise and the evil will know fear."

Beatrice frowns.
"It also means that everyone will know what your deal is. Doesn't seem too smart but I guess that's par for the course."

"It's not about what's smart. It's about what's right."

"Well shit. And what am I doing through all of this? I'll still be fine after the bloodletting."
You can't help but notice that she already looks like death warmed over. Even more so than usual.

"Are you sure, Beatrice?"

"I'll be fine. I can take some more gunpowder to freshen up."


>"Then you can come with me as I light the lamps. I might need the backup."

>"Then you can perform the required arson while I'm doing my duty. You'll be alone but that is your forte, is it not?"

>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."

>Other (Specify)
>>
>>1963138
>>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."
>......you already bled to taint their shipments didn't you? Get some Rest Bea, you did well, and we'll need you for the more important work later.
>>
>>1963138
>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."
Eat food and drink water in the meantime.
>>
>>1963138
>>>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."
>>......you already bled to taint their shipments didn't you? Get some Rest Bea, you did well, and we'll need you for the more important work later.
>>
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I am going to sleep a little more. The voting window will remain open until I next post.
>>
>>1963138
>"Then you can come with me as I light the lamps. I might need the backup."
This isn't gonna be easy. How long can we delay the flame magic?
>>
>>1963138
>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."
>>
>>1963138
>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."
>Would it be possible for you to instruct others in the Flame Rites?
>>
>>1963313
30 seconds.


Also Bea and lamps do not mix well
>>
>>1963138
>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."
We'll need you for the assault.
>>
>we lit the Lamposts

Good job now we can't butcher the ghouls wholesale in whatever squalid commune they have
>>
>>1963912
anons were thinking with their dicks
>>
>>1962831
>>You’ll be doing the arson first.
>>
>>1964279
Ah, crap.
>>
>>1963124
>Everyone who matters already knows about us.
That's not true. The Inspector-General hasn't talked to the Sable Imp Fellowship yet. They didn't know.
>>
>>1962967
>If we can create a witch and creature free zone to get this done then it's worth it
It doesn't. Witches can stand in Lamplight, otherwise how could they have broken the Second Age?
>>
>>1964297
>They didn't know.
Didn't a whole bunch of imps see us ride in on the fancy ass train?
>>
>>1964478
They saw a guy in armor and it was believed we blew up with the train.
>>
>>1964478
Yeah and there is at least one Imp that knows our face and name andthat we have a lampost(?) with a sunshard in it

correct me on that second part if im wrong, but regardless that one imp should be high on our fucking list of shit to kill if we wish to remain largely anonymous
>>
>>1964495
Zeno's Imp does know we're a Lamplighter, that's true. He doesn't know we have a sunshard, though.
>>
>>1964500
hoenstly just being able to give a face and name is just as dangerous as knowing we have a sun shard right now
>>
>>1963138
>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."
>>
>>1964301
They cannot easily invade a place within a functional lamps radius, the power of witchsign is reduced if I remember by quite a lot and creatures like imps and ghouls cannot cross the boundaries of a lamppost easily,

Actually I am now questioning this, do the witches snuff the lamps first before the invasions, because if the light repelled creatures of darkness how did Bea's Imp that she found survive and also how did that Troll that Orion's gf brought in withstand the light?
>>
>>1964849
Light and flame present different challenges for different creatures. They are an effective weapon but they have varying effects depending on the creature. Allow me to mention them.

The light of the sun or that of a central lamp-post forms a physical barrier for an Imp. Fire, on the other hand, merely hurts them more. They certainly don't enjoy it. When the sun still burned, Imps were forced to be nocturnal and even at night areas with central lamp-posts were protected from them ever intruding. Beatrice's imp was summoned up from the ground by her within such an area but within the pitch-black basement where no light touched. She smuggled it about in various shadows and dark places (like her pocket) because it's not like the lamp-light can touch everything.

Goblins are paralysed by contact with sunlight but not otherwise directly harmed by it. They burn extremely easily however, like dry kindling.

Trolls are discomforted by sunlight but depending on their age and size, only inconvenienced by it at best. Flame is an effective weapon against them but again, the dense layers trolls pick up as they grow older grants them a certain resistance to it.

Ghouls hate light and will avoid even regular forms usually but when they are under a witch's control, depending on the size and intensity of the witch's puppetry radius, they can be forced to enter it by overriding their will. The same can be done for the extreme pain they feel from things like gunfire.
Direct exposure to fire melts a ghoul's flesh like runny candle-wax.

Shades take direct damage from both light and flame though in the case of flame it's more from the light the fire puts out than the actual heat. This is good because little else actually hurts them. Because of this, burning things are also a way to tangibly block or parry a Shade, something that is otherwise impossible.

Gremlins liquefy when exposed to sunlight but the resulting pools of ichor can spawn a new gremlin if it can sit in darkness for several hours. Contact with fire causes the ichor to turn into choking black smoke and yes, that includes the ichor inside the gremlin, effectively deflating them and boiling them alive from the inside out.

Gargoyles don't much like sunlight, flame or gunfire but they have defensive measures. Such things banish the shadow manifestation they use to form their wings and would erode their bodies if not for their ability to reflexively turn to stone the moment they are exposed to it. Gargoyles in their stone form are as vulnerable to sunlight or fire as regular stone. That is to say, not very.

Any part of a Duskwalker's body that is exposed to true sunlight is unsubstantiated and disappears forever. Flame does not much the same thing.

Witches have light-sensitive eyes and fire causes them pain on a degree higher than it does ordinary humans.

1/2
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>>1964881
Sunlight picks apart curses so any golem that has to spend more than six consecutive hours in it or a worthy imitation will crumble and collapse. Fire is of little use as contact with golems douses all but the strongest of flames. Golems will not burn unless they are faced with a truly overwhelming flame.

Also keep in mind that depending on the witch, they may know signs capable of empowering their particular familiar to help overcome their weaknesses.
>>
>>1964881
We've still to meet goblins, gremlins, shades and duskwalkers. Looking forward to it.

How much extra Wick would we have to dump into an Immolate(3+ cost) in order to harm a Golem? Does it matter if it's True Flame?
>>
>>1964899
You met goblins in Orion's flashback and shade is just the proper term for the animate shadow-familiars used by witches, several of which have been seen in use. Gremlins and duskwalkers have been mentioned before but haven't directly appeared.

>How much extra Wick would we have to dump into an Immolate(3+ cost) in order to harm a Golem?

8
>>
>>1964911
Damn, Immolate+8 is insaaaaaaane. No wonder Orion is so fatalistic about fighting golems.

Happily, with the Wax Saint's seal, we can actually afford it.
>>
>>1964911
and that's not even kill, just harm. Even with the sunshard picking away at them, dodgetanking for hours is just not possible.
>>
>>1964950
If we blew our entire wad on it, (18 Wick) we might be able to kill one Golem.
>>
>>1964911
Did the Second Men invent nukes? What would be a nuke's metaphysical properties?
>>
>>1964967
yeah...one...

I guess this is in part one reason why firearms (assumingly Humans had canons for bigger beasts of darkness) and explosives.
>>
>>1964974
they at least had some kind of similar capicity of the insane train is anything to go by
>>
>>1964495
Hey, I voted to kill him outright but everyone was all "nooooo we'll get attacked" and then we got attacked when bitch niggas decided to run.
>>
>>1964974
First men were pretty much walking nukes from the description.

Beatrices gun was said to be about the height of their technological weapons. They didn't really have the need for nukes because they lived in peace time. Also they had their Wick and fire magic.

Then again maybe they had things just as or more destructive that we could reprise. Like say Stars. Energy is energy whether it's from an atom or massive kinetic impact.
>>
>>1965092
In hindsight you were right, but at the time it seemed that we'd get dogpiled.
>>
So, the good news is that Zeno's Imp is probably not with the Sable Imp Fellowship.

>“Hey!,” the imp shouts from back along the station, the Sleeper Rail’s slow movement having left him behind. “What are you doing? Grab onto the train before it leaves!”
>The emaciated man just shakes his head.
>“Why not? It’s not going to kill you!”
>“No! Didn’t you just fucking see that? I could have died! I got this body under contract, I’m not paying for it!”
>“You contracted for it? You cuckold!”

The bad news is that we're telling everyone there's a Lamplighter around anyway.
>>
>>1965110
Yeah but that was happening regardless of what we did.

Ironically people were concerned about how we would be treated in Dis I'd we fought them.

>>1965136
Should have killed him THEN ran.
>>
>>1965233
>Should have killed him THEN ran.

>>1965092
>Hey, I voted to kill him outright
I just checked, apparently Past-Me agreed with you guys.
>>
>"No. Do you not recall what happened to you just yesterday? You might have convinced me to let you join in the assault but until then I want you to stay here and rest."

You think on the matter for a few moments and then shake your head.
“No. Don’t you remember what happened to you just yesterday?”

“Pretty fucking hard to forget!”

“Then you know you aren’t yet fit for what you describe. I may have decided to let you join us on the actual attack but even that took some convincing. Not to mention that you’ll be bloodletting? You need to stay here and rest for now. Do you understand?”

“Hey! I-”

“Do you understand?”
You have become much more lenient on the branded witch than you used to be but you’ll still not allow her to gainsay you so brazenly.

“Fine,” she grumbles. There’s a surprising lack of fight in her tone. It seems that she agrees with you, at least on some level.
“There won’t be a ‘here’ for us to stay and rest at for too long, you know. The work-home is probably going to kick us out for all the work we’ve been not doing.”

“We needed a new place anyway, “ Abe adds. “We can’t keep meeting in places like this.”

“Agreed. We will find such a place after this operation.”

“Hold on,” Beatrice says. “Are you going to light the lamps and then set the fire? Won’t they be chasing after you already? It’d be better for me to light the fire at the same time you tend to the lamp-posts.”

“I am no stranger to adversity, as you well know. And it will not be particularly hard for me to light a fire.”

“Just make sure you time it right,” Abe says. “Once this is all done, there’ll be no more time for discussion. We’ll have to meet up and begin the attack as quickly as possible. We’ll only have a short window of time to take advantage of.”

“This is it then. The next time we meet up, it’ll be the Consortium!”

It’s time to attend to the lamps, the oldest and most consistent of your duties. It’s never one you’ll tire of though, even if you are to do it alone. How will you go about it?

1/2
>>
>>1965433

>Slowly and methodically. These relics are to be respected after all. It’d be good if people could catch a glimpse of you as you do it. Inspire some rumours!

>As quickly as possible, from one lamp to the next. Saving time is your highest priority.

>Use your delayed lighting as much as possible. Go about this as anonymously as possible.

>Other (Specify)

And where will you do it?


>In a circle around the Consortium tower area. This will ensure the most safe zones for a retreat in any direction but might be too predictable and close to the enemy.

>Haphazard and scattered. There’ll be some nearby safe zones but most of it won’t be planned.

>Far away from the Consortium tower. If you can get away from this without being caught, they won’t suspect you’re going anywhere near the Consortium to set a fire!

>Light all of them in a single straight line leading directly towards the Consortium tower.

>Other (Specify)
>>
>>1964974
No. Firstly, no literal nukes because this world is made up of various dead gods and atoms aren't real. They had some nukelike technology like the sunlight reactors but they were never particularly militarised due to the circumstances of the time. None of them reached even the power of the Hiroshima bomb.

>>1964976
Cannons did indeed get used by Lamplighters quite often. You can see them in action in Orion's flashback.

And now a note: I'll be going to sleep now but after I wake up, I will be updating for the next three days without flaking. I'll still be taking sufficient time between updates as mentioned before but I am intent on finishing this thread well.
>>
>>1965438
This really isn't what I had thought it would be. I thought we'd just light one Lamp right on top of the Consortium. Promptly before setting it on fire.

Guess we might need to worry about escape routes?
>>
>>1965438
>>Use your delayed lighting as much as possible. Go about this as anonymously as possible.

>Far away from the Consortium tower. If you can get away from this without being caught, they won’t suspect you’re going anywhere near the Consortium to set a fire!

Nobody would really suspect us to go for the Consortium first. It's insanity!

Also, let's save the straight line thing when we're making our "escape". Depending on what shape we'll be in, we could just as well keep lighting lamps while Beatrice and Abe seek shelter.

>Wait. What will we do with the 2nd sunshard? Is it really something we can combine into the broken lampost without destroying it?
>>
>>1965501
Hrm. Well people kept selecting lamps so I assumed a plurality. This option here is also a valid one up for vote then.
>>
>>1965438
>Use your delayed lighting as much as possible. Go about this as anonymously as possible.
>Far away from the Consortium tower. If you can get away from this without being caught, they won’t suspect you’re going anywhere near the Consortium to set a fire!
>>
>>1965438
>Use your delayed lighting as much as possible. Go about this as anonymously as possible.
>Far away from the Consortium tower. If you can get away from this without being caught, they won’t suspect you’re going anywhere near the Consortium to set a fire!
>>
>>1965438
>As quickly as possible, from one lamp to the next. Saving time is your highest priority.
>Light all of them in a single straight line leading directly towards the Consortium tower.
Direct attack, direct retreat. Fast as possible.
>>
>>1965516
>>1965519
>>1965543
What is the *point* of this? Why are we Lamplighting in a place we won't attack and can't retreat to? Is this really worth giving away our Lamplighter presence for?
>>
>>1965603
Misdirection and then a safe place to make our escape to.
>>
>>1965615
You think they're not going to look in the single lighted area? It's also far away, so it can't be used to cover our escape. It is only useful for misdirection, which can be done with normal arson without giving away the fact we're a Lamplighter.
>>
>>1965631
Actually you're right

>>1965438
I'd like to switch my lamplighting vote for a normal arson
>>
>>1965658
I'd vote for this, but Orion has already said several times that he'd light lanterns, thus giving away his presence. At this point the question is just how and where to light them, making the gambit worth the cost.
>>
>>1965438

>Far away from the Consortium tower. If you can get away from this without being caught, they won’t suspect you’re going anywhere near the Consortium to set a fire!

>As quickly as possible, from one lamp to the next. Saving time is your highest priority.

Doubtful they'll leave any standing after this. Rescuing the shard > all other cconsiderations
>>
>>1965438
> Other

Leave some unlit lamps for us to run to that we can light behind us as we leave

They'll expect us to run to the light., not to bring the flame to darkness.
>>
>>1965603
I'm betting everything on the Consortium. In one move, we'll establish a position of dominance, and telling everyone we're a lamplighter will only strengthen that image.

Oh, it'll be terrible for the people contracting their bodies to Imps, but I don't really see Orion giving a shit about that.

Besides, considering the kind of shit we're going to pull inside there, people are probably going to find out one way or another.
>>
This is so damn dumb. This is worse than not lighting any Lamps, worse than lighting them around the Consortium, worse than lighting them all over.

>>1965735
THEN LIGHT IT AT THE CONSORTIUM!
>>
>>1965603
I thought it was also for the Faithful who are causing havoc to retreat to? we aren't the only ones involved in this and they are a scarce enough resource.

If we can protect them, maybe they can convince others to rise up.
>>
>>1965743
Then light them haphazardly, all over. Right now we're lighting them far away, so it's not as if we're going to be able to light many. If we only light one, that's going to be the one place the enemy will look for us.
>>
>>1965740
Ideally the troops will be drawn away ffrom the consortium by our followers causing havoc, and think we're with them because of the lamps.

Meanwhile we hit the consortium before the can figure out the distraction, then light the lamps nearby to cover our escape and draw them to it while we run into the dark.

We can't fight them off, they'll just come in from above with gargoyles or from underneath.
>>
>>1965748
We ought to light a few for a safe zone far away and then one as close as possible to the consortium to drive away the creatures we would otherwise have to fight
>>
>>1965748
I could switch my vote to haphazard.
>>
>>1965740
Calm down. You're not the end-all authority on good plans that you think you are. Every plan has upsides and downsides.
>>
>>1965758
If we need a lamp to help in a fight we should light it when we need to fignt, not before.
>>
>>1965758
Are we taking OUR lamppost with us to put the shard in?
>>
>>1965774
Yeah I kinda assumed we'd just have both shards in the same post we've been using the whole time
>>
>>1965774
I don't shink we go anywhere without it.
>>
>>1965740
We'll be lighting plenty after the Consortium.

If our witch investigator fights us in the consortium, it didn't matter. If he's the only one with foresight to camp unlit lamps while we're in the Consortium, at least he's not in said Consortium.

>>1965748
Fairly sure we can still light a good few lamps using delayed flame.
>>
>>1965758
Good idea, but a single safe zone is not going to be enough. They'll search it, it will become a siege.

>>1965756
>Ideally the troops will be drawn away ffrom the consortium by our followers causing havoc, and think we're with them because of the lamps.
So? Do you think Consortium Security is going to leave the Consortium to go halfway across the city? Do you think they're dumb?

>Meanwhile we hit the consortium before the can figure out the distraction, then light the lamps nearby to cover our escape and draw them to it while we run into the dark.
Lighting lamps takes time. Why do you think Ouro is talking about setting up escape routes?

>We can't fight them off, they'll just come in from above with gargoyles or from underneath.
So set up safe zones immediately. You're not voting to do so, you're voting to set up a distraction far away, and then we're going to exit the tower and be surrounded by Dark beasts. Then you want to light a lamp.

>>1965763
Great, I'll join you.

>>1965770
If we're going to light lamps, it's best to do it before we're surrounded by demons.

>>1965787
>We'll be lighting plenty after the Consortium.
Again, that's going to be too. Late.

>>1965438
>>1965556
Changing to Haphazard and Scattered. We'll be able to run to a nearby safe spot, and it won't be predictable.
>>
>>1965787
>Fairly sure we can still light a good few lamps using delayed flame.
Delayed flame only works up to 30 seconds.
>>
>>1965805
I think it will keep anyone from coming to the aid of the Consortium. Do you hunk they're the only troops in the place?

And "haphazard and scattered" means less safety for our followers. I'm not 100% sure we want to risk losing more than we have to.

Fast means possibly losing lamps, but ultimately our goal isn't to save or even destroy Dis but to resurrect the Wheel God.

I need a good plan for keeping the Faithful alive if we do it haphazard and scattered. They're more valuable to us than hoping the Consortium troops are drawn away.

Also I don't want to spook the Consortium into going into lock down right away.

Crap. I wonder if Bea could have gotten us in since she's a witch.
>>
>>1965805
I'll switch to haphazard if one other person does, to avoid a tie.
>>
>>1965864
>>1965438
Eh, I'll switch to
>Haphazard and scattered
>>
>>1965858
>I think it will keep anyone from coming to the aid of the Consortium. Do you hunk they're the only troops in the place?
No, but haphazard does that too.

>>1965858
>And "haphazard and scattered" means less safety for our followers. I'm not 100% sure we want to risk losing more than we have to.
They're only hitting pipes, not attacking guards. They've survived this long without a fully-lit Lamp, they'll continue another night. They aren't going to get hot pursuit, they're just going to be vandalizing and running away. And Haphazard might help them too.

>Also I don't want to spook the Consortium into going into lock down right away.
Haphazard works for that, but we're about to set them on fire.

>Crap. I wonder if Bea could have gotten us in since she's a witch.
I doubt it, they're not all together and she's not been authorized.

>>1965885
Great!
>>
>>1965894
I mean we gave them bombs which are not expected here. I'm expecting a British response not an American one. They're going to be facing Guards as soon as they hit those pipes.

Yeah they've survived this long but they also haven't done anything to put them at risk.
>>
>>1965438
Switching

>>1965718
To haphazard and scattered
>>
>>1965959
The pipes were specifically chosen to not be in the Consortium's fort. I fully expect Abe and the fanatics to blow the pipes and scram before the guards show up.
>>
>>1965977
Best laid plans, contact with the enemy, and there might be other troops to worry about.
>>
>>1965991
Fair enough. I'm biased, but I think Haphazard would be better for them than Distraction. It will draw more cops to the general surrounding area, but there will be a lot of of sun they can run into and out of, many decoy areas for the cops to check out.
>>
>>1966045
I'd be concerned about wossername mcGolemFace tracking us but she seems uninterested.
>>
>>1965805
You haven't really. Convinced me.

>>1965812
They're not going to immediately scramble an organized resistance at the first sign of flame. 30 seconds is enough to make them unsure of WHO is lighting the lamps, and that's enough.
>>
>>1966150
>You haven't really. Convinced me.
Okay, here goes.

Lighting Lamps while escaping is not only hard, since we might have to fend off enemies while doing it, but it will also give away our current position, within 30 second's run. All they have to do is follow the trail of newly lit Lamps, and if we're actively running from Lamppost to Lamppost I don't think we'll be hard to find.
>>
>>1966178
Yes, that was partly the point. The big problem with running away is that Beatrice is terrible at it. Lighting lamps every which way will be a great way to keep focus on us and let Abe take her somewhere else.

In terms of running away ourselves, ie. stopping with the lamplighting and actually trying to hide, I don't see how that's going to be much different from doing so after lighting lamps near the Consortium. We're relying more on chaos over actual stealth, either way.
>>
>>1966197
Trying to keep attention on ourselves sounds like an awful way to run away with a stolen Sunshard.

The differences between having the lamps lit so we have pools of light to retreat to and lighting a bunch of lamps as we run are

>how many enemies
>what type of enemies
>where the enemies are

If there are a lot of lit Lamps, there will be fewer enemies per lit area, and we'd also be able to fake them out by running through dark instead of light. They will also be warned ahead of time that something is going on.

If we're running and lighting, they can focus all of their power on Orion, since they know where he is, roughly. Their Dark beasts can lurk around where the last lamp was lit while the humans make their way in.

When it comes to hiding, Haphazard doesn't rely on chaos, it relies on losing pursuers. By making the search area look like swiss cheese, losing the trail through every lit area we've left, they shouldn't know where our trail begins and ends, nor the direction we've gone in.

>We're relying more on chaos over actual stealth, either way.
Bit of a shame, yeah.
>>
>>1965438

>As quickly as possible, from one lamp to the next. Saving time is your highest priority.

>Haphazard and scattered. There’ll be some nearby safe zones but most of it won’t be planned.
>>
>>1965438
>>Use your delayed lighting as much as possible. Go about this as anonymously as possible.
>Haphazard and scattered. There’ll be some nearby safe zones but most of it won’t be planned.
>>
Live in an hour.
>>
>Use your delayed lighting as much as possible. Go about this as anonymously as possible.
>Haphazard and scattered. There’ll be some nearby safe zones but most of it won’t be planned.

You have plenty of time to think over your strategy as you make your way out of the Folly, the rest of your comrades splitting up as planned. These lamps won’t just be distractions that prevent forces in the city from assisting the Consortium, they should also be potential retreat options for both the actual assault and for Abe and the redcloaks should their plan with the water-pipes turn sour.
By the time you approach the first lamp-post, an ancient relic sprouting out of the dividing wall for a street stretching from the Folly to another tower, you’ve decided that your best plan will be no plan.

It’s better to do them mostly haphazard and scattered, leave them guessing. You’re going to attract a lot of attention with this after all, it’d be best if they couldn’t predict you. And in addition to this, this plan should leave a lot of possible safe zones throughout the local neighborhood in case they are needed. Sure, ringing the Consortium with light would do the same thing but then they’d know you’re retreating back there and it could quickly turn into a siege situation.
With this plan, they shouldn’t know which ones will be intended fallback locations and which are merely decoys because not even you will truly know the answer.

That said, you might be haphazard in your targeting but you’ll refrain from doing so in your method. You’ll Hide The Flame as best you can, a basic Flame Rite with some advanced implications. You can only do it for thirty seconds but it’ll have to be enough. It should be enough time for you to have casually gone some distance from it and as long as nobody ever recognises you using the delayed lamplighting rite, nobody should ever suspect you. Anonymity is your best defence here.

And so with that in mind, you walk past the central lamp-post in the street, stop for a moment to inspect it and then do your best to lean up against the wall next to it. Dis is filled with loiterers, do it right and you should go entirely unnoticed.

This isn’t going to be easy. The lamp in question is a First Age design, a far cry from the easier and more efficient lamp-posts set down in the Second Age. You suppose that shouldn’t surprise you. Of course every lamp-post in Dis is going to be of the most ancient design! This is the city where the central lamp-posts were first created!
1/2
>>
>>1967205
You’re going to need to find the switch that opens the bottom of the lamp, ignite your Lamplighter’s wick and then shove it in, modulating and adjusting it as you see fit to make sure it takes. This is a pretty involved process! How are you going to do this one, and every other one, without anyone noticing?


>Grab a canister of green flame and pretend to be refilling them with the blasphemous stuff. This’ll require some preparation and might make it hard to move. (Easier roll)

>It’ll be easy if they’re all looking somewhere else. Cause a distraction. (Average difficulty roll)

>Just do it. If you do it quickly it should only take a few seconds and you’ll have thirty seconds to stroll away before anyone pieces it together, hopefully. You overestimate how much people really look at one another. (Harder roll)

>Other (Specify)
>>
>>1967213
>It’ll be easy if they’re all looking somewhere else. Cause a distraction. (Average difficulty roll)
>>
>>1967213
>It’ll be easy if they’re all looking somewhere else. Cause a distraction. (Average difficulty roll)
>>
>>1967213
>>It’ll be easy if they’re all looking somewhere else. Cause a distraction. (Average difficulty roll)
>>
Vote called. Writing.
>>
>It’ll be easy if they’re all looking somewhere else. Cause a distraction. (Average difficulty roll)

You are loathe to simply do it in full view but neither are you willing to waste so much time on a disguise when you are already taking things dangerously slow. You’ve got several other lamps after this one to light after all and after that, a fire! You’ll just have to make sure people are looking the other way for a moment. It doesn’t even have to be that foolproof, it’s fine if they figure out what you did, just that they only do so after you’ve already left the scene.

You stand by the wall for another minute or so until you notice a wagon coming down the street towards the Folly. It’s pulled by a gang of four people instead of any beast of burden and is loaded high with Consortium barrels, so high that they threaten to slide from the wagon at any moment if it wasn’t for the swathe of netting holding them all togethe.
“Out of the way!,” the driver snaps to those dawdling before him. “Emergency shipment, coming through!”

Emergency shipment? Perhaps the Consortium is attempting to desperately replace the tainted barrels? Any green flame that actually behaves like ordinary fire is a direct breach of their image, it would make sense.
All suppositions aside, this will be most useful for you. You walk out in front of the cart, dragging your feet as if you had a slight limp. In this way, your stave can be your walking stick.

“Move!”

“Oh! Sorry!”
You do your best to stumble awkwardly to the side as the wagon passes you. As you do so, you look into the eyes of the four men pulling the cart. There’s no spark there. It’s like looking into the eyes of a beast.

This shall not be undeserved.


>Roll a d6. The first 3 shall be used. The roll is average difficulty so no modifiers will be employed.
>>
Rolled 4 (1d6)

>>1967693
>>
Rolled 6 (1d6)

>>1967693
>>
Rolled 3 (1d6)

>>1967693
Big money no whammies
>>
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So a Success, a Strong Success and a Half that'll get bumped up into a Success because it directly followed the 6. Nice, all 3 stages of this went off fine.
Writing.
>>
>>1967776
These shitty tegakis really take me back to the glory days. I'll have to work on one when I have a more appropriate computer to work with
>>
>>1967784
I feel like everyone's forgotten that tegaki exists on /qst/
>>
>>1967815
to be fair drawing snakes is easy as shit while drawing anything from this quest would be more complex
>>
Apologies for the delay on this one, I was eating. I’ve recently instituted a new meal preparation system to help save on energy while keeping healthy and I’m having a little trouble getting used to it.

>4, 6, 3

You stumble past the wagon and are spun to face it as passes you, your heavy cloak obscuring your exact movements and hiding your arms. The driver draws more attention with this yelling and while this is happening, you draw your runesword and with your coat still over you, you slash through the netting. The cords are thick but they are no match for the runes engraved upon the blade.

Several seconds later, long after you have stumbled back over to the wall by the lamp-post to seemingly take refuge, the split in the netting containing the haphazard pile of metal barrels stretches under the strain and splits further. At least five barrels fall from the wagon and strike the street with an almighty din, one of them spreading open and spilling harmless green flame while the others bounce and roll back down the walkway, strike people and cause a general commotion.
An excellent distraction and that you’re disrupting another Consortium shipment is but a most excellent bonus.

You flick the central lamp-post open and, your lip curling at the sight of pallid flame pooled within it, raise your wick and set it alight, holding the flame at the last second and commanding it to stay dim for as long as you can make it.

Wick: 9/10

And with that task done, you amble off in the other direction. By the time the lamp sputters into glorious life you’re already at the far end of the little street. You turn to watch it ignite, a small sphere of true sunlight casting the street into stark illumination and radiating out to touch the streets both above and below and to kiss the sides of the vast towers. It doesn’t radiate as far as the Second Age models but it’s still a sight to behold.

And the panic it causes! The shouts of surprise and the startled screams are like symphony to your ears. You can see people in streets far above and below, people clustering at the windows of nearby towers, crowds forming in the upper layer of the Maze far below to look up at the sky. Even the trains and the chariots and the monsters that ride the high sky-rails slow and look.
It’s circle of protection might be small but it can be seen from a very long way off, light shining through the city until the urban obstruction swallows it. A beacon for the faithful and the sinful alike.

A star shines in Dis once more.

1/2
>>
>>1968093

>All is as expected. Make haste to the next ones and continue your plan exactly as you’d already decided. This itself should prove a fine distraction for the next one. (Average roll.)

>This is drawing more attention than even you thought it would. Perhaps you don’t have to light as many lamps as you thought you did. (Easier roll but might penalise your escape if you choose to use the lamps as a retreat option)

>Strike awe into the hearts of Dis! You won’t just complete your plan, you’ll push your luck and light even more than you had originally intended to. (Harder roll but will completely succeed your objective if it works out)
>>
>>1968100
>>All is as expected. Make haste to the next ones and continue your plan exactly as you’d already decided. This itself should prove a fine distraction for the next one. (Average roll.)
>>
>>1968100
>>All is as expected. Make haste to the next ones and continue your plan exactly as you’d already decided. This itself should prove a fine distraction for the next one. (Average roll.)
>>
>>1968100
>Strike awe into the hearts of Dis! You won’t just complete your plan, you’ll push your luck and light even more than you had originally intended to. (Harder roll but will completely succeed your objective if it works out)
>>
Vote called. Writing.
>>
>All is as expected. Make haste to the next ones and continue your plan exactly as you’d already decided. This itself should prove a fine distraction for the next one.

You don’t let the unexpected reaction sway you. What would you gain from deviating now? Instead you choose to stick to the plan and continue on your way towards the Consortium, eyeing off potential lamp-posts on the way. You can’t risk thinking too rationally about your targets here, they need to be haphazard.

In the end you decide on three more, a loose string with the final one in the centre of the Greenside Markets, just outside the Consortium itself.

You'll have to do this quick.

>Roll 1d6. The first 3 shall be used.
>>
Rolled 5 (1d6)

>>1968565
>>
Rolled 6 (1d6)

>>1968565
No whammies
>>
Rolled 2 (1d6)

>>1968565
>>
>>1968608
ffffffffffffffuck
>>
>5, 6, 2

Writing.
>>
Rolled 5 (1d6)

>>1968565
>>
>>1968595
>>1968608
>>1968598
The only shame is that two but it's still a fantastic set of rolls regardless
>>
>>1968608
>>1968625
wait, that means we may have flubbed the lamp directly outside the consortium
>>
>5, 6, 2

The first two lamps go well enough. You were able to take advantage of the slowly spreading chaos to light the first and as for the second? It was by a railway station atop a smaller tower and you were assisted in that regard by a sudden report of a burst water main above the rail.
The people of Dis, as strangely dressed as they might be, as blind to blasphemy as they apparently are, they are still in the end merely human. They rushed to see what was going on and you were able to set a delayed ignition upon the lamp-post that had been half buried by Dis’ ever-rising urban tide.

Wick: 8/10

But the most crucial lamp was always going to be the third one. It was in the Greenside Markets, the place that you had passed on your way back up to the Folly, right outside one of the Consortium entrances halfway up the tower’s side. You knew for a fact that people in it had been complaining about the contaminated barrels, particularly since the middle-men in Greenside sell in bulk to vendors all over the city. And considering the chaos, a distraction should have been unnecessary.

The lamp-post in question is right in the middle of the Markets, atop a little pillar that is all that remains of a roof of a building before the congealed pathways of the Market had paved over the top of it. The building’s still done there, no doubt. It’s filled with tepid green flame, the ancient magic casting its shadowy light all over the marketplace.

Just as you were expecting, Greenside was in a state of panic. The Viridescent Consortium had evidently been rushing out emergency shipments nonstop to assuage the damage done by the contaminated batch but it was a slow and uneven process. Whatever foul magics or machines they have down there in their ‘firecrafting’ works must be working overtime right now!
The light from one of the three burning lamp-posts can be seen from Greenside’s western edge as well and it only adds to the public doubt about the Consortium’s flame.

You push through the crowd as best you can, just one more suspicious looking individual in a city full of them. If you hide the flame on your lighting-wick as well as in the lamp, it should look as if someone just touched the bottom of lamp’s glass with a stick for a moment. And because of the general discontent plenty of people in the crowd have armed themselves with sticks and clubs, albeit not ones as long and thin as your wick.
1/2
>>
>>1968795
You get a lesson in this first hand as you reach for lamp-post. Something hard dings you in the side of the head, striking the hood and bouncing off the helmet beneath. The impact is enough to shake you for just a moment and you look around wildly through the press of people surrounding you for your assailant.

“Don’t touch the lamp! Nobody is touching the lamp-posts, do you hear me?”

Black-cloaked men are forcing their way through the crowd, most of them armed with truncheons and staves that they use indiscriminately to clear the people aside. There are at least five of them and one of them is holding some sort of a strange rifle and wearing a bulky backpack. And beneath their black cloaks...they wear a set of runeplate not unlike yours.
You’ve seen these people before, they had been on the station when Sleeper died. But more than that...more than that, you’ve seen exactly what they’re wearing. Seen it many times before, albeit usually in a different colour and with the sigil of the Wheel God emblazoned upon the front.

“You have ten seconds to clear away from the lamp-post!”

What monstrosity was this? One of them, a bulky man with his face hidden by his helm, grabs hold of your shoulder.
“What do you think you’re wearing there, pal? What’s that helmet?”
He tugs at your makeshift brown cloak, threatening to pull it free.


>Fight your way free and run!

>Attack! You’re lighting this lamp-post, even if you have to best all of these imposters!

>Now would be a good time for that fire you were supposed to be lighting.

>”I could ask you the same! Who do you think you are?”

>Try to defuse this peacefully before it can escalate.

>Other (Specify)
>>
>>1968802
>”I could ask you the same! Who do you think you are?”
>>
>>1968802
>Now would be a good time for that fire you were supposed to be lighting.
>intimidate
have you ever been truly touched by flame? I can acquaint you with the truest flame instead of this green mockery if that is what you wish.
>>
>>1968802
>>1968837

>>1968847
Changing vote to this
>>
>>1968802
>Try to defuse this peacefully before it can escalate.
I really don't wanna ruin the element of surprise here
>>
>>1968802
spitballing something that's probably stupid and out of character
>It's these lamposts that are causing all our trouble right!? I'd like to see what it thinks of this!
>Start whacking it, causing a delayed fire in the process
>When it comes alight, back away in surprise and "fear", running into the Consortium
>>
>>1968802
>Try to defuse this peacefully before it can escalate.
No point in ruining everything we've worked on
>>
>>1968802
>Try to defuse this peacefully before it can escalate.

If it escalates we can still ignite the lamppost and run in the confusion.
>>
Vote called. Writing.
>>
>>1969069
Or rather, I will when this thunderstorm stops slamming random power outages.
>>
>>1969125
>Excited Lamplighter Noises
>>
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>>1969125
drawfriend found this on his hd, dunno if its been posted before
>>
Jesus. I ended up dozing off while the power is out and now I feel terrible. Nonetheless, I don't feel like breaking the promise I made about this thread.

>Try to defuse this peacefully before it can escalate.

Whoever these imposters are, and you have several ominous ideas about that, you don’t want to fight them if you don’t have to. You’re on a strict time limit and you don’t want to risk burning yourself out before your assault even starts. If there’s one lesson Dis has already forced upon you it is that you must learn when to pick your battles. You can’t fight the entire city.

“Sorry,” you say, trying to make your voice a little less hard-edged. “I didn’t mean to!”

“Stay clear of the lamp, you hear?”
You inspect the blackcloak standing before you. There’s no denying it, his costume and armour is uncannily like that of a Lamplighter. But whoever these men are, you know for a fact that they are no true brothers of yours. Do the keep the lamps in good shape just so that they can perverted for the whims of darkness?
“I was just interested in that armour you’re wearing under this,” he says. “I felt the helmet when I gave you a little tap and well, do you mind showing me it?”

“What of it?”

“It just looks real familiar, if you catch my drift. Where did you get that from?”

“It was a gift,” you say, not even lying.

“No, that doesn’t sound right. A gift from who? That’s illegal, that is, if you’ve got that from a fence or something. You can’t wear that.”
He hasn’t attracted the attention of his comrades yet but it’s probably only a matter of time. You suppose you could show him, you’ve already stowed your Lamplighter cloak after all. But then again, why humour this petty creature at all?


>”I’m new to town. I don’t understand what you mean.”

>”It’s a replica! Just regular armour that’s been styled up.”

>”Who are you supposed to be?”

>Apologise and swear that you’ll never do it again. Find a way to leave.

>”What’s going on with the lamp posts?” Change the subject.

>See if you can lure him away from the rest and deal with him.

>Other (Specify)
>>
>>1969785
>Apologise and swear that you’ll never do it again. Find a way to leave.
>>
>>1969785
I'm enjoying this thread a lot, don't feel bad!
>>
>>1969736
Oh, thanks! It's always nice to see something from an older quest of mine. Looking good! Saved.
>>
>>1969785
>”It’s a replica! Just regular armour that’s been styled up.”
>"I'm really looking up to you guys!"
>>
I've got no bright ideas. Set his cloak on fire with a delayed combustion, give him a Benediction, drop something on the floor and ignite that, make a witchsign at him and bluff that we're more important than he is, cold-cock him, run away, roll to seduce... I'm stumped.
>>
>>1969785
>Other (specify)
>"I am from the outside, a killed a lamplighter and stole his armor years ago because it is some of the best."
>Reach down and pick up some loam/Earth and use your witchfinder tricks to convince him you are a witch/servant of earth (AKA the locate witch spell where the dirt flies in the direction of the nearest witch)
>>
>>1969793
Better to use an actual Witch-sign, I think. We know a dozen.
>>
>>1969785
>>1969793
>"I am from the outside, I killed a lamplighter and stole his armor years ago to protect myself from other witches."
>>Reach down and pick up some loam/Earth and use your witchfinder tricks to convince him you are a witch/servant of earth (AKA the locate witch spell where the dirt flies in the direction of the nearest witch)
>"What IS this green fire? It's in the lampost, but it doesn't hurt my eyes....?"
if we act like an interested witch Just like Bea, we could get off easy.
>>
Could we just beat them all up? We're pretty darn good at staff-fighting, we can then light the lamp and take the rifle off that other guard.
>>
>>1969785
>Try to walk away.
If that doesn't work,
>Cover your face.
>Cut him down.
>>
For people who want to lure him away quietly, admitting that it's illegal then trying to quietly bribe him might let us take him to somewhere out of sight.
>>
>>1969797
People may be on the lookout for an armored outsider
>>
>>1969837
I doubt it. Our imp friend isn't very popular, I think.

By the way, I want this guy's cloak. It's a good disguise.
>>
>>1969795
Can't use actual witch-sign without being a witch, each one has an effect. Also to create the signs you need the hyper-flexible digits of a witch. Just saying we are a witch and displaying advanced Earth Lore like Orion will have been trained in (mind you Orion's watchtower were Witch-Finders and that is a small group, outside of Witch-Finders NO other Lamplighters got trained in Earth Lore like how to find a witch by getting the loam to search them out) should be enough to dissuade anyone from asking questions unless they themselves are a high ranking witch, because if it turns out that they are wrong it is a good way to get your insides turned into your outsides.
>>
>>1969795
>>1969928
Also, saying that we recognize this guys armor as a copy of Lamplighter armor means that we are implying we are a decently old witch, also saying we can take out a Lamplighter also say we are not be fucked with by some cheap knockoff.

Basically the story I was spinning plus the interest in the green fire from the other anon should trigger an instant "Whelp, nothing to see here, you have a fine day sir, let me answer all your questions and gtfo asap!" survival instinct in most human citizens of Dis.
>>
>>1969928
you can do a witchsign, as long as you don't chug some soil.

Witchfinders reeaaaaaally don't like doing it, though. As a matter of precaution.
>>
>>1969928
>Can't use actual witch-sign without being a witch, each one has an effect. Also to create the signs you need the hyper-flexible digits of a witch.
Yes, we can make witchsign. It might always have an effect, but I don't think it does, and the guard doesn't know that.
>-Witch Vault-
>Orion has over a dozen witch-signs embedded deep within his mind, the product of a life spent refraining from the traditional practices of averting his eyes during casting. He can spot those witch-signs as they are formed and will instantly know the function of any spell created using them. In addition he can also make these signs with his hands flawlessly if he needs to but will summon no magic unless he devours soil. But if he has enough soil in him and chooses to make a witch-sign he WILL summon up magic and he WILL be instantly damned, becoming darkness' tool. Such is the dangerous path of the Witch-finder and all those others who have had the protection of ignorance stripped from them.

Earth lore? First, I don't think there's soil here to pick up, nor would the man notice anything unusual about us scattering dirt. Tossing dirt in front of a crowd is attention-grabbing.
>The slight deviation in the specks of dirt that result are minuscule and can only be detected by heavy usage of Discern Chill.

A covert witch-sign is better, though it might damn the guard to become a witch himself.

It's far more likely that he'll think we just stole our armor from this guy's company instead of assuming we're an ancient witch.

I think it's easier to lure him aside with the promise of a bribe, whack him on the head and steal his cloak. Maybe his staff too if it's better than ours.

I'm voting to pull him aside or just kill him since we're not guaranteed to get out of this and he's seen our face.
>>
>>1969874
This

>get guys cloak
>bluff our way Intp the consortium under guise of investigating the lampposts/contaminated shipments
>get shard
>get out
>>
>>1969785
>>1969808
Changing my vote to

>See if you can lure him away from the rest and deal with him.
>By offering to bribe him.
>>
>>1969981
Have you seen the drops for this group?

>There are at least five of them and one of them is holding some sort of a strange rifle and wearing a bulky backpack. And beneath their black cloaks...they wear a set of runeplate not unlike yours.
I want that flamethrower.
>>
>>1969971
Oh well dang, guess I was wrong on the witch sign, sorry been a long time since I read that since I feel it only came up in like the first two threads.

I would say do the witch sign, you also realize that there are more than one and they seem to be kind of like official cops. Any fight here is going to attract WAY more attention, because even if we drag him away hitting him hard enough through his Runic Helm to knock him out (even if it is inferior to ours for some reason) is going to cause an ungodly clang.

I think it would be best just to do our scariest witch-sign or begin demonstrating it and sell the story we are a witch of moderate power that ganked some unsuspecting lamplighter to steal his magic armor. I mean hell, one solid newborn witch with a troll basically took out our whole watch-tower by toying with a teenagers hormones. I am sure after the fall of the Sun a beefy motherfucker like Orion armed with Witch powers could take out a lost Lamplighter, I am sure it happened a lot actually. Hell that is probably how they got the designs for the armor out here in Dis.

Even if he does think we stole it, literally no humanoid besides a rare few imps, a witch, and Orion likely know witch-sign and are able to perform it anymore. I doubt that these beat cops ever heard of a Lamplighter learning Witch-Sign on purpose. So who is he more likely to let go, some bum who fed him a bullshit story, or a witch of indeterminate strength that fed him a bullshit story.

Also, his soul is pretty much already damned, he lives in Dis, if the Earth hasn't called him to be a witch, then it doesn't want him.

One question though, these guys are obviously some kind of corrupt lamplighter, but if they used greenflame then... why would they be carrying a flamethrower full of harmless fire?

If they still use legit fire, that means they cultivate the flame internal, meaning they see value in the flame arts, which are illegal. I have a feeling that is less a true flamethrower and something faaarrr more nefarious.

I would definitely go for trying to walk away first though, but I dont think he is going to let us go without answering a few questions, which is why considering this is Dis and being an unknown Witch seems to give you a free pass, I figured the witch story was a good one.
>>
>>1970069
Also to amend my post one more time I just realized something. If someone was going around lighting lamp-posts, why would you bring the ONE weapon against which they are immune? Unless the heat of the sun-shard even when diluted enough to be stored in a tank on someones back who likely is not a flame-artist is still enough to burn a flame artist? But then how would they get someone crazy enough to use that thing considering the Sunshards heat through a freaking central lamppost is enough to permanently charr a flame-artist's hands even through runic gauntlets?

Like I said, I really don't think whatever that is is fire, I think it is more likely to be gargoyle venom or something else nasty and dark.
>>
>>1970074
>Like I said, I really don't think whatever that is is fire, I think it is more likely to be gargoyle venom or something else nasty and dark.
Yeah, probably. I still want it, though.

I don't think being a normal witch is enough to get you a free pass. It might be, yeah, but I don't think Ancapistan is going to just let witches get away with everything. We'd need to convince him that we're downright scary.

I really do think bribery will work better, and we can choke him out, put a staff through his teeth, or knock him out with a strike at his chin. Or then threaten him with a witchsign or a Flame Rite.
>>
>>1970150
The equipment is probably nice, and could be convertible to take gasoline. But we don't have gasoline.

It's a bigger stretch, but if we scavenge bits of the receptacle holding the sunshard in the Consortium, we may be able to fashion some sort of True Sunthrower, closer to a laser gun but with the apparatus of a flamethrower.

This would be horribly improvised and risk burning everyone involved, seeing as we don't have any real technological guys here.
>>
>>1969785
>”What’s going on with the lamp posts?” Change the subject.

>See if you can lure him away from the rest and deal with him.
>>
>>1968802
>”What’s going on with the lamp posts?” Change the subject.
>See if you can lure him away from the rest and deal with him.
>>
>>1969999
>>1969785
Idea!

I'm adding
>Use Benediction of Succor to bliss out the guard
to my vote.

Sorry for changing it so many times, Ouro, but it's for a good cause!

Look at the side effects of BoS, second use. >moment of bliss

The guard will be so happy, he'll listen to whatever we want! Suggestible. A Benediction is relatively subtle with only a white glow. We could drop our cloak over our hand.

-Benediction of Succour-
Cost: 1 Wick (Light Required)
This blessing uses some of Orion's Flame Internal to replenish that of the target so it cannot be self-targeted without creating a useless feedback loop. When touching the target Orion may choose two outcomes: Either the target's Wick pool increases by one point (but cannot break the maximum) or the target is relieved of their physical stresses, wiping clean exhaustion, hunger and discomfort and placing them into a brief state of bliss. When used on a creature of the Dark this Benediction causes stinging pain and a lasting minor ache.
>>
>>1970847
umm. I feel that this could end absolutely terribly.
>>
>>1970847
>>1971069
That basically shows that we are a lamplighter in plain view of everyone.
>>
>>1970847
Let's not do this.
>>
>>1970847
no
>>
>>1971092
>>1971091
>>1971069
What? Nah. We just touch the guy on his shoulder or side or something. All we need to do is hide our hand, and we could use his body/armor/cloak and our cloak to hide it.

It's just a small white glow.

Look at the benefit, it's immediate suggestibility. It's a diplomatic I Win button.
>>
>>1970847
I feel this is the equivalent of shouting "I'm Mr. Meeseeks look at me!"
>"It's a Lamplighter! Get him! Why would you reveal yourself like this?!"
"Existence is PAIN for a Lamplighter! I just want to die!"
>"That... that actually explains a lot about your recent decision... you heard him lads!"
"Ooooooowwwweeee finally!"
>>
>>1971110
>Look at the benefit, it's immediate suggestibility. It's a diplomatic I Win button.
I think you're concluding too much from "a brief state of bliss".
>>
>>1971113
It's more stealthy than getting arrested. Stealthier than clonking him on the head.

What are you assuming it looks like? It's not like we and the subject start to glow. It's just

>You take his hand in yours, the burned claw encompassing his and calling forth a soft white light.

Easy to hide.

>>1971141
It's all we need.
>>
>>1970150
Well, Bea got let into a huge stash of some merchants green flame just by virtue of being a witch, with the merchant knowing there is technically nothing she can do to help it except give her approval to put a "Witch Fortified" stamp on it.

Witches have a lot of clout and fear of running afoul of one can be pretty intense. Then again he probably works for an important one but considering we know 12 witch signs by heart and most witches we have met seem lucky to be able to pop off 2-3 different ones before we nuke them that could actually make us seem like a relatively strong witch especially depending on what those witch sign actually are capable of doing.

I think we might need to ask Ouro for confirmation, but the fact that we can perfectly replicate 12 witch signs and know the effect of any witch sign we see before it is even done casting seems like if Orion stuck a funnel in his mouth and ran face first through the loam in Dinu's bones we would end up transforming into one of the stronger witches in the city, maybe not able to challenge the upper-tier guys but definately leagues beyond any of the witches in the wastelands and any that don't have their own tower. I would guess we might be on the coat-tails of the Inspector, not quite equal but due to our training able to catch up with the big boys quickly.

Mind you I am in no way trying to lead us to becoming a witch, fuck that, I have followed this quest since thread one and I want to see the damn sun restored and watch the witches burn, except Bea she is cool redemption would be a nice little gift if the Wheel God was feeling generous for all her help.

Just trying to make the argument that compared to a LOT of witches, especially ones without access to dark loamy soil, Orion has a shitton of magical knowledge for someone his age.

I mean Zito or Zeno or whatever his name was seemed to be like middle-aged for a witch probably in his 60's-80's since witches stop aging and he didnt seem all that capable. Definitely didn't seem like he had more than a few signs under his belt. I mean if we go Crip sign language on this guy and blast out 4-5 witch signs like they are nothing, not even important or worth guarding like most witches would, I have a feeling he would back the fuck down.
Sorry about the double posting.
>>
>>1953032
This guy is such a fucking retard and I'm amazed he's persisted in his adamant stupidity for 9 months and the umpteenth thread now.

Seriously just stfu
>>
>>1971208
No you FOOL!
He was quiet for DAYS!
You have re-awoken the angry atheist redditor that found this quest in the archives!
>>
>>1971239
> Make witch signs

> Nothing happens

> Guard thinks we're faking the signs because his bones aren't replaced with liquid agony

I mean. You're the one saying witches are evil and don't have rules in Dis.
>>
>>1971494
>>1971494
Can you make sense anon?
>>
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>>1971113
>>
>>1971171

I mean is random guard going to even recognize the witch signs? For all he knows we're just faking it without the actual magic.
>>
>>1960985

>>1971113

You spend WAY too much time on reddit.
>>
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>>1971532
xdddd I appreciate how you're using the 4channer's psychology against them
THEY are the redditors, my friend!
Have some gold :)
>>
>>1971511
Can you come up with a plan that isn't utter shit?

Because Joe mcFuckface Random Guard is going to be versed in the secret signs of power of the dead gods, and will be totally convinced by our lack of actual magic to back up our hand jitsu.

FYI that's going to go over about as well as when you tried to do it to the non-autistic kids in your class.
>>
>>1971549
>Can you come up with a plan that isn't utter shit?

>Different Ids
>Still assume everyone is the same person.

Anon not every other anon is the same person.

I was simply asking you to explain your non-sequiter about witches and Dis. Lashing out like a child against someone not trying to start shit is stupid. You mouth breathing cock garbler.
>>
>>1971532
Okay, in my defense, I was VERY drunk when I posted >>1960985

I realize that the no effect might seem funny now, but I assume witches can work signs to display them to pupils without actually forcing out magic. Just as a way to pass the earth gods memes along.

Gotta admit, we aren't coming up with the best shit here.

So lets see, what we want to do is avoid confrontation and get out of here with our cover intact. What our instincts scream at us to do is to light this fucking lamp and purge the heretics.

Orion is a zealous yet intelligent man able to temper his fervent piety for a greater impact later, especially when it will be this soon.

So what would he do? These guys are obviously based off of stories of lamplighters. One of them may carry a true-flame-thrower on his back, could also be a gargoyle spit-slinger. There are atleast 5 but only one has engaged us and he seems curious about our armor and worried we are impersonating them.

Lets step back from all our pet ideas and discussions and think just what Orion Polycarpus would do.

Should we
>Pretend to Witchdom possibly intimidating this guard to leave us be but also possibly giving ourselves away because no magic, plus damning onlookers.

>Try to gank him when he wears Runic Armor that may be almost as good as ours. We might know its weaknesses though.

>reveal ourselves as a servant of flame and threaten him with true fire and possibly Meeting God tm. (to me an obvious bad end).

>Play the fanboy and say we really respect them but my armor is just a cheap knockoff, just fancied up steel.

If we could take down the guard we can possibly fit Abe out with the runic armor and make him look like a guard that lost his cloak. If we move fast enough they might not notice the casualty in the chaos and we can hide Bea under the cloak and pretend we are a flamethrower/spit-slinger guy.

Guess we need to discuss more before Ouro awakens.
>>
>>1971604
I just linked it to his wrong post. Making witch signs at mooks that don't know what they are without making magic is just dumb.

You wet dog fart in a sauna.
>>
>>1971664
Why don't we tell him some strange dude traded it to us and we can lead him to the guys place. Maybe ask if there's a reward for the other strange stuff he had. Or say that we found it and some stuff in a stash.

Get the guard all greedy to loot "us" or the stash before calling it in.

Alternatively it's always a solid plan to set everything on fire.
>>
>>1971604
Also, in his defense you can usually change your ID by resetting your router or using a proxy in most parts of 4chan since it is based off your IP.

I mean a solid power outage can change your ID, at least that was how it was last time I checked. At worst all you gotta do is phonepost without using your wifi.
>>
>>1971695
This plan is actually becoming legit
At worst the time it takes to lead him to "the guy" gives us a chance to gather some intel, especially on what the guy with the flamethrower looking thing actually had.

I would prefer not setting everything on fire yet, as I feel we may need more than one shard to burn Dis out. I dont remember the exact number, but I know that more Sinners have fragments than Saints or whatever it was, wasn't it implied that like three people had sun shards and several like 7-13 Sinners had shards.

Unless... what if there are only two shards and the numbers of Sinners and Saints was the number of our party versus the number of ruling witches.
Ohwell, prophecies gonna prophecy.
>>
I'm awake! I fell asleep again, fuck. Vote called. Writing.
>>
Okay so this vote was a little hard to count but it seems that pretending to be a witch has the most support. Barely?
Feel free to tell me otherwise if I got it wrong.
>>
>>1972150
I don't even know at this point
>>
>>1972150
may want to hold a revote.
>>
>Pretend to be a witch from outside.

You cant say that youre happy about the idea thats jumped into your head but you must admit that it makes some twisted sense. This is a city where witches are permitted to run rampant. They should be valued here or if they are not, at least feared. How often would an ordinary human dare accost a witch or an imp?
And while you are used to being venerated for what you are, it isnt true here. The world has been inverted from where it should be. So it only makes sense that you should take advantage of that.

I am from the outside, you tell him bluntly. Some years ago.

Yes? Wait, does that mean-

No. This armour was a gift in the colloquial sense, if you catch my meaning. I killed one of the barbarians Lamplighters and stole his armour because it was powerful. It has nothing to do with you and your order. I am a witch.
You still dont know the exact function of these people but who would get in the way of a witch? Youre sure Dis is full of people who had been cursed or worse.

Oh, are you? What were you doing with the lamp then?

I am forever fascinated with the green flame. You people do a good job maintaining them.
You go out on a stretch by assuming that these imposter lamplighters have something to do with filling and protecting the central lamp-posts. Youre not exactly sure why they do so but someone in Dis is clearly maintaining them.

A witch, huh? Cant say Ive ever heard of a witch like you.

He sounds skeptical and for a moment you curse your own foolishness for not expecting this. How many people in Dis pretend towards witchcraft to intimidate someone or to get their own way? As much as this disguise shames you as it is, youll have to sink into the role a little further.
You are a Witch-finder, the order based around the idea that knowledge itself cannot be an inherently evil thing when in the hands of good. That there is no tool that one should abstain from in order to fight the dark. You may have been absent from your fellows and their teachings for over thirty years but you have not abandoned this path.


>Demonstrate the use of a witch-sign. Itll be unfortunate for onlookers to see them but you cant imagine witches are private with them here.

>Show off some Witch-lore.

>If you want me to demonstrate myself for your approval like some sort of common whore, I will. Just be aware that there will be consequences for this.

>Go into an entire string of witch-signs one after the other.

>Take off your gauntlets. Here, a parting gift from the barbarians outside.

>Youve got him to give you some distance. Just leave now, why do you care if he believes you or not?

>Other (Specify)
>>
>>1972267
>>If you want me to demonstrate myself for your approval like some sort of common whore, I will. Just be aware that there will be consequences for this.
>Take off your gauntlets. Here, a parting gift from the barbarians outside.
>My face is not much better, hence the armored helm.
>>
Okay so somehow I managed to avoid using any quotation marks there. Not a single one. Not really sure how that happened.
The actual speech is still discernible at least.
>>
>>1972267
>Demonstrate the use of a witch-sign. Itll be unfortunate for onlookers to see them but you cant imagine witches are private with them here.
>>
>>1972267
>Demonstrate the use of a witch-sign. Itll be unfortunate for onlookers to see them but you cant imagine witches are private with them here.
>Go into an entire string of witch-signs one after the other.
>>
>>1972267
>>Demonstrate the use of a witch-sign. Itll be unfortunate for onlookers to see them but you cant imagine witches are private with them here.

But it won't actually do anything because we're human, right?
>>
>>1972476
Yeah we would have to eat dirt to become a witch and then be capable of using our repertoire of witch signs burned into our mind
>>
>>1972286
>>1972448
>>1972476
Witches don't show off as a general rule. Unless they are super powerful. Also just going with it is a huge red flag. This is a trap option.
>>
>>1972286
>>1972448
>>1972476
Seriously unless the sign does something we're fucked, additionally us doing it on demand is something no witch would do. Furthermore they could interpret it as an attack. This is all assuming they are not witches themselves.
>>
>>1972283
Okay, I figured it out. My apostrophe/quotation mark key was on the fritz, that's why the update contained neither of them. Fear not, it has been pounded back into place.
>>
>>1972286
>>1972448
>>1972476
Also this could turn Orion into a witch. Remember when Serafina shoved something down our throat to heal us?
>>
>>1972739
You're probably right.

>>1972267
>>1972282
Changing my vote to this
>>
>>1972739
The only way to become a witch is to have dirt in your system while performing a witch sign. We haven't consumed any dirt in 30 years.
>>
>>1972739
Sound reasoning. Changing to:

>>If you want me to demonstrate myself for your approval like some sort of common whore, I will. Just be aware that there will be consequences for this.
>Take off your gauntlets. Here, a parting gift from the barbarians outside.
>My face is not much better, hence the armored helm.
>>
>>1972804
If even ONE grain is in us we are fucked.
>>
>>1972267
>>>If you want me to demonstrate myself for your approval like some sort of common whore, I will. Just be aware that there will be consequences for this.
>>Take off your gauntlets. Here, a parting gift from the barbarians outside.
>>My face is not much better, hence the armored helm.
>>
>>1972739
....who's serafina again?
>>
Well, this is unfortunate. I meant to say the vote was called when I found I posted the thing about my quotation marks. The post is almost done. Should I redo?
>>
>>1972885
I mean. You can post the quotation marked version for posterity.

Doesn't really change how we're voting, though.
>>
>>1972889
I will do so. Keep in mind that this is not the true post.

>Demonstrate the use of a witch-sign. Itll be unfortunate for onlookers to see them but you cant imagine witches are private with them here.

Fortunately you know more than a few witch-signs of your own, the mental scars of many different battles with witches and their ilk.
Havent you? What, you want a demonstration?
You raise your hands. You dont have the inhuman dexterity of a witch but you still know the form and shape of the Great Names that the witches revere. Theyve certainly been brought to bear against you more than enough times.

The blackcloak raises his own hand in response, palm out and in a warding gesture.
What are you doing?

Dont worry, I dont have any dirt in me right now so these signs are simply that, nothing me. But you wanted proof.
You press your fingers together and make the sign for a basic ghoul-stitching. It is foul to even contemplate but you manage it perfectly. Youve seen it too many times not to.
Has your curiosity been satisfied? Or must I dance for your amusement?
You try to imitate the petty sneering tones of a witch, someone who values some aspect of themselves over all of humanity. Of course they are all shallow and vain people.

Ive seen that sign before, I think. Doesnt prove anything though! Lots of people have probably seen it!

Why do you care? I was leaving, anyway!

You must be a very strong witch. Strange that you cant demonstrate it at a-

Is everything okay, Orion? Is this fool badgering you?

Both of you turn around at the sound of the voice, a sore-throated rasp that is quite familiar to you. The blackcloak looks around for several seconds longer than you before finally following your lead and looking down. Beatrice stands beside the two of you, the diminutive witch almost entirely lost in the crowd.

Who are you?

A witch, Beatrice says, pulling her collar aside to reveal the mark of the Wheel God burned into the base of her throat. Originally from outside, as he says. Youve been accosting my apprentice.

Apprentice?

Yes.Thats why he doesnt have any soil on him, hes still but a novice.

But the armour-

Beatrice rounds on you, her eyes flashing.
Have you been telling stories again Orion? Forgive my fool of a prentice, did he tell you that he took that armour in a fight? Thats what I did and I gave it to him because I had no need of it.

The blackcloak looks uncertain but he is clearly swayed at least a little by the sight of the brand.
That cap...uh, nothing. Is this true?

1/2
>>
>>1972909
Yes, Beatrice says, interrupting you before you can speak up. He needs the armour because despite all his bulk, he is quite the fool and soft about it too. He likes to act like hes all tough and imposing but hes naught but a simpleton who can only handle the most basic of signs. Why would I let him have soil? Hed only hurt himself with it.

Beatrices voice is unnecessarily loud, attracting the attention of the crowd. You can hear the mutters and the snickers as she does her best to make a fool of you in public.

Now, now, she says, reaching up to wave her finger in front of your face as if you were some kind of child. Why dont you apologise to the nice man, Orion? Say sorry for wasting his time with your lies.

>Voting choices omitted due to this whole thing being written up after I counted the votes but before the votes changed since I neglected to the mention the votes were counted. I'll be writing that up now I guess.
>>
Okay hold on, missed vote or not, this is fucking weird. It's not so much a problem with my key...I can see the original version of this false post on Google Docs and it has all the relevant shit where it should be.

4chan is just fucking refusing to place quotation marks and apostrophes in my copy-paste sections. What the hell.
>>
>>1972931
can't tell the difference from left quote and right quote now. Hiroshimoot fucked up.
>>
>>1972931
The plot thickens.
>>
>>1972931
I don't understand why this issue would suddenly happen
>>
I guess I'll write this post entirely in the reply window then. Tiring.

>>If you want me to demonstrate myself for your approval like some sort of common whore, I will. Just be aware that there will be consequences for this.
>>Take off your gauntlets. Here, a parting gift from the barbarians outside.
>>My face is not much better, hence the armored helm.

It seems that fate decrees that you must play the part of a witch today. And what is surely true of all witches? It is not that use witch-signs or even that they are black-hearted traitors humanity, though both of those are true. It is that they are petty, shallow and prideful. How else could you justify casting aside the rest of humanity for anything?

"If you want me to demonstrate my skill here in the street like some sort of whore, I shall. Just remember that there will be consequences for this."

This seems to shake him just a little.
"Now, now, I didn't s-"

"Here," you continue, cutting him off. You take off your left gauntlet and reveal your hand for the second time today.
"The barbarian's parting gift. My face is not much better, hence the helmet. Do you have any other questions?"

At the very least, this should absolve you of any suspicion he had about the lamp-posts. A Flame Artist cannot be burned. So even if you cannot totally prove yourself a witch, he shouldn't have any reason to detain you any further.

"No, that's fine," he says. "I won't trouble you any further. But in the future...do not threaten us again."

"I made no threats. Only promises."
You make your best attempt at witchly bluster and then turn your back to him, striding away from the crowd while affixing your gauntlets back on. You can't help but notice that people are suddenly very eager to get out of your way.

When you're on the other side of Greenside, someone claps you on the back.
"Nice going, Orion. Should we be starting a coven or what?"

You spin around and then look down to see Beatrice. You already knew it was her from the sound of her voice.
"What are you doing here?"

"Nice to see you too."

"You're supposed to be resting."

"And that's what I'm doing. I just figured that I'd hang out around here while I do it so that I'm ready to move on the target when the time comes."

"I suppose that makes sense. And you were watching the whole time?"

"Yes. Don't worry, I would have swooped in and intervened if it had gone too badly."
She adjusts the peaked cap, something about it making her uncomfortable.
"But hey...I didn't know you made such a good witch."

"I don't."

"Oh, I don't know about that. You probably know more signs than some of the witches I've met. Have you considered my offer about a coven?"

You stare at her for a few seconds. Beatrice is not nearly this enthusiastic about witchcraft and for very good reason.
"You are mocking me."

"Of course I am!"
She sighs, her tone flattening.
1/2
>>
>>1973028
"I thought I'd poke a little fun at Mr Serious Witch Hunter here but I might as well be trying to talk to a brick wall. You...you're not going to hit me or pull my hair about this, are you?"

"No. Perhaps if you had implied it at another time, you would have gotten what you would rightfully deserve. But this time it was wholly my own idea."

"Oh. good. That's good. I enjoy not being assaulted by my friends."

"You're a good deal more chipper than I remember you being."
More so than just a short time of relaxation should have accounted for. You inspect her face for further bruising.
"How much powder?"

"Darn, saw right through me. Just a little, just to pep me up. I'm still riding high right now so don't fault me if I'm a little too energetic!"

You're honestly not sure if you a prefer a happy Beatrice to her usual state.

"Are we setting fires now? I feel like we should set some fires now."


>"Correct. But you will stay here as we previously discussed."

>"Correct. I suppose you can come with me since you're already here."

>"No, I still want to light that lamp-post."

>Other (Specify)
>>
>>1973050

>"No, I still want to light that lamp-post."
>>
>>1973050
>>"No, I still want to light that lamp-post, it's the most important for our plan."
But
>There must be a distraction, which is where you come in, unless you've figured out how to light a lamp yourself."
>>
>>1973050
>Beatrice should start setting fires while Orion uses the distraction to light the Lamp.

We better start using Bea now. Since she took gunpowder, it's all downhill from here.

>more witchsign than some of the witches I've met
Not more than all, but she hasn't seen how many we have in our vault.
>>
>>1973050
>>"No, I still want to light that lamp-post."
take the failure.
>>
>>1973050
>"Correct. I suppose you can come with me since you're already here."
>>
Vote called. Writing.
>>
>>1973207
wait a minute. FUCK, i voted wrong!

>>1973284
>"Correct. I suppose you can come with me since you're already here."
sorry Ouro, I'm messing up too.
>>
>"No, I still want to light that lamp-post."
>Enlist Beatrice's help.

"No, not yet. I still want to tend to the lamp in Greenside."

"Really? But we're running out of time as it is! The chaos you've already causes isn't going to last forever."

"That may be so. Still, I will continue."

"It's also guarded. How are you going to deal with that?"

You think for a moment.
"With your help, of course. You're right, we do need to start that fire soon. With the lamps, the outcry over the contaminated shipments, the water main issues and a nearby fire all at the same time...their eyes will be everywhere but us."

"You're asking me to be your distraction, huh?"

"Naturally."

"Sounds good by me. I'll light a fire up in...hrm, there's a Consortium-aligned merchant whose place I know. I'll start there. That'll give you time to light the lamp and then we'll move on the Consortium together. Sound good?"

"Good enough."

"Is this lamp post really that important though?"

You nod.
"It's the one closest to the Consortium. Not only can it serve as a possible point of retreat, it'll get their attention the most and serve to choke off any creatures of darkness from entering the tower from this side!"

"Alright! I'll be off then. I just hope that Abe and the redcloaks are fulfilling their end of the bargain."
Beatrice waves goodbye and hops down along the road heading towards one of the bridges that connect the various parts of Greenside together.

You turn back towards the lamp-post and you can't help but think of her remark. It's true. A lot of this rides on those whose actions you can't even see right now. This plan to cause chaos around the Consortium is a collective one, one that will require all of you to do your best in order to succeed.
But should everything go well, the Viridescent Consortium will be stretched in every direction with possible threats. It will not be able to focus upon the real danger until it is too late.


>Causing chaos for the Consortium is a Collective Effort challenge! The characters involved are Orion, Beatrice, Abraham and Alexandra. The target number that must be met for the Consortium to fall into chaos is 45.

>The first character to roll is Orion and his goal to relight the guarded lamp-post. Roll 1d6 and the first shall be totalled together as the contribution his actions make towards the overall chaos.
>>
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For those who need their memory refreshed, the explanation for Lamplighter's dice rules (including Collective Effort) is on post 1253289 of this link:
http://suptg.thisisnotatrueending.com/qstarchive/1251758/
>>
Rolled 6 (1d6)

>>1973364
>>
Rolled 4 (1d6)

>>1973364
hoo boy an collective roll average of 4 for chaos
>>
>>1973388
Well, it'd be a little higher if not for the work you've already done with the shipments and the other lamps.
>>
Rolled 5 (1d6)

>>1973364
>>
>>1973387
>>1973388
>>1973402
Good rolling guys, keep it up!
>>
>>1973395
>>1973407
15/45 not bad work Orion
>>
>>1973414
Should we snort more gunpowder for this?
>>
>>1973427
Orion shouldn't overextend right now, he'll do plenty later.

Bea should be at+0, but seeing as she's out only gun, I think it should stay that way.

Abe and Alex, they can do the pushing this time.
>>
>6, 4, 5
>15/45

By the time you get back to the lamp-post, people are already screaming in the distance. Just what is Beatrice doing?

"Fire! There's a fire!"
"Is it another bad shipment?"

The squad of blackcloaks around the lamp-post hold their cohesion for nearly a minute but when the red-tinged light begins to dawn over the Market buildings in the distance, they break and start to run towards the crisis to help.

The lamp-post is left unattended and everyone is looking elsewhere. This should be easy. But will it be enough havoc for your objectives?

>Before we move on to the next characters, the following modifiers can be made to Orion's result.

>Extra effort: Give your all to cause a scene in the Market around the lamp-post. Anything that can divert people away from the fire will do. Orion will be exhausted afterwards and this will result in an extra dice roll.

>Set your own fire: Add +3 to the roll at a small risk of coming to physical harm as a result of this.

>Find another lamp-post to ignite: This will add two dice to the roll at the cost of very likely getting Orion into a fight.

>Nothing. The others will handle this.
>>
For dice-heavy sequences like this one, I will be keeping voting windows at 10 minutes instead of the usual hour.
>>
>>1973414
3*3*3.5 = 31.5

Assuming completely average rolls we will just barely make it with 1.5 points to spare.
>>
>>1973455
>Find another lamp-post to ignite: This will add two dice to the roll at the cost of very likely getting Orion into a fight.
>>
>>1973455
>>Set your own fire: Add +3 to the roll at a small risk of coming to physical harm as a result of this.
>>
>>1973439
I think she's at +2 right now, she did just take a hit.

I agree, though. We'll let the less combat-capable ones take the strain.

>Find another lamp-post to ignite: This will add two dice to the roll at the cost of very likely getting Orion into a fight.

I don't mind doing this as long as our face is covered. Opinions?
>>
>>1973461
>>1973466
we really can't afford a fight with our limited wick and coming boss. Additionally this will blow our cover.
>>
>>1973455
>>Set your own fire: Add +3 to the roll at a small risk of coming to physical harm as a result of this.
this seems like the most cost effective one.

I'd rather not fight.
>>
>>1973455
>Set your own fire: Add +3 to the roll at a small risk of coming to physical harm as a result of this.

I don't think we'll get to the shard without at least one 'boss fight' so I'd rather not have Orion exhausted before we start the real mission.
>>
>Set your own fire: Add +3 to the roll at a small risk of coming to physical harm as a result of this.

It's not difficult to find one of the contaminated barrels, it looks like they'd been collecting them for a recall. And with people panicking about both the fire and the newly-lit lamp post, you're pretty sure you won't be seen.

You kick it open, letting the orange-tinged green flame loose right in front of an abandoned clothing stall! It goes up in flames nearly immediately.

>18/45

>Roll a d100. Only the first one will be accepted. If the roll is higher than 10, all goes well with this.
>>
>>1973492
>>
Rolled 51 (1d100)

>>1973492
>>
Rolled 70 (1d100)

>>1973492
Roll
>>
Rolled 79 (1d100)

>>1973492
>>
I don't think people are going to be very happy about the presence of a Lamplighter in their city anymore, lol.
>>
>>1973506
gee I wonder why?
>>
>51

You make it away from the fire unscathed and undetected. Greenside is now in total chaos, with two fires on either side and with the lamp-post in the centre bathing everything in bright light. The Consortium tower in front of Greenside doesn't escape it either, the whole west side of the tower illuminated. You can see shutters being pulled across the windows.

You can only hope things are going well on Beatrice's end of the situation. That looks like a very large fire.

>Roll 1d6 for Beatrice. The first 3 rolls she be totalled and added into the Collective Effort. She is currently operating at a modifier of +0/
>>
Rolled 4 (1d6)

>>1973520
18/45

need an average of 3 for everyone else
>>
Rolled 6 (1d6)

>>1973520
>>
>>1973517
>"Aaaaah, everything is on fire!"
>"Yeah, but look at how nice and bright it is outside."
>>
Rolled 3 (1d6)

>>1973520
>>
Rolled 6 (1d6)

>>1973520
>>
Damn, you guys are rolling well today.
>>
>>1973529
Solis Vult!
>>
>4, 6, 3
>31/45

Beatrice runs around the corner and down the alleyway, her back up against the grimy brick. It's all she can do to catch her breath right now but she can't linger here too long or else she'll risk the fire cutting her off and leaving her stranded.
The disruption's already been caused and caused well, now all that remains getting away from it in once piece.

>Beatrice may apply the following modifiers to her result before we move on to the next character. She is currently at a -0 modifier and has a -2 penalty already queued up when she starts coming down.

>Ingest some gunpowder. This will bump her dice all up by +2, at the risk of incurring an equivalent penalty later on.

>Snort some gunpowder. This will bump the results of her dice roll by +4 for each dice, at the cost of incurring the same penalty later on.

>Use some blood to fuel the flames. This will add another dice to roll with whatever her current modifier is but Beatrice will be exhausted afterwards, having already given blood multiple times today.

>Nothing.
>>
>>1973538
>Nothing
We'll need the boost later.
>>
>>1973538
>Nothing.
>>
>>1973538
>Nothing
>>
>>1973538
>>Nothing.
stop killing yourself, stop killing yourself
>>
>Nothing.

Beatrice rests for a minute before making a successful escape via squeezing herself through a gap between a street and one of the buildings that straddled it, falling through it and into the awning of a store in the street just below. It only hurt a little.

That fire should do just fine. Hopefully everyone else doesn't let her down!

>Roll 1d6 for Abe. The first 3 shall be totalled and added to the Collective Effort score.
>>
Rolled 1 (1d6)

>>1973561
>>
>>1973565
Forgive me
>>
Rolled 1 (1d6)

>>1973561
>>1973565
the jobbing begins
>>
>>1972880
Orions ex-gf who booty-blasted our watchtower
>>
Rolled 1 (1d6)

>>1973561
CRACKBITCH
>>
Rolled 3 (1d6)

>>1973561
>>
>>1973575
>>1973569
>>1973565

This perversely pleases me.

Well bea has had a hard day and saved us from a terrible plan once already
>>
Ah fuck, snake eyes.
>>
>>1973561
Abe has JJ levels of luck.
>>
34/45. Come on, Alex, don't fuck up like Abe!
>>
>1, 1, 1,
>34/45

Meanwhile, Abe has been assisting Alex and her redcloaks as best he can with the uses of the improvised explosives that they cobbled together out of Beatrice's blood and gunpowder.
It's been going well enough, running out onto unoccupied sky-rails and blowing small holes into the sides of the thick water pipes hidden underneath and attacking the joints and valves whenever possible.

Still, Abe couldn't shake the feeling that the redcloaks were doing most of the work. All he had done was tell them about explosives. Can't he contribute more than this?

>Abe may apply the following modifiers to his result before we move on.

>Help them lever open a stuck valve. This will add one more dice to roll but will leave Abe exhausted.

>Do some of the bomb duty himself. This adds another dice to roll but at a moderate chance of Abe being hurt.

>Stay behind and fight your pursuers, giving the redcloaks a better chance to cause havoc. Alex will be able to roll 5 dice and drop the worst 2 when it comes to her turn. Abe will not be able to join the assault.

>Nothing.
>>
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>>1973569
>>1973575
>>1973576
>>
>>1973578
But but if you rearrange the letters in Bea you get Bae
>tfw you think of Bea bae hurting because of snorting gunpowder
jk
>>
>>1973606
>>Do some of the bomb duty himself. This adds another dice to roll but at a moderate chance of Abe being hurt.
>>Stay behind and fight your pursuers, giving the redcloaks a better chance to cause havoc. Alex will be able to roll 5 dice and drop the worst 2 when it comes to her turn. Abe will not be able to join the assault.

ALLAHAR ACKBAR

Fuck it if abes going to dies I want him to suicide something magnificent
>>
>>1973606
>>Help them lever open a stuck valve. This will add one more dice to roll but will leave Abe exhausted.
>>Do some of the bomb duty himself. This adds another dice to roll but at a moderate chance of Abe being hurt.
5 1s, gogogo
>>
Depending on how much info Snake Eyes gets from her readings, she might be waiting outside the Consortium to take our shards when we're exhausted and successful.

I hope she only sees Abe blowing up pipes...
>>
>>1973606
>Nothing.
>>
>>1973606
I really am not sure how to proceed
>>
>>1973606
>Stay behind and fight your pursuers, giving the redcloaks a better chance to cause havoc. Alex will be able to roll 5 dice and drop the worst 2 when it comes to her turn. Abe will not be able to join the assault.
>>
Don't worry, the snake eyes effect will not be immediate.
>>
>>1973628
Yay?
>>
>>1973614
Supporting, I dont want to see Abe go full Snackbar
>>
Both bomb duty and staying behind to fight are tied for the most votes but the option to do both only has one supporter. Would you rather a tiebreaker between these two options or to do both?
>>
>>1973639
Nevermind, this >>1973638 vote coming in changes things. It's now a tie between doing bomb duty AND fighting or bomb duty AND messing with valves.
Odds the former, evens the latter.
>>
>>1973639
Tiebreaker
>>
Rolled 2 (1d6)

>>1973640
I can't stop messing up the dice command lately. I haven't been on /qst/ much in the past few months, as you might have guessed.
>>
>>1973640
I'll switch to Bomb Duty and Valves.
>>
>Help them lever open a stuck valve. This will add one more dice to roll but will leave Abe exhausted.
>Do some of the bomb duty himself. This adds another dice to roll but at a moderate chance of Abe being hurt.

No, just guiding them isn't enough. He's sick of feeling like he's useless. Haven't Orion and Beatrice gone out of the way for him enough already?
And of course, he's not afraid to put himself in any sort of danger to right this wrong.

He volunteers to help them deal with a valve none of the other redcloaks can budge and after that, takes on a precarious job to blow a hole in one of the pipes hanging beneath a sky-rail.

>Roll 1d6. The first two of these will be added to his current result.
>Additionally, someone should also roll a d100. Only the first will apply. A result of 40 or lower will result in injury.
>>
Rolled 1 (1d6)

>>1973650
Don't die, Abe!
>>
Rolled 2 + 1 (1d6 + 1)

>>1973650
>>
Rolled 4 (1d6)

>>1973650
>>
Rolled 86 (1d100)

>>1973650

>>1973653
>>1973654
despair, but also despair
>>
Rolled 8 (1d100)

>>1973650
No whammy
>>
>>1973654
>>1973653
Well, at least he didn't get hurt providing these.
>>
Rolled 38 (1d100)

>>1973650
>>
>>1973657
Thank you for being faster than the other guy.
>>
C'mon Alex, you can score 8!
>>
>2, 1
>37/45
>No injury

After all of the redcloaks are unable to shift a particularly troublesome valve, Abe gave it his best shot. And though he strained his mighty thews as best as he was able and eventually wrenched it open, the amount of time it took meant that they had to spend even longer staying ahead of their pursuers and that it ultimately wasn't all that helpful.

It was the same with attaching the little explosive flask to the pipe beneath the sky-rail. It succeeded and Abe was able to get himself out of danger just in time but it turned out that one of their previous sabotages had already made it so that only the bottom half of that pipe was full of water. The hole was mostly in the top half and only a little of the water still flowing through it got loose.

Abe is left battered and exhausted. He can but hope that the redcloaks can finish their task without him.

>Roll 1d6 for Alexandra. The first 3 shall be totalled and added to the Collective Effort.
>>
>>1973657
>>1973659
Thank you for being faster than me
>>
Rolled 5 (1d6)

>>1973670
>>
Rolled 1 (1d6)

>>1973670
>>
Rolled 1 (1d6)

>>1973670
Oo-rah!
>>
Omigooooood
>>
I am physically giggling here
>>
>>1973676
>>1973674
You have to be fucking shitting me
>>
Rolled 2 (1d6)

>>1973674
>>1973676
WRRRYYYYYYYYYYY
>>
Rolled 5, 6, 6, 4, 1, 5, 5, 6, 6, 1 = 45 (10d6)

>>1973689
purging rolls
>>
>>1973692
Stop purging!
>>
>>1973692
I-I-Im sorry guys....
>>
>5, 1, 1
>44/45

Alex's mission to disrupt the Consortium's water pipes is quickly turning into a disaster. It had all started with the pursuit, with people catching on to what they were doing far too quickly. They had had to spend the majority of their task on the run while also barely knowing what they were even doing in the first place!
With that in mind, what she and her redcloaks have managed to accomplish has been admirable.

Unfortunately that wasn't the only problem. Abraham, the man the Lamplighter assigned to help her, turned out to be almost useless! He burned himself out far too quickly and on what? Pointless acts of machismo!

And now...

"There's a train coming up along that way!"

She, Abe and the rest of her friends are currently holed up in an abandoned half-destroyed railway station, one halfway up a tower whose entire upper section was abandoned when it got overrun with a gargoyle infestation. They had only been able to get here in the first place by running along the sky-rails themselves, always a risky proposition in the best of times.
The last Consortium pipe any of them had been able to find ran through here, following just beneath the rail. It should have been easy to crack it open, even if they are running out of bombs.

But now the rail was beginning to vibrate. Looking out the side of the station and into the perilous cityscape below, she spotted what the other redcloak had seen. They'd actually managed to do it! They'd rerouted an engine onto the old rail just to find them!
The train in question was a black-iron steamer, the Consortium's symbol stamped onto the side and powered by a rare green-steam engine, something possible with only the most refined of the Consortium's products. It was long and it was armoured and it was no doubt full of Consortium goons.

'Well," she said. "At least we've distracted them pretty well."

"But if we leave now it might not be enough! We have to burst this pipe too!"
Ah,Abe. Alex was really starting to hate him.

>Alex has the following options to modify her roll.

>Ask a redcloak to stay behind and work on the pipe while the rest of them escape. This will sacrifice one of their lives in order to add another dice to the roll.

>Alex personally uses their last bomb to destroy the rail, stopping their railbound pursuers from getting too close. This adds +3 to the roll at the cost of a moderate chance of Alex being badly injured.

>Force Abe to use the last bomb. This has the same effect as the previous one but instead of Alex taking the injury, it will be Abe.
>>
>>1973698
>Force Abe to use the last bomb. This has the same effect as the previous one but instead of Alex taking the injury, it will be Abe.
>>
>>1973698
Can we just take a flaming dump on someones doorstep for that last 1 point?
>>
>>1973698
>>Force Abe to use the last bomb. This has the same effect as the previous one but instead of Alex taking the injury, it will be Abe.
>>
>>1973703
>>Force Abe to use the last bomb. This has the same effect as the previous one but instead of Alex taking the injury, it will be Abe
>>
>>1973698
If we think of something else to do, can we use that instead of the current choices?
>>
I was eating, hence the delay. Vote called. Writing.
>>
>11 rolls
>5 1's
This must be the work of a witch's curse!
>>
One of our more lucky rollers should call dibs on Abe's survival roll.
>>
>Force Abe to use the last bomb. This has the same effect as the previous one but instead of Alex taking the injury, it will be Abe.

"You're right."
Alex snatches up the last explosive bottle and hands it to Abe.
"Do it yourself then. Nice and quick, then we can get out of here before the law shows up."

"That's very dangerous."

"Yes well, maybe you should have thought about that before suggesting it for one of us."
The redcloaks were all people Alex has known for years and she wasn't about to lose any of them on something this foolish. Abe, on the other hand, was just someone who had been foisted upon her and had spent more time hindering than he had spent it helping.
"How about you useful for once?"

Abe looked like he wanted to say anything but instead just wordlessly took the bottle from her and set his mouth into a grim line.

>Roll a d100. Only the first will be accepted. A roll of 40 or lower will result in injury.
>>
Rolled 69 (1d100)

>>1973752
>>
>>1973753
I love you, anon.
>>
Are you pulling an all-nighter, Ouro? We should probably find a stopping point.
>>
>>1973762
It's 18:48 in Queensland, Australia.
>>
Rolled 36 (1d100)

>>1973752
I shall now be a dick and roll anyway because apparently my 10d6 roll was godly

If I get a 100 could it be used instead of the 69?

Anyway watch this nat 1
>>
>47/45

You meet up with Beatrice in a corner near the edge of the Greenside Market, now lit with both lamplight and firelight. The people are in chaos and the area is barred from any creature of darkness that might try to intervene.
You do your best not to notice how much Beatrice is squinting.

"Shit, that's bright."

"It is not. It is only your heart that is in shadow."

"Thanks, Orion. Good talk buddy. Are we doing this or not?"

"We're still waiting on Abe. His rifle should be most helpful."

"We only have so much time!"
Beatrice's jitter has faded but she's still burning off a little excess energy, her foot tapping against the ground.

"Five more minutes. If he doesn't show up by then, we'll leave him behind."

"Leave who behind?"
The two of you turn around to see Abe. The big man is pale and sweaty but appears to be unharmed. He's swaying and Alex is supporting him just a little, though the rest of the redcloaks are nowhere to be seen.
"Job done," he says. "Job done well."

"Oh fuck me," Beatrice says. "Abe, you look like a fucking mess. And when that comes from me you know it's serious."

"I'm fine," Abe says.

"He's not fine," Alex says. "He did good in the end, though."

"How did everything go?"

"Not great," she says. "We ran into trouble practically nonstop. The rest of us have all gone to ground until everything dies down."

"I hope nobody was injured."

"No. But still..."
She trails off for a moment.
"This is beautiful. And a little too bright? Is it always this bright?"

"It is not that this is too bright, only that your life until now has been too shadowed."

Beatrice stares at you.
"Are you just pulling all of these from a book or something? You just said that to-"

"I'm still good to help," Abe says. "Still got my rifle. Let's go."


>This is foolish. Tell Abe to stay behind.

>Who are you to deter someone from the path of righteousness?

>Other (Specify)
>>
>>1973772
>Who are you to deter someone from the path of righteousness?
>>
>>1973772
Would a Benediction help?
>>
>>1973772
>Who are you to deter someone from the path of righteousness?
>Give Abe Benediction of Succor
It will be nothing but a forehead boop and should restore his innerwick, replenish his stamina, and erase fatigue.

We would be stupid to be so greedy with our wick and not use 1 point of it to replenish a force multiplier like Abe. In a pinch we also have the Wax Saint's power and in a Super Oh God My Hands Why Are They on Fire Everything Burns moment we have the God stick on our back which last time I remembered has like 77/100 Wick although I doubt we can harness it directly without the Wheel God basically willing us to use it that way.
>>
>>1973772
>>Who are you to deter someone from the path of righteousness?
>Spend 1 Wick on giving him a Benediction
he's worth that much, at least.
>>
>>1973772
>Abe can come.
>Benediction of Succour (wipes away exhaustion)
>>
>>1973762
I'll probably stop for the night after the next update.
>>
>>1973776
Yes. My bad guys, I'm feeling pretty tired so I briefly forgot Orion could alleviate that condition a little. All is well.
>>
>>1973781
Good idea. Today has been fun, but grueling.
>>
>>1973777
>http://pastebin.com/4TrWRPPq
Wait a second, reading this stuff again

So each of the Central Lampposts we just lit has 20 Wick I know we lit atleast 3-4 but I am not feeling up to re-reading it all.

How about this we Benediction of Warmth both Abe and Alex to give them resistance to magic. Then we Benediction of Bliss either just Abe or Alex depending on wether Ouro will let us do the next thing I suggest.

We drain a small amount of Wick from each of the Central Lampposts we relit to replenish both our Flame Internal and our wick staff's Wick. Basically burn our Wick reserve to replenish and buff our party and then use these freshly relit Lampposts to replenish our own Wick in case there is some warding that prevents us from directly calling on the Lampposts when we enter the tower.

It is forbidden to draw on a Central Lamppost except in the most dire circumstances. I think bolstering ourselves to assault the fortress of an unknown Witch with unknown abilities who holds captive a shard of God and has the knowledge to corrupt his Flame to create witch-safe-fire and eventually free the citizens of Dis from the evil of the Earth gods counts as a dire circumstance.

I mean a dire circumstance normally would be defending a town from all out assault by servants of the earth, we are like double-dire here by attacking the stronghold of a servant of the Earth, as long as we can do this from where we are with reasonable haste I think it is best.

So changing vote to
>Who are you to deter someone from the path of righteousness?
>Give Abe and Alex Benediction of Bliss
>Give Abe and Alex Benediction of Warmth
>Drain Wick from recently filled Central Lampposts until full for both Flame Internal and wick staff so long as it does not diminish their light but just shortens their time

I mean at 20/20 Wick a Central Lamppost seems like it can last 10-30 years considering it has been decades since a Lamplighter visited a lot of the communities we found. So reducing them all by 3-4 or reducing the closest one by like 10-12 wont really effect our plans right now right guys?

>Not trying to suggest a state of endless Wick farming just saying that in this one case with the Wheel God's (and the dice gods) blessing this may be possible to go in there fully buffed and fully topped offf

If draining a bit from the Lampposts is not possible then I still think we should Buff Alex and Abe
>>
>>1973772
>>1973775

>>1973789
Changing vote to this, since drawing wick from a lamp-post appears to only reduce the duration of the protection, and not the strength of the protection. The battle shouldn't be so long that the lamp-posts burn out.
>>
>>1973781
Sounds good Ouro thanks for posting and for giving us one more update hopefully when we finish arguing out a plan.

I am glad we have a QM like you who makes us think so strategically that we will literally spend hours grumping at each other to figure out the optimal strategy even after you have fallen asleep.

Not trying to put stress on you, if you need a break you need a break, but I think it is telling when a QM is so awesome that he is sleeping and people still keep his threads on frontpage because of in-character planning/bickering.
>>
>>1973789
Sorry to say but you can't actually transfer Wick from one implement/source to another. So any Wick you use from a lamp-post only lasts while you are touching the darn thing.
Furthermore, and I know as the QM I shouldn't just shoot player plans down no matter what, but buffing Beatrice with Benedictions would be unwise.
>>
>>1973789
Do we even have time for this? And what about stealth?
>>
>>1973789
Changing to support. Except that I prefer to give them Warmth, Succor and Bliss. (Protection from cold, removes exhaustion and boosts regen respectively. )

No need to refrain from maxing them out.
>>
>>1973794
Oh. Never mind then, let's just give out Benedictions of Warmth and one Benediction of Succour.

(By the way, questers, the Wax Saint taught us Benediction of Relief, not of Bliss. Bliss was an AoE buff. It's a typo in the paste.)
>>
>>1973800
A typo I will fix when I do the big pastebin workover for the next thread.
>>
>>1973801
I thought you would, but didn't want people to get used to thinking of it as Bliss.
>>
The witch's story of how the sun was made its that someone copulated with the First Flame's corpse, and the Wheel God was this born.

Are we supposed to gather the shards and then fuck them?
>>
>>1973565
>>1973569
>>1973575
>>1973653
>>1973654
>>1973673
>>1973674
>>1973676
You have got to be shitting me. We had such a huge lead too.

I go to sleep and it nearly goes to shit
>>
Vote called. Writing.
>>
>>1973817
We didn't get Abe killed!
>>
>>1973794
In this case
>Benidiction of Warmth both Alex and Abe since it costs 0 wick
>Also Benediction of Succor Abe to reduce his fatigue

Ohno I knew trying to buff Beabae was stupid
I meant only to buff our human party members

It is pretty obvious that with us running from post to post we never took time to refill our Wick.
>>
I have a really cool idea for fighting the Iron Duke.

Ouro, in order to tell if someone had a Wick, we need to use a Benediction on them, right?
Detonate works on things with Wicks, right?

We might have a tactic specially-made for traitors to the Flame who haven't turned their coat.
>>
>Who are you to deter someone from the path of righteousness?
>Give Abe a Benediction of Succour.
>Give Abe a Benediction of Warmth.

"If I told you to avert your eyes and not take the righteous path, I would be quite the hypocrite wouldn't I? Of course you may come. It was never in doubt."

"Oh, I'm doubting it," Beatrice says. "What was all that junk you were saying to me before, Abe? That I should have stayed behind for the good of my health? Well now the boot is on the other foot!"

"Not quite," you tell her. "Your situation is different. Abe is still a son of light and so the touch of my Benediction will not scar him as it does you."

"Oh. Uh, right. I actually forgot you could do that."

"Step forward, Abe."
You pass your hands across your Lamplighter's wick and then press one of them to his head, the hand picking up a faint white sheen of light in the process. The Wheel God may be shattered but his gifts still live on.
You lay a Benediction of Succour upon him to relieve his exhaustion and then, after a moment's thought, press your second hand home as well to bless him with a Benediction of Warmth. You don't know what you'll be facing down there but this Iron Duke strikes you as a witch of some sort. You will not permit Abraham to be laid low by witch-chill.
"Tonight we shall fight together and we will do it with God's blessing."

Wick: 6/10

"Thank you."

"I should be thanking you, Abe. In your condition, you could have easily refused to stand by my side."

"How could I? I already tried that once and it didn't work out, remember?"

"Excuse me?"
Alex steps forward.
"I know I'm not going with you but...I would like to have your blessing too."
She truly believes.

"She worked pretty hard out there," Abe says, as if she needed him to speak up for her and argue her case.

"You all seem to believe that I am miserly with blessings for some reason. Anything but! Step forward!"

You lay your hand on top of Alex's head and bestow upon her a Benediction of Warmth. Her eyes open wide the instant you do so and she makes a surprisingly high-pitched squeak. What, did she think that your blessings would be as toothless as the elder in the Sun Temple?
"Something to lift your spirits and keep a spring in your step while we are gone. Thank you once more for what you and your brethren did for us today. You did not have to."

"Well...it's like what he said.Given how everything is, how could we not?"

"Great, you're all very virtuous."
Beatrice doesn't sound particularly happy.
"Hate to break up this weird head-touching party but we've still got a long way to go. Or should we stand around and sing hymns a little more?"

"The only one of us who has sung a hymn recently would be you, Beatrice."
Still, she's not exactly wrong. It's high time you all got going.

"I thought we were never going to mention that again!"

Abe laughs but his smile never quite reaches his eyes.
"Off you go, Alex. We'll meet up with you all later."

1/2
>>
>>1973835
"Right. Good luck!"
She throws a salute before she leaves, a gesture that you have never associated with the church in any fashion. Ah, the earnestness of youth! It's been a while since you were so acquainted with it. You certainly weren't getting it from Beatrice or Abe.

"We've done it," Abe said. "Took a lot of working but we set everything out properly. Now all we've got to is get in."

How shall you enter?


>Straight through the shipping vent that connects to Greenside.

>Through the main entrance.

>The top of the tower.

>Head back down into the Mazes. You'll need to the lowermost entrance you can find.

>Other (Specify)
>>
>>1973838
>Straight through the shipping vent that connects to Greenside.
>>
>>1973838
Do we know if there's a Lamppost on top of the building?
>>
>>1973838
>>Through the main entrance.
quick and simple
>>
>>1973838
>The top of the tower.
It's easier to rain fire from above than to swim out of the mud from below
>>
>>1973840
I don't think we want to light one even if there is. We don't want to attract attention to our entrance point
>>
That'll be all for today. Voting will remain open while I sleep. But there are two things I must say first.

>>1973829
Detonate ignites the Wick within the object used to cast it. You can't use people to cast Flame Rites so you can't use Detonate to blow up people.

That was the first thing. The second is an important note you should all probably pay attention to.

>Contested Collective Effort
>The final result of the Collective Effort on behalf of Orion and co to sow chaos for the Consortium was 47. This was a success and as a result, the Consortium tower's security is in a state of disarray.
>However, it will not always remain as such.
>The Consortium, as an organisation in its own right, is capable of making its own Collective Effort attempt to clear away the results of yours.
>As the assault progresses, Collective Effort rolls will be made on behalf of the Consortium. The characters involved are: The Local Blackcloaks, Greenside, Internal Security, The Firecrafting Works and the Iron Duke.
>The results rolled for these will reduce the score you earned by the appropriate amount.
>When the Consortium's Collective Effort has reduced the 47 to 0, the security will return stronger than ever.
>Particularly grave errors or miscalculations undertaken while assaulting the Consortium might also reduce the result by a small amount.
>Have fun.
>>
>>1973843
True. We still might want to take it into account.

Is it OOC knowledge that the sun shard is likely underground for easiest processing, or is that something Orion and Beatrice could figure out?

>>1973838
Underground entrance.
>>
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>>1973845
This is going to be so fun.
>>
I'll probably still be awake for a little while longer.

>>1973847
What you do all know IC about sun-shards is that they're a pain in the ass to keep. It wouldn't be unreasonable for Orion to assume that anyone holding one would have it as close to the earth as possible to help quench its power.
If it's still there, that is.
>>
>>1973845
>Detonate ignites the Wick within the object used to cast it. You can't use people to cast Flame Rites so you can't use Detonate to blow up people.
What a shame, blowing up the Iron Duke would have been awesome.
>>
>>1973851
I'm pretty fine not giving the ability for any other Flame Artist to blow up Orion instantly.

Also, just before I drop off the thread, I actually forgot to archive this thread until just now! Been away too long. It is done.
>>
>>1973862
Thanks for running! Glad to have you back.
>>
This was really fun.

>The Local Blackcloaks, Greenside, Internal Security, The Firecrafting Works and the Iron Duke
So, our choices seem to be Top, Bottom, Front and Side.

Ouro, could you give us a description of the fortress? Is it the dome that was built on top of other buildings?

Top might have a Lamp, since the tech sounds like the sort of thing the Iron Duke would have reverse-engineered. Might have a MechPredator too. We'd have to go all the way down. High ground might be better than low ground.

Bottom will be dark and witchy. Closest to the Sunshard. Firecrafting Works. We last saw the Iron Duke here. It's slower, since we'd have to go back to the Maze.

Front is our power vs theirs. Direct. They've been scattered, but that which they have left will likely be there. Internal Security.

Side is where we and the Local Blackcloaks are. Sneaky, but they will probably be sniffing around the area with all the attacks. Greenside will assist.
>>
This was really fun.

>The Local Blackcloaks, Greenside, Internal Security, The Firecrafting Works and the Iron Duke
So, our choices seem to be Top, Bottom, Front and Side.

Ouro, could you give us a description of the fortress? Is it the dome that was built on top of other buildings?

Top might have a Lamp, since the tech sounds like the sort of thing the Iron Duke would have reverse-engineered. Might have a MechPredator too. We'd have to go all the way down. High ground might be better than low ground.

Bottom will be dark and witchy. Closest to the Sunshard. Firecrafting Works. We last saw the Iron Duke here. It's slower, since we'd have to go back to the Maze.

Front is our power vs theirs. Direct. They've been scattered, but that which they have left will likely be there. The bulk of Internal Security.

Side is where we and the Local Blackcloaks are. Sneaky, but they will probably be sniffing around the area with all the attacks. Greenside will assist.
>>
>>1973884
>Fortress description

Sure. I believe I did it a while ago but it could have been before the hiatus. The Consortium tower is a thick, squat building made of reinforced concrete (so concrete and steel). It's got a real brutalist look to it, though obviously I can't use that term in-universe. It's certainly not the tallest tower in Dis but it is one of the heaviest and because of this, its foundations have been steadily sinking into the ground to the point where the bottom few floors of the building are actually technically underground now.

People don't know everything that goes on in there but considering that all the shipment vents are in the higher floors of the building, it's not totally out of the blue to suggest the upper part of the tower is for commerce and business while the bottom part is manufacturing.
>>
>>1973884
Oh and since I forgot to mention this in the post I just made, no it is not the dome that was seen in introductory railride post to Dis.As you might have guessed now however, a lot of things mentioned in that post *were* significant in some way or another.
>>
>A twisted spire of black wood thicker than stone grows up from the depths, dotted with countless little holes and living space.

>A crater that leads deep into the earth beyond all sight, pockmarked with little stone monuments you can barely make out and lined in huge deposits of thick black loam.

>The Sea of Mud in the far distance, an endless expanse of grey mud and the black spurs that reach out from Dis' coastline as vast iron docks.

>A dome built atop a series of other towers, buildings ruined and broken so that it can be wedged into the cityscape. And above it, a tall rectangular clock-tower with twelve bells and an immense clock that claims it to be five minutes to midnight. The hands do not move.

>Areas where buildings have collapsed into an endless chain reaction, slow landslides that migrate across the city at glacial speeds.
>>
>>1973838
>Straight through the shipping vent that connects to Greenside.
>>
>>1973959
Don't know its exact purpose, but the tower with the stopped clock is probably City Hall, the church or something. It's the symbol of what brought the Sinners together, breaking time and stopping the next Age. It's triumphant, defiant.
>>
>>1973959
>>1974016
Remember the Doomsday clock? basically that.
>>
Updates in an hour or so.
>>
>>1975153
*tickle tickle*
^_^
>>
>Straight through the shipping vent that connects to Greenside.

“That won’t be too difficult,” you say. “We’ll go in through the shipping vent that these people use. Any objections?”

“No.”

“Fine with me.”

“Then let’s go. There’s no time to waste!”

The three of you make your way through the chaos of ruined Greenside, Beatrice leading you to the bridge that leads straight into the Consortium tower.
“I found out about this place from that sap who let me bleed all over his barrels. Come on!”

The bridge leads to a wide archway set into the side of the tower, one where shipmens are pulled through several times a day. It’s certainly large enough for all of you walk through easily, three abreast even. There’s just one problem.
It’s shut. A metal grille has been pulled down over the archway like a portcullis of sorts behind which, a set of thin steel doors have been pulled shut.

“What?,” Beatrice cries. “I thought they were still shipping!”

“Didn’t they ship early because of the contamination?”
Abe peers at the grille.
“We might have to find another way in.”

“No way! We’re already wasting time as it is!”


>Agree with Abe. Choose an alternate route.

>Bang on the grille and demand to be let in.

>”Hey! The barrels got lost in the fire! We need more!”

>Blast them open!

>Find a shipment driver and force them to help you get in.

>Wait.

>Other (Specify)
>>
>>1975734
>Blast them open!
>>
>>1975734
>Find a shipment driver and force them to help you get in.
Actually on second thought this seems more likely to work.
>>
>>1975734
>just go through the front
>>
Consortium Collective Effort

>47

>The Consortium's first Collective Effort roll calls in the Local Blackcloaks to help restore order. Roll 1d6. The first three rolls, including the one in this post, shall equal the amount they reduce from Orion's total result.
>>
Rolled 3 (1d6)

>>1975836
>>
Rolled 2 (1d6)

>>1975825
I think it's worth at least trying to maintain a stealthy approach first.
>>1975836
>>
Rolled 4 (1d6)

>>1975836
>>
Rolled 3 (1d6)

>>1975836
Rollan. Also are we still doing the hour long vote time right now?
>>
>>1975854
Yes, until we hit the point where we're rolling for Orion and co or there's a fight.
>>
>>1975861
Will the contested effort value ever increase at all? Like from our actions from here on out, the fire spreading, stuff like that?
>>
>>1975965
Yes, it could.

But feh. I think I'll have to call a raincheck on today. I've been feeling exhausted since the moment I woke up.
>>
>>1975976
Do what you gotta do man. I need to get some sleep myself. Might be worth making a new thread to increase visibility too.
>>
Rolled 5 (1d6)

>>1975836


>>1975734
>Blast them open!
>>
>>1975734
>>Find a shipment driver and force them to help you get in.
>>
>>1975976
No problem. Recoup your energy.

Blast might be faster, but it's also a clue we're here.

Hijacking is more subtle, but will reveal our faces. We'd need to hide our faces, ensure loyalty or kill them.
>>
>>1975734
.....how did they work steel without fire?
>blast then open
Speed time
>>
Yeah, I think I'll start a new thread with the new update later. That one can be devoted to blowing through the Consortium. Voting is still open however.
>>
I'll buy you a new laptop if you can do an Amazon wishlist thing, Ouro. $1500 limit. Set it up and post it on your twitter thing.
>>
I hope there's a human supremacist gang in the city used to selling illegal stuff. We could use the safehouse, distribution network, contacts, and transportation they could provide for us, while we provide them with fire and Lamplight to sell.
>>
>>1975752
>>1976047
>>1976283
far to blatant and basically attracts all the attention of our enemies. At least try to get through unseen.
>>
>>1976447
Jesus christ
>>
>>1976447
Thanks for the offer but my current laptop is just fine.
>>
>>1976469
Ouro couldn't we cut our way through with the rune carved sword? It'd be less ........ noticeable.
>>
>>1976571
sword and steel doors don't mix well.

Even with a hammer, Orion is only big, not HUGE.
>>
>>1976585
Rune sword cuts through steel like butter.
>>
>>1976605
sorry, the "thousand-runed steel" was just Lamplighter propaganda. Don't get taken in and turn into a Lampaboo
>>
>>1976622
Hence why I was asking Ouro, not you, you cock gargler. Because at minimum a rune sword can go through lamplighter armor like a shade can.
>>
>>1976651
I don't think this is true, especially considering that Lamplighters have rune plate.
>>
Should we go full lethal?
>>
Alright yes, I'll start a new thread in a few days. Thanks to all of you for playing, even though we'd been off for many months. I hope you all had fun.

Check my twitter for the time of the next thread etc etc.
>>
If you had fun, please vote in Suptg.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lamplighter%20Quest
>>
>>1973395
>Well, it'd be a little higher if not for the work you've already done with the shipments and the other lamps.
Shouldn't this boost the opponents' DC?
>>
>>1975734
>Set a fire, head back around to the main entrance.
>>
Just caught up on reading the archive but wanted to ask whether this quest is going to be a more regular thing. Looked sort of sporadic in the archived dates.
>>
>>1984850
Would you believe anyone who said it would be more or less regular? A QM can only promise to do their best, and mention in advance if they really can't for a given stretch of time.
>>
>>1984876
I totally get that, and it's awesome what QMs do but it's hard to invest in something like this when it may happen in bursts every 4 months.
And yeah, I'd probably give someone the benefit of the doubt if they told me one way or another.
>>
>>1984932
I can tell you it's intended to be regular, as much as the QM's health allows.
>>
>>1984850
>>1984932

Next thread is going to be in about two or three days from now.




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