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File: HouseGrallnerCoA.1.png (329 KB, 446x649)
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Welcome to A Song of Silver & Sword: House Grallner Quest. Here we will follow the journey of Ser Landon Grallner, the Knight of Whitestone Keep sworn to House Belmore of Strong Song. The year is 288AC, winter is at its peak in the Vale, and the coffers of House Grallner grow thin as does its food supply. The smallfolk find themselves restless, the Mountain Clans grow bolder, and the shadows of the Mountains of the Moon loom large.

Prayers do not fall upon deaf ears, they find succor upon the mind of Ser Landon Grallner. With sword in hand and Faith as his shield, he rouses himself to the challenge.

---

House Grallner Quest uses the SIFRP rules as dictated by the A Song of Ice and Fire Roleplaying, A Game of Thrones Edition. In addition to a handful of homebrew rules and holdings common to these quests. A .pdf archive is below for those interested in the complete ruleset.

---

Masterlist:

https://docs.google.com/document/d/1VAr-LdCXTR_QUPJwKv82VJFRNLjo9B8dcEYFHJkbsfk/edit?usp=sharing

SIFRP Resources:

https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

House Grallner Archive:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Grallner

"Justice Soars."
>>
File: HouseBlythCoA.png (97 KB, 620x730)
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[The 3rd of Month II, 288AC - Dusk]

Krayenhall is cozy, perhaps far too cozy, you think to yourself as you traverse the throngs of people about the wooden hall along your way to the high table to present yourself for proper introductions to Lord Blyth and his family. It was rude for a Lord to not receive his guests, or at least have someone of proper station and honors to receive them, no matter how numerous they might be. Once Ser Cador Belmore had told you it was rude to show up in a Lord’s grand hall dressed in plate maille and with a sword strapped to your side, a lesson well remembered now. The Blyths seemed of martial bend however and the event allowed you to keep your sword upon your side, a small comfort in the stuffiness of the hall. You reach the high table, fingering the corner lightly and dragging your fingers along it. No food sat upon it, no persons, nothing. It was an entirely odd thing. Rubbing your fingers together you note the grime and dust that sat upon it, poor habits of a pauper Lord, at least you kept your great hall clean. A door opens behind the table and a portly woman followed by a young man exit with two guards. They both wear the blood moons and hay bales of House Blyth and give you a queer look as they come towards the table and sit.

You take a few steps, the soft clink of your spurs enunciating your every step and incline your head towards them, “I am Ser Landon Grallner, the Knight of Whitestone Keep, Guardian of the Faith, sworn to Lord Benedar Belmore and serving as his Knight-Commander.”

The woman blinks at you, her face is scrunched up and fat and she shows little regard for your title or your presenting yourself as a proper nobleman. She snorts and shifts in the chair that groans slightly, “We know who you are.”

Your face sours and you fix a slight frown upon her. What an incredibly rude woman, ruder still she was of those allowed to greet her guests. You clear your throat, almost unsure of what to say in the situation but continued pleasantries, “Hrm, well, I wished to thank you for your hospitality and giving myself and squire a room amongst your Hall. You honor me.”

She chortles, placing a chubby hand over her mouth. The woman snaps her fingers and a servant comes forward to fill her cup, “My Lord Husband insisted we give the Butcher a proper room and that you attend this Melee at all,” she takes a long swallow from her cup and you can feel the heat rising in your temples, “You killed my father Butcher. I will esteem you with neither honor nor conversation despite my husband’s wishes even upon his death bed. Begone of my table.”

Butcher, Dog, Brute, Turncloak, Traitor…
>>
Your face is far more of frown now, that this woman had the audacity to so blatantly insult you, to your face as a guest under her roof. Your eyes scan the two of them, the young lad sat crossed armed and with his eyes to the side. Licking your lips you turn, placing a hand upon your sword and drawing the boy’s attention causing him to sit up and go for his own sword. Walking away from the table you decide to seek out your own, sickened by what had just transpired. Those that don the yellow seem to be rather subdued compared to the rest of the tables, the Blue and Red are boisterously arguing with one another over who will receive the better seed. Again you recognize the Hunter coat of arms upon a man who is deep in his cups and laughing loudly with his head thrown back. You take a seat amongst your temporary comrades in arms, and receive a round of nods and proper greetings entitled to your rank and station easing the sting of the Lady Blyth.

At the head of the table sits Ser Lynderly who greets you last but seems to be the impromptu leader of the Yellows so far, “My name is Ser Lymond Lynderly. Cousin of Lord Jon Lynderly. My squire, Timmen Lynderly, his son. And about the table, Ser Martyn of the Bite, Ser Ames, Ser Jalraeys Naeltarys, Mickel of the Scorched Vale, Ser Symond Sunderland, Tomas Durant. We are honored you have decided to fight with us Ser Grallner, I have heard much of your exploits.”

You knew the name of only Ser Lymond, he had fought against you once in the Tourney in Grimarbour, and lost rather handily in fact, though he was but a squire himself then, perhaps time had been kinder to his skill with a sword, “The pleasure is mine good Sers.”

“My Lord has spoken of your clearing of some clansmen from our borders,” Lymond says offhandedly, “We were surprised to not hear a request for aid, though my cousin was at least thankful to hear word rather than see an army amassed upon his borders.”

“Unnecessary,” you respond simply, “We had limited time to deal with the heathens before they would surely disappear into the woods again.”

Ser Martyn of the Bite snorts, talking with his mouth full, “Aye, don’t wanna ‘nother Fossett Hall, eh?”

“Ser Martyn hold your tongue Ser,” Lymond states with a hard glare, “Such matters have no place here. You’ll excuse my poorly mannered friend Ser Grallner.”

You give the man a brief look, and he dives back into his cups after you give a grunt mouth filled with retort before a man cuts you off from behind.

“Ser Grallner,” the voice says and you turn, “My name is Ser Gordon Blyth. I have just been made aware of my mother’s less than favorable attitude towards you and wished to apologize and greet you properly. I am afraid she finds her tongue loose with my father’s illness keeping him bedridden and barely conscious. And my coward of a brother, Josef standing idly by as she insults gives me cause to seek you out personally.”
>>
Ser Gordon Blyth was not an impressive man by any means you think to yourself, a touch of a gut, arms hardly filled out his doublet with more than fat, if he was to be your rival for Lady Alyssa Waynwood’s hand you doubter he had the mettle for it but he at least he had the decency to apologize for his mother’s actions.

“May I sit Ser?” he asks though hardly waits for a response before he plops into the chair next to you, “My grandfather was Ser Douglas Donniger. He was amongst those dead from the parley with Lord Emmerst Earp. My mother was wroth when my father had decided to invite you, doubly so when you accepted and he insisted you all due honors. Now with him so close to death… Well, to say things are tense now is an understatement, you understand I am sure.”

He had done it to spite you, it was no fault of your own hand, you catch yourself almost saying but merely nod.

“I do not begrudge you my grandfather’s death Ser, though not the same can be said for Josef, I have been made aware that Lord Earp was a mad man, that is what killed him, not you. He aims to compete alongside myself, and he is dangerous, particularly when live steel is involved.”

“Live?” Ser Martyn juts in, “You bleedin’ mad Blyth? I ain’t tryin’ die out there.”

“My father’s wishes,” Ser Blyth responds, “He wished for this to be more than just men playing at war. The dangers of war and battle should not be forgotten with blunted steel he insisted. And I am loathe to dishonor his wishes upon his death bed. You are more than free to withdraw Ser Martyn.”

The Hedge Knight grumbles and goes backs to his cups.

“Ser Grallner, I find myself without a team yet,” Blyth says, “Now I wished to join the team with the best of the best and here I find myself before you. Insulted and demeaned by my family as you are. Now I find myself another team should you not wish me here Ser, and we no doubt find ourselves matched sometime within this contest. But I wish to fight alongside the Knight of Whitestone Keep and gain measure of an honorable rival for Lady Waynwood’s hand.”

“I for one find it a capital idea Sers,” Ser Lymond cuts in, “We will surely find our way to the finals with both Sers Blyth and Grallner upon our side. If I may be so bold Ser Gordon, have you thought of strategy?”

Blyth shrugs his hands with open palms, “A team’s format means corporation is key to victory, or at least to ensure our place in the finals. I would personal agree with an outright offensive, cutting through their ranks with a single charge, sending them into disarray where we may pick the rest off one by one.”
>>
“And waste Ser Grallner’s defensive skill?” Ser Symond Sunderland responds, “We have a man known for being a rock standing in opposition of unyielding river and we wish to waste him on a charge? All teams will charge, if we fight as squadron in a defensive manner with Ser Grallner at the helm we will save our team loses and make it far easier to win the final round.”

“And then it be every man for ‘imself,” Martyn grumbles.

Ser Gordon Blyth:
>Accept Ser Gordon Blyth’s apology and allow him to join your team
>Accept Ser Gordon Blyth’s apology but do not allow him to join your team
>Do not accept Ser Gordon Blyth’s apology and do not allow him to join your team

Strategy:
>Offensive
>Defensive
>Every man for himself
>>
>>1978418
> Ser Jalraeys Naeltarys

Ohhh.

>Accept Ser Gordon Blyth’s apology and allow him to join your team

Will probably end up regretting it.

>Defensive
>>
>>1978418

>Accept Ser Gordon Blyth’s apology and allow him to join your team

We kight be able to explain him all the circumstances of the "trial" that Lord Earp devised for his grandparent

>Defensive
>>
>>1978418
>Do not accept Ser Gordon Blyth’s apology and do not allow him to join your team
Fuck that guy and his family. He doesn't even look like a good fighter.
>Defensive
>>
>>1978418
>Accept Ser Gordon Blyth’s apology but do not allow him to join your team
>Defensive

Go for the middle road on this one. Let's try to be polite but let's face it, combat's the one thing that Landon takes seriously. He wouldn't let some nobody fuck it up for him.
>>
>>1978418
>Accept Ser Gordon Blyth’s apology and allow him to join your team
>Defensive
>>
>>1978388
Hi daddy <3
>>
>>1978418
>>Accept Ser Gordon Blyth’s apology but do not allow him to join your team
>>
>>1978451
I agree, we kill this man’s father in service of a madman at the very least we should express our sincere regrets. I am not sure how he doesn’t resent us.
>>
>>1978644
His grandfather. Not his father.
>>
>>1978418
>Accept Ser Gordon Blyth’s apology and allow him to join your team
>Defensive
>>
>>1978418
>accept and allow him to join.

when the old man dies this man will be lord, and his mothers hateful screeching will fade to whispers.

>defensive

this seems ill advised. no doubt they wish landon to bear the brunt of the rounds so he may more easily be felled in the finals.

live steel... a dying mans folly.
>>
>>1978701
>when the old man dies this man will be lord
Will he? I somehow thought his brother is older than him.
>>
>>1978418
By the by Wardad,

firstly glad to see youve adjusted to the broken pelvis.

secondly what is landons Awareness at?

because if its still 3 we need to be especially careful of our "team"
>>
>>1978737
Woops wrong thread
>>
>>1978653

You have to read between the lines anon.
>>
>>1978418
>>Accept Ser Gordon Blyth’s apology and allow him to join your team
>>Defensive
>>
>>1978418
What's house Naeltarys like seeing as that quest never took off?
>>
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The thought mulls over on your mind for a moment, as much as Lady Blyth’s insults grated at you there was a always a chance for forgiveness, a man of the Faith does not hold petty grudges over the words of a grieving wife. Though it still sat upon your mind regardless you were not one to hold the sins of the mother over that of an apologetic son, “Your words are appreciated Ser,” you respond, “And we would be glad to have you amongst us for the coming event.”

Ser Blyth nods his head in respect, “I have been told you are a good and pious man Ser Grallner. Forgiveness is a tenant of the Faith so few respect. My mother partakes in her sins too wildly, drink and hate make for an awful combination.”

You nod your head and turn back to the continued conversation of matters of strategy amongst the rest of the table. A handful of your team seems to side with Ser Blyth, the others with Ser Sunderland. The silver haired Knight, Ser Jalraeys Naeltarys remains quiet throughout you notice, he is very clearly not from here you gather upon a lingered look, some Essosi or Valyrian blood in him was obvious, he bears a badge of a black horse on a yellow field, a chevron of red above it. The coat of arms was familiar to you, but you could not say from where or how. Lymond and Timmen give you a look and you decide to speak your piece, “I am inclined towards a defensive plan of attack,” you say simply, “We work as a team and survive the storm with as many of our comrades as is possible until the end. That is how we win this.”

Gordon puts his hands up, “I will concede defeat in the eyes of the better commander and veteran of such affairs. I am glad to be among the winning side.”

The rest of the night is short, a three course meal is all that served alongside the immeasurable rounds of ale and wine. Much of the night is filled with boisterous men and Knights gambling and talking themselves up as the victor of the affair. You learn from Ser Blyth that the only other competitor for Lady Waynwood’s hand is Ser Nathaniel Hunter, a member of the red team and a heavy favorite for the Melee with a respectable hand for the joust. He was a cousin of Lord Eon Hunter and a landed Knight to the south, and, he had not been invited. A few others who Gordon had expected to show had not as well, among them House Harrock, House Belmore of Grimarbour, and House Corbray. You think on the night as that of debauchery and sin, typical of such events held by petty Lords and Knights, the gambling, whoring, and drinking is an annoyance a distraction to the events of tomorrow. You leave off your table after awhile longer of conversation, planning and devising the attack for tomorrow. Near the end of the night the seeds are drawn and you learn you will be fighting against those that don the red, Ser Nathaniel Hunter’s team.
>>
A servant leads you to your room, a small quaint thing, Parwyn Waynwood isn’t there yet and you assume he will be spending the better part of the night with the other squires. The bed is stiff and wooden, the mattress feels like the poor rooms of an inn in the dives of a city. But all the same it is out of the cold and away from the elements. Sleep comes easy but you awake more than once from dreamless sleep, it was an odd feeling usually there was something there but all you saw was darkness as you slept. It had been that way since the witch…

---

[The 4th of Month II, 288AC - Mid-Morning]

The yellow smock felt a touch too tight around the waist, it was a small annoyance and you can feel it tear slightly when you stretch out to full length in your plate. The first of the day’s events have already begun, the match up between the green and white and purple and orange. You had wished a chance to watch Ser Eamonn Elesham compete but hadn’t the time between conferring with the rest of your team for the fourth of fifth time. Some had been less than agreeable with the idea of a defensive stance against the opposing red team and the point had been argued time and time again to the point where you had assumed they would break ranks immediately come the drop of the flag. The crowd is in an uproar when you finally break away from them for a moment and see that the white team with six surviving members has advanced, and Eamonn’s purple have with four. The field is a mess of mud and snow from the night’s weather and you find it concerning that the Lord would be so filling to turn what should be sport into all but death waiting to happen. A quick look upon the field shows you a rather large spot of blood in the corner, an ill omen for things to come.

The Tourney Master calls the crowd of assembled smallfolk and nobles to order once more, announcing the winners and calling their attention to the next two bouts. In the northern circle, the black and the blue teams shall square off, the crowd roars its approval as they arrive and you notice the younger of the two Blyth brothers with the blue team, playing it up to them as he leaves the undercroft. Small wonder the crowd was so happy. And in the southern circle was the red and the yellow. Again the crowd roars, perhaps louder for the heir of House Blyth, the two brothers share a look from across the field before being called to attention by the Tourney Master.

“Upon the drop of the flag good Sers!” he calls and you grip your longsword harder. The heat beginning to rise in your temple as you lug your tower shield into place. The silver star upon it reflecting like a mirror. You are amongst the center of the line with Ser Blyth and Ser Lynderly.

“READY!?”

A call from all four teams goes up in response, the crowd silent.
>>
“BEGIN!” the crowd roars to life as the flag drops. You do not see it. Eyes fixed forward under your sallet. You merely know that it is time by the way the red team dashes across the field, screaming and hollering like savages.

“Shields!” you hear yourself call and three link with your own, another two falling over your head. Eyes scan about and you see four of your teammates having broken rank already, and screeching across the field like the reds.

“Bloody damn fools,” Ser Blyth mutters and you almost feel the curse upon your lips as well.

“Hold steady!” you say, “Ser Ames, second line. Shore up the right flank.”

Ser Martyn, Mickel, Tomas Durant and Ser Jalraeys meet the enemy, breaking off into their own battles, out numbering a few times. Five of the red team continues towards you, a man with a mace ahead of them wearing colors you had not seen in some time. They were Riverland colors, those of House Terrick, an old rival you had once defeated before but had not thought to see here now that he served House Waynwood. Ser Marc Terrick bellows, rounding his mace just before he makes contact with your line and you brace for far more of a fight than you had expected in the early goings of the Melee.

>Please roll 8d6 for Fighting (Long Blades).
>>
Rolled 3, 3, 2, 5, 5, 1, 1, 5 = 25 (8d6)

>>1978900
>>
Rolled 3, 5, 4, 3, 1, 3, 1, 4 = 24 (8d6)

>>1978900

Faithful killing machine, coming through
>>
Rolled 1, 3, 1, 2, 3, 6, 1, 1 = 18 (8d6)

>>1978900
>>
>>1978911
>>1978916
>>1978922
21,19,15
Using all three.
>>
Rolled 3, 5, 2, 3, 3, 3, 1, 1 = 21 (8d6)

>>1978925
My dice shat themselves, sorry.

test rolling out any badness
>>
Rolled 5, 3, 6, 2, 5, 6, 2, 5 = 34 (8d6)

>>1978940
and again
>>
>>1978940
Well, given that each d6 gives on average 3,5, those were average results, if don´t count the three extra dice that we had.

>>1978944
27: Not bad at all
>>
>>1978950
yeah but statistically a 15 on 8 is shit. Hence rolling out the kinks.
>>
>>1978958

I actually don´t know how to calculate probability applying the extra dice. Is there any mathanons who might help in figuring this out?
>>
>>1978925
cant we reroll one of those 1s on the 15?
>>
>>1979110
Which is why some of us advocated for the automation of the Blood of the Andals rerolling.
>>
>>1979120
i wouldnt want to automate it for any roll where the low die is 3 or more, but in this instance it cannot get worse.
>>
Ser Marc Terrick’s Attack I
DC: 20
Roll: 19
>Failed
>Ser Landon Grallner’s Health: 15

Ser Landon Grallner’s Attack I
DC: 9
Roll:21
>Success, Three Degrees
>Damage: 6*3=18-9AR = 9 Damage
>Ser Marc Terrick’s Health: 12-9=3

Ser Marc Terrick slams into your shield. His mace rattles your arm but does little else otherwise. You can see the shocked expression on his face, the last time the two of you met he had shattered your shield upon your arm after a few blows. The rest of the small line shifts backwards slightly as the attackers press into it. Ser Blyth is engaged with a dual of attrition against Ser Hunter in the slick mud and ice. Gaining any traction is a chore but the second line behind you is able to steady your footing and you are able to rebound your opponent and get a brief look at the rest of the field. Unsurprisingly a few of your teammates have already fallen, Tomas Durant and Mickel of the Scorched Vale are both being carted off, squires both. Ser Jalraeys is continuing to fight, against two opponents with relative ease, bashing one’s skull in with his pommel and pressing the attack on the other. Your sword lashes out, battering Ser Marc’s side and gaining purchasing on the soft spot underneath his arm from where he had overextended himself. He grunts and falls back slightly, another taking his place as he nurses the injury on his underarm. You almost forget the steel is live, and dangerous. The streaks of red that runs from his armpit a stark reminder.

Alden Stone’s Attack I
DC: 20
Roll: 13
>Failed
>Ser Landon Grallner’s Health: 15

Ser Landon Grallner’s Attack II
DC: 7
Roll:19
>Success, Three Degrees
>Damage: 6*3=18-5AR = 13 Damage
>Alden Stone’s Health: 6-13=-7
>Alden Stone Defeated.

The unknown man attempts to get within your guard just as Marc had, his sword prods through the few gaps he can find. You do not know if he is a Knight, a squire, a man-at-arms but the moment his sword passes through you pressed upon it, the old rusted thing getting cut up between your shield and Ser Blyths. Bringing your pommel down on it and with a twist of your shield the thing snaps, the poor man’s blade falls into the mud and he stumbles backwards the moment you push off. Taking a single step forward you ring the man with the blunt side of your sword across his face, the leather helmet doing little to fend the attack off. His face turns red and you know it will bruise. His body twists from the momentum of the attack and he falls into the mud and snow beneath face first.
>>
The crowd cheers and you close your defense again. Ser Hunter has managed to break down the right side of your shield wall having battered Ser Blyth down and into the mud on bended knee. Timmen Lynderly and Ser Lymond Lynderly have broken off slightly and you can feel your shield wall breaking down into the all out melee with relative quickness. Another man comes at you, having just finished his fight with Ser Martyn, leaving him in the mud with a bloody nose. You pull your shield up and ready for him.

Unnamed Knight Attack I
DC: 20
Roll: 16
>Failed
>Ser Landon Grallner’s Health: 15

Ser Landon Grallner’s Attack III
DC: 9
Roll:18 (Blood of Andals re-roll = 4)
>Success, Two Degrees
>Damage: 6*2=12-9AR = 3 Damage
>Unnamed Knight’s Health: 6-3=3

The Knight’s attacking charge is slipped up by the muck and mire that the ring has become. The sword rebounds worthlessly off your shield and you push it aside with your own step. A series of attacks from your own end push him back onto his backside, the blade striking true two times onto his ribcage and outer thigh. He waves his sword at you several times still wanting for a fight but not before you feel yourself get laid into by another on your side, Ser Marc’s mace pummeling your open defense as you were attacking the other Knight.

>Please roll 8d6 for Fighting (Long Blades)
Taking all three.

>>1979120
Yeah, I just went ahead and did it myself. Probably should do it in the thread but here we are.
>>
Rolled 1, 1, 2, 1, 6, 6, 2, 1 = 20 (8d6)

>>1979149
>>
Rolled 1, 2, 6, 2, 6, 6, 5, 4 = 32 (8d6)

>>1979149
hope!
>>
Rolled 1, 3, 1, 6, 2, 1, 3, 1 = 18 (8d6)

>>1979149
it's fine, speeds things up for us at least.
>>
Rolled 2 (1d6)

>>1979156
Rerolling one of 1s.
>>
Rolled 5, 6, 4, 4, 6, 3, 5, 5 = 38 (8d6)

>>1979149
>>
>>1979161
Did I just kill someone dad?

>>1979163
Anon why?
>>
>>1979156
16 an Andal roll is needed
>>1979161
Damn Sleepy, 27
>>1979163
15 likewise needs an andal roll,

>>1979165
wait until Dad calls for it

>>1979171
LATE also 27

>>1979172
The dice hate me today.
>>
Rolled 5 (1d6)

>>1979156
>>1979165
18
>>1979161
27
>>1979163
15 - Andal reroll

1d6 on this roll is the Andal roll for the last dice. I think what I'll do in these cases is go ahead and just do it on the dice roll replies. You guys go ahead and call for them and I'll do it myself to make it quicker. Just going to go ahead and count the reroll on the first one but from here on out I'll do it.
>>
>>1979186
New total is 19 on the last roll.
>>
>>1979172
maybe anon, it IS live steel.

something had to feed tales of the butcher of Whitestone
>>
>>1979241
Is it unreasonable to suspect that live steel was decided on our prejudice?
>>
>>1979301
Anon, I suspect everything.

I half expect the older brother to stab us with poisoned blade for his sibling to finish off.

I hope to be proven wrong however.
>>
>>1979314
We keep an eye on those fucking brothers all bout. I ain't getting shanked in the kidney.
>>
Ser Marc Terrick’s Attack II
DC: 20
Roll: 21
>Success, One Degree.
>Damage, 7*1=7-10AR=0 Damage
>Ser Landon Grallner’s Health: 15-0=15

Ser Landon Grallner’s Attack IV
DC: 9
Roll:18
>Success, Two Degrees
>Damage: 6*2=12-9AR = 3 Damage
>Ser Marc Terrick’s Health: 3-3=0
>Ser Marc Terrick defeated.

You can feel the wind going out of you when Terrick’s mace crunches into your side. It was a coward’s attack, without honor. You fall to a knee and raise your shield as he winds for another attack taking the moment to catch your breath. The rest of the field seems to have fallen into a few handful of duels, the battle having mostly fallen to about five or six on either side. Terrick pounds away on your shield, his grunts ladened with pain from his cut. Fortunately, your shield of reinforced steel does not yield this time and his grunts turn to anger as he attempts to beat you into submission. Having caught your breath you are able to gain some traction and push back against one of his strikes just as it rebounds forcing him off balance. You sword comes from the ground a long slash from tip to hilt that buries itself into his thigh and he falls to the ground groaning with pain. His hand goes up for a reluctant yield and you leave off to survey the field. The crowd cheers lightly, though you doubt it was for yourself.

It would appear that the last of the field is made up of the yellows. The Lynderlys are finishing a man together. Ser Blyth is engaged heavily with Ser Hunter. You watch Ser Jalraeys finish a man with a deadly strike, his padded armour splitting from the Valyrian man’s steel. Ser Ames is surprisingly still in the fight as well but sits to the side, leaning against the railing.

Unnamed Knight’s Attack II
DC: 20
Roll: 18
>Failed.
>Ser Landon Grallner’s Health: 15

Ser Landon Grallner’s Attack V
DC: 7
Roll:27
>Success, Four Degrees
>Damage: 6*4=24-5AR = 19 Damage
>Unnamed Knight’s Health: 3-19=-16
>Unnamed Knight defeated.

The unknown Knight who you had put into the dirt has managed to scrambled back to his feet and squares off against you again, preventing you from going further into the melee to finish things. He bears down on you with a wild cry his bastard sword strikes your shield several times before he manages to land an ineffective hit upon your shoulder.You push forward slightly, edging through the mud carefully and slam the corner of your shield into his leg, he falters with a cry and drops to his knees, the backhand of your sword pommel catching his chin and knocking him out cold. His body collapses into a heap, blood escaping from the ruin of his mouth, and the crowd seems unpulsed. Perhaps he was a man of lesser claim.
>>
The Lynderlys have begun to descend upon Ser Hunter and Ser Blyths continued duel. A quick glance to the side shows you that the black and blue melee has ended with the latter having come out on top with six members left. You push through the mud to reach the last of the reds.

Ser Landon Grallner’s Attack VI
DC: 11
Roll: 19
>Success, Two Degrees
>Damage: 6*2=12-10AR = 2 Damage
>Ser Nathaniel Hunter’s Health: ???-2=0
>Ser Nathaniel Hunter defeated.

Ser Gordon Blyth almost seems to be out of this fight, Ser Hunter’s hammer coming down on him repeatedly and turning his arm into a mess of splinters, metal, and blood. The Lynderlys are the first to reach them, taking his attention elsewhere with a wild swing that knocks Timmen to the ground. Lymond lands a solid hit on Hunter’s back as his warhammer gets stuck in the mud from the haphazard attack. Having arrived last your blade, with a rather sloppy swing from your feet being so misplaced in the mire punishes the man into the mud. His hands slip loose of the thing and he tumbles face first into into it. A sword upon the back of his neck from the somewhat recovered Ser Blyth is granted a yield and you carry on into the next round.

The first round had been thankfully light upon you, only a little lost wind, some bruising here and there. Your body but needed a moment to recover and into the next round. You find the rest of the Yellows being yourself, Lymond and Timmin Lynderly, Ser Gordon Blyth, Ser Ames, and Ser Jalraeys, an even six, a good number in truth for the quarterfinals against the evenly matched Whites. You didn’t notice anyone in particular amongst them, but assume it will be a better fight than this one, more Knights of quality rather than men-at-arms, squires, and Hedge Knights. You whisper a prayer to yourself upon silent lip, looking over the field and asking for the unnamed man’s health, he was but a boy you realize as they pull him up, still unconscious from where your pommel met his face. The Warrior had blessed you once already as his champion. Perhaps he shall again until this day is done.

---

[Mid-day[

You take a deep breath, happy for the water and food upon your lips as thin as it was. War time rations you knew, things soldiers ate to keep themselves alive so they may fight some other half starved man for a cause he knew nothing of. The jerky is tough and the bread hard but it goes down all the same.

“Blyth shan’t make it without us,” Ser Lymond says as he takes a seat next to you, “The man is half burnt already, his arm wrapped in a cast and hopefully hidden behind a shield for the rest of the melee. You wondered how a man with such little fight in hisself could advocate for an outright charge, didn’t seem wise to put himself out there alone and undefended.
>>
The Tournament Master begins to call attention to the field once more and you hear him announce the next two bouts. The six Blues vs the four Purples, Eamonn would have his work cut out for him. And the six Whites vs the six Yellows, a fair match by all accounts. You roll your neck and march out onto the field alongside your comrades in arms, your smock is muddy and mess, more brown than yellow now but you do not feel the cold of the water ladened thing, nor the cold of the day as the wind picks up in the overcast sky. A few flakes of snow have begun to fall and you wonder if they will cancel the finals should snow come, but doubt it given Ser Blyth’s insistence upon following his father’s orders. The whites line up against you and you give them your full regard as always, the warmth upon your temples keeping your mind in steady rhythm with your heartbeat. You do not hear the crowd roar to life, only your own words as you call for shields and to ready yourself. Eyes watch as the men again attempt to attack with an outright charge, meeting with Ser Jalraeys and Timmen Lynderly. You hear Lymond’s scream as the squire breaks rank and he follows after leaving your shield wall in disarray as the Whites slam into you.

>Please roll 8d6 for Fighting (Long Blades).
Taking all three.
>>
Rolled 6, 2, 3, 2, 4, 3, 1, 6 = 27 (8d6)

>>1979520
>>
Rolled 3, 6, 4, 4, 2, 2, 2, 5 = 28 (8d6)

>>1979520
>>
Rolled 3, 6, 1, 2, 5, 3, 5, 4 = 29 (8d6)

>>1979520
>>
>>1979528
>>1979530
>>1979537
22,22,23

So this, like the archery contest is just a lot of rolling. Sorry if this is boring.
>>
>>1979528
22
>>1979530
22
>>1979537
23
>>
>>1979543
Nah hype and excited.
>>
>>1979301
I always think everything could be a trap

https://getyarn.io/yarn-clip/68ec2c1b-bd1d-49d7-8a5a-d395113ee735
>>
>>1979543
Its great for building tension. I love it.
>>
>>1979543
Nah is quite fun watching Landon just tank everything wardad.
>>
>>1979543
not boring at all.

worried about everything. if this is what a melee is like the waywood affair is going ti be terrifying
>>
>>1979543
It's fine, the best part of quests happen we were see all of our decisions come to fruition, without any input from us.

We made Landon a combat monster and it's delicious to see him tear apart his foes without getting scratched. My bet is that he'll come out of this completely unharmed.
>>
>>1979567
eh if someone manages two Dos us getting nicked is guaranteed.
>>
Haha Well alright then. Suppose we did build a monster of a character. Glad you all are enjoying.

Have to run out for a quick bite and change my laundry over. Be real quick.
>>
>>1979578
That requires someone with a pretty fucking good sword-arm rolling 25 or more.
>>
>>1979586
Anyone with fighting five could do it, especially if they have 2-3 specialty die. a Six would do it easily. Also certain weapons can probably open us up on one DoS.
>>
>>1979543
I like numbers
>>
>>1979597
So, that requires us to fight someone that's a better swordsman than Jaime and roughly as strong as the Mountain, according to the system's stats for canon characters.

Let's face it, we've got this one in the bag.
>>
I just hope Eamon survives ;_;
>>
>>1979606
pride is a sin Anon, reflect on this.
>>
>>1979606
Not really. Anyone who is built for fighting will take Landon down. Can we win this without getting too hurt? Probably. But taking anything for granted with qst dice is always a gamble.
>>
>>1979606
>So, that requires us to fight someone that's a better swordsman than Jaime

not really?
Jaime could actually do a fair bit of damage to us if I remember his stats right. Or if someone is better armed. A two handed weapon or Valyrian steel sword would open up our AR like wet tissue. Remember Vyell was hitting us consistently for damage and he's not that great.
>>
>>1979618
>Valyrian steel sword
Noone here will have one and I would assume the big melee not using sharp weapons
>>
>>1979611
>>1979613
>>1979618
I still consider this a chance to celebrate a well-crafted character sheet, rather than a genuine challenge. Any challenge for Landon comes in the court, not on the battlefield.
>>
>>1979635
Never assume anything. Houses will keep a Valyrian Steel weapon over anything else as it is impossible to get any more without reforging an existing one.

>>1979637
Landon can and will go against others who can throw just as many die as him in fighting anon. Is he a good fighter and one of the best in the Vale? Most likely given his rep but to say any challenge will not be on the battlefield is too conceited.
>>
>>1979635
>Noone here will have one and I would assume the big melee not using sharp weapons

While you are correct a VS sword is unlikely to come up, a two ahdned weapon like a greatsword, warhammer or battle axe can still hurt like a bitch even off a glancing blow. And this is assuming they don't have the perks attached to them.

>>1979637
Anyone as good as us can hit us and 5D +3b is not unique. We're probably in to top 50 Vale kngihts, but that does not mean no one can challenge us. The Lord's son in particular is going to be looking for blood and apparently is just as good as we are.
>>
>>1979644
Right, but it would always be with the head of a house, which lowers the chance of any being here quite a bit.
>>
We're going to go up against better fighters as this goes on, I fully expect to bleed with live steel being thrown about.
>>
>>1979657
Not always. But yes they usually do go to the Heir. The two biggest exceptions are The Daynes and the sword Dawn and Lady Forlorn going to Lyn instead of his brother.
>>
>>1979665
>inb4 the Lynderlys have a VS sword and the heir is suing it against us
>Inb4 it's the Earp sword Trevor lost.
>>
>>1979665
>>inb4 the Blyths* have a VS sword and the heir is suing it against us
>Inb4 it's the Earp sword Trevor lost.
>>
>>1979747
Would we have a claim on it then?
>>
>>1979753
depends on how Trevor lost it. But more than likely no.
>>
>>1979759
Would Wylla?
>>
>>1979771
Depends on how Trevor lost it, but likely not. Her claim would be better than ours though.
>>
Ser Sean Donniger’s Attack I
DC: 20
Roll: 21
>Success, One Degree.
>Damage: 5*1=5-10AR = 0 Damage
>Ser Landon Grallner’s Health: 15-0=15

Jon Lockley’s Attack I
DC: 20
Roll: 24
>Success, One Degree.
>Damage: 5*1=5-10AR = 0 Damage
>Ser Landon Grallner’s Health: 15-0=15

Ser Landon Grallner’s Attack VII
DC: 11
Roll:22
>Success, Three Degrees
>Damage: 6*3=18-9AR = 9 Damage
>Ser Sean Donniger’s Health: 12-9=3

You’ve hardly a chance to watch your defenses collapse before a man with a greatsword is upon you, you prepare for a swing, positioning your shield in such a way to bounce the greatsword to the side but are surprised and thrown off balance by the man barrelling into you, cross-checking you and pushing your shield into your body. It does little more than wind you but it is the second man that comes following after that sends you into the mud on your backside you sword falling heavily into the mud away from your hand. The two men slide behind you and attempt to gain their traction to come at your unguarded back. You scramble to your knees and attempt to pull yourself up, the first of them manages to get back to you but is warded off by a wild swing of your shield causing him to jump back and lose his footing. The second arrives just as you manage to get your shield back up and force his attack to the side. Your hand grips into the mud attempting to find your long sword. You fingers gain purchase and you swing it across your body into the back of his knee, you can feel the soft leathers give way and your blade cutting into flesh and tendon. He screams in pain and falls onto the ground next to you gripping his bloody leg.

“DAMN YOU BUTCHER, FUCK DAMN YOU!”

Ser Sean Donniger’s Attack I
DC: 20
Roll: 18
>Failed
>Ser Landon Grallner’s Health: 15

Jon Lockley’s Attack I
DC: 20
Roll: 21
>Success, One Degree.
>Damage: 5*1=5-10AR = 0 Damage
>Ser Landon Grallner’s Health: 15-0=15

Ser Landon Grallner’s Attack VIII
DC: 11
Roll:22
>Success, Three Degrees
>Damage: 6*3=18-9AR = 9 Damage
>Ser Sean Donniger’s Health: 3-9=-6
>Ser Sean Donniger defeated.

The screaming continues, curses and damnations all. You attempt to push it from your mind, you had not the moments to think of it, your mind far too along the path of war to think of such annoyances. He manages to grip his sword again, striking your shield several times before he is knocked back with your rebound. You’ve managed yourself to your feet again and plant the corner of your shield into his shoulder, causing him to crumble and fall face first into the mud, head between his legs, his mouth still cursing and damning you.

“You killed my father… Damn you butcher… Damn you…” he mumbles into the mud.
>>
The second man comes at you again, his sword free of its sheath this time, it bounces off your sallet as you turn to face him, rattling your skull slightly, but not so much to hurt. The two of you match blades time and time again, neither gaining ground in the muck and mire of the battlefield. You lock hilts and he attempts to bear down upon you, his boots slipping back and forth as he does so.

Your eyes manage around him for half a moment and you see Timmen Lynderly splayed out in the snow, Lymond fighting a losing battle against another Knight. Ser Jalraeys has become deadlocked with another and Ser Ames has put down a Knight that should have been his better alongside Ser Blyth, the two ganging up on the last White together.

Jon Lockley’s Attack II
DC: 20
Roll: 23
>Success, One Degree.
>Damage: 5*1=5-10AR = 0 Damage
>Ser Landon Grallner’s Health: 15-0=15

Ser Landon Grallner’s Attack IX
DC: 11
Roll:23
>Success, Three Degrees
>Damage: 6*3=18-6AR = 12 Damage
>Jon Lockley’s Health: 12-12=0
>Jon Lockley defeated.

The moment was all your opponent needed, and he slams his helmet into your own, your nose feels like it is ready to break but the dent stops just shy of a break. He breaks and swings his shield, being caught by your own. Your sword bats his own down as he attempts to bring it around and you press your advantage with a slight step to get inside his guard. Your sword batters his gorget as he attempts to dodge your attack. The metal dents and you slide off bringing your shield forward and bashing his breastplate with it. You can feel the single piece of metal crumble and you knock the wind out of the man. All the more it takes to bring him down is your hilt slamming against his temple as he leans over to catch his wind. He falls to his knees, gasping for air and ripping his helmet off of his head to swallow air his eyes glassy and directionless. He falls by the wayside a moment after and the crowd cheers, you having warded off two men on your own.

The battle to the north is now done you realize after taking a moment to regain yourself. The Blue team having trampled the four Purples with relative ease, they’ve four men left themselves now, one of which being Ser Josef Blyth, the younger brother of your teammate.

The Lynderlys are both out you realize, the man that defeated them stalking off with his warhammer between his hands towards Ser Ames and Blyth. Ser Jalraeys puts down his quarry and falls over slightly when he attempts to join the rest of the melee, clearly being out of it himself after that fight. You press forward towards the remaining two men engaged with the rest of your team.

>Please roll 8d6 for Fighting (Long Blades).
>>
Rolled 1, 4, 1, 6, 2, 3, 3, 1 = 21 (8d6)

>>
Rolled 2, 5, 4, 4, 5, 5, 2, 4 = 31 (8d6)

>>1979829
>>
Rolled 5, 2, 3, 4, 4, 5, 5, 4 = 32 (8d6)

>>1979829
win!
>>
Rolled 6, 2, 6, 6, 6, 2, 3, 4 = 35 (8d6)

>>1979829
>>
Shame I was late
>>
>>1979833
18 might need a reroll

>>1979841
23

>>1979846
23

>>1979846
28 holy shit

>>1979849
Indeed
>>
Rolled 4 (1d6)

>>1979833
>>1979841
>>1979845
18,23,23

Andal reroll on the first.
>>
>>1979862
20 now
>>
>>1979862
First roll new total is 20.
>>
So we definitely have some haters here.
>>
>>1979897
what gave it away?
>>
>>1979826
By the Seven Wardad. How many duels did Landon fight for Earp?

We should sit down and talk with Trevor about this. Because its way heavier than I thought. I mean did Earp get off on bloodsports? It feels like there should be smallfolk lining the field yelling "two knights enter, one knight leaves"
>>
>>1979897

You come at the knight, you best not miss.
>>
>>1979926
MORTAL KOMBAT!
>>
I need sleep but I also want questing. Europe is suffering.
>>
Ser Landon Grallner’s Attack X
DC: 11
Roll: 20
>Success, Two Degrees
>Damage: 6*2=12-9AR = 3 Damage
>Warhammer Knight’s Health: ???-3=???

Ser Ames is sent into the mud with a backhand from the warhammer Knight, Ser Blyth manages to get his shield up just in time to block the overhand swing of the other Knight. The former rounds his warhammer, with cruel intentions of bringing it down onto of Ser Ames chest though is stopped by your well timed intervention, your blade locks up his arms and you manage to pull him sideways and back with a few well placed steps in what appears to be the only dry spots left in the ring. Your shield pushes up against him as you drive the man away to face him one and one. He frees himself from you and loses a few steps into the snow.

Ser Landon Grallner’s Attack XI
DC: 11
Roll:23
>Success, Three Degrees
>Damage: 6*3=18-9AR = 9 Damage
>Warhammer Knight’s Health: ???-9=???

He comes back with a vengeance however, pulling up his warhammer up from the ground and bringing it down heavily upon your shield, with your old shield you could be assured it would have shattered, but all you feel here is a heavy dent, not an easy one to pop out though you feel. It will need the attention of the smith in Strong Song. You push off against his attack, flinging the hammer towards the ground. Your sword attacks from an upward angle, pushing into the soft spot under his neck, eliciting a cry of pain and anger from where the blade pierces flesh. The feeling is familiar and you are quick to pull back, knowing that any further would kill the man outright. Thankfully you are not the one to totally finish the Knight as Ser Ames rushes from behind you and tackles him to the ground, pummeling his face with mailled fists. A few squires run out and begin to pull him off of the Knight as the Tourney Master calls for an end to the melee with your team being declared the victors. Ser Ames, yourself, Ser Jalraeys, and Ser Blyth all proceeding forward.

Another prayer escapes your lips, silent words for the Seven in thanks. The Mother’s protection had seen you true so far, merely bumps and grazes is all you had suffered, a slight rattling of the head perhaps the worst of it. The Warrior’s hand had guided your blade and shield to righteous victory over five, six men. It truly was a blessing. And now you went to the finals. Respite is brief, a short meal of rations and water once more to regain your strength, a stop at the smith’s forges to get a few dents battered out. You find Eamonn not long after, his head wrapped up in bandages and his eyes spacing out off and on.

“Watch yourself Ser,” he says with a sniffle, “That Josef Blyth is a headhunter.”

“Are you well Eamonn?”
>>
“Just a bit of a knock ‘s all,” he slurs out, “Mite of blood. Nothin’ some milk of the poppy and bed rest won’t fix.”

“And prayer Ser,” you say placing a hand upon his shoulder, “Take care of yourself Eamonn.”

“Aye Ser… I will…” he manages out and walks off towards the Krayenhall, his step wobbly and unsure.

[Afternoon]

The field is now whole, the rings rooted from the frozen earth to give you the fullness of the field to battle upon. The high box has an inch of snow upon it now. The field covered in mud and slush has a light covering as well. Though it all has done little to ward off the smallfolk that still call for blood and battle. The Tourney Master again begins his speeches, pretty words and sing song verses of valor and honor. The Blue team is introduced first, Ser Josef Blyth, Ser Coston Crabb, Ser Elwood of the Paps, and Ser Ulmer Upcliff, the crowd comes alive for the younger Blyth’s name. Next is your own the Yellow, Ser Landon Grallner, Ser Gordon Blyth, Ser Ames, and Ser Jalraeys Naeltarys, the elder Blyth isn’t as cheered as loudly this time, something you find odd. You find now your plan of attack is largely useless, an active line of defense meaning little against so few opponents, in the end you were on your own.

The fire upon your temples has not dimmed, eyes remained focused across the yard upon Ser Ulmer Upcliff who has gained your unyielding gaze. The crowd turns to a simple buzz in your ears. The silent prayers upon lips the only words you hear. It is not the flag waving, nor the roar of the crowd, the man’s careful approach of you is all that you see, his slow steps as he unsheathes his greatsword and stalks towards you. Your shield comes up, sword placed upon its upper edge, regaining your stance with a deep exhale.

>Please roll 8d6 for Fighting (Long Blades).
>>
Rolled 5, 1, 1, 1, 5, 4, 2, 6 = 25 (8d6)

>>1980089
>>
Rolled 3, 3, 2, 1, 3, 3, 6, 1 = 22 (8d6)

>>1980089
>>
Rolled 5, 5, 2, 5, 5, 1, 2, 3 = 28 (8d6)

>>1980089
>>
Rolled 5, 4, 5, 1, 4, 5, 3, 4 = 31 (8d6)

>>1980089
>>
Rolled 5, 1, 6, 1, 6, 6, 3, 3 = 31 (8d6)

>>1980089
Let the Warrior guide my dice
>>
>>1980103
Reroll here I guess?
>>
>>1980103
>>1980106
>>1980107
22,18,23
>>
>>1980103
22 night want to reroll for better since we have like 3 1s

>>1980106
18 again a reroll would not be remiss since ones are abundant and the roll is low.

>>1980107
23 but might as well since we got a1 and a three is in top dice

>>1980108
23

>>1980111
26 why are you so late.

>>1980113
second roll is actually worse.
>>
Rolled 4 (1d6)

>>1980103
Reroll for BotAndals.
>>
>>1980117
>second roll is actually worse
But harder to improve
>>
>>1980121
24 now

>>1980126
Still have ones we can sub out for.
>>
>>1980131
I believe you reroll on the lowest of the 5 selected dice.
>>
>>1980149
it's not designated so either way.
>>
>>1980156
Regardless, the incessant rerolling serves to undermine the tension of the moment.

I say we only reroll if a 1 makes it in, or if we feel we need to chance it on a critical roll.

Otherwise Wardad would be as well served by having us roll an extra die with every roll.
>>
File: MeleeKrayenport.png (46 KB, 732x492)
46 KB
46 KB PNG
Ser Landon Grallner’s Attack XII
DC: 14
Roll: 24
>Success, Three Degrees
>Damage: 6*3=18-10AR = 8 Damage
>Ser Ulmer Upcliff’s Health: 15-8=7

Ser Ulmer Upcliff’s Attack I
DC: 20
Roll: 27
>Success, Two Degrees
>Damage: 6*2=12-10AR = 2 Damage
>Ser Landon Grallner’s Health: 15-2=13

Your blade is the first to strike, matching his own in an easy parry followed by reposite. Your blade finds purchase but does not gain traction and is instead reflected away by his own parry. The Knight matches you blade for blade in a matched duel, you note his armour is grey, a swirl of blue forged into its make. This was a Knight of equal match, one with skill and means to back them. The two of you lock hilts and he presses his attack, gripping the bastard sword fully and leaning forward into your guard. His helmet is no more than a cap with a nasal guard and he smiles easily as you look into his eyes. You find the action distasteful, war and battle were not places for smiles and over confidence. You lean against his attack, positioning your shield at just the right angle to drive into his ribs. Your foot gains traction and your sword’s break while you push upwards with your shield into his ribs near where the back and chest plate meet, a buckle breaks as you dig into it and he crumples to the side in an attempt to get away from the attack and regain his breath. Breaking the engagement for a moment.

Ser Landon Grallner’s Attack XIII
DC: 14
Roll: 18
>Success, One Degree
>Damage: 6*1=6-10AR = 0 Damage
>Ser Ulmer Upcliff’s Health: 7-0=7

Ser Ulmer Upcliff’s Attack II
DC: 20
Roll: 24
>Success, One Degree
>Damage: 6*1=6-10AR = 0 Damage
>Ser Landon Grallner’s Health: 13-0=13

Again the two of you clash after having regained your positioning. You remain defensive and low while Ser Upcliff slashes and jabs at your defenses only to be warded off by occasional parry and deflections of your own. The man has a flashier style you quickly realize, like that of the Essosi that Lord Earp’s enemies would bring to outmatch you. They never did. But unlike them with their bravado and loudness this man only wore a smile as he matched your blade again and again. Your shield served to knock away his attacks, but hardly ever more than that as opposed to usual. Where it would pin or knock the blade aside or catch it in a poor strike. This man was precise. The two of you engage again and you find yourself backing off when he swings his buckler towards your head.

Ser Landon Grallner’s Attack XIV
DC: 14
Roll: 23
>Success, Three Degree
>Damage: 6*3=18-10AR = 8 Damage
>Ser Ulmer Upcliff’s Health: 7-8=-1

Ser Ulmer Upcliff’s Attack II
DC: 20
Roll: 22
>Success, One Degree
>Damage: 6*1=6-10AR = 0 Damage
>Ser Landon Grallner’s Health: 13-0=13
>>
This has gone on far too long you think, the man still wears his easy smile, his over confidence drips off him along with his sweat. Again he launches into a flurry of blows, some singing true in areas of little meaning, bouncing off the angles and grooves of your armor and not being more than a minor push upon the padding underneath. You wait for your moment, watching as he moves in and out. His back swing ends in him pulling the blade up in two hands again, and he round it over his head and brings it down fiercely, too much so in fact that your shield is able to catch it for once. The bastard sword sings a shrill note as it skirts down the front of your shield as your draw up and flash your blade towards him, catching his exposed armpit with a single cut. He grunts and his left side wavers slightly through the swing. Just enough that you feel him give you some ground. Taking a step you push your advantage on his left side, allowing your shield to angle off and his body goes with it. Your pommel crunches into the back of his neck, the metal cap doing little to protect his head and he falls with a thud a red lump forming.

You look about the field and soon realize that there are only four of you left. Ser Ames, yourself, and the Blyth brothers. The younger Blyth is engaged with his elder brother and Ames looks on from a few steps away looking half ragged already as he catches his breath by the wall. Josef presses his attack hard against his elder brother, yelling and screaming with every blow as he batters his brother’s likely broken arm, the crowd roars its approval as Gordon is broken down to one knee than two. He wavers slightly, the shield upon his bad arm in tatters again. He looks up at his younger brother and shakes his head, causing Josef to scream in a rage and pace back and forth allowing Gordon to get to his feet again. You begin to walk towards them, knowing either way this ends it will mean you need to fight them next.
>>
The crowd goes silent, Gordon’s sword is thrust fully into Josef’s armpit, coming out the back. He buries it deep twisting and turning as Josef screams for help and mercy. Several squires and a few Knights come out and separate the two. Gordon losing his sword in the process. He is muttering to himself you notice, having lost his helmet. His eyes look glossy as he looks at you and brings up his battered shield. It is not until it is too late that he notices Ser Ames pouncing upon him that the deed is done. Within the commotion you watch as the two knights roll into the mud, the Tourney Master attempting to call some sort of order to chaos upon the field. The crowd lusts for blood and cares little for his proclamation that the Yellow team has won and now amongst the three there will be decided a final champion. Ames is already far too gone to realize that the battle has not yet begun and yells as he plunges his sword into Ser Gordon Blyth’s gorget. Blood sputters from the elder Blyth’s mouth, you had stopped fully in your tracks as it had happened, shocked and appalled. Your lips go to prayer once more, knowing what little else to do.

Ames looks at you, dismounts Ser Blyth and pulls up the sword he looted from the dying man’s body, a parrying dagger in his other hand. He is quick on the attack, surefooted even in the mud and muck and mire. You bring your shield up and prepare for the final bout.

>Please roll 8d6 for Fighting (Long Blades).
Taking all three.
Last one.
>>
Rolled 6, 5, 2, 5, 5, 6, 4, 2 = 35 (8d6)

>>1980275
>>
Rolled 6, 3, 5, 4, 6, 2, 5, 3 = 34 (8d6)

>>1980275
Did that asshole just kill Gordon?
>>
Rolled 2, 6, 5, 1, 6, 2, 4, 1 = 27 (8d6)

>>1980275
Yep
>>
>>1980286
Redemption!
>>
>>1980286
27
>>1980287
26
>>1980288
23, Andal this please
>>
File: face helm.jpg (392 KB, 2502x3203)
392 KB
392 KB JPG
>>1980287
yep

wonder what the quarrel was between the Blyth brothers, and why the smallfolk like the survivor so much more
>>
>>1980286
>>1980287
>>1980288
27,26,23

>>1980292
Not going to bother, those first two rolls were enough. Also, I seriously need to rethink how we do Blood of the Andals. Suppose this was a test of the ability. I'll think on it some after this thread.
>>
>>1980272
>>1980275
Seven Hells. That went poorly.
>>
>>1980347
Ladies and gentlemen, Landon's gift of understatement.
>>
Do we like ser Ames, cause he seems like a dick.
>>
>>1980373
WE just met him today. So probably not.
>>
So who wants to bet the brothers were quarreling about us and we'll get blamed for their deaths and have to fight our way out?
>>
>>1980470
Nah, I reckon there was something much deeper going on here.
>>
Ser Ames’s Attack I
DC: 20
Roll: 22
>Success, One Degree
>Damage: 5*1=5-10AR = 0 Damage
>Ser Landon Grallner’s Health: 13-0=13

Ser Landon Grallner’s Attack XIV
DC: 15
Roll: 27
>Success, Three Degree
>Damage: 6*3=18-6AR = 12 Damage
>Ser Ames’s Health: 15-12=3

The crowd is a deafening roar now, between that and the wind you can feel the air vibrate. The Tourney Master’s voice is lost, and you think only of the man who bears down upon you now. There was something wrong here, a quarrel between brothers that had gone on too far. What Ser Ames stake in this was you could not tell, but the man had just blatantly taken a life. This Melee was dangerous to begin with, the live steel, the weather and field devolving into endless mess of cold and mud. Now a man had lost his life, for what? Coin? Glory? Madness? It sickened you. There was not honor there, there was none here. Just the politics bled over into battle as it always was.

Ser Ames is upon your first, his dagger scrapping uselessly upon your shield as he attempts to bring the sword around to dig into your soft spots. The blade finds little purchase and you are able to clamp down upon it and draw him close against your shield pinning him there against yourself. His dagger hand stabs useless at the air and you bury the pommel of your sword into his skull several times knocking him senseless. The crowd calls for blood but you are not the man to oblige them, you merely serve the Seven as their righteous Champion. Ser Ames manages to wiggle out of your grip after a moment and falls backwards scrambling to his feet.

Ser Ames’s Attack I
DC: 20
Roll: 24
>Success, One Degree
>Damage: 5*1=5-10AR = 0 Damage
>Ser Landon Grallner’s Health: 13-0=13

Ser Landon Grallner’s Attack XV
DC: 15
Roll: 26
>Success, Three Degree
>Damage: 6*3=18-6AR = 12 Damage
>Ser Ames’s Health: 3-12=-9
>Ser Ames Defeated.

He charges at you wildly, again attempting to find purchase in your armpit or gorget or the gaps between your armour, anywhere. The attacks are wild and varied, but none with practice or precision. It conflicts with his natural earlier, the man all too willing to take up arms in defense alongside yourself and even follow your word. What could possible drive a man to such actions? He seemed good and honorable a man at the table the night prior, and during your fights prior. Your shield bounces him away and he slips falling to his knees. It is there that you end this. Your sword’s edge driving hard into the side of his head, his neck snaps to the right and he flops. The mud and snow sucking him into place as his light goes from his eyes.
>>
The crowd begroans the lack of blood but cheers all the same as the Tourney Master announces you the winner of the Melee. You feel tired, and despite his words the victory almost feels hollow, dirty in some way. Sullied by death and dishonor. It disgusted you, fully. You walk towards the fallen Gordon Blyth and the look upon his face is that of death, the smell of his bowels having lost themselves clear upon the air. The Maester is kneeling over him, his robes covered in mud, he shakes his head and goes to stand, making way for the younger Blyth who yet lives.

Parwyn Waynwood comes up behind you and pulls your arm over your shoulder and you slack upon him, grateful for the help in getting out of the mud. You sit upon a bench and fully realize just how caked in the dirt and mud you had become, your armour a mess of it all, the smock of yellow was torn to shreds by now, the yellow only apparent upon your shoulders. You pull your sallet from your head and let it down with a heavy thump, sucking down air and water for a moment. A purse of coins drops beside you, a Knight wearing the arms of House Blyth giving it to you with hardly a look, “Your purse Ser Grallner. My Lady sends her congratulations.”

You give him a slight look and he turns.

“The Lady of the House mourns the death of her son and husband Ser Grallner. The young Lord Blyth thinks it best if you leave, tonight.”

The warmth from your temples has begun to disperse. Your mind slowed by the day and what has occurred, there were no words coming to lip. The Knight leaves off with nary a word otherwise and you sit alone, listening to the crowd disperse with murmurs rather than happiness. It was not the feeling of elation that you remembered from years ago, of victory, of the crowd’s cheers bringing you a joy unlike that you had ever felt. The only thing you can think of is prayer, those that still linger upon your lips.

Victory in the Melee in Krayenport!
>EXP Gained: 10
>Glory: 1
>Wealth: 2

[Intermission]
>>
So that's that for tonight. I know I was super sluggish today, feel cold coming on and wasn't at my best today.

The Melee in Krayenport was a test run for me. I wanted to see what sort of endurance Landon really had and how to base his opponents stats from there on out. It wasn't until the end that he got to some real good Knights and I think that's the baseline I'm going to have to use. I mean hell, he didn't even lose any health until the final round and it was only 2, which is pretty damn incredible.

I'd call the run successful in the sense that I now know what I'm dealing with when it comes to Melees and long events. I know in cases like this I'll need to break it up a little bit more with something other than rolls. But someone else nailed it when they said this was more a celebration of a good warrior character sheet being put to work rather than it being an end all be all challenge for Landon like later things would be. Landon's victory here, though sullied by death, is still one that holds merit, that he was not among those that did the killing is a good thing for his reputation, but people will speak rumors that Lord Josef Blyth had both his elder brother and father killed so he could become Lord.

Anyway. Hope you guys enjoyed, sorry if this when on way too long for some of you and if it didn't really jive with you right. But yeah, I had to get a test run in somewhere. I'll let you guys know tomorrow when the next thread will be, I'm thinking Thursday evening right now but if this cold hits me I'll be done. Thanks for playing as always.
>>
>>1980623
Thanks for running and I do hope ya feel better and not get a cold.
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>>1980623
Thanks for running padre, great thread today, even if you feel it wasn't up to snuff
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>>1980623
You could just skip the fights without very good knights unless we get mobbed and get situational malus for it.
As for BoA it's fine as is, just limit it to one 3 roll check and only have it apply after dice are rolled and taken to avoid weaseling.

how does Glory work? CAn we trade em in for a destiny point?
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>>1980623
Loved the session. You can say what you like about feeling a cold coming on or too much dice rolling but that didn't matter, it was bloody well written as always.
>>
Also we are 9 exp away from getting another skill up. Thoughts guys?

Also I am betting that the wife drugged Ames to get this end.
>>1980724
indeed
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>>1980623
Maybe consider one round per day or something if you feel that awkward about how it turned out. It has the potential of turning events like this into a slog but maybe that's the choice you make. Get it done in a single session that's nothing but rolling and writing out the results or spread it out over two or three sessions that also have some decision-making for the players.
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>>1980650
I believe I will, or at least skimp them. No reason to roll and write up Landon mercilessly ending mooks in the early rounds. I haven't thought about what the next Melee's format will be but it will be held by Lord Hersy. So that'll be fun.

I think I might limit BoA in that way. Otherwise, I'll go crazy having to do all of the rerolls and it really does ruin the moment. I get that is what the ability is for but it'll just become annoying if we're doing it for every single fucking roll.

Glory is picture related. You have 4 currently.

>>1980730
>Also I am betting that the wife drugged Ames to get this end.
Nope, wife had nothing to do with it, nor drugs.

>>1980763
I mean I definitely plan on doing something similar for some of the later Melees. But I also don't want it to drag out into three-four sessions between talking, fighting, talking, fighting, etc. Because I know that is what will happen. I made a clear choice here to keep the talk to a minimum because it wasn't what the event was about, it was all fighting. So we'll see. I can think on it some.
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>>1980790
Thanks for running. Shame i had to go to bed ( was dead tired) Just woke up to see the end. What a mess that was. What happened to Naeltarys ?
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>>1980790
I like the melee I think you did a good job and don't personally mind all the dice rolling it's what this character does he is a combat monster and its good to see him excelling in his element.
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>>1980870
Yeah. I agree. I think it would be a shame to just 'cut scene' through combat or tournaments in the future, its nice to get a chance to show off how good we are in combat when so much of our time is spent stumbling through relationships and politics.
It also means that combat will be even intense when we do come up against people who can threaten us.

I also want to commend you on writing battle scenes that made me nostalgic for uni. All this talk of slogging through freezing muddy fields, exhausted, covered in blood and bruises made me miss my days on the rugby pitch like nothing else.
>>
Should we see if we could recruit the Naeltarys guy ? He seemed like a competent fighter and he listened to our plans.
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>>1981316
>muh valyrian steel
LOL, anon.
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>>1981533
What `? I dont believe he has a valyrian steel sword. We need knights.
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>>1981316
No he didn't. He was one of the first people to break ranks. And I don't trust Valyrians after the Rebellion.
>>
So you guys think we should stay?
We have a clear enemy here. I want to stay, and IC I think our MC would too.
What do you guys think, we may not win the archery but I think with jousting we should stand a chance. Since many of the guys with power got injured. So we should stand a good chance.
Don't we also get more wealth for every win?
Also you guys interested in her hand?
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>>1981804
This isn't the Waynwood tourney. This was a one off Melee only tournament held by house Blyth who just had thier lord and heir die and whose now lord dislikes us as much as his mother.
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>>1981804
>Should we stay

Absoloutly not, those that would have us are dead and we've done what we planned to do here anyway so we have little reason to stay.

Better to be away and back home
>>
Hey Wardad,

some questions, critique, and praise.

First the negative stuff. It felt like you started this thread strong but were waning towards the latter half. As much as we love the story we want you to take care of yourself.

Its also apparent that you yourself find massive roll offs to be a bit boring. Which they can be. let me assure you that your fight scenes are captivating, but in this case your frustration bled through a bit.

Last is a complaint I rarely, if ever, use. It felt like there was a lack of agency in this Melee. specifically a lot of insane stuff happened at the end while Landon stood there and watched like a deer in headlights.

which is not entirely untoward given the circumstances. Still the opportunity to roll Awareness or Agility to intervene would have made a nice distraction and in my opinion heightened the tension of the final moments.

As for Blood of the Andals, I am almost sorry I brought it up during that first Fighting roll.

I'm not sure why Anon feels we have all lost the ability to count, but his unending calls for rerolls really broke the immersion and wound up feeling power gamey.

At the same time I dont want to handicap Landon by negating one of his abilities.

Perhaps we could just leave it in your capable hands? that way id you feel we would use it, then you can handle it without Anons crying "reroll", "reroll".

as for questions,

What does the Waynwood family tree look like?

When is the Hersy(?) tournament?

And as always thanks for running the best GoT quest.
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>>1981887
>I'm not sure why Anon feels we have all lost the ability to count, but his unending calls for rerolls really broke the immersion and wound up feeling power gamey.

There's literally no reason not to reroll any 1s we roll. You say power gaming, I say it's one of the four qualities that our character has and we shouldn't let it go to waste. Ignoring the opportunity to reroll because 'we don't need it' is like ignoring the +1 to Landon's armor rating because 'we don't need it.' Any rerolled 1 has the opportunity to add on an additional degree of success except in the most high-rolling situations.

Either you get used to us calling for rerolls, Warrior automates the process or Landon gets a different quality that requires less maintenance for optimal play.
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>>1981887
>>1981902
I don't get the complaining about this either. Say that Landon knows a special kind of swing that can get just that extra bit of 'oomph' into a blow - why wouldn't he use it if he knows it can make a difference?
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>>1982029
>>1981902
your focusing only on one sentence.

I clearly state that I don't have a problem with Landon being effective in Melee.

My problem is that rerolling every single roll with a 1 is a time consuming mess whether Wardad gets stuck with it, or we do. And since we roll 8d6 we will need to BoA almost every single roll. to the point where rolling an extra dice to replace any ones becomes a feasible, if cluncky, alternative.

it works for Tabletop, but not so much online.
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>>1982146
>rerolling every single roll with a 1 is a time consuming mess whether Wardad gets stuck with it
It's literally just rolling a die. I don't require him to do it in our view, I trust him enough to do it by himself. This takes around 2 seconds.
>>
I think we should sail to old Valyria and get ourselves a Valyrian sword and waifu
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>>1982179
So we die next to a very burned corpse? thats your plan?
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>>1982182
Its a good plan
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>>1982182
>was getting downfall'd part of your plan?
>>
I wonder if our victory in the melee will be noted at the Waynewoods
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>>1980790
When will we meet our knight friend who we are constantly blueballing ?
>>
Hope Wardads cold isn't killing him
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>>1980822
>What happened to Naeltarys ?
He and Ser Coston Crabb knocked each other out. He wasn't more than a bit character that was two separate references.

>>1981256
>I think it would be a shame to just 'cut scene' through combat or tournaments in the future, its nice to get a chance to show off how good we are in combat when so much of our time is spent stumbling through relationships and politics.
I don't think I'll ever "cut scene press x" through the scenes, at the very least you guys will still roll I'll just cut things in a different way and intersperse dialogue back in there. With the Melee in Krayenport there was a very stark contrast between politics-fighting-politics. Very large chunks. The Tourney in Newkeep will be much different where things will be spread out a bit more in small chunks.

>made me miss my days on the rugby pitch like nothing else.
That's awesome, it is always good to hear things like that resonating with people. I actually play beer league rugby and used a lot of that experience of playing in the wet snow and mud to write that. Complete aside, I actually took a few HEMA classes and got some books about medieval armed combat because I always felt that they were a weaker aspect of my writing with Brynden Malroy. So I do appreciate everyone enjoying the writing as I've spent some time in making myself actively better at it.

>>1981316
He wouldn't agree to it. Landon didn't recognize him but he did Landon. He's fought him in a Melee before, in Grimarbour, and he's already sworn to another Lord.

Also, he absolutely did not listen to your plans, he broke ranks and charged immediately.

>>1981804
There isn't anything to stay for, most of the guests are leaving the next day. Josef just wanted Landon gone immediately, he got too close to Gordon before his death.

And I believe you're thinking of the Waynwood Tourney where there are hands to win. This was tiny in comparison to that.

>>1981887
Just to start, thank you so much for taking the time to write this. I appreciate it, very much when anyone goes out of their way to provide not only praise but critique with real meat and reason. A lot of it is stuff I agree with as well and really hits the nail on the head and are things I will work on in the future. So thank you anon. It is much appreciated and taken to heart.

>Its also apparent that you yourself find massive roll offs to be a bit boring

I do, and I try to avoid it. I think the fact the last major thread was just me doing roll after roll as well is what really tired me on it. Don't get me wrong. I love seeing Landon just steamrolling mooks, it is fun as hell especially because he's the exact sort of character I like to roll up. But it does wear on me. I suppose I underestimated just how long it would take and will make note to cut back slightly as well for both my sake and your guys.
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> It felt like there was a lack of agency in this Melee

You are absolutely not wrong. I think I just planned that scene poorly and as previously stated I was waning there at the end and wanted to get through it. So yeah, there was a failing there to give you guys the level of agency and response I like to/tend to. At the same time though I can attribute Landon's lack of reaction on being dead tired, nearly stuck in the mud, not expecting someone to get literally murdered right before his eyes, and just being as aware or in tune with things as say Brynden or Asher Harp would be. I won't use that as total justification, but I do agree that could have been done better. So point taken.

>Blood of the Andals
I agree. I don't want to negate one of Landon's key abilities but at the same time I do find it to be a touch... Obnoxious to deal with. But I signed up for this when I allowed it to be chosen and I am sticking to it. I will likely make it an automated system on my end so we don't need to call for endless rerolls and bog things down or ruin the moment as it were. I believe we'll just have to trust me to do it, and if I ever forget you guys can call me on it. I'm just thankful it only applies to a single dice. Otherwise this would be a horribly annoying mess and I would have to fix it.

>What does the Waynwood family tree look like?
Let me get back to you on that. I need to do a little bit of canon research, and then some /tg/qst House canon research so I can line things up as close as I can.

I will say that Iron & Hate had the Waynwood children be a touch too young as I recall so there will be a difference there, but we've already talked about the differences in canon.

>When is the Hersy(?) tournament?
Month IV. You'll receive an invitation from Cador Belmore, as he intends to attend and bring Landon as his honored guest/swornsword/Champion/etc. Because he knows it's the only way to convince Landon to go with him on his fact finding mission about regarding Lady Pricella Hersy and he still hasn't forgiven Landon for convincing his father to send him on it so he too must suffer court and politics. Depending upon how things go with Soren and the Fossetts, House Hersy might have a very different disposition towards you.

>>1981902
>like ignoring the +1 to Landon's armor rating because 'we don't need it.
In other news I've been ignoring that this whole time. Because for some reason I've forgotten about it entirely. And I have no idea why, since I always advocate for the use of Armour Mastery since it is a great benefit. Spoiler though, you haven't needed it. I'll be sure to remember that from here on out.

>>1982315
There is actually going to be a vote whenever Landon gets home on how to handle his winnings and the victory. For some Faith Points and let's call them Alyssa Points for lack of a better term. So maybe, maybe not.
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>>1982690
Eh, kind of but kind of not. I'm just fighting it off.

Anyway, next thread will be tomorrow, Thursday. 19 October. At 4-5PM EST.

Have a few things to handle tonight and catch up on so I won't be able to run. Oh, a random note. If anyone wants to make up legal character sheets for Knights/Minor Lords that Landon can fight I'd appreciate it. I need to get some made up anyway and I don't quite have the time. Would appreciate the help.
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>>1982729
>There is actually going to be a vote whenever Landon gets home on how to handle his winnings and the victory
Just in advance I would like to mention we are going to need more clothes than just the ones gifted to us, and we need to repair our shield/upgrade our gear
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>>1982742
How much does superior plate cost?

Also if we need to head back to Strong Song we can check in on our brothers and if Cador is back yet.
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>>1982748
Dunno, I was mostly pointing out that we need clothes to woo women
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>>1982752
True, but Landon is doing these lesser tourneys explicitly to get better armor. Possibly a superior sword too.

He's a very "practical" man.
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>>1982742
>need more clothes than just the ones gifted to us
Needing material possessions is a sin.
Landon is a practical man who keeps what he needs and little else. Hell if it wasn't for Cador and Benedar he'd still wear commoner clothing outside of his plate.

>>1982748
>How much does superior plate cost?
We'll get into the costs when Landon gets home. Depending upon what portion he donates to the Faith, if any at all, for Faith points then he may be able to buy the armour.

>Also if we need to head back to Strong Song we can check in on our brothers and if Cador is back yet.
You really should leave your brothers alone for a while, Liam made it very clear he wants space and time away from Landon. And Cador will contact you, hanging onto your liege lord like a parasite isn't a good look.

That and you don't need to go back, the armourer took Landon's measurements before he left, I believe I mentioned that somewhere. He gave Landon a list of things he may purchase alongside the armour, as well as prices for the various additions to the armour, such as lettering, different colors, inlays, etc.
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>>1982794
ah cool then. So we can mail order the repairs and junk.

Is the normal tithe 10%?
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>>1982794
>Needing material possessions is a sin.
It would quite possibly increase the respect we get from lords, although just marginally, and as such is a useful thing for a landed knight to own. But it's fine if that's not what Landon is, I just thought it would be something we could use.
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>>1982794
Dad. PM'ed you on twitter with a character sheet. Give it a look if you wil.
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>>1982794
oh have we told sis what happened to our brothers?
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>>1982724
>>1982729
No problem at all Wardad. But lest you think I only have criticism let me say this. Your writing is sincerely of the highest quality I have seen in years. Normally a fight scene like the one in the Melee would have bored me to tears due to vague descriptions and impossible to visualize movements. Especially since I haven’t memorized every possible name for the various parts and kinds of armor.

Your action scenes in contrast come across crisp and well defined. You also seem to take care not to lose sight of the larger perspective of the environment around the action.

The end result is an easy to follow fight that fits neatly into the world around it without sacrificing tension by being hung up on technicalities.

In short even annoyed, tired, and sick you are a better writer than many who get paid professionally to write.
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>>1982797
we have some pretty fancy clothes that our bro gave us. No need to get more
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>>1982794
>Needing material possessions is a sin.

I worded that weird and wrong. Wanting of material possessions is a sin. Need is not. The want to purchase things that would impress others would be considered a sin. Whereas the need for formal clothes for a formal occasion is fine. If you honour the Faith by using your means, such as Landon purchasing the Superior Plate with say the scriptures of the Faith written upon them, that is fine so long as you are still humble and dedicate victory to your Faith. Man religion is confusing.

>>1982796
Normal tithe would be, but since when has Landon ever been normal when it has come to the Faith? Go big or go home, at least that's what the Almshouse said.

>>1982828
Appreciate that, I'll give it a look when I'm finished up with my other stuff.

>>1982830
Not quite. I know there was calls for it whenever Landon was talking to Maffew last but the fact that Leianne wanted to visit Whitestone Keep gave Landon the opportunity to speak to her face to face about it. Which is his preferred method giving he never knows what others may right even a semi-trusted advisor like Maffew.

>>1982841
Well, it is greatly appreciated it either way. I try to put a lot of effort and research into writing fight scenes that come across as coherent and "realistic". So I am glad that has shown through. And by the by I didn't think you were only criticism I just really appreciated the openness and honesty of it and didn't overlook the good. Can only get better by listening to that.

Hah, if only I could get paid for this.
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>>1982949
>Man religion is confusing.
The thing I've found as a life long Catholic is to just do your own thing. Faith is deeply personal, and no two people have the same outlook.
>>
Quick question, what's the typical Jouster statline? Wanna know how well Landon compares.
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Who will be attending the Waynewood and/or Hersy tourneys?
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>>1983140
Any one of the following, plus custom statlines for more important characters.
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>>1983178
So we beat out a nameless pc pretty easily barring the fact we need 2 specialty into spear.
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>>1983112
As a former Catholic I must say I agree. Suppose writing Landon's personal views of Faith and acting under their tenants as a good and pious man is his personal manner and opinion.

>>1983140
Well >>1983178 is typically what I use for nameless mooks. I think those statblocks are incredibly underwhelming/underpowered so I do change things up upon occasion. I should rewrite those statblocks for my own use and share. Landon was destroying the Kingsguard+ I was using. Ser Vyell Vyvyan is the only one that has even dented Landon thus far.

Anyway, original question. I tend to improve, Ride, Tournaments, Animal Handling, Athletics, etc. for a Jouster. Believe you me, Landon would not face off well against someone above average, hell I'm pretty sure the Knight of Quality block could beat him.

>>1983146
As of right now you aren't entirely sure who is going to show up at the Waynwood Tourney. Ser Nathaniel Hunter is the only one you know for sure now. Perhaps the new Lord Josef Blyth will take his brother's spot, but you can't say for certain. There is a fair chance there are a handful of Petty Lords, Landed Knights, and perhaps a couple Lords of respectable status but Landon hasn't learned of them yet.

The Tourney in Newkeep will attract a higher ranking of Knights and Lords given they are somewhat important. So expect some actual names of the Vale, Greatgorge region, and Ser Lyn Corbray to show up.
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>>1983191
Not really, as jousting doesn't have the ordinary rules of fighting.
For example, the knight of quality's jousting stats are:
>rolls 4d+1b to hit
>dc 14 to be hit
>deals 8 damage on hit
>rolls 3d+2b to remain on horseback
As far as I can tell, Landon's jousting stats are:
>rolls 3d to hit
>dc 12 to be hit
>deals 8 damage on hit
>rolls 3d to remain on horseback
Landon's the ultimate foot soldier, he's garbage at actual jousting.
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>>1983228
>Suppose writing Landon's personal views of Faith and acting under their tenants as a good and pious man is his personal manner and opinion.

That's pretty much how I see it, he doesn't give money away for shiny trinkets, he doesn't respect people and be generous because of what it can get him. He does it because he's been told, and he BELIEVES that's what a good person does. He has Faith in that, and Faith is powerful.
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>>1983282
So how about we create an armor in honor of our house and faith.
We give the normal tithe and dedicate the next tourney in faiths name.
The money from there we put in more than avg into the tithe and the rest into improving our town. Upgrading/buying materials to better the people on our lands.
You guys know what out town needs the most? Road,fixing the port, ships, equipment, barracks, archery? And repeat with the money from the next tourney. Except just avg tithe and dedicate it to the last who's hand we fight for.
And use the money to make our land better again. Any ideas?
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>>1983701
We should get a bitch for our dog Benny. He's a Good Boy and we need to help him pass on his Good Boy genes. That could be a way to get Landon down the path to a future dog kennel.

https://www.youtube.com/watch?v=qjklfGi6aC0
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>>1983701
>>1983282
Our lord has already told us what we need to spend our money on
>Someone to teach us to read
I'd suggest a Maester
>Something to cement our control over the distant reaches of our realm
I'd suggest Tolls and an Abbey with Warrior Brotherhood
>Military might
Again, an Abbey with Warrior Brotherhood
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>>1984881
why are people dragging me into the spend money conversation...
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>>1984881
>Warrior Brotherhood
Again, we need to be careful with that. Any zealots and crusaders that rally to Landon's cause need to be knights and soldiers with a healthy respect for the Seven. Having warriors that happen to be devout is okay, mobilizing the faithful to fight for you for religious purposes is not.

It's a weird distinction but it needs to be made, at least until the Faith Militant is re-established in over a decade's time. We don't want to be accused of trying to reform the Swords and Stars.
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>>1984881
>>1984943
We get 30 wealth
need 10 for a maester
Need either 5 or 10 for maxing out our mine
Spend the rest taking and fixing the dawn tower or if it's a cheap fix getting that hill domain with the goats for foodage.
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>>1985277
we also need power and wealth to increase our forces

say 2 heavy infantry, 1 scout, 1 archer?

if we can complete the abbey in time its unit price reduction might make crusaders a viable heavy infantry replacement.

Between the port, a maester, the mine (which we could spend all 30 on by itself), increasing our troops, rebuilding the dawn tower, Landons personal gear, the Abbey holding, our tithe, and almsgiving we have FAR more to spend on than we will recieve.

So we need to look at ways to make money. We should bear Aros contacts in mind and see what Maffew can do with them.

We might also be well served by forgoing the more extensive, and expensive mine upgrades in favor of a much cheaper and quickly built smelter. Combined with a Silver Artisan we can gain 5 units of processed silver (that Maffew doesnt necessarily need to inform Benedar about) that can then be turned into 5 units of fine silver luxury goods.

one unit of which can be religious icons for the faith, which would make Landons tithe much cheaper to meet and possibly more effective.

This plan is much, much cheaper than buying Advanced or Extended mine upgrades, and provides an immediate boost to our trading value as opposed to waiting over a year for the mines to be completed
>>
>>1985377
You forget our mine is not working at full output. It's at about half of what it should be, and I would argue that hiding shit from Benedar is out of the question for Landon.
>>
>>1985391
Landon by and large doesnt handke the day to day finances, thats Maffews wheelhouse. And Maffew would absolutely omit such details. He in fact already has at least once. With Landons tacit approval by absence no less.
>>
Let's try not to forget that Landon needs to be regularly producing Wealth for the Bank of Bays within seven month's time. That will be hampering our wealth-making ability from here on out.
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>>1985423
it's one wealth a house fortunes roll.

If we get those trade deals Aros provided and ramp up our production of silver we should be fine.
>>
>>1985394
Landon also would answer honestly any question his lord had without fail.
>>
>>1985463
of course he would. But I seriously doubt Lord Benedar will be inquiring, or care overmuch if he does. He either profits directly, or profits indirectly.

And even if he was informed I sincerely doubt he could produce 36 extra units of Food.

And if he did? well, The Ironborn are coming... someones going to need food
>>
>>1985394
And that was when he wanted Landon to get his shit together. Not just random hiding because he thought it was a good idea to hide it from his lord's lord.
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>>1985567
This is true. We need to Get our town together and producing more food to be self sufficient. Once we get the goats land. we will need to station more troops for protection. And just overall raise the quality of gear to get our shit together.
>>
Hey lads, so touch of bad news. I'm going to be working late into tonight on a project for work so no continuation, unfortunately.

I should be able to pick up tomorrow, Friday. At around the same time I had planned for today. Sorry again, but work.
>>
>>1985664
alright. Shit happens, thanks for the heads up.
>>
>>1985664

Thanks for letting us know!
>>
>>1985377
>>1985277
>>1985394
>>1985423
I'm pretty dubious as to the benefits of the expanded mine holdings unless you really max them out (which we can't afford to do).

Seems to me that
>Tolls (cost 5 wealth for future +1 to all our wealth and law increases)
>Healing site (cost 10 wealth for a future +1 to all house fortunes, wealth and population increases) and as a "holy relic" is very in-character
>Master-at-arms (cost 10 wealth for +1 wealth worth of upgrades to all military units and makes them gain experience faster).
are all much more cost-effective and have "fluff" benefits such as helping stamp our control over the land (as ordered by Belmore) or being very in-character.
>>
>>1986483
Our mine is supposed to be a rich mine (silver) but it's had it's output gimped so badly it's only at the level of a valuable mine.
>>
>>1986483

Also Benedar ordered us to get a Maester or someone else to teach us to read.
>>
>>1986483
>Maester
>Put Valuable to Rich
>Master at arms
leaves us 5 left over to put on the dawn tower
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>>1986507
Upping the mine to rich costs us 5 wealth and only gives us a benefit of +1 to house fortune rolls.
I really don't think that's worth it compared to putting that wealth towards a Maester or Tolls.
>>
>>1986483
I think this is wise. This sounds great to me.
Seem like with 5 wealth still plenty of money to upgrade our gear into faith based gear. To dedicate to our faith. I am perfectly fine with that. And some to spare to possibly spare on general upgrades.
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>>1986611
It disobeys our lord as it does nothing to help us read which was an order. So unless you want us waiting another 8 and half months to read....

>>1986599
If memory serves Wardad saying us not upgrading it would mean the mine plays out a lot more quickly.
>>
>>1986615
You are right, we already bought the language skill so we will be learning it.
I mean we just won 2 wealth. we have more saved up? If we can do those three things and get a maester. That would be a great. How much do we currently have saved up? We could also sell spare silver to make that happen. Along with the other things.
>>
>>1986667
>https://docs.google.com/document/d/1VAr-LdCXTR_QUPJwKv82VJFRNLjo9B8dcEYFHJkbsfk/edit?usp=sharing
Counting the loan we have 32 saved up. And Bendar wants us to read within 6 moths. As for trade? We'll be needing to do a great deal of silver trading just to arm and armor our men and get enough troops. We need to ramp up production which the mine does.
>>
>>1986730
We've got another Tourney we will be going to. Apparently more popular and I assume, cause I can't do anything else it should easily be more than 2 wealth as a prize. But If we win we should at least count on 2 more wealth.
yeah But we also are investing in a Master at arms. So it's not like we're not doing anything for our troops.
And two of these things provide long term income gain. We can use to ramp up mining.
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>>1987070
The mine nets us ore of our best trading export which is a rarity in the Vale. Next Tolls have been explicitly said by Wardad to piss our neighbors OFF. While I like the healing site and Master at arms we still have no way to heal troops and we will take way the fuck too long to read. A Maester fixes that. Additionally we are too low on power to get the master at arms anyways,.
>>
>>1987392
Yeah, shame about not having enough power for a Master At Arms.
Military Academy might be better anyway. Given the boost we get to the Wealth resource it's way better for us to improve Wealth then convert it to Power rather than putting boosts straight into Power. That'd be even more true if we converted the stats at 1:1 instead of 2:1.
But I think we've got bigger priorities right now.

Looks like we're all agreed on the value of a maester. It's what? 10 wealth for +3 HF, someone to teach us to read and whatever knowledges they're specialised in? I'd pay that.

Next I am definitely pushing for Tolls.
>Just as much as we were "encouraged" to get a maester, we were encouraged to firm up our control over our land. Tolls do that by regulating and monitoring travel through our realm.
>It is our right as lord of this land ... whether some of our neighbours whine or not. The Gods delivered this territory into our hands, now we make the best of it we can.
>+1 wealth/month for just a 5 wealth up front cost is fantastic. By the time we need to start repaying the Bank of Bays this already would have paid for itself.
>+1 to Law increases also shores up a weakness of ours.

Then Healing Site
I mostly like this as a way of Landon making up for purchasing a maester before a septon. Investing a goodly portion of our wealth into some holy relic with purported healing properties just seems SO appropriate, especially after one of our brothers was laid low by illness.
IIt's also incredibly beneficial, boosting weallth, population and house fortune for only 10 wealth.

We can still afford to boost our mine after that. Not so much for the bonus to HF but for the boost in trade goods (which is basically Warrior's homebrew benefit to the holding).

That'd take us up to 30 wealth spent. Then we can use the final 2 wealth (and some of our Faithful credit if necessary) to get a 10/10 superior gear embossed with holy verse to glorify the Seven as we smite our way through the upcoming tournaments/battles.

Military Academy, Master at Arms and Abbey are all great, and I definitely want them before we start pumping our military, but we don't need them right now.
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>>1987538
And in case I hear "We should keep some wealth in reserve".
No. We get charged interest on the wealth we got from the loan. If we're just saving it from emergencies then we don't get the return on our investment necessary to make the interest worthwhile. All these holdings take a while to begin operational, we need to get things in motion ASAP.

And we've got a pretty big line of credit available with the church for real emergencies.
>>
>>1987538
>>1987545
Maester
Healing site
Mine and tolls
for 30

Assuming we can get lumber from fossett hall for tower reconstruction we should be set.
>>
>>1986483
>Tolls (cost 5 wealth for future +1 to all our wealth and law increases)
I'll repeat, this is a dangerous holding. You will need to enforce it, which is difficult with your lack of men and low law score. Landon has the influence to pull it off surely, but the other local Lords will be annoyed and may attempt to override or circumvent you by making claims on your stretch of river. If you want to toll the Greatgorge you'll need to fight for it, and I'm unsure if Landon has the capabilities or men around him to do so. I won't say it is a full stop no on the holding, but to be careful how you play that particular purchase given the political status of the MC.

>>1986510
The exact quote:

>Lord Belmore hardly regards you, instead taking another bite before saying, “Get a Maester Ser Grallner. Think of it as a prestigious addition to your Household, I know you do enjoy such things.”

That was a heavy handed suggestion and nothing more. Lord Belmore may have the power to enforce Landon to raise his military output but nowhere in his edicts did he say Landon absolutely had to purchase a Maester. This is in no way legally or otherwise binding you to purchase a Maester before a Septon.

I understand how this can be read as a direct order, but I'm telling you it was not. So play the character. When we do House Fortunes for Months III-IV you will only be able to purchase a single Personage holding at a time, so we'll need to weigh and balance the pros and cons of a Maester, Septon, or Master-at-Arms alongside the in character motivations of the MC. The wood's witch event has given Landon further cause to believe that his people's spiritual needs need tending to.

>>1986599
>5 wealth and only gives us a benefit of +1 to house fortune rolls.
And 5 more Raw Silver to work with for trade. Don't underestimate the value of your trade goods.

>>1986667
>I mean we just won 2 wealth. we have more saved up?
That 2 Wealth is currently tied up in several different things before it goes back directly into the House. Landon has some things to spend it on, which was the whole reason he went to the Melee in the first place I'll remind.

>We could also sell spare silver to make that happen.
Spare silver can only be used in the following two ways:
>For trade purpose
>For bonuses to House Fortune or Wealth Rolls at a 3 Raw Silver:+1 House Fortunes/Wealth
While it indirectly can be used to get more Wealth it isn't a direct one-to-one pay off here. Mind you, you can also trade the silver for other bonuses like Influence (luxury goods) or Power (iron, arms). Or reductions in time for building things with goods like lumber, stone, building supplies, etc.
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>>1986730
>Counting the loan we have 32 saved up.
Inaccurate, you have 29 because of the purchase of the Almshouse. Strictly speaking you have 31, but Landon plans to use a good portion of that on upgrades for his armour.

>And Bendar wants us to read within 6 moths.
Going to need a quote on that, I do not ever remember saying that.

>>1987070
>Apparently more popular and I assume, cause I can't do anything else it should easily be more than 2 wealth as a prize
I would not get too excited over that. I feel like people are misjudging my prize money amounts based upon Malroy where you were fighting in King's Landing and Highgarden Tourneys which have the Wealth to back up such high prizes. The Melee in Krayenport was the sole event so of course it gets a bigger pot. The Tourney in Newkeep has several events with pots that will need to be split properly. The Joust is the most important and will have the highest pot. And remember House Hersy is a B tier House in the Vale, they've not that much Wealth.

>>1987538
I'm still iffy on the Healing Site justification. I can see it as being in character, since Landon is a fucking doorknob in some ways but I very much doubt his advisors would agree with him spending 10 Wealth on something that has purported healing values where he could just pick up a Support unit that has actual real life training and value as healers for a fraction of the costs.

The fluff of the Healing Site is very snake oil-y as well. I don't know if Landon would be up for using the Healing Site in such a way as if it ever came out that it was a lie or a sham he would be infuriated that someone could use the Faith in such a manner.
>>
>>1987597
Ok
Like I thought tolls were dangerous

Maesters and mine up to normative par is 15 wealth

We do NOT have the power req for master at arms, and since we are still short on power I'd rather get a master for healing.

Leaves 14 wealth We could get another smelter with that and put the rest into troops, the Dawn tower and trop upgrades.
>>
So I've been thinking how old is our supposed bastard? He has to be at least a teenager.
>>
>>1987642
we're 24 and Robert's rebellion ended 5 years ago. he's MAYBE 5-6.
>>
Oh dammit. We could have met with Lord Hersy back in Strong song to tell him he was going to lose fossett lands entirely unless he either paid Bellmore either with a favorable trade or with coin, or force him into action cleaning our hands of the matter. Could have used Byren or the kid as pretext.

Hey Wardad could we bill Lord Hersy for services rendered?
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>>1987604
>I don't know if Landon would be up for using the Healing Site in such a way as if it ever came out that it was a lie or a sham he would be infuriated that someone could use the Faith in such a manner.
Is it really a sham though? Historically churches have competed for centuries to have the holiest, most sacred relics. And attracting pilgrims across continents was both a huge pragmatic blessing as well as an opportunity for the pilgrims to absolve their sins and prove their faith.
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>>1987597
How much extra raw silver and processed silver would improving the mine and building a smelter get us respectively?
Similarly, are their any house-ruled benefits to getting an artisan? Can we trade their processed silver art for benefits over the +1 wealth the holding ostensibly gives us?

Even with the danger I'm still keen to get Tolls. Anything that turns our current +1d3 wealth into +1d6 is vital imo.
And if we let a bit of crime or political manuevering stop us taking full advantage of our land then we don't deserve to rule it.

I'd be open to the idea of purchasing a unit of bowmen or ENGINEERS+SCORPIONS first to help enforce our tolls over the river. If Iron and Hate showed us anything it's that engineers are fucking killers and Belmore did tell us to expand our army.
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>>1987604
>I'm still iffy on the Healing Site justification. I can see it as being in character, since Landon is a fucking doorknob in some ways but I very much doubt his advisors would agree with him spending 10 Wealth on something that has purported healing values where he could just pick up a Support unit that has actual real life training and value as healers for a fraction of the costs.
It does indeed look like a retarded suggestion every time it comes up (and it comes up a lot).

Just like mil. academy folly. The land is a rocky/woodland shithole on a river that is abound with barbarians. Yep, lets build an academy. Its as inane as its off-character.

I acknowledge its a rant but I am miffed with the amount of support these ideas seem to be getting.

Secure the holding, provide safety for smallfolk, toll the roads and develop the mine. And get the maester of course.
>>
>>1987575
>>1987941
How about
>Maester
>Mine
>Artisan silversmith
>Tolls

I love the ideas of military academies, an abbey and the healing site. But the first two don't give wealth (which is what we need to build first, that way we can afford everything else later) and an artisan silversmith might be more flexible than a healing site (like, if we can trade 3 raw silver for +1 wealth or power then I'm sure having an artisan on hand will give us options such as finely-crafted silver icons for bonus faith points or building friendship among our neighboring lords) (also dear qm clearly hates the healing site idea).

As for the danger of the tolls. They don't start up for 1d6 months. We can use that time to throw our influence around and train another unit of soldiers.
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>>1987979
Yeah I can get behind that. The holding doesn't produce enough food to support its population + military (which we need to expand) so it has to come off wealth. And there is a debt to pay off.
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>>1987604
Since it looks like the maester is a sure thing...
How are you going to run that? Do we just put out a general call? Can we ask for specializations in particular areas/links? Can you build a couple of "resumes" and have us choose (my preference)?
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>>1987604

If we want to get rich quickly, getting a Smelter and a mine is a very good way to do that. No only we get more Raw Silver, we can process more which will be useful with the trading partners that best banker gave us.

That leaves us with 15 wealth. Both the Maester and the Master at Arms cost 10. I would suggest getting a Maester. Our forces are sufficient to deal with the assault on Fosset´s Hall right now and I believe the Maester is a priority.

That would leave us 5 wealth to get a septon. Which I believe it costed either 3 or 4 because of our Faith level. As Wardad has said, It would be better if we don´t take tolls before we get a bigger army to enforce them.
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>>1988038
I agree with what you're saying.
Maester + Mine upgrade = 15
We have 14 left. Consider the other two to be spent on Landon's new gear.
How much is a smelter?
The rest, we should spend on troops. As we will have to increase our troops by orders of our leige this isn't optional.
The septon we can get in the next month since we can only hire one person a month?
Master seems like a lock for good reason.
The mine should be too. And a smelter to go along with it makes sense.
While we do not have iron. With a smelter, we could refit our army with better gear by reforging rusted and old swords and armor.
Again I don't know the number for the smelter, but seems like a good choice. Since we will create more refined silver. With Our increased production. Giving us more wealth long term to invest more into our troops.
After which, we can the tolls up and running.
I was also curious as to bring able to look into spending more into a septon that has studied/proven to be a healer. And he could run the healing site or if you guys want when we are taking applicants for maester we get one learned on healing. Or finances Nd general land shit so he can make shit happen and help us rule much more effeciently.
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>>1988038
Smelter and the mine upgrade both seem like common points of agreement.

Dad has said that we can only gain one Personage holding at a time, and given the general feel of the thread it seems to be a Maester.

I'd suggest we use the rest for repairing the Dawn Tower and transforming it into an Abbey. This is both IC and adds to our overall military force.

I doubt we have the adequate political will or internal power projection to enforce tolls at the moment.
>>
The QM is pretty much saying that tolls are a really bad idea. It's like a DM asking if you are sure you want to do that.
>>
Regarding all of this talk about what upgrades and structures to get, remember to play according to the character and the situation.

Landon is a landed knight, charged with holding a dangerous scrap of land inhabited primarily by the men of the mountain. The more holdings he acquires and the more fragile those holdings are, the more at risk all of his investments are. My suggestion is this: For every new holding we acquire that isn't easily protected (such as a person), we require a new military unit as well. If we establish tolls, we'll need the forces to enforce it. If we construct a healing site for whatever reason, we'll need the forces to protect it. Any new structure that exists outside of our castle will require a new unit to guard it and even then, there's a chance that one unit won't be enough.

Then there's Landon himself. His ambitions concern himself first and foremost and one of the things he seeks is personal improvement. It would be out of character to ignore this. Once we have the wealth for it, we should get superior equipment all around and also a Maester, as learning how to read also factors a great deal into Landon's desire for self-improvement.

So my vote's for fetching a Maester, improving our mine and acquiring some superior arms and armor. This satisfies Landon's desire for self-improvement and doesn't give us any new and vulnerable holdings that would thin our forces out.
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>>1988167
>we should get superior equipment
I'm pretty sure we are spending 2 wealth on equipment soon, I wouldn't worry about that too much for a little while afterwards.
I agree with you on the other things though, I'd say we cannot have tolls without at least two more regiments specifically bought to enforce them (and deter our neighbours). That one will thus probably need to wait a few months
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>>1988168
We also need to acknowledge how badly it would affect politics. Warrior's posted this before:

>A handful of people toll the Greatgorge, House Belmore cheifly among them from their island where the river splits into the Virgin River and the Westflow. House Lynderly, at the mouth of the river, a toll that is widely contested by House Corbray who believe the money is rightly theirs. House Harrock tolls the Westflow and the Westpass, the road that goes through the Mountains of the Moon. House Badics and Egen don't bother given the difficulty of the area to toll, so there's a great big stretch that no one really touches ripe for the picking, but it would ruffle some feathers if you did. Some of the other Houses of the region would not take kindly to the idea, nor would traders and merchants who have never had to pay a toll before. And then you have the issue of enforcing your tolls on the area. Which is difficult given your limited military, household, and chiefly your low law, there are many that would gladly steal away through your waters to avoid paying the toll.

We'd likely upset our direct neighbors, Badics and Lynderly, just because the two are likely used to freely crossing our land over the past several years. We'd also probably have to pick a side in the Lynderly-Corbray feud or establish ourselves as a third competitor there. There's also Egen directly across the water from us, who would be riled up if we started tolling what they might see as their stretch of the river. It essentially worsens our relationship with all houses in the immediate vicinity, which is not something I think we should be doing at the moment.
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>>1988167
I like the way you've addressed this. It's important that we keep our lands safe, and ensure that our investments can withstand accident or intrigue. I agree that both acquiring a Maester and upgrading our mines are smart investments that already have the necessary defenses in place.

What I'd like to know WarDad, is if there would be a decreased cost to constructing and Abbey in the Dawntower with the Warrior Brotherhood upgrade. If there is we should take that into consideration, Landon's reputation for piety should help to attract candidates to the Dawntower Monastery, and it could give us a potential unit to call on. I don't think we'd have Lords accusing us of restoring the Faith Militant because the troops would be ours to call upon, the only difference is that they would be more pious than troops of other lords, which fits our MO. They would also assist us in locking our control in one of our Domains.

So to reiterate, is there a reduction in cost to acquiring the Abbey + Brotherhood holding as we already have the tower? Would we realistically be able to put out a call for Knights/Brothers to take residence in the Abbey? Are my assumptions of other lords reactions realistic?

Thanks WarDad, this quest is top notch!
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>>1988184
>>1988148
You're really overstating just how negatively our neighbours would react. Sure it would "ruffle some feathers" but like mentioned above, it's our right as lord of this stretch of the river.
I can see the benefit of training additional troops to help enforce the tolls but it takes 1d6 months to actually put them in place, we can easily train up a regiment in that time.

Personally, I want to know what the smelter actually does. By Out of Strife it's just +1 to population increases which is a pretty weak improvement.
Depending on what else it gives then maybe it's worth it but RAW it's not.

What is good is the master artisan holding. Since that's a personage we can get it the same month as a maester but I really think we should set aside some money specifically for that.
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>>1988290
How dense are you? Wardad clearly states that it's gonna really piss people off and we don't have the resources to enforce it.
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>>1988290
See the top of >>1987597

We are not able to hold it and very well might get wiped trying to do so.

As for the smelter it turns 5 raw silver into 5 pure silver, making it a lot easier to sell.


We can turn out valuable mine to a rare mine for 5 gold as we'd essentially hit full output.

Maester is another gen and a lock imo since we can't get a master at arms due to not enough power, and needing a healing unit.

Leaves us 14 wealth to play with which I'd advise to use on the dawn tower, troops or expanding our mine further.
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>>1988290
While yes it will help with law and wealth. We currently do not have the troops. What we can do is better equip our current men.
Train them better and our self.
Making sure we can protect what we already have, making it more secure.
The smelter will also allow us to refine more of the silver. Possibly other thing's.

>>1988186
I would rather we finish up our mine,better gear for our self and some troops, measter, and with what is spare we can figure it out.
Our port is shit, we have no ships. Also no lumber for that I think. But that should be after the abby.
And we should buy the church and septon together. Should help.

Also interested if we receive w.e septon or if we can choose a septon that is also learned in other ways.
>>
>>1988382
Also a smelter. Seems like a good idea. To be able to refine all of our silver production. Making our goods more expensive to others. Giving us more income.
Everyone must understand, the mine thing is not immediate. But it is a plan that will give us long term results.
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>>1988290
The tolls are a terrible idea right now. just really not the right time. I know you've been advocating for then since the first thread, but it a bad idea.

ANY ill will from our neighbors is bad right now, especially considering many if then are totally pissed that Moon Swallows from our lands are encrouching on theirs. A lord imposes tolls for SAFE passage through his lands. And our lands are anything but safe. Raising a toll in these conditions would be nothing but arrogant folly.

We also need to devote any troops we raise to crushing Moon Swallows, not staring at a river.

As for the smelter, it upgrades more of our Raw Silver trade good into Processed Silver which is more valuable. We can in fact spend this trade good for bonuses to House Fortunes and Wealth. Not to mention using it to reduce construction times, purchase Power in the form of arms and armor, or any number of other things. in short its useful.

I do agree with the Master Artisan, but the Maester comes first
>>
I feel that before an artisan we should resolve our food issues in a permanent manner, we are too dependent on Belmore and it will liberate more of our silver for other stuff, if we acquire a fishery, not only do we get our food but also resolve the unemployment issue.
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>>1988454
Fishery is a decent idea, so is aquiring the Goat Village.
>>
Hey Dad, question time that might clear the air on the whole septon/maester debate for good. Firstly, would you say piety or ambition is more important to Landon? His virtue or vice so to speak? Secondly, obviously a septon can help teach us to read, but what arethe specific advantages of having a septon besides the 3+ fortune roll that comes with the sept?
>>
>>1988464
Also it can start in winter and works throughout all the seasons unlike food agriculture.
>>
>>1988468
>septon/maester debate for good

Didn’t we decide to get both now that we will get the money?
>>
>>1988454
>>1988464
Fishing is a better idea than goats. Relocate smallfolk away from isolated, vulnerable areas in the mountains down to the river's edge, beneath the shadow of Whitestone Keep.

Not sure if we have any options for food outside of those two. We don't have any woodland to make orchards out of, or much in the way of flatland for traditional agriculture. A Valeman's diet is one of goat's meat, goat's cheese, freshwater fish and whatever hardy mountain greens he can get his hands on. Perhaps a juicy apple or two if he's lucky enough to live in the more forested areas, such as the territories of House Lynderly and House Egen.
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>>1988486
I think we'll get both eventually but were only allowed to get one at a time, so the question is who comes first.
>>
>>1988468
PS. Thanks for running such a kick ads quest!! I'm pissed I work in such remote locations without internet because I missed your last two sessions but I have to say that your session with the woods witch was 10/10. And even your tournament with all the dice rolling was keeping me on edge even though I knew it had already been resolved. Bravo to you WarFather!!
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>>1988504
Fishing is also, arguably, much more expensive than the Goat Village.

and if the people there had wanted to move, they would have surely done so when the Moon Swallows were going to imminently destroy them. They are goat herders, if they move they will have no work and no livelyhood.
>>
we doing this war dad or did work get ya?
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>>1989762
Be prepared for the promotion to cause work to take up a lot more of the poor guy's time, sometimes with very little or no notice.
>>
Does anyone remembers the cost of the Goat Village? I think it dropped a bit after Trevor recovered some women last thread.
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>>1989799
yeah why I was asking cause normally he gives us a heads up.

We essentially spent the discount to get the almshouse.
>>
Also, what about creating an Apiary. I remember Landon mentioning about having to buy candles from a distant Lord in the Vale.

For the original 5 Wealth of the Apiary and another +5 for the Candleworks specialization, we get +1 to House Fortunes and +2 Wealth increase.

Even if we have to drop the smelter, it is a better deal. And we can get another smelter when we come into more wealth.
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>>1989848
It's a trade off the apiary is good, but we'd have to see how available candles are locally. As of now we are the region's ONLY silver provider and refining it gives us a huge trading edge.
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>>1989848
It’s winter we can’t right now
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>>1989990
I thought Winter had just finished and it was early Spring.
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>>1989868
>>1989848
House Waxley is present in the Vale, although in the Southern region rather than in our Northernmost one.

Their candles are so damn important to them that their house name is Waxley, their coat of arms is six candles and their words are based on the function of a candle. Lord Waxley even hoped to woo Lysa Arryn through a gift of scented beeswax candles. This can only lead me to believe that their candles are REALLY FUCKING GOOD. Like, probably some of the best in the Seven Kingdoms. That's not the sort of competition I want to contend with.
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>>1990009
Well yeah. It just depends on how much the fuckers cost. Like I don't want to sell deluxe luxury candles, Just good enough to light up the area, candles.

That said expanding our silver monopoly in the region is probably a better move for now.
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>>1987642
Ormund Perryn is 3 going on 4. He was born later in 284AC.

>>1987656
Landon is 26 going on 27 in Month III. Maybe he'll get some presents.

>>1987861
>Hey Wardad could we bill Lord Hersy for services rendered?
A man needs no more reward in doing his duty as a Knight and fulfilling his sworn vows than his Faith.

>>1987901
Yes it would be, because historically they were more often than not shams. How many hundreds of thousands splinters of the cross of christ have been passed around as legitimate artifacts? Unless Landon puts the money, time, and research into the specific artifact there is a very good chance it will be a fraud. And again, what's the point when he can just buy a Support unit that has more functional value.

>>1987905
>How much extra raw silver and processed silver would improving the mine and building a smelter get us respectively?
5 Raw Silver for upgrading the Mine to Rich.
5 Processed Silver for purchasing another Smelter.
>Similarly, are their any house-ruled benefits to getting an artisan?
You'll be able to convert Processed Silver into finished goods, which hold more value than Processed Silver. You can make up to 10 Silver Icons every bi-monthly period. You'd do well to ask Maffew his opinion on getting into specific markets and what sort of value you'd be getting out of spending the time and money on getting a silver artisan in comparison to the worth of trading the processed silver as is to Belmore, Grafton, and across the Narrow Sea. You might have a bigger market for your processed silver than you would for finished goods now that the Gulltown mint is open again.

>Can we trade their processed silver art for benefits over the +1 wealth the holding ostensibly gives us?
Of course, you'd be able to sell them in a similar manner that you can your raw silver for House Fortune/Wealth bonuses. This is a one time deal of course per House Fortunes, it isn't a permanent bonus.
Silver Icon:House Fortunes/Wealth bonus at a 1:1 basis.

>And if we let a bit of crime
have you missed the nearly thousand strong clansmen tribe, rampant crime and whoring in Froreberth, and people just licking their chops and chomping at the bit to take your lands? This is not a 'bit of crime' and that is the most ridiculous understatement I've heard in this quest yet.

>I'd be open to the idea of purchasing a unit of bowmen or ENGINEERS+SCORPIONS first to help enforce our tolls over the river.
The Greatgorge River is not some 300 yard stretch of river. It is wide and long, and your section of the river is at best considered short. Even if you stationed these men in Froreberth at the very tips of the docks people could still very easily skirt by, especially under cover of night. If you want to properly police your stretch of river you'd need dedicated warships.
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>>1987995
>How are you going to run that?
My plan is to do a Status roll, like I do for all hiring. Based upon that roll you will either get a new Maester, a seasoned Maester, or a veteran Maester. From there you will be able to pick either 2,3,4 things the Maester specializes in, such as Healing, Law, Warfare, Economics, etc. So in fluff they'd have 2 or 3 links in that particular field and have a handful of other links for general stuff. In crunch they'd have +1B/2B in those specific fields when consulted or acting with them.

>>1988078
>While we do not have iron. With a smelter, we could refit our army with better gear by reforging rusted and old swords and armor
Not without iron and a Master Artisan(Blacksmith) you won't. You will learn that Belmore has struck a deal with Bordain and Landon will be able to purchase Superior Melee weapons from Bordain at 1 Wealth and 2 Processed Silver per upgrade. This is what you asked Belmore to do regarding negotiating with Bordain on your behalf. So that deal will be in place through your liege for the forseeable future.

However without the proper resources, wealth, and skilled men you will not be able to upgrade your men's weapons/armour to Superior on your own. Trade is an option yes, but you'd need to find a partner willing to trade iron and skilled labour. All of this being said, you can still purchase the upgrades on page 178 of the core rulebook as those are set aside from these sorts of upgrades. If you purchased a Master-at-Arms this is what he'd be upgrading.

>I was also curious as to bring able to look into spending more into a septon that has studied/proven to be a healer.
No need, I'd do the Status roll exactly as I did with the Maester with the Septon having the same exact respective number of core skills. They would just be in other fields as are concerning the Faith. Reading/Writing and Healing at a teachable level are among those.

>>1988167
Those are some good thoughts, like your thinking anon.

>>1988184
Really hitting the nail on the head here.

>>1988186
>What I'd like to know WarDad, is if there would be a decreased cost to constructing and Abbey in the Dawntower with the Warrior Brotherhood upgrade.
Absolutely. As I've said before the cost for a Tower would be halved from 10 Defense than 5 Defense. The Abbey conversely would be halved from 10 Wealth to 5 Wealth. And the Brotherhood Warrior's Defense bonus would be jumped from +2 to +3 for using a previously defensible location.
>>
>Would we realistically be able to put out a call for Knights/Brothers to take residence in the Abbey?
There actually would be a great deal of prestige for building the abbey when all is said and done if Landon invests into it correctly. He would do another Status roll to see what sort of Elder Brother/Brown Brothers he could entice into coming and would recieve some options. The Almshouse will be manned by Brother Ronson, of a sect from far up in the Mountains of the Dawn. He'll act as your liason and giving Landon suggestions on who to bring to his lands.

As for Knights/warriors of the Faith, yes you would be able to put that call out with the Warrior Brotherhood and recieve residents, again a Status(Reputation) roll. That's basically what the -1 cost to the Crusader unit would be.
Now the Crusader unit under my rules only works slightly differenetly. To make up for their generally unspectacular stats and basically be infantryman, they recieve a +1B to any and all rolls when fighting for a cause pertaining to their Faith. In essence, so long as Landon keeps these man on his side with talks of holy crusade, etc, etc. they'll get the bonus in battle. The Crusader unit also makes a fantastic combined unit, as the +2 cost is near negligible in the end and a Crusader+Cavalry unit is akin to mounted heavy Anointed Knights, or a Crusader+Personal Guard is akin to a Knight Order and so forth. It makes for a very interesting array of combinations, which could end up being Landon's 'special unit', like Brynden's mounted cavalry.

>Are my assumptions of other lords reactions realistic?
Yes and no. It very much depends upon the specific Lord. Some might and some might not see it in specifc ways. So long as Landon handles it in the correct political matter he won't draw eyes, but it's a careful line he must tow, because there are those among the Vale that would happily misconstrue Landon's intentions to bring about his ends. And they have far more means than our dear MC.

>>1988290
>Since that's a personage we can get it the same month as a maester
No it is not. A SINGLE Personage per House Fortunes. There are no exceptions.

And I'll remind you may only have 3 total Personage holdings so long as your influence remains at 38. Once it hits 40 you'll have another spot open, but you will want to consider your options seriously here.

>>1988454
Problem with a Fishery is you do not have the Estate Holding spot to place it. Your only domain is currently occupied by the Mine and you only have room for a single Estate Holding per Domain. The only other domain you can lay a claim on is the Goat herder village and they have no streams, rivers, or lakes to place a fishery holding on. So in short, you simply cannot, unless you plan on taking lands from Lynderly or Badics, which would be incredibly messy.
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>>1988468
>Firstly, would you say piety or ambition is more important to Landon?
I would say neither is more important than the other, as they both intertwine and lead Landon in the same direction. They both drive him in their own ways but at an equal measure. Which is why this can go either way from a character standpoint. Remember Belmore liked to play to Landon's ambitions and made his heavy handed suggestions in such a way that it made it seem like something Landon had to do to raise his status. Meanwhile Landon sees the ruin and disaster brought on by heathens within his own lands, people betraying core tenants of the Faith within his own castle to betray and murder his people, his land is sick and needs to be tended to by the healing hand of the Faith for he can only do so much.

>what arethe specific advantages of having a septon besides the 3+ fortune roll that comes with the sept?
To be clear we are using Out of Strife, Prosperity for the Septon/Priest holding. Page 23 is where you can find that specific holding. OOSP splits the Sept into two different holdings, the Priest Personage Holding and the Temple Settlement Holding. Fluff them as you see fit. There is also the Chapel Lifestyle Holding which is a small Sept for personal use but I digress. The crunch benefits of the Priest Personage Holding are as follows, House Fortunes Roll Bonus: +1, Resource Loss Mitigation: Influence +1.

Otherwise I've detailed above the specific benefits of the Septon which are mechanically the same as the Maester, just of different fields, as in the +1B/2B he gets to specific tasks he has knowledge and prowess with/in.

>>1989809
Given you repurposed the discounts currently the goat village domain costs 10 Lands, and the Animal Husbandry Estate Holding costs 10 Wealth. The specific trade goods you'd recieve from that can either be, 10 Foods, 5 Foods/5 Goat Hides, or 10 Goat Hides. Landon can change that once a year.

>>1989848
You cannot purchase that as it is an Estate Holding, and as I've said before you do not have the room in your singlular Domain to place one and no other domains in the general region to do so as well.

Not to mention it requires Plains/Hills, Grasslands or Woods, and cannot be begun in Winter. All of which are things you do not have whatsoever.

>>1990001
No. You are still deep in Winter.
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ANYWAY.

Sorry for just now giving you guys the head's up but obviously no continuation today. And here's the kicker probably not for the next week.

I've been invited to an Engineering Summit next week, somewhat out of nowhere by my boss. I, of course, could not turn down the career opportunity so next week I won't be able to run a thread and right now/this weekend I'll be busy getting my shit together and ready for it. So... Yeah. I know sucks there won't be any thread for the next week. But in truth I could use the break, get some fresh air and different perspecitve and come back feeling fresh to run. I will let you guys know when I will being coming back, the tentative plan would be the Tuesday following next week which would be the 31st October but as always I'll let you guys know.

I'm packing and getting my portfolio for. I can answer questions here and there.
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>>1990263
Good luck Daddy <3
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>>1990263
So how frustrated are you about anons ignoring the rules and what you said repeatedly?
>>
Ok

Valuable -> Rare mine 5 wealth
Maester -> 10 wealth
Given our wealth to defense is 2:1 we need 10 wealth to rebuild the dawn tower unless we get some cheap supplies from Fossett hall.

That's 25
Put the 4 into our troops.
>>
So guys thoughts on the above plan? Critiques?
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>>1990263
Thanks for the Update WarDad, and congrats on the Boon roll this month!

>>1990505
With the confirmation from WarDad on the price for rebuilding the Dawntower, I agree with the plan for spending

Mine Upgrade (5), Maester (10), Abbey+Warrior Brotherhood (10) for the 25 wealth total. The remainder can be spent on either troops or other needs. Possibly consulting our aides, particularly Maffew and Ser Trevor to see if there's something we're overlooking. Otherwise I like the plan.
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Oh, correction to, >>1990243. Base cost of Crusaders is 4, not 3. Still, not a bad troop type to combo with others. There is an iteration of the homebrewed Crusader in the Homebrew Holdings docu and pic related. I've actually been adding a few things here and there to the Homebrew document that'll come up at some point.

And just so everyone knows the House Grallner Stat spreadsheet is current. You do have 5 Defense just sort of sitting around waiting for you to stuff with. That's enough for an Outpost or a Chapel. Handful of other Lifestyle Holdings... Or maybe a Defensive Holding from the Homebrew. Or could be converted to Lands for 1:1. Just a thought.

>>1990336
Eh, the rules I can forgive. Because honestly, most people don't know the full ruleset of SIFRP, let along the new rules from OOSP, or the pile of Homebrew I do. If I have to correct that is fine. Because I have to make sure everyone understands that things are not always easy and that there is a ruleset I try to apply.

Ignoring me otherwise? Eh, that's not a problem as far as I can see it. Will things be difficult if Landon decides to Toll his river? Yep. And if I hear any bellyaching about it I can point to this. And I can use in character justifications for the things I say. These are basically Maffew's opinions on the matter and he'd tell you as much if Landon brings it up during next Month's House Fortunes. But I also said it isn't a full stop no. You guys can go right on ahead with it and I'll play as I see fit.

Oh in other news, while putting together the Almshouse Settlement Holding in the Homebrew Holdings docu I decided to make a slight change as you can see in the picture attached. Now mind, you'll still get your -2 discount to a Temple/Chapel whichever you pick to use it on and I'm not going to charge you guys the extra Wealth, or require you get get a Hamlet before the Almshouse can be used because this was something you all came up with without my help and I commend that as it is awesome. But the core holding is as stands, you still receive your Population Loss Bonus -1. But rather than the Population Gain Bonus +1, you are now able to convert Wealth to Population on a 1:1 basis, opposed to the base 2:1 exchange. Which is an upgrade I'd say. Maybe it won't see too much use, but its something you have in your back pocket should your population start to fall apart.

I will say, there might be some extra resources around should you win them. And don't count out your House Fortunes roll just yet either, that could take or give.
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>>1990225
>The Greatgorge River is not some 300 yard stretch of river. It is wide and long, and your section of the river is at best considered short. Even if you stationed these men in Froreberth at the very tips of the docks people could still very easily skirt by, especially under cover of night. If you want to properly police your stretch of river you'd need dedicated warships.

Actually got a question about that. How wide do you think it is, on average? Are we talking half a mile, a mile, up to six miles? Is it the Thames, the Hudson, the Amazon? Can it be waded across at any point or is it too deep for that? Is it gentle or is it mostly rapids? What about those two islands we can see, how big are those and are they habitable at all?

This part of the Vale seems super comfy to live in, like a super-sized valley, so I just want to know all of the details about it.
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>>1990933
>How wide do you think it is, on average? Are we talking half a mile, a mile, up to six miles? Is it the Thames, the Hudson, the Amazon?
This is all word of QM homebrew at this point so if someone else says something that's their canon not mine.

With that out of the way I'd say the Greatgorge River is closer to the Hudson than anything else. I can't say its maximum width without becoming GRRM in my critical misunderstanding of the size of things but it never goes much lower than a mile or so and is obviously larger at the mouth near where House Blyth is.

Its maximum depth is obviously deeper out near the mouth, in land is a bit different. See normally, it would probably be 12-18 feet deep. But Lord Baelish and William Bordain some odd years ago struck a deal to dredge out most of the river to an even 32 feet and no lower, enough for your typical fat cog to go down unimpeded. Obviously Benedar Belmore benefited from this greatly, and he and Baelish are becoming fast friends given his rising star and soon to be position in Gulltown. He was instrumental in getting the mint reopened after all. If you're paying attention there's a lot of things going on here.

Now the Virgin River and Westflow are obviously a bit different. The latter likely needs dredged while the Virgin River is a touch lower than the average because it has an end. Westflow is likely lower as well seeing as it wasn't among the places Baelish had planned to dredge. Though Lord Perryn, Harrock, and Egen would all like it to be done. There's also the unnamed river to your south, and that's an unknown.

>Can it be waded across at any point or is it too deep for that?
All of that being said no you cannot wade across it, nor forward it be foot or wagon. Simply too deep for that. There isn't a bridge anywhere either, consider it is simply too wide for it. Not that some Frey minded person hasn't thought of it.

>Is it gentle or is it mostly rapids?
Depends upon the seasons and the tide. Right now it's a bit slower due to all of the ice. But generally it keeps a somewhat quick pace, meanders in some points where eddies are abundant but it can be dangerous to cross and get caught up in the current.

>What about those two islands we can see, how big are those and are they habitable at all?
They both are. The one at the confluence where the Virgin River and Westflow converge is where Strong Song is located. Its what makes it such a defensible location.

The one further down the Westflow is where Grimarbour is located, the most important port in this region and third largest of the Vale. Its what gives Belmore such a strong hand to play in the region's politics and economy.

>This part of the Vale seems super comfy to live in, like a super-sized valley,
I definitely imagine it as this gorgeous region with the Mountains of the Moon to the south, Mountains of the Dawn to the north. Spotted with tall and proud evergreens.
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>>1990505
>>1990726
I'd go with
>Maester
>Mine Upgrade
>Abbey+Warrior Brotherhood
>Smelter
Processed silver looks a a lot more valuable than raw silver.
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>>1991235
roughly 3 times more valuable.
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>>1991462
Exactly, so as much as I want to increase our troops ... I'd rather invest in the smelter first.
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>>1991500
Ok we have
5 defense
36 influence
2 Power
29 Wealth
available

The defense alone fixes the tower(not counting anything we want to do with warrior brotherhood and all.)

So that might actually free up some wealth.
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>>1991230
>But Lord Baelish and William Bordain some odd years ago struck a deal to dredge out most of the river to an even 32 feet and no lower, enough for your typical fat cog to go down unimpeded.
This strikes me as yet another case of Iron & Hate's power level being far too high. That seems like a borderline impossible feat at the level of technology that the Seven Kingdoms have, they just don't have the infrastructure or the logistics to support dredging a river of that width and length.

>The one further down the Westflow is where Grimarbour is located, the most important port in this region and third largest of the Vale. Its what gives Belmore such a strong hand to play in the region's politics and economy.
That bit doesn't make sense. Why would you put a port town on an isolated island? The only reason I can think of is that it's the one place where there's zero risk of mountain folk attacking, but is that enough reason to invest enough coin into making a town out of it? It must take a hell of a lot of effort to keep the smallfolk there fed.
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>>1992096
Isn't the choice either
>Spend 5 defense to convert the ruin into a Tower, or
>Spend 5 wealth to convert the ruin into an Abbey
Like, if we do one then we don't get the other, 'cause they are different holdings.
>>
Dad if you can ever read this. Do you still need more character sheets of knights =?
>>
tfw no quest
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>>1998830
>tfw

We can only wait and have hope
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>>1999280
>>1998830
Nine days left, at best. Get used to it.
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>>1999364
We must remain strong.
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>>1998830
Just run your own quest. Personally I'd like to do something in a different time period like the Blackfyre Rebellions
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>>2001941
I'm probably a terrible writer and I have no interest in running a GoT quest myself.
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>>1981887
>What does the Waynwood family tree look like?

Getting back to you on that.

I had some time today to work on this and somewhat finish it, at least to an acceptable level. It gets rather complex in there and I had to do a fair amount of research to get things the way I wanted and felt represented canon well enough and played with the /tg/qst/ canon in a meaningful way.

Anyway, next thread is Tuesday. 31 October. At 2-3PM EST.

Should have waited on the wood's witch scene for that thread. Missed opportunities. Either way, see you lot there.
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>>2015042
>daddy
Woah nice! Hope the work thing went well
>>
>>2015042
You can always give us more visions/dreams.




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