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File: FalloutColdCountry.png (967 KB, 699x913)
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66 million years ago the world was thrust into an age 66 million years ago the world was thrust into an age
of fire; throwing the dinosaurs off their throne and
passing ownership to the mammals. These warm blooded
creatures spread across the planet adapting to the
rapidly changing planet. The flames died and gave way
to a dark cold world that was the perfect field to
sew the seeds of humanity. They braved the ice and
beasts coming out the other side as the new rulers of
the world. Making discoveries like tools, fire,
domestication, but for every discovery made for
advancement, another was made for conflict. Tools
became weapons, fire was used to destroy other tribes
rather than warm their families, and dogs were used
to track and kill their fellow man.
This pattern continued with every single discovery
humankind made throughout the ages. No matter how
many advancements were made for the betterment of
the species, The evil in man’s heart would rise to the
top and suppress their evolution into a plateau.
Flattening out in more effecient use of resources
and peaking in military applications. Nobody believed
in October of 2077 that in the next couple of days
their leaders would order the launch of hundreds of
thousands of nuclear missiles; ending life as they
knew it. It was only human aggression that could send
themselves into a new age of fire, but what is the heir
to their throne? What will take the mantle of the new
irradiated earth and run amuck? It’s impossible to know
but as we look down the big, dark, road ahead we must
remember on thing:
War, War never changes...

>Welcome to Cold Country, a Fallout quest set in the ruins of West Virginia. Most of the quest will take place in a region called The Big Dark, where almost everything below 1000 ft in elevation is covered in thick radioactive fog and constant snow. Most settlers stay up high in the mountains and hilltops, avoiding the valley below.

>Choose your background:

>A Vault Dweller, exiled from their Vault due to overcrowding.
>A raider, betrayed by their brethren and left for dead in the unforgiving cold.
>A cultist of Atom, designated as a sacrifice to the great glowing god. By some miracle, you survived.
>>
>>1985371
>>A raider, betrayed by their brethren and left for dead in the unforgiving cold.
- Redemption story?
>>
>>1985371
>A raider, betrayed by their brethren and left for dead in the unforgiving cold.
>>
>>1985371
>A Vault Dweller, exiled from their Vault due to overcrowding.

Going with the theme,
>>
>>1985395
>>1985416

You were a Raider, part of the Fire Ants- a gang known for their ritual of going into fights with lit fireworks strapped to them. They were all pyromaniacs and loved to set things ablaze. You used to be that way too- have the burn scars to prove it.

>Name
>Gender
>Three tag skills
>SPECIAL distribution (You have 40 points to spend)
>>
>>1985444
>Name
Thirsty (earned when, during the rite of passage, we accidentally set chief's booze stash on fire by mishandling a torch... the chief only refrained from killing us because last raid went poorly and the gang was undermanned)
>Gender
male
>tag
small arms, sneak, speech
>S 5
>P 7
>E 6
>C 6
>I 6
>A 6
>L 4
>>
Anyone else got any votes?
>>
>>1985562
don't feel pressured to go on on my account btw OP, I just put that up thinking it would get ball rolling.
>>
>>1985444
Supporting>>1985502
>>
>>1985444


You go by the name 'Thirsty'- you got that name when you accidentally set the Chief's booze stash on fire while mishandling a torch. Normally, the Chief would've killed you with his Flamer, but ever since the Minutemen started expanding into the Big Dark, raids had been going poorly and he wasn't willing to lose another raider over lost liquor.

But apparently your brethren didn't get the memo.

You feel weak in the knees as you stand up, looking around you. You're up on a hill, and looking around you can see there's a very small town down the hill. You shiver as the wind blows- they left you in nothing but an undershirt and a pair of briefs.

>Head towards the town
>Go away from the town
>>
>>1985707
>Head towards the town
Better off inside than outside
>>
>>1985707
>Head towards the town
>>
File: Spoiler Image (39 KB, 242x184)
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>>1985717
>Head towards the town

You manage to get your cold, weak legs moving, trying not to fall over as you climb down the hill. As you descend, you step on something hard. Cursing, you bend over to see a partially buried human skeleton, some of its covering washed away by rain.

If that's not a bad omen, you don't know what is.

You're about to keep walking when you realize that the skeleton didn't look particularly old. Maybe there was something you could use buried with it.

You begin digging and quickly find scraps of a Vault jumpsuit. Someone must've killed a dweller out here and buried him in a shallow grave....but did they take the Pip-Boy?

You dig faster, unearthing the arms and- Yes! The Pip-Boy's still here! You sit on the hillside and scrape the mud and dirt off the machine, strapping it on to your wrist. Expecting to be disappointed, you turn it on.


For a brief moment, nothing happens. You sigh, thinking this is just typical of your luck when the screen hums to life.

*************** PIP-OS(R) V7.1.0.8 ***************

COPYRIGHT 2075 ROBCO(R)
LOADER V1.1
EXEC VERSION 41.10
64K RAM SYSTEM
38911 BYTES FREE
NO HOLOTAPE FOUND
LOAD ROM(1): DEITRIX 303

The PipBoy boots up and you enter in your name. Apparently, the PipBoy reset itself while it was buried.

>You now have a PipBoy 3000 Mk IV.!

You stand back up, and head down the hill. You pass by a sign that once read 'Welcome to Thomas, West Virginia: Everybody's Hometown."

but has been painted over to read

"Welcome to Tommy Town, Everybody's Home."

(continued)
>>
>>1985839

You look around to see it's mostly a farming community- small, mostly defended by being out of the way from major trade routes and being concealed by the hill. You're frankly surprised the Fire Ants that left you for dead didn't pick this place off for kicks- it would be easy to completely loot the place and....

...you catch yourself. You're still thinking like a Fire Ant. And considering where thinking like a Fire Ant got you, you're not so sure if that's how you should be thinking.

But the pain from your injuries flares as you slump against a fence. Your breathing becomes shallow as you faintly hear someone rushing towards you.


(Continued)
>>
>>1985868

When you come to, you're seated in a rocking chair on a front porch. The sun's getting low, and you can see a settler- a kindly looking woman in her mid 50s- sitting in a chair next to you.

"How you feelin', stranger? You looked a fright when Dr. Drummond found you by the town sign!"

You groan. "How long was I out?"

"A couple hours," says the settler. "Name's Pamela, by the by. Yours?"

"People just call me Thirsty." you say.

"Odd name, but I ain't one to judge." says Pamela. "It's awful cold out tonight, why don't you stay? You look like you could use some rest...and some food...and some clothes."

>"Sounds wonderful."
>"No thanks, I don't wanna be a burden."
>Write in
>>
>>1985906
>Sounds wonderful
>>
>>1985906
>>"Sounds wonderful."
>>
>>1985994
>>1985998

"Sounds wonderful." you say. You'd be a fool to turn down this kind of hospitality. Pamela serves up grilled radroach meat, mutfruit, and bottles of Misty Holler. While you eat, you ask Pamela about the town.

"I've never heard of this place before," you say.

"We like to keep quiet round here," says Pamela, finishing off the last sip of her Misty Holler. "We're a couple of old mutfruit farmers, the only hope we got is to stay low."

"Must be rough out here."

"We get by," says Pamela. "You should really get some rest."

You feel too full and too sleepy to argue, so you lie down on an old, worn out sofa. You quickly fall asleep- and then wake up when you hear footsteps outside.

There's a soft tapping on the door, and Pamela comes out of her room to answer. You hastily roll over so your back is facing outwards and act like you're still sleeping.

"You wanted to tell me something?" Pamela asks in a whisper to whoever's at the door.

"Yes, it's about your guest." says a curt woman's voice. "I noticed something while patching him up...burn scars. Lots of them, most of the old. I think he's a Fire Ant."

Shit.


You hear Pamela getting nervous. "A Raider? But he seemed so sweet!"

"Doesn't matter how nice he was, he's a danger to us all!" urges the other woman. "We need to get him out of here- by force, if we have to."

"No, we came out to this corner of the Big Dark to get away from using force, and I'll be a centibear's mother if I'll let you break that oath we made over one stranger."

"Then what do you propose?" asks the other woman.

"We let him make his case, explain why he's here, and prove that he's no threat." you say.

You feel sweat forming on your brow. Normally, a couple of old folks wouldn't even register as dangerous, but you're completely unarmed and helpless- like a radstag fawn in a steel trap.

Your sleep is fitful for the rest of the night as anxiety weighs heavy on you. You wake up to the smell of mirelurk eggs cooking.

"Rise and shine, Mr. Thirsty!" sings Pamela.

You groan and roll off the couch, getting up. Pamela lays out two plates of scrambled mirelurk eggs, along with bottles of water.

"You hungry?"

>"Yeah."
>"...I overheard you speaking with whoever patched me up."
>Write in
>>
>>1986132
>"...I overheard you speaking with whoever patched me up."
>>
>>1986132
>>"Yeah."
>>
>>1986132
>Yeah
>>
Rolled 2 (1d10)

>>1986155
>>1986156

"Yeah," you say, trying to play it cool. You chow down on your breakfast....

(Continued, making a check vs. your Perception)
>>
>>1986198
>2 out of 7: Success!

You hear the door creak open and whip your head around to see a woman in a lab coat trying to sneak in with a pistol.

"Hey! What are you doing!" you shout. The woman freezes, surprised you noticed her. However, her look of shock quickly turns to anger and contempt as she points the pistol at you- much to Pamela's protests.

"We know you're one of the Fire Ants! Why'd you come here?"

>"Look, I just woke up and I'm in the middle of eating. Can I at least finish eating before people start interrogating me at gunpoint?"
>"I WAS a Fire Ant. Was. They turned on me and left me here to die."
>"Look, I don't know what you're talking about. I just came here because someone attacked me." (Roll 1d100 for Speech check)
>Write in
>>
>>1986255
>I WAS a Fire Ant. Was. They turned on me and left me here to die."
>>
>>1986266
Supporting
>>
>>1986266
sure
>>
>>1986266
>>1986312

"I WAS a Fire Ant. Was. They turned on me and left me here to die." you say.

"Doc, please calm down." pleads Pamela. The doctor sighs, lowering her pistol reluctantly. "Even so...I don't like the idea of you skulking around here. You need to leave."

"Wait, you can't do that! He's unarmed, he's got no clothes to survive out there....you'd be sending him to his death!"

"What's one dead Raider?" the doctor asks callously. "Honestly, I only patched this scum up because Pamela asked."

>"Look, if you want me gone, just give me some supplies and I'll leave this place for good."
>"I'm not a Raider anymore!"
>Write in
>>
>>1986387
>"I'm not a raider anymore!"
>"Hell I'll even work for supplies for leaving"
>>
>>1986387
>>"I'm not a Raider anymore!"
>>
>>1986387
>Look, I'm grateful for your help. I wanted to ask what can I do to repay you for your hospitality. If it's just by leaving, I can do that.
>>
>>1986387
Supporting>>1986409
>>
>>1986387
>>"Look, if you want me gone, just give me some supplies and I'll leave this place for good."
>>
>>1986409
>>1986432

"I'm not a Raider anymore!" you shout, feeling indignant. "Hell, I'll even work for supplies for leaving."

"Well...we have been having a bit of a mole rat problem." says Pamela. "If you'd be willing to clear them out, we'd give you some stuff to deal with them that you can keep...we'll even through some caps and stuff to eat on the road, too."

>"...forget it, I'll take my chances on the road."
>"Sure, I'll help."
> Write in
>>
>>1986476
>"Sure, I'll help."
>>
>>1986476
>"Sure, I'll help"
>>
>>1986476
>"Sounds good. I'll do it."
>>
>>1986491
>>1986501

"Sure, I'll help." you say. The doctor sighs. "What's your weapon of choice?" she asks.

>"A pistol will do."
>"I'm handy with a shotgun."
>"I'll take a rifle."
>"Got any knives?"
>>
>>1986545
>"I'll take a rifle."

Good damage, ammo efficient, accurate and thus a good weapon since we get to keep it. Plus we don't want to get wounded again...
>>
>>1986552
This, we're sneaky and we use small arms. A rifle is basically a must.
>>
>>1986552
Supporting
>>
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>>1986552
>>1986572
>>1986573

"I'll take a rifle." you say. "We ain't got much rifles 'round here." says Dr. Drummond. "You'll have to make do with a pipe rifle."

You grimace. Pipe weapons are pretty lackluster, but it's better than nothing. "I'll take it." you say.

Drummond escorts you outside, stopping by her home to grab the rifle, along with a leather jacket and a pair of jeans. You put the clothes on and sling the rifle over your back with a cloth strap.

(To be continued, gotta sign off for the night)
>>
>>1986670
Better than nothing, I assume we get some ammo too with it yea? Also, thanks for running, looks promising!
>>
>>1986690
(Yeah, you get about 30 rounds for the rifle.)
>>
>>1986704
Sweet. So far I'm looking forward to our former raider turned merc/scaver.
>>
>>1986670

Drummond leads you towards the far edge of the settlement, and stops in some knee-high shrubbery. "They should be right about here-"

On cue, you here the sound of something popping out of the ground. Three ugly-as-sin Mole Rats emerge, snarling and squealing. You could easily hide in the bushes and shoot from there, or just start shooting now.


>Hide in the bushes (Sneak check)
>Shoot! (Guns check)
>Write in
>>
>>1988135
>7:45 am
>Hide in the bushes
>>
>>1988135
They're already alert and in fighting mood - open fire
>Shoot!
>>
>>1988135
Hide in the bushes!
>>
>>1988164
>>1988153

Need a tiebreaker
>>
>>1988177
It's 2 to 1?
>>
>>1988181

Not 100% sure if >>1988151 is a serious vote or someone just making a joke.
>>
>>1988183
Seems like a joke and a vote my man
>>
>>1988151
>>1988164

>Roll 1d100
>>
Rolled 100 (1d100)

>>1988183
lol sorry
It was 7:45 am when i posted that
>>1988193
Rolling
>>
Rolled 25 (1d100)

>>1988193

>>1988197
bloody ninjas
>>
>>1988197
Holy Fuck
We big boss now
>>
>>1988201
....I almost don't wanna break this to you.

That'd be a crit fail, we're using a roll-under system here.

BUT! Since we're just starting, I'll let >>1988200 take precedent.

>25 out of 31: SUCCESS!

You dive in the bushes, crouching as low as you can go without going fully prone.

>Roll 1d100 to shoot
>>
Rolled 11 (1d100)

>>1988203
>>
>>1988205

>11 out of 31: SUCCESS!

You hold your breath and brace the gun, aiming for the head of the mole rat on the left. You pull the trigger, and the bullet goes straight through the mutated animal's skull.

<I> (Don't pay this symbol any mind, it's here to make it easier for me to keep track of XP/inventory)


-1 .38 round
+25 XP

Realizing one of their numbers has been killed, the molerats turn to see where the gunshot came from and run at you.

>Back up and fire (Gun check at a -10% penalty)
>Run!
>Hold your ground
>Write in
>>
>>1988250
>ask drummond to get out of there
>back up and fire
>>
>>1988257

You start backing away, trying to maintain distance between you and the mole rats. "Doc, get out of here!" you warn. She retreats, taking cover around the corner of a farmhouse.

>Roll 1d100 to shoot
>>
Rolled 33 (1d100)

>>1988335
>>
Rolled 71 (1d100)

>>1988335
>>
Rolled 34 (1d100)

>>1988335
>>
>>1988354
>>1988355
>>1988483


>33 out of 21: FAILURE!

Your bullet goes wide, thrown off by your movement.

>Mole Rat 2 rolls: 93

The Mole Rat tries to bite you, but misses.

>Mole Rat 3 rolls: 15

You feel the other mole rat bite into your right leg. You curse, feeling the sticky wet warmth of blood.

>Back up and fire (Gun check at a -10% penalty)
>Run!
>Hold your ground
>Write in
>>
>>1988507
>Stand and deliver
>>
>>1988507
Supporting
>>1988510
>>
>>1988510
>>1988639

You stop running, bringing your gun to bear and preparing to stand your ground.

>Roll 1d100 to shoot
>>
File: itscoming.gif (485 KB, 480x270)
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485 KB GIF
Rolled 39 (1d100)

>>1988695
>>
Rolled 99 (1d100)

>>1988695
>>
Rolled 12 (1d100)

>>1988695
>>
>>1988707
>>1988712
>>1988759

>12 out of 31: SUCCESS!

As one of the mole rats jumps up to bite you, you aim the barrel of your gun right down its open mouth and fire. Blood flies everywhere as the mole rat is knocked back from the force of being force-fed a piping hot meal of lead.

<I>
-1 .38 round
+25 XP

>Mole rat 3 rolls: 94

You manage to protect yourself by putting out an arm covered by the leather sleeve of your coat, the molerat unable to bite through the hardened bits of leather. After batting the biting mole rat aside, you aim your gun at it.

>Roll 1d100 to shoot
>>
Rolled 81 (1d100)

>>1988895
>>
Rolled 58 (1d100)

>>1988895
>>
Rolled 6 (1d100)

>>
Rolled 4 (1d100)

>>1988895
>>
>>1988910
>>1988915
>>1988919
>>1988930

>4
>Critical Hit!

You fire the gun, and watch as the mole rat's beady eye explodes as the bullet enters its body, exiting behind the ear in a spray of blood and what you assume to be gray matter.

<I>
-1 .38 round
+25 XP

"Nice shooting." says Drummond.

Pamela walks up to the two of you. "Thank you, Thirsty." she says, pulling a small bag out of her pocket and handing it to you. "It's not much, but you deserve something for your troubles."

<I>
+200 caps
+3 stimpaks

"Now, I hope you'll make good on your promise." says Drummond.

>"Consider me gone."
>"Why are you in such a rush to get me out of here?"
>Write in
>>
>>1989091
Ask for a little help with the bleeding and some information on surrounding towns, then leave.
>>
>>1989091
>"Can I at least stop the bleeding, geeze... why are you in such a hurry to be rid of me, anyway? Are you worried others will have changed their mind and come after me here?"
>>
>>1989109
"Can I get some help? One of those mole rats got my leg pretty bad..." you ask. Drummond sighs and sets to work administering a stimpak and some bandages to your wound.

"Before I go, any nearby towns I should know about?" you ask once she's done patching you up.

"Well, Gold Dome's southwest from here if you follow the I-79." says Pamela. "You'd be going under the cloud layer, but the Minutemen have been securing the highway, so it should be a little bit safer down below. Go a bit further from Gold Dome and you'll reach Ninety-Three. Or you could go northwest to TelMo."

"Though a raider like you would be better off going north from Gold Dome to Chem Heights or Big Horn." Drummond says condescendingly.

You ignore her remark. TelMo's where the Southern Minutemen are stationed. Gold Dome's the biggest settlement in the area....and the area surrounding it is Fire Ant territory. You meet with the Minutemen, you could go to Gold Dome to look for opportunities, or you could go into Fire Ant turf and get revenge. Or you could ignore all that and go somewhere else.

>Go to Gold Dome
>Go to TelMo
>Go to Fire Ant territory
>Write in

(Gotta go for awhile, dunno if I'll be back online tonight)
>>
>>1989309
>Go to TelMo
>>
>>1989309
Go to TelMo.

We'll have the option to look into revenge after we're better armed.
>>
>>1989324
>>1989326

You decide you should go to TelMo. "Alright, I'll be going. Pamela, thanks for taking care of me. Wish I could say 'I'll see you later', but what can you do?" You give a meaningful, cold glance to Drummond. Pamela bids you farewell as you head northwest, towards TelMo...

>Quest completed: I'll Just Go Away

<I> +200 XP

>LEVEL UP!
>You have reached Level 2.
>You get 13 skill points to put into your skills!
>Your current skill levels:

Barter: 16
Energy Weapons: 18
Guns (Tagged): 31
Lockpick: 18
Medicine: 16
Melee Weapons: 14
Repair: 16
Science: 16
Sneak (Tagged): 31
Speech (Tagged): 31
Survival: 16
Unarmed: 16

>Remember that putting 1 point into a tagged skill gives a 2% increase

>Please distribute your skill points.
>>
>>1990002
Put it all into Guns, we're such a terrible shot right now it's not even funny.
>>
>>1990002
>5 in sneak and guns
>3 in barter
>>
>>1990020
>>1990024

Need a tiebreaker
>>
>>1990189
Would 10 to guns and 3 to barter work? If not just put it all to guns
>>
>>1990230
Sure, I don't mind.
>>
>>1990230
>>1990250

Guns: 31 -> 51
Barter: 16 -> 19

>You get a Perk! Select 1:

>Lady Killer: Extra damage to the opposite sex and unique dialogue options with certain characters.

>Confirmed Bachelor: Extra damage to the same sex and unique dialogue options with certain characters.

>Rapid Reload: Reloading guns doesn't take a full action.

>Educated: You get 3 extra skill points per level.

>Intense Training: +1 to any SPECIAL stat.
>>
>>1990320
>>Educated: You get 3 extra skill points per level.
This is a long-term benefit.
>>
>>1990320
Well, Educated seems best choice, but I have hard time justifying picking it up from rp perspective after killing a bunch of molerats and interacting with some non-raiders - rapid reload or maybe lady killer would seem more appropriate...
>>
>>1990349
Yeah, I'm leaning to Lady Killer
>>
>>1990349
Say we were an orphan from a settler family that was doing a great job teaching us things. Say the Fire Ants took us in after the settler family died.
>>
Need a tie breaker, so far we've got:

1 for Lady Killer
1 for Educated
1 undecided
>>
>>1990557
Educated sounds good.
>>
>>1990557
Aw fuck it, let’s go with educated. Let’s say that not only has our first job been a wonderful learning experience, it also convinced Thirsty that he has much yet to learn.
>>
>>1990592
>>1990598

>Educated

Maybe it's because you're not hopped up on various chems or battlefield psychosis, but your mind feels clearer and sharper.

You begin the long trek to TelMo, keeping to the US 219 to avoid the frozen valleys. It gets a little quiet, though, to the point where it's kinda bothering you. Then you remember- PipBoys have radio! You check your PipBoy and discover there's 2 radio stations in range: Run-Off Radio, which seems to play classic country, blues, folk and bluegrass tunes, and Megaton Tunes, which plays oldies.

>Tune in to Run-Off Radio
>Tune in to Megaton Tunes
>Keep the radio off.
>>
>>1990780
Scan for news and other frequencies.
>>
>>1990780
Don't the music stations also give news?
>>1990803
>Tune in to Run-off Radio
>>
(Need to log off, will finish this thread tomorrow)
>>
>>1990901
Later op!
>>
(Sorry guys, I knew I said I was gonna continue this today, but I forgot today was the local Comic Con. I only just got home and I am dead tired. Will finish this tomorrow.)
>>
>>1996069
Sounds good Mr. House
I enjoy there being a selection of Fallout quests to play in

>>1990780
Let's listen to Run-Off Radio
>>
>>1996617
Have you had a look at Last Spark? It's set in Seattle. Pretty good, thread here >>1967189
>>
>>1990837
>>1996617


You tune in to Run-Off Radio.

"Howdy, Wastelanders, it's you're ol' friend, Silver Dollar Sammy. Got a public service announcement for you lovely listeners, reminding you to stay above the cloud layers if you don't got yourself a nice heavy coat, a gas mask, and lots of RadAway- 'cuz if the cold don't kill you, the radiation will. Now, here's John Denver, with 'Take Me Home, Country Roads'. Because The Big Dark may be cold and dangerous, but it's still our home, and there's no place like home."

https://www.youtube.com/watch?v=1vrEljMfXYo

(I think that's a good place to call it. Will open a new thread in the next day or two.)
>>
>It's been more than a day or two




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