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You are the Mercenary Gentleman Browning, currently coercing your skilled mercenary friend Pixy into accepting a job to assist you in a bank robbery in Germania contracted by the Duke of Normandy. What a wonderful way to get some Marks, hm? I can pay you two pounds and change now and after the job's done. I'll handle the transport and driving, I need you as an extra gunman, watcher, and if shit goes bad, we'll renegotiate the job details. Deal?

Damn, that's a nice wage. Pixy scratches his neck in thought before asking, Eh, how long is the job?

Should be a day, two at the most depending on how things go. I'm planning for one but as a backup, we might have to take a long trip back to Albion. Otherwise, I'm thinking of hiring an airship to return home. Get to Germania, get to the bank, get out with the money and get to an airship, if not, we'll have to go a long way to the nearest docks to leave. Don't get caught then. Simple?

The dog barks loudly from above your head where the young orphans play. Ah, shit... when do we ship?

Three days. So mostly two now given it's near supper. Final call, you into robbing Germania? Should be easy. Oh, and no English. You need to keep appearances in not being the wrong foreigners. Maybe, Russian?

Ah, fine, fine, I could use the money. I'll talk to Jackal then we'll come up with what to do for the robbery. Hell yes, Pixy is on board.

We can decide all that tomorrow, buddy. Good to have you. You shake your comrade's hand and leave him to his errands. Now for the rest of today, you need to relax a little.

The next day...

You have a nice tailored suit, a Mauser C96 pistol, some sort of face hiding scarf/mask, your new silk body armor is in, the contract details from the Duke have arrived, and your buddy Pixy is with you in the First Office, prepping for the job ahead.

What do we know about the bank? Pixy asks while you sift through the documents to get the drawings of the building out.

Ah, let's see, three-story building, not counting the roof, normal entrance with the tellers, two vaults, one to the rear and one in the basement, the basement is bigger. The third floors are just offices so nothing special.

Safe to assume there's security?

Yup. Some. You puff your pipe and get some more material out, well, not that much in actuality. Boring contract what to do and not do. You hereby agree to rob the specified bank in Hamburg, you're paraphrasing the eloquent writing.That's it, there's just a huge blank and why does it smell like lemon? Bless the savior, why are you sniffing a piece of parchment? Oh, OH!! So it's like that is it?They're playing a game with you, eh? Well, two can play it!

Browning, what are you doing? Your partner asks as you bring the paper near a light bulb. Slowly, ever so slowly, you see words form. Oh, are we getting in over our heads?

Always the chance. Now, you read the whole thing.

Cong.
>>
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>>1971921

Mercenary, your 'partners' for the bank robbers are known criminals in both Albion and many other European nations. I require that they are turned over to the proper authorities either when you return to the Kingdom or leave the men to rot in Germania, it matters that these runaways be caught alive. I do implore that you keep casualties to a minimum during your stay in Germania. Otherwise, you may plunder the bank to no reparations. It is yours to keep. I wish you the best of luck. The German authorities will not know that you're an agent. Dispose of this as soon as possible.

-Duke Of Normandy

Now, this is different! But does it change anything? You hand over the message to Pixy and put some info together.

Why does the Duke want you to take the docks to return home? Albion's finest Royal Navy detachment. Why a bank robbery in Germania? Many reasons you could assume, either they robbers are really good at hiding, not endangering the Kingdom's own people, to currying favor with the Prussians.

Well, no matter, you have a job to prepare.

Robbery time:
>Daylight
>Nighttime
Escape way:
>A ship at the nearest international dock. No need to pay, just don't get yourself and Pixy caught. The others, well, haha.
>You still want that Airship ready. Besides, you think the Duke wants the criminals in his hands. You'll let the crew know ahead of time. Expensive sure, but worth it.
>>
>>1971930
>Nighttime
>You still want that Airship ready. Besides, you think the Duke wants the criminals in his hands. You'll let the crew know ahead of time. Expensive sure, but worth it.

Mentat's record has to be exemplary.
>>
>>1971930
>You still want that Airship ready. Besides, you think the Duke wants the criminals in his hands. You'll let the crew know ahead of time. Expensive sure, but worth it.

>Daylight

I think it would be easier to enter the bank in the dayligth beside the man that knows the combination will be there.
>>
>>1971930
>>Nighttime
>>You still want that Airship ready. Besides, you think the Duke wants the criminals in his hands. You'll let the crew know ahead of time. Expensive sure, but worth it.
>>
>>1971930

Yeah, for sure you're going to do a night raid and escape by airship. At night, there's only the night guards who can be incapacitated easily. All the money waiting in there... you could let the thieves do the nasty work and BAM you catch them and keep the rewards for yourself and crew.

What the hell are we now? Pixy comments after finishing the reading assignment and hands it back to you. Undercover bobbies?

Hey, I'm paying you. Don't complain too much, least we got each other. You fish out your savings, gathering the allotted amount and giving it to Butler. It seems I will be in need of an airship. Could you inform them of the special needs to capture scumbags?

Of course, I'll have it done by tea time. The old man takes the money and prepares to make a phone call.

Thank you, dear man. It would be impolite to not thank a hard working gentleman.

Are we still taking the money? Pixy inquires, to which you give it some thought.

>Uh, yeah. No more needs to be said. You plan to clean out the vaults and draws, shouldn't be too hard given the time will be night.
>Eh, you still want to leave during night time, so... just the tellers and the first-floor vault.
>The biggest vault must have the best spoils, hopefully. Clean that out and get out.
>Ahhhh, do you have to be a good man and say no? "Uhh, no. We'll be nice to the Germans and not take their cash. We'll try to fuck up that won't affect the criminals view of us.
>>
>>1972079
>Uh, yeah. No more needs to be said. You plan to clean out the vaults and draws, shouldn't be too hard given the time will be night.

Did you lose your quotation marks?
>>
yeah for some reason they're not on
""
>>
>>1972133
>Uh, yeah. No more needs to be said. You plan to clean out the vaults and draws, shouldn't be too hard given the time will be night.
>>
>>1972079

>"Bring a vacuum cleaner and a truck." All vaults, all drawers, and the loose pennies beneath the desks.
>>
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>>1972079

"We'll take what's not nailed down that's worth a damn. Is your answer to Pixy's question. You will earn your payday, if not everything will be for nothing, at least in terms of profiting. "Sound good?"

As long as the cars don't break down or we get caught, I won't complain. He shrugs and leaves the worrying to you. Yeah, well the path to the airfield won't be a long drive.

Ah, you should inform him of your plans. We're going quiet as possible, so at night. Going loud being the least desirable outcome in this mission. Oh, I almost forgot! You recall getting something from the last job, a Nagant revolver that had some metal thing screwed to the front of the barrel.

You go to Butler and wait out his conversation with the man on the other end before handing him the weapon. Take it to one of the engineers and let them figure this gun out. I took it off some residential invaders in my last job.

Butler raises his glasses as he takes the revolver from you with a tint of excitement in his eyes, Ho ho, what do we have here? Ah, I'll notify them now. Good luck with your planning.

For the final preparations, tools of the trade. You and Pixy are armed with pistols in case the loud option is the only option, but what else do you need? Large bags for the money, maybe some snacks and a canteen, what else?

Choose the things.
>Write-in. The sky's the limit and so is inventory.
>Small lock pick set.
>Small black powder explosives for quick and loud entrances.
>Some sort of concealable melee weapon. Oh, a cane!
>Chloroform? Well, that, rags and a strangulation device. Could come in handy.
>A lot of cigars and an extra pipe.
>Sawn-off shotgun. Hey, nice to be prepared.
>Rope, need that for things.
>Pneumatic pistol, for shooting zip-lines.
>A small knife.

I freaking swear if the quotations are.....
>>
>>1972079
REAL POST

"We'll take what's not nailed down that's worth a damn." Is your answer to Pixy's question. You will earn your payday, if not everything will be for nothing, at least in terms of profiting. "Sound good?"

"As long as the cars don't break down or we get caught, I won't complain." He shrugs and leaves the worrying to you. Yeah, well the path to the airfield won't be a long drive.

Ah, you should inform him of your plans. "We're going quiet as possible, so at night. Going loud being the least desirable outcome in this mission. Oh, I almost forgot!" You recall getting something from the last job, a Nagant revolver that had some metal thing screwed to the front of the barrel.

You go to Butler and wait out his conversation with the man on the other end before handing him the weapon. "Take this to one of the engineers and let them figure this gun out. I took it off some residential invaders in my last job."

Butler raises his glasses as he takes the revolver from you with a tint of excitement in his eyes, "Ho ho, what do we have here? Ah, I'll notify them now. Good luck with your planning."

For the final preparations, tools of the trade. You and Pixy are armed with pistols in case the loud option is the only option, but what else do you need? Large bags for the money, maybe some snacks and a canteen, what else?

>You want items that'll ensure a quiet and successful mission. Equipment that'll incapacitate and not kill. Cripple, eh, sure. Some long rope, rags, chloroform, a lock pick set, you want to be mobile at least.
>You may want a small shoulder bag or a jacket with many pockets to hide your things. Also, it'll help you carry things you might want to loot, say your 'allies' things before they are to be captured.
>If this go loud, you'll need ammo and another weapon. Sawn-off is portable enough. Oh, explosive charges and fuses. That'll make things go faster.
>All of the above, which will make you slow as shit, but it can be done. Pixy is with you, so he too can share your burdens as an employee under you.
>>
>>1972792
>You want items that'll ensure a quiet and successful mission. Equipment that'll incapacitate and not kill. Cripple, eh, sure. Some long rope, rags, chloroform, a lock pick set, you want to be mobile at least.
>You may want a small shoulder bag or a jacket with many pockets to hide your things. Also, it'll help you carry things you might want to loot, say your 'allies' things before they are to be captured.
>>
>>1972792
>You want items that'll ensure a quiet and successful mission. Equipment that'll incapacitate and not kill. Cripple, eh, sure. Some long rope, rags, chloroform, a lock pick set, you want to be mobile at least.

It will be usefull so we can bring the two man with us back to Albion.
>>
>>1972792
>You want items that'll ensure a quiet and successful mission. Equipment that'll incapacitate and not kill. Cripple, eh, sure. Some long rope, rags, chloroform, a lock pick set, you want to be mobile at least.
>>
>>1972792
>>You may want a small shoulder bag or a jacket with many pockets to hide your things. Also, it'll help you carry things you might want to loot, say your 'allies' things before they are to be captured.
>>If this go loud, you'll need ammo and another weapon. Sawn-off is portable enough. Oh, explosive charges and fuses. That'll make things go faster.
>>
Is there an archive of this quest anywhere? Can't seem to find one.
>>
>>1973864
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Princess%20Principal
>>
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>>1972792

You and Pixy get through most of the boring tedious planning, equipment gathering, get this thing, then this, notify the changes in the plan. And finally, you both look at it all and then your clothes. You're wearing to too fine of a suit while Pixy's clothes are basically stitched rags.

"I need to be poorer." Is your self reflection.

"I need to be richer." Is Pixy's self reflection.

Aside from redoing the wardrobe, it all comes together.

-Mauser C96 loaded and 4 clips of ammunition.
-Pipe and essentials
-Water canteen
-Crackers
-Pocket watch, gotta have the time
-Bandages and 'medicine', should the worst happen
-Long length of rope
-Piano wire
-A small Toolkit
-Handcuffs
-A few empty sacks/rags
-Albion and Germanian money

All done! Bank robbery, you mean, capturing criminals by a trap is on!

Cont.
>>
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>>1974497

The next morning, you and Pixy look up when entering the airship station, whistling in unison at the large aircraft overhead. The many propellers over the white wings and fuselage, rarely do you see them up close. "Damn. I knew they were getting bigger but this is huge." You nod in agreement with your partner.

Enough admiring the flying machine, you brush over your eye patch and begin looking where you're supposed to be heading. It's definitely not where the real passengers are going. Oh, worker's area. "I think this is the way." You head to the cargo area, being ever patient and boarding when no eyes are on the area. Easy as one two three.

Until the bird takes flight, you and Pixy hold up in one of the cargo rooms and make yourselves right at home. It'll take about thirty to an hour to get flying, then about one or two hours to reach Berlin, then train, "Aaaaaaaaaaaaaaaaaaahhhhhhhhhhhh." You yawn and get really comfy, lying down on some blankets you stole from one of the rooms.

You and Pixy can take turns napping. It'll be a boring flight anyway...

...

You were fast, had to be. The girl following, not so much. The voices of the nobles and bodyguards are far away, safe enough now. You ran through an alley and then an empty canal, pausing just only a second so the girl could catch up.

Why is she following you? And why are her eyes clo- BAM. Her tiny body crashes into your tiny body that hits the stone wall, fortunately. You push her away so she doesn't pant spit all over you. "Hah... Hah... Hah..."

You stare at her dispassionately for a moment then look elsewhere. Stone, metal, wood, pipes, flies. Nothing. Boring. "Th-thank you! Earlier, hah, so much! Hah, hah."

You...

>Shrug. Not like that was your intention. It was payback against those nobles, they cause your parents some trouble before.
>"Why did you follow me?" You're at a loss why this girl would follow a stranger.
>You should pickpocket her for the hell of it. Show her how to not get caught. Distraction is one's best tool.
>Write-in.
>>
>>1974503
>>"Why did you follow me?" You're at a loss why this girl would follow a stranger.
>>
>>1974503
>>"Why did you follow me?" You're at a loss why this girl would follow a stranger.
>>
>>1974503
>You should pickpocket her for the hell of it. Show her how to not get caught. Distraction is one's best tool.
Flashbacks ho!
>>
>>1974503

"Why did you follow me?" There's no anger, joy, anything when you ask that question to her. Only a minor curiosity that a stranger would follow another stranger without reason.

She brings her head up and you did get a good look at her face, but you can't remember it anymore. "Hah, huh? Why? Uh, didn't you help me?"

"No. Why would I?" Why did you act the way before? Boredom. Maybe something else.

What emotion she showed seems to have changed to sadness. "Oh, I, hah, guess I was trying to get away so I followed you. Uh, what's your na-" You had your answer and climbed out of the gutter to go on your merry way. “Huh!? Uh? Wait up!”

You get out easily, her, not so much, but she catches up to you since you're going slow. "I said wait up! Please."

You keep your slow pace and watch the surrounding buildings, alleys, windows, everything. Steam continues to hiss from the pipes, dog barks, echoes of machines and gears, people mumbling. You're 'safe'. "Why? What do you want?"

"I-I... uh, I'm lost." That sounds like a personal problem to you. You sense some trouble down the road and an alleyway nearby. It smells like blood. You double back and go a different way. "C-can you help me?"

Possibly if you knew what she's looking for or cared to. On and on, you walk, the girl still besides you. Eventually, you come to a street with people and landmarks. "Figure it out. The castle is there and there are street signs." You point to the castle on the hilltop and the nearest sign.

"Ah, I... can't read." Again, sounds like a personal problem. You had to learn without a professional teacher or your parents' help. "Please, can you help me?"

>Turn around and open your palm to her. "Pay me." Service charge.
>"No." You should go. You can sense the eyes of vultures. Pf, kid gangs.
>"Fine, where are you going?" If this kid will finally go away, sure. You'll bestow some assistance to her.
>Run away. There are many reasons to run away, Her being one.
>Write-in.
>>
>>1974605
>>Turn around and open your palm to her. "Pay me." Service charge.
>>
>>1974605
>>"Fine, where are you going?" If this kid will finally go away, sure. You'll bestow some assistance to her.
>>
Rolled 2 (1d2)

1. $$$
2. Ugh, people.
>>
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>>1974605

You don't show your mild displeasure when you spin around to face her and put your hands into your coat pockets, “Fine, where are you going?”



“Mentat.” Your eyes spring open shortly to Pixy's call and you get up. “Nice nap?”

“Neither good or bad. What's up?” Everything seems normal, no witnesses, crap flying around, shit on fire. All normal.

“We're landing. I get the next nap on the train, okay?” Fair is fair.

You wipe your eyes and get your things in order. “Gotta find the train first.” Easy in, easy out, this time you mingle among the passengers exiting the airship. Right where the customs station is where you divert to another path, an unclean... it's the sewers.

“Fucking run!”

“I know!”

You and Pixy sprint to an alley exit far away from the airport and finding the topside clear, you're free to explore Holy Germania's Berlin without any issues aside from stench. Maybe. You sniff your clothes, nothing got on, okay, you're clear.

Too bad you're not on vacation, you could have met some old companions, take in the slightly different sights, eat some local food, eh, the job comes first. You make way to the closest rail station and find it jam-packed with people waiting in and out of the place.

“Woah, what happened here?” Pixy whispers to you.

There's no vantage point that you can see so in your best German you talk to some of the people in line for the reason of this occurrence. “Oh, I heard that there was a train accident on one of the lines and they've suspended all rides until further notice. My aunt and niece were riding so I'm waiting for news on them.”

“I heard there was a shortage of coal and that's why the trains were delayed.”

“I heard some train conductors went on strike.”

“I don't know, but I bet it's nothing. Train delay probably.”

You return to Pixy who's having brunch without you, “News?”

“Trains are a no go.” That puts a kink in your plans.

>If only if you hadn't leased an airship from a fellow Continental group, you would've been worried about being delayed for the job. But you did and paid in advance so time to take to the skies again.
>Uh, taxi services exist here, right? Hire a driver to take you close to Hamburg. You'd taxi it all the way if you have to.
>Check a different station and see what their situation is. If they have working trains, good. If not. Rethink your life decisions.
>Fuck this noise, you're hijacking a car.
>>
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>>1974902
>Fuck this noise, you're hijacking a car.
>>
>>1974902
>Fuck this noise, you're hijacking a car.
>>
>>1974902

Pixy finishes his sandwich with a frown, “Damn, what now?” Oh, you know just the thing to do. Get. A. Car.

“Let's go to a richer area, Pixy. I got an idea.” After going through the process of figuring out Berlin's economic zones, you deliberately chose a richer class area where loads and loads of steam cars owned by rich German nobles lay in their parking spots, barely attended. AKA, outside an opera house. You have no clue what they're playing but you don't care.

Security in the area is mild, a few single police patrols walk by, some of their cars, too wander through the area, a few butlers here and there. Not your main concern as you two can hide your faces during crimes. What is, are the numerous unready cars not ripe for the taking. Just, maddening.

Pixy understands your plan after noting all the cars, “Taking a car?”

“Yeah. But none of them are ready.” There's some comfort that you're doing a night job and that won't be for some time. But you do need to get going.

“There's a gas car. Over there.” Gas car? Those dangerous things that need to be cranked to turn on? Eh, you've had worse in your life.

“Under consideration. I mean, if we really need to, we'll hijack a car on the road, get away, fuel it up and go.” As you speak you do see some electric cars, given their lack of features to steam or combustion cars. Then another fortunate occurrence, a servant preparing a car.

>Bingo. Once you see that car is ready to drive, hold up that servant, get the car, get the hell out. Preferably without the police noticing.
>Internal-combustion-engine car. You've heard and seen some bad shit with those. There is one thing though, they have better mileage than steam cars. And you're going far so, you'll risk it and crank one into working condition.
>Electric car, you've been chosen to lead a life of crime. Welcome aboard, we'll try not to kill your battery. Time to go!
>Nope, you're going full hijack. Hold up a police car, don't kill the peacekeeper if you can help it, loot, get the fuck out. Interestingly, police cars aren't any different from normal civilian cars as they lack the markings. Oh, you will knock the man out. Can't risk getting into a big fight now.
>Carefully start a steam car up away from prying eyes. Gotta use some mojo and elbow grease to take one into an alley but that's a nondescript way of doing it.
>>
>>1976065
>Internal-combustion-engine car. You've heard and seen some bad shit with those. There is one thing though, they have better mileage than steam cars. And you're going far so, you'll risk it and crank one into working condition.
ICEs? They'll never catch on.
>>
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>>1976065
>>Nope, you're going full hijack. Hold up a police car, don't kill the peacekeeper if you can help it, loot, get the fuck out. Interestingly, police cars aren't any different from normal civilian cars as they lack the markings. Oh, you will knock the man out. Can't risk getting into a big fight now.
>>
I've asked Fidbot for its choice, it has chosen to rob the police then so shall it be
>>
>>1976065

https://www.youtube.com/watch?v=fPmruHc4S9Q&list=RDQMrOiVlm7ma5c

No, no, no, no, no, yes! A polizei car with a lone driver comes to a stop nearby. Bringing your scarf over your face, you gesture your head to the peacekeeper's vehicle and Pixy understands promptly what your intentions are, robbing the officer of his car.

He does the same with his scarf and together you both advance to your quarry. The alleys are deserted, the only person on the same street is the servant behind, now ever further away, no other police or civilians.

The brown haired middle-aged man yawns in his seat before getting out of his car, content with ignoring you for getting his own scarf out and wrapping it around his face. Once more, your eyes see nothing but the perfect opportunity.

Last call when you pass him, nothing amiss. It's now. The patrolman is about to close the door when you bring your hands together, acting like you're warming them. But your hands will not lead the first attack, that goes to a leg sweep to the target's right leg. The officer's head smacks against the hood while he falls from the imbalance.

You follow up with your two hands cracking the back of his head, sending him into hard rubber chair where he recoils out from and then lies on the bricks unconscious or close to. You point Pixy to the driver's seat and get to removing his belt and other items. He's alive and probably has the hugest migraine in the world but he'll live. He'll likely not remember a thing which is great for you.

Once that's settled, you get in the back and Pixy drives away from the site Scott-free.

Cont.
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>>1976824

“~Hm hm hm hmhm hmhm hm hm~” Pixy hums the tune of the Albion Grenadiers as he drives to Hamburg, you giving him directions from time to time or filling the boiler with water or pilfering/buying kerosene when needed. After thirty minutes of driving, you take over to let Pixy get his nap in.

And so you drive, smoking and singing a various amount of tunes cause you have hours of driving ahead of you. Gotta keep yourself busy lest you let the voices in.

https://www.youtube.com/watch?v=yHNfvJc99YY
https://www.youtube.com/watch?v=OjINuMEuSKA
https://www.youtube.com/watch?v=Q65KZIqay4E

About three hours later, you arrive at the city-state Hamburg where it's busy with many horse-drawn carriages occupy the streets and boats are anchored at the docks or roam the Elba river. The first thing you do is get the safe house prepped for this assignment.

It's right across the bank, a smart choice you thank the heavens for, and you park the car in the back alley of the building. You wake Pixy up and find your way to the room. The building seems abandoned by all life, rotten walls and wood, nobody, not even rats or flies are in this place. The outside looks like any normal brick and wood architecture, but the interior is just bleh.

Well, checking in the room you find nothing besides some okay chairs and tables. No one's here, are you early? That said, you search the bedrooms and bathrooms, declaring to Pixy, “Clear.”

“Clear here too.” Guess that's it. “Are we early?”

“Maybe. Or the criminals are having trouble. Not our issue. Anyway, we wait.” Not much to be done.

>Take another nap, Pixy can be lookout till you wake up and you both will switch.
>Better scout out the bank in person. Maybe, do some sabotage to assist in your late night invasion.
>Get some souvenirs that are not a stolen police car and gear. It'll be great for, uh, you don't know. Buy something anyway.
>>
>>1976828
>>Better scout out the bank in person. Maybe, do some sabotage to assist in your late night invasion.
>>
>>1976828
>>Better scout out the bank in person. Maybe, do some sabotage to assist in your late night invasion.
>>
>>1976828
>Better scout out the bank in person. Maybe, do some sabotage to assist in your late night invasion.

Let's enter as someone that wants to open a account or something.
>>
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>>1976828

You tell Pixy that you're scouting in person to which he replies, “Good luck, don't get caught.” Bah, you wave him off, drop some of your things and go outside. Before going straight to the bank, you wander around its perimeter first. Starting with the north, a twenty-something foot high wooden fence in between it and an adjacent hotel, forming two distinct alleyways, the hotel side being a dump and the bank's end relatively empty.

It's wide enough for a truck, that's for sure, so you suspect it's where they move money in or out of the bank. Looking more carefully, there's a guard posted there and is in between an archway, confirming your assumption. You don't bother with the east or west side, it's mostly brick and mortar and a few tiny windows.

Checking the south end, it's a more lively area with customers and workers coming in and out of the front entrance in addition to some food vendors and the hotel to the south. Further down south, about four blocks if you can say that, is a police station.

That aside, nothing remarkable. Time for an indoor evaluation.

Cont.
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>>1981008

You don't get harassed or anything when you walk in by the guardsman outside, something you're quite grateful for. Time to be nefarious. On entering, to your left are the tellers doing their job of taking, giving, or exchanging money behind their wooden booths. Right is some room that's cordon off with no windows, probably an office. North is a hallway blocked off by a checkpoint attended by a watcher, to the right of it is an adjacent stairway leading to the upper floor and basement, the basement portion also manned by a sentry.

The second floor seems to be more offices but you don't go up there even though it's fine for customers. Instead, you chat up one of the clerks, faking that you're a future customer. You're more focused on what's behind the tellers and the room at the end of their station.

Drawers, papers, vases, key box, oh that's something to note. Otherwise, you're unable to get an idea of what's down the north hall or the room next to the tellers. You excuse yourself after twenty minutes of lying and return to the safe house through the back.

You walk in as Pixy is performing maintenance on his pistol, still, no robbers have come. Well, shit. “Had fun?”

“Nope. Bank wasn't exciting and I see our 'friends' have yet to arrive.” You light your pipe and go over to the boarded windows and peek from one of the cracks. From here, you can see parts of the second-floor offices thanks to being high up, even part of the roof. Still, not much to look at but at least you see there are no guards on the roof. You keep yourself perched there, watching, waiting.

...

It's evening and finally you hear a commotion down and you go greet the fucking slowpokes with a, “You're damn late.” Otherwise, no names, no faces, no life story shit. The gathered six people, counting yourself, are here to rob that bank over there. The plunder begins!

You are number one, given since you're the first to arrive and the first to case the place, you're in charge since the other fellows are a bit too tired to be figuring out plans and shit after, in their words, 'Running away from the cops before the job even began.'

You have a safecracker (3), yourself (1), Pixy (2), and a bunch of thugs (4-6) that really don't know how to do really complicated things as far as you're concerned. The first phase, getting in during the night. How to go about this?

>You will 'climb' to the other roof with a rope connected to your safe house's roof and from there it'll be your zip-line to getting across for personnel and loot.
>You and the others, or maybe just you, will incapacitate the night watch. You think there's only three since only three people went inside the bank after closing. Then, everything will be easy.
>There's a special... shitty sewer path underneath the bank. Info courtesy from the evasive robbers. It will take you to the basement vault that you know about. Just have to be careful.
>>
>>1981010
>Write in: We will be two team Pixy and the thigs will take down the nigth watch and replace then since it will be only three those three will stay there as our eyes to the street. While Pixy and the others do that us and the safecrackers will 'zip" trought from the safe point building to the banks roof from top to bottom.

i have no more ideas.
>>
>>1981010
>You and the others, or maybe just you, will incapacitate the night watch. You think there's only three since only three people went inside the bank after closing. Then, everything will be easy.
>>
>>1981010
>>You and the others, or maybe just you, will incapacitate the night watch. You think there's only three since only three people went inside the bank after closing. Then, everything will be easy.
>>
>>1981010
>You and the others, or maybe just you, will incapacitate the night watch. You think there's only three since only three people went inside the bank after closing. Then, everything will be easy.

Also like >>1981468 said have Pixie and two thugs take the guards outfits and act as lookouts. Tell them to stay in the shadows though because anybody who actually works there regularly will realize something's up.
If they get the chance have them sweep the bank just in case somebody's working late and calls the cops
>>
Time for dice

Roll 1d100
>>
Rolled 80 (1d100)

>>1981968
Nat 1
>>
Rolled 21 (1d100)

>>1981968
Best of three?
>>
Rolled 75 (1d100)

>>1981968
>>
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>>1981010
https://www.youtube.com/watch?v=ye8KvYKn9-0

“Here's the plan...” You lay it on them. “We'll take down the guards quietly. Then you, you and you will play as some handsome guards on patrol. Steal their outer uniforms and check inside for anyone. If it's clear, then we get to business while you three act as watchers. Easy?”



In near pitch black, you come behind and garrote the lone guard at the back entrance with extreme lightening efficiency then letting Pixy take his outfit. A bit too oversized for him, but if he can walk, he can go scout the inside.

The back entrance is unlocked, heh, easy. Time for the other guards' nap time. Pixy clears the first floor, so you and the rest pile silently inside and plan to take out the two at the front. A problem, there's lighting that's shining on them and there's the hotel on the other side.

Solution, turn off the light. *CLICK*

...

Drawers are opened, the vaults opened, the deposit boxes opened, your bags are opened and you all realize that you may not have enough bags for everything. Fuck it, take what you can, you wanted a clean house and you will get close enough to it. Oh wait, you have not one, not two, but three cars.

The cars come to the back alley, loaded, double check to see the guards are still knocked out and tied up, and time to leave. You're driving all your lonesome while having the most loot. Given your car is a four-passenger while the others are only two it's fitting. All those Marks and jewelry in the back, most not even wrapped in a bag and are left in what bundles you could get a hold of.

You can only smile and feel rejuvenated from the act of repossession. You lead the group to your 'littlest' airship money could buy to their surprise yet looking at all the money acquired, barely give a shit.

On the plus, you only have to drive up the ramp, therefore keeping the cars and not go through unloading the goods. Once everyone is on and accounted for, the Captain of the vessel takes to the skies.

“We did it...”
“YEAH!”
“WOOO! WE'RE RICH!”

For the finale...

>You, Pixy and the crew pull your guns and disarm them. Surprise motherfuckers.
>Celebrate with tainted drinks that make them snooze like helpless babies. Hahahahaha. Easy money.
>Gas masks, now! Sleeping gas time. Oh, Pixy might not make it. Oh well.
>No need to do anything right now. Cause the surprise is in London.
>>
>>1982107
>>Celebrate with tainted drinks that make them snooze like helpless babies. Hahahahaha. Easy money.
>>
>>1982107
>Celebrate with tainted drinks that make them snooze like helpless babies. Hahahahaha. Easy money.
>>
>>1982107
>>Celebrate with tainted drinks that make them snooze like helpless babies. Hahahahaha. Easy money.
>>
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>>1982107

“Hey hey hey, let's have a drink in celebration!” You suggest to the acclaim of the robbers. “Nearest bar?” You ask one of the crew members and he points the way. The gang heads there greeted to a small bar with a nice view of the outside clouds. More importantly liquor!

You lace some special something that'll stop most people cold and serve the whiskey, wine, beer, and whatever orders to all. Oh, don't poison Pixy, very critical.

“Slava!”
“Cheers!”
“Ha ha! Easy job!”
“Hkjfnanmhgh!”

“Cheers.” You dink to everyone's glass and down your vodka and watch all the men slowly get drowsy and fall over in about five minutes. They slouch over the table or on each other quietly and without a peep. You turn to Pixy and refill both your and his glass and do one more cheer. “Easy pay.”

“All according to plan. That's something I can drink to.” Pixy and you finish your glasses and work cleaning up the prisoners with some assistance of the crew. They're stripped to their undies plus their entire body is tied in a bundle of rope so escaping it a low possibility and for an extra measure, a guard will be posted in their hold.

Now all things are accounted for, the Captain wishes to meet you and it would be rude to decline your employee. Entering the main deck, you see a tall old fellow dressed in blue with bright eyes coming to shake your hand, speaking in a light German accent, “Ha ha ha! Mentat! I never thought the legendary kid would grace my presence nor my regal airship. Welcome friend, how goes your mission?”

After freeing your hand from his, you answer, “Everything went perfect, Captain. It's worth every penny investing in you.”

“Glad to hear it, boy! You buy the best, one should get the best. Tell me, what ya found in the bank?”

“Nothing but riches fit for a Baron. And we have the captured robbers, all is good.” Pixy, finished with the head, comes from behind and you make room.

You notice the two share a look of familiarity and watch it unfold. “Larry! It's been, oh, a year? Yes, a year at least! How is life being on the ground?”

“It's alright, Hawk. You know I prefer the air.” Seeing as the two are close, you...

>Time to be a gentleman and leave, go cunt your loot.
>Listen in on Pixy's past. Yes, he's your friend and you know some of his history, rarely does he mention others. Then again, neither do you.
>Leave, you're sleepy and could use another rest.
>Learn to airship stuff. There are some crew members here you can ask.
>>
>>1982269
>>Learn to airship stuff. There are some crew members here you can ask.
>>
>>1982269
>Learn to airship stuff. There are some crew members here you can ask.
>>
>>1982269
>Learn to airship stuff. There are some crew members here you can ask.

We can Cunt our loot later
>>
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>>1982269

Leaving the Captain and Pixy to themselves, you mingle with the pilots and ask them about the airship. What's this lever, what's your job, simple things to start with. The men on board are fine with the easy questions and answer them, air brake, water maims for this section, horn, alarm, etc.

For two hours, you enjoy the company of people explaining or complaining about being on the airship to heart. Cavorite fucking overheats like a bitch, the insulation is generally poor on all craft no matter how people say otherwise, water is essential for everything to work. It might be useful in the future, no, it is useful especially what you had in mind. Oh, it comes together, you remember now parts of your madness.

Pixy makes a quip about making you a pilot and counter by saying when he gets his wings back. The flight is good, late dinner with a fine meal and fine company, the sleepyheads still slumber without a care.

Time passes and the flying machine is over London proper, light up by steam and orange lights. You can make out most of everything, home, the stupid wall, highways, the Thames. “Well I'll be, it's been many a year since I've seen London.” Captain Hawk comments as he comes to the window.

“Was it a shit hole then?” You ask to which Pixy smiles and the Captain chuckles.

“In fairness, I've haven't been landfall on London since... eight years ago? My, it was less steamy and had fewer lights if my head recalled rightly.”

“Heh, we'll be landing at that empty patch in the forest.” You point out the location where you should be meeting with some of the Duke's people.

“Ya, I see it. Get ready to bring her down!” The Captain goes to his duties. ON that note, you and Pixy prepare to leave with all your things. Pixy takes the car with the guys and tows the other car filled with loot and you take the stolen police car. Everything works out and the long ramp is deployed for you. “Thank you for flying with the Flying cruiser, Falke, and have a wonderful time until we meet again.”

Rather than being timid and waiting for the help of the elevator, you and Pixy gently go over the edge and let gravity do the work of accelerating you downwards to freedom and your employer oh shit they're right there.

Cont.
>>
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>>1982549

Both of your cars screech to a halt to the calm and collective Duke of Normandy with his entourage. “A wonderful evening to you, Gentlemen.”

...

The trade goes off without a hitch. Duke gets the sleepy robbers and you get your normal pay, an extra additional payment for having them all together in a nice package, and not having your things confiscated. A very good night indeed.

His guards unceremoniously toss the robbers into a truck and slam the tail door shut. You count your cash from the Duke when he comments,“I can see you have more cars than you can deal with. How about a trade? A truck for those two cars, not with your items of course.”

That... sound very nice. Or you don't need to since you're fine with managing your affairs. “Until the next job, Duke. You know how to get in contact. Good night.”

“Hmh. Good night, Mercenary. Keep in touch, my other jobs are still open for your application” He turns away and orders his servants with a few words, “We're leaving.”

You turn away, busy with getting Pixy's payment for yours when you hear a very, very, distant explosion. Not a regular roar, but the shock wave and then a rumble in the air. “What was that?” Is everyone's question.

Nearby the Duke's people are alerted with their gun, thankfully not pointed to you. The Continental airship is fine and intact. You figure a rough direction of the origin and climb to the top of your car and observe a large black cloud reaching to the sky.

For a moment you let your Cavorite eye view the scene, removing the patch and contact for the second you need.

It's the bakery, it's under attack by gangsters. A lot of them.

>You know these words to be true, Semper Fidelis, even in madness.
>Shit. Get into the car and tell Pixy you both need to get back home as fast as possible.
>Get back to the airship. You have another job for the Captain. Hold your things and parachute to back home.
>>
>>1982550
>You know these words to be true, Semper Fidelis, even in madness.
They done fucked up.
>>
>>1982550
>>You know these words to be true, Semper Fidelis, even in madness.
>>
>>1982550
>You know these words to be true, Semper Fidelis, even in madness.
>>
A roll of WAR

roll 1d100-10
>>
Rolled 90 - 10 (1d100 - 10)

>>1982590
>>
Rolled 34 + 10 (1d100 + 10)

>>1982590
>>
Rolled 7 + 10 (1d100 + 10)

>>1982590
rollan
>>
Writing

Give me ya war face!
>>
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>>1982617
>>
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>>1982617
>>
>>1982550

Your fists tremble at the sight of the bakery on fire. YOUR people. YOUR things. YOUR place. ATTACKED. WHO FUCKING DARES? You jump off the roof and land at a spot besides your anxious comrade. “That was an explosion, right?” He whispers, then notices your Cavorite eye.

“Pixy. Pistol.” You hold back on taking pistol whole from your friend, knowing it would be wrong.

Unhesitatingly he hands it over, plus some of his ammo. “Here.”

“I leave the things to you.” And you run off in the direction into the woods towards the bakery. Then at a clearing, you leap into the sky and glide at speed to the battle zone....

The bottom, second and third floors have caught aflame by a semi-competent group. Opposition numbers, twenty here. They have two cars and a truck parked at the front of the restaurant, the occupants popping pistol and rifle rounds into the entrance.

You know there's movement of kids and people leaving out the back, some injured, most are fine. One dead. One of your guys. Unacceptable. SEMPER FIDELIS. You crash into the roof of the truck as it's holding most of the guys firing the shotguns and rifles at the bakery.

You don't register their numbers neither the shots you place inside their bodies, only till both your Masuers goes click that you dart into the park faster than they could comprehend.

“AAARRRGGGH!”
“My arm!”
“Behind! Behind!”
“Oh, Jesus! Marley!”
“I can't feel my legs!”

The moaning of the men causes a few to look to see what happened, meanwhile you reload. GET IN GET IN. LOADED. The darkness hides you.

>Pick them off from the shadows. You see them, they're dead. Oh look, to your right is a car of bad guys clearly in a flanked position.
>KILL KILL KILL the truck occupants using fire. Fire bottle here it comes!
>Your room, your things, DEATH FROM ABOVE.
>RRRRRRRAAAAAAAGGGGGGGGGGGGHHHHHHHHHHH RIP AND TEAR the scum to pieces of meat. Throw them in the air! Flip the truck! Let the Cavorite and spice flow!
>>
>>1982703
>Pick them off from the shadows. You see them, they're dead. Oh look, to your right is a car of bad guys clearly in a flanked position
>>
>>1982703
>>Your room, your things, DEATH FROM ABOVE.
>>
>>1982703
>>Pick them off from the shadows. You see them, they're dead. Oh look, to your right is a car of bad guys clearly in a flanked position.
>>
>>1982703
>Pick them off from the shadows. You see them, they're dead. Oh look, to your right is a car of bad guys clearly in a flanked position.
>>
Rolled 2 (1d100)

There will be blood!

Roll 1d100
>>
Rolled 91 (1d100)

>>1982751
>>
Rolled 77 (1d100)

>>1982751
>>
Rolled 59 (1d100)

>>1982751
We got this
>>
>>1982703

Deep breaths, you slip back on your contact and eye patch. You are in control. YOU are yourself. You can handle these goons by staying in the dark and picking them off one by one. The adrenaline keeps the headache away, letting you focus on the gunmen on the right.

Perfect targets, three of them are flanked to you with one in the car for some reason. You raise both of your pistols up and have each sighted on a different person. Two triggers pulled produces two men slumping to the ground. The man inside the car doesn't register what just occurred but the lad outside slowly realizes his friend's demise but it's too late when you put a 7.63mm bullet through his neck and joins his friends.

This time the gunner inside turns around and looks out, presenting another opportunity to headshot another human being. He ends up halfway slumped outside for his death. They're nothing to you! So are the attackers on the left. All four are outside firing frantically, most likely blown out their eardrums from the gunfire.

POP POP POP POP, four rapid shots and those four targets don't even know what happened at the moment of truth. For the people still alive in the truck, you hose them down, knowing that the wood walls offer no protection against your shots. POP POP POP POP, reload and you fire twenty more in total to stop the people from crying and complaining about their injuries.

All gunfire has ceased and one or two still moan their last breathes. You reload once more and take note a fast incoming truck from the south. It's unfriendly. They're the reinforcements to this group, you have to really wonder why they're putting so many to their deaths. Possibly a form of population control. No matter.

You're about to engage them when Butler and several others emerge out of the alleyway. “Oh, a most wonderful counterattack, Mentat! You've come earlier that you said. Our deepest thanks. It seems we have more though. Why don't you rest? We can handle these ones.”

>”No. They're mine.” You will have their blood on the ground by your hands. In fact, they'll splat faster if you launch the passengers high up in the air. The truck, well, you can stop it by hand.
>Time for friends to get their payback. Watch and be entertained. Then put out the fire as best you can.
>”Semper Fidelis.” You all will kill these pushovers together. Then together you all will put out the fire.
>>
>>1982875
>>”Semper Fidelis.” You all will kill these pushovers together. Then together you all will put out the fire.
>>
>>1982875
>”Semper Fidelis.” You all will kill these pushovers together. Then together you all will put out the fire.
>>
>>1982875

“Semper Fidelis.” You pick up a usable side-by-side shotgun, reloading it, and stand your ground.

“Very well.” With a bow, Butler signals the men to hide to the left while he sprints to the dark park. You hear little puffs in the distance, a signature of Butler's unique fighting style.

You wait and wait until the truck comes bearing two hundred feet away. Then you hear a tension of metal wires slowing the truck again and again until it comes to an abrupt halt. While the driver and guy figure out what to do, a high whistle from Butler pierces the air, then a huge collapsing of the pavement right under the hood of the truck befalls the enemy. Sadly the drop isn't big to kill them, though it leaves them the back end wide and clear for you and your buddies to gather around.

You wait and wait as the men in the back trying to get upright and once you are sure they all realize the position they're in, you blast the buckshot into the mob, followed with rifles, shotguns, revolvers, dashing any chances of them becoming a future problem.

Your shotgun's out, that's okay, switch to your C96s, when they're empty and you don't feel inclined to reload, you take out the shitty German service revolver and fire all of its rounds too. After everything, all that's left is mashed meat.

Oh, the driver's compartment didn't get hit. “Butler, the driver.” You point to the cabin and he acknowledges it.

“I'll handle it personally. You all make sure everyone has been evacuated.”

“Let's go!” One of the workers shouts and you follow them into the burning building.

Roll 1d100
>>
Rolled 82 (1d100)

>>1983000
Nice trips.
>>
Rolled 67 (1d100)

>>1983000
>>
Rolled 97 (1d100)

>>1983000
>>
>>1983000

It's 7:58 AM, you're smoking besides all your luggage plus the stolen cars piled with loot, Pixy, Conroy, a driver from the airship that helped and a few of the underground workers at the park across from the mostly intact Flower Bakery and orphanage. The battle scene had been clean up way before the fire brigade came as was the fire, no thanks to them. Anyway, the interior is too dangerous to be occupied by anyone and a lot of time will be needed for reconstruction. Hence why everyone is outside.

Jackal called earlier to bail as many mercenaries and craftsmen for the time being from the area, you not being one of them at the moment. So for now, Mr. and Mrs. Bykowski, Mr. and Mrs. Paige are speaking and making up some story to reporters and the police while the orphans and the remains of your group are just waiting.

So far two innocents that unluckily were there at the time died, two orphans due to smoke and one of Bykowski's chef. The enemy, well, total party kill of thirty. You're counting the captured driver as dead since he will be as soon as Butler and Jackal are through with him.

“Yup.” You smoke.

“Yup.” Pixy replies.

“Hah...” Conroy looks down at his feet at what meager possessions he has left, basically only money.

“...” Assistant driver is quiet, very quiet in fact. Never said a word during his work and you thought yourself was silent sometimes. At least he's not crying or complaining like the kids.

Cont.
>>
>>1983398

At both ends of the street, crowds of students, adults from many different classes form around the ruined bakery with questions for the police and firemen. Shame though for Bykowski that he can't earn his legitimate living for today.

What does make you happy that you're not dealing with them. “Mr. Browning?” Speak of the devil, the Princess is here amidst her friends.

You turn to her and tip your hat to her in greeting while Conroy shows some angst from the presence of her Highness. “My Princess! Good morning to you.” As he's about to bow into the hood of your car, you stop him and force him upright. Pixy and Mr. Quiet nod their heads to her and retire from here and go over to the other cars.

“Mr. Conroy.” She quickly addresses him and comes closer. “What happened here?”

Without looking at each other, you, for some reason Pixy and Conroy answer together, “Fire.”

“That's horrible! Is anyone hurt?” Ange asks in her fake personality voice.

Conroy looks to you for the answer and you give the truth, “Yeah. Some people died.” None that you were personally attached too, but comrades are comrades.

The girls face the charred building and come realize what you said. The Princess's smile is gone, absolutely gone, a first you've seen, “What a terrible tragedy. Can I do anything to help?”

>”No, not really.” It's too early to cry for help. Not just you personally, but the group as a whole needs to figure out the next best choice going forward. That is not yours to make.
>”Not me. Those kids over there. They're orphans. They need help.” The Continental and you are safe as can be, but those kinda innocent orphans don't have a place. Not now or later as your group won't help them until after everything is back to normal.
>”If it's a job, I... we can still do those.” Usable local currency can help, semi-rich as you are.
>”No, I'm planning on getting revenge right now.” Payback needs to be big and huge. Game-changing and you intend to be on top.
>”I could use a house that can take all my crap, yeah.” As if she'll give you a place to stay.
>>
>>1983400
>”Not me. Those kids over there. They're orphans. They need help.” The Continental and you are safe as can be, but those kinda innocent orphans don't have a place. Not now or later as your group won't help them until after everything is back to normal.
>>
>>1983400
>”Not me. Those kids over there. They're orphans. They need help.” The Continental and you are safe as can be, but those kinda innocent orphans don't have a place. Not now or later as your group won't help them until after everything is back to normal.
>>
>>1983400
>”Not me. Those kids over there. They're orphans. They need help.” The Continental and you are safe as can be, but those kinda innocent orphans don't have a place. Not now or later as your group won't help them until after everything is back to normal.
>>
>>1983400

You turn your head to the kids sitting or lying on the grass. A few are playing some games but most are doing nothing like the adults are. Their items were not so lucky. You look back to the Princess and point to the kids, “Not me. Those kids over there. They're orphans. They need help.”

“Them?” Her eyes have to go past your cars and the guys, then maybe she can see the kids. To expedite the search, you motion them to go around your car to find the strays faster. “Oh! There's a lot of them.”

“Yeah... our place was an orphanage.” Conroy states. Honestly, there's no plaque that says that so it's not surprising as the kids use the back entrance than the front to go out and do whatever.

“How many?” Dorothy asks.

Conroy searches for the answer, and thinks, does some more, then you give the answer, “Forty-four, under the age of eighteen.” A big number and from the looks of the girls moving that many will be very difficult.

“Forty-four! That many were in there?” Beatrice repeats in some disbelief. “Your Highness, I don't think any of the orphanages can handle a fraction of that number.”

“I'll do what I can.” Charlotte answers with conviction, “Mr. Browning, I promise to help them.” You show neither approval nor displeasure on hearing her answer and look away to smoke your pipe.

Her Highness and Ange whisper to each other, concurrently Chise comes to you with a question, “Mr. Br-r-r-”

You decide to make your name short for the foreigner, “Brown is fine, Chise. No need for Mr. Only between you and me though.”

“Oh, Brrrown, do you have a place to stay?”

You tap the door of the car with your foot, “Car, technically. But I'll find a place. It's not a problem.” You just have to wait for a reposting, which might take a while but you're rich, in a way. Then something hits you and hard right on your left shoulder, accompanied by the sound of a muffled shot afterwards.

It fails to penetrate your silk vest and clothing together but you can feel your bone being bruised, or maybe it's broken, hard to tell, right now you go into fight or flight. They just don't give up, do they?

>Check your wound again, uh, you were wrong about earlier, partly. The bullet didn't penetrate, but it didn't need to, cause the heavy ass round still ripped your skin and muscles on impact. Yeah, you need to leave and so does everyone else.
>Fuck you fuck you fuck you fuck you fuck you go fuck yourselves! You're going loud and fuck anyone that gets in the way!
>That is it! If being nice gets you shot, FUCK THAT. Alright, this is what you're going to do. Get in your car and ram the motherfucking shooter, preferable in the face. You'll suppress him with the Broomhandle going forward cause YOU know where the prick is. This kill belongs to you alone!
>>
>>1984056
>That is it! If being nice gets you shot, FUCK THAT. Alright, this is what you're going to do. Get in your car and ram the motherfucking shooter, preferable in the face. You'll suppress him with the Broomhandle going forward cause YOU know where the prick is. This kill belongs to you alone!
It keeps happening
>>
>>1984056
>>That is it! If being nice gets you shot, FUCK THAT. Alright, this is what you're going to do. Get in your car and ram the motherfucking shooter, preferable in the face. You'll suppress him with the Broomhandle going forward cause YOU know where the prick is. This kill belongs to you alone!

No Fucking Mercy
>>
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>>1984056
>That is it! If being nice gets you shot, FUCK THAT. Alright, this is what you're going to do. Get in your car and ram the motherfucking shooter, preferable in the face. You'll suppress him with the Broomhandle going forward cause YOU know where the prick is. This kill belongs to you alone!
>>
>>1984056
>>That is it! If being nice gets you shot, FUCK THAT. Alright, this is what you're going to do. Get in your car and ram the motherfucking shooter, preferable in the face. You'll suppress him with the Broomhandle going forward cause YOU know where the prick is. This kill belongs to you alone!
>>
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>>1984056

IF PEACE IS A LIE THEN YOU WOULDN'T HAVE IT ANY OTHER WAY. As the girls and guys around figure out what the hell transpired, you remove your eye patch and contacts, not giving a single damn about appearances now.

There! You SEE the shooter across to the south in a garden, not just any old one, he's from the Duke's place, the one you let get captured. Escaped, let go, neither matter, if he wants revenge or is doing a job, that also doesn't matter. He is now your target.

You fish out your Mauser with your good arm and put one round into the tree he's in. Just one shot causes him to stop peeking and fall back slowly, enough time that you get into your car and given you didn't depressurize the steam in the engine, you hit the accelerator. The police, crowds, guys, and girls are yelling, shouting, none of the words reach your mind. You're busy hitting the pain override inside your head when you put the pistol in your left hand so you could drive right-handed.

Barely is the pain alleviated when you brace the barrel at the door hinges, you left it open during your entering for a reason. You fire two shots, one at both sides of the tree to pin him. Not that you needed to, but you just wanted him to feel helpless at what's to come.

Seconds past, over the sidewalk, into the park and you're already on his right to his dismay. He has an unready pump-action shotgun, his body is injured given his limping and now crawling posture, and the look on his face. He tries to pump the action but you shifted your Broomhandle to his knee and blow the bones off.

He crumples to the dirt and you pop his shoulder to further keep him alive yet disabled for your future action. You do a fast sweep for more intolerable people in the trees. There, one, a medium sized lad right the front of the car. He drops his pistol and raises his hands. You headshot him and get out of your car to give a proper finale to the other man.

You must admit, he's a good shot and a good fighter, he hit you and not anyone else on the first shot. He did give you a little bit of hell from the fight last week. But now, no more mercy. You drag him over to the sidewalk, placing him over a bench to his side and enough that his head is placed closest to the road. Almost, perfect.

You return to your car, closing the door and slowly accelerate back to the road away from him. When you judge there's enough space for you to gain sufficient speed, you do a u-turn and hold the accelerator hard. The car hisses what steam it has, twenty, thirty, forty, fifty-five miles per hour! AND BAM the front hood hits the face of a now most dead gunman. You brake hard and turn your head to assess the missing assailant's head from the body, well, only jaw up. Not a clean cut, but he's most assuredly dismembered.

Cont.
>>
>>1985201

You roll back as calmly as can be to where everyone is, in both in a good and bad mood at the same time. The pistol is safe and in its holster, your left arm is bleeding, the enemy is dead, so, eh time.

“Browning!” Pixy yells and comes to your side, pocketing his pistol at the same time.

“Pixy, everyone needs to leave. Go to base three and tell them it's an emergency. The kids, get the deeper in the park, they'll be safer. Take everything, but leave a car for Bykowski and Paige.”

Pixy nods and takes off to tell the rest of the company, “Got it.”

And you stop hitting the pain override button and collapse in your car, slumping over to your side and shutting your eyes.

>Dream of the little pickpocket of times yonder past.
>Dream of Africa during your army days.
>Dream of Africa during your mercenary days.
>Philippines, just Philippines.
>WAKE THE FUCK UP. Not that you're in danger, just get up.
>>
>>1985203
>>Dream of Africa during your army days.
>>
>>1985203
>Dream of Africa during your army days.
>>
>>1985203
>Dream of Africa during your army days.

Zulu?
>>
>>1985203
>>Philippines, just Philippines.
>>
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>>1985240
Forgot the picture
>>
>>1985203

Arrows whisked past missing your head, arms, legs, you lived. One hits the disguised soldier at your front, in the upper arm, blood gushing out from the entrance and exit wound and yet entrance room. The arrow had gone through his arm and into his right torso. But it would not only his blood shed that day.

Dark skinned warriors came from the jungle, spears, clubs, angry. The Consul had led everyone into an ambush, thought he would ambush them. He was wrong. The pistols and swords, the only weapons, were hidden with the porters in the back, where you and the band were.

The group was slaughtered. Desperate to fight, all in vain. The kids froze, you didn't. Fast, faster, faster! Get a revolver, throw your flute at some charging savage, you raise your only weapon, untrained you were but you saw how the officers use it. You mimic their hand movements, align the barrel into your attacker, and fire. His blood pops the back and front of the forehead.

You ran away. Into the jungle, tall bushes, humid, with what you had, going back.... back.... back....

You were in an expedition force, aged 14, in a very small group under 300 in number, under command of a noble acting Consul, vain and short-sighted, and looking to improve the situation of the local colony by usurping another kingdom for trade reasons.

You were a band member as customary for children in the armed services. No valuable training, only your wits. Sadly, the leader did not have his. Disguising the whole group as traders, keeping all the weapons in the sacks, no rifles or other weapons, unprepared that his ambush would be ambushed.

The air was warm, the sun up high, blood on the ground. Screams, cries, war cries, crying men, thuds of clubs, sounds of flesh being pierced, all behind you. You lived. A few others did. They were remembered, you were not.

That was your 'Benin Massacre'.

You did get back to an Albion detachment days later and they drove you away, given you were without uniform or proof that you weren't a colonist. You do not forget that moment.

Wandering, surviving, now in the jungle, now in Africa. Were in Africa. Memories, not now, never had hope then, never have hope now. Found a mercenary camp filled with different peoples. That would be your future. It had meaning, purpose, shallow as it may be.

And you would be going back in.



Cont.
>>
>>1985499

Your body feels sore, heavy, tired, the only comfort you kinda get is the soft cushion behind your back and the blanket over you. Your ankles hurt a fuck ton followed by your left shoulder, bound by some cloth. Your head is at least clear and not foggy so there's a good side to the bad. You open your eyes to a dark room, enough light passes through the curtains that you see objects around.

Red brick walls, some well-crafted tables and chairs, some old artifacts and other bizarre items encased in jars and glass. You can hear distant voices outside from the window and some in the building you're in.

Looking at your own body, you left arm is hanging on a body sling, your left shoulder has been heavily bandaged, yet your clothes haven't been moved. Everything you have is still before you passed. Gun, ammo, watch, 9:02. You haven't been out that long.

You open your cigarette case, noting your missing pipe cause that was in your mouth prior. Making do with a cigarette, you flex your less damaged muscles and feel good enough to do some light work.

You're a stranger here.

>Hold here, put your feet up and wait till someone comes.
>Hmm, you need to get back to the others. Try to act, never mind, you're a mess so just find your car and leave.
>You need to be YOU. The pain is nothing so are the voices quiet there are at the moment. Hm, no matter. Leave through the window and fly to another Continental base.
>Write-in.
>>
>>1985506
>>Hold here, put your feet up and wait till someone comes.
We deserve some rest dammit.
>>
>>1985506
>Hold here, put your feet up and wait till someone comes
>>
>>1985506
>>Hold here, put your feet up and wait till someone comes.
>>
>>1985506
>Hold here, put your feet up and wait till someone comes.
Hold the abuse.
>>
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>>1985506

And so you grab a chair, put an ashtray on it and put your feet up cause you are not gonna doing anything but smoke and relax until someone comes along. Growl goes your tummy. And starve.

https://www.youtube.com/watch?v=GiRDVArEKL0

9:38, you're softly singing as you take apart the Mauser C96 with one hand for the most part. You do with what little you have, mostly wiping away the carbon and fouling where you can before putting it back together. It's painstaking, you're trying not to hurt yourself and not lose the little bits, but you need strength and a table since you're too lazy and conscious to ruin the table five feet away.

Regardless, you get it done and now you have nothing more to do.

10:52, still no one came. You look at old fossils and preserved insects. Butterflies in a glass case, a stuffed owl, ancient bones.

11:35, you peek out the window and watch some students walk to and from the other buildings. Foggy, steamy. Clears up by lunch. You do something stupid, IE you look at your wound. Yeah, you need to see a real doctor for this.

12:47, you can hear rapid footsteps approaching the door then backing off. Must be the kids or staff crossing. Ah, you're running low on your smokes even though you've been rationing them to the best of your ability.

1:15, finally someone comes into the room while you were figuring a way to go relieve nature's call. You get up and go to whoever it is, who is Ange and get very close to her face.

“Where's the nearest bathroom?” It's that important.



With a crisis averted, you return to the club room and take a seat at the table in silence, waiting for Ange to speak up. She does after setting up a small meal for you, toast and an omelet. “How... long have you've been awake?”

“Since nine AM.” You see her eyes avert away from you while you dine quickly on the plate.

“Oh, um, sorry.” You finish up and wipe your mouth, tossing the cloth napkin beside the plate. “Any questions?”

>Write-ins.
>”No. I'll be leaving now.” Toss some change for the efforts taken to care for your unconscious self and you'll go see a real doctor. Or take some spice. One or the other. You should go.
>>
>>1985732
>"Did anything major happen while I was out?"
>>
>>1985732

>Write-ins.
What happened after I went out? Where's the kids and Pixie
>>
>>1985732
>Write-ins: Where are we?
>>
>>1985732

You take out your last cigarette and light it, pausing for a good smoke before asking, “What happened while I was out? Did my people get out?”

“Well, the police tried to take you into custody but the Princess protected you, saying you were her guard.” You have to thank her for that, unnecessary as it was. “As for your friends, they left in their cars as we left in yours.” That's good, oh, they must have seen your loot then. No matter.

“What about the kids?” You ask.

“The Princess is working on it. Her, Dorothy and Beatrice are finding orphanages that can take some of them off the street.” A noble helping out the poor, rare and practically unheard off, but if she does it, at least some of the kids will be saved. “Strange.”

“Hm?” What is she talking about?

“You're really making the Princess work her butt off for a so-called mercenary.” Was she jabbing at you?

“Whatever.” You reply and think of your next question, “Where are we?”

“At school.” Not very helpful, but if you were smart and recalled your first job with these girls, it'd be the Queen's Mayfair Academy. It was close to the Bakery.

“Got it.” You lean back and watch her take the plates away. “There a reason why your people took me here?”

“Her Highness did, I just did what she asked.”

“A job?”

“I don't know. But what I do know is,” She takes the butter knife and holds it in a combat stance, not near you or anything, “Don't harm her.” You were about to shrug your shoulders, the notice your sling, then go with an 'I don't care' one hand pose, getting a mild smile to form on Ange's face. “Do you have any plans now?”

“Hm, are you holding me hostage?” You want it to be clear that they did take care of you and aren't doing a hostage thing.

“Not in the least. You still have your things, right?” You can't argue with her logic.

You take a puff and look out the window, “Just clarifying. So, you need something from me?”

“Not me. The Princess most likely does.”

“But not a job.” You answer yourself. That's not so good. Favors are bad, contracts good.

>Leave. You shouldn't stay here longer than necessary. If you're not being employed, you now wasting time here. Besides, you're getting too bored here.
>Fine, go see the fourth in line for the throne right now. See what she has to say for herself.
>Stay here. Mostly to wait out the day and see what happens.
>Ask if Miss Chise is in. Given that you don't have a working left arm, you can at least have that chat you promised her.
>>
>>1986004
>>Fine, go see the fourth in line for the throne right now. See what she has to say for herself.
>>
>>1986004
>Fine, go see the fourth in line for the throne right now. See what she has to say for herself.
>>
>>1986004
>>>Fine, go see the fourth in line for the throne right now. See what she has to say for herself.
>>
>>1986004
>Fine, go see the fourth in line for the throne right now. See what she has to say for herself.
>>
>>1986004
>>Fine, go see the fourth in line for the throne right now. See what she has to say for herself.
We're a gentleman, Have Ange announce us first to make sure the princess isn't busy
>>
>>1986004

You have nothing in store now or later, you have a bad arm, what could you lose other than time? “Let her Highness know that I'll listen to her. Where is she now?”

“Out in London.” She answers, finishing up with the plates.

Unsurprising, “How long?”

Ange shakes her head, “I couldn't say. Till tea time?” That'd be three.

Yeah, you're not going to stay here bored for two more hours. You massage your eyes and think for a moment, right your car, “Mind if I wait at my car? I'm terribly bored staying here all day.”

To your surprise, Ange nods her head in consent, “Sure. Follow me.” You slip on your eye patch before leaving and follow her through her school, later going through some special passage and arriving at a garage where two vehicles are parked, one of which is yours.

You voice no questions about the secrecy nor do you feel inclined to take any note of the place. Your car is in one piece, no damage except for the place that crushed your enemy's head. Also, it has been washed, additional compliments to them. You enter the passenger section and take start busying yourself with counting what you have. Mostly, are your weapons here and they are.

Ange watches you in silence as you go about your work. Counting rounds, revolvers, servicing them, counting what jewelry you had, finding your stash of leaves and pipe and taking a nice smoke break, all through your work she only watches at a distance.

It isn't until you remove your eye patch, showing you green Cavorite eye that she says something, “Does it hurt? Your... eye.”

Not removing your eyes from your work, you respond as a matter-of-fact, “I get voices that give me headaches. The smoking helps them not do it constantly.”

“... I see... Have you've sought treatment?”

“This is after the treatment.” You state, not mentioning the fact you haven't tried removed your eye for various reasons.

“Oh.” She returns to being quiet, only do you notice her coming a little bit closer to watch you.

Cont.
>>
>>1986672

Time passes and you finish counting your riches right as the double doors are opened from the outside. Entering is a car driven by Dorothy with Beatrice and Charlotte as passengers. “Ange! Why are-” Dorothy sees you when you exit your car. “Ange, What's going on?”

Ange tells the truth, “Nothing, we're were waiting for you all to return. How was it? Successful?”

“Ah, mostly. You know you could not have waited here.” Yeah, that would have been a boring while here you got work done.

“Mercenary said he didn't want to wait there and asked to come to his car. I was keeping him company.” Ange puts it like it's your fault, kinda is in fact.

“A-ange! Are you sure that's alright!?” Beatrice stammers like they have something to hide. Doesn't everyone though? Then she looks at your face. “C-cavorite poisoning!?”

You give a 'not a care' pose as a response, at the same time the girls not in the know look at your glowing eye. “Princess, you said you wanted to see me?”

Your words take a few seconds to register but you patiently wait for Charlotte to relax, “Oh, yes. Let's talk over tea.”

...

You're back in their club room, having tea time with the Princess and her friends. You slip back your contact and patch over your eye and wait for the Princess to begin, “Mr. Browning, I have a proposal for you.”

>The voices speak! SHE CAN'T PAY TO KEEP YOU. Immediately decline a permanent post as her personal bodyguard/knight/what these nobles call it.
>Other YOU will listen and judge. You will not accept being lied to in this person to person negotiation.
>Control yourself and listen patiently. Let her speak.
>>
>>1986681
>Control yourself and listen patiently. Let her speak.
>>
>>1986681
>Control yourself and listen patiently. Let her speak.

Shut up for a second voices geez.
>>
>>1986681
>Control yourself and listen patiently. Let her speak.
>>
>>1986681
>>Control yourself and listen patiently. Let her speak.
>>
Just a heads up to everyone, I have work at midnight so updates are going to be spotty till sunday
>>
>>1988459
Okay fake. Still will be waiting for a update soon.
>>
>>1988459
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯
>>
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>>1986681

The madness is acting up again, speaking in a whisper that's intelligible, hurrah? Anyway, your solution is to get a little smoke in your eye, horrible as it sounds you're trying to get hot smoke into your eye so the Cavorite can stop acting up. You try to make it natural looking as if you were checking if your leaves were lit and relight the contents. Once you're finished making the voices have a glass of shut the fuck up, you have your attention to the Princess, “I'm listening.”

“Browning, I ask if you would be willing to be a full-time bodyguard for me and my friends.” You watch the reactions of the others for their response to the proposal. Ange sips her tea and keeps the teacup near her face on purpose you think.

Dorothy looks at you, Ange and the Princess with a perplexed face at this whole thing happening in front of her, then decides to look away as if she's washing her hands of this mess. Chise is presently scrolling through a notebook for something.

Beatrice is the most vocal in her objection, saying, “Princess!? Why do you need to hire someone? I mean he's a mercenary! A good one at that, but but but what if he gets a better counter offer to harm you?” You don't voice your counterargument for her insults, noting that most sell-swords generally did that shit in the past and onward. “What if you can't pay him or if he asks for more?”

“Beatrice...” Charlotte tries to calm her friend but she's very feisty.

“Your Highness, you have us already! Ange, say something!” Ange closes her eyes and sips her tea, not saying a word. “ANGE! Think of her Highness! Say something!” Beatrice's words have an effect on Ange this time.

She opens one eye on you, then shuts it back and lowers her cup, “Say what Beatrice? What our Princess does with her money is her concern, we can only give an opinion.”

“Then your opinion on him!” Beatrice rudely points at you with her index finger, honestly.

“I don't understand him.” That stuns everyone into looking at Ange, not you though. For all intents and purposes, you don't get people when you aren't in a true caring mood. “What I do know is that he's a proficient mercenary who can shoot, drive and generally cause mayhem, but is also capable of cloak-and-dagger ways.” Did you get praised or is it just spouting facts?

“So, is he worth paying for, Ange?” The Princess asks her and receives an affirmative nod.

“Gah... You're being honest, how rare. Dorothy?” Beatrice tries to get her to speak but you can see Dorothy shaking her head vigorously that she doesn't want to be a part of this.”

“C-chise?” Beatrice's last hope is the Japanese girl who just finishes up her reading and closes her notebook and stares at everyone with clear eyes.

Cont.
>>
>>1988835
“Princess, you said full-time, correct?” Chise inquires to the royal.

Her Highness smiles and nods, “I did.”

“Then, does Brown need to dress up like a girl to guard you everywhere then?" Come again? Dorothy turns away from the table to snicker, failing, then goes full laughter. Beatrice has her mouth agape while Ange has a little smile on her lips.

You declare once and for all so those here will know of it, “I am not a crossdresser.” Really, that's a no and they'd need to pay thousands of pounds for you to even consider that. You're too manly anyhow and will most likely scare people. “Anyway, Princess, are you aware of the payment rates?”

“Uh, just a little.” Oh dear. That's a bad answer.

You hastily write down your pay rates of long-term and short-term assignments, the long being weeks and months and is to be paid a minimum of half up front, short being days and paid by the day. For comparison you also have examples of missions and varying risks, it's steep for most people, even rich nobles think twice. Of course, one gets what one pays.

And you're sure to put the effort in that payment most of the time. “Here. Better you know this now than later.” You hand her the piece of paper and wait for her eyes to widen from the shock of the money involved. Beatrice, Dorothy, and Chise eventually get curious and look and get the same expression of surprise.

“This much money!?” Beatrice exclaims and double checks again. “Your Highness, there's no way!”

“Ah ha, I'm glad to know this information now than later.” She folds the paper and keeps it in a pocket. “Is it safe to say you get contracts more often than constant work?”

“More or less. I mean, there are some ways to lower the cost, but for most people not profiting from a job, that just doesn't happen often.” One of the reasons why the creation of the job board was important for the Continental but that's not important right now. “Well, the ball is in your park, your Highness.”

“Hm, I see. Thank you for sharing the information. You said something about discounts?”

You wag a big no-no, a discount is a bad word to say. “Please don't say discount to a professional mercenary, that's impolite and affront to one's work. Well, unless you mean it. Please use renegotiate, or a different payment plan, or waive some of the fees, or nicer vocabulary.”

“Then, can I ask for an arrangement for a deal?”

>”Not unless I know the job ahead of time. If you mean being a guardsman at your side every day, then no.” You hold your ground on day-to-day payment.
>Some people like peace, some like mayhem. You like peace. YOU like war. Tell her you'll consider some days that she can pay less than what you should.
>”I reserve those for contract missions. Unless you have one right now.” If she has another offer, you'll listen. What words will she give you now?
>>
>>1988840
>>”I reserve those for contract missions. Unless you have one right now.” If she has another offer, you'll listen. What words will she give you now?
>>
>>1988840
>>”I reserve those for contract missions. Unless you have one right now.” If she has another offer, you'll listen. What words will she give you now?
>>
>>1988840
>”I reserve those for contract missions. Unless you have one right now.” If she has another offer, you'll listen. What words will she give you now?
>>
>>1988840
>>”I reserve those for contract missions. Unless you have one right now.” If she has another offer, you'll listen. What words will she give you now?
>>
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>>1988840

You tilt your head up in thought for a moment before answering, “I reserve those for contract missions. Unless you have one right now that we can negotiate on.” You tap the ash from your pipe and begin refilling it as her Highness voices her reply.

“I... we... heh, not right now.” That ends that compromise.

“So what it'll be Princess? Do you really need a mercenary right now?” You light up your pipe and let out a good puff, “It's okay if you don't need me. In fact, I would suggest you find some source of income before meeting a mercenary. Always have money on hand. That's free advice.”

Beatrice glares at you venomously with her hazel eyes, yes yes, you know she doesn't care for you. “Ah, Mr. Browning. Then can I ask you to train me? Or to put it bluntly, can you be my instructor?”

“Eh?”
“Huh?”

Her friends are flabbergasted by the request, in part even you are. Sure, you can do training, assuming she wants your talents of hurting other human beings. “Er, yeah I can do that if you mean training of martial means. That is what you mean, right Princess?”

“It's a start.” This certainly changes things.

“Your Highness, why do you need instruction from a mercenary!? You're already perfect in many things!” Beatrice yells and almost drops her teacup.

Ange speaks up with much alarm in her posture, “Princess, why?”

Charlotte's fake smile distorts a little bit at the edges, “Because I don't want to hold you all back.” You... get at least what she's withholding verbally. Ange, Dorothy, you, are different in a physical capacity than her so she wants to change that. As to why, not for you to judge. Just look at the shit you do. Not everyone needs to be you normal or you crazy, ever.

“I propose a contract that you will instruct me with what knowledge you're willing to give for five pounds as prepayment now and another five afterwards. For thirty-one days, you will teach me when I call for you. Is this a satisfactory contract?” Wait what is going on she said no now she made one on the spot...

>You look at your wounded shoulder. It'll be a while for it to heal normally. Also, ten pounds in total in a month just to teach, yeah, sounds pretty good for an injured person to even get an income. You know what, you put your good hand out, “We can get the fine details later.” You'll accept. Will she?
>Woah Woah Woah no no no no no. No. Not just anyone will you teach your suicidal killing ways! They must be committed and willing to pass the point to take another person's life. Okay okay okay, you'll ask, “Princess Charlotte, how willing, when it comes to your life, will you kill another human being?” You'll figure out what a good answer is after hearing hers.
>”Uh, no.” Sometimes, you don't need a good reason to refuse. Besides, you're a shitty teacher.
>Write-in.
>>
>>1989312
>>Woah Woah Woah no no no no no. No. Not just anyone will you teach your suicidal killing ways! They must be committed and willing to pass the point to take another person's life. Okay okay okay, you'll ask, “Princess Charlotte, how willing, when it comes to your life, will you kill another human being?” You'll figure out what a good answer is after hearing hers.
>>
>>1989312
>>Woah Woah Woah no no no no no. No. Not just anyone will you teach your suicidal killing ways! They must be committed and willing to pass the point to take another person's life. Okay okay okay, you'll ask, “Princess Charlotte, how willing, when it comes to your life, will you kill another human being?” You'll figure out what a good answer is after hearing hers.
>>
>>1989312
>Woah Woah Woah no no no no no. No. Not just anyone will you teach your suicidal killing ways! They must be committed and willing to pass the point to take another person's life. Okay okay okay, you'll ask, “Princess Charlotte, how willing, when it comes to your life, will you kill another human being?” You'll figure out what a good answer is after hearing hers.
>>
>>1989312
>Woah Woah Woah no no no no no. No. Not just anyone will you teach your suicidal killing ways! They must be committed and willing to pass the point to take another person's life. Okay okay okay, you'll ask, “Princess Charlotte, how willing, when it comes to your life, will you kill another human being?” You'll figure out what a good answer is after hearing hers.
>>
>>1989312

“Wait, wait.” You raise a hand in protest prior to massaging the brim of your nose. “Let me think for a moment.” Just a second is all you need to think and consider your options. Better yet, does she know what she's getting into?

Only one way to find out. You drop your pipe into the ashtray and don your contact on, the voices were getting aggressive. “Please, shut up.” You whisper to yourself but you know the other heard you, making you feel a twinge of guilt. You actively put a finger into the burning leaves to further cease the madness' protest and flick off the bits of dust off when you pull out.

Awkward as you were, you return to some normalcy, bring your hands together over the table and look her Highness in the eye, “Princess Charlotte, how willing are you that when it comes to your very life on the line, you will kill another human being? Answer me this, please.”

You get scowls from all around, yet you keep focusing at the unchanging Charlotte for her answer. “I don't want to hurt others, but I know that's not always possible in this world we live in. Sometimes others want to hurt with right reasons, some don't have a good one and they do it anyway. People have already died for me. People have died against me. The only difference then is I didn't have a say in the matter. I... have yet to end another person's by my hands.”

That's a nonconformist answer in part normal to most people. So neither 100% a good answer or a bad one. Bloody hell, you have to decide.

>YOU want in on the action. Take out your pocket pistol, unload it in front of everyone, have her Highness hold it AND HAVE HER PULL THE TRIGGER WITH THE BARREL IN YOUR FACE. You will try to convince her to do it, words help after all with justifications. Oh, you'll increase the cost per pound for each convincing statement.
>>-If she succeeds, give her a lot of affection, as most inferiors generally fail to know what their actions result in. You don't want that. That would be bad.
>Ah, fuck it. Put your hand out and shake on it. You'll agree with some reluctance.
>Good enough to say no to. “Good evening, ladies.” Up and leave to your next destination.
>>
>>1992396
>YOU want in on the action. Take out your pocket pistol, unload it in front of everyone, have her Highness hold it AND HAVE HER PULL THE TRIGGER WITH THE BARREL IN YOUR FACE. You will try to convince her to do it, words help after all with justifications. Oh, you'll increase the cost per pound for each convincing statement.
>>
>>1992396
>YOU want in on the action. Take out your pocket pistol, unload it in front of everyone, have her Highness hold it AND HAVE HER PULL THE TRIGGER WITH THE BARREL IN YOUR FACE. You will try to convince her to do it, words help after all with justifications. Oh, you'll increase the cost per pound for each convincing statement.
>>
>>1992396
>Ah, fuck it. Put your hand out and shake on it. You'll agree with some reluctance.
>>
>>1992396
>Ah, fuck it. Put your hand out and shake on it. You'll agree with some reluctance.
>>
>>1992396
>>Ah, fuck it. Put your hand out and shake on it. You'll agree with some reluctance.
>>
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>>1992396

The final outcome is clear, fuck it. A job's a job, a pretty good one for a cripple too. Thus with some reluctance, you stick your right hand over the table with your eyes to the side looking at the decals of the carpet and wait for her to shake on it. Not long after, you feel a small but warm hand grasp yours and gently goes up and down.

“We have a deal then!” She joyfully announces to a silent audience.

“Yeah.” You pull away from the handshake and stand up and prepare to leave. “Have the payment ready by tomorrow. I'll be at the front gate of your school at ten in the morning and we'll go from there about the finer details.”

Her Highness gives an ecstatic reply, “I can't wait! Oh, are you leaving already?”

You have a lot on your mind now, mostly nothing which is the big problem, “Yes, I need to get my things in order and have tomorrow's plans somewhat ready on such short notice. Ladies.” You tip your hat and exit the room, making a beeline to your car and getting the hell out of here.

You're at a brewery bar, a legal one that so happens to be near the Continental's third base in London, and you're drinking... a lot. The alcohol isn't working, it's not giving you ideas.

You have no idea on how to proceed with this teaching assignment. You've never formally taught anyone anything of value. Excluding some shooty shooty bang bang from some of the guys, that doesn't count since it was a refresher course. You down your twentieth glass and stare past the bottom of the glass and at the plain brown wooden counter.

The frrrrraaacccccckkkkk are you going to do? You throw some Marks at the bartender and order another drink and some food. “Sir, haven't-”

“I am not drunk enough. I can still calculate. And... I guess a half bottle of white wine and a sandwich plate.”

Cont.
>>
>>1993760

But really, you need to do something. Time's wasting. Up up, tally ho, your arse needs to move.

(Choose up to 3 choices. 2 will be completed today, the last 1 early morning tomorrow.)
>You need to look presentable. Not just fancy suit and tie, you need to look fucking smashing to the public and in private. You don't know, like a cape, a cane perhaps, machine-like eye patch- no make that a partial face mask-, oh what the hell do you know about fashion, maybe a little. Anyway, get something nice. (post images for fun, maybe it'll be picked.)
>Fix your arm using drugs! Yaaayyyy. The spice must flow! Try not to go into a coma.
>Go see a real medical physician for your wounds. Heal like a normal human being for a change. Boring and painful.
>Ask help about teaching others. You really need advice. Ask... (Each person counts as choice)
>>- Pixy, he kinda knows, he did teach you boxing and some other things. Ask for his opinion.
>>- Mr. Paige is here and he deals with kids a lot. Why not ask someone with the most experience?
>>- Mr. Bykowski deals with customers with varying intelligence, had his own restaurant crew that he trained himself, and he a Sergeant, he should know a thing about teaching people.
>Inventory management! What the hell are you bringing with you in the car?
>>- EVERYTHING. Everything? EVERYTHING YOU CAN. There, problem solved. Put some curtains in too, gotta be stealthy.
>>- Keep your essentials, extra clothes, ammo for whatever weapon you bring, a little amount of money, just keep it light. You may ferry people around, who knows.
>Wing it with the teaching materials, you know marksmanship, driving, some mechanical things, sciences, history, skip to average person knowledge get to the specialized skills. IE, killing people, er, killing more people, self-defense, high-speed low-drag driving, surviving in the wilderness, damn this is not easy.
>You are going to modify the crap out of your stolen car. It needs to be better, comfier, more everything better than what's on the market! And you would rather it looked as it was and all the important bits are improved.
>Find a temporary place to stay that's not here, the bar. No really, Jackal isn't helping you out till next week, probably. Shits bad.
>When you're feeling down, you like to do a loud job. It makes the world nosier than your troubles.
>>
>>1993762
>>Go see a real medical physician for your wounds. Heal like a normal human being for a change. Boring and painful.
>>Find a temporary place to stay that's not here, the bar. No really, Jackal isn't helping you out till next week, probably. Shits bad.
>>>- Keep your essentials, extra clothes, ammo for whatever weapon you bring, a little amount of money, just keep it light. You may ferry people around, who knows.
>>
>>1993772
This works.
>>
>>1993762
>Go see a real medical physician for your wounds. Heal like a normal human being for a change. Boring and painful.
>Find a temporary place to stay that's not here, the bar. No really, Jackal isn't helping you out till next week, probably. Shits bad.
>- Keep your essentials, extra clothes, ammo for whatever weapon you bring, a little amount of money, just keep it light. You may ferry people around, who
>>
>>1993772
Agreed
>>
>>1993762

Go to the nearest hospital for treatment. “Open.”

“Aaaahhhh.” You reveal the insides of your mouth for the few to see.

“Not your mouth. Nurse, morphine.” STAB. Pain pain, go away...

Post surgery, left arm still should be in a sling most of the time, “Use these pills and this balm if your wound acts up. And try to not use your injured arm, okay?”

“No promises on that, doc.” Okay, you went to a surgeon, got fixed up as best you can, now for two weeks of slow healing and pain. Now, time for a place to stay, a hotel! Eyepatch on.

Enter luxurious building showing off the moneys. “Welcome, enjoy your stay.” ZZZZZZZZZZZ. Good sleep, no dreams. “Please, come again!” Leave via VRROOOMM.

Drive back to the bar, leave some things in a secure storage, look your damn best with the least dirty and most intact suit you have, and you're at the front gate five minutes early and without a plan for your student. “What have I gotten myself into?”

The sentries at the gate set their gazes on you since you've shown up without any paperwork and only mentioned you were waiting for the Fourth Princess to come. Skeptical, they were, but at least they didn't call the police to force you to leave the premises... yet.

Cont.
>>
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>>1994149

You're smoking per usual when you see a little Blondie come running to the gatehouse and has a word with the guards. Almost immediately, the doors open up and you are urged to drive on through.

Slow you go and then surprise! It's Charlotte and she climbs into the passenger's seat, she smells like flowers. “Good morning! I hope I didn't keep you. I had to escape my guard and the others.” That's not a nice thing to do friends. “How are you?”

“I'm better than yesterday.” You half-truth and slowly accelerate your car into the school campus. “So where should I go to park?”

“You can park at the teacher's parking lot.” Uh, okay, you would have thought it would be elsewhere but never mind that. Assuming the signs are right, you head to a sparse lot with few vehicles. While you're confused at what you're doing, Charlotte 'chats' with you, “Hey, this is a foreign made car, right? It's true that every other country drives on the left side of the car?”

You give a nominal, “Yes,” as a reply. Is here okay to stop? It looks like a parking spot, but the area is a bit too foggy for your normal eyes.

“Hee hee, here.” To your surprise, you get assaulted by a big coin bag and some thick card in the face. “Your money and identification for the school. Flash that card at people that question you and say that you're my guard or instructor. Both are technically right.”

“Uh huh.” The money feels right. The card feels right. This situation, not so much. Very out of your element and it's making you a little too conscious of it. “So are we meeting your friends?”

“Later today as they have classes now. I'm supposed to too but I escaped!” She sounds too proud of the fact she ditched class. Well, you ditch a lot of things in life too. Some by choice, others was out of your hands. “So are you ready?”

>”Uh, yeah. So we're meeting the staff here?” You think you see the main building and you guess you're making an introduction of who you are to the people here so you don't get WHO ARE YOU at everyone. Yeah, what can go wrong?
>”Absolutely. I had a plan made yesterday, but then I realized, I don't know much about you personally Princess. I don't know what you know, so I have to ask to intrude a bit into your life. May I see your school life? That should do for today so I can come with a good... teaching method tailored to you.” Bullshit save your ass technique!
>”I'm not ready at all Princess.” Tell the truth. All of it. You aren't ready to teach others!
>Roll with life! Come, lie to save yourself with everything that happens!
>>
>>1994153
>>Roll with life! Come, lie to save yourself with everything that happens!
>>
>>1994153
>”Absolutely. I had a plan made yesterday, but then I realized, I don't know much about you personally Princess. I don't know what you know, so I have to ask to intrude a bit into your life. May I see your school life? That should do for today so I can come with a good... teaching method tailored to you.” Bullshit save your ass technique!

If we discover what she already knows we can start instructing her in other subjects.
>>
>>1994153
>”Absolutely. I had a plan made yesterday, but then I realized, I don't know much about you personally Princess. I don't know what you know, so I have to ask to intrude a bit into your life. May I see your school life? That should do for today so I can come with a good... teaching method tailored to you.” Bullshit save your ass technique!
>>
>>1994153
>>”Uh, yeah. So we're meeting the staff here?” You think you see the main building and you guess you're making an introduction of who you are to the people here so you don't get WHO ARE YOU at everyone. Yeah, what can go wrong?
>>
>>1994153

With the fakest, bravest face you can muster with the voice of a competent instructor, you bullshit to her Highness, “Absolutely. I had a plan made yesterday, but then I realized, I don't know much about you personally Princess. I don't know what you know, so I have to ask to intrude a bit into your life. May I see your school life? That should do for today so I can come with a good... teaching method tailored to you.” You pray that she won't read between the lines or notice your lack of everything regarding tutoring.

She thinks on your words for a moment, soon her face lights up like a lighter, “Oh! I hadn't given that much thought! Amazing, you were thinking that far ahead.” Her words hurt Mentat. “We also haven't gotten well acquainted too. Hm, I'll keep that in mind too now.”

“Tis all I can ask.” You exit the car and try to do the gentlemanly thing and open hers, but she does it under her own power. You quickly go to your trunk then to get your sword and revolver holster and put it on. The sword sheathe has been modified to handle touching the ground better to act as your cane. A very elaborate one at that, very eye-catching, “Where to, my lady?” You ask and take to her side.

She begins going into the fog and you stay close to avoid being lost, “Heh, please don't be that formal, it sounds weird. I have classes but I think it would be better to talk to the Headmaster and get her approval.”

A smart decision, if only you thought of it yourself, “Understood.”

...

“Hmm...” Several women and men assembled in a half-circle room, taking peeks at you or the Princess from time to time before confiding with each other. The Principal, an aging woman in a purple garment, passes back the note Charlotte had given her, “Your Highness, I am a bit surprised by the sudden announcement of having a private tutor coming, but it is your choice and I can't find grounds for rejection. But tell us, who is this man?”

>You can handle this! No, never mind, let the Princess tell the tale.
>”May I speak for myself?” Paint yourself in a positive light that you were pitied by the Princess, indicate your left arm, and were in a car accident. You needed money to be treated, but you refused to have pity money, so you were hired in pity. If anything, shower her Highness with praise and downplay yourself.
>Announce that you were a proud soldier, fighting the foreign enemies as called upon you. You are in part a tutor and her bodyguard employed by her. Act like a knight cause what else can you do?
>”I am a mercenary, it's what I do.” Say it with a bright smile and say nothing else.
>”Ah, I was at the Casino... problem. You've all heard the news, right?” Admit that you're the unknown 'hero'.
>Write-in.
>>
>>1996321
>>Announce that you were a proud soldier, fighting the foreign enemies as called upon you. You are in part a tutor and her bodyguard employed by her. Act like a knight cause what else can you do?
>>”I am a mercenary, it's what I do.” Say it with a bright smile and say nothing else.

We are a lot of thing. Ex-Soldier, Professional Fixer and Dashing gentleman
>>
>>1996321
>Announce that you were a proud soldier, fighting the foreign enemies as called upon you. You are in part a tutor and her bodyguard employed by her. Act like a knight cause what else can you do?

Well we were part of the army...for some time. They don't need to know for how long we were in it.
>>
>>1996321
>>Announce that you were a proud soldier, fighting the foreign enemies as called upon you. You are in part a tutor and her bodyguard employed by her. Act like a knight cause what else can you do?
>>
>>1996321

You step up as the Principal says that, taking your hat off while you let the cane lean on your side. “May I speak, Ma'am?”

You watch her eyes go up and down, finding nothing wrong in your style but nothing good either, “Yes, please tell us who you are.”

“Don't be a stranger, man.”
“Is it really okay?”

You get a lukewarm reception, fine by you, “I was in service to the Albion Empire as a soldier in my younger days. I've gotten out as you can see.” You motion to your disabled arm to hear some noise among the crowd. “I am under her Highness's employ as a tutor and guard until she no longer requires my service.” With great difficulty, you bring yourself to your knees using leverage from your sword and bow to Charlotte to acclaim from the staff. “At your will, Princess.”

Though on the outside the Princess is the same, a little chink reveals she's very embarrassed from the gesture,“Please, no more, you've done enough. Please stand, don't hurt yourself.” At her word you stand up, slowly, faking that your injury is giving you a harder time.

It works wonderfully to most of the teachers here.

“Such dedication.”
“Our children could learn something like dedication.”
“If his work is genuine as his personality, a fine addition I say.”

The headmaster has a content expression as the voices die down, “I can see your actions speak for themselves. I hope that you will continue so. If you ever need aid, please don't hesitate to ask.”

Perfect, just what you needed to hear, “Then may I ask to chaperone her Highness during the rest of her classed for today? I would like to know what she's learning here.”

“Ah, I'll send word so everyone will know.”

“Thank you.” You respectfully bow less than you normally would. “I'll conduct myself without being a bother.”

“How kind. May I ask your name?”

>You put your index finger to your lips. “I don't particularly like my name. Please say Ser or Sergeant to get my attention. A 'ey you soldier' is also fine.”
>”Browning or Brown is fine.”
>Fake name Write-in.
>>
>>1996634
>>”Browning or Brown is fine.”
>>
>>1996634
>Fake name Write-in: Achilles G. Butterfield.

You may call me Achilles.
>>
>>1996634
>”Browning or Brown is fine
>>
>>1996634
>”Browning or Brown is fine.”
>>
>>1996634
>>”Browning or Brown is fine.”
>>
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>>1996634

“Browning or Brown is fine.” You finish off with a small smile.

...

Afterwards, you get a short tour of the campus by your employer. “When it's warm and sunny outside, we usually have lunch over there at the garden. Otherwise, we eat inside over there or in the cafeteria.” Sounds nice, way better than you eating in the mud or in the fields or your other times outside in a war zone.

“Princess!” You hear Beatrice's voice and turn to find her and Chise running over to you. “Princess! Y-your guard is looking for you!”

You step aside, waving to them but only Chise returns a wave since she has enough manners to give some greeting to you. “Ah, but he's right here, see?” The cheeky Princess slants over to you playfully.

“Princess!” Beatrice cries out more urgently, not enjoying her Highness's humor.

“I'm kidding. But really, I left a note saying he could have the day off.” That brings a lot of questions that you decide not to voice.

“Not only that, but you didn't come to class either! Ange and Dorothy also are looking for you now!” Beatrice lists the several issues concerning the all-important Charlotte.

The Princess takes it all in stride though with very little care, “I'm sorry Beatrice, I'm playing hooky right now. Plus I need to give Browning a tour. I wouldn't want him to get lost.” Even though you suggested that you only need a map of the area earlier or could have one of the teachers do it. Really, you know how to read maps and letters and listen to people. Makes you wonder though, about the Princess.

Cont.
>>
>>1997514

“Princess!” This time a man shouts for her Highness as he rushes over. When he comes over huffing, you both make eye contact and you sense him being more cautious and alert. Promptly you give him a salute to show your allegiance and it somewhat puts him at ease. “Princess, please, you shouldn't just leave a note that someone can have a day off. We could get in real trouble if you're alone. Who's he?”

“My new tutor and guard! I hired him today.” She replies with gusto.

“Oh, I see.” You then have an excellent idea.

You backpedal towards him and slightly bow to the Princess, “Excuse me, but I would like a word with your guard.” Not waiting for her response, you pull the guard and yourself get away from Charlotte. “If you take heat on this, you tell your superiors that a mercenary was hired. That should clear things up for everyone involved. If the Duke has questions, he can send a letter or ask in person. Okay?”

Your fast talking surprises him, but when you mention the Duke he tenses up for a moment before asking, “You know the Duke?”

“I've done some work for him. So if you want to take a day off or keep working, I won't stop you. I will be escorting her Highness for most of today, so you need not worry about her being unprotected.” With that settled you leave and return to the Princess's side, the guard also deciding to come. “We're back.”

Wearing a big smile, Charlotte begins walking in another direction, “Great! Now let's continue the tour!”

“Eh? Princess? What about classes?” Beatrice asks while trying to catch up with her runaway Princess.

>Let her do play hooky. Whatever makes her happy. You'll get the lay of the land too so it's not your business to pry in her other education that's not dealing with killing.
>Suggest that she should go to class now, besides, you both will need to go there anyway and it's the main point of today and probably tomorrow.
>Really, Charlotte should be in class to not worry so many people. You can find your way around alone.
>>
>>1997515
>>Suggest that she should go to class now, besides, you both will need to go there anyway and it's the main point of today and probably tomorrow.
>>
>>1997515
>Suggest that she should go to class now, besides, you both will need to go there anyway and it's the main point of today and probably tomorrow.
>>
>>1997515
>>Suggest that she should go to class now, besides, you both will need to go there anyway and it's the main point of today and probably tomorrow.
>>
>>1997515

If this goes on throughout today, you might not see her classes. “Princess!” You catch up faster to her than the others and she slows down to a halt. “Princess, may I ask we head to your classes? It is where our destination is and where I can understand your education. We can have the tour afterward.”

Charlotte's smile wanes metaphysically, “Spoilsport.”

You aren't apologetic personally, but you say one anyways, “Sorry, being on duty doesn't make me the best friend to anyone.”

“It's fine! Let's go.” With a huff, your employer leads the way to her school proper.



11:00 AM, mathematics, algebra more specifically. A majority of her classmates at least understand what's being presented, her Highness most exceptionally so. While you fake playing catch up by reading through the material, the Princess gets any difficult question that stumps all the others and produces the solution relatively quickly with loud praise from the teacher and students.

12:00 PM, lunch. It's cloudy outside and mildly less foggy than before. That said, lunch will be eaten inside in the club room. Ange, Dorothy, Chise, Beatrice, and Charlotte are having their tea and food at the table while you stand alone reading a memo composed of the teachers, given to you by the headmistress.

By all, she's given praise for being a studious girl and a role model to many of her peers. Piano, writing, history, dancing, horse riding, art, blah blah blah, perfect student. You fold up the note and put it in the ashtray. It does give you want you needed though.

“Browning?” Her highness looks up questioningly as you set the note on fire and use that to light your pipe. “Is something the matter?”

“Nope.” You pause to get a smoke in, “I got what I needed from that note. In summary,” You double finger point at the Princess and tell her, “Perfect student! Postscript, the best. The end.”

Beatrice acts all smug at the news, “Her Highness is simply a wonderful person! It's a testament that she's most capable that the teachers praise her.”

Cont.
>>
>>1998631

Charlotte is about to respond when you hush her friend with a dismissive voice, “Yeah yeah, whatever. Good student, all that honey, heard it before.” You walk over to the window to look at the drab and wet scenery. Wet? Oh, it's raining, splendid! The rain pitter patters the glass as it begins pouring in earnest.

Your mild concentration is broken by Dorothy speaking, “Mr. Browning.” You turn around and wait for her to continue, “I, uh, this is kinda hard to say. Browning, how do you deal with client confidentiality?”

Too easy of a question, “Personal negotiations are to be secret from any other employer unless it's so important or conflicting with one's self. Other words, don't talk about it even if bargaining fails to result in a contract.”

“Uh, huh. Well then, please have this then.” Dorothy passes a very tiny note with time and coordinates on it. Some library tomorrow. “Someone wants to meet you in-person.”

>Cavorite eye it. Going crazy is somehow the answer.
>>- Do it as YOU and not you. The risk of crazy is too much.
>”Can we do this meeting now?” Honestly, you want to get this unknown bullshit over with.
>”Seriously? Ah, fine, I'll be there tomorrow morning.” Go home for the rest of the day. You need to think on this alone.
>”Can all of you just tell me what the hell is up with you lot? Like I already know you all are 'special'. So please come out and say it.” Really, the heck is with these not normal girls.
>Write-in.
>>
>>1998635
>>”Can all of you just tell me what the hell is up with you lot? Like I already know you all are 'special'. So please come out and say it.” Really, the heck is with these not normal girls.
>>
>>1998635
>Cavorite eye it. Going crazy is somehow the answer.
Always the answer
>>
>>1998635
>Cavorite eye it. Going crazy is somehow the answer.
>>
Can you handle the crazy?

Roll 1d100
>>
Rolled 59 (1d100)

>>1998886
>>
Rolled 26 (1d100)

>>1998886
Always
>>
Rolled 18 (1d100)

>>1998886
We can but can Metant handle?
>>
Rolled 75 (1d100)

>>1998886
>>
Rolled 48 (1d100)

>>1998886

I'm guessing no?
>>
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>>1998635

Nuts to that, you're getting to the bottom of this right now. You take a seat on the couch, putting the pipe away from you and begin letting your green eye free to do its magic. The knowledge you seek is who sent this and why.

You have focus, a will and then...

A room of white surrounds your immaterial being, a buzzing noise coming from behind at about seven o'clock. You rotate ninety degrees left twice, unable to go even a degree more or less and focus on a little box ten feet away.

The buzzing ceases. You try to 'grab' the box on the floor but can't reach it. You try going forward but you can't, you're stuck in place. Then a flash of darkness surrounds your entity, covering all but that white box.

Slowly, ever so slowly, does a fuzzy bright image crop up fifty feet away. You notice it coming, closer, closer, then it smacks you in the face with the force of a wet noodle.

...

You're angry. SO angry. VERY ANGRY. You were debating with the Colonel about a decision in Africa. You were not friends with him, but you spoke to him as an equal. You knew it would be better for the company to ditch some of the heavier equipment to escape the enemy, doing hit and run attacks to stall as most of the company could escape with their lives.

He argued that the worth of the heavy equipment was too valuable to lose or destroy, as it was the only profit after a whole debacle earlier. He and a hundred others would stall for as long as long as possible as everyone else escaped to South Africa.

He had the final say, he said his plan was final. You knew so many were going to die. Yes, he would succeed and the company could retire most of its elders given the loss of people from the fight. And you were conflicted. If you lived, money could be earned later. Yet so many volunteered to die. Madness.

Less mad than Cavorite though. You saw your people die, twice. Semper Fi.



Cont.
>>
>>1999348

Long long long ago, long after the 'success' of Africa, you were on an airship headed to the Commonwealth of Albion. Why? You didn't really bother with a reason. The voices didn't object either.

“Is this seat taken?” An older man toting a cigar asks, a person you may have seen before.

“No. Go ahead.” The inside bar was mostly filled and you were sitting by yourself in a small booth away from people.

“Thank you.” As he sits you push the ashtray in the middle of the table instead of hogging it to yourself. “Why the glum face?”

“I'm not sad, just thinking.” You were a few that didn't accept a normal life after Africa. Sure, you could have but something was off about taking a portion. Or maybe you were just insane.

“Then I won't bother you then.” Then something comes to your mind.

“Hey. I need a job...” And he gave you one.



It feels like hours has passed in your slow-burning dream, in reality only a few minutes passed as the girls are making small talk. Your right eye is tearing up a great deal and you try to wipe it away quickly but get noticed. “Browning? Are you alright? Why are you crying!?”

Damn, you're being a fool.

>Excuse yourself from their presence, you need to clear your mind before pondering what to do about recalling an old contact.
>”I'm just remembering something sad. Don't worry about it.” Really, they don't need to know some boring past. Calm them down and continue the day.
>You should see him now. Notify Dorothy that he needs to see you and you're going soon. It's important that meet with him quickly. For old times' sake.
>Counter note with a single word, Mentat. That should solve everything by tomorrow. Now, you need to lie down.
>>
>>1999351
>Counter note with a single word, Mentat. That should solve everything by tomorrow. Now, you need to lie down.
>>
>>1999351
>>Counter note with a single word, Mentat. That should solve everything by tomorrow. Now, you need to lie down.
>>
>>1999351
>>Counter note with a single word, Mentat. That should solve everything by tomorrow. Now, you need to lie down.
>>
>>1999351
>”I'm just remembering something sad. Don't worry about it.” Really, they don't need to know some boring past. Calm them down and continue the day.
>>
>>1999351

You keep wiping the tears until it completely stops and you're able to get a pencil out and write on the reverse side, MENTAT. That will all be needed for an old boss. You put your patch back and pass the note to Dorothy, saying, “Give that to him. He'll know. We've worked together before.”

You see her eyes widen and since you are way too illogical, stammer back to the couch and lie down on your wounded side initially to not look at the girls, later flipping to your other side and still face away from them.

You didn't plan on taking a nap dammit but the sleep comes too strongly and pulls you away from the waking and.....

>London past.
>The unsung African conflict.
>The Boxer Rebellion.
>The Philippine conflict.
>>
>>2000453
>The Boxer Rebellion.
>>
>>2000453
>The Philippine conflict.
>>
>>2000453
>>London past.
>>
Rolled 3 (1d3)

1. China
2. Phillippines
3. Continuation of old
>>
>>2000453

“Fine, where are you going?” You ask the little girl, displeased that you were really going through with guiding her, but if she'll be gone, she'll be gone.

She shows her relief with a smile and she comes close to you, “Ah, um, I can find my way home if you can find this really big mug sign. It's like really huge and has this face too.” So a bar then. You know of those around.

But you need to narrow your search. “Hey, do you remember how you came to this section?”

“No, my bigger friend did this morning on this small train that rides around. We split up when we got here and now I couldn't find him.”

“He probably got caught.” You don't sugarcoat your opinion and grab her by the hand and start walking to the local trolleys. “Do you at least remember which way you came?”

“Um, I think so.” A start. You avoid those people in blue, the gangsters, the bad people that'll cause you problems. You walk, you run, you have to pick the girls money to buy snacks from time to time so neither of you gets too hungry or thirsty. The good stuff too, not the maggoty or shitty sellers that have no right to be selling their wares.

Walking walking walking. The steam city of London, what a disgusting place. Honestly, you wonder why your parents want to be here. Then again, it's easy to get lost here without a good eye and head. Maybe that's why they came. The girl keeps talking, asking questions and you more or less say nothing to her as you drag her to her home.

“Hey, where do you live? Do you have any brothers or sisters? Do you know the time? How did you learn to read? Cat! Dog! Wah! What was that?”

Evening, your feet hurt by the time you arrive at some big bar with a smiley man and woman sharing a mug. Shallow Waves Bar, not a good name every time you see it. “Is this it?”

One look is all she needs and all you need to know that it's the place, “Yes! Thank you! I can't thank you... oh, wait!” She fishes out a big pouch filled with coins from one of her pockets and pushes it to you. “Here!”

You don't take it, not yet, not until you're really through with her. “You're not home yet.” You walk slowly and swing your hand holding hers. “Where is it?”

“Huh? Oh, um, over that way. It's still farther ahead.” You keep walking down the decaying road with her.

She's very quiet now, enough that it bothers you. Hence you ask, “Hey, why do you need all that money anyway?”

“Money? Mr. Crowley said to get some or you'll get no food at home.” Just hearing it infuriates you so much that you stop walking. “Huh? What's wrong?”

Cont.
>>
>>2001111

You slightly calm down so you can ask, “Hey, do you save any of that for yourself?”

She shakes her head out of fear, “N-no. If I do that, I'll get hit.” Yeah, you're mad, justifiably so.

“In trouble, you're already in trouble! Come on, follow me for a sec.” You're going to show her something good. You take her to a dry canal one that's clear of people and head on in. “You need to look out for yourself. Keep a safe or something. Watch.” It's... this full looking brick but in actuality is broken in half. You get a stick and yank half of it off to reveal your little money stash in a leather pouch.

“Ohhhh!” You deposit some of your money in and close it back up. “That's cool!”

You then tap at a loose brick across from your wall. “You too. You should hide some so you can always have something if you need it. As long as you tell nobody.”

“Hm! I get it! Thanks!” You teach her about your style of making a stash, never have everything in one pile so you lose everything if it happens to be found, don't ever let other people know unless you're giving it up, and some other things.

It's done and you both leave lighter but at the same time richer. You finish walking her home and...

>Something really bad happens. You remember. She... no longer exists.
>Don't take her money. Just leave. You're done here and don't want to see her again. Mostly tis this city though. Fuck this filthy city.
>Finish with a complimentary goodbye, saying you have no name and will probably never see her again. Well, bye. That's life.
>Write-in.
>>
>>2001114
>Finish with a complimentary goodbye, saying you have no name and will probably never see her again. Well, bye. That's life.
>>
>>2001114
>Finish with a complimentary goodbye, saying you have no name and will probably never see her again. Well, bye. That's life.
>>
>>2001114
>>Finish with a complimentary goodbye, saying you have no name and will probably never see her again. Well, bye. That's life.
>>
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>>2001114

You see failing buildings that are homes so many poor, disgruntled adults and kids. Homes, huh? “This is it!” The girl points to a two-story building sandwiched between two larger ones. “Hey, want to come in?”

Not especially, you let go of her hand and backpedal away. “This is where I leave. Good night.” Putting your hands in your coat pockets, you walk away.

“Wait! What's your name? I'm-” You couldn't hear her next words as a steam pipe from another building ruptures with a loud hissing noise and a clang when it hits the ground. “Hey, can we meet again? What's your name?” She yells as she runs beside you.

You keep your focus ahead, remembering where you need to be. Right, you were leaving this place, “I have no name and I won't be here for much longer. We'll probably never see each other again.” You state impassively and start running. You don't want to be late.

“Then-”

“ANGE!” Some man yells behind you, causing her to stop following you. “What are you doing? Hurry up and come home! Gah, accursed steam!” You're free from a burden and on your way to get out of London, you enjoy some spoiling stealing from many of the rich folk.

...

You're early at a half standing shed outside of the city proper and wait for your parents. Not too long after, dad comes, “Son. You came early?”

“Only five minutes. Look what I have.” You give Father a pouch with some coins and another one with jewelry in it.

“That's my boy! Ah, but we need to get going. Mom managed to get a carriage ride. You better be nice to everyone, okay?”

“Hm.” You follow Dad. Your parents never did name you or bothered to tell you about one. A short run and you find several people and several carriages. You find Mom near the front and join her inside. Across from you is an utterly beaten girl taller than you. Once Dad is in, the driver snaps the reigns and the horse pulls the carriage onward.

...

Cont.
>>
>>2001520

YOU wake up dull and not in the best of conditions, internally knowing it's only been twenty minutes and the red couch looks lackluster than before. The girls are speaking in whispers, that ends when you position yourself upright and clean you eye of dust, noting everything seems more boring.

Chise is the first to notice you and announces it to all, “He's up!” You mark that Dorothy and Ange are missing at the table and guess what they're up to.

“Browning, sir, are you feeling better? Thirsty? Hungry?” You dismiss her Highness's suggestions and go for your trusty pipe in addition to removing your eyepatch. You also take our your watch and use the shiny section to check your eye. Rather than glowing green, it's now a plainer green, like Jade.

It's downtime for the Cavorite embedded in you, but it also means a depressing day for you too. A shame and blessing mixed into a spoiled cocktail of nothing. Ugh, your body just wants to lay down for a long time and do nothing even though you shouldn't.

It'll be some time before the Cavorite starts acting up again, along with your other brain functions. Just gotta keep going.

>So, guess you should eat even though you don't have an appetite.
>Lie back down and complain out loud about the weather. It probably has something to do with your Cavorite shutting off, even though that's not true in the slightest.
>Princess. Yeah, her. Lethargically ask her, things. Like, what does she like to do? Hobbies and junk. Color? Eh, sure. Talk and socialize as a lazy man. Well, not that lazy.
>What gets your blood back up? A fight! Or a spar. “Hey, Chise, wanna fight?”
>Recompile information in your brain, without Cavorite being a problem, you can actually remember shit now.
>>
>>2001526
>>So, guess you should eat even though you don't have an appetite.
>>Princess. Yeah, her. Lethargically ask her, things. Like, what does she like to do? Hobbies and junk. Color? Eh, sure. Talk and socialize as a lazy man. Well, not that lazy.
>>
>>2001526
>Recompile information in your brain, without Cavorite being a problem, you can actually remember shit now.
>>
>>2001526
>Princess. Yeah, her. Lethargically ask her, things. Like, what does she like to do? Hobbies and junk. Color? Eh, sure. Talk and socialize as a lazy man. Well, not that lazy.
>>
>>2001526
>>So, guess you should eat even though you don't have an appetite.
>>
>>2001526
>So, guess you should eat even though you don't have an appetite.
>Princess. Yeah, her. Lethargically ask her, things. Like, what does she like to do? Hobbies and junk. Color? Eh, sure. Talk and socialize as a lazy man. Well, not that lazy.
>>
>>2001526

>>Princess. Yeah, her. Lethargically ask her, things. Like, what does she like to do? Hobbies and junk. Color? Eh, sure. Talk and socialize as a lazy man. Well, not that lazy.

>>Recompile information in your brain, without Cavorite being a problem, you can actually remember shit now.
>>
>>2001526

Guess talking to her Highness and friends isn't the worst thing to do. You stumble out of the couch and into a free chair between the Princess and Beatrice. One does not seem bothered while you can guess who is.

This time Beatrice is content to keep watch over you. She's about to, in teeth-clenching politeness, offer you tea which you refuse, “No thank you, Beatrice.” Your voice comes out weird, or maybe it's your ears as none of the girls act differently.

“Um, Brown.” Chise gets your attention, “Uh, your eye is... pretty?” You shrug at Chise's compliment question, weird as you think it was.

Either way, it's a conversation starter and you opt to do a topic change, “Eh, so, do you ladies have hobbies that you enjoy?” That's all your effort right there only Jesus knows where you'll go now. Ah, it's too tiring to look at them all, you concede with looking at the table and just listen.

“Um, I enjoy doing swordplay, though the style is from my homeland.” Chise gives her answer that you don't find surprising, recalling her wooden sword and the spar from before.

“Then I suppose I'll be next.” The Princess proclaims, “I very much enjoy spending time with my friends. I like when we're all together, talking, taking drives, things like that.”

Beatrice is overjoyed from Charlotte being so kind, “Princess! I love spending time with everyone too.”

“What about you?” Her Highness asks you which you only shake your head in response, given your mental issues. You could make up some bullshit but that's too much work.

A new question, maybe, “Y'all have a favorite color?”

“What's with the lame questions?” Beatrice whispers.

Chise calls out, “Red!”

Followed with Beatrice, “Pink.”

“I like silver, I suppose white too. I like the shimmer. Uh, Browning, if it's not too rude, which eye is real?” A fair question.

You tap underneath your right eye, “The gray one.” Then you slip on your contact on your other, “This one was gray, about one... two-ish years ago.” And take it off as the contact suffocates the Cavorite in your eye, which you don't need now that it's in remission.

“Well, your eyes are very nice.” You shrug at the Princess words and turn to the door.

Cont.
>>
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>>2002257

Ange and Dorothy are outside the door, eavesdropping. Or have gotten here. For ten seconds you keep quiet and they don't enter. Eventually, you call to them, “Ange, Dorothy, come in.”

“Eh?” The others look to the door and a moment later the pair comes in.

“Welcome back you two, did everything go well?” Charlotte greets them and asks about their business.

“Yeah. Surprisingly well.” Ange answers while she and Dorothy don't sit back down. “Browning, who are you?” One of her hands slips to her hidden sidearm.

>”I, like, told you. Is it so surprising that a mercenary works for so many people and countries? Yes, you've done work for the Commonwealth. Ha, you're too tired for this. Tip your chair over and fall to the ground.
>Go off topic, ”Hmm, I think my first mission for Lewis, or L, he keeps doing this name change or letter thing. Anyway, I killed some criminals for him that was making a mess for both the Kingdom and the Commonwealth. After that, I only did three months of random work for him before moving on to another country. He wanted to make me a Nationalist or something, but I wasn't interested and we parted on okay terms. Sometimes we kept in touch and I helped him or he helped me. Aaaaaaahhhhhhhh, sorry, it's nothing special to me. So... what hobbies do you have Ange? Dorothy?”
>Short history, “I came from a poor family, they died, I joined the Kingdom's army, went to Africa, it went horribly that I had to join a mercenary group, then became a mercenary doing work all over the globe for money. Oh, and I got in some Cavorite bullshit during the interim. That's the short of it.”
>Detailed history of your youth cause why the fuck not, “Hmmm, the youngest memory I have is when I was... I wanna say four or five. I was crying for some reason and my parents put me in a box that could hold me and told me that crying wouldn't solve anything and I should stop. Then they listed several problems to why and eventually left me. Oh, there was enough space for air to come so I wasn't going to suffocate and the box wasn't so heavy I couldn't push it out or dig my way through the dirt. I don't know why I remember that it might explain why I'm messed up. Anyway...”
>>Write-in. Have loose ideas? Go ahead! Places? Sure. Events, okay.
>”Ange, if you're going to kill, get it over with. By the way, here's the best to do it.” An in-depth on how to kill someone lecture for everyone!
>>For the grand finale, you pull a pistol on yourself and hold yourself hostage.
>Write-in. What does a person without inhibition do? Nothing! Everything!
>>
>>2002258
>Short history, “I came from a poor family, they died, I joined the Kingdom's army, went to Africa, it went horribly that I had to join a mercenary group, then became a mercenary doing work all over the globe for money. Oh, and I got in some Cavorite bullshit during the interim. That's the short of it.”
>"So are you going to pull that pistol on me again?"
>>
>>2002258
>Short history, “I came from a poor family, they died, I joined the Kingdom's army, went to Africa, it went horribly that I had to join a mercenary group, then became a mercenary doing work all over the globe for money. Oh, and I got in some Cavorite bullshit during the interim. That's the short of it.”
>"So are you going to pull that pistol on me again?"
>>
>>2002258
>>”Ange, if you're going to kill, get it over with. By the way, here's the best to do it.” An in-depth on how to kill someone lecture for everyone!
>>
>>2002258
>>”Ange, if you're going to kill, get it over with. By the way, here's the best to do it.” An in-depth on how to kill someone lecture for everyone!
>>
>>2002258
>Short history, “I came from a poor family, they died, I joined the Kingdom's army, went to Africa, it went horribly that I had to join a mercenary group, then became a mercenary doing work all over the globe for money. Oh, and I got in some Cavorite bullshit during the interim. That's the short of it.”
>>"So are you going to pull that pistol on me again?"
>>
>>2002258
>Short history, “I came from a poor family, they died, I joined the Kingdom's army, went to Africa, it went horribly that I had to join a mercenary group, then became a mercenary doing work all over the globe for money. Oh, and I got in some Cavorite bullshit during the interim. That's the short of it.”
>"So are you going to pull that pistol on me again?"
>>
>>2002258

To be fair, you haven't had a history lesson about yourself to everyone. Here's a summary as you stare at the table out of laziness, “I came from a poor family that never gave me a name, true story. Well, they died so after some alone time I joined the Kingdom's army, got sent to Africa and things went bad. Very bad. So horrible that I had to join a Mercenary group, then after that, I went all over the globe solving problems and being paid for it. Oh, and somewhere I got in some Cavorite bullshit during the interim. That's the short of it. So, are you gonna pull that pistol on me again, Ange? What are we doing here?” You make some circle motions with your hands out of boredom and for some visual context that you're clearly unarmed at this moment.

Her Highness then inspects Ange and angrily shouts, “Ange!” Hmm, a familiar scenario, oh, right, that time at the Duke's. You do recall that.

Ange unexpectedly break her facade and shows some sincere, raw emotions, “I wasn't going to! And I only did it before in case he was a spy, which I know he's not!” Then she gasps and shuts her mouth and looks away from everyone.

It doesn't last long and he returns with her cold persona, “He's a weird person. I can't judge him, when he speaks his tone keeps changes so much at every word, never matching your face or attitude. And your Cavorite eye throws me off, it's different than all those that suffer from it. But what worries me, is when you say you know things but don't remember them. Your planning too, from that mission before, it was too perfect. Even with a mistake in the plan you still went and did it, even when you got hurt you kept going. Normal people don't do what you do.”

Beatrice, Chise, Dorothy, and Charlotte are stunned silent from Ange's outburst. She must not do it very often. That said, you have to counter her with, “Normal people don't have Cavorite rocks in their bodies.” You puff and blow a cloud away from the girls.

“Is what you said true then?” You nod with the knowledge that all you said, while glossed over, is your autobiography.

>You don't feel like dealing with emotions, just like your or Ange's. Excuse yourself and go home. But not. You're eavesdropping on their talk afterward, get a feel of their relationship.
>Excuse yourself, they seem to have need of you not being in the same room as them. Go.... not to the bar. But not the hotel. Guess you'll check if Jackal has found a new cave for you. You can work enough effort for a place to stay.
>Ange has been really observing you. Does she know about you, YOU, and Cavorite decaf? Regardless, come clean to all here. You'll be with them for thirty more days, may as well get them to know, you, YOU, and you more.
>”Do you want to hear more? More details, anything you want to know about my past? Childhood, adolescent, adult?” If she wants more, you'll give her and all the truth. What have you got to hide?
>>-Childhood
>>-Teenager
>>-Adult
>>
>>2004749
>Excuse yourself, they seem to have need of you not being in the same room as them. Go.... not to the bar. But not the hotel. Guess you'll check if Jackal has found a new cave for you. You can work enough effort for a place to stay.
>>
>>2004749
>”Do you want to hear more? More details, anything you want to know about my past? Childhood, adolescent, adult?” If she wants more, you'll give her and all the truth. What have you got to hide?
>>-Adult

The princess really needs to stop being such a tease, either shoot or stop altogether.
>>
>>2004749
>>Ange has been really observing you. Does she know about you, YOU, and Cavorite decaf? Regardless, come clean to all here. You'll be with them for thirty more days, may as well get them to know, you, YOU, and you more.
>>
>>2004778
I think you are confusing the princess with Ange anon.
>>
>>2004749
>Excuse yourself, they seem to have need of you not being in the same room as them. Go.... not to the bar. But not the hotel. Guess you'll check if Jackal has found a new cave for you. You can work enough effort for a place to stay.
>>
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>>2004749
>>”Do you want to hear more? More details, anything you want to know about my past? Childhood, adolescent, adult?” If she wants more, you'll give her and all the truth. What have you got to hide?
>>-Adult

But not too adult, there are ladies here...

>>2004993
Gee, I wonder?
>>
>>2004749
>>”Do you want to hear more? More details, anything you want to know about my past? Childhood, adolescent, adult?” If she wants more, you'll give her and all the truth. What have you got to hide?
>>-Adult.
>>
>>2004749
>>”Do you want to hear more? More details, anything you want to know about my past? Childhood, adolescent, adult?” If she wants more, you'll give her and all the truth. What have you got to hide?
>>-Adult.
Does Browning have any idea in-character that Ange is the same girl he helped years ago?
>>
>>2005144
>Does Browning have any idea in-character that Ange is the same girl he helped years ago?

Currently, not a single care in the world if it's true or not true.
Once after the mind, soul and body are one again, the answer is still a no given how different Ange back then looked and Ange now. As far as Browning cares, two totally different people that happen to share a name. Not helped from traveling abroad. One tends to meet people with the same names.
>>
>>2005408
>spoiler

She looked way to different to be the same Ange.
>>
>>2005408
Childhood friend never wins. This is a fact. ;-;
>>
>>2005479
We only really saw her for less than a day though. That hardly qualifies as "childhood friend."
>>
>>2005497
First girl never wins.
>>
>>2004749

Does she want some more? “Do you want to hear more? More details, anything in particular about my past? As a kid? My adolescents? Adult?” Actually, you're feeling pretty good about telling last years extraordinary hell. Really good in fact. YOU feel way better and SHUT THE FUCK UP VOICES. The situation is now perfect for storytelling.

Your memories of the previous year come back little by little as you align your body in a comfortable manner to your chair. It cannot be helped that you're feeling a bit smiley and show it, “You know what? I got stories from last year. Sit, sit, sit.” Your 180° personality change catches all of the listeners off of their game and you keep urging Dorothy and Ange to sit, “Sit, it'll be good, I swear. Or traumatizing, I can't be held responsible how you'll feel during a story.”

Ange gazes your left eye, you know it's dimly glowing from the Cavorite reactivating, and she continues to do so as she takes a seat beside the Princess. “What stories?”

“Hmm, what stories indeed? Oh, Miss Beatrice, I'll have your wonderful tea now. Thank you.” Beatrice grimaces and serves you last among the others. But really, what stories? “Let's see,” You raise a finger at each interesting event that occurred last year, “I got paid to fight for some stool, I got paid to fight in the Boxer Rebellion over at China, Oh, the Albion's intervention in the Philippines, and how could I forget the Boer war.”

Huh, all those conflicts had Albion intervene in some way. You turn your head to her Highness and partially joke, “What the hell is wrong with Albion? Why you have to keep me fighting in all your wars?”

Cont.
>>
>>2005649

The Princess is more surprised by the fact she's learning about all the wars. “Albion has been in all of these wars?”

“Both the Commonwealth and the Kingdom. Invading the 'enemy' for King, or Queen, and country so something and looting everything of value when possible. I know, I was there. For a few short months each but damn, Europeans are very picky about finding things to sell.” If they weren't being shot at anyway.

“Have you no respect!? Why would it be her Highness's fault for these wars?” Yes, yes, Beatrice did not get the joke and she's shouting at you.

A bad one at that not that you care, “I'm not being serious, dear girl. I know it's parliament's fault and the higher echelons of society that pull the strings that ruin the crap out of other people's day.”

“Hey, do you really have to talk about wars?” Dorothy questions but it's more of a plea to not make things worse. “Don't you have more happier stories?”

>Rude, you don't have any of them, not really in the case of your enemies. ”Hmm, there was a time in the Philippines that my group was sent to deliver medicine and other stuff to the locals. Everything was fine for a week...”
>Hey, you have a heroic one, “Hey, back in the Boxer Rebellion, I damn saved the people in the international sector. Got called the Green or Jade Dragoon because of it.”
>Well, there was the one month war for an African King's golden stool. Sure you killed like his people and shit and Albion officially annex the territory, but they remained independent for all you know and though you found the golden chair, you were never paid to bring it back. That's a happy story?
>”Eh, The Boer War ended quickly cause my group basically destroyed the Boers' leadership and it probably would have gone on longer than it did. I mean, it was only about a year.” Yeah, what's happy?
>”... I got sweet on a Russian girl one time. That's that count as a happy time?” Hundred percent silence. Yeah, didn't think so. You're leaving, see y'all later. Gahhaahhah, see what Jackal's up to.
>>
>>2005655
>>Hey, you have a heroic one, “Hey, back in the Boxer Rebellion, I damn saved the people in the international sector. Got called the Green or Jade Dragoon because of it.”
>>
>>2005655
>”... I got sweet on a Russian girl one time. That's that count as a happy time?” Hundred percent silence. Yeah, didn't think so. You're leaving, see y'all later. Gahhaahhah, see what Jackal's up to.
Close enough.
>>
>>2005655
>Hey, you have a heroic one, “Hey, back in the Boxer Rebellion, I damn saved the people in the international sector. Got called the Green or Jade Dragoon because of it.”
>>
>>2005655
>>Hey, you have a heroic one, “Hey, back in the Boxer Rebellion, I damn saved the people in the international sector. Got called the Green or Jade Dragoon because of it.”
>>
>>2005655
>>Rude, you don't have any of them, not really in the case of your enemies. ”Hmm, there was a time in the Philippines that my group was sent to deliver medicine and other stuff to the locals. Everything was fine for a week...”
>>
mother fuck I'm being called to work on short notice. Well, I at least lucked out of doing 12+ Hours and tomorrow is my day off, I hope. Anyway, back to PriPri
>>
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>>2005655

Last year you did something heroic in the way of saving others' lives at the cost of the enemy's. “Hey, back in the Boxer Rebellion, I damn saved the people in the international sector while they were besieged for days. Haven't heard about that? No?” A universal no, huh, you would think, ah never mind the press. “Well, I got called the Green Dragoon, or Jade Dragoon. Not dragon and I'll tell you why...”



You're staring down at the clouds through a window on the Galley Galore's bridge, a newly 'acquired' combat airship for the Continental group. The flying machine should be over China, the main destination, Peking. A surprise job sprung up on you just after a stunt in the Philippines, and you almost thought you were going for some R&R. Well, it's alright, it's a big pay for everyone here so not like anyone is thinking of bugging out.

Of course, there's some trouble at the bridge impeding the progress of the mission.

“Uh, I think ten more minutes at our current bearing-”
“Hey, it's already been five minutes.”
“Are you seriously saying we're lost in the clouds?”
“Uh, uh...”
“Yes, Ma'am.”
“God, if the Captain was awake...”
“Can someone check the altitude?”

“Amazing we haven't hit a mountain yet, right, Mentat?” Your good buddy Pixy asserts as he comes to see the white nothing with you.

“There are mountains to the west of Peking, Pixy. So if we did, then we're close enough to our objective.” You inform him before adding, “Of course if we hit the mountain, what lucky survivors would claim to all the loot on this ship and face a giant army of angry Chinese men. I can't tell who's luckier.”

“Yeah, we only have fifty combat professionals here and most of them are the pilots and crew. Can't say that was smart planning.” The most inexperienced fliers on a plane, what could go wrong?

“Uh-huh. And we're a 'rescue force'. So, guessing we're not having a briefing right now?” The arguing men and women don't seem to be losing steam any time now.

“Nope. So you heard the plan?”

“Not really. I wanted to be surprised. Ah, tell me.” May as well know ahead of time.

“Well, one would be doing some air to ground bombardments.” Oh, that screams smart.

“Real forward thinking. How the hell are we going to hit little people without hitting our little people far away up in the sky without any magnification?” You rhetorically ask your friend and shake your head at the situation.

“The other would be parachuting people down to the besieged sector carrying what we can.”

That is straight up optimistically impossible. “I don't think the chances of landing are that great. Is there a plan that had the ship, like, drop over the Legations and help them somehow without a place to land?”

Pixy turns away and unironically answers, “Yeah, that's a plan too.”

Cont.
>>
>>2008470

Is the planner trying to get everyone killed? “Jesus. I need a smoke after hearing all that bass.” You leave the bridge and go the nearest smoking lodge and get your pipe filled and smoking. Pixy follows you, but not the reasons for smoking, rather it's the nice drinks and snacks at the bar area.

“Pixy, Mentat.” Bruce, the big, strong, blue-eyed, bald bartender, nods to you both, not stopping his glass cleaning. “News?”

“Samantha and Yale are lost.” You tell it as it is and puff your pipe with some displeasure mix with pleasure. “Flying blind in the clouds.”

Without missing a squeaky squeak, the bartender continues cleaning, “I see. So how come you haven't solved the matter?”

You close your eyes and shake your head, the reason being, “Not my job. We're over Peking anyway. Just can't see a thing thanks to the clouds. Can't see the city below.” You already calculated the whole trip beforehand, even with the tiny adjustments from the navigators, the vessel is on course.

“That's good. We are going to hit a mountain then. Great. Irish Coffee for me.” Bruce gets Pixy's order out in an impressive twenty seconds that meets your comrade's tastes. “Ahh, very nice.”

“Mentat?”

Again, you shake your head, “Nothing, I'm just musing.”

“The job?” You nod. “Problems with the plan?” You nod anew.

“I think that goes for all of us,” Pixy says and taps for a refill. “Three horrible plans. All without support or a good place to land. We have, what? A little over a hundred people to pilot this ship? Are we're going against supposed millions hellbent on killing us?”

“We have Mentat and an airship.” What a nice compliment Bruce gave you. “Hey, Mentat, why don't you parachute our of the ship and go attack the enemy from behind? It's not like they can stop you with your Cavorite powers.”

>BAM. “Bruce! You're as mad as the voices! I love it! In fact, forget the parachute! I have gravity on my side!” To the armory! Away!
>”Because I hate having headaches. Anyway, hopefully, we have tomorrow the Captain will be awake and we can have a good plan that won't get us or the people we're trying to save killed. And, uh, fish and chips.” Sometimes it's best to do nothing.
>”This airship is powered by Cavorite too, Bruce. I gotta say, all it did was get us here and apparently lost in the skies.” Hmm, who founded Cavorite? “Hey Pixy, you know who founded Cavorite?”
>”I'd rather come up with a feasible plan...” There is something you can do. Beat the Cavorite with a mental stick and see what's sorta going on in the International Legations.
>>
>>2008475
>>”I'd rather come up with a feasible plan...” There is something you can do. Beat the Cavorite with a mental stick and see what's sorta going on in the International Legations.
>>
>>2008475
>”I'd rather come up with a feasible plan...” There is something you can do. Beat the Cavorite with a mental stick and see what's sorta going on in the International Legations.
>>
>>2008475
>”This airship is powered by Cavorite too, Bruce. I gotta say, all it did was get us here and apparently lost in the skies.” Hmm, who founded Cavorite? “Hey Pixy, you know who founded Cavorite?”
>>
>>2008475
>”This airship is powered by Cavorite too, Bruce. I gotta say, all it did was get us here and apparently lost in the skies.” Hmm, who founded Cavorite? “Hey Pixy, you know who founded Cavorite?”
>>
Rolled 2 (1d2)

1. Plan
2. Info
>>
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>>2008475

“Hey, this airship is powered by Cavorite too, Bruce. I gotta say, all it did was get us here and apparently lost in the skies.” If you listen carefully, you can hear the hum of the Cavorite in the ship. NO, shut up you crazies. Hm... you never thought about it but who found the 'magical' rock in the first place. Pixy might know, being a lover of the air. “Hey Pixy, you know who founded Cavorite?”

Your comrade shows some genuine surprise, “What? You don't know?”

“Nope. I know it was founded over twenty years ago and recent history is too busy with people shooting, stabbing and generally offing one another in wars. So, who's the old man that ruined Earth?”

“A Mr. Cavor. You can guess who named what with himself. He, I think, died like two years after finding the rock the conveniently poisons people from overuse. Not like you at all, Mentat.”

Ha, you too bad you lived, “Did he hear voices when he died?” You ask, not too aware of how other people deal with sickness.

“Uh, I don't recall that. I almost want to say ask doc but-”

You interject, “Long gone.” Ah, Doc Schneider, lost his life in Africa caught because he just wasn't careful enough. The man that sorta treated you. “To Doc, for fucking up his life and not curing mine.” You raise your pipe out in his honor.

“That's harsh but true.” Your friend raises his half-filled cup to you, then a towel bumps in.

“Here here.” Bruce joins and you all nod in memory of the Doctor that founded what he wanted before dying of cholera. “To the spice.”

Yeah, worthy every life lost, “Too bad we'll never capitalize on it.” You hear a clink down below, a coffee cup, and the entrance door opening, coming in is Sifu.

“Morning.”
“Morning.”
“Hey, Sifu.”

You all greet the older Chinese Junzi as he comes in with his great white beard being all grand. Really, it goes to his chest. If you were to have a beard, you want something like that, if you had enough facial hair. “Ah, morning, morning. Green tea, please.” He says in Cantonese Chinese. Only you and Bruce can really understand him as he comes to take a seat beside you. “Oh, ah, the Captain is awake. He at the front.” In broken English, Sifu let everyone in on an important change.

Pixy gulps his coffee down and pats both you and Sifu in the back, “Thank you, Sifu. Let's go Mentat. Later, Bruce.”

“Be seeing you. Take care.” You reply back in Mandarin to the older man and head on back to the bridge.

….

Cont.
>>
>>2009644
“Will all of you be quiet!” Captain Jameson shouts so loud and powerful that before you and Pixy hear him before reaching the door. Undeterred, you both enter the bridge and stand at attention. Who stands before you is a slim, experienced African warrior in dress blues, fitting to be a Captain with the knowledge needed to command any vessel. Turning to you and Pixy, he's frown lifts into a more neutral stance as he paces rightward. “Mentat, Pixy.”

“Cap.”
“Captain.”

A proper salute is shared by the three of you. “Mentat, do you know where we are?”

“Over Peking.” Your answer gives him a reason to smile and laugh.

“Heh aha. Good! Good!” He claps his hands with a lively smile. “Did you hear? We at Peking! Hey, we did it!” He beings clapping and the crew slowly begins to clap along with him. Not you or Pixy. “MENTAT FIGURE IT OUT WITHOUT BEING TRAINED AS AN AIRMAN!” That's why. “Pixy, what would you have answered?” Pixy is unceremoniously picked next to show off.

“Um, past Tianjin for sure. And I made a joke about hitting the mountains and Mentat said that there are some to the west.”

“Full stop and take us down slow.” Like nothing had happened, the ship resumes semi-normal function. “You two, to my office, I'll be there shortly.”

“Aye, Cap.”
“Captain.”
...
You and Pixy are in some cozy seats in the Captain's room for about five minutes when Jameson comes in asking a question without so much as making the room private, “Do you two know why we are here?”

“No.”
“Not really.”

You both say to be good soldiers.

The Cap sits down at his desk and nods, “Hmm. So the news is some Chinese have some grievances with foreigners to the point that they're killing them. A lot of them. The Qing Empire has... not been helpful. While I don't really care much for the politics worldwide, just know that we were sent way ahead of any relieving party to save some delegates and civilians trapped there.” A rescue mission, yup, on the money.

Cont.
>>
>>2009648

“How many people?” Pixy asks.

“I don't know. A few hundred. Maybe more. Could be a thousand for all I know.”

“No support whatsoever.” You state and knock the ash out of your pipe.

“Not the best circumstances. But I have a few ideas.”

>”Mentat, I want you do a night assault and eliminate as many besiegers to the west, and if you can, keep it up during the day and I'll have the airship to some withering fire to the east. Try to relieve pressure from the Delegates until we can negotiate with the Chinese.
>”Mentat, I need you to hold the Forbidden Palace and... persuade... the Head of State and the other officials to not continue to siege the Emissaries. If that doesn't work, uh, I leave it in your hands.”
>”This might sound awful, but, we're going to set Peking on fire.” No, that sounds like a great plan!
>”Mentat, there's a drainage canal leading in and out of the Legations. Try and secure a way so that we can at least get people out. We'll try to set up a close to Peking proper and get the ground troops in the field.”
>>
>>2009650
>>”Mentat, I want you do a night assault and eliminate as many besiegers to the west, and if you can, keep it up during the day and I'll have the airship to some withering fire to the east. Try to relieve pressure from the Delegates until we can negotiate with the Chinese.
>>
>>2009650
>>”Mentat, I need you to hold the Forbidden Palace and... persuade... the Head of State and the other officials to not continue to siege the Emissaries. If that doesn't work, uh, I leave it in your hands.”
>>
>>2009650
>>”Mentat, I want you do a night assault and eliminate as many besiegers to the west, and if you can, keep it up during the day and I'll have the airship to some withering fire to the east. Try to relieve pressure from the Delegates until we can negotiate with the Chinese.

Bonus points if we do it while dressed like one of the angry natives.
>>
>>2009650

“Mentat, I want you do a night assault and eliminate as many besiegers to the west, and if you can, keep it up during the day and I'll have the airship to some withering fire to the east. Try to relieve pressure from the Delegates until we can negotiate with the Chinese.”

Sounds easy enough. “Got it, I'll head out after getting my gear.” It's night now so you may as well get to the armory.

Jameson's eyes widen by your deceleration, “Huh? What? I was only partially kidding! I meant with a parachute team.”

You're already on your feet and at the door. “That's a horrible plan and Pixy can explain why. Besides, I can insert however I want. Give me thirty minutes. They won't know who they're dealing with.” You exit, salute, and shut the door.

...

At the armory, you look over the really crappy single-shots and other really outdated weapons going from black-powder to smokeless powder. Sure, they can still kill, but you're going to war and you need tools for close urban encounters. Revolvers are shitty for reloading but if you be like the pirates of old, you can have a bunch of them on you. Jump in and rapid firepower and fly out. Not a bad idea.

Pump-action shotgun, deadly up close and you can rack it fast, but single loading is a pain. Could go for those sawn-off double barrels, what? A triple barrel shotgun in both long and short models? What the heck? Oh? There's this new automatic shotgun but it has five shots.

Well, if you do find a sniper's perch, easy if you fly around the city, you could use a bolt-action rifle and pick off people from afar.

Machete! Hm, do the Chinese still use swords and spears? You could get right close and do some fancy acrobatics in their faces.

Oh! What really looks back is the Browning potato-digger M1985. Not a really portable machine-gun but damn it's more portable than the Maxim gun. With a little handle over the barrel, it's all you need to make it portable. Not like the weight is going to be a huge issue. Cause Cavorite flying, okay, you will have to walk place to place sometimes.

Hmm. Demolition charges. Big, bulky, and explodes. Sure, you'd have to be really close to throw them. No, what if you dropped them in the air?

>Revolvers, revolvers all over your body.
>Keep a sidearm that isn't crap. And pick another weapon choice.
>This is my machine-gun for the time being. This one is mine and there's not going to be another like it when you're through with her/him/gender-neutral term.
>Man, you really want to get better at stabbing people up close instead of cheating life. Okay, you're lying, you just want to smack people with something giant and impractical like this giant sheet of steel on a handle. Well, impractical to normals.
>Swords are quiet, right? Shhh, stab. Yeah, good enough.
>Dub the creation of a flying bomb. Kidding, you gotta use those wire fuses. They'll be giant deadly firecrackers.
>>
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>>2009904
>>Revolvers, revolvers all over your body.
>>This is my machine-gun for the time being. This one is mine and there's not going to be another like it when you're through with her/him/gender-neutral term.
When given the chance to be Victorian-era Doomguy, one should always choose to be Victorian-era Doomguy.
>>
>>2009904
>>Revolvers, revolvers all over your body.
>>This is my machine-gun for the time being. This one is mine and there's not going to be another like it when you're through with her/him/gender-neutral term.
>>
>>2009904
>Revolvers, revolvers all over your body.
>This is my machine-gun for the time being. This one is mine and there's not going to be another like it when you're through with her/him/gender-neutral term.
>Write-in: Don't forget our old trusty knife.
>>
>>2009904

You get all the webbing gear that's both comfortable and can holster or carry all your revolvers. All of them. And some ammo too that would be good. Ahhhh, 3 Webleys, a single-army-action, 2 .38 special pocket revolvers and two Derringers. Uggghhh, if only you could make your own clothes to carry even MORE. But no time, you need to finish it all off. You put a metal girdle on an M1985 machine-gun and tote a protective bag with 2 one hundred round cloth belts.

You some twists and movements and nod in satisfaction, but oh no, you soon shake your head to yourself. No! Nein! Nihil! Nyet! Méiyǒu! You grab a bayonet/knife with its sheath and stick it on your left shoulder, then do some fast swipes at the air.

Then, only then, you truly nod in pride. You stomp your way to the designated parachute point where several lads and ladies are slacking off or taking a break. "Hey, you going out like that?" One of them asks to which you nod and begin unlocking the sliding door.

"Hey! Where's your parachute!?" Oh, you appreciate their concern.

It's just, "Don't need it!"

"Mentat! Mentat!" Sifu yells in his native tongue for you as he enters the room in a hurry. He quickly put your watch in a pocket and pats your shoulder. “It has the right time now. Also, it's summer so it's going to be hot during the day so drink lots of tea. Okay, you look excessive but should be fine.”

“Thanks, Sifu.”

“Hey! Don't jump, Menat, I didn't mean it!” Jameson is too slow when you slide the door open, the wind roars inside the room.

“Mentat deploying!” You put all your weight behind you and let gravity do the rest, fluttering your clothes as you return to Earth to earn another payday laughing all the way.

Now how should you engage the enemy?

>In the sky! Rain lead on the besiegers! They'll never see that coming.
>Land at some tall building near the Legations, killing some poor fellow that so happens to be there. Ah, now you're stable and can fire with surprise. Building hop after that, it would be bad to stay in a predictable pattern.
>Why, it would be rude to not announce your presence to the people that need help. Land inside, greet the nearest people, then jump westward and destroy all that oppose you.
>CQC Revolver Ocelot Revolver Ocelot.
>>
>>2010264
>>Why, it would be rude to not announce your presence to the people that need help. Land inside, greet the nearest people, then jump westward and destroy all that oppose you.
>>
>>2010264
>Why, it would be rude to not announce your presence to the people that need help. Land inside, greet the nearest people, then jump westward and destroy all that oppose you.
Man, we're heroic as fuck. Also, QM, you may want to start linking the archive at the beginning of new threads.
>>
roll 1d100
>>
Rolled 14 (1d100)

>>2010379
>>
Rolled 31 (1d100)

>>2010379
>>
Rolled 7 (1d100)

>>2010379
>>
Rolled 44 (1d100)

>>2010379

Wow, these rolls. How's mine? (Won't be counted)
>>
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>>2010264

Gently, ever so lightly you fall to the defense area to greet those defenders. Firecrackers and some distant gunfire can be heard from around, you suspect it's keeping people awake when they need rest. The second your feet touch the ground, you instincts kick it up and you bolt to the nearest wall as a shot glances where you once were. “Who's there!?” Someone yells in perfect English.

You ask after shooting!? “Friendly! For fucking hell, friendly!”

“Thompson! Fucking don't waste ammo!”
“I thought it was an intruder!”
“I said watch outside. You know, get! Get out of here! Drop your gun you idiot before you fucking do more harm than the Boxers.”

That did not go well as you wanted it too. “Why the hell is there firing? Are the Chinese attacking again?” Someone close by shouts. You step towards the voice and find a man without his shirt on.

“No. Only the firecrackers and builders.” Comes the answer from a different tower.

“Egad! It's hard enough getting any sleep! Don't waste ammo!” The shirtless man seems to take note of you and comes over to you. “Hey, you don't look familiar. Who are you lad?”

“The reinforcement! On a one way trip.”Immediately you get your wrists grabbed and are yanked behind him to some building.

“Wake up! Someone outside came! Up! Up! Up!” The Gentleman makes a racket inside as he pulls you into a large room. “Please, wait here.” He slides the door shut and you're in what appears to be a conference room, or what's left it, lacking in furniture and one entire wall that's been removed. Your plan seemed to be derailed at this point.

Cont.
>>
>>2010553

Sometimes a barrage of feet comes from outside and the door reopens with many men coming in with questionable attire. “Holy, by the Queen someone from the outside!” You're then surrounded by people asking a lot of questions, some not even English.

Eventually, a loud nearby BANG from the outside shuts the people up and the folks spread out. The person you first met, clears his throat and starts to talk, “Goodman, please, tell us, how did you come? And, what's going on the outside? Have we've been forgotten?”

You're fine with telling them what you know if it'll get you out of here earlier, “Uh, I fell from the sky. I'm from a mercenary company that's been hired to-” Better not say rescue, “-support the people trapped here. I was sent ahead to act as a go-between. So, uh, how horrible is things here?”

Another stubby man answers you, “Terrible, we've taken many casualties and we have barely any ammunition for our different weapons. And it looks like you're stuck here too. Sure getting in is easy but out, oh there's no way in heaven.”

“Son looks like you got the short straw. So, no help is coming?” A German, you think, asks.

“Not that I know of.” Disappointment returns to the older men. A good amount fold out with fallen faces

“Kid, we have over three thousand people here, not enough food, water, ammo, time. I'm afraid the Chinese are closing every night. They're building barricades to come closer, keep us awake at night with loud noises, the moment they charge, we're done for. Well, thanks for coming anyway.” All but the man that dragged you in exit out with zero hope remaining in their body.

The fellow then comes up to you with eye to the floor, “If I may ask, could you spare some ammo or weapons? Even a little bit helps. If you can that is.”

>No problem, give what?
>>-Revolvers, all but one.
>>-Give a belt of .30-06.
>>-Give up your machine-gun and the ammo with it.
>”How about clearing a path?” THIS TIME YOU WILL SPILL SOME BLOOD.
>>
>>2010561
>”How about clearing a path?” THIS TIME YOU WILL SPILL SOME BLOOD.
>>
>>2010561
>”How about clearing a path?” THIS TIME YOU WILL SPILL SOME BLOOD.
>>
Will the rolls be even worse?

1d100
>>
Rolled 55 (1d100)

>>2010619
I go away for IRL and come back to those pitiful rolls.
>>
Rolled 12 (1d100)

>>2010619
>>
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>>2010561

“How about clearing a path?” You say while heading past him to go outside and orient to the western defenses.

“Hey, what are you doing?” Several of the men turn around to see the commotion the leader made.

“This!” You shout back and leap away up into the sky. Up above, you can see what lights are shining and therefore, people. There are many lanterns lit all around, enough that you're a little irritated that both civilians and the enemy are intermingling. Well, fuck them.

You pick a spot northwest where several men holding various new and old weapons were beginning to form up with another group. As you fall back to Terra, you find there are several workers making some barricades, a few of which were movable on wheels. They were carefully pushing some closer under the darkness.

You land in the dark right as two adult males enter the shadows where you not so silently slice and stab the fuck out of them, their death cries are loud and agonizing. You're not even bothered by it because you were already going readying your weighty machine-gun and holding the trigger all westward.

The soldiers, or militia, hard to tell due to the muzzle flashes blinding you, scatter all around and you, in turn, spray the whole area. Undoubtedly you kill or incapacitated some and you jump back to heaven as several bullets began hitting your previous location.

Screams, commands, gunfire roar from the Chinese side. Guns, swords, spears, whatever is at hand, men grab them and begin moving around undisciplined. That said, there were hundreds you bet coming out and gearing for a fight. A mob they were and armed too.

No, not a mob, you sense something from most of them. A purpose, a will. More importantly, action. Time to test it.

You float upside down and point the muzzle at them and let off what's left of your belt with a smile. The flashes give your position away, surprising the attackers for a moment before they return fire. Since you're still floating up high and with velocity, none of the bullets hit you, but you saw some wonderful aggression. They're a rabble but are fighters.

You land on some rooftop and begin the slow reloading process of ripping out the cloth belt left in the gun and inserting a new one in. As you do, you take a moment to light your pipe from the heat of the machine gun barrel, then doing the final step and cocking the lever.

Finally, a war with a worthy adversary.

>CCCHHHAAARRRGGGEEE! Get in their face without fear!
>More! More! More! Hurry! Hurry! Hurry up! You're late! Late Late Late! Until you're out of ammo, until your guns break, HURRY UP! FASTER! FIRE! FIGHT! SHOOT! BE SHOT AT. TIS A WONDERFUL TIME.
>Oh, a rooftop behind the enemy lines that flank the enemy. What could you do there?
>Dive right in and get in a revolver and melee frenzy!
>>
>>2011257
>Oh, a rooftop behind the enemy lines that flank the enemy. What could you do there?
>>
>>2011257
>Oh, a rooftop behind the enemy lines that flank the enemy. What could you do there?
>>
More dice, 2d100s
>>
Rolled 14 (1d100)

>>2011299
>>
Rolled 89, 43 = 132 (2d100)

>>2011299
Any reason for the 2d100 instead of the regular 1?
>>
Rolled 80 (1d100)

>>2011361
Whoops, that was 1d100, here's the second I guess.
>>
Rolled 100, 14 = 114 (2d100)

>>2011361
>>
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>>2011547
>That 100
Very nice.
>>
>>2011547

First 100, ever. I'll make this one special.
>>
>>2011558
Praise the dice gods for he is quest's true savior. He need to start a cult it's worked great for artificer quest
>>
>>2011257

You try to judge what's a suitable position from the buildings around you, preferably up high and not entirely surrounded. As an added bonus, you find a building behind the enemy's lines. Since you don't give one, due to gravity trickery, you launch yourself with vigor to a high-rise tower.

A lone guard watching the disturbance unfold, truly what irony that he is unable to see you come land on his roof and take his sword and plunge it into his backside, through his heart, then you retrieve the sheath before tossing his body over the rails. From up here, you witness something special, oh so special. A new platoon, group, whatever numbers they use, a massive group is passing by the road below to the front. Cavalry, unlimbered artillery pieces, so much infantry in a tight formation.

Now, these men are soldiers. Trained and ready. Screw with being patient! You plant the Browning on the rails and hammer the entire street up and down with bullets with the additional audacity and taking out a revolver and firing at those that dare try to find cover by using your building.

BAM BAM BAM BAM BAM CLICK, that's the revolver. The MG keeps going until you stop but you won't cause you need to keep going too! You switch out to a loaded revolver and continue firing at the people haphazardly firing at you but with some tiny foresight and tiny movements left or right, you don't get hit by a single bullet or arrow as that turns out unexpectedly.

CLICK CLICK, and you're empty, but that's alright. You walk back as the bullets crack past your head. You're about to reload when you hear clamoring from the stairwell. Knowing you don't have enough time, you gently let the MG to the ground and take out a new pistol and the sword you borrowed earlier.

You wait at the door, waiting, waiting, then the door opens and you launch a stab at the first man coming through. Using his body as leverage, you stop anyone else coming through and put your pistol hand over his shoulder and fire rapidly at all those trapped. Six shots out, you get a new one and fire with impunity again until it's out. Damn, you're running out loaded revolvers.

The second it takes you to reholster the gun, your human shield grabs a hold of the blade in him and tries to either push away from you or pull to be closer. Either way, you take a step back to equip the sheath and smash his brains in. But without a doubt you hold the man in high regard, the fire in his eyes that burns after his life is snuffed out is worthy of respect.

Once you're done with a one-second praise, you throw the sheath at the armored head of the last soldier coming up the stairs. It doesn't kill, but it's fine, as the tumble the soldier takes stops anyone else from coming up for the seconds you need to shut the door. Well try to, you have to yank free a Mauser rifle, the door shuts.

Cont.
>>
>>2012114

You retrieve your weapons and rocket to a quieter rooftop and reload all your weapons in peace. Ready for another round, you bound to the bottom floor and head east. Seconds later, you find workers and soldiers looking between the Legations and the attack you left behind.

Timing it just right, you dive in when they're not looking at you with two firing with pinpoint precision. Twelve out, twelve dead, dying or injured, but there was fifteen, oh no. The three are armed with spears and assault with no hesitation and let out an intimidating battle cry.

They put a lot of energy in their thrust, aiming at where your legs, pelvis and lower torso were. Were. Where you are is lying on the top blade with you back faced to them. You turn your head and smirk before spinning kicking their faces and knocking them away. They're down for the count and you walk to carnage street.

You vault over a barricade to be on the east side, lay the Browning machine-gun on a suitable platform and get a pistol out. You repeat your performance on firing the exposed troops, a few of which are searching in the last building you made you last big bang in. Once more the people scatter for cover, this time not mounting a counter but they do find suitable cover and lose fewer men than the previous volley.

But .30-06 goes through wood really easily and most the places here are wood. Oh dear, you hope to not over penetrate and hit a civilian, oh, you don't really give one. Fire away once more! The machine gun flips that cocking lever at the front end, cycling the machine to eject the round and put a fresh round from the belt and into the chamber.

You cock the hammer each time you fire a revolver as to ease your somewhat lame attempt at aiming whatever comes down the road. You repeat switching your guns out till there's no more except your emergency Derringers.

And when you're out of the Colt-Browning, you also out of ammo in your revolvers. As if anticipating this, two boys get up off the ground with swords ready, apparently playing dead, and go full speed at you with the will of a Dragon. You let the MG lay smoking and dual Derringer the two boys and walk forward.

No time to load, not feeling the need to retreat, gotta keep the spree going AND GOING. You bring the Mauser whatever number in hand and attach your bayonet knife, finding it fits nicely on it.

Suddenly, another possum man tries to come kill you. but trips on his way over. When he's about to get up, you stab him when his torso is upright enough, then you lie down among the bodies as the fire picks up.

Again, another man comes charging at you so quickly that you decide the best option is to twist your body and the rifle still in the person you stabbed and fire roughly where the charger's leg is. You blow whatever organs out from the bayoneted man and to your amazement you hit the new guy and he falls. You cycle the bolt and finish him off with a headshot just as more fire cracks around you.

Cont.
>>
>>2012149

You fire three more shots, each proving deadly and you're about to go back to your pistols when a loud, boisterous, in Mandarin, “STOP! STOP! STOP! EVERYONE STOP! STOP! STOP FIGHTING NOW!” The other side stops shooting so you at least finish your reload and hide among the bodies until you hear more cease fighting or cease-fire everywhere on the line.



You nod with a smile at the memories flooding back, “Due to my unorthodox rampage, the Chinese General asked for a truce, and I gladly gave it to him under certain conditions that he did keep. No one attacked as people were evacuated by the Galley Galore, several times it had to be done too, all day. Turns out, there was another besieged spot in Peking and they too were allowed to walk out. So about four thousand people had to be airlifted. That was my heroic action. Well, until I got called again but that's a new story.”

You lean away and put some new leaves on your pipe while you let your story soak into the audience. Ange is well, Ange, Dorothy looks away and sips her tea, Beatrice is neutral for a change, the Princess is deeply troubled, and Chise is really beaming with intense interest.

>Uh, you should probably go now. Tomorrow you'll come and actually teach her Highness.
>Stay, relax, until the girl's leave or kick you out. Whichever comes first.
>Ask them something. Write-in.
>>
>>2012220
>Uh, you should probably go now. Tomorrow you'll come and actually teach her Highness.
Best get out while the getting's good.
>>
>>2012220
>>Stay, relax, until the girl's leave or kick you out. Whichever comes first.

Ask them of any of their stories
>>
>>2012220
>Uh, you should probably go now. Tomorrow you'll come and actually teach her Highness.
>>
>>2012220
>>Uh, you should probably go now. Tomorrow you'll come and actually teach her Highness.
>>
>>2012220

You finish the tea and gather your small items so you can leave, having nothing more to do here. “Well, until tomorrow ladies. I'll teach you then, Princess.” You cheerfully tell them.

“Eh!? Uh, wait!” Chise pleads while figuring out what to say next, “Ah, can you really fly?” A nonbeliever!

That's alright though. Seeing is believing. Guess this is how you'll say goodbye today. Without saying anything, you unlatch a window large enough that you can pass through and open it up. The gloom dissipates enough that the girls pay attention to your antics and you playfully stick your tongue at them and lean out of the window.

You let gravity do part of its job and you fall out, concurrently the girls were coming to the window. You then feel Earth's gravity cease to have a significant effect and you plant your feet on the wall and look up to the varied emotional faces of the Princess and her friends. You wave a final farewell at them and proceed to fly back to your car.



The next day...

>Wake up as your gentleman persona. You, uh, find yourself in a peculiar situation with, uh, girls. And not the girls you normally mean but uh, why are you babysitting someone?
>YOU are YOU. All is well! You, uh, did a job last night. It seemed fun at the time, well, it was. Just... business paperwork. Ha ha ha... eh, you stole a warehouse.
>Uuuggggghhhhhhhh. The Cavorite is, once more, out of town and that means everything is kinda blah. You're at the bar, so everything is alright. Well, after an hour or two, you'll be better, a bit at least.

/Note: Last update for this thread, will start a new one when I'm not working and can write. See you all then.

Twitter: https://twitter.com/fakeqmname
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Princess%20Principal
>>
>>2013378
>>YOU are YOU. All is well! You, uh, did a job last night. It seemed fun at the time, well, it was. Just... business paperwork. Ha ha ha... eh, you stole a warehouse.
>>
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>>2013378
>>YOU are YOU. All is well! You, uh, did a job last night. It seemed fun at the time, well, it was. Just... business paperwork. Ha ha ha... eh, you stole a warehouse.
Of course we stole a warehouse.
>>
>>2013378
>YOU are YOU. All is well! You, uh, did a job last night. It seemed fun at the time, well, it was. Just... business paperwork. Ha ha ha... eh, you stole a warehouse.
God I love Cavorite poisoning.
>>
>>2014761

It's LIVE




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