[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: X7IZ5.jpg (153 KB, 2148x1072)
153 KB
153 KB JPG
The Glorious Empire, once proud and mighty, has fallen on hard times as of late. With much infighting at home and disillusion with Imperial rule in the frontier colonies, there is no strong sense of pride, and the people turn to their regional cultures more than the overarching sense of loyalty to the Emperor and the Capital of Eurdan that once existed, but is now long gone. Word grows in the East, of a powerful warlord rallying the once divided tribes of barbarians and beasts to his banner, smelling blood in the water and the decaying corpse of the empire flounders. All that stands between the Lands of the Empire and the wilds and their hordes of people (and otherwise) who see this bloated corpse as no more than a sack of loot needing a little convincing to spill its treasures, is the Fortress of Lavius’s Spite, built at the spot where the legendary 5th Emperor Lavius ąl Adûnius fought a battle with a mighty dragon for 12 days, and on the final day cast his opponent down from the mountaintop and smote him upon the mountainside, his fall creating the valley where the fortress now lie. Farad himself was not seen since that day, and the resulting succession crisis between his twenty sons is partly to blame for the state of the empire today. Regardless, the Garrison at the Spite, as it is commonly called, has been vastly reduced as generals eager to carve up their own sections of the empire have recalled men more loyal to their leader then the crown, with only a single legion of the original 6 that manned the fort remaining.
The Fortress itself is a massive stonework marvel of engineering, composed of a giant wall/gatehouse as the front of the valley with an additional fortress about half a league further behind at the other end of the valley. The Wall, cut from the stone of the mountain with foundations of dragon-bone deep beneath the earth, is 50 ft tall and deep enough that 10 men can walk abreast its length. Towers dot the fortifications at equal intervals and atop these towers stand mighty onagers, with ballista also dotting the walls in several places. Small barracks also exist in the wall itself, so that the men stationed there will not have to return to the rear fort every night. The Rear fortress itself is intimidating as well, a citadel with room for 20,000 men, walls thicker than some of the nearby hills, and several barracks for the Griffin Calvary famous in the empire, but only a paltry 15 of the beast remain. A nearby well in the mountains carries fresh water to the fort, and the valley behind has several small farms and a small village to keep the fort supplied with food during times when the ways from the empire are blocked, or when the fighting grows so fierce that supplies cannot be spared for a border fort.
>>
File: roman-centurion-1920x1200.jpg (487 KB, 1920x1200)
487 KB
487 KB JPG
>>2089287
You are a member of this legion, Braxios’s Fighting 15th, who’s general is infamous for his irrelevancy at home, having been disgraced in losing his previous commands in an ambush from one of his own subordinates when trying to subdue a rebellion in a frontier province. His disgrace was being stripped of 3 of his four legions and being sent to the farthest reaches of the empire with an entirely new batch of recruits, you, to await the rest of his days. But now, things have changed, though the fortress stands mostly empty it will not go unused, as exotic traders from the east and even men of the empire going east to find fortune in the wilds are returning shaken by… something, or seldom not returning at all. Fires burn on the distant horizons, and on particularly quiet nights you can hear it, quiet but droning on and on and on; Drums, drums in the East, and the sounds of a million marching feet. Your commander has decided to stand his ground, perhaps compelled by his past disgrace or some sense of duty that still exist even though the man himself is lost in the bottom of the bottle. Either way you’re stuck here for the duration of the siege, as the last men who tried to leave were drawn and quartered for desertion, and their bodies fed to the crows. Not wishing to end up in the same hell those men are destined for, you check over your gear before leaving your room.
Except, what is your assignment?

>Character sheet
Name: What is your name?
Fluff: What is your story?
Class: What Type of Soldier are you?
Location: Front or Rear Fort, can specify further from there
-- Do not fill in –
Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff

Setting note: Also, if you can’t tell, this a Romanesque setting with some fantasy properties, I’m willing to accept a broad range of characters but if you think you’re idea will get slapped down, you might want to ask me about it first

Actions: Dice are 3d100 per turn, actions can be anything within reason (I’m assuming you’re smart enough to be adults about this, also no /d/)

>Roll chart

1-5: You're fucked
6-10: You're kinda fucked
11-19: You fucked up, but not that bad
20-29: You did what you needed to do, but in the worst way possible
30-39: You did what you needed to do, but in a very mediocre way
40-59: Average, plain, boring, safe average
60-79: Damn Good, like eggs on steak
80-95: Damn son, cool down, you're on fire
96-99: Something, somewhere got shrek't, and you got a magical pony
100: "Hey, who left this magical gladius here?"
>>
also hey discord sure
https://discord.gg/th8388x
>>
>>2089289
Name: Darmeth Scrollstone
Fluff: Darmeth comes from the notable Scrollstone family. They are a family that is known for creating beautiful scrolls used for sending messages, art, and uniquely magical enchantments. Darmeth Scrollstone has been a loyal follower of Lord Braxio for years seeing him as an inspiring leader and a man of noble character. Though Lord Braxio is now distrustful of others after the betrayal of a subordinate Darmeth Scrollstone works to see his Lord succesful even if it means he must sacrifice his life.
Class: Scrollmaker
Location: Wherever the lord orders me.
>>
>>2089289
I fucked up and forgot classes, please don't post any characters til i get the pastebin out
>>
>>2089318
>not letting us make our own

fuck
>>
File: centurion.jpg (44 KB, 269x650)
44 KB
44 KB JPG
>>2089289

Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Lucius
Location: Front Fort
>>
>>2089320
Join the discord
>>
>>2089289
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
-- Do not fill in –
Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
File: 282476.jpg (503 KB, 1500x885)
503 KB
503 KB JPG
Classes: What rank and job you have in the legion
Strength of the Legion
5000 Legionnaires
100 Centurions
2500 Auxiliaries
500 Equites
50 Acolytes
1000 Camp followers (Workers, Cooks, etc.)
Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica hamata] - 5 to attacks against you
+ [Legion Standard] – Passive + 10 buff to all players near you
Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] – ask me in discord about what kind of wizard you want to be, and I’ll give you spells
Auxiliary - Soldiers that do not fall within the standard structure of the legion, and can be made up of any various ethnic or cultural group of the empire. Though the legion is balanced in its strengths, they lack the specialized power to deal with certain threats, this is where auxiliaries come in.
+ You can pick your gear yourself, you just have to clear it with me (pm me in discord)
Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.


>sorry for the delay
>>
>>2089289
Name: Eudes Volumnacus Natta
Fluff: Eudes never lived up to his family's expectations, born in an influential clan of village, he never was able to live up to his elders, quite ugly he never was popular and never found a bride among his people. Unable to achieve much in his village being a smith of few talents a enrolled in the legion, yet with the country in such a shape it seem Eudes's fate is here to bring him to suffering again.
Class: Auxiliary (Smith)
Location: Rear Fort
Health: 10/10
Gear:
+ [Lorica hamata] - 5 to attacks against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Smith's Hammer] - Used for smithing
>>
>>2089571
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front or Rear Fort, can specify further from there
Health: 10/10
Gear: [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures
[Minor Dread] - You install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn.
Inventory:
Bonus: Determined by fluff
>>
Name: Leo
Fluff: A member of the order of and a priest of Vulcan, Octavius is an engineer. Trained at the Imperial schools in the maintenance and operation of siege engines, he can repair them, teach crews how to fire them, and make sure they are in working order. His lifelong goal is to develop new types of machines that will put his name down in history, and spends much of his spare time dreaming of new inventions or in meditation and prayer over a set of ink and paper, hoping to be inspired with the next big design.
Class: Acolyte
Location: Rear Fort
>>
>>2089289
Name: Morg Gleiz
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.
Class: Auxillary
Location: Front Fort
Gear:
Boar spear +8 Melee, +0 cc
Bow and Arrows +5 ranged attacks
Axe/hatchet +5 melee, +8 cc
Hunting Knives +5 in melee and cc
Hunting furs -5 to attacks on me
>>
>>2089289
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
-- Do not fill in –
Health: 10/10
Gear:
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica hamata] - 5 to attacks against you
+ [Legion Standard] – Passive + 10 buff to all players near you
Inventory:
Bonus: Determined by fluff
>>
Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites
Location: Rear fort, Griffon Knight barracks
-- Do not fill in –
Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
>>2089287

Name:Flavius Aetius
Fluff: learned magic. Joined Legion. Does mental magic buffing allies and debuffing enemies. Wants griffin doesn't have one yet
Class: acolyte.
Location: Front or Rear Fort, can specify further from there
-- Do not fill in –
Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: 10/10
Gear:
+ [Scutum] - +5 to attack rolls against you
+ [Gladius] - +5 to melee attacks
+ [Lorica Plumata] - +15 to attacks rolls against you
+ [Vitis] - +10 to soldiers' rolls near you, provided you use it to beat them
Inventory: Everything you're not wearing and can't kill stuff with.
Bonus: Determined by fluff
>>
Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear:
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse - Apollo] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory: A few baubles and trinkets important to his family's legacy.
Bonus: Determined by fluff
>>
>>2089321
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal)

>>2089546
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.

>>2089583
Health: 10/10
Gear: Auxiliary - Soldiers that do not fall within the standard structure of the legion, and can be made up of any various ethnic or cultural group of the empire. Though the legion is balanced in its strengths, they lack the specialized power to deal with certain threats, this is where auxiliaries come in.
+ [Lorica hamata] - 5 to attacks against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Smith's Hammer] - Used for smithing
Inventory:
+ [Ancestral Tongs] - From your village, the one thing your father deemed worthy of you inheriting. Unbeknownst to him, they belonged to an ancient smith of legend of your clan, and some of his skill still inhabits the tongs. + 5 to smithing rolls.
Bonus: [Cold-Forged] - The dull hammer blows, the hot fire, the constant work. It does not make a man a warrior, but it makes him strong. + 10 to melee combat (only with hammer)
>>
>>2089644
>>2089644
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
Inventory:
+ [Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.

>>2089660
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.

>>2089682
Health: 10/10
Gear:
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.
>>
>>2089692
Health: 10/10
Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica hamata] - 5 to attacks against you
+ [Legion Standard] – Passive + 10 buff to all players near you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

>>2089702
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin (insert name here) is more like a brother then a mount, and will defend you till its dying breath.

>>2089804
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] – ask me in discord about what kind of wizard you want to be, and I’ll give you spells << you need to do this
Inventory:
+ [Griffin Scroll] - A crudely drawn griffin on a scroll, you keep this close to heart to remind you of what you want most in life.
Bonus: [Brief] - You don't talk much, your sentences on parchment lack adjectives or even prepositions, and you run instead of walk. + 20 to movement rolls.
>>
>>2089289
Name: Manuel of Cappadocia
Fluff: Firstborn son of the late King of Cappadocia, Maurice II. Robbed of his birthright by his younger brother Sarkis, he launched an ultimately failed rebellion, and afterwards, he was sent to the backwaters of the Empire as a military slave. Distinguishing himself through exceptional leadership and physical prowess, he climbed the ranks to become a general, yet was met with misfortune when he was caught trying to raise an army to take back his throne. Demoted and sent to the fortress, Manuel has been disgraced, but certainly not defeated. He aims to begin climbing the ranks again after proving himself in the siege.
Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Location: Front
-- Do not fill in –
Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
>>2089973
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.

>>2089990
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
>>
>>2089571
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
-- Do not fill in –
Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
Day 1, Week 1

Status of the Frontal Fortress:
>Supplies:
4 Weeks of Food
6 Weeks of Water
1 Ton of Wood
1/2 Ton of Stone and mortar
Feed for Horses

>Garrison
600 Legionaries
12 Centurions
15 Acolytes
250 Auxiliaries
100 Equites
200 Camp followers and Laborers

>Fortifications
Towers 1-6 Health: 9/10
Wall Health: 48/50
200 Onager Rounds
500 Ballista Bolts
1/4 Ton of Pitch

Rear Fortress:
1 Year of Food
Water from Well: Untainted
2 Tons of Wood
1 & 1/2 Tons of Stone and mortar

>Garrison:
4400 Legionaries
82 Centurions
45 Acolytes
800 Camp Followers
2250 Auxiliaries
400 Equites
15 Griffin Knights

>Fortifications
Outer wall: 48/50
Inner wall: 50/50
Towers 1-8: 9/10

"The Walls aren't in the best of shape, but the food and water supplies are decent as well. The fields behind the rear fortress have a harvest ready, and the cattle from the village is preparing to be culled for breeding stock in time for winter. Those damn drums still ring in my ears, the beat seems oddly familiar, but I can't place finger on why. They get louder every night, and the fires inch ever closer each night, and fade again by day. The animals seem restless, and the air smells like that old friend of mine, that smell I could never forget. Blood..."

From the Diary of General Braxios Aurelius Adûnius, Commander of the 15th legion, Acting Commander of Lavius's Spite
>>
>>2089289
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
Rolled 68, 11, 97 = 176 (3d100)

>>2090483
Batiatus is standing with a few of the other Equites in the shadow of the front fortress, Apollo eating a few feet away with the other's horses.

Speculation is rampant about the source of the distant drums, but the least optimistic of soldiers are exchanging grim glances that Batiatus ignores completely - he's pretty sure he'll be establishing himself as a war hero in no time.

He moves over to Apollo's side and pets the horse's mane, sensing a bit of anxiety in the animal's eyes.

"Shhh .. it's nothing," He assures his mount.
>>
>>2090445
Health: 10/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
>>
Rolled 44, 85, 17 = 146 (3d100)

>>2090483
Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

1. As per usual, Vincentus is awake and yelling well before dawn, beating the feet of those legionnaires still in their bunks.

"Get a move on, you sluggabeds! Out of your blankets! Into your loricae! Today, we drill!"

[Make the Legionaries drill and train]

2. "Did I say we were stopping after our practice? No! I want your hands and knees caked in mortar and clay by dinner! Get to work on patching up that wall! Like so!"

[Repair the wall alongside his men]

3. "Those towers are looking a bit worn, boys! Elbow grease will fix them up! Get to it!"

[Repair the towers alongside his men.]
>>
Rolled 3, 79, 80 = 162 (3d100)

>>2090483
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front or Rear Fort, can specify further from there
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.

Action 1-3:
Overwatching the distant lands, the drums beating onwards. The drums hint towards something he could use. "These drums aren't just for marching, wouldn't you say so?" He looks at the 'man' covered in armour, not giving a response as per usual. (Improve the dread magic, look into the way the drums effect the people around him)
>>
>>2090489
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.
>>
Rolled 30, 89, 75 = 194 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.

1. Leo goes to inspect the siege equipment and the men. More so he wants to guage how well they are maintained and if the crews are well trained.

2. He also investigates the supply situation, particularly the ammunition. How much we have. If there are any ways to get more.

3. Being an engineer, he also does what he can to assist with the base repairs, even if its simply making sure the foot wheel crane operators knew what the hell they were doing.
>>
Rolled 61, 7, 45 = 113 (3d100)

>>2090483
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 10/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1-3 Survey the mountains on either side of the fort.
>>
File: 1486067117246.jpg (90 KB, 440x478)
90 KB
90 KB JPG
Rolled 38, 20, 54 = 112 (3d100)

>>2090553
>>2090483
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.

1-3; Request the Commander allow me to lead a scouting party to find the source of the Drums and prepare some traps to harry them if they intend to lay siege to the Wall. If he doesn't, then help in repairing the wall and such.
>>
Rolled 12, 10, 7 = 29 (3d100)

>>2090483
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 10/10
Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica hamata] - 5 to attacks against you
+ [Legion Standard] – Passive + 10 buff to all players near you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

1. Go around to the troops working on the wall and try to raise morale, make sure all my senior officers see me working in case anyone asks (+10 to myself and any actions for repairing the walls)

2. Head to the armoury and see about getting a sling so I can try and fight without being in direct stabbing distance of the enemy but still close enough to help keep up morale (+10 to myself and anyone near the armoury)

3. Drop by the nearby village and requisition some supplies namely alcohol for the sake of morale
>>
Rolled 57, 42, 97 = 196 (3d100)

>>2090146
Name: Morg Gleiz
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.
Class: Auxillary
Location: Front Fort


+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.

1. Practice my fighting technique.

2.Go on a hunt
+Like the Trees

3. Go scouting for the enemy
+Like the Trees
>>
Rolled 40, 98, 21 = 159 (3d100)

>>2090483
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
----------
1. Request to go and help the fields with their harvest, after all another hand is always a good thing.

2. Go around the rear fort and talk to the men, try and boost the morale and form a strong bond of comradeary among them

3. Train with my Griffin, as an Equite I can't allow myself to get sloppy and fail my men when I am needed.
>>
>>2090292
almost missed you, my bad

Health: 10/10
Gear: Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Ring of Cappadocia] - Your father's last gift to you, on his deathbed when he granted you his kingdom, before your brother stole it from you and doomed your lands to war. The ring is an ancient artifact, and in times of great peril will protect its wearer. When below half health defensive bonuses are doubled, and the ring will save you from death one time in return for its destruction.
Bonus: [Blue Blood] - Some men are just born to lead, some say its the will of the Gods, other say its just luck, either way you have a natural talent for it. + 10 to command actions.
>>
>>2090495
1/2/3. You ease your horse's fears (can a horse truly feel fear?) with gentle words and a few spare sugar cubes you managed to "acquire" from the kitchen in the front fort. Apollo nuzzles you gently as you stroke his mane, you can't exactly explain how, but you feel a presence watching over you, or your horse, you can't tell, but it gives you a general "warmth" feeling.

+ [Blessing of Epona] - Your horse is immune to damage for 1 Combat encounter.

>>2090514
1. Bright and early and much more lively then the man in his room, Vincentus is like a man out of Hades with Pluto on his heels, chasing the men from their slumber and beds into the drilling square behind the walls. He'd be damned if he'd die because of a the inexperience of these men, for ineptitude, as far as he was concerned, was another problem that could be beaten out of men with enough effort.

>Applies to the 50 soldiers under your command

Basic Training 3/5

2. After a small break to get some heavy stone and carry it all the way from the storerooms to the battlements, Vincentus and his men spend the latter part of the day working on repairing the walls as well, for if they were not in tip top shape before the attack began, then he could not reasonably expect them to hold back the legions of hades that would follow now could he?

>>Walls: 49/50

3. However, this same vigor is not followed in the towers, were reports of small green men interfering with construction crews only allows work to be started on one tower, and even that isn't finished by the time night falls.

>>2090522
1/2/3. Fear, that most primal of instincts, obviously the men (or otherwise) beating those drums knew that, why else would they play the damn things all day and night? Still, you could use this, taking what you know about the dread spells already, it is just a simple incantation to make people imagine a constant droning in their head, the only issue is what phrase to use to issue the incantation. Hmmm....
>>
>Passive Spell: [Drums of Doom] 5/6

>>2090565
1. The siege crews are rusty, and more often then not lack any real experience with the weapons on the walls. This does not bode will for the fort, but there is at least one man in every crew who has some faint idea of how to work the machines they man. Small blessings.

2. You are shown the stores of ammunition for the weapons of the frontal fortress. 200 boulders of various sizes for the 6 onagers atop the six towers, all of which show some need of repair (the towers). 500 bolts for the 12 ballista, one inbetween each tower and two on the end of each wall were the cut stone meets mountain. More bolts will have to forged from the spare metal and timber in both forts, and for more rocks, well, you are surrounded by mountains.

3. Being an engineer does go a long way into aiding the repairs of the walls, and noting a particularly raunchy centurion pushing his men to hastily repair the wall, Leo lends his expertise to the men so that every brick is laid right the first time, thus increasing the efficiency of their work and making it count that much more.

>>Walls: 50/50

>>2090588
1/2/3. Boar, along with several other bored legionaries, set out at dawn for a routine patrol of the mountains around the frontal fortifications. These patrols were mostly to keep the men in line and use to the routine, and just incase an actual attack occured they didn't all wake up with their throats slit. Today's patrol was like many of the previous ones, dull and uneventful. However, there was something of note. Boar had found himself a arrowhead up in the hills, unlike any he had seen before, slick with some black goop that he wasn't so sure he should touch either.

+ [Poisoned Arrowhead] - Don't cut yourself

>>2090640
1/2/3. Many of the Equites, bored out of their minds waiting around while those damn drums ring out softly on the wind, support your idea of a scouting party, however, you must get the approval of the leaders of the Garrison, which at this point and time falls to the most senior centurions on the wall.
Vincentus >>2090514
and
Virgil >>2089973
Who are known the men as "The Watchman and the Warrior". If they agree you'll be able to leave as soon as possible with as many men as you'd be willing to take, if they disagree you still have 5 men willing to follow you, apparently the consider charges of desertion to preferable to staying cooped up in this fort for another night.
>>
>>2090806
1. The men take you dry attempts at black humor, such as "Well they surely can't kill ALL of us." or "This fucker right here has a face that sure likes like its caught a few pila, huh?" Not very well to say the least, and its only when a small man puts a pugio to your throat that you finally drop the act and wander off, the nearvy Centurion, a man with a small locket around his neck, shakes his head as you walk by and crosses something off a list.

2. The quartermaster is apparently out, as you are greeted by a small sign indicating that they are in fact not open at this time.

3. You don't even make it within a league of the village before a small band of children greet you, and while innocent at first they quickly brandish rocks and pelt you all the way back to the gatehouse of the Rear fortress. Your pride is hurt, but not much else.

>>2090937
1. Morg spends his first day drilling in the square with a few of his tribesmen, the nearby Romans starring at you, some in innocent curiosity, others in learned distrust, for your kind are not friends of the empire, and though your tribe may be friendly, the idiosyncrasies of the Barbarian tribes are lost upon these men. Still, you manage to get a good sparring session in with your shield-brother Lothar.

>Basic Training 3/5

2. In the early afternoon you join several others for the daily hunting trip to the woods past the far wall, managing to bag several rabbits and a sizable stag with the assistance of a Roman chap, though you don't speak a lick of Latin he knows enough of your tongue to communicate the basics with you.

3. The sun is falling from the sky, Belenus taking his chariot home for the night, as you set out in search of enemies. You are not in hour into the woods, still well within the sight of the walls when you hear them, then see them. Grobbi, or in the Roman tongue, Goblins. Small devilish Green creatures as cruel as they are numerous. Your tribe has had many dealings with them in the homeland, and you recognize this bad in particular. The Scartoth Clan, renowned for their use of poison weapons, and ability to resist the cold and high altitudes much more then the rest of their kind. These aren't the creatures beating the drums, for that is not the way of their kind, but you are doubtless that there is a warband near the Fort as you slowly notch the arrow and take aim at the Grobbi's head. A quick bit of knife work later and you have his face tucked into your belt loop as you head back to base.

+ [Goblin Face] - Still wet, still ugly.
>>
>>2091021
1. Lucenia, a farmer at heart, begins his day as he began many days. Up before the sun rose and in the fields for hours by the time Apollo deigned to wake up and pull the damn thing across the horizon. The work is familiar, but he can't help but feel out of place in his armor as the children around him run through the fields, and their parents remind them to get to work if they want to eat come winter. Still, it reminds you of home and the people appreciate the help.

2. You return to your post, washing off the dirt and cleaning your gear, before setting out to the parade grounds on your way to the Griffin stables. As an Equite Volantes, the men see you as a sort of wonder, flying like the birds, atop a steed most would consider a nightmare if faced with such a beast in real life, the mere sight of you and your armor, specially made for flying, inspires the men more then any word you say ever could. You pick up on the cue and strut your stuff through the grounds to the stables.

> + 5 to all rearfort pc actions next turn as word of your magnificence spreads amongst the men

3. Your steed chirps excitedly as you walk into the stables, his golden feathers and fur shining in the setting sun's rays. You quickly secure yourself to the harness and take him out of the vertical doors to the open ended free fall located beneath the aerie. A quick dive, then a rapid pull up, and you are soon soaring high above the fort. Several other Griffin Riders as well are out, and you join them for a flight over the Frontal Wall and over the vast woods that lie before the expanse into the wilderness. It appears to be a lovely evening as you watch the setting sun, but the quick chips coming from your mount key you in to the fact that all may not be as well as it seems. You quickly pull the reins to the left just in time to avoid a storm of arrows sent hurting towards you, and the fellow riders are already pulling back and heading to the fort, you soon follow suit, with scattered fire harrying you until you are free of the forest, reaching the small clearing before the wall. You look over your shoulder and see thousands of beady red eyes staring back at you from the forest below, waiting at the edge, the true form of your foe obscured by blackness.
>>
I will wait till the morning before moving on to the next turn in order to give some of you goons time to post, but be warned, I will update before noon est tomorrow and the game will move on, with only one makeup action allowed. So post please.
>>
Rolled 28, 96, 8 = 132 (3d100)

>>2090483
>>2090291
Name:Flavius Aetius
Fluff: learned magic. Joined Legion. Does mental magic buffing allies and debuffing enemies. Wants griffin doesn't have one yet
Class: acolyte.
>Health: 10/10
>Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
>+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
>+ [Pugio] – A dagger, + 2 to melee rolls
>+ [Spells] –
Minor Dread] - You install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn.
[Minor Bolster Resolve] - Allies near you feel the strength of the Gods well up inside of them, and fight harder. Removes status effects on allied units.
>Inventory:
>+ [Griffin Scroll] - A crudely drawn griffin on a scroll, you keep this close to heart to remind you of what you want most in life.
>Bonus: [Brief] - You don't talk much, your sentences on parchment lack adjectives or even prepositions, and you run instead of walk. + 20 to movement rolls

1. Flavius study with acolytes. Get stronger.

2. Practice sending words to people's heads. No success. But someday....

3. Walk the fields and watch griffins fly... Beautiful
>>
>>2090483
>>2090292
1. Study battle strategy. A good commander must know how to lead
2. Train in the fields with my men to build rapport and increase my strength
3. Try taking jobs around the fort to build relationships with some of the people there.
>>
File: Stiger-and-Dog-720.png (421 KB, 720x960)
421 KB
421 KB PNG
>>2089289
Name: Abelus Lucio
Fluff: Abelus has always been a big guy for a prole. Despite never getting much too eat he grew tall and strong eking out his living laboriously since he could walk. But the strong on the streets of Eurdan are not destined to live an honest life. Soon he became the muscle for one of the collegia and made a living killing and extorting citizens.
As fate had it the boss of the collegia fell out of political favor and when their base was attacked Abelus defended his leader with fierce loyality. But the enemies number were too great. Abelus was lying on the floor, sword still in hand, injured and with the sounds of massacre around him slowly fading. His fate seemed certain.
This is when he first met it. A big dog, going almost as high as a tall mans chest, with shaggy grey fur and vicious teeth. When it bit Abelus's swordhand a jolt of energy seemed to go through his body and his wound closed as if they where burned by searing iron and his sword errupted in crackling lightning.
Afterward his enemies lay dead but his friends and boss where already slain. The god was nowhere to be seen. It dissappeared as fast as it appeared. Abelus knew what he must do. He will redeem himself in the eyes of the gods and the empire.
Class: Magus
Location: Front Fort, often send to escort dangerous scouting or foraging missions.
>>
>>2091484
Whoops, forgot dice
>>
Rolled 5, 9, 59 = 73 (3d100)

>>2091484
>>
>>2091562
>god
Wanted to write dog.
Yes really.
>>
>>2091449
1. Flavius attends a lecture provided by the most seasoned Acolyte in the Spite, a man by the name of Coelus Sanctus, but he falls asleep halfway through the lecture and fails to learn much.

> [Dread] - Upgrade to Minor Dread, removes the 1 turn cooldown. 1/10

2. You try to force your thoughts into other men's heads, random words of malice and spite. It does work better then you expected.

>[Dread] 6/10

3. You walk out to the front of the frontal wall and watch the Griffins fly overhead. Suddenly you see them turn back around, small objects flying very rapidly at them. Next thing you know you hear arrows whistling past your face, and you run back to the fortress with arrows on your heels.

>>2091484
1. It is upon opening the scroll of ancient battles and how they were won that you realize you can't read, and that you have no idea what this scroll says.

2. You also could not read the letter telling you where the drill area for your men is today, and instead bring your 50 men to an area already full with training soldiers, and spend the afternoon arguing with another centurion over training space.

3. You do manage to find a employ in the service of a Staffer for the General, as a runner for orders inbetween the commanders of the frontal fort and the general and his staff. This gains you some rapport with the staffer.

>1 [Small favor] - Can be used to reroll one action involving training, training your men, or requisitioning supplies.

>>2091562
Health: 10/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.
>>
Day 2, Week 1

Status of the Frontal Fortress:
>Supplies:
4 Weeks of Food
6 Weeks of Water
1 Ton of Wood
1/2 Ton of Stone and mortar
Feed for Horses

>Garrison
600 Legionaries
12 Centurions
15 Acolytes
250 Auxiliaries
100 Equites
200 Camp followers and Laborers

>Fortifications
Towers 1-6 Health: 9/10
Wall Health: 50/50
200 Onager Rounds
500 Ballista Bolts
1/4 Ton of Pitch

Rear Fortress:
1 Year of Food
Water from Well: Untainted
2 Tons of Wood
1 & 1/2 Tons of Stone and mortar

>Garrison:
4400 Legionaries
82 Centurions
45 Acolytes
800 Camp Followers
2250 Auxiliaries
400 Equites
15 Griffin Knights

>Fortifications
Outer wall: 48/50
Inner wall: 50/50
Towers 1-8: 9/10

>Reports of creatures in the outer woods circulate around the fort
>>
Rolled 54, 44, 14 = 112 (3d100)

>>2091638
Name: Morg Gleiz
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training 3/5
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
+ [Goblin Face] - Still wet, still ugly.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.

1. Go and find whoever they put in charge of the auxiliaries. Give him the goblin face. "Scartooth clan, tougher than most Grobbi..Goblins, use poison. Found hour away from the walls. Warband must be close too. Not drummers though, Grobbi don't drum.

2. Continue training

3.Scout the forests once again
+Like the trees
>>
Rolled 5, 79, 26, 84 = 194 (4d100)

>>2091633
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front or Rear Fort, can specify further from there
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.

Action 1-2: And it's name shall be the drums of doom!
Action 3-4: "Some of this wildlife could be used to practice my raising of the dead," Find and kill some smaller creatures and raise them. Practice controlling them, making them better at fighting than they normally would be.

Passive Spell: [Drums of Doom] 5/6
>>
Rolled 30, 15, 73, 64, 48, 1 = 231 (6d100)

>>2091638
Health: 10/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 3 Turn Cooldown.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.

Waking up in the barracks Abelus remained lying down for while in quite contemplation. He dreamt about that fight again. Remember the pain and power he felt jolting through his body. That day the energy felt like it have ripped him apart, but instead he somehow guided it into his sword... he stands up and makes his way to the shrine of Jupiter. "Oh great father, protector of Eurdan and its people. I beg you to protect and guide me. May my actions bring honor to the empire and to the gods." He cuts his hand with the pugio and lets his blood drop upon the candles."I pleg my blood to make it so."

1, 2) Try to enchant your sword with lightning.
3, 4) Join the legionaires combat training.
5) Try to acquisition a shield and armor.
6) Find out if there are orders to scout the outer woods for creatures reported. Request to join the mission if there is one.
>>
Rolled 40, 38, 88 = 166 (3d100)

>>2091638
Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
+ [Blessing of Epona] - Your horse is immune to damage for 1 Combat encounter.
---

1. Filled with zeal at the combination of his horse's tranquility and his own confidence, Batiatus heads to the armory to see if he can find an effective weapon for fighting on horseback besides his spatha.

>Goes to armory

2. Afterwards, the Equite would join his fellow riders in some typical practice charges, testing their formation.

>Practice with other Equites

3. Batiatus finishes his training with the others and joins them in waiting near the walls. Reports of possible goblin sightings in the woods have everyone on edge now, but Batiatus sits among his brethren and boasts about the glory they'll all attain, trying to keep their morale up.

>Encourage Equite morale at Front Fort / guard front
>>
>>2091672
Disregard action 4 and roll 4
I suck cocks
>>
Rolled 37, 27, 31 = 95 (3d100)

Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

1. Requisition a legion standard so that we can inspire all of those that look up.

2. Practice aerial manuevers with fellow griffin knights

3. Investigate the forest with Zhayed
>>
Rolled 17, 43, 99 = 159 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.

1. The engineer helps with the tower repairs

2-3. Deep in meditation, Leo prays to Vulcan as he sits over a desk and design paper. He asks to bless him with wisdom and skill.

Leo wants to design a new way to load Ballistae. The current way requires skill of crew and good training.

He feels as though there is a way to let the machine do more of the work, not the man. To simply place the bolts upon the device, and perhaps turn a single wheel, like a crane wheel wherein a man can walk, that pulls back on the device and loads it in one. This would be faster than what is done now, with men inserting pegs and pulling back one turn at a time.
>>
Rolled 2, 14, 10 = 26 (3d100)

>>2091638
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
----------
1. Have my trusted mount well looked after, after all we are a team on that battlefield and so they deserve some respect and reward. Griffins are not also majestic creatures but also intelligent, hopefully he will show gratitude for the proper treatment that I give him. Although it could also be seen as simply my duty.

2. Attempt to gather the Griffin equitines of the rear fort and put on a show for the men once more to good their spirits, these men will be suffering soon enough so they should enjoy themselves when they can.

3. Request permission to take the Griffin equities out scouting for these creatures that we had encountered, the plan is to hopefully bring one back alive as a prisoner but beating them away would work too.
>>
Rolled 51, 71, 88 = 210 (3d100)

>>2091316
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 10/10
Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica hamata] - 5 to attacks against you
+ [Legion Standard] – Passive + 10 buff to all players near you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

Since I forgot to describe it earlier, the Legion Standard is about 8 feet tall. The Rod itself is made of wood but the banner is a red square depicting the legions number and the image of a raging gryphon, On top of the banner is a eagle's head made of brass.

1. Try to find a spare knife I can use in case I get disarmed in the fighting

2. Try to find Arm Guards and a helmet

3. Keeping to my personal creed of not getting caught with my pants down look around the Front Fort for any holes in the defence and tell a centurion about them so I can preferably move myself as far away from bad defenses as possible.
>>
Rolled 49, 74, 38 = 161 (3d100)

>>2091633
Name:Flavius Aetius
Fluff: learned magic. Joined Legion. Does mental magic buffing allies and debuffing enemies. Wants griffin doesn't have one yet
Class: acolyte.
>Health: 10/10
>Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
>+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
>+ [Pugio] – A dagger, + 2 to melee rolls
>+ [Spells] –
Minor Dread] - You install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn.
[Minor Bolster Resolve] - Allies near you feel the strength of the Gods well up inside of them, and fight harder. Removes status effects on allied units.
>Inventory:
>+ [Griffin Scroll] - A crudely drawn griffin on a scroll, you keep this close to heart to remind you of what you want most in life.
>Bonus: [Brief] - You don't talk much, your sentences on parchment lack adjectives or even prepositions, and you run instead of walk. + 20 to movement rolls

1. Go commander. Arrows fired. (not actually sure where I am/was lol) location. Enemy approaching? Volunteer scout if happen.

2.practice always practice. Words, fear, run away.
Dread-6/10

3.griffins not watch now. Bad time. Maybe enemy. Should practice pugio.
>>
File: 1481504542891.jpg (34 KB, 537x399)
34 KB
34 KB JPG
Rolled 65, 91, 90 = 246 (3d100)

>>2091289
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.

1-3; Rally some men and head out on the scouting mission if given permission. If not, participate in Cavalry drills.
>>
>>2091662
1. You bring the face, still dripping black blood, to the head of the Auxiliary troops at the Front Fort, a man by the name of Gracius Hagias, head of the greek contingent of hoplites on the wall. He passes the word along to the commanders of the frontal wall.

>>2089973
>>2090514
Are now aware of a enemy for so far known to be composed of Goblins outside of the wall.

2. After turning in the ugly mug, Morg continues training with his clansmen, forming the shield wall the barbarians are known for.

>Basic Training: + 5 to combat rolls involving you and your shield brothers. All 30 of them.

3. Your next trip into the forest goes worse then the first, and you're barely 5 minutes into the woods before arrows come flying at you and you're forced to retreat back to the walls. Red beady eyes and shrill voices mocking you the entire way.

>>2091672
1/2. A final touch, a final word, and the spell is complete. You see some tribesmen wearing the color of the legion running towards the wall and utter the spell, and you see the small green beings following them cower for but a moment, before turning and running back to the forest.

> [Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.

3. You manage to find a rat inside the walls, killed recently by a cat, with its lower half apparently missing. You utter the spell of minor raise dead, and the little shape twitches, before disintegrating in a puff of green magic.
>>
>>2091682
1/2. You try to apply a coat of lighting to your sword, but only fizzles come from your finger tips, and in the end the blade carries the same charge as if you vigorously rubbed it with cloth.

3/4. You join a nearby group of soldiers drilling in the Square, Working your spells in tandem with their maneuvers to maximize your efficiency. It all starts to click, they are the Anvil, and you are the hammer, with spell and sword you drive the enemy into their broad, unbreaking surface. This will do nicely

>Basic Training 4/5

5. You put in at the quarter master for a set of decent armor and shield, but according to legion regulations you are only cleared for the lighter armor of the Auxiliries, and even then that is stretching it. Acolytes are expected to by mobile, as they must move around much to apply their magic where it is needed most. Still, it offers more protection then the average tunic and cloak you were issued at first.

+ [Parma Vexillifris] - 5 too all attacks against you
+ [Lorica hamata] - 5 to attacks against you

6. You join a group of legionaries heading out on a routine patrol, accompanying some tribals that just arrived from the near east. You march in line with the other Legionaries, under the pretense of providing combat support, while the tribals bound ahead, moving more like deer then like men. Several minutes later you're in the woods, and you swear you see little beady eyes staring at you. Its quiet for a moment, just a moment, before it starts, arrows whistling past your face, a call of "TAKE COVER" as the tribals notch arrows and return fire, and the legionaries raise shields and start marching backwards out of the woods. You follow suit, but as soon as you raise your shield you feel it, a stabbing pain in your thigh. A arrow shaft, crudely carved, sticks out of your flesh, sickly green liquid around the wound, and you can already see the veins near it turning black. Two of your fellow Romans pick you up, a should underneath each arm, and carry you out of the woods and back to the castle. A tribal picks up the rear, occasionally turning to return fire at the unseen foe. >>2091662

>Health: 7/10
>Poisoned: Lose 2 Health a Turn until death unless treated
>>
Rolled 43, 32, 38 = 113 (3d100)

>>2091289
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 10/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1-3. Poison is still fresh, they must be camped near here, search and destroy.
>>
>>2091692
1. You head to the armory, asking for a type of lance to use for your horse, as a spear would be better to use on horseback then a sword for the initial charge. The Quatermaster manages to find a spare Hasta for you.

+ [Hasta] - + 10 to charging attacks from horseback, no bonus on foot (excluding calvary, which is + 10)

2. Though they have vigor and youth on their side, the Equites of the 15th legion do not have experience, which shows in the practice charges and formation, which is sloppy at beast. Still, this goes a long way to figuring out the flaws in the charge and fixing them.

>Basic Training 2/5

3. Your rousing speech at dinner that night encourages the men, and they are most definitely riled up and ready for whatever may come.

>>+ 5 to the initial charge of the next combat encounter with Equites you are involved in.


>>2091756
1. Though you cannot hope to carry a true standard and fight as well as your mount warrants, you are granted a sash to wear on your griffin, just long enough to cover the beast's flanks. Though no men from the ground will see it, if you get close seeing that such a animal on their side will surely inspire them.

> + 5 to resolve tests to npcs near you

2. You practice once again with your fellow griffin riders, but it seems that the hail of arrows you all encountered yesterday shook you more then you thought, as your hearts' just aren't in it.

Basic Training: 1/5

3. Zhayed carries you once again over the wall of the frontal fort and to the woods past it, you watch below as a small column of troops in legion regalia head into the woods. Several minutes later as you head lower over the trees to get a better view, you spot a small clearing,and no later then when you have Zhayed turn to investigate that you hear the screams of men from below. You quickly turn right around and head towards the sounds of combat, only for more arrows to pierce the canopy below and fly past your face. You quickly pull up and try to escape, and an arrow manages to pierce your armor and stop just before it pierces the flesh. You ride back to base, the arrow head brushing against skin the whole way. A fellow rider was with you, and he appears to not be so lucky, as several arrows are embedded in his segmenta and he is slumped in his saddle.

>>2091772
1. Leo begins to oversee construction of the tower repairs on the outerwall, but a stray stone knocks him out cold and he loses the morning, and the men are too hesitant to continue construction without his guidance.

2/3. It appears the brick as divine intervention, as the resulting knot on Leo's head must contain the idea for a brilliant innovation. Through a mechanism which he hasn't exactly worked out the mechanics for, one could have a "magazine" of ballista bolts and with a quick loading mechanism, one could fire one ballista with the same speed as a whole battery of them.

> Repeating Ballista Design 7/15
>>
>>2091776
1. You assign some camp followers to care for your mount, but gesture to the wrong bird-lion-tiger, and as a result your animal is not fed that day. You are not aware of this however.

2. Unfortunately the beast are too rowdy to take out on patrol, something seems to have spooked them and they snap at any camp follower who approaches them.

3. You join another Griffin rider taking his mount for a "exercise flight" and head out over the walls and above the woods. You both fly in tandem, heading towards a clearing the first rider spotted. Just as you're about to approach the clearing overhead the sounds of men screaming below reach your ears, you both turn around and head towards the clamor of battle. Suddenly and without warning, the air around you is filled with arrows, and you both take evasive action to avoid being turned into Roman pincushions. However, your Griffin, seeing a chance to return the slight it suffered this day, turns unexpectedly and exposes you to several arrows. You armor absorbs the worst of the blows but a arrow hits home and embeds itself firmly in your shoulder. The concussive shock of a rather large arrow bouncing off your helmet manages to knock you out as well, and you only come to when you reach the Fort, with men already unsaddling your Griffin and carrying you to the infirmary.

>Health: 9/10

>>2091987
1. You "tactically acquire" a "spare" pugio that a sleeping soldier "allowed" you to borrow when he was asleep.

+ [Pugio] – A dagger, + 2 to melee rolls

2. You requisition a helmet from the quartermaster, but he simply gestures to the one on your head, the same for when you ask for arm guards. However, two lads under the command of one Centurion by the name of Vincentius say that they'd be more then willing to guard a standard bearer such as yourself, and say that they're at the safest part of the wall.

3. The Walls are in tip top shape, and there really isn't any weak spots in the defenses, however the centurion you do tell, a man by the name of Virgil, notes your enthusiasm and assigns you to his century, at the very front and middle of the wall. Great!

>>2091991
1. You try to find the commander of the frontal wall, but alas it seems that all are occupied with the incoming horde of Goblins. Still, your report is added to the pile of incoming information.

2. Speaking hard, not pleasant, but spells need lots words, you practice, speak more.

> [Dread] - ou install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. No cooldown

3. You take knife, practice in drilling space, get better. Almost good now.

>Basic Pugio Skills: 2/5
>>
>>2092073
1/2/3. You could not get the required permission to head out on the scouting trip, and instead set up a drill session with the rest of the Equites that did not participate in Batiatus's drill, the results are much much better and the men go a long way towards forming a cohesive unit.

> Basic Training: 4/5
> + 15 to the initial charge of your Equite unit in the next combat encounter

>>2092123
1/2/3. You and the 9 other men with you march further into the pass, following the trail of refuse until you reach a small overlook. Below you see it, a camp of about 50 green creatures, small and humoid, with beady red eyes and shrill voices. They seem to be gathered around a large pot, big enough to boil a man inside of.
>>
Rolled 41, 70, 14, 33, 41, 85 = 284 (6d100)

Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.

THE DAY BEFORE:
1. Run through the drills with the boys, we're gonna be ready for whatever the hell is doing that drumming.
2. Can't neglect my own practice either. I'll practice with my weapons.
3. Knowing your enemy is critical to victory. I'd best learn all I can about these fucks from what's in the archives, see their tactics, weaknesses, anything else of use.

THE CURRENT DAY

1. Damn, goblins huh? Reports of poisoned arrows as well...I want any battle medics to treat the injured, there's gotta be someone here who knows how to treat this shit.
2. Pick up patrols on the wall double time! I want them to know that we're here and we're waiting...
3. I'd best take some last-minute preparations and do an inspection of everything along the wall and elsewhere. I'll help out with tasks of critical importance (not scouting) to ensure that they get done as well.

>>2091776
Permission denied, we have very few of the beasts and I'm not wasting any in a scouting run against enemies that we know have poisoned arrows.

>>2092073
Approved.

(If I missed anyone else let me know)
>>
>>2092593
>>2092073

Denied if you're using a griffon though for aforementioned reasons
>>
>>2092593
1. You drill the men in the morning, working on the same tactics that have kept your men alive through countless campaigns.

>Basic Training: 3/5

2. After dismissing the men, Virgil spends the part of the after training in the practice field. This is much more productive then the earlier practice with the men, as he channels his rage into the work he does, and feels much more confident in his abilities by the end of the practice session.

>Basic Gladius Skills: 4/5

3. You find no reference to the enemies in the archives of the fort, unbeknownst to you however this is because someone else is currently using said scroll.

4. You find word of a tribal well versed in the art of these Goblins, a man by the name of Morg. His clan has had many dealings with these monsters, deals of blood and slaughter. Unfortunately he left with a party to patrol the woods just outside of the Wall earlier today.

5. You double the amount of men on your section of the wall, and presumably Vincentius will do the same. The men make ready for a siege, and for many it will be the first taste of real combat as well.

6. You and your detachment of men spend the last few hours of the day aiding in the repairs of the towers, patching up some crumbling stonework and missing bricks.
Towers 1-3 Health: 10/10
Towers 4-6 Health: 9/10
>>
Rolled 2 (1d2)

The Warchief's Decision

1. Now
2. Later
>>
Day 3, Week 1

Status of the Frontal Fortress:
>Supplies:
4 Weeks of Food
6 Weeks of Water
1 Ton of Wood
1/2 Ton of Stone and mortar
Feed for Horses

>Garrison
600 Legionaries
12 Centurions
15 Acolytes
250 Auxiliaries
100 Equites
200 Camp followers and Laborers

>Fortifications
Towers 1-3 Health: 10/10
Towers 4-6 Health: 9/10
Wall Health: 50/50
200 Onager Rounds
500 Ballista Bolts
1/4 Ton of Pitch

Rear Fortress:
1 Year of Food
Water from Well: Untainted
2 Tons of Wood
1 & 1/2 Tons of Stone and mortar

>Garrison:
4400 Legionaries
82 Centurions
45 Acolytes
800 Camp Followers
2250 Auxiliaries
400 Equites
15 Griffin Knights

>Fortifications
Outer wall: 48/50
Inner wall: 50/50
Towers 1-8: 9/10

>First Casualties reported from scouts, small figures can be seen on the edge of the woods, along with laughing.
>>
Rolled 43, 1, 80 = 124 (3d100)

>>2092562
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 10/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1-3. Goblins, weak cowardly creatures. Motioning to his fellows to fan out on either side of him he would move out from the shadows and begin hacking into the creatures hoping to throw them into a frenzied route.
>>
Rolled 2, 51, 14 = 67 (3d100)

>>2092690
Health: 7/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 3 Turn Cooldown.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Parma Vexillifris] - 5 too all attacks against you
+ [Lorica hamata] - 5 to attacks against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.
+Basic Training 4/5

"This is not how I envisioned my second day." Abelus thought to himself while being dragged through the gate by his fellow soldiers. His dissapointment stings even through the pain thats dully echoing through his body. With a quick prayer to Juno he gets himself free from his companions grip"I'm good, I'm good" Struggling to stand for a second he makes his way to the healer.

1) Find a healer!
2) Finish your training with the soldiers.
3) Find out if a raid is planned against the goblin camps. If yes request permission to join. If not try again to enchant your sword with lightning.
>>
Rolled 57, 53, 16 = 126 (3d100)

>>2092690
Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Hasta] - + 10 to charging attacks from horseback, no bonus on foot (excluding calvary, which is + 10)
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
+ [Blessing of Epona] - Your horse is immune to damage for 1 Combat encounter.
+ 5 to the initial charge of the next combat encounter with Equites you are involved in.
---

1. The battle appearing to be imminent, Batiatus trains further with his Equites .. in hopes that he they can train well enough to fight proudly for their country.

> Train with Equites

2. Batiatus, having acquired a spear and talked to his fellow warriors, rallies with the other Equites on the third morning of the siege.

> Rally Equite Morale

3. Batiatus seeks to lead the other Equites to the front lines, where the cavalry troops may stand proudly and show the goblins what they have to fear.

> Intimidate Goblins
>>
Rolled 14, 73, 64, 26, 22, 87 = 286 (6d100)

>>2092704
1/2/3. Allies Rolls

4/5/6. Gobbos Rolls
>>
>>2091662
With a sweaty, pale face and a way too stoic expression Abelus turns to one of the tribesmen. "Comrade, where can I find the healers?"
>>
Rolled 96, 28, 18 = 142 (3d100)

>>2092690
Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

1. At the news of -goblins- at the walls, in the mountains, -everywhere-, Vincentus slams his fist into the war-table.

"Those little green wretches will not breach this fort, not while -I- still yet live! We'll be needing defenses, extra watches... and some piss and -vinegar- in some of these men's veins!

"First, I want some pit traps ready at chokepoints within the mountains: anything to stall the wretches before they reach us..."

[Build pit traps with the men]

2. "And the men will be -ready- and willing to slaughter any damn thing that moves! If it's not human, if it's not -owned- by a human, it will be killed!

[Increase patrols and watches]

3. "You'll be seeing BLOOD soon! You'll need to be in top condition! You will MARCH and you will TRAIN until the goblins crest those godsforsaken hills!"

[Train the men, 3/5]

>>2091776
"I concur with Centurion Pyrrhenius: we cannot waste our Griffins on mere goblins-- we have precious few of the things, and getting more is a nightmare."

[Denied]

>>2092073
"You will be taking horses, -not- griffins, beasts that are much more easily replaced. Keep casualties to an absolute -minimum-, though, or you'll get the vitis."

[Approved]
>>
Rolled 81, 62, 20 = 163 (3d100)

1. Get medicines, bandages and antidotes ready in preparation for the foul little blighters' assault.

2. Build fire-traps of pitch, torches and oil to burn the goblins at choke-points.

3. Train the men. 3/5

PLAN OF BATTLE

As forwarded by the noble Centurion VINCENTUS LUCIUS DEDICATUS:

"Goblins are dull creatures, but possessed of a savage cunning. We will rely on our superior barricades, traps and fortifications-- we will rely on the fact that, pound for pound, we outmatch the cretins in combat. What is an issue, however, is that they will likely come in great numbers: hence why we will rely on our traps. If they break our initial lines, our legionaires will hold the line while our griffin equites and missile troops tear the shin-high bastards apart! Of course, if my -dear- fellow Centurion has anything else to add or suggest..."
>>
Rolled 41, 83, 30 = 154 (3d100)

>>2092690
Name: Morg Gleiz
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training 3/5
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
+ [Goblin Face] - Still wet, still ugly.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.

1. Heal the dumbass legionary>>2092731
, or at least remove the poisoned arrow, apply medicinal herbs and send him to a real healer. Fuck's sakes.

2-3. Rally up with my brothers and go hunting for any goblins in the mountains. They favor them and are small enough and nasty enough to find their way behind us. We're better at killing these things in the mountains then these imperials who rely on testudos and such.
+Basic Training
>>
File: 12941982409.jpg (10 KB, 240x170)
10 KB
10 KB JPG
Name: Caeso Visellius Aquila
Fluff: Wrapping her arms around the chieftain's legs with tears flowing down her face, Caeso's mother pleaded for her newborn's life. The boy was infirm and underweight; the tribe shaman predicted he would die come winter. And so, the council moved to toss the child off the cliff. However, moved by the mother's tears, the chieftain decided to sell Caeso to a slaver company for a paltry sum. And so, Caeso was reborn into a life of blood and torn sinew.
Young Caeso was a scrappy gladiator. Shorter and smaller than most of his opponents, he relied on acrobatics and dirty tactics to win in the arena. Sweeping sand into his opponent's eyes to provide an opening for a stab in the gut wasn't beneath him. Neither was arcing a javelin into an opponent's heart before he could finish off the warrior he had knocked down. After a long and prosperous teenage career, Caeso was able to buy his freedom shortly into his young adulthood.
Unfortunately, a free man is not able to live for free for long without work. He soon found himself conscripted for the hot meals. Now, with a dagger at his side and javelins at his fingertips, he fights for continued survival.
Class: What Type of Soldier are you?
Location: Front
-- Do not fill in –
Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
>>2092805
After being treated by the tribesman Abelus feels much better. Noticing him gather his companions to organize a raid in the mountains he follows up.
>>
Rolled 28, 10, 1 = 39 (3d100)

>>2092562
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.

1; Continue training 4/5
2-3; We got approval boys! Head out and scout the incoming horde. Determine their composition and then set traps on the way back to harry them. Report everything to Centurions when returned. Oh, Epone, ensure us swift and safe travels and I will surely make a sacrifice in your name!
>>
Rolled 99, 86, 14 = 199 (3d100)

>>2092690
Rolled 37, 27, 31 = 95 (3d100)

Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Sash] +5 to resolve to resolve tests to npcs near you
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

1-3. A few arrows throwing us off is inexcusable, we are expected to be the elite and yesterday should have been no problem for us. Starting now we are going to live up to that standard and begin to train even more.
>>
>>2092824
Health: 10/10
Gear:
+ [Helm and Ocrea] - 5 to attack rolls against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
Inventory:
+ [Rudis] - A sign of your freedom, and to others of the live of bloodshed you have lived, for only the good gladiators live long enough to be free. + 5 To NPC conversation rolls.
Bonus: [THE ARENA] - You have fought it all in the arenas of the empire, from Griffins to Golemns and Giants to Gnomes. Nothing surprises you, and you know how to kill it all. Immune to Fear and +10 against exotic enemies.
>>
Rolled 92, 19, 84 = 195 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.

1. Once again, try to make as many tower repairs as possible.

2+3. Leo knew he didn't have much time left. He'd consider himself lucky enough to finish the design at least, before come what may.

And so he prayed for guidance and continued to design.

> Repeating Ballista Design 7/15
>>
File: 2817421082409142.jpg (199 KB, 529x1181)
199 KB
199 KB JPG
Rolled 26, 36, 13 = 75 (3d100)

>>2092973
Name: Caeso Visellius Aquila
Fluff: Wrapping her arms around the chieftain's legs with tears flowing down her face, Caeso's mother pleaded for her newborn's life. The boy was infirm and underweight; the tribe shaman predicted he would die come winter. And so, the council moved to toss the child off the cliff. However, moved by the mother's tears, the chieftain decided to sell Caeso to a slaver company for a paltry sum. And so, Caeso was reborn into a life of blood and torn sinew.
Young Caeso was a scrappy gladiator. Shorter and smaller than most of his opponents, he relied on acrobatics and dirty tactics to win in the arena. Sweeping sand into his opponent's eyes to provide an opening for a stab in the gut wasn't beneath him. Neither was arcing a javelin into an opponent's heart before he could finish off the warrior he had knocked down. After a long and prosperous teenage career, Caeso was able to buy his freedom shortly into his young adulthood.
Unfortunately, a free man is not able to live for free for long without work. He soon found himself conscripted for the hot meals. Now, with a dagger at his side and javelins at his fingertips, he fights for continued survival.
Class: Auxiliary
Location: Front

Health: 10/10
Gear:
+ [Helm and Ocrea] - 5 to attack rolls against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
Inventory:
+ [Rudis] - A sign of your freedom, and to others of the live of bloodshed you have lived, for only the good gladiators live long enough to be free. + 5 To NPC conversation rolls.
Bonus:
+[THE ARENA] - You have fought it all in the arenas of the empire, from Griffins to Golems and Giants to Gnomes. Nothing surprises you, and you know how to kill it all. Immune to Fear and +10 against exotic enemies.

1-2. With goblins on the horizon, Caeso knows he must be at peak physical conditioning before the brunt of the force attacks the wall. He begins an intense full-body training regiment. (Increase fitness for physical activity roll bonus)

3. Upon joining the Roman auxiliary, Caeso was dismayed to learn that he had to surrender his javelins as the generals feared "throwing accidents". No matter, a gladiator could do well in the arena with one stone, a bit of leather, and good aim. (Fashion a sling, find some rocks, practice slinging(?))
>>
>>2092704
1/2/3. You motion to your fellow soldiers to slowly descend through the shadows towards the goblin camp, but unexpectedly halfway down the slope a rock gives way and you are sent tumbling down the slope and roll several times before a jarring stop against something metal and hot. A boiling pot to be exact. What's more, several small goblins are now jumping on you and stabbing you repeatedly, and while your armor deflects some of the blows their small knives find several gaps and taste blood.

>Health: 7/10
>Bleeding: -1 health per turn till patched up
>You have no less then 6 goblins on you, stabbing you!

>>2092754
Seeing your fall, your fellow soldiers break cover and charge into the camp, intent on staining their blades with the black blood. With a rancorous cacophony battle is joined as man screams and Goblin yells fill the air, and blades ring out the battle is joined. Several Goblins are quickly hacked to pieces before some of the men are pushed back by their sheer numbers. A slinger of their number lands a solid shot on a soldier's helm and he crumples to the dirt.

>Enemy forces: 41 Goblins
>Allies: 8 Legionaries
>>
>>2092731
1. You call out for a helping hand, but the poison is already doing its foul work upon you, and your speech is reduced to more then slurred jibberish as you convulse violently. The light starts to fade from the corners of your eyes as a man stands over you, a tribal with paint splotches on his face. He jerks the arrow shaft out of your leg and pulls a black salve out of a small sack on his leg. You pass out before he finishes, but awake a few hours later feeling much better, the once wicked wound on your leg now reduced to a gash filled with the black substance from earlier, only that it feels hard and crispy, as if it was burned into your skin. Still, you feel better then you did earlier.

>Poison Cured!
>Health: 7/10

2. You hobble out of your room, still weak and in pain from the arrow wound, as it had not properly healed yet and would no doubt reopen if you put too much strain on it, but still forcing yourself your train you head to the drilling square. As your wound would not permit the more rigorous training you had done yesterday, you instead waited at the rear of a century and made note of the ebb and flow of the soliders movements, discovering times in which a spell cast would be more effective, just as the wall of Scuta prepared to push, and when to provide a boon (once you learned spells of that caliber) when the men would falter and the ranks threaten to break.

> + Basic Training: + 5 to Rolls when cooperating with legionary forces.

3. Eager to return to the front, to both teach those slimy green bastards who shot you a lesson inasmuch as escaping the boredom of guard duty you volunteer to join a band of tribals and several legionnaires heading out to track a missing band of soldiers who left the previous day on a routine patrol in the mountain passes surrounding the fort. Nothing much could survive for long in those frozen peaks, but a paranoid army survived much longer then a sleeping one. You feel a twinge however as you set out, the rough terrain demanding much more of your leg then it is currently comfortable of giving, and a small trickle of blood from your wound soon flows forth.

>Health: 6/10
>>
>>2092751
1. The training goes much better this time, as word has spread of the man who returned wounded by the beast's poison, and seeing the shape of the man does much to spur the men into training hard so as to avoid the same fate which may have befallen that man, for after all not all of us will have a knowledgeable tribal nearby to save us.

+ Basic Training: 3/5

2. Another roaring speech by Batiatus at lunch is well received once again, the men roaring with glee and slamming their fist down on the various tables they are sitting at as he describes in extreme detail where they will put their Spathas on the filthy green creatures and how many he will personally kill, challenging the others to best him!

+ 10 to the initial charge of the next combat encounter with Equites you are involved in. (changes the + 5 to this)

3. You spend the last part of the day atop the wall with several others to the top of the wall, as all unsanctioned passage outside of the walls has been prohibited by the commanders of the frontal wall in lieu of the fact that several men having done so have almost died due to proliferous application of enemy fire. Your drunken hollers and jeers are only answered by silence, however.
>>
>>2092776
1. Plenty of spare wood in the fort, plenty of bored men, plenty of free hands. A few hours later and there are several hundred pits dug with several thousand sharpened stakes at the bottom of them, and keenly marked so that any man of the Legion or any ally deemed worthy may recognize them as such and avoid death. They are in the passes in the mountains and the front of the fort wall itself, past the giant chasm separating the wall from the land on the other side.

2. Patrols are increased, both on the walls and in the passes, though now more news comes in this day.

3. The men, tired from the strenous and lengthy (and dangerous) activity of installing so many pit traps, do not train as adequately as you would hope, and despite your own personal involvement they do not learn as much as you desired.

>Basic Training 4/5

>>Frontal Fortress Fortifications
+ [Pit Traps] - Can hold three full men each, hidden.

>>2092802
1. Luckily for you one of the tribals is willing to share the recipe of the salve used to clean out the wounded acolyte from yesterday. Goblin blood and sage, and lingonberries. You manage to procure enough spare cloth and medicine for enough casualties to shake a stick at, and you feel that very soon goblin blood will not be in any sort of short supply.

2. Fresh pitch is laid out in several key places before the bridge crossing the chasm, and boiling vats of the stuff ready at the gatehouse itself. All they need now is a light, a spark... and boom! Smoked Goblin.

>>Frontal Fortress Fortifications
+ [Pitch Pits] - 1 time use, can be set alight to burn enemy forces.
+ [Boiling Pitch] - 1 time use, can be used to clear enemies harassing the gate.

3. One last training session, but the men by now are clearly exhausted, as you have done a month's work of siege preparation in a few days. They train, but some pass out from sheer exhaustion by the end of it.

> + Basic Training: + 5 to all rolls commanding your 50 legionaries
>>
>>2092805
1. The man who was unlucky enough to catch one of the Grobbi's "Black Rot" Arrows reaches out to you for help, but you can already see the rot has spread through most of his leg, and its a 50/50 chance of him living past this point. Reluctantly you decide to help him, pulling some salve out of a small pouch on your belt and gently removing the arrow from his wound. He passes out as you apply the salve, which is good because if he squirmed too much during this step he might actually die. The thing about the Grobbi's poison is that they use one that won't harm themselves, because the dumb creatures often cut themselves on the arrows they coat in the stuff, as such, their blood mixed with a few wild herbs and some fresh water makes for a wonderful antidote for the stuff. The only kicker is that after you apply a layer, you have to scorch the top of it so that the antivenom takes effect. You burn the top layer and then leave, for the fate of the man is out of your hands now.

2/3. Surprisingly the man you treated earlier returns later, as you and some of your shield brothers make ready with a squad of legionarres to head into the mountains to find some men who left the previous day and had not yet returned. He is limping, but assures you that he can infact keep pace, and will be more of a boon to your cause then a bane. Again reluctantly you grant the man's wish and allow him along, heading up into the frozen peaks in search of the missing patrol, no doubt having encountered some of these Hardy Grobbi in the passes. It is not before long that you hear the sound of weapons clanging and the shrill cry of a Grobbi battle. Rushing ahead you and your brothers approach an overhang, with a desperate scene unfolding beneath you. Several legionnaires clustered around one of their brothers, hordes of Grobi pushing against their shields and stabbing wildly at them while others hurl rocks and small spears and others fire their curved bows at the men. Further still a sole legionary pinned underneath a mass of Grobi, their wicked knives stabbing at the man and a small pool of blood forming beneath him.
>>
>>2092907
1. You go over the scouting expedition plan and several new formations with your fellow riders before setting out. Command has selected you and 14 other of the best riders from your unit to scout the enemy positions in the forest, and you depart feeling that the men have indeed formed the bonds necessary and gained the most basic knowledge to prevent them all from horribly dying the first time a serious engagement occurs.

> + Basic Training: + 5 to all actions involving your unit of Equites.

2/3. You and 14 other Equites set out at dawn to scout the enemy positions, but you yourself cannot shake an overwhelming sense of dread as you pass from the remains of the ruined watchtower and into the woods proper. This sense builds as an hour later when all it quiet, several loud chuckles seemingly pop out from all around you, before falling silent all at once. Odd, which is further confounded by the several more hours of deathly silence, you can't even hear the sounds of the animals you had grown so accustomed to back in the home country. There is no warning when it occurs, no audible one at least, just a slight tingling from your fetish that allows you to narrowly miss the giant, crudely made Ballista bolt that shoots straight past you; unfortunately for you it also happens to grab the edge of your cloak and tear you off your horse before pinning you to a tree several hundred feet away. What follows is several sharp pains as three arrows embed themselves in your chest as you dangle from the tree trunk, before a fellow Equite cuts you down. You start to lose consciousness from the blood loss as you remember one last thing. Beady eyes, red as blood. Thousands of them, staring at you murderously, and the laughing, oh by the gods the ceaseless laughing.

>Health 7/10
>Bleeding: - 1 health per turn until patched up.

>>2092944
1/2/3. Resolute in your commitment to not be so disoriented by mere arrows of lesser beasts such as Goblins, you resume training at the Rear Fortress, having several Auxiliary Cretan Archers shot dulled arrows at you as you and Zhayed flew, trying their damnedest to hit you. Though troublesome at first, you eventually reached a sort of trancelike state where it would seem that Zhayed's mighty body was merely an extension of your own, and only a gentle tug on the reins would tell the beast which way to dodge, dive, duck and soar. The archers below stand in awe as they let loose an entire quiver and you dodge every single one. Truly that was a sight to behold, not that you would know, as you seemingly passed beyond the senses of the mortal mind if for but a moment.

+ [Tranquility] - You have learned to become totally calm under fire, and it shows. - 5 to enemy attacks when mounted on Zhayed.
>>
>>2093027
1. With great skill and excellent management skills Leo manages to get the last of the tower repairs completed, and by noon no less!

>Towers 1-6 Health: 10/10

2/3. Leo shuts himself in his quarters come noon, and spends the rest of the night feverishly working on the idea screaming to get out of his head. Several torn parchments later and a solid design is finally starting to emerge

> Repeating Ballista Design 13/15


>>2093048
1/2. You spend the first two parts of the morning drilling in the drilling square, sparring any comers and spending the free time working out with some of the free weights around the grounds. You can feel the robustness of your framing growing, quater-inch by quarter-inch.

> + Basic Training 2/5

3. Your crude attampts at fashioning a sling do not end well, and in the end your product of a piece of cloth tied to a stick snaps in half the first time you try to use it, the stone shattering a nearby amphora of a Centurion, his wine spilling into the sand. You make yourself scarce until the visibly upset man leaves
>>
same with last night everyone gets till noonish tomorrow to post before I move forward another turn
>>
Rolled 64, 26, 49 = 139 (3d100)

Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
----------
1. Train in my salesmanship with the other Griffin riders.

2. Bond with my mount, but some nice food and drink for him. Get him groomed real good.

3. Request to go and help out the farmers again.
>>
Rolled 87, 25, 14 = 126 (3d100)

>>2091672
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front or Rear Fort, can specify further from there
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You install fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
[Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.

Action 1-3: There must be some way for me to improve my powers, perhaps i need to resurrect even bigger creatures, there were goblins around, let's see if i can't find some corpses to revive.
>>
Rolled 40, 61, 88 = 189 (3d100)

>>2091638
>>2090292
1. Undertake teamwork exercises so my unit fights together better, and grow stronger.
2. Try again to study ancient battles to gain tactical prowess.
3. Volunteer with my men to fight any nuisances to gain combat experience.
>>
File: 82349234901.jpg (319 KB, 900x1268)
319 KB
319 KB JPG
Rolled 31, 70, 51 = 152 (3d100)

>>2093584
Name: Caeso Visellius Aquila
Fluff: Wrapping her arms around the chieftain's legs with tears flowing down her face, Caeso's mother pleaded for her newborn's life. The boy was infirm and underweight; the tribe shaman predicted he would die come winter. And so, the council moved to toss the child off the cliff. However, moved by the mother's tears, the chieftain decided to sell Caeso to a slaver company for a paltry sum. And so, Caeso was reborn into a life of blood and torn sinew.
Young Caeso was a scrappy gladiator. Shorter and smaller than most of his opponents, he relied on acrobatics and dirty tactics to win in the arena. Sweeping sand into his opponent's eyes to provide an opening for a stab in the gut wasn't beneath him. Neither was arcing a javelin into an opponent's heart before he could finish off the warrior he had knocked down. After a long and prosperous teenage career, Caeso was able to buy his freedom shortly into his young adulthood.
Unfortunately, a free man is not able to live for free for long without work. He soon found himself conscripted for the hot meals. Now, with a dagger at his side and javelins at his fingertips, he fights for continued survival.
Class: Auxiliary
Location: Front

Health: 10/10
Gear:
+ [Helm and Ocrea] - 5 to attack rolls against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
Inventory:
+ [Rudis] - A sign of your freedom, and to others of the live of bloodshed you have lived, for only the good gladiators live long enough to be free. + 5 To NPC conversation rolls.
Bonus:
+[THE ARENA] - You have fought it all in the arenas of the empire, from Griffins to Golems and Giants to Gnomes. Nothing surprises you, and you know how to kill it all. Immune to Fear and +10 against exotic enemies.

1-2. From sparring his fellow conscripts, Caeso soon realized many of them obtained lackluster training prior to conscription. In one particular bout, he managed to sidestep and disarm a fellow auxiliary, ending the bout with a mighty suplex into the ground. Caeso tried to get some training in when he wasn't correcting the fighting stance or form of his opponent. (Basic Training 2/5)

3. Caeso remembered the first time a sling served him well; the fight against Gravalgar the ogre at the coliseum of the Red Sands. A well-aimed stone shattered and lodged itself deep in the great beast's left eye socket. The ogre was in such great pain that climbing its back and slicing its neck seemed more merciful than anything. That was the day Caeso learned to always keep his blades sharp before battle; cutting giant jugulars with a dull sword is far from neat. But, that was a story from long ago, and Caeso tried to remember the routine he utilized to build slings when he was younger. (Fashion sling, obtain stones, practice slinging)
>>
Rolled 14, 48, 10 = 72 (3d100)

Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Sash] +5 to resolve to resolve tests to npcs near you
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
+ [Tranquility] - You have learned to become totally calm under fire, and it shows. - 5 to enemy attacks when mounted on Zhayed.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

1. Get a treat for Zhayed as a reward for doing so well

2-3. Train with the other griffon riders to get them to a higher level of readiness 1/5
>>
>>2093610
1. You focus on building bonds of brotherhood and mutual combat knowledge with the other riders, as the unit that fights and plays together, often lives the longest

>Basic Training: 4/5

2. A shortage of men available to care for your griffin ensures that he does not receive the best care available, only the standard treatment such beast of war receive. The creature seems aloof and distant when you check on it later in the day.

3. You spend the last part of the day aiding the farmers in bringing in the harvest. They are very thankful for the help, and one of the farmers rewards you with a sack of Pomegranates
>Inventory
+ [Sack of Pomegranates]

>>2093723
1/2/3. A few Goblin corpses litter the ground before the walls, apprently having fallen trying to scale it in the dead of night, or pierced with many arrows and pila. You attempt to raise several of the small corpses, and five creatures in various states of disrepair shuffle now below the wall.

>Followers:
>5 Goblin Wights
Health: 2/2
Rots to dust in 2 turns

Your successful cast teaches much about the arts of raising the dead.

>Raise Dead 4/5

>>2093774
1. The men work together to train in unit cohesiveness and response time, though slow at first, they start to get the hang of it by midafternoon.

>Basic Training: 3/5

2. You find that the scriptures you had pulled last time were indeed unable to be read by you, because they were written in an completely forgien and dead language. This time however you do manage to find a scroll in latin discussing great generals and their triumphs, and those of buffoons and their follies.

>Basic Tactics: 4/5

3. No open combat is had, so your men opt to train instead.

> + Basic Training: + 5 to all rolls commanding your 50 legionaries


>>2093799
>>2093895
Early post, as you have already been updated this turn. I will not punish this infraction but please refrain from doing this in the future
>>
File: mapforscruffyfinal.jpg (7.28 MB, 3230x3825)
7.28 MB
7.28 MB JPG
Day 4, Week 1

Status of the Frontal Fortress:
>Supplies:
4 Weeks of Food
6 Weeks of Water
3/4 Ton of Wood
1/4 Ton of Stone and mortar
Feed for Horses

>Garrison
600 Legionaries
12 Centurions
15 Acolytes
250 Auxiliaries
100 Equites
200 Camp followers and Laborers

>Fortifications
Towers 1-6 Health: 10/10
Wall Health: 50/50
200 Onager Rounds
500 Ballista Bolts
1/16 Ton of Pitch

Rear Fortress:
1 Year of Food
Water from Well: Untainted
2 Tons of Wood
1 & 1/2 Tons of Stone and mortar

>Garrison:
4400 Legionaries
82 Centurions
45 Acolytes
800 Camp Followers
2250 Auxiliaries
400 Equites
15 Griffin Knights

>Fortifications
Outer wall: 48/50
Inner wall: 50/50
Towers 1-8: 9/10

>Small fires are spotted in the edge of the woods, and a dull thud, not the drumming that still is omnipresent, is heard by all in the frontal fort, and felt as well. The drumming, however, has increased in intensity
>>
Rolled 2 (1d3)

Warchief Smoldeek's Surprise

1. IT WORKS!

2. IT BLEW UP!

3. PLAN B
>>
Rolled 60, 30, 19 = 109 (3d100)

>>2093320
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 7/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1-3. Gritting his teeth Boar throws off the Goblins roaring with rage slashing out at the weak creatures. A man was dead and his death would not be wasted.
>Bleeding: -1 health per turn till patched up
>>
>>2094418
It is as sudden as it is spectacular, a large Explosion lighting up the deep woods and a large pile of black smoke rising. Various other explosions shoot up and light the sky, all soldiers on guard duty witnessing a spectacular sight as a fireworks show as various fireballs light up the night sky. No sooner then the last massive boom had faded, and the red sun rose on the horizon, did a terrible howl fill the air, as the green tide rushes forth from the woods at the break of dawn. The siege had begun!

>How this will work:

Players will post actions with applicable bonuses listed under their actions. Upon a suitable amount of players posting I will roll for allied and opposing forces and begin the update, as customary giving late posters a few hours to post their turns. If you are not involved in combat feel free to carry on normal actions, and players in the rear fort are not required to man the frontal wall unless ordered to do so.
>>
>>2094437
From the edge of the woods several machines are wheeled forward, crude catapults with beasts behind them carrying strange... barrels? A larger Goblin, with scarred skin and lugging a massive axe, screams loudly in their guttural language and points towards the wall. Several of the crates are hurled towards the wall, with cloth parachutes opening as the barrels pass directly above the wall. Slots open up and goblin archers rain arrows down below, as the main force rushes the main gate with a battering ram and several ladders
>>
Rolled 53, 55, 10 = 118 (3d100)

>>2094415
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
----------
1. Finish off training with the men. Share my pomegranates with them too, give some to the griffins as well.

2-3. The Front fort is in need of support, I shall try my best to fight the attackers.
>>
Rolled 39, 24, 2 = 65 (3d100)

>>2094415
>>2094437

Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

1. Vincentus unsheathes his gladius and rallies his men to his side, waving his bare blade in the air so they know who to move to amidst all the fire and fighting.

"On me, men! On me! Assume Testudo formation, ready your pila, and -toss- them at these flying crates!"

[Kill the goblin fliers with his men] - +5 Basic Training, +10 Vitis

2/3. "We're fresh out of pila, men, so get into formation and move forward! We need to kill anything that gets past the traps! KILL them all!"

[Beat back the goblins from the walls] - +5 Basic Training (Troops), +10 War Dog, +5 Gladius, +10 Vitis (Troops)
>>
Rolled 86, 19, 15 = 120 (3d100)

>>2094415
Name: Morg Gleiz
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training 3/5
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.


1. Quickly organize my men, Shield bearers wall up and press the grobbi. Archers take out the stragglers. Hit them hard. The legionary >>2092731
can watch our flanks if the grobbi get clever.
+Basic Training

2. Since I lack a shield, Shoot the fucking grobbi with my bow and arrow, prioritizing the rock slingers and those not near enough to risk friendly fire at first.
+Basic Training

3.Once archery targets are exhausted, apply spear to grobbi scum.
+Basic Training
>>
Rolled 46, 36, 24, 21, 87, 2, 1, 85, 31 = 333 (9d100)

>>2094474
>>2094424

1/2/3. Gobbo Rolls

4/5/6. Legionary Rolls

7/8/9. Tribal Rolls
>>
Rolled 58, 95, 19 = 172 (3d100)

>>2094401
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You instil fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
[Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.
>Followers:
5 Goblin Wights
Health: 2/2
Rots to dust in 2 turns
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.


Action 1: Gather enough oil to cover the 5 goblin wights
Action 2-3: Once oil is gathered wait for the goblins to close in once they do burn the undead and throw them into the enemy ranks, hopefully this will cause enough of a distraction and damage to the goblins, Time the casting of minor dread to amplify the fear effect.
>>
Rolled 36, 84, 38 = 158 (3d100)

>>2094437
Health: 6/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 3 Turn Cooldown.
+ [Basic Training] + 5 to Rolls when cooperating with legionary forces.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Parma Vexillifris] - 5 too all attacks against you
+ [Lorica hamata] - 5 to attacks against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.

1) Split up the legionaires, half at the left flank and the other half at the right with you.
2) The goblins outnumber you, hold back your lightningbolt if they surround you to cast it into the ground. Alternativly if the line holds look for the leader and snipe him.
3) Push forward and cut of their escape route.
>>
>>2094481
Forgot to account for bonus
[Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.
>>
Rolled 100, 94, 68 = 262 (3d100)

>>2094437
Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Hasta] - + 10 to charging attacks from horseback, no bonus on foot (excluding calvary, which is + 10)
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
+ [Blessing of Epona] - Your horse is immune to damage for 1 Combat encounter.
+ 10 to the initial charge of the next combat encounter with Equites you are involved in.
---
1. Batiatus and the Equites who he's swayed to his confident and possibly suicidal cause rally around the front of the wall. Despite their fear, and despite the reality of the situation setting in, they ride on.

> Boost Equite Morale

2. The group of riders turn upon the attacking force and ride into battle with their spathas swinging, Batiatus leveling his own lethal hasta as they rush outnumbered into the hordes.

> Equites charge into the front lines

3. Upon making their sudden and startling contact with the true chaos of battle, the Equites battle with their spatha, many - including Batiatus - retreating back towards the gates, hopefully with goblin blood on their weapons.

> Equites retreat and regroup
>>
Rolled 38, 1, 96, 85 = 220 (4d100)

>>2094415
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 10/10
Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – + 2 to melee rolls
+ [Lorica hamata] - 5 to attacks against you
+ [Legion Standard] – Passive + 10 buff to all players near you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

Joining Virgil's Century at the center of the wall Vaughan attempts to do his job and keep the wall of meat between him and the goblins from dying

1,2. Vaughan attempts to raise the morale of surrounding soldiers raising his Standard High and rallies the men in the face of the oncoming horde

3,4. Vaughan raises his shield and prepares himself for the incoming enemy and tries not to wet himself in abject terror
>>
File: 828319244124.jpg (378 KB, 1196x1134)
378 KB
378 KB JPG
Rolled 23, 24, 58 = 105 (3d100)

>>2094437
Name: Caeso Visellius Aquila
Fluff: Wrapping her arms around the chieftain's legs with tears flowing down her face, Caeso's mother pleaded for her newborn's life. The boy was infirm and underweight; the tribe shaman predicted he would die come winter. And so, the council moved to toss the child off the cliff. However, moved by the mother's tears, the chieftain decided to sell Caeso to a slaver company for a paltry sum. And so, Caeso was reborn into a life of blood and torn sinew.
Young Caeso was a scrappy gladiator. Shorter and smaller than most of his opponents, he relied on acrobatics and dirty tactics to win in the arena. Sweeping sand into his opponent's eyes to provide an opening for a stab in the gut wasn't beneath him. Neither was arcing a javelin into an opponent's heart before he could finish off the warrior he had knocked down. After a long and prosperous teenage career, Caeso was able to buy his freedom shortly into his young adulthood.
Unfortunately, a free man is not able to live for free for long without work. He soon found himself conscripted for the hot meals. Now, with a dagger at his side and javelins at his fingertips, he fights for continued survival.
Class: Auxiliary
Location: Front

Health: 10/10
Gear:
+ [Helm and Ocrea] - 5 to attack rolls against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
Inventory:
+ [Rudis] - A sign of your freedom, and to others of the live of bloodshed you have lived, for only the good gladiators live long enough to be free. + 5 To NPC conversation rolls.
Bonus:
+[THE ARENA] - You have fought it all in the arenas of the empire, from Griffins to Golems and Giants to Gnomes. Nothing surprises you, and you know how to kill it all. Immune to Fear and +10 against exotic enemies.

1-2. The explosion! Caeso had never heard something so loud in his life, and he had heard his fair share of guttural screams and crowd chants. Training would have to wait, the true fight was upon us. Raising his Rudis high above his head to establish authority, Caeso bellowed to his fellow conscripts:
>On me, men! Shields high for those arrows! Get to the top of the wall and knock down each ladder and greenskin you see! Our blades are thirsty, and they shall be quenched today!
(Lead troops to top of the wall, knock down siege ladders, slay goblins)
+[Rudis] +5 NPC convo
+ [Helm and Ocrea] - 5 to attack rolls against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks

3. Amidst the bloodshed, Caeso surveys the battlefield searching for the cleanest route to the axe-wielding goblin. Once its heads is separated from its shoulders, the rest of the goblin morale should break.
>>
File: 1471682176673.jpg (1.89 MB, 4980x3321)
1.89 MB
1.89 MB JPG
Rolled 18, 81, 48 = 147 (3d100)

>>2093539
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 7/10 (Bleeding: - 1 health per turn until patched up.)
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
[Lorica segmentata] - 10 to attacks against you
[Parma equestris] - 5 too all attacks against you
[Spatha] + 10 to melee attacks, + 5 in CCQ
[Horse/Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory: [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
Skill: [Basic Cavalry Training]: + 5 to all actions involving your unit of Equites.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.
>15 to the initial charge of your Equite unit in the next combat encounter

1-2; Ugh, Doctor! Doctor! My fucking head is killing me. Patch me up, the battle's already started!
3; Head to the wall and keep them from getting up! Grab some Pillum to throw at the parachute gobbos.
>>
Rolled 54, 91, 15 = 160 (3d100)

>>2094415
>>2090292
1. Go out with men to investigate and put out the fires,
2. Try to find ways to move up the ranks
3.Send some men to hunt and acquire food.
>>
Rolled 24, 84, 47, 36, 85, 81 = 357 (6d100)

1/2/3. Gobbo Assault Rolls
- 5 [Pit Traps]
- 5 [Pitch Pits]

4/5/6. Legionary Defense & Equite Charge

+ 25 [Batiatus's Speech]
- 5 [Strycker's Shattered Standard]
>>
Rolled 3, 58, 19 = 80 (3d100)

>>2093584
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.

1-3. Noise was coming from the front lines, the sound of hoofbeats. Apparently they were making some kind of big charge. That meant they were moving toward the enemy. Obviously, they hadn't been ordered to fire into melee or friendlies, thus Leo was there to simply supervise the crews in case suddenly orders changed to open fire.

While the rear was at relative peace and if the rumors were true the front was doing well, Leo attempts to finish the design. At the same time he tries to scrounge up enough parts to build at least one, just one, of the 'Magazine' attachments for the Ballista, making crafts on the spot.

The battle could still be ongoing, thus having a new toy to fire at another Goblin wave would be good.

> Repeating Ballista Design 13/15
>>
>>2094970
FORGET THIS
>>
Rolled 5 (1d100)

>>2094443
Name: Manuel of Cappadocia
Fluff: Firstborn son of the late King of Cappadocia, Maurice II. Robbed of his birthright by his younger brother Sarkis, he launched an ultimately failed rebellion, and afterwards, he was sent to the backwaters of the Empire as a military slave. Distinguishing himself through exceptional leadership and physical prowess, he climbed the ranks to become a general, yet was met with misfortune when he was caught trying to raise an army to take back his throne. Demoted and sent to the fortress, Manuel has been disgraced, but certainly not defeated. He aims to begin climbing the ranks again after proving himself in the siege.
Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Location: Front
Health: 10/10
Gear: Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Ring of Cappadocia] - Your father's last gift to you, on his deathbed when he granted you his kingdom, before your brother stole it from you and doomed your lands to war. The ring is an ancient artifact, and in times of great peril will protect its wearer. When below half health defensive bonuses are doubled, and the ring will save you from death one time in return for its destruction.
Bonus: [Blue Blood] - Some men are just born to lead, some say its the will of the Gods, other say its just luck, either way you have a natural talent for it. + 10 to command actions.

1. Manuel will rally with his own men along with others to flank the enemy outside the gate, to destroy the force guarding the battering ram.
>Basic Training: 3/5
>Basic Tactics: 4/5
> + Basic Training: + 5 to all rolls commanding your 50 legionaries
+ 10 to command actions.
>>
Rolled 8, 94 = 102 (2d100)

>>2095705
your missing two rolls
>>
>>2094469
1. The fighting from the frontal fortress rings out in the early morning, the clash heard well back here in the rear. You try to distract yourself from the sound by training with your fellow riders. Half the men aren't here, apparently having left to aid the frontal fort, still, however, the training you do get done will surely benefit you.

>Basic Training: + 5 to all rolls cooperating with fellow griffin Riders

2/3. You and the remaining Griffin riders set out at halfday, as the fighting intensifies and the enemy artillery starts to fling flaming ordnance at the wall. Your first order of business is smashing a crate full of Goblin archer harassing a defending century below, but the 30 or so other crates and incoming artillery fire harry your flight. This is it, the thrill of Battle!

>>2094470
1/2/3. On his command the legionnaires in Vincentus's legion raise their shields as one overhead, with additional centurions nearby assuming the same tactic, and down the line the wave of clinking metal and wood as a red roof of Roman Shields form over the wall. Auxiliaries and Legionary alike ready their pila and bows and hurl them at the slowly falling Barrels. A few screams and streams of black blood drip over the testudo, and in response the hail of arrows stops and the foul creatures start hurling rocks and other objects over the side of their barrels. Some even cut the strings attaching the cloth parachutes to their craft and fall onto the wall. Though many miscalculate and fall straight into the chasm below, several land along the wall and soon the men find themselves pressed on both sides, With some ladders having made it to the wall, with screaming goblins atop their shafts. The gladius, a sword that excels in close quarters, shines as you and your men hack the Goblins to pieces as they try to establish a foothold on the walls. The shrill screams coming from the rear and black blood running under your feet keys you in on the fact that your rearguard is fairing just as well as the front of the formation. In the midst of the fighting, however, you see it below, or rather them. Several ogres, each holding one side of a massive uprooted tree trunk with a iron-capped tip. A battering ram, and they're sprinting across the bridge with it...

>As a centurion, you, TBR, and Manuel (BasileiaRhomaion) can order artillery bombardments or for specific engines to target specific targets.
>>
File: 1418_GoblinToken.jpg (93 KB, 478x640)
93 KB
93 KB JPG
>>2094424
You toss the Goblins off you with a mighty yell, and draw your gladius and raise your scutum, enough men had bled on this day, it was time for the Goblins to bleed as well. Several charge at and no sooner then they had reached within an arm's length had you cleaved the first in twain, before trouncing the second with your shield, his jaw flying several feet away as his black blood spattered on your armor. A heavy rock from a slinger slapping you straight in your gut knocks the wind out of you, and a previously hidden goblin emerges from the cooking pot, a wickedly curved blade his his hands and poised above your neck. The wart-ridden creature jumps, heaving the blade above his head, and you can only watch as it descends towards your exposed face.....

>>2094474
1/2/3. You quietly ready your men, those with shields and spears in front and archers several paces behind. You notice the Roman and his comrades splitting up into flanking forces, and see that both the parties below have not noticed you. Slowly you all descend, watching the battle unfold. The Romans are holding their own, and the downed one near the pot still struggles under the weight of the several Goblins on top of him. You give the signal, and the archers let lose their first volley, the arrows hitting home. Your warriors charge down the hill, hollering the traditional war chant of your tribe, hurling their extra spears and axes before clashing with the Goblin line. The Legionaries look bewildered at first, momentarily stopping their defense, until seeing the party led by the Acolyte that accompanied you charging in from both flanks, upon which they all push at once, flinging the Goblin line off their feet as your warriors rush forth and impale the beast of their spears, or hack them to bits with their axes. You hear the pinned legionary yell loudly, and looking to see what the Roman is getting so worked up about you see him throw the 8 or so goblins on him off, before cleaving one clearly in half and snapping the jaw off another with his shield. He's as strong as a boar! A errant slinger pelts him in the stomach with a rock, and the man falls over from the blow. A goblin with a blade twice as long as he is emerges from the cooking pot, and heaves the blade above his head intent on decapitating the legionnaire. You heave your spear and catch the goblin in his gut, your spear carrying him to one of their crudely made huts and pinning him to the wood.

>Allied Forces: 19 Legionnaires and 1 wounded Legionary
20 Tribals

Enemy forces: 12 Goblins
>>
>>2094485
1/2/3. You suggest that the men split up, half on side of the descent and the other half on the opposite side. The barbarian and his men take the middle path, and you all move slowly down the path, the goblins and legionaries both ignorant of your combined presence. On the apparent leader of the warband's signal, you all charge down the slope, his men forming a solid shieldwall of hair and paint, and your comrades forming two pincers to encircle the goblin foe. The battle is joined as the two pincers meet and you form a solid wall of wood and metal around the remaining goblins, cutting their numbers down until only 12 remain.

>>2094481
1/2/3. You manage to procure enough oil to douse the various bits of goblins you control int the stuff, their rotten green skin now swollen and black. You let them loose over the walls, flinging them and having archers with flaming arrows set each alight midair. The creature splattering into flaming gore and bone shards. Before impact, you cast a spell of minor dread, fingering your bloodstained rock as you chant the incantation. The effects are clear, seeing their slain comrades fly apart into bloody gore around them and the several growing areas of fire has shattered the Goblin front near your section of the wall, and their forces tuck tail and dash towards the woods.
>>
Rolled 85, 70, 28 = 183 (3d100)

Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.
In Progress: Basic Training (3/5)
Basic Gladius Skills (4/5)

THE DAY BEFORE:

1. Finish training the troops before combat arrives
2. Finish training with my gladius before combat arrives
3. Make final preparations

THE CURRENT DAY:

1. PICK YOURSELVES UP AND KEEP FIGHTING! FOR THE GLORY OF ROMA! [The Voice of an Empire]
2. I'LL KILL EVERY LAST ONE OF YOU FUCKING GREEN HOOK-NOSED BASTARDS AND SHIT ON ALL YOUR CORPSES! (RAGE)
3. FIGHT THE BASTARDS
>>
Rolled 77, 5, 88 = 170 (3d100)

>>2096810

3 more dice
>>
>>2094595
1/2/3. Batiatus stands before the combined numbers of the 100 Equites that man the Frontal Wall, all of them in full battle dress with Spathas or spears drawn. He looks this assembly of warriors up and down as he rides along their line, noting that they look eager if anything else. By no means the eldest among them, or even the head calvary officer, he had taken it upon himself to speak to the men before setting out, ordered by one of the Commanding Centurions to take a nearby goatpass through the mountains and hit the enemy in the flank while they assaulted the walls, to eliminate their artillery and ranged troops if nothing else.

Batiatus opens his mouth to speak, but finds that his voice is not his own, as something else, something far more powerful speaks for him, though his finds that said voice expresses his will in a way that he never could on such short notice. The voice continues, and Batiatus sees the fire in the men's eyes growing, and an almost radiant glow taking them. With a rousing final sentence, he gestures towards the entrance of the hidden passage, the voice is wrapping up now, and the men are so ready to fight that they might just leave their horses behind and jump from the wall itself into the fray...

"A SWORD DAY, A RED DAY, ERE THE SUN RISES!"

With that the horsemen are in the pass, the peaks masking the sound of battle still close. They emerge into a clearing, sheltered by a large rock overhang, and file one by one through a narrow passage and into the field outside of the wall, just a mere 300 feet from the woods. The lines form up, two men deep and a rider's space between them. Batiatus once again emerges in front of the pack, and the voice overtakes him again, as he rides down the line touching the tip of his spatha to the tips of his comrades' weapons

"DEATH," It chants in the man's voice "DEATH, DEAAAAAAAAAATH!"
>>
>>2096870
>>2094595

And with that they are off, the thundering of hoofs drowning out all other noises in the valley, even the bestial shrieks of the goblins. A small goblin, a commander by the looks of his fine armor and helmet compared to the rags the creatures around him are in,whips the goblins into a line of pikes to meet this charge, and the archers behind them let loose their quivers in an attempt to stop the impending wall of horse and iron barreling down on the Goblin rear lines. The arrows seem to miss however, as not a man falters, and the steeds they ride upon will themselves to go faster and faster, and it is with a sickening crunch that the lines are met, and a fine green and black pulp is produced as countless goblins are trampled underfoot, impaled upon crouched lance, or hacked to pieces by spatha. Batiatus himself runs through the fleeing commander, his plumed helmet and corpulent body adorning the middle of the man's hasta. They carry the momentum through to the archers behind, shredding the lightly armored and mostly unarmed goblins as more black blood and pieces of green flesh litter the field. They finally reach the siege lines, whereupon they toss torches onto the crudely constructed machines, before finally turning around and heading back the way they came, killing stragglers along the way. Not a loss was had, but the back-line of the Goblins had all but disintegrated. The horses of the Equites had been covered in so much blood and gore that they now were black and green polka dot rather then whatever color they were before.
>>
>>2096810

Uh, just use the 1st set and the current turn actions
>>
>>2094627
1/2/3. No sooner then Strycker had opened his mouth to utter the first word of encouragement did a Goblin ballista bolt shatter your standard and knock you six feet back. The next pleasant surprise was a Ogre atop this particular ladder, with several Goblins on his pack and several pila in his chest, and a giant mace in his hand. He slams into the stone of the wall, shredding the merlons and exposing the century to the raw fire of the rear line of Goblin archers. The quick reaction of the men down the line forming testudo in response to the overhead goblin menace allows the line to stay with no losses and the hail of arrows that follows, but the followup of the orgre's mace sends 15 men flying, yourself included. You slam hard into a nearby tower, before slumping down to the cold stone floor.

>Health: 8/10
- [Legion Standard] – Passive + 10 buff to all players near you


>>2094653
1/2. You echo the commands of every centurion on the wall, though you yourself are but a mere auxiliary. Still, the men listen and the shields are raised, the sound of arrows impacting wood sound all around you, and several arrowheads, still dripping with some black substance, hang precariously lodged in your shield just inches above your head. The ladders come soon after, several lines down from you near the gatehouse one even bears a troll. As a men who seeks strong enemies to combat you head straight for it, for such simple creatures as Goblins would no doubt concentrate all of their power in a central location, and if they invested a Ogre here the axe-wielding Goblin must be close by.

>>2094901
1/2/3. After a quick work of stitchwork and fire, and some bandages, you manage to get back to the fighting, climbing the steps and coming right into the thick of it. Down the way you notice a troll tossing legionnaires, and quickly thinking you pick up several pila and start hurling them at the beast. One square hit to the top of his head and he starts to fall. No wait, he's actually winding up to throw a chunk of rock at you.

>>2095087
1/2/3. The design moves along as the stone above your head shifts ever so slightly, some dust landing on the parchment you have almost covered at this point. Still, you make another breakthrough as the world burns around you. Finally done, you rush to collect what you need to build it, but quickly realize that you'll need several men to build it and move the thing.
> Repeating Ballista Design


>>2095705
You gather your men and leave your spot on the wall to carve a bloody path to the gatehouse, eager to stop the party charging the gate. However, upon seeing the 50 + ft drop and the several large trolls hauling what looks to be a tree they just tore out of the ground not an hour ago, you elect to join the other men there instead and throw every conceivable thing nearby at the party of trolls.
>>
>>2096810
1/2/3. So long as Virgil stands watch, this section of the wall will not fall! At least that's what you tell yourself. The opening play of your nearby standard bearer, a man of reputed ill-repute and smelling strongly of chickens has said standard annihilated by a piece of Goblin ordnance. It gets even better when a ladder being raised to the wall delivers a troll right on your lap, some nearby soldiers, including said standard bearer, have the distinct pleasure of tasting said ogre's gore-covered mace as he trounces the first rank nearest the wall. You and your men manage to kill the goblins that follow suit after the troll, but the big, hairy, ugly problem still sits right on your wall.
>>
File: 33570-bigthumbnail.jpg (56 KB, 450x360)
56 KB
56 KB JPG
Allied Rolls: 36, 85, 81; + 25, - 5

Goblin Rolls: 24, 84, 47; - 10


The Battle is hard fought as the first wave of the goblin siege reaches the walls. The pit traps laid by the defenders claiming many of the attackers as the Goblins rush headlong into the fray, regardless of losses. Several ladders are raised to the walls as the Goblin air forces provide covering fire overhead, and the Troll battering ram is move up through the ranks. The fighting intensifies as the first Goblin troops reach the walls, a Ogre on the gatehouse in particular giving the defenders much trouble.

However, a surprise flanking maneuver by the Roman Calvary, pushed on by an almost mythical force, completely annihilates the Goblin rear and support troops, as they fall beneath both hoof and blade, while the erstwhile calvary makes it back the way they came without a single loss. The pressing issue of the trolls charging the gate still remains, but it seems the battle is heavily in the Defenders favor at this point.
>>
Rolled 2 (1d3)

The Warchief's Second Wave

1. Bring in the Heavies

2. More Chaff

3. A change of Tactics
>>
>>2097398
A horn sounds from the woods, and the Axe goblin emerges again with a fresh wave of Goblins, with an added surprise, several armored trolls. It seems that he may be spent, as he is moving forward with this wave, atop the back of the largest troll, covered in armor and sporting two giant dual-headed blades attached to his massive arms
>>
Rolled 75, 57, 97 = 229 (3d100)

>>2097403
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You instil fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
[Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.
>Followers:
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.


Action 1: Trolls, this is gonna be quite the challenge to deal with, time for the second wave then time to set these fuckers alight. Raise some more goblins and douse them in yet another batch of oil
Action 2-3: send out the goblins into the firest with torches, have them be ready to set the forest aflame once the trolls close in, burn them all down.
>>
>>2096184
>>2094470
century*
>>
File: 234234124124.jpg (355 KB, 1920x1080)
355 KB
355 KB JPG
Rolled 39, 83, 41 = 163 (3d100)

>>2097343
Name: Caeso Visellius Aquila
Fluff: Wrapping her arms around the chieftain's legs with tears flowing down her face, Caeso's mother pleaded for her newborn's life. The boy was infirm and underweight; the tribe shaman predicted he would die come winter. And so, the council moved to toss the child off the cliff. However, moved by the mother's tears, the chieftain decided to sell Caeso to a slaver company for a paltry sum. And so, Caeso was reborn into a life of blood and torn sinew.
Young Caeso was a scrappy gladiator. Shorter and smaller than most of his opponents, he relied on acrobatics and dirty tactics to win in the arena. Sweeping sand into his opponent's eyes to provide an opening for a stab in the gut wasn't beneath him. Neither was arcing a javelin into an opponent's heart before he could finish off the warrior he had knocked down. After a long and prosperous teenage career, Caeso was able to buy his freedom shortly into his young adulthood.
Unfortunately, a free man is not able to live for free for long without work. He soon found himself conscripted for the hot meals. Now, with a dagger at his side and javelins at his fingertips, he fights for continued survival.
Class: Auxiliary
Location: Front

Health: 10/10
Gear:
+ [Helm and Ocrea] - 5 to attack rolls against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
Inventory:
+ [Rudis] - A sign of your freedom, and to others of the live of bloodshed you have lived, for only the good gladiators live long enough to be free. + 5 To NPC conversation rolls.
Bonus:
+[THE ARENA] - You have fought it all in the arenas of the empire, from Griffins to Golems and Giants to Gnomes. Nothing surprises you, and you know how to kill it all. Immune to Fear and +10 against exotic enemies.

1. That immense, lumbering sack of flesh needs to be dealt with before the entire gatehouse comes crashing down! I beseech the archers near to me to focus a volley at the ogre as I race down the wall to get into position.
+[Rudis] +5 to NPC Conversation Rolls

2-3 Sprinting down the line, I get close enough to vault onto the beast's shoulders while it is hopefully distracted by the archers. Larger bodies have larger necks, and this time my blade is sharp. Time to show these legionaries what arena fighting is all about.
+[Gladius] +5 to melee attacks
+[THE ARENA] +10 against exotic enemies
>>
Rolled 80, 40, 52 = 172 (3d100)

Rolled 14, 48, 10 = 72 (3d100)

Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Sash] +5 to resolve to resolve tests to npcs near you
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
+ [Tranquility] - You have learned to become totally calm under fire, and it shows. - 5 to enemy attacks when mounted on Zhayed.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

1. Get a lance to skewer those trolls

2-3. Attack the troll on the wall and have him trip backwards to his death
>>
Rolled 34, 14, 84 = 132 (3d100)

Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Hasta] - + 10 to charging attacks from horseback, no bonus on foot (excluding calvary, which is + 10)
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
+ [Blessing of Epona] - Your horse is immune to damage for 1 Combat encounter.
----
Batiatus and his hundred Equites carve a bloody swath through the goblin's ranks, tearing a vicious path through the charging army and then drawing back as quickly as they arrived. They're splattered in viscera and offal, but all wear the proud grins of warriors who have found themselves touched by the gods.

1. Batiatus and the rest of the cavalry deign not to cut back through the path they exited through, curving instead towards the wall. They lift their bloodied weapons and cry out to the men on the wall, urging them to fight harder and drive the monsters from the land.
+10 to actions on horseback

>Rally Defenders

2. Batiatus lifts his hasta high, gesturing the impaled body of the small goblin commander at those forces that still advance - he lets the obese little monster slide from his weapon and levels it at the advancing commander with the axe. The message couldn't be clearer.
+10 to actions on horseback

> Intimidate attackers

3. The ogres and trolls that push forward against the walls are going to be a serious problem if there's a breach, so the cavalry rushes along the walls, attempting to swipe at the creatures from behind as they pass in hit-and-run sweeps.
+10 to actions on horseback

> Harry / Injure Ogres
>>
Rolled 80, 42, 39 = 161 (3d100)

>>2097343
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 7/10 (Bleeding: - 1 health per turn until patched up.)
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
[Lorica segmentata] - 10 to attacks against you
[Parma equestris] - 5 too all attacks against you
[Spatha] + 10 to melee attacks, + 5 in CCQ
[Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory: [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
Skill: [Basic Cavalry Training]: + 5 to all actions involving your unit of Equites.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.
>15 to the initial charge of your Equite unit in the next combat encounter

1-2; Run at him and dodge the throw, rolling or throwing myself out of the way. Then, continue running at him and slash at his ankles and crotch to cripple and cause maximum damage.
3; Get one of the longer bows designed for farther range and target the Axe Goblin. If he's a commander or the leader, then distracting or even killing him will cause more disarray amongst the enemy.
>>
Rolled 3, 86, 28 = 117 (3d100)

Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.
In Progress: Basic Training (3/5)
Basic Gladius Skills (4/5)

1-3. Get everyone to surround the troll, he's big but there's only one of him. Hit him from every direction possible and overwhelm his senses. Try to push the bastard off the wall, if possible.
>>
Rolled 41, 54, 38 = 133 (3d100)

>>2097403
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 6/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1-2. Smash and chop the goblins
3. Get some bandages slapped on.
>>
Rolled 43, 42, 89 = 174 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.
1-3. Gather up any men currently unfit for battle but fit enough to help me build the darn thing, we might not get another chance if the front line ever fails. Let's build a test model of my new design!
>>
Rolled 19, 27, 46 = 92 (3d100)

>>2097398

Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

1. Vincentus tears his sword from another goblin's breast and leans forward to behold the ogres rushing the gatehouse. Snarling, the veteran centurion hoists his bloody blade high and cries out to his men, who are mopping up the rest of the goblins on their portion of the wall.

"LOOK BELOW, BOYS! OGRES AT THE GATEHOUSE! THEY'LL BREAK THE DAMN DOOR DOWN IF LEFT UNTOUCHED-- SO WE WON'T -LEAVE- THEM UNTOUCHED!

"FETCH EXTRA PILA AND -PELT- THE BASTARDS!"

[Command the men to assault the ogres with whatever pila they have left.] +5 Basic Training, +10 Vitis

2. "The pitch! Pour the damn pitch down on them! It's what it's there for, isn't it?!?"

[Pour boiling pitch and oil down on the ogres with the battering ram]

3. "All else fails, men, we'll need to repel them by hand! Those of you with experience, still able to fight, with me to the gate! The rest of you, do not BUDGE from this wall, and hold a defensive line against the enroaching tide! GET TO IT!"

[Take the fiercest legionaries in his century to go kill the ogres if they breach the gates] +5 Gladius, +5 Basic training, +10 Vitis, +10 War Hound
>>
Rolled 84, 22, 4 = 110 (3d100)

>>2097398
Name: Manuel of Cappadocia
Fluff: Firstborn son of the late King of Cappadocia, Maurice II. Robbed of his birthright by his younger brother Sarkis, he launched an ultimately failed rebellion, and afterwards, he was sent to the backwaters of the Empire as a military slave. Distinguishing himself through exceptional leadership and physical prowess, he climbed the ranks to become a general, yet was met with misfortune when he was caught trying to raise an army to take back his throne. Demoted and sent to the fortress, Manuel has been disgraced, but certainly not defeated. He aims to begin climbing the ranks again after proving himself in the siege.
Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Location: Front
Health: 10/10
Gear: Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Ring of Cappadocia] - Your father's last gift to you, on his deathbed when he granted you his kingdom, before your brother stole it from you and doomed your lands to war. The ring is an ancient artifact, and in times of great peril will protect its wearer. When below half health defensive bonuses are doubled, and the ring will save you from death one time in return for its destruction.
Bonus: [Blue Blood] - Some men are just born to lead, some say its the will of the Gods, other say its just luck, either way you have a natural talent for it. + 10 to command actions.

1. Join Vincentus at the gatehouse to end the ogres. While several men will launch pila, Manuel will lead several men in subduing the ogres close handed.
2. Manuel will search with his men for people to help reinforce the gate with whatever materials they can find.
3. They will take up defensive positions near the gate to deal with any breaches
>Basic Training: 3/5
>Basic Tactics: 4/5
> + Basic Training: + 5 to all rolls commanding your 50 legionaries
+ 10 to command actions.
>>
Rolled 91, 24, 56 = 171 (3d100)

>>2096186
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training: + 5 to combat rolls involving you and your shield brothers. All 30 of them.
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.


1. Finish off the remaining Grobbi
+Basic Training

2. Apply bandages and poultices to those who need them for their wounds.

3. Search for how those fucking grobbi got here.
>>
Rolled 77, 25, 85 = 187 (3d100)

>>2097403
>>2097403
Health: 6/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 3 Turn Cooldown.
+ [Basic Training] + 5 to Rolls when cooperating with legionary forces.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Parma Vexillifris] - 5 too all attacks against you
+ [Lorica hamata] - 5 to attacks against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.

1) Finish off the goblins, should be fairly easy.
2) Loot the "battlefield" for anyhing useful
3) Assist the tribesmen in further scouting out the area.
>>
Rolled 35, 43, 29 = 107 (3d100)

>>2097403
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
>Basic Training: + 5 to all rolls cooperating with fellow griffin Riders
----------
1-3. Marcus shall dedicate all of his efforts to defending and inspiring the men. He requests that those Griffin riders who are willing join him in defending the men from above. Let them know that their fellow men have their back.
>>
Rolled 23, 4, 1, 73, 93, 67, 7, 80 = 348 (8d100)

1/2/3. Defender Rolls
+ 5 [Winning]


4/5/6. Gobbo Rolls
- 5 [Losing]
+ 10 [General's Presence]

7. Ogre Battering Ram
+ 10 [Strong]
+ 5 [Large]
- 10 [Burning Oil]

8. Gatehouse
+ 10 [Armored]
>>
>>2099788
As Vincentus assembles before the gatehouse, he turns his head upward and strings together a truly momentous stream of curses.

"Clod-cocked ingrates, why are our armaments silent! SIGNAL TO THE BALLISTAE! SIGNAL TO THE ONAGERS! OPEN -FIRE- ON THE ADVANCING GOBLINS WHILE WE -CAN-, GODS CURSE YOU!"

[Free Action: Order suppressing fire on the advancing troops]
>>
Rolled 59, 97, 100 = 256 (3d100)

>>2100241
1/2/3. Defender Bombardment


>>2099788
4/5/6. Gobbo Rolls
Rolled: 73,93, 67

- 15 [Tightly Packed]
+ 10 [General's Presence]
>>
>>2097430
1/2/3. You raise several nearby Goblins, plenty of corpses to go around at the time being. Five much more put together corpses now answer your call, they're eye sockets filled with a bright green glow of your magic. These Goblins then take turns hoping into the boiling pot of oil near the gatehouse, before throwing themselves off the wall one at a time. They sneak through the enemy ranks, hiding in plain sight. When they reach the forest, one of their number who is carrying a torch takes his fire stick and sets his comrades and himself alight one by one and running off into the woods. Not long after smoke rises from the woods, followed by screams and fire, lovely fire.

>The Woods are on fire
>Lose 5 Goblin Wights

>>2097514
1/2/3. You call out to a group of Auxiliary Cretan archers to distract the beast as you charge valiantly towards it. They fire a volley of arrows at the beast, who raises his hand and takes the brunt of the arrows in its meaty arm. This gives you enough of a window to hop on the creatures shoulder and use your gladius as a hold as you climb up the beast, slashing all the way. You stab away at the creature as a overhead griffin knight swoops down, stabbing the creature with a lance taken from a dead Goblin. The Ogre totters backwards and slips on the edge of the wall, with you still on it!

>>2097521
1/2/3. You zoom past one of the still falling barrels, the Goblins in it long dead. On of them hangs limply over the side, still clutching the spear he attempted to use to keep aerial enemies like yourself away from his comrades, the claw marks and black blood covering the barrel indicating how well that plan went. You have Zhayed slowly fly by the barrel and gran the spear from the creatures cold, dead hands.

+ [Goblin Spear]

You then assess the situation below, seeing the line of Roman soldiers strand strong in the face of the green tide washing over them, but see the first crack start to emerge near the gatehouse, where a massive troll had made it onto the wall. You pull down on the reins and send Zhayed into a deep dive, heading straight for the troll, burying your lance into his shoulder, and noticing a man in gladitorial gear on his opposite shoulder. The impact of your spear and the pressure from the nearby century sends the Troll tumbling over the edge of the wall, with the gladiator still on his arm. You dive down again after the troll, falling into the black chasm below.

Zhayed, as if knowing your intentions, snatches the man (>>2097514)
from the dying troll's body and deposits him back on top of the walls. Overhead you hear a massive cacophony as all of the wall's catapults release their shots as one, and the loud *thunk* of ballista strings racking as 12 bolts fly off into the Goblin hordes on the opposite side of the chasm. You see the Goblin line literally disintegrate as the flaming onager shots impact, setting the opposite field on fire.
>>
>>2097827
>>2097827
(Assuming you want to instead charge along the edge of the chasm)

1/2/3. Carrying much gravitas from your speech earlier, you manage to convince the men around you to abandon the idea of retreat and instead sally forth for another charge on the Goblin ranks. You shout forth your intentions to the soldiers on the walls, though you imagine they are much more preoccupied with the goblins currently trying to kill them instead.

The Line is reformed and you make ready for another charge, then you see the horde before you replaced by a field of fire and flying limbs as the bombardment of the wall hits home. Your charge ends up being more of a tour of the carnage, as the enemy you sought to meet in battle is an enemy no more, just hot fertilizer.

>>2097928
1/2/3. You duck the throw rock, it instead taking out a group of men behind you. sliding along the stone, you grab a nearby bow from a dead archer, a long bow of the make of the Iceni to the north of your home province, before also running and grabbing a discarded quiver. Using skills learned in your youth you quickly notch a arrow, before running along the wall away from the rampaging troll and looking for the massive armored troll totting the apparent leader of the Goblin horde. You manage to spot him, in the thick of a group of rather large goblins, with a ring of trolls further around them. Just as you let the first arrow fly, which merely bounces off the inch thick armor of the troll who deflects the shot, the entire battlefield past the wall is engulfed in fire as the bombardment of wall catapults hit home, and contacting the pitch pits laid before by both the centurions of the wall and the oil trails left by the negromancer's goblin's wights, ignites the battlefield. You loose sight of the troll and the goblin in the flames.
>>
>>2097936
1/2/3. You rally the men, forcing them towards the troll. Egging them on with insults and praise, and the lash when necessary. The Troll, distracted by a nearby group of archers firing a volley into the beast, gives the opportunity for your first rank to stab at the beast, driving it back. It lashes out, striking several men before the oddest string of events happen. A gladiator appears out of nowhere and hops on the beast's arm, stabbing wildly as he climbs over the troll. Next thing a roaring screech pierces the air as a griffin knight plunges a goblin lance into the opposite shoulder of the beast, and one final push on the unbalanced monster sends it over the edge, the gladiator with him. Though you celebrate the victory, your attention is stolen as 6 large flaming boulders soar through the air and impact directly in front of the wall, setting the field across the bridge on fire. With their retreat cut off, the remaining goblins on the wall fight with the determination of dead men, fighting wildly and lashing out as they know this will be their last fight, victory or defeat.

>>2097957
1/2/3. Boar rises and strangles the nearest goblin near him, and throws the limp corpse of it into the next goblin near him. Screaming he burst into the circle of Romans and tribals surrounding the goblins and starts hacking indiscriminately, which the other soldiers gladly join in on. The goblins laugh as they die.

After finishing off the last goblin, you look for some clean cloth to bandage yourself up with, it'd be a shame to have such fine fight just to bleed out on the way home. A distant boom rings out in the valley, and you do not notice the hairy tribesmen offering you some bandages for your wounds (>>2098858
) Taking them you bind up your wounds. Its not perfect but it will keep you from bleeding out on the march back to the fort

- [Bleeding]

Checking on the men you find that there are no dead among yourselves, the lad hit in the head earlier merely knocked out cold by the rock, his helmet surely saving his skull from being pulped. You join the others on the march back to the fort, the sound of battle growing louder the closer you come.

>>2098311
1/2/3. Leo runs through the halls inside the wall, finding men who are not already preoccupied with not pissing themselves to aid him in, per his word "The one thing we may have that will allow us to both have fun and not die!" He finds 4 camp followers not currently aiding in the defense of the wall and gathers the rudimentary supplies necessary to build the damn thing. Its size necessitates that it either be built in pieces, which will take more time to set up, or built on top of the wall.

Pick one

>Build it on the wall: 5/10

>Build it and haul it to the wall in pieces: 5/15
>>
>>2098472
1/2/3. You first order the men to throw whatever they have at the ogres, and they follow the order to the letter, however, the initial impact of the ogres on the door throws every man off balance, and most miss. You next order the pitch to be dropped, and though the orgres scream in what you assume to be pain, they still ready for another run. Fearing the worst you take your best men, all 15 of them, many of them the command staff of your century, and head down the stairs to the base of the gate, willing to fight to the death to stop the beast here. You stand before the mighty oak and iron doors, and watch them jar back as the ogres hit it again, and the resulting howls of agony as more pitch is poured on them. Suddenly realizing you'd forgotten the best assets you have on this wall, you let loose a mighty cry echoed down the wall by the artillery Optios

"ONAGERS, BALLISTA, LOOOOOOOSE!"

And as if Jupiter himself aided their projectiles, the flaming balls of the siege engines roared forth, setting the field before the wall on fire, and the ballista nearest the gatehouse fired their bolts directly into the trolls, who were moving back for another go at the wall. All were slain,the momentum of the bolts carrying them off the walls, and the battering ram along with them. Above, the sounds of fighting grow fiercer and the goblins left upon the wall, bereft of retreat or reinforcement, now fight to the death.

>>2098494
1/2/3. You aid one of the Primus Pilus in ending the ogres charge before it began, and though your men find more luck in hitting the trolls as they rush towards the gate, the brutes are big enough to shrug off the pila and rock and continue on smashing into the gate, which holds and pushes the trolls back in stern defiance. Heading below with several men you try to brace the gate, only for the ogres the slam into it before you get a chance to brace anything against it. Hearing the trolls scream readying for another charge at the gate ,you have the men ready themselves for if the gate is breached. Before the impact, you hear Vincentus bellow for the artillery to fire, and the resulting jar of all the engines on the wall firing at once knocks loose a stray stone atop of the wall, which falls the 50 or so feet and conks you right on the side of the head, denting your helmet and knocking you out. You come too soon after, your men raising you to your feet.

>Health: 9/10
>>
Rolled 284 (1d1003)

>>2097343
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 8/10
Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – + 2 to melee rolls
+ [Lorica hamata] - 5 to attacks against you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

1. Seeing as that shitshow happened Vaughan decides to try and make up for lost banner in true criminal fashion and looks around the injured and dead around him for another standard bearer who's standard is intact

2.Vaughan also takes this chance to proclaim himself heavily injured and stop by the medical tent for some healing

3.Vaughan also happens to accidentally drop some medical supplies into his pockets while there
>>
Rolled 51, 78, 54 = 183 (3d100)

>>2101505
bugger misclicked

Here's the post anyways
>>
File: 1370893136445.jpg (132 KB, 900x554)
132 KB
132 KB JPG
>>2098858
1/2/3. Thinking of what to do with the Grobbi scum, you are quickly provided an answer as the once pinned legionary burst through the circle you and your men and the romans had made around the remaining scum, chopping randomly at whatever looks green and ugly. You and the men quickly join in, though you can only think of why the Grobbi are laughing as you slaughtering them. This lot is a funny one. After murdering the last of the scum, you set about tending to the wounds of the men near you, though you quickly find that only one man has a serious injury, and that is the legionary who was pinned, who takes the bandage you offer him and binds himself you. As the rest of the party, your men included head back the fort, you stop to investigate the camp. There isn't much here, only a few leather tents made from gods know what kind f animal or thinking creature, and some climbing supplies. It would seem that the Grobbi climbed the mountains to camp here. But why?


>>2098890
1/2/3. You wait in the circle with the rest of the men who ventured into the mountains to find the lost patrol, the ten goblins your 40 odd men have surrounded. The Goblins seem the be waiting, gauging your movements with their beady red eyes. The tension is cut with a butchers knife as a man you have heard of, known only as "Boar" burst through the crowd and starts hacking at the goblins, screaming all the while. You and the others join in, making quick work of the creatures, though they laugh all the while as they are cut down. After searching the camp you quickly determine there is nothing or real value here, except for the giant pot which is made of surprisingly good iron. You and another man put some logs under it and carry it back to camp, though before this you assist one tribal in particular (>>2098858) in searching for anything of note in the camp. It would seem that the Goblins climbed the mountains to get here, the smaller peaks on the eastern side of the wall allowing such hardy goblins such as these relative easy passage over. However, you note that they seemed to have been mulling around here for several days as indicated by the piles of refuse lying around the camp. It appears they had some sort of plan, but upon reaching this point and being promptly lost, just decided to make camp and wait it out. Stupid creatures.
>>
>>2099149
1/2/3. Not intent on missing any more of the action, you head into battle. The remaining falling barrels prove to be quite the annoyance however, to both you and apparently your griffin, as while you are pondering what the do about them the beast takes off to the nearest barrel and thrust its head into it, gorging itself on the goblins inside, having been deprived of real meat for several days now. You finally manage to get the beast away as it gets it fill, all that remains of the goblins inside being that of a upper half of goblin warrior clutching his spear hanging limply off the lip of the barrel. Seeing the men below struggle against the green wave you dive down to aid the most troubled spots, your beast tearing into goblin and your spatha quickly growing black with goblin blood. You miss the part where the woods caught on fire, but you do not miss the sight of the ordnance of the frontal wall being launched simultaneously and the resultant annihilation of the goblin lines. You rise back up on the thermal back-draft of the now massive fire blazing on the field opposite the wall, seeing that the only resistance remaining now are the goblins on the wall itself, who appear to be fighting to the death.

>>2101505
1/2/3. In true heroic fashion you dust yourself off from the impact with the wall behind you, step over a man begging for help and run as far away from the troll as you can. Spotting a new banner to replace the one so cruelly taken from you you find yourself in luck as you happen upon a nearby century on its last leg, its standard bearer fallen still clutching his charge. However, upon trying to "relieve" the man of his duty, you discover he is still alive, though only barely. A quick jab with the end of his very own standard rectifies that issue. /you take a second to look at your "new" standard, it is that of a snake eating itself emblazoned in bronze on the top of the pole, with a laurel on fire rendered in gold on a field of red. You then stand valiantly aware from combat for several minutes before feigning being struck be an arrow, though no man near you is unoccupied long enough to even notice your act. You voluntarily relieve yourself of duty and head down into the fortifications to find the infirmary, those small bruises on your ribs definitely needed tending now. You happen to be in luck as you discover the infirmary is empty, which means everything you want in it is now yours. You help yourself to some essentials, like a man's family heirloom necklace, some medicine that the men fighting could use after the battle not to die, and some other stuff. You then proceed to rough up the place to make it look like some Goblins had managed to get this far in here before running off as fast as you can away from combat.

+ [Serpent Standard] - + 10 to all pc actions around you

+ [Essential Items] - Various things you "found" in the infirmary
>>
The battle is hard fought, with the Goblins gaining more ground on the defenders as the Romans tire and causalities mount. This is answered in kind with the siege engines on the wall delivering the wrath of the Gods upon those goblins not on the walls already and the party of trolls trying to break down the gate, utterly annihilating them and setting the field across the chasm on fire. Those goblins left on the wall now fight to the death, as they have nowhere to run, no where to hide. The head goblin and his troll are nowhere to be seen, and in the distance the woods blaze brightly as the sun starts to set in the sky.
>>
Rolled 4 (1d4)

>>2101810
The Chieftain's fate

1. Live to fight another day

2. A miraculous survival, and a thirst for revenge

3. Ashes to ashes

4. Going down in a blaze of glory
>>
>>2101820
>>2101810
Suddenly, from the fiery field across the way comes a mighty howl, as the armored troll emerges from the flames, wreathed in fire with the Axe wielding Goblin on his back. Both are engulfed in flames but seem not to care as the mighty troll sprints across the bridge, apparently intent on knocking the gate down himself. However, just before the beast impacts the wall, it leaps clean over the wall and lands on the other side, right in the face of Vincentus, Manuel, and the recently dropped off Caeso, his armor fused to his flesh, and his mighty helmet melted into two wickedly sharp horns. The Axe-wielding Goblin Sits atop him, cackling with glee as the flames burn him.

>>2097514
>>2098472
>>2098494
>>
>>2101839
The Final Round the First Siege commences as the sun sets and fires of their own light up the battlefield!
>>
Rolled 64, 29, 35 = 128 (3d100)

>>2101839
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training: + 5 to combat rolls involving you and your shield brothers. All 30 of them.
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.

1-3. With the enemy brought to heel, the patrol found and all signs of grobbi gone,w e have another concern. The lights and sounds of battle from the frontal fort. Morg gets his shield brothers up and marching double time to a proper combat. He recommends the Legionaries either rest their wounded or secure the pass for the no doubt coming reinforcement and wounded.
+Basic training
>>
File: 1505784828754.jpg (158 KB, 540x996)
158 KB
158 KB JPG
Rolled 1, 80, 32 = 113 (3d100)

>>2101224
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 7/10 (Bleeding: - 1 health per turn until patched up.)
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
[Lorica segmentata] - 10 to attacks against you
[Parma equestris] - 5 too all attacks against you
[Spatha] + 10 to melee attacks, + 5 in CCQ
[British Longbow and quiver]
[Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory: [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
[Troll Genitals]
Skill: [Basic Cavalry Training]: + 5 to all actions involving your unit of Equites.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.
>15 to the initial charge of your Equite unit in the next combat encounter

1; Find a good spot to shoot my bow so there's less enemies to engage in melee and I have good vision
2-3; Focus fire on Gobbo's on the wall. Take potshots at the Gobbo commander when opportunity arises.
>>
Rolled 32, 54, 79 = 165 (3d100)

Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Sash] +5 to resolve to resolve tests to npcs near you
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Goblin Spear]
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
+ [Tranquility] - You have learned to become totally calm under fire, and it shows. - 5 to enemy attacks when mounted on Zhayed.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

1-2. While scanning the wall for where he is needed to crush the last of the goblins on the wall, Caelum notices another legionnaire falling to his death and places him on an advantageous firing point since he was so insistent on it.

3. With that taken care of Caelum crashes through a small pocket of goblins on the wall rallying the men to finish the fight.
>>
Rolled 9, 12, 82 = 103 (3d100)

>>2101846
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
>Basic Training: + 5 to all rolls cooperating with fellow griffin Riders
----------
1-3:
The battle is almost Over, I shall fly my Griffin down and provide relief for the men fighting on the wall. Kill as many goblins as i can and protect the men from harm.
>>
Rolled 16, 78, 45 = 139 (3d100)

>>2101839


Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

1/2/3. Vincentus clatters his gladius against his shield as the burning troll leaps into the fray, a gruesome grin stretching across his face.

"YOU'VE BUGGERED WITH THE WRONG WALL, CREATURE! NOW YOU DIE! CENTURY, -ATTACK-!"

[Kill the goblin and troll with his century] +10 War Dog, +5 Gladius, -15 Lorica, -5 Scutum
>>
Rolled 53, 19, 36 = 108 (3d100)

>>2101839
Name: Manuel of Cappadocia
Fluff: Firstborn son of the late King of Cappadocia, Maurice II. Robbed of his birthright by his younger brother Sarkis, he launched an ultimately failed rebellion, and afterwards, he was sent to the backwaters of the Empire as a military slave. Distinguishing himself through exceptional leadership and physical prowess, he climbed the ranks to become a general, yet was met with misfortune when he was caught trying to raise an army to take back his throne. Demoted and sent to the fortress, Manuel has been disgraced, but certainly not defeated. He aims to begin climbing the ranks again after proving himself in the siege.
Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Location: Front
Health: 10/10
Gear: Class: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Ring of Cappadocia] - Your father's last gift to you, on his deathbed when he granted you his kingdom, before your brother stole it from you and doomed your lands to war. The ring is an ancient artifact, and in times of great peril will protect its wearer. When below half health defensive bonuses are doubled, and the ring will save you from death one time in return for its destruction.
Bonus: [Blue Blood] - Some men are just born to lead, some say its the will of the Gods, other say its just luck, either way you have a natural talent for it. + 10 to command actions.

1-3. Manuel gets up and unsheathes his gladius. Staring into the beast's eyes with no fear, he charges, aiming to attack its feet before removing the head.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
>>
Rolled 47, 41, 22 = 110 (3d100)

>>2101846
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 6/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1-3. Join the line fighting on the wall and help clear out the Goblins attacking.
>>
Rolled 22, 25, 49 = 96 (3d100)

>>2100687
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You instil fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
[Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.
>Followers:
Master
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.


Action 1-3: Ah well seems like battle is over, might as well practice my powers then. "Better guard me well, or i'll dust you" He looks at his former master. He looks for more corpses to raise to improve his powers
>>
Rolled 18, 67, 8 = 93 (3d100)

Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.
In Progress: Basic Training (3/5)
Basic Gladius Skills (4/5)

1-3. KILL EM ALL
>>
Rolled 42, 68, 98 = 208 (3d100)

>>2101794
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 8/10
Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – + 2 to melee rolls
+ [Lorica hamata] - 5 to attacks against you
+ [Serpent Standard] - + 10 to all pc actions around you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
+ [Essential Items] - Various things you "found" in the infirmary
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

1,2. Vaughan heroically returns to the battle raising the standard he definitely had since the beginning high and attempts to rally the men fighting the commander

3. Vaughan also grabs a ranged weapon from one of the fallen or injured (javelin or sling or whatever the men are aremd with) and heroically attempts to use it on the troll so he can truthfully say he participated in the battle
>>
Rolled 41, 63, 7 = 111 (3d100)

Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Hasta] - + 10 to charging attacks from horseback, no bonus on foot (excluding calvary, which is + 10)
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
+ [Blessing of Epona] - Your horse is immune to damage for 1 Combat encounter.
----

1/2/3. The charging cavalry, still riding the high of their flanking maneuver, arrive among the ruins of the goblin front line after it's been charred and destroyed by the barrages of siege weapons. They cheer, although a bit jealous, and finally retreat back towards the goat pass that allowed them their ambush. Batiatus takes up the rear, keeping a mindful eye towards the goblins in case they attempt to pursue.

> Retreat into Fortress
>>
Rolled 27, 1, 82 = 110 (3d100)

>>2101846
Health: 6/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 3 Turn Cooldown.
+ [Basic Training] + 5 to Rolls when cooperating with legionary forces.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Parma Vexillifris] - 5 too all attacks against you
+ [Lorica hamata] - 5 to attacks against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.

1,2,3) Its time to return to the fort and report your findings to the centurions >>2103283 >>2102957
>>
File: 23423412412412423.jpg (91 KB, 736x936)
91 KB
91 KB JPG
Rolled 26, 90, 74 = 190 (3d100)

>>2101839
Name: Caeso Visellius Aquila
Fluff: Wrapping her arms around the chieftain's legs with tears flowing down her face, Caeso's mother pleaded for her newborn's life. The boy was infirm and underweight; the tribe shaman predicted he would die come winter. And so, the council moved to toss the child off the cliff. However, moved by the mother's tears, the chieftain decided to sell Caeso to a slaver company for a paltry sum. And so, Caeso was reborn into a life of blood and torn sinew.
Young Caeso was a scrappy gladiator. Shorter and smaller than most of his opponents, he relied on acrobatics and dirty tactics to win in the arena. Sweeping sand into his opponent's eyes to provide an opening for a stab in the gut wasn't beneath him. Neither was arcing a javelin into an opponent's heart before he could finish off the warrior he had knocked down. After a long and prosperous teenage career, Caeso was able to buy his freedom shortly into his young adulthood.
Unfortunately, a free man is not able to live for free for long without work. He soon found himself conscripted for the hot meals. Now, with a dagger at his side and javelins at his fingertips, he fights for continued survival.
Class: Auxiliary
Location: Front

Health: 10/10
Gear:
+ [Helm and Ocrea] - 5 to attack rolls against you
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
Inventory:
+ [Rudis] - A sign of your freedom, and to others of the live of bloodshed you have lived, for only the good gladiators live long enough to be free. + 5 To NPC conversation rolls.
Bonus:
+[THE ARENA] - You have fought it all in the arenas of the empire, from Griffins to Golems and Giants to Gnomes. Nothing surprises you, and you know how to kill it all. Immune to Fear and +10 against exotic enemies.

1-3 Holy fucking shit, you cut down one gigantic troll and another one appears armored and on fire! This is almost as bad as that time I had to fight a hydra drake, nasty little bugger that was. I won't be able to climb that thing long enough without my hands burning off, so I'll find a gryffin rider that will fly me high enough above the troll. At that point, I'll jump off and slam my gladius so deep in his eye the flaming brute won't know what hit him!
+[Rudis] +5 to NPC conversation rolls
+[Gladius] +5 to melee attacks
+[THE ARENA] +10 against exotic enemies
>>
Rolled 88, 51, 20, 83, 48, 58 = 348 (6d100)

>>2102957
>>2103204
>>2103283
1/2/3. Flaming Troll attack rolls
+ 20 [Flaming]
- 10 [On Fire]

>>2103296
4/5/6. Goblin Chief Attack Roles
+ 25 [Hates snakes and chickens]
- 10 [On fire]


>Players rolled against
As these are specific attacks made against you, you have the opportunity to counter roll them with appropriate bonuses.
>>
Rolled 24, 3, 16 = 43 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.
1-3. Build it on the Wall of course. Does it look like we have all the time in the world? 5/10
>>
>>2101857
1/2/3. The party marches back down the same path they journeyed up to just hours before, in higher spirits as all men involved had wetted their blade with Grobbi blood and not having lost a man, a good day indeed. Though the lack of loot was disappointing to some, Morg was just happy that he didn't have to worry about having a arrow put in the back of his head if he decided to go for a midnight walk, or have his throat slit as he slept. An hours forced march later they found themselves at the mouth of the pass, and were greeted with a vision of fire and war below them.

>>2101994
1/2/3. The Spaniard searched for a place on the wall to carefully attack enemies free of reprisal, but did not notice the goblin appearing from behind him until it was too late. A quick stab with the creatures small wicked blade, and a following kick sent the Galician over the side of the wall. If not for the watchful eye of a griffin rider (>>2102058) he would have surely fallen to his death, but the timely intervention of said rider spared him the fate of being pulped upon the ground below. The rider then puts him ontop of the wall, in a relatively clear patch of wall. He's bleeding, but he's alive, and he can fight!

>Health: 5/10
>Bleeding: - 2 health/turn until patched-up


>>2102058
1/2/3. Caelum sees two things, the first of which being the largest troll he's ever seen on fire jumping clear over the wall. A goblin on his back, also on fire, laughing and swinging his massive axe all the while. He also sees a goblin sneak up on a man on the walls, stab him in the back, and then kick him off the walls. Not willing to watch a man die, he sends Zhayed into a dive to rescue the man, snatching him from the jaws of the earth below and setting him on a high place on the wall, relatively free of enemies. Once seeing the man stand up and head off, Caelum as well rejoins the battle, charging clusters of Goblins on the wall and urging the men to finish the fight! He is joined by others of his order, having left their roost in the rear fortress to get some of the action, after all, there's plenty of goblin to go around!

> + 5 to Allied Combat roll this turn [Griffin Riders on the Walls]

>>2102871
1/2/3. Your Griffin, largest of the remaining birds and by far the most unruly, heeds your call as it suits his own interest. With a ear-bursting screech he dives towards the wall, landing in the thick of the remaining Goblins and tearing at them with his claws and beak, while you kill those who manage to get close with your spatha. Bloodlust overtakes man and beast as you both revel in the slaughter.

> + 5 to Allied Combat roll this turn [Griffin Riders on the Walls]
>>
Rolled 10 (1d100)

>>2103283

+10 Locket rage
+15 Lorica plumata
+5 Scutum
>>
Rolled 61, 81, 14 = 156 (3d100)

>>2106016
Yer a smarmy git

+17 to rolls from weapons and standard
-10 to his from my armour
>>
Rolled 4, 65 = 69 (2d100)

>>2106947
>>2106016

2 more rolls, I assume to dodge and/or kill this fucker
>>
Rolled 88, 36, 75 = 199 (3d100)

>>2106016
Block, dodge and counter-attack
>>
Rolled 85, 90, 25 = 200 (3d100)

>>2106016
+ [Scutum] - 5 to attack rolls against you
+ [Lorica plumata] - 15 to attacks against you
>>
>>2102957
>>2106016
>>2107181
1/2/3. Such a wonderful sight, a literal mountain of flesh burning as it fought. Vincentus even thought it smelled good as he rushed forth with his men to hack at the beast, ducking and rolling to avoid the swings of its massive arm blades. Others were not so lucky, but there was no time to mourn the dead, as this troll still needed killing, and last time Vincentus checked, he was still a killer. He and his men rush forth and hack at the creature, who in his pain lashes out at random at the small creatures picking and prodding at his already charred hide. The damage was done as they men pulled back as the troll resorted to throwing its entire body weight into the ground, sending a massive shockwave that momentarily knocked all around off their feet.

>>2103204
1/2/3. Manuel, never one to shy away from danger, rushes the beast headlong. He unfortunately counted on the beast being blinded by the pain of its current state to notice him charging directly at it. The Flat of the troll's arm blade smacking into him and throwing him 20 feet back provides the true answer to this assumption.

>Health: 9/10

>>2103262
>>2101857
>>2104870
The Legionary, the Magnus, and the barbarian all arrive back at the fort just in time to see the last bits of the battle unfolding, the screams of goblins fighting to the death reaching their ears, and in the distance a fiery... thing... is trashing around near the entrance to the gate, on the other side of the wall. This is not good. Things are further confounded when a scream is heard from the nearby hills, as a swarm of unseen goblins now charge down the hill at the three men, one of them chucking a spear which catches the magnus in the shoulder. The battle rages on!

>>2104870
>Health: 4/10
>You have a spear stuck in your shoulder, you cannot use your pugio/shield arm until it is removed.

>>2105115
1/2/3. You step back from the combat, allowing the others to rush in and distract that beast as you formulate a plan. Raising your hand you call for a ride, and a nearby griffin rider obliges as you quickly find yourself soaring through the air above the battlefield. He drops you right over the troll, and as you soar down towards the beast you turn your gladius in your hands, realizing that the eyeholes in the creature's helmet are too small you get your gladius into. Instead you opt to bury your blade in the creature's leg and hack deep into the flesh, your momentum carrying your blade from its hip all the way down to its ankle, shearing off the fiery flesh like a flank from a roasted pork. The beast hollers in rage as you narrowly avoid one its massive blades.

>>2106712
1/2/3. You elect to build it on the wall, however progress is slow going as you spend the first hour defending yourself from incoming goblins.

>Scorpion 6/10
>>
>>2103602
>>2103602
1/2/3. The Equites return from the charred hellhole that is the field across the chasm, the blood from their glorious charge now firmly crusted on their horses.

>>2106947
1/2/3. The trolls smashes about in an attempt to crush both you and all the others trying to attack it, the beast evidently in enough pain from the fires that wrack its body, you dodge the worst of its attacks and join Vincentus in slicing at the troll, taking what bits of exposed flesh there is and making minced troll meat out of them. The beast, evidently having enough, slams itself into the ground, knocking all of you back as the ground ripples underneath the weight of the monster.

>>2106948
Ever the hero you emerge from the wall near the gatehouse, a mere 20 feet from the fiery troll, on the blindside of the beast for maximum heroicness, as true heroes are never seen. You "borrow" a javelin from a wounded legionary nearby, not stopping to help the man as heroes don't have time for that. You raise the shaft and throw it at the beast, it embedding itself in his flank just as a gladiator falls from the sky and carves a section of the beast's leg off. What you don't see the is the goblin chieftain leaping from the trolls back, his axe raised over his head screaming as he slams his axe into the ground in-front of you, throwing up hot dirt and gravel that burns the face and eyes. You raise your hand to block said debris, and seeing you distracted the goblin chieftan uses the flat of his axe to slap you across the plaza and distance the two of you from the fight.
>>
>>2103270
1/2/3. Death, so much death all around you. You can't help but feel empowered by it, and even your old master seems. Voices whisper to you on the winds, lessons of death, and rewards for pleasing otherworldly powers.

>Raise Dead: 3/10
>>
File: 1486515815338.png (3.74 MB, 1920x1131)
3.74 MB
3.74 MB PNG
Rolled 96, 17, 3, 71, 87, 16 = 290 (6d100)

1/2/3. Allied Combat Rolls
- 5 [Tired]
+ 5 [Griffin Riders' presence]
+ 15 [Witnessed Enemy Annihilated]

4/5/6. Goblin Rolls
- 15 [Witness Allies Annihilated]
- 10 [Exhausted]
+15 [Fighting to the Death]
>>
>>2108904
The fighting on the wall has lessened now, with the scattered party of goblins being hunted down by packs of soldiers, the wounded are starting to receive aid, and the only real fight left is the one occurring in front of the gatehouse. The day is almost the defenders, but can they best the mighty champions of the besieging army?

>I believe that is everyone, if not just scream @me in discord. I apologize for the slowdown but college is back in swing and finals are around the bend
>>
Rolled 1, 67, 12 = 80 (3d100)

Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.
In Progress: Basic Training (3/5)
Basic Gladius Skills (4/5)

1-3. Good, the battle is nearly won. We'll mop up these shitheads and then it's back to rest and repairs. Focus on the remaining "champions", try and take some back alive...
>>
>>2108908
Troll Health: 35/50

Goblin Warchief Health: 25/25
>>
Rolled 4, 61, 38 = 103 (3d100)

>>2108433


Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

Vincentus rises from the ground using his shield as a support, laughing like mad the whole while. "This is what the beasts south of our wall have to throw at us? Pathetic! CENTURY! MOP UP THE REST OF THE GOBLINS! I'LL DEAL WITH THE -TROLL-!"

1/2. Command his century to kill the remaining goblins. +5 Basic Training.

3. Kill the troll. +10 War Dog, +5 Gladius
>>
Rolled 85, 9, 75 = 169 (3d100)

>>2106737
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 5/10 (Severely Bleeding: - 2 health per turn until patched up.)
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
[Lorica segmentata] - 10 to attacks against you
[Parma equestris] - 5 too all attacks against you
[Spatha] + 10 to melee attacks, + 5 in CCQ
[British Longbow and quiver]
[Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory: [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
[Troll Genitals]
Skill: [Basic Cavalry Training]: + 5 to all actions involving your unit of Equites.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.
>15 to the initial charge of your Equite unit in the next combat encounter

1-2; Fuck me... I'm sure I have some bandages on me somewhere, I just wanna get back in fight but idk if I'll make it through if I don't take a break now, phew. Fucking ankle biters.
3; I'm sure I can shoot my bow a bit at the gobbos on the wall, maybe shoot the ones closer to my position so they don't get near.
>>
Rolled 88, 20, 23 = 131 (3d100)

>>2108908
1-3. Cursing, Manuel attacks the beast again with all his strength, attempting to evade attacks as he closes in for the kill
>>
Rolled 67, 84, 67 = 218 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.
1-3. Hurry it up and finish it!

I want to test it on those final champions! C'mon men.
Scorpion 6/10
>>
Rolled 50, 36, 56 = 142 (3d100)

>>2108714
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 8/10
Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – + 2 to melee rolls
+ [Lorica hamata] - 5 to attacks against you
+ [Serpent Standard] - + 10 to all pc actions around you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
+ [Essential Items] - Various things you "found" in the infirmary
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

1,2. Vaughan begins the fight in true hero fashion by running away back to the safety of numbers at the base of the wall
3. Vaughan also attempts to slow down the chieftain by throwing the contents of his bag from his medical escapade at the Chieftain
>>
>>2109066
Oh right +25 to the first two rolls and +10 to the other from banner and my shoes
>>
Rolled 56, 30, 10 = 96 (3d100)

>>2108433
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training: + 5 to combat rolls involving you and your shield brothers. All 30 of them.
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.


1-3. Form ranks, mage(s) and archers behind the shield walls. Send these fucking Grobbi to hell fast so we can deal with that giant flaming beast.

+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
>>
>>2109189
also + 5 to combat rolls involving you and your shield brothers. All 30 of them.
>>
Rolled 64, 42, 82 = 188 (3d100)

>>2108433
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 6/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
"FORM UP! SHIELD WALL"
>>
>>2108908
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
>Basic Training: + 5 to all rolls cooperating with fellow griffin Riders
----------
1-3:
The battle is almost over but the men still have need of me and my trusty steed. I shall care for the wounded and defend the men from anything that should come to harm them. I hope that I could provide a bit of inspiration for them, boost their morale and encourage them to never give up. Although it appears we are about to be victorious there is no time for rest, and every man we lose is a grave loss.
>>
Rolled 50, 28, 48 = 126 (3d100)

>>2109268
Fuck here are rolls.
>>
Rolled 27, 35, 87 = 149 (3d100)

>>2108900
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You instil fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
[Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.
>Followers:
Master
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.

Action 1-3: Still there is yet more to be learnt, Study the corpses of the dead, preferably out of sight
>>
>>2109280
Raise Dead: 3/10
It posted itself
>>
File: 1454782178626.jpg (185 KB, 600x709)
185 KB
185 KB JPG
Rolled 62, 21, 98, 71, 60, 35, 62, 86, 44 = 539 (9d100)

>>2108912
>>2108942
>>2108987
1/2/3. Troll Attack Rolls
- 10 [Wounded]
- 5 [Scorched]
+ 20 [Flaming]
+ 10 [Enraged]

>>2109066
1/2/3. Goblin Chief Attack Rolls
+ 25 [Hates snakes and chickens]
+ 10 [Blood Thirsty]
- 5 [Scorched]

>>2109227
>>2109189
(And Keksarereal)

7/8/9. Goblin Attack Rolls

>No additional rolls this time around
>>
Rolled 21, 56, 41 = 118 (3d100)

>>2109812
Health: 4/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 3 Turn Cooldown.
+ [Basic Training] + 5 to Rolls when cooperating with legionary forces.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Parma Vexillifris] - 5 too all attacks against you [Spear in the shoulder]
+ [Lorica hamata] - 5 to attacks against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.

1/2/3 Defend the fuck out of himself.
>>
>>2109011
czeched
>>
>>2108912
>>2108942

The men around rise, and their centurions rise with them. Vincentus charges in first, after shouting orders to his men to slaughter the remaining goblins. The old war dog rushes in, and is answered for his arrogance with a troll fist. The old dog raises his shield and soaks up most of the blow, though his feet are now embedded in the soft earth. Coming around his back is Virgil, intent on crippling the beast for some reason of his own. The troll has other intentions however, as it slams its wickedly pointed arm blades into the man's shield. A rain of heavy blows follows, but the centurion stands like a wall, sheltering the trapped Vincentus as he frees himself from the earth. The troll raises its fists above its head, and brings them down, with the blades descending like two giant meatcarvers. His shield, spent and cracking, gives, and Virgil feels the familiar sensation of being stabbed once again. The troll puts its weights behind the blades, trying to drive them deeper into the centurion, but Virgil, using the remains of his shield, holds. With his strength failing he pleads with the Gods for a chance to take this beast with him, and in a divine answer Manuel slams his gladius into the beasts stomach, slashing a deep gash underneath the monster's armor. The beast recoils, grabbing at its stomach, as Vincentus helps the bleeding Virgil to his feet, and Manuel charges at the creature again, not willing to give such a monster a reprieve.

>>2108960
1/2/3. The Spaniard looks around, trying t ofind something to bind his deep wounds, not allowing himself to die like a dog while his allies still fought. Take a piece of cloth from nearby, he tightly binds his wounds, stopping the bleeding for now.

- [Severely Bleeding]

Content that he will not bleed to death yet, he moves from his relatively calm area of the wall to a more lively section, where the fighting is still tense. Still keeping his distance, he notches arrow after arrow and gives little gifts to green flesh.

>>2109011
1/2/3. Willing the men to work faster, Leo oversees the construction of the Scorpion on the rear side of the wall, in such a spot to be able to target the troll at the steepest incline the machine can handle. With miraculous speed they string up the final tension string just as the Troll below recoils from the men attacking it.

>Frontal Wall Armament
12 Ballista
6 Onagers
1 Scorpion
>>
>>2109066
1/2/3. You sprint towards the Goblin chief, towards the men fighting the troll near the wall. A true hero shies away from minor danger for the more deadly kind, and you were feeling like taking a whole flaming troll today. Thinking quickly, you also fling the items you "found" at the goblin chief, your charity knowing no bounds. The creature is distracted if for but a moment by the shiny baubles and trinkets you fling out of your tunic, stopping to examine them while whispering "ooooohhhh, shinny shinny good good!"

Not forgetting his quarrel though, he takes a knife from his belt and throws it at you, hitting you squarely in the thigh and robbing you of your momentum just mere feet from the company of your comrades, too preoccupied with the troll to see your plight. The chief is picking up the things you tossed at him and putting them in a small sack while you struggle to get up.

>Health: 7/10
+ [Bleeding] - 1 health/turn until patched-up

>>2109189
>>2109227
>>2109863
The two disparate groups of soldiers form strikingly similar formations in response to the green wave bearing down upon them, the magnus apparently too indignant at the slight of being assaulted to take the spear out of shoulder, is the first to shed black blood, the rest soon follow as they goblins break upon their wall like a green Tsunami. The fighting intensifies as the Goblin Warchief, not too far away, cries out a string of threats and promises at the little green monsters. Eventually the unlikely allies find a happy medium, the long square roman shields being optimal for blocking the goblin attacks, while the barbarians superior reach and thrust with their spears allows them to slaughter goblins with impunity. Soon the last few left alive are fleeing, as the way opens up to the men for the combat below.

>>2109268
1/2/3. The Equites, having returned from the sally, dismount and quickly set out to save every man they can, for while their brothers still standing fight, the ones having fallen need not die, not this day!

>Casualties: 25% --> 22%

>>2109280
1/2/3. The necromancer pulls a few goblin corpses from their resting spot on the wall to the base of a nearby tower, mostly empty and free of fighting. There he studies, and he listens. The smaller creatures, easier to raise due to their weak souls and weaker will, can be bound quite easily to the will on one such as himself, the problem does arise when faced with larger creatures, as it would appear that the more intelligent the creature, as well as the general size of them, the harder it is to bind the soul to the body and force it to the will of the summoner.

>Raise Dead: 7/10
>>
1/2/3. Legionary Rolls
+ 25 [Winning decisively]

4/5/6. Goblin Rolls
- 35 [Scattered Remnants]
>>
Rolled 12, 31, 72, 63, 32, 3 = 213 (6d100)

>>2110586
with rolls this time
>>
Rolled 60, 26, 6 = 92 (3d100)

Rolled 32, 54, 79 = 165 (3d100)

Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Sash] +5 to resolve to resolve tests to npcs near you
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
+ [Tranquility] - You have learned to become totally calm under fire, and it shows. - 5 to enemy attacks when mounted on Zhayed.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

1-3. After having rallying the men Caelum had traveled back to where the flaming ogre was. Seeing the goblin commander being distracted by greed, Caelum takes this opportunity to charge directly from behind the goblin and to tear him apart with claw, beak, and spatha.
>>
Rolled 77, 1, 20 = 98 (3d100)

>>2110649
1/2/3. Goblin Chief Attack Rolls
+ 10 [Blood Thirsty]
- 5 [Scorched]
>>
File: Decimation-777x437.jpg (111 KB, 777x437)
111 KB
111 KB JPG
>>2110649
>>2110888
Seeing the man with the knife in his leg crawling away slowly, blood pooling around his leg, and the Goblin Chief nearby, picking up some things the man had thrown at him. You send Zhayed into a dive off the wall, and surprise the chieftain, tearing into him as he struggles to reach his axe.

>>2110586
>>2110589
The Legion has just finished removing the last of the breathing green taint from the walls, now all that remains are the chief and his mount, who have now had their fires extinguished and are both bleeding heavily, but they will not go down without a fight!

Troll Health: 30/50

Goblin Warchief Health: 15/25
>>
Rolled 91, 85, 94 = 270 (3d100)

>>2110930
Health: 4/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 3 Turn Cooldown.
+ [Basic Training] + 5 to Rolls when cooperating with legionary forces.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Parma Vexillifris] - 5 too all attacks against you [Spear in the shoulder]
+ [Lorica hamata] - 5 to attacks against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.

1) Take out that fucking spear.
2) Try to bandage your shoulder as good as you can.
3) Lighting Bolt the fucking troll. +25
>>
Rolled 1, 94, 67 = 162 (3d100)

>>2110584
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training: + 5 to combat rolls involving you and your shield brothers. All 30 of them.
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.

Seeing that the impetuous magnus >>2111024 was having no real issues with his spear wound Morg rallied his men and pushed ahead to a startling sight a mounted griffin rider atop the chieftain ripping into him. More upon closer examination elder root, shade leaf and more. Medical supplies!

1. Morg quickly splits off five men to collect the supplies as best they can and to tend to the downed Legionary. He tells them to collect a trophy of the chieftain after the griffin is finished with him, a head to mount to a spear would be ideal.

2-3. He leads his men In an assault on the troll using arrows and long spears to pierce it's joints and gaps in the armor.
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
>Basic Training: + 5 to combat rolls involving you and your shield brothers. All 30 of them.
>>
Rolled 78, 10, 94 = 182 (3d100)

Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.
In Progress: Basic Training (3/5)
Basic Gladius Skills (4/5)

1-3. Ugh...fuck this hole in my chest, I'll leave 20 more in that fucking troll...then I'll mop up their shitty leader and pike his head on the battlements for all his friends to see...
>>
Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Sash] +5 to resolve to resolve tests to npcs near you
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Zhayed] – A mount which you must take care of, and if food runs out will most likely eat unruly legionaries.
+ [Tranquility] - You have learned to become totally calm under fire, and it shows. - 5 to enemy attacks when mounted on Zhayed.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

1-3. Its impressive this goblin survived a direct charge from Zhayed. My griffin shall feast well on his blackened heart when he is rend to pieces.
>>
Rolled 16, 76, 24 = 116 (3d100)

>>2111081
>>
Rolled 63, 90, 52 = 205 (3d100)

>>2110460


Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

1/2/3. Vincentus forces his fellow warrior to his feet and slaps him on the back. "Get up, boy, get up! The troll yet lives!"

Vincentus turns while the troll still reels, waving his blade about and calling out to his now-idle century. "TELL THE MEN MANNING THE BALLISTAE TO -FIRE- ON THE DAMNED TROLL WHEN THEY'VE AN OPENING!"

That done, the grizzled centurion leaps forward with blade in hand to once again do battle with the troll.

[Kill the Troll] +5 Gladius, +10 War Dog, -5 to attacks from Scutum, -15 to attacks from Lorica

FREE ACTION: Focus ballista fire on the troll.
>>
Rolled 98, 95, 63 = 256 (3d100)

>>2110930
Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Hasta] - + 10 to charging attacks from horseback, no bonus on foot (excluding calvary, which is + 10)
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
----

1/2/3. Batiatus and his gore-encrusted riders of war cast their gazes towards the battle with the troll. They can see legionaries and centurions thrashing in battle, flames raging .. and since there's no way they can execute a cavalry charge on a single target or with so many friendlies around, they retreat towards the stables. Many of these equites dismount and head off to wash up, leaving their horses behind - but Batiatus simply takes a seat next to Apollo, running his fingers through the horse's bloody mane. As he does so, he utters quiet thanks to the gods - for although he's glad that his charge received not a single casualty, the death of his horse would wound him far deeper than the death of any man.

>Hang out with Horse
>>
Rolled 84, 60, 78 = 222 (3d100)

>>2110930
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
>Basic Training: + 5 to all rolls cooperating with fellow griffin Riders
----------
1-3:
Continue to save everyone that is in my power, we will need as many good men as we can get and so for now they should have someone to rescue them from an early demise.
>>
Rolled 90, 72, 15 = 177 (3d100)

>>2110930
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 6/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1. Grunting Boar would move forward tossing a pila at the trolls face.
2-3. Leaving the troll to better men Boar charges the Goblin smashing into it with his shield opening everyone else to attack it.
>>
Rolled 19, 60, 63 = 142 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.

1-3. Pray to Vulcan for a blessing on this new machine, and go fuck up a trolls day.
"Well what are you waiting for lads, LOAD AND FIRE!"

Aim for the Troll! Let's test out the machine
>>
Rolled 71, 28, 14 = 113 (3d100)

>>2110930
1-3. Just attack the troll with everything I’ve got, keeping watch to not get in the crossfire of the ballistae.
>>
Rolled 24, 34, 16 = 74 (3d100)

>>2110584
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You instil fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
[Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.
>Followers:
Master
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.

Action 1-3: Keep trying to figure out how to make my powers stronger, the dead have secrets that i need to uncover
Raise Dead: 7/10
>>
File: celtic.jpg (19 KB, 395x233)
19 KB
19 KB JPG
Rolled 40, 97, 33 = 170 (3d100)

>>2110460
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 5/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
[Lorica segmentata] - 10 to attacks against you
[Parma equestris] - 5 too all attacks against you
[Spatha] + 10 to melee attacks, + 5 in CCQ
[British Longbow and quiver]
[Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory: [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
[Troll Genitals]
Skill: [Basic Cavalry Training]: + 5 to all actions involving your unit of Equites.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.
>15 to the initial charge of your Equite unit in the next combat encounter

1-3; I want to get back to the fighting now, but just one man won't add much... I'll focus on helping my comrades on the wall first and get a good group going before leading them to the Troll and his Gobbo commander.
>>
Rolled 87, 7, 93 = 187 (3d100)

>>2110584
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 7/10
+ [Bleeding] - 1 health/turn until patched-up

Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – + 2 to melee rolls
+ [Lorica hamata] - 5 to attacks against you
+ [Serpent Standard] - + 10 to all pc actions around you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
+ [Essential Items] - Various things you "found" in the infirmary
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

1,2. Throw my knife at the jerk preferably hitting him in the face
3. Raise up my banner in support of the heroic idiot taking the aggro away from me
>>
File: 1493783846014.jpg (170 KB, 700x644)
170 KB
170 KB JPG
updates soon, tonight actually
>>
File: ZLOg8oN.png (1.4 MB, 3840x2160)
1.4 MB
1.4 MB PNG
>>2111024
1/2/3. The Magnus rips the spear out of his shoulder, and the sizzles from his hand sear the wound closed tighter and finer then any bandage and scar could. He pauses, looking at the sparks emanating from his finger tips, and knows what must be done. He raises his hand high above his head, the clouds overhead swirling and descending slowly, black and full of lighting, the sparks radiating the the rocks around the magnus briefly rising off the ground. His eyes glow as a voice rises from his throat, a voice unlike his own, deep and full of power overwhelming. Eagle-like wings emerge from his back, made of pure light as he hefts the spear of pure storm, and prepares to hurl the mighty bolt...

"BEAST OF THE FORSAKEN ONE, RETURN TO THE ABYSS FROM WHENCE YOU CAME!"

And with that he hurls the rod of energy with all his might, practically glowing now. The spear sails through the air, scorching the ground as it flies and hits the troll hard enough to throw him off his feet, lighting radiating around him and through him, arcs hitting the ground and scorching where it lands. The troll screams in his guttural black speech and falls, he does not rise again.

>>2111046
1/2/3. The downed legionary apparently doesn't know what is going on, as he pulls out the knife from his leg and burries in one of your clansmen neck, before running off. Not having time to see to the wounded man, and having his clansmen near him you rally the rest of the men and charge at the troll, the archers remaining behind and targetting the soft bits while you use your longer spears to harry the creature, his flailing slowing down as apparent blood loss and pain take their toll. The beast rears up both of its mighty armored fist, intending to slam the ground and generate some space for itself, but just at the peak of its rise, a booming voice is heard behind you, and the hair on your arms stands straight up, you look behind you to see the roman you saved earlier, only it didn't look like him, but like...

... like a god.

You miss what the man says as he hurls the lighting bolt, striking the troll hard enough to throw it into the wall hard enough to crack the stone. Lighting arcs all around you as the troll soars through the air, the spell almost so bright that you feel like you're staring at the sun. Then its over, the trolls slumps to the ground, a single long sigh being the only thing to mark its passing.
>>
File: thumb_IMG_3944_1024.jpg (218 KB, 1016x1024)
218 KB
218 KB JPG
>>2089287
Name: Gaius Namedsoonicus
Fluff:
Nobody is really aware of where Gaius came from. Quite frankly nobody around Braxios' Fighting 15th has seen the man before and nobody can recall fighting alongside him during the siege. However after the first wave he just kind of showed up ready to fight. Overall Gaius is an uninteresting character with conforming opinions and attitudes. Its unlikely that anyone would notice his death.
Location: Front Fort

Health: 10/10
Gear: Determined by Class, gained from battle loot and finding stuff
Inventory: Everything you’re not wearing and can’t kill stuff with
Bonus: Determined by fluff
>>
Rolled 52, 16, 25 = 93 (3d100)

>>2111081
>>2111087
1/2/3. The goblin reaches for his axe, intent on freeing himself
- 15 [Mauled]
+ 10 [Blood Thirsty]
>>
>>2117377
Make that your average Legionnaire as a class.
>>
>>2111070
>>2111070
1/2/3. You rise, bleeding and in tremendous pain, but dead set on making the troll hurt more then you do. You charge the troll, bleeding almost as much as he is, and sink your sword deep into his gut, dragging it across and being washed in its black blood. Just as you pull out the now gore-encrusted blade and ready for another stab at the creature, a voice rings out in your ear, eerily familiar but altogether different then anything you've heard before. Just as you turn to see the source of the voice, which rages like thunder and stings like rain, you are temporarily blinded by the incoming lighting bolt. When you can see again the troll lies dead, and the ground is scorched. Your new hole hurts.

>>2111081
1/2/3. The goblin chief tries to free himself, struggling even as Zhayed tears into his green flesh, he reaches for his axe, but a quick swipe with your spatha sees the limb fly off. The stuggle continues until the griffin ties of his squirming and takes a chunk out of his face, and the last goblin on the field of battle stirs no more.

>>2111668
1/2/3. You beat the fallen men to rise and berate them into battle, as you've done countless times before, but never to such a large enemy as this. The men move cautiously forward, as vincentus charges headlong into the troll, ducking beneath a massive arm-blade as it swings at him, and burying his gladius into the troll's gut, cutting a large swath and being drenched in the beast's innards. You order the men above you, your own men watching the fight below, to order the ballista crews to move their engines to the far side of the wall and fire at the beast, but no sooner then your last letter of the last word came screaming out of your mouth did an altogether much louder voice, enough to even shake you, you old dog, rang out. What can only be described as a winged ball of light in the distance seemed to be yelling, before hurling an arc of lighting at the massive beast, flinging it into the wall with a sickening crunch, and scorching its alabaster skin black, as well as doing the same in many patches of earth around it. Either way the trolls lies dead, cooked well-done. The sounds of snapping bones and the tearing of flesh behind you soon reveals itself as a griffin feasting on what is left of the goblin chief, the first wave of the siege is over, with all of the attackers dead at the defenders hands, though not without some casualties of their own.

>>2111982
1/2/3. You pat your horse, for it has served you well this day. The blood awash on both you and your horse serving as testament to that. You care for your steed, washing his hide and mending the wear in his hipposandals. After a few hours work the beast nuzzles you as a way to show thanks, and you toss him an apple as you leave to clean yourself off.

>Bonded Mount: 7/10
>>
File: firetornado.jpg (24 KB, 450x599)
24 KB
24 KB JPG
>>2089289
>Name: Antorius Damocles
>Fluff: The son of a Legion Smith and a Seamstress, his talent at magic was discovered early on in his apprenticeship under his father. Between his experience as a smith and his magical skill, he was more or less fast tracked into the crafting of magical items. This turned out to be...a bad idea. He has an almost savant-like talent at making things explode. Very, very well. The Artificer's Hall of his Academy was rebuilt more than once during his tenure there. Instead of being viewed as a loss, however, this natural skill at spontaneous destruction was honed, refined, and given entirely new scope. Now on the front line, The hardly-a-man Antorius has dozens of notes and concepts ready to be tested on the endless hordes of Goblins.
>Class: Acolyte
>Location: Front Fort
>-- Do not fill in –
>Health: 10/10
>Gear:
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] – ask me in discord about what kind of wizard you want to be, and I’ll give you spells
>Inventory: Everything you’re not wearing and can’t kill stuff with
>Bonus: Determined by fluff
>>
>>2112031
1/2/3. You rush around on top of the wall, your griffin picking idly on its claws with its beak, as you rush to save men bleeding out on the walls. It is a difficult task, as the moans of the wounded and the gore from men and goblin make it almost too much to bear, but you will not let the men die while you can still help!

>Casualties: 22% --> 19%

>>2112047
1/2/3. Boar hefts his pila, throwing with all his might at the mighty trolls face. The beast turns just in time to prevent a brain shot, but the pilum crashes through its thick plate helmet and hanging from it's cheek. The beast screams and charges towards Boar, before a bloodied centurion distracts it by slicing open its gut, gore pouring out onto him. You turn to attack the goblin chief, but see the griffin rider's griffin feasting on him. He reaches for his knife, but a quick slap with your shield in his face distracts him long enough for the griffin knight to chop off his arm and his mount to take a chunk out of his face.

>>2112052
1/2/3. You ready to shot at the troll, but quickly realize that you have no ammunition. You make several quivers of ammunition but by the time you return the enemies are dead. Still, when they arrive next time, you will be ready.

+ 30 Scorpion Bolts

>>2112178
1/2/3. You join the others in their assault on the troll, cutting deep into its sundered flesh, the beast wearing down from the constant determined assault of you and the other centurions. You see Vincentus charge in like a man possessed, dodging troll swipes and grabs and plunging his blade deep into the creatures gut, and the black blood that coats the man after he drags said sword through its innards. You also hear the shout of a voice, a godly voice, and see the sky darken and lighting overhead. Suddenly a flash, and the troll is blackened to a tarish shade and throw several feet into the nearby wall hard enough to crack the stone. It slumps over, dead. The battle is over, but now the wails of wounded on the wall call out to you...

>>2112266
1/2/3. Death is not wanting on the walls, as both man and goblin alike have fallen in great number on this day. The voices of the fallen whisper to you, the humans a waling moan, the goblins a howling screech, either way their souls are suffering, and it would seem that something is binding them here, for now at least. You try to tap into the source of the deathly wails, to try to find what exactly is binding the dead to this place, but as you reach the nadir of the abyss that is the palace of the damn, the gates are shut before you, and your mind is sent reeling back into your head. The resulting headache and small trickle of blood coming from your eyes tells you one thing, you must become stronger to discover what is truly going on here, but the things you heard as you descended, the voices, they seem ancient, powerful, and twisted beyond anything a human could be.

>Raise Dead 8/10
>>
File: 56466_roman_sandal_lg.gif (144 KB, 908x1024)
144 KB
144 KB GIF
>>2112546
1/2/3. You roll over to take you revenge on the bastard who so cowardly attacked you as you tried to tactically reposition yourself, only to discover that he was overtop of you, no doubt gloating and about to put and end to your life. You quickly bring the knife up and plunge it into his neck, before pushing the goblin, which seemed to have gotten larger, off of you and running towards the safety of the inside of the wall, shouting encouragement at the griffin rider mauling a stray goblin.
>>
>>2118117
You gather able-bodied men on the walls, intent on kill that bastard of a troll down below, but the first men you ask inform you that the troll is already dead. You instead suggest going after the goblin commander, only to discover that he too is dead. Rather then do nothing, you help the others in aiding the wounded and saving those who can be saved.

>Casualties: 19% --> 15%

>>2117377
Health: 10/10
Class: Legionnaire
Gear:
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Cloak] - Just a normal cloak, but for some reason you become even more unnoticeable when you put it on. + 10 to sneaking actions.
Bonus: [Unseen] - Enemies will not attack you unless you directly attack them, furthermore, people will not notice you unless you speak up or do something to make yourself known.

>>2117760
Health: 10/10
Class: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
Gear:
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Minor Explosion] - Using your mind you can force small items apart into many fragments, at medium speeds. 2 turn cooldown.
[Minor Destruction Enchantment] - You can, by carving a small sigil into an object, bind your minor destruction spell into it for a period of 3 turns, and upon coming into forceful contact with another object, will suffer the same effects as a cast of your minor destruction spell. 3 turn cooldown.

Inventory:
+ [Smith's Hammer] - A hammer from your father, worn from use but possessing a special talent for smithing. + 10 to smithing rolls
Bonus: [Explosivo] - You possess and uncanny ability to destroy with your spells, and are adept at finding new ways to destroy with new spells. + 5 to casting rolls for telekinetic destruction spells, + 5 to research into new kinetic destruction spells.
>>
Rolled 22, 65, 30 = 117 (3d100)

1/2/3. Garrison rolls to aid the wounded
>>
File: KFOxo9N.jpg (487 KB, 1706x1400)
487 KB
487 KB JPG
>>2118244
Day 6, Week 1

>Casualties: 15% --> 13%

The first wave had ended, and not a single one of the enemies escaped the wrath of the legion, the forest still smoldered in the distance, and the walls where slick with goblin blood. The wall endured minimal damage, with the towers coming out unscathed, the men suffered some losses, but no where compared to the goblins, of which not a single one remained. Quick actions on parts of many of the soldiers saved many from death, but some where too far gone to save. What can be said however, is that this is but the beginning, and doubtlessly the attacks would only get more intense and bloody from here.

Status of the Frontal Fortress:
>Supplies:
4 Weeks of Food
6 Weeks of Water
3/4 Ton of Wood
1/4 Ton of Stone and mortar
Feed for Horses

>Garrison
522 Legionaries
11 Centurions
13 Acolytes
218 Auxiliaries
100 Equites
174 Camp followers and Laborers

>Fortifications
Towers 1-6 Health: 10/10
Wall Health: 45/50
6 Onagers
12 Ballista
1 Scorpion
185 Onager Rounds
485 Ballista Bolts
30 Scorpion Bolts
1/16 Ton of Pitch

Rear Fortress:
1 Year of Food
Water from Well: Untainted
2 Tons of Wood
1 & 1/2 Tons of Stone and mortar

>Garrison:
4400 Legionaries
82 Centurions
45 Acolytes
800 Camp Followers
2250 Auxiliaries
400 Equites
15 Griffin Knights

>Fortifications
Outer wall: 48/50
Inner wall: 50/50
Towers 1-8: 9/10
>>
Rolled 13, 43, 38 = 94 (3d100)

>>2118301
Name: Boar
Fluff: A "citizen soldier" of brutish looks and seemingly dull intelligence. However those who spend time around him often complain of his strangely watchful eyes which seem to always be drinking in all information around him. Commended in the past for sounding a horn in the night to warn of an ambush by barbarian forces. Boar continues his watch a loyal soldier even against all odds.
Class: Legionnaire
Location: Front
Health: 6/10
Gear: Legionnaire – A basic foot soldier, rank and file.
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Spyglass] - A trinket from the far west, a set of various size glasses that allow you to see far off things with clear vision.
+[Poisoned Arrowhead]
Bonus: [A Warning] - Almost like a 6th sense, you are somehow keenly aware of danger before it occurs.
----
1-2. Moving to the highest tower Boar takes out his spyglass searching the forest for hostile movement. He did not know goblins to stop after just one charge.

3. Spend time getting his wounds properly healed.
>>
>>2118242
>Name: Antorius Damocles
>Fluff: The son of a Legion Smith and a Seamstress, his talent at magic was discovered early on in his apprenticeship under his father. Between his experience as a smith and his magical skill, he was more or less fast tracked into the crafting of magical items. This turned out to be...a bad idea. He has an almost savant-like talent at making things explode. Very, very well. The Artificer's Hall of his Academy was rebuilt more than once during his tenure there. Instead of being viewed as a loss, however, this natural skill at spontaneous destruction was honed, refined, and given entirely new scope. Now on the front line, The hardly-a-man Antorius has dozens of notes and concepts ready to be tested on the endless hordes of Goblins.
>Class: Acolyte
>Location: Front Fort
>-- Do not fill in –
Health: 10/10
Class: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
Gear:
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Minor Explosion] - Using your mind you can force small items apart into many fragments, at medium speeds. 2 turn cooldown.
[Minor Destruction Enchantment] - You can, by carving a small sigil into an object, bind your minor destruction spell into it for a period of 3 turns, and upon coming into forceful contact with another object, will suffer the same effects as a cast of your minor destruction spell. 3 turn cooldown.

Inventory:
+ [Smith's Hammer] - A hammer from your father, worn from use but possessing a special talent for smithing. + 10 to smithing rolls
Bonus: [Explosivo] - You possess and uncanny ability to destroy with your spells, and are adept at finding new ways to destroy with new spells. + 5 to casting rolls for telekinetic destruction spells, + 5 to research into new kinetic destruction spells.

1/2 Well, this place has gone to shit. Oh well. that means I've got time to unfuck my explosives. Start Refining the minor Destruction enchantment to be longer lasting, maybe even permanent (until triggered, at least.)

3. With a new enchantment comes a new vessel for it. Gather up some big iron from the Goblin equipment and start working it into a new Ballista Bolt design. Fill it with notches and needles-points, designed to fragment from the enchantment and perforate anyone nearby with deadly shrapnel! Thank goodness pig iron is so much easier to work, and so abundant too!
>>
Rolled 77, 86, 12 = 175 (3d100)

>>2118341
Fuck, forgot rolls
>>
Rolled 26, 45, 72 = 143 (3d100)

Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Pugio] – A dagger, + 2 to melee rolls
+ [Spells] - [Blessing of Vulcan] - The craft God shines upon you and all that you touch, engines of war work better and mundane instruments as well. 2 turn cooldown.
[Hammer of Vulcan] - The wrath of the God of Crafts strikes down upon the enemy. 3 Turn cooldown.
Inventory:
+ [Empire Machine manual] - A book (how futuristic) containing all the known knowledge of Imperial machines, allows you to repair and build any of them, given the time and resources.
Bonus: [Learned Man] - Octavius has attended the finest schools of war that Empire has to offer, and has been in a few sieges as well, behind the front lines of course. Still, he knows his way around a war machine. + 10 to all repair/building rolls.
+ 30 Scorpion Bolts

1. Pray to Vulcan, thanking him for the completion of my new design. Ask for his blessing in searching for ores and resources, for he is the god of metal.

2. Introspect myself, and how I designed my new machine. Perhaps there is a way I can improve my ability to design. I have an ill feeling this isn't the first battle we will see, and time is not an unlimited resource.

3. Prepare for a journey to search for Ores in the mountains. We need resources and supplies
>>
Rolled 45, 39, 69 = 153 (3d100)

>>2118301
>>2110584
Fluff: Morg was part of a local tribe, one who had gotten wealthy and prosperous helping the Empire. When the drums were heard the shamans of the tribe made a deal with Braxios. They would provide their stockpile of food and the services of some of their warriors, in exchange to be let through the wall and retreat deeper into the empire away from the menace. Despite there being disagreements on the matter, Baraxios was no fool in this case and accepted the bargain, knowing the extra men and food would be a great help for the coming fight.

Morg being a younger warrior and without a woman was left with the Legion. He was set to serve as a scout for them, as he was a hunter as well as warrior. Having spent all his life in these forests to make his way and life. He knows them well, and he is hoping the legionary's will let him sue it to both their advantages.

Class: Auxillary
>Basic Training: + 5 to combat rolls involving you and your shield brothers. All 30 of them.
Location: Front Fort
+ [Boar spear] +8 Melee, +0 cc
+ [Bow and Arrows] +5 ranged attacks
+ [Axe/hatchet] +5 melee, +8 cc
+ [Hunting Knives] +5 in melee and cc
+ [Hunting furs] -5 to attacks on me
Inventory:
+ [Goat Horn] - From the tribe, its bellows can sound from miles away, can be used to warn of impending danger.
Bonus: [Like the Trees] - A life in the wilderness, tracking, stalking, and killing prey much more keen of sense then man has made Morg a silent killer, who can fade into the woods as quickly as he appears. + 15 to stealth rolls in woods.

1. Time is limited see to my brother who was wrongly stabbed in the neck by that god damn legionnaire. Use the medical supplies that are mysteriously on hand to save his life.

2. Then with what is left see to other who are wounded. The faster they are on their feet the better for us all.

3.The go seek out the man they put in charge of us and bring up the oddness of the medical supplies being there at all and the legionary misconduct.
>>
File: 6523456.jpg (37 KB, 768x432)
37 KB
37 KB JPG
Rolled 72, 83, 98 = 253 (3d100)

>>2118301
Health: 4/10
Gear: Magnus – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt. Magnus's prefer to specialize in sword and spell.
+ [Spells]
[Minor Lighting Bolt] - The wrath of Juptier fills your hands as you summon forth a mighty bolt of lighting and hurl it at your foes, alternatively it can also be cast into the ground directly beneath your feet, but doing this will hurt both friend and foe in its area of effect. 2/3 Turn Cooldown.
+ 7/10 [Lighting Bolt]
+ 1/10 [Summon Storm]
+ [Basic Training] + 5 to Rolls when cooperating with legionary forces.
+ [Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. + 15 to casting rolls.
+ [Parma Vexillifris] - 5 too all attacks against you
+ [Lorica hamata] - 5 to attacks against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – A dagger, + 2 to melee rolls
Inventory:
+ [Dog Collar] - All that was left of your furry friend, will summon forth said dog in a time of great peril, for a price.
Bonus: [Shaggy Eyes] - You feel a presence guiding you, watching you, you know not its will , but it seems to be helping you. + 10 to casting rolls.
1, 2) Go lay down in the hospital. This guy has earned some rest.
3) During the night thunder wakes Abelus from his sleep. Not knowing what compelled him he runs out into the rain and starts to climb. Climb up the mountain until he finds a peek overlooking the valley before him. The rain has mostly quenched the flames but the forest still glimmers in lowly smoldering fires, occasionally brightened by lightning.
Drawing his sword, wetting it with his blood he raises it to the sky and channels his powers. "THERE CAN ONLY BE ONE!"
>>
Rolled 12, 99, 99 = 210 (3d100)

>>2118301
Name: Caelum Alerius Airya

Fluff: Born a second son, Caelum was groomed for war while his older brother was raised to inherit his father's estate. To ensure his son's status and glory he had acquired a griffon's egg and had it bond with Caelum when hatched. Living near Lavius’ Spite, it was a natural starting point to which Caelum could begin his career, while also being near his family. Originally assigned to one of the generals that left, Caelum assigned himself to Braxios' legion as he refused to abandon his family while the fort grew increasingly undefended. While his father was unappreciative of this sacrifice as he felt it was a waste of his investment, Caelum knew that it was only a matter of time before the barbarian came crashing at the gates.

Class: Equites

Location: Rear fort, Griffon Knight barracks
Health: 10/10
Gear: Equites
+ [Sash] +5 to resolve to resolve tests to npcs near you
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Zhayed] – A mount which you must take care of, and if food runs out will most likely eat unruly legionaries.
Inventory:
+ [Airya Pendant] - A sign of your family, respected in the Inner Provinces. You keep it however as remind of what you're defending, and why you're doing it. Honor, duty, such is the way of the Airya. + 10 To resolve test/fear rolls.
+ [Tranquility] - You have learned to become totally calm under fire, and it shows. - 5 to enemy attacks when mounted on Zhayed.
Bonus: [Bonded Griffin] - While some would say that the Griffin is an unruly beast to smart for its own good, and unfit to be used as a beast of war, you would say otherwise, for your griffin Zhayed is more like a brother then a mount, and will defend you till its dying breath.

F. Claim the Goblin Chief's axe as my trophy

1-3. Assist the medicae by ferrying supplies to needed areas

>>2118341
"I heard that you are quite the prodigy in shaping both metal and spell. I have a request for you, currently my griffin is the largest target in the sky while also being completely unarmored, if you could find a way of devising an effective method of protection while not hindering flight the effectiveness of my unit will be unmatched."
>>
>>2118383
>Looking up from the notched ballista bolt, he hits his hammer juuuust too hard and snaps it in half.
"Fucking...agh. Yeah, what? Flying armor? Nah, sir, anything I make is probably gonna blow up...wait..."
>Gears are turning. The hamster is spinning his wheel. Pressure builds up, and suddenly...lightbulb.
"You can just drop pots filled with oil on the enemy when they have a detonation rune carved on them from above...give me a bit to refine my stuff, and I can probably give you explosives to drop on them. But I'm not sure what I can do for armor.
>>
Rolled 24, 67, 88 = 179 (3d100)

Name: Virgil Pyrrhenius Laurentinus
Fluff: A hardened fighter leading the charge and surviving through many a battle, Virgil has earned his way to the rank of centurion through a combination of luck, skill and smarts. He was from a noble family, raised to be a philosophers in the great academies of old, until the horrors of war struck and changed him. He still has much of the knowledge taught in the war colleges, and has an intimate knowledge of tactics and strategies that have turned the tide of past battles and will likely do so in the future. He is a strong leader of men as well, whipping his troops into a righteous fury to turn the tide of battle.
Class: Centurion
Location: Front Fort
---
Health: Fucked up/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Locket] - In this brass clasp is the last of what remains of your family, your wife and son, lost to the fires of war. Taken from you while you were on campaign in a foreign land. Those animals, from beyond the pass you currently find yourself in, they took her, and they did things to her, they made your son watch before slaughtering him as well. They will pay, every last on of their rotten kind will pay so long as Virgil watches over this world. Fighting against barbarians drives you into a unstoppable rage, giving you a passive + 10 to attack rolls and -10 to rolls against you, however any damage you do take is doubled.
Bonus: [The Voice of a Empire] - You chastise your men with the rage of Eurdan (Roma to citizens) itself, and the men are filled with the values she represents. Duty, Honor, Glory. + 15 to all soldiers and PCs within earshot, can be used once per combat encounter.
In Progress: Basic Training (3/5)
Basic Gladius Skills (4/5)

1-3. Get this damn hole patched up, there's gotta be some medics around here somewhere.
>>
Rolled 48, 29, 1 = 78 (3d100)

>>2118093
Name: Servius Silius
Fluff: Servius was a born slave, made to serve a foul cultist group, for years he was belittled, insulted and generally humiliated, he stole one of their tomes and learnt what little he could, he managed to learn some minor spells and made his plans, eventually he killed his master and escaped, now his masters corpse serves as a bodyguard, covered in full body armour so no one can figure out what lies beneath.
Class: Location: Front
Health: 10/10
Gear: Acolyte – Battle Wizards of the Army, as this is a new regiment it does not possess the truly mighty wizards of the older legions, but their skill in battle is nothing to doubt.
[Acolyte’s Cloak] – Provides no physical protection but is enchanted to enhance spell casting. 15 to casting rolls.
[Pugio] – A dagger, + 2 to melee rolls
[Spells] – [Minor Raise Dead] - Small animals and children can be raised by your spell, along with smaller creatures. 2 turn cooldown.
[Minor Dread] - You instil fear into the minds of your foes, weaker willed ones, - 5 to all their rolls for the next turn. 1 turn cooldown.
[Drums of Doom] - Passive - 5 to enemy resolve tests near you, or you can focus it and apply a -15 buff to a single enemy, 1 turn cooldown for the latter.
>Followers:
Master
Inventory:
[Bloodstained Rock] - Some of master's brains still twitch on this rock, worn as a fetish around your neck. Unbeknownst to you it is the soul-stone keeping his corpse from rotting to its skeletal core.
Bonus: [Dark Child] - Your life of pain and experiences have taught you much of death, and you did more then just plot your escape all those years, you listened as well, and you learned. + 5 to dark arts casting.

Action 1-3: Servius had fallen over during the visions, "What in gods name was that!?" It must be from the cult, the tomes must have the anwers as to what in gods name this is! He scrambled through his personal belongings looking for the tome he had stolen from ages ago, surely it would have the answer
Raise Dead: 8/10
>>
>>2118383
czeched
>>
Rolled 34, 8, 52 = 94 (3d100)

>>2118242
Name: Agrobrigos Nantu Gallaeci
Fluff: Son of a Gallaeci Chief, ever since the Romans conquered our lands there has been relative peace in the region. Several revolts but relatively peaceful. The Romans let us conduct our affairs with little interruption, but they do when things don't go as they please, such as when certain clans attack other clans in their pocket. We were a powerful tribe before, but the wars took much of our power and playing by the rules have been hard. Agrobrigos partook in a raid deep into Roman territory with the Cantabrii and Asturii but, the raid failed and they were captured. His Clan's status allowed him to simply be taken as a hostage and he learned some of the Roman ways. After a few years, he realized that if he served in the army, he could gain land and send it home. This would give how clan the power it needed to become a dominant power, and possibly, free.
Class: Equites
Location: Front

Health: 5/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
[Lorica segmentata] - 10 to attacks against you
[Parma equestris] - 5 too all attacks against you
[Spatha] + 10 to melee attacks, + 5 in CCQ
[British Longbow and quiver]
[Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory: [Clan Fetish] - A gift from your father, bearing the sigil of the clan and enchanted by the clan shaman. The Old Gods blessing's are with so long as it is close to your chest. + 5 to combat actions and 1 (read 1) saving roll for death per enemy champion you kill, you start with one.
[Troll Genitals]
Skill: [Basic Cavalry Training]: + 5 to all actions involving your unit of Equites.
Bonus: [Never Conquered] - Your people are proud and stubborn, which is why the Romans have had such difficulty subduing them. This wildness translates will into combat, wherein you can enter a trance during combat for 2 rounds, during which you do double damage to a single enemy target.
>15 to the initial charge of your Equite unit in the next combat encounter

1-2; Go to a healer and get some healing. Maybe a little nap, too.
3; Acquire some "Sacred Herbs" from the larders and cook up those genitals. By consuming it, I will gain some of the trolls residual power.
>>
Rolled 70, 63, 40 = 173 (3d100)

>>2118117
Name: Vaughan Strycker
Fluff: Originally a lowly chicken thief after being caught Vaughan volunteered for the legions in lieu of corporal punishment. Known for surviving like a cockroach from basically any engagement and never having enough proof to name him a coward (there's always someones blood on his sword at the end of day) Vaughan has ascended to the rank of Standard Bearer in hopes that his uncanny survival ability will save him or he'll be revealed as a career deserter and face military tribunal.
Class: Standard Bearer
Location: Front fort
Health: 6/10
+ [Bleeding] - 1 health/turn until patched-up

Gear: Standard Bearer – Inspires the men, lightly equipped and often a target because of the giant flag they carry, but the presence of their flag can turn the tide of battle.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Pugio] – + 2 to melee rolls
+ [Lorica hamata] - 5 to attacks against you
+ [Serpent Standard] - + 10 to all pc actions around you
Inventory:
+ [Tight Caligae] - Specially laced so as to not come loose when running. Specially made by Vaughan's mother, bless her sole. + 15 to retreating actions.
Bonus: [Uncanny Luck] - For some reason Vaughan always finds himself in the thick of combat, but never walks away with a scratch. Can dodge 1 killing blow per combat encounter.

1. Running like a madman Vaughan eventually reaches one of the medical tents and starts demanding help as shrapnel from the Troll's fight struck him in the leg and he's bleeding profusely

2,3. As a true hero of noble act and high standing Vaughan does the sensible thing and starts changing his uniform and personal appearance by giving himself a gaudy looking mohawk and an eyepatch to look like an entirely different standard bearer in case anyone recognizes him as the guy who ran from battle and stole someone else's banner.
>>
Rolled 21, 95 = 116 (2d100)

>>2118242
Name: Gaius Namedsoonicus
Fluff:
Nobody is really aware of where Gaius came from. Quite frankly nobody around Braxios' Fighting 15th has seen the man before and nobody can recall fighting alongside him during the siege. However after the first wave he just kind of showed up ready to fight. Overall Gaius is an uninteresting character with conforming opinions and attitudes. Its unlikely that anyone would notice his death.
Location: Front Fort

Health: 10/10
Class: Legionnaire
Gear:
+ 2 [Pila] + 5 to ranged attacks, 1 use unless recovered and repaired
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica segmentata] - 10 to attacks against you
Inventory:
+ [Cloak] - Just a normal cloak, but for some reason you become even more unnoticeable when you put it on. + 10 to sneaking actions.
Bonus: [Unseen] - Enemies will not attack you unless you directly attack them, furthermore, people will not notice you unless you speak up or do something to make yourself known.

1. Gaius would scavenge the field of battle in search for anything useful. Arrows, medical supplies, even food could prove valuable in the long run, though he would have to make sure that whatever food the Attackers had brought was actually edible and not potentially of a human nature.

2-3. The Legionnaire would wrap himself in his cloak and move out towards the main host of the army. Certainly another wave was already forming or orders being distributed. Gaius would attempt to obtain information about any potential tactics and which troops would participate in the next assault wave. Should he be able to get what he was looking for the Defenders would gain the opportunity to appropriately prepare and attempt to efficiently counter whatever the enemy would throw at them.
>>
Rolled 74 (1d100)

>>2118902
One more die.
>>
Rolled 88, 29, 8 = 125 (3d100)

>>2118301
1. Try to get some loot, either from the troll or other grobbi.
2. Get patched up as I sustained a bit of injury
3. Continue training with my men
>>
Rolled 22, 45, 84 = 151 (3d100)

>>2118301
Name: Batiatus Laetus
Fluff: A young warrior from a rich family, Batiatus feels more at home atop his noble steed Apollo than on the ground.
Class: Equite
Location: Front Fort
---
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Hasta] - + 10 to charging attacks from horseback, no bonus on foot (excluding calvary, which is + 10)
+ [Horse] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Saddle] - A gift to you from your father, who acquired it from a man trading goods from across the sea, where the slant-eyed men have lands almost as wonderous as the Empire itself. + 10 to actions on a horse.
Bonus: [Confident] - Batiatus has the vigor and arrogance of youth, but such things can replace skill in times of need. +5 to resolve/fear tests, + 10 to combat rolls when outnumbered.
>Basic Training 2/5
>Bonded Mount: 7/10
----

1. Batiatus awakens in the stables as the sun rises on a new day, having nested into a massive clump of hay near Apollo. As amber light spills through the open door, Batiatus offers a quiet prayer to the goddess of horses.

>Pray to Epona

2. With his religious duties out of the way, Batiatus spends twenty minutes or so murmuring sweet nothings to his loyal steed. Mostly, they're about the glory of goblin killing.

>Bond with Mount

3. Batiatus leaves the stables as the rest of the equites begin to awaken, groggy from their merriment after the day's slaughter. Not a single man was lost in the prior day's battle - it's with this thought in their minds that Batiatus and his fellow riders begin to train, running drills to simulate the charge they performed so lethally the day before.

>Train with Equites / Basic Training
>>
Rolled 26, 43, 8 = 77 (3d100)

>>2118301

Name: Vincentus Lucius Dedicatus
Fluff: A veteran of numerous campaigns, Vincentus has been hailed as both a stalwart servant of the Empire and a greedy gorehound. Notorious for prying gold and riches from the corpses of men he slays, Vincentus leads his men with an iron fist and an unshakable zeal, thirsty for greater glory and gold. He yet remains unmarried, and it's an open secret that he's quite fond of slave men, for if he got himself a wife he'd have to share his riches. He eagerly awaits his retirement, whereupon he has plans to retire in the capital and live as a decadent patrician for the rest of his days... if he survives the siege, that is.
Class: Centurion
Location: Front Fort

Health: 10/10
Gear: Centurion – A commander, leads men from the front.
+ [Scutum] - 5 to attack rolls against you
+ [Gladius] + 5 to melee attacks
+ [Lorica plumata] - 15 to attacks against you
+ [Vitis] + 10 to soldiers rolls near you, provided you use it to beat them
Inventory:
+ [Sack of Gold] - Even out here, men can be persuaded to do unthinkable things for the right price. 1 time use.
Bonus: [War-Dog] - Vincentus has seen more battles then years he has lived, he's slain more men on the field of battle then he has in the tents at camps. For men like him, war isn't a chore, but a way of life. + 10 to all combat rolls (personal).

1/2. Loot gold and riches from the corpses of the fallen Goblins.

3. Replenish his lost men with reinforcements from the Inner Wall.
>>
Rolled 47, 92, 88 = 227 (3d100)

>>2118301
Name:
Mark Lucenia Cicero
Fluff:
Mark was born to a humble family of farmers, they had been that way for many generations and did not have much hope of rising above that. At least that was until Mark. As a boy Mark was very capable and it led his parents to believe that he could go on to do great things. The hopes of his parents spurred him on and gave Mark the determination that he needed to reach for his goals. As soon as he could he joined the Empires forces as a soldier, and a promising one at that. He was young, fit and intuitive. Over his years of service he grew into a formidable soldier and a well respected man, Mark was able to rise through the ranks by developing his skills, body and mind through experience and rigurous training. Eventually rising to the ranks of an Equite he now lives to carry out his families wish.
Class:
Equite
Location:
Rear Fort
--------------
Health: 10/10
Gear: Equites – Calvary troops, though not as useful when the actual siege is occurring, they will be useful for harrying supply trains and siege constructions.
+ [Lorica segmentata] - 10 to attacks against you
+ [Parma equestris] - 5 too all attacks against you
+ [Spatha] + 10 to melee attacks, + 5 in CCQ
+ [Griffin] – A mount which you must take care of, and if food runs out will most likely become food.
Inventory:
+ [Bronze Beet] - From humble roots do the mightiest trees grow, no one knows this better then a farmer. Will give you a reroll on fear checks, and remind you why you're here.
Bonus: [Family Man] - Strong bonds at home, and the military is naught but a second home. The men of the legion are more likely to help you, for look at you not like a comrade, but a brother. + 10 to npc related rolls.
>Basic Training: + 5 to all rolls cooperating with fellow griffin Riders
---------
1-3: Put all of my effort into helping the men of the frontal fort in whatever way I can. They all had to go through hell and so I should try and do a bit more.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.