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The sun had yet to rise upon Iti'a'Ropku as those that had awoken early turn their eyes skyward, a mental thrum reverberating through the Reconstructed city and its undead inhabitants. Even the living who did not possess a symbiot could feel the anticipation that seemed to echo throughout the streets. That sense of excitement swells as there were bursts of light visible in the lightening pre-dawn sky. The glimmer of the Charnel Vault and its accompanying fleet was visible from the ground, their shields catching and reflecting the light of the sun.

A corvette detaches from the Charnel Vaults hull carrying the most valuable cargo in the Necrotic Armada as it descends to the City of All Souls. Dawn began to break over the city as the hymns of morning rise up, beckoning the slumbering to awaken as well. It did not take long for the millions within the city to catch wind that a momentous occasion was unfolding, the citizens flooding into the streets as they look up and watch the sub-capital descend.

Flanked by flights of Nails and large Reconstructed the corvette descends toward the Necromancers Spire that rose high above the city of bone. A thin umbilical extends and connects to the ship, the silhouette of a human standing waiting barely seen from the ground. A hush had fallen across the crowds, only the sounds of the cold winter winds and the voices of the Chitin Choir carrying through the air.

That hush was broken suddenly but a swelling of cheering that rang throughout the crowds as a roughly spherical mound of bone, meat, and blood was carried off by a group of shimmering Dirges. Those within the crowds that were Legionnaires gifted with elemental capabilities, or even those whose potential had not been detected nor unlocked, could feel the waves of energy washing off the chrysalis.

A word began to echo through the streets, chanted by countless voices in a dozen languages and tongues, raising up until nearly the entire city rang with the name.

"Jadyk, Jadyk, Jadyk"

From within your chrysalis there is a stirring of movement and as Jor places his real hand upon it he can sense your satisfaction and joy.
>>
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>>1966971
Welcome back to Death Among the Stars Quest!

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>89,413,000B
>75,660,000M

(Biomass stat + structures) * 500 * dev score + modifiers = Biomass income total
(Metal stat + structures) * 400 * dev score + modifiers = Metal income total

Income:
>24,687,500B
>22,020,000M

Trade Route:
>Armatocere: 3mil Metal <=> 3mil Biomass

Horizon's Drop
>60B (60 + 55) * 500 * (45 + 40) = 4,887,500B Daily
>60M (60 + 40) * 400 * (45 + 40) = 3,400,000M Daily
>45% Developed
Structures:
>Biomass Farms: 30B
>Mining Facilities: 40M
>Vampire Vine: 10B
>Solar Farms: 15B
Modifiers:
>4 Wormstar Fingers: +40D

The Bastion system

Rukor:
>80B (80 + 55) * 500 * (10 + 10) = 1,350,000B
>10M (No Mining Presence)
>10% Developed
Structures:
>Coral Farms: 30B
>Vampire Vine: 10B
>Solar Farms: 15B
Modifiers:
>1 Wormstar Finger: +10D

Bastion
>30B (30 + 45) * 500 * (15 + 20) = 1,312,500B
>90M (No mining presence) + 250,000M
>15% Developed by Armada
Structures:
>Volcanic Farms: 30B
>Solar Farms: 15B
Modifiers:
>Obsidianborn Tributes: +250,000M
>2 Wormstar Fingers: +20D

Protoplanet
>0B (0 + 15) * 500 * 75 = 562,500B
>70M (70 + 40) * 400 * 75 + 450K = 3,750,000M
>75% Developed
Structures:
>Mining Facilities: 40M
>Solar Farms: 15B
Modifiers:
>Asteroid Belt: +450,000M

Bastions sister moon
>0B (0 + 15) * 500 * 50 = 375,000B
>90M (90 + 40) * 400 * 50 = 2,600,000M
>50% Developed
Structures
>Mining Facitilites: 40M
>Solar Farms: 15B

Asteroid Belt: Gives 450K extra Metal to nearest planet (Protoplanet)
>>
mmmyeess

It begins
>>
>>1966989
Urdir System:

Rocky Planet(s) x3 (1 Heavily damaged, Income reduced by 1/3)
>0B (0 + 15) * 500 * 50 * 3 = 1,125,000B
>50M (50 + 40) * 400 * 50 * 3 = 5,400,000M
>50% Developed
Structures:
>Mining Facilities: 40M
>Solar Farms: 15B

Ice planet
>70B (70 + 45) * 500 * 50 = 2,875,000B
>0M
>50% Developed
Structures:
>Biomass Farms: 30B
>Solar Farms: 15B

Andai System:

Clour
>15B (15 + 45) * 500 * (40 + 10) = 1,500,000B
>70M (70 + 40) * 400 * (40 + 10) = 2,200,000M
>40% Developed
Structures:
>Mining Facilities: 40M
>Biomass Farms: 30B
>Solar Farms: 15B
Modifiers:
>Space Elevator + Station 88: 10D

B'Nan System:

Kanda
>5B (5 + 15) * 500 * 85 = 850,000B
>90M (90 + 40) * 400 * 85 = 4,420,000
>85% Developed
Structures:
>Mining Facilities: 40M
>Solar Farms: 15B

Worllunan system:

Vannec
>85B (85 + 55) * 500 * 35 = 2,450,000B
>20M (20 + 40) * 400 * 35 + 450k = 1,290,000
>35% Developed
Structures:
>Biomass Farms: 30B
>Solar Farms: 15B
>Vampire Vines: 10B
>Mining Facilities: 40M
Modifiers:
>>Asteroid Belt: +450,000M

Ice Planet
>65B (65 + 45) * 500 * 30 = 1,650,000B
>0M
>30% Developed
Structures
>Biomass Farms: 30B
>Solar Farms: 15B

Asteroid Belt: Gives 450K extra Metal to nearest planet (Vannec)

Drakon system:

Tenebrous (Lesser+Greater)
>100B (100 + 55) * 500 * 30 * 2 = 4,650,000B
>30M
>30% Developed
Structures
>Biomass Farms: 30B
>Solar Farms: 15B
>Vampire Vines: 10B

Ice Planet
>65B (65 + 45) * 500 * 20 = 1,100,000B
>10M
>20% Developed
Structures:
>Biomass Farms: 30B
>Solar Farms: 15B

Construction projects:
>Horizon's Drop - Wormstar Fist (6/9)
>3 Arc Relays - Horizon's Drop, Bastion, Drakon (4/5)

shit, realized I used the last resource amount again
>>
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>>1967036
Special Units:
>10 Voidknight Disciples
>2 Arc Disciples
>1 Solar Disciple
>Gral, Void Juggernaut
>2 Void Juggernauts
>1 Reconstructed Sunscale
>Illuminator Juggernaut
>500 Void Centurions
>300 Solar Wardens
>500 Arc Vipers
>600 Arc Savages

Troops:
>Talons
>Aquatic Talons
>Cyclops
>Aquatic Cyclops
>Stingers
>Gargoyles
>Aquatic Gargoyles
>Flatbody Gargoyles
>Trolls
>Shock Trolls
>Arc Trolls
>Molten Trolls
>Looms
>Stalkers
>Lurkers
>Shadows
>Scourges
>Dirges
>Obsidian Dirges
>Bone Clusters

Large Troops:
>Requiems
>Brutes
>Crawlers
>Volcanic Crawler
>Drakes
>Devils
>Manglers

Necrolyte Legion:
>15 Officers
>20 Solar Arbiters
>80 Voidsingers
>38 Arcdancers
>13 Necromancers
>6,190 Legionnaires

Legion Immortals:
>Commander Rethak
>3 Voidsingers
>1 Arcdancer
>10 Immortals

Living Subjects:
>Necromancer Jor
>Vle'Karak Ahkam Elder
>8 Necromancers
>6,363 Civilians
>650 Stonestar
>115 Tyrre Gladiators
>2 Epikor Elites (Gladiators)
>7 Ructu Elemental trainees
>Dne'tec Ahkam Male
>Cve'jok Ahkam Female

Armatocere Guests:
>6 Solar potentials
>3 Void potentials
>4 Arc potentials
>2 Necrotic potentials

Prisoners:
>Martin Graim, Rogue Necromancer
>Nru'jok, Ahkam Female
>13 Ahkam Serpents (8 surrendered)
>113,000 Ahkam soldiers (45k surrendered)
>23 Necrotic potentials
>22 Void potentials
>21 Solar potentials
>4 Arc potentials
>2,060 Osjiic Soldiers
>99 Sunscale Workers
>10 Sunscale Scouts
>10 Sunscale Divers
>8 Sunscale Warblood
>>
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>as Jor places his real hand upon it he can sense your satisfaction and joy
>>
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>>1967062
Vehicles/Ships:

Unique ships:
>1 Flagship "Charnel Vault"
>Fury of the Wormstar (Heavily Damaged 1/3)
>Blackscale Destroyer "Pestilence"
>7 Void Terrors
>2 Pyroclastic Destroyers
>The Wick - Confederate Smuggler

Vehicles:
>10,000 Chariots
>5,000 Hearses
>2,000 Battletombs
>2,000 Devastators

Strikecraft:
>15,000 Coffins
>10,000 Support Coffins
>2,000 Stealth Coffins
>15,000 Common Nails
>10,000 Piercing Nails
>28,000 Gunships
>1,400 Stealth Gunships
>15,000 Craw-Bombers
>2,000 Intruder Coffins
>2,000 Stealth Gunships
>24,000 Squid

Sub-Capitols:
>2,000 Corvettes
>11,020 Support Corvettes
>250 Stealth Corvettes
>100 Sower Corvettes
>6,200 Frigates
>300 Stealth Frigates
>500 Boarding Frigates
>800 Light Cruisers
>250 Boarding Cruisers
>570 Heavy Cruisers
>150 Boarding Heavy Cruisers
>1,200 Plasma Weaver Cruisers
>100 Void Weaver Cruisers
>50 Stake Cruisers
>800 Bloat Carriers
>920 Terrordromes
>100 Shockdromes
>12,000 Kraken

Capitols
>390 Battlecruisers
>1,180 Hangar Battlecruisers
>100 Voidspear Battlecruisers
>50 Torpedo Battlecruisers
>2,000 Swarm Battlecruisers
>1,085 Destroyers
>70 Void Destroyers
>2,240 Battleships
>1,210 Mirrorsoul Battleships

Captured Ships:
>7 Osjiic Heavy Cruisers
>8 Osjiic Light Cruisers
>18 Osjiic Frigates
>22 Osjiic Corvettes
>3 Osjiic Battleships
>5 Osjiic Destroyers
>4 Osjiic Battlecruisers
>10 Dagger disguised Frigates
>5 Osjiic disguised Frigates
>14 Osjiic disguised Fighters
>2 Ahkam Battleships
>2 Ahkam Destroyers
>2 Ahkam Battlecruisers
>3 Ahkam Light Cruisers
>8 Ahkam frigates
>7 Ahkam corvettes
>1 UON Battleship
>1 UON BattleCruiser
>1 UON Heavy Cruiser
>2 UON Light Cruisers
>6 UON Frigates
>7 UON Corvettes

Ahkam invasion captures:
>10 Battleships
>3 Hangar Battleships
>14 Destroyers
>19 Battlecruisers
>22 Heavy Cruisers
>33 Light Cruisers
>50 Frigates
>120 Corvettes
>>
>>1967223
In Construction:
>Standard Fleets: 120

Capitals (1/5)
>Battleship: 120
>Destroyer: 240
>Battlecruisers: 240
>Voidspear Battlecruiser: 240
>Torpedo Battlecruiser: 240
>Hangar Battlecruiser: 240
>Swarm Battlecruiser: 120

>Cruisers
Plasma Weaver Heavy Cruiser: 480
Void Weaver Heavy Cruiser: 480
Heavy Cruiser: 480
Boarding Cruiser: 480
Light Cruiser: 480
>Boarding Frigate: 480
>Common Frigate: 720
>Stake Crusier: 480
>Support Corvette: 1,200
>Stealth Corvette: 1,200
>Standard Corvette: 1,200

Strikecraft: (1/2)
>Stealth Gunship: 1,400
>Gunship: 3,600
>Piercing Nail Fighter: 4,800
>Common Nail Fighter: 4,800
>Intruder Coffin: 3,600
>Support Coffin: 3,600
>Common Coffin: 4,800
>>
>>1967241
Elemental Event - The Arc Surge is fading
>The unusual increase of Arc energy galaxy wide has begun to fade in strength with the death of the Ahkam Matriarch Quantac'Vrix. While still present and providing an increase to Arc wielders and technology is is steadily declining in strength from the torrent it once was.

Finished Research:
>Quasiphasic Armor:
Inspired by the infantry based Specter Armor to scale the technology for spaceships

>Zaeen Reconstruction:
The process of Reconstructing the Zaeen Behemoth will allow the further creation of similar Reconstructed bioships

>Ahkam Reconstruction:
An impromptu experiment thrown together by Jor and the other Necromancers of the Armada to finally explore the Reconstructive possibilities of the Ahkam species, working long through the night.

>FTL Interdiction:
A recently completed long-term project of the Mindvines this data contains all the Armada needs to design and replicate the technology. By utilizing a mix of gravitational manipulation and reality anchor technology a field of what the Mindvines have called "Null Grav" that heavily hampers almost all tested FTL methods, effectively negating escape by traditional FTL travel.
>>
>>1967270
Current Research:
>Necrotic Drive:
Slow, Unpredictable - A project attempting to use Necrotic energy to create an FTL capable engine

>Advanced Mental Reading:
Medium - Experiments into remote thought scanning technology

>Elemental Disruption Experiments:
Medium, Very Dangerous - An extremely dangerous experiment into testing the interactions of elemental and quasiphasic energies

>Solar Engine:
Slow - Think Tanks believe they can replicate the Sunscale's Solar-based FTL if given time

>Solar Agriculture:
Fast - With the aid of Solar-empowered Armatocere the Think Tanks hope to improve their methods of agriculture and biomass generation

>Orbital Shields:
Slow - With the fragility of orbital superstructures the Think Tanks propose more measures to defend them

>Psionics:
Medium, possibly dangerous - The incident with the Advanced Mental Reading lab has inspired several Think Tanks to begin researching psionics by focusing on telekinesis gained from sources other than Necrotic energy

>Floral Necrotic Experiments:
Unknown, Dangerous - A project proposed by a Think Tank, who worked on the original Necrotic experiments on the living that lead to the Immortals, has grown intrigued with the Armatocere Necrotic initiates and requests their aid in experimenting with Necrotic energies and floral organisms

>Ahkam Matriarch Dissection:
Medium - Think Tanks that long wished to study an Ahkam Matriarch are excited to study the corpse of Quantac'Vrix and already begin discussing Reconstruction

>Experimental Arc Weaponry:
Medium, Potentially Dangerous - Recovered weaponry, engineers, and warships reveal that the Matriarch chose the invasion to unveil and test various Arc weapon prototypes developed during the Arc Surge (Combining with Arc Anomaly research)

>Matriarchs Armor:
Medium - The heavily fortified and technologically advanced armor that the Matriarch utilized will be studied thoroughly as she is studied as well

>Ahkam Datafiles:
Medium - Decrypting and studying the vast amount of files stored upon the warships of the Ahkam will take some time but are sure to have a wealth of knowledge concerning the Dynasties

>Preserved Alien Trophies and Ahkam Pets:
Fast - Certain ships that served as the mobile thrones and homes of their Ahkam hold an interesting array of exotic lifeforms to study. From trophy rooms of preserved beasts to captive living specimens, some Ahkam also have a fondness for exotic pets.

>Fractoid Remains:
Slow - The dust like remains of the strange robotic appearing entities within the Throne system superficially resembles simple sand or quartz dust and resists initial tests to study its composition
>>
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>>1967292
Unlocked:
>FTL Interdiction Fields
The presence of FTL capabilities and technology has been a long standing variable in warfare with many strategies devoted and technology designed to counteract this variable. By using a combination of difficult to manufacture exotic materials and reality anchor technology the Armatocere have developed their own solution with what they call a Null-Grav Field, or more plainly, an Interdiction Field. Requiring large amounts of power and specialized equipment these fields can nonetheless turn the tides of battles and wars despite their cost.

Ship Mod:
>Null-Grav Generator
Equipable only by Destroyer or Battleship class warships the Null-Grav Generator produces an interdiction field roughly a quarter of a lightsecond in diameter. This greatly hampers, if not outright disabling, the FTL engines of all but the largest and hardiest of starships. This is commonly used to prevent escape because, while theoretically possible, the mathematics and sheer luck required to pull a starship traveling at FTL speeds is astronomical. Requires the replacement of 4 Spinal Weaponmounts to accommodate the machinery. Cost: 2,000B 4,000M

Planetary Defense Mod:
>Null-Grav Field Generators
Requiring orbital superstructures these massive generators can produce a near global interdiction field around a sufficiently developed world for a relatively short amount of time. Worlds reaching 45% developed and higher with at least two Wormstar Fingers and attached orbital platforms can build and sustain these. Paired platforms can project a null-grav field roughly a third to half of a lightsecond in diameter around the planetoid. With four platforms this diameter increases to over half a lightsecond in diameter with a united Wormstars Fist increasing it to a full lightsecond surround the planet and any nearby moons or space stations. These generators are require vast amounts of fuel of exotic matter and are highly draining on resources. Cost: 4,000,000B 4,000,000M per paired platforms, 10,000,000B 10,000,000M for a completed Wormstars Fist
>>
>>1967332
>Quasiphasic Plating
The ideal way to avoid sustaining lasting damage is to simply not be hit. Sometimes avoidance is not possible and as such the Think Tanks have devised a way to upscale the quasiphasic effect of the Specter Armor for starship plating. By adding segments of specialized plating to a starships hull a microscopic quasiphasic, or spectral, field will be generated over the starship instantly reducing incoming objects temporarily incorporeal, allowing the object to pass through (almost) harmlessly. Due to the delicate nature of the plating malfunctions can be common, especially after sustaining combat damage reducing the effectiveness or outright failure of the spectral field. This also means that the generators quickly deteriorate and require repairs or replacement after one or two uses. Cost: 150B 120M per 50M

Research Gained:
>Gravetics
Medium - Inspired by the Armatoceres developments into gravity manipulating technology the Think Tanks have begun looking at base theories concerning their Interdiction Field technology and studying gravity manipulating materials including exotic matter and Void energies.
>>
>>1967241
>>1967223
>>
Also speaking of ship numbers etc.

was there any support for the builds suggested last thread

Build 4 flagships
>Y/N

16 Wormstar Fingers
>Y/N
>>
>>1967503
>y
>y
>>
>>1967503
>y
>y
>>
>>1967503
> Y
> Y
Why wouldn't we? I mean, the resources and manpower at our disposal are nearly unlimited.
>>
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>>1967503
yy
>>
>>1967332
This Think Tank would like to propose creation of an interdictor class vessal. A destroyer class vessal with point defence weaponry and a heavy shield system. Intended to be escorted by larger ships, it should be able to lock down space but leave offensive action to more well equipped ships. It should also be reasonably cheap enough to fit all fleet formations with one.
>>
>>1967594
Provide the specs using the ship builder doc's and we can add it to the list
>>
Now that we have the Kraken, Zaeen and Ahkam for constructing big scary bioships, I wonder if we could create versions of them that are attuned to the elements, or can trap enemies with one of these Null-Gravs?

Imagine the Zaeen Behemoth being able to Blink past blockades and mine fields to smash the enemy capital ships, a reconstructed Ahkam that can go quasiphasic, or a Kraken that can prevent prey from fleeing its grasp...
>>
>>1967349
Jor was silent as he stood and regarded your bound chrysalis of salvaged biomass and metals from the corpse of the Matriarch. Demi-Think Tanks hovered close, their scanners washing over the surface as they take readings to feed the insatiable curiosity of the Deep Rot. Readings showed the flesh and metal were infused with the Arc due to their origin, the Deep Rot theorizing it must make it the perfect materials to fuel your transformation. There were also massive amounts of all four of the elemental energies detected within, roiling like compact and, somehow, contained storms of conflicting energies like those that still raged within the Bastion system.

<I have silenced the few Think Tanks who suggest a medical probe to investigate the transformation from spreading their ideas further. On any other test subject, I would agree with their suggestion.> came the thoughts of the Deep Rot to Jors mind.

He chuckles, letting his hand drop from the side of the grotesque cocoon, "Yes, best not prod him while he is sleeping," he says as he steps away and enters a lift. It gives a jolt as it begins to rapidly ascend from the heart of the mountain range, the human bracing himself instinctively as it changes direction multiple times in returning to the Necromancers Spire.

<You will be notified the moment I am upon any change with Lord Jadyk's condition. The chamber has been constructed using the Reality Lock materials developed with the Mindvines and should provide protection against any incorporeal assassins> it says in its impassive way but Jor swears he could detect a sense of fierce protectiveness it tried to hide from him.

"Excellent. I like that you already have Specters standing watch over the surrounding tunnels," he says, his mind briefly drifting to the near hundred of the spectral Reconstructed that kept constant patrol in the labyrinth of tunnels they had secreted Jadyk within.

The lift finally stops and Jor steps out into a hallway where a netu Necromancer with a demi-Think Tank assistant stood waiting for him. Bowing the Necromancer falls in beside Jor as they march, "First Necromancer, everyone is excited about Lord Jadyks return, is he well?"

Jor chuckles, "I will address that shortly," he says, "Have the others completed their tasks?"

"Yes, they await your inspection, First Necromancer," they say, both Necromancers walking with their unique staves clacking against the bone flooring of the Spire.

Spectral locks unfold and slide from within each other as the doorway opens to admit them. One of the larger of the ritual chambers, the mouths of multiple Cauldrons circled a larger one in the center. The motley collection of Necromancers cease their hushed conversations and turn at their entrance, all bowing and saying a greeting in the Wormtongue toward the human as he strode in.

>cont
>>
>>1967785
Red-Leaf-Strains strode across the chamber in a few long strides, walking over the heads of all but their osjiic and netu members who move out of her way. Her eyes squiting in an osogo smile she bows her head to the human, "First Necromancer, please come witness the works of your students. I believe they have out done themselves," she says proudly as she side-steps with a motion to the collection of serpentine beasts coiled along the outer rim of the chamber.

The Necromancers split up, each standing by their creations. They had worked in pairs or trios, each Necromancer either choosing or assigned by the osogo who recognized whose talents complimented each others. Jor could feel their emotions through the symbiots they shared, some choosing the discreet Control Worms while others selected the combat capabilities of the Spinal Tap, an array of anticipation, nervousness, and pride.

From the outer rim of the chamber a single large Reconstructed slithered forward, it's segmented armor rasping against the stone floor and crackling sporadically with faint sparks of Necrotic light. Jor smiles as he reaches out his hand not holding Desolation and the Reconstructed gingerly brushes its broad armored skull against it before he lifts himself up to seat himself upon the brow of his creation.

It lifts him up, the Reconstructed Ahkam coiling itself under him while flaring out its hood of wicked blades. It's body was segmented, overlapping armor, several hidden weaponports hiding flensers and kinetic repeaters, its skull a heavy vipers wedge of armored bone, its jaws opening to leak Necrotic flames across its fangs. The distinctive bladed tail of the Ahkam remains but enhanced and inspired by Ruscuvs own weaponized tail.

Jor sat comfortably upon its brow as it turns, allowing him to study the collection of the Reconstructed displayed before him. Each had followed the example he and his favored students, Red-Leaf-Strains foremost among them, when they had Reconstructed the first of the Ahkam in the darkest hours of night. Each bore their own unique designs and inspirations from their Necromancer crafters, but each was the formidable weapon they were meant to be.

>cont
>>
>>1967792
With a satisfied nod he takes in his students, feeling their gazes upon him, "You have made me proud, my students. Every Necromancer of Lord Jadyks New Necrotic Armada must be skilled in the arts of Reconstruction. This very art upon which its creation was what propelled Lord Jadyk from mere undead worm into the Lich that would ravage worlds and create monstrosities the universe has never witnessed.

"In this new age of the Armada, Lord Jadyk wishes that every disciple of his must master the art of Reconstruction. It is the backbone upon which our Armada and technology and way of life," he says, holding up his own Reconstructed arm, a crackle of green energy pulsing along it, "I have seen your accomplishments, seen you craft your own soulbound staves and prove yourselves in battles. With this final trial of Reconstruction, I can say with full confidence that you are all fully fledged Necromancers of the New Necrotic Armada!"

Cheering filled the chamber as Jor looks down upon his students, each happily turning to talk among themselves. With a chuckle he pats the armored skull of his serpent, his thoughts drifting to his memories of his own trials.

Large Reconstructed added:
>Wyrm - Roughly 45meters long the Wyrm Reconstructed superficially resemble their Ahkam source material. Possessing a serpentine form of segmented overlapping armor their skulls are heavy and densely armored, hiding a powerful breath weapon and selected elemental core. Multiple flenser and kinetic gunports are hidden among their armored segments but their main weapon is their bladed tail which, in addition to being a powerful melee weapon, acts as an elemental flayer. Dirge Crystals implanted throughout the Wyrm allow for freedom of movement but a slow flight speed.

Gained:
>10 Wyrms
>>
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>>1967861
Ye
>>
>>1967861
Allowing the Necromancers time to relax after their trial of Reconstruction Jor retires from the chamber after a few brief words with Red-Leaf-Strains. Ascending the Necromancers Spire he returns to the same darkened chamber he has spend most of the previous day within. With a deep breath and a rolling of his shoulders he allows the Deep Rot to display what required his attention that day.

The smugglers state that they are en route for the Worllunan system after the Deep Rot suggested the system as a waystop for the newly gained freighters. They still wish to speak with Jor.

Valresko and Ruscuvs fleet had departed not long after their assignment and are en route to meet with the Charred Knight Zekrul.

The convoy of treeships arriving from Yrre had arrived several hours prior and had begun distributing their supplies among the Armada worlds and even the many thousands of prisoners gained. A detachment of the convoy joins with a handful of Armadan ships, linking together in orbit over the toxic world as they joint project begins sending probes throughout the system to investigate the numerous Anomalies generated by the Arc Surge and invasion.

The council of elders on Rukor once again request an audience with someone in a leadership position. The ructu elders themselves have begun questioning the Reconstructed that worked in their capital city even after the demi-Think Tanks assure them that someone would be meeting with them soon.

In the Urdir system the Necromancers arrive and meet with the Blackscale Guir deep under the ice of the frozen world. The Blackscale seems to be trying to stay aloof but already his composure begins to fracture as he finds himself going into conversations about genetic sequencing and xenobiology with the others as they begin discussing the process of Reconstruction.

Already reconstruction efforts are underway within the worlds heavily damaged by the invasion. Shipyards begin work on a large construction order, the process slowed with the severe damage sustained by the Ahkams attack in the Urdir system.

A message awaits from Sur-Quro, stating their fleet was nearing the spacecity Barqalan and the awaiting undead outbreak. She reports that confidence among her Arbiters, the Legionnaires assigned to the mission, and the Armatocere volunteers is high.

As Jor looks through the information he lets out a small sigh of relief at how few things required his immediate attention although he was sure that could change at a moments notice.

There was much to do and tend to, what shall Necromancer Jor do first?
>Write-in
>>
>>1968103
>Speak with the Ructu Elders.
They are the leaders of their people and its polite to speak to them now since all the emergency scenarios have been dealt with.
>>
>>1968103
While waiting for posters I guess I can trick people by asking for a vote for >>1967503

Seems everyone is on board for building 4 Flagships
>1 Voidknight Flagship
>1 Dominator Flagship
>1 Punisher Flagship
>1 Unclaimed Flagship (Which order should have it?)

Also seems to be support for 16 Wormstar Fingers but I'm going to need some more information such as which worlds you want to build these on, if they're going to become Wormstar Fists or if they're spread out across multiple worlds
>>
>>1968103
>Speak with the Ructu Elders.
>>
>>1967785
>"Excellent. I like that you already have Specters standing watch over the surrounding tunnels," he says, his mind briefly drifting to the near hundred of the spectral Reconstructed that kept constant patrol in the labyrinth of tunnels they had secreted Jadyk within.
Spooky
>>
>>1968176
Build the 4th one for the legionaires to use

Planet placement was on last thread they are intended to become fists for a lot of planets
>>
>>1968103
>Sur-Quro,
Her duties seem most urgent
>>
>>1968310
Legionaires already have the mirrorsoul
I say we give the predators one for deploying from. They seem to be the sneaky sneakiest, so it should probably be customized for stealth over all else.
>>
>>1968103
Sur Quro
>>
>>1968130
>>Speak with the Ructu Elders.
We can't leave them hanging they're gonna freak out with everything that happened.
>>
>>1968176

Build Wormstar Fists around each planet that we own.
Ask permission of the Ructu and the Lavafather to build a fist around their planets.

Flagship for each order I suppose. Could we have the Charnel Vault be the necromancers flagship? Then build a bigger, more badass flafship?
>>
>>1968176
>>1968310
4th for Jor. We're gonna be using him as a deputy and General of sorts himself now.
>>
>>1967861
>It is the backbone upon which our Armada and technology and way of life," he says
Was he going to say more here? It was kinda set up to segue into a continuation but it didn't.
>>
>>1968103

>Speak to the Ructu Elders
>>
>>1968103
>Speak to the Ructu Elders.
They likely wouldn't be asking if it weren't important.
>>
>>1968176
>Build where
Rukor
Fingers 3

Bastion
Fingers 2

Protoplanet
Fingers 4

Bastion Sister moon
Fingers 4

Clour
Fingers 3

16 Wormstar Fingers
cost
800,000B
8,000,000M
>>
>>1967594 >>1967610

Finished doing a first round design for a heavy interdictor. I introduce the Trapper Keeper:

Trapper-Keeper Destroyer: 2200B 6000M
Size: 500 meters
Capacity: 500
10 Missile Pods, 5 Pike Missile Bays (60M * 5)=300m
4 Hull/Spine Mounted Null Gravity Generator (Cost: 2,000B 4,000M)
10 Fixed Spine Cannons
16 Turret Molten Scrapgun
6 Auxiliary Repeater Cannons
Hardlight Plating (20b 20M * (500/30)) = 333b 333m
Reinforced Shielding (20b 20m *(500/10)) = 1000b 1000m
Lightning Rod 30b 40m
Combi-Drive
Grav Thrusters
Void Reactor
Totals 5563 Biomass 11673 Metal
>>
>>1968688
And I forgot the spiel:

A dedicated interdictor, the Trapper-Keeper is designed to lock down battle fields. As an interdictor it quickly becomes the sole focus of a battle so it is reinforced with everything the armada can bolt on to it. This philosophy extends to use of molten scrapguns and repeater cannons for close range defense with Spine cannons and Pike missiles for its preferred ranged standoff while protected inside an armada fleet formation.
>>
>>1968103
The grand chamber of the Council of Elders in Rukors capital city was a testament to the skill and history of the ructu. A great dome that was decorated with mosaics of important events done with polished stones and shells. Newer sections show events such as the liberation of Rukor and taming of the Beast done in polished bone and crystal.

The elders sat in their plush seats, chatting among themselves while enjoying a meal. Their attention was quickly drawn by the flickering of a hologram as Jor appears before them.

He bows low as the elders have Talons move the platters away, "Forgive me, honored Elders. There was much that had to be tended to in the wake of the Ahkams invasion. I hope all is well?"

An elder wearing a cloak of woven vines with carbuncles embedded in their chitin makes a motion of respect in response to Jors arrival, "Thank you for speaking with us. Things progress as they are."

Another speaks, their chitin dyed into a spiral of colors, "Village and fleets of boats are burned. Crops are ravaged and strange storms gather on the horizon. Our skies burned with the shells of broken starships raining down upon our world."

There was a disdainful click of mandibles directed at it from another who speaks up, the jaws of a krysser arranged around their neck, "Once more the Armada drives off the Ahkam that would enslave us. The Armatocere bring us food and supplies. Even our stonestar cousins offer to help with rebuilding and reinforcing Mother Rukor."

Jor holds his hands up, the elders falling silent at his beckoning, "I cannot express the regret for the damage and suffering sustained by Rukor and her peoples. It is not fair that warfare and strife reached your world from the stars and the Armada will continue to strive to keep Rukor safe."

"The Council agrees that without the Armada and Jadyks charity that Rukor would still be under the tyranny of the Ahkam. We also agree that we ructu should take a more active hand in the defense of our Mother Rukor," an elder says, their chitin faded with age and deeply inscribed with carvings.

"What do you mean?" Jor questions curiously, his hands clasped behind his back.

The elders glance at each other before a ructu, older than even the elders, steps forward while leaning heavily on a pair of intricately decorated crutches while attended to by young adult ructu. She was missing an eye and most of one leg, her robes woven of vines and seagrass, her chitin dyed with fading patterns. It was clear she was old but her voice was strong and firm as she spoke.

>cont
>>
>>1968744
"The waters of Rukor have long been a source of mystery and bounty, the gifts and dangers of the oceans inspiring the Ructu people to migrate and explore our world. Even in our primitive eras before written word and the unification of the islands, the oceans were seen as the source of all life and the passage into the death. Our ancient gods, both deities and living Beasts, all dwelt within Her waters below and the great sea of stars above," the shaman says, lifting her hand to the polished segments of glass in the dome that showed the stars and large shining globe representing their star.

"The great starships of the Armada came and drove false Gods from Rukor, bringing food and relief due to the aid of the Armatocere, the Living Forest, so that we may survive in our hours of peril," their voice began to fill with a religious zeal Jor recognized from his time speaking with the stonestar that lived below Iti'a'Ropku and their reverence for Jadyk, " Lord Jadyk has slain and tamed the last living God of Rukor. From within our waters the Beast rose up, ascended from our mortal oceans to the ethereal sea of stars above.

"And now, when the false gods returned to reclaim what they thought were theirs, Lord Jadyk sent his sister the Honored Lich Ruscuv riding the Beast turned Fury to drive them off and protect Rukor once more. The soldiers of the false gods came to our world and inflicted wounds upon our world as well, but ructu were joined by those who have heard the Truth of Lord Jadyk and once more the invaders were driven off," their voice carries throughout the chamber, Jor realizing that the chamber was packed full of ructu silently observing the shamans speech.

She gestures to the newest mosaic, only begun but already Jor could recognize the green figure of Jadyk atop the pale pearl of the Matriarchs twisting form, "It was on the shores where Rukor met the sea of stars that Lord Jadyk slew the mighty mother of the false gods and forever debunked their lies and even now we witness the waters of Rukor taking the corpse into itself!"

The air within the chamber was full of tension as the shaman turns her eye toward Jor, "We ructu have played witness to history being formed around us for too long. Our oldest tales spoke of how someday we would join the Gods, sailing among the Sea of Stars after being lifted up.

"It is not coincidence that these events of history have unfolded here, we now know that repercussions for what has happened here shall echo throughout the Sea of Stars and that other worlds will know of Rukor and the Armada," she stares intently at Jor, empathic sensors within the demi-Think Tanks in the chamber detecting her fierce zealous intent.

>cont
>>
>>1968751
"It is clear to me and all here, to all ructu who live and toil upon Rukors seas and islands. It is the destiny of the children of Rukor to leave and once again take sail, to create new legends upon which our history is built. None of us can for sure say that Lord Jadyk is a true god, but all of Rukors children will follow him and the Armada he has built. We only request that the ructu be allowed to join the Armada, to join Lord Jadyk in sailing the Sea of Stars.

"Please, allow the ructu to live to our full potentials!" she seems to nearly plead, her words picked up by the crowds of ructu that packed into the chamber, each calling out to the lone hologram in the chamber.

Finally the elders lift their hands, calling for silence that comes eventually. The one with the woven cloak of vines presses their fingers together before them as they speak, "Please, understand. We children of Rukor are voyagers and explorers, but we have seen and mapped all of Rukor. We have seen the wonders that await us beyond the stars, through dreams and recordings you have shared. We know Lord Jadyk cares for Rukor but we wish to know that we are more than just a people to protect."

"We wish to learn how to protect ourselves as well! We have relied too much on the charity of the Armada and the Armatocere and our Stonestar cousins. We must rise to become equals in the Armada as much as any other that is welcomed," another says.

"I have seen the strength of Lord Jadyk, and witnessed his generosity and charity. My dreams have shown me the glorious path that the ructu can mark across the Sea of Stars," the shamans voice quavers as she grips at her crutches, "Send us to the stars and we shall bring the Truth of the Wormstar and Lord Jadyk to the rest of the Galaxy, to show them that the Armada is not to be feared."

Jor is silent as he absorbs it, wishing that Jadyk was awake.

>The Ructu wish to further join the Armada including joining the Necrolyte Legion
>The Ructu Shaman wishes to personally meet Jadyk and speaks of sending ructu as ambassadors across the galaxy to herald the Armadas message

What shall First Necromancer Jor say to address these concerns?
>Write-in
>>
>>1968103
I'd speak with the Ructu Elders and then our smugglers. Everything else appears to be going smoothly and don't require our immediate attention.
>>
>>1968762

"First, a way that the Ructu can aid the Armada is to allow us to build a great beacon of the Armada's might across the skies of Rukor. We wish to construct a mighty Wormstar Fist around this planet and would seek your blessing.

All Ructu would be welcome to join the Armada, however, those that seek to join the legion would be required to ensure that they keep a minimum level of capability in a fight."

Let them train on Rukor anyway, they've aided us in defending their homeworld, so we can set up a few barracks across the world where they can train with weapons.

Allow the shaman to come to Iti'a'Ropku to speak with Jadyk when he awakens and figure out a way for the Ructu to explore the galaxy in our name.
>>
>>1968762
How about setting up a sub division of the legion an exploratory corps.
or just teaching them how to fly ships, would spaceships work better with a combination of living and reconstructed crew work well?
Of course we could also use them as settlers on planets similar to rucor that we find.
>>
>>1968764
Wow, I'm late.

>>1968762
> "Of course! We welcome you with open arms to the fellowship of the New Armada. Our only desire has been to insure that you were safe, secure and free to choose your own paths, without interference from foreign powers."
> "Lord Jadyk is unfortunately unavailable at the moment, but I am certain that once he will gladly hold an audience with you, honored shaman, and the Elders of Rukor, upon his recovery from the final battle."

>>1968812
Rethak and his lieutenants can probably sort through the Ructu volunteers to find those that would be best suited to the front lines. Even then, they can still perform support roles and pilot ships like their sea-faring ancestors.

>>1968834
> Exploratory Corps
That actually sounds perfect.
>>
>>1968854

Good point, let any that want to join, join. Those that don't do front line stuff can do something like the exploratory corps, which is an awesome idea.
>>
>>1968891
I think the exploratory corp really could work.
Eyegores only gather so much info and reconstructed and armada ships tend to draw the wrong sort of attention, but more normal ships with a living crew could do a lot.
>>
>>1968854
>support roles
We can make reconstructed exo-armor to make up for any deficiency of strength they possess surely. Technology levels the playing field in a lot of ways.
>>
>>1968751
I'm really glad you showed us how the younger, lesser species we've been protecting have seen all of this.
>>
>>1968762
Jor looks to the crowds surrounding him before spreading his arms, "Of course! We welcome you all with open arms to the fellowship of the New Necrotic Armada!" he holds his hands up to stave off the cheering as he continues, "Our only desire has been to ensure that you were all safe, secure, and free to choose your own paths, without interference of foreign powers. It may seem hypocritical with how deeply invest the Armada is in the safety of Rukor and its people but Lord Jadyk merely wishes to secure a safe future for you all.

"My best friend is Commander Rethak of the Necrolyte Legion. I will personally speak with him after this to see what roles the ructu can play in joining the Legion. I know those soldiers that have served here have been impressed by the bravery and intellect of the ructu and that there should be no difficulty in finding these roles for those that wish to join. The Legion will even help those that wish to stay upon Rukor to keep her safe, offering training to ensure that they can should the need ever arise again."

There was murmuring and chatter among the crowd then, but Jor turns to the shaman, "I am touched by your honesty and devotion, great shaman. I know Lord Jadyk would be honored to meet with you but at the moment he is currently occupied recovering from the great battle with the Matriarch Ahkam. I personally offer an invitation to Iit'a'Ropku where you can meet with him upon his awakening and you two may discuss ways for the ructu to further assist the Armada, and vice versa. I believe you may someday have a role heading something of an exploratory wing of the Armada, traveling to bring Lord Jadyk and the Wormstars Truth out among the Sea of Stars."

The shaman bows her head, her emotions bubbling up with excitement, relief, and the same zealot anticipation, "Thank you, First Necromancer Jor. We of Rukor will do all that we can to repay the debt we owe Lord Jadyk and his Armada."

>cont
>>
>>1969039
The Deep Rot prods at Jors mind and he turns to the council, "There was something I should discuss with you that Jadyk had been meaning to bring up," he holds out his hand to show an image of Horizon's Drop, the Wormstar Fingers and nearly complete Fist highlighted, "Our homeworld of Horizon's Drop is nearing completion of a vast construction that circles our world. It is Lord Jadyk's wish that three matching Wormstar Fingers be constructed and united into a Fist around Rukor, to show that her and all her children are under His protection. I ask you this, knowing that Rukor is first and foremost the world of the ructu and that it is your approval that can start or halt this project."

The council elders turn and begin whispering to each other in soft clicks before one turns to Jor, "While there should be no issue, the current Finger and Vyi'a'Rthun proving to be boons to Rukor already, we must discuss this thoroughly. We will speak with your Think Tanks to see the full extend this construction would take and let you know before the day is completed."

Jor gives a deep bow, "Thank you, Elders," he turns to bow to the shaman, "Thank you, shaman, I wait the day we meet face to face in Iti'a'Ropku," he then turns to regard the crowd around him, "And I thank you, people of Rukor! I thank you for the faith you have placed upon Lord Jadyk and the Armada. We would not be as strong as we are now without your aid."

His hologram flickers out, leaving the hologram of Horizon's Drop and the projection of the completed Fist around Rukor as the chamber is cleared of commoners so the Council could begin their deliberations.

>Ructu Shaman departing for Iti'a'Ropku to meet with Jadyk
>Commander Rethak agrees that there can be roles found for the ructu and that he will be sending officers to Rukor soon to begin recruitment
>>
>>1969046
Truly a glorious day for the Armada.
>>
>>1969046
armatocere next!
>>
>>1969046
Cool. When it becomes official we should hold a celebration in Iti'a'Ropku celebrating the Ructu's membership in the Armada and the creation of the new Exploration/Voyager Corps. I'm sure Pirate Clans would happily join in on that action as well.

>>1969068
Eh, at the moment its still a friendly alliance. But we should definitely find that bug world (Was it Elan? Etan? Whatever) and bring them into the fold. Their home world is supposed to be close by, and they've got no real loyalties to the Ahkam.
>>
>>1968438
Whoops that was a typo, forgot two words, supposed to read as:

>It is the backbone upon which our Armada and technology and way of life, is built," he says

>>1969019
It's one of my favorite parts honestly. Been meaning to give more screen time to the osogo too.

>>1969085
You probably mean Esat which is a system relatively close to the Armadas territory and has only been under Ahkam control for slightly over a century.

I was going to do a post going over the current states of Ahkam systems in which the Eyegores are present and will be up later in the thread.
>>
>>1969123
The osogo are severely underrepresented. I'd enjoy seeing more of them, considering they were the first group we really welcomed to the fold. Aside from the humans, of course.
>>
>>1969123
>>1969085
Esat is my suggestion for our next incursion into arkham territories

In fact I suggest we send the predators and Tlacexs to free them
>>
>>1969158
Tlacex needs a bigger role in the armada. I don't know why, but I get the feeling he doesn't feel as if he's useful enough. He's a newer general and has a relatively small role so far.
>>
>>1969123

If we do move on Esat, we should really construct a lot more Wyrms.

Order in 90 more Wyrms?
>>
>>1969210
Supporting this

Fire up the conning vats. Tlacex is being sent on a mission from god.
>>
>>1969123
Elsewhere on Rukor, far from where the ructu discussed the future of their people and their place within the Armada, a Reconstructed General stood in a chamber overlooking a large chamber sealed under the oceans.

Nekris looked down upon the completely Reconstructed form of the Zaeen Behemoth that he had nearly given his unlife to capture, one pair of arms folded across his chest as the others rest their hands on the hilts of the blades at his waist. The bioship slumbered, awaiting the commands to break free of its chrysalis of bone to rise up to the stars much like the Fury had months before. Several miles nearby the great bioship was recuperating from its wounds sustained against the Matriarch in a large underwater lake of liquid biomass, Looms, Manglers, and assorted medical Reconstructed helping with its repairs.

He grinds his mandibles together as he remembers the swirling storms of the distant gas giant, of the pain of impact and chaotic freefall. Shaking his head when his memories reach the sensation of the Threes hands seizing upon him then dragging him into the Arc as a prison.

"An impressive beast, brother," came the voice, Nekris turning one of his eyes that glowed with Arclight to Eiton. The other Predator came to stand next to him, looking over the Behemoth, "The Arcdancers said I should name it," Eiton says with a chuckle, "But I am not one for naming a prize I did not capture."

Scoffing Nekris places his hands on the railing below the window, leaning forward, "Capturing it meant I was nearly slain and imprisoned in the Arc. I was not available to help Jadyk and the Armada when I was needed most."

Eiton was silent for a moment, watching as the General duels with his own guilt before he turned back to the bioship, "You were still able to help. Because of you, the Legion still yet lives and Jadyk has attained the Arc. Remember what Jadyk told us, that ever failure makes us stronger like a fractured bone growing stronger as it heals. I thank the Wormstar that you have returned, brother Nekris. I was not ready, nor will I ever be ready, to replace you."

"You did admirably in my absence, Eiton. I am very impressed actually, the Vipers and Savages are just what the Armada needed," he pauses, thinking of the Arcdancer who regained her memory after Reconstruction, "The Arc Disciples are an impressive development as well. I saw that Valresko followed your example as well."

"Yes, they will be powerful Predators in their time," Eiton says, folding his arms across his chest as well, "Disciple Orvca wishes to speak with you whenever you return to the Temple. So does Vle'Karak," he chuckles, "The old snake finally decided to join the Armada, even convinced Cve'jok and Dne'tec to pledge their loyalty as well, although I'm sure you were there to witness that."

Nekris nods, "I caught most of his speech, I was surprised. I think he had Jor help him with it," he says with a chuckle while standing up straight.

>cont
>>
>>1969343
"I am concerned about Orvca regaining her memories," he says suddenly, "The implications it holds for the future of the Armada are grim."

Eiton gives a sigh, "Indeed. We should be thankful she was a loyal member of the Legion and asked for her Reconstruction."

"Exactly, what do you think would happened if memories return to Lorgul, Agona, or, Wormstar forbid, Dominator Valresko? Being a Solar-blessed Sunscale in his life, he would make it his new mission to do as much damage to the Armada as possible," he hesitates and looks to his cyclopean brother, "I trust Valresko, as he is now, fully. But the risk of any of us Generals remembering our past lives, lives that were taken forcefully by Jadyk to make us, is significant."

"What can we do? I have no desire to remember my old life but I do not know what would happen if I were to regain those memories," Eiton asks.

"Right now?" Nekris asks rhetorically before continuing, "Nothing at the moment. We continue to serve Jadyk and the Armada as we have. I am certain Jadyk will be very intrigued by this development and I just know the Deep Rot must be looking into it already."

Eiton reaches out and claps a hand on Nekris' shoulder, "Either way, I am glad to have you back, brother. I will need your help handling all our new Ahkam guests," he says with a chuckle then looks to the bioship once more, "Have you thought of a name?"

Nekris gives a nod, "I think so. Ravager has a good ring to it."

Unique Bioship Gained:
>The Ravager
Size: 360M
Crew: 100
6 Pin missile pods
3 Spinal Mounts (Arc weaponry to be installed)
8 Fixed Spinal Cannons
8 Turrets Lightning Cannons
10 Auxiliary Repeater Cannons
Stealth Cloak
Hardlight Plating
Ramming Keel
Arc Swarm Hangars

The Behemoth has become the Ravager, focused on fast strikes and ambushes in which to inflict as much damage as possible before disappearing once more. Nekris has claimed the Ravager as the Flagship of the Predator Order, stating that a flagship of the Charnel Vaults magnitude would be counter-intuitive to their strategies and fighting style.

Bioship Unlocked:
>Nephrean
Size: 280M
Crew: 250
4 Missile Pods
2 Spinal Mounts
6 Fixed
6 Turrets
8 Auxiliary
Ramming Keel

>Named after the Esat word for the ancient myths of the Zaeen that used to frequent their system and feature heavily in their culture due to ancient astronomers detecting them during their migration routes through the Esat system. Fast and nimble the Nephrean are intended to be fast striking hitters, relying on their speed and maneuverability, typically with a stealth cloak, to close the distance and unleash their attacks. The Ramming Keel gained from study of the Zaeen provides a powerful tool for damaging or disabling enemy craft.

>cont
>>
>>1969349

Ship Mod gained:
>Ramming Keel - Formed from densely woven bone and metal the Ramming Keel provides heavy defense to attacks taken against it. This same durability allows for a starship or bioship to ram an enemy ship or target, typically causing vast kinetic damage due to the speeds at which most starships travel. There is a chance of the attacking ship to be damaged but the gamble can be worth it. Ships equipped with grapnel harpoons that managed to score a hit against a target can gain a free ramming strike against their target for increased damage, often disabling or destroying the target upon a successful hit.

Gained:
>Domesticated Zaeen Cloning:
By activating several dormant genetic sequences within the Zaeen reveals that the Zaeen can grow chambers and passages to accommodate passengers with their nervous systems easily integrated into the control systems. This allows for cloned Zaeen to easily serve as suitable transport for living subjects as crew or passengers with the addition of an installed life support system. These same genetic sequences promote docility in the Zaeen subject, allowing its crew to override their natural paranoia concerning other ships in proximity. Zaeen subsist on a diet of fuel that can consist either of refined starship fuel or by flying into gas giants to "feed" using their filter-lungs

Research gained:
>Gas Giant Filter Farms
Medium - Inspired by how the Zaeen are able to eat and metabolize the gases of Gas Giants the Think Tanks hope to adapt it as a method to produce biomass in addition to collecting starship fuel
>>
>>1969343
Fuck am I glad Nekris is back.
>>
>>1969349

Nekris being back is awesome!
But they raise good points, speaking to the disciple should be top priority.
>>
>>1969420
I'm hoping that her memories returned because she volunteered for Reconstruction but who knows by this point

Wow I'm late for the thread
>>
>>1969357
Sorry folks, starting to nod off so I'm stopping here for the night.

Sorry we didn't actually to much stuff tonight but we'll be continuing on Monday. Gotta speak to those Smugglers among other stuff.

I'll be up for a bit longer if folks have questions or suggestions.

Hope folks had fun, I know I did writing it.
>>
>>1969447

Her memories returned while meditating on the Arc and finding Nekris. Was during an Arc Surge, but like if Valresko had his memories returned and was hostile during a solar surge, we'd be a bit fucked....
>>
>>1969494

No worries. Cheers for running, DATSQ is always good times

Could we get a vote on building more Wyrms? Either 90 or 990 depending on resources
>>
Perhaps as part of the necromancer dream study we can also unlock old.memories or allow our generals access to view them

I think we should build a fleet of living and re instructed Zaeen
>>
>>1969505
I actually realized that these ten Wyrms would be special/elite forms since they are specifically created by the Necromancers in a special ritual so they'll be getting a new name while Wyrms will be the standard version created by the Cauldrons.

And as some of you may have noticed, I deleted individual counts of normal and large Reconstructed due to the vast amounts the Armada should have by this point being beyond my meager minds capability to accurately keep up. Just assume there will be Wyrms present in the armies in the future depending on their viability to their assigned campaigns.

For example, these upcoming attacks on the Ahkam system(s) will definitely feature the Wyrms in combat more heavily than they might in attacks against Confederate forces while in turn relying more on Voidknight and Centurion soldiers with Arc Condenser equipped Wyrms against Osjiic Empire forces

>>1969507
You could start cloning them specifically as ships to be used as transports for the living (and unliving) members of the Armada. Zaeen transports are quick to heal and can live for a long time if the Think Tanks are reading their genetic codes correctly.

They can survive on a diet of fuels both refined and raw although the refined fuels will be supplemented with other nutritional additives meaning the healthiest Zaeen bioships would be those with access to Armada fueling depots. They travel with the standard Warp Drive that relies on traveling through Sub-Space the same way the feral Zaeen do, although they can be surgically implanted with other FTL drives during their growth. They can also have shields, weaponry, and other systems installed through surgical means but overly complex set-ups can be detrimental to their health if they aren't properly maintained by their crews.
>>
>>1969545

I'm a fan of the abstraction, at this point in the quest, it makes a lot of sense.

Using Zaeen instead of Coffins for our normal ferrying around of things is 10/10 and we should definitely do that because it's badass
>>
>>1969589
Whoops, made me realize I didn't add a price to the Zaeen cloning or the Nephrean Reconstructed bioship.

Coffins and Bloat Carriers are still the main methods of transport although by this point the Armada is probably due to make a supercargo carrier that can be used for resource or war supply transport
>>
>>1969617

Zaeen supercargo carrier could be pretty sweet? (They're just thematically fucking awesome desu)
>>
>>1967270
Ftl interdiction complete....... ohhhh man its gonna be good. Can you please give us some more in depth information on the how and what it can do and for how long? I would like to propose some ideas but I need this information first.
>>
>>1967332
What kind of fuel does it require and can we supliment it with energy?
>>
So how passive aggressive do you guys think Zekrul is gonna be to Valresko and Ruscuv and do you think its going to be him or Ruscov that starts getting actively aggressive first? My moneys on Ruscov since she is a combative person and Zerkul will likely say just the right things to piss her of. I dont envy Valresko.
>>
>>1971861
Zekrul is probably going to be even less trustworthy than Ruscuv. The old Armada was destroyed by pride and betrayal, and our new Armada is forged on nurturing and cooperating with the living. If he's never really going to be fully on board with that change, then he'll be just as untrustworthy as the old Armada's general proved to be.

I won't be sad if he's obliterated at the end of this. But I would prefer if he were "converted" to our cause.
>>
>>1971892
Same with the Blackscale, come to think of it.

All the Necrotic factions that we didn't personally shape are suspect, because what we're doing is so unnatural for the Necrotic.

We really are an Abomination, aren't we?
>>
>>1969617
Hmmmm now im picturing the support levithans from sots 2. Something big as 2 charnels, long as a matriarch and avle to belch out entire armadas on its own provided ample metal supplies are on hand.
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>>1971908
Heh its glorious how paradoxical we are isnt it?
>>
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So can we go find the Three and beat them up some more once we get out of this cocoon? I feel like everything is their fault.
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>>1971993
Only a bit. They did imprison Nekris(though that did technically save him), and they did try to kill us(our transcendence did release several powerful Arc entities and weaken the fabric of reality), but overall they just seem to not want reality to get fucked up. By that logic and their track record,they would likely help us kill Duh Ho and deal with the freed Arc entities. They seem like good guys, its just that from their expectations, they think that any would-be Abomination's cons outweigh the pros. If we show them that we dont want reality to get a cosmic anal reaming to the extent that it started to resemble the warp, then at the very least they will probably leave us the fuck alone.

If they keep fucking with us even when we have shown that we are trying to clean up our messes and preserve a livable and preferable reality, then they will indeed be placed almost at the top of our Shit List
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>>1972046
>Jadyk's face when the Three try to out-keikaku us
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>>1971892
I think we need to get Ruscuv much more involved with interacting with the living beyond the Necromancers.

Maybe have her meet with the Ructu since she is the biggest crab of all and they might ease her into the protective mindset. They already seem to hold her in high regard for piloting the Fury to protect Rukor
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>>1972082
>YFW one of our enemies attack her weak point for massive damage
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>>1972105

>It does nothing, for she is already dead.
>>
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>>1972105
>>1972121
lol
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>>1972141
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>>1972046
Hmm, sounds like a good quest hook in my opinion. Kn'tyk! Fetch me my Arc Entity gun!
>>
Should be able to continue the thread tomorrow afternoon
>>
>>1976296
Looking forward to it Graves.
>>
>>1976296
Fuck yeah
>>
>>1976296
Sweet
>>
If we have the tech to safely copy someone's mind, of it we don't have it yet when we do.
We should copy the mind of every significant mortal in the armada, and even significant captive
Then we put the copied mind into a new kind of thinktank call a jar head. That way in the event of death, incapacitated we can have a functioning backup, and we can have multiple exist at once so they can accomplish many tasks at once.
Imagine having 7 copies of Jor's mind to work on many different things
>>
>>1976296
BOIIII
>>
>>1978099
That.. could be interesting. Copies would not have elemental abilities but could have helpful insight. He'll I wonder if they can be used to upgrade the think tanks

On btw any support for building new deep rots on each held planet

Intersolar grave mind
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Okay we're resuming the thread for a bit

Roll call time, sound off
>>
>>1979634
Time4Fun
>>
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>>1979634
It's time
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>>1979634
Woo!
>>
>>1979634
I just got back from tearing the shingles off my roof. I probably won't last long.
>>
>>1979634
ere
>>
>>1979634
HYPE
>>
>>1979634
Here
>>1979449
I would not build a deep though in every world, but I would on every administration world.
>>
>>1978099
Regardless it would be a good idea to do that as much as possible if only to upgrade the thinktanks and boost the individuality and personality of each reconstructed of my guess is right
>>
>>1979634
Drifting somewhere between the Gateway and Erol systems the convoy of smuggling ships had linked up in the void between star systems. The six newly attained freighters followed behind the smaller Wick as the captains and smugglers met in the corvette. They sat in the rec room, several of the tables slid along grooves in the floor to press them together where they gathered.

They were talking among themselves and attempting to occupy their time as several played a holographic wargame that showed simply animated forms of various alien species brawling against each other. It was uncertain which were inspired by real creatures on alien worlds or dreamed up by the designers. Others such as Eigha and Clud played a Pirate card game with chips of bone being used for the betting. They were small tokens that had been produced within Iti'a'Ropku to help facilitate the gambling that occurred within the Arena and "Games Quarter" that had risen up with the influx of Pirate visitors. Easily produced by a Cauldron but they nearly impossible to create fakes of as several enterprising, and now banned, Pirate forgers discovered.

There were shouts of alarm and frustration as the holographic games flicker out but their annoyance fades as they were replaced by the image of Jor as the demi-Think Tank clinging to the ceiling with its finger-like armature projects him.

"Forgive me if I'm interrupting anything," he says, the image only showing him from the waist up as he clasps his hands behind his back, "And my apologies for not getting back to you sooner, it has been...an eventful few days."

Clud chuckles, leaning back in his seat while carefully placing his hand of cards face down on the table, "Yeah, we were keeping a close eye on the happenings in Bastion."

"I'm glad to see that Rukor and Bastion are doing well," says Nzao, the esat captain who was typing away at a datapad, "I am also glad that the Matriarch is dead," they say bluntly, their Control Worm letting Jor know the bile and resentment that filled the insectoid at the thought of the Ahkam.

Verri the kosda and former pilot in the Ahkam forces gives a nod and makes a very rude gesture in Kosdan sign language, "May Lord Jadyk turn her into a weapon to kill further Ahkam."

Several of the others glance at each other before Buddy changes the subject, "So with the invasion finished, what should we do now, Jor?"

The Necromancer looks to the smuggler that had once been one of his "employees" back before the release of Jadyk from his tomb, "Care to elaborate? You have new freighters for smuggling the crops into the Confederacy, what more do you need?"

Buddy frowns, his symbiot detecting his annoyance with Jor. He motions vaguely to where the freighters would be following behind, "Well first of all, I don't trust the Cartel to just give us these freighters without at least trying to add some kind of tracking device."

>cont
>>
>>1979971
"They have access to FTL trackers?" Jor asks incredulously, such devices rarely small enough to hide within a starship without notice.

"Doubtful, those are way too expensive to use on a fledgling drug-route like ours," Marlob the former netu pirate says, "No, I suspect they might have a stellar positioning device. Confeds and UON sometimes use them to track smugglers like us. Small device that is hidden just under the hull, typically by sensor clusters or the engines. Upon exiting FTL the device captures readings, most often visual, and stores it. Once the ship comes back, the data is retrieved and they go through the effort of extrapolating where the ships went based on reading the stars," they clack their beak when they realize everyone was staring, "An old slave-debt I served on a ship smuggling Yuur Glass into the UON and nearly got caught because we didn't detect one until we nearly got to port."

Jor nods, "Very well. Take your precautions, stop at Erol or some other Confederate world with an open port. Maybe Myrshyn, I'm certain the Clans would assist us in this. Give the ships a thorough search then return home to have then refitted for smuggling and the first batches."

Eigha gives a nod but lifts a hand to gain his attention, "Small problem I realized, Jor. I know we're trying to keep the connection of the Narcotikelp and Drop Kelp to the Armada silent but," she glances at Clud and Marlob, "The Pirate Clans that have visited Iti'a'Ropku will be intimately familiar with both. They are our main trade exports with them after all. It will only be a matter of time before the Wraithborn, and likely the Confeds, learn or make the connection."

Jor runs his hand across his scalp, "That could be an issure, you're right..." he mumbles while thinking to himself.

>The Smugglers wish to know where they should stop to search the ships for any tracking devices before returning to Armada territory to refit the new ships
>They also point out that the crops may in time be connected to the Armada

How should he address these concerns?
>Write-in

Yikes, sorry about the delay there
>>
>>1979971
>They were small tokens that had been produced within Iti'a'Ropku to help facilitate the gambling that occurred within the Arena and "Games Quarter" that had risen up with the influx of Pirate visitors. Easily produced by a Cauldron but they nearly impossible to create fakes of as several enterprising, and now banned, Pirate forgers discovered.
That would make for a good official currency
>>1979973
I say we just fucking tell them. We just killed a matriarch at the height of an ark surge, we are becoming a legitimate trade option.
What is the worst that can happen by telling them? We step up security, and can boost trading if we used our own retrofitted ships
>>
>>1979973
>>1980044
Hm... it kind of clashes with our 'saviors of all races' shtick we got going on here.
>>
>>1979973
It's going to happen eventually and likely soon, so better to get ahead of it
>tell the cartel just who they are dealing with
>>
>>1980051
How? We are trading a some of the best quality food our customers have seen and a safe recreational drug to improve there lives.
We can say the at the time smuggling was the only way to get such helpful and quality of life improving things to those poor oppressed people
>>
>>1980069
>and a safe recreational drug to improve there lives.
*to control their lives
Are you forgetting this shit is highly addictive?
>>
>>1979973
>>1980044
>>1980051
>>1980058
better yet, tell the Cartel if they ask that they have an In with a Necromancer. Said Necromancer likes living the high life but can't with the armada's rather dour sense of aesthetics. So they came up with a mutually beneficial arrangement to help him out. A portion of the crop he manages 'goes bad" and everyone gets paid.

As for the stop? hit up Refuge as a stopover to clear the shit out.
>>
>>1980076
It's the PR response, not the reality
>>1980079
This, what we don't tell them is the necromancer in question is Jor
>>
>>1980076
Pretty sure we are giving them a less addictive variety. Another plus is that it has none of the usual downsides to recreational drugs.
>>
>>1980076
highly addictive with no known side effects or disadvantages.

The controlling aspect is probably unknown to all but those in the armada.

we should still keep it hush hush. once its spread to more systems and the buyers are hooked, then we can be careless as to who knows.

>>1979973
See if we can arrange for them to arrive at a pirate sector for checking the hulls for tracking devices? or perhaps use a pirate base for us to do the transferal of goods to reduce any info getting back about our goods place of origin.
>>
>>1980139
That would just help them figure out where it's from faster.
The track our ship to pirate bace, investigate that bace and the people in it, they ask someone if they know where kelp is from. Then they know.
And in the quantities we are moving we can only be getting it from the source.
Then they wonder why we are doing this, in fear they go to the confederate, and plan a sting operation against us

The best way is to get ahead of it and tel them
>>
>>1979973
>>1980079
Supporting this. Although if pushed, maybe don't say necromancer? Maybe, biologist, or just a plain administrator. Necromancer has....connotations
>>
>>1979973
I just want to point out how entertaining it would be to have the the cartel bosses just walk in on us with a clipboard in all our bone glory

Or we find the tracking device, but go to our capital world anyway and when we drop off our goods we hand them the tracking device and tell them that we need to talk
>>
>>1980044
Make them have faint sentience or some kind of inner worm star symbol so their authenticity is easily identifiable by any necrotic entity

Necrotic bankers
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>>1980195
Are they bad ones though? We're literally working with a drug cartel. For them, the guy on the other end of the deal being viewed as dangerous and unscrupulous just means they shouldn't be crossed.
>>
>>1980414
That and we can do something to them that literally no other civilization in known history can do.
We can make each have trace amounts of radiation of all 4 powers
No one else has access to the 4 powers so they would be next to impossible to counterfeit
>>
Terribly sorry folks, some shit came up and had me super distracted. Not quite ready to resume but should in a bit.

Nothing bad, just very very stupid. I hate how dumb shit occurs around me so much
>>
>>1980553
QM Curse

No worries Grave
>>
>>1980553
It's all good Grave, no worries
Could be worse, you could get polio or deported
>>
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>>1980553
>When you try to tell IRL problems to go away I'm a reasonable manner
>>
>>1979973
Okay I'm back, I fucking hate that happened. Fucking horses...

Anyways, choices seem to be

Send the freighters to:
>Pirate port
>Armada territory (HD, Andai, etc)
>Open Confederate port
>Other (where?)

And for the concerns about the Cartel discovering the source
>Continue as is
>Tell the Cartel that the Armada is the source, but not who in the Armada
>Other (write-in)
>>
>>1980928
>>Pirate port
>Tell the Cartel that the Armada is the source, but not who in the Armada
But only if they ask.
>>
>>1980928
>Pirate port

>>1980934
Make it clear that it is NOT official
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>>1980953
I'd rather say "let them think that it's not official" than "directly say so".
>>
>>1980928
>pirate port
>tell the cartel that the armada is the source but not who in the armada
Use that as a reason behind the extreme secrecy
>>1980968
This

Something along the lines of "we have... connections to the armada"
>>
>>1980928
Jor taps his chin in thought for a moment with a Reconstructed claw, "Myrshyn would not be to difficult of a detour. The demi-Think Tank will send the codes necessary to dock at one of their ports. Clean the ships then head home for refitting and the next batch of the crops.

"As for the Cartel..." he pauses, momentarily thinking if whether or not Jadyk would approve before continuing, "Tell them your contact is within the Armada should they ask. Do not say that it is Jadyk himself that ordered this route but rather an opportunist looking to make money. If this news trickles to the Confederates, they will likely assume it is just a blackmarket such as what forms wherever there is civilization."

Eigha clicks her mandibles in affirmation, "I figured that would be the best way. If the Confederates claim the Armada is purposely funneling drugs into their most populated system in the sector, we can always claim it is a blackmarket that Lord Jadyk is searching to crush."

Verri chuckles with a hiss, "It's not like we can admit any of the truth with our little pals chewing on our spines," she says and presses against her side where she can feel something squirm under her scales.

"Precisely. It will likely not be an issue for some time and if it does arise, Lord Jadyk should be awakened and free to handle it," Jor says, his mind already turning to other matters, "Now if there wasn't anything else..."

As he started to motion for the link to cut off Buddy holds his hand up with a datastick grasped in it, "Actually! Lord Jadyk wanted us to keep an eye out for more of the Restricted Advice recordings and I managed to find the latest before we left. I think you'd like to see this one, Jor."

Jor motions for him to continue as Buddy stands up, stretching to hand the datastick to the demi-Think Tank that takes it delicately with its fingers and slots it into a hidden compartment. There was a flicker as Jors hologram shifts so it looked like he was sitting between Nzao and Marlob on a bench.

The now familiar symbol of RA rotates before them then shifts to show the paired human and vorh with their typically distorted faces and crisp suits.

The human had their hands on the table, fingers interlocked as they begin speaking toward the camera, "We here at Restricted Advice have been closely covering the situation many have taken to calling the Refuge Crisis in which an undead plague was launched upon the millions left to fend for themselves in the Refuge system after fleeing the terrors of the Osjiic Empire. We have shared footage from the Crisis itself and covered the developments where it appeared only the independent Pirate Clans made an effort to assist those marooned until the sudden and, honestly, miraculous appearance of a faction many thought impossible."

>cont
>>
>>1981205
The vorh picks up as the camera shifts to them, the chitin of their hands a pale green as the finger taps against the desk, "The living and the undead, working together to ensure the survival of those unfortunates under siege. We know them to be the New Necrotic Armada, a mysterious throwback to the ancient legends of the Necrotic Wars. Sources throughout the sector and Confederate High Command and Parliament confirm this new faction is indeed as it claims to be. Guided by what some are claiming to be an undead demi-god to an exceptionally successful necromancer, they appeared in the Refuge system and made a grand proclamation that they were to save them and stop the undead scourge.

"And, as my colleague said, they miraculously kept to their word. Soldiers of many backgrounds and mixed species with technology and weaponry unknown to the wider galaxy fought side by side allied undead to break through the hordes of feral zombies. There are even reports of intelligent undead in the Armada working alongside the living to help with repairs and rebuilding in the aftermath," the screen flickers to show a slightly blurry image of what was undeniably Tlacex lifting a massive piece of rubble on his back so Legionnaires could rescue the survivors trapped underneath.

"More surprisingly, is the seemingly friendly relationship between this New Necrotic Armada and the ever mysterious Armatocere Collective," the human picks up, a screen showing photos of Armatocere Treeships in orbit over Hearth with Armada Coffins ferrying supplies down, "This same Collective that we've been told are violent isolationists that hold "animal" life in high contempt, have been providing near daily shipments of vast amounts of food and medical supplies to those still living in the cramped conditions of the system."

The screen changes back to the pair, the vorh speaking in their typically fiery manner, "It is clear the Confederate High Command and Parliament know about these goings on, perhaps even having diplomatic meetings with this Armada. Yet still they refuse to officially acknowledge this."

Flickering the screen changes to footage of a bald human man standing at a podium harshly cutting off a reporter when they raise a question about the Refuge Crisis and the Armada, quickly changing topics despite the shouts of other reporters.

>cont
>>
>>1981211
"By this point, we have already covered that the Andai system is technically no longer Confederate territory and marked off limits for non-military ships in the wake of the Empires aggression months ago. In our last installment we spoke with family members of people who reportedly returned from Andai after the Armada drove off Osjiic Empire invaders. They said their relatives, who had been returned to the Confederacy, were returned by the Armada freely during a peace negotiations on the mining world of Clour," the human says, their distorted face and voice heavily obscuring their identity, "These same relatives say they have not been able to speak with their returned family who have reportedly been held captive by the Confederate High Command.

"Perhaps Confederate High Command does not wish to address the long standing blight upon it that is the not-so-secret use of undead and brain-dead cyborgs. Repeatedly they claim to have no knowledge of this despite the mountains of proof gained showing their interest and funding in necrobiology experiments," the human says with distaste as the image shows shaky footage of what appeared to be a factory assembly line but drifting by on hooks were a line of what appeared to be flayed humans with partially completed cybernetics being worked on by armatures. The footage was heavily distorted, likely to obscure the grotesque gore although it likely added doubt to the veracity of the evidence.

"It is clear to the cast and crew of this illegal publication that struggles to get the truth, the real truth, out to the public, that the Confederation is weighing their options when it comes to the state of this New Necrotic Armada. Whether they will declare them enemies of the Confederation or recognize them as a neutral or even friendly faction, remains to be seen," the camera panned back to the vorh, "We of Restricted Advice extend this invitation, hoping that it may reach across the stars to the Armada itself. Speak with us and we shall spread the story of this New Necrotic Armada that so clearly goes against what all our myths, legends, and histories have said about the Old. Even if it is a brief conversation, we of RA swear to deliver the message, unedited and uncensored to the people such as it would be by the Confederation."

"In a galaxy at near perpetual war it is hope inspiring to witness a faction willing to step in and aid those in need when their own governments and military refuse to help them themselves. Perhaps our great Confederation can learn something from this New Necrotic Armada and their Armatocere allies," the vorh finishes before they move onto other scandals and cover-ups the Confederation likely curses them for addressing.

Buddy looks to Jors hologram as the demi-Think Tank ejects the datastick, "Quite a broadcast huh?"

>cont
>>
>>1981216
Jor gives a sigh and runs his hand across his scalp, "No kidding. I do not like the part about how those we sent back to the Confederation have disappeared. Lord Jadyk will find that annoying I am sure. Thank you for finding this but keep an eye out for more. I think Lord Jadyk has found a favorite show," he says with a chuckle, the smuggles joining in with their laughter at the thought of the godlike Lich enjoying a holo broadcast, "Either way, I hope to see you all in Horizon's Drop when you return. Keep up the good work, I know Lord Jadyk is grateful for what you all have done in his service."

There was a flicker as Jor bows his head then flickers out, the hologames reappearing where they had been interrupted. Clud picks up his cards, shuffling through his hand as he returns to the game as the ship shifts and begins accelerating toward the Myrshyn system, "Who wants to bet that Jor ends up on the show himself?"

Nzao lets out a buzzing laugh, "I bet that Lord Jadyk might himself."

Buddy directs a brutish five-limbed creature to beat down a fidgety flying thing that seemed to be mostly made of boneblades before speaking, "With that last broadcast Restricted Advice may have sealed their dooms. I doubt High Command will allow Jadyk to speak to the galaxy without them to color and edit it in their favor."

Eigha sighs as she folds her cards, pushing the pot of bone chips to a smug Clud, "Well, all can do now is check the ships for bugs," she glances at Nzao who lets out an offended chirp, "Oh come on, Nzao, you know what I mean," she says to the laughter of the others as their ships Warp Drives tear open rifts into Sub-Space and disappear.
>>
>>1981218
I honestly meant to actually get some things done today rather than just a few posts hours between. Sorry folks.

I should probably stop here for the night but I'll be up for a bit longer if folks have questions or suggestions that aren't too spoiler heavy
>>
>>1981259
No worries. Cheers for running Graves!
>>
>>1981259
Thanks for running

I always love the RA bits.
I wonder if their hosts have any elemental potential
>>
>>1981259
It's all good
I do have a question, with all the captive akham we have and a dead matriarch, can we add to the research list discovering what makes a female akham into a matriarch? Is it age, some kind of royal jelly, the soothing voice of Ron Perlman?
>>
>>1981290
Let's be honest, the poor RA guys would probably be killed before we were able to talk to them...
>>
>>1981218
>Jor gives a sigh and runs his hand across his scalp, "No kidding. I do not like the part about how those we sent back to the Confederation have disappeared. Lord Jadyk will find that annoying I am sure.

We could widen this into a massive diplomatic clusterfuck that would be really bad PR for the Confederation. We delivered the innocents we saved who requested it into Confederate territory, and now we've heard rumors that they are missing. Other people from that system that are now under our protection want to know what happened to their friends or even family that left for Confederate territory, and to be ensured that they are safe and unharmed.

It makes us look good and the Confederation look bad. Whether that's what we want to do is another matter, since it'll get the people more on our side but the government less. I don't know if we can get enough public support to change the power balance in the Confederation.
>>
>>1981354
There is high chance our relation with most of the governement of the Confed will be bad anyway since we don't really like their...way of governing.

Popular support will be crucial in the future, because if we ( And I mean WHEN we) will enter conflict with the fed, it will make us look like liberator, not conqueror.
>>
>>1981712
This. We're going to butt heads eventually, likely militarily. If our goal is for all peoples to be free and for peace to reign in as close to a utopia as you can get, then we'll likely have to liberate the people of the Confederation.
>>
I advocate for just plain brow beating any diplomat we meet from the confed.

this excludes the admiral whom gave us the intel about some projects.

>hello I'm ambassador dickhead number 13 and I would like to propose a exchange of techno-

where are the people we sent back home?

>uhh what? I'm sorry but we don't know what your talki-

and why do you make use of zombies, despite a majority of you hating me and my undead?

>uhhhhhh..........

so on and so forth. we could also use this as a good argument against them. your hypocrites
>>
>>1980455
>>1980414
>>1980044
Voting to make that the official currency of the armada
>>
>>1981216
I had the biggest shit eating grin when I read this. The troll potential is going to be epic!
>>
>>1982111
Pretty sure we met one guy who was in a position of power who was actually rather reasonable. We need to encourage the sane people while showing the confederacy the incompetency,brutality, and/or selfishness of the bad ones.
As for conflict with the Confederacy, we should avoid that at all cost. We are already at war with 2 of the 3 great governments of the galaxy,3 is too much. We need to manipulate, and reform the Confederacy as much as possible until we are in a better position of strength
>>
>>1982999
> Seed the Confederacy with agents on every strata of power and influence, from the corporations to the military to the bureaucracy to the criminal underground.
> Support the rise of new and promising or otherwise competent and trustworthy leaders.
> Gather real, physical evidence of the crimes and incompetence of the 'bad eggs' within the current regime.

This all reminds me of something that was mentioned before; is there a functional, codified set of laws within the Armada and its worlds?
>>
>>1983154
We have been VERY hands of in comparison to other states.
>>
>>1983154
Not that I know of, we seem to be an odd mix of totalitarian monitoring of the population with literal thought control, but also letting the population do whatever they want as long of they don't threaten us, kill anyone, or hurt anyone that isn't into that kind of thing
We are an odd mixs of hyper totalitarian and extreme libertarian
Our laws can be summed up as
>do anything you want, we well tell you if your doing bad, after all we know your thoughts
>>
>>1983154
>codified set of laws

Hi I'm Troy Maclure and you might remember me from such helpful videos such as "So your trapped as an Osjiic slave worker", "Netu slave debts and me" and "welcome to the Confederacy; you are free to do As you are told"

I'm here to provide you with a simple guide for the new necrotic Armada. Let's start at the Begining, it's been a weird week, perhaps you where a prisoner a captured soldier or even a willing citizen who up until recently didn't believe in ghost stories but suddenly you find yourself bending the knee after you got neck deep in the dead who seem pretty hell bent on your general well being .

Here's some tips to help you acclimatize

Jaydks word is the law.
His words are open to interpretation this allows for unique opportunities to arise
If you interpret it wrong, you will be swiftly corrected.
When in doubt ask the undead/necromancers for guidance
If it is an issue requiring finesse do not ask the undead of the voidknight order, their advise though direct and thorough is often of a swift brutal and permanent nature.

I'm all things show respect. For all you know, the person/entity you are sharing a drink and interacting with in a jovial manner might actually be an ancient abomination of unfathomable power, so manners are important.

Word puns about death are always appreciated. You might even say they are to die for hah haa.
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>>1984973
>suddenly all thralls are now walking about ackting like reporters. necromancers are still baffled

and yeah didn't we order the necromancers into finding out why they were acting like a living being? or has it been forgotten
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>>1984973
More please. This amuses me greatly.
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>>1981218
Jor was looking over the initial reports of the Think Tanks scans concerning the Arc anomalies within the Bastion system. He was particularly intrigued, as well as Nekris and Eiton who were similarly reading the reports, at the images taken through breaks in the Arc-fueled storms that had engulfed the toxic world. Where once the landscape had been wind-blown yellow dunes and bright blue lakes, there were now dark masses that pulsed with inner Arclight while seeming to have grow slightly in the hours since observation began. Jor then sees that the Predator Generals were deciding to investigate it themselves once the Ahkam serpents had been completely quarantined and the storms ferocity abated .

His concentration was broken by an alert from the Deep Rot in his mind, a holoscreen projecting to show the eyesight of a Gargoyle perched outside the main entrance to the Necromancers Spire. A crowd had gathered, Jor instantly recognizing why as they likely followed the green-scaled Ahkam who was in turn followed by the ornately armored epikor twins and a handful of other former Ahkam servants.

<Vle'Karak wishes to speak with you, First Necromancer. I advise letting him enter, empathic scanning suggests that not all in the crowd hold peaceful opinions about him>

Jor gives a sigh while scratching his scalp, "Why he didn't take a hovercraft," he mutters to himself but the Think Tank replies into his mind

<It was suggested but Vle'Karak says he wished to stretch his coils and see the city on his way to speak with you>

The human just waves a hand dismissively as he moves for the lift.

Vle'Karak coils himself casually while waiting permission to enter, the epikor twins willfully taking their old guard roles. He had told them it was no longer required but as he heard the voices of the growing crowd he acted as if ignoring he began rethinking the fact he might not need guards in this new world he had entered. The pair stared through their impassive helms at the crowd, just waiting to launch themselves at any would-be attackers even without proper weaponry beyond their armor.

Hissing softly Vle'Karak looks to the demi-Think Tank that followed him everywhere and was about to speak when there was a rasping as the large door of the Spire unweaves itself to let both Jor and Red-Leaf-Strains to emerge. The crowd goes silent as the osogo and human approach the serpent, both bowing in greeting to the bowing of his head. Red-Leaf-Strains held her staff in hand, a rare sight to see it deployed, as she looks from the serpent to cast a stern glare out among the crowd, many turning their heads in sudden sheepishness or shame as portions of the crowd disperse.

Jor smiles and motions to the Spire behind him, "Please, join me, Vle'Karak. We have much to discuss."

Uncoiling the serpent follows the pair of Necromancers, leaving the group who had followed him behind him where they stood by the doorway as it sealed shut once more.
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>>1995366
Redleaf is having none of your shit little citizens
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>>1995395
Damn straight.

If they want to spend their time being pissed off and threatening they should sign up for the Legion or the Arena. They're not going to take it out on fellow subjects/citizens.

If they hate the Ahkam dynasty, they still exist. Elsewhere.
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>>1995366
Red-Leaf-Strains long strides allowed her kind to cover vast distances but Vle'Karak was able to keep pace with her as they walked through the halls of the Spire. Jor floated alongside them with hands clasped behind his back, his concentration focused on carrying him through the air to he wouldn't seem foolish rushing after them.

Jadyk makes it seem so easy, Jor thinks to himself as he looks to the serpent and asks, "How are you and the other two faring? I know this can't be an easy time."

Vle'Karak glances at a pair of Necromancers who pause their conversation to bow toward Jor and Red-Leaf-Strains, "My acceptance of these possible events was attained when I first pledged my loyalty. The other two are adjusting slower. I do not think Cve'jok expected her mother to actually perish. Retreat, yes, but perish? A Matriarchs death is a rare circumstance, not even including the Arc Surges influence," the serpent looks around the ornately carved passages and chambers, the air filled with the ever-present hymns of the Chitin Choir that seemed present in nearly every room.

They enter through a doorway that flexes open for them and seals shut behind. It was a simple room and sparsely decorated at the moment, a gathering of bone furniture stacked against one side.

Jor has a chair glide to him with a flick of the wrist and he gratefully seats himself as Vle'Karak coils himself up loosely, "Was there something you wished to speak to me about?"

"Several items of discussion admittedly," the rasping voice of the Ahkam says, "Among them, most obviously is about Lord Jadyk and the remains of Matriarch. Another is I may have some advice on what the Armada's next moves against the Dynasty should be. Then there is the matter about the Tyrre but that can wait honestly."

What should Jor speak to him about first?
>His concerns about Jadyk and the Matriarch
>His advice on the situation with the Ahkam
>The Tyrre matter
>Other (write-in)
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>>1995591
>>His concerns about Jadyk and the Matriarch
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>>1995591
>His concerns about Jadyk and the Matriarch

Probably our most pressing issue at the moment. Although, I wonder if the Ahkam will be having succession issues.
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>>1995591
>His advice on the situation with the Ahkam
Advice first.
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>>1995591
>Jaydk makes this seem so easy
Of course he does, because when Jaydk does it, he sets the pace.

>his concerns for Jaydk
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>>1995591
> The Tyrre matter.
The first two topics should be fairly straight-forward to address, though he may be curious about the entities that were released by Jadyk's assimilation of the Matriarch's Ark powers. He might also have information on other Dynasties that will move in to claim the slain Matriarch's former territories.

Why he'd be mentioning the Tyrre, I don't know. Maybe its about their home world? If they are seen as a liability among the other Dynasties (given their highly aggressive temperament), then they might just decide to eliminate them via orbital bombardment. So, in that case, it would mean we need to save both the Tyrre and the Esat.

Maybe we can send a stealth fleet of Ark frigates and galleons to covertly evacuate the population of both worlds from under the Ahkam's noses. It'd be daring and risky, but worthwhile if we can bring them over to our side. Maybe we can arrange raids on other local systems to act as a smokescreen in case the serpents are watching the planets closely.
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>>1995591
"What concerns do you have about Lord Jadyk?" Red-Leaf-Strains questions while not noticing the look the human gave her but definitely sensing his incredulity through the psionic link granted by their symbiots.

"I know that part of grand plan was to steal or consume the Arc, attaining it for himself such as had with the Void and Solar. I can deduce from the facts that he has not been seen since his return to the city and you speak to me now with such ease, he is indisposed or even injured but not gravely considering the lack of panic that would occur if that happened. It may be a naive hope but I assume it is because he is attuning himself to the Arc."

Jor chuckles, "I heard you were good at strategy," he sits forward in his chair as a desk is dragged rapidly across, just above the floor so he could prop his elbow on it to rest his chin in his palm, "You guess correctly, Vle'Karak. Lord Jadyk is recovering from the battle while attuning to the Arc, as you put it. At least, that is what we can assume from our observations. I've been told it is not unlike when Punisher Muic sealed herself in a barrier of glass and molten rock to survive another Ahkams death throes and detonation."

Vle'Karak hisses softly, "I saw the reports of that encounter. Regrettable about her loss, she would have been an asset to the Armada had she been captured and convinced to see the truth."

He shakes his head slightly then sways to look at the human with his single eye, "The Arc Surge is fading, even here in this monument to the Necrotic where the air is sapping at my strength, I can feel it weakening. Yet still, I can feel something through it, only further clarified by being here. I can sense Lord Jadyk through the Arc itself, a new tangle in the tapestry that hums with the tension it has created. I think Lord Jadyk is busy smoothing and untangling these threads, weaving himself into the fabric."

Red-Leaf-Strains staff folds into its compact form and she replaces it at her side, "You speak of the Arc as if it were a tapestry with threads and knots. What does this make the Ahkam?"

Chuckling the serpent looks to the large osogo eyelevel with each other, "An epikor philosopher long before my time, when the Ahkam Dynasties were young and only a few, once said this about the Matriarchs.

"Imagine space-time, reality, as a tapestry on a loom. The Arc is the thread, while the Matriarch is both the seamstress and the needle. Colorful words, but they are close to the truth. It would be difficult to explain to someone who cannot see the threads themselves, just as I cannot understand the hunger of the Necrotic. But know this, it is not just Lord Jadyk I feel through the weave of the Arc, other things that were once buried within are now skittering freely across it while plucking and gnawing at other threads," he says then shakes his head, "I wish to speak to the Predators about that matter soon, in fact."

>Cont
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>>1995856
"Then what do you suggest we do with the Matriarch?" Jor asks.

"I know that Lord Jadyk will likely study her remains, gaining knowledge of the body while he meditates on the spiritual. I have seen the Fury and know of the Zaaen monstrosity that slew Nekris being Reconstructed in a similar weapon," Vle'Karak says, the empathic sensors in the demi-Think Tank next to him detecting a spike of bitterness and spite rise up in him.

Both Necromancers tense before the serpent speaks once more through a brief moment of self-hatred, "The corpse of Quantac'Vrix will be best suited to becoming another one of these vast undead weapons similar to the Fury of the Wormstar. I..." he hesitates then forces himself to continue, "Do not wish I had to recommend this, but seeing a Matriarch transformed into an undead weapon and used against the Dynasties. It will only further cause the decay of the Ahkams control over their slaves while sowing despair among her surviving children and family."

>Vle'Karak reveals that he can sense that Lord Jadyk is likely in good "health" while attuning to the Arc
>Vle'Karak recommends turning the corpse of Quantac'Vrix into a bioship weapon despite his guilt and self-loathing, not knowing the process is already underway

What should Jor say to him?
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>>1995878
> "Very well, my friend. I understand your distaste with this matter, but we waste nothing in the grand Armada. Human, Osogo, Ahkam. Species does not matter. When our time comes and we return to the great wheel, the discarded flesh of our parting spirits will be remade and reborn to serve new purpose."
> "The former Matriarch Quantac'Vrix will be reconstructed into a great weapon and symbol for the Armada. But rather than heralding decay and despair, it will be change and hope that follows in her wake."
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>>1995878
Free free to pick this apart as raw material to add to or cherry-pick.

"The generals and I agree with your suggestion, Vlke'Karak. It will be done. We are sorry she could not be turned, but as she refused to serve in life, she may yet serve in death. She will become a powerful weapon against the Dynasties.

In time, we hope to save as many of your people as possible from the course of the Dynasties, and to cool the hatred that remains for them in the hearts of those the Dynasties have oppressed.

I have seen that there are some citizens of our city who still hold ill will for you. Know that we will stand with you as you have stood with us, and all of Jadyk's subjects will be thoroughly instructed in treating their fellow subjects equally. We were all something else before joining the Armada."

Basically, don't directly say we already started, but let him know how it's going to turn out, and reassure him about really being part of the Armada and our intentions towards the Ahkam.
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>>1995935
> Vlke'Karak
lol, how'd that extra "k" get in there?
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>>1995878
"I understand how distasteful this must be for you to even suggest, Vle'Karak. In the Armada, each death has its purpose and nothing and no one is wasted. Human, Osogo, Ahkam," he says motion to each of them in turn, "Species does not matter, all will serve in undeath.

"The Generals and I agree with your suggestion, Quantac'Vrix will be Reconstructed into a great weapon and symbol for the Armada. Rather than heralding decay and despair, it will be a symbol of change and hope following in its wake. They will be the symbol upon which the Ahkams grasp over their enslaved servants will break," Jor says firmly.

"In time, we hope to save as many of the Ahkam themselves from the trap of the Dynasties, and to cool the hatred that remains for them in the hearts of those once enslaved. I saw the anger of those in the crowd, felt their lingering fear and resentment," Red-Leaf-Strains says with an equally firm voice, "I have made it my duty to ensure that everyone taken in by the Armada lives peacefully together. There is no way I can eliminate all the animosity that the Ahkam have accumulated over the centuries but I will ensure that the peoples of the Armada know that the Ahkam are to be given a chance just as they have given their former foes who are now close friends."

"After all, we were all something else before joining the Armada and joining is never painless," Jor says, a finger touching his robes where the original domination shard lay embedded at the base of his neck.

"Of course, thank you," Vle'Karak says with a bow of his head. Hissing he lifts his gaze once more, "Speaking of going against the Dynasty, how soon do you think it will take for her to be Reconstructed?"

Jor shrugs, "I cannot say. I'll keep a close eye on the progress and keep you updated if you'd like. With such large creatures Reconstruction can be a lengthy process."

"Yes, let me know when it is nearly complete," Vle'Karak glances toward the demi-Think Tank and says something in his native tongue, holoscreens showing the sector map are projected.

"Should you decide to launch a campaign against the Dynasty while they are destabilized by the death of the Matriarch, I have several suggestions for targets and tactics," he says as several systems are highlighted.

"Right now the most occupied and heavily defended systems would be Tura, Rolan, Esat, and Orichalc. Tura is currently embroiled with conflict against the Osjiic Empire. A predictable event, I would recommend waiting for the Empire to wear them down them move in to clean up once this cease-fire is finished," he nods to another.

>cont
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>>1996195
"Rolan is still damaged from the Obsidianborns constant raiding and the attack by Ruscuv, Muic and Tlacex. Much of its forces were sent to Bastion so it is your best immediate target. Personally, I would send Illuminator Tlacex with Punisher back-up, their Necrotic powers being the most effective counter so far," the serpent says, his sour mood lessening as he gets his mind into talking strategy.

"Orichalc is likely being assaulted by the Empire as well, it's mineral resources a constant target for their raids. Send scouts to assess it's viability to assault. It is not as heavily fortified as Tura or Rolan but I know the serpents assigned to defend the system are tenacious and intelligent," Vle'Karak says then has the Esat system highlighted with a gesture of his tail.

"The real prize, is the Esat system. I am sure you know that acquiring the Esat people helped propel Quantac'Vrix in ranking among the Dynasty. They were an ideal vassal race, industrious, high population, religious enough to corrupt, intelligent enough to be useful as engineers and natural pilots. They were relatively individually weak but technologically advanced enough to adapt to our levels. Many have been sent to other Dynasties as stock for the other Matriarchs to gain their own populations," he says casually, not seeming to catch onto the deep distaste and anger that stewed within Red-Leaf-Strains at the casual nature to how he spoke.

Ever since her time tending to the populations of freed slaves from Kanda and from the Dynasty the osogo Necromancer had come to deeply despise the very concept of slavery.

Jor could feel that anger and sends a calming thought to her as Vle'Karak continues, "There are those among the esat population that have come to see through the ruse of the Dynasties and have created underground resistances. They are spread throughout their home system and the rest of the Dynasty. I can only assume it is similar in others but the Matriarchs typically refuse to show such weakness by addressing it directly or referencing it to other Dynasties. The rebellious factions would likely accept any assistance they can gain considering their readiness to work with Pirates, osjiic and Confederate mercenaries. If you plot carefully, the entire system could rise up in united rebellion against the Dynasty with the Armada at its back."

>Vle'Karak suggests launching an assault against the Rolan system soon while letting the Osjiic Empire wear down the defenses in the Tura and Orichalc systems
>He also suggests the Esat system would be an ideal target for instigating insurrection leading up to liberation

Was there anything specific that Jor should question him about the Ahkam systems before moving on?
>Write-in
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>>1996201
Not really. He should talk to Valresko about this thiugh.

I'm curious about the Tyrre issue since they rarely get mentioned
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>>1996201
The politics of the serpents might be useful to know. If we can disguise our own attacks on one Dynasty as the actions of another seeking greater power, we can create splinters and cracks in their empire.

We also want to know who is the relative strongest in battle, both personally and insofar as the strength of their own fleets, who is known to be the most clever and intelligent, etc.

Any vital planets that may be used as nurseries for young Ahkam infants. It'd be a terrible blow to the Dynasties if we could somehow capture their children and convert them to our way of thinking. It's pretty evil to do honestly, but we'd want them to grow up in a better environment than turn out like the rest of their kin.
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>>1996265
Seconding this as well. We definitely want to know if there's anything wrong with the literal Berserker species.
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>>1996201
We will take this under advisement thank you for your assistaNce.. now what was this issue with the tyrre?
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>>1996201
"Thank you for your advisement, Vle'Karak, it will be most helpful. I would like to have you speak to Valresko or the Deep Rot in time to further help with the planning. Even knowing the personalities and tactics of the other Ahkam yet to join us will be immensely helpful," Jor says, already hearing the excited whispering of the Think Tanks dedicated to warfare buzzing in the back of his mind.

Vle'Karak bows his head, "Certainly. I will share all I know."

"Now what was this issue concerning the tyrre you brought up?" Red-Leaf-Strains asks curiously.

"I should have been more clear in my wording. An opportunity out of an issue that will arise. It is common knowledge that the tyrre must battle constantly or they grow sickened, their bodies constantly locked into an aggressive mindstate due to the violent nature of their homeworld. When they were first discovered their species had begun evolving away from intelligence due to it being a failed evolutionary gamble in their environment.

"I admire Lord Jadyk's idea to have them be gladiators to keep them and the rest of his citizens entertained. Tyrre gladiator fights are common throughout Ahkam space but few gain the prestige or fame that yours have attained," he says with a tone of admiration, "It is good for them, I believe, to feel this recognition and approval.

"However, it does not address the key issue about the tyrre, their very biology geared so that only battle and bloodshed brings them relief. There have been many experiments to regulate their hormones and bloodlust to varied effect. The few successful attempts to curb their bloodlust relies on heavy hormone regimens or invasive, crippling surgeries that may not even work."

"A regretful fate for a species," Red-Leaf-Strains says, "I have tried my best to reach out to them but they can only find peace when bathing in the gore of a slain enemy or prey."

>cont
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>>1996270
I think that's a good tactic, but not for right now. The dead Matriarch's territory is already in open war with us and the Osjiic, and it would take a lot of work (like attacking their territory at the opposite side) to make a faked Ahkam attack believable.
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>>1996521
"With how many tyrre citizens the Armada is about to adopt, I doubt the colosseum will be enough to keep their numbers satiated. It would only be a matter of time until they turn on each other or attempt a violent rebellion to sate themselves.

"Since my...acceptance into the Armada, I have been studying your technology. I have seen this bio-tech that your Think Tanks developed, specifically the Chemical Fabricators. I believe if you can somehow implant them into the tyrre it can control their violent mood swings by maintaining their hormone levels and keeping them healthy with supplements if these things are as advanced as the Think Tanks make them seem," he hesitates then lets out a gurgling hiss of a laugh, "In fact, with proper refinement these could even lead to a form of mind control if my understanding of xenobiology is correct."

The pair of necromancers glance at each other, suddenly very aware of the symbiots attached to their spines. Vle'Karak seems to notice the look and his head recoils slightly in surprise, "Unless you have already developed this," he pauses, "It would explain how friendly everyone is..." he mutters to himself, suspicion starting to bubble up in him.

>Vle'Karak states that he suspects a chemical fabricator implant could help the tyrre species healthily deal with their ultraviolent biological urges compelling violence and bloodshed
>He also seems to have guessed at the existence of the symbiots or at least the implication of them

What should Jor say to this?
>Write-in
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>>1996530
Jadyk is aware of the power this technology holds, but he to wants citizens and friends, not thralls. The lesson of the old Armada's collapse is of the futility of domination and selfishness. Like any power, chemical fabiractors can be used either to uplift or to oppress. Jadyk has turned from the path of oppression that the old Armada followed, and nothing about what is done with this technology need be hid from you. Ask any question you will, and it will be answered.

But as for the Tyrre, if what we have developed can help them, it will be done.
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>>1996530
Something like them do exist. But they have been deemed unnecessary in most cases, as we still have the control spikes for those who attempt to play us false about their intentions. Granted the spikes are far from perfect but up and up mind control would both be anathema to Jadyk's new way and prone to failing in the worst ways possible. Honey attracts flies more than trying to force them into vinegar.
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>>1996561
Supporting
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>>1996561
Supporting
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>>1996530
Can we make something that passively harvest the chemicals in them that makes such rage?
It would both calm them and give us a fallout psyco drug
>>
Obviously we should also allow the Tyrre who've been with the Armada for a significant length of time to join the Legion. They'd make excellent front-line vanguard and heavy infantry. We'd only need them to be properly trained and disciplined so they don't become overzealous in the middle of a combat situations.

I'm certain Rethak would be able to successfully introduce them to the Necrolytes. Just as well, I think the Lavafather and Stonestar would enjoy fighting alongside the fierce warriors.
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>>1996561
Supporting it as an option given to them, not mandatory
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>>1996530
Jor holds his hands up defensively, "Lord Jadyk is quite aware of the power this technology holds, but he wants loyal citizens and honest friends, not thralls and slaves. The old Armada's collapse came from the futility of domination and selfishness. Like any technology, the fabricators can be used to either uplift or oppress. Lord Jadyk has turned away from the path of oppression the old Armada followed, have no fear.

"Something like what you suspect does exist, but their ability to influence minds is only a side-effect. They were created foremost as medical and research tools. You know the Domination Spikes, you yourself having known their bite," Jor says, the serpent nodding. His scales still marred and warped from the collars and spikes he had worn.

Red-Leaf-Strains shifts her feet as she speaks, the serpent looking to her, "Total mind control is anathema to Lord Jadyk's new vision for the Armada. He does not want slaves, but rather loyal citizens as Jor said. The fabricators have been refined and enhanced into small Reconstructed we call symbiots which are then implanted into a host. This grants a variety of benefits, mostly medical such as the healing factor they impart, but also allowing their hosts to link psionically with the Deep Rot and Lord Jadyk himself," she motions to herself and Jor, "Every Necromancer, us included, has one of these symbiots as do much of the Necrolyte Legion. They are to enrich and enhance the people of the Armada, to bring us closer and help unite us."

While he had wished she had been more subtle about the revelation Jor gives a nod, "What she says is true. I can tell you this, Vle'Karak. These symbiots were created and perfected before you decided to accept Jadyk's offer to join him. It would have been a simple matter to knock you out and implant you with one, bending your will to his.

"Look, I am not Lord Jadyk, but by this point I think I know him better than any other in this Armada and galaxy. He could use these symbiots to enslave every single one of us and we would not even be able to object. The fact he hasn't just proves to me that he wishes to forge his new Armada not on slavery, but on loyalty and love freely given and nurtured," Jor chuckles, "I know it may sound absurd but I think that Jadyk's imprisonment allowed him to reflect upon history and his actions to learn a better path."

Red-Leaf-Strains bows her head, "I support what Jor is saying. The symbiots are Lord Jadyk's gift to his subjects, one that he is careful in revealing until the time is right. As we have spoken, I was having a psionic conversation with the Think Tanks associated with the symbiots creation. They say that the tyrre would be the ideal beneficiaries of the symbiots. With them they may join the ranks of the Armada citizenry without having to be secluded or carefully watched. I believe it may be worth it to try implanting several with the symbiots to test your theory, Vle'Karak."

>cont
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>>1996728
>

Vle'Karak was silent for a time before he answers, "I wish to know more about these symbiots you speak of. I will consult the Think Tanks should I be allowed," he says to which Jor nods, "So be it. If these symbiots can help the tyrre, it may be worth it. Their inclusion to the Armada a species in full control of their minds and impulses can only strengthen us greatly."

Jor bows his head as well, "Thank you for understanding, Vle'Karak. I believe that in time you may see the benefit of a symbiot and take one as well. Telepathy can be a little off-putting at first but the benefits are quite worth it. The combat benefits are impressive as well, soon I suspect Commander Rethak will say they are a requirement for service as a Necrolyte."

The serpents nods, looking as if he were lost in thought.

>Tyrre subjects will be implanted with Reconstructed Symbiots to judge how well they can manage their ultraviolent impulses
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>>1996736
Need to take a break for a bit and should be back in an hour or two, sorry folks

Unrelated but
Roll me 1d100 best of first 3 please
>>
Rolled 92 (1d100)

>>1996816
Pleasebegoodpleasebegoodpleasebegood...
>>
Rolled 57 (1d100)

>>1996816
>>
Rolled 5 (1d100)

>>1996816
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>>1996857
Thank god I rolled first.
>>
Rolled 54 (1d100)

>>1996816
I'm late but I want to rub my amazing roll that could have been
>>
Rolled 18 (1d100)

>>1996898
Need Better dice
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>>1996822
Niiiiiiice.
>>
>>1996816
"Was there anything else that you wished to discuss, Vle'Karak?" Jor asks, hoping to keep the serpent happy as he knew how important he was to overthrowing the reign of the local Dynasty and more.

"I would like to send another message to the recently...are you alright?" Vle'Karak asks with a slight tilt to his head as the two Necromancers wince.

Jor clutches at his head as alarms ring throughout the Deep Rot in a sudden influx of alerts and jumping to his feet.

<Unidentified gravity well and Void signatures detected along outer sensors!

A moment later sirens and Chitin Choir throughout Iti'a'Ropku and across Horizon's Drop began wailing out their warnings from the Deep Rot itself through the evening air.

"WARNING: BELIEVED ATTACK INCOMING, NON-COMBAT CITIZENS AND GUESTS PLEASE EVACUATE TO EMERGENCY SHELTERS. LEGIONNAIRES AND VOLUNTEERS REPORT TO LOCAL COMMAND POSTS FOR FURTHER INSTRUCTION. REPEAT: BELIEVED ATTACK INCOMING, NON-"

As the sun set chaos erupted across the city as its population rushed and scrambled to obey the warnings while attempting to locate friends and loved ones. Legionnaires and volunteers, unofficial militia members who had no desire to serve with the Legion but plenty to protect their new home, helped herd the crowds to nearby bunker shelters built below the city. The skies were a sudden frenzy of flying Reconstructed, clouds of scourges and gargoyles flocking around the large Devils and Drakes.

The Floral Quarter, most of its inhabitants already beginning to rest for the night, were woken and shepherded into their Treeship. The Armatocere Warship in orbit over the world sends its own alerts moments before sensors detect a sudden spike of Void energy nearby.

There is a nova of Void light and radiation annoyingly close to the orbit of the planets moon well within range of its local picket fleet. From within that nova came the expected as a fleet of Osjiic Empire warships emerged. Immediately they deploy clouds of fighters that leap out, trailing streamers of Voidlight as Nails and Gunships launch from the moons surface. Anti-orbital weapons raise up and open fire with a near blinding barrage of Necrotic energy and launched missiles even as the picket fleet launch their own barrages while closing in.

The Imperial fleet was large enough that Jor could see why its gravity well was detected so quickly, the human swearing to himself as the invaders clashed with the Reconstructed defenses. He whirls around to look to Red-Leaf-Strains then Vle'Karak, "The fucking Empire broke their cease-fire a lost faster than I thought they would!" he began swearing fluently in Wormtongue as his mind races with the alerts the Deep Rot fed him.

>cont
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>>1997234
Vle'Karak snarls at the mention, his scales seeming to lift in an instinctual threat display, "Those swine! They must expect to take the Armada unawares in the aftermath of the Ahkam invasion."

Red-Leaf-Strains nods, looking to Jor, "We need to call the Voidknights and Predators immediately, the sensors can detect the ship of that Deathshead 13 Ascendant Blade."

The serpent darts forward toward the human fast enough that it makes him take a step back with instinctual surprise, "Allow me to help, the Surge is fading by my strength is still enough to handle these tyrants, let me show you why they called me the Butcher," he says with fierce determination, Arclight glowing from his scales and crackling along his form.

The Deep Rot calls to Jor, asking him for guidance now that Valresko and Ruscuv were unreachable while beginning FTL travel until the Think Tanks could calibrate.

The human necromancer runs his hand across his scalp, his mind rushing with the psionic barrage and his own thoughts. His thoughts turn to what his friend Rethak would do and he takes a deep breath to calm himself before reaching out to the Deep Rot with his mind.

>The Osjiic Empire has broken the cease-fire and launched an attack against Horizon's Drop!
>>
>>1997237
Probably gonna have to call it here for the night and pick up the defensive with a new thread. I'm hoping to make it a relatively short one on monday perhaps.

Until then

Roll me 1d100 best of first 3 for initial defensive response

Hope folks had fun, I know I did writing it. I'm sorry about the decline in actual stuff happening in threads, I really need to work on that.
>>
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Rolled 65 (1d100)

>>1997249
Dice don't fail me now
>>
Rolled 37 (1d100)

>>1997249
>>
Rolled 46 (1d100)

>>1997249
Aw shit
>>
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Rolled 2 (1d100)

>>1997249
Sounds good grave. See you there.

And yea we have had a bit of slow down this last month, I've felt it pretty bad but as long as we continue to get regular threads I think the kinks will run themselves out.
>>
>>1997249
I will say that the good roll for detecting them does help with reacting to them a lot faster than if they'd appeared without warning
>>
>>1997277
that 92 saved our asses eh?
>>
>>1997276
Good god, what am I rolling right now?
>>
Rolled 14 (1d100)

>>1997249
Motherfuckers need to learn their place.
>>
>>1997249
Fucking hell, those Empire cunts. Looks like we're going to have to prepare multiple simultaneous strikes against both Serpent and Empire space.
>>
>>1997287
Doesn't matter, you were the fourth roll.
>>
>>1997305
>>1997249
I DO AGREE
REMOVE EMPIRE
BEGONE THOOT
>>
>>2002457
>THOOT
>That Heinous Osijic Over There
>>
>>2004153
kek
>>
bang




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